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Scavenge/darkstar
scripts/zones/Abyssea-Konschtat/npcs/qm1.lua
14
1358
----------------------------------- -- Zone: Abyssea-Konschtat -- NPC: qm1 (???) -- Spawns Ashtaerth the Gallavexd -- @pos ? ? ? 15 ----------------------------------- require("scripts/globals/status"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) --[[ if (trade:hasItemQty(2914,1) and trade:getItemCount() == 1) then -- Player has all the required items. if (GetMobAction(16838718) == ACTION_NONE) then -- Mob not already spawned from this SpawnMob(16838718):updateClaim(player); -- Spawn NM, Despawn after inactive for 5 minutes (pt has to reclaim within 5 of a wipe) player:tradeComplete(); end end ]] end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(1010, 2914); -- Inform payer what items they need. end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
Zero-K-Experiments/Zero-K-Experiments
scripts/armcybr.lua
4
3082
include "constants.lua" include "bombers.lua" include "fixedwingTakeOff.lua" local flare1 = piece 'flare1' local flare2 = piece 'flare2' local base = piece 'base' local wing1 = piece 'wing1' local wing2 = piece 'wing2' local rearthrust = piece 'rearthrust' local wingthrust1 = piece 'wingthrust1' local wingthrust2 = piece 'wingthrust2' local thrust1 = piece 'thrust1' local thrust2 = piece 'thrust2' local drop = piece 'drop' local emit1 = piece 'emit1' local emit2 = piece 'emit2' local emit3 = piece 'emit3' local emit4 = piece 'emit4' local smokePiece = {base} --Signal local SIG_move = 1 local SIG_TAKEOFF = 2 local takeoffHeight = UnitDefNames["armcybr"].wantedHeight local gun_1 = false local function Stopping() Signal(SIG_move) SetSignalMask(SIG_move) Move(wing1, x_axis, -0, 1.65) Move(wing1, z_axis, 0, 0.35) Move(wing2, x_axis, 0, 1.65) Move(wing2, z_axis, 0, 0.35) Turn(wing1, z_axis, 0, math.rad(0.62)) Turn(wing2, z_axis, 0, math.rad(1.85)) end local function Moving() Signal(SIG_move) SetSignalMask(SIG_move) Move(wing1, x_axis, 2.4, 1.65) Move(wing1, z_axis, -0.5, 0.35) Move(wing2, x_axis, -2.4, 1.65) Move(wing2, z_axis, -0.5, 0.35) Turn(wing1, z_axis, math.rad(-2.7), math.rad(1.85)) Turn(wing2, z_axis, math.rad(-2.7), math.rad(1.85)) end function script.StartMoving() StartThread(Moving) end function script.StopMoving() StartThread(Stopping) StartThread(TakeOffThread, takeoffHeight, SIG_TAKEOFF) end function script.MoveRate(rate) if rate == 1 then --Signal(SIG_BARREL) --SetSignalMask(SIG_BARREL) Turn(base, z_axis, math.rad(-240), math.rad(120)) WaitForTurn(base, z_axis) Turn(base, z_axis, math.rad(-(120)), math.rad(180)) WaitForTurn(base, z_axis) Turn(base, z_axis, 0, math.rad(120)) end end function script.Create() StartThread(TakeOffThread, takeoffHeight, SIG_TAKEOFF) StartThread(SmokeUnit, smokePiece) Hide(rearthrust) Hide(wingthrust1) Hide(wingthrust2) Hide(flare1) Hide(flare2) Hide(drop) end function script.FireWeapon(num) gun_1 = not gun_1 Sleep(33) -- delay before clearing attack order; else bomb loses target and fails to home Reload() end function script.QueryWeapon(num) return (gun_1 and flare1) or flare2 end function script.BlockShot(num) return (GetUnitValue(COB.CRASHING) == 1) or (Spring.GetUnitRulesParam(unitID, "noammo") == 1) end function script.Killed(recentDamage, maxHealth) local severity = recentDamage/maxHealth if severity <= .25 then Explode(base, sfxNone) Explode(wing1, sfxNone) Explode(wing2, sfxNone) return 1 elseif severity <= .50 or ((Spring.GetUnitMoveTypeData(unitID).aircraftState or "") == "crashing") then Explode(wing1, sfxFall + sfxSmoke + sfxFire) Explode(wing2, sfxFall + sfxSmoke + sfxFire) return 1 elseif severity <= .75 then Explode(wing1, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(wing2, sfxFall + sfxSmoke + sfxFire + sfxExplode) return 2 else Explode(wing1, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(wing2, sfxFall + sfxSmoke + sfxFire + sfxExplode) return 2 end end
gpl-2.0
Zero-K-Experiments/Zero-K-Experiments
effects/empmissile_explosion.lua
16
4084
-- empmissile_explosion -- based on gundam_powerplant_explosion.lua return { ["empmissile_explosion"] = { electric1 = { air = true, class = [[heatcloud]], count = 3, ground = true, water = true, properties = { alwaysvisible = true, heat = 10, heatfalloff = 1.1, maxheat = 15, pos = [[r-2 r2, 5, r-2 r2]], size = 1, sizegrowth = 15, speed = [[0, 1 0, 0]], texture = [[electnovaexplo]], }, }, electric2 = { air = true, class = [[heatcloud]], count = 1, ground = true, water = true, properties = { alwaysvisible = true, heat = 10, heatfalloff = 1.3, maxheat = 15, pos = [[r-2 r2, 5, r-2 r2]], size = 3, sizegrowth = 25, speed = [[0, 0, 0]], texture = [[flare]], }, }, electricarcs1 = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, properties = { airdrag = 0.8, alwaysvisible = true, colormap = [[1.0 1.0 1.0 0.04 0.2 0.5 0.9 0.01 0.1 0.5 0.7 0.01]], directional = true, emitrot = 45, emitrotspread = 32, emitvector = [[0, 1, 0]], gravity = [[0, -0.05, 0]], numparticles = 16, particlelife = 10, particlelifespread = 5, particlesize = 20, particlesizespread = 0, particlespeed = 7, particlespeedspread = 5, pos = [[0, 2, 0]], sizegrowth = 1, sizemod = 1.0, texture = [[lightening]], useairlos = false, }, }, groundflash = { air = true, alwaysvisible = true, circlealpha = 0.6, circlegrowth = 6, flashalpha = 0.9, flashsize = 220, ground = true, ttl = 20, water = true, color = { [1] = 0, [2] = 0.5, [3] = 1, }, }, smoke = { air = true, count = 8, ground = true, water = true, properties = { agespeed = 0.01, alwaysvisible = true, color = 0.1, pos = [[r-60 r60, 24, r-60 r60]], size = 50, sizeexpansion = 0.6, speed = [[r-3 r3, 1 r2.3, r-3 r3]], startsize = 10, }, }, whiteglow = { air = true, class = [[heatcloud]], count = 2, ground = true, water = true, properties = { alwaysvisible = true, heat = 10, heatfalloff = 1.1, maxheat = 15, pos = [[0, 5, 0]], size = 10, sizegrowth = 25, speed = [[0, 1 0, 0]], texture = [[laserend]], }, }, electricstorm = { air = true, class = [[CExpGenSpawner]], count = 150, ground = true, water = true, properties = { delay = [[5 r200]], explosiongenerator = [[custom:YELLOW_LIGHTNING_STORMBOLT]], pos = [[-140 r280, 1, -140 r280]], }, }, }, }
gpl-2.0
Scavenge/darkstar
scripts/globals/items/orange_kuchen_+1.lua
12
1319
----------------------------------------- -- ID: 4332 -- Item: orange_kuchen_+1 -- Food Effect: 4Hrs, All Races ----------------------------------------- -- MP % 13 (cap 80) -- MP Recovered While Healing 1 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,3600,4332); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_FOOD_MPP, 13); target:addMod(MOD_FOOD_MP_CAP, 80); target:addMod(MOD_MPHEAL, 1); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_FOOD_MPP, 13); target:delMod(MOD_FOOD_MP_CAP, 80); target:delMod(MOD_MPHEAL, 1); end;
gpl-3.0
Scavenge/darkstar
scripts/zones/Misareaux_Coast/npcs/HomePoint#1.lua
9
1272
----------------------------------- -- Area: Misareaux Coast -- NPC: HomePoint#1 -- @pos -65 -17.5 563 25 ----------------------------------- package.loaded["scripts/zones/Misareaux_Coast/TextIDs"] = nil; require("scripts/globals/settings"); require("scripts/zones/Misareaux_Coast/TextIDs"); require("scripts/globals/homepoint"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) homepointMenu( player, 0x21fd, 117); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x21fd) then if (option == 1) then player:setHomePoint(); player:messageSpecial(HOMEPOINT_SET); else hpTeleport( player, option); end end end;
gpl-3.0
Scavenge/darkstar
scripts/globals/spells/carnage_elegy.lua
22
1590
----------------------------------------- -- Spell: Carnage Elegy ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local duration = 180; local power = 512; local pCHR = caster:getStat(MOD_CHR); local mCHR = target:getStat(MOD_CHR); local dCHR = (pCHR - mCHR); local resm = applyResistanceEffect(caster,spell,target,dCHR,SINGING_SKILL,0,EFFECT_ELEGY); if (resm < 0.5) then spell:setMsg(85); -- resist message else local iBoost = caster:getMod(MOD_ELEGY_EFFECT) + caster:getMod(MOD_ALL_SONGS_EFFECT); power = power + iBoost*10; if (caster:hasStatusEffect(EFFECT_SOUL_VOICE)) then power = power * 2; elseif (caster:hasStatusEffect(EFFECT_MARCATO)) then power = power * 1.5; end caster:delStatusEffect(EFFECT_MARCATO); duration = duration * ((iBoost * 0.1) + (caster:getMod(MOD_SONG_DURATION_BONUS)/100) + 1); if (caster:hasStatusEffect(EFFECT_TROUBADOUR)) then duration = duration * 2; end -- Try to overwrite weaker elegy if (target:addStatusEffect(EFFECT_ELEGY,power,0,duration)) then spell:setMsg(237); else spell:setMsg(75); -- no effect end end return EFFECT_ELEGY; end;
gpl-3.0
cyclonetm/XmakanX
plugins/sticker_lock.lua
3
19167
do local administrators_only = 'For administrator only!' local moderators_only = 'For moderators only!' local function create_group(msg) if not is_admin(msg) then return administrators_only end local group_creator = msg.from.print_name create_group_chat (group_creator, group_name, ok_cb, false) return 'Group '..string.gsub(group_name, '_', ' ')..' has been created.' end local function addgroup(msg) if not is_admin(msg) then return administrators_only end local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then return 'Group is already added.' end -- create data array in moderation.json data[tostring(msg.to.id)] = { moderators ={}, settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_bots = 'no', lock_name = 'no', lock_photo = 'no', lock_member = 'no', anti_flood = 'no', welcome = 'no', sticker = 'ok' } } save_data(_config.moderation.data, data) return 'Group has been added.' end local function remgroup(msg) if not is_admin(msg) then return administrators_only end local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if not data[tostring(msg.to.id)] then return 'Group is not added.' end data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) return 'Group has been removed' end local function export_chat_link_callback(extra, success, result) local msg = extra.msg local group_name = msg.to.title local data = extra.data local receiver = get_receiver(msg) if success == 0 then return send_large_msg(receiver, 'Cannot generate invite link for this group.\nMake sure you are an admin or a sudoer.') end data[tostring(msg.to.id)]['link'] = result save_data(_config.moderation.data, data) return send_large_msg(receiver,'Newest generated invite link for '..group_name..' is:\n'..result) end local function set_description(msg, data) if not is_mod(msg) then return moderators_only end local data_cat = 'description' data[tostring(msg.to.id)][data_cat] = deskripsi save_data(_config.moderation.data, data) return 'Set group description to:\n'..deskripsi end local function get_description(msg, data) local data_cat = 'description' if not data[tostring(msg.to.id)][data_cat] then return 'No description available.' end local about = data[tostring(msg.to.id)][data_cat] return string.gsub(msg.to.print_name, "_", " ")..':\n\n'..about end local function set_rules(msg, data) if not is_mod(msg) then return moderators_only end local data_cat = 'rules' data[tostring(msg.to.id)][data_cat] = rules save_data(_config.moderation.data, data) return 'Set group rules to:\n'..rules end local function get_rules(msg, data) local data_cat = 'rules' if not data[tostring(msg.to.id)][data_cat] then return 'No rules available.' end local rules = data[tostring(msg.to.id)][data_cat] local rules = string.gsub(msg.to.print_name, '_', ' ')..' rules:\n\n'..rules return rules end -- dis/allow APIs bots to enter group. Spam prevention. local function allow_api_bots(msg, data) if not is_mod(msg) then return moderators_only end local group_bot_lock = data[tostring(msg.to.id)]['settings']['lock_bots'] if group_bot_lock == 'no' then return 'Bots are allowed to enter group.' else data[tostring(msg.to.id)]['settings']['lock_bots'] = 'no' save_data(_config.moderation.data, data) return 'Group is open for bots.' end end local function disallow_api_bots(msg, data) if not is_mod(msg) then return moderators_only end local group_bot_lock = data[tostring(msg.to.id)]['settings']['lock_bots'] if group_bot_lock == 'yes' then return 'Group is already locked from bots.' else data[tostring(msg.to.id)]['settings']['lock_bots'] = 'yes' save_data(_config.moderation.data, data) return 'Group is locked from bots.' end end -- lock/unlock group name. bot automatically change group name when locked local function lock_group_name(msg, data) if not is_mod(msg) then return moderators_only end local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local group_name_lock = data[tostring(msg.to.id)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Group name is already locked' else data[tostring(msg.to.id)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) data[tostring(msg.to.id)]['settings']['set_name'] = string.gsub(msg.to.print_name, '_', ' ') save_data(_config.moderation.data, data) return 'Group name has been locked' end end local function unlock_group_name(msg, data) if not is_mod(msg) then return moderators_only end local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local group_name_lock = data[tostring(msg.to.id)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Group name is already unlocked' else data[tostring(msg.to.id)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end end --lock/unlock group member. bot automatically kick new added user when locked local function lock_group_member(msg, data) if not is_mod(msg) then return moderators_only end local group_member_lock = data[tostring(msg.to.id)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Group members are already locked' else data[tostring(msg.to.id)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' end local function unlock_group_member(msg, data) if not is_mod(msg) then return moderators_only end local group_member_lock = data[tostring(msg.to.id)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Group members are not locked' else data[tostring(msg.to.id)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end end --lock/unlock group photo. bot automatically keep group photo when locked local function lock_group_photo(msg, data) if not is_mod(msg) then return moderators_only end local group_photo_lock = data[tostring(msg.to.id)]['settings']['lock_photo'] if group_photo_lock == 'yes' then return 'Group photo is already locked' else data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) end return 'Please send me the group photo now' end local function unlock_group_photo(msg, data) if not is_mod(msg) then return moderators_only end local group_photo_lock = data[tostring(msg.to.id)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Group photo is not locked' else data[tostring(msg.to.id)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end local function set_group_photo(msg, success, result) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if success then local file = 'data/photos/chat_photo_'..msg.to.id..'.jpg' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) chat_set_photo (receiver, file, ok_cb, false) data[tostring(msg.to.id)]['settings']['set_photo'] = file save_data(_config.moderation.data, data) data[tostring(msg.to.id)]['settings']['lock_photo'] = 'yes' save_data(_config.moderation.data, data) send_large_msg(receiver, 'Photo saved!', ok_cb, false) else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end -- show group settings local function show_group_settings(msg, data) if not is_mod(msg) then return moderators_only end local settings = data[tostring(msg.to.id)]['settings'] if settings.lock_bots == 'yes' then lock_bots_state = 'ู‹ฺบโ€โ€™' elseif settings.lock_bots == 'no' then lock_bots_state = 'ู‹ฺบโ€โ€œ' end if settings.lock_name == 'yes' then lock_name_state = 'ู‹ฺบโ€โ€™' elseif settings.lock_name == 'no' then lock_name_state = 'ู‹ฺบโ€โ€œ' end if settings.lock_photo == 'yes' then lock_photo_state = 'ู‹ฺบโ€โ€™' elseif settings.lock_photo == 'no' then lock_photo_state = 'ู‹ฺบโ€โ€œ' end if settings.lock_member == 'yes' then lock_member_state = 'ู‹ฺบโ€โ€™' elseif settings.lock_member == 'no' then lock_member_state = 'ู‹ฺบโ€โ€œ' end if settings.anti_flood ~= 'no' then antiflood_state = 'ู‹ฺบโ€โ€™' elseif settings.anti_flood == 'no' then antiflood_state = 'ู‹ฺบโ€โ€œ' end if settings.welcome ~= 'no' then greeting_state = 'ู‹ฺบโ€โ€™' elseif settings.welcome == 'no' then greeting_state = 'ู‹ฺบโ€โ€œ' end if settings.sticker ~= 'ok' then sticker_state = 'ู‹ฺบโ€โ€™' elseif settings.sticker == 'ok' then sticker_state = 'ู‹ฺบโ€โ€œ' end local text = 'Group settings:\n' ..'\n'..lock_bots_state..' Lock group from bot : '..settings.lock_bots ..'\n'..lock_name_state..' Lock group name : '..settings.lock_name ..'\n'..lock_photo_state..' Lock group photo : '..settings.lock_photo ..'\n'..lock_member_state..' Lock group member : '..settings.lock_member ..'\n'..antiflood_state..' Flood protection : '..settings.anti_flood ..'\n'..greeting_state..' Welcome message : '..settings.welcome ..'\n'..sticker_state..' Sticker policy : '..settings.sticker return text end -- media handler. needed by group_photo_lock local function pre_process(msg) if not msg.text and msg.media then msg.text = '['..msg.media.type..']' end return msg end function run(msg, matches) if not is_chat_msg(msg) then return "This is not a group chat." end local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) -- create a group if matches[1] == 'mkgroup' and matches[2] then group_name = matches[2] return create_group(msg) end -- add a group to be moderated if matches[1] == 'addgroup' then return addgroup(msg) end -- remove group from moderation if matches[1] == 'remgroup' then return remgroup(msg) end if msg.media and is_chat_msg(msg) and is_momod(msg) then if msg.media.type == 'photo' and data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' then load_photo(msg.id, set_group_photo, msg) end end end if data[tostring(msg.to.id)] then local settings = data[tostring(msg.to.id)]['settings'] if matches[1] == 'setabout' and matches[2] then deskripsi = matches[2] return set_description(msg, data) end if matches[1] == 'about' then return get_description(msg, data) end if matches[1] == 'setrules' then rules = matches[2] return set_rules(msg, data) end if matches[1] == 'rules' then return get_rules(msg, data) end -- group link {get|set} if matches[1] == 'link' then if matches[2] == 'get' then if data[tostring(msg.to.id)]['link'] then local about = get_description(msg, data) local link = data[tostring(msg.to.id)]['link'] return about.."\n\n"..link else return 'Invite link does not exist.\nTry !link set to generate it.' end end if matches[2] == 'set' and is_mod(msg) then msgr = export_chat_link(receiver, export_chat_link_callback, {data=data, msg=msg}) end end if matches[1] == 'group' then -- lock {bot|name|member|photo|sticker} if matches[2] == 'lock' then if matches[3] == 'bot' then return disallow_api_bots(msg, data) end if matches[3] == 'name' then return lock_group_name(msg, data) end if matches[3] == 'member' then return lock_group_member(msg, data) end if matches[3] == 'photo' then return lock_group_photo(msg, data) end -- unlock {bot|name|member|photo|sticker} elseif matches[2] == 'unlock' then if matches[3] == 'bot' then return allow_api_bots(msg, data) end if matches[3] == 'name' then return unlock_group_name(msg, data) end if matches[3] == 'member' then return unlock_group_member(msg, data) end if matches[3] == 'photo' then return unlock_group_photo(msg, data) end -- view group settings elseif matches[2] == 'settings' then return show_group_settings(msg, data) end end if matches[1] == 'sticker' then if matches[2] == 'warn' then if welcome_stat ~= 'warn' then data[tostring(msg.to.id)]['settings']['sticker'] = 'warn' save_data(_config.moderation.data, data) end return '[Alredy Enabled]\nSticker Sender will be warned first, then kicked for second Sticker.' end if matches[2] == 'kick' then if welcome_stat ~= 'kick' then data[tostring(msg.to.id)]['settings']['sticker'] = 'kick' save_data(_config.moderation.data, data) end return '[Already Enabled]Sticker Sender will be kicked!' end if matches[2] == 'ok' then if welcome_stat == 'ok' then return '[Already Disabled]Nothing Will Happend If Sticker Sent!' else data[tostring(msg.to.id)]['settings']['sticker'] = 'ok' save_data(_config.moderation.data, data) return 'Nothing Will Happend If Sticker Sent! ' end end end -- if group name is renamed if matches[1] == 'chat_rename' then if not msg.service then return 'Are you trying to troll me?' end local group_name_set = settings.set_name local group_name_lock = settings.lock_name local to_rename = 'chat#id'..msg.to.id if group_name_lock == 'yes' then if group_name_set ~= tostring(msg.to.print_name) then rename_chat(to_rename, group_name_set, ok_cb, false) end elseif group_name_lock == 'no' then return nil end end -- set group name if matches[1] == 'setname' and is_mod(msg) then local new_name = string.gsub(matches[2], '_', ' ') data[tostring(msg.to.id)]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local to_rename = 'chat#id'..msg.to.id rename_chat(to_rename, group_name_set, ok_cb, false) end -- set group photo if matches[1] == 'setphoto' and is_mod(msg) then data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) return 'Please send me new group photo now' end -- if a user is added to group if matches[1] == 'chat_add_user' then if not msg.service then return 'Are you trying to troll me?' end local group_member_lock = settings.lock_member local group_bot_lock = settings.lock_bots local user = 'user#id'..msg.action.user.id if group_member_lock == 'yes' then chat_del_user(receiver, user, ok_cb, true) -- no APIs bot are allowed to enter chat group. elseif group_bot_lock == 'yes' and msg.action.user.flags == 4352 then chat_del_user(receiver, user, ok_cb, true) elseif group_bot_lock == 'no' or group_member_lock == 'no' then return nil end end -- if sticker is sent if msg.media and msg.media.caption == 'sticker.webp' and not is_momod(msg) then local user_id = msg.from.id local chat_id = msg.to.id local sticker_hash = 'mer_sticker:'..chat_id..':'..user_id local is_sticker_offender = redis:get(sticker_hash) if settings.sticker == 'warn' then if is_sticker_offender then chat_del_user(receiver, 'user#id'..user_id, ok_cb, true) redis:del(sticker_hash) return '[Warned Before]Kicked Because You Have Sent Stickers' elseif not is_sticker_offender then redis:set(sticker_hash, true) return ' Stop Sending Sticker.This Is A Warn Next Time You Will Kicked!' end elseif settings.sticker == 'kick' then chat_del_user(receiver, 'user#id'..user_id, ok_cb, true) return 'You Kicked Because You Have Sent Stickers??' elseif settings.sticker == 'ok' then return nil end end -- if group photo is deleted if matches[1] == 'chat_delete_photo' then if not msg.service then return 'Are you trying to troll me?' end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then chat_set_photo (receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end -- if group photo is changed if matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then if not msg.service then return 'Are you trying to troll me?' end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then chat_set_photo (receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end end end return { description = 'Plugin to manage group chat.', usage = { admin = { '!mkgroup <group_name> : Make/create a new group.', '!addgroup : Add group to moderation list.', '!remgroup : Remove group from moderation list.' }, moderator = { '!group <lock|unlock> bot : {Dis}allow APIs bots.', '!group <lock|unlock> member : Lock/unlock group member.', '!group <lock|unlock> name : Lock/unlock group name.', '!group <lock|unlock> photo : Lock/unlock group photo.', '!group settings : Show group settings.', '!link <set> : Generate/revoke invite link.', '!setabout <description> : Set group description.', '!setname <new_name> : Set group name.', '!setphoto : Set group photo.', '!setrules <rules> : Set group rules.', '!sticker warn : Sticker restriction, sender will be warned for the first violation.', '!sticker kick : Sticker restriction, sender will be kick.', '!sticker ok : Disable sticker restriction.' }, user = { '!about : Read group description', '!rules : Read group rules', '!link <get> : Print invite link' }, }, patterns = { --"^!(about)$", --"^!(addgroup)$", "%[(audio)%]", "%[(document)%]", --"^!(group) (lock) (.*)$", --"^!(group) (settings)$", --"^!(group) (unlock) (.*)$", --"^!(link) (.*)$", --"^!(mkgroup) (.*)$", --"%[(photo)%]", --"^!(remgroup)$", --"^!(rules)$", -- "^!(setabout) (.*)$", -- "^!(setname) (.*)$", --"^!(setphoto)$", --"^!(setrules) (.*)$", "^[!/](sticker) (.*)$", "^!!tgservice (.+)$", "%[(video)%]" }, run = run, pre_process = pre_process } end
gpl-2.0
mortezamosavy999/monsterTG
plugins/Google_image.lua
42
3165
do local mime = require("mime") local google_config = load_from_file('data/google.lua') local cache = {} --[[ local function send_request(url) local t = {} local options = { url = url, sink = ltn12.sink.table(t), method = "GET" } local a, code, headers, status = http.request(options) return table.concat(t), code, headers, status end]]-- local function get_google_data(text) local url = "http://ajax.googleapis.com/ajax/services/search/images?" url = url.."v=1.0&rsz=5" url = url.."&q="..URL.escape(text) url = url.."&imgsz=small|medium|large" if google_config.api_keys then local i = math.random(#google_config.api_keys) local api_key = google_config.api_keys[i] if api_key then url = url.."&key="..api_key end end local res, code = http.request(url) if code ~= 200 then print("HTTP Error code:", code) return nil end local google = json:decode(res) return google end -- Returns only the useful google data to save on cache local function simple_google_table(google) local new_table = {} new_table.responseData = {} new_table.responseDetails = google.responseDetails new_table.responseStatus = google.responseStatus new_table.responseData.results = {} local results = google.responseData.results for k,result in pairs(results) do new_table.responseData.results[k] = {} new_table.responseData.results[k].unescapedUrl = result.unescapedUrl new_table.responseData.results[k].url = result.url end return new_table end local function save_to_cache(query, data) -- Saves result on cache if string.len(query) <= 7 then local text_b64 = mime.b64(query) if not cache[text_b64] then local simple_google = simple_google_table(data) cache[text_b64] = simple_google end end end local function process_google_data(google, receiver, query) if google.responseStatus == 403 then local text = 'ERROR: Reached maximum searches per day' send_msg(receiver, text, ok_cb, false) elseif google.responseStatus == 200 then local data = google.responseData if not data or not data.results or #data.results == 0 then local text = 'Image not found.' send_msg(receiver, text, ok_cb, false) return false end -- Random image from table local i = math.random(#data.results) local url = data.results[i].unescapedUrl or data.results[i].url local old_timeout = http.TIMEOUT or 10 http.TIMEOUT = 5 send_photo_from_url(receiver, url) http.TIMEOUT = old_timeout save_to_cache(query, google) else local text = 'ERROR!' send_msg(receiver, text, ok_cb, false) end end function run(msg, matches) local receiver = get_receiver(msg) local text = matches[1] local text_b64 = mime.b64(text) local cached = cache[text_b64] if cached then process_google_data(cached, receiver, text) else local data = get_google_data(text) process_google_data(data, receiver, text) end end return { description = "Search Image With Google", usage = "/img (item) : search image in google", patterns = { "^[!/]img (.*)$" }, run = run } end
gpl-2.0
Zero-K-Experiments/Zero-K-Experiments
LuaRules/Utilities/clusterTool.lua
17
25515
--------------------------------------------------------------------------------- -----------C L U S T E R D E T E C T I O N T O O L -------------------------- --------------------------------------------------------------------------------- --[[ Regular usage: local unitList = Spring.GetAllUnits() local receivedUnitList = {} for i=1, #unitList do local unitID = unitList[i] receivedUnitList[unitID] ={Spring.GetUnitPosition(unitID)} end local orderedObjects = Spring.Utilities.Run_OPTIC(receivedUnitList, 300, 2) local cluster1, noiseIDList1 = Spring.Utilities.Extract_Cluster (orderedObjects, 50 ) --cluster with 50elmo connection distance local cluster2, noiseIDList2 = Spring.Utilities.Extract_Cluster (orderedObjects, 150 ) --cluster with 150elmo connection distance local cluster3, noiseIDList3 = Spring.Utilities.Extract_Cluster (orderedObjects, 300 )--cluster with 300elmo connection distance local circleList2 = Spring.Utilities.Convert_To_Circle (cluster2, noiseIDList2,receivedUnitList) Note1: orderedObjects[] contain: { ['processed'] = bool, ['reachability_distance'] = numbers (distance squared), ['core_distance'] = numbers (distance squared), } Note2: cluster1[] contain: { [1] = {unitIDs,} [2] = {unitIDs,} } Note3: circleList2[] contain: { [1] = {x,y,z,radius,countOfUnits} [2] = {x,y,z,radius,countOfUnits} } Note4: receivedUnitList[] can be list of coordinate of fake unit (points in empty space). --]] function Spring.Utilities.Run_OPTIC(receivedUnitList, neighborhoodRadius, minimumNeighbor) local objects={} local orderedObjects = {} local posListX= {} --//SORTING unit list by X axis for easier searching, for getting unit in a box thru GetUnitInSquare() for unitID,pos in pairs(receivedUnitList) do posListX[#posListX+1] = {unitID,pos[1],pos[3]} -- posListX = InsertAtOrder(posListX, {unitID,pos[1],pos[3]},function(a,b) return a[2]<b[2] end) --abit slow end table.sort(posListX, function(a,b) return a[2]<b[2] end) --//stack ascending --//SORTING unit list by connections, for extracting cluster information later using ExtractDBSCAN_Clustering() for unitID,_ in pairs(receivedUnitList) do --//go thru the un-ordered list objects[unitID] = objects[unitID] or {unitID=unitID,} if (objects[unitID].processed ~= true) then orderedObjects, objects = ExpandClusterOrder(orderedObjects,receivedUnitList,unitID, neighborhoodRadius,minimumNeighbor,objects,posListX) end end return orderedObjects end function Spring.Utilities.Extract_Cluster (orderedObjects,neighborhoodRadius_alt ) local cluster = {} local noiseIDList = {} local currentClusterID = 0 --//CREATE cluster based on desired density (density == neighborhoodRadius_alt). --//Note: changing cluster view to different density is really cheap when using this function as long as the initial neighborhoodRadius is greater than the new density. --//if new density (neighborhoodRadius_alt) is greater than initial neighborhoodRadius, then you must recalculate the connections using bigger neighborhoodRadius which incur greater cost. for i=1, #orderedObjects do local unitID = orderedObjects[i].unitID cluster, noiseIDList, currentClusterID = ExtractDBSCAN_Clustering (unitID, currentClusterID, cluster, noiseIDList, orderedObjects[i], neighborhoodRadius_alt) end return cluster, noiseIDList end function Spring.Utilities.Convert_To_Circle (cluster, noiseIDList,receivedUnitList) --// extract cluster information and add mapMarker. local circlePosition = {} for index=1 , #cluster do local sumX, sumY,sumZ, unitCount,meanX, meanY, meanZ = 0,0 ,0 ,0 ,0,0,0 local maxX, minX, maxZ, minZ, radiiX, radiiZ, avgRadii = 0,99999,0,99999, 0,0,0 for unitIndex=1, #cluster[index] do local unitID = cluster[index][unitIndex] local x,y,z= receivedUnitList[unitID][1],receivedUnitList[unitID][2],receivedUnitList[unitID][3] --// get stored unit position sumX= sumX+x sumY = sumY+y sumZ = sumZ+z if x> maxX then maxX= x end if x<minX then minX=x end if z> maxZ then maxZ= z end if z<minZ then minZ=z end unitCount=unitCount+1 end meanX = sumX/unitCount --//calculate center of cluster meanY = sumY/unitCount meanZ = sumZ/unitCount radiiX = ((maxX - meanX)+ (meanX - minX))/2 radiiZ = ((maxZ - meanZ)+ (meanZ - minZ))/2 avgRadii = (radiiX + radiiZ) /2 circlePosition[#circlePosition+1] = {meanX,0,meanZ,avgRadii+100,#cluster[index]} end if #noiseIDList>0 then --//IF outlier list is not empty for j= 1 ,#noiseIDList do local unitID = noiseIDList[j] local x,y,z= receivedUnitList[unitID][1],receivedUnitList[unitID][2],receivedUnitList[unitID][3] --// get stored unit position circlePosition[#circlePosition+1] = {x,0,z,100,1} end end return circlePosition end function Spring.Utilities.OPTICS_cluster (receivedUnitList, neighborhoodRadius, minimumNeighbor, neighborhoodRadius_alt) local objects={} local orderedObjects = {} local cluster = {} local noiseIDList = {} local currentClusterID = 0 local posListX= {} --//SORTING unit list by X axis for easier searching, for getting unit in a box thru GetUnitInSquare() neighborhoodRadius = math.max(neighborhoodRadius_alt,neighborhoodRadius) for unitID,pos in pairs(receivedUnitList) do posListX[#posListX+1] = {unitID,pos[1],pos[3]} -- posListX = InsertAtOrder(posListX, {unitID,pos[1],pos[3]},function(a,b) return a[2]<b[2] end) --abit slow end table.sort(posListX, function(a,b) return a[2]<b[2] end) --//stack ascending --//SORTING unit list by connections, for extracting cluster information later using ExtractDBSCAN_Clustering() for unitID,_ in pairs(receivedUnitList) do --//go thru the un-ordered list objects[unitID] = objects[unitID] or {unitID=unitID,} if (objects[unitID].processed ~= true) then orderedObjects, objects = ExpandClusterOrder(orderedObjects,receivedUnitList,unitID, neighborhoodRadius,minimumNeighbor,objects,posListX) end end --//CREATE cluster based on desired density (density == neighborhoodRadius_alt). --//Note: changing cluster view to different density is really cheap when using this function as long as the initial neighborhoodRadius is greater than the new density. --//if new density (neighborhoodRadius_alt) is greater than initial neighborhoodRadius, then you must recalculate the connections using bigger neighborhoodRadius which incur greater cost. for i=1, #orderedObjects do local unitID = orderedObjects[i].unitID cluster, noiseIDList, currentClusterID = ExtractDBSCAN_Clustering (unitID, currentClusterID, cluster, noiseIDList, orderedObjects[i], neighborhoodRadius_alt) end return cluster, noiseIDList end ----LOW LEVEL FUNCTIONS:------------------------------------------------- --Note: maintained by msafwan (xponen) --Positional Functions------------------------------------------------------------ -- 3 function. local searchCount = 0 local function BinarySearchNaturalOrder(position, orderedList) local startPos = 1 local endPos = #orderedList local span = endPos - startPos local midPos = math.modf((span/2) + startPos + 0.5) --round to nearest integer local found = false while (span > 1) do local difference = position - orderedList[midPos][2] if difference < 0 then endPos = midPos elseif difference > 0 then startPos = midPos else found=true break; end span = endPos - startPos midPos = math.modf((span/2) + startPos + 0.5) --round to nearest integer end if not found then if(math.abs(position - orderedList[startPos][2]) < math.abs(position - orderedList[endPos][2])) then midPos = startPos else midPos = endPos end end return midPos end local distCount = 0 local function GetDistanceSQ(unitID1, unitID2,receivedUnitList) local x1,x2 = receivedUnitList[unitID1][1],receivedUnitList[unitID2][1] local z1,z2 = receivedUnitList[unitID1][3],receivedUnitList[unitID2][3] local distanceSQ = ((x1-x2)^2 + (z1-z2)^2) return distanceSQ end local intersectionCount = 0 local function GetUnitsInSquare(x,z,distance,posListX) local unitIndX = BinarySearchNaturalOrder(x, posListX) local unitsX = {} for i = unitIndX, 1, -1 do --go left if x - posListX[i][2] > distance then break end unitsX[#unitsX+1]=posListX[i] end for i = unitIndX+1, #posListX, 1 do --go right if posListX[i][2]-x > distance then break end unitsX[#unitsX+1]=posListX[i] end if #unitsX == 0 then return unitsX end local unitsInBox = {} for i=1, #unitsX, 1 do if (math.abs(unitsX[i][3]-z) <= distance) then unitsInBox[#unitsInBox+1] = unitsX[i][1] end end return unitsInBox end --GetNeigbors-------------------------------------------------------------------- -- 1 function. local getunitCount = 0 local function GetNeighbor (unitID, myTeamID, neighborhoodRadius, receivedUnitList,posListX) --//return the unitIDs of specific units around a center unit local x,z = receivedUnitList[unitID][1],receivedUnitList[unitID][3] local tempList = GetUnitsInSquare(x,z,neighborhoodRadius,posListX) --Get neighbor. Ouput: unitID + my units return tempList end --Pre-SORTING function---------------------------------------------------------------- --3 function local function InsertAtOrder(posList, newObject,compareFunction) --//stack big values at end of table, and tiny values at start of table. local insertionIndex = #posList + 1 --//insert data just below that big value for i = #posList, 1, -1 do if compareFunction(posList[i],newObject) then-- posList[i] < newObject will sort in ascending order, while posList[i] > newObject will sort in descending order break end insertionIndex=i end --//shift table content local buffer1 = posList[insertionIndex] --backup content of current index posList[insertionIndex] = newObject --replace current index with new value. eg: {unitID = objects.unitID , x = objects.x, z = objects.z } for j = insertionIndex, #posList, 1 do --shift content for content less-or-equal-to table lenght local buffer2 = posList[j+1] --save content of next index posList[j+1] = buffer1 --put backup value into next index buffer1 = buffer2 --use saved content as next backup, then repeat process end return posList end local insertCount = 0 local function InsertOrderSeed (orderSeed, unitID_to_orderSeedMeta, unitID, objects) --//stack tiny values at end of table, and big values at start of table. local orderSeedLenght = #orderSeed or 0 --//code below can handle both: table of lenght 0 and >1 local insertionIndex = orderSeedLenght + 1 --//insert data just above that big value for i = orderSeedLenght, 1, -1 do if orderSeed[i].content.reachability_distance >= objects[unitID].reachability_distance then --//if existing value is abit bigger than to-be-inserted value: break break end insertionIndex=i end --//shift table content local buffer1 = orderSeed[insertionIndex] --backup content of current index orderSeed[insertionIndex] = {unitID = unitID , content = objects[unitID]} --replace current index with new value unitID_to_orderSeedMeta[unitID]=insertionIndex --update meta table for j = insertionIndex, orderSeedLenght, 1 do --shift content for content less-or-equal-to table lenght local buffer2 = orderSeed[j+1] --save content of next index orderSeed[j+1] = buffer1 --put backup value into next index unitID_to_orderSeedMeta[buffer1.unitID]=j+1 -- update meta table buffer1 = buffer2 --use saved content as next backup, then repeat process end return orderSeed, unitID_to_orderSeedMeta end local shiftCount = 0 local function ShiftOrderSeed (orderSeed, unitID_to_orderSeedMeta, unitID, objects) --//move values to end of table, and shift big values to beginning of of table. local oldPosition = unitID_to_orderSeedMeta[unitID] local newPosition = oldPosition for i = oldPosition+1, #orderSeed, 1 do if orderSeed[i].content.reachability_distance < objects[unitID].reachability_distance then --//if existing value is abit lower than to-be-inserted value: add behind it and break break end newPosition = i end if newPosition == oldPosition then orderSeed[oldPosition]={unitID = unitID , content = objects[unitID]} else local buffer1 = orderSeed[newPosition] --//backup content of current index orderSeed[newPosition] = {unitID = unitID , content = objects[unitID]} --//replace current index with new value unitID_to_orderSeedMeta[unitID]=newPosition --//update meta table orderSeed[oldPosition] = nil --//delete old position for j = newPosition-1, oldPosition, -1 do --//shift values toward beginning of table local buffer2 = orderSeed[j] --//save content of current index orderSeed[j] = buffer1 --//put backup value into previous index unitID_to_orderSeedMeta[buffer1.unitID]=j --// update meta table buffer1 = buffer2 --//use saved content as the following backup, then repeat process end end return orderSeed, unitID_to_orderSeedMeta end --Merge-SORTING function---------------------------------------------------------------- --2 function. Reference: http://www.algorithmist.com/index.php/Merge_sort.c local function merge(left, right, CompareFunction) local result ={} --var list result local leftProgress, rightProgress = 1,1 while leftProgress <= #left or rightProgress <= #right do --while length(left) > 0 or length(right) > 0 local leftNotFinish = leftProgress <= #left local rightNotFinish = rightProgress <= #right if leftNotFinish and rightNotFinish then --if length(left) > 0 and length(right) > 0 if CompareFunction(left[leftProgress],right[rightProgress]) then --if first(left) < first(right), sort ascending. if first(left) > first(right), sort descending. result[#result+1] =left[leftProgress]--append first(left) to result leftProgress = leftProgress + 1 --left = rest(left) else result[#result+1] =right[rightProgress]--append first(right) to result rightProgress = rightProgress + 1 --right = rest(right) end elseif leftNotFinish then --else if length(left) > 0 result[#result+1] =left[leftProgress] --append first(left) to result leftProgress = leftProgress + 1 --left = rest(left) elseif rightNotFinish then --else if length(right) > 0 result[#result+1] =right[rightProgress] --append first(right) to result rightProgress = rightProgress + 1 --right = rest(right) end end --end while return result end local function merge_sort(m,CompareFunction) --// if list size is 1, consider it sorted and return it if #m <=1 then--if length(m) <= 1 return m end --// else list size is > 1, so split the list into two sublists local left, right = {}, {} --var list left, right local middle = math.modf((#m/2)+0.5) --var integer middle = length(m) / 2 for i= 1, middle, 1 do --for each x in m up to middle left[#left+1] = m[i] --add x to left end for j= #m, middle+1, -1 do--for each x in m after or equal middle right[(j-middle)] = m[j]--add x to right end --// recursively call merge_sort() to further split each sublist --// until sublist size is 1 left = merge_sort(left,CompareFunction) right = merge_sort(right,CompareFunction) --// merge the sublists returned from prior calls to merge_sort() --// and return the resulting merged sublist return merge(left, right,CompareFunction) end --OPTICS function---------------------------------------------------------------- --5 function local useMergeSorter_gbl = true --//constant: experiment with merge sorter (slower) local orderseedCount = 0 local function OrderSeedsUpdate(neighborsID, currentUnitID,objects, orderSeed,unitID_to_orderSeedMeta,receivedUnitList) local c_dist = objects[currentUnitID].core_distance for i=1, #neighborsID do local neighborUnitID = neighborsID[i] objects[neighborUnitID]=objects[neighborUnitID] or {unitID=neighborUnitID,} if (objects[neighborUnitID].processed~=true) then local new_r_dist = math.max(c_dist, GetDistanceSQ(currentUnitID, neighborUnitID,receivedUnitList)) if objects[neighborUnitID].reachability_distance==nil then objects[neighborUnitID].reachability_distance = new_r_dist if useMergeSorter_gbl then orderSeed[#orderSeed+1] = {unitID = neighborUnitID, content = objects[neighborUnitID]} unitID_to_orderSeedMeta[neighborUnitID] = #orderSeed else orderSeed, unitID_to_orderSeedMeta = InsertOrderSeed (orderSeed, unitID_to_orderSeedMeta, neighborUnitID,objects) end else --// object already in OrderSeeds if new_r_dist< objects[neighborUnitID].reachability_distance then objects[neighborUnitID].reachability_distance = new_r_dist if useMergeSorter_gbl then local oldPosition = unitID_to_orderSeedMeta[neighborUnitID] orderSeed[oldPosition] = {unitID = neighborUnitID, content = objects[neighborUnitID]} -- update values else orderSeed, unitID_to_orderSeedMeta = ShiftOrderSeed(orderSeed, unitID_to_orderSeedMeta, neighborUnitID, objects) end end end end end if useMergeSorter_gbl then -- orderSeed = merge_sort(orderSeed, function(a,b) return a.content.reachability_distance > b.content.reachability_distance end ) --really slow table.sort(orderSeed, function(a,b) return a.content.reachability_distance > b.content.reachability_distance end) --abit slow for i= 1, #orderSeed do unitID_to_orderSeedMeta[orderSeed[i].unitID] = i end end return orderSeed, objects, unitID_to_orderSeedMeta end local setcoreCount =0 local function SetCoreDistance(neighborsID, minimumNeighbor, unitID,receivedUnitList) if (#neighborsID >= minimumNeighbor) then local neighborsDist= {} --//table to list down neighbor's distance. for i=1, #neighborsID do -- local distance = spGetUnitSeparation (unitID, neighborsID[i]) local distanceSQ = GetDistanceSQ(unitID,neighborsID[i],receivedUnitList) neighborsDist[i]= distanceSQ --//add distance value end table.sort(neighborsDist, function(a,b) return a < b end) -- neighborsDist = merge_sort(neighborsDist, true) return neighborsDist[minimumNeighbor] --//return the distance of the minimumNeigbor'th unit with respect to the center unit. else return nil end end function ExtractDBSCAN_Clustering (unitID, currentClusterID, cluster, noiseIDList, object, neighborhoodRadius_alt) local reachabilityDist = (object.reachability_distance and math.sqrt(object.reachability_distance)) or 9999 --// Precondition: neighborhoodRadius_alt <= generating dist neighborhoodRadius for Ordered Objects if reachabilityDist > neighborhoodRadius_alt then --// UNDEFINED > neighborhoodRadius. ie: Not reachable from outside local coreDistance = (object.core_distance and math.sqrt(object.core_distance)) or 9999 if coreDistance <= neighborhoodRadius_alt then --//has neighbor currentClusterID = currentClusterID + 1 --//create new cluster cluster[currentClusterID] = cluster[currentClusterID] or {} --//initialize array local arrayIndex = #cluster[currentClusterID] + 1 cluster[currentClusterID][arrayIndex] = unitID --//add to new cluster -- Spring.Echo("CREATE CLUSTER") else --//if has no neighbor local arrayIndex = #noiseIDList +1 noiseIDList[arrayIndex]= unitID --//add to noise list end else --// object.reachability_distance <= neighborhoodRadius_alt. ie:reachable local arrayIndex = #cluster[currentClusterID] + 1 cluster[currentClusterID][arrayIndex] = unitID--//add to current cluster end return cluster, noiseIDList, currentClusterID end function ExpandClusterOrder(orderedObjects,receivedUnitList, unitID, neighborhoodRadius, minimumNeighbor, objects,posListX) local neighborsID = GetNeighbor (unitID, myTeamID, neighborhoodRadius, receivedUnitList,posListX) objects[unitID].processed = true objects[unitID].reachability_distance = nil objects[unitID].core_distance = SetCoreDistance(neighborsID, minimumNeighbor, unitID,receivedUnitList) orderedObjects[#orderedObjects+1]=objects[unitID] if objects[unitID].core_distance ~= nil then --//it have neighbor local orderSeed ={} local unitID_to_orderSeedMeta = {} orderSeed, objects, unitID_to_orderSeedMeta = OrderSeedsUpdate(neighborsID, unitID, objects, orderSeed,unitID_to_orderSeedMeta,receivedUnitList) while #orderSeed > 0 do local currentUnitID = orderSeed[#orderSeed].unitID objects[currentUnitID] = orderSeed[#orderSeed].content orderSeed[#orderSeed]=nil local neighborsID_ne = GetNeighbor (currentUnitID, myTeamID, neighborhoodRadius, receivedUnitList,posListX) objects[currentUnitID].processed = true objects[currentUnitID].core_distance = SetCoreDistance(neighborsID_ne, minimumNeighbor, currentUnitID,receivedUnitList) orderedObjects[#orderedObjects+1]=objects[currentUnitID] if objects[currentUnitID].core_distance~=nil then orderSeed, objects,unitID_to_orderSeedMeta = OrderSeedsUpdate(neighborsID_ne, currentUnitID, objects, orderSeed, unitID_to_orderSeedMeta,receivedUnitList) end end end return orderedObjects,objects end --DBSCAN function---------------------------------------------------------- --1 function. BUGGY (Not yet debugged) function Spring.Utilities.DBSCAN_cluster(receivedUnitList,neighborhoodRadius,minimumNeighbor) local unitID_to_clusterMeta = {} local visitedUnitID = {} local currentCluster_global=1 local cluster = {} local unitIDNoise = {} local posListX = {} for unitID,pos in pairs(receivedUnitList) do posListX[#posListX+1] = {unitID,pos[1],pos[3]} -- posListX = InsertAtOrder(posListX, {unitID,pos[1],pos[3]},function(a,b) return a[2]<b[2] end) --abit slow end table.sort(posListX, function(a,b) return a[2]<b[2] end) --//stack ascending for unitID,_ in pairs(receivedUnitList) do --//go thru the un-ordered list if visitedUnitID[unitID] ~= true then --//skip if already visited visitedUnitID[unitID] = true local neighborUnits = GetNeighbor (unitID, myTeamID, neighborhoodRadius, receivedUnitList,posListX) if #neighborUnits ~= nil then if #neighborUnits <= minimumNeighbor then --//if surrounding units is less-or-just-equal to minimum neighbor then mark current unit as noise or 'outliers' local noiseIDLenght = #unitIDNoise or 0 --// if table is empty then make sure return table-lenght as 0 (zero) instead of 'nil' unitIDNoise[noiseIDLenght +1] = unitID else --local clusterIndex = #cluster+1 --//lenght of previous cluster table plus 1 new cluster cluster[currentCluster_global]={} --//initialize new cluster with an empty table for unitID local unitClusterLenght = #cluster[currentCluster_global] or 0 --// if table is empty then make sure return table-lenght as 0 (zero) instead of 'nil' cluster[currentCluster_global][unitClusterLenght +1] = unitID --//lenght of the table-in-table containing unit list plus 1 new unit unitID_to_clusterMeta[unitID] = currentCluster_global for l=1, #neighborUnits do local unitID_ne = neighborUnits[l] if visitedUnitID[unitID_ne] ~= true then --//skip if already visited visitedUnitID[unitID_ne] = true local neighborUnits_ne = GetNeighbor (unitID_ne, myTeamID, neighborhoodRadius, receivedUnitList,posListX) if #neighborUnits_ne ~= nil then if #neighborUnits_ne > minimumNeighbor then for m=1, #neighborUnits_ne do local duplicate = false for n=1, #neighborUnits do if neighborUnits[n] == neighborUnits_ne[m] then duplicate = true break end end if duplicate== false then neighborUnits[#neighborUnits +1]=neighborUnits_ne[m] end end --//for m=1, m<= #neighborUnits_ne, 1 end --// if #neighborUnits_ne > minimumNeighbor end --//if #neighborUnits_ne ~= nil if unitID_to_clusterMeta[unitID_ne] ~= currentCluster_global then local unitIndex_ne = #cluster[currentCluster_global] +1 --//lenght of the table-in-table containing unit list plus 1 new unit cluster[currentCluster_global][unitIndex_ne] = unitID_ne unitID_to_clusterMeta[unitID_ne] = currentCluster_global end end --//if visitedUnitID[unitID_ne] ~= true end --//for l=1, l <= #neighborUnits, 1 currentCluster_global= currentCluster_global + 1 end --//if #neighborUnits <= minimumNeighbor, else end --//if #neighborUnits ~= nil end --//if visitedUnitID[unitID] ~= true end --//for i=1, i <= #receivedUnitList,1 return cluster, unitIDNoise end --brief: a clustering algorithm --algorithm source: Ordering Points To Identify the Clustering Structure (OPTICS) by Mihael Ankerst, Markus M. Breunig, Hans-Peter Kriegel and Jรถrg Sander --algorithm source: density-based spatial clustering of applications with noise (DBSCAN) by Martin Ester, Hans-Peter Kriegel, Jรถrg Sander and Xiaowei Xu --Reference: --http://en.wikipedia.org/wiki/OPTICS_algorithm ;pseudocode --http://en.wikipedia.org/wiki/DBSCAN ;pseudocode --http://codingplayground.blogspot.com/2009/11/dbscan-clustering-algorithm.html ;C++ sourcecode --http://www.google.com.my/search?q=optics%3A+Ordering+Points+To+Identify+the+Clustering+Structure ;article & pseudocode on OPTICS --------------------------------------------------------------------------------- ---------------------------------E N D ------------------------------------------ ---------------------------------------------------------------------------------
gpl-2.0
BlockMen/minetest_next
mods/bones/init.lua
2
6567
local bones_enabled = core.setting_getbool("enable_bones") ~= false bones = {} local function is_owner(pos, name) local owner = minetest.get_meta(pos):get_string("owner") if owner == "" or owner == name then return true end return false end bones.bones_formspec = "size[8,9]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "list[current_name;main;0,0.3;8,4;]".. "list[current_player;main;0,4.85;8,1;]".. "list[current_player;main;0,6.08;8,3;8]".. default.get_hotbar_bg(0,4.85) local share_bones_time = tonumber(minetest.setting_get("share_bones_time") or 1200) local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_early") or (share_bones_time/4)) minetest.register_node("bones:bones", { description = "Bones", tiles = { "bones_top.png", "bones_bottom.png", "bones_side.png", "bones_side.png", "bones_rear.png", "bones_front.png" }, paramtype2 = "facedir", groups = {dig_immediate=2}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_gravel_footstep", gain=0.5}, dug = {name="default_gravel_footstep", gain=1.0}, }), can_dig = function(pos, player) local inv = minetest.get_meta(pos):get_inventory() return is_owner(pos, player:get_player_name()) and inv:is_empty("main") end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) if is_owner(pos, player:get_player_name()) then return count end return 0 end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) return 0 end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) if is_owner(pos, player:get_player_name()) then return stack:get_count() end return 0 end, on_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if meta:get_inventory():is_empty("main") then minetest.remove_node(pos) end end, on_punch = function(pos, node, player) if(not is_owner(pos, player:get_player_name())) then return end if(minetest.get_meta(pos):get_string("infotext") == "") then return end local inv = minetest.get_meta(pos):get_inventory() local player_inv = player:get_inventory() local has_space = true for i=1,inv:get_size("main") do local stk = inv:get_stack("main", i) if player_inv:room_for_item("main", stk) then inv:set_stack("main", i, nil) player_inv:add_item("main", stk) else has_space = false break end end -- remove bones if player emptied them if has_space then if player_inv:room_for_item("main", {name = "bones:bones"}) then player_inv:add_item("main", {name = "bones:bones"}) else minetest.add_item(pos,"bones:bones") end minetest.remove_node(pos) end end, on_timer = function(pos, elapsed) local meta = minetest.get_meta(pos) local time = meta:get_int("time") + elapsed if time >= share_bones_time then meta:set_string("infotext", meta:get_string("owner").."'s old bones") meta:set_string("owner", "") else meta:set_int("time", time) return true end end, }) local function may_replace(pos, player) local node_name = minetest.get_node(pos).name local node_definition = minetest.registered_nodes[node_name] -- if the node is unknown, we let the protection mod decide -- this is consistent with when a player could dig or not dig it -- unknown decoration would often be removed -- while unknown building materials in use would usually be left if not node_definition then -- only replace nodes that are not protected return not minetest.is_protected(pos, player:get_player_name()) end -- allow replacing air and liquids if node_name == "air" or node_definition.liquidtype ~= "none" then return true end -- don't replace filled chests and other nodes that don't allow it local can_dig_func = node_definition.can_dig if can_dig_func and not can_dig_func(pos, player) then return false end -- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones? -- flowers being squished by bones are more realistical than a squished stone, too -- exception are of course any protected buildable_to return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name()) end minetest.register_on_dieplayer(function(player) if minetest.setting_getbool("creative_mode") or not bones_enabled then return end local player_inv = player:get_inventory() if player_inv:is_empty("main") and player_inv:is_empty("craft") then return end local pos = player:getpos() pos.x = math.floor(pos.x+0.5) pos.y = math.floor(pos.y+0.5) pos.z = math.floor(pos.z+0.5) local param2 = minetest.dir_to_facedir(player:get_look_dir()) local player_name = player:get_player_name() local player_inv = player:get_inventory() if (not may_replace(pos, player)) then if (may_replace({x=pos.x, y=pos.y+1, z=pos.z}, player)) then -- drop one node above if there's space -- this should solve most cases of protection related deaths in which players dig straight down -- yet keeps the bones reachable pos.y = pos.y+1 else -- drop items instead of delete for i=1,player_inv:get_size("main") do minetest.add_item(pos, player_inv:get_stack("main", i)) end for i=1,player_inv:get_size("craft") do minetest.add_item(pos, player_inv:get_stack("craft", i)) end -- empty lists main and craft player_inv:set_list("main", {}) player_inv:set_list("craft", {}) return end end minetest.set_node(pos, {name="bones:bones", param2=param2}) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("main", 8*4) inv:set_list("main", player_inv:get_list("main")) for i=1,player_inv:get_size("craft") do local stack = player_inv:get_stack("craft", i) if inv:room_for_item("main", stack) then inv:add_item("main", stack) else --drop if no space left minetest.add_item(pos, stack) end end player_inv:set_list("main", {}) player_inv:set_list("craft", {}) meta:set_string("formspec", bones.bones_formspec) meta:set_string("owner", player_name) if share_bones_time ~= 0 then meta:set_string("infotext", player_name.."'s fresh bones") if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then meta:set_int("time", 0) else meta:set_int("time", (share_bones_time - share_bones_time_early)) end minetest.get_node_timer(pos):start(10) else meta:set_string("infotext", player_name.."'s bones") end end)
gpl-3.0
Scavenge/darkstar
scripts/zones/La_Vaule_[S]/Zone.lua
17
1635
----------------------------------- -- -- Zone: La_Vaule_[S] (85) -- ----------------------------------- package.loaded["scripts/zones/La_Vaule_[S]/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/La_Vaule_[S]/TextIDs"); require("scripts/globals/quests"); require("scripts/globals/missions"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then player:setPos(236.547,-2.25,20,120); end if (prevZone == 82) then if (player:getCurrentMission(WOTG) == A_TIMESWEPT_BUTTERFLY) then cs = 0x0001; end end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0001) then player:completeMission(WOTG, A_TIMESWEPT_BUTTERFLY); player:addMission(WOTG, PURPLE_THE_NEW_BLACK); end end;
gpl-3.0
Zero-K-Experiments/Zero-K-Experiments
scripts/blastwing.lua
3
2080
-- by Chris Mackey include "constants.lua" --pieces local base = piece "base" local missile = piece "missile" local l_wing = piece "l_wing" local l_fan = piece "l_fan" local r_wing = piece "r_wing" local r_fan = piece "r_fan" local side = 1 local forward = 3 local up = 2 local RIGHT_ANGLE = math.rad(90) local smokePiece = { base, l_wing, r_wing } local burrowed = false local SIG_BURROW = 1 local function Burrow() Signal(SIG_BURROW) SetSignalMask(SIG_BURROW) local x,y,z = Spring.GetUnitPosition(unitID) local height = Spring.GetGroundHeight(x,z) while height + 35 < y do Sleep(500) x,y,z = Spring.GetUnitPosition(unitID) height = Spring.GetGroundHeight(x,z) end burrowed = true --Spring.UnitScript.SetUnitValue(firestate, 0) Turn(base, side, -RIGHT_ANGLE, 5) Turn(l_wing, side, RIGHT_ANGLE, 5) Turn(r_wing, side, RIGHT_ANGLE, 5) Move(base, up, 8, 8) --Move(base, forward, -4, 5) end local function UnBurrow() Signal(SIG_BURROW) burrowed = false Spring.SetUnitCloak(unitID, 0) Spring.SetUnitStealth(unitID, false) --Spring.UnitScript.SetUnitValue(firestate, 2) Turn(base, side, 0, 5) Turn(l_wing, side,0, 5) Turn(r_wing, side, 0, 5) Move(base, up, 0, 10) --Move(base, forward, 0, 5) end function Detonate() -- Giving an order causes recursion. GG.QueueUnitDescruction(unitID) end function script.Create() StartThread(SmokeUnit, smokePiece) end function script.Activate() StartThread(UnBurrow) end function script.Deactivate() Spring.SetUnitCloak(unitID, 2) Spring.SetUnitStealth(unitID, true) end function script.StopMoving() StartThread(Burrow) end function script.Killed(recentDamage, maxHealth) Explode(base, SFX.EXPLODE + SFX.FIRE + SFX.SMOKE) Explode(l_wing, SFX.EXPLODE) Explode(r_wing, SFX.EXPLODE) Explode(missile, SFX.SHATTER) --Explode(l_fan, SFX.EXPLODE) --Explode(r_fan, SFX.EXPLODE) local severity = recentDamage / maxHealth if (severity <= 0.5) or ((Spring.GetUnitMoveTypeData(unitID).aircraftState or "") == "crashing") then return 1 -- corpsetype else return 2 -- corpsetype end end
gpl-2.0
smanolache/kong
kong/tools/responses.lua
1
6587
--- Kong helper methods to send HTTP responses to clients. -- Can be used in the proxy (core/resolver), plugins or Admin API. -- Most used HTTP status codes and responses are implemented as helper methods. -- -- local responses = require "kong.tools.responses" -- -- -- In an Admin API endpoint handler, or in one of the plugins' phases. -- -- the `return` keyword is optional since the execution will be stopped -- -- anyways. It simply improves code readability. -- return responses.send_HTTP_OK() -- -- -- Or: -- return responses.send_HTTP_NOT_FOUND("No entity for given id") -- -- -- Raw send() helper: -- return responses.send(418, "This is a teapot") local cjson = require "cjson" local meta = require "kong.meta" --local server_header = _KONG._NAME.."/".._KONG._VERSION local server_header = meta._NAME.."/"..meta._VERSION --- Define the most common HTTP status codes for sugar methods. -- Each of those status will generate a helper method (sugar) -- attached to this exported module prefixed with `send_`. -- Final signature of those methods will be `send_<status_code_key>(message, raw, headers)`. See @{send} for more details on those parameters. -- @field HTTP_OK 200 OK -- @field HTTP_CREATED 201 Created -- @field HTTP_NO_CONTENT 204 No Content -- @field HTTP_BAD_REQUEST 400 Bad Request -- @field HTTP_UNAUTHORIZED 401 Unauthorized -- @field HTTP_FORBIDDEN 403 Forbidden -- @field HTTP_NOT_FOUND 404 Not Found -- @field HTTP_METHOD_NOT_ALLOWED 405 Method Not Allowed -- @field HTTP_CONFLICT 409 Conflict -- @field HTTP_UNSUPPORTED_MEDIA_TYPE 415 Unsupported Media Type -- @field HTTP_INTERNAL_SERVER_ERROR Internal Server Error -- @usage return responses.send_HTTP_OK() -- @usage return responses.HTTP_CREATED("Entity created") -- @usage return responses.HTTP_INTERNAL_SERVER_ERROR() -- @table status_codes local _M = { status_codes = { HTTP_OK = 200, HTTP_CREATED = 201, HTTP_NO_CONTENT = 204, HTTP_BAD_REQUEST = 400, HTTP_UNAUTHORIZED = 401, HTTP_FORBIDDEN = 403, HTTP_NOT_FOUND = 404, HTTP_METHOD_NOT_ALLOWED = 405, HTTP_CONFLICT = 409, HTTP_UNSUPPORTED_MEDIA_TYPE = 415, HTTP_INTERNAL_SERVER_ERROR = 500 } } --- Define some default response bodies for some status codes. -- Some other status codes will have response bodies that cannot be overriden. -- Example: 204 MUST NOT have content, but if 404 has no content then "Not found" will be set. -- @field status_codes.HTTP_UNAUTHORIZED Default: Unauthorized -- @field status_codes.HTTP_NO_CONTENT Always empty. -- @field status_codes.HTTP_NOT_FOUND Default: Not Found -- @field status_codes.HTTP_UNAUTHORIZED Default: Unauthorized -- @field status_codes.HTTP_INTERNAL_SERVER_ERROR Always "Internal Server Error" -- @field status_codes.HTTP_METHOD_NOT_ALLOWED Always "Method not allowed" local response_default_content = { [_M.status_codes.HTTP_UNAUTHORIZED] = function(content) return content or "Unauthorized" end, [_M.status_codes.HTTP_NO_CONTENT] = function(content) return nil end, [_M.status_codes.HTTP_NOT_FOUND] = function(content) return content or "Not found" end, [_M.status_codes.HTTP_INTERNAL_SERVER_ERROR] = function(content) return "An unexpected error occurred" end, [_M.status_codes.HTTP_METHOD_NOT_ALLOWED] = function(content) return "Method not allowed" end } -- Return a closure which will be usable to respond with a certain status code. -- @local -- @param[type=number] status_code The status for which to define a function local function send_response(status_code) -- Send a JSON response for the closure's status code with the given content. -- If the content happens to be an error (>500), it will be logged by ngx.log as an ERR. -- @see https://github.com/openresty/lua-nginx-module -- @param content (Optional) The content to send as a response. -- @param raw (Optional) A boolean defining if the `content` should not be serialized to JSON -- This useed to send text as JSON in some edge-cases of cjson. -- @return ngx.exit (Exit current context) return function(content, raw, headers) if status_code >= _M.status_codes.HTTP_INTERNAL_SERVER_ERROR then if content then ngx.log(ngx.ERR, tostring(content)) end end ngx.status = status_code ngx.header["Content-Type"] = "application/json; charset=utf-8" ngx.header["Server"] = server_header if headers then for k, v in pairs(headers) do ngx.header[k] = v end end if type(response_default_content[status_code]) == "function" then content = response_default_content[status_code](content) end if raw then -- When we want to send an empty array, such as "{\"data\":[]}" -- cjson has a flaw and encodes a Lua `{}` as a JSON `{}`. -- This allows to send plain string JSON as "[]". ngx.say(content) elseif (type(content) == "table") then ngx.say(cjson.encode(content)) elseif content then ngx.say(cjson.encode({ message = content })) end return ngx.exit(status_code) end end -- Generate sugar methods (closures) for the most used HTTP status codes. for status_code_name, status_code in pairs(_M.status_codes) do _M["send_"..status_code_name] = send_response(status_code) end local closure_cache = {} --- Send a response with any status code or body, -- Not all status codes are available as sugar methods, this function can be -- used to send any response. -- If the `status_code` parameter is in the 5xx range, it is expectde that the `content` parameter be the error encountered. It will be logged and the response body will be empty. The user will just receive a 500 status code. -- Will call `ngx.say` and `ngx.exit`, terminating the current context. -- @see ngx.say -- @see ngx.exit -- @param[type=number] status_code HTTP status code to send -- @param body A string or table which will be the body of the sent response. If table, the response will be encoded as a JSON object. If string, the response will be a JSON object and the string will be contained in the `message` property. Except if the `raw` parameter is set to `true`. -- @param[type=boolean] raw If true, send the `body` as it is. -- @param[type=table] headers Response headers to send. -- @return ngx.exit (Exit current context) function _M.send(status_code, body, raw, headers) local res = closure_cache[status_code] if not res then res = send_response(status_code) closure_cache[status_code] = res end return res(body, raw, headers) end return _M
apache-2.0
PaulBatchelor/Soundpipe
modules/data/jcrev.lua
4
1140
sptbl["jcrev"] = { files = { module = "jcrev.c", header = "jcrev.h", example = "ex_jcrev.c", }, func = { create = "sp_jcrev_create", destroy = "sp_jcrev_destroy", init = "sp_jcrev_init", compute = "sp_jcrev_compute", }, params = { }, modtype = "module", description = [[John Chowning reverberator This is was built using the JC reverb implentation found in FAUST. According to the source code, the specifications for this implementation were found on an old SAIL DART backup tape. This class is derived from the CLM JCRev function, which is based on the use of networks of simple allpass and comb delay filters. This class implements three series allpass units, followed by four parallel comb filters, and two decorrelation delay lines in parallel at the output.]], ninputs = 1, noutputs = 1, inputs = { { name = "input", description = "Signal input." }, }, outputs = { { name = "out", description = "Signal Output." }, } }
mit
smanolache/kong
kong/plugins/response-ratelimiting/access.lua
1
2576
local singletons = require "kong.singletons" local timestamp = require "kong.tools.timestamp" local responses = require "kong.tools.responses" local utils = require "kong.tools.utils" local pairs = pairs local tostring = tostring local _M = {} local RATELIMIT_REMAINING = "X-RateLimit-Remaining" local function get_identifier() local identifier -- Consumer is identified by ip address or authenticated_credential id if ngx.ctx.authenticated_credential then identifier = ngx.ctx.authenticated_credential.id else identifier = ngx.var.remote_addr end return identifier end local function get_current_usage(api_id, identifier, current_timestamp, limits) local usage = {} for k, v in pairs(limits) do -- Iterate over limit names for lk, lv in pairs(v) do -- Iterare over periods local current_metric, err = singletons.dao.response_ratelimiting_metrics:find(api_id, identifier, current_timestamp, lk, k) if err then return false, err end local current_usage = current_metric and current_metric.value or 0 local remaining = lv - current_usage if not usage[k] then usage[k] = {} end if not usage[k][lk] then usage[k][lk] = {} end usage[k][lk].limit = lv usage[k][lk].remaining = remaining end end return usage end function _M.execute(conf) if utils.table_size(conf.limits) <= 0 then return end -- Load info local current_timestamp = timestamp.get_utc() ngx.ctx.current_timestamp = current_timestamp -- For later use local api_id = ngx.ctx.api.id local identifier = get_identifier() ngx.ctx.identifier = identifier -- For later use -- Load current metric for configured period local usage, err = get_current_usage(api_id, identifier, current_timestamp, conf.limits) if err then if conf.continue_on_error then ngx.log(ngx.ERR, "failed to get usage: ", tostring(err)) return else return responses.send_HTTP_INTERNAL_SERVER_ERROR(err) end end -- Append usage headers to the upstream request. Also checks "block_on_first_violation". for k, v in pairs(conf.limits) do local remaining for lk, lv in pairs(usage[k]) do if conf.block_on_first_violation and lv.remaining == 0 then return responses.send(429, "API rate limit exceeded for '"..k.."'") end if not remaining or lv.remaining < remaining then remaining = lv.remaining end end ngx.req.set_header(RATELIMIT_REMAINING.."-"..k, remaining) end ngx.ctx.usage = usage -- For later use end return _M
apache-2.0
Scavenge/darkstar
scripts/zones/Southern_San_dOria/npcs/Faulpie.lua
9
2889
----------------------------------- -- Area: Southern San d'Oria -- NPC: Faulpie -- Type: Leathercraft Guild Master -- @pos -178.882 -2 9.891 230 ----------------------------------- package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Southern_San_dOria/TextIDs"); require("scripts/globals/crafting"); require("scripts/globals/missions"); require("scripts/globals/status"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local newRank = tradeTestItem(player,npc,trade,SKILL_LEATHERCRAFT); if (newRank ~= 0) then player:setSkillRank(SKILL_LEATHERCRAFT,newRank); player:startEvent(0x0289,0,0,0,0,newRank); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local getNewRank = 0; local craftSkill = player:getSkillLevel(SKILL_LEATHERCRAFT); local testItem = getTestItem(player,npc,SKILL_LEATHERCRAFT); local guildMember = isGuildMember(player,7); if (guildMember == 1) then guildMember = 150995375; end if (canGetNewRank(player,craftSkill,SKILL_LEATHERCRAFT) == 1) then getNewRank = 100; end if (player:getCurrentMission(ASA) == THAT_WHICH_CURDLES_BLOOD and guildMember == 150995375 and getNewRank ~= 100) then local item = 0; local asaStatus = player:getVar("ASA_Status"); -- TODO: Other Enfeebling Kits if (asaStatus == 0) then item = 2779; else printf("Error: Unknown ASA Status Encountered <%u>", asaStatus); end -- The Parameters are Item IDs for the Recipe player:startEvent(0x03b0, item, 2773, 917, 917, 2776, 4103); else player:startEvent(0x0288,testItem,getNewRank,30,guildMember,44,0,0,0); end end; -- 0x0288 0x0289 0x02f8 0x02f9 0x02fa 0x02fb 0x02fc 0x02fd 0x0302 0x0303 0x0304 0x0305 0x0306 0x0307 0x03b0 0x0392 ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0288 and option == 1) then local crystal = 4103; -- dark crystal if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,crystal); else player:addItem(crystal); player:messageSpecial(ITEM_OBTAINED,crystal); signupGuild(player, guild.leathercraft); end end end;
gpl-3.0
Scavenge/darkstar
scripts/globals/items/piscators_skewer.lua
12
1386
----------------------------------------- -- ID: 5983 -- Item: Piscator's Skewer -- Food Effect: 60 Mins, All Races ----------------------------------------- -- Dexterity 3 -- Vitality 4 -- Defense % 26 Cap 155 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,3600,5983); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, 3); target:addMod(MOD_VIT, 4); target:addMod(MOD_FOOD_DEFP, 26); target:addMod(MOD_FOOD_DEF_CAP, 155); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, 3); target:delMod(MOD_VIT, 4); target:delMod(MOD_FOOD_DEFP, 26); target:delMod(MOD_FOOD_DEF_CAP, 155); end;
gpl-3.0
Scavenge/darkstar
scripts/zones/East_Ronfaure_[S]/Zone.lua
12
1656
----------------------------------- -- -- Zone: East_Ronfaure_[S] (81) -- ----------------------------------- package.loaded["scripts/zones/East_Ronfaure_[S]/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/East_Ronfaure_[S]/TextIDs"); require("scripts/globals/quests"); require("scripts/globals/missions"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then player:setPos(86.131,-65.817,273.861,25); end if (prevZone == 80) then if (player:getCurrentMission(WOTG) == WHILE_THE_CAT_IS_AWAY) then cs = 0x0007; end end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0007) then player:completeMission(WOTG, WHILE_THE_CAT_IS_AWAY); player:addMission(WOTG, A_TIMESWEPT_BUTTERFLY); end end;
gpl-3.0
Scavenge/darkstar
scripts/globals/spells/bluemagic/dimensional_death.lua
33
1738
----------------------------------------- -- Spell: Dimensional Death -- Damage varies with TP -- Spell cost: 48 MP -- Monster Type: Undead -- Spell Type: Physical (Blunt) -- Blue Magic Points: 5 -- Stat Bonus: DEX+1, CHR+1, HP+5 -- Level: 60 -- Casting Time: 0.5 seconds -- Recast Time: 23.75 seconds -- Skillchain Properties: Impaction (can open Liquefaction or Detonation; can close Impaction or Fusion) -- Combos: Accuracy Bonus ----------------------------------------- require("scripts/globals/magic"); require("scripts/globals/status"); require("scripts/globals/bluemagic"); ----------------------------------------- -- OnMagicCastingCheck ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; ----------------------------------------- -- OnSpellCast ----------------------------------------- function onSpellCast(caster,target,spell) local params = {}; -- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage params.tpmod = TPMOD_ATTACK; params.dmgtype = DMGTYPE_H2H; params.scattr = SC_IMPACTION; params.numhits = 1; params.multiplier = 2.25; params.tp150 = 1.2; params.tp300 = 1.4; params.azuretp = 1.5; params.duppercap = 70; --guesstimated attack % bonuses params.str_wsc = 0.5; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; damage = BluePhysicalSpell(caster, target, spell, params); damage = BlueFinalAdjustments(caster, target, spell, damage, params); return damage; end;
gpl-3.0
Scavenge/darkstar
scripts/zones/Upper_Jeuno/npcs/Collet.lua
14
2380
----------------------------------- -- Area: Upper Jeuno -- NPC: Collet -- Involved in Quests: A Clock Most Delicate, Save the Clock Tower -- @zone 244 -- @pos -44 0 107 ----------------------------------- package.loaded["scripts/zones/Upper_Jeuno/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/globals/quests"); require("scripts/zones/Upper_Jeuno/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (trade:hasItemQty(555,1) == true and trade:getItemCount() == 1) then a = player:getVar("saveTheClockTowerNPCz1"); -- NPC zone1 if (a == 0 or (a ~= 2 and a ~= 3 and a ~= 6 and a ~= 10 and a ~= 18 and a ~= 7 and a ~= 26 and a ~= 11 and a ~= 22 and a ~= 14 and a ~= 19 and a ~= 15 and a ~= 23 and a ~= 27 and a ~= 30 and a ~= 31)) then player:startEvent(0x0073,10 - player:getVar("saveTheClockTowerVar")); -- "Save the Clock Tower" Quest end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getFameLevel(JEUNO) >= 5 and aClockMostdelicate == QUEST_AVAILABLE and player:getVar("aClockMostdelicateVar") == 0) then player:startEvent(0x0070); elseif (player:getVar("saveTheClockTowerVar") >= 1) then player:startEvent(0x00a4); elseif (player:getQuestStatus(JEUNO,THE_CLOCKMASTER) == QUEST_COMPLETED) then player:startEvent(0x00a3); else player:startEvent(0x0072); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0070) then player:setVar("aClockMostdelicateVar", 1); elseif (csid == 0x0073) then player:setVar("saveTheClockTowerVar",player:getVar("saveTheClockTowerVar") + 1); player:setVar("saveTheClockTowerNPCz1",player:getVar("saveTheClockTowerNPCz1") + 2); end end;
gpl-3.0
seblindfors/ConsolePort
ConsolePort_Bar/Core/Lookup.lua
1
15938
local name, env = ...; -------------------------------------------------------- env.db = ConsolePort:GetData() env.bar = ConsolePortBar; env.libs = { acb = LibStub('CPActionButton') }; -------------------------------------------------------- local r, g, b = CPAPI.NormalizeColor(CPAPI.GetClassColor()) -------------------------------------------------------- local defaultIcons do local custom = [[Interface\AddOns\ConsolePort_Bar\Textures\Icons\%s]] local client = [[Interface\Icons\%s]] local isRetail = CPAPI.IsRetailVersion; defaultIcons = { ---------------------------- JUMP = custom:format('Jump'), TOGGLERUN = custom:format('Run'), OPENALLBAGS = custom:format('Bags'), TOGGLEGAMEMENU = custom:format('Menu'), TOGGLEWORLDMAP = custom:format('Map'), ---------------------------- INTERACTTARGET = custom:format('Target'), ---------------------------- TARGETNEARESTENEMY = custom:format('Target'), TARGETPREVIOUSENEMY = custom:format('Target'), TARGETSCANENEMY = custom:format('Target'), TARGETNEARESTFRIEND = custom:format('Target'), TARGETPREVIOUSFRIEND = custom:format('Target'), TARGETNEARESTENEMYPLAYER = custom:format('Target'), TARGETPREVIOUSENEMYPLAYER = custom:format('Target'), TARGETNEARESTFRIENDPLAYER = custom:format('Target'), TARGETPREVIOUSFRIENDPLAYER = custom:format('Target'), ---------------------------- TARGETPARTYMEMBER1 = isRetail and client:format('Achievement_PVP_A_01'), TARGETPARTYMEMBER2 = isRetail and client:format('Achievement_PVP_A_02'), TARGETPARTYMEMBER3 = isRetail and client:format('Achievement_PVP_A_03'), TARGETPARTYMEMBER4 = isRetail and client:format('Achievement_PVP_A_04'), TARGETSELF = isRetail and client:format('Achievement_PVP_A_05'), TARGETPET = client:format('Spell_Hunter_AspectOfTheHawk'), ---------------------------- ATTACKTARGET = client:format('Ability_SteelMelee'), STARTATTACK = client:format('Ability_SteelMelee'), PETATTACK = client:format('ABILITY_HUNTER_INVIGERATION'), FOCUSTARGET = client:format('Ability_Hunter_MasterMarksman'), ---------------------------- ['CLICK ConsolePortFocusButton:LeftButton'] = client:format('VAS_RaceChange'), ['CLICK ConsolePortEasyMotionButton:LeftButton'] = custom:format('Group'), ['CLICK ConsolePortRaidCursorToggle:LeftButton'] = custom:format('Group'), ['CLICK ConsolePortRaidCursorFocus:LeftButton'] = custom:format('Group'), ['CLICK ConsolePortRaidCursorTarget:LeftButton'] = custom:format('Group'), ['CLICK ConsolePortUtilityToggle:LeftButton'] = custom:format('Ring'), ---------------------------- } end -------------------------------------------------------- local classArt = { WARRIOR = {1, 1}, PALADIN = {1, 2}, DRUID = {1, 3}, DEATHKNIGHT = {1, 4}, ---------------------------- MAGE = {2, 1}, HUNTER = {2, 2}, ROGUE = {2, 3}, WARLOCK = {2, 4}, ---------------------------- SHAMAN = {3, 1}, PRIEST = {3, 2}, DEMONHUNTER = {3, 3}, MONK = {3, 4}, } -------------------------------------------------------- function env:GetBindingIcon(binding) return env.manifest.BindingIcons[binding] end function env:CreateManifest() if type(ConsolePortBarManifest) ~= 'table' then ConsolePortBarManifest = { BindingIcons = defaultIcons, } elseif type(ConsolePortBarManifest.BindingIcons) ~= 'table' then ConsolePortBarManifest.BindingIcons = defaultIcons end defaultIcons = nil env.manifest = ConsolePortBarManifest return ConsolePortBarManifest end function env:GetCover(class) local art = class and classArt[class] if not class and not art then art = classArt[select(2, UnitClass('player'))] end if art then local index, px = unpack(art) return [[Interface\AddOns\]]..name..[[\Textures\Covers\]]..index, {0, 1, (( px - 1 ) * 256 ) / 1024, ( px * 256 ) / 1024 } end end function env:GetBackdrop() return { edgeFile = 'Interface\\AddOns\\'..name..'\\Textures\\BarEdge', edgeSize = 32, insets = {left = 16, right = 16, top = 16, bottom = 16} } end function env:GetDefaultButtonLayout(button) local layout = { --------- PADDLEFT = {point = {'LEFT', 176, 56}, dir = 'left', size = 64}, PADDRIGHT = {point = {'LEFT', 306, 56}, dir = 'right', size = 64}, PADDUP = {point = {'LEFT', 240, 100}, dir = 'up', size = 64}, PADDDOWN = {point = {'LEFT', 240, 16}, dir = 'down', size = 64}, --------- PAD3 = {point = {'RIGHT', -306, 56}, dir = 'left', size = 64}, PAD2 = {point = {'RIGHT', -176, 56}, dir = 'right', size = 64}, PAD4 = {point = {'RIGHT', -240, 100}, dir = 'up', size = 64}, PAD1 = {point = {'RIGHT', -240, 16}, dir = 'down', size = 64}, } local handle = env.db.UIHandle; local T1, T2 = handle:GetUIControlBinding('T1'), handle:GetUIControlBinding('T2') local M1, M2 = handle:GetUIControlBinding('M1'), handle:GetUIControlBinding('M2') if M1 then layout[M1] = {point = {'LEFT', 456, 56}, dir = 'right', size = 64} end; if M2 then layout[M2] = {point = {'RIGHT', -456, 56}, dir = 'left', size = 64} end; if T1 then layout[T1] = {point = {'LEFT', 396, 16}, dir = 'down', size = 64} end; if T2 then layout[T2] = {point = {'RIGHT', -396, 16}, dir = 'down', size = 64} end; if button ~= nil then return layout[button] else return layout end end function env:GetOrthodoxButtonLayout() local layout = { --------- PADDRIGHT = {dir = 'right', point = {'LEFT', 330, 9}, size = 64}, PADDLEFT = {dir = 'left', point = {'LEFT', 80, 9}, size = 64}, PADDDOWN = {dir = 'down', point = {'LEFT', 165, 9}, size = 64}, PADDUP = {dir = 'up', point = {'LEFT', 250, 9}, size = 64}, --------- PAD2 = {dir = 'right', point = {'RIGHT', -80, 9}, size = 64}, PAD3 = {dir = 'left', point = {'RIGHT', -330, 9}, size = 64}, PAD1 = {dir = 'down', point = {'RIGHT', -250, 9}, size = 64}, PAD4 = {dir = 'up', point = {'RIGHT', -165, 9}, size = 64}, } local handle = env.db.UIHandle; local T1, T2 = handle:GetUIControlBinding('T1'), handle:GetUIControlBinding('T2') local M1, M2 = handle:GetUIControlBinding('M1'), handle:GetUIControlBinding('M2') if M1 then layout[M1] = {dir = 'up', point = {'LEFT', 405, 75}, size = 64} end; if M2 then layout[M2] = {dir = 'up', point = {'RIGHT', -405, 75}, size = 64} end; if T1 then layout[T1] = {dir = 'right', point = {'LEFT', 440, 9}, size = 64} end; if T2 then layout[T2] = {dir = 'left', point = {'RIGHT', -440, 9}, size = 64} end; return layout; end function env:GetPresets() return { Default = self:GetDefaultSettings(), Orthodox = { scale = 0.9, width = 1100, watchbars = true, showline = true, showbuttons = false, lock = true, layout = self:GetOrthodoxButtonLayout(), }, Roleplay = { scale = 0.9, width = 1100, watchbars = true, showline = true, showart = true, showbuttons = false, lock = true, layout = self:GetDefaultButtonLayout(), }, } end function env:GetUserPresets() local presets, copy = {}, env.db.table.copy; for character, data in env.db:For('Shared/Data') do if data.Bar and data.Bar.layout then presets[character] = copy(data.Bar) end end return presets; end function env:GetAllPresets() return env.db.table.merge(self:GetPresets(), self:GetUserPresets()) end function env:GetRGBColorFor(element, default) local cfg = env.cfg or {} local defaultColors = { art = {1, 1, 1, 1}, tint = {r, g, b, 1}, border = {1, 1, 1, 1}, swipe = {r, g, b, 1}, exp = {r, g, b, 1}, } if default then if defaultColors[element] then return unpack(defaultColors[element]) end end local current = { art = cfg.artRGB or defaultColors.art, tint = cfg.tintRGB or defaultColors.tint, border = cfg.borderRGB or defaultColors.border, swipe = cfg.swipeRGB or defaultColors.swipe, exp = cfg.expRGB or defaultColors.exp, } if current[element] then return unpack(current[element]) end end function env:GetDefaultSettings() return { scale = 0.9, width = 1100, watchbars = true, showline = true, lock = true, flashart = true, eye = true, showbuttons = false, layout = env:GetDefaultButtonLayout() } end function env:GetColorGradient(red, green, blue) local gBase = 0.15 local gMulti = 1.2 local startAlpha = 0.25 local endAlpha = 0 local gradient = { 'VERTICAL', (red + gBase) * gMulti, (green + gBase) * gMulti, (blue + gBase) * gMulti, startAlpha, 1 - (red + gBase) * gMulti, 1 - (green + gBase) * gMulti, 1 - (blue + gBase) * gMulti, endAlpha, } return unpack(gradient) end function env:GetBooleanSettings() return { { name = 'Width/scale on mouse wheel'; cvar = 'mousewheel'; desc = 'Allows you to scroll on the action bar to adjust its proportions.'; note = 'Hold Shift to adjust width, otherwise scale.'; }; --------------------------------------- { name = 'Visibility & Lock' }; { name = 'Lock action bar'; cvar = 'lock'; desc = 'Lock/unlock action bar, allowing it to be moved with the mouse.'; }; { name = 'Hide in combat'; cvar = 'combathide'; desc = 'Hide action bar in combat.'; note = 'Only for the truly insane.'; }; { name = 'Fade out of combat'; cvar = 'hidebar'; desc = 'Fades out the action bar while not in combat.'; note = 'The action bar will become visible if you bring your cursor over it.'; }; { name = 'Disable drag and drop'; cvar = 'disablednd'; desc = 'Disables dragging and dropping actions using your mouse cursor.'; }; { name = 'Always show all buttons'; cvar = 'showbuttons'; desc = 'Shows the entire button cluster at all times, not just abilities on cooldown.'; }; --------------------------------------- { name = 'Pet Ring' }; { name = 'Lock pet ring'; cvar = 'lockpet'; desc = 'Lock/unlock pet ring, allowing it to be moved with the mouse.'; }; { name = 'Disable pet ring'; cvar = 'hidepet'; desc = 'Disables the pet ring entirely.'; }; { name = 'Hide pet ring in combat'; cvar = 'combatpethide'; desc = 'Hide pet ring in combat.'; }; { name = 'Always show all buttons'; cvar = 'disablepetfade'; desc = 'Shows the entire pet ring cluster at all times, not just abilities on cooldown.'; }; --------------------------------------- { name = 'Display' }; { name = 'The Eye'; cvar = 'eye'; desc = 'Shows an "eye" in the middle of your action bar, to quickly toggle between show/hide all buttons.'; note = 'The Eye can be used to train your gameplay performance.'; }; { name = 'Disable watch bars'; cvar = 'hidewatchbars'; desc = 'Disables watch bars at the bottom of the action bar.'; note = 'Disables all tracking of experience, honor, reputation and artifacts.'; }; { name = 'Always show watch bars'; cvar = 'watchbars'; desc = 'When enabled, shows watch bars at all times. When disabled, shows them on mouse over.'; }; { name = 'Hide main button icons'; cvar = 'hideIcons'; desc = 'Hide binding icons on all large buttons.'; }; { name = 'Hide modifier icons'; cvar = 'hideModifiers'; desc = 'Hide binding icons on all small buttons.'; }; { name = 'Use beveled borders'; cvar = 'classicBorders'; desc = 'Use the classic button border texture.'; }; { name = 'Disable micro menu modifications'; cvar = 'disablemicromenu'; desc = 'Disables micro menu modifications.'; note = 'Check this if you have another addon customizing the micro menu.'; }; --------------------------------------- { name = 'Cast Bar' }; { name = 'Show default cast bar'; cvar = 'defaultCastBar'; desc = 'Shows the default cast bar, adjusted to the action bar position.'; }; { name = 'Disable cast bar modification'; cvar = 'disableCastBarHook'; desc = 'Disables any modifications to the cast bar, including position.'; note = 'This may fix compatibility issues with other addons modifying the cast bar.'; }; --------------------------------------- { name = 'Artwork' }; { name = 'Show class art underlay'; cvar = 'showart'; desc = 'Shows a class-based artpiece under your button clusters, to use as anchoring reference.'; }; { name = 'Blend class art underlay'; cvar = 'blendart'; desc = 'Sets class art underlay to blend colors with the background, resulting in a brighter, less opaque texture.'; }; { name = 'Flash art underlay on proc'; cvar = 'flashart'; desc = 'Flashes the art underlay whenever a spell procs and starts glowing.'; }; { name = 'Smaller art underlay'; cvar = 'smallart'; desc = 'Reduces the size of the class art underlay.'; }; { name = 'Show color tint'; cvar = 'showline'; desc = 'Shows a subtle tint, anchored to the top of the watch bars.'; }; { name = 'RGB Gaming God'; cvar = 'rainbow'; desc = 'Behold the might of my personal computer, you dirty console peasant. Do you really have enough buttons on that thing to match me?'; note = ('|T%s:64:128:0|t'):format([[Interface\AddOns\ConsolePort_Config\Assets\master.blp]]); }; } end function env:GetNumberSettings() return { --------------------------------------- { name = 'Size' }; { name = 'Width'; cvar = 'width'; desc = 'Changes the overall action bar width.'; note = 'Affects button placement.'; step = 10; }; { name = 'Scale'; cvar = 'scale'; desc = 'Changes the overall action bar scale.'; note = 'Affects button size - individual size is multiplied by scale.'; step = 0.05; }; } end function env:GetColorSettings() return { --------------------------------------- { name = 'Colors' }; { name = 'Border'; cvar = 'borderRGB'; desc = 'Changes the color of your button borders.'; note = 'Right click to reset to default color.'; }; { name = 'Cooldown'; cvar = 'swipeRGB'; desc = 'Changes the color of your cooldown graphics.'; note = 'Right click to reset to class color.'; }; { name = 'Tint'; cvar = 'tintRGB'; desc = 'Changes the color of the tint texture above experience bars.'; note = 'Right click to reset to class color.'; }; { name = 'Experience Bars'; cvar = 'expRGB'; desc = 'Changes the preferred color of your experience bars.'; note = 'Right click to reset to class color.'; }; { name = 'Artwork'; cvar = 'artRGB'; desc = 'Changes the color of class-based background artwork.'; note = 'Right click to reset to default color.'; }; } end function env:SetRainbowScript(on) if on then local t, i, p, c, w, m = 0, 0, 0, 128, 127, 180 local hz = (math.pi*2) / m; local r, g, b; return self.bar:SetScript('OnUpdate', function(_, e) t = t + e; if t > 0.1 then i = i + 1; r = (math.sin((hz * i) + 0 + p) * w + c) / 255; g = (math.sin((hz * i) + 2 + p) * w + c) / 255; b = (math.sin((hz * i) + 4 + p) * w + c) / 255; if i > m then i = i - m; end t = 0; self:SetTintColor(r, g, b, 1) end end) end self.bar:SetScript('OnUpdate', nil) end function env:SetTintColor(r, g, b, a) a = a or 1; local color = CreateColor(r, g, b, a) local bar, castBar = env.bar, CastingBarFrame; local buttons = env.libs.registry; if castBar then castBar:SetStatusBarColor(r, g, b) end bar.WatchBarContainer:SetMainBarColor(r, g, b) CPAPI.SetGradient(bar.BG, self:GetColorGradient(r, g, b)) bar.BottomLine:SetVertexColor(r, g, b, a) for _, button in pairs(buttons) do button:SetSwipeColor(r, g, b, a) end if C_GamePad.SetLedColor then C_GamePad.SetLedColor(color) end end function env:SetArtUnderlay(enabled, flashOnProc) local bar = env.bar local cfg = env.cfg if enabled then local art, coords = self:GetCover() if art and coords then local artScale = cfg.smallart and .75 or 1 bar.CoverArt:SetTexture(art) bar.CoverArt:SetTexCoord(unpack(coords)) bar.CoverArt:SetVertexColor(unpack(cfg.artRGB or {1,1,1})) bar.CoverArt:SetBlendMode(cfg.blendart and 'ADD' or 'BLEND') bar.CoverArt:SetSize(768 * artScale, 192 * artScale) if cfg.showart then bar.CoverArt:Show() else bar.CoverArt:Hide() end end else bar.CoverArt:SetTexture(nil) bar.CoverArt:Hide() end bar.CoverArt.flashOnProc = flashOnProc end
artistic-2.0
Scavenge/darkstar
scripts/zones/Apollyon/mobs/Proto-Omega.lua
16
3336
----------------------------------- -- Area: Apollyon (Central) -- MOB: Proto-Omega ----------------------------------- package.loaded["scripts/zones/Apollyon/TextIDs"] = nil; ----------------------------------- require("scripts/globals/limbus"); require("scripts/zones/Apollyon/TextIDs"); require("scripts/globals/titles"); require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------- -- onMobInitialize Action ----------------------------------- function onMobInitialize(mob) mob:setMobMod(MOBMOD_ADD_EFFECT,mob:getShortID()); end; ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) mob:setMobMod(MOBMOD_SUPERLINK, mob:getShortID()); mob:setMod(MOD_UDMGPHYS, -75); mob:setMod(MOD_UDMGRANGE, -75); mob:setMod(MOD_UDMGMAGIC, 0); end; ----------------------------------- -- onMobFight Action ----------------------------------- function onMobFight(mob,target) local mobID = mob:getID(); local formTime = mob:getLocalVar("formWait") local lifePercent = mob:getHPP(); local currentForm = mob:getLocalVar("form") if (lifePercent < 70 and currentForm < 1) then currentForm = 1; mob:setLocalVar("form", currentForm) mob:AnimationSub(2); formTime = os.time() + 60; mob:setMod(MOD_UDMGPHYS, 0); mob:setMod(MOD_UDMGRANGE, 0); mob:setMod(MOD_UDMGMAGIC, -75); end if (currentForm == 1) then if (formTime < os.time()) then if (mob:AnimationSub() == 1) then mob:AnimationSub(2); else mob:AnimationSub(1); end mob:setLocalVar("formWait", os.time() + 60); end if (lifePercent < 30) then mob:AnimationSub(2); mob:setMod(MOD_UDMGPHYS, -50); mob:setMod(MOD_UDMGRANGE, -50); mob:setMod(MOD_UDMGMAGIC, -50); mob:addStatusEffect(EFFECT_REGAIN,7,3,0); -- The final form has Regain, mob:getStatusEffect(EFFECT_REGAIN):setFlag(32); currentForm = 2; mob:setLocalVar("form", currentForm) end end end; ----------------------------------- -- onAdditionalEffect ----------------------------------- function onAdditionalEffect(mob, player) local chance = 20; -- wiki lists ~20% stun chance local resist = applyResistanceAddEffect(mob,player,ELE_THUNDER,EFFECT_STUN); if (math.random(0,99) >= chance or resist <= 0.5) then return 0,0,0; else local duration = 5 * resist; if (player:hasStatusEffect(EFFECT_STUN) == false) then player:addStatusEffect(EFFECT_STUN, 0, 0, duration); end return SUBEFFECT_STUN, MSGBASIC_ADD_EFFECT_STATUS, EFFECT_STUN; end end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, player, isKiller) player:addTitle(APOLLYON_RAVAGER); end; ----------------------------------- -- onMobDespawn ----------------------------------- function onMobDespawn(mob) local mobX = mob:getXPos(); local mobY = mob:getYPos(); local mobZ = mob:getZPos(); GetNPCByID(16932864+39):setPos(mobX,mobY,mobZ); GetNPCByID(16932864+39):setStatus(STATUS_NORMAL); end;
gpl-3.0
Scavenge/darkstar
scripts/commands/mobhere.lua
13
1275
--------------------------------------------------------------------------------------------------- -- func: mobhere <mobId> -- desc: Spawns a MOB and then moves it to the current position, if in same zone. -- Errors will despawn the MOB unless "noDepop" was specified (any value works). --------------------------------------------------------------------------------------------------- cmdprops = { permission = 1, parameters = "is" }; function onTrigger(player, mobId, noDepop) if (mobId == nil) then player:PrintToPlayer("You must enter a valid MobID."); return; end local mob = GetMobByID(mobId); if (mob == nil) then player:PrintToPlayer( string.format( "Mob with ID '%i' not found!", mobId ) ); return; end SpawnMob( mobId ); if (player:getZoneID() == mob:getZoneID()) then mob:setPos( player:getXPos(), player:getYPos(), player:getZPos(), player:getRotPos(), player:getZoneID() ); else if (noDepop == nil or noDepop == 0) then DespawnMob( mobId ); player:PrintToPlayer("Despawned the mob because of an error."); end player:PrintToPlayer("Mob could not be moved to current pos - you are probably in the wrong zone."); end end;
gpl-3.0
Scavenge/darkstar
scripts/zones/Palborough_Mines/npcs/qm1.lua
14
1287
----------------------------------- -- Area: Palborough Mines -- NPC: ??? -- Involved In Quest: The Talekeeper's Truth -- @zone 143 -- @pos 15 -31 -94 ----------------------------------- package.loaded["scripts/zones/Palborough_Mines/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Palborough_Mines/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getVar("theTalekeeperTruthCS") == 3) then player:messageSpecial(SENSE_OF_FOREBODING); SpawnMob(17363318):updateClaim(player); else player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
Scavenge/darkstar
scripts/zones/FeiYin/npcs/Dry_Fountain.lua
14
1467
----------------------------------- -- Area: FeiYin -- NPC: Dry Fountain -- Involved In Quest: Peace for the Spirit -- @pos -17 -16 71 204 ----------------------------------- package.loaded["scripts/zones/FeiYin/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/zones/FeiYin/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(SANDORIA,PEACE_FOR_THE_SPIRIT) == QUEST_ACCEPTED) then if (trade:hasItemQty(1093,1) and trade:getItemCount() == 1) then -- Trade Antique Coin player:startEvent(0x0011); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0011) then player:tradeComplete(); player:setVar("peaceForTheSpiritCS",2); end end;
gpl-3.0
Water-Flow/TTTFairTraitorSelection
lua/fairselection/sv_init.lua
1
5988
FairSelection.Version = "1.1.0" function FairSelection:LoadConfig() CONFIG = {} CONFIG.DB = {} include("fairselection/sv_config.lua") FairSelection.CFG = CONFIG end function FairSelection:VersionCheck() http.Fetch("https://raw.githubusercontent.com/Water-Flow/TTTFairTraitorSelection/release/VERSION", function(body) local msg = nil local version = "0.0.0" version = body local major, minor, patch = version:match("(%d+)%.(%d+)%.(%d+)") local curmajor, curminor, curpatch = FairSelection.Version:match("(%d+)%.(%d+)%.(%d+)") major = tonumber(major) or 0 minor = tonumber(minor) or 0 patch = tonumber(patch) or 0 curmajor = tonumber(curmajor) or 0 curminor = tonumber(curminor) or 0 curpatch = tonumber(curpatch) or 0 if (curmajor < major) or (curminor < minor) or (curpatch < patch) then msg = "A new Version is available (%%%%%%%%)!" else msg = "Version: (%%%%%%%%)" end if msg then msg = string.gsub(msg, "%%+", version) FairSelection:Message(msg) end end, function() FairSelection:Error("Could not check for new version!") end) end math.randomseed(os.time()) local function shuffleTable(t) local rand = math.random local iterations = #t local j for i = iterations , 2, -1 do j = rand(i) t[i], t[j] = t[j], t[i] end return t end hook.Add("TTTBeginRound", "TTTFS_BeginRound", function() -- Set players role count for _, ply in ipairs(player.GetAll()) do if ply:GetRole() == ROLE_INNOCENT then ply:SetInnocentCount(ply:GetInnocentCount() + 1) elseif ply:GetRole() == ROLE_TRAITOR then ply:SetTraitorCount(ply:GetTraitorCount() + 1) elseif ply:GetRole() == ROLE_DETECTIVE then ply:SetDetectiveCount(ply:GetDetectiveCount() + 1) end ply:SetRoundsPlayed(ply:GetRoundsPlayed() + 1) FairSelection:UpdatePlayerChance() end end) function FairSelection:SelectPlayerForTraitor(choices, prev_roles) local total = 0 local lastChance for _, v in pairs(choices) do total = total + v:GetChance() end local r = math.random(1, total) for _, pply in pairs(choices) do if (r - pply:GetChance()) <= 0 then lastChance = pply if IsValid(pply) and ((not table.HasValue(prev_roles[ROLE_TRAITOR], pply)) or (math.random(1, 3) == 2)) then if (not tobool(pply:GetPData("tpass", false)) and not tobool(pply:GetPData("dpass", false)) and not tobool(pply:GetPData("inno", false))) or tobool(pply:GetPData("tpassfail", false)) or tobool(pply:GetPData("dpassfail", false)) then return pply end end end r = r - pply:GetChance() end return lastChance end function FairSelection:SelectRoles(ts, ds, traitor_count, det_count, choices, prev_roles) local min_karma = GetConVarNumber("ttt_detective_karma_min") or 0 while ts < traitor_count do choices = shuffleTable(choices) selectedPlayer = self:SelectPlayerForTraitor(choices, prev_roles) selectedPlayer:SetRole(ROLE_TRAITOR) selectedPlayer:SetChance(FairSelection:DefaultChance()) table.RemoveByValue(choices, selectedPlayer) ts = ts + 1 end while(ds < det_count) and (#choices >= 1) do if #choices <= (det_count - ds) then for _, pply in pairs(choices) do if IsValid(pply) then if (not tobool(pply:GetPData("tpass", false)) and not tobool(pply:GetPData("dpass", false)) and not tobool(pply:GetPData("inno", false))) or tobool(pply:GetPData("tpassfail", false)) or tobool(pply:GetPData("dpassfail", false)) then pply:SetRole(ROLE_DETECTIVE) end end end break end local pick = math.random(1, #choices) local pply = choices[pick] if (IsValid(pply) and ((pply:GetBaseKarma() > min_karma and table.HasValue(prev_roles[ROLE_INNOCENT], pply)) or math.random(1, 3) == 2)) then if not pply:GetAvoidDetective() then if (not tobool(pply:GetPData("tpass", false)) and not tobool(pply:GetPData("dpass", false)) and not tobool(pply:GetPData("inno", false))) or tobool(pply:GetPData("tpassfail", false)) or tobool(pply:GetPData("dpassfail", false)) then pply:SetRole(ROLE_DETECTIVE) ds = ds + 1 end end table.remove(choices, pick) end end for _, v in pairs(choices) do if IsValid(v) and (not v:IsSpec()) and v:GetRole() == ROLE_INNOCENT then if FairSelection.CFG.KarmaIncreaseChance and v:GetBaseKarma() > FairSelection.CFG.KarmaIncreaseChanceThreshold then local extra = math.random(0, 2) v:AddChance(extra) end v:AddChance(math.random(6, 10)) end end end function FairSelection:Standalone() local choices = {} local prev_roles = { [ROLE_INNOCENT] = {}, [ROLE_TRAITOR] = {}, [ROLE_DETECTIVE] = {} } if not GAMEMODE.LastRole then GAMEMODE.LastRole = {} end for _, v in pairs(player.GetAll()) do if IsValid(v) and (not v:IsSpec()) then local r = GAMEMODE.LastRole[v:UniqueID()] or v:GetRole() or ROLE_INNOCENT table.insert(prev_roles[r], v) table.insert(choices, v) end v:SetRole(ROLE_INNOCENT) end local choice_count = #choices local traitor_count = GetTraitorCount(choice_count) local det_count = GetDetectiveCount(choice_count) if choice_count == 0 then return end local ts = 0 local ds = 0 self:SelectRoles(ts, ds, traitor_count, det_count, choices, prev_roles) GAMEMODE.LastRole = {} for _, ply in ipairs(player.GetAll()) do ply:SetDefaultCredits() GAMEMODE.LastRole[ply:UniqueID()] = ply:GetRole() end end hook.Add("PlayerInitialSpawn", "TTFS_PlayerInitialSpawn", function(ply) if not ply:IsBot() then FairSelection.DB:prepare("SELECT chance FROM prefix_chances WHERE steamid=?", {ply:SteamID64()}, function(data) if table.Count(data) > 0 then ply:SetChance(data[1].chance) else local chance = FairSelection:DefaultChance() FairSelection.DB:prepare("INSERT INTO prefix_chances (steamid, chance, lastupdate) VALUES(?, ?, ?)", {ply:SteamID64(), chance, os.time()}) ply:SetChance(chance) end end) end end) timer.Simple(5, function() if FairSelection.CFG.Standalone then SelectRoles = FairSelection:Standalone end end)
mit
taxler/radish
lua/parse/substitution/charset/alias_list.lua
1
12710
return { csUTF8 = 'UTF-8'; csUTF16 = 'UTF-16'; csUTF16BE = 'UTF-16BE'; csUTF16LE = 'UTF-16LE'; csUTF32 = 'UTF-32'; csUTF32BE = 'UTF-32BE'; csUTF32LE = 'UTF-32LE'; -- in a list, the first entry is the primary name csASCII = {'US-ASCII','us', 'iso-ir-6','ANSI_X3.4-1968','ANSI_X3.4-1986','ISO_646.irv:1991','ISO646-USv','IBM367','cp367'}; csISOLatin1 = {'ISO-8859-1', 'ISO_8859-1', 'latin1', 'l1'; 'iso-ir-100', 'IBM819', 'CP819'}; cswindows874 = 'windows-874'; cswindows1250 = 'windows-1250'; cswindows1251 = 'windows-1251'; cswindows1252 = 'windows-1252'; cswindows1253 = 'windows-1253'; cswindows1254 = 'windows-1254'; cswindows1255 = 'windows-1255'; cswindows1256 = 'windows-1256'; cswindows1257 = 'windows-1257'; cswindows1258 = 'windows-1258'; csISOLatin2 = {'ISO-8859-2', 'ISO_8859-2', 'latin2', 'l2'; 'iso-ir-101'}; csISOLatin3 = {'ISO-8859-3', 'ISO_8859-3', 'latin3', 'l3'; 'iso-ir-109'}; csISOLatin4 = {'ISO-8859-4', 'ISO_8859-4', 'latin4', 'l4'; 'iso-ir-110'}; csISOLatinCyrillic = {'ISO-8859-5'; 'iso-ir-144', 'ISO_8859-5', 'cyrillic'}; csISOLatinArabic = {'ISO-8859-6', 'ISO_8859-6', 'arabic'; 'iso-ir-127', 'ECMA-114', 'ASMO-708'}; csISOLatinGreek = {'ISO-8859-7', 'ISO_8859-7', 'greek', 'greek8'; 'iso-ir-126', 'ELOT_928', 'ECMA-118'}; csISOLatinHebrew = {'ISO-8859-8', 'ISO_8859-8', 'hebrew', 'iso-ir-138'}; csISOLatin5 = {'ISO-8859-9'; 'ISO_8859-9', 'iso-ir-148', 'latin5', 'l5'}; csISOLatin6 = {'ISO-8859-10'; 'iso-ir-157', 'l6', 'ISO_8859-10:1992', 'latin6'}; csTIS620 = {'TIS-620', 'ISO-8859-11'}; -- there is no ISO-8859-12 csISO885913 = 'ISO-8859-13'; csISO885914 = {'ISO-8859-14', 'ISO_8859-14:1998', 'ISO_8859-14', 'latin8', 'iso-celtic', 'l8', 'iso-ir-199'}; csISO885915 = {'ISO-8859-15', 'ISO_8859-15', 'Latin-9'}; csISO885916 = {'ISO-8859-16', 'iso-ir-226', 'ISO_8859-16:2001', 'ISO_8859-16', 'latin10', 'l10'}; csISOTextComm = {'ISO_6937-2-add'; 'iso-ir-142'}; csHalfWidthKatakana = {'JIS_X0201'; 'X0201'}; csJISEncoding = 'JIS_Encoding'; csShiftJIS = {'Shift_JIS', 'MS_Kanji'}; csEUCPkdFmtJapanese = 'EUC-JP'; csEUCFixWidJapanese = 'Extended_UNIX_Code_Fixed_Width_for_Japanese'; csISO4UnitedKingdom = {'BS_4730', 'uk', 'gb', 'ISO646-GB', 'iso-ir-4'}; csISO11SwedishForNames = {'SEN_850200_C', 'se2', 'ISO646-SE2', 'iso-ir-11'}; csISO15Italian = {'IT', 'ISO646-IT', 'iso-ir-15'}; csISO17Spanish = {'ES', 'ISO646-ES', 'iso-ir-17'}; csISO21German = {'DIN_66003', 'de', 'ISO646-DE', 'iso-ir-21'}; csISO60DanishNorwegian = {'NS_4551-1', 'no', 'iso-ir-60', 'ISO646-NO', 'csISO60Norwegian1'}; csISO69French = {'NF_Z_62-010', 'fr', 'iso-ir-69', 'ISO646-FR'}; csISO10646UTF1 = 'ISO-10646-UTF-1'; csISO646basic1983 = {'ISO_646.basic:1983', 'ref'}; csINVARIANT = 'INVARIANT'; csISO2IntlRefVersion = {'ISO_646.irv:1983', 'irv', 'iso-ir-2'}; csNATSSEFI = {'NATS-SEFI', 'iso-ir-8-1'}; csNATSSEFIADD = {'NATS-SEFI-ADD', 'iso-ir-8-2'}; csNATSDANO = {'NATS-DANO', 'iso-ir-9-1'}; csNATSDANOADD = {'NATS-DANO-ADD', 'iso-ir-9-2'}; csISO10Swedish = {'SEN_850200_B', 'FI', 'se', 'ISO646-FI', 'ISO646-SE', 'iso-ir-10'}; csKSC56011987 = {'KS_C_5601-1987', 'korean', 'KS_C_5601-1989', 'KSC_5601', 'iso-ir-149'}; csISO2022KR = 'ISO-2022-KR'; csEUCKR = 'EUC-KR'; csISO2022JP = 'ISO-2022-JP'; csISO2022JP2 = 'ISO-2022-JP-2'; csISO13JISC6220jp = {'JIS_C6220-1969-jp', 'JIS_C6220-1969', 'iso-ir-13', 'katakana', 'x0201-7'}; jp = {'JIS_C6220-1969-ro', 'iso-ir-14', 'ISO646-JP'}; csISO16Portuguese = {'csISO14JISC6220ro', 'iso-ir-16', 'ISO646-PT'}; csISO18Greek7Old = {'greek7-old', 'iso-ir-18'}; csISO19LatinGreek = {'latin-greek', 'iso-ir-19'}; csISO25French = {'NF_Z_62-010_(1973)', 'iso-ir-25', 'ISO646-FR1'}; csISO27LatinGreek1 = {'Latin-greek-1', 'iso-ir-27'}; csISO5427Cyrillic = {'ISO_5427', 'iso-ir-37'}; csISO42JISC62261978 = {'JIS_C6226-1978', 'iso-ir-42'}; csISO47BSViewdata = {'BS_viewdata', 'iso-ir-47'}; csISO49INIS = {'INIS', 'iso-ir-49'}; csISO50INIS8 = {'INIS-8', 'iso-ir-50'}; csISO51INISCyrillic = {'INIS-cyrillic', 'iso-ir-51'}; csISO54271981 = {'ISO_5427:1981', 'iso-ir-54', 'ISO5427Cyrillic1981'}; csISO5428Greek = {'ISO_5428:1980', 'iso-ir-55'}; csISO57GB1988 = {'GB_1988-80', 'iso-ir-57', 'cn', 'ISO646-CN'}; csISO58GB231280 = {'GB_2312-80', 'iso-ir-58', 'chinese'}; csISO61Norwegian2 = {'NS_4551-2', 'ISO646-NO2', 'iso-ir-61', 'no2'}; csISO70VideotexSupp1 = {'videotex-suppl', 'iso-ir-70'}; csISO84Portuguese2 = {'PT2', 'iso-ir-84', 'ISO646-PT2'}; csISO85Spanish2 = {'ES2', 'iso-ir-85', 'ISO646-ES2'}; csISO86Hungarian = {'MSZ_7795.3', 'hu', 'iso-ir-86', 'ISO646-HU'}; csISO87JISX0208 = {'JIS_C6226-1983', 'iso-ir-87', 'x0208', 'JIS_X0208-1983'}; csISO88Greek7 = {'greek7', 'iso-ir-88'}; csISO89ASMO449 = {'ASMO_449', 'arabic7', 'ISO_9036', 'iso-ir-89'}; csISO90 = 'iso-ir-90'; csISO91JISC62291984a = {'JIS_C6229-1984-a', 'iso-ir-91', 'jp-ocr-a'}; csISO92JISC62991984b = {'JIS_C6229-1984-b', 'iso-ir-92', 'ISO646-JP-OCR-B', 'jp-ocr-b'}; csISO93JIS62291984badd = {'JIS_C6229-1984-b-add', 'iso-ir-93', 'jp-ocr-b-add'}; csISO94JIS62291984hand = {'JIS_C6229-1984-hand', 'iso-ir-94', 'jp-ocr-hand'}; csISO95JIS62291984handadd = {'JIS_C6229-1984-hand-add', 'iso-ir-95', 'jp-ocr-hand-add'}; csISO96JISC62291984kana = {'JIS_C6229-1984-kana', 'iso-ir-96'}; csISO2033 = {'ISO_2033-1983', 'iso-ir-98', 'e13b'}; csISO99NAPLPS = {'ANSI_X3.110-1983', 'iso-ir-99', 'CSA_T500-1983', 'NAPLPS'}; csISO102T617bit = {'T.61-7bit', 'iso-ir-102'}; csISO103T618bit = {'T.61-8bit', 'T.61', 'iso-ir-103'}; csISO111ECMACyrillic = {'ECMA-cyrillic', 'iso-ir-111', 'KOI8-E'}; csISO121Canadian1 = {'CSA_Z243.4-1985-1', 'ca', 'csa71', 'csa7-1', 'iso-ir-121', 'ISO646-CA'}; csISO122Canadian2 = {'CSA_Z243.4-1985-2', 'csa72', 'csa7-2', 'iso-ir-122', 'ISO646-CA2'}; csISO123CSAZ24341985gr = {'CSA_Z243.4-1985-gr', 'iso-ir-123'}; csISO88596E = 'ISO-8859-6-E'; csISO88596I = 'ISO-8859-6-I'; csISO128T101G2 = {'T.101-G2', 'iso-ir-128'}; csISO88598E = 'ISO-8859-8-E'; csISO88598I = 'ISO-8859-8-I'; csISO139CSN369103 = {'CSN_369103', 'iso-ir-139'}; csISO141JUSIB1002 = {'JUS_I.B1.002', 'iso-ir-141', 'ISO646-YU', 'js', 'yu'}; csISO143IECP271 = {'IEC_P27-1', 'iso-ir-143'}; csISO146Serbian = {'JUS_I.B1.003-serb', 'iso-ir-146', 'serbian'}; csISO147Macedonian = {'JUS_I.B1.003-mac', 'macedonian', 'iso-ir-147'}; csISO150GreekCCITT = {'greek-ccitt', 'iso-ir-150', 'csISO150'}; csISO151Cuba = {'NC_NC00-10:81', 'cuba', 'iso-ir-151', 'ISO646-CU'}; csISO6937Add = {'ISO_6937-2-25', 'iso-ir-152'}; csISO153GOST1976874 = {'GOST_19768-74', 'ST_SEV_358-88', 'iso-ir-153'}; csISO8859Supp = {'ISO_8859-supp', 'iso-ir-154', 'latin1-2-5'}; csISO10367Box = {'ISO_10367-box', 'iso-ir-155'}; csISO158Lap = {'latin-lap', 'lap', 'iso-ir-158'}; csISO159JISX02121990 = {'JIS_X0212-1990', 'x0212', 'iso-ir-159'}; csISO646Danish = {'DS_2089', 'DS2089', 'ISO646-DK', 'dk'}; csUSDK = 'us-dk'; csDKUS = 'dk-us'; csKSC5636 = {'KSC5636', 'ISO646-KR'}; csUnicode11UTF7 = 'UNICODE-1-1-UTF-7'; csISO2022CN = 'ISO-2022-CN'; csISO2022CNEXT = 'ISO-2022-CN-EXT'; csGBK = {'GBK', 'CP936', 'MS936', 'windows-936'}; csGB18030 = 'GB18030'; csOSDEBCDICDF0415 = 'OSD_EBCDIC_DF04_15'; csOSDEBCDICDF03IRV = 'OSD_EBCDIC_DF03_IRV'; csOSDEBCDICDF041 = 'OSD_EBCDIC_DF04_1'; csISO115481 = {'ISO-11548-1', 'ISO_11548-1', 'ISO_TR_11548-1'}; csKZ1048 = {'KZ-1048', 'STRK1048-2002', 'RK1048'}; csUnicode = 'ISO-10646-UCS-2'; csUCS4 = 'ISO-10646-UCS-4'; csUnicodeASCII = 'ISO-10646-UCS-Basic'; csUnicodeLatin1 = {'ISO-10646-Unicode-Latin1', 'ISO-10646'}; csUnicodeJapanese = 'ISO-10646-J-1'; csUnicodeIBM1261 = 'ISO-Unicode-IBM-1261'; csUnicodeIBM1268 = 'ISO-Unicode-IBM-1268'; csUnicodeIBM1276 = 'ISO-Unicode-IBM-1276'; csUnicodeIBM1264 = 'ISO-Unicode-IBM-1264'; csUnicodeIBM1265 = 'ISO-Unicode-IBM-1265'; csUnicode11 = 'UNICODE-1-1'; csSCSU = 'SCSU'; csUTF7 = 'UTF-7'; csCESU8 = {'CESU-8', 'csCESU-8'}; csBOCU1 = {'BOCU-1', 'csBOCU-1'}; csWindows30Latin1 = 'ISO-8859-1-Windows-3.0-Latin-1'; csWindows31Latin1 = 'ISO-8859-1-Windows-3.1-Latin-1'; csWindows31Latin2 = 'ISO-8859-2-Windows-Latin-2'; csWindows31Latin5 = 'ISO-8859-9-Windows-Latin-5'; csHPRoman8 = {'hp-roman8', 'roman8', 'r8'}; csAdobeStandardEncoding = 'Adobe-Standard-Encoding'; csVenturaUS = 'Ventura-US'; csVenturaInternational = 'Ventura-International'; csDECMCS = {'DEC-MCS', 'dec'}; csPC850Multilingual = {'IBM850', 'cp850', '850'}; csPC8DanishNorwegian = 'PC8-Danish-Norwegian'; csPC862LatinHebrew = {'IBM862', 'cp862', '862'}; csPC8Turkish = 'PC8-Turkish'; csIBMSymbols = 'IBM-Symbols'; csIBMThai = 'IBM-Thai'; csHPLegal = 'HP-Legal'; csHPPiFont = 'HP-Pi-font'; csHPMath8 = 'HP-Math8'; csHPPSMath = 'Adobe-Symbol-Encoding'; csHPDesktop = 'HP-DeskTop'; csVenturaMath = 'Ventura-Math'; csMicrosoftPublishing = 'Microsoft-Publishing'; csWindows31J = 'Windows-31J'; csGB2312 = 'GB2312'; csBig5 = 'Big5'; csMacintosh = {'macintosh', 'mac'}; csIBM037 = {'IBM037', 'cp037', 'ebcdic-cp-us', 'ebcdic-cp-ca', 'ebcdic-cp-wt', 'ebcdic-cp-nl'}; csIBM038 = {'IBM038', 'cp038'}; csIBM273 = {'IBM273', 'CP273'}; csIBM274 = {'IBM274', 'EBCDIC-BE', 'CP274'}; csIBM275 = {'IBM275', 'EBCDIC-BR', 'cp275'}; csIBM277 = {'IBM277', 'EBCDIC-CP-DK', 'EBCDIC-CP-NO'}; csIBM278 = {'IBM278', 'CP278', 'ebcdic-cp-fi', 'ebcdic-cp-se'}; csIBM280 = {'IBM280', 'CP280', 'ebcdic-cp-it'}; csIBM281 = {'IBM281', 'EBCDIC-JP-E', 'cp281'}; csIBM284 = {'IBM284', 'CP284', 'ebcdic-cp-es'}; csIBM285 = {'IBM285', 'CP285', 'ebcdic-cp-gb'}; csIBM290 = {'IBM290', 'cp290', 'EBCDIC-JP-kana'}; csIBM297 = {'IBM297', 'cp297', 'ebcdic-cp-fr'}; csIBM420 = {'IBM420', 'cp420', 'ebcdic-cp-ar1'}; csIBM423 = {'IBM423', 'cp423', 'ebcdic-cp-gr'}; csIBM424 = {'IBM424', 'cp424', 'ebcdic-cp-he'}; csPC8CodePage437 = {'IBM437', 'cp437', '437'}; csIBM500 = {'IBM500', 'CP500', 'ebcdic-cp-be', 'ebcdic-cp-ch'}; csIBM851 = {'IBM851', 'cp851', '851'}; csPCp852 = {'IBM852', 'cp852', '852'}; csIBM855 = {'IBM855', 'cp855', '855'}; csIBM857 = {'IBM857', 'cp857', '857'}; csIBM860 = {'IBM860', 'cp860', '860'}; csIBM861 = {'IBM861', 'cp861', '861', 'cp-is'}; csIBM863 = {'IBM863', 'cp863', '863'}; csIBM864 = {'IBM864', 'cp864'}; csIBM865 = {'IBM865', 'cp865', '865'}; csIBM868 = {'IBM868', 'CP868', 'cp-ar'}; csIBM869 = {'IBM869', 'cp869', '869', 'cp-gr'}; csIBM870 = {'IBM870', 'CP870', 'ebcdic-cp-roece', 'ebcdic-cp-yu'}; csIBM871 = {'IBM871', 'CP871', 'ebcdic-cp-is'}; csIBM880 = {'IBM880', 'cp880', 'EBCDIC-Cyrillic'}; csIBM891 = {'IBM891', 'cp891'}; csIBM903 = {'IBM903', 'cp903'}; csIBBM904 = {'IBM904', 'cp904', '904'}; csIBM905 = {'IBM905', 'CP905', 'ebcdic-cp-tr'}; csIBM918 = {'IBM918', 'CP918', 'ebcdic-cp-ar2'}; csIBM1026 = {'IBM1026', 'CP1026'}; csIBMEBCDICATDE = 'EBCDIC-AT-DE'; csEBCDICATDEA = 'EBCDIC-AT-DE-A'; csEBCDICCAFR = 'EBCDIC-CA-FR'; csEBCDICDKNO = 'EBCDIC-DK-NO'; csEBCDICDKNOA = 'EBCDIC-DK-NO-A'; csEBCDICFISE = 'EBCDIC-FI-SE'; csEBCDICFISEA = 'EBCDIC-FI-SE-A'; csEBCDICFR = 'EBCDIC-FR'; csEBCDICIT = 'EBCDIC-IT'; csEBCDICPT = 'EBCDIC-PT'; csEBCDICES = 'EBCDIC-ES'; csEBCDICESA = 'EBCDIC-ES-A'; csEBCDICESS = 'EBCDIC-ES-S'; csEBCDICUK = 'EBCDIC-UK'; csEBCDICUS = 'EBCDIC-US'; csUnknown8BiT = 'UNKNOWN-8BIT'; csMnemonic = 'MNEMONIC'; csMnem = 'MNEM'; csVISCII = 'VISCII'; csVIQR = 'VIQR'; csKOI8R = 'KOI8-R'; ['HZ-GB-2312'] = 'HZ-GB-2312'; csIBM866 = {'IBM866', 'cp866', '866'}; csPC775Baltic = {'IBM775', 'cp775'}; csKOI8U = 'KOI8-U'; csIBM00858 = {'IBM00858', 'CCSID00858', 'CP00858', 'PC-Multilingual-850+euro'}; csIBM00924 = {'IBM00924', 'CCSID00924', 'CP00924', 'ebcdic-Latin9--euro'}; csIBM01140 = {'IBM01140', 'CCSID01140', 'CP01140', 'ebcdic-us-37+euro'}; csIBM01141 = {'IBM01141', 'CCSID01141', 'CP01141', 'ebcdic-de-273+euro'}; csIBM01142 = {'IBM01142', 'CCSID01142', 'CP01142', 'ebcdic-dk-277+euro', 'ebcdic-no-277+euro'}; csIBM01143 = {'IBM01143', 'CCSID01143', 'CP01143', 'ebcdic-fi-278+euro', 'ebcdic-se-278+euro'}; csIBM01144 = {'IBM01144', 'CCSID01144', 'CP01144', 'ebcdic-it-280+euro'}; csIBM01145 = {'IBM01145', 'CCSID01145', 'CP01145', 'ebcdic-es-284+euro'}; csIBM01146 = {'IBM01146', 'CCSID01146', 'CP01146', 'ebcdic-gb-285+euro'}; csIBM01147 = {'IBM01147', 'CCSID01147', 'CP01147', 'ebcdic-fr-297+euro'}; csIBM01148 = {'IBM01148', 'CCSID01148', 'CP01148', 'ebcdic-international-500+euro'}; csIBM01149 = {'IBM01149', 'CCSID01149', 'CP01149', 'ebcdic-is-871+euro'}; csBig5HKSCS = 'Big5-HKSCS'; csIBM1047 = {'IBM1047', 'IBM-1047'}; csPTCP154 = {'PTCP154', 'PT154', 'CP154', 'Cyrillic-Asian'}; csAmiga1251 = {'Amiga-1251', 'Ami1251', 'Amiga1251', 'Ami-1251'}; csKOI7switched = 'KOI7-switched'; csBRF = 'BRF'; csTSCII = 'TSCII'; csCP51932 = 'CP51932'; csCP50220 = 'CP50220'; }
mit
devwawi/VIP-TEAM_Wawi8
plugins/owners.lua
194
23755
local function lock_group_namemod(msg, data, target) local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Group name is already locked' else data[tostring(target)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) rename_chat('chat#id'..target, group_name_set, ok_cb, false) return 'Group name has been locked' end end local function unlock_group_namemod(msg, data, target) local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Group name is already unlocked' else data[tostring(target)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end end local function lock_group_floodmod(msg, data, target) local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'yes' then return 'Group flood is locked' else data[tostring(target)]['settings']['flood'] = 'yes' save_data(_config.moderation.data, data) return 'Group flood has been locked' end end local function unlock_group_floodmod(msg, data, target) local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'no' then return 'Group flood is not locked' else data[tostring(target)]['settings']['flood'] = 'no' save_data(_config.moderation.data, data) return 'Group flood has been unlocked' end end local function lock_group_membermod(msg, data, target) local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Group members are already locked' else data[tostring(target)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' end local function unlock_group_membermod(msg, data, target) local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Group members are not locked' else data[tostring(target)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end end local function unlock_group_photomod(msg, data, target) local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Group photo is not locked' else data[tostring(target)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end local function lock_group_arabic(msg, data, target) local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'yes' then return 'Arabic is already locked' else data[tostring(target)]['settings']['lock_arabic'] = 'yes' save_data(_config.moderation.data, data) return 'Arabic has been locked' end end local function unlock_group_arabic(msg, data, target) local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'no' then return 'Arabic/Persian is already unlocked' else data[tostring(target)]['settings']['lock_arabic'] = 'no' save_data(_config.moderation.data, data) return 'Arabic/Persian has been unlocked' end end local function lock_group_links(msg, data, target) local group_link_lock = data[tostring(target)]['settings']['lock_link'] if group_link_lock == 'yes' then return 'Link posting is already locked' else data[tostring(target)]['settings']['lock_link'] = 'yes' save_data(_config.moderation.data, data) return 'Link posting has been locked' end end local function unlock_group_links(msg, data, target) local group_link_lock = data[tostring(target)]['settings']['lock_link'] if group_link_lock == 'no' then return 'Link posting is not locked' else data[tostring(target)]['settings']['lock_link'] = 'no' save_data(_config.moderation.data, data) return 'Link posting has been unlocked' end end local function lock_group_spam(msg, data, target) local group_spam_lock = data[tostring(target)]['settings']['lock_spam'] if group_spam_lock == 'yes' then return 'SuperGroup spam is already locked' else data[tostring(target)]['settings']['lock_spam'] = 'yes' save_data(_config.moderation.data, data) return 'SuperGroup spam has been locked' end end local function unlock_group_spam(msg, data, target) local group_spam_lock = data[tostring(target)]['settings']['lock_spam'] if group_spam_lock == 'no' then return 'SuperGroup spam is not locked' else data[tostring(target)]['settings']['lock_spam'] = 'no' save_data(_config.moderation.data, data) return 'SuperGroup spam has been unlocked' end end local function lock_group_sticker(msg, data, target) local group_sticker_lock = data[tostring(target)]['settings']['lock_sticker'] if group_sticker_lock == 'yes' then return 'Sticker posting is already locked' else data[tostring(target)]['settings']['lock_sticker'] = 'yes' save_data(_config.moderation.data, data) return 'Sticker posting has been locked' end end local function unlock_group_sticker(msg, data, target) local group_sticker_lock = data[tostring(target)]['settings']['lock_sticker'] if group_sticker_lock == 'no' then return 'Sticker posting is already unlocked' else data[tostring(target)]['settings']['lock_sticker'] = 'no' save_data(_config.moderation.data, data) return 'Sticker posting has been unlocked' end end local function lock_group_contacts(msg, data, target) if not is_momod(msg) then return end local group_rtl_lock = data[tostring(target)]['settings']['lock_contacts'] if group_contacts_lock == 'yes' then return 'Contact posting is already locked' else data[tostring(target)]['settings']['lock_contacts'] = 'yes' save_data(_config.moderation.data, data) return 'Contact posting has been locked' end end local function unlock_group_contacts(msg, data, target) if not is_momod(msg) then return end local group_contacts_lock = data[tostring(target)]['settings']['lock_contacts'] if group_contacts_lock == 'no' then return 'Contact posting is already unlocked' else data[tostring(target)]['settings']['lock_contacts'] = 'no' save_data(_config.moderation.data, data) return 'Contact posting has been unlocked' end end local function enable_strict_rules(msg, data, target) if not is_momod(msg) then return end local group_rtl_lock = data[tostring(target)]['settings']['strict'] if strict == 'yes' then return 'Settings are already strictly enforced' else data[tostring(target)]['settings']['strict'] = 'yes' save_data(_config.moderation.data, data) return 'Settings will be strictly enforced' end end local function disable_strict_rules(msg, data, target) if not is_momod(msg) then return end local group_contacts_lock = data[tostring(target)]['settings']['strict'] if strict == 'no' then return 'Settings will not be strictly enforced' else data[tostring(target)]['settings']['strict'] = 'no' save_data(_config.moderation.data, data) return 'Settings are not strictly enforced' end end -- Show group settings local function show_group_settingsmod(msg, data, target) if data[tostring(target)] then if data[tostring(target)]['settings']['flood_msg_max'] then NUM_MSG_MAX = tonumber(data[tostring(target)]['settings']['flood_msg_max']) print('custom'..NUM_MSG_MAX) else NUM_MSG_MAX = 5 end end local bots_protection = "Yes" if data[tostring(target)]['settings']['lock_bots'] then bots_protection = data[tostring(target)]['settings']['lock_bots'] end local leave_ban = "no" if data[tostring(target)]['settings']['leave_ban'] then leave_ban = data[tostring(target)]['settings']['leave_ban'] end local public = "no" if data[tostring(target)]['settings'] then if data[tostring(target)]['settings']['public'] then public = data[tostring(target)]['settings']['public'] end end local settings = data[tostring(target)]['settings'] local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nLock group leave : "..leave_ban.."\nflood sensitivity : "..NUM_MSG_MAX.."\nBot protection : "..bots_protection.."\nPublic: "..public return text end -- Show SuperGroup settings local function show_super_group_settings(msg, data, target) if data[tostring(target)] then if data[tostring(target)]['settings']['flood_msg_max'] then NUM_MSG_MAX = tonumber(data[tostring(target)]['settings']['flood_msg_max']) print('custom'..NUM_MSG_MAX) else NUM_MSG_MAX = 5 end end if data[tostring(target)]['settings'] then if not data[tostring(target)]['settings']['public'] then data[tostring(target)]['settings']['public'] = 'no' end end if data[tostring(target)]['settings'] then if not data[tostring(target)]['settings']['lock_rtl'] then data[tostring(target)]['settings']['lock_rtl'] = 'no' end end if data[tostring(target)]['settings'] then if not data[tostring(target)]['settings']['lock_member'] then data[tostring(target)]['settings']['lock_member'] = 'no' end end local settings = data[tostring(target)]['settings'] local text = "SuperGroup settings for "..target..":\nLock links : "..settings.lock_link.."\nLock flood: "..settings.flood.."\nLock spam: "..settings.lock_spam.."\nLock Arabic: "..settings.lock_arabic.."\nLock Member: "..settings.lock_member.."\nLock RTL: "..settings.lock_rtl.."\nLock sticker: "..settings.lock_sticker.."\nPublic: "..settings.public.."\nStrict settings: "..settings.strict return text end local function set_rules(target, rules) local data = load_data(_config.moderation.data) local data_cat = 'rules' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) return 'Set group rules to:\n'..rules end local function set_description(target, about) local data = load_data(_config.moderation.data) local data_cat = 'description' data[tostring(target)][data_cat] = about save_data(_config.moderation.data, data) return 'Set group description to:\n'..about end local function run(msg, matches) if msg.to.type == 'user' then local print_name = user_print_name(msg.from):gsub("โ€ฎ", "") local name = print_name:gsub("_", " ") local chat_id = matches[1] local receiver = get_receiver(msg) local data = load_data(_config.moderation.data) if matches[2] == 'ban' then local chat_id = matches[1] if not is_owner2(msg.from.id, chat_id) then return "You are not the owner of this group" end if tonumber(matches[3]) == tonumber(our_id) then return false end local user_id = matches[3] if tonumber(matches[3]) == tonumber(msg.from.id) then return "You can't ban yourself" end ban_user(matches[3], matches[1]) local name = user_print_name(msg.from) savelog(matches[1], name.." ["..msg.from.id.."] banned user ".. matches[3]) return 'User '..user_id..' banned' end if matches[2] == 'unban' then if tonumber(matches[3]) == tonumber(our_id) then return false end local chat_id = matches[1] if not is_owner2(msg.from.id, chat_id) then return "You are not the owner of this group" end local user_id = matches[3] if tonumber(matches[3]) == tonumber(msg.from.id) then return "You can't unban yourself" end local hash = 'banned:'..matches[1] redis:srem(hash, user_id) savelog(matches[1], name.." ["..msg.from.id.."] unbanned user ".. matches[3]) return 'User '..user_id..' unbanned' end if matches[2] == 'kick' then local chat_id = matches[1] if not is_owner2(msg.from.id, chat_id) then return "You are not the owner of this group" end if tonumber(matches[3]) == tonumber(our_id) then return false end local user_id = matches[3] if tonumber(matches[3]) == tonumber(msg.from.id) then return "You can't kick yourself" end kick_user(matches[3], chat_id) savelog(matches[1], name.." ["..msg.from.id.."] kicked user ".. matches[3]) return 'User '..user_id..' kicked' end if matches[2] == 'clean' then if matches[3] == 'modlist' then if not is_owner2(msg.from.id, chat_id) then return "You are not the owner of this group" end for k,v in pairs(data[tostring(matches[1])]['moderators']) do data[tostring(matches[1])]['moderators'][tostring(k)] = nil save_data(_config.moderation.data, data) end savelog(matches[1], name.." ["..msg.from.id.."] cleaned modlist") end if matches[3] == 'rules' then if not is_owner2(msg.from.id, chat_id) then return "You are not the owner of this group" end local data_cat = 'rules' data[tostring(matches[1])][data_cat] = nil save_data(_config.moderation.data, data) savelog(matches[1], name.." ["..msg.from.id.."] cleaned rules") end if matches[3] == 'about' then if not is_owner2(msg.from.id, chat_id) then return "You are not the owner of this group" end local data_cat = 'description' data[tostring(matches[1])][data_cat] = nil save_data(_config.moderation.data, data) savelog(matches[1], name.." ["..msg.from.id.."] cleaned about") channel_set_about(receiver, about_text, ok_cb, false) return "About has been cleaned" end if matches[3] == 'mutelist' then chat_id = string.match(matches[1], '^%d+$') local hash = 'mute_user:'..chat_id redis:del(hash) return "Mutelist Cleaned" end end if matches[2] == "setflood" then if not is_owner2(msg.from.id, chat_id) then return "You are not the owner of this group" end if tonumber(matches[3]) < 5 or tonumber(matches[3]) > 20 then return "Wrong number,range is [5-20]" end local flood_max = matches[3] data[tostring(matches[1])]['settings']['flood_msg_max'] = flood_max save_data(_config.moderation.data, data) savelog(matches[1], name.." ["..msg.from.id.."] set flood to ["..matches[3].."]") return 'Group flood has been set to '..matches[3] end if matches[2] == 'lock' then if not is_owner2(msg.from.id, chat_id) then return "You are not the owner of this group" end local target = matches[1] local group_type = data[tostring(matches[1])]['group_type'] if matches[3] == 'name' then savelog(matches[1], name.." ["..msg.from.id.."] locked name ") return lock_group_namemod(msg, data, target) end if matches[3] == 'member' then savelog(matches[1], name.." ["..msg.from.id.."] locked member ") return lock_group_membermod(msg, data, target) end if matches[3] == 'arabic' then savelog(matches[1], name.." ["..msg.from.id.."] locked arabic ") return lock_group_arabic(msg, data, target) end if matches[3] == 'links' then savelog(matches[1], name.." ["..msg.from.id.."] locked links ") return lock_group_links(msg, data, target) end if matches[3] == 'spam' then savelog(matches[1], name.." ["..msg.from.id.."] locked spam ") return lock_group_spam(msg, data, target) end if matches[3] == 'rtl' then savelog(matches[1], name.." ["..msg.from.id.."] locked RTL chars. in names") return unlock_group_rtl(msg, data, target) end if matches[3] == 'sticker' then savelog(matches[1], name.." ["..msg.from.id.."] locked sticker") return lock_group_sticker(msg, data, target) end end if matches[2] == 'unlock' then if not is_owner2(msg.from.id, chat_id) then return "You are not the owner of this group" end local target = matches[1] local group_type = data[tostring(matches[1])]['group_type'] if matches[3] == 'name' then savelog(matches[1], name.." ["..msg.from.id.."] unlocked name ") return unlock_group_namemod(msg, data, target) end if matches[3] == 'member' then savelog(matches[1], name.." ["..msg.from.id.."] unlocked member ") return unlock_group_membermod(msg, data, target) end if matches[3] == 'arabic' then savelog(matches[1], name.." ["..msg.from.id.."] unlocked arabic ") return unlock_group_arabic(msg, data, target) end if matches[3] == 'links' and group_type == "SuperGroup" then savelog(matches[1], name.." ["..msg.from.id.."] unlocked links ") return unlock_group_links(msg, data, target) end if matches[3] == 'spam' and group_type == "SuperGroup" then savelog(matches[1], name.." ["..msg.from.id.."] unlocked spam ") return unlock_group_spam(msg, data, target) end if matches[3] == 'rtl' then savelog(matches[1], name.." ["..msg.from.id.."] unlocked RTL chars. in names") return unlock_group_rtl(msg, data, target) end if matches[3] == 'sticker' and group_type == "SuperGroup" then savelog(matches[1], name.." ["..msg.from.id.."] unlocked sticker") return unlock_group_sticker(msg, data, target) end if matches[3] == 'contacts' and group_type == "SuperGroup" then savelog(matches[1], name_log.." ["..msg.from.id.."] locked contact posting") return lock_group_contacts(msg, data, target) end if matches[3] == 'strict' and group_type == "SuperGroup" then savelog(matches[1], name_log.." ["..msg.from.id.."] locked enabled strict settings") return enable_strict_rules(msg, data, target) end end if matches[2] == 'new' then if matches[3] == 'link' then local group_type = data[tostring(matches[1])]['group_type'] if not is_owner2(msg.from.id, chat_id) then return "You are not the owner of this group" end local function callback_grouplink (extra , success, result) local receiver = 'chat#id'..matches[1] if success == 0 then send_large_msg(receiver, '*Error: Failed to retrieve link* \nReason: Not creator.') end data[tostring(matches[1])]['settings']['set_link'] = result save_data(_config.moderation.data, data) return end local function callback_superlink (extra , success, result) vardump(result) local receiver = 'channel#id'..matches[1] local user = extra.user if success == 0 then data[tostring(matches[1])]['settings']['set_link'] = nil save_data(_config.moderation.data, data) return send_large_msg(user, '*Error: Failed to retrieve link* \nReason: Not creator.\n\nIf you have the link, please use /setlink to set it') else data[tostring(matches[1])]['settings']['set_link'] = result save_data(_config.moderation.data, data) return send_large_msg(user, "Created a new link") end end if group_type == "Group" then local receiver = 'chat#id'..matches[1] savelog(matches[1], name.." ["..msg.from.id.."] created/revoked group link ") export_chat_link(receiver, callback_grouplink, false) return "Created a new new link ! \n owner can get it by /owners "..matches[1].." get link" elseif group_type == "SuperGroup" then local receiver = 'channel#id'..matches[1] local user = 'user#id'..msg.from.id savelog(matches[1], name.." ["..msg.from.id.."] attempted to create a new SuperGroup link") export_channel_link(receiver, callback_superlink, {user = user}) end end end if matches[2] == 'get' then if matches[3] == 'link' then if not is_owner2(msg.from.id, chat_id) then return "You are not the owner of this group" end local group_link = data[tostring(matches[1])]['settings']['set_link'] if not group_link then return "Create a link using /newlink first !" end savelog(matches[1], name.." ["..msg.from.id.."] requested group link ["..group_link.."]") return "Group link:\n"..group_link end end if matches[1] == 'changeabout' and matches[2] then if not is_owner2(msg.from.id, matches[2]) then return "You are not the owner of this group" end local group_type = data[tostring(matches[2])]['group_type'] if group_type == "Group" or group_type == "Realm" then local target = matches[2] local about = matches[3] local name = user_print_name(msg.from) savelog(matches[2], name.." ["..msg.from.id.."] has changed group description to ["..matches[3].."]") return set_description(target, about) elseif group_type == "SuperGroup" then local channel = 'channel#id'..matches[2] local about_text = matches[3] local data_cat = 'description' local target = matches[2] channel_set_about(channel, about_text, ok_cb, false) data[tostring(target)][data_cat] = about_text save_data(_config.moderation.data, data) savelog(matches[2], name.." ["..msg.from.id.."] has changed SuperGroup description to ["..matches[3].."]") return "Description has been set for ["..matches[2]..']' end end if matches[1] == 'viewsettings' and data[tostring(matches[2])]['settings'] then if not is_owner2(msg.from.id, matches[2]) then return "You are not the owner of this group" end local target = matches[2] local group_type = data[tostring(matches[2])]['group_type'] if group_type == "Group" or group_type == "Realm" then savelog(matches[2], name.." ["..msg.from.id.."] requested group settings ") return show_group_settings(msg, data, target) elseif group_type == "SuperGroup" then savelog(matches[2], name.." ["..msg.from.id.."] requested SuperGroup settings ") return show_super_group_settings(msg, data, target) end end if matches[1] == 'changerules' and is_owner2(msg.from.id, matches[2]) then local rules = matches[3] local target = matches[2] local name = user_print_name(msg.from) savelog(matches[2], name.." ["..msg.from.id.."] has changed group rules to ["..matches[3].."]") return set_rules(target, rules) end if matches[1] == 'changename' and is_owner2(msg.from.id, matches[2]) then local new_name = string.gsub(matches[3], '_', ' ') data[tostring(matches[2])]['settings']['set_name'] = new_name local group_name_set = data[tostring(matches[2])]['settings']['set_name'] save_data(_config.moderation.data, data) local chat_to_rename = 'chat#id'..matches[2] local channel_to_rename = 'channel#id'..matches[2] savelog(matches[2], "Group name changed to [ "..new_name.." ] by "..name.." ["..msg.from.id.."]") rename_chat(chat_to_rename, group_name_set, ok_cb, false) rename_channel(channel_to_rename, group_name_set, ok_cb, false) end if matches[1] == 'loggroup' and matches[2] and is_owner2(msg.from.id, matches[2]) then savelog(matches[2], "log file created by owner/support/admin") send_document("user#id".. msg.from.id,"./groups/logs/"..matches[2].."log.txt", ok_cb, false) end end end return { patterns = { "^[#!/]owners (%d+) ([^%s]+) (.*)$", "^[#!/]owners (%d+) ([^%s]+)$", "^[#!/](changeabout) (%d+) (.*)$", "^[#!/](changerules) (%d+) (.*)$", "^[#!/](changename) (%d+) (.*)$", "^[#!/](viewsettings) (%d+)$", "^[#!/](loggroup) (%d+)$" }, run = run }
agpl-3.0
roboplus12/roboplus
plugins/trivia.lua
647
6784
do -- Trivia plugin developed by Guy Spronck -- Returns the chat hash for storing information local function get_hash(msg) local hash = nil if msg.to.type == 'chat' then hash = 'chat:'..msg.to.id..':trivia' end if msg.to.type == 'user' then hash = 'user:'..msg.from.id..':trivia' end return hash end -- Sets the question variables local function set_question(msg, question, answer) local hash =get_hash(msg) if hash then redis:hset(hash, "question", question) redis:hset(hash, "answer", answer) redis:hset(hash, "time", os.time()) end end -- Returns the current question local function get_question( msg ) local hash = get_hash(msg) if hash then local question = redis:hget(hash, 'question') if question ~= "NA" then return question end end return nil end -- Returns the answer of the last question local function get_answer(msg) local hash = get_hash(msg) if hash then return redis:hget(hash, 'answer') else return nil end end -- Returns the time of the last question local function get_time(msg) local hash = get_hash(msg) if hash then return redis:hget(hash, 'time') else return nil end end -- This function generates a new question if available local function get_newquestion(msg) local timediff = 601 if(get_time(msg)) then timediff = os.time() - get_time(msg) end if(timediff > 600 or get_question(msg) == nil)then -- Let's show the answer if no-body guessed it right. if(get_question(msg)) then send_large_msg(get_receiver(msg), "The question '" .. get_question(msg) .."' has not been answered. \nThe answer was '" .. get_answer(msg) .."'") end local url = "http://jservice.io/api/random/" local b,c = http.request(url) local query = json:decode(b) if query then local stringQuestion = "" if(query[1].category)then stringQuestion = "Category: " .. query[1].category.title .. "\n" end if query[1].question then stringQuestion = stringQuestion .. "Question: " .. query[1].question set_question(msg, query[1].question, query[1].answer:lower()) return stringQuestion end end return 'Something went wrong, please try again.' else return 'Please wait ' .. 600 - timediff .. ' seconds before requesting a new question. \nUse !triviaquestion to see the current question.' end end -- This function generates a new question when forced local function force_newquestion(msg) -- Let's show the answer if no-body guessed it right. if(get_question(msg)) then send_large_msg(get_receiver(msg), "The question '" .. get_question(msg) .."' has not been answered. \nThe answer was '" .. get_answer(msg) .."'") end local url = "http://jservice.io/api/random/" local b,c = http.request(url) local query = json:decode(b) if query then local stringQuestion = "" if(query[1].category)then stringQuestion = "Category: " .. query[1].category.title .. "\n" end if query[1].question then stringQuestion = stringQuestion .. "Question: " .. query[1].question set_question(msg, query[1].question, query[1].answer:lower()) return stringQuestion end end return 'Something went wrong, please try again.' end -- This function adds a point to the player local function give_point(msg) local hash = get_hash(msg) if hash then local score = tonumber(redis:hget(hash, msg.from.id) or 0) redis:hset(hash, msg.from.id, score+1) end end -- This function checks for a correct answer local function check_answer(msg, answer) if(get_answer(msg)) then -- Safety for first time use if(get_answer(msg) == "NA")then -- Question has not been set, give a new one --get_newquestion(msg) return "No question set, please use !trivia first." elseif (get_answer(msg) == answer:lower()) then -- Question is set, lets check the answer set_question(msg, "NA", "NA") -- Correct, clear the answer give_point(msg) -- gives out point to player for correct answer return msg.from.print_name .. " has answered correctly! \nUse !trivia to get a new question." else return "Sorry " .. msg.from.print_name .. ", but '" .. answer .. "' is not the correct answer!" end else return "No question set, please use !trivia first." end end local function user_print_name(user) if user.print_name then return user.print_name end local text = '' if user.first_name then text = user.last_name..' ' end if user.lastname then text = text..user.last_name end return text end local function get_user_score(msg, user_id, chat_id) local user_info = {} local uhash = 'user:'..user_id local user = redis:hgetall(uhash) local hash = 'chat:'..msg.to.id..':trivia' user_info.score = tonumber(redis:hget(hash, user_id) or 0) user_info.name = user_print_name(user)..' ('..user_id..')' return user_info end -- Function to print score local function trivia_scores(msg) if msg.to.type == 'chat' then -- Users on chat local hash = 'chat:'..msg.to.id..':users' local users = redis:smembers(hash) local users_info = {} -- Get user info for i = 1, #users do local user_id = users[i] local user_info = get_user_score(msg, user_id, msg.to.id) table.insert(users_info, user_info) end table.sort(users_info, function(a, b) if a.score and b.score then return a.score > b.score end end) local text = '' for k,user in pairs(users_info) do text = text..user.name..' => '..user.score..'\n' end return text else return "This function is only available in group chats." end end local function run(msg, matches) if(matches[1] == "!triviascore" or matches[1] == "!triviascores") then -- Output all scores return trivia_scores(msg) elseif(matches[1] == "!triviaquestion")then return "Question: " .. get_question(msg) elseif(matches[1] == "!triviaskip") then if is_sudo(msg) then return force_newquestion(msg) end elseif(matches[1] ~= "!trivia") then return check_answer(msg, matches[1]) end return get_newquestion(msg) end return { description = "Trivia plugin for Telegram", usage = { "!trivia to obtain a new question.", "!trivia [answer] to answer the question.", "!triviaquestion to show the current question.", "!triviascore to get a scoretable of all players.", "!triviaskip to skip a question (requires sudo)" }, patterns = {"^!trivia (.*)$", "^!trivia$", "^!triviaquestion$", "^!triviascore$", "^!triviascores$", "^!triviaskip$"}, run = run } end
gpl-2.0
Scavenge/darkstar
scripts/zones/Port_Bastok/npcs/Patient_Wheel.lua
14
1439
----------------------------------- -- Area: Port Bastok -- NPC: Patient Wheel -- Type: Quest NPC -- @pos -107.988 3.898 52.557 236 ----------------------------------- package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil; ----------------------------------- require("scripts/globals/quests"); require("scripts/zones/Port_Bastok/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local WildcatBastok = player:getVar("WildcatBastok"); if (player:getQuestStatus(BASTOK,LURE_OF_THE_WILDCAT_BASTOK) == QUEST_ACCEPTED and player:getMaskBit(WildcatBastok,1) == false) then player:startEvent(0x0162); else player:startEvent(0x0145); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0162) then player:setMaskBit(player:getVar("WildcatBastok"),"WildcatBastok",1,true); end end;
gpl-3.0
smanolache/kong
spec/plugins/ssl/fixtures.lua
29
1779
return { cert = [[-----BEGIN CERTIFICATE----- MIICSTCCAbICCQDZ7lxm1iUKmDANBgkqhkiG9w0BAQsFADBpMQswCQYDVQQGEwJV UzETMBEGA1UECAwKQ2FsaWZvcm5pYTEWMBQGA1UEBwwNU2FuIEZyYW5jaXNjbzEN MAsGA1UECgwES29uZzELMAkGA1UECwwCSVQxETAPBgNVBAMMCHNzbDEuY29tMB4X DTE1MDUxOTAwNTAzNloXDTE1MDYxODAwNTAzNlowaTELMAkGA1UEBhMCVVMxEzAR BgNVBAgMCkNhbGlmb3JuaWExFjAUBgNVBAcMDVNhbiBGcmFuY2lzY28xDTALBgNV BAoMBEtvbmcxCzAJBgNVBAsMAklUMREwDwYDVQQDDAhzc2wxLmNvbTCBnzANBgkq hkiG9w0BAQEFAAOBjQAwgYkCgYEAxOixlvURWF+WfMbG4alhrd3JcavYOGxiBcOv 0qA2v2a89S5JyD43O2uC8TfE6JZc3UT5kjRKRqIA8QDTYn3XGoJwkvYd1w9oXm3R sZXXbi05PD0oXABtIIbH+0NllXRucdeODlXLi80mCvhVIIDjHifqDRiukecZGapE rvTsPjMCAwEAATANBgkqhkiG9w0BAQsFAAOBgQCVQdpCfTZLJk0XUu5RnenHpamp 5ZRsdKA+jwE0kwuSWXx/WbsU35GJx1QVrfnmk7qJpwwg/ZbL/KMTUpY21a4ZyITQ WKHxfY3Klqh18Ll7oBDa9fhuhPE4G8tIum/xY3Z3mHBuXDmBxARD0bOPEJtJQw+H LGenf2mYrZBfL47wZw== -----END CERTIFICATE-----]], key = [[-----BEGIN RSA PRIVATE KEY----- MIICXQIBAAKBgQDE6LGW9RFYX5Z8xsbhqWGt3clxq9g4bGIFw6/SoDa/Zrz1LknI Pjc7a4LxN8TollzdRPmSNEpGogDxANNifdcagnCS9h3XD2hebdGxldduLTk8PShc AG0ghsf7Q2WVdG5x144OVcuLzSYK+FUggOMeJ+oNGK6R5xkZqkSu9Ow+MwIDAQAB AoGAcYkqPLx5j9ct0ixbKGqd475qFJzdQ0tbCa/XhT7T0nDOqyBRcqBNAHnxOlzJ sMJiMUNAE8kKusdWe5/aQoQErkVuO9sh1U6sPr7mVD/JWmE08MRzhMwxUVP+HsXM EZky0M6TWNyghtvyElUiHTIW8quVdjn8oXQIbR/07VXEVmECQQDj6dHJ4XxXIvE1 HQ+49EbbM9l7KFd7t2cpmng1+U4yqMGwNVk3MmEVKU8NiI/BVhznPvp0HH3QyLpV ShPt9SltAkEA3SzAZ5/UhjycKXgLsgidwDVWOpYweWU7KDsfrr+cSJkmzw7y9WYr vshdPYA2iSm83aY1vTzwSRV6udpZfBLiHwJBAJ1HfDie3JmdSWtn1LPEDymyDEEL Q+PiWtTA/nfwxV/8ST16c0i+AXUC/sTOGrZG4MdMFLYP+1sbSksVRc+OwbkCQQCy DFKfmOUnYyd7oq4XliQYFVfjNgCz2TB0RJROwuV29ANv8GLZ9nQE05tr5QkCBl2K OUFNo/7zdp0jfIlI/pKVAkA04q30OSEBIHBj/MmapVVSRaQiYfSMLV176nA4xqhz JkHk9MH9WKKGIchn0LvfUFHxTeBFERoREQo2A82B/WpO -----END RSA PRIVATE KEY-----]] }
apache-2.0
Scavenge/darkstar
scripts/zones/Southern_San_dOria/npcs/Sharzalion.lua
14
3803
----------------------------------- -- Area: Southern San d'Oria -- NPC: Sharzalion -- Starts and Finishes Quest: The Crimson Trial -- Involved in Quest: Peace for the Spirit -- @zone 230 -- @pos 95 0 111 ----------------------------------- package.loaded["scripts/zones/Southern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/globals/keyitems"); require("scripts/globals/shop"); require("scripts/globals/quests"); require("scripts/zones/Southern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) theCrimsonTrial = player:getQuestStatus(SANDORIA,THE_CRIMSON_TRIAL); envelopedInDarkness = player:getQuestStatus(SANDORIA,ENVELOPED_IN_DARKNESS); peaceForTheSpirit = player:getQuestStatus(SANDORIA,PEACE_FOR_THE_SPIRIT); peaceForTheSpiritCS = player:getVar("peaceForTheSpiritCS"); OrcishDriedFood = player:hasKeyItem(ORCISH_DRIED_FOOD); if (player:getMainJob() == JOBS.RDM and player:getMainLvl() >= AF1_QUEST_LEVEL and theCrimsonTrial == QUEST_AVAILABLE) then if (player:getVar("has_seen_rdmaf1_quest_already") == 0) then player:startEvent(0x0046); else player:startEvent(0x0047); end elseif (theCrimsonTrial == QUEST_ACCEPTED and OrcishDriedFood == false) then player:startEvent(0x004A); elseif (OrcishDriedFood == true) then player:startEvent(0x004B); elseif (theCrimsonTrial == QUEST_COMPLETED and envelopedInDarkness == QUEST_AVAILABLE) then player:startEvent(0x0044); elseif (envelopedInDarkness == QUEST_COMPLETED and peaceForTheSpirit == QUEST_AVAILABLE) then player:startEvent(0x0045); elseif (peaceForTheSpirit == QUEST_ACCEPTED and peaceForTheSpiritCS == 0) then player:startEvent(0x0040); elseif (peaceForTheSpirit == QUEST_ACCEPTED and peaceForTheSpiritCS == 1) then player:startEvent(0x0041); elseif (peaceForTheSpirit == QUEST_ACCEPTED and (peaceForTheSpiritCS == 2 or peaceForTheSpiritCS == 3)) then player:startEvent(0x0042); else player:startEvent(0x000F); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0046 or csid == 0x0047) then if (csid == 0x0046 and option == 0) then player:setVar("has_seen_rdmaf1_quest_already",1); elseif (option == 1) then player:addQuest(SANDORIA,THE_CRIMSON_TRIAL); player:setVar("has_seen_rdmaf1_quest_already",0); end elseif (csid == 0x004B) then if (player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,16829); -- Fencing Degen else player:delKeyItem(ORCISH_DRIED_FOOD); player:addItem(16829); player:messageSpecial(ITEM_OBTAINED, 16829); -- Fencing Degen player:addFame(SANDORIA,30); player:completeQuest(SANDORIA,THE_CRIMSON_TRIAL); end elseif (csid == 0x0040) then player:setVar("peaceForTheSpiritCS",1); elseif (csid == 0x0042) then player:setVar("peaceForTheSpiritCS",3); end end;
gpl-3.0
Zero-K-Experiments/Zero-K-Experiments
units/arm_venom.lua
3
4900
unitDef = { unitname = [[arm_venom]], name = [[Venom]], description = [[Lightning Riot Spider]], acceleration = 0.26, brakeRate = 0.78, buildCostEnergy = 200, buildCostMetal = 200, buildPic = [[arm_venom.png]], buildTime = 200, canAttack = true, canGuard = true, canMove = true, canPatrol = true, canstop = [[1]], category = [[LAND]], collisionVolumeOffsets = [[0 0 0]], collisionVolumeScales = [[38 38 38]], collisionVolumeType = [[ellipsoid]], corpse = [[DEAD]], customParams = { description_fr = [[Araignรฉe ร  effet de zone EMP]], description_de = [[Unterstรผtzende EMP Spinne]], helptext = [[The Venom is an all-terrain unit designed to paralyze enemies so other units can easily destroy them. It moves particularly fast for a riot unit and in addition to paralysis it does a small amount of damage. Works well in tandem with the Recluse to keep enemies from closing range with the fragile skirmisher.]], helptext_fr = [[Le Venom est une araignรฉe tout terrain rapide spรฉcialement conรงue pour paralyser l'ennemi afin que d'autres unitรฉs puissent les dรฉtruire rapidement et sans risques. Sa faible portรฉe est compensรฉe par son effet de zone pouvant affecter plusieurs unitรฉs ร  proximitรฉ de sa cible. Est particuliรจrement efficace en tandem avec le Recluse ou l'Hermit.]], helptext_de = [[Venom ist eine gelรคndeunabhรคngige Einheit, welche Gegner paralysieren kann, damit andere Einheiten diese einfach zerstรถren kรถnnen. Venom besitzt eine AoE und ist nรผtzlich, um gengerische Schwรคrme in Schach zu halten.]], aimposoffset = [[0 0 0]], midposoffset = [[0 -6 0]], modelradius = [[19]], }, explodeAs = [[BIG_UNITEX]], footprintX = 3, footprintZ = 3, iconType = [[spiderriotspecial]], idleAutoHeal = 5, idleTime = 1800, leaveTracks = true, maxDamage = 750, maxSlope = 72, maxVelocity = 2.7, maxWaterDepth = 22, minCloakDistance = 75, movementClass = [[TKBOT3]], noChaseCategory = [[TERRAFORM FIXEDWING SATELLITE SUB]], objectName = [[venom.s3o]], script = [[arm_venom.lua]], seismicSignature = 4, selfDestructAs = [[BIG_UNITEX]], sfxtypes = { explosiongenerators = { [[custom:YELLOW_LIGHTNING_MUZZLE]], [[custom:YELLOW_LIGHTNING_GROUNDFLASH]], }, }, sightDistance = 440, trackOffset = 0, trackStrength = 10, trackStretch = 1, trackType = [[ChickenTrackPointyShort]], trackWidth = 54, turnRate = 1600, weapons = { { def = [[spider]], onlyTargetCategory = [[SWIM LAND SINK TURRET FLOAT SHIP HOVER FIXEDWING GUNSHIP]], }, }, weaponDefs = { spider = { name = [[Electro-Stunner]], areaOfEffect = 160, collideFriendly = false, craterBoost = 0, craterMult = 0, customParams = { extra_damage = [[18]], light_color = [[0.75 0.75 0.56]], light_radius = 190, }, damage = { default = 600.5, }, duration = 8, explosionGenerator = [[custom:LIGHTNINGPLOSION160AoE]], fireStarter = 0, heightMod = 1, impulseBoost = 0, impulseFactor = 0, intensity = 12, interceptedByShieldType = 1, noSelfDamage = true, paralyzer = true, paralyzeTime = 3, range = 240, reloadtime = 1.75, rgbColor = [[1 1 0.7]], soundStart = [[weapon/lightning_fire]], soundTrigger = true, texture1 = [[lightning]], thickness = 10, turret = true, weaponType = [[LightningCannon]], weaponVelocity = 450, }, }, featureDefs = { DEAD = { blocking = false, featureDead = [[HEAP]], footprintX = 2, footprintZ = 2, object = [[venom_wreck.s3o]], }, HEAP = { blocking = false, footprintX = 2, footprintZ = 2, object = [[debris2x2a.s3o]], }, }, } return lowerkeys({ arm_venom = unitDef })
gpl-2.0
Scavenge/darkstar
scripts/zones/Garlaige_Citadel/npcs/qm15.lua
14
1453
----------------------------------- -- Area: Garlaige Citadel -- NPC: qm15 (???) -- Involved in Quest: Hitting the Marquisate (THF AF3) -- @pos 19.893 -5.500 325.767 200 ----------------------------------- package.loaded["scripts/zones/Garlaige_Citadel/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/zones/Garlaige_Citadel/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local hittingTheMarquisateHagainCS = player:getVar("hittingTheMarquisateHagainCS"); if (hittingTheMarquisateHagainCS == 8) then player:messageSpecial(HEAT_FROM_CEILING); -- TODO: player must wait 10 minutes before they can spawn bomb again SpawnMob(17596533):updateClaim(player); -- Chandelier end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID2: %u",csid); -- printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
Zauberstuhl/gem_diaspora-prosody-config
modules/mod_diaspora_contacts.lua
1
8754
-- Prosody module to import diaspora contacts into a users roster. -- Inspired by mod_auth_sql and mod_groups of the Prosody software. -- -- As with mod_groups the change is not permanent and thus any changes -- to the imported contacts will be lost. -- -- The MIT License (MIT) -- -- Copyright (c) <2014> <Jonne HaรŸ <me@jhass.eu>> -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in -- all copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -- THE SOFTWARE. local log = require "util.logger".init("diaspora_contacts") local DBI = require "DBI" local jid, datamanager = require "util.jid", require "util.datamanager" local jid_prep = jid.prep local rostermanager = require "core.rostermanager" local module_host = module:get_host() local host = prosody.hosts[module_host] local connection local params = module:get_option("diaspora_contacts", module:get_option("auth_diaspora", module:get_option("auth_sql", module:get_option("sql")))) local function test_connection() if not connection then return nil; end if connection:ping() then return true else module:log("debug", "Database connection closed") connection = nil end end local function set_encoding(conn) if params.driver ~= "MySQL" then return; end local set_names_query = "SET NAMES '%s';" local stmt = assert(conn:prepare("SET NAMES 'utf8mb4';")); assert(stmt:execute()); end local function connect() if not test_connection() then prosody.unlock_globals() local dbh, err = DBI.Connect( params.driver, params.database, params.username, params.password, params.host, params.port ) prosody.lock_globals() if not dbh then module:log("debug", "Database connection failed: %s", tostring(err)) return nil, err end set_encoding(dbh); module:log("debug", "Successfully connected to database") dbh:autocommit(true) -- don't run in transaction connection = dbh return connection end end do -- process options to get a db connection assert(params.driver and params.database, "Both the SQL driver and the database need to be specified") assert(connect()) end local function getsql(sql, ...) if params.driver == "PostgreSQL" then sql = sql:gsub("`", "\"") elseif params.driver == "MySQL" then sql = sql:gsub(";$", " CHARACTER SET 'utf8mb4' COLLATE 'utf8mb4_unicode_ci';") end if not test_connection() then connect(); end -- do prepared statement stuff local stmt, err = connection:prepare(sql) if not stmt and not test_connection() then error("connection failed"); end if not stmt then module:log("error", "QUERY FAILED: %s %s", err, debug.traceback()); return nil, err; end -- run query local ok, err = stmt:execute(...) if not ok and not test_connection() then error("connection failed"); end if not ok then return nil, err; end return stmt; end local function get_contacts(username) module:log("debug", "loading contacts for %s", username) local contacts = {} local stmt, err = getsql([[ SELECT people.diaspora_handle AS jid, COALESCE(NULLIF(CONCAT(first_name, ' ', last_name), ' '), people.diaspora_handle) AS name, CONCAT(aspects.name, ' (Diaspora)') AS group_name, CASE WHEN sharing = true AND receiving = true THEN 'both' WHEN sharing = true AND receiving = false THEN 'to' WHEN sharing = false AND receiving = true THEN 'from' ELSE 'none' END AS subscription FROM contacts JOIN people ON people.id = contacts.person_id JOIN profiles ON profiles.person_id = people.id JOIN users ON users.id = contacts.user_id JOIN aspect_memberships ON aspect_memberships.contact_id = contacts.id JOIN aspects ON aspects.id = aspect_memberships.aspect_id WHERE (receiving = true OR sharing = true) AND chat_enabled = true AND username = ? ]], username) if stmt then for row in stmt:rows(true) do if not contacts[row.jid] then contacts[row.jid] = {} contacts[row.jid].subscription = row.subscription contacts[row.jid].name = row.name contacts[row.jid].groups = {} end contacts[row.jid].groups[row.group_name] = true end return contacts end end local function update_roster(roster, contacts, update_action) if not contacts then return; end for user_jid, contact in pairs(contacts) do local updated = false if not roster[user_jid] then roster[user_jid] = {} roster[user_jid].subscription = contact.subscription roster[user_jid].name = contact.name roster[user_jid].persist = false updated = true end if not roster[user_jid].groups then roster[user_jid].groups = {} end for group in pairs(contact.groups) do if not roster[user_jid].groups[group] then roster[user_jid].groups[group] = true updated = true end end for group in pairs(roster[user_jid].groups) do if not contact.groups[group] then roster[user_jid].groups[group] = nil updated = true end end if updated and update_action then update_action(user_jid) end end for user_jid, contact in pairs(roster) do if contact.persist == false then if not contacts[user_jid] then roster[user_jid] = nil if update_action then update_action(user_jid) end end end end end function bump_roster_version(roster) if roster[false] then roster[false].version = (tonumber(roster[false].version) or 0) + 1 end end local function update_roster_contacts(username, host, roster) update_roster(roster, get_contacts(username), function (user_jid) module:log("debug", "pushing roster update to %s for %s", jid.join(username, host), user_jid) bump_roster_version(roster) rostermanager.roster_push(username, host, user_jid) end) end function inject_roster_contacts(event, var2, var3) local username = "" local host = "" local roster = {} if type(event) == "table" then module:log("debug", "Prosody 0.10 or trunk detected. Use event variable.") username = event.username host = event.host roster = event.roster else module:log("debug", "Prosody 0.9.x detected, Use old variable style.") username = event host = var2 roster = var3 end local fulljid = jid.join(username, host) module:log("debug", "injecting contacts for %s", fulljid) update_roster(roster, get_contacts(username)) bump_roster_version(roster) end function update_all_rosters() module:log("debug", "updating all rosters") for username, user in pairs(host.sessions) do module:log("debug", "Updating roster for %s", jid.join(username, module_host)) update_roster_contacts(username, module_host, rostermanager.load_roster(username, module_host)) end return 300 end function remove_virtual_contacts(username, host, datastore, roster) if host == module_host and datastore == "roster" then module:log("debug", "removing injected contacts before storing roster of %s", jid.join(username, host)) local new_roster = {} for jid, contact in pairs(roster) do if contact.persist ~= false then new_roster[jid] = contact end end if roster[false] then new_roster[false] = {} new_roster[false].version = roster[false].version end return username, host, datastore, new_roster end return username, host, datastore, roster end function module.load() module:hook("roster-load", inject_roster_contacts) module:add_timer(300, update_all_rosters) datamanager.add_callback(remove_virtual_contacts) end function module.unload() datamanager.remove_callback(remove_virtual_contacts) end
gpl-3.0
mcvella/indexedRingBuffer
src/indexedRingBuffer.lua
1
14403
local indexedRingBuffer = {_TYPE='module', _NAME='indexedRingBuffer' } local dictCache = require "dictCache" local localCache = require "cache" local cjson = require "cjson" cjson.encode_sparse_array(false,0,0) local ID_SEP = ';;' function indexedRingBuffer.new( params ) local shared = localCache -- if we are running in nginx, use shared dict caches if ngx then shared = dictCache end local self = { cache = shared.new("ringBuffer"), cacheIndex = shared.new("ringBufferIndex"), sizeStats = shared.new("sizeStats"), autoResize = params.autoResize or false, desiredEjectMins = params.desiredEjectMins or 15, autoMinSize = params.autoMinSize or 10000, autoMaxSize = params.autoMaxSize or 10000000, monitorPeriodMins = params.monitorPeriodMins or 10, triggerAdjustPercent = params.triggerAdjustPercent or 20, maxAdjustPercentUp = params.maxAdjustPercent or 25, maxAdjustPercentDown = params.maxAdjustPercent or 10, paramList = params.paramList, storageMap = {}, storageInitString = '{}', ngxEjectUpstream = params.ngxEjectUpstream or "/ejectItem_upstream", drainParallelItems = params.drainParallelItems or 100, ejectFunction = params.ejectFunction } function self.drain() -- only one drain can occur at a given time if not self.cache:get( "draining" ) then self.cache:set( "draining", true ) local pos = 1 local item = self.cache:get(1) local callList = {} while item do -- if ngx is present, we can leverage upstream for faster parallel drain if ngx and self.ngxEjectUpstream then table.insert( callList, { self.ngxEjectUpstream, { args = "pos=" .. pos } } ) if #callList >= self.drainParallelItems then local res = ngx.location.capture_multi( callList ) callList = {} end else self.ejectItem(pos) end pos = pos + 1 item = self.cache:get(pos) end if ngx and #callList > 0 then local res = ngx.location.capture_multi( callList ) end self.cache:flush_all() self.cache:flush_expired() self.cacheIndex:flush_all() self.cacheIndex:flush_expired() -- reinitialize position self.cache:set( "pos", 0 ) self.cache:set( "draining", false ) end end function self.ejectItem( itemPos, doDel ) local item = self.cache:get(itemPos) local splitVal = splitString(item, ID_SEP) if self.ejectFunction then self.ejectFunction(splitVal[1], self.makeReadableParams(cjson.decode(splitVal[2])), true) end if doDel then self.cacheIndex:delete( splitVal[1] ) self.cache:delete( itemPos ) end end function self.resize(size) local prevSize = self.sizeStats:get( "currentSize" ) self.sizeStats:set( "currentSize", size ) if size < prevSize then -- if we are currently higher than new max, move to end of new size and eject the rest if self.cache:get( "pos" ) > size then self.cache:set( "pos", size ) end local pos = size + 1 local item = self.cache:get(pos) local callList = {} while item do -- if ngx is present, we can leverage upstream for faster parallel drain if ngx and self.ngxEjectUpstream then table.insert( callList, { self.ngxEjectUpstream, { args = "del=1&pos=" .. pos } } ) if #callList >= self.drainParallelItems then local res = ngx.location.capture_multi( callList ) callList = {} end else self.ejectItem(pos, true) end pos = pos + 1 item = self.cache:get(pos) end if ngx and #callList > 0 then local res = ngx.location.capture_multi( callList ) end end end function self.stats() local serverStart = self.sizeStats:get( "serverStart" ) local totalReqCount = self.sizeStats:get( "totalReqCount" ) local totalItemCount = self.sizeStats:get( "totalItemCount" ) local stats = { currentSize = self.sizeStats:get( "currentSize" ), totalReqCount = totalReqCount, avgReqsSec = totalReqCount / ( os.time() - serverStart ), totalItemCount = totalItemCount, avgItemsSec = totalItemCount / ( os.time() - serverStart ), serverStart = os.date("!%Y-%m-%dT%TZ", serverStart), lastPeriodAvgMins = self.sizeStats:get( "lastPeriodAvgMins" ), draining = self.cache:get( "draining" ) or false } return stats end function self.set(id, params) -- do not do anything if a drain is in process if self.cache:get( "draining" ) then return end -- first, see if this item already exists local currentItemPos = self.cacheIndex:get( id ) local currentVal if currentItemPos then currentVal = self.cache:get( currentItemPos ) if not currentVal then self.cacheIndex:delete( id ) end end -- if this item does not currently exist, add new item, and process evicted item, if any if not currentVal then currentItemPos = self.cache:incr( "pos", 1 ) --ngx.log( ngx.DEBUG, currentItemPos .. " " .. self.sizeStats:get( "currentSize" ) ) if ( currentItemPos > self.sizeStats:get( "currentSize" ) ) then --ngx.log( ngx.DEBUG, "Reached max size of " .. self.sizeStats:get( "currentSize" ) .. ", will start at pos 1" ) self.cache:set( "pos", 1 ) currentItemPos = 1 end local existingItem = self.cache:get( currentItemPos ) if existingItem then local spVal = splitString( existingItem, ID_SEP ) if self.ejectFunction then --ngx.log( ngx.DEBUG, "Will eject " .. spVal[1] ) self.ejectFunction( spVal[1], self.makeReadableParams(cjson.decode(spVal[2])), false ) end self.cacheIndex:delete( spVal[1] ) self.cache:delete( currentItemPos ) end self.cacheIndex:set( id, currentItemPos ) end ngx.log( ngx.DEBUG, "Will set " .. id .. " at " .. currentItemPos ) local newVal = self.mergeValWithParams(id, currentVal, params) local success, err = self.cache:set( currentItemPos, newVal ) -- track cache rate and resize if needed self.checkRate(currentVal) return end function self.mergeValWithParams(id, currentVal, params) local current if not currentVal then currentVal = self.storageInitString else local spCurr = splitString(currentVal, ID_SEP) currentVal = spCurr[2] end current = cjson.decode( currentVal ) for name, val in pairs(params) do if self.storageMap[name] and val ~= '' then if type(val) == 'string' and string.find(val, ',') then val = '"'..val..'"' end current[self.storageMap[name]] = val end end return id .. ID_SEP .. cjson.encode( current ) end function self.makeReadableParams(params) local t = {} for name, val in pairs(self.storageMap) do if params[val] then t[name] = params[val] end end return t end function self.initStorage( paramList ) local storageMap = {} local storageInit = {} for aIndex = 1, #paramList do storageMap[paramList[aIndex].input] = tostring(aIndex) end self.storageInitString = cjson.encode(storageInit) self.storageMap = storageMap -- initial draining status self.cache:set( "draining", false ) end function self.initSizeStats( reinit ) self.sizeStats:set( "itemCount", 0 ) self.sizeStats:set( 'periodStart', os.time() ) self.sizeStats:delete( 'locked' ) if not reinit then self.sizeStats:set( "totalReqCount", 0 ) self.sizeStats:set( "totalItemCount", 0 ) self.sizeStats:set( "serverStart", os.time() ) end end function self.checkRate(currentItem) -- if this is just an update to a current item, don't track new stat or consider resizing if not currentItem then if self.autoResize then local locked = self.sizeStats:get( "locked" ) if not locked then -- is it time to determine rate? local startSampleTime = self.sizeStats:get( 'periodStart' ) if (os.time() - startSampleTime) > ( self.monitorPeriodMins * 60 ) then -- monitor period has passed. lock and see if we should adjust local locked = self.sizeStats:add( "locked", true ) if locked then local count = self.sizeStats:get( "itemCount" ) if count then local avgEjectMins = ( self.sizeStats:get( "currentSize" ) / count ) * self.monitorPeriodMins self.sizeStats:set( "lastPeriodAvgMins", avgEjectMins ) -- is avg eject minutes not within acceptable range of desired? if ( math.abs( 1 - (avgEjectMins / self.desiredEjectMins) ) * 100 ) > self.triggerAdjustPercent then --ngx.log( ngx.WARN, "Adjust cache size: YES, desired mins is " .. self.desiredEjectMins .. " and we are ejecting at " .. avgEjectMins ) local desiredCacheSize = ( count / self.monitorPeriodMins ) * self.desiredEjectMins local newCacheSize = desiredCacheSize -- make sure we don't change more than x% at once local diffPercent = (desiredCacheSize - self.sizeStats:get( "currentSize" )) / self.sizeStats:get( "currentSize" ) -- we can move up at a different rate than we move down local maxAdjustPercent = self.maxAdjustPercentUp if diffPercent < 0 then maxAdjustPercent = self.maxAdjustPercentDown end if math.abs(diffPercent) * 100 > maxAdjustPercent then local maxChange = math.floor( self.sizeStats:get( "currentSize" ) * ( maxAdjustPercent / 100 ) ) if diffPercent > 0 then newCacheSize = self.sizeStats:get( "currentSize" ) + maxChange else newCacheSize = self.sizeStats:get( "currentSize" ) - maxChange end end -- make sure we don't go over or under the min/max cache sizes if newCacheSize > self.autoMaxSize then newCacheSize = self.autoMaxSize end if newCacheSize < self.autoMinSize then newCacheSize = self.autoMinSize end --ngx.log( ngx.WARN, "Desired cache size: " .. desiredCacheSize .. ", new size: " .. newCacheSize ) -- resize! self.resize(newCacheSize) else --ngx.log( ngx.WARN, "Adjust cache size: NO, desired mins is " .. self.desiredEjectMins .. " and we are ejecting at " .. avgEjectMins ) end end -- reinitialize (includes unlock) self.initSizeStats(true) end else self.sizeStats:incr( "itemCount", 1 ) end end end self.sizeStats:incr( "totalItemCount", 1 ) end self.sizeStats:incr( "totalReqCount", 1 ) end function self.get(id) local offset = self.cacheIndex:get(id) if not offset then return nil end local docWithKey = self.cache:get(offset) if docWithKey then local doc = cjson.decode(splitString(docWithKey, ID_SEP)[2]) return cjson.encode(self.makeReadableParams(doc)) end end -- initialize size self.sizeStats:set( "currentSize", params.initialSize or 1000000 ) -- initialize position self.cache:set( "pos", 0 ) -- initialize storage template self.initStorage( self.paramList ) -- initialize size stats self.initSizeStats() return self end function splitString(s, pattern) if not pattern then pattern = "%s+" end local ret = {} local pos = 1 local fstart, fend = string.find(s, pattern, pos) while fstart do table.insert(ret, string.sub(s, pos, fstart - 1)) pos = fend + 1 fstart, fend = string.find(s, pattern, pos) end table.insert(ret, string.sub(s, pos)) return ret end return indexedRingBuffer
mit
Scavenge/darkstar
scripts/globals/mobskills/Tidal_Dive.lua
33
1149
--------------------------------------------- -- Tidal Dive -- -- Description: Dives at nearby targets. Additional effect: Weight and/or Bind (Status Effect) -- Type: Physical -- Utsusemi/Blink absorb: 2-3 shadows -- Range: Unknown radial -- Notes: Only used over deep water. --------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); --------------------------------------------- function onMobSkillCheck(target,mob,skill) return 0; end; function onMobWeaponSkill(target, mob, skill) local typeEffect = EFFECT_BIND; local numhits = math.random(2, 3); local accmod = 1; local dmgmod = .8; local info = MobPhysicalMove(mob,target,skill,numhits,accmod,dmgmod,TP_NO_EFFECT); local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_NONE,info.hitslanded); MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, 1, 0, 30); typeEffect = EFFECT_WEIGHT; MobPhysicalStatusEffectMove(mob, target, skill, typeEffect, 50, 0, 60); target:delHP(dmg); return dmg; end;
gpl-3.0
jchuang1977/openwrt
package/diy/OpenAppFilter/luci-app-oaf/luasrc/model/cbi/appfilter/appfilter.lua
1
5554
local ds = require "luci.dispatcher" local nxo = require "nixio" local nfs = require "nixio.fs" local ipc = require "luci.ip" local sys = require "luci.sys" local utl = require "luci.util" local dsp = require "luci.dispatcher" local uci = require "luci.model.uci" local lng = require "luci.i18n" local jsc = require "luci.jsonc" local http = luci.http local SYS = require "luci.sys" local m, s m = Map("appfilter", translate("appfilter"), translate("")) s = m:section(TypedSection, "global", translate("Basic Settings")) s:option(Flag, "enable", translate("Enable App Filter"),translate("")) s.anonymous = true local rule_count=0 local version="" if nixio.fs.access("/etc/appfilter/feature.cfg") then rule_count=tonumber(SYS.exec("cat /etc/appfilter/feature.cfg | wc -l")) version=SYS.exec("cat /etc/appfilter/feature.cfg |grep \"#version\" | awk '{print $2}'") end local display_str="<strong>ๅฝ“ๅ‰็‰ˆๆœฌ: </strong>"..version.."<br><strong>็‰นๅพ็ ไธชๆ•ฐ:</strong> "..rule_count.."<br><strong> ไธ‹่ฝฝๅœฐๅ€:</strong><a href=\"https://destan19.github.io\">https://destan19.github.io</a>" s = m:section(TypedSection, "feature", translate("็‰นๅพๅบ“ๆ›ดๆ–ฐ"), display_str ) fu = s:option(FileUpload, "") fu.template = "cbi/oaf_upload" s.anonymous = true um = s:option(DummyValue, "rule_data") --um.value =rule_count .. " " .. translate("Records").. " "..version s = m:section(TypedSection, "appfilter", translate("App Filter Rules")) s.anonymous = true s.addremove = false local class_fd = io.popen("find /tmp/appfilter/ -type f -name '*.class'") if class_fd then while true do local apps local class local path = class_fd:read("*l") if not path then break end class = path:match("([^/]+)%.class$") -- add a tab s:tab(class, translate(class)) -- multi value option apps = s:taboption(class, MultiValue, class.."apps", translate("")) apps.rmempty=true --apps.delimiter=";" -- select apps.widget="checkbox" apps.size=10 local fd = io.open(path) if fd then local line while true do local cmd local cmd_fd line = fd:read("*l") if not line then break end if string.len(line) < 5 then break end if not string.find(line,"#") then cmd = "echo "..line.."|awk '{print $1}'" cmd_fd = io.popen(cmd) id = cmd_fd:read("*l"); cmd_fd:close() cmd = "echo "..line.."|awk '{print $2}'" cmd_fd = io.popen(cmd) name = cmd_fd:read("*l") cmd_fd:close() if not id then break end if not name then break end apps:value(id, name) end end fd:close() end end class_fd:close() end s=m:section(TypedSection,"user",translate("Select users")) s.anonymous = true users = s:option(MultiValue, "users", "", translate("Select at least one user, otherwise it will take effect for all users")) users.widget="checkbox" function get_hostname_by_mac(dst_mac) leasefile="/tmp/dhcp.leases" local fd = io.open(leasefile, "r") if not fd then return end while true do local ln = fd:read("*l") if not ln then break end local ts, mac, ip, name, duid = ln:match("^(%d+) (%S+) (%S+) (%S+) (%S+)") print(ln) if dst_mac == mac then fd:close() return name end end fd:close() return nil end function get_cmd_result(command) local fd local result fd = io.popen(command); if not fd then return "" end result = fd:read("*l"); fd:close() return result end users.widget="checkbox" --users.widget="select" users.size=1 local fd = io.open("/tmp/dev_list", "r") if not fd then return m end while true do local line = fd:read("*l") if not line then break end if not line:match("Id*") then local ip=get_cmd_result(string.format("echo '%s' | awk '{print $3}'", line)) local mac=get_cmd_result(string.format("echo '%s' | awk '{print $2}'", line)) if mac ~= nil then local hostname=get_hostname_by_mac(mac) if not hostname or hostname == "*" then users:value(mac, mac); else users:value(mac, hostname); end end end end local config_users=m.uci:get_all("appfilter.user.users") if config_users~=nil then local r=utl.split(config_users, "%s+", nil, true) local max = table.getn(r) for i=1,max,1 do users:value(r[i], r[i]); end end m:section(SimpleSection).template = "admin_network/user_status" local dir, fd dir = "/tmp/upload/" nixio.fs.mkdir(dir) http.setfilehandler( function(meta, chunk, eof) if not fd then if not meta then return end if meta and chunk then fd = nixio.open(dir .. meta.file, "w") end if not fd then return end end if chunk and fd then fd:write(chunk) end if eof and fd then fd:close() local fd2 = io.open("/tmp/upload/"..meta.file) local line=fd2:read("*l"); fd2:close() local ret=string.match(line, "#version") if ret ~= nil then local cmd="cp /tmp/upload/"..meta.file.." /etc/appfilter/feature.cfg"; os.execute(cmd); os.execute("rm /tmp/appfilter -fr"); luci.sys.exec("/etc/init.d/appfilter restart &"); um.value = translate("ๆ›ดๆ–ฐๆˆๅŠŸ๏ผŒ่ฏทๅˆทๆ–ฐ้กต้ข!") else um.value = translate("ๆ›ดๆ–ฐๅคฑ่ดฅ๏ผŒๆ ผๅผ้”™่ฏฏ!") end end end ) if luci.http.formvalue("upload") then local f = luci.http.formvalue("ulfile") if #f <= 0 then --um.value = translate("No specify upload file.") end elseif luci.http.formvalue("download") then Download() end return m
gpl-2.0
raymoo/artifice
player/talent_test.lua
1
2234
local tt = artifice.talent_tree local tree = tt.new_tree(8, 8, "default_stone.png") local function dumb_learn(name) return function(p_name) minetest.chat_send_player(p_name, "You learned " .. name) end end tree:add("wood", { description = "Wood", icon = "default_tree.png", x = 1.5, y = 0.5, parents = {}, on_learn = dumb_learn("Wood"), }) tree:add("stone", { description = "Stone", icon = "default_stone.png", x = 5.5, y = 0.5, parents = {}, on_learn = dumb_learn("Stone"), }) tree:add("plank", { description = "Plank", icon = "default_wood.png", x = 4.5, y = 2.5, parents = { wood = "straight", }, on_learn = dumb_learn("Plank"), }) tree:add("cobble", { description = "Cobblestone", icon = "default_cobble.png", x = 6.5, y = 2.5, parents = { stone = "straight", }, on_learn = dumb_learn("Cobblestone"), }) tree:add("stonestick", { description = "Stone on a Stick", icon = "default_tool_stoneaxe.png", x = 2.5, y = 2.5, parents = { wood = "down", stone = "straight", }, on_learn = dumb_learn("Stone on a Stick"), }) tree:add("diamond", { description = "Diamond", icon = "default_diamond.png", x = 3.5, y = 4.5, parents = { cobble = "straight", stonestick = "straight", plank = "straight", }, on_learn = dumb_learn("Diamond"), }) local maybe_string = artifice.load_data("talent_test") local datas = (maybe_string and tree:deserialize_data(maybe_string)) or tree:new_data() local function show_tree(p_name) local fs = "size[9,9]" fs = fs .. datas:build_formspec(p_name, 0.5, 0.5) minetest.show_formspec(p_name, "artifice:test_talent", fs) end minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "artifice:test_talent" then return end local p_name = player:get_player_name() if not fields["quit"] then datas:handle_fields(p_name, fields) artifice.save_data("talent_test", datas:serialize()) show_tree(p_name) end return true end) minetest.register_craftitem("artifice:test_talent", { description = "Ultimate Talents", groups = { not_in_creative_inventory = 1 }, inventory_image = "default_book.png", on_use = function(itemstack, player) show_tree(player:get_player_name()) end, })
gpl-3.0
PicoleDeLimao/Ninpou2
game/dota_addons/ninpou2/scripts/vscripts/heroes/orochimaru/orochimaru_seneijashu.lua
1
4193
--[[ Author: PicoleDeLimao Date: 09.17.2016 Implement Orochimaru Sen'eijashu ability ]] function SpellStart(event) local caster = event.caster local ability = event.ability local target = event.target_points[1] local range = ability:GetCastRange() local damagePerInt = ability:GetLevelSpecialValueFor("dmg_per_int", ability:GetLevel() - 1) local damageType = "yin" local duration = 0.3 local tick = 0.03 local speed = range / (duration / tick) local radius = 150 local numsnakes = 4 local angle = 10 --caster:EmitSound("Hero_Medusa.MysticSnake.Cast") StartAnimation(caster, {duration=duration*2,activity=ACT_DOTA_CAST_ABILITY_6, rate=1.0}) Units:Pause(caster) -- Create dummies and animations local caster_forward = caster:GetForwardVector() local dummies = {} local snakes = {} for i = 1, numsnakes do local rotation_angle = -angle/2 + angle/numsnakes*i + math.random(-3,3) local forward = Vectors:rotate2DDeg(caster_forward, rotation_angle) local dummy = CreateUnitByName("npc_dummy_unit", caster:GetAbsOrigin() + forward * 150, false, caster, caster, caster:GetTeam()) dummy:SetForwardVector(forward) dummy.speed = speed + math.random(-4,4) local snakefx = ParticleManager:CreateParticle("particles/heroes/orochimaru/seneijashu/shredder_timberchain.vpcf", PATTACH_CUSTOMORIGIN, caster) ParticleManager:SetParticleAlwaysSimulate(snakefx) ParticleManager:SetParticleControlEnt(snakefx, 0, caster, PATTACH_POINT_FOLLOW, "attach_attack1", caster:GetAbsOrigin(), true) ParticleManager:SetParticleControlEnt(snakefx, 1, dummy, PATTACH_POINT_FOLLOW, "attach_origin", dummy:GetAbsOrigin(), true) ParticleManager:SetParticleControl(snakefx, 2, Vector(dummy.speed * 1/tick,0,0)) dummies[i] = dummy snakes[i] = snakefx end local projectile = CreateUnitByName("npc_dummy_unit", caster:GetAbsOrigin(), false, caster, caster, caster:GetTeam()) projectile:SetForwardVector(caster:GetForwardVector()) -- Chain loop local startPulling = function(target, distanceTraveled) Timers:CreateTimer(tick, function() for i = 1, numsnakes do dummies[i]:SetAbsOrigin(dummies[i]:GetAbsOrigin() - dummies[i]:GetForwardVector() * dummies[i].speed) end projectile:SetAbsOrigin(projectile:GetAbsOrigin() - projectile:GetForwardVector() * speed) if target ~= nil then local vec = (target:GetAbsOrigin() - caster:GetAbsOrigin()):Normalized() target:SetAbsOrigin(target:GetAbsOrigin() - vec * speed) end distanceTraveled = distanceTraveled - speed if distanceTraveled > 0 then return tick else if target ~= nil then FindClearSpaceForUnit(target, target:GetAbsOrigin(), true) Units:Unpause(target) end EndAnimation(caster) for i = 1, numsnakes do dummies[i]:Destroy() ParticleManager:DestroyParticle(snakes[i], false) end projectile:Destroy() Units:Unpause(caster) end end) end local distanceTraveled = 0 Timers:CreateTimer(tick, function() for i = 1, numsnakes do dummies[i]:SetAbsOrigin(dummies[i]:GetAbsOrigin() + dummies[i]:GetForwardVector() * dummies[i].speed) end projectile:SetAbsOrigin(projectile:GetAbsOrigin() + projectile:GetForwardVector() * speed) -- Find a enemy in range local target = nil Units:FindEnemiesInRange({ unit = caster, point = projectile:GetAbsOrigin(), radius = radius, func = function(enemy) if Units:IsHero(enemy) then target = enemy elseif target == nil and not Units:IsBuilding(enemy) then target = enemy end end }) -- Start pulling loop if target ~= nil then target:EmitSound("Hero_Medusa.MysticSnake.Target") local particle = Particles:CreateTimedParticle("particles/econ/items/riki/riki_immortal_ti6/riki_immortal_ti6_blinkstrike_gold_backstab_hit_blood.vpcf", target, 2.0) Particles:SetControl(particle, 2, Vector(800, 0, 0)) Units:Damage(caster, target, caster:GetIntellect() * damagePerInt, damageType) Units:Pause(target) startPulling(target, distanceTraveled) else distanceTraveled = distanceTraveled + speed if distanceTraveled < range then return tick else startPulling(nil, distanceTraveled) end end end) end
apache-2.0
Scavenge/darkstar
scripts/globals/weaponskills/fell_cleave.lua
26
1424
----------------------------------- -- Fell Cleave -- Great Axe weapon skill -- Skill Level: 300 -- Delivers an area attack. Radius varies with TP. -- Aligned with the Breeze Gorget, Thunder Gorget & Soil Gorget. -- Aligned with the Breeze Belt, Thunder Belt & Soil Belt. -- Element: None -- Modifiers: STR: 60% -- 100%TP 200%TP 300%TP -- 2.00 2.00 2.00 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar) local params = {}; params.numHits = 1; params.ftp100 = 2.0; params.ftp200 = 2.0; params.ftp300 = 2.0; params.str_wsc = 0.6; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp100 = 2.75; params.ftp200 = 2.75; params.ftp300 = 2.75; end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, tp, primary, action, taChar, params); return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
jchuang1977/openwrt
package/lean/luci-app-nps/luasrc/model/cbi/nps.lua
4
1785
m=Map("nps") m.title=translate("Nps Setting") m.description=translate("Nps is a fast reverse proxy to help you expose a local server behind a NAT or firewall to the internet.") m:section(SimpleSection).template="nps/nps_status" s=m:section(TypedSection,"nps") s.addremove=false s.anonymous=true s:tab("basic",translate("Basic Setting")) enable=s:taboption("basic",Flag,"enabled",translate("Enable")) enable.rmempty=false server=s:taboption("basic",Value,"server_addr",translate("Server"),translate("Must an IPv4 address")) server.datatype="ipaddr" server.optional=false server.rmempty=false port=s:taboption("basic",Value,"server_port",translate("Port")) port.datatype="port" port.default="8024" port.optional=false port.rmempty=false protocol=s:taboption("basic",ListValue,"protocol",translate("Protocol Type")) protocol.default="tcp" protocol:value("tcp",translate("TCP Protocol")) protocol:value("kcp",translate("KCP Protocol")) vkey=s:taboption("basic",Value,"vkey",translate("vkey")) vkey.optional=false vkey.password=true vkey.rmempty=false compress=s:taboption("basic",Flag,"compress",translate("Enable Compression"),translate("The contents will be compressed to speed up the traffic forwarding speed, but this will consume some additional cpu resources.")) compress.default="1" compress.rmempty=false crypt=s:taboption("basic",Flag,"crypt",translate("Enable Encryption"),translate("Encrypted the communication between Npc and Nps, will effectively prevent the traffic intercepted.")) crypt.default="1" crypt.rmempty=false log_level=s:taboption("basic",ListValue,"log_level",translate("Log Level")) log_level:value(0,"Emergency") log_level:value(2,"Critical") log_level:value(3,"Error") log_level:value(4,"Warning") log_level:value(7,"Debug") log_level.default="3" return m
gpl-2.0
Zero-K-Experiments/Zero-K-Experiments
units/damagesink.lua
3
1248
unitDef = { unitname = [[damagesink]], name = [[Damage Sink thing]], description = [[Does not care if you shoot at it.]], acceleration = 0, autoHeal = 500000, buildCostEnergy = 10, buildCostMetal = 10, builder = false, buildingGroundDecalType = [[zenith_aoplane.dds]], buildPic = [[zenith.png]], buildTime = 10, canstop = [[1]], category = [[SINK GUNSHIP]], energyUse = 0, footprintX = 2, footprintZ = 2, iconType = [[mahlazer]], idleAutoHeal = 5, idleTime = 1800, maxDamage = 500000, maxSlope = 18, maxVelocity = 0, maxWaterDepth = 0, minCloakDistance = 150, objectName = [[zenith.s3o]], script = [[nullscript.lua]], seismicSignature = 4, sightDistance = 660, turnRate = 0, useBuildingGroundDecal = true, workerTime = 0, yardMap = [[yyyy]], } return lowerkeys({ damagesink = unitDef })
gpl-2.0
PredatorMF/Urho3D
Source/ThirdParty/toluapp/src/bin/lua/typedef.lua
44
1696
-- tolua: typedef class -- Written by Waldemar Celes -- TeCGraf/PUC-Rio -- Jul 1998 -- $Id: $ -- This code is free software; you can redistribute it and/or modify it. -- The software provided hereunder is on an "as is" basis, and -- the author has no obligation to provide maintenance, support, updates, -- enhancements, or modifications. -- Typedef class -- Represents a type synonym. -- The 'de facto' type replaces the typedef before the -- remaining code is parsed. -- The following fields are stored: -- utype = typedef name -- type = 'the facto' type -- mod = modifiers to the 'de facto' type classTypedef = { utype = '', mod = '', type = '' } classTypedef.__index = classTypedef -- Print method function classTypedef:print (ident,close) print(ident.."Typedef{") print(ident.." utype = '"..self.utype.."',") print(ident.." mod = '"..self.mod.."',") print(ident.." type = '"..self.type.."',") print(ident.."}"..close) end -- Return it's not a variable function classTypedef:isvariable () return false end -- Internal constructor function _Typedef (t) setmetatable(t,classTypedef) t.type = resolve_template_types(t.type) appendtypedef(t) return t end -- Constructor -- Expects one string representing the type definition. function Typedef (s) if strfind(string.gsub(s, '%b<>', ''),'[%*&]') then tolua_error("#invalid typedef: pointers (and references) are not supported") end local o = {mod = ''} if string.find(s, "[<>]") then _,_,o.type,o.utype = string.find(s, "^%s*([^<>]+%b<>[^%s]*)%s+(.-)$") else local t = split(gsub(s,"%s%s*"," ")," ") o = { utype = t[t.n], type = t[t.n-1], mod = concat(t,1,t.n-2), } end return _Typedef(o) end
mit
mahdib9/mahdi4
plugins/anti_spam.lua
923
3750
--An empty table for solving multiple kicking problem(thanks to @topkecleon ) kicktable = {} do local TIME_CHECK = 2 -- seconds local data = load_data(_config.moderation.data) -- Save stats, ban user local function pre_process(msg) -- Ignore service msg if msg.service then return msg end if msg.from.id == our_id then return msg end -- Save user on Redis if msg.from.type == 'user' then local hash = 'user:'..msg.from.id print('Saving user', hash) if msg.from.print_name then redis:hset(hash, 'print_name', msg.from.print_name) end if msg.from.first_name then redis:hset(hash, 'first_name', msg.from.first_name) end if msg.from.last_name then redis:hset(hash, 'last_name', msg.from.last_name) end end -- Save stats on Redis if msg.to.type == 'chat' then -- User is on chat local hash = 'chat:'..msg.to.id..':users' redis:sadd(hash, msg.from.id) end -- Total user msgs local hash = 'msgs:'..msg.from.id..':'..msg.to.id redis:incr(hash) --Load moderation data local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then --Check if flood is one or off if data[tostring(msg.to.id)]['settings']['flood'] == 'no' then return msg end end -- Check flood if msg.from.type == 'user' then local hash = 'user:'..msg.from.id..':msgs' local msgs = tonumber(redis:get(hash) or 0) local data = load_data(_config.moderation.data) local NUM_MSG_MAX = 5 if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max'])--Obtain group flood sensitivity end end local max_msg = NUM_MSG_MAX * 1 if msgs > max_msg then local user = msg.from.id -- Ignore mods,owner and admins if is_momod(msg) then return msg end local chat = msg.to.id local user = msg.from.id -- Return end if user was kicked before if kicktable[user] == true then return end kick_user(user, chat) local name = user_print_name(msg.from) --save it to log file savelog(msg.to.id, name.." ["..msg.from.id.."] spammed and kicked ! ") -- incr it on redis local gbanspam = 'gban:spam'..msg.from.id redis:incr(gbanspam) local gbanspam = 'gban:spam'..msg.from.id local gbanspamonredis = redis:get(gbanspam) --Check if user has spammed is group more than 4 times if gbanspamonredis then if tonumber(gbanspamonredis) == 4 and not is_owner(msg) then --Global ban that user banall_user(msg.from.id) local gbanspam = 'gban:spam'..msg.from.id --reset the counter redis:set(gbanspam, 0) local username = " " if msg.from.username ~= nil then username = msg.from.username end local name = user_print_name(msg.from) --Send this to that chat send_large_msg("chat#id"..msg.to.id, "User [ "..name.." ]"..msg.from.id.." Globally banned (spamming)") local log_group = 1 --set log group caht id --send it to log group send_large_msg("chat#id"..log_group, "User [ "..name.." ] ( @"..username.." )"..msg.from.id.." Globally banned from ( "..msg.to.print_name.." ) [ "..msg.to.id.." ] (spamming)") end end kicktable[user] = true msg = nil end redis:setex(hash, TIME_CHECK, msgs+1) end return msg end local function cron() --clear that table on the top of the plugins kicktable = {} end return { patterns = {}, cron = cron, pre_process = pre_process } end
gpl-2.0
Brenin/PJ-3100
Working Launchers/Games/Stepmania/StepMania 5/Themes/default/Graphics/ScreenQuickSetupOverview icon/default.lua
1
1379
local gc = Var "GameCommand"; local c = {}; c.X = THEME:GetMetric( Var "LoadingScreen", "Icon" .. gc:GetName() .. "X"); c.Y = THEME:GetMetric( Var "LoadingScreen", "Icon" .. gc:GetName() .. "Y"); local t = Def.ActorFrame {}; t[#t+1] = Def.ActorFrame { Condition=( gc:GetName() ~= "Back" ); InitCommand=cmd(x,c.X;y,c.Y); GainFocusCommand=cmd(finishtweening;zoom,1.125;bounceend,0.125;zoom,1); LoseFocusCommand=cmd(stoptweening;linear,0.125;zoom,0.875); LoadActor("_base") .. { GainFocusCommand=cmd(stoptweening;linear,0.125;diffuse,Color("Orange");diffusetopedge,Color("Yellow")); LoseFocusCommand=cmd(stoptweening;linear,0.125;diffuse,Color("White")); }; LoadFont("Common Normal") .. { Text=gc:GetName(); InitCommand=cmd(strokecolor,Color("White")); OnCommand=cmd(diffuse,Color("Black")); }; }; t[#t+1] = Def.ActorFrame { Condition=( gc:GetName() == "Back" ); InitCommand=cmd(x,c.X;y,c.Y); GainFocusCommand=cmd(finishtweening;zoom,1.125;bounceend,0.125;zoom,1); LoseFocusCommand=cmd(stoptweening;linear,0.125;zoom,0.875); LoadActor("_base") .. { GainFocusCommand=cmd(stoptweening;linear,0.125;diffuse,Color("Red")); LoseFocusCommand=cmd(stoptweening;linear,0.125;diffuse,Color("White")); }; LoadFont("Common Normal") .. { Text=gc:GetName(); InitCommand=cmd(strokecolor,Color("White")); OnCommand=cmd(diffuse,Color("Black")); }; }; return t;
mit
Scavenge/darkstar
scripts/zones/Alzadaal_Undersea_Ruins/npcs/qm4.lua
30
1358
----------------------------------- -- Area: Alzadaal Undersea Ruins -- NPC: ??? (Spawn Wulgaru(ZNM T2)) -- @pos -22 -4 204 72 ----------------------------------- package.loaded["scripts/zones/Alzadaal_Undersea_Ruins/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Alzadaal_Undersea_Ruins/TextIDs"); require("scripts/globals/status"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local mobID = 17072179; if (trade:hasItemQty(2597,1) and trade:getItemCount() == 1) then -- Trade Opalus Gem if (GetMobAction(mobID) == ACTION_NONE) then player:tradeComplete(); SpawnMob(mobID):updateClaim(player); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(NOTHING_HAPPENS); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
Scavenge/darkstar
scripts/zones/Castle_Zvahl_Baileys/Zone.lua
12
3391
----------------------------------- -- -- Zone: Castle_Zvahl_Baileys (161) -- ----------------------------------- package.loaded["scripts/zones/Castle_Zvahl_Baileys/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/zone"); require("scripts/zones/Castle_Zvahl_Baileys/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) zone:registerRegion(1, -90,17,45, -84,19,51); -- map 4 NW porter zone:registerRegion(1, 17,-90,45, -85,18,51); -- map 4 NW porter zone:registerRegion(2, -90,17,-10, -85,18,-5); -- map 4 SW porter zone:registerRegion(3, -34,17,-10, -30,18,-5); -- map 4 SE porter zone:registerRegion(4, -34,17,45, -30,18,51); -- map 4 NE porter -- Marquis Allocen SetRespawnTime(17436913, 900, 10800); -- Marquis Amon SetRespawnTime(17436918, 900, 10800); -- Duke Haborym SetRespawnTime(17436923, 900, 10800); -- Grand Duke Batym SetRespawnTime(17436927, 900, 10800); UpdateTreasureSpawnPoint(17436997); UpdateTreasureSpawnPoint(17436998); end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then player:setPos(-181.969,-35.542,19.995,254); end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) switch (region:GetRegionID()): caseof { --------------------------------- [1] = function (x) -- --------------------------------- player:startEvent(0x0003); -- ports player to NW room of map 3 end, --------------------------------- [2] = function (x) -- --------------------------------- player:startEvent(0x0002); -- ports player to SW room of map 3 end, --------------------------------- [3] = function (x) -- --------------------------------- player:startEvent(0x0001); -- ports player to SE room of map 3 end, --------------------------------- [4] = function (x) -- --------------------------------- player:startEvent(0x0000); -- ports player to NE room of map 3 end, default = function (x) --print("default"); end, } end; ----------------------------------- -- onRegionLeave ----------------------------------- function onRegionLeave(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
Joker-Developer/jokersuper
plugins/wether.lua
4
2180
--[[ # For More Information ....! # Developer : Aziz < @devss_bot > #Dev # our channel: @help_tele ]] local BASE_URL = "http://api.openweathermap.org/data/2.5/weather" local function get_weather(location) print("Finding weather in ", location) local url = BASE_URL url = url..'?q='..location..'&APPID=eedbc05ba060c787ab0614cad1f2e12b' url = url..'&units=metric' local b, c, h = http.request(url) if c ~= 200 then return nil end local weather = json:decode(b) local city = weather.name local country = weather.sys.country local temp = 'ุงู„ุงุญูˆุงู„ ุงู„ุฌูˆูŠุฉ ู„ู…ุฏูŠู†ุฉ :'..city..'\n\n๐ŸŒก ุฏุฑุฌุฉ ุญุฑุงุฑุฉ ุงู„ู‡ูˆุงุก ุงู„ุญุงู„ูŠุฉ : '..weather.main.temp..' C\n\nุงู„ุถุบุท ุงู„ุฌูˆูŠ :'..weather.main.pressure..'\nุงู„ุฑุทูˆุจุฉ : '..weather.main.humidity..' %\n\n๐Ÿ”ปุงู„ุญุฏ ุงู„ุฃุฏู†ู‰ ู…ู† ุฏุฑุฌุงุช ุงู„ุญุฑุงุฑุฉ ุงู„ูŠูˆู… :'..weather.main.temp_min..'\n๐Ÿ”บุฏุฑุฌุฉ ุงู„ุญุฑุงุฑุฉ ุงู„ู‚ุตูˆู‰ ุงู„ูŠูˆู…:'..weather.main.temp_min..'\n\n๐ŸŒฌ ุณุฑุนุฉ ุงู„ุฑูŠุงุญ : '..weather.wind.speed..'\nุงู„ุฑูŠุงุญ : '..weather.wind.deg..'\n\n๐Ÿ”ธุฎุท ุงู„ุทูˆู„ : '..weather.coord.lon..'\n๐Ÿ”นุฎุท ุงู„ุนุฑุถ : '..weather.coord.lat local conditions = 'ุฃุญูˆุงู„ ุงู„ุทู‚ุณ ุงู„ุญุงู„ูŠุฉ:' if weather.weather[1].main == 'Clear' then conditions = conditions .. 'ู…ุดู…ุณ โ˜€๐ŸŒž๏ธ' elseif weather.weather[1].main == 'Clouds' then conditions = conditions .. 'ุบุงุฆู… ๐ŸŒฅโ›…๏ธ' elseif weather.weather[1].main == 'Rain' then conditions = conditions .. 'ู…ู…ุทุฑ โ˜”๐ŸŒง๏ธ' elseif weather.weather[1].main == 'Thunderstorm' then conditions = conditions .. 'ุนุงุตู ๐ŸŒช' elseif weather.weather[1].main == 'Mist' then conditions = conditions .. 'ู…ู‡ ๐ŸŒซ' end return temp .. '\n\n' .. conditions..'\n\nุงู„ู…ุฒูŠุฏ : @help_tele' end local function DevPoint(msg, matches) city = matches[1] local wtext = get_weather(city) if not wtext then wtext = 'ุงู„ู…ูˆู‚ุน ุบูŠุฑ ุตุญูŠุญ' end return wtext end return { patterns = { "^ุงู„ุทู‚ุณ (.*)$", }, run = DevPoint } --[[ # For More Information ....! # Developer : Aziz < @devss_bot > #Dev # our channel: @help_tele ]]
gpl-2.0
nmacs/lm3s-uclinux
lib/liblua/lsqlite3_svn08/examples/order.lua
8
2868
require("lsqlite3") local db = assert( sqlite3:open_memory() ) assert( db:exec[[ CREATE TABLE customer ( id INTEGER PRIMARY KEY, name VARCHAR(40) ); CREATE TABLE invoice ( id INTEGER PRIMARY KEY, customer INTEGER NOT NULL, title VARCHAR(80) NOT NULL, article1 VARCHAR(40) NOT NULL, price1 REAL NOT NULL, article2 VARCHAR(40), price2 REAL ); CREATE TABLE invoice_overflow ( id INTEGER PRIMARY KEY, invoice INTEGER NOT NULL, article VARCHAR(40) NOT NULL, price REAL NOT NULL ); INSERT INTO customer VALUES( 1, "Michael" ); INSERT INTO invoice VALUES( 1, 1, "Computer parts", "harddisc", 89.90, "floppy", 9.99 ); INSERT INTO customer VALUES( 2, "John" ); INSERT INTO invoice VALUES( 2, 2, "Somme food", "apples", 2.79, "pears", 5.99 ); INSERT INTO invoice_overflow VALUES( NULL, 2, "grapes", 6.34 ); INSERT INTO invoice_overflow VALUES( NULL, 2, "strawberries", 4.12 ); INSERT INTO invoice_overflow VALUES( NULL, 2, "tomatoes", 6.17 ); INSERT INTO invoice VALUES( 3, 2, "A new car", "Cybercar XL-1000", 65000.00, NULL, NULL ); ]] ) local function customer_name(id) local stmt = db:prepare("SELECT name FROM customer WHERE id = ?") stmt:bind_values(id) stmt:step() local r = stmt:get_uvalues() stmt:finalize() return r end local function all_invoices() return db:nrows("SELECT id, customer, title FROM invoice") end local function all_articles(invoice) local function iterator() local stmt, row -- Get the articles that are contained in the invoice table itself. stmt = db:prepare("SELECT article1, price1, article2, price2 FROM invoice WHERE id = ?") stmt:bind_values(invoice) stmt:step() row = stmt:get_named_values() -- Every Invoice has at least one article. coroutine.yield(row.article1, row.price1) -- Maybe the Invoice has a second article? if row.article2 then -- Yes, there is a second article, so return it. coroutine.yield(row.article2, row.price2) -- When there was an second article, maybe there are even -- more articles in the overflow table? We will see... stmt = db:prepare("SELECT article, price FROM invoice_overflow WHERE invoice = ? ORDER BY id") stmt:bind_values(invoice) for row in stmt:nrows() do coroutine.yield(row.article, row.price) end end end return coroutine.wrap(iterator) end for invoice in all_invoices() do local id = invoice.id local name = customer_name(invoice.customer) local title = invoice.title print() print("Invoice #"..id..", "..name..": '"..title.."'") print("----------------------------------------") for article, price in all_articles(id) do print( string.format("%20s %8.2f", article, price) ) end print() end
gpl-2.0
Zero-K-Experiments/Zero-K-Experiments
LuaUI/Configs/zk_keys.lua
2
5901
return { -- yyyymmdd -- if newer than user's, overwrite ALL zir zk_keys -- else just add any that are missing from local config ["date"] = 20130630, -- all default ZK keybinds. ["keybinds"] = { { "togglecammode", "Ctrl+backspace",}, { "togglecammode", "Shift+backspace",}, { "edit_backspace", "Any+backspace",}, { "toggleoverview", "Ctrl+tab",}, { "edit_complete", "Any+tab",}, { "chatally", {"Alt+enter", "Alt+numpad_enter"}, }, { "chatswitchally", {"Alt+enter", "Alt+numpad_enter"}, }, { "chatall", {"Ctrl+enter", "Ctrl+numpad_enter"}, }, { "chatswitchall", {"Ctrl+enter", "Ctrl+numpad_enter"}, }, { "chatspec", "None"}, { "chatswitchspec", "None"}, { "chat", {"Any+enter", "Any+numpad_enter"}, }, { "edit_return", {"Any+enter", "Any+numpad_enter"}, }, { "pause", "pause",}, { "crudemenu", "esc",}, { "exitwindow", "shift+esc",}, { "quitforce", "Ctrl+Shift+esc",}, { "edit_escape", "Any+escape",}, { "speedup", { "Any++","Any+=","Any+numpad+"}, }, { "prevmenu", ",",}, { "decguiopacity", "Shift+,",}, { "slowdown", {"Any+-","Any+numpad-",}, }, { "nextmenu", ".",}, { "incguiopacity", "Shift+.",}, { "specteam 9", "0",}, { "specteam 19", "Ctrl+0",}, { "group0", "Any+0",}, { "specteam 0", "1",}, { "specteam 10", "Ctrl+1",}, { "group1", "Any+1",}, { "specteam 1", "2",}, { "specteam 11", "Ctrl+2",}, { "group2", "Any+2",}, { "specteam 2", "3",}, { "specteam 12", "Ctrl+3",}, { "group3", "Any+3",}, { "specteam 3", "4",}, { "specteam 13", "Ctrl+4",}, { "group4", "Any+4",}, { "specteam 4", "5",}, { "specteam 14", "Ctrl+5",}, { "group5", "Any+5",}, { "specteam 5", "6",}, { "specteam 15", "Ctrl+6",}, { "group6", "Any+6",}, { "specteam 6", "7",}, { "specteam 16", "Ctrl+7",}, { "group7", "Any+7",}, { "specteam 7", "8",}, { "specteam 17", "Ctrl+8",}, { "group8", "Any+8",}, { "specteam 8", "9",}, { "specteam 18", "Ctrl+9",}, { "group9", "Any+9",}, { "buildfacing inc", {"Any+insert", "[", "Shift+[",}, }, { "drawinmap", { "Any+\\", "Any+`", "Any+0xa7", "Any+^", }, }, { "clearmapmarks", "Alt+`"}, { "buildfacing dec", {"Any+delete", "]","Shift+]",}, }, { "attack", "f",}, { "areaattack", "Alt+a",}, { "debug", "Alt+n",}, { "debugcolvol", "Alt+b",}, { "repeat", "ctrl+r"}, { "priority", "ctrl+q"}, { "selfd", "C+d",}, { "selectcomm", "ctrl+c",}, { "manualfire", "d",}, { "oneclickwep", "d",}, { "placebeacon", "d",}, { "reclaim", "e",}, { "fight", "a",}, { "forcestart", "Alt+f",}, --{ "guard", "g",}, { "areaguard", "g",}, { "gameinfo", "Ctrl+i",}, { "wantcloak", "k",}, { "togglelos", "Ctrl+l",}, { "loadunits", "l",}, { "loadselected", "l",}, { "move", "m",}, { "singlestep", "Alt+o",}, { "patrol", "p",}, { "groupclear", "Shift+q",}, { "repair", "r",}, { "stop", "s",}, { "stopproduction", "ctrl+s",}, { "globalbuildcancel", "alt+s",}, { "unloadunits", "u",}, { "pastetext", "Ctrl+v",}, { "wait", "ctrl+w",}, { "areamex", "w",}, { "onoff", "o",}, { "buildspacing dec", "Any+x",}, { "buildspacing inc", "Any+z",}, { "edit_delete", "Any+delete",}, { "edit_prev_line", "Any+up",}, { "moveforward", "Any+up",}, { "edit_next_line", "Any+down",}, { "moveback", "Any+down",}, { "edit_end", "Alt+right",}, { "edit_next_word", "Ctrl+right",}, { "edit_next_char", "Any+right",}, { "moveright", "Any+right",}, { "edit_home", "Alt+left",}, { "edit_prev_word", "Ctrl+left",}, { "edit_prev_char", "Any+left",}, { "moveleft", "Any+left",}, { "increaseviewradius", "home",}, { "edit_home", "Any+home",}, { "decreaseviewradius", "end",}, { "edit_end", "Any+end",}, { "moveup", "Any+pageup",}, { "movedown", "Any+pagedown",}, { "showelevation", "f1",}, { "viewfps", "C+f1",}, { "showpathtraversability", "f2",}, { "viewta", "C+f2",}, { "lastmsgpos", "f3",}, { "viewtw", "C+f3",}, { "showeco", "f4",}, { "showmetalmap", "None"}, { "viewrot", "C+f4",}, { "viewfree", "C+f5",}, { "HideInterface", "Any+f5",}, { "NoSound", "Any+f6",}, { "DynamicSky", "Any+f7",}, { "savegame", "Ctrl+Shift+f8",}, { "luaui showhealthbars", "f9",}, { "showhealthbars", "Any+f9",}, { "createvideo", "Ctrl+Shift+f10",}, { "viewlobby", "f11",}, { "luaui tweakgui", "C+f11",}, { "epic_chili_widget_selector_widgetlist_2", "alt+f11",}, { "screenshot png", "f12",}, { "screenshot jpg", "ctrl+f12"}, { "movefast", "Any+shift",}, { "moveslow", "Any+ctrl",}, { "track", "alt+t",}, { "resurrect", "t",}, { "jump", "j",}, { "select AllMap++_ClearSelection_SelectAll+", "ctrl+a",}, { "selectidlecon_all", "ctrl+b",}, { "select PrevSelection+_Not_RelativeHealth_30+_ClearSelection_SelectAll+", "ctrl+e",}, { "select AllMap+_Not_Builder_Not_Building+_ClearSelection_SelectAll+", "ctrl+f",}, { "select AllMap+_NameContain_Hawk+_ClearSelection_SelectAll+", "ctrl+g",}, { "select PrevSelection+_Idle+_ClearSelection_SelectAll+", "ctrl+i",}, { "select AllMap+_Not_Builder_Not_Building_Not_Transport_Aircraft_Radar+_ClearSelection_SelectAll+", "ctrl+s",}, { "select AllMap+_Not_Builder_Not_Building_Transport_Aircraft+_ClearSelection_SelectAll+", "ctrl+t",}, { "selectidlecon", "z",}, { "select Visible+_InPrevSel+_ClearSelection_SelectAll+", "ctrl+x",}, { "select AllMap+_InPrevSel_Not_Builder+_ClearSelection_SelectAll+", "ctrl+z",}, { "epic_chili_integral_menu_tab_economy", "x",}, { "epic_chili_integral_menu_tab_defence", "c",}, { "epic_chili_integral_menu_tab_special", "v",}, { "epic_chili_integral_menu_tab_factory", "b",}, { "epic_chili_integral_menu_tab_units", "n",}, { "exitwindow", "s+escape",}, { "crudesubmenu", "f10"}, { "epic_chili_pro_console_enableconsole", "f8"}, { "epic_chili_share_menu_v1.22_sharemenu", "tab"}, }, }
gpl-2.0
Scavenge/darkstar
scripts/zones/Western_Adoulin/Zone.lua
17
1708
----------------------------------- -- -- Zone: Western Adoulin -- @zone 256 -- ----------------------------------- require("scripts/globals/settings"); package.loaded["scripts/zones/Western_Adoulin/TextIDs"] = nil; require("scripts/zones/Western_Adoulin/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then player:setPos(-142, 4, -18, 4); end if (player:getVar("Raptor_Rapture_Status") == 2) then -- Resuming cutscene for Quest: 'Raptor Rapture', after Pagnelle warps you to Rala Waterways mid-CS, then back here. cs = 0x13C0; end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) if (csid == 0x13C0) then -- Successfully finished introduction CS event chain for Quest: 'Raptor Rapture'. player:setVar("Raptor_Rapture_Status", 3); if (option == 1) then -- Starts Quest: 'Raptor Rapture' player:addQuest(ADOULIN, RAPTOR_RAPTURE); player:setVar("Raptor_Rapture_Status", 4); end end end;
gpl-3.0
Zero-K-Experiments/Zero-K-Experiments
LuaRules/Gadgets/weapon_trail_burnout.lua
12
5169
function gadget:GetInfo() return { name = "Trail Burnout", desc = "Provide ability to changes weapon trail CEG after a customParam-specified time, or change specific weapon into customParam-specified weapon when underwater", author = "Anarchid", date = "14.01.2013", license = "Public domain", layer = -1, --before lups_shockwaves.lua (so that there's no shockwave after we block explosion effect) enabled = false } end ------ SYNCED ------------------------------------------------------- if (gadgetHandler:IsSyncedCode()) then local defaultCeg = '' local burnoutWeapon = {} local burnoutProjectile = {} local underwaterWeapon = {} local underwaterProjectile = {} local noExplosionVFX = {} local spGetGameFrame = Spring.GetGameFrame local spSetProjectileCeg = Spring.SetProjectileCEG local scSetWatchWeapon = Script.SetWatchWeapon local spGetProjectilePosition = Spring.GetProjectilePosition local spGetProjectileVelocity = Spring.GetProjectileVelocity local spGetProjectileTarget = Spring.GetProjectileTarget local spSetProjectileCollision = Spring.SetProjectileCollision local spSetProjectileVelocity = Spring.SetProjectileVelocity local spSetProjectileGravity = Spring.SetProjectileGravity local spSpawnProjectile = Spring.SpawnProjectile local spSetProjectileTarget = Spring.SetProjectileTarget local spGetUnitTeam = Spring.GetUnitTeam local spSetPieceProjectileParams = Spring.SetPieceProjectileParams local spGetUnitTeam = Spring.GetUnitTeam function gadget:Initialize() for i=1,#WeaponDefs do local wd = WeaponDefs[i] if wd.customParams then if wd.customParams.trail_burnout then burnoutWeapon[wd.id] = { burnout = wd.customParams.trail_burnout, burnoutCeg = wd.customParams.trail_burnout_ceg or defaultCeg } scSetWatchWeapon(wd.id, true) end if wd.customParams.torp_underwater then underwaterWeapon[wd.id] = { torpName = wd.customParams.torp_underwater, } scSetWatchWeapon(wd.id, true) end end end end function gadget:ProjectileCreated(proID, proOwnerID, weaponID) if burnoutWeapon[weaponID] then burnoutProjectile[proID] = { startFrame = spGetGameFrame(), burnout = burnoutWeapon[weaponID].burnout, burnoutCeg = burnoutWeapon[weaponID].burnoutCeg or defaultCeg } end if underwaterWeapon[weaponID] then underwaterProjectile[proID] = { owner = proOwnerID, weaponID = weaponID, torpName = underwaterWeapon[weaponID].torpName, } end end function gadget:ProjectileDestroyed(proID, proOwnerID, weaponID) burnoutProjectile[proID] = nil underwaterProjectile[proID] = nil end function gadget:Explosion(weaponDefID, px, py, pz, ownerID) if noExplosionVFX[weaponDefID] then px = math.modf(px+0.5) pz = math.modf(pz+0.5) if noExplosionVFX[weaponDefID][px..pz]==ownerID then noExplosionVFX[weaponDefID][px..pz] = nil return true --noVFX end end end function gadget:GameFrame(f) StartBurnoutTrail(f) if f % 7 == 0 then ConvertWeaponUnderwater() end end ------------------------------------------- ------------------------------------------- function StartBurnoutTrail(frame) for id, proj in pairs(burnoutProjectile) do if proj.startFrame+proj.burnout <= frame then spSetProjectileCeg(id, proj.burnoutCeg) burnoutProjectile[id] = nil end end end function ConvertWeaponUnderwater() for id,proj in pairs(underwaterProjectile) do if spSpawnProjectile and proj.torpName and WeaponDefNames[proj.torpName] then local px,py,pz = Spring.GetProjectilePosition(id) if py <= -9 then -- projectile is underwater. Set to submarine waterline (bottom = -20, top = 0) to let it hit submarine first rather than doing a conversion to torpedo local defID = WeaponDefNames[proj.torpName].id local ownerTeamID = spGetUnitTeam(proj.owner) local pvx, pvy, pvz = spGetProjectileVelocity(id) local projectileParams = { pos = {px, py, pz}, speed = {pvx, pvy, pvz}, owner = proj.owner, team = ownerTeamID, } local a, b = spGetProjectileTarget(id) spSetPieceProjectileParams(id,0) --not sure what this do, it set piece explosion tag to 0 (disable) px = math.modf(px+0.5) --round the number to nearest integer pz = math.modf(pz+0.5) noExplosionVFX[proj.weaponID] = noExplosionVFX[proj.weaponID] or {} noExplosionVFX[proj.weaponID][px..pz] = proj.owner spSetProjectileVelocity(id,0,0,0) --stop projectile for more accurate spSetProjectileGravity(id,0) spSetProjectileCollision(id) --explosion to destroy projectile. It also trigger wave in Dynamic water local newID = spSpawnProjectile(defID, projectileParams) if type(b)=='number' then spSetProjectileTarget(newID,b) elseif type(b)=='table' then spSetProjectileTarget(newID,b[1],b[2],b[3]) elseif type(a)=='number' then spSetProjectileTarget(newID,b,a) end underwaterProjectile[id]=nil end else if spSpawnProjectile then Spring.Echo("weapon_trail_burnout.lua ERROR:non existent torpedo name :".. (proj.torpName or "nil")) end underwaterProjectile[id]=nil end end end end ----- END SYNCED ---------------------------------------------------
gpl-2.0
Zero-K-Experiments/Zero-K-Experiments
gamedata/planetwars/pw_unitdefgen.lua
12
3630
-------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- -- file: pw_unitdefgen.lua -- brief: procedural generation of unitdefs for planetwars -- author: GoogleFrog -- -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- Spring.Utilities = Spring.Utilities or {} VFS.Include("LuaRules/Utilities/base64.lua") -------------------------------------------------------------------------------- -- Produces the required planetwars structures for a given game from a generic -- unit. The alternative is a few dozen extra unitdefs of bloat. -------------------------------------------------------------------------------- VFS.Include("gamedata/planetwars/pw_structuredefs.lua") -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local modOptions = (Spring and Spring.GetModOptions and Spring.GetModOptions()) or {} local pwDataRaw = modOptions.planetwarsstructures local pwDataFunc, err, success, unitData pwDataRaw = pwDataRaw or TEST_DEF_STRING if not (pwDataRaw and type(pwDataRaw) == 'string') then err = "Planetwars data entry in modoption is empty or in invalid format" unitData = {} else pwDataRaw = string.gsub(pwDataRaw, '_', '=') pwDataRaw = Spring.Utilities.Base64Decode(pwDataRaw) pwDataFunc, err = loadstring("return "..pwDataRaw) if pwDataFunc then success, unitData = pcall(pwDataFunc) if not success then -- execute Borat err = pwData unitData = {} end end end if err then Spring.Log("gamedata/modularcomms/unitdefgen.lua", "warning", 'Planetwars warning: ' .. err) end if not unitData then unitData = {} end --unitData = CopyTable(structureConfig, true) -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- structureDefs = {} --holds precedurally generated structure defs genericStructure = UnitDefs["pw_generic"] local function makeTechStructure(def, name) local techName = string.sub(name,4) techName = UnitDefs[techName] if techName then def.name = techName.name .. " Technology Facility" def.description = "Gives planet owner the ability to construct " .. techName.name end structureConfig["generic_tech"](def) end --for name in pairs(unitData) do for _, info in pairs(unitData) do if type(info) == "table" and info.isDestroyed ~= 1 then structureDefs[info.unitname] = CopyTable(genericStructure, true) structureDefs[info.unitname].customparams = structureDefs[info.unitname].customparams or {} if structureConfig[info.unitname] then structureConfig[info.unitname](structureDefs[info.unitname]) structureDefs[info.unitname].unitname = info.unitname else makeTechStructure(structureDefs[info.unitname], info.unitname) structureDefs[info.unitname].unitname = info.unitname end if ALLOW_SERVER_OVERRIDE_UNIT_TEXT then structureDefs[info.unitname].name = info.name structureDefs[info.unitname].description = info.description end structureDefs[info.unitname].buildcostmetal = structureDefs[info.unitname].maxdamage structureDefs[info.unitname].buildcostenergy = structureDefs[info.unitname].maxdamage structureDefs[info.unitname].buildtime = structureDefs[info.unitname].maxdamage end end -- splice back into unitdefs for name, data in pairs(structureDefs) do UnitDefs[name] = data end
gpl-2.0
Escaton615/SelfCensorship
DuduTree.lua
1
1655
DuduTree = {} function DuduTree:Filter(raw) ret = "" current = self.tree matching = false censored = "" original = "" for uchar in string.gfind(raw, "([%z\1-\127\194-\244][\128-\191]*)") do if not matching then if current[uchar] ~= nil then matching = true current = current[uchar] censored = "*" original = uchar else ret = ret..uchar end else if current[uchar] ~= nil then current = current[uchar] censored = censored.."*" original = original..uchar else if current['end'] then ret = ret..censored else ret = ret..original end if self.tree[uchar] ~= nil then current = self.tree[uchar] censored = "*" original = uchar else matching = false original = "" current = self.tree ret = ret..uchar end end end end if matching and current['end'] then ret = ret..censored else ret = ret..original end return ret end function DuduTree:Build(words) self.tree = {} for _,word in pairs(words) do self:AddToTree(word) end end function DuduTree:AddToTree(word) local current = self.tree for uchar in string.gfind(word, "([%z\1-\127\194-\244][\128-\191]*)") do if current[uchar] == nil then current[uchar] = {} end current = current[uchar] -- table.insert(uchars,uchar) end current['end'] = true end f_words = {'ๅทๆ™ฎ','ไผŠไธ‡ๅก','้ป‘ๅฅธ','ๅฅฅๅทด้ฉฌ','้˜ฟ่จๅพท','ๅฅฅๅทด'} DuduTree:Build(f_words) print(DuduTree:Filter("้˜ฟ้˜ฟ่จ้˜ฟ่จๅพทๅฅฅๅทดๅฅฅๅทด้ฉฌ้ป‘-ๅฅธๅฅฅๅทดๅทๆ™ฎxijinping")) return DuduTree
mit
Zero-K-Experiments/Zero-K-Experiments
LuaUI/Widgets/unit_decloak_range.lua
4
1843
function widget:GetInfo() return { name = "Decloak Range", desc = "Display decloak range around cloaked units. v2", author = "banana_Ai, dahn", date = "15 Jul 2016", license = "GNU GPL v2", layer = 0, enabled = true, } end VFS.Include("LuaRules/Utilities/glVolumes.lua") local Chili options_path = 'Settings/Interface/Decloak Ranges' options_order = { "drawranges", "onlyforcloaked", "onlyforselected", "fillcolor" } options = { drawranges = { name = 'Draw decloak ranges', type = 'bool', value = false, OnChange = function (self) if self.value then widgetHandler:UpdateCallIn("DrawWorldPreUnit") else widgetHandler:RemoveCallIn("DrawWorldPreUnit") end end }, onlyforcloaked = { name = 'Draw only for cloaked units', type = 'bool', value = true, }, onlyforselected = { name = 'Draw only for selected units', type = 'bool', value = true, }, fillcolor = { name = 'Fill color', type = 'colors', value = {0.3,0.3,1.0,0.4}, } } local function DrawDecloackArea(unitID,def) local r = def.decloakDistance local x,_,z=Spring.GetUnitPosition(unitID) local fillcolor = options.fillcolor.value gl.Color(fillcolor[1], fillcolor[2], fillcolor[3], fillcolor[4]) gl.Utilities.DrawGroundCircle(x,z,r) end function widget:DrawWorldPreUnit() local units if options.onlyforselected.value then units = Spring.GetSelectedUnits() else units = Spring.GetTeamUnits(Spring.GetLocalTeamID()) end for _,unitID in ipairs(units) do local defID = Spring.GetUnitDefID(unitID) local def = UnitDefs[defID] if Spring.GetUnitIsCloaked(unitID) or (def and def.canCloak and not options.onlyforcloaked.value) then DrawDecloackArea(unitID,def) end end end function widget:Initialize() widgetHandler:RemoveCallIn("DrawWorldPreUnit") end
gpl-2.0
GabrielGanne/vpp-flowtable
src/vpp-api/lua/bench.lua
2
1998
--[[ /* * Copyright (c) 2016 Cisco and/or its affiliates. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at: * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ ]] local vpp = require "vpp-lapi" local ffi = require "ffi" ffi.cdef([[ struct timespec { long tv_sec; /* seconds */ long tv_nsec; /* nanoseconds */ }; int clock_gettime(int clk_id, struct timespec *tp); ]]) local time_cache = ffi.new("struct timespec[1]") local time_cache_1 = time_cache[0] function get_ns() ffi.C.clock_gettime(0, time_cache) return time_cache_1.tv_nsec + 1000000000 * time_cache_1.tv_sec end function do_bench() local cycle_start = get_ns() local n_iterations = 10000 local count = 1 for i = 1,n_iterations do -- print(i) vpp:api_call("show_version") count = count + 1 -- print(i, "done") end cycle_end = get_ns() local tps = n_iterations*1000000000LL/(cycle_end - cycle_start) print (tostring(count) .. " iterations, average speed " .. tostring(tps) .. " per second") return tps end root_dir = "/home/ubuntu/vpp" pneum_path = root_dir .. "/build-root/install-vpp_lite_debug-native/vpp-api/lib64/libpneum.so" vpp:init({ pneum_path = pneum_path }) vpp:json_api(root_dir .. "/build-root/install-vpp_lite_debug-native/vpp/vpp-api/vpe.api.json") vpp:connect("lua-bench") local n_tests = 10 local tps_acc = 0LL for i=1,n_tests do tps_acc = tps_acc + do_bench() end print("Average tps across the tests: " .. tostring(tps_acc/n_tests)) vpp:disconnect()
apache-2.0
1yvT0s/luvit
deps/stream/init.lua
6
1341
--[[ Copyright 2014-2015 The Luvit Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --]] exports.name = "luvit/stream" exports.version = "1.1.0-4" exports.dependencies = { "luvit/core@1.0.5", "luvit/utils@1.0.0", } exports.license = "Apache 2" exports.homepage = "https://github.com/luvit/luvit/blob/master/deps/stream" exports.description = "A port of node.js's stream module for luvit." exports.tags = {"luvit", "stream"} exports.Stream = require('./stream_core').Stream exports.Writable = require('./stream_writable').Writable exports.Transform = require('./stream_transform').Transform exports.Readable = require('./stream_readable').Readable exports.PassThrough = require('./stream_passthrough').PassThrough exports.Observable = require('./stream_observable').Observable exports.Duplex = require('./stream_duplex').Duplex
apache-2.0
Scavenge/darkstar
scripts/zones/Southern_San_dOria_[S]/npcs/YrvaulairSCousseraux1.lua
14
1204
----------------------------------- -- Area: Southern SandOria [S] -- NPC: Yrvaulair S Cousseraux -- @zone 80 -- @pos 0 1 -78 ----------------------------------- package.loaded["scripts/zones/Southern_San_dOria_[S]/TextIDs"] = nil; require("scripts/zones/Southern_San_dOria_[S]/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc, 11692); -- Not once in the four hundred years since the dawn of the Royal Knights has the kingdom found itself in such peril. Let us take up our pikes and stand our ground to ensure another four centuries of prosperity! end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
RuiShu/cvae
utils/evaluate.lua
1
1183
require 'hdf5' require 'torch' require 'nn' require 'nngraph' require 'cunn' require 'cutorch' nngraph.setDebug(false) -- load custom modules require 'load' require 'Sampler' require 'image' -- load init data f = hdf5.open('animate/ghost.h5', 'r') init = f:read("init"):all():double():cuda() -- cvae sampler = nn.Sampler():cuda() saved = torch.load('save/ghost_CVAE_z1.t7') model = saved.model prior = saved.prior encoder = saved.encoder decoder = saved.decoder -- mlp saved = torch.load('save/ghost_MLP.t7') mlp = saved.model -- setup x_input = torch.Tensor(8192):cuda() x_input[{{1,4096}}] = init[1] x_input[{{4097,8192}}] = init[2] N = 2000 win = nil -- for i = 1,N do -- pmu, plogv = unpack(prior:forward(x_input)) -- code = sampler:forward({pmu, plogv}) -- recon = decoder:forward({x_input, code}) -- x_input[{{1,4096}}] = x_input[{{4097,8192}}] -- x_input[{{4097,8192}}] = recon -- win = image.display({image=recon:reshape(64,64), win=win, zoom=4}) -- end for i = 1,N do recon = mlp:forward(x_input) x_input[{{1,4096}}] = x_input[{{4097,8192}}] x_input[{{4097,8192}}] = recon win = image.display({image=recon:reshape(64,64), win=win, zoom=4}) end
mit
taxler/radish
packaging/extensions/platform_win32/lua/exports/mswindows/resources.lua
1
9622
local lib = { VS_FF_DEBUG = 0x1, VS_FF_PRERELEASE = 0x2, VS_FF_PATCHED = 0x4, VS_FF_PRIVATEBUILD = 0x8, VS_FF_INFOINFERRED = 0x10, VS_FF_SPECIALBUILD = 0x20, VS_FFI_SIGNATURE = 0xfeef04bd, VS_FFI_STRUCVERSION = 0x00010000, VOS__WINDOWS16 = 0x1, VOS__PM16 = 0x2, VOS__PM32 = 0x3, VOS__WINDOWS32 = 0x4, VOS_DOS = 0x10000, VOS_OS216 = 0x20000, VOS_NT = 0x40000, VOS_OS232 = 0x30000, VOS_NT_WINDOWS32 = 0x40004, VOS_UNKNOWN = 0, VFT_APP = 0x1, VFT_DLL = 0x2, VFT_DRV = 0x3, VFT_FONT = 0x4, VFT_VXD = 0x5, VFT_STATIC_LIB = 0x7, VFT_UNKNOWN = 0, VFT2_DRV_COMM = 0xA, VFT2_DRV_DISPLAY = 0x4, VFT2_DRV_INSTALLABLE = 0x8, VFT2_DRV_KEYBOARD = 0x2, VFT2_DRV_LANGUAGE = 0x3, VFT2_DRV_MOUSE = 0x5, VFT2_DRV_NETWORK = 0x6, VFT2_DRV_PRINTER = 0x1, VFT2_DRV_SOUND = 0x9, VFT2_DRV_SYSTEM = 0x7, VFT2_DRV_VERSIONED_PRINTER = 0xC, VFT2_UNKNOWN = 0, VFT2_FONT_RASTER = 0x1, VFT2_FONT_TRUETYPE = 0x3, VFT2_FONT_VECTOR = 0x2 } local bit = require 'bit' local ffi = require 'ffi' require 'exports.mswindows.handles' require 'exports.typedef.bool32' local winstr = require 'exports.mswindows.strings' local winlang = require 'exports.mswindows.languages' ffi.cdef [[ RESOURCE_UPDATE_A* BeginUpdateResourceA(const char* path, bool32 delete_existing); RESOURCE_UPDATE_W* BeginUpdateResourceW(const wchar_t* path, bool32 delete_existing); bool32 UpdateResourceA( RESOURCE_UPDATE_A*, const char* type, const char* name, uint16_t language, void* data, uint32_t data_length); bool32 UpdateResourceW( RESOURCE_UPDATE_W*, const wchar_t* type, const wchar_t* name, uint16_t language, void* data, uint32_t data_length); bool32 EndUpdateResourceA(RESOURCE_UPDATE_A*, bool32 discard_changes); bool32 EndUpdateResourceW(RESOURCE_UPDATE_W*, bool32 discard_changes); RESOURCE* FindResourceA( MODULE*, const char* name, const char* type); RESOURCE* FindResourceW( MODULE*, const wchar_t* name, const wchar_t* type); RESOURCE* FindResourceExA( MODULE*, const char* name, const char* type, uint16_t languageID); RESOURCE* FindResourceExW( MODULE*, const wchar_t* name, const wchar_t* type, uint16_t languageID); void* LoadResource(MODULE*, RESOURCE*); void* LockResource(void*); uint32_t SizeofResource(MODULE*, RESOURCE*); typedef bool32 (__stdcall *EnumResTypeProcA)( MODULE*, char* type, intptr_t lparam); typedef bool32 (__stdcall *EnumResTypeProcW)( MODULE*, wchar_t* type, intptr_t lparam); bool32 EnumResourceTypesA( MODULE*, EnumResTypeProcA, intptr_t lparam); bool32 EnumResourceTypesW( MODULE*, EnumResTypeProcW, intptr_t lparam); typedef bool32 (__stdcall *EnumResNameProcA)( MODULE*, const char* type, char* name, intptr_t lparam); typedef bool32 (__stdcall *EnumResNameProcW)( MODULE*, const wchar_t* type, wchar_t* name, intptr_t lparam); bool32 EnumResourceNamesA( MODULE*, const char* type, EnumResNameProcA, intptr_t lparam); bool32 EnumResourceNamesW( MODULE*, const wchar_t* type, EnumResNameProcW, intptr_t lparam); typedef bool32 (__stdcall *EnumResLangProcA)( MODULE*, const char* type, const char* name, uint16_t languageID, intptr_t lparam); typedef bool32 (__stdcall *EnumResLangProcW)( MODULE*, const wchar_t* type, const wchar_t* name, uint16_t languageID, intptr_t lparam); bool32 EnumResourceLanguagesA( MODULE*, const char* type, const char* name, EnumResLangProcA, intptr_t lparam); bool32 EnumResourceLanguagesW( MODULE*, const wchar_t* type, const wchar_t* name, EnumResLangProcW, intptr_t lparam); typedef struct VS_FIXEDFILEINFO { uint32_t dwSignature, dwStrucVersion, dwFileVersionMS, dwFileVersionLS; uint32_t dwProductVersionMS, dwProductVersionLS, dwFileFlagsMask, dwFileFlags; uint32_t dwFileOS, dwFileType, dwFileSubtype, dwFileDateMS, dwFileDateLS; } VS_FIXEDFILEINFO; ]] local function make_int(i) return ffi.cast('const wchar_t*', i) end lib.RT_ICON = make_int(3) lib.RT_GROUP_ICON = make_int(14) lib.RT_VERSION = make_int(16) lib.VS_VERSION_INFO = make_int(1) lib.make_int = make_int lib.VS_FIXEDFILEINFO = ffi.metatype('VS_FIXEDFILEINFO', { __index = { set_file_version = function(self, vstring) local v = {} for num in vstring:gmatch('%d+') do v[#v+1] = tonumber(num) end v[1] = v[1] or 1 v[2] = v[2] or 0 v[3] = v[3] or 0 v[4] = v[4] or 0 self.dwFileVersionMS = bit.bor(bit.lshift(v[1], 16), v[2]) self.dwFileVersionLS = bit.bor(bit.lshift(v[3], 16), v[4]) end; set_product_version = function(self, vstring) local v = {} for num in vstring:gmatch('%d+') do v[#v+1] = tonumber(num) end v[1] = v[1] or 1 v[2] = v[2] or 0 v[3] = v[3] or 0 v[4] = v[4] or 0 self.dwFileVersionMS = bit.bor(bit.lshift(v[1], 16), v[2]) self.dwFileVersionLS = bit.bor(bit.lshift(v[3], 16), v[4]) end; get_data = function(self) return ffi.string(self, ffi.sizeof('VS_FIXEDFILEINFO')) end; }; __new = function(self_type) local v1, v2, v3, v4 = 1, 0, 0, 0 local v = ffi.new(self_type, { dwSignature = lib.VS_FFI_SIGNATURE; dwStrucVersion = lib.VS_FFI_STRUCVERSION; dwFileOS = lib.VOS__WINDOWS32; dwFileType = lib.VFT_APP; dwFileVersionMS = bit.bor(bit.lshift(v1, 16), v2); dwFileVersionLS = bit.bor(bit.lshift(v3, 16), v4); dwProductVersionMS = bit.bor(bit.lshift(v1, 16), v2); dwProductVersionLS = bit.bor(bit.lshift(v3, 16), v4); dwFileFlagsMask = bit.bor( lib.VS_FF_DEBUG, lib.VS_FF_PRERELEASE, lib.VS_FF_PATCHED, lib.VS_FF_PRIVATEBUILD, lib.VS_FF_INFOINFERRED, lib.VS_FF_SPECIALBUILD); --dwFileFlags = bit.bor(mswin.VS_FF_PRERELEASE); --dwFileDateMS = now.dwHighDateTime; --dwFileDateLS = now.dwLowDateTime; }) return v end; }) local kernel32 = ffi.C local function get_resource_for_module(module, resource_type, name, language) if type(resource_type) == 'number' then resource_type = make_int(resource_type) elseif type(resource_type) == 'string' then resource_type = winstr.wide(resource_type) end if type(name) == 'number' then name = make_int(name) elseif type(name) == 'string' then name = winstr.wide(name) end local res if language then res = kernel32.FindResourceExW(module, name, resource_type, winlang[language]) else res = kernel32.FindResourceW(module, name, resource_type) end if res == nil then return nil, 'resource not found' end local loaded = kernel32.LoadResource(module, res) if loaded == nil then return nil, 'unable to load resource' end local locked = kernel32.LockResource(loaded) if locked == nil then return nil, 'unable to lock resource' end return ffi.string(locked, kernel32.SizeofResource(module, res)) end lib.get_for_module = assert(get_resource_for_module) function lib.get(resource_type, name, language) return get_resource_for_module(nil, resource, name, language) end local function encode_uint16LE(v) return string.char(bit.band(v, 0xff), bit.rshift(v, 8)) end local string_meta = {} function lib.block_string(v) return setmetatable({v}, string_meta) end local function encode_block(block) local name = winstr.wide(assert(block.name, 'block must have a name')) name = ffi.string(name, ffi.sizeof(name)) local block_type_id local text = block.text local data = block.bytes if text then if data ~= nil then error('block cannot include both text and bytes', 2) end block_type_id = 1 if text == '' then data = '' else data = winstr.wide(text) data = ffi.string(data, ffi.sizeof(data)) end elseif data == nil then error('block must include either text or bytes', 2) else block_type_id = 0 end local data_padding = string.rep('\0', (4 - (#data % 4)) % 4) local child_data if block[1] then local buf = {} for i = 1, #block do buf[i] = encode_block(block[i]) end child_data = table.concat(buf) else child_data = '' end local header_length = 2 + 2 + 2 + #name local header_padding = string.rep('\0', (4 - (header_length % 4)) % 4) local total_length = header_length + #header_padding + #data + #data_padding + #child_data local header = encode_uint16LE(total_length) .. encode_uint16LE(#data) .. encode_uint16LE(block_type_id) .. name return header .. header_padding .. data .. data_padding .. child_data end lib.encode_block = encode_block local function decode_block(encoded, i) i = i or 1 local block = {} local total_length = string.byte(encoded, i ) + string.byte(encoded, i+1) * 0x100 local value_length = string.byte(encoded, i+2) + string.byte(encoded, i+3) * 0x100 local is_bytes = string.sub(encoded, i+4, i+5) == '\0\0' local j = 6 while string.sub(encoded, i+j, i+j+1) ~= '\0\0' do j = j + 2 end local name_ptr = ffi.cast('const char*', encoded) + (i - 1) + 6 block.name = winstr.utf8(name_ptr, (j - 6) / 2) j = j + 2 j = j + (4 - (j % 4)) % 4 if value_length == 0 then block[is_bytes and 'bytes' or 'text'] = '' else if is_bytes then block.bytes = string.sub(encoded, i+j, i+j+value_length-1) else block.text = winstr.utf8(ffi.cast('const char*', encoded) + (i - 1) + j, value_length / 2) -- remove null terminator block.text = block.text:match('(.-)%z?$') end j = j + value_length j = j + (4 - (j % 4)) % 4 end local end_pos = i + total_length i = i + j while i < end_pos do block[#block+1], i = decode_block(encoded, i) end return block, end_pos end lib.decode_block = decode_block return lib
mit
Scavenge/darkstar
scripts/zones/Rabao/npcs/Dancing_Wolf.lua
13
1660
----------------------------------- -- Area: Rabao -- NPC: Dancing Wolf -- Type: Standard NPC -- @zone 247 -- @pos 7.619 7 81.209 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Rabao/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getCurrentMission(BASTOK) == THE_SALT_OF_THE_EARTH and player:getVar("BASTOK91") == 1) then player:startEvent(0x0066); elseif (player:getCurrentMission(BASTOK) == THE_SALT_OF_THE_EARTH and player:getVar("BASTOK91") == 2) then player:startEvent(0x0067); elseif (player:getCurrentMission(BASTOK) == THE_SALT_OF_THE_EARTH and player:getVar("BASTOK91") == 3 and player:hasKeyItem(MIRACLESALT)) then player:startEvent(0x0068); elseif (player:getVar("BASTOK91") == 4) then player:startEvent(0x0069); else player:startEvent(0x006A); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0066) then player:setVar("BASTOK91",2); elseif (csid == 0x0068) then player:setVar("BASTOK91",4); end end;
gpl-3.0
Scavenge/darkstar
scripts/zones/Port_San_dOria/npcs/Altiret.lua
13
3167
----------------------------------- -- Area: Port San d'Oria -- NPC: Altiret -- NPC for Quest "The Pickpocket" ----------------------------------- package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Port_San_dOria/TextIDs"); require("scripts/globals/settings"); require("scripts/globals/titles"); require("scripts/globals/quests"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script local FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE); -- "The Pickpocket" Quest status thePickpocket = player:getQuestStatus(SANDORIA, THE_PICKPOCKET); -- "The Pickpocket" Quest, trading for light axe if (thePickpocket == 1) then local count = trade:getItemCount(); local freeSlot = player:getFreeSlotsCount(); local giltGlasses = trade:hasItemQty(579, 1); if (count == 1 and freeSlot > 0 and giltGlasses == true) then player:tradeComplete(); player:addFame(SANDORIA,30); player:addTitle(PICKPOCKET_PINCHER); player:completeQuest(SANDORIA,THE_PICKPOCKET); player:startEvent(0x0226); elseif (giltGlasses == false) then player:startEvent(0x0227); else player:messageSpecial(6402, 579); -- CANNOT_OBTAIN_ITEM end; -- "Flyers for Regine" elseif (FlyerForRegine == 1) then local count = trade:getItemCount(); local MagicFlyer = trade:hasItemQty(532,1); if (MagicFlyer == true and count == 1) then player:messageSpecial(FLYER_REFUSED); elseif (MagicFlyer == false) then player:startEvent(0x0227); end else player:startEvent(0x0227); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) -- Vars for the Quest "The Pickpocket" local thePickpocket = player:getQuestStatus(SANDORIA, THE_PICKPOCKET); local openingCS = player:getVar("thePickpocket"); -- "The Pickpocket" Quest dialog if (thePickpocket == 0 and openingCS == 1) then player:startEvent(0x0223); player:addQuest(SANDORIA,THE_PICKPOCKET); elseif (thePickpocket == 1) then player:startEvent(0x0223); elseif (thePickpocket == 2) then player:startEvent(0x0244); else player:startEvent(0x022f); end; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); -- "The Pickpocket" reward with light axe, done with quest if (csid == 0x0226) then player:addItem(16667); player:messageSpecial(6403, 16667); end; end;
gpl-3.0
Scavenge/darkstar
scripts/zones/Windurst_Woods/npcs/Roberta.lua
14
2324
----------------------------------- -- Area: Windurst Woods -- NPC: Roberta -- Working 100% -- @zone 241 -- @pos 21 -4 -157 ----------------------------------- require("scripts/globals/settings"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local BlueRibbonBlues = player:getQuestStatus(WINDURST,BLUE_RIBBON_BLUES); if (BlueRibbonBlues == QUEST_ACCEPTED) then local blueRibbonProg = player:getVar("BlueRibbonBluesProg"); if (blueRibbonProg >= 2 and player:hasItem(13569)) then player:startEvent(0x017c); elseif (player:hasItem(13569)) then player:startEvent(0x017b); elseif (player:hasItem(13569) == false) then if (blueRibbonProg == 1 or blueRibbonProg == 3) then player:startEvent(0x0179,0,13569); -- replaces ribbon if lost elseif (blueRibbonProg < 1) then player:startEvent(0x0178,0,13569); --gives us ribbon end else player:startEvent(0x1b4); end else player:startEvent(0x1b4); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0178 and option == 1 or csid == 0x0179 and option == 1) then if (player:getFreeSlotsCount() >= 1) then local blueRibbonProg = player:getVar("BlueRibbonBluesProg"); if (blueRibbonProg < 1) then player:setVar("BlueRibbonBluesProg",1); elseif (blueRibbonProg == 3) then player:setVar("BlueRibbonBluesProg",4); end player:addItem(13569); player:messageSpecial(ITEM_OBTAINED,13569); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,13569); end end end;
gpl-3.0
Scavenge/darkstar
scripts/zones/Cloister_of_Tides/Zone.lua
30
1736
----------------------------------- -- -- Zone: Cloister_of_Tides (211) -- ----------------------------------- package.loaded["scripts/zones/Cloister_of_Tides/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Cloister_of_Tides/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then player:setPos(564.776,34.297,500.819,250); end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
Scavenge/darkstar
scripts/zones/Port_Bastok/npcs/Gudav.lua
16
2000
----------------------------------- -- Area: Port Bastok -- NPC: Gudav -- Starts Quests: A Foreman's Best Friend ----------------------------------- package.loaded["scripts/zones/Port_Bastok/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/zones/Port_Bastok/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (trade:hasItemQty(13096,1) and trade:getItemCount() == 1) then if (player:getQuestStatus(BASTOK,A_FOREMAN_S_BEST_FRIEND) == QUEST_ACCEPTED) then player:tradeComplete(); player:startEvent(0x0070); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getMainLvl() >= 7 and player:getQuestStatus(BASTOK,A_FOREMAN_S_BEST_FRIEND) == QUEST_AVAILABLE) then player:startEvent(0x006e); else player:startEvent(0x001f); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID2: %u",csid); -- printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x006e) then player:addQuest(BASTOK,A_FOREMAN_S_BEST_FRIEND); elseif (csid == 0x0070) then if (player:hasKeyItem(MAP_OF_THE_GUSGEN_MINES) == false) then player:addKeyItem(MAP_OF_THE_GUSGEN_MINES); player:messageSpecial(KEYITEM_OBTAINED,MAP_OF_THE_GUSGEN_MINES); end player:addFame(BASTOK,60); player:completeQuest(BASTOK,A_FOREMAN_S_BEST_FRIEND); end end;
gpl-3.0
Scavenge/darkstar
scripts/zones/Kazham/npcs/Jakoh_Wahcondalo.lua
14
1783
----------------------------------- -- Area: Kazham -- NPC: Jakoh Wahcondalo -- @pos 101 -16 -115 250 ----------------------------------- package.loaded["scripts/zones/Kazham/TextIDs"] = nil; ----------------------------------- require("scripts/globals/missions"); require("scripts/zones/Kazham/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getCurrentMission(ZILART) == KAZAMS_CHIEFTAINESS) then player:startEvent(0x0072); elseif (player:getCurrentMission(ZILART) == THE_TEMPLE_OF_UGGALEPIH) then player:startEvent(0x0073); elseif (player:getCurrentMission(WINDURST) == AWAKENING_OF_THE_GODS and player:getVar("MissionStatus") == 2) then player:startEvent(0x0109); else player:startEvent(0x0071); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0072) then player:addKeyItem(SACRIFICIAL_CHAMBER_KEY); player:messageSpecial(KEYITEM_OBTAINED,SACRIFICIAL_CHAMBER_KEY); player:completeMission(ZILART,KAZAMS_CHIEFTAINESS); player:addMission(ZILART,THE_TEMPLE_OF_UGGALEPIH); elseif (csid == 0x0109) then player:setVar("MissionStatus",3); end end;
gpl-3.0
Zero-K-Experiments/Zero-K-Experiments
units/armcsa.lua
3
3962
unitDef = { unitname = [[armcsa]], name = [[Athena]], description = [[Airborne SpecOps Engineer, Builds at 7.5 m/s]], acceleration = 0.1, airStrafe = 0, autoHeal = 20, brakeRate = 0.08, buildCostEnergy = 500, buildCostMetal = 500, buildDistance = 180, builder = true, buildoptions = { [[armnanotc]], [[corrad]], [[armarad]], [[armjamt]], [[armrectr]], [[armflea]], [[corak]], [[hoverassault]], [[spherepole]], [[slowmort]], [[armsptk]], [[panther]], [[armzeus]], [[armsnipe]], [[armmerl]], [[armspy]], [[armjeth]], [[core_spectre]], [[spherecloaker]], [[amphtele]], [[armcomdgun]], }, buildPic = [[ARMCSA.png]], buildRange3D = false, buildTime = 500, canFly = true, canGuard = true, canMove = true, canPatrol = true, canResurrect = true, canSubmerge = false, category = [[GUNSHIP UNARMED]], cloakCost = 2, cloakCostMoving = 5, collide = true, corpse = [[DEAD]], collisionVolumeOffsets = [[0 0 0]], collisionVolumeScales = [[30 30 30]], collisionVolumeType = [[ellipsoid]], cruiseAlt = 80, customParams = { airstrafecontrol = [[1]], description_fr = [[ADAV de Construcion Furtif Camouflable, Construit r 7.5 m/s]], description_de = [[Fliegender SpecOps Bauleiter, Baut mit 7.5 m/s]], helptext = [[The Athena is the pinnacle of stealth strike capability. Equipped with a cloaking device and a radar jammer, it can slip through enemy lines to assemble squads of raiders, inflicting havoc on the opposition's logistics. The Athena can also resurrect wrecks on the battlefield, adding them to your army.]], helptext_de = [[Athene ist die Spitze der Tarnungsschlagkraft. Ausgerรƒยผstet mit einem Verhรƒยผllungsgerรƒยคte und einem Radarstรƒยถrer kann es durch gegnerische Verteidigungslinien fliegen und Truppen aus Angreifern zusammenstellen, die dann Verwรƒยผstung nachsichziehen werden und die gegnerische Logistik vernichten kรƒยถnnen.]], helptext_fr = [[Le Athena est un ingรƒยฉnieur de combat non armรƒยฉ. รƒย‰quipรƒยฉ d'un brouilleur radar et d'un camouflage optique il peut construire certaines infrastructures et des unitรƒยฉs nimporte ou, et ainsi surprendre l'enneme.]], modelradius = [[15]], }, energyMake = 0.225, energyUse = 0, explodeAs = [[GUNSHIPEX]], floater = true, footprintX = 2, footprintZ = 2, hoverAttack = true, iconType = [[t3builder]], initCloaked = false, maxDamage = 750, maxSlope = 36, maxVelocity = 7, metalMake = 0.225, minCloakDistance = 125, noAutoFire = false, noChaseCategory = [[TERRAFORM SATELLITE FIXEDWING GUNSHIP HOVER SHIP SWIM SUB LAND FLOAT SINK TURRET]], objectName = [[selene.s3o]], radarDistance = 1200, radarDistanceJam = 300, script = [[armcsa.lua]], seismicSignature = 0, selfDestructAs = [[GUNSHIPEX]], showNanoSpray = false, sightDistance = 380, sonarDistance = 600, resurrectSpeed = 3.75, terraformSpeed = 300, turnRate = 148, workerTime = 7.5, featureDefs = { DEAD = { blocking = true, featureDead = [[HEAP]], footprintX = 2, footprintZ = 2, object = [[selene_dead.s3o]], }, HEAP = { blocking = false, footprintX = 2, footprintZ = 2, object = [[debris2x2c.s3o]], }, }, } return lowerkeys({ armcsa = unitDef })
gpl-2.0
Scavenge/darkstar
scripts/zones/Kazham/npcs/Kyun_Magopiteh.lua
17
1072
----------------------------------- -- Area: Kazham -- NPC: Kyun Magopiteh -- Standard Info NPC ----------------------------------- package.loaded["scripts/zones/Kazham/TextIDs"] = nil; require("scripts/zones/Kazham/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getVar("BathedInScent") == 1) then player:startEvent(0x00AE); -- scent from Blue Rafflesias else player:startEvent(0x0056); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
cohadar/tanks-of-harmony-and-love
server.lua
1
5474
------------------------------------------------------------------------------- -- embedded game server for "_tanks of Harmony and Love" -- can NOT be run as standalone Lua app! -- TODO: figure out how to call this in love2d console mode! ------------------------------------------------------------------------------- require "enet" require "love.timer" local tank = require "tank" local utils = require "utils" local bullets = require "bullets" local text = require "text" local ticker = require "ticker" local player = require "player" local terrain = require "terrain" local _tanks = {} local _tankCommands = {} local _players = {} ------------------------------------------------------------------------------- local function onInit() for i = 1, 256 do _tanks[ i ] = tank.new() _tankCommands[ i ] = tank.newCommand() _players[ i ] = player.new() end end ------------------------------------------------------------------------------- local function onConnect( event ) local index = event.peer:index() text.print( "connect", index, os.time() ) _tanks[ index ] = tank.new() _tankCommands[ index ] = tank.newCommand() _players[ index ] = player.new() -- TODO: let players pick side obviously if index % 2 == 0 then _tanks[ index ].team = "red" _players[ index ].team = "red" else _tanks[ index ].team = "blue" _players[ index ].team = "blue" end terrain.respawn( _tanks[ index ] ) local datagram = utils.pack{ type = "index", index = index } event.peer:send( datagram, 0, "unsequenced" ) end ------------------------------------------------------------------------------- local function onDisconnect( host, event ) local index = event.peer:index() text.print( "disconnect", index ) _tanks[ index ] = nil local gram = utils.pack{ type = "player_gone", index = index } host:broadcast( gram ) end ------------------------------------------------------------------------------- local function onReceive( event, server_tick ) msg = utils.unpack( event.data ) if msg.type == "tank_command" then _tankCommands[ event.peer:index() ] = msg.tank_command else text.print( "ERROR: unknown msg.type", msg.type, event.data ) end end ------------------------------------------------------------------------------- local function onKill( tnk, index, killer_index ) _players[ index ].deaths = _players[ index ].deaths + 1 _players[ killer_index ].kills = _players[ killer_index ].kills + 1 terrain.respawn( tnk ) end ------------------------------------------------------------------------------- local function onUpdate() bullets.update() for index, tnk in pairs( _tanks ) do tank_command = _tankCommands[ index ] tank.update( tnk, tank_command ) tank_command.client_tick = tank_command.client_tick + 1 local x, y, index = bullets.collider( tnk.x, tnk.y, tank.IMG_TANK_RADIUS ) if x and y and index then if tank.confirmHit( tnk, x, y ) then tnk.hit_x = x tnk.hit_y = y tnk.hp = tnk.hp - 10 -- TODO: make damage directional if tnk.hp <= 0 then local killer_index = index -- temporary bug for testing onKill( tnk, index, index ) -- TODO: make bullets carry killer_index end bullets.remove( index ) end end end end ------------------------------------------------------------------------------- local function onBroadcast( host ) for index, tnk in pairs( _tanks ) do local gram = utils.pack { type = "broadcast", index = index, tank = tnk, bullets_table = bullets.exportTable(), client_tick = _tankCommands[ index ].client_tick - 1 } host:broadcast( gram, 0, "unsequenced" ) tnk.hit_x = nil tnk.hit_y = nil end end ------------------------------------------------------------------------------- local function startServer( host, port ) onInit() server_address = host .. ":" .. port text.print( "starting server", server_address ) local host = enet.host_create( server_address ) local tick = 0 local mark = love.timer.getTime() ticker.init( mark ) while true do local event = host:service( 0 ) if event then if event.type == "receive" then onReceive( event, tick ) elseif event.type == "connect" then onConnect( event ) elseif event.type == "disconnect" then onDisconnect( host, event ) else text.print( "ERROR: unknown event.type", event.type ) end end mark = love.timer.getTime() while ticker.tick( mark ) do tick = tick + 1 onUpdate() -- we broadcast 3 times slower than we update if tick % 3 == 0 then onBroadcast( host ) end end end end ------------------------------------------------------------------------------- -- TODO: better start/stop control for host ------------------------------------------------------------------------------- channel = love.thread.getChannel( "server_channel" ) value = channel:demand() startServer( value.host, value.port )
mit
Scavenge/darkstar
scripts/globals/items/marinara_pizza_+1.lua
12
1596
----------------------------------------- -- ID: 5744 -- Item: marinara_pizza +1 -- Food Effect: 4hours, All Races ----------------------------------------- -- Health Points 25 -- Attack +21% (cap 55) -- Accuracy +11% (cap 58) -- Undead Killer ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,14400,5744); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 25); target:addMod(MOD_FOOD_ATTP, 21); target:addMod(MOD_FOOD_ATT_CAP, 55); target:addMod(MOD_FOOD_ACCP, 11); target:addMod(MOD_FOOD_ACC_CAP, 58); target:addMod(MOD_UNDEAD_KILLER, 5); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 25); target:delMod(MOD_FOOD_ATTP, 21); target:delMod(MOD_FOOD_ATT_CAP, 55); target:delMod(MOD_FOOD_ACCP, 11); target:delMod(MOD_FOOD_ACC_CAP, 58); target:delMod(MOD_UNDEAD_KILLER, 5); end;
gpl-3.0
Scavenge/darkstar
scripts/zones/Mhaura/npcs/Celestina.lua
14
2721
----------------------------------- -- Area: Mhaura -- NPC: Celestina -- Finish Quest: The Sand Charm -- Involved in Quest: Riding on the Clouds -- Guild Merchant NPC: Goldsmithing Guild -- @pos -37.624 -16.050 75.681 249 ----------------------------------- package.loaded["scripts/zones/Mhaura/TextIDs"] = nil; package.loaded["scripts/globals/settings"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/shop"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/zones/Mhaura/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(OTHER_AREAS,THE_SAND_CHARM) == QUEST_ACCEPTED) then if (trade:hasItemQty(13095,1) and trade:getItemCount() == 1) then player:startEvent(0x007f); -- Finish quest "The Sand Charm" end end if (player:getQuestStatus(JEUNO,RIDING_ON_THE_CLOUDS) == QUEST_ACCEPTED and player:getVar("ridingOnTheClouds_3") == 5) then if (trade:hasItemQty(1127,1) and trade:getItemCount() == 1) then -- Trade Kindred seal player:setVar("ridingOnTheClouds_3",0); player:tradeComplete(); player:addKeyItem(SOMBER_STONE); player:messageSpecial(KEYITEM_OBTAINED,SOMBER_STONE); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getVar("theSandCharmVar") == 3) then player:startEvent(0x007e,13095); -- During quest "The Sand Charm" - 3rd dialog elseif (player:sendGuild(528,8,23,4)) then player:showText(npc,GOLDSMITHING_GUILD); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x007e and option == 70) then player:setVar("theSandCharmVar",4); elseif (csid == 0x007f) then player:tradeComplete(); player:setVar("theSandCharmVar",0); player:setVar("SmallDialogByBlandine",1); player:addKeyItem(MAP_OF_BOSTAUNIEUX_OUBLIETTE); player:messageSpecial(KEYITEM_OBTAINED,MAP_OF_BOSTAUNIEUX_OUBLIETTE); player:addFame(OTHER_AREAS,30); player:completeQuest(OTHER_AREAS,THE_SAND_CHARM); end end;
gpl-3.0
Scavenge/darkstar
scripts/zones/Bastok_Markets/npcs/Fatimah.lua
53
2085
----------------------------------- -- Area: Bastok Markets -- NPC: Fatimah -- Type: Goldsmithing Adv. Synthesis Image Support -- @pos -193.849 -7.824 -56.372 235 ----------------------------------- package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil; ----------------------------------- require("scripts/globals/status"); require("scripts/globals/crafting"); require("scripts/zones/Bastok_Markets/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local guildMember = isGuildMember(player,6); local SkillLevel = player:getSkillLevel(SKILL_GOLDSMITHING); local Cost = getAdvImageSupportCost(player, SKILL_GOLDSMITHING); if (guildMember == 1) then if (player:hasStatusEffect(EFFECT_GOLDSMITHING_IMAGERY) == false) then player:startEvent(0x012E,Cost,SkillLevel,0,0xB0001AF,player:getGil(),0,0,0); -- Event doesn't work else player:startEvent(0x012E,Cost,SkillLevel,0,0xB0001AF,player:getGil(),28674,0,0); end else player:startEvent(0x012E); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); local Cost = getAdvImageSupportCost(player, SKILL_GOLDSMITHING); if (csid == 0x012E and option == 1) then if (player:getGil() >= Cost) then player:messageSpecial(GOLDSMITHING_SUPPORT,0,3,0); player:addStatusEffect(EFFECT_GOLDSMITHING_IMAGERY,3,0,480); player:delGil(Cost); else player:messageSpecial(NOT_HAVE_ENOUGH_GIL); end end end;
gpl-3.0
Zero-K-Experiments/Zero-K-Experiments
effects/warrior.lua
25
3166
-- warmuzzle return { ["warmuzzle"] = { bitmapmuzzleflame = { air = true, class = [[CBitmapMuzzleFlame]], count = 1, ground = true, underwater = 1, water = true, properties = { colormap = [[1 1 0.5 0.01 1 0.7 0 0.01 0 0 0 0.01]], dir = [[dir]], frontoffset = 0.3, fronttexture = [[plasma0029]], length = 1, sidetexture = [[plasma2]], size = 0.5, sizegrowth = 70, ttl = 5, }, }, bitmapmuzzleflame2 = { air = true, class = [[CBitmapMuzzleFlame]], count = 1, ground = true, underwater = 1, water = true, properties = { colormap = [[1 1 0 0.01 1 0.5 0 0.01 0 0 0 0.01]], dir = [[dir]], frontoffset = -0.1, fronttexture = [[flowerflash]], length = 0.1, sidetexture = [[plasma2]], size = 20, sizegrowth = 1, ttl = 3, }, }, muzzleflash = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.90, colormap = [[1 0.7 0.2 0.01 1 0.7 0.2 0.01 0 0 0 0.01]], directional = true, emitrot = 0, emitrotspread = 10, emitvector = [[dir]], gravity = [[0, 0, 0]], numparticles = 5, particlelife = 18, particlelifespread = 5, particlesize = 1, particlesizespread = 0.3, particlespeed = 2, particlespeedspread = 4, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[plasma]], }, }, muzzlesmoke = { air = true, class = [[CSimpleParticleSystem]], count = 10, ground = true, water = true, properties = { airdrag = 0.8, colormap = [[0 0 0 0.01 0.5 0.5 0.5 0.5 0 0 0 0.01]], directional = false, emitrot = 0, emitrotspread = 10, emitvector = [[dir]], gravity = [[0, 0.2, 0]], numparticles = 1, particlelife = 5, particlelifespread = 0, particlesize = [[7 i-0.4]], particlesizespread = 1, particlespeed = [[10 i-1]], particlespeedspread = 1, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[smokesmall]], }, }, }, }
gpl-2.0
jchuang1977/openwrt
package/lean/mt/luci-app-mtwifi/root/usr/lib/lua/mtkwifi.lua
2
37008
#!/usr/bin/env lua --[[ * A lua library to manipulate mtk's wifi driver. used in luci-app-mtk. * * Hua Shao <nossiac@163.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 2.1 * as published by the Free Software Foundation * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. ]] local mtkwifi = {} local _, nixio = pcall(require, "nixio") function mtkwifi.debug(...) local ff = io.open("/tmp/mtkwifi.dbg.log", "a") local vars = {...} for _, v in pairs(vars) do ff:write(v.." ") end ff:write("\n") ff:close() end if not nixio then nixio.syslog = mtkwifi.debug end function string:split(sep) local sep, fields = sep or ":", {} local pattern = string.format("([^%s]+)", sep) self:gsub(pattern, function(c) fields[#fields+1] = c end) return fields end function mtkwifi.__trim(s) if s then return (s:gsub("^%s*(.-)%s*$", "%1")) end end function mtkwifi.__handleSpecialChars(s) s = s:gsub("\\", "\\\\") s = s:gsub("\"", "\\\"") s = mtkwifi.__trim(s) return s end -- if order function given, sort by it by passing the table and keys a, b, -- otherwise just sort the keys function mtkwifi.__spairs(t, order) -- collect the keys local keys = {} for k in pairs(t) do keys[#keys+1] = k end table.sort(keys, order) -- return the iterator function local i = 0 return function() i = i + 1 if keys[i] then return keys[i], t[keys[i]] end end end function mtkwifi.__lines(str) local t = {} local function helper(line) table.insert(t, line) return "" end helper((str:gsub("(.-)\r?\n", helper))) return t end function mtkwifi.__get_l1dat() if not pcall(require, "l1dat_parser") then return end local parser = require("l1dat_parser") local l1dat = parser.load_l1_profile(parser.L1_DAT_PATH) return l1dat, parser end function mtkwifi.sleep(s) local ntime = os.clock() + s repeat until os.clock() > ntime end function mtkwifi.deepcopy(orig) local orig_type = type(orig) local copy if orig_type == 'table' then copy = {} for orig_key, orig_value in next, orig, nil do copy[mtkwifi.deepcopy(orig_key)] = mtkwifi.deepcopy(orig_value) end setmetatable(copy, mtkwifi.deepcopy(getmetatable(orig))) else -- number, string, boolean, etc copy = orig end return copy end function mtkwifi.read_pipe(pipe) local fp = io.popen(pipe) local txt = fp:read("*a") fp:close() return txt end function mtkwifi.load_profile(path, raw) local cfgs = {} local content if path then local fd = io.open(path, "r") if not fd then return end content = fd:read("*all") fd:close() elseif raw then content = raw else return end -- convert profile into lua table for _,line in ipairs(mtkwifi.__lines(content)) do line = mtkwifi.__trim(line) if string.byte(line) ~= string.byte("#") then local i = string.find(line, "=") if i then local k,v k = string.sub(line, 1, i-1) v = string.sub(line, i+1) if cfgs[mtkwifi.__trim(k)] then mtkwifi.debug("warning", "skip repeated key"..line) end cfgs[mtkwifi.__trim(k)] = mtkwifi.__trim(v) or "" else mtkwifi.debug("warning", "skip line without '=' "..line) end else mtkwifi.debug("warning", "skip comment line "..line) end end return cfgs end function mtkwifi.__profile_bak_path(profile) local bak = "/tmp/mtk/wifi/"..string.match(profile, "([^/]+\.dat)")..".last" os.execute("mkdir -p /tmp/mtk/wifi") return bak end function mtkwifi.save_profile(cfgs, path) if not cfgs then mtkwifi.debug("configuration was empty, nothing saved") return end local fd = io.open(path, "w") table.sort(cfgs, function(a,b) return a<b end) if not fd then return end fd:write("# Generated by mtkwifi.lua\n") fd:write("Default\n") for k,v in mtkwifi.__spairs(cfgs, function(a,b) return string.upper(a) < string.upper(b) end) do fd:write(k.."="..v.."\n") end fd:close() if pcall(require, "mtknvram") then local nvram = require("mtknvram") local l1dat, l1 = mtkwifi.__get_l1dat() local zone = l1 and l1.l1_path_to_zone(path) if not l1dat then mtkwifi.debug("save_profile: no l1dat", path) nvram.nvram_save_profile(path) else if zone then mtkwifi.debug("save_profile:", path, zone) nvram.nvram_save_profile(path, zone) else mtkwifi.debug("save_profile:", path) nvram.nvram_save_profile(path) end end end end -- if path2 not give, we use path1's backup. function mtkwifi.diff_profile(path1, path2) assert(path1) if not path2 then path2 = mtkwifi.__profile_bak_path(path1) if not mtkwifi.exists(path2) then return {} end end assert(path2) local diff = {} local cfg1 = mtkwifi.load_profile(path1) or {} local cfg2 = mtkwifi.load_profile(path2) or {} for k,v in pairs(cfg1) do if cfg2[k] ~= cfg1[k] then diff[k] = {cfg1[k] or "", cfg2[k] or ""} end end for k,v in pairs(cfg2) do if cfg2[k] ~= cfg1[k] then diff[k] = {cfg1[k] or "", cfg2[k] or ""} end end return diff end -- Mode 12 and 13 are only available for STAs. local WirelessModeList = { [0] = "B/G mixed", [1] = "B only", [2] = "A only", -- [3] = "A/B/G mixed", [4] = "G only", -- [5] = "A/B/G/GN/AN mixed", [6] = "N in 2.4G only", [7] = "G/GN", -- i.e., no CCK mode [8] = "A/N in 5 band", [9] = "B/G/GN mode", -- [10] = "A/AN/G/GN mode", --not support B mode [11] = "only N in 5G band", -- [12] = "B/G/GN/A/AN/AC mixed", -- [13] = "G/GN/A/AN/AC mixed", -- no B mode [14] = "A/AC/AN mixed", [15] = "AC/AN mixed", --but no A mode } local DevicePropertyMap = { -- 2.4G {device="MT7603", band={"0", "1", "4", "6", "7", "9"}}, {device="MT7620", band={"0", "1", "4", "6", "7", "9"}}, {device="MT7622", band={"0", "1", "4", "9"}}, {device="MT7628", band={"0", "1", "4", "6", "7", "9"}}, -- 5G {device="MT7610", band={"2", "8", "11", "14", "15"}}, {device="MT7612", band={"2", "8", "11", "14", "15"}}, {device="MT7662", band={"2", "8", "11", "14", "15"}}, -- Mix {device="MT7615", band={"0", "1", "4", "9", "2", "8", "14", "15"}} } mtkwifi.CountryRegionList_5G_All = { {region=0, text="0: Ch36~64, Ch149~165"}, {region=1, text="1: Ch36~64, Ch100~140"}, {region=2, text="2: Ch36~64"}, {region=3, text="3: Ch52~64, Ch149~161"}, {region=4, text="4: Ch149~165"}, {region=5, text="5: Ch149~161"}, {region=6, text="6: Ch36~48"}, {region=7, text="7: Ch36~64, Ch100~140, Ch149~165"}, {region=8, text="8: Ch52~64"}, {region=9, text="9: Ch36~64, Ch100~116, Ch132~140, Ch149~165"}, {region=10, text="10: Ch36~48, Ch149~165"}, {region=11, text="11: Ch36~64, Ch100~120, Ch149~161"}, {region=12, text="12: Ch36~64, Ch100~144"}, {region=13, text="13: Ch36~64, Ch100~144, Ch149~165"}, {region=14, text="14: Ch36~64, Ch100~116, Ch132~144, Ch149~165"}, {region=15, text="15: Ch149~173"}, {region=16, text="16: Ch52~64, Ch149~165"}, {region=17, text="17: Ch36~48, Ch149~161"}, {region=18, text="18: Ch36~64, Ch100~116, Ch132~140"}, {region=19, text="19: Ch56~64, Ch100~140, Ch149~161"}, {region=20, text="20: Ch36~64, Ch100~124, Ch149~161"}, {region=21, text="21: Ch36~64, Ch100~140, Ch149~161"}, {region=22, text="22: Ch100~140"}, {region=30, text="30: Ch36~48, Ch52~64, Ch100~140, Ch149~165"}, {region=31, text="31: Ch52~64, Ch100~140, Ch149~165"}, {region=32, text="32: Ch36~48, Ch52~64, Ch100~140, Ch149~161"}, {region=33, text="33: Ch36~48, Ch52~64, Ch100~140"}, {region=34, text="34: Ch36~48, Ch52~64, Ch149~165"}, {region=35, text="35: Ch36~48, Ch52~64"}, {region=36, text="36: Ch36~48, Ch100~140, Ch149~165"}, {region=37, text="37: Ch36~48, Ch52~64, Ch149~165, Ch173"}, } mtkwifi.CountryRegionList_2G_All = { {region=0, text="0: Ch1~11"}, {region=1, text="1: Ch1~13"}, {region=2, text="2: Ch10~11"}, {region=3, text="3: Ch10~13"}, {region=4, text="4: Ch14"}, {region=5, text="5: Ch1~14"}, {region=6, text="6: Ch3~9"}, {region=7, text="7: Ch5~13"}, {region=31, text="31: Ch1~11, Ch12~14"}, {region=32, text="32: Ch1~11, Ch12~13"}, {region=33, text="33: Ch1~14"}, } mtkwifi.ChannelList_5G_All = { {channel=0, text="Channel 0 (Auto )", region={}}, {channel= 36, text="Channel 36 (5.180 GHz)", region={[0]=1, [1]=1, [2]=1, [6]=1, [7]=1, [9]=1, [10]=1, [11]=1, [12]=1, [13]=1, [14]=1, [17]=1, [18]=1, [20]=1, [21]=1, [30]=1, [32]=1, [33]=1, [34]=1, [35]=1, [36]=1, [37]=1}}, {channel= 40, text="Channel 40 (5.200 GHz)", region={[0]=1, [1]=1, [2]=1, [6]=1, [7]=1, [9]=1, [10]=1, [11]=1, [12]=1, [13]=1, [14]=1, [17]=1, [18]=1, [20]=1, [21]=1, [30]=1, [32]=1, [33]=1, [34]=1, [35]=1, [36]=1, [37]=1}}, {channel= 44, text="Channel 44 (5.220 GHz)", region={[0]=1, [1]=1, [2]=1, [6]=1, [7]=1, [9]=1, [10]=1, [11]=1, [12]=1, [13]=1, [14]=1, [17]=1, [18]=1, [20]=1, [21]=1, [30]=1, [32]=1, [33]=1, [34]=1, [35]=1, [36]=1, [37]=1}}, {channel= 48, text="Channel 48 (5.240 GHz)", region={[0]=1, [1]=1, [2]=1, [6]=1, [7]=1, [9]=1, [10]=1, [11]=1, [12]=1, [13]=1, [14]=1, [17]=1, [18]=1, [20]=1, [21]=1, [30]=1, [32]=1, [33]=1, [34]=1, [35]=1, [36]=1, [37]=1}}, {channel= 52, text="Channel 52 (5.260 GHz)", region={[0]=1, [1]=1, [2]=1, [3]=1, [7]=1, [8]=1, [9]=1, [11]=1, [12]=1, [13]=1, [14]=1, [16]=1, [18]=1, [20]=1, [21]=1, [30]=1, [31]=1, [32]=1, [33]=1, [34]=1, [35]=1, [37]=1}}, {channel= 56, text="Channel 56 (5.280 GHz)", region={[0]=1, [1]=1, [2]=1, [3]=1, [7]=1, [8]=1, [9]=1, [11]=1, [12]=1, [13]=1, [14]=1, [16]=1, [18]=1, [19]=1, [20]=1, [21]=1, [30]=1, [31]=1, [32]=1, [33]=1, [34]=1, [35]=1, [37]=1}}, {channel= 60, text="Channel 60 (5.300 GHz)", region={[0]=1, [1]=1, [2]=1, [3]=1, [7]=1, [8]=1, [9]=1, [11]=1, [12]=1, [13]=1, [14]=1, [16]=1, [18]=1, [19]=1, [20]=1, [21]=1, [30]=1, [31]=1, [32]=1, [33]=1, [34]=1, [35]=1, [37]=1}}, {channel= 64, text="Channel 64 (5.320 GHz)", region={[0]=1, [1]=1, [2]=1, [3]=1, [7]=1, [8]=1, [9]=1, [11]=1, [12]=1, [13]=1, [14]=1, [16]=1, [18]=1, [19]=1, [20]=1, [21]=1, [30]=1, [31]=1, [32]=1, [33]=1, [34]=1, [35]=1, [37]=1}}, {channel=100, text="Channel 100 (5.500 GHz)", region={[1]=1, [7]=1, [9]=1, [11]=1, [12]=1, [13]=1, [14]=1, [18]=1, [19]=1, [20]=1, [21]=1, [22]=1, [30]=1, [31]=1, [32]=1, [33]=1, [36]=1}}, {channel=104, text="Channel 104 (5.520 GHz)", region={[1]=1, [7]=1, [9]=1, [11]=1, [12]=1, [13]=1, [14]=1, [18]=1, [19]=1, [20]=1, [21]=1, [22]=1, [30]=1, [31]=1, [32]=1, [33]=1, [36]=1}}, {channel=108, text="Channel 108 (5.540 GHz)", region={[1]=1, [7]=1, [9]=1, [11]=1, [12]=1, [13]=1, [14]=1, [18]=1, [19]=1, [20]=1, [21]=1, [22]=1, [30]=1, [31]=1, [32]=1, [33]=1, [36]=1}}, {channel=112, text="Channel 112 (5.560 GHz)", region={[1]=1, [7]=1, [9]=1, [11]=1, [12]=1, [13]=1, [14]=1, [18]=1, [19]=1, [20]=1, [21]=1, [22]=1, [30]=1, [31]=1, [32]=1, [33]=1, [36]=1}}, {channel=116, text="Channel 116 (5.580 GHz)", region={[1]=1, [7]=1, [9]=1, [11]=1, [12]=1, [13]=1, [14]=1, [18]=1, [19]=1, [20]=1, [21]=1, [22]=1, [30]=1, [31]=1, [32]=1, [33]=1, [36]=1}}, {channel=120, text="Channel 120 (5.600 GHz)", region={[1]=1, [7]=1, [11]=1, [12]=1, [13]=1, [19]=1, [20]=1, [21]=1, [22]=1, [30]=1, [31]=1, [32]=1, [33]=1, [36]=1}}, {channel=124, text="Channel 124 (5.620 GHz)", region={[1]=1, [7]=1, [12]=1, [13]=1, [19]=1, [20]=1, [21]=1, [22]=1, [30]=1, [31]=1, [32]=1, [33]=1, [36]=1}}, {channel=128, text="Channel 128 (5.640 GHz)", region={[1]=1, [7]=1, [12]=1, [13]=1, [19]=1, [21]=1, [22]=1, [30]=1, [31]=1, [32]=1, [33]=1, [36]=1}}, {channel=132, text="Channel 132 (5.660 GHz)", region={[1]=1, [7]=1, [9]=1, [12]=1, [13]=1, [14]=1, [18]=1, [19]=1, [21]=1, [22]=1, [30]=1, [31]=1, [32]=1, [33]=1, [36]=1}}, {channel=136, text="Channel 136 (5.680 GHz)", region={[1]=1, [7]=1, [9]=1, [12]=1, [13]=1, [14]=1, [18]=1, [19]=1, [21]=1, [22]=1, [30]=1, [31]=1, [32]=1, [33]=1, [36]=1}}, {channel=140, text="Channel 140 (5.700 GHz)", region={[1]=1, [7]=1, [9]=1, [12]=1, [13]=1, [14]=1, [18]=1, [19]=1, [21]=1, [22]=1, [30]=1, [31]=1, [32]=1, [33]=1, [36]=1}}, {channel=144, text="Channel 144 (5.720 GHz)", region={[12]=1, [13]=1, [14]=1}}, {channel=149, text="Channel 149 (5.745 GHz)", region={[0]=1, [3]=1, [4]=1, [5]=1, [7]=1, [9]=1, [10]=1, [11]=1, [13]=1, [14]=1, [15]=1, [16]=1, [17]=1, [19]=1, [20]=1, [21]=1, [30]=1, [31]=1, [32]=1, [34]=1, [36]=1, [37]=1}}, {channel=153, text="Channel 153 (5.765 GHz)", region={[0]=1, [3]=1, [4]=1, [5]=1, [7]=1, [9]=1, [10]=1, [11]=1, [13]=1, [14]=1, [15]=1, [16]=1, [17]=1, [19]=1, [20]=1, [21]=1, [30]=1, [31]=1, [32]=1, [34]=1, [36]=1, [37]=1}}, {channel=157, text="Channel 157 (5.785 GHz)", region={[0]=1, [3]=1, [4]=1, [5]=1, [7]=1, [9]=1, [10]=1, [11]=1, [13]=1, [14]=1, [15]=1, [16]=1, [17]=1, [19]=1, [20]=1, [21]=1, [30]=1, [31]=1, [32]=1, [34]=1, [36]=1, [37]=1}}, {channel=161, text="Channel 161 (5.805 GHz)", region={[0]=1, [3]=1, [4]=1, [5]=1, [7]=1, [9]=1, [10]=1, [11]=1, [13]=1, [14]=1, [15]=1, [16]=1, [17]=1, [19]=1, [20]=1, [21]=1, [30]=1, [31]=1, [32]=1, [34]=1, [36]=1, [37]=1}}, {channel=165, text="Channel 165 (5.825 GHz)", region={[0]=1, [4]=1, [7]=1, [9]=1, [10]=1, [13]=1, [14]=1, [15]=1, [16]=1, [30]=1, [31]=1, [34]=1, [36]=1, [37]=1}}, {channel=169, text="Channel 169 (5.845 GHz)", region={[15]=1}}, {channel=173, text="Channel 173 (5.865 GHz)", region={[15]=1, [37]=1}}, } mtkwifi.ChannelList_2G_All = { {channel=0, text="Channel 0 (Auto )", region={}}, {channel= 1, text="Channel 1 (2412 GHz)", region={[0]=1, [1]=1, [5]=1, [31]=1, [32]=1, [33]=1}}, {channel= 2, text="Channel 2 (2417 GHz)", region={[0]=1, [1]=1, [5]=1, [31]=1, [32]=1, [33]=1}}, {channel= 3, text="Channel 3 (2422 GHz)", region={[0]=1, [1]=1, [5]=1, [6]=1, [31]=1, [32]=1, [33]=1}}, {channel= 4, text="Channel 4 (2427 GHz)", region={[0]=1, [1]=1, [5]=1, [6]=1, [31]=1, [32]=1, [33]=1}}, {channel= 5, text="Channel 5 (2432 GHz)", region={[0]=1, [1]=1, [5]=1, [6]=1, [7]=1, [31]=1, [32]=1, [33]=1}}, {channel= 6, text="Channel 6 (2437 GHz)", region={[0]=1, [1]=1, [5]=1, [6]=1, [7]=1, [31]=1, [32]=1, [33]=1}}, {channel= 7, text="Channel 7 (2442 GHz)", region={[0]=1, [1]=1, [5]=1, [6]=1, [7]=1, [31]=1, [32]=1, [33]=1}}, {channel= 8, text="Channel 8 (2447 GHz)", region={[0]=1, [1]=1, [5]=1, [6]=1, [7]=1, [31]=1, [32]=1, [33]=1}}, {channel= 9, text="Channel 9 (2452 GHz)", region={[0]=1, [1]=1, [5]=1, [6]=1, [7]=1, [31]=1, [32]=1, [33]=1}}, {channel=10, text="Channel 10 (2457 GHz)", region={[0]=1, [1]=1, [2]=1, [3]=1, [5]=1, [7]=1, [31]=1, [32]=1, [33]=1}}, {channel=11, text="Channel 11 (2462 GHz)", region={[0]=1, [1]=1, [2]=1, [3]=1, [5]=1, [7]=1, [31]=1, [32]=1, [33]=1}}, {channel=12, text="Channel 12 (2467 GHz)", region={[1]=1, [3]=1, [5]=1, [7]=1, [31]=1, [32]=1, [33]=1}}, {channel=13, text="Channel 13 (2472 GHz)", region={[1]=1, [3]=1, [5]=1, [7]=1, [31]=1, [32]=1, [33]=1}}, {channel=14, text="Channel 14 (2477 GHz)", region={[4]=1, [5]=1, [31]=1, [33]=1}}, } mtkwifi.ChannelList_5G_2nd_80MHZ_ALL = { {channel=36, text="Ch36(5.180 GHz) - Ch48(5.240 GHz)", chidx=2}, {channel=52, text="Ch52(5.260 GHz) - Ch64(5.320 GHz)", chidx=6}, {channel=-1, text="Channel between 64 100", chidx=-1}, {channel=100, text="Ch100(5.500 GHz) - Ch112(5.560 GHz)", chidx=10}, {channel=112, text="Ch116(5.580 GHz) - Ch128(5.640 GHz)", chidx=14}, {channel=-1, text="Channel between 128 132", chidx=-1}, {channel=132, text="Ch132(5.660 GHz) - Ch144(5.720 GHz)", chidx=18}, {channel=-1, text="Channel between 144 149", chidx=-1}, {channel=149, text="Ch149(5.745 GHz) - Ch161(5.805 GHz)", chidx=22}, } local AuthModeList = { "Disable", "OPEN",--OPENWEP "SHARED",--SHAREDWEP "WEPAUTO", "WPA2", "WPA2PSK", "WPAPSKWPA2PSK", "WPA1WPA2", "IEEE8021X", } local WpsEnableAuthModeList = { "Disable", "OPEN",--OPENWEP "WPA2PSK", "WPAPSKWPA2PSK", } local ApCliAuthModeList = { "Disable", "OPEN", "SHARED", "WPAPSK", "WPA2PSK", "WPAPSKWPA2PSK", -- "WPA", -- "WPA2", -- "WPAWPA2", -- "8021X", } local WPA_Enc_List = { "AES", "TKIP", "TKIPAES", } local WEP_Enc_List = { "WEP", } local dbdc_prefix = { {"ra", "rax"}, {"rai", "ray"}, {"rae", "raz"}, } local dbdc_apcli_prefix = { {"apcli", "apclix"}, {"apclii", "apcliy"}, {"apclie", "apcliz"}, } function mtkwifi.band(mode) local i = tonumber(mode) if i == 0 or i == 1 or i == 4 or i == 6 or i == 7 or i == 9 then return "2.4G" else return "5G" end end function mtkwifi.__cfg2list(str) -- delimeter == ";" local i = 1 local list = {} for k in string.gmatch(str, "([^;]+)") do list[i] = k i = i + 1 end return list end function mtkwifi.token_set(str, n, v) -- n start from 1 -- delimeter == ";" if not str then return end local tmp = mtkwifi.__cfg2list(str) if type(v) ~= type("") and type(v) ~= type(0) then mtkwifi.debug("err", "invalid value type in token_set, "..type(v)) return end if #tmp < tonumber(n) then for i=#tmp, tonumber(n) do if not tmp[i] then tmp[i] = v -- pad holes with v ! end end else tmp[n] = v end return table.concat(tmp, ";") end function mtkwifi.token_get(str, n, v) -- n starts from 1 -- v is the backup in case token n is nil if not str then return v end local tmp = mtkwifi.__cfg2list(str) return tmp[tonumber(n)] or v end function mtkwifi.search_dev_and_profile_orig() local dir = io.popen("ls /etc/wireless/") if not dir then return end local result = {} -- case 1: mt76xx.dat (best) -- case 2: mt76xx.n.dat (multiple card of same dev) -- case 3: mt76xx.n.nG.dat (case 2 plus dbdc and multi-profile, bloody hell....) for line in dir:lines() do -- mtkwifi.debug("debug", "scan "..line) local tmp = io.popen("find /etc/wireless/"..line.." -type f -name \"*.dat\"") for datfile in tmp:lines() do -- mtkwifi.debug("debug", "test "..datfile) repeat do -- for case 1 local devname = string.match(datfile, "("..line..").dat") if devname then result[devname] = datfile -- mtkwifi.debug("debug", "yes "..devname.."="..datfile) break end -- for case 2 local devname = string.match(datfile, "("..line.."%.%d)%.dat") if devname then result[devname] = datfile -- mtkwifi.debug("debug", "yes "..devname.."="..datfile) break end -- for case 3 local devname = string.match(datfile, "("..line.."%.%d%.%dG)%.dat") if devname then result[devname] = datfile -- mtkwifi.debug("debug", "yes "..devname.."="..datfile) break end end until true end end for k,v in pairs(result) do mtkwifi.debug("debug", "search_dev_and_profile_orig: "..k.."="..v) end return result end function mtkwifi.search_dev_and_profile_l1() local l1dat = mtkwifi.__get_l1dat() if not l1dat then return end local result = {} local dbdc_2nd_if = "" for k, dev in ipairs(l1dat) do dbdc_2nd_if = mtkwifi.token_get(dev.main_ifname, 2, nil) if dbdc_2nd_if then result[dev["INDEX"].."."..dev["mainidx"]..".1"] = mtkwifi.token_get(dev.profile_path, 1, nil) result[dev["INDEX"].."."..dev["mainidx"]..".2"] = mtkwifi.token_get(dev.profile_path, 2, nil) else result[dev["INDEX"].."."..dev["mainidx"]] = dev.profile_path end end for k,v in pairs(result) do mtkwifi.debug("debug", "search_dev_and_profile_l1: "..k.."="..v) end return result end function mtkwifi.search_dev_and_profile() return mtkwifi.search_dev_and_profile_l1() or mtkwifi.search_dev_and_profile_orig() end function mtkwifi.__setup_vifs(cfgs, devname, mainidx, subidx) local l1dat, l1 = mtkwifi.__get_l1dat() local dridx = l1dat and l1.DEV_RINDEX local prefix local main_ifname local vifs = {} local dev_idx = "" prefix = l1dat and l1dat[dridx][devname].ext_ifname or dbdc_prefix[mainidx][subidx] dev_idx = string.match(devname, "(%w+)") vifs["__prefix"] = prefix if (cfgs.BssidNum == nil) then mtkwifi.debug("BssidNum configuration value not found.") mtkwifi.debug("debug","BssidNum configuration value not found.") return end for j=1,tonumber(cfgs.BssidNum) do vifs[j] = {} vifs[j].vifidx = j -- start from 1 dev_idx = string.match(devname, "(%w+)") main_ifname = l1dat and l1dat[dridx][devname].main_ifname or dbdc_prefix[mainidx][subidx].."0" mtkwifi.debug("setup_vifs", prefix, dev_idx, mainidx, subidx) vifs[j].vifname = j == 1 and main_ifname or prefix..(j-1) if mtkwifi.exists("/sys/class/net/"..vifs[j].vifname) then local flags = tonumber(mtkwifi.read_pipe("cat /sys/class/net/"..vifs[j].vifname.."/flags 2>/dev/null")) or 0 vifs[j].state = flags%2 == 1 and "up" or "down" end vifs[j].__ssid = cfgs["SSID"..j] vifs[j].__bssid = mtkwifi.read_pipe("cat /sys/class/net/"..prefix..(j-1).."/address 2>/dev/null") or "?" if dbdc then vifs[j].__channel = mtkwifi.token_get(cfgs.Channel, j, 0) vifs[j].__wirelessmode = mtkwifi.token_get(cfgs.WirelessMode, j, 0) end vifs[j].__authmode = mtkwifi.token_get(cfgs.AuthMode, j, "OPEN") vifs[j].__encrypttype = mtkwifi.token_get(cfgs.EncrypType, j, "NONE") vifs[j].__hidessid = mtkwifi.token_get(cfgs.HideSSID, j, 0) vifs[j].__noforwarding = mtkwifi.token_get(cfgs.NoForwarding, j, 0) vifs[j].__wmmcapable = mtkwifi.token_get(cfgs.WmmCapable, j, 0) vifs[j].__txrate = mtkwifi.token_get(cfgs.TxRate, j, 0) vifs[j].__ieee8021x = mtkwifi.token_get(cfgs.IEEE8021X, j, 0) vifs[j].__preauth = mtkwifi.token_get(cfgs.PreAuth, j, 0) vifs[j].__rekeymethod = mtkwifi.token_get(cfgs.RekeyMethod, j, 0) vifs[j].__rekeyinterval = mtkwifi.token_get(cfgs.RekeyInterval, j, 0) vifs[j].__pmkcacheperiod = mtkwifi.token_get(cfgs.PMKCachePeriod, j, 0) vifs[j].__ht_extcha = mtkwifi.token_get(cfgs.HT_EXTCHA, j, 0) vifs[j].__radius_server = mtkwifi.token_get(cfgs.RADIUS_Server, j, 0) vifs[j].__radius_port = mtkwifi.token_get(cfgs.RADIUS_Port, j, 0) vifs[j].__wepkey_id = mtkwifi.token_get(cfgs.DefaultKeyID, j, 0) vifs[j].__wscconfmode = mtkwifi.token_get(cfgs.WscConfMode, j, 0) vifs[j].__wepkeys = { cfgs["Key"..j.."Str1"], cfgs["Key"..j.."Str2"], cfgs["Key"..j.."Str3"], cfgs["Key"..j.."Str4"], } vifs[j].__wpapsk = cfgs["WPAPSK"..j] -- VoW vifs[j].__atc_tp = mtkwifi.token_get(cfgs.VOW_Rate_Ctrl_En, j, 0) vifs[j].__atc_min_tp = mtkwifi.token_get(cfgs.VOW_Group_Min_Rate, j, "") vifs[j].__atc_max_tp = mtkwifi.token_get(cfgs.VOW_Group_Max_Rate, j, "") vifs[j].__atc_at = mtkwifi.token_get(cfgs.VOW_Airtime_Ctrl_En, j, 0) vifs[j].__atc_min_at = mtkwifi.token_get(cfgs.VOW_Group_Min_Ratio, j, "") vifs[j].__atc_max_at = mtkwifi.token_get(cfgs.VOW_Group_Max_Ratio, j, "") -- TODO index by vifname vifs[vifs[j].vifname] = vifs[j] end return vifs end function mtkwifi.__setup_apcli(cfgs, devname, mainidx, subidx) local l1dat, l1 = mtkwifi.__get_l1dat() local dridx = l1dat and l1.DEV_RINDEX local apcli = {} local dev_idx = string.match(devname, "(%w+)") local apcli_prefix = l1dat and l1dat[dridx][devname].apcli_ifname or dbdc_apcli_prefix[mainidx][subidx] local apcli_name = apcli_prefix.."0" if mtkwifi.exists("/sys/class/net/"..apcli_name) then apcli.vifname = apcli_name apcli.vifidx = "1" local iwapcli = mtkwifi.read_pipe("iwconfig "..apcli_name.." | grep ESSID 2>/dev/null") local _,_,ssid = string.find(iwapcli, "ESSID:\"(.*)\"") local flags = tonumber(mtkwifi.read_pipe("cat /sys/class/net/"..apcli_name.."/flags 2>/dev/null")) or 0 apcli.state = flags%2 == 1 and "up" or "down" if not ssid or ssid == "" then apcli.status = "Disconnected" else apcli.ssid = ssid apcli.status = "Connected" end apcli.devname = apcli_name apcli.bssid = mtkwifi.read_pipe("cat /sys/class/net/"..apcli_name.."/address 2>/dev/null") or "?" local flags = tonumber(mtkwifi.read_pipe("cat /sys/class/net/"..apcli_name.."/flags 2>/dev/null")) or 0 apcli.ifstatus = flags%2 == 1 and "up" or "" return apcli else return end end function mtkwifi.get_all_devs() local devs = {} local i = 1 -- dev idx local profiles = mtkwifi.search_dev_and_profile() local wpa_support = 0 local wapi_support = 0 for devname,profile in pairs(profiles) do mtkwifi.debug("debug", "checking "..profile) local fd = io.open(profile,"r") if not fd then mtkwifi.debug("debug", "cannot find "..profile) else fd:close() mtkwifi.debug("debug", "load "..profile) mtkwifi.debug("loading profile"..profile) local cfgs = mtkwifi.load_profile(profile) if not cfgs then mtkwifi.debug("error loading profile"..profile) mtkwifi.debug("err", "error loading "..profile) return end devs[i] = {} devs[i].vifs = {} devs[i].apcli = {} devs[i].devname = devname devs[i].profile = profile local tmp = "" tmp = string.split(devname, ".") devs[i].maindev = tmp[1] devs[i].mainidx = tonumber(tmp[2]) or 1 devs[i].subdev = devname devs[i].subidx = string.match(tmp[3] or "", "(%d+)")=="2" and 2 or 1 devs[i].devband = tonumber(tmp[3]) if devs[i].devband then devs[i].multiprofile = true devs[i].dbdc = true end devs[i].version = mtkwifi.read_pipe("cat /etc/wireless/"..devs[i].maindev.."/version 2>/dev/null") or "unknown" devs[i].ApCliEnable = cfgs.ApCliEnable devs[i].WirelessMode = cfgs.WirelessMode devs[i].WirelessModeList = {} for key, value in pairs(DevicePropertyMap) do local found = string.find(string.upper(devname), string.upper(value.device)) if found then for k=1,#value.band do devs[i].WirelessModeList[tonumber(value.band[k])] = WirelessModeList[tonumber(value.band[k])] end end end devs[i].WscConfMode = cfgs.WscConfMode devs[i].AuthModeList = AuthModeList devs[i].WpsEnableAuthModeList = WpsEnableAuthModeList if wpa_support == 1 then table.insert(devs[i].AuthModeList,"WPAPSK") table.insert(devs[i].AuthModeList,"WPA") end if wapi_support == 1 then table.insert(devs[i].AuthModeList,"WAIPSK") table.insert(devs[i].AuthModeList,"WAICERT") end devs[i].ApCliAuthModeList = ApCliAuthModeList devs[i].WPA_Enc_List = WPA_Enc_List devs[i].WEP_Enc_List = WEP_Enc_List devs[i].Channel = tonumber(cfgs.Channel) devs[i].DBDC_MODE = tonumber(cfgs.DBDC_MODE) devs[i].band = devs[i].devband or mtkwifi.band(cfgs.WirelessMode) if cfgs.MUTxRxEnable then if tonumber(cfgs.ETxBfEnCond)==1 and tonumber(cfgs.MUTxRxEnable)==0 and tonumber(cfgs.ITxBfEn)==0 then devs[i].__mimo = 0 elseif tonumber(cfgs.ETxBfEnCond)==0 and tonumber(cfgs.MUTxRxEnable)==0 and tonumber(cfgs.ITxBfEn)==1 then devs[i].__mimo = 1 elseif tonumber(cfgs.ETxBfEnCond)==1 and tonumber(cfgs.MUTxRxEnable)==0 and tonumber(cfgs.ITxBfEn)==1 then devs[i].__mimo = 2 elseif tonumber(cfgs.ETxBfEnCond)==1 and tonumber(cfgs.MUTxRxEnable)>0 and tonumber(cfgs.ITxBfEn)==0 then devs[i].__mimo = 3 elseif tonumber(cfgs.ETxBfEnCond)==1 and tonumber(cfgs.MUTxRxEnable)>0 and tonumber(cfgs.ITxBfEn)==1 then devs[i].__mimo = 4 else devs[i].__mimo = 5 end end if cfgs.HT_BW == "0" or not cfgs.HT_BW then devs[i].__bw = "20" elseif cfgs.HT_BW == "1" and cfgs.VHT_BW == "0" or not cfgs.VHT_BW then if cfgs.HT_BSSCoexistence == "0" or not cfgs.HT_BSSCoexistence then devs[i].__bw = "40" else devs[i].__bw = "60" -- 20/40 coexist end elseif cfgs.HT_BW == "1" and cfgs.VHT_BW == "1" then devs[i].__bw = "80" elseif cfgs.HT_BW == "1" and cfgs.VHT_BW == "2" then devs[i].__bw = "160" elseif cfgs.HT_BW == "1" and cfgs.VHT_BW == "3" then devs[i].__bw = "161" end devs[i].vifs = mtkwifi.__setup_vifs(cfgs, devname, devs[i].mainidx, devs[i].subidx) devs[i].apcli = mtkwifi.__setup_apcli(cfgs, devname, devs[i].mainidx, devs[i].subidx) -- Setup reverse indices by devname devs[devname] = devs[i] if devs[i].apcli then devs[i][devs[i].apcli.devname] = devs[i].apcli end i = i + 1 end end return devs end function mtkwifi.exists(path) local fp = io.open(path, "rb") if fp then fp:close() end return fp ~= nil end function mtkwifi.parse_mac(str) local macs = {} local pat = "^[0-9a-fA-F][0-9a-fA-F]:[0-9a-fA-F][0-9a-fA-F]:[0-9a-fA-F][0-9a-fA-F]:[0-9a-fA-F][0-9a-fA-F]:[0-9a-fA-F][0-9a-fA-F]:[0-9a-fA-F][0-9a-fA-F]$" local function ismac(str) if str:match(pat) then return str end end if not str then return macs end local t = str:split("\n") for _,v in pairs(t) do local mac = ismac(mtkwifi.__trim(v)) if mac then table.insert(macs, mac) end end return macs -- body end function mtkwifi.scan_ap(vifname) os.execute("iwpriv "..vifname.." set SiteSurvey=0") os.execute("sleep 10") -- depends on your env local scan_result = mtkwifi.read_pipe("iwpriv "..vifname.." get_site_survey 2>/dev/null") local aplist = {} local xx = {} for i, line in ipairs(mtkwifi.__lines(scan_result)) do if #line>40 and string.match(line, " BSSID ") then xx.Ch = {string.find(line, "Ch "),3} xx.SSID = {string.find(line, "SSID "),32} xx.BSSID = {string.find(line, "BSSID "),17} xx.Security = {string.find(line, "Security "),22} xx.Signal = {string.find(line, "Sig%a%al"),4} xx.Mode = {string.find(line, "W-Mode"),5} xx.ExtCh = {string.find(line, "ExtCH"),6} xx.WPS = {string.find(line, "WPS"),3} xx.NT = {string.find(line, "NT"),2} end local tmp = {} if #line>40 and not string.match(line, " BSSID ") then tmp = {} tmp.channel = mtkwifi.__trim(string.sub(line, xx.Ch[1], xx.Ch[1]+xx.Ch[2])) tmp.ssid = mtkwifi.__trim(string.sub(line, xx.SSID[1], xx.SSID[1]+xx.SSID[2])) tmp.bssid = string.upper(mtkwifi.__trim(string.sub(line, xx.BSSID[1], xx.BSSID[1]+xx.BSSID[2]))) tmp.security = mtkwifi.__trim(string.sub(line, xx.Security[1], xx.Security[1]+xx.Security[2])) tmp.authmode = mtkwifi.__trim(string.split(tmp.security, "/")[1]) tmp.encrypttype = mtkwifi.__trim(string.split(tmp.security, "/")[2] or "NONE") tmp.rssi = mtkwifi.__trim(string.sub(line, xx.Signal[1], xx.Signal[1]+xx.Signal[2])) tmp.extch = mtkwifi.__trim(string.sub(line, xx.ExtCh[1], xx.ExtCh[1]+xx.ExtCh[2])) tmp.mode = mtkwifi.__trim(string.sub(line, xx.Mode[1], xx.Mode[1]+xx.Mode[2])) tmp.wps = mtkwifi.__trim(string.sub(line, xx.WPS[1], xx.WPS[1]+xx.WPS[2])) tmp.nt = mtkwifi.__trim(string.sub(line, xx.NT[1], xx.NT[1]+xx.NT[2])) table.insert(aplist, tmp) end end return aplist end function mtkwifi.__any_wsc_enabled(wsc_conf_mode) if (wsc_conf_mode == "") then return 0; end if (wsc_conf_mode == "7") then return 1; end if (wsc_conf_mode == "4") then return 1; end if (wsc_conf_mode == "2") then return 1; end if (wsc_conf_mode == "1") then return 1; end return 0; end function mtkwifi.__restart_if_wps(devname, ifname, cfgs) local devs = mtkwifi.get_all_devs() local ssid_index = devs[devname]["vifs"][ifname].vifidx local wsc_conf_mode = "" wsc_conf_mode=mtkwifi.token_get(cfgs["WscConfMode"], ssid_index, "") os.execute("iwpriv "..ifname.." set WscConfMode=0") mtkwifi.debug("iwpriv "..ifname.." set WscConfMode=0") os.execute("route delete 239.255.255.250") mtkwifi.debug("route delete 239.255.255.250") if(mtkwifi.__any_wsc_enabled(wsc_conf_mode)) then os.execute("iwpriv "..ifname.." set WscConfMode=7") mtkwifi.debug("iwpriv "..ifname.." set WscConfMode=7") os.execute("route add -host 239.255.255.250 dev br0") mtkwifi.debug("route add -host 239.255.255.250 dev br0") end -- execute wps_action.lua file to send signal for current interface os.execute("lua wps_action.lua "..ifname) mtkwifi.debug("lua wps_action.lua "..ifname) return cfgs end function mtkwifi.restart_8021x(devname, devices) local l1dat, l1 = mtkwifi.__get_l1dat() local dridx = l1dat and l1.DEV_RINDEX local devs = devices or mtkwifi.get_all_devs() local dev = devs[devname] local main_ifname = l1dat and l1dat[dridx][devname].main_ifname or dbdc_prefix[mainidx][subidx].."0" local prefix = l1dat and l1dat[dridx][devname].ext_ifname or dbdc_prefix[mainidx][subidx] local ps_cmd = "ps | grep -v grep | grep rt2860apd | grep "..main_ifname.." | awk '{print $1}'" local pid_cmd = "cat /var/run/rt2860apd_"..devs[devname].vifs[1].vifname..".pid" local apd_pid = mtkwifi.read_pipe(pid_cmd) or mtkwifi.read_pipe(ps_cmd) if tonumber(apd_pid) then os.execute("kill "..apd_pid) end local cfgs = mtkwifi.load_profile(devs[devname].profile) local auth_mode = cfgs['AuthMode'] local ieee8021x = cfgs['IEEE8021X'] local pat_auth_mode = {"WPA$", "WPA;", "WPA2$", "WPA2;", "WPA1WPA2$", "WPA1WPA2;"} local pat_ieee8021x = {"1$", "1;"} local apd_en = false for _, pat in ipairs(pat_auth_mode) do if string.find(auth_mode, pat) then apd_en = true end end for _, pat in ipairs(pat_ieee8021x) do if string.find(ieee8021x, pat) then apd_en = true end end if not apd_en then return end os.execute("rt2860apd -i "..main_ifname.." -p "..prefix) end return mtkwifi
gpl-2.0
Zero-K-Experiments/Zero-K-Experiments
LuaUI/Configs/tipconfig.lua
12
6628
local THRESHOLD_EXPENSIVE = 800 --seconds TIMER_EXPENSIVE_UNITS = 60 * 10 TIMER_ADV_FACTORY = 60 * 15 TIMER_SUPERWEAPON = 60 * 30 stringExpensiveUnits = "That <name> is particularly expensive; at this point, cheaper units offer far more flexibility. You should probably save that for later." stringAdvFactory = "That <name> is difficult to use and inflexible early game; you should start with a more basic factory." stringSuperweapon = "Superweapons such as that <name> are meant for resolving late-game stalemates when no other options remain. This is NOT the time to be building one!" stringAirSpotted = "\255\255\0\0Enemy aircraft spotted.\008 Now might be a good time to invest in some anti-air." stringNukeSpotted = "\255\255\0\0Enemy nuclear silo located.\008 Build an anti-nuke launcher while you still can." generalTips = { "Use the priority buttons to maximize your efficiency during stalls (expenditure outstripping income). Resources will be allocated to high priority units before low priority ones.", "Repairing units is twice as fast as building them, but proceeds at 1/4th the normal speed if the unit has been recently damaged.", "Different AA types are effective against different targets. The Hacksaw missile turret is lethal against bombers, while the Cobra flak cannon cuts down gunships well.", "When fighting AoE weapons, spread out your units to minimize damage.", "You can draw on the map with tilde (~) and left mouse. ~ + double click adds a labelled point, while ~ + middle click adds a point without label. ~ + right click erases.", "Many commands can be issued over a whole area by keeping button the down and dragging a box or disc.", "Heavy striders are built by the Strider Hub, buildable by any standard constructor.", "Riot units double as improvised anti-air against most gunships.", "Nuclear missiles are devastating, but can be intercepted by antinuke systems which provide coverage over a wide area.", "Cloaked units can be revealed by close contact, or when damaged.", "Slow-rays and other weapons with slowing effects will reduce the target's movement and firing rate by up to 50%.", "Hovercraft are fast and can transverse water, but struggle on even gentle slopes.", "Most units have a smart Unit AI, which has them automatically kite or jink enemy units as needed on a fight order or when standing still.", "Spiders have excellent mobility including the ability to scale cliffs, although they tend to lack direct strength.", "Space-clicking on a unit or its build button in the menu brings up the \255\255\64\0Context Menu\008, where you can view unit data or access marketplace functions.", } unitTips = { corclog = {"The \255\255\64\0Dirtbag\008 leaves a mound of earth when it dies, obstructing units (especially vehicles) and weapons.", 3, 5}, capturecar = {"The \255\255\64\0Dominatrix\008 capture vehicle can capture enemy units (with a 10 second cooldown between captures), but control is lost if the capturing Dominatrix dies.", 3, 5}, armcrabe = {"The \255\255\64\0Crabe\008 outranges basic defenses. It curls up into armored form when stationary, becoming a formidable defense turret.", 3, 5}, firewalker = {"The \255\255\64\0Firewalker\008 creates large clouds of fire which can seriously harm units - friend or foe - standing in them.", 3, 5}, corsktl = {"The \255\255\64\0Skuttle\008 has a very powerful explosion with a very small blast radius. Use it to jump on enemy heavy targets and kill them in one or two blows.", 3, 5}, tawf114 = {"The \255\255\64\0Banisher\008 packs a punch against groups of small units, but can be easily rushed - make sure to screen it.", 3, 4}, armmanni = {"The \255\255\64\0Penetrator\008 can split many units apart in one shot, but has no AoE and a 20s reload time, and is itself very flimsy. Use it for pinpoint fire from a distance.", 3, 4}, } raiderDefs = { "armpw", "spherepole", "corak", "armflash", "corfav", "corgator", "corpyro", "panther", "logkoda", "armsh", "corsh", "chicken", "chicken_leaper", } assaultDefs = { "corthud", "corraid", "armzeus", --"armcrabe", "spiderassault", "corcan", --"corsumo", "armbull", "correap", "corgol", "armanac", "hoverassault", --"armbanth", --"armorco", --"corkrog", --"chickena", --"chickenc", --"chicken_tiamat", } skirmDefs = { "armrock", "corstorm", "armjanus", "armstump", "armsptk", "armsnipe", "cormort", "slowmort", "cormortgold", "armmanni", "nsaclash", "chickens", } riotDefs = { "armwar", "cormak", "corlevlr", "arm_venom", "tawf003", "tawf114", "hoverriot", "armraz", "dante", } artyDefs = { "armham", "punisher", "firewalker", "tawf013", "corgarp", "armmerl", --"armmanni", "cormart", "trem", "armshock", "armraven", "hoverartillery", "chickenr", "chickenblobber", } bomberDefs = { "bomberdive", "corshad", "corhurc2", "armstiletto_laser", "armcybr", } conDefs = { "armrectr", "cornecro", "arm_weaver", "corfast", "corned", "coracv", "corch", "armca", "shipcon", } mexDefs = {"cormex"} energyDefs = { "armsolar", "armwin", "armfus", "geo", "cafus", } factoryDefs = { "factoryship", "striderhub", } advFactoryDefs = { "factoryspider", "factoryjump", "factorytank", } airFactoryDefs = { "factoryplane", "factorygunship", } superweaponDefs = { "armbrtha", "corsilo", "mahlazer", "zenith", "raveparty", } needPowerDefs = { "armanni", "corbhmth", "cordoom", } for name in pairs(UnitDefNames) do if string.find(name, "factory") then factoryDefs[#factoryDefs+1] = name end end --unitDefID-indexed versions raider = {} assault = {} skirm = {} riot = {} arty = {} bomber = {} con = {} mex = {} energy = {} factory = {} commander = {} expensive_unit = {} adv_factory = {} air_factory = {} superweapon = {} needPower = {} for i=1,#UnitDefs do if UnitDefs[i].customParams.commtype then commander[i]=true elseif UnitDefs[i].metalCost > THRESHOLD_EXPENSIVE then expensive_unit[i] = true end end local function CreateArray(source, target) for i=1, #source do local def = UnitDefNames[source[i]] if def then target[def.id] = true end end end CreateArray(raiderDefs, raider) CreateArray(assaultDefs, assault) CreateArray(skirmDefs, skirm) CreateArray(riotDefs, riot) CreateArray(artyDefs, arty) CreateArray(bomberDefs, bomber) CreateArray(conDefs, con) CreateArray(mexDefs, mex) CreateArray(energyDefs, energy) CreateArray(factoryDefs, factory) CreateArray(advFactoryDefs, adv_factory) CreateArray(airFactoryDefs, air_factory) CreateArray(superweaponDefs, superweapon) CreateArray(needPowerDefs, needPower)
gpl-2.0
Youka/NyuFX
templates/Fun/border_pixels.lua
2
1996
-- Line to convert to pixels local line = lines[1] -- Text fill shape local text_shape = convert.text_to_shape(line.text, line.styleref) -- Shift text fill shape by text position subpixel offset (for correct antialiasing calculation by pixel conversion) local x_shift, y_shift = math.floor(line.left % 1 * 8), math.floor(line.top % 1 * 8) text_shape = shape.filter(text_shape, function(x, y) return x+x_shift, y+y_shift end) -- Text outline shape local text_outline_shape = shape.tooutline(shape.split(text_shape), line.styleref.outline * 8) -- Text fill & outline pixels local text_pixels = convert.shape_to_pixels(text_shape) local text_outline_pixels = convert.shape_to_pixels(text_outline_shape) -- Subtract fill pixels from outline pixels to get border pixels local text_border_pixels, text_border_pixels_n = {}, 0 for _, out_pixel in ipairs(text_outline_pixels) do local found_overlap = false for _, in_pixel in ipairs(text_pixels) do if out_pixel.x == in_pixel.x and out_pixel.y == in_pixel.y and in_pixel.a == 255 then -- Pixels overlap and fill pixel is opaque found_overlap = true break end end if not found_overlap then text_border_pixels_n = text_border_pixels_n + 1 text_border_pixels[text_border_pixels_n] = out_pixel end end -- Border pixels output for _, pixel in ipairs(text_border_pixels) do local x, y = math.floor(line.left) + pixel.x, math.floor(line.top) + pixel.y local alpha = pixel.a == 255 and "" or "\\1a" .. convert.a_to_ass(pixel.a) line.text = string.format("{\\an7\\pos(%d,%d)%s\\1c%s\\bord0\\p1}m 0 0 l 1 0 1 1 0 1", x, y, alpha, line.styleref.color3) io.write_line(line) end -- Fill pixels output for _, pixel in ipairs(text_pixels) do local x, y = math.floor(line.left) + pixel.x, math.floor(line.top) + pixel.y local alpha = pixel.a == 255 and "" or "\\1a" .. convert.a_to_ass(pixel.a) line.text = string.format("{\\an7\\pos(%d,%d)%s\\1c%s\\bord0\\p1}m 0 0 l 1 0 1 1 0 1", x, y, alpha, line.styleref.color1) io.write_line(line) end
lgpl-3.0
Grade-A-Software/Comcast-DASH-VLC
share/lua/playlist/joox.lua
113
1637
--[[ $Id$ Copyright ยฉ 2007 the VideoLAN team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. --]] -- Probe function. function probe() return vlc.access == "http" and string.match( vlc.path, "joox.net" ) or string.match( vlc.path, "/iframe.php%?video=1&" ) end -- Parse function. function parse() vidtitle = "" while true do line = vlc.readline() if not line then break end if string.match( line, "iframe" ) then -- extract the iframe print((string.gsub( line, ".*iframe src=\"([^\"]*).*", "%1" ) )) return { { path = (string.gsub( line, ".*iframe src=\"([^\"]*).*", "%1" )) } } end if string.match( line, "<param name=\"src" ) then -- extract the video url from the iframe print( (string.gsub( line, ".*src\" value=\"([^\"]*).*", "%1" ))) return { { path = (string.gsub( line, ".*src\" value=\"([^\"]*).*", "%1" )) } } end end end
gpl-2.0
Scavenge/darkstar
scripts/globals/items/bean_daifuku_+1.lua
12
2204
----------------------------------------- -- ID: 6342 -- Item: bean_daifuku_+1 -- Food Effect: 60 Min, All Races ----------------------------------------- -- HP +30 -- VIT +4 -- Accuracy +11% (cap 54) -- Ranged Accuracy +11% (cap 54) -- Pet: -- HP +30 -- VIT +4 -- Accuracy +11% (cap 81) -- Ranged Accuracy +11% (cap 81) -- Haste +4% ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD)) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,3600,6342); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 30); target:addMod(MOD_VIT, 4); target:addMod(MOD_FOOD_ACCP, 11); target:addMod(MOD_FOOD_ACC_CAP, 54); target:addMod(MOD_FOOD_RACCP, 11); target:addMod(MOD_FOOD_RACC_CAP, 54); target:addPetMod(MOD_HP, 30); target:addPetMod(MOD_VIT, 4); target:addPetMod(MOD_FOOD_ACCP, 11); target:addPetMod(MOD_FOOD_ACC_CAP, 81); target:addPetMod(MOD_FOOD_RACCP, 11); target:addPetMod(MOD_FOOD_RACC_CAP, 81); target:addPetMod(MOD_HASTE_GEAR, 41); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 30); target:delMod(MOD_VIT, 4); target:delMod(MOD_FOOD_ACCP, 11); target:delMod(MOD_FOOD_ACC_CAP, 54); target:delMod(MOD_FOOD_RACCP, 11); target:delMod(MOD_FOOD_RACC_CAP, 54); target:delPetMod(MOD_HP, 30); target:delPetMod(MOD_VIT, 4); target:delPetMod(MOD_FOOD_ACCP, 11); target:delPetMod(MOD_FOOD_ACC_CAP, 81); target:delPetMod(MOD_FOOD_RACCP, 11); target:delPetMod(MOD_FOOD_RACC_CAP, 81); target:delPetMod(MOD_HASTE_GEAR, 41); end;
gpl-3.0
PicoleDeLimao/Ninpou2
game/dota_addons/ninpou2/scripts/vscripts/addon_game_mode.lua
1
5977
-- This is the entry-point to your game mode and should be used primarily to precache models/particles/sounds/etc require('internal/util') require('gamemode') -- Library containing some utilitary functions require('mechanics/hud') require('mechanics/players') require('mechanics/units') require('mechanics/particles') require('mechanics/throwables') require('mechanics/vectors') require('mechanics/tables') -- Library containing utilitary methods to check victory/defeat conditions require('ninpou_game_rules') -- Library containing custom commands require('commands') -- AI for medical ninja units in order to enable them to autocast heal ability require('units/AI/medical_ninja_ai') -- AI for elite anbu units require('units/AI/elite_anbu_ai') -- AI for elite anbu leader units require('units/AI/elite_anbu_leader_ai') -- AI for Juubi require('units/AI/juubi_ai') require('gamemode') LinkLuaModifier("modifier_building", "libraries/modifiers/modifier_building", LUA_MODIFIER_MOTION_NONE) function Precache( context ) --[[ This function is used to precache resources/units/items/abilities that will be needed for sure in your game and that will not be precached by hero selection. When a hero is selected from the hero selection screen, the game will precache that hero's assets, any equipped cosmetics, and perform the data-driven precaching defined in that hero's precache{} block, as well as the precache{} block for any equipped abilities. See GameMode:PostLoadPrecache() in gamemode.lua for more information ]] DebugPrint("[BAREBONES] Performing pre-load precache") -- Particles can be precached individually or by folder -- It it likely that precaching a single particle system will precache all of its children, but this may not be guaranteed -- PrecacheResource("particle", "particles/econ/generic/generic_aoe_explosion_sphere_1/generic_aoe_explosion_sphere_1.vpcf", context) -- PrecacheResource("particle_folder", "particles/test_particle", context) -- Models can also be precached by folder or individually -- PrecacheModel should generally used over PrecacheResource for individual models -- PrecacheResource("model_folder", "particles/heroes/antimage", context) -- PrecacheResource("model", "particles/heroes/viper/viper.vmdl", context) -- PrecacheModel("models/heroes/viper/viper.vmdl", context) -- Entire items can be precached by name -- Abilities can also be precached in this way despite the name -- PrecacheItemByNameSync("example_ability", context) -- PrecacheItemByNameSync("item_example_item", context) -- Entire heroes (sound effects/voice/models/particles) can be precached with PrecacheUnitByNameSync -- Custom units from npc_units_custom.txt can also have all of their abilities and precache{} blocks precached in this way -- PrecacheUnitByNameSync("npc_dota_hero_ancient_apparition", context) -- PrecacheUnitByNameSync("npc_dota_hero_enigma", context) -- Precache custom sounds PrecacheResource("soundfile", "soundevents/game_sounds_custom.vsndevts", context) PrecacheResource("soundfile", "soundevents/game_sounds.vsndevts", context) PrecacheResource("soundfile", "soundevents/game_sounds_roshan_halloween.vsndevts", context) PrecacheResource("soundfile", "soundevents/game_sounds_hero_pick.vsndevts", context) PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_alchemist.vsndevts", context) PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_batrider.vsndevts", context) PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_bounty_hunter.vsndevts", context) PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_brewmaster.vsndevts", context) PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_clinkz.vsndevts", context) PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_enigma.vsndevts", context) PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_earthshaker.vsndevts", context) PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_earth_spirit.vsndevts", context) PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_phantom_assassin.vsndevts", context) PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_medusa.vsndevts", context) PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_morphling.vsndevts", context) PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_kunkka.vsndevts", context) PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_treant.vsndevts", context) PrecacheResource("soundfile", "soundevents/orochimaru.vsndevts", context) PrecacheResource("particle", "particles/base_destruction_fx/gensmoke.vpcf", context) PrecacheResource("particle", "particles/econ/items/effigies/status_fx_effigies/base_statue_destruction_generic.vpcf", context) PrecacheResource("particle", "particles/items/explosivekunai/explosive_kunai.vpcf", context) PrecacheResource("particle", "particles/others/kuchiyose/kuchiyose.vpcf", context) -- Precache units PrecacheUnitByNameSync("npc_konoha_chunnin_unit", context) PrecacheUnitByNameSync("npc_konoha_jounin_unit", context) PrecacheUnitByNameSync("npc_oto_chunnin_unit", context) PrecacheUnitByNameSync("npc_oto_jounin_unit", context) PrecacheUnitByNameSync("npc_akatsuki_chunnin_unit", context) PrecacheUnitByNameSync("npc_akatsuki_jounin_unit", context) PrecacheUnitByNameSync("npc_anbu_unit", context) PrecacheUnitByNameSync("npc_medical_ninja_unit", context) PrecacheUnitByNameSync("npc_juubi_unit", context) PrecacheUnitByNameSync("npc_edo_hashirama", context) PrecacheUnitByNameSync("npc_edo_tobirama", context) end -- Create the game mode when we activate function Activate() GameRules.GameMode = GameMode() GameRules.GameMode:InitGameMode() end
apache-2.0
seblindfors/ConsolePort
ConsolePort_Config/Bindings/Combo.lua
1
4726
local _, env = ...; local db = env.db; --------------------------------------------------------------- -- Combinations (abbrev. combos) --------------------------------------------------------------- local Combos, Combo = CreateFromMixins(env.DynamicMixin), CreateFromMixins(CPIndexButtonMixin, env.BindingInfoMixin, { -- true for events related to action bar, false for events related to bindings. Events = { ACTIONBAR_SLOT_CHANGED = true; UPDATE_SHAPESHIFT_FORM = true; UPDATE_BINDINGS = true; ACTIONBAR_SHOWGRID = false; ACTIONBAR_HIDEGRID = false; }; }); env.CombosMixin = Combos; env.ComboMixin = Combo; function Combo:UpdateBinding(combo) local name, texture, actionID = self:GetBindingInfo(self:GetBinding(), nil) self:SetText(name) self.ActionIcon:SetAlpha(texture and 1 or 0) self.Mask:SetAlpha(texture and 1 or 0) self.ActionIcon:SetTexture(texture) self:SetAttribute('action', actionID) for event, state in pairs(self.Events) do if not state then if not actionID then self:RegisterEvent(event) else self:UnregisterEvent(event) end else self:RegisterEvent(event) end end end function Combo:GetBinding() return GetBindingAction(self:GetAttribute('combo')), self:GetAttribute('action') end function Combo:HasBinding() local binding = self:GetBinding() return (binding and binding:len() > 0) end function Combo:GetAction() return self:GetAttribute('action') end function Combo:OnEvent(event, ...) -- action bar if (event == 'ACTIONBAR_SLOT_CHANGED') then local actionID = ...; if (actionID == self:GetAttribute('action')) then self:UpdateBinding() end elseif (event == 'UPDATE_SHAPESHIFT_FORM') then self:UpdateBinding() elseif (event == 'UPDATE_BINDINGS') then self:UpdateBinding() -- normal binding elseif (event == 'ACTIONBAR_SHOWGRID') then self:SetEnabled(false) self:SetAlpha(0.5) elseif (event == 'ACTIONBAR_HIDEGRID') then self:SetEnabled(true) self:SetAlpha(1) end end function Combo:OnReceiveDrag() if GetCursorInfo() and self:GetAttribute('action') then PlaceAction(self:GetAttribute('action')) end end function Combo:OnDragStart() if self:GetAttribute('action') then PickupAction(self:GetAttribute('action')) end end function Combo:OnClick() local isActionDrop; if GetCursorInfo() and self:GetAttribute('action') then PlaceAction(self:GetAttribute('action')) self:SetChecked(false) isActionDrop = true; end if not isActionDrop and self:HasBinding() then env.Bindings:NotifyBindingFocus(self, self:GetChecked(), true) else self:SetChecked(false) end self:OnChecked(self:GetChecked()) end function Combo:OnShow() self:UpdateBinding() end function Combo:OnHide() self:UnregisterAllEvents() end function Combo:OnEnter() CPIndexButtonMixin.OnIndexButtonEnter(self) if db('Cursor'):IsCurrentNode(self, true) then local flexer = env.Bindings and env.Bindings.ComboShortcuts and env.Bindings.ComboShortcuts.Flexer; if flexer and flexer:IsVisible() and not flexer:GetChecked() then flexer:Click() end end end function Combo:OnLeave() CPIndexButtonMixin.OnIndexButtonLeave(self) end function Combos:OnLoad() CPFocusPoolMixin.OnLoad(self) self:CreateFramePool('IndexButton', 'CPIndexButtonBindingComboTemplate', Combo, nil, self.Child) end function Combos:OnShow() local device, map = env:GetActiveDeviceAndMap() local mods = env:GetActiveModifiers() if not device or not map or not mods then return self.Child:SetSize(0, 0) end local id, width, height, prev = 1, self.Child:GetWidth(), 0; for i=0, #map do local button = map[i].Binding; if ( device:IsButtonValidForBinding(button) ) then for mod, keys in db.table.mpairs(mods) do local widget, newObj = self:Acquire(mod..button) if newObj then local widgetWidth = widget:GetWidth() width = widgetWidth > width and widgetWidth or width; widget.container = self; widget:SetSiblings(self.Registry) widget:SetDrawOutline(true) widget:RegisterForDrag('LeftButton') CPAPI.Start(widget) end local data = env:GetHotkeyData(button, mod, 64, 32) local modstring = ''; for i, mod in db.table.ripairs(data.modifier) do modstring = modstring .. (db.Hotkeys:FormatIconSlug(mod, nil, '|A:%s:12:12|a') or '') end CPAPI.SetTextureOrAtlas(widget.Icon, data.button) widget.Modifier:SetText(modstring) widget:SetID(id) widget:SetAttribute('combo', mod..button) widget:Show() widget:SetPoint('TOP', prev or self.Child, prev and 'BOTTOM' or 'TOP', 0, 0) prev, height = widget, height + widget:GetHeight(); end id = id + 1; end end self:SetAttribute('numsets', id) self.Child:SetSize(width, height) end
artistic-2.0
Scavenge/darkstar
scripts/globals/items/plate_of_homemade_risotto.lua
12
1869
----------------------------------------- -- ID: 5229 -- Item: plate_of_homemade_risotto -- Food Effect: 30Min, All Races ----------------------------------------- -- Mind 1 -- Accuracy +12% (cap 80) -- Attack +10% (cap 40) -- Ranged Accuracy +12% (cap 80) -- Ranged Attack +10% (cap 40) ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,1800,5229); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_MND, 1); target:addMod(MOD_FOOD_ACCP, 12); target:addMod(MOD_FOOD_ACC_CAP, 80); target:addMod(MOD_FOOD_ATTP, 10); target:addMod(MOD_FOOD_ATT_CAP, 40); target:addMod(MOD_FOOD_RACCP, 12); target:addMod(MOD_FOOD_RACC_CAP, 80); target:addMod(MOD_FOOD_RATTP, 10); target:addMod(MOD_FOOD_RATT_CAP, 40); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_MND, 1); target:delMod(MOD_FOOD_ACCP, 12); target:delMod(MOD_FOOD_ACC_CAP, 80); target:delMod(MOD_FOOD_ATTP, 10); target:delMod(MOD_FOOD_ATT_CAP, 40); target:delMod(MOD_FOOD_RACCP, 12); target:delMod(MOD_FOOD_RACC_CAP, 80); target:delMod(MOD_FOOD_RATTP, 10); target:delMod(MOD_FOOD_RATT_CAP, 40); end;
gpl-3.0
Scavenge/darkstar
scripts/zones/North_Gustaberg/npcs/Kuuwari-Aori_WW.lua
14
3343
----------------------------------- -- Area: North Gustaberg -- NPC: Kuuwari-Aori, W.W. -- Type: Outpost Conquest Guards -- @pos -584.687 39.107 54.281 106 ----------------------------------- package.loaded["scripts/zones/North_Gustaberg/TextIDs"] = nil; ----------------------------------- require("scripts/globals/conquest"); require("scripts/zones/North_Gustaberg/TextIDs"); local guardnation = NATION_WINDURST; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno local guardtype = 3; -- 1: city, 2: foreign, 3: outpost, 4: border local region = GUSTABERG; local csid = 0x7ff7; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then if (supplyRunFresh(player) == 1) then player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies ! else player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use." player:delKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region)); player:setVar("supplyQuest_region",0); end else local arg1 = getArg1(guardnation, player) - 1; if (arg1 >= 1792) then -- foreign, non-allied player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0); else -- citizen or allied player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); if (option == 1) then local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(EFFECT_SIGIL); player:delStatusEffect(EFFECT_SANCTION); player:delStatusEffect(EFFECT_SIGNET); player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet elseif (option == 2) then player:delKeyItem(getSupplyKey(region)); player:addCP(supplyReward[region + 1]) player:messageSpecial(CONQUEST); -- "You've earned conquest points!" if (hasOutpost(player, region+5) == 0) then local supply_quests = 2^(region+5); player:addNationTeleport(guardnation,supply_quests); player:setVar("supplyQuest_region",0); end elseif (option == 4) then if (player:delGil(giltosetHP(guardnation,player))) then player:setHomePoint(); player:messageSpecial(CONQUEST + 94); -- "Your home point has been set." else player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here." end end end;
gpl-3.0
PaulBatchelor/Soundpipe
modules/data/trand.lua
3
1081
sptbl["trand"] = { files = { module = "trand.c", header = "trand.h", example = "ex_trand.c", }, func = { create = "sp_trand_create", destroy = "sp_trand_destroy", init = "sp_trand_init", compute = "sp_trand_compute", }, params = { optional = { { name = "min", type = "SPFLOAT", description ="Minimum value to use.", default = 0 }, { name = "max", type = "SPFLOAT", description ="Maximum value to use.", default = 1 }, } }, modtype = "module", description = [[Triggered random number generator. ]], ninputs = 1, noutputs = 1, inputs = { { name = "trig", description = "When non-zero, will create a new random value." }, }, outputs = { { name = "out", description = "Signal output." }, } }
mit
Scavenge/darkstar
scripts/zones/Tavnazian_Safehold/npcs/Enaremand.lua
14
1060
----------------------------------- -- Area: Tavnazian Safehold -- NPC: Enaremand -- Type: Standard NPC -- @zone 26 -- @pos 95.962 -42.003 51.613 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Tavnazian_Safehold/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0219); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
cyclonetm/XmakanX
libs/dkjson.lua
3282
26558
-- Module options: local always_try_using_lpeg = true local register_global_module_table = false local global_module_name = 'json' --[==[ David Kolf's JSON module for Lua 5.1/5.2 ======================================== *Version 2.4* In the default configuration this module writes no global values, not even the module table. Import it using json = require ("dkjson") In environments where `require` or a similiar function are not available and you cannot receive the return value of the module, you can set the option `register_global_module_table` to `true`. The module table will then be saved in the global variable with the name given by the option `global_module_name`. Exported functions and values: `json.encode (object [, state])` -------------------------------- Create a string representing the object. `Object` can be a table, a string, a number, a boolean, `nil`, `json.null` or any object with a function `__tojson` in its metatable. A table can only use strings and numbers as keys and its values have to be valid objects as well. It raises an error for any invalid data types or reference cycles. `state` is an optional table with the following fields: - `indent` When `indent` (a boolean) is set, the created string will contain newlines and indentations. Otherwise it will be one long line. - `keyorder` `keyorder` is an array to specify the ordering of keys in the encoded output. If an object has keys which are not in this array they are written after the sorted keys. - `level` This is the initial level of indentation used when `indent` is set. For each level two spaces are added. When absent it is set to 0. - `buffer` `buffer` is an array to store the strings for the result so they can be concatenated at once. When it isn't given, the encode function will create it temporary and will return the concatenated result. - `bufferlen` When `bufferlen` is set, it has to be the index of the last element of `buffer`. - `tables` `tables` is a set to detect reference cycles. It is created temporary when absent. Every table that is currently processed is used as key, the value is `true`. When `state.buffer` was set, the return value will be `true` on success. Without `state.buffer` the return value will be a string. `json.decode (string [, position [, null]])` -------------------------------------------- Decode `string` starting at `position` or at 1 if `position` was omitted. `null` is an optional value to be returned for null values. The default is `nil`, but you could set it to `json.null` or any other value. The return values are the object or `nil`, the position of the next character that doesn't belong to the object, and in case of errors an error message. Two metatables are created. Every array or object that is decoded gets a metatable with the `__jsontype` field set to either `array` or `object`. If you want to provide your own metatables use the syntax json.decode (string, position, null, objectmeta, arraymeta) To prevent the assigning of metatables pass `nil`: json.decode (string, position, null, nil) `<metatable>.__jsonorder` ------------------------- `__jsonorder` can overwrite the `keyorder` for a specific table. `<metatable>.__jsontype` ------------------------ `__jsontype` can be either `"array"` or `"object"`. This value is only checked for empty tables. (The default for empty tables is `"array"`). `<metatable>.__tojson (self, state)` ------------------------------------ You can provide your own `__tojson` function in a metatable. In this function you can either add directly to the buffer and return true, or you can return a string. On errors nil and a message should be returned. `json.null` ----------- You can use this value for setting explicit `null` values. `json.version` -------------- Set to `"dkjson 2.4"`. `json.quotestring (string)` --------------------------- Quote a UTF-8 string and escape critical characters using JSON escape sequences. This function is only necessary when you build your own `__tojson` functions. `json.addnewline (state)` ------------------------- When `state.indent` is set, add a newline to `state.buffer` and spaces according to `state.level`. LPeg support ------------ When the local configuration variable `always_try_using_lpeg` is set, this module tries to load LPeg to replace the `decode` function. The speed increase is significant. You can get the LPeg module at <http://www.inf.puc-rio.br/~roberto/lpeg/>. When LPeg couldn't be loaded, the pure Lua functions stay active. In case you don't want this module to require LPeg on its own, disable the option `always_try_using_lpeg` in the options section at the top of the module. In this case you can later load LPeg support using ### `json.use_lpeg ()` Require the LPeg module and replace the functions `quotestring` and and `decode` with functions that use LPeg patterns. This function returns the module table, so you can load the module using: json = require "dkjson".use_lpeg() Alternatively you can use `pcall` so the JSON module still works when LPeg isn't found. json = require "dkjson" pcall (json.use_lpeg) ### `json.using_lpeg` This variable is set to `true` when LPeg was loaded successfully. --------------------------------------------------------------------- Contact ------- You can contact the author by sending an e-mail to 'david' at the domain 'dkolf.de'. --------------------------------------------------------------------- *Copyright (C) 2010-2013 David Heiko Kolf* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. <!-- This documentation can be parsed using Markdown to generate HTML. The source code is enclosed in a HTML comment so it won't be displayed by browsers, but it should be removed from the final HTML file as it isn't a valid HTML comment (and wastes space). --> <!--]==] -- global dependencies: local pairs, type, tostring, tonumber, getmetatable, setmetatable, rawset = pairs, type, tostring, tonumber, getmetatable, setmetatable, rawset local error, require, pcall, select = error, require, pcall, select local floor, huge = math.floor, math.huge local strrep, gsub, strsub, strbyte, strchar, strfind, strlen, strformat = string.rep, string.gsub, string.sub, string.byte, string.char, string.find, string.len, string.format local strmatch = string.match local concat = table.concat local json = { version = "dkjson 2.4" } if register_global_module_table then _G[global_module_name] = json end local _ENV = nil -- blocking globals in Lua 5.2 pcall (function() -- Enable access to blocked metatables. -- Don't worry, this module doesn't change anything in them. local debmeta = require "debug".getmetatable if debmeta then getmetatable = debmeta end end) json.null = setmetatable ({}, { __tojson = function () return "null" end }) local function isarray (tbl) local max, n, arraylen = 0, 0, 0 for k,v in pairs (tbl) do if k == 'n' and type(v) == 'number' then arraylen = v if v > max then max = v end else if type(k) ~= 'number' or k < 1 or floor(k) ~= k then return false end if k > max then max = k end n = n + 1 end end if max > 10 and max > arraylen and max > n * 2 then return false -- don't create an array with too many holes end return true, max end local escapecodes = { ["\""] = "\\\"", ["\\"] = "\\\\", ["\b"] = "\\b", ["\f"] = "\\f", ["\n"] = "\\n", ["\r"] = "\\r", ["\t"] = "\\t" } local function escapeutf8 (uchar) local value = escapecodes[uchar] if value then return value end local a, b, c, d = strbyte (uchar, 1, 4) a, b, c, d = a or 0, b or 0, c or 0, d or 0 if a <= 0x7f then value = a elseif 0xc0 <= a and a <= 0xdf and b >= 0x80 then value = (a - 0xc0) * 0x40 + b - 0x80 elseif 0xe0 <= a and a <= 0xef and b >= 0x80 and c >= 0x80 then value = ((a - 0xe0) * 0x40 + b - 0x80) * 0x40 + c - 0x80 elseif 0xf0 <= a and a <= 0xf7 and b >= 0x80 and c >= 0x80 and d >= 0x80 then value = (((a - 0xf0) * 0x40 + b - 0x80) * 0x40 + c - 0x80) * 0x40 + d - 0x80 else return "" end if value <= 0xffff then return strformat ("\\u%.4x", value) elseif value <= 0x10ffff then -- encode as UTF-16 surrogate pair value = value - 0x10000 local highsur, lowsur = 0xD800 + floor (value/0x400), 0xDC00 + (value % 0x400) return strformat ("\\u%.4x\\u%.4x", highsur, lowsur) else return "" end end local function fsub (str, pattern, repl) -- gsub always builds a new string in a buffer, even when no match -- exists. First using find should be more efficient when most strings -- don't contain the pattern. if strfind (str, pattern) then return gsub (str, pattern, repl) else return str end end local function quotestring (value) -- based on the regexp "escapable" in https://github.com/douglascrockford/JSON-js value = fsub (value, "[%z\1-\31\"\\\127]", escapeutf8) if strfind (value, "[\194\216\220\225\226\239]") then value = fsub (value, "\194[\128-\159\173]", escapeutf8) value = fsub (value, "\216[\128-\132]", escapeutf8) value = fsub (value, "\220\143", escapeutf8) value = fsub (value, "\225\158[\180\181]", escapeutf8) value = fsub (value, "\226\128[\140-\143\168-\175]", escapeutf8) value = fsub (value, "\226\129[\160-\175]", escapeutf8) value = fsub (value, "\239\187\191", escapeutf8) value = fsub (value, "\239\191[\176-\191]", escapeutf8) end return "\"" .. value .. "\"" end json.quotestring = quotestring local function replace(str, o, n) local i, j = strfind (str, o, 1, true) if i then return strsub(str, 1, i-1) .. n .. strsub(str, j+1, -1) else return str end end -- locale independent num2str and str2num functions local decpoint, numfilter local function updatedecpoint () decpoint = strmatch(tostring(0.5), "([^05+])") -- build a filter that can be used to remove group separators numfilter = "[^0-9%-%+eE" .. gsub(decpoint, "[%^%$%(%)%%%.%[%]%*%+%-%?]", "%%%0") .. "]+" end updatedecpoint() local function num2str (num) return replace(fsub(tostring(num), numfilter, ""), decpoint, ".") end local function str2num (str) local num = tonumber(replace(str, ".", decpoint)) if not num then updatedecpoint() num = tonumber(replace(str, ".", decpoint)) end return num end local function addnewline2 (level, buffer, buflen) buffer[buflen+1] = "\n" buffer[buflen+2] = strrep (" ", level) buflen = buflen + 2 return buflen end function json.addnewline (state) if state.indent then state.bufferlen = addnewline2 (state.level or 0, state.buffer, state.bufferlen or #(state.buffer)) end end local encode2 -- forward declaration local function addpair (key, value, prev, indent, level, buffer, buflen, tables, globalorder) local kt = type (key) if kt ~= 'string' and kt ~= 'number' then return nil, "type '" .. kt .. "' is not supported as a key by JSON." end if prev then buflen = buflen + 1 buffer[buflen] = "," end if indent then buflen = addnewline2 (level, buffer, buflen) end buffer[buflen+1] = quotestring (key) buffer[buflen+2] = ":" return encode2 (value, indent, level, buffer, buflen + 2, tables, globalorder) end encode2 = function (value, indent, level, buffer, buflen, tables, globalorder) local valtype = type (value) local valmeta = getmetatable (value) valmeta = type (valmeta) == 'table' and valmeta -- only tables local valtojson = valmeta and valmeta.__tojson if valtojson then if tables[value] then return nil, "reference cycle" end tables[value] = true local state = { indent = indent, level = level, buffer = buffer, bufferlen = buflen, tables = tables, keyorder = globalorder } local ret, msg = valtojson (value, state) if not ret then return nil, msg end tables[value] = nil buflen = state.bufferlen if type (ret) == 'string' then buflen = buflen + 1 buffer[buflen] = ret end elseif value == nil then buflen = buflen + 1 buffer[buflen] = "null" elseif valtype == 'number' then local s if value ~= value or value >= huge or -value >= huge then -- This is the behaviour of the original JSON implementation. s = "null" else s = num2str (value) end buflen = buflen + 1 buffer[buflen] = s elseif valtype == 'boolean' then buflen = buflen + 1 buffer[buflen] = value and "true" or "false" elseif valtype == 'string' then buflen = buflen + 1 buffer[buflen] = quotestring (value) elseif valtype == 'table' then if tables[value] then return nil, "reference cycle" end tables[value] = true level = level + 1 local isa, n = isarray (value) if n == 0 and valmeta and valmeta.__jsontype == 'object' then isa = false end local msg if isa then -- JSON array buflen = buflen + 1 buffer[buflen] = "[" for i = 1, n do buflen, msg = encode2 (value[i], indent, level, buffer, buflen, tables, globalorder) if not buflen then return nil, msg end if i < n then buflen = buflen + 1 buffer[buflen] = "," end end buflen = buflen + 1 buffer[buflen] = "]" else -- JSON object local prev = false buflen = buflen + 1 buffer[buflen] = "{" local order = valmeta and valmeta.__jsonorder or globalorder if order then local used = {} n = #order for i = 1, n do local k = order[i] local v = value[k] if v then used[k] = true buflen, msg = addpair (k, v, prev, indent, level, buffer, buflen, tables, globalorder) prev = true -- add a seperator before the next element end end for k,v in pairs (value) do if not used[k] then buflen, msg = addpair (k, v, prev, indent, level, buffer, buflen, tables, globalorder) if not buflen then return nil, msg end prev = true -- add a seperator before the next element end end else -- unordered for k,v in pairs (value) do buflen, msg = addpair (k, v, prev, indent, level, buffer, buflen, tables, globalorder) if not buflen then return nil, msg end prev = true -- add a seperator before the next element end end if indent then buflen = addnewline2 (level - 1, buffer, buflen) end buflen = buflen + 1 buffer[buflen] = "}" end tables[value] = nil else return nil, "type '" .. valtype .. "' is not supported by JSON." end return buflen end function json.encode (value, state) state = state or {} local oldbuffer = state.buffer local buffer = oldbuffer or {} updatedecpoint() local ret, msg = encode2 (value, state.indent, state.level or 0, buffer, state.bufferlen or 0, state.tables or {}, state.keyorder) if not ret then error (msg, 2) elseif oldbuffer then state.bufferlen = ret return true else return concat (buffer) end end local function loc (str, where) local line, pos, linepos = 1, 1, 0 while true do pos = strfind (str, "\n", pos, true) if pos and pos < where then line = line + 1 linepos = pos pos = pos + 1 else break end end return "line " .. line .. ", column " .. (where - linepos) end local function unterminated (str, what, where) return nil, strlen (str) + 1, "unterminated " .. what .. " at " .. loc (str, where) end local function scanwhite (str, pos) while true do pos = strfind (str, "%S", pos) if not pos then return nil end if strsub (str, pos, pos + 2) == "\239\187\191" then -- UTF-8 Byte Order Mark pos = pos + 3 else return pos end end end local escapechars = { ["\""] = "\"", ["\\"] = "\\", ["/"] = "/", ["b"] = "\b", ["f"] = "\f", ["n"] = "\n", ["r"] = "\r", ["t"] = "\t" } local function unichar (value) if value < 0 then return nil elseif value <= 0x007f then return strchar (value) elseif value <= 0x07ff then return strchar (0xc0 + floor(value/0x40), 0x80 + (floor(value) % 0x40)) elseif value <= 0xffff then return strchar (0xe0 + floor(value/0x1000), 0x80 + (floor(value/0x40) % 0x40), 0x80 + (floor(value) % 0x40)) elseif value <= 0x10ffff then return strchar (0xf0 + floor(value/0x40000), 0x80 + (floor(value/0x1000) % 0x40), 0x80 + (floor(value/0x40) % 0x40), 0x80 + (floor(value) % 0x40)) else return nil end end local function scanstring (str, pos) local lastpos = pos + 1 local buffer, n = {}, 0 while true do local nextpos = strfind (str, "[\"\\]", lastpos) if not nextpos then return unterminated (str, "string", pos) end if nextpos > lastpos then n = n + 1 buffer[n] = strsub (str, lastpos, nextpos - 1) end if strsub (str, nextpos, nextpos) == "\"" then lastpos = nextpos + 1 break else local escchar = strsub (str, nextpos + 1, nextpos + 1) local value if escchar == "u" then value = tonumber (strsub (str, nextpos + 2, nextpos + 5), 16) if value then local value2 if 0xD800 <= value and value <= 0xDBff then -- we have the high surrogate of UTF-16. Check if there is a -- low surrogate escaped nearby to combine them. if strsub (str, nextpos + 6, nextpos + 7) == "\\u" then value2 = tonumber (strsub (str, nextpos + 8, nextpos + 11), 16) if value2 and 0xDC00 <= value2 and value2 <= 0xDFFF then value = (value - 0xD800) * 0x400 + (value2 - 0xDC00) + 0x10000 else value2 = nil -- in case it was out of range for a low surrogate end end end value = value and unichar (value) if value then if value2 then lastpos = nextpos + 12 else lastpos = nextpos + 6 end end end end if not value then value = escapechars[escchar] or escchar lastpos = nextpos + 2 end n = n + 1 buffer[n] = value end end if n == 1 then return buffer[1], lastpos elseif n > 1 then return concat (buffer), lastpos else return "", lastpos end end local scanvalue -- forward declaration local function scantable (what, closechar, str, startpos, nullval, objectmeta, arraymeta) local len = strlen (str) local tbl, n = {}, 0 local pos = startpos + 1 if what == 'object' then setmetatable (tbl, objectmeta) else setmetatable (tbl, arraymeta) end while true do pos = scanwhite (str, pos) if not pos then return unterminated (str, what, startpos) end local char = strsub (str, pos, pos) if char == closechar then return tbl, pos + 1 end local val1, err val1, pos, err = scanvalue (str, pos, nullval, objectmeta, arraymeta) if err then return nil, pos, err end pos = scanwhite (str, pos) if not pos then return unterminated (str, what, startpos) end char = strsub (str, pos, pos) if char == ":" then if val1 == nil then return nil, pos, "cannot use nil as table index (at " .. loc (str, pos) .. ")" end pos = scanwhite (str, pos + 1) if not pos then return unterminated (str, what, startpos) end local val2 val2, pos, err = scanvalue (str, pos, nullval, objectmeta, arraymeta) if err then return nil, pos, err end tbl[val1] = val2 pos = scanwhite (str, pos) if not pos then return unterminated (str, what, startpos) end char = strsub (str, pos, pos) else n = n + 1 tbl[n] = val1 end if char == "," then pos = pos + 1 end end end scanvalue = function (str, pos, nullval, objectmeta, arraymeta) pos = pos or 1 pos = scanwhite (str, pos) if not pos then return nil, strlen (str) + 1, "no valid JSON value (reached the end)" end local char = strsub (str, pos, pos) if char == "{" then return scantable ('object', "}", str, pos, nullval, objectmeta, arraymeta) elseif char == "[" then return scantable ('array', "]", str, pos, nullval, objectmeta, arraymeta) elseif char == "\"" then return scanstring (str, pos) else local pstart, pend = strfind (str, "^%-?[%d%.]+[eE]?[%+%-]?%d*", pos) if pstart then local number = str2num (strsub (str, pstart, pend)) if number then return number, pend + 1 end end pstart, pend = strfind (str, "^%a%w*", pos) if pstart then local name = strsub (str, pstart, pend) if name == "true" then return true, pend + 1 elseif name == "false" then return false, pend + 1 elseif name == "null" then return nullval, pend + 1 end end return nil, pos, "no valid JSON value at " .. loc (str, pos) end end local function optionalmetatables(...) if select("#", ...) > 0 then return ... else return {__jsontype = 'object'}, {__jsontype = 'array'} end end function json.decode (str, pos, nullval, ...) local objectmeta, arraymeta = optionalmetatables(...) return scanvalue (str, pos, nullval, objectmeta, arraymeta) end function json.use_lpeg () local g = require ("lpeg") if g.version() == "0.11" then error "due to a bug in LPeg 0.11, it cannot be used for JSON matching" end local pegmatch = g.match local P, S, R = g.P, g.S, g.R local function ErrorCall (str, pos, msg, state) if not state.msg then state.msg = msg .. " at " .. loc (str, pos) state.pos = pos end return false end local function Err (msg) return g.Cmt (g.Cc (msg) * g.Carg (2), ErrorCall) end local Space = (S" \n\r\t" + P"\239\187\191")^0 local PlainChar = 1 - S"\"\\\n\r" local EscapeSequence = (P"\\" * g.C (S"\"\\/bfnrt" + Err "unsupported escape sequence")) / escapechars local HexDigit = R("09", "af", "AF") local function UTF16Surrogate (match, pos, high, low) high, low = tonumber (high, 16), tonumber (low, 16) if 0xD800 <= high and high <= 0xDBff and 0xDC00 <= low and low <= 0xDFFF then return true, unichar ((high - 0xD800) * 0x400 + (low - 0xDC00) + 0x10000) else return false end end local function UTF16BMP (hex) return unichar (tonumber (hex, 16)) end local U16Sequence = (P"\\u" * g.C (HexDigit * HexDigit * HexDigit * HexDigit)) local UnicodeEscape = g.Cmt (U16Sequence * U16Sequence, UTF16Surrogate) + U16Sequence/UTF16BMP local Char = UnicodeEscape + EscapeSequence + PlainChar local String = P"\"" * g.Cs (Char ^ 0) * (P"\"" + Err "unterminated string") local Integer = P"-"^(-1) * (P"0" + (R"19" * R"09"^0)) local Fractal = P"." * R"09"^0 local Exponent = (S"eE") * (S"+-")^(-1) * R"09"^1 local Number = (Integer * Fractal^(-1) * Exponent^(-1))/str2num local Constant = P"true" * g.Cc (true) + P"false" * g.Cc (false) + P"null" * g.Carg (1) local SimpleValue = Number + String + Constant local ArrayContent, ObjectContent -- The functions parsearray and parseobject parse only a single value/pair -- at a time and store them directly to avoid hitting the LPeg limits. local function parsearray (str, pos, nullval, state) local obj, cont local npos local t, nt = {}, 0 repeat obj, cont, npos = pegmatch (ArrayContent, str, pos, nullval, state) if not npos then break end pos = npos nt = nt + 1 t[nt] = obj until cont == 'last' return pos, setmetatable (t, state.arraymeta) end local function parseobject (str, pos, nullval, state) local obj, key, cont local npos local t = {} repeat key, obj, cont, npos = pegmatch (ObjectContent, str, pos, nullval, state) if not npos then break end pos = npos t[key] = obj until cont == 'last' return pos, setmetatable (t, state.objectmeta) end local Array = P"[" * g.Cmt (g.Carg(1) * g.Carg(2), parsearray) * Space * (P"]" + Err "']' expected") local Object = P"{" * g.Cmt (g.Carg(1) * g.Carg(2), parseobject) * Space * (P"}" + Err "'}' expected") local Value = Space * (Array + Object + SimpleValue) local ExpectedValue = Value + Space * Err "value expected" ArrayContent = Value * Space * (P"," * g.Cc'cont' + g.Cc'last') * g.Cp() local Pair = g.Cg (Space * String * Space * (P":" + Err "colon expected") * ExpectedValue) ObjectContent = Pair * Space * (P"," * g.Cc'cont' + g.Cc'last') * g.Cp() local DecodeValue = ExpectedValue * g.Cp () function json.decode (str, pos, nullval, ...) local state = {} state.objectmeta, state.arraymeta = optionalmetatables(...) local obj, retpos = pegmatch (DecodeValue, str, pos, nullval, state) if state.msg then return nil, state.pos, state.msg else return obj, retpos end end -- use this function only once: json.use_lpeg = function () return json end json.using_lpeg = true return json -- so you can get the module using json = require "dkjson".use_lpeg() end if always_try_using_lpeg then pcall (json.use_lpeg) end return json -->
gpl-2.0
lingmann/dcos
packages/adminrouter/extra/src/lib/auth/common.lua
3
4814
local cjson = require "cjson" local cookiejar = require "resty.cookie" local jwt = require "resty.jwt" local jwt_validators = require "resty.jwt-validators" local util = require "util" local errorpages_dir_path = os.getenv("AUTH_ERROR_PAGE_DIR_PATH") if errorpages_dir_path == nil then ngx.log(ngx.WARN, "AUTH_ERROR_PAGE_DIR_PATH not set.") else local p = errorpages_dir_path .. "/401.html" ngx.log(ngx.NOTICE, "Reading 401 response from `" .. p .. "`.") BODY_401_ERROR_RESPONSE = util.get_file_content(p) if (BODY_401_ERROR_RESPONSE == nil or BODY_401_ERROR_RESPONSE == '') then -- Normalize to '', for sending empty response bodies. BODY_401_ERROR_RESPONSE = '' ngx.log(ngx.WARN, "401 error response is empty.") end local p = errorpages_dir_path .. "/403.html" ngx.log(ngx.NOTICE, "Reading 403 response from `" .. p .. "`.") BODY_403_ERROR_RESPONSE = util.get_file_content(p) if (BODY_403_ERROR_RESPONSE == nil or BODY_403_ERROR_RESPONSE == '') then -- Normalize to '', for sending empty response bodies. BODY_403_ERROR_RESPONSE = '' ngx.log(ngx.WARN, "403 error response is empty.") end end local function exit_401(authtype) ngx.status = ngx.HTTP_UNAUTHORIZED ngx.header["Content-Type"] = "text/html; charset=UTF-8" ngx.header["WWW-Authenticate"] = authtype ngx.say(BODY_401_ERROR_RESPONSE) return ngx.exit(ngx.HTTP_UNAUTHORIZED) end local function exit_403() ngx.status = ngx.HTTP_FORBIDDEN ngx.header["Content-Type"] = "text/html; charset=UTF-8" ngx.say(BODY_403_ERROR_RESPONSE) return ngx.exit(ngx.HTTP_FORBIDDEN) end -- We need to differentiate how secret_key value is acquired so we acquire it -- in different lua fila. This requires either passig this value as a global or -- as a function argument. Function argument seems like a safer approach. local function validate_jwt(secret_key) -- Inspect Authorization header in current request. Expect JSON Web Token in -- compliance with RFC 7519. Expect `uid` key in payload section. Extract -- and return uid or the error code. -- Refs: -- https://github.com/openresty/lua-nginx-module#access_by_lua -- https://github.com/SkyLothar/lua-resty-jwt if secret_key == nil then ngx.log(ngx.ERR, "Secret key not set. Cannot validate request.") return nil, 401 end local auth_header = ngx.var.http_Authorization local token = nil if auth_header ~= nil then ngx.log(ngx.DEBUG, "Authorization header found. Attempt to extract token.") _, _, token = string.find(auth_header, "token=(.+)") else ngx.log(ngx.DEBUG, "Authorization header not found.") -- Presence of Authorization header overrides cookie method entirely. -- Read cookie. Note: ngx.var.cookie_* cannot access a cookie with a -- dash in its name. local cookie, err = cookiejar:new() token = cookie:get("dcos-acs-auth-cookie") if token == nil then ngx.log(ngx.DEBUG, "dcos-acs-auth-cookie not found.") else ngx.log( ngx.DEBUG, "Use token from dcos-acs-auth-cookie, " .. "set corresponding Authorization header for upstream." ) ngx.req.set_header("Authorization", "token=" .. token) end end if token == nil then ngx.log(ngx.NOTICE, "No auth token in request.") return nil, 401 end -- ngx.log(ngx.DEBUG, "Token: `" .. token .. "`") -- By default, lua-resty-jwt does not validate claims, so we build up a -- claim validation specification: -- * DC/OS-specific `uid` claim to be present. -- * make `exp` claim optional as some things still require "forever tokens" local claim_spec = { exp = jwt_validators.opt_is_not_expired(), __jwt = jwt_validators.require_one_of({"uid"}) } local jwt_obj = jwt:verify(secret_key, token, claim_spec) ngx.log(ngx.DEBUG, "JSONnized JWT table: " .. cjson.encode(jwt_obj)) -- .verified is False even for messed up tokens whereas .valid can be nil. -- So, use .verified as reference. if jwt_obj.verified ~= true then ngx.log(ngx.NOTICE, "Invalid token. Reason: ".. jwt_obj.reason) return nil, 401 end ngx.log(ngx.DEBUG, "Valid token. Extract UID from payload.") local uid = jwt_obj.payload.uid if uid == nil or uid == ngx.null then ngx.log(ngx.NOTICE, "Unexpected token payload: missing uid.") return nil, 401 end ngx.log(ngx.NOTICE, "UID from the valid DC/OS authentication token: `".. uid .. "`") return uid, nil end -- Expose interface. local _M = {} _M.exit_401 = exit_401 _M.exit_403 = exit_403 _M.validate_jwt = validate_jwt return _M
apache-2.0
kankaristo/premake-core
tests/actions/vstudio/vc2010/test_config_props.lua
9
8064
-- -- tests/actions/vstudio/vc2010/test_config_props.lua -- Validate generation of the configuration property group. -- Copyright (c) 2011-2013 Jason Perkins and the Premake project -- local suite = test.declare("vstudio_vs2010_config_props") local vc2010 = premake.vstudio.vc2010 local project = premake.project -- -- Setup -- local wks, prj function suite.setup() _ACTION = "vs2010" wks, prj = test.createWorkspace() end local function prepare() cfg = test.getconfig(prj, "Debug") vc2010.configurationProperties(cfg) end -- -- Check the structure with the default project values. -- function suite.structureIsCorrect_onDefaultValues() prepare() test.capture [[ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <CharacterSet>MultiByte</CharacterSet> </PropertyGroup> ]] end -- -- Check the configuration type for differenet project kinds. -- function suite.configurationType_onConsoleApp() kind "ConsoleApp" prepare() test.capture [[ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> ]] end function suite.configurationType_onWindowedApp() kind "WindowedApp" prepare() test.capture [[ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> ]] end function suite.configurationType_onSharedLib() kind "SharedLib" prepare() test.capture [[ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> ]] end function suite.configurationType_onStaticLib() kind "StaticLib" prepare() test.capture [[ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> ]] end -- -- Debug configurations (for some definition of "debug") should use the debug libraries. -- function suite.debugLibraries_onDebugConfig() flags "Symbols" prepare() test.capture [[ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> ]] end -- -- Check the support for Unicode. -- function suite.characterSet_onUnicode() flags "Unicode" prepare() test.capture [[ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <CharacterSet>Unicode</CharacterSet> ]] end -- -- Check the support for Managed C++. -- function suite.clrSupport_onClrOn() clr "On" prepare() test.capture [[ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <CLRSupport>true</CLRSupport> ]] end function suite.clrSupport_onClrOff() clr "Off" prepare() test.capture [[ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> ]] end function suite.clrSupport_onClrUnsafe() clr "Unsafe" prepare() test.capture [[ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <CLRSupport>true</CLRSupport> ]] end function suite.clrSupport_onClrSafe() clr "Safe" prepare() test.capture [[ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <CLRSupport>Safe</CLRSupport> ]] end function suite.clrSupport_onClrPure() clr "Pure" prepare() test.capture [[ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <CLRSupport>Pure</CLRSupport> ]] end -- -- Check the support for building with MFC. -- function suite.useOfMfc_onDynamicRuntime() flags "MFC" prepare() test.capture [[ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <UseOfMfc>Dynamic</UseOfMfc> ]] end function suite.useOfMfc_onStaticRuntime() flags { "MFC", "StaticRuntime" } prepare() test.capture [[ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <UseOfMfc>Static</UseOfMfc> ]] end -- -- Check the support for building with ATL. -- function suite.useOfAtl_onDynamicRuntime() atl "Dynamic" prepare() test.capture [[ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <UseOfATL>Dynamic</UseOfATL> ]] end function suite.useOfAtl_onStaticRuntime() atl "Static" prepare() test.capture [[ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <UseOfATL>Static</UseOfATL> ]] end -- -- Check handling of the ReleaseRuntime flag; should override the -- default behavior of linking the debug runtime when symbols are -- enabled with no optimizations. -- function suite.releaseRuntime_onFlag() flags { "Symbols", "ReleaseRuntime" } prepare() test.capture [[ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> ]] end -- -- Check the default settings for a Makefile configuration: new -- configuration type, no character set, output and intermediate -- folders are moved up from their normal location in the output -- configuration element. -- function suite.structureIsCorrect_onMakefile() kind "Makefile" prepare() test.capture [[ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Makefile</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <OutDir>bin\Debug\</OutDir> <IntDir>obj\Debug\</IntDir> </PropertyGroup> ]] end function suite.structureIsCorrect_onNone() kind "None" prepare() test.capture [[ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Makefile</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <OutDir>bin\Debug\</OutDir> <IntDir>obj\Debug\</IntDir> </PropertyGroup> ]] end -- -- Same as above but for Utility -- function suite.structureIsCorrect_onUtility() kind "Utility" prepare() test.capture [[ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Utility</ConfigurationType> </PropertyGroup> ]] end -- -- Check the LinkTimeOptimization flag -- function suite.useOfLinkTimeOptimization() flags { "LinkTimeOptimization" } prepare() test.capture [[ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <CharacterSet>MultiByte</CharacterSet> <WholeProgramOptimization>true</WholeProgramOptimization> ]] end
bsd-3-clause
Zero-K-Experiments/Zero-K-Experiments
LuaUI/Widgets/dbg_ceg_spawner.lua
11
3062
-------------------------------------------------------------------------------- -------------------------------------------------------------------------------- function widget:GetInfo() return { name = "CEG Spawner", desc = "v0.031 Spawn CEGs", author = "CarRepairer", date = "2010-11-07", license = "GPLv2", layer = 5, enabled = false, -- loaded by default? } end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- --Set to true to sort CEGs into alphabetic submenus. This cannot be added to epicmenu options because it's used to actually change those options. local ALPHA = true local echo = Spring.Echo -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- options_order = { 'reload', 'xdir', 'ydir', 'zdir', 'radius', } options_path = 'Settings/Toolbox/CEG Spawner' options = { reload = { name = 'Reload CEGs', type = 'button', OnChange = function() Spring.SendCommands('reloadcegs') end, }, xdir = { name = 'X (-1,1)', type = 'number', min = -1, max = 1, step = 0.1, value = 0, }, ydir = { name = 'Y (-1,1)', type = 'number', min = -1, max = 1, step = 0.1, value = 0, }, zdir = { name = 'Z (-1,1)', type = 'number', min = -1, max = 1, step = 0.1, value = 0, }, radius = { name = 'Radius (0 - 100)', type = 'number', min = 0, max = 100, step = 1, value = 20, }, } local vsx, vsy = widgetHandler:GetViewSizes() local cx,cy = vsx * 0.5,vsy * 0.5 function OnChangeFunc(self) if not Spring.IsCheatingEnabled() then echo "Cannot do this unless Cheating is enabled." return end cx,cy = vsx * 0.5,vsy * 0.5 local ttype,pos = Spring.TraceScreenRay(cx, cy, true) if ttype == 'ground' then Spring.SendLuaRulesMsg( '*' .. self.cegname .. '|' .. pos[1] .. '|' .. pos[2] .. '|' .. pos[3] .. '|' .. options.xdir.value .. '|' .. options.ydir.value .. '|' .. options.zdir.value .. '|' .. options.radius.value ) else echo "Cannot do this with a unit in the center of the screen." end end local function AddCEGButton(cegname) options_order[#options_order+1] = cegname options[cegname] = { type = 'button', name = cegname, cegname = cegname, OnChange = OnChangeFunc, } if ALPHA then options[cegname].path = options_path..'/' .. cegname:sub(1,1):upper() --echo ( options[cegname].path ) end end local function SetupOptions() local explosionDefs = VFS.Include("gamedata/explosions.lua") local explosions2 = {} for k,v in pairs(explosionDefs) do --echo(k,v) explosions2[#explosions2+1] = k end table.sort(explosions2) for i,v in ipairs(explosions2) do AddCEGButton(v) end end function widget:ViewResize(viewSizeX, viewSizeY) vsx = viewSizeX vsy = viewSizeY cx = vsx * 0.5 cy = vsy * 0.5 end function widget:Initialize() SetupOptions() end
gpl-2.0
Scavenge/darkstar
scripts/zones/Port_Windurst/npcs/Milma-Hapilma_WW.lua
13
5582
----------------------------------- -- Area: Port Windurst -- NPC: Milma-Hapilma, W.W. -- X Grant Signet -- X Recharge Emperor Band, Empress Band, or Chariot Band -- X Accepts traded Crystals to fill up the Rank bar to open new Missions. -- X Sells items in exchange for Conquest Points -- X Start Supply Run Missions and offers a list of already-delivered supplies. -- Start an Expeditionary Force by giving an E.F. region insignia to you. ------------------------------------- package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil; ------------------------------------- require("scripts/globals/conquest"); require("scripts/globals/common"); require("scripts/zones/Port_Windurst/TextIDs"); local guardnation = NATION_WINDURST; -- SANDORIA, BASTOK, WINDURST, JEUNO local guardtype = 1; -- 1: city, 2: foreign, 3: outpost, 4: border local size = #WindInv; local inventory = WindInv; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getNation() == guardnation and player:getVar("supplyQuest_started") > 0 and supplyRunFresh(player) == 0) then player:showText(npc,CONQUEST + 40); -- "We will dispose of those unusable supplies." local region = player:getVar("supplyQuest_region"); player:delKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED + 1,getSupplyKey(region)); player:setVar("supplyQuest_started",0); player:setVar("supplyQuest_region",0); player:setVar("supplyQuest_fresh",0); else local Menu1 = getArg1(guardnation,player); local Menu2 = getExForceAvailable(guardnation,player); local Menu3 = conquestRanking(); local Menu4 = getSupplyAvailable(guardnation,player); local Menu5 = player:getNationTeleport(guardnation); local Menu6 = getArg6(player); local Menu7 = player:getCP(); local Menu8 = getRewardExForce(guardnation,player); player:startEvent(0x7ff7,Menu1,Menu2,Menu3,Menu4,Menu5,Menu6,Menu7,Menu8); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("onUpdateCSID: %u",csid); -- printf("onUpdateOPTION: %u",option); if (option >= 32768 and option <= 32944) then for Item = 1,size,3 do if (option == inventory[Item]) then CPVerify = 1; if (player:getCP() >= inventory[Item + 1]) then CPVerify = 0; end; player:updateEvent(2,CPVerify,inventory[Item + 2]); break; end; end; end; end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("onFinishCSID: %u",csid); -- printf("onFinishOPTION: %u",option); if (option == 1) then duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(EFFECT_SIGIL); player:delStatusEffect(EFFECT_SANCTION); player:delStatusEffect(EFFECT_SIGNET); player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet elseif (option >= 32768 and option <= 32944) then for Item = 1,size,3 do if (option == inventory[Item]) then if (player:getFreeSlotsCount() >= 1) then -- Logic to impose limits on exp bands if (option >= 32933 and option <= 32935) then if (checkConquestRing(player) > 0) then player:messageSpecial(CONQUEST+60,0,0,inventory[Item+2]); break; else player:setVar("CONQUEST_RING_TIMER",getConquestTally()); end end if (player:getNation() == guardnation) then itemCP = inventory[Item + 1]; else if (inventory[Item + 1] <= 8000) then itemCP = inventory[Item + 1] * 2; else itemCP = inventory[Item + 1] + 8000; end; end; if (player:hasItem(inventory[Item + 2]) == false) then player:delCP(itemCP); player:addItem(inventory[Item + 2],1); player:messageSpecial(ITEM_OBTAINED,inventory[Item + 2]); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,inventory[Item + 2]); end; else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,inventory[Item + 2]); end; break; end; end; elseif (option >= 65541 and option <= 65565) then -- player chose supply quest. local region = option - 65541; player:addKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED,getSupplyKey(region)); player:setVar("supplyQuest_started",vanaDay()); player:setVar("supplyQuest_region",region); player:setVar("supplyQuest_fresh",getConquestTally()); end; end;
gpl-3.0
rm-code/lofivi
lib/graphoon/Graphoon/init.lua
4
1526
return { _VERSION = 'Graphoon v1.0.1', _DESCRIPTION = 'A force directed graph algorithm written in Lua.', _URL = 'https://github.com/rm-code/Graphoon', _LICENSE = [[ Copyright (c) 2015 - 2016 Robert Machmer Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]], Edge = require( (...):gsub('%.init$', '') .. '.Edge' ), Graph = require( (...):gsub('%.init$', '') .. '.Graph' ), Node = require( (...):gsub('%.init$', '') .. '.Node' ) };
mit
raymoo/artifice
spell/registration.lua
1
2629
-- "spell_env" refers to a table holding these fields: -- - player - casting player's name. Could be nil if not a player. -- - owner - Creator of the spell -- - spell_id - Unique numerical ID of the spell -- - cast_mode - Either 1, 2, or 3 -- - quality - Build quality. A nonnegative integer. -- "shape_inout" refers to a table with these fields: -- - type - Either "pointed", "directional", "node", or "entity" -- - source_pos - Where the effect is coming from -- - pointed_thing - if type == "pointed" -- - direction - Only if type == "directional" -- - above - If type == "node" (Might be nil) -- - under - If type == "node" (Not nil) -- - entity - An ObjectRef, and only if type == "entity" -- "local_env" is a table with these fields: -- - modifiers - A map from modifier names to levels -- - affinities - A map from affinity names to levels (adds up to 1) -- A spell component definition is a table with fields: -- - type: Either "shape", "effect", or "modifier" -- - disp_name: Display name -- - description: A description of the effect -- - texture: An icon for the component -- - affinities: A map from affinity names to nonnegative integers -- - calc_cost: A function taking a set of modifiers as input, outputting -- a mana cost. In the case of type == "shape", this is a -- multiplier applied to forward effects/shapes. If this is -- type == "effect", then it is just a straight value, which you -- should aim to be the casting cost of a medium casting mode -- using a touch-based shape. This field has no effect for -- modifiers. -- - material_costs: A list of item names to spend during spell creation -- - executor: An executor function with env type spell_env, param type -- local_env, and input type shape_inout. For shapes, the -- output is also shape_inout, but for effects it is a number, -- representing XP gain. This field has no effect for modifiers. -- -- **NOTE**: Once registered, this is just a string registered as -- an executor. -- - priority: An optional field, either "first", "last", or "exclusive". Only -- for shapes. -- Takes a component name and definition function artifice.register_spell_component(name, def) local actual_def = {} for k,v in pairs(def) do actual_def[k] = v end local actual_exec = def.type .. "_" .. name artifice.exec.register_executor(actual_exec, def.executor) actual_def.executor = actual_exec artifice.components[name] = actual_def end
gpl-3.0
Scavenge/darkstar
scripts/zones/Quicksand_Caves/npcs/_5sc.lua
14
1273
----------------------------------- -- Area: Quicksand Caves -- NPC: Ornate Door -- Door blocked by Weight system -- @pos -410 0 662 208 ----------------------------------- package.loaded["scripts/zones/Quicksand_Caves/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Quicksand_Caves/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local difX = player:getXPos()-(-410); local difZ = player:getZPos()-(654); local Distance = math.sqrt( math.pow(difX,2) + math.pow(difZ,2) ); if (Distance < 3) then return -1; end player:messageSpecial(DOOR_FIRMLY_SHUT); return 1; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
Scavenge/darkstar
scripts/zones/Crawlers_Nest/npcs/Grounds_Tome.lua
26
1094
----------------------------------- -- Area: Crawlers Nest -- NPC: Grounds Tome ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/groundsofvalor"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) startGov(GOV_EVENT_CRAWLERS_NEST,player); end; ----------------------------------- -- onEventSelection ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); updateGov(player,csid,option,687,688,689,690,691,692,693,694,0,0); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); finishGov(player,csid,option,687,688,689,690,691,692,693,694,0,0,GOV_MSG_CRAWLERS_NEST); end;
gpl-3.0
1yvT0s/luvit
tests/test-http-client.lua
6
2125
--[[ Copyright 2015 The Luvit Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --]] require('tap')(function(test) local fs = require('fs') local http = require('http') test("http-client", function(expect) http.get('http://luvit.io', expect(function (res) assert(res.statusCode == 301) assert(res.httpVersion == '1.1') res:on('data', function (chunk) p("ondata", {chunk=chunk}) end) res:on('end', expect(function () p('stream ended') end)) end)) end) test("http-client (errors are bubbled)", function(expect) local socket = http.get('http://luvit.io:1234', function (res) assert(false) end) socket:on('error',expect(function(err) assert(not (err == nil)) end)) end) test("http-client stream file", function(expect) local port = 50010 local function interceptEmit(stream, logString) local oldEmit = stream.emit stream.emit = function(self, type, ...) print(logString .. type) return oldEmit(self, type, ...) end end local server server = http.createServer(function (req, res) local f = fs.createReadStream(module.path) interceptEmit(f, 'readable: ') interceptEmit(res, 'response: ') res:on('close', function() print('response: close(r)') server:destroy() end) f:pipe(res) end):listen(port, function() print('Server running ' .. port) http.get('http://127.0.0.1:' .. port, function (res) res:on('data', p) assert(res.statusCode == 200, 'validate status code') end) end) end) end)
apache-2.0
Scavenge/darkstar
scripts/zones/Al_Zahbi/npcs/Kahah_Hobichai.lua
17
1360
----------------------------------- -- Area: Al Zahbi -- NPC: Kahah Hobichai -- Standard Merchant NPC ----------------------------------- require("scripts/globals/shop"); package.loaded["scripts/zones/Al_Zahbi/TextIDs"] = nil; require("scripts/zones/Al_Zahbi/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,KAHAHHOBICHAI_SHOP_DIALOG); stock = {0x005A,200, -- Rusty Bucket 0x025d,200, -- Pickaxe (not available when AC is taken) 0x03FC,300, -- Sickle (not available when AC is taken) 0x03FD,500, -- Hatchet (not available when AC is taken) 0x4051,164, -- Bronze Knife 0x4052,2425} -- Knife showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
gmorishere/i
libs/dkjson.lua
3282
26558
-- Module options: local always_try_using_lpeg = true local register_global_module_table = false local global_module_name = 'json' --[==[ David Kolf's JSON module for Lua 5.1/5.2 ======================================== *Version 2.4* In the default configuration this module writes no global values, not even the module table. Import it using json = require ("dkjson") In environments where `require` or a similiar function are not available and you cannot receive the return value of the module, you can set the option `register_global_module_table` to `true`. The module table will then be saved in the global variable with the name given by the option `global_module_name`. Exported functions and values: `json.encode (object [, state])` -------------------------------- Create a string representing the object. `Object` can be a table, a string, a number, a boolean, `nil`, `json.null` or any object with a function `__tojson` in its metatable. A table can only use strings and numbers as keys and its values have to be valid objects as well. It raises an error for any invalid data types or reference cycles. `state` is an optional table with the following fields: - `indent` When `indent` (a boolean) is set, the created string will contain newlines and indentations. Otherwise it will be one long line. - `keyorder` `keyorder` is an array to specify the ordering of keys in the encoded output. If an object has keys which are not in this array they are written after the sorted keys. - `level` This is the initial level of indentation used when `indent` is set. For each level two spaces are added. When absent it is set to 0. - `buffer` `buffer` is an array to store the strings for the result so they can be concatenated at once. When it isn't given, the encode function will create it temporary and will return the concatenated result. - `bufferlen` When `bufferlen` is set, it has to be the index of the last element of `buffer`. - `tables` `tables` is a set to detect reference cycles. It is created temporary when absent. Every table that is currently processed is used as key, the value is `true`. When `state.buffer` was set, the return value will be `true` on success. Without `state.buffer` the return value will be a string. `json.decode (string [, position [, null]])` -------------------------------------------- Decode `string` starting at `position` or at 1 if `position` was omitted. `null` is an optional value to be returned for null values. The default is `nil`, but you could set it to `json.null` or any other value. The return values are the object or `nil`, the position of the next character that doesn't belong to the object, and in case of errors an error message. Two metatables are created. Every array or object that is decoded gets a metatable with the `__jsontype` field set to either `array` or `object`. If you want to provide your own metatables use the syntax json.decode (string, position, null, objectmeta, arraymeta) To prevent the assigning of metatables pass `nil`: json.decode (string, position, null, nil) `<metatable>.__jsonorder` ------------------------- `__jsonorder` can overwrite the `keyorder` for a specific table. `<metatable>.__jsontype` ------------------------ `__jsontype` can be either `"array"` or `"object"`. This value is only checked for empty tables. (The default for empty tables is `"array"`). `<metatable>.__tojson (self, state)` ------------------------------------ You can provide your own `__tojson` function in a metatable. In this function you can either add directly to the buffer and return true, or you can return a string. On errors nil and a message should be returned. `json.null` ----------- You can use this value for setting explicit `null` values. `json.version` -------------- Set to `"dkjson 2.4"`. `json.quotestring (string)` --------------------------- Quote a UTF-8 string and escape critical characters using JSON escape sequences. This function is only necessary when you build your own `__tojson` functions. `json.addnewline (state)` ------------------------- When `state.indent` is set, add a newline to `state.buffer` and spaces according to `state.level`. LPeg support ------------ When the local configuration variable `always_try_using_lpeg` is set, this module tries to load LPeg to replace the `decode` function. The speed increase is significant. You can get the LPeg module at <http://www.inf.puc-rio.br/~roberto/lpeg/>. When LPeg couldn't be loaded, the pure Lua functions stay active. In case you don't want this module to require LPeg on its own, disable the option `always_try_using_lpeg` in the options section at the top of the module. In this case you can later load LPeg support using ### `json.use_lpeg ()` Require the LPeg module and replace the functions `quotestring` and and `decode` with functions that use LPeg patterns. This function returns the module table, so you can load the module using: json = require "dkjson".use_lpeg() Alternatively you can use `pcall` so the JSON module still works when LPeg isn't found. json = require "dkjson" pcall (json.use_lpeg) ### `json.using_lpeg` This variable is set to `true` when LPeg was loaded successfully. --------------------------------------------------------------------- Contact ------- You can contact the author by sending an e-mail to 'david' at the domain 'dkolf.de'. --------------------------------------------------------------------- *Copyright (C) 2010-2013 David Heiko Kolf* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. <!-- This documentation can be parsed using Markdown to generate HTML. The source code is enclosed in a HTML comment so it won't be displayed by browsers, but it should be removed from the final HTML file as it isn't a valid HTML comment (and wastes space). --> <!--]==] -- global dependencies: local pairs, type, tostring, tonumber, getmetatable, setmetatable, rawset = pairs, type, tostring, tonumber, getmetatable, setmetatable, rawset local error, require, pcall, select = error, require, pcall, select local floor, huge = math.floor, math.huge local strrep, gsub, strsub, strbyte, strchar, strfind, strlen, strformat = string.rep, string.gsub, string.sub, string.byte, string.char, string.find, string.len, string.format local strmatch = string.match local concat = table.concat local json = { version = "dkjson 2.4" } if register_global_module_table then _G[global_module_name] = json end local _ENV = nil -- blocking globals in Lua 5.2 pcall (function() -- Enable access to blocked metatables. -- Don't worry, this module doesn't change anything in them. local debmeta = require "debug".getmetatable if debmeta then getmetatable = debmeta end end) json.null = setmetatable ({}, { __tojson = function () return "null" end }) local function isarray (tbl) local max, n, arraylen = 0, 0, 0 for k,v in pairs (tbl) do if k == 'n' and type(v) == 'number' then arraylen = v if v > max then max = v end else if type(k) ~= 'number' or k < 1 or floor(k) ~= k then return false end if k > max then max = k end n = n + 1 end end if max > 10 and max > arraylen and max > n * 2 then return false -- don't create an array with too many holes end return true, max end local escapecodes = { ["\""] = "\\\"", ["\\"] = "\\\\", ["\b"] = "\\b", ["\f"] = "\\f", ["\n"] = "\\n", ["\r"] = "\\r", ["\t"] = "\\t" } local function escapeutf8 (uchar) local value = escapecodes[uchar] if value then return value end local a, b, c, d = strbyte (uchar, 1, 4) a, b, c, d = a or 0, b or 0, c or 0, d or 0 if a <= 0x7f then value = a elseif 0xc0 <= a and a <= 0xdf and b >= 0x80 then value = (a - 0xc0) * 0x40 + b - 0x80 elseif 0xe0 <= a and a <= 0xef and b >= 0x80 and c >= 0x80 then value = ((a - 0xe0) * 0x40 + b - 0x80) * 0x40 + c - 0x80 elseif 0xf0 <= a and a <= 0xf7 and b >= 0x80 and c >= 0x80 and d >= 0x80 then value = (((a - 0xf0) * 0x40 + b - 0x80) * 0x40 + c - 0x80) * 0x40 + d - 0x80 else return "" end if value <= 0xffff then return strformat ("\\u%.4x", value) elseif value <= 0x10ffff then -- encode as UTF-16 surrogate pair value = value - 0x10000 local highsur, lowsur = 0xD800 + floor (value/0x400), 0xDC00 + (value % 0x400) return strformat ("\\u%.4x\\u%.4x", highsur, lowsur) else return "" end end local function fsub (str, pattern, repl) -- gsub always builds a new string in a buffer, even when no match -- exists. First using find should be more efficient when most strings -- don't contain the pattern. if strfind (str, pattern) then return gsub (str, pattern, repl) else return str end end local function quotestring (value) -- based on the regexp "escapable" in https://github.com/douglascrockford/JSON-js value = fsub (value, "[%z\1-\31\"\\\127]", escapeutf8) if strfind (value, "[\194\216\220\225\226\239]") then value = fsub (value, "\194[\128-\159\173]", escapeutf8) value = fsub (value, "\216[\128-\132]", escapeutf8) value = fsub (value, "\220\143", escapeutf8) value = fsub (value, "\225\158[\180\181]", escapeutf8) value = fsub (value, "\226\128[\140-\143\168-\175]", escapeutf8) value = fsub (value, "\226\129[\160-\175]", escapeutf8) value = fsub (value, "\239\187\191", escapeutf8) value = fsub (value, "\239\191[\176-\191]", escapeutf8) end return "\"" .. value .. "\"" end json.quotestring = quotestring local function replace(str, o, n) local i, j = strfind (str, o, 1, true) if i then return strsub(str, 1, i-1) .. n .. strsub(str, j+1, -1) else return str end end -- locale independent num2str and str2num functions local decpoint, numfilter local function updatedecpoint () decpoint = strmatch(tostring(0.5), "([^05+])") -- build a filter that can be used to remove group separators numfilter = "[^0-9%-%+eE" .. gsub(decpoint, "[%^%$%(%)%%%.%[%]%*%+%-%?]", "%%%0") .. "]+" end updatedecpoint() local function num2str (num) return replace(fsub(tostring(num), numfilter, ""), decpoint, ".") end local function str2num (str) local num = tonumber(replace(str, ".", decpoint)) if not num then updatedecpoint() num = tonumber(replace(str, ".", decpoint)) end return num end local function addnewline2 (level, buffer, buflen) buffer[buflen+1] = "\n" buffer[buflen+2] = strrep (" ", level) buflen = buflen + 2 return buflen end function json.addnewline (state) if state.indent then state.bufferlen = addnewline2 (state.level or 0, state.buffer, state.bufferlen or #(state.buffer)) end end local encode2 -- forward declaration local function addpair (key, value, prev, indent, level, buffer, buflen, tables, globalorder) local kt = type (key) if kt ~= 'string' and kt ~= 'number' then return nil, "type '" .. kt .. "' is not supported as a key by JSON." end if prev then buflen = buflen + 1 buffer[buflen] = "," end if indent then buflen = addnewline2 (level, buffer, buflen) end buffer[buflen+1] = quotestring (key) buffer[buflen+2] = ":" return encode2 (value, indent, level, buffer, buflen + 2, tables, globalorder) end encode2 = function (value, indent, level, buffer, buflen, tables, globalorder) local valtype = type (value) local valmeta = getmetatable (value) valmeta = type (valmeta) == 'table' and valmeta -- only tables local valtojson = valmeta and valmeta.__tojson if valtojson then if tables[value] then return nil, "reference cycle" end tables[value] = true local state = { indent = indent, level = level, buffer = buffer, bufferlen = buflen, tables = tables, keyorder = globalorder } local ret, msg = valtojson (value, state) if not ret then return nil, msg end tables[value] = nil buflen = state.bufferlen if type (ret) == 'string' then buflen = buflen + 1 buffer[buflen] = ret end elseif value == nil then buflen = buflen + 1 buffer[buflen] = "null" elseif valtype == 'number' then local s if value ~= value or value >= huge or -value >= huge then -- This is the behaviour of the original JSON implementation. s = "null" else s = num2str (value) end buflen = buflen + 1 buffer[buflen] = s elseif valtype == 'boolean' then buflen = buflen + 1 buffer[buflen] = value and "true" or "false" elseif valtype == 'string' then buflen = buflen + 1 buffer[buflen] = quotestring (value) elseif valtype == 'table' then if tables[value] then return nil, "reference cycle" end tables[value] = true level = level + 1 local isa, n = isarray (value) if n == 0 and valmeta and valmeta.__jsontype == 'object' then isa = false end local msg if isa then -- JSON array buflen = buflen + 1 buffer[buflen] = "[" for i = 1, n do buflen, msg = encode2 (value[i], indent, level, buffer, buflen, tables, globalorder) if not buflen then return nil, msg end if i < n then buflen = buflen + 1 buffer[buflen] = "," end end buflen = buflen + 1 buffer[buflen] = "]" else -- JSON object local prev = false buflen = buflen + 1 buffer[buflen] = "{" local order = valmeta and valmeta.__jsonorder or globalorder if order then local used = {} n = #order for i = 1, n do local k = order[i] local v = value[k] if v then used[k] = true buflen, msg = addpair (k, v, prev, indent, level, buffer, buflen, tables, globalorder) prev = true -- add a seperator before the next element end end for k,v in pairs (value) do if not used[k] then buflen, msg = addpair (k, v, prev, indent, level, buffer, buflen, tables, globalorder) if not buflen then return nil, msg end prev = true -- add a seperator before the next element end end else -- unordered for k,v in pairs (value) do buflen, msg = addpair (k, v, prev, indent, level, buffer, buflen, tables, globalorder) if not buflen then return nil, msg end prev = true -- add a seperator before the next element end end if indent then buflen = addnewline2 (level - 1, buffer, buflen) end buflen = buflen + 1 buffer[buflen] = "}" end tables[value] = nil else return nil, "type '" .. valtype .. "' is not supported by JSON." end return buflen end function json.encode (value, state) state = state or {} local oldbuffer = state.buffer local buffer = oldbuffer or {} updatedecpoint() local ret, msg = encode2 (value, state.indent, state.level or 0, buffer, state.bufferlen or 0, state.tables or {}, state.keyorder) if not ret then error (msg, 2) elseif oldbuffer then state.bufferlen = ret return true else return concat (buffer) end end local function loc (str, where) local line, pos, linepos = 1, 1, 0 while true do pos = strfind (str, "\n", pos, true) if pos and pos < where then line = line + 1 linepos = pos pos = pos + 1 else break end end return "line " .. line .. ", column " .. (where - linepos) end local function unterminated (str, what, where) return nil, strlen (str) + 1, "unterminated " .. what .. " at " .. loc (str, where) end local function scanwhite (str, pos) while true do pos = strfind (str, "%S", pos) if not pos then return nil end if strsub (str, pos, pos + 2) == "\239\187\191" then -- UTF-8 Byte Order Mark pos = pos + 3 else return pos end end end local escapechars = { ["\""] = "\"", ["\\"] = "\\", ["/"] = "/", ["b"] = "\b", ["f"] = "\f", ["n"] = "\n", ["r"] = "\r", ["t"] = "\t" } local function unichar (value) if value < 0 then return nil elseif value <= 0x007f then return strchar (value) elseif value <= 0x07ff then return strchar (0xc0 + floor(value/0x40), 0x80 + (floor(value) % 0x40)) elseif value <= 0xffff then return strchar (0xe0 + floor(value/0x1000), 0x80 + (floor(value/0x40) % 0x40), 0x80 + (floor(value) % 0x40)) elseif value <= 0x10ffff then return strchar (0xf0 + floor(value/0x40000), 0x80 + (floor(value/0x1000) % 0x40), 0x80 + (floor(value/0x40) % 0x40), 0x80 + (floor(value) % 0x40)) else return nil end end local function scanstring (str, pos) local lastpos = pos + 1 local buffer, n = {}, 0 while true do local nextpos = strfind (str, "[\"\\]", lastpos) if not nextpos then return unterminated (str, "string", pos) end if nextpos > lastpos then n = n + 1 buffer[n] = strsub (str, lastpos, nextpos - 1) end if strsub (str, nextpos, nextpos) == "\"" then lastpos = nextpos + 1 break else local escchar = strsub (str, nextpos + 1, nextpos + 1) local value if escchar == "u" then value = tonumber (strsub (str, nextpos + 2, nextpos + 5), 16) if value then local value2 if 0xD800 <= value and value <= 0xDBff then -- we have the high surrogate of UTF-16. Check if there is a -- low surrogate escaped nearby to combine them. if strsub (str, nextpos + 6, nextpos + 7) == "\\u" then value2 = tonumber (strsub (str, nextpos + 8, nextpos + 11), 16) if value2 and 0xDC00 <= value2 and value2 <= 0xDFFF then value = (value - 0xD800) * 0x400 + (value2 - 0xDC00) + 0x10000 else value2 = nil -- in case it was out of range for a low surrogate end end end value = value and unichar (value) if value then if value2 then lastpos = nextpos + 12 else lastpos = nextpos + 6 end end end end if not value then value = escapechars[escchar] or escchar lastpos = nextpos + 2 end n = n + 1 buffer[n] = value end end if n == 1 then return buffer[1], lastpos elseif n > 1 then return concat (buffer), lastpos else return "", lastpos end end local scanvalue -- forward declaration local function scantable (what, closechar, str, startpos, nullval, objectmeta, arraymeta) local len = strlen (str) local tbl, n = {}, 0 local pos = startpos + 1 if what == 'object' then setmetatable (tbl, objectmeta) else setmetatable (tbl, arraymeta) end while true do pos = scanwhite (str, pos) if not pos then return unterminated (str, what, startpos) end local char = strsub (str, pos, pos) if char == closechar then return tbl, pos + 1 end local val1, err val1, pos, err = scanvalue (str, pos, nullval, objectmeta, arraymeta) if err then return nil, pos, err end pos = scanwhite (str, pos) if not pos then return unterminated (str, what, startpos) end char = strsub (str, pos, pos) if char == ":" then if val1 == nil then return nil, pos, "cannot use nil as table index (at " .. loc (str, pos) .. ")" end pos = scanwhite (str, pos + 1) if not pos then return unterminated (str, what, startpos) end local val2 val2, pos, err = scanvalue (str, pos, nullval, objectmeta, arraymeta) if err then return nil, pos, err end tbl[val1] = val2 pos = scanwhite (str, pos) if not pos then return unterminated (str, what, startpos) end char = strsub (str, pos, pos) else n = n + 1 tbl[n] = val1 end if char == "," then pos = pos + 1 end end end scanvalue = function (str, pos, nullval, objectmeta, arraymeta) pos = pos or 1 pos = scanwhite (str, pos) if not pos then return nil, strlen (str) + 1, "no valid JSON value (reached the end)" end local char = strsub (str, pos, pos) if char == "{" then return scantable ('object', "}", str, pos, nullval, objectmeta, arraymeta) elseif char == "[" then return scantable ('array', "]", str, pos, nullval, objectmeta, arraymeta) elseif char == "\"" then return scanstring (str, pos) else local pstart, pend = strfind (str, "^%-?[%d%.]+[eE]?[%+%-]?%d*", pos) if pstart then local number = str2num (strsub (str, pstart, pend)) if number then return number, pend + 1 end end pstart, pend = strfind (str, "^%a%w*", pos) if pstart then local name = strsub (str, pstart, pend) if name == "true" then return true, pend + 1 elseif name == "false" then return false, pend + 1 elseif name == "null" then return nullval, pend + 1 end end return nil, pos, "no valid JSON value at " .. loc (str, pos) end end local function optionalmetatables(...) if select("#", ...) > 0 then return ... else return {__jsontype = 'object'}, {__jsontype = 'array'} end end function json.decode (str, pos, nullval, ...) local objectmeta, arraymeta = optionalmetatables(...) return scanvalue (str, pos, nullval, objectmeta, arraymeta) end function json.use_lpeg () local g = require ("lpeg") if g.version() == "0.11" then error "due to a bug in LPeg 0.11, it cannot be used for JSON matching" end local pegmatch = g.match local P, S, R = g.P, g.S, g.R local function ErrorCall (str, pos, msg, state) if not state.msg then state.msg = msg .. " at " .. loc (str, pos) state.pos = pos end return false end local function Err (msg) return g.Cmt (g.Cc (msg) * g.Carg (2), ErrorCall) end local Space = (S" \n\r\t" + P"\239\187\191")^0 local PlainChar = 1 - S"\"\\\n\r" local EscapeSequence = (P"\\" * g.C (S"\"\\/bfnrt" + Err "unsupported escape sequence")) / escapechars local HexDigit = R("09", "af", "AF") local function UTF16Surrogate (match, pos, high, low) high, low = tonumber (high, 16), tonumber (low, 16) if 0xD800 <= high and high <= 0xDBff and 0xDC00 <= low and low <= 0xDFFF then return true, unichar ((high - 0xD800) * 0x400 + (low - 0xDC00) + 0x10000) else return false end end local function UTF16BMP (hex) return unichar (tonumber (hex, 16)) end local U16Sequence = (P"\\u" * g.C (HexDigit * HexDigit * HexDigit * HexDigit)) local UnicodeEscape = g.Cmt (U16Sequence * U16Sequence, UTF16Surrogate) + U16Sequence/UTF16BMP local Char = UnicodeEscape + EscapeSequence + PlainChar local String = P"\"" * g.Cs (Char ^ 0) * (P"\"" + Err "unterminated string") local Integer = P"-"^(-1) * (P"0" + (R"19" * R"09"^0)) local Fractal = P"." * R"09"^0 local Exponent = (S"eE") * (S"+-")^(-1) * R"09"^1 local Number = (Integer * Fractal^(-1) * Exponent^(-1))/str2num local Constant = P"true" * g.Cc (true) + P"false" * g.Cc (false) + P"null" * g.Carg (1) local SimpleValue = Number + String + Constant local ArrayContent, ObjectContent -- The functions parsearray and parseobject parse only a single value/pair -- at a time and store them directly to avoid hitting the LPeg limits. local function parsearray (str, pos, nullval, state) local obj, cont local npos local t, nt = {}, 0 repeat obj, cont, npos = pegmatch (ArrayContent, str, pos, nullval, state) if not npos then break end pos = npos nt = nt + 1 t[nt] = obj until cont == 'last' return pos, setmetatable (t, state.arraymeta) end local function parseobject (str, pos, nullval, state) local obj, key, cont local npos local t = {} repeat key, obj, cont, npos = pegmatch (ObjectContent, str, pos, nullval, state) if not npos then break end pos = npos t[key] = obj until cont == 'last' return pos, setmetatable (t, state.objectmeta) end local Array = P"[" * g.Cmt (g.Carg(1) * g.Carg(2), parsearray) * Space * (P"]" + Err "']' expected") local Object = P"{" * g.Cmt (g.Carg(1) * g.Carg(2), parseobject) * Space * (P"}" + Err "'}' expected") local Value = Space * (Array + Object + SimpleValue) local ExpectedValue = Value + Space * Err "value expected" ArrayContent = Value * Space * (P"," * g.Cc'cont' + g.Cc'last') * g.Cp() local Pair = g.Cg (Space * String * Space * (P":" + Err "colon expected") * ExpectedValue) ObjectContent = Pair * Space * (P"," * g.Cc'cont' + g.Cc'last') * g.Cp() local DecodeValue = ExpectedValue * g.Cp () function json.decode (str, pos, nullval, ...) local state = {} state.objectmeta, state.arraymeta = optionalmetatables(...) local obj, retpos = pegmatch (DecodeValue, str, pos, nullval, state) if state.msg then return nil, state.pos, state.msg else return obj, retpos end end -- use this function only once: json.use_lpeg = function () return json end json.using_lpeg = true return json -- so you can get the module using json = require "dkjson".use_lpeg() end if always_try_using_lpeg then pcall (json.use_lpeg) end return json -->
gpl-2.0
Scavenge/darkstar
scripts/zones/Port_Windurst/npcs/Hohbiba-Mubiba.lua
17
1716
----------------------------------- -- Area: Port Windurst -- NPC: Hohbiba-Mubiba -- Standard Merchant NPC -- Confirmed shop stock, August 2013 ----------------------------------- require("scripts/globals/shop"); package.loaded["scripts/zones/Port_Windurst/TextIDs"] = nil; require("scripts/zones/Port_Windurst/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,HOHBIBAMUBIBA_SHOP_DIALOG); stock = { 0x429B, 1440,1, --Yew Wand 0x42A3, 91,1, --Bronze Rod 0x42C2, 3642,1, --Elm Staff 0x42C9, 18422,1, --Elm Pole 0x429A, 340,2, --Willow Wand 0x4282, 4945,2, --Bone Cudgel 0x42C1, 584,2, --Holly Staff 0x42C8, 4669,2, --Holly Pole 0x4299, 47,3, --Maple Wand 0x4280, 66,3, --Ash Club 0x4281, 1600,3, --Chestnut Club 0x42C0, 58,3, --Ash Staff 0x42C7, 386,3, --Ash Pole 0x4040, 143,3 --Bronze Dagger } showNationShop(player, NATION_WINDURST, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
Zero-K-Experiments/Zero-K-Experiments
scripts/bomberstrike.lua
12
3448
include "constants.lua" include "bombers.lua" local fuselage = piece 'fuselage' local wingl = piece 'wingl' local wingr = piece 'wingr' local enginel = piece 'enginel' local enginer = piece 'enginer' local head = piece 'head' local turretbase = piece 'turretbase' local turret = piece 'turret' local sleevel = piece 'sleevel' local sleever = piece 'sleever' local barrell = piece 'barrell' local barrelr = piece 'barrelr' local flarel = piece 'flarel' local flarer = piece 'flarer' local bombl = piece 'bombl' local bombr = piece 'bombr' local bFirepoint1 = false local bFirepoint2 = false -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- function script.Create() Turn(turret, y_axis, math.pi) StartThread(SmokeUnit, smokePiece) Move(wingl, x_axis, -5, 7) Move(wingr, x_axis, 5, 7) Hide(turretbase) Hide(turret) Hide(sleevel) Hide(barrell) Hide(sleever) Hide(barrelr) end function script.Activate() Move(wingl, x_axis, 0, 7) Move(wingr, x_axis, 0, 7) end function script.Deactivate() Move(wingl, x_axis, -5, 7) Move(wingr, x_axis, 5, 7) end local function RestoreAfterDelay() Sleep(Static_Var_1) Turn(turret, y_axis, math.rad(180), math.rad(90)) Turn(sleevel, x_axis, 0, math.rad(50)) Turn(sleever, x_axis, 0, math.rad(50)) end function script.AimWeapon(num, heading, pitch) return true end function script.QueryWeapon(num) if num == 1 then return bFirepoint1 and bombl or bombr elseif num == 2 then return bFirepoint2 and flarel or flarer end end function script.AimFromWeapon(num) if num == 1 then return bFirepoint1 and bombl or bombr elseif num == 2 then return bFirepoint2 and flarel or flarer end end function script.AimWeapon(num, heading, pitch) if num == 1 then return (Spring.GetUnitRulesParam(unitID, "noammo") ~= 1) elseif num == 2 then Signal(SIG_AIM_2) SetSignalMask(SIG_AIM_2) Turn(turret, y_axis, math.rad(heading), math.rad(390)) Turn(sleevel, x_axis, 0, math.rad(350)) Turn(sleever, x_axis, 0, math.rad(350)) WaitForTurn(turret, y_axis) WaitForTurn(sleevel, x_axis) WaitForTurn(sleever, x_axis) StartThread(RestoreAfterDelay) return true end end function script.Shot(num) if num == 1 then bFirepoint1 = not bFirepoint1 elseif num == 2 then EmitSfx(turret, 1025) if bFirepoint2 then EmitSfx(flarel, 1024) else EmitSfx(flarer, 1024) end bFirepoint2 = not bFirepoint2 end end function script.FireWeapon(num) if num == 1 then Sleep(66) Reload() end end function script.AimFromWeapon(num) return bFirepoint2 and flarel or flarer end function script.Killed(recentDamage, maxHealth) local severity = recentDamage/maxHealth if severity <= .5 then Explode(fuselage, sfxNone) Explode(head, sfxNone) Explode(wingl, sfxNone) Explode(wingr, sfxNone) Explode(enginel, sfxNone) Explode(enginer, sfxNone) Explode(turret, sfxNone) Explode(sleevel, sfxNone) Explode(sleever, sfxNone) return 1 else Explode(fuselage, sfxFall + sfxSmoke) Explode(head, sfxFall + sfxSmoke + sfxFire) Explode(wingl, sfxFall + sfxSmoke) Explode(wingr, sfxFall + sfxSmoke) Explode(enginel, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(enginer, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(turret, sfxFall + sfxSmoke + sfxFire) Explode(sleevel, sfxFall + sfxSmoke) Explode(sleever, sfxFall + sfxSmoke) return 2 end end
gpl-2.0
Zero-K-Experiments/Zero-K-Experiments
LuaUI/Widgets/gui_point_tracker.lua
7
8398
-- $Id$ local versionNumber = "v2.3" function widget:GetInfo() return { name = "Point Tracker", desc = versionNumber .. " Tracks recently placed map points.", author = "Evil4Zerggin", date = "29 December 2008", license = "GNU LGPL, v2.1 or later", layer = 0, enabled = true -- loaded by default? } end ---------------------------------------------------------------- --config ---------------------------------------------------------------- --negative to disable blinking local blinkPeriod = -1 local ttl = 15 local highlightSize = 32 local highlightLineMin = 24 local highlightLineMax = 40 local edgeMarkerSize = 16 local lineWidth = 1 local maxAlpha = 1 local fontSize = 16 local maxLabelLength = 16 local minimapHighlightSize = 8 local minimapHighlightLineMin = 6 local minimapHighlightLineMax = 10 local useFade = true ---------------------------------------------------------------- --speedups ---------------------------------------------------------------- local ArePlayersAllied = Spring.ArePlayersAllied local GetPlayerInfo = Spring.GetPlayerInfo local GetTeamColor = Spring.GetTeamColor local GetSpectatingState = Spring.GetSpectatingState local WorldToScreenCoords = Spring.WorldToScreenCoords local glColor = gl.Color local glRect = gl.Rect local glLineWidth = gl.LineWidth local glShape = gl.Shape local glPolygonMode = gl.PolygonMode local glText = gl.Text local max = math.max local abs = math.abs local strSub = string.sub local GL_LINES = GL.LINES local GL_TRIANGLES = GL.TRIANGLES local GL_LINE = GL.LINE local GL_FRONT_AND_BACK = GL.FRONT_AND_BACK local GL_FILL = GL.FILL ---------------------------------------------------------------- --vars ---------------------------------------------------------------- --table; i = {r, g, b, a, px, pz, label, expiration} local mapPoints = {} local mapPointCount = 0 local MAP_POINT_LIMIT = 50 local myPlayerID local timeNow, timePart local on = false local mapX = Game.mapX * 512 local mapY = Game.mapY * 512 local vsx, vsy, sMidX, sMidY ---------------------------------------------------------------- --local functions ---------------------------------------------------------------- local function GetPlayerColor(playerID) local _, _, isSpec, teamID = GetPlayerInfo(playerID) if (isSpec) then return GetTeamColor(Spring.GetGaiaTeamID()) end if (not teamID) then return nil end return GetTeamColor(teamID) end local function StartTime() local viewSizeX, viewSizeY = widgetHandler:GetViewSizes() widget:ViewResize(viewSizeX, viewSizeY) timeNow = 0 timePart = 0 on = true end local function ClearPoints() mapPoints = {} end local function SetUseFade(bool) useFade = bool end ---------------------------------------------------------------- --callins ---------------------------------------------------------------- function widget:Initialize() timeNow = false timePart = false myPlayerID = Spring.GetMyPlayerID() WG.PointTracker = { ClearPoints = ClearPoints, SetUseFade = SetUseFade } end function widget:Shutdown() WG.PointTracker = nil end function widget:DrawScreen() if (not on) then return end glLineWidth(lineWidth) local i = 1 while i <= mapPointCount do local curr = mapPoints[i] local alpha = maxAlpha * (curr[6] - timeNow) / ttl if (alpha <= 0) then mapPoints[i] = mapPoints[mapPointCount] mapPoints[mapPointCount] = nil mapPointCount = mapPointCount - 1 else local sx, sy, sz = WorldToScreenCoords(curr[2], curr[3], curr[4]) glColor(curr[1][1], curr[1][2], curr[1][3], alpha) if (sx >= 0 and sy >= 0 and sx <= vsx and sy <= vsy) then --in screen local vertices = { {v = {sx, sy - highlightLineMin, 0}}, {v = {sx, sy - highlightLineMax, 0}}, {v = {sx, sy + highlightLineMin, 0}}, {v = {sx, sy + highlightLineMax, 0}}, {v = {sx - highlightLineMin, sy, 0}}, {v = {sx - highlightLineMax, sy, 0}}, {v = {sx + highlightLineMin, sy, 0}}, {v = {sx + highlightLineMax, sy, 0}}, } glPolygonMode(GL_FRONT_AND_BACK, GL_LINE) glRect(sx - highlightSize, sy - highlightSize, sx + highlightSize, sy + highlightSize) glShape(GL_LINES, vertices) else --out of screen glPolygonMode(GL_FRONT_AND_BACK, GL_FILL) --flip if behind screen if (sz > 1) then sx = sMidX - sx sy = sMidY - sy end local xRatio = sMidX / abs(sx - sMidX) local yRatio = sMidY / abs(sy - sMidY) local edgeDist, vertices, textX, textY, textOptions if (xRatio < yRatio) then edgeDist = (sy - sMidY) * xRatio + sMidY if (sx > 0) then vertices = { {v = {vsx, edgeDist, 0}}, {v = {vsx - edgeMarkerSize, edgeDist + edgeMarkerSize, 0}}, {v = {vsx - edgeMarkerSize, edgeDist - edgeMarkerSize, 0}}, } textX = vsx - edgeMarkerSize textY = edgeDist - fontSize * 0.5 textOptions = "rn" else vertices = { {v = {0, edgeDist, 0}}, {v = {edgeMarkerSize, edgeDist - edgeMarkerSize, 0}}, {v = {edgeMarkerSize, edgeDist + edgeMarkerSize, 0}}, } textX = edgeMarkerSize textY = edgeDist - fontSize * 0.5 textOptions = "n" end else edgeDist = (sx - sMidX) * yRatio + sMidX if (sy > 0) then vertices = { {v = {edgeDist, vsy, 0}}, {v = {edgeDist - edgeMarkerSize, vsy - edgeMarkerSize, 0}}, {v = {edgeDist + edgeMarkerSize, vsy - edgeMarkerSize, 0}}, } textX = edgeDist textY = vsy - edgeMarkerSize - fontSize textOptions = "cn" else vertices = { {v = {edgeDist, 0, 0}}, {v = {edgeDist + edgeMarkerSize, edgeMarkerSize, 0}}, {v = {edgeDist - edgeMarkerSize, edgeMarkerSize, 0}}, } textX = edgeDist textY = edgeMarkerSize textOptions = "cn" end end glShape(GL_TRIANGLES, vertices) glColor(1, 1, 1, alpha) glText(curr[5], textX, textY, fontSize, textOptions) end i = i + 1 end end glColor(1, 1, 1) glLineWidth(1) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL) end function widget:ViewResize(viewSizeX, viewSizeY) vsx = viewSizeX vsy = viewSizeY sMidX = viewSizeX * 0.5 sMidY = viewSizeY * 0.5 end function widget:MapDrawCmd(playerID, cmdType, px, py, pz, label) if mapPointCount >= MAP_POINT_LIMIT then return end if (not timeNow) then StartTime() end local spectator, fullView = GetSpectatingState() local _, _, _, playerTeam = GetPlayerInfo(playerID) if (label == "Start " .. playerTeam or cmdType ~= "point" or not (ArePlayersAllied(myPlayerID, playerID) or (spectator and fullView))) then return end local r, g, b = GetPlayerColor(playerID) local color = {r, g, b} local expiration = timeNow + ttl mapPointCount = mapPointCount + 1 mapPoints[mapPointCount] = {color, px, py, pz, strSub(label, 1, maxLabelLength), expiration} end function widget:Update(dt) if (not timeNow) then StartTime() else if useFade then timeNow = timeNow + dt end timePart = timePart + dt if (timePart > blinkPeriod and blinkPeriod > 0) then timePart = timePart - blinkPeriod on = not on end end end function widget:DrawInMiniMap(sx, sy) if (not on) then return end glLineWidth(lineWidth) local ratioX = sx / mapX local ratioY = sy / mapY local i = 1 while i <= mapPointCount do local curr = mapPoints[i] local x = curr[2] * ratioX local y = sy - curr[4] * ratioY local alpha = maxAlpha * (curr[6] - timeNow) / ttl if (alpha <= 0) then mapPoints[i] = mapPoints[mapPointCount] mapPoints[mapPointCount] = nil mapPointCount = mapPointCount - 1 else glColor(curr[1][1], curr[1][2], curr[1][3], alpha) local vertices = { {v = {x, y - minimapHighlightLineMin, 0}}, {v = {x, y - minimapHighlightLineMax, 0}}, {v = {x, y + minimapHighlightLineMin, 0}}, {v = {x, y + minimapHighlightLineMax, 0}}, {v = {x - minimapHighlightLineMin, y, 0}}, {v = {x - minimapHighlightLineMax, y, 0}}, {v = {x + minimapHighlightLineMin, y, 0}}, {v = {x + minimapHighlightLineMax, y, 0}}, } glPolygonMode(GL_FRONT_AND_BACK, GL_LINE) glRect(x - minimapHighlightSize, y - minimapHighlightSize, x + minimapHighlightSize, y + minimapHighlightSize) glShape(GL_LINES, vertices) i = i + 1 end end glColor(1, 1, 1) glLineWidth(1) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL) end
gpl-2.0