repo_name stringlengths 6 69 | path stringlengths 6 178 | copies stringclasses 278
values | size stringlengths 4 7 | content stringlengths 671 917k | license stringclasses 15
values |
|---|---|---|---|---|---|
SalvationDevelopment/Salvation-Scripts-TCG | c87294988.lua | 5 | 1684 | --紅姫チルビメ
function c87294988.initial_effect(c)
--cannot be battle target
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetValue(c87294988.bttg)
c:RegisterEffect(e1)
--summon success
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(87294988,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(c87294988.spcon)
e2:SetTarget(c87294988.sptg)
e2:SetOperation(c87294988.spop)
c:RegisterEffect(e2)
end
function c87294988.bttg(e,c)
return c~=e:GetHandler() and c:IsFaceup() and c:IsRace(RACE_PLANT)
end
function c87294988.spcon(e,tp,eg,ep,ev,re,r,rp)
return rp~=tp and e:GetHandler():GetPreviousControler()==tp
end
function c87294988.filter(c,e,tp)
return c:IsRace(RACE_PLANT) and not c:IsCode(87294988) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c87294988.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c87294988.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function c87294988.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c87294988.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
| gpl-2.0 |
Turttle/darkstar | scripts/zones/Quicksand_Caves/npcs/qm2.lua | 17 | 1245 | -----------------------------------
-- Area: Quicksand Caves
-- NPC: qm2
-- Notes: Used to spawn Tribunus VII-I
-- @pos -49.944 -0.891 -139.485 208
-----------------------------------
package.loaded["scripts/zones/Quicksand_Caves/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Quicksand_Caves/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- Trade Antican Tag
if (GetMobAction(17629643) == 0 and trade:hasItemQty(1190,1) and trade:getItemCount() == 1) then
player:tradeComplete();
SpawnMob(17629643,900):updateClaim(player);
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(NOTHING_OUT_OF_ORDINARY);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
fgenesis/Aquaria_experimental | game_scripts/scripts/entities/clockworkfish.lua | 6 | 2827 | -- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- M A U L
-- ================================================================================================
-- entity specific
local STATE_FIRE = 1000
local STATE_PULLBACK = 1001
v.fireDelay = 0
v.dir = 0
-- ================================================================================================
-- FUNCTIONS
-- ================================================================================================
function init(me)
setupBasicEntity(
me,
"", -- texture
6, -- health
1, -- manaballamount
1, -- exp
1, -- money
32, -- collideRadius
STATE_IDLE, -- initState
128, -- sprite width
64, -- sprite height
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
0, -- 0/1 hit other entities off/on (uses collideRadius)
-1 -- updateCull -1: disabled, default: 4000
)
entity_setDropChance(me, 50)
entity_setMaxSpeedLerp(me, 0.5)
entity_setMaxSpeedLerp(me, 1, 1, -1, 1)
entity_initSkeletal(me, "ClockworkFish")
entity_animate(me, "idle", -1)
entity_setDeathParticleEffect(me, "TinyRedExplode")
entity_scale(me, 0.75, 0.75)
entity_setDamageTarget(me, DT_AVATAR_BITE, false)
end
function update(me, dt)
entity_handleShotCollisions(me)
entity_touchAvatarDamage(me, 32, 1, 1200)
if v.dir==0 then
entity_addVel(me, -1000, 0)
else
entity_addVel(me, 1000, 0)
end
entity_updateMovement(me, dt)
end
function enterState(me)
if entity_isState(me, STATE_DEAD) then
entity_sound(me, "MetalExplode", math.random(200)+1000)
spawnParticleEffect("ClockworkFishDie", entity_getPosition(me))
end
end
function exitState(me)
end
function hitSurface(me)
entity_flipHorizontal(me)
if v.dir == 0 then
v.dir = 1
elseif v.dir == 1 then
v.dir = 0
end
end
function activate(me)
end
| gpl-2.0 |
Hajimokhradi/zli | plugins/expiretime.lua | 20 | 2026 | local function pre_process(msg)
msg.text = msg.content_.text
local timetoexpire = 'unknown'
local expiretime = redis:hget ('expiretime', msg.chat_id_)
local now = tonumber(os.time())
if expiretime then
timetoexpire = math.floor((tonumber(expiretime) - tonumber(now)) / 86400) + 1
if tonumber("0") > tonumber(timetoexpire) and not is_sudo(msg) then
if msg.text:match('/') then
return tdcli.sendMessage(msg.chat_id_, 0, 1, '*ExpireTime Ended.*', 1, 'md')
else
return
end
end
if tonumber(timetoexpire) == 0 then
if redis:hget('expires0',msg.chat_id_) then end
tdcli.sendMessage(msg.chat_id_, 0, 1, '*⚠️مدت استفاده ربات شما تمام شده است لطفا آن را تمدید کنید*.', 1, 'md')
redis:hset('expires0',msg.chat_id_,'5')
end
if tonumber(timetoexpire) == 1 then
if redis:hget('expires1',msg.chat_id_) then end
tdcli.sendMessage(msg.chat_id_, 0, 1, '*⚠️ ⚠️ فقط 1⃣ روز تا پایان مدت استفاده از ربات باقی مانده است لطفا آن را تمدید کنید.*.', 1, 'md')
redis:hset('expires1',msg.chat_id_,'5')
end
end
end
function run(msg, matches)
if matches[1]:lower() == 'setexpire' then
if not is_sudo(msg) then return end
local time = os.time()
local buytime = tonumber(os.time())
local timeexpire = tonumber(buytime) + (tonumber(matches[2]) * 86400)
redis:hset('expiretime',msg.chat_id_,timeexpire)
return "*انقضای ربات تنظیم شد به * _"..matches[2].. "_ *روز* "
end
if matches[1]:lower() == 'expire' then
local expiretime = redis:hget ('expiretime', msg.chat_id_)
if not expiretime then return '*Unlimited*' else
local now = tonumber(os.time())
return (math.floor((tonumber(expiretime) - tonumber(now)) / 86400) + 1) .. " *روز باقی مانده⏱*"
end
end
end
return {
patterns = {
"^[!#/]([Ss]etexpire) (.*)$",
"^[!#/]([Ee]xpire)$",
},
run = run,
pre_process = pre_process
}
-- http://permag.ir
-- @permag_ir
-- @permag_bots | gpl-3.0 |
Cloudef/mpv | player/lua/ytdl_hook.lua | 1 | 8376 | local utils = require 'mp.utils'
local msg = require 'mp.msg'
local ytdl = {
path = "youtube-dl",
minver = "2015.02.23.1",
vercheck = nil,
}
local function exec(args)
local ret = utils.subprocess({args = args})
return ret.status, ret.stdout
end
-- return if it was explicitly set on the command line
local function option_was_set(name)
return mp.get_property_bool("option-info/" .. name .. "/set-from-commandline",
false)
end
-- youtube-dl may set special http headers for some sites (user-agent, cookies)
local function set_http_headers(http_headers)
if not http_headers then
return
end
local headers = {}
local useragent = http_headers["User-Agent"]
if useragent and not option_was_set("user-agent") then
mp.set_property("file-local-options/user-agent", useragent)
end
local cookies = http_headers["Cookie"]
if cookies then
headers[#headers + 1] = "Cookie: " .. cookies
end
if #headers > 0 and not option_was_set("http-header-fields") then
mp.set_property_native("file-local-options/http-header-fields", headers)
end
end
mp.add_hook("on_load", 10, function ()
local url = mp.get_property("stream-open-filename")
if (url:find("http://") == 1) or (url:find("https://") == 1)
or (url:find("ytdl://") == 1) then
-- check version of youtube-dl if not done yet
if (ytdl.vercheck == nil) then
-- check for youtube-dl in mpv's config dir
local ytdl_mcd = mp.find_config_file("youtube-dl")
if not (ytdl_mcd == nil) then
msg.verbose("found youtube-dl at: " .. ytdl_mcd)
ytdl.path = ytdl_mcd
end
msg.debug("checking ytdl version ...")
local es, version = exec({ytdl.path, "--version"})
if (es < 0) then
msg.warn("youtube-dl not found, not executable, or broken.")
ytdl.vercheck = false
elseif (version < ytdl.minver) then
msg.verbose("found youtube-dl version: " .. version)
msg.warn("Your version of youtube-dl is too old! "
.. "You need at least version '"..ytdl.minver
.. "', try running `youtube-dl -U`.")
ytdl.vercheck = false
else
msg.verbose("found youtube-dl version: " .. version)
ytdl.vercheck = true
end
end
if not (ytdl.vercheck) then
return
end
-- strip ytdl://
if (url:find("ytdl://") == 1) then
url = url:sub(8)
end
local format = mp.get_property("options/ytdl-format")
local raw_options = mp.get_property_native("options/ytdl-raw-options")
-- subformat workaround
local subformat = "ass/srt/best"
local command = {
ytdl.path, "--no-warnings", "-J", "--flat-playlist", "--all-subs",
"--sub-format", subformat, "--no-playlist"
}
if (format ~= "") then
table.insert(command, "--format")
table.insert(command, format)
end
for param, arg in pairs(raw_options) do
table.insert(command, "--" .. param)
if (arg ~= "") then
table.insert(command, arg)
end
end
table.insert(command, "--")
table.insert(command, url)
local es, json = exec(command)
if (es < 0) or (json == nil) or (json == "") then
msg.warn("youtube-dl failed, trying to play URL directly ...")
return
end
local json, err = utils.parse_json(json)
if (json == nil) then
msg.error("failed to parse JSON data: " .. err)
return
end
msg.verbose("youtube-dl succeeded!")
-- what did we get?
if not (json["direct"] == nil) and (json["direct"] == true) then
-- direct URL, nothing to do
msg.verbose("Got direct URL")
return
elseif not (json["_type"] == nil) and (json["_type"] == "playlist") then
-- a playlist
if (#json.entries == 0) then
msg.warn("Got empty playlist, nothing to play.")
return
end
-- some funky guessing to detect multi-arc videos
if not (json.entries[1]["webpage_url"] == nil)
and (json.entries[1]["webpage_url"] == json["webpage_url"]) then
msg.verbose("multi-arc video detected, building EDL")
local playlist = "edl://"
for i, entry in pairs(json.entries) do
playlist = playlist .. entry.url .. ";"
end
msg.debug("EDL: " .. playlist)
-- can't change the http headers for each entry, so use the 1st
if json.entries[1] then
set_http_headers(json.entries[1].http_headers)
end
mp.set_property("stream-open-filename", playlist)
if not (json.title == nil) then
mp.set_property("file-local-options/media-title", json.title)
end
else
local playlist = "#EXTM3U\n"
for i, entry in pairs(json.entries) do
local site = entry.url
-- some extractors will still return the full info for
-- all clips in the playlist and the URL will point
-- directly to the file in that case, which we don't
-- want so get the webpage URL instead, which is what
-- we want
if not (entry["webpage_url"] == nil) then
site = entry["webpage_url"]
end
playlist = playlist .. "ytdl://" .. site .. "\n"
end
mp.set_property("stream-open-filename", "memory://" .. playlist)
end
else -- probably a video
local streamurl = ""
-- DASH?
if not (json["requested_formats"] == nil) then
msg.info("Using DASH, expect inaccurate duration.")
if not (json.duration == nil) then
msg.info("Actual duration: " .. mp.format_time(json.duration))
end
-- video url
streamurl = json["requested_formats"][1].url
-- audio url
mp.set_property("file-local-options/audio-file",
json["requested_formats"][2].url)
-- workaround for slow startup (causes inaccurate duration)
mp.set_property("file-local-options/demuxer-lavf-o",
"fflags=+ignidx")
elseif not (json.url == nil) then
-- normal video
streamurl = json.url
set_http_headers(json.http_headers)
else
msg.error("No URL found in JSON data.")
return
end
msg.debug("streamurl: " .. streamurl)
mp.set_property("stream-open-filename", streamurl)
mp.set_property("file-local-options/media-title", json.title)
-- add subtitles
if not (json.requested_subtitles == nil) then
for lang, sub_info in pairs(json.requested_subtitles) do
msg.verbose("adding subtitle ["..lang.."]")
local slang = lang
if (lang:len() > 3) then
slang = lang:sub(1,2)
end
if not (sub_info.data == nil) then
sub = "memory://"..sub_info.data
else
sub = sub_info.url
end
mp.commandv("sub_add", sub,
"auto", lang.." "..sub_info.ext, slang)
end
end
-- for rtmp
if not (json.play_path == nil) then
mp.set_property("file-local-options/stream-lavf-o",
"rtmp_tcurl=\""..streamurl..
"\",rtmp_playpath=\""..json.play_path.."\"")
end
end
end
end)
| gpl-2.0 |
dickeyf/darkstar | scripts/zones/Lower_Delkfutts_Tower/npcs/Cermet_Door.lua | 27 | 1148 | -----------------------------------
-- Area: Lower Delkfutt's Tower
-- NPC: Cermet Door
-- Notes: Leads to Upper Delkfutt's Tower.
-- @pos 524 16 20 184
-----------------------------------
require("scripts/globals/settings");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0014); -- missing walk-through animation, but it's the best I could find.
return 1;
end;
-----------------------------------
-- onEventUpdate Action
-----------------------------------
function onEventUpdate(player,csid,option)
--print("CSID:",csid);
--print("RESULT:",option);
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
--print("CSID:",csid);
--print("RESULT:",option);
if (csid == 0x0014 and option == 1) then
player:setPos(313, 16, 20, 128, 0x9E); -- to Upper Delkfutt's Tower
end
end;
| gpl-3.0 |
Turttle/darkstar | scripts/zones/Mhaura/npcs/Orlando.lua | 15 | 3535 | -----------------------------------
-- Area: Mhaura
-- NPC: Orlando
-- Type: Standard NPC
-- @pos -37.268 -9 58.047 249
-----------------------------------
package.loaded["scripts/zones/Mhaura/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Mhaura/TextIDs");
require("scripts/globals/keyitems");
require("scripts/globals/settings");
require("scripts/globals/quests");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
local QuestStatus = player:getQuestStatus(OTHER_AREAS, ORLANDO_S_ANTIQUES);
local itemID = trade:getItem();
local itemList =
{
{564, 200}, -- Fingernail Sack
{565, 250}, -- Teeth Sack
{566, 200}, -- Goblin Cup
{568, 120}, -- Goblin Die
{656, 600}, -- Beastcoin
{748, 900}, -- Gold Beastcoin
{749, 800}, -- Mythril Beastcoin
{750, 750}, -- Silver Beastcoin
{898, 120}, -- Chicken Bone
{900, 100}, -- Fish Bone
{16995, 150}, -- Rotten Meat
};
for x, item in pairs(itemList) do
if (QuestStatus == QUEST_ACCEPTED) or (player:getLocalVar("OrlandoRepeat") == 1) then
if (item[1] == itemID) then
if (trade:hasItemQty(itemID, 8) and trade:getItemCount() == 8) then
-- Correct amount, valid item.
player:setVar("ANTIQUE_PAYOUT", (GIL_RATE*item[2]));
player:startEvent(0x0066, GIL_RATE*item[2], itemID);
elseif (trade:getItemCount() < 8) then
-- Wrong amount, but valid item.
player:startEvent(0x0068);
end
end
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local QuestStatus = player:getQuestStatus(OTHER_AREAS, ORLANDO_S_ANTIQUES);
if (player:getFameLevel(WINDURST) >= 2) then
if (player:hasKeyItem(CHOCOBO_LICENSE)) then
if (QuestStatus ~= QUEST_AVAILABLE) then
player:startEvent(0x0067);
elseif (QuestStatus == QUEST_AVAILABLE) then
player:startEvent(0x0065);
end
else
player:startEvent(0x0064);
end
else
player:startEvent(0x006A);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
local QuestStatus = player:getQuestStatus(OTHER_AREAS, ORLANDO_S_ANTIQUES);
local payout = player:getVar("ANTIQUE_PAYOUT");
if (csid == 0x0065) then
player:addQuest(OTHER_AREAS, ORLANDO_S_ANTIQUES);
elseif (csid == 0x0066) then
player:tradeComplete();
player:addFame(WINDURST,WIN_FAME*10);
player:addGil(payout);
player:messageSpecial(GIL_OBTAINED,payout);
player:completeQuest(OTHER_AREAS, ORLANDO_S_ANTIQUES);
player:setVar("ANTIQUE_PAYOUT", 0);
player:setLocalVar("OrlandoRepeat", 0);
elseif (csid == 0x0067) then
if (QuestStatus == QUEST_COMPLETED) then
player:setLocalVar("OrlandoRepeat", 1);
end
end
end; | gpl-3.0 |
dickeyf/darkstar | scripts/zones/Misareaux_Coast/npcs/qm1.lua | 13 | 1339 | -----------------------------------
-- Area: Misareaux_Coast
-- NPC: ??? (Spawn Gration)
-- @pos 113.563 -16.302 38.912 25
-----------------------------------
package.loaded["scripts/zones/Misareaux_Coast/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Misareaux_Coast/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- Trade Hickory Shield OR Picaroon's Shield
if (GetMobAction(16879899) == 0 and (trade:hasItemQty(12370,1) or trade:hasItemQty(12359,1)) and trade:getItemCount() == 1) then
player:tradeComplete();
SpawnMob(16879899,900):updateClaim(player);
npc:setStatus(STATUS_DISAPPEAR);
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(NOTHING_OUT_OF_ORDINARY);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
Turttle/darkstar | scripts/zones/Horlais_Peak/bcnms/shattering_stars.lua | 19 | 2368 | -----------------------------------
-- Area: Horlais Peak
-- Name: Shattering stars - Maat Fight
-- @pos -509 158 -211 139
-----------------------------------
package.loaded["scripts/zones/Horlais_Peak/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/titles");
require("scripts/globals/quests");
require("scripts/zones/Horlais_Peak/TextIDs");
-----------------------------------
-- Maat Battle in Horlais Peak
-- EXAMPLE SCRIPT
--
-- What should go here:
-- giving key items, playing ENDING cutscenes
--
-- What should NOT go here:
-- Handling of "battlefield" status, spawning of monsters,
-- putting loot into treasure pool,
-- enforcing ANY rules (SJ/number of people/etc), moving
-- chars around, playing entrance CSes (entrance CSes go in bcnm.lua)
-- After registering the BCNM via bcnmRegister(bcnmid)
function onBcnmRegister(player,instance)
end;
-- Physically entering the BCNM via bcnmEnter(bcnmid)
function onBcnmEnter(player,instance)
-- player:messageSpecial(107);
end;
-- Leaving the BCNM by every mean possible, given by the LeaveCode
-- 1=Select Exit on circle
-- 2=Winning the BC
-- 3=Disconnected or warped out
-- 4=Losing the BC
-- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called
-- from the core when a player disconnects or the time limit is up, etc
function onBcnmLeave(player,instance,leavecode)
-- print("leave code "..leavecode);
if (leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage
player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,1,0);
elseif (leavecode == 4) then
player:startEvent(0x7d02);
end
end;
function onEventUpdate(player,csid,option)
-- print("bc update csid "..csid.." and option "..option);
end;
function onEventFinish(player,csid,option)
-- print("bc finish csid "..csid.." and option "..option);
if (csid == 0x7d01) then
if (player:getQuestStatus(JEUNO,SHATTERING_STARS) == QUEST_ACCEPTED and player:getFreeSlotsCount() > 0) then
player:addItem(4181);
player:messageSpecial(ITEM_OBTAINED,4181);
end
local pjob = player:getMainJob();
player:setVar("maatDefeated",pjob);
local maatsCap = player:getVar("maatsCap")
if (bit.band(maatsCap, bit.lshift(1, (pjob -1))) ~= 1) then
player:setVar("maatsCap",bit.bor(maatsCap, bit.lshift(1, (pjob -1))))
end
player:addTitle(MAAT_MASHER);
end
end;
| gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c31887905.lua | 6 | 1452 | --憑依装着-アウス
function c31887905.initial_effect(c)
--spsummon proc
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND+LOCATION_DECK)
e1:SetCondition(c31887905.spcon)
e1:SetOperation(c31887905.spop)
c:RegisterEffect(e1)
end
function c31887905.spfilter1(c,tp)
return c:IsFaceup() and c:IsCode(37970940) and c:IsAbleToGraveAsCost()
and Duel.IsExistingMatchingCard(c31887905.spfilter2,tp,LOCATION_MZONE,0,1,c)
end
function c31887905.spfilter2(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsAbleToGraveAsCost()
end
function c31887905.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>-2
and Duel.IsExistingMatchingCard(c31887905.spfilter1,tp,LOCATION_MZONE,0,1,nil,tp)
end
function c31887905.spop(e,tp,eg,ep,ev,re,r,rp,c)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g1=Duel.SelectMatchingCard(tp,c31887905.spfilter1,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g2=Duel.SelectMatchingCard(tp,c31887905.spfilter2,tp,LOCATION_MZONE,0,1,1,g1:GetFirst())
g1:Merge(g2)
Duel.SendtoGrave(g1,REASON_COST)
Duel.ShuffleDeck(tp)
--pierce
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_PIERCE)
e1:SetReset(RESET_EVENT+0xff0000)
c:RegisterEffect(e1)
end
| gpl-2.0 |
dickeyf/darkstar | scripts/zones/Escha_ZiTah/Zone.lua | 34 | 1440 | -----------------------------------
--
-- Zone: Escha - Zi'Tah (288)
--
-----------------------------------
package.loaded["scripts/zones/Escha_ZiTah/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Escha_ZiTah/TextIDs");
require("scripts/globals/settings");
require("scripts/globals/zone");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn( player, prevZone)
local cs = -1;
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
-- player:setPos(x, y, z, rot);
end
return cs;
end;
-----------------------------------
-- onConquestUpdate
-----------------------------------
function onConquestUpdate(zone, updatetype)
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter( player, region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate( player, csid, option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish( player, csid, option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
fgenesis/Aquaria_experimental | game_scripts/scripts/entities/greenseadragon.lua | 6 | 6527 | -- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.dir = 0
v.dirTimer = 0
v.attackDelay = 2
v.fireDelay = 0
v.n = 0
v.dodgePhase = 0
v.bone_body = 0
v.rideTimer = 0
v.maxRideTime = 20
v.throwOffTimer = 0
v.maxThrowOffTime = 15
local STATE_THROWOFF = 1000
v.roarDelay = 0
v.aggro = 0
v.firstSeen = true
function init(me)
setupBasicEntity(
me,
"", -- texture
64, -- health
1, -- manaballamount
1, -- exp
1, -- money
32, -- collideRadius
STATE_IDLE, -- initState
0, -- sprite width
0, -- sprite height
0, -- particle "explosion" type, maps to particleEffects.txt -1 = none
0, -- 0/1 hit other entities off/on (uses collideRadius)
3000
)
entity_initSkeletal(me, "GreenSeaDragon")
entity_generateCollisionMask(me)
entity_animate(me, "idle", LOOP_INF)
entity_setMaxSpeed(me, 800)
v.fireLoc = entity_getBoneByName(me, "FireLoc")
bone_alpha(v.fireLoc)
entity_setDeathParticleEffect(me, "GreenSeaDragonExplode")
bone_setSegs(entity_getBoneByName(me, "Weeds1"), 2, 16, 0.5, 0.3, -0.018, 0, 12, 1)
bone_setSegs(entity_getBoneByName(me, "Weeds2"), 2, 16, 0.5, 0.3, -0.018, 0, 12, 1)
v.bone_body = entity_getBoneByName(me, "Body")
entity_setCullRadius(me, 1024)
loadSound("greenseadragon-die")
loadSound("greenseadragon-roar")
loadSound("greenseadragon-fire")
entity_setDeathSound(me, "greenseadragon-die")
end
function postInit(me)
v.n = getNaija()
entity_setTarget(me, v.n)
end
function dieNormal(me)
if chance(5) then
spawnIngredient("SpicyRoll", entity_getPosition(me))
else
if chance(10) then
spawnIngredient("SpecialBulb", entity_getPosition(me))
else
if chance(10) then
spawnIngredient("Poultice", entity_getPosition(me))
else
for i=1,3,1 do
spawnIngredient("PlantLeaf", entity_getPosition(me))
end
end
end
end
end
function update(me, dt)
--entity_handleShotCollisions(me)
--entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0, 1000)
if not isForm(FORM_FISH) then
v.aggro = 1
elseif isForm(FORM_FISH) and not entity_isEntityInRange(me, v.n, 1024) then
v.aggro = 0
end
if v.firstSeen and entity_isTargetInRange(me, 800) then
v.roarDelay = v.roarDelay - dt
if v.roarDelay < 0 then
playSfx("greenseadragon-roar")
shakeCamera(6, 3)
v.roarDelay = 5 + math.random(3)
avatar_fallOffWall()
end
--v.firstSeen = false
end
--[[
if dir == 0 then
entity_addVel(me, -100*dt, 0)
else
entity_addVel(me, 100*dt, 0)
end
v.dirTimer = v.dirTimer - dt
if v.dirTimer < 0 then
v.dirTimer = 1
if dir == 0 then
dir = 1
else
dir = 0
end
end
]]--
v.dodgePhase = v.dodgePhase + dt
if v.dodgePhase > 6 then
v.dodgePhase = 0
end
if entity_isTargetInRange(me, 256)
and v.aggro == 1 then
entity_moveTowardsTarget(me, dt, -1000)
elseif entity_isTargetInRange(me, 1024)
and v.aggro == 1 then
entity_moveTowardsTarget(me, dt, 500)
end
if v.dodgePhase > 3 then
--entity_doSpellAvoidance(me, dt, 128, 0.5)
end
entity_doCollisionAvoidance(me, dt, 4, 1.0)
if (math.abs(entity_x(v.n) - entity_x(me)) > 140) then
entity_flipToEntity(me, v.n)
end
if entity_isState(me, STATE_IDLE)
and v.aggro == 1 then
v.attackDelay = v.attackDelay - dt
if v.attackDelay < 0 then
entity_setState(me, STATE_ATTACK)
end
elseif entity_isState(me, STATE_ATTACK) then
v.fireDelay = v.fireDelay - dt
if v.fireDelay < 0 then
v.fireDelay = 0.2
local vx, vy = bone_getNormal(v.fireLoc)
local x, y = bone_getWorldPosition(v.fireLoc)
local s = createShot("GreenSeaDragon", me, entity_getTarget(me), x, y)
shot_setAimVector(s, vx, vy)
--local s = entity_fireAtTarget(me, "", 1, 100, 0, 3, 32, 0, 0, vx, vy, x, y)
--shot_setNice(s, "Shots/HotEnergy", "HeatTrailSmall", "HeatHit")
end
elseif entity_isState(me, STATE_THROWOFF) then
local range = 5 + v.throwOffTimer * 10
if range > 30 then
range = 30
end
entity_offset(me, math.random(range/2)-range, math.random(range/2)-range)
v.throwOffTimer = v.throwOffTimer + dt * math.random(3)
if v.throwOffTimer > v.maxThrowOffTime then
avatar_fallOffWall()
entity_moveTowards(v.n, entity_x(me), entity_y(me), 1, -2000)
entity_moveTowards(me, entity_x(v.n), entity_y(v.n), 1, -1200)
end
end
entity_updateMovement(me, dt)
local ent = entity_getBoneLockEntity(v.n)
if ent == me then
v.rideTimer = v.rideTimer + dt
if v.rideTimer > v.maxRideTime and not entity_isState(me, STATE_THROWOFF) then
entity_setState(me, STATE_THROWOFF)
end
else
if entity_isState(me, STATE_THROWOFF) then
entity_setState(me, STATE_IDLE)
end
v.rideTimer = 0
end
local bone = entity_collideSkeletalVsCircle(me, v.n)
if avatar_isBursting() and bone == v.bone_body and entity_setBoneLock(v.n, me, bone) then
else
entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0, 1000)
end
entity_handleShotCollisionsSkeletal(me)
end
function hitSurface(me)
end
function enterState(me, state)
if entity_isState(me, STATE_IDLE) then
entity_animate(me, "idle", -1)
elseif entity_isState(me, STATE_ATTACK) then
entity_setStateTime(me, entity_animate(me, "attack"))
v.attackDelay = 0.5 + math.random(150)/100.0
v.fireDelay = 0.3
elseif entity_isState(me, STATE_THROWOFF) then
v.throwOffTimer = v.throwOffTimer - 5
if v.throwOffTimer < 0 then
v.throwOffTimer = 0
end
elseif entity_isState(me, STATE_DEAD) then
shakeCamera(10, 3)
end
end
function exitState(me, state)
if entity_isState(me, STATE_ATTACK) then
entity_setState(me, STATE_IDLE)
end
end
function damage(me)
v.rideTimer = v.rideTimer + 1.5
v.aggro = 1
return true
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c8275702.lua | 5 | 1203 | --宝玉の契約
function c8275702.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c8275702.sptg)
e1:SetOperation(c8275702.spop)
c:RegisterEffect(e1)
end
function c8275702.filter(c,e,sp)
return c:IsFaceup() and c:IsSetCard(0x1034) and c:IsCanBeSpecialSummoned(e,0,sp,true,false)
end
function c8275702.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(tp) and c8275702.filter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(c8275702.filter,tp,LOCATION_SZONE,0,1,nil,e,tp)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c8275702.filter,tp,LOCATION_SZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c8275702.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP)
end
end
| gpl-2.0 |
Turttle/darkstar | scripts/zones/Castle_Oztroja/npcs/_47b.lua | 17 | 1935 | -----------------------------------
-- Area: Castle Oztroja
-- NPC: _47b (Handle)
-- Notes: Opens Trap Door (_47a) or Brass Door (_470)
-- @pos 22.310 -1.087 -14.320 151
-----------------------------------
package.loaded["scripts/zones/Castle_Oztroja/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Castle_Oztroja/TextIDs");
require("scripts/globals/missions");
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local X = player:getXPos();
local Z = player:getZPos();
local BrassDoor = npc:getID() - 2;
local TrapDoor = npc:getID() - 1;
local BrassA = GetNPCByID(BrassDoor):getAnimation();
local TrapA = GetNPCByID(TrapDoor):getAnimation();
if (X < 21.6 and X > 18 and Z > -15.6 and Z < -12.4) then
if (VanadielDayOfTheYear() % 2 == 0) then
if (TrapA == 9 and npc:getAnimation() == 9) then
npc:openDoor(8);
-- wait 1 second delay goes here
GetNPCByID(TrapDoor):openDoor(6);
end
if (player:getCurrentMission(WINDURST) == TO_EACH_HIS_OWN_RIGHT and player:getVar("MissionStatus") == 3) then
player:startEvent(0x002B);
end
else
if (BrassA == 9 and npc:getAnimation() == 9) then
npc:openDoor(8);
-- wait 1 second delay goes here
GetNPCByID(BrassDoor):openDoor(6);
end
end
else
player:messageSpecial(0);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x002B) then
player:setVar("MissionStatus",4);
end
end; | gpl-3.0 |
Turttle/darkstar | scripts/zones/Port_Bastok/npcs/Aishah.lua | 37 | 1043 | -----------------------------------
-- Area: Port Bastok
-- NPC: Aishah
-- Standard Info NPC
-----------------------------------
package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/zones/Port_Bastok/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x008C);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c42969214.lua | 5 | 1106 | --アイアイアン
function c42969214.initial_effect(c)
--atkup
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(42969214,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(c42969214.cost)
e1:SetOperation(c42969214.operation)
c:RegisterEffect(e1)
end
function c42969214.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetAttackAnnouncedCount()==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_OATH)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
e:GetHandler():RegisterEffect(e1)
end
function c42969214.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
e1:SetValue(400)
e1:SetReset(RESET_EVENT+0x1ff0000)
c:RegisterEffect(e1)
end
end
| gpl-2.0 |
dickeyf/darkstar | scripts/globals/spells/bluemagic/metallic_body.lua | 45 | 1520 | -----------------------------------------
-- Spell: Metallic Body
-- Absorbs an certain amount of damage from physical and magical attacks
-- Spell cost: 19 MP
-- Monster Type: Aquans
-- Spell Type: Magical (Earth)
-- Blue Magic Points: 1
-- Stat Bonus: None
-- Level: 8
-- Casting Time: 7 seconds
-- Recast Time: 60 seconds
-- Duration: 5 minutes
--
-- Combos: Max MP Boost
-----------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/bluemagic");
-----------------------------------------
-- OnMagicCastingCheck
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onSpellCast(caster,target,spell)
local typeEffect = EFFECT_STONESKIN
local blueskill = caster:getSkillLevel(BLUE_SKILL);
local power = (blueskill/3) + (caster:getMainLvl()/3) + 10;
local duration = 300;
if (power > 150) then
power = 150;
end;
if (caster:hasStatusEffect(EFFECT_DIFFUSION)) then
local diffMerit = caster:getMerit(MERIT_DIFFUSION);
if (diffMerit > 0) then
duration = duration + (duration/100)* diffMerit;
end;
caster:delStatusEffect(EFFECT_DIFFUSION);
end;
if (target:addStatusEffect(typeEffect,power,0,duration) == false) then
spell:setMsg(75);
end;
return typeEffect;
end; | gpl-3.0 |
ld-test/cqueues | examples/getopt.lua | 5 | 1114 | --
-- getopt(":a:b", ...) -- works just like getopt(3).
--
-- Send bug reports to william@25thandClement.com.
--
local function getopt(optstring, ...)
local opts = { }
local args = { ... }
for optc, optv in optstring:gmatch"(%a)(:?)" do
opts[optc] = { hasarg = optv == ":" }
end
return coroutine.wrap(function()
local yield = coroutine.yield
local i = 1
while i <= #args do
local arg = args[i]
i = i + 1
if arg == "--" then
break
elseif arg:sub(1, 1) == "-" then
for j = 2, #arg do
local opt = arg:sub(j, j)
if opts[opt] then
if opts[opt].hasarg then
if j == #arg then
if args[i] then
yield(opt, args[i])
i = i + 1
elseif optstring:sub(1, 1) == ":" then
yield(':', opt)
else
yield('?', opt)
end
else
yield(opt, arg:sub(j + 1))
end
break
else
yield(opt, false)
end
else
yield('?', opt)
end
end
else
yield(false, arg)
end
end
for i = i, #args do
yield(false, args[i])
end
end)
end
return getopt
| mit |
SalvationDevelopment/Salvation-Scripts-TCG | c62472614.lua | 7 | 2569 | --疫病
function c62472614.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(c62472614.target)
e1:SetOperation(c62472614.operation)
c:RegisterEffect(e1)
--Atk,def
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_SET_ATTACK)
e2:SetValue(0)
c:RegisterEffect(e2)
--Equip limit
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_EQUIP_LIMIT)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetValue(c62472614.eqlimit)
c:RegisterEffect(e3)
--damage
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(62472614,0))
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetCode(EVENT_PHASE+PHASE_STANDBY)
e4:SetRange(LOCATION_SZONE)
e4:SetCountLimit(1)
e4:SetCondition(c62472614.damcon)
e4:SetTarget(c62472614.damtg)
e4:SetOperation(c62472614.damop)
c:RegisterEffect(e4)
end
function c62472614.eqlimit(e,c)
return c:IsRace(RACE_WARRIOR+RACE_BEASTWARRIOR+RACE_SPELLCASTER)
end
function c62472614.filter(c)
return c:IsFaceup() and c:IsRace(RACE_WARRIOR+RACE_BEASTWARRIOR+RACE_SPELLCASTER)
end
function c62472614.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and c62472614.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c62472614.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,c62472614.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function c62472614.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if e:GetHandler():IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Equip(tp,e:GetHandler(),tc)
end
end
function c62472614.damcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
end
function c62472614.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local damp=e:GetHandler():GetEquipTarget():GetControler()
Duel.SetTargetPlayer(damp)
Duel.SetTargetParam(500)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,damp,500)
end
function c62472614.damop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local damp=e:GetHandler():GetEquipTarget():GetControler()
local d=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
Duel.Damage(damp,d,REASON_EFFECT)
end
| gpl-2.0 |
Turttle/darkstar | scripts/zones/The_Eldieme_Necropolis/npcs/Cannau.lua | 38 | 1038 | -----------------------------------
-- Area: The Eldieme Necropolis
-- NPC: Cannau
-- Type: Escort NPC
-- @pos 419.838 -56.999 -114.870 195
-----------------------------------
package.loaded["scripts/zones/The_Eldieme_Necropolis/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/The_Eldieme_Necropolis/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0033);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c34830502.lua | 3 | 2579 | --アルティメット・インセクト LV5
function c34830502.initial_effect(c)
--atk down
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetCondition(c34830502.con)
e1:SetValue(-500)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(34830502,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetCondition(c34830502.spcon)
e2:SetCost(c34830502.spcost)
e2:SetTarget(c34830502.sptg)
e2:SetOperation(c34830502.spop)
c:RegisterEffect(e2)
--reg
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetOperation(c34830502.regop)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e4)
local e5=e3:Clone()
e5:SetCode(EVENT_FLIP)
c:RegisterEffect(e5)
end
c34830502.lvupcount=2
c34830502.lvup={34088136,19877898}
c34830502.lvdncount=2
c34830502.lvdn={49441499,34088136}
function c34830502.con(e)
return e:GetHandler():GetFlagEffect(34830502)~=0
end
function c34830502.regop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(34830503,RESET_EVENT+0x1ec0000+RESET_PHASE+PHASE_END,0,1)
end
function c34830502.spcon(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer() and e:GetHandler():GetFlagEffect(34830503)==0
end
function c34830502.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
end
function c34830502.spfilter(c,e,tp)
return c:IsCode(19877898) and c:IsCanBeSpecialSummoned(e,0,tp,true,true)
end
function c34830502.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
and Duel.IsExistingMatchingCard(c34830502.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK)
end
function c34830502.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c34830502.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,true,true,POS_FACEUP)
tc:RegisterFlagEffect(19877898,RESET_EVENT+0x16e0000,0,0)
tc:CompleteProcedure()
end
end
| gpl-2.0 |
fgenesis/Aquaria_experimental | game_scripts/scripts/maps/_unused/node_memorycrystalscene.lua | 6 | 2197 | -- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
function init(me)
end
function activate(me)
end
function run(me)
if isFlag(FLAG_NAIJA_MEMORYCRYSTAL, 0) then
setFlag(FLAG_NAIJA_MEMORYCRYSTAL, 1)
local n = getNaija()
entity_idle(n)
entity_flipToNode(n, getNode("SAVEPOINT"))
local camNode = getNode("MEMORYCRYSTALCAM1")
local camNode2 = getNode("MEMORYCRYSTALCAM2")
local camNode3 = getNode("MEMORYCRYSTALCAM3")
local camNode4 = getNode("SAVEPOINT")
local camDummy = createEntity("Empty")
entity_warpToNode(camDummy, camNode)
setCameraLerpDelay(1.0)
cam_toEntity(camDummy)
overrideZoom(0.75, 1)
entity_animate(getNaija(), "look45", LOOP_INF, LAYER_HEAD)
entity_swimToNode(camDummy, camNode2, SPEED_SLOW)
entity_watchForPath(camDummy)
voice("naija_memorycrystal")
entity_swimToNode(camDummy, camNode3, SPEED_SLOW)
entity_watchForPath(camDummy)
entity_swimToNode(camDummy, camNode4, SPEED_SLOW)
entity_watchForPath(camDummy)
overrideZoom(0.6, 9)
watch(9)
screenFadeCapture()
--overrideZoom(1, 4)
overrideZoom(0)
setCameraLerpDelay(0.0001)
cam_toEntity(n)
screenFadeGo(6)
watch(6)
entity_idle(n)
setCameraLerpDelay(0)
entity_delete(camDummy)
end
end
function update(me, dt)
if node_isEntityIn(me, getNaija()) then
run(me)
end
end
| gpl-2.0 |
eggBOY91/opencore | src/scripts/lua/LuaBridge/Stable Scripts/Azeroth/Karazhan/BOSS_Karazhan_Nightbane.lua | 30 | 1906 | function Nightbane_Cleave(Unit, event, miscunit, misc)
print "Nightbane Cleave"
Unit:FullCastSpellOnTarget(42587,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "Cleave on you...")
end
function Nightbane_Tail_Sweep(Unit, event, miscunit, misc)
print "Nightbane Tail Sweep"
Unit:FullCastSpellOnTarget(25653,Unit:GetRandomPlayer())
Unit:SendChatMessage(11, 0, "Take that...")
end
function Nightbane_Bone_Shards(Unit, event, miscunit, misc)
print "Nightbane Bone Shards"
Unit:FullCastSpell(17014)
Unit:SendChatMessage(11, 0, "Bones protect me...")
end
function Nightbane_Distracting_Ash(Unit, event, miscunit, misc)
print "Nightbane Distracting Ash"
Unit:FullCastSpellOnTarget(30130,Unit:GetRandomPlayer())
Unit:SendChatMessage(11, 0, "Ho, your are distracting...")
end
function Nightbane_Bellowing_Roar(Unit, event, miscunit, misc)
print "Nightbane Bellowing Roar"
Unit:FullCastSpellOnTarget(37066,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "FEAR on you guys...")
end
function Nightbane_Charred_Earth(Unit, event, miscunit, misc)
print "Nightbane Charred Earth"
Unit:FullCastSpellOnTarget(30129,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "FIRE...")
end
function Nightbane_Smoldering_Breath(Unit, event, miscunit, misc)
print "Nightbane Smoldering Breath"
Unit:FullCastSpellOnTarget(39385,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "A Good breath...")
end
function Nightbane(unit, event, miscunit, misc)
print "Nightbane"
unit:RegisterEvent("Nightbane_Cleave",10000,0)
unit:RegisterEvent("Nightbane_Tail_Sweep",13000,0)
unit:RegisterEvent("Nightbane_Bone_Shards",17000,0)
unit:RegisterEvent("Nightbane_Distracting_Ash",23000,0)
unit:RegisterEvent("Nightbane_Bellowing_Roar",31000,0)
unit:RegisterEvent("Nightbane_Charred_Earth",37000,0)
unit:RegisterEvent("Nightbane_Smoldering_Breath",43000,0)
end
RegisterUnitEvent(17225,1,"Nightbane") | agpl-3.0 |
Turttle/darkstar | scripts/zones/QuBia_Arena/mobs/Archlich_Taber_quoan.lua | 27 | 4133 | -----------------------------------
-- Area: Qu'Bia Arena
-- NM: Archlich Taber'quoan
-- Mission 5-1 BCNM Fight
-----------------------------------
require("scripts/globals/status");
-----------------------------------
-- onMobSpawn Action
-----------------------------------
function onMobSpawn(mob)
end;
-----------------------------------
-- onMobFight
-----------------------------------
function onMobFight(mob, target)
local BattleTime = mob:getBattleTime();
local War_1 = mob:getID()+3;
local War_2 = mob:getID()+4;
local War_3 = mob:getID()+5;
local War_4 = mob:getID()+6;
-- Tries to spawn 1 group of 2 Warriors to aid Archlich every 30 sec. The sorcerers DO NOT repop.
-- If you think they should repop, you are WRONG. If you think all 7 skelly attack at start, YOU ARE WRONG.
if (BattleTime - mob:getLocalVar("RepopWarriors") > 30) then
if ((GetMobAction(War_1) == ACTION_NONE or GetMobAction(War_1) == ACTION_SPAWN)
and (GetMobAction(War_2) == ACTION_NONE or GetMobAction(War_2) == ACTION_SPAWN)) then
SpawnMob(War_1):updateEnmity(target);
SpawnMob(War_2):updateEnmity(target);
mob:setLocalVar("RepopWarriors", BattleTime);
elseif ((GetMobAction(War_1) == ACTION_NONE or GetMobAction(War_1) == ACTION_SPAWN)
and (GetMobAction(War_3) == ACTION_NONE or GetMobAction(War_3) == ACTION_SPAWN)) then
SpawnMob(War_1):updateEnmity(target);
SpawnMob(War_3):updateEnmity(target);
mob:setLocalVar("RepopWarriors", BattleTime);
elseif ((GetMobAction(War_1) == ACTION_NONE or GetMobAction(War_1) == ACTION_SPAWN)
and (GetMobAction(War_4) == ACTION_NONE or GetMobAction(War_4) == ACTION_SPAWN)) then
SpawnMob(War_1):updateEnmity(target);
SpawnMob(War_4):updateEnmity(target);
mob:setLocalVar("RepopWarriors", BattleTime);
elseif ((GetMobAction(War_2) == ACTION_NONE or GetMobAction(War_2) == ACTION_SPAWN)
and (GetMobAction(War_3) == ACTION_NONE or GetMobAction(War_3) == ACTION_SPAWN)) then
SpawnMob(War_2):updateEnmity(target);
SpawnMob(War_3):updateEnmity(target);
mob:setLocalVar("RepopWarriors", BattleTime);
elseif ((GetMobAction(War_2) == ACTION_NONE or GetMobAction(War_2) == ACTION_SPAWN)
and (GetMobAction(War_4) == ACTION_NONE or GetMobAction(War_4) == ACTION_SPAWN)) then
SpawnMob(War_2):updateEnmity(target);
SpawnMob(War_4):updateEnmity(target);
mob:setLocalVar("RepopWarriors", BattleTime);
elseif ((GetMobAction(War_3) == ACTION_NONE or GetMobAction(War_3) == ACTION_SPAWN)
and (GetMobAction(War_4) == ACTION_NONE or GetMobAction(War_4) == ACTION_SPAWN)) then
SpawnMob(War_3):updateEnmity(target);
SpawnMob(War_4):updateEnmity(target);
mob:setLocalVar("RepopWarriors", BattleTime);
-- Can't find a pair to pop at once, so popping single (dunno if this part is retail...)
elseif (GetMobAction(War_1) == ACTION_NONE or GetMobAction(War_1) == ACTION_SPAWN) then
SpawnMob(War_1):updateEnmity(target);
mob:setLocalVar("RepopWarriors", BattleTime);
elseif (GetMobAction(War_2) == ACTION_NONE or GetMobAction(War_2) == ACTION_SPAWN) then
SpawnMob(War_2):updateEnmity(target);
mob:setLocalVar("RepopWarriors", BattleTime);
elseif (GetMobAction(War_3) == ACTION_NONE or GetMobAction(War_3) == ACTION_SPAWN) then
SpawnMob(War_3):updateEnmity(target);
mob:setLocalVar("RepopWarriors", BattleTime);
elseif (GetMobAction(War_4) == ACTION_NONE or GetMobAction(War_4) == ACTION_SPAWN) then
SpawnMob(War_4):updateEnmity(target);
mob:setLocalVar("RepopWarriors", BattleTime);
end
end
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob, killer)
killer:addTitle(ARCHMAGE_ASSASSIN);
end; | gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c52900000.lua | 2 | 3942 | --霊魂鳥神-彦孔雀
function c52900000.initial_effect(c)
c:EnableReviveLimit()
--special summon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetValue(aux.ritlimit)
c:RegisterEffect(e1)
--tohand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(52900000,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCondition(c52900000.thcon)
e2:SetTarget(c52900000.thtg)
e2:SetOperation(c52900000.thop)
c:RegisterEffect(e2)
--return
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetOperation(c52900000.retreg)
c:RegisterEffect(e3)
end
function c52900000.thcon(e,tp,eg,ep,ev,re,r,rp)
return bit.band(e:GetHandler():GetSummonType(),SUMMON_TYPE_RITUAL)==SUMMON_TYPE_RITUAL
end
function c52900000.spfilter(c,e,tp)
return c:IsType(TYPE_SPIRIT) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function c52900000.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,0,LOCATION_MZONE,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,0)
end
function c52900000.thop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,0,LOCATION_MZONE,nil)
if g:GetCount()<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local sg=g:Select(tp,1,3,nil)
if Duel.SendtoHand(sg,nil,REASON_EFFECT)~=0 then
local sg2=Duel.GetOperatedGroup()
if not sg2:IsExists(Card.IsLocation,1,nil,LOCATION_HAND) then return end
local tg=Duel.GetMatchingGroup(c52900000.spfilter,tp,LOCATION_HAND,0,nil,e,tp)
if tg:GetCount()>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.SelectYesNo(tp,aux.Stringid(52900000,1)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=tg:Select(tp,1,1,nil)
Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP)
end
end
end
function c52900000.retreg(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetDescription(1104)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetReset(RESET_EVENT+0x1ee0000+RESET_PHASE+PHASE_END)
e1:SetCondition(aux.SpiritReturnCondition)
e1:SetTarget(c52900000.rettg)
e1:SetOperation(c52900000.retop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
c:RegisterEffect(e2)
end
function c52900000.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:IsHasType(EFFECT_TYPE_TRIGGER_F) then
return true
else
return Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and not Duel.IsPlayerAffectedByEffect(tp,59822133)
and Duel.IsPlayerCanSpecialSummonMonster(tp,52900001,0,0x4011,1500,1500,4,RACE_WINDBEAST,ATTRIBUTE_WIND)
end
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,2,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,0,0)
end
function c52900000.retop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() and Duel.SendtoHand(c,nil,REASON_EFFECT)~=0
and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and not Duel.IsPlayerAffectedByEffect(tp,59822133)
and Duel.IsPlayerCanSpecialSummonMonster(tp,52900001,0,0x4011,1500,1500,4,RACE_WINDBEAST,ATTRIBUTE_WIND) then
for i=1,2 do
local token=Duel.CreateToken(tp,52900001)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
end
Duel.SpecialSummonComplete()
end
end
| gpl-2.0 |
dickeyf/darkstar | scripts/globals/items/plate_of_shrimp_sushi_+1.lua | 18 | 1606 | -----------------------------------------
-- ID: 5692
-- Item: plate_of_shrimp_sushi_+1
-- Food Effect: 60Min, All Races
-----------------------------------------
-- Vitality 1
-- Defense 5
-- Accuracy % 12 (unknown, assuming HQ stat)
-- Store TP 2
-- Triple Attack 1 (unknown, assuming same as NQ)
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,3600,5692);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_VIT, 1);
target:addMod(MOD_DEF, 5);
target:addMod(MOD_FOOD_ACCP, 12);
target:addMod(MOD_FOOD_ACC_CAP, 999);
target:addMod(MOD_STORETP, 2);
target:addMod(MOD_TRIPLE_ATTACK, 1);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_VIT, 1);
target:delMod(MOD_DEF, 5);
target:delMod(MOD_FOOD_ACCP, 12);
target:delMod(MOD_FOOD_ACC_CAP, 999);
target:delMod(MOD_STORETP, 2);
target:delMod(MOD_TRIPLE_ATTACK, 1);
end;
| gpl-3.0 |
dickeyf/darkstar | scripts/globals/items/moon_carrot.lua | 18 | 1173 | -----------------------------------------
-- ID: 4567
-- Item: moon_carrot
-- Food Effect: 5Min, All Races
-----------------------------------------
-- Agility 1
-- Vitality -1
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,4567);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_AGI, 1);
target:addMod(MOD_VIT, -1);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_AGI, 1);
target:delMod(MOD_VIT, -1);
end;
| gpl-3.0 |
dickeyf/darkstar | scripts/zones/RuLude_Gardens/npcs/Macchi_Gazlitah.lua | 12 | 1947 | -----------------------------------
-- Area: Ru'Lud Gardens
-- NPC: Macchi Gazlitah
-- Standard Mechant NPC
-- Sells base items, then sells better items based
-- on a gil amount of what has been already purchased
-- in a given timeframe.
-----------------------------------
require("scripts/globals/shop");
require("scripts/zones/RuLude_Gardens/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
-- TODO: The contents of her shop changes based on gil over time (resets on JP midnight)
-- Right now only her first tier of stock is shown
-- See WIKI for the shop tiers based on the amount sold
player:showText(npc,MACCHI_GAZLITAH_SHOP_DIALOG1);
stock = {0x1647,100, --Uleguerand Milk
0x1634,250, --Chalaimbille
0x45f1,100,} --Wormy Broth
-- 0x1636,800, --Cheese Sandwich
-- 0x1661,3360, --Bavarois
-- 0x1656,1300, --Cream Puff
-- 0x01cd,5000, --Buffalo Milk Case
-- 0x1420,1280, --Buffalo Meat
-- 0x1272,31878, --Enfire II
-- 0x1273,30492, --Enblizzard II
-- 0x1274,27968, --Enaero II
-- 0x1275,26112, --Enstone II
-- 0x1276,25600, --Enthunder II
-- 0x1277,33000, --Enwater II
-- 0x12f2,150000} --Refresh II
showShop(player, JEUNO, stock);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c40937767.lua | 6 | 1335 | --グレイヴ・オージャ
function c40937767.initial_effect(c)
--cannot be battle target
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e1:SetCondition(c40937767.ccon)
e1:SetValue(aux.imval1)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(40937767,0))
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
e2:SetCondition(c40937767.damcon)
e2:SetTarget(c40937767.damtg)
e2:SetOperation(c40937767.damop)
c:RegisterEffect(e2)
end
function c40937767.ccon(e)
return Duel.IsExistingMatchingCard(Card.IsPosition,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil,POS_FACEDOWN_DEFENSE)
end
function c40937767.damcon(e,tp,eg,ep,ev,re,r,rp)
return ep==tp and eg:GetFirst()~=e:GetHandler()
end
function c40937767.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(300)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,300)
end
function c40937767.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
| gpl-2.0 |
dickeyf/darkstar | scripts/globals/weaponskills/sunburst.lua | 11 | 1292 | -----------------------------------
-- Sunburst
-- Staff weapon skill
-- Skill Level: 150
-- Deals light or darkness elemental damage. Damage varies with TP.
-- Aligned with the Shadow Gorget & Aqua Gorget.
-- Aligned with the Shadow Belt & Aqua Belt.
-- Element: Light/Dark
-- Modifiers: : STR:40% MND:40%
-- 100%TP 200%TP 300%TP
-- 1.00 2.50 4.00
-----------------------------------
require("scripts/globals/magic");
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------
function onUseWeaponSkill(player, target, wsID, tp, primary)
local params = {};
params.ftp100 = 1; params.ftp200 = 2.5; params.ftp300 = 4;
params.str_wsc = 0.4; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.4; params.chr_wsc = 0.0;
params.ele = ELE_DARK; params.ele = ELE_LIGHT;
params.skill = SKILL_STF;
params.includemab = true;
if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
params.str_wsc = 0.4; params.mnd_wsc = 0.4;
end
local damage, criticalHit, tpHits, extraHits = doMagicWeaponskill(player, target, wsID, params, tp, primary);
return tpHits, extraHits, criticalHit, damage;
end
| gpl-3.0 |
fgenesis/Aquaria_experimental | game_scripts/scripts/entities/slendereel.lua | 6 | 5466 | -- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- EEL
-- ================================================================================================
-- ================================================================================================
-- FUNCTIONS
-- ================================================================================================
v.dir = 0
v.switchDirDelay = 0
v.wiggleTime = 0
v.wiggleDir = 1
v.interestTimer = 0
v.colorRevertTimer = 0
v.collisionSegs = 50
v.avoidLerp = 0
v.avoidDir = 1
v.interest = false
-- initializes the entity
function init(me)
-- oldhealth : 40
setupBasicEntity(
me,
"", -- texture
6, -- health
1, -- manaballamount
1, -- exp
1, -- money
32, -- collideRadius (only used if hit entities is on)
STATE_IDLE, -- initState
90, -- sprite width
90, -- sprite height
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
0, -- 0/1 hit other entities off/on (uses collideRadius)
-1, -- updateCull -1: disabled, default: 4000
1
)
entity_setDropChance(me, 50)
v.lungeDelay = 1.0 -- prevent the nautilus from attacking right away
entity_initHair(me, 64, 4, 16, "SlenderEel")
if chance(50) then
v.dir = 0
else
v.dir = 1
end
if chance(50) then
v.interest = true
end
v.switchDirDelay = math.random(800)/100.0
v.naija = getNaija()
entity_addVel(me, math.random(1000)-500, math.random(1000)-500)
entity_setDeathParticleEffect(me, "Explode")
entity_setUpdateCull(me, 2000)
entity_setDamageTarget(me, DT_AVATAR_LIZAP, false)
entity_setDamageTarget(me, DT_AVATAR_PET, false)
end
-- the entity's main update function
function update(me, dt)
if v.colorRevertTimer > 0 then
v.colorRevertTimer = v.colorRevertTimer - dt
if v.colorRevertTimer < 0 then
entity_setColor(me, 1, 1, 1, 3)
end
end
entity_handleShotCollisionsHair(me, v.collisionSegs)
--entity_handleShotCollisions(me)
--[[
if entity_collideHairVsCircle(me, v.naija, v.collisionSegs) then
entity_touchAvatarDamage(me, 0, 0, 500)
end
]]--
-- in idle state only
if entity_getState(me)==STATE_IDLE then
-- count down the v.lungeDelay timer to 0
if v.lungeDelay > 0 then v.lungeDelay = v.lungeDelay - dt if v.lungeDelay < 0 then v.lungeDelay = 0 end end
-- if we don't have a target, find one
if not entity_hasTarget(me) then
entity_findTarget(me, 1000)
else
v.wiggleTime = v.wiggleTime + (dt*200)*v.wiggleDir
if v.wiggleTime > 1000 then
v.wiggleDir = -1
elseif v.wiggleTime < 0 then
v.wiggleDir = 1
end
v.interestTimer = v.interestTimer - dt
if v.interestTimer < 0 then
if v.interest then
v.interest = false
else
v.interest = true
entity_addVel(me, math.random(1000)-500, math.random(1000)-500)
end
v.interestTimer = math.random(400.0)/100.0 + 2.0
end
if v.interest then
if entity_isNearObstruction(getNaija(), 8) then
v.interest = false
else
if entity_isTargetInRange(me, 1600) then
if entity_isTargetInRange(me, 100) then
entity_moveTowardsTarget(me, dt, -500)
elseif not entity_isTargetInRange(me, 300) then
entity_moveTowardsTarget(me, dt, 1000)
end
entity_moveAroundTarget(me, dt, 1000+v.wiggleTime, v.dir)
end
end
else
if entity_isTargetInRange(me, 1600) then
entity_moveTowardsTarget(me, dt, -100)
end
end
v.avoidLerp = v.avoidLerp + dt*v.avoidDir
if v.avoidLerp >= 1 or v.avoidLerp <= 0 then
v.avoidLerp = 0
if v.avoidDir == -1 then
v.avoidDir = 1
else
v.avoidDir = -1
end
end
-- avoid other things nearby
entity_doEntityAvoidance(me, dt, 32, 0.1)
-- entity_doSpellAvoidance(dt, 200, 1.5);
entity_doCollisionAvoidance(me, dt, 10, 0.1)
entity_doCollisionAvoidance(me, dt, 4, 0.8)
end
end
entity_updateMovement(me, dt)
entity_setHairHeadPosition(me, entity_x(me), entity_y(me))
entity_updateHair(me, dt)
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
entity_setMaxSpeed(me, 400)
end
end
function exitState(me)
end
function hitSurface(me)
end
function damage(me, attacker, bone, damageType, dmg)
entity_setMaxSpeed(me, 600)
return true
end
function songNote(me, note)
if getForm()~=FORM_NORMAL then
return
end
v.interest = true
local r,g,b = getNoteColor(note)
entity_setColor(me, r,g,b,1)
v.colorRevertTimer = 2 + math.random(300)/100.0
--entity_setColor(me, 1,1,1,10)
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c25669282.lua | 2 | 3684 | --完全燃焼
function c25669282.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,25669282+EFFECT_COUNT_CODE_OATH)
e1:SetCost(c25669282.cost)
e1:SetTarget(c25669282.target)
e1:SetOperation(c25669282.activate)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(25669282,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(c25669282.spcon)
e2:SetCost(c25669282.spcost)
e2:SetTarget(c25669282.sptg)
e2:SetOperation(c25669282.spop)
c:RegisterEffect(e2)
end
function c25669282.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0xeb) and c:IsAbleToRemoveAsCost()
end
function c25669282.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c25669282.cfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,c25669282.cfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function c25669282.spfilter1(c,e,tp)
return c:IsSetCard(0xeb) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(c25669282.spfilter2,tp,LOCATION_DECK,0,1,nil,e,tp,c:GetCode())
end
function c25669282.spfilter2(c,e,tp,code)
return c:IsSetCard(0xeb) and not c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c25669282.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,59822133)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c25669282.spfilter1,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK)
end
function c25669282.activate(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsPlayerAffectedByEffect(tp,59822133)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g1=Duel.SelectMatchingCard(tp,c25669282.spfilter1,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g1:GetCount()<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g2=Duel.SelectMatchingCard(tp,c25669282.spfilter2,tp,LOCATION_DECK,0,1,1,nil,e,tp,g1:GetFirst():GetCode())
g1:Merge(g2)
Duel.SpecialSummon(g1,0,tp,tp,false,false,POS_FACEUP)
end
end
function c25669282.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker():IsControler(1-tp) and Duel.GetAttackTarget()==nil
and aux.exccon(e,tp,eg,ep,ev,re,r,rp)
end
function c25669282.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() end
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
end
function c25669282.spfilter3(c,e,tp)
return c:IsFaceup() and c:IsType(TYPE_DUAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c25669282.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and c25669282.spfilter3(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c25669282.spfilter3,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c25669282.spfilter3,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c25669282.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
tc:EnableDualState()
end
end
| gpl-2.0 |
Turttle/darkstar | scripts/globals/items/balik_sis_+1.lua | 35 | 1664 | -----------------------------------------
-- ID: 5601
-- Item: Balik Sis +1
-- Food Effect: 60Min, All Races
-----------------------------------------
-- Dexterity 5
-- Mind -2
-- Attack % 15
-- Attack Cap 45
-- Ranged ACC 1
-- Ranged ATT % 15
-- Ranged ATT Cap 45
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,3600,5601);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_DEX, 5);
target:addMod(MOD_MND, -2);
target:addMod(MOD_FOOD_ATTP, 15);
target:addMod(MOD_FOOD_ATT_CAP, 45);
target:addMod(MOD_RACC, 1);
target:addMod(MOD_FOOD_RATTP, 15);
target:addMod(MOD_FOOD_RATT_CAP, 45);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_DEX, 5);
target:delMod(MOD_MND, -2);
target:delMod(MOD_FOOD_ATTP, 15);
target:delMod(MOD_FOOD_ATT_CAP, 45);
target:delMod(MOD_RACC, 1);
target:delMod(MOD_FOOD_RATTP, 15);
target:delMod(MOD_FOOD_RATT_CAP, 45);
end;
| gpl-3.0 |
fgenesis/Aquaria_experimental | game_scripts/scripts/maps/node_finalbossdeath.lua | 6 | 3140 | -- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.ent = 0
v.incut = false
function init(me)
v.ent = node_getNearestEntity(me, "CreatorForm6")
loadSound("creatorform6-die3")
end
local function flash()
fade(1, 0, 1, 1, 1)
fade(0, 1, 1, 1, 1)
end
function update(me, dt)
if v.incut then return end
v.incut = true
if entity_isState(v.ent, STATE_TRANSITION) then
local vision = getNode("VISION")
local visionNaija = getNode("VISIONNAIJA")
local n = getNaija()
changeForm(FORM_NORMAL)
entity_setInvincible(n)
entity_setPosition(v.ent, entity_x(v.ent), entity_y(v.ent), 0.01)
disableInput()
entity_idle(n)
entity_heal(n, 999)
watch(1)
entity_flipToEntity(n, v.ent)
playMusicOnce("EndingPart1")
overrideZoom(0.8)
overrideZoom(0.7, 5)
fade(1, 0.01, 1, 1, 1)
fade(0, 5, 1, 1, 1)
entity_msg(v.ent, "eye")
entity_setAnimLayerTimeMult(v.ent, 0, 1.2)
entity_setPosition(v.ent, entity_x(v.ent)+600, entity_y(v.ent), 7)
playSfx("creatorform6-die3", 0, 0.2)
flash() entity_animate(v.ent, "die1", -1)
watch(5)
flash()
overrideZoom(0.5, 2)
entity_msg(v.ent, "neck")
watch(3)
overrideZoom(0.4, 5)
entity_setAnimLayerTimeMult(v.ent, 0, 4)
flash() entity_animate(v.ent, "die2", -1)
shakeCamera(5, 5)
watch(5)
overrideZoom(0.3, 9)
entity_setAnimLayerTimeMult(v.ent, 0, 0.5)
playSfx("creatorform6-die3")
flash() entity_animate(v.ent, "die3", 0)
shakeCamera(8, 4)
watch(4)
shakeCamera(15, 4)
watch(4)
--entity_setStateTime(v.ent, 0.01)
fade(1, 0.5, 1,1,1)
entity_setState(v.ent, STATE_WAIT)
watch(0.5)
entity_update(v.ent, 0)
entity_setPosition(n, node_x(visionNaija), node_y(visionNaija))
cam_toNode(vision)
local kid = node_getNearestEntity(me, "CC_EndOfGame")
entity_color(kid, 0, 0, 0)
entity_color(n, 0, 0, 0)
overrideZoom(1)
watch(2)
overrideZoom(1)
fade(0, 1, 1, 1, 1)
watch(3)
watch(1)
entity_setPosition(kid, entity_x(n)+34, entity_y(n)+8, 4, 0, 0, 1)
watch(3)
entity_animate(kid, "hug")
fade2(1, 2, 1, 1, 1)
watch(2)
--[[
fade(0, 2, 1,1,1)
watch(2)
--entity_setStateTime(me, 28 - 22)
watch(6)
]]--
entity_setStateTime(v.ent, 0.01)
loadMap("eric")
--jumpState("credits")
end
v.incut = false
end
| gpl-2.0 |
mohammadclash/STAR | plugins/quotes.lua | 651 | 1630 | local quotes_file = './data/quotes.lua'
local quotes_table
function read_quotes_file()
local f = io.open(quotes_file, "r+")
if f == nil then
print ('Created a new quotes file on '..quotes_file)
serialize_to_file({}, quotes_file)
else
print ('Quotes loaded: '..quotes_file)
f:close()
end
return loadfile (quotes_file)()
end
function save_quote(msg)
local to_id = tostring(msg.to.id)
if msg.text:sub(11):isempty() then
return "Usage: !addquote quote"
end
if quotes_table == nil then
quotes_table = {}
end
if quotes_table[to_id] == nil then
print ('New quote key to_id: '..to_id)
quotes_table[to_id] = {}
end
local quotes = quotes_table[to_id]
quotes[#quotes+1] = msg.text:sub(11)
serialize_to_file(quotes_table, quotes_file)
return "done!"
end
function get_quote(msg)
local to_id = tostring(msg.to.id)
local quotes_phrases
quotes_table = read_quotes_file()
quotes_phrases = quotes_table[to_id]
return quotes_phrases[math.random(1,#quotes_phrases)]
end
function run(msg, matches)
if string.match(msg.text, "!quote$") then
return get_quote(msg)
elseif string.match(msg.text, "!addquote (.+)$") then
quotes_table = read_quotes_file()
return save_quote(msg)
end
end
return {
description = "Save quote",
description = "Quote plugin, you can create and retrieve random quotes",
usage = {
"!addquote [msg]",
"!quote",
},
patterns = {
"^!addquote (.+)$",
"^!quote$",
},
run = run
}
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c42155488.lua | 5 | 2431 | --ジェノミックス・ファイター
function c42155488.initial_effect(c)
--summon with no tribute
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(42155488,0))
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetCondition(c42155488.ntcon)
e1:SetOperation(c42155488.ntop)
c:RegisterEffect(e1)
--declear
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(42155488,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetTarget(c42155488.dectg)
e2:SetOperation(c42155488.decop)
c:RegisterEffect(e2)
end
function c42155488.ntcon(e,c,minc)
if c==nil then return true end
return minc==0 and c:GetLevel()>4 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
function c42155488.ntop(e,tp,eg,ep,ev,re,r,rp,c)
--change base attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT+0xff0000)
e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(1100)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_CHANGE_LEVEL)
e2:SetValue(3)
c:RegisterEffect(e2)
end
function c42155488.dectg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,563)
local rc=Duel.AnnounceRace(tp,1,0xffffff)
e:SetLabel(rc)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(c42155488.sumlimit)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetLabel(rc)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
Duel.RegisterEffect(e2,tp)
end
function c42155488.sumlimit(e,c)
return c:GetRace()~=e:GetLabel()
end
function c42155488.decop(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
local rc=e:GetLabel()
c:SetHint(CHINT_RACE,rc)
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SYNCHRO_CHECK)
e1:SetValue(c42155488.syncheck)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
e1:SetLabel(rc)
c:RegisterEffect(e1)
end
end
function c42155488.syncheck(e,c)
c:AssumeProperty(ASSUME_RACE,e:GetLabel())
end
| gpl-2.0 |
Turttle/darkstar | scripts/zones/Bastok_Mines/npcs/Tibelda.lua | 36 | 1405 | -----------------------------------
-- Area: Bastok Mines
-- NPC: Tibelda
-- Only sells when Bastok controlls Valdeaunia Region
-----------------------------------
require("scripts/globals/shop");
require("scripts/globals/conquest");
package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil;
require("scripts/zones/Bastok_Mines/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
RegionOwner = GetRegionOwner(VALDEAUNIA);
if (RegionOwner ~= BASTOK) then
player:showText(npc,TIBELDA_CLOSED_DIALOG);
else
player:showText(npc,TIBELDA_OPEN_DIALOG);
stock = {
0x111e, 29, --Frost Turnip
0x027e, 170 --Sage
}
showShop(player,BASTOK,stock);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c100912079.lua | 2 | 2304 | --醒めない悪夢
--Eternal Nightmares
--Script by dest
function c100912079.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE+TIMING_EQUIP)
e1:SetTarget(c100912079.target1)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(36970611,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,TIMING_END_PHASE+TIMING_EQUIP)
e2:SetCost(c100912079.cost2)
e2:SetTarget(c100912079.target2)
e2:SetOperation(c100912079.operation)
c:RegisterEffect(e2)
end
function c100912079.filter(c)
return c:IsFaceup() and c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function c100912079.target1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return c100912079.target2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) end
if chk==0 then return true end
if c100912079.cost2(e,tp,eg,ep,ev,re,r,rp,0) and c100912079.target2(e,tp,eg,ep,ev,re,r,rp,0,chkc)
and Duel.SelectYesNo(tp,94) then
e:SetCategory(CATEGORY_DESTROY)
e:SetProperty(EFFECT_FLAG_CARD_TARGET)
e:SetOperation(c100912079.operation)
c100912079.cost2(e,tp,eg,ep,ev,re,r,rp,1)
c100912079.target2(e,tp,eg,ep,ev,re,r,rp,1,chkc)
else
e:SetProperty(0)
e:SetOperation(nil)
end
end
function c100912079.cost2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,1000) and e:GetHandler():GetFlagEffect(100912079)==0 end
Duel.PayLPCost(tp,1000)
e:GetHandler():RegisterFlagEffect(100912079,RESET_CHAIN,0,1)
end
function c100912079.target2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and c100912079.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c100912079.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,c100912079.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c100912079.operation(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
| gpl-2.0 |
dickeyf/darkstar | scripts/zones/West_Ronfaure/npcs/Tottoto_WW.lua | 13 | 3325 | -----------------------------------
-- Area: West Ronfaure
-- NPC: Tottoto, W.W.
-- Type: Border Conquest Guards
-- @pos -560.292 -0.961 -576.655 100
-----------------------------------
package.loaded["scripts/zones/West_Ronfaure/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/conquest");
require("scripts/zones/West_Ronfaure/TextIDs");
local guardnation = WINDURST; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno
local guardtype = 4; -- 1: city, 2: foreign, 3: outpost, 4: border
local region = RONFAURE;
local csid = 0x7ff6;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
tradeConquestGuard(player,npc,trade,guardnation,guardtype);
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then
if (supplyRunFresh(player) == 1) then
player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies !
else
player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use."
player:delKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region));
player:setVar("supplyQuest_region",0);
end
else
local arg1 = getArg1(guardnation, player) - 1;
if (arg1 >= 1792) then -- foreign, non-allied
player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0);
else -- citizen or allied
player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
if (option == 1) then
local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600;
player:delStatusEffect(EFFECT_SIGIL);
player:delStatusEffect(EFFECT_SANCTION);
player:delStatusEffect(EFFECT_SIGNET);
player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet
elseif (option == 2) then
player:delKeyItem(getSupplyKey(region));
player:addCP(supplyReward[region + 1])
player:messageSpecial(CONQUEST); -- "You've earned conquest points!"
if (hasOutpost(player, region+5) == 0) then
local supply_quests = 2^(region+5);
player:addNationTeleport(guardnation,supply_quests);
player:setVar("supplyQuest_region",0);
end
elseif (option == 4) then
if (player:delGil(giltosetHP(guardnation,player))) then
player:setHomePoint();
player:messageSpecial(CONQUEST + 94); -- "Your home point has been set."
else
player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here."
end
end
end; | gpl-3.0 |
Andrew-Collins/nodemcu-firmware | lua_modules/mpr121/mpr121.lua | 19 | 2055 | ---------------------------------------------------------------
-- MPR121 I2C module for NodeMCU
-- Based on code from: http://bildr.org/2011/05/mpr121_arduino/
-- Tiago Custódio <tiagocustodio1@gmail.com>
---------------------------------------------------------------
local moduleName = ...
local M = {}
_G[moduleName] = M
-- Default value for i2c communication
local id = 0
--device address
local devAddr = 0
--make it faster
local i2c = i2c
function M.setRegister(address, r, v)
i2c.start(id)
local ans = i2c.address(id, address, i2c.TRANSMITTER)
i2c.write(id, r)
i2c.write(id, v)
i2c.stop(id)
end
function M.init(address)
devAddr = address
M.setRegister(devAddr, 0x5E, 0x00) -- ELE_CFG
-- Section A - Controls filtering when data is > baseline.
M.setRegister(devAddr, 0x2B, 0x01) -- MHD_R
M.setRegister(devAddr, 0x2C, 0x01) -- NHD_R
M.setRegister(devAddr, 0x2D, 0x00) -- NCL_R
M.setRegister(devAddr, 0x2E, 0x00) -- FDL_R
-- Section B - Controls filtering when data is < baseline.
M.setRegister(devAddr, 0x2F, 0x01) -- MHD_F
M.setRegister(devAddr, 0x30, 0x01) -- NHD_F
M.setRegister(devAddr, 0x31, 0xFF) -- NCL_F
M.setRegister(devAddr, 0x32, 0x02) -- FDL_F
-- Section C - Sets touch and release thresholds for each electrode
for i = 0, 11 do
M.setRegister(devAddr, 0x41+(i*2), 0x06) -- ELE0_T
M.setRegister(devAddr, 0x42+(i*2), 0x0A) -- ELE0_R
end
-- Section D - Set the Filter Configuration - Set ESI2
M.setRegister(devAddr, 0x5D, 0x04) -- FIL_CFG
-- Section E - Electrode Configuration - Set 0x5E to 0x00 to return to standby mode
M.setRegister(devAddr, 0x5E, 0x0C) -- ELE_CFG
tmr.delay(50000) -- Delay to let the electrodes settle after config
end
function M.readTouchInputs()
i2c.start(id)
i2c.address(id, devAddr, i2c.RECEIVER)
local c = i2c.read(id, 2)
i2c.stop(id)
local LSB = tonumber(string.byte(c, 1))
local MSB = tonumber(string.byte(c, 2))
local touched = bit.lshift(MSB, 8) + LSB
local t = {}
for i = 0, 11 do
t[i+1] = bit.isset(touched, i) and 1 or 0
end
return t
end
return M
| mit |
Ablu/ValyriaTear | dat/maps/layna_village/layna_village_riverbank_house.lua | 1 | 31194 | -- Valyria Tear map editor begin. Do not edit this line or put anything before this line. --
-- Set the namespace according to the map name.
local ns = {};
setmetatable(ns, {__index = _G});
layna_village_riverbank_house = ns;
setfenv(1, ns);
-- A reference to the C++ MapMode object that was created with this file
map = {}
-- The map name, subname and location image
map_name = "Mountain Village of Layna"
map_image_filename = "img/menus/locations/mountain_village.png"
map_subname = "Lilly's house"
-- The number of rows, and columns that compose the map
num_tile_cols = 32
num_tile_rows = 24
-- The contexts names and inheritance definition
-- Tells the context id the current context inherit from
-- This means that the parent context will be used as a base, and the current
-- context will only have its own differences from it.
-- At least, the base context (id:0) can't a parent context, thus it should be equal to -1.
-- Note that a context cannot inherit from itself or a context with a higher id
-- since it would lead to nasty and useless loading use cases.
contexts = {}
contexts[0] = {}
contexts[0].name = "Base"
contexts[0].inherit_from = -1
-- The music file used as default background music on this map.
-- Other musics will have to handled through scripting.
music_filename = "mus/Caketown_1-OGA-mat-pablo.ogg"
-- The names of the tilesets used, with the path and file extension omitted
tileset_filenames = {}
tileset_filenames[1] = "building_interior_objects_01"
tileset_filenames[2] = "mountain_house_interior"
tileset_filenames[3] = "village_exterior"
-- The map grid to indicate walkability. The size of the grid is 4x the size of the tile layer tables
-- Walkability status of tiles for 32 contexts. Zero indicates walkable for all contexts. Valid range: [0:2^32-1]
-- Example: 1 (BIN 001) = wall for first context only, 2 (BIN 010) means wall for second context only, 5 (BIN 101) means Wall for first and third context.
map_grid = {}
map_grid[0] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[1] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[2] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[3] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[4] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[5] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[6] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[7] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[8] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[9] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[10] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[11] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[12] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[13] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[14] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[15] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[16] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[17] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[18] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[19] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[20] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[21] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[22] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[23] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[24] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[25] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[26] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[27] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[28] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[29] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[30] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[31] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[32] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[33] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[34] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[35] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[36] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[37] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[38] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[39] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[40] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[41] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[42] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[43] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[44] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[45] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[46] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
map_grid[47] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 }
-- The tile layers. The numbers are indeces to the tile_mappings table.
layers = {}
layers[0] = {}
layers[0].type = "ground"
layers[0].name = "Background"
layers[0][0] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[0][1] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[0][2] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[0][3] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[0][4] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 196, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[0][5] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 368, 369, 370, 370, 371, 370, 197, 226, 198, 371, 370, 371, 372, 373, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[0][6] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 384, 385, 386, 386, 387, 386, 226, 226, 226, 387, 386, 387, 388, 389, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[0][7] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 400, 401, 402, 402, 403, 402, 226, 226, 226, 403, 402, 403, 404, 405, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[0][8] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 416, 419, 419, 224, 227, 226, 226, 226, 226, 226, 419, 419, 419, 421, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[0][9] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 432, 435, 419, 419, 419, 419, 419, 419, 435, 419, 419, 419, 419, 437, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[0][10] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 416, 224, 419, 435, 419, 419, 419, 419, 435, 419, 419, 435, 419, 421, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[0][11] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 432, 435, 435, 419, 435, 435, 419, 419, 435, 419, 435, 419, 419, 437, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[0][12] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 448, 435, 419, 419, 419, 419, 419, 419, 435, 435, 419, 419, 419, 453, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[0][13] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 464, 435, 435, 435, 435, 435, 435, 435, 435, 419, 419, 419, 419, 469, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[0][14] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 368, 369, 370, 371, 408, 419, 419, 419, 419, 407, 370, 371, 372, 373, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[0][15] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 384, 385, 386, 387, 424, 435, 435, 435, 435, 423, 386, 387, 388, 389, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[0][16] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 400, 401, 402, 403, 440, 419, 419, 419, 419, 439, 402, 403, 404, 405, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[0][17] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 419, 419, 419, 419, 435, 435, 419, 435, 419, 419, 419, 419, 421, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[0][18] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 435, 435, 419, 435, 419, 419, 435, 419, 435, 435, 435, 435, 437, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[0][19] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 416, 419, 419, 435, 419, 435, 435, 419, 435, 419, 419, 419, 419, 421, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[0][20] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 432, 435, 435, 419, 435, 419, 435, 435, 419, 435, 435, 419, 435, 437, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[0][21] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 448, 419, 419, 435, 419, 435, 419, 419, 435, 419, 419, 435, 435, 453, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[0][22] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 464, 435, 435, 435, 435, 419, 435, 435, 419, 435, 435, 419, 419, 469, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[0][23] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 432, 418, 434, 437, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[1] = {}
layers[1].type = "ground"
layers[1].name = "Background 2"
layers[1][0] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[1][1] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[1][2] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[1][3] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[1][4] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[1][5] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[1][6] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[1][7] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 195, -1, 197, 197, 208, 176, 177, 178, 198, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[1][8] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 209, -1, -1, -1, -1, 192, 193, 194, -1, -1, -1, 420, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[1][9] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 196, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[1][10] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[1][11] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 547, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[1][12] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 548, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[1][13] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[1][14] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 409, -1, -1, 406, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[1][15] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 425, -1, -1, 422, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[1][16] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 441, -1, -1, 438, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[1][17] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 416, 417, -1, -1, 456, 457, -1, -1, 454, 455, -1, -1, 420, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[1][18] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 432, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[1][19] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[1][20] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 513, 514, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[1][21] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 528, 529, 530, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[1][22] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 545, 546, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[1][23] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[2] = {}
layers[2].type = "ground"
layers[2].name = "Background 3"
layers[2][0] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[2][1] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[2][2] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[2][3] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[2][4] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[2][5] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[2][6] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16, 17, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[2][7] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 32, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[2][8] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[2][9] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[2][10] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[2][11] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[2][12] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[2][13] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[2][14] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[2][15] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[2][16] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[2][17] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[2][18] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[2][19] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[2][20] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[2][21] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[2][22] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[2][23] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[3] = {}
layers[3].type = "sky"
layers[3].name = "Sky"
layers[3][0] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[3][1] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[3][2] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[3][3] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[3][4] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[3][5] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[3][6] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[3][7] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[3][8] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[3][9] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[3][10] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[3][11] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[3][12] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 449, -1, -1, 376, 377, -1, -1, 374, 375, -1, -1, 452, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[3][13] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 465, 466, 467, 392, 393, -1, -1, 390, 391, 466, 467, 468, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[3][14] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[3][15] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[3][16] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 400, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 405, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[3][17] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 416, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 421, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[3][18] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 432, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 437, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[3][19] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 416, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 421, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[3][20] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, 432, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 437, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[3][21] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 449, -1, -1, -1, 376, 377, 374, 375, -1, -1, -1, 452, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[3][22] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 465, 466, 467, 466, 392, 393, 390, 391, 467, 466, 467, 468, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
layers[3][23] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }
-- Valyria Tear map editor end. Do not edit this line. Place your scripts after this line. --
-- the main character handler
local bronann = {};
-- the main map loading code
function Load(m)
Map = m;
ObjectManager = Map.object_supervisor;
DialogueManager = Map.dialogue_supervisor;
EventManager = Map.event_supervisor;
Map.unlimited_stamina = true;
_CreateCharacters();
_CreateObjects();
-- Set the camera focus on bronann
Map:SetCamera(bronann);
_CreateEvents();
_CreateZones();
-- The only entrance close door sound
AudioManager:PlaySound("snd/door_close.wav");
end
-- the map update function handles checks done on each game tick.
function Update()
-- Check whether the character is in one of the zones
_CheckZones();
end
-- Character creation
function _CreateCharacters()
bronann = CreateSprite(Map, "Bronann", 32, 45);
bronann:SetDirection(hoa_map.MapMode.NORTH);
bronann:SetMovementSpeed(hoa_map.MapMode.NORMAL_SPEED);
Map:AddGroundObject(bronann);
end
function _CreateObjects()
object = {}
-- Bronann's room
object = CreateObject(Map, "Bed1", 42, 27);
if (object ~= nil) then Map:AddGroundObject(object) end;
object = CreateObject(Map, "Box1", 23, 18);
if (object ~= nil) then Map:AddGroundObject(object) end;
object = CreateObject(Map, "Chair1_inverted", 39, 20);
if (object ~= nil) then Map:AddGroundObject(object) end;
object = CreateObject(Map, "Small Wooden Table", 42, 21);
if (object ~= nil) then Map:AddGroundObject(object) end;
object = CreateObject(Map, "Candle1", 43, 19);
object:SetDrawOnSecondPass(true); -- Above the table
if (object ~= nil) then Map:AddGroundObject(object) end;
object = CreateObject(Map, "Left Window Light", 20, 38);
object:SetDrawOnSecondPass(true); -- Above any other ground object
object:SetCollisionMask(hoa_map.MapMode.NO_COLLISION);
if (object ~= nil) then Map:AddGroundObject(object) end;
object = CreateObject(Map, "Clock1", 33, 13);
if (object ~= nil) then Map:AddGroundObject(object) end;
object = CreateObject(Map, "Table1", 39, 42);
if (object ~= nil) then Map:AddGroundObject(object) end;
object = CreateObject(Map, "Chair1_inverted", 35, 41);
if (object ~= nil) then Map:AddGroundObject(object) end;
object = CreateObject(Map, "Chair1", 43, 40);
if (object ~= nil) then Map:AddGroundObject(object) end;
object = CreateObject(Map, "Bench2", 39, 38);
if (object ~= nil) then Map:AddGroundObject(object) end;
object = CreateObject(Map, "Barrel1", 21, 36);
if (object ~= nil) then Map:AddGroundObject(object) end;
object = CreateObject(Map, "Barrel1", 22, 37);
if (object ~= nil) then Map:AddGroundObject(object) end;
object = CreateObject(Map, "Barrel1", 21, 41);
if (object ~= nil) then Map:AddGroundObject(object) end;
object = CreateObject(Map, "Barrel1", 23, 40);
if (object ~= nil) then Map:AddGroundObject(object) end;
object = CreateObject(Map, "Barrel1", 25, 39);
if (object ~= nil) then Map:AddGroundObject(object) end;
object = CreateObject(Map, "Box1", 21, 39);
if (object ~= nil) then Map:AddGroundObject(object) end;
object = CreateObject(Map, "Flower Pot1", 25, 16);
if (object ~= nil) then Map:AddGroundObject(object) end;
object = CreateObject(Map, "Right Window Light", 44, 38);
object:SetDrawOnSecondPass(true); -- Above any other ground object
object:SetCollisionMask(hoa_map.MapMode.NO_COLLISION);
if (object ~= nil) then Map:AddGroundObject(object) end;
end
-- Creates all events and sets up the entire event sequence chain
function _CreateEvents()
local event = {};
local dialogue = {};
local text = {};
-- Triggered events
event = hoa_map.MapTransitionEvent("exit floor", "dat/maps/layna_village/layna_village_riverbank.lua", "from_riverbank_house");
EventManager:RegisterEvent(event);
end
-- Create the different map zones triggering events
function _CreateZones()
-- N.B.: left, right, top, bottom
room_exit_zone = hoa_map.CameraZone(30, 34, 47, 48, hoa_map.MapMode.CONTEXT_01);
Map:AddZone(room_exit_zone);
end
-- Check whether the active camera has entered a zone. To be called within Update()
function _CheckZones()
if (room_exit_zone:IsCameraEntering() == true) then
bronann:SetMoving(false);
EventManager:StartEvent("exit floor");
AudioManager:PlaySound("snd/door_open2.wav");
end
end
-- Map Custom functions
-- Used through scripted events
if (map_functions == nil) then
map_functions = {}
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c85704698.lua | 2 | 3450 | --リサイコロ
function c85704698.initial_effect(c)
--Special Summon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DICE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c85704698.sptg)
e1:SetOperation(c85704698.spop)
c:RegisterEffect(e1)
--Synchro Summon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,0x1c0)
e2:SetRange(LOCATION_GRAVE)
e2:SetCost(c85704698.syncost)
e2:SetTarget(c85704698.syntg)
e2:SetOperation(c85704698.synop)
c:RegisterEffect(e2)
end
function c85704698.filter(c,e,tp)
return c:IsSetCard(0x2016) and c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c85704698.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and c85704698.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c85704698.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c85704698.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,1)
end
function c85704698.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+0x1fe0000)
tc:RegisterEffect(e1,true)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT+0x1fe0000)
tc:RegisterEffect(e2,true)
Duel.SpecialSummonComplete()
local lv=Duel.TossDice(tp,1)
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_CHANGE_LEVEL)
e3:SetValue(lv)
e3:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3)
end
end
function c85704698.syncost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() end
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
end
function c85704698.mfilter(c)
return c:IsSetCard(0x2016) and c:IsType(TYPE_TUNER)
end
function c85704698.cfilter(c,syn)
return syn:IsSynchroSummonable(c)
end
function c85704698.spfilter(c,mg)
return c:IsAttribute(ATTRIBUTE_WIND) and mg:IsExists(c85704698.cfilter,1,nil,c)
end
function c85704698.syntg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local mg=Duel.GetMatchingGroup(c85704698.mfilter,tp,LOCATION_MZONE,0,nil)
return Duel.IsExistingMatchingCard(c85704698.spfilter,tp,LOCATION_EXTRA,0,1,nil,mg)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function c85704698.synop(e,tp,eg,ep,ev,re,r,rp)
local mg=Duel.GetMatchingGroup(c85704698.mfilter,tp,LOCATION_MZONE,0,nil)
local g=Duel.GetMatchingGroup(c85704698.spfilter,tp,LOCATION_EXTRA,0,nil,mg)
if g:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL)
local tg=mg:FilterSelect(tp,c85704698.cfilter,1,1,nil,sg:GetFirst())
Duel.SynchroSummon(tp,sg:GetFirst(),tg:GetFirst())
end
end
| gpl-2.0 |
Team-CC-Corp/ClamShell | tools/glep.lua | 1 | 1257 | local argparse = grin.getPackageAPI("Team-CC-Corp/Grin", "argparse")
local parser = argparse.new()
parser
:argument"pattern"
parser
:switch"n"
parser
:argument"files"
:count"*"
local options = parser:parse({}, ...)
if not options then
return
end
local color = not options.n and term.isColour()
local startColor = term.getTextColor()
assert(options.pattern, "Usage: glep <pattern> [files]")
local files
if options.files and #options.files > 0 then
files = {}
for i,v in ipairs(options.files) do
fh = grin.assert(fs.open(shell.resolve(v), "r"), "File not found: " .. v, 0)
table.insert(files, fh)
end
else
files = {stdin}
end
for i,fh in ipairs(files) do
while true do
local line = fh.readLine()
if not line then
break
end
local start, finish = line:find(options.pattern)
if start then
if color then
write(line:sub(1, start - 1))
term.setTextColour(colors.red)
write(line:sub(start, finish))
term.setTextColour(startColor)
print(line:sub(finish + 1))
else
print(line)
end
end
end
fh.close()
end
| mit |
Turttle/darkstar | scripts/zones/Eastern_Altepa_Desert/npcs/Lindgard_IM.lua | 30 | 3065 | -----------------------------------
-- Area: Eastern Altepa Desert
-- NPC: Lindgard, I.M.
-- Outpost Conquest Guards
-- @pos -258.041 7.473 -254.527 114
-----------------------------------
package.loaded["scripts/zones/Eastern_Altepa_Desert/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/conquest");
require("scripts/zones/Eastern_Altepa_Desert/TextIDs");
local guardnation = BASTOK; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno
local guardtype = 3; -- 1: city, 2: foreign, 3: outpost, 4: border
local region = KUZOTZ;
local csid = 0x7ff9;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
tradeConquestGuard(player,npc,trade,guardnation,guardtype);
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then
if (supplyRunFresh(player) == 1) then
player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies !
else
player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use."
player:delKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region));
player:setVar("supplyQuest_region",0);
end
else
local arg1 = getArg1(guardnation, player) - 1;
if (arg1 >= 1792) then -- foreign, non-allied
player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0);
else -- citizen or allied
player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
if (option == 1) then
local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600;
player:delStatusEffect(EFFECT_SIGIL);
player:delStatusEffect(EFFECT_SANCTION);
player:delStatusEffect(EFFECT_SIGNET);
player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet
elseif (option == 2) then
player:delKeyItem(getSupplyKey(region));
player:addCP(supplyReward[region + 1])
player:messageSpecial(CONQUEST); -- "You've earned conquest points!"
if (hasOutpost(player, region+5) == 0) then
local supply_quests = 2^(region+5);
player:addNationTeleport(guardnation,supply_quests);
player:setVar("supplyQuest_region",0);
end
elseif (option == 4) then
if (player:delGil(giltosetHP(guardnation,player))) then
player:setHomePoint();
player:messageSpecial(CONQUEST + 94); -- "Your home point has been set."
else
player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here."
end
end
end; | gpl-3.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c25206027.lua | 2 | 1235 | --異界の棘紫竜
function c25206027.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(25206027,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e1:SetRange(LOCATION_HAND)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(c25206027.spcon)
e1:SetTarget(c25206027.sptg)
e1:SetOperation(c25206027.spop)
c:RegisterEffect(e1)
end
function c25206027.spfilter(c,tp)
return c:IsReason(REASON_DESTROY) and c:IsPreviousLocation(LOCATION_MZONE) and c:GetPreviousControler()==tp and c:IsType(TYPE_MONSTER)
end
function c25206027.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c25206027.spfilter,1,nil,tp)
end
function c25206027.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c25206027.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
| gpl-2.0 |
SalvationDevelopment/Salvation-Scripts-TCG | c61181383.lua | 9 | 1296 | --充電器
function c61181383.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(c61181383.cost)
e1:SetTarget(c61181383.target)
e1:SetOperation(c61181383.activate)
c:RegisterEffect(e1)
end
function c61181383.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,500) end
Duel.PayLPCost(tp,500)
end
function c61181383.filter(c,e,tp)
return c:IsSetCard(0x28) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c61181383.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c61181383.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c61181383.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c61181383.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function c61181383.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
| gpl-2.0 |
thedraked/darkstar | scripts/zones/Lufaise_Meadows/npcs/qm4.lua | 14 | 1311 | -----------------------------------
-- Area: Lufaise Meadows
-- NPC: ??? - spawns Splinterspine Grukjuk for quest "A Hard Day's Knight"
-- @pos -38.605 -9.022 -290.700 24
-----------------------------------
package.loaded["scripts/zones/Lufaise_Meadows/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/quests");
require("scripts/globals/settings");
require("scripts/zones/Lufaise_Meadows/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
-- NOTE: uncertain of retailness of messages. Had expected but did not find any csid.
if (GetMobAction(16875774) == 0 and player:getQuestStatus(OTHER_AREAS,A_HARD_DAY_S_KNIGHT) == QUEST_ACCEPTED and player:getVar("SPLINTERSPINE_GRUKJUK") <= 1) then
player:messageSpecial(SURVEY_THE_SURROUNDINGS);
player:messageSpecial(MURDEROUS_PRESENCE);
player:setVar("SPLINTERSPINE_GRUKJUK",1);
SpawnMob(16875774):updateClaim(player); -- Splinterspine Grukjuk
else
player:messageSpecial(YOU_CAN_SEE_FOR_MALMS);
player:messageSpecial(NOTHING_OUT_OF_THE_ORDINARY);
end
end; | gpl-3.0 |
SnabbCo/snabbswitch | src/apps/lwaftr/constants.lua | 10 | 2283 | module(..., package.seeall)
local ffi = require("ffi")
local C = ffi.C
-- IPv6 next-header values
-- http://www.iana.org/assignments/protocol-numbers/protocol-numbers.xhtml
proto_icmp = 1
proto_ipv4 = 4
proto_tcp = 6
proto_udp = 17
ipv6_frag = 44
proto_icmpv6 = 58
-- Ethernet types
-- http://www.iana.org/assignments/ieee-802-numbers/ieee-802-numbers.xhtml
ethertype_ipv4 = 0x0800
ethertype_ipv6 = 0x86DD
n_ethertype_ipv4 = C.htons(0x0800)
n_ethertype_ipv6 = C.htons(0x86DD)
n_ethertype_arp = C.htons(0x0806)
-- ICMPv4 types
icmpv4_echo_reply = 0
icmpv4_dst_unreachable = 3
icmpv4_echo_request = 8
icmpv4_time_exceeded = 11
-- ICMPv4 codes
icmpv4_ttl_exceeded_in_transit = 0
icmpv4_host_unreachable = 1
icmpv4_datagram_too_big_df = 4
-- ICMPv6 types
icmpv6_dst_unreachable = 1
icmpv6_packet_too_big = 2
icmpv6_time_limit_exceeded = 3
icmpv6_parameter_problem = 4
icmpv6_echo_request = 128
icmpv6_echo_reply = 129
icmpv6_ns = 135
icmpv6_na = 136
-- ICMPv6 codes
icmpv6_code_packet_too_big = 0
icmpv6_hop_limit_exceeded = 0
icmpv6_failed_ingress_egress_policy = 5
-- Header sizes
ethernet_header_size = 14 -- TODO: deal with 802.1Q tags/other extensions?
ipv6_fixed_header_size = 40
ipv6_frag_header_size = 8
ipv6_pseudoheader_size = 40
icmp_base_size = 8 -- size excluding the IP header/playload
max_icmpv4_packet_size = 576 -- RFC 1812
max_icmpv6_packet_size = 1280
-- 802.1q
dotq_tpid = 0x8100
-- Offsets, 0-indexed
o_ethernet_dst_addr = 0
o_ethernet_src_addr = 6
o_ethernet_ethertype = 12
o_ipv4_ver_and_ihl = 0
o_ipv4_dscp_and_ecn = 1
o_ipv4_total_length = 2
o_ipv4_identification = 4
o_ipv4_flags = 6
o_ipv4_ttl = 8
o_ipv4_proto = 9
o_ipv4_checksum = 10
o_ipv4_src_addr = 12
o_ipv4_dst_addr = 16
o_ipv6_payload_len = 4
o_ipv6_next_header = 6
o_ipv6_hop_limit = 7
o_ipv6_src_addr = 8
o_ipv6_dst_addr = 24
o_ipv6_frag_offset = 2
o_ipv6_frag_id = 4
o_icmpv4_msg_type = 0
o_icmpv4_msg_code = 1
o_icmpv4_checksum = 2
o_icmpv4_echo_identifier = 4
o_icmpv6_msg_type = 0
o_icmpv6_msg_code = 1
o_icmpv6_checksum = 2
-- Config values
default_ttl = 255
min_ipv6_mtu = 1280
-- The following should actually be 2^16, but that will require support for
-- larger packets. TODO FIXME
ipv6_max_packet_size = C.PACKET_PAYLOAD_SIZE
ipv4_max_packet_size = C.PACKET_PAYLOAD_SIZE
| apache-2.0 |
mtroyka/Zero-K | effects/nuke_600.lua | 24 | 15878 | -- nuke_600_landcloud_pillar
-- nuke_600_landcloud_topcap
-- nuke_600_seacloud_cap
-- nuke_600_landcloud
-- nuke_600_seacloud_topcap
-- nuke_600_landcloud_ring
-- nuke_600_seacloud
-- nuke_600_landcloud_cap
-- nuke_600
-- nuke_600_seacloud_ring
-- nuke_600_seacloud_pillar
return {
["nuke_600_landcloud_pillar"] = {
land = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.97,
alwaysvisible = true,
colormap = [[0 0 0 0 1 1 0.5 1 1 0.75 0.5 0.75 0.25 0.25 0.25 0.5 0 0 0 0]],
directional = false,
emitrot = 0,
emitrotspread = 90,
emitvector = [[0, 1, 0]],
gravity = [[0, 0.05, 0]],
numparticles = 1,
particlelife = 240,
particlelifespread = 40,
particlesize = 4,
particlesizespread = 4,
particlespeed = 1,
particlespeedspread = 1,
pos = [[0, 0, 0]],
sizegrowth = 64,
sizemod = 0.75,
texture = [[smokesmall]],
},
},
},
["nuke_600_landcloud_topcap"] = {
land = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.97,
alwaysvisible = true,
colormap = [[0 0 0 0 1 1 0 1 1 1 1 0.75 0.25 0.25 0.25 0.5 0 0 0 0]],
directional = false,
emitrot = 90,
emitrotspread = 5,
emitvector = [[0, 1, 0]],
gravity = [[0, 0.05, 0]],
numparticles = 4,
particlelife = 240,
particlelifespread = 40,
particlesize = 4,
particlesizespread = 4,
particlespeed = 4,
particlespeedspread = 4,
pos = [[0, 0, 0]],
sizegrowth = 64,
sizemod = 0.75,
texture = [[fireball]],
},
},
},
["nuke_600_seacloud_cap"] = {
cloud = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
underwater = true,
properties = {
airdrag = 0.97,
alwaysvisible = true,
colormap = [[0 0 0 0 0.8 0.8 1 1 0.8 0.8 1 0.75 0.8 0.8 1 0.5 0 0 0 0]],
directional = false,
emitrot = 90,
emitrotspread = 5,
emitvector = [[0, 1, 0]],
gravity = [[0, 0.05, 0]],
numparticles = 4,
particlelife = 30,
particlelifespread = 20,
particlesize = 4,
particlesizespread = 4,
particlespeed = 4,
particlespeedspread = 4,
pos = [[0, 0, 0]],
sizegrowth = 64,
sizemod = 0.75,
texture = [[smokesmall]],
},
},
},
["nuke_600_landcloud"] = {
usedefaultexplosions = false,
cap = {
air = true,
class = [[CExpGenSpawner]],
count = 96,
ground = true,
water = true,
properties = {
delay = [[i1]],
dir = [[dir]],
explosiongenerator = [[custom:NUKE_600_LANDCLOUD_CAP]],
pos = [[0, i8, 0]],
},
},
pillar = {
air = true,
class = [[CExpGenSpawner]],
count = 128,
ground = true,
water = true,
properties = {
delay = [[i1]],
dir = [[dir]],
explosiongenerator = [[custom:NUKE_600_LANDCLOUD_PILLAR]],
pos = [[0, i8, 0]],
},
},
ring = {
air = true,
class = [[CExpGenSpawner]],
count = 1,
ground = true,
water = true,
properties = {
delay = 64,
dir = [[dir]],
explosiongenerator = [[custom:NUKE_600_LANDCLOUD_RING]],
pos = [[0, 512, 0]],
},
},
topcap = {
air = true,
class = [[CExpGenSpawner]],
count = 32,
ground = true,
water = true,
properties = {
delay = [[96 i1]],
dir = [[dir]],
explosiongenerator = [[custom:NUKE_600_LANDCLOUD_TOPCAP]],
pos = [[0, 768 i8, 0]],
},
},
},
["nuke_600_seacloud_topcap"] = {
cloud = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
underwater = true,
properties = {
airdrag = 0.97,
alwaysvisible = true,
colormap = [[0 0 0 0 0.8 0.8 1 1 0.8 0.8 1 0.75 0.8 0.8 1 0.5 0 0 0 0]],
directional = false,
emitrot = 90,
emitrotspread = 5,
emitvector = [[0, 1, 0]],
gravity = [[0, 0.05, 0]],
numparticles = 4,
particlelife = 240,
particlelifespread = 40,
particlesize = 4,
particlesizespread = 4,
particlespeed = 4,
particlespeedspread = 4,
pos = [[0, 0, 0]],
sizegrowth = 64,
sizemod = 0.75,
texture = [[smokesmall]],
},
},
},
["nuke_600_landcloud_ring"] = {
land = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.97,
alwaysvisible = true,
colormap = [[0 0 0 0 1 1 0.75 1 1 0.75 0.5 1 0.75 0.75 0.75 1 0 0 0 0]],
directional = false,
emitrot = 90,
emitrotspread = 5,
emitvector = [[0, 1, 0]],
gravity = [[0, 0.05, 0]],
numparticles = 128,
particlelife = 240,
particlelifespread = 40,
particlesize = 4,
particlesizespread = 4,
particlespeed = 16,
particlespeedspread = 1,
pos = [[0, 0, 0]],
sizegrowth = 32,
sizemod = 0.5,
texture = [[smokesmall]],
},
},
},
["nuke_600_seacloud"] = {
usedefaultexplosions = false,
cap = {
air = true,
class = [[CExpGenSpawner]],
count = 96,
ground = true,
water = true,
underwater = true,
properties = {
delay = [[i1]],
dir = [[dir]],
explosiongenerator = [[custom:NUKE_600_SEACLOUD_CAP]],
pos = [[0, i8, 0]],
},
},
pillar = {
air = true,
class = [[CExpGenSpawner]],
count = 128,
ground = true,
water = true,
underwater = true,
properties = {
delay = [[i1]],
dir = [[dir]],
explosiongenerator = [[custom:NUKE_600_SEACLOUD_PILLAR]],
pos = [[0, i8, 0]],
},
},
ring = {
air = true,
class = [[CExpGenSpawner]],
count = 1,
ground = true,
water = true,
underwater = true,
properties = {
delay = 64,
dir = [[dir]],
explosiongenerator = [[custom:NUKE_600_SEACLOUD_RING]],
pos = [[0, 512, 0]],
},
},
topcap = {
air = true,
class = [[CExpGenSpawner]],
count = 32,
ground = true,
water = true,
underwater = true,
properties = {
delay = [[96 i1]],
dir = [[dir]],
explosiongenerator = [[custom:NUKE_600_SEACLOUD_TOPCAP]],
pos = [[0, 768 i8, 0]],
},
},
},
["nuke_600_landcloud_cap"] = {
land = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.97,
alwaysvisible = true,
colormap = [[0 0 0 0 1 1 0 1 1 1 1 0.75 0.25 0.25 0.25 0.5 0 0 0 0]],
directional = false,
emitrot = 90,
emitrotspread = 5,
emitvector = [[0, 1, 0]],
gravity = [[0, 0.05, 0]],
numparticles = 4,
particlelife = 30,
particlelifespread = 20,
particlesize = 4,
particlesizespread = 4,
particlespeed = 4,
particlespeedspread = 4,
pos = [[0, 0, 0]],
sizegrowth = 64,
sizemod = 0.75,
texture = [[fireball]],
},
},
},
["nuke_600"] = {
usedefaultexplosions = false,
groundflash = {
alwaysvisible = true,
circlealpha = 1,
circlegrowth = 10,
flashalpha = 0.5,
flashsize = 1200,
ttl = 60,
color = {
[1] = 1,
[2] = 0.5,
[3] = 0,
},
},
landcloud = {
air = true,
class = [[CExpGenSpawner]],
count = 1,
ground = true,
properties = {
delay = 30,
dir = [[dir]],
explosiongenerator = [[custom:NUKE_600_LANDCLOUD]],
pos = [[0, 0, 0]],
},
},
landdirt = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
properties = {
airdrag = 0.95,
alwaysvisible = true,
colormap = [[0 0 0 0 0.5 0.4 0.3 1 0.6 0.4 0.2 0.75 0.5 0.4 0.3 0.5 0 0 0 0]],
directional = false,
emitrot = 85,
emitrotspread = 5,
emitvector = [[0, 1, 0]],
gravity = [[0, 0.025, 0]],
numparticles = 64,
particlelife = 120,
particlelifespread = 20,
particlesize = 4,
particlesizespread = 4,
particlespeed = 2,
particlespeedspread = 12,
pos = [[0, 0, 0]],
sizegrowth = 32,
sizemod = 0.75,
texture = [[dirt]],
},
},
pikes = {
air = true,
class = [[explspike]],
count = 32,
ground = true,
water = true,
properties = {
alpha = 1,
alphadecay = 0.006,
alwaysvisible = true,
color = [[1,0.5,0.1]],
dir = [[-8 r16, -8 r16, -8 r16]],
length = 1,
lengthgrowth = 1,
width = 64,
},
},
seacloud = {
class = [[CExpGenSpawner]],
count = 1,
water = true,
underwater = true,
properties = {
delay = 30,
dir = [[dir]],
explosiongenerator = [[custom:NUKE_600_SEACLOUD]],
pos = [[0, 0, 0]],
},
},
sphere = {
air = true,
class = [[CSpherePartSpawner]],
count = 1,
ground = true,
water = true,
properties = {
alpha = 0.5,
alwaysvisible = true,
color = [[1,1,0.5]],
expansionspeed = 15,
ttl = 80,
},
},
watermist = {
class = [[CSimpleParticleSystem]],
count = 1,
water = true,
underwater = true,
properties = {
airdrag = 0.99,
alwaysvisible = true,
colormap = [[0 0 0 0 0.8 0.8 1 1 0.8 0.8 1 0.75 0.8 0.8 1 0.5 0 0 0 0]],
directional = false,
emitrot = 0,
emitrotspread = 90,
emitvector = [[0, 1, 0]],
gravity = [[0, -0.05, 0]],
numparticles = 64,
particlelife = 80,
particlelifespread = 20,
particlesize = 7,
particlesizespread = 4,
particlespeed = 8,
particlespeedspread = 1,
pos = [[0, 0, 0]],
sizegrowth = 2,
sizemod = 1,
texture = [[smokesmall]],
},
},
},
["nuke_600_seacloud_ring"] = {
cloud = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
underwater = true,
properties = {
airdrag = 0.97,
alwaysvisible = true,
colormap = [[0 0 0 0 0.8 0.8 1 1 0.8 0.8 1 0.75 0.8 0.8 1 0.5 0 0 0 0]],
directional = false,
emitrot = 90,
emitrotspread = 5,
emitvector = [[0, 1, 0]],
gravity = [[0, 0.05, 0]],
numparticles = 128,
particlelife = 240,
particlelifespread = 40,
particlesize = 4,
particlesizespread = 4,
particlespeed = 16,
particlespeedspread = 1,
pos = [[0, 0, 0]],
sizegrowth = 32,
sizemod = 0.5,
texture = [[smokesmall]],
},
},
},
["nuke_600_seacloud_pillar"] = {
cloud = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
underwater = true,
properties = {
airdrag = 0.97,
alwaysvisible = true,
colormap = [[0 0 0 0 0.8 0.8 1 1 0.8 0.8 1 0.75 0.8 0.8 1 0.5 0 0 0 0]],
directional = false,
emitrot = 0,
emitrotspread = 90,
emitvector = [[0, 1, 0]],
gravity = [[0, 0.05, 0]],
numparticles = 1,
particlelife = 240,
particlelifespread = 40,
particlesize = 4,
particlesizespread = 4,
particlespeed = 1,
particlespeedspread = 1,
pos = [[0, 0, 0]],
sizegrowth = 64,
sizemod = 0.75,
texture = [[smokesmall]],
},
},
},
}
| gpl-2.0 |
thedraked/darkstar | scripts/zones/Mount_Kamihr/Zone.lua | 30 | 1254 | -----------------------------------
--
-- Zone: Mount Kamihr
--
-----------------------------------
package.loaded["scripts/zones/Mount_Kamihr/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/zones/Mount_Kamihr/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then
-- player:setPos(x, y, z, r);
end
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
mtroyka/Zero-K | LuaRules/Gadgets/ai_testing_functions.lua | 3 | 8134 | function gadget:GetInfo()
return {
name = "AI testing functions",
desc = "Test small parts of AI.",
author = "Google Frog",
date = "April 20 2014",
license = "GNU GPL, v2 or later",
layer = 0,
enabled = false -- loaded by default?
}
end
local ceil = math.ceil
local floor = math.floor
local max = math.max
local min = math.min
local sqrt = math.sqrt
local MAP_WIDTH = Game.mapSizeX
local MAP_HEIGHT = Game.mapSizeZ
local PATH_SQUARE = 256
local PATH_MID = PATH_SQUARE/2
local PATH_X = ceil(MAP_WIDTH/PATH_SQUARE)
local PATH_Z = ceil(MAP_HEIGHT/PATH_SQUARE)
-------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------
if (gadgetHandler:IsSyncedCode()) and false then
-------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------
local HeatmapHandler = VFS.Include("LuaRules/Gadgets/CAI/HeatmapHandler.lua")
local PathfinderGenerator = VFS.Include("LuaRules/Gadgets/CAI/PathfinderGenerator.lua")
local AssetTracker = VFS.Include("LuaRules/Gadgets/CAI/AssetTracker.lua")
local ScoutHandler = VFS.Include("LuaRules/Gadgets/CAI/ScoutHandler.lua")
local UnitClusterHandler = VFS.Include("LuaRules/Gadgets/CAI/UnitClusterHandler.lua")
---------------------------------------------------------------
-- Heatmapping
---------------------------------------------------------------
local enemyForceHandler = AssetTracker.CreateAssetTracker(0,0)
local aaHeatmap = HeatmapHandler.CreateHeatmap(256, 0)
_G.heatmap = aaHeatmap.heatmap
local scoutHandler = ScoutHandler.CreateScoutHandler(0)
local enemyUnitCluster = UnitClusterHandler.CreateUnitCluster(0, 900)
function gadget:UnitCreated(unitID, unitDefID, teamID)
if teamID == 1 then
enemyUnitCluster.AddUnit(unitID, UnitDefs[unitDefID].metalCost)
end
--scoutHandler.AddUnit(unitID)
end
function gadget:UnitDestroyed(unitID, unitDefID, teamID)
if teamID == 1 then
enemyUnitCluster.RemoveUnit(unitID)
end
end
---------------------------------------------------------------
-- Pathfinding
---------------------------------------------------------------
-- veh, bot, spider, ship, hover, amph, air
local paths = {
--PathfinderGenerator.CreatePathfinder(UnitDefNames["correap"].id, "tank4", true),
--PathfinderGenerator.CreatePathfinder(UnitDefNames["dante"].id, "kbot4", true),
--PathfinderGenerator.CreatePathfinder(UnitDefNames["armcrabe"].id, "tkbot4", true),
--PathfinderGenerator.CreatePathfinder(UnitDefNames["armmanni"].id, "hover3"),
--PathfinderGenerator.CreatePathfinder(UnitDefNames["subraider"].id, "uboat3", true),
--PathfinderGenerator.CreatePathfinder(UnitDefNames["amphassault"].id, "akbot4", true),
--PathfinderGenerator.CreatePathfinder(UnitDefNames["armmanni"].id, "hover3"),
--PathfinderGenerator.CreatePathfinder(),
}
--_G.pathMap = paths[1].pathMap
--_G.botPathMap = botPath.pathMap
--_G.amphPathMap = amphPath.pathMap
--_G.hoverPathMap = hoverPath.pathMap
--_G.shipPathMap = shipPath.pathMap
function gadget:UnitEnteredLos(unitID, unitTeam, allyTeam, unitDefID)
if allyTeam == 0 then
local x, _,z = Spring.GetUnitPosition(unitID)
aaHeatmap.AddUnitHeat(unitID, x, z, 780, 260 )
enemyForceHandler.AddUnit(unitID, unitDefID)
end
end
function gadget:GameFrame(f)
if f%60 == 14 then
scoutHandler.UpdateHeatmap(f)
scoutHandler.RunJobHandler()
--Spring.Echo(scoutHandler.GetScoutedProportion())
end
if f%30 == 3 then
enemyUnitCluster.UpdateUnitPositions(200)
for x,z,cost,count in enemyUnitCluster.ClusterIterator() do
--Spring.MarkerAddPoint(x,0,z, cost .. " " .. count)
end
aaHeatmap.UpdateUnitPositions(true)
end
end
function gadget:AllowCommand_GetWantedCommand()
return {[CMD.MOVE] = true, [CMD.FIGHT] = true, [CMD.WAIT] = true}
end
function gadget:AllowCommand_GetWantedUnitDefID()
return true
end
function gadget:AllowCommand(unitID, unitDefID, teamID, cmdID, cmdParams, cmdOptions)
if cmdID == CMD.MOVE then
--turretHeat.AddHeatCircle(cmdParams[1], cmdParams[3], 500, 50)
return true
end
if cmdID == CMD.WAIT then
return false
--local economyList = enemyForceHandler.GetUnitList("economy")
--economyList.UpdateClustering()
--economyList.ExtractCluster()
--local coord = economyList.GetClusterCoordinates()
--Spring.Echo(#coord)
--for i = 1, #coord do
-- local c = coord[i]
-- Spring.MarkerAddPoint(c[1],0,c[3], "Coord, " .. c[4] .. ", Count " .. c[5])
--end
--local centriod = economyList.GetClusterCostCentroid()
--Spring.Echo(#centriod)
--for i = 1, #centriod do
-- local c = centriod[i]
-- Spring.MarkerAddPoint(c[1],0,c[3], "Centriod, Cost " .. c[4] .. ", Count " .. c[5])
--end
----turretHeat.AddHeatCircle(cmdParams[1], cmdParams[3], 500, 50)
--return false
end
if cmdID == CMD.FIGHT then
--vehPath.SetDefenseHeatmaps({aaHeatmap})
--local waypoints, waypointCount = vehPath.GetPath(1150, 650, cmdParams[1], cmdParams[3], false, 0.02)
--if waypoints then
-- for i = 1, waypointCount do
-- Spring.MarkerAddPoint(waypoints[i].x, 0, waypoints[i].z,i)
-- end
--end
return true
end
return true
end
function gadget:Initialize()
for _, unitID in ipairs(Spring.GetAllUnits()) do
local unitDefID = Spring.GetUnitDefID(unitID)
local teamID = Spring.GetUnitTeam(unitID)
gadget:UnitCreated(unitID, unitDefID, teamID)
end
end
-------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------
else -- UNSYNCED
-------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------
local function DrawLine(x0, y0, z0, c0, x1, y1, z1, c1)
gl.Color(c0)
gl.Vertex(x0, y0, z0)
gl.Color(c1)
gl.Vertex(x1, y1, z1)
end
local function DrawPathLink(start, finish, relation, color)
if start.linkRelationMap[relation[1]] and start.linkRelationMap[relation[1]][relation[2]] then
local sx, sz = start.x, start.z
local fx, fz = finish.x, finish.z
local sColor = ((SYNCED.heatmap[sx] and SYNCED.heatmap[sx][sz] and SYNCED.heatmap[sx][sz].value) or 0)*0.01
local fColor = ((SYNCED.heatmap[fx] and SYNCED.heatmap[fx][fz] and SYNCED.heatmap[fx][fz].value) or 0)*0.01
DrawLine(
start.px, start.py, start.pz, {sColor, sColor, sColor, 1},
finish.px, finish.py, finish.pz, {fColor, fColor, fColor, 1}
)
end
end
local function DrawGraph(array, color)
for i = 1, PATH_X do
for j = 1, PATH_Z do
if i < PATH_X then
DrawPathLink(array[i][j], array[i+1][j], {1,0})
end
if j < PATH_Z then
DrawPathLink(array[i][j], array[i][j+1], {0,1})
end
end
end
end
local function DrawPathMaps()
--gl.LineWidth(10)
--if SYNCED and SYNCED.shipPathMap then
-- gl.BeginEnd(GL.LINES, DrawGraph, SYNCED.shipPathMap, {0,1,1,0.5})
--end
--gl.LineWidth(7)
--if SYNCED and SYNCED.hoverPathMap then
-- gl.BeginEnd(GL.LINES, DrawGraph, SYNCED.hoverPathMap, {1,0,1,0.5})
--end
--gl.LineWidth(5)
--if SYNCED and SYNCED.amphPathMap then
-- gl.BeginEnd(GL.LINES, DrawGraph, SYNCED.amphPathMap, {0.8,0.8,0,0.5})
--end
--gl.LineWidth(3)
--if SYNCED and SYNCED.botPathMap then
-- gl.BeginEnd(GL.LINES, DrawGraph, SYNCED.botPathMap, {0,1,0.1,1})
--end
gl.LineWidth(2)
if SYNCED and SYNCED.pathMap and SYNCED.heatmap then
gl.BeginEnd(GL.LINES, DrawGraph, SYNCED.pathMap)
end
end
--function gadget:DrawWorldPreUnit()
-- --DrawPathMaps()
--end
--
--function gadget:Initialize()
-- gadgetHandler:AddSyncAction('SetHeatmapDrawData',SetHeatmapDrawData)
--end
-------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------
end -- END UNSYNCED
-------------------------------------------------------------------------------------
------------------------------------------------------------------------------------- | gpl-2.0 |
thedraked/darkstar | scripts/zones/Outer_Horutoto_Ruins/npcs/Grounds_Tome.lua | 30 | 1115 | -----------------------------------
-- Area: Outer Horutoto Ruins
-- NPC: Grounds Tome
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/groundsofvalor");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
startGov(GOV_EVENT_OUTER_HORUTOTO_RUINS,player);
end;
-----------------------------------
-- onEventSelection
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
updateGov(player,csid,option,663,664,665,666,667,668,669,670,0,0);
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
finishGov(player,csid,option,663,664,665,666,667,668,669,670,0,0,GOV_MSG_OUTER_HORUTOTO_RUINS);
end;
| gpl-3.0 |
OpenNMT/OpenNMT | onmt/utils/FileReader.lua | 1 | 3070 | local FileReader = torch.class("FileReader")
function FileReader:__init(filename, idxSent, featSequence)
if filename == '-' then
self.file = io.stdin
else
self.file = onmt.utils.Error.assert(io.open(filename, "r"))
end
self.idxSent = idxSent
self.featSequence = featSequence
end
--[[
Read next line in the file and split it on spaces. If EOF is reached, returns nil.
If skip - do not process the sentence, it will be skipped.
]]
function FileReader:next(doTokenize)
doTokenize = not (doTokenize == false)
local line = self.file:read()
local idx
if line == nil then
return nil
end
local sent = {}
if self.idxSent then
local p = line:find(" ")
onmt.utils.Error.assert(p and p ~= 1, 'Invalid line - missing idx: '..line)
idx = line:sub(1,p-1)
line = line:sub(p+1)
end
if not self.featSequence then
if doTokenize then
for word in line:gmatch'([^ ]+)' do
table.insert(sent, word)
end
else
return line, idx
end
else
local p = 1
while p<=#line and line:sub(p,p) == ' ' do
p = p + 1
end
assert(p <= #line and line:sub(p,p) == '[', 'Invalid feature start line (pos '..p..'): '..line)
while p<=#line and line:sub(p,p) == ' ' do
p = p + 1
end
line = line:sub(p+1)
if line == '' then
line = self.file:read()
end
while true do
local row = {}
local hasEOS = false
for tok in line:gmatch'([^%s]+)' do
if tok == ']' then
hasEOS=true
break
end
table.insert(row, tok)
end
assert(hasEOS or #row ~= 0, 'Empty line in feature description: '..line)
if #row > 0 then
table.insert(sent, row)
end
if hasEOS then break end
line = self.file:read()
end
end
return sent, idx
end
function FileReader.countLines(filename, idx_files)
if not idx_files and io.popen then
local fwc = io.popen('wc -l '..filename)
if fwc then
local l = fwc:read('*all')
fwc:close()
if l then
return tonumber(string.gmatch(l, "%d+")())
end
end
end
local f = io.input(filename)
local lc = 0
if not idx_files then
local BUFSIZE = 2^13
while true do
local lines, rest = f:read(BUFSIZE, "*line")
if not lines then break end
if rest then lines = lines .. rest .. '\n' end
-- count newlines in the chunk
local t
t = select(2, string.gsub(lines, "\n", "\n"))
lc = lc + t
end
else
while true do
local line = f:read()
if not line then break end
local p = line:find(" ")
onmt.utils.Error.assert(p and p ~= 1, "Invalid line in file '"..filename.."' - missing idx: "..line)
local multiline = line:find("%[")
while line and multiline and not line:find("%]") do
line = f:read()
end
onmt.utils.Error.assert(line, "Block not closed in file '"..filename.."'")
lc = lc + 1
end
end
f:close()
return lc
end
function FileReader:close()
self.file:close()
end
return FileReader
| mit |
rjeli/luvit | examples/broken/web-app/modules/static.lua | 8 | 5157 |
local fs = require 'fs'
local pathJoin = require('path').join
local osPathSep = require('path').sep
local pathNormalize = require('path').normalize
local urlParse = require('url').parse
local getType = require('mime').getType
local osType = require('os').type
local osDate = require('os').date
local iStream = require('core').iStream
local floor = require('math').floor
local table = require 'table'
-- For encoding numbers using bases up to 64
local digits = {
"0", "1", "2", "3", "4", "5", "6", "7",
"8", "9", "A", "B", "C", "D", "E", "F",
"G", "H", "I", "J", "K", "L", "M", "N",
"O", "P", "Q", "R", "S", "T", "U", "V",
"W", "X", "Y", "Z", "a", "b", "c", "d",
"e", "f", "g", "h", "i", "j", "k", "l",
"m", "n", "o", "p", "q", "r", "s", "t",
"u", "v", "w", "x", "y", "z", "_", "$"
}
local function numToBase(num, base)
local parts = {}
repeat
table.insert(parts, digits[(num % base) + 1])
num = floor(num / base)
until num == 0
return table.concat(parts)
end
local function calcEtag(stat)
return (not stat.is_file and 'W/' or '') ..
'"' .. numToBase(stat.ino or 0, 64) ..
'-' .. numToBase(stat.size, 64) ..
'-' .. numToBase(stat.mtime, 64) .. '"'
end
local function createDirStream(path, options)
local stream = iStream:new()
fs.readdir(path, function (err, files)
if err then
stream:emit("error", err)
end
local html = {
'<!doctype html>',
'<html>',
'<head>',
'<title>' .. path .. '</title>',
'</head>',
'<body>',
'<h1>' .. path .. '</h1>',
'<ul><li><a href="../">..</a></li>'
}
for i, file in ipairs(files) do
html[#html + 1] =
'<li><a href="' .. file .. '">' .. file .. '</a></li>'
end
html[#html + 1] = '</ul></body></html>\n'
html = table.concat(html)
stream:emit("data", html)
stream:emit("end")
end)
return stream
end
return function (app, options)
if not options.root then error("options.root is required") end
local root = options.root
return function (req, res)
-- Ignore non-GET/HEAD requests
if not (req.method == "HEAD" or req.method == "GET") then
return app(req, res)
end
local function serve(path, fallback)
-- Windows doesn't allow to mix '/' and '\' within fs requests.
if osType() == "win32" then
path = path:gsub("/", osPathSep)
path = pathNormalize(path)
end
fs.open(path, "r", function (err, fd)
if err then
if err.code == 'ENOENT' or err.code == 'ENOTDIR' then
if fallback then return serve(fallback) end
if err.code == 'ENOTDIR' and path:sub(#path) == osPathSep then
return res(302, {
["Location"] = req.url.path:sub(1, #req.url.path - 1)
})
end
return app(req, res)
end
return res(500, {}, tostring(err) .. "\n" .. require('debug').traceback() .. "\n")
end
fs.fstat(fd, function (err, stat)
if err then
-- This shouldn't happen often, forward it just in case.
fs.close(fd)
return res(500, {}, tostring(err) .. "\n" .. require('debug').traceback() .. "\n")
end
local etag = calcEtag(stat)
local code = 200
local headers = {
['Last-Modified'] = osDate("!%a, %d %b %Y %H:%M:%S GMT", stat.mtime),
['ETag'] = etag
}
local stream
if etag == req.headers['if-none-match'] then
code = 304
end
if path:sub(#path) == osPathSep then
-- We're done with the fd, createDirStream opens it again by path.
fs.close(fd)
if not options.autoIndex then
-- Ignore directory requests if we don't have autoIndex on
return app(req, res)
end
if not stat.is_directory then
-- Can't autoIndex non-directories
return res(302, {
["Location"] = req.url.path:sub(1, #req.url.path - 1)
})
end
headers["Content-Type"] = "text/html"
-- Create the index stream
if not (req.method == "HEAD" or code == 304) then
stream = createDirStream(path, options.autoIndex)
end
else
if stat.is_directory then
-- Can't serve directories as files
fs.close(fd)
return res(302, {
["Location"] = req.url.path .. "/"
})
end
headers["Content-Type"] = getType(path)
headers["Content-Length"] = stat.size
if req.method ~= "HEAD" then
stream = fs.createReadStream(nil, {fd=fd})
else
fs.close(fd)
end
end
res(code, headers, stream)
end)
end)
end
local path = pathJoin(options.root, req.url.path)
if options.index and path:sub(#path) == '/' then
serve(pathJoin(path, options.index), path)
else
serve(path)
end
end
end
| apache-2.0 |
thedraked/darkstar | scripts/zones/The_Shrine_of_RuAvitau/npcs/Monolith.lua | 14 | 5393 | -----------------------------------
-- Area: The Shrine of Ru'Avitau
-- NPC: Monolith
-- @pos <many>
-----------------------------------
package.loaded["scripts/zones/The_Shrine_of_RuAvitau/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/The_Shrine_of_RuAvitau/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local npcID = npc:getID();
local Door_Offset = 17506718; -- _4y0
if (npcID == Door_Offset+31 or npcID == Door_Offset+33 or npcID == Door_Offset+35 or npcID == Door_Offset+37 or npcID == Door_Offset+43 or
npcID == Door_Offset+45 or npcID == Door_Offset+51 or npcID == Door_Offset+53 or npcID == Door_Offset+61) then
GetNPCByID(Door_Offset+4):setAnimation(8); --blue door
GetNPCByID(Door_Offset+5):setAnimation(8);
GetNPCByID(Door_Offset+6):setAnimation(8);
GetNPCByID(Door_Offset+7):setAnimation(8);
GetNPCByID(Door_Offset+10):setAnimation(8);
GetNPCByID(Door_Offset+11):setAnimation(8);
GetNPCByID(Door_Offset+16):setAnimation(8);
GetNPCByID(Door_Offset+17):setAnimation(8);
GetNPCByID(Door_Offset+18):setAnimation(8);
GetNPCByID(Door_Offset+20):setAnimation(8);
GetNPCByID(Door_Offset+3):setAnimation(9); --yellow door
GetNPCByID(Door_Offset+2):setAnimation(9);
GetNPCByID(Door_Offset+1):setAnimation(9);
GetNPCByID(Door_Offset):setAnimation(9);
GetNPCByID(Door_Offset+12):setAnimation(9);
GetNPCByID(Door_Offset+13):setAnimation(9);
GetNPCByID(Door_Offset+14):setAnimation(9);
GetNPCByID(Door_Offset+15):setAnimation(9);
GetNPCByID(Door_Offset+19):setAnimation(9);
GetNPCByID(Door_Offset+21):setAnimation(9);
GetNPCByID(Door_Offset+30):setAnimation(8); --blue monolith
GetNPCByID(Door_Offset+32):setAnimation(8);
GetNPCByID(Door_Offset+34):setAnimation(8);
GetNPCByID(Door_Offset+36):setAnimation(8);
GetNPCByID(Door_Offset+42):setAnimation(8);
GetNPCByID(Door_Offset+44):setAnimation(8);
GetNPCByID(Door_Offset+50):setAnimation(8);
GetNPCByID(Door_Offset+52):setAnimation(8);
GetNPCByID(Door_Offset+60):setAnimation(8);
GetNPCByID(Door_Offset+22):setAnimation(9); --yellow monolith
GetNPCByID(Door_Offset+24):setAnimation(9);
GetNPCByID(Door_Offset+26):setAnimation(9);
GetNPCByID(Door_Offset+28):setAnimation(9);
GetNPCByID(Door_Offset+46):setAnimation(9);
GetNPCByID(Door_Offset+48):setAnimation(9);
GetNPCByID(Door_Offset+54):setAnimation(9);
GetNPCByID(Door_Offset+56):setAnimation(9);
GetNPCByID(Door_Offset+58):setAnimation(9);
else
GetNPCByID(Door_Offset+4):setAnimation(9); -- blue door
GetNPCByID(Door_Offset+5):setAnimation(9);
GetNPCByID(Door_Offset+6):setAnimation(9);
GetNPCByID(Door_Offset+7):setAnimation(9);
GetNPCByID(Door_Offset+10):setAnimation(9);
GetNPCByID(Door_Offset+11):setAnimation(9);
GetNPCByID(Door_Offset+16):setAnimation(9);
GetNPCByID(Door_Offset+17):setAnimation(9);
GetNPCByID(Door_Offset+18):setAnimation(9);
GetNPCByID(Door_Offset+20):setAnimation(9);
GetNPCByID(Door_Offset+3):setAnimation(8); -- yellow door
GetNPCByID(Door_Offset+2):setAnimation(8);
GetNPCByID(Door_Offset+1):setAnimation(8);
GetNPCByID(Door_Offset):setAnimation(8);
GetNPCByID(Door_Offset+12):setAnimation(8);
GetNPCByID(Door_Offset+13):setAnimation(8);
GetNPCByID(Door_Offset+14):setAnimation(8);
GetNPCByID(Door_Offset+15):setAnimation(8);
GetNPCByID(Door_Offset+19):setAnimation(8);
GetNPCByID(Door_Offset+21):setAnimation(8);
GetNPCByID(Door_Offset+30):setAnimation(9); --blue monolith
GetNPCByID(Door_Offset+32):setAnimation(9);
GetNPCByID(Door_Offset+34):setAnimation(9);
GetNPCByID(Door_Offset+36):setAnimation(9);
GetNPCByID(Door_Offset+42):setAnimation(9);
GetNPCByID(Door_Offset+44):setAnimation(9);
GetNPCByID(Door_Offset+50):setAnimation(9);
GetNPCByID(Door_Offset+52):setAnimation(9);
GetNPCByID(Door_Offset+60):setAnimation(9);
GetNPCByID(Door_Offset+22):setAnimation(8); --yellow monolith
GetNPCByID(Door_Offset+24):setAnimation(8);
GetNPCByID(Door_Offset+26):setAnimation(8);
GetNPCByID(Door_Offset+28):setAnimation(8);
GetNPCByID(Door_Offset+46):setAnimation(8);
GetNPCByID(Door_Offset+48):setAnimation(8);
GetNPCByID(Door_Offset+54):setAnimation(8);
GetNPCByID(Door_Offset+56):setAnimation(8);
GetNPCByID(Door_Offset+58):setAnimation(8);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
thedraked/darkstar | scripts/zones/Windurst_Waters/npcs/Angelica.lua | 14 | 5826 | -----------------------------------
-- Area: Windurst Waters
-- NPC: Angelica
-- Starts and Finished Quest: A Pose By Any Other Name
-- Working 100%
-- @zone = 238
-- @pos = -70 -10 -6
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/quests");
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/globals/keyitems");
require("scripts/zones/Windurst_Waters/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
posestatus = player:getQuestStatus(WINDURST,A_POSE_BY_ANY_OTHER_NAME);
if (posestatus == QUEST_AVAILABLE and player:getVar("QuestAPoseByOtherName_prog") == 0 and player:needToZone() == false) then
player:startEvent(0x0057); -- A POSE BY ANY OTHER NAME: Before Quest
player:setVar("QuestAPoseByOtherName_prog",1);
elseif (posestatus == QUEST_AVAILABLE and player:getVar("QuestAPoseByOtherName_prog") == 1) then
player:setVar("QuestAPoseByOtherName_prog",2);
mjob = player:getMainJob();
if (mjob == JOBS.WAR or mjob == JOBS.PLD or mjob == JOBS.DRK or mjob == JOBS.DRG or mjob == JOBS.COR) then -- Quest Start: Bronze Harness (War/Pld/Drk/Drg/Crs)
player:startEvent(0x005c,0,0,0,12576);
player:setVar("QuestAPoseByOtherName_equip",12576);
elseif (mjob == JOBS.MNK or mjob == JOBS.BRD or mjob == JOBS.BLU) then -- Quest Start: Robe (Mnk/Brd/Blu)
player:startEvent(0x005c,0,0,0,12600);
player:setVar("QuestAPoseByOtherName_equip",12600);
elseif (mjob == JOBS.THF or mjob == JOBS.BST or mjob == JOBS.RNG or mjob == JOBS.DNC) then -- Quest Start: Leather Vest (Thf/Bst/Rng/Dnc)
player:startEvent(0x005c,0,0,0,12568);
player:setVar("QuestAPoseByOtherName_equip",12568);
elseif (mjob == JOBS.WHM or mjob == JOBS.BLM or mjob == JOBS.SMN or mjob == JOBS.PUP or mjob == JOBS.SCH) then -- Quest Start: Tunic (Whm/Blm/Rdm/Smn/Pup/Sch)
player:startEvent(0x005c,0,0,0,12608);
player:setVar("QuestAPoseByOtherName_equip",12608);
elseif (mjob == JOBS.SAM or mjob == JOBS.NIN) then -- Quest Start: Kenpogi(Sam/Nin)
player:startEvent(0x005c,0,0,0,12584);
player:setVar("QuestAPoseByOtherName_equip",12584);
end
elseif (posestatus == QUEST_ACCEPTED) then
starttime = player:getVar("QuestAPoseByOtherName_time");
if ((starttime + 600) >= os.time()) then
if (player:getEquipID(SLOT_BODY) == player:getVar("QuestAPoseByOtherName_equip")) then
player:startEvent(0x0060); ------------------------------------------ QUEST FINISH
else
player:startEvent(0x005d,0,0,0,player:getVar("QuestAPoseByOtherName_equip"));-- QUEST REMINDER
end
else
player:startEvent(0x0066); ------------------------------------------ QUEST FAILURE
end
elseif (posestatus == QUEST_COMPLETED and player:needToZone()) then
player:startEvent(0x0065); ----------------------------------------------- AFTER QUEST
else
rand = math.random(1,3);
if (rand == 1) then
player:startEvent(0x0056); -------------------------------------------- Standard Conversation 1
elseif (rand == 2) then
player:startEvent(0x0058); -------------------------------------------- Standard Conversation 2
else
player:startEvent(0x0059); -------------------------------------------- Standard Conversation 3
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x005c) then -------------------------- QUEST START
player:addQuest(WINDURST,A_POSE_BY_ANY_OTHER_NAME);
player:setVar("QuestAPoseByOtherName_time",os.time());
elseif (csid == 0x0060) then --------------------- QUEST FINFISH
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,206);
else
player:completeQuest(WINDURST,A_POSE_BY_ANY_OTHER_NAME)
player:addTitle(SUPER_MODEL);
player:addItem(206);
player:messageSpecial(ITEM_OBTAINED,206);
player:addKeyItem(ANGELICAS_AUTOGRAPH);
player:messageSpecial(KEYITEM_OBTAINED,ANGELICAS_AUTOGRAPH);
player:addFame(WINDURST,75);
player:setVar("QuestAPoseByOtherName_time",0);
player:setVar("QuestAPoseByOtherName_equip",0);
player:setVar("QuestAPoseByOtherName_prog",0);
player:needToZone(true);
end
elseif (csid == 0x0066) then ---------------------- QUEST FAILURE
player:delQuest(WINDURST,A_POSE_BY_ANY_OTHER_NAME);
player:addTitle(LOWER_THAN_THE_LOWEST_TUNNEL_WORM);
player:setVar("QuestAPoseByOtherName_time",0);
player:setVar("QuestAPoseByOtherName_equip",0);
player:setVar("QuestAPoseByOtherName_prog",0);
player:needToZone(true);
end
end;
| gpl-3.0 |
thedraked/darkstar | scripts/zones/Leujaoam_Sanctum/instances/leujaoam_cleansing.lua | 28 | 2422 | -----------------------------------
--
-- Assault: Leujaoam Cleansing
--
-----------------------------------
require("scripts/globals/instance")
local Leujaoam = require("scripts/zones/Leujaoam_Sanctum/IDs");
-----------------------------------
-- afterInstanceRegister
-----------------------------------
function afterInstanceRegister(player)
local instance = player:getInstance();
player:messageSpecial(Leujaoam.text.ASSAULT_01_START, 1);
player:messageSpecial(Leujaoam.text.TIME_TO_COMPLETE, instance:getTimeLimit());
end;
-----------------------------------
-- onInstanceCreated
-----------------------------------
function onInstanceCreated(instance)
for i,v in pairs(Leujaoam.mobs[1]) do
SpawnMob(v, instance);
end
local rune = instance:getEntity(bit.band(Leujaoam.npcs.RUNE_OF_RELEASE, 0xFFF), TYPE_NPC);
local box = instance:getEntity(bit.band(Leujaoam.npcs.ANCIENT_LOCKBOX, 0xFFF), TYPE_NPC);
rune:setPos(476,8.479,39,49);
box:setPos(476,8.479,40,49);
instance:getEntity(bit.band(Leujaoam.npcs._1XN, 0xFFF), TYPE_NPC):setAnimation(8);
end;
-----------------------------------
-- onInstanceTimeUpdate
-----------------------------------
function onInstanceTimeUpdate(instance, elapsed)
updateInstanceTime(instance, elapsed, Leujaoam.text)
end;
-----------------------------------
-- onInstanceFailure
-----------------------------------
function onInstanceFailure(instance)
local chars = instance:getChars();
for i,v in pairs(chars) do
v:messageSpecial(Leujaoam.text.MISSION_FAILED,10,10);
v:startEvent(0x66);
end
end;
-----------------------------------
-- onInstanceProgressUpdate
-----------------------------------
function onInstanceProgressUpdate(instance, progress)
if (progress >= 15) then
instance:complete();
end
end;
-----------------------------------
-- onInstanceComplete
-----------------------------------
function onInstanceComplete(instance)
local chars = instance:getChars();
for i,v in pairs(chars) do
v:messageSpecial(Leujaoam.text.RUNE_UNLOCKED_POS, 8, 8);
end
local rune = instance:getEntity(bit.band(Leujaoam.npcs.RUNE_OF_RELEASE, 0xFFF), TYPE_NPC);
local box = instance:getEntity(bit.band(Leujaoam.npcs.ANCIENT_LOCKBOX, 0xFFF), TYPE_NPC);
rune:setStatus(STATUS_NORMAL);
box:setStatus(STATUS_NORMAL);
end;
| gpl-3.0 |
mtroyka/Zero-K | lups/ParticleClasses/SimpleParticles.lua | 11 | 14267 | -- $Id: SimpleParticles.lua 3171 2008-11-06 09:06:29Z det $
-----------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------
local SimpleParticles = {}
SimpleParticles.__index = SimpleParticles
local billShader,sizeUniform,frameUniform,rotUniform,movCoeffUniform
local colormapUniform,colorsUniform = {},0
-----------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------
function SimpleParticles.GetInfo()
return {
name = "SimpleParticles",
backup = "", --// backup class, if this class doesn't work (old cards,ati's,etc.)
desc = "",
layer = 0, --// extreme simply z-ordering :x
--// gfx requirement
fbo = false,
shader = true,
rtt = false,
ctt = false,
}
end
SimpleParticles.Default = {
dlist = 0,
emitVector = {0,1,0},
pos = {0,0,0}, --// start pos
partpos = "0,0,0", --// particle relative start pos (can contain lua code!)
layer = 0,
--// visibility check
los = true,
airLos = true,
radar = false,
force = {0,0,0}, --// global effect force
airdrag = 1,
speed = 0,
speedSpread = 0,
life = 0,
lifeSpread = 0,
rotSpeed = 0,
rotFactor = 0, --// we can't have a rotSpeedSpread cos of hardware limitation (you can't compute the airdrag in a shader), instead
rotFactorSpread = 0, --// rotFactor+rotFactorSpread simulate it: vertex_pos = vertex * rot_matrix(alpha*rotFactor+rand()*rotFactorSpread)
rotSpread = 0, --// this is >not< a rotSpeedSpread! it is an offset of the 0 angle, so not all particles start as upangles
rotairdrag = 1,
rot2Speed = 0, --// global effect rotation
rot2airdrag = 1, --// global effect rotation airdrag
emitRot = 0,
emitRotSpread = 0,
size = 0,
sizeSpread = 0,
sizeGrowth = 0,
colormap = { {0, 0, 0, 0} }, --//max 12 entries
srcBlend = GL.ONE,
dstBlend = GL.ONE_MINUS_SRC_ALPHA,
alphaTest = 0, --FIXME
texture = '',
count = 1,
repeatEffect = false, --can be a number,too
}
-----------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------
--// speed ups
local abs = math.abs
local sqrt = math.sqrt
local rand = math.random
local twopi= 2*math.pi
local cos = math.cos
local sin = math.sin
local min = math.min
local degreeToPI = math.pi/180
local spGetUnitViewPosition = Spring.GetUnitViewPosition
local spGetPositionLosState = Spring.GetPositionLosState
local spGetUnitLosState = Spring.GetUnitLosState
local spIsSphereInView = Spring.IsSphereInView
local spGetUnitRadius = Spring.GetUnitRadius
local spGetProjectilePosition = Spring.GetProjectilePosition
local IsPosInLos = Spring.IsPosInLos
local IsPosInAirLos = Spring.IsPosInAirLos
local IsPosInRadar = Spring.IsPosInRadar
local glTexture = gl.Texture
local glBlending = gl.Blending
local glUniform = gl.Uniform
local glUniformInt = gl.UniformInt
local glPushMatrix = gl.PushMatrix
local glPopMatrix = gl.PopMatrix
local glTranslate = gl.Translate
local glCreateList = gl.CreateList
local glCallList = gl.CallList
local glRotate = gl.Rotate
local glColor = gl.Color
local glUseShader = gl.UseShader
local GL_QUADS = GL.QUADS
local GL_SRC_ALPHA = GL.SRC_ALPHA
local GL_ONE_MINUS_SRC_ALPHA = GL.ONE_MINUS_SRC_ALPHA
local glBeginEnd = gl.BeginEnd
local glMultiTexCoord= gl.MultiTexCoord
local glVertex = gl.Vertex
local ProcessParamCode = ProcessParamCode
local ParseParamString = ParseParamString
local Vmul = Vmul
local Vlength = Vlength
-----------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------
function SimpleParticles:CreateParticleAttributes(up, right, forward,partpos,n)
local life, pos, speed, size, rot, rotFactor;
local az = rand()*twopi;
local ay = (self.emitRot + rand() * self.emitRotSpread) * degreeToPI;
local a,b,c = cos(ay), cos(az)*sin(ay), sin(az)*sin(ay)
speed = {
up[1]*a - right[1]*b + forward[1]*c,
up[2]*a - right[2]*b + forward[2]*c,
up[3]*a - right[3]*b + forward[3]*c}
speed = Vmul( speed, self.speed + rand() * self.speedSpread )
rot = rand()*self.rotSpread
rotFactor = self.rotFactor + rand()*self.rotFactorSpread
size = self.size + rand()*self.sizeSpread
life = self.life + rand()*self.lifeSpread
local part = {speed=Vlength(speed),rot=rot,size=size,life=life,i=n}
pos = { ProcessParamCode(partpos, part) }
return life, size,
pos[1],pos[2],pos[3],
speed[1],speed[2],speed[3],
rot, rotFactor;
end
-----------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------
function SimpleParticles:BeginDraw()
glUseShader(billShader)
end
function SimpleParticles:EndDraw()
glTexture(false)
glBlending(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
glUseShader(0)
end
function SimpleParticles:Draw()
glTexture(self.texture)
glBlending(self.srcBlend,self.dstBlend)
glUniform(rotUniform, self.urot)
glUniform(sizeUniform, self.usize)
glUniform(frameUniform, self.frame)
glUniform(movCoeffUniform, self.uMovCoeff)
glUniformInt(colorsUniform, self.ncolors)
for i=1,min(self.ncolors+1,12) do
local color = self.colormap[i]
glUniform( colormapUniform[i] , color[1], color[2], color[3], color[4] )
end
local pos = self.pos
local force = self.uforce
local emit = self.emitVector
glPushMatrix()
glTranslate(pos[1],pos[2],pos[3])
glRotate(90,emit[1],emit[2],emit[3])
glRotate(self.urot2Speed,0,1,0)
glTranslate(force[1],force[2],force[3])
glCallList(self.dlist)
glPopMatrix()
end
local function DrawParticleForDList(size,life,x,y,z,dx,dy,dz,rot,rotFactor,colors)
glMultiTexCoord(0,x,y,z,colors/life)
glMultiTexCoord(1,dx,dy,dz,rot)
glMultiTexCoord(2,size,rotFactor)
glVertex(0,0)
glVertex(1,0)
glVertex(1,1)
glVertex(0,1)
end
-----------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------
function SimpleParticles:Initialize()
billShader = gl.CreateShader({
vertex = [[
uniform float size;
uniform float rot;
uniform float frame;
uniform float movCoeff;
uniform vec4 colormap[12];
uniform int colors;
varying vec2 texCoord;
void main()
{
//gl.MultiTexCoord(0,x,y,z,colors/life)
//gl.MultiTexCoord(1,dx,dy,dz,rot)
//gl.MultiTexCoord(2,size,rotFactor)
//gl.Vertex(s,t)
float cpos = frame*gl_MultiTexCoord0.w;
int ipos1 = int(cpos);
float psize = size+gl_MultiTexCoord2.x;
if (ipos1>=colors || psize<=0.0) {
// paste dead particles offscreen, this way we don't dump the fragment shader with it
gl_Position = vec4(-2000.0,-2000.0,-2000.0,-2000.0);
}else{
int ipos2 = ipos1+1; if (ipos2>colors) ipos2 = colors;
gl_FrontColor = mix(colormap[ipos1],colormap[ipos2],fract(cpos));
// calc vertex position
vec4 pos = vec4( gl_MultiTexCoord0.xyz + movCoeff * gl_MultiTexCoord1.xyz ,1.0);
gl_Position = gl_ModelViewMatrix * pos;
// calc particle rotation
float alpha = (gl_MultiTexCoord1.w + rot) * 0.159 * gl_MultiTexCoord2.y; //0.159 := ~(1/2pi)
float ca = cos(alpha);
float sa = sin(alpha);
mat2 rotation = mat2( ca , -sa, sa, ca );
// offset vertex from center of the polygon
gl_Position.xy += rotation * ( (gl_Vertex.xy-0.5) * psize );
// end
gl_Position = gl_ProjectionMatrix * gl_Position;
texCoord = gl_Vertex.xy;
}
}
]],
fragment = [[
uniform sampler2D tex0;
varying vec2 texCoord;
void main()
{
gl_FragColor = texture2D(tex0,texCoord) * gl_Color;
}
]],
uniformInt = {
tex0 = 0,
},
uniform = {
size = 0,
rot = 0,
frame = 0,
movCoeff = 0,
},
})
if (billShader==nil) then
print(PRIO_MAJOR,"LUPS->SimpleParticles: Critical Shader Error: " ..gl.GetShaderLog())
return false
end
rotUniform = gl.GetUniformLocation(billShader,"rot")
sizeUniform = gl.GetUniformLocation(billShader,"size")
frameUniform = gl.GetUniformLocation(billShader,"frame")
movCoeffUniform = gl.GetUniformLocation(billShader,"movCoeff")
colorsUniform = gl.GetUniformLocation(billShader,"colors")
for i=1,12 do
colormapUniform[i] = gl.GetUniformLocation(billShader,"colormap["..(i-1).."]")
end
end
function SimpleParticles:Finalize()
gl.DeleteShader(billShader)
end
-----------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------
function SimpleParticles:Update(n)
if (n==1) then --// in the case of 1 frame we can use much faster equations
self.uMovCoeff = self.airdrag^self.frame + self.uMovCoeff;
self.urot = (self.urot + self.rotSpeed)*self.rotairdrag;
else
local rotBoost = 0
for i=1,n do
rotBoost = self.rotSpeed*(self.rotairdrag^i) + rotBoost;
self.uMovCoeff = self.airdrag^(self.frame+i) + self.uMovCoeff;
end
self.urot = (self.urot * (self.rotairdrag^n)) + rotBoost
end
self.usize = self.usize + n*self.sizeGrowth
self.frame = self.frame + n
self.urot2Speed = self.rot2Speed*self.frame
self.uforce[1],self.uforce[2],self.uforce[3] = self.force[1]*self.frame,self.force[2]*self.frame,self.force[3]*self.frame
end
-- used if repeatEffect=true;
function SimpleParticles:ReInitialize()
self.frame = 0
self.usize = 0
self.urot = 0
self.uMovCoeff = 1
self.dieGameFrame = self.dieGameFrame + self.life + self.lifeSpread
self.urot2Speed = 0
self.uforce[1],self.uforce[2],self.uforce[3] = 0,0,0
end
local function InitializeParticles(self)
-- calc base of the emitvector system
local up = self.emitVector;
local right = Vcross( up, {up[2],up[3],-up[1]} );
local forward = Vcross( up, right );
local partposCode = ParseParamString(self.partpos)
self.maxSpawnRadius = 0
for i=1,self.count do
local life,size,x,y,z,dx,dy,dz,rot,rotFactor = self:CreateParticleAttributes(up,right,forward, partposCode,i-1)
glBeginEnd(GL_QUADS,DrawParticleForDList,
size,life,
x,y,z, -- relative start pos
dx,dy,dz, -- speed vector
rot,rotFactor,
self.ncolors)
local spawnDist = x*x + y*y + z*z
if (spawnDist>self.maxSpawnRadius) then self.maxSpawnRadius=spawnDist end
end
self.maxSpawnRadius = sqrt(self.maxSpawnRadius)
end
function SimpleParticles:CreateParticle()
self.ncolors = #self.colormap-1
self.dlist = glCreateList(InitializeParticles,self)
self.frame = 0
self.firstGameFrame = thisGameFrame
self.dieGameFrame = self.firstGameFrame + self.life + self.lifeSpread
self.urot = 0
self.usize = 0
self.uMovCoeff = 1
self.urot2Speed = 0
self.uforce = {0,0,0}
--// visibility check vars
self.radius = self.size + self.sizeSpread + self.maxSpawnRadius + 100
self.maxSpeed = self.speed+ abs(self.speedSpread)
self.forceStrength = Vlength(self.force)
self.sphereGrowth = self.forceStrength+self.sizeGrowth
end
function SimpleParticles:Destroy()
gl.DeleteList(self.dlist)
--gl.DeleteTexture(self.texture)
end
function SimpleParticles:Visible()
local radius = self.radius +
self.uMovCoeff*self.maxSpeed +
self.frame*self.sphereGrowth --FIXME: frame is only updated on Update()
local posX,posY,posZ = self.pos[1],self.pos[2],self.pos[3]
local losState
if (self.unit and not self.worldspace) then
losState = GetUnitLosState(self.unit)
local ux,uy,uz = spGetUnitViewPosition(self.unit)
posX,posY,posZ = posX+ux,posY+uy,posZ+uz
radius = radius + spGetUnitRadius(self.unit)
elseif (self.projectile and not self.worldspace) then
local px,py,pz = spGetProjectilePosition(self.projectile)
posX,posY,posZ = posX+px,posY+py,posZ+pz
end
if (losState==nil) then
if (self.radar) then
losState = IsPosInRadar(posX,posY,posZ)
end
if ((not losState) and self.airLos) then
losState = IsPosInAirLos(posX,posY,posZ)
end
if ((not losState) and self.los) then
losState = IsPosInLos(posX,posY,posZ)
end
end
return (losState)and(spIsSphereInView(posX,posY,posZ,radius))
end
-----------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------
local MergeTable = MergeTable
local setmetatable = setmetatable
function SimpleParticles.Create(Options)
local newObject = MergeTable(Options, SimpleParticles.Default)
setmetatable(newObject,SimpleParticles) --// make handle lookup
newObject:CreateParticle()
return newObject
end
-----------------------------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------------------------
return SimpleParticles | gpl-2.0 |
thedraked/darkstar | scripts/globals/items/serving_of_flint_caviar.lua | 18 | 1422 | -----------------------------------------
-- ID: 4276
-- Item: serving_of_flint_caviar
-- Food Effect: 30Min, All Races
-----------------------------------------
-- Health 10
-- Magic 10
-- Dexterity 4
-- Mind -1
-- Charisma 4
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,1800,4276);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HP, 10);
target:addMod(MOD_MP, 10);
target:addMod(MOD_DEX, 4);
target:addMod(MOD_MND, -1);
target:addMod(MOD_CHR, 4);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_HP, 10);
target:delMod(MOD_MP, 10);
target:delMod(MOD_DEX, 4);
target:delMod(MOD_MND, -1);
target:delMod(MOD_CHR, 4);
end;
| gpl-3.0 |
thedraked/darkstar | scripts/zones/RuAun_Gardens/npcs/HomePoint#5.lua | 27 | 1265 | -----------------------------------
-- Area: RuAun_Gardens
-- NPC: HomePoint#5
-- @pos 305 -42 -427 130
-----------------------------------
package.loaded["scripts/zones/RuAun_Gardens/TextIDs"] = nil;
require("scripts/globals/settings");
require("scripts/zones/RuAun_Gardens/TextIDs");
require("scripts/globals/homepoint");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
homepointMenu( player, 0x2200, 63);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x2200) then
if (option == 1) then
player:setHomePoint();
player:messageSpecial(HOMEPOINT_SET);
else
hpTeleport( player, option);
end
end
end; | gpl-3.0 |
NPLPackages/main | script/ide/Effect/stoneEffect.lua | 1 | 2001 |
--[[
NPL.load("(gl)script/ide/Effect/stoneEffect.lua");
local StoneEffect = commonlib.gettable("MyCompany.Aries.StoneEffect");
--]]
NPL.load("(gl)script/apps/Aries/Quest/NPC.lua");
local NPC = commonlib.gettable("MyCompany.Aries.Quest.NPC");
local StoneEffect = commonlib.gettable("MyCompany.Aries.StoneEffect");
local stone_shader_file = "script/ide/Effect/Shaders/stoneEffect.fxo";
local stone_effect_handle = 1103;
local default_effect_handle = 12;
function StoneEffect.CreateEffect()
local effect = ParaAsset.GetEffectFile("stone");
if(effect:IsValid() == false)then
LOG.std(nil,"debug","StoneEffect","shader file %s is loaded",stone_shader_file);
effect = ParaAsset.LoadEffectFile("stone",stone_shader_file);
effect = ParaAsset.GetEffectFile("stone");
effect:SetHandle(stone_effect_handle);
local params = effect:GetParamBlock();
params:SetTexture(1,"Texture/Aries/ShaderResource/stoneNoise.dds");
else
local handle = effect:GetHandle();
if(handle == -1)then
effect:SetHandle(stone_effect_handle);
end
end
return effect,stone_effect_handle;
end
function StoneEffect.ApplyEffect(character)
if(character and character:IsValid())then
local prevEffectHandle = character:GetField("render_tech", 0);
if(prevEffectHandle < 100) then
character:SetDynamicField("previousEffect", prevEffectHandle)
end
local effect,effectHandle = StoneEffect.CreateEffect();
character:SetField("render_tech",effectHandle);
character:SetField("IsAnimPaused",true);
return prevEffectHandle;
end
end
function StoneEffect.ResetEffect(character,effectHandle)
local prevEffect = effectHandle or default_effect_handle;
if(character and character:IsValid())then
character:SetField("render_tech",prevEffect);
character:SetField("IsAnimPaused",false);
end
end
function StoneEffect.Update()
local effect = ParaAsset.GetEffectFile("stone");
if(effect and effect:IsValid())then
local params = effect:GetParamBlock();
params:SetVector3("blendFactor",0.9,0,0);
end
end
| gpl-2.0 |
thedraked/darkstar | scripts/zones/Aht_Urhgan_Whitegate/npcs/Rytaal.lua | 24 | 4539 | -----------------------------------
-- Area: Aht Urhgan Whitegate
-- NPC: Rytaal
-- Type: Standard NPC
-- @pos 112.002 -1.338 -45.038 50
-----------------------------------
package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs");
require("scripts/globals/keyitems");
require("scripts/globals/missions");
require("scripts/globals/besieged");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local currentday = tonumber(os.date("%j"));
local lastIDtag = player:getVar("LAST_IMPERIAL_TAG");
local tagCount = player:getCurrency("id_tags");
local diffday = currentday - lastIDtag ;
local currentAssault = player:getCurrentAssault();
local haveimperialIDtag;
if (player:getCurrentMission(TOAU) == PRESIDENT_SALAHEEM and player:getVar("AhtUrganStatus") == 0) then
player:startEvent(269,0,0,0,0,0,0,0,0,0);
elseif (player:getCurrentMission(TOAU) <= IMMORTAL_SENTRIES or player:getMainLvl() <= 49) then
player:startEvent(270);
elseif (currentAssault ~= 0 and hasAssaultOrders(player) == 0) then
if (player:getVar("AssaultComplete") == 1) then
player:messageText(player,RYTAAL_MISSION_COMPLETE);
player:completeAssault(currentAssault);
else
player:messageText(player,RYTAAL_MISSION_FAILED);
player:addAssault(0);
end
player:setVar("AssaultComplete",0);
elseif ((player:getCurrentMission(TOAU) > PRESIDENT_SALAHEEM) or (player:getCurrentMission(TOAU) == PRESIDENT_SALAHEEM and player:getVar("AhtUrganStatus") >= 1)) then
if (lastIDtag == 0) then -- first time you get the tag
tagCount = 1;
player:setCurrency("id_tags", tagCount);
player:setVar("LAST_IMPERIAL_TAG",currentday);
elseif (diffday > 0) then
tagCount = tagCount + diffday ;
if (tagCount > 3) then -- store 3 TAG max
tagCount = 3;
end
player:setCurrency("id_tags", tagCount);
player:setVar("LAST_IMPERIAL_TAG",currentday);
end
if (player:hasKeyItem(IMPERIAL_ARMY_ID_TAG)) then
haveimperialIDtag = 1;
else
haveimperialIDtag = 0;
end
player:startEvent(268,IMPERIAL_ARMY_ID_TAG,tagCount,currentAssault,haveimperialIDtag);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
local tagCount = player:getCurrency("id_tags");
local currentAssault = player:getCurrentAssault();
if (csid == 269) then
player:setVar("AhtUrganStatus",1);
elseif (csid == 268 and option == 1 and player:hasKeyItem(IMPERIAL_ARMY_ID_TAG) == false and tagCount > 0) then
player:addKeyItem(IMPERIAL_ARMY_ID_TAG);
player:messageSpecial(KEYITEM_OBTAINED,IMPERIAL_ARMY_ID_TAG);
player:setCurrency("id_tags", tagCount - 1);
elseif (csid == 268 and option == 2 and player:hasKeyItem(IMPERIAL_ARMY_ID_TAG) == false and hasAssaultOrders(player) ~= 0) then
if (player:hasKeyItem(LEUJAOAM_ASSAULT_ORDERS)) then
player:delKeyItem(LEUJAOAM_ASSAULT_ORDERS);
elseif (player:hasKeyItem(MAMOOL_JA_ASSAULT_ORDERS)) then
player:delKeyItem(MAMOOL_JA_ASSAULT_ORDERS);
elseif (player:hasKeyItem(LEBROS_ASSAULT_ORDERS)) then
player:delKeyItem(LEBROS_ASSAULT_ORDERS);
elseif (player:hasKeyItem(PERIQIA_ASSAULT_ORDERS)) then
player:delKeyItem(PERIQIA_ASSAULT_ORDERS);
elseif (player:hasKeyItem(ILRUSI_ASSAULT_ORDERS )) then
player:delKeyItem(ILRUSI_ASSAULT_ORDERS);
elseif (player:hasKeyItem(NYZUL_ISLE_ASSAULT_ORDERS)) then
player:delKeyItem(NYZUL_ISLE_ASSAULT_ORDERS);
end
player:addKeyItem(IMPERIAL_ARMY_ID_TAG);
player:messageSpecial(KEYITEM_OBTAINED,IMPERIAL_ARMY_ID_TAG);
player:delAssault(currentAssault);
end
end;
| gpl-3.0 |
filug/nodemcu-firmware | lua_modules/lm92/lm92.lua | 52 | 2140 | -- ******************************************************
-- LM92 module for ESP8266 with nodeMCU
--
-- Written by Levente Tamas <levente.tamas@navicron.com>
--
-- GNU LGPL, see https://www.gnu.org/copyleft/lesser.html
-- ******************************************************
-- Module Bits
local moduleName = ...
local M = {}
_G[moduleName] = M
-- Default ID
local id = 0
-- Local vars
local address = 0
-- read regs for len number of bytes
-- return table with data
local function read_reg(reg_addr, len)
local ret={}
local c
local x
i2c.start(id)
i2c.address(id, address ,i2c.TRANSMITTER)
i2c.write(id,reg_addr)
i2c.stop(id)
i2c.start(id)
i2c.address(id, address,i2c.RECEIVER)
c=i2c.read(id,len)
for x=1,len,1 do
tc=string.byte(c,x)
table.insert(ret,tc)
end
i2c.stop(id)
return ret
end
--write reg with data table
local function write_reg(reg_addr, data)
i2c.start(id)
i2c.address(id, address, i2c.TRANSMITTER)
i2c.write(id, reg_addr)
i2c.write(id, data)
i2c.stop(id)
end
-- initialize i2c
-- d: sda
-- c: scl
-- a: i2c addr 0x48|A1<<1|A0 (A0-A1: chip pins)
function M.init(d,c,a)
if (d ~= nil) and (c ~= nil) and (d >= 0) and (d <= 11) and (c >= 0) and ( c <= 11) and (d ~= l) and (a ~= nil) and (a >= 0x48) and (a <= 0x4b ) then
sda = d
scl = c
address = a
i2c.start(id)
res = i2c.address(id, address, i2c.TRANSMITTER) --verify that the address is valid
i2c.stop(id)
if (res == false) then
print("device not found")
return nil
end
else
print("i2c configuration failed") return nil
end
i2c.setup(id,sda,scl,i2c.SLOW)
end
-- Return the temperature data
function M.getTemperature()
local temperature
local tmp=read_reg(0x00,2) --read 2 bytes from the temperature register
temperature=bit.rshift(tmp[1]*256+tmp[2],3) --lower 3 bits are status bits
if (temperature>=0x1000) then
temperature= temperature-0x2000 --convert the two's complement
end
return temperature * 0.0625
end
-- Put the LM92 into shutdown mode
function M.shutdown()
write_reg(0x01,0x01)
end
-- Bring the LM92 out of shutdown mode
function M.wakeup()
write_reg(0x01,0x00)
end
return M | mit |
lyzardiar/RETools | PublicTools/bin/tools/bin/ios/x86_64/jit/dis_x86.lua | 61 | 29376 | ----------------------------------------------------------------------------
-- LuaJIT x86/x64 disassembler module.
--
-- Copyright (C) 2005-2015 Mike Pall. All rights reserved.
-- Released under the MIT license. See Copyright Notice in luajit.h
----------------------------------------------------------------------------
-- This is a helper module used by the LuaJIT machine code dumper module.
--
-- Sending small code snippets to an external disassembler and mixing the
-- output with our own stuff was too fragile. So I had to bite the bullet
-- and write yet another x86 disassembler. Oh well ...
--
-- The output format is very similar to what ndisasm generates. But it has
-- been developed independently by looking at the opcode tables from the
-- Intel and AMD manuals. The supported instruction set is quite extensive
-- and reflects what a current generation Intel or AMD CPU implements in
-- 32 bit and 64 bit mode. Yes, this includes MMX, SSE, SSE2, SSE3, SSSE3,
-- SSE4.1, SSE4.2, SSE4a and even privileged and hypervisor (VMX/SVM)
-- instructions.
--
-- Notes:
-- * The (useless) a16 prefix, 3DNow and pre-586 opcodes are unsupported.
-- * No attempt at optimization has been made -- it's fast enough for my needs.
-- * The public API may change when more architectures are added.
------------------------------------------------------------------------------
local type = type
local sub, byte, format = string.sub, string.byte, string.format
local match, gmatch, gsub = string.match, string.gmatch, string.gsub
local lower, rep = string.lower, string.rep
local bit = require("bit")
local tohex = bit.tohex
-- Map for 1st opcode byte in 32 bit mode. Ugly? Well ... read on.
local map_opc1_32 = {
--0x
[0]="addBmr","addVmr","addBrm","addVrm","addBai","addVai","push es","pop es",
"orBmr","orVmr","orBrm","orVrm","orBai","orVai","push cs","opc2*",
--1x
"adcBmr","adcVmr","adcBrm","adcVrm","adcBai","adcVai","push ss","pop ss",
"sbbBmr","sbbVmr","sbbBrm","sbbVrm","sbbBai","sbbVai","push ds","pop ds",
--2x
"andBmr","andVmr","andBrm","andVrm","andBai","andVai","es:seg","daa",
"subBmr","subVmr","subBrm","subVrm","subBai","subVai","cs:seg","das",
--3x
"xorBmr","xorVmr","xorBrm","xorVrm","xorBai","xorVai","ss:seg","aaa",
"cmpBmr","cmpVmr","cmpBrm","cmpVrm","cmpBai","cmpVai","ds:seg","aas",
--4x
"incVR","incVR","incVR","incVR","incVR","incVR","incVR","incVR",
"decVR","decVR","decVR","decVR","decVR","decVR","decVR","decVR",
--5x
"pushUR","pushUR","pushUR","pushUR","pushUR","pushUR","pushUR","pushUR",
"popUR","popUR","popUR","popUR","popUR","popUR","popUR","popUR",
--6x
"sz*pushaw,pusha","sz*popaw,popa","boundVrm","arplWmr",
"fs:seg","gs:seg","o16:","a16",
"pushUi","imulVrmi","pushBs","imulVrms",
"insb","insVS","outsb","outsVS",
--7x
"joBj","jnoBj","jbBj","jnbBj","jzBj","jnzBj","jbeBj","jaBj",
"jsBj","jnsBj","jpeBj","jpoBj","jlBj","jgeBj","jleBj","jgBj",
--8x
"arith!Bmi","arith!Vmi","arith!Bmi","arith!Vms",
"testBmr","testVmr","xchgBrm","xchgVrm",
"movBmr","movVmr","movBrm","movVrm",
"movVmg","leaVrm","movWgm","popUm",
--9x
"nop*xchgVaR|pause|xchgWaR|repne nop","xchgVaR","xchgVaR","xchgVaR",
"xchgVaR","xchgVaR","xchgVaR","xchgVaR",
"sz*cbw,cwde,cdqe","sz*cwd,cdq,cqo","call farViw","wait",
"sz*pushfw,pushf","sz*popfw,popf","sahf","lahf",
--Ax
"movBao","movVao","movBoa","movVoa",
"movsb","movsVS","cmpsb","cmpsVS",
"testBai","testVai","stosb","stosVS",
"lodsb","lodsVS","scasb","scasVS",
--Bx
"movBRi","movBRi","movBRi","movBRi","movBRi","movBRi","movBRi","movBRi",
"movVRI","movVRI","movVRI","movVRI","movVRI","movVRI","movVRI","movVRI",
--Cx
"shift!Bmu","shift!Vmu","retBw","ret","$lesVrm","$ldsVrm","movBmi","movVmi",
"enterBwu","leave","retfBw","retf","int3","intBu","into","iretVS",
--Dx
"shift!Bm1","shift!Vm1","shift!Bmc","shift!Vmc","aamBu","aadBu","salc","xlatb",
"fp*0","fp*1","fp*2","fp*3","fp*4","fp*5","fp*6","fp*7",
--Ex
"loopneBj","loopeBj","loopBj","sz*jcxzBj,jecxzBj,jrcxzBj",
"inBau","inVau","outBua","outVua",
"callVj","jmpVj","jmp farViw","jmpBj","inBad","inVad","outBda","outVda",
--Fx
"lock:","int1","repne:rep","rep:","hlt","cmc","testb!Bm","testv!Vm",
"clc","stc","cli","sti","cld","std","incb!Bm","incd!Vm",
}
assert(#map_opc1_32 == 255)
-- Map for 1st opcode byte in 64 bit mode (overrides only).
local map_opc1_64 = setmetatable({
[0x06]=false, [0x07]=false, [0x0e]=false,
[0x16]=false, [0x17]=false, [0x1e]=false, [0x1f]=false,
[0x27]=false, [0x2f]=false, [0x37]=false, [0x3f]=false,
[0x60]=false, [0x61]=false, [0x62]=false, [0x63]="movsxdVrDmt", [0x67]="a32:",
[0x40]="rex*", [0x41]="rex*b", [0x42]="rex*x", [0x43]="rex*xb",
[0x44]="rex*r", [0x45]="rex*rb", [0x46]="rex*rx", [0x47]="rex*rxb",
[0x48]="rex*w", [0x49]="rex*wb", [0x4a]="rex*wx", [0x4b]="rex*wxb",
[0x4c]="rex*wr", [0x4d]="rex*wrb", [0x4e]="rex*wrx", [0x4f]="rex*wrxb",
[0x82]=false, [0x9a]=false, [0xc4]=false, [0xc5]=false, [0xce]=false,
[0xd4]=false, [0xd5]=false, [0xd6]=false, [0xea]=false,
}, { __index = map_opc1_32 })
-- Map for 2nd opcode byte (0F xx). True CISC hell. Hey, I told you.
-- Prefix dependent MMX/SSE opcodes: (none)|rep|o16|repne, -|F3|66|F2
local map_opc2 = {
--0x
[0]="sldt!Dmp","sgdt!Ump","larVrm","lslVrm",nil,"syscall","clts","sysret",
"invd","wbinvd",nil,"ud1",nil,"$prefetch!Bm","femms","3dnowMrmu",
--1x
"movupsXrm|movssXrm|movupdXrm|movsdXrm",
"movupsXmr|movssXmr|movupdXmr|movsdXmr",
"movhlpsXrm$movlpsXrm|movsldupXrm|movlpdXrm|movddupXrm",
"movlpsXmr||movlpdXmr",
"unpcklpsXrm||unpcklpdXrm",
"unpckhpsXrm||unpckhpdXrm",
"movlhpsXrm$movhpsXrm|movshdupXrm|movhpdXrm",
"movhpsXmr||movhpdXmr",
"$prefetcht!Bm","hintnopVm","hintnopVm","hintnopVm",
"hintnopVm","hintnopVm","hintnopVm","hintnopVm",
--2x
"movUmx$","movUmy$","movUxm$","movUym$","movUmz$",nil,"movUzm$",nil,
"movapsXrm||movapdXrm",
"movapsXmr||movapdXmr",
"cvtpi2psXrMm|cvtsi2ssXrVmt|cvtpi2pdXrMm|cvtsi2sdXrVmt",
"movntpsXmr|movntssXmr|movntpdXmr|movntsdXmr",
"cvttps2piMrXm|cvttss2siVrXm|cvttpd2piMrXm|cvttsd2siVrXm",
"cvtps2piMrXm|cvtss2siVrXm|cvtpd2piMrXm|cvtsd2siVrXm",
"ucomissXrm||ucomisdXrm",
"comissXrm||comisdXrm",
--3x
"wrmsr","rdtsc","rdmsr","rdpmc","sysenter","sysexit",nil,"getsec",
"opc3*38",nil,"opc3*3a",nil,nil,nil,nil,nil,
--4x
"cmovoVrm","cmovnoVrm","cmovbVrm","cmovnbVrm",
"cmovzVrm","cmovnzVrm","cmovbeVrm","cmovaVrm",
"cmovsVrm","cmovnsVrm","cmovpeVrm","cmovpoVrm",
"cmovlVrm","cmovgeVrm","cmovleVrm","cmovgVrm",
--5x
"movmskpsVrXm$||movmskpdVrXm$","sqrtpsXrm|sqrtssXrm|sqrtpdXrm|sqrtsdXrm",
"rsqrtpsXrm|rsqrtssXrm","rcppsXrm|rcpssXrm",
"andpsXrm||andpdXrm","andnpsXrm||andnpdXrm",
"orpsXrm||orpdXrm","xorpsXrm||xorpdXrm",
"addpsXrm|addssXrm|addpdXrm|addsdXrm","mulpsXrm|mulssXrm|mulpdXrm|mulsdXrm",
"cvtps2pdXrm|cvtss2sdXrm|cvtpd2psXrm|cvtsd2ssXrm",
"cvtdq2psXrm|cvttps2dqXrm|cvtps2dqXrm",
"subpsXrm|subssXrm|subpdXrm|subsdXrm","minpsXrm|minssXrm|minpdXrm|minsdXrm",
"divpsXrm|divssXrm|divpdXrm|divsdXrm","maxpsXrm|maxssXrm|maxpdXrm|maxsdXrm",
--6x
"punpcklbwPrm","punpcklwdPrm","punpckldqPrm","packsswbPrm",
"pcmpgtbPrm","pcmpgtwPrm","pcmpgtdPrm","packuswbPrm",
"punpckhbwPrm","punpckhwdPrm","punpckhdqPrm","packssdwPrm",
"||punpcklqdqXrm","||punpckhqdqXrm",
"movPrVSm","movqMrm|movdquXrm|movdqaXrm",
--7x
"pshufwMrmu|pshufhwXrmu|pshufdXrmu|pshuflwXrmu","pshiftw!Pmu",
"pshiftd!Pmu","pshiftq!Mmu||pshiftdq!Xmu",
"pcmpeqbPrm","pcmpeqwPrm","pcmpeqdPrm","emms|",
"vmreadUmr||extrqXmuu$|insertqXrmuu$","vmwriteUrm||extrqXrm$|insertqXrm$",
nil,nil,
"||haddpdXrm|haddpsXrm","||hsubpdXrm|hsubpsXrm",
"movVSmMr|movqXrm|movVSmXr","movqMmr|movdquXmr|movdqaXmr",
--8x
"joVj","jnoVj","jbVj","jnbVj","jzVj","jnzVj","jbeVj","jaVj",
"jsVj","jnsVj","jpeVj","jpoVj","jlVj","jgeVj","jleVj","jgVj",
--9x
"setoBm","setnoBm","setbBm","setnbBm","setzBm","setnzBm","setbeBm","setaBm",
"setsBm","setnsBm","setpeBm","setpoBm","setlBm","setgeBm","setleBm","setgBm",
--Ax
"push fs","pop fs","cpuid","btVmr","shldVmru","shldVmrc",nil,nil,
"push gs","pop gs","rsm","btsVmr","shrdVmru","shrdVmrc","fxsave!Dmp","imulVrm",
--Bx
"cmpxchgBmr","cmpxchgVmr","$lssVrm","btrVmr",
"$lfsVrm","$lgsVrm","movzxVrBmt","movzxVrWmt",
"|popcntVrm","ud2Dp","bt!Vmu","btcVmr",
"bsfVrm","bsrVrm|lzcntVrm|bsrWrm","movsxVrBmt","movsxVrWmt",
--Cx
"xaddBmr","xaddVmr",
"cmppsXrmu|cmpssXrmu|cmppdXrmu|cmpsdXrmu","$movntiVmr|",
"pinsrwPrWmu","pextrwDrPmu",
"shufpsXrmu||shufpdXrmu","$cmpxchg!Qmp",
"bswapVR","bswapVR","bswapVR","bswapVR","bswapVR","bswapVR","bswapVR","bswapVR",
--Dx
"||addsubpdXrm|addsubpsXrm","psrlwPrm","psrldPrm","psrlqPrm",
"paddqPrm","pmullwPrm",
"|movq2dqXrMm|movqXmr|movdq2qMrXm$","pmovmskbVrMm||pmovmskbVrXm",
"psubusbPrm","psubuswPrm","pminubPrm","pandPrm",
"paddusbPrm","padduswPrm","pmaxubPrm","pandnPrm",
--Ex
"pavgbPrm","psrawPrm","psradPrm","pavgwPrm",
"pmulhuwPrm","pmulhwPrm",
"|cvtdq2pdXrm|cvttpd2dqXrm|cvtpd2dqXrm","$movntqMmr||$movntdqXmr",
"psubsbPrm","psubswPrm","pminswPrm","porPrm",
"paddsbPrm","paddswPrm","pmaxswPrm","pxorPrm",
--Fx
"|||lddquXrm","psllwPrm","pslldPrm","psllqPrm",
"pmuludqPrm","pmaddwdPrm","psadbwPrm","maskmovqMrm||maskmovdquXrm$",
"psubbPrm","psubwPrm","psubdPrm","psubqPrm",
"paddbPrm","paddwPrm","padddPrm","ud",
}
assert(map_opc2[255] == "ud")
-- Map for three-byte opcodes. Can't wait for their next invention.
local map_opc3 = {
["38"] = { -- [66] 0f 38 xx
--0x
[0]="pshufbPrm","phaddwPrm","phadddPrm","phaddswPrm",
"pmaddubswPrm","phsubwPrm","phsubdPrm","phsubswPrm",
"psignbPrm","psignwPrm","psigndPrm","pmulhrswPrm",
nil,nil,nil,nil,
--1x
"||pblendvbXrma",nil,nil,nil,
"||blendvpsXrma","||blendvpdXrma",nil,"||ptestXrm",
nil,nil,nil,nil,
"pabsbPrm","pabswPrm","pabsdPrm",nil,
--2x
"||pmovsxbwXrm","||pmovsxbdXrm","||pmovsxbqXrm","||pmovsxwdXrm",
"||pmovsxwqXrm","||pmovsxdqXrm",nil,nil,
"||pmuldqXrm","||pcmpeqqXrm","||$movntdqaXrm","||packusdwXrm",
nil,nil,nil,nil,
--3x
"||pmovzxbwXrm","||pmovzxbdXrm","||pmovzxbqXrm","||pmovzxwdXrm",
"||pmovzxwqXrm","||pmovzxdqXrm",nil,"||pcmpgtqXrm",
"||pminsbXrm","||pminsdXrm","||pminuwXrm","||pminudXrm",
"||pmaxsbXrm","||pmaxsdXrm","||pmaxuwXrm","||pmaxudXrm",
--4x
"||pmulddXrm","||phminposuwXrm",
--Fx
[0xf0] = "|||crc32TrBmt",[0xf1] = "|||crc32TrVmt",
},
["3a"] = { -- [66] 0f 3a xx
--0x
[0x00]=nil,nil,nil,nil,nil,nil,nil,nil,
"||roundpsXrmu","||roundpdXrmu","||roundssXrmu","||roundsdXrmu",
"||blendpsXrmu","||blendpdXrmu","||pblendwXrmu","palignrPrmu",
--1x
nil,nil,nil,nil,
"||pextrbVmXru","||pextrwVmXru","||pextrVmSXru","||extractpsVmXru",
nil,nil,nil,nil,nil,nil,nil,nil,
--2x
"||pinsrbXrVmu","||insertpsXrmu","||pinsrXrVmuS",nil,
--4x
[0x40] = "||dppsXrmu",
[0x41] = "||dppdXrmu",
[0x42] = "||mpsadbwXrmu",
--6x
[0x60] = "||pcmpestrmXrmu",[0x61] = "||pcmpestriXrmu",
[0x62] = "||pcmpistrmXrmu",[0x63] = "||pcmpistriXrmu",
},
}
-- Map for VMX/SVM opcodes 0F 01 C0-FF (sgdt group with register operands).
local map_opcvm = {
[0xc1]="vmcall",[0xc2]="vmlaunch",[0xc3]="vmresume",[0xc4]="vmxoff",
[0xc8]="monitor",[0xc9]="mwait",
[0xd8]="vmrun",[0xd9]="vmmcall",[0xda]="vmload",[0xdb]="vmsave",
[0xdc]="stgi",[0xdd]="clgi",[0xde]="skinit",[0xdf]="invlpga",
[0xf8]="swapgs",[0xf9]="rdtscp",
}
-- Map for FP opcodes. And you thought stack machines are simple?
local map_opcfp = {
-- D8-DF 00-BF: opcodes with a memory operand.
-- D8
[0]="faddFm","fmulFm","fcomFm","fcompFm","fsubFm","fsubrFm","fdivFm","fdivrFm",
"fldFm",nil,"fstFm","fstpFm","fldenvVm","fldcwWm","fnstenvVm","fnstcwWm",
-- DA
"fiaddDm","fimulDm","ficomDm","ficompDm",
"fisubDm","fisubrDm","fidivDm","fidivrDm",
-- DB
"fildDm","fisttpDm","fistDm","fistpDm",nil,"fld twordFmp",nil,"fstp twordFmp",
-- DC
"faddGm","fmulGm","fcomGm","fcompGm","fsubGm","fsubrGm","fdivGm","fdivrGm",
-- DD
"fldGm","fisttpQm","fstGm","fstpGm","frstorDmp",nil,"fnsaveDmp","fnstswWm",
-- DE
"fiaddWm","fimulWm","ficomWm","ficompWm",
"fisubWm","fisubrWm","fidivWm","fidivrWm",
-- DF
"fildWm","fisttpWm","fistWm","fistpWm",
"fbld twordFmp","fildQm","fbstp twordFmp","fistpQm",
-- xx C0-FF: opcodes with a pseudo-register operand.
-- D8
"faddFf","fmulFf","fcomFf","fcompFf","fsubFf","fsubrFf","fdivFf","fdivrFf",
-- D9
"fldFf","fxchFf",{"fnop"},nil,
{"fchs","fabs",nil,nil,"ftst","fxam"},
{"fld1","fldl2t","fldl2e","fldpi","fldlg2","fldln2","fldz"},
{"f2xm1","fyl2x","fptan","fpatan","fxtract","fprem1","fdecstp","fincstp"},
{"fprem","fyl2xp1","fsqrt","fsincos","frndint","fscale","fsin","fcos"},
-- DA
"fcmovbFf","fcmoveFf","fcmovbeFf","fcmovuFf",nil,{nil,"fucompp"},nil,nil,
-- DB
"fcmovnbFf","fcmovneFf","fcmovnbeFf","fcmovnuFf",
{nil,nil,"fnclex","fninit"},"fucomiFf","fcomiFf",nil,
-- DC
"fadd toFf","fmul toFf",nil,nil,
"fsub toFf","fsubr toFf","fdivr toFf","fdiv toFf",
-- DD
"ffreeFf",nil,"fstFf","fstpFf","fucomFf","fucompFf",nil,nil,
-- DE
"faddpFf","fmulpFf",nil,{nil,"fcompp"},
"fsubrpFf","fsubpFf","fdivrpFf","fdivpFf",
-- DF
nil,nil,nil,nil,{"fnstsw ax"},"fucomipFf","fcomipFf",nil,
}
assert(map_opcfp[126] == "fcomipFf")
-- Map for opcode groups. The subkey is sp from the ModRM byte.
local map_opcgroup = {
arith = { "add", "or", "adc", "sbb", "and", "sub", "xor", "cmp" },
shift = { "rol", "ror", "rcl", "rcr", "shl", "shr", "sal", "sar" },
testb = { "testBmi", "testBmi", "not", "neg", "mul", "imul", "div", "idiv" },
testv = { "testVmi", "testVmi", "not", "neg", "mul", "imul", "div", "idiv" },
incb = { "inc", "dec" },
incd = { "inc", "dec", "callUmp", "$call farDmp",
"jmpUmp", "$jmp farDmp", "pushUm" },
sldt = { "sldt", "str", "lldt", "ltr", "verr", "verw" },
sgdt = { "vm*$sgdt", "vm*$sidt", "$lgdt", "vm*$lidt",
"smsw", nil, "lmsw", "vm*$invlpg" },
bt = { nil, nil, nil, nil, "bt", "bts", "btr", "btc" },
cmpxchg = { nil, "sz*,cmpxchg8bQmp,cmpxchg16bXmp", nil, nil,
nil, nil, "vmptrld|vmxon|vmclear", "vmptrst" },
pshiftw = { nil, nil, "psrlw", nil, "psraw", nil, "psllw" },
pshiftd = { nil, nil, "psrld", nil, "psrad", nil, "pslld" },
pshiftq = { nil, nil, "psrlq", nil, nil, nil, "psllq" },
pshiftdq = { nil, nil, "psrlq", "psrldq", nil, nil, "psllq", "pslldq" },
fxsave = { "$fxsave", "$fxrstor", "$ldmxcsr", "$stmxcsr",
nil, "lfenceDp$", "mfenceDp$", "sfenceDp$clflush" },
prefetch = { "prefetch", "prefetchw" },
prefetcht = { "prefetchnta", "prefetcht0", "prefetcht1", "prefetcht2" },
}
------------------------------------------------------------------------------
-- Maps for register names.
local map_regs = {
B = { "al", "cl", "dl", "bl", "ah", "ch", "dh", "bh",
"r8b", "r9b", "r10b", "r11b", "r12b", "r13b", "r14b", "r15b" },
B64 = { "al", "cl", "dl", "bl", "spl", "bpl", "sil", "dil",
"r8b", "r9b", "r10b", "r11b", "r12b", "r13b", "r14b", "r15b" },
W = { "ax", "cx", "dx", "bx", "sp", "bp", "si", "di",
"r8w", "r9w", "r10w", "r11w", "r12w", "r13w", "r14w", "r15w" },
D = { "eax", "ecx", "edx", "ebx", "esp", "ebp", "esi", "edi",
"r8d", "r9d", "r10d", "r11d", "r12d", "r13d", "r14d", "r15d" },
Q = { "rax", "rcx", "rdx", "rbx", "rsp", "rbp", "rsi", "rdi",
"r8", "r9", "r10", "r11", "r12", "r13", "r14", "r15" },
M = { "mm0", "mm1", "mm2", "mm3", "mm4", "mm5", "mm6", "mm7",
"mm0", "mm1", "mm2", "mm3", "mm4", "mm5", "mm6", "mm7" }, -- No x64 ext!
X = { "xmm0", "xmm1", "xmm2", "xmm3", "xmm4", "xmm5", "xmm6", "xmm7",
"xmm8", "xmm9", "xmm10", "xmm11", "xmm12", "xmm13", "xmm14", "xmm15" },
}
local map_segregs = { "es", "cs", "ss", "ds", "fs", "gs", "segr6", "segr7" }
-- Maps for size names.
local map_sz2n = {
B = 1, W = 2, D = 4, Q = 8, M = 8, X = 16,
}
local map_sz2prefix = {
B = "byte", W = "word", D = "dword",
Q = "qword",
M = "qword", X = "xword",
F = "dword", G = "qword", -- No need for sizes/register names for these two.
}
------------------------------------------------------------------------------
-- Output a nicely formatted line with an opcode and operands.
local function putop(ctx, text, operands)
local code, pos, hex = ctx.code, ctx.pos, ""
local hmax = ctx.hexdump
if hmax > 0 then
for i=ctx.start,pos-1 do
hex = hex..format("%02X", byte(code, i, i))
end
if #hex > hmax then hex = sub(hex, 1, hmax)..". "
else hex = hex..rep(" ", hmax-#hex+2) end
end
if operands then text = text.." "..operands end
if ctx.o16 then text = "o16 "..text; ctx.o16 = false end
if ctx.a32 then text = "a32 "..text; ctx.a32 = false end
if ctx.rep then text = ctx.rep.." "..text; ctx.rep = false end
if ctx.rex then
local t = (ctx.rexw and "w" or "")..(ctx.rexr and "r" or "")..
(ctx.rexx and "x" or "")..(ctx.rexb and "b" or "")
if t ~= "" then text = "rex."..t.." "..text end
ctx.rexw = false; ctx.rexr = false; ctx.rexx = false; ctx.rexb = false
ctx.rex = false
end
if ctx.seg then
local text2, n = gsub(text, "%[", "["..ctx.seg..":")
if n == 0 then text = ctx.seg.." "..text else text = text2 end
ctx.seg = false
end
if ctx.lock then text = "lock "..text; ctx.lock = false end
local imm = ctx.imm
if imm then
local sym = ctx.symtab[imm]
if sym then text = text.."\t->"..sym end
end
ctx.out(format("%08x %s%s\n", ctx.addr+ctx.start, hex, text))
ctx.mrm = false
ctx.start = pos
ctx.imm = nil
end
-- Clear all prefix flags.
local function clearprefixes(ctx)
ctx.o16 = false; ctx.seg = false; ctx.lock = false; ctx.rep = false
ctx.rexw = false; ctx.rexr = false; ctx.rexx = false; ctx.rexb = false
ctx.rex = false; ctx.a32 = false
end
-- Fallback for incomplete opcodes at the end.
local function incomplete(ctx)
ctx.pos = ctx.stop+1
clearprefixes(ctx)
return putop(ctx, "(incomplete)")
end
-- Fallback for unknown opcodes.
local function unknown(ctx)
clearprefixes(ctx)
return putop(ctx, "(unknown)")
end
-- Return an immediate of the specified size.
local function getimm(ctx, pos, n)
if pos+n-1 > ctx.stop then return incomplete(ctx) end
local code = ctx.code
if n == 1 then
local b1 = byte(code, pos, pos)
return b1
elseif n == 2 then
local b1, b2 = byte(code, pos, pos+1)
return b1+b2*256
else
local b1, b2, b3, b4 = byte(code, pos, pos+3)
local imm = b1+b2*256+b3*65536+b4*16777216
ctx.imm = imm
return imm
end
end
-- Process pattern string and generate the operands.
local function putpat(ctx, name, pat)
local operands, regs, sz, mode, sp, rm, sc, rx, sdisp
local code, pos, stop = ctx.code, ctx.pos, ctx.stop
-- Chars used: 1DFGIMPQRSTUVWXacdfgijmoprstuwxyz
for p in gmatch(pat, ".") do
local x = nil
if p == "V" or p == "U" then
if ctx.rexw then sz = "Q"; ctx.rexw = false
elseif ctx.o16 then sz = "W"; ctx.o16 = false
elseif p == "U" and ctx.x64 then sz = "Q"
else sz = "D" end
regs = map_regs[sz]
elseif p == "T" then
if ctx.rexw then sz = "Q"; ctx.rexw = false else sz = "D" end
regs = map_regs[sz]
elseif p == "B" then
sz = "B"
regs = ctx.rex and map_regs.B64 or map_regs.B
elseif match(p, "[WDQMXFG]") then
sz = p
regs = map_regs[sz]
elseif p == "P" then
sz = ctx.o16 and "X" or "M"; ctx.o16 = false
regs = map_regs[sz]
elseif p == "S" then
name = name..lower(sz)
elseif p == "s" then
local imm = getimm(ctx, pos, 1); if not imm then return end
x = imm <= 127 and format("+0x%02x", imm)
or format("-0x%02x", 256-imm)
pos = pos+1
elseif p == "u" then
local imm = getimm(ctx, pos, 1); if not imm then return end
x = format("0x%02x", imm)
pos = pos+1
elseif p == "w" then
local imm = getimm(ctx, pos, 2); if not imm then return end
x = format("0x%x", imm)
pos = pos+2
elseif p == "o" then -- [offset]
if ctx.x64 then
local imm1 = getimm(ctx, pos, 4); if not imm1 then return end
local imm2 = getimm(ctx, pos+4, 4); if not imm2 then return end
x = format("[0x%08x%08x]", imm2, imm1)
pos = pos+8
else
local imm = getimm(ctx, pos, 4); if not imm then return end
x = format("[0x%08x]", imm)
pos = pos+4
end
elseif p == "i" or p == "I" then
local n = map_sz2n[sz]
if n == 8 and ctx.x64 and p == "I" then
local imm1 = getimm(ctx, pos, 4); if not imm1 then return end
local imm2 = getimm(ctx, pos+4, 4); if not imm2 then return end
x = format("0x%08x%08x", imm2, imm1)
else
if n == 8 then n = 4 end
local imm = getimm(ctx, pos, n); if not imm then return end
if sz == "Q" and (imm < 0 or imm > 0x7fffffff) then
imm = (0xffffffff+1)-imm
x = format(imm > 65535 and "-0x%08x" or "-0x%x", imm)
else
x = format(imm > 65535 and "0x%08x" or "0x%x", imm)
end
end
pos = pos+n
elseif p == "j" then
local n = map_sz2n[sz]
if n == 8 then n = 4 end
local imm = getimm(ctx, pos, n); if not imm then return end
if sz == "B" and imm > 127 then imm = imm-256
elseif imm > 2147483647 then imm = imm-4294967296 end
pos = pos+n
imm = imm + pos + ctx.addr
if imm > 4294967295 and not ctx.x64 then imm = imm-4294967296 end
ctx.imm = imm
if sz == "W" then
x = format("word 0x%04x", imm%65536)
elseif ctx.x64 then
local lo = imm % 0x1000000
x = format("0x%02x%06x", (imm-lo) / 0x1000000, lo)
else
x = "0x"..tohex(imm)
end
elseif p == "R" then
local r = byte(code, pos-1, pos-1)%8
if ctx.rexb then r = r + 8; ctx.rexb = false end
x = regs[r+1]
elseif p == "a" then x = regs[1]
elseif p == "c" then x = "cl"
elseif p == "d" then x = "dx"
elseif p == "1" then x = "1"
else
if not mode then
mode = ctx.mrm
if not mode then
if pos > stop then return incomplete(ctx) end
mode = byte(code, pos, pos)
pos = pos+1
end
rm = mode%8; mode = (mode-rm)/8
sp = mode%8; mode = (mode-sp)/8
sdisp = ""
if mode < 3 then
if rm == 4 then
if pos > stop then return incomplete(ctx) end
sc = byte(code, pos, pos)
pos = pos+1
rm = sc%8; sc = (sc-rm)/8
rx = sc%8; sc = (sc-rx)/8
if ctx.rexx then rx = rx + 8; ctx.rexx = false end
if rx == 4 then rx = nil end
end
if mode > 0 or rm == 5 then
local dsz = mode
if dsz ~= 1 then dsz = 4 end
local disp = getimm(ctx, pos, dsz); if not disp then return end
if mode == 0 then rm = nil end
if rm or rx or (not sc and ctx.x64 and not ctx.a32) then
if dsz == 1 and disp > 127 then
sdisp = format("-0x%x", 256-disp)
elseif disp >= 0 and disp <= 0x7fffffff then
sdisp = format("+0x%x", disp)
else
sdisp = format("-0x%x", (0xffffffff+1)-disp)
end
else
sdisp = format(ctx.x64 and not ctx.a32 and
not (disp >= 0 and disp <= 0x7fffffff)
and "0xffffffff%08x" or "0x%08x", disp)
end
pos = pos+dsz
end
end
if rm and ctx.rexb then rm = rm + 8; ctx.rexb = false end
if ctx.rexr then sp = sp + 8; ctx.rexr = false end
end
if p == "m" then
if mode == 3 then x = regs[rm+1]
else
local aregs = ctx.a32 and map_regs.D or ctx.aregs
local srm, srx = "", ""
if rm then srm = aregs[rm+1]
elseif not sc and ctx.x64 and not ctx.a32 then srm = "rip" end
ctx.a32 = false
if rx then
if rm then srm = srm.."+" end
srx = aregs[rx+1]
if sc > 0 then srx = srx.."*"..(2^sc) end
end
x = format("[%s%s%s]", srm, srx, sdisp)
end
if mode < 3 and
(not match(pat, "[aRrgp]") or match(pat, "t")) then -- Yuck.
x = map_sz2prefix[sz].." "..x
end
elseif p == "r" then x = regs[sp+1]
elseif p == "g" then x = map_segregs[sp+1]
elseif p == "p" then -- Suppress prefix.
elseif p == "f" then x = "st"..rm
elseif p == "x" then
if sp == 0 and ctx.lock and not ctx.x64 then
x = "CR8"; ctx.lock = false
else
x = "CR"..sp
end
elseif p == "y" then x = "DR"..sp
elseif p == "z" then x = "TR"..sp
elseif p == "t" then
else
error("bad pattern `"..pat.."'")
end
end
if x then operands = operands and operands..", "..x or x end
end
ctx.pos = pos
return putop(ctx, name, operands)
end
-- Forward declaration.
local map_act
-- Fetch and cache MRM byte.
local function getmrm(ctx)
local mrm = ctx.mrm
if not mrm then
local pos = ctx.pos
if pos > ctx.stop then return nil end
mrm = byte(ctx.code, pos, pos)
ctx.pos = pos+1
ctx.mrm = mrm
end
return mrm
end
-- Dispatch to handler depending on pattern.
local function dispatch(ctx, opat, patgrp)
if not opat then return unknown(ctx) end
if match(opat, "%|") then -- MMX/SSE variants depending on prefix.
local p
if ctx.rep then
p = ctx.rep=="rep" and "%|([^%|]*)" or "%|[^%|]*%|[^%|]*%|([^%|]*)"
ctx.rep = false
elseif ctx.o16 then p = "%|[^%|]*%|([^%|]*)"; ctx.o16 = false
else p = "^[^%|]*" end
opat = match(opat, p)
if not opat then return unknown(ctx) end
-- ctx.rep = false; ctx.o16 = false
--XXX fails for 66 f2 0f 38 f1 06 crc32 eax,WORD PTR [esi]
--XXX remove in branches?
end
if match(opat, "%$") then -- reg$mem variants.
local mrm = getmrm(ctx); if not mrm then return incomplete(ctx) end
opat = match(opat, mrm >= 192 and "^[^%$]*" or "%$(.*)")
if opat == "" then return unknown(ctx) end
end
if opat == "" then return unknown(ctx) end
local name, pat = match(opat, "^([a-z0-9 ]*)(.*)")
if pat == "" and patgrp then pat = patgrp end
return map_act[sub(pat, 1, 1)](ctx, name, pat)
end
-- Get a pattern from an opcode map and dispatch to handler.
local function dispatchmap(ctx, opcmap)
local pos = ctx.pos
local opat = opcmap[byte(ctx.code, pos, pos)]
pos = pos + 1
ctx.pos = pos
return dispatch(ctx, opat)
end
-- Map for action codes. The key is the first char after the name.
map_act = {
-- Simple opcodes without operands.
[""] = function(ctx, name, pat)
return putop(ctx, name)
end,
-- Operand size chars fall right through.
B = putpat, W = putpat, D = putpat, Q = putpat,
V = putpat, U = putpat, T = putpat,
M = putpat, X = putpat, P = putpat,
F = putpat, G = putpat,
-- Collect prefixes.
[":"] = function(ctx, name, pat)
ctx[pat == ":" and name or sub(pat, 2)] = name
if ctx.pos - ctx.start > 5 then return unknown(ctx) end -- Limit #prefixes.
end,
-- Chain to special handler specified by name.
["*"] = function(ctx, name, pat)
return map_act[name](ctx, name, sub(pat, 2))
end,
-- Use named subtable for opcode group.
["!"] = function(ctx, name, pat)
local mrm = getmrm(ctx); if not mrm then return incomplete(ctx) end
return dispatch(ctx, map_opcgroup[name][((mrm-(mrm%8))/8)%8+1], sub(pat, 2))
end,
-- o16,o32[,o64] variants.
sz = function(ctx, name, pat)
if ctx.o16 then ctx.o16 = false
else
pat = match(pat, ",(.*)")
if ctx.rexw then
local p = match(pat, ",(.*)")
if p then pat = p; ctx.rexw = false end
end
end
pat = match(pat, "^[^,]*")
return dispatch(ctx, pat)
end,
-- Two-byte opcode dispatch.
opc2 = function(ctx, name, pat)
return dispatchmap(ctx, map_opc2)
end,
-- Three-byte opcode dispatch.
opc3 = function(ctx, name, pat)
return dispatchmap(ctx, map_opc3[pat])
end,
-- VMX/SVM dispatch.
vm = function(ctx, name, pat)
return dispatch(ctx, map_opcvm[ctx.mrm])
end,
-- Floating point opcode dispatch.
fp = function(ctx, name, pat)
local mrm = getmrm(ctx); if not mrm then return incomplete(ctx) end
local rm = mrm%8
local idx = pat*8 + ((mrm-rm)/8)%8
if mrm >= 192 then idx = idx + 64 end
local opat = map_opcfp[idx]
if type(opat) == "table" then opat = opat[rm+1] end
return dispatch(ctx, opat)
end,
-- REX prefix.
rex = function(ctx, name, pat)
if ctx.rex then return unknown(ctx) end -- Only 1 REX prefix allowed.
for p in gmatch(pat, ".") do ctx["rex"..p] = true end
ctx.rex = true
end,
-- Special case for nop with REX prefix.
nop = function(ctx, name, pat)
return dispatch(ctx, ctx.rex and pat or "nop")
end,
}
------------------------------------------------------------------------------
-- Disassemble a block of code.
local function disass_block(ctx, ofs, len)
if not ofs then ofs = 0 end
local stop = len and ofs+len or #ctx.code
ofs = ofs + 1
ctx.start = ofs
ctx.pos = ofs
ctx.stop = stop
ctx.imm = nil
ctx.mrm = false
clearprefixes(ctx)
while ctx.pos <= stop do dispatchmap(ctx, ctx.map1) end
if ctx.pos ~= ctx.start then incomplete(ctx) end
end
-- Extended API: create a disassembler context. Then call ctx:disass(ofs, len).
local function create(code, addr, out)
local ctx = {}
ctx.code = code
ctx.addr = (addr or 0) - 1
ctx.out = out or io.write
ctx.symtab = {}
ctx.disass = disass_block
ctx.hexdump = 16
ctx.x64 = false
ctx.map1 = map_opc1_32
ctx.aregs = map_regs.D
return ctx
end
local function create64(code, addr, out)
local ctx = create(code, addr, out)
ctx.x64 = true
ctx.map1 = map_opc1_64
ctx.aregs = map_regs.Q
return ctx
end
-- Simple API: disassemble code (a string) at address and output via out.
local function disass(code, addr, out)
create(code, addr, out):disass()
end
local function disass64(code, addr, out)
create64(code, addr, out):disass()
end
-- Return register name for RID.
local function regname(r)
if r < 8 then return map_regs.D[r+1] end
return map_regs.X[r-7]
end
local function regname64(r)
if r < 16 then return map_regs.Q[r+1] end
return map_regs.X[r-15]
end
-- Public module functions.
return {
create = create,
create64 = create64,
disass = disass,
disass64 = disass64,
regname = regname,
regname64 = regname64
}
| mit |
mtroyka/Zero-K | LuaUI/Widgets/chili_new/controls/image.lua | 9 | 3306 | --//=============================================================================
--- Image module
--- Image fields.
-- Inherits from Control.
-- @see button.Button
-- @table Image
-- @tparam {r,g,b,a} color color, (default {1,1,1,1})
-- @string[opt=nil] file path
-- @bool[opt=true] keepAspect aspect should be kept
-- @tparam {func1,func2} OnClick function listeners to be invoked on click (default {})
Image = Button:Inherit{
classname= "image",
defaultWidth = 64,
defaultHeight = 64,
padding = {0,0,0,0},
color = {1,1,1,1},
color2 = nil,
file = nil,
file2 = nil,
flip = true;
flip2 = true;
keepAspect = true;
useRTT = false;
OnClick = {},
}
local this = Image
local inherited = this.inherited
--//=============================================================================
local function _DrawTextureAspect(x,y,w,h ,tw,th, flipy)
local twa = w/tw
local tha = h/th
local aspect = 1
if (twa < tha) then
aspect = twa
y = y + h*0.5 - th*aspect*0.5
h = th*aspect
else
aspect = tha
x = x + w*0.5 - tw*aspect*0.5
w = tw*aspect
end
local right = math.ceil(x+w)
local bottom = math.ceil(y+h)
x = math.ceil(x)
y = math.ceil(y)
gl.TexRect(x,y,right,bottom,false,flipy)
end
function Image:DrawControl()
if (not (self.file or self.file2)) then return end
if (self.keepAspect) then
if (self.file2) then
gl.Color(self.color2 or self.color)
TextureHandler.LoadTexture(0,self.file2,self)
local texInfo = gl.TextureInfo(self.file2) or {xsize=1, ysize=1}
local tw,th = texInfo.xsize, texInfo.ysize
_DrawTextureAspect(0,0,self.width,self.height, tw,th, self.flip2)
end
if (self.file) then
gl.Color(self.color)
TextureHandler.LoadTexture(0,self.file,self)
local texInfo = gl.TextureInfo(self.file) or {xsize=1, ysize=1}
local tw,th = texInfo.xsize, texInfo.ysize
_DrawTextureAspect(0,0,self.width,self.height, tw,th, self.flip)
end
else
if (self.file2) then
gl.Color(self.color2 or self.color)
TextureHandler.LoadTexture(0,self.file2,self)
gl.TexRect(0,0,self.width,self.height,false,self.flip2)
end
if (self.file) then
gl.Color(self.color)
TextureHandler.LoadTexture(0,self.file,self)
gl.TexRect(0,0,self.width,self.height,false,self.flip)
end
end
gl.Texture(0,false)
end
--//=============================================================================
function Image:IsActive()
local onclick = self.OnClick
if (onclick and onclick[1]) then
return true
end
end
function Image:HitTest()
--FIXME check if there are any eventhandlers linked (OnClick,OnMouseUp,...)
return self:IsActive() and self
end
function Image:MouseDown(...)
--// we don't use `this` here because it would call the eventhandler of the button class,
--// which always returns true, but we just want to do so if a calllistener handled the event
return Control.MouseDown(self, ...) or self:IsActive() and self
end
function Image:MouseUp(...)
return Control.MouseUp(self, ...) or self:IsActive() and self
end
function Image:MouseClick(...)
return Control.MouseClick(self, ...) or self:IsActive() and self
end
--//=============================================================================
| gpl-2.0 |
X-Coder/wire | lua/entities/gmod_wire_expression2/core/e2doc.lua | 10 | 5189 | local eliminate_varname_conflicts = true
if not e2_parse_args then include("extpp.lua") end
local readfile = readfile or function(filename)
return file.Read("entities/gmod_wire_expression2/core/" .. filename, "LUA")
end
local writefile = writefile or function(filename, contents)
print("--- Writing to file 'data/e2doc/" .. filename .. "' ---")
return file.Write("e2doc/" .. filename, contents)
end
local p_typename = "[a-z][a-z0-9]*"
local p_typeid = "[a-z][a-z0-9]?[a-z0-9]?[a-z0-9]?[a-z0-9]?"
local p_argname = "[a-zA-Z][a-zA-Z0-9]*"
local p_funcname = "[a-z][a-zA-Z0-9]*"
local p_func_operator = "[-a-zA-Z0-9+*/%%^=!><&|$_]*"
local function ltrim(s)
return string.match(s, "^%s*(.-)$")
end
local function rtrim(s)
return string.match(s, "^(.-)%s*$")
end
local function trim(s)
return string.match(s, "^%s*(.-)%s*$")
end
local mess_with_args
function mess_with_args(args, desc, thistype)
local args_referenced = string.match(desc, "<" .. p_argname .. ">")
local argtable, ellipses = e2_parse_args(args)
local indices = {}
if thistype ~= "" then indices[string.upper(e2_get_typeid(thistype))] = 2 end
args = ''
for i, name in ipairs(argtable.argnames) do
local typeid = string.upper(argtable.typeids[i])
local index = ""
if args_referenced then
index = indices[typeid]
if index then
indices[typeid] = index + 1
else
index = ""
indices[typeid] = 2
end
end
local newname = typeid .. "<sub>" .. index .. "</sub>"
if index == "" then newname = typeid end
desc = desc:gsub("<" .. name .. ">", "''" .. newname .. "''")
if i ~= 1 then args = args .. "," end
args = args .. newname
end
if ellipses then
if #argtable.argnames ~= 0 then args = args .. "," end
args = args .. "..."
end
return args, desc
end
local function e2doc(filename, outfile)
if not outfile then
outfile = string.match(filename, "^.*%.") .. "txt"
end
local current = {}
local output = { '====Commands====\n:{|style="background:#E6E6FA"\n!align="left" width="150"| Function\n!align="left" width="60"| Returns\n!align="left" width="1000"| Description\n' }
local insert_line = true
for line in string.gmatch(readfile(filename), "%s*(.-)%s*\n") do
if line:sub(1, 3) == "---" then
if line:match("[^-%s]") then table.insert(current, ltrim(line:sub(4))) end
elseif line:sub(1, 3) == "///" then
table.insert(current, ltrim(line:sub(4)))
elseif line:sub(1, 12) == "--[[********" or line:sub(1, 9) == "/********" then
if line:find("^%-%-%[%[%*%*%*%*%*%*%*%*+%]%]%-%-$") or line:find("^/%*%*%*%*%*%*%*%*+/$") then
insert_line = true
end
elseif line:sub(1, 10) == "e2function" then
local ret, thistype, colon, name, args = line:match("e2function%s+(" .. p_typename .. ")%s+([a-z0-9]-)%s*(:?)%s*(" .. p_func_operator .. ")%(([^)]*)%)")
if thistype ~= "" and colon == "" then error("E2doc syntax error: Function names may not start with a number.", 0) end
if thistype == "" and colon ~= "" then error("E2doc syntax error: No type for 'this' given.", 0) end
if thistype:sub(1, 1):find("[0-9]") then error("E2doc syntax error: Type names may not start with a number.", 0) end
desc = table.concat(current, "<br />")
current = {}
if name:sub(1, 8) ~= "operator" and not desc:match("@nodoc") then
if insert_line then
table.insert(output, '|-\n| bgcolor="SteelBlue" | || bgcolor="SteelBlue" | || bgcolor="SteelBlue" | \n')
insert_line = false
end
args, desc = mess_with_args(args, desc, thistype)
if ret == "void" then
ret = ""
else
ret = string.upper(e2_get_typeid(ret))
end
if thistype ~= "" then
thistype = string.upper(e2_get_typeid(thistype))
desc = desc:gsub("<this>", "''" .. thistype .. "''")
thistype = thistype .. ":"
end
table.insert(output, string.format("|-\n|%s%s(%s) || %s || ", thistype, name, args, ret))
--desc = desc:gsub("<([^<>]+)>", "''%1''")
table.insert(output, desc)
table.insert(output, "\n")
end
end
end -- for line
output = table.concat(output) .. "|}\n"
print(output)
writefile(outfile, output)
end
-- Add a client-side "e2doc" console command
if SERVER then
AddCSLuaFile()
e2doc = nil
elseif CLIENT then
concommand.Add("e2doc",
function(player, command, args)
if not file.IsDir("e2doc", "DATA") then file.CreateDir("e2doc") end
if not file.IsDir("e2doc/custom", "DATA") then file.CreateDir("e2doc/custom") end
local path = string.match(args[2] or args[1], "^%s*(.+)/")
if path and not file.IsDir("e2doc/" .. path, "DATA") then file.CreateDir("e2doc/" .. path) end
e2doc(args[1], args[2])
end,
function(commandName, args) -- autocomplete function
args = string.match(args, "^%s*(.-)%s*$")
local path = string.match(args, "^%s*(.+/)") or ""
local files = file.Find("entities/gmod_wire_expression2/core/" .. args .. "*", "LUA")
local ret = {}
for _, v in ipairs(files) do
if string.sub(v, 1, 1) ~= "." then
if file.IsDir("entities/gmod_wire_expression2/core/" .. path .. v, "LUA") then
table.insert(ret, "e2doc " .. path .. v .. "/")
else
table.insert(ret, "e2doc " .. path .. v)
end
end
end
return ret
end)
end | gpl-3.0 |
mtroyka/Zero-K | units/fakeunit_los.lua | 3 | 1530 | unitDef = {
unitname = [[fakeunit_los]],
name = [[LOS Provider]],
description = [[Knows all and sees all]],
acceleration = 1,
brakeRate = 0.8,
buildCostEnergy = 0.45,
buildCostMetal = 0.45,
builder = false,
buildPic = [[levelterra.png]],
buildTime = 0.45,
canFly = true,
canGuard = true,
canMove = true,
canPatrol = true,
canSubmerge = false,
canSelfDestruct = false,
category = [[FAKEUNIT]],
cruiseAlt = 300,
customParams = {
dontcount = [[1]],
completely_hidden = 1, -- for widget-senpai not to notice me
},
explodeAs = [[TINY_BUILDINGEX]],
floater = true,
footprintX = 3,
footprintZ = 3,
hoverAttack = true,
iconType = [[none]],
idleAutoHeal = 10,
idleTime = 300,
levelGround = false,
maxDamage = 900000,
maxVelocity = 5,
maxWaterDepth = 0,
minCloakDistance = 9,
noAutoFire = false,
objectName = [[debris1x1b.s3o]],
script = [[fakeunit_los.lua]],
seismicSignature = 0,
sightDistance = 500,
stealth = true,
turnRate = 0,
workerTime = 0,
}
return lowerkeys({ fakeunit_los = unitDef })
| gpl-2.0 |
ztesbot/ztesbot | plugins/stats.lua | 1 | 4017 | do
-- Returns a table with `name` and `msgs`
local function get_msgs_user_chat(user_id, chat_id)
local user_info = {}
local uhash = 'user:'..user_id
local user = redis:hgetall(uhash)
local um_hash = 'msgs:'..user_id..':'..chat_id
user_info.msgs = tonumber(redis:get(um_hash) or 0)
user_info.name = user_print_name(user)..' ['..user_id..']'
return user_info
end
local function chat_stats(chat_id)
-- Users on chat
local hash = 'chat:'..chat_id..':users'
local users = redis:smembers(hash)
local users_info = {}
-- Get user info
for i = 1, #users do
local user_id = users[i]
local user_info = get_msgs_user_chat(user_id, chat_id)
table.insert(users_info, user_info)
end
-- Sort users by msgs number
table.sort(users_info, function(a, b)
if a.msgs and b.msgs then
return a.msgs > b.msgs
end
end)
local text = 'users in this chat \n'
for k,user in pairs(users_info) do
text = text..user.name..' = '..user.msgs..'\n'
end
local file = io.open("./groups/lists/"..chat_id.."stats.txt", "w")
file:write(text)
file:flush()
file:close()
send_document("chat#id"..chat_id,"./groups/lists/"..chat_id.."stats.txt", ok_cb, false)
return --text
end
local function chat_stats2(chat_id)
-- Users on chat
local hash = 'chat:'..chat_id..':users'
local users = redis:smembers(hash)
local users_info = {}
-- Get user info
for i = 1, #users do
local user_id = users[i]
local user_info = get_msgs_user_chat(user_id, chat_id)
table.insert(users_info, user_info)
end
-- Sort users by msgs number
table.sort(users_info, function(a, b)
if a.msgs and b.msgs then
return a.msgs > b.msgs
end
end)
local text = 'users in this chat \n'
for k,user in pairs(users_info) do
text = text..user.name..' = '..user.msgs..'\n'
end
return text
end
-- Save stats, ban user
local function bot_stats()
local redis_scan = [[
local cursor = '0'
local count = 0
repeat
local r = redis.call("SCAN", cursor, "MATCH", KEYS[1])
cursor = r[1]
count = count + #r[2]
until cursor == '0'
return count]]
-- Users
local hash = 'msgs:*:'..our_id
local r = redis:eval(redis_scan, 1, hash)
local text = 'Users: '..r
hash = 'chat:*:users'
r = redis:eval(redis_scan, 1, hash)
text = text..'\nGroups: '..r
return text
end
local function run(msg, matches)
if matches[1]:lower() == 'teleseed' then -- Put everything you like :)
local about = _config.about_text
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] used /teleseed ")
return about
end
if matches[1]:lower() == "statslist" then
if not is_momod(msg) then
return "For mods only !"
end
local chat_id = msg.to.id
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] requested group stats ")
return chat_stats2(chat_id)
end
if matches[1]:lower() == "stats" then
if not matches[2] then
if not is_momod(msg) then
return "For mods only !"
end
if msg.to.type == 'chat' then
local chat_id = msg.to.id
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] requested group stats ")
return chat_stats(chat_id)
else
return
end
end
if matches[2] == "teleseed" then -- Put everything you like :)
if not is_admin(msg) then
return "For admins only !"
else
return bot_stats()
end
end
if matches[2] == "group" then
if not is_admin(msg) then
return "For admins only !"
else
return chat_stats(matches[3])
end
end
end
end
return {
patterns = {
"^[!/]([Ss]tats)$",
"^[!/]([Ss]tatslist)$",
"^[!/]([Ss]tats) (group) (%d+)",
"^[!/]([Ss]tats) (ztesbot)",-- Put everything you like :)
"^[!/]([Zz][Tt][Ee][Ss][Bb][Oo][Tt])"-- Put everything you like :)
},
run = run
}
end
| gpl-2.0 |
Bpalkmim/ProjetoFinal | Logic/Edge.lua | 4 | 3139 | ------------------------------------------------------------------------------
-- Edge Module
--
-- This module defines ...
--
-- @authors: Vitor
--
-------------------------------------------------------------------------------
Edge = {}
Edge_Metatable = { __index = Edge }
--- Class Constructor
function Edge:new (label, origem, destino)
assert( getmetatable(origem) == Node_Metatable , "Edge:new expects a Node. Origin is not a node.")
assert( getmetatable(destino) == Node_Metatable , "Edge:new expects a Node. Destination is not a node.")
assert( type(label) == "string" , "Edge:new expects a string." )
local ini = {}
ini = {label = label, origem = origem, destino = destino, info = {}}
local newEdge = setmetatable( ini, Edge_Metatable )
origem:setEdgeOut(newEdge)
destino:setEdgeIn(newEdge)
return newEdge
end
--- Define the label of the edge
function Edge:setLabel( label )
assert( type(label) == "string" , "Edge:setLabel expects a string." )
self.label = label
end
--- Return the label of the edge
function Edge:getLabel()
return self.label
end
--- Create a field named "infoName" with the value "infoValue". If the field already exists, the value of it is atualized
-- @param infoName: A string or a number containing the name of the field of the desired information.
-- @param infoValue: A value which the field "infoName" will have.
function Edge:setInformation(infoName, infoValue)
self.info[infoName] = infoValue
end
--- Retorna o valor da informaçao do campo infoName
-- @param infoName: A string or a number containing the name of the field of the desired information.
function Edge:getInformation(infoName)
return self.info[infoName]
end
function Edge:getInformationTable()
return self.info
end
--- Return the origin node of the edge
function Edge:getOrigem()
return self.origem
end
--- Define the origin node of the edge
function Edge:setOrigem(node)
assert( getmetatable(node) == Node_Metatable , "Edge:setOrigem expects a Node.") -- Garantir que é um vertice
self.origem = node
end
--- Return the destination node of the edge
function Edge:getDestino()
return self.destino
end
--- Define the destination node of the edge
function Edge:setDestino(node)
assert( getmetatable(node) == Node_Metatable , "Edge:setDestino expects a Node.") -- Garantir que é um vertice
self.destino = node
end
--- Define the origin node and the destination node of the edge
-- @param origin: A node that is the origin of the edge
-- @param destination: A node that is the destination of the edge
function Edge:setConections(origin, destination)
assert( getmetatable(origin) == Node_Metatable , "Edge:setConections expects a Node, origin is not a node.") -- Garantir que é um vertice
assert( getmetatable(destination) == Node_Metatable , "Edge:setConections expects a Node, destination is not a node.") -- Garantir que é um vertice
self.origem = origin
self.destino = destination
end
-- Return two nodes: the origin and the destination of the edge
function Edge:getConections()
return self.origem, self.destino
end
| gpl-2.0 |
alalazo/wesnoth | data/lua/wml/modify_side.lua | 2 | 2784 | local helper = wesnoth.require "helper"
local utils = wesnoth.require "wml-utils"
local T = helper.set_wml_tag_metatable {}
local side_changes_needing_redraw = {
'shroud', 'fog', 'reset_map', 'reset_view', 'shroud_data',
'share_vision', 'share_maps', 'share_view',
'color', 'flag',
}
function wesnoth.wml_actions.modify_side(cfg)
local sides = utils.get_sides(cfg)
for i,side in ipairs(sides) do
if cfg.team_name then
side.team_name = cfg.team_name
end
if cfg.user_team_name then
side.user_team_name = cfg.user_team_name
end
if cfg.controller then
side.controller = cfg.controller
end
if cfg.defeat_condition then
side.defeat_condition = cfg.defeat_condition
end
if cfg.recruit then
local recruits = {}
for recruit in utils.split(cfg.recruit) do
table.insert(recruits, recruit)
end
side.recruit = recruits
end
if cfg.village_support then
side.village_support = cfg.village_support
end
if cfg.village_gold then
side.village_gold = cfg.village_gold
end
if cfg.income then
side.base_income = cfg.income
end
if cfg.gold then
side.gold = cfg.gold
end
if cfg.hidden ~= nil then
side.hidden = cfg.hidden
end
if cfg.color or cfg.flag then
wesnoth.set_side_id(side.side, cfg.flag, cfg.color)
end
if cfg.flag_icon then
side.flag_icon = cfg.flag_icon
end
if cfg.suppress_end_turn_confirmation ~= nil then
side.suppress_end_turn_confirmation = cfg.suppress_end_turn_confirmation
end
if cfg.scroll_to_leader ~= nil then
side.scroll_to_leader = cfg.scroll_to_leader
end
if cfg.shroud ~= nil then
side.shroud = cfg.shroud
end
if cfg.reset_maps then
wesnoth.remove_shroud(side.side, "all")
end
if cfg.fog ~= nil then
side.fog = cfg.fog
end
if cfg.reset_view then
wesnoth.add_fog(side.side, {}, true)
end
if cfg.shroud_data then
wesnoth.remove_shroud(side.side, cfg.shroud_data)
end
if cfg.share_vision then
side.share_vision = cfg.share_vision
end
-- Legacy support
if cfg.share_view ~= nil or cfg.share_maps ~= nil then
if cfg.share_view then
side.share_vision = 'all'
elseif cfg.share_maps then
side.share_vision = 'shroud'
else
side.share_vision = 'none'
end
end
if cfg.switch_ai then
wesnoth.switch_ai(side.side, cfg.switch_ai)
end
local ai, replace_ai = {}, false
for next_ai in helper.child_range(cfg, "ai") do
table.insert(ai, T.ai(next_ai))
if next_ai.ai_algorithm then
replace_ai = true
end
end
if #ai > 0 then
if replace_ai then
wesnoth.switch_ai(side.side, ai)
else
wesnoth.append_ai(side.side, ai)
end
end
end
for i,key in ipairs(side_changes_needing_redraw) do
if cfg[key] ~= nil then
wesnoth.wml_actions.redraw{}
return
end
end
end
| gpl-2.0 |
mtroyka/Zero-K | LuaUI/Widgets/chili_new/themes/theme.lua | 9 | 1495 | --//=============================================================================
--// Theme
theme = {}
theme.name = "default"
--//=============================================================================
--// Define default skins
local defaultSkin = "Robocracy"
--local defaultSkin = "DarkGlass"
theme.skin = {
general = {
skinName = defaultSkin,
},
imagelistview = {
-- imageFolder = LUA_DIRNAME .. "images/folder.png",
-- imageFolderUp = LUA_DIRNAME .. "images/folder_up.png",
},
icons = {
-- imageplaceholder = LUA_DIRNAME .. "images/placeholder.png",
},
}
--//=============================================================================
--// Theme
function theme.GetDefaultSkin(class)
local skinName
repeat
skinName = theme.skin[class.classname].skinName
class = class.inherited
--FIXME check if the skin contains the current control class! if not use inherit the theme table before doing so in the skin
until ((skinName)and(SkinHandler.IsValidSkin(skinName)))or(not class);
if (not skinName)or(not SkinHandler.IsValidSkin(skinName)) then
skinName = theme.skin.general.skinName
end
if (not skinName)or(not SkinHandler.IsValidSkin(skinName)) then
skinName = "default"
end
return skinName
end
function theme.LoadThemeDefaults(control)
if (theme.skin[control.classname])
then table.merge(control,theme.skin[control.classname]) end -- per-class defaults
table.merge(control,theme.skin.general)
end
| gpl-2.0 |
thedraked/darkstar | scripts/zones/Cloister_of_Storms/bcnms/sugar-coated_directive.lua | 30 | 1810 | ----------------------------------------
-- Area: Cloister of Storms
-- BCNM: Sugar Coated Directive (ASA-4)
----------------------------------------
package.loaded["scripts/zones/Cloister_of_Storms/TextIDs"] = nil;
----------------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/quests");
require("scripts/zones/Cloister_of_Storms/TextIDs");
----------------------------------------
-- After registering the BCNM via bcnmRegister(bcnmid)
function onBcnmRegister(player,instance)
end;
-- Physically entering the BCNM via bcnmEnter(bcnmid)
function onBcnmEnter(player,instance)
end;
-- Leaving the BCNM by every mean possible, given by the LeaveCode
-- 1=Select Exit on circle
-- 2=Winning the BC
-- 3=Disconnected or warped out
-- 4=Losing the BC
-- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called
-- from the core when a player disconnects or the time limit is up, etc
function onBcnmLeave(player,instance,leavecode)
-- print("leave code "..leavecode);
if (leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage
if (player:hasCompletedMission(ASA,SUGAR_COATED_DIRECTIVE)) then
player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,4,1);
else
player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,4,0);
end
elseif (leavecode == 4) then
player:startEvent(0x7d02);
end
end;
function onEventUpdate(player,csid,option)
-- print("bc update csid "..csid.." and option "..option);
end;
function onEventFinish(player,csid,option)
-- print("bc finish csid "..csid.." and option "..option);
if (csid == 0x7d01) then
player:addExp(400);
player:setVar("ASA4_Violet","1");
end
end; | gpl-3.0 |
mtroyka/Zero-K | units/shipskirm.lua | 1 | 4288 | unitDef = {
unitname = [[shipskirm]],
name = [[Mistral]],
description = [[Rocket Boat (Skirmisher)]],
acceleration = 0.039,
activateWhenBuilt = true,
brakeRate = 0.115,
buildCostEnergy = 240,
buildCostMetal = 240,
builder = false,
buildPic = [[shipskirm.png]],
buildTime = 240,
canAttack = true,
canGuard = true,
canMove = true,
canPatrol = true,
canstop = [[1]],
category = [[SHIP]],
collisionVolumeOffsets = [[0 2 0]],
collisionVolumeScales = [[24 24 60]],
collisionVolumeType = [[cylZ]],
corpse = [[DEAD]],
customParams = {
helptext = [[This Rocket Boat fires a salvo of four medium-range rockets, useful for bombarding sea and shore targets. Beware of subs and anything with enough speed to get close.]],
turnatfullspeed = [[1]],
modelradius = [[24]],
},
explodeAs = [[SMALL_UNITEX]],
floater = true,
footprintX = 2,
footprintZ = 2,
iconType = [[shipskirm]],
idleAutoHeal = 5,
idleTime = 1800,
losEmitHeight = 30,
maxDamage = 650,
maxVelocity = 2.3,
minCloakDistance = 350,
minWaterDepth = 10,
movementClass = [[BOAT3]],
moveState = 0,
noAutoFire = false,
noChaseCategory = [[TERRAFORM SATELLITE SUB]],
objectName = [[shipskirm.s3o]],
script = [[shipskirm.lua]],
seismicSignature = 4,
selfDestructAs = [[SMALL_UNITEX]],
sfxtypes = {
explosiongenerators = {
[[custom:MISSILE_EXPLOSION]],
[[custom:MEDMISSILE_EXPLOSION]],
},
},
sightDistance = 720,
sonarDistance = 720,
turninplace = 0,
turnRate = 400,
waterline = 4,
workerTime = 0,
weapons = {
{
def = [[ROCKET]],
badTargetCategory = [[FIXEDWING GUNSHIP]],
onlyTargetCategory = [[FIXEDWING LAND SINK TURRET SHIP SWIM FLOAT GUNSHIP HOVER]],
},
},
weaponDefs = {
ROCKET = {
name = [[Unguided Rocket]],
areaOfEffect = 75,
burst = 4,
burstRate = 0.3,
cegTag = [[missiletrailred]],
craterBoost = 1,
craterMult = 2,
customParams = {
light_camera_height = 1800,
},
damage = {
default = 280,
planes = 280,
subs = 28,
},
fireStarter = 70,
flightTime = 3.5,
impulseBoost = 0,
impulseFactor = 0.4,
interceptedByShieldType = 2,
model = [[wep_m_hailstorm.s3o]],
noSelfDamage = true,
predictBoost = 1,
range = 610,
reloadtime = 8.0,
smokeTrail = true,
soundHit = [[explosion/ex_med4]],
soundHitVolume = 8,
soundStart = [[weapon/missile/missile2_fire_bass]],
soundStartVolume = 7,
startVelocity = 230,
texture2 = [[darksmoketrail]],
tracks = false,
trajectoryHeight = 0.6,
turnrate = 1000,
turret = true,
weaponType = [[MissileLauncher]],
weaponVelocity = 230,
wobble = 5000,
},
},
featureDefs = {
DEAD = {
blocking = false,
featureDead = [[HEAP]],
footprintX = 2,
footprintZ = 2,
object = [[shipskirm_dead.s3o]],
},
HEAP = {
blocking = false,
footprintX = 2,
footprintZ = 2,
object = [[debris2x2c.s3o]],
},
},
}
return lowerkeys({ shipskirm = unitDef })
| gpl-2.0 |
thedraked/darkstar | scripts/zones/Carpenters_Landing/npcs/relic.lua | 14 | 1880 | -----------------------------------
-- Area: Carpenter's Landing
-- NPC: <this space intentionally left blank>
-- @pos -99 -0 -514 2
-----------------------------------
package.loaded["scripts/zones/Carpenters_Landing/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Carpenters_Landing/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- Working on correct relic, 4 items, Stage 4 item, Shard, Necropsyche, currencypiece
if (player:getVar("RELIC_IN_PROGRESS") == 15069 and trade:getItemCount() == 4 and trade:hasItemQty(15069,1) and
trade:hasItemQty(1822,1) and trade:hasItemQty(1589,1) and trade:hasItemQty(1454,1)) then
player:startEvent(44,15070);
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:messageSpecial(NOTHING_OUT_OF_ORDINARY);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 44) then
if (player:getFreeSlotsCount() < 2) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,15070);
player:messageSpecial(FULL_INVENTORY_AFTER_TRADE,1453);
else
player:tradeComplete();
player:addItem(15070);
player:addItem(1453,30);
player:messageSpecial(ITEM_OBTAINED,15070);
player:messageSpecial(ITEMS_OBTAINED,1453,30);
player:setVar("RELIC_IN_PROGRESS",0);
end
end
end; | gpl-3.0 |
thedraked/darkstar | scripts/zones/Windurst_Waters_[S]/npcs/Parukoko.lua | 14 | 1061 | -----------------------------------
-- Area: Windurst Waters (S)
-- NPC: Parukoko
-- Type: Standard NPC
-- @zone 94
-- @pos -32.400 -3.5 -103.666
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Windurst_Waters_[S]/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x01b4);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
thedraked/darkstar | scripts/zones/The_Garden_of_RuHmet/mobs/Ix_aern_drg_s_Wynav.lua | 17 | 1753 | -----------------------------------
-- Area: The Garden of Ru'Hmet
-- MOB: Ix'aern (drg)'s Wynav
-----------------------------------
require("scripts/globals/status");
-----------------------------------
-- onMobInitialize Action
-----------------------------------
function onMobInitialize(mob)
end;
-----------------------------------
-- onMobSpawn Action
-----------------------------------
function onMobSpawn(mob)
mob:setLocalVar("hpTrigger", math.random(10,75));
end;
-----------------------------------
-- onMobFight Action
-----------------------------------
function onMobFight(mob,target)
local hpTrigger = mob:getLocalVar("hpTrigger");
if (mob:getLocalVar("SoulVoice") == 0 and mob:getHPP() <= hpTrigger) then
mob:setLocalVar("SoulVoice", 1);
mob:useMobAbility(696); -- Soul Voice
end
end;
-----------------------------------
-- onMonsterMagicPrepare
-----------------------------------
function onMonsterMagicPrepare(mob,target)
local spellList =
{
[1] = 382,
[2] = 376,
[3] = 372,
[4] = 392,
[5] = 397,
[6] = 400,
[7] = 422,
[8] = 462,
[9] = 466 -- Virelai (charm)
};
if (mob:hasStatusEffect(EFFECT_SOUL_VOICE)) then
return spellList[math.random(1,9)]; -- Virelai possible.
else
return spellList[math.random(1,8)]; -- No Virelai!
end
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob, player, isKiller)
end;
-----------------------------------
-- OnMobDespawn
-----------------------------------
function onMobDespawn(mob)
mob:setLocalVar("repop", mob:getBattleTime()); -- This get erased on respawn automatic.
end;
| gpl-3.0 |
thedraked/darkstar | scripts/zones/Lower_Jeuno/npcs/_6tc.lua | 25 | 4144 | -----------------------------------
-- Area: Lower Jeuno
-- NPC: Door: "Neptune's Spire"
-- Starts and Finishes Quest: Beat Around the Bushin
-- @zone 245
-- @pos 35 0 -15
-----------------------------------
package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/titles");
require("scripts/globals/keyitems");
require("scripts/globals/shop");
require("scripts/globals/quests");
require("scripts/globals/missions");
require("scripts/zones/Lower_Jeuno/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
if (player:getQuestStatus(JEUNO,BEAT_AROUND_THE_BUSHIN) == QUEST_ACCEPTED) then
if (trade:hasItemQty(1526,1) == true and trade:getItemCount() == 1 and player:getVar("BeatAroundTheBushin") == 2) then
player:startEvent(0x009c); -- After trade Wyrm Beard
elseif (trade:hasItemQty(1527,1) == true and trade:getItemCount() == 1 and player:getVar("BeatAroundTheBushin") == 4) then
player:startEvent(0x009d); -- After trade Behemoth Tongue
elseif (trade:hasItemQty(1525,1) == true and trade:getItemCount() == 1 and player:getVar("BeatAroundTheBushin") == 6) then
player:startEvent(0x009e); -- After trade Adamantoise Egg
elseif (trade:hasItemQty(13202,1) == true and trade:getItemCount() == 1 and player:getVar("BeatAroundTheBushin") == 7) then
player:startEvent(0x009f); -- After trade Brown Belt, Finish Quest "Beat around the Bushin"
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getCurrentMission(COP) ==A_VESSEL_WITHOUT_A_CAPTAIN and player:getVar("PromathiaStatus")==0) then
player:startEvent(0x0056); --COP event
elseif (player:getCurrentMission(COP) ==TENDING_AGED_WOUNDS and player:getVar("PromathiaStatus")==1) then
player:startEvent(0x0016); --COP event
elseif (player:getVar("BeatAroundTheBushin") == 1) then
player:startEvent(0x009b); -- Start Quest "Beat around the Bushin"
elseif (player:hasKeyItem(TENSHODO_MEMBERS_CARD) == true) then
player:startEvent(0x0069); -- Open the door
else
player:messageSpecial(ITS_LOCKED);
return 1;
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0056 ) then
player:setVar("PromathiaStatus",1);
player:startEvent(0x0009);
elseif (csid == 0x0016 ) then
player:completeMission(COP,TENDING_AGED_WOUNDS);
player:addMission(COP,DARKNESS_NAMED);
player:setVar("PromathiaStatus",0);
player:startEvent(0x000A);
elseif (csid == 0x009b) then
player:addQuest(JEUNO,BEAT_AROUND_THE_BUSHIN);
player:setVar("BeatAroundTheBushin",2);
elseif (csid == 0x009c) then
player:setVar("BeatAroundTheBushin",3);
player:tradeComplete();
elseif (csid == 0x009d) then
player:setVar("BeatAroundTheBushin",5);
player:tradeComplete();
elseif (csid == 0x009e) then
player:setVar("BeatAroundTheBushin",7);
player:tradeComplete();
elseif (csid == 0x009f) then
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,13186);
else
player:addTitle(BLACK_BELT);
player:addItem(13186);
player:messageSpecial(ITEM_OBTAINED,13186);
player:setVar("BeatAroundTheBushin",0);
player:addFame(NORG,125);
player:tradeComplete();
player:completeQuest(JEUNO,BEAT_AROUND_THE_BUSHIN);
end
end
end; | gpl-3.0 |
TitanTeamGit/SelfBot | plugins/weather.lua | 2 | 1435 |
local BASE_URL = "http://api.openweathermap.org/data/2.5/weather"
local function get_weather(location)
print("Finding weather in ", location)
local url = BASE_URL
url = url..'?q='..location..'&APPID=eedbc05ba060c787ab0614cad1f2e12b'
url = url..'&units=metric'
local b, c, h = http.request(url)
if c ~= 200 then return nil end
local weather = json:decode(b)
local city = weather.name
local country = weather.sys.country
local temp = 'دمای شهر '..city..' هم اکنون '..weather.main.temp..' درجه سانتی گراد می باشد'
local conditions = 'شرایط فعلی آب و هوا : '
if weather.weather[1].main == 'Clear' then
conditions = conditions .. 'آفتابی ☀'
elseif weather.weather[1].main == 'Clouds' then
conditions = conditions .. 'ابری ☁☁'
elseif weather.weather[1].main == 'Rain' then
conditions = conditions .. 'بارانی ☔'
elseif weather.weather[1].main == 'Thunderstorm' then
conditions = conditions .. 'طوفانی ☔☔☔☔'
elseif weather.weather[1].main == 'Mist' then
conditions = conditions .. 'مه 💨'
end
return temp .. '\n' .. conditions
end
local function run(msg, matches)
city = matches[1]
local wtext = get_weather(city)
if not wtext then
wtext = 'مکان وارد شده صحیح نیست'
end
return wtext
end
return {
patterns = {
"^weather (.*)$",
},
run = run
}
| gpl-2.0 |
thedraked/darkstar | scripts/zones/Al_Zahbi/npcs/Bjibar.lua | 14 | 1037 | -----------------------------------
-- Area: Al Zahbi
-- NPC: Bjibar
-- Type: Standard NPC
-- @zone 48
-- @pos -105.178 0.999 60.115
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Al_Zahbi/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0107);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
thedraked/darkstar | scripts/zones/Lower_Delkfutts_Tower/npcs/_545.lua | 17 | 1574 | -----------------------------------
-- Area: Lower Delkfutt's Tower
-- NPC: Cermet Door
-- Notes: Involved in Missions: THREE_PATHS
-----------------------------------
package.loaded["scripts/zones/Lower_Delkfutts_Tower/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/keyitems");
require("scripts/globals/missions");
require("scripts/zones/Lower_Delkfutts_Tower/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:getCurrentMission(COP) == THREE_PATHS and player:getVar("COP_Tenzen_s_Path") == 6 and player:hasKeyItem(DELKFUTT_RECOGNITION_DEVICE)) then
SpawnMob(17531121):updateClaim(player);
elseif (player:getCurrentMission(COP) == THREE_PATHS and player:getVar("COP_Tenzen_s_Path") == 7 and player:hasKeyItem(DELKFUTT_RECOGNITION_DEVICE)) then
player:startEvent(0x0019);
end
return 1;
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--print("CSID:",csid);
--print("RESULT:",option);
if (csid == 0x0019) then
player:setVar("COP_Tenzen_s_Path",8);
end
end; | gpl-3.0 |
thedraked/darkstar | scripts/globals/items/pitcher_of_homemade_herbal_tea.lua | 18 | 1116 | -----------------------------------------
-- ID: 5221
-- Item: pitcher_of_homemade_herbal_tea
-- Food Effect: 30Min, All Races
-----------------------------------------
-- Charisma 1
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,1800,5221);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_CHR, 1);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_CHR, 1);
end;
| gpl-3.0 |
OpenNMT/OpenNMT | onmt/tagger/Tagger.lua | 4 | 5901 | local Tagger = torch.class('Tagger')
local options = {
{
'-model', '',
[[Path to the serialized model file.]],
{
valid = onmt.utils.ExtendedCmdLine.fileExists
}
},
{
'-batch_size', 30,
[[Batch size.]],
{
valid = onmt.utils.ExtendedCmdLine.isInt(1)
}
}
}
function Tagger.declareOpts(cmd)
cmd:setCmdLineOptions(options, 'Tagger')
end
function Tagger:__init(args)
self.opt = args
_G.logger:info('Loading \'' .. self.opt.model .. '\'...')
self.checkpoint = torch.load(self.opt.model)
self.dataType = self.checkpoint.options.data_type or 'bitext'
if not self.checkpoint.options.model_type or self.checkpoint.options.model_type ~= 'seqtagger' then
_G.logger:error('Tagger can only process seqtagger models')
os.exit(0)
end
self.model = onmt.SeqTagger.load(self.checkpoint.options, self.checkpoint.models, self.checkpoint.dicts)
onmt.utils.Cuda.convert(self.model)
self.dicts = self.checkpoint.dicts
end
function Tagger:srcFeat()
return self.dataType == 'feattext'
end
function Tagger:buildInput(tokens)
local data = {}
if self.dataType == 'feattext' then
data.vectors = torch.Tensor(tokens)
else
local words, features = onmt.utils.Features.extract(tokens)
local vocabs = onmt.utils.Placeholders.norm(words)
data.words = vocabs
if #features > 0 then
data.features = features
end
end
return data
end
function Tagger:buildInputGold(tokens)
local data = {}
local words, features = onmt.utils.Features.extract(tokens)
data.words = words
if #features > 0 then
data.features = features
end
return data
end
function Tagger:buildOutput(data)
return table.concat(onmt.utils.Features.annotate(data.words, data.features), ' ')
end
function Tagger:buildData(src)
local srcData = {}
srcData.words = {}
srcData.features = {}
local ignored = {}
local indexMap = {}
local index = 1
for b = 1, #src do
if src[b].words and #src[b].words == 0 then
table.insert(ignored, b)
else
indexMap[index] = b
index = index + 1
if self.dicts.src then
table.insert(srcData.words,
self.dicts.src.words:convertToIdx(src[b].words, onmt.Constants.UNK_WORD))
if #self.dicts.src.features > 0 then
table.insert(srcData.features,
onmt.utils.Features.generateSource(self.dicts.src.features, src[b].features))
end
else
table.insert(srcData.words,onmt.utils.Cuda.convert(src[b].vectors))
end
end
end
return onmt.data.Dataset.new(srcData), ignored, indexMap
end
function Tagger:buildGoldData(src, tgt)
local srcData = {}
srcData.words = {}
srcData.features = {}
local tgtData = {}
tgtData.words = {}
tgtData.features = {}
local ignored = {}
local indexMap = {}
local index = 1
for b = 1, #src do
if (src[b].words and #src[b].words == 0) or (tgt[b].words and #tgt[b].words == 0) then
table.insert(ignored, b)
else
indexMap[index] = b
index = index + 1
if self.dicts.src then
table.insert(srcData.words,
self.dicts.src.words:convertToIdx(src[b].words, onmt.Constants.UNK_WORD))
if #self.dicts.src.features > 0 then
table.insert(srcData.features,
onmt.utils.Features.generateSource(self.dicts.src.features, src[b].features))
end
else
table.insert(srcData.words,onmt.utils.Cuda.convert(src[b].vectors))
end
if self.dicts.tgt then
table.insert(tgtData.words,
self.dicts.tgt.words:convertToIdx(tgt[b].words,
onmt.Constants.UNK_WORD,
onmt.Constants.BOS_WORD,
onmt.Constants.EOS_WORD))
if #self.dicts.tgt.features > 0 then
table.insert(tgtData.features,
onmt.utils.Features.generateTarget(self.dicts.tgt.features, tgt[b].features))
end
else
table.insert(tgtData.words,onmt.utils.Cuda.convert(tgt[b].vectors))
end
end
end
return onmt.data.Dataset.new(srcData, tgtData), ignored, indexMap
end
function Tagger:buildTargetWords(pred)
local tokens = self.dicts.tgt.words:convertToLabels(pred, onmt.Constants.EOS)
return tokens
end
function Tagger:buildTargetFeatures(predFeats)
local numFeatures = #predFeats[1]
if numFeatures == 0 then
return {}
end
local feats = {}
for _ = 1, numFeatures do
table.insert(feats, {})
end
for i = 1, #predFeats do
for j = 1, numFeatures do
table.insert(feats[j], self.dicts.tgt.features[j]:lookup(predFeats[i][j]))
end
end
return feats
end
--[[ Tag a batch of source sequences.
Parameters:
* `src` - a batch of tables containing:
- `words`: the table of source words
- `features`: the table of feaures sequences (`src.features[i][j]` is the value of the ith feature of the jth token)
Returns:
* `results` - a batch of tables containing:
- `words`: the table of target words
- `features`: the table of target features sequences
]]
function Tagger:tag(src)
local data, ignored = self:buildData(src)
local results = {}
if data:batchCount() > 0 then
local batch = onmt.utils.Cuda.convert(data:getBatch())
local pred, predFeats = self.model:tagBatch(batch)
for b = 1, batch.size do
results[b] = {}
results[b].words = self:buildTargetWords(pred[b])
results[b].features = self:buildTargetFeatures(predFeats[b])
end
end
for i = 1, #ignored do
table.insert(results, ignored[i], {})
end
return results
end
function Tagger:computeLosses(src, tgt)
local losses = {}
for b=1,#src do
local data, _ = self:buildGoldData({src[b]}, {tgt[b]})
local batch = onmt.utils.Cuda.convert(data:getBatch())
local loss = self.model:forwardComputeLoss(batch)
table.insert(losses, loss)
end
return losses
end
return Tagger
| mit |
ukoloff/rufus-lua-win | vendor/lua/lib/lua/oil/kernel/cooperative/Receiver.lua | 6 | 5380 | --------------------------------------------------------------------------------
------------------------------ ##### ## ------------------------------
------------------------------ ## ## # ## ------------------------------
------------------------------ ## ## ## ## ------------------------------
------------------------------ ## ## # ## ------------------------------
------------------------------ ##### ### ###### ------------------------------
-------------------------------- --------------------------------
----------------------- An Object Request Broker in Lua ------------------------
--------------------------------------------------------------------------------
-- Project: OiL - ORB in Lua: An Object Request Broker in Lua --
-- Release: 0.5 --
-- Title : Request Acceptor --
-- Authors: Renato Maia <maia@inf.puc-rio.br> --
--------------------------------------------------------------------------------
-- acceptor:Facet
-- configs:table, [except:table] setupaccess([configs:table])
-- success:boolean, [except:table] hasrequest(configs:table)
-- success:boolean, [except:table] acceptone(configs:table)
-- success:boolean, [except:table] acceptall(configs:table)
-- success:boolean, [except:table] halt(configs:table)
--
-- listener:Receptacle
-- configs:table default([configs:table])
-- channel:object, [except:table] getchannel(configs:table)
-- success:boolean, [except:table] freeaccess(configs:table)
-- success:boolean, [except:table] freechannel(channel:object)
-- request:table, [except:table] = getrequest(channel:object, [probe:boolean])
-- success:booelan, [except:table] = sendreply(request:table, success:booelan, results...)
--
-- dispatcher:Receptacle
-- success:boolean, [except:table]|results... dispatch(objectkey:string, operation:string|function, params...)
--
-- tasks:Receptacle
-- current:thread
-- start(func:function, args...)
-- remove(thread:thread)
--------------------------------------------------------------------------------
local next = next
local pairs = pairs
local oo = require "oil.oo"
local Exception = require "oil.Exception"
local Receiver = require "oil.kernel.base.Receiver" --[[VERBOSE]] local verbose = require "oil.verbose"
module "oil.kernel.cooperative.Receiver"
oo.class(_M, Receiver)
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function __init(self, object)
self = oo.rawnew(self, object)
self.thread = {}
self.threads = {}
return self
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function processrequest(self, request)
local result, except = Receiver.processrequest(self, request)
if not result and not self.except then
self.except = except
end
return result, except
end
function getallrequests(self, accesspoint, channel)
local listener = self.listener
local thread = self.tasks.current
local threads = self.threads[accesspoint]
threads[thread] = channel
local result, except
repeat
result, except = listener:getrequest(channel)
if result then
if result == true then
break
else
self.tasks:start(self.processrequest, self, result)
end
elseif not self.except then
self.except = except
break
end
until self.except
if (result and result ~= true)
or (not result and except.reason ~= "closed") then
listener:putchannel(channel)
end
threads[thread] = nil
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function acceptall(self)
local accesspoint = self.accesspoint --[[VERBOSE]] verbose:acceptor(true, "accept all requests from channel ",accesspoint)
self.thread[accesspoint] = self.tasks.current
self.threads[accesspoint] = {}
local result, except
repeat
result, except = self.listener:getchannel(accesspoint)
if result then
self.tasks:start(self.getallrequests, self, accesspoint, result)
end
until not result or self.except
self.threads[accesspoint] = nil
self.thread[accesspoint] = nil --[[VERBOSE]] verbose:acceptor(false)
return nil, self.except or except
end
function halt(self) --[[VERBOSE]] verbose:acceptor("halt acceptor",accesspoint)
local accesspoint = self.accesspoint
local tasks = self.tasks
local listener = self.listener
local result, except = nil, Exception{
reason = "halted",
message = "orb already halted",
}
local thread = self.thread[accesspoint]
if thread then
tasks:remove(thread)
result, except = listener:freeaccess(accesspoint)
self.thread[accesspoint] = nil
end
local threads = self.threads[accesspoint]
if threads then
for thread, channel in pairs(threads) do
tasks:remove(thread)
result, except = listener:freechannel(channel)
end
self.threads[accesspoint] = nil
end
return result, except
end
| mit |
thedraked/darkstar | scripts/zones/Uleguerand_Range/npcs/HomePoint#5.lua | 27 | 1258 | -----------------------------------
-- Area: Uleguerand_Range
-- NPC: HomePoint#5
-- @pos
-----------------------------------
package.loaded["scripts/zones/Uleguerand_Range/TextIDs"] = nil;
require("scripts/globals/settings");
require("scripts/zones/Uleguerand_Range/TextIDs");
require("scripts/globals/homepoint");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
homepointMenu( player, 0x2200, 80);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
if (csid == 0x2200) then
if (option == 1) then
player:setHomePoint();
player:messageSpecial(HOMEPOINT_SET);
else
hpTeleport( player, option);
end
end
end; | gpl-3.0 |
thedraked/darkstar | scripts/zones/Inner_Horutoto_Ruins/npcs/_5ca.lua | 14 | 2341 | -----------------------------------
-- Area: Inner Horutoto Ruins
-- NPC: Mahogany Door
-- Involved In Quest: Making Headlines
-- Involved in Mission 2-1
-- @pos -11 0 20 192
-----------------------------------
package.loaded["scripts/zones/Inner_Horutoto_Ruins/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/globals/missions");
require("scripts/zones/Inner_Horutoto_Ruins/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local MakingHeadlines = player:getQuestStatus(WINDURST,MAKING_HEADLINES);
local CurrentMission = player:getCurrentMission(WINDURST)
local MissionStatus = player:getVar("MissionStatus");
-- Check for Missions first (priority?)
-- We should allow both missions and quests to activate
if (CurrentMission == LOST_FOR_WORDS and MissionStatus == 4) then
player:startEvent(0x002e);
elseif (MakingHeadlines == 1) then
function testflag(set,flag)
return (set % (2*flag) >= flag)
end
local prog = player:getVar("QuestMakingHeadlines_var");
if (testflag(tonumber(prog),16) == false and testflag(tonumber(prog),8) == true) then
player:messageSpecial(7208,1,WINDURST_WOODS_SCOOP); -- Confirm Story
player:setVar("QuestMakingHeadlines_var",prog+16);
else
player:startEvent(0x002c); -- "The door is firmly shut"
end
else
player:startEvent(0x002c); -- "The door is firmly shut"
end;
return 1;
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x002e) then
-- Mark the progress
player:setVar("MissionStatus",5);
end
end; | gpl-3.0 |
GitoriousLispBackup/praxis | prods/Synthbench/geometry.lua | 2 | 1544 | -- Name: geometry.lua
Vector3D = {}
local Vector3D_meta = {}
function Vector3D.new(x,y,z)
local vec = {x=x,y=y,z=z}
setmetatable(vec, Vector3D_meta)
return vec
end
function vec2d(x,z)
return Vector3D.new(x, 0, z)
end
function vec3d(x,y,z)
return Vector3D.new(x, y, z)
end
function Vector3D.getArgs(v)
return v.x,v.y,v.z
end
function Vector3D.set(v,x,y,z)
v.x = x
v.y = y
v.z = z
end
function Vector3D.magnitude(v)
return math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z)
end
function Vector3D.normalize(v)
mag = Vector3D.magnitude(v)
return v * (1/mag)
end
function Vector3D.add(a,b)
return Vector3D.new(a.x + b.x, a.y + b.y, a.z + b.z)
end
function Vector3D.sub(a,b)
return Vector3D.new(a.x - b.x, a.y - b.y, a.z - b.z)
end
function Vector3D.scale(v,s)
return Vector3D.new(v.x * s, v.y * s, v.z * s)
end
function Vector3D.ortho2D(v)
return Vector3D.new(-v.z, v.y, v.x)
end
function Vector3D.dot(a, b)
return a.x * b.x + a.y * b.y + a.z * b.z
end
function Vector3D.cross(a, b)
return Vector3D.new(a.y * b.z - a.z * b.y,
a.z * b.x - a.x * b.z,
a.x * b.y - a.y * b.x)
end
Vector3D_meta.__add = Vector3D.add
Vector3D_meta.__sub = Vector3D.sub
Vector3D_meta.__mul = Vector3D.scale
function Vector3D_meta.__index(tbl,key)
return Vector3D[key]
end
function calcCurve(p1, p2, t)
t2 = t*t
t3 = t2*t
return p1.p * ( 2*t3 - 3*t2 + 1) +
p2.p * ( -2*t3 + 3*t2 ) +
p1.t * ( t3 - 2*t2 + t) +
p2.t * ( t3 - t2 )
end
| mit |
NPLPackages/main | script/ide/Debugger/JITProfiler.lua | 1 | 8807 | --[[
Author: LiXizhi
Date: 2021/3/10
Desc: Luajit 2.1 profiler
-----------------------------------------------
local p = NPL.load("script/ide/Debugger/JITProfiler.lua")
p.start("G", "temp/profile.txt")
commonlib.TimerManager.SetTimeout(function() p.stop() end, 10*1000)
]]
----------------------------------------------------------------------------
-- LuaJIT profiler.
--
-- Copyright (C) 2005-2017 Mike Pall. All rights reserved.
-- Released under the MIT license. See Copyright Notice in luajit.h
----------------------------------------------------------------------------
-- Example usage:
--
-- luajit -jp myapp.lua
-- luajit -jp=s myapp.lua
-- luajit -jp=-s myapp.lua
-- luajit -jp=vl myapp.lua
-- luajit -jp=G,profile.txt myapp.lua
--
-- The following dump features are available:
--
-- f Stack dump: function name, otherwise module:line. Default mode.
-- F Stack dump: ditto, but always prepend module.
-- l Stack dump: module:line.
-- <number> stack dump depth (callee < caller). Default: 1.
-- -<number> Inverse stack dump depth (caller > callee).
-- s Split stack dump after first stack level. Implies abs(depth) >= 2.
-- p Show full path for module names.
-- v Show VM states. Can be combined with stack dumps, e.g. vf or fv.
-- z Show zones. Can be combined with stack dumps, e.g. zf or fz.
-- r Show raw sample counts. Default: show percentages.
-- a Annotate excerpts from source code files.
-- A Annotate complete source code files.
-- G Produce raw output suitable for graphical tools (e.g. flame graphs).
-- m<number> Minimum sample percentage to be shown. Default: 3.
-- i<number> Sampling interval in milliseconds. Default: 10.
--
----------------------------------------------------------------------------
-- Cache some library functions and objects.
local jit = require("jit")
assert(jit.version_num == 20100, "LuaJIT core/library version mismatch")
local profile = require("jit.profile")
local math = math
local pairs, ipairs, tonumber, floor = pairs, ipairs, tonumber, math.floor
local sort, format = table.sort, string.format
local stdout = io.stdout
local zone -- Load jit.zone module on demand.
-- Output file handle.
local out
------------------------------------------------------------------------------
local prof_ud
local prof_states, prof_split, prof_min, prof_raw, prof_fmt, prof_depth
local prof_ann, prof_count1, prof_count2, prof_samples
local map_vmmode = {
N = "Compiled",
I = "Interpreted",
C = "C code",
G = "Garbage Collector",
J = "JIT Compiler",
}
-- Profiler callback.
local function prof_cb(th, samples, vmmode)
prof_samples = prof_samples + samples
local key_stack, key_stack2, key_state
-- Collect keys for sample.
if prof_states then
if prof_states == "v" then
key_state = map_vmmode[vmmode] or vmmode
else
key_state = zone:get() or "(none)"
end
end
if prof_fmt then
key_stack = profile.dumpstack(th, prof_fmt, prof_depth)
if prof_split == 2 then
local k1, k2 = key_stack:match("(.-) [<>] (.*)")
if k2 then key_stack, key_stack2 = k1, k2 end
elseif prof_split == 3 then
key_stack2 = profile.dumpstack(th, "l", 1)
end
end
-- Order keys.
local k1, k2
if prof_split == 1 then
if key_state then
k1 = key_state
if key_stack then k2 = key_stack end
end
elseif key_stack then
k1 = key_stack
if key_stack2 then k2 = key_stack2 elseif key_state then k2 = key_state end
end
-- Coalesce samples in one or two levels.
if k1 then
local t1 = prof_count1
t1[k1] = (t1[k1] or 0) + samples
if k2 then
local t2 = prof_count2
local t3 = t2[k1]
if not t3 then t3 = {}; t2[k1] = t3 end
t3[k2] = (t3[k2] or 0) + samples
end
end
end
------------------------------------------------------------------------------
-- Show top N list.
local function prof_top(count1, count2, samples, indent)
local t, n = {}, 0
for k in pairs(count1) do
n = n + 1
t[n] = k
end
sort(t, function(a, b) return count1[a] > count1[b] end)
for i = 1, n do
local k = t[i]
local v = count1[k]
local pct = floor(v * 100 / samples + 0.5)
if pct < prof_min then break end
if not prof_raw then
out:write(format("%s%2d%% %s\n", indent, pct, k))
elseif prof_raw == "r" then
out:write(format("%s%5d %s\n", indent, v, k))
else
out:write(format("%s %d\n", k, v))
end
if count2 then
local r = count2[k]
if r then
prof_top(r, nil, v, (prof_split == 3 or prof_split == 1) and " -- " or
(prof_depth < 0 and " -> " or " <- "))
end
end
end
end
-- Annotate source code
local function prof_annotate(count1, samples)
local files = {}
local ms = 0
for k, v in pairs(count1) do
local pct = floor(v * 100 / samples + 0.5)
ms = math.max(ms, v)
if pct >= prof_min then
local file, line = k:match("^(.*):(%d+)$")
if not file then file = k; line = 0 end
local fl = files[file]
if not fl then fl = {}; files[file] = fl; files[#files + 1] = file end
line = tonumber(line)
fl[line] = prof_raw and v or pct
end
end
sort(files)
local fmtv, fmtn = " %3d%% | %s\n", " | %s\n"
if prof_raw then
local n = math.max(5, math.ceil(math.log10(ms)))
fmtv = "%"..n.."d | %s\n"
fmtn = (" "):rep(n).." | %s\n"
end
local ann = prof_ann
for _, file in ipairs(files) do
local f0 = file:byte()
if f0 == 40 or f0 == 91 then
out:write(format("\n====== %s ======\n[Cannot annotate non-file]\n", file))
break
end
local fp, err = io.open(file)
if not fp then
out:write(format("====== ERROR: %s: %s\n", file, err))
break
end
out:write(format("\n====== %s ======\n", file))
local fl = files[file]
local n, show = 1, false
if ann ~= 0 then
for i = 1, ann do
if fl[i] then show = true; out:write("@@ 1 @@\n"); break end
end
end
for line in fp:lines() do
if line:byte() == 27 then
out:write("[Cannot annotate bytecode file]\n")
break
end
local v = fl[n]
local bNoOutput
if ann ~= 0 then
local v2 = fl[n + ann]
if show then
if v2 then show = n + ann elseif v then show = n
elseif show + ann < n then show = false end
elseif v2 then
show = n + ann
out:write(format("@@ %d @@\n", n))
end
if not show then bNoOutput = true end
end
if(not bNoOutput) then
if v then
out:write(format(fmtv, v, line))
else
out:write(format(fmtn, line))
end
end
n = n + 1
end
fp:close()
end
end
------------------------------------------------------------------------------
-- Finish profiling and dump result.
local function prof_finish()
if prof_ud then
profile.stop()
local samples = prof_samples
if samples == 0 then
if prof_raw ~= true then out:write("[No samples collected]\n") end
return
end
if prof_ann then
prof_annotate(prof_count1, samples)
else
prof_top(prof_count1, prof_count2, samples, "")
end
out:close()
prof_count1 = nil
prof_count2 = nil
prof_ud = nil
end
end
-- Start profiling.
local function prof_start(mode)
local interval = ""
mode = mode:gsub("i%d*", function(s) interval = s; return "" end)
prof_min = 3
mode = mode:gsub("m(%d+)", function(s) prof_min = tonumber(s); return "" end)
prof_depth = 1
mode = mode:gsub("%-?%d+", function(s) prof_depth = tonumber(s); return "" end)
local m = {}
for c in mode:gmatch(".") do m[c] = c end
prof_states = m.z or m.v
if prof_states == "z" then zone = require("jit.zone") end
local scope = m.l or m.f or m.F or(prof_states and "" or "f")
local flags = (m.p or "")
prof_raw = m.r
if m.s then
prof_split = 2
if prof_depth == -1 or m["-"] then prof_depth = -2
elseif prof_depth == 1 then prof_depth = 2 end
elseif mode:find("[fF].*l") then
scope = "l"
prof_split = 3
else
prof_split = (scope == "" or mode:find("[zv].*[lfF]")) and 1 or 0
end
prof_ann = m.A and 0 or (m.a and 3)
if prof_ann then
scope = "l"
prof_fmt = "pl"
prof_split = 0
prof_depth = 1
elseif m.G and scope ~= "" then
prof_fmt = flags..scope.."Z;"
prof_depth = -100
prof_raw = true
prof_min = 0
elseif scope == "" then
prof_fmt = false
else
local sc = prof_split == 3 and m.f or m.F or scope
prof_fmt = flags..sc..(prof_depth >= 0 and "Z < " or "Z > ")
end
prof_count1 = {}
prof_count2 = {}
prof_samples = 0
profile.start(scope:lower()..interval, prof_cb)
prof_ud = newproxy(true)
getmetatable(prof_ud).__gc = prof_finish
end
------------------------------------------------------------------------------
local function start(mode, outfile)
if not outfile then outfile = os.getenv("LUAJIT_PROFILEFILE") end
if outfile then
out = outfile == "-" and stdout or assert(io.open(outfile, "w"))
else
out = stdout
end
prof_start(mode or "f")
end
-- Public module functions.
return {
start = start, -- For -j command line option.
stop = prof_finish
} | gpl-2.0 |
mtroyka/Zero-K | LuaRules/Gadgets/mex_spot_finder.lua | 2 | 14101 |
function gadget:GetInfo()
return {
name = "Metalspot Finder Gadget",
desc = "Finds metal spots",
author = "Niobium, modified by Google Frog",
version = "v1.1",
date = "November 2010",
license = "GNU GPL, v2 or later",
layer = -math.huge + 5,
enabled = true
}
end
--------------------------------------------------------------------------------
-- SYNCED
--------------------------------------------------------------------------------
if (gadgetHandler:IsSyncedCode()) then
------------------------------------------------------------
-- Config
------------------------------------------------------------
local MAPSIDE_METALMAP = "mapconfig/map_metal_layout.lua"
local GAMESIDE_METALMAP = "LuaRules/Configs/MetalSpots/" .. (Game.mapName or "") .. ".lua"
local DEFAULT_MEX_INCOME = 2
local MINIMUN_MEX_INCOME = 0.2
local gridSize = 16 -- Resolution of metal map
local buildGridSize = 8 -- Resolution of build positions
local METAL_MAP_SQUARE_SIZE = 16
local MEX_RADIUS = Game.extractorRadius
local MAP_SIZE_X = Game.mapSizeX
local MAP_SIZE_X_SCALED = MAP_SIZE_X / METAL_MAP_SQUARE_SIZE
local MAP_SIZE_Z = Game.mapSizeZ
local MAP_SIZE_Z_SCALED = MAP_SIZE_Z / METAL_MAP_SQUARE_SIZE
local gameConfig = VFS.FileExists(GAMESIDE_METALMAP) and VFS.Include(GAMESIDE_METALMAP) or false
local mapConfig = VFS.FileExists(MAPSIDE_METALMAP) and VFS.Include(MAPSIDE_METALMAP) or false
------------------------------------------------------------
-- Speedups
------------------------------------------------------------
local min, max = math.min, math.max
local floor, ceil = math.floor, math.ceil
local sqrt = math.sqrt
local huge = math.huge
local spGetGroundInfo = Spring.GetGroundInfo
local spGetGroundHeight = Spring.GetGroundHeight
local spTestBuildOrder = Spring.TestBuildOrder
local spSetGameRulesParam = Spring.SetGameRulesParam
local extractorRadius = Game.extractorRadius
local extractorRadiusSqr = extractorRadius * extractorRadius
local buildmapSizeX = Game.mapSizeX - buildGridSize
local buildmapSizeZ = Game.mapSizeZ - buildGridSize
local buildmapStartX = buildGridSize
local buildmapStartZ = buildGridSize
local metalmapSizeX = Game.mapSizeX - 1.5 * gridSize
local metalmapSizeZ = Game.mapSizeZ - 1.5 * gridSize
local metalmapStartX = 1.5 * gridSize
local metalmapStartZ = 1.5 * gridSize
------------------------------------------------------------
-- Variables
------------------------------------------------------------
local mexUnitDef = UnitDefNames["cormex"]
local mexDefInfo = {
extraction = 0.001,
square = false,
oddX = mexUnitDef.xsize % 4 == 2,
oddZ = mexUnitDef.zsize % 4 == 2,
}
local modOptions
if (Spring.GetModOptions) then
modOptions = Spring.GetModOptions()
end
------------------------------------------------------------
-- Speedup
------------------------------------------------------------
local function GetSpotsByPos(spots)
local spotPos = {}
for i = 1, #spots do
local spot = spots[i]
local x = spot.x
local z = spot.z
--Spring.MarkerAddPoint(x,0,z,x .. ", " .. z)
spotPos[x] = spotPos[x] or {}
spotPos[x][z] = i
end
return spotPos
end
------------------------------------------------------------
-- Set Game Rules so widgets can read metal spots
------------------------------------------------------------
local function SetMexGameRulesParams(metalSpots)
if not metalSpots then -- Mexes can be built anywhere
spSetGameRulesParam("mex_count", -1)
return
end
local mexCount = #metalSpots
spSetGameRulesParam("mex_count", mexCount)
for i = 1, mexCount do
local mex = metalSpots[i]
spSetGameRulesParam("mex_x" .. i, mex.x)
spSetGameRulesParam("mex_y" .. i, mex.y)
spSetGameRulesParam("mex_z" .. i, mex.z)
spSetGameRulesParam("mex_metal" .. i, mex.metal)
end
end
------------------------------------------------------------
-- Callins
------------------------------------------------------------
function gadget:Initialize()
Spring.Log(gadget:GetInfo().name, LOG.INFO, "Mex Spot Finder Initialising")
local metalSpots, fromEngineMetalmap = GetSpots()
local metalSpotsByPos = false
if fromEngineMetalmap and #metalSpots < 6 then
Spring.Log(gadget:GetInfo().name, LOG.INFO, "Indiscrete metal map detected")
metalSpots = false
end
local metalValueOverride = gameConfig and gameConfig.metalValueOverride
if metalSpots then
local mult = (modOptions and modOptions.metalmult) or 1
local i = 1
while i <= #metalSpots do
local spot = metalSpots[i]
if spot.metal > MINIMUN_MEX_INCOME then
if metalValueOverride then
spot.metal = metalValueOverride
end
spot.metal = spot.metal*mult
i = i + 1
else
metalSpots[i] = metalSpots[#metalSpots]
metalSpots[#metalSpots] = nil
end
end
metalSpotsByPos = GetSpotsByPos(metalSpots)
end
SetMexGameRulesParams(metalSpots)
GG.metalSpots = metalSpots
GG.metalSpotsByPos = metalSpotsByPos
GG.IntegrateMetal = IntegrateMetal
Spring.Log(gadget:GetInfo().name, LOG.INFO, "Metal Spots found and GGed")
end
------------------------------------------------------------
-- Extractor Income Processing
------------------------------------------------------------
function IntegrateMetal(x, z, radius)
local centerX, centerZ
radius = radius or MEX_RADIUS
if (mexDefInfo.oddX) then
centerX = (floor( x / METAL_MAP_SQUARE_SIZE) + 0.5) * METAL_MAP_SQUARE_SIZE
else
centerX = floor( x / METAL_MAP_SQUARE_SIZE + 0.5) * METAL_MAP_SQUARE_SIZE
end
if (mexDefInfo.oddZ) then
centerZ = (floor( z / METAL_MAP_SQUARE_SIZE) + 0.5) * METAL_MAP_SQUARE_SIZE
else
centerZ = floor( z / METAL_MAP_SQUARE_SIZE + 0.5) * METAL_MAP_SQUARE_SIZE
end
local startX = floor((centerX - radius) / METAL_MAP_SQUARE_SIZE)
local startZ = floor((centerZ - radius) / METAL_MAP_SQUARE_SIZE)
local endX = floor((centerX + radius) / METAL_MAP_SQUARE_SIZE)
local endZ = floor((centerZ + radius) / METAL_MAP_SQUARE_SIZE)
startX, startZ = max(startX, 0), max(startZ, 0)
endX, endZ = min(endX, MAP_SIZE_X_SCALED - 1), min(endZ, MAP_SIZE_Z_SCALED - 1)
local mult = mexDefInfo.extraction
local square = mexDefInfo.square
local result = 0
if (square) then
for i = startX, endX do
for j = startZ, endZ do
local cx, cz = (i + 0.5) * METAL_MAP_SQUARE_SIZE, (j + 0.5) * METAL_MAP_SQUARE_SIZE
local _, metal = spGetGroundInfo(cx, cz)
result = result + metal
end
end
else
for i = startX, endX do
for j = startZ, endZ do
local cx, cz = (i + 0.5) * METAL_MAP_SQUARE_SIZE, (j + 0.5) * METAL_MAP_SQUARE_SIZE
local dx, dz = cx - centerX, cz - centerZ
local dist = sqrt(dx * dx + dz * dz)
if (dist < radius) then
local _, metal = spGetGroundInfo(cx, cz)
result = result + metal
end
end
end
end
return result * mult, centerX, centerZ
end
------------------------------------------------------------
-- Mex finding
------------------------------------------------------------
local function SanitiseSpots(spots)
local i = 1
while i <= #spots do
local spot = spots[i]
if spot and spot.x and spot.z then
local metal
metal, spot.x, spot.z = IntegrateMetal(spot.x, spot.z)
spot.y = spGetGroundHeight(spot.x, spot.z)
spot.metal = metalValueOverride or spot.metal or (metal > 0 and metal) or DEFAULT_MEX_INCOME
i = i + 1
else
spot[i] = spot[#spots]
spot[#spots] = nil
end
end
return spots
end
local function makeString(group)
if group then
local ret = ""
for i, v in pairs(group.left) do
ret = ret .. i .. v
end
ret = ret .. " "
for i, v in pairs(group.right) do
ret = ret .. i .. v
end
ret = ret .. " " .. group.minZ .. " " .. group.maxZ .. " " .. group.worth
return ret
else
return ""
end
end
function GetSpots()
local spots = {}
-- Check configs
if gameConfig then
Spring.Log(gadget:GetInfo().name, LOG.INFO, "Loading gameside mex config")
if gameConfig.spots then
spots = SanitiseSpots(gameConfig.spots)
return spots, false
end
end
if mapConfig then
Spring.Log(gadget:GetInfo().name, LOG.INFO, "Loading mapside mex config")
loadConfig = true
spots = SanitiseSpots(mapConfig.spots)
return spots, false
end
Spring.Log(gadget:GetInfo().name, LOG.INFO, "Detecting mex config from metalmap")
-- Main group collection
local uniqueGroups = {}
-- Strip info
local nStrips = 0
local stripLeft = {}
local stripRight = {}
local stripGroup = {}
-- Indexes
local aboveIdx
local workingIdx
-- Strip processing function (To avoid some code duplication)
local function DoStrip(x1, x2, z, worth)
local assignedTo
for i = aboveIdx, workingIdx - 1 do
if stripLeft[i] > x2 + gridSize then
break
elseif stripRight[i] + gridSize >= x1 then
local matchGroup = stripGroup[i]
if assignedTo then
if matchGroup ~= assignedTo then
for iz = matchGroup.minZ, assignedTo.minZ - gridSize, gridSize do
assignedTo.left[iz] = matchGroup.left[iz]
end
for iz = matchGroup.minZ, matchGroup.maxZ, gridSize do
assignedTo.right[iz] = matchGroup.right[iz]
end
if matchGroup.minZ < assignedTo.minZ then
assignedTo.minZ = matchGroup.minZ
end
assignedTo.maxZ = z
assignedTo.worth = assignedTo.worth + matchGroup.worth
uniqueGroups[makeString(matchGroup)] = nil
end
else
assignedTo = matchGroup
assignedTo.left[z] = assignedTo.left[z] or x1 -- Only accept the first
assignedTo.right[z] = x2 -- Repeated overwrite gives us result we want
assignedTo.maxZ = z -- Repeated overwrite gives us result we want
assignedTo.worth = assignedTo.worth + worth
end
else
aboveIdx = aboveIdx + 1
end
end
nStrips = nStrips + 1
stripLeft[nStrips] = x1
stripRight[nStrips] = x2
if assignedTo then
stripGroup[nStrips] = assignedTo
else
local newGroup = {
left = {[z] = x1},
right = {[z] = x2},
minZ = z,
maxZ = z,
worth = worth
}
stripGroup[nStrips] = newGroup
uniqueGroups[makeString(newGroup)] = newGroup
end
end
-- Strip finding
workingIdx = huge
for mz = metalmapStartX, metalmapSizeZ, gridSize do
aboveIdx = workingIdx
workingIdx = nStrips + 1
local stripStart = nil
local stripWorth = 0
for mx = metalmapStartZ, metalmapSizeX, gridSize do
local _, groundMetal = spGetGroundInfo(mx, mz)
if groundMetal > 0 then
stripStart = stripStart or mx
stripWorth = stripWorth + groundMetal
elseif stripStart then
DoStrip(stripStart, mx - gridSize, mz, stripWorth)
stripStart = nil
stripWorth = 0
end
end
if stripStart then
DoStrip(stripStart, metalmapSizeX, mz, stripWorth)
end
end
-- Final processing
for _, g in pairs(uniqueGroups) do
local d = {}
local gMinX, gMaxX = huge, -1
local gLeft, gRight = g.left, g.right
for iz = g.minZ, g.maxZ, gridSize do
if gLeft[iz] < gMinX then gMinX = gLeft[iz] end
if gRight[iz] > gMaxX then gMaxX = gRight[iz] end
end
local x = (gMinX + gMaxX) * 0.5
local z = (g.minZ + g.maxZ) * 0.5
d.metal, d.x, d.z = IntegrateMetal(x,z)
d.y = spGetGroundHeight(d.x, d.z)
local merged = false
for i = 1, #spots do
local spot = spots[i]
local dis = (d.x - spot.x)^2 + (d.z - spot.z)^2
if dis < extractorRadiusSqr*4 then
local metal, mx, mz = IntegrateMetal((d.x + spot.x) * 0.5, (d.z + spot.z) * 0.5)
if dis < extractorRadiusSqr*1.7 or metal > (d.metal + spot.metal)*0.95 then
spot.x = mx
spot.y = spGetGroundHeight(mx, mx)
spot.z = mz
spot.metal = metal
merged = true
break
end
end
end
if not merged then
spots[#spots + 1] = d
end
end
--for i = 1, #spots do
-- Spring.MarkerAddPoint(spots[i].x,spots[i].y,spots[i].z,"")
--end
return spots, true
end
function GetValidStrips(spot)
local sMinZ, sMaxZ = spot.minZ, spot.maxZ
local sLeft, sRight = spot.left, spot.right
local validLeft = {}
local validRight = {}
local maxZOffset = buildGridSize * ceil(extractorRadius / buildGridSize - 1)
for mz = max(sMaxZ - maxZOffset, buildmapStartZ), min(sMinZ + maxZOffset, buildmapSizeZ), buildGridSize do
local vLeft, vRight = buildmapStartX, buildmapSizeX
for sz = sMinZ, sMaxZ, gridSize do
local dz = sz - mz
local maxXOffset = buildGridSize * ceil(sqrt(extractorRadiusSqr - dz * dz) / buildGridSize - 1) -- Test for metal being included is dist < extractorRadius
local left, right = sRight[sz] - maxXOffset, sLeft[sz] + maxXOffset
if left > vLeft then vLeft = left end
if right < vRight then vRight = right end
end
validLeft[mz] = vLeft
validRight[mz] = vRight
end
spot.validLeft = validLeft
spot.validRight = validRight
end
--------------------------------------------------------------------------------
else -- UNSYNCED
--------------------------------------------------------------------------------
function gadget:GameStart()
Spring.Utilities = Spring.Utilities or {}
VFS.Include("LuaRules/Utilities/json.lua");
local teamlist = Spring.GetTeamList();
local localPlayer = Spring.GetLocalPlayerID();
local mexes = "";
local encoded = false;
for _, teamID in pairs(teamlist) do
local _,_,_,isAI = Spring.GetTeamInfo(teamID)
if isAI then
local aiid, ainame, aihost = Spring.GetAIInfo(teamID);
if (aihost == localPlayer) then
if not encoded then
local metalSpots = GetMexSpotsFromGameRules();
mexes = 'METAL_SPOTS:'..Spring.Utilities.json.encode(metalSpots);
encoded = true;
end
Spring.SendSkirmishAIMessage(teamID, mexes);
end
end
end
end
function GetMexSpotsFromGameRules()
local spGetGameRulesParam = Spring.GetGameRulesParam
local mexCount = spGetGameRulesParam("mex_count")
if (not mexCount) or mexCount == -1 then
return {}
end
local metalSpots = {}
for i = 1, mexCount do
metalSpots[i] = {
x = spGetGameRulesParam("mex_x" .. i),
y = spGetGameRulesParam("mex_y" .. i),
z = spGetGameRulesParam("mex_z" .. i),
metal = spGetGameRulesParam("mex_metal" .. i),
}
end
return metalSpots
end
end
| gpl-2.0 |
thedraked/darkstar | scripts/zones/West_Sarutabaruta/npcs/Cavernous_Maw.lua | 29 | 1467 | -----------------------------------
-- Area: West Sarutabaruta
-- NPC: Cavernous Maw
-- Teleports Players to West Sarutabaruta [S]
-- @pos -2.229 0.001 -162.715 115
-----------------------------------
package.loaded["scripts/zones/West_Sarutabaruta/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/keyitems");
require("scripts/globals/teleports");
require("scripts/globals/campaign");
require("scripts/zones/West_Sarutabaruta/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (ENABLE_WOTG == 1 and player:hasKeyItem(PURE_WHITE_FEATHER) and hasMawActivated(player,8)) then
player:startEvent(0x0388);
else
player:messageSpecial(NOTHING_HAPPENS);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
if (csid == 0x0388 and option == 1) then
toMaw(player,7);
end
end; | gpl-3.0 |
thedraked/darkstar | scripts/zones/The_Eldieme_Necropolis/npcs/_5f5.lua | 12 | 1097 | -----------------------------------
-- Area: The Eldieme Necropolis
-- NPC: Shiva's Gate
-- @pos 270 -34 100 195
-----------------------------------
package.loaded["scripts/zones/The_Eldieme_Necropolis/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/The_Eldieme_Necropolis/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (npc:getAnimation() == 9) then
player:messageSpecial(SOLID_STONE);
end
return 0;
end;
--
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
mamaddeveloper/7894 | plugins/anti_spam.lua | 191 | 5291 | --An empty table for solving multiple kicking problem(thanks to @topkecleon )
kicktable = {}
do
local TIME_CHECK = 2 -- seconds
-- Save stats, ban user
local function pre_process(msg)
-- Ignore service msg
if msg.service then
return msg
end
if msg.from.id == our_id then
return msg
end
-- Save user on Redis
if msg.from.type == 'user' then
local hash = 'user:'..msg.from.id
print('Saving user', hash)
if msg.from.print_name then
redis:hset(hash, 'print_name', msg.from.print_name)
end
if msg.from.first_name then
redis:hset(hash, 'first_name', msg.from.first_name)
end
if msg.from.last_name then
redis:hset(hash, 'last_name', msg.from.last_name)
end
end
-- Save stats on Redis
if msg.to.type == 'chat' then
-- User is on chat
local hash = 'chat:'..msg.to.id..':users'
redis:sadd(hash, msg.from.id)
end
-- Save stats on Redis
if msg.to.type == 'channel' then
-- User is on channel
local hash = 'channel:'..msg.to.id..':users'
redis:sadd(hash, msg.from.id)
end
if msg.to.type == 'user' then
-- User is on chat
local hash = 'PM:'..msg.from.id
redis:sadd(hash, msg.from.id)
end
-- Total user msgs
local hash = 'msgs:'..msg.from.id..':'..msg.to.id
redis:incr(hash)
--Load moderation data
local data = load_data(_config.moderation.data)
if data[tostring(msg.to.id)] then
--Check if flood is on or off
if data[tostring(msg.to.id)]['settings']['flood'] == 'no' then
return msg
end
end
-- Check flood
if msg.from.type == 'user' then
local hash = 'user:'..msg.from.id..':msgs'
local msgs = tonumber(redis:get(hash) or 0)
local data = load_data(_config.moderation.data)
local NUM_MSG_MAX = 5
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then
NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max'])--Obtain group flood sensitivity
end
end
local max_msg = NUM_MSG_MAX * 1
if msgs > max_msg then
local user = msg.from.id
local chat = msg.to.id
local whitelist = "whitelist"
local is_whitelisted = redis:sismember(whitelist, user)
-- Ignore mods,owner and admins
if is_momod(msg) then
return msg
end
if is_whitelisted == true then
return msg
end
local receiver = get_receiver(msg)
if msg.to.type == 'user' then
local max_msg = 7 * 1
print(msgs)
if msgs >= max_msg then
print("Pass2")
send_large_msg("user#id"..msg.from.id, "User ["..msg.from.id.."] blocked for spam.")
savelog(msg.from.id.." PM", "User ["..msg.from.id.."] blocked for spam.")
block_user("user#id"..msg.from.id,ok_cb,false)--Block user if spammed in private
end
end
if kicktable[user] == true then
return
end
delete_msg(msg.id, ok_cb, false)
kick_user(user, chat)
local username = msg.from.username
local print_name = user_print_name(msg.from):gsub("", "")
local name_log = print_name:gsub("_", "")
if msg.to.type == 'chat' or msg.to.type == 'channel' then
if username then
savelog(msg.to.id, name_log.." @"..username.." ["..msg.from.id.."] kicked for #spam")
send_large_msg(receiver , "Flooding is not allowed here\n@"..username.."["..msg.from.id.."]\nStatus: User kicked")
else
savelog(msg.to.id, name_log.." ["..msg.from.id.."] kicked for #spam")
send_large_msg(receiver , "Flooding is not allowed here\nName:"..name_log.."["..msg.from.id.."]\nStatus: User kicked")
end
end
-- incr it on redis
local gbanspam = 'gban:spam'..msg.from.id
redis:incr(gbanspam)
local gbanspam = 'gban:spam'..msg.from.id
local gbanspamonredis = redis:get(gbanspam)
--Check if user has spammed is group more than 4 times
if gbanspamonredis then
if tonumber(gbanspamonredis) == 4 and not is_owner(msg) then
--Global ban that user
banall_user(msg.from.id)
local gbanspam = 'gban:spam'..msg.from.id
--reset the counter
redis:set(gbanspam, 0)
if msg.from.username ~= nil then
username = msg.from.username
else
username = "---"
end
local print_name = user_print_name(msg.from):gsub("", "")
local name = print_name:gsub("_", "")
--Send this to that chat
send_large_msg("chat#id"..msg.to.id, "User [ "..name.." ]"..msg.from.id.." globally banned (spamming)")
send_large_msg("channel#id"..msg.to.id, "User [ "..name.." ]"..msg.from.id.." globally banned (spamming)")
local GBan_log = 'GBan_log'
local GBan_log = data[tostring(GBan_log)]
for k,v in pairs(GBan_log) do
log_SuperGroup = v
gban_text = "User [ "..name.." ] ( @"..username.." )"..msg.from.id.." Globally banned from ( "..msg.to.print_name.." ) [ "..msg.to.id.." ] (spamming)"
--send it to log group/channel
send_large_msg(log_SuperGroup, gban_text)
end
end
end
kicktable[user] = true
msg = nil
end
redis:setex(hash, TIME_CHECK, msgs+1)
end
return msg
end
local function cron()
--clear that table on the top of the plugins
kicktable = {}
end
return {
patterns = {},
cron = cron,
pre_process = pre_process
}
end
| gpl-2.0 |
thedraked/darkstar | scripts/globals/spells/temper.lua | 27 | 1135 | -----------------------------------------
--
-- Spell: Temper
--
-----------------------------------------
require("scripts/globals/status");
require("scripts/globals/magic");
-----------------------------------------
-- OnSpellCast
-----------------------------------------
function onMagicCastingCheck(caster,target,spell)
return 0;
end;
function onSpellCast(caster,target,spell)
local effect = EFFECT_MULTI_STRIKES;
local enhskill = caster:getSkillLevel(ENHANCING_MAGIC_SKILL);
local final = 0;
local duration = 180;
if (caster:hasStatusEffect(EFFECT_COMPOSURE) == true and caster:getID() == target:getID()) then
duration = duration * 3;
end
if (enhskill<360) then
final = 5;
elseif (enhskill>=360) then
final = math.floor( (enhskill - 300) / 10 );
else
print("Warning: Unknown enhancing magic skill for Temper.");
end
if (final>20) then
final = 20;
end
if (target:addStatusEffect(effect,final,0,duration)) then
spell:setMsg(230);
else
spell:setMsg(75);
end
return effect;
end; | gpl-3.0 |
MonkeyFirst/Urho3D | Source/Urho3D/LuaScript/pkgs/ToCppHook.lua | 8 | 7914 | --
-- Copyright (c) 2008-2018 the Urho3D project.
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in
-- all copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-- THE SOFTWARE.
--
local toWrite = {}
local currentString = ''
local out
local WRITE, OUTPUT = write, output
function output(s)
out = _OUTPUT
output = OUTPUT -- restore
output(s)
end
function write(a)
if out == _OUTPUT then
currentString = currentString .. a
if string.sub(currentString,-1) == '\n' then
toWrite[#toWrite+1] = currentString
currentString = ''
end
else
WRITE(a)
end
end
function post_output_hook(package)
local result = table.concat(toWrite)
local function replace(pattern, replacement)
local k = 0
local nxt, currentString = 1, ''
repeat
local s, e = string.find(result, pattern, nxt, true)
if e then
currentString = currentString .. string.sub(result, nxt, s-1) .. replacement
nxt = e + 1
k = k + 1
end
until not e
result = currentString..string.sub(result, nxt)
end
replace("\t", " ")
replace([[#ifndef __cplusplus
#include "stdlib.h"
#endif
#include "string.h"
#include "tolua++.h"]], [[//
// Copyright (c) 2008-2018 the Urho3D project.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#include "Precompiled.h"
#include <toluapp/tolua++.h>
#include "LuaScript/ToluaUtils.h"
#if __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunused-function"
#endif]])
if not _extra_parameters["Urho3D"] then
replace([[#include "LuaScript/ToluaUtils.h"]], [[#include <Urho3D/LuaScript/ToluaUtils.h>]])
end
-- Special handling for vector to table conversion which would simplify the implementation of the template functions
result = string.gsub(result, "ToluaIs(P?O?D?)Vector([^\"]-)\"c?o?n?s?t? ?P?O?D?Vector<([^*>]-)%*?>\"", "ToluaIs%1Vector%2\"%3\"")
result = string.gsub(result, "ToluaPush(P?O?D?)Vector([^\"]-)\"c?o?n?s?t? ?P?O?D?Vector<([^*>]-)%*?>\"", "ToluaPush%1Vector%2\"%3\"")
result = string.gsub(result, "@1%(", "(\"\",") -- is_pointer overload uses const char* as signature
result = string.gsub(result, "@2%(", "(0.f,") -- is_arithmetic overload uses double as signature
WRITE(result)
WRITE([[
#if __clang__
#pragma clang diagnostic pop
#endif]])
end
_push_functions['Component'] = "ToluaPushObject"
_push_functions['Resource'] = "ToluaPushObject"
_push_functions['UIElement'] = "ToluaPushObject"
-- Is Urho3D Vector type.
function urho3d_is_vector(t)
return t:find("Vector<") ~= nil
end
-- Is Urho3D PODVector type.
function urho3d_is_podvector(t)
return t:find("PODVector<") ~= nil
end
local old_get_push_function = get_push_function
local old_get_to_function = get_to_function
local old_get_is_function = get_is_function
function is_pointer(t)
return t:find("*>")
end
function is_arithmetic(t)
for _, type in pairs({ "char", "short", "int", "unsigned", "long", "float", "double", "bool" }) do
_, pos = t:find(type)
if pos ~= nil and t:sub(pos + 1, pos + 1) ~= "*" then return true end
end
return false
end
function overload_if_necessary(t)
return is_pointer(t) and "@1" or (is_arithmetic(t) and "@2" or "")
end
function get_push_function(t)
if not urho3d_is_vector(t) then
return old_get_push_function(t)
end
local T = t:match("<.*>")
if not urho3d_is_podvector(t) then
return "ToluaPushVector" .. T
else
return "ToluaPushPODVector" .. T .. overload_if_necessary(T)
end
end
function get_to_function(t)
if not urho3d_is_vector(t) then
return old_get_to_function(t)
end
local T = t:match("<.*>")
if not urho3d_is_podvector(t) then
return "ToluaToVector" .. T
else
return "ToluaToPODVector" .. T .. overload_if_necessary(T)
end
end
function get_is_function(t)
if not urho3d_is_vector(t) then
return old_get_is_function(t)
end
local T = t:match("<.*>")
if not urho3d_is_podvector(t) then
return "ToluaIsVector" .. T
else
return "ToluaIsPODVector" .. T .. overload_if_necessary(T)
end
end
function get_property_methods_hook(ptype, name)
if ptype == "get_set" then
local Name = string.upper(string.sub(name, 1, 1))..string.sub(name, 2)
return "Get"..Name, "Set"..Name
end
if ptype == "is_set" then
local Name = string.upper(string.sub(name, 1, 1))..string.sub(name, 2)
return "Is"..Name, "Set"..Name
end
if ptype == "has_set" then
local Name = string.upper(string.sub(name, 1, 1))..string.sub(name, 2)
return "Has"..Name, "Set"..Name
end
if ptype == "no_prefix" then
local Name = string.upper(string.sub(name, 1, 1))..string.sub(name, 2)
return Name, "Set"..Name
end
end
-- Rudimentary checker to prevent function overloads being declared in a wrong order
-- The checker assumes function overloads are declared in group one after another within a same pkg file
-- The checker only checks for single argument function at the moment, but it can be extended to support more when it is necessary
local overload_checker = {name="", has_number=false}
function pre_call_hook(self)
if table.getn(self.args) ~= 1 then return end
if overload_checker.name ~= self.name then
overload_checker.name = self.name
overload_checker.has_number = false
end
local t = self.args[1].type
if overload_checker.has_number then
if t:find("String") or t:find("char*") then warning(self:inclass() .. ":" .. self.name .. " has potential binding problem: number overload becomes dead code if it is declared before string overload") end
else
overload_checker.has_number = t ~= "bool" and is_arithmetic(t)
end
end
| mit |
thedraked/darkstar | scripts/zones/Sauromugue_Champaign/npcs/qm6.lua | 14 | 2470 | -----------------------------------
-- Area: Sauromugue Champaign
-- NPC: qm6 (???) (Tower 6)
-- Involved in Quest: THF AF "As Thick As Thieves"
-- @pos 363.481 23.600 6.335 120
-----------------------------------
package.loaded["scripts/zones/Sauromugue_Champaign/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/globals/keyitems");
require("scripts/zones/Sauromugue_Champaign/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
local thickAsThievesGrapplingCS = player:getVar("thickAsThievesGrapplingCS");
if (thickAsThievesGrapplingCS >= 2 and thickAsThievesGrapplingCS <= 7) then
if (trade:hasItemQty(17474,1) and trade:getItemCount() == 1) then -- Trade grapel
player:messageSpecial(THF_AF_WALL_OFFSET+3,0,17474); -- You cannot get a decent grip on the wall using the [Grapnel].
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local thickAsThieves = player:getQuestStatus(WINDURST,AS_THICK_AS_THIEVES);
local thickAsThievesGrapplingCS = player:getVar("thickAsThievesGrapplingCS");
if (thickAsThieves == QUEST_ACCEPTED) then
if (thickAsThievesGrapplingCS == 6) then
player:messageSpecial(THF_AF_MOB);
GetMobByID(17269107):setSpawn(371,24,8);
SpawnMob(17269107):updateClaim(player); -- Climbpix Highrise
elseif (thickAsThievesGrapplingCS == 0 or thickAsThievesGrapplingCS == 1 or
thickAsThievesGrapplingCS == 2 or thickAsThievesGrapplingCS == 3 or
thickAsThievesGrapplingCS == 4 or thickAsThievesGrapplingCS == 5 or
thickAsThievesGrapplingCS == 7) then
player:messageSpecial(THF_AF_WALL_OFFSET);
end
else
player:messageSpecial(NOTHING_OUT_OF_ORDINARY);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
ukoloff/rufus-lua-win | vendor/lua/lib/lua/logging/rolling_file.lua | 3 | 2248 | ---------------------------------------------------------------------------
-- RollingFileAppender is a FileAppender that rolls over the logfile
-- once it has reached a certain size limit. It also mantains a
-- maximum number of log files.
--
-- @author Tiago Cesar Katcipis (tiagokatcipis@gmail.com)
--
-- @copyright 2004-2007 Kepler Project
---------------------------------------------------------------------------
require"logging"
local function openFile(self)
self.file = io.open(self.filename, "a")
if not self.file then
return nil, string.format("file `%s' could not be opened for writing", self.filename)
end
self.file:setvbuf ("line")
return self.file
end
local rollOver = function (self)
for i = self.maxIndex - 1, 1, -1 do
-- files may not exist yet, lets ignore the possible errors.
os.rename(self.filename.."."..i, self.filename.."."..i+1)
end
self.file:close()
self.file = nil
local _, msg = os.rename(self.filename, self.filename..".".."1")
if msg then
return nil, string.format("error %s on log rollover", msg)
end
return openFile(self)
end
local openRollingFileLogger = function (self)
if not self.file then
return openFile(self)
end
local filesize = self.file:seek("end", 0)
if (filesize < self.maxSize) then
return self.file
end
return rollOver(self)
end
function logging.rolling_file(filename, maxFileSize, maxBackupIndex, logPattern)
if type(filename) ~= "string" then
filename = "lualogging.log"
end
local obj = { filename = filename,
maxSize = maxFileSize,
maxIndex = maxBackupIndex or 1
}
return logging.new( function(self, level, message)
local f, msg = openRollingFileLogger(obj)
if not f then
return nil, msg
end
local s = logging.prepareLogMsg(logPattern, os.date(), level, message)
f:write(s)
return true
end
)
end
| mit |
SnabbCo/snabbswitch | src/apps/intel_mp/testrecv.lua | 6 | 2675 | -- Helper module for testing intel_mp driver receive
module(..., package.seeall)
local intel = require("apps.intel_mp.intel_mp")
local basic = require("apps.basic.basic_apps")
local ffi = require("ffi")
local C = ffi.C
function test(pciaddr, qno, vmdq, poolno, macaddr, vlan)
local c = config.new()
if vmdq then
config.app(c, "nic", intel.Intel,
{ pciaddr=pciaddr,
macaddr=macaddr,
vlan=vlan,
vmdq=true,
poolnum=poolno,
rxq = qno,
rxcounter = qno+1,
wait_for_link=true })
else
config.app(c, "nic", intel.Intel,
{ pciaddr=pciaddr,
rxq = qno,
rxcounter = qno+1,
wait_for_link=true })
end
config.app(c, "sink", basic.Sink)
if os.getenv("SNABB_RECV_EXPENSIVE") then
local filter = require("apps.packet_filter.pcap_filter")
local count = 10
config.link(c, "nic.output -> filter0.input")
for i=0,count do
local n = tostring(i)
local s = "filter"..n
config.app(c, s, filter.PcapFilter, { filter = [[ not dst host 10.2.29.1 and not dst host 10.2.50.1 ]]})
end
for i=1,count do
local m = tostring(i-1)
local n = tostring(i)
local s = "filter"..m..".output -> filter"..n..".input"
config.link(c, s)
end
config.app(c, "sane", filter.PcapFilter, { filter = [[ src host 172.16.172.3 and dst net 1.2.0.0/16 and ip proto 0 ]] })
config.link(c, "filter"..tostring(count)..".output -> sane.input")
config.link(c, "sane.output -> sink.input")
else
config.link(c, "nic.output -> sink.input")
end
engine.configure(c)
local spinup = os.getenv("SNABB_RECV_SPINUP")
if spinup then
engine.main({duration = spinup})
end
local counters = {
Intel82599 = { "GPRC", "RXDGPC" },
Intel1g = { "GPRC", "RPTHC" }
}
local duration = os.getenv("SNABB_RECV_DURATION") or 2
local before = {}
local nic = engine.app_table.nic
local master = nic.master
if master then
for _,v in pairs(counters[nic.driver]) do
before[v] = nic.r[v]()
end
end
if os.getenv("SNABB_RECV_DEBUG") then
for _=1,duration do
engine.main({duration = 1})
nic:debug()
end
else
engine.main({duration = duration})
end
if master then
for _,v in pairs(counters[nic.driver]) do
print(string.format("%s %d", v, tonumber(nic.r[v]() - before[v])/duration))
end
end
main.exit(0)
end
| apache-2.0 |
NPLPackages/main | script/kids/3DMapSystemApp/mcml/mcml_base.lua | 1 | 59937 | --[[
Title: base mcml function and base Node implementation of mcml
Author(s): LiXizhi
Date: 2008/2/15
Desc: only included and used by mcml
use the lib:
------------------------------------------------------------
NPL.load("(gl)script/kids/3DMapSystemApp/mcml/mcml_base.lua");
local node = Map3DSystem.mcml.new("pe:profile", {})
local o = Map3DSystem.mcml.buildclass(o);
-- the following is an example of creating a custom mcml tag control.
local pe_locationtracker = commonlib.gettable("MyCompany.Aries.mcml_controls.pe_locationtracker");
function pe_locationtracker.render_callback(mcmlNode, rootName, bindingContext, _parent, left, top, right, bottom, myLayout, css)
-- TODO: your render code here
-- local _this=ParaUI.CreateUIObject("button","b","_lt", left, top, right-left, bottom-top);
-- _this.background = "Texture/alphadot.png";
-- _parent:AddChild(_this);
-- mcmlNode:DrawChildBlocks_Callback(rootName, bindingContext, _parent, left, top, right, bottom, myLayout, css)
return true, true, true; -- ignore_onclick, ignore_background, ignore_tooltip;
end
function pe_locationtracker.create(rootName, mcmlNode, bindingContext, _parent, left, top, width, height, style, parentLayout)
return mcmlNode:DrawDisplayBlock(rootName, bindingContext, _parent, left, top, width, height, parentLayout, style, pe_locationtracker.render_callback);
end
-------------------------------------------------------
]]
NPL.load("(gl)script/ide/System/localserver/UrlHelper.lua");
NPL.load("(gl)script/kids/3DMapSystemApp/mcml/StyleItem.lua");
local StyleItem = commonlib.gettable("Map3DSystem.mcml_controls.StyleItem");
local pe_css = commonlib.gettable("Map3DSystem.mcml_controls.pe_css");
if(not Map3DSystem.mcml) then Map3DSystem.mcml = {} end
local mcml = Map3DSystem.mcml;
local pairs = pairs
local ipairs = ipairs
local tostring = tostring
local tonumber = tonumber
local type = type
local string_find = string.find;
local string_format = string.format;
local string_gsub = string.gsub;
local string_lower = string.lower
local string_match = string.match;
local table_getn = table.getn;
local mcml_controls = commonlib.gettable("Map3DSystem.mcml_controls");
local LOG = LOG;
local CommonCtrl = commonlib.gettable("CommonCtrl");
local NameNodeMap_ = {};
local commonlib = commonlib.gettable("commonlib");
local pe_html = commonlib.gettable("Map3DSystem.mcml_controls.pe_html");
----------------------------
-- helper functions
----------------------------
-- set a node by a string name, so that the node can later be retrieved by name using GetNode().
-- @param name: string, this is usually the string returned by mcml.baseNode:GetInstanceName()
-- @param node: the node table object.
function mcml.SetNode(name, node)
NameNodeMap_[name] = node;
end
-- get a node by a string name.
-- @param name: string,
function mcml.GetNode(name)
return NameNodeMap_[name];
end
----------------------------
-- base functions
----------------------------
-- create or init a new object o of tag. it will return the input object, if tag name is not found.
-- e.g. mcml.new(nil, {name="div"})
-- @param tagName: the tag (node) name to be created or initialized. if nil, the default "baseNode" is used.
-- @param o: the tag object to be initialized. if nil, a new one will be created.
-- @return: the tag (node) object is returned. methods of the object can be called thereafterwards.
function mcml.new(tagName, o)
local baseNode = mcml[tagName or "baseNode"];
if(baseNode) then
o = o or {}
if(baseNode.attr and o.attr) then
setmetatable(o.attr, baseNode.attr)
baseNode.attr.__index = baseNode.attr
end
setmetatable(o, baseNode)
baseNode.__index = baseNode
return o
else
-- return the input object, if tag name is not found.
return o;
end
end
-- o is a pure mcml table, after building class with it, it will be deserialized from pure data to a class contain all methods and parent|child relationships.
-- o must be a pure table that does not contains cyclic table references.
-- for unknown node in o, it will inherite from the baseNode.
-- @return the input o is returned.
function mcml.buildclass(o)
local baseNode = mcml[o.name or "baseNode"];
if(not baseNode) then
baseNode = mcml["baseNode"];
end
if(baseNode.attr and o.attr) then
setmetatable(o.attr, baseNode.attr)
baseNode.attr.__index = baseNode.attr
end
setmetatable(o, baseNode)
baseNode.__index = baseNode
local i, child;
for i, child in ipairs(o) do
if(type(child) == "table") then
mcml.buildclass(child);
child.parent = o;
child.index = i;
end
end
return o;
end
----------------------------
-- base node class
----------------------------
-- base class for all nodes.
mcml.baseNode = {
name = nil,
parent = nil,
-- control index in its parent
index = 1,
}
-- return a copy of this object, everything is cloned including the parent and index of its child node.
function mcml.baseNode:clone()
local o = mcml.new(nil, {name = self.name})
if(self.attr) then
o.attr = {};
commonlib.partialcopy(o.attr, self.attr)
end
local nSize = table_getn(self);
if(nSize>0) then
local i, node;
for i=1, nSize do
node = self[i];
if(type(node)=="table" and type(node.clone)=="function") then
o[i] = node:clone();
o[i].index = i;
o[i].parent = o;
elseif(type(node)=="string") then
o[i] = node;
else
LOG.warn("unknown node type when mcml.baseNode:clone() \n")
end
end
table.resize(o, nSize);
-- table.setn(o, nSize);
end
return o;
end
-- set the value of an attribute of this node. This function is rarely used.
function mcml.baseNode:SetAttribute(attrName, value)
self.attr = self.attr or {};
self.attr[attrName] = value;
if(attrName == "style") then
-- tricky code: since we will cache style table on the node, we need to delete the cached style when it is changed.
self.style = nil;
end
end
function mcml.baseNode:SetUIAttribute(attrName, value)
self.attr = self.attr or {};
self.attr[attrName] = value;
if(attrName == "style") then
-- tricky code: since we will cache style table on the node, we need to delete the cached style when it is changed.
self.style = nil;
end
local page = self:GetPageCtrl()
if (page) then
page:Refresh(0.01)
end
end
-- set the attribute if attribute is not code.
function mcml.baseNode:SetAttributeIfNotCode(attrName, value)
self.attr = self.attr or {};
local old_value = self.attr[attrName];
if(type(old_value) == "string") then
local code = string_match(old_value, "^[<%%]%%(=.*)%%[%%>]$")
if(not code) then
self.attr[attrName] = value;
end
else
self.attr[attrName] = value;
end
end
-- get the value of an attribute of this node as its original format (usually string)
function mcml.baseNode:GetAttribute(attrName,defaultValue)
if(self.attr) then
return self.attr[attrName];
end
return defaultValue;
end
-- get the value of an attribute of this node (usually string)
-- this differs from GetAttribute() in that the attribute string may contain embedded code block which may evaluates to a different string, table or even function.
-- please note that only the first call of this method will evaluate embedded code block, subsequent calls simply return the previous evaluated result.
-- in most cases the result is nil or string, but it can also be a table or function.
-- @param bNoOverwrite: default to nil. if true, the code will be reevaluated the next time this is called, otherwise the evaluated value will be saved and returned the next time this is called.
-- e.g. attrName='<%="string"+Eval("index")}%>' attrName1='<%={fieldname="table"}%>'
function mcml.baseNode:GetAttributeWithCode(attrName,defaultValue, bNoOverwrite)
if(self.attr) then
local value = self.attr[attrName];
if(type(value) == "string") then
local code = string_match(value, "^[<%%]%%(=.*)%%[%%>]$")
if(code) then
value = mcml_controls.pe_script.DoPageCode(code, self:GetPageCtrl());
if(not bNoOverwrite) then
self.attr[attrName] = value;
end
end
end
if(value ~= nil) then
return value;
end
end
return defaultValue;
end
-- get an attribute as string
function mcml.baseNode:GetString(attrName,defaultValue)
if(self.attr) then
return self.attr[attrName];
end
return defaultValue;
end
-- get an attribute as number
function mcml.baseNode:GetNumber(attrName,defaultValue)
if(self.attr) then
return tonumber(self.attr[attrName]);
end
return defaultValue;
end
-- get an attribute as integer
function mcml.baseNode:GetInt(attrName, defaultValue)
if(self.attr) then
return math.floor(tonumber(self.attr[attrName]));
end
return defaultValue;
end
-- get an attribute as boolean
function mcml.baseNode:GetBool(attrName, defaultValue)
if(self.attr) then
local v = string_lower(tostring(self.attr[attrName]));
if(v == "false") then
return false
elseif(v == "true") then
return true
end
end
return defaultValue;
end
-- get all pure text of only text node
function mcml.baseNode:GetPureText()
local nSize = table_getn(self);
local i, node;
local text = "";
for i=1, nSize do
node = self[i];
if(node) then
if(type(node) == "string") then
text = text..node;
end
end
end
return text;
end
-- get all inner text recursively (i.e. without tags) as string.
function mcml.baseNode:GetInnerText()
local nSize = table_getn(self);
local i, node;
local text = "";
for i=1, nSize do
node = self[i];
if(node) then
if(type(node) == "string") then
text = text..node;
elseif(type(node) == "table") then
text = text..node:GetInnerText();
elseif(type(node) == "number") then
text = text..tostring(node);
end
end
end
return text;
end
-- set inner text. It will replace all child nodes with a text node
function mcml.baseNode:SetInnerText(text)
self[1] = text;
commonlib.resize(self, 1);
-- table.setn(self, 1)
end
-- get value: it is usually one of the editor tag, such as <input>
function mcml.baseNode:GetValue()
local controlClass = mcml_controls.control_mapping[self.name];
if(controlClass and controlClass.GetValue) then
return controlClass.GetValue(self);
else
--LOG.warn("GetValue on object "..self.name.." is not supported\n")
end
end
-- set value: it is usually one of the editor tag, such as <input>
function mcml.baseNode:SetValue(value)
local controlClass = mcml_controls.control_mapping[self.name];
if(controlClass and controlClass.SetValue) then
return controlClass.SetValue(self, value);
else
--LOG.warn("SetValue on object "..self.name.." is not supported\n")
end
end
-- get UI value: get the value on the UI object with current node
-- @param instName: the page instance name.
function mcml.baseNode:GetUIValue(pageInstName)
local controlClass = mcml_controls.control_mapping[self.name];
if(controlClass and controlClass.GetUIValue) then
return controlClass.GetUIValue(self, pageInstName);
else
--LOG.warn("GetUIValue on object "..self.name.." is not supported\n")
end
end
-- set UI value: set the value on the UI object with current node
function mcml.baseNode:SetUIValue(pageInstName, value)
local controlClass = mcml_controls.control_mapping[self.name];
if(controlClass and controlClass.SetUIValue) then
return controlClass.SetUIValue(self, pageInstName, value);
else
--LOG.warn("SetUIValue on object "..self.name.." is not supported\n")
end
end
-- set UI enabled: set the enabled on the UI object with current node
function mcml.baseNode:SetUIEnabled(pageInstName, value)
local controlClass = mcml_controls.control_mapping[self.name];
if(controlClass and controlClass.SetUIEnabled) then
return controlClass.SetUIEnabled(self, pageInstName, value);
else
--LOG.warn("SetUIEnabled on object "..self.name.." is not supported\n")
end
end
-- get UI value: get the value on the UI object with current node
-- @param instName: the page instance name.
function mcml.baseNode:GetUIBackground(pageInstName)
local controlClass = mcml_controls.control_mapping[self.name];
if(controlClass and controlClass.GetUIBackground) then
return controlClass.GetUIBackground(self, pageInstName);
else
--LOG.warn("GetUIValue on object "..self.name.." is not supported\n")
end
end
-- set UI value: set the value on the UI object with current node
function mcml.baseNode:SetUIBackground(pageInstName, value)
local controlClass = mcml_controls.control_mapping[self.name];
if(controlClass and controlClass.SetUIBackground) then
return controlClass.SetUIBackground(self, pageInstName, value);
else
--LOG.warn("SetSetUIBackgroundUIValue on object "..self.name.." is not supported\n")
end
end
-- call a control method
-- @param instName: the page instance name.
-- @param methodName: name of the method.
-- @return: the value from method is returned
function mcml.baseNode:CallMethod(pageInstName, methodName, ...)
local controlClass = mcml_controls.control_mapping[self.name];
if(controlClass and controlClass[methodName]) then
return controlClass[methodName](self, pageInstName, ...);
else
LOG.warn("CallMethod (%s) on object %s is not supported\n", tostring(methodName), self.name)
end
end
-- return true if the page node contains a method called methodName
function mcml.baseNode:HasMethod(pageInstName, methodName)
local controlClass = mcml_controls.control_mapping[self.name];
if(controlClass and controlClass[methodName]) then
return true;
end
end
-- invoke a control method. this is same as CallMethod, except that pageInstName is ignored.
-- @param methodName: name of the method.
-- @return: the value from method is returned
function mcml.baseNode:InvokeMethod(methodName, ...)
local controlClass = mcml_controls.control_mapping[self.name];
if(controlClass and controlClass[methodName]) then
return controlClass[methodName](self, ...);
else
LOG.warn("InvokeMethod (%s) on object %s is not supported\n", tostring(methodName), self.name)
end
end
function mcml.baseNode:SetObjId(id)
self.uiobject_id = id;
end
-- get the control associated with this node.
-- if self.uiobject_id is not nil, we will fetch it using this id, if self.control is not nil, it will be returned, otherwise we will use the unique path name to locate the control or uiobject by name.
-- @param instName: the page instance name. if nil, we will ignore global control search in page.
-- @return: It returns the ParaUIObject or CommonCtrl object depending on the type of the control found.
function mcml.baseNode:GetControl(pageName)
if(self.uiobject_id) then
local uiobj = ParaUI.GetUIObject(self.uiobject_id);
if(uiobj:IsValid()) then
return uiobj;
end
elseif(self.control) then
return self.control;
elseif(pageName) then
local instName = self:GetInstanceName(pageName);
if(instName) then
local ctl = CommonCtrl.GetControl(instName);
if(ctl == nil) then
local uiobj = ParaUI.GetUIObject(instName);
if(uiobj:IsValid()) then
return uiobj;
end
else
return ctl;
end
end
end
end
-- return font: "System;12;norm"; return nil if not available.
function mcml.baseNode:CalculateFont(css)
local font;
if(css and (css["font-family"] or css["font-size"] or css["font-weight"]))then
local font_family = css["font-family"] or "System";
-- this is tricky. we convert font size to integer, and we will use scale if font size is either too big or too small.
local font_size = math.floor(tonumber(css["font-size"] or 12));
local font_weight = css["font-weight"] or "norm";
font = string.format("%s;%d;%s", font_family, font_size, font_weight);
end
return font;
end
-- get UI control
function mcml.baseNode:GetUIControl(pageName)
if(self.uiobject_id) then
local uiobj = ParaUI.GetUIObject(self.uiobject_id);
if(uiobj:IsValid()) then
return uiobj;
end
else
local instName = self:GetInstanceName(pageName);
if(instName) then
local uiobj = ParaUI.GetUIObject(instName);
if(uiobj:IsValid()) then
return uiobj;
end
end
end
end
-- print information about the parent nodes
function mcml.baseNode:printParents()
log(tostring(self.name).." is a child of ")
if(self.parent == nil) then
log("\n")
else
self.parent:printParents();
end
end
-- print this node to log file for debugging purposes.
function mcml.baseNode:print()
log("<"..tostring(self.name));
if(self.attr) then
local name, value
for name, value in pairs(self.attr) do
commonlib.log(" %s=\"%s\"", name, value);
end
end
local nChildSize = table_getn(self);
if(nChildSize>0) then
log(">");
local i, node;
local text = "";
for i=1, nChildSize do
node = self[i];
if(type(node) == "table") then
log("\n")
node:print();
elseif(type(node) == "string") then
log(node)
end
end
log("</"..self.name..">\n");
else
log("/>\n");
end
end
-- set the value of a css style attribute after mcml node is evaluated. This function is rarely used.
-- @note: one can only call this function when the mcml node is evaluated at least once, calling this function prior to evaluation will cause the style not to inherit its parent style
-- alternatively, we can use self:SetAttribute("style", value) to change the entire attribute.
-- @return true if succeed.
function mcml.baseNode:SetCssStyle(attrName, value)
if(type(self.style) == "table") then
self.style[attrName] = value;
return true
else
local style = self:GetStyle();
style[attrName] = value;
end
end
-- get the ccs attribute of a given css style attribute value.
function mcml.baseNode:GetCssStyle(attrName)
if(type(self.style) == "table") then
return self.style[attrName];
end
end
-- apply any css classnames in class attribute
function mcml.baseNode:ApplyClasses()
-- apply attribute class names
if(self.attr and self.attr.class) then
local pageStyle = self:GetPageStyle();
if(pageStyle) then
local style = self:GetStyle();
local class_names = self:GetAttributeWithCode("class", nil, true);
if(class_names) then
for class_name in class_names:gmatch("[^ ]+") do
style:Merge(pe_css.default[class_name]);
pageStyle:ApplyToStyleItem(style, class_name);
end
end
end
end
end
-- get the css style object if any. Style will only be evaluated once and saved to self.style as a table object, unless style attribute is changed by self:SetAttribute("style", value) method.
-- @param baseStyle: nil or parent node's style object with which the current node's style is merged.
-- if the class property of this node is not nil, it the class style is applied over baseStyle. The style property if any is applied above the class and baseStyle
-- @param base_baseStyle: this is optional. it is the base style of baseStyle
-- @return: nil or the style table which is a table of name value pairs. such as {color=string, href=string}
function mcml.baseNode:GetStyle(baseStyle, base_baseStyle)
if(self.style) then
return self.style;
end
local style = StyleItem:new();
self.style = style;
style:Merge(base_baseStyle);
style:Merge(baseStyle);
self:ApplyClasses();
--
-- apply instance if any
--
if(self.attr and self.attr.style) then
local style_code = self:GetAttributeWithCode("style", nil, true);
style:Merge(style_code);
end
return style;
end
-- @param child: it can be mcmlNode or string node.
-- @param index: 1 based index, at which to insert the item. if nil, it will be inserted to the end
function mcml.baseNode:AddChild(child, index)
if(type(child)=="table") then
local nCount = table_getn(self) or 0;
child.index = commonlib.insertArrayItem(self, index, child)
child.parent = self;
-- table.setn(self, nCount + 1);
elseif(type(child)=="string") then
local nCount = table_getn(self) or 0;
commonlib.insertArrayItem(self, index, child)
-- table.setn(self, nCount + 1);
end
end
-- detach this node from its parent node.
function mcml.baseNode:Detach()
local parentNode = self.parent
if(parentNode == nil) then
return
end
local nSize = table_getn(parentNode);
local i, node;
if(nSize == 1) then
parentNode[1] = nil;
parentNode:ClearAllChildren();
return;
end
local i = self.index;
local node;
if(i<nSize) then
local k;
for k=i+1, nSize do
node = parentNode[k];
parentNode[k-1] = node;
if(node~=nil) then
node.index = k-1;
parentNode[k] = nil;
end
end
else
parentNode[i] = nil;
end
-- table.setn(parentNode, nSize - 1);
end
-- check whether this baseNode has a parent with the given name. It will search recursively for all ancesters.
-- @param name: the parent name to search for. If nil, it will return parent regardless of its name.
-- @return: the parent object is returned.
function mcml.baseNode:GetParent(name)
if(name==nil) then
return self.parent
end
local parent = self.parent;
while (parent~=nil) do
if(parent.name == name) then
return parent;
end
parent = parent.parent;
end
end
-- get the root node, it will find in ancestor nodes until one without parent is found
-- @return root node.
function mcml.baseNode:GetRoot()
local parent = self;
while (parent.parent~=nil) do
parent = parent.parent;
end
return parent;
end
-- Get the page control(PageCtrl) that loaded this mcml page.
function mcml.baseNode:GetPageCtrl()
return self:GetAttribute("page_ctrl") or self:GetParentAttribute("page_ctrl");
end
-- get the page style object shared by all page elements.
function mcml.baseNode:GetPageStyle()
local page = self:GetPageCtrl();
if(page) then
return page:GetStyle();
end
end
-- search all parent with a given attribute name. It will search recursively for all ancesters.
-- this function is usually used for getting the "request_url" field which is inserted by MCML web browser to the top level node.
-- @param attrName: the parent field name to search for
-- @return: the nearest parent object field is returned. it may return, if no such parent is found.
function mcml.baseNode:GetParentAttribute(attrName)
local parent = self.parent;
while (parent~=nil) do
if(parent:GetAttribute(attrName)~=nil) then
return parent:GetAttribute(attrName);
end
parent = parent.parent;
end
end
-- get the url request of the mcml node if any. It will search for "request_url" attribtue field in the ancestor of this node.
-- PageCtrl and BrowserWnd will automatically insert "request_url" attribtue field to the root MCML node before instantiate them.
-- @return: nil or the request_url is returned. we can extract requery string parameters using regular expressions or using GetRequestParam
function mcml.baseNode:GetRequestURL()
return self:GetParentAttribute("request_url") or self:GetAttribute("request_url");
end
-- get request url parameter by its name. for example if page url is "www.paraengine.com/user?id=10&time=20", then GetRequestParam("id") will be 10.
-- @return: nil or string value.
function mcml.baseNode:GetRequestParam(paramName)
local request_url = self:GetRequestURL();
return System.localserver.UrlHelper.url_getparams(request_url, paramName)
end
-- convert a url to absolute path using "request_url" if present
-- it will replace %NAME% with their values before processing next.
-- @param url: it is any script, image or page url path which may be absolute, site root or relative path.
-- relative to url path can not contain "/", anotherwise it is regarded as client side relative path. such as "Texture/whitedot.png"
-- @return: it always returns absolute path. however, if path cannot be resolved, the input is returned unchanged.
function mcml.baseNode:GetAbsoluteURL(url)
if(not url or url=="") then return url end
-- it will replace %NAME% with their values before processing next.
if(paraworld and paraworld.TranslateURL) then
url = paraworld.TranslateURL(url);
end
if(string_find(url, "^([%w]*)://"))then
-- already absolute path
else
local request_url = self:GetRequestURL();
if(request_url) then
NPL.load("(gl)script/ide/System/localserver/security_model.lua");
local secureOrigin = System.localserver.SecurityOrigin:new(request_url)
if(string_find(url, "^/\\")) then
-- relative to site root.
if(secureOrigin.url) then
url = secureOrigin.url..url;
end
elseif(string_find(url, "[/\\]")) then
-- if relative to url path contains "/", it is regarded as client side SDK root folder. such as "Texture/whitedot.png"
elseif(string_find(url, "^#")) then
-- this is an anchor
url = string_gsub(request_url,"^([^#]*)#.-$", "%1")..url
else
-- relative to request url path
url = string_gsub(string_gsub(request_url, "%?.*$", ""), "^(.*)/[^/\\]-$", "%1/")..url
end
end
end
return url;
end
-- get the user ID of the owner of the profile.
function mcml.baseNode:GetOwnerUserID()
local profile = self:GetParent("pe:profile") or self;
if(profile) then
return profile:GetAttribute("uid");
end
end
-- Get child count
function mcml.baseNode:GetChildCount()
return table_getn(self);
end
-- Clear all child nodes
function mcml.baseNode:ClearAllChildren()
commonlib.resize(self, 0);
-- table.setn(self, 0);
end
-- generate a less compare function according to a node field name.
-- @param fieldName: the name of the field, such as "text", "name", etc
function mcml.baseNode.GenerateLessCFByField(fieldName)
fieldName = fieldName or "name";
return function(node1, node2)
if(node1[fieldName] == nil) then
return true
elseif(node2[fieldName] == nil) then
return false
else
return node1[fieldName] < node2[fieldName];
end
end
end
-- generate a greater compare function according to a node field name.
-- @param fieldName: the name of the field, such as "text", "name", etc
-- One can also build a compare function by calling mcml.baseNode.GenerateLessCFByField(fieldName) or mcml.baseNode.GenerateGreaterCFByField(fieldName)
function mcml.baseNode.GenerateGreaterCFByField(fieldName)
fieldName = fieldName or "name";
return function(node1, node2)
if(node2[fieldName] == nil) then
return true
elseif(node1[fieldName] == nil) then
return false
else
return node1[fieldName] > node2[fieldName];
end
end
end
-- sorting the children according to a compare function. Internally it uses table.sort().
-- Note: child indices are rebuilt and may cause UI binded controls to misbehave
-- compareFunc: if nil, it will compare by node.name.
function mcml.baseNode:SortChildren(compareFunc)
compareFunc = compareFunc or mcml.baseNode.GenerateLessCFByField("name");
-- quick sort
table.sort(self, compareFunc)
-- rebuild index.
local i, node
for i,node in ipairs(self) do
node.index = i;
end
end
-- get a string containing the node path. such as "1/1/1/3"
-- as long as the baseNode does not change, the node path uniquely identifies a baseNode.
function mcml.baseNode:GetNodePath()
local path = tostring(self.index);
while (self.parent ~=nil) do
path = tostring(self.parent.index).."/"..path;
self = self.parent;
end
return path;
end
-- @param rootName: a name that uniquely identifies a UI instance of this object, usually the userid or app_key. The function will generate a sub control name by concartinating this rootname with relative baseNode path.
function mcml.baseNode:GetInstanceName(rootName)
return tostring(rootName)..self:GetNodePath();
end
-- get the first occurance of first level child node whose name is name
-- @param name: if can be the name of the node, or it can be a interger index.
function mcml.baseNode:GetChild(name)
if(type(name) == "number") then
return self[name];
else
local nSize = table_getn(self);
local i, node;
for i=1, nSize do
node = self[i];
if(type(node)=="table" and name == node.name) then
return node;
end
end
end
end
-- get the first occurance of first level child node whose name is name
-- @param name: if can be the name of the node, or it can be a interger index.
-- @return nil if not found
function mcml.baseNode:GetChildWithAttribute(name, value)
local nSize = table_getn(self);
local i, node;
for i=1, nSize do
node = self[i];
if(type(node)=="table") then
if(value == node:GetAttribute(name)) then
return node;
end
end
end
end
-- get the first occurance of child node whose attribute name is value. it will search for all child nodes recursively.
function mcml.baseNode:SearchChildByAttribute(name, value)
local nSize = table_getn(self);
local i, node;
for i=1, nSize do
node = self[i];
if(type(node)=="table") then
if(value == node:GetAttribute(name)) then
return node;
else
node = node:SearchChildByAttribute(name, value);
if(node) then
return node;
end
end
end
end
end
-- return an iterator of all first level child nodes whose name is name
-- a more advanced way to tranverse mcml tree is using ide/Xpath
-- @param name: if name is nil, all child is returned.
function mcml.baseNode:next(name)
local nSize = table_getn(self);
local i = 1;
return function ()
local node;
while i <= nSize do
node = self[i];
i = i+1;
if(not name or (type(node) == "table" and name == node.name)) then
return node;
end
end
end
end
-- this is a jquery meta table, if one wants to add jquery-like function calls, just set this metatable as the class array table.
-- e.g. setmetatable(some_table, jquery_metatable)
local jquery_metatable = {
-- each invocation will create additional tables and closures, hence the performance is not supper good.
__index = function(t, k)
if(type(k) == "string") then
local func = {};
setmetatable(func, {
-- the first parameter is always the mcml_node.
-- the return value is always the last node's result
__call = function(self, self1, ...)
local output;
local i, node
for i, node in ipairs(t) do
if(type(node[k]) == "function")then
output = node[k](node, ...);
end
end
return output;
end,
});
return func;
elseif(type(k) == "number") then
return t[k];
end
end,
}
-- provide jquery-like syntax to find all nodes that match a given name pattern and then use the returned object to invoke a method on all returned nodes.
-- it can also be used to create a new node like "<div />"
-- e.g. node:jquery("a"):show();
-- @param pattern: The valid format is [tag_name][#name_id][.class_name] or "<tag_name />".
-- e.g. "div#name.class_name", "#some_name", ".some_class", "div"
-- e.g. "<div />" will create a new node.
-- @param param1: additional xml node when pattern is "<tag_name />"
function mcml.baseNode:jquery(pattern, param1)
local tagName = pattern and pattern:match("^<([^%s/>]*)");
if(tagName) then
param1 = param1 or {name=tagName, attr={}};
param1.name = param1.name or tagName;
return System.mcml.new(nil, param1);
else
local output = {}
if(pattern) then
local tag_name, pattern = pattern:match("^([^#%.]*)(.*)");
if(tag_name == "") then
tag_name = nil;
end
local id;
if(pattern) then
id = pattern:match("#([^#%.]+)");
end
local class_name;
if(pattern) then
class_name = pattern:match("%.([^#%.]+)");
end
self:GetAllChildWithNameIDClass(tag_name, id, class_name, output);
end
setmetatable(output, jquery_metatable)
return output;
end
end
-- show this node. one may needs to refresh the page if page is already rendered
function mcml.baseNode:show()
self:SetAttribute("display", nil)
end
-- hide this node. one may needs to refresh the page if page is already rendered
function mcml.baseNode:hide()
self:SetAttribute("display", "none")
end
-- get/set inner text
-- @param v: if not nil, it will set inner text instead of get
-- return the inner text or empty string.
function mcml.baseNode:text(v)
if(v == nil) then
local inner_text = self[1];
if(type(inner_text) == "string") then
return inner_text;
else
return ""
end
else
self:ClearAllChildren();
self[1] = v;
end
end
-- get/set ui or node value of the node.
-- @param v: if not nil, it will set value instead of get
function mcml.baseNode:value(v)
if(v == nil) then
local value_ = self:GetUIValue();
if(value_==nil) then
return self:GetValue();
else
return value_;
end
else
self:SetUIValue(v);
self:SetValue(v);
end
end
-- return a table containing all child nodes whose name is name. (it will search recursively)
-- a more advanced way to tranverse mcml tree is using ide/Xpath
-- @param name: the tag name. if nil it matches all
-- @param id: the name attribute. if nil it matches all
-- @param class: the class attribute. if nil it matches all
-- @param output: nil or a table to receive the result. child nodes with the name is saved to this table array. if nil, a new table will be created.
-- @return output: the output table containing all children. It may be nil if no one is found and input "output" is also nil.
function mcml.baseNode:GetAllChildWithNameIDClass(name, id, class, output)
local nSize = table_getn(self);
local i = 1;
local node;
while i <= nSize do
node = self[i];
i = i+1;
if(type(node) == "table") then
if( (not name or name == node.name) and
(not id or id == node:GetAttribute("name")) and
(not class or class==node:GetAttribute("class")) ) then
output = output or {};
table.insert(output, node);
else
output = node:GetAllChildWithNameIDClass(name, id, class, output)
end
end
end
return output;
end
-- return a table containing all child nodes whose name is name. (it will search recursively)
-- a more advanced way to tranverse mcml tree is using ide/Xpath
-- @param name: the tag name
-- @param output: nil or a table to receive the result. child nodes with the name is saved to this table array. if nil, a new table will be created.
-- @return output: the output table containing all children. It may be nil if no one is found and input "output" is also nil.
function mcml.baseNode:GetAllChildWithName(name, output)
local nSize = table_getn(self);
local i = 1;
local node;
while i <= nSize do
node = self[i];
i = i+1;
if(type(node) == "table") then
if(name == node.name) then
output = output or {};
table.insert(output, node);
else
output = node:GetAllChildWithName(name, output)
end
end
end
return output;
end
-- return an iterator of all child nodes whose attribtue attrName is attrValue. (it will search recursively)
-- a more advanced way to tranverse mcml tree is using ide/Xpath
-- @param name: if name is nil, all child is returned.
-- @param output: nil or a table to receive the result. child nodes with the name is saved to this table array. if nil, a new table will be created.
-- @return output: the output table containing all children. It may be nil if no one is found and input "output" is also nil.
function mcml.baseNode:GetAllChildWithAttribute(attrName, attrValue, output)
local nSize = table_getn(self);
local i = 1;
local node;
while i <= nSize do
node = self[i];
i = i+1;
if(type(node) == "table") then
if(node:GetAttribute(attrName) == attrValue) then
output = output or {};
table.insert(output, node);
else
output = node:GetAllChildWithAttribute(attrName, attrValue, output)
end
end
end
return output;
end
-- this function will apply self.pre_values to current page scope during rendering.
-- making it accessible to XPath and Eval function.
function mcml.baseNode:ApplyPreValues()
if(type(self.pre_values) == "table") then
local pageScope = self:GetPageCtrl():GetPageScope();
if(pageScope) then
for name, value in pairs(self.pre_values) do
pageScope[name] = value;
end
end
end
end
-- apply a given pre value to this node, so that when the node is rendered, the name, value pairs will be
-- written to the current page scope. Not all mcml node support pre values. it is most often used by databinding template node.
function mcml.baseNode:SetPreValue(name, value)
self.pre_values = self.pre_values or {};
self.pre_values[name] = value;
end
-- get a prevalue by name. this function is usually called on data binded mcml node
-- @param name: name of the pre value
-- @param bSearchParent: if true, it will search parent node recursively until name is found or root node is reached.
function mcml.baseNode:GetPreValue(name, bSearchParent)
if(self.pre_values) then
return self.pre_values[name];
elseif(bSearchParent) then
local parent = self.parent;
while (parent~=nil) do
if(parent.pre_values) then
return parent.pre_values[name];
end
parent = parent.parent;
end
end
end
-- here we will translate current node and all of its child nodes recursively, using the given langTable
-- unless any of the child attribute disables or specifies a different lang using the trans attribute
-- @note: it will secretly mark an already translated node, so it will not be translated twice when the next time this method is called.
-- @param langTable: this is a translation table from CommonCtrl.Locale(transName); if this is nil,
-- @param transName: the translation name of the langTable.
function mcml.baseNode:TranslateMe(langTable, transName)
local trans = self:GetAttribute("trans");
if(trans) then
if(trans == "no" or trans == "none") then
return
elseif(trans ~= transName) then
langTable = CommonCtrl.Locale(trans);
transName = trans;
if(not langTable) then
LOG.warn("lang table %s is not found for the mcml page\n", trans);
end
end
-- secretly mark an already translated node, so it will not be translated twice when the next time this method is called.
if(self.IsTranslated) then
return
else
self.IsTranslated = true;
end
end
-- translate this and all child nodes recursively
if(langTable) then
-- translate attributes of current node.
if(self.attr) then
local name, value
for name, value in pairs(self.attr) do
-- we will skip some attributes.
if(name~="style" and name~="id" and name~="name") then
if(type(value) == "string") then
-- TRANSLATE: translate value
if(langTable:HasTranslation(value)) then
--commonlib.echo(langTable(value))
self.attr[name] = langTable(value);
end
end
end
end
end
-- translate child nodes recursively.
local nSize = table_getn(self);
local i = 1;
local node;
while i <= nSize do
node = self[i];
if(type(node) == "table") then
node:TranslateMe(langTable, transName)
elseif(type(node) == "string") then
-- only translate if the node is not unknown and not script node.
if(self.name ~= "script" and self.name ~= "unknown" and self.name ~= "pe:script") then
-- TRANSLATE: translate inner text
if(langTable:HasTranslation(node)) then
--commonlib.echo(langTable(node))
self[i] = langTable(node)
end
end
end
i = i+1;
end
end
end
-- if there an attribute called variables.
-- variables are frequently used for localization in mcml. Both table based localization and commonlib.Locale based localization are supported.
function mcml.baseNode:ProcessVariables()
local variables_str = self:GetAttribute("variables");
if(variables_str and not self.__variable_processed) then
self.__variable_processed = true;
-- a table containing all variables
local variables = {};
local var_name, var_value
for var_name, var_value in string.gmatch(variables_str, "%$(%w*)=([^;%$]+)") do
local func = commonlib.getfield(var_value) or commonlib.Locale:GetByName(var_value);
variable = {
var_name=var_name,
match_exp="%$"..var_name.."{([^}]*)}",
gsub_exp="%$"..var_name.."{[^}]*}",
};
if(not func) then
-- try to find a locale file with value under the given folder
-- suppose var_value is "locale.mcml.IDE", then we will first try "locale/mcml/IDE.lua" and then try "locale/mcml/IDE_enUS.lua"
local filename = var_value:gsub("%.", "/");
local locale_file1 = format("%s.lua", filename);
local locale_file2 = format("%s_%s.lua", filename, ParaEngine.GetLocale());
if(ParaIO.DoesFileExist(locale_file1)) then
filename = locale_file1;
elseif(ParaIO.DoesFileExist(locale_file2)) then
filename = locale_file2;
else
filename = nil;
end
if(filename) then
NPL.load("(gl)"..filename);
LOG.std(nil, "system", "mcml", "loaded variable file %s for %s", filename, var_value);
func = commonlib.getfield(var_value) or commonlib.Locale:GetByName(var_value);
if(not func) then
func = commonlib.gettable(var_value);
LOG.std(nil, "warn", "mcml", "empty table is created and used for variable %s. Ideally it should be %s or %s", var_value, locale_file1, locale_file2);
end
else
LOG.std(nil, "warn", "mcml", "can not find variable table file for %s. It should be %s or %s", var_value, locale_file1, locale_file2);
end
end
if(type(func) == "function") then
variable.func = func
variables[#variables+1] = variable;
elseif(type(func) == "table") then
local meta_table = getmetatable(func);
if(meta_table and meta_table.__call) then
variable.func = func
else
variable.func = function(name)
return func[name];
end
end
variables[#variables+1] = variable;
else
LOG.std(nil, "warn", "mcml", "unsupported $ %s params", var_name);
end
end
if(#variables>0) then
self:ReplaceVariables(variables);
end
end
end
function mcml.baseNode:ReplaceVariables(variables)
if(variables) then
-- translate this and all child nodes recursively
-- translate attributes of current node.
if(self.attr) then
local name, value
for name, value in pairs(self.attr) do
-- we will skip some attributes.
if(type(value) == "string") then
-- REPLACE
local k;
for k=1, #variables do
local variable = variables[k];
local var_value = value:match(variable.match_exp)
if(var_value) then
value = value:gsub(variable.gsub_exp, variable.func(var_value) or var_value);
self.attr[name] = value;
end
end
end
end
end
-- translate child nodes recursively.
local nSize = table_getn(self);
local i = 1;
local node;
while i <= nSize do
node = self[i];
if(type(node) == "table") then
node:ReplaceVariables(variables)
elseif(type(node) == "string") then
local value = node;
-- REPLACE
local k;
for k=1, #variables do
local variable = variables[k];
local var_value = value:match(variable.match_exp)
if(var_value) then
value = value:gsub(variable.gsub_exp, variable.func(var_value) or var_value);
self[i] = value;
end
end
end
i = i+1;
end
end
end
-- This callback is used mostly with DrawDisplayBlock() function.
-- @param mcmlNode: this mcml node.
-- @param _parent: the ui object inside which UI controls should be created.
-- @param left, top, width, height: this is actually left, top, right, bottom relative to _parent control (css padding is NOT applied).
-- @param myLayout: this is the layout inside which child nodes should be created (css padding is applied).
function mcml.baseNode.DrawChildBlocks_Callback(mcmlNode, rootName, bindingContext, _parent, left, top, width, height, myLayout, css)
for childnode in mcmlNode:next() do
local left, top, width, height = myLayout:GetPreferredRect();
Map3DSystem.mcml_controls.create(rootName, childnode, bindingContext, _parent, left, top, width, height,
{display=css["display"], color = css.color, ["font-family"] = css["font-family"], ["font-size"]=css["font-size"], ["font-weight"] = css["font-weight"], ["text-align"] = css["text-align"], ["text-shadow"] = css["text-shadow"], ["base-font-size"] = css["base-font-size"]}, myLayout)
end
end
-- Call this function to draw display block with a custom callback.
-- This function is usually called by the mcml tag's create() function.
-- Right now, mcml renderer uses one pass rendering, hence there is some limitation on block layout capabilities.
-- One of the biggest limitation is that all floating display blocks must have explicit size specified in css in order to function.
-- A multi-pass renderer can do more flexible layout, yet at the cost of code complexity and CPU.
-- This function supports all features of the original mcml's div tag.
-- @param parentLayout: the parent layout structure. When this function returns, the parent layout will be modified.
-- @param _parent: the ui object inside which UI controls should be created.
-- @param left, top, width, height: this is actually left, top, right, bottom relative to _parent control.
-- @param style: the parent css style.
-- @param render_callback: a function(mcmlNode, rootName, bindingContext, _parent, myLayout, css) end, inside which we can render the content.
-- this function can return ignore_onclick, ignore_background. if true it will ignore onclick and background handling
-- see self.DrawChildBlocks_Callback for an example callback
function mcml.baseNode:DrawDisplayBlock(rootName, bindingContext, _parent, left, top, width, height, parentLayout, style, render_callback)
local mcmlNode = self;
if(mcmlNode:GetAttribute("display") == "none") then return end
-- process any variables that is taking place.
mcmlNode:ProcessVariables();
local css = mcmlNode:GetStyle(pe_html.css[mcmlNode.name], style) or {};
if(style) then
-- pass through some css styles from parent.
css.color = css.color or style.color;
css["font-family"] = css["font-family"] or style["font-family"];
css["font-size"] = css["font-size"] or style["font-size"];
css["font-weight"] = css["font-weight"] or style["font-weight"];
css["text-shadow"] = css["text-shadow"] or style["text-shadow"];
end
local padding_left, padding_top, padding_bottom, padding_right =
(css["padding-left"] or css["padding"] or 0),(css["padding-top"] or css["padding"] or 0),
(css["padding-bottom"] or css["padding"] or 0),(css["padding-right"] or css["padding"] or 0);
local margin_left, margin_top, margin_bottom, margin_right =
(css["margin-left"] or css["margin"] or 0),(css["margin-top"] or css["margin"] or 0),
(css["margin-bottom"] or css["margin"] or 0),(css["margin-right"] or css["margin"] or 0);
local availWidth, availHeight = parentLayout:GetPreferredSize();
local maxWidth, maxHeight = parentLayout:GetMaxSize();
if(css["max-width"]) then
local max_width = css["max-width"];
if(maxWidth>max_width) then
local left, top, right, bottom = parentLayout:GetAvailableRect();
-- align at center.
local align = mcmlNode:GetAttribute("align") or css["align"];
if(align == "center") then
left = left + (maxWidth - max_width)/2
elseif(align == "right") then
left = right - max_width;
end
right = left + max_width;
parentLayout:reset(left, top, right, bottom);
end
end
if(css["max-height"]) then
local max_height = css["max-height"];
if(maxHeight>max_height) then
local left, top, right, bottom = parentLayout:GetAvailableRect();
-- align at center.
local valign = mcmlNode:GetAttribute("valign") or css["valign"];
if(valign == "center") then
top = top + (maxHeight - max_height)/2
elseif(valign == "bottom") then
top = bottom - max_height;
end
bottom = top + max_height;
parentLayout:reset(left, top, right, bottom);
end
end
if(mcmlNode:GetAttribute("trans")) then
-- here we will translate all child nodes recursively, using the given lang
-- unless any of the child attribute disables or specifies a different lang
mcmlNode:TranslateMe();
end
local width, height = mcmlNode:GetAttribute("width"), mcmlNode:GetAttribute("height");
if(width) then
css.width = tonumber(string.match(width, "%d+"));
if(css.width and string.match(width, "%%$")) then
if(css.position == "screen") then
css.width = ParaUI.GetUIObject("root").width * css.width/100;
else
css.width=math.floor((maxWidth-margin_left-margin_right)*css.width/100);
if(availWidth<(css.width+margin_left+margin_right)) then
css.width=availWidth-margin_left-margin_right;
end
if(css.width<=0) then
css.width = nil;
end
end
end
end
if(height) then
css.height = tonumber(string.match(height, "%d+"));
if(css.height and string.match(height, "%%$")) then
if(css.position == "screen") then
css.height = ParaUI.GetUIObject("root").height * css.height/100;
else
css.height=math.floor((maxHeight-margin_top-margin_bottom)*css.height/100);
if(availHeight<(css.height+margin_top+margin_bottom)) then
css.height=availHeight-margin_top-margin_bottom;
end
if(css.height<=0) then
css.height = nil;
end
end
end
end
-- whether this control takes up space
local bUseSpace;
if(css.float) then
local minWidth = css.width or css["min-width"];
if(minWidth) then
if(availWidth<(minWidth+margin_left+margin_right)) then
parentLayout:NewLine();
end
end
else
parentLayout:NewLine();
end
local myLayout = parentLayout:clone();
myLayout:ResetUsedSize();
if(css.width) then
local align = mcmlNode:GetAttribute("align") or css["align"];
if(align and align~="left") then
local max_width = css.width;
local left, top, right, bottom = myLayout:GetAvailableRect();
-- align at center.
if(align == "center") then
left = left + (maxWidth - max_width)/2
elseif(align == "right") then
max_width = max_width + margin_left + margin_right;
left = right - max_width;
end
right = left + max_width
myLayout:reset(left, top, right, bottom);
end
end
if(css.height) then
-- align at center.
local valign = mcmlNode:GetAttribute("valign") or css["valign"];
if(valign and valign~="top") then
local max_height = css.height;
local left, top, right, bottom = myLayout:GetAvailableRect();
if(valign == "center") then
top = top + (maxHeight - max_height)/2
elseif(valign == "bottom") then
max_height = max_height + margin_top + margin_bottom;
top = bottom - max_height;
end
bottom = top + max_height
myLayout:reset(left, top, right, bottom);
end
end
if(css.position == "absolute") then
-- absolute positioning in parent
if(css.width and css.height and css.left and css.top) then
-- if all rect is provided, we will do true absolute position.
myLayout:reset(css.left, css.top, css.left + css.width, css.top + css.height);
else
-- this still subject to parent rect.
myLayout:SetPos(css.left, css.top);
end
myLayout:ResetUsedSize();
elseif(css.position == "relative") then
-- relative positioning in next render position.
myLayout:OffsetPos(css.left, css.top);
elseif(css.position == "screen") then
-- relative positioning in screen client area
local offset_x, offset_y = 0, 0;
local left, top = mcmlNode:GetAttribute("left"), mcmlNode:GetAttribute("top");
if(left) then
left = tonumber(string.match(left, "(%d+)%%$"));
offset_x = ParaUI.GetUIObject("root").width * left/100;
end
if(top) then
top = tonumber(string.match(top, "(%d+)%%$"));
offset_y = ParaUI.GetUIObject("root").height * top/100;
end
local px,py = _parent:GetAbsPosition();
myLayout:SetPos((css.left or 0)-px + offset_x, (css.top or 0)-py + offset_y);
else
myLayout:OffsetPos(css.left, css.top);
bUseSpace = true;
end
left,top = myLayout:GetAvailablePos();
myLayout:SetPos(left,top);
width,height = myLayout:GetSize();
if(css.width) then
myLayout:IncWidth(left+margin_left+margin_right+css.width-width)
end
if(css.height) then
myLayout:IncHeight(top+margin_top+margin_bottom+css.height-height)
end
-- for inner control preferred size
myLayout:OffsetPos(margin_left+padding_left, margin_top+padding_top);
myLayout:IncWidth(-margin_right-padding_right)
myLayout:IncHeight(-margin_bottom-padding_bottom)
---------------------------------
-- draw inner nodes.
---------------------------------
local ignore_onclick, ignore_background, ignore_tooltip;
if(render_callback) then
local left, top, width, height = myLayout:GetPreferredRect();
ignore_onclick, ignore_background, ignore_tooltip = render_callback(mcmlNode, rootName, bindingContext, _parent, left-padding_left, top-padding_top, width+padding_right, height+padding_bottom, myLayout, css);
end
local width, height = myLayout:GetUsedSize()
width = width + padding_right + margin_right
height = height + padding_bottom + margin_bottom
if(css.width) then
width = left + css.width + margin_left+margin_right;
end
if(css.height) then
height = top + css.height + margin_top+margin_bottom;
end
if(css["min-width"]) then
local min_width = css["min-width"];
if((width-left) < min_width) then
width = left + min_width;
end
end
if(css["min-height"]) then
local min_height = css["min-height"];
if((height-top) < min_height) then
height = top + min_height;
end
end
if(css["max-height"]) then
local max_height = css["max-height"];
if((height-top) > max_height) then
height = top + max_height;
end
end
if(bUseSpace) then
parentLayout:AddObject(width-left, height-top);
if(not css.float) then
parentLayout:NewLine();
end
end
local onclick, ontouch;
local onclick_for;
if(not ignore_onclick) then
onclick = mcmlNode:GetString("onclick");
if(onclick == "") then
onclick = nil;
end
onclick_for = mcmlNode:GetString("for");
if(onclick_for == "") then
onclick_for = nil;
end
ontouch = mcmlNode:GetString("ontouch");
if(ontouch == "") then
ontouch = nil;
end
end
local tooltip
if(not ignore_tooltip) then
tooltip = mcmlNode:GetAttributeWithCode("tooltip",nil,true);
if(tooltip == "") then
tooltip = nil;
end
end
local background;
if(not ignore_background) then
background = mcmlNode:GetAttribute("background") or css.background;
end
if(css["background-color"] and not ignore_background) then
if(not background and not css.background2) then
background = "Texture/whitedot.png";
end
end
if(onclick_for or onclick or tooltip or ontouch) then
-- if there is onclick event, the inner nodes will not be interactive.
local instName = mcmlNode:GetAttributeWithCode("uiname", nil, true) or mcmlNode:GetInstanceName(rootName);
local _this=ParaUI.CreateUIObject("button",instName or "b","_lt", left+margin_left, top+margin_top, width-left-margin_left-margin_right, height-top-margin_top-margin_bottom);
mcmlNode.uiobject_id = _this.id;
if(background) then
_this.background = background;
if(background~="") then
if(css["background-color"]) then
_guihelper.SetUIColor(_this, css["background-color"]);
end
if(css["background-rotation"]) then
_this.rotation = tonumber(css["background-rotation"])
end
if(css["background-repeat"] == "repeat") then
_this:GetAttributeObject():SetField("UVWrappingEnabled", true);
end
end
if(css["background-animation"]) then
local anim_file = string.gsub(css["background-animation"], "url%((.*)%)", "%1");
local fileName,animName = string.match(anim_file, "^([^#]+)#(.*)$");
if(fileName and animName) then
UIAnimManager.PlayUIAnimationSequence(_this, fileName, animName, true);
end
end
else
_this.background = "";
end
if(css.background2 and not ignore_background) then
_guihelper.SetVistaStyleButton(_this, nil, css.background2);
end
local zorder = mcmlNode:GetNumber("zorder");
if(zorder) then
_this.zorder = zorder
end
if(onclick_for or onclick or ontouch) then
local btnName = mcmlNode:GetAttributeWithCode("name")
-- tricky: we will just prefetch any params with code that may be used in the callback
local i;
for i=1,5 do
if(not mcmlNode:GetAttributeWithCode("param"..i)) then
break;
end
end
if(onclick_for or onclick) then
_this:SetScript("onclick", Map3DSystem.mcml_controls.pe_editor_button.on_click, mcmlNode, instName, bindingContext, btnName);
elseif(ontouch) then
_this:SetScript("ontouch", Map3DSystem.mcml_controls.pe_editor_button.on_touch, mcmlNode, instName, bindingContext, btnName);
end
end
if(tooltip) then
local tooltip_page = string.match(tooltip or "", "page://(.+)");
local tooltip_static_page = string.match(tooltip or "", "page_static://(.+)");
if(tooltip_page) then
CommonCtrl.TooltipHelper.BindObjTooltip(mcmlNode.uiobject_id, tooltip_page, mcmlNode:GetNumber("tooltip_offset_x"), mcmlNode:GetNumber("tooltip_offset_y"), mcmlNode:GetNumber("show_width"),mcmlNode:GetNumber("show_height"),mcmlNode:GetNumber("show_duration"), mcmlNode:GetBool("enable_tooltip_hover"), nil, mcmlNode:GetBool("tooltip_is_interactive"), mcmlNode:GetBool("is_lock_position"), mcmlNode:GetBool("use_mouse_offset"), mcmlNode:GetNumber("screen_padding_bottom"), nil, nil, nil, mcmlNode:GetBool("offset_ctrl_width"), mcmlNode:GetBool("offset_ctrl_height"));
elseif(tooltip_static_page) then
CommonCtrl.TooltipHelper.BindObjTooltip(mcmlNode.uiobject_id, tooltip_static_page, mcmlNode:GetNumber("tooltip_offset_x"), mcmlNode:GetNumber("tooltip_offset_y"), mcmlNode:GetNumber("show_width"),mcmlNode:GetNumber("show_height"),mcmlNode:GetNumber("show_duration"),mcmlNode:GetBool("enable_tooltip_hover"),mcmlNode:GetBool("click_through"));
else
_this.tooltip = tooltip;
end
end
_parent:AddChild(_this);
else
if(background) then
local instName;
if(mcmlNode:GetAttribute("name") or mcmlNode:GetAttribute("id")) then
-- this is solely for giving a global name to background image control so that it can be animated
-- background image control is mutually exclusive with inner text control. hence if there is a background, inner text becomes anonymous
instName = mcmlNode:GetInstanceName(rootName);
end
local _this=ParaUI.CreateUIObject("button",instName or "b","_lt", left+margin_left, top+margin_top, width-left-margin_left-margin_right, height-top-margin_top-margin_bottom);
_this.background = background;
_this.enabled = false;
mcmlNode.uiobject_id = _this.id;
if(css["background-color"]) then
_guihelper.SetUIColor(_this, css["background-color"]);
else
_guihelper.SetUIColor(_this, "255 255 255 255");
end
if(css["background-rotation"]) then
_this.rotation = tonumber(css["background-rotation"])
end
if(css["background-repeat"] == "repeat") then
_this:GetAttributeObject():SetField("UVWrappingEnabled", true);
end
_parent:AddChild(_this);
local zorder = mcmlNode:GetNumber("zorder");
if(zorder) then
_this.zorder = zorder
end
_this:BringToBack();
if(css["background-animation"]) then
local anim_file = string.gsub(css["background-animation"], "url%((.*)%)", "%1");
local fileName,animName = string.match(anim_file, "^([^#]+)#(.*)$");
if(fileName and animName) then
UIAnimManager.PlayUIAnimationSequence(_this, fileName, animName, true);
end
end
elseif(mcmlNode:GetBool("enabled") == false) then
local _this=ParaUI.CreateUIObject("button","b","_lt", left+margin_left, top+margin_top, width-left-margin_left-margin_right, height-top-margin_top-margin_bottom);
if(tooltip) then
_this.tooltip = tooltip;
end
_this.background = background or "";
_parent:AddChild(_this);
end
end
-- call onload(mcmlNode) function if any.
local onloadFunc = mcmlNode:GetString("onload");
if(onloadFunc and onloadFunc~="") then
Map3DSystem.mcml_controls.pe_script.BeginCode(mcmlNode);
local pFunc = commonlib.getfield(onloadFunc);
if(type(pFunc) == "function") then
pFunc(mcmlNode);
else
LOG.std("", "warn", "mcml", "%s node's onload call back: %s is not a valid function.", mcmlNode.name, onloadFunc)
end
Map3DSystem.mcml_controls.pe_script.EndCode(rootName, mcmlNode, bindingContext, _parent, left, top, width, height,style, parentLayout);
end
end
-- fire a given page event by its name
-- @param event_name: such as "onclick".
function mcml.baseNode:OnPageEvent(event_name, ...)
local callback_script = self:GetString(event_name);
if(callback_script and callback_script~="") then
Map3DSystem.mcml_controls.OnPageEvent(self, callback_script, ...);
end
end | gpl-2.0 |
yunGit/skynet | examples/client.lua | 67 | 2101 | package.cpath = "luaclib/?.so"
package.path = "lualib/?.lua;examples/?.lua"
if _VERSION ~= "Lua 5.3" then
error "Use lua 5.3"
end
local socket = require "clientsocket"
local proto = require "proto"
local sproto = require "sproto"
local host = sproto.new(proto.s2c):host "package"
local request = host:attach(sproto.new(proto.c2s))
local fd = assert(socket.connect("127.0.0.1", 8888))
local function send_package(fd, pack)
local package = string.pack(">s2", pack)
socket.send(fd, package)
end
local function unpack_package(text)
local size = #text
if size < 2 then
return nil, text
end
local s = text:byte(1) * 256 + text:byte(2)
if size < s+2 then
return nil, text
end
return text:sub(3,2+s), text:sub(3+s)
end
local function recv_package(last)
local result
result, last = unpack_package(last)
if result then
return result, last
end
local r = socket.recv(fd)
if not r then
return nil, last
end
if r == "" then
error "Server closed"
end
return unpack_package(last .. r)
end
local session = 0
local function send_request(name, args)
session = session + 1
local str = request(name, args, session)
send_package(fd, str)
print("Request:", session)
end
local last = ""
local function print_request(name, args)
print("REQUEST", name)
if args then
for k,v in pairs(args) do
print(k,v)
end
end
end
local function print_response(session, args)
print("RESPONSE", session)
if args then
for k,v in pairs(args) do
print(k,v)
end
end
end
local function print_package(t, ...)
if t == "REQUEST" then
print_request(...)
else
assert(t == "RESPONSE")
print_response(...)
end
end
local function dispatch_package()
while true do
local v
v, last = recv_package(last)
if not v then
break
end
print_package(host:dispatch(v))
end
end
send_request("handshake")
send_request("set", { what = "hello", value = "world" })
while true do
dispatch_package()
local cmd = socket.readstdin()
if cmd then
if cmd == "quit" then
send_request("quit")
else
send_request("get", { what = cmd })
end
else
socket.usleep(100)
end
end
| mit |
thedraked/darkstar | scripts/zones/Aht_Urhgan_Whitegate/npcs/Mariyaam.lua | 14 | 1080 | -----------------------------------
-- Area: Aht Urhgan Whitegate
-- NPC: Mariyaam
-- Type: Item Deliverer
-- @pos -125 -6 90 50
-----------------------------------
package.loaded["scripts/zones/Aht_Urhgan_Whitegate/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Aht_Urhgan_Whitegate/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc, ITEM_DELIVERY_DIALOG);
player:openSendBox();
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
thedraked/darkstar | scripts/globals/items/culinarians_belt.lua | 18 | 1172 | -----------------------------------------
-- ID: 15451
-- Item: Culinarian's Belt
-- Enchantment: Synthesis image support
-- 2Min, All Races
-----------------------------------------
-- Enchantment: Synthesis image support
-- Duration: 2Min
-- Alchemy Skill +3
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_COOKING_IMAGERY) == true) then
result = 243;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_COOKING_IMAGERY,3,0,120);
end;
-----------------------------------------
-- onEffectGain Action
-----------------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_SKILL_COK, 1);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_SKILL_COK, 1);
end; | gpl-3.0 |
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