repo_name
stringlengths
6
69
path
stringlengths
6
178
copies
stringclasses
278 values
size
stringlengths
4
7
content
stringlengths
671
917k
license
stringclasses
15 values
starlightknight/darkstar
scripts/zones/Cloister_of_Gales/mobs/Garuda_Prime.lua
8
1457
----------------------------------- -- Area: Cloister of Gales -- Mob: Garuda Prime -- Involved in Quest: Trial by Wind, Trial Size Trial by Wind -- Involved in Mission: ASA-4 Sugar Coated Directive ----------------------------------- require("scripts/globals/keyitems") require("scripts/globals/settings") require("scripts/globals/status") ----------------------------------- function onMobSpawn(mob) -- ASA-4: Avatar is Unkillable Until Its Used Astral Flow At Least 5 times At Specified Intervals if mob:getBattlefieldID() == 420 then mob:setLocalVar("astralflows", 0) mob:setUnkillable(true) end end function onMobFight(mob, target) -- ASA-4: Astral Flow Behavior - Guaranteed to Use At Least 5 times before killable, at specified intervals. if mob:getBattlefieldID() == 420 and mob:getCurrentAction() == dsp.act.ATTACK then local astralFlows = mob:getLocalVar("astralflows") if (astralFlows == 0 and mob:getHPP() <= 80) or (astralFlows == 1 and mob:getHPP() <= 60) or (astralFlows == 2 and mob:getHPP() <= 40) or (astralFlows == 3 and mob:getHPP() <= 20) or (astralFlows == 4 and mob:getHPP() <= 1) then mob:setLocalVar("astralflows", astralFlows + 1) mob:useMobAbility(875) if astralFlows >= 5 then mob:setUnkillable(false) end end end end function onMobDeath(mob, player, isKiller) end
gpl-3.0
starlightknight/darkstar
scripts/zones/Empyreal_Paradox/IDs.lua
8
1043
----------------------------------- -- Area: Empyreal_Paradox ----------------------------------- require("scripts/globals/zone") ----------------------------------- zones = zones or {} zones[dsp.zone.EMPYREAL_PARADOX] = { text = { ITEM_CANNOT_BE_OBTAINED = 6382, -- You cannot obtain the <item>. Come back after sorting your inventory. ITEM_OBTAINED = 6388, -- Obtained: <item>. GIL_OBTAINED = 6389, -- Obtained <number> gil. KEYITEM_OBTAINED = 6391, -- Obtained key item: <keyitem>. CONQUEST_BASE = 7420, -- Tallying conquest results... PRISHE_TEXT = 7685, -- You're about to learn how strong the will to live makes us! SELHTEUS_TEXT = 7698, -- The...Emptiness... Is this...how it was meant...to be...? PROMATHIA_TEXT = 7701, -- Give thyself to the apathy within... }, mob = { PROMATHIA_OFFSET = 16924673, }, npc = { }, } return zones[dsp.zone.EMPYREAL_PARADOX]
gpl-3.0
starlightknight/darkstar
scripts/globals/weaponskills/death_blossom.lua
10
2640
----------------------------------- -- Death Blossom -- Sword weapon skill (RDM main only) -- Description: Delivers a threefold attack that lowers target's magic evasion. Chance of lowering target's magic evasion varies with TP. Murgleis: Aftermath effect varies with TP. -- Lowers magic evasion by up to 10. -- Effect lasts up to 55 seconds. -- Available only after completing the Unlocking a Myth (Red Mage) quest. -- Aligned with the Breeze Gorget, Thunder Gorget, Aqua Gorget & Snow Gorget. -- Aligned with the Breeze Belt, Thunder Belt, Aqua Belt & Snow Belt. -- Modifiers: STR:30% MND:50% -- 100%TP 200%TP 300%TP -- 4 4 4 new -- 1.125 1.125 1.125 old ----------------------------------- require("scripts/globals/aftermath") require("scripts/globals/settings") require("scripts/globals/status") require("scripts/globals/weaponskills") ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar) local params = {} params.numHits = 3 -- ftp damage mods (for Damage Varies with TP lines are calculated in the function params.ftp100 = 1.125 params.ftp200 = 1.125 params.ftp300 = 1.125 -- wscs are in % so 0.2=20% params.str_wsc = 0.3 params.dex_wsc = 0.0 params.vit_wsc = 0.0 params.agi_wsc = 0.0 params.int_wsc = 0.0 params.mnd_wsc = 0.5 params.chr_wsc = 0.0 -- critical mods, again in % (ONLY USE FOR critICAL HIT VARIES WITH TP) params.crit100 = 0.0 params.crit200 = 0.0 params.crit300 = 0.0 params.canCrit = false -- accuracy mods (ONLY USE FOR accURACY VARIES WITH TP) , should be the acc at those %s NOT the penalty values. Leave 0 if acc doesnt vary with tp. params.acc100 = 0.0 params.acc200 = 0.0 params.acc300 = 0.0 -- attack multiplier (only some WSes use this, this varies the actual ratio value, see Tachi: Kasha) 1 is default. params.atk100 = 1; params.atk200 = 1; params.atk300 = 1; if USE_ADOULIN_WEAPON_SKILL_CHANGES then params.ftp100 = 4.0 params.ftp200 = 4.0 params.ftp300 = 4.0 end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, params, tp, action, primary, taChar) if damage > 0 then local duration = tp / 1000 * 20 - 5 if not target:hasStatusEffect(dsp.effect.MAGIC_EVASION_DOWN) then target:addStatusEffect(dsp.effect.MAGIC_EVASION_DOWN, 10, 0, duration) end -- Apply aftermath dsp.aftermath.addStatusEffect(player, tp, dsp.slot.MAIN, dsp.aftermath.type.MYTHIC) end return tpHits, extraHits, criticalHit, damage end
gpl-3.0
gedads/Neodynamis
scripts/zones/Western_Adoulin/npcs/Jorin.lua
3
2278
----------------------------------- -- Area: Western Adoulin -- NPC: Jorin -- Type: Standard NPC and Quest Giver -- Starts, Involved with, and Finishes Quest: 'The Old Man and the Harpoon' -- @zone 256 -- !pos 92 32 152 256 ----------------------------------- package.loaded["scripts/zones/Western_Adoulin/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/zones/Western_Adoulin/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local TOMATH = player:getQuestStatus(ADOULIN, THE_OLD_MAN_AND_THE_HARPOON); if (TOMATH == QUEST_ACCEPTED) then if (player:hasKeyItem(EXTRAVAGANT_HARPOON)) then -- Finishing Quest: 'The Old Man and the Harpoon' player:startEvent(0x09EE); else -- Dialgoue during Quest: 'The Old Man and the Harpoon' player:startEvent(0x09ED); end elseif (TOMATH == QUEST_AVAILABLE) then -- Starts Quest: 'The Old Man and the Harpoon' player:startEvent(0x09EC); else -- Standard dialogue player:startEvent(0x0230); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) if (csid == 0x09EC) then -- Starting Quest: 'The Old Man and the Harpoon' player:addQuest(ADOULIN, THE_OLD_MAN_AND_THE_HARPOON); player:addKeyItem(BROKEN_HARPOON); player:messageSpecial(KEYITEM_OBTAINED, BROKEN_HARPOON); elseif (csid == 0x09EE) then -- Finishing Quest: 'The Old Man and the Harpoon' player:completeQuest(ADOULIN, THE_OLD_MAN_AND_THE_HARPOON); player:addExp(500 * EXP_RATE); player:addCurrency('bayld', 300 * BAYLD_RATE); player:messageSpecial(BAYLD_OBTAINED, 300 * BAYLD_RATE); player:delKeyItem(EXTRAVAGANT_HARPOON); player:addFame(ADOULIN); end end;
gpl-3.0
zzzaaiidd/TCHUKY
plugins/getlink.lua
11
28101
--[[ โ–€โ–„ โ–„โ–€โ–€โ–„โ–„โ–€โ–€โ–„โ–„โ–€โ–€โ–„โ–„โ–€โ–€โ–„โ–„โ–€โ–€โ–„โ–„โ–€โ–€โ–„โ–„โ–€โ–€โ–„โ–€โ–„โ–„โ–€โ–€โ–„โ–„โ–€โ–€โ–„โ–„โ–€โ–€โ–„โ–„โ–€โ–€ โ–€โ–„ โ–„โ–€ โ–€โ–„ โ–„โ–€ โ–€โ–„ โ–„โ–€ BY MOHAMMED HISHAM โ–€โ–„ โ–„โ–€ โ–€โ–„ โ–„โ–€ BY MOHAMMEDHISHAM (@TH3BOSS) โ–€โ–„ โ–„โ–€ โ–€โ–„ โ–„โ–€ JUST WRITED BY MOHAMMED HISHAM โ–€โ–„ โ–„โ–€ โ–€โ–„ โ–„โ–€ A SPECiAL LINK : ุงู„ุฑุงุจุท ุฎุงุต โ–€โ–„ โ–„โ–€ โ–€โ–„โ–€โ–€โ–„โ–„โ–€โ–€โ–„โ–„โ–€โ–„โ–„โ–€โ–€โ–„โ–„โ–€โ–€โ–„โ–„โ–€โ–„โ–„โ–€โ–€โ–„โ–„โ–€โ–€โ–„โ–„โ–€โ–„โ–„โ–€โ–€โ–„โ–„โ–€โ–€โ–„โ–„โ–€โ–„โ–„โ–€โ–€ --]] do local function check_member(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes' } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'You have been promoted as the owner.') end end end local function check_member_modadd(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes' } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Group is added and you have been promoted as the owner ') end end end local function automodadd(msg) local data = load_data(_config.moderation.data) if msg.action.type == 'chat_created' then receiver = get_receiver(msg) chat_info(receiver, check_member,{receiver=receiver, data=data, msg = msg}) end end local function check_member_modrem(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration removal data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = nil save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Group has been removed') end end end local function show_group_settingsmod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max']) print('custom'..NUM_MSG_MAX) else NUM_MSG_MAX = 5 end end local bots_protection = "Yes" if data[tostring(msg.to.id)]['settings']['lock_bots'] then bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots'] end local settings = data[tostring(target)]['settings'] local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nflood sensitivity : "..NUM_MSG_MAX.."\nBot protection : "..bots_protection return text end local function set_descriptionmod(msg, data, target, about) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'description' data[tostring(target)][data_cat] = about save_data(_config.moderation.data, data) return 'Set group description to:\n'..about end local function get_description(msg, data) local data_cat = 'description' if not data[tostring(msg.to.id)][data_cat] then return 'No description available.' end local about = data[tostring(msg.to.id)][data_cat] local about = string.gsub(msg.to.print_name, "_", " ")..':\n\n'..about return 'About '..about end local function lock_group_arabic(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'yes' then return 'Arabic is already locked' else data[tostring(target)]['settings']['lock_arabic'] = 'yes' save_data(_config.moderation.data, data) return 'Arabic has been locked' end end local function unlock_group_arabic(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'no' then return 'Arabic is already unlocked' else data[tostring(target)]['settings']['lock_arabic'] = 'no' save_data(_config.moderation.data, data) return 'Arabic has been unlocked' end end local function lock_group_bots(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'yes' then return 'Bots protection is already enabled' else data[tostring(target)]['settings']['lock_bots'] = 'yes' save_data(_config.moderation.data, data) return 'Bots protection has been enabled' end end local function unlock_group_bots(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'no' then return 'Bots protection is already disabled' else data[tostring(target)]['settings']['lock_bots'] = 'no' save_data(_config.moderation.data, data) return 'Bots protection has been disabled' end end local function lock_group_namemod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Group name is already locked' else data[tostring(target)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) rename_chat('chat#id'..target, group_name_set, ok_cb, false) return 'Group name has been locked' end end local function unlock_group_namemod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Group name is already unlocked' else data[tostring(target)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end end local function lock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Only admins can do it for now" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'yes' then return 'Group flood is locked' else data[tostring(target)]['settings']['flood'] = 'yes' save_data(_config.moderation.data, data) return 'Group flood has been locked' end end local function unlock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Only admins can do it for now" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'no' then return 'Group flood is not locked' else data[tostring(target)]['settings']['flood'] = 'no' save_data(_config.moderation.data, data) return 'Group flood has been unlocked' end end local function lock_group_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Group members are already locked' else data[tostring(target)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' end local function unlock_group_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Group members are not locked' else data[tostring(target)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end end local function unlock_group_photomod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Group photo is not locked' else data[tostring(target)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end local function set_rulesmod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'rules' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) return 'Set group rules to:\n'..rules end local function modadd(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then return 'Group is already added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modadd,{receiver=receiver, data=data, msg = msg}) end local function modrem(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if not data[tostring(msg.to.id)] then return 'Group is not added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modrem,{receiver=receiver, data=data, msg = msg}) end local function get_rules(msg, data) local data_cat = 'rules' if not data[tostring(msg.to.id)][data_cat] then return 'No rules available.' end local rules = data[tostring(msg.to.id)][data_cat] local rules = 'Chat rules:\n'..rules return rules end local function set_group_photo(msg, success, result) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if success then local file = 'data/photos/chat_photo_'..msg.to.id..'.jpg' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) chat_set_photo (receiver, file, ok_cb, false) data[tostring(msg.to.id)]['settings']['set_photo'] = file save_data(_config.moderation.data, data) data[tostring(msg.to.id)]['settings']['lock_photo'] = 'yes' save_data(_config.moderation.data, data) send_large_msg(receiver, 'Photo saved!', ok_cb, false) else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end local function promote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is already a moderator.') end data[group]['moderators'][tostring(member_id)] = member_username save_data(_config.moderation.data, data) return send_large_msg(receiver, '@'..member_username..' has been promoted.') end local function demote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if not data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is not a moderator.') end data[group]['moderators'][tostring(member_id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, '@'..member_username..' has been demoted.') end local function username_id(cb_extra, success, result) local mod_cmd = cb_extra.mod_cmd local receiver = cb_extra.receiver local member = cb_extra.member local text = 'No user @'..member..' in this group.' for k,v in pairs(result.members) do vusername = v.username if vusername == member then member_username = member member_id = v.id if mod_cmd == 'promote' then return promote(receiver, member_username, member_id) elseif mod_cmd == 'demote' then return demote(receiver, member_username, member_id) end end end send_large_msg(receiver, text) end local function modlist(msg) local data = load_data(_config.moderation.data) if not data[tostring(msg.to.id)] then return 'Group is not added.' end -- determine if table is empty if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local i = 1 local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do message = message ..i..' - @'..v..' [' ..k.. '] \n' i = i + 1 end return message end local function callbackres(extra, success, result) local user = result.id local name = string.gsub(result.print_name, "_", " ") local chat = 'chat#id'..extra.chatid send_large_msg(chat, user..'\n'..name) return user end local function help() local help_text = tostring(_config.help_text) return help_text end local function cleanmember(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name if success == -1 then return send_large_msg(receiver, '*Error: Invite link failed* \nReason: Not creator.') end for k,v in pairs(result.members) do kick_user(v.id, result.id) end end local function run(msg, matches) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) local name_log = user_print_name(msg.from) local group = msg.to.id if msg.media then if msg.media.type == 'photo' and data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' and is_chat_msg(msg) and is_momod(msg) then load_photo(msg.id, set_group_photo, msg) end end if matches[1] == 'add' then print("group "..msg.to.print_name.."("..msg.to.id..") added") return modadd(msg) end if matches[1] == 'rem' then print("group "..msg.to.print_name.."("..msg.to.id..") removed") return modrem(msg) end if matches[1] == 'chat_created' and msg.from.id == 0 then return automodadd(msg) end if msg.to.id and data[tostring(msg.to.id)] then local settings = data[tostring(msg.to.id)]['settings'] if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local group_member_lock = settings.lock_member local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id if group_member_lock == 'yes' and not is_owner2(msg.action.user.id, msg.to.id) then chat_del_user(chat, user, ok_cb, true) elseif group_member_lock == 'yes' and tonumber(msg.from.id) == tonumber(our_id) then return nil elseif group_member_lock == 'no' then return nil end end if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local receiver = 'user#id'..msg.action.user.id local data_cat = 'rules' if not data[tostring(msg.to.id)][data_cat] then return false end local rules = data[tostring(msg.to.id)][data_cat] local rules = 'Welcome to "' .. string.gsub(msg.to.print_name, '_', ' ') ..'" this group has rules that you should follow:\n'..rules savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..msg.action.user.id) send_large_msg(receiver, rules) end if matches[1] == 'chat_del_user' then if not msg.service then return "Are you trying to troll me?" end local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..user) end if matches[1] == 'chat_delete_photo' then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to deleted picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_rename' then if not msg.service then return "Are you trying to troll me?" end local group_name_set = settings.set_name local group_name_lock = settings.lock_name local to_rename = 'chat#id'..msg.to.id if group_name_lock == 'yes' then if group_name_set ~= tostring(msg.to.print_name) then local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:incr(namehash) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id local nameprotectionredis = redis:get(namehash) if nameprotectionredis then if tonumber(nameprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(nameprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:set(namehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change name but failed ") rename_chat(to_rename, group_name_set, ok_cb, false) end elseif group_name_lock == 'no' then return nil end end if matches[1] == 'setname' and is_momod(msg) then local new_name = string.gsub(matches[2], '_', ' ') data[tostring(msg.to.id)]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local to_rename = 'chat#id'..msg.to.id rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end if matches[1] == 'setphoto' and is_momod(msg) then data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) return 'Please send me new group photo now' end if matches[1] == 'promote' and matches[2] then if not is_owner(msg) then return "Only owner can promote" end local member = string.gsub(matches[2], "@", "") local mod_cmd = 'promote' savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted @".. member) chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end if matches[1] == 'demote' and matches[2] then if not is_owner(msg) then return "Only owner can demote" end if string.gsub(matches[2], "@", "") == msg.from.username then return "You can't demote yourself" end local member = string.gsub(matches[2], "@", "") local mod_cmd = 'demote' savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted @".. member) chat_info(receiver, username_id, {mod_cmd= mod_cmd, receiver=receiver, member=member}) end if matches[1] == 'modlist' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group modlist") return modlist(msg) end if matches[1] == 'about' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group description") return get_description(msg, data) end if matches[1] == 'rules' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group rules") return get_rules(msg, data) end if matches[1] == 'set' then if matches[2] == 'rules' then rules = matches[3] local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group rules to ["..matches[3].."]") return set_rulesmod(msg, data, target) end if matches[2] == 'about' then local data = load_data(_config.moderation.data) local target = msg.to.id local about = matches[3] savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group description to ["..matches[3].."]") return set_descriptionmod(msg, data, target, about) end end if matches[1] == 'lock' then local target = msg.to.id if matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked name ") return lock_group_namemod(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked member ") return lock_group_membermod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked flood ") return lock_group_floodmod(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked arabic ") return lock_group_arabic(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked bots ") return lock_group_bots(msg, data, target) end end if matches[1] == 'unlock' then local target = msg.to.id if matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked name ") return unlock_group_namemod(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked member ") return unlock_group_membermod(msg, data, target) end if matches[2] == 'photo' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked photo ") return unlock_group_photomod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked flood ") return unlock_group_floodmod(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked arabic ") return unlock_group_arabic(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked bots ") return unlock_group_bots(msg, data, target) end end if matches[1] == 'settings' then local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group settings ") return show_group_settingsmod(msg, data, target) end if matches[1] == 'newlink' then if not is_momod(msg) then return "For moderators only!" end local function callback (extra , success, result) local receiver = 'chat#'..msg.to.id if success == 0 then return send_large_msg(receiver, '*Error: Invite link failed* \nReason: Not creator.') end send_large_msg(receiver, "Created a new link") data[tostring(msg.to.id)]['settings']['set_link'] = result save_data(_config.moderation.data, data) end local receiver = 'chat#'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] revoked group link ") return export_chat_link(receiver, callback, true) end if matches[1] == 'ุงู„ุฑุงุจุท ุฎุงุต' then if not is_momod(msg) then return "๐Ÿ‘Œ๐Ÿปู„ุชู„ุนูŽุจ ุจูƒูŽูŠููƒ ูู‚ูŽุทูŽ ุงู„ู…ุฏูŠุฑ ุงูˆ ุงู„ุงุฏุงุฑูŠ ูŠุญูŽู‚ ู„ู‡ูŽโœ”๏ธ" end local group_link = data[tostring(msg.to.id)]['settings']['set_link'] if not group_link then return "โ“ูŠุฑุฌุฆ ุงุฑุณุงู„ [/ุชุบูŠุฑ ุงู„ุฑุงุจุท] ู„ุงู†ุดุงุก ุฑุงุจุท ุงู„ู…ุฌู…ูˆุนู‡๐Ÿ‘๐Ÿปโœ”๏ธ" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group link ["..group_link.."]") send_large_msg('user#id'..msg.from.id, "โ‰๏ธ ุฑุงุจุท ู…ุฌู…ูˆุนุฉ ๐Ÿ‘ฅ "..msg.to.title..'\n'..group_link) return "ุชู… ุงุฑุณุงู„ ุงู„ุฑุงุจุท ุงู„ู‰ ุงู„ุฎุงุต ๐Ÿ˜š๐Ÿ‘" end if matches[1] == 'setowner' then if not is_owner(msg) then return "For owner only!" end data[tostring(msg.to.id)]['set_owner'] = matches[2] save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set ["..matches[2].."] as owner") local text = matches[2].." added as owner" return text end if matches[1] == 'owner' then local group_owner = data[tostring(msg.to.id)]['set_owner'] if not group_owner then return "no owner,ask admins in support groups to set owner for your group" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] used /owner") return "Group owner is ["..group_owner..']' end if matches[1] == 'setgpowner' then local receiver = "chat#id"..matches[2] if not is_admin(msg) then return "For admins only!" end data[tostring(matches[2])]['set_owner'] = matches[3] save_data(_config.moderation.data, data) local text = matches[3].." added as owner" send_large_msg(receiver, text) return end if matches[1] == 'setflood' then if not is_momod(msg) then return "For moderators only!" end if tonumber(matches[2]) < 5 or tonumber(matches[2]) > 20 then return "Wrong number,range is [5-20]" end local flood_max = matches[2] data[tostring(msg.to.id)]['settings']['flood_msg_max'] = flood_max save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set flood to ["..matches[2].."]") return 'Group flood has been set to '..matches[2] end if matches[1] == 'clean' then if not is_owner(msg) then return "Only owner can clean" end if matches[2] == 'member' then if not is_owner(msg) then return "Only admins can clean members" end local receiver = get_receiver(msg) chat_info(receiver, cleanmember, {receiver=receiver}) end if matches[2] == 'modlist' then if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do data[tostring(msg.to.id)]['moderators'][tostring(k)] = nil save_data(_config.moderation.data, data) end savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned modlist") end if matches[2] == 'rules' then local data_cat = 'rules' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned rules") end if matches[2] == 'about' then local data_cat = 'description' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned about") end end if matches[1] == 'help' then if not is_momod(msg) then return end savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help") return help() end if matches[1] == 'res' and is_momod(msg) then local cbres_extra = { chatid = msg.to.id } local username = matches[2] local username = username:gsub("@","") savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username) return res_user(username, callbackres, cbres_extra) end end end return { patterns = { "^(ุงู„ุฑุงุจุท ุฎุงุต)$", "%[(photo)%]", "^!!tgservice (.+)$", }, run = run } end -- arabic : @SAJJADNOORI
gpl-2.0
starlightknight/darkstar
scripts/zones/Port_San_dOria/npcs/Meinemelle.lua
9
1078
----------------------------------- -- Area: Port San d'Oria -- NPC: Meinemelle -- !pos -8.289 -9.3 -146.093 232 ----------------------------------- local ID = require("scripts/zones/Port_San_dOria/IDs") require("scripts/globals/npc_util") require("scripts/globals/quests") ----------------------------------- function onTrade(player, npc, trade) if player:getQuestStatus(SANDORIA, dsp.quest.id.sandoria.FLYERS_FOR_REGINE) == QUEST_ACCEPTED and npcUtil.tradeHas(trade, 532) then player:messageSpecial(ID.text.FLYER_REFUSED) end end function onTrigger(player, npc) if player:getCharVar("thePickpocket") == 1 and not player:getMaskBit(player:getCharVar("thePickpocketSkipNPC"), 0) then player:showText(npc, ID.text.PICKPOCKET_MEINEMELLE) player:setMaskBit(player:getCharVar("thePickpocketSkipNPC"), "thePickpocketSkipNPC", 0, true) else player:showText(npc, ID.text.ITEM_DELIVERY_DIALOG) player:openSendBox() end end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) end
gpl-3.0
gedads/Neodynamis
scripts/zones/Palborough_Mines/npcs/HomePoint#1.lua
3
1270
----------------------------------- -- Area: Palborough_Mines -- NPC: HomePoint#1 -- !pos 109 -38.5 -147 143 ----------------------------------- package.loaded["scripts/zones/Palborough_Mines/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/Palborough_Mines/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fc, 53); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x21fc) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
soccermitchy/heroku-lapis
opt/src/luarocks/src/luarocks/install.lua
15
8077
--- Module implementing the LuaRocks "install" command. -- Installs binary rocks. --module("luarocks.install", package.seeall) local install = {} package.loaded["luarocks.install"] = install local path = require("luarocks.path") local repos = require("luarocks.repos") local fetch = require("luarocks.fetch") local util = require("luarocks.util") local fs = require("luarocks.fs") local deps = require("luarocks.deps") local manif = require("luarocks.manif") local remove = require("luarocks.remove") local cfg = require("luarocks.cfg") install.help_summary = "Install a rock." install.help_arguments = "{<rock>|<name> [<version>]}" install.help = [[ Argument may be the name of a rock to be fetched from a repository or a filename of a locally available rock. --keep Do not remove previously installed versions of the rock after installing a new one. This behavior can be made permanent by setting keep_other_versions=true in the configuration file. --only-deps Installs only the dependencies of the rock. ]]..util.deps_mode_help() --- Install a binary rock. -- @param rock_file string: local or remote filename of a rock. -- @param deps_mode: string: Which trees to check dependencies for: -- "one" for the current default tree, "all" for all trees, -- "order" for all trees with priority >= the current default, "none" for no trees. -- @return (string, string) or (nil, string, [string]): Name and version of -- installed rock if succeeded or nil and an error message followed by an error code. function install.install_binary_rock(rock_file, deps_mode) assert(type(rock_file) == "string") local name, version, arch = path.parse_name(rock_file) if not name then return nil, "Filename "..rock_file.." does not match format 'name-version-revision.arch.rock'." end if arch ~= "all" and arch ~= cfg.arch then return nil, "Incompatible architecture "..arch, "arch" end if repos.is_installed(name, version) then repos.delete_version(name, version) end local rollback = util.schedule_function(function() fs.delete(path.install_dir(name, version)) fs.remove_dir_if_empty(path.versions_dir(name)) end) local ok, err, errcode = fetch.fetch_and_unpack_rock(rock_file, path.install_dir(name, version)) if not ok then return nil, err, errcode end local rockspec, err, errcode = fetch.load_rockspec(path.rockspec_file(name, version)) if err then return nil, "Failed loading rockspec for installed package: "..err, errcode end if deps_mode == "none" then util.printerr("Warning: skipping dependency checks.") else ok, err, errcode = deps.check_external_deps(rockspec, "install") if err then return nil, err, errcode end end -- For compatibility with .rock files built with LuaRocks 1 if not fs.exists(path.rock_manifest_file(name, version)) then ok, err = manif.make_rock_manifest(name, version) if err then return nil, err end end if deps_mode ~= "none" then ok, err, errcode = deps.fulfill_dependencies(rockspec, deps_mode) if err then return nil, err, errcode end end ok, err = repos.deploy_files(name, version, repos.should_wrap_bin_scripts(rockspec)) if err then return nil, err end util.remove_scheduled_function(rollback) rollback = util.schedule_function(function() repos.delete_version(name, version) end) ok, err = repos.run_hook(rockspec, "post_install") if err then return nil, err end ok, err = manif.update_manifest(name, version, nil, deps_mode) if err then return nil, err end local license = "" if rockspec.description.license then license = ("(license: "..rockspec.description.license..")") end local root_dir = path.root_dir(cfg.rocks_dir) util.printout() util.printout(name.." "..version.." is now installed in "..root_dir.." "..license) util.remove_scheduled_function(rollback) return name, version end --- Installs the dependencies of a binary rock. -- @param rock_file string: local or remote filename of a rock. -- @param deps_mode: string: Which trees to check dependencies for: -- "one" for the current default tree, "all" for all trees, -- "order" for all trees with priority >= the current default, "none" for no trees. -- @return (string, string) or (nil, string, [string]): Name and version of -- the rock whose dependencies were installed if succeeded or nil and an error message -- followed by an error code. function install.install_binary_rock_deps(rock_file, deps_mode) assert(type(rock_file) == "string") local name, version, arch = path.parse_name(rock_file) if not name then return nil, "Filename "..rock_file.." does not match format 'name-version-revision.arch.rock'." end if arch ~= "all" and arch ~= cfg.arch then return nil, "Incompatible architecture "..arch, "arch" end local ok, err, errcode = fetch.fetch_and_unpack_rock(rock_file, path.install_dir(name, version)) if not ok then return nil, err, errcode end local rockspec, err, errcode = fetch.load_rockspec(path.rockspec_file(name, version)) if err then return nil, "Failed loading rockspec for installed package: "..err, errcode end ok, err, errcode = deps.fulfill_dependencies(rockspec, deps_mode) if err then return nil, err, errcode end util.printout() util.printout("Succesfully installed dependencies for " ..name.." "..version) return name, version end --- Driver function for the "install" command. -- @param name string: name of a binary rock. If an URL or pathname -- to a binary rock is given, fetches and installs it. If a rockspec or a -- source rock is given, forwards the request to the "build" command. -- If a package name is given, forwards the request to "search" and, -- if returned a result, installs the matching rock. -- @param version string: When passing a package name, a version number -- may also be given. -- @return boolean or (nil, string, exitcode): True if installation was -- successful, nil and an error message otherwise. exitcode is optionally returned. function install.run(...) local flags, name, version = util.parse_flags(...) if type(name) ~= "string" then return nil, "Argument missing. "..util.see_help("install") end local ok, err = fs.check_command_permissions(flags) if not ok then return nil, err, cfg.errorcodes.PERMISSIONDENIED end if name:match("%.rockspec$") or name:match("%.src%.rock$") then util.printout("Using "..name.."... switching to 'build' mode") local build = require("luarocks.build") return build.run(name, util.forward_flags(flags, "local", "keep", "deps-mode", "only-deps")) elseif name:match("%.rock$") then if flags["only-deps"] then ok, err = install.install_binary_rock_deps(name, deps.get_deps_mode(flags)) else ok, err = install.install_binary_rock(name, deps.get_deps_mode(flags)) end if not ok then return nil, err end local name, version = ok, err if (not flags["only-deps"]) and (not flags["keep"]) and not cfg.keep_other_versions then local ok, err = remove.remove_other_versions(name, version, flags["force"]) if not ok then util.printerr(err) end end return name, version else local search = require("luarocks.search") local results, err = search.find_suitable_rock(search.make_query(name:lower(), version)) if err then return nil, err elseif type(results) == "string" then local url = results util.printout("Installing "..url.."...") return install.run(url, util.forward_flags(flags)) else util.printout() util.printerr("Could not determine which rock to install.") util.title("Search results:") search.print_results(results) return nil, (next(results) and "Please narrow your query." or "No results found.") end end end return install
gpl-2.0
gedads/Neodynamis
scripts/zones/Promyvion-Dem/mobs/Memory_Receptacle.lua
2
2382
----------------------------------- -- Area: Promyvion-Dem -- MOB: Memory Receptacle ----------------------------------- package.loaded["scripts/zones/Promyvion-Dem/TextIDs"] = nil; package.loaded["scripts/zones/Promyvion-Dem/MobIDs"] = nil; ----------------------------------- require("scripts/zones/Promyvion-Dem/TextIDs"); require("scripts/zones/Promyvion-Dem/MobIDs"); require("scripts/globals/status"); function onMobInitialize(mob) mob:addMod(MOD_REGAIN, 100); -- 10% Regain for now mob:SetAutoAttackEnabled(false); -- Recepticles only use TP moves. end; function onMobSpawn(mob, target) mob:setLocalVar("nextStray", os.time() + 30); end; function checkStray(mob) local mobId = mob:getID(); local numStrays = MEMORY_RECEPTACLES[mobId][2]; if (os.time() > mob:getLocalVar("nextStray")) then for i = mobId + 1, mobId + numStrays do local stray = GetMobByID(i); if (not stray:isSpawned()) then mob:AnimationSub(1); stray:setPos(mob:getXPos() + math.random(-1,1), mob:getYPos(), mob:getZPos() + math.random(-1,1)); SpawnMob(stray:getID()); mob:setLocalVar("nextStray", os.time() + 30); break; end end else mob:AnimationSub(2); end end; function onMobRoam(mob) checkStray(mob); end; function onMobFight(mob, target) local mobId = mob:getID(); local numStrays = MEMORY_RECEPTACLES[mobId][2]; -- keep pets linked for i = mobId + 1, mobId + numStrays do local stray = GetMobByID(i); if (stray:isSpawned()) then stray:updateEnmity(target); end end -- summon a stray every 30 seconds checkStray(mob); end; function onMobDeath(mob, player, isKiller) if (isKiller) then mob:AnimationSub(0); -- chance to open portal local mobId = mob:getID(); local floor = MEMORY_RECEPTACLES[mobId][1]; local numAlive = 1; for k, v in pairs(MEMORY_RECEPTACLES) do if (k ~= mobId and v[1] == floor and GetMobByID(k):isAlive()) then numAlive = numAlive + 1; end end if (math.random(numAlive) == 1) then local stream = GetNPCByID(MEMORY_RECEPTACLES[mobId][3]); stream:openDoor(180); end end end;
gpl-3.0
gedads/Neodynamis
scripts/zones/Kazham/npcs/Kukupp.lua
2
5591
----------------------------------- -- Area: Kazham -- NPC: Kukupp -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Kazham/TextIDs"] = nil; require("scripts/zones/Kazham/TextIDs"); require("scripts/globals/pathfind"); local path = { 43.067505, -11.000000, -177.214966, 43.583324, -11.000000, -178.104263, 44.581100, -11.000000, -178.253067, 45.459488, -11.000000, -177.616653, 44.988266, -11.000000, -176.728577, 43.920345, -11.000000, -176.549469, 42.843422, -11.000000, -176.469452, 41.840969, -11.000000, -176.413971, 41.849968, -11.000000, -177.460236, 42.699162, -11.000000, -178.046478, 41.800228, -11.000000, -177.440720, 40.896564, -11.000000, -176.834793, 41.800350, -11.000000, -177.440704, 43.494385, -11.000000, -178.577087, 44.525345, -11.000000, -178.332214, 45.382175, -11.000000, -177.664185, 44.612972, -11.000000, -178.457062, 43.574627, -11.000000, -178.455185, 42.603222, -11.000000, -177.950760, 41.747925, -11.000000, -177.402481, 40.826141, -11.000000, -176.787674, 41.709877, -11.000000, -177.380173, 42.570263, -11.000000, -177.957306, 43.600094, -11.000000, -178.648087, 44.603924, -11.000000, -178.268082, 45.453266, -11.000000, -177.590103, 44.892513, -11.000000, -176.698730, 43.765514, -11.000000, -176.532211, 42.616215, -11.000000, -176.454498, 41.549683, -11.000000, -176.399078, 42.671898, -11.000000, -176.463196, 43.670380, -11.000000, -176.518692, 45.595409, -11.000000, -176.626129, 44.485180, -11.000000, -176.564041, 43.398880, -11.000000, -176.503586, 40.778934, -11.000000, -176.357834, 41.781410, -11.000000, -176.413223, 42.799843, -11.000000, -176.469894, 45.758560, -11.000000, -176.782486, 45.296803, -11.000000, -177.683472, 44.568489, -11.000000, -178.516357, 45.321579, -11.000000, -177.759048, 45.199261, -11.000000, -176.765274, 44.072094, -11.000000, -176.558044, 43.054935, -11.000000, -176.482895, 41.952633, -11.000000, -176.421570, 43.014915, -11.000000, -176.482178, 45.664345, -11.000000, -176.790253, 45.225407, -11.000000, -177.712463, 44.465252, -11.000000, -178.519577, 43.388020, -11.000000, -178.364532, 42.406048, -11.000000, -177.838013, 41.515419, -11.000000, -177.255875, 40.609776, -11.000000, -176.645706 }; function onSpawn(npc) npc:initNpcAi(); npc:setPos(pathfind.first(path)); onPath(npc); end; function onPath(npc) pathfind.patrol(npc, path); end; ----------------------------------- -- onTrade Action ----------------------------------- -- item IDs -- 483 Broken Mithran Fishing Rod -- 22 Workbench -- 1008 Ten of Coins -- 1157 Sands of Silence -- 1158 Wandering Bulb -- 904 Giant Fish Bones -- 4599 Blackened Toad -- 905 Wyvern Skull -- 1147 Ancient Salt -- 4600 Lucky Egg function onTrade(player,npc,trade) local OpoOpoAndIStatus = player:getQuestStatus(OUTLANDS, THE_OPO_OPO_AND_I); local progress = player:getVar("OPO_OPO_PROGRESS"); local failed = player:getVar("OPO_OPO_FAILED"); local goodtrade = trade:hasItemQty(22,1); local badtrade = (trade:hasItemQty(483,1) or trade:hasItemQty(1008,1) or trade:hasItemQty(1157,1) or trade:hasItemQty(1158,1) or trade:hasItemQty(904,1) or trade:hasItemQty(4599,1) or trade:hasItemQty(905,1) or trade:hasItemQty(1147,1) or trade:hasItemQty(4600,1)); if (OpoOpoAndIStatus == QUEST_ACCEPTED) then if progress == 1 or failed == 2 then if goodtrade then player:startEvent(0x00DC); elseif badtrade then player:startEvent(0x00E6); end end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local OpoOpoAndIStatus = player:getQuestStatus(OUTLANDS, THE_OPO_OPO_AND_I); local progress = player:getVar("OPO_OPO_PROGRESS"); local failed = player:getVar("OPO_OPO_FAILED"); local retry = player:getVar("OPO_OPO_RETRY"); if (OpoOpoAndIStatus == QUEST_ACCEPTED) then if retry >= 1 then -- has failed on future npc so disregard previous successful trade player:startEvent(0x00C6); npc:wait(); elseif (progress == 1 or failed == 2) then player:startEvent(0x00D0); -- asking for workbench elseif (progress >= 2 or failed >= 3) then player:startEvent(0x00F3); -- happy with workbench end else player:startEvent(0x00C6); npc:wait(); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option,npc) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x00DC) then -- correct trade, onto next opo if player:getVar("OPO_OPO_PROGRESS") == 1 then player:tradeComplete(); player:setVar("OPO_OPO_PROGRESS",2); player:setVar("OPO_OPO_FAILED",0); else player:setVar("OPO_OPO_FAILED",3); end elseif (csid == 0x00E6) then -- wrong trade, restart at first opo player:setVar("OPO_OPO_FAILED",1); player:setVar("OPO_OPO_RETRY",2); else npc:wait(0); end end;
gpl-3.0
gedads/Neodynamis
scripts/zones/Port_Windurst/npcs/Ohruru.lua
3
4928
----------------------------------- -- Area: Windurst Waters -- NPC: Ohruru -- Starts & Finishes Repeatable Quest: Catch me if you can -- Involved in Quest: Wonder Wands -- Note: Animation for his "Cure" is not functioning. Unable to capture option 1, so if the user says no, he heals them anyways. -- !pos -108 -5 94 240 ----------------------------------- package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Port_Windurst/TextIDs"); require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/globals/titles"); require("scripts/globals/status"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) -- player:delQuest(WINDURST,CATCH_IT_IF_YOU_CAN); -- ======== FOR TESTING ONLY ==========----- -- ======== FOR TESTING ONLY ==========----- -- if (player:getVar("QuestCatchItIfYouCan_var") == 0 and player:hasStatusEffect(EFFECT_MUTE) == false and player:hasStatusEffect(EFFECT_BANE) == false and player:hasStatusEffect(EFFECT_PLAGUE) == false) then -- rand = math.random(1,3); -- if (rand == 1) then -- player:addStatusEffect(EFFECT_MUTE,0,0,100); -- elseif (rand == 2) then -- player:addStatusEffect(EFFECT_BANE,0,0,100); -- elseif (rand == 3) then -- player:addStatusEffect(EFFECT_PLAGUE,0,0,100); -- end -- end -- ======== FOR TESTING ONLY ==========----- Catch = player:getQuestStatus(WINDURST,CATCH_IT_IF_YOU_CAN); WonderWands = player:getQuestStatus(WINDURST,WONDER_WANDS); if (WonderWands == QUEST_ACCEPTED) then player:startEvent(0x0102,0,17053); elseif (Catch == 0) then prog = player:getVar("QuestCatchItIfYouCan_var"); if (prog == 0) then player:startEvent(0x00e6); -- CATCH IT IF YOU CAN: Before Quest 1 player:setVar("QuestCatchItIfYouCan_var",1); elseif (prog == 1) then player:startEvent(0x00fd); -- CATCH IT IF YOU CAN: Before Start player:setVar("QuestCatchItIfYouCan_var",2); elseif (prog == 2) then player:startEvent(0x00e7); -- CATCH IT IF YOU CAN: Before Quest 2 end elseif (Catch >= 1 and (player:hasStatusEffect(EFFECT_MUTE) == true or player:hasStatusEffect(EFFECT_BANE) == true or player:hasStatusEffect(EFFECT_PLAGUE) == true)) then player:startEvent(0x00f6); -- CATCH IT IF YOU CAN: Quest Turn In 1 elseif (Catch >= 1 and player:needToZone()) then player:startEvent(0x00ff); -- CATCH IT IF YOU CAN: After Quest elseif (Catch == 1 and player:hasStatusEffect(EFFECT_MUTE) == false and player:hasStatusEffect(EFFECT_BANE) == false and player:hasStatusEffect(EFFECT_PLAGUE) == false) then rand = math.random(1,2); if (rand == 1) then player:startEvent(0x00f8); -- CATCH IT IF YOU CAN: During Quest 1 else player:startEvent(0x00fb); -- CATCH IT IF YOU CAN: During Quest 2 end elseif (WonderWands == QUEST_COMPLETED) then player:startEvent(0x0109); else player:startEvent(0x00e6); -- STANDARD CONVERSATION end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x00e7) then player:addQuest(WINDURST,CATCH_IT_IF_YOU_CAN); elseif (csid == 0x00f6 and option == 0) then player:needToZone(true); if (player:hasStatusEffect(EFFECT_MUTE) == true) then player:delStatusEffect(EFFECT_MUTE); player:addGil(GIL_RATE*1000); player:messageSpecial(GIL_OBTAINED,GIL_RATE*1000); elseif (player:hasStatusEffect(EFFECT_BANE) == true) then player:delStatusEffect(EFFECT_BANE); player:addGil(GIL_RATE*1200); player:messageSpecial(GIL_OBTAINED,GIL_RATE*1200); elseif (player:hasStatusEffect(EFFECT_PLAGUE) == true) then player:delStatusEffect(EFFECT_PLAGUE); player:addGil(GIL_RATE*1500); player:messageSpecial(GIL_OBTAINED,GIL_RATE*1500); end player:setVar("QuestCatchItIfYouCan_var",0); if (player:getQuestStatus(WINDURST,CATCH_IT_IF_YOU_CAN) == QUEST_ACCEPTED) then player:completeQuest(WINDURST,CATCH_IT_IF_YOU_CAN); player:addFame(WINDURST,75); else player:addFame(WINDURST,8); end end end;
gpl-3.0
gedads/Neodynamis
scripts/globals/weaponskills/refulgent_arrow.lua
10
1449
----------------------------------- -- Refulgent Arrow -- Archery weapon skill -- Skill level: 290 -- Delivers a twofold attack. Damage varies with TP. -- Aligned with the Aqua Gorget & Light Gorget. -- Aligned with the Aqua Belt & Light Belt. -- Element: None -- Modifiers: STR: 60% http://www.bg-wiki.com/bg/Refulgent_Arrow -- 100%TP 200%TP 300%TP -- 3.00 4.25 7.00 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar) local params = {}; params.numHits = 2; params.ftp100 = 3; params.ftp200 = 4.25; params.ftp300 = 5; params.str_wsc = 0.16; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.25; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp100 = 3; params.ftp200 = 4.25; params.ftp300 = 7; params.str_wsc = 0.6; end local damage, criticalHit, tpHits, extraHits = doRangedWeaponskill(player, target, wsID, params, tp, primary, action); return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
strava/thrift
lib/lua/TMemoryBuffer.lua
100
2266
-- -- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apache License, Version 2.0 (the -- "License"); you may not use this file except in compliance -- with the License. You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, -- software distributed under the License is distributed on an -- "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY -- KIND, either express or implied. See the License for the -- specific language governing permissions and limitations -- under the License. -- require 'TTransport' TMemoryBuffer = TTransportBase:new{ __type = 'TMemoryBuffer', buffer = '', bufferSize = 1024, wPos = 0, rPos = 0 } function TMemoryBuffer:isOpen() return 1 end function TMemoryBuffer:open() end function TMemoryBuffer:close() end function TMemoryBuffer:peak() return self.rPos < self.wPos end function TMemoryBuffer:getBuffer() return self.buffer end function TMemoryBuffer:resetBuffer(buf) if buf then self.buffer = buf self.bufferSize = string.len(buf) else self.buffer = '' self.bufferSize = 1024 end self.wPos = string.len(buf) self.rPos = 0 end function TMemoryBuffer:available() return self.wPos - self.rPos end function TMemoryBuffer:read(len) local avail = self:available() if avail == 0 then return '' end if avail < len then len = avail end local val = string.sub(self.buffer, self.rPos + 1, self.rPos + len) self.rPos = self.rPos + len return val end function TMemoryBuffer:readAll(len) local avail = self:available() if avail < len then local msg = string.format('Attempt to readAll(%d) found only %d available', len, avail) terror(TTransportException:new{message = msg}) end -- read should block so we don't need a loop here return self:read(len) end function TMemoryBuffer:write(buf) self.buffer = self.buffer .. buf self.wPos = self.wPos + string.len(buf) end function TMemoryBuffer:flush() end
apache-2.0
gedads/Neodynamis
scripts/zones/Lower_Jeuno/npcs/Susu.lua
17
1634
----------------------------------- -- Area: Lower Jeuno -- NPC: Susu -- Standard Merchant NPC ----------------------------------- require("scripts/globals/shop"); package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil; require("scripts/zones/Lower_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,SUSU_SHOP_DIALOG); stock = {0x1227,20000, -- Banishga II 0x1248,244, -- Barsleep 0x1249,400, -- Barpoison 0x124a,780, -- Barparalyze 0x124b,2030, -- Barblind 0x124c,4608, -- Barsilence 0x1256,244, -- Barsleepra 0x1257,400, -- Barpoisonra 0x1258,780, -- Barparalyzra 0x1259,2030, -- Barblindra 0x125a,4608, -- Barsilencera 0x1214,8586, -- Cursna 0x1215,35000, -- Holy 0x1211,2330, -- Silena 0x1212,19200, -- Stona 0x1213,13300} -- Viruna showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
gedads/Neodynamis
scripts/zones/Cape_Teriggan/TextIDs.lua
2
1536
-- Variable TextID Description text -- General Texts ITEM_CANNOT_BE_OBTAINED = 6380; -- You cannot obtain the item <item> come back again after sorting your inventory. FULL_INVENTORY_AFTER_TRADE = 6384; -- You cannot obtain the #. Try trading again after sorting your inventory. ITEM_OBTAINED = 6386; -- Obtained: <item>. GIL_OBTAINED = 6387; -- Obtained <number> gil. KEYITEM_OBTAINED = 6389; -- Obtained key item: <keyitem>. ITEMS_OBTAINED = 6395; -- You obtain BEASTMEN_BANNER = 7128; -- There is a beastmen's banner. FISHING_MESSAGE_OFFSET = 7548; -- You can't fish here. HOMEPOINT_SET = 11251; -- Home point set! -- Other dialog NOTHING_OUT_OF_ORDINARY = 6400; -- There is nothing out of the ordinary here. -- Conquest CONQUEST = 7215; -- You've earned conquest points! -- ZM4 Dialog SOMETHING_BETTER = 7660; -- Don't you have something better to do right now? CANNOT_REMOVE_FRAG = 7663; -- It is an oddly shaped stone monument. A shining stone is embedded in it, but cannot be removed... ALREADY_OBTAINED_FRAG = 7664; -- You have already obtained this monument's . Try searching for another. FOUND_ALL_FRAGS = 7665; -- You have obtained all of the fragments. You must hurry to the ruins of the ancient shrine! ZILART_MONUMENT = 7667; -- It is an ancient Zilart monument. -- Other NOTHING_HAPPENS = 119; -- Nothing happens...?Possible Special Code: 00? -- conquest Base CONQUEST_BASE = 7047; -- Tallying conquest results...
gpl-3.0
starlightknight/darkstar
scripts/zones/Northern_San_dOria/npcs/Arachagnon.lua
11
1150
----------------------------------- -- Area: Northern San d'Oria -- NPC: Arachagnon -- Standard Merchant NPC ----------------------------------- local ID = require("scripts/zones/Northern_San_dOria/IDs") require("scripts/globals/npc_util") require("scripts/globals/quests") require("scripts/globals/shop") function onTrade(player,npc,trade) if player:getQuestStatus(SANDORIA,dsp.quest.id.sandoria.FLYERS_FOR_REGINE) == QUEST_ACCEPTED and npcUtil.tradeHas(trade, 532) then player:messageSpecial(ID.text.FLYER_REFUSED) end end function onTrigger(player,npc) local stock = { 12633, 270, -- Elvaan Jerkin 12634, 270, -- Elvaan Bodice 12755, 162, -- Elvaan Gloves 12759, 162, -- Elvaan Gauntlets 12885, 234, -- Elvaan M Chausses 12889, 234, -- Elvaan F Chausses 13006, 162, -- Elvaan M Ledelsens 13011, 162, -- Elvaan F Ledelsens } player:showText(npc, ID.text.ARACHAGNON_SHOP_DIALOG) dsp.shop.general(player, stock, SANDORIA) end function onEventUpdate(player,csid,option) end function onEventFinish(player,csid,option) end
gpl-3.0
czegarram/rapid-troll
multipartForm.lua
1
7290
------------------------------------------------- -- -- class_MultipartFormData.lua -- Author: Brill Pappin, Sixgreen Labs Inc. -- -- Generates multipart form-data for http POST calls that require it. -- -- Caution: -- In Corona SDK you have to set a string as the body, which means that the -- entire POST needs to be encoded as a string, including any files you attach. -- Needless to say, if the file you are sending is large, it''s going to use -- up all your available memory! -- -- Example: --[[ local MultipartFormData = require("class_MultipartFormData") local multipart = MultipartFormData.new() multipart:addHeader("Customer-Header", "Custom Header Value") multipart:addField("myFieldName","myFieldValue") multipart:addField("banana","yellow") multipart:addFile("myfile", system.pathForFile( "myfile.jpg", system.DocumentsDirectory ), "image/jpeg", "myfile.jpg") local params = {} params.body = multipart:getBody() -- Must call getBody() first! params.headers = multipart:getHeaders() -- Headers not valid until getBody() is called. local function networkListener( event ) if ( event.isError ) then print( "Network error!") else print ( "RESPONSE: " .. event.response ) end end network.request( "http://www.example.com", "POST", networkListener, params) ]] ------------------------------------------------- local crypto = require("crypto") local ltn12 = require("ltn12") local mime = require("mime") MultipartFormData = {} local MultipartFormData_mt = { __index = MultipartFormData } function MultipartFormData.new() -- The constructor local newBoundary = "MPFD-"..crypto.digest( crypto.sha1, "MultipartFormData"..tostring(object)..tostring(os.time())..tostring(os.clock()), false ) local object = { isClass = true, boundary = newBoundary, headers = {}, elements = {}, } object.headers["Content-Type"] = "" object.headers["Content-Length"] = "" object.headers["Accept"] = "*/*" object.headers["Accept-Encoding"] = "gzip" object.headers["Accept-Language"] = "en-us" object.headers["connection"] = "keep-alive" return setmetatable( object, MultipartFormData_mt ) end function MultipartFormData:getBody() local src = {} -- always need two CRLF's as the beginning --table.insert(src, ltn12.source.chain(ltn12.source.string("\n"), mime.normalize())) for i = 1, #self.elements do local el = self.elements[i] if el then if el.intent == "field" then local elData = { "--"..self.boundary.."\r\n", "content-disposition: form-data; name=\"", el.name, "\"\r\n\r\n", el.value, --"\r\n" } local elBody = table.concat(elData) table.insert(src, ltn12.source.chain(ltn12.source.string(elBody), mime.normalize())) elseif el.intent == "file" then local elData = { "--"..self.boundary.."\r\n", "content-disposition: form-data; name=\"", el.name, "\"; filename=\"", el.filename, "\"\r\n", "Content-Type: ", el.mimetype, "\r\n\r\n", } local elHeader = table.concat(elData) local elFile = io.open( el.path, "rb" ) assert(elFile) local fileSource = ltn12.source.cat( ltn12.source.chain(ltn12.source.string(elHeader), mime.normalize()), ltn12.source.chain( ltn12.source.file(elFile), ltn12.filter.chain( mime.encode(el.encoding), mime.wrap() ) ) ) table.insert(src, fileSource) end end end -- always need to end the body table.insert(src, ltn12.source.chain(ltn12.source.string("\r\n--"..self.boundary.."--"), mime.normalize())) local source = ltn12.source.empty() for i = 1, #src do source = ltn12.source.cat(source, src[i]) end local sink, data = ltn12.sink.table() ltn12.pump.all(source,sink) local body = table.concat(data) -- update the headers we now know how to add based on the multipart data we just generated. self.headers["Content-Type"] = "multipart/form-data; boundary="..self.boundary self.headers["Content-Length"] = string.len(body) -- must be total length of body return body end function MultipartFormData:getHeaders() assert(self.headers["Content-Type"]) assert(self.headers["Content-Length"]) return self.headers end function MultipartFormData:addHeader(name, value) self.headers[name] = value end function MultipartFormData:setBoundry(string) self.boundary = string end function MultipartFormData:addField(name, value) self:add("field", name, value) end function MultipartFormData:addFile(name, path, mimeType, remoteFileName) -- For Corona, we can really only use base64 as a simple binary -- won't work with their network.request method. local element = {intent="file", name=name, path=path, mimetype = mimeType, filename = remoteFileName, encoding = "base64"} self:addElement(element) end function MultipartFormData:add(intent, name, value) local element = {intent=intent, name=name, value=value} self:addElement(element) end function MultipartFormData:addElement(element) table.insert(self.elements, element) end function MultipartFormData:toString() return "MultipartFormData [elementCount:"..tostring(#self.elements)..", headerCount:"..tostring(#self.headers).."]" end return MultipartFormData
gpl-2.0
gedads/Neodynamis
scripts/zones/The_Garden_of_RuHmet/mobs/Ix_aern_drg_s_Wynav.lua
17
1753
----------------------------------- -- Area: The Garden of Ru'Hmet -- MOB: Ix'aern (drg)'s Wynav ----------------------------------- require("scripts/globals/status"); ----------------------------------- -- onMobInitialize Action ----------------------------------- function onMobInitialize(mob) end; ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) mob:setLocalVar("hpTrigger", math.random(10,75)); end; ----------------------------------- -- onMobFight Action ----------------------------------- function onMobFight(mob,target) local hpTrigger = mob:getLocalVar("hpTrigger"); if (mob:getLocalVar("SoulVoice") == 0 and mob:getHPP() <= hpTrigger) then mob:setLocalVar("SoulVoice", 1); mob:useMobAbility(696); -- Soul Voice end end; ----------------------------------- -- onMonsterMagicPrepare ----------------------------------- function onMonsterMagicPrepare(mob,target) local spellList = { [1] = 382, [2] = 376, [3] = 372, [4] = 392, [5] = 397, [6] = 400, [7] = 422, [8] = 462, [9] = 466 -- Virelai (charm) }; if (mob:hasStatusEffect(EFFECT_SOUL_VOICE)) then return spellList[math.random(1,9)]; -- Virelai possible. else return spellList[math.random(1,8)]; -- No Virelai! end end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, player, isKiller) end; ----------------------------------- -- OnMobDespawn ----------------------------------- function onMobDespawn(mob) mob:setLocalVar("repop", mob:getBattleTime()); -- This get erased on respawn automatic. end;
gpl-3.0
dantezhu/neon
examples/tpl/src/cocos/extension/DeprecatedExtensionFunc.lua
61
1351
if nil == cc.Control then return end --tip local function deprecatedTip(old_name,new_name) print("\n********** \n"..old_name.." was deprecated please use ".. new_name .. " instead.\n**********") end --functions of CCControl will be deprecated end local CCControlDeprecated = { } function CCControlDeprecated.addHandleOfControlEvent(self,func,controlEvent) deprecatedTip("addHandleOfControlEvent","registerControlEventHandler") print("come in addHandleOfControlEvent") self:registerControlEventHandler(func,controlEvent) end CCControl.addHandleOfControlEvent = CCControlDeprecated.addHandleOfControlEvent --functions of CCControl will be deprecated end --Enums of CCTableView will be deprecated begin CCTableView.kTableViewScroll = cc.SCROLLVIEW_SCRIPT_SCROLL CCTableView.kTableViewZoom = cc.SCROLLVIEW_SCRIPT_ZOOM CCTableView.kTableCellTouched = cc.TABLECELL_TOUCHED CCTableView.kTableCellSizeForIndex = cc.TABLECELL_SIZE_FOR_INDEX CCTableView.kTableCellSizeAtIndex = cc.TABLECELL_SIZE_AT_INDEX CCTableView.kNumberOfCellsInTableView = cc.NUMBER_OF_CELLS_IN_TABLEVIEW --Enums of CCTableView will be deprecated end --Enums of CCScrollView will be deprecated begin CCScrollView.kScrollViewScroll = cc.SCROLLVIEW_SCRIPT_SCROLL CCScrollView.kScrollViewZoom = cc.SCROLLVIEW_SCRIPT_ZOOM --Enums of CCScrollView will be deprecated end
mit
dantezhu/neon
examples/demo1/src/cocos/extension/DeprecatedExtensionFunc.lua
61
1351
if nil == cc.Control then return end --tip local function deprecatedTip(old_name,new_name) print("\n********** \n"..old_name.." was deprecated please use ".. new_name .. " instead.\n**********") end --functions of CCControl will be deprecated end local CCControlDeprecated = { } function CCControlDeprecated.addHandleOfControlEvent(self,func,controlEvent) deprecatedTip("addHandleOfControlEvent","registerControlEventHandler") print("come in addHandleOfControlEvent") self:registerControlEventHandler(func,controlEvent) end CCControl.addHandleOfControlEvent = CCControlDeprecated.addHandleOfControlEvent --functions of CCControl will be deprecated end --Enums of CCTableView will be deprecated begin CCTableView.kTableViewScroll = cc.SCROLLVIEW_SCRIPT_SCROLL CCTableView.kTableViewZoom = cc.SCROLLVIEW_SCRIPT_ZOOM CCTableView.kTableCellTouched = cc.TABLECELL_TOUCHED CCTableView.kTableCellSizeForIndex = cc.TABLECELL_SIZE_FOR_INDEX CCTableView.kTableCellSizeAtIndex = cc.TABLECELL_SIZE_AT_INDEX CCTableView.kNumberOfCellsInTableView = cc.NUMBER_OF_CELLS_IN_TABLEVIEW --Enums of CCTableView will be deprecated end --Enums of CCScrollView will be deprecated begin CCScrollView.kScrollViewScroll = cc.SCROLLVIEW_SCRIPT_SCROLL CCScrollView.kScrollViewZoom = cc.SCROLLVIEW_SCRIPT_ZOOM --Enums of CCScrollView will be deprecated end
mit
gedads/Neodynamis
scripts/commands/goto.lua
8
1425
--------------------------------------------------------------------------------------------------- -- func: goto -- desc: Goes to the target player. --------------------------------------------------------------------------------------------------- cmdprops = { permission = 1, parameters = "si" }; function error(player, msg) player:PrintToPlayer(msg); player:PrintToPlayer("!goto <player> {forceZone}"); end; function onTrigger(player, target, forceZone) -- validate target if (target == nil) then error(player, "You must enter a player name."); return; end local targ = GetPlayerByName( target ); if (targ == nil) then if not player:gotoPlayer( target ) then error(player, string.format( "Player named '%s' not found!", target ) ); end return; end -- validate forceZone if (forceZone ~= nil) then if (forceZone ~= 0 and forceZone ~= 1) then error(player, "If provided, forceZone must be 1 (true) or 0 (false)."); return; end else forceZone = 1; end -- goto target if (targ:getZoneID() ~= player:getZoneID() or forceZone == 1) then player:setPos( targ:getXPos(), targ:getYPos(), targ:getZPos(), targ:getRotPos(), targ:getZoneID() ); else player:setPos( targ:getXPos(), targ:getYPos(), targ:getZPos(), targ:getRotPos() ); end end
gpl-3.0
nathanaeljones/weaver-nodelua
default_universe/terra/town.lua
1
3277
center_ = "Go to the Town Center (c)" function center() p "You are standing in the center of a busy town. Smells of rotten fruit attack your nostrils." p ("You have been here " .. inc("user.town.center.visits",1) .. " times.") choose({ "market", "world.house.outside", "world.test.rabbithole.rabbithole", "world.forest.entrance" }) end market_ = "Go to the market (m)" function market() p "You are standing in the center of a busy market." choose({ "center", "merchant", "world.house.outside" }) end -- Ice Realm arc --------------------------------------------------- merchant_ = "Inspect the hooded merchant" function merchant() p [[ You approach the odd merchant and examine each trinket individually. A finely-crafted snowglobe catches your eye. ]] choose({ "inspectsnowglobe", "leave" }) end leave_ = "Leave" function leave() message("You politely nod your head as you leave the man\'s booth. His one visible glass eye follows your movement until you disappear back into the crowd.") switchto("market") end inspectsnowglobe_ = "Inspect the snowglobe" function inspectsnowglobe() p [[ Curious, you pick up the snowglobe, handling it with care. In a low, muffled voice, the merchant says, "That there is a magical artifact. I'm told if you shake it, something...special may happen." As you begin to rattle the item, the merchant grabs your wrists, stopping you. "500 coins." ]] choose({ "paymerchant", "leave" }) end paymerchant_ = "Pay the merchant" function paymerchant() p [[ Reaching in your pant's pocket, you take out your money and place it on the table. The merchant's fingers quickly parse the change, counting every last coin. As he greedily thumbs through your money, you gaze into the snowglobe. Peering closely into it, you can see a tower, a boat, a cave, and an oasis-- quite odd items to be found inside a snowglobe. ]] choose({ "shakesnowglobe" }) end shakesnowglobe_ = "Shake the snowglobe" function shakesnowglobe() message("Without hesitation, you shake the snowglobe and begin to feel lightheaded. Suddenly, you fall in a heap on the ground, forced into a dream-state. You awake, with no possessions, in any icy tundra.") switchto("world.icerealm.chasm.snowdunes") end -- --------------------------------------------------------- home_ = "Go to your home (h)" function home() p"You can see your little old wood house standing at the gate, you walk towards the door, turn the key in the lock and step in." p("You have been here"..inc("user.home.visit",1).."times") choose({ "bedroom", "kitchen", "center" }) end function bedroom() p"You open the door and you realize something feels wrong" choose({ "center", ["Go back to the hallway"] = "home", "kitchen", ["check your cash stash under your pillow"]= function() if (not get_var("user.home.cash", false)) then p"You don't find your cash anywhere." else p"You find your cash, but you look around, and see that you lamp is broken." end end }) end -- TODO: Add clear(), yesno(),
apache-2.0
starlightknight/darkstar
scripts/zones/Riverne-Site_B01/mobs/Bahamut.lua
9
5477
----------------------------------- -- Area: Riverne - Site B01 (BCNM) -- NM: Bahamut ----------------------------------- local ID = require("scripts/zones/Riverne-Site_B01/IDs") require("scripts/globals/quests"); require("scripts/globals/status"); function onMobInitialise(mob) mob:setMobMod(dsp.mobMod.HP_STANDBACK,-1); end; function onMobSpawn(mob) mob:addStatusEffect(dsp.effect.PHALANX,35,0,180); mob:addStatusEffect(dsp.effect.STONESKIN,350,0,300); mob:addStatusEffect(dsp.effect.PROTECT,175,0,1800); mob:addStatusEffect(dsp.effect.SHELL,24,0,1800); end; function onMobFight(mob,target) local MegaFlareQueue = mob:getLocalVar("MegaFlareQueue"); local MegaFlareTrigger = mob:getLocalVar("MegaFlareTrigger"); local MegaFlareUses = mob:getLocalVar("MegaFlareUses"); local FlareWait = mob:getLocalVar("FlareWait") local GigaFlare = mob:getLocalVar("GigaFlare"); local tauntShown = mob:getLocalVar("tauntShown"); local mobHPP = mob:getHPP(); local isBusy = false; local act = mob:getCurrentAction() if act == dsp.act.MOBABILITY_START or act == dsp.act.MOBABILITY_USING or act == dsp.act.MOBABILITY_FINISH or act == dsp.act.MAGIC_START or act == dsp.act.MAGIC_CASTING or act == dsp.act.MAGIC_START then isBusy = true; -- is set to true if Bahamut is in any stage of using a mobskill or casting a spell end; if (mobHPP < 90 and MegaFlareTrigger < 1) then -- if Megaflare hasn't been set to be used this many times, increase the queue of Megaflares. This will allow it to use multiple Megaflares in a row if the HP is decreased quickly enough. mob:setLocalVar("MegaFlareTrigger", 1); mob:setLocalVar("MegaFlareQueue", MegaFlareQueue + 1); elseif (mobHPP < 80 and MegaFlareTrigger < 2) then mob:setLocalVar("MegaFlareTrigger", 2); mob:setLocalVar("MegaFlareQueue", MegaFlareQueue + 1); elseif (mobHPP < 70 and MegaFlareTrigger < 3) then mob:setLocalVar("MegaFlareTrigger", 3); mob:setLocalVar("MegaFlareQueue", MegaFlareQueue + 1); elseif (mobHPP < 60 and MegaFlareTrigger < 4) then mob:setLocalVar("MegaFlareTrigger", 4); mob:setLocalVar("MegaFlareQueue", MegaFlareQueue + 1); elseif (mobHPP < 50 and MegaFlareTrigger < 5) then mob:setLocalVar("MegaFlareTrigger", 5); mob:setLocalVar("MegaFlareQueue", MegaFlareQueue + 1); elseif (mobHPP < 40 and MegaFlareTrigger < 6) then mob:setLocalVar("MegaFlareTrigger", 6); mob:setLocalVar("MegaFlareQueue", MegaFlareQueue + 1); elseif (mobHPP < 30 and MegaFlareTrigger < 7) then mob:setLocalVar("MegaFlareTrigger", 7); mob:setLocalVar("MegaFlareQueue", MegaFlareQueue + 1); elseif (mobHPP < 20 and MegaFlareTrigger < 8) then mob:setLocalVar("MegaFlareTrigger", 8); mob:setLocalVar("MegaFlareQueue", MegaFlareQueue + 1); end; if (mob:actionQueueEmpty() == true and isBusy == false) then -- the last check prevents multiple Mega/Gigaflares from being called at the same time. if (MegaFlareQueue > 0) then mob:SetMobAbilityEnabled(false); -- disable all other actions until Megaflare is used successfully mob:SetMagicCastingEnabled(false); mob:SetAutoAttackEnabled(false); if (FlareWait == 0 and tauntShown == 0) then -- if there is a queued Megaflare and the last Megaflare has been used successfully or if the first one hasn't been used yet. target:showText(mob,ID.text.BAHAMUT_TAUNT); mob:setLocalVar("FlareWait", mob:getBattleTime() + 2); -- second taunt happens two seconds after the first. mob:setLocalVar("tauntShown", 1); elseif (FlareWait < mob:getBattleTime() and FlareWait ~= 0 and tauntShown >= 0) then -- the wait time between the first and second taunt as passed. Checks for wait to be not 0 because it's set to 0 on successful use. if (tauntShown == 1) then mob:setLocalVar("tauntShown", 2); -- if Megaflare gets stunned it won't show the text again, until successful use. target:showText(mob,ID.text.BAHAMUT_TAUNT + 1); end; if (mob:checkDistance(target) <= 15) then -- without this check if the target is out of range it will keep attemping and failing to use Megaflare. Both Megaflare and Gigaflare have range 15. if (bit.band(mob:getBehaviour(),dsp.behavior.NO_TURN) > 0) then -- default behaviour mob:setBehaviour(bit.band(mob:getBehaviour(), bit.bnot(dsp.behavior.NO_TURN))) end; mob:useMobAbility(1551); end; end; elseif (MegaFlareQueue == 0 and mobHPP < 10 and GigaFlare < 1 and mob:checkDistance(target) <= 15) then -- All of the scripted Megaflares are to happen before Gigaflare. if (tauntShown == 0) then target:showText(mob,ID.text.BAHAMUT_TAUNT + 2); mob:setLocalVar("tauntShown", 3); -- again, taunt won't show again until the move is successfully used. end; if (bit.band(mob:getBehaviour(),dsp.behavior.NO_TURN) > 0) then -- default behaviour mob:setBehaviour(bit.band(mob:getBehaviour(), bit.bnot(dsp.behavior.NO_TURN))) end; mob:useMobAbility(1552); end; end; end; function onMobDeath(mob, player, isKiller) end;
gpl-3.0
gedads/Neodynamis
scripts/zones/Rolanberry_Fields/Zone.lua
9
4607
----------------------------------- -- -- Zone: Rolanberry_Fields (110) -- ----------------------------------- package.loaded["scripts/zones/Rolanberry_Fields/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Rolanberry_Fields/TextIDs"); require("scripts/globals/icanheararainbow"); require("scripts/globals/zone"); require("scripts/globals/chocobo_digging"); ----------------------------------- -- Chocobo Digging vars ----------------------------------- local itemMap = { -- itemid, abundance, requirement { 4450, 30, DIGREQ_NONE }, { 4566, 7, DIGREQ_NONE }, { 768, 164, DIGREQ_NONE }, { 748, 15, DIGREQ_NONE }, { 846, 97, DIGREQ_NONE }, { 17396, 75, DIGREQ_NONE }, { 749, 45, DIGREQ_NONE }, { 739, 3, DIGREQ_NONE }, { 17296, 216, DIGREQ_NONE }, { 4448, 15, DIGREQ_NONE }, { 638, 82, DIGREQ_NONE }, { 106, 37, DIGREQ_NONE }, { 4096, 100, DIGREQ_NONE }, -- all crystals { 656, 200, DIGREQ_BURROW }, { 750, 100, DIGREQ_BURROW }, { 4375, 60, DIGREQ_BORE }, { 4449, 15, DIGREQ_BORE }, { 4374, 52, DIGREQ_BORE }, { 4373, 10, DIGREQ_BORE }, { 4570, 10, DIGREQ_MODIFIER }, { 4487, 11, DIGREQ_MODIFIER }, { 4409, 12, DIGREQ_MODIFIER }, { 1188, 10, DIGREQ_MODIFIER }, { 4532, 12, DIGREQ_MODIFIER }, }; local messageArray = { DIG_THROW_AWAY, FIND_NOTHING, ITEM_OBTAINED }; ----------------------------------- -- onChocoboDig ----------------------------------- function onChocoboDig(player, precheck) return chocoboDig(player, itemMap, precheck, messageArray); end; ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) -- Simurgh SetRespawnTime(17228242, 900, 10800); end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn( player, prevZone) local cs = -1; if ( player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then player:setPos( -381.747, -31.068, -788.092, 211); end if ( triggerLightCutscene( player)) then -- Quest: I Can Hear A Rainbow cs = 0x0002; elseif (player:getCurrentMission(WINDURST) == VAIN and player:getVar("MissionStatus") ==1) then cs = 0x0004; end return cs; end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter( player, region) end; ----------------------------------- -- onGameHour ----------------------------------- function onGameHour(zone) local vanadielHour = VanadielHour(); local silkCaterpillarId = 17227782; --Silk Caterpillar should spawn every 6 hours from 03:00 --this is approximately when the Jeuno-Bastok airship is flying overhead towards Jeuno. if (vanadielHour % 6 == 3 and GetMobAction(silkCaterpillarId) == ACTION_NONE) then -- Despawn set to 210 seconds (3.5 minutes, approx when the Jeuno-Bastok airship is flying back over to Bastok). SpawnMob(silkCaterpillarId, 210); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate( player, csid, option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if ( csid == 0x0002) then lightCutsceneUpdate( player); -- Quest: I Can Hear A Rainbow elseif (csid == 0x0004) then if (player:getZPos() < 75) then player:updateEvent(0,0,0,0,0,1); else player:updateEvent(0,0,0,0,0,2); end end end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish( player, csid, option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if ( csid == 0x0002) then lightCutsceneFinish( player); -- Quest: I Can Hear A Rainbow end end;
gpl-3.0
pedro-andrade-inpe/terrame
packages/base/lua/CellularSpace.lua
1
59488
------------------------------------------------------------------------------------------- -- TerraME - a software platform for multiple scale spatially-explicit dynamic modeling. -- Copyright (C) 2001-2017 INPE and TerraLAB/UFOP -- www.terrame.org -- This code is part of the TerraME framework. -- This framework is free software; you can redistribute it and/or -- modify it under the terms of the GNU Lesser General Public -- License as published by the Free Software Foundation; either -- version 2.1 of the License, or (at your option) any later version. -- You should have received a copy of the GNU Lesser General Public -- License along with this library. -- The authors reassure the license terms regarding the warranties. -- They specifically disclaim any warranties, including, but not limited to, -- the implied warranties of merchantability and fitness for a particular purpose. -- The framework provided hereunder is on an "as is" basis, and the authors have no -- obligation to provide maintenance, support, updates, enhancements, or modifications. -- In no event shall INPE and TerraLAB / UFOP be held liable to any party for direct, -- indirect, special, incidental, or consequential damages arising out of the use -- of this software and its documentation. -- ------------------------------------------------------------------------------------------- local gis = getPackage("gis") TeCoord.type_ = "Coord" -- We now use Coord only internally, but it is necessary to set its type. local function separatorCheck(data) local header1 = File(tostring(data.file)) local header2 = File(tostring(data.file)) local header3 = File(tostring(data.file)) local lineTest1 = header1:readLine("\t") -- must not have \t local lineTest2 = header2:readLine(" ") -- must have space local lineTest3 = header3:readLine(";") -- must not have ; if lineTest1[2] ~= nil and lineTest2[2] == nil or lineTest3[2] ~= nil then customError("Could not read file '"..data.file.."': invalid header.") end header1:close() header2:close() header3:close() end local function loadNeighborhoodGAL(self, data) local file = data.file local lineTest = file:readLine(" ") local layer = "" if self.layer ~= nil then layer = self.layer end if data.check then local vallayer = "" if lineTest[3] ~= nil then vallayer = lineTest[3] end if vallayer ~= self.layer and vallayer ~= self.file then customError("Neighborhood file '"..data.file.."' was not built for this CellularSpace. CellularSpace layer: '"..layer.."', GAL file layer: '"..vallayer.."'.") end end forEachCell(self, function(cell) cell:addNeighborhood(Neighborhood{}, data.name) end) local line = file:readLine(" ") local counterLine = 2 while #line > 0 do local cell = self:get(line[1]) if cell == nil then customError("Could not find id '"..tostring(line[1]).."' in line "..counterLine..". It seems that it is corrupted.") else local neig = cell:getNeighborhood(data.name) local lineID = file:readLine(" ") counterLine = counterLine + 1 for i = 1, tonumber(line[2]) do if lineID[i] == nil then customError("Could not find id '"..tostring(lineID[i]).."' in line "..counterLine..". It seems that it is corrupted.") else local n = self:get(lineID[i]) neig:add(n) end end end line = file:readLine(" ") counterLine = counterLine + 1 end file:close() end local function loadNeighborhoodGPM(self, data) local file = data.file local lineTest = file:readLine(" ") local layer = "" if self.layer ~= nil then layer = self.layer end if data.check then local vallayer = "" if lineTest[2] ~= nil then vallayer = lineTest[2] end if vallayer ~= self.layer and vallayer ~= self.file then customError("Neighborhood file '"..data.file.."' was not built for this CellularSpace. CellularSpace layer: '"..layer.."', GPM file layer: '"..vallayer.."'.") end end if lineTest[2] ~= nil and lineTest[3] ~= nil then if lineTest[3] ~= layer and lineTest[2] ~= layer then customError("This function cannot load neighborhood between two layers. Use 'Environment:loadNeighborhood()' instead.") end end local values = 2 if lineTest[4] == nil or lineTest[4] == "" then values = 1 end forEachCell(self, function(cell) cell:addNeighborhood(Neighborhood{}, data.name) end) local line = file:readLine(" ") local counterLine = 2 while #line > 0 do local cell = self:get(line[1]) if cell == nil then customError("Could not find id '"..tostring(line[i]).."' in line "..counterLine..". It seems that it is corrupted.") end local neig = cell:getNeighborhood(data.name) local lineID = file:readLine(" ") local valfor = (tonumber(line[2]) * 2) counterLine = counterLine + 1 for i = 1, valfor, values do if lineID[i] == nil and tonumber(line[2]) * values >= i then customError("Could not find id '"..tostring(lineID[i]).."' in line "..counterLine..". It seems that it is corrupted.") elseif lineID[i] ~= nil then local n = self:get(lineID[i]) if values == 2 and n ~= nilthen then neig:add(n, tonumber(lineID[i + 1])) elseif values == 1 and n ~= nil then neig:add(n, 1) end end end line = file:readLine(" ") counterLine = counterLine + 1 end file:close() end local function loadNeighborhoodGWT(self, data) local file = data.file local lineTest = file:readLine(" ") local layer = "" if self.layer ~= nil then layer = self.layer end if data.check then local vallayer = "" if lineTest[3] ~= nil then vallayer = lineTest[3] end if vallayer ~= self.layer and vallayer ~= self.file then customError("Neighborhood file '"..data.file.."' was not built for this CellularSpace. CellularSpace layer: '"..layer.."', GWT file layer: '"..vallayer.."'.") end end forEachCell(self, function(cell) cell:addNeighborhood(Neighborhood{}, data.name) end) local line = file:readLine(" ") local counterLine = 2 while #line > 0 do local cell = self:get(line[1]) if cell == nil then customError("Could not find id '"..tostring(line[1]).."' in line "..counterLine..". It seems that it is corrupted.") elseif line[2] == nil then customError("Could not find id '"..tostring(line[2]).."' in line "..counterLine..". It seems that it is corrupted.") elseif line[3] == nil then customError("Could not find id '"..tostring(line[3]).."' in line "..counterLine..". It seems that it is corrupted.") else local neig = cell:getNeighborhood(data.name) local n = self:get(line[2]) neig:add(n, tonumber(line[3])) end line = file:readLine(" ") counterLine = counterLine + 1 end file:close() end local function getCoordCoupling(_, data) return function(cell) local neighborhood = Neighborhood() local neighCell = data.target:get(cell.x, cell.y) if neighCell and not neighborhood:isNeighbor(neighCell) then neighborhood:add(neighCell, 1) end return neighborhood end end local function getDiagonalNeighborhood(cs, data) return function(cell) local neigh = Neighborhood() local indexes = {} local lin = -1 while lin <= 1 do local col = -1 while col <= 1 do if (lin ~= 0 and col ~= 0) or (data.self and lin == 0 and col == 0) then local index if data.wrap then index = cs:get( ((cell.x + col) - cs.xMin) % (cs.xMax - cs.xMin + 1) + cs.xMin, ((cell.y + lin) - cs.yMin) % (cs.yMax - cs.yMin + 1) + cs.yMin) else index = cs:get(cell.x + col, cell.y + lin) end if index ~= nil then table.insert(indexes, index) end end col = col + 1 end lin = lin + 1 end local weight = 1 / #indexes for _, index in ipairs(indexes) do if not neigh:isNeighbor(index) then neigh:add(index, weight) end end return neigh end end local function getFunctionNeighborhood(cs, data) return function(cell) local neighborhood = Neighborhood() forEachCell(cs, function(neighCell) if data.filter(cell, neighCell) and not neighborhood:isNeighbor(cell) then neighborhood:add(neighCell, data.weight(cell, neighCell)) end end) return neighborhood end end local function getMooreNeighborhood(cs, data) return function(cell) local neigh = Neighborhood() local indexes = {} local lin = -1 while lin <= 1 do local col = -1 while col <= 1 do if data.self or (lin ~= col or col ~= 0) then local index if data.wrap then index = cs:get( ((cell.x + col) - cs.xMin) % (cs.xMax - cs.xMin + 1) + cs.xMin, ((cell.y + lin) - cs.yMin) % (cs.yMax - cs.yMin + 1) + cs.yMin) else index = cs:get(cell.x + col, cell.y + lin) end if index ~= nil then table.insert(indexes, index) end end col = col + 1 end lin = lin + 1 end local weight = 1 / #indexes for _, index in ipairs(indexes) do if not neigh:isNeighbor(index) then neigh:add(index, weight) end end return neigh end end local function getMxNNeighborhood(_, data) local m = math.floor(data.m / 2) local n = math.floor(data.n / 2) local cs = data.target return function(cell) local neighborhood = Neighborhood() for lin = -n, n do for col = -m, m do local neighCell if data.wrap then neighCell = cs:get( ((cell.x + col) - cs.xMin) % (cs.xMax - cs.xMin + 1) + cs.xMin, ((cell.y + lin) - cs.yMin) % (cs.yMax - cs.yMin + 1) + cs.yMin) else neighCell = cs:get(cell.x + col, cell.y + lin) end if neighCell then if data.filter(cell, neighCell) and not neighborhood:isNeighbor(neighCell) then neighborhood:add(neighCell, data.weight(cell, neighCell)) end end end end return neighborhood end end local function getVonNeumannNeighborhood(cs, data) return function(cell) local neigh = Neighborhood() local indexes = {} local lin = -1 while lin <= 1 do local col = -1 while col <= 1 do if ((lin == 0 or col == 0) and lin ~= col) or (data.self and lin == 0 and col == 0) then local index if data.wrap then index = cs:get( ((cell.x + col) - cs.xMin) % (cs.xMax - cs.xMin + 1) + cs.xMin, ((cell.y + lin) - cs.yMin) % (cs.yMax - cs.yMin + 1) + cs.yMin) else index = cs:get(cell.x + col, cell.y + lin) end if index ~= nil then table.insert(indexes, index) end end col = col + 1 end lin = lin + 1 end local weight = 1 / #indexes for _, index in ipairs(indexes) do if not neigh:isNeighbor(index) then neigh:add(index, weight) end end return neigh end end local function checkCsv(self) defaultTableValue(self, "sep", ",") end local function checkPGM(self) defaultTableValue(self, "sep", " ") local _, name = self.file:split() defaultTableValue(self, "attrname", name) end local function checkShape(self) local path, name = self.file:split() local dbf = File(path..name..".dbf") if not dbf:exists() then customError("File '"..dbf.."' was not found.") end end local function checkVirtual(self) integerTableArgument(self, "xdim") positiveTableArgument(self, "xdim") defaultTableValue(self, "ydim", self.xdim) integerTableArgument(self, "ydim") positiveTableArgument(self, "ydim") end local function checkProject(self) defaultTableValue(self, "geometry", true) if type(self.layer) == "string" then if type(self.project) ~= "Project" then if type(self.project) == "string" then self.project = File(self.project) end if type(self.project) == "File" then if self.project:extension() ~= "tview" then self.project = File(self.project..".tview") end if self.project:exists() then self.project = gis.Project{ file = self.project } else customError("Project '"..self.project.."' was not found.") end else customError("Argument 'project' must be a Project or file path to a Project.") end end if not self.project.layers[tostring(self.layer)] then customError("Layer '"..self.layer.."' does not exist in Project '"..self.project.file.."'.") end self.layer = gis.Layer{ project = self.project, name = self.layer } else mandatoryTableArgument(self, "layer", "Layer") if self.project then customError("It is not possible to use Project when passing a Layer to CellularSpace.") end self.project = self.layer.project end end local function loadCsv(self) self.yMin = math.huge self.xMin = math.huge self.xMax = -math.huge self.yMax = -math.huge self.cells = {} self.cObj_:clear() local file = self.file local data = file:read(self.sep) local columns = data:columns() for i = 1, #data do local attributes = {id = tostring(i)} local row = data[i] forEachElement(columns, function(idx) attributes[idx] = row[idx] end) local cell = Cell(attributes) self:add(cell) self.cObj_:addCell(cell.x, cell.y, cell.cObj_) end end local function loadPGM(self) local i = 0 local j = 0 self.yMin = math.huge self.xMin = math.huge self.xMax = -math.huge self.yMax = -math.huge self.cells = {} self.cObj_:clear() local file = self.file local pgm = {} pgm.comments = {} pgm.type = file:readLine(self.sep)[1] verify(pgm.type == "P2", "File '"..self.file.."' does not contain the PGM identifier 'P2' in its first line.") local res = file:readLine(self.sep) local len = #res while len > 0 do if res[1]:find("#", 1) then if len > 1 then table.remove(res, 1) table.insert(pgm.comments, table.concat(res, " ")) end elseif len == 2 and not pgm.size then pgm.size = {tonumber(res[1]), tonumber(res[2])} elseif len == 1 and not pgm.maximumValue then pgm.maximumValue = tonumber(res[1]) else j = 0 forEachElement(res, function(_, value) local p = Cell {x = j, y = i, [self.attrname] = tonumber(value)} self:add(p) self.cObj_:addCell(p.x, p.y, p.cObj_) j = j + 1 end) i = i + 1 end res = file:readLine(self.sep) len = #res end file:close() if j ~= pgm.size[1] or i ~= pgm.size[2] then customWarning("Data from file '"..self.file.."' does not match declared size: expected '("..pgm.size[1]..", "..pgm.size[2]..")', got '("..j..", "..i..")'.") end if not pgm.maximumValue then customWarning("File '"..self.file.."' does not have a maximum value declared.") end self.xdim = self.xMax self.ydim = self.yMax end local function setCellsByTerraLibDataSet(self, dSet) self.xMax = 0 self.yMin = 0 self.yMax = 0 self.xMin = 0 if type(self.xy) == "table" then verify(#self.xy == 2, "Argument 'xy' should have exactly two values.") verify(type(self.xy[1]) == "string", "Argument 'xy[1]' should be 'string', got '"..type(self.xy[1]).."'.") verify(type(self.xy[2]) == "string", "Argument 'xy[2]' should be 'string', got '"..type(self.xy[2]).."'.") defaultTableValue(self, "zero", "top") elseif self.xy == nil then self.xy = {"col", "row"} defaultTableValue(self, "zero", "bottom") elseif type(self.xy) ~= "function" then customError("Argument 'xy' should be a 'table' or a 'function', got '"..type(self.xy).."'") end self.cells = {} self.cObj_:clear() if type(self.xy) == "table" then local colname = self.xy[1] local rowname = self.xy[2] if colname ~= "col" and not dSet[1][colname] then customError("Cells do not have attribute '"..colname.."'.") elseif rowname ~= "row" and not dSet[1][rowname] then customError("Cells do not have attribute '"..rowname.."'.") end end for i = 0, #dSet do local row = 0 local col = 0 if type(self.xy) == "table" then col = tonumber(dSet[i][self.xy[1]]) or 0 row = tonumber(dSet[i][self.xy[2]]) or 0 elseif type(self.xy) == "function" then col, row = self.xy(dSet[i]) end self.xMin = math.min(self.xMin, col) self.xMax = math.max(self.xMax, col) self.yMin = math.min(self.yMin, row) self.yMax = math.max(self.yMax, row) end for i = 0, #dSet do local row = 0 local col = 0 if type(self.xy) == "table" then col = tonumber(dSet[i][self.xy[1]]) or 0 row = tonumber(dSet[i][self.xy[2]]) or 0 elseif type(self.xy) == "function" then col, row = self.xy(dSet[i]) end if self.zero == "bottom" then row = self.yMax - row + self.yMin -- bottom inverts row end local cell = Cell{id = tostring(i), x = col, y = row} self.cObj_:addCell(cell.x, cell.y, cell.cObj_) for k, v in pairs(dSet[i]) do if (k == "OGR_GEOMETRY") or (k == "geom") or (k == "ogr_geometry") then if self.geometry then cell.geom = gis.TerraLib().castGeomToSubtype(v) end else cell[k] = v end end if cell.object_id0 then cell:setId(cell.object_id0) elseif cell.object_id_ then cell:setId(cell.object_id_) end table.insert(self.cells, cell) end end local function loadDataSet(self) local dset if self.project then dset = gis.TerraLib().getDataSet{project = self.project, layer = self.layer.name, missing = self.missing} else --< file dset = gis.TerraLib().getDataSet{file = self.file, missing = self.missing} local file = self.file self.layer = file:name() self.cObj_:setLayer(self.layer) end setCellsByTerraLibDataSet(self, dset) end local function loadVector(self) defaultTableValue(self, "geometry", true) loadDataSet(self) end local function loadRaster(self) loadDataSet(self) end local rasterFileRef local function loadTifDirectory(self) if #self.directory:list() == 0 then customError("Directory '"..self.directory:name().."' is empty.") end local numberOfColumns local numberOfRows local resultSet local tifCount = 0 forEachFile(self.directory, function(file) if file:extension() == "tif" then local info = gis.TerraLib().getRasterInfo(file) if not numberOfColumns then numberOfColumns = info.columns numberOfRows = info.rows rasterFileRef = file end if (numberOfColumns ~= info.columns) or (numberOfRows ~= info.rows) then customError("Tif files '"..rasterFileRef:name().."' and '"..file:name().."' have different sizes: " ..math.floor(numberOfColumns).."x"..math.floor(numberOfRows).." and " ..math.floor(info.columns).."x"..math.floor(info.rows)..".") end local dset = gis.TerraLib().getDataSet{file = file, missing = self.missing} local _, attrName = file:split() if resultSet then if info.bands > 1 then for i = 0, getn(dset) - 1 do for b = 0, info.bands - 1 do resultSet[i][attrName.."b"..b] = dset[i]["b"..b] -- SKIP -- TODO: there is no data to test end end else for i = 0, getn(dset) - 1 do resultSet[i][attrName] = dset[i].b0 end end else --< first time resultSet = {} if info.bands > 1 then for i = 0, getn(dset) - 1 do for b = 0, info.bands - 1 do resultSet[i] = {} resultSet[i].col = dset[i].col -- SKIP -- TODO: there is no data to test resultSet[i].row = dset[i].row -- SKIP resultSet[i][attrName.."b"..b] = dset[i]["b"..b] -- SKIP end end else for i = 0, getn(dset) - 1 do resultSet[i] = {} resultSet[i].col = dset[i].col resultSet[i].row = dset[i].row resultSet[i][attrName] = dset[i].b0 end end end tifCount = tifCount + 1 end end) if not resultSet then customError("There is no tif file in directory '"..self.directory:name().."/'.") elseif tifCount == 1 then customError("There is just one tif file on directory '"..self.directory:name().."/'. Please use argument file or layer instead of directory.") end setCellsByTerraLibDataSet(self, resultSet) end local function loadLayer(self) loadDataSet(self) end local function loadVirtual(self) self.yMin = 0 self.xMin = 0 self.xMax = self.xdim - 1 self.yMax = self.ydim - 1 self.cells = {} self.cObj_:clear() local cellIdCounter = 1 for row = 1, self.xdim do for col = 1, self.ydim do local c = Cell{id = tostring(cellIdCounter), x = row - 1, y = col - 1} cellIdCounter = cellIdCounter + 1 c.parent = self self.cObj_:addCell(c.x, c.y, c.cObj_) table.insert(self.cells, c) end end end local CellularSpaceDrivers = {} local function registerCellularSpaceDriver(data) if type(data.compulsory) == "string" then data.compulsory = {data.compulsory} end defaultTableValue(data, "compulsory", {}) defaultTableValue(data, "extension", true) mandatoryTableArgument(data, "load", "function") optionalTableArgument(data, "check", "function") mandatoryTableArgument(data, "source", "string") CellularSpaceDrivers[data.source] = data end registerCellularSpaceDriver{ source = "shp", load = loadVector, check = checkShape, optional = "xy" } registerCellularSpaceDriver{ source = "virtual", extension = false, compulsory = "xdim", optional = "ydim", load = loadVirtual, check = checkVirtual } registerCellularSpaceDriver{ source = "csv", optional = "sep", load = loadCsv, check = checkCsv } registerCellularSpaceDriver{ source = "pgm", optional = {"sep", "attrname"}, load = loadPGM, check = checkPGM } registerCellularSpaceDriver{ source = "proj", extension = false, load = loadLayer, compulsory = "layer", optional = "project", check = checkProject } registerCellularSpaceDriver{ source = "geojson", load = loadVector, optional = "xy" } registerCellularSpaceDriver{ source = "tif", load = loadRaster } registerCellularSpaceDriver{ source = "nc", load = loadRaster } registerCellularSpaceDriver{ source = "asc", load = loadRaster } registerCellularSpaceDriver{ source = "directory", load = loadTifDirectory, extension = false, compulsory = "directory" } CellularSpace_ = { type_ = "CellularSpace", --- Add a new Cell to the CellularSpace. It will be the last Cell of the CellularSpace when one uses Utils:forEachCell(). -- @arg cell A Cell. -- @usage cs = CellularSpace{ -- xdim = 10 -- } -- -- cell = Cell{x = 10, y = 11} -- cs:add(cell) add = function(self, cell) if type(cell) ~= "Cell" then incompatibleTypeError(1, "Cell", cell) elseif cell.parent ~= nil then customError("The cell already has a parent.") end verify(not self:get(cell.x, cell.y), "Cell ("..cell.x..", "..cell.y..") already belongs to the CellularSpace.") cell.parent = self self.cObj_:addCell(cell.x, cell.y, cell.cObj_) table.insert(self.cells, cell) self.yMin = math.min(self.yMin, cell.y) self.xMin = math.min(self.xMin, cell.x) self.xMax = math.max(self.xMax, cell.x) self.yMax = math.max(self.yMax, cell.y) self.index_id_ = nil self.index_xy_ = nil end, --- Create a Neighborhood for each Cell of the CellularSpace. -- Most of the available strategies require that each Cell has -- attributes with (x, y) locations. It is possible to set the attributes -- that represent (x, y) locations while creating the CellularSpace. -- @arg data.inmemory If true (default), a Neighborhood will be built and stored for -- each Cell of the CellularSpace. The Neighborhoods will change only if the -- modeler add or remove neighbors explicitly. If false, a Neighborhood will be -- computed every time the simulation calls Cell:getNeighborhood(), for -- example when using Utils:forEachNeighbor(). In this case, if any of the attributes -- the Neighborhood is based on changes then the resulting Neighborhood might be different. -- Neighborhoods not in memory also help the simulation to run with larger datasets, -- as they are not explicitly represented, but they consume more -- time as they need to be built again and again along the simulation. -- @arg data.strategy A string with the strategy to be used for creating the Neighborhood. -- See the table below. -- @tabular strategy -- Strategy & Description & Compulsory Arguments & Optional Arguments \ -- "3x3" & A 3x3 (Couclelis) Neighborhood (Deprecated. Use mxn instead). & & name, filter, weight, inmemory \ -- "coord" & A bidirected relation between two CellularSpaces connecting Cells with the same -- (x, y) coordinates. & target & name, inmemory\ -- "diagonal" & Connect each Cell to its (at most) four diagonal neighbors. -- & & name, self, wrap, inmemory \ -- "function" & A Neighborhood based on a function where any other Cell can be a neighbor. & -- filter & name, weight, inmemory \ -- "moore"(default) & A Moore (queen) Neighborhood, connecting each Cell to its (at most) -- eight touching Cells. & & name, self, wrap, inmemory \ -- "mxn" & A m (columns) by n (rows) Neighborhood within the CellularSpace or between two -- CellularSpaces if target is used. & & m, name, n, filter, weight, wrap, target, inmemory \ -- "vonneumann" & A von Neumann (rook) Neighborhood, connecting each Cell to its (at most) -- four ortogonally surrounding Cells. & & name, self, wrap, inmemory -- @arg data.filter A function(Cell, Cell)->bool, where the first argument is the Cell itself -- and the other represent a possible neighbor. It returns true when the neighbor will be -- included in the relation. In the case of two CellularSpaces, this function is called twice -- for e ach pair of Cells, first filter(c1, c2) and then filter(c2, c1), where c1 belongs to -- cs1 and c2 belongs to cs2. The default value is a function that returns true. -- @arg data.m Number of columns. If m is even then it will be increased by one to keep the -- Cell in the center of the Neighborhood. The default value is 3. -- @arg data.n Number of rows. If n is even then it will be increased by one to keep the Cell -- in the center of the Neighborhood. The default value is m. -- @arg data.name A string with the name of the Neighborhood to be created. -- The default value is "1". -- @arg data.self Add the Cell as neighbor of itself? The default value is false. Note that the -- functions that do not require this argument always depend on a filter function, which will -- define whether the Cell can be neighbor of itself. -- @arg data.target Another CellularSpace whose Cells will be used to create neighborhoods. -- @arg data.weight A function (Cell, Cell)->number, where the first argument is the Cell -- itself and the other represent its neighbor. It returns the weight of the relation. This -- function will be called only if filter returns true. -- @arg data.wrap Will the Cells in the borders be connected to the Cells in the -- opposite border? The default value is false. -- @usage cell = Cell{ -- height = Random{min = 0, max = 100} -- } -- -- cs = CellularSpace{ -- xdim = 10, -- instance = cell -- } -- -- cs:createNeighborhood() -- moore -- -- cs:createNeighborhood{ -- name = "moore" -- } -- -- cs:createNeighborhood{ -- strategy = "vonneumann", -- name = "vonneumann", -- self = true -- } -- -- cs:createNeighborhood{ -- strategy = "mxn", -- m = 5, -- name = "5", -- filter = function(cell, candidate) -- return cell.height > candidate.height -- end, -- weight = function(cell, candidate) -- return (cell.height - candidate.height) / 100 -- end -- } -- -- -- cs2 = CellularSpace{ -- xdim = 10 -- } -- -- cs:createNeighborhood{ -- strategy = "mxn", -- target = cs2, -- m = 5, -- name = "spatialCoupling" -- } createNeighborhood = function(self, data) if data == nil then data = {} else verifyNamedTable(data) end defaultTableValue(data, "name", "1") if self.cells[1] and #self.cells[1] > 0 then if self.cells[1]:getNeighborhood(data.name) ~= nil then customError("Neighborhood '"..data.name.."' already exists.") end end defaultTableValue(data, "strategy", "moore") defaultTableValue(data, "inmemory", true) switch(data, "strategy"):caseof{ diagonal = function() verifyUnnecessaryArguments(data, {"self", "wrap", "name", "strategy", "inmemory"}) defaultTableValue(data, "self", false) defaultTableValue(data, "wrap", false) data.func = getDiagonalNeighborhood end, ["function"] = function() verifyUnnecessaryArguments(data, {"filter", "weight", "name", "strategy", "inmemory"}) mandatoryTableArgument(data, "filter", "function") defaultTableValue(data, "weight", function() return 1 end) data.func = getFunctionNeighborhood end, moore = function() verifyUnnecessaryArguments(data, {"self", "wrap", "name", "strategy", "inmemory"}) defaultTableValue(data, "self", false) defaultTableValue(data, "wrap", false) data.func = getMooreNeighborhood end, mxn = function() verifyUnnecessaryArguments(data, {"filter", "weight", "wrap", "name", "strategy", "m", "n", "target", "inmemory"}) defaultTableValue(data, "filter", function() return true end) defaultTableValue(data, "weight", function() return 1 end) defaultTableValue(data, "target", self) defaultTableValue(data, "wrap", false) defaultTableValue(data, "m", 3) integerTableArgument(data, "m") positiveTableArgument(data, "m") if data.m % 2 == 0 then customError("Value or argument 'm' should be even, got "..data.m..".") end defaultTableValue(data, "n", data.m) integerTableArgument(data, "n") positiveTableArgument(data, "n") if data.n % 2 == 0 then customError("Value or argument 'n' should be even, got "..data.n..".") end data.func = getMxNNeighborhood end, vonneumann = function() verifyUnnecessaryArguments(data, {"name", "strategy", "wrap", "self", "inmemory"}) defaultTableValue(data, "self", false) defaultTableValue(data, "wrap", false) data.func = getVonNeumannNeighborhood end, coord = function() verifyUnnecessaryArguments(data, {"name", "strategy", "target", "inmemory"}) mandatoryTableArgument(data, "target", "CellularSpace") data.func = getCoordCoupling end } local func = data.func(self, data) if data.inmemory then forEachCell(self, function(cell) cell:addNeighborhood(func(cell), data.name) end) else forEachCell(self, function(cell) cell:addNeighborhood(func, data.name) end) end local mtarget = data.target if mtarget and mtarget ~= self then local data2 = {} forEachElement(data, function(idx, value) data2[idx] = value end) data2.target = self local mfunc = data.func(mtarget, data2) if data.inmemory then forEachCell(mtarget, function(cell) cell:addNeighborhood(mfunc(cell), data2.name) end) else forEachCell(mtarget, function(cell) cell:addNeighborhood(mfunc, data2.name) end) end end end, --- Cut the CellularSpace according to maximum and minimum coordinates. -- It returns a Trajectory with the selected Cells. -- @arg data.xmin A number with the minimum value of x. -- @arg data.xmax A number with the maximum value of x. -- @arg data.ymin A number with the minimum value of y. -- @arg data.ymax A number with the maximum value of y. -- @usage cs = CellularSpace{xdim = 10} -- -- cs2 = cs:cut{xmin = 3, ymax = 8} -- print(#cs2) cut = function(self, data) if data == nil then data = {} else verifyNamedTable(data) end verifyUnnecessaryArguments(data, {"xmin", "xmax", "ymin", "ymax"}) defaultTableValue(data, "xmin", self.xMin) defaultTableValue(data, "xmax", self.xMax) defaultTableValue(data, "ymin", self.yMin) defaultTableValue(data, "ymax", self.yMax) local result = Trajectory{target = self, build = false} forEachCell(self, function(cell) if cell.x >= data.xmin and cell.x <= data.xmax and cell.y >= data.ymin and cell.y <= data.ymax then result:add(cell) end end) return result end, --- Return a Cell from the CellularSpace, given its unique identifier or its location. If the Cell -- does not belong to the CellularSpace then it will return nil. -- @arg xIndex A number indicating an x coordinate. It can also be a string with the object id. -- @arg yIndex A number indicating a y coordinate. This argument is unnecessary when the first -- argument is a string. -- @usage cs = CellularSpace{xdim = 10} -- -- cell = cs:get(2, 2) -- print(cell.x) -- print(cell.y) -- -- cell = cs:get("5") -- print(cell:getId()) get = function(self, xIndex, yIndex) if type(xIndex) == "string" then if yIndex ~= nil then customWarning("As #1 is string, #2 should be nil, but got "..type(yIndex)..".") end if not self.index_id_ then local index_id = {} forEachCell(self, function(cell) index_id[cell:getId()] = cell end) self.index_id_ = index_id end return self.index_id_[xIndex] end mandatoryArgument(1, "number", xIndex) integerArgument(1, xIndex) mandatoryArgument(2, "number", yIndex) integerArgument(2, yIndex) if not self.index_xy_ then local index_xy = {} forEachCell(self, function(cell) if not index_xy[cell.x] then index_xy[cell.x] = {} end index_xy[cell.x][cell.y] = cell end) self.index_xy_ = index_xy end if self.index_xy_[xIndex] then return self.index_xy_[xIndex][yIndex] end end, --- Load the CellularSpace from the database. TerraME automatically executes this function when -- the CellularSpace is created, but one can execute this to load the attributes again, erasing -- all attributes and relations created by the modeler. -- @usage cs = CellularSpace{xdim = 10} -- cs:load() load = function() customError("Load function was not implemented.") end, --- Load a Neighborhood stored in an external source. Each Cell receives its own set of -- neighbors. -- @arg data.file A File or a string with the location of the Neighborhood -- file to be loaded. -- @arg data.check A boolean value indicating whether this function should match the -- layer name of the CellularSpace with the one described in the file. The default value is true. -- @arg data.name A string with the name of the Neighborhood -- to be loaded within TerraME. The default value is "1". -- @tabular name -- Extension & Description \ -- "gal" & Load a Neighborhood from contiguity relationships described as a GAL file.\ -- "gwt" & Load a Neighborhood from a GWT (generalized weights) file.\ -- "gpm" & Load a Neighborhood from a GPM (generalized proximity matrix) file. \ -- @usage -- DONTRUN -- cs = CellularSpace{ -- file = filePath("cabecadeboi800.shp", "base") -- } -- -- cs:loadNeighborhood{file = filePath("cabecadeboi-neigh.gpm", "base")} loadNeighborhood = function(self, data) verifyNamedTable(data) verifyUnnecessaryArguments(data, {"file", "name", "check"}) if type(data.file) == "string" then data.file = File(data.file) end mandatoryTableArgument(data, "file", "File") local ext = data.file:extension() if ext == "" then customError("Argument 'file' does not have an extension.") elseif belong(ext, {"gal", "gwt", "gpm"}) then if not data.file:exists() then resourceNotFoundError("file", data.file) end else invalidFileExtensionError("file", ext) end separatorCheck(data) defaultTableValue(data, "name", "1") defaultTableValue(data, "check", true) if ext == "gal" then loadNeighborhoodGAL(self, data) elseif ext == "gwt" then loadNeighborhoodGWT(self, data) elseif ext == "gpm" then loadNeighborhoodGPM(self, data) end end, --- Notify every Observer connected to the CellularSpace. -- @arg modelTime A number representing the notification time. The default value is zero. -- It is also possible to use an Event as argument. In this case, it will use the result of -- Event:getTime(). -- @usage cs = CellularSpace{ -- xdim = 10, -- value = 5 -- } -- -- Chart{target = cs} -- -- cs:notify(1) -- cs:notify(2) notify = function(self, modelTime) if modelTime == nil then modelTime = 0 elseif type(modelTime) == "Event" then modelTime = modelTime:getTime() else optionalArgument(1, "number", modelTime) positiveArgument(1, modelTime, true) end if self.obsattrs_ then forEachElement(self.obsattrs_, function(idx) if type(self[idx]) ~= "function" then customError("Could not execute function '"..idx.."' from CellularSpace because it was replaced by a '"..type(self[idx]).."'.") end self[idx.."_"] = self[idx](self) end) end if self.cellobsattrs_ then forEachElement(self.cellobsattrs_, function(idx) forEachCell(self, function(cell) if type(cell[idx]) ~= "function" then customError("Could not execute function '"..idx.."' from Cell because it was replaced by a '"..type(cell[idx]).."'.") end cell[idx.."_"] = cell[idx](cell) end) end) end self.cObj_:notify(modelTime) end, --- Return a random Cell from the CellularSpace. -- @usage cs = CellularSpace{ -- xdim = 10 -- } -- -- cell = cs:sample() -- print(type(cell)) sample = function(self) return self.cells[Random():integer(1, #self)] end, --- Save the attributes of a CellularSpace into gis::Project or a tif file. -- @arg newLayerNameOrFile Name of the gis::Layer or a tif file to store the saved attributes. -- If the original data comes from a shapefile layer, it will create another shapefile using -- the name of the new layer as file name and will save it in the same directory where the -- original shapefile is stored. If the data comes from a PostGIS database, it -- will create another table with name equals to the the layer's name. -- If the data come from a tif directory, it must be used a file with '.tif' extension. -- @arg attrNames A vector with the names of the attributes to be saved. -- If the data come from a layer, these attributes should be only the attributes -- that were created or modified. The other attributes of the layer will also -- be saved in the new output. -- If the data come from a tif directory, it is only possible save one attribute at a time. -- The attribute value saved will have the same type of the loaded tif files, it means, if -- the tif is 8 bits the new tif will be 8 bits as well. -- When saving a single attribute, you can use a string "attribute" instead of a table {"attribute"}. -- @usage -- DONTRUN -- import("gis") -- -- proj = Project{ -- file = "amazonia.tview", -- clean = true, -- amazonia = filePath("amazonia.shp") -- } -- -- cs = CellularSpace{ -- project = proj, -- layer = "amazonia" -- } -- -- forEachCell(cs, function(cell) -- cell.distweight = 1 / cell.distroad -- end) -- -- cs:save("myamazonia", "distweight") save = function(self, newLayerNameOrFile, attrNames) if (attrNames ~= nil) and (attrNames ~= "") then if type(attrNames) == "string" then attrNames = {attrNames} elseif type(attrNames) ~= "table" then customError("Incompatible types. Argument '#2' expected table or string.") end for _, attr in pairs(attrNames) do if not self.cells[1][attr] then customError("Attribute '"..attr.."' does not exist in the CellularSpace.") end end end if self.project then local newLayerName = newLayerNameOrFile mandatoryArgument(1, "string", newLayerName) local dset = gis.TerraLib().getDataSet{project = self.project, layer = self.layer.name, missing = self.missing} if not self.geometry then for i = 0, #dset do for k, v in pairs(dset[i]) do if (k == "OGR_GEOMETRY") or (k == "geom") or (k == "ogr_geometry") then self.cells[i + 1][k] = v end end end elseif dset[0].OGR_GEOMETRY or dset[0].ogr_geometry then for i = 0, #dset do for k, v in pairs(dset[i]) do if (k == "OGR_GEOMETRY") or (k == "ogr_geometry") then self.cells[i + 1].geom = nil self.cells[i + 1][k] = v end end end end gis.TerraLib().saveDataSet(self.project, self.layer.name, self.cells, newLayerName, attrNames) elseif self.directory then local outFile = newLayerNameOrFile mandatoryArgument(1, "File", outFile) if getn(attrNames) == 1 then local attrName for _, v in pairs(attrNames) do attrName = v end gis.TerraLib().saveRasterFromTable(self.cells, rasterFileRef, outFile, attrName) else customError("It is only possible to save one attribute in each call to save() when working with tif files.") end else customError("CellularSpace should be created from a project or directory to allow saving it.") end end, --- Split the CellularSpace into a table of Trajectories according to a classification -- strategy. The Trajectories will have empty intersection and union equal to the -- whole CellularSpace (unless function below returns nil for some Cell). It works according -- to the type of its only and compulsory argument. -- @arg argument A string or a function, as follows: -- @tabular argument -- Type of argument & Description \ -- string & The argument must represent the name of one attribute of the Cells of the -- CellularSpace. Split then creates one Trajectory for each possible value of the attribute -- using the value as name and fills them with the Cells that have the respective attribute -- value. If the CellularSpace has an instance and the respective attribute in the instance -- is a Random value with discrete or categorical strategy, it will use the possible values -- to create Trajectories, which means that the returning Trajectories can have size zero in -- this case. \ -- function & The argument is a function that gets a Cell as argument and returns a -- name for the Cell, which can be a number, string, or boolean value. -- Trajectories are then named according to the -- returning value. -- @usage cell = Cell{ -- cover = Random{"pasture", "forest"}, -- forest = Random{min = 0, max = 1} -- } -- -- cs = CellularSpace{ -- xdim = 20, -- instance = cell -- } -- -- ts = cs:split("cover") -- print(#ts.forest) -- can be zero because it comes from an instance -- print(#ts.pasture) -- also -- -- ts2 = cs:split(function(cell) -- if cell.forest > 0.5 then -- return "gt" -- else -- return "lt" -- end -- end) -- -- if ts2.gt then -- might not exist as it does not come from an instance -- print(#ts2.gt) -- end split = function(self, argument) if type(argument) ~= "function" and type(argument) ~= "string" then if argument == nil then mandatoryArgumentError(1) else incompatibleTypeError(1, "string or function", argument) end end local result = {} local class local stringargument if type(argument) == "string" then stringargument = argument if self:sample()[argument] == nil then customError("Attribute '"..argument.."' does not exist.") end if self.instance and type(self.instance[argument]) == "Random" and self.instance[argument].values then forEachElement(self.instance[argument].values, function(_, value) result[value] = Trajectory{target = self, build = false} end) end local value = argument argument = function(cell) return cell[value] end end forEachCell(self, function(cell) class = argument(cell) if class == nil then return end -- the cell will not belong to any Trajectory if result[class] == nil then result[class] = Trajectory{target = self, build = false} end table.insert(result[class].cells, cell) result[class].cObj_:add(#result[class], cell.cObj_) end) if stringargument then forEachElement(result, function(idx, traj) traj.select = function(cell) return cell[stringargument] == idx end end) end return result end, --- Synchronize the CellularSpace, calling the function synchronize() for each of its Cells. -- @arg values A string or a vector of strings with the attributes to be synchronized. If -- empty, TerraME synchronizes every attribute of the Cells but the (x, y) coordinates. -- If the CellularSpace has an instance and it implements Cell:on_synchronize() then it -- will be called for each Cell. -- @usage cell = Cell{ -- forest = Random{min = 0, max = 1} -- } -- -- cs = CellularSpace{ -- xdim = 10, -- instance = cell -- } -- -- cs:synchronize() -- c = cs:sample() -- print(c.forest) -- print(c.past.forest) synchronize = function(self, values) if values == nil then values = {} local cell = self.cells[1] for k in pairs(cell) do if not _Gtme.internalCellVariables[k] then table.insert(values, k) end end end if type(values) == "string" then values = {values} elseif type(values) ~= "table" then incompatibleTypeError(1, "string, table or nil", values) end local s = "return function(cell)\n" s = s.."cell.past = {" for _, v in pairs(values) do if type(v) == "string" then s = s..v.." = cell."..v..", " else customError("Argument 'values' should contain only strings.") end end s = s.."} " s = s.."if type(cell.on_synchronize) == 'function' then cell:on_synchronize() end " s = s.."end" forEachCell(self, load(s)()) end } metaTableCellularSpace_ = { __index = CellularSpace_, --- Return the number of Cells in the CellularSpace. -- @usage cs = CellularSpace{xdim = 5} -- -- print(#cs) __len = function(self) return #self.cells end, __tostring = _Gtme.tostring } --- A multivalued set of Cells. It can be retrieved from databases, files, or created -- directly within TerraME. Each spatial object read from a data source becomes a Cell, -- be it a point, a polygon, a line, or a pixel. -- If the Cells have attributes "row" and "col" (the name can be set by argument xy, as shown below), -- they can be used to CellularSpace:createNeighborhood() -- and to draw the CellularSpace in the screen by using a Map. -- The Cell with lower (row, col) represents the bottom left location (see argument zero below). -- See the table below with the description and the arguments of each data source. -- Calling Utils:forEachCell() traverses CellularSpaces. -- @arg data.sep A string with the file separator. The default value is ",". -- @arg data.layer A string with the name of the layer stored in a GIS project, -- or a gis::Layer. -- @arg data.project A string with the name of the GIS project to be used. -- If this name does not ends with ".tview", this extension will be added to the name -- of the file. It can also be a gis::Project. -- @arg data.missing An optional number that replaces all numeric attributes read from a data source -- that do not have any value. If this argument is not set and TerraME finds some attribute without -- a value, the simulation will stop with an error. -- @arg data.attrname A string with an attribute name. It is useful for files that have -- only one attribute value for each cell but no attribute name. The default value is -- the name of the file being read. -- @arg data.as A table with string indexes and values. It renames the loaded attributes -- of the CellularSpace from the values to its indexes. -- @arg data.zero A string value describing where the zero in the y axis starts. The -- default value is "bottom". When one uses argument xy, the -- default value is "top", which is the most common representation in different data -- formats. When zero is "bottom", the y values of each cell is inverted according to -- the maximum and minimum values: newy = y maximum - y + y minimum. All cellular data -- created using package gis will have their y values inverted. -- @arg data.xy An optional table with two strings describing the names of the -- column and row attributes, in this order. The default value is {"col", "row"}, -- representing the attribute names created by TerraLib for CellularSpaces. A Map -- can only be created from a CellularSpace if each Cell has a (x, y) location. This -- argument can also be a function that gets a Cell as argument and returns two values -- with the (x, y) location. -- @arg data.... Any other attribute or function for the CellularSpace. -- @arg data.instance A Cell with the description of attributes and functions. -- When using this argument, each Cell will have attributes and functions according to the -- instance. It also calls Cell:init() from the instance for each of its Cells. -- Every attribute from the Cell that is a Random will be converted into Random:sample(). -- Additional functions are also created to the CellularSpace, according to the attributes of the -- instance. For each attribute of the instance, one function is created in the CellularSpace with -- the same name (note that attributes declared exclusively in Cell:init() will not be mapped, as -- they do not belong to the instance). The table below describes how each attribute is mapped: -- @tabular instance -- Type of attribute & Function within the CellularSpace \ -- function & Call the function of each of its Cells. \ -- number & Return the sum of the number in each of its Cells. \ -- boolean & Return the quantity of true values in its Cells. \ -- string & Return a table with positions equal to the unique strings and values equal to the -- number of occurrences in each of its Cells. -- @arg data.xdim Number of columns, in the case of creating a CellularSpace without needing to -- load from a database. -- @arg data.geometry A boolean value indicating whether the geometry should also be loaded. -- The default value is true. If true, each cell will have an attribute called geom with a TerraLib object. -- @arg data.ydim Number of lines, in the case of creating a CellularSpace without needing to -- load from a database. The default value is equal to xdim. -- @arg data.file A string with a file name (if it is stored in the current directory), or the complete -- path to a given file. -- @arg data.directory A directory. It opens a set of tif files using the file names as attribute names. -- The directory must contains at least two tif files and they must have the same number of columns and rows. -- @arg data.source A string with the name of the data source. It tries to infer the data source -- according to the arguments passed to the function. -- @tabular source -- source & Description & Compulsory arguments & Optional arguments\ -- "asc" & Load an asc file. The name of the attribute will be b0. & file & as, ...\ -- "csv" & Load from a Comma-separated value (.csv) file. Each column will become an attribute. It -- requires at least two attributes: x and y. & file & source, sep, as, geometry, ...\ -- "directory" & Reads a set of tif files within a given directory. The name of the tif files will be -- the name of the attributes in the Cells. & directory & as, ...\ -- "geojson" & Load a GeoJSON file. & file & as, ...\ -- "nc" & Load a nc file. The name of the attribute will be b0. It only works in Windows. & file & \ -- "pgm" & Load from a text file where Cells are stored as numbers with its attribute value. -- & & sep, attrname, as, ... \ -- "proj" & Load from a layer within a GIS project. See the documentation of package gis for -- more information. & project, layer & source, geometry, as, missing, ... \ -- "shp" & Load data from a shapefile. It requires three files with the same name and -- different extensions: .shp, .shx, and .dbf. The argument file must end with ".shp". -- As default, each Cell will have its (x, y) location according -- to the attributes (row, col) from the shapefile. & file & source, as, xy, missing, zero, geometry, ... \ -- "tif" & Load a tif file. The name of the attributes will be b0, b1, etc., according to the number of -- bands in the file. & file & as, ... \ -- "virtual" & Create a rectangular CellularSpace from scratch. Cells will be instantiated with -- only two attributes, x and y, starting from (0, 0). & xdim & ydim, as, geometry, ... -- @output cells A vector of Cells pointed by the CellularSpace. -- @output cObj_ A pointer to a C++ representation of the CellularSpace. Never use this object. -- @output parent The Environment it belongs. -- @output xMax The maximum value of the attribute x of its Cells. -- @output yMax The maximum value of the attribute y of its Cells. -- @output xMin The minimum value of the attribute x of its Cells. -- @output yMin The minimum value of the attribute y of its Cells. -- @usage cs = CellularSpace{ -- xdim = 20, -- ydim = 25 -- } -- -- states = CellularSpace{ -- file = filePath("brazilstates.shp", "base") -- } -- -- cabecadeboi = CellularSpace{ -- file = filePath("cabecadeboi.shp") -- } function CellularSpace(data) verifyNamedTable(data) optionalTableArgument(data, "as", "table") optionalTableArgument(data, "missing", "number") if data.as then forEachElement(data.as, function(idx, value) if type(idx) ~= "string" then customError("All indexes of 'as' should be 'string', got '"..type(idx).."'.") elseif type(value) ~= "string" then customError("All values of 'as' should be 'string', got '"..type(value).."'.") end end) end local candidates = {} if type(data.file) == "string" then data.file = File(data.file) end if data.directory then mandatoryTableArgument(data, "directory", "Directory") if not data.source then data.source = "directory" else customWarning("Argument 'source' is unnecessary.") end else forEachOrderedElement(CellularSpaceDrivers, function(idx, value) local all = true forEachElement(value.compulsory, function(_, mvalue) if data[mvalue] == nil then all = false end end) if value.extension and (not data.file or (type(data.file) == "File" and data.file:extension() ~= idx)) then all = false end if all then table.insert(candidates, idx) end end) if data.source == nil then if #candidates == 0 then customError("Not enough information to infer argument 'source'.") elseif #candidates == 1 then data.source = candidates[1] else local str = "" forEachElement(candidates, function(_, value) str = str.."'"..value.."', " end) str = string.sub(str, 1, -3).."." customError("More than one candidate to argument 'source': "..str) end else if #candidates == 1 then defaultTableValue(data, "source", candidates[1]) else mandatoryTableArgument(data, "source", "string") end end end if CellularSpaceDrivers[data.source] == nil then local word = "It must be a string from the set [" forEachOrderedElement(CellularSpaceDrivers, function(a) word = word.."'"..a.."', " end) word = string.sub(word, 0, string.len(word) - 2).."]." customError("'"..data.source.."' is an invalid value for argument 'source'. "..word) elseif CellularSpaceDrivers[data.source].extension then mandatoryTableArgument(data, "file", "File") if data.file:extension() ~= data.source then customError("source and file extension should be the same.") end if not data.file:exists() then resourceNotFoundError("file", data.file) end end local cObj = TeCellularSpace() data.cObj_= cObj cObj:setDBType(data.source) if CellularSpaceDrivers[data.source].check then CellularSpaceDrivers[data.source].check(data) end data.load = CellularSpaceDrivers[data.source].load setmetatable(data, metaTableCellularSpace_) cObj:setReference(data) local function createSummaryFunctions(cell) forEachElement(cell, function(attribute, value, mtype) if attribute == "id" or attribute == "parent" or string.endswith(attribute, "_") then return elseif mtype == "function" then if data[attribute] then customWarning("Attribute '"..attribute.."' will not be replaced by a summary function.") return end data[attribute] = function(cs, args) return forEachCell(cs, function(mcell) if type(mcell[attribute]) ~= "function" then incompatibleTypeError(attribute, "function", mcell[attribute]) end return mcell[attribute](mcell, args) end) end elseif mtype == "number" or (mtype == "Random" and value.distrib ~= "categorical" and (value.distrib ~= "discrete" or type(value[1]) == "number")) then if data[attribute] then customWarning("Attribute '"..attribute.."' will not be replaced by a summary function.") return end if attribute ~= "x" and attribute ~= "y" then data[attribute] = function(cs) local quantity = 0 forEachCell(cs, function(mcell) if type(mcell[attribute]) ~= "number" then incompatibleTypeError(attribute, "number", mcell[attribute]) end quantity = quantity + mcell[attribute] end) return quantity end end elseif mtype == "boolean" then if data[attribute] then customWarning("Attribute '"..attribute.."' will not be replaced by a summary function.") return end data[attribute] = function(cs) local quantity = 0 forEachCell(cs, function(mcell) if mcell[attribute] then quantity = quantity + 1 end end) return quantity end elseif mtype == "string" or (mtype == "Random" and (value.distrib == "categorical" or (value.distrib == "discrete" and type(value[1]) == "string"))) then if data[attribute] then customWarning("Attribute '"..attribute.."' will not be replaced by a summary function.") return end data[attribute] = function(cs) local result = {} forEachCell(cs, function(mcell) local mvalue = mcell[attribute] if result[mvalue] then result[mvalue] = result[mvalue] + 1 else result[mvalue] = 1 end end) return result end end end) end data:load() if data.as then forEachElement(data.as, function(idx, value) if data.cells[1][idx] then customError("Cannot rename '"..value.."' to '"..idx.."' as it already exists.") elseif not data.cells[1][value] then customError("Cannot rename attribute '"..value.."' as it does not exist.") end end) local s = "return function(cell)\n" forEachElement(data.as, function(idx, value) s = s.."cell."..idx.." = cell."..value.."\n" s = s.."cell."..value.." = nil\n" end) s = s.."end" forEachCell(data, load(s)()) end if data.instance ~= nil then mandatoryTableArgument(data, "instance", "Cell") if data.instance.isinstance then customError("The same instance cannot be used in two CellularSpaces.") end forEachCell(data, function(cell) setmetatable(cell, {__index = data.instance}) forEachElement(data.instance, function(attribute, value) if not string.endswith(attribute, "_") and not belong(attribute, {"x", "id", "y", "past", "neighborhoods"}) then cell[attribute] = value end end) forEachOrderedElement(data.instance, function(idx, value, mtype) if mtype == "Random" then cell[idx] = value:sample() end end) cell:init() end) createSummaryFunctions(data.instance) local newAttTable = {} forEachElement(data.cells[1], function(idx, value) if data.instance[idx] == nil then newAttTable[idx] = value end end) setmetatable(data.instance, nil) createSummaryFunctions(newAttTable) forEachElement(Cell_, function(idx, value) if idx == "init" then if not data.instance[idx] then data.instance[idx] = value end return end if data.instance[idx] then if type(value) == "function" and idx ~= "on_synchronize" then strictWarning("Function '"..idx.."()' from Cell is replaced in the instance.") end else data.instance[idx] = value end end) local metaTableInstance = {__index = data.instance, __tostring = _Gtme.tostring} data.instance.type_ = "Cell" data.instance.isinstance = true forEachCell(data, function(cell) setmetatable(cell, metaTableInstance) end) end return data end
lgpl-3.0
Amorph/premake-stable
src/actions/make/make_solution.lua
23
2363
-- -- make_solution.lua -- Generate a solution-level makefile. -- Copyright (c) 2002-2009 Jason Perkins and the Premake project -- function premake.make_solution(sln) -- create a shortcut to the compiler interface local cc = premake[_OPTIONS.cc] -- build a list of supported target platforms that also includes a generic build local platforms = premake.filterplatforms(sln, cc.platforms, "Native") -- write a header showing the build options _p('# %s solution makefile autogenerated by Premake', premake.action.current().shortname) _p('# Type "make help" for usage help') _p('') -- set a default configuration _p('ifndef config') _p(' config=%s', _MAKE.esc(premake.getconfigname(sln.configurations[1], platforms[1], true))) _p('endif') _p('export config') _p('') -- list the projects included in the solution _p('PROJECTS := %s', table.concat(_MAKE.esc(table.extract(sln.projects, "name")), " ")) _p('') _p('.PHONY: all clean help $(PROJECTS)') _p('') _p('all: $(PROJECTS)') _p('') -- write the project build rules for _, prj in ipairs(sln.projects) do _p('%s: %s', _MAKE.esc(prj.name), table.concat(_MAKE.esc(table.extract(premake.getdependencies(prj), "name")), " ")) _p('\t@echo "==== Building %s ($(config)) ===="', prj.name) _p('\t@${MAKE} --no-print-directory -C %s -f %s', _MAKE.esc(path.getrelative(sln.location, prj.location)), _MAKE.esc(_MAKE.getmakefilename(prj, true))) _p('') end -- clean rules _p('clean:') for _ ,prj in ipairs(sln.projects) do _p('\t@${MAKE} --no-print-directory -C %s -f %s clean', _MAKE.esc(path.getrelative(sln.location, prj.location)), _MAKE.esc(_MAKE.getmakefilename(prj, true))) end _p('') -- help rule _p('help:') _p(1,'@echo "Usage: make [config=name] [target]"') _p(1,'@echo ""') _p(1,'@echo "CONFIGURATIONS:"') local cfgpairs = { } for _, platform in ipairs(platforms) do for _, cfgname in ipairs(sln.configurations) do _p(1,'@echo " %s"', premake.getconfigname(cfgname, platform, true)) end end _p(1,'@echo ""') _p(1,'@echo "TARGETS:"') _p(1,'@echo " all (default)"') _p(1,'@echo " clean"') for _, prj in ipairs(sln.projects) do _p(1,'@echo " %s"', prj.name) end _p(1,'@echo ""') _p(1,'@echo "For more information, see http://industriousone.com/premake/quick-start"') end
bsd-3-clause
ironjade/DevStack
LanCom/DesignPattern/LUA/Experiment1.lua
1
1107
#!/usr/local/bin/lua --[[ Copyright (c) 2004 by Bruno R. Preiss, P.Eng. $Author: brpreiss $ $Date: 2004/12/03 02:47:07 $ $RCSfile: Experiment1.lua,v $ $Revision: 1.1 $ $Id: Experiment1.lua,v 1.1 2004/12/03 02:47:07 brpreiss Exp $ --]] require "Example" require "Timer" -- Provides experiment 1. Experiment1 = Module.new("Experiment1") -- Program that measures the running times of both -- a recursive and a non-recursive method to compute -- the Fibonacci numbers. -- @param arg Command-line arguments. function Experiment1.main(arg) print "Experiment1 test program." print "3" print "n" print "fib1 s" print "fib2 s" local timer1 = Timer.new() local timer2 = Timer.new() for i = 0, 48 do timer1:start() local result = fibonacci1(i) timer1:stop() timer2:start() result = fibonacci2(i) timer2:stop() local datum = string.format("%d\t%g\t%g", i, timer1:elapsedTime(), timer2:elapsedTime()) print(datum) io.stderr:write(datum .. "\n") end return 0 end if _REQUIREDNAME == nil then os.exit( Experiment1.main(arg) ) end
apache-2.0
gedads/Neodynamis
scripts/zones/Windurst_Waters/npcs/Orez-Ebrez.lua
17
1820
----------------------------------- -- Area: Windurst Waters -- NPC: Orez-Ebrez -- Standard Merchant NPC -- Confirmed shop stock, August 2013 ----------------------------------- require("scripts/globals/shop"); package.loaded["scripts/zones/Windurst_Waters/TextIDs"] = nil; require("scripts/zones/Windurst_Waters/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,OREZEBREZ_SHOP_DIALOG); stock = { 0x30B2, 20000,1, --Red Cap 0x30AA, 8972,1, --Soil Hachimaki 0x30A7, 7026,1, --Beetle Mask 0x30B8, 144,2, --Circlet 0x30B1, 8024,2, --Cotton Headgear 0x3098, 396,2, --Leather Bandana 0x30B9, 1863,2, --Poet's Circlet 0x30D3, 14400,2, --Flax Headband 0x30A9, 3272,2, --Cotton Hachimaki 0x30A6, 3520,2, --Bone Mask 0x30BA, 10924,2, --Wool Hat 0x30B0, 1742,3, --Headgear 0x30A8, 552,3, --Hachimaki 0x30D2, 1800,3, --Cotton Headband 0x30A0, 151,3, --Bronze Cap 0x30A1, 1471,3 --Brass Cap } showNationShop(player, NATION_WINDURST, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
gedads/Neodynamis
scripts/globals/abilities/elemental_siphon.lua
3
2832
----------------------------------- -- Ability: Elemental Siphon -- Drains MP from your summoned spirit. -- Obtained: Summoner level 50 -- Recast Time: 5:00 -- Duration: Instant ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/pets"); require("scripts/globals/magic") require("scripts/globals/utils") require("scripts/globals/msg"); ----------------------------------- -- onAbilityCheck ----------------------------------- function onAbilityCheck(player,target,ability) local pet = player:getPetID(); if (pet >= 0 and pet <= 7) then -- spirits return 0,0; else return msgBasic.UNABLE_TO_USE_JA,0; end end; ----------------------------------- -- onUseAbility ----------------------------------- function onUseAbility(player,target,ability) local spiritEle = player:getPetID() + 1; -- get the spirit's ID, then make it line up with element value for the day order. -- pet order: fire, ice, air, earth, thunder, water, light, dark -- day order: fire, earth, water, wind, ice, thunder, light, dark if (spiritEle == 2) then spiritEle = 5 elseif (spiritEle == 3) then spiritEle = 4 elseif (spiritEle == 4) then spiritEle = 2 elseif (spiritEle == 5) then spiritEle = 6 elseif (spiritEle == 6) then spiritEle = 3 end; local pEquipMods = player:getMod(MOD_ENHANCES_ELEMENTAL_SIPHON); local basePower = player:getSkillLevel(SKILL_SUM) + pEquipMods - 50; if (basePower < 0) then -- skill your summoning magic you lazy bastard ! basePower = 0; end; local weatherDayBonus = 1; local dayElement = VanadielDayElement(); local weather = player:getWeather(); -- Day bonus/penalty if (dayElement == dayStrong[spiritEle]) then weatherDayBonus = weatherDayBonus + 0.1; elseif (dayElement == dayWeak[spiritEle]) then weatherDayBonus = weatherDayBonus - 0.1; end -- Weather bonus/penalty if (weather == singleWeatherStrong[spiritEle]) then weatherDayBonus = weatherDayBonus + 0.1; elseif (weather == singleWeatherWeak[spiritEle]) then weatherDayBonus = weatherDayBonus - 0.1; elseif (weather == doubleWeatherStrong[spiritEle]) then weatherDayBonus = weatherDayBonus + 0.25; elseif (weather == doubleWeatherWeak[spiritEle]) then weatherDayBonus = weatherDayBonus - 0.25; end local power = math.floor(basePower * weatherDayBonus); local spirit = player:getPet(); power = utils.clamp(power, 0, spirit:getMP()); -- cap MP drained at spirit's MP power = utils.clamp(power, 0, player:getMaxMP() - player:getMP()); -- cap MP drained at the max MP - current MP spirit:delMP(power); return player:addMP(power); end;
gpl-3.0
mishin/Algorithm-Implementations
Egyptian_Fractions/Lua/Yonaba/egyptian_fractions_test.lua
26
1335
-- Tests for egyptian_fractions.lua local egypt = require 'egyptian_fractions' local total, pass = 0, 0 local function dec(str, len) return #str < len and str .. (('.'):rep(len-#str)) or str:sub(1,len) end local function run(message, f) total = total + 1 local ok, err = pcall(f) if ok then pass = pass + 1 end local status = ok and 'PASSED' or 'FAILED' print(('%02d. %68s: %s'):format(total, dec(message,68), status)) end -- Checks if two given fractions are the same -- Note, f2 has a simplified representation: f2[1] is num, f2[2] is denum local function sameFract(f1, f2) return (f1.num == f2[1] and f1.denum == f2[2]) end -- Compares two Egyptian fractions -- Note: see sameFract definition local function same(t1, t2) for k, v in ipairs(t1) do if not sameFract(v, t2[k]) then return false end end return true end run('Egyptian fractions test', function() assert(same(egypt(2, 5), {{1,3},{1,15}})) assert(same(egypt(2, 7), {{1,4},{1,28}})) assert(same(egypt(2, 9), {{1,5},{1,45}})) assert(same(egypt(2,11), {{1,6},{1,66}})) assert(same(egypt(1023,1024), {{1,2},{1,3},{1,7},{1,44},{1,9462},{1,373029888}})) end) print(('-'):rep(80)) print(('Total : %02d: Pass: %02d - Failed : %02d - Success: %.2f %%') :format(total, pass, total-pass, (pass*100/total)))
mit
pravsingh/Algorithm-Implementations
Egyptian_Fractions/Lua/Yonaba/egyptian_fractions_test.lua
26
1335
-- Tests for egyptian_fractions.lua local egypt = require 'egyptian_fractions' local total, pass = 0, 0 local function dec(str, len) return #str < len and str .. (('.'):rep(len-#str)) or str:sub(1,len) end local function run(message, f) total = total + 1 local ok, err = pcall(f) if ok then pass = pass + 1 end local status = ok and 'PASSED' or 'FAILED' print(('%02d. %68s: %s'):format(total, dec(message,68), status)) end -- Checks if two given fractions are the same -- Note, f2 has a simplified representation: f2[1] is num, f2[2] is denum local function sameFract(f1, f2) return (f1.num == f2[1] and f1.denum == f2[2]) end -- Compares two Egyptian fractions -- Note: see sameFract definition local function same(t1, t2) for k, v in ipairs(t1) do if not sameFract(v, t2[k]) then return false end end return true end run('Egyptian fractions test', function() assert(same(egypt(2, 5), {{1,3},{1,15}})) assert(same(egypt(2, 7), {{1,4},{1,28}})) assert(same(egypt(2, 9), {{1,5},{1,45}})) assert(same(egypt(2,11), {{1,6},{1,66}})) assert(same(egypt(1023,1024), {{1,2},{1,3},{1,7},{1,44},{1,9462},{1,373029888}})) end) print(('-'):rep(80)) print(('Total : %02d: Pass: %02d - Failed : %02d - Success: %.2f %%') :format(total, pass, total-pass, (pass*100/total)))
mit
mishin/Algorithm-Implementations
Monty_Hall_Problem/Lua/Yonaba/monty_hall.lua
26
1033
-- Monty-Hall problem implementation -- See : http://en.wikipedia.org/wiki/Monty_Hall_problem -- Create a range of values as a list local function range(n) local t = {} for i = 1,n do t[i] = i end return t end -- Simulates Monty Hall problem -- ndoors : number of doors -- switch : whether or not the player wants to switch his initial choice -- return : true if the player won, false otherwise local function simulate(ndoors, switch) local winning_door = math.random(1,ndoors) local choice = math.random(1,ndoors) local doors = range(ndoors) while #doors>2 do local door_to_open_index = math.random(1,#doors) local door_to_open = doors[door_to_open_index] if (door_to_open ~= winning_door and door_to_open ~= choice) then table.remove(doors, door_to_open_index) end end if switch then choice = (doors[1] == choice and doors[2] or doors[1]) end return (choice == winning_door) end math.randomseed(os.time()) local r = simulate(5,true) print('won',r) return simulate
mit
hades2013/openwrt-mtk
package/ralink/ui/luci-mtk/src/modules/admin-full/luasrc/model/cbi/admin_network/vlan.lua
55
8246
--[[ LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Copyright 2010-2011 Jo-Philipp Wich <xm@subsignal.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 ]]-- m = Map("network", translate("Switch"), translate("The network ports on this device can be combined to several <abbr title=\"Virtual Local Area Network\">VLAN</abbr>s in which computers can communicate directly with each other. <abbr title=\"Virtual Local Area Network\">VLAN</abbr>s are often used to separate different network segments. Often there is by default one Uplink port for a connection to the next greater network like the internet and other ports for a local network.")) local fs = require "nixio.fs" local switches = { } m.uci:foreach("network", "switch", function(x) local sid = x['.name'] local switch_name = x.name or sid local has_vlan = nil local has_learn = nil local has_vlan4k = nil local has_jumbo3 = nil local min_vid = 0 local max_vid = 16 local num_vlans = 16 local cpu_port = tonumber(fs.readfile("/proc/switch/eth0/cpuport") or 5) local num_ports = cpu_port + 1 local switch_title local enable_vlan4k = false -- Parse some common switch properties from swconfig help output. local swc = io.popen("swconfig dev %q help 2>/dev/null" % switch_name) if swc then local is_port_attr = false local is_vlan_attr = false while true do local line = swc:read("*l") if not line then break end if line:match("^%s+%-%-vlan") then is_vlan_attr = true elseif line:match("^%s+%-%-port") then is_vlan_attr = false is_port_attr = true elseif line:match("cpu @") then switch_title = line:match("^switch%d: %w+%((.-)%)") num_ports, cpu_port, num_vlans = line:match("ports: (%d+) %(cpu @ (%d+)%), vlans: (%d+)") num_ports = tonumber(num_ports) or 6 num_vlans = tonumber(num_vlans) or 16 cpu_port = tonumber(cpu_port) or 5 min_vid = 1 elseif line:match(": pvid") or line:match(": tag") or line:match(": vid") then if is_vlan_attr then has_vlan4k = line:match(": (%w+)") end elseif line:match(": enable_vlan4k") then enable_vlan4k = true elseif line:match(": enable_vlan") then has_vlan = "enable_vlan" elseif line:match(": enable_learning") then has_learn = "enable_learning" elseif line:match(": max_length") then has_jumbo3 = "max_length" end end swc:close() end -- Switch properties s = m:section(NamedSection, x['.name'], "switch", switch_title and translatef("Switch %q (%s)", switch_name, switch_title) or translatef("Switch %q", switch_name)) s.addremove = false if has_vlan then s:option(Flag, has_vlan, translate("Enable VLAN functionality")) end if has_learn then x = s:option(Flag, has_learn, translate("Enable learning and aging")) x.default = x.enabled end if has_jumbo3 then x = s:option(Flag, has_jumbo3, translate("Enable Jumbo Frame passthrough")) x.enabled = "3" x.rmempty = true end -- VLAN table s = m:section(TypedSection, "switch_vlan", switch_title and translatef("VLANs on %q (%s)", switch_name, switch_title) or translatef("VLANs on %q", switch_name)) s.template = "cbi/tblsection" s.addremove = true s.anonymous = true -- Filter by switch s.filter = function(self, section) local device = m:get(section, "device") return (device and device == switch_name) end -- Override cfgsections callback to enforce row ordering by vlan id. s.cfgsections = function(self) local osections = TypedSection.cfgsections(self) local sections = { } local section for _, section in luci.util.spairs( osections, function(a, b) return (tonumber(m:get(osections[a], has_vlan4k or "vlan")) or 9999) < (tonumber(m:get(osections[b], has_vlan4k or "vlan")) or 9999) end ) do sections[#sections+1] = section end return sections end -- When creating a new vlan, preset it with the highest found vid + 1. s.create = function(self, section, origin) -- Filter by switch if m:get(origin, "device") ~= switch_name then return end local sid = TypedSection.create(self, section) local max_nr = 0 local max_id = 0 m.uci:foreach("network", "switch_vlan", function(s) if s.device == switch_name then local nr = tonumber(s.vlan) local id = has_vlan4k and tonumber(s[has_vlan4k]) if nr ~= nil and nr > max_nr then max_nr = nr end if id ~= nil and id > max_id then max_id = id end end end) m:set(sid, "device", switch_name) m:set(sid, "vlan", max_nr + 1) if has_vlan4k then m:set(sid, has_vlan4k, max_id + 1) end return sid end local port_opts = { } local untagged = { } -- Parse current tagging state from the "ports" option. local portvalue = function(self, section) local pt for pt in (m:get(section, "ports") or ""):gmatch("%w+") do local pc, tu = pt:match("^(%d+)([tu]*)") if pc == self.option then return (#tu > 0) and tu or "u" end end return "" end -- Validate port tagging. Ensure that a port is only untagged once, -- bail out if not. local portvalidate = function(self, value, section) -- ensure that the ports appears untagged only once if value == "u" then if not untagged[self.option] then untagged[self.option] = true elseif min_vid > 0 or tonumber(self.option) ~= cpu_port then -- enable multiple untagged cpu ports due to weird broadcom default setup return nil, translatef("Port %d is untagged in multiple VLANs!", tonumber(self.option) + 1) end end return value end local vid = s:option(Value, has_vlan4k or "vlan", "VLAN ID", "<div id='portstatus-%s'></div>" % switch_name) local mx_vid = has_vlan4k and 4094 or (num_vlans - 1) vid.rmempty = false vid.forcewrite = true vid.vlan_used = { } vid.datatype = "and(uinteger,range("..min_vid..","..mx_vid.."))" -- Validate user provided VLAN ID, make sure its within the bounds -- allowed by the switch. vid.validate = function(self, value, section) local v = tonumber(value) local m = has_vlan4k and 4094 or (num_vlans - 1) if v ~= nil and v >= min_vid and v <= m then if not self.vlan_used[v] then self.vlan_used[v] = true return value else return nil, translatef("Invalid VLAN ID given! Only unique IDs are allowed") end else return nil, translatef("Invalid VLAN ID given! Only IDs between %d and %d are allowed.", min_vid, m) end end -- When writing the "vid" or "vlan" option, serialize the port states -- as well and write them as "ports" option to uci. vid.write = function(self, section, value) local o local p = { } for _, o in ipairs(port_opts) do local v = o:formvalue(section) if v == "t" then p[#p+1] = o.option .. v elseif v == "u" then p[#p+1] = o.option end end if enable_vlan4k then m:set(sid, "enable_vlan4k", "1") end m:set(section, "ports", table.concat(p, " ")) return Value.write(self, section, value) end -- Fallback to "vlan" option if "vid" option is supported but unset. vid.cfgvalue = function(self, section) return m:get(section, has_vlan4k or "vlan") or m:get(section, "vlan") end -- Build per-port off/untagged/tagged choice lists. local pt for pt = 0, num_ports - 1 do local title if pt == cpu_port then title = translate("CPU") else title = translatef("Port %d", pt) end local po = s:option(ListValue, tostring(pt), title) po:value("", translate("off")) po:value("u", translate("untagged")) po:value("t", translate("tagged")) po.cfgvalue = portvalue po.validate = portvalidate po.write = function() end port_opts[#port_opts+1] = po end switches[#switches+1] = switch_name end ) -- Switch status template s = m:section(SimpleSection) s.template = "admin_network/switch_status" s.switches = switches return m
gpl-2.0
starlightknight/darkstar
scripts/zones/Nyzul_Isle/instances/path_of_darkness.lua
9
2307
----------------------------------- -- -- TOAU-42: Path of Darkness -- ----------------------------------- local ID = require("scripts/zones/Nyzul_Isle/IDs") require("scripts/globals/instance") require("scripts/globals/keyitems"); ----------------------------------- function afterInstanceRegister(player) local instance = player:getInstance(); player:messageSpecial(ID.text.TIME_TO_COMPLETE, instance:getTimeLimit()); end; function onInstanceCreated(instance) SpawnMob(ID.mob[58].AMNAF_BLU, instance); SpawnMob(ID.mob[58].NAJA, instance); end; function onInstanceTimeUpdate(instance, elapsed) updateInstanceTime(instance, elapsed, ID.text) end; function onInstanceFailure(instance) local chars = instance:getChars(); for i,v in pairs(chars) do v:messageSpecial(ID.text.MISSION_FAILED,10,10); v:startEvent(1); end end; function onInstanceProgressUpdate(instance, progress) if(progress >= 10 and progress < 20) then DespawnMob(ID.mob[58].AMNAF_BLU, instance); elseif(progress == 24) then local v = instance:getEntity(bit.band(ID.mob[58].NAJA, 0xFFF), dsp.objType.MOB) v:setLocalVar("ready",0); v:setLocalVar("Stage",2); SpawnMob(ID.mob[58].AMNAF_BLU, instance); elseif(progress >= 30 and progress < 40) then DespawnMob(ID.mob[58].AMNAF_BLU, instance); elseif(progress == 48) then SpawnMob(ID.mob[58].AMNAF_PSYCHEFLAYER, instance); local v = instance:getEntity(bit.band(ID.mob[58].NAJA, 0xFFF), dsp.objType.MOB) v:setLocalVar("ready",0); v:setLocalVar("Stage",3); local npcs = instance:getNpcs(); for i,v in pairs(npcs) do if(v:getID() == ID.npc._259) then v:setAnimation(8); end end elseif(progress == 50) then instance:complete(); end end; function onInstanceComplete(instance) local chars = instance:getChars(); for i,v in pairs(chars) do if (v:getCurrentMission(TOAU) == dsp.mission.id.toau.PATH_OF_DARKNESS and v:getCharVar("AhtUrganStatus") == 1) then v:setCharVar("AhtUrganStatus", 2); end v:setPos(0,0,0,0,72); end end; function onEventUpdate(player,csid,option) end function onEventFinish(player,csid,option) end
gpl-3.0
gedads/Neodynamis
scripts/globals/items/plate_of_patlican_salata_+1.lua
12
1365
----------------------------------------- -- ID: 5583 -- Item: plate_of_patlican_salata_+1 -- Food Effect: 4Hrs, All Races ----------------------------------------- -- Agility 5 -- Vitality -2 -- Evasion +7 -- hHP +3 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,14400,5583); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_AGI, 5); target:addMod(MOD_VIT, -2); target:addMod(MOD_EVA, 7); target:addMod(MOD_HPHEAL, 3); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_AGI, 5); target:delMod(MOD_VIT, -2); target:delMod(MOD_EVA, 7); target:delMod(MOD_HPHEAL, 3); end;
gpl-3.0
gedads/Neodynamis
scripts/zones/Bastok_Markets_[S]/npcs/Porter_Moogle.lua
3
1538
----------------------------------- -- Area: Bastok Markets [S] -- NPC: Porter Moogle -- Type: Storage Moogle -- !zone 87 -- !pos TODO ----------------------------------- package.loaded["scripts/zones/Bastok_Markets_[S]/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Bastok_Markets_[S]/TextIDs"); require("scripts/globals/porter_moogle_util"); local e = { TALK_EVENT_ID = 601, STORE_EVENT_ID = 602, RETRIEVE_EVENT_ID = 603, ALREADY_STORED_ID = 604, MAGIAN_TRIAL_ID = 605 }; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) porterMoogleTrade(player, trade, e); end ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) -- No idea what the params are, other than event ID and gil. player:startEvent(e.TALK_EVENT_ID, 0x6FFFFF, 0x01, 0x06DD, 0x27, 0x7C7E, 0x15, player:getGil(), 0x03E8); end ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) porterEventUpdate(player, csid, option, e.RETRIEVE_EVENT_ID, RETRIEVE_DIALOG_ID, ITEM_CANNOT_BE_OBTAINED); end ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) porterEventFinish(player, csid, option, e.TALK_EVENT_ID, ITEM_CANNOT_BE_OBTAINED, ITEM_OBTAINED, NOT_HAVE_ENOUGH_GIL); end
gpl-3.0
gedads/Neodynamis
scripts/globals/mobskills/gigaflare.lua
37
1686
--------------------------------------------- -- Gigaflare -- Family: Bahamut -- Description: Deals massive Fire damage to enemies within a fan-shaped area. -- Type: Magical -- Utsusemi/Blink absorb: Wipes shadows -- Range: -- Notes: Used by Bahamut when at 10% of its HP, and can use anytime afterwards at will. --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) local mobhp = mob:getHPP(); if (mobhp <= 10) then -- set up Gigaflare for being called by the script again. mob:setLocalVar("GigaFlare", 0); mob:SetMobAbilityEnabled(false); -- disable mobskills/spells until Gigaflare is used successfully (don't want to delay it/queue Megaflare) mob:SetMagicCastingEnabled(false); end; return 1; end; function onMobWeaponSkill(target, mob, skill) mob:setLocalVar("GigaFlare", 1); -- When set to 1 the script won't call it. mob:setLocalVar("tauntShown", 0); mob:SetMobAbilityEnabled(true); -- enable the spells/other mobskills again mob:SetMagicCastingEnabled(true); if (bit.band(mob:getBehaviour(),BEHAVIOUR_NO_TURN) == 0) then -- re-enable noturn mob:setBehaviour(bit.bor(mob:getBehaviour(), BEHAVIOUR_NO_TURN)) end; local dmgmod = 1; local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*15,ELE_FIRE,dmgmod,TP_NO_EFFECT); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_MAGICAL,MOBPARAM_FIRE,MOBPARAM_WIPE_SHADOWS); target:delHP(dmg); return dmg; end;
gpl-3.0
CrazyEddieTK/Zero-K
scripts/turrettorp.lua
16
2934
include "constants.lua" local base = piece 'base' local arm1 = piece 'arm1' local arm2 = piece 'arm2' local turret = piece 'turret' local firepoint = piece 'firepoint' local waterFire = false local smokePiece = {base} -- Signal definitions local SIG_AIM = 2 local function Bob(rot) while true do Turn(base, x_axis, math.rad(rot + math.random(-5,5)), math.rad(math.random(1,2))) Turn(base, z_axis, math.rad(math.random(-5,5)), math.rad(math.random(1,2))) Move(base, y_axis, 48 + math.rad(math.random(0,2)), math.rad(math.random(1,2))) Sleep(2000) Turn(base, x_axis, math.rad(rot + math.random(-5,5)), math.rad(math.random(1,2))) Turn(base, z_axis, math.rad(math.random(-5,5)), math.rad(math.random(1,2))) Move(base, y_axis, 48 + math.rad(math.random(-2,0)), math.rad(math.random(1,2))) Sleep(1000) end end function script.Create() --while select(5, Spring.GetUnitHealth(unitID)) < 1 do -- Sleep(400) --end local x,_,z = Spring.GetUnitBasePosition(unitID) local y = Spring.GetGroundHeight(x,z) if y > 0 then Turn(arm1, z_axis, math.rad(-70), math.rad(80)) Turn(arm2, z_axis, math.rad(70), math.rad(80)) Move(base, y_axis, 20, 25) elseif y > -19 then StartThread(Bob, 0) else waterFire = true StartThread(Bob, 180) Turn(base, x_axis, math.rad(180)) Move(base, y_axis, 48) Turn(arm1, x_axis, math.rad(180)) Turn(arm2, x_axis, math.rad(180)) --Turn(turret, x_axis, math.rad(0)) end StartThread(SmokeUnit, smokePiece) end function script.AimWeapon1(heading, pitch) Signal(SIG_AIM) SetSignalMask(SIG_AIM) if waterFire then Turn(turret, y_axis, -heading + math.pi, math.rad(120)) else Turn(turret, y_axis, heading, math.rad(120)) end WaitForTurn(turret, y_axis) return true end function script.FireWeapon(num) local px, py, pz = Spring.GetUnitPosition(unitID) if waterFire then Spring.PlaySoundFile("sounds/weapon/torpedo.wav", 10, px, py, pz) else Spring.PlaySoundFile("sounds/weapon/torp_land.wav", 10, px, py, pz) end end function script.AimFromWeapon(num) return base end function script.QueryWeapon(num) return firepoint end function script.Killed(recentDamage, maxHealth) local severity = recentDamage/maxHealth if severity <= .25 then Explode(base, sfxNone) Explode(firepoint, sfxNone) Explode(arm1, sfxNone) Explode(turret, sfxNone) return 1 elseif severity <= .50 then Explode(base, sfxNone) Explode(firepoint, sfxFall) Explode(arm2, sfxShatter) Explode(turret, sfxFall) return 1 elseif severity <= .99 then Explode(base, sfxNone) Explode(firepoint, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(arm1, sfxShatter) Explode(turret, sfxFall + sfxSmoke + sfxFire + sfxExplode) return 2 else Explode(base, sfxNone) Explode(firepoint, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(arm2, sfxShatter + sfxExplode) Explode(turret, sfxFall + sfxSmoke + sfxFire + sfxExplode) return 2 end end
gpl-2.0
CrazyEddieTK/Zero-K
LuaUI/Widgets/gfx_dynamic_metal.lua
5
1812
function widget:GetInfo() return { name = "Lua Metal Decals", desc = "Draws a decal on each metal spot", author = "Bluestone (based on the Lua Metal Spots widget by Cheesecan)", date = "April 2014", license = "GPL v3 or later", layer = 5, enabled = true -- loaded by default? } end local MEX_TEXTURE = "luaui/images/metal_spot.png" local MEX_WIDTH = 80 local MEX_HEIGHT = 80 local displayList = 0 local mexRotation = {} function drawPatches() local mSpots = WG.metalSpots -- Switch to texture matrix mode gl.MatrixMode(GL.TEXTURE) gl.PolygonOffset(-25, -2) gl.Culling(GL.BACK) gl.DepthTest(true) gl.Texture(MEX_TEXTURE) gl.Color(1, 1, 1, 0.85) -- fix color from other widgets for i = 1, #mSpots do mexRotation[i] = mexRotation[i] or math.random(0, 360) gl.PushMatrix() gl.Translate(0.5, 0.5, 0) gl.Rotate(mexRotation[i], 0, 0, 1) gl.DrawGroundQuad(mSpots[i].x - MEX_WIDTH/2, mSpots[i].z - MEX_HEIGHT/2, mSpots[i].x + MEX_WIDTH/2, mSpots[i].z + MEX_HEIGHT/2, false, -0.5, -0.5, 0.5, 0.5) gl.PopMatrix() end gl.Texture(false) gl.DepthTest(false) gl.Culling(false) gl.PolygonOffset(false) -- Restore Modelview matrix gl.MatrixMode(GL.MODELVIEW) end function widget:DrawWorldPreUnit() local mode = Spring.GetMapDrawMode() if (mode ~= "height" and mode ~= "path") then gl.CallList(displayList) end end function widget:Initialize() if not (WG.metalSpots and Spring.GetGameRulesParam("mex_need_drawing")) then widgetHandler:RemoveWidget(self) return end displayList = gl.CreateList(drawPatches) end function widget:GameFrame(n) if n%15 == 0 then -- Update display to take terraform into account displayList = gl.CreateList(drawPatches) end end function widget:Shutdown() gl.DeleteList(displayList) end
gpl-2.0
alexgrist/NutScript
gamemode/languages/sh_polish.lua
1
21546
-- Autorzy: zgredinzyyy (Poprawki + Brakujฤ…ce rzeczy) || Veran120, Michaล‚, Lechu2375 https://github.com/lechu2375/helix-polishlocalization/blob/master/sh_polish.lua NAME = "Polski" LANGUAGE = { helix = "Helix", introTextOne = "fist industries prezentuje", introTextTwo = "w wspรณล‚pracy z %s", introContinue = "wciล›nij spacjฤ™ by kontynuowaฤ‡", helpIdle = "Wybierz kategoriฤ™", helpCommands = "Komendy z parametrami w <strzaล‚kach> sฤ… wymagane, a w [nawiasach kwadratowych] sฤ… opcjonalne", helpFlags = "Flagi z zielonym tล‚em sฤ… dostฤ™pne przez tฤ… postaฤ‡.", creditSpecial = "Podziฤ™kowania dla", creditLeadDeveloper = "Gล‚รณwny Developer", creditUIDesigner = "UI Designer", creditManager = "Project Manager", creditTester = "Lead Tester", chatTyping = "Pisze...", chatTalking = "Mรณwi...", chatYelling = "Krzyczy...", chatWhispering = "Szepcze...", chatPerforming = "Wykonuje...", chatNewTab = "Nowa karta", chatReset = "Zresetuj pozycjฤ™", chatResetTabs = "Resetuj karty", chatCustomize = "Personalizuj...", chatCloseTab = "Zamknij kartฤ™", chatTabName = "Nazwa karty", chatAllowedClasses = "Dostฤ™pne Klasy czatรณw", chatTabExists = "Karta z takฤ… nazwฤ… juลผ instnieje!", chatMarkRead = "Odznacz wszystko jako przeczytane", community = "Community", checkAll = "Zaznacz wszystko", uncheckAll = "Odznacz wszystko", color = "Kolor", type = "Typ", display = "Wyล›wietlanie", loading = "ลadowanie", dbError = "Poล‚ฤ…czenie z bazฤ… danych nie powiodล‚o siฤ™", unknown = "Nieznane", noDesc = "Opis niedostฤ™pny", create = "Stwรณrz", update = "Zaktualizuj", load = "Zaล‚aduj postaฤ‡", loadTitle = "Zaล‚aduj swojฤ… postaฤ‡", leave = "Opuล›ฤ‡ serwer", leaveTip = "Opuล›ฤ‡ ten serwer.", ["return"] = "Powrรณt", returnTip = "Powrรณฤ‡ do poprzedniego menu.", proceed = "Kontynuuj", faction = "Frakcja", skills = "Umiejฤ™tnoล›ci", choose = "Wybierz", chooseFaction = "Wybierz Frakcje", chooseDescription = "Zdefiniuj swojฤ… postaฤ‡", chooseSkills = "Dostosuj swoje umiejฤ™tnoล›ci", name = "Imiฤ™ i Nazwisko", description = "Opis", model = "Model", attributes = "Atrybuty", attribPointsLeft = "Pozostaล‚e punkty", charInfo = "Informacje o postaci", charCreated = "Udaล‚o ci siฤ™ stworzyฤ‡ swojฤ… postaฤ‡.", charCreateTip = "Wypeล‚nij pola poniลผej i klinij 'Zakoล„cz' aby stworzyฤ‡ swojฤ… postaฤ‡.", invalid = "Podaล‚eล› niewล‚aล›ciwe(ฤ…) %s", nameMinLen = "Twoje imiฤ™ musi zawieraฤ‡ conajmniej %d znakรณw!", nameMaxLen = "Twoje imiฤ™ nie moลผe posiadaฤ‡ wiฤ™cej niลผ %d znakรณw!", descMinLen = "Twoje imiฤ™ musi zawieraฤ‡ conajmniej %d znakรณw!", maxCharacters = "Nie moลผesz utworzyฤ‡ wiฤ™cej postaci!", player = "Gracz", finish = "Zakoล„cz", finishTip = "Ukoล„cz tworzenie postaci.", needModel = "Musisz wybraฤ‡ poprawny model!", creating = "Twoja postaฤ‡ jest aktualnie tworzona...", unknownError = "Wystฤ…piล‚ nieznany bล‚ฤ…d!", areYouSure = "jesteล› pewien?", delete = "Usuล„", deleteConfirm = "Ta postaฤ‡ bฤ™dzie bezpowrotnie usuniฤ™ta!", deleteComplete = "%s zostaล‚(a) usuniฤ™ty(a).", no = "Nie", yes = "Tak", close = "Zamknij", save = "Zapisz", itemInfo = "Imiฤ™ Nazwisko: %s\nOpis: %s", itemCreated = "Przedmiot(y) pomyล›lnie utworzony.", cloud_no_repo = "Repozytorium, ktรณre zostaล‚o podane jest nieprawidล‚owe.", cloud_no_plugin = "Podany plugin jest nieprawidล‚owy.", inv = "Ekwipunek", plugins = "Pluginy", pluginLoaded = "%s wล‚ฤ…czyล‚ \"%s\" plugin na nastฤ™pne zaล‚adowanie mapy.", pluginUnloaded = "%s wyล‚ฤ…czyล‚ \"%s\" plugin z nastฤ™pnego zaล‚adowania mapy.", loadedPlugins = "Zaล‚adowane Pluginy", unloadedPlugins = "Niezaล‚adowane Pluginy", on = "On", off = "Off", author = "Autor", version = "Wersja", characters = "Postacie", business = "Biznes", settings = "Opcje", config = "Konfiguracja", chat = "Czat", appearance = "Wyglฤ…d", misc = "Rรณลผne", oocDelay = "Musisz poczekaฤ‡ %s sekund przed ponownym uลผyciem OOC.", loocDelay = "Musisz poczekaฤ‡ %s sekund przed ponownym uลผyciem LOOC.", usingChar = "Aktualnie uลผywasz tej postaci.", notAllowed = "Przepraszamy, nie masz uprawnieล„ do zrobienia tego.", itemNoExist = "Przedmiot o ktรณry prosiล‚eล› nie istnieje.", cmdNoExist = "Taka komenda nie istnieje.", charNoExist = "Nie znaleziono pasujฤ…cej postaci.", plyNoExist = "Nie znaleziono pasujฤ…cego gracza.", cfgSet = "%s ustawiล‚ \"%s\" na %s.", drop = "Wyrzuฤ‡", dropTip = "Upuszcza ten przedmiot z twojego ekwipunku.", take = "Podnieล›", takeTip = "Weลบ ten przedmiot i umieล›ฤ‡ go w swoim ekwipunku.", dTitle = "Drzwi do kupienia", dTitleOwned = "Wykupione Drzwi", dIsNotOwnable = "Tych drzwi nie moลผna kupiฤ‡.", dIsOwnable = "Moลผesz kupiฤ‡ te drzwi naciskajฤ…c F2.", dMadeUnownable = "Uczyniล‚eล› te drzwi niemoลผliwymi do kupienia.", dMadeOwnable = "Uczyniล‚eล› te drzwi moลผliwymi do kupienia.", dNotAllowedToOwn = "Nie moลผesz kupiฤ‡ tych drzwi.", dSetDisabled = "Wyล‚ฤ…czyล‚eล› te drzwi z uลผytku.", dSetNotDisabled = "Ponownie moลผna uลผywaฤ‡ tych drzwi.", dSetHidden = "Schowaล‚eล› te drzwi.", dSetNotHidden = "Usunฤ…ล‚eล› te drzwi z ukrytych.", dSetParentDoor = "Uczyniล‚eล› te drzwi swoimi drzwiami nadrzฤ™dnymi.", dCanNotSetAsChild = "Nie moลผesz ustawi aby drzwi nadrzฤ™dne byล‚y drzwiami podrzฤ™dnymi.", dAddChildDoor = "You have added a this door as a child.", dRemoveChildren = "Usunฤ…ล‚eล› wszystkie drzwi podrzฤ™dne naleลผฤ…ce do tych drzwi.", dRemoveChildDoor = "Te drzwi juลผ nie sฤ… drzwiami podrzฤ™dnymi.", dNoParentDoor = "Nie masz ustawionych drzwi nadrzฤ™dnych.", dOwnedBy = "Te drzwi naleลผฤ… do %s.", dConfigName = "Drzwi", dSetFaction = "Te drzwi naleลผฤ… teraz do frakcji %s.", dRemoveFaction = "Te drzwi juลผ nie naleลผฤ… do ลผadnej frakcji.", dNotValid = "Nie patrzysz na prawidล‚owe drzwi.", canNotAfford = "Nie staฤ‡ Ciฤ™ na kupienie tego.", dPurchased = "Kupiล‚eล› te drzwi za %s.", dSold = "Sprzedaล‚eล› te drzwi za %s.", notOwner = "Nie jesteล› wล‚aล›cicielem tego.", invalidArg = "Podaล‚eล› niepoprawnฤ… wartoล›ฤ‡ dla argumentu #%s.", invalidFaction = "Frakcja, ktรณrฤ… podaล‚eล› nie zostaล‚a znaleziona!", flagGive = "%s daล‚ %s nastฤ™pujฤ…ce flagi: '%s'.", flagGiveTitle = "Daj Flagi", flagTake = "%s zabraล‚ od %s nastฤ™pujฤ…ce flagi: '%s'.", flagTakeTitle = "Zabierz Flagi", flagNoMatch = "Musisz posiadaฤ‡ flagฤ™(i) \"%s\" aby wykonaฤ‡ tฤ… czynnoล›ฤ‡.", panelAdded = "Dodaล‚eล› nowy panel.", panelRemoved = "Usunฤ…ล‚ฤ™ล› %d panel(e)", textAdded = "Dodaล‚eล› tekst.", textRemoved = "Usunฤ…ล‚eล› %s tekst(y).", moneyTaken = "Znalazล‚eล› %s.", moneyGiven = "Otrzymaล‚eล› %s.", insufficientMoney = "Nie posiadasz tyle ล›rodkรณw!", businessPurchase = "Kupiล‚eล› %s za %s.", businessSell = "Sprzedaล‚eล› %s za %s.", businessTooFast = "Zaczekaj przed nastฤ™pnym kupnem!", cChangeModel = "%s zmieniล‚ model gracza %s na %s.", cChangeName = "%s zmieniล‚ imiฤ™ gracza %s na %s.", cChangeSkin = "%s zmieniล‚ model %s na %s.", cChangeGroups = "%s zmieniล‚ bodygroupy %s \"%s\" na %s.", cChangeFaction = "%s przeniรณsล‚ %s do frakcji %s.", playerCharBelonging = "Ten przedmiot naleลผy do innej postaci naleลผฤ…cej do Ciebie.", spawnAdd = "Dodaล‚eล› punkt odradzania dla %s.", spawnDeleted = "Usunฤ…ล‚eล› %s punkt(y) odradzania siฤ™.", someone = "Ktoล›", rgnLookingAt = "Pozwรณl osobie na ktรณrฤ… patrzysz, aby Ciฤ™ rozpoznawaล‚a.", rgnWhisper = "Pozwรณl tym, ktรณrzy sฤ… w zasiฤ™gu Twoich szeptรณw, aby Ciฤ™ rozpoznawali.", rgnTalk = "Pozwรณl tym, ktรณrzy sฤ… w zasiฤ™gu normalnych rozmรณw, aby Ciฤ™ rozpoznawali.", rgnYell = "Pozwรณl tym, ktรณrzy sฤ… w zasiฤ™gu Twoich krzykรณw, aby Ciฤ™ rozpoznawali.", icFormat = "%s mรณwi: \"%s\"", rollFormat = "%s wylosowaล‚ %s.", wFormat = "%s szepcze: \"%s\"", yFormat = "%s krzyczy: \"%s\"", sbOptions = "Kliknij aby zobaczyฤ‡ opcje dla %s.", spawnAdded = "Dodaล‚eล› punkt odradzania dla %s.", whitelist = "%s dodaล‚ %s na whitelistฤ™ frakcji %s.", unwhitelist = "%s usunฤ…ล‚ %s z whitelisty frakcji %s.", noWhitelist = "Nie masz dostฤ™pu do whitelisty na tฤ… postaฤ‡!", gettingUp = "Podnosisz siฤ™...", wakingUp = "Wraca Ci ล›wiadomoล›ฤ‡...", Weapons = "Broล„", checkout = "Idลบ do kasy (%s)", purchase = "Kup", purchasing = "Kupujฤ™...", success = "Sukces", buyFailed = "Zakupy nie powiodล‚y siฤ™.", buyGood = "Zakupy udane!", shipment = "Dostawa", shipmentDesc = "Ta dostawa naleลผy do %s.", class = "Klasa", classes = "Klasy", illegalAccess = "Nielegalny Dostฤ™p.", becomeClassFail = "Nie udaล‚o Ci siฤ™ zostaฤ‡ %s.", becomeClass = "Zostaล‚eล› %s.", setClass = "Ustawiล‚eล› klasฤ™ %s na %s.", attributeSet = "Ustawiล‚eล› %s %s na %s.", attributeNotFound = "You have specified an invalid attribute!", attributeUpdate = "Podwyลผszyล‚eล› %s %s o %s.", noFit = "Nieposiadasz wystarczajฤ…co miejsca, aby zmieล›ciฤ‡ ten przedmiot!", itemOwned = "Nie moลผesz wchodziฤ‡ w interakcje z przedmiotami, ktรณre posiadasz jako inna postaฤ‡!", help = "Pomoc", commands = "Komendy", doorSettings = "Ustawienia Drzwi", sell = "Sprzedaj", access = "Dostฤ™p", locking = "Blokowanie tego przedmiotu...", unlocking = "Odblokowywanie tego przedmiotu...", modelNoSeq = "Twรณj model nie obsล‚uguje tej animacji.", notNow = "Nie moลผesz tego aktualnie zrobiฤ‡.", faceWall = "Musisz patrzeฤ‡ na ล›cianฤ™ aby to wykonaฤ‡.", faceWallBack = "Musisz staฤ‡ tyล‚em do ล›ciany aby to wykonaฤ‡.", descChanged = "Zmieniล‚eล› rysopis swojej postaci.", noOwner = "Nieprawidล‚owy wล‚aล›ciciel.", invalidItem = "Wskazaล‚eล› nieprawidล‚owy przedmiot!", invalidInventory = "Wskazaล‚eล› nieprawidล‚owy ekwipunek!", home = "Strona Gล‚รณwna", charKick = "%s wyrzuciล‚ %s.", charBan = "%s zablokowaล‚ postaฤ‡ %s.", charBanned = "Ta postaฤ‡ jest zablokowana.", charBannedTemp = "Ta postaฤ‡ jest tymczasowo zablokowana.", playerConnected = "%s poล‚ฤ…czyล‚ siฤ™ z serwerem.", playerDisconnected = "%s wyszedล‚ z serwera.", setMoney = "Ustawiล‚eล› iloล›ฤ‡ pieniฤ™dzy %s na %s.", itemPriceInfo = "Moลผesz kupiฤ‡ ten przedmiot za %s.\nMoลผesz sprzedaฤ‡ ten przedmiot za %s", free = "Darmowe", vendorNoSellItems = "Nie ma przedmiotรณw do sprzedania.", vendorNoBuyItems = "Nie ma przedmiotรณw do kupienia.", vendorSettings = "Ustawienia sprzedawcรณw", vendorUseMoney = "Czy sprzedawcy powinni uลผywaฤ‡ pieniฤ™dzy?", vendorNoBubble = "Ukryฤ‡ dymek sprzedawcy?", mode = "Tryb", price = "Cena", stock = "Zasรณb", none = "Nic", vendorBoth = "Kupowanie i Sprzedawanie", vendorBuy = "Tylko kupowanie", vendorSell = "Tylko sprzedawanie", maxStock = "Maksymalny zasรณb", vendorFaction = "Edytor frakcji", buy = "Kup", vendorWelcome = "Witaj w moim sklepie, czy mogฤ™ Ci coล› podaฤ‡?", vendorBye = "Przyjdลบ niedล‚ugo z powrotem!", charSearching = "Aktualnie szukasz juลผ innej postaci, proszฤ™ poczekaฤ‡.", charUnBan = "%s odblokowaล‚ postaฤ‡ %s.", charNotBanned = "Ta postaฤ‡ nie jest zablokowana.", quickSettings = "Szybkie Ustawienia", vmSet = "Ustawiล‚eล› swojฤ… pocztฤ™ gล‚osowฤ….", vmRem = "Usunฤ…ล‚ฤ™ล› swojฤ… pocztฤ™ gล‚osowฤ….", noPerm = "Nie moลผesz tego zrobiฤ‡!", youreDead = "Jesteล› martwy", injMajor = "Widoczne krytyczne obraลผenia.", injLittle = "Widoczne obraลผenia.", chgName = "Zmieล„ Imiฤ™ i Nazwisko.", chgNameDesc = "Wprowadลบ nowฤ™ imiฤ™ i nazwisko postaci poniลผej.", weaponSlotFilled = "Nie moลผesz uลผyฤ‡ kolejnej broni typu %s!", equippedBag = "Nie moลผesz przemieszczaฤ‡ torby z wyekwipowanym przedmiotem!", equippedWeapon = "Nie moลผesz przemieszczaฤ‡ aktualnie wyekwipowanej broni!", nestedBags = "Nie moลผesz wrzuciฤ‡ torby do torby!", outfitAlreadyEquipped = "Juลผ nosisz ubranie tego typu!", useTip = "Uลผywa przedmiotu.", equipTip = "Zakล‚ada przedmiot.", unequipTip = "Zdejmuje przedmiot.", consumables = "Towary konsumpcyjne.", plyNotValid = "Nie patrzysz na prawidล‚owego gracza.", restricted = "Zostaล‚eล› zwiฤ…zany.", salary = "Otrzymaล‚eล› wynagrodzenie w wysokoล›ci %s", noRecog = "Nie poznajesz tej osoby.", curTime = "Aktualny czas to %s.", vendorEditor = "Edytor Sprzedawcy", edit = "Edytuj", disable = "Wyล‚ฤ…cz", vendorPriceReq = "Wprowadลบ nowฤ… cenฤ™ dla tego produktu.", vendorEditCurStock = "Edytuj aktualny zapas", vendorStockReq = "Wprowadลบ ile produktรณw powinno siฤ™ znajdowaฤ‡ maksymalnie w zasobie", vendorStockCurReq = "Wprowadลบ ile przedmiotรณw jest dostฤ™pnych do sprzedarzy z caล‚ego zasobu.", you = "Ty", vendorSellScale = "Skala ceny sprzedaลผy", vendorNoTrade = "Nie moลผesz dokonaฤ‡ wymiany z tym sprzedawcฤ…!", vendorNoMoney = "Sprzedawce nie staฤ‡ na ten przedmiot!", vendorNoStock = "Sprzedawca nie ma tego produktu aktualnie w asortymencie!", contentTitle = "Nie znaleziono zawartoล›ci dla trybu Helix", contentWarning = "Zawartoล›ฤ‡ dla trybu Helix nie zostaล‚ wgrana. Rezultatem tego moลผe byฤ‡ brak czฤ™ล›ci funkcji.\nCzy chciaล‚byล› otworzyฤ‡ stronฤ™ warsztatu z danฤ… zawartoล›ciฤ…?", flags = "Flagi", mapRestarting = "Restart mapy za %d sekund!", chooseTip = "Wybierz postaฤ‡ do gry.", deleteTip = "Usuล„ tฤ… postaฤ‡.", storageInUse = "Ktoล› inny uลผywa tego teraz!", storageSearching = "Przeszukiwanie...", container = "Pojemnik", containerPassword = "Ustawiล‚eล› hasล‚o tego pojemnika na %s.", containerPasswordRemove = "Usunฤ…ล‚eล› hasล‚o z tego pojemnika.", containerPasswordWrite = "Wprowadลบ hasล‚o.", containerName = "Ustawiล‚eล› nazwฤ™ tego pojemnika na %s.", containerNameWrite = "Wprowadลบ nazwฤ™.", containerNameRemove = "Usunฤ…ล‚eล› nazwฤ™ z tego pojemnika.", containerInvalid = "Musisz patrzeฤ‡ na pojemnik, aby tego uลผyฤ‡!", wrongPassword = "Wprowadziล‚eล› zล‚e hasล‚o!", respawning = "Odradzanie...", tellAdmin = "Powiadom administracjฤ™ o tym bล‚ฤ™dzie: %s", mapAdd = "Dodaล‚eล› nowฤ… scenerie mapy.", mapDel = "Usunฤ…ล‚ฤ™ล› %d scenerie mapy.", mapRepeat = "Teraz dodaj punkt drugorzฤ™dny", scoreboard = "Tabela", ping = "Ping: %d", viewProfile = "Obejrzyj profil Steam.", copySteamID = "Skopiuj Steam ID", money = "Pieniฤ…dze", moneyLeft = "Twoje Pieniฤ…dze: ", currentMoney = "Obecna iloล›ฤ‡ pieniฤ™dzy: ", invalidClass = "To nie jest odpowiednia klasa!", invalidClassFaction = "To nie jest poprawna klasa dla tej frakcji!", miscellaneous = "Rรณลผne", general = "Generalne", observer = "Obserwator", performance = "Wydajnoล›c", thirdperson = "Trzecia osoba", date = "Data", interaction = "Interakcja", server = "Serwer", resetDefault = "Ustaw domyล›lnie", resetDefaultDescription = "To zresetuje \"%s\" do swojej domyล›lej wartoล›ci \"%s\".", optOpenBags = "Otwรณrz torbe z ekwipunkiem", optdOpenBags = "Automatycznie pokazuje wszystkie torby w twoim ekwipunku gdy menu jest otwarte.", optShowIntro = "Pokaลผ intro przy wchodzeniu na serwer", optdShowIntro = "Pokazuje wstฤ™p do Helixa nastฤ™pnym razem gdy bฤ™dziesz wchodziฤ‡. Ta opcja jest zawsze wyล‚ฤ…czona po tym gdy obejrzaล‚eล› wstฤ™p.", optCheapBlur = "Wyล‚ฤ…cz rozmazanie", optdCheapBlur = "Zastฤ™puje rozmazanie interfejsu z zwykล‚ym przyciemnieniem.", optObserverTeleportBack = "Przywraca ciฤ™ do poprzedniej lokalizacji", optdObserverTeleportBack = "Przywraca ciฤ™ do lokalizacji w ktรณrej wล‚ฤ…czyล‚eล› tryb obserwatora.", optObserverESP = "Pokaลผ ESP administracyjne", optdObserverESP = "Pokazuje nazwฤ™ i lokalizacjฤ™ kaลผdego gracza na serwerze.", opt24hourTime = "Uลผywaj czasu 24-godzinnego", optd24hourTime = "Pokazuj znacznik czasu w formacie 24-godzinnym, zamiast 12-godzinnego (AM/PM).", optChatNotices = "Pokazuj uwagi/ogล‚oszenia na czacie", optdChatNotices = "Przenosi wszystkie uwagi/ogล‚oszenia wyskakujฤ…ce w prawym gรณrnym rogu do czatu.", optChatTimestamps = "Show timestamps in chat", optdChatTimestamps = "Pokazuje godzinฤ™ wysล‚ania przy kaลผdej wiadomoล›ci na czacie.", optAlwaysShowBars = "Zawsze pokazuj tabelkฤ™ z informacjami", optdAlwaysShowBars = "Tworzy tabelkฤ™ z informacjami w lewym gรณrnym rogu, bez znaczenia czy ma byฤ‡ ukryte czy nie.", optAltLower = "Ukryj rฤ™ce gdy sฤ… opuszczone.", optdAltLower = "Ukrywa rฤ™ce, gdy sฤ… opuszczone.", optThirdpersonEnabled = "Wล‚ฤ…cz trzeciฤ… osobe", optdThirdpersonEnabled = "Przenosi kamerฤ™ za ciebie. Rรณwnieลผ moลผe byฤ‡ wล‚ฤ…czone w konsoli za pomocฤ… \"ix_togglethirdperson\" ", optThirdpersonClassic = "Wล‚ฤ…cz klasycznฤ… trzeciฤ… osobe", optdThirdpersonClassic = "Moves your character's view with your mouse.", optThirdpersonVertical = "Wysokoล›ฤ‡ kamery", optdThirdpersonVertical = "Jak wysoko powinna byฤ‡ kamera.", optThirdpersonHorizontal = "Wyrรณwnanie kamery", optdThirdpersonHorizontal = "Jak bardzo na lewo lub prawo powinna byฤ‡ kamera.", optThirdpersonDistance = "Odlegล‚oล›ฤ‡ kamery", optdThirdpersonDistance = "Jak oddalona powinna byฤ‡ kamera.", optThirdpersonCrouchOffset = "Kamera na wysokoล›ci kucania", optdThirdpersonCrouchOffset = "Jak wysoko powinna byฤ‡ kamera podczas kucania.", optDisableAnimations = "Wyล‚ฤ…cz animacje", optdDisableAnimations = "Zatrzymuje animacjฤ™ by zapewniฤ‡ natychmiastowe przejล›cie.", optAnimationScale = "Skala animacji", optdAnimationScale = "Jak bardziej szybko lub dล‚ugo powinny byฤ‡ animacje.", optLanguage = "Jฤ™zyk", optdLanguage = "Jฤ™zyk interfejsu.", optMinimalTooltips = "Minimalne powiadomienia z HUD'u", optdMinimalTooltips = "Changes the HUD tooltip style to take up less space.", optNoticeDuration = "Dล‚ugoล›ฤ‡ powiadomienia", optdNoticeDuration = "Jak dล‚ugo powinny wyล›wietlaฤ‡ siฤ™ uwagi/ogล‚oszenia (w sekundach).", optNoticeMax = "Maksimum powiadomieล„", optdNoticeMax = "Iloล›ฤ‡ powiadomieล„ zanim nadmiar zostanie usuniฤ™ty.", optChatFontScale = "Rozmiar czcionki", optdChatFontScale = "Skalowanie czcionki na czacie.", optChatOutline = "Obrysuj tekst w czacie", optdChatOutline = " Obramowuje tekst czatu. Wล‚ฤ…cz to, jeล›li masz problemy z czytaniem czatu.", cmdRoll = "Losuje liczbฤ™ pomiฤ™dzy 0 a wyznaczonฤ… liczbฤ….", cmdPM = "Wysyล‚a prywatnฤ… wiadomoล›c do kogoล›.", cmdReply = "Wysyล‚a prywatnฤ… wiadomoล›c do ostatniej osoby, od ktรณrej otrzymaล‚eล› wiadomoล›ฤ‡.", cmdSetVoicemail = "Ustawia lub usuwa automatycznฤ… odpowiedลบ gdy ktoล› wysyล‚a ci prywatnฤ… wiadomoล›ฤ‡.", cmdCharGiveFlag = "Daje wyznaczonฤ… flagฤ™(i) do danej osoby.", cmdCharTakeFlag = "Usuwa wyznaczonฤ… flagฤ™(i) osobie jeล›li jฤ… ma.", cmdToggleRaise = "Podnosi albo opuscza broล„, ktรณrฤ… trzymasz.", cmdCharSetModel = "Ustawia model postaci.", cmdCharSetSkin = "Ustawia skรณrkฤ™ dla danej postaci.", cmdCharSetBodygroup = "Ustawia bodygroupy dla danego modelu.", cmdCharSetAttribute = "Ustawia poziom danego atrybutu dla osoby.", cmdCharAddAttribute = "Dodaje poziom do danego atrybutu.", cmdCharSetName = "Zmienia nazwฤ™ na wyznaczonฤ… nazwฤ™.", cmdCharGiveItem = "Daje wyznaczony przedmiot osobie.", cmdCharKick = "Zmusza osobฤ™ do wyjล›cia z jej postaci.", cmdCharBan = "Zabrania osobie wchodzenia na danej postaci.", cmdCharUnban = "Unban na zbanowanฤ… postaฤ‡.", cmdGiveMoney = "Daje wyznaczonฤ… iloล›ฤ‡ pieniฤ™dzy osobie, na ktรณrฤ… patrzysz", cmdCharSetMoney = "Zmienia iloล›c pieniฤ™dzy do wyznaczonej iloล›ฤ‡i.", cmdDropMoney = "Wyrzuca wyznaczonฤ… iloล›ฤ‡ pieniฤ™dzy przed tobฤ….", cmdPlyWhitelist = "Pozwala osobie na stworzenie postaci w wyznaczonej frakcji.", cmdCharGetUp = "Sprrรณbuj wstaฤ‡ po upadku.", cmdPlyUnwhitelist = "Usuwa osobie whiteliste z danej frakcji.", cmdCharFallOver = "Walisz salto na plecy", cmdBecomeClass = "Zostaล„ danฤ… klasฤ… w obecnej frakcji.", cmdCharDesc = "Ustaw opis zewnฤ™trzny postaci.", cmdCharDescTitle = "Opis zewnฤ™trzny", cmdCharDescDescription = "Napisz opis zewnฤ™trzny twojej postaci.", cmdPlyTransfer = "Przenosi osobฤ™ do wyznaczonej frakcji.", cmdCharSetClass = "Zmusza osobฤ™ do zostania wyznaczonฤ… klasฤ… w obecnej frakcji.", cmdMapRestart = "Restartuje mape po wyznaczonej iloล›ci czasu.", cmdPanelAdd = "Dodaje Web Panel.", cmdPanelRemove = "Usuwa Web Panel na ktรณry patrzysz.", cmdTextAdd = "Dodaje napis.", cmdTextRemove = "Usuwa napis na ktรณry patrzysz.", cmdMapSceneAdd = "Dodaje punkt widokowy widoczny w menu postaci.", cmdMapSceneRemove = "Usuwa punkt widokowy widoczny w menu postaci.", cmdSpawnAdd = "Dodaje punkt odrodzenia danej frakcji.", cmdSpawnRemove = "Usuwa punkt odrodzenia na ktรณry patrzysz.", cmdAct = "Wykonuje animacjฤ™ %s .", cmdContainerSetPassword = "Ustawia hasล‚o kontenera na ktรณry patrzysz.", cmdDoorSell = "Sprzedaje drzwi na ktรณre patrzysz.", cmdDoorBuy = "Kupuje drzwi na ktรณre patrzysz.", cmdDoorSetUnownable = "Ustawia drzwi na ktรณre patrzysz na niemoลผliwe do posiadania.", cmdDoorSetOwnable = "Ustawia drzwi na ktรณre patrzysz na moลผliwe do posiadania.", cmdDoorSetFaction = "Ustawia drzwi na ktรณre patrzysz na posiadane przed danฤ… frakcjฤ™.", cmdDoorSetDisabled = "Zabrania wykonywania komend na drzwi na ktรณre patrzysz.", cmdDoorSetTitle = "Ustawia opis drzwi na ktรณre patrzysz.", cmdDoorSetParent = "Ustawia wล‚aล›ciciela danych drzwi.", cmdDoorSetChild = "Ustawia podwล‚aล›cicieli danych drzwi.", cmdDoorRemoveChild = "Usuwa podwล‚aล›ciciela danych drzwi.", cmdDoorSetHidden = "Ukrywa opis drzwi na ktรณre patrzysz. Wciฤ…ลผ sฤ… moลผliwe do posiadania.", cmdDoorSetClass = "Ustawia drzwi na ktรณre patrzysz na posiadane przez danฤ… klasฤ™.", cmdMe = "Wykonaj akcjฤ™ fizycznฤ….", cmdIt = "Wykonaj akcjฤ™ twojego otoczenia.", cmdW = "Szeptaj.", cmdY = "Krzycz.", cmdEvent = "Wykonuje akcjฤ™, ktรณrฤ… kaลผdy widzi.", cmdOOC = "Wysyล‚a wiadomoล›ฤ‡ na czacie out-of-character.", cmdLOOC = "Wysyล‚a wiadomoล›ฤ‡ na lokalnym czacie out-of-character." }
mit
czfshine/Don-t-Starve
data/DLC0001/scripts/components/inventorymoisture.lua
1
2410
local InventoryMoisture = Class(function(self, inst) self.inst = inst self.itemList = {} self.itemIndex = 1 self.inst:StartUpdatingComponent(self) end) function InventoryMoisture:GetLastUpdate(item) if not item then return nil end if not item.components.moisturelistener then return nil end return item.components.moisturelistener.lastUpdate end function InventoryMoisture:GetDebugString() local str = "" str = str..string.format("Total Items: %2.2f, OldestUpdate: %2.2f, itemIndex: %2.2f", #self.itemList, self:GetOldestUpdate(), self.itemIndex) return str end function InventoryMoisture:TrackItem(item) -- Make sure item can actually get wet if not (item and item.components.waterproofer) then table.insert(self.itemList, item) item.components.moisturelistener:UpdateMoisture(GetTime()) elseif item and item.components.moisturelistener and item.components.waterproofer then -- Somehow we ended up with an item that has moisturelistener AND waterproofer: remove moisturelistener (waterproof items can't get wet) item:RemoveComponent("moisturelistener") end end function InventoryMoisture:ForgetItem(item) local toRemove = nil for k,v in pairs(self.itemList) do if v == item then toRemove = k end end if toRemove then table.remove(self.itemList, toRemove) end self.itemIndex = self.itemIndex - 1 self.itemIndex = math.clamp(self.itemIndex, 1, #self.itemList) end function InventoryMoisture:GetOldestUpdate() local oldestUpdate = math.huge for k,v in pairs(self.itemList) do if v.components.moisturelistener and v.components.moisturelistener.lastUpdate < oldestUpdate then oldestUpdate = v.components.moisturelistener.lastUpdate end end return oldestUpdate end function InventoryMoisture:OnUpdate(dt) if #self.itemList <= 0 then return end local numToUpdate = #self.itemList * 0.01 numToUpdate = math.ceil(numToUpdate) numToUpdate = math.clamp(numToUpdate, 1, 50) local endNum = numToUpdate + self.itemIndex endNum = (endNum > #self.itemList) and #self.itemList or endNum for i = self.itemIndex, endNum do local item = self.itemList[i] if item and item.components.moisturelistener then item.components.moisturelistener:UpdateMoisture(GetTime() - item.components.moisturelistener.lastUpdate) end end self.itemIndex = endNum + 1 if self.itemIndex >= #self.itemList then self.itemIndex = 1 end end return InventoryMoisture
gpl-2.0
CrazyEddieTK/Zero-K
LuaRules/Gadgets/unit_turn_without_interia.lua
12
1401
-------------------------------------------------------------------------------- -------------------------------------------------------------------------------- if not gadgetHandler:IsSyncedCode() then return end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- function gadget:GetInfo() return { name = "Turn Without Interia", desc = "Remove turn interia because I don't want to deal with configuring it propperly right now (and such a change would not work for 91.0 anyway).", author = "Google Frog", date = "7 Sep 2014", license = "GNU GPL, v2 or later", layer = 0, enabled = true } end local spSetGroundMoveTypeData = Spring.MoveCtrl.SetGroundMoveTypeData local getMovetype = Spring.Utilities.getMovetype local spMoveCtrlGetTag = Spring.MoveCtrl.GetTag function gadget:UnitCreated(unitID, unitDefID, teamID, cmdID, cmdParams, cmdOptions) local ud = UnitDefs[unitDefID] if getMovetype(ud) == 2 and spMoveCtrlGetTag(unitID) == nil then -- Ground/Sea spSetGroundMoveTypeData(unitID, "turnAccel", ud.turnRate*1.2) end end function gadget:Initialize() for _, unitID in ipairs(Spring.GetAllUnits()) do local unitDefID = Spring.GetUnitDefID(unitID) gadget:UnitCreated(unitID, unitDefID) end end
gpl-2.0
czfshine/Don-t-Starve
data/scripts/events.lua
1
1082
local EventHandler = Class(function(self, event, fn, processor) self.event = event self.fn = fn self.processor = processor end) function EventHandler:Remove() self.processor:RemoveHandler(self) end ------------------------ EventProcessor = Class(function(self) self.events = {} end) function EventProcessor:AddEventHandler(event, fn) local handler = EventHandler(event, fn, self) if self.events[event] == nil then self.events[event] = {} end self.events[event][handler] = true return handler end function EventProcessor:RemoveHandler(handler) if handler then local ev = self.events[handler.event] if ev then ev[handler] = nil end end end function EventProcessor:GetHandlersForEvent(event) return self.events[event] or {} end function EventProcessor:HandleEvent(event, ...) local handlers = self.events[event] if handlers then for k,v in pairs(handlers) do k.fn(...) end end end ---------------------------------------------
gpl-2.0
czfshine/Don-t-Starve
data/scripts/prefabs/maxwellhead.lua
1
2843
local assets = { Asset("ANIM", "anim/maxwell_floatinghead.zip"), Asset("SOUND", "sound/maxwell.fsb"), } local SPEECH = { NULL_SPEECH= { --appearanim = "appear", idleanim= "idle_loop", --dialogpreanim = "dialog_pre", dialoganim="dialog_loop", --dialogpostanim = "dialog_pst", disappearanim = "disappear", { string = "You forgot to set a speech.", wait = 2 }, { string = "Go do it.", wait = 1 }, }, SPEECH_1 = { --appearanim = "appear", idleanim= "idle_loop", --dialogpreanim = "dialog_pre", dialoganim="dialog_loop", --dialogpostanim = "dialog_pst", disappearanim = "disappear", { string = STRINGS.MAXWELL_ADVENTURE_HEAD.LEVEL_6.ONE, wait = 3 }, }, SPEECH_2 = { --appearanim = "appear", idleanim= "idle_loop", --dialogpreanim = "dialog_pre", dialoganim="dialog_loop", --dialogpostanim = "dialog_pst", disappearanim = "disappear", { string = STRINGS.MAXWELL_ADVENTURE_HEAD.LEVEL_6.TWO.ONE, wait = 3 }, { string = STRINGS.MAXWELL_ADVENTURE_HEAD.LEVEL_6.TWO.TWO, wait = 3 }, }, SPEECH_3 = { --appearanim = "appear", idleanim= "idle_loop", --dialogpreanim = "dialog_pre", dialoganim="dialog_loop", --dialogpostanim = "dialog_pst", disappearanim = "disappear", { string = STRINGS.MAXWELL_ADVENTURE_HEAD.LEVEL_6.THREE.ONE, wait = 3 }, { string = STRINGS.MAXWELL_ADVENTURE_HEAD.LEVEL_6.THREE.TWO, wait = 1 }, }, SPEECH_4 = { --appearanim = "appear", idleanim= "idle_loop", --dialogpreanim = "dialog_pre", dialoganim="dialog_loop", --dialogpostanim = "dialog_pst", disappearanim = "disappear", { string = STRINGS.MAXWELL_ADVENTURE_HEAD.LEVEL_6.FOUR.ONE, wait = 3 }, { string = STRINGS.MAXWELL_ADVENTURE_HEAD.LEVEL_6.FOUR.TWO, wait = 4 }, }, } local function fn() local inst = CreateEntity() local trans = inst.entity:AddTransform() local anim = inst.entity:AddAnimState() local sound = inst.entity:AddSoundEmitter() local shadow = inst.entity:AddDynamicShadow() shadow:SetSize( 1.75, .75 ) inst.Transform:SetTwoFaced() anim:SetBank("maxwell_floatinghead") anim:SetBuild("maxwell_floatinghead") --anim:PlayAnimation("appear") anim:PlayAnimation("idle_loop", true) --inst:DoTaskInTime(0.3, function() sound:PlaySound("dontstarve/maxwell/disappear") end) inst.entity:AddLabel() inst.Label:SetFontSize(28) inst.Label:SetFont(TALKINGFONT) inst.Label:SetPos(0,5,0) inst.Label:Enable(false) inst:AddComponent("talker") inst:AddComponent("inspectable") print(inst.speech) inst:AddComponent("maxwelltalker") inst.components.maxwelltalker.speeches = SPEECH inst.task = inst:StartThread(function() inst.components.maxwelltalker:DoTalk() end) return inst end return Prefab("common/characters/maxwellhead", fn, assets)
gpl-2.0
EMCTEAM-IRAN/superflux-bot
plugins/boobs.lua
1
1601
do -- Recursive function local function getRandomButts(attempt) attempt = attempt or 0 attempt = attempt + 1 local res,status = http.request("http://api.obutts.ru/noise/1") if status ~= 200 then return nil end local data = json:decode(res)[1] -- The OpenBoobs API sometimes returns an empty array if not data and attempt <= 3 then print('Cannot get that butts, trying another one...') return getRandomButts(attempt) end return 'http://media.obutts.ru/' .. data.preview end local function getRandomBoobs(attempt) attempt = attempt or 0 attempt = attempt + 1 local res,status = http.request("http://api.oboobs.ru/noise/1") if status ~= 200 then return nil end local data = json:decode(res)[1] -- The OpenBoobs API sometimes returns an empty array if not data and attempt < 10 then print('Cannot get that boobs, trying another one...') return getRandomBoobs(attempt) end return 'http://media.oboobs.ru/' .. data.preview end local function run(msg, matches) local url = nil if matches[1] == "/boobs" then url = getRandomBoobs() end if matches[1] == "/butts" then url = getRandomButts() end if url ~= nil then local receiver = get_receiver(msg) send_photo_from_url(receiver, url) else return 'Error getting boobs/butts for you, please try again later.' end end return { description = "Gets a random boobs or butts pic", usage = { "/boobs: Get a boobs NSFW image. ๐Ÿ”ž", "/butts: Get a butts NSFW image. ๐Ÿ”ž" }, patterns = { "^/boobs$", "^/butts$" }, run = run } end
gpl-3.0
rzh/mongocraft
world/Plugins/APIDump/Hooks/OnKilling.lua
36
1190
return { HOOK_KILLING = { CalledWhen = "A player or a mob is dying.", DefaultFnName = "OnKilling", -- also used as pagename Desc = [[ This hook is called whenever a {{cPawn|pawn}}'s (a player's or a mob's) health reaches zero. This means that the pawn is about to be killed, unless a plugin "revives" them by setting their health back to a positive value. ]], Params = { { Name = "Victim", Type = "{{cPawn}}", Notes = "The player or mob that is about to be killed" }, { Name = "Killer", Type = "{{cEntity}}", Notes = "The entity that has caused the victim to lose the last point of health. May be nil for environment damage" }, { Name = "TDI", Type = "{{TakeDamageInfo}}", Notes = "The damage type, cause and effects." }, }, Returns = [[ If the function returns false or no value, Cuberite calls other plugins with this event. If the function returns true, no other plugin is called for this event.</p> <p> In either case, the victim's health is then re-checked and if it is greater than zero, the victim is "revived" with that health amount. If the health is less or equal to zero, the victim is killed. ]], }, -- HOOK_KILLING }
apache-2.0
CrazyEddieTK/Zero-K
units/shieldriot.lua
4
5987
unitDef = { unitname = [[shieldriot]], name = [[Outlaw]], description = [[Riot Bot]], acceleration = 0.25, activateWhenBuilt = true, brakeRate = 0.75, buildCostMetal = 250, buildPic = [[shieldriot.png]], canGuard = true, canMove = true, canPatrol = true, category = [[LAND]], corpse = [[DEAD]], selectionVolumeOffsets = [[0 0 0]], selectionVolumeScales = [[45 45 45]], selectionVolumeType = [[ellipsoid]], customParams = { }, explodeAs = [[BIG_UNITEX]], footprintX = 3, footprintZ = 3, iconType = [[walkerriot]], idleAutoHeal = 5, idleTime = 1800, leaveTracks = true, maxDamage = 1050, maxSlope = 36, maxVelocity = 1.9, maxWaterDepth = 22, minCloakDistance = 75, movementClass = [[KBOT3]], noChaseCategory = [[TERRAFORM FIXEDWING GUNSHIP SUB]], objectName = [[behethud.s3o]], onoffable = true, selfDestructAs = [[BIG_UNITEX]], script = [[shieldriot.lua]], sfxtypes = { explosiongenerators = { [[custom:RIOTBALL]], [[custom:RAIDMUZZLE]], [[custom:LEVLRMUZZLE]], [[custom:RIOT_SHELL_L]], [[custom:BEAMWEAPON_MUZZLE_RED]], }, }, sightDistance = 347, trackOffset = 0, trackStrength = 8, trackStretch = 1, trackType = [[ComTrack]], trackWidth = 22, turnRate = 2000, upright = true, weapons = { { def = [[FAKEGUN1]], badTargetCategory = [[FIXEDWING GUNSHIP]], onlyTargetCategory = [[LAND SINK TURRET SHIP SWIM FLOAT HOVER GUNSHIP FIXEDWING]], }, { def = [[BLAST]], badTargetCategory = [[FIXEDWING GUNSHIP]], onlyTargetCategory = [[LAND SINK TURRET SHIP SWIM FLOAT HOVER GUNSHIP FIXEDWING]], }, { def = [[FAKEGUN2]], badTargetCategory = [[FIXEDWING GUNSHIP]], onlyTargetCategory = [[LAND SINK TURRET SHIP SWIM FLOAT HOVER GUNSHIP FIXEDWING]], }, }, weaponDefs = { BLAST = { name = [[Disruptor Pulser]], areaOfEffect = 550, craterBoost = 0, craterMult = 0, damage = { default = 20, planes = 20, subs = 0.1, }, customParams = { light_radius = 0, lups_explodespeed = 1, lups_explodelife = 0.6, nofriendlyfire = 1, timeslow_damagefactor = 3.75, }, edgeeffectiveness = 1, explosionGenerator = [[custom:NONE]], explosionSpeed = 11, impulseBoost = 0, impulseFactor = 0, interceptedByShieldType = 1, myGravity = 10, noSelfDamage = true, range = 300, reloadtime = 0.95, soundHitVolume = 1, turret = true, weaponType = [[Cannon]], weaponVelocity = 230, }, FAKEGUN1 = { name = [[Fake Weapon]], areaOfEffect = 8, collideFriendly = false, craterBoost = 0, craterMult = 0, damage = { default = 1E-06, planes = 1E-06, subs = 5E-08, }, explosionGenerator = [[custom:NONE]], fireStarter = 0, flightTime = 1, impactOnly = true, interceptedByShieldType = 1, range = 32, reloadtime = 0.95, size = 1E-06, smokeTrail = false, textures = { [[null]], [[null]], [[null]], }, turnrate = 10000, turret = true, weaponAcceleration = 200, weaponTimer = 0.1, weaponType = [[StarburstLauncher]], weaponVelocity = 200, }, FAKEGUN2 = { name = [[Fake Weapon]], areaOfEffect = 8, avoidFriendly = false, collideFriendly = false, craterBoost = 0, craterMult = 0, damage = { default = 1E-06, planes = 1E-06, subs = 5E-08, }, explosionGenerator = [[custom:NONE]], fireStarter = 0, flightTime = 1, impactOnly = true, interceptedByShieldType = 1, range = 240, reloadtime = 0.95, size = 1E-06, smokeTrail = false, textures = { [[null]], [[null]], [[null]], }, turnrate = 10000, turret = true, weaponAcceleration = 200, weaponTimer = 0.1, weaponType = [[StarburstLauncher]], weaponVelocity = 200, }, }, featureDefs = { DEAD = { blocking = true, featureDead = [[HEAP]], footprintX = 2, footprintZ = 2, object = [[behethud_dead.s3o]], }, HEAP = { blocking = false, footprintX = 2, footprintZ = 2, object = [[debris2x2c.s3o]], }, }, } return lowerkeys({ shieldriot = unitDef })
gpl-2.0
czfshine/Don-t-Starve
data/scripts/prefabs/resurrectionstone.lua
1
3569
local assets = { Asset("ANIM", "anim/resurrection_stone.zip"), } local prefabs = { "rocks", "marble", "nightmarefuel", } local function OnActivate(inst) inst.components.resurrector.active = true ProfileStatsSet("resurrectionstone_activated", true) inst.AnimState:PlayAnimation("activate") inst.AnimState:PushAnimation("idle_activate", true) inst.SoundEmitter:PlaySound("dontstarve/common/resurrectionstone_activate") inst.AnimState:SetLayer( LAYER_WORLD ) inst.AnimState:SetSortOrder( 0 ) inst.Physics:CollidesWith(COLLISION.CHARACTERS) inst.components.resurrector:OnBuilt() end local function makeactive(inst) inst.AnimState:PlayAnimation("idle_activate", true) inst.components.activatable.inactive = false end local function makeused(inst) inst.AnimState:PlayAnimation("idle_broken", true) end local function doresurrect(inst, dude) inst:AddTag("busy") inst.MiniMapEntity:SetEnabled(false) if inst.Physics then MakeInventoryPhysics(inst) -- collides with world, but not character end ProfileStatsSet("resurrectionstone_used", true) GetClock():MakeNextDay() dude.Transform:SetPosition(inst.Transform:GetWorldPosition()) dude:Hide() TheCamera:SetDistance(12) dude.components.hunger:Pause() scheduler:ExecuteInTime(3, function() dude:Show() --inst:Hide() GetSeasonManager():DoLightningStrike(Vector3(inst.Transform:GetWorldPosition())) inst.SoundEmitter:PlaySound("dontstarve/common/resurrectionstone_break") inst.components.lootdropper:DropLoot() inst:Remove() if dude.components.hunger then dude.components.hunger:SetPercent(2/3) end if dude.components.health then dude.components.health:Respawn(TUNING.RESURRECT_HEALTH) end if dude.components.sanity then dude.components.sanity:SetPercent(.5) end dude.components.hunger:Resume() dude.sg:GoToState("wakeup") dude:DoTaskInTime(3, function(inst) if dude.HUD then dude.HUD:Show() end TheCamera:SetDefault() inst:RemoveTag("busy") --SaveGameIndex:SaveCurrent(function() -- end) end) end) end local function fn() local inst = CreateEntity() local trans = inst.entity:AddTransform() local anim = inst.entity:AddAnimState() inst.entity:AddSoundEmitter() MakeObstaclePhysics(inst, 1) inst.Physics:SetCollisionGroup(COLLISION.OBSTACLES) inst.Physics:ClearCollisionMask() inst.Physics:CollidesWith(COLLISION.WORLD) inst.Physics:CollidesWith(COLLISION.ITEMS) inst:AddComponent("lootdropper") inst.components.lootdropper:SetLoot({"rocks","rocks","marble","nightmarefuel","marble"}) anim:SetBank("resurrection_stone") anim:SetBuild("resurrection_stone") anim:PlayAnimation("idle_off") anim:SetLayer( LAYER_BACKGROUND ) anim:SetSortOrder( 3 ) inst.entity:AddMiniMapEntity() inst.MiniMapEntity:SetIcon( "resurrection_stone.png" ) inst:AddComponent("resurrector") inst.components.resurrector.makeactivefn = makeactive inst.components.resurrector.makeusedfn = makeused inst.components.resurrector.doresurrect = doresurrect inst:AddComponent("activatable") inst.components.activatable.OnActivate = OnActivate inst.components.activatable.inactive = true inst:AddComponent("inspectable") inst.components.inspectable:RecordViews() return inst end return Prefab("forest/objects/resurrectionstone", fn, assets, prefabs)
gpl-2.0
TimSimpson/Macaroni
Next/Tests/Bugs/6/manifest.lua
2
1723
upper = getUpperLibrary(); id = { group=upper.Group, name= upper.Name .. ".4", version="0.1.0.20", author="Tim Simpson" } dependency {group="Macaroni", name="Boost-smart_ptr", version="1.46.1"} dependency {group="Macaroni", name="CppStd", version="2003"} description= [[ Its not possible to use two nodes with the same name even when their full name is different. In C++ you can of course just reference them in different ways, but Macaroni is forcing the "using" statement to appear which causes problems. To fix this, Macaroni needs some kind of alias functionality on its import statement. So for example, you'd write: ~import Kennel::Dog; ~import Village::Dog as VDog; Then Macaroni would define the header file as usual, but in the C++ file create a macro for VDog: #define Village::Dog VDog That way users could use "VDog" in their code. Another issue though is that this forces the C++ generation of classes to either specify the full name of every node, which would make it even uglier, or figure out that "VDog" is an acceptable alias and use it. There is also additional work on the parser side, where "VDog" would need to be interpretted as "Village::Dog" every place it is seen. And of course, there's more trouble if this is used in inline methods of the hidden header. Then this has to occur up there which could be problematic. ]] sources = { "src/test", "src/main" } --source "src/test" --source "src/main" output = "target" function generate() run("HtmlView") run "Cpp" end function build() run("BoostBuild", { ExcludePattern = "Tests.cpp", Shared = True, Tests = {"Tests.cpp"} }) end cavatappi("cavatappi.lua");
apache-2.0
project-asap/IReS-Platform
resources/unusedAsapLibraryComponents/Maxim/operators/WIND_Join_test_VORONOI_Spark/WIND_Join_test_VORONOI_Postgres.lua
3
1247
-- General configuration of the operators belonging to Wind_Demo_o_Postgres workflow BASE = "${JAVA_HOME}/bin/java -Xms64m -Xmx128m com.cloudera.kitten.appmaster.ApplicationMaster" TIMEOUT = -1 MEMORY = 1024 CORES = 1 LABELS = "postgres" EXECUTION_NODE_LOCATION = "hdp1" -- Specific configuration of operator OPERATOR = "WIND_Join_test_VORONOI_Postgres" SCRIPT = OPERATOR .. ".sh" SHELL_COMMAND = "./" .. SCRIPT -- The actual distributed shell job. operator = yarn { name = "Execute " .. OPERATOR .. " Operator", timeout = TIMEOUT, memory = MEMORY, cores = CORES, labels = LABELS, nodes = EXECUTION_NODE_LOCATION, master = { env = base_env, resources = base_resources, command = { base = BASE, args = { "-conf job.xml" }, } }, container = { instances = CONTAINER_INSTANCES, env = base_env, stageout = {"output"}, resources = { ["WIND_Join_test_VORONOI_Postgres.sh"] = { file = "asapLibrary/operators/WIND_Join_test_VORONOI_Postgres/WIND_Join_test_VORONOI_Postgres.sh", type = "file", -- other value: 'archive' visibility = "application", -- other values: 'private', 'public' } }, command = { base = SHELL_COMMAND } } }
apache-2.0
StoneDot/luasocket
test/urltest.lua
30
17349
local socket = require("socket") socket.url = require("socket.url") dofile("testsupport.lua") local check_build_url = function(parsed) local built = socket.url.build(parsed) if built ~= parsed.url then print("built is different from expected") print(built) print(expected) os.exit() end end local check_protect = function(parsed, path, unsafe) local built = socket.url.build_path(parsed, unsafe) if built ~= path then print(built, path) print("path composition failed.") os.exit() end end local check_invert = function(url) local parsed = socket.url.parse(url) parsed.path = socket.url.build_path(socket.url.parse_path(parsed.path)) local rebuilt = socket.url.build(parsed) if rebuilt ~= url then print(url, rebuilt) print("original and rebuilt are different") os.exit() end end local check_parse_path = function(path, expect) local parsed = socket.url.parse_path(path) for i = 1, math.max(#parsed, #expect) do if parsed[i] ~= expect[i] then print(path) os.exit() end end if expect.is_directory ~= parsed.is_directory then print(path) print("is_directory mismatch") os.exit() end if expect.is_absolute ~= parsed.is_absolute then print(path) print("is_absolute mismatch") os.exit() end local built = socket.url.build_path(expect) if built ~= path then print(built, path) print("path composition failed.") os.exit() end end local check_absolute_url = function(base, relative, absolute) local res = socket.url.absolute(base, relative) if res ~= absolute then io.write("absolute: In test for '", relative, "' expected '", absolute, "' but got '", res, "'\n") os.exit() end end local check_parse_url = function(gaba) local url = gaba.url gaba.url = nil local parsed = socket.url.parse(url) for i, v in pairs(gaba) do if v ~= parsed[i] then io.write("parse: In test for '", url, "' expected ", i, " = '", v, "' but got '", tostring(parsed[i]), "'\n") for i,v in pairs(parsed) do print(i,v) end os.exit() end end for i, v in pairs(parsed) do if v ~= gaba[i] then io.write("parse: In test for '", url, "' expected ", i, " = '", tostring(gaba[i]), "' but got '", v, "'\n") for i,v in pairs(parsed) do print(i,v) end os.exit() end end end print("testing URL parsing") check_parse_url{ url = "scheme://userinfo@host:port/path;params?query#fragment", scheme = "scheme", authority = "userinfo@host:port", host = "host", port = "port", userinfo = "userinfo", user = "userinfo", path = "/path", params = "params", query = "query", fragment = "fragment" } check_parse_url{ url = "scheme://user:password@host:port/path;params?query#fragment", scheme = "scheme", authority = "user:password@host:port", host = "host", port = "port", userinfo = "user:password", user = "user", password = "password", path = "/path", params = "params", query = "query", fragment = "fragment", } check_parse_url{ url = "scheme://userinfo@host:port/path;params?query#", scheme = "scheme", authority = "userinfo@host:port", host = "host", port = "port", userinfo = "userinfo", user = "userinfo", path = "/path", params = "params", query = "query", fragment = "" } check_parse_url{ url = "scheme://userinfo@host:port/path;params?#fragment", scheme = "scheme", authority = "userinfo@host:port", host = "host", port = "port", userinfo = "userinfo", user = "userinfo", path = "/path", params = "params", query = "", fragment = "fragment" } check_parse_url{ url = "scheme://userinfo@host:port/path;params#fragment", scheme = "scheme", authority = "userinfo@host:port", host = "host", port = "port", userinfo = "userinfo", user = "userinfo", path = "/path", params = "params", fragment = "fragment" } check_parse_url{ url = "scheme://userinfo@host:port/path;?query#fragment", scheme = "scheme", authority = "userinfo@host:port", host = "host", port = "port", userinfo = "userinfo", user = "userinfo", path = "/path", params = "", query = "query", fragment = "fragment" } check_parse_url{ url = "scheme://userinfo@host:port/path?query#fragment", scheme = "scheme", authority = "userinfo@host:port", host = "host", port = "port", userinfo = "userinfo", user = "userinfo", path = "/path", query = "query", fragment = "fragment" } check_parse_url{ url = "scheme://userinfo@host:port/;params?query#fragment", scheme = "scheme", authority = "userinfo@host:port", host = "host", port = "port", userinfo = "userinfo", user = "userinfo", path = "/", params = "params", query = "query", fragment = "fragment" } check_parse_url{ url = "scheme://userinfo@host:port", scheme = "scheme", authority = "userinfo@host:port", host = "host", port = "port", userinfo = "userinfo", user = "userinfo", } check_parse_url{ url = "//userinfo@host:port/path;params?query#fragment", authority = "userinfo@host:port", host = "host", port = "port", userinfo = "userinfo", user = "userinfo", path = "/path", params = "params", query = "query", fragment = "fragment" } check_parse_url{ url = "//userinfo@host:port/path", authority = "userinfo@host:port", host = "host", port = "port", userinfo = "userinfo", user = "userinfo", path = "/path", } check_parse_url{ url = "//userinfo@host/path", authority = "userinfo@host", host = "host", userinfo = "userinfo", user = "userinfo", path = "/path", } check_parse_url{ url = "//user:password@host/path", authority = "user:password@host", host = "host", userinfo = "user:password", password = "password", user = "user", path = "/path", } check_parse_url{ url = "//user:@host/path", authority = "user:@host", host = "host", userinfo = "user:", password = "", user = "user", path = "/path", } check_parse_url{ url = "//user@host:port/path", authority = "user@host:port", host = "host", userinfo = "user", user = "user", port = "port", path = "/path", } check_parse_url{ url = "//host:port/path", authority = "host:port", port = "port", host = "host", path = "/path", } check_parse_url{ url = "//host/path", authority = "host", host = "host", path = "/path", } check_parse_url{ url = "//host", authority = "host", host = "host", } check_parse_url{ url = "/path", path = "/path", } check_parse_url{ url = "path", path = "path", } -- IPv6 tests check_parse_url{ url = "http://[FEDC:BA98:7654:3210:FEDC:BA98:7654:3210]:80/index.html", scheme = "http", host = "FEDC:BA98:7654:3210:FEDC:BA98:7654:3210", authority = "[FEDC:BA98:7654:3210:FEDC:BA98:7654:3210]:80", port = "80", path = "/index.html" } check_parse_url{ url = "http://[1080:0:0:0:8:800:200C:417A]/index.html", scheme = "http", host = "1080:0:0:0:8:800:200C:417A", authority = "[1080:0:0:0:8:800:200C:417A]", path = "/index.html" } check_parse_url{ url = "http://[3ffe:2a00:100:7031::1]", scheme = "http", host = "3ffe:2a00:100:7031::1", authority = "[3ffe:2a00:100:7031::1]", } check_parse_url{ url = "http://[1080::8:800:200C:417A]/foo", scheme = "http", host = "1080::8:800:200C:417A", authority = "[1080::8:800:200C:417A]", path = "/foo" } check_parse_url{ url = "http://[::192.9.5.5]/ipng", scheme = "http", host = "::192.9.5.5", authority = "[::192.9.5.5]", path = "/ipng" } check_parse_url{ url = "http://[::FFFF:129.144.52.38]:80/index.html", scheme = "http", host = "::FFFF:129.144.52.38", port = "80", authority = "[::FFFF:129.144.52.38]:80", path = "/index.html" } check_parse_url{ url = "http://[2010:836B:4179::836B:4179]", scheme = "http", host = "2010:836B:4179::836B:4179", authority = "[2010:836B:4179::836B:4179]", } check_parse_url{ url = "//userinfo@[::FFFF:129.144.52.38]:port/path;params?query#fragment", authority = "userinfo@[::FFFF:129.144.52.38]:port", host = "::FFFF:129.144.52.38", port = "port", userinfo = "userinfo", user = "userinfo", path = "/path", params = "params", query = "query", fragment = "fragment" } check_parse_url{ url = "scheme://user:password@[::192.9.5.5]:port/path;params?query#fragment", scheme = "scheme", authority = "user:password@[::192.9.5.5]:port", host = "::192.9.5.5", port = "port", userinfo = "user:password", user = "user", password = "password", path = "/path", params = "params", query = "query", fragment = "fragment" } print("testing URL building") check_build_url { url = "scheme://user:password@host:port/path;params?query#fragment", scheme = "scheme", host = "host", port = "port", user = "user", password = "password", path = "/path", params = "params", query = "query", fragment = "fragment" } check_build_url{ url = "//userinfo@[::FFFF:129.144.52.38]:port/path;params?query#fragment", host = "::FFFF:129.144.52.38", port = "port", user = "userinfo", path = "/path", params = "params", query = "query", fragment = "fragment" } check_build_url{ url = "scheme://user:password@[::192.9.5.5]:port/path;params?query#fragment", scheme = "scheme", host = "::192.9.5.5", port = "port", user = "user", password = "password", path = "/path", params = "params", query = "query", fragment = "fragment" } check_build_url { url = "scheme://user:password@host/path;params?query#fragment", scheme = "scheme", host = "host", user = "user", password = "password", path = "/path", params = "params", query = "query", fragment = "fragment" } check_build_url { url = "scheme://user@host/path;params?query#fragment", scheme = "scheme", host = "host", user = "user", path = "/path", params = "params", query = "query", fragment = "fragment" } check_build_url { url = "scheme://host/path;params?query#fragment", scheme = "scheme", host = "host", path = "/path", params = "params", query = "query", fragment = "fragment" } check_build_url { url = "scheme://host/path;params#fragment", scheme = "scheme", host = "host", path = "/path", params = "params", fragment = "fragment" } check_build_url { url = "scheme://host/path#fragment", scheme = "scheme", host = "host", path = "/path", fragment = "fragment" } check_build_url { url = "scheme://host/path", scheme = "scheme", host = "host", path = "/path", } check_build_url { url = "//host/path", host = "host", path = "/path", } check_build_url { url = "/path", path = "/path", } check_build_url { url = "scheme://user:password@host:port/path;params?query#fragment", scheme = "scheme", host = "host", port = "port", user = "user", userinfo = "not used", password = "password", path = "/path", params = "params", query = "query", fragment = "fragment" } check_build_url { url = "scheme://user:password@host:port/path;params?query#fragment", scheme = "scheme", host = "host", port = "port", user = "user", userinfo = "not used", authority = "not used", password = "password", path = "/path", params = "params", query = "query", fragment = "fragment" } check_build_url { url = "scheme://user:password@host:port/path;params?query#fragment", scheme = "scheme", host = "host", port = "port", userinfo = "user:password", authority = "not used", path = "/path", params = "params", query = "query", fragment = "fragment" } check_build_url { url = "scheme://user:password@host:port/path;params?query#fragment", scheme = "scheme", authority = "user:password@host:port", path = "/path", params = "params", query = "query", fragment = "fragment" } -- standard RFC tests print("testing absolute resolution") check_absolute_url("http://a/b/c/d;p?q#f", "g:h", "g:h") check_absolute_url("http://a/b/c/d;p?q#f", "g", "http://a/b/c/g") check_absolute_url("http://a/b/c/d;p?q#f", "./g", "http://a/b/c/g") check_absolute_url("http://a/b/c/d;p?q#f", "g/", "http://a/b/c/g/") check_absolute_url("http://a/b/c/d;p?q#f", "/g", "http://a/g") check_absolute_url("http://a/b/c/d;p?q#f", "//g", "http://g") check_absolute_url("http://a/b/c/d;p?q#f", "?y", "http://a/b/c/d;p?y") check_absolute_url("http://a/b/c/d;p?q#f", "g?y", "http://a/b/c/g?y") check_absolute_url("http://a/b/c/d;p?q#f", "g?y/./x", "http://a/b/c/g?y/./x") check_absolute_url("http://a/b/c/d;p?q#f", "#s", "http://a/b/c/d;p?q#s") check_absolute_url("http://a/b/c/d;p?q#f", "g#s", "http://a/b/c/g#s") check_absolute_url("http://a/b/c/d;p?q#f", "g#s/./x", "http://a/b/c/g#s/./x") check_absolute_url("http://a/b/c/d;p?q#f", "g?y#s", "http://a/b/c/g?y#s") check_absolute_url("http://a/b/c/d;p?q#f", ";x", "http://a/b/c/d;x") check_absolute_url("http://a/b/c/d;p?q#f", "g;x", "http://a/b/c/g;x") check_absolute_url("http://a/b/c/d;p?q#f", "g;x?y#s", "http://a/b/c/g;x?y#s") check_absolute_url("http://a/b/c/d;p?q#f", ".", "http://a/b/c/") check_absolute_url("http://a/b/c/d;p?q#f", "./", "http://a/b/c/") check_absolute_url("http://a/b/c/d;p?q#f", "..", "http://a/b/") check_absolute_url("http://a/b/c/d;p?q#f", "../", "http://a/b/") check_absolute_url("http://a/b/c/d;p?q#f", "../g", "http://a/b/g") check_absolute_url("http://a/b/c/d;p?q#f", "../..", "http://a/") check_absolute_url("http://a/b/c/d;p?q#f", "../../", "http://a/") check_absolute_url("http://a/b/c/d;p?q#f", "../../g", "http://a/g") check_absolute_url("http://a/b/c/d;p?q#f", "", "http://a/b/c/d;p?q#f") check_absolute_url("http://a/b/c/d;p?q#f", "/./g", "http://a/./g") check_absolute_url("http://a/b/c/d;p?q#f", "/../g", "http://a/../g") check_absolute_url("http://a/b/c/d;p?q#f", "g.", "http://a/b/c/g.") check_absolute_url("http://a/b/c/d;p?q#f", ".g", "http://a/b/c/.g") check_absolute_url("http://a/b/c/d;p?q#f", "g..", "http://a/b/c/g..") check_absolute_url("http://a/b/c/d;p?q#f", "..g", "http://a/b/c/..g") check_absolute_url("http://a/b/c/d;p?q#f", "./../g", "http://a/b/g") check_absolute_url("http://a/b/c/d;p?q#f", "./g/.", "http://a/b/c/g/") check_absolute_url("http://a/b/c/d;p?q#f", "g/./h", "http://a/b/c/g/h") check_absolute_url("http://a/b/c/d;p?q#f", "g/../h", "http://a/b/c/h") -- extra tests check_absolute_url("//a/b/c/d;p?q#f", "d/e/f", "//a/b/c/d/e/f") check_absolute_url("/a/b/c/d;p?q#f", "d/e/f", "/a/b/c/d/e/f") check_absolute_url("a/b/c/d", "d/e/f", "a/b/c/d/e/f") check_absolute_url("a/b/c/d/../", "d/e/f", "a/b/c/d/e/f") check_absolute_url("http://velox.telemar.com.br", "/dashboard/index.html", "http://velox.telemar.com.br/dashboard/index.html") print("testing path parsing and composition") check_parse_path("/eu/tu/ele", { "eu", "tu", "ele"; is_absolute = 1 }) check_parse_path("/eu/", { "eu"; is_absolute = 1, is_directory = 1 }) check_parse_path("eu/tu/ele/nos/vos/eles/", { "eu", "tu", "ele", "nos", "vos", "eles"; is_directory = 1}) check_parse_path("/", { is_absolute = 1, is_directory = 1}) check_parse_path("", { }) check_parse_path("eu%01/%02tu/e%03l%04e/nos/vos%05/e%12les/", { "eu\1", "\2tu", "e\3l\4e", "nos", "vos\5", "e\18les"; is_directory = 1}) check_parse_path("eu/tu", { "eu", "tu" }) print("testing path protection") check_protect({ "eu", "-_.!~*'():@&=+$,", "tu" }, "eu/-_.!~*'():@&=+$,/tu") check_protect({ "eu ", "~diego" }, "eu%20/~diego") check_protect({ "/eu>", "<diego?" }, "%2feu%3e/%3cdiego%3f") check_protect({ "\\eu]", "[diego`" }, "%5ceu%5d/%5bdiego%60") check_protect({ "{eu}", "|diego\127" }, "%7beu%7d/%7cdiego%7f") check_protect({ "eu ", "~diego" }, "eu /~diego", 1) check_protect({ "/eu>", "<diego?" }, "/eu>/<diego?", 1) check_protect({ "\\eu]", "[diego`" }, "\\eu]/[diego`", 1) check_protect({ "{eu}", "|diego\127" }, "{eu}/|diego\127", 1) print("testing inversion") check_invert("http:") check_invert("a/b/c/d.html") check_invert("//net_loc") check_invert("http:a/b/d/c.html") check_invert("//net_loc/a/b/d/c.html") check_invert("http://net_loc/a/b/d/c.html") check_invert("//who:isit@net_loc") check_invert("http://he:man@boo.bar/a/b/c/i.html;type=moo?this=that#mark") check_invert("/b/c/d#fragment") check_invert("/b/c/d;param#fragment") check_invert("/b/c/d;param?query#fragment") check_invert("/b/c/d?query") check_invert("/b/c/d;param?query") check_invert("http://he:man@[::192.168.1.1]/a/b/c/i.html;type=moo?this=that#mark") print("the library passed all tests")
mit
CrazyEddieTK/Zero-K
effects/gundam_dirt.lua
24
11215
-- dirt3 -- dirt -- dirt2 return { ["dirt3"] = { poof01 = { air = true, class = [[CSimpleParticleSystem]], count = 10, ground = true, properties = { airdrag = 1.0, alwaysvisible = false, colormap = [[0.8 0.65 0.55 1.0 0 0 0 0.0]], directional = true, emitrot = 90, emitrotspread = 25, emitvector = [[0, 0, 0]], gravity = [[r-0.05 r0.05, 0 r0.05, r-0.05 r0.05]], numparticles = 5, particlelife = 8, particlelifespread = 40, particlesize = 20, particlesizespread = 0, particlespeed = 3, particlespeedspread = 10, pos = [[r-5 r5, r-25 r1, r-5 r5]], sizegrowth = 1.6, sizemod = 1.0, texture = [[dirt]], }, }, poof02 = { air = true, class = [[CSimpleParticleSystem]], count = 10, ground = true, properties = { airdrag = 1.0, alwaysvisible = false, colormap = [[0.8 0.65 0.55 1.0 0 0 0 0.0]], directional = true, emitrot = 45, emitrotspread = 25, emitvector = [[0, 1, 0]], gravity = [[r-0.1 r0.1, 0 r0.1, r-0.1 r0.1]], numparticles = 10, particlelife = 8, particlelifespread = 20, particlesize = 20, particlesizespread = 0, particlespeed = 2, particlespeedspread = 1, pos = [[r-50 r50, r-25 r1, r-50 r50]], sizegrowth = 1.6, sizemod = 1.0, texture = [[dirt]], }, }, wpoof01 = { class = [[CSimpleParticleSystem]], count = 10, water = true, properties = { airdrag = 1.0, alwaysvisible = false, colormap = [[0.2 0.2 0.4 0.01 0 0 0 0.0]], directional = true, emitrot = 45, emitrotspread = 25, emitvector = [[0, 0, 0]], gravity = [[r-0.05 r0.05, 0 r0.05, r-0.05 r0.05]], numparticles = 4, particlelife = 6, particlelifespread = 40, particlesize = 20, particlesizespread = 0, particlespeed = 3, particlespeedspread = 10, pos = [[r-50 r50, r-25 r1, r-50 r50]], sizegrowth = 1.6, sizemod = 1.0, texture = [[dirtold]], }, }, wpoof02 = { class = [[CSimpleParticleSystem]], count = 10, water = true, properties = { airdrag = 1.0, alwaysvisible = false, colormap = [[0.2 0.2 0.4 0.01 0 0 0 0.0]], directional = true, emitrot = 45, emitrotspread = 25, emitvector = [[0, 1, 0]], gravity = [[r-0.1 r0.1, 0 r0.1, r-0.1 r0.1]], numparticles = 10, particlelife = 4, particlelifespread = 20, particlesize = 20, particlesizespread = 0, particlespeed = 2, particlespeedspread = 1, pos = [[r-50 r50, r-25 r1, r-50 r50]], sizegrowth = 1.6, sizemod = 1.0, texture = [[dirtold]], }, }, }, ["dirt"] = { poof01 = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, properties = { airdrag = 1.0, alwaysvisible = false, colormap = [[0.8 0.65 0.55 1.0 0 0 0 0.0]], directional = true, emitrot = 90, emitrotspread = 25, emitvector = [[0, 0, 0]], gravity = [[r-0.05 r0.05, 0 r0.05, r-0.05 r0.05]], numparticles = 5, particlelife = 4, particlelifespread = 40, particlesize = 10, particlesizespread = 0, particlespeed = 3, particlespeedspread = 10, pos = [[r-1 r1, r-1 r1, r-1 r1]], sizegrowth = 0.8, sizemod = 1.0, texture = [[dirt]], }, }, poof02 = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, properties = { airdrag = 1.0, alwaysvisible = false, colormap = [[0.8 0.65 0.55 1.0 0 0 0 0.0]], directional = true, emitrot = 90, emitrotspread = 25, emitvector = [[0, 1, 0]], gravity = [[r-0.1 r0.1, 0 r0.1, r-0.1 r0.1]], numparticles = 10, particlelife = 4, particlelifespread = 20, particlesize = 10, particlesizespread = 0, particlespeed = 2, particlespeedspread = 1, pos = [[r-1 r1, r-1 r1, r-1 r1]], sizegrowth = 0.8, sizemod = 1.0, texture = [[dirt]], }, }, wpoof01 = { class = [[CSimpleParticleSystem]], count = 1, water = true, properties = { airdrag = 1.0, alwaysvisible = false, colormap = [[0.2 0.2 0.4 0.2 0 0 0 0.0]], directional = true, emitrot = 25, emitrotspread = 25, emitvector = [[0, 1, 0]], gravity = [[r-0.01 r0.01, -0.18 r0.05, r-0.01 r0.01]], numparticles = 5, particlelife = 10, particlelifespread = 20, particlesize = 20, particlesizespread = 0, particlespeed = 2, particlespeedspread = 0.5, pos = [[r-1 r1, r-1 r1, r-1 r1]], sizegrowth = 0.6, sizemod = 1.0, texture = [[debris2]], }, }, wpoof02 = { class = [[CSimpleParticleSystem]], count = 1, water = true, properties = { airdrag = 0.9, alwaysvisible = false, colormap = [[0.2 0.2 0.4 0.05 0 0 0 0.0]], directional = true, emitrot = 90, emitrotspread = 25, emitvector = [[0, 1, 0]], gravity = [[r-0.1 r0.1, 0 r0.1, r-0.1 r0.1]], numparticles = 10, particlelife = 2, particlelifespread = 20, particlesize = 10, particlesizespread = 0, particlespeed = 1.8, particlespeedspread = 1, pos = [[r-1 r1, r-1 r1, r-1 r1]], sizegrowth = 0.8, sizemod = 1.0, texture = [[dirtplosion2]], }, }, }, ["dirt2"] = { poof01 = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, properties = { airdrag = 1.0, alwaysvisible = false, colormap = [[0.8 0.65 0.55 1.0 0 0 0 0.0]], directional = true, emitrot = 90, emitrotspread = 25, emitvector = [[0, 0, 0]], gravity = [[r-0.05 r0.05, 0 r0.05, r-0.05 r0.05]], numparticles = 5, particlelife = 4, particlelifespread = 40, particlesize = 3, particlesizespread = 0, particlespeed = 1, particlespeedspread = 3, pos = [[r-50 r5, r-25 r1, r-50 r50]], sizegrowth = 0.2, sizemod = 1.0, texture = [[dirt]], }, }, poof02 = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, properties = { airdrag = 1.0, alwaysvisible = false, colormap = [[0.8 0.65 0.55 1.0 0 0 0 0.0]], directional = true, emitrot = 45, emitrotspread = 25, emitvector = [[0, 1, 0]], gravity = [[r-0.1 r0.1, 0 r0.1, r-0.1 r0.1]], numparticles = 10, particlelife = 4, particlelifespread = 20, particlesize = 3, particlesizespread = 0, particlespeed = 0.6, particlespeedspread = 0.3, pos = [[r-50 r50, r-25 r1, r-50 r50]], sizegrowth = 0.2, sizemod = 1.0, texture = [[dirt]], }, }, wpoof01 = { class = [[CSimpleParticleSystem]], count = 1, water = true, properties = { airdrag = 1.0, alwaysvisible = false, colormap = [[0.2 0.2 0.4 0.01 0 0 0 0.0]], directional = true, emitrot = 45, emitrotspread = 25, emitvector = [[0, 0, 0]], gravity = [[r-0.05 r0.05, 0 r0.05, r-0.05 r0.05]], numparticles = 4, particlelife = 3, particlelifespread = 40, particlesize = 3, particlesizespread = 0, particlespeed = 1, particlespeedspread = 3, pos = [[r-50 r50, r-25 r1, r-50 r50]], sizegrowth = 0.2, sizemod = 1.0, texture = [[dirtold]], }, }, wpoof02 = { class = [[CSimpleParticleSystem]], count = 1, water = true, properties = { airdrag = 1.0, alwaysvisible = false, colormap = [[0.2 0.2 0.4 0.01 0 0 0 0.0]], directional = true, emitrot = 45, emitrotspread = 25, emitvector = [[0, 1, 0]], gravity = [[r-0.1 r0.1, 0 r0.1, r-0.1 r0.1]], numparticles = 10, particlelife = 2, particlelifespread = 20, particlesize = 3, particlesizespread = 0, particlespeed = 0.6, particlespeedspread = 0.3, pos = [[r-50 r50, r-25 r1, r-50 r50]], sizegrowth = 0.2, sizemod = 1.0, texture = [[dirtold]], }, }, }, }
gpl-2.0
CrazyEddieTK/Zero-K
scripts/energywind.lua
5
3246
local base, fan, cradle, flaot = piece('base', 'fan', 'cradle', 'flaot') include "constants.lua" local baseDirection local smokePiece = {base} local tau = math.pi*2 local pi = math.pi local hpi = math.pi*0.5 local pi34 = math.pi*1.5 local UPDATE_PERIOD = 1000 local BUILD_PERIOD = 500 local turnSpeed = math.rad(20) local isWind, baseWind, rangeWind function BobTidal() baseDirection = baseDirection + math.random(0,math.rad(2)) while true do Turn(cradle, y_axis, baseDirection, math.rad(1)) Move(cradle, x_axis, math.random(-2,2), 0.2) Move(cradle, y_axis, math.random(-0.5,0.5) - 51, 0.05) Move(cradle, z_axis, math.random(-2,2), 0.2) Sleep(1000) end end function SpinWind() while true do if select(5, Spring.GetUnitHealth(unitID)) < 1 then Spin(fan, z_axis, 0) Sleep(BUILD_PERIOD) else local st = baseWind + (Spring.GetGameRulesParam("WindStrength") or 0)*rangeWind local direction = Spring.GetGameRulesParam("WindHeading") Spin(fan, z_axis, -st*(0.94 + 0.08*math.random())) Turn(cradle, y_axis, direction - baseDirection + pi, turnSpeed) Sleep(UPDATE_PERIOD + 200*math.random()) end end end function script.Create() StartThread(SmokeUnit, smokePiece) baseDirection = math.random(0,tau) Turn(base, y_axis, baseDirection) baseDirection = baseDirection + hpi * Spring.GetUnitBuildFacing(unitID) isWind, baseWind, rangeWind = GG.SetupWindmill(unitID) if isWind then StartThread(SpinWind) else StartThread(BobTidal) Hide(base) Hide(flaot) Move(cradle, y_axis, -51) Turn(fan, x_axis, math.rad(90)) Move(fan, z_axis, 9) Move(fan, y_axis, -5) --[[ diagonal down, needs teamcolour Move(cradle, y_axis, -41) Move(cradle, z_axis, -10) Turn(cradle, z_axis, math.pi) Turn(cradle, x_axis, math.rad(-15)) Turn(fan, x_axis, math.rad(50)) Move(fan, x_axis, 0) Move(fan, z_axis, 14) Move(fan, y_axis, 18) --]] Spin(fan, z_axis, math.rad(30)) end end local function CreateTidalWreck() local x,y,z = Spring.GetUnitPosition(unitID) local heading = Spring.GetUnitHeading(unitID) local team = Spring.GetUnitTeam(unitID) local featureID = Spring.CreateFeature("energywind_deadwater", x, y, z, heading + baseDirection*65536/tau, team) Spring.SetFeatureResurrect(featureID, "energywind") end function script.Killed(recentDamage, maxHealth) local severity = recentDamage / maxHealth if isWind then if severity <= 0.25 then Explode(base, sfxShatter) Explode(fan, sfxFall + sfxSmoke + sfxFire + sfxExplodeOnHit) Explode(base, sfxShatter) return 1 elseif severity <= 0.5 then Explode(base, sfxShatter) Explode(fan, sfxFall + sfxSmoke + sfxFire + sfxExplodeOnHit) Explode(cradle, sfxShatter) return 1 else Explode(base, sfxShatter) Explode(fan, sfxFall + sfxSmoke + sfxFire + sfxExplodeOnHit) Explode(cradle, sfxSmoke) return 2 end else if severity <= 0.25 then --Explode(fan, sfxSmoke) --Explode(cradle, sfxFire) CreateTidalWreck() return 3 elseif severity <= 0.5 then --Explode(fan, sfxFall + sfxSmoke + sfxFire + sfxExplodeOnHit) --Explode(cradle, sfxSmoke) CreateTidalWreck() return 3 else Explode(fan, sfxShatter) Explode(cradle, sfxShatter) return 2 end end end
gpl-2.0
czfshine/Don-t-Starve
data/scripts/components/childspawner.lua
1
10322
local trace = function() end -- local trace = function(inst, ...) -- if inst.prefab == "beebox" then -- print(inst, ...) -- end -- end --- Spawns and tracks child entities in the world -- For setup the following params should be set -- @param childname The prefab name of the default child to be spawned. This can be overridden in the SpawnChild method -- @param delay The time between spawning children when the spawner is actively spawning. If nil, only manual spawning works. -- @param newchilddelay The time it takes for a killed/captured child to be regenerated in the childspawner. If nil, dead children aren't regenerated. -- It's also a good idea to call SetMaxChildren as part of the childspawner setup. local ChildSpawner = Class(function(self, inst) self.inst = inst self.childrenoutside = {} self.childreninside = 1 self.numchildrenoutside = 0 self.maxchildren = 0 self.childname = "" self.rarechild = nil self.rarechildchance = 0.1 self.onvacate = nil self.onoccupied = nil self.onspawned = nil self.ongohome = nil self.spawning = false self.timetonextspawn = 0 self.spawnperiod = 20 self.spawnvariance = 2 self.regening = true self.timetonextregen = 0 self.regenperiod = 20 self.regenvariance = 2 self.spawnoffscreen = false end) function ChildSpawner:StartRegen() self.regening = true if self.numchildrenoutside + self.childreninside < self.maxchildren then self.timetonextregen = self.regenperiod + (math.random()*2-1)*self.regenvariance self:StartUpdate(6) end end function ChildSpawner:SetRareChild(childname, chance) self.rarechild = childname self.rarechildchance = chance end function ChildSpawner:StopRegen() self.regening = false end function ChildSpawner:SetSpawnPeriod(period, variance) self.spawnperiod = period self.spawnvariance = variance or period * 0.1 end function ChildSpawner:SetRegenPeriod(period, variance) self.regenperiod = period self.regenvariance = variance or period * 0.1 end function ChildSpawner:OnUpdate(dt) if self.regening then if self.numchildrenoutside + self.childreninside < self.maxchildren then self.timetonextregen = self.timetonextregen - dt if self.timetonextregen < 0 then self.timetonextregen = self.regenperiod + (math.random()*2-1)*self.regenvariance self:AddChildrenInside(1) end else self.timetonextregen = self.regenperiod + (math.random()*2-1)*self.regenvariance end end if self.spawning then if self.childreninside > 0 then self.timetonextspawn = self.timetonextspawn - dt if self.timetonextspawn < 0 then self.timetonextspawn = self.spawnperiod + (math.random()*2-1)*self.spawnvariance self:SpawnChild() end else self.timetonextspawn = 0 end end local need_to_continue_spawning = self.spawning and self.childreninside > 0 local need_to_continue_regening = self.regening and self.numchildrenoutside + self.childreninside < self.maxchildren if not need_to_continue_spawning and not need_to_continue_regening then if self.task then self.task:Cancel() self.task = nil end --self.inst:StopUpdatingComponent(self) end end function ChildSpawner:StartUpdate(dt) if not self.task then local dt = 5 + math.random()*5 self.task = self.inst:DoPeriodicTask(dt, function() self:OnUpdate(dt) end) end end function ChildSpawner:StartSpawning() trace(self.inst, "ChildSpawner:StartSpawning()") self.spawning = true self.timetonextspawn = 0 self:StartUpdate(6) end function ChildSpawner:StopSpawning() self.spawning = false end function ChildSpawner:SetOccupiedFn(fn) self.onoccupied = fn end function ChildSpawner:SetSpawnedFn(fn) self.onspawned = fn end function ChildSpawner:SetGoHomeFn(fn) self.ongohome = fn end function ChildSpawner:SetVacateFn(fn) self.onvacate = fn end function ChildSpawner:CountChildrenOutside(fn) local vacantchildren = 0 for k,v in pairs(self.childrenoutside) do if v and v:IsValid() and (not fn or fn(v) ) then vacantchildren = vacantchildren + 1 end end return vacantchildren end function ChildSpawner:SetMaxChildren(max) self.childreninside = max - self:CountChildrenOutside() self.maxchildren = max if self.childreninside < 0 then self.childreninside = 0 end end function ChildSpawner:OnSave() local data = {} local references = {} for k,v in pairs(self.childrenoutside) do if not data.childrenoutside then data.childrenoutside = {v.GUID} else table.insert(data.childrenoutside, v.GUID) end table.insert(references, v.GUID) end data.childreninside = self.childreninside data.spawning = self.spawning data.regening = self.regening data.timetonextregen = math.floor(self.timetonextregen) data.timetonextspawn = math.floor(self.timetonextspawn) return data, references end function ChildSpawner:GetDebugString() local str = string.format("%s - %d in, %d out", self.childname, self.childreninside, self.numchildrenoutside ) local num_children = self.numchildrenoutside + self.childreninside if num_children < self.maxchildren and self.regening then str = str..string.format(" Regen in %2.2f ", self.timetonextregen ) end if self.childreninside > 0 and self.spawning then str = str..string.format(" Spawn in %2.2f ", self.timetonextspawn ) end if self.spawning then str = str.."S" end if self.regening then str = str.."R" end return str end function ChildSpawner:OnLoad(data) trace(self.inst, "ChildSpawner:OnLoad") --convert previous data if data.occupied then data.childreninside = 1 end if data.childid then data.childrenoutside = {data.childid} end if data.childreninside then self.childreninside = 0 self:AddChildrenInside(data.childreninside) if self.childreninside > 0 and self.onoccupied then self.onoccupied(self.inst) elseif self.childreninside == 0 and self.onvacate then self.onvacate(self.inst) end end self.spawning = data.spawning or self.spawning self.regening = data.regening or self.regening self.timetonextregen = data.timetonextregen or self.timetonextregen self.timetonextspawn = data.timetonextspawn or self.timetonextspawn if self.spawning or self.regening then self:StartUpdate(6) end end function ChildSpawner:TakeOwnership(child) if child.components.knownlocations then child.components.knownlocations:RememberLocation("home", Vector3(self.inst.Transform:GetWorldPosition())) end child:AddComponent("homeseeker") child.components.homeseeker:SetHome(self.inst) self.inst:ListenForEvent( "ontrapped", function() self:OnChildKilled( child ) end, child ) self.inst:ListenForEvent( "death", function() self:OnChildKilled( child ) end, child ) self.childrenoutside[child] = child self.numchildrenoutside = self.numchildrenoutside + 1 end function ChildSpawner:LoadPostPass(newents, savedata) trace(self.inst, "ChildSpawner:LoadPostPass") if savedata.childrenoutside then for k,v in pairs(savedata.childrenoutside) do local child = newents[v] if child then child = child.entity self:TakeOwnership(child) end end end end function ChildSpawner:SpawnChild(target, prefab, radius) if not self:CanSpawn() then return end trace(self.inst, "ChildSpawner:SpawnChild") local pos = Vector3(self.inst.Transform:GetWorldPosition()) local start_angle = math.random()*PI*2 local rad = radius or 0.5 if self.inst.Physics then rad = rad + self.inst.Physics:GetRadius() end local offset = FindWalkableOffset(pos, start_angle, rad, 8, false) if offset == nil then return end pos = pos + offset local childtospawn = prefab or self.childname if self.rarechild and math.random() < self.rarechildchance then childtospawn = self.rarechild end local child = SpawnPrefab(childtospawn) if child ~= nil then child.Transform:SetPosition(pos:Get()) self:TakeOwnership(child) if target and child.components.combat then child.components.combat:SetTarget(target) end if self.onspawned then self.onspawned(self.inst, child) end if self.childreninside == 1 and self.onvacate then self:onvacate(self.inst) end self.childreninside = self.childreninside - 1 end return child end function ChildSpawner:GoHome( child ) if self.childrenoutside[child] then self.inst:PushEvent("childgoinghome", {child = child}) child:PushEvent("goinghome", {home = self.inst}) if self.ongohome then self.ongohome(self.inst, child) end child:Remove() self.childrenoutside[child] = nil self.numchildrenoutside = self.numchildrenoutside - 1 self:AddChildrenInside(1) return true end end function ChildSpawner:CanSpawn() if self.childreninside <= 0 then return false end if self.inst:IsAsleep() and not self.spawnoffscreen then return false end if not self.inst:IsValid() then return false end if self.inst.components.health and self.inst.components.health:IsDead() then return false end return true end function ChildSpawner:OnChildKilled( child ) if self.childrenoutside[child] then self.childrenoutside[child] = nil self.numchildrenoutside = self.numchildrenoutside - 1 if self.regening then self:StartUpdate(6) end end end function ChildSpawner:ReleaseAllChildren(target, prefab) while self:CanSpawn() do self:SpawnChild(target, prefab) end end function ChildSpawner:AddChildrenInside(count) if self.childreninside == 0 and self.onoccupied then self.onoccupied(self.inst) end self.childreninside = self.childreninside + count if self.maxchildren then self.childreninside = math.min(self.maxchildren, self.childreninside) end end function ChildSpawner:LongUpdate(dt) if self.spawning then self:OnUpdate(dt) end end return ChildSpawner
gpl-2.0
rzh/mongocraft
world/Plugins/Core/spawn.lua
5
2174
function HandleSpawnCommand(Split, Player) local WorldIni = cIniFile() WorldIni:ReadFile(Player:GetWorld():GetIniFileName()) local SpawnX = WorldIni:GetValue("SpawnPosition", "X") local SpawnY = WorldIni:GetValue("SpawnPosition", "Y") local SpawnZ = WorldIni:GetValue("SpawnPosition", "Z") local flag = 0 if (#Split == 2 and Split[2] ~= Player:GetName()) then if Player:HasPermission("core.spawn.others") then local FoundPlayerCallback = function(OtherPlayer) if (OtherPlayer:GetName() == Split[2]) then World = OtherPlayer:GetWorld() local OnAllChunksAvaliable = function() OtherPlayer:TeleportToCoords(SpawnX, SpawnY, SpawnZ) SendMessageSuccess( Player, "Returned " .. OtherPlayer:GetName() .. " to world spawn" ) flag=1 end World:ChunkStay({{SpawnX/16, SpawnZ/16}}, OnChunkAvailable, OnAllChunksAvaliable) end end cRoot:Get():FindAndDoWithPlayer(Split[2], FoundPlayerCallback) if flag == 0 then SendMessageFailure( Player, "Player " .. Split[2] .. " not found!" ) end else SendMessageFailure( Player, "You need core.spawn.others permission to do that!" ) end else World = Player:GetWorld() local OnAllChunksAvaliable = function() Player:TeleportToCoords(SpawnX, SpawnY, SpawnZ) SendMessageSuccess( Player, "Returned to world spawn" ) end World:ChunkStay({{SpawnX/16, SpawnZ/16}}, OnChunkAvailable, OnAllChunksAvaliable) end return true end function HandleSetSpawnCommand(Split, Player) local WorldIni = cIniFile() WorldIni:ReadFile(Player:GetWorld():GetIniFileName()) local PlayerX = Player:GetPosX() local PlayerY = Player:GetPosY() local PlayerZ = Player:GetPosZ() WorldIni:DeleteValue("SpawnPosition", "X") WorldIni:DeleteValue("SpawnPosition", "Y") WorldIni:DeleteValue("SpawnPosition", "Z") WorldIni:SetValue("SpawnPosition", "X", PlayerX) WorldIni:SetValue("SpawnPosition", "Y", PlayerY) WorldIni:SetValue("SpawnPosition", "Z", PlayerZ) WorldIni:WriteFile(Player:GetWorld():GetIniFileName()) SendMessageSuccess( Player, string.format("Changed spawn position to [X:%i Y:%i Z:%i]", PlayerX, PlayerY, PlayerZ) ) return true end
apache-2.0
matthewhesketh/mattata
plugins/movies.lua
2
2736
--[[ Copyright 2020 Matthew Hesketh <matthew@matthewhesketh.com> This code is licensed under the MIT. See LICENSE for details. ]] local movies = {} local mattata = require('mattata') local https = require('ssl.https') local http = require('socket.http') local url = require('socket.url') local json = require('dkjson') function movies:init(configuration) movies.commands = mattata.commands(self.info.username):command('movies?'):command('imdb'):command('films?').table movies.help = '/movie <query> - Searches IMDb for the given search query and returns the most relevant result(s). Aliases: /imdb, /film.' movies.key = configuration.keys.movies movies.url = string.format('http://www.omdbapi.com/?apikey=%s&page=1&s=', movies.key.omdb) end function movies.on_message(_, message, _, language) local input = mattata.input(message.text) if not input then return mattata.send_reply(message, movies.help) end local jstr_search, res_search = http.request(movies.url .. url.escape(input)) if res_search ~= 200 then return mattata.send_reply(message, language.errors.connection) end local jdat_search = json.decode(jstr_search) if jdat_search.Response ~= 'True' then return mattata.send_reply(message, language.errors.results) end local jstr, res = http.request('http://www.omdbapi.com/?i=' .. jdat_search.Search[1].imdbID .. '&r=json&tomatoes=true&apikey=' .. movies.key.omdb) if res ~= 200 then return false end local jdat = json.decode(jstr) if jdat.Response ~= 'True' then return false end local poster poster, res = https.request('https://www.myapifilms.com/imdb/idIMDB?idIMDB=' .. jdat.imdbID .. '&token=' .. movies.key.poster) if res == 200 then poster = json.decode(poster) if not poster.error and poster.data.movies[1].urlPoster then poster = poster.data.movies[1].urlPoster:gsub('(U%a%d*)(_%a%a%d,%d,%d*)(,%d*)', '%10%20%30') end else -- We'll set it to a placeholder image I've already got stored on Telegram's servers, we can always update this. poster = 'AgACAgQAAx0CVClmWQACHGNe-VQxIvsfNMOn5jJceOVhfc4llQACpLAxG0qiyFNNvPCVaco5ZKoWdiNdAAMBAAMCAAN5AAOqagEAARoE' end local output = string.format('<a href="https://imdb.com/title/%s">%s</a> (%s)\n%s/10 | %s | %s\n\n<em>%s</em>', jdat_search.Search[1].imdbID, mattata.escape_html(jdat.Title), jdat.Year, jdat.imdbRating, jdat.Runtime, jdat.Genre, mattata.escape_html(jdat.Plot)) if not poster or not output then return mattata.send_reply(message, language.errors.results) end return mattata.send_photo(message.chat.id, poster, output, 'html', false) end return movies
mit
CrazyEddieTK/Zero-K
LuaRules/Configs/tactical_ai_defs.lua
2
33450
-------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local function Union(t1, t2) local ret = {} for i, v in pairs(t1) do ret[i] = v end for i, v in pairs(t2) do ret[i] = v end return ret end local function NameToDefID(nameTable) local defTable = {} for _,unitName in pairs(nameTable) do local ud = UnitDefNames[unitName] if ud then defTable[ud.id] = true end end return defTable end local function SetMinus(set, exclusion) local copy = {} for i,v in pairs(set) do if not exclusion[i] then copy[i] = v end end return copy end -- general arrays local allGround = {} local allMobileGround = {} local armedLand = {} for name,data in pairs(UnitDefNames) do if not data.canfly then allGround[data.id] = true if data.canAttack and data.weapons[1] and data.weapons[1].onlyTargets.land then armedLand[data.id] = true end if not data.isImmobile then allMobileGround[data.id] = true end end end --------------------------------------------------------------------------- -- swarm arrays --------------------------------------------------------------------------- -- these are not strictly required they just help with inputting the units local longRangeSwarmieeArray = NameToDefID({ "tankarty", "jumparty", "spiderskirm", "shieldskirm", "shiparty", "cloakarty", "shiparty", }) local medRangeSwarmieeArray = NameToDefID({ "cloakskirm", "amphfloater", "chickens", "shipskirm", }) local lowRangeSwarmieeArray = NameToDefID({ "shieldassault", "spiderassault", "vehassault", "cloakassault", "hoverassault", "tankassault", "tankheavyassault", "spidercrabe", "hoverarty", "chickenr", "chickenblobber", "cloaksnipe", -- only worth swarming sniper at low range, too accurate otherwise. }) medRangeSwarmieeArray = Union(medRangeSwarmieeArray,longRangeSwarmieeArray) lowRangeSwarmieeArray = Union(lowRangeSwarmieeArray,medRangeSwarmieeArray) --------------------------------------------------------------------------- -- skirm arrays --------------------------------------------------------------------------- -- these are not strictly required they just help with inputting the units local veryShortRangeSkirmieeArray = NameToDefID({ "shieldscout", "jumpassault", "cloakheavyraid", "cloakbomb", "jumpscout", "shieldbomb", "chicken", "chickena", "chicken_tiamat", "chicken_dragon", "hoverdepthcharge", "vehraid", "spiderscout", "cloakraid", "vehscout", }) local shortRangeSkirmieeArray = NameToDefID({ "jumpraid", "tankraid", "amphraid", "jumpsumo", "amphbomb", "jumpbomb", "shieldraid", }) local riotRangeSkirmieeArray = NameToDefID({ "tankheavyraid", "cloakriot", "hoverraid", "hoverscout", "amphriot", "striderantiheavy", "striderdante", "cloakaa", "shieldaa", "jumpaa", "hoveraa", "spideraa", "amphaa", "shipaa", "cloakcon", "shieldcon", "vehcon", "hovercon", "tankcon", "spidercon", "jumpcon", "amphcon", "shipcon", "cloakjammer", "shieldshield", "shiptorpraider", "subraider", }) local lowMedRangeSkirmieeArray = NameToDefID({ "cloakriot", "hoverassault", "spideremp", "shieldriot", "shieldassault", "vehassault", "shipscout", "shipriot", }) local medRangeSkirmieeArray = NameToDefID({ "spiderriot", "cloakassault", "amphimpulse", "spiderassault", "vehriot", "hoverriot", "shieldfelon", "tankassault", "tankheavyassault", "tankriot", -- banisher "striderscorpion", "shipassault", }) for name, data in pairs(UnitDefNames) do -- add all comms to mid ranged skirm because they might be short ranged (and also explode) if data.customParams.commtype then medRangeSkirmieeArray[data.id] = true end end local longRangeSkirmieeArray = NameToDefID({ "cloakskirm", "jumpskirm", "amphfloater", "hoverskirm", -- hover janus "vehcapture", "chickenc", "striderbantha", "turretlaser", "turretriot", "turretemp", }) local artyRangeSkirmieeArray = NameToDefID({ "spiderskirm", "shieldskirm", "vehsupport", "amphassault", "chicken_sporeshooter", "turretmissile", "turretheavylaser", "turretgauss", "turretheavy", "striderdetriment", "ampharty", "shipskirm", }) local slasherSkirmieeArray = NameToDefID({ "jumpsumo", "striderdante", "cloakriot", "hoverassault", "shieldriot", "shieldassault", "spiderriot", "cloakassault", "spiderassault", "vehassault", "vehriot", "hoverriot", "tankriot", "shieldfelon", "tankassault", "cloakskirm", "turretgauss", "turretlaser", "turretriot", "turretemp", }) -- Nested union so long ranged things also skirm the things skirmed by short ranged things shortRangeSkirmieeArray = Union(shortRangeSkirmieeArray,veryShortRangeSkirmieeArray) riotRangeSkirmieeArray = Union(riotRangeSkirmieeArray,shortRangeSkirmieeArray) lowMedRangeSkirmieeArray = Union(lowMedRangeSkirmieeArray, riotRangeSkirmieeArray) medRangeSkirmieeArray = Union(medRangeSkirmieeArray, lowMedRangeSkirmieeArray) longRangeSkirmieeArray = Union(longRangeSkirmieeArray, medRangeSkirmieeArray) artyRangeSkirmieeArray = Union(artyRangeSkirmieeArray, longRangeSkirmieeArray) --------------------------------------------------------------------------- -- Explosion avoidance --------------------------------------------------------------------------- local veryShortRangeExplodables = NameToDefID({ "energywind", "staticmex", }) local shortRangeExplodables = NameToDefID({ "energywind", "staticmex", "turretriot", "energypylon", }) local diverExplodables = NameToDefID({ "energypylon", }) local medRangeExplodables = NameToDefID({ "energyfusion", -- don't suicide vs fusions if possible. "energygeo", "energysingu", -- same with singu, at least to make an effort for survival. "energyheavygeo", "striderbantha", -- striderbanthas also have a fairly heavy but dodgeable explosion. }) for name, data in pairs(UnitDefNames) do -- avoid factory death explosions. if string.match(name, "factory") or string.match(name, "hub") then shortRangeExplodables[data.id] = true medRangeExplodables[data.id] = true end end -- Notably, this occurs after the skirm nested union veryShortRangeSkirmieeArray = Union(veryShortRangeSkirmieeArray, veryShortRangeExplodables) local diverSkirmieeArray = Union(shortRangeSkirmieeArray, diverExplodables) shortRangeSkirmieeArray = Union(shortRangeSkirmieeArray, shortRangeExplodables) riotRangeSkirmieeArray = Union(riotRangeSkirmieeArray, shortRangeExplodables) lowMedRangeSkirmieeArray = Union(lowMedRangeSkirmieeArray, medRangeExplodables) medRangeSkirmieeArray = Union(medRangeSkirmieeArray, medRangeExplodables) longRangeSkirmieeArray = Union(longRangeSkirmieeArray, medRangeExplodables) artyRangeSkirmieeArray = Union(artyRangeSkirmieeArray, medRangeExplodables) -- Stuff that mobile AA skirms local skirmableAir = NameToDefID({ "gunshipbomb", "gunshipemp", "gunshipraid", "gunshipskirm", "gunshipheavyskirm", "gunshipassault", "gunshipheavytrans", "gunshipkrow", }) -- Brawler, for AA to swarm. local brawler = NameToDefID({ "gunshipheavyskirm", }) -- Things that are fled by some things local fleeables = NameToDefID({ "turretlaser", "turretriot", "turretemp", "turretimpulse", "armcom", "armadvcom", "corcom", "coradvcom", "cloakriot", "cloakassault", "spideremp", "spiderriot", "shieldriot", "vehriot", "vehcapture", "hoverriot", -- mumbo "shieldfelon", "jumpsumo", }) -- Submarines to be fled by some things local subfleeables = NameToDefID({ "subraider", }) -- Some short ranged units dive everything that they don't skirm or swarm. local shortRangeDiveArray = SetMinus(SetMinus(allGround, diverSkirmieeArray), lowRangeSwarmieeArray) -- waterline(defaults to 0): Water level at which the unit switches between land and sea behaviour -- sea: table of behaviour for sea. Note that these tables are optional. -- land: table of behaviour for land -- weaponNum(defaults to 1): Weapon to use when skirming -- searchRange(defaults to 800): max range of GetNearestEnemy for the unit. -- defaultAIState (defaults in config): (1 or 0) state of AI when unit is initialised -- externallyHandled (defaults to nil): Enable to disable all tactical AI handling, only the state toggle is added. --*** skirms(defaults to empty): the table of units that this unit will attempt to keep at max range -- skirmEverything (defaults to false): Skirms everything (does not skirm radar with this enabled only) -- skirmLeeway (defaults to 0): (Weapon range - skirmLeeway) = distance that the unit will try to keep from units while skirming -- stoppingDistance (defaults to 0): (skirmLeeway - stoppingDistance) = max distance from target unit that move commands can be given while skirming -- skirmRadar (defaults to false): Skirms radar dots -- skirmOnlyNearEnemyRange (defaults to false): If true, skirms only when the enemy unit is withing enemyRange + skirmOnlyNearEnemyRange -- skirmOrderDis (defaults in config): max distance the move order is from the unit when skirming -- skirmKeepOrder (defaults to false): If true the unit does not clear its move order when too far away from the unit it is skirming. -- velocityPrediction (defaults in config): number of frames of enemy velocity prediction for skirming and fleeing -- selfVelocityPrediction (defaults to false): Whether the unit predicts its own velocity when calculating range. -- reloadSkirmLeeway (defaults to false): Increase skirm range by reloadSkirmLeeway*remainingReloadFrames when reloading. -- skirmBlockedApproachFrames (defaults to false): Stop skirming after this many frames of being fully reloaded if not set to attack move. --*** swarms(defaults to empty): the table of units that this unit will jink towards and strafe -- maxSwarmLeeway (defaults to Weapon range): (Weapon range - maxSwarmLeeway) = Max range that the unit will begin strafing targets while swarming -- minSwarmLeeway (defaults to Weapon range): (Weapon range - minSwarmLeeway) = Range that the unit will attempt to move further away from the target while swarming -- jinkTangentLength (default in config): component of jink vector tangent to direction to enemy -- jinkParallelLength (default in config): component of jink vector parallel to direction to enemy -- circleStrafe (defaults to false): when set to true the unit will run all around the target unit, false will cause the unit to jink back and forth -- minCircleStrafeDistance (default in config): (weapon range - minCircleStrafeDistance) = distance at which the circle strafer will attempt to move away from target -- strafeOrderLength (default in config): length of move order while strafing -- swarmLeeway (defaults to 50): adds to enemy range when swarming -- swarmEnemyDefaultRange (defaults to 800): range of the enemy used if it cannot be seen. -- alwaysJinkFight (defaults to false): If enabled the unit with jink whenever it has a fight command -- localJinkOrder (defaults in config): Causes move commands to be given near the unit, otherwise given next to opponent --*** flees(defaults to empty): the table of units that this unit will flee like the coward it is!!! -- fleeCombat (defaults to false): if true will flee everything without catergory UNARMED -- fleeLeeway (defaults to 100): adds to enemy range when fleeing -- fleeDistance (defaults to 100): unit will flee to enemy range + fleeDistance away from enemy -- fleeRadar (defaults to false): does the unit flee radar dots? -- minFleeRange (defaults to 0): minumun range at which the unit will flee, will flee at higher range if the attacking unit outranges it -- fleeOrderDis (defaults to 120): max distance the move order is from the unit when fleeing --*** hugs(defaults to empty): the table of units to close range with. -- hugRange (default in config): Range to close to --*** fightOnlyUnits(defaults to empty): the table of units that the unit will only interact with when it has a fight command. No AI invoked with manual attack or leashing. --*** fightOnlyOverride(defaults to empty): Table tbat overrides parameters when fighting fight only units. local ENABLE_OLD_JINK_STRAFE = false --- Array loaded into gadget local behaviourDefaults = { defaultState = 1, defaultJinkTangentLength = 80, defaultJinkParallelLength = 200, defaultStrafeOrderLength = 100, defaultMinCircleStrafeDistance = 40, defaultLocalJinkOrder = true, defaultSkirmOrderDis = 120, defaultVelocityPrediction = 30, defaultHugRange = 50, } local behaviourConfig = { -- swarmers ["cloakbomb"] = { skirms = {}, swarms = lowRangeSwarmieeArray, flees = {}, circleStrafe = ENABLE_OLD_JINK_STRAFE, maxSwarmLeeway = 40, jinkTangentLength = 100, minCircleStrafeDistance = 0, minSwarmLeeway = 100, swarmLeeway = 30, alwaysJinkFight = true, }, ["shieldbomb"] = { skirms = {}, swarms = lowRangeSwarmieeArray, flees = {}, circleStrafe = ENABLE_OLD_JINK_STRAFE, maxSwarmLeeway = 40, jinkTangentLength = 100, minCircleStrafeDistance = 0, minSwarmLeeway = 100, swarmLeeway = 30, alwaysJinkFight = true, }, ["amphbomb"] = { skirms = {}, swarms = lowRangeSwarmieeArray, flees = {}, circleStrafe = ENABLE_OLD_JINK_STRAFE, maxSwarmLeeway = 40, jinkTangentLength = 100, minCircleStrafeDistance = 0, minSwarmLeeway = 100, swarmLeeway = 30, alwaysJinkFight = true, }, ["jumpscout"] = { skirms = {}, swarms = lowRangeSwarmieeArray, flees = {}, localJinkOrder = false, circleStrafe = ENABLE_OLD_JINK_STRAFE, minCircleStrafeDistance = 170, maxSwarmLeeway = 170, jinkTangentLength = 100, minSwarmLeeway = 100, swarmLeeway = 200, }, ["cloakraid"] = { skirms = veryShortRangeSkirmieeArray, swarms = lowRangeSwarmieeArray, flees = {}, fightOnlyUnits = veryShortRangeExplodables, circleStrafe = ENABLE_OLD_JINK_STRAFE, maxSwarmLeeway = 35, swarmLeeway = 50, skirmLeeway = 10, jinkTangentLength = 140, stoppingDistance = 10, }, ["spiderscout"] = { skirms = veryShortRangeSkirmieeArray, swarms = lowRangeSwarmieeArray, flees = fleeables, fightOnlyUnits = veryShortRangeExplodables, circleStrafe = ENABLE_OLD_JINK_STRAFE, skirmLeeway = 5, maxSwarmLeeway = 5, swarmLeeway = 30, stoppingDistance = 0, strafeOrderLength = 100, minCircleStrafeDistance = 20, fleeLeeway = 150, fleeDistance = 150, }, ["vehscout"] = { skirms = veryShortRangeSkirmieeArray, swarms = lowRangeSwarmieeArray, flees = fleeables, fightOnlyUnits = veryShortRangeExplodables, fightOnlyOverride = { skirms = veryShortRangeSkirmieeArray, swarms = lowRangeSwarmieeArray, flees = fleeables, skirmLeeway = 40, skirmOrderDis = 30, stoppingDistance = 30, }, circleStrafe = ENABLE_OLD_JINK_STRAFE, skirmLeeway = 15, strafeOrderLength = 180, maxSwarmLeeway = 40, swarmLeeway = 40, stoppingDistance = 25, minCircleStrafeDistance = 50, fleeLeeway = 100, fleeDistance = 150, }, -- longer ranged swarmers ["shieldraid"] = { skirms = shortRangeSkirmieeArray, swarms = lowRangeSwarmieeArray, flees = {}, fightOnlyUnits = shortRangeExplodables, circleStrafe = ENABLE_OLD_JINK_STRAFE, maxSwarmLeeway = 35, swarmLeeway = 30, jinkTangentLength = 140, stoppingDistance = 10, minCircleStrafeDistance = 10, velocityPrediction = 30, }, ["amphraid"] = { waterline = -5, land = { weaponNum = 1, skirms = shortRangeSkirmieeArray, swarms = lowRangeSwarmieeArray, flees = {}, fightOnlyUnits = shortRangeExplodables, circleStrafe = ENABLE_OLD_JINK_STRAFE, maxSwarmLeeway = 35, swarmLeeway = 30, jinkTangentLength = 140, stoppingDistance = 25, minCircleStrafeDistance = 10, velocityPrediction = 30, }, sea = { weaponNum = 2, skirms = shortRangeSkirmieeArray, swarms = lowRangeSwarmieeArray, flees = {}, fightOnlyUnits = shortRangeExplodables, circleStrafe = ENABLE_OLD_JINK_STRAFE, maxSwarmLeeway = 35, swarmLeeway = 30, jinkTangentLength = 140, stoppingDistance = 25, minCircleStrafeDistance = 10, velocityPrediction = 30, }, }, ["vehraid"] = { skirms = diverSkirmieeArray, swarms = lowRangeSwarmieeArray, flees = {}, hugs = shortRangeDiveArray, fightOnlyUnits = shortRangeExplodables, localJinkOrder = false, jinkTangentLength = 50, circleStrafe = ENABLE_OLD_JINK_STRAFE, strafeOrderLength = 100, minCircleStrafeDistance = 260, maxSwarmLeeway = 0, minSwarmLeeway = 100, swarmLeeway = 300, skirmLeeway = 10, stoppingDistance = 8, }, ["hoverscout"] = { skirms = shortRangeSkirmieeArray, swarms = lowRangeSwarmieeArray, flees = {}, fightOnlyUnits = shortRangeExplodables, circleStrafe = ENABLE_OLD_JINK_STRAFE, strafeOrderLength = 180, maxSwarmLeeway = 40, swarmLeeway = 40, stoppingDistance = 8, skirmOrderDis = 150, }, ["hoverraid"] = { skirms = shortRangeSkirmieeArray, swarms = lowRangeSwarmieeArray, flees = {}, fightOnlyUnits = shortRangeExplodables, circleStrafe = ENABLE_OLD_JINK_STRAFE, strafeOrderLength = 180, maxSwarmLeeway = 40, swarmLeeway = 40, stoppingDistance = 8, skirmOrderDis = 150, }, ["jumpraid"] = { skirms = shortRangeSkirmieeArray, swarms = lowRangeSwarmieeArray, flees = {}, fightOnlyUnits = shortRangeExplodables, circleStrafe = ENABLE_OLD_JINK_STRAFE, maxSwarmLeeway = 100, minSwarmLeeway = 200, swarmLeeway = 30, stoppingDistance = 8, velocityPrediction = 20 }, ["tankraid"] = { skirms = medRangeSkirmieeArray, swarms = medRangeSwarmieeArray, flees = {}, fightOnlyUnits = shortRangeExplodables, circleStrafe = ENABLE_OLD_JINK_STRAFE, maxSwarmLeeway = 40, swarmLeeway = 30, stoppingDistance = 8, reloadSkirmLeeway = 1.2, skirmOrderDis = 150, }, ["tankheavyraid"] = { skirms = shortRangeSkirmieeArray, swarms = lowRangeSwarmieeArray, flees = {}, fightOnlyUnits = shortRangeExplodables, circleStrafe = ENABLE_OLD_JINK_STRAFE, strafeOrderLength = 180, maxSwarmLeeway = 40, swarmLeeway = 50, stoppingDistance = 15, skirmOrderDis = 150, }, ["amphimpulse"] = { skirms = riotRangeSkirmieeArray, swarms = lowRangeSwarmieeArray, flees = {}, fightOnlyUnits = shortRangeExplodables, circleStrafe = ENABLE_OLD_JINK_STRAFE, maxSwarmLeeway = 40, skirmLeeway = 30, minCircleStrafeDistance = 10, velocityPrediction = 20 }, ["shiptorpraider"] = { skirms = shortRangeSkirmieeArray, swarms = lowRangeSwarmieeArray, flees = {}, fightOnlyUnits = shortRangeExplodables, circleStrafe = ENABLE_OLD_JINK_STRAFE, maxSwarmLeeway = 40, swarmLeeway = 30, stoppingDistance = 8, skirmOrderDis = 200, velocityPrediction = 90, }, -- could flee subs but isn't fast enough for it to be useful ["shipriot"] = { skirms = diverSkirmieeArray, swarms = lowRangeSwarmieeArray, flees = {}, hugs = shortRangeDiveArray, fightOnlyUnits = shortRangeExplodables, localJinkOrder = false, jinkTangentLength = 50, circleStrafe = ENABLE_OLD_JINK_STRAFE, strafeOrderLength = 100, minCircleStrafeDistance = 260, maxSwarmLeeway = 0, minSwarmLeeway = 100, swarmLeeway = 300, skirmLeeway = 10, stoppingDistance = 8, }, -- riots ["cloakriot"] = { skirms = riotRangeSkirmieeArray, swarms = {}, flees = {}, fightOnlyUnits = shortRangeExplodables, maxSwarmLeeway = 0, skirmLeeway = 20, velocityPrediction = 20 }, ["spiderriot"] = { skirms = lowMedRangeSkirmieeArray, swarms = {}, flees = {}, fightOnlyUnits = medRangeExplodables, maxSwarmLeeway = 0, skirmLeeway = 0, velocityPrediction = 20 }, ["spideremp"] = { skirms = riotRangeSkirmieeArray, swarms = lowRangeSwarmieeArray, flees = {}, fightOnlyUnits = shortRangeExplodables, circleStrafe = ENABLE_OLD_JINK_STRAFE, maxSwarmLeeway = 40, skirmLeeway = 30, minCircleStrafeDistance = 10, velocityPrediction = 20 }, ["shieldriot"] = { skirms = riotRangeSkirmieeArray, swarms = {}, flees = {}, fightOnlyUnits = shortRangeExplodables, maxSwarmLeeway = 0, skirmLeeway = 50, velocityPrediction = 20 }, ["vehriot"] = { skirms = lowMedRangeSkirmieeArray, swarms = {}, flees = {}, fightOnlyUnits = medRangeExplodables, maxSwarmLeeway = 0, skirmLeeway = -30, stoppingDistance = 5 }, ["shieldfelon"] = { skirms = medRangeSkirmieeArray, swarms = medRangeSwarmieeArray, flees = {}, fightOnlyUnits = medRangeExplodables, maxSwarmLeeway = 0, skirmLeeway = 50, stoppingDistance = 5, skirmBlockedApproachFrames = 40, }, ["hoverriot"] = { skirms = lowMedRangeSkirmieeArray, swarms = lowRangeSwarmieeArray, flees = {}, fightOnlyUnits = medRangeExplodables, maxSwarmLeeway = 0, skirmLeeway = -30, stoppingDistance = 5, skirmBlockedApproachFrames = 40, }, ["tankriot"] = { skirms = medRangeSkirmieeArray, swarms = {}, flees = {}, fightOnlyUnits = medRangeExplodables, maxSwarmLeeway = 0, skirmOrderDis = 220, skirmLeeway = -30, reloadSkirmLeeway = 2, stoppingDistance = 10 }, ["amphriot"] = { waterline = -5, land = { weaponNum = 1, skirms = riotRangeSkirmieeArray, swarms = {}, flees = {}, fightOnlyUnits = shortRangeExplodables, circleStrafe = ENABLE_OLD_JINK_STRAFE, maxSwarmLeeway = 40, skirmLeeway = 30, minCircleStrafeDistance = 10, }, sea = { weaponNum = 2, skirms = riotRangeSkirmieeArray, swarms = {}, flees = {}, fightOnlyUnits = shortRangeExplodables, circleStrafe = ENABLE_OLD_JINK_STRAFE, maxSwarmLeeway = 40, skirmLeeway = 30, minCircleStrafeDistance = 10, }, }, ["ampharty"] = { waterline = -5, land = { weaponNum = 1, skirms = artyRangeSkirmieeArray, swarms = {}, flees = {}, fightOnlyUnits = medRangeExplodables, skirmRadar = true, maxSwarmLeeway = 10, minSwarmLeeway = 130, skirmLeeway = 40, }, sea = { weaponNum = 2, skirms = medRangeSkirmieeArray, swarms = {}, flees = {}, fightOnlyUnits = medRangeExplodables, skirmRadar = true, maxSwarmLeeway = 10, minSwarmLeeway = 130, skirmLeeway = 40, }, }, ["shipscout"] = { -- scout boat skirms = lowMedRangeSkirmieeArray, swarms = lowRangeSwarmieeArray, flees = subfleeables, circleStrafe = ENABLE_OLD_JINK_STRAFE, maxSwarmLeeway = 40, swarmLeeway = 30, stoppingDistance = 8, skirmLeeway = 100, skirmOrderDis = 200, velocityPrediction = 90, fleeLeeway = 250, fleeDistance = 300, }, ["shipassault"] = { skirms = lowMedRangeSkirmieeArray, swarms = {}, flees = {}, fightOnlyUnits = medRangeExplodables, maxSwarmLeeway = 0, skirmLeeway = -30, stoppingDistance = 5 }, ["hoverdepthcharge"] = { skirms = {}, swarms = {}, flees = {}, skirmEverything = true, skirmLeeway = 200, skirmOrderDis = 180, reloadSkirmLeeway = 2, }, --assaults ["cloakassault"] = { skirms = lowMedRangeSkirmieeArray, swarms = medRangeSwarmieeArray, flees = {}, fightOnlyUnits = medRangeExplodables, maxSwarmLeeway = 30, minSwarmLeeway = 90, skirmLeeway = 20, }, ["shieldassault"] = { skirms = riotRangeSkirmieeArray, swarms = medRangeSwarmieeArray, flees = {}, fightOnlyUnits = shortRangeExplodables, maxSwarmLeeway = 50, minSwarmLeeway = 120, skirmLeeway = 40, }, ["spiderassault"] = { skirms = medRangeSkirmieeArray, swarms = medRangeSwarmieeArray, flees = {}, fightOnlyUnits = medRangeExplodables, maxSwarmLeeway = 50, minSwarmLeeway = 120, skirmLeeway = 40, }, ["shipraider"] = { skirms = riotRangeSkirmieeArray, swarms = lowRangeSwarmieeArray, flees = {}, fightOnlyUnits = shortRangeExplodables, maxSwarmLeeway = 30, minSwarmLeeway = 90, skirmLeeway = 60, }, ["vehassault"] = { skirms = riotRangeSkirmieeArray, swarms = {}, flees = {}, fightOnlyUnits = shortRangeExplodables, maxSwarmLeeway = 50, minSwarmLeeway = 120, skirmLeeway = 40, }, ["tankassault"] = { skirms = lowMedRangeSkirmieeArray, swarms = {}, flees = {}, fightOnlyUnits = shortRangeExplodables, skirmOrderDis = 220, skirmLeeway = 50, }, -- med range skirms ["cloakskirm"] = { skirms = Union(medRangeSkirmieeArray, NameToDefID({"turretriot"})), swarms = medRangeSwarmieeArray, flees = {}, fightOnlyUnits = medRangeExplodables, maxSwarmLeeway = 30, minSwarmLeeway = 130, skirmLeeway = 10, skirmBlockedApproachFrames = 40, }, ["jumpskirm"] = { skirms = medRangeSkirmieeArray, swarms = medRangeSwarmieeArray, flees = {}, fightOnlyUnits = medRangeExplodables, maxSwarmLeeway = 10, minSwarmLeeway = 130, skirmLeeway = 20, skirmBlockedApproachFrames = 40, }, ["striderdante"] = { skirms = medRangeSkirmieeArray, swarms = {}, flees = {}, fightOnlyUnits = medRangeExplodables, skirmLeeway = 40, }, ["amphfloater"] = { skirms = medRangeSkirmieeArray, swarms = medRangeSwarmieeArray, flees = {}, maxSwarmLeeway = 30, minSwarmLeeway = 130, skirmLeeway = 10, skirmBlockedApproachFrames = 40, }, ["hoverskirm"] = { skirms = medRangeSkirmieeArray, swarms = medRangeSwarmieeArray, flees = {}, fightOnlyUnits = medRangeExplodables, maxSwarmLeeway = 30, minSwarmLeeway = 130, skirmLeeway = 30, skirmOrderDis = 200, velocityPrediction = 90, skirmBlockedApproachFrames = 60, }, ["tankheavyassault"] = { skirms = medRangeSkirmieeArray, swarms = {}, flees = {}, fightOnlyUnits = shortRangeExplodables, skirmOrderDis = 220, skirmLeeway = 50, skirmBlockedApproachFrames = 60, }, ["gunshipskirm"] = { skirms = medRangeSkirmieeArray, swarms = medRangeSwarmieeArray, flees = {}, fightOnlyUnits = medRangeExplodables, skirmOrderDis = 120, selfVelocityPrediction = true, velocityPrediction = 30, }, -- long range skirms ["jumpblackhole"] = { skirms = longRangeSkirmieeArray, swarms = longRangeSwarmieeArray, flees = {}, fightOnlyUnits = medRangeExplodables, maxSwarmLeeway = 30, minSwarmLeeway = 130, skirmLeeway = 20, skirmBlockedApproachFrames = 40, }, ["shieldskirm"] = { skirms = longRangeSkirmieeArray, swarms = longRangeSwarmieeArray, flees = {}, fightOnlyUnits = medRangeExplodables, maxSwarmLeeway = 30, minSwarmLeeway = 130, skirmLeeway = 10, skirmBlockedApproachFrames = 40, }, ["spiderskirm"] = { skirms = longRangeSkirmieeArray, swarms = longRangeSwarmieeArray, flees = {}, fightOnlyUnits = medRangeExplodables, maxSwarmLeeway = 10, minSwarmLeeway = 130, skirmLeeway = 10, skirmBlockedApproachFrames = 40, }, ["amphassault"] = { skirms = longRangeSkirmieeArray, swarms = longRangeSwarmieeArray, flees = {}, fightOnlyUnits = medRangeExplodables, maxSwarmLeeway = 10, minSwarmLeeway = 130, skirmLeeway = 20, skirmBlockedApproachFrames = 40, }, ["gunshipkrow"] = { skirms = medRangeSkirmieeArray, swarms = medRangeSwarmieeArray, flees = {}, fightOnlyUnits = medRangeExplodables, maxSwarmLeeway = 10, minSwarmLeeway = 130, skirmLeeway = 20, }, ["vehcapture"] = { skirms = longRangeSkirmieeArray, swarms = longRangeSwarmieeArray, flees = {}, fightOnlyUnits = medRangeExplodables, maxSwarmLeeway = 30, minSwarmLeeway = 130, skirmLeeway = 30, skirmOrderDis = 200, velocityPrediction = 60, skirmBlockedApproachFrames = 40, }, ["shipskirm"] = { skirms = longRangeSkirmieeArray, swarms = longRangeSwarmieeArray, flees = {}, fightOnlyUnits = medRangeExplodables, maxSwarmLeeway = 30, minSwarmLeeway = 130, skirmLeeway = 10, skirmOrderDis = 200, velocityPrediction = 90, skirmBlockedApproachFrames = 40, }, -- weird stuff ["vehsupport"] = { defaultAIState = 0, skirms = slasherSkirmieeArray, swarms = {}, flees = {}, skirmLeeway = -400, skirmOrderDis = 700, skirmKeepOrder = true, velocityPrediction = 10, skirmOnlyNearEnemyRange = 80 }, -- arty range skirms ["cloaksnipe"] = { skirms = allMobileGround, skirmRadar = true, swarms = {}, flees = {}, skirmLeeway = 40, skirmBlockedApproachFrames = 120, }, ["veharty"] = { skirms = allMobileGround, skirmRadar = true, swarms = {}, flees = {}, skirmLeeway = 20, skirmOrderDis = 200, skirmOrderDisMin = 100, -- Make it turn around. }, ["vehheavyarty"] = { skirms = allMobileGround, skirmRadar = true, swarms = {}, flees = {}, skirmLeeway = 100, stoppingDistance = -80, velocityPrediction = 0, }, ["tankarty"] = { skirms = allMobileGround, skirmRadar = true, swarms = {}, flees = {}, skirmLeeway = 200, skirmKeepOrder = true, stoppingDistance = -180, velocityPrediction = 0, skirmOrderDis = 250, skirmOnlyNearEnemyRange = 120, }, ["striderarty"] = { skirms = allMobileGround, skirmRadar = true, swarms = {}, flees = {}, skirmLeeway = 100, }, ["cloakarty"] = { skirms = allMobileGround, swarms = {}, flees = {}, skirmRadar = true, skirmLeeway = 40, skirmBlockedApproachFrames = 40, }, ["jumparty"] = { skirms = allMobileGround, swarms = {}, flees = {}, skirmRadar = true, maxSwarmLeeway = 10, minSwarmLeeway = 130, skirmLeeway = 20, }, ["shieldarty"] = { skirms = Union(artyRangeSkirmieeArray, skirmableAir), swarms = {}, flees = {}, fightOnlyUnits = medRangeExplodables, skirmRadar = true, maxSwarmLeeway = 10, minSwarmLeeway = 130, skirmLeeway = 150, }, ["hoverarty"] = { skirms = allMobileGround, swarms = {}, flees = {}, skirmRadar = true, skirmKeepOrder = true, skirmLeeway = 150, skirmOrderDis = 200, stoppingDistance = -100, velocityPrediction = 0, }, ["striderbantha"] = { skirms = allMobileGround, swarms = {}, flees = {}, skirmRadar = true, skirmLeeway = 120, }, ["shiparty"] = { skirms = allMobileGround, swarms = {}, flees = {}, skirmRadar = true, maxSwarmLeeway = 10, minSwarmLeeway = 130, skirmLeeway = 40, }, -- cowardly support units --[[ ["example"] = { skirms = {}, swarms = {}, flees = {}, fleeCombat = true, fleeLeeway = 100, fleeDistance = 100, minFleeRange = 500, }, --]] -- support ["cloakjammer"] = { skirms = {}, swarms = {}, flees = armedLand, fleeLeeway = 100, fleeDistance = 100, minFleeRange = 400, }, ["shieldshield"] = { skirms = {}, swarms = {}, flees = armedLand, fleeLeeway = 100, fleeDistance = 100, minFleeRange = 450, }, -- mobile AA ["cloakaa"] = { skirms = skirmableAir, swarms = brawler, flees = armedLand, fleeLeeway = 100, fleeDistance = 100, minFleeRange = 500, skirmLeeway = 150, swarmLeeway = 250, minSwarmLeeway = 300, maxSwarmLeeway = 200, }, ["shieldaa"] = { skirms = skirmableAir, swarms = brawler, flees = armedLand, minSwarmLeeway = 500, fleeLeeway = 100, fleeDistance = 100, minFleeRange = 500, skirmLeeway = 50, }, ["vehaa"] = { skirms = skirmableAir, swarms = brawler, flees = armedLand, minSwarmLeeway = 100, strafeOrderLength = 180, fleeLeeway = 100, fleeDistance = 100, minFleeRange = 500, skirmLeeway = 50, }, ["jumpaa"] = { skirms = skirmableAir, swarms = brawler, flees = armedLand, minSwarmLeeway = 300, fleeLeeway = 100, fleeDistance = 100, minFleeRange = 500, skirmLeeway = 50, }, ["hoveraa"] = { skirms = skirmableAir, swarms = brawler, flees = armedLand, minSwarmLeeway = 100, fleeLeeway = 100, fleeDistance = 100, minFleeRange = 500, skirmLeeway = 50, skirmOrderDis = 200, }, ["spideraa"] = { skirms = skirmableAir, swarms = brawler, flees = armedLand, minSwarmLeeway = 300, fleeLeeway = 100, fleeDistance = 100, minFleeRange = 500, skirmLeeway = 50, }, ["tankaa"] = { skirms = skirmableAir, swarms = brawler, flees = armedLand, minSwarmLeeway = 100, fleeLeeway = 100, fleeDistance = 100, minFleeRange = 500, skirmLeeway = 50, skirmOrderDis = 200, }, ["amphaa"] = { skirms = skirmableAir, swarms = brawler, flees = armedLand, fleeLeeway = 100, fleeDistance = 100, minFleeRange = 500, skirmLeeway = 50, skirmOrderDis = 200, }, ["gunshipaa"] = { skirms = skirmableAir, swarms = brawler, flees = armedLand, minSwarmLeeway = 100, fleeLeeway = 100, fleeDistance = 100, minFleeRange = 500, skirmLeeway = 50, skirmOrderDis = 200, }, ["shipaa"] = { skirms = skirmableAir, swarms = {}, flees = {}, skirmRadar = true, maxSwarmLeeway = 10, minSwarmLeeway = 130, skirmLeeway = 40, }, -- chickens ["chicken_tiamat"] = { skirms = {}, swarms = {}, flees = {}, hugs = allGround, hugRange = 100, }, ["chicken_dragon"] = { skirms = {}, swarms = {}, flees = {}, hugs = allGround, hugRange = 150, }, ["chickenlandqueen"] = { skirms = {}, swarms = {}, flees = {}, hugs = allGround, hugRange = 150, }, -- Externally handled units ["energysolar"] = { externallyHandled = true, }, } return behaviourConfig, behaviourDefaults -------------------------------------------------------------------------------- --------------------------------------------------------------------------------
gpl-2.0
CrazyEddieTK/Zero-K
LuaUI/Configs/clippy.lua
13
4709
local THRESHOLD_EXPENSIVE = 1200 INCOME_TO_SPLURGE = 20 -- ignore expensive warning if you have this much income METAL_PER_NANO = 8 -- suggested nanos per metal ^ -1 MIN_PULL_FOR_NANOS = -10 -- don't make more nanos if our pull is already this low --unused NANO_DEF_ID = UnitDefNames.staticcon.id ENERGY_TO_METAL_RATIO = 6 -- suggested maximum for energy ENERGY_LOW_THRESHOLD = 200 DEFENSE_QUOTA = 0.4 -- suggested maximum proportion of total assets that is defense RANK_LIMIT = 3 DELAY_BETWEEN_FACS = 5*60*30 -- gameframes --seconds TIMER_EXPENSIVE_UNITS = 60 * 10 TIMER_ADV_FACTORY = 60 * 6 TIMER_SUPERWEAPON = 60 * 10 TIMER_HYPERWEAPON = 60 * 20 tips = { nano_excess = {str = {"We already have plenty of\nCaretakers. We should get more\nresources before building more."}, life = 9, cooldown = 20}, expensive_unit = {str = {"Boss, I'm not sure\nwe can afford that at\nthis stage of the game.", "Sir, I don't think that\nunit is in our price\nrange right now."}, life = 9, cooldown = 20, verbosity = 2}, superweapon = {str = {"A superweapon now?\nThat may not be\nsuch a good idea."}, life = 7, cooldown = 60}, adv_factory = {str = {"Are you sure that's\na good starting\nfac, chief?"}, life = 7, cooldown = 60}, retreat_repair = {str = {"Getting shot up!\nRequesting permission\nto pull out, sir!", "Get me out of here!\nI need repairs!",}, life = 7, cooldown = 20}, energy_excess = {str = {"I think we've got\nenough energy for\nnow, boss.", "Energy storage already\nat full capacity.", "Sir, we've got plenty\nof energy as it is."}, life = 7, cooldown = 20}, energy_deficit = {str = {"Got an energy deficit, sir.\nMore energy structures?", "Commander, we'll soon run\nout of energy. Build more\nenergy structures."}, life = 7, cooldown = 45}, metal_excess = {str = {"Sir, we have a metal glut.\nPut some more buildpower\ninto making units.", "Boss, we have too much metal.\nGet more of us making stuff."}, life = 7, cooldown = 30}, metal_deficit = {str = {"Running low on metal, chief.\nWe should try reclaiming\nor getting more mexes."}, life = 7, cooldown = 60, verbosity = 3}, facplop = {str = {"Remember to place your\nfirst free factory."}, life = 7, cooldown = 30}, factory_duplicate = {str = {"We already have one of\nthat factory. Remember you can\nassist it with constructors."}, life = 9, cooldown = 60}, factory_multiple = {str = {"Sir, we might not need another\nfactory so soon. You can assist your\nfirst factory with constructors."}, life = 10, cooldown = 60, verbosity = 2}, defense_excess = {str = {"Boss, we have plenty of defence.\nMight want some mobile units instead.", "Chief, we should build mobile\nunits instead. We already\nhave plenty of defence."}, life = 9, cooldown = 20} } for name,data in pairs(tips) do data.lastUsed = -10000 end local superweaponDefs = { "staticheavyarty", "staticnuke", } local hyperweaponDefs = { "mahlazer", "zenith", "raveparty", "striderdetriment", } local canRetreatDefs = { "gunshipheavyskirm", "gunshipassault", "gunshipkrow", "tankassault", "tankheavyassault", --"tankheavyarty", "jumpassault", "jumpsumo", "striderdante", --"striderarty", "striderscorpion", "striderbantha", "striderdetriment", "shipheavyarty", "reef", } local energyDefs = { "energysolar", "energywind", "energyfusion", --"energygeo", "energysingu", } local defenseDefs = { "turretlaser", "turretmissile", "turretriot", "turretimpulse", "turretheavylaser", "turretgauss", "turretaalaser", "turretaaclose", "turretaaflak", "turretaafar", "turretaaheavy", "turretheavy", "turretantiheavy", "turrettorp", "staticjammer", "staticshield" } factoryDefs = { "factoryship", "striderhub", } for name in pairs(UnitDefNames) do if string.find(name, "factory") then factoryDefs[#factoryDefs+1] = name end end --unitDefID-indexed tables expensive_units = {} superweapons = {} hyperweapons = {} commanders = {} factories = {} adv_factories = {} energy = {} defenses = {} canRetreat = {} for i=1,#UnitDefs do if UnitDefs[i].customParams.commtype then commanders[i]=true --elseif (not UnitDefs[i].canMove) and UnitDefs[i].canAttack then defenses[i]=true -- bad idea: includes superweapons elseif UnitDefs[i].metalCost >= THRESHOLD_EXPENSIVE then expensive_units[i] = true end end local function CreateArray(source, target) for i=1, #source do local def = UnitDefNames[source[i]] if def then target[def.id] = true end end end CreateArray(superweaponDefs, superweapons) CreateArray(hyperweaponDefs, hyperweapons) CreateArray(canRetreatDefs, canRetreat) CreateArray(energyDefs, energy) CreateArray(defenseDefs, defenses) CreateArray(factoryDefs, factories)
gpl-2.0
CrazyEddieTK/Zero-K
LuaRules/Gadgets/CAI/PathfinderGenerator.lua
9
13785
--[[ Handles Pathfinding * Use this file to create pathfinding objects with movetypes. * This ojbect can generate paths between two points or return false when there is no path. * Can be passed heatmaps which weight the nodes. --]] --------------------------------------------------------------- -- Configuration and Localization --------------------------------------------------------------- local ceil = math.ceil local floor = math.floor local max = math.max local min = math.min local sqrt = math.sqrt local abs = math.abs local MAP_WIDTH = Game.mapSizeX local MAP_HEIGHT = Game.mapSizeZ local MAP_WATER_DAMAGE = Game.waterDamage > 0 local PATH_SQUARE_SIZE = 256 -- Matches low resolution spring pathfinder size local PATH_MID = PATH_SQUARE_SIZE/2 local PATH_X = ceil(MAP_WIDTH/PATH_SQUARE_SIZE) local PATH_Z = ceil(MAP_HEIGHT/PATH_SQUARE_SIZE) local PathfinderGenerator = { PATH_SQUARE_SIZE = PATH_SQUARE_SIZE, PATH_X = PATH_X, PATH_Z = PATH_Z, } local DRAW_PATHMAP = false local DRAW_FOUND_PATH = false --------------------------------------------------------------- -- Helper local functions --------------------------------------------------------------- local CoordToIDarray = {} local IdToCoordarray = {} for i = 1, PATH_X do CoordToIDarray[i] = {} for j = 1, PATH_Z do IdToCoordarray[#IdToCoordarray+1] = {x = i, z = j} CoordToIDarray[i][j] = #IdToCoordarray end end local function IdToCoords(id) return IdToCoordarray[id].x, IdToCoordarray[id].z end local function CoordsToID(x, z) return CoordToIDarray[x][z] end local function DisSQ(x1,z1,x2,z2) return (x1 - x2)^2 + (z1 - z2)^2 end local function WorldToArray(x,z) local i,j if x < 0 then i = 1 elseif x >= MAP_WIDTH then i = PATH_X else i = ceil(x/PATH_SQUARE_SIZE) end if z < 0 then j = 1 elseif z >= MAP_HEIGHT then j = PATH_Z else j = ceil(z/PATH_SQUARE_SIZE) end return i, j end local function ArrayToWorld(i,j) -- gets midpoint return i*PATH_SQUARE_SIZE - PATH_MID, j*PATH_SQUARE_SIZE - PATH_MID end --------------------------------------------------------------- -- astar overrides --------------------------------------------------------------- local function astarOverride_GetDistanceEstimate(id1, id2) local x1,z1 = IdToCoords(id1) local x2,z2 = IdToCoords(id2) return sqrt((x1 - x2)^2 + (z1 - z2)^2) end --------------------------------------------------------------- -- PathMap creation --------------------------------------------------------------- -- Points to check around the middle of a path point for the creation of a valid point. local checkPoints = { {x = 0, z = 0}, {x = 64, z = 0}, {x = 0, z = 64}, {x = -64, z = 0}, {x = 0, z = -64}, {x = 64, z = 64}, {x = -64, z = -64}, {x = -64, z = 64}, {x = 64, z = -64}, {x = 100, z = 0}, {x = 0, z = 100}, {x = -100, z = 0}, {x = 0, z = -100}, {x = 100, z = 100}, {x = -100, z = -100}, {x = -100, z = 100}, {x = 100, z = -100}, } -- local functions for modifying and checking links. local function AddLink(point, relation, cost) point.linkCount = point.linkCount + 1 point.linkList[point.linkCount] = {x = point.x + relation[1], z = point.z + relation[2], cost = cost} --if relation[1] == 0 then -- relation[1] = 0 --end --if relation[2] == 0 then -- relation[2] = 0 --end if not point.linkRelationMap[relation[1]] then point.linkRelationMap[relation[1]] = {} end point.linkRelationMap[relation[1]][relation[2]] = point.linkCount end local function UpdatePathLink(start, finish, relation, moveDef) if moveDef then if start.passable and finish.passable then local sx = start.px local sz = start.pz local fx = finish.px local fz = finish.pz local myPath = Spring.RequestPath(moveDef, sx, 0, sz, fx, 0, fz, 16) if myPath then local waypoints = myPath:GetPathWayPoints() if waypoints and #waypoints > 0 then local endX = waypoints[#waypoints][1] local endZ = waypoints[#waypoints][3] if #waypoints <= 20 and DisSQ(endX, endZ, fx, fz) < 256 then AddLink(start, relation, #waypoints) AddLink(finish, {-relation[1], -relation[2]}, #waypoints) if DRAW_PATH then Spring.MarkerAddLine(sx, 0, sz, fx, 0, fz) end end --if DisSQ(endX, endZ, fx, fz) > 256 then -- Spring.MarkerAddPoint(fx, 0, fz, sqrt(DisSQ(endX, endZ, fx, fz))) -- for i = 1, #waypoints do -- local w = waypoints[i] -- Spring.MarkerAddPoint(w[1], w[2], w[3], i) -- end --end end end end else AddLink(start, relation, 1) AddLink(finish, {-relation[1], -relation[2]}, 1) end end local function CreatePathMap(pathUnitDefID, pathMoveDefName, avoidWaterDamage) -- pathUnitDefID is an example unitDef to use to check for valid location -- pathMoveDefName is the name of the movedef used for the path local avoidWater = avoidWaterDamage and MAP_WATER_DAMAGE local pathMap = {} -- Create the positions of the path map which will be used for connection testing. for i = 1, PATH_X do pathMap[i] = {} for j = 1, PATH_Z do pathMap[i][j] = { x = i, z = j, mx = i*PATH_SQUARE_SIZE - PATH_MID, mz = j*PATH_SQUARE_SIZE - PATH_MID, linkList = {}, linkCount = 0, linkRelationMap = {} } local function IsValidUnitLocation(x, z) return Spring.TestMoveOrder(pathUnitDefID, x, 0, z) and not (avoidWater and Spring.GetGroundHeight(x,z) < 0) end local point = 1 local px = checkPoints[point].x + i*PATH_SQUARE_SIZE - PATH_MID local pz = checkPoints[point].z + j*PATH_SQUARE_SIZE - PATH_MID while point < #checkPoints and pathUnitDefID and not IsValidUnitLocation(px,pz) do point = point + 1 px = checkPoints[point].x + i*PATH_SQUARE_SIZE - PATH_MID pz = checkPoints[point].z + j*PATH_SQUARE_SIZE - PATH_MID --Spring.MarkerAddPoint(px,0,pz, "") end if point < #checkPoints then pathMap[i][j].px = px pathMap[i][j].py = Spring.GetGroundHeight(px, pz) pathMap[i][j].pz = pz pathMap[i][j].passable = true else pathMap[i][j].passable = false end end end -- Check links between points, this only checks orthagonal but could easily change. --for i = 5, 5 do -- for j = 5, 5 do for i = 1, PATH_X do for j = 1, PATH_Z do if i < PATH_X then UpdatePathLink(pathMap[i][j], pathMap[i+1][j], {1,0}, pathMoveDefName) end if j < PATH_Z then UpdatePathLink(pathMap[i][j], pathMap[i][j+1], {0,1}, pathMoveDefName) end end end --for i = 1, PATH_X do -- for j = 1, PATH_Z do -- if pathMap[i][j].passable then -- local str = "" -- local linkList = pathMap[i][j].linkList -- for id = 1, pathMap[i][j].linkCount do -- str = str .. "(" .. linkList[id].x .. ", " .. linkList[id].z .. ") " -- end -- Spring.MarkerAddPoint(pathMap[i][j].px,0,pathMap[i][j].pz,str) -- end -- end --end return pathMap end --------------------------------------------------------------- -- Pathfinder object definition --------------------------------------------------------------- function PathfinderGenerator.CreatePathfinder(pathUnitDefID, pathMoveDefName, avoidWaterDamage) local aStar = VFS.Include("LuaRules/Gadgets/CAI/astar.lua") local heatmapFear = false local heatFearFactor = false local defenseHeatmaps = {} local defenseHeatmapCount = 0 local pathMap = CreatePathMap(pathUnitDefID, pathMoveDefName, avoidWaterDamage) local fearSumCache = {} -- Heatmap local functions local function SetDefenseHeatmaps(newDefenseHeatmaps) defenseHeatmaps = newDefenseHeatmaps defenseHeatmapCount = #newDefenseHeatmaps end local function IsPositionHeatmapFeared(x,z) if heatmapFear then for i = 1, defenseHeatmapCount do local heatValue = defenseHeatmaps[i].GetValueByIndex(x, z) if heatValue >= heatmapFear then return true end end end return false end local function GetHeatmapFearSum(x,z) if fearSumCache[x] then if fearSumCache[x][z] then return fearSumCache[x][z] end else fearSumCache[x] = {} end local sum = 0 for i = 1, defenseHeatmapCount do local heatValue = defenseHeatmaps[i].GetValueByIndex(x, z) sum = sum + heatValue end fearSumCache[x][z] = sum return sum end -- aStar overrides function aStar.GetNeighbors(id) local x, z = IdToCoords(id) local posData = pathMap[x][z] local passable = {} local passableCount = 0 for i = 1, posData.linkCount do local linkData = posData.linkList[i] local nx, nz = linkData.x, linkData.z if not IsPositionHeatmapFeared(nx, nz) then passableCount = passableCount + 1 passable[passableCount] = CoordsToID(nx, nz) end end return passable end aStar.GetDistanceEstimate = astarOverride_GetDistanceEstimate function aStar.GetDistance(id1, id2) if heatFearFactor then local x1, z1 = IdToCoords(id1) local x2, z2 = IdToCoords(id2) return 1 + (GetHeatmapFearSum(x1, z1) + GetHeatmapFearSum(x2, z2))*heatFearFactor else return 1 end end local function GetPath(startX, startZ, finishX, finishZ, newHeatmapFear, newHeatFearFactor, minWaypointDistance) fearSumCache = {} heatmapFear = newHeatmapFear heatFearFactor = (newHeatFearFactor and newHeatFearFactor > 0 and newHeatFearFactor) or false minWaypointDistance = minWaypointDistance or 1 local sx, sz = WorldToArray(startX,startZ) local fx, fz = WorldToArray(finishX,finishZ) --Spring.MarkerAddPoint(startX, 0, startZ, sx .. " " .. sz .. ": " .. CoordsToID(sx, sz)) --Spring.MarkerAddPoint(finishX, 0, finishZ, fx .. " " .. fz .. ": " .. CoordsToID(fx, fz)) local path = aStar.GetPath(CoordsToID(sx, sz), CoordsToID(fx, fz)) if (not path) or #path == 0 then return false end --for i = 1, #path do -- local x, z = IdToCoords(path[i]) -- local wx, wz = ArrayToWorld(x, z) -- Spring.MarkerAddPoint(wx, 0, wz, "") --end -- local functions for culling the path of useless nodes local function CheckLink(x1, z1, x2, z2, maxFear) local dx, dz = x2 - x1, z2 - z1 local linkRelationMap = pathMap[x1][z1].linkRelationMap local linked = linkRelationMap[dx] and linkRelationMap[dx][dz] if linked and maxFear then if GetHeatmapFearSum(x1, z1) > maxFear or GetHeatmapFearSum(x2, z2) > maxFear then linked = false end end --GG.TableEcho(linkRelationMap) --Spring.Echo(dx .. " " .. dz) --Spring.Echo((linkRelationMap[dx] and linkRelationMap[dx][dz] and "link") or "no link") return linked end local function CheckDirectPath(x1, z1, x2, z2, maxFear) local xDiff = x2 - x1 local zDiff = z2 - z1 local stepsNeeded = abs(xDiff) + abs(zDiff) if xDiff == 0 then if zDiff == 0 then return true end zDiff = zDiff/abs(zDiff) elseif zDiff == 0 then xDiff = xDiff/abs(xDiff) elseif abs(xDiff) > abs(zDiff) then zDiff = zDiff/abs(xDiff) xDiff = xDiff/abs(xDiff) else xDiff = xDiff/abs(zDiff) zDiff = zDiff/abs(zDiff) end local directPath = true local steps = 1 local x, z = x1, z1 local rx, rz = x1, z1 --Spring.Echo(xDiff .. " " .. zDiff) while steps <= stepsNeeded do x = x + xDiff local newRx = floor(x + 0.5) if newRx ~= rx then steps = steps + 1 if (not CheckLink(rx, rz, newRx, rz, maxFear)) or IsPositionHeatmapFeared(newRx, rz) then --local w1, w2 = ArrayToWorld(rx,rz) --local w3, w4 = ArrayToWorld(newRx,rz) --Spring.MarkerAddLine(w1, 0, w2, w3, 0, w4) --Spring.MarkerAddPoint(w3, 0, w4, "bla") directPath = false break end rx = newRx end z = z + zDiff local newRz = floor(z + 0.5) if newRz ~= rz then steps = steps + 1 if (not CheckLink(rx, rz, rx, newRz, maxFear)) or IsPositionHeatmapFeared(rx, newRz) then --local w1, w2 = ArrayToWorld(rx,rz) --local w3, w4 = ArrayToWorld(rx,newRz) --Spring.MarkerAddLine(w1, 0, w2, w3, 0, w4) --Spring.MarkerAddPoint(w3, 0, w4, "bla") directPath = false break end rz = newRz end end return directPath, rx, rz end -- Cull the path returned by aStar local waypoints = {} local waypointCount = 0 local function AddWaypoint(x, z) local pathPoint = pathMap[x][z] local px, py, pz = pathPoint.px, pathPoint.py, pathPoint.pz waypointCount = waypointCount + 1 waypoints[waypointCount] = {x = px, y = py, z = pz} end local from = 1 local fromX, fromZ = IdToCoords(path[from]) local fromFear = false if heatFearFactor then fromFear = GetHeatmapFearSum(fromX, fromZ) end local to = 1 + minWaypointDistance while to <= #path do local x, z = IdToCoords(path[to]) local maxFear = fromFear if heatFearFactor then local toFear = GetHeatmapFearSum(x, z) if toFear < maxFear then maxFear = toFear end end local clear, rx, rz = CheckDirectPath(fromX,fromZ,x,z,maxFear) if clear then to = to + 1 else from = to - 1 fromX, fromZ = IdToCoords(path[from]) local fromFear = false if heatFearFactor then fromFear = GetHeatmapFearSum(fromX, fromZ) end local toX, toZ = IdToCoords(path[from]) AddWaypoint(toX, toZ) to = to + minWaypointDistance --local wrx, wrz = ArrayToWorld(rx, rz) --Spring.MarkerAddPoint(wx, 0, wz, "Path: " .. from) --Spring.MarkerAddPoint(wrx, 0, wrz, "Blocked: " .. from) end end -- Note that the final waypoint is added by CAI directly because it may want -- the units to spread out when they reach their destination. return waypoints, waypointCount end local pathMapData = { pathMap = pathMap, aStar = aStar, GetPath = GetPath, SetDefenseHeatmaps = SetDefenseHeatmaps, } return pathMapData end return PathfinderGenerator
gpl-2.0
CrazyEddieTK/Zero-K
units/staticjammer.lua
5
2429
unitDef = { unitname = [[staticjammer]], name = [[Cornea]], description = [[Area Cloaker/Jammer]], activateWhenBuilt = true, buildCostMetal = 420, builder = false, buildingGroundDecalDecaySpeed = 30, buildingGroundDecalSizeX = 4, buildingGroundDecalSizeY = 4, buildingGroundDecalType = [[staticjammer_aoplane.dds]], buildPic = [[staticjammer.png]], category = [[SINK UNARMED]], cloakCost = 1, collisionVolumeOffsets = [[0 0 0]], collisionVolumeScales = [[32 70 32]], collisionVolumeType = [[CylY]], corpse = [[DEAD]], customParams = { removewait = 1, morphto = [[cloakjammer]], morphtime = 30, area_cloak = 1, area_cloak_upkeep = 12, area_cloak_radius = 550, area_cloak_decloak_distance = 75, priority_misc = 2, -- High }, energyUse = 1.5, explodeAs = [[BIG_UNITEX]], floater = true, footprintX = 2, footprintZ = 2, iconType = [[staticjammer]], idleAutoHeal = 5, idleTime = 1800, initCloaked = true, levelGround = false, maxDamage = 700, maxSlope = 36, minCloakDistance = 100, noAutoFire = false, objectName = [[radarjammer.dae]], onoffable = true, radarDistanceJam = 550, script = [[staticjammer.lua]], selfDestructAs = [[BIG_UNITEX]], sightDistance = 250, useBuildingGroundDecal = true, yardMap = [[oo oo]], featureDefs = { DEAD = { blocking = true, featureDead = [[HEAP]], footprintX = 2, footprintZ = 2, object = [[radarjammer_dead.dae]], }, HEAP = { blocking = false, footprintX = 2, footprintZ = 2, object = [[debris2x2a.s3o]], }, }, } return lowerkeys({ staticjammer = unitDef })
gpl-2.0
timroes/awesome
lib/awful/rules.lua
1
16538
--------------------------------------------------------------------------- --- Apply rules to clients at startup. -- -- All existing `client` properties can be used in rules. It is also possible -- to add random properties that will be later accessible as `c.property_name` -- (where `c` is a valid client object) -- -- In addition to the existing properties, the following are supported: -- -- * placement -- * honor_padding -- * honor_workarea -- * tag -- * new_tag -- * switchtotag -- * focus -- * titlebars_enabled -- * callback -- -- @author Julien Danjou &lt;julien@danjou.info&gt; -- @copyright 2009 Julien Danjou -- @module awful.rules --------------------------------------------------------------------------- -- Grab environment we need local client = client local awesome = awesome local screen = screen local table = table local type = type local ipairs = ipairs local pairs = pairs local atag = require("awful.tag") local gtable = require("gears.table") local a_place = require("awful.placement") local protected_call = require("gears.protected_call") local rules = {} --[[-- This is the global rules table. You should fill this table with your rule and properties to apply. For example, if you want to set xterm maximized at startup, you can add: { rule = { class = "xterm" }, properties = { maximized_vertical = true, maximized_horizontal = true } } If you want to set mplayer floating at startup, you can add: { rule = { name = "MPlayer" }, properties = { floating = true } } If you want to put Firefox on a specific tag at startup, you can add: { rule = { instance = "firefox" }, properties = { tag = mytagobject } } Alternatively, you can specify the tag by name: { rule = { instance = "firefox" }, properties = { tag = "3" } } If you want to put Thunderbird on a specific screen at startup, use: { rule = { instance = "Thunderbird" }, properties = { screen = 1 } } Assuming that your X11 server supports the RandR extension, you can also specify the screen by name: { rule = { instance = "Thunderbird" }, properties = { screen = "VGA1" } } If you want to put Emacs on a specific tag at startup, and immediately switch to that tag you can add: { rule = { class = "Emacs" }, properties = { tag = mytagobject, switchtotag = true } } If you want to apply a custom callback to execute when a rule matched, for example to pause playing music from mpd when you start dosbox, you can add: { rule = { class = "dosbox" }, callback = function(c) awful.spawn('mpc pause') end } Note that all "rule" entries need to match. If any of the entry does not match, the rule won't be applied. If a client matches multiple rules, they are applied in the order they are put in this global rules table. If the value of a rule is a string, then the match function is used to determine if the client matches the rule. If the value of a property is a function, that function gets called and function's return value is used for the property. To match multiple clients to a rule one need to use slightly different syntax: { rule_any = { class = { "MPlayer", "Nitrogen" }, instance = { "xterm" } }, properties = { floating = true } } To match multiple clients with an exception one can couple `rules.except` or `rules.except_any` with the rules: { rule = { class = "Firefox" }, except = { instance = "Navigator" }, properties = {floating = true}, }, { rule_any = { class = { "Pidgin", "Xchat" } }, except_any = { role = { "conversation" } }, properties = { tag = "1" } } { rule = {}, except_any = { class = { "Firefox", "Vim" } }, properties = { floating = true } } ]]-- rules.rules = {} --- Check if a client matches a rule. -- @client c The client. -- @tab rule The rule to check. -- @treturn bool True if it matches, false otherwise. function rules.match(c, rule) if not rule then return false end for field, value in pairs(rule) do if c[field] then if type(c[field]) == "string" then if not c[field]:match(value) and c[field] ~= value then return false end elseif c[field] ~= value then return false end else return false end end return true end --- Check if a client matches any part of a rule. -- @client c The client. -- @tab rule The rule to check. -- @treturn bool True if at least one rule is matched, false otherwise. function rules.match_any(c, rule) if not rule then return false end for field, values in pairs(rule) do if c[field] then for _, value in ipairs(values) do if c[field] == value then return true elseif type(c[field]) == "string" and c[field]:match(value) then return true end end end end return false end --- Does a given rule entry match a client? -- @client c The client. -- @tab entry Rule entry (with keys `rule`, `rule_any`, `except` and/or -- `except_any`). -- @treturn bool function rules.matches(c, entry) return (rules.match(c, entry.rule) or rules.match_any(c, entry.rule_any)) and (not rules.match(c, entry.except) and not rules.match_any(c, entry.except_any)) end --- Get list of matching rules for a client. -- @client c The client. -- @tab _rules The rules to check. List with "rule", "rule_any", "except" and -- "except_any" keys. -- @treturn table The list of matched rules. function rules.matching_rules(c, _rules) local result = {} for _, entry in ipairs(_rules) do if (rules.matches(c, entry)) then table.insert(result, entry) end end return result end --- Check if a client matches a given set of rules. -- @client c The client. -- @tab _rules The rules to check. List of tables with `rule`, `rule_any`, -- `except` and `except_any` keys. -- @treturn bool True if at least one rule is matched, false otherwise. function rules.matches_list(c, _rules) for _, entry in ipairs(_rules) do if (rules.matches(c, entry)) then return true end end return false end --- Apply awful.rules.rules to a client. -- @client c The client. function rules.apply(c) local props = {} local callbacks = {} for _, entry in ipairs(rules.matching_rules(c, rules.rules)) do if entry.properties then for property, value in pairs(entry.properties) do props[property] = value end end if entry.callback then table.insert(callbacks, entry.callback) end end rules.execute(c, props, callbacks) end local function add_to_tag(c, t) if not t then return end local tags = c:tags() table.insert(tags, t) c:tags(tags) end --- Extra rules properties. -- -- These properties are used in the rules only and are not sent to the client -- afterward. -- -- To add a new properties, just do: -- -- function awful.rules.extra_properties.my_new_property(c, value, props) -- -- do something -- end -- -- By default, the table has the following functions: -- -- * geometry -- * switchtotag -- -- @tfield table awful.rules.extra_properties rules.extra_properties = {} --- Extra high priority properties. -- -- Some properties, such as anything related to tags, geometry or focus, will -- cause a race condition if set in the main property section. This is why -- they have a section for them. -- -- To add a new properties, just do: -- -- function awful.rules.high_priority_properties.my_new_property(c, value, props) -- -- do something -- end -- -- By default, the table has the following functions: -- -- * tag -- * new_tag -- -- @tfield table awful.rules.high_priority_properties rules.high_priority_properties = {} --- Delayed properties. -- Properties applied after all other categories. -- @tfield table awful.rules.delayed_properties rules.delayed_properties = {} local force_ignore = { titlebars_enabled=true, focus=true, screen=true, x=true, y=true, width=true, height=true, geometry=true,placement=true, border_width=true,floating=true,size_hints_honor=true } function rules.high_priority_properties.tag(c, value, props) if value then if type(value) == "string" then value = atag.find_by_name(c.screen, value) end -- In case the tag has been forced to another screen, move the client if c.screen ~= value.screen then c.screen = value.screen props.screen = value.screen -- In case another rule query it end c:tags{ value } end end function rules.delayed_properties.switchtotag(c, value) if not value then return end atag.viewmore(c:tags()) end function rules.extra_properties.geometry(c, _, props) local cur_geo = c:geometry() local new_geo = type(props.geometry) == "function" and props.geometry(c, props) or props.geometry or {} for _, v in ipairs {"x", "y", "width", "height"} do new_geo[v] = type(props[v]) == "function" and props[v](c, props) or props[v] or new_geo[v] or cur_geo[v] end c:geometry(new_geo) --TODO use request::geometry end --- Create a new tag based on a rule. -- @tparam client c The client -- @tparam boolean|function|string value The value. -- @tparam table props The properties. -- @treturn tag The new tag function rules.high_priority_properties.new_tag(c, value, props) local ty = type(value) local t = nil if ty == "boolean" then -- Create a new tag named after the client class t = atag.add(c.class or "N/A", {screen=c.screen, volatile=true}) elseif ty == "string" then -- Create a tag named after "value" t = atag.add(value, {screen=c.screen, volatile=true}) elseif ty == "table" then -- Assume a table of tags properties. Set the right screen, but -- avoid editing the original table local values = value.screen and value or gtable.clone(value) values.screen = values.screen or c.screen t = atag.add(value.name or c.class or "N/A", values) -- In case the tag has been forced to another screen, move the client c.screen = t.screen props.screen = t.screen -- In case another rule query it else assert(false) end add_to_tag(c, t) return t end function rules.extra_properties.placement(c, value, props) -- Avoid problems if awesome.startup and (c.size_hints.user_position or c.size_hints.program_position) then return end local ty = type(value) local args = { honor_workarea = props.honor_workarea ~= false, honor_padding = props.honor_padding ~= false } if ty == "function" or (ty == "table" and getmetatable(value) and getmetatable(value).__call ) then value(c, args) elseif ty == "string" and a_place[value] then a_place[value](c, args) end end function rules.high_priority_properties.tags(c, value, props) local current = c:tags() local tags, s = {}, nil for _, t in ipairs(value) do if type(t) == "string" then t = atag.find_by_name(c.screen, t) end if t and ((not s) or t.screen == s) then table.insert(tags, t) s = s or t.screen end end if s and s ~= c.screen then c.screen = s props.screen = s -- In case another rule query it end if #current == 0 or (value[1] and value[1].screen ~= current[1].screen) then c:tags(tags) else c:tags(gtable.merge(current, tags)) end end --- Apply properties and callbacks to a client. -- @client c The client. -- @tab props Properties to apply. -- @tab[opt] callbacks Callbacks to apply. function rules.execute(c, props, callbacks) -- This has to be done first, as it will impact geometry related props. if props.titlebars_enabled then c:emit_signal("request::titlebars", "rules", {properties=props}) end -- Border width will also cause geometry related properties to fail if props.border_width then c.border_width = type(props.border_width) == "function" and props.border_width(c, props) or props.border_width end -- Size hints will be re-applied when setting width/height unless it is -- disabled first if props.size_hints_honor ~= nil then c.size_hints_honor = type(props.size_hints_honor) == "function" and props.size_hints_honor(c,props) or props.size_hints_honor end -- Geometry will only work if floating is true, otherwise the "saved" -- geometry will be restored. if props.floating ~= nil then c.floating = type(props.floating) == "function" and props.floating(c,props) or props.floating end -- Before requesting a tag, make sure the screen is right if props.screen then c.screen = type(props.screen) == "function" and screen[props.screen(c,props)] or screen[props.screen] end -- Some properties need to be handled first. For example, many properties -- require that the client is tagged, this isn't yet the case. for prop, handler in pairs(rules.high_priority_properties) do local value = props[prop] if value ~= nil then if type(value) == "function" then value = value(c, props) end handler(c, value, props) end end -- Make sure the tag is selected before the main rules are called. -- Otherwise properties like "urgent" or "focus" may fail (if they were -- overridden by other callbacks). -- Previously this was done in a second client.manage callback, but caused -- a race condition where the order of modules being loaded would change -- the outcome. c:emit_signal("request::tag", nil, {reason="rules"}) -- By default, rc.lua uses no_overlap+no_offscreen placement. This has to -- be executed before x/y/width/height/geometry as it would otherwise -- always override the user specified position with the default rule. if props.placement then -- It may be a function, so this one doesn't execute it like others rules.extra_properties.placement(c, props.placement, props) end -- Handle the geometry (since tags and screen are set). if props.height or props.width or props.x or props.y or props.geometry then rules.extra_properties.geometry(c, nil, props) end -- Apply the remaining properties (after known race conditions are handled). for property, value in pairs(props) do if property ~= "focus" and type(value) == "function" then value = value(c, props) end local ignore = rules.high_priority_properties[property] or rules.delayed_properties[property] or force_ignore[property] if not ignore then if rules.extra_properties[property] then rules.extra_properties[property](c, value, props) elseif type(c[property]) == "function" then c[property](c, value) else c[property] = value end end end -- Apply all callbacks. if callbacks then for _, callback in pairs(callbacks) do protected_call(callback, c) end end -- Apply the delayed properties for prop, handler in pairs(rules.delayed_properties) do if not force_ignore[prop] then local value = props[prop] if value ~= nil then if type(value) == "function" then value = value(c, props) end handler(c, value, props) end end end -- Do this at last so we do not erase things done by the focus signal. if props.focus and (type(props.focus) ~= "function" or props.focus(c)) then c:emit_signal('request::activate', "rules", {raise=true}) end end function rules.completed_with_payload_callback(c, props, callbacks) rules.execute(c, props, callbacks) end client.connect_signal("spawn::completed_with_payload", rules.completed_with_payload_callback) client.connect_signal("manage", rules.apply) return rules -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
gpl-2.0
mercury233/ygopro-scripts
c5220687.lua
4
1235
--็ด ๆ—ฉใ„ใƒ“ใƒƒใ‚ฐใƒใƒ ใ‚นใ‚ฟใƒผ function c5220687.initial_effect(c) --flip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(5220687,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetTarget(c5220687.target) e1:SetOperation(c5220687.operation) c:RegisterEffect(e1) end function c5220687.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c5220687.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function c5220687.filter(c,e,tp) return c:IsLevelBelow(3) and c:IsRace(RACE_BEAST) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE) end function c5220687.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local g=Duel.GetMatchingGroup(c5220687.filter,tp,LOCATION_DECK,0,nil,e,tp) if g:GetCount()>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,1,1,nil) Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE) Duel.ConfirmCards(1-tp,sg) end end
gpl-2.0
wenhuizhang/MoonGen
examples/ipsec/ah-gmac.lua
6
4384
local dpdk = require "dpdk" local ipsec = require "ipsec" local memory = require "memory" local device = require "device" local ffi = require "ffi" local stats = require "stats" function master(txPort, rxPort) if not txPort or not rxPort then return print("Usage: txPort rxPort") end local txDev = device.config(txPort, 1) local rxDev = device.config(rxPort, 1) device.waitForLinks() dpdk.launchLua("rxSlave", rxPort, rxDev:getRxQueue(0), rxDev) dpdk.launchLua("txSlave", txPort, txDev:getTxQueue(0), rxDev:getRxQueue(0), txDev) dpdk.waitForSlaves() end -- txSlave sends out (ipsec crypto) packages function txSlave(port, srcQueue, dstQueue, txDev) -- Enable hw crypto engine ipsec.enable(port) -- Install TX Security Association (SA), here only Key and Salt. -- SPI, Mode and Type are set in the packet ipsec.tx_set_key(port, 0, "77777777deadbeef77777777DEADBEEF", "ff0000ff") --local key, salt = ipsec.tx_get_key(port, 0) --print("Key: 0x"..key) --print("Salt: 0x"..salt) -- Prepare Initialization Vector for the packet local iv = ffi.new("union ipsec_iv") iv.uint32[0] = 0x01020304 iv.uint32[1] = 0x05060708 -- Create a packet Blueprint local pkt_len = 70 -- 70 bytes is the minimum for IPv4/AHv4 local mem = memory.createMemPool(function(buf) buf:getAhPacket():fill{ pktLength = pkt_len, ethSrc = srcQueue, ethDst = "a0:36:9f:3b:71:da", --dstQueue, ip4Protocol = 0x33, --AH, 0x32=ESP ip4Src = "192.168.1.1", ip4Dst = "192.168.1.2", ahSPI = 0xdeadbeef, ahSQN = 0, ahIV = iv, ahNextHeader = 0x11, --UDP } end) local txCtr = stats:newDevTxCounter(txDev, "plain") -- Prepare an Array of packets --bufs = mem:bufArray(10) bufs = mem:bufArray(128) local count = 0 while dpdk.running() do bufs:alloc(pkt_len) for _, buf in ipairs(bufs) do --local pkt = buf:getAhPacket() --pkt.ah:setSQN(count) -- increment AH-SQN with each packet --pkt.payload.uint16[0] = bswap16(12) -- UDP src port (not assigned to service) --pkt.payload.uint16[1] = bswap16(14) -- UDP dst port (not assigned to service) --pkt.payload.uint16[2] = bswap16(16) -- UDP len (header + payload in bytes) --pkt.payload.uint16[3] = bswap16(0) -- UDP checksum (0 = unused) --pkt.payload.uint32[2] = 0xdeadbeef -- real payload --pkt.payload.uint32[3] = 0xffffffff -- real payload buf:offloadIPSec(0, "ah") -- enable hw IPSec in AH mode, with SA/Key at index 0 --count = count+1 end bufs:offloadIPChecksums() --bufs:offloadIPSec(0, "ah") srcQueue:send(bufs) -- Update TX counter txCtr:update() end -- Finalize TX counter txCtr:finalize() -- Disable hw crypto engine ipsec.disable(port) end -- rxSlave logs received packages function rxSlave(port, queue, rxDev) -- Enable hw crypto engine ipsec.enable(port) -- Install RX Security Association (SA) ipsec.rx_set_ip(port, 127, "192.168.1.2") ipsec.rx_set_spi(port, 0, 0xdeadbeef, 127) ipsec.rx_set_key(port, 0, "77777777deadbeef77777777DEADBEEF", "ff0000ff", 4, "ah") --local key, salt, valid, proto, decrypt, ipv6 = ipsec.rx_get_key(port, 0) --print("Key: 0x"..key) --print("Salt: 0x"..salt) --print("Valid ("..valid.."), Proto ("..proto.."), Decrypt ("..decrypt.."), IPv6 ("..ipv6..")") --local ip = ipsec.rx_get_ip(port, 0) --print("IP: "..ip) --ipsec.rx_set_ip(port, 1, "0123:4567:89AB:CDEF:1011:1213:1415:1617") --local ip = ipsec.rx_get_ip(port, 1, false) --print("IP: "..ip) --local spi, ip_idx = ipsec.rx_get_spi(port, 0) --print("SPI: 0x"..bit.tohex(spi, 8)) --print("IP_IDX: "..ip_idx) local rxCtr = stats:newDevRxCounter(rxDev, "plain") local bufs = memory.bufArray() while dpdk.running() do local rx = queue:recv(bufs) for i = rx, rx do local buf = bufs[i] --local pkt = buf:getAhPacket() --local secp, secerr = buf:getSecFlags() --print("IPSec HW status: SECP (" .. secp .. ") SECERR (0x" .. bit.tohex(secerr, 1) .. ")") --buf:dump(128) -- hexdump of received packet (incl. header) --printf("uint32[0]: %x", pkt.payload.uint32[0]) --UDP header --printf("uint32[1]: %x", pkt.payload.uint32[1]) --UDP header --printf("uint32[2]: %x", pkt.payload.uint32[2]) --printf("uint32[3]: %x", pkt.payload.uint32[3]) end bufs:freeAll() -- Update RX counter rxCtr:update() end -- Finalize RX counter rxCtr:finalize() -- Disable hw crypto engine ipsec.disable(port) end
mit
mercury233/ygopro-scripts
c1918087.lua
9
1223
--ใ‚ดใƒ–ใƒชใƒณใฎๅฐๅฝนไบบ function c1918087.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_DRAW_PHASE) e1:SetCondition(c1918087.actcon) c:RegisterEffect(e1) --damage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(1918087,0)) e2:SetCategory(CATEGORY_DAMAGE) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1) e2:SetCode(EVENT_PHASE+PHASE_STANDBY) e2:SetCondition(c1918087.damcon) e2:SetTarget(c1918087.damtg) e2:SetOperation(c1918087.damop) c:RegisterEffect(e2) end function c1918087.actcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1-tp)<=3000 end function c1918087.damcon(e,tp,eg,ep,ev,re,r,rp) return tp~=Duel.GetTurnPlayer() end function c1918087.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(500) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500) end function c1918087.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end
gpl-2.0
Zenny89/darkstar
scripts/globals/items/plate_of_beef_paella_+1.lua
36
1429
----------------------------------------- -- ID: 5973 -- Item: Plate of Beef Paella +1 -- Food Effect: 4 Hrs, All Races ----------------------------------------- -- HP 45 -- Strength 6 -- Attack % 19 Cap 95 -- Undead Killer 6 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,14400,5973); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 45); target:addMod(MOD_STR, 6); target:addMod(MOD_FOOD_ATTP, 19); target:addMod(MOD_FOOD_ATT_CAP, 95); target:addMod(MOD_UNDEAD_KILLER, 6); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 45); target:delMod(MOD_STR, 6); target:delMod(MOD_FOOD_ATTP, 19); target:delMod(MOD_FOOD_ATT_CAP, 95); target:delMod(MOD_UNDEAD_KILLER, 6); end;
gpl-3.0
sudhaMR/Animal_Book
mainMenu.lua
1
4735
---------------------------------------------------------------------------------- -- -- scenetemplate.lua -- ---------------------------------------------------------------------------------- local widget = require "widget" local composer = require( "composer" ) local scene = composer.newScene() require "sqlite3" --------------------------------------------------------------------------------- print( display.pixelWidth / display.actualContentWidth ) function scene:create( event ) local sceneGroup = self.view -- Called when the scene's view does not exist. -- -- INSERT code here to initialize the scene -- e.g. add display objects to 'sceneGroup', add touch listeners, etc. local sceneGroup = self.view local function onSystemEvent( event ) if( event.type == "applicationExit" ) then db:close() end end local function onPressDomestic( event ) if event.phase == "ended" then composer.gotoScene( "gridDomesticMenu", "slideLeft", 800 ) return true end end local function onPressFarm( event ) if event.phase == "ended" then composer.gotoScene( "gridFarmMenu", "slideLeft", 800 ) return true end end local function onPressWild( event ) if event.phase == "ended" then composer.gotoScene( "gridWildMenu", "slideLeft", 800 ) return true end end local function onPressMarine( event ) if event.phase == "ended" then composer.gotoScene( "gridMarineMenu", "slideLeft", 800 ) return true end end local domesticButton = widget.newButton { width = display.viewableContentWidth - display.viewableContentWidth/32, height = display.viewableContentHeight/5, defaultFile = "categoryDom.png", overFile = "categoryDomOff.png", onEvent = onPressDomestic } domesticButton.x = display.contentCenterX domesticButton.y = display.viewableContentHeight/8 sceneGroup:insert(domesticButton) local farmButton = widget.newButton { width = display.viewableContentWidth - display.viewableContentWidth/32, height = display.viewableContentHeight/5, defaultFile = "categoryFarm.png", overFile = "categoryFarmOff.png", onEvent = onPressFarm } farmButton.x = display.contentCenterX farmButton.y = display.viewableContentHeight/8 + domesticButton.y*2 sceneGroup:insert(farmButton) local wildButton = widget.newButton { x = display.contentCenterX, y = display.viewableContentHeight/8 + domesticButton.y*4, width = display.viewableContentWidth - display.viewableContentWidth/32, height = display.viewableContentHeight/5, defaultFile = "categoryWildOn.png", overFile = "categoryWildOff.png", onEvent = onPressWild } sceneGroup:insert(wildButton) local marineButton = widget.newButton { x = display.contentCenterX, y = display.viewableContentHeight/8 + domesticButton.y*4, width = display.viewableContentWidth - display.viewableContentWidth/32, height = display.viewableContentHeight/5, defaultFile = "categoryMarineOn.png", overFile = "categoryMarineOff.png", onEvent = onPressMarine } sceneGroup:insert(marineButton) end function scene:show( event ) local sceneGroup = self.view local phase = event.phase if phase == "will" then composer.removeScene("splash") --composer.removeScene( "dogPage" ) -- Called when the scene is still off screen and is about to move on screen elseif phase == "did" then composer.removeScene( "dogPage" ) composer.removeScene("catPage") -- Called when the scene is now on screen -- -- INSERT code here to make the scene come alive -- e.g. start timers, begin animation, play audio, etc. end end function scene:hide( event ) local sceneGroup = self.view local phase = event.phase if event.phase == "will" then -- Called when the scene is on screen and is about to move off screen -- -- INSERT code here to pause the scene -- e.g. stop timers, stop animation, unload sounds, etc.) elseif phase == "did" then -- Called when the scene is now off screen --local showMem = function() --image:addEventListener( "touch", image ) --end end end function scene:destroy( event ) local sceneGroup = self.view -- Called prior to the removal of scene's "view" (sceneGroup) -- -- INSERT code here to cleanup the scene -- e.g. remove display objects, remove touch listeners, save state, etc. end --------------------------------------------------------------------------------- -- Listener setup scene:addEventListener( "create", scene ) scene:addEventListener( "show", scene ) scene:addEventListener( "hide", scene ) scene:addEventListener( "destroy", scene ) --------------------------------------------------------------------------------- return scene
mit
mercury233/ygopro-scripts
c25669282.lua
2
3570
--ๅฎŒๅ…จ็‡ƒ็„ผ function c25669282.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,25669282+EFFECT_COUNT_CODE_OATH) e1:SetCost(c25669282.cost) e1:SetTarget(c25669282.target) e1:SetOperation(c25669282.activate) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(25669282,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetRange(LOCATION_GRAVE) e2:SetCondition(c25669282.spcon) e2:SetCost(aux.bfgcost) e2:SetTarget(c25669282.sptg) e2:SetOperation(c25669282.spop) c:RegisterEffect(e2) end c25669282.has_text_type=TYPE_DUAL function c25669282.cfilter(c) return c:IsFaceup() and c:IsSetCard(0xeb) and c:IsAbleToRemoveAsCost() end function c25669282.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c25669282.cfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,c25669282.cfilter,tp,LOCATION_MZONE,0,1,1,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) end function c25669282.spfilter1(c,e,tp) return c:IsSetCard(0xeb) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingMatchingCard(c25669282.spfilter2,tp,LOCATION_DECK,0,1,nil,e,tp,c:GetCode()) end function c25669282.spfilter2(c,e,tp,code) return c:IsSetCard(0xeb) and not c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c25669282.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,59822133) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c25669282.spfilter1,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK) end function c25669282.activate(e,tp,eg,ep,ev,re,r,rp) if not Duel.IsPlayerAffectedByEffect(tp,59822133) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g1=Duel.SelectMatchingCard(tp,c25669282.spfilter1,tp,LOCATION_DECK,0,1,1,nil,e,tp) if g1:GetCount()<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g2=Duel.SelectMatchingCard(tp,c25669282.spfilter2,tp,LOCATION_DECK,0,1,1,nil,e,tp,g1:GetFirst():GetCode()) g1:Merge(g2) Duel.SpecialSummon(g1,0,tp,tp,false,false,POS_FACEUP) end end function c25669282.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttacker():IsControler(1-tp) and Duel.GetAttackTarget()==nil and aux.exccon(e,tp,eg,ep,ev,re,r,rp) end function c25669282.spfilter3(c,e,tp) return c:IsFaceup() and c:IsType(TYPE_DUAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c25669282.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and c25669282.spfilter3(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(c25669282.spfilter3,tp,LOCATION_REMOVED,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,c25669282.spfilter3,tp,LOCATION_REMOVED,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function c25669282.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then tc:EnableDualState() end Duel.SpecialSummonComplete() end
gpl-2.0
mercury233/ygopro-scripts
c77421977.lua
2
2907
--Aiใ‚ทใƒฃใƒ‰ใƒผ function c77421977.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CONTINUOUS_TARGET) e1:SetCondition(aux.dscon) e1:SetTarget(c77421977.target) e1:SetOperation(c77421977.activate) c:RegisterEffect(e1) --atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_TARGET) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_SZONE) e2:SetValue(800) c:RegisterEffect(e2) --must attack local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_MUST_ATTACK) e3:SetRange(LOCATION_SZONE) e3:SetTargetRange(0,LOCATION_MZONE) e3:SetCondition(c77421977.effcon) c:RegisterEffect(e3) --must attack monster local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_MUST_ATTACK_MONSTER) e4:SetRange(LOCATION_SZONE) e4:SetTargetRange(0,LOCATION_MZONE) e4:SetCondition(c77421977.effcon) e4:SetValue(c77421977.atklimit) c:RegisterEffect(e4) --draw local e5=Effect.CreateEffect(c) e5:SetCategory(CATEGORY_DRAW) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e5:SetCode(EVENT_TO_GRAVE) e5:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e5:SetCountLimit(1,77421977) e5:SetCondition(c77421977.drcon) e5:SetTarget(c77421977.drtg) e5:SetOperation(c77421977.drop) c:RegisterEffect(e5) local e6=e5:Clone() e6:SetCode(EVENT_REMOVE) c:RegisterEffect(e6) end function c77421977.cfilter(c) return c:IsFaceup() and c:IsSetCard(0x135) end function c77421977.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c77421977.cfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(c77421977.cfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,c77421977.cfilter,tp,LOCATION_MZONE,0,1,1,nil) end function c77421977.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then c:SetCardTarget(tc) end end function c77421977.effcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetFirstCardTarget()~=nil end function c77421977.atklimit(e,c) return e:GetHandler():IsHasCardTarget(c) end function c77421977.drcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousLocation(LOCATION_SZONE) and c:IsPreviousControler(tp) and c:IsReason(REASON_EFFECT) and rp==1-tp end function c77421977.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function c77421977.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
gpl-2.0
AntonioModer/fuccboiGDX
fuccboi/world/Query.lua
1
8147
local Class = require (fuccboi_path .. '/libraries/classic/classic') local Query = Class:extend() function Query:queryNew() end function Query:getEntitiesBy(key, value, object_types) local entities = {} if object_types then for _, type in ipairs(object_types) do for _, group in ipairs(self.groups) do if group.name == type then for _, object in ipairs(group:getEntities()) do if object[key] == value then table.insert(entities, object) end end end end end else for _, group in ipairs(self.groups) do for _, object in ipairs(group:getEntities()) do if object[key] == value then table.insert(entities, object) end end end end return entities end function Query:getEntitiesWhere(condition, object_types) local entities = {} if object_types then for _, type in ipairs(object_types) do for _, group in ipairs(self.groups) do if group.name == type then for _, object in ipairs(group:getEntities()) do if condition(object) then table.insert(entities, object) end end end end end else for _, group in ipairs(self.groups) do for _, object in ipairs(group:getEntities()) do if condition(object) then table.insert(entities, object) end end end end return entities end function Query:queryClosestAreaCircle(ids, x, y, radius, object_types) if self.fg.debugDraw.query_enabled then self:createEntity('DebugShape', x, y, {r = radius, shape = 'circle', query = true}) end local out_object = nil local min_distance = 100000 for _, type in ipairs(object_types) do for _, group in ipairs(self.groups) do if group.name == type then for _, object in ipairs(group:getEntities()) do if not self.fg.fn.contains(ids, object.id) then local _x, _y = object.body:getPosition() local dx, dy = math.abs(x - _x), math.abs(y - _y) local distance = math.sqrt(dx*dx + dy*dy) if distance < min_distance and distance < radius then min_distance = distance out_object = object end end end end end end if out_object and self.fg.debugDraw.query_enabled then self:createEntity('DebugShape', x, y, {xf = out_object.x, yf = out_object.y, shape = 'line', link = true}) end return out_object end function Query:queryAreaCircle(x, y, radius, object_types) if self.fg.debugDraw.query_enabled then self:createEntity('DebugShape', x, y, {r = radius, shape = 'circle', query = true}) end local objects = {} for _, type in ipairs(object_types) do for _, group in ipairs(self.groups) do if group.name == type then for _, object in ipairs(group:getEntities()) do local _x, _y = object.x, object.y local dx, dy = math.abs(x - _x), math.abs(y - _y) local distance = math.sqrt(dx*dx + dy*dy) if distance < radius then table.insert(objects, object) end end end end end return objects end function Query:queryAreaRectangle(x, y, w, h, object_types) local objects = {} for _, type in ipairs(object_types) do for _, group in ipairs(self.groups) do if group.name == type then for _, object in ipairs(group:getEntities()) do local _x, _y = object.x, object.y local dx, dy = math.abs(x - _x), math.abs(y - _y) if dx <= object.w/2 + w/2 and dy <= object.h/2 + h/2 then table.insert(objects, object) end end end end end return objects end function Query:queryAreaLine(x1, y1, x2, y2, object_types) local objects = {} for _, type in ipairs(object_types) do for _, group in ipairs(self.groups) do if group.name == type then for _, object in ipairs(group:getEntities()) do if object.shape_name == 'chain' or object.shape_name == 'bsgrectangle' or object.shape_name == 'rectangle' or object.shape_name == 'polygon' then -- Get object lines local object_lines = {} local object_points = {object.body:getWorldPoints(object.shape:getPoints())} if self.fg.mlib.Polygon.LineIntersects(x1, y1, x2, y2, unpack(object_points)) then table.insert(objects, object) end elseif object.shape_name == 'circle' then local x, y = object.body:getPosition() if self.fg.mlib.Circle.IsSegmentSecant(x, y, object.r, x1, y2, x2, y2) then table.insert(objects, object) end end end end end end return objects end function Query:queryAreaPolygon(polygon_points, object_types) local objects = {} for _, type in ipairs(object_types) do for _, group in ipairs(self.groups) do if group.name == type then for _, object in ipairs(group:getEntities()) do if object.shape_name == 'chain' or object.shape_name == 'bsgrectangle' or object.shape_name == 'rectangle' or object.shape_name == 'polygon' then local object_points = {object.body:getWorldPoints(object.shape:getPoints())} if self.fg.mlib.Polygon.PolygonIntersects(polygon_points, object_points) then table.insert(objects, object) end elseif object.shape_name == 'circle' then if self.fg.mlib.Polygon.CircleIntersects(x, y, object.r, unpack(polygon_points)) then table.insert(objects, object) end end end end end end return objects end function Query:applyAreaLine(x1, y1, x2, y2, object_types, action) local objects = self:queryLine(x1, y1, x2, y2, object_types) if #objects > 0 then for _, object in ipairs(objects) do action(object) end end end function Query:applyAreaCircle(x, y, r, object_types, action) local objects = self:queryAreaCircle(x, y, r, object_types) if #objects > 0 then for _, object in ipairs(objects) do action(object) end end end function Query:applyAreaPolygon(polygon_points, object_types, action) local objects = self:queryPolygon(polygon_points, object_types) if #objects > 0 then for _, object in ipairs(objects) do action(object) end end end function Query:applyAreaRectangle(x, y, w, h, object_types, action) local objects = self:queryAreaRectangle(x, y, w, h, object_types) if #objects > 0 then for _, object in ipairs(objects) do action(object) end end end function Query:applyEntitiesWhere(condition, object_types, action) local objects = self:getEntitiesWhere(condition, object_types) if #objects > 0 then for _, object in ipairs(objects) do action(object) end end end return Query
mit
Zenny89/darkstar
scripts/globals/items/silken_sash.lua
36
1212
----------------------------------------- -- ID: 5632 -- Item: Silken Sash -- Food Effect: 4 Hrs, All Races ----------------------------------------- -- TODO: Group Effect -- HP Recovered while healing +3 -- MP Recovered while healing +5 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) result = 0 if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,14400,5632); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HPHEAL, 3); target:addMod(MOD_MPHEAL, 5); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HPHEAL, 3); target:delMod(MOD_MPHEAL, 5); end;
gpl-3.0
mercury233/ygopro-scripts
c12332865.lua
2
1251
--่–ๅบงๅคฉๅ—ฃใ‚นใƒˆใƒณ function c12332865.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(12332865,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_TO_GRAVE) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,12332865) e1:SetCondition(c12332865.condition) e1:SetTarget(c12332865.target) e1:SetOperation(c12332865.operation) c:RegisterEffect(e1) end function c12332865.filter(c,tp) return c:GetOriginalAttribute()==ATTRIBUTE_EARTH and c:GetOriginalRace()==RACE_FAIRY and c:IsPreviousLocation(LOCATION_HAND+LOCATION_MZONE) and c:IsPreviousControler(tp) end function c12332865.condition(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(c12332865.filter,1,nil,tp) end function c12332865.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function c12332865.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end
gpl-2.0
bryancall/trafficserver
plugins/lua/example/test_fetch.lua
17
1604
-- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apache License, Version 2.0 (the -- "License"); you may not use this file except in compliance -- with the License. You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. function send_response() if ts.ctx['flen'] ~= nil then ts.client_response.header['Flen'] = ts.ctx['flen'] end end function post_remap() local url = string.format('http://%s/foo.txt', ts.ctx['host']) local hdr = { ['Host'] = ts.ctx['host'], ['User-Agent'] = 'dummy', } local res = ts.fetch(url, {method = 'GET', header=hdr}) if res.status == 200 then ts.ctx['flen'] = string.len(res.body) print(res.body) end end function do_remap() local inner = ts.http.is_internal_request() if inner ~= 0 then return 0 end local host = ts.client_request.header['Host'] ts.ctx['host'] = host ts.hook(TS_LUA_HOOK_POST_REMAP, post_remap) ts.hook(TS_LUA_HOOK_SEND_RESPONSE_HDR, send_response) end
apache-2.0
valhallaGaming/uno
branches/2_0_3_STABLE/vgscoreboard/scoreboard_client.lua
1
9360
local columnByName = {} local scoreboardColumns = {} local scoreboardRows = {} local scoreboardGrid local updateInterval = 1000 --ms local visibilityCheckInterval = 500 --ms local indent = ' ' local playerCount local localPlayer = getLocalPlayer() local playerTeam = getPlayerTeam(localPlayer) local playerParent = getElementParent(localPlayer) local rootElement = getRootElement() local thisResourceRoot = getResourceRootElement(getThisResource()) function getName(element) local eType = getElementType(element) if eType == "player" then return getPlayerName(element) elseif eType == "team" then return getTeamName(element)..' ('..countPlayersInTeam(element)..' players)' end end function updateScoreboardData(element,field,data) local sectionheader = (getElementType(element) == "team") if scoreboardRows[element] and columnByName[field] then data = tostring(data or "") if field == "name" and getElementType(element) == "player" and getPlayerTeam(element) then data = indent .. data end guiGridListSetItemText( scoreboardGrid, scoreboardRows[element], scoreboardColumns[columnByName[field]].id, data, sectionheader, false ) end end function updatePlayerNick() updateScoreboardData(source,"name",getPlayerName(source)) end function updateChangedData(field) if not isElement(source) then return false end --!wk local eType = getElementType(source) if eType == "player" or eType == "team" then updateScoreboardData(source,field,getElementData(source,field)) end end function addToScoreboard(element) element = element or source local row = guiGridListAddRow(scoreboardGrid) scoreboardRows[element] = row updateScoreboardData(element,"name",getName(element)) return row end function removeFromScoreboard(element) element = element or source if not scoreboardRows[element] then return false end guiGridListRemoveRow(scoreboardRows[element]) scoreboardRows[element] = nil end function refreshScoreboardElementData() for element, row in pairs(scoreboardRows) do for i, column in ipairs(scoreboardColumns) do local columnName = column.name if columnName ~= "name" and columnName ~= "ping" then if isElement(element) then updateScoreboardData(element,columnName,getElementData(element,columnName)) -- else outputDebugString("Unexpected: "..tostring(element),0) end end end end end function refreshScoreboardPings() for i,player in ipairs(getElementsByType("player")) do updateScoreboardData(player,"ping",getPlayerPing(player)) end guiSetText(playerCount, guiGridListGetRowCount(scoreboardGrid)) end function refreshScoreboardTeams() guiGridListClear(scoreboardGrid) scoreboardRows = {} for i, player in ipairs(getElementsByType("player")) do addToScoreboard(player) end --[[for i,team in ipairs(getElementsByType("team")) do addToScoreboard(team) local teamname = getTeamName(team) for i,player in ipairs(getPlayersInTeam(team)) do addToScoreboard(player) updateScoreboardData(player,"team",teamname) end end]]-- end function updateScoreboard() refreshScoreboardTeams() refreshScoreboardPings() refreshScoreboardElementData() guiSetText(playerCount, "Players: " .. guiGridListGetRowCount(scoreboardGrid)) if scoreboardColumns[1] then guiGridListSetSelectedItem(scoreboardGrid, scoreboardRows[localPlayer], scoreboardColumns[1].id) end end function refreshScoreboard() if guiGetVisible(scoreboardGrid) and not isCursorShowing() then updateScoreboard() end end function addScoreboardColumn(columnData, position) local name = columnData[1] local size = columnData[2] or 0.1 local numberOfColumns = #scoreboardColumns position = position or numberOfColumns if name and not columnByName[name] then if position <= numberOfColumns and numberOfColumns > 0 then --delete all columns to the right of the new one, insert it and readd them for i=position, numberOfColumns do guiGridListRemoveColumn(scoreboardGrid,scoreboardColumns[i].id) end columnByName[name] = position table.insert(scoreboardColumns,position,{name=name,id=guiGridListAddColumn(scoreboardGrid,name,size),size=size}) for i=position+1, numberOfColumns+1 do columnByName[scoreboardColumns[i].name] = i scoreboardColumns[i].id = guiGridListAddColumn(scoreboardGrid,scoreboardColumns[i].name,scoreboardColumns[i].size) end else columnByName[name] = #scoreboardColumns + 1 table.insert(scoreboardColumns,{name=name,id=guiGridListAddColumn(scoreboardGrid,name,size), size=size}) end end return true end function removeScoreboardColumn(name) if name and columnByName[name] then local index = columnByName[name] columnByName[name] = nil guiGridListRemoveColumn(scoreboardGrid,scoreboardColumns[index].id) table.remove(scoreboardColumns,index) for i=index, #scoreboardColumns do columnByName[scoreboardColumns[i].name] = i end return true end end function replaceAllColumns(columnList) for name in pairs(columnByName) do removeScoreboardColumn(name) end for i, columnData in ipairs(columnList) do addScoreboardColumn(columnData,#scoreboardColumns+1) end end function showScoreboardCursor(key,keystate,show) showCursor(show) end function toggleScoreboard(state) if state == nil then state = not guiGetVisible(scoreboardGrid) end if state == true then showCursor(false) updateScoreboard() bindKey("mouse2","down",showScoreboardCursor,true) bindKey("mouse2","up",showScoreboardCursor,false) guiBringToFront(scoreboardGrid) elseif state == false then showCursor(false) unbindKey("mouse2","down",showScoreboardCursor) unbindKey("mouse2","up",showScoreboardCursor) end guiSetVisible(scoreboardGrid,state) end function toggleScoreboardPressed(key,keystate,state) toggleScoreboard(state) end function checkVisibility() local currentTeam = getPlayerTeam(localPlayer) local currentParent = getElementParent(localPlayer) if not ( currentTeam == playerTeam and currentParent == playerParent ) then triggerServerEvent("onClientVisibilityChange",localPlayer) playerTeam = currentTeam playerParent = currentParent end end function setScoreboardForced(state) if state == true then unbindKey("tab","down",toggleScoreboardPressed) unbindKey("tab","up",toggleScoreboardPressed) elseif state == false then bindKey("tab","down",toggleScoreboardPressed,true) bindKey("tab","up",toggleScoreboardPressed,false) else return false end toggleScoreboard(state) end addEventHandler("onClientResourceStart", thisResourceRoot, function () scoreboardGrid = guiCreateGridList(0.15,0.2,0.7,0.6,true) guiSetAlpha(scoreboardGrid,0.7) guiSetVisible(scoreboardGrid,false) local rmbLabel = guiCreateLabel(0, 0, 0, 0, "(Hold right mouse button to enable scrolling)",false,scoreboardGrid) local scoreX, scoreY = guiGetSize(scoreboardGrid, false) local labelWidth = guiLabelGetTextExtent(rmbLabel) local labelHeight = guiLabelGetFontHeight(rmbLabel) guiSetPosition(rmbLabel, (scoreX - labelWidth)/6, scoreY - labelHeight - 10, false) guiSetSize(rmbLabel, labelWidth, labelHeight, false) guiSetAlpha(rmbLabel, .8) guiLabelSetColor(rmbLabel, 200, 200, 255) playerCount = guiCreateLabel(0, 0, 0, 0, "Players: ",false,scoreboardGrid) labelWidth = guiLabelGetTextExtent(playerCount) labelHeight = guiLabelGetFontHeight(playerCount) guiSetPosition(playerCount, (scoreX - labelWidth)/1.25, scoreY - labelHeight - 10, false) guiSetSize(playerCount, labelWidth, labelHeight, false) guiSetAlpha(playerCount, .8) guiLabelSetColor(playerCount, 200, 200, 255) bindKey("tab","down",toggleScoreboardPressed,true) bindKey("tab","up",toggleScoreboardPressed,false) addCommandHandler("scoreboard", toggleScoreboard) setTimer(refreshScoreboard, updateInterval, 0) updateScoreboard() --serverside control events addEvent("onServerSendColumns", true) addEvent("doAddColumn", true) addEvent("doRemoveColumn", true) addEvent("doForceScoreboard", true) --serverside control event handlers addEventHandler("onServerSendColumns", rootElement, replaceAllColumns) addEventHandler("doAddColumn", rootElement, addScoreboardColumn) addEventHandler("doRemoveColumn", rootElement, removeScoreboardColumn) addEventHandler("doForceScoreboard", rootElement, setScoreboardForced) --scoreboard update event handlers addEventHandler("onClientPlayerJoin", rootElement, addToScoreboard) addEventHandler("onClientPlayerQuit", rootElement, removeFromScoreboard) addEventHandler("onClientPlayerChangeNick", rootElement, updatePlayerNick) addEventHandler("onClientElementDataChange", rootElement, updateChangedData) addEventHandler("onClientClick", scoreboardGrid, function() if scoreboardColumns[1] and guiGetVisible(scoreboardGrid) then guiGridListSetSelectedItem(scoreboardGrid, scoreboardRows[localPlayer], scoreboardColumns[1].id) end end ) triggerServerEvent("onClientScoreboardLoaded", localPlayer) setTimer(checkVisibility, visibilityCheckInterval, 0) end )
bsd-3-clause
Zenny89/darkstar
scripts/zones/Crawlers_Nest/npcs/qm12.lua
57
2120
----------------------------------- -- Area: Crawlers' Nest -- NPC: qm12 (??? - Exoray Mold Crumbs) -- Involved in Quest: In Defiant Challenge -- @pos 99.326 -0.126 -188.869 197 ----------------------------------- package.loaded["scripts/zones/Crawlers_Nest/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/globals/keyitems"); require("scripts/globals/settings"); require("scripts/zones/Crawlers_Nest/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (OldSchoolG1 == false) then if (player:hasItem(1089) == false and player:hasKeyItem(EXORAY_MOLD_CRUMB3) == false and player:getQuestStatus(JEUNO,IN_DEFIANT_CHALLENGE) == QUEST_ACCEPTED) then player:addKeyItem(EXORAY_MOLD_CRUMB3); player:messageSpecial(KEYITEM_OBTAINED,EXORAY_MOLD_CRUMB3); end if (player:hasKeyItem(EXORAY_MOLD_CRUMB1) and player:hasKeyItem(EXORAY_MOLD_CRUMB2) and player:hasKeyItem(EXORAY_MOLD_CRUMB3)) then if (player:getFreeSlotsCount() >= 1) then player:addItem(1089, 1); player:messageSpecial(ITEM_OBTAINED, 1089); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED, 1089); end end if (player:hasItem(1089)) then player:delKeyItem(EXORAY_MOLD_CRUMB1); player:delKeyItem(EXORAY_MOLD_CRUMB2); player:delKeyItem(EXORAY_MOLD_CRUMB3); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID2: %u",csid); -- printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
mercury233/ygopro-scripts
c76981308.lua
2
3974
--ใƒกใƒซใƒ•ใ‚ฃใƒผใจใซใ‚‰ใ‚ใฃใ“ function c76981308.initial_effect(c) --Activate local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e0) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TODECK+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_SZONE) e1:SetCountLimit(1,76981308) e1:SetCost(c76981308.cost) e1:SetTarget(c76981308.target) e1:SetOperation(c76981308.operation) c:RegisterEffect(e1) --atk down local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(76981308,1)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_PHASE+PHASE_BATTLE_START) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,76981309) e2:SetCondition(c76981308.atkcon) e2:SetTarget(c76981308.atktg) e2:SetOperation(c76981308.atkop) c:RegisterEffect(e2) --atk down local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetRange(LOCATION_SZONE) e3:SetTargetRange(0,LOCATION_MZONE) e3:SetValue(c76981308.atkval) c:RegisterEffect(e3) e3:SetLabelObject(e2) end function c76981308.cfilter(c,tp) return not c:IsPublic() and c:IsRace(RACE_BEAST) and c:IsAbleToDeck() and Duel.IsExistingMatchingCard(c76981308.cfilter2,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,c) end function c76981308.cfilter2(c,oc) return not c:IsCode(oc:GetCode()) and c:IsAbleToHand() and c:IsSetCard(0x146) and c:IsType(TYPE_MONSTER) end function c76981308.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then e:SetLabel(1) return Duel.IsExistingMatchingCard(c76981308.cfilter,tp,LOCATION_HAND,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,c76981308.cfilter,tp,LOCATION_HAND,0,1,1,nil,tp) Duel.ConfirmCards(1-tp,g) Duel.ShuffleHand(tp) e:SetLabelObject(g:GetFirst()) end function c76981308.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local b=e:GetLabel() e:SetLabel(0) return b==1 end e:GetLabelObject():CreateEffectRelation(e) Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetLabelObject(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c76981308.operation(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() if not tc:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c76981308.cfilter2),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,tc) if #g>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 then Duel.ConfirmCards(1-tp,g) Duel.ShuffleDeck(tp) Duel.SendtoDeck(tc,nil,SEQ_DECKBOTTOM,REASON_EFFECT) end end function c76981308.atkcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==1-tp end function c76981308.atkfilter(c) return not c:IsPublic() and c:IsSetCard(0x146) and c:IsType(TYPE_MONSTER) end function c76981308.atktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c76981308.atkfilter,tp,LOCATION_HAND,0,1,nil) end end function c76981308.atkop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(76981308,2)) local g=Duel.SelectMatchingCard(tp,c76981308.atkfilter,tp,LOCATION_HAND,0,1,99,nil) if #g==0 then return end for tc in aux.Next(g) do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetDescription(66) e1:SetCode(EFFECT_PUBLIC) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE) tc:RegisterEffect(e1) tc:RegisterFlagEffect(76981308,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_BATTLE,0,1) end g:KeepAlive() local g2=e:GetLabelObject() if g2 then g2:DeleteGroup() end e:SetLabelObject(g) end function c76981308.sum(c) if c:GetFlagEffect(76981308)==0 then return 0 end return c:GetAttack()+c:GetDefense() end function c76981308.atkval(e,c) local g=e:GetLabelObject():GetLabelObject() if g and #g>0 then return -g:GetSum(c76981308.sum) end return 0 end
gpl-2.0
XavierCHN/dota-hexagons
utils/class.lua
1
9810
-- class.lua -- Compatible with Lua 5.1 (not 5.0). -- --[[ Usage: -- Define a class A A = class( -- First parameter to class function is a table with properties and -- constructor method. Error if not specified or not a table -- { -- Define our properties. These are the values each new instance will start out with. -- a = 0; b = 0; c = 0; -- Implement a constructor that will get called once for each instance and create/set -- property values. You are responsible for ensuring the first parameter is the self -- parameter as it will be invoked with the instanceObj when a new instance is created. -- Defining functions here is kind of ugly as you have to use table name = value syntax -- See __tostring example below for a better looking way to do it. -- constructor = function (self, a, b, c) -- For each parameter specified, overwrite default value, otherwise keep default value -- self.a = a or self.a self.b = b or self.b self.c = c or self.c end -- Define any further class methods here. Again, you are responsible -- for making sure the first parameter is the self parameter and calling -- the method with the : syntax (e.g. instanceObj:method) so that Lua will -- pass instanceObj as the first parameter to the method. }, -- Second parameter is an optional (non-nil) table that defines -- static member variables. Error if specified and not a table. -- { __class__name = "A" }, -- Third parameter is an optional (non-nil) table that defines -- the base class. If present, this class will inherit, via copy, -- the base classes properties and methods. Error if specified -- and not a table created by the the class function -- nil ) -- Add a new property d to the class definition before we create any instances -- A.d = 0 -- Implement a tostring method to return string representation of instance -- Using classname: syntax allows a more natural definition and eliminates the -- need to explicitly specify the self parameter -- function A:__tostring() return "A: " .. self.a .. " B: " .. self.b .. " C: " .. self.c .. " D: " .. self.d end -- Implement a method to do a random calculation on the instance property values. -- function A:Step(amount) self.a = self.b + (self.c * amount); end -- Create an instance of class A test = A(1,2,3); -- Display its value print("test.tostring: " .. test.tostring(); -- Call Step method to do a random calculation test.Step(10); -- Display its value to see what changed. print("test.tostring: " .. test.tostring(); ]]-- function class(def, statics, base) -- Error if def argument missing or is not a table if not def or type(def) ~= 'table' then error("class definition missing or not a table") end -- Error if statics argument is not nil and not a table if statics and type(statics) ~= 'table' then error("statics parameter specified but not a table") end -- Error if base argument not nil and not a table created by this function. if base and (type(base) ~= 'table' or not isclass(base)) then error("base parameter specified but not a table created by class function") end -- Start with a table for this class. This will be the metatable for -- all instances of this class and where all class methods and static properties -- will be kept. Initially it has two slots, __class__ == true to indicate this -- table represents a class created by this function and __base__, which if not -- nil is a reference to a base class created by this function -- local c = {__base__ = base} c.__class__ = c -- Local function that will be used to create an instance of the class -- when the class is called -- local function create(class_tbl, ...) -- Create an instance initialized with per instance properties -- local instanceObj = {} -- Shallow copy of any class instance property initializers into our copy -- for i,v in pairs(c.__initprops__) do instanceObj[i] = v end -- __index for each instance is the class object -- local _c_mt = {} for k,v in pairs(c) do _c_mt[k] = v end _c_mt.__index = c -- _c_mt.__tostring = function() return "instance of" .. tostring(c) end setmetatable(instanceObj, _c_mt) -- If constructor key is not nil then it is this class's constructor -- so call it with our arguments -- if instanceObj.constructor then instanceObj:constructor(...) end -- Return new instance of the class -- return instanceObj end -- Create a metatable for the class whose __index field is just the class -- This will be the metatable for each new instance of this class created. -- local c_mt = { __call = create} if base then -- Redirect class metatable __index slot to base class if specified -- c_mt.__index = base end -- If statics is specified, shallow copy of non-function slots to our class -- if statics then for i,v in pairs(statics) do if type(v) ~= 'function' then -- Ignore functions in statics table as we only support -- static properties. -- c[i] = v else -- Error if this happens? error("function definitions not supported in statics table") end end end -- Table for instance property initial values -- c.__initprops__ = {} -- Copy base class slots first if any so they will get overlayed -- by class slots of the same key -- if base then -- Copy instance property initializers from base class -- for i,v in pairs(base.__initprops__) do c.__initprops__[i] = v end end -- Now copy slots from the definition passed in. For functions, -- store shallow copy to our class table. For anything not a -- function slot, shallow copy to c.__initprops__ table for use -- when a new object of this class is instantiated. -- for i,v in pairs(def) do if type(v) ~= 'function' then c.__initprops__[i] = v else c[i] = v end end -- Define an__instanceof__ method to determine if an instance. -- was derived from the passed class. Used to emulate Squirrel -- instanceof binary operator -- c.__instanceof__ = function(instanceObj, classObj) local c = getclass(instanceObj) while c do if c == classObj then return true end c = c.__base__ end return false end -- Define an __getclass__ method to emulate Squirrel 3 object.getclass() -- c.__getclass__ =function(instanceObj) -- class object is __class__ slot of instance object's metatable -- local classObj = getmetatable(instanceObj).__index -- Sanity check the metatable is really a class object -- we created. If so return it otherwise nil -- if isclass(classObj) then return classObj else return nil end end -- Define a __getbase__ method to emulate Squirrel 3 object.getbase() -- method. -- c.__getbase__ = function(classObj) -- Sanity check the metatable is really a class object -- we created. If so return it's __base__ property -- otherwise nil -- if isclass(classObj) then -- base class, if any, is stored in class __base__ slot -- return classObj.__base__ else return nil end end setmetatable(c, c_mt) return c end -- Implement Squirrel instanceof binary operator -- function instanceof(instanceObj, classObj) c = rawget(getmetatable(instanceObj) or {}, "__index") h = rawget(c or {}, "__instanceof__") return h and h(instanceObj, classObj) or nil end -- Implement Squirrel getclass function -- function getclass(instanceObj) c = rawget(getmetatable(instanceObj) or {}, "__index") h = rawget(c or {}, "__getclass__") return h and h(instanceObj) or nil end -- Implement Squirrel getbase function -- function getbase(instanceObj) c = isclass(instanceObj) and instanceObj or rawget(getmetatable(instanceObj) or {}, "__index") h = rawget(c or {}, "__getbase__") return h and h(c) or nil end -- Implement isclass function -- function isclass(classObj) return classObj and classObj.__class__ == classObj end
mit
mercury233/ygopro-scripts
c97053215.lua
2
2621
--Gใ‚ดใƒผใƒฌใƒ ใƒปใ‚นใ‚ฟใƒใƒณใƒปใƒกใƒณใƒ’ใƒซ function c97053215.initial_effect(c) --link summon aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkAttribute,ATTRIBUTE_EARTH),2,2) c:EnableReviveLimit() --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(97053215,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_ACTION+CATEGORY_GRAVE_SPSUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,97053215) e1:SetCondition(c97053215.spcon) e1:SetTarget(c97053215.sptg) e1:SetOperation(c97053215.spop) c:RegisterEffect(e1) end function c97053215.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_GRAVE) end function c97053215.spfilter(c,e,tp,ft) return c:IsAttribute(ATTRIBUTE_EARTH) and c:IsSummonableCard() and (c:IsAbleToHand() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false))) end function c97053215.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c97053215.spfilter(chkc,e,tp,ft) end if chk==0 then return Duel.IsExistingTarget(c97053215.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,ft) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,c97053215.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,ft) end function c97053215.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then if aux.NecroValleyNegateCheck(tc) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false) and (not tc:IsAbleToHand() or Duel.SelectOption(tp,1190,1152)==1) then Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT+RESETS_STANDARD) e2:SetValue(RESET_TURN_SET) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetReset(RESET_EVENT+RESETS_REDIRECT) e3:SetValue(LOCATION_REMOVED) tc:RegisterEffect(e3) Duel.SpecialSummonComplete() else Duel.SendtoHand(tc,nil,REASON_EFFECT) end end end
gpl-2.0
mercury233/ygopro-scripts
c54100561.lua
2
2654
--ใƒ•ใ‚กใƒ‰ใƒฌใƒŸใ‚ณใƒผใƒ‰ใƒปใƒ•ใ‚กใƒณใ‚ทใ‚ข function c54100561.initial_effect(c) --pendulum summon aux.EnablePendulumAttribute(c) --cannot disable spsummon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_DISABLE_SPSUMMON) e1:SetProperty(EFFECT_FLAG_IGNORE_RANGE+EFFECT_FLAG_SET_AVAILABLE) e1:SetRange(LOCATION_PZONE) e1:SetTarget(c54100561.distg) c:RegisterEffect(e1) --to extra local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(54100561,0)) e2:SetCategory(CATEGORY_TOEXTRA) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,54100561) e2:SetTarget(c54100561.tetg) e2:SetOperation(c54100561.teop) c:RegisterEffect(e2) --destroy replace local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EFFECT_DESTROY_REPLACE) e3:SetRange(LOCATION_MZONE) e3:SetCondition(c54100561.repcon) e3:SetTarget(c54100561.reptg) e3:SetValue(c54100561.repval) c:RegisterEffect(e3) end function c54100561.distg(e,c) return c:IsControler(e:GetHandlerPlayer()) and c:IsSetCard(0x162) and c:IsType(TYPE_PENDULUM) and c:IsSummonType(SUMMON_TYPE_PENDULUM) end function c54100561.tefilter(c) return not c:IsCode(54100561) and c:IsSetCard(0x162) and c:IsType(TYPE_PENDULUM) end function c54100561.tetg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c54100561.tefilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,nil,1,tp,LOCATION_DECK) end function c54100561.teop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(54100561,1)) local g=Duel.SelectMatchingCard(tp,c54100561.tefilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoExtraP(g,nil,REASON_EFFECT) end end function c54100561.pfilter(c) return c:GetCurrentScale()%2~=0 end function c54100561.repcon(e) local tp=e:GetHandlerPlayer() return Duel.IsExistingMatchingCard(c54100561.pfilter,tp,LOCATION_PZONE,0,1,nil) end function c54100561.repfilter(c,tp) return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and c:IsSetCard(0x162) and c:IsType(TYPE_PENDULUM) and c:IsReason(REASON_BATTLE) and not c:IsReason(REASON_REPLACE) end function c54100561.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED) and eg:IsExists(c54100561.repfilter,1,c,tp) end if Duel.SelectEffectYesNo(tp,c,96) then Duel.Destroy(c,REASON_EFFECT+REASON_REPLACE) return true else return false end end function c54100561.repval(e,c) return c54100561.repfilter(c,e:GetHandlerPlayer()) end
gpl-2.0
mercury233/ygopro-scripts
c38737148.lua
2
1991
--ใƒฉใ‚คใƒˆใƒฌใ‚ค ใƒ€ใ‚คใƒ€ใƒญใ‚น function c38737148.initial_effect(c) c:EnableReviveLimit() --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(c38737148.spcon) c:RegisterEffect(e1) --spsummon limit local e2=Effect.CreateEffect(c) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e2) --remove local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(38737148,0)) e3:SetCategory(CATEGORY_DESTROY) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetCountLimit(1) e3:SetRange(LOCATION_MZONE) e3:SetTarget(c38737148.destg) e3:SetOperation(c38737148.desop) c:RegisterEffect(e3) end function c38737148.spcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(Card.IsAttribute,tp,LOCATION_GRAVE,0,4,nil,ATTRIBUTE_LIGHT) end function c38737148.desfilter(c) return Duel.IsExistingTarget(nil,0,LOCATION_ONFIELD,LOCATION_ONFIELD,2,c) end function c38737148.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(c38737148.desfilter,tp,LOCATION_FZONE,LOCATION_FZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g1=Duel.SelectTarget(tp,c38737148.desfilter,tp,LOCATION_FZONE,LOCATION_FZONE,1,1,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g2=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,2,2,g1:GetFirst()) g1:Merge(g2) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,g1:GetCount(),0,0) end function c38737148.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e) Duel.Destroy(g,REASON_EFFECT) end
gpl-2.0
ajayk/kong
kong/plugins/key-auth/handler.lua
2
3290
local cache = require "kong.tools.database_cache" local responses = require "kong.tools.responses" local constants = require "kong.constants" local BasePlugin = require "kong.plugins.base_plugin" local KeyAuthHandler = BasePlugin:extend() KeyAuthHandler.PRIORITY = 1000 -- Fast lookup for credential retrieval depending on the type of the authentication -- -- All methods must respect: -- -- @param request ngx request object -- @param {table} conf Plugin config -- @return {string} public_key -- @return {string} private_key local retrieve_credentials = { [constants.AUTHENTICATION.HEADER] = function(request, conf) local key local headers = request.get_headers() if conf.key_names then for _, key_name in ipairs(conf.key_names) do if headers[key_name] ~= nil then key = headers[key_name] if conf.hide_credentials then request.clear_header(key_name) end return key end end end end, [constants.AUTHENTICATION.QUERY] = function(request, conf) if conf.key_names then local key local uri_params = request.get_uri_args() for _, key_name in ipairs(conf.key_names) do key = uri_params[key_name] if key ~= nil then if conf.hide_credentials then uri_params[key_name] = nil request.set_uri_args(uri_params) end return key end end end end } function KeyAuthHandler:new() KeyAuthHandler.super.new(self, "key-auth") end function KeyAuthHandler:access(conf) KeyAuthHandler.super.access(self) local key, key_found, credential for _, v in ipairs({ constants.AUTHENTICATION.QUERY, constants.AUTHENTICATION.HEADER }) do key = retrieve_credentials[v](ngx.req, conf) if key then key_found = true credential = cache.get_or_set(cache.keyauth_credential_key(key), function() local credentials, err = dao.keyauth_credentials:find_by_keys {key = key} local result if err then return responses.send_HTTP_INTERNAL_SERVER_ERROR(err) elseif #credentials > 0 then result = credentials[1] end return result end) if credential then break end end end -- No key found in the request's headers or parameters if not key_found then ngx.header["WWW-Authenticate"] = "Key realm=\""..constants.NAME.."\"" return responses.send_HTTP_UNAUTHORIZED("No API Key found in headers, body or querystring") end -- No key found in the DB, this credential is invalid if not credential then return responses.send_HTTP_FORBIDDEN("Invalid authentication credentials") end -- Retrieve consumer local consumer = cache.get_or_set(cache.consumer_key(credential.consumer_id), function() local result, err = dao.consumers:find_by_primary_key({id = credential.consumer_id}) if err then return responses.send_HTTP_INTERNAL_SERVER_ERROR(err) end return result end) ngx.req.set_header(constants.HEADERS.CONSUMER_ID, consumer.id) ngx.req.set_header(constants.HEADERS.CONSUMER_CUSTOM_ID, consumer.custom_id) ngx.req.set_header(constants.HEADERS.CONSUMER_USERNAME, consumer.username) ngx.ctx.authenticated_credential = credential end return KeyAuthHandler
apache-2.0
mercury233/ygopro-scripts
c81278754.lua
3
1825
--่ฃใ‚ฌใ‚จใƒซ function c81278754.initial_effect(c) --turn set local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(81278754,0)) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetTarget(c81278754.target) e1:SetOperation(c81278754.operation) c:RegisterEffect(e1) --damage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(81278754,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_FLIP) e2:SetTarget(c81278754.rettg) e2:SetOperation(c81278754.retop) c:RegisterEffect(e2) end function c81278754.target(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(81278754)==0 end c:RegisterFlagEffect(81278754,RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET+RESET_PHASE+PHASE_END,0,1) Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0) end function c81278754.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE) end end function c81278754.cfilter(c) return c:IsFaceup() and c:IsSetCard(0x12) end function c81278754.rettg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c81278754.cfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,0,LOCATION_MZONE,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,0) end function c81278754.retop(e,tp,eg,ep,ev,re,r,rp) local ct=Duel.GetMatchingGroupCount(c81278754.cfilter,tp,LOCATION_MZONE,0,nil) if ct==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,0,LOCATION_MZONE,1,ct,nil) Duel.HintSelection(g) Duel.SendtoHand(g,nil,REASON_EFFECT) end
gpl-2.0
ArchiveTeam/toshiba-grab
urlcode.lua
58
3476
---------------------------------------------------------------------------- -- Utility functions for encoding/decoding of URLs. -- -- @release $Id: urlcode.lua,v 1.10 2008/01/21 16:11:32 carregal Exp $ ---------------------------------------------------------------------------- local ipairs, next, pairs, tonumber, type = ipairs, next, pairs, tonumber, type local string = string local table = table module ("cgilua.urlcode") ---------------------------------------------------------------------------- -- Decode an URL-encoded string (see RFC 2396) ---------------------------------------------------------------------------- function unescape (str) str = string.gsub (str, "+", " ") str = string.gsub (str, "%%(%x%x)", function(h) return string.char(tonumber(h,16)) end) str = string.gsub (str, "\r\n", "\n") return str end ---------------------------------------------------------------------------- -- URL-encode a string (see RFC 2396) ---------------------------------------------------------------------------- function escape (str) str = string.gsub (str, "\n", "\r\n") str = string.gsub (str, "([^0-9a-zA-Z ])", -- locale independent function (c) return string.format ("%%%02X", string.byte(c)) end) str = string.gsub (str, " ", "+") return str end ---------------------------------------------------------------------------- -- Insert a (name=value) pair into table [[args]] -- @param args Table to receive the result. -- @param name Key for the table. -- @param value Value for the key. -- Multi-valued names will be represented as tables with numerical indexes -- (in the order they came). ---------------------------------------------------------------------------- function insertfield (args, name, value) if not args[name] then args[name] = value else local t = type (args[name]) if t == "string" then args[name] = { args[name], value, } elseif t == "table" then table.insert (args[name], value) else error ("CGILua fatal error (invalid args table)!") end end end ---------------------------------------------------------------------------- -- Parse url-encoded request data -- (the query part of the script URL or url-encoded post data) -- -- Each decoded (name=value) pair is inserted into table [[args]] -- @param query String to be parsed. -- @param args Table where to store the pairs. ---------------------------------------------------------------------------- function parsequery (query, args) if type(query) == "string" then local insertfield, unescape = insertfield, unescape string.gsub (query, "([^&=]+)=([^&=]*)&?", function (key, val) insertfield (args, unescape(key), unescape(val)) end) end end ---------------------------------------------------------------------------- -- URL-encode the elements of a table creating a string to be used in a -- URL for passing data/parameters to another script -- @param args Table where to extract the pairs (name=value). -- @return String with the resulting encoding. ---------------------------------------------------------------------------- function encodetable (args) if args == nil or next(args) == nil then -- no args or empty args? return "" end local strp = "" for key, vals in pairs(args) do if type(vals) ~= "table" then vals = {vals} end for i,val in ipairs(vals) do strp = strp.."&"..escape(key).."="..escape(val) end end -- remove first & return string.sub(strp,2) end
unlicense
Shockah/IB-Raid-Loot
Libs/LibDBIcon-1.0/LibDBIcon-1.0.lua
3
10822
--[[ Name: DBIcon-1.0 Revision: $Rev: 25 $ Author(s): Rabbit (rabbit.magtheridon@gmail.com) Description: Allows addons to register to recieve a lightweight minimap icon as an alternative to more heavy LDB displays. Dependencies: LibStub License: GPL v2 or later. ]] --[[ Copyright (C) 2008-2011 Rabbit This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. ]] ----------------------------------------------------------------------- -- DBIcon-1.0 -- -- Disclaimer: Most of this code was ripped from Barrel but fixed, streamlined -- and cleaned up a lot so that it no longer sucks. -- local DBICON10 = "LibDBIcon-1.0" local DBICON10_MINOR = tonumber(("$Rev: 25 $"):match("(%d+)")) if not LibStub then error(DBICON10 .. " requires LibStub.") end local ldb = LibStub("LibDataBroker-1.1", true) if not ldb then error(DBICON10 .. " requires LibDataBroker-1.1.") end local lib = LibStub:NewLibrary(DBICON10, DBICON10_MINOR) if not lib then return end lib.disabled = lib.disabled or nil lib.objects = lib.objects or {} lib.callbackRegistered = lib.callbackRegistered or nil lib.notCreated = lib.notCreated or {} function lib:IconCallback(event, name, key, value, dataobj) if lib.objects[name] then if key == "icon" then lib.objects[name].icon:SetTexture(value) elseif key == "iconCoords" then lib.objects[name].icon:UpdateCoord() end end end if not lib.callbackRegistered then ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__icon", "IconCallback") ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconCoords", "IconCallback") lib.callbackRegistered = true end -- Tooltip code ripped from StatBlockCore by Funkydude local function getAnchors(frame) local x, y = frame:GetCenter() if not x or not y then return "CENTER" end local hhalf = (x > UIParent:GetWidth()*2/3) and "RIGHT" or (x < UIParent:GetWidth()/3) and "LEFT" or "" local vhalf = (y > UIParent:GetHeight()/2) and "TOP" or "BOTTOM" return vhalf..hhalf, frame, (vhalf == "TOP" and "BOTTOM" or "TOP")..hhalf end local function onEnter(self) if self.isMoving then return end local obj = self.dataObject if obj.OnTooltipShow then GameTooltip:SetOwner(self, "ANCHOR_NONE") GameTooltip:SetPoint(getAnchors(self)) obj.OnTooltipShow(GameTooltip) GameTooltip:Show() elseif obj.OnEnter then obj.OnEnter(self) end end local function onLeave(self) local obj = self.dataObject GameTooltip:Hide() if obj.OnLeave then obj.OnLeave(self) end end -------------------------------------------------------------------------------- local onClick, onMouseUp, onMouseDown, onDragStart, onDragEnd, updatePosition do local minimapShapes = { ["ROUND"] = {true, true, true, true}, ["SQUARE"] = {false, false, false, false}, ["CORNER-TOPLEFT"] = {false, false, false, true}, ["CORNER-TOPRIGHT"] = {false, false, true, false}, ["CORNER-BOTTOMLEFT"] = {false, true, false, false}, ["CORNER-BOTTOMRIGHT"] = {true, false, false, false}, ["SIDE-LEFT"] = {false, true, false, true}, ["SIDE-RIGHT"] = {true, false, true, false}, ["SIDE-TOP"] = {false, false, true, true}, ["SIDE-BOTTOM"] = {true, true, false, false}, ["TRICORNER-TOPLEFT"] = {false, true, true, true}, ["TRICORNER-TOPRIGHT"] = {true, false, true, true}, ["TRICORNER-BOTTOMLEFT"] = {true, true, false, true}, ["TRICORNER-BOTTOMRIGHT"] = {true, true, true, false}, } function updatePosition(button) local angle = math.rad(button.db and button.db.minimapPos or button.minimapPos or 225) local x, y, q = math.cos(angle), math.sin(angle), 1 if x < 0 then q = q + 1 end if y > 0 then q = q + 2 end local minimapShape = GetMinimapShape and GetMinimapShape() or "ROUND" local quadTable = minimapShapes[minimapShape] if quadTable[q] then x, y = x*80, y*80 else local diagRadius = 103.13708498985 --math.sqrt(2*(80)^2)-10 x = math.max(-80, math.min(x*diagRadius, 80)) y = math.max(-80, math.min(y*diagRadius, 80)) end button:SetPoint("CENTER", Minimap, "CENTER", x, y) end end function onClick(self, b) if self.dataObject.OnClick then self.dataObject.OnClick(self, b) end end function onMouseDown(self) self.isMouseDown = true; self.icon:UpdateCoord() end function onMouseUp(self) self.isMouseDown = false; self.icon:UpdateCoord() end do local function onUpdate(self) local mx, my = Minimap:GetCenter() local px, py = GetCursorPosition() local scale = Minimap:GetEffectiveScale() px, py = px / scale, py / scale if self.db then self.db.minimapPos = math.deg(math.atan2(py - my, px - mx)) % 360 else self.minimapPos = math.deg(math.atan2(py - my, px - mx)) % 360 end updatePosition(self) end function onDragStart(self) self:LockHighlight() self.isMouseDown = true self.icon:UpdateCoord() self:SetScript("OnUpdate", onUpdate) self.isMoving = true GameTooltip:Hide() end end function onDragStop(self) self:SetScript("OnUpdate", nil) self.isMouseDown = false self.icon:UpdateCoord() self:UnlockHighlight() self.isMoving = nil end local defaultCoords = {0, 1, 0, 1} local function updateCoord(self) local coords = self:GetParent().dataObject.iconCoords or defaultCoords local deltaX, deltaY = 0, 0 if not self:GetParent().isMouseDown then deltaX = (coords[2] - coords[1]) * 0.05 deltaY = (coords[4] - coords[3]) * 0.05 end self:SetTexCoord(coords[1] + deltaX, coords[2] - deltaX, coords[3] + deltaY, coords[4] - deltaY) end local function createButton(name, object, db) local button = CreateFrame("Button", "LibDBIcon10_"..name, Minimap) button.dataObject = object button.db = db button:SetFrameStrata("MEDIUM") button:SetWidth(31); button:SetHeight(31) button:SetFrameLevel(8) button:RegisterForClicks("anyUp") button:RegisterForDrag("LeftButton") button:SetHighlightTexture("Interface\\Minimap\\UI-Minimap-ZoomButton-Highlight") local overlay = button:CreateTexture(nil, "OVERLAY") overlay:SetWidth(53); overlay:SetHeight(53) overlay:SetTexture("Interface\\Minimap\\MiniMap-TrackingBorder") overlay:SetPoint("TOPLEFT") local background = button:CreateTexture(nil, "BACKGROUND") background:SetWidth(20); background:SetHeight(20) background:SetTexture("Interface\\Minimap\\UI-Minimap-Background") background:SetPoint("TOPLEFT", 7, -5) local icon = button:CreateTexture(nil, "ARTWORK") icon:SetWidth(17); icon:SetHeight(17) icon:SetTexture(object.icon) icon:SetPoint("TOPLEFT", 7, -6) button.icon = icon button.isMouseDown = false icon.UpdateCoord = updateCoord icon:UpdateCoord() button:SetScript("OnEnter", onEnter) button:SetScript("OnLeave", onLeave) button:SetScript("OnClick", onClick) if not db or not db.lock then button:SetScript("OnDragStart", onDragStart) button:SetScript("OnDragStop", onDragStop) end button:SetScript("OnMouseDown", onMouseDown) button:SetScript("OnMouseUp", onMouseUp) lib.objects[name] = button if lib.loggedIn then updatePosition(button) if not db or not db.hide then button:Show() else button:Hide() end end end -- We could use a metatable.__index on lib.objects, but then we'd create -- the icons when checking things like :IsRegistered, which is not necessary. local function check(name) if lib.notCreated[name] then createButton(name, lib.notCreated[name][1], lib.notCreated[name][2]) lib.notCreated[name] = nil end end lib.loggedIn = lib.loggedIn or false -- Wait a bit with the initial positioning to let any GetMinimapShape addons -- load up. if not lib.loggedIn then local f = CreateFrame("Frame") f:SetScript("OnEvent", function() for _, object in pairs(lib.objects) do updatePosition(object) if not lib.disabled and (not object.db or not object.db.hide) then object:Show() else object:Hide() end end lib.loggedIn = true f:SetScript("OnEvent", nil) f = nil end) f:RegisterEvent("PLAYER_LOGIN") end local function getDatabase(name) return lib.notCreated[name] and lib.notCreated[name][2] or lib.objects[name].db end function lib:Register(name, object, db) if not object.icon then error("Can't register LDB objects without icons set!") end if lib.objects[name] or lib.notCreated[name] then error("Already registered, nubcake.") end if not lib.disabled and (not db or not db.hide) then createButton(name, object, db) else lib.notCreated[name] = {object, db} end end function lib:Lock(name) if not lib:IsRegistered(name) then return end if lib.objects[name] then lib.objects[name]:SetScript("OnDragStart", nil) lib.objects[name]:SetScript("OnDragStop", nil) end local db = getDatabase(name) if db then db.lock = true end end function lib:Unlock(name) if not lib:IsRegistered(name) then return end if lib.objects[name] then lib.objects[name]:SetScript("OnDragStart", onDragStart) lib.objects[name]:SetScript("OnDragStop", onDragStop) end local db = getDatabase(name) if db then db.lock = nil end end function lib:Hide(name) if not lib.objects[name] then return end lib.objects[name]:Hide() end function lib:Show(name) if lib.disabled then return end check(name) lib.objects[name]:Show() updatePosition(lib.objects[name]) end function lib:IsRegistered(name) return (lib.objects[name] or lib.notCreated[name]) and true or false end function lib:Refresh(name, db) if lib.disabled then return end check(name) local button = lib.objects[name] if db then button.db = db end updatePosition(button) if not button.db or not button.db.hide then button:Show() else button:Hide() end if not button.db or not button.db.lock then button:SetScript("OnDragStart", onDragStart) button:SetScript("OnDragStop", onDragStop) else button:SetScript("OnDragStart", nil) button:SetScript("OnDragStop", nil) end end function lib:GetMinimapButton(name) return lib.objects[name] end function lib:EnableLibrary() lib.disabled = nil for name, object in pairs(lib.objects) do if not object.db or not object.db.hide then object:Show() updatePosition(object) end end for name, data in pairs(lib.notCreated) do if not data.db or not data.db.hide then createButton(name, data[1], data[2]) lib.notCreated[name] = nil end end end function lib:DisableLibrary() lib.disabled = true for name, object in pairs(lib.objects) do object:Hide() end end
apache-2.0
openwrt-stuff/openwrt-extra
luci/applications/luci-ngrokc/luasrc/model/cbi/ngrokc/detail.lua
2
2817
-- Copyright 2008 Steven Barth <steven@midlink.org> -- Copyright 2008 Jo-Philipp Wich <jow@openwrt.org> -- Copyright 2013 Manuel Munz <freifunk at somakoma dot de> -- Copyright 2014-2015 Christian Schoenebeck <christian dot schoenebeck at gmail dot com> -- Licensed to the public under the Apache License 2.0. local UCI = (require "luci.model.uci").cursor() local NX = require "nixio" local NXFS = require "nixio.fs" local SYS = require "luci.sys" local UTIL = require "luci.util" local DISP = require "luci.dispatcher" local DTYP = require "luci.cbi.datatypes" local apply = luci.http.formvalue("cbi.apply") if apply then os.execute("/etc/init.d/ngrokc reload &") -- reload configuration end -- takeover arguments -- ####################################################### local section = arg[1] m = Map("ngrokc") m.redirect = DISP.build_url("admin", "services", "ngrokc") tunnels = m:section( NamedSection, section, "tunnel", "<h3>" .. translate("Details") .. " : " .. section .. "</h3>") tunnels.instance = section -- arg [1] enabled=tunnels:option(Flag, "enabled", translate("Enable")) enabled.anonymous = true enabled.addremove = false server=tunnels:option(ListValue, "server", translate("Server")) --server:value("tunnel_mobi", "tunnel.mobi:44433") --server:value("tunnel_org_cn", "tunnel.org.cn:4443") UCI.foreach("ngrokc", "servers", function(s) server:value(s['.name'], s['.name'] .. " ( " .. s.host .. ":" .. s.port .. " ) ") end) ptype=tunnels:option(ListValue, "type", translate("Type")) ptype:value("tcp", translate("TCP")) ptype:value("http", translate("HTTP")) ptype:value("https", translate("HTTPS")) lhost=tunnels:option(Value, "lhost", translate("Local Address")) lhost.rmempty = true lhost.placeholder="127.0.0.1" lhost.datatype = "ip4addr" lport=tunnels:option(Value, "lport", translate("Local Port")) lport.datatype = "port" lport.rmempty = false custom_domain=tunnels:option(Flag, "custom_domain", translate("Use Custom Domain")) custom_domain.default = "0" custom_domain.disabled = "0" custom_domain.enabled = "1" custom_domain.rmempty = false custom_domain:depends("type", "http") custom_domain:depends("type", "https") dname=tunnels:option(Value, "dname", translate("Custom Domain") .. "/" .. translate("SubDomain"), translate("Please set your domain's CNAME or A record to the tunnel server.")) dname.datatype = "hostname" --dname.rmempty = false dname.rmempty = true dname:depends("type", "http") dname:depends("type", "https") rport=tunnels:option(Value, "rport", translate("Remote Port")) rport.datatype = "port" --rport.rmempty = false rport.rmempty = true rport:depends("type", "tcp") custom_html=tunnels:option(DummyValue, "none") custom_html.template = "ngrokc/ngrokc_script" return m
gpl-2.0
rouing/FHLG-BW
entities/entities/bigbomb/init.lua
1
11550
/* ====================================== bigbomb the big bomb ====================================== */ AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include('shared.lua') function ENT:SpawnFunction( ply, tr ) if ( !tr.Hit ) then return end local SpawnPos = tr.HitPos + tr.HitNormal * 20 local ent = ents.Create( "bigbomb" ) ent:SetPos( SpawnPos ) ent:Spawn() ent:Activate() return ent end /*--------------------------------------------------------- Name: Initialize ---------------------------------------------------------*/ //models/dav0r/tnt/tnt.mdl function ENT:Initialize() self.Entity:SetModel("models/props_c17/oildrum001.mdl") self.Entity:SetSkin(1) self.BombPanel = ents.Create("prop_dynamic_override") self.BombPanel:SetModel( "models/weapons/w_c4_planted.mdl" ) self.BombPanel:SetPos(self.Entity:GetPos()+self.Entity:GetAngles():Forward()*10+self.Entity:GetAngles():Up()*25) self.BombPanel:SetAngles(Angle(0,90,90)) self.BombPanel:SetParent(self.Entity) self.BombPanel:SetSolid(SOLID_NONE) //self.BombPanel:PhysicsInit(SOLID_NONE) self.BombPanel:SetMoveType(MOVETYPE_NONE) self.BombPanel2 = ents.Create("prop_dynamic_override") self.BombPanel2:SetModel( "models/dav0r/tnt/tnt.mdl" ) self.BombPanel2:SetPos(self.Entity:GetPos()+self.Entity:GetAngles():Forward()*-6+self.Entity:GetAngles():Right()*-12+self.Entity:GetAngles():Up()*15) self.BombPanel2:SetAngles(Angle(0,45,0)) self.BombPanel2:SetParent(self.Entity) self.BombPanel2:SetSolid(SOLID_NONE) //self.BombPanel2:PhysicsInit(SOLID_NONE) self.BombPanel2:SetMoveType(MOVETYPE_NONE) self.BombPanel3 = ents.Create("prop_dynamic_override") self.BombPanel3:SetModel( "models/dav0r/tnt/tnt.mdl" ) self.BombPanel3:SetPos(self.Entity:GetPos()+self.Entity:GetAngles():Forward()*-6+self.Entity:GetAngles():Right()*12+self.Entity:GetAngles():Up()*15) self.BombPanel3:SetAngles(Angle(0,-45,0)) self.BombPanel3:SetParent(self.Entity) self.BombPanel3:SetSolid(SOLID_NONE) //self.BombPanel3:PhysicsInit(SOLID_NONE) self.BombPanel3:SetMoveType(MOVETYPE_NONE) self.Entity:PhysicsInit( SOLID_VPHYSICS ) self.Entity:SetMoveType( MOVETYPE_VPHYSICS ) self.Entity:SetSolid( SOLID_VPHYSICS ) local phys = self.Entity:GetPhysicsObject() if (phys:IsValid()) then phys:Wake() end self.Armed = false self.Time = CurTime() self.LastUsed = CurTime() local ply = self.Owner ply:GetTable().maxBigBombs=ply:GetTable().maxBigBombs + 1 self.Arming = 50 self.Disarming = 60 self.Tick = 0 util.PrecacheSound("weapons/c4/c4_beep1.wav") util.PrecacheSound("weapons/c4/c4_disarm.wav") util.PrecacheSound("weapons/c4/c4_explode1.wav") util.PrecacheSound("weapons/c4/c4_exp_deb1.wav") self.Entity:SetNWBool("armed", false) end function ENT:Think() if (IsValid(self.Owner)==false) then self.Entity:Remove() end if (self.Armed==true) then if self.LastUsed+3<CurTime() && self.Disarming<60 then self.Disarming=self.Disarming+1 self.Entity:SetColor(Color(self.Disarming*4, self.Disarming*4, self.Disarming*4, 255)) end self.Entity:Beep() if (self.Time<CurTime()+5) then self.Entity:NextThink(CurTime()+0.125) elseif (self.Time<CurTime()+30) then self.Entity:NextThink(CurTime()+0.25) elseif (self.Time<CurTime()+60) then self.Entity:NextThink(CurTime()+0.5) else self.Entity:NextThink(CurTime()+1) end return true end end function ENT:OnRemove() timer.Destroy(tostring(self.Entity) .. "goboom") timer.Destroy(tostring(self.Entity) .. "checkpropshit") timer.Destroy(tostring(self.Entity) .. "checkpropshit2") timer.Destroy(tostring(self.Entity) .. "checkblast" ) end function ENT:PhysicsCollide( data, physobj ) end function ENT:Touch() end function ENT:PhysicsUpdate() end function ENT:HitShit() self.Entity:GetPhysicsObject():Wake() self.DidHit = true end function ENT:Beep() self.Entity:EmitSound(Sound("weapons/c4/c4_beep1.wav")) end function ENT:Explode() // shield slayer for k,v in pairs(player.GetAll()) do if v:IsPlayer() && v:GetPos():Distance(self.Entity:GetPos())<1024 &&v:GetNWBool("shielded")==true then v:SetNWBool("shielded", false) v:GetTable().Shieldon = false Notify(v, 1, 3, "The force of the Big Bomb shattered your shield!") end end util.BlastDamage( self.Entity, self.Owner, self.Entity:GetPos(), 1536, 2000 ) // thanks to Fatal Muffin for Cinematic Explosions! your effect is made of win. local effectdata = EffectData() effectdata:SetStart(Vector(0,0,90)) effectdata:SetOrigin(self.Entity:GetPos()) effectdata:SetScale(3) util.Effect("cinematicexplosion", effectdata) self.Entity:EmitSound(Sound("weapons/c4/c4_explode1.wav")) self.Entity:EmitSound(Sound("weapons/c4/c4_exp_deb1.wav")) local owners,props = self.Entity:FindBreakables() for k, v in pairs(player.GetAll()) do local uid = v:UniqueID() local propnum = tonumber(owners[uid]) if (propnum==nil) then propnum = 0 end if (tonumber(propnum)>0) then Notify(player.GetByUniqueID(uid), 1, 3, "A bigbomb has destroyed " .. tostring(owners[uid]) .. " of your props!") player.GetByUniqueID(uid):PrintMessage(HUD_PRINTTALK, "A bigbomb has destroyed " .. tostring(owners[uid]) .. " of your props!") end end for k, v in pairs(props) do local class = v:GetClass() if (class=="prop_physics_multiplayer" || class=="prop_physics_respawnable" || class=="prop_physics" || class=="phys_magnet" || class=="gmod_spawner" || class=="gmod_wheel" || class=="gmod_thruster" || class=="gmod_button" || class=="sent_keypad" || class=="auto_turret") then local entowner = player.GetByUniqueID(v:GetVar("PropProtection")) if (IsValid(entowner)) then entowner:GetTable().shitweldcount=entowner:GetTable().shitweldcount+1 entowner:SetNWBool("shitwelding", true) // keep the mingebag that just got bomb raped from spawning anything for the next minute. timer.Destroy(tostring(v) .. "unweldamage") timer.Create(tostring(v) .. "unweldamage", 60, 1, function() WeldControl(v, entowner) end) end v:Remove() end end // lets make it unique from other bombs, and make this take a giant shit all over where it just exploded. for i=0, 15, 1 do local bomblet = ents.Create("bigbomb_fragment") local randpos = Vector(math.random(-5,5), math.random(-5,5), math.random(0,5)) bomblet.Owner = self.Owner bomblet:SetPos(self.Entity:GetPos()+randpos) bomblet:Spawn() bomblet:Activate() bomblet:GetPhysicsObject():SetVelocity(randpos*65) end // this is only here, to just entirely ruin anything that takes damage that would be within blast, no matter whats in the way local pos = self.Entity:GetPos() local exp = ents.Create("env_physexplosion") exp:SetKeyValue("magnitude", 9999) exp:GetTable().attacker = self.Owner exp:SetKeyValue("radius", 1536) exp:SetPos(pos) exp:Spawn() exp:SetOwner(self.Owner) exp:Fire("explode","",0) self.Entity:Remove() end function ENT:Use(activator,caller) if self.LastUsed>CurTime() then return end if (self.Armed) then if (self.LastUsed+0.3>CurTime() && self.Disarming==60) then self.LastUsed = CurTime()+0.1 else self.LastUsed = CurTime()+0.1 self.Disarming = self.Disarming-1 if activator:GetTable().Tooled && self.Tick==1 then self.Disarming = self.Disarming-1 end if self.Tick==1 then self.Tick=0 else self.Tick=1 end self.Entity:SetColor(Color(self.Disarming*4, self.Disarming*4, self.Disarming*4, 255)) if (self.Disarming%5==0) then self.Entity:Beep() end if (self.Disarming<=0) then Notify(activator,1,3, "Bomb defused!") Notify(self.Owner,1,3, "Bomb has been defused.") self.Entity:EmitSound(Sound("weapons/c4/c4_disarm.wav")) self.Entity:Remove() end end else if (self.LastUsed+0.3<CurTime()) then self.LastUsed = CurTime()-0.1 self.Arming = 50 end self.LastUsed = CurTime()+0.1 self.Arming = self.Arming-1 if (self.Arming%5==0) then self.Entity:Beep() end if (self.Arming<=0) then self.Entity:Armbomb(activator) end end end function ENT:Armbomb(planter) // make damn sure the owner of the bomb isnt just gonna wall it off to keep people from defusing. if (self.Entity:CheckPropFaggotry()==false) then // self.Entity:DropToFloor() self.Entity:GetPhysicsObject():EnableMotion(false) self.Armed = true self.Entity:SetNWBool("armed", true) self.Time = CurTime()+120 self.Entity:SetNWFloat("goofytiem",self.Time) self.Arming = 50 local owners,props = self.Entity:FindBreakables() for k, v in pairs(player.GetAll()) do local uid = v:UniqueID() local propnum = tonumber(owners[uid]) if (propnum==nil) then propnum = 0 end if (tonumber(propnum)>0) then Notify(player.GetByUniqueID(uid), 1, 3, "A bigbomb has been planted near " .. tostring(owners[uid]) .. " of your props!") player.GetByUniqueID(uid):PrintMessage(HUD_PRINTTALK, "A bigbomb has been planted near " .. tostring(owners[uid]) .. " of your props!") end end timer.Create( tostring(self.Entity) .. "checkpropshit", 5, 18, function() self:PropCheck() end) timer.Create( tostring(self.Entity) .. "checkpropshit2", 30, 5, function() self:PropCheck() end) timer.Create( tostring(self.Entity) .. "checkblast", 89, 1, function() self:PropCheck() end) timer.Create( tostring(self.Entity) .. "checkblast2", 119, 1, function() self:PropCheck() end) timer.Create( tostring(self.Entity) .. "goboom", 120, 1, function() self:Explode() end) Notify(planter, 1, 3, "Bomb has been planted.") else self.Arming = 50 Notify(self.Owner, 4, 3, "Get your props away from the bomb for it to be usable.") Notify(planter, 4, 3, "bomb owner's props are too close.") end end function ENT:CheckPropFaggotry() local propwallingbitch = false for k, v in pairs(ents.FindInSphere( self.Entity:GetPos(), 1536) ) do if (player.Owner!=false) then local entowner = player.GetByUniqueID(v:GetVar("PropProtection")) if self.Owner==entowner then // were going through all this, so that some mingebag does not plant a bomb, // and then block the bomb with a prop to keep people from defusing it. propwallingbitch = true end end end return propwallingbitch end function ENT:PropCheck() if (self.Entity:CheckPropFaggotry()==true) then Notify(self.Owner,1,3, "Your props are too close, Bomb will automatically disarm.") self.Entity:EmitSound(Sound("weapons/c4/c4_disarm.wav")) self.Entity:GetPhysicsObject():EnableMotion(true) self.Armed = false self.Entity:SetNWBool("armed", false) self.Time = false self.Entity:SetNWFloat("goofytiem","") timer.Destroy(tostring(self.Entity) .. "goboom") timer.Destroy(tostring(self.Entity) .. "checkblast" ) end end function ENT:FindBreakables() local owners = {} local props = ents.FindInSphere(self.Entity:GetPos(), 512) for k, v in pairs(props) do local class = v:GetClass() if (class=="prop_physics_multiplayer" || class=="prop_physics_respawnable" || class=="prop_ragdoll" || class=="prop_physics" || class=="phys_magnet" || class=="gmod_spawner" || class=="gmod_wheel" || class=="gmod_thruster" || class=="gmod_button" || class=="auto_turret") then local ownerid = v:GetVar("PropProtection") if (ownerid!=nil && ownerid!=false) then if (owners[ownerid]==nil) then owners[ownerid]=0 end owners[ownerid] = owners[ownerid]+1 end end end return owners,props end function ENT:OnRemove() local ply = self.Owner if IsValid(ply) then ply:GetTable().maxBigBombs=ply:GetTable().maxBigBombs - 1 end end function ENT:UpdateTransmitState() return TRANSMIT_ALWAYS end
unlicense
mercury233/ygopro-scripts
c22454453.lua
2
1144
--่ฌ™่™šใช็“ถ function c22454453.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE) e1:SetTarget(c22454453.target) e1:SetOperation(c22454453.activate) c:RegisterEffect(e1) end function c22454453.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND) end function c22454453.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,1,nil) if g:GetCount()>0 then if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)==0 then Duel.SendtoDeck(g,nil,SEQ_DECKBOTTOM,REASON_EFFECT) else local opt=Duel.SelectOption(tp,aux.Stringid(22454453,0),aux.Stringid(22454453,1)) if opt==0 then Duel.SendtoDeck(g,nil,SEQ_DECKTOP,REASON_EFFECT) else Duel.SendtoDeck(g,nil,SEQ_DECKBOTTOM,REASON_EFFECT) end end end end
gpl-2.0
un1q/oLua
OLuaArgsValidator.lua
1
3296
------------------------------------------------------------------------------ -- OLuaArgsValidator -- Validator of arguments declare('OLuaArgsValidator').inherit('OLuaValidator') function OLuaArgsValidator:constructor(...) self.expectedArgs = {...} table.insert(self.expectedArgs, 1, 'table') --we expect self as first argument end function OLuaArgsValidator:tableToString(t) local result = {} for _,v in ipairs(t) do if type(v) == 'string' or type(v) == 'number' then table.insert(result, '"'..tostring(v)..'"') else table.insert(result, type(v)) end end return table.concat(result, ',') end function OLuaArgsValidator:errorMessage (arguments, argNumber) --local str_expectedArgs = table.concat(self.expectedArgs, ",") local str_expectedArgs = "" for j,v in ipairs(self.expectedArgs) do if j>1 then str_expectedArgs = str_expectedArgs .. "," end if type(v) == 'string' then str_expectedArgs = str_expectedArgs .. v elseif type(v) == 'table' then str_expectedArgs = str_expectedArgs .. '[ table validator: {'..OLuaArgsValidator:tableToString(v)..'}]' else str_expectedArgs = str_expectedArgs .. '[ ' .. type(v) .. ' validator]' end end local str_args = "" for j,v in ipairs(arguments) do if j>1 then str_args = str_args .. "," end if type(v) == "string" then str_args = str_args .. '"'.. v ..'"' else str_args = str_args .. type(v) end end if argNumber == nil then return string.format("Wrong arguments. Expected: %s, was:%s",str_expectedArgs, str_args) else return string.format("Wrong arguments (argument number: %s). Expected: %s, was:%s",argNumber, str_expectedArgs, str_args) end end function OLuaArgsValidator:tableContain(t,value) for _,v in ipairs(t) do if v == value then return true end end return false end function OLuaArgsValidator:before (str_typeName, functionName, arguments) if #arguments ~= #self.expectedArgs then self:error(str_typeName, functionName, self:errorMessage(arguments)) end if self.expectedArgs ~= nil then for i,expectedArg in ipairs(self.expectedArgs) do local validatorType = type(expectedArg) if validatorType == "string" then if not(OLua.isInstanceOf(arguments[i], expectedArg)) then self:error(str_typeName, functionName, self:errorMessage(arguments,i)) end elseif validatorType == "table" then if not(OLuaArgsValidator:tableContain(expectedArg, arguments[i])) then self:error(str_typeName, functionName, self:errorMessage(arguments,i)) end elseif validatorType == "function" then if not(expectedArg(arguments[i])) then self:error(str_typeName, functionName, self:errorMessage(arguments,i)) end else error("Wrong OLuaArgsValidator argument type: " .. validatorType .. " (use string, table or function)") end end end end OLua.addValidator('args', OLuaArgsValidator)
mit
mercury233/ygopro-scripts
c91228233.lua
2
2839
--่ฟทใ„่Šฑใฎๆฃฎ function c91228233.initial_effect(c) aux.AddCodeList(c,3285552) --Activate local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e0) --immune local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetRange(LOCATION_FZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(c91228233.immtg) e1:SetValue(c91228233.immval) c:RegisterEffect(e1) --draw local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DESTROYING) e2:SetRange(LOCATION_FZONE) e2:SetCountLimit(1) e2:SetCondition(c91228233.drcon) e2:SetTarget(c91228233.drtg) e2:SetOperation(c91228233.drop) c:RegisterEffect(e2) --search local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_FZONE) e3:SetCountLimit(1) e3:SetCondition(c91228233.thcon) e3:SetTarget(c91228233.thtg) e3:SetOperation(c91228233.thop) c:RegisterEffect(e3) end function c91228233.immtg(e,c) return c:GetEquipCount()>0 and c:GetEquipGroup():IsExists(Card.IsCode,1,nil,92341815) end function c91228233.immval(e,re) return re:IsActivated() and re:GetOwnerPlayer()~=e:GetHandlerPlayer() end function c91228233.drcon(e,tp,eg,ep,ev,re,r,rp) local rc=eg:GetFirst() return rc:IsRelateToBattle() and rc:IsStatus(STATUS_OPPO_BATTLE) and rc:IsFaceup() and rc:IsCode(3285552) and rc:IsControler(tp) end function c91228233.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function c91228233.drop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) c:RegisterFlagEffect(91228233,RESET_PHASE+PHASE_END,0,1) end function c91228233.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetFlagEffect(91228233)>0 and Duel.GetCurrentPhase()==PHASE_MAIN2 end function c91228233.thfilter(c) return aux.IsCodeListed(c,3285552) and c:IsType(TYPE_FIELD) and not c:IsCode(91228233) and c:IsAbleToHand() end function c91228233.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c91228233.thfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE) end function c91228233.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c91228233.thfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
gpl-2.0
mjssw/cuberite
lib/tolua++/src/bin/lua/compat.lua
23
4095
------------------------------------------------------------------- -- Real globals -- _ALERT -- _ERRORMESSAGE -- _VERSION -- _G -- assert -- error -- metatable -- next -- print -- require -- tonumber -- tostring -- type -- unpack ------------------------------------------------------------------- -- collectgarbage -- gcinfo -- globals -- call -> protect(f, err) -- loadfile -- loadstring -- rawget -- rawset -- getargs = Main.getargs ?? rawtype = type function do_ (f, err) if not f then print(err); return end local a,b = pcall(f) if not a then print(b); return nil else return b or true end end function dostring(s) return do_(loadstring(s)) end -- function dofile(s) return do_(loadfile(s)) end ------------------------------------------------------------------- -- Table library local tab = table foreach = tab.foreach foreachi = tab.foreachi getn = tab.getn tinsert = tab.insert tremove = tab.remove sort = tab.sort ------------------------------------------------------------------- -- Debug library local dbg = debug getinfo = dbg.getinfo getlocal = dbg.getlocal setcallhook = function () error"`setcallhook' is deprecated" end setlinehook = function () error"`setlinehook' is deprecated" end setlocal = dbg.setlocal ------------------------------------------------------------------- -- math library local math = math abs = math.abs acos = function (x) return math.deg(math.acos(x)) end asin = function (x) return math.deg(math.asin(x)) end atan = function (x) return math.deg(math.atan(x)) end atan2 = function (x,y) return math.deg(math.atan2(x,y)) end ceil = math.ceil cos = function (x) return math.cos(math.rad(x)) end deg = math.deg exp = math.exp floor = math.floor frexp = math.frexp ldexp = math.ldexp log = math.log log10 = math.log10 max = math.max min = math.min mod = math.mod PI = math.pi --??? pow = math.pow rad = math.rad random = math.random randomseed = math.randomseed sin = function (x) return math.sin(math.rad(x)) end sqrt = math.sqrt tan = function (x) return math.tan(math.rad(x)) end ------------------------------------------------------------------- -- string library local str = string strbyte = str.byte strchar = str.char strfind = str.find format = str.format gsub = str.gsub strlen = str.len strlower = str.lower strrep = str.rep strsub = str.sub strupper = str.upper ------------------------------------------------------------------- -- os library clock = os.clock date = os.date difftime = os.difftime execute = os.execute --? exit = os.exit getenv = os.getenv remove = os.remove rename = os.rename setlocale = os.setlocale time = os.time tmpname = os.tmpname ------------------------------------------------------------------- -- compatibility only getglobal = function (n) return _G[n] end setglobal = function (n,v) _G[n] = v end ------------------------------------------------------------------- local io, tab = io, table -- IO library (files) _STDIN = io.stdin _STDERR = io.stderr _STDOUT = io.stdout _INPUT = io.stdin _OUTPUT = io.stdout seek = io.stdin.seek -- sick ;-) tmpfile = io.tmpfile closefile = io.close openfile = io.open function flush (f) if f then f:flush() else _OUTPUT:flush() end end function readfrom (name) if name == nil then local f, err, cod = io.close(_INPUT) _INPUT = io.stdin return f, err, cod else local f, err, cod = io.open(name, "r") _INPUT = f or _INPUT return f, err, cod end end function writeto (name) if name == nil then local f, err, cod = io.close(_OUTPUT) _OUTPUT = io.stdout return f, err, cod else local f, err, cod = io.open(name, "w") _OUTPUT = f or _OUTPUT return f, err, cod end end function appendto (name) local f, err, cod = io.open(name, "a") _OUTPUT = f or _OUTPUT return f, err, cod end function read (...) local f = _INPUT if rawtype(arg[1]) == 'userdata' then f = tab.remove(arg, 1) end return f:read(unpack(arg)) end function write (...) local f = _OUTPUT if rawtype(arg[1]) == 'userdata' then f = tab.remove(arg, 1) end return f:write(unpack(arg)) end
apache-2.0
Cavitt/vanilla-ot
data/movements/scripts/tiles.lua
1
3374
local config = { increasing = {[416] = 417, [426] = 425, [446] = 447, [3216] = 3217, [3202] = 3215, [11062] = 11063}, decreasing = {[417] = 416, [425] = 426, [447] = 446, [3217] = 3216, [3215] = 3202, [11063] = 11062}, maxLevel = getConfigInfo('maximumDoorLevel') } local checkCreature = {isPlayer, isMonster, isNpc} local function pushBack(cid, position, fromPosition, displayMessage) doTeleportThing(cid, fromPosition, false) doSendMagicEffect(position, CONST_ME_MAGIC_BLUE) if(displayMessage) then doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "The tile seems to be protected against unwanted intruders.") end end function onStepIn(cid, item, position, fromPosition) if(not config.increasing[item.itemid]) then return false end if(not isPlayerGhost(cid)) then doTransformItem(item.uid, config.increasing[item.itemid]) end if(item.actionid >= 194 and item.actionid <= 196) then local f = checkCreature[item.actionid - 193] if(f(cid)) then pushBack(cid, position, fromPosition, false) end return true end if(item.actionid >= 191 and item.actionid <= 193) then local f = checkCreature[item.actionid - 190] if(not f(cid)) then pushBack(cid, position, fromPosition, false) end return true end if(not isPlayer(cid)) then return true end if(item.actionid == 189 and not isPremium(cid)) then pushBack(cid, position, fromPosition, true) return true end local gender = item.actionid - 186 if(isInArray({PLAYERSEX_FEMALE, PLAYERSEX_MALE, PLAYERSEX_GAMEMASTER}, gender)) then if(gender ~= getPlayerSex(cid)) then pushBack(cid, position, fromPosition, true) end return true end local skull = item.actionid - 180 if(skull >= SKULL_NONE and skull <= SKULL_BLACK) then if(skull ~= getCreatureSkullType(cid)) then pushBack(cid, position, fromPosition, true) end return true end local group = item.actionid - 150 if(group >= 0 and group < 30) then if(group > getPlayerGroupId(cid)) then pushBack(cid, position, fromPosition, true) end return true end local vocation = item.actionid - 100 if(vocation >= 0 and vocation < 50) then local playerVocation = getVocationInfo(getPlayerVocation(cid)) if(playerVocation.id ~= vocation and playerVocation.fromVocation ~= vocation) then pushBack(cid, position, fromPosition, true) end return true end if(item.actionid >= 1000 and item.actionid - 1000 <= config.maxLevel) then if(getPlayerLevel(cid) < item.actionid - 1000) then pushBack(cid, position, fromPosition, true) end return true end if(item.actionid ~= 0 and getCreatureStorage(cid, item.actionid) <= 0) then pushBack(cid, position, fromPosition, true) return true end if(getTileInfo(position).protection) then local depotItem = getTileItemByType(getCreatureLookPosition(cid), ITEM_TYPE_DEPOT) if(depotItem.itemid ~= 0) then local depotItems = getPlayerDepotItems(cid, getDepotId(depotItem.uid)) doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, "Your depot contains " .. depotItems .. " item" .. (depotItems > 1 and "s" or "") .. ".") return true end end return false end function onStepOut(cid, item, position, fromPosition) if(not config.decreasing[item.itemid]) then return false end if(not isPlayerGhost(cid)) then doTransformItem(item.uid, config.decreasing[item.itemid]) return true end return false end
agpl-3.0
mercury233/ygopro-scripts
c15462014.lua
2
2210
--้พ้ฆฌ่บ“ๅ›ณ function c15462014.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(c15462014.actcon) c:RegisterEffect(e1) --disable local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_DISABLE) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetTarget(c15462014.distg) c:RegisterEffect(e2) --send to GY local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DAMAGE) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_BATTLE_DESTROYED) e3:SetRange(LOCATION_SZONE) e3:SetCondition(c15462014.tgcon) e3:SetTarget(c15462014.tgtg) e3:SetOperation(c15462014.tgop) c:RegisterEffect(e3) end function c15462014.cfilter(c) return c:IsSummonLocation(LOCATION_EXTRA) end function c15462014.actcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(c15462014.cfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingMatchingCard(c15462014.cfilter,tp,0,LOCATION_MZONE,1,nil) end function c15462014.distg(e,c) return c:IsSummonLocation(LOCATION_EXTRA) end function c15462014.egfilter(c) local d=c:GetBattleTarget() return c:IsSummonLocation(LOCATION_EXTRA) and d:IsSummonLocation(LOCATION_EXTRA) end function c15462014.pcheck(c,tp) return c:IsPreviousControler(tp) end function c15462014.tgcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(c15462014.egfilter,1,nil) end function c15462014.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,e:GetHandler(),1,0,0) local tg,pct,player=eg:Filter(c15462014.egfilter,nil),0,0 for p=0,1 do if tg:IsExists(c15462014.pcheck,1,nil,p) then pct=pct+1 player=p end end if pct==2 then player=PLAYER_ALL end Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,player,1000) end function c15462014.tgop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoGrave(c,REASON_EFFECT) local tg=eg:Filter(c15462014.egfilter,nil) for p=0,1 do if tg:IsExists(c15462014.pcheck,1,nil,p) then Duel.Damage(p,1000,REASON_EFFECT,true) end end Duel.RDComplete() end end
gpl-2.0
Zenny89/darkstar
scripts/zones/Kazham/npcs/Thali_Mhobrum.lua
15
1696
----------------------------------- -- Area: Kazham -- NPC: Thali Mhobrum -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Kazham/TextIDs"] = nil; require("scripts/zones/Kazham/TextIDs"); local path = { 55.816410, -11.000000, -43.992680, 54.761787, -11.000000, -44.046181, 51.805824, -11.000000, -44.200321, 52.922001, -11.000000, -44.186420, 51.890709, -11.000000, -44.224312, 47.689358, -11.000000, -44.374969, 52.826096, -11.000000, -44.191029, 47.709465, -11.000000, -44.374393, 52.782181, -11.000000, -44.192482, 47.469643, -11.000000, -44.383091 }; function onSpawn(npc) npc:initNpcAi(); npc:setPos(pathfind.first(path)); onPath(npc); end; function onPath(npc) pathfind.patrol(npc, path); end; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getVar("BathedInScent") == 1) then player:startEvent(0x00A3); -- scent from Blue Rafflesias npc:wait(-1); else player:startEvent(0x00BE); npc:wait(-1); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option,npc) --printf("CSID: %u",csid); --printf("RESULT: %u",option); npc:wait(0); end;
gpl-3.0
gibtang/CCNSCoding
scripting/lua/script/CCBReaderLoad.lua
1
5162
ccb = ccb or {} function CCBReaderLoad(strFilePath,proxy,owner) if nil == proxy then return end local ccbReader = proxy:createCCBReader() local node = ccbReader:load(strFilePath) local rootName = "" --owner set in readCCBFromFile is proxy if nil ~= owner then --Callbacks local ownerCallbackNames = ccbReader:getOwnerCallbackNames() local ownerCallbackNodes = ccbReader:getOwnerCallbackNodes() local ownerCallbackControlEvents = ccbReader:getOwnerCallbackControlEvents() local i = 1 for i = 1,table.getn(ownerCallbackNames) do local callbackName = ownerCallbackNames[i] local callbackNode = tolua.cast(ownerCallbackNodes[i],"Node") if "function" == type(owner[callbackName]) then proxy:setCallback(callbackNode, owner[callbackName], ownerCallbackControlEvents[i]) else print("Warning: Cannot find owner's lua function:" .. ":" .. callbackName .. " for ownerVar selector") end end --Variables local ownerOutletNames = ccbReader:getOwnerOutletNames() local ownerOutletNodes = ccbReader:getOwnerOutletNodes() for i = 1, table.getn(ownerOutletNames) do local outletName = ownerOutletNames[i] local outletNode = tolua.cast(ownerOutletNodes[i],"Node") owner[outletName] = outletNode end end local nodesWithAnimationManagers = ccbReader:getNodesWithAnimationManagers() local animationManagersForNodes = ccbReader:getAnimationManagersForNodes() for i = 1 , table.getn(nodesWithAnimationManagers) do local innerNode = tolua.cast(nodesWithAnimationManagers[i], "Node") local animationManager = tolua.cast(animationManagersForNodes[i], "CCBAnimationManager") local documentControllerName = animationManager:getDocumentControllerName() if "" == documentControllerName then end if nil ~= ccb[documentControllerName] then ccb[documentControllerName]["mAnimationManager"] = animationManager end --Callbacks local documentCallbackNames = animationManager:getDocumentCallbackNames() local documentCallbackNodes = animationManager:getDocumentCallbackNodes() local documentCallbackControlEvents = animationManager:getDocumentCallbackControlEvents() for i = 1,table.getn(documentCallbackNames) do local callbackName = documentCallbackNames[i] local callbackNode = tolua.cast(documentCallbackNodes[i],"Node") if "" ~= documentControllerName and nil ~= ccb[documentControllerName] then if "function" == type(ccb[documentControllerName][callbackName]) then proxy:setCallback(callbackNode, ccb[documentControllerName][callbackName], documentCallbackControlEvents[i]) else print("Warning: Cannot found lua function [" .. documentControllerName .. ":" .. callbackName .. "] for docRoot selector") end end end --Variables local documentOutletNames = animationManager:getDocumentOutletNames() local documentOutletNodes = animationManager:getDocumentOutletNodes() for i = 1, table.getn(documentOutletNames) do local outletName = documentOutletNames[i] local outletNode = tolua.cast(documentOutletNodes[i],"Node") if nil ~= ccb[documentControllerName] then ccb[documentControllerName][outletName] = tolua.cast(outletNode, proxy:getNodeTypeName(outletNode)) end end --[[ if (typeof(controller.onDidLoadFromCCB) == "function") controller.onDidLoadFromCCB(); ]]-- --Setup timeline callbacks local keyframeCallbacks = animationManager:getKeyframeCallbacks() for i = 1 , table.getn(keyframeCallbacks) do local callbackCombine = keyframeCallbacks[i] local beignIndex,endIndex = string.find(callbackCombine,":") local callbackType = tonumber(string.sub(callbackCombine,1,beignIndex - 1)) local callbackName = string.sub(callbackCombine,endIndex + 1, -1) --Document callback if 1 == callbackType and nil ~= ccb[documentControllerName] then local callfunc = cc.CallFunc:create(ccb[documentControllerName][callbackName]) animationManager:setCallFuncForLuaCallbackNamed(callfunc, callbackCombine); elseif 2 == callbackType and nil ~= owner then --Owner callback local callfunc = cc.CallFunc:create(owner[callbackName])--need check animationManager:setCallFuncForLuaCallbackNamed(callfunc, callbackCombine) end end --start animation local autoPlaySeqId = animationManager:getAutoPlaySequenceId() if -1 ~= autoPlaySeqId then animationManager:runAnimationsForSequenceIdTweenDuration(autoPlaySeqId, 0) end end return node end
mit
EasonYi/thrift
lib/lua/TMemoryBuffer.lua
100
2266
-- -- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apache License, Version 2.0 (the -- "License"); you may not use this file except in compliance -- with the License. You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, -- software distributed under the License is distributed on an -- "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY -- KIND, either express or implied. See the License for the -- specific language governing permissions and limitations -- under the License. -- require 'TTransport' TMemoryBuffer = TTransportBase:new{ __type = 'TMemoryBuffer', buffer = '', bufferSize = 1024, wPos = 0, rPos = 0 } function TMemoryBuffer:isOpen() return 1 end function TMemoryBuffer:open() end function TMemoryBuffer:close() end function TMemoryBuffer:peak() return self.rPos < self.wPos end function TMemoryBuffer:getBuffer() return self.buffer end function TMemoryBuffer:resetBuffer(buf) if buf then self.buffer = buf self.bufferSize = string.len(buf) else self.buffer = '' self.bufferSize = 1024 end self.wPos = string.len(buf) self.rPos = 0 end function TMemoryBuffer:available() return self.wPos - self.rPos end function TMemoryBuffer:read(len) local avail = self:available() if avail == 0 then return '' end if avail < len then len = avail end local val = string.sub(self.buffer, self.rPos + 1, self.rPos + len) self.rPos = self.rPos + len return val end function TMemoryBuffer:readAll(len) local avail = self:available() if avail < len then local msg = string.format('Attempt to readAll(%d) found only %d available', len, avail) terror(TTransportException:new{message = msg}) end -- read should block so we don't need a loop here return self:read(len) end function TMemoryBuffer:write(buf) self.buffer = self.buffer .. buf self.wPos = self.wPos + string.len(buf) end function TMemoryBuffer:flush() end
apache-2.0
SuperAwesomeLTD/thrift
lib/lua/TMemoryBuffer.lua
100
2266
-- -- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apache License, Version 2.0 (the -- "License"); you may not use this file except in compliance -- with the License. You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, -- software distributed under the License is distributed on an -- "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY -- KIND, either express or implied. See the License for the -- specific language governing permissions and limitations -- under the License. -- require 'TTransport' TMemoryBuffer = TTransportBase:new{ __type = 'TMemoryBuffer', buffer = '', bufferSize = 1024, wPos = 0, rPos = 0 } function TMemoryBuffer:isOpen() return 1 end function TMemoryBuffer:open() end function TMemoryBuffer:close() end function TMemoryBuffer:peak() return self.rPos < self.wPos end function TMemoryBuffer:getBuffer() return self.buffer end function TMemoryBuffer:resetBuffer(buf) if buf then self.buffer = buf self.bufferSize = string.len(buf) else self.buffer = '' self.bufferSize = 1024 end self.wPos = string.len(buf) self.rPos = 0 end function TMemoryBuffer:available() return self.wPos - self.rPos end function TMemoryBuffer:read(len) local avail = self:available() if avail == 0 then return '' end if avail < len then len = avail end local val = string.sub(self.buffer, self.rPos + 1, self.rPos + len) self.rPos = self.rPos + len return val end function TMemoryBuffer:readAll(len) local avail = self:available() if avail < len then local msg = string.format('Attempt to readAll(%d) found only %d available', len, avail) terror(TTransportException:new{message = msg}) end -- read should block so we don't need a loop here return self:read(len) end function TMemoryBuffer:write(buf) self.buffer = self.buffer .. buf self.wPos = self.wPos + string.len(buf) end function TMemoryBuffer:flush() end
apache-2.0
Zenny89/darkstar
scripts/zones/Garlaige_Citadel_[S]/npcs/Randecque.lua
21
1805
----------------------------------- -- Area: Garlaige Citadel [S] -- NPC: Randecque -- @pos 61 -6 137 164 -- Notes: Gives Red Letter required to start "Steamed Rams" ----------------------------------- package.loaded["scripts/zones/Garlaige_Citadel_[S]/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/zones/Garlaige_Citadel_[S]/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getCampaignAllegiance() > 0) then if (player:getCampaignAllegiance() == 2) then player:startEvent(3); else -- message for other nations missing player:startEvent(3); end elseif (player:hasKeyItem(RED_RECOMMENDATION_LETTER) == true) then player:startEvent(2); elseif (player:hasKeyItem(RED_RECOMMENDATION_LETTER) == false) then player:startEvent(1); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 1 and option == 0) then player:addKeyItem(RED_RECOMMENDATION_LETTER); player:messageSpecial(KEYITEM_OBTAINED, RED_RECOMMENDATION_LETTER); end end;
gpl-3.0
mercury233/ygopro-scripts
c67797569.lua
2
3099
--ใƒฉใƒดใ‚กใƒซใƒใƒซใƒปใ‚ตใƒฉใƒžใƒณใƒ€ใƒผ function c67797569.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsAttribute,ATTRIBUTE_FIRE),1) c:EnableReviveLimit() --Draw local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(67797569,0)) e1:SetCategory(CATEGORY_DRAW+CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCountLimit(1,67797569) e1:SetCondition(c67797569.drcon) e1:SetTarget(c67797569.drtg) e1:SetOperation(c67797569.drop) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(67797569,1)) e2:SetCategory(CATEGORY_POSITION) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetCountLimit(1) e2:SetRange(LOCATION_MZONE) e2:SetCost(c67797569.cost) e2:SetTarget(c67797569.settg) e2:SetOperation(c67797569.setop) c:RegisterEffect(e2) end function c67797569.drcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_SYNCHRO) end function c67797569.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function c67797569.tgcheck(g) return g:IsExists(Card.IsAttribute,1,nil,ATTRIBUTE_FIRE) end function c67797569.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) Duel.BreakEffect() local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) tg=g:SelectSubGroup(tp,c67797569.tgcheck,false,2,2) if tg then if Duel.SendtoGrave(tg,REASON_EFFECT)==0 then Duel.ShuffleHand(p) end else local sg=Duel.GetFieldGroup(p,LOCATION_HAND,0) Duel.ConfirmCards(1-p,sg) Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end function c67797569.refilter(c) return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsType(TYPE_MONSTER) and c:IsAbleToRemoveAsCost() end function c67797569.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c67797569.refilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,c67797569.refilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) end function c67797569.cfilter(c) return c:IsFaceup() and c:IsSetCard(0x39) end function c67797569.posfilter(c) return c:IsFaceup() and c:IsCanTurnSet() end function c67797569.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c67797569.cfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingMatchingCard(c67797569.posfilter,tp,0,LOCATION_MZONE,1,nil) end end function c67797569.setop(e,tp,eg,ep,ev,re,r,rp) local ct=Duel.GetMatchingGroupCount(c67797569.cfilter,tp,LOCATION_MZONE,0,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g=Duel.SelectMatchingCard(tp,c67797569.posfilter,tp,0,LOCATION_MZONE,1,ct,nil) if #g>0 then Duel.HintSelection(g) Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE) end end
gpl-2.0
mercury233/ygopro-scripts
c36429703.lua
2
3340
--RR๏ผใƒฏใ‚คใ‚บใƒปใ‚นใƒˆใƒชใ‚ฏใ‚น function c36429703.initial_effect(c) --link summon aux.AddLinkProcedure(c,c36429703.matfilter,2,2) c:EnableReviveLimit() --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(36429703,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,36429703) e1:SetCondition(c36429703.spcon) e1:SetTarget(c36429703.sptg) e1:SetOperation(c36429703.spop) c:RegisterEffect(e1) --set local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(36429703,1)) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_CHAINING) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,36429704) e3:SetCondition(c36429703.setcon) e3:SetOperation(c36429703.setop) c:RegisterEffect(e3) end function c36429703.matfilter(c) return c:IsLinkRace(RACE_WINDBEAST) and c:IsLinkAttribute(ATTRIBUTE_DARK) end function c36429703.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK) end function c36429703.spfilter(c,e,tp) return c:IsLevel(4) and c:IsRace(RACE_WINDBEAST) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function c36429703.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c36429703.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function c36429703.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c36429703.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) local tc=g:GetFirst() if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL) e3:SetValue(1) e3:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e3) end Duel.SpecialSummonComplete() end function c36429703.setcon(e,tp,eg,ep,ev,re,r,rp) local rc=re:GetHandler() return re:IsActiveType(TYPE_XYZ) and rc:IsSetCard(0xba) and rc:IsControler(tp) end function c36429703.setfilter(c) return c:IsSetCard(0x95) and c:IsType(TYPE_SPELL) and c:IsSSetable() end function c36429703.setop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,c36429703.setfilter,tp,LOCATION_DECK,0,1,1,nil) local tc=g:GetFirst() if tc and Duel.SSet(tp,tc)~=0 then if tc:IsType(TYPE_QUICKPLAY) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e1:SetCode(EFFECT_QP_ACT_IN_SET_TURN) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1) end end end
gpl-2.0
mercury233/ygopro-scripts
c92142169.lua
2
1769
--ใƒ‘ใ‚ฏใƒใ‚ฐ function c92142169.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(c92142169.spcon) e1:SetValue(SUMMON_VALUE_SELF) c:RegisterEffect(e1) --atkchange local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(92142169,0)) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCondition(c92142169.atkcon) e2:SetTarget(c92142169.atktg) e2:SetOperation(c92142169.atkop) c:RegisterEffect(e2) end function c92142169.filter(c) return c:IsFaceup() and c:IsType(TYPE_XYZ) end function c92142169.spcon(e,c) if c==nil then return true end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c92142169.filter,c:GetControler(),0,LOCATION_MZONE,1,nil) end function c92142169.atkcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+SUMMON_VALUE_SELF end function c92142169.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil) end function c92142169.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-300) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1) end end
gpl-2.0
notcake/gcompute
lua/gcompute/interop/epoe.lua
1
1236
local self = {} GCompute.EPOE = GCompute.MakeConstructor (self) function self:ctor () self.LineBuffer = { { Text = "" } } hook.Add ("EPOE", "GCompute.EPOE", function (message, colorId, color) if not color then if colorId == 2 then color = GLib.Colors.IndianRed elseif colorId == 4 then color = GLib.Colors.White elseif colorId == 8 then color = GLib.Colors.SandyBrown end end local lines = message:Split ("\n") for i = 1, #lines do if i > 1 then self.LineBuffer [#self.LineBuffer + 1] = { Text = "" } end local line = self.LineBuffer [#self.LineBuffer] line.Text = line.Text .. lines [i] line [#line + 1] = { Text = lines [i], Color = color } end while #self.LineBuffer > 1 do self:DispatchEvent ("LineReceived", self.LineBuffer [1]) table.remove (self.LineBuffer, 1) end end ) GCompute.AddEventListener ("Unloaded", self:GetHashCode (), function () self:dtor () end ) GCompute.EventProvider (self) end function self:dtor () hook.Remove ("EPOE", "GCompute.EPOE") GCompute.RemoveEventListener ("Unloaded", self:GetHashCode ()) end GCompute.EPOE = GCompute.EPOE ()
gpl-3.0