repo_name stringlengths 6 69 | path stringlengths 6 178 | copies stringclasses 278
values | size stringlengths 4 7 | content stringlengths 671 917k | license stringclasses 15
values |
|---|---|---|---|---|---|
akh00/kong | kong/plugins/bot-detection/rules.lua | 13 | 3575 | -- List taken from https://github.com/ua-parser/uap-core/blob/master/regexes.yaml
return {
bots = {
[[(Pingdom.com_bot_version_)(\d+)\.(\d+)]], -- Pingdom
[[(facebookexternalhit)/(\d+)\.(\d+)]], -- Facebook
[[Google.*/\+/web/snippet]], -- Google Plus
[[(Twitterbot)/(\d+)\.(\d+)]], -- Twitter
[[/((?:Ant-)?Nutch|[A-z]+[Bb]ot|[A-z]+[Ss]pider|Axtaris|fetchurl|Isara|ShopSalad|Tailsweep)[ \-](\d+)(?:\.(\d+)(?:\.(\d+))?)?]], -- Bots Pattern '/name-0.0'
[[(008|Altresium|Argus|BaiduMobaider|BoardReader|DNSGroup|DataparkSearch|EDI|Goodzer|Grub|INGRID|Infohelfer|LinkedInBot|LOOQ|Nutch|PathDefender|Peew|PostPost|Steeler|Twitterbot|VSE|WebCrunch|WebZIP|Y!J-BR[A-Z]|YahooSeeker|envolk|sproose|wminer)/(\d+)(?:\.(\d+)(?:\.(\d+))?)?]], --Bots Pattern 'name/0.0'
[[(MSIE) (\d+)\.(\d+)([a-z]\d?)?;.* MSIECrawler]], --MSIECrawler
[[(Google-HTTP-Java-Client|Apache-HttpClient|http%20client|Python-urllib|HttpMonitor|TLSProber|WinHTTP|JNLP)(?:[ /](\d+)(?:\.(\d+)(?:\.(\d+))?)?)?]], -- Downloader ...
[[(1470\.net crawler|50\.nu|8bo Crawler Bot|Aboundex|Accoona-[A-z]+-Agent|AdsBot-Google(?:-[a-z]+)?|altavista|AppEngine-Google|archive.*?\.org_bot|archiver|Ask Jeeves|[Bb]ai[Dd]u[Ss]pider(?:-[A-Za-z]+)*|bingbot|BingPreview|blitzbot|BlogBridge|BoardReader(?: [A-Za-z]+)*|boitho.com-dc|BotSeer|\b\w*favicon\w*\b|\bYeti(?:-[a-z]+)?|Catchpoint bot|[Cc]harlotte|Checklinks|clumboot|Comodo HTTP\(S\) Crawler|Comodo-Webinspector-Crawler|ConveraCrawler|CRAWL-E|CrawlConvera|Daumoa(?:-feedfetcher)?|Feed Seeker Bot|findlinks|Flamingo_SearchEngine|FollowSite Bot|furlbot|Genieo|gigabot|GomezAgent|gonzo1|(?:[a-zA-Z]+-)?Googlebot(?:-[a-zA-Z]+)?|Google SketchUp|grub-client|gsa-crawler|heritrix|HiddenMarket|holmes|HooWWWer|htdig|ia_archiver|ICC-Crawler|Icarus6j|ichiro(?:/mobile)?|IconSurf|IlTrovatore(?:-Setaccio)?|InfuzApp|Innovazion Crawler|InternetArchive|IP2[a-z]+Bot|jbot\b|KaloogaBot|Kraken|Kurzor|larbin|LEIA|LesnikBot|Linguee Bot|LinkAider|LinkedInBot|Lite Bot|Llaut|lycos|Mail\.RU_Bot|masidani_bot|Mediapartners-Google|Microsoft .*? Bot|mogimogi|mozDex|MJ12bot|msnbot(?:-media *)?|msrbot|netresearch|Netvibes|NewsGator[^/]*|^NING|Nutch[^/]*|Nymesis|ObjectsSearch|Orbiter|OOZBOT|PagePeeker|PagesInventory|PaxleFramework|Peeplo Screenshot Bot|PlantyNet_WebRobot|Pompos|Read%20Later|Reaper|RedCarpet|Retreiver|Riddler|Rival IQ|scooter|Scrapy|Scrubby|searchsight|seekbot|semanticdiscovery|Simpy|SimplePie|SEOstats|SimpleRSS|SiteCon|Slurp|snappy|Speedy Spider|Squrl Java|TheUsefulbot|ThumbShotsBot|Thumbshots\.ru|TwitterBot|URL2PNG|Vagabondo|VoilaBot|^vortex|Votay bot|^voyager|WASALive.Bot|Web-sniffer|WebThumb|WeSEE:[A-z]+|WhatWeb|WIRE|WordPress|Wotbox|www\.almaden\.ibm\.com|Xenu(?:.s)? Link Sleuth|Xerka [A-z]+Bot|yacy(?:bot)?|Yahoo[a-z]*Seeker|Yahoo! Slurp|Yandex\w+|YodaoBot(?:-[A-z]+)?|YottaaMonitor|Yowedo|^Zao|^Zao-Crawler|ZeBot_www\.ze\.bz|ZooShot|ZyBorg)(?:[ /]v?(\d+)(?:\.(\d+)(?:\.(\d+))?)?)?]], -- Bots
[[(?:\/[A-Za-z0-9\.]+)? *([A-Za-z0-9 \-_\!\[\]:]*(?:[Aa]rchiver|[Ii]ndexer|[Ss]craper|[Bb]ot|[Ss]pider|[Cc]rawl[a-z]*))/(\d+)(?:\.(\d+)(?:\.(\d+))?)?]], -- Bots General matcher 'name/0.0'
[[(?:\/[A-Za-z0-9\.]+)? *([A-Za-z0-9 _\!\[\]:]*(?:[Aa]rchiver|[Ii]ndexer|[Ss]craper|[Bb]ot|[Ss]pider|[Cc]rawl[a-z]*)) (\d+)(?:\.(\d+)(?:\.(\d+))?)?]], -- Bots General matcher 'name 0.0'
[[((?:[A-z0-9]+|[A-z\-]+ ?)?(?: the )?(?:[Ss][Pp][Ii][Dd][Ee][Rr]|[Ss]crape|[A-Za-z0-9-]*(?:[^C][^Uu])[Bb]ot|[Cc][Rr][Aa][Ww][Ll])[A-z0-9]*)(?:(?:[ /]| v)(\d+)(?:\.(\d+)(?:\.(\d+))?)?)?]] -- Bots containing spider|scrape|bot(but not CUBOT)|Crawl
}
}
| apache-2.0 |
mamaddeveloper/sedm | libs/JSON.lua | 3765 | 34843 | -- -*- coding: utf-8 -*-
--
-- Simple JSON encoding and decoding in pure Lua.
--
-- Copyright 2010-2014 Jeffrey Friedl
-- http://regex.info/blog/
--
-- Latest version: http://regex.info/blog/lua/json
--
-- This code is released under a Creative Commons CC-BY "Attribution" License:
-- http://creativecommons.org/licenses/by/3.0/deed.en_US
--
-- It can be used for any purpose so long as the copyright notice above,
-- the web-page links above, and the 'AUTHOR_NOTE' string below are
-- maintained. Enjoy.
--
local VERSION = 20141223.14 -- version history at end of file
local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-"
--
-- The 'AUTHOR_NOTE' variable exists so that information about the source
-- of the package is maintained even in compiled versions. It's also
-- included in OBJDEF below mostly to quiet warnings about unused variables.
--
local OBJDEF = {
VERSION = VERSION,
AUTHOR_NOTE = AUTHOR_NOTE,
}
--
-- Simple JSON encoding and decoding in pure Lua.
-- http://www.json.org/
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
--
--
--
-- DECODING (from a JSON string to a Lua table)
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- If the JSON text is for an object or an array, e.g.
-- { "what": "books", "count": 3 }
-- or
-- [ "Larry", "Curly", "Moe" ]
--
-- the result is a Lua table, e.g.
-- { what = "books", count = 3 }
-- or
-- { "Larry", "Curly", "Moe" }
--
--
-- The encode and decode routines accept an optional second argument,
-- "etc", which is not used during encoding or decoding, but upon error
-- is passed along to error handlers. It can be of any type (including nil).
--
--
--
-- ERROR HANDLING
--
-- With most errors during decoding, this code calls
--
-- JSON:onDecodeError(message, text, location, etc)
--
-- with a message about the error, and if known, the JSON text being
-- parsed and the byte count where the problem was discovered. You can
-- replace the default JSON:onDecodeError() with your own function.
--
-- The default onDecodeError() merely augments the message with data
-- about the text and the location if known (and if a second 'etc'
-- argument had been provided to decode(), its value is tacked onto the
-- message as well), and then calls JSON.assert(), which itself defaults
-- to Lua's built-in assert(), and can also be overridden.
--
-- For example, in an Adobe Lightroom plugin, you might use something like
--
-- function JSON:onDecodeError(message, text, location, etc)
-- LrErrors.throwUserError("Internal Error: invalid JSON data")
-- end
--
-- or even just
--
-- function JSON.assert(message)
-- LrErrors.throwUserError("Internal Error: " .. message)
-- end
--
-- If JSON:decode() is passed a nil, this is called instead:
--
-- JSON:onDecodeOfNilError(message, nil, nil, etc)
--
-- and if JSON:decode() is passed HTML instead of JSON, this is called:
--
-- JSON:onDecodeOfHTMLError(message, text, nil, etc)
--
-- The use of the fourth 'etc' argument allows stronger coordination
-- between decoding and error reporting, especially when you provide your
-- own error-handling routines. Continuing with the the Adobe Lightroom
-- plugin example:
--
-- function JSON:onDecodeError(message, text, location, etc)
-- local note = "Internal Error: invalid JSON data"
-- if type(etc) = 'table' and etc.photo then
-- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName')
-- end
-- LrErrors.throwUserError(note)
-- end
--
-- :
-- :
--
-- for i, photo in ipairs(photosToProcess) do
-- :
-- :
-- local data = JSON:decode(someJsonText, { photo = photo })
-- :
-- :
-- end
--
--
--
--
--
-- DECODING AND STRICT TYPES
--
-- Because both JSON objects and JSON arrays are converted to Lua tables,
-- it's not normally possible to tell which original JSON type a
-- particular Lua table was derived from, or guarantee decode-encode
-- round-trip equivalency.
--
-- However, if you enable strictTypes, e.g.
--
-- JSON = assert(loadfile "JSON.lua")() --load the routines
-- JSON.strictTypes = true
--
-- then the Lua table resulting from the decoding of a JSON object or
-- JSON array is marked via Lua metatable, so that when re-encoded with
-- JSON:encode() it ends up as the appropriate JSON type.
--
-- (This is not the default because other routines may not work well with
-- tables that have a metatable set, for example, Lightroom API calls.)
--
--
-- ENCODING (from a lua table to a JSON string)
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
-- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false })
--
-- On error during encoding, this code calls:
--
-- JSON:onEncodeError(message, etc)
--
-- which you can override in your local JSON object.
--
-- The 'etc' in the error call is the second argument to encode()
-- and encode_pretty(), or nil if it wasn't provided.
--
--
-- PRETTY-PRINTING
--
-- An optional third argument, a table of options, allows a bit of
-- configuration about how the encoding takes place:
--
-- pretty = JSON:encode(val, etc, {
-- pretty = true, -- if false, no other options matter
-- indent = " ", -- this provides for a three-space indent per nesting level
-- align_keys = false, -- see below
-- })
--
-- encode() and encode_pretty() are identical except that encode_pretty()
-- provides a default options table if none given in the call:
--
-- { pretty = true, align_keys = false, indent = " " }
--
-- For example, if
--
-- JSON:encode(data)
--
-- produces:
--
-- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11}
--
-- then
--
-- JSON:encode_pretty(data)
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- The following three lines return identical results:
-- JSON:encode_pretty(data)
-- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " })
-- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " })
--
-- An example of setting your own indent string:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " })
--
-- produces:
--
-- {
-- | "city": "Kyoto",
-- | "climate": {
-- | | "avg_temp": 16,
-- | | "humidity": "high",
-- | | "snowfall": "minimal"
-- | },
-- | "country": "Japan",
-- | "wards": 11
-- }
--
-- An example of setting align_keys to true:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true })
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- which I must admit is kinda ugly, sorry. This was the default for
-- encode_pretty() prior to version 20141223.14.
--
--
-- AMBIGUOUS SITUATIONS DURING THE ENCODING
--
-- During the encode, if a Lua table being encoded contains both string
-- and numeric keys, it fits neither JSON's idea of an object, nor its
-- idea of an array. To get around this, when any string key exists (or
-- when non-positive numeric keys exist), numeric keys are converted to
-- strings.
--
-- For example,
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- produces the JSON object
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To prohibit this conversion and instead make it an error condition, set
-- JSON.noKeyConversion = true
--
--
-- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT
--
-- assert
-- onDecodeError
-- onDecodeOfNilError
-- onDecodeOfHTMLError
-- onEncodeError
--
-- If you want to create a separate Lua JSON object with its own error handlers,
-- you can reload JSON.lua or use the :new() method.
--
---------------------------------------------------------------------------
local default_pretty_indent = " "
local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent }
local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray
local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject
function OBJDEF:newArray(tbl)
return setmetatable(tbl or {}, isArray)
end
function OBJDEF:newObject(tbl)
return setmetatable(tbl or {}, isObject)
end
local function unicode_codepoint_as_utf8(codepoint)
--
-- codepoint is a number
--
if codepoint <= 127 then
return string.char(codepoint)
elseif codepoint <= 2047 then
--
-- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8
--
local highpart = math.floor(codepoint / 0x40)
local lowpart = codepoint - (0x40 * highpart)
return string.char(0xC0 + highpart,
0x80 + lowpart)
elseif codepoint <= 65535 then
--
-- 1110yyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x1000)
local remainder = codepoint - 0x1000 * highpart
local midpart = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midpart
highpart = 0xE0 + highpart
midpart = 0x80 + midpart
lowpart = 0x80 + lowpart
--
-- Check for an invalid character (thanks Andy R. at Adobe).
-- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070
--
if ( highpart == 0xE0 and midpart < 0xA0 ) or
( highpart == 0xED and midpart > 0x9F ) or
( highpart == 0xF0 and midpart < 0x90 ) or
( highpart == 0xF4 and midpart > 0x8F )
then
return "?"
else
return string.char(highpart,
midpart,
lowpart)
end
else
--
-- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x40000)
local remainder = codepoint - 0x40000 * highpart
local midA = math.floor(remainder / 0x1000)
remainder = remainder - 0x1000 * midA
local midB = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midB
return string.char(0xF0 + highpart,
0x80 + midA,
0x80 + midB,
0x80 + lowpart)
end
end
function OBJDEF:onDecodeError(message, text, location, etc)
if text then
if location then
message = string.format("%s at char %d of: %s", message, location, text)
else
message = string.format("%s: %s", message, text)
end
end
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError
OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError
function OBJDEF:onEncodeError(message, etc)
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
local function grok_number(self, text, start, etc)
--
-- Grab the integer part
--
local integer_part = text:match('^-?[1-9]%d*', start)
or text:match("^-?0", start)
if not integer_part then
self:onDecodeError("expected number", text, start, etc)
end
local i = start + integer_part:len()
--
-- Grab an optional decimal part
--
local decimal_part = text:match('^%.%d+', i) or ""
i = i + decimal_part:len()
--
-- Grab an optional exponential part
--
local exponent_part = text:match('^[eE][-+]?%d+', i) or ""
i = i + exponent_part:len()
local full_number_text = integer_part .. decimal_part .. exponent_part
local as_number = tonumber(full_number_text)
if not as_number then
self:onDecodeError("bad number", text, start, etc)
end
return as_number, i
end
local function grok_string(self, text, start, etc)
if text:sub(start,start) ~= '"' then
self:onDecodeError("expected string's opening quote", text, start, etc)
end
local i = start + 1 -- +1 to bypass the initial quote
local text_len = text:len()
local VALUE = ""
while i <= text_len do
local c = text:sub(i,i)
if c == '"' then
return VALUE, i + 1
end
if c ~= '\\' then
VALUE = VALUE .. c
i = i + 1
elseif text:match('^\\b', i) then
VALUE = VALUE .. "\b"
i = i + 2
elseif text:match('^\\f', i) then
VALUE = VALUE .. "\f"
i = i + 2
elseif text:match('^\\n', i) then
VALUE = VALUE .. "\n"
i = i + 2
elseif text:match('^\\r', i) then
VALUE = VALUE .. "\r"
i = i + 2
elseif text:match('^\\t', i) then
VALUE = VALUE .. "\t"
i = i + 2
else
local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if hex then
i = i + 6 -- bypass what we just read
-- We have a Unicode codepoint. It could be standalone, or if in the proper range and
-- followed by another in a specific range, it'll be a two-code surrogate pair.
local codepoint = tonumber(hex, 16)
if codepoint >= 0xD800 and codepoint <= 0xDBFF then
-- it's a hi surrogate... see whether we have a following low
local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if lo_surrogate then
i = i + 6 -- bypass the low surrogate we just read
codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16)
else
-- not a proper low, so we'll just leave the first codepoint as is and spit it out.
end
end
VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint)
else
-- just pass through what's escaped
VALUE = VALUE .. text:match('^\\(.)', i)
i = i + 2
end
end
end
self:onDecodeError("unclosed string", text, start, etc)
end
local function skip_whitespace(text, start)
local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2
if match_end then
return match_end + 1
else
return start
end
end
local grok_one -- assigned later
local function grok_object(self, text, start, etc)
if text:sub(start,start) ~= '{' then
self:onDecodeError("expected '{'", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '{'
local VALUE = self.strictTypes and self:newObject { } or { }
if text:sub(i,i) == '}' then
return VALUE, i + 1
end
local text_len = text:len()
while i <= text_len do
local key, new_i = grok_string(self, text, i, etc)
i = skip_whitespace(text, new_i)
if text:sub(i, i) ~= ':' then
self:onDecodeError("expected colon", text, i, etc)
end
i = skip_whitespace(text, i + 1)
local new_val, new_i = grok_one(self, text, i)
VALUE[key] = new_val
--
-- Expect now either '}' to end things, or a ',' to allow us to continue.
--
i = skip_whitespace(text, new_i)
local c = text:sub(i,i)
if c == '}' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '}'", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '{'", text, start, etc)
end
local function grok_array(self, text, start, etc)
if text:sub(start,start) ~= '[' then
self:onDecodeError("expected '['", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '['
local VALUE = self.strictTypes and self:newArray { } or { }
if text:sub(i,i) == ']' then
return VALUE, i + 1
end
local VALUE_INDEX = 1
local text_len = text:len()
while i <= text_len do
local val, new_i = grok_one(self, text, i)
-- can't table.insert(VALUE, val) here because it's a no-op if val is nil
VALUE[VALUE_INDEX] = val
VALUE_INDEX = VALUE_INDEX + 1
i = skip_whitespace(text, new_i)
--
-- Expect now either ']' to end things, or a ',' to allow us to continue.
--
local c = text:sub(i,i)
if c == ']' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '['", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '['", text, start, etc)
end
grok_one = function(self, text, start, etc)
-- Skip any whitespace
start = skip_whitespace(text, start)
if start > text:len() then
self:onDecodeError("unexpected end of string", text, nil, etc)
end
if text:find('^"', start) then
return grok_string(self, text, start, etc)
elseif text:find('^[-0123456789 ]', start) then
return grok_number(self, text, start, etc)
elseif text:find('^%{', start) then
return grok_object(self, text, start, etc)
elseif text:find('^%[', start) then
return grok_array(self, text, start, etc)
elseif text:find('^true', start) then
return true, start + 4
elseif text:find('^false', start) then
return false, start + 5
elseif text:find('^null', start) then
return nil, start + 4
else
self:onDecodeError("can't parse JSON", text, start, etc)
end
end
function OBJDEF:decode(text, etc)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc)
end
if text == nil then
self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc)
elseif type(text) ~= 'string' then
self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc)
end
if text:match('^%s*$') then
return nil
end
if text:match('^%s*<') then
-- Can't be JSON... we'll assume it's HTML
self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc)
end
--
-- Ensure that it's not UTF-32 or UTF-16.
-- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3),
-- but this package can't handle them.
--
if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then
self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc)
end
local success, value = pcall(grok_one, self, text, 1, etc)
if success then
return value
else
-- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert.
if self.assert then
self.assert(false, value)
else
assert(false, value)
end
-- and if we're still here, return a nil and throw the error message on as a second arg
return nil, value
end
end
local function backslash_replacement_function(c)
if c == "\n" then
return "\\n"
elseif c == "\r" then
return "\\r"
elseif c == "\t" then
return "\\t"
elseif c == "\b" then
return "\\b"
elseif c == "\f" then
return "\\f"
elseif c == '"' then
return '\\"'
elseif c == '\\' then
return '\\\\'
else
return string.format("\\u%04x", c:byte())
end
end
local chars_to_be_escaped_in_JSON_string
= '['
.. '"' -- class sub-pattern to match a double quote
.. '%\\' -- class sub-pattern to match a backslash
.. '%z' -- class sub-pattern to match a null
.. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters
.. ']'
local function json_string_literal(value)
local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function)
return '"' .. newval .. '"'
end
local function object_or_array(self, T, etc)
--
-- We need to inspect all the keys... if there are any strings, we'll convert to a JSON
-- object. If there are only numbers, it's a JSON array.
--
-- If we'll be converting to a JSON object, we'll want to sort the keys so that the
-- end result is deterministic.
--
local string_keys = { }
local number_keys = { }
local number_keys_must_be_strings = false
local maximum_number_key
for key in pairs(T) do
if type(key) == 'string' then
table.insert(string_keys, key)
elseif type(key) == 'number' then
table.insert(number_keys, key)
if key <= 0 or key >= math.huge then
number_keys_must_be_strings = true
elseif not maximum_number_key or key > maximum_number_key then
maximum_number_key = key
end
else
self:onEncodeError("can't encode table with a key of type " .. type(key), etc)
end
end
if #string_keys == 0 and not number_keys_must_be_strings then
--
-- An empty table, or a numeric-only array
--
if #number_keys > 0 then
return nil, maximum_number_key -- an array
elseif tostring(T) == "JSON array" then
return nil
elseif tostring(T) == "JSON object" then
return { }
else
-- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects
return nil
end
end
table.sort(string_keys)
local map
if #number_keys > 0 then
--
-- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array
-- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object.
--
if self.noKeyConversion then
self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc)
end
--
-- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings
--
map = { }
for key, val in pairs(T) do
map[key] = val
end
table.sort(number_keys)
--
-- Throw numeric keys in there as strings
--
for _, number_key in ipairs(number_keys) do
local string_key = tostring(number_key)
if map[string_key] == nil then
table.insert(string_keys , string_key)
map[string_key] = T[number_key]
else
self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc)
end
end
end
return string_keys, nil, map
end
--
-- Encode
--
-- 'options' is nil, or a table with possible keys:
-- pretty -- if true, return a pretty-printed version
-- indent -- a string (usually of spaces) used to indent each nested level
-- align_keys -- if true, align all the keys when formatting a table
--
local encode_value -- must predeclare because it calls itself
function encode_value(self, value, parents, etc, options, indent)
if value == nil then
return 'null'
elseif type(value) == 'string' then
return json_string_literal(value)
elseif type(value) == 'number' then
if value ~= value then
--
-- NaN (Not a Number).
-- JSON has no NaN, so we have to fudge the best we can. This should really be a package option.
--
return "null"
elseif value >= math.huge then
--
-- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should
-- really be a package option. Note: at least with some implementations, positive infinity
-- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is.
-- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">="
-- case first.
--
return "1e+9999"
elseif value <= -math.huge then
--
-- Negative infinity.
-- JSON has no INF, so we have to fudge the best we can. This should really be a package option.
--
return "-1e+9999"
else
return tostring(value)
end
elseif type(value) == 'boolean' then
return tostring(value)
elseif type(value) ~= 'table' then
self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc)
else
--
-- A table to be converted to either a JSON object or array.
--
local T = value
if type(options) ~= 'table' then
options = {}
end
if type(indent) ~= 'string' then
indent = ""
end
if parents[T] then
self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc)
else
parents[T] = true
end
local result_value
local object_keys, maximum_number_key, map = object_or_array(self, T, etc)
if maximum_number_key then
--
-- An array...
--
local ITEMS = { }
for i = 1, maximum_number_key do
table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent))
end
if options.pretty then
result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]"
else
result_value = "[" .. table.concat(ITEMS, ",") .. "]"
end
elseif object_keys then
--
-- An object
--
local TT = map or T
if options.pretty then
local KEYS = { }
local max_key_length = 0
for _, key in ipairs(object_keys) do
local encoded = encode_value(self, tostring(key), parents, etc, options, indent)
if options.align_keys then
max_key_length = math.max(max_key_length, #encoded)
end
table.insert(KEYS, encoded)
end
local key_indent = indent .. tostring(options.indent or "")
local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "")
local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s"
local COMBINED_PARTS = { }
for i, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent)
table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val))
end
result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}"
else
local PARTS = { }
for _, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, indent)
local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent)
table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val))
end
result_value = "{" .. table.concat(PARTS, ",") .. "}"
end
else
--
-- An empty array/object... we'll treat it as an array, though it should really be an option
--
result_value = "[]"
end
parents[T] = false
return result_value
end
end
function OBJDEF:encode(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or nil)
end
function OBJDEF:encode_pretty(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or default_pretty_options)
end
function OBJDEF.__tostring()
return "JSON encode/decode package"
end
OBJDEF.__index = OBJDEF
function OBJDEF:new(args)
local new = { }
if args then
for key, val in pairs(args) do
new[key] = val
end
end
return setmetatable(new, OBJDEF)
end
return OBJDEF:new()
--
-- Version history:
--
-- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really
-- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines
-- more flexible, and changed the default encode_pretty() to be more generally useful.
--
-- Added a third 'options' argument to the encode() and encode_pretty() routines, to control
-- how the encoding takes place.
--
-- Updated docs to add assert() call to the loadfile() line, just as good practice so that
-- if there is a problem loading JSON.lua, the appropriate error message will percolate up.
--
-- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string,
-- so that the source of the package, and its version number, are visible in compiled copies.
--
-- 20140911.12 Minor lua cleanup.
-- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'.
-- (Thanks to SmugMug's David Parry for these.)
--
-- 20140418.11 JSON nulls embedded within an array were being ignored, such that
-- ["1",null,null,null,null,null,"seven"],
-- would return
-- {1,"seven"}
-- It's now fixed to properly return
-- {1, nil, nil, nil, nil, nil, "seven"}
-- Thanks to "haddock" for catching the error.
--
-- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up.
--
-- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2",
-- and this caused some problems.
--
-- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate,
-- and had of course diverged (encode_pretty didn't get the fixes that encode got, so
-- sometimes produced incorrect results; thanks to Mattie for the heads up).
--
-- Handle encoding tables with non-positive numeric keys (unlikely, but possible).
--
-- If a table has both numeric and string keys, or its numeric keys are inappropriate
-- (such as being non-positive or infinite), the numeric keys are turned into
-- string keys appropriate for a JSON object. So, as before,
-- JSON:encode({ "one", "two", "three" })
-- produces the array
-- ["one","two","three"]
-- but now something with mixed key types like
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- instead of throwing an error produces an object:
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To maintain the prior throw-an-error semantics, set
-- JSON.noKeyConversion = true
--
-- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry.
--
-- 20130120.6 Comment update: added a link to the specific page on my blog where this code can
-- be found, so that folks who come across the code outside of my blog can find updates
-- more easily.
--
-- 20111207.5 Added support for the 'etc' arguments, for better error reporting.
--
-- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent.
--
-- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules:
--
-- * When encoding lua for JSON, Sparse numeric arrays are now handled by
-- spitting out full arrays, such that
-- JSON:encode({"one", "two", [10] = "ten"})
-- returns
-- ["one","two",null,null,null,null,null,null,null,"ten"]
--
-- In 20100810.2 and earlier, only up to the first non-null value would have been retained.
--
-- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999".
-- Version 20100810.2 and earlier created invalid JSON in both cases.
--
-- * Unicode surrogate pairs are now detected when decoding JSON.
--
-- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding
--
-- 20100731.1 initial public release
--
| gpl-2.0 |
chtyim/infrastructure-puppet | modules/kibana_asf/files/JSON.lua | 5 | 19816 | local VERSION = 20111207.5
local OBJDEF = { VERSION = VERSION }
local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray
local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject
function OBJDEF:newArray(tbl)
return setmetatable(tbl or {}, isArray)
end
function OBJDEF:newObject(tbl)
return setmetatable(tbl or {}, isObject)
end
local function unicode_codepoint_as_utf8(codepoint)
--
-- codepoint is a number
--
if codepoint <= 127 then
return string.char(codepoint)
elseif codepoint <= 2047 then
--
-- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8
--
local highpart = math.floor(codepoint / 0x40)
local lowpart = codepoint - (0x40 * highpart)
return string.char(0xC0 + highpart,
0x80 + lowpart)
elseif codepoint <= 65535 then
--
-- 1110yyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x1000)
local remainder = codepoint - 0x1000 * highpart
local midpart = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midpart
highpart = 0xE0 + highpart
midpart = 0x80 + midpart
lowpart = 0x80 + lowpart
--
-- Check for an invalid character (thanks Andy R. at Adobe).
-- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070
--
if ( highpart == 0xE0 and midpart < 0xA0 ) or
( highpart == 0xED and midpart > 0x9F ) or
( highpart == 0xF0 and midpart < 0x90 ) or
( highpart == 0xF4 and midpart > 0x8F )
then
return "?"
else
return string.char(highpart,
midpart,
lowpart)
end
else
--
-- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x40000)
local remainder = codepoint - 0x40000 * highpart
local midA = math.floor(remainder / 0x1000)
remainder = remainder - 0x1000 * midA
local midB = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midB
return string.char(0xF0 + highpart,
0x80 + midA,
0x80 + midB,
0x80 + lowpart)
end
end
function OBJDEF:onDecodeError(message, text, location, etc)
if text then
if location then
message = string.format("%s at char %d of: %s", message, location, text)
else
message = string.format("%s: %s", message, text)
end
end
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError
OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError
function OBJDEF:onEncodeError(message, etc)
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
local function grok_number(self, text, start, etc)
--
-- Grab the integer part
--
local integer_part = text:match('^-?[1-9]%d*', start)
or text:match("^-?0", start)
if not integer_part then
self:onDecodeError("expected number", text, start, etc)
end
local i = start + integer_part:len()
--
-- Grab an optional decimal part
--
local decimal_part = text:match('^%.%d+', i) or ""
i = i + decimal_part:len()
--
-- Grab an optional exponential part
--
local exponent_part = text:match('^[eE][-+]?%d+', i) or ""
i = i + exponent_part:len()
local full_number_text = integer_part .. decimal_part .. exponent_part
local as_number = tonumber(full_number_text)
if not as_number then
self:onDecodeError("bad number", text, start, etc)
end
return as_number, i
end
local function grok_string(self, text, start, etc)
if text:sub(start,start) ~= '"' then
self:onDecodeError("expected string's opening quote", text, start, etc)
end
local i = start + 1 -- +1 to bypass the initial quote
local text_len = text:len()
local VALUE = ""
while i <= text_len do
local c = text:sub(i,i)
if c == '"' then
return VALUE, i + 1
end
if c ~= '\\' then
VALUE = VALUE .. c
i = i + 1
elseif text:match('^\\b', i) then
VALUE = VALUE .. "\b"
i = i + 2
elseif text:match('^\\f', i) then
VALUE = VALUE .. "\f"
i = i + 2
elseif text:match('^\\n', i) then
VALUE = VALUE .. "\n"
i = i + 2
elseif text:match('^\\r', i) then
VALUE = VALUE .. "\r"
i = i + 2
elseif text:match('^\\t', i) then
VALUE = VALUE .. "\t"
i = i + 2
else
local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if hex then
i = i + 6 -- bypass what we just read
-- We have a Unicode codepoint. It could be standalone, or if in the proper range and
-- followed by another in a specific range, it'll be a two-code surrogate pair.
local codepoint = tonumber(hex, 16)
if codepoint >= 0xD800 and codepoint <= 0xDBFF then
-- it's a hi surrogate... see whether we have a following low
local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if lo_surrogate then
i = i + 6 -- bypass the low surrogate we just read
codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16)
else
-- not a proper low, so we'll just leave the first codepoint as is and spit it out.
end
end
VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint)
else
-- just pass through what's escaped
VALUE = VALUE .. text:match('^\\(.)', i)
i = i + 2
end
end
end
self:onDecodeError("unclosed string", text, start, etc)
end
local function skip_whitespace(text, start)
local match_start, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2
if match_end then
return match_end + 1
else
return start
end
end
local grok_one -- assigned later
local function grok_object(self, text, start, etc)
if not text:sub(start,start) == '{' then
self:onDecodeError("expected '{'", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '{'
local VALUE = self.strictTypes and self:newObject { } or { }
if text:sub(i,i) == '}' then
return VALUE, i + 1
end
local text_len = text:len()
while i <= text_len do
local key, new_i = grok_string(self, text, i, etc)
i = skip_whitespace(text, new_i)
if text:sub(i, i) ~= ':' then
self:onDecodeError("expected colon", text, i, etc)
end
i = skip_whitespace(text, i + 1)
local val, new_i = grok_one(self, text, i)
VALUE[key] = val
--
-- Expect now either '}' to end things, or a ',' to allow us to continue.
--
i = skip_whitespace(text, new_i)
local c = text:sub(i,i)
if c == '}' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '}'", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '{'", text, start, etc)
end
local function grok_array(self, text, start, etc)
if not text:sub(start,start) == '[' then
self:onDecodeError("expected '['", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '['
local VALUE = self.strictTypes and self:newArray { } or { }
if text:sub(i,i) == ']' then
return VALUE, i + 1
end
local text_len = text:len()
while i <= text_len do
local val, new_i = grok_one(self, text, i)
table.insert(VALUE, val)
i = skip_whitespace(text, new_i)
--
-- Expect now either ']' to end things, or a ',' to allow us to continue.
--
local c = text:sub(i,i)
if c == ']' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '['", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '['", text, start, etc)
end
grok_one = function(self, text, start, etc)
-- Skip any whitespace
start = skip_whitespace(text, start)
if start > text:len() then
self:onDecodeError("unexpected end of string", text, nil, etc)
end
if text:find('^"', start) then
return grok_string(self, text, start, etc)
elseif text:find('^[-0123456789 ]', start) then
return grok_number(self, text, start, etc)
elseif text:find('^%{', start) then
return grok_object(self, text, start, etc)
elseif text:find('^%[', start) then
return grok_array(self, text, start, etc)
elseif text:find('^true', start) then
return true, start + 4
elseif text:find('^false', start) then
return false, start + 5
elseif text:find('^null', start) then
return nil, start + 4
else
self:onDecodeError("can't parse JSON", text, start, etc)
end
end
function OBJDEF:decode(text, etc)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc)
end
if text == nil then
self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc)
elseif type(text) ~= 'string' then
self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc)
end
if text:match('^%s*$') then
return nil
end
if text:match('^%s*<') then
-- Can't be JSON... we'll assume it's HTML
self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc)
end
--
-- Ensure that it's not UTF-32 or UTF-16.
-- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3),
-- but this package can't handle them.
--
if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then
self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc)
end
local success, value = pcall(grok_one, self, text, 1, etc)
if success then
return value
else
-- should never get here... JSON parse errors should have been caught earlier
assert(false, value)
return nil
end
end
local function backslash_replacement_function(c)
if c == "\n" then
return "\\n"
elseif c == "\r" then
return "\\r"
elseif c == "\t" then
return "\\t"
elseif c == "\b" then
return "\\b"
elseif c == "\f" then
return "\\f"
elseif c == '"' then
return '\\"'
elseif c == '\\' then
return '\\\\'
else
return string.format("\\u%04x", c:byte())
end
end
local chars_to_be_escaped_in_JSON_string
= '['
.. '"' -- class sub-pattern to match a double quote
.. '%\\' -- class sub-pattern to match a backslash
.. '%z' -- class sub-pattern to match a null
.. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters
.. ']'
local function json_string_literal(value)
local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function)
return '"' .. newval .. '"'
end
local function object_or_array(self, T, etc)
--
-- We need to inspect all the keys... if there are any strings, we'll convert to a JSON
-- object. If there are only numbers, it's a JSON array.
--
-- If we'll be converting to a JSON object, we'll want to sort the keys so that the
-- end result is deterministic.
--
local string_keys = { }
local seen_number_key = false
local maximum_number_key
for key in pairs(T) do
if type(key) == 'number' then
seen_number_key = true
if not maximum_number_key or maximum_number_key < key then
maximum_number_key = key
end
elseif type(key) == 'string' then
table.insert(string_keys, key)
else
self:onEncodeError("can't encode table with a key of type " .. type(key), etc)
end
end
if seen_number_key and #string_keys > 0 then
--
-- Mixed key types... don't know what to do, so bail
--
self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc)
elseif #string_keys == 0 then
--
-- An array
--
if seen_number_key then
return nil, maximum_number_key -- an array
else
--
-- An empty table...
--
if tostring(T) == "JSON array" then
return nil
elseif tostring(T) == "JSON object" then
return { }
else
-- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects
return nil
end
end
else
--
-- An object, so return a list of keys
--
table.sort(string_keys)
return string_keys
end
end
--
-- Encode
--
local encode_value -- must predeclare because it calls itself
function encode_value(self, value, parents, etc)
if value == nil then
return nil
end
if type(value) == 'string' then
return json_string_literal(value)
elseif type(value) == 'number' then
if value ~= value then
--
-- NaN (Not a Number).
-- JSON has no NaN, so we have to fudge the best we can. This should really be a package option.
--
return "null"
elseif value >= math.huge then
--
-- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should
-- really be a package option. Note: at least with some implementations, positive infinity
-- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is.
-- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">="
-- case first.
--
return "1e+9999"
elseif value <= -math.huge then
--
-- Negative infinity.
-- JSON has no INF, so we have to fudge the best we can. This should really be a package option.
--
return "-1e+9999"
else
return tostring(value)
end
elseif type(value) == 'boolean' then
return tostring(value)
elseif type(value) ~= 'table' then
self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc)
else
--
-- A table to be converted to either a JSON object or array.
--
local T = value
if parents[T] then
self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc)
else
parents[T] = true
end
local result_value
local object_keys, maximum_number_key = object_or_array(self, T, etc)
if maximum_number_key then
--
-- An array...
--
local ITEMS = { }
for i = 1, maximum_number_key do
table.insert(ITEMS, encode_value(self, T[i], parents, etc))
end
result_value = "[" .. table.concat(ITEMS, ",") .. "]"
elseif object_keys then
--
-- An object
--
--
-- We'll always sort the keys, so that comparisons can be made on
-- the results, etc. The actual order is not particularly
-- important (e.g. it doesn't matter what character set we sort
-- as); it's only important that it be deterministic... the same
-- every time.
--
local PARTS = { }
for _, key in ipairs(object_keys) do
local encoded_key = encode_value(self, tostring(key), parents, etc)
local encoded_val = encode_value(self, T[key], parents, etc)
table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val))
end
result_value = "{" .. table.concat(PARTS, ",") .. "}"
else
--
-- An empty array/object... we'll treat it as an array, though it should really be an option
--
result_value = "[]"
end
parents[T] = false
return result_value
end
end
local encode_pretty_value -- must predeclare because it calls itself
function encode_pretty_value(self, value, parents, indent, etc)
if type(value) == 'string' then
return json_string_literal(value)
elseif type(value) == 'number' then
return tostring(value)
elseif type(value) == 'boolean' then
return tostring(value)
elseif type(value) == 'nil' then
return 'null'
elseif type(value) ~= 'table' then
self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc)
else
--
-- A table to be converted to either a JSON object or array.
--
local T = value
if parents[T] then
self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc)
end
parents[T] = true
local result_value
local object_keys = object_or_array(self, T, etc)
if not object_keys then
--
-- An array...
--
local ITEMS = { }
for i = 1, #T do
table.insert(ITEMS, encode_pretty_value(self, T[i], parents, indent, etc))
end
result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]"
else
--
-- An object -- can keys be numbers?
--
local KEYS = { }
local max_key_length = 0
for _, key in ipairs(object_keys) do
local encoded = encode_pretty_value(self, tostring(key), parents, "", etc)
max_key_length = math.max(max_key_length, #encoded)
table.insert(KEYS, encoded)
end
local key_indent = indent .. " "
local subtable_indent = indent .. string.rep(" ", max_key_length + 2 + 4)
local FORMAT = "%s%" .. tostring(max_key_length) .. "s: %s"
local COMBINED_PARTS = { }
for i, key in ipairs(object_keys) do
local encoded_val = encode_pretty_value(self, T[key], parents, subtable_indent, etc)
table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val))
end
result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}"
end
parents[T] = false
return result_value
end
end
function OBJDEF:encode(value, etc)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode must be called in method format", etc)
end
local parents = {}
return encode_value(self, value, parents, etc)
end
function OBJDEF:encode_pretty(value, etc)
local parents = {}
local subtable_indent = ""
return encode_pretty_value(self, value, parents, subtable_indent, etc)
end
function OBJDEF.__tostring()
return "JSON encode/decode package"
end
OBJDEF.__index = OBJDEF
function OBJDEF:new(args)
local new = { }
if args then
for key, val in pairs(args) do
new[key] = val
end
end
return setmetatable(new, OBJDEF)
end
return OBJDEF:new()
| apache-2.0 |
kennethlombardi/moai-components | Data/LunaTest/tests/EventSuite.lua | 1 | 7526 | module(..., package.seeall)
local pickle = require("Pickle").pickle
local PASSED = true
local FAILED = false
local testDirectory = "./Data/Scripts/Test/"
function passResult()
end
local function START_THE_REACTOR()
Event:initialize()
end
local function STOP_THE_REACTOR()
Event:shutdown()
end
local function RESTART_THE_REACTOR()
STOP_THE_REACTOR()
Event = require("Event")
START_THE_REACTOR()
end
function suite_setup()
Event = require("Event")
end
function setup()
RESTART_THE_REACTOR()
end
function test_twoObjectsListeningAndResponding()
-- simulate 2 objects listening and responding to messages on a certain frame
local eventsForFrame = {}
table.insert(eventsForFrame, 42, {
type = 'EXPLOSION_EVENT',
arguments = {position = {x = 42, y = 42, z = 42}}
})
local kitty = {
name = "kitty",
exploded = false,
explosionPosition = {x = 0, y = 0, z = 0}
}
function kitty:onEvent(event)
self.exploded = true
self.explosionPosition.x = event.arguments.position.x
self.explosionPosition.y = event.arguments.position.y
self.explosionPosition.z = event.arguments.position.z
event.arguments.position.z = 100
end
local puppy = {
name = "puppy",
exploded = false,
explosionPosition = {x = 1, y = 1, z = 1}
}
function puppy:onEvent(event)
self.exploded = true
self.explosionPosition.x = event.arguments.position.x
self.explosionPosition.y = event.arguments.position.y
self.explosionPosition.z = event.arguments.position.z
end
Event.listen("EXPLOSION_EVENT", kitty)
Event.listen("EXPLOSION_EVENT", puppy)
local frame = 0
while frame < 100 do
if eventsForFrame[frame] then
local event = eventsForFrame[frame]
Event.send(event.type, event.arguments)
table.remove(eventsForFrame, frame)
end
Event:update(0.016)
frame = frame + 1
end
local passed = PASSED
and kitty.exploded == true
and kitty.explosionPosition.x == 42
and kitty.explosionPosition.y == 42
and kitty.explosionPosition.z == 42
and puppy.exploded == true
and puppy.explosionPosition.x == 42
and puppy.explosionPosition.y == 42
and puppy.explosionPosition.z == 100 -- kitty is a dick, got the message first, and changed it
-- The fact I am checking so many assertions means I need to break this thing up into different functions
assert_true(passed, "Object didn't get message, or first receiver didn't change message")
end
function test_listenToMessageThenIgnore()
local kitty = { name = "kitty", exploded = true }
function kitty:onEvent(event)
if event.arguments.position.x > 0 then
self.exploded = false
elseif event.arguments.position.x == 0 then
self.exploded = true
end
self.explosionPositionx = event.arguments.position.x
end
Event.listen("EXPLOSION_EVENT", kitty)
Event.update()
Event.send("EXPLOSION_EVENT", {position = {x = 1, y = 0, z = 0}})
Event.update() -- kitty should not explode (explosion missed)
Event.ignore("EXPLOSION_EVENT", kitty)
Event.send("EXPLOSION_EVENT", {position = {x = 0, y = 0, z = 0}})
Event.update() -- kitty should ignore the explosion event and exploded should be false
local passed = PASSED
and kitty.exploded == false
and kitty.explosionPositionx == 1 -- kitty saw the x = 1 explosion but ignored the x = 0 explosion
assert_true(passed, "Object: "..kitty.name.." did not ignore the message and exploded")
end
function test_listenToMessageThenIgnoreConfirmEventSystemHasZeroListeners()
local kitty = {name = "kitty"}
function kitty:onEvent(Event) end
for i = 1, 100 do
Event.listen("EXPLOSION_EVENT", kitty)
Event.ignore("EXPLOSION_EVENT", kitty)
end
Event.listen("EXPLOSION_EVENT", kitty)
Event.listen("EXPLOSION_EVENT", kitty)
Event.listen("EXPLOSION_EVENT", kitty)
Event.ignore("EXPLOSION_EVENT", kitty)
-- probably shouldn't do this
-- hooking directly under the event system to see how many listeners it has
local listenerCount = Event._getListenerCount("EXPLOSION_EVENT")
local passed = PASSED
and listenerCount == 0
assert_true(passed, "A listener was not removed when it ignored the message EXPLOSION_EVENT")
end
function test_listenToTwoMessages()
local kitty = {name = "kitty", sawExplosion = false, heardYell = false}
function kitty:onEvent(event)
if event.type == "YELL_EVENT" then
self.heardYell = true
elseif event.type == "EXPLOSION_EVENT" then
self.sawExplosion = true
end
end
-- Frame 1
Event.update()
Event.listen("YELL_EVENT", kitty)
Event.listen("EXPLOSION_EVENT", kitty)
-- Frame 2
Event.update()
Event.send("YELL_EVENT", {position = {x = 0, y = 0, z = 0}, volume = 100})
Event.send("EXPLOSION_EVENT", {position = {x = 0, y = 0, z = 0}})
-- Frame 3
Event.update() -- kitty should have heard a yell and seen an explosion
local passed = PASSED
and kitty.heardYell == true
and kitty.sawExplosion == true
assert_true(kitty.heardYell, "Kitty didn't hear a yell message")
assert_true(kitty.sawExplosion, "Kitty didn't see the explosion message")
end
function test_objectSendsMessageInResponseToMessage()
local kitty = {name = "kitty", positionx = 0, inDanger = true}
local puppy = {name = "puppy", sawExplosion = false}
function kitty:onEvent(event)
if event.type == "YELL_EVENT" then
-- move kitty
-- kitty has good hearing and doesn't care about volume
self.inDanger = false
self.positionx = event.arguments.position.x
end
end
function puppy:onEvent(event)
if event.type == "EXPLOSION_EVENT" then
Event.send("YELL_EVENT", {position = {x = 100, y = 100, z = 100}, volume = 100})
end
end
-- kitty will listen for a yell
-- puppy will listen for the explosion and yell out its position of safety
--Frame 1
Event.update()
Event.listen("EXPLOSION_EVENT", puppy)
Event.listen("YELL_EVENT", kitty)
--Frame 2
Event.update()
Event.send("EXPLOSION_EVENT", {position = {x = 0, y = 0, z = 0}})
--Frame 3
Event.update() -- puppy should get event notification and send out yell
--Frame 4
Event.update() -- kitty should get the yell event
local passed = PASSED
and kitty.inDanger == false
assert_false(kitty.inDanger, "Kitty didn't get the yell message")
end
function test_sendOneThousandMessagesAllMessagesFreedMemoryUseLessThanOrEqualAfter()
Event.update()
collectgarbage()
local gcBefore = collectgarbage("count")
for i = 1, 1000 do
Event.send("EXPLOSION_EVENT", {position = {x = 0, y = 0, z = 0}})
end
Event.update()
collectgarbage()
local gcAfter = collectgarbage("count")
local passed = PASSED
and gcAfter <= gcBefore
assert_true(passed, "Memory usage grew by "..(gcAfter - gcBefore).."KB")
end | mit |
yozw/torch-dokx | luasrc/markdown.lua | 3 | 3110 | --- Handle Markdown generation
local textx = require 'pl.text'
-- This class opens and writes to a markdown file
local MarkdownWriter = torch.class("dokx.MarkdownWriter")
--[[ Constructor for MarkdownWriter
Args:
* `outputPath` - string; path to write to
* `style` - string; 'repl' or 'html' - adjust the output style
Returns: new MarkdownWriter object
--]]
function MarkdownWriter:__init(outputPath, style)
self.outputFile = io.open(outputPath, 'w')
local validStyles = { repl = true, html = true }
if not validStyles[style] then
error("MarkdownWriter.__init: '" .. tostring(style) .. "' is not a valid style")
end
self._style = style
if not self.outputFile then
error("could not open output file " .. outputPath)
end
end
--[[ Append a string to the output
Args:
* `text` :: string; text to append
Returns: nil
--]]
function MarkdownWriter:write(text)
self.outputFile:write(text)
end
--[[ Add an anchor to the output
Args:
* `name` :: string; name for the anchor
Returns: nil
--]]
function MarkdownWriter:anchor(name)
if self._style == 'repl' then
self:write([[<a name="]] .. name .. [["/>]] .. "\n")
else
self:write([[<a name="]] .. name .. [["></a>]] .. "\n")
end
end
--[[ Add a heading to the output
Args:
* `text` :: string; the heading text
* `level` :: int; level of the heading (lower means bigger)
Returns: nil
--]]
function MarkdownWriter:heading(level, text, rhs)
self:write("\n\n" .. string.rep("#", level) .. " ".. text .. " " .. string.rep("#", level) .. "\n\n")
end
--[[ Add markdown for a documented class
Args:
* `entity` :: dokx.Class object
Returns: nil
--]]
function MarkdownWriter:class(entity)
dokx.logger.debug("Outputting markdown for " .. entity:name())
self:anchor(entity:fullname() .. ".dok")
if self._style == 'repl' then
self:heading(3, entity:name())
else
self:heading(2, entity:fullname())
end
if entity:doc() then
self:write(entity:doc())
end
end
--[[ Add markdown for a documented function
Args:
* `entity` :: DocumentedFunction object
Returns: nil
--]]
function MarkdownWriter:documentedFunction(entity)
dokx.logger.debug("Outputting markdown for " .. entity:name())
self:anchor(entity:fullname())
if self._style == 'repl' then
self:heading(4, entity:name() .. "(" .. entity:args() .. ")")
else
self:heading(3, entity:fullname() .. "(" .. entity:args() .. ")")
end
self:write(entity:doc())
end
--[[ Add markdown for an undocumented function
Args:
* `entity` :: Function object
Returns: nil
--]]
function MarkdownWriter:undocumentedFunction(entity)
dokx.logger.debug("Outputting markdown for " .. entity:name())
self:anchor(entity:fullname())
if self._style == 'repl' then
self:write(" * `" .. entity:name() .. "`\n")
else
self:write(" * `" .. entity:fullname() .. "(" .. entity:args() .. ")" .. "`\n")
end
end
--[[ Close the writer. _Must be called before exiting_. ]]
function MarkdownWriter:close()
io.close(self.outputFile)
end
| bsd-3-clause |
dmccuskey/dmc-wamp | examples/dmc-wamp-subscribe/dmc_corona/dmc_sockets.lua | 14 | 11066 | --====================================================================--
-- dmc_corona/dmc_sockets.lua
--
-- Documentation: http://docs.davidmccuskey.com/
--====================================================================--
--[[
The MIT License (MIT)
Copyright (c) 2014-2015 David McCuskey
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
--]]
--====================================================================--
--== DMC Corona Library : DMC Sockets
--====================================================================--
-- Semantic Versioning Specification: http://semver.org/
local VERSION = "0.3.0"
--====================================================================--
--== DMC Corona Library Config
--====================================================================--
--====================================================================--
--== Support Functions
local Utils = {} -- make copying from dmc_utils easier
function Utils.extend( fromTable, toTable )
function _extend( fT, tT )
for k,v in pairs( fT ) do
if type( fT[ k ] ) == "table" and
type( tT[ k ] ) == "table" then
tT[ k ] = _extend( fT[ k ], tT[ k ] )
elseif type( fT[ k ] ) == "table" then
tT[ k ] = _extend( fT[ k ], {} )
else
tT[ k ] = v
end
end
return tT
end
return _extend( fromTable, toTable )
end
--====================================================================--
--== Configuration
local dmc_lib_data
-- boot dmc_corona with boot script or
-- setup basic defaults if it doesn't exist
--
if false == pcall( function() require( 'dmc_corona_boot' ) end ) then
_G.__dmc_corona = {
dmc_corona={},
}
end
dmc_lib_data = _G.__dmc_corona
--====================================================================--
--== DMC Sockets
--====================================================================--
--====================================================================--
--== Configuration
dmc_lib_data.dmc_sockets = dmc_lib_data.dmc_sockets or {}
local DMC_SOCKETS_DEFAULTS = {
check_reads=true,
check_writes=false,
throttle_level=math.floor( 1000/15 ), -- MEDIUM
}
local dmc_sockets_data = Utils.extend( dmc_lib_data.dmc_sockets, DMC_SOCKETS_DEFAULTS )
--====================================================================--
--== Imports
local Objects = require 'lua_objects'
local socket = require 'socket'
local Utils = require 'lua_utils'
local TCPSocket = require 'dmc_sockets.tcp'
local ATCPSocket = require 'dmc_sockets.async_tcp'
--====================================================================--
--== Setup, Constants
local ObjectBase = Objects.ObjectBase
local ipairs = ipairs
local mfloor = math.floor
local sselect = socket.select
local tinsert = table.insert
local tonumber = tonumber
local tostring = tostring
local type = type
local Singleton = nil
--====================================================================--
--== Sockets Class
--====================================================================--
local Sockets = newClass( ObjectBase, { name="DMC Socket" } )
--== Class Constants
Sockets.__version = VERSION
Sockets.NO_BLOCK = 0
Sockets.TCP = 'tcp'
Sockets.ATCP = 'atcp'
-- throttle socket checks, milliseconds delay
Sockets.OFF = 0
Sockets.LOW = mfloor( 1000/30 ) -- ie, 30 FPS
Sockets.MEDIUM = mfloor( 1000/15 ) -- ie, 15 FPS
Sockets.HIGH = mfloor( 1000/1 ) -- ie, 1 FPS
Sockets.DEFAULT = Sockets.MEDIUM
--======================================================--
--== Start: Setup Lua Objects
function Sockets:__init__( params )
-- print( "Sockets:__init__" )
params = params or {}
self:superCall( '__init__', params )
--==--
--== Create Properties ==--
self._sockets = {} -- socket objects, keyed by object
self._raw_socks = {} -- socket objects, keyed by socket
self._raw_socks_list = {} -- socket
self._check_read = nil
self._check_write = nil
self._socket_check_is_active = false
self._socket_check_handler = nil
--== Object References ==--
-- none
end
function Sockets:__undoInit__()
-- print( "Sockets:__undoInit__" )
self._sockets = nil
self._raw_socks = nil
self._raw_socks_list = nil
--==--
self:superCall( '__undoInit__' )
end
function Sockets:__initComplete__()
-- print( "Sockets:__initComplete__" )
self:superCall( '__initComplete__' )
--==--
-- initialize using setters
self.check_reads = dmc_sockets_data.check_reads
self.check_writes = dmc_sockets_data.check_writes
if type( dmc_sockets_data.throttle_level ) == 'number' then
self.throttle = dmc_sockets_data.throttle_level
else
self.throttle = Sockets.DEFAULT
end
end
function Sockets:__undoInitComplete__()
-- print( "Sockets:__undoInitComplete__" )
self:_removeSockets()
--==--
self:superCall( '__undoInitComplete__' )
end
-- END: Setup Lua Objects
--====================================================================--
--====================================================================--
--== Public Methods
function Sockets.__setters:throttle( value )
-- print( 'Sockets.__setters:throttle', value )
--== Sanity Check
if type( value ) == 'string' then
value = tonumber( value )
if value == nil then value = Sockets.DEFAULT end
elseif type( value ) ~= 'number' then
value = Sockets.DEFAULT
end
local f
if value == self.OFF then
f = self:createCallback( self._checkConnections )
else
f = self:_createSocketCheckHandler( value )
end
-- using setter
self._socketCheck_handler = f
end
-- whether to check socket read availability
--
function Sockets.__setters:check_reads( value )
-- print( 'Sockets.__setters:check_reads', value )
if value then
self._check_read = self._raw_socks_list
else
self._check_read = nil
end
end
-- whether to check socket write availability
--
function Sockets.__setters:check_writes( value )
-- print( 'Sockets.__setters:check_writes', value )
if value then
self._check_write = self._raw_socks_list
else
self._check_write = nil
end
end
function Sockets:create( s_type, params )
-- print( 'Sockets:create', s_type, params )
params = params or {}
--==--
if s_type == Sockets.TCP then
params.master = self
return TCPSocket:new( params )
elseif s_type == Sockets.ATCP then
params.master = self
return ATCPSocket:new( params )
elseif s_type == Sockets.UDP then
error( "Sockets:create, UDP is not yet available" )
else
error( "Sockets:create, Unknown socket type: " .. tostring( s_type ) )
end
end
--====================================================================--
--== Private Methods
-- getter/setter: activate enterFrame for socket check
--
function Sockets.__getters:check_is_active()
return self._socket_check_is_active
end
-- @param value boolean
function Sockets.__setters:check_is_active( value )
-- print( 'Sockets.__setters:check_is_active', value )
local f = self._socketCheck_handler
if self._socket_check_is_active == value then return end
if value == true and f then
Runtime:addEventListener( 'enterFrame', f )
elseif f then
Runtime:removeEventListener( 'enterFrame', f )
end
self._socket_check_is_active = value
end
-- getter/setter: socket check handler function
function Sockets.__getters:_socketCheck_handler()
return self._socket_check_handler
end
-- @param value function
function Sockets.__setters:_socketCheck_handler( func )
if self.check_is_active then
Runtime:removeEventListener( 'enterFrame', self._socket_check_handler )
Runtime:addEventListener( 'enterFrame', func )
end
self._socket_check_handler = func
end
-- @param socket DMC TCP Socket
function Sockets:_connect( sock )
-- print( 'Sockets:_connect', sock )
self:_addSocket( sock )
end
-- @param socket DMC TCP Socket
function Sockets:_disconnect( sock )
-- print( 'Sockets:_disconnect', sock )
self:_removeSocket( sock )
end
-- TODO: check this
function Sockets:_removeSockets()
-- print( "Sockets:_removeSockets" )
for i = #self._sockets, 1, -1 do
-- local s = table.remove( self._sockets, 1 )
local s = self._sockets[ i ]
self:_removeSocket( s )
end
end
function Sockets:_addSocket( sock )
-- print( "Sockets:_addSocket", sock )
local raw_sock = sock._socket
local key
-- save TCP lookup
key = tostring( sock )
self._sockets[ key ] = sock
-- save socket lookup
key = tostring( raw_sock )
self._raw_socks[ key ] = sock
-- save raw socket in list
tinsert( self._raw_socks_list, raw_sock )
if #self._raw_socks_list then
self.check_is_active = true
end
end
function Sockets:_removeSocket( sock )
-- print( "Sockets:_removeSocket", sock )
local raw_sock = sock._socket
local key
Utils.removeFromTable( self._raw_socks_list, raw_sock )
key = tostring( raw_sock )
self._raw_socks[ key ] = nil
key = tostring( sock )
self._sockets[ key ] = nil
if #self._raw_socks_list == 0 then
self.check_is_active = false
end
end
function Sockets:_checkConnections()
-- print( "Sockets:_checkConnections" )
local s_read, s_write, err = sselect( self._check_read, self._check_write, Sockets.NO_BLOCK )
if err ~= nil then return end
for i, rs in ipairs( s_read ) do
-- print( i, rs )
local sock = self._raw_socks[ tostring( rs ) ]
if sock then sock:_readStatus( 'ok' )
else
print( "ERROR IN SOCKET ")
end
end
for i, rs in ipairs( s_write ) do
-- print( i, rs )
local sock = self._raw_socks[ tostring( rs ) ]
sock:_writeStatus( 'ok' )
end
end
--====================================================================--
--== Event Handlers
function Sockets:_createSocketCheckHandler( value )
-- print("Sockets:_createSocketCheckHandler", value )
local timeout = value
local last_check = system.getTimer()
local f = function( event )
-- local current_time = system.getTimer()
-- print( current_time, last_check, timeout )
self:_checkConnections()
end
return f
end
--====================================================================--
--== Create Socket Class Singleton
--====================================================================--
Singleton = Sockets:new()
return Singleton
| mit |
amir1213/aa | bot/utils.lua | 494 | 23873 | URL = require "socket.url"
http = require "socket.http"
https = require "ssl.https"
ltn12 = require "ltn12"
serpent = require "serpent"
feedparser = require "feedparser"
json = (loadfile "./libs/JSON.lua")()
mimetype = (loadfile "./libs/mimetype.lua")()
redis = (loadfile "./libs/redis.lua")()
JSON = (loadfile "./libs/dkjson.lua")()
http.TIMEOUT = 10
function get_receiver(msg)
if msg.to.type == 'user' then
return 'user#id'..msg.from.id
end
if msg.to.type == 'chat' then
return 'chat#id'..msg.to.id
end
if msg.to.type == 'encr_chat' then
return msg.to.print_name
end
end
function is_chat_msg( msg )
if msg.to.type == 'chat' then
return true
end
return false
end
function string.random(length)
local str = "";
for i = 1, length do
math.random(97, 122)
str = str..string.char(math.random(97, 122));
end
return str;
end
function string:split(sep)
local sep, fields = sep or ":", {}
local pattern = string.format("([^%s]+)", sep)
self:gsub(pattern, function(c) fields[#fields+1] = c end)
return fields
end
-- DEPRECATED
function string.trim(s)
print("string.trim(s) is DEPRECATED use string:trim() instead")
return s:gsub("^%s*(.-)%s*$", "%1")
end
-- Removes spaces
function string:trim()
return self:gsub("^%s*(.-)%s*$", "%1")
end
function get_http_file_name(url, headers)
-- Eg: foo.var
local file_name = url:match("[^%w]+([%.%w]+)$")
-- Any delimited alphanumeric on the url
file_name = file_name or url:match("[^%w]+(%w+)[^%w]+$")
-- Random name, hope content-type works
file_name = file_name or str:random(5)
local content_type = headers["content-type"]
local extension = nil
if content_type then
extension = mimetype.get_mime_extension(content_type)
end
if extension then
file_name = file_name.."."..extension
end
local disposition = headers["content-disposition"]
if disposition then
-- attachment; filename=CodeCogsEqn.png
file_name = disposition:match('filename=([^;]+)') or file_name
end
return file_name
end
-- Saves file to /tmp/. If file_name isn't provided,
-- will get the text after the last "/" for filename
-- and content-type for extension
function download_to_file(url, file_name)
print("url to download: "..url)
local respbody = {}
local options = {
url = url,
sink = ltn12.sink.table(respbody),
redirect = true
}
-- nil, code, headers, status
local response = nil
if url:starts('https') then
options.redirect = false
response = {https.request(options)}
else
response = {http.request(options)}
end
local code = response[2]
local headers = response[3]
local status = response[4]
if code ~= 200 then return nil end
file_name = file_name or get_http_file_name(url, headers)
local file_path = "/tmp/"..file_name
print("Saved to: "..file_path)
file = io.open(file_path, "w+")
file:write(table.concat(respbody))
file:close()
return file_path
end
function vardump(value)
print(serpent.block(value, {comment=false}))
end
-- taken from http://stackoverflow.com/a/11130774/3163199
function scandir(directory)
local i, t, popen = 0, {}, io.popen
for filename in popen('ls -a "'..directory..'"'):lines() do
i = i + 1
t[i] = filename
end
return t
end
-- http://www.lua.org/manual/5.2/manual.html#pdf-io.popen
function run_command(str)
local cmd = io.popen(str)
local result = cmd:read('*all')
cmd:close()
return result
end
-- User has privileges
function is_sudo(msg)
local var = false
-- Check users id in config
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
-- Returns the name of the sender
function get_name(msg)
local name = msg.from.first_name
if name == nil then
name = msg.from.id
end
return name
end
-- Returns at table of lua files inside plugins
function plugins_names( )
local files = {}
for k, v in pairs(scandir("plugins")) do
-- Ends with .lua
if (v:match(".lua$")) then
table.insert(files, v)
end
end
return files
end
-- Function name explains what it does.
function file_exists(name)
local f = io.open(name,"r")
if f ~= nil then
io.close(f)
return true
else
return false
end
end
-- Save into file the data serialized for lua.
-- Set uglify true to minify the file.
function serialize_to_file(data, file, uglify)
file = io.open(file, 'w+')
local serialized
if not uglify then
serialized = serpent.block(data, {
comment = false,
name = '_'
})
else
serialized = serpent.dump(data)
end
file:write(serialized)
file:close()
end
-- Returns true if the string is empty
function string:isempty()
return self == nil or self == ''
end
-- Returns true if the string is blank
function string:isblank()
self = self:trim()
return self:isempty()
end
-- DEPRECATED!!!!!
function string.starts(String, Start)
print("string.starts(String, Start) is DEPRECATED use string:starts(text) instead")
return Start == string.sub(String,1,string.len(Start))
end
-- Returns true if String starts with Start
function string:starts(text)
return text == string.sub(self,1,string.len(text))
end
-- Send image to user and delete it when finished.
-- cb_function and cb_extra are optionals callback
function _send_photo(receiver, file_path, cb_function, cb_extra)
local cb_extra = {
file_path = file_path,
cb_function = cb_function,
cb_extra = cb_extra
}
-- Call to remove with optional callback
send_photo(receiver, file_path, cb_function, cb_extra)
end
-- Download the image and send to receiver, it will be deleted.
-- cb_function and cb_extra are optionals callback
function send_photo_from_url(receiver, url, cb_function, cb_extra)
-- If callback not provided
cb_function = cb_function or ok_cb
cb_extra = cb_extra or false
local file_path = download_to_file(url, false)
if not file_path then -- Error
local text = 'Error downloading the image'
send_msg(receiver, text, cb_function, cb_extra)
else
print("File path: "..file_path)
_send_photo(receiver, file_path, cb_function, cb_extra)
end
end
-- Same as send_photo_from_url but as callback function
function send_photo_from_url_callback(cb_extra, success, result)
local receiver = cb_extra.receiver
local url = cb_extra.url
local file_path = download_to_file(url, false)
if not file_path then -- Error
local text = 'Error downloading the image'
send_msg(receiver, text, ok_cb, false)
else
print("File path: "..file_path)
_send_photo(receiver, file_path, ok_cb, false)
end
end
-- Send multiple images asynchronous.
-- param urls must be a table.
function send_photos_from_url(receiver, urls)
local cb_extra = {
receiver = receiver,
urls = urls,
remove_path = nil
}
send_photos_from_url_callback(cb_extra)
end
-- Use send_photos_from_url.
-- This function might be difficult to understand.
function send_photos_from_url_callback(cb_extra, success, result)
-- cb_extra is a table containing receiver, urls and remove_path
local receiver = cb_extra.receiver
local urls = cb_extra.urls
local remove_path = cb_extra.remove_path
-- The previously image to remove
if remove_path ~= nil then
os.remove(remove_path)
print("Deleted: "..remove_path)
end
-- Nil or empty, exit case (no more urls)
if urls == nil or #urls == 0 then
return false
end
-- Take the head and remove from urls table
local head = table.remove(urls, 1)
local file_path = download_to_file(head, false)
local cb_extra = {
receiver = receiver,
urls = urls,
remove_path = file_path
}
-- Send first and postpone the others as callback
send_photo(receiver, file_path, send_photos_from_url_callback, cb_extra)
end
-- Callback to remove a file
function rmtmp_cb(cb_extra, success, result)
local file_path = cb_extra.file_path
local cb_function = cb_extra.cb_function or ok_cb
local cb_extra = cb_extra.cb_extra
if file_path ~= nil then
os.remove(file_path)
print("Deleted: "..file_path)
end
-- Finally call the callback
cb_function(cb_extra, success, result)
end
-- Send document to user and delete it when finished.
-- cb_function and cb_extra are optionals callback
function _send_document(receiver, file_path, cb_function, cb_extra)
local cb_extra = {
file_path = file_path,
cb_function = cb_function or ok_cb,
cb_extra = cb_extra or false
}
-- Call to remove with optional callback
send_document(receiver, file_path, rmtmp_cb, cb_extra)
end
-- Download the image and send to receiver, it will be deleted.
-- cb_function and cb_extra are optionals callback
function send_document_from_url(receiver, url, cb_function, cb_extra)
local file_path = download_to_file(url, false)
print("File path: "..file_path)
_send_document(receiver, file_path, cb_function, cb_extra)
end
-- Parameters in ?a=1&b=2 style
function format_http_params(params, is_get)
local str = ''
-- If is get add ? to the beginning
if is_get then str = '?' end
local first = true -- Frist param
for k,v in pairs (params) do
if v then -- nil value
if first then
first = false
str = str..k.. "="..v
else
str = str.."&"..k.. "="..v
end
end
end
return str
end
-- Check if user can use the plugin and warns user
-- Returns true if user was warned and false if not warned (is allowed)
function warns_user_not_allowed(plugin, msg)
if not user_allowed(plugin, msg) then
local text = 'This plugin requires privileged user'
local receiver = get_receiver(msg)
send_msg(receiver, text, ok_cb, false)
return true
else
return false
end
end
-- Check if user can use the plugin
function user_allowed(plugin, msg)
if plugin.privileged and not is_sudo(msg) then
return false
end
return true
end
function send_order_msg(destination, msgs)
local cb_extra = {
destination = destination,
msgs = msgs
}
send_order_msg_callback(cb_extra, true)
end
function send_order_msg_callback(cb_extra, success, result)
local destination = cb_extra.destination
local msgs = cb_extra.msgs
local file_path = cb_extra.file_path
if file_path ~= nil then
os.remove(file_path)
print("Deleted: " .. file_path)
end
if type(msgs) == 'string' then
send_large_msg(destination, msgs)
elseif type(msgs) ~= 'table' then
return
end
if #msgs < 1 then
return
end
local msg = table.remove(msgs, 1)
local new_cb_extra = {
destination = destination,
msgs = msgs
}
if type(msg) == 'string' then
send_msg(destination, msg, send_order_msg_callback, new_cb_extra)
elseif type(msg) == 'table' then
local typ = msg[1]
local nmsg = msg[2]
new_cb_extra.file_path = nmsg
if typ == 'document' then
send_document(destination, nmsg, send_order_msg_callback, new_cb_extra)
elseif typ == 'image' or typ == 'photo' then
send_photo(destination, nmsg, send_order_msg_callback, new_cb_extra)
elseif typ == 'audio' then
send_audio(destination, nmsg, send_order_msg_callback, new_cb_extra)
elseif typ == 'video' then
send_video(destination, nmsg, send_order_msg_callback, new_cb_extra)
else
send_file(destination, nmsg, send_order_msg_callback, new_cb_extra)
end
end
end
-- Same as send_large_msg_callback but friendly params
function send_large_msg(destination, text)
local cb_extra = {
destination = destination,
text = text
}
send_large_msg_callback(cb_extra, true)
end
-- If text is longer than 4096 chars, send multiple msg.
-- https://core.telegram.org/method/messages.sendMessage
function send_large_msg_callback(cb_extra, success, result)
local text_max = 4096
local destination = cb_extra.destination
local text = cb_extra.text
local text_len = string.len(text)
local num_msg = math.ceil(text_len / text_max)
if num_msg <= 1 then
send_msg(destination, text, ok_cb, false)
else
local my_text = string.sub(text, 1, 4096)
local rest = string.sub(text, 4096, text_len)
local cb_extra = {
destination = destination,
text = rest
}
send_msg(destination, my_text, send_large_msg_callback, cb_extra)
end
end
-- Returns a table with matches or nil
function match_pattern(pattern, text, lower_case)
if text then
local matches = {}
if lower_case then
matches = { string.match(text:lower(), pattern) }
else
matches = { string.match(text, pattern) }
end
if next(matches) then
return matches
end
end
-- nil
end
-- Function to read data from files
function load_from_file(file, default_data)
local f = io.open(file, "r+")
-- If file doesn't exists
if f == nil then
-- Create a new empty table
default_data = default_data or {}
serialize_to_file(default_data, file)
print ('Created file', file)
else
print ('Data loaded from file', file)
f:close()
end
return loadfile (file)()
end
-- See http://stackoverflow.com/a/14899740
function unescape_html(str)
local map = {
["lt"] = "<",
["gt"] = ">",
["amp"] = "&",
["quot"] = '"',
["apos"] = "'"
}
new = string.gsub(str, '(&(#?x?)([%d%a]+);)', function(orig, n, s)
var = map[s] or n == "#" and string.char(s)
var = var or n == "#x" and string.char(tonumber(s,16))
var = var or orig
return var
end)
return new
end
--Check if this chat is realm or not
function is_realm(msg)
local var = false
local realms = 'realms'
local data = load_data(_config.moderation.data)
local chat = msg.to.id
if data[tostring(realms)] then
if data[tostring(realms)][tostring(msg.to.id)] then
var = true
end
return var
end
end
--Check if this chat is a group or not
function is_group(msg)
local var = false
local groups = 'groups'
local data = load_data(_config.moderation.data)
local chat = msg.to.id
if data[tostring(groups)] then
if data[tostring(groups)][tostring(msg.to.id)] then
var = true
end
return var
end
end
function savelog(group, logtxt)
local text = (os.date("[ %c ]=> "..logtxt.."\n \n"))
local file = io.open("./groups/logs/"..group.."log.txt", "a")
file:write(text)
file:close()
end
function user_print_name(user)
if user.print_name then
return user.print_name
end
local text = ''
if user.first_name then
text = user.last_name..' '
end
if user.lastname then
text = text..user.last_name
end
return text
end
--Check if user is the owner of that group or not
function is_owner(msg)
local var = false
local data = load_data(_config.moderation.data)
local user = msg.from.id
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['set_owner'] then
if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then
var = true
end
end
end
if data['admins'] then
if data['admins'][tostring(user)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
function is_owner2(user_id, group_id)
local var = false
local data = load_data(_config.moderation.data)
if data[tostring(group_id)] then
if data[tostring(group_id)]['set_owner'] then
if data[tostring(group_id)]['set_owner'] == tostring(user_id) then
var = true
end
end
end
if data['admins'] then
if data['admins'][tostring(user_id)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == user_id then
var = true
end
end
return var
end
--Check if user is admin or not
function is_admin(msg)
local var = false
local data = load_data(_config.moderation.data)
local user = msg.from.id
local admins = 'admins'
if data[tostring(admins)] then
if data[tostring(admins)][tostring(user)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
function is_admin2(user_id)
local var = false
local data = load_data(_config.moderation.data)
local user = user_id
local admins = 'admins'
if data[tostring(admins)] then
if data[tostring(admins)][tostring(user)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == user_id then
var = true
end
end
return var
end
--Check if user is the mod of that group or not
function is_momod(msg)
local var = false
local data = load_data(_config.moderation.data)
local user = msg.from.id
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['moderators'] then
if data[tostring(msg.to.id)]['moderators'][tostring(user)] then
var = true
end
end
end
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['set_owner'] then
if data[tostring(msg.to.id)]['set_owner'] == tostring(user) then
var = true
end
end
end
if data['admins'] then
if data['admins'][tostring(user)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == msg.from.id then
var = true
end
end
return var
end
function is_momod2(user_id, group_id)
local var = false
local data = load_data(_config.moderation.data)
local usert = user_id
if data[tostring(group_id)] then
if data[tostring(group_id)]['moderators'] then
if data[tostring(group_id)]['moderators'][tostring(usert)] then
var = true
end
end
end
if data[tostring(group_id)] then
if data[tostring(group_id)]['set_owner'] then
if data[tostring(group_id)]['set_owner'] == tostring(user_id) then
var = true
end
end
end
if data['admins'] then
if data['admins'][tostring(user_id)] then
var = true
end
end
for v,user in pairs(_config.sudo_users) do
if user == usert then
var = true
end
end
return var
end
-- Returns the name of the sender
function kick_user(user_id, chat_id)
if tonumber(user_id) == tonumber(our_id) then -- Ignore bot
return
end
if is_owner2(user_id, chat_id) then -- Ignore admins
return
end
local chat = 'chat#id'..chat_id
local user = 'user#id'..user_id
chat_del_user(chat, user, ok_cb, true)
end
-- Ban
function ban_user(user_id, chat_id)
if tonumber(user_id) == tonumber(our_id) then -- Ignore bot
return
end
if is_admin2(user_id) then -- Ignore admins
return
end
-- Save to redis
local hash = 'banned:'..chat_id
redis:sadd(hash, user_id)
-- Kick from chat
kick_user(user_id, chat_id)
end
-- Global ban
function banall_user(user_id)
if tonumber(user_id) == tonumber(our_id) then -- Ignore bot
return
end
if is_admin2(user_id) then -- Ignore admins
return
end
-- Save to redis
local hash = 'gbanned'
redis:sadd(hash, user_id)
end
-- Global unban
function unbanall_user(user_id)
--Save on redis
local hash = 'gbanned'
redis:srem(hash, user_id)
end
-- Check if user_id is banned in chat_id or not
function is_banned(user_id, chat_id)
--Save on redis
local hash = 'banned:'..chat_id
local banned = redis:sismember(hash, user_id)
return banned or false
end
-- Check if user_id is globally banned or not
function is_gbanned(user_id)
--Save on redis
local hash = 'gbanned'
local banned = redis:sismember(hash, user_id)
return banned or false
end
-- Returns chat_id ban list
function ban_list(chat_id)
local hash = 'banned:'..chat_id
local list = redis:smembers(hash)
local text = "Ban list !\n\n"
for k,v in pairs(list) do
local user_info = redis:hgetall('user:'..v)
if user_info and user_info.print_name then
text = text..k.." - "..string.gsub(user_info.print_name, "_", " ").." ["..v.."]\n"
else
text = text..k.." - "..v.."\n"
end
end
return text
end
-- Returns globally ban list
function banall_list()
local hash = 'gbanned'
local list = redis:smembers(hash)
local text = "global bans !\n\n"
for k,v in pairs(list) do
local user_info = redis:hgetall('user:'..v)
if user_info and user_info.print_name then
text = text..k.." - "..string.gsub(user_info.print_name, "_", " ").." ["..v.."]\n"
else
text = text..k.." - "..v.."\n"
end
end
return text
end
-- /id by reply
function get_message_callback_id(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
send_large_msg(chat, result.from.id)
else
return 'Use This in Your Groups'
end
end
-- kick by reply for mods and owner
function Kick_by_reply(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't kick myself"
end
if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin
return "you can't kick mods,owner and admins"
end
chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false)
else
return 'Use This in Your Groups'
end
end
-- Kick by reply for admins
function Kick_by_reply_admins(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't kick myself"
end
if is_admin2(result.from.id) then -- Ignore admins
return
end
chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false)
else
return 'Use This in Your Groups'
end
end
--Ban by reply for admins
function ban_by_reply(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't ban myself"
end
if is_momod2(result.from.id, result.to.id) then -- Ignore mods,owner,admin
return "you can't kick mods,owner and admins"
end
ban_user(result.from.id, result.to.id)
send_large_msg(chat, "User "..result.from.id.." Banned")
else
return 'Use This in Your Groups'
end
end
-- Ban by reply for admins
function ban_by_reply_admins(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't ban myself"
end
if is_admin2(result.from.id) then -- Ignore admins
return
end
ban_user(result.from.id, result.to.id)
send_large_msg(chat, "User "..result.from.id.." Banned")
else
return 'Use This in Your Groups'
end
end
-- Unban by reply
function unban_by_reply(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't unban myself"
end
send_large_msg(chat, "User "..result.from.id.." Unbanned")
-- Save on redis
local hash = 'banned:'..result.to.id
redis:srem(hash, result.from.id)
else
return 'Use This in Your Groups'
end
end
function banall_by_reply(extra, success, result)
if result.to.type == 'chat' then
local chat = 'chat#id'..result.to.id
if tonumber(result.from.id) == tonumber(our_id) then -- Ignore bot
return "I won't banall myself"
end
if is_admin2(result.from.id) then -- Ignore admins
return
end
local name = user_print_name(result.from)
banall_user(result.from.id)
chat_del_user(chat, 'user#id'..result.from.id, ok_cb, false)
send_large_msg(chat, "User "..name.."["..result.from.id.."] hammered")
else
return 'Use This in Your Groups'
end
end
| gpl-2.0 |
Alexx-G/openface | training/dataset-issue-132.lua | 8 | 14611 | -- Source: https://github.com/soumith/imagenet-multiGPU.torch/blob/master/dataset.lua
-- Modified by Brandon Amos in Sept 2015 for OpenFace by adding
-- `samplePeople` and `sampleTriplet`.
require 'torch'
torch.setdefaulttensortype('torch.FloatTensor')
local ffi = require 'ffi'
local argcheck = require 'argcheck'
require 'sys'
require 'xlua'
require 'image'
tds = require 'tds'
local dataset = torch.class('dataLoader')
local initcheck = argcheck{
pack=true,
help=[[
A dataset class for images in a flat folder structure (folder-name is class-name).
Optimized for extremely large datasets (upwards of 14 million images).
Tested only on Linux (as it uses command-line linux utilities to scale up)
]],
{check=function(paths)
local out = true;
for _,v in ipairs(paths) do
if type(v) ~= 'string' then
print('paths can only be of string input');
out = false
end
end
return out
end,
name="paths",
type="table",
help="Multiple paths of directories with images"},
{name="sampleSize",
type="table",
help="a consistent sample size to resize the images"},
{name="split",
type="number",
help="Percentage of split to go to Training"
},
{name="samplingMode",
type="string",
help="Sampling mode: random | balanced ",
default = "balanced"},
{name="verbose",
type="boolean",
help="Verbose mode during initialization",
default = false},
{name="loadSize",
type="table",
help="a size to load the images to, initially",
opt = true},
{name="forceClasses",
type="table",
help="If you want this loader to map certain classes to certain indices, "
.. "pass a classes table that has {classname : classindex} pairs."
.. " For example: {3 : 'dog', 5 : 'cat'}"
.. "This function is very useful when you want two loaders to have the same "
.. "class indices (trainLoader/testLoader for example)",
opt = true},
{name="sampleHookTrain",
type="function",
help="applied to sample during training(ex: for lighting jitter). "
.. "It takes the image path as input",
opt = true},
{name="sampleHookTest",
type="function",
help="applied to sample during testing",
opt = true},
}
function dataset:__init(...)
-- argcheck
local args = initcheck(...)
print(args)
for k,v in pairs(args) do self[k] = v end
if not self.loadSize then self.loadSize = self.sampleSize; end
if not self.sampleHookTrain then self.sampleHookTrain = self.defaultSampleHook end
if not self.sampleHookTest then self.sampleHookTest = self.defaultSampleHook end
-- find class names
print('finding class names')
self.classes = {}
local classPaths = tds.Hash()
if self.forceClasses then
print('Adding forceClasses class names')
for k,v in pairs(self.forceClasses) do
self.classes[k] = v
classPaths[k] = tds.Hash()
end
end
-- loop over each paths folder, get list of unique class names,
-- also store the directory paths per class
-- for each class,
print('Adding all path folders')
for _,path in ipairs(self.paths) do
for dirpath in paths.iterdirs(path) do
dirpath = path .. '/' .. dirpath
local class = paths.basename(dirpath)
self.classes[#self.classes + 1] = class
classPaths[#classPaths + 1] = dirpath
end
end
print(#self.classes .. ' class names found')
self.classIndices = {}
for k,v in ipairs(self.classes) do
self.classIndices[v] = k
end
-- find the image path names
print('Finding path for each image')
self.imagePath = torch.CharTensor() -- path to each image in dataset
self.imageClass = torch.LongTensor() -- class index of each image (class index in self.classes)
self.classList = {} -- index of imageList to each image of a particular class
self.classListSample = self.classList -- the main list used when sampling data
local counts = tds.Hash()
local maxPathLength = 0
print('Calculating maximum class name length and counting files')
local length = 0
local fullPaths = tds.Hash()
-- iterate over classPaths
for _,path in pairs(classPaths) do
local count = 0
-- iterate over files in the class path
for f in paths.iterfiles(path) do
local fullPath = path .. '/' .. f
maxPathLength = math.max(fullPath:len(), maxPathLength)
count = count + 1
length = length + 1
fullPaths[#fullPaths + 1] = fullPath
end
counts[path] = count
end
assert(length > 0, "Could not find any image file in the given input paths")
assert(maxPathLength > 0, "paths of files are length 0?")
maxPathLength = maxPathLength + 1
self.imagePath:resize(length, maxPathLength):fill(0)
local s_data = self.imagePath:data()
local count = 0
for _,line in pairs(fullPaths) do
ffi.copy(s_data, line)
s_data = s_data + maxPathLength
if self.verbose and count % 10000 == 0 then
xlua.progress(count, length)
end;
count = count + 1
end
self.numSamples = self.imagePath:size(1)
if self.verbose then print(self.numSamples .. ' samples found.') end
--==========================================================================
print('Updating classList and imageClass appropriately')
self.imageClass:resize(self.numSamples)
local runningIndex = 0
for i=1,#self.classes do
if self.verbose then xlua.progress(i, #(self.classes)) end
local clsLength = counts[classPaths[i]]
if clsLength == 0 then
error('Class has zero samples: ' .. self.classes[i])
else
self.classList[i] = torch.linspace(runningIndex + 1, runningIndex + clsLength, clsLength):long()
self.imageClass[{{runningIndex + 1, runningIndex + clsLength}}]:fill(i)
end
runningIndex = runningIndex + clsLength
end
--==========================================================================
if self.split == 100 then
self.testIndicesSize = 0
else
print('Splitting training and test sets to a ratio of '
.. self.split .. '/' .. (100-self.split))
self.classListTrain = {}
self.classListTest = {}
self.classListSample = self.classListTrain
local totalTestSamples = 0
-- split the classList into classListTrain and classListTest
for i=1,#self.classes do
local list = self.classList[i]
count = self.classList[i]:size(1)
local splitidx = math.floor((count * self.split / 100) + 0.5) -- +round
local perm = torch.randperm(count)
self.classListTrain[i] = torch.LongTensor(splitidx)
for j=1,splitidx do
self.classListTrain[i][j] = list[perm[j]]
end
if splitidx == count then -- all samples were allocated to train set
self.classListTest[i] = torch.LongTensor()
else
self.classListTest[i] = torch.LongTensor(count-splitidx)
totalTestSamples = totalTestSamples + self.classListTest[i]:size(1)
local idx = 1
for j=splitidx+1,count do
self.classListTest[i][idx] = list[perm[j]]
idx = idx + 1
end
end
end
-- Now combine classListTest into a single tensor
self.testIndices = torch.LongTensor(totalTestSamples)
self.testIndicesSize = totalTestSamples
local tdata = self.testIndices:data()
local tidx = 0
for i=1,#self.classes do
local list = self.classListTest[i]
if list:dim() ~= 0 then
local ldata = list:data()
for j=0,list:size(1)-1 do
tdata[tidx] = ldata[j]
tidx = tidx + 1
end
end
end
end
end
-- size(), size(class)
function dataset:size(class, list)
list = list or self.classList
if not class then
return self.numSamples
elseif type(class) == 'string' then
return list[self.classIndices[class]]:size(1)
elseif type(class) == 'number' then
return list[class]:size(1)
end
end
-- size(), size(class)
function dataset:sizeTrain(class)
if self.split == 0 then
return 0;
end
if class then
return self:size(class, self.classListTrain)
else
return self.numSamples - self.testIndicesSize
end
end
-- size(), size(class)
function dataset:sizeTest(class)
if self.split == 100 then
return 0
end
if class then
return self:size(class, self.classListTest)
else
return self.testIndicesSize
end
end
-- by default, just load the image and return it
function dataset:defaultSampleHook(imgpath)
local out = image.load(imgpath, 3, 'float')
out = image.scale(out, self.sampleSize[3], self.sampleSize[2])
return out
end
-- getByClass
function dataset:getByClass(class)
local index = math.ceil(torch.uniform() * self.classListSample[class]:nElement())
local imgpath = ffi.string(torch.data(self.imagePath[self.classListSample[class][index]]))
return self:sampleHookTrain(imgpath)
end
-- converts a table of samples (and corresponding labels) to a clean tensor
local function tableToOutput(self, dataTable, scalarTable)
local data, scalarLabels, labels
local quantity = #scalarTable
local samplesPerDraw
if dataTable[1]:dim() == 3 then samplesPerDraw = 1
else samplesPerDraw = dataTable[1]:size(1) end
if quantity == 1 and samplesPerDraw == 1 then
data = dataTable[1]
scalarLabels = scalarTable[1]
labels = torch.LongTensor(#(self.classes)):fill(-1)
labels[scalarLabels] = 1
else
data = torch.Tensor(quantity * samplesPerDraw,
self.sampleSize[1], self.sampleSize[2], self.sampleSize[3])
scalarLabels = torch.LongTensor(quantity * samplesPerDraw)
labels = torch.LongTensor(quantity * samplesPerDraw, #(self.classes)):fill(-1)
for i=1,#dataTable do
local idx = (i-1)*samplesPerDraw
data[{{idx+1,idx+samplesPerDraw}}]:copy(dataTable[i])
scalarLabels[{{idx+1,idx+samplesPerDraw}}]:fill(scalarTable[i])
labels[{{idx+1,idx+samplesPerDraw},{scalarTable[i]}}]:fill(1)
end
end
return data, scalarLabels, labels
end
-- sampler, samples from the training set.
function dataset:sample(quantity)
if self.split == 0 then
error('No training mode when split is set to 0')
end
quantity = quantity or 1
local dataTable = tds.Hash()
local scalarTable = tds.Hash()
for _=1,quantity do
local class = torch.random(1, #self.classes)
local out = self:getByClass(class)
dataTable[#dataTable + 1] = out
scalarTable[#scalarTable + 1] = class
end
local data, scalarLabels, labels = tableToOutput(self, dataTable, scalarTable)
return data, scalarLabels, labels
end
-- Naively sample random triplets.
function dataset:sampleTriplet(quantity)
if self.split == 0 then
error('No training mode when split is set to 0')
end
quantity = quantity or 1
local dataTable = {}
local scalarTable = {}
-- Anchors
for _=1,quantity do
local anchorClass = torch.random(1, #self.classes)
table.insert(dataTable, self:getByClass(anchorClass))
table.insert(scalarTable, anchorClass)
end
-- Positives
for i=1,quantity do
local posClass = scalarTable[i]
table.insert(dataTable, self:getByClass(posClass))
table.insert(scalarTable, posClass)
end
-- Negatives
for i=1,quantity do
local posClass = scalarTable[i]
local negClass = posClass
while negClass == posClass do
negClass = torch.random(1, #self.classes)
end
table.insert(dataTable, self:getByClass(negClass))
table.insert(scalarTable, negClass)
end
local data, scalarLabels, labels = tableToOutput(self, dataTable, scalarTable)
return data, scalarLabels, labels
end
function dataset:samplePeople(peoplePerBatch, imagesPerPerson)
if self.split == 0 then
error('No training mode when split is set to 0')
end
local classes = torch.randperm(#trainLoader.classes)[{{1,peoplePerBatch}}]:int()
local numPerClass = torch.Tensor(peoplePerBatch)
for i=1,peoplePerBatch do
local n = math.min(self.classListSample[classes[i]]:nElement(), imagesPerPerson)
numPerClass[i] = n
end
local data = torch.Tensor(numPerClass:sum(),
self.sampleSize[1], self.sampleSize[2], self.sampleSize[3])
local dataIdx = 1
for i=1,peoplePerBatch do
local cls = classes[i]
local n = numPerClass[i]
local shuffle = torch.randperm(n)
for j=1,n do
imgNum = self.classListSample[cls][shuffle[j]]
imgPath = ffi.string(torch.data(self.imagePath[imgNum]))
data[dataIdx] = self:sampleHookTrain(imgPath)
dataIdx = dataIdx + 1
end
end
assert(dataIdx - 1 == numPerClass:sum())
return data, numPerClass
end
function dataset:get(i1, i2)
local indices, quantity
if type(i1) == 'number' then
if type(i2) == 'number' then -- range of indices
indices = torch.range(i1, i2);
quantity = i2 - i1 + 1;
else -- single index
indices = {i1}; quantity = 1
end
elseif type(i1) == 'table' then
indices = i1; quantity = #i1; -- table
elseif (type(i1) == 'userdata' and i1:nDimension() == 1) then
indices = i1; quantity = (#i1)[1]; -- tensor
else
error('Unsupported input types: ' .. type(i1) .. ' ' .. type(i2))
end
assert(quantity > 0)
-- now that indices has been initialized, get the samples
local dataTable = {}
local scalarTable = {}
for i=1,quantity do
-- load the sample
local idx = self.testIndices[indices[i]]
local imgpath = ffi.string(torch.data(self.imagePath[idx]))
local out = self:sampleHookTest(imgpath)
table.insert(dataTable, out)
table.insert(scalarTable, self.imageClass[idx])
end
local data, scalarLabels, labels = tableToOutput(self, dataTable, scalarTable)
return data, scalarLabels, labels
end
function dataset:test(quantity)
if self.split == 100 then
error('No test mode when you are not splitting the data')
end
local i = 1
local n = self.testIndicesSize
local qty = quantity or 1
return function ()
if i+qty-1 <= n then
local data, scalarLabelss, labels = self:get(i, i+qty-1)
i = i + qty
return data, scalarLabelss, labels
end
end
end
return dataset
| apache-2.0 |
VurtualRuler98/kswep2 | lua/autorun/kswep_testsound.lua | 1 | 4469 | if (SERVER) then
AddCSLuaFile()
end
sound.Add({
name="weapon_kswep.single",
volume=1.0,
pitch={155,165},
sound="^weapons/sg550/sg550-1.wav",
level=145,
channel=CHAN_WEAPON
})
sound.Add({
name="weapon_kswept_law.single",
volume=1.0,
pitch={55,60},
sound="^weapons/357_fire2.wav",
level=165,
channel=CHAN_WEAPON
})
sound.Add({
name="weapon_kswept_m4.single",
volume=1.0,
pitch={155,165},
sound="^weapons/m4a1/m4a1_unsil-1.wav",
level=145,
channel=CHAN_WEAPON
})
sound.Add({
name="weapon_kswept_akm.single",
volume=1.0,
pitch={175,185},
sound="^weapons/ak47/ak47-1.wav",
level=145,
channel=CHAN_WEAPON
})
sound.Add({
name="weapon_kswept_ak74.single",
volume=1.0,
pitch={200,205},
sound="^weapons/ak47/ak47-1.wav",
level=145,
channel=CHAN_WEAPON
})
sound.Add({
name="weapon_kswept_glock19.single",
volume=1.0,
pitch={185,195},
sound="^weapons/glock/glock18-1.wav",
level=145,
channel=CHAN_WEAPON
})
sound.Add({
name="weapon_kswept_fiveseven.single",
volume=1.0,
pitch={125,135},
sound="^weapons/fiveseven/fiveseven-1.wav",
level=145,
channel=CHAN_WEAPON
})
sound.Add({
name="weapon_kswept_nagant.single",
volume=1.0,
pitch={145,155},
sound="^weapons/pistol/pistol_fire3.wav",
level=145,
channel=CHAN_WEAPON
})
sound.Add({
name="weapon_kswept_p228.single",
volume=1.0,
pitch={185,195},
sound="^weapons/elite/elite-1.wav",
level=145,
channel=CHAN_WEAPON
})
sound.Add({
name="weapon_kswept_judge.single",
volume=0.7,
pitch={225,245},
sound="^weapons/deagle/deagle-1.wav",
level=145,
channel=CHAN_WEAPON
})
sound.Add({
name="weapon_kswept_mac11.single",
volume=1,
pitch={225,235},
sound="^weapons/usp/usp_unsil-1.wav",
level=145,
channel=CHAN_WEAPON
})
sound.Add({
name="weapon_kswept_p90.single",
volume=1,
pitch={245,255},
sound="^weapons/p90/p90-1.wav",
level=145,
channel=CHAN_WEAPON
})
sound.Add({
name="weapon_kswept_p238.single",
volume=1.0,
pitch={185,195},
sound="^weapons/g3sg1/g3sg1-1.wav",
level=145,
channel=CHAN_WEAPON
})
sound.Add({
name="weapon_kswept_mp5.single",
volume=1.0,
pitch={185,195},
sound="^weapons/mp5navy/mp5-1.wav",
level=140,
channel=CHAN_WEAPON
})
sound.Add({
name="weapon_kswept_mp510.single",
volume=1.0,
pitch={175,185},
sound="^weapons/mp5navy/mp5-1.wav",
level=140,
channel=CHAN_WEAPON
})
sound.Add({
name="weapon_kswep_test.single762",
volume=1.0,
pitch={125,135},
sound="^weapons/g3sg1/g3sg1-1.wav",
level=145,
channel=CHAN_WEAPON
})
sound.Add({
name="weapon_kswept_awm.single",
volume=1.0,
pitch={195,205},
sound="^weapons/awp/awp1.wav",
level=155,
channel=CHAN_WEAPON
})
sound.Add({
name="weapon_kswept_shotgun.single",
volume=1.0,
pitch={120,120},
sound="^weapons/shotgun/shotgun_fire6.wav",
level=155,
channel=CHAN_WEAPON
})
sound.Add({
name="weapon_kswept_ghostgun.single",
volume=1.0,
pitch={70,75},
sound="^weapons/awp/awp1.wav",
level=160,
channel=CHAN_WEAPON
})
sound.Add({
name="weapon_kswept_j22.single",
volume=1,
pitch={245,255},
sound="^weapons/sg552/sg552-1.wav",
level=135,
channel=CHAN_WEAPON
})
sound.Add({
name="weapon_kswep.singlesilenced",
volume=1,
pitch={245,255},
sound="^weapons/sg550/sg550-1.wav",
level=120,
channel=CHAN_WEAPON
})
sound.Add({
name="weapon_kswept_scout.single",
volume=1.0,
pitch={75,80},
sound="^weapons/scout/scout_fire-1.wav",
level=155,
channel=CHAN_WEAPON
})
sound.Add({
name="weapon_kswept_scout_556.single",
volume=1.0,
pitch={95,105},
sound="^weapons/scout/scout_fire-1.wav",
level=155,
channel=CHAN_WEAPON
})
sound.Add({
name="weapon_kswept_scar17.single",
volume=1.0,
pitch={125,135},
sound="^weapons/g3sg1/g3sg1-1.wav",
level=160,
channel=CHAN_WEAPON
})
sound.Add({
name="weapon_kswept_usp45.single",
volume=1.0,
pitch={165,170},
sound="^weapons/usp/usp_unsil-1.wav",
level=140,
channel=CHAN_WEAPON
})
sound.Add({
name="weapon_kswept_usp45.single_sup",
volume=0.7,
pitch={205,210},
sound="^weapons/usp/usp_unsil-1.wav",
level=110,
channel=CHAN_WEAPON
})
sound.Add({
name="weapon_kswept_m4.single_sup",
volume=1.0,
pitch={195,205},
sound="^weapons/m4a1/m4a1_unsil-1.wav",
level=110,
channel=CHAN_WEAPON
})
sound.Add({
name="weapon_kswept_300blk.single_sup",
volume=0.6,
pitch={185,190},
sound="^weapons/m4a1/m4a1_unsil-1.wav",
level=110,
channel=CHAN_WEAPON
})
sound.Add({
name="weapon_kgrent_flashbang.detonate",
volume=1,
pitch={195,205},
sound="^weapons/aug/aug-1.wav",
level=145,
channel=CHAN_WEAPON
})
| apache-2.0 |
minism/love-analog | mono.lua | 1 | 2077 | local RATE = 44100
local BUFSIZE = RATE / 4
local BITS = 16
local CHANNELS = 1
local MonoOut = Module:extend()
--- Speaker output module with built in sampler
function MonoOut:init()
Module.init(self, 'Mono Out', {
ports = { Port('In') },
knobs = { Knob('Vol') }
})
-- Sampling data
self.activeSource = nil
self.sampleQueue = Queue:new()
self.sourceQueue = Queue:new()
-- Offset playback timer from sampleTimer
self.sampleTimer = time.every(BUFSIZE / RATE, self:sampleClosure())
self.playbackTimer = time.every(BUFSIZE / RATE, self:playbackClosure())
self.playbackTimer.timeLeft = (BUFSIZE / RATE) / 2
-- Global function counter
self.ticks = 0
end
function MonoOut:playbackClosure()
return function()
if self.locked then
self.playbackTimer:stop()
return
end
--- Play the next sample in queue
if not self.sampleQueue:isEmpty() then
local sample = self.sampleQueue:pop()
local source = love.audio.newSource(sample)
source:play()
-- Put the source in the active queue
self.sourceQueue:push(source)
end
end
end
function MonoOut:sampleClosure()
return function ()
if self.locked then
self.sampleTimer:stop()
return
end
--- Generate a new sample from circuit connected to in
port = self.ports[1].out
if port then
local sample = love.sound.newSoundData(BUFSIZE, RATE, BITS, CHANNELS)
for i = 0, BUFSIZE - 1 do
self.ticks = self.ticks + 1
local t = self.ticks / RATE
sample:setSample(i, port.signal(t) * self.knobs[1].val)
end
self.sampleQueue:push(sample)
-- Kill the top audio source in queue
if not self.sourceQueue:isEmpty() then
local source = self.sourceQueue:pop()
source:stop()
end
end
end
end
return MonoOut
| bsd-2-clause |
artynet/luci | modules/luci-base/luasrc/i18n.lua | 10 | 1252 | -- Copyright 2008 Steven Barth <steven@midlink.org>
-- Licensed to the public under the Apache License 2.0.
local tparser = require "luci.template.parser"
local util = require "luci.util"
local tostring = tostring
module "luci.i18n"
i18ndir = util.libpath() .. "/i18n/"
context = util.threadlocal()
default = "en"
function setlanguage(lang)
local code, subcode = lang:match("^([A-Za-z][A-Za-z])[%-_]([A-Za-z][A-Za-z])$")
if not (code and subcode) then
subcode = lang:match("^([A-Za-z][A-Za-z])$")
if not subcode then
return nil
end
end
context.parent = code and code:lower()
context.lang = context.parent and context.parent.."-"..subcode:lower() or subcode:lower()
if tparser.load_catalog(context.lang, i18ndir) and
tparser.change_catalog(context.lang)
then
return context.lang
elseif context.parent then
if tparser.load_catalog(context.parent, i18ndir) and
tparser.change_catalog(context.parent)
then
return context.parent
end
end
return nil
end
function translate(key)
return tparser.translate(key) or key
end
function translatef(key, ...)
return tostring(translate(key)):format(...)
end
function dump()
local rv = {}
tparser.get_translations(function(k, v) rv[k] = v end)
return rv
end
| apache-2.0 |
dxmgame/dxm-cocos-demo | src/lua-coin-tree/Resources/src/cocos/ui/GuiConstants.lua | 44 | 3020 | if nil == ccui then
return
end
ccui.BrightStyle =
{
none = -1,
normal = 0,
highlight = 1,
}
ccui.TextureResType =
{
localType = 0,
plistType = 1,
}
ccui.TouchEventType =
{
began = 0,
moved = 1,
ended = 2,
canceled = 3,
}
ccui.SizeType =
{
absolute = 0,
percent = 1,
}
ccui.PositionType = {
absolute = 0,
percent = 1,
}
ccui.CheckBoxEventType =
{
selected = 0,
unselected = 1,
}
ccui.TextFiledEventType =
{
attach_with_ime = 0,
detach_with_ime = 1,
insert_text = 2,
delete_backward = 3,
}
ccui.LayoutBackGroundColorType =
{
none = 0,
solid = 1,
gradient = 2,
}
ccui.LayoutType =
{
ABSOLUTE = 0,
VERTICAL = 1,
HORIZONTAL = 2,
RELATIVE = 3,
}
ccui.LayoutParameterType =
{
none = 0,
linear = 1,
relative = 2,
}
ccui.LinearGravity =
{
none = 0,
left = 1,
top = 2,
right = 3,
bottom = 4,
centerVertical = 5,
centerHorizontal = 6,
}
ccui.RelativeAlign =
{
alignNone = 0,
alignParentTopLeft = 1,
alignParentTopCenterHorizontal = 2,
alignParentTopRight = 3,
alignParentLeftCenterVertical = 4,
centerInParent = 5,
alignParentRightCenterVertical = 6,
alignParentLeftBottom = 7,
alignParentBottomCenterHorizontal = 8,
alignParentRightBottom = 9,
locationAboveLeftAlign = 10,
locationAboveCenter = 11,
locationAboveRightAlign = 12,
locationLeftOfTopAlign = 13,
locationLeftOfCenter = 14,
locationLeftOfBottomAlign = 15,
locationRightOfTopAlign = 16,
locationRightOfCenter = 17,
locationRightOfBottomAlign = 18,
locationBelowLeftAlign = 19,
locationBelowCenter = 20,
locationBelowRightAlign = 21,
}
ccui.SliderEventType = {percentChanged = 0}
ccui.LoadingBarDirection = { LEFT = 0, RIGHT = 1}
ccui.ScrollViewDir = {
none = 0,
vertical = 1,
horizontal = 2,
both = 3,
}
ccui.ScrollViewMoveDir = {
none = 0,
up = 1,
down = 2,
left = 3,
right = 4,
}
ccui.ScrollviewEventType = {
scrollToTop = 0,
scrollToBottom = 1,
scrollToLeft = 2,
scrollToRight = 3,
scrolling = 4,
bounceTop = 5,
bounceBottom = 6,
bounceLeft = 7,
bounceRight = 8,
}
ccui.ListViewDirection = {
none = 0,
vertical = 1,
horizontal = 2,
}
ccui.ListViewMoveDirection = {
none = 0,
up = 1,
down = 2,
left = 3,
right = 4,
}
ccui.ListViewEventType = {
ONSELECTEDITEM_START = 0,
ONSELECTEDITEM_END = 1,
}
ccui.PageViewEventType = {
turning = 0,
}
ccui.PVTouchDir = {
touchLeft = 0,
touchRight = 1,
}
ccui.ListViewGravity = {
left = 0,
right = 1,
centerHorizontal = 2,
top = 3,
bottom = 4 ,
centerVertical = 5,
}
ccui.TextType = {
SYSTEM = 0,
TTF = 1,
}
ccui.LayoutComponent.HorizontalEdge = {
None = 0,
Left = 1,
Right = 2,
Center = 3,
}
ccui.LayoutComponent.VerticalEdge = {
None = 0,
Bottom = 1,
Top = 2,
Center = 3,
}
| mit |
c4augustus/Urho3D | bin/Data/LuaScripts/35_SignedDistanceFieldText.lua | 26 | 7747 | -- Signed distance field text example.
-- This sample demonstrates:
-- - Creating a 3D scene with static content
-- - Creating a 3D text use SDF Font
-- - Displaying the scene using the Renderer subsystem
-- - Handling keyboard and mouse input to move a freelook camera
require "LuaScripts/Utilities/Sample"
function Start()
-- Execute the common startup for samples
SampleStart()
-- Create the scene content
CreateScene()
-- Create the UI content
CreateInstructions()
-- Setup the viewport for displaying the scene
SetupViewport()
-- Set the mouse mode to use in the sample
SampleInitMouseMode(MM_RELATIVE)
-- Hook up to the frame update events
SubscribeToEvents()
end
function CreateScene()
scene_ = Scene()
-- Create the Octree component to the scene. This is required before adding any drawable components, or else nothing will
-- show up. The default octree volume will be from (-1000, -1000, -1000) to (1000, 1000, 1000) in world coordinates it
-- is also legal to place objects outside the volume but their visibility can then not be checked in a hierarchically
-- optimizing manner
scene_:CreateComponent("Octree")
-- Create a child scene node (at world origin) and a StaticModel component into it. Set the StaticModel to show a simple
-- plane mesh with a "stone" material. Note that naming the scene nodes is optional. Scale the scene node larger
-- (100 x 100 world units)
local planeNode = scene_:CreateChild("Plane")
planeNode.scale = Vector3(100.0, 1.0, 100.0)
local planeObject = planeNode:CreateComponent("StaticModel")
planeObject.model = cache:GetResource("Model", "Models/Plane.mdl")
planeObject.material = cache:GetResource("Material", "Materials/StoneTiled.xml")
-- Create a directional light to the world so that we can see something. The light scene node's orientation controls the
-- light direction we will use the SetDirection() function which calculates the orientation from a forward direction vector.
-- The light will use default settings (white light, no shadows)
local lightNode = scene_:CreateChild("DirectionalLight")
lightNode.direction = Vector3(0.6, -1.0, 0.8) -- The direction vector does not need to be normalized
local light = lightNode:CreateComponent("Light")
light.lightType = LIGHT_DIRECTIONAL
-- Create more StaticModel objects to the scene, randomly positioned, rotated and scaled. For rotation, we construct a
-- quaternion from Euler angles where the Y angle (rotation about the Y axis) is randomized. The mushroom model contains
-- LOD levels, so the StaticModel component will automatically select the LOD level according to the view distance (you'll
-- see the model get simpler as it moves further away). Finally, rendering a large number of the same object with the
-- same material allows instancing to be used, if the GPU supports it. This reduces the amount of CPU work in rendering the
-- scene.
local NUM_OBJECTS = 200
for i = 1, NUM_OBJECTS do
local mushroomNode = scene_:CreateChild("Mushroom")
mushroomNode.position = Vector3(Random(90.0) - 45.0, 0.0, Random(90.0) - 45.0)
mushroomNode:SetScale(0.5 + Random(2.0))
local mushroomObject = mushroomNode:CreateComponent("StaticModel")
mushroomObject.model = cache:GetResource("Model", "Models/Mushroom.mdl")
mushroomObject.material = cache:GetResource("Material", "Materials/Mushroom.xml")
local mushroomTitleNode = mushroomNode:CreateChild("MushroomTitle")
mushroomTitleNode.position = Vector3(0.0, 1.2, 0.0)
local mushroomTitleText = mushroomTitleNode:CreateComponent("Text3D")
mushroomTitleText.text = "Mushroom " .. i
mushroomTitleText:SetFont(cache:GetResource("Font", "Fonts/BlueHighway.sdf"), 24)
mushroomTitleText.color = Color(1.0, 0.0, 0.0)
if (i % 3) == 1 then
mushroomTitleText.color = Color(0.0, 1.0, 0.0)
mushroomTitleText.textEffect = TE_SHADOW
mushroomTitleText.effectColor = Color(0.5, 0.5, 0.5)
end
if (i % 3) == 2 then
mushroomTitleText.color = Color(1.0, 1.0, 0.0)
mushroomTitleText.textEffect = TE_STROKE
mushroomTitleText.effectColor = Color(0.5, 0.5, 0.5)
end
mushroomTitleText:SetAlignment(HA_CENTER, VA_CENTER)
end
-- Create a scene node for the camera, which we will move around
-- The camera will use default settings (1000 far clip distance, 45 degrees FOV, set aspect ratio automatically)
cameraNode = scene_:CreateChild("Camera")
cameraNode:CreateComponent("Camera")
-- Set an initial position for the camera scene node above the plane
cameraNode.position = Vector3(0.0, 5.0, 0.0)
end
function CreateInstructions()
-- Construct new Text object, set string to display and font to use
local instructionText = ui.root:CreateChild("Text")
instructionText:SetText("Use WASD keys and mouse to move")
instructionText:SetFont(cache:GetResource("Font", "Fonts/Anonymous Pro.ttf"), 15)
-- Position the text relative to the screen center
instructionText.horizontalAlignment = HA_CENTER
instructionText.verticalAlignment = VA_CENTER
instructionText:SetPosition(0, ui.root.height / 4)
end
function SetupViewport()
-- Set up a viewport to the Renderer subsystem so that the 3D scene can be seen. We need to define the scene and the camera
-- at minimum. Additionally we could configure the viewport screen size and the rendering path (eg. forward / deferred) to
-- use, but now we just use full screen and default render path configured in the engine command line options
local viewport = Viewport:new(scene_, cameraNode:GetComponent("Camera"))
renderer:SetViewport(0, viewport)
end
function MoveCamera(timeStep)
-- Do not move if the UI has a focused element (the console)
if ui.focusElement ~= nil then
return
end
-- Movement speed as world units per second
local MOVE_SPEED = 20.0
-- Mouse sensitivity as degrees per pixel
local MOUSE_SENSITIVITY = 0.1
-- Use this frame's mouse motion to adjust camera node yaw and pitch. Clamp the pitch between -90 and 90 degrees
local mouseMove = input.mouseMove
yaw = yaw +MOUSE_SENSITIVITY * mouseMove.x
pitch = pitch + MOUSE_SENSITIVITY * mouseMove.y
pitch = Clamp(pitch, -90.0, 90.0)
-- Construct new orientation for the camera scene node from yaw and pitch. Roll is fixed to zero
cameraNode.rotation = Quaternion(pitch, yaw, 0.0)
-- Read WASD keys and move the camera scene node to the corresponding direction if they are pressed
-- Use the Translate() function (default local space) to move relative to the node's orientation.
if input:GetKeyDown(KEY_W) then
cameraNode:Translate(Vector3(0.0, 0.0, 1.0) * MOVE_SPEED * timeStep)
end
if input:GetKeyDown(KEY_S) then
cameraNode:Translate(Vector3(0.0, 0.0, -1.0) * MOVE_SPEED * timeStep)
end
if input:GetKeyDown(KEY_A) then
cameraNode:Translate(Vector3(-1.0, 0.0, 0.0) * MOVE_SPEED * timeStep)
end
if input:GetKeyDown(KEY_D) then
cameraNode:Translate(Vector3(1.0, 0.0, 0.0) * MOVE_SPEED * timeStep)
end
end
function SubscribeToEvents()
-- Subscribe HandleUpdate() function for processing update events
SubscribeToEvent("Update", "HandleUpdate")
end
function HandleUpdate(eventType, eventData)
-- Take the frame time step, which is stored as a float
local timeStep = eventData["TimeStep"]:GetFloat()
-- Move the camera, scale movement with time step
MoveCamera(timeStep)
end
| mit |
BlubBlab/rom-bot | classes/pawn.lua | 1 | 31003 | PT_NONE = 0;
PT_PLAYER = 1;
PT_MONSTER = 2;
PT_SIGIL = 3;
PT_NPC = 4;
PT_NODE = 4;
RACE_HUMAN = 0;
RACE_ELF = 1;
RACE_DWARF = 2;
CLASS_NONE = -1;
CLASS_WARRIOR = 1;
CLASS_SCOUT = 2;
CLASS_ROGUE = 3;
CLASS_MAGE = 4;
CLASS_PRIEST = 5;
CLASS_KNIGHT = 6;
CLASS_WARDEN = 7;
CLASS_DRUID = 8;
CLASS_WARLOCK = 9;
CLASS_CHAMPION = 10;
NTYPE_WOOD = 1
NTYPE_ORE = 2
NTYPE_HERB = 3
ATTACKABLE_MASK_PLAYER = 0x10000;
ATTACKABLE_MASK_MONSTER = 0x20000;
ATTACKABLE_MASK_CLICKABLE = 0x1000;
AGGRESSIVE_MASK_MONSTER = 0x100000;
-- used in function.lua for openGiftbag()
armorMap = {
[CLASS_NONE] = "none",
[CLASS_WARRIOR] = "chain",
[CLASS_SCOUT] = "leather",
[CLASS_ROGUE] = "leather",
[CLASS_MAGE] = "cloth",
[CLASS_PRIEST] = "cloth",
[CLASS_KNIGHT] = "chain",
[CLASS_WARDEN] = "chain",
[CLASS_DRUID] = "cloth",
[CLASS_WARLOCK] = "cloth",
[CLASS_CHAMPION] = "chain",
};
local classEnergyMap = {
[CLASS_NONE] = "none",
[CLASS_WARRIOR] = "rage",
[CLASS_SCOUT] = "focus",
[CLASS_ROGUE] = "energy",
[CLASS_MAGE] = "mana",
[CLASS_PRIEST] = "mana",
[CLASS_KNIGHT] = "mana",
[CLASS_WARDEN] = "mana",
[CLASS_DRUID] = "mana",
[CLASS_WARLOCK] = "focus",
[CLASS_CHAMPION] = "rage",
};
CPawn = class(
function (self, ptr)
self.Address = ptr;
self.Name = "<UNKNOWN>";
self.Id = -1;
self.GUID = 0;
self.Type = PT_NONE;
self.Class1 = CLASS_NONE;
self.Class2 = CLASS_NONE;
self.Guild = "<UNKNOWN>";
self.Level = 1;
self.Level2 = 1;
self.HP = 1000;
self.LastHP = 0;
self.MaxHP = 1000;
self.MP = 1000;
self.MaxMP = 1000;
self.MP2 = 1000;
self.MaxMP2 = 1000;
self.Mana = 0;
self.MaxMana = 0;
self.Rage = 0;
self.MaxRage = 0;
self.Energy = 0;
self.MaxEnergy = 0;
self.Focus = 0;
self.MaxFocus = 0;
self.Race = RACE_HUMAN;
self.X = 0.0;
self.Y = 0.0;
self.Z = 0.0;
self.TargetPtr = 0;
self.Direction = 0.0;
self.Attackable = false;
self.Alive = true;
self.Mounted = false;
self.Lootable = false;
self.Aggressive = false;
self.Harvesting = false; -- Whether or not we are currently harvesting
self.Casting = false;
self.TargetIcon = true
self.InParty = false
self.Swimming = false
self.Speed = 50
self.IsPet = nil
self.Buffs = {};
if( self.Address ~= 0 and self.Address ~= nil ) then self:update(); end
end
);
function memoryReadRepeat(_type, proc, address, offset)
local readfunc;
local ptr = false;
local val;
if( type(proc) ~= "userdata" ) then
error("Invalid proc", 2);
end
if( type(address) ~= "number" ) then
error("Invalid address", 2);
end
if( _type == "int" ) then
readfunc = memoryReadInt;
elseif( _type == "uint" ) then
readfunc = memoryReadUInt;
elseif( _type == "float" ) then
readfunc = memoryReadFloat;
elseif( _type == "byte" ) then
readfunc = memoryReadByte;
elseif( _type == "string" ) then
readfunc = memoryReadString;
elseif( _type == "intptr" ) then
readfunc = memoryReadIntPtr;
ptr = true;
elseif( _type == "uintptr" ) then
readfunc = memoryReadUIntPtr;
ptr = true;
elseif( _type == "byteptr" ) then
readfunc = memoryReadBytePtr;
ptr = true;
else
return nil;
end
for i = 1, 10 do
if( ptr ) then
val = readfunc(proc, address, offset);
else
val = readfunc(proc, address);
end
if( val ~= nil ) then
return val;
end
end
if( settings.options.DEBUGGING ) then
printf("Error in memory reading: memoryread%s(proc,0x%X", _type, address)
if ptr then
if type(offset) == "number" then
printf(" ,0x%X)\n",offset)
elseif type(offset) == "table" then
printf(" ,{")
for k,v in pairs(offset) do
printf("0x%X,",v)
end
printf("})\n")
end
else
print(")")
end
end
end
function CPawn.new(address)
local np = CPawn()
np.Address = address
return np
end
function CPawn:hasAddress()
if self.Address == nil or self.Address == 0 then
return false
else
return true
end
end
function CPawn:update()
local proc = getProc();
local memerrmsg = "Failed to read memory";
local tmp;
if not self:exists() then -- Updates and checks pawn.Id
return
end
self:updateName()
self:updateAlive();
self:updateHP() -- Also updates MaxHP
self:updateClass()
self:updateMP() -- Also updates MP2, MaxMP, MaxMP2, Rage, Focus, Energy
self:updateLastHP()
self.Race = memoryReadRepeat("int", proc, self.Address + addresses.pawnRace_offset) or self.Race;
self:updateGUID()
self:updateType()
self:updateHarvesting()
self:updateCasting()
self:updateBuffs()
self:updateLootable()
self.Level = memoryReadRepeat("int", proc, self.Address + addresses.pawnLevel_offset) or self.Level;
self.Level2 = memoryReadRepeat("int", proc, self.Address + addresses.pawnLevel2_offset) or self.Level2;
self:updateTargetPtr()
self:updateXYZ()
self:updateDirection() -- Also updates DirectionY
local attackableFlag = memoryReadRepeat("uint", proc, self.Address + addresses.pawnAttackable_offset)
if attackableFlag then
self.Mounted = bitAnd(attackableFlag, 0x10000000)
--=== Does icon appear when you click pawn ===--
if bitAnd(attackableFlag,0x10) then
self.TargetIcon = true
else
self.TargetIcon = false
end
--=== InParty indicator ===--
if bitAnd(attackableFlag,0x80000000) then
self.InParty = true
else
self.InParty = false
end
if( self.Type == PT_MONSTER ) then
--printf("%s attackable flag: 0x%X\n", self.Name, attackableFlag);
if( bitAnd(attackableFlag, ATTACKABLE_MASK_MONSTER) and bitAnd(attackableFlag, ATTACKABLE_MASK_CLICKABLE) ) then
self.Attackable = true;
else
self.Attackable = false;
end
if( bitAnd(attackableFlag, AGGRESSIVE_MASK_MONSTER) ) then
self.Aggressive = true;
else
self.Aggressive = false;
end
else
self.Attackable = false;
end
end
self:updateSpeed()
tmp = memoryReadRepeat("byteptr",proc, self.Address + addresses.pawnSwim_offset1, addresses.pawnSwim_offset2)
self.Swimming = (tmp == 3 or tmp == 4)
self:updateIsPet()
if( self.Alive ==nil or self.HP == nil or self.MaxHP == nil or self.MP == nil or self.MaxMP == nil or
self.MP2 == nil or self.MaxMP2 == nil or self.Name == nil or
self.Level == nil or self.Level2 == nil or self.TargetPtr == nil or
self.X == nil or self.Y == nil or self.Z == nil or self.Attackable == nil ) then
error("Error reading memory in CPawn:update()");
end
end
function CPawn:updateId()
if not self:hasAddress() then
self.Id = 0
self.Type = 0
self.Name = "<UNKNOWN>"
return
end
-- Get Id
local tmp = memoryReadRepeat("uint", getProc(), self.Address + addresses.pawnId_offset) or 0;
if self.Id == -1 then -- First time. Get it.
self.Id = tmp
if self.Id > 999999 then self.Id = 0 end
elseif self.Id >= PLAYERID_MIN and self.Id <= PLAYERID_MAX then -- player ids can change
if tmp >= PLAYERID_MIN and tmp <= PLAYERID_MAX then
self.Id = tmp
end
else -- see if it changed
if tmp ~= self.Id then -- Id changed. Pawn no longer valid
self.Id = 0
self.Type = 0
self.Name = "<UNKNOWN>"
end
end
end
function CPawn:exists()
self:updateId()
return self.Id ~= 0
end
function CPawn:updateName()
if not self:hasAddress() then
self.Name = "<UNKNOWN>"
return
end
showWarnings(false);-- Disable memory warnings for name reading only
local namePtr = memoryReadRepeat("uint", getProc(), self.Address + addresses.pawnName_offset);
if( namePtr == nil or namePtr == 0 ) then
tmp = nil;
else
tmp = memoryReadString(getProc(), namePtr); -- Don't use memoryReadRepeat here; this CAN fail!
end
showWarnings(true); -- Re-enable warnings after reading
-- UTF8 -> ASCII translation not for player names
-- because that would need the whole table and there we normaly
-- don't need it, we don't print player names in the MM window or so
if( tmp == nil ) then
self.Name = "<UNKNOWN>";
else
-- time for only convert 8 characters is 0 ms
-- time for convert the whole UTF8_ASCII.xml table is about 6-7 ms
if( bot.ClientLanguage == "RU" ) then
self.Name = utf82oem_russian(tmp);
else
self.Name = utf8ToAscii_umlauts(tmp); -- only convert umlauts
end
end
end
function CPawn:updateGUID()
if not self:hasAddress() then
self.GUID = 0
return
end
self.GUID = memoryReadUInt(getProc(), self.Address + addresses.pawnGUID_offset) or self.GUID;
end
function CPawn:updateType()
if not self:hasAddress() then
self.Type = PT_NONE
return
end
self.Type = memoryReadRepeat("int", getProc(), self.Address + addresses.pawnType_offset) or self.Type;
end
function CPawn:updateAlive()
if not self:hasAddress() then
self.Alive = false
return
end
-- Check Alive flag
local alive = memoryReadRepeat("int", getProc(), self.Address + addresses.charAlive_offset);
self.Alive = not bitAnd(alive, 8)
-- If 'alive' then also check if fading (only for mobs).
if self.Alive then
self:updateType()
if self.Type == PT_MONSTER then
self.Alive = memoryReadRepeat("float", getProc(), self.Address + addresses.pawnFading_offset) == 0;
end
end
end
function CPawn:updateHP()
if not self:hasAddress() then
self.HP = 0
return
end
self.HP = memoryReadRepeat("int", getProc(), self.Address + addresses.pawnHP_offset) or self.HP;
self.MaxHP = memoryReadRepeat("int", getProc(), self.Address + addresses.pawnMaxHP_offset) or self.MaxHP;
end
function CPawn:updateLastHP()
if not self:hasAddress() then
self.LastHP = 0
return
end
local tmpLastHP = memoryReadRepeat("uint", getProc(), self.Address + addresses.pawnLastHP_offset)
if tmpLastHP then
self.LastHP = tmpLastHP
if player and self.LastHP ~= player.PawnLastHP then
player.PawnLastHP = self.LastHP
player.LastHitTime = getGameTime()
end
end
end
function CPawn:updateClass()
if not self:hasAddress() then
self.Class1 = CLASS_NONE;
self.Class2 = CLASS_NONE;
return
end
self.Class1 = memoryReadRepeat("int", getProc(), self.Address + addresses.pawnClass1_offset) or self.Class1;
self.Class2 = memoryReadRepeat("int", getProc(), self.Address + addresses.pawnClass2_offset) or self.Class2;
end
function CPawn:updateMP()
if not self:hasAddress() then
self.MP = 0;
self.MP2 = 0;
return
end
self.MP = memoryReadRepeat("int", getProc(), self.Address + addresses.pawnMP_offset) or self.MP;
self.MaxMP = memoryReadRepeat("int", getProc(), self.Address + addresses.pawnMaxMP_offset) or self.MaxMP;
self.MP2 = memoryReadRepeat("int", getProc(), self.Address + addresses.pawnMP2_offset) or self.MP2;
self.MaxMP2 = memoryReadRepeat("int", getProc(), self.Address + addresses.pawnMaxMP2_offset) or self.MaxMP2;
if( self.MaxMP == 0 ) then
-- Prevent division by zero for entities that have no mana
self.MP = 1;
self.MaxMP = 1;
end
if( self.MaxMP2 == 0 ) then
-- Prevent division by zero for entities that have no secondary mana
self.MP2 = 1;
self.MaxMP2 = 1;
end
if self.Class1 == CLASS_NONE then
self:updateClass()
end
-- Set the correct mana/rage/whatever
local energyStorage1 = classEnergyMap[self.Class1];
local energyStorage2 = classEnergyMap[self.Class2];
if( energyStorage1 == energyStorage2 ) then
energyStorage2 = "none";
end;
if( energyStorage1 == "mana" ) then
self.Mana = self.MP;
self.MaxMana = self.MaxMP;
elseif( energyStorage1 == "rage" ) then
self.Rage = self.MP;
self.MaxRage = self.MaxMP;
elseif( energyStorage1 == "energy" ) then
self.Energy = self.MP;
self.MaxEnergy = self.MaxMP;
elseif( energyStorage1 == "focus" ) then
self.Focus = self.MP;
self.MaxFocus = self.MaxMP;
end
if( energyStorage2 == "mana" ) then
self.Mana = self.MP2;
self.MaxMana = self.MaxMP2;
elseif( energyStorage2 == "rage" ) then
self.Rage = self.MP2;
self.MaxRage = self.MaxMP2;
elseif( energyStorage2 == "energy" ) then
self.Energy = self.MP2;
self.MaxEnergy = self.MaxMP2;
elseif( energyStorage2 == "focus" ) then
self.Focus = self.MP2;
self.MaxFocus = self.MaxMP2;
end
end
function CPawn:updateBuffs()
if not self:hasAddress() then
self.buffs = {};
return
end
local proc = getProc()
local BuffSize = 0x54
local buffStart = memoryReadRepeat("uint", proc, self.Address + addresses.pawnBuffsStart_offset);
local buffEnd = memoryReadRepeat("uint", proc, self.Address + addresses.pawnBuffsEnd_offset);
self.Buffs = {} -- clear old values
if buffStart == nil or buffEnd == nil or buffStart == 0 or buffEnd == 0 then return end
if (buffEnd - buffStart)/ BuffSize > 50 then -- Something wrong, too many buffs
return
end
for i = buffStart, buffEnd - 4, BuffSize do
local tmp = {}
--yrest(1)
tmp.Id = memoryReadRepeat("int", proc, i + addresses.pawnBuffId_offset);
local name = GetIdName(tmp.Id)
if name ~= nil or name ~= "" then
tmp.Name, tmp.Count = parseBuffName(name)
tmp.TimeLeft = memoryReadRepeat("float", proc, i + addresses.pawnBuffTimeLeft_offset);
tmp.Level = memoryReadRepeat("int", proc, i + addresses.pawnBuffLevel_offset);
table.insert(self.Buffs,tmp)
end
end
end
function CPawn:updateLootable()
if not self:hasAddress() then
self.Lootable = false;
return
end
local tmp = memoryReadRepeat("int", getProc(), self.Address + addresses.pawnLootable_offset);
if( tmp ) then
self.Lootable = bitAnd(tmp, 0x4);
else
self.Lootable = false;
end
end
function CPawn:updateHarvesting()
if not self:hasAddress() then
self.Harvesting = false;
return
end
self.Harvesting = memoryReadRepeat("int", getProc(), self.Address + addresses.pawnHarvesting_offset) ~= 0;
end
function CPawn:updateCasting()
if not self:hasAddress() then
self.Casting = false;
return
end
self.Casting = (memoryReadRepeat("int", getProc(), self.Address + addresses.pawnCasting_offset) ~= 0);
end
function CPawn:updateLevel()
if not self:hasAddress() then
self.Level = 1;
return
end
self.Level = memoryReadRepeat("int", getProc(), self.Address + addresses.pawnLevel_offset) or self.Level;
end
function CPawn:updateTargetPtr()
if not self:hasAddress() then
self.TargetPtr = 0;
return
end
local tmpTargetPtr = memoryReadRepeat("uint", getProc(), self.Address + addresses.pawnTargetPtr_offset) or 0
if tmpTargetPtr ~= 0 then
self.TargetPtr = tmpTargetPtr
return
end
if self.TargetPtr ~= 0 then
-- Check if still valid
local addressId = memoryReadRepeat("uint", getProc(), self.TargetPtr + addresses.pawnId_offset) or 0;
if addressId == 0 or addressId > 999999 then -- The target no longer exists
self.TargetPtr = 0
end
end
return 0
end
function CPawn:updateXYZ()
if not self:hasAddress() then
self.X = 0;
self.Y = 0;
self.Z = 0;
return
end
self.X = memoryReadRepeat("float", getProc(), self.Address + addresses.pawnX_offset) or self.X;
self.Y = memoryReadRepeat("float", getProc(), self.Address + addresses.pawnY_offset) or self.Y;
self.Z = memoryReadRepeat("float", getProc(), self.Address + addresses.pawnZ_offset) or self.Z;
end
function CPawn:updateDirection()
if not self:hasAddress() then
return
end
local Vec1 = memoryReadRepeat("float", getProc(), self.Address + addresses.pawnDirXUVec_offset);
local Vec2 = memoryReadRepeat("float", getProc(), self.Address + addresses.pawnDirZUVec_offset);
local Vec3 = memoryReadRepeat("float", getProc(), self.Address + addresses.pawnDirYUVec_offset);
if( Vec1 == nil ) then Vec1 = 0.0; end;
if( Vec2 == nil ) then Vec2 = 0.0; end;
if( Vec3 == nil ) then Vec3 = 0.0; end;
self.Direction = math.atan2(Vec2, Vec1);
self.DirectionY = math.atan2(Vec3, (Vec1^2 + Vec2^2)^.5 );
end
function CPawn:updateMounted()
if not self:hasAddress() then
self.Mounted = false;
return
end
local attackableFlag = memoryReadRepeat("int", getProc(), self.Address + addresses.pawnAttackable_offset)
if attackableFlag then
self.Mounted = bitAnd(attackableFlag, 0x10000000)
end
end
function CPawn:updateInParty()
if not self:hasAddress() then
self.InParty = false;
return
end
local attackableFlag = memoryReadRepeat("int", getProc(), self.Address + addresses.pawnAttackable_offset)
--=== InParty indicator ===--
if attackableFlag and bitAnd(attackableFlag,0x80000000) then
self.InParty = true
else
self.InParty = false
end
end
function CPawn:updateAttackable()
if not self:exists() then
return
end
self:updateType()
if( self.Type == PT_MONSTER ) then
local attackableFlag = memoryReadRepeat("int", getProc(), self.Address + addresses.pawnAttackable_offset)
if attackableFlag then
if( bitAnd(attackableFlag, ATTACKABLE_MASK_MONSTER) and bitAnd(attackableFlag, ATTACKABLE_MASK_CLICKABLE) ) then
self.Attackable = true;
else
self.Attackable = false;
end
if( bitAnd(attackableFlag, AGGRESSIVE_MASK_MONSTER) ) then
self.Aggressive = true;
else
self.Aggressive = false;
end
end
else
self.Attackable = false;
end
end
function CPawn:updateSwimming()
if not self:hasAddress() then
return
end
local tmp = memoryReadRepeat("byteptr",getProc(), self.Address + addresses.pawnSwim_offset1, addresses.pawnSwim_offset2)
self.Swimming = (tmp == 3 or tmp == 4)
end
function CPawn:updateIsPet()
if not self:hasAddress() then
self.IsPet = nil
return
end
if self.IsPet == nil then -- not updated yet
self.IsPet = memoryReadRepeat("uint",getProc(), self.Address + addresses.pawnIsPet_offset)
if self.IsPet == 0 then self.IsPet = false end
end
end
function CPawn:updateSpeed()
self.Speed = memoryReadRepeat("float", getProc(), self.Address + addresses.pawnSpeed_offset)
end
function CPawn:haveTarget()
-- Update TargetPtr
self:updateTargetPtr()
if( self.TargetPtr == 0 ) then
return false;
end;
local tmp = CPawn.new(self.TargetPtr)
if not tmp:isAlive() then
return false
end
return true
end
function CPawn:getTarget()
self:updateTargetPtr();
if( self.TargetPtr ) then
return CPawn(self.TargetPtr);
else
return nil;
end
end
function CPawn:isAlive()
-- Check if still valid target
if not self:exists() then
return false
end
-- Dead
self:updateHP()
if( self.HP < 1 ) then
return false;
end
-- Also dead (and has loot)
self:updateLootable()
if( self.Lootable ) then
return false;
end
self:updateAlive()
if( not self.Alive ) then
return false;
end
return true
end
function CPawn:distanceToTarget()
self:updateTargetPtr()
if( self.TargetPtr == 0 ) then return 0; end;
local target = CPawn.new(self.TargetPtr);
target:updateXYZ()
self:updateXYZ()
local tx,ty,tz = target.X, target.Y, target.Z;
local px,py,pz = self.X, self.Y, self.Z;
return math.sqrt( (tx-px)*(tx-px) + (ty-py)*(ty-py) + (tz-pz)*(tz-pz) );
end
function CPawn:hasBuff(buffname, count)
local buff = self:getBuff(buffname, count)
if buff then
return true, buff.Count -- count returned for backward compatibility
else
return false, 0
end
end
function CPawn:hasDebuff(debuff, count)
return self:hasBuff(debuff, count)
end
function CPawn:getBuff(buffnamesorids, count)
self:updateBuffs()
--it's a number so we do it simple
if( type(tonumber(buffnamesorids)) == "number")then
-- for each buff the pawn has
for i, buff in pairs(self.Buffs) do
-- compare against each 'buffname'
if( tonumber(buffnamesorids) == buff.Id )then
--print("we do it")
return buff
end
end
end
if type(buffnamesorids) ~= "table" then
local buffs = {}
for buffname in string.gmatch(buffnamesorids,"[^,]+") do
table.insert(buffs, buffname)
end
buffnamesorids = buffs
end
-- for each buff the pawn has
for i, buff in pairs(self.Buffs) do
-- compare against each 'buffname'
for j,buffname in pairs(buffnamesorids) do
if type(tonumber(buffname)) == "number" then
buffname = tonumber(buffname)
-- Get name from id
local tmpbuffname = GetIdName(buffname)
-- Take of end numbers
tmpbuffname = parseBuffName(tmpbuffname)
-- Use only if id has a name
if tmpbuffname ~= "" then
buffname = tmpbuffname
end
end
if (buffname == buff.Name or buffname == buff.Id) and ( count == nil or buff.Count >= count ) then
return buff
end
end
end
return false
end
function parseBuffName(buffname)
if buffname == nil then return end
local name, count
-- First try and find '(3)' type count in name
local tmpCount = string.match(buffname,"%((%d+)%)$")
if tmpCount then
count = tonumber(tmpCount)
name = string.match(buffname,"(.*)%s%(%d+%)$")
return name, count
end
-- Then try and find ' 3' type count in name
local tmpCount = string.match(buffname,"%s(%d+)$")
if tmpCount then
count = tonumber(tmpCount)
name = string.match(buffname,"(.*)%s%d+$")
return name, count
end
-- Next try and find roman numeral number
tmpCount = string.match(buffname,"%s([IVX]+)$")
if tmpCount then
-- Convert roman number to number
if tmpCount == "I" then count = 1
elseif tmpCount == "II" then count = 2
elseif tmpCount == "III" then count = 3
elseif tmpCount == "IV" then count = 4
elseif tmpCount == "V" then count = 5
elseif tmpCount == "VI" then count = 6
elseif tmpCount == "VII" then count = 7
elseif tmpCount == "VIII" then count = 8
elseif tmpCount == "IX" then count = 9
elseif tmpCount == "X" then count = 10
end
name = string.match(buffname,"(.*)%s[IVX]+$")
return name, count
end
-- Buff not stackable
return buffname, 1
end
function CPawn:GetPartyIcon()
self:updateGUID()
local listStart = memoryReadRepeat("uintptr", getProc(), addresses.partyIconList_base, addresses.partyIconList_offset)
for i = 0, 7 do
local guid = memoryReadInt(getProc(), listStart + i * 12)
if guid == self.GUID then
return i + 1
end
end
end
function CPawn:countMobs(inrange, onlyaggro, idorname)
self:updateXYZ()
local count = 0
local objectList = CObjectList();
objectList:update();
for i = 0,objectList:size() do
local obj = objectList:getObject(i);
if obj ~= nil and obj.Type == PT_MONSTER and
(inrange == nil or inrange >= distance(self.X,self.Z,self.Y,obj.X,obj.Z,obj.Y) ) and
(idorname == nil or idorname == obj.Name or idorname == obj.Id) then
local pawn = CPawn.new(obj.Address)
pawn:updateAlive()
pawn:updateHP()
pawn:updateAttackable()
pawn:updateLevel()
if pawn.Alive and pawn.HP >=1 and pawn.Attackable and pawn.Level > 1 then
if onlyaggro == true then
pawn:updateTargetPtr()
if pawn.TargetPtr == player.Address then
count = count + 1
end
else
count = count + 1
end
end
end
end
return count
end
function CPawn:findBestClickPoint(aoerange, skillrange, onlyaggro, evalFunc)
-- Finds best place to click to get most mobs including this pawn.
self:updateXYZ()
player:updateXYZ()
local MobList = {}
local EPList = {}
if( type(evalFunc) ~= "function" ) then
--default func
evalFunc = function (address,pawn)
if pawn.Alive and pawn.HP >=1 and pawn.Attackable and pawn.Level > 1 then
return true
else
return false
end
end;
end
local function CountMobsInRangeOfCoords(x,z)
local c = 0
local excludeList = false;
local included = false;
local list = {}
for k,mob in ipairs(MobList) do
if distance(x,z,mob.X,mob.Z) <= aoerange then
table.insert(list,k)
c=c+1
end
end
return c, list
end
local function GetEquidistantPoints(p1, p2, dist)
-- Returns the 2 points that are both 'dist' away from both p1 and p2
local xvec = p2.X - p1.X
local zvec = p2.Z - p1.Z
local ratio = math.sqrt(dist*dist/(xvec*xvec +zvec*zvec) - 0.25)
-- transpose
local newxvec = zvec * ratio
local newzvec = xvec * ratio
local ep1 = {X = (p1.X + p2.X)/2 + newxvec, Z = (p1.Z + p2.Z)/2 - newzvec}
local ep2 = {X = (p1.X + p2.X)/2 - newxvec, Z = (p1.Z + p2.Z)/2 + newzvec}
return ep1, ep2
end
-- The value this function needs to beat or match (if aoe center is this pawn)
local countmobs = self:countMobs(aoerange, onlyaggro)
-- Check if user wants to bypass this function
-- Blubblab:c I'dont need that
-- if settings.profile.options.FORCE_BETTER_AOE_TARGETING == false then
-- return countmobs, self.X, self.Z
-- end
-- First get list of mobs within (2 x aoerange) of this pawn and (skillrange + aoerange) from player.
local objectList = CObjectList();
objectList:update();
for i = 0,objectList:size() do
local obj = objectList:getObject(i);
if obj ~= nil and obj.Type == PT_MONSTER and (settings.profile.options.FORCE_BETTER_AOE_TARGETING or 0.5 > math.abs(obj.Y - self.Y)) and -- only count mobs on flat floor, results would be unpredictable on hilly surfaces when clicking.
aoerange*2 >= distance(self.X,self.Z,self.Y,obj.X,obj.Z,obj.Y) and (skillrange + aoerange >= distance(player.X, player.Z, obj.X, obj.Z)) then
local pawn = CPawn.new(obj.Address);
pawn:updateAlive()
pawn:updateHP()
pawn:updateAttackable()
pawn:updateLevel()
pawn:updateXYZ() -- For the rest of the function
if evalFunc(pawn.Address,pawn)== true then
if onlyaggro == true then
pawn:updateTargetPtr()
if pawn.TargetPtr == player.Address then
table.insert(MobList,pawn)
end
else
table.insert(MobList,pawn)
end
end
end
end
-- Deal with easy solutions
if countmobs > #MobList or #MobList < 2 then
return countmobs, self.X, self.Z
elseif #MobList == 2 then
local averageX = (MobList[1].X + MobList[2].X)/2
local averageZ = (MobList[1].Z + MobList[2].Z)/2
return 2, averageX, averageZ
end
-- Get list of best equidistant points(EPs) and add list of mobs in range for each point
local bestscore = 0
for p1 = 1, #MobList-1 do
local mob1 = MobList[p1]
for p2 = p1+1, #MobList do
local mob2 = MobList[p2]
local ep1, ep2 = GetEquidistantPoints(mob1, mob2, aoerange - 3) -- '-1' buffer
-- Check ep1 and add
local dist = distance(player.X, player.Z, ep1.X, ep1.Z)
if aoerange >= distance(ep1, self) or (settings.profile.options.FORCE_BETTER_AOE_TARGETING and dist < settings.profile.options.MAX_TARGET_DIST and dist < settings.profile.options.COMBAT_DISTANCE) then -- EP doesn't miss primary target(self)
local tmpcount, tmplist = CountMobsInRangeOfCoords(ep1.X, ep1.Z)
if tmpcount > bestscore then
bestscore = tmpcount
EPList = {} -- Reset for higher scoring EPs
end
if tmpcount == bestscore then
ep1.Mobs = tmplist
table.insert(EPList,ep1)
end
end
local dist2 = distance(player.X, player.Z, ep2.X, ep2.Z)
-- Check ep2 and add
if aoerange > distance(ep2,self) or (settings.profile.options.FORCE_BETTER_AOE_TARGETING and dist2 < settings.profile.options.MAX_TARGET_DIST and dist2 < settings.profile.options.COMBAT_DISTANCE)then -- EP doesn't miss primary target(self)
local tmpcount, tmplist = CountMobsInRangeOfCoords(ep2.X, ep2.Z)
if tmpcount > bestscore then
bestscore = tmpcount
EPList = {} -- Reset for higher scoring EPs
end
if tmpcount == bestscore then
ep2.Mobs = tmplist
table.insert(EPList,ep2)
end
end
end
end
-- Is best score good enough to beat self:countMobs?
if countmobs >= bestscore then
return countmobs, self.X, self.Z
end
-- Sort EP mob lists for easy comparison
for i = 1, #EPList do
table.sort(EPList[i].Mobs)
end
-- Find a set of EPs with matching mob list to first
local BestEPSet = {EPList[1]}
for i = 2, #EPList do
local match = true
for k,v in ipairs(EPList[1].Mobs) do
if v ~= EPList[i].Mobs[k] then
match = false
break
end
end
-- Same points
if match then
table.insert(BestEPSet,EPList[i])
end
end
-- Get average of EP points. That is our target point
local totalx, totalz = 0, 0
for k,v in ipairs(BestEPSet) do
totalx = totalx + v.X
totalz = totalz + v.Z
end
-- Average x,z
local AverageX = totalx/#BestEPSet
local AverageZ = totalz/#BestEPSet
return bestscore, AverageX, AverageZ
end
-- returns true if this CPawn is registered as a friend
function CPawn:isFriend( aggroonly)
-- Is self still valid
if not self:exists() then
return false
end
-- Pets are friends
if( player.PetPtr ~= 0 and self.Address == player.PetPtr ) then
return true;
end
-- Following options need 'settings'
if( not settings ) then
return false;
end;
-- Are they in party
self:updateInParty()
if settings.profile.options.PARTY == true and self.InParty then
return true
end
-- If passed above tests and not friend and only interested in pawn that cause aggro, then return false
if aggroonly == true then
return false
end
-- Are they on the friends list
self:updateName()
for i,v in pairs(settings.profile.friends) do
if( string.find( string.lower(self.Name), string.lower(v), 1, true) ) or tonumber(v) == self.Id then
return true;
end
end
return false;
end
-- returns true if this CPawn target is registered as a friend
function CPawn:targetIsFriend(aggroonly)
-- Is self still valid
if not self:exists() then
return false
end
self:updateTargetPtr()
if self.TargetPtr == 0 then
return false
end
local target = CPawn.new(self.TargetPtr)
return target:isFriend(aggroonly)
end
function CPawn:getRemainingCastTime()
local casttime = memoryReadFloat( getProc(), self.Address + addresses.pawnCasting_offset)
local castsofar = memoryReadFloat( getProc(), self.Address + addresses.pawnCastingElapsed_offset)
if casttime and castsofar then
return casttime - castsofar, casttime
else
return 0,0
end
end
function CPawn:isOnMobIgnoreList()
for k, v in pairs(player.MobIgnoreList) do
if v.Address == self.Address then
-- Check if we can clear it
if distance(player,player.LastPlaceMobIgnored) > 50 and
os.clock()-v.Time > 10 then
table.remove(player.MobIgnoreList,k)
return false
else
return true
end
end
end
return false
end
function CPawn:getLastDamage()
return RoMScript("igf_events:getLastEnemyDamage()")
end
function CPawn:getLastCriticalTime()
return RoMScript("igf_events:getLastEnemyCriticalTime()")
end
function CPawn:getLastDodgeTime()
return RoMScript("igf_events:getLastEnemyDodgeTime()")
end
| mit |
tudelft/chdkptp | lua/util.lua | 4 | 16416 | --[[
Copyright (C) 2010-2014 <reyalp (at) gmail dot com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
--]]
--[[
common generic lua utilities
utilities that depend on the chdkptp api go in chdku
]]
local util={}
--[[
to allow overriding, e.g. for gui
--]]
util.util_stderr = io.stderr
util.util_stdout = io.stdout
-- return version components as numbers
-- _VERSION does not usally contain final (release) number
function util.lua_version()
if type(_VERSION) ~= 'string' then
error('missing _VERSION')
end
local major,minor = string.match(_VERSION,'(%d+)%.(%d+)')
return tonumber(major),tonumber(minor)
end
util.lua_ver_major,util.lua_ver_minor = util.lua_version()
function util.is_lua_ver(major,minor)
return (major == util.lua_ver_major and minor == util.lua_ver_minor)
end
function util.fprintf(f,...)
local args={...}
if #args == 0 or type(args[1]) ~= 'string' then
args[1]=''
end
f:write(string.format(unpack(args)))
end
function util.printf(...)
fprintf(util.util_stdout,...)
end
function util.warnf(format,...)
fprintf(util.util_stderr,"WARNING: " .. format,...)
end
function util.errf(format,...)
fprintf(util.util_stderr,"ERROR: " .. format,...)
end
--[[
force reload a module
]]
function util.forcerequire(modname,...)
package.loaded[modname] = nil
return require(modname,...)
end
--[[
log2(n) = log(n)/log(2)
]]
function util.log2(n)
return math.log(n)/0.693147180559945
end
--[[
round to nearest int, away from 0
]]
function util.round(n)
local f=math.floor(n)
if n > 0 then
if n-f < 0.5 then
return f
end
return math.ceil(n)
else
if n-f > 0.5 then
return math.ceil(n)
end
return f
end
end
--[[
return a function that prints if result of curlevel_fn is greater than vlevel
for making different areas of code have different verbosity
]]
function util.make_msgf(curlevel_fn,fixed_level)
if type(curlevel_fn) ~= 'function' then
error('expected function')
end
if type(fixed_level) == 'nil' then
-- return a function that expects a verbosity level as the first arg, e.g.
-- myprint(1,"foo")
return function(vlevel,format,...)
if curlevel_fn() >= vlevel then
util.printf(format,...)
end
end
elseif tonumber(fixed_level) then
-- return a function that only prints at fixed level, e.g
-- myprint("foo")
return function(format,...)
if curlevel_fn() >= fixed_level then
util.printf(format,...)
end
end
else
error('invalid type')
end
end
function util.err_traceback(err)
return debug.traceback(err,2)
end
util.extend_table_max_depth = 10
local extend_table_r
extend_table_r = function(target,source,seen,depth)
if not seen then
seen = {}
end
if not depth then
depth = 1
end
if depth > util.extend_table_max_depth then
error('extend_table: max depth');
end
-- a source could have references to the target, don't want to do that
seen[target]=true
if seen[source] then
error('extend_table: cycles');
end
seen[source]=true
for k,v in pairs(source) do
if type(v) == 'table' then
if type(target[k]) ~= 'table' then
target[k] = {}
end
extend_table_r(target[k],v,seen,depth+1)
else
target[k]=v
end
end
return target
end
--[[
copy members of source into target
by default, not deep so any tables will be copied as references
returns target so you can do x=extend_table({},...)
opts
deep=bool - copy recursively
keys={key,key...} - copy only specified subset of keys, if key in source is unset, target is unchanged
if deep, cycles result in an error
deep does not copy keys which are themselves tables (the key will be a reference to the original key table)
]]
function util.extend_table(target,source,opts)
if not opts then
opts={}
end
if type(target) ~= 'table' then
error('extend_table: target not table')
end
if source == nil then -- easier handling of default options
return target
end
if type(source) ~= 'table' then
error('extend_table: source not table')
end
if source == target then
error('extend_table: source == target')
end
if opts.deep then
return extend_table_r(target, source)
elseif opts.keys then -- copy only specific keys
for i,k in ipairs(opts.keys) do
if type(source[k]) == 'table' and opts.deep then
if type(target[k]) ~= 'table' then
target[k]={}
end
extend_table_r(target[k],source[k])
elseif source[k] ~= nil then
target[k] = source[k]
end
end
else
for k,v in pairs(source) do
target[k]=v
end
end
return target
end
--[[
swap keys and values
dupe values will be lost
]]
function util.flip_table(t)
local r={}
for k,v in pairs(t) do
r[v]=k
end
return r
end
--[[
compare v1 and v2
table values are compared recursively, returning true if all key/values in v2 exist in v1
]]
util.compare_values_subset_defaults = {
maxdepth=10
}
function util.compare_values_subset(v1,v2,opts,seen,depth)
if not depth then
depth=1
opts = util.extend_table(util.extend_table({},util.compare_values_subset_defaults),opts)
elseif depth > opts.maxdepth then
error('compare_values_subset: maxdepth exceeded')
end
if v1 == v2 then
return true
end
-- if not exactly equal, check table
if type(v2) ~= 'table' or type(v1) ~= 'table' then
return false
end
if not seen then
seen={}
elseif seen[v2] then
error('compare_values_subset: cycle')
end
-- TODO this is restrictive, t={}, t2={t,t} will be treated as cycle
seen[v2] = true
for k,v in pairs(v2) do
if not util.compare_values_subset(v,v1[k],opts,seen,depth+1) then
return false
end
end
return true
end
--[[
compare v1 and v2
tables are recursively checked for identical keys and values
]]
function util.compare_values(v1,v2,opts)
if util.compare_values_subset(v1,v2,opts) then
return util.compare_values_subset(v2,v1,opts)
end
return false
end
--[[
does table have value in it ?
]]
function util.in_table(table,value)
if table == nil then
return false
end
for k,v in pairs(table) do
if v == value then
return true
end
end
end
function util.table_amean(table)
if #table == 0 then
return nil
end
local sum = 0
for i=1,#table do
sum = sum + table[i]
end
return sum/#table
end
--[[
return table with sum, min, max, mean and standard deviation of values in table
all values are nil if table is empty
]]
function util.table_stats(table)
if #table == 0 then
return {}
end
local sum = 0
local min = table[1]
local max = table[1]
for i=1,#table do
sum = sum + table[i]
if table[i] < min then
min = table[i]
end
if table[i] > max then
max = table[i]
end
end
local mean = sum/#table
local vsum = 0
for i=1,#table do
vsum = vsum + (table[i] - mean)^2
end
return {
min=min,
max=max,
sum=sum,
mean=mean,
sd=math.sqrt(vsum/#table)
}
end
--[[
--turn an integer into a zero based array of bits
--]]
function util.bit_unpack(n,limit)
if not limit then
limit = 31
end
local t={}
n=math.floor(n)
for i=0,limit do
t[i]=n%2
n=math.floor(n/2)
end
return t
end
function util.bit_packu(bits)
local r=0
local limit = #bits
if limit > 31 then
limit = 31
end
for i=0,limit do
r = r + bits[i]*2^i
end
return r
end
--[[
--pack a 0 based array of bits into a string
--]]
function util.bit_packstr(bits)
local bpos = 0
local bitval = 1
local byte = 0
local i = 0
local out = {}
while bits[i] do
if bits[i] == 1 then
byte = byte + bitval
end
if bpos < 7 then
bpos = bpos + 1
bitval = bitval*2
else
table.insert(out,string.char(byte))
bpos = 0
bitval = 1
byte = 0
end
i = i + 1
end
-- final incomplete value, will be padded with 0s
if bpos ~= 0 then
table.insert(out,string.char(byte))
end
return table.concat(out)
end
function util.bit_unpackstr(str)
local bytes = {string.byte(str,1,-1)}
local r = {}
local o = 0
for _,b in ipairs(bytes) do
bits = util.bit_unpack(b,7)
for j=0,7 do
r[o]=bits[j]
o = o + 1
end
end
return r
end
function util.bit_unpacked_fmt(t)
local b = {}
local r = {}
local bi=0
for i=0,#t do
table.insert(b,t[i])
bi = bi + 1
if bi==8 then
table.insert(r,string.reverse(table.concat(b)))
b={}
bi=0
end
end
if #b ~= 0 then
for i=#b,7 do
table.insert(b,'-')
end
table.insert(r,string.reverse(table.concat(b)))
end
return table.concat(r,' ')
end
--[[
concatinate numeric indexed elements of dst onto the end of src
]]
function util.array_cat(dst,src,opts)
opts = util.extend_table({
start=1,
last=#src,
dststart=#dst+1,
},opts)
local di = opts.dststart
for i=opts.start,opts.last do
dst[di] = src[i]
di = di+1
end
return dst
end
--[[
return a slice of numeric indexed elements of an array
]]
function util.array_slice(t,opts)
opts = util.extend_table({
start=1,
last=#t,
rstart=1,
},opts)
local r={}
local ri = opts.rstart
for i=opts.start,opts.last do
r[ri] = t[i]
ri = ri+1
end
return r
end
--[[
convert values of an array to table of value=true
]]
function util.flag_table(t)
local r={}
for i,v in ipairs(t) do
r[v]=true
end
return r
end
--[[
return a (sub)table value with path indicated by arrray, e.g.
table_path_get(t,'a','b','c') returns t.a.b.c
missing subtables in path return nil, like a missing value
]]
function util.table_path_get(t,...)
return util.table_pathtable_get(t,{...})
end
function util.table_pathtable_get(t,keys)
local sub=t
for i,key in ipairs(keys) do
local v = sub[key]
if i == #keys then
return v
end
-- missing subtables are treated as nil
if type(v) == 'nil' then
return v
end
if type(v) ~= 'table' then
error('expected table for '..table.concat(keys,'.',1,i))
end
sub = v
end
end
--[[
return a (sub)table value indexed by a string like foo.bar
note numbers will be treated as string indexes
]]
function util.table_pathstr_get(t,keystr)
return util.table_pathtable_get(t,util.string_split(keystr,'.',{plain=true}))
end
--[[
sort a table by nested subtable values
cmp is a function, or one of 'asc', 'des' or nil (=asc)
]]
function util.table_path_sort(t,path,cmp)
-- default, low to high like lua default
if not cmp or cmp == 'asc' then
cmp = function(a,b)
return a < b
end
elseif cmp == 'des' then
cmp = function(a,b)
return a > b
end
end
table.sort(t,function(a,b)
return cmp(util.table_pathtable_get(a,path),util.table_pathtable_get(b,path))
end)
end
--[[
split str delimited by pattern pat, or plain text if opts.plain
empty pat splits chars
trailing delimiters generate empty strings
with func, iterate over split strings
]]
function util.string_split(str,pat,opts)
opts = util.extend_table({
plain=false,
start=1,
empty=true, -- include empty strings from multiple / trailing delimiters (default func only)
},opts)
local r = {}
local pos = opts.start
local s,e
if not opts.func then
opts.func = function(v)
if string.len(v) > 0 or opts.empty then
table.insert(r,v)
end
end
end
if string.len(pat) == 0 then
while true do
local c = string.sub(str,pos,pos)
if string.len(c) == 0 then
return r
end
pos = pos+1
opts.func(c)
end
end
while true do
s, e = string.find(str,pat,pos,opts.plain)
if not s then
opts.func(string.sub(str,pos,-1))
break
end
opts.func(string.sub(str,pos,s-1))
pos = e + 1
end
return r
end
--[[
very simple meta-table inheritance
]]
function util.mt_inherit(t,base)
local mt={
__index=function(table, key)
return base[key]
end
}
setmetatable(t,mt)
return t
end
function util.hexdump(str,offset)
local c, result, byte
if not offset then
offset = 0
end
c = 0
result = ''
for i=1,#str do
if c == 0 then
result = result .. string.format("%8x: ",offset)
end
result = result .. string.format("%02x ",string.byte(str,i))
c = c + 1
if c == 16 then
c = 0
offset = offset + 16
result = result .. "| " .. string.gsub(string.sub(str,i-15,i),'[%c%z%s\128-\255]','.') .. '\n'
end
end
if c ~= 0 then
for i=1,16-c do
result = result .. "-- "
end
result = result .. "| " .. string.gsub(string.sub(str,-c),'[%c%z%s\128-\255]','.')
end
return result
end
-- requires lbuf
function util.hexdump_words(str,offset,fmt)
if not offset then
offset = 0
end
if not fmt then
fmt = '0x%08x'
end
local lb = lbuf.new(str)
local s = ''
for i=0,string.len(str)-4,4 do
if i%16 == 0 then
if i > 1 then
s = s .. '\n'
end
s = s .. string.format('0x%08x:',offset+i)
end
s = s..string.format(' '..fmt,lb:get_u32(i))
end
return s..'\n'
end
local serialize_r
serialize_r = function(v,opts,r,seen,depth)
local vt = type(v)
if vt == 'nil' or vt == 'boolean' then
table.insert(r,tostring(v))
return
end
if vt == 'number' then
-- camera has problems with decimal constants that would be negative
if opts.fix_bignum and v > 0x7FFFFFFF then
table.insert(r,string.format("0x%x",v))
-- camera numbers are ints
elseif opts.forceint then
table.insert(r,string.format("%d",v))
else
table.insert(r,tostring(v))
end
return
end
if vt == 'string' then
table.insert(r,string.format('%q',v))
return
end
if vt == 'table' then
if not depth then
depth = 1
end
if depth >= opts.maxdepth then
error('serialize: max depth')
end
if not seen then
seen={}
elseif seen[v] then
if opts.err_cycle then
error('serialize: cycle')
else
table.insert(r,'"cycle:'..tostring(v)..'"')
return
end
end
-- TODO this is restrictive, t={}, t2={t,t} will be treated as cycle
seen[v] = true;
table.insert(r,'{')
for k,v1 in pairs(v) do
if opts.pretty then
table.insert(r,'\n'..string.rep(' ',depth))
end
-- more compact/friendly format simple string keys
-- TODO we could make integers more compact by doing array part first
if type(k) == 'string' and string.match(k,'^[_%a][%a%d_]*$') then
table.insert(r,k)
else
table.insert(r,'[')
serialize_r(k,opts,r,seen,depth+1)
table.insert(r,']')
end
table.insert(r,'=')
serialize_r(v1,opts,r,seen,depth+1)
table.insert(r,',')
end
if opts.pretty then
table.insert(r,'\n'..string.rep(' ',depth-1))
end
table.insert(r,'}')
return
end
if opts.err_type then
error('serialize: unsupported type ' .. vt, 2)
else
table.insert(r,'"'..tostring(v)..'"')
end
end
util.serialize_defaults = {
-- maximum nested depth
maxdepth=10,
-- ignore or error on various conditions
err_type=true, -- bad type, e.g. function, userdata
err_cycle=true, -- cyclic references
pretty=true, -- indents and newlines
fix_bignum=true, -- send values > 2^31 as hex, to avoid problems with camera conversion from decimal
forceint=true, -- convert numbers to integer
}
--[[
serialize lua values
options as documented above
]]
function util.serialize(v,opts)
local r={}
serialize_r(v,util.extend_table(util.extend_table({},util.serialize_defaults),opts),r)
return table.concat(r)
end
--[[
turn string back into lua data by executing it and returning the value
the value is sandboxed in an empty function environment
returns the resulting value, or false + an error message on failure
check the message, since the serialized value might be false or nil!
]]
-- lua 5.1
if type(setfenv) == 'function' then
function util.unserialize(s)
local f,err=loadstring('return ' .. s)
if not f then
return false, err
end
setfenv(f,{}) -- empty fenv
local status,r=pcall(f)
if status then
return r
end
return false,r
end
else
-- lua 5.2
function util.unserialize(s)
local f,err=load('return ' .. s,nil,'t',{})
if not f then
return false, err
end
local status,r=pcall(f)
if status then
return r
end
return false,r
end
end
--[[
hacky hacky
"import" values from a table into globals
]]
function util.import(t,names)
if names == nil then
for name,val in pairs(t) do
_G[name] = val
end
return
end
for i,name in ipairs(names) do
if t[name] ~= nil then
_G[name] = t[name]
end
end
end
return util
| gpl-2.0 |
70hz/Hercules | tools/item_merge.lua | 45 | 22377 | -- Copyright (c) Hercules Dev Team, licensed under GNU GPL.
-- See the LICENSE file
-- Base Author: Dastgir @ http://hercules.ws
--
-- This script requires lua 5.1 to run.
getmetatable('').__call = string.sub
require('math')
--Bit Operators
local tab = { -- tab[i][j] = xor(i-1, j-1)
{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, },
{1, 0, 3, 2, 5, 4, 7, 6, 9, 8, 11, 10, 13, 12, 15, 14, },
{2, 3, 0, 1, 6, 7, 4, 5, 10, 11, 8, 9, 14, 15, 12, 13, },
{3, 2, 1, 0, 7, 6, 5, 4, 11, 10, 9, 8, 15, 14, 13, 12, },
{4, 5, 6, 7, 0, 1, 2, 3, 12, 13, 14, 15, 8, 9, 10, 11, },
{5, 4, 7, 6, 1, 0, 3, 2, 13, 12, 15, 14, 9, 8, 11, 10, },
{6, 7, 4, 5, 2, 3, 0, 1, 14, 15, 12, 13, 10, 11, 8, 9, },
{7, 6, 5, 4, 3, 2, 1, 0, 15, 14, 13, 12, 11, 10, 9, 8, },
{8, 9, 10, 11, 12, 13, 14, 15, 0, 1, 2, 3, 4, 5, 6, 7, },
{9, 8, 11, 10, 13, 12, 15, 14, 1, 0, 3, 2, 5, 4, 7, 6, },
{10, 11, 8, 9, 14, 15, 12, 13, 2, 3, 0, 1, 6, 7, 4, 5, },
{11, 10, 9, 8, 15, 14, 13, 12, 3, 2, 1, 0, 7, 6, 5, 4, },
{12, 13, 14, 15, 8, 9, 10, 11, 4, 5, 6, 7, 0, 1, 2, 3, },
{13, 12, 15, 14, 9, 8, 11, 10, 5, 4, 7, 6, 1, 0, 3, 2, },
{14, 15, 12, 13, 10, 11, 8, 9, 6, 7, 4, 5, 2, 3, 0, 1, },
{15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, },
}
function bxor (a,b)
local res, c = 0, 1
while a > 0 and b > 0 do
local a2, b2 = math.fmod(a, 16), math.fmod(b, 16)
res = res + tab[a2+1][b2+1]*c
a = (a-a2)/16
b = (b-b2)/16
c = c*16
end
res = res + a*c + b*c
return res
end
local ff = 2^32 - 1
function bnot (a) return (ff - a) end
function band (a,b) return ((a+b) - bxor(a,b))/2 end
function bor (a,b) return (ff - band(ff - a, ff - b)) end
function default_value(input,default)
if (input==nil) then
return default
else
return input
end
end
print("-----------------------------------------------------------------")
print("----------------- item_*.txt to ItemDB.conf --------------------")
print("------------------- By Dastgir[Hercules] ------------------------")
print("-----------------------------------------------------------------")
if (arg[1]==nil) then --If any argument is missing, error
print("Invalid Command:")
print('Usage: item_merge.lua'
..' {item_db.conf}'
..' {item_trade.txt}'
..' {item_buyingstore.txt}'
..' {item_delay.txt}'
..' {item_nouse.txt}'
..' {item_stack.txt}'
..' {item_avail.txt}'
..' {output.conf}'
--..' {sql_update_file.sql}'
)
print("","If you have default names of *.txt files, then just run this tool")
print("","","","\"item_merge.lua item_db.conf\"")
os.exit()
end
arg[2] = default_value(arg[2],"item_trade.txt")
arg[3] = default_value(arg[3],"item_buyingstore.txt")
arg[4] = default_value(arg[4],"item_delay.txt")
arg[5] = default_value(arg[5],"item_nouse.txt")
arg[6] = default_value(arg[6],"item_stack.txt")
arg[7] = default_value(arg[7],"item_avail.txt")
arg[8] = default_value(arg[8],string.sub(arg[1],1,-6).."_converted.conf")
function replace_char(pos, str, r)
return str:sub(1, pos-1) .. r .. str:sub(pos+1)
end
function ltrim(trb)
return (trb:gsub("^%s*", ""))
end
function file_exists(name)
local f=io.open(name,"r")
if f~=nil then io.close(f) return true else return false end
end
function d_t_s_quotes(s) --Double Quotes to Single Quotes and Comment Replacer
s = s:gsub('\\\\',"\\")
--Replace Lua Comments to C Style
s = s:gsub('%-%-%[%[', '/%*')
s = s:gsub("%-%-%]%]", '%*/')
local newline = ParseCSVLine(s,"\n")
if (#newline==0) then
newline[1] = s
end
for i=1,#newline do
if(string.sub(ltrim(newline[i]),1,2)=="--") then
newline[i] = newline[i]:gsub("%-%-", '//', 1)
end
end
s = MergeCSVLine(newline)
return s
end
function st_fill_zero(s) --Fill remaining zero in Job Field of item_db
zeros = ""
if (s:len()>=8) then
return s
else
for i=1,(8-s:len()) do
zeros = zeros.."0"
end
zeros = zeros..""..s
end
--print(s:len(),zeros)
return zeros
end
function newline(s,a) --Add Newline to Scripts Field
if ((#(ParseCSVLine(s,"\n"))) > 1) then
if(a==1) then
return "\n"
else
return "\n\t"
end
else
return ""
end
end
function MergeCSVLine(linetbl)
local merged_tbl = ""
for j=1,#linetbl do
if (j==#linetbl) then
merged_tbl = merged_tbl..linetbl[j]
else
merged_tbl = merged_tbl..linetbl[j].."\n"
end
end
return merged_tbl
end
function ParseCSVLine (line,sep) --Parse CSV for itemdb_*.txt fields
local res = {}
local pos = 1
sep = sep or ','
while true do
local c = string.sub(line,pos,pos)
if (c == "") then break end
if (c == '"') then
local txt = ""
repeat
local startp,endp = string.find(line,'^%b""',pos)
txt = txt..string.sub(line,startp+1,endp-1)
pos = endp + 1
c = string.sub(line,pos,pos)
if (c == '"') then txt = txt..'"' end
until (c ~= '"')
table.insert(res,txt)
assert(c == sep or c == "")
pos = pos + 1
else
local startp,endp = string.find(line,sep,pos)
if (startp) then
table.insert(res,string.sub(line,pos,startp-1))
pos = endp + 1
else
table.insert(res,string.sub(line,pos))
break
end
end
end
return res
end
function deepcopy(orig) --Copy one table to other
local orig_type = type(orig)
local copy
if orig_type == 'table' then
copy = {}
for orig_key, orig_value in next, orig, nil do
copy[deepcopy(orig_key)] = deepcopy(orig_value)
end
setmetatable(copy, deepcopy(getmetatable(orig)))
else -- number, string, boolean, etc
copy = orig
end
return copy
end
function parse_line(line2,typl) --1=trade
line_number = line_number+1
csv = ParseCSVLine(line2,",")
csv1 = ParseCSVLine(csv[1],"\t")
csv2 = ParseCSVLine(csv[1]," ")
csv4 = tonumber(csv1[1])
if (csv4==nil) then
csv4 = csv2[1]
if (csv4 == nil) then
csv4 = csv[1]
end
end
k=tonumber(csv4)
if (typl==3) then
if (item_db2[k] ~= nil) then
item_db2[k].BuyingStore = true
--sql_update = sql_update.."UPDATE `item_db` SET `buyingstore` = 1 WHERE `id`="..csv4..";\n"
end
return
end
if (#csv<1) then
return
end
k=tonumber(csv4)
if (item_db2[k]~=nil) then
if(typl>1 and typl~=3 and typl~=4 and typl~=7) then
m=3
else
m=2
end
csv1 = ParseCSVLine(csv[m],"\t")
csv2 = ParseCSVLine(csv[m]," ")
csv3 = tonumber(csv1[1])
if (csv3==nil) then
csv3 = csv2[1]
if (csv3 == nil) then
csv3 = csv[m]
end
end
if (csv3==nil) then
print("Invalid format on "..arg[m]..", line:"..line_number..", Skipping.")
return
end
if (typl==2 and #csv==3) then
item_db2[k].trade_flag = tonumber(csv[2])
item_db2[k].trade_override = tonumber(csv3)
--sql_update = sql_update.."UPDATE `item_db` SET `trade_flag` = "..tonumber(csv[2]).." AND `trade_group` = "..tonumber(csv3).." WHERE `id`="..k..";\n"
--No 3, since its parsed differently.
elseif (typl==4 and #csv>=2) then
if (tonumber(csv3)~=nil) then
item_db2[k].Delay = tonumber(csv3)
--sql_update = sql_update.."UPDATE `item_db` SET `delay` = "..tonumber(csv3).." WHERE `id`="..k..";\n"
end
elseif (typl==5 and #csv==3) then
item_db2[k].nouse_flag = tonumber(csv[2])
item_db2[k].nouse_override = tonumber(csv3)
--sql_update = sql_update.."UPDATE `item_db` SET `nouse_flag` = "..tonumber(csv[2]).." and `nouse_group` = "..tonumber(csv3).." WHERE `id`="..k..";\n"
elseif (typl==6 and #csv==3) then
item_db2[k].Stack1 = tonumber(csv[2])
item_db2[k].Stack2 = tonumber(csv3)
--sql_update = sql_update.."UPDATE `item_db` SET `stack_amount` = "..tonumber(csv[2]).." and `stack_flag` = "..tonumber(csv3).." WHERE `id`="..k..";\n"
elseif (typl==7 and #csv==2) then
item_db2[k].Sprite = tonumber(csv3)
--sql_update = sql_update.."UPDATE `item_db` SET `avail` = "..tonumber(csv3).." WHERE `id`="..k..";\n"
else
print("Invalid format on "..arg[typl]..", line:"..line_number..", Skipping.")
--[[
--Debug Lines
print("Invalid CSV",#csv,typl)
for mo=1,#csv do
print("csv["..mo.."]",csv[mo])
end
os.exit()
--]]
end
end
return
end
function check_val(field) --Check if field null
if (field == nil) then
return("")
end
return(field)
end
function check_val_bool(field) --Checks boolean value
if (field == false or field == "false") then
return "false"
elseif (field == true or field == "true") then
return "true"
end
return ""
end
function check_val_two(field) --Check [a, b] types of field
local field1,field2
field1 = ""
field2 = ""
if (field~=nil) then
if (#field==2) then
if (field[1][1] ~= nil and field[2] ~= nil) then
field1 = field[1][1]
field2 = field[2]
elseif (field[1][1] ~= nil and field[2] == nil) then
field1 = field[1][1]
else
field2 = field[2]
end
elseif(#field==1) then
field1 = field[1]
end
end
return field1, field2
end
function item_db_write(s) --Write into item_db
for i=1,65535 do ----Last ID till now
if (s[i]~=nil) then
s[i].Atk = check_val(s[i].Atk)
s[i].Matk = check_val(s[i].Matk)
s[i].EquipLv = check_val(s[i].EquipLv)
if ((s[i].Atk == "" or s[i].Atk == 0) and (s[i].Matk == "" or s[i].Matk == 0)) then --Both Nil
s[i].at = ""
elseif (s[i].Atk ~= "" and (s[i].Matk == "" or s[i].Matk == 0)) then
s[i].at = s[i].Atk
elseif ((s[i].Atk == "" or s[i].Atk == 0) and s[i].Matk ~= "") then
s[i].at = "0:"..s[i].Matk
else
s[i].at = s[i].Atk..":"..s[i].Matk
end
s[i].Refine = check_val_bool(s[i].Refine)
s[i].BindOnEquip = check_val_bool(s[i].BindOnEquip)
s[i].BuyingStore = check_val_bool(s[i].BuyingStore)
s[i].Script = check_val(s[i].Script)
s[i].OnEquipScript = check_val(s[i].OnEquipScript)
s[i].OnUnequipScript = check_val(s[i].OnUnequipScript)
s[i].ELv1, s[i].ELv2 = check_val_two(s[i].EquipLv)
s[i].EquipMin = s[i].EquipLv[1] --Equip Min
s[i].EquipMax = s[i].EquipLv[2] --Equip Max
s[i].Script = d_t_s_quotes(s[i].Script)
s[i].OnEquipScript = d_t_s_quotes(s[i].OnEquipScript)
s[i].OnUnequipScript = d_t_s_quotes(s[i].OnUnequipScript)
file3:write("{\n")
--four Must fields to write.
file3:write("\tId: "..(s[i].Id).."\n")
file3:write("\tAegisName: \""..(s[i].AegisName).."\"\n")
file3:write("\tName: \""..(s[i].Name).."\"\n")
file3:write("\tType: "..(s[i].Type).."\n")
if (check_val(s[i].Buy)~="") then
file3:write("\tBuy: "..(s[i].Buy).."\n")
end
if (check_val(s[i].Sell)~="") then
file3:write("\tSell: "..(s[i].Sell).."\n")
end
if (check_val(s[i].Weight)~="") then
file3:write("\tWeight: "..(s[i].Weight).."\n")
end
if (s[i].Atk~="") then
file3:write("\tAtk: "..(s[i].Atk).."\n")
end
if (s[i].Matk~="") then
file3:write("\tMatk: "..(s[i].Matk).."\n")
end
if (check_val(s[i].Def)~="") then
file3:write("\tDef: "..(s[i].Def).."\n")
end
if (check_val(s[i].Range)~="") then
file3:write("\tRange: "..(s[i].Range).."\n")
end
if (check_val(s[i].Slots)~="") then
file3:write("\tSlots: "..(s[i].Slots).."\n")
end
if (check_val(s[i].Job)~="") then
file3:write("\tJob: 0x"..st_fill_zero(string.upper(string.format("%x",s[i].Job))).."\n") --Convert to Hex,Make it to UpperCase, Fill with zero's
end
if (check_val(s[i].Upper)~="") then
file3:write("\tUpper: "..(s[i].Upper).."\n")
end
if (check_val(s[i].Gender)~="") then
file3:write("\tGender: "..(s[i].Gender).."\n")
end
if (check_val(s[i].Loc)~="") then
file3:write("\tLoc: "..(s[i].Loc).."\n")
end
if (check_val(s[i].WeaponLv)~="") then
file3:write("\tWeaponLv: "..(s[i].WeaponLv).."\n")
end
if (s[i].ELv1~="" and s[i].ELv2~="" ) then --Both Not Empty
file3:write("\tEquipLv: ["..(s[i].ELv1)..", "..(s[i].ELv2).."]\n")
else
if(s[i].ELv1~="") then --First not empty
file3:write("\tEquipLv: "..(s[i].ELv1).."\n")
end
end
if (check_val(s[i].Refine)~="") then
file3:write("\tRefine: "..(s[i].Refine).."\n")
end
if (check_val(s[i].View)~="") then
file3:write("\tView: "..(s[i].View).."\n")
end
if (s[i].BindOnEquip~="") then
file3:write("\tBindOnEquip: "..(s[i].BindOnEquip).."\n")
end
if (s[i].BuyingStore~="") then
file3:write("\tBuyingStore: true\n")
end
if (check_val(s[i].Delay) ~= "") then
file3:write("\tDelay: "..(s[i].Delay).."\n")
end
if (check_val(s[i].trade_flag)~="" and check_val(s[i].trade_override)~="" ) then
file3:write("\tTrade: {\n")
if (s[i].trade_override > 0 and s[i].trade_override < 100) then
file3:write("\t\toverride: ".. s[i].trade_override .."\n")
end
if (band(s[i].trade_flag,1)>0) then
file3:write("\t\tnodrop: true\n")
end
if (band(s[i].trade_flag,2)>0) then
file3:write("\t\tnotrade: true\n")
end
if (band(s[i].trade_flag,4)>0) then
file3:write("\t\tpartneroverride: true\n")
end
if (band(s[i].trade_flag,8)>0) then
file3:write("\t\tnoselltonpc: true\n")
end
if (band(s[i].trade_flag,16)>0) then
file3:write("\t\tnocart: true\n")
end
if (band(s[i].trade_flag,32)>0) then
file3:write("\t\tnostorage: true\n")
end
if (band(s[i].trade_flag,64)>0) then
file3:write("\t\tnogstorage: true\n")
end
if (band(s[i].trade_flag,128)>0) then
file3:write("\t\tnomail: true\n")
end
if (band(s[i].trade_flag,256)>0) then
file3:write("\t\tnoauction: true\n")
end
file3:write("\t}\n")
end
if (check_val(s[i].nouse_flag)~="" and check_val(s[i].nouse_override)~="" ) then
file3:write("\tNouse: {\n")
if (tonumber(s[i].nouse_override) > 0 and tonumber(s[i].nouse_override) < 100) then
file3:write("\t\toverride: ".. s[i].nouse_override .."\n")
end
if (band(s[i].nouse_flag,1)>0) then
file3:write("\t\tsitting: true\n")
end
file3:write("\t}\n")
end
if check_val((s[i].Stack1)~="" and check_val(s[i].Stack2)~="" ) then
file3:write("\tStack: ["..(s[i].Stack1)..", "..(s[i].Stack2).."]\n")
end
if (check_val(s[i].Sprite)~="" ) then
file3:write("\tSprite: "..(s[i].Sprite).."\n")
end
if (s[i].Script ~= "") then
file3:write("\tScript: <\""..newline(s[i].Script,1)..""..s[i].Script.."\">\n")
end
if (s[i].OnEquipScript ~= "") then
file3:write("\tOnEquipScript: <\""..newline(s[i].OnEquipScript,1)..""..s[i].OnEquipScript.."\">\n")
end
if (s[i].OnUnequipScript ~= "") then
file3:write("\tOnUnequipScript: <\""..newline(s[i].OnUnequipScript,1)..""..s[i].OnUnequipScript.."\">\n")
end
file3:write("},\n")
end
end
end
for i=1,7 do
if (file_exists(arg[i])==false) then
print("Error: ",arg[i]," Not Found")
os.exit()
end
end
file = assert(io.open(arg[1])) --Open ItemDB And Read its contents
contents = file:read'*a'
file:close()
--Replacing Contents
find = { '\\', '\'', '//', '/%*', '%*/', '<\"', '\">', 'Id([^:]?):([^\n]+)', 'AegisName([^:]?):([^\n]+)', 'Name([^:]?):([^\n]+)', 'Type([^:]?):([^\n]+)', 'Buy([^:]?):([^\n]+)', 'Sell([^:]?):([^\n]+)', 'Weight([^:]?):([^\n]+)', 'Atk([^:]?):([^\n]+)', 'Matk([^:]?):([^\n]+)', 'Def([^:]?):([^\n]+)', 'Range([^:]?):([^\n]+)', 'Slots([^:]?):([^\n]+)', 'Job([^:]?):([^\n]+)', 'Upper([^:]?):([^\n]+)', 'Gender([^:]?):([^\n]+)', 'Loc([^:]?):([^\n]+)', 'WeaponLv([^:]?):([^\n]+)', 'EquipLv([^:]?):([^\n]+)', 'Refine([^:]?):([^\n]+)', 'View([^:]?):([^\n]+)', 'BindOnEquip([^:]?):([^\n]+)', "BuyingStore([^:]?):([^\n]+)", "Delay([^:]?):([^\n]+)", "Stack([^:]?): %[([^,]+), ([^]]+)%]", "Sprite([^:]?):([^\n]+)", 'override([^:]?):([^\n]+)', 'nodrop([^:]?):([^\n]+)', 'notrade([^:]?):([^\n]+)', 'partneroverride([^:]?):([^\n]+)', 'noselltonpc([^:]?):([^\n]+)', 'nocart([^:]?):([^\n]+)', 'nostorage([^:]?):([^\n]+)', 'nogstorage([^:]?):([^\n]+)', 'nomail([^:]?):([^\n]+)', 'noauction([^:]?):([^\n]+)', 'sitting([^:]?):([^\n]+)', 'Script([^:]?):', 'OnEquipScript([^:]?):', 'OnUnequipScript([^:]?):', 'EquipLv([^=]?)= %[([^,]+), ([^]]+)%],', 'EquipLv([^=]?)= ([^,]+),', 'item_db: %(', '= ""', '= \n', ',,'}
replace = {'\\\\', '\\\'', '--', '--[[', '--]]', '[==[', ']==],', 'Id%1=%2,', 'AegisName%1=%2,', 'Name%1=%2,', 'Type%1=%2,', 'Buy%1=%2,', 'Sell%1=%2,', 'Weight%1=%2,', 'Atk%1=%2,', 'Matk%1=%2,', 'Def%1=%2,', 'Range%1=%2,', 'Slots%1=%2,', 'Job%1=%2,', 'Upper%1=%2,', 'Gender%1=%2,', 'Loc%1=%2,', 'WeaponLv%1=%2,', 'EquipLv%1=%2,', 'Refine%1=%2,', 'View%1=%2,', 'BindOnEquip%1=%2,', "BuyingStore%1=%2,", "Delay%1=%2,", "Stack%1= {%2, %3},", "Sprite%1=%2,", 'override%1=%2,', 'nodrop%1=%2,', 'notrade%1=%2,', 'partneroverride%1=%2,', 'noselltonpc%1=%2,', 'nocart%1=%2,', 'nostorage%1=%2,', 'nogstorage%1=%2,', 'nomail%1=%2,', 'noauction%1=%2,', 'sitting%1=%2,', 'Script%1=', 'OnEquipScript%1=', 'OnUnequipScript%1=', 'EquipLv%1= {%2, %3},', 'EquipLv%1= {%2},', 'item_db = {', '= "",', '= "",\n', ',' }
findk=0
if #find==#replace then --Check if both table matches
start_time = os.time()
print("-- Putting ",arg[1]," Items into Memory")
--Replace Every Strings
contents = contents:gsub("Nouse: {([^}]+)}","Nouse= {%1},") --It needs to be done first.
contents = contents:gsub("Trade: {([^}]+)}","Trade= {%1},") --It needs to be done first.
for i=1,#find do
contents = contents:gsub(find[i],replace[i])
end
--Check for last ) in item_db (it auto breaks if found, can have many empty lines on end)
for i=1,1000000 do
if (string.sub(contents,-i,-i) == ")") then
findk = 1
contents = replace_char(contents:len()-i+1,contents,'}')
end
if (findk==1) then break end
end
else
print('Error, Cannot Convert to Lua(Code:1['..#find..' '..#replace..'])')
os.exit()
end
item_db = {} --Initialize Empty item_db table
a = assert(loadstring(contents)) --Load the string as lua code
a() --Execute it so it gets loaded into item_db table
e_time = os.difftime((os.time())-start_time) --Time Taken
print("---- Total Items Found"," = ",#item_db,"(".. e_time .."s)")
csv = {}
item_db2 = {}
for i=1,#item_db do
item_db2[item_db[i].Id] = deepcopy(item_db[i])
end
--Initializing Global Tables
csv = {}
csv1 = {}
csv2 = {}
csv3 = ""
csv4 = 0
--sql_update = ""
k=0
line = ""
--file4 = io.open(arg[9],"w")
for m=2,7 do --arg[2] to arg[7] = item_*.txt
line_number = 0
sp_file = assert(io.open(arg[m]))
for line in sp_file:lines() do
if ( line ~= "" and line:sub(1,2)~="//") then --If Line is comment or empty, don't parse it
parse_line(line,m)
end
end
print(arg[m],"Done")
sp_file:close()
--os.exit()
end
--file4:write(sql_update)
--file4:close()
print("-- Writing Item_DB")
file3 = io.open(arg[8],"w") --Open Output File
file3:write('item_db: (\n'
..'// Items Database\n'
..'//\n'
..'/******************************************************************************\n'
..' ************* Entry structure ************************************************\n'
..' ******************************************************************************\n'
..'{\n'
..' // =================== Mandatory fields ===============================\n'
..' Id: ID (int)\n'
..' AegisName: "Aegis_Name" (string)\n'
..' Name: "Item Name" (string)\n'
..' // =================== Optional fields ================================\n'
..' Type: Item Type (int, defaults to 3 = etc item)\n'
..' Buy: Buy Price (int, defaults to Sell * 2)\n'
..' Sell: Sell Price (int, defaults to Buy / 2)\n'
..' Weight: Item Weight (int, defaults to 0)\n'
..' Atk: Attack (int, defaults to 0)\n'
..' Matk: Magical Attack (int, defaults to 0, ignored in pre-re)\n'
..' Def: Defense (int, defaults to 0)\n'
..' Range: Attack Range (int, defaults to 0)\n'
..' Slots: Slots (int, defaults to 0)\n'
..' Job: Job mask (int, defaults to all jobs = 0xFFFFFFFF)\n'
..' Upper: Upper mask (int, defaults to any = 0x3f)\n'
..' Gender: Gender (int, defaults to both = 2)\n'
..' Loc: Equip location (int, required value for equipment)\n'
..' WeaponLv: Weapon Level (int, defaults to 0)\n'
..' EquipLv: Equip required level (int, defaults to 0)\n'
..' EquipLv: [min, max] (alternative syntax with min / max level)\n'
..' Refine: Refineable (boolean, defaults to true)\n'
..' View: View ID (int, defaults to 0)\n'
..' BindOnEquip: true/false (boolean, defaults to false)\n'
..' BuyingStore: true/false (boolean, defaults to false)\n'
..' Delay: Delay to use item (int, defaults to 0)\n'
..' Trade: { (defaults to no restrictions)\n'
..' override: GroupID (int, defaults to 100)\n'
..' nodrop: true/false (boolean, defaults to false)\n'
..' notrade: true/false (boolean, defaults to false)\n'
..' partneroverride: true/false (boolean, defaults to false)\n'
..' noselltonpc: true/false (boolean, defaults to false)\n'
..' nocart: true/false (boolean, defaults to false)\n'
..' nostorage: true/false (boolean, defaults to false)\n'
..' nogstorage: true/false (boolean, defaults to false)\n'
..' nomail: true/false (boolean, defaults to false)\n'
..' noauction: true/false (boolean, defaults to false)\n'
..' }\n'
..' Nouse: { (defaults to no restrictions)\n'
..' override: GroupID (int, defaults to 100)\n'
..' sitting: true/false (boolean, defaults to false)\n'
..' }\n'
..' Stack: [amount, type] (int, defaults to 0)\n'
..' Sprite: SpriteID (int, defaults to 0)\n'
..' Script: <"\n'
..' Script\n'
..' (it can be multi-line)\n'
..' ">\n'
..' OnEquipScript: <" OnEquip Script (can also be multi-line) ">\n'
..' OnUnequipScript: <" OnUnequip Script (can also be multi-line) ">\n'
..'},\n'
..'******************************************************************************/\n')
item_db_write(item_db2)
file3:write('\n)\n')
file3:close() --Close Output File
os.exit()
| gpl-3.0 |
VurtualRuler98/kswep2 | lua/weapons/weapon_kswept_model10.lua | 1 | 2371 | --[[
Copyright 2018 vurtual
VurtualRuler98@gmail.com
vurtual.org
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
]]--
--Receiver--
if (SERVER) then
AddCSLuaFile()
end
if (CLIENT) then
SWEP.PrintName = "TEST Model 10"
SWEP.Author = "vurtual"
SWEP.Slot = 1
SWEP.SlotPos = 0
end
SWEP.AdminSpawnable = true
SWEP.Base = "weapon_kswep"
SWEP.Category = "KSwep Secondary"
SWEP.Spawnable = true
list.Add("NPCUsableWeapons", { class = "weapon_kswept_model10", title = "TEST Model 10" } )
--Barrel--
SWEP.HandlingModifier=5
SWEP.Length=7
SWEP.Primary.Spread = 0.084
SWEP.RecoilMassModifier=1.8
SWEP.MuzzleVelMod=1
--Magazine--
SWEP.Caliber = "vammo_38special_FMJ"
SWEP.MagClass="Speedloader"
SWEP.MagSize = 6
SWEP.MagType="38REV"
function SWEP:ReloadAct(force)
self:ReloadMag(force)
end
--Rail--
SWEP.CanFlashlight=true
SWEP.LAMAttachment="1"
--Sight--
SWEP.IronSightHeight=0.5
SWEP.IronSightsPos = Vector(-4.7, 2, 0.55)
SWEP.IronSightsAng = Vector(-0.8,-0.1,0)
function SWEP:InitScopeData(def)
def.sensitivity=1
def.name="Default"
def.scopeheight=0
def.zero = {
mils=false,
bc=0.149,
min=50,
max=50,
step=0,
default=50,
battlesight=false
}
def.style="crosshair"
if (CLIENT) then self:SetOptic2D("Default") end
end
--Stock--
SWEP.DrawOnce=false
SWEP.HoldType="revolver"
SWEP.IdleType="normal"
SWEP.NoLowerAnim=true
SWEP.LoweredOffset = 2
SWEP.Primary.Sound = Sound("Weapon_kswept_glock19.Single")
SWEP.UseHands = true
SWEP.WorldModel = "models/weapons/w_357.mdl"
SWEP.ViewModel = "models/weapons//c_357.mdl"
SWEP.ViewModelFlip = false
function SWEP:InitAnims(tbl)
tbl.InitialDrawAnim=ACT_VM_READY
end
--Trigger--
SWEP.NPCBustDist=512
SWEP.NPCBurstMax=2
SWEP.NPCBurstMin=1
SWEP.NPCBurstTimeMin= 0.3
SWEP.NPCBurstTimeMax = 0.5
SWEP.HoldOpen=false
SWEP.OpenBolt=true
SWEP.DoubleAction=true
SWEP.Primary.Delay = 0.2
function SWEP:PrimaryFire()
self:NormalFire()
end
| apache-2.0 |
stephank/luci | libs/rpcc/luasrc/rpcc.lua | 93 | 2227 | --[[
LuCIRPCc
(c) 2009 Steven Barth <steven@midlink.org>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
local util = require "luci.util"
local json = require "luci.json"
local ltn12 = require "luci.ltn12"
local nixio = require "nixio", require "nixio.util"
local tostring, assert, setmetatable = tostring, assert, setmetatable
local error = error
--- LuCI RPC Client.
-- @cstyle instance
module "luci.rpcc"
RQLIMIT = 32 * nixio.const.buffersize
--- Create a new JSON-RPC stream client.
-- @class function
-- @param fd File descriptor
-- @param v1 Use protocol version 1.0
-- @return RPC Client
Client = util.class()
function Client.__init__(self, fd, v1)
self.fd = fd
self.uniqueid = tostring(self):match("0x([a-f0-9]+)")
self.msgid = 1
self.v1 = v1
end
--- Request an RP call and get the response.
-- @param method Remote method
-- @param params Parameters
-- @param notification Notification only?
-- @return response
function Client.request(self, method, params, notification)
local oldchunk = self.decoder and self.decoder.chunk
self.decoder = json.ActiveDecoder(self.fd:blocksource(nil, RQLIMIT))
self.decoder.chunk = oldchunk
local reqid = self.msgid .. self.uniqueid
local reqdata = json.Encoder({
id = (not notification) and (self.msgid .. self.uniqueid) or nil,
jsonrpc = (not self.v1) and "2.0" or nil,
method = method,
params = params
})
ltn12.pump.all(reqdata:source(), self.fd:sink())
if not notification then
self.msgid = self.msgid + 1
local response = self.decoder:get()
assert(response.id == reqid, "Invalid response id")
if response.error then
error(response.error.message or response.error)
end
return response.result
end
end
--- Create a transparent RPC proxy.
-- @param prefix Method prefix
-- @return RPC Proxy object
function Client.proxy(self, prefix)
prefix = prefix or ""
return setmetatable({}, {
__call = function(proxy, ...)
return self:request(prefix, {...})
end,
__index = function(proxy, name)
return self:proxy(prefix .. name .. ".")
end
})
end | apache-2.0 |
changeway/packages | lang/luaexpat/files/compat-5.1r5/compat-5.1.lua | 251 | 6391 | --
-- Compat-5.1
-- Copyright Kepler Project 2004-2006 (http://www.keplerproject.org/compat)
-- According to Lua 5.1
-- $Id: compat-5.1.lua,v 1.22 2006/02/20 21:12:47 carregal Exp $
--
_COMPAT51 = "Compat-5.1 R5"
local LUA_DIRSEP = '/'
local LUA_OFSEP = '_'
local OLD_LUA_OFSEP = ''
local POF = 'luaopen_'
local LUA_PATH_MARK = '?'
local LUA_IGMARK = ':'
local assert, error, getfenv, ipairs, loadfile, loadlib, pairs, setfenv, setmetatable, type = assert, error, getfenv, ipairs, loadfile, loadlib, pairs, setfenv, setmetatable, type
local find, format, gfind, gsub, sub = string.find, string.format, string.gfind, string.gsub, string.sub
--
-- avoid overwriting the package table if it's already there
--
package = package or {}
local _PACKAGE = package
package.path = LUA_PATH or os.getenv("LUA_PATH") or
("./?.lua;" ..
"/usr/local/share/lua/5.0/?.lua;" ..
"/usr/local/share/lua/5.0/?/?.lua;" ..
"/usr/local/share/lua/5.0/?/init.lua" )
package.cpath = LUA_CPATH or os.getenv("LUA_CPATH") or
"./?.so;" ..
"./l?.so;" ..
"/usr/local/lib/lua/5.0/?.so;" ..
"/usr/local/lib/lua/5.0/l?.so"
--
-- make sure require works with standard libraries
--
package.loaded = package.loaded or {}
package.loaded.debug = debug
package.loaded.string = string
package.loaded.math = math
package.loaded.io = io
package.loaded.os = os
package.loaded.table = table
package.loaded.base = _G
package.loaded.coroutine = coroutine
local _LOADED = package.loaded
--
-- avoid overwriting the package.preload table if it's already there
--
package.preload = package.preload or {}
local _PRELOAD = package.preload
--
-- looks for a file `name' in given path
--
local function findfile (name, pname)
name = gsub (name, "%.", LUA_DIRSEP)
local path = _PACKAGE[pname]
assert (type(path) == "string", format ("package.%s must be a string", pname))
for c in gfind (path, "[^;]+") do
c = gsub (c, "%"..LUA_PATH_MARK, name)
local f = io.open (c)
if f then
f:close ()
return c
end
end
return nil -- not found
end
--
-- check whether library is already loaded
--
local function loader_preload (name)
assert (type(name) == "string", format (
"bad argument #1 to `require' (string expected, got %s)", type(name)))
assert (type(_PRELOAD) == "table", "`package.preload' must be a table")
return _PRELOAD[name]
end
--
-- Lua library loader
--
local function loader_Lua (name)
assert (type(name) == "string", format (
"bad argument #1 to `require' (string expected, got %s)", type(name)))
local filename = findfile (name, "path")
if not filename then
return false
end
local f, err = loadfile (filename)
if not f then
error (format ("error loading module `%s' (%s)", name, err))
end
return f
end
local function mkfuncname (name)
name = gsub (name, "^.*%"..LUA_IGMARK, "")
name = gsub (name, "%.", LUA_OFSEP)
return POF..name
end
local function old_mkfuncname (name)
--name = gsub (name, "^.*%"..LUA_IGMARK, "")
name = gsub (name, "%.", OLD_LUA_OFSEP)
return POF..name
end
--
-- C library loader
--
local function loader_C (name)
assert (type(name) == "string", format (
"bad argument #1 to `require' (string expected, got %s)", type(name)))
local filename = findfile (name, "cpath")
if not filename then
return false
end
local funcname = mkfuncname (name)
local f, err = loadlib (filename, funcname)
if not f then
funcname = old_mkfuncname (name)
f, err = loadlib (filename, funcname)
if not f then
error (format ("error loading module `%s' (%s)", name, err))
end
end
return f
end
local function loader_Croot (name)
local p = gsub (name, "^([^.]*).-$", "%1")
if p == "" then
return
end
local filename = findfile (p, "cpath")
if not filename then
return
end
local funcname = mkfuncname (name)
local f, err, where = loadlib (filename, funcname)
if f then
return f
elseif where ~= "init" then
error (format ("error loading module `%s' (%s)", name, err))
end
end
-- create `loaders' table
package.loaders = package.loaders or { loader_preload, loader_Lua, loader_C, loader_Croot, }
local _LOADERS = package.loaders
--
-- iterate over available loaders
--
local function load (name, loaders)
-- iterate over available loaders
assert (type (loaders) == "table", "`package.loaders' must be a table")
for i, loader in ipairs (loaders) do
local f = loader (name)
if f then
return f
end
end
error (format ("module `%s' not found", name))
end
-- sentinel
local sentinel = function () end
--
-- new require
--
function _G.require (modname)
assert (type(modname) == "string", format (
"bad argument #1 to `require' (string expected, got %s)", type(name)))
local p = _LOADED[modname]
if p then -- is it there?
if p == sentinel then
error (format ("loop or previous error loading module '%s'", modname))
end
return p -- package is already loaded
end
local init = load (modname, _LOADERS)
_LOADED[modname] = sentinel
local actual_arg = _G.arg
_G.arg = { modname }
local res = init (modname)
if res then
_LOADED[modname] = res
end
_G.arg = actual_arg
if _LOADED[modname] == sentinel then
_LOADED[modname] = true
end
return _LOADED[modname]
end
-- findtable
local function findtable (t, f)
assert (type(f)=="string", "not a valid field name ("..tostring(f)..")")
local ff = f.."."
local ok, e, w = find (ff, '(.-)%.', 1)
while ok do
local nt = rawget (t, w)
if not nt then
nt = {}
t[w] = nt
elseif type(t) ~= "table" then
return sub (f, e+1)
end
t = nt
ok, e, w = find (ff, '(.-)%.', e+1)
end
return t
end
--
-- new package.seeall function
--
function _PACKAGE.seeall (module)
local t = type(module)
assert (t == "table", "bad argument #1 to package.seeall (table expected, got "..t..")")
local meta = getmetatable (module)
if not meta then
meta = {}
setmetatable (module, meta)
end
meta.__index = _G
end
--
-- new module function
--
function _G.module (modname, ...)
local ns = _LOADED[modname]
if type(ns) ~= "table" then
ns = findtable (_G, modname)
if not ns then
error (string.format ("name conflict for module '%s'", modname))
end
_LOADED[modname] = ns
end
if not ns._NAME then
ns._NAME = modname
ns._M = ns
ns._PACKAGE = gsub (modname, "[^.]*$", "")
end
setfenv (2, ns)
for i, f in ipairs (arg) do
f (ns)
end
end
| gpl-2.0 |
facebokiii/Uproject | plugins/isup.lua | 741 | 3095 | do
local socket = require("socket")
local cronned = load_from_file('data/isup.lua')
local function save_cron(msg, url, delete)
local origin = get_receiver(msg)
if not cronned[origin] then
cronned[origin] = {}
end
if not delete then
table.insert(cronned[origin], url)
else
for k,v in pairs(cronned[origin]) do
if v == url then
table.remove(cronned[origin], k)
end
end
end
serialize_to_file(cronned, 'data/isup.lua')
return 'Saved!'
end
local function is_up_socket(ip, port)
print('Connect to', ip, port)
local c = socket.try(socket.tcp())
c:settimeout(3)
local conn = c:connect(ip, port)
if not conn then
return false
else
c:close()
return true
end
end
local function is_up_http(url)
-- Parse URL from input, default to http
local parsed_url = URL.parse(url, { scheme = 'http', authority = '' })
-- Fix URLs without subdomain not parsed properly
if not parsed_url.host and parsed_url.path then
parsed_url.host = parsed_url.path
parsed_url.path = ""
end
-- Re-build URL
local url = URL.build(parsed_url)
local protocols = {
["https"] = https,
["http"] = http
}
local options = {
url = url,
redirect = false,
method = "GET"
}
local response = { protocols[parsed_url.scheme].request(options) }
local code = tonumber(response[2])
if code == nil or code >= 400 then
return false
end
return true
end
local function isup(url)
local pattern = '^(%d%d?%d?%.%d%d?%d?%.%d%d?%d?%.%d%d?%d?):?(%d?%d?%d?%d?%d?)$'
local ip,port = string.match(url, pattern)
local result = nil
-- !isup 8.8.8.8:53
if ip then
port = port or '80'
result = is_up_socket(ip, port)
else
result = is_up_http(url)
end
return result
end
local function cron()
for chan, urls in pairs(cronned) do
for k,url in pairs(urls) do
print('Checking', url)
if not isup(url) then
local text = url..' looks DOWN from here. 😱'
send_msg(chan, text, ok_cb, false)
end
end
end
end
local function run(msg, matches)
if matches[1] == 'cron delete' then
if not is_sudo(msg) then
return 'This command requires privileged user'
end
return save_cron(msg, matches[2], true)
elseif matches[1] == 'cron' then
if not is_sudo(msg) then
return 'This command requires privileged user'
end
return save_cron(msg, matches[2])
elseif isup(matches[1]) then
return matches[1]..' looks UP from here. 😃'
else
return matches[1]..' looks DOWN from here. 😱'
end
end
return {
description = "Check if a website or server is up.",
usage = {
"!isup [host]: Performs a HTTP request or Socket (ip:port) connection",
"!isup cron [host]: Every 5mins check if host is up. (Requires privileged user)",
"!isup cron delete [host]: Disable checking that host."
},
patterns = {
"^!isup (cron delete) (.*)$",
"^!isup (cron) (.*)$",
"^!isup (.*)$",
"^!ping (.*)$",
"^!ping (cron delete) (.*)$",
"^!ping (cron) (.*)$"
},
run = run,
cron = cron
}
end
| gpl-2.0 |
Wiladams/LJIT2perfmon | fun.lua | 1 | 28396 | ---
--- Lua Fun - a high-performance functional programming library for LuaJIT
---
--- Copyright (c) 2013-2014 Roman Tsisyk <roman@tsisyk.com>
---
--- Distributed under the MIT/X11 License. See COPYING.md for more details.
---
local exports = {}
local methods = {}
--------------------------------------------------------------------------------
-- Tools
--------------------------------------------------------------------------------
local return_if_not_empty = function(state_x, ...)
if state_x == nil then
return nil
end
return ...
end
local call_if_not_empty = function(fun, state_x, ...)
if state_x == nil then
return nil
end
return state_x, fun(...)
end
local function deepcopy(orig) -- used by cycle()
local orig_type = type(orig)
local copy
if orig_type == 'table' then
copy = {}
for orig_key, orig_value in next, orig, nil do
copy[deepcopy(orig_key)] = deepcopy(orig_value)
end
else
copy = orig
end
return copy
end
local iterator_mt = {
-- usually called by for-in loop
__call = function(self, param, state)
return self.gen(param, state)
end;
__tostring = function(self)
return '<generator>'
end;
-- add all exported methods
__index = methods;
}
local wrap = function(gen, param, state)
return setmetatable({
gen = gen,
param = param,
state = state
}, iterator_mt), param, state
end
exports.wrap = wrap
local unwrap = function(self)
return self.gen, self.param, self.state
end
methods.unwrap = unwrap
--------------------------------------------------------------------------------
-- Basic Functions
--------------------------------------------------------------------------------
local nil_gen = function(_param, _state)
return nil
end
local string_gen = function(param, state)
local state = state + 1
if state > #param then
return nil
end
local r = string.sub(param, state, state)
return state, r
end
local pairs_gen = pairs({ a = 0 }) -- get the generating function from pairs
local map_gen = function(tab, key)
local value
local key, value = pairs_gen(tab, key)
return key, key, value
end
local rawiter = function(obj, param, state)
assert(obj ~= nil, "invalid iterator")
if type(obj) == "table" then
local mt = getmetatable(obj);
if mt ~= nil then
if mt == iterator_mt then
return obj.gen, obj.param, obj.state
elseif mt.__ipairs ~= nil then
return mt.__ipairs(obj)
elseif mt.__pairs ~= nil then
return mt.__pairs(obj)
end
end
if #obj > 0 then
-- array
return ipairs(obj)
else
-- hash
return map_gen, obj, nil
end
elseif (type(obj) == "function") then
return obj, param, state
elseif (type(obj) == "string") then
if #obj == 0 then
return nil_gen, nil, nil
end
return string_gen, obj, 0
end
error(string.format('object %s of type "%s" is not iterable',
obj, type(obj)))
end
local iter = function(obj, param, state)
return wrap(rawiter(obj, param, state))
end
exports.iter = iter
local method0 = function(fun)
return function(self)
return fun(self.gen, self.param, self.state)
end
end
local method1 = function(fun)
return function(self, arg1)
return fun(arg1, self.gen, self.param, self.state)
end
end
local method2 = function(fun)
return function(self, arg1, arg2)
return fun(arg1, arg2, self.gen, self.param, self.state)
end
end
local export0 = function(fun)
return function(gen, param, state)
return fun(rawiter(gen, param, state))
end
end
local export1 = function(fun)
return function(arg1, gen, param, state)
return fun(arg1, rawiter(gen, param, state))
end
end
local export2 = function(fun)
return function(arg1, arg2, gen, param, state)
return fun(arg1, arg2, rawiter(gen, param, state))
end
end
local each = function(fun, gen, param, state)
repeat
state = call_if_not_empty(fun, gen(param, state))
until state == nil
end
methods.each = method1(each)
exports.each = export1(each)
methods.for_each = methods.each
exports.for_each = exports.each
methods.foreach = methods.each
exports.foreach = exports.each
--------------------------------------------------------------------------------
-- Generators
--------------------------------------------------------------------------------
local range_gen = function(param, state)
local stop, step = param[1], param[2]
local state = state + step
if state > stop then
return nil
end
return state, state
end
local range_rev_gen = function(param, state)
local stop, step = param[1], param[2]
local state = state + step
if state < stop then
return nil
end
return state, state
end
local range = function(start, stop, step)
if step == nil then
if stop == nil then
if start == 0 then
return nil_gen, nil, nil
end
stop = start
start = stop > 0 and 1 or -1
end
step = start <= stop and 1 or -1
end
assert(type(start) == "number", "start must be a number")
assert(type(stop) == "number", "stop must be a number")
assert(type(step) == "number", "step must be a number")
assert(step ~= 0, "step must not be zero")
if (step > 0) then
return wrap(range_gen, {stop, step}, start - step)
elseif (step < 0) then
return wrap(range_rev_gen, {stop, step}, start - step)
end
end
exports.range = range
local duplicate_table_gen = function(param_x, state_x)
return state_x + 1, unpack(param_x)
end
local duplicate_fun_gen = function(param_x, state_x)
return state_x + 1, param_x(state_x)
end
local duplicate_gen = function(param_x, state_x)
return state_x + 1, param_x
end
local duplicate = function(...)
if select('#', ...) <= 1 then
return wrap(duplicate_gen, select(1, ...), 0)
else
return wrap(duplicate_table_gen, {...}, 0)
end
end
exports.duplicate = duplicate
exports.replicate = duplicate
exports.xrepeat = duplicate
local tabulate = function(fun)
assert(type(fun) == "function")
return wrap(duplicate_fun_gen, fun, 0)
end
exports.tabulate = tabulate
local zeros = function()
return wrap(duplicate_gen, 0, 0)
end
exports.zeros = zeros
local ones = function()
return wrap(duplicate_gen, 1, 0)
end
exports.ones = ones
local rands_gen = function(param_x, _state_x)
return 0, math.random(param_x[1], param_x[2])
end
local rands_nil_gen = function(_param_x, _state_x)
return 0, math.random()
end
local rands = function(n, m)
if n == nil and m == nil then
return wrap(rands_nil_gen, 0, 0)
end
assert(type(n) == "number", "invalid first arg to rands")
if m == nil then
m = n
n = 0
else
assert(type(m) == "number", "invalid second arg to rands")
end
assert(n < m, "empty interval")
return wrap(rands_gen, {n, m - 1}, 0)
end
exports.rands = rands
--------------------------------------------------------------------------------
-- Slicing
--------------------------------------------------------------------------------
local nth = function(n, gen_x, param_x, state_x)
assert(n > 0, "invalid first argument to nth")
-- An optimization for arrays and strings
if gen_x == ipairs then
return param_x[n]
elseif gen_x == string_gen then
if n < #param_x then
return string.sub(param_x, n, n)
else
return nil
end
end
for i=1,n-1,1 do
state_x = gen_x(param_x, state_x)
if state_x == nil then
return nil
end
end
return return_if_not_empty(gen_x(param_x, state_x))
end
methods.nth = method1(nth)
exports.nth = export1(nth)
local head_call = function(state, ...)
if state == nil then
error("head: iterator is empty")
end
return ...
end
local head = function(gen, param, state)
return head_call(gen(param, state))
end
methods.head = method0(head)
exports.head = export0(head)
exports.car = exports.head
methods.car = methods.head
local tail = function(gen, param, state)
state = gen(param, state)
if state == nil then
return wrap(nil_gen, nil, nil)
end
return wrap(gen, param, state)
end
methods.tail = method0(tail)
exports.tail = export0(tail)
exports.cdr = exports.tail
methods.cdr = methods.tail
local take_n_gen_x = function(i, state_x, ...)
if state_x == nil then
return nil
end
return {i, state_x}, ...
end
local take_n_gen = function(param, state)
local n, gen_x, param_x = param[1], param[2], param[3]
local i, state_x = state[1], state[2]
if i >= n then
return nil
end
return take_n_gen_x(i + 1, gen_x(param_x, state_x))
end
local take_n = function(n, gen, param, state)
assert(n >= 0, "invalid first argument to take_n")
return wrap(take_n_gen, {n, gen, param}, {0, state})
end
methods.take_n = method1(take_n)
exports.take_n = export1(take_n)
local take_while_gen_x = function(fun, state_x, ...)
if state_x == nil or not fun(...) then
return nil
end
return state_x, ...
end
local take_while_gen = function(param, state_x)
local fun, gen_x, param_x = param[1], param[2], param[3]
return take_while_gen_x(fun, gen_x(param_x, state_x))
end
local take_while = function(fun, gen, param, state)
assert(type(fun) == "function", "invalid first argument to take_while")
return wrap(take_while_gen, {fun, gen, param}, state)
end
methods.take_while = method1(take_while)
exports.take_while = export1(take_while)
local take = function(n_or_fun, gen, param, state)
if type(n_or_fun) == "number" then
return take_n(n_or_fun, gen, param, state)
else
return take_while(n_or_fun, gen, param, state)
end
end
methods.take = method1(take)
exports.take = export1(take)
local drop_n = function(n, gen, param, state)
assert(n >= 0, "invalid first argument to drop_n")
local i
for i=1,n,1 do
state = gen(param, state)
if state == nil then
return wrap(nil_gen, nil, nil)
end
end
return wrap(gen, param, state)
end
methods.drop_n = method1(drop_n)
exports.drop_n = export1(drop_n)
local drop_while_x = function(fun, state_x, ...)
if state_x == nil or not fun(...) then
return state_x, false
end
return state_x, true, ...
end
local drop_while = function(fun, gen_x, param_x, state_x)
assert(type(fun) == "function", "invalid first argument to drop_while")
local cont, state_x_prev
repeat
state_x_prev = deepcopy(state_x)
state_x, cont = drop_while_x(fun, gen_x(param_x, state_x))
until not cont
if state_x == nil then
return wrap(nil_gen, nil, nil)
end
return wrap(gen_x, param_x, state_x_prev)
end
methods.drop_while = method1(drop_while)
exports.drop_while = export1(drop_while)
local drop = function(n_or_fun, gen_x, param_x, state_x)
if type(n_or_fun) == "number" then
return drop_n(n_or_fun, gen_x, param_x, state_x)
else
return drop_while(n_or_fun, gen_x, param_x, state_x)
end
end
methods.drop = method1(drop)
exports.drop = export1(drop)
local split = function(n_or_fun, gen_x, param_x, state_x)
return take(n_or_fun, gen_x, param_x, state_x),
drop(n_or_fun, gen_x, param_x, state_x)
end
methods.split = method1(split)
exports.split = export1(split)
methods.split_at = methods.split
exports.split_at = exports.split
methods.span = methods.split
exports.span = exports.split
--------------------------------------------------------------------------------
-- Indexing
--------------------------------------------------------------------------------
local index = function(x, gen, param, state)
local i = 1
for _k, r in gen, param, state do
if r == x then
return i
end
i = i + 1
end
return nil
end
methods.index = method1(index)
exports.index = export1(index)
methods.index_of = methods.index
exports.index_of = exports.index
methods.elem_index = methods.index
exports.elem_index = exports.index
local indexes_gen = function(param, state)
local x, gen_x, param_x = param[1], param[2], param[3]
local i, state_x = state[1], state[2]
local r
while true do
state_x, r = gen_x(param_x, state_x)
if state_x == nil then
return nil
end
i = i + 1
if r == x then
return {i, state_x}, i
end
end
end
local indexes = function(x, gen, param, state)
return wrap(indexes_gen, {x, gen, param}, {0, state})
end
methods.indexes = method1(indexes)
exports.indexes = export1(indexes)
methods.elem_indexes = methods.indexes
exports.elem_indexes = exports.indexes
methods.indices = methods.indexes
exports.indices = exports.indexes
methods.elem_indices = methods.indexes
exports.elem_indices = exports.indexes
--------------------------------------------------------------------------------
-- Filtering
--------------------------------------------------------------------------------
local filter1_gen = function(fun, gen_x, param_x, state_x, a)
while true do
if state_x == nil or fun(a) then break; end
state_x, a = gen_x(param_x, state_x)
end
return state_x, a
end
-- call each other
local filterm_gen
local filterm_gen_shrink = function(fun, gen_x, param_x, state_x)
return filterm_gen(fun, gen_x, param_x, gen_x(param_x, state_x))
end
filterm_gen = function(fun, gen_x, param_x, state_x, ...)
if state_x == nil then
return nil
end
if fun(...) then
return state_x, ...
end
return filterm_gen_shrink(fun, gen_x, param_x, state_x)
end
local filter_detect = function(fun, gen_x, param_x, state_x, ...)
if select('#', ...) < 2 then
return filter1_gen(fun, gen_x, param_x, state_x, ...)
else
return filterm_gen(fun, gen_x, param_x, state_x, ...)
end
end
local filter_gen = function(param, state_x)
local fun, gen_x, param_x = param[1], param[2], param[3]
return filter_detect(fun, gen_x, param_x, gen_x(param_x, state_x))
end
local filter = function(fun, gen, param, state)
return wrap(filter_gen, {fun, gen, param}, state)
end
methods.filter = method1(filter)
exports.filter = export1(filter)
methods.remove_if = methods.filter
exports.remove_if = exports.filter
local grep = function(fun_or_regexp, gen, param, state)
local fun = fun_or_regexp
if type(fun_or_regexp) == "string" then
fun = function(x) return string.find(x, fun_or_regexp) ~= nil end
end
return filter(fun, gen, param, state)
end
methods.grep = method1(grep)
exports.grep = export1(grep)
local partition = function(fun, gen, param, state)
local neg_fun = function(...)
return not fun(...)
end
return filter(fun, gen, param, state),
filter(neg_fun, gen, param, state)
end
methods.partition = method1(partition)
exports.partition = export1(partition)
--------------------------------------------------------------------------------
-- Reducing
--------------------------------------------------------------------------------
local foldl_call = function(fun, start, state, ...)
if state == nil then
return nil, start
end
return state, fun(start, ...)
end
local foldl = function(fun, start, gen_x, param_x, state_x)
while true do
state_x, start = foldl_call(fun, start, gen_x(param_x, state_x))
if state_x == nil then
break;
end
end
return start
end
methods.foldl = method2(foldl)
exports.foldl = export2(foldl)
methods.reduce = methods.foldl
exports.reduce = exports.foldl
local length = function(gen, param, state)
if gen == ipairs or gen == string_gen then
return #param
end
local len = 0
repeat
state = gen(param, state)
len = len + 1
until state == nil
return len - 1
end
methods.length = method0(length)
exports.length = export0(length)
local is_null = function(gen, param, state)
return gen(param, deepcopy(state)) == nil
end
methods.is_null = method0(is_null)
exports.is_null = export0(is_null)
local is_prefix_of = function(iter_x, iter_y)
local gen_x, param_x, state_x = iter(iter_x)
local gen_y, param_y, state_y = iter(iter_y)
local r_x, r_y
for i=1,10,1 do
state_x, r_x = gen_x(param_x, state_x)
state_y, r_y = gen_y(param_y, state_y)
if state_x == nil then
return true
end
if state_y == nil or r_x ~= r_y then
return false
end
end
end
methods.is_prefix_of = is_prefix_of
exports.is_prefix_of = is_prefix_of
local all = function(fun, gen_x, param_x, state_x)
local r
repeat
state_x, r = call_if_not_empty(fun, gen_x(param_x, state_x))
until state_x == nil or not r
return state_x == nil
end
methods.all = method1(all)
exports.all = export1(all)
methods.every = methods.all
exports.every = exports.all
local any = function(fun, gen_x, param_x, state_x)
local r
repeat
state_x, r = call_if_not_empty(fun, gen_x(param_x, state_x))
until state_x == nil or r
return not not r
end
methods.any = method1(any)
exports.any = export1(any)
methods.some = methods.any
exports.some = exports.any
local sum = function(gen, param, state)
local s = 0
local r = 0
repeat
s = s + r
state, r = gen(param, state)
until state == nil
return s
end
methods.sum = method0(sum)
exports.sum = export0(sum)
local product = function(gen, param, state)
local p = 1
local r = 1
repeat
p = p * r
state, r = gen(param, state)
until state == nil
return p
end
methods.product = method0(product)
exports.product = export0(product)
local min_cmp = function(m, n)
if n < m then return n else return m end
end
local max_cmp = function(m, n)
if n > m then return n else return m end
end
local min = function(gen, param, state)
local state, m = gen(param, state)
if state == nil then
error("min: iterator is empty")
end
local cmp
if type(m) == "number" then
-- An optimization: use math.min for numbers
cmp = math.min
else
cmp = min_cmp
end
for _, r in gen, param, state do
m = cmp(m, r)
end
return m
end
methods.min = method0(min)
exports.min = export0(min)
methods.minimum = methods.min
exports.minimum = exports.min
local min_by = function(cmp, gen_x, param_x, state_x)
local state_x, m = gen_x(param_x, state_x)
if state_x == nil then
error("min: iterator is empty")
end
for _, r in gen_x, param_x, state_x do
m = cmp(m, r)
end
return m
end
methods.min_by = method1(min_by)
exports.min_by = export1(min_by)
methods.minimum_by = methods.min_by
exports.minimum_by = exports.min_by
local max = function(gen_x, param_x, state_x)
local state_x, m = gen_x(param_x, state_x)
if state_x == nil then
error("max: iterator is empty")
end
local cmp
if type(m) == "number" then
-- An optimization: use math.max for numbers
cmp = math.max
else
cmp = max_cmp
end
for _, r in gen_x, param_x, state_x do
m = cmp(m, r)
end
return m
end
methods.max = method0(max)
exports.max = export0(max)
methods.maximum = methods.max
exports.maximum = exports.max
local max_by = function(cmp, gen_x, param_x, state_x)
local state_x, m = gen_x(param_x, state_x)
if state_x == nil then
error("max: iterator is empty")
end
for _, r in gen_x, param_x, state_x do
m = cmp(m, r)
end
return m
end
methods.max_by = method1(max_by)
exports.max_by = export1(max_by)
methods.maximum_by = methods.maximum_by
exports.maximum_by = exports.maximum_by
local totable = function(gen_x, param_x, state_x)
local tab, key, val = {}
while true do
state_x, val = gen_x(param_x, state_x)
if state_x == nil then
break
end
table.insert(tab, val)
end
return tab
end
methods.totable = method0(totable)
exports.totable = export0(totable)
local tomap = function(gen_x, param_x, state_x)
local tab, key, val = {}
while true do
state_x, key, val = gen_x(param_x, state_x)
if state_x == nil then
break
end
tab[key] = val
end
return tab
end
methods.tomap = method0(tomap)
exports.tomap = export0(tomap)
--------------------------------------------------------------------------------
-- Transformations
--------------------------------------------------------------------------------
local map_gen = function(param, state)
local gen_x, param_x, fun = param[1], param[2], param[3]
return call_if_not_empty(fun, gen_x(param_x, state))
end
local map = function(fun, gen, param, state)
return wrap(map_gen, {gen, param, fun}, state)
end
methods.map = method1(map)
exports.map = export1(map)
local enumerate_gen_call = function(state, i, state_x, ...)
if state_x == nil then
return nil
end
return {i + 1, state_x}, i, ...
end
local enumerate_gen = function(param, state)
local gen_x, param_x = param[1], param[2]
local i, state_x = state[1], state[2]
return enumerate_gen_call(state, i, gen_x(param_x, state_x))
end
local enumerate = function(gen, param, state)
return wrap(enumerate_gen, {gen, param}, {1, state})
end
methods.enumerate = method0(enumerate)
exports.enumerate = export0(enumerate)
local intersperse_call = function(i, state_x, ...)
if state_x == nil then
return nil
end
return {i + 1, state_x}, ...
end
local intersperse_gen = function(param, state)
local x, gen_x, param_x = param[1], param[2], param[3]
local i, state_x = state[1], state[2]
if i % 2 == 1 then
return {i + 1, state_x}, x
else
return intersperse_call(i, gen_x(param_x, state_x))
end
end
-- TODO: interperse must not add x to the tail
local intersperse = function(x, gen, param, state)
return wrap(intersperse_gen, {x, gen, param}, {0, state})
end
methods.intersperse = method1(intersperse)
exports.intersperse = export1(intersperse)
--------------------------------------------------------------------------------
-- Compositions
--------------------------------------------------------------------------------
local function zip_gen_r(param, state, state_new, ...)
if #state_new == #param / 2 then
return state_new, ...
end
local i = #state_new + 1
local gen_x, param_x = param[2 * i - 1], param[2 * i]
local state_x, r = gen_x(param_x, state[i])
if state_x == nil then
return nil
end
table.insert(state_new, state_x)
return zip_gen_r(param, state, state_new, r, ...)
end
local zip_gen = function(param, state)
return zip_gen_r(param, state, {})
end
-- A special hack for zip/chain to skip last two state, if a wrapped iterator
-- has been passed
local numargs = function(...)
local n = select('#', ...)
if n >= 3 then
-- Fix last argument
local it = select(n - 2, ...)
if type(it) == 'table' and getmetatable(it) == iterator_mt and
it.param == select(n - 1, ...) and it.state == select(n, ...) then
return n - 2
end
end
return n
end
local zip = function(...)
local n = numargs(...)
if n == 0 then
return wrap(nil_gen, nil, nil)
end
local param = { [2 * n] = 0 }
local state = { [n] = 0 }
local i, gen_x, param_x, state_x
for i=1,n,1 do
local it = select(n - i + 1, ...)
gen_x, param_x, state_x = rawiter(it)
param[2 * i - 1] = gen_x
param[2 * i] = param_x
state[i] = state_x
end
return wrap(zip_gen, param, state)
end
methods.zip = zip
exports.zip = zip
local cycle_gen_call = function(param, state_x, ...)
if state_x == nil then
local gen_x, param_x, state_x0 = param[1], param[2], param[3]
return gen_x(param_x, deepcopy(state_x0))
end
return state_x, ...
end
local cycle_gen = function(param, state_x)
local gen_x, param_x, state_x0 = param[1], param[2], param[3]
return cycle_gen_call(param, gen_x(param_x, state_x))
end
local cycle = function(gen, param, state)
return wrap(cycle_gen, {gen, param, state}, deepcopy(state))
end
methods.cycle = method0(cycle)
exports.cycle = export0(cycle)
-- call each other
local chain_gen_r1
local chain_gen_r2 = function(param, state, state_x, ...)
if state_x == nil then
local i = state[1]
i = i + 1
if i > #param / 3 then
return nil
end
local state_x = param[3 * i]
return chain_gen_r1(param, {i, state_x})
end
return {state[1], state_x}, ...
end
chain_gen_r1 = function(param, state)
local i, state_x = state[1], state[2]
local gen_x, param_x = param[3 * i - 2], param[3 * i - 1]
return chain_gen_r2(param, state, gen_x(param_x, state[2]))
end
local chain = function(...)
local n = numargs(...)
if n == 0 then
return wrap(nil_gen, nil, nil)
end
local param = { [3 * n] = 0 }
local i, gen_x, param_x, state_x
for i=1,n,1 do
local elem = select(i, ...)
gen_x, param_x, state_x = iter(elem)
param[3 * i - 2] = gen_x
param[3 * i - 1] = param_x
param[3 * i] = state_x
end
return wrap(chain_gen_r1, param, {1, param[3]})
end
methods.chain = chain
exports.chain = chain
--------------------------------------------------------------------------------
-- Operators
--------------------------------------------------------------------------------
operator = {
----------------------------------------------------------------------------
-- Comparison operators
----------------------------------------------------------------------------
lt = function(a, b) return a < b end,
le = function(a, b) return a <= b end,
eq = function(a, b) return a == b end,
ne = function(a, b) return a ~= b end,
ge = function(a, b) return a >= b end,
gt = function(a, b) return a > b end,
----------------------------------------------------------------------------
-- Arithmetic operators
----------------------------------------------------------------------------
add = function(a, b) return a + b end,
div = function(a, b) return a / b end,
floordiv = function(a, b) return math.floor(a/b) end,
intdiv = function(a, b)
local q = a / b
if a >= 0 then return math.floor(q) else return math.ceil(q) end
end,
mod = function(a, b) return a % b end,
mul = function(a, b) return a * b end,
neq = function(a) return -a end,
unm = function(a) return -a end, -- an alias
pow = function(a, b) return a ^ b end,
sub = function(a, b) return a - b end,
truediv = function(a, b) return a / b end,
----------------------------------------------------------------------------
-- String operators
----------------------------------------------------------------------------
concat = function(a, b) return a..b end,
len = function(a) return #a end,
length = function(a) return #a end, -- an alias
----------------------------------------------------------------------------
-- Logical operators
----------------------------------------------------------------------------
land = function(a, b) return a and b end,
lor = function(a, b) return a or b end,
lnot = function(a) return not a end,
truth = function(a) return not not a end,
}
exports.operator = operator
methods.operator = operator
exports.op = operator
methods.op = operator
--------------------------------------------------------------------------------
-- module definitions
--------------------------------------------------------------------------------
-- a special syntax sugar to export all functions to the global table
setmetatable(exports, {
__call = function(t)
for k, v in pairs(t) do _G[k] = v end
end,
})
return exports
| mit |
Mephostopilis/lua | lualib/StackTracePlus.lua | 1 | 12175 | -- tables
local _G = _G
local string, io, debug, coroutine = string, io, debug, coroutine
-- functions
local tostring, print, require = tostring, print, require
local next, assert = next, assert
local pcall, type, pairs, ipairs = pcall, type, pairs, ipairs
local error = error
assert(debug, "debug table must be available at this point")
local io_open = io.open
local string_gmatch = string.gmatch
local string_sub = string.sub
local table_concat = table.concat
local _M = {
max_tb_output_len = 70 -- controls the maximum length of the 'stringified' table before cutting with ' (more...)'
}
-- this tables should be weak so the elements in them won't become uncollectable
local m_known_tables = { [_G] = "_G (global table)" }
local function add_known_module(name, desc)
local ok, mod = pcall(require, name)
if ok then
m_known_tables[mod] = desc
end
end
add_known_module("string", "string module")
add_known_module("io", "io module")
add_known_module("os", "os module")
add_known_module("table", "table module")
add_known_module("math", "math module")
add_known_module("package", "package module")
add_known_module("debug", "debug module")
add_known_module("coroutine", "coroutine module")
-- lua5.2
add_known_module("bit32", "bit32 module")
-- luajit
add_known_module("bit", "bit module")
add_known_module("jit", "jit module")
-- lua5.3
if _VERSION >= "Lua 5.3" then
add_known_module("utf8", "utf8 module")
end
local m_user_known_tables = {}
local m_known_functions = {}
for _, name in ipairs{
-- Lua 5.2, 5.1
"assert",
"collectgarbage",
"dofile",
"error",
"getmetatable",
"ipairs",
"load",
"loadfile",
"next",
"pairs",
"pcall",
"print",
"rawequal",
"rawget",
"rawlen",
"rawset",
"require",
"select",
"setmetatable",
"tonumber",
"tostring",
"type",
"xpcall",
-- Lua 5.1
"gcinfo",
"getfenv",
"loadstring",
"module",
"newproxy",
"setfenv",
"unpack",
-- TODO: add table.* etc functions
} do
if _G[name] then
m_known_functions[_G[name]] = name
end
end
local m_user_known_functions = {}
local function safe_tostring (value)
local ok, err = pcall(tostring, value)
if ok then return err else return ("<failed to get printable value>: '%s'"):format(err) end
end
-- Private:
-- Parses a line, looking for possible function definitions (in a very naïve way)
-- Returns '(anonymous)' if no function name was found in the line
local function ParseLine(line)
assert(type(line) == "string")
--print(line)
local match = line:match("^%s*function%s+(%w+)")
if match then
--print("+++++++++++++function", match)
return match
end
match = line:match("^%s*local%s+function%s+(%w+)")
if match then
--print("++++++++++++local", match)
return match
end
match = line:match("^%s*local%s+(%w+)%s+=%s+function")
if match then
--print("++++++++++++local func", match)
return match
end
match = line:match("%s*function%s*%(") -- this is an anonymous function
if match then
--print("+++++++++++++function2", match)
return "(anonymous)"
end
return "(anonymous)"
end
-- Private:
-- Tries to guess a function's name when the debug info structure does not have it.
-- It parses either the file or the string where the function is defined.
-- Returns '?' if the line where the function is defined is not found
local function GuessFunctionName(info)
--print("guessing function name")
if type(info.source) == "string" and info.source:sub(1,1) == "@" then
local file, err = io_open(info.source:sub(2), "r")
if not file then
print("file not found: "..tostring(err)) -- whoops!
return "?"
end
local line
for _ = 1, info.linedefined do
line = file:read("*l")
end
if not line then
print("line not found") -- whoops!
return "?"
end
return ParseLine(line)
else
local line
local lineNumber = 0
for l in string_gmatch(info.source, "([^\n]+)\n-") do
lineNumber = lineNumber + 1
if lineNumber == info.linedefined then
line = l
break
end
end
if not line then
print("line not found") -- whoops!
return "?"
end
return ParseLine(line)
end
end
---
-- Dumper instances are used to analyze stacks and collect its information.
--
local Dumper = {}
Dumper.new = function(thread)
local t = { lines = {} }
for k,v in pairs(Dumper) do t[k] = v end
t.dumping_same_thread = (thread == coroutine.running())
-- if a thread was supplied, bind it to debug.info and debug.get
-- we also need to skip this additional level we are introducing in the callstack (only if we are running
-- in the same thread we're inspecting)
if type(thread) == "thread" then
t.getinfo = function(level, what)
if t.dumping_same_thread and type(level) == "number" then
level = level + 1
end
return debug.getinfo(thread, level, what)
end
t.getlocal = function(level, loc)
if t.dumping_same_thread then
level = level + 1
end
return debug.getlocal(thread, level, loc)
end
else
t.getinfo = debug.getinfo
t.getlocal = debug.getlocal
end
return t
end
-- helpers for collecting strings to be used when assembling the final trace
function Dumper:add (text)
self.lines[#self.lines + 1] = text
end
function Dumper:add_f (fmt, ...)
self:add(fmt:format(...))
end
function Dumper:concat_lines ()
return table_concat(self.lines)
end
---
-- Private:
-- Iterates over the local variables of a given function.
--
-- @param level The stack level where the function is.
--
function Dumper:DumpLocals (level)
local prefix = "\t "
local i = 1
if self.dumping_same_thread then
level = level + 1
end
local name, value = self.getlocal(level, i)
if not name then
return
end
self:add("\tLocal variables:\r\n")
while name do
if type(value) == "number" then
self:add_f("%s%s = number: %g\r\n", prefix, name, value)
elseif type(value) == "boolean" then
self:add_f("%s%s = boolean: %s\r\n", prefix, name, tostring(value))
elseif type(value) == "string" then
self:add_f("%s%s = string: %q\r\n", prefix, name, value)
elseif type(value) == "userdata" then
self:add_f("%s%s = %s\r\n", prefix, name, safe_tostring(value))
elseif type(value) == "nil" then
self:add_f("%s%s = nil\r\n", prefix, name)
elseif type(value) == "table" then
if m_known_tables[value] then
self:add_f("%s%s = %s\r\n", prefix, name, m_known_tables[value])
elseif m_user_known_tables[value] then
self:add_f("%s%s = %s\r\n", prefix, name, m_user_known_tables[value])
else
local txt = "{"
for k,v in pairs(value) do
txt = txt..safe_tostring(k)..":"..safe_tostring(v)
if #txt > _M.max_tb_output_len then
txt = txt.." (more...)"
break
end
if next(value, k) then txt = txt..", " end
end
self:add_f("%s%s = %s %s\r\n", prefix, name, safe_tostring(value), txt.."}")
end
elseif type(value) == "function" then
local info = self.getinfo(value, "nS")
local fun_name = info.name or m_known_functions[value] or m_user_known_functions[value]
if info.what == "C" then
self:add_f("%s%s = C %s\r\n", prefix, name, (fun_name and ("function: " .. fun_name) or tostring(value)))
else
local source = info.short_src
if source:sub(2,7) == "string" then
source = source:sub(9) -- uno más, por el espacio que viene (string "Baragent.Main", por ejemplo)
end
--for k,v in pairs(info) do print(k,v) end
fun_name = fun_name or GuessFunctionName(info)
self:add_f("%s%s = Lua function '%s' (defined at line %d of chunk %s)\r\n", prefix, name, fun_name, info.linedefined, source)
end
elseif type(value) == "thread" then
self:add_f("%sthread %q = %s\r\n", prefix, name, tostring(value))
end
i = i + 1
name, value = self.getlocal(level, i)
end
end
---
-- Public:
-- Collects a detailed stack trace, dumping locals, resolving function names when they're not available, etc.
-- This function is suitable to be used as an error handler with pcall or xpcall
--
-- @param thread An optional thread whose stack is to be inspected (defaul is the current thread)
-- @param message An optional error string or object.
-- @param level An optional number telling at which level to start the traceback (default is 1)
--
-- Returns a string with the stack trace and a string with the original error.
--
function _M.stacktrace(thread, message, level)
if type(thread) ~= "thread" then
-- shift parameters left
thread, message, level = nil, thread, message
end
thread = thread or coroutine.running()
level = level or 1
local dumper = Dumper.new(thread)
local original_error
if type(message) == "table" then
dumper:add("an error object {\r\n")
local first = true
for k,v in pairs(message) do
if first then
dumper:add(" ")
first = false
else
dumper:add(",\r\n ")
end
dumper:add(safe_tostring(k))
dumper:add(": ")
dumper:add(safe_tostring(v))
end
dumper:add("\r\n}")
original_error = dumper:concat_lines()
elseif type(message) == "string" then
dumper:add(message)
original_error = message
end
dumper:add("\r\n")
dumper:add[[
Stack Traceback
===============
]]
--print(error_message)
local level_to_show = level
if dumper.dumping_same_thread then level = level + 1 end
local info = dumper.getinfo(level, "nSlf")
while info do
if info.what == "main" then
if string_sub(info.source, 1, 1) == "@" then
dumper:add_f("(%d) main chunk of file '%s' at line %d\r\n", level_to_show, string_sub(info.source, 2), info.currentline)
else
dumper:add_f("(%d) main chunk of %s at line %d\r\n", level_to_show, info.short_src, info.currentline)
end
elseif info.what == "C" then
--print(info.namewhat, info.name)
--for k,v in pairs(info) do print(k,v, type(v)) end
local function_name = m_user_known_functions[info.func] or m_known_functions[info.func] or info.name or tostring(info.func)
dumper:add_f("(%d) %s C function '%s'\r\n", level_to_show, info.namewhat, function_name)
--dumper:add_f("%s%s = C %s\r\n", prefix, name, (m_known_functions[value] and ("function: " .. m_known_functions[value]) or tostring(value)))
elseif info.what == "tail" then
--print("tail")
--for k,v in pairs(info) do print(k,v, type(v)) end--print(info.namewhat, info.name)
dumper:add_f("(%d) tail call\r\n", level_to_show)
dumper:DumpLocals(level)
elseif info.what == "Lua" then
local source = info.short_src
local function_name = m_user_known_functions[info.func] or m_known_functions[info.func] or info.name
if source:sub(2, 7) == "string" then
source = source:sub(9)
end
local was_guessed = false
if not function_name or function_name == "?" then
--for k,v in pairs(info) do print(k,v, type(v)) end
function_name = GuessFunctionName(info)
was_guessed = true
end
-- test if we have a file name
local function_type = (info.namewhat == "") and "function" or info.namewhat
if info.source and info.source:sub(1, 1) == "@" then
dumper:add_f("(%d) Lua %s '%s' at file '%s:%d'%s\r\n", level_to_show, function_type, function_name, info.source:sub(2), info.currentline, was_guessed and " (best guess)" or "")
elseif info.source and info.source:sub(1,1) == '#' then
dumper:add_f("(%d) Lua %s '%s' at template '%s:%d'%s\r\n", level_to_show, function_type, function_name, info.source:sub(2), info.currentline, was_guessed and " (best guess)" or "")
else
dumper:add_f("(%d) Lua %s '%s' at line %d of chunk '%s'\r\n", level_to_show, function_type, function_name, info.currentline, source)
end
dumper:DumpLocals(level)
else
dumper:add_f("(%d) unknown frame %s\r\n", level_to_show, info.what)
end
level = level + 1
level_to_show = level_to_show + 1
info = dumper.getinfo(level, "nSlf")
end
return dumper:concat_lines(), original_error
end
--
-- Adds a table to the list of known tables
function _M.add_known_table(tab, description)
if m_known_tables[tab] then
error("Cannot override an already known table")
end
m_user_known_tables[tab] = description
end
--
-- Adds a function to the list of known functions
function _M.add_known_function(fun, description)
if m_known_functions[fun] then
error("Cannot override an already known function")
end
m_user_known_functions[fun] = description
end
return _M
| apache-2.0 |
moltafet35/ssssis | plugins/service_entergroup.lua | 355 | 3585 | local add_user_cfg = load_from_file('data/add_user_cfg.lua')
local function template_add_user(base, to_username, from_username, chat_name, chat_id)
base = base or ''
to_username = '@' .. (to_username or '')
from_username = '@' .. (from_username or '')
chat_name = string.gsub(chat_name, '_', ' ') or ''
chat_id = "chat#id" .. (chat_id or '')
if to_username == "@" then
to_username = ''
end
if from_username == "@" then
from_username = ''
end
base = string.gsub(base, "{to_username}", to_username)
base = string.gsub(base, "{from_username}", from_username)
base = string.gsub(base, "{chat_name}", chat_name)
base = string.gsub(base, "{chat_id}", chat_id)
return base
end
function chat_new_user_link(msg)
local pattern = add_user_cfg.initial_chat_msg
local to_username = msg.from.username
local from_username = 'link (@' .. (msg.action.link_issuer.username or '') .. ')'
local chat_name = msg.to.print_name
local chat_id = msg.to.id
pattern = template_add_user(pattern, to_username, from_username, chat_name, chat_id)
if pattern ~= '' then
local receiver = get_receiver(msg)
send_msg(receiver, pattern, ok_cb, false)
end
end
function chat_new_user(msg)
local pattern = add_user_cfg.initial_chat_msg
local to_username = msg.action.user.username
local from_username = msg.from.username
local chat_name = msg.to.print_name
local chat_id = msg.to.id
pattern = template_add_user(pattern, to_username, from_username, chat_name, chat_id)
if pattern ~= '' then
local receiver = get_receiver(msg)
send_msg(receiver, pattern, ok_cb, false)
end
end
local function description_rules(msg, nama)
local data = load_data(_config.moderation.data)
if data[tostring(msg.to.id)] then
local about = ""
local rules = ""
if data[tostring(msg.to.id)]["description"] then
about = data[tostring(msg.to.id)]["description"]
about = "\nDescription :\n"..about.."\n"
end
if data[tostring(msg.to.id)]["rules"] then
rules = data[tostring(msg.to.id)]["rules"]
rules = "\nRules :\n"..rules.."\n"
end
local sambutan = "You are in group '"..string.gsub(msg.to.print_name, "_", " ").."'\n"
local text = sambutan..about..rules.."\n"
local text = text.."Please welcome "..nama
local receiver = get_receiver(msg)
send_large_msg(receiver, text, ok_cb, false)
end
end
local function run(msg, matches)
if not msg.service then
return "Are you trying to troll me?"
end
--vardump(msg)
if matches[1] == "chat_add_user" then
if not msg.action.user.username then
nama = string.gsub(msg.action.user.print_name, "_", " ")
else
nama = "@"..msg.action.user.username
end
chat_new_user(msg)
description_rules(msg, nama)
elseif matches[1] == "chat_add_user_link" then
if not msg.from.username then
nama = string.gsub(msg.from.print_name, "_", " ")
else
nama = "@"..msg.from.username
end
chat_new_user_link(msg)
description_rules(msg, nama)
elseif matches[1] == "chat_del_user" then
local bye_name = msg.action.user.first_name
return 'Bye '..bye_name..'!'
end
end
return {
description = "Service plugin that sends a custom message when an user enters a chat.",
usage = "Welcoming new member.",
patterns = {
"^!!tgservice (chat_add_user)$",
"^!!tgservice (chat_add_user_link)$",
"^!!tgservice (chat_del_user)$",
},
run = run
}
| gpl-2.0 |
dxmgame/dxm-cocos-demo | src/lua-fantasy-warrior-3d/src/custom/api/JumpBy3D.lua | 9 | 1552 |
--------------------------------
-- @module JumpBy3D
-- @extend ActionInterval
-- @parent_module cc
--------------------------------
-- initializes the action
-- @function [parent=#JumpBy3D] initWithDuration
-- @param self
-- @param #float duration
-- @param #vec3_table position
-- @param #float height
-- @param #int jumps
-- @return bool#bool ret (return value: bool)
--------------------------------
-- creates the action
-- @function [parent=#JumpBy3D] create
-- @param self
-- @param #float duration
-- @param #vec3_table position
-- @param #float height
-- @param #int jumps
-- @return JumpBy3D#JumpBy3D ret (return value: cc.JumpBy3D)
--------------------------------
--
-- @function [parent=#JumpBy3D] startWithTarget
-- @param self
-- @param #cc.Node target
-- @return JumpBy3D#JumpBy3D self (return value: cc.JumpBy3D)
--------------------------------
--
-- @function [parent=#JumpBy3D] clone
-- @param self
-- @return JumpBy3D#JumpBy3D ret (return value: cc.JumpBy3D)
--------------------------------
--
-- @function [parent=#JumpBy3D] reverse
-- @param self
-- @return JumpBy3D#JumpBy3D ret (return value: cc.JumpBy3D)
--------------------------------
--
-- @function [parent=#JumpBy3D] update
-- @param self
-- @param #float time
-- @return JumpBy3D#JumpBy3D self (return value: cc.JumpBy3D)
--------------------------------
--
-- @function [parent=#JumpBy3D] JumpBy3D
-- @param self
-- @return JumpBy3D#JumpBy3D self (return value: cc.JumpBy3D)
return nil
| mit |
stephank/luci | applications/luci-statistics/luasrc/model/cbi/luci_statistics/unixsock.lua | 80 | 1455 | --[[
Luci configuration model for statistics - collectd unixsock plugin configuration
(c) 2008 Freifunk Leipzig / Jo-Philipp Wich <xm@leipzig.freifunk.net>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
m = Map("luci_statistics",
translate("Unixsock Plugin Configuration"),
translate(
"The unixsock plugin creates a unix socket which can be used " ..
"to read collected data from a running collectd instance."
))
-- collectd_unixsock config section
s = m:section( NamedSection, "collectd_unixsock", "luci_statistics" )
-- collectd_unixsock.enable
enable = s:option( Flag, "enable", translate("Enable this plugin") )
enable.default = 0
-- collectd_unixsock.socketfile (SocketFile)
socketfile = s:option( Value, "SocketFile" )
socketfile.default = "/var/run/collect-query.socket"
socketfile:depends( "enable", 1 )
-- collectd_unixsock.socketgroup (SocketGroup)
socketgroup = s:option( Value, "SocketGroup" )
socketgroup.default = "nobody"
socketgroup.rmempty = true
socketgroup.optional = true
socketgroup:depends( "enable", 1 )
-- collectd_unixsock.socketperms (SocketPerms)
socketperms = s:option( Value, "SocketPerms" )
socketperms.default = "0770"
socketperms.rmempty = true
socketperms.optional = true
socketperms:depends( "enable", 1 )
return m
| apache-2.0 |
aqasaeed/signalbot | plugins/Robot.lua | 292 | 1641 | -- Checks if bot was disabled on specific chat
local function is_channel_disabled( receiver )
if not _config.disabled_channels then
return false
end
if _config.disabled_channels[receiver] == nil then
return false
end
return _config.disabled_channels[receiver]
end
local function enable_channel(receiver)
if not _config.disabled_channels then
_config.disabled_channels = {}
end
if _config.disabled_channels[receiver] == nil then
return 'Robot is Online'
end
_config.disabled_channels[receiver] = false
save_config()
return "Robot is Online"
end
local function disable_channel( receiver )
if not _config.disabled_channels then
_config.disabled_channels = {}
end
_config.disabled_channels[receiver] = true
save_config()
return "Robot is Offline"
end
local function pre_process(msg)
local receiver = get_receiver(msg)
-- If sender is moderator then re-enable the channel
--if is_sudo(msg) then
if is_momod(msg) then
if msg.text == "[!/]bot on" then
enable_channel(receiver)
end
end
if is_channel_disabled(receiver) then
msg.text = ""
end
return msg
end
local function run(msg, matches)
local receiver = get_receiver(msg)
-- Enable a channel
if matches[1] == 'on' then
return enable_channel(receiver)
end
-- Disable a channel
if matches[1] == 'off' then
return disable_channel(receiver)
end
end
return {
description = "Robot Switch",
usage = {
"/bot on : enable robot in group",
"/bot off : disable robot in group" },
patterns = {
"^[!/]bot? (on)",
"^[!/]bot? (off)" },
run = run,
privileged = true,
--moderated = true,
pre_process = pre_process
}
| gpl-2.0 |
devlaith/DEVLAITH | plugins/inpm.lua | 19 | 9514 | local function pre_process(msg)
local to = msg.to.type
local service = msg.service
if to == 'user' and msg.fwd_from then
if not is_support(msg.from.id) and not is_admin1(msg) then
return
end
local user = 'user#id'..msg.from.id
local from_id = msg.fwd_from.peer_id
if msg.fwd_from.first_name then
from_first_name = msg.fwd_from.first_name:gsub("_", " ")
else
from_first_name = "None"
end
if msg.fwd_from.last_name then
from_last_name = msg.fwd_from.last_name:gsub("_", " ")
else
from_last_name = "None"
end
if msg.fwd_from.username then
from_username = "@"..msg.fwd_from.username
else
from_username = "@[none]"
end
text = "User From Info:\n\nID: "..from_id.."\nFirst: "..from_first_name.."\nLast: "..from_last_name.."\nUsername: "..from_username
send_large_msg(user, text)
end
return msg
end
local function chat_list(msg)
i = 1
local data = load_data(_config.moderation.data)
local groups = 'groups'
if not data[tostring(groups)] then
return 'No groups at the moment'
end
local message = 'List of Groups:\n*Use #join (ID) to join*\n\n'
for k,v in pairsByKeys(data[tostring(groups)]) do
local group_id = v
if data[tostring(group_id)] then
settings = data[tostring(group_id)]['settings']
end
if settings then
if not settings.public then
public = 'no'
else
public = settings.public
end
end
for m,n in pairsByKeys(settings) do
--if m == 'public' then
--public = n
--end
if public == 'no' then
group_info = ""
elseif m == 'set_name' and public == 'yes' then
name = n:gsub("", "")
chat_name = name:gsub("", "")
group_name_id = name .. '\n(ID: ' ..group_id.. ')\n\n'
if name:match("[\216-\219][\128-\191]") then
group_info = i..' - \n'..group_name_id
else
group_info = i..' - '..group_name_id
end
i = i + 1
end
end
message = message..group_info
end
local file = io.open("./groups/lists/listed_groups.txt", "w")
file:write(message)
file:flush()
file:close()
return message
end
function super_help()
local help_text = tostring(_config.help_text_super)
return help_text
end
local function run(msg, matches)
local to = msg.to.type
local service = msg.service
local name_log = user_print_name(msg.from)
if to == 'user' or service or is_admin1(msg) and to == "chat" or to == "channel" then
if is_gbanned(msg.from.id) then
return 'You are globally banned.'
end
if matches[1] == 'join' then
local data = load_data(_config.moderation.data)
if matches[2]:lower() == 'english' and matches[3]:lower() == 'support' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to join English support")
local target = 1041751030
local long_id = data[tostring(target)]['long_id']
if is_banned(msg.from.id, tostring(target)) then
return 'You are banned.'
end
if data[tostring(target)]['settings']['lock_member'] == 'yes' and not is_owner2(msg.from.id, tostring(target)) then
return 'Group is private.'
end
if is_admin1(msg) then
user_type = 'admin'
else
user_type = "regular"
end
group_name = data[tostring(target)]['settings']['set_name']
local chat = long_id
local channel = long_id
local user = msg.from.peer_id
chat_add_user(chat, user, ok_cb, false)
channel_invite(channel, user, ok_cb, false)
elseif matches[2]:lower() == 'persian' and matches[3]:lower() == 'support' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to join Persian support")
local target = 1017700355
local long_id = data[tostring(target)]['long_id']
if is_banned(msg.from.id, tostring(target)) then
return 'You are banned.'
end
if data[tostring(target)]['settings']['lock_member'] == 'yes' and not is_owner2(msg.from.id, '36088606') then
return 'Group is private.'
end
if is_admin1(msg) then
user_type = 'admin'
else
user_type = "regular"
end
group_name = data[tostring(target)]['settings']['set_name']
local chat = long_id
local channel = long_id
local user = msg.from.peer_id
chat_add_user(chat, user, ok_cb, false)
channel_invite(channel, user, ok_cb, false)
elseif string.match(matches[2], '^%d+$') then
local long_id = tostring(data[tostring(matches[2])]['long_id'])
if not data[tostring(matches[2])] then
return "Chat not found."
end
group_name = data[tostring(matches[2])]['settings']['set_name']
if is_admin1(msg) then
user_type = 'admin'
local receiver = get_receiver(msg)
local chat = long_id
local channel = long_id
local user = msg.from.peer_id
chat_add_user(chat, user, ok_cb, false)
channel_set_admin(channel, user, ok_cb, false)
end
if is_support(msg.from.id) and not is_admin1(msg) and not is_owner2(msg.fom.id, matches[2]) then
user_type = "support"
local receiver = get_receiver(msg)
local chat = long_id
local channel = long_id
local user = msg.from.peer_id
chat_add_user(chat, user, ok_cb, false)
channel_set_mod(channel, user, ok_cb, false)
end
if is_banned(msg.from.id, matches[2]) then
return 'You are banned.'
end
if data[tostring(matches[2])]['settings']['lock_member'] == 'yes' and not is_owner2(msg.from.id, matches[2]) then
return 'Group is private.'
end
if not is_support(msg.from.id) and not is_admin1(msg) then
user_type = "regular"
local chat = long_id
local channel = long_id
local user = msg.from.peer_id
chat_add_user(chat, user, ok_cb, false)
channel_invite(channel, user, ok_cb, false)
end
end
end
end
if msg.service and user_type == "support" and msg.action.type == "chat_add_user" and msg.from.id == 0 then
local user_id = msg.action.user.id
local user_name = msg.action.user.print_name
local username = msg.action.user.username
local group_name = string.gsub(msg.to.print_name, '_', ' ')
savelog(msg.from.id, "Added Support member "..user_name.." to chat "..group_name.." (ID:"..msg.to.id..")")
if username then
send_large_msg("user#id"..user_id, "Added support member\n@"..username.."["..user_id.."] to chat:\n 👥 "..group_name.." (ID:"..msg.to.id..")" )
else
send_large_msg("user#id"..user_id, "Added support member\n["..user_id.."] to chat:\n 👥 "..group_name.." (ID:"..msg.to.id..")" )
end
end
if msg.service and user_type == "admin" and msg.action.type == "chat_add_user" and msg.from.id == 0 then
local user_id = msg.action.user.id
local user_name = msg.action.user.print_name
local username = msg.action.user.username
savelog(msg.from.id, "Added Admin "..user_name.." "..user_id.." to chat "..group_name.." (ID:"..msg.to.id..")")
if username then
send_large_msg("user#id"..user_id, "Added admin\n@"..username.."["..user_id.."] to chat:\n 👥 "..group_name.." (ID:"..msg.to.id..")" )
else
send_large_msg("user#id"..user_id, "Added admin:\n["..user_id.."] to chat:\n 👥 "..group_name.." (ID:"..msg.to.id..")" )
end
end
if msg.service and user_type == "regular" and msg.action.type == "chat_add_user" and msg.from.id == 0 then
local user_id = msg.action.user.id
local user_name = msg.action.user.print_name
print("Added "..user_id.." to chat "..msg.to.print_name.." (ID:"..msg.to.id..")")
savelog(msg.from.id, "Added "..user_name.." to chat "..msg.to.print_name.." (ID:"..msg.to.id..")")
send_large_msg("user#id"..user_id, "Added you to chat:\n\n"..group_name.." (ID:"..msg.to.id..")")
end
if matches[1] == 'helpp' and msg.to.type == 'user' or matches[1] == 'pmhelp' and is_admin1(msg) and msg.to.type ~= 'user' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] used pm help")
text = "Welcome to TeleSeed!\n\nTo get a list of TeleSeed groups use /chats or /chatlist for a document list of chats.\n\nTo get a new TeleSeed group, contact a support group:\n\nFor English support, use: /join English support\n\nFor Persian support, use: /join Persian support\n\nFor more information, check out our channels:\n\n@TeleseedCH [English]\n@Iranseed [Persian]\n\nThanks for using @TeleSeed!"
return text
end
if matches[1] == 'superhelp' and is_admin1(msg)then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /superhelp")
return super_help()
elseif matches[1] == 'superhelp' and to == "user" then
local name_log = user_print_name(msg.from)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /superhelp")
return super_help()
end
if matches[1] == 'chats' and is_admin1(msg)then
return chat_list(msg)
elseif matches[1] == 'chats' and to == 'user' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /chats")
return chat_list(msg)
end
if matches[1] == 'chatlist' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /chatlist")
if is_admin1(msg) and msg.to.type == 'chat' or msg.to.type == 'channel' then
chat_list(msg)
send_document("chat#id"..msg.to.id, "./groups/lists/listed_groups.txt", ok_cb, false)
send_document("channel#id"..msg.to.id, "./groups/lists/listed_groups.txt", ok_cb, false)
elseif msg.to.type == 'user' then
chat_list(msg)
send_document("user#id"..msg.from.id, "./groups/lists/listed_groups.txt", ok_cb, false)
end
end
end
return {
patterns = {
"^[#!/](help)$",
"^[#!/](pmhelp)$",
"^[#!/](superhelp)$",
"^[#!/](chats)$",
"^[#!/](chatlist)$",
"^[#!/](join) (%d+)$",
"^[#!/](join) (.*) (support)$",
"^[#!/](kickme) (.*)$",
"^!!tgservice (chat_add_user)$",
},
run = run,
pre_process = pre_process
} | gpl-2.0 |
Daniex0r/project-roleplay-rp | resources/system-prac/c_job_framework.lua | 1 | 1375 | job = 0
localPlayer = getLocalPlayer()
function playerSpawn()
local logged = getElementData(localPlayer, "loggedin")
if (logged==1) then
job = tonumber(getElementData(localPlayer, "job"))
if (job==1) then -- TRUCKER
displayTruckerJob()
else
resetTruckerJob()
end
if (job==2) then -- TAXI
displayTaxiJob()
else
resetTaxiJob()
end
if (job==3) then -- BUS
displayBusJob()
else
resetBusJob()
end
end
end
addEventHandler("onClientPlayerSpawn", localPlayer,
function()
setTimer(playerSpawn, 1000, 1)
end
)
function quitJob(job)
if (job==1) then -- TRUCKER JOB
resetTruckerJob()
outputChatBox("Zwolniłeś sie.", 0, 255, 0)
elseif (job==2) then -- TAXI JOB
resetTaxiJob()
outputChatBox("Zwolniłeś sie.", 0, 255, 0)
elseif (job==3) then -- BUS JOB
resetBusJob()
outputChatBox("Możesz sie już zwolnić.", 0, 255, 0)
elseif (job==4) then -- CITY MAINTENANCE
outputChatBox("Zwolniłeś sie.", 0, 255, 0)
triggerServerEvent("cancelCityMaintenance", localPlayer)
elseif (job==5) then -- MECHANIC
outputChatBox("Zwolniłeś sie.", 0, 255, 0)
elseif (job==6) then -- LOCKSMITH
outputChatBox("Zwolniłeś sie.", 0, 255, 0)
end
end
addEvent("quitJob", true)
addEventHandler("quitJob", getLocalPlayer(), quitJob)
fileDelete("c_job_framework.lua") | gpl-2.0 |
marshmellow42/proxmark3 | client/lualibs/default_toys.lua | 10 | 19294 | local _names = {
--[[ decimal, hexadecimal, ccc, elements, group, name
--]]
{"0", "0000", "0030", "air", "regular", "Whirlwind"},
--{"0", "0000", "0030", "air", "regular", "Elite Whirlwind"},
--{"0", "0000", "0030", "air", "regular", "Polar Whirlwind"},
{"1", "0100", "0030", "air", "regular", "Sonic Boom"},
{"2", "0200", "0030", "air", "regular", "Warnado"},
{"3", "0300", "0030", "air", "regular", "Lightning Rod"},
{"4", "0400", "0030", "earth", "regular", "Bash"},
--{"4", "0400", "0030", "earth", "regular", "Birthday Bash"},
{"5", "0500", "0030", "earth", "regular", "Terrafin"},
--{"5", "0500", "0030", "earth", "regular", "Elite Terrafin"},
{"6", "0600", "0030", "earth", "regular", "Dino Rang"},
{"7", "0700", "0030", "earth", "regular", "Prism Break"}, --lightcore
{"8", "0800", "0030", "fire", "regular", "Sunburn"},
{"9", "0900", "0030", "fire", "regular", "Eruptor"}, --lightcore
--{"9", "0900", "0030", "fire", "regular", "Elite Eruptor"},
--{"9", "0900", "0030", "fire", "regular", "Volcanic Eruptor"},
{"10", "0a00", "0030", "fire", "regular", "Ignitor"},
{"11", "0b00", "0030", "fire", "regular", "Flameslinger"},
--{"11", "0b00", "0030", "fire", "regular", "Cupid Flameslinger"},
{"12", "0c00", "0030", "water", "regular", "Zap"},
{"13", "0d00", "0030", "water", "regular", "Wham Shell"},
{"14", "0e00", "0030", "water", "regular", "Gill Grunt"},
--{"14", "0e00", "0030", "water", "regular", "Elite Gill Grunt"},
--{"14", "0e00", "0030", "water", "regular", "Tidal Wave Gill Grunt"},
{"15", "0f00", "0030", "water", "regular", "Slam Bam"},
--{"15", "0f00", "0030", "water", "regular", "Surfer Slam Bam"},
{"16", "1000", "0030", "magic", "regular", "Spyro"},
{"17", "1100", "0030", "magic", "regular", "Voodood"},
{"18", "1200", "0030", "magic", "regular", "Double Trouble"},
--{"18", "1200", "0030", "magic", "regular", "Royal Double Trouble"},
{"19", "1300", "0030", "tech", "regular", "Trigger Happy"},
--{"19", "1300", "0030", "tech", "regular", "Elite Trigger Happy"},
--{"19", "1300", "0030", "tech", "regular", "Springtime Trigger Happy"},
{"20", "1400", "0030", "tech", "regular", "Drobot"},
{"21", "1500", "0030", "tech", "regular", "Drill Sergeant"},
{"22", "1600", "0030", "tech", "regular", "Boomer"},
--{"22", "1600", "0030", "tech", "regular", "Lucky Boomer"},
{"23", "1700", "0030", "magic", "regular", "Wrecking Ball"},
--{"23", "1700", "0030", "magic", "regular", "Buddy Wrecking Ball"},
{"24", "1800", "0030", "life", "regular", "Camo"},
{"25", "1900", "0030", "life", "regular", "Zook"},
{"26", "1a00", "0030", "life", "regular", "Stealth Elf"},
--{"26", "1a00", "0030", "life", "regular", "Elite Stealth Elf"},
--{"26", "1a00", "0528", "life", "regular", "Dark Stealth Elf"},
{"26", "1a00", "0528", "life", "swapforce", "Ninja Stealth Elf"},
{"27", "1b00", "0030", "life", "regular", "Stump Smash"},
{"27", "1b00", "0118", "life", "regular", "Stump Smash"},
--{"27", "1b00", "0030", "life", "regular", "Autumn Stump Smash"},
{"28", "1c00", "0030", "magic", "regular", "Dark Spyro"},
--{"28", "1c00", "0030", "magic", "regular", "Elite Spyro"},
{"29", "1d00", "0030", "undead", "regular", "Hex"},
--{"29", "1d00", "0030", "undead", "regular", "Hallows' Eve Hex"},
{"30", "1e00", "0030", "undead", "regular", "Chop Chop"},
--{"30", "1e00", "0030", "undead", "regular", "Elite Chop Chop"},
--{"30", "1e00", "0030", "undead", "regular", "Grill Master Chop Chop"},
{"31", "1f00", "0030", "undead", "regular", "Ghost Roaster"},
{"32", "2000", "0030", "undead", "regular", "Cynder"},
--{"32", "2000", "0030", "undead", "regular", "Skeletal Cynder"},
{"100", "6400", "0030", "air", "giant", "Jet Vac"},
--{"100", "6400", "0030", "air", "giant", "Full blast Jet Vac"},
{"101", "6500", "0030", "air", "giant", "Swarm"},
{"102", "6600", "0030", "earth", "giant", "Crusher"},
{"103", "6700", "0030", "earth", "giant", "Flashwing"},
--{"103", "6700", "0030", "earth", "giant", "Jade Flashwing"},
{"104", "6800", "0030", "fire", "giant", "Hot Head"},
{"105", "6900", "0030", "fire", "giant", "Hot Dog"},
--{"105", "6900", "0030", "fire", "giant", "Molten Hot Dog"},
{"106", "6a00", "0030", "water", "giant", "Chill"},
{"107", "6b00", "0030", "water", "giant", "Thumpback"},
--{"107", "6b00", "0030", "water", "giant", "Admiral Thumpback"},
{"108", "6c00", "0030", "magic", "giant", "Pop Fizz"},
--{"108", "6c00", "0030", "magic", "giant", "Hoppity Pop Fizz"},
{"108", "6c00", "023c", "magic", "giant", "Love Potion Pop Fizz"},
--{"108", "6c00", "0030", "magic", "giant", "Punch Pop Fizz"},
--{"108", "6c00", "0030", "magic", "giant", "Fizzy Frenzy Pop Fizz"},
{"109", "6d00", "0030", "magic", "giant", "Nin Jini"},
{"110", "6e00", "0030", "tech", "giant", "Bouncer"},
{"111", "6f00", "0030", "tech", "giant", "Sprocket"},
{"112", "7000", "0030", "life", "giant", "Tree Rex"},
--{"112", "7000", "0030", "life", "giant", "Gnarly Tree Rex"},
{"113", "7100", "0030", "life", "giant", "Shroomboom"},
--{"113", "7100", "0030", "life", "giant", "Sure shot Shroomboom"},
{"114", "7200", "0030", "undead", "giant", "Eye Broawl"},
{"115", "7300", "0030", "undead", "giant", "Fright Rider"},
{"200", "c800", "0030", "", "item", "Anvil Rain"},
{"201", "c900", "0030", "", "item", "Platinum Treasure Chest"},
{"202", "ca00", "0030", "", "item", "Healing Elixer"},
{"203", "cb00", "0030", "", "item", "Ghost Pirate Swords"},
{"204", "cc00", "0030", "", "item", "Time Twist Hourglass"},
{"205", "cd00", "0030", "", "item", "Sky Iron Shield"},
{"206", "ce00", "0030", "", "item", "Winged Boots"},
{"207", "cf00", "0030", "", "item", "Sparx"},
{"208", "d000", "0030", "", "item", "Cannon"},
{"209", "d100", "0030", "", "item", "Scorpion Striker"},
{"210", "d200", "0230", "magic", "trap", "Biter's Bane"},
{"210", "d200", "0830", "magic", "trap", "Sorcerous Skull"},
-- legendary Sorcerous Skull?
{"210", "d200", "0b30", "magic", "trap", "Axe Of Illusion"},
{"210", "d200", "0e30", "magic", "trap", "Arcane Hourglass"},
{"210", "d200", "1230", "magic", "trap", "Spell Slapper"},
{"210", "d200", "1430", "magic", "trap", "Rune Rocket"},
{"211", "d300", "0130", "water", "trap", "Tidal Tiki"},
{"211", "d300", "0230", "water", "trap", "Wet Walter"},
{"211", "d300", "0630", "water", "trap", "Flood Flask"},
-- legendary flood flask?
{"211", "d300", "0730", "water", "trap", "Soaking Staff"},
{"211", "d300", "0b30", "water", "trap", "Aqua Axe"},
{"211", "d300", "1630", "water", "trap", "Frost Helm"},
{"212", "d400", "0330", "air", "trap", "Breezy Bird"},
{"212", "d400", "0630", "air", "trap", "Drafty Decanter"},
{"212", "d400", "0d30", "air", "trap", "Tempest Timer"},
{"212", "d400", "1030", "air", "trap", "Cloudy Cobra"},
{"212", "d400", "1130", "air", "trap", "Storm Warning"},
{"212", "d400", "1830", "air", "trap", "Cycone Saber"},
{"213", "d500", "0430", "undead", "trap", "Spirit Sphere"},
{"213", "d500", "0830", "undead", "trap", "Spectral Skull"},
{"213", "d500", "0b30", "undead", "trap", "Haunted Hatchet"},
{"213", "d500", "0c30", "undead", "trap", "Grim Gripper"},
{"213", "d500", "1030", "undead", "trap", "Spooky Snake"},
{"213", "d500", "1730", "undead", "trap", "Dream Piercer"},
{"214", "d600", "0030", "tech", "trap", "tech Totem"},
{"214", "d600", "0730", "tech", "trap", "Automatic Angel"},
{"214", "d600", "0930", "tech", "trap", "Factory Flower"},
{"214", "d600", "0c30", "tech", "trap", "Grabbing Gadget"},
{"214", "d600", "1630", "tech", "trap", "Makers Mana"},
{"214", "d600", "1a30", "tech", "trap", "Topsy techy"},
{"215", "d700", "0530", "fire", "trap", "Eternal Flame"},
{"215", "d700", "0930", "fire", "trap", "fire Flower"},
{"215", "d700", "1130", "fire", "trap", "Scorching Stopper"},
{"215", "d700", "1230", "fire", "trap", "Searing Spinner"},
{"215", "d700", "1730", "fire", "trap", "Spark Spear"},
{"215", "d700", "1b30", "fire", "trap", "Blazing Belch"},
{"216", "d800", "0030", "earth", "trap", "Banded Boulder"},
{"216", "d800", "0330", "earth", "trap", "Rock Hawk"},
{"216", "d800", "0a30", "earth", "trap", "Slag Hammer"},
{"216", "d800", "0e30", "earth", "trap", "Dust Of Time"},
{"216", "d800", "1330", "earth", "trap", "Spinning Sandstorm"},
{"216", "d800", "1a30", "earth", "trap", "Rubble Trouble"},
{"217", "d900", "0330", "life", "trap", "Oak Eagle"},
{"217", "d900", "0530", "life", "trap", "Emerald Energy"},
{"217", "d900", "0a30", "life", "trap", "Weed Whacker"},
{"217", "d900", "1030", "life", "trap", "Seed Serpent"},
{"217", "d900", "1830", "life", "trap", "Jade Blade"},
{"217", "d900", "1b30", "life", "trap", "Shrub Shrieker"},
{"218", "da00", "0030", "dark", "trap", "dark Dagger"},
{"218", "da00", "1430", "dark", "trap", "Shadow Spider"},
{"218", "da00", "1a30", "dark", "trap", "Ghastly Grimace"},
{"219", "db00", "0030", "light", "trap", "Shining Ship"},
{"219", "db00", "0f30", "light", "trap", "Heavenly Hawk"},
{"219", "db00", "1b30", "light", "trap", "Beam Scream"},
{"220", "dc00", "3030", "kaos", "trap", "Kaos trap!"},
--{"220", "dc00", "3130", "kaos", "trap", "Ultimate Kaos trap!"}, ?
{"230", "e600", "0030", "none", "item", "Hand Of Fate"},
{"231", "e700", "0030", "none", "item", "Piggy Bank"},
{"232", "e800", "0030", "none", "item", "Rocket Ram"},
{"233", "e900", "0030", "none", "item", "Tiki Speaky"},
{"300", "2c01", "0030", "none", "location", "Dragons Peak"},
{"301", "2d01", "0030", "none", "location", "Empire Of Ice"},
{"302", "2e01", "0030", "none", "location", "Pirate Seas"},
{"303", "2f01", "0030", "none", "location", "darklight Crypt"},
{"304", "3001", "0030", "none", "location", "Volcanic Vault"},
{"305", "3101", "0030", "none", "location", "Mirror Of Mystery"},
{"306", "3201", "0030", "none", "location", "Nightmare Express"},
{"307", "3301", "0030", "light", "location", "Sunscraper Spire"},
{"308", "3401", "0030", "dark", "location", "Midnight Museum"},
{"404", "9401", "0030", "earth", "legendary","Bash"},
{"416", "a001", "0030", "magic", "legendary", "Spyro"},
--{"", "", "0030", "magic", "legendary", "Deja Vu"},
{"419", "a301", "0030", "tech", "legendary", "Trigger Happy"},
--{"", "", "0030", "tech", "legendary", "bouncer"},
--{"", "", "0030", "tech", "legendary", "jawbreaker"},
{"430", "ae01", "0030", "undead", "legendary", "Chop Chop"},
--{"", "", "0030", "undead", "legendary", "grim creeper"},
--{"", "", "0030", "undead", "legendary", "night shift"},
--{"", "", "0030", "air", "legendary", "blades"},
--{"", "", "0030", "air", "legendary", "jet vac"},
--{"", "", "0030", "air", "legendary", "Free Ranger"},
--{"", "", "0030", "life", "legendary", "stealth elf"},
--{"", "", "0030", "life", "legendary", "Bushwhack"},
--{"", "", "0030", "fire", "legendary", "ignitor"},
--{"", "", "0030", "water", "legendary", "slam bam"},
--{"", "", "0030", "water", "legendary", "chill"},
--{"", "", "0030", "", "legendary", "zoo lou"},
{"450", "c201", "0030", "air", "trapmaster", "Gusto"},
--{"450", "c201", "0234", "air", "trapmaster", "Special Gusto"},
{"451", "c301", "0030", "air", "trapmaster", "Thunderbolt"},
--{"451", "c301", "0234", "air", "trapmaster", "Special Thunderbolt"},
{"452", "c401", "0030", "air", "regular", "Fling Kong"},
{"453", "c501", "0030", "air", "regular", "Blades"},
{"454", "c601", "0030", "earth", "trapmaster", "Wallop"},
--{"454", "c601", "0234", "earth", "trapmaster", "Special Wallop"},
{"455", "c701", "0030", "earth", "trapmaster", "Head Rush"},
{"455", "c701", "0234", "earth", "trapmaster", "Nitro Head Rush"},
{"456", "c801", "0030", "earth", "regular", "Fist Bump"},
{"457", "c901", "0030", "earth", "regular", "Rocky Roll"},
--{"457", "c901", "0030", "earth", "regular", "Rocky Egg Roll"},
{"458", "ca01", "0030", "fire", "trapmaster", "Wildfire"},
{"458", "ca01", "0234", "fire", "trapmaster", "Dark Wildfire"},
{"459", "cb01", "0030", "fire", "trapmaster", "Ka Boom"},
--{"459", "cb01", "0234", "fire", "trapmaster", "Special Ka Boom"},
{"460", "cc01", "0030", "fire", "regular", "Trail Blazer"},
{"461", "cd01", "0030", "fire", "regular", "Torch"},
{"462", "ce01", "0030", "water", "trapmaster", "Snap Shot"},
{"462", "ce01", "0234", "water", "trapmaster", "Dark Snap Shot"},
{"462", "6c00", "023c", "water", "trapmaster", "Instant Snap Shot"},
--, "water", "trapmaster", "Merry Snap Shot"},
{"463", "cf01", "0030", "water", "trapmaster", "Lob Star"},
{"463", "cf01", "0234", "water", "trapmaster", "Winterfest Lob Star"},
{"464", "d001", "0030", "water", "regular", "Flip Wreck"},
{"465", "d101", "0030", "water", "regular", "Echo"},
{"466", "d201", "0030", "magic", "trapmaster", "Blastermind"},
--{"466", "d201", "0234", "magic", "trapmaster", "Special Blastermind"},
{"467", "d301", "0030", "magic", "trapmaster", "Enigma"},
--{"467", "d301", "0234", "magic", "trapmaster", "Special Enigma"},
{"468", "d401", "0030", "magic", "regular", "Deja Vu"},
{"469", "d501", "0030", "magic", "regular", "Cobra Cadabra"},
--{"469", "d501", "0030", "magic", "regular", "Charming Cobra Cadabra"},
--{"469", "d501", "0030", "magic", "regular", "King Cobra Cadabra"},
{"470", "d601", "0030", "tech", "trapmaster", "Jawbreaker"},
--{"470", "d601", "0234", "tech", "trapmaster", "Special Jawbreaker"},
--{"470", "d601", "0234", "tech", "trapmaster", "Knockout Jawbreaker"},
{"471", "d701", "0030", "tech", "trapmaster", "Gearshift"},
--{"471", "d701", "0234", "tech", "trapmaster", "Special Gearshift"},
{"472", "d801", "0030", "tech", "regular", "Chopper"},
{"473", "d901", "0030", "tech", "regular", "Tread Head"},
{"474", "da01", "0030", "life", "trapmaster", "Bushwhack"},
--{"474", "da01", "0234", "life", "trapmaster", "Special Bushwhack"},
{"475", "db01", "0030", "life", "trapmaster", "Tuff Luck"},
--{"475", "db01", "0234", "life", "trapmaster", "Special Tuff Luck"},
{"476", "dc01", "0030", "life", "regular", "Food Fight"},
{"476", "dc01", "0612", "life", "regular", "LightCore Food Fight"},
--{"476", "dc01", "0030", "life", "regular", "Dark Food Fight"},
--{"476", "dc01", "0030", "life", "regular", "Frosted Food Fight"},
--{"476", "dc01", "0030", "life", "regular", "Instant Food Fight"},
{"477", "dd01", "0030", "life", "regular", "High Five"},
{"478", "de01", "0030", "undead", "trapmaster", "Krypt King"},
{"478", "de01", "0234", "undead", "trapmaster", "Nitro Krypt King"},
{"479", "df01", "0030", "undead", "trapmaster", "Short Cut"},
--{"479", "df01", "0234", "undead", "trapmaster", "Special Short Cut"},
{"480", "e001", "0030", "undead", "regular", "Bat Spin"},
{"481", "e101", "0030", "undead", "regular", "Funny Bone"},
{"481", "e101", "0612", "undead", "regular", "LightCore Funny Bone"},
--{"481", "e101", "0030", "undead", "regular", "Fortune Funny Bone"},
{"482", "e201", "0030", "light", "trapmaster", "Knight light"},
--{"482", "e201", "0234", "light", "trapmaster", "Special Knight light"},
{"483", "e301", "0030", "light", "regular", "Spotlight"},
--{"483", "e301", "0234", "light", "regular", "Special Spotlight"},
{"484", "e401", "0030", "dark", "trapmaster", "Knight Mare"},
--{"484", "e401", "0234", "dark", "trapmaster", "Special Knight Mare"},
{"485", "e501", "0030", "dark", "regular", "Blackout"},
--{"485", "e501", "0234", "dark", "regular", "Special Blackout"},
-- MINI's
{"502", "f601", "0030", "earth", "mini", "Bop"},
{"505", "f901", "0030", "earth", "mini", "Terrabite"},
{"506", "fa01", "0030", "air", "mini", "Breeze"},
{"508", "fc01", "0030", "air", "mini", "Pet Vac"},
--{"508", "fc01", "0030", "air", "mini", "Power Punch Pet Vac"},
{"507", "fb01", "0030", "fire", "mini", "Weeruptor"},
--{"507", "fb01", "0030", "fire", "mini", "Eggsellent Weeruptor"},
{"509", "fd01", "0030", "fire", "mini", "Small Fry"},
{"510", "fe01", "0030", "tech", "mini", "Drobit"},
{"519", "0702", "0030", "tech", "mini", "Trigger Snappy"},
{"526", "0e02", "0030", "life", "mini", "Whisper Elf"},
{"540", "1c02", "0030", "life", "mini", "Barkley"},
--{"540", "1c02", "0030", "life", "mini", "Gnarly Barkley"},
{"541", "1d02", "0030", "water", "mini", "Thumpling"},
{"514", "0202", "0030", "water", "mini", "Gill Runt"},
{"542", "1e02", "0030", "magic", "mini", "mini Jini"},
{"503", "f701", "0030", "magic", "mini", "Spry"},
{"504", "f801", "0030", "undead", "mini", "Hijinx"},
{"543", "1f02", "0030", "undead", "mini", "Eye Small"},
{"3000", "b80b", "0030", "air", "mini", "Scratch", "SWAPFORCE"},
{"3001", "b90b", "0030", "air", "SWAPFORCE", "Pop Thorn"},
--{"3001", "b90b", "0030", "air", "SWAPFORCE", "Buttered Pop Thorn"},
{"3002", "ba0b", "0030", "earth", "SWAPFORCE", "Slobber Tooth"},
--{"3002", "ba0b", "0030", "earth", "SWAPFORCE", "Dark Slobber Tooth"},
--{"3002", "ba0b", "0030", "earth", "SWAPFORCE", "Sundae Slobber Tooth"},
{"3003", "bb0b", "0030", "earth", "SWAPFORCE", "Scorp"},
{"3004", "bc0b", "0030", "fire", "SWAPFORCE", "Fryno"},
{"3004", "bc0b", "0138", "fire", "SWAPFORCE", "Hog Wild Fryno"},
--{"3004", "bc0b", "0138", "fire", "SWAPFORCE", "Flip flop Fryno"},
{"3005", "bd0b", "0030", "fire", "SWAPFORCE", "Smolderdash"},
{"3006", "be0b", "0030", "life", "SWAPFORCE", "Bumble Blast"},
--{"3006", "be0b", "0030", "life", "SWAPFORCE", "Jolly Bumble Blast"},
{"3007", "bf0b", "0030", "life", "SWAPFORCE", "Zoo Lou"},
{"3008", "c00b", "0030", "magic", "SWAPFORCE", "Dune Bug"},
{"3009", "c10b", "0030", "magic", "SWAPFORCE", "Star Strike"},
--{"3009", "c10b", "0030", "magic", "SWAPFORCE", "Enchanted Star Strike"},
--{"3009", "c10b", "0030", "magic", "SWAPFORCE", "Mystic Star Strike"},
{"3010", "c20b", "0030", "tech", "SWAPFORCE", "Countdown"},
--{"3010", "c20b", "0030", "tech", "SWAPFORCE", "Kickoff Countdown"},
--{"3010", "c20b", "0030", "tech", "SWAPFORCE", "New Year's Countdown"},
{"3011", "c30b", "0030", "tech", "SWAPFORCE", "Wind Up"},
{"3012", "c40b", "0030", "undead", "SWAPFORCE", "Roller Brawl"},
--{"3012", "c40b", "0030", "undead", "SWAPFORCE", "Snowler Roller Brawl"},
{"3013", "c50b", "0030", "undead", "SWAPFORCE", "Grim Creeper"},
{"3014", "c60b", "0030", "water", "SWAPFORCE", "Rip Tide"},
{"3015", "c70b", "0030", "water", "SWAPFORCE", "Punk Shock"},
--{"", "", "0030", "water", "SWAPFORCE", "Hoot Loop"},
--{"", "", "0030", "water", "SWAPFORCE", "Trap Shadow"},
--{"", "", "0030", "water", "SWAPFORCE", "Wash Buckler"},
--{"", "", "0030", "water", "SWAPFORCE", "Freeze Blade"},
--{"", "", "0030", "fire", "SWAPFORCE", "Magna Charge"},
--{"", "", "0030", "fire", "SWAPFORCE", "Spy Rise"},
--{"", "", "0030", "fire", "SWAPFORCE", "Doom Stone"},
--{"", "", "0030", "fire", "SWAPFORCE", "Rubble Rouser"},
--{"", "", "0030", "fire", "SWAPFORCE", "Blast Zone"}
--{"", "", "0030", "fire", "SWAPFORCE", "Fire Kraken"},
--{"", "", "0030", "fire", "SWAPFORCE", "Rattle Shake"},
--{"", "", "0030", "fire", "SWAPFORCE", "Night Shift"},
--{"", "", "0030", "life", "SWAPFORCE", "Stink Bomb"},
--{"", "", "0030", "life", "SWAPFORCE", "Grilla Drilla"},
--{"", "", "0030", "air", "SWAPFORCE", "Free Ranger"},
--{"", "", "0030", "air", "SWAPFORCE", "Boom Jet"},
}
local function find( main, sub)
main = main:lower()
sub = sub:lower()
for k, v in pairs(_names) do
if ( v[2]:lower() == main and v[3]:lower() == sub) then
return v
end
end
return nil
end
local function list()
print ("Type\tSub\tElement\tGame Name")
print (string.rep('=', 54))
for k, v in pairs(_names) do
print(("%s\t%s\t%s\t%-9s\t%s"):format(v[2],v[3],v[4], v[5], v[6] ))
end
end
return {
Find = find,
List = list,
}
| gpl-2.0 |
5620g/pp | plugins/arabic_lock.lua | 234 | 1405 | antiarabic = {}-- An empty table for solving multiple kicking problem
do
local function run(msg, matches)
if is_momod(msg) then -- Ignore mods,owner,admins
return
end
local data = load_data(_config.moderation.data)
if data[tostring(msg.to.id)]['settings']['lock_arabic'] then
if data[tostring(msg.to.id)]['settings']['lock_arabic'] == 'yes' then
if is_whitelisted(msg.from.id) then
return
end
if antiarabic[msg.from.id] == true then
return
end
if msg.to.type == 'chat' then
local receiver = get_receiver(msg)
local username = msg.from.username
local name = msg.from.first_name
if username and is_super_group(msg) then
send_large_msg(receiver , "Arabic/Persian is not allowed here\n@"..username.."["..msg.from.id.."]\nStatus: User kicked/msg deleted")
else
send_large_msg(receiver , "Arabic/Persian is not allowed here\nName: "..name.."["..msg.from.id.."]\nStatus: User kicked/msg deleted")
end
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] kicked (arabic was locked) ")
local chat_id = msg.to.id
local user_id = msg.from.id
kick_user(user_id, chat_id)
end
antiarabic[msg.from.id] = true
end
end
return
end
local function cron()
antiarabic = {} -- Clear antiarabic table
end
return {
patterns = {
"([\216-\219][\128-\191])"
},
run = run,
cron = cron
}
end
| gpl-2.0 |
dmccuskey/dmc-wamp | dmc_corona_boot.lua | 47 | 15406 | --====================================================================--
-- dmc_corona_boot.lua
--
-- utility to read in configuration file for dmc-corona-library
--
-- Documentation:
--====================================================================--
--[[
The MIT License (MIT)
Copyright (C) 2013-2015 David McCuskey. All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
--]]
--====================================================================--
--== DMC Corona Library : DMC Corona Boot
--====================================================================--
-- Semantic Versioning Specification: http://semver.org/
local VERSION = "1.5.2"
--====================================================================--
--== Imports
local has_json, json = pcall( require, 'json' )
if not has_json then json = nil end
--====================================================================--
--== Setup, Constants
local sfind = string.find
local sgmatch = string.gmatch
local sgsub = string.gsub
local tconcat = table.concat
local tinsert = table.insert
local tremove = table.remove
--====================================================================--
--== Setup Support
--====================================================================--
local Utils = {} -- make copying from dmc_utils easier
function Utils.extend( fromTable, toTable )
function _extend( fT, tT )
for k,v in pairs( fT ) do
if type( fT[ k ] ) == "table" and
type( tT[ k ] ) == "table" then
tT[ k ] = _extend( fT[ k ], tT[ k ] )
elseif type( fT[ k ] ) == "table" then
tT[ k ] = _extend( fT[ k ], {} )
else
tT[ k ] = v
end
end
return tT
end
return _extend( fromTable, toTable )
end
-- split string up in parts, using separator
-- returns array of pieces
function Utils.split( str, sep )
if sep == nil then
sep = "%s"
end
local t, i = {}, 1
for str in string.gmatch( str, "([^"..sep.."]+)") do
t[i] = str
i = i + 1
end
return t
end
function Utils.propertyIn( list, property )
for i = 1, #list do
if list[i] == property then return true end
end
return false
end
function Utils.guessPathPlatform( path )
-- print( "Utils.guessPathPlatform", path )
local win, ios = 0, 0
for match in sgmatch( path, '\\' ) do
win=win+1
end
for match in sgmatch( path, '/' ) do
ios=ios+1
end
if win>ios then
return '\\'
else
return '/'
end
end
-- takes System Path to Lua module dot
-- eg, lib.dmc_lua.lua_object >> lib/dmc_lua/lua_object
--
function Utils.sysPathToRequirePath( sys_path )
-- print( "sysPathToRequirePath", sys_path )
local sys_tbl = Utils.split( sys_path, Utils.guessPathPlatform( sys_path ) )
-- clean off any dots
for i=#sys_tbl, 1, -1 do
if sys_tbl[i]=='.' then
tremove( sys_tbl, i )
end
end
return tconcat( sys_tbl, '.' )
end
--== Start lua_files copies ==--
-- version 0.2.0
local File = {}
--======================================================--
-- fileExists()
function File.fileExists( file_path )
-- print( "File.fileExists", file_path )
local has_file, _ = pcall( function()
local result = assert( io.open( file_path, 'r' ) )
io.close( result )
end)
return has_file
end
--====================================================================--
--== readFile() ==--
function File._openCloseFile( file_path, read_f, options )
-- print( "File.readFile", file_path )
assert( type(file_path)=='string', "file path is not string" )
assert( type(read_f)=='function', "read function is not function" )
--==--
local fh = assert( io.open(file_path, 'r') )
local contents = read_f( fh )
io.close( fh )
return contents
end
function File._readLines( fh )
local contents = {}
for line in fh:lines() do
tinsert( contents, line )
end
return contents
end
function File.readFileLines( file_path, options )
return File._openCloseFile( file_path, File._readLines, options )
end
function File._readContents( fh )
return fh:read( '*all' )
end
function File.readFileContents( file_path, options )
return File._openCloseFile( file_path, File._readContents, options )
end
function File.readFile( file_path, options )
options = options or {}
options.lines = options.lines == nil and true or options.lines
--==--
if options.lines == true then
return File.readFileLines( file_path, options )
else
return File.readFileContents( file_path, options )
end
end
--====================================================================--
--== read/write JSONFile() ==--
function File.convertJsonToLua( json_str )
assert( json ~= nil, 'JSON library not loaded' )
assert( type(json_str)=='string' )
assert( #json_str > 0 )
--==--
local data = json.decode( json_str )
assert( data~=nil, "Error reading JSON file, probably malformed data" )
return data
end
--====================================================================--
--== readConfigFile() ==--
-- types of possible keys for a line
local KEY_TYPES = { 'boolean', 'bool', 'file', 'integer', 'int', 'json', 'path', 'string', 'str' }
function File.getLineType( line )
-- print( "File.getLineType", #line, line )
assert( type(line)=='string' )
--==--
local is_section, is_key = false, false
if #line > 0 then
is_section = ( string.find( line, '%[%u', 1, false ) == 1 )
is_key = ( string.find( line, '%u', 1, false ) == 1 )
end
return is_section, is_key
end
function File.processSectionLine( line )
-- print( "File.processSectionLine", line )
assert( type(line)=='string', "expected string as parameter" )
assert( #line > 0 )
--==--
local key = line:match( "%[([%u_]+)%]" )
assert( type(key) ~= 'nil', "key not found in line: "..tostring(line) )
return string.lower( key ) -- use only lowercase inside of module
end
function File.processKeyLine( line )
-- print( "File.processKeyLine", line )
assert( type(line)=='string', "expected string as parameter" )
assert( #line > 0 )
--==--
-- split up line into key/value
local raw_key, raw_val = line:match( "([%u_:]+)%s*=%s*(.-)%s*$" )
-- split up key parts
local keys = {}
for k in string.gmatch( raw_key, "([^:]+)") do
tinsert( keys, #keys+1, k )
end
-- trim off quotes, make sure balanced
local q1, q2, trim
q1, trim, q2 = raw_val:match( "^(['\"]?)(.-)(['\"]?)$" )
assert( q1 == q2, "quotes must match" )
-- process key and value
local key_name, key_type = unpack( keys )
key_name = File.processKeyName( key_name )
key_type = File.processKeyType( key_type )
-- get final value
local key_value
if key_type and Utils.propertyIn( KEY_TYPES, key_type ) then
local method = 'castTo_'..key_type
key_value = File[method]( trim )
else
key_value = File.castTo_string( trim )
end
return key_name, key_value
end
function File.processKeyName( name )
-- print( "File.processKeyName", name )
assert( type(name)=='string', "expected string as parameter" )
assert( #name > 0, "no length for name" )
--==--
return string.lower( name ) -- use only lowercase inside of module
end
-- allows nil to be passed in
function File.processKeyType( name )
-- print( "File.processKeyType", name )
--==--
if type(name)=='string' then
name = string.lower( name ) -- use only lowercase inside of module
end
return name
end
function File.castTo_boolean( value )
assert( type(value)=='string' )
--==--
if value == 'true' then return true
else return false end
end
File.castTo_bool = File.castTo_boolean
function File.castTo_file( value )
return File.castTo_string( value )
end
function File.castTo_integer( value )
assert( type(value)=='string' )
--==--
local num = tonumber( value )
assert( type(num) == 'number' )
return num
end
File.castTo_int = File.castTo_integer
function File.castTo_json( value )
assert( type(value)=='string' )
--==--
return File.convertJsonToLua( value )
end
function File.castTo_path( value )
assert( type(value)=='string' )
--==--
return string.gsub( value, '[/\\]', "." )
end
function File.castTo_string( value )
assert( type(value)~='nil' and type(value)~='table' )
return tostring( value )
end
File.castTo_str = File.castTo_string
function File.parseFileLines( lines, options )
-- print( "parseFileLines", #lines )
assert( options, "options parameter expected" )
assert( options.default_section, "options table requires 'default_section' entry" )
--==--
local curr_section = options.default_section
local config_data = {}
config_data[ curr_section ]={}
for _, line in ipairs( lines ) do
local is_section, is_key = File.getLineType( line )
-- print( line, is_section, is_key )
if is_section then
curr_section = File.processSectionLine( line )
if not config_data[ curr_section ] then
config_data[ curr_section ]={}
end
elseif is_key then
local key, val = File.processKeyLine( line )
config_data[ curr_section ][key] = val
end
end
return config_data
end
-- @param file_path string full path to file
--
function File.readConfigFile( file_path, options )
-- print( "File.readConfigFile", file_path )
options = options or {}
options.default_section = options.default_section or File.DEFAULT_CONFIG_SECTION
--==--
return File.parseFileLines( File.readFileLines( file_path ), options )
end
--== End lua_files copies ==--
--====================================================================--
--== Setup DMC Corona Library Config
--====================================================================--
--[[
This is standard code to bootstrap the dmc-corona-library
it looks for a configuration file to read
--]]
local DMC_CORONA_CONFIG_FILE = 'dmc_corona.cfg'
local DMC_CORONA_DEFAULT_SECTION = 'dmc_corona'
-- locations of third party libs used by dmc_corona
local THIRD_LIBS = {}
--- add 'lib/dmc' location
tinsert( THIRD_LIBS, tconcat( {'lib','dmc_lua'}, '.' ) )
local REQ_STACK = {}
local function pushStack( value )
-- print( "pre stack (pre):", #REQ_STACK)
tinsert( REQ_STACK, value )
end
local function popStack()
-- print( "pop stack (pre):", #REQ_STACK)
if REQ_STACK == 0 then
-- print( "nothing ins stack")
error( "!!!! nothing in stack" )
end
return tremove( REQ_STACK )
end
local wrapError, unwrapError, processError
wrapError = function( stack, message, level )
-- we package or unpackage
local package = { stack, message, level }
return processError( stack, package )
end
unwrapError = function( package )
return unpack( package )
end
processError = function( stack, package )
if stack==0 then
local stack, message, level = unwrapError( package )
return message, level
else
return package
end
end
local function newRequireFunction( module_name )
-- print( "dmc_require: ", module_name )
assert( type(module_name)=='string', "dmc_require: expected string module name" )
--==--
local _paths = _G.__dmc_require.paths
local _require = _G.__dmc_require.require
local lua_paths = Utils.extend( _paths, {} )
tinsert( lua_paths, 1, '' ) -- add search at root-level
local err_tbl = {}
local library, err = nil, nil
local idx = 1
pushStack( module_name )
repeat
local mod_path = lua_paths[idx]
local path = ( mod_path=='' and mod_path or mod_path..'.' ) .. module_name
local has_module, result = pcall( _require, path )
if has_module then
library = result
elseif type( result )=='table' then
-- this is a packaged error from the call-stack
-- now we're just trying to show it
-- so we have to unwind the call-stack
err = result
else
-- we just got error from Lua, so we need to handle it
if sfind( result, "module '.+' not found" ) then
-- "module not found"
-- pass on this because we could have more places to check
elseif sfind( result, "error loading module" ) then
-- "error loading module"
-- we can't proceed with this error, so
-- package up to travel back up call-stack
result="\n\n"..result
err = wrapError( #REQ_STACK, result, 2 )
else
-- we have some unknown error
err = wrapError( #REQ_STACK, result, 3 )
end
end
idx=idx+1
until err or library or idx > #lua_paths
popStack()
if err then
error( processError( #REQ_STACK, err ) )
elseif not library then
-- print("not found")
local emsg = string.format( "\nThe module '%s' not found in archive:", tostring( module_name) )
error( wrapError( #REQ_STACK, debug.traceback( emsg ), 3 ))
end
return library
end
-- read in the config file for dmc-corona
local function readDMCConfiguration()
-- print( "readDMCConfiguration" )
-- check if a module has tried to read config
if _G.__dmc_corona ~= nil then return end
local file_path, config_data
local dmc_lib_data
file_path = system.pathForFile( DMC_CORONA_CONFIG_FILE, system.ResourceDirectory )
if file_path ~= nil then
config_data = File.readConfigFile( file_path, { default_section=DMC_CORONA_DEFAULT_SECTION } )
end
-- make sure we have defaults for data areas
_G.__dmc_corona = config_data or {}
dmc_lib_data = _G.__dmc_corona
dmc_lib_data.dmc_corona = dmc_lib_data.dmc_corona or {}
end
local function setupDMCRequireStruct()
-- print( "setupDMCRequireStruct" )
if _G.__dmc_require ~= nil then return end
_G.__dmc_require = {
paths={},
require=_G.require, -- orig require method
pkg_path = package.path -- orig package path
}
end
local function setupRequireLoading()
-- print( "setupRequireLoading" )
if _G.__dmc_require ~= nil then return end
setupDMCRequireStruct()
local dmc_corona_info = _G.__dmc_corona.dmc_corona
local req_paths = _G.__dmc_require.paths
local sys2reqPath = Utils.sysPathToRequirePath
local path_info = dmc_corona_info.lua_path or {}
-- modify the search paths, also adding 3rd party lib locations
for i=1,#path_info do
local mod_path, third_path
mod_path = sys2reqPath( path_info[i] )
-- print( ">s1", mod_path )
tinsert( req_paths, mod_path )
for i=1,#THIRD_LIBS do
third_path = THIRD_LIBS[i]
-- print( ">s2", mod_path..'.'..third_path )
tinsert( req_paths, mod_path..'.'..third_path )
end
end
end
-- useRequireLoading()
-- setup alternate require() method
--
local function useRequireLoading()
-- print( "useRequireLoading" )
setupRequireLoading() -- must be first
_G.require=newRequireFunction
end
-- setupModuleLoadingMethod()
--
local function setupModuleLoadingMethod( )
-- print( "setupModuleLoadingMethod" )
setupRequireLoading() -- must be first
_G.require=newRequireFunction
end
readDMCConfiguration()
setupModuleLoadingMethod()
| mit |
ToxicFrog/ttymor | tty.lua | 1 | 7406 | tty = {}
flags.register "debug-rendering-stack" {
help = "Log each window as it's pushed or popped";
}
-- Stack of rendering states.
local stack = {}
local top = nil
-- Buffer for current frame.
local buf = {}
-- position of cursor
local X,Y = 0,0
-- Initialize the tty.
function tty.init()
os.execute('stty raw isig -echo')
local w,h = tty.termsize()
stack[1] = {
x = 0, y = 0; -- Offset of the drawing region. All drawing commands are relative to this.
w = w, h = h; -- Width and height of the drawing region.
cx = 0, cy = 0; -- Offset of the clipping rectangle.
cw = w, ch = h; -- Width and height of the clipping rectangle.
colour = { 255, 255, 255 };
style = 'o';
}
stack[1].__index = stack[1]
top = stack[1]
tty.csi('h', '?', 47) -- DECSET alternate screen buffer
tty.csi('l', '?', 25) -- DECRST cursor
tty.flip()
log.info('TTY initialized: %dx%d', w, h)
return w,h
end
function tty.deinit()
buf = {}
tty.csi('l', '?', 47) -- DECRST alternate screen buffer
tty.csi('h', '?', 25) -- DECSET cursor
tty.flip()
os.execute('stty cooked echo')
log.info('TTY deinitialized')
end
-- return size of terminal
function tty.termsize()
local data = io.popen('stty -a'):read('*a')
local w = data:match('columns (%d+)'):tonumber()
local h = data:match('rows (%d+)'):tonumber()
return w,h
end
-- return dimensions of top of rendering stack, i.e. size of clipping region
function tty.size()
return top.cw,top.ch
end
function tty.bounds()
return top
end
function tty.flip()
io.write(table.concat(buf, ""))
buf = {}
end
-- Check if the given (absolute) coordinates are inside the current clipping region.
local function in_bounds(x, y)
return top.cx <= x and x < (top.cx + top.cw)
and top.cy <= y and y < (top.cy + top.ch)
end
local function absolute(x, y)
return x + top.x, y + top.y
end
-- Push a new drawing region onto the stack.
-- We first translate the window into absolute coordinates; then we compute the
-- new clipping region by intersecting the new window with the old clipping
-- region, and store that as part of the pushed window.
-- The drawing region can also contain colour and style keys, which will be
-- applied when it is pushed and restored to the old values when it is popped.
-- Any parameters not specified will be inherited from the top.
function tty.push(win)
-- Create the new window with x,y translated into absolute coordinates.
local new_top = setmetatable({
name = getmetafield(win, '__tostring') and tostring(win) or win.name or tostring(win);
x = win.x + top.x; y = win.y + top.y;
w = win.w, h = win.h;
colour = win.colour;
style = win.style;
}, top)
new_top.__index = new_top
if flags.parsed.debug_rendering_stack then
indent = (" "):rep(#stack-1)
log.debug("tty.push:%s%s (%d,%d) %dx%d", indent, new_top.name, new_top.x, new_top.y, new_top.w, new_top.h)
end
-- Calculate the new clipping region.
new_top.cx = new_top.x:bound(top.cx, top.cx + top.cw)
new_top.cy = new_top.y:bound(top.cy, top.cy + top.ch) -- 34
new_top.cw = (new_top.x + new_top.w):bound(top.cx, top.cx + top.cw) - new_top.cx
new_top.ch = (new_top.y + new_top.h):bound(top.cy, top.cy + top.ch) - new_top.cy
-- Apply new colour/style settings.
tty.colour(unpack(new_top.colour))
tty.style(new_top.style)
table.insert(stack, new_top)
top = stack[#stack]
return tty.size()
end
function tty.pop()
assert(#stack > 1, "tty window stack underflow")
local win = table.remove(stack)
local new_top = stack[#stack]
tty.colour(unpack(new_top.colour))
tty.style(new_top.style)
if flags.parsed.debug_rendering_stack then
indent = (" "):rep(#stack-1)
log.debug("tty.pop:%s%s", indent, top.name)
end
top = new_top
return tty.size()
end
function tty.clear()
tty.csi('J', 2)
end
function tty.csi(command, ...)
buf[#buf+1] = '\x1B[' .. table.concat({...}, ';') .. command
end
function tty.put(x, y, text)
-- Convert to absolute coordinates.
x,y = absolute(x,y)
-- Silently drop draws outside the clipping region.
if not in_bounds(x, y) then return end
assertf(type(text) == 'string', 'Invalid input to tty.put(): %s', text)
tty.move(x,y)
buf[#buf+1] = text
-- invalidate the cursor position
X,Y = nil,nil
end
-- Position the cursor at the given ABSOLUTE coordinates.
-- Takes (0,0) coordinates, converts to screen (1,1).
function tty.move(x, y)
-- Check that the new cursor position is within the bounds of the current
-- clipping region. tty.put() should ensure that this check is never violated.
assertf(in_bounds(x, y), "out of bounds draw: %d,%d", x, y)
-- We add 1 to each since the TTY wants (1,1) based coordinates.
x,y = x+1,y+1
-- Skip if this is where the cursor is already, so we don't emit lots of
-- duplicate drawing commands.
if x == X and y == Y then return end
X,Y = x,y
-- And since the TTY wants (row,col) rather than (x,y), we flip the arguments.
tty.csi('H', Y, X)
end
local FG,BG = nil,nil
function tty.colour(r,g,b, br,bg,bb)
local fg = r..';'..g..';'..b
if FG ~= fg then
tty.csi('m', 38, 2, r, g, b)
FG = fg
end
if br then
tty.bgcolour(br, bg, bb)
else
tty.bgcolour(0, 0, 0)
end
end
function tty.bgcolour(r,g,b)
local bg = r..';'..g..';'..b
if BG ~= bg then
tty.csi('m', 48, 2, r, g, b)
BG = bg
end
end
local styles = {
o = 0; b = 1; i = 3; u = 4; v = 7; s = 9;
O = 0; B = 22; I = 23; U = 24; V = 27; S = 29;
}
local STYLE = nil
function tty.style(chars)
chars = chars or ''
local codes = {}
for char in chars:gmatch('.') do
if styles[char] then
table.insert(codes, styles[char])
end
if char == 'o' or char == 'O' then
FG,BG = nil,nil
end
end
local style = table.concat(codes, ';')
if style ~= STYLE then
tty.csi('m', style)
STYLE = style
end
end
local keynames = {
[' '] = 'space';
['\x1B[A'] = 'up';
['\x1B[B'] = 'down';
['\x1B[C'] = 'right';
['\x1B[D'] = 'left';
['\x1B[H'] = 'home';
['\x1B[F'] = 'end';
['\x1B[5~'] = 'pgup';
['\x1B[6~'] = 'pgdn';
['\x1B\x1B'] = 'esc';
['\x1B[2~'] = 'ins';
['\x1B[3~'] = 'del';
['\x7F'] = 'backspace';
}
for char in ('ABCDEFGHIJKLMNOPQRSTUVWXYZ'):gmatch('.') do
keynames[char:lower()] = char
keynames[char] = "s-"..char
keynames['\x1B'..char:lower()] = "m-"..char
keynames['\x1B'..char] = "m-s-"..char
keynames[string.char(char:byte() - 0x40)] = "c-"..char
end
keynames['\t'] = 'tab'
keynames['\n'] = 'enter'
keynames['\r'] = 'enter'
local function keyname(k) return keynames[k] or k end
function tty.readkey()
-- read a single keystroke from the terminal. One keystroke may be multiple characters!
-- keys are either:
-- CSI <digits> ~ (special keys)
-- CSI <letter> (arrow keys and others)
-- ESC <uppercase> (meta-shift-*)
-- ESC <lowercase> (meta-*)
-- ESC ESC ('escape' pressed twice)
-- a single character in the range \x01-\x1A (ctrl-letter)
-- a single printable character
local key = io.read(1)
if key ~= '\x1B' then return keyname(key) end
key = key..io.read(1)
if keynames[key] then return keyname(key) end
local digit = io.read(1)
if not digit:match('%d') then
return keyname(key..digit)
else
key = key..digit
repeat
key = key..io.read(1)
until key:match('~$')
return keyname(key)
end
end
| mit |
UnluckyNinja/PathOfBuilding | Data/2_6/Minions.lua | 1 | 7177 | -- Path of Building
--
-- Minion Data
-- Monster data (c) Grinding Gear Games
--
local minions, mod = ...
minions["RaisedZombie"] = {
name = "Raised Zombie",
life = 2.55,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 1.5,
damageSpread = 0.4,
attackTime = 1.755,
attackRange = 9,
damageFixup = 0.33,
limit = "ActiveZombieLimit",
skillList = {
"Melee",
"ZombieSlam",
},
modList = {
mod("Armour", "INC", 40),
},
}
minions["SummonedChaosGolem"] = {
name = "Chaos Golem",
life = 4.8,
energyShield = 0.2,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 60,
damage = 2.48,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
damageFixup = 0.22,
limit = "ActiveGolemLimit",
skillList = {
"Melee",
"ChaosElementalCascadeSummoned",
"SandstormChaosElementalSummoned",
},
modList = {
},
}
minions["SummonedFlameGolem"] = {
name = "Flame Golem",
life = 3.75,
energyShield = 0.4,
fireResist = 70,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 4,
damageFixup = 0.22,
limit = "ActiveGolemLimit",
skillList = {
"FireElementalFlameRedSummoned",
"FireElementalMortarSummoned",
"FireElementalConeSummoned",
},
modList = {
},
}
minions["SummonedIceGolem"] = {
name = "Ice Golem",
life = 4.05,
energyShield = 0.4,
fireResist = 40,
coldResist = 70,
lightningResist = 40,
chaosResist = 20,
damage = 3.06,
damageSpread = 0.2,
attackTime = 1.275,
attackRange = 4,
damageFixup = 0.33,
limit = "ActiveGolemLimit",
skillList = {
"Melee",
"IceElementalIceCyclone",
"IceElementalSpearSummoned",
},
modList = {
},
}
minions["SummonedLightningGolem"] = {
name = "Lightning Golem",
life = 3.75,
energyShield = 0.2,
fireResist = 40,
coldResist = 40,
lightningResist = 70,
chaosResist = 20,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 6,
damageFixup = 0.22,
limit = "ActiveGolemLimit",
skillList = {
"LightningGolemArcSummoned",
"MonsterProjectileSpellLightningGolemSummoned",
"LightningGolemWrath",
},
modList = {
},
}
minions["SummonedStoneGolem"] = {
name = "Stone Golem",
life = 5.25,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 3,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
weaponType1 = "One Handed Sword",
limit = "ActiveGolemLimit",
skillList = {
"Melee",
"RockGolemSlam",
"RockGolemWhirlingBlades",
},
modList = {
},
}
minions["SummonedRagingSpirit"] = {
name = "Raging Spirit",
life = 1.8,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.77,
damageSpread = 0.2,
attackTime = 0.855,
attackRange = 6,
limit = "ActiveRagingSpiritLimit",
skillList = {
"PlayerRagingSpiritMeleeAttack",
},
modList = {
mod("PhysicalDamageConvertToFire", "BASE", 50),
mod("PhysicalMin", "BASE", 4, ModFlag.Attack),
mod("PhysicalMax", "BASE", 5, ModFlag.Attack),
mod("Speed", "MORE", 40, ModFlag.Attack),
},
}
minions["SummonedEssenceSpirit"] = {
name = "Essence Spirit",
life = 1.8,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.77,
damageSpread = 0.2,
attackTime = 0.855,
attackRange = 6,
skillList = {
"RagingSpiritMeleeAttack",
"SpectralSkullShieldCharge",
},
modList = {
mod("Speed", "MORE", 40, ModFlag.Attack),
mod("Condition:FullLife", "FLAG", true),
},
}
minions["SummonedSpectralWolf"] = {
name = "Spectral Wolf Companion",
life = 4.5,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 9,
weaponType1 = "Dagger",
limit = "ActiveWolfLimit",
skillList = {
"Melee",
},
modList = {
},
}
minions["RaisedSkeleton"] = {
name = "Skeleton Warrior",
life = 1.05,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 1.72,
damageSpread = 0.4,
attackTime = 1.305,
attackRange = 6,
damageFixup = 0.33,
weaponType1 = "One Handed Sword",
weaponType2 = "Shield",
limit = "ActiveSkeletonLimit",
skillList = {
"Melee",
},
modList = {
},
}
minions["RaisedSkeletonCaster"] = {
name = "Skeleton Mage",
life = 1.05,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.3,
attackTime = 1.605,
attackRange = 46,
damageFixup = 0.33,
limit = "ActiveSkeletonLimit",
skillList = {
"SkeletonProjectileFire",
"SkeletonProjectileCold",
"SkeletonProjectileLightning",
},
modList = {
},
}
minions["RaisedSkeletonArcher"] = {
name = "Skeleton Archer",
life = 1.05,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0.98,
damageSpread = 0.16,
attackTime = 1.995,
attackRange = 40,
damageFixup = 0.33,
weaponType1 = "Bow",
limit = "ActiveSkeletonLimit",
skillList = {
"Melee",
},
modList = {
},
}
minions["Clone"] = {
name = "Clone",
life = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 1,
damageSpread = 0,
attackTime = 1.245,
attackRange = 4,
skillList = {
"Melee",
},
modList = {
mod("EnergyShield", "BASE", 10),
mod("SkillData", "LIST", { key = "attackRateCap", value = 1.84 }),
},
}
minions["SpiderMinion"] = {
name = "Spider Minion",
life = 1.8,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 1.32,
damageSpread = 0.2,
attackTime = 1.44,
attackRange = 3,
weaponType1 = "One Handed Sword",
limit = "ActiveSpiderLimit",
skillList = {
"Melee",
"SpiderMinionLeapSlam",
},
modList = {
},
}
minions["AnimatedWeapon"] = {
name = "Animated Weapon",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0,
damageSpread = 0,
attackTime = 1.5,
attackRange = 4,
skillList = {
"Melee",
},
modList = {
},
}
minions["AnimatedArmour"] = {
name = "Animated Guardian",
life = 4.5,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0,
damageSpread = 0,
attackTime = 1.5,
attackRange = 4,
skillList = {
"Melee",
},
modList = {
mod("Speed", "MORE", 10, ModFlag.Attack, 0, { type = "Condition", var = "DualWielding" }),
mod("PhysicalDamage", "MORE", 20, ModFlag.Attack, 0, { type = "Condition", var = "DualWielding" }),
mod("BlockChance", "BASE", 15, 0, 0, { type = "Condition", var = "DualWielding" }),
},
}
minions["IcyRagingSpirit"] = {
name = "Grave Spirit",
life = 3,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 2,
damageSpread = 0.2,
attackTime = 0.855,
attackRange = 6,
skillList = {
"RagingSpiritMeleeAttack",
},
modList = {
mod("PhysicalDamageConvertToCold", "BASE", 50),
mod("Speed", "MORE", 40, ModFlag.Attack),
},
}
minions["UniqueAnimatedWeapon"] = {
name = "Dancing Dervish",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 0,
damageSpread = 0,
attackTime = 1.5,
attackRange = 60,
skillList = {
"Melee",
"DancingDervishCyclone",
},
modList = {
},
} | mit |
artynet/luci | applications/luci-app-statistics/luasrc/statistics/rrdtool/definitions/openvpn.lua | 5 | 1823 | -- Copyright 2015 Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
module("luci.statistics.rrdtool.definitions.openvpn", package.seeall)
function item()
return luci.i18n.translate("OpenVPN")
end
function rrdargs( graph, plugin, plugin_instance )
local inst = plugin_instance:gsub("^openvpn%.(.+)%.status$", "%1")
return {
{
title = "%%H: OpenVPN \"%s\" - Traffic" % inst,
vlabel = "Bytes/s",
data = {
instances = {
if_octets = { "traffic", "overhead" }
},
sources = {
if_octets = { "tx", "rx" }
},
options = {
if_octets_traffic_tx = { weight = 0, title = "Bytes (TX)", total = true, color = "00ff00" },
if_octets_overhead_tx = { weight = 1, title = "Overhead (TX)", total = true, color = "ff9900" },
if_octets_overhead_rx = { weight = 2, title = "Overhead (RX)", total = true, flip = true, color = "ff00ff" },
if_octets_traffic_rx = { weight = 3, title = "Bytes (RX)", total = true, flip = true, color = "0000ff" }
}
}
},
{
title = "%%H: OpenVPN \"%s\" - Compression" % inst,
vlabel = "Bytes/s",
data = {
instances = {
compression = { "data_out", "data_in" }
},
sources = {
compression = { "uncompressed", "compressed" }
},
options = {
compression_data_out_uncompressed = { weight = 0, title = "Uncompressed (TX)", total = true, color = "00ff00" },
compression_data_out_compressed = { weight = 1, title = "Compressed (TX)", total = true, color = "008800" },
compression_data_in_compressed = { weight = 2, title = "Compressed (RX)", total = true, flip = true, color = "000088" },
compression_data_in_uncompressed = { weight = 3, title = "Uncompressed (RX)", total = true, flip = true, color = "0000ff" }
}
}
}
}
end
| apache-2.0 |
moltafet35/ssssis | plugins/pokedex.lua | 626 | 1668 | do
local images_enabled = true;
local function get_sprite(path)
local url = "http://pokeapi.co/"..path
print(url)
local b,c = http.request(url)
local data = json:decode(b)
local image = data.image
return image
end
local function callback(extra)
send_msg(extra.receiver, extra.text, ok_cb, false)
end
local function send_pokemon(query, receiver)
local url = "http://pokeapi.co/api/v1/pokemon/" .. query .. "/"
local b,c = http.request(url)
local pokemon = json:decode(b)
if pokemon == nil then
return 'No pokémon found.'
end
-- api returns height and weight x10
local height = tonumber(pokemon.height)/10
local weight = tonumber(pokemon.weight)/10
local text = 'Pokédex ID: ' .. pokemon.pkdx_id
..'\nName: ' .. pokemon.name
..'\nWeight: ' .. weight.." kg"
..'\nHeight: ' .. height.." m"
..'\nSpeed: ' .. pokemon.speed
local image = nil
if images_enabled and pokemon.sprites and pokemon.sprites[1] then
local sprite = pokemon.sprites[1].resource_uri
image = get_sprite(sprite)
end
if image then
image = "http://pokeapi.co"..image
local extra = {
receiver = receiver,
text = text
}
send_photo_from_url(receiver, image, callback, extra)
else
return text
end
end
local function run(msg, matches)
local receiver = get_receiver(msg)
local query = URL.escape(matches[1])
return send_pokemon(query, receiver)
end
return {
description = "Pokedex searcher for Telegram",
usage = "!pokedex [Name/ID]: Search the pokédex for Name/ID and get info of the pokémon!",
patterns = {
"^!pokedex (.*)$",
"^!pokemon (.+)$"
},
run = run
}
end
| gpl-2.0 |
tudelft/chdkptp | lua/camtests.lua | 5 | 10588 | --[[
Copyright (C) 2013-2014 <reyalp (at) gmail dot com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
]]
--[[
some tests to run against the camera
--]]
local m={}
function m.make_stats(stats)
local r={
total=0
}
if #stats == 0 then
return r
end
for i,v in ipairs(stats) do
if not r.max or v > r.max then
r.max = v
end
if not r.min or v < r.min then
r.min = v
end
r.total = r.total + v
end
r.mean = r.total/#stats
return r
end
--[[
repeatedly start scripts, measuring time
opts:{
count=number -- number of iterations
code=string -- code to run
}
]]
function m.exectime(opts)
opts = util.extend_table({count=100, code="dummy=1"},opts)
if not con:is_connected() then
error('not connected')
end
local times={}
local tstart = ustime.new()
for i=1,opts.count do
local t0 = ustime.new()
con:exec(opts.code,{nodefaultlib=true})
table.insert(times,ustime.diff(t0)/1000000)
-- wait for the script to be done
con:wait_status{run=false}
end
local wall_time = ustime.diff(tstart)/1000000
local stats = m.make_stats(times)
printf("exec %d mean %.4f min %.4f max %.4f total %.4f (%.4f/sec) wall %.4f (%.4f/sec)\n",
opts.count,
stats.mean,
stats.min,
stats.max,
stats.total, opts.count / stats.total,
wall_time, opts.count / wall_time)
end
--[[
repeatedly exec code and wait for return, checking that returned value = retval
opts:{
count=number -- number of iterations
code=string -- code to run, should return something
retval=value -- value code is expected to return
}
--]]
function m.execwaittime(opts)
opts = util.extend_table({count=100, code="return 1",retval=1},opts)
if not con:is_connected() then
error('not connected')
end
local times={}
local tstart = ustime.new()
for i=1,opts.count do
local t0 = ustime.new()
local r = con:execwait(opts.code,{nodefaultlib=true,poll=50})
if r ~= opts.retval then
error('bad retval '..tostring(r) .. ' ~= '..tostring(opts.retval))
end
table.insert(times,ustime.diff(t0)/1000000)
end
local wall_time = ustime.diff(tstart)/1000000
local stats = m.make_stats(times)
printf("execw %d mean %.4f min %.4f max %.4f total %.4f (%.4f/sec) wall %.4f (%.4f/sec)\n",
opts.count,
stats.mean,
stats.min,
stats.max,
stats.total, opts.count / stats.total,
wall_time, opts.count / wall_time)
end
--[[
repeatedly time memory transfers from cam
opts:{
count=number -- number of iterations
size=number -- size to transfer
addr=number -- address to transfer from (default 0x1900)
}
]]
function m.xfermem(opts)
opts = util.extend_table({count=100, size=1024*1024,addr=0x1900},opts)
if not con:is_connected() then
error('not connected')
end
local times={}
local tstart = ustime.new()
for i=1,opts.count do
local t0 = ustime.new()
local v=con:getmem(opts.addr,opts.size)
table.insert(times,ustime.diff(t0)/1000000)
end
local wall_time = ustime.diff(tstart)/1000000
local stats = m.make_stats(times)
printf("%d x %d bytes mean %.4f min %.4f max %.4f total %.4f (%d byte/sec) wall %.4f (%d byte/sec)\n",
opts.count,
opts.size,
stats.mean,
stats.min,
stats.max,
stats.total, opts.count*opts.size / stats.total,
wall_time, opts.count*opts.size / wall_time)
end
local tests = {}
function m.cliexec(cmd)
local status,err=cli:execute(cmd)
if not status then
error(err,2)
end
cli:print_status(true,err)
end
-- return output on success instead of printing
function m.cliexec_ret_ok(cmd)
local status,err=cli:execute(cmd)
if not status then
error(err,2)
end
return err
end
-- return output on on fail, assert on success
function m.cliexec_ret_fail(cmd)
local status,err=cli:execute(cmd)
if not status then
return err
end
assert('command succeeded when expected to fail')
end
function m.makelocalfile(path,content)
fsutil.mkdir_m(fsutil.dirname(path))
local fh,err=io.open(path,'wb')
if not fh then
error(err)
end
local status=true
if content:len() > 0 then
status,err = fh:write(content)
end
fh:close()
assert(status,err)
end
function m.readlocalfile(path)
assert(lfs.attributes(path,'mode') == 'file')
local fh,err=io.open(path,'rb')
if not fh then
error(err)
end
local content=fh:read('*a')
fh:close()
assert(content)
return content
end
function m.comparefiles(path1,path2)
local mode=lfs.attributes(path1,'mode')
assert(mode == lfs.attributes(path2,'mode'))
if mode ~= 'file' then
return
end
assert(m.readlocalfile(path1)==m.readlocalfile(path2))
end
function tests.xfer()
m.xfermem({count=50})
end
function tests.exectimes()
m.execwaittime({count=50})
m.exectime({count=50})
end
function tests.exec_errors()
con:exec('sleep(500)')
local status,err=con:exec_pcall('print"test"')
assert((not status) and err.etype == 'execlua_scriptrun')
-- test killscript if compatible
if con:is_ver_compatible(2,6) then
con:execwait('print"kill"',{clobber=true})
else
-- otherwise just wait
sys.sleep(600)
end
status,err=con:exec_pcall('bogus(')
assert((not status) and err.etype == 'execlua_compile')
end
function tests.not_connected()
if con:is_connected() then
error('already connected')
end
local status,err=con:script_status_pcall()
assert((not status) and err.ptp_rc == ptp.ERROR_NOT_CONNECTED)
end
-- prepare for connected tests by connecting
-- devspec is a string for connect
function tests.connect(devspec)
local devs=chdk.list_usb_devices()
if #devs == 0 then
error('no usb devices available')
end
if con:is_connected() then
error('already connected')
end
local cmd = 'c'
if devspec then
cmd = cmd .. ' ' .. devspec
else
printf('using default device\n')
end
m.cliexec(cmd)
assert(con:is_connected())
end
function tests.list_connected()
local list=m.cliexec_ret_ok('list')
local lines=util.string_split(list,'\n',{plain=true,empty=false})
for i,l in ipairs(lines) do
-- match the current (marked *) device, grab bus and dev name
local bus,dev=string.match(lines[1],'^%*%d+:.*b=([%S]+) d=([%S]+)')
if bus then
assert(bus==con.condev.bus and dev==con.condev.dev)
return true
end
end
error('current dev not found')
end
function tests.wait_status()
local status=con:wait_status{msg=true,timeout=100}
assert(status.timeout)
local pstatus,status=con:wait_status_pcall{msg=true,timeout=100,timeout_error=true}
assert(status.etype=='timeout')
end
function tests.msgfuncs()
-- test script not running
local status,err=con:write_msg_pcall("test")
assert((not status) and err.etype == 'msg_notrun')
-- test flushmsgs
con:exec('write_usb_msg("msg1") return 2,3')
con:wait_status{run=false}
status = con:script_status()
assert(status.msg == true)
con:flushmsgs()
status = con:script_status()
assert(status.msg == false)
con:exec('write_usb_msg("msg2") return 1')
local m=con:wait_msg({mtype='user'})
assert(m.type=='user' and m.value == 'msg2')
m=con:wait_msg({mtype='return'})
assert(m.type=='return' and m.value == 1)
status,err=pcall(con.wait_msg,con,{mtype='return',timeout=100})
assert(err.etype=='timeout',tostring(err))
con:exec('return 1')
status,err=pcall(con.wait_msg,con,{mtype='user'})
assert(err.etype=='wrongmsg',tostring(err))
end
function tests.filexfer()
local ldir='camtest'
for i,size in ipairs({511,512,4096}) do
local fn=string.format('test%d.dat',size)
local lfn=string.format('%s/%s',ldir,fn)
local dfn=string.format('%s/d_%s',ldir,fn)
local s1=string.rep('x',size)
m.makelocalfile(lfn,s1)
m.cliexec('u '..lfn)
m.cliexec('d '..fn .. ' ' .. dfn)
local s2=m.readlocalfile(dfn)
assert(s1==s2)
m.cliexec('rm '..fn)
end
fsutil.rm_r(ldir)
end
function tests.mfilexfer()
local ldir='camtest'
-- names are in caps since cam may change, client may be case sensitive
m.makelocalfile(ldir..'/up/EMPTY.TXT','')
m.makelocalfile(ldir..'/up/ONE.TXT','one')
m.makelocalfile(ldir..'/up/SUB1/SUB.TXT',string.rep('subtext',1000))
fsutil.mkdir_m(ldir..'/up/EMPTYSUB')
m.cliexec('mup '..ldir..'/up muptest')
m.cliexec('mdl muptest '..ldir..'/dn')
m.comparefiles(ldir..'/up/EMPTY.TXT',ldir..'/dn/EMPTY.TXT')
m.comparefiles(ldir..'/up/ONE.TXT',ldir..'/dn/ONE.TXT')
m.comparefiles(ldir..'/up/SUB1/SUB.TXT',ldir..'/dn/SUB1/SUB.TXT')
m.comparefiles(ldir..'/up/EMPTYSUB',ldir..'/dn/EMPTYSUB')
m.cliexec('rm muptest')
-- test on non-existing dir
local s=m.cliexec_ret_fail('mdl muptest '..ldir)
assert(string.sub(s,1,10) == 'A/muptest:') -- exact message varies by cam
fsutil.rm_r(ldir)
end
function tests.msgs()
local mt=require'extras/msgtest'
assert(mt.test({size=1,sizeinc=1,count=100,verbose=0}))
assert(con:wait_status{run=false})
assert(mt.test({size=10,sizeinc=10,count=100,verbose=0}))
end
function tests.reconnect()
assert(con:is_connected())
m.cliexec('reconnect')
assert(con:is_connected())
end
function tests.disconnect()
m.cliexec('dis')
assert(not con:is_connected())
end
function m.run(name,...)
printf('%s:start\n',name)
status,msg = xpcall(tests[name],errutil.format_traceback,...)
printf('%s:',name)
if status then
m.passed = m.passed + 1
printf('ok\n')
return true
else
m.failed = m.failed + 1
printf('failed %s\n',msg)
return false
end
end
--[[
opts:{
devspec=<usb device spec> -- specify which device to use, default to first available
bench=bool -- run "benchmark" tests
filexfer=bool -- run file transfer tests
}
NOTE
filexfer creates and deletes various hard coded paths, both locally and on the camera
]]
function m.runbatch(opts)
opts = util.extend_table({},opts)
-- if connect fails, don't try to run anything else
m.passed = 0
m.failed = 0
if not m.run('connect',opts.devspec) then
printf('aborted\n')
return false
end
m.run('list_connected')
m.run('wait_status')
m.run('exec_errors')
m.run('msgfuncs')
if opts.bench then
m.run('exectimes')
m.run('xfer')
m.run('msgs')
end
if opts.filexfer then
m.run('filexfer')
m.run('mfilexfer')
end
m.run('reconnect')
m.run('disconnect')
m.run('not_connected')
printf("passed %d\nfailed %d\n",m.passed,m.failed)
return m.failed == 0
end
return m
| gpl-2.0 |
djkamran021/BY | plugins/groupmanager.lua | 2 | 154855 | local function modadd(msg)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin(msg) then
if not lang then
return '_You are not bot admin_'
else
return 'شما مدیر ربات نمیباشید'
end
end
local data = load_data(_config.moderation.data)
if data[tostring(msg.to.id)] then
if not lang then
return '_Group is already added_'
else
return 'گروه در لیست گروه های مدیریتی ربات هم اکنون موجود است'
end
end
-- create data array in moderation.json
data[tostring(msg.to.id)] = {
owners = {},
mods ={},
banned ={},
is_silent_users ={},
filterlist ={},
whitelist ={},
settings = {
set_name = msg.to.title,
lock_link = 'yes',
lock_tag = 'yes',
lock_spam = 'yes',
lock_webpage = 'no',
lock_mention = 'no',
lock_markdown = 'no',
lock_flood = 'yes',
lock_bots = 'yes',
lock_pin = 'no',
welcome = 'no',
lock_join = 'no',
},
mutes = {
mute_fwd = 'no',
mute_audio = 'no',
mute_video = 'no',
mute_contact = 'no',
mute_text = 'no',
mute_photos = 'no',
mute_gif = 'no',
mute_loc = 'no',
mute_doc = 'no',
mute_sticker = 'no',
mute_voice = 'no',
mute_all = 'no',
mute_keyboard = 'no'
}
}
save_data(_config.moderation.data, data)
local groups = 'groups'
if not data[tostring(groups)] then
data[tostring(groups)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(groups)][tostring(msg.to.id)] = msg.to.id
save_data(_config.moderation.data, data)
if not lang then
return '*Group has been added*'
else
return 'گروه با موفقیت به لیست گروه های مدیریتی ربات افزوده شد'
end
end
local function modrem(msg)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
-- superuser and admins only (because sudo are always has privilege)
if not is_admin(msg) then
if not lang then
return '_You are not bot admin_'
else
return 'شما مدیر ربات نمیباشید'
end
end
local data = load_data(_config.moderation.data)
local receiver = msg.to.id
if not data[tostring(msg.to.id)] then
if not lang then
return '_Group is not added_'
else
return 'گروه به لیست گروه های مدیریتی ربات اضافه نشده است'
end
end
data[tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
local groups = 'groups'
if not data[tostring(groups)] then
data[tostring(groups)] = nil
save_data(_config.moderation.data, data)
end data[tostring(groups)][tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
if not lang then
return '*Group has been removed*'
else
return 'گروه با موفیت از لیست گروه های مدیریتی ربات حذف شد'
end
end
local function config_cb(arg, data)
local hash = "gp_lang:"..arg.chat_id
local lang = redis:get(hash)
print(serpent.block(data))
for k,v in pairs(data.members_) do
local function config_mods(arg, data)
local administration = load_data(_config.moderation.data)
if data.username_ then
user_name = ' '..check_markdown(data.username_)
else
user_name = check_markdown(data.first_name_)
end
if administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] then
return
end
administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] = user_name
save_data(_config.moderation.data, administration)
end
tdcli_function ({
ID = "GetUser",
user_id_ = v.user_id_
}, config_mods, {chat_id=arg.chat_id,user_id=v.user_id_})
if data.members_[k].status_.ID == "ChatMemberStatusCreator" then
owner_id = v.user_id_
local function config_owner(arg, data)
print(serpent.block(data))
local administration = load_data(_config.moderation.data)
if data.username_ then
user_name = ' '..check_markdown(data.username_)
else
user_name = check_markdown(data.first_name_)
end
if administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] then
return
end
administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] = user_name
save_data(_config.moderation.data, administration)
end
tdcli_function ({
ID = "GetUser",
user_id_ = owner_id
}, config_owner, {chat_id=arg.chat_id,user_id=owner_id})
end
end
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_All group admins has been promoted and group creator is now group owner_", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_تمام ادمین های گروه به مقام مدیر منتصب شدند و سازنده گروه به مقام مالک گروه منتصب شد_", 0, "md")
end
end
local function filter_word(msg, word)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
local data = load_data(_config.moderation.data)
if not data[tostring(msg.to.id)]['filterlist'] then
data[tostring(msg.to.id)]['filterlist'] = {}
save_data(_config.moderation.data, data)
end
if data[tostring(msg.to.id)]['filterlist'][(word)] then
if not lang then
return "_Word_ *"..word.."* _is already filtered_"
else
return "_کلمه_ *"..word.."* _از قبل فیلتر بود_"
end
end
data[tostring(msg.to.id)]['filterlist'][(word)] = true
save_data(_config.moderation.data, data)
if not lang then
return "_Word_ *"..word.."* _added to filtered words list_"
else
return "_کلمه_ *"..word.."* _به لیست کلمات فیلتر شده اضافه شد_"
end
end
local function unfilter_word(msg, word)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
local data = load_data(_config.moderation.data)
if not data[tostring(msg.to.id)]['filterlist'] then
data[tostring(msg.to.id)]['filterlist'] = {}
save_data(_config.moderation.data, data)
end
if data[tostring(msg.to.id)]['filterlist'][word] then
data[tostring(msg.to.id)]['filterlist'][(word)] = nil
save_data(_config.moderation.data, data)
if not lang then
return "_Word_ *"..word.."* _removed from filtered words list_"
elseif lang then
return "_کلمه_ *"..word.."* _از لیست کلمات فیلتر شده حذف شد_"
end
else
if not lang then
return "_Word_ *"..word.."* _is not filtered_"
elseif lang then
return "_کلمه_ *"..word.."* _از قبل فیلتر نبود_"
end
end
end
local function modlist(msg)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
local data = load_data(_config.moderation.data)
local i = 1
if not data[tostring(msg.chat_id_)] then
if not lang then
return "_Group is not added_"
else
return "گروه به لیست گروه های مدیریتی ربات اضافه نشده است"
end
end
-- determine if table is empty
if next(data[tostring(msg.to.id)]['mods']) == nil then --fix way
if not lang then
return "_No_ *moderator* _in this group_"
else
return "در حال حاضر هیچ مدیری برای گروه انتخاب نشده است"
end
end
if not lang then
message = '*List of moderators :*\n'
else
message = '*لیست مدیران گروه :*\n'
end
for k,v in pairs(data[tostring(msg.to.id)]['mods'])
do
message = message ..i.. '- '..v..' [' ..k.. '] \n'
i = i + 1
end
return message
end
local function ownerlist(msg)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
local data = load_data(_config.moderation.data)
local i = 1
if not data[tostring(msg.to.id)] then
if not lang then
return "_Group is not added_"
else
return "گروه به لیست گروه های مدیریتی ربات اضافه نشده است"
end
end
-- determine if table is empty
if next(data[tostring(msg.to.id)]['owners']) == nil then --fix way
if not lang then
return "_No_ *owner* _in this group_"
else
return "در حال حاضر هیچ مالکی برای گروه انتخاب نشده است"
end
end
if not lang then
message = '*List of owners :*\n'
else
message = '*لیست مالکین گروه :*\n'
end
for k,v in pairs(data[tostring(msg.to.id)]['owners']) do
message = message ..i.. '- '..v..' [' ..k.. '] \n'
i = i + 1
end
return message
end
local function action_by_reply(arg, data)
local hash = "gp_lang:"..data.chat_id_
local lang = redis:get(hash)
local cmd = arg.cmd
local administration = load_data(_config.moderation.data)
if not tonumber(data.sender_user_id_) then return false end
if data.sender_user_id_ then
if not administration[tostring(data.chat_id_)] then
if not lang then
return tdcli.sendMessage(data.chat_id_, "", 0, "_Group is not added_", 0, "md")
else
return tdcli.sendMessage(data.chat_id_, "", 0, "_گروه به لیست گروه های مدیریتی ربات اضافه نشده است_", 0, "md")
end
end
if cmd == "setmanager" then
local function manager_cb(arg, data)
local hash = "gp_lang:"..arg.chat_id
local lang = redis:get(hash)
if data.username_ then
user_name = ' '..check_markdown(data.username_)
else
user_name = check_markdown(data.first_name_)
end
channel_set_admin(arg.chat_id, data.id_)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is now the_ *group manager*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *ادمین گروه شد*", 0, "md")
end
end
tdcli_function ({
ID = "GetUser",
user_id_ = data.sender_user_id_
}, manager_cb, {chat_id=data.chat_id_,user_id=data.sender_user_id_})
end
if cmd == "remmanager" then
local function rem_manager_cb(arg, data)
local hash = "gp_lang:"..arg.chat_id
local lang = redis:get(hash)
if data.username_ then
user_name = ' '..check_markdown(data.username_)
else
user_name = check_markdown(data.first_name_)
end
channel_demote(arg.chat_id, data.id_)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is no longer_ *group manager*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از ادمینی گروه برکنار شد*", 0, "md")
end
end
tdcli_function ({
ID = "GetUser",
user_id_ = data.sender_user_id_
}, rem_manager_cb, {chat_id=data.chat_id_,user_id=data.sender_user_id_})
end
if cmd == "setwhitelist" then
local function setwhitelist_cb(arg, data)
local hash = "gp_lang:"..arg.chat_id
local lang = redis:get(hash)
local administration = load_data(_config.moderation.data)
if data.username_ then
user_name = ' '..check_markdown(data.username_)
else
user_name = check_markdown(data.first_name_)
end
if not administration[tostring(arg.chat_id)]['whitelist'] then
administration[tostring(arg.chat_id)]['whitelist'] = {}
save_data(_config.moderation.data, administration)
end
if administration[tostring(arg.chat_id)]['whitelist'][tostring(data.id_)] then
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is already in_ *white list*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از قبل در لیست سفید بود*", 0, "md")
end
end
administration[tostring(arg.chat_id)]['whitelist'][tostring(data.id_)] = user_name
save_data(_config.moderation.data, administration)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been added to_ *white list*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *به لیست سفید اضافه شد*", 0, "md")
end
end
tdcli_function ({
ID = "GetUser",
user_id_ = data.sender_user_id_
}, setwhitelist_cb, {chat_id=data.chat_id_,user_id=data.sender_user_id_})
end
if cmd == "remwhitelist" then
local function remwhitelist_cb(arg, data)
local administration = load_data(_config.moderation.data)
if data.username_ then
user_name = ' '..check_markdown(data.username_)
else
user_name = check_markdown(data.first_name_)
end
if not administration[tostring(arg.chat_id)]['whitelist'] then
administration[tostring(arg.chat_id)]['whitelist'] = {}
save_data(_config.moderation.data, administration)
end
if not administration[tostring(arg.chat_id)]['whitelist'][tostring(data.id_)] then
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is not in_ *white list*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از قبل در لیست سفید نبود*", 0, "md")
end
end
administration[tostring(arg.chat_id)]['whitelist'][tostring(data.id_)] = nil
save_data(_config.moderation.data, administration)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been removed from_ *white list*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از لیست سفید حذف شد*", 0, "md")
end
end
tdcli_function ({
ID = "GetUser",
user_id_ = data.sender_user_id_
}, remwhitelist_cb, {chat_id=data.chat_id_,user_id=data.sender_user_id_})
end
if cmd == "setowner" then
local function owner_cb(arg, data)
local hash = "gp_lang:"..arg.chat_id
local lang = redis:get(hash)
local administration = load_data(_config.moderation.data)
if data.username_ then
user_name = ' '..check_markdown(data.username_)
else
user_name = check_markdown(data.first_name_)
end
if administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] then
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is already a_ *group owner*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از قبل صاحب گروه بود*", 0, "md")
end
end
administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] = user_name
save_data(_config.moderation.data, administration)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is now the_ *group owner*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *به مقام صاحب گروه منتصب شد*", 0, "md")
end
end
tdcli_function ({
ID = "GetUser",
user_id_ = data.sender_user_id_
}, owner_cb, {chat_id=data.chat_id_,user_id=data.sender_user_id_})
end
if cmd == "promote" then
local function promote_cb(arg, data)
local hash = "gp_lang:"..arg.chat_id
local lang = redis:get(hash)
local administration = load_data(_config.moderation.data)
if data.username_ then
user_name = ' '..check_markdown(data.username_)
else
user_name = check_markdown(data.first_name_)
end
if administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] then
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is already a_ *moderator*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از قبل مدیر گروه بود*", 0, "md")
end
end
administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] = user_name
save_data(_config.moderation.data, administration)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been_ *promoted*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *به مقام مدیر گروه منتصب شد*", 0, "md")
end
end
tdcli_function ({
ID = "GetUser",
user_id_ = data.sender_user_id_
}, promote_cb, {chat_id=data.chat_id_,user_id=data.sender_user_id_})
end
if cmd == "remowner" then
local function rem_owner_cb(arg, data)
local hash = "gp_lang:"..arg.chat_id
local lang = redis:get(hash)
local administration = load_data(_config.moderation.data)
if data.username_ then
user_name = ' '..check_markdown(data.username_)
else
user_name = check_markdown(data.first_name_)
end
if not administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] then
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is not a_ *group owner*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* *از قبل صاحب گروه نبود*", 0, "md")
end
end
administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] = nil
save_data(_config.moderation.data, administration)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is no longer a_ *group owner*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از مقام صاحب گروه برکنار شد*", 0, "md")
end
end
tdcli_function ({
ID = "GetUser",
user_id_ = data.sender_user_id_
}, rem_owner_cb, {chat_id=data.chat_id_,user_id=data.sender_user_id_})
end
if cmd == "demote" then
local function demote_cb(arg, data)
local administration = load_data(_config.moderation.data)
if data.username_ then
user_name = ' '..check_markdown(data.username_)
else
user_name = check_markdown(data.first_name_)
end
if not administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] then
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is not a_ *moderator*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از قبل مدیر گروه نبود*", 0, "md")
end
end
administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] = nil
save_data(_config.moderation.data, administration)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been_ *demoted*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از مقام مدیر گروه برکنار شد*", 0, "md")
end
end
tdcli_function ({
ID = "GetUser",
user_id_ = data.sender_user_id_
}, demote_cb, {chat_id=data.chat_id_,user_id=data.sender_user_id_})
end
if cmd == "id" then
local function id_cb(arg, data)
return tdcli.sendMessage(arg.chat_id, "", 0, "*"..data.id_.."*", 0, "md")
end
tdcli_function ({
ID = "GetUser",
user_id_ = data.sender_user_id_
}, id_cb, {chat_id=data.chat_id_,user_id=data.sender_user_id_})
end
else
if lang then
return tdcli.sendMessage(data.chat_id_, "", 0, "_کاربر یافت نشد_", 0, "md")
else
return tdcli.sendMessage(data.chat_id_, "", 0, "*User Not Found*", 0, "md")
end
end
end
local function action_by_username(arg, data)
local hash = "gp_lang:"..arg.chat_id
local lang = redis:get(hash)
local cmd = arg.cmd
local administration = load_data(_config.moderation.data)
if not administration[tostring(arg.chat_id)] then
if not lang then
return tdcli.sendMessage(data.chat_id_, "", 0, "_Group is not added_", 0, "md")
else
return tdcli.sendMessage(data.chat_id_, "", 0, "_گروه به لیست گروه های مدیریتی ربات اضافه نشده است_", 0, "md")
end
end
if not arg.username then return false end
if data.id_ then
if data.type_.user_.username_ then
user_name = ' '..check_markdown(data.type_.user_.username_)
else
user_name = check_markdown(data.title_)
end
if cmd == "setmanager" then
channel_set_admin(arg.chat_id, data.id_)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is now the_ *group manager*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *ادمین گروه شد*", 0, "md")
end
end
if cmd == "remmanager" then
channel_demote(arg.chat_id, data.id_)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is no longer_ *group manager*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از ادمینی گروه برکنار شد*", 0, "md")
end
end
if cmd == "setwhitelist" then
if not administration[tostring(arg.chat_id)]['whitelist'] then
administration[tostring(arg.chat_id)]['whitelist'] = {}
save_data(_config.moderation.data, administration)
end
if administration[tostring(arg.chat_id)]['whitelist'][tostring(data.id_)] then
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is already in_ *white list*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از قبل در لیست سفید بود*", 0, "md")
end
end
administration[tostring(arg.chat_id)]['whitelist'][tostring(data.id_)] = user_name
save_data(_config.moderation.data, administration)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been added to_ *white list*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *به لیست سفید اضافه شد*", 0, "md")
end
end
if cmd == "remwhitelist" then
if not administration[tostring(arg.chat_id)]['whitelist'] then
administration[tostring(arg.chat_id)]['whitelist'] = {}
save_data(_config.moderation.data, administration)
end
if not administration[tostring(arg.chat_id)]['whitelist'][tostring(data.id_)] then
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is not in_ *white list*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از قبل در لیست سفید نبود*", 0, "md")
end
end
administration[tostring(arg.chat_id)]['whitelist'][tostring(data.id_)] = nil
save_data(_config.moderation.data, administration)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been removed from_ *white list*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از لیست سفید حذف شد*", 0, "md")
end
end
if cmd == "setowner" then
if administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] then
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is already a_ *group owner*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از قبل صاحب گروه بود*", 0, "md")
end
end
administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] = user_name
save_data(_config.moderation.data, administration)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is now the_ *group owner*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *به مقام صاحب گروه منتصب شد*", 0, "md")
end
end
if cmd == "promote" then
if administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] then
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is already a_ *moderator*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از قبل مدیر گروه بود*", 0, "md")
end
end
administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] = user_name
save_data(_config.moderation.data, administration)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been_ *promoted*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *به مقام مدیر گروه منتصب شد*", 0, "md")
end
end
if cmd == "remowner" then
if not administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] then
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is not a_ *group owner*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* *از قبل صاحب گروه نبود*", 0, "md")
end
end
administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] = nil
save_data(_config.moderation.data, administration)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is no longer a_ *group owner*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از مقام صاحب گروه برکنار شد*", 0, "md")
end
end
if cmd == "demote" then
if not administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] then
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is not a_ *moderator*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از قبل مدیر گروه نبود*", 0, "md")
end
end
administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] = nil
save_data(_config.moderation.data, administration)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been_ *demoted*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از مقام مدیر گروه برکنار شد*", 0, "md")
end
end
if cmd == "id" then
return tdcli.sendMessage(arg.chat_id, "", 0, "*"..data.id_.."*", 0, "md")
end
if cmd == "res" then
if not lang then
text = "Result for [ "..check_markdown(data.type_.user_.username_).." ] :\n"
.. ""..check_markdown(data.title_).."\n"
.. " ["..data.id_.."]"
else
text = "اطلاعات برای [ "..check_markdown(data.type_.user_.username_).." ] :\n"
.. "".. check_markdown(data.title_) .."\n"
.. " [".. data.id_ .."]"
end
return tdcli.sendMessage(arg.chat_id, 0, 1, text, 1, 'md')
end
else
if lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر یافت نشد_", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "*User Not Found*", 0, "md")
end
end
end
local function action_by_id(arg, data)
local hash = "gp_lang:"..arg.chat_id
local lang = redis:get(hash)
local cmd = arg.cmd
local administration = load_data(_config.moderation.data)
if not administration[tostring(arg.chat_id)] then
if not lang then
return tdcli.sendMessage(data.chat_id_, "", 0, "_Group is not added_", 0, "md")
else
return tdcli.sendMessage(data.chat_id_, "", 0, "_گروه به لیست گروه های مدیریتی ربات اضافه نشده است_", 0, "md")
end
end
if not tonumber(arg.user_id) then return false end
if data.id_ then
if data.first_name_ then
if data.username_ then
user_name = ' '..check_markdown(data.username_)
else
user_name = check_markdown(data.first_name_)
end
if cmd == "setmanager" then
channel_set_admin(arg.chat_id, data.id_)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is now the_ *group manager*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *ادمین گروه شد*", 0, "md")
end
end
if cmd == "remmanager" then
channel_demote(arg.chat_id, data.id_)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is no longer_ *group manager*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از ادمینی گروه برکنار شد*", 0, "md")
end
end
if cmd == "setwhitelist" then
if not administration[tostring(arg.chat_id)]['whitelist'] then
administration[tostring(arg.chat_id)]['whitelist'] = {}
save_data(_config.moderation.data, administration)
end
if administration[tostring(arg.chat_id)]['whitelist'][tostring(data.id_)] then
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is already in_ *white list*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از قبل در لیست سفید بود*", 0, "md")
end
end
administration[tostring(arg.chat_id)]['whitelist'][tostring(data.id_)] = user_name
save_data(_config.moderation.data, administration)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been added to_ *white list*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *به لیست سفید اضافه شد*", 0, "md")
end
end
if cmd == "remwhitelist" then
if not administration[tostring(arg.chat_id)]['whitelist'] then
administration[tostring(arg.chat_id)]['whitelist'] = {}
save_data(_config.moderation.data, administration)
end
if not administration[tostring(arg.chat_id)]['whitelist'][tostring(data.id_)] then
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is not in_ *white list*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از قبل در لیست سفید نبود*", 0, "md")
end
end
administration[tostring(arg.chat_id)]['whitelist'][tostring(data.id_)] = nil
save_data(_config.moderation.data, administration)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been removed from_ *white list*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از لیست سفید حذف شد*", 0, "md")
end
end
if cmd == "setowner" then
if administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] then
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is already a_ *group owner*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از قبل صاحب گروه بود*", 0, "md")
end
end
administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] = user_name
save_data(_config.moderation.data, administration)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is now the_ *group owner*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *به مقام صاحب گروه منتصب شد*", 0, "md")
end
end
if cmd == "promote" then
if administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] then
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is already a_ *moderator*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از قبل مدیر گروه بود*", 0, "md")
end
end
administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] = user_name
save_data(_config.moderation.data, administration)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been_ *promoted*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *به مقام مدیر گروه منتصب شد*", 0, "md")
end
end
if cmd == "remowner" then
if not administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] then
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is not a_ *group owner*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* *از قبل صاحب گروه نبود*", 0, "md")
end
end
administration[tostring(arg.chat_id)]['owners'][tostring(data.id_)] = nil
save_data(_config.moderation.data, administration)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is no longer a_ *group owner*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از مقام صاحب گروه برکنار شد*", 0, "md")
end
end
if cmd == "demote" then
if not administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] then
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _is not a_ *moderator*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از قبل مدیر گروه نبود*", 0, "md")
end
end
administration[tostring(arg.chat_id)]['mods'][tostring(data.id_)] = nil
save_data(_config.moderation.data, administration)
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User_ "..user_name.." *"..data.id_.."* _has been_ *demoted*", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر_ "..user_name.." *"..data.id_.."* *از مقام مدیر گروه برکنار شد*", 0, "md")
end
end
if cmd == "whois" then
if data.username_ then
username = ' '..check_markdown(data.username_)
else
if not lang then
username = 'not found'
else
username = 'ندارد'
end
end
if not lang then
return tdcli.sendMessage(arg.chat_id, 0, 1, 'Info for [ '..data.id_..' ] :\nUserName : '..username..'\nName : '..data.first_name_, 1)
else
return tdcli.sendMessage(arg.chat_id, 0, 1, 'اطلاعات برای [ '..data.id_..' ] :\nیوزرنیم : '..username..'\nنام : '..data.first_name_, 1)
end
end
else
if not lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_User not founded_", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر یافت نشد_", 0, "md")
end
end
else
if lang then
return tdcli.sendMessage(arg.chat_id, "", 0, "_کاربر یافت نشد_", 0, "md")
else
return tdcli.sendMessage(arg.chat_id, "", 0, "*User Not Found*", 0, "md")
end
end
end
---------------Lock Link-------------------
local function lock_link(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_link = data[tostring(target)]["settings"]["lock_link"]
if lock_link == "yes" then
if not lang then
return "*Link* _Posting Is Already Locked_"
elseif lang then
return "ارسال لینک در گروه هم اکنون ممنوع است"
end
else
data[tostring(target)]["settings"]["lock_link"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "*Link* _Posting Has Been Locked_"
else
return "ارسال لینک در گروه ممنوع شد"
end
end
end
local function unlock_link(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_link = data[tostring(target)]["settings"]["lock_link"]
if lock_link == "no" then
if not lang then
return "*Link* _Posting Is Not Locked_"
elseif lang then
return "ارسال لینک در گروه ممنوع نمیباشد"
end
else
data[tostring(target)]["settings"]["lock_link"] = "no" save_data(_config.moderation.data, data)
if not lang then
return "*Link* _Posting Has Been Unlocked_"
else
return "ارسال لینک در گروه آزاد شد"
end
end
end
---------------Lock Tag-------------------
local function lock_tag(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_tag = data[tostring(target)]["settings"]["lock_tag"]
if lock_tag == "yes" then
if not lang then
return "*Tag* _Posting Is Already Locked_"
elseif lang then
return "ارسال تگ در گروه هم اکنون ممنوع است"
end
else
data[tostring(target)]["settings"]["lock_tag"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "*Tag* _Posting Has Been Locked_"
else
return "ارسال تگ در گروه ممنوع شد"
end
end
end
local function unlock_tag(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_tag = data[tostring(target)]["settings"]["lock_tag"]
if lock_tag == "no" then
if not lang then
return "*Tag* _Posting Is Not Locked_"
elseif lang then
return "ارسال تگ در گروه ممنوع نمیباشد"
end
else
data[tostring(target)]["settings"]["lock_tag"] = "no" save_data(_config.moderation.data, data)
if not lang then
return "*Tag* _Posting Has Been Unlocked_"
else
return "ارسال تگ در گروه آزاد شد"
end
end
end
---------------Lock Mention-------------------
local function lock_mention(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_mention = data[tostring(target)]["settings"]["lock_mention"]
if lock_mention == "yes" then
if not lang then
return "*Mention* _Posting Is Already Locked_"
elseif lang then
return "ارسال فراخوانی افراد هم اکنون ممنوع است"
end
else
data[tostring(target)]["settings"]["lock_mention"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "*Mention* _Posting Has Been Locked_"
else
return "ارسال فراخوانی افراد در گروه ممنوع شد"
end
end
end
local function unlock_mention(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_mention = data[tostring(target)]["settings"]["lock_mention"]
if lock_mention == "no" then
if not lang then
return "*Mention* _Posting Is Not Locked_"
elseif lang then
return "ارسال فراخوانی افراد در گروه ممنوع نمیباشد"
end
else
data[tostring(target)]["settings"]["lock_mention"] = "no" save_data(_config.moderation.data, data)
if not lang then
return "*Mention* _Posting Has Been Unlocked_"
else
return "ارسال فراخوانی افراد در گروه آزاد شد"
end
end
end
---------------Lock Arabic--------------
local function lock_arabic(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_arabic = data[tostring(target)]["settings"]["lock_arabic"]
if lock_arabic == "yes" then
if not lang then
return "*Arabic/Persian* _Posting Is Already Locked_"
elseif lang then
return "ارسال کلمات عربی/فارسی در گروه هم اکنون ممنوع است"
end
else
data[tostring(target)]["settings"]["lock_arabic"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "*Arabic/Persian* _Posting Has Been Locked_"
else
return "ارسال کلمات عربی/فارسی در گروه ممنوع شد"
end
end
end
local function unlock_arabic(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_arabic = data[tostring(target)]["settings"]["lock_arabic"]
if lock_arabic == "no" then
if not lang then
return "*Arabic/Persian* _Posting Is Not Locked_"
elseif lang then
return "ارسال کلمات عربی/فارسی در گروه ممنوع نمیباشد"
end
else
data[tostring(target)]["settings"]["lock_arabic"] = "no" save_data(_config.moderation.data, data)
if not lang then
return "*Arabic/Persian* _Posting Has Been Unlocked_"
else
return "ارسال کلمات عربی/فارسی در گروه آزاد شد"
end
end
end
---------------Lock Edit-------------------
local function lock_edit(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_edit = data[tostring(target)]["settings"]["lock_edit"]
if lock_edit == "yes" then
if not lang then
return "*Editing* _Is Already Locked_"
elseif lang then
return "ویرایش پیام هم اکنون ممنوع است"
end
else
data[tostring(target)]["settings"]["lock_edit"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "*Editing* _Has Been Locked_"
else
return "ویرایش پیام در گروه ممنوع شد"
end
end
end
local function unlock_edit(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_edit = data[tostring(target)]["settings"]["lock_edit"]
if lock_edit == "no" then
if not lang then
return "*Editing* _Is Not Locked_"
elseif lang then
return "ویرایش پیام در گروه ممنوع نمیباشد"
end
else
data[tostring(target)]["settings"]["lock_edit"] = "no" save_data(_config.moderation.data, data)
if not lang then
return "*Editing* _Has Been Unlocked_"
else
return "ویرایش پیام در گروه آزاد شد"
end
end
end
---------------Lock spam-------------------
local function lock_spam(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_spam = data[tostring(target)]["settings"]["lock_spam"]
if lock_spam == "yes" then
if not lang then
return "*Spam* _Is Already Locked_"
elseif lang then
return "ارسال هرزنامه در گروه هم اکنون ممنوع است"
end
else
data[tostring(target)]["settings"]["lock_spam"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "*Spam* _Has Been Locked_"
else
return "ارسال هرزنامه در گروه ممنوع شد"
end
end
end
local function unlock_spam(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_spam = data[tostring(target)]["settings"]["lock_spam"]
if lock_spam == "no" then
if not lang then
return "*Spam* _Posting Is Not Locked_"
elseif lang then
return "ارسال هرزنامه در گروه ممنوع نمیباشد"
end
else
data[tostring(target)]["settings"]["lock_spam"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "*Spam* _Posting Has Been Unlocked_"
else
return "ارسال هرزنامه در گروه آزاد شد"
end
end
end
---------------Lock Flood-------------------
local function lock_flood(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_flood = data[tostring(target)]["settings"]["lock_flood"]
if lock_flood == "yes" then
if not lang then
return "*Flooding* _Is Already Locked_"
elseif lang then
return "ارسال پیام مکرر در گروه هم اکنون ممنوع است"
end
else
data[tostring(target)]["settings"]["lock_flood"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "*Flooding* _Has Been Locked_"
else
return "ارسال پیام مکرر در گروه ممنوع شد"
end
end
end
local function unlock_flood(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_flood = data[tostring(target)]["settings"]["lock_flood"]
if lock_flood == "no" then
if not lang then
return "*Flooding* _Is Not Locked_"
elseif lang then
return "ارسال پیام مکرر در گروه ممنوع نمیباشد"
end
else
data[tostring(target)]["settings"]["lock_flood"] = "no" save_data(_config.moderation.data, data)
if not lang then
return "*Flooding* _Has Been Unlocked_"
else
return "ارسال پیام مکرر در گروه آزاد شد"
end
end
end
---------------Lock Bots-------------------
local function lock_bots(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_bots = data[tostring(target)]["settings"]["lock_bots"]
if lock_bots == "yes" then
if not lang then
return "*Bots* _Protection Is Already Enabled_"
elseif lang then
return "محافظت از گروه در برابر ربات ها هم اکنون فعال است"
end
else
data[tostring(target)]["settings"]["lock_bots"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "*Bots* _Protection Has Been Enabled_"
else
return "محافظت از گروه در برابر ربات ها فعال شد"
end
end
end
local function unlock_bots(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_bots = data[tostring(target)]["settings"]["lock_bots"]
if lock_bots == "no" then
if not lang then
return "*Bots* _Protection Is Not Enabled_"
elseif lang then
return "محافظت از گروه در برابر ربات ها غیر فعال است"
end
else
data[tostring(target)]["settings"]["lock_bots"] = "no" save_data(_config.moderation.data, data)
if not lang then
return "*Bots* _Protection Has Been Disabled_"
else
return "محافظت از گروه در برابر ربات ها غیر فعال شد"
end
end
end
---------------Lock Join-------------------
local function lock_join(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_join = data[tostring(target)]["settings"]["lock_join"]
if lock_join == "yes" then
if not lang then
return "*Lock Join* _Is Already Locked_"
elseif lang then
return "ورود به گروه هم اکنون ممنوع است"
end
else
data[tostring(target)]["settings"]["lock_join"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "*Lock Join* _Has Been Locked_"
else
return "ورود به گروه ممنوع شد"
end
end
end
local function unlock_join(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_join = data[tostring(target)]["settings"]["lock_join"]
if lock_join == "no" then
if not lang then
return "*Lock Join* _Is Not Locked_"
elseif lang then
return "ورود به گروه ممنوع نمیباشد"
end
else
data[tostring(target)]["settings"]["lock_join"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "*Lock Join* _Has Been Unlocked_"
else
return "ورود به گروه آزاد شد"
end
end
end
---------------Lock Markdown-------------------
local function lock_markdown(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_markdown = data[tostring(target)]["settings"]["lock_markdown"]
if lock_markdown == "yes" then
if not lang then
return "*Markdown* _Posting Is Already Locked_"
elseif lang then
return "ارسال پیام های دارای فونت در گروه هم اکنون ممنوع است"
end
else
data[tostring(target)]["settings"]["lock_markdown"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "*Markdown* _Posting Has Been Locked_"
else
return "ارسال پیام های دارای فونت در گروه ممنوع شد"
end
end
end
local function unlock_markdown(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_markdown = data[tostring(target)]["settings"]["lock_markdown"]
if lock_markdown == "no" then
if not lang then
return "*Markdown* _Posting Is Not Locked_"
elseif lang then
return "ارسال پیام های دارای فونت در گروه ممنوع نمیباشد"
end
else
data[tostring(target)]["settings"]["lock_markdown"] = "no" save_data(_config.moderation.data, data)
if not lang then
return "*Markdown* _Posting Has Been Unlocked_"
else
return "ارسال پیام های دارای فونت در گروه آزاد شد"
end
end
end
---------------Lock Webpage-------------------
local function lock_webpage(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_webpage = data[tostring(target)]["settings"]["lock_webpage"]
if lock_webpage == "yes" then
if not lang then
return "*Webpage* _Is Already Locked_"
elseif lang then
return "ارسال صفحات وب در گروه هم اکنون ممنوع است"
end
else
data[tostring(target)]["settings"]["lock_webpage"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "*Webpage* _Has Been Locked_"
else
return "ارسال صفحات وب در گروه ممنوع شد"
end
end
end
local function unlock_webpage(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_webpage = data[tostring(target)]["settings"]["lock_webpage"]
if lock_webpage == "no" then
if not lang then
return "*Webpage* _Is Not Locked_"
elseif lang then
return "ارسال صفحات وب در گروه ممنوع نمیباشد"
end
else
data[tostring(target)]["settings"]["lock_webpage"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "*Webpage* _Has Been Unlocked_"
else
return "ارسال صفحات وب در گروه آزاد شد"
end
end
end
---------------Lock Pin-------------------
local function lock_pin(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_pin = data[tostring(target)]["settings"]["lock_pin"]
if lock_pin == "yes" then
if not lang then
return "*Pinned Message* _Is Already Locked_"
elseif lang then
return "سنجاق کردن پیام در گروه هم اکنون ممنوع است"
end
else
data[tostring(target)]["settings"]["lock_pin"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "*Pinned Message* _Has Been Locked_"
else
return "سنجاق کردن پیام در گروه ممنوع شد"
end
end
end
local function unlock_pin(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local lock_pin = data[tostring(target)]["settings"]["lock_pin"]
if lock_pin == "no" then
if not lang then
return "*Pinned Message* _Is Not Locked_"
elseif lang then
return "سنجاق کردن پیام در گروه ممنوع نمیباشد"
end
else
data[tostring(target)]["settings"]["lock_pin"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "*Pinned Message* _Has Been Unlocked_"
else
return "سنجاق کردن پیام در گروه آزاد شد"
end
end
end
function group_settings(msg, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local data = load_data(_config.moderation.data)
local target = msg.to.id
if data[tostring(target)] then
if data[tostring(target)]["settings"]["num_msg_max"] then
NUM_MSG_MAX = tonumber(data[tostring(target)]['settings']['num_msg_max'])
print('custom'..NUM_MSG_MAX)
else
NUM_MSG_MAX = 5
end
if data[tostring(target)]["settings"]["set_char"] then
SETCHAR = tonumber(data[tostring(target)]['settings']['set_char'])
print('custom'..SETCHAR)
else
SETCHAR = 40
end
if data[tostring(target)]["settings"]["time_check"] then
TIME_CHECK = tonumber(data[tostring(target)]['settings']['time_check'])
print('custom'..TIME_CHECK)
else
TIME_CHECK = 2
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["lock_link"] then
data[tostring(target)]["settings"]["lock_link"] = "yes"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["lock_tag"] then
data[tostring(target)]["settings"]["lock_tag"] = "yes"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["lock_mention"] then
data[tostring(target)]["settings"]["lock_mention"] = "no"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["lock_arabic"] then
data[tostring(target)]["settings"]["lock_arabic"] = "no"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["lock_edit"] then
data[tostring(target)]["settings"]["lock_edit"] = "no"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["lock_spam"] then
data[tostring(target)]["settings"]["lock_spam"] = "yes"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["lock_flood"] then
data[tostring(target)]["settings"]["lock_flood"] = "yes"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["lock_bots"] then
data[tostring(target)]["settings"]["lock_bots"] = "yes"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["lock_markdown"] then
data[tostring(target)]["settings"]["lock_markdown"] = "no"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["lock_webpage"] then
data[tostring(target)]["settings"]["lock_webpage"] = "no"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["welcome"] then
data[tostring(target)]["settings"]["welcome"] = "no"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["lock_pin"] then
data[tostring(target)]["settings"]["lock_pin"] = "no"
end
end
if data[tostring(target)]["settings"] then
if not data[tostring(target)]["settings"]["lock_join"] then
data[tostring(target)]["settings"]["lock_join"] = "no"
end
end
local expire_date = ''
local expi = redis:ttl('ExpireDate:'..msg.to.id)
if expi == -1 then
if lang then
expire_date = 'نامحدود!'
else
expire_date = 'Unlimited!'
end
else
local day = math.floor(expi / 86400) + 1
if lang then
expire_date = day..' روز'
else
expire_date = day..' Days'
end
end
local cmdss = redis:hget('group:'..msg.to.id..':cmd', 'bot')
local cmdsss = ''
if lang then
if cmdss == 'owner' then
cmdsss = cmdsss..'اونر و بالاتر'
elseif cmdss == 'moderator' then
cmdsss = cmdsss..'مدیر و بالاتر'
else
cmdsss = cmdsss..'کاربر و بالاتر'
end
else
if cmdss == 'owner' then
cmdsss = cmdsss..'Owner or higher'
elseif cmdss == 'moderator' then
cmdsss = cmdsss..'Moderator or higher'
else
cmdsss = cmdsss..'Member or higher'
end
end
if not lang then
local settings = data[tostring(target)]["settings"]
text = "*Group Settings:*\n_Lock edit :_ *"..settings.lock_edit.."*\n_Lock links :_ *"..settings.lock_link.."*\n_Lock tags :_ *"..settings.lock_tag.."*\n_Lock Join :_ *"..settings.lock_join.."*\n_Lock flood :_ *"..settings.lock_flood.."*\n_Lock spam :_ *"..settings.lock_spam.."*\n_Lock mention :_ *"..settings.lock_mention.."*\n_Lock arabic :_ *"..settings.lock_arabic.."*\n_Lock webpage :_ *"..settings.lock_webpage.."*\n_Lock markdown :_ *"..settings.lock_markdown.."*\n_Group welcome :_ *"..settings.welcome.."*\n_Lock pin message :_ *"..settings.lock_pin.."*\n_Bots protection :_ *"..settings.lock_bots.."*\n_Flood sensitivity :_ *"..NUM_MSG_MAX.."*\n_Character sensitivity :_ *"..SETCHAR.."*\n_Flood check time :_ *"..TIME_CHECK.."*\n*____________________*\n_Bot Commands :_ *"..cmdsss.."*\n_Expire Date :_ *"..expire_date.."*\n*Bot channel*: \n*Group Language* : *EN*"
else
local settings = data[tostring(target)]["settings"]
text = "*تنظیمات گروه:*\n_قفل ویرایش پیام :_ *"..settings.lock_edit.."*\n_قفل لینک :_ *"..settings.lock_link.."*\n_قفل ورود :_ *"..settings.lock_join.."*\n_قفل تگ :_ *"..settings.lock_tag.."*\n_قفل پیام مکرر :_ *"..settings.lock_flood.."*\n_قفل هرزنامه :_ *"..settings.lock_spam.."*\n_قفل فراخوانی :_ *"..settings.lock_mention.."*\n_قفل عربی :_ *"..settings.lock_arabic.."*\n_قفل صفحات وب :_ *"..settings.lock_webpage.."*\n_قفل فونت :_ *"..settings.lock_markdown.."*\n_پیام خوشآمد گویی :_ *"..settings.welcome.."*\n_قفل سنجاق کردن :_ *"..settings.lock_pin.."*\n_محافظت در برابر ربات ها :_ *"..settings.lock_bots.."*\n_حداکثر پیام مکرر :_ *"..NUM_MSG_MAX.."*\n_حداکثر حروف مجاز :_ *"..SETCHAR.."*\n_زمان بررسی پیام های مکرر :_ *"..TIME_CHECK.."*\n*____________________*\n_دستورات ربات :_ *"..cmdsss.."*\n_تاریخ انقضا :_ *"..expire_date.."*\n*کانال ما*: \n_زبان سوپرگروه_ : *فارسی*"
end
text = string.gsub(text, 'yes', '✅')
text = string.gsub(text, 'no', '❌')
if lang and tonumber(NUM_MSG_MAX) < 10 then
text = string.gsub(text, '0', '0⃣')
text = string.gsub(text, '1', '1⃣')
text = string.gsub(text, '2', '2️⃣')
text = string.gsub(text, '3', '3️⃣')
text = string.gsub(text, '4', '4️⃣')
text = string.gsub(text, '5', '5️⃣')
text = string.gsub(text, '6', '6️⃣')
text = string.gsub(text, '7', '7️⃣')
text = string.gsub(text, '8', '8️⃣')
text = string.gsub(text, '9', '9️⃣')
elseif not lang then
text = string.gsub(text, '0', '0⃣')
text = string.gsub(text, '1', '1⃣')
text = string.gsub(text, '2', '2️⃣')
text = string.gsub(text, '3', '3️⃣')
text = string.gsub(text, '4', '4️⃣')
text = string.gsub(text, '5', '5️⃣')
text = string.gsub(text, '6', '6️⃣')
text = string.gsub(text, '7', '7️⃣')
text = string.gsub(text, '8', '8️⃣')
text = string.gsub(text, '9', '9️⃣')
end
return text
end
--------Mutes---------
---------------Mute Gif-------------------
local function mute_gif(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_gif = data[tostring(target)]["mutes"]["mute_gif"]
if mute_gif == "yes" then
if not lang then
return "*Mute Gif* _Is Already Enabled_"
elseif lang then
return "بیصدا کردن تصاویر متحرک فعال است"
end
else
data[tostring(target)]["mutes"]["mute_gif"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "*Mute Gif* _Has Been Enabled_"
else
return "بیصدا کردن تصاویر متحرک فعال شد"
end
end
end
local function unmute_gif(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_gif = data[tostring(target)]["mutes"]["mute_gif"]
if mute_gif == "no" then
if not lang then
return "*Mute Gif* _Is Already Disabled_"
elseif lang then
return "بیصدا کردن تصاویر متحرک غیر فعال بود"
end
else
data[tostring(target)]["mutes"]["mute_gif"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "*Mute Gif* _Has Been Disabled_"
else
return "بیصدا کردن تصاویر متحرک غیر فعال شد"
end
end
end
---------------Mute Game-------------------
local function mute_game(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_game = data[tostring(target)]["mutes"]["mute_game"]
if mute_game == "yes" then
if not lang then
return "*Mute Game* _Is Already Enabled_"
elseif lang then
return "بیصدا کردن بازی های تحت وب فعال است"
end
else
data[tostring(target)]["mutes"]["mute_game"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "*Mute Game* _Has Been Enabled_"
else
return "بیصدا کردن بازی های تحت وب فعال شد"
end
end
end
local function unmute_game(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_game = data[tostring(target)]["mutes"]["mute_game"]
if mute_game == "no" then
if not lang then
return "*Mute Game* _Is Already Disabled_"
elseif lang then
return "بیصدا کردن بازی های تحت وب غیر فعال است"
end
else
data[tostring(target)]["mutes"]["mute_game"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "*Mute Game* _Has Been Disabled_"
else
return "بیصدا کردن بازی های تحت وب غیر فعال شد"
end
end
end
---------------Mute Inline-------------------
local function mute_inline(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_inline = data[tostring(target)]["mutes"]["mute_inline"]
if mute_inline == "yes" then
if not lang then
return "*Mute Inline* _Is Already Enabled_"
elseif lang then
return "بیصدا کردن کیبورد شیشه ای فعال است"
end
else
data[tostring(target)]["mutes"]["mute_inline"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "*Mute Inline* _Has Been Enabled_"
else
return "بیصدا کردن کیبورد شیشه ای فعال شد"
end
end
end
local function unmute_inline(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_inline = data[tostring(target)]["mutes"]["mute_inline"]
if mute_inline == "no" then
if not lang then
return "*Mute Inline* _Is Already Disabled_"
elseif lang then
return "بیصدا کردن کیبورد شیشه ای غیر فعال است"
end
else
data[tostring(target)]["mutes"]["mute_inline"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "*Mute Inline* _Has Been Disabled_"
else
return "بیصدا کردن کیبورد شیشه ای غیر فعال شد"
end
end
end
---------------Mute Text-------------------
local function mute_text(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_text = data[tostring(target)]["mutes"]["mute_text"]
if mute_text == "yes" then
if not lang then
return "*Mute Text* _Is Already Enabled_"
elseif lang then
return "بیصدا کردن متن فعال است"
end
else
data[tostring(target)]["mutes"]["mute_text"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "*Mute Text* _Has Been Enabled_"
else
return "بیصدا کردن متن فعال شد"
end
end
end
local function unmute_text(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_text = data[tostring(target)]["mutes"]["mute_text"]
if mute_text == "no" then
if not lang then
return "*Mute Text* _Is Already Disabled_"
elseif lang then
return "بیصدا کردن متن غیر فعال است"
end
else
data[tostring(target)]["mutes"]["mute_text"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "*Mute Text* _Has Been Disabled_"
else
return "بیصدا کردن متن غیر فعال شد"
end
end
end
---------------Mute photo-------------------
local function mute_photo(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_photo = data[tostring(target)]["mutes"]["mute_photo"]
if mute_photo == "yes" then
if not lang then
return "*Mute Photo* _Is Already Enabled_"
elseif lang then
return "بیصدا کردن عکس فعال است"
end
else
data[tostring(target)]["mutes"]["mute_photo"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "*Mute Photo* _Has Been Enabled_"
else
return "بیصدا کردن عکس فعال شد"
end
end
end
local function unmute_photo(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_photo = data[tostring(target)]["mutes"]["mute_photo"]
if mute_photo == "no" then
if not lang then
return "*Mute Photo* _Is Already Disabled_"
elseif lang then
return "بیصدا کردن عکس غیر فعال است"
end
else
data[tostring(target)]["mutes"]["mute_photo"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "*Mute Photo* _Has Been Disabled_"
else
return "بیصدا کردن عکس غیر فعال شد"
end
end
end
---------------Mute Video-------------------
local function mute_video(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_video = data[tostring(target)]["mutes"]["mute_video"]
if mute_video == "yes" then
if not lang then
return "*Mute Video* _Is Already Enabled_"
elseif lang then
return "بیصدا کردن فیلم فعال است"
end
else
data[tostring(target)]["mutes"]["mute_video"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "*Mute Video* _Has Been Enabled_"
else
return "بیصدا کردن فیلم فعال شد"
end
end
end
local function unmute_video(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_video = data[tostring(target)]["mutes"]["mute_video"]
if mute_video == "no" then
if not lang then
return "*Mute Video* _Is Already Disabled_"
elseif lang then
return "بیصدا کردن فیلم غیر فعال است"
end
else
data[tostring(target)]["mutes"]["mute_video"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "*Mute Video* _Has Been Disabled_"
else
return "بیصدا کردن فیلم غیر فعال شد"
end
end
end
---------------Mute Audio-------------------
local function mute_audio(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_audio = data[tostring(target)]["mutes"]["mute_audio"]
if mute_audio == "yes" then
if not lang then
return "*Mute Audio* _Is Already Enabled_"
elseif lang then
return "بیصدا کردن آهنگ فعال است"
end
else
data[tostring(target)]["mutes"]["mute_audio"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "*Mute Audio* _Has Been Enabled_"
else
return "بیصدا کردن آهنگ فعال شد"
end
end
end
local function unmute_audio(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_audio = data[tostring(target)]["mutes"]["mute_audio"]
if mute_audio == "no" then
if not lang then
return "*Mute Audio* _Is Already Disabled_"
elseif lang then
return "بیصدا کردن آهنک غیر فعال است"
end
else
data[tostring(target)]["mutes"]["mute_audio"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "*Mute Audio* _Has Been Disabled_"
else
return "بیصدا کردن آهنگ غیر فعال شد"
end
end
end
---------------Mute Voice-------------------
local function mute_voice(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_voice = data[tostring(target)]["mutes"]["mute_voice"]
if mute_voice == "yes" then
if not lang then
return "*Mute Voice* _Is Already Enabled_"
elseif lang then
return "بیصدا کردن صدا فعال است"
end
else
data[tostring(target)]["mutes"]["mute_voice"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "*Mute Voice* _Has Been Enabled_"
else
return "بیصدا کردن صدا فعال شد"
end
end
end
local function unmute_voice(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_voice = data[tostring(target)]["mutes"]["mute_voice"]
if mute_voice == "no" then
if not lang then
return "*Mute Voice* _Is Already Disabled_"
elseif lang then
return "بیصدا کردن صدا غیر فعال است"
end
else
data[tostring(target)]["mutes"]["mute_voice"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "*Mute Voice* _Has Been Disabled_"
else
return "بیصدا کردن صدا غیر فعال شد"
end
end
end
---------------Mute Sticker-------------------
local function mute_sticker(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_sticker = data[tostring(target)]["mutes"]["mute_sticker"]
if mute_sticker == "yes" then
if not lang then
return "*Mute Sticker* _Is Already Enabled_"
elseif lang then
return "بیصدا کردن برچسب فعال است"
end
else
data[tostring(target)]["mutes"]["mute_sticker"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "*Mute Sticker* _Has Been Enabled_"
else
return "بیصدا کردن برچسب فعال شد"
end
end
end
local function unmute_sticker(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_sticker = data[tostring(target)]["mutes"]["mute_sticker"]
if mute_sticker == "no" then
if not lang then
return "*Mute Sticker* _Is Already Disabled_"
elseif lang then
return "بیصدا کردن برچسب غیر فعال است"
end
else
data[tostring(target)]["mutes"]["mute_sticker"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "*Mute Sticker* _Has Been Disabled_"
else
return "بیصدا کردن برچسب غیر فعال شد"
end
end
end
---------------Mute Contact-------------------
local function mute_contact(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_contact = data[tostring(target)]["mutes"]["mute_contact"]
if mute_contact == "yes" then
if not lang then
return "*Mute Contact* _Is Already Enabled_"
elseif lang then
return "بیصدا کردن مخاطب فعال است"
end
else
data[tostring(target)]["mutes"]["mute_contact"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "*Mute Contact* _Has Been Enabled_"
else
return "بیصدا کردن مخاطب فعال شد"
end
end
end
local function unmute_contact(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_contact = data[tostring(target)]["mutes"]["mute_contact"]
if mute_contact == "no" then
if not lang then
return "*Mute Contact* _Is Already Disabled_"
elseif lang then
return "بیصدا کردن مخاطب غیر فعال است"
end
else
data[tostring(target)]["mutes"]["mute_contact"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "*Mute Contact* _Has Been Disabled_"
else
return "بیصدا کردن مخاطب غیر فعال شد"
end
end
end
---------------Mute Forward-------------------
local function mute_forward(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_forward = data[tostring(target)]["mutes"]["mute_forward"]
if mute_forward == "yes" then
if not lang then
return "*Mute Forward* _Is Already Enabled_"
elseif lang then
return "بیصدا کردن نقل قول فعال است"
end
else
data[tostring(target)]["mutes"]["mute_forward"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "*Mute Forward* _Has Been Enabled_"
else
return "بیصدا کردن نقل قول فعال شد"
end
end
end
local function unmute_forward(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_forward = data[tostring(target)]["mutes"]["mute_forward"]
if mute_forward == "no" then
if not lang then
return "*Mute Forward* _Is Already Disabled_"
elseif lang then
return "بیصدا کردن نقل قول غیر فعال است"
end
else
data[tostring(target)]["mutes"]["mute_forward"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "*Mute Forward* _Has Been Disabled_"
else
return "بیصدا کردن نقل قول غیر فعال شد"
end
end
end
---------------Mute Location-------------------
local function mute_location(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_location = data[tostring(target)]["mutes"]["mute_location"]
if mute_location == "yes" then
if not lang then
return "*Mute Location* _Is Already Enabled_"
elseif lang then
return "بیصدا کردن موقعیت فعال است"
end
else
data[tostring(target)]["mutes"]["mute_location"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "*Mute Location* _Has Been Enabled_"
else
return "بیصدا کردن موقعیت فعال شد"
end
end
end
local function unmute_location(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_location = data[tostring(target)]["mutes"]["mute_location"]
if mute_location == "no" then
if not lang then
return "*Mute Location* _Is Already Disabled_"
elseif lang then
return "بیصدا کردن موقعیت غیر فعال است"
end
else
data[tostring(target)]["mutes"]["mute_location"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "*Mute Location* _Has Been Disabled_"
else
return "بیصدا کردن موقعیت غیر فعال شد"
end
end
end
---------------Mute Document-------------------
local function mute_document(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_document = data[tostring(target)]["mutes"]["mute_document"]
if mute_document == "yes" then
if not lang then
return "*Mute Document* _Is Already Enabled_"
elseif lang then
return "بیصدا کردن اسناد فعال لست"
end
else
data[tostring(target)]["mutes"]["mute_document"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "*Mute Document* _Has Been Enabled_"
else
return "بیصدا کردن اسناد فعال شد"
end
end
end
local function unmute_document(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_document = data[tostring(target)]["mutes"]["mute_document"]
if mute_document == "no" then
if not lang then
return "*Mute Document* _Is Already Disabled_"
elseif lang then
return "بیصدا کردن اسناد غیر فعال است"
end
else
data[tostring(target)]["mutes"]["mute_document"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "*Mute Document* _Has Been Disabled_"
else
return "بیصدا کردن اسناد غیر فعال شد"
end
end
end
---------------Mute TgService-------------------
local function mute_tgservice(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_tgservice = data[tostring(target)]["mutes"]["mute_tgservice"]
if mute_tgservice == "yes" then
if not lang then
return "*Mute TgService* _Is Already Enabled_"
elseif lang then
return "بیصدا کردن خدمات تلگرام فعال است"
end
else
data[tostring(target)]["mutes"]["mute_tgservice"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "*Mute TgService* _Has Been Enabled_"
else
return "بیصدا کردن خدمات تلگرام فعال شد"
end
end
end
local function unmute_tgservice(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نیستید"
end
end
local mute_tgservice = data[tostring(target)]["mutes"]["mute_tgservice"]
if mute_tgservice == "no" then
if not lang then
return "*Mute TgService* _Is Already Disabled_"
elseif lang then
return "بیصدا کردن خدمات تلگرام غیر فعال است"
end
else
data[tostring(target)]["mutes"]["mute_tgservice"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "*Mute TgService* _Has Been Disabled_"
else
return "بیصدا کردن خدمات تلگرام غیر فعال شد"
end
end
end
---------------Mute Keyboard-------------------
local function mute_keyboard(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نمیباشید"
end
end
local mute_keyboard = data[tostring(target)]["mutes"]["mute_keyboard"]
if mute_keyboard == "yes" then
if not lang then
return "*Mute Keyboard* _Is Already Enabled_"
elseif lang then
return "بیصدا کردن صفحه کلید فعال است"
end
else
data[tostring(target)]["mutes"]["mute_keyboard"] = "yes"
save_data(_config.moderation.data, data)
if not lang then
return "*Mute Keyboard* _Has Been Enabled_"
else
return "بیصدا کردن صفحه کلید فعال شد"
end
end
end
local function unmute_keyboard(msg, data, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نیستید"
end
end
local mute_keyboard = data[tostring(target)]["mutes"]["mute_keyboard"]
if mute_keyboard == "no" then
if not lang then
return "*Mute Keyboard* _Is Already Disabled_"
elseif lang then
return "بیصدا کردن صفحه کلید غیرفعال است"
end
else
data[tostring(target)]["mutes"]["mute_keyboard"] = "no"
save_data(_config.moderation.data, data)
if not lang then
return "*Mute TgService* _Has Been Disabled_"
else
return "بیصدا کردن صفحه کلید غیرفعال شد"
end
end
end
----------MuteList---------
local function mutes(msg, target)
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if not is_mod(msg) then
if not lang then
return "_You're Not_ *Moderator*"
else
return "شما مدیر گروه نیستید"
end
end
local data = load_data(_config.moderation.data)
local target = msg.to.id
if data[tostring(target)]["mutes"] then
if not data[tostring(target)]["mutes"]["mute_gif"] then
data[tostring(target)]["mutes"]["mute_gif"] = "no"
end
end
if data[tostring(target)]["mutes"] then
if not data[tostring(target)]["mutes"]["mute_text"] then
data[tostring(target)]["mutes"]["mute_text"] = "no"
end
end
if data[tostring(target)]["mutes"] then
if not data[tostring(target)]["mutes"]["mute_photo"] then
data[tostring(target)]["mutes"]["mute_photo"] = "no"
end
end
if data[tostring(target)]["mutes"] then
if not data[tostring(target)]["mutes"]["mute_video"] then
data[tostring(target)]["mutes"]["mute_video"] = "no"
end
end
if data[tostring(target)]["mutes"] then
if not data[tostring(target)]["mutes"]["mute_audio"] then
data[tostring(target)]["mutes"]["mute_audio"] = "no"
end
end
if data[tostring(target)]["mutes"] then
if not data[tostring(target)]["mutes"]["mute_voice"] then
data[tostring(target)]["mutes"]["mute_voice"] = "no"
end
end
if data[tostring(target)]["mutes"] then
if not data[tostring(target)]["mutes"]["mute_sticker"] then
data[tostring(target)]["mutes"]["mute_sticker"] = "no"
end
end
if data[tostring(target)]["mutes"] then
if not data[tostring(target)]["mutes"]["mute_contact"] then
data[tostring(target)]["mutes"]["mute_contact"] = "no"
end
end
if data[tostring(target)]["mutes"] then
if not data[tostring(target)]["mutes"]["mute_forward"] then
data[tostring(target)]["mutes"]["mute_forward"] = "no"
end
end
if data[tostring(target)]["mutes"] then
if not data[tostring(target)]["mutes"]["mute_location"] then
data[tostring(target)]["mutes"]["mute_location"] = "no"
end
end
if data[tostring(target)]["mutes"] then
if not data[tostring(target)]["mutes"]["mute_document"] then
data[tostring(target)]["mutes"]["mute_document"] = "no"
end
end
if data[tostring(target)]["mutes"] then
if not data[tostring(target)]["mutes"]["mute_tgservice"] then
data[tostring(target)]["mutes"]["mute_tgservice"] = "no"
end
end
if data[tostring(target)]["mutes"] then
if not data[tostring(target)]["mutes"]["mute_inline"] then
data[tostring(target)]["mutes"]["mute_inline"] = "no"
end
end
if data[tostring(target)]["mutes"] then
if not data[tostring(target)]["mutes"]["mute_game"] then
data[tostring(target)]["mutes"]["mute_game"] = "no"
end
end
if data[tostring(target)]["mutes"] then
if not data[tostring(target)]["mutes"]["mute_keyboard"] then
data[tostring(target)]["mutes"]["mute_keyboard"] = "no"
end
end
local hash = "muteall:"..msg.to.id
local check_time = redis:ttl(hash)
day = math.floor(check_time / 86400)
bday = check_time % 86400
hours = math.floor( bday / 3600)
bhours = bday % 3600
min = math.floor(bhours / 60)
sec = math.floor(bhours % 60)
if not lang then
if not redis:get(hash) or check_time == -1 then
mute_all1 = 'no'
elseif tonumber(check_time) > 1 and check_time < 60 then
mute_all1 = '_enable for_ *'..sec..'* _sec_'
elseif tonumber(check_time) > 60 and check_time < 3600 then
mute_all1 = '_enable for_ '..min..' _min_ *'..sec..'* _sec_'
elseif tonumber(check_time) > 3600 and tonumber(check_time) < 86400 then
mute_all1 = '_enable for_ *'..hours..'* _hour_ *'..min..'* _min_ *'..sec..'* _sec_'
elseif tonumber(check_time) > 86400 then
mute_all1 = '_enable for_ *'..day..'* _day_ *'..hours..'* _hour_ *'..min..'* _min_ *'..sec..'* _sec_'
end
elseif lang then
if not redis:get(hash) or check_time == -1 then
mute_all2 = '*no*'
elseif tonumber(check_time) > 1 and check_time < 60 then
mute_all2 = '_فعال برای_ *'..sec..'* _ثانیه_'
elseif tonumber(check_time) > 60 and check_time < 3600 then
mute_all2 = '_فعال برای_ *'..min..'* _دقیقه و_ *'..sec..'* _ثانیه_'
elseif tonumber(check_time) > 3600 and tonumber(check_time) < 86400 then
mute_all2 = '_فعال برای_ *'..hours..'* _ساعت و_ *'..min..'* _دقیقه و_ *'..sec..'* _ثانیه_'
elseif tonumber(check_time) > 86400 then
mute_all2 = '_فعال برای_ *'..day..'* _روز و_ *'..hours..'* _ساعت و_ *'..min..'* _دقیقه و_ *'..sec..'* _ثانیه_'
end
end
if not lang then
local mutes = data[tostring(target)]["mutes"]
text = " *Group Mute List* : \n_Mute gif :_ *"..mutes.mute_gif.."*\n_Mute text :_ *"..mutes.mute_text.."*\n_Mute inline :_ *"..mutes.mute_inline.."*\n_Mute game :_ *"..mutes.mute_game.."*\n_Mute photo :_ *"..mutes.mute_photo.."*\n_Mute video :_ *"..mutes.mute_video.."*\n_Mute audio :_ *"..mutes.mute_audio.."*\n_Mute voice :_ *"..mutes.mute_voice.."*\n_Mute sticker :_ *"..mutes.mute_sticker.."*\n_Mute contact :_ *"..mutes.mute_contact.."*\n_Mute forward :_ *"..mutes.mute_forward.."*\n_Mute location :_ *"..mutes.mute_location.."*\n_Mute document :_ *"..mutes.mute_document.."*\n_Mute TgService :_ *"..mutes.mute_tgservice.."*\n_Mute Keyboard :_ *"..mutes.mute_keyboard.."*\n_Mute All :_ "..mute_all1.."\n*____________________*\n*Bot channel*: \n*Group Language* : *EN*"
else
local mutes = data[tostring(target)]["mutes"]
text = " *لیست بیصدا ها* : \n_بیصدا تصاویر متحرک :_ *"..mutes.mute_gif.."*\n_بیصدا متن :_ *"..mutes.mute_text.."*\n_بیصدا کیبورد شیشه ای :_ *"..mutes.mute_inline.."*\n_بیصدا بازی های تحت وب :_ *"..mutes.mute_game.."*\n_بیصدا عکس :_ *"..mutes.mute_photo.."*\n_بیصدا فیلم :_ *"..mutes.mute_video.."*\n_بیصدا آهنگ :_ *"..mutes.mute_audio.."*\n_بیصدا صدا :_ *"..mutes.mute_voice.."*\n_بیصدا برچسب :_ *"..mutes.mute_sticker.."*\n_بیصدا مخاطب :_ *"..mutes.mute_contact.."*\n_بیصدا نقل قول :_ *"..mutes.mute_forward.."*\n_بیصدا موقعیت :_ *"..mutes.mute_location.."*\n_بیصدا اسناد :_ *"..mutes.mute_document.."*\n_بیصدا خدمات تلگرام :_ *"..mutes.mute_tgservice.."*\n_بیصدا صفحه کلید :_ *"..mutes.mute_keyboard.."*\n_بیصدا همه پیام ها :_ "..mute_all2.."\n*____________________*\n*Bot channel*: \n_زبان سوپرگروه_ : *فارسی*"
end
text = string.gsub(text, 'yes', '🔇')
text = string.gsub(text, 'no', '🔉')
return text
end
local function run(msg, matches)
if is_banned(msg.from.id, msg.to.id) or is_gbanned(msg.from.id, msg.to.id) or is_silent_user(msg.from.id, msg.to.id) then
return false
end
local cmd = redis:hget('group:'..msg.to.id..':cmd', 'bot')
local mutealll = redis:get('group:'..msg.to.id..':muteall')
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
local data = load_data(_config.moderation.data)
local chat = msg.to.id
local user = msg.from.id
if cmd == 'moderator' and not is_mod(msg) or cmd == 'owner' and not is_owner(msg) or mutealll and not is_mod(msg) then
return
else
if msg.to.type ~= 'pv' then
if matches[1]:lower() == "id" or matches[1] == 'ایدی' then
if not matches[2] and not msg.reply_id then
local function getpro(arg, data)
if data.photos_[0] then
if not lang then
tdcli.sendPhoto(msg.chat_id_, msg.id_, 0, 1, nil, data.photos_[0].sizes_[1].photo_.persistent_id_,'Chat ID : '..msg.to.id..'\nUser ID : '..msg.from.id,dl_cb,nil)
elseif lang then
tdcli.sendPhoto(msg.chat_id_, msg.id_, 0, 1, nil, data.photos_[0].sizes_[1].photo_.persistent_id_,'شناسه گروه : '..msg.to.id..'\nشناسه شما : '..msg.from.id,dl_cb,nil)
end
else
if not lang then
tdcli.sendMessage(msg.to.id, msg.id_, 1, "`You Have Not Profile Photo...!`\n\n> *Chat ID :* `"..msg.to.id.."`\n*User ID :* `"..msg.from.id.."`", 1, 'md')
elseif lang then
tdcli.sendMessage(msg.to.id, msg.id_, 1, "_شما هیچ عکسی ندارید...!_\n\n> _شناسه گروه :_ `"..msg.to.id.."`\n_شناسه شما :_ `"..msg.from.id.."`", 1, 'md')
end
end
end
tdcli_function ({
ID = "GetUserProfilePhotos",
user_id_ = msg.from.id,
offset_ = 0,
limit_ = 1
}, getpro, nil)
end
if msg.reply_id and not matches[2] then
tdcli.getMessage(msg.to.id, msg.reply_id, action_by_reply, {chat_id=msg.to.id,cmd="id"})
end
if matches[2] and #matches[2] > 3 and not matches[3] then
tdcli_function ({
ID = "SearchPublicChat",
username_ = matches[2]
}, action_by_username, {chat_id=msg.to.id,username=matches[2],cmd="id"})
end
end
if (matches[1]:lower() == "pin" or matches[1] == 'سنجاق') and is_mod(msg) and msg.reply_id then
local lock_pin = data[tostring(msg.to.id)]["settings"]["lock_pin"]
if lock_pin == 'yes' then
if is_owner(msg) then
data[tostring(chat)]['pin'] = msg.reply_id
save_data(_config.moderation.data, data)
tdcli.pinChannelMessage(msg.to.id, msg.reply_id, 1)
if not lang then
return "*Message Has Been Pinned*"
elseif lang then
return "پیام سجاق شد"
end
elseif not is_owner(msg) then
return
end
elseif lock_pin == 'no' then
data[tostring(chat)]['pin'] = msg.reply_id
save_data(_config.moderation.data, data)
tdcli.pinChannelMessage(msg.to.id, msg.reply_id, 1)
if not lang then
return "*Message Has Been Pinned*"
elseif lang then
return "پیام سجاق شد"
end
end
end
if (matches[1]:lower() == 'unpin' or matches[1] == 'حذف سنجاق') and is_mod(msg) then
local lock_pin = data[tostring(msg.to.id)]["settings"]["lock_pin"]
if lock_pin == 'yes' then
if is_owner(msg) then
tdcli.unpinChannelMessage(msg.to.id)
if not lang then
return "*Pin message has been unpinned*"
elseif lang then
return "پیام سنجاق شده پاک شد"
end
elseif not is_owner(msg) then
return
end
elseif lock_pin == 'no' then
tdcli.unpinChannelMessage(msg.to.id)
if not lang then
return "*Pin message has been unpinned*"
elseif lang then
return "پیام سنجاق شده پاک شد"
end
end
end
if matches[1]:lower() == "add" or matches[1] == 'افزودن' then
return modadd(msg)
end
if matches[1]:lower() == "rem" or matches[1] == 'حذف گروه' then
return modrem(msg)
end
if (matches[1]:lower() == "setmanager" or matches[1] == 'ادمین گروه') and is_owner(msg) then
if not matches[2] and msg.reply_id then
tdcli_function ({
ID = "GetMessage",
chat_id_ = msg.to.id,
message_id_ = msg.reply_id
}, action_by_reply, {chat_id=msg.to.id,cmd="setmanager"})
end
if matches[2] and string.match(matches[2], '^%d+$') then
tdcli_function ({
ID = "GetUser",
user_id_ = matches[2],
}, action_by_id, {chat_id=msg.to.id,user_id=matches[2],cmd="setmanager"})
end
if matches[2] and not string.match(matches[2], '^%d+$') then
tdcli_function ({
ID = "SearchPublicChat",
username_ = matches[2]
}, action_by_username, {chat_id=msg.to.id,username=matches[2],cmd="setmanager"})
end
end
if (matches[1]:lower() == "remmanager" or matches[1] == 'حذف ادمین گروه') and is_owner(msg) then
if not matches[2] and msg.reply_id then
tdcli_function ({
ID = "GetMessage",
chat_id_ = msg.to.id,
message_id_ = msg.reply_id
}, action_by_reply, {chat_id=msg.to.id,cmd="remmanager"})
end
if matches[2] and string.match(matches[2], '^%d+$') then
tdcli_function ({
ID = "GetUser",
user_id_ = matches[2],
}, action_by_id, {chat_id=msg.to.id,user_id=matches[2],cmd="remmanager"})
end
if matches[2] and not string.match(matches[2], '^%d+$') then
tdcli_function ({
ID = "SearchPublicChat",
username_ = matches[2]
}, action_by_username, {chat_id=msg.to.id,username=matches[2],cmd="remmanager"})
end
end
if (matches[1]:lower() == "whitelist" or matches[1] == 'لیست سفید') and matches[2] == "+" and is_mod(msg) then
if not matches[3] and msg.reply_id then
tdcli_function ({
ID = "GetMessage",
chat_id_ = msg.to.id,
message_id_ = msg.reply_id
}, action_by_reply, {chat_id=msg.to.id,cmd="setwhitelist"})
end
if matches[3] and string.match(matches[3], '^%d+$') then
tdcli_function ({
ID = "GetUser",
user_id_ = matches[3],
}, action_by_id, {chat_id=msg.to.id,user_id=matches[3],cmd="setwhitelist"})
end
if matches[3] and not string.match(matches[3], '^%d+$') then
tdcli_function ({
ID = "SearchPublicChat",
username_ = matches[3]
}, action_by_username, {chat_id=msg.to.id,username=matches[3],cmd="setwhitelist"})
end
end
if (matches[1]:lower() == "whitelist" or matches[1] == 'لیست سفید') and matches[2] == "-" and is_mod(msg) then
if not matches[3] and msg.reply_id then
tdcli_function ({
ID = "GetMessage",
chat_id_ = msg.to.id,
message_id_ = msg.reply_id
}, action_by_reply, {chat_id=msg.to.id,cmd="remwhitelist"})
end
if matches[3] and string.match(matches[3], '^%d+$') then
tdcli_function ({
ID = "GetUser",
user_id_ = matches[3],
}, action_by_id, {chat_id=msg.to.id,user_id=matches[3],cmd="remwhitelist"})
end
if matches[3] and not string.match(matches[3], '^%d+$') then
tdcli_function ({
ID = "SearchPublicChat",
username_ = matches[3]
}, action_by_username, {chat_id=msg.to.id,username=matches[3],cmd="remwhitelist"})
end
end
if (matches[1]:lower() == "setowner" or matches[1] == 'مالک') and is_admin(msg) then
if not matches[2] and msg.reply_id then
tdcli_function ({
ID = "GetMessage",
chat_id_ = msg.to.id,
message_id_ = msg.reply_id
}, action_by_reply, {chat_id=msg.to.id,cmd="setowner"})
end
if matches[2] and string.match(matches[2], '^%d+$') then
tdcli_function ({
ID = "GetUser",
user_id_ = matches[2],
}, action_by_id, {chat_id=msg.to.id,user_id=matches[2],cmd="setowner"})
end
if matches[2] and not string.match(matches[2], '^%d+$') then
tdcli_function ({
ID = "SearchPublicChat",
username_ = matches[2]
}, action_by_username, {chat_id=msg.to.id,username=matches[2],cmd="setowner"})
end
end
if (matches[1]:lower() == "remowner" or matches[1] == 'حذف مالک') and is_admin(msg) then
if not matches[2] and msg.reply_id then
tdcli_function ({
ID = "GetMessage",
chat_id_ = msg.to.id,
message_id_ = msg.reply_id
}, action_by_reply, {chat_id=msg.to.id,cmd="remowner"})
end
if matches[2] and string.match(matches[2], '^%d+$') then
tdcli_function ({
ID = "GetUser",
user_id_ = matches[2],
}, action_by_id, {chat_id=msg.to.id,user_id=matches[2],cmd="remowner"})
end
if matches[2] and not string.match(matches[2], '^%d+$') then
tdcli_function ({
ID = "SearchPublicChat",
username_ = matches[2]
}, action_by_username, {chat_id=msg.to.id,username=matches[2],cmd="remowner"})
end
end
if (matches[1]:lower() == "promote" or matches[1] == 'مدیر') and is_owner(msg) then
if not matches[2] and msg.reply_id then
tdcli_function ({
ID = "GetMessage",
chat_id_ = msg.to.id,
message_id_ = msg.reply_id
}, action_by_reply, {chat_id=msg.to.id,cmd="promote"})
end
if matches[2] and string.match(matches[2], '^%d+$') then
tdcli_function ({
ID = "GetUser",
user_id_ = matches[2],
}, action_by_id, {chat_id=msg.to.id,user_id=matches[2],cmd="promote"})
end
if matches[2] and not string.match(matches[2], '^%d+$') then
tdcli_function ({
ID = "SearchPublicChat",
username_ = matches[2]
}, action_by_username, {chat_id=msg.to.id,username=matches[2],cmd="promote"})
end
end
if (matches[1]:lower() == "demote" or matches[1] == 'حذف مدیر') and is_owner(msg) then
if not matches[2] and msg.reply_id then
tdcli_function ({
ID = "GetMessage",
chat_id_ = msg.to.id,
message_id_ = msg.reply_id
}, action_by_reply, {chat_id=msg.to.id,cmd="demote"})
end
if matches[2] and string.match(matches[2], '^%d+$') then
tdcli_function ({
ID = "GetUser",
user_id_ = matches[2],
}, action_by_id, {chat_id=msg.to.id,user_id=matches[2],cmd="demote"})
end
if matches[2] and not string.match(matches[2], '^%d+$') then
tdcli_function ({
ID = "SearchPublicChat",
username_ = matches[2]
}, action_by_username, {chat_id=msg.to.id,username=matches[2],cmd="demote"})
end
end
if (matches[1]:lower() == "lock" or matches[1] == 'قفل') and is_mod(msg) then
local target = msg.to.id
if not lang then
if matches[2] == "link" then
return lock_link(msg, data, target)
end
if matches[2] == "tag" then
return lock_tag(msg, data, target)
end
if matches[2] == "mention" then
return lock_mention(msg, data, target)
end
if matches[2] == "arabic" then
return lock_arabic(msg, data, target)
end
if matches[2] == "edit" then
return lock_edit(msg, data, target)
end
if matches[2] == "spam" then
return lock_spam(msg, data, target)
end
if matches[2] == "flood" then
return lock_flood(msg, data, target)
end
if matches[2] == "bots" then
return lock_bots(msg, data, target)
end
if matches[2] == "markdown" then
return lock_markdown(msg, data, target)
end
if matches[2] == "webpage" then
return lock_webpage(msg, data, target)
end
if matches[2] == "pin" and is_owner(msg) then
return lock_pin(msg, data, target)
end
if matches[2] == "join" then
return lock_join(msg, data, target)
end
if matches[2] == 'cmds' then
redis:hset('group:'..msg.to.id..':cmd', 'bot', 'moderator')
return 'cmds has been locked for member'
end
else
if matches[2] == 'لینک' then
return lock_link(msg, data, target)
end
if matches[2] == 'تگ' then
return lock_tag(msg, data, target)
end
if matches[2] == 'فراخوانی' then
return lock_mention(msg, data, target)
end
if matches[2] == 'عربی' then
return lock_arabic(msg, data, target)
end
if matches[2] == 'ویرایش' then
return lock_edit(msg, data, target)
end
if matches[2] == 'هرزنامه' then
return lock_spam(msg, data, target)
end
if matches[2] == 'پیام مکرر' then
return lock_flood(msg, data, target)
end
if matches[2] == 'ربات' then
return lock_bots(msg, data, target)
end
if matches[2] == 'فونت' then
return lock_markdown(msg, data, target)
end
if matches[2] == 'وب' then
return lock_webpage(msg, data, target)
end
if matches[2] == 'سنجاق' and is_owner(msg) then
return lock_pin(msg, data, target)
end
if matches[2] == "ورود" then
return lock_join(msg, data, target)
end
if matches[2] == 'دستورات' then
redis:hset('group:'..msg.to.id..':cmd', 'bot', 'moderator')
return 'دستورات برای کاربر عادی قفل شد'
end
end
end
if (matches[1]:lower() == "unlock" or matches[1] == 'باز') and is_mod(msg) then
local target = msg.to.id
if not lang then
if matches[2] == "link" then
return unlock_link(msg, data, target)
end
if matches[2] == "tag" then
return unlock_tag(msg, data, target)
end
if matches[2] == "mention" then
return unlock_mention(msg, data, target)
end
if matches[2] == "arabic" then
return unlock_arabic(msg, data, target)
end
if matches[2] == "edit" then
return unlock_edit(msg, data, target)
end
if matches[2] == "spam" then
return unlock_spam(msg, data, target)
end
if matches[2] == "flood" then
return unlock_flood(msg, data, target)
end
if matches[2] == "bots" then
return unlock_bots(msg, data, target)
end
if matches[2] == "markdown" then
return unlock_markdown(msg, data, target)
end
if matches[2] == "webpage" then
return unlock_webpage(msg, data, target)
end
if matches[2] == "pin" and is_owner(msg) then
return unlock_pin(msg, data, target)
end
if matches[2] == "join" then
return unlock_join(msg, data, target)
end
if matches[2] == 'cmds' then
redis:del('group:'..msg.to.id..':cmd')
return 'cmds has been unlocked for member'
end
else
if matches[2] == 'لینک' then
return unlock_link(msg, data, target)
end
if matches[2] == 'تگ' then
return unlock_tag(msg, data, target)
end
if matches[2] == 'فراخوانی' then
return unlock_mention(msg, data, target)
end
if matches[2] == 'عربی' then
return unlock_arabic(msg, data, target)
end
if matches[2] == 'ویرایش' then
return unlock_edit(msg, data, target)
end
if matches[2] == 'هرزنامه' then
return unlock_spam(msg, data, target)
end
if matches[2] == 'پیام مکرر' then
return unlock_flood(msg, data, target)
end
if matches[2] == 'ربات' then
return unlock_bots(msg, data, target)
end
if matches[2] == 'فونت' then
return unlock_markdown(msg, data, target)
end
if matches[2] == 'وب' then
return unlock_webpage(msg, data, target)
end
if matches[2] == 'سنجاق' and is_owner(msg) then
return unlock_pin(msg, data, target)
end
if matches[2] == "ورود" then
return unlock_join(msg, data, target)
end
if matches[2] == 'دستورات' then
redis:del('group:'..msg.to.id..':cmd')
return 'دستورات برای کاربر عادی باز شد'
end
end
end
if (matches[1]:lower() == "mute" or matches[1] == 'بیصدا') and is_mod(msg) then
local target = msg.to.id
if not lang then
if matches[2] == "gif" then
return mute_gif(msg, data, target)
end
if matches[2] == "text" then
return mute_text(msg ,data, target)
end
if matches[2] == "photo" then
return mute_photo(msg ,data, target)
end
if matches[2] == "video" then
return mute_video(msg ,data, target)
end
if matches[2] == "audio" then
return mute_audio(msg ,data, target)
end
if matches[2] == "voice" then
return mute_voice(msg ,data, target)
end
if matches[2] == "sticker" then
return mute_sticker(msg ,data, target)
end
if matches[2] == "contact" then
return mute_contact(msg ,data, target)
end
if matches[2] == "forward" then
return mute_forward(msg ,data, target)
end
if matches[2] == "location" then
return mute_location(msg ,data, target)
end
if matches[2] == "document" then
return mute_document(msg ,data, target)
end
if matches[2] == "tgservice" then
return mute_tgservice(msg ,data, target)
end
if matches[2] == "inline" then
return mute_inline(msg ,data, target)
end
if matches[2] == "game" then
return mute_game(msg ,data, target)
end
if matches[2] == "keyboard" then
return mute_keyboard(msg ,data, target)
end
if matches[2] == 'all' then
local hash = 'muteall:'..msg.to.id
redis:set(hash, true)
return "*Mute All* _has been enabled_"
end
else
if matches[2] == 'تصاویر متحرک' then
return mute_gif(msg, data, target)
end
if matches[2] == 'متن' then
return mute_text(msg ,data, target)
end
if matches[2] == 'عکس' then
return mute_photo(msg ,data, target)
end
if matches[2] == 'فیلم' then
return mute_video(msg ,data, target)
end
if matches[2] == 'اهنگ' then
return mute_audio(msg ,data, target)
end
if matches[2] == 'صدا' then
return mute_voice(msg ,data, target)
end
if matches[2] == 'برچسب' then
return mute_sticker(msg ,data, target)
end
if matches[2] == 'مخاطب' then
return mute_contact(msg ,data, target)
end
if matches[2] == 'نقل قول' then
return mute_forward(msg ,data, target)
end
if matches[2] == 'موقعیت' then
return mute_location(msg ,data, target)
end
if matches[2] == 'اسناد' then
return mute_document(msg ,data, target)
end
if matches[2] == 'خدمات تلگرام' then
return mute_tgservice(msg ,data, target)
end
if matches[2] == 'کیبورد شیشه ای' then
return mute_inline(msg ,data, target)
end
if matches[2] == 'بازی' then
return mute_game(msg ,data, target)
end
if matches[2] == 'صفحه کلید' then
return mute_keyboard(msg ,data, target)
end
if matches[2]== 'همه' then
local hash = 'muteall:'..msg.to.id
redis:set(hash, true)
return "بیصدا کردن گروه فعال شد"
end
end
end
if (matches[1]:lower() == "unmute" or matches[1] == 'باصدا') and is_mod(msg) then
local target = msg.to.id
if not lang then
if matches[2] == "gif" then
return unmute_gif(msg, data, target)
end
if matches[2] == "text" then
return unmute_text(msg, data, target)
end
if matches[2] == "photo" then
return unmute_photo(msg ,data, target)
end
if matches[2] == "video" then
return unmute_video(msg ,data, target)
end
if matches[2] == "audio" then
return unmute_audio(msg ,data, target)
end
if matches[2] == "voice" then
return unmute_voice(msg ,data, target)
end
if matches[2] == "sticker" then
return unmute_sticker(msg ,data, target)
end
if matches[2] == "contact" then
return unmute_contact(msg ,data, target)
end
if matches[2] == "forward" then
return unmute_forward(msg ,data, target)
end
if matches[2] == "location" then
return unmute_location(msg ,data, target)
end
if matches[2] == "document" then
return unmute_document(msg ,data, target)
end
if matches[2] == "tgservice" then
return unmute_tgservice(msg ,data, target)
end
if matches[2] == "inline" then
return unmute_inline(msg ,data, target)
end
if matches[2] == "game" then
return unmute_game(msg ,data, target)
end
if matches[2] == "keyboard" then
return unmute_keyboard(msg ,data, target)
end
if matches[2] == 'all' then
local hash = 'muteall:'..msg.to.id
redis:del(hash)
return "*Mute All* _has been disabled_"
end
else
if matches[2] == 'تصاویر متحرک' then
return unmute_gif(msg, data, target)
end
if matches[2] == 'متن' then
return unmute_text(msg, data, target)
end
if matches[2] == 'عکس' then
return unmute_photo(msg ,data, target)
end
if matches[2] == 'فیلم' then
return unmute_video(msg ,data, target)
end
if matches[2] == 'اهنگ' then
return unmute_audio(msg ,data, target)
end
if matches[2] == 'صدا' then
return unmute_voice(msg ,data, target)
end
if matches[2] == 'برچسب' then
return unmute_sticker(msg ,data, target)
end
if matches[2] == 'مخاطب' then
return unmute_contact(msg ,data, target)
end
if matches[2] == 'نقل قول' then
return unmute_forward(msg ,data, target)
end
if matches[2] == 'موقعیت' then
return unmute_location(msg ,data, target)
end
if matches[2] == 'اسناد' then
return unmute_document(msg ,data, target)
end
if matches[2] == 'خدمات تلگرام' then
return unmute_tgservice(msg ,data, target)
end
if matches[2] == 'کیبورد شیشه ای' then
return unmute_inline(msg ,data, target)
end
if matches[2] == 'بازی' then
return unmute_game(msg ,data, target)
end
if matches[2] == 'صفحه کلید' then
return unmute_keyboard(msg ,data, target)
end
if matches[2]=='همه' and is_mod(msg) then
local hash = 'muteall:'..msg.to.id
redis:del(hash)
return "گروه ازاد شد و افراد می توانند دوباره پست بگذارند"
end
end
end
if (matches[1]:lower() == 'cmds' or matches[1] == 'دستورات') and is_owner(msg) then
if not lang then
if matches[2]:lower() == 'owner' then
redis:hset('group:'..msg.to.id..':cmd', 'bot', 'owner')
return 'cmds set for owner or higher'
end
if matches[2]:lower() == 'moderator' then
redis:hset('group:'..msg.to.id..':cmd', 'bot', 'moderator')
return 'cmds set for moderator or higher'
end
if matches[2]:lower() == 'member' then
redis:hset('group:'..msg.to.id..':cmd', 'bot', 'member')
return 'cmds set for member or higher'
end
else
if matches[2] == 'مالک' then
redis:hset('group:'..msg.to.id..':cmd', 'bot', 'owner')
return 'دستورات برای مدیرکل به بالا دیگر جواب می دهد'
end
if matches[2] == 'مدیر' then
redis:hset('group:'..msg.to.id..':cmd', 'bot', 'moderator')
return 'دستورات برای مدیر به بالا دیگر جواب می دهد'
end
if matches[2] == 'کاربر' then
redis:hset('group:'..msg.to.id..':cmd', 'bot', 'member')
return 'دستورات برای کاربر عادی به بالا دیگر جواب می دهد'
end
end
end
if (matches[1]:lower() == "gpinfo" or matches[1] == 'اطلاعات گروه') and is_mod(msg) and msg.to.type == "channel" then
local function group_info(arg, data)
if not lang then
ginfo = "*Group Info :*\n_Admin Count :_ *"..data.administrator_count_.."*\n_Member Count :_ *"..data.member_count_.."*\n_Kicked Count :_ *"..data.kicked_count_.."*\n_Group ID :_ *"..data.channel_.id_.."*"
elseif lang then
ginfo = "*اطلاعات گروه :*\n_تعداد مدیران :_ *"..data.administrator_count_.."*\n_تعداد اعضا :_ *"..data.member_count_.."*\n_تعداد اعضای حذف شده :_ *"..data.kicked_count_.."*\n_شناسه گروه :_ *"..data.channel_.id_.."*"
end
tdcli.sendMessage(arg.chat_id, arg.msg_id, 1, ginfo, 1, 'md')
end
tdcli.getChannelFull(msg.to.id, group_info, {chat_id=msg.to.id,msg_id=msg.id})
end
if (matches[1]:lower() == 'newlink' or matches[1] == 'لینک جدید') and is_mod(msg) and not matches[2] then
local function callback_link (arg, data)
local administration = load_data(_config.moderation.data)
if not data.invite_link_ then
administration[tostring(msg.to.id)]['settings']['linkgp'] = nil
save_data(_config.moderation.data, administration)
if not lang then
return tdcli.sendMessage(msg.to.id, msg.id, 1, "_Bot is not group creator_\n_set a link for group with using_ /setlink", 1, 'md')
elseif lang then
return tdcli.sendMessage(msg.to.id, msg.id, 1, "_ربات سازنده گروه نیست_\n_با دستور_ setlink/ _لینک جدیدی برای گروه ثبت کنید_", 1, 'md')
end
else
administration[tostring(msg.to.id)]['settings']['linkgp'] = data.invite_link_
save_data(_config.moderation.data, administration)
if not lang then
return tdcli.sendMessage(msg.to.id, msg.id, 1, "*Newlink Created*", 1, 'md')
elseif lang then
return tdcli.sendMessage(msg.to.id, msg.id, 1, "_لینک جدید ساخته شد_", 1, 'md')
end
end
end
tdcli.exportChatInviteLink(msg.to.id, callback_link, nil)
end
if (matches[1]:lower() == 'newlink' or matches[1] == 'لینک جدید') and is_mod(msg) and (matches[2] == 'pv' or matches[2] == 'خصوصی') then
local function callback_link (arg, data)
local result = data.invite_link_
local administration = load_data(_config.moderation.data)
if not result then
administration[tostring(msg.to.id)]['settings']['linkgp'] = nil
save_data(_config.moderation.data, administration)
if not lang then
return tdcli.sendMessage(msg.to.id, msg.id, 1, "_Bot is not group creator_\n_set a link for group with using_ /setlink", 1, 'md')
elseif lang then
return tdcli.sendMessage(msg.to.id, msg.id, 1, "_ربات سازنده گروه نیست_\n_با دستور_ setlink/ _لینک جدیدی برای گروه ثبت کنید_", 1, 'md')
end
else
administration[tostring(msg.to.id)]['settings']['linkgp'] = result
save_data(_config.moderation.data, administration)
if not lang then
tdcli.sendMessage(user, msg.id, 1, "*Newlink Group* _:_ `"..msg.to.id.."`\n"..result, 1, 'md')
return tdcli.sendMessage(msg.to.id, msg.id, 1, "*New link Was Send In Your Private Message*", 1, 'md')
elseif lang then
tdcli.sendMessage(user, msg.id, 1, "*لینک جدید گروه* _:_ `"..msg.to.id.."`\n"..result, 1, 'md')
return tdcli.sendMessage(msg.to.id, msg.id, 1, "_لینک جدید ساخته شد و در پیوی شما ارسال شد_", 1, 'md')
end
end
end
tdcli.exportChatInviteLink(msg.to.id, callback_link, nil)
end
if (matches[1]:lower() == 'setlink' or matches[1] == 'تنظیم لینک') and is_owner(msg) then
if not matches[2] then
data[tostring(chat)]['settings']['linkgp'] = 'waiting'
save_data(_config.moderation.data, data)
if not lang then
return '_Please send the new group_ *link* _now_'
else
return 'لطفا لینک گروه خود را ارسال کنید'
end
end
data[tostring(chat)]['settings']['linkgp'] = matches[2]
save_data(_config.moderation.data, data)
if not lang then
return '_Group Link Was Saved Successfully._'
else
return 'لینک گروه شما با موفقیت ذخیره شد'
end
end
if msg.text then
local is_link = msg.text:match("^([https?://w]*.?telegram.me/joinchat/%S+)$") or msg.text:match("^([https?://w]*.?t.me/joinchat/%S+)$")
if is_link and data[tostring(chat)]['settings']['linkgp'] == 'waiting' and is_owner(msg) then
data[tostring(chat)]['settings']['linkgp'] = msg.text
save_data(_config.moderation.data, data)
if not lang then
return "*Newlink* _has been set_"
else
return "لینک جدید ذخیره شد"
end
end
end
if (matches[1]:lower() == 'link' or matches[1] == 'لینک') and is_mod(msg) and not matches[2] then
local linkgp = data[tostring(chat)]['settings']['linkgp']
if not linkgp then
if not lang then
return "_First create a link for group with using_ /newlink\n_If bot not group creator set a link with using_ /setlink"
else
return "ابتدا با دستور newlink/ لینک جدیدی برای گروه بسازید\nو اگر ربات سازنده گروه نیس با دستور setlink/ لینک جدیدی برای گروه ثبت کنید"
end
end
if not lang then
text = "<b>Group Link :</b>\n"..linkgp
else
text = "<b>لینک گروه :</b>\n"..linkgp
end
return tdcli.sendMessage(chat, msg.id, 1, text, 1, 'html')
end
if (matches[1]:lower() == 'link' or matches[1] == 'لینک') and (matches[2] == 'pv' or matches[2] == 'خصوصی') then
if is_mod(msg) then
local linkgp = data[tostring(chat)]['settings']['linkgp']
if not linkgp then
if not lang then
return "_First create a link for group with using_ /newlink\n_If bot not group creator set a link with using_ /setlink"
else
return "ابتدا با دستور newlink/ لینک جدیدی برای گروه بسازید\nو اگر ربات سازنده گروه نیس با دستور setlink/ لینک جدیدی برای گروه ثبت کنید"
end
end
if not lang then
tdcli.sendMessage(chat, msg.id, 1, "<b>link Was Send In Your Private Message</b>", 1, 'html')
tdcli.sendMessage(user, "", 1, "<b>Group Link "..msg.to.title.." :</b>\n"..linkgp, 1, 'html')
else
tdcli.sendMessage(chat, msg.id, 1, "<b>لینک گروه در پیوی شما ارسال شد</b>", 1, 'html')
tdcli.sendMessage(user, "", 1, "<b>لینک گروه "..msg.to.title.." :</b>\n"..linkgp, 1, 'html')
end
end
end
if (matches[1]:lower() == "setrules" or matches[1] == 'تنظیم قوانین') and matches[2] and is_mod(msg) then
data[tostring(chat)]['rules'] = matches[2]
save_data(_config.moderation.data, data)
if not lang then
return "*Group rules* _has been set_"
else
return "قوانین گروه ثبت شد"
end
end
if matches[1]:lower() == "rules" or matches[1] == 'قوانین' then
if not data[tostring(chat)]['rules'] then
if not lang then
rules = "ℹ️ The Default Rules :\n1⃣ No Flood.\n2⃣ No Spam.\n3⃣ No Advertising.\n4⃣ Try to stay on topic.\n5⃣ Forbidden any racist, sexual, homophobic or gore content.\n➡️ Repeated failure to comply with these rules will cause ban.\n "
elseif lang then
rules = "ℹ️ قوانین پپیشفرض:\n1⃣ ارسال پیام مکرر ممنوع.\n2⃣ اسپم ممنوع.\n3⃣ تبلیغ ممنوع.\n4⃣ سعی کنید از موضوع خارج نشید.\n5⃣ هرنوع نژاد پرستی, شاخ بازی و پورنوگرافی ممنوع .\n➡️ از قوانین پیروی کنید, در صورت عدم رعایت قوانین اول اخطار و در صورت تکرار مسدود.\n "
end
else
rules = "*Group Rules :*\n"..data[tostring(chat)]['rules']
end
return rules
end
if (matches[1]:lower() == "res" or matches[1] == 'کاربری') and matches[2] and is_mod(msg) then
tdcli_function ({
ID = "SearchPublicChat",
username_ = matches[2]
}, action_by_username, {chat_id=msg.to.id,username=matches[2],cmd="res"})
end
if (matches[1]:lower() == "whois" or matches[1] == 'شناسه') and matches[2] and string.match(matches[2], '^%d+$') and is_mod(msg) then
tdcli_function ({
ID = "GetUser",
user_id_ = matches[2],
}, action_by_id, {chat_id=msg.to.id,user_id=matches[2],cmd="whois"})
end
if matches[1]:lower() == 'setchar' or matches[1]:lower() == 'حداکثر حروف مجاز' then
if not is_mod(msg) then
return
end
local chars_max = matches[2]
data[tostring(msg.to.id)]['settings']['set_char'] = chars_max
save_data(_config.moderation.data, data)
if not lang then
return "*Character sensitivity* _has been set to :_ *[ "..matches[2].." ]*"
else
return "_حداکثر حروف مجاز در پیام تنظیم شد به :_ *[ "..matches[2].." ]*"
end
end
if (matches[1]:lower() == 'setflood' or matches[1] == 'تنظیم پیام مکرر') and is_mod(msg) then
if tonumber(matches[2]) < 1 or tonumber(matches[2]) > 50 then
return "_Wrong number, range is_ *[2-50]*"
end
local flood_max = matches[2]
data[tostring(chat)]['settings']['num_msg_max'] = flood_max
save_data(_config.moderation.data, data)
if not lang then
return "_Group_ *flood* _sensitivity has been set to :_ *[ "..matches[2].." ]*"
else
return '_محدودیت پیام مکرر به_ *'..tonumber(matches[2])..'* _تنظیم شد._'
end
end
if (matches[1]:lower() == 'setfloodtime' or matches[1] == 'تنظیم زمان بررسی') and is_mod(msg) then
if tonumber(matches[2]) < 2 or tonumber(matches[2]) > 10 then
return "_Wrong number, range is_ *[2-10]*"
end
local time_max = matches[2]
data[tostring(chat)]['settings']['time_check'] = time_max
save_data(_config.moderation.data, data)
if not lang then
return "_Group_ *flood* _check time has been set to :_ *[ "..matches[2].." ]*"
else
return "_حداکثر زمان بررسی پیام های مکرر تنظیم شد به :_ *[ "..matches[2].." ]*"
end
end
if (matches[1]:lower() == 'clean' or matches[1] == 'پاک کردن') and is_owner(msg) then
if not lang then
if matches[2] == 'mods' then
if next(data[tostring(chat)]['mods']) == nil then
return "_No_ *moderators* _in this group_"
end
for k,v in pairs(data[tostring(chat)]['mods']) do
data[tostring(chat)]['mods'][tostring(k)] = nil
save_data(_config.moderation.data, data)
end
return "_All_ *moderators* _has been demoted_"
end
if matches[2] == 'filterlist' then
if next(data[tostring(chat)]['filterlist']) == nil then
return "*Filtered words list* _is empty_"
end
for k,v in pairs(data[tostring(chat)]['filterlist']) do
data[tostring(chat)]['filterlist'][tostring(k)] = nil
save_data(_config.moderation.data, data)
end
return "*Filtered words list* _has been cleaned_"
end
if matches[2] == 'rules' then
if not data[tostring(chat)]['rules'] then
return "_No_ *rules* _available_"
end
data[tostring(chat)]['rules'] = nil
save_data(_config.moderation.data, data)
return "*Group rules* _has been cleaned_"
end
if matches[2] == 'welcome' then
if not data[tostring(chat)]['setwelcome'] then
return "*Welcome Message not set*"
end
data[tostring(chat)]['setwelcome'] = nil
save_data(_config.moderation.data, data)
return "*Welcome message* _has been cleaned_"
end
if matches[2] == 'about' then
if msg.to.type == "chat" then
if not data[tostring(chat)]['about'] then
return "_No_ *description* _available_"
end
data[tostring(chat)]['about'] = nil
save_data(_config.moderation.data, data)
elseif msg.to.type == "channel" then
tdcli.changeChannelAbout(chat, "", dl_cb, nil)
end
return "*Group description* _has been cleaned_"
end
else
if matches[2] == 'مدیران' then
if next(data[tostring(chat)]['mods']) == nil then
return "هیچ مدیری برای گروه انتخاب نشده است"
end
for k,v in pairs(data[tostring(chat)]['mods']) do
data[tostring(chat)]['mods'][tostring(k)] = nil
save_data(_config.moderation.data, data)
end
return "تمام مدیران گروه تنزیل مقام شدند"
end
if matches[2] == 'لیست فیلتر' then
if next(data[tostring(chat)]['filterlist']) == nil then
return "_لیست کلمات فیلتر شده خالی است_"
end
for k,v in pairs(data[tostring(chat)]['filterlist']) do
data[tostring(chat)]['filterlist'][tostring(k)] = nil
save_data(_config.moderation.data, data)
end
return "_لیست کلمات فیلتر شده پاک شد_"
end
if matches[2] == 'قوانین' then
if not data[tostring(chat)]['rules'] then
return "قوانین برای گروه ثبت نشده است"
end
data[tostring(chat)]['rules'] = nil
save_data(_config.moderation.data, data)
return "قوانین گروه پاک شد"
end
if matches[2] == 'خوشآمد' then
if not data[tostring(chat)]['setwelcome'] then
return "پیام خوشآمد گویی ثبت نشده است"
end
data[tostring(chat)]['setwelcome'] = nil
save_data(_config.moderation.data, data)
return "پیام خوشآمد گویی پاک شد"
end
if matches[2] == 'درباره' then
if msg.to.type == "chat" then
if not data[tostring(chat)]['about'] then
return "پیامی مبنی بر درباره گروه ثبت نشده است"
end
data[tostring(chat)]['about'] = nil
save_data(_config.moderation.data, data)
elseif msg.to.type == "channel" then
tdcli.changeChannelAbout(chat, "", dl_cb, nil)
end
return "پیام مبنی بر درباره گروه پاک شد"
end
end
end
if (matches[1]:lower() == 'clean' or matches[1] == 'پاک کردن') and is_admin(msg) then
if not lang then
if matches[2] == 'owners' then
if next(data[tostring(chat)]['owners']) == nil then
return "_No_ *owners* _in this group_"
end
for k,v in pairs(data[tostring(chat)]['owners']) do
data[tostring(chat)]['owners'][tostring(k)] = nil
save_data(_config.moderation.data, data)
end
return "_All_ *owners* _has been demoted_"
end
else
if matches[2] == 'مالکان' then
if next(data[tostring(chat)]['owners']) == nil then
return "مالکی برای گروه انتخاب نشده است"
end
for k,v in pairs(data[tostring(chat)]['owners']) do
data[tostring(chat)]['owners'][tostring(k)] = nil
save_data(_config.moderation.data, data)
end
return "تمامی مالکان گروه تنزیل مقام شدند"
end
end
end
if (matches[1]:lower() == "setname" or matches[1] == 'تنظیم نام') and matches[2] and is_mod(msg) then
local gp_name = matches[2]
tdcli.changeChatTitle(chat, gp_name, dl_cb, nil)
end
if (matches[1]:lower() == "setabout" or matches[1] == 'تنظیم درباره') and matches[2] and is_mod(msg) then
if msg.to.type == "channel" then
tdcli.changeChannelAbout(chat, matches[2], dl_cb, nil)
elseif msg.to.type == "chat" then
data[tostring(chat)]['about'] = matches[2]
save_data(_config.moderation.data, data)
end
if not lang then
return "*Group description* _has been set_"
else
return "پیام مبنی بر درباره گروه ثبت شد"
end
end
if matches[1]:lower() == "about" or matches[1] == 'درباره' and msg.to.type == "chat" then
if not data[tostring(chat)]['about'] then
if not lang then
about = "_No_ *description* _available_"
elseif lang then
about = "پیامی مبنی بر درباره گروه ثبت نشده است"
end
else
about = "*Group Description :*\n"..data[tostring(chat)]['about']
end
return about
end
if (matches[1]:lower() == 'filter' or matches[1] == 'فیلتر') and is_mod(msg) then
return filter_word(msg, matches[2])
end
if (matches[1]:lower() == 'unfilter' or matches[1] == 'حذف فیلتر') and is_mod(msg) then
return unfilter_word(msg, matches[2])
end
if (matches[1]:lower() == 'config' or matches[1] == 'پیکربندی') and is_admin(msg) then
tdcli.getChannelMembers(msg.to.id, 0, 'Administrators', 200, config_cb, {chat_id=msg.to.id})
end
if (matches[1]:lower() == 'filterlist' or matches[1] == 'لیست فیلتر') and is_mod(msg) then
return filter_list(msg)
end
if (matches[1]:lower() == "modlist" or matches[1] == 'لیست مدیران') and is_mod(msg) then
return modlist(msg)
end
if (matches[1]:lower() == "whitelist" or matches[1] == 'لیست سفید') and not matches[2] and is_mod(msg) then
return whitelist(msg.to.id)
end
if (matches[1]:lower() == "ownerlist" or matches[1] == 'لیست مالکان') and is_owner(msg) then
return ownerlist(msg)
end
if (matches[1]:lower() == "settings" or matches[1] == 'تنظیمات') and is_mod(msg) then
return group_settings(msg, target)
end
if (matches[1]:lower() == "mutelist" or matches[1] == 'لیست بیصدا') and is_mod(msg) then
return mutes(msg, target)
end
if matches[1]:lower() == "setlang" and is_owner(msg) then
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
if matches[2] == "fa" then
redis:set(hash, true)
return "*زبان گروه تنظیم شد به : فارسی*"..BDRpm
end
end
if matches[1] == 'زبان انگلیسی' then
local hash = "gp_lang:"..msg.to.id
local lang = redis:get(hash)
redis:del(hash)
return "_Group Language Set To:_ EN"..BDRpm
end
if (matches[1] == 'mutetime' or matches[1] == 'زمان بیصدا') and is_mod(msg) then
local hash = 'muteall:'..msg.to.id
local hour = tonumber(matches[2])
local num1 = (tonumber(hour) * 3600)
local minutes = tonumber(matches[3])
local num2 = (tonumber(minutes) * 60)
local second = tonumber(matches[4])
local num3 = tonumber(second)
local num4 = tonumber(num1 + num2 + num3)
redis:setex(hash, num4, true)
if not lang then
return "_Mute all has been enabled for_ \n⏺ *hours :* `"..matches[2].."`\n⏺ *minutes :* `"..matches[3].."`\n⏺ *seconds :* `"..matches[4].."`"..BDRpm
elseif lang then
return "بی صدا کردن فعال شد در \n⏺ ساعت : "..matches[2].."\n⏺ دقیقه : "..matches[3].."\n⏺ ثانیه : "..matches[4]..BDRpm
end
end
if (matches[1] == 'mutehours' or matches[1]== 'ساعت بیصدا') and is_mod(msg) then
local hash = 'muteall:'..msg.to.id
local hour = matches[2]
local num1 = tonumber(hour) * 3600
local num4 = tonumber(num1)
redis:setex(hash, num4, true)
if not lang then
return "Mute all has been enabled for \n⏺ hours : "..matches[2]..BDRpm
elseif lang then
return "بی صدا کردن فعال شد در \n⏺ ساعت : "..matches[2]..BDRpm
end
end
if (matches[1] == 'muteminutes' or matches[1]== 'دقیقه بیصدا') and is_mod(msg) then
local hash = 'muteall:'..msg.to.id
local minutes = matches[2]
local num2 = tonumber(minutes) * 60
local num4 = tonumber(num2)
redis:setex(hash, num4, true)
if not lang then
return "Mute all has been enabled for \n⏺ minutes : "..matches[2]..BDRpm
elseif lang then
return "بی صدا کردن فعال شد در \n⏺ دقیقه : "..matches[2]..BDRpm
end
end
if (matches[1] == 'muteseconds' or matches[1] == 'ثانیه بیصدا') and is_mod(msg) then
local hash = 'muteall:'..msg.to.id
local second = matches[2]
local num3 = tonumber(second)
local num4 = tonumber(num3)
redis:setex(hash, num3, true)
if not lang then
return "Mute all has been enabled for \n⏺ seconds : "..matches[2]..BDRpm
elseif lang then
return "بی صدا کردن فعال شد در \n⏺ ثانیه : "..matches[2]..BDRpm
end
end
if (matches[1] == 'muteall' or matches[1] == 'موقعیت') and (matches[2] == 'status' or matches[2] == 'بیصدا') and is_mod(msg) then
local hash = 'muteall:'..msg.to.id
local mute_time = redis:ttl(hash)
if tonumber(mute_time) < 0 then
if not lang then
return '_Mute All is Disable._'
else
return '_بیصدا بودن گروه غیر فعال است._'
end
else
if not lang then
return mute_time.." Sec"
elseif lang then
return mute_time.."ثانیه"
end
end
end
if (matches[1]:lower() == "help" or matches[1] == 'راهنما') and is_mod(msg) then
if not lang then
text = [[
*Beyond Bot Commands:*
*!setmanager* `[username|id|reply]`
_Add User To Group Admins(CreatorBot)_
*!Remmanager* `[username|id|reply]`
_Remove User From Owner List(CreatorBot)_
*!setowner* `[username|id|reply]`
_Set Group Owner(Multi Owner)_
*!remowner* `[username|id|reply]`
_Remove User From Owner List_
*!promote* `[username|id|reply]`
_Promote User To Group Admin_
*!demote* `[username|id|reply]`
_Demote User From Group Admins List_
*!setflood* `[2-50]`
_Set Flooding Number_
*!silent* `[username|id|reply]`
_Silent User From Group_
*!unsilent* `[username|id|reply]`
_Unsilent User From Group_
*!kick* `[username|id|reply]`
_Kick User From Group_
*!ban* `[username|id|reply]`
_Ban User From Group_
*!unban* `[username|id|reply]`
_UnBan User From Group_
*!res* `[username]`
_Show User ID_
*!id* `[reply]`
_Show User ID_
*!whois* `[id]`
_Show User's Username And Name_
*!lock* `[link | join | tag | edit | arabic | webpage | bots | spam | flood | markdown | mention | pin | cmds]`
_If This Actions Lock, Bot Check Actions And Delete Them_
*!unlock* `[link | join | tag | edit | arabic | webpage | bots | spam | flood | markdown | mention | pin | cmds]`
_If This Actions Unlock, Bot Not Delete Them_
*!mute* `[all | gif | photo | document | sticker | keyboard | video | text | forward | location | audio | voice | contact | all]`
_If This Actions Lock, Bot Check Actions And Delete Them_
*!mutetime* `(hour) (minute) (seconds)`
_Mute group at this time_
*!mutehours* `(number)`
_Mute group at this time_
*!muteminutes* `(number)`
_Mute group at this time_
*!muteseconds* `(number)`
_Mute group at this time_
*!unmute* `[all | gif | photo | document | sticker | keyboard | video | text | forward | location | audio | voice | contact | all]`
_If This Actions Unlock, Bot Not Delete Them_
*!set*`[rules | name | link | about | welcome]`
_Bot Set Them_
*!clean* `[bans | mods | bots | rules | about | silentlist | filtelist | welcome]`
_Bot Clean Them_
*!filter* `[word]`
_Word filter_
*!unfilter* `[word]`
_Word unfilter_
*!pin* `[reply]`
_Pin Your Message_
*!unpin*
_Unpin Pinned Message_
*!welcome enable/disable*
_Enable Or Disable Group Welcome_
*!settings*
_Show Group Settings_
*!cmds* `[member | moderator | owner]`
_set cmd_
*!mutelist*
_Show Mutes List_
*!whitelist* `[+ | -]`
_Add User To White List_
*!silentlist*
_Show Silented Users List_
*!filterlist*
_Show Filtered Words List_
*!banlist*
_Show Banned Users List_
*!ownerlist*
_Show Group Owners List_
*!whitelist*
_Show Group whitelist List_
*!modlist*
_Show Group Moderators List_
*!rules*
_Show Group Rules_
*!about*
_Show Group Description_
*!id*
_Show Your And Chat ID_
*!gpinfo*
_Show Group Information_
*!newlink*
_Create A New Link_
*!newlink pv*
_Create A New Link The Pv_
*!link*
_Show Group Link_
*!link pv*
_Send Group Link In Your Private Message_
*!setlang fa*
_Set Persian Language_
*!setwelcome [text]*
_set Welcome Message_
*!helptools*
_Show Tools Help_
*!helpfun*
_Show Fun Help_
*!helpmute*
_Show mute Help_
_You Can Use_ *[!/#]* _To Run The Commands_
_This Help List Only For_ *Moderators/Owners!*
_Its Means, Only Group_ *Moderators/Owners* _Can Use It!_
*Good luck ;)*]]
elseif lang then
text = [[
*دستورات ربات بیوند:*
*ادمین گروه* `[username|id|reply]`
_افزودن ادمین گروه(درصورت اینکه ربات سازنده گروه)_
*حذف ادمین گروه* `[username|id|reply]`
_حذف ادمین گروه(درصورت اینکه ربات سازنده گروه)_
*مالک* `[username|id|reply]`
_انتخاب مالک گروه(قابل انتخاب چند مالک)_
*حذف مالک* `[username|id|reply]`
_حذف کردن فرد از فهرست مالکان گروه_
*مدیر* `[username|id|reply]`
_ارتقا مقام کاربر به مدیر گروه_
*حذف مدیر* `[username|id|reply]`
_تنزیل مقام مدیر به کاربر_
*تنظیم پیام مکرر* `[2-50]`
_تنظیم حداکثر تعداد پیام مکرر_
*سکوت* `[username|id|reply]`
_بیصدا کردن کاربر در گروه_
*!حذف سکوت* `[username|id|reply]`
_در آوردن کاربر از حالت بیصدا در گروه_
*!اخراج* `[username|id|reply]`
_حذف کاربر از گروه_
*!بن* `[username|id|reply]`
_مسدود کردن کاربر از گروه_
*!حذف بن* `[username|id|reply]`
_در آوردن از حالت مسدودیت کاربر از گروه_
*کاربری* `[username]`
_نمایش شناسه کاربر_
*ایدی* `[reply]`
_نمایش شناسه کاربر_
*شناسه* `[id]`
_نمایش نام کاربر, نام کاربری و اطلاعات حساب_
*قفل* `[لینک | ورود | تگ | ویرایش | عربی | وب | ربات |هرزنامه | پیام مکرر | فونت | فراخوانی | سنجاق]`
_در صورت قفل بودن فعالیت ها, ربات آنهارا حذف خواهد کرد_
*باز* `[لینک | ورود | تگ | ویرایش | عربی | وب | ربات |هرزنامه | پیام مکرر | فونت | فراخوانی | سنجاق]`
_در صورت قفل نبودن فعالیت ها, ربات آنهارا حذف نخواهد کرد_
*بیصدا* `[همه | تصاویر متحرک | عکس | اسناد | برچسب | صفحه کلید | فیلم | متن | نقل قول | موقعیت | اهنگ | صدا | مخاطب | کیبورد شیشه ای|بازی|خدمات تلگرام|]`
_در صورت بیصدد بودن فعالیت ها, ربات آنهارا حذف خواهد کرد_
*زمان بیصدا* `(ساعت) (دقیقه) (ثانیه)`
_بیصدا کردن گروه با ساعت و دقیقه و ثانیه_
*ساعت بیصدا* `(عدد)`
_بیصدا کردن گروه در ساعت_
*دقیقه بیصدا* `(عدد)`
_بیصدا کردن گروه در دقیقه_
*ثانیه بیصدا* `(عدد)`
_بیصدا کردن گروه در ثانیه_
*باصدا* `[همه | تصاویر متحرک | عکس | اسناد | برچسب | صفحه کلید | فیلم | متن | نقل قول | موقعیت | اهنگ | صدا | مخاطب | کیبورد شیشه ای|بازی|خدمات تلگرام|]`
_در صورت بیصدا نبودن فعالیت ها, ربات آنهارا حذف نخواهد کرد_
*تنظیم*`[قوانین | نام | لینک | درباره | خوشآمد]`
_ربات آنهارا ثبت خواهد کرد_
*پاک کردن* `[بن | مدیران | ربات | قوانین | درباره | لیست سکوت | خوشآمد]`
_ربات آنهارا پاک خواهد کرد_
*لیست سفید* `[+|-]`
_افزودن افراد به لیست سفید_
*فیلتر* `[کلمه]`
_فیلترکلمه مورد نظر_
*حذف فیلتر* `[کلمه]`
_ازاد کردن کلمه مورد نظر_
*سنجاق* `[reply]`
_ربات پیام شمارا در گروه سنجاق خواهد کرد_
*حذف سنجاق*
_ربات پیام سنجاق شده در گروه را حذف خواهد کرد_
*!خوشآمد فعال/غیرفعال*
_فعال یا غیرفعال کردن خوشآمد گویی_
*تنظیمات*
_نمایش تنظیمات گروه_
*دستورات* `[کاربر | مدیر | مالک]`
_نتخاب کردن قفل cmd بر چه مدیریتی_
*لیست بیصدا*
_نمایش فهرست بیصدا های گروه_
*لیست بیصدا*
_نمایش فهرست افراد بیصدا_
*فیلتر لیست*
_نمایش لیست کلمات فیلتر شده_
*لیست سفید*
_نمایش افراد سفید شده از گروه_
*لیست بن*
_نمایش افراد مسدود شده از گروه_
*لیست مالکان*
_نمایش فهرست مالکان گروه_
*لیست مدیران*
_نمایش فهرست مدیران گروه_
*قوانین*
_نمایش قوانین گروه_
*درباره*
_نمایش درباره گروه_
*ایدی*
_نمایش شناسه شما و گروه_
*اطلاعات گروه*
_نمایش اطلاعات گروه_
*لینک جدید*
_ساخت لینک جدید_
*لینک جدید خصوصی*
_ساخت لینک جدید در پیوی_
*لینک*
_نمایش لینک گروه_
*لینک خصوصی*
_ارسال لینک گروه به چت خصوصی شما_
*زبان انگلیسی*
_تنظیم زبان انگلیسی_
*!تنظیم خوشآمد [متن]*
_ثبت پیام خوش آمد گویی_
*!راهنما ابزار*
_نمایش راهنمای ابزار_
*!راهنما سرگرمی*
_نمایش راهنمای سرگرمی_
*!راهنما بیصدا*
_نمایش دستورات بیصدا های گروه_
_این راهنما فقط برای مدیران/مالکان گروه میباشد!
این به این معناست که فقط مدیران/مالکان گروه میتوانند از دستورات بالا استفاده کنند!_
*موفق باشید ;)*]]
end
return text
end
--------------------- Welcome -----------------------
if (matches[1]:lower() == "welcome" or matches[1] == 'خوشآمد') and is_mod(msg) then
if not lang then
if matches[2] == "enable" then
welcome = data[tostring(chat)]['settings']['welcome']
if welcome == "yes" then
return "_Group_ *welcome* _is already enabled_"
else
data[tostring(chat)]['settings']['welcome'] = "yes"
save_data(_config.moderation.data, data)
return "_Group_ *welcome* _has been enabled_"
end
end
if matches[2] == "disable" then
welcome = data[tostring(chat)]['settings']['welcome']
if welcome == "no" then
return "_Group_ *Welcome* _is already disabled_"
else
data[tostring(chat)]['settings']['welcome'] = "no"
save_data(_config.moderation.data, data)
return "_Group_ *welcome* _has been disabled_"
end
end
else
if matches[2] == "فعال" then
welcome = data[tostring(chat)]['settings']['welcome']
if welcome == "yes" then
return "_خوشآمد گویی از قبل فعال بود_"
else
data[tostring(chat)]['settings']['welcome'] = "yes"
save_data(_config.moderation.data, data)
return "_خوشآمد گویی فعال شد_"
end
end
if matches[2] == "غیرفعال" then
welcome = data[tostring(chat)]['settings']['welcome']
if welcome == "no" then
return "_خوشآمد گویی از قبل فعال نبود_"
else
data[tostring(chat)]['settings']['welcome'] = "no"
save_data(_config.moderation.data, data)
return "_خوشآمد گویی غیرفعال شد_"
end
end
end
end
if (matches[1]:lower() == "setwelcome" or matches[1] == 'تنظیم خوشآمد') and matches[2] and is_mod(msg) then
data[tostring(chat)]['setwelcome'] = matches[2]
save_data(_config.moderation.data, data)
if not lang then
return "_Welcome Message Has Been Set To :_\n*"..matches[2].."*\n\n*You can use :*\n_{gpname} Group Name_\n_{rules} ➣ Show Group Rules_\n_{time} ➣ Show time english _\n_{date} ➣ Show date english _\n_{timefa} ➣ Show time persian _\n_{datefa} ➣ show date persian _\n_{name} ➣ New Member First Name_\n_{username} ➣ New Member Username_"
else
return "_پیام خوشآمد گویی تنظیم شد به :_\n*"..matches[2].."*\n\n*شما میتوانید از*\n_{gpname} نام گروه_\n_{rules} ➣ نمایش قوانین گروه_\n_{time} ➣ ساعت به زبان انگلیسی _\n_{date} ➣ تاریخ به زبان انگلیسی _\n_{timefa} ➣ ساعت به زبان فارسی _\n_{datefa} ➣ تاریخ به زبان فارسی _\n_{name} ➣ نام کاربر جدید_\n_{username} ➣ نام کاربری کاربر جدید_\n_استفاده کنید_"
end
end
end
end
end
local checkmod = true
-----------------------------------------
local function pre_process(msg)
local chat = msg.to.id
local user = msg.from.id
local hash = "gp_lang:"..chat
local lang = redis:get(hash)
local data = load_data(_config.moderation.data)
if checkmod and msg.text and msg.to.type == 'channel' then
tdcli.getChannelMembers(msg.to.id, 0, 'Administrators', 200, function(a, b)
local secchk = true
checkmod = false
for k,v in pairs(b.members_) do
if v.user_id_ == tonumber(our_id) then
secchk = false
end
end
if secchk then
checkmod = false
if not lang then
return tdcli.sendMessage(msg.to.id, 0, 1, '_Robot isn\'t Administrator, Please promote to Admin!_', 1, "md")
else
return tdcli.sendMessage(msg.to.id, 0, 1, '_لطفا برای کارکرد کامل دستورات، ربات را به مدیر گروه ارتقا دهید._', 1, "md")
end
end
end, nil)
end
local function welcome_cb(arg, data)
local url , res = http.request('http://irapi.ir/time/')
if res ~= 200 then return "No connection" end
local jdat = json:decode(url)
administration = load_data(_config.moderation.data)
if administration[arg.chat_id]['setwelcome'] then
welcome = administration[arg.chat_id]['setwelcome']
else
if not lang then
welcome = "*Welcome Dude*"
elseif lang then
welcome = "_خوش آمدید_"
end
end
if administration[tostring(arg.chat_id)]['rules'] then
rules = administration[arg.chat_id]['rules']
else
if not lang then
rules = "ℹ️ The Default Rules :\n1⃣ No Flood.\n2⃣ No Spam.\n3⃣ No Advertising.\n4⃣ Try to stay on topic.\n5⃣ Forbidden any racist, sexual, homophobic or gore content.\n➡️ Repeated failure to comply with these rules will cause ban.\n "
elseif lang then
rules = "ℹ️ قوانین پپیشفرض:\n1⃣ ارسال پیام مکرر ممنوع.\n2⃣ اسپم ممنوع.\n3⃣ تبلیغ ممنوع.\n4⃣ سعی کنید از موضوع خارج نشید.\n5⃣ هرنوع نژاد پرستی, شاخ بازی و پورنوگرافی ممنوع .\n➡️ از قوانین پیروی کنید, در صورت عدم رعایت قوانین اول اخطار و در صورت تکرار مسدود.\n "
end
end
if data.username_ then
user_name = " "..check_markdown(data.username_)
else
user_name = ""
end
local welcome = welcome:gsub("{rules}", rules)
local welcome = welcome:gsub("{name}", check_markdown(data.first_name_..' '..(data.last_name_ or '')))
local welcome = welcome:gsub("{username}", user_name)
local welcome = welcome:gsub("{time}", jdat.ENtime)
local welcome = welcome:gsub("{date}", jdat.ENdate)
local welcome = welcome:gsub("{timefa}", jdat.FAtime)
local welcome = welcome:gsub("{datefa}", jdat.FAdate)
local welcome = welcome:gsub("{gpname}", arg.gp_name)
tdcli.sendMessage(arg.chat_id, arg.msg_id, 0, welcome, 0, "md")
end
if data[tostring(chat)] and data[tostring(chat)]['settings'] then
if msg.adduser then
welcome = data[tostring(msg.to.id)]['settings']['welcome']
if welcome == "yes" then
tdcli.getUser(msg.adduser, welcome_cb, {chat_id=chat,msg_id=msg.id_,gp_name=msg.to.title})
else
return false
end
end
if msg.joinuser then
welcome = data[tostring(msg.to.id)]['settings']['welcome']
if welcome == "yes" then
tdcli.getUser(msg.sender_user_id_, welcome_cb, {chat_id=chat,msg_id=msg.id_,gp_name=msg.to.title})
else
return false
end
end
end
return msg
end
return {
patterns ={
command .. "([Ii]d)$",
command .. "([Aa]dd)$",
command .. "([Rr]em)$",
command .. "([Ii]d) (.*)$",
command .. "([Pp]in)$",
command .. "([Uu]npin)$",
command .. "([Gg]pinfo)$",
command .. "([Ss]etmanager)$",
command .. "([Ss]etmanager) (.*)$",
command .. "([Rr]emmanager)$",
command .. "([Rr]emmanager) (.*)$",
command .. "([Ww]hitelist) ([+-])$",
command .. "([Ww]hitelist) ([+-]) (.*)$",
command .. "([Ww]hitelist)$",
command .. "([Ss]etowner)$",
command .. "([Ss]etowner) (.*)$",
command .. "([Rr]emowner)$",
command .. "([Rr]emowner) (.*)$",
command .. "([Pp]romote)$",
command .. "([Pp]romote) (.*)$",
command .. "([Dd]emote)$",
command .. "([Dd]emote) (.*)$",
command .. "([Mm]odlist)$",
command .. "([Oo]wnerlist)$",
command .. "([Ll]ock) (.*)$",
command .. "([Uu]nlock) (.*)$",
command .. "([Mm]ute) (.*)$",
command .. "([Uu]nmute) (.*)$",
command .. "([Ll]ink)$",
command .. "([Ll]ink) (pv)$",
command .. "([Ss]etlink)$",
command .. "([Ss]etlink) ([https?://w]*.?telegram.me/joinchat/%S+)$",
command .. "([Ss]etlink) ([https?://w]*.?t.me/joinchat/%S+)$",
command .. "([Nn]ewlink)$",
command .. "([Nn]ewlink) (pv)$",
command .. "([Rr]ules)$",
command .. "([Ss]ettings)$",
command .. "([Mm]utelist)$",
command .. "([Ss]etrules) (.*)$",
command .. "([Aa]bout)$",
command .. "([Ss]etabout) (.*)$",
command .. "([Ss]etname) (.*)$",
command .. "([Cc]lean) (.*)$",
command .. "([Ss]etflood) (%d+)$",
command .. "([Ss]etchar) (%d+)$",
command .. "([Ss]etfloodtime) (%d+)$",
command .. "([Rr]es) (.*)$",
command .. "([Cc]mds) (.*)$",
command .. "([Ww]hois) (%d+)$",
command .. "([Hh]elp)$",
command .. "([Ss]etlang) (fa)$",
command .. "([Ff]ilter) (.*)$",
command .. "([Uu]nfilter) (.*)$",
command .. "([Ff]ilterlist)$",
command .. "([Cc]onfig)$",
command .. "([Ss]etwelcome) (.*)",
command .. "([Ww]elcome) (.*)$",
command .. '([Mm]uteall) (status)$',
command .. '([Hh]elpmute)$',
command .. '([Mm]utetime) (%d+) (%d+) (%d+)$',
command .. '([Mm]utehours) (%d+)$',
command .. '([Mm]uteminutes) (%d+)$',
command .. '([Mm]uteseconds) (%d+)$',
"^([https?://w]*.?telegram.me/joinchat/%S+)$",
"^([https?://w]*.?t.me/joinchat/%S+)$",
"^([Ii][Dd])$",
"^([Aa][Dd][Dd])$",
"^([Rr][Ee][Mm])$",
"^([Ii][Dd]) (.*)$",
"^([Pp][Ii][Nn])$",
"^([Uu][Nn][Pp][Ii][Nn])$",
"^([Gg][Pp][Ii][Nn][Ff][Oo])$",
"^([Ss][Ee][Tt][Mm][Aa][Nn][Aa][Gg][Ee][Rr])$",
"^([Ss][Ee][Tt][Mm][Aa][Nn][Aa][Gg][Ee][Rr]) (.*)$",
"^([Rr][Ee][Mm][Mm][Aa][Nn][Aa][Gg][Ee][Rr])$",
"^([Rr][Ee][Mm][Mm][Aa][Nn][Aa][Gg][Ee][Rr]) (.*)$",
"^([Ww][Hh][Ii][Tt][Ee][Ll][Ii][Ss][Tt]) ([+-])$",
"^([Ww][Hh][Ii][Tt][Ee][Ll][Ii][Ss][Tt]) ([+-]) (.*)$",
"^([Ww][Hh][Ii][Tt][Ee][Ll][Ii][Ss][Tt])$",
"^([Ss][Ee][Tt][Oo][Ww][Nn][Ee][Rr])$",
"^([Ss][Ee][Tt][Oo][Ww][Nn][Ee][Rr]) (.*)$",
"^([Rr][Ee][Mm][Oo][Ww][Nn][Ee][Rr])$",
"^([Rr][Ee][Mm][Oo][Ww][Nn][Ee][Rr]) (.*)$",
"^([Pp][Rr][Oo][Mm][Oo][Tt][Ee])$",
"^([Pp][Rr][Oo][Mm][Oo][Tt][Ee]) (.*)$",
"^([Dd][Ee][Mm][Oo][Tt][Ee])$",
"^([Dd][Ee][Mm][Oo][Tt][Ee]) (.*)$",
"^([Mm][Oo][Dd][Ll][Ii][Ss][Tt])$",
"^([Oo][Ww][Nn][Ee][Rr][Ll][Ii][Ss][Tt])$",
"^([Ll][Oo][Cc][Kk]) (.*)$",
"^([Uu][Nn][Ll][Oo][Cc][Kk]) (.*)$",
"^([Mm][Uu][Tt][Ee]) (.*)$",
"^([Uu][Nn][Mm][Uu][Tt][Ee]) (.*)$",
"^([Ll][Ii][Nn][Kk])$",
"^([Ll][Ii][Nn][Kk]) (pv)$",
"^([Ss][Ee][Tt][Ll][Ii][Nn][Kk])$",
"^([Ss][Ee][Tt][Ll][Ii][Nn][Kk]) ([https?://w]*.?telegram.me/joinchat/%S+)$",
"^([Ss][Ee][Tt][Ll][Ii][Nn][Kk]) ([https?://w]*.?[Tt].me/joinchat/%S+)$",
"^([Nn][Ee][Ww][Ll][Ii][Nn][Kk])$",
"^([Nn][Ee][Ww][Ll][Ii][Nn][Kk]) (pv)$",
"^([Rr][Uu][Ll][Ee][Ss])$",
"^([Ss][Ee][Tt][Tt][Ii][Nn][Gg][Ss])$",
"^([Mm][Uu][Tt][Ee][Ll][Ii][Ss][Tt])$",
"^([Ss][Ee][Tt][Rr][Uu][Ll][Ee][Ss]) (.*)$",
"^([Aa][Bb][Oo][Uu][Tt])$",
"^([Ss][Ee][Tt][Aa][Bb][Oo][Uu][Tt]) (.*)$",
"^([Ss][Ee][Tt][Nn][Aa][Mm][Ee]) (.*)$",
"^([Cc][Ll][Ee][Aa][Nn]) (.*)$",
"^([Ss][Ee][Tt][Ff][Ll][Oo][Oo][Dd]) (%d+)$",
"^([Ss][Ee][Tt][Cc][Hh][Aa][Rr]) (%d+)$",
"^([Ss][Ee][Tt][Ff][Ll][Oo][Oo][Dd][Tt][Ii][Mm][Ee]) (%d+)$",
"^([Rr][Ee][Ss]) (.*)$",
"^([Cc][Mm][Dd][Ss]) (.*)$",
"^([Ww][Hh][Oo][Ii][Ss]) (%d+)$",
"^([Hh][Ee][Ll][Pp])$",
"^([Ss][Ee][Tt][Ll][Aa][Nn][Gg]) (fa)$",
"^([Ff][Ii][Ll][Tt][Ee][Rr]) (.*)$",
"^([Uu][Nn][Ff][Ii][Ll][Tt][Ee][Rr]) (.*)$",
"^([Ff][Ii][Ll][Tt][Ee][Rr][Ll][Ii][Ss][Tt])$",
"^([Cc][Oo][Nn][Ff][Ii][Gg])$",
"^([Ss][Ee][Tt][Ww][Ee][Ll][Cc][Oo][Mm][Ee]) (.*)",
"^([Ww][Ee][Ll][Cc][Oo][Mm][Ee]) (.*)",
'^([Mm]uteall) (status)$',
'^([Hh]elpmute)$',
'^([Mm]utetime) (%d+) (%d+) (%d+)$',
'^([Mm]utehours) (%d+)$',
'^([Mm]uteminutes) (%d+)$',
'^([Mm]uteseconds) (%d+)$',
},
patterns_fa = {
'^(ایدی)$',
'^(ایدی) (.*)$',
'^(تنظیمات)$',
'^(سنجاق)$',
'^(حذف سنجاق)$',
'^(افزودن)$',
'^(حذف گروه)$',
'^(ادمین گروه)$',
'^(ادمین گروه) (.*)$',
'^(حذف ادمین گروه) (.*)$',
'^(حذف ادمین گروه)$',
'^(لیست سفید) ([+-]) (.*)$',
'^(لیست سفید) ([+-])$',
'^(لیست سفید)$',
'^(مالک)$',
'^(مالک) (.*)$',
'^(حذف مالک) (.*)$',
'^(حذف مالک)$',
'^(مدیر)$',
'^(مدیر) (.*)$',
'^(حذف مدیر)$',
'^(حذف مدیر) (.*)$',
'^(قفل) (.*)$',
'^(باز) (.*)$',
'^(بیصدا) (.*)$',
'^(باصدا) (.*)$',
'^(لینک جدید)$',
'^(لینک جدید) (خصوصی)$',
'^(اطلاعات گروه)$',
'^(دستورات) (.*)$',
'^(قوانین)$',
'^(لینک)$',
'^(تنظیم لینک)$',
'^(تنظیم لینک) ([https?://w]*.?telegram.me/joinchat/%S+)$',
'^(تنظیم لینک) ([https?://w]*.?t.me/joinchat/%S+)$',
'^(تنظیم قوانین) (.*)$',
'^(لینک) (خصوصی)$',
'^(کاربری) (.*)$',
'^(شناسه) (%d+)$',
'^(تنظیم پیام مکرر) (%d+)$',
'^(تنظیم زمان بررسی) (%d+)$',
'^(حداکثر حروف مجاز) (%d+)$',
'^(پاک کردن) (.*)$',
'^(درباره)$',
'^(تنظیم نام) (.*)$',
'^(تنظیم درباره) (.*)$',
'^(لیست فیلتر)$',
'^(لیست بیصدا)$',
'^(لیست مالکان)$',
'^(لیست مدیران)$',
'^(راهنما)$',
'^(پیکربندی)$',
'^(فیلتر) (.*)$',
'^(حذف فیلتر) (.*)$',
'^(خوشآمد) (.*)$',
'^(تنظیم خوشآمد) (.*)$',
'^(راهنما بیصدا)$',
'^(ساعت بیصدا) (%d+)$',
'^(دقیقه بیصدا) (%d+)$',
'^(ثانیه بیصدا) (%d+)$',
'^(موقعیت) (بیصدا)$',
'^(زمان بیصدا) (%d+) (%d+) (%d+)$',
'^(زبان انگلیسی)$',
'^([https?://w]*.?telegram.me/joinchat/%S+)$',
'^([https?://w]*.?t.me/joinchat/%S+)$'
},
run=run,
pre_process = pre_process
}
-- ##
| gpl-3.0 |
Mephostopilis/lua | fixmath/test_bounce.lua | 1 | 2008 | require "fixmath.bounce"
-- Create a b3World object.
local m_world = bounce.b3World()
local gravity = { x= 0.0, y = -9.8, z = 0.0}
m_world:SetGravity(gravity)
local timeStep = 1.0 / 60.0
local velocityIterations = 8
local positionIterations = 2
local groundDef = {}
local ground = m_world:CreateBody(groundDef)
local groundBox = bounce.b3BoxHull()
local scale = {}
scale.position = { x = 0, y = 0, z = 0}
scale.rotation = bounce.b3Mat33.b3Diagonal(10.0, 1.0, 10.0)
groundBox:SetTransform(scale)
local groundShape = bounce.b3HullShape()
groundShape.m_hull = groundBox
local groundBoxDef = {}
groundBoxDef.shape = groundShape
ground:CreateShape(groundBoxDef)
-- create box
local bodydef = {}
bodydef.type = 3
bodydef.position = { x = 0, y = 10, z = 0 }
-- bodydef.orientation = { a = 0, b = 0, c = 0, d = 1}
-- bodydef.linearVelocity = { x = 0, y = 0, z = 0}
bodydef.angularVelocity = { x = 0, y = bounce.b3R32.PI(), z = 0}
-- bodydef.gravityScale = 1
local body = m_world:CreateBody(bodydef)
local position = body:GetPosition()
print(string.format("x = %f, y = %f, z = %f", bounce.b3R32.ToFloat32(position.x), bounce.b3R32.ToFloat32(position.y), bounce.b3R32.ToFloat32(position.z)))
print("----------------------")
-- hull
local bodyBox = bounce.b3BoxHull()
bodyBox:SetIdentity()
local bodyShape = bounce.b3HullShape()
bodyShape.m_hull = bodyBox
local shapedef = { shape = bodyShape }
shapedef.density = 1
body:CreateShape( shapedef )
-- body:ApplyForceToCenter({ x = 0, y = 10, z = 0}, false)
-- body:SetLinearVelocity({ x = 100, y = 0, z = 100 })
for i=1,10 do
-- // Call the function below to simulate a single physics step.
m_world:Step(timeStep, velocityIterations, positionIterations)
local position = body:GetPosition()
print(string.format("x = %f, y = %f, z = %f", bounce.b3R32.ToFloat32(position.x), bounce.b3R32.ToFloat32(position.y), bounce.b3R32.ToFloat32(position.z)))
-- local trans = body:GetTransform()
-- for k,v in pairs(trans.translation) do
-- print(k,v)
-- end
end
| apache-2.0 |
xanathar/lualinq | src/grimq_dbg_header.lua | 1 | 1536 | -- ------------------------------------------------------------------------
-- This project is developed by Marco Mastropaolo (Xanathar)
-- as a personal project and is in no way affiliated with Almost Human.
-- You can use this scripts in any Legend of Grimrock dungeon you want;
-- credits are appreciated though not necessary.
-- ------------------------------------------------------------------------
-- If you want to use this code in a Lua project outside Grimrock,
-- please refer to the files and license included
-- at http://code.google.com/p/lualinq/
-- ------------------------------------------------------------------------
---------------------------------------------------------------------------
-- CONFIGURATION OPTIONS --
---------------------------------------------------------------------------
-- change this if you don't want all secrets to be "auto"
AUTO_ALL_SECRETS = true
-- how much log information is printed: 3 => verbose, 2 => info, 1 => only warning and errors, 0 => only errors, -1 => silent
LOG_LEVEL = 2
-- prefix for the printed logs
LOG_PREFIX = "GrimQ: "
-- set this to false when the allEntities bug gets fixed for faster iterations
PATCH_ALLENTITIES_BUG = true
---------------------------------------------------------------------------
-- IMPLEMENTATION BELOW, DO NOT CHANGE
---------------------------------------------------------------------------
VERSION_SUFFIX = ".DEBUG"
MAXLEVEL = 1
CONTAINERITEM_MAXSLOTS = 10
| bsd-3-clause |
kickinrad/healerhealer | patient.lua | 1 | 11145 | patient = {
ailments={skin=nil, sweating=0, bloodshot=0, sunken=0, welts=0, spots=0},
skin={k=nil, r=nil, g=nil, b=nil, img=love.graphics.newImage("assets/character/skin.png")},
shirt={r=nil, g=nil, b=nil, img=love.graphics.newImage("assets/character/shirt.png")},
hair={r=nil, g=nil, b=nil, img=love.graphics.newImage("assets/character/hair.png")},
eyes={r=nil, g=nil, b=nil, img=love.graphics.newImage("assets/character/eyes.png")},
pants={r=nil, g=nil, b=nil, img=love.graphics.newImage("assets/character/pants.png")},
shoes={r=nil, g=nil, b=nil, img=love.graphics.newImage("assets/character/shoes.png")}
}
ailments = {
spots=love.graphics.newImage("assets/character/spots.png"),
sweating=love.graphics.newImage("assets/character/sweating.png"),
welts=love.graphics.newImage("assets/character/welts.png"),
sunken=love.graphics.newImage("assets/character/sunken.png"),
bloodshot=love.graphics.newImage("assets/character/bloodshot.png")
}
dialogue = {
grey = {
"My skin is grey as ash, and my heart seems black as soot.", -- 1
"The vibrance has fled from my bones! Not a cheer in sight.", -- 2
"Dear healer, it seems my skin is as bleak as I.", -- 3
"Am I not a sad sight, brother? This dull flesh dulls yet its owners heart.", -- 4
"What a dreadful shade. Wrought no doubt by a spirit as wretched as its taste in colors.", -- 5
"What a horrible night to have a curse." -- 6
},
redskin = {
"Make haste, healer. My time is limited and my temper is low.", -- 1
"My blood is boiling. I can scarcely see through this fierce red.", -- 2
"With my skin as this, what sets me apart from unholy wretches below?", -- 3
"My veins are fire. Please, healer, qwell this burning...", -- 4
"I have never seeemed so... flustered. Do not flatter yourself, healer. It is not you." -- 5
},
sweating = {
"I am soaked head to toe. My feverish fits grow graver by the day.", -- 1
"God, what a wreck am I. Perhaps I am sweating out these vile spirits.", -- 2
"Please, a drop of water, healer... I am so parched.", -- 3
"My haze is frienzied, brother... Anything...Anything for respite from the nightmares...", -- 4
"Please, a lasting care, healer. I have drenched all of my good attire." -- 5
},
bloodshot = {
"I have forsaken sleep for days. These bleeding eyes simply cannot close.", -- 1
"I cannot bear the site of you, healer. I swear it be my eyes speeking there, not I.", -- 2
"All my sight is bathed in red. Does this shade not haunt your vision too, healer?", -- 3
"For want of an ointment these damn eyes of my glow red as embers. Can you stop this burning, healer?", -- 4
"These sight-seers of mine are something beastly." -- 5
},
sunken = {
"I have seen portents, healer, terrible portents, etched into my eyes...", -- 1
"Sleep is death, healer.", -- 2
"These eyes have borne witness to wickedness, my healer. True wickedness.", -- 3
"This ghast-eyed spectre I behold in the looking glass surely cannot be I.",
"The spirits claw at me, healer. Can you not see it in my eyes?"
},
welts = {
"Can one ever leave a blemished fool such as I?", -- 1
"What a twisted creature I have become. Bumps and boils as some sort of ogre.", -- 2
"The Black Death took my grandmother and my grandfather. Has it come for me too?"
},
spots = {
"I can see constellations in my skin.", -- 1
"My skin is aflame, healer. I scratch and scratch, as though to rend it from my bones."
}
}
local patTimerMax = 0.5
local patTimer = 0
function getDialogue()
returnArray = {} -- return this table lmao
-- change to if/else tree for later when adding patient ailment checks
if patient.ailments.skin == "grey" then
rand = rng:random(1, table.getn(dialogue.grey)) -- random number from 1 - value.size
table.insert(returnArray, dialogue.grey[rand])
end
if patient.ailments.skin == "red" then
rand = rng:random(1, table.getn(dialogue.redskin)) -- random number from 1 - value.size
table.insert(returnArray, dialogue.redskin[rand])
end
if patient.ailments.sweating == 1 then
rand = rng:random(1, table.getn(dialogue.sweating)) -- random number from 1 - value.size
table.insert(returnArray, dialogue.sweating[rand])
end
if patient.ailments.bloodshot == 1 then
rand = rng:random(1, table.getn(dialogue.bloodshot)) -- random number from 1 - value.size
table.insert(returnArray, dialogue.bloodshot[rand])
end
if patient.ailments.sunken == 1 then
rand = rng:random(1, table.getn(dialogue.sunken)) -- random number from 1 - value.size
table.insert(returnArray, dialogue.sunken[rand])
end
if patient.ailments.welts == 1 then
rand = rng:random(1, table.getn(dialogue.welts)) -- random number from 1 - value.size
table.insert(returnArray, dialogue.welts[rand])
end
if patient.ailments.spots == 1 then
rand = rng:random(1, table.getn(dialogue.spots)) -- random number from 1 - value.size
table.insert(returnArray, dialogue.spots[rand])
end
-- return array of dialogue
return returnArray
end
function loadPatient(difficulty)
for i=1, difficulty do
--print("test")
done = 0
while (done==0) do
rand = rng:random(1,7)
if (rand==1 and patient.ailments.skin==nil) then
patient.ailments.skin="red"
done = 1
end
if (rand==2 and patient.ailments.skin==nil) then
patient.ailments.skin="grey"
done = 1
end
if (rand==3 and patient.ailments.sweating==0) then
patient.ailments.sweating=1
done = 1
end
if (rand==4 and patient.ailments.bloodshot==0) then
patient.ailments.bloodshot=1
done = 1
end
if (rand==5 and patient.ailments.sunken==0) then
patient.ailments.sunken=1
done = 1
end
if (rand==6 and patient.ailments.welts==0) then
patient.ailments.welts=1
done = 1
end
if (rand==7 and patient.ailments.spots==0) then
patient.ailments.spots=1
done = 1
end
end
end
if(patient.ailments.skin=="red") then
patient.skin.r=163
patient.skin.g=92
patient.skin.b=85
elseif (patient.ailments.skin=="grey") then
patient.skin.r=192
patient.skin.g=192
patient.skin.b=192
else
patient.skin.k=rng:random(-3,3)
patient.skin.r=168.8+38.5*patient.skin.k
patient.skin.g=122.5+32.1*patient.skin.k
patient.skin.b=96.7+26.3*patient.skin.k
end
patient.shirt.r=rng:random(1,255)
patient.shirt.g=rng:random(1,255)
patient.shirt.b=rng:random(1,255)
patient.hair.r=rng:random(100,150)
patient.hair.g=rng:random(60,80)
patient.hair.b=rng:random(10,30)
patient.eyes.r=rng:random(10,40)
patient.eyes.g=rng:random(10,40)
patient.eyes.b=rng:random(10,40)
patient.pants.r=rng:random(1,255)
patient.pants.g=rng:random(1,255)
patient.pants.b=rng:random(1,255)
patient.shoes.r=rng:random(1,255)
patient.shoes.g=rng:random(1,255)
patient.shoes.b=rng:random(1,255)
if(patient.ailments.skin=="red") then
patient.skin.r=233
patient.skin.g=98
patient.skin.b=98
end
loadSayings()
end
function updatePatient(dt)
if patTimer <=0 then
finished = 0
end
if patTimer > 0 then
patTimer = patTimer - (1 * dt)
end
end
function drawPatient()
if (finished==0) then
love.graphics.setColor(patient.skin.r,patient.skin.g,patient.skin.b,255)
love.graphics.draw(patient.skin.img, 580, 250, 0, 1, 1, 100, 100)
drawAilments()
love.graphics.setColor(patient.shirt.r,patient.shirt.g,patient.shirt.b,255)
love.graphics.draw(patient.shirt.img, 580, 250, 0, 1, 1, 100, 100)
love.graphics.setColor(patient.pants.r,patient.pants.g,patient.pants.b,255)
love.graphics.draw(patient.pants.img, 580, 250, 0, 1, 1, 100, 100)
love.graphics.setColor(patient.shoes.r,patient.shoes.g,patient.shoes.b,255)
love.graphics.draw(patient.shoes.img, 580, 250, 0, 1, 1, 100, 100)
love.graphics.setColor(patient.hair.r,patient.hair.g,patient.hair.b,255)
love.graphics.draw(patient.hair.img, 580, 250, 0, 1, 1, 100, 100)
end
end
function drawAilments()
if(patient.ailments.spots==1) then
love.graphics.setColor(130,0,0,190)
love.graphics.draw(ailments.spots, 580, 250, 0, 1, 1, 100, 100)
end
if(patient.ailments.sweating==1) then
love.graphics.setColor(185,238,251,180)
love.graphics.draw(ailments.sweating, 580, 250, 0, 1, 1, 100, 100)
end
if(patient.ailments.welts==1) then
love.graphics.setColor(205,78,78,160)
love.graphics.draw(ailments.welts, 580, 250, 0, 1, 1, 100, 100)
end
if(patient.ailments.sunken==1) then
love.graphics.setColor(0,0,0,80)
love.graphics.draw(ailments.sunken, 580, 250, 0, 1, 1, 100, 100)
end
if(patient.ailments.bloodshot==1) then
love.graphics.setColor(208,77,64,200)
love.graphics.draw(ailments.bloodshot, 580, 250, 0, 1, 1, 100, 100)
else
love.graphics.setColor(patient.eyes.r,patient.eyes.g,patient.eyes.b,255)
love.graphics.draw(patient.eyes.img, 580, 250, 0, 1, 1, 100, 100)
end
end
function getCures()
cures = {}
if (patient.ailments.skin=="red") then table.insert(cures, {"Aloe", "Dove's Wing", "Olive Twig", "Rosemary", "Sow's Milk", 1}) end
if (patient.ailments.skin=="grey") then table.insert(cures, {"Aloe", "Cat's Paw", "Cat's Paw", "Dragonfly's Wing", "Fox's Tail", 2}) end
if (patient.ailments.sweating==1) then table.insert(cures, {"Ash", "Bog Water", "Rosemary", "Salt", "Vinegar", 3}) end
if (patient.ailments.bloodshot==1) then table.insert(cures, {"Mandrake Root", "Sage's Eye", "Toad's Tongue", "Wheat", "Witch's Hair", 4}) end
if (patient.ailments.sunken==1) then table.insert(cures, {"Fox's Tail", "Quail Egg", "Vinegar", "Vinegar", "Wolf Fang", 5}) end
if (patient.ailments.welts==1) then table.insert(cures, {"Croc Scales", "Frog", "Mandrake Root", "Newt Tongue", "Rat's Tail", 6}) end
if (patient.ailments.spots==1) then table.insert(cures, {"Cat's Paw", "Dahlia", "Familiar's Blood", "Wolf Fang", "Wolf Fang", 7}) end
return cures
end
function cure(num)
--print("trying to cure")
--print("num:",num)
if (num==1 or num ==2) then
patient.ailments.skin=nil
--print("ayy")
fixSkin()
end
if (num==3) then
patient.ailments.sweating=0
fixSkin()
end
if (num==4) then patient.ailments.bloodshot=0 end
if (num==5) then patient.ailments.sunken=0 end
if (num==6) then patient.ailments.welts=0 end
if (num==7) then patient.ailments.spots=0 end
drawPatient()
drawAilments()
return checkIfCured()
end
function checkIfCured()
if (patient.ailments.skin==nil and patient.ailments.sweating==0 and patient.ailments.bloodshot==0 and patient.ailments.sunken==0 and patient.ailments.welts==0 and patient.ailments.spots==0) then
--patient is cured code here
print("CURED!!!!")
score = score+1
finished = 1
if score < 4 and score > 0 then -- if score is 1 - 4
rand = rng:random(1, score) + 1
loadPatient(rand)
else -- else difficulty is 2
loadPatient(2)
end
-- get dialogue now
--loadSayings()
setMsg("Patient has been cured!")
patTimer = patTimerMax
return 1
else
end
return 0
end
function killPatient()
if score > 0 then
score = score - 1
end
setMsg(" Wrong treatment!")
end
function fixSkin()
patient.skin.k=rng:random(-3,3)
patient.skin.r=168.8+38.5*patient.skin.k
patient.skin.g=122.5+32.1*patient.skin.k
patient.skin.b=96.7+26.3*patient.skin.k
end
| mit |
UnluckyNinja/PathOfBuilding | Data/3_0/Bases/shield.lua | 1 | 30696 | -- This file is automatically generated, do not edit!
-- Item data (c) Grinding Gear Games
local itemBases = ...
itemBases["Splintered Tower Shield"] = {
type = "Shield",
subType = "Armour",
tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
armour = { BlockChance = 24, ArmourBase = 9, MovementPenalty = 3, },
req = { str = 10, },
}
itemBases["Corroded Tower Shield"] = {
type = "Shield",
subType = "Armour",
tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
implicit = "+(10-20) to maximum Life",
armour = { BlockChance = 23, ArmourBase = 46, MovementPenalty = 3, },
req = { level = 5, str = 20, },
}
itemBases["Rawhide Tower Shield"] = {
type = "Shield",
subType = "Armour",
tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
implicit = "+(10-20) to maximum Life",
armour = { BlockChance = 26, ArmourBase = 53, MovementPenalty = 3, },
req = { level = 11, str = 33, },
}
itemBases["Cedar Tower Shield"] = {
type = "Shield",
subType = "Armour",
tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
implicit = "+(20-30) to maximum Life",
armour = { BlockChance = 25, ArmourBase = 108, MovementPenalty = 3, },
req = { level = 17, str = 46, },
}
itemBases["Copper Tower Shield"] = {
type = "Shield",
subType = "Armour",
tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
implicit = "+(30-40) to maximum Life",
armour = { BlockChance = 24, ArmourBase = 191, MovementPenalty = 3, },
req = { level = 24, str = 62, },
}
itemBases["Reinforced Tower Shield"] = {
type = "Shield",
subType = "Armour",
tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
implicit = "+(10-20) to maximum Life",
armour = { BlockChance = 23, ArmourBase = 287, MovementPenalty = 3, },
req = { level = 30, str = 76, },
}
itemBases["Painted Tower Shield"] = {
type = "Shield",
subType = "Armour",
tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
implicit = "+(20-30) to maximum Life",
armour = { BlockChance = 25, ArmourBase = 217, MovementPenalty = 3, },
req = { level = 35, str = 87, },
}
itemBases["Buckskin Tower Shield"] = {
type = "Shield",
subType = "Armour",
tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
implicit = "+(10-20) to maximum Life",
armour = { BlockChance = 26, ArmourBase = 177, MovementPenalty = 3, },
req = { level = 39, str = 96, },
}
itemBases["Mahogany Tower Shield"] = {
type = "Shield",
subType = "Armour",
tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
implicit = "+(20-30) to maximum Life",
armour = { BlockChance = 25, ArmourBase = 265, MovementPenalty = 3, },
req = { level = 43, str = 105, },
}
itemBases["Bronze Tower Shield"] = {
type = "Shield",
subType = "Armour",
tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
implicit = "+(30-40) to maximum Life",
armour = { BlockChance = 24, ArmourBase = 367, MovementPenalty = 3, },
req = { level = 47, str = 114, },
}
itemBases["Girded Tower Shield"] = {
type = "Shield",
subType = "Armour",
tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
implicit = "+(10-20) to maximum Life",
armour = { BlockChance = 23, ArmourBase = 481, MovementPenalty = 3, },
req = { level = 51, str = 123, },
}
itemBases["Crested Tower Shield"] = {
type = "Shield",
subType = "Armour",
tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
implicit = "+(20-30) to maximum Life",
armour = { BlockChance = 25, ArmourBase = 338, MovementPenalty = 3, },
req = { level = 55, str = 132, },
}
itemBases["Shagreen Tower Shield"] = {
type = "Shield",
subType = "Armour",
tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
implicit = "+(10-20) to maximum Life",
armour = { BlockChance = 26, ArmourBase = 261, MovementPenalty = 3, },
req = { level = 58, str = 139, },
}
itemBases["Ebony Tower Shield"] = {
type = "Shield",
subType = "Armour",
tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
implicit = "+(20-30) to maximum Life",
armour = { BlockChance = 25, ArmourBase = 412, MovementPenalty = 3, },
req = { level = 61, str = 159, },
}
itemBases["Ezomyte Tower Shield"] = {
type = "Shield",
subType = "Armour",
tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
implicit = "+(30-40) to maximum Life",
armour = { BlockChance = 24, ArmourBase = 522, MovementPenalty = 3, },
req = { level = 64, str = 159, },
}
itemBases["Colossal Tower Shield"] = {
type = "Shield",
subType = "Armour",
tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
implicit = "+(10-20) to maximum Life",
armour = { BlockChance = 23, ArmourBase = 632, MovementPenalty = 3, },
req = { level = 67, str = 159, },
}
itemBases["Pinnacle Tower Shield"] = {
type = "Shield",
subType = "Armour",
tags = { default = true, armour = true, shield = true, str_armour = true, str_shield = true, },
implicit = "+(20-30) to maximum Life",
armour = { BlockChance = 25, ArmourBase = 467, MovementPenalty = 3, },
req = { level = 70, str = 159, },
}
itemBases["Goathide Buckler"] = {
type = "Shield",
subType = "Evasion",
tags = { default = true, armour = true, shield = true, dex_armour = true, dex_shield = true, },
implicit = "3% increased Movement Speed",
armour = { BlockChance = 25, EvasionBase = 12, MovementPenalty = 3, },
req = { dex = 13, },
}
itemBases["Pine Buckler"] = {
type = "Shield",
subType = "Evasion",
tags = { default = true, armour = true, shield = true, dex_armour = true, dex_shield = true, },
implicit = "3% increased Movement Speed",
armour = { BlockChance = 26, EvasionBase = 43, MovementPenalty = 3, },
req = { level = 8, dex = 26, },
}
itemBases["Painted Buckler"] = {
type = "Shield",
subType = "Evasion",
tags = { default = true, armour = true, shield = true, dex_armour = true, dex_shield = true, },
implicit = "6% increased Movement Speed",
armour = { BlockChance = 24, EvasionBase = 109, MovementPenalty = 3, },
req = { level = 16, dex = 44, },
}
itemBases["Hammered Buckler"] = {
type = "Shield",
subType = "Evasion",
tags = { default = true, armour = true, shield = true, dex_armour = true, dex_shield = true, },
implicit = "3% increased Movement Speed",
armour = { BlockChance = 27, EvasionBase = 96, MovementPenalty = 3, },
req = { level = 23, dex = 60, },
}
itemBases["War Buckler"] = {
type = "Shield",
subType = "Evasion",
tags = { default = true, armour = true, shield = true, dex_armour = true, dex_shield = true, },
implicit = "9% increased Movement Speed",
armour = { BlockChance = 26, EvasionBase = 145, MovementPenalty = 3, },
req = { level = 29, dex = 74, },
}
itemBases["Gilded Buckler"] = {
type = "Shield",
subType = "Evasion",
tags = { default = true, armour = true, shield = true, dex_armour = true, dex_shield = true, },
implicit = "6% increased Movement Speed",
armour = { BlockChance = 25, EvasionBase = 197, MovementPenalty = 3, },
req = { level = 34, dex = 85, },
}
itemBases["Oak Buckler"] = {
type = "Shield",
subType = "Evasion",
tags = { default = true, armour = true, shield = true, dex_armour = true, dex_shield = true, },
implicit = "3% increased Movement Speed",
armour = { BlockChance = 26, EvasionBase = 188, MovementPenalty = 3, },
req = { level = 38, dex = 94, },
}
itemBases["Enameled Buckler"] = {
type = "Shield",
subType = "Evasion",
tags = { default = true, armour = true, shield = true, dex_armour = true, dex_shield = true, },
implicit = "6% increased Movement Speed",
armour = { BlockChance = 24, EvasionBase = 277, MovementPenalty = 3, },
req = { level = 42, dex = 103, },
}
itemBases["Corrugated Buckler"] = {
type = "Shield",
subType = "Evasion",
tags = { default = true, armour = true, shield = true, dex_armour = true, dex_shield = true, },
implicit = "3% increased Movement Speed",
armour = { BlockChance = 27, EvasionBase = 189, MovementPenalty = 3, },
req = { level = 46, dex = 112, },
}
itemBases["Battle Buckler"] = {
type = "Shield",
subType = "Evasion",
tags = { default = true, armour = true, shield = true, dex_armour = true, dex_shield = true, },
implicit = "9% increased Movement Speed",
armour = { BlockChance = 26, EvasionBase = 246, MovementPenalty = 3, },
req = { level = 50, dex = 121, },
}
itemBases["Golden Buckler"] = {
type = "Shield",
subType = "Evasion",
tags = { default = true, armour = true, shield = true, dex_armour = true, dex_shield = true, },
implicit = "6% increased Movement Speed",
armour = { BlockChance = 25, EvasionBase = 310, MovementPenalty = 3, },
req = { level = 54, dex = 130, },
}
itemBases["Ironwood Buckler"] = {
type = "Shield",
subType = "Evasion",
tags = { default = true, armour = true, shield = true, dex_armour = true, dex_shield = true, },
implicit = "3% increased Movement Speed",
armour = { BlockChance = 26, EvasionBase = 280, MovementPenalty = 3, },
req = { level = 57, dex = 136, },
}
itemBases["Lacquered Buckler"] = {
type = "Shield",
subType = "Evasion",
tags = { default = true, armour = true, shield = true, dex_armour = true, dex_shield = true, },
implicit = "6% increased Movement Speed",
armour = { BlockChance = 24, EvasionBase = 440, MovementPenalty = 3, },
req = { level = 60, dex = 159, },
}
itemBases["Vaal Buckler"] = {
type = "Shield",
subType = "Evasion",
tags = { default = true, armour = true, shield = true, dex_armour = true, dex_shield = true, },
implicit = "3% increased Movement Speed",
armour = { BlockChance = 27, EvasionBase = 275, MovementPenalty = 3, },
req = { level = 63, dex = 159, },
}
itemBases["Crusader Buckler"] = {
type = "Shield",
subType = "Evasion",
tags = { default = true, armour = true, shield = true, dex_armour = true, dex_shield = true, },
implicit = "9% increased Movement Speed",
armour = { BlockChance = 26, EvasionBase = 330, MovementPenalty = 3, },
req = { level = 66, dex = 159, },
}
itemBases["Imperial Buckler"] = {
type = "Shield",
subType = "Evasion",
tags = { default = true, armour = true, shield = true, dex_armour = true, dex_shield = true, },
implicit = "6% increased Movement Speed",
armour = { BlockChance = 25, EvasionBase = 385, MovementPenalty = 3, },
req = { level = 69, dex = 159, },
}
itemBases["Twig Spirit Shield"] = {
type = "Shield",
subType = "Energy Shield",
tags = { default = true, armour = true, shield = true, int_armour = true, focus = true, },
implicit = "(10-15)% increased Spell Damage",
armour = { BlockChance = 22, EnergyShieldBase = 5, MovementPenalty = 3, },
req = { int = 15, },
}
itemBases["Yew Spirit Shield"] = {
type = "Shield",
subType = "Energy Shield",
tags = { default = true, armour = true, shield = true, int_armour = true, focus = true, },
implicit = "(5-10)% increased Spell Damage",
armour = { BlockChance = 24, EnergyShieldBase = 9, MovementPenalty = 3, },
req = { level = 9, int = 28, },
}
itemBases["Bone Spirit Shield"] = {
type = "Shield",
subType = "Energy Shield",
tags = { default = true, armour = true, shield = true, int_armour = true, focus = true, },
implicit = "(15-20)% increased Spell Damage",
armour = { BlockChance = 22, EnergyShieldBase = 14, MovementPenalty = 3, },
req = { level = 15, int = 42, },
}
itemBases["Tarnished Spirit Shield"] = {
type = "Shield",
subType = "Energy Shield",
tags = { default = true, armour = true, shield = true, int_armour = true, focus = true, },
implicit = "(5-10)% increased Spell Damage",
armour = { BlockChance = 24, EnergyShieldBase = 20, MovementPenalty = 3, },
req = { level = 23, int = 60, },
}
itemBases["Jingling Spirit Shield"] = {
type = "Shield",
subType = "Energy Shield",
tags = { default = true, armour = true, shield = true, int_armour = true, focus = true, },
implicit = "(10-15)% increased Spell Damage",
armour = { BlockChance = 23, EnergyShieldBase = 24, MovementPenalty = 3, },
req = { level = 28, int = 71, },
}
itemBases["Brass Spirit Shield"] = {
type = "Shield",
subType = "Energy Shield",
tags = { default = true, armour = true, shield = true, int_armour = true, focus = true, },
armour = { BlockChance = 25, EnergyShieldBase = 33, MovementPenalty = 3, },
req = { level = 33, int = 82, },
}
itemBases["Walnut Spirit Shield"] = {
type = "Shield",
subType = "Energy Shield",
tags = { default = true, armour = true, shield = true, int_armour = true, focus = true, },
implicit = "(5-10)% increased Spell Damage",
armour = { BlockChance = 24, EnergyShieldBase = 30, MovementPenalty = 3, },
req = { level = 37, int = 92, },
}
itemBases["Ivory Spirit Shield"] = {
type = "Shield",
subType = "Energy Shield",
tags = { default = true, armour = true, shield = true, int_armour = true, focus = true, },
implicit = "(15-20)% increased Spell Damage",
armour = { BlockChance = 22, EnergyShieldBase = 33, MovementPenalty = 3, },
req = { level = 41, int = 100, },
}
itemBases["Ancient Spirit Shield"] = {
type = "Shield",
subType = "Energy Shield",
tags = { default = true, armour = true, shield = true, int_armour = true, focus = true, },
implicit = "(5-10)% increased Spell Damage",
armour = { BlockChance = 24, EnergyShieldBase = 36, MovementPenalty = 3, },
req = { level = 45, int = 110, },
}
itemBases["Chiming Spirit Shield"] = {
type = "Shield",
subType = "Energy Shield",
tags = { default = true, armour = true, shield = true, int_armour = true, focus = true, },
implicit = "(10-15)% increased Spell Damage",
armour = { BlockChance = 23, EnergyShieldBase = 39, MovementPenalty = 3, },
req = { level = 49, int = 118, },
}
itemBases["Thorium Spirit Shield"] = {
type = "Shield",
subType = "Energy Shield",
tags = { default = true, armour = true, shield = true, int_armour = true, focus = true, },
armour = { BlockChance = 25, EnergyShieldBase = 51, MovementPenalty = 3, },
req = { level = 53, int = 128, },
}
itemBases["Lacewood Spirit Shield"] = {
type = "Shield",
subType = "Energy Shield",
tags = { default = true, armour = true, shield = true, int_armour = true, focus = true, },
implicit = "(5-10)% increased Spell Damage",
armour = { BlockChance = 24, EnergyShieldBase = 45, MovementPenalty = 3, },
req = { level = 56, int = 134, },
}
itemBases["Fossilised Spirit Shield"] = {
type = "Shield",
subType = "Energy Shield",
tags = { default = true, armour = true, shield = true, int_armour = true, focus = true, },
implicit = "(15-20)% increased Spell Damage",
armour = { BlockChance = 22, EnergyShieldBase = 47, MovementPenalty = 3, },
req = { level = 59, int = 141, },
}
itemBases["Vaal Spirit Shield"] = {
type = "Shield",
subType = "Energy Shield",
tags = { default = true, armour = true, shield = true, int_armour = true, focus = true, },
implicit = "(5-10)% increased Spell Damage",
armour = { BlockChance = 24, EnergyShieldBase = 53, MovementPenalty = 3, },
req = { level = 62, int = 159, },
}
itemBases["Harmonic Spirit Shield"] = {
type = "Shield",
subType = "Energy Shield",
tags = { default = true, armour = true, shield = true, int_armour = true, focus = true, },
implicit = "(10-15)% increased Spell Damage",
armour = { BlockChance = 23, EnergyShieldBase = 55, MovementPenalty = 3, },
req = { level = 65, int = 159, },
}
itemBases["Titanium Spirit Shield"] = {
type = "Shield",
subType = "Energy Shield",
tags = { default = true, armour = true, shield = true, int_armour = true, focus = true, },
armour = { BlockChance = 25, EnergyShieldBase = 64, MovementPenalty = 3, },
req = { level = 68, int = 159, },
}
itemBases["Rotted Round Shield"] = {
type = "Shield",
subType = "Armour/Evasion",
tags = { default = true, armour = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
implicit = "60% increased Block Recovery",
armour = { BlockChance = 23, ArmourBase = 13, EvasionBase = 13, MovementPenalty = 3, },
req = { level = 5, str = 10, dex = 10, },
}
itemBases["Fir Round Shield"] = {
type = "Shield",
subType = "Armour/Evasion",
tags = { default = true, armour = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
implicit = "180% increased Block Recovery",
armour = { BlockChance = 23, ArmourBase = 29, EvasionBase = 29, MovementPenalty = 3, },
req = { level = 12, str = 19, dex = 19, },
}
itemBases["Studded Round Shield"] = {
type = "Shield",
subType = "Armour/Evasion",
tags = { default = true, armour = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
implicit = "60% increased Block Recovery",
armour = { BlockChance = 26, ArmourBase = 46, EvasionBase = 46, MovementPenalty = 3, },
req = { level = 20, str = 28, dex = 28, },
}
itemBases["Scarlet Round Shield"] = {
type = "Shield",
subType = "Armour/Evasion",
tags = { default = true, armour = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
armour = { BlockChance = 25, ArmourBase = 87, EvasionBase = 87, MovementPenalty = 3, },
req = { level = 27, str = 37, dex = 37, },
}
itemBases["Splendid Round Shield"] = {
type = "Shield",
subType = "Armour/Evasion",
tags = { default = true, armour = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
implicit = "120% increased Block Recovery",
armour = { BlockChance = 24, ArmourBase = 75, EvasionBase = 75, MovementPenalty = 3, },
req = { level = 33, str = 44, dex = 44, },
}
itemBases["Maple Round Shield"] = {
type = "Shield",
subType = "Armour/Evasion",
tags = { default = true, armour = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
implicit = "180% increased Block Recovery",
armour = { BlockChance = 23, ArmourBase = 88, EvasionBase = 88, MovementPenalty = 3, },
req = { level = 39, str = 52, dex = 52, },
}
itemBases["Spiked Round Shield"] = {
type = "Shield",
subType = "Armour/Evasion",
tags = { default = true, armour = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
implicit = "60% increased Block Recovery",
armour = { BlockChance = 26, ArmourBase = 102, EvasionBase = 102, MovementPenalty = 3, },
req = { level = 45, str = 58, dex = 58, },
}
itemBases["Crimson Round Shield"] = {
type = "Shield",
subType = "Armour/Evasion",
tags = { default = true, armour = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
armour = { BlockChance = 25, ArmourBase = 155, EvasionBase = 155, MovementPenalty = 3, },
req = { level = 49, str = 64, dex = 64, },
}
itemBases["Baroque Round Shield"] = {
type = "Shield",
subType = "Armour/Evasion",
tags = { default = true, armour = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
implicit = "120% increased Block Recovery",
armour = { BlockChance = 24, ArmourBase = 122, EvasionBase = 122, MovementPenalty = 3, },
req = { level = 54, str = 70, dex = 70, },
}
itemBases["Teak Round Shield"] = {
type = "Shield",
subType = "Armour/Evasion",
tags = { default = true, armour = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
implicit = "180% increased Block Recovery",
armour = { BlockChance = 23, ArmourBase = 131, EvasionBase = 131, MovementPenalty = 3, },
req = { level = 58, str = 74, dex = 74, },
}
itemBases["Spiny Round Shield"] = {
type = "Shield",
subType = "Armour/Evasion",
tags = { default = true, armour = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
implicit = "60% increased Block Recovery",
armour = { BlockChance = 26, ArmourBase = 154, EvasionBase = 154, MovementPenalty = 3, },
req = { level = 62, str = 85, dex = 85, },
}
itemBases["Cardinal Round Shield"] = {
type = "Shield",
subType = "Armour/Evasion",
tags = { default = true, armour = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
armour = { BlockChance = 25, ArmourBase = 209, EvasionBase = 209, MovementPenalty = 3, },
req = { level = 66, str = 85, dex = 85, },
}
itemBases["Elegant Round Shield"] = {
type = "Shield",
subType = "Armour/Evasion",
tags = { default = true, armour = true, shield = true, str_dex_armour = true, str_dex_shield = true, },
implicit = "120% increased Block Recovery",
armour = { BlockChance = 24, ArmourBase = 148, EvasionBase = 148, MovementPenalty = 3, },
req = { level = 70, str = 85, dex = 85, },
}
itemBases["Plank Kite Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
tags = { default = true, armour = true, shield = true, str_int_armour = true, str_int_shield = true, },
implicit = "+4% to all Elemental Resistances",
armour = { BlockChance = 22, ArmourBase = 18, EnergyShieldBase = 4, MovementPenalty = 3, },
req = { level = 7, str = 13, int = 13, },
}
itemBases["Linden Kite Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
tags = { default = true, armour = true, shield = true, str_int_armour = true, str_int_shield = true, },
implicit = "+4% to all Elemental Resistances",
armour = { BlockChance = 24, ArmourBase = 43, EnergyShieldBase = 10, MovementPenalty = 3, },
req = { level = 13, str = 20, int = 20, },
}
itemBases["Reinforced Kite Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
tags = { default = true, armour = true, shield = true, str_int_armour = true, str_int_shield = true, },
armour = { BlockChance = 26, ArmourBase = 65, EnergyShieldBase = 14, MovementPenalty = 3, },
req = { level = 20, str = 28, int = 28, },
}
itemBases["Layered Kite Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
tags = { default = true, armour = true, shield = true, str_int_armour = true, str_int_shield = true, },
implicit = "+8% to all Elemental Resistances",
armour = { BlockChance = 24, ArmourBase = 62, EnergyShieldBase = 13, MovementPenalty = 3, },
req = { level = 27, str = 37, int = 37, },
}
itemBases["Ceremonial Kite Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
tags = { default = true, armour = true, shield = true, str_int_armour = true, str_int_shield = true, },
implicit = "+12% to all Elemental Resistances",
armour = { BlockChance = 22, ArmourBase = 77, EnergyShieldBase = 16, MovementPenalty = 3, },
req = { level = 34, str = 46, int = 46, },
}
itemBases["Etched Kite Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
tags = { default = true, armour = true, shield = true, str_int_armour = true, str_int_shield = true, },
implicit = "+4% to all Elemental Resistances",
armour = { BlockChance = 24, ArmourBase = 127, EnergyShieldBase = 25, MovementPenalty = 3, },
req = { level = 40, str = 52, int = 52, },
}
itemBases["Steel Kite Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
tags = { default = true, armour = true, shield = true, str_int_armour = true, str_int_shield = true, },
armour = { BlockChance = 26, ArmourBase = 146, EnergyShieldBase = 29, MovementPenalty = 3, },
req = { level = 46, str = 60, int = 60, },
}
itemBases["Laminated Kite Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
tags = { default = true, armour = true, shield = true, str_int_armour = true, str_int_shield = true, },
implicit = "+8% to all Elemental Resistances",
armour = { BlockChance = 24, ArmourBase = 113, EnergyShieldBase = 22, MovementPenalty = 3, },
req = { level = 50, str = 64, int = 64, },
}
itemBases["Angelic Kite Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
tags = { default = true, armour = true, shield = true, str_int_armour = true, str_int_shield = true, },
implicit = "+12% to all Elemental Resistances",
armour = { BlockChance = 22, ArmourBase = 124, EnergyShieldBase = 24, MovementPenalty = 3, },
req = { level = 55, str = 70, int = 70, },
}
itemBases["Branded Kite Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
tags = { default = true, armour = true, shield = true, str_int_armour = true, str_int_shield = true, },
implicit = "+4% to all Elemental Resistances",
armour = { BlockChance = 24, ArmourBase = 186, EnergyShieldBase = 36, MovementPenalty = 3, },
req = { level = 59, str = 76, int = 76, },
}
itemBases["Champion Kite Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
tags = { default = true, armour = true, shield = true, str_int_armour = true, str_int_shield = true, },
armour = { BlockChance = 26, ArmourBase = 215, EnergyShieldBase = 42, MovementPenalty = 3, },
req = { level = 62, str = 85, int = 85, },
}
itemBases["Mosaic Kite Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
tags = { default = true, armour = true, shield = true, str_int_armour = true, str_int_shield = true, },
implicit = "+8% to all Elemental Resistances",
armour = { BlockChance = 24, ArmourBase = 147, EnergyShieldBase = 28, MovementPenalty = 3, },
req = { level = 65, str = 85, int = 85, },
}
itemBases["Archon Kite Shield"] = {
type = "Shield",
subType = "Armour/Energy Shield",
tags = { default = true, armour = true, shield = true, str_int_armour = true, str_int_shield = true, },
implicit = "+12% to all Elemental Resistances",
armour = { BlockChance = 22, ArmourBase = 156, EnergyShieldBase = 30, MovementPenalty = 3, },
req = { level = 68, str = 85, int = 85, },
}
itemBases["Spiked Bundle"] = {
type = "Shield",
subType = "Evasion/Energy Shield",
tags = { default = true, armour = true, shield = true, dex_int_armour = true, dex_int_shield = true, },
implicit = "2% chance to Dodge Attacks",
armour = { BlockChance = 24, EvasionBase = 13, EnergyShieldBase = 4, MovementPenalty = 3, },
req = { level = 5, dex = 10, int = 10, },
}
itemBases["Driftwood Spiked Shield"] = {
type = "Shield",
subType = "Evasion/Energy Shield",
tags = { default = true, armour = true, shield = true, dex_int_armour = true, dex_int_shield = true, },
implicit = "2% chance to Dodge Attacks",
armour = { BlockChance = 24, EvasionBase = 46, EnergyShieldBase = 10, MovementPenalty = 3, },
req = { level = 12, dex = 19, int = 19, },
}
itemBases["Alloyed Spiked Shield"] = {
type = "Shield",
subType = "Evasion/Energy Shield",
tags = { default = true, armour = true, shield = true, dex_int_armour = true, dex_int_shield = true, },
implicit = "2% chance to Dodge Spell Damage",
armour = { BlockChance = 25, EvasionBase = 56, EnergyShieldBase = 12, MovementPenalty = 3, },
req = { level = 20, dex = 28, int = 28, },
}
itemBases["Burnished Spiked Shield"] = {
type = "Shield",
subType = "Evasion/Energy Shield",
tags = { default = true, armour = true, shield = true, dex_int_armour = true, dex_int_shield = true, },
implicit = "4% chance to Dodge Attacks",
armour = { BlockChance = 26, EvasionBase = 62, EnergyShieldBase = 13, MovementPenalty = 3, },
req = { level = 27, dex = 37, int = 37, },
}
itemBases["Ornate Spiked Shield"] = {
type = "Shield",
subType = "Evasion/Energy Shield",
tags = { default = true, armour = true, shield = true, dex_int_armour = true, dex_int_shield = true, },
implicit = "4% chance to Dodge Spell Damage",
armour = { BlockChance = 24, EvasionBase = 120, EnergyShieldBase = 24, MovementPenalty = 3, },
req = { level = 33, dex = 44, int = 44, },
}
itemBases["Redwood Spiked Shield"] = {
type = "Shield",
subType = "Evasion/Energy Shield",
tags = { default = true, armour = true, shield = true, dex_int_armour = true, dex_int_shield = true, },
implicit = "2% chance to Dodge Attacks",
armour = { BlockChance = 24, EvasionBase = 142, EnergyShieldBase = 28, MovementPenalty = 3, },
req = { level = 39, dex = 52, int = 52, },
}
itemBases["Compound Spiked Shield"] = {
type = "Shield",
subType = "Evasion/Energy Shield",
tags = { default = true, armour = true, shield = true, dex_int_armour = true, dex_int_shield = true, },
implicit = "2% chance to Dodge Spell Damage",
armour = { BlockChance = 25, EvasionBase = 122, EnergyShieldBase = 24, MovementPenalty = 3, },
req = { level = 45, dex = 58, int = 58, },
}
itemBases["Polished Spiked Shield"] = {
type = "Shield",
subType = "Evasion/Energy Shield",
tags = { default = true, armour = true, shield = true, dex_int_armour = true, dex_int_shield = true, },
implicit = "4% chance to Dodge Attacks",
armour = { BlockChance = 26, EvasionBase = 111, EnergyShieldBase = 22, MovementPenalty = 3, },
req = { level = 49, dex = 64, int = 64, },
}
itemBases["Sovereign Spiked Shield"] = {
type = "Shield",
subType = "Evasion/Energy Shield",
tags = { default = true, armour = true, shield = true, dex_int_armour = true, dex_int_shield = true, },
implicit = "4% chance to Dodge Spell Damage",
armour = { BlockChance = 24, EvasionBase = 195, EnergyShieldBase = 38, MovementPenalty = 3, },
req = { level = 54, dex = 70, int = 70, },
}
itemBases["Alder Spiked Shield"] = {
type = "Shield",
subType = "Evasion/Energy Shield",
tags = { default = true, armour = true, shield = true, dex_int_armour = true, dex_int_shield = true, },
implicit = "2% chance to Dodge Attacks",
armour = { BlockChance = 24, EvasionBase = 209, EnergyShieldBase = 41, MovementPenalty = 3, },
req = { level = 58, dex = 74, int = 74, },
}
itemBases["Ezomyte Spiked Shield"] = {
type = "Shield",
subType = "Evasion/Energy Shield",
tags = { default = true, armour = true, shield = true, dex_int_armour = true, dex_int_shield = true, },
implicit = "2% chance to Dodge Spell Damage",
armour = { BlockChance = 25, EvasionBase = 181, EnergyShieldBase = 35, MovementPenalty = 3, },
req = { level = 62, dex = 85, int = 85, },
}
itemBases["Mirrored Spiked Shield"] = {
type = "Shield",
subType = "Evasion/Energy Shield",
tags = { default = true, armour = true, shield = true, dex_int_armour = true, dex_int_shield = true, },
implicit = "4% chance to Dodge Attacks",
armour = { BlockChance = 26, EvasionBase = 151, EnergyShieldBase = 29, MovementPenalty = 3, },
req = { level = 66, dex = 85, int = 85, },
}
itemBases["Supreme Spiked Shield"] = {
type = "Shield",
subType = "Evasion/Energy Shield",
tags = { default = true, armour = true, shield = true, dex_int_armour = true, dex_int_shield = true, },
implicit = "4% chance to Dodge Spell Damage",
armour = { BlockChance = 24, EvasionBase = 242, EnergyShieldBase = 47, MovementPenalty = 3, },
req = { level = 70, dex = 85, int = 85, },
}
itemBases["Golden Flame"] = {
type = "Shield",
hidden = true,
tags = { default = true, armour = true, shield = true, not_for_sale = true, },
implicit = "+(11-19)% to Chaos Resistance",
armour = { BlockChance = 20, MovementPenalty = 3, },
req = { level = 15, },
}
| mit |
errmor91/gamecode4 | Assets/Scripts/PreInit.lua | 44 | 11576 | --========================================================================
-- PreInit.lua : Script that's run when the scripting system is initialized
--
-- Part of the GameCode4 Application
--
-- GameCode4 is the sample application that encapsulates much of the source code
-- discussed in "Game Coding Complete - 4th Edition" by Mike McShaffry and David
-- "Rez" Graham, published by Charles River Media.
-- ISBN-10: 1133776574 | ISBN-13: 978-1133776574
--
-- If this source code has found it's way to you, and you think it has helped you
-- in any way, do the authors a favor and buy a new copy of the book - there are
-- detailed explanations in it that compliment this code well. Buy a copy at Amazon.com
-- by clicking here:
-- http://www.amazon.com/gp/product/1133776574/ref=olp_product_details?ie=UTF8&me=&seller=
--
-- There's a companion web site at http://www.mcshaffry.com/GameCode/
--
-- The source code is managed and maintained through Google Code:
-- http://code.google.com/p/gamecode4/
--
-- (c) Copyright 2012 Michael L. McShaffry and David Graham
--
-- This program is free software; you can redistribute it and/or
-- modify it under the terms of the GNU Lesser GPL v3
-- as published by the Free Software Foundation.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
-- http://www.gnu.org/licenses/lgpl-3.0.txt for more details.
--
-- You should have received a copy of the GNU Lesser GPL v3
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
--
--========================================================================
-- This file is run immediately after Lua is created but before the rest of the game initializes. This is the place
-- to put any language extentions or pure utility functions/classes you write.
-----------------------------------------------------------------------------------------------------------------------
-- Redifinition of require() and dofile(). This is needed to allow scripts to go through the resource system.
-----------------------------------------------------------------------------------------------------------------------
do
local OldRequire = require; -- save the old require() function
local resourceIdMap = {}; -- map of resource id's we've already loaded
require = function(script)
-- If we haven't already loaded this file, try to load it now
if (not resourceIdMap[script]) then
if (LoadAndExecuteScriptResource(script)) then
resourceIdMap[script] = true;
else
-- failed to load file through the resource system so fall back to the old method
OldRequire(script);
end
end
end
end
do
local OldPrint = print; -- save the old print() function
print = function(text)
if (text ~= nil) then
Log(text);
else
Log("<nil>");
end
end
end
-----------------------------------------------------------------------------------------------------------------------
-- Utility functions
-----------------------------------------------------------------------------------------------------------------------
Utils = {};
-- Concatenate the contents of the parameter list, separated by the string delimiter (just like in perl)
-- example: Utils.Join(", ", {"Anna", "Bob", "Charlie", "Dolores"})
-- results: "Anna, Bob, Charlie, Dolores"
function Utils.Join(delimiter, list)
local len = table.getn(list)
if len == 0 then
return ""
end
local string = list[1]
for i = 2, len do
string = string .. delimiter .. list[i]
end
return string
end
-- Split text into a list consisting of the strings in text, separated by strings matching delimiter (which may be a pattern).
-- example: Utils.Split(",%s*", "Anna, Bob, Charlie,Dolores")
-- results: {"Anna", "Bob", "Charlie", "Delores"}
function Utils.Split(delimiter, text)
local list = {}
local pos = 1
if string.find("", delimiter, 1) then -- this would result in endless loops
--error("delimiter matches empty string!")
print("delimiter matches empty string!")
end
while 1 do
local first, last = string.find(text, delimiter, pos)
if first then -- found?
if first < pos then
print("[WARNING] Lua Split() function failed; first < pos\nfirst = "..first.."; last = "..last.."; pos = "..pos);
break
end
table.insert(list, string.sub(text, pos, first-1))
pos = last + 1
else
table.insert(list, string.sub(text, pos))
break
end
end
return list
end
function Utils.ConvertBoolToString(bool)
if (bool == true) then
return "true";
else
return "false";
end
end
function Utils.DumpTable(table)
for key, val in pairs(table) do
print(key, val);
end
end
-- private function used by Utils.DumpObject()
function Utils._BuildMemberSet(obj, memberSet)
if (obj.__index ~= nil and obj ~= obj.__index) then
Utils._BuildMemberSet(obj.__index, memberSet);
end
for key, val in pairs(obj) do
if (key ~= "__index" and memberSet[key] == nil) then
memberSet[key] = true;
end
end
end
function Utils.DumpObject(obj)
-- There might be copies of the same variable at various levels in the hierarchy so we need to build an
-- exclusive set of names.
local memberSet = {};
Utils._BuildMemberSet(obj, memberSet);
-- Loop through the set of member names and print them out, along with the value from the original object's
-- perspective.
for key, val in pairs(memberSet) do
print(key, obj[key]);
end
end
-----------------------------------------------------------------------------------------------------------------------
-- Math stuff
-- [rez] Note: These have been moved to C++. I left the old implementations here for educational purposes.
-----------------------------------------------------------------------------------------------------------------------
GccMath = {};
--[[
-- not used....
function GccMath.ClampToUnsignedPI(val)
local _2PI = math.pi * 2;
if (val < 0) then
return val + _2PI;
elseif (val > _2PI) then
return val - _2PI;
else
return val;
end
end
--]]
--[[
function GccMath.GetVectorFromRotation(angleRadians)
lookAt = Vec3:Create();
local angle = angleRadians - (math.pi / 2);
if (angle < 0) then
angle = angle + math.pi * 2;
end
lookAt.x = math.cos(angle);
lookAt.y = math.sin(angle);
lookAt:Normalize(); -- just in case
return lookAt;
end
--]]
--[[
function GccMath.WrapPi(wrapMe)
local twoPi = 2 * math.pi;
if (math.abs(wrapMe) > math.pi) then
wrapMe = wrapMe + math.pi;
wrapMe = wrapMe - (math.floor(wrapMe * (1 / twoPi)) * twoPi);
wrapMe = wrapMe - math.pi;
end
return wrapMe;
end
--]]
--[[
function GccMath.GetYRotationFromVector(lookAtVec3)
local zUnit = {x = 0, y = 0, z = 1}; -- 0 orientation means staring down the positive Z axis
local angle = (math.atan2(lookAtVec3.z, lookAtVec3.x * -1) - math.atan2(zUnit.z, zUnit.x));
return GccMath.WrapPi(angle);
end
--]]
-----------------------------------------------------------------------------------------------------------------------
-- Classes & Inheritance - Chapter 12, page 349
-----------------------------------------------------------------------------------------------------------------------
function class(baseClass, body)
local ret = body or {};
-- if there's a base class, attach our new class to it
if (baseClass ~= nil) then
setmetatable(ret, ret);
ret.__index = baseClass;
ret.base = baseClass;
end
-- Add the Create() function. This will end up being added to each subclass which isn't ideal. This
-- function should probably be stored in a single place so we only have to create it once.
-- -self: The self pointer that's calling this function.
-- -constructionData: The table sent in as construction data. Think of it like a constructor.
-- -originalSubClass: Used for recursion. Don't pass anything into this parameter, it's filled
-- automatically. It's used in case the C++ side needs access to the leaf
-- subclass that is being instantiated. For an example, see ScriptProcess
-- in C++.
ret.Create = function(self, constructionData, originalSubClass)
local obj;
if (self.__index ~= nil) then
if (originalSubClass ~= nil) then
obj = self.__index:Create(constructionData, originalSubClass);
else
obj = self.__index:Create(constructionData, self);
end
else
obj = constructionData or {};
end
setmetatable(obj, obj);
obj.__index = self;
-- copy any operators over
if (self.__operators ~= nil) then
for key, val in pairs(self.__operators) do
obj[key] = val;
end
end
return obj;
end
-- Returns true if otherClass appears in this objects class hierarchy anywhere.
ret.IsInstance = function(self, otherClass)
local cls = self.__index;
while cls do
if cls == otherClass then
return true
end
cls = cls.base
end
return false
end
return ret;
end
-----------------------------------------------------------------------------------------------------------------------
-- Vec3 class
-----------------------------------------------------------------------------------------------------------------------
Vec3 = class(nil,
{
x = 0,
y = 0,
z = 0,
__operators = {},
});
function Vec3:Length()
return math.sqrt((self.x * self.x) + (self.y * self.y) + (self.z * self.z));
end
function Vec3:Length2()
return ((self.x * self.x) + (self.y * self.y) + (self.z * self.z));
end
function Vec3:Normalize()
local len = self:Length();
self.x = self.x / len;
self.y = self.y / len;
self.z = self.z / len;
end
function Vec3.__operators.__add(left, right)
local temp = Vec3:Create();
if (type(right) == "number") then
temp.x = left.x + right;
temp.y = left.y + right;
temp.z = left.z + right;
else
temp.x = left.x + right.x;
temp.y = left.y + right.y;
temp.z = left.z + right.z;
end
return temp;
end
function Vec3.__operators.__sub(left, right)
local temp = Vec3:Create();
if (type(right) == "number") then
temp.x = left.x - right;
temp.y = left.y - right;
temp.z = left.z - right;
else
temp.x = left.x - right.x;
temp.y = left.y - right.y;
temp.z = left.z - right.z;
end
return temp;
end
function Vec3.__operators.__mul(left, right)
local temp = Vec3:Create();
if (type(right) == "number") then
temp.x = left.x * right;
temp.y = left.y * right;
temp.z = left.z * right;
else
temp.x = left.x * right.x;
temp.y = left.y * right.y;
temp.z = left.z * right.z
end
return temp;
end
function Vec3.__operators.__div(left, right)
local temp = Vec3:Create();
if (type(right) == "number") then
temp.x = left.x / right;
temp.y = left.y / right;
temp.z = left.z / right;
else
temp.x = left.x / right.x;
temp.y = left.y / right.y;
temp.z = left.z / right.z;
end
return temp;
end
-----------------------------------------------------------------------------------------------------------------------
-- Event system
-----------------------------------------------------------------------------------------------------------------------
Event = {};
EventType = {};
| lgpl-3.0 |
artynet/luci | applications/luci-app-nft-qos/luasrc/model/cbi/nft-qos/nft-qos.lua | 7 | 7240 | -- Copyright 2018 Rosy Song <rosysong@rosinson.com>
-- Licensed to the public under the Apache License 2.0.
local uci = require("luci.model.uci").cursor()
local wa = require("luci.tools.webadmin")
local fs = require("nixio.fs")
local ipc = require("luci.ip")
local def_rate_dl = uci:get("nft-qos", "default", "static_rate_dl")
local def_rate_ul = uci:get("nft-qos", "default", "static_rate_ul")
local def_unit_dl = uci:get("nft-qos", "default", "static_unit_dl")
local def_unit_ul = uci:get("nft-qos", "default", "static_unit_ul")
local def_up = uci:get("nft-qos", "default", "dynamic_bw_up")
local def_down = uci:get("nft-qos", "default", "dynamic_bw_down")
local limit_enable = uci:get("nft-qos", "default", "limit_enable")
local limit_type = uci:get("nft-qos", "default", "limit_type")
local enable_priority = uci:get("nft-qos", "default", "priority_enable")
local has_ipv6 = fs.access("/proc/net/ipv6_route")
m = Map("nft-qos", translate("Qos over Nftables"))
--
-- Taboptions
--
s = m:section(TypedSection, "default", translate("NFT-QoS Settings"))
s.addremove = false
s.anonymous = true
s:tab("limit", "Limit Rate")
s:tab("priority", "Traffic Priority")
--
-- Static
--
o = s:taboption("limit", Flag, "limit_enable", translate("Limit Enable"), translate("Enable Limit Rate Feature"))
o.default = limit_enable or o.enabled
o.rmempty = false
o = s:taboption("limit", ListValue, "limit_type", translate("Limit Type"), translate("Type of Limit Rate"))
o.default = limit_static or "static"
o:depends("limit_enable","1")
o:value("static", "Static")
o:value("dynamic", "Dynamic")
o = s:taboption("limit", Value, "static_rate_dl", translate("Default Download Rate"), translate("Default value for download rate"))
o.datatype = "uinteger"
o.default = def_rate_dl or '50'
o:depends("limit_type","static")
o = s:taboption("limit", ListValue, "static_unit_dl", translate("Default Download Unit"), translate("Default unit for download rate"))
o.default = def_unit_dl or "kbytes"
o:depends("limit_type","static")
o:value("bytes", "Bytes/s")
o:value("kbytes", "KBytes/s")
o:value("mbytes", "MBytes/s")
o = s:taboption("limit", Value, "static_rate_ul", translate("Default Upload Rate"), translate("Default value for upload rate"))
o.datatype = "uinteger"
o.default = def_rate_ul or '50'
o:depends("limit_type","static")
o = s:taboption("limit", ListValue, "static_unit_ul", translate("Default Upload Unit"), translate("Default unit for upload rate"))
o.default = def_unit_ul or "kbytes"
o:depends("limit_type","static")
o:value("bytes", "Bytes/s")
o:value("kbytes", "KBytes/s")
o:value("mbytes", "MBytes/s")
--
-- Dynamic
--
o = s:taboption("limit", Value, "dynamic_bw_down", translate("Download Bandwidth (Mbps)"), translate("Default value for download bandwidth"))
o.default = def_up or '100'
o.datatype = "uinteger"
o:depends("limit_type","dynamic")
o = s:taboption("limit", Value, "dynamic_bw_up", translate("Upload Bandwidth (Mbps)"), translate("Default value for upload bandwidth"))
o.default = def_down or '100'
o.datatype = "uinteger"
o:depends("limit_type","dynamic")
o = s:taboption("limit", Value, "dynamic_cidr", translate("Target Network (IPv4/MASK)"), translate("Network to be apply, e.g. 192.168.1.0/24, 10.2.0.0/16, etc"))
o.datatype = "cidr4"
ipc.routes({ family = 4, type = 1 }, function(rt) o.default = rt.dest end)
o:depends("limit_type","dynamic")
if has_ipv6 then
o = s:taboption("limit", Value, "dynamic_cidr6", translate("Target Network6 (IPv6/MASK)"), translate("Network to be apply, e.g. AAAA::BBBB/64, CCCC::1/128, etc"))
o.datatype = "cidr6"
o:depends("limit_type","dynamic")
end
o = s:taboption("limit", DynamicList, "limit_whitelist", translate("White List for Limit Rate"))
o.datatype = "ipaddr"
o:depends("limit_enable","1")
--
-- Priority
--
o = s:taboption("priority", Flag, "priority_enable", translate("Enable Traffic Priority"), translate("Enable this feature"))
o.default = enable_priority or o.enabled
o.rmempty = false
o = s:taboption("priority", ListValue, "priority_netdev", translate("Default Network Interface"), translate("Network Interface for Traffic Shaping, e.g. br-lan, eth0.1, eth0, etc"))
o:depends("priority_enable", "1")
wa.cbi_add_networks(o)
--
-- Static Limit Rate - Download Rate
--
if limit_enable == "1" and limit_type == "static" then
x = m:section(TypedSection, "download", translate("Static QoS-Download Rate"))
x.anonymous = true
x.addremove = true
x.template = "cbi/tblsection"
o = x:option(Value, "hostname", translate("Hostname"))
o.datatype = "hostname"
o.default = 'undefined'
if has_ipv6 then
o = x:option(Value, "ipaddr", translate("IP Address(V4 / V6)"))
else
o = x:option(Value, "ipaddr", translate("IP Address(V4 Only)"))
end
o.datatype = "ipaddr"
if nixio.fs.access("/tmp/dhcp.leases") or nixio.fs.access("/var/dhcp6.leases") then
o.titleref = luci.dispatcher.build_url("admin", "status", "overview")
end
o = x:option(Value, "macaddr", translate("MAC (optional)"))
o.rmempty = true
o.datatype = "macaddr"
o = x:option(Value, "rate", translate("Rate"))
o.default = def_rate_dl or '50'
o.size = 4
o.datatype = "uinteger"
o = x:option(ListValue, "unit", translate("Unit"))
o.default = def_unit_dl or "kbytes"
o:value("bytes", "Bytes/s")
o:value("kbytes", "KBytes/s")
o:value("mbytes", "MBytes/s")
--
-- Static Limit Rate - Upload Rate
--
y = m:section(TypedSection, "upload", translate("Static QoS-Upload Rate"))
y.anonymous = true
y.addremove = true
y.template = "cbi/tblsection"
o = y:option(Value, "hostname", translate("Hostname"))
o.datatype = "hostname"
o.default = 'undefined'
if has_ipv6 then
o = y:option(Value, "ipaddr", translate("IP Address(V4 / V6)"))
else
o = y:option(Value, "ipaddr", translate("IP Address(V4 Only)"))
end
o.datatype = "ipaddr"
if nixio.fs.access("/tmp/dhcp.leases") or nixio.fs.access("/var/dhcp6.leases") then
o.titleref = luci.dispatcher.build_url("admin", "status", "overview")
end
o = y:option(Value, "macaddr", translate("MAC (optional)"))
o.rmempty = true
o.datatype = "macaddr"
o = y:option(Value, "rate", translate("Rate"))
o.default = def_rate_ul or '50'
o.size = 4
o.datatype = "uinteger"
o = y:option(ListValue, "unit", translate("Unit"))
o.default = def_unit_ul or "kbytes"
o:value("bytes", "Bytes/s")
o:value("kbytes", "KBytes/s")
o:value("mbytes", "MBytes/s")
end
--
-- Traffic Priority Settings
--
if enable_priority == "1" then
s = m:section(TypedSection, "priority", translate("Traffic Priority Settings"))
s.anonymous = true
s.addremove = true
s.template = "cbi/tblsection"
o = s:option(ListValue, "protocol", translate("Protocol"))
o.default = "tcp"
o:value("tcp", "TCP")
o:value("udp", "UDP")
o:value("udplite", "UDP-Lite")
o:value("sctp", "SCTP")
o:value("dccp", "DCCP")
o = s:option(ListValue, "priority", translate("Priority"))
o.default = "1"
o:value("-400", "1")
o:value("-300", "2")
o:value("-225", "3")
o:value("-200", "4")
o:value("-150", "5")
o:value("-100", "6")
o:value("0", "7")
o:value("50", "8")
o:value("100", "9")
o:value("225", "10")
o:value("300", "11")
o = s:option(Value, "service", translate("Service"), translate("e.g. https, 23, (separator is comma)"))
o.default = '?'
o = s:option(Value, "comment", translate("Comment"))
o.default = '?'
end
return m
| apache-2.0 |
camchenry/shaderview | libs/class.lua | 9 | 3066 | --[[
Copyright (c) 2010-2013 Matthias Richter
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
Except as contained in this notice, the name(s) of the above copyright holders
shall not be used in advertising or otherwise to promote the sale, use or
other dealings in this Software without prior written authorization.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]--
local function include_helper(to, from, seen)
if from == nil then
return to
elseif type(from) ~= 'table' then
return from
elseif seen[from] then
return seen[from]
end
seen[from] = to
for k,v in pairs(from) do
k = include_helper({}, k, seen) -- keys might also be tables
if to[k] == nil then
to[k] = include_helper({}, v, seen)
end
end
return to
end
-- deeply copies `other' into `class'. keys in `other' that are already
-- defined in `class' are omitted
local function include(class, other)
return include_helper(class, other, {})
end
-- returns a deep copy of `other'
local function clone(other)
return setmetatable(include({}, other), getmetatable(other))
end
local function new(class)
-- mixins
class = class or {} -- class can be nil
local inc = class.__includes or {}
if getmetatable(inc) then inc = {inc} end
for _, other in ipairs(inc) do
if type(other) == "string" then
other = _G[other]
end
include(class, other)
end
-- class implementation
class.__index = class
class.init = class.init or class[1] or function() end
class.include = class.include or include
class.clone = class.clone or clone
-- constructor call
return setmetatable(class, {__call = function(c, ...)
local o = setmetatable({}, c)
o:init(...)
return o
end})
end
-- interface for cross class-system compatibility (see https://github.com/bartbes/Class-Commons).
if class_commons ~= false and not common then
common = {}
function common.class(name, prototype, parent)
return new{__includes = {prototype, parent}}
end
function common.instance(class, ...)
return class(...)
end
end
-- the module
return setmetatable({new = new, include = include, clone = clone},
{__call = function(_,...) return new(...) end})
| mit |
kalyanreddyemani/hpg-bigdata | hpg-bigdata-core/native/third-party/samtools/misc/r2plot.lua | 28 | 2877 | #!/usr/bin/env luajit
function string:split(sep, n)
local a, start = {}, 1;
sep = sep or "%s+";
repeat
local b, e = self:find(sep, start);
if b == nil then
table.insert(a, self:sub(start));
break
end
a[#a+1] = self:sub(start, b - 1);
start = e + 1;
if n and #a == n then
table.insert(a, self:sub(start));
break
end
until start > #self;
return a;
end
function io.xopen(fn, mode)
mode = mode or 'r';
if fn == nil then return io.stdin;
elseif fn == '-' then return (mode == 'r' and io.stdin) or io.stdout;
elseif fn:sub(-3) == '.gz' then return (mode == 'r' and io.popen('gzip -dc ' .. fn, 'r')) or io.popen('gzip > ' .. fn, 'w');
elseif fn:sub(-4) == '.bz2' then return (mode == 'r' and io.popen('bzip2 -dc ' .. fn, 'r')) or io.popen('bgzip2 > ' .. fn, 'w');
else return io.open(fn, mode) end
end
local eps = {};
function eps.func(fp)
fp = fp or io.stdout
fp:write("/C { dup 255 and 255 div exch dup -8 bitshift 255 and 255 div 3 1 roll -16 bitshift 255 and 255 div 3 1 roll setrgbcolor } bind def\n")
fp:write("/L { 4 2 roll moveto lineto } bind def\n")
fp:write("/LX { dup 4 -1 roll exch moveto lineto } bind def\n")
fp:write("/LY { dup 4 -1 roll moveto exch lineto } bind def\n")
fp:write("/LS { 3 1 roll moveto show } bind def\n")
fp:write("/RS { dup stringwidth pop 4 -1 roll exch sub 3 -1 roll moveto show } bind def\n")
fp:write("/B { 4 copy 3 1 roll exch 6 2 roll 8 -2 roll moveto lineto lineto lineto closepath } bind def\n")
end
function eps.font(ft, size, fp)
fp = fp or io.stdout
fp:write(string.format('/FS %d def\n', size));
fp:write('/FS4 FS 4 div def\n');
fp:write('/' .. ft .. ' findfont FS scalefont setfont\n');
end
local scale = 8;
if #arg == 0 then
print("Usage: r2plot.lua <in.txt>");
os.exit(1)
end
local fp = io.xopen(arg[1]);
local n = tonumber(fp:read());
print('%!PS-Adobe-3.0 EPSF-3.0');
print('%%' .. string.format('BoundingBox: -%d -%d %.3f %.3f\n', 10*scale, scale, (n+1)*scale, (n+1)*scale));
print(string.format('%.3f setlinewidth', scale));
print(string.format('/plot { setgray moveto 0 %d rlineto } def', scale));
print(string.format('/plothalf { setgray moveto 0 %.2f rlineto } def', scale/2));
eps.func();
eps.font('Helvetica', scale-1);
local i = 1;
for l in fp:lines() do
local t = l:split('\t');
print(string.format("%d %d FS4 add (%s) RS", (i-1)*scale-2, (i-1)*scale, t[1]));
for j = 2, #t do
if tonumber(t[j]) > 0.01 then
print(string.format('%.2f %.2f %.2f plot stroke', (i-1+.5)*scale, (j-2)*scale, 1.-t[j]));
end
end
i = i + 1;
end
for j = 1, 21 do
print(string.format('%.2f %.2f %.2f plothalf stroke', -8*scale, (j-1) * scale/2, 1.-(j-1)/20));
end
print('showpage');
| apache-2.0 |
hnyman/luci | modules/luci-mod-admin-mini/luasrc/model/cbi/mini/system.lua | 78 | 2244 | -- Copyright 2008 Steven Barth <steven@midlink.org>
-- Licensed to the public under the Apache License 2.0.
require("luci.sys")
require("luci.sys.zoneinfo")
require("luci.tools.webadmin")
require("luci.util")
m = Map("system", translate("System"), translate("Here you can configure the basic aspects of your device like its hostname or the timezone."))
s = m:section(TypedSection, "system", "")
s.anonymous = true
s.addremove = false
local sysinfo = luci.util.ubus("system", "info") or { }
local boardinfo = luci.util.ubus("system", "board") or { }
local uptime = sysinfo.uptime or 0
local loads = sysinfo.load or { 0, 0, 0 }
local memory = sysinfo.memory or {
total = 0,
free = 0,
buffered = 0,
shared = 0
}
s:option(DummyValue, "_system", translate("Model")).value = boardinfo.model or "?"
s:option(DummyValue, "_cpu", translate("System")).value = boardinfo.system or "?"
s:option(DummyValue, "_la", translate("Load")).value =
string.format("%.2f, %.2f, %.2f", loads[1] / 65535.0, loads[2] / 65535.0, loads[3] / 65535.0)
s:option(DummyValue, "_memtotal", translate("Memory")).value =
string.format("%.2f MB (%.0f%% %s, %.0f%% %s)",
tonumber(memory.total) / 1024 / 1024,
100 * memory.buffered / memory.total,
tostring(translate("buffered")),
100 * memory.free / memory.total,
tostring(translate("free"))
)
s:option(DummyValue, "_systime", translate("Local Time")).value =
os.date("%c")
s:option(DummyValue, "_uptime", translate("Uptime")).value =
luci.tools.webadmin.date_format(tonumber(uptime))
hn = s:option(Value, "hostname", translate("Hostname"))
function hn.write(self, section, value)
Value.write(self, section, value)
luci.sys.hostname(value)
end
tz = s:option(ListValue, "zonename", translate("Timezone"))
tz:value("UTC")
for i, zone in ipairs(luci.sys.zoneinfo.TZ) do
tz:value(zone[1])
end
function tz.write(self, section, value)
local function lookup_zone(title)
for _, zone in ipairs(luci.sys.zoneinfo.TZ) do
if zone[1] == title then return zone[2] end
end
end
AbstractValue.write(self, section, value)
self.map.uci:set("system", section, "timezone", lookup_zone(value) or "GMT0")
end
return m
| apache-2.0 |
Noltari/luci | modules/luci-mod-admin-mini/luasrc/model/cbi/mini/system.lua | 78 | 2244 | -- Copyright 2008 Steven Barth <steven@midlink.org>
-- Licensed to the public under the Apache License 2.0.
require("luci.sys")
require("luci.sys.zoneinfo")
require("luci.tools.webadmin")
require("luci.util")
m = Map("system", translate("System"), translate("Here you can configure the basic aspects of your device like its hostname or the timezone."))
s = m:section(TypedSection, "system", "")
s.anonymous = true
s.addremove = false
local sysinfo = luci.util.ubus("system", "info") or { }
local boardinfo = luci.util.ubus("system", "board") or { }
local uptime = sysinfo.uptime or 0
local loads = sysinfo.load or { 0, 0, 0 }
local memory = sysinfo.memory or {
total = 0,
free = 0,
buffered = 0,
shared = 0
}
s:option(DummyValue, "_system", translate("Model")).value = boardinfo.model or "?"
s:option(DummyValue, "_cpu", translate("System")).value = boardinfo.system or "?"
s:option(DummyValue, "_la", translate("Load")).value =
string.format("%.2f, %.2f, %.2f", loads[1] / 65535.0, loads[2] / 65535.0, loads[3] / 65535.0)
s:option(DummyValue, "_memtotal", translate("Memory")).value =
string.format("%.2f MB (%.0f%% %s, %.0f%% %s)",
tonumber(memory.total) / 1024 / 1024,
100 * memory.buffered / memory.total,
tostring(translate("buffered")),
100 * memory.free / memory.total,
tostring(translate("free"))
)
s:option(DummyValue, "_systime", translate("Local Time")).value =
os.date("%c")
s:option(DummyValue, "_uptime", translate("Uptime")).value =
luci.tools.webadmin.date_format(tonumber(uptime))
hn = s:option(Value, "hostname", translate("Hostname"))
function hn.write(self, section, value)
Value.write(self, section, value)
luci.sys.hostname(value)
end
tz = s:option(ListValue, "zonename", translate("Timezone"))
tz:value("UTC")
for i, zone in ipairs(luci.sys.zoneinfo.TZ) do
tz:value(zone[1])
end
function tz.write(self, section, value)
local function lookup_zone(title)
for _, zone in ipairs(luci.sys.zoneinfo.TZ) do
if zone[1] == title then return zone[2] end
end
end
AbstractValue.write(self, section, value)
self.map.uci:set("system", section, "timezone", lookup_zone(value) or "GMT0")
end
return m
| apache-2.0 |
tsharly/TSHARLY | plugins/lockfwd.lua | 1 | 1095 |
do
local function pre_process(msg)
local hash = 'mate:'..msg.to.id
if redis:get(hash) and msg.fwd_from and not is_sudo(msg) and not is_owner(msg) and not is_momod(msg) then
delete_msg(msg.id, ok_cb, true)
return "done"
end
return msg
end
local function taha(msg, matches)
chat_id = msg.to.id
if is_momod(msg) and matches[1] == 'قفل التوجيه' then
local hash = 'mate:'..msg.to.id
redis:set(hash, true)
return "تم قفل اعاده توجيه في المجموعه🚩🔒"
elseif is_momod(msg) and matches[1] == 'فتح التوجيه' then
local hash = 'mate:'..msg.to.id
redis:del(hash)
return "تم فتح اعاده توجيه في المجموعه 🚩�🔒"
end
end
return {
patterns = {
'^(قفل التوجيه)$',
'^(فتح التوجيه)$',
'^[/!#](قفل التوجيه)$',
'^[/!#](فتح التوجيه)$'
},
run = taha,
pre_process = pre_process
}
end
| gpl-2.0 |
hnyman/luci | applications/luci-app-dockerman/luasrc/model/cbi/dockerman/images.lua | 3 | 7928 | --[[
LuCI - Lua Configuration Interface
Copyright 2019 lisaac <https://github.com/lisaac/luci-app-dockerman>
]]--
local docker = require "luci.model.docker"
local dk = docker.new()
local containers, images, res
local m, s, o
res = dk.images:list()
if res.code < 300 then
images = res.body
else
return
end
res = dk.containers:list({
query = {
all=true
}
})
if res.code < 300 then
containers = res.body
else
return
end
function get_images()
local data = {}
for i, v in ipairs(images) do
local index = v.Created .. v.Id
data[index]={}
data[index]["_selected"] = 0
data[index]["id"] = v.Id:sub(8)
data[index]["_id"] = '<a href="javascript:new_tag(\''..v.Id:sub(8,20)..'\')" class="dockerman-link" title="'..translate("New tag")..'">' .. v.Id:sub(8,20) .. '</a>'
if v.RepoTags and next(v.RepoTags)~=nil then
for i, v1 in ipairs(v.RepoTags) do
data[index]["_tags"] =(data[index]["_tags"] and ( data[index]["_tags"] .. "<br />" )or "") .. ((v1:match("<none>") or (#v.RepoTags == 1)) and v1 or ('<a href="javascript:un_tag(\''..v1..'\')" class="dockerman_link" title="'..translate("Remove tag")..'" >' .. v1 .. '</a>'))
if not data[index]["tag"] then
data[index]["tag"] = v1
end
end
else
data[index]["_tags"] = v.RepoDigests[1] and v.RepoDigests[1]:match("^(.-)@.+")
data[index]["_tags"] = (data[index]["_tags"] and data[index]["_tags"] or "<none>" ).. ":<none>"
end
data[index]["_tags"] = data[index]["_tags"]:gsub("<none>","<none>")
for ci,cv in ipairs(containers) do
if v.Id == cv.ImageID then
data[index]["_containers"] = (data[index]["_containers"] and (data[index]["_containers"] .. " | ") or "")..
'<a href='..luci.dispatcher.build_url("admin/docker/container/"..cv.Id)..' class="dockerman_link" title="'..translate("Container detail")..'">'.. cv.Names[1]:sub(2).."</a>"
end
end
data[index]["_size"] = string.format("%.2f", tostring(v.Size/1024/1024)).."MB"
data[index]["_created"] = os.date("%Y/%m/%d %H:%M:%S",v.Created)
end
return data
end
local image_list = get_images()
m = SimpleForm("docker",
translate("Docker - Images"),
translate("On this page all images are displayed that are available on the system and with which a container can be created."))
m.submit=false
m.reset=false
local pull_value={
_image_tag_name="",
_registry="index.docker.io"
}
s = m:section(SimpleSection,
translate("Pull Image"),
translate("By entering a valid image name with the corresponding version, the docker image can be downloaded from the configured registry."))
s.template="cbi/nullsection"
o = s:option(Value, "_image_tag_name")
o.template = "dockerman/cbi/inlinevalue"
o.placeholder="lisaac/luci:latest"
o.write = function(self, section, value)
local hastag = value:find(":")
if not hastag then
value = value .. ":latest"
end
pull_value["_image_tag_name"] = value
end
o = s:option(Button, "_pull")
o.inputtitle= translate("Pull")
o.template = "dockerman/cbi/inlinebutton"
o.inputstyle = "add"
o.write = function(self, section)
local tag = pull_value["_image_tag_name"]
local json_stringify = luci.jsonc and luci.jsonc.stringify
if tag and tag ~= "" then
docker:write_status("Images: " .. "pulling" .. " " .. tag .. "...\n")
local res = dk.images:create({query = {fromImage=tag}}, docker.pull_image_show_status_cb)
if res and res.code == 200 and (res.body[#res.body] and not res.body[#res.body].error and res.body[#res.body].status and (res.body[#res.body].status == "Status: Downloaded newer image for ".. tag)) then
docker:clear_status()
else
docker:append_status("code:" .. res.code.." ".. (res.body[#res.body] and res.body[#res.body].error or (res.body.message or res.message)).. "\n")
end
else
docker:append_status("code: 400 please input the name of image name!")
end
luci.http.redirect(luci.dispatcher.build_url("admin/docker/images"))
end
s = m:section(SimpleSection,
translate("Import Image"),
translate("When pressing the Import button, both a local image can be loaded onto the system and a valid image tar can be downloaded from remote."))
o = s:option(DummyValue, "_image_import")
o.template = "dockerman/images_import"
s = m:section(Table, image_list, translate("Images overview"))
o = s:option(Flag, "_selected","")
o.disabled = 0
o.enabled = 1
o.default = 0
o.write = function(self, section, value)
image_list[section]._selected = value
end
o = s:option(DummyValue, "_tags", translate("RepoTags"))
o.rawhtml = true
o = s:option(DummyValue, "_containers", translate("Containers"))
o.rawhtml = true
o = s:option(DummyValue, "_size", translate("Size"))
o = s:option(DummyValue, "_created", translate("Created"))
o = s:option(DummyValue, "_id", translate("ID"))
o.rawhtml = true
local remove_action = function(force)
local image_selected = {}
for k in pairs(image_list) do
if image_list[k]._selected == 1 then
image_selected[#image_selected+1] = (image_list[k]["_tags"]:match("<br />") or image_list[k]["_tags"]:match("<none>")) and image_list[k].id or image_list[k].tag
end
end
if next(image_selected) ~= nil then
local success = true
docker:clear_status()
for _, img in ipairs(image_selected) do
local query
docker:append_status("Images: " .. "remove" .. " " .. img .. "...")
if force then
query = {force = true}
end
local msg = dk.images:remove({
id = img,
query = query
})
if msg.code ~= 200 then
docker:append_status("code:" .. msg.code.." ".. (msg.body.message and msg.body.message or msg.message).. "\n")
success = false
else
docker:append_status("done\n")
end
end
if success then
docker:clear_status()
end
luci.http.redirect(luci.dispatcher.build_url("admin/docker/images"))
end
end
s = m:section(SimpleSection)
s.template = "dockerman/apply_widget"
s.err = docker:read_status()
s.err = s.err and s.err:gsub("\n","<br />"):gsub(" "," ")
if s.err then
docker:clear_status()
end
s = m:section(Table,{{}})
s.notitle=true
s.rowcolors=false
s.template="cbi/nullsection"
o = s:option(Button, "remove")
o.inputtitle= translate("Remove")
o.template = "dockerman/cbi/inlinebutton"
o.inputstyle = "remove"
o.forcewrite = true
o.write = function(self, section)
remove_action()
end
o = s:option(Button, "forceremove")
o.inputtitle= translate("Force Remove")
o.template = "dockerman/cbi/inlinebutton"
o.inputstyle = "remove"
o.forcewrite = true
o.write = function(self, section)
remove_action(true)
end
o = s:option(Button, "save")
o.inputtitle= translate("Save")
o.template = "dockerman/cbi/inlinebutton"
o.inputstyle = "edit"
o.forcewrite = true
o.write = function (self, section)
local image_selected = {}
for k in pairs(image_list) do
if image_list[k]._selected == 1 then
image_selected[#image_selected + 1] = image_list[k].id
end
end
if next(image_selected) ~= nil then
local names, first
for _, img in ipairs(image_selected) do
names = names and (names .. "&names=".. img) or img
end
local cb = function(res, chunk)
if res.code == 200 then
if not first then
first = true
luci.http.header('Content-Disposition', 'inline; filename="images.tar"')
luci.http.header('Content-Type', 'application\/x-tar')
end
luci.ltn12.pump.all(chunk, luci.http.write)
else
if not first then
first = true
luci.http.prepare_content("text/plain")
end
luci.ltn12.pump.all(chunk, luci.http.write)
end
end
docker:write_status("Images: " .. "save" .. " " .. table.concat(image_selected, "\n") .. "...")
local msg = dk.images:get({query = {names = names}}, cb)
if msg.code ~= 200 then
docker:append_status("code:" .. msg.code.." ".. (msg.body.message and msg.body.message or msg.message).. "\n")
success = false
else
docker:clear_status()
end
end
end
o = s:option(Button, "load")
o.inputtitle= translate("Load")
o.template = "dockerman/images_load"
o.inputstyle = "add"
return m
| apache-2.0 |
adminomega/exterme-orginal | plugins/id.lua | 226 | 4260 | local function user_print_name(user)
if user.print_name then
return user.print_name
end
local text = ''
if user.first_name then
text = user.last_name..' '
end
if user.lastname then
text = text..user.last_name
end
return text
end
local function returnids(cb_extra, success, result)
local receiver = cb_extra.receiver
local chat_id = "chat#id"..result.id
local chatname = result.print_name
local text = 'IDs for chat '..chatname
..' ('..chat_id..')\n'
..'There are '..result.members_num..' members'
..'\n---------\n'
for k,v in pairs(result.members) do
text = text .. v.print_name .. " (user#id" .. v.id .. ")\n"
end
send_large_msg(receiver, text)
end
local function run(msg, matches)
local receiver = get_receiver(msg)
if matches[1] == "!id" then
local text = user_print_name(msg.from) .. ' (user#id' .. msg.from.id .. ')'
if is_chat_msg(msg) then
text = text .. "\nYou are in group " .. user_print_name(msg.to) .. " (chat#id" .. msg.to.id .. ")"
end
return text
elseif matches[1] == "chat" then
-- !ids? (chat) (%d+)
if matches[2] and is_sudo(msg) then
local chat = 'chat#id'..matches[2]
chat_info(chat, returnids, {receiver=receiver})
else
if not is_chat_msg(msg) then
return "You are not in a group."
end
local chat = get_receiver(msg)
chat_info(chat, returnids, {receiver=receiver})
end
elseif matches[1] == "member" and matches[2] == "@" then
local nick = matches[3]
local chat = get_receiver(msg)
if not is_chat_msg(msg) then
return "You are not in a group."
end
chat_info(chat, function (extra, success, result)
local receiver = extra.receiver
local nick = extra.nick
local found
for k,user in pairs(result.members) do
if user.username == nick then
found = user
end
end
if not found then
send_msg(receiver, "User not found on this chat.", ok_cb, false)
else
local text = "ID: "..found.id
send_msg(receiver, text, ok_cb, false)
end
end, {receiver=chat, nick=nick})
elseif matches[1] == "members" and matches[2] == "name" then
local text = matches[3]
local chat = get_receiver(msg)
if not is_chat_msg(msg) then
return "You are not in a group."
end
chat_info(chat, function (extra, success, result)
local members = result.members
local receiver = extra.receiver
local text = extra.text
local founds = {}
for k,member in pairs(members) do
local fields = {'first_name', 'print_name', 'username'}
for k,field in pairs(fields) do
if member[field] and type(member[field]) == "string" then
if member[field]:match(text) then
local id = tostring(member.id)
founds[id] = member
end
end
end
end
if next(founds) == nil then -- Empty table
send_msg(receiver, "User not found on this chat.", ok_cb, false)
else
local text = ""
for k,user in pairs(founds) do
local first_name = user.first_name or ""
local print_name = user.print_name or ""
local user_name = user.user_name or ""
local id = user.id or "" -- This would be funny
text = text.."First name: "..first_name.."\n"
.."Print name: "..print_name.."\n"
.."User name: "..user_name.."\n"
.."ID: "..id
end
send_msg(receiver, text, ok_cb, false)
end
end, {receiver=chat, text=text})
end
end
return {
description = "Know your id or the id of a chat members.",
usage = {
"!id: Return your ID and the chat id if you are in one.",
"!ids chat: Return the IDs of the current chat members.",
"!ids chat <chat_id>: Return the IDs of the <chat_id> members.",
"!id member @<user_name>: Return the member @<user_name> ID from the current chat",
"!id members name <text>: Search for users with <text> on first_name, print_name or username on current chat"
},
patterns = {
"^!id$",
"^!ids? (chat) (%d+)$",
"^!ids? (chat)$",
"^!id (member) (@)(.+)",
"^!id (members) (name) (.+)"
},
run = run
}
| gpl-2.0 |
LaFamiglia/Illarion-Content | item/id_6_scissors.lua | 1 | 3506 | --[[
Illarion Server
This program is free software: you can redistribute it and/or modify it under
the terms of the GNU Affero General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option) any
later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU Affero General Public License for more
details.
You should have received a copy of the GNU Affero General Public License along
with this program. If not, see <http://www.gnu.org/licenses/>.
]]
-- UPDATE items SET itm_script='item.id_6_scissors' WHERE itm_id IN (6);
local common = require("base.common")
local entrailscutting = require("content.gatheringcraft.entrailscutting")
local licence = require("base.licence")
local threadproducing = require("content.gatheringcraft.threadproducing")
local weaving = require("content.gatheringcraft.weaving")
local woolcutting = require("content.gatheringcraft.woolcutting")
local metal = require("item.general.metal")
local M = {}
M.LookAtItem = metal.LookAtItem
function getLoom(User)
local LOOM = 169;
local item = common.GetFrontItem(User);
if (item ~= nil and item.id == LOOM) then
return item;
end
item = common.GetItemInArea(User.pos, LOOM);
return item;
end
function getWheel(User)
local WHEEL = 171;
local item = common.GetFrontItem(User);
if (item ~= nil and item.id == WHEEL) then
return item;
end
item = common.GetItemInArea(User.pos, WHEEL);
return item;
end
function getSheep(User)
local targetCharacter = common.GetFrontCharacter(User);
-- check for sheep in front
if (targetCharacter ~= nil and targetCharacter:getRace()==18) then
return targetCharacter;
end
-- look for a nearby sheep
for x=-1,1 do
for y=-1,1 do
local pos = position(User.pos.x+x,User.pos.y+y,User.pos.z);
if ( world:isCharacterOnField(pos) ) then
targetCharacter = world:getCharacterOnField(pos);
if ( targetCharacter:getRace() == 18 ) then
return targetCharacter;
end
end
end
end
return nil;
end
function M.UseItem(User, SourceItem, ltstate)
local target;
-- check for sheep
target = getSheep(User);
if (target ~= nil) then
woolcutting.StartGathering(User, target, ltstate);
return;
end
-- check for spinning wheel
target = getWheel(User);
if (target ~= nil) then
if licence.licence(User) then --checks if user is citizen or has a licence
return -- avoids crafting if user is neither citizen nor has a licence
end
threadproducing.StartGathering(User, target, ltstate);
return;
end
-- check for loom
target = getLoom(User);
if (target ~= nil) then
if licence.licence(User) then --checks if user is citizen or has a licence
return -- avoids crafting if user is neither citizen nor has a licence
end
weaving.StartGathering(User, target, ltstate);
return;
end
-- check for entrails in inventory
if (User:countItemAt("all", 63) > 0) then
entrailscutting.StartGathering(User, nil, ltstate);
return;
end
-- there is nothing to work with
common.HighInformNLS( User,
"Du brauchst entweder ein Schaf, um es zu scheren, musst for einem Spinnrad oder Webstuhl stehen, oder brauchst Eingeweide, um sie zu Garn zu zerschneiden.",
"You need either a sheep for shearing it, or need to stand in front of a spinning wheel or loom, or need entrails for cutting it and thus producing thread." );
end
return M
| agpl-3.0 |
matthiasweller/Oxide-Plugins | Oxide 2/0friendsAPI.lua | 1 | 14688 | PLUGIN.Title = "FriendsAPI"
PLUGIN.Description = "An API to manage friends"
PLUGIN.Author = "#Domestos"
PLUGIN.Version = V(1, 2, 4)
PLUGIN.ResourceID = 686
local debugMode = false
function PLUGIN:Init()
command.AddChatCommand("friend", self.Object, "cmdFriend")
command.AddConsoleCommand("friendsapi.debug", self.Object, "ccmdDebug")
self:LoadDefaultConfig()
self:LoadDataFile()
end
function PLUGIN:LoadDefaultConfig()
self.Config.Settings = self.Config.Settings or {}
self.Config.Settings.MaxFriends = self.Config.Settings.MaxFriends or 30
self.Config.Messages = self.Config.Messages or {}
self.Config.Messages.List = self.Config.Messages.List or "Friends {count}: "
self.Config.Messages.NoFriends = self.Config.Messages.NoFriends or "You dont have friends :("
self.Config.Messages.NotOnFriendlist = self.Config.Messages.NotOnFriendlist or "{target} not found on your friendlist"
self.Config.Messages.FriendRemoved = self.Config.Messages.FriendRemoved or "{target} was removed from your friendlist"
self.Config.Messages.PlayerNotFound = self.Config.Messages.PlayerNotFound or "Player not found"
self.Config.Messages.CantAddSelf = self.Config.Messages.CantAddSelf or "You cant add yourself"
self.Config.Messages.AlreadyOnList = self.Config.Messages.AlreadyOnList or "{target} is already your friend"
self.Config.Messages.FriendAdded = self.Config.Messages.FriendAdded or "{target} is now your friend"
self.Config.Messages.FriendlistFull = self.Config.Messages.FriendlistFull or "Your friendlist is full"
self.Config.Messages.HelpText = self.Config.Messages.HelpText or "use /friend <add|remove|list> <name/steamID> to add/remove/list friends"
end
-- --------------------------------
-- datafile handling
-- --------------------------------
local DataFile = "friends"
local Data = {}
function PLUGIN:LoadDataFile()
local data = datafile.GetDataTable(DataFile)
Data = data or {}
end
function PLUGIN:SaveDataFile()
datafile.SaveDataTable(DataFile)
end
-- --------------------------------
-- prints to server console
-- --------------------------------
local function printToConsole(msg)
global.ServerConsole.PrintColoured(System.ConsoleColor.Cyan, msg)
end
-- --------------------------------
-- debug print
-- --------------------------------
local function debug(msg)
if not debugMode then return end
global.ServerConsole.PrintColoured(System.ConsoleColor.Yellow, msg)
end
-- --------------------------------
-- try to find a BasePlayer
-- returns (int) numFound, (table) playerTbl
-- --------------------------------
local function FindPlayer(NameOrIpOrSteamID, checkSleeper)
local playerTbl = {}
local playerList = global.BasePlayer.activePlayerList:GetEnumerator()
while playerList:MoveNext() do
if playerList.Current then
local currPlayer = playerList.Current
local currSteamID = rust.UserIDFromPlayer(currPlayer)
local currIP = currPlayer.net.connection.ipaddress
if currPlayer.displayName == NameOrIpOrSteamID or currSteamID == NameOrIpOrSteamID or currIP == NameOrIpOrSteamID then
table.insert(playerTbl, currPlayer)
return #playerTbl, playerTbl
end
local matched, _ = string.find(currPlayer.displayName:lower(), NameOrIpOrSteamID:lower(), 1, true)
if matched then
table.insert(playerTbl, currPlayer)
end
end
end
if checkSleeper then
local sleeperList = global.BasePlayer.sleepingPlayerList:GetEnumerator()
while sleeperList:MoveNext() do
if sleeperList.Current then
local currPlayer = sleeperList.Current
local currSteamID = rust.UserIDFromPlayer(currPlayer)
if currPlayer.displayName == NameOrIpOrSteamID or currSteamID == NameOrIpOrSteamID then
table.insert(playerTbl, currPlayer)
return #playerTbl, playerTbl
end
local matched, _ = string.find(currPlayer.displayName:lower(), NameOrIpOrSteamID:lower(), 1, true)
if matched then
table.insert(playerTbl, currPlayer)
end
end
end
end
return #playerTbl, playerTbl
end
-- --------------------------------
-- builds output messages by replacing wildcards
-- --------------------------------
local function buildOutput(str, tags, replacements)
for i = 1, #tags do
str = str:gsub(tags[i], replacements[i])
end
return str
end
-- --------------------------------
-- handles chat command /friend
-- --------------------------------
function PLUGIN:cmdFriend(player, _, args)
debug("## [FriendsAPI debug] cmdFriend() ##")
if not player then return end
local args = self:ArgsToTable(args, "chat")
local func, target = args[1], args[2]
local playerSteamID = rust.UserIDFromPlayer(player)
debug("func: "..tostring(func))
debug("target: "..tostring(target))
if not func or func ~= "add" and func ~= "remove" and func ~= "list" then
rust.SendChatMessage(player, "Syntax: /friend <add/remove> <name/steamID> or /friend list")
return
end
if func ~= "list" and not target then
rust.SendChatMessage(player, "Syntax: /friend <add/remove> <name/steamID>")
return
end
if func == "list" then
local friendlist = self:GetFriendlist(playerSteamID)
if friendlist then
local i, playerCount = 1, 0
local friendlistString = ""
local friendlistTbl = {}
-- build friendlist string
for _, value in pairs(friendlist) do
playerCount = playerCount + 1
friendlistString = friendlistString..value..", "
if playerCount == 8 then
friendlistTbl[i] = friendlistString
friendlistString = ""
playerCount = 0
i = i + 1
end
end
-- remove comma at the end
if friendlistString:sub(-2, -2) == "," then
friendlistString = friendlistString:sub(1, -3)
end
debug("friendlistString: "..friendlistString)
-- output friendlist
if #friendlistTbl >= 1 then
rust.SendChatMessage(player, buildOutput(self.Config.Messages.List, {"{count}"}, {"["..tostring(#friendlist).."/"..tostring(self.Config.Settings.MaxFriends).."]"}))
for i = 1, #friendlistTbl do
rust.SendChatMessage(player, friendlistTbl[i])
end
rust.SendChatMessage(player, friendlistString)
else
rust.SendChatMessage(player, buildOutput(self.Config.Messages.List, {"{count}"}, {"["..tostring(#friendlist).."/"..tostring(self.Config.Settings.MaxFriends).."]"})..friendlistString)
end
return
end
debug("no friends")
rust.SendChatMessage(player, self.Config.Messages.NoFriends)
return
end
local numFound, targetPlayerTbl = FindPlayer(target, true)
debug("numFound: "..tostring(numFound))
if numFound == 0 then
rust.SendChatMessage(player, self.Config.Messages.PlayerNotFound)
return
end
if numFound > 1 then
local targetNameString = ""
for i = 1, numFound do
targetNameString = targetNameString..targetPlayerTbl[i].displayName..", "
end
rust.SendChatMessage(player, "Found more than one player, be more specific:")
rust.SendChatMessage(player, targetNameString)
return
end
local targetPlayer = targetPlayerTbl[1]
local targetName = targetPlayer.displayName
local targetSteamID = rust.UserIDFromPlayer(targetPlayer)
debug("targetName: "..targetName)
debug("targetSteamID "..targetSteamID)
if func == "remove" then
local removed = self:removeFriend(playerSteamID, targetSteamID)
debug("removed: "..tostring(removed))
if not removed then
rust.SendChatMessage(player, buildOutput(self.Config.Messages.NotOnFriendlist, {"{target}"}, {targetName}))
else
rust.SendChatMessage(player, buildOutput(self.Config.Messages.FriendRemoved, {"{target}"}, {targetName}))
end
return
end
if func == "add" then
if player == targetPlayer then
rust.SendChatMessage(player, self.Config.Messages.CantAddSelf)
return
end
local added = self:addFriend(player, targetSteamID, targetName)
debug("added: "..tostring(added))
if added == "max" then
rust.SendChatMessage(player, self.Config.Messages.FriendlistFull)
return
end
if not added then
rust.SendChatMessage(player, buildOutput(self.Config.Messages.AlreadyOnList, {"{target}"}, {targetName}))
else
rust.SendChatMessage(player, buildOutput(self.Config.Messages.FriendAdded, {"{target}"}, {targetName}))
end
return
end
end
-- --------------------------------
-- returns true if player was removed
-- returns false if not (not on friendlist)
-- --------------------------------
function PLUGIN:removeFriend(playerSteamID, target)
local playerData = self:GetPlayerData(playerSteamID)
if not playerData then return false end
for key, _ in pairs(playerData.Friends) do
if playerData.Friends[key].steamID == target or playerData.Friends[key].name == target then
table.remove(playerData.Friends, key)
if #playerData.Friends == 0 then
Data[playerSteamID] = nil
end
self:SaveDataFile()
return true
end
end
return false
end
-- --------------------------------
-- returns true if friend was added
-- returns false if not (is already on friendlist)
-- --------------------------------
function PLUGIN:addFriend(player, targetSteamID, targetName)
local playerSteamID = rust.UserIDFromPlayer(player)
local playerName = player.displayName
local playerData = self:GetPlayerData(playerSteamID, playerName, true)
if #playerData.Friends >= self.Config.Settings.MaxFriends then
return "max"
end
for key, _ in pairs(playerData.Friends) do
if playerData.Friends[key].steamID == targetSteamID then
return false
end
end
local newFriend = {["name"] = targetName, ["steamID"] = targetSteamID}
table.insert(playerData.Friends, newFriend)
self:SaveDataFile()
return true
end
-- --------------------------------
-- returns true when player has target on friendlist
-- returns false if not
-- --------------------------------
function PLUGIN:HasFriend(playerSteamID, target)
local playerData = self:GetPlayerData(playerSteamID)
if not playerData then return false end
for key, _ in pairs(playerData.Friends) do
if playerData.Friends[key].steamID == target or playerData.Friends[key].name == target then
return true
end
end
return false
end
-- --------------------------------
-- returns true when player is on targets friendlist
-- returns false if hes not
-- --------------------------------
function PLUGIN:IsFriendFrom(player, targetSteamID)
local playerData = self:GetPlayerData(targetSteamID)
if not playerData then return false end
for key, _ in pairs(playerData.Friends) do
if playerData.Friends[key].steamID == player or playerData.Friends[key].name == player then
return true
end
end
return false
end
-- --------------------------------
-- returns true when player and target are friends
-- returns false when they are not
-- --------------------------------
function PLUGIN:areFriends(playerSteamID, targetSteamID)
local hasFriend = self:HasFriend(playerSteamID, targetSteamID)
local isFriend = self:IsFriendFrom(playerSteamID, targetSteamID)
if hasFriend and isFriend then
return true
end
return false
end
-- --------------------------------
-- returns a players friendlist as table
-- if known, the table will return the names, if not it returns steamID
-- returns false if player has no friends
-- --------------------------------
function PLUGIN:GetFriendlist(playerSteamID)
local playerData = self:GetPlayerData(playerSteamID)
if not playerData then return false end
local friends = {}
for key, _ in pairs(playerData.Friends) do
friends[key] = playerData.Friends[key].name
end
return friends
end
-- --------------------------------
-- returns args as a table
-- --------------------------------
function PLUGIN:ArgsToTable(args, src)
local argsTbl = {}
if src == "chat" then
local length = args.Length
for i = 0, length - 1, 1 do
argsTbl[i + 1] = args[i]
end
return argsTbl
end
if src == "console" then
local i = 1
while args:HasArgs(i) do
argsTbl[i] = args:GetString(i - 1)
i = i + 1
end
return argsTbl
end
return argsTbl
end
-- --------------------------------
-- returns table with player data
-- --------------------------------
function PLUGIN:GetPlayerData(playerSteamID, playerName, addNewEntry)
local playerData = Data[playerSteamID]
if not playerData and addNewEntry then
playerData = {}
playerData.SteamID = playerSteamID
playerData.Name = playerName
playerData.Friends = {}
Data[playerSteamID] = playerData
self:SaveDataFile()
end
return playerData
end
-- --------------------------------
-- sends the helptext
-- --------------------------------
function PLUGIN:SendHelpText(player)
rust.SendChatMessage(player, self.Config.Messages.HelpText)
end
-- --------------------------------
-- activate/deactivate debug mode
-- --------------------------------
function PLUGIN:ccmdDebug(arg)
if arg.connection then return end -- terminate if not server console
local args = self:ArgsToTable(arg, "console")
if args[1] == "true" then
debugMode = true
printToConsole("[FriendsAPI]: debug mode activated")
elseif args[1] == "false" then
debugMode = false
printToConsole("[FriendsAPI]: debug mode deactivated")
else
printToConsole("Syntax: friendsapi.debug true/false")
end
end | mit |
Death15/swatch | plugins/minecraft.lua | 624 | 2605 | local usage = {
"!mine [ip]: Searches Minecraft server on specified ip and sends info. Default port: 25565",
"!mine [ip] [port]: Searches Minecraft server on specified ip and port and sends info.",
}
local ltn12 = require "ltn12"
local function mineSearch(ip, port, receiver) --25565
local responseText = ""
local api = "https://api.syfaro.net/server/status"
local parameters = "?ip="..(URL.escape(ip) or "").."&port="..(URL.escape(port) or "").."&players=true&favicon=true"
local http = require("socket.http")
local respbody = {}
local body, code, headers, status = http.request{
url = api..parameters,
method = "GET",
redirect = true,
sink = ltn12.sink.table(respbody)
}
local body = table.concat(respbody)
if (status == nil) then return "ERROR: status = nil" end
if code ~=200 then return "ERROR: "..code..". Status: "..status end
local jsonData = json:decode(body)
responseText = responseText..ip..":"..port.." ->\n"
if (jsonData.motd ~= nil) then
local tempMotd = ""
tempMotd = jsonData.motd:gsub('%§.', '')
if (jsonData.motd ~= nil) then responseText = responseText.." Motd: "..tempMotd.."\n" end
end
if (jsonData.online ~= nil) then
responseText = responseText.." Online: "..tostring(jsonData.online).."\n"
end
if (jsonData.players ~= nil) then
if (jsonData.players.max ~= nil) then
responseText = responseText.." Max Players: "..jsonData.players.max.."\n"
end
if (jsonData.players.now ~= nil) then
responseText = responseText.." Players online: "..jsonData.players.now.."\n"
end
if (jsonData.players.sample ~= nil and jsonData.players.sample ~= false) then
responseText = responseText.." Players: "..table.concat(jsonData.players.sample, ", ").."\n"
end
end
if (jsonData.favicon ~= nil and false) then
--send_photo(receiver, jsonData.favicon) --(decode base64 and send)
end
return responseText
end
local function parseText(chat, text)
if (text == nil or text == "!mine") then
return usage
end
ip, port = string.match(text, "^!mine (.-) (.*)$")
if (ip ~= nil and port ~= nil) then
return mineSearch(ip, port, chat)
end
local ip = string.match(text, "^!mine (.*)$")
if (ip ~= nil) then
return mineSearch(ip, "25565", chat)
end
return "ERROR: no input ip?"
end
local function run(msg, matches)
local chat_id = tostring(msg.to.id)
local result = parseText(chat_id, msg.text)
return result
end
return {
description = "Searches Minecraft server and sends info",
usage = usage,
patterns = {
"^!mine (.*)$"
},
run = run
} | gpl-2.0 |
shahabsaf1/copy-infernal | plugins/minecraft.lua | 624 | 2605 | local usage = {
"!mine [ip]: Searches Minecraft server on specified ip and sends info. Default port: 25565",
"!mine [ip] [port]: Searches Minecraft server on specified ip and port and sends info.",
}
local ltn12 = require "ltn12"
local function mineSearch(ip, port, receiver) --25565
local responseText = ""
local api = "https://api.syfaro.net/server/status"
local parameters = "?ip="..(URL.escape(ip) or "").."&port="..(URL.escape(port) or "").."&players=true&favicon=true"
local http = require("socket.http")
local respbody = {}
local body, code, headers, status = http.request{
url = api..parameters,
method = "GET",
redirect = true,
sink = ltn12.sink.table(respbody)
}
local body = table.concat(respbody)
if (status == nil) then return "ERROR: status = nil" end
if code ~=200 then return "ERROR: "..code..". Status: "..status end
local jsonData = json:decode(body)
responseText = responseText..ip..":"..port.." ->\n"
if (jsonData.motd ~= nil) then
local tempMotd = ""
tempMotd = jsonData.motd:gsub('%§.', '')
if (jsonData.motd ~= nil) then responseText = responseText.." Motd: "..tempMotd.."\n" end
end
if (jsonData.online ~= nil) then
responseText = responseText.." Online: "..tostring(jsonData.online).."\n"
end
if (jsonData.players ~= nil) then
if (jsonData.players.max ~= nil) then
responseText = responseText.." Max Players: "..jsonData.players.max.."\n"
end
if (jsonData.players.now ~= nil) then
responseText = responseText.." Players online: "..jsonData.players.now.."\n"
end
if (jsonData.players.sample ~= nil and jsonData.players.sample ~= false) then
responseText = responseText.." Players: "..table.concat(jsonData.players.sample, ", ").."\n"
end
end
if (jsonData.favicon ~= nil and false) then
--send_photo(receiver, jsonData.favicon) --(decode base64 and send)
end
return responseText
end
local function parseText(chat, text)
if (text == nil or text == "!mine") then
return usage
end
ip, port = string.match(text, "^!mine (.-) (.*)$")
if (ip ~= nil and port ~= nil) then
return mineSearch(ip, port, chat)
end
local ip = string.match(text, "^!mine (.*)$")
if (ip ~= nil) then
return mineSearch(ip, "25565", chat)
end
return "ERROR: no input ip?"
end
local function run(msg, matches)
local chat_id = tostring(msg.to.id)
local result = parseText(chat_id, msg.text)
return result
end
return {
description = "Searches Minecraft server and sends info",
usage = usage,
patterns = {
"^!mine (.*)$"
},
run = run
} | gpl-2.0 |
agentsnazz/sb-mods | Theatre/concerteq/objects/generic/follower/Bfollower/Bfollower.lua | 1 | 7388 | function init(args)
self.state = stateMachine.create({
"attackState",
"scanState"
})
entity.setAnimationState("movement", "idle")
entity.setInteractive(false)
entity.setAllOutboundNodes(false)
end
--------------------------------------------------------------------------------
function main(args)
self.state.update(entity.dt())
end
--------------------------------------------------------------------------------
function toAbsolutePosition(offset)
if entity.direction() > 0 then
return vec2.add(entity.position(), offset)
else
return vec2.sub(entity.position(), offset)
end
end
--------------------------------------------------------------------------------
function getBasePosition()
local baseOffset = entity.configParameter("baseOffset")
return toAbsolutePosition(baseOffset)
end
--------------------------------------------------------------------------------
function setAimAngle(basePosition, targetAimAngle)
entity.rotateGroup("gun", -targetAimAngle)
local tipOffset = entity.configParameter("tipOffset")
local tipPosition = toAbsolutePosition(tipOffset)
local aimAngle = entity.currentRotationAngle("gun")
local facingDirection = entity.direction()
local aimVector = vec2.rotate(world.distance(tipPosition, basePosition), aimAngle * facingDirection)
tipPosition = vec2.add(vec2.dup(basePosition), aimVector)
tipOffset = world.distance(tipPosition, entity.position())
vec2.norm(aimVector)
local laserVector = vec2.mul(aimVector, entity.configParameter("maxLaserLength"))
local laserEndpoint = vec2.add({ tipPosition[1], tipPosition[2] }, laserVector)
local blocks = world.collisionBlocksAlongLine(tipPosition, laserEndpoint, true, 1)
if #blocks > 0 then
local blockPosition = blocks[1]
local delta = world.distance(blockPosition, tipPosition)
local x0, x1 = blockPosition[1], blockPosition[1] + 1
if delta[1] < 0 then x0, x1 = x1, x0 end
local y0, y1 = blockPosition[2], blockPosition[2] + 1
if delta[2] < 0 then y0, y1 = y1, y0 end
local xIntersection = vec2.intersect(tipPosition, laserEndpoint, { x0, y0 }, { x0, y1 })
local yIntersection = vec2.intersect(tipPosition, laserEndpoint, { x0, y0 }, { x1, y0 })
if yIntersection == nil then
if xIntersection ~= nil then laserEndpoint = xIntersection end
elseif xIntersection == nil then
if yIntersection ~= nil then laserEndpoint = yIntersection end
else
local xSegment = world.distance(xIntersection, tipPosition)
local ySegment = world.distance(yIntersection, tipPosition)
if world.magnitude(xSegment) > world.magnitude(ySegment) then
laserEndpoint = yIntersection
else
laserEndpoint = xIntersection
end
end
end
world.debugLine(tipPosition, laserEndpoint, "red")
return -aimAngle, tipPosition, laserEndpoint
end
--------------------------------------------------------------------------------
scanState = {}
function scanState.enter()
return {
timer = -entity.configParameter("rotationPauseTime"),
direction = 1
}
end
function scanState.enteringState(stateData)
entity.setAnimationState("beam", "visible")
end
function scanState.update(dt, stateData)
local rotationRange = vec2.mul(entity.configParameter("rotationRange"), math.pi / 360)
local rotationTime = entity.configParameter("rotationTime")
local angle = util.easeInOutQuad(
util.clamp(stateData.timer, 0, rotationTime) / rotationTime,
rotationRange[1],
rotationRange[2]
)
if stateData.direction < 0 then
angle = rotationRange[2] - angle
end
if stateData.timer < 0 or stateData.timer > rotationTime then
entity.setAnimationState("movement", "idle")
else
entity.setAnimationState("movement", "idle")
end
local basePosition = getBasePosition()
local aimAngle, laserOrigin, laserEndpoint = setAimAngle(basePosition, angle)
local length = world.magnitude(laserOrigin, laserEndpoint)
entity.scaleGroup("beam", { length, 10.0 })
local targetId = scanState.findTarget(laserOrigin, laserEndpoint)
if targetId ~= 0 then
self.state.pickState(targetId)
return true
end
stateData.timer = stateData.timer + dt
if stateData.timer > rotationTime then
stateData.timer = -entity.configParameter("rotationPauseTime")
stateData.direction = -stateData.direction
end
return false
end
function scanState.leavingState(stateData)
entity.setAnimationState("beam", "invisible")
end
function scanState.findTarget(startPosition, endPosition)
local selfId = entity.id()
local entityIds = world.entityLineQuery(startPosition, endPosition, { validTargetOf = selfId })
for i, entityId in ipairs(entityIds) do
if entityId ~= selfId then
return entityId
end
end
return 0
end
--------------------------------------------------------------------------------
attackState = {}
function attackState.enterWith(targetId)
entity.rotateGroup("gun", entity.currentRotationAngle("gun"))
entity.setAnimationState("movement", "attack")
entity.setAllOutboundNodes(true)
return {
timer = 0,
fireTimer = 0,
fireOffsetIndex = 1,
targetId = targetId
}
end
function attackState.update(dt, stateData)
local targetPosition = world.entityPosition(stateData.targetId)
if targetPosition == nil then
entity.setAnimationState("movement", "idle")
entity.setAllOutboundNodes(false)
return true
end
local basePosition = getBasePosition()
local toTarget = world.distance(targetPosition, basePosition)
local desiredAimAngle = vec2.angle(toTarget) * entity.direction()
if desiredAimAngle > math.pi then desiredAimAngle = 2 * math.pi - desiredAimAngle end
local rotationRange = vec2.mul(entity.configParameter("rotationRange"), math.pi / 180)
desiredAimAngle = util.clamp(desiredAimAngle, rotationRange[1], rotationRange[2])
local aimAngle, laserOrigin, laserEndpoint = setAimAngle(basePosition, desiredAimAngle)
if not attackState.isVisible(laserOrigin, laserEndpoint, stateData.targetId) then
entity.rotateGroup("gun", entity.currentRotationAngle("gun"))
stateData.timer = stateData.timer + dt
else
stateData.fireTimer = stateData.fireTimer - dt
if stateData.fireTimer <= 0 then
local fireDirection = vec2.norm(vec2.sub(vec2.dup(laserEndpoint), laserOrigin))
local firePosition = vec2.dup(laserOrigin)
local fireOffsets = entity.configParameter("fireOffsets")
local fireOffset = fireOffsets[stateData.fireOffsetIndex]
local orthoDirection = { -fireDirection[2], fireDirection[1] }
vec2.add(firePosition, vec2.mul(orthoDirection, fireOffset))
world.spawnProjectile("Blight", firePosition, entity.id(), fireDirection)
stateData.fireTimer = entity.configParameter("fireCooldown")
stateData.fireOffsetIndex = util.incWrap(stateData.fireOffsetIndex, #fireOffsets)
end
stateData.timer = 0
end
if stateData.timer > entity.configParameter("targetHoldTime") then
entity.setAnimationState("movement", "idle")
entity.setAllOutboundNodes(false)
return true
end
return false
end
function attackState.isVisible(startPosition, endPosition, targetId)
local entityIds = world.entityLineQuery(startPosition, endPosition)
for i, entityId in ipairs(entityIds) do
if entityId == targetId then
return true
end
end
return false
end | unlicense |
ninjalulz/forgottenserver | data/spells/scripts/custom/polymorph.lua | 10 | 1084 | local condition = Condition(CONDITION_OUTFIT)
condition:setParameter(CONDITION_PARAM_TICKS, 20000)
condition:setOutfit(0, 230, 0, 0, 0, 0)
condition:setOutfit(0, 231, 0, 0, 0, 0)
condition:setOutfit(0, 232, 0, 0, 0, 0)
condition:setOutfit(0, 233, 0, 0, 0, 0)
condition:setOutfit(0, 234, 0, 0, 0, 0)
condition:setOutfit(0, 235, 0, 0, 0, 0)
condition:setOutfit(0, 236, 0, 0, 0, 0)
condition:setOutfit(0, 237, 0, 0, 0, 0)
condition:setOutfit(0, 238, 0, 0, 0, 0)
condition:setOutfit(0, 239, 0, 0, 0, 0)
condition:setOutfit(0, 240, 0, 0, 0, 0)
condition:setOutfit(0, 241, 0, 0, 0, 0)
condition:setOutfit(0, 242, 0, 0, 0, 0)
condition:setOutfit(0, 243, 0, 0, 0, 0)
condition:setOutfit(0, 244, 0, 0, 0, 0)
condition:setOutfit(0, 245, 0, 0, 0, 0)
condition:setOutfit(0, 246, 0, 0, 0, 0)
condition:setOutfit(0, 247, 0, 0, 0, 0)
local combat = Combat()
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN)
combat:setArea(createCombatArea(AREA_SQUARE1X1))
combat:addCondition(condition)
function onCastSpell(creature, variant, isHotkey)
return combat:execute(creature, variant)
end
| gpl-2.0 |
Noltari/luci | applications/luci-app-advanced-reboot/luasrc/controller/advanced_reboot.lua | 2 | 12852 | -- Copyright 2017-2018 Stan Grishin <stangri@melmac.net>
-- Licensed to the public under the Apache License 2.0.
module("luci.controller.advanced_reboot", package.seeall)
devices = {
-- deviceName, boardName, partition1, partition2, offset, envVar1, envVar1Value1, envVar1Value2, envVar2, envVar2Value1, envVar2Value2
{"Linksys EA3500", "linksys-audi", "mtd3", "mtd5", 32, "boot_part", 1, 2, "bootcmd", "run nandboot", "run altnandboot"},
{"Linksys E4200v2/EA4500", "linksys-viper", "mtd3", "mtd5", 32, "boot_part", 1, 2, "bootcmd", "run nandboot", "run altnandboot"},
{"Linksys EA6350v3", "linksys-ea6350v3", "mtd10", "mtd12", 192, "boot_part", 1, 2},
{"Linksys EA8500", "ea8500", "mtd13", "mtd15", 32, "boot_part", 1, 2},
-- {"Linksys EA9500", "linksys-panamera", "mtd3", "mtd6", 28, "boot_part", 1, 2},
{"Linksys WRT1200AC", "linksys-caiman", "mtd4", "mtd6", 32, "boot_part", 1, 2, "bootcmd", "run nandboot", "run altnandboot"},
{"Linksys WRT1900AC", "linksys-mamba", "mtd4", "mtd6", 32, "boot_part", 1, 2, "bootcmd", "run nandboot", "run altnandboot"},
{"Linksys WRT1900ACv2", "linksys-cobra", "mtd4", "mtd6", 32, "boot_part", 1, 2, "bootcmd", "run nandboot", "run altnandboot"},
{"Linksys WRT1900ACS", "linksys-shelby", "mtd4", "mtd6", 32, "boot_part", 1, 2, "bootcmd", "run nandboot", "run altnandboot"},
{"Linksys WRT3200ACM", "linksys-rango", "mtd5", "mtd7", 32, "boot_part", 1, 2, "bootcmd", "run nandboot", "run altnandboot"},
{"Linksys WRT32X", "linksys-venom", "mtd5", "mtd7", nil, "boot_part", 1, 2, "bootcmd", "run nandboot", "run altnandboot"},
{"ZyXEL NBG6817","nbg6817","mmcblk0p4","mmcblk0p7", 32, nil, 255, 1}
}
errorMessage = nil
rom_board_name = luci.util.trim(luci.sys.exec("cat /tmp/sysinfo/board_name"))
for i=1, #devices do
device_board_name = devices[i][2]:gsub('%p','')
if rom_board_name and rom_board_name:gsub('%p',''):match(device_board_name) then
device_name = devices[i][1]
partition_one_mtd = devices[i][3] or nil
partition_two_mtd = devices[i][4] or nil
partition_skip = devices[i][5] or nil
boot_envvar1 = devices[i][6] or nil
boot_envvar1_partition_one = tonumber(devices[i][7]) or nil
boot_envvar1_partition_two = tonumber(devices[i][8]) or nil
boot_envvar2 = devices[i][9] or nil
boot_envvar2_partition_one = devices[i][10] or nil
boot_envvar2_partition_two = devices[i][11] or nil
if partition_one_mtd and partition_skip then
partition_one_label = luci.util.trim(luci.sys.exec("dd if=/dev/" .. partition_one_mtd .. " bs=1 skip=" .. partition_skip .. " count=128" .. " 2>/dev/null"))
n, partition_one_version = string.match(partition_one_label, '(Linux)-([%d|.]+)')
end
if partition_two_mtd and partition_skip then
partition_two_label = luci.util.trim(luci.sys.exec("dd if=/dev/" .. partition_two_mtd .. " bs=1 skip=" .. partition_skip .. " count=128" .. " 2>/dev/null"))
n, partition_two_version = string.match(partition_two_label, '(Linux)-([%d|.]+)')
end
if partition_one_label and string.find(partition_one_label, "LEDE") then partition_one_os = "LEDE" end
if partition_one_label and string.find(partition_one_label, "OpenWrt") then partition_one_os = "OpenWrt" end
if partition_one_label and string.find(partition_one_label, "Linksys") then partition_one_os = "Linksys" end
if partition_two_label and string.find(partition_two_label, "LEDE") then partition_two_os = "LEDE" end
if partition_two_label and string.find(partition_two_label, "OpenWrt") then partition_two_os = "OpenWrt" end
if partition_two_label and string.find(partition_two_label, "Linksys") then partition_two_os = "Linksys" end
if device_name and device_name == "ZyXEL NBG6817" then
if not partition_one_os then partition_one_os = "ZyXEL" end
if not partition_two_os then partition_two_os = "ZyXEL" end
end
if device_name and device_name == "Linksys WRT32X" then
if not partition_one_os then partition_one_os = "Unknown/Compressed" end
if not partition_two_os then partition_two_os = "Unknown/Compressed" end
end
if not partition_one_os then partition_one_os = "Unknown" end
if not partition_two_os then partition_two_os = "Unknown" end
if partition_one_os and partition_one_version then partition_one_os = partition_one_os .. " (Linux " .. partition_one_version .. ")" end
if partition_two_os and partition_two_version then partition_two_os = partition_two_os .. " (Linux " .. partition_two_version .. ")" end
if device_name and device_name == "ZyXEL NBG6817" then
if not zyxelFlagPartition then zyxelFlagPartition = luci.util.trim(luci.sys.exec("source /lib/functions.sh; find_mtd_part 0:DUAL_FLAG")) end
if not zyxelFlagPartition then
errorMessage = errorMessage or "" .. luci.i18n.translate("Unable to find Dual Boot Flag Partition." .. " ")
luci.util.perror(luci.i18n.translate("Unable to find Dual Boot Flag Partition."))
else
current_partition = tonumber(luci.sys.exec("dd if=" .. zyxelFlagPartition .. " bs=1 count=1 2>/dev/null | hexdump -n 1 -e '1/1 \"%d\"'"))
end
else
if nixio.fs.access("/usr/sbin/fw_printenv") and nixio.fs.access("/usr/sbin/fw_setenv") then
current_partition = tonumber(luci.util.trim(luci.sys.exec("/usr/sbin/fw_printenv -n " .. boot_envvar1)))
end
end
other_partition = current_partition == boot_envvar1_partition_two and boot_envvar1_partition_one or boot_envvar1_partition_two
end
end
function index()
entry({"admin", "system", "advanced_reboot"}, template("advanced_reboot/advanced_reboot"), _("Advanced Reboot"), 90)
entry({"admin", "system", "advanced_reboot", "reboot"}, post("action_reboot"))
entry({"admin", "system", "advanced_reboot", "alternative_reboot"}, post("action_altreboot"))
entry({"admin", "system", "advanced_reboot", "power_off"}, post("action_poweroff"))
end
function action_reboot()
local uci = require "luci.model.uci".cursor()
luci.template.render("admin_system/applyreboot", {
title = luci.i18n.translate("Rebooting..."),
msg = luci.i18n.translate("The system is rebooting now.<br /> DO NOT POWER OFF THE DEVICE!<br /> Wait a few minutes before you try to reconnect. It might be necessary to renew the address of your computer to reach the device again, depending on your settings."),
addr = luci.ip.new(uci:get("network", "lan", "ipaddr")) or "192.168.1.1"
})
luci.sys.reboot()
end
function action_altreboot()
local uci = require "luci.model.uci".cursor()
local zyxelFlagPartition, zyxelBootFlag, zyxelNewBootFlag, errorCode, curEnvSetting, newEnvSetting
errorMessage = nil
errorCode = 0
if luci.http.formvalue("cancel") then
luci.http.redirect(luci.dispatcher.build_url('admin/system/advanced_reboot'))
return
end
local step = tonumber(luci.http.formvalue("step") or 1)
if step == 1 then
if device_name and nixio.fs.access("/usr/sbin/fw_printenv") and nixio.fs.access("/usr/sbin/fw_setenv") then
luci.template.render("advanced_reboot/alternative_reboot",{})
else
luci.template.render("advanced_reboot/advanced_reboot",{errorMessage = luci.i18n.translate("No access to fw_printenv or fw_printenv!")})
end
elseif step == 2 then
if boot_envvar1 or boot_envvar2 then -- Linksys devices
if boot_envvar1 then
curEnvSetting = tonumber(luci.util.trim(luci.sys.exec("/usr/sbin/fw_printenv -n " .. boot_envvar1)))
if not curEnvSetting then
errorMessage = errorMessage .. luci.i18n.translate("Unable to obtain firmware environment variable") .. ": " .. boot_envvar1 .. ". "
luci.util.perror(luci.i18n.translate("Unable to obtain firmware environment variable") .. ": " .. boot_envvar1 .. ".")
else
newEnvSetting = curEnvSetting == boot_envvar1_partition_one and boot_envvar1_partition_two or boot_envvar1_partition_one
errorCode = luci.sys.call("/usr/sbin/fw_setenv " .. boot_envvar1 .. " " .. newEnvSetting)
if errorCode ~= 0 then
errorMessage = errorMessage or "" .. luci.i18n.translate("Unable to set firmware environment variable") .. ": " .. boot_envvar1 .. " " .. luci.i18n.translate("to") .. " " .. newEnvSetting .. ". "
luci.util.perror(luci.i18n.translate("Unable to set firmware environment variable") .. ": " .. boot_envvar1 .. " " .. luci.i18n.translate("to") .. " " .. newEnvSetting .. ".")
end
end
end
if boot_envvar2 then
curEnvSetting = luci.util.trim(luci.sys.exec("/usr/sbin/fw_printenv -n " .. boot_envvar2))
if not curEnvSetting then
errorMessage = errorMessage or "" .. luci.i18n.translate("Unable to obtain firmware environment variable") .. ": " .. boot_envvar2 .. ". "
luci.util.perror(luci.i18n.translate("Unable to obtain firmware environment variable") .. ": " .. boot_envvar2 .. ".")
else
newEnvSetting = curEnvSetting == boot_envvar2_partition_one and boot_envvar2_partition_two or boot_envvar2_partition_one
errorCode = luci.sys.call("/usr/sbin/fw_setenv " .. boot_envvar2 .. " '" .. newEnvSetting .. "'")
if errorCode ~= 0 then
errorMessage = errorMessage or "" .. luci.i18n.translate("Unable to set firmware environment variable") .. ": " .. boot_envvar2 .. " " .. luci.i18n.translate("to") .. " " .. newEnvSetting .. ". "
luci.util.perror(luci.i18n.translate("Unable to set firmware environment variable") .. ": " .. boot_envvar2 .. " " .. luci.i18n.translate("to") .. " " .. newEnvSetting .. ".")
end
end
end
else -- NetGear device
if not zyxelFlagPartition then zyxelFlagPartition = luci.util.trim(luci.sys.exec("source /lib/functions.sh; find_mtd_part 0:DUAL_FLAG")) end
if not zyxelFlagPartition then
errorMessage = errorMessage .. luci.i18n.translate("Unable to find Dual Boot Flag Partition." .. " ")
luci.util.perror(luci.i18n.translate("Unable to find Dual Boot Flag Partition."))
else
zyxelBootFlag = tonumber(luci.sys.exec("dd if=" .. zyxelFlagPartition .. " bs=1 count=1 2>/dev/null | hexdump -n 1 -e '1/1 \"%d\"'"))
zyxelNewBootFlag = zyxelBootFlag and zyxelBootFlag == 1 and "\\xff" or "\\x01"
if zyxelNewBootFlag then
errorCode = luci.sys.call("printf \"" .. zyxelNewBootFlag .. "\" >" .. zyxelFlagPartition )
if errorCode ~= 0 then
errorMessage = errorMessage or "" .. luci.i18n.translate("Unable to set Dual Boot Flag Partition entry for partition") .. ": " .. zyxelFlagPartition .. ". "
luci.util.perror(luci.i18n.translate("Unable to set Dual Boot Flag Partition entry for partition") .. ": " .. zyxelFlagPartition .. ".")
end
end
end
end
if not errorMessage then
luci.template.render("admin_system/applyreboot", {
title = luci.i18n.translate("Rebooting..."),
msg = luci.i18n.translate("The system is rebooting to an alternative partition now.<br /> DO NOT POWER OFF THE DEVICE!<br /> Wait a few minutes before you try to reconnect. It might be necessary to renew the address of your computer to reach the device again, depending on your settings."),
addr = luci.ip.new(uci:get("network", "lan", "ipaddr")) or "192.168.1.1"
})
luci.sys.reboot()
else
luci.template.render("advanced_reboot/advanced_reboot",{
rom_board_name=rom_board_name,
device_name=device_name,
boot_envvar1_partition_one=boot_envvar1_partition_one,
partition_one_os=partition_one_os,
boot_envvar1_partition_two=boot_envvar1_partition_two,
partition_two_os=partition_two_os,
current_partition=current_partition,
errorMessage = errorMessage})
end
end
end
function action_poweroff()
local uci = require "luci.model.uci".cursor()
if luci.http.formvalue("cancel") then
luci.http.redirect(luci.dispatcher.build_url('admin/system/advanced_reboot'))
return
end
local step = tonumber(luci.http.formvalue("step") or 1)
if step == 1 then
if nixio.fs.access("/sbin/poweroff") then
luci.template.render("advanced_reboot/power_off",{})
else
luci.template.render("advanced_reboot/advanced_reboot",{})
end
elseif step == 2 then
luci.template.render("admin_system/applyreboot", {
title = luci.i18n.translate("Shutting down..."),
msg = luci.i18n.translate("The system is shutting down now.<br /> DO NOT POWER OFF THE DEVICE!<br /> It might be necessary to renew the address of your computer to reach the device again, depending on your settings."),
addr = luci.ip.new(uci:get("network", "lan", "ipaddr")) or "192.168.1.1"
})
luci.sys.call("/sbin/poweroff")
end
end
| apache-2.0 |
ninjalulz/forgottenserver | data/scripts/lib/event_callbacks.lua | 1 | 3775 | -- Creature
EVENT_CALLBACK_ONCHANGEOUTFIT = 1
EVENT_CALLBACK_ONCHANGEMOUNT = 2
EVENT_CALLBACK_ONAREACOMBAT = 3
EVENT_CALLBACK_ONTARGETCOMBAT = 4
EVENT_CALLBACK_ONHEAR = 5
-- Party
EVENT_CALLBACK_ONJOIN = 6
EVENT_CALLBACK_ONLEAVE = 7
EVENT_CALLBACK_ONDISBAND = 8
EVENT_CALLBACK_ONSHAREEXPERIENCE = 9
-- Player
EVENT_CALLBACK_ONBROWSEFIELD = 10
EVENT_CALLBACK_ONLOOK = 11
EVENT_CALLBACK_ONLOOKINBATTLELIST = 12
EVENT_CALLBACK_ONLOOKINTRADE = 13
EVENT_CALLBACK_ONLOOKINSHOP = 14
EVENT_CALLBACK_ONTRADEREQUEST = 15
EVENT_CALLBACK_ONTRADEACCEPT = 16
EVENT_CALLBACK_ONTRADECOMPLETED = 17
EVENT_CALLBACK_ONMOVEITEM = 18
EVENT_CALLBACK_ONITEMMOVED = 19
EVENT_CALLBACK_ONMOVECREATURE = 20
EVENT_CALLBACK_ONREPORTRULEVIOLATION = 21
EVENT_CALLBACK_ONREPORTBUG = 22
EVENT_CALLBACK_ONTURN = 23
EVENT_CALLBACK_ONGAINEXPERIENCE = 24
EVENT_CALLBACK_ONLOSEEXPERIENCE = 25
EVENT_CALLBACK_ONGAINSKILLTRIES = 26
EVENT_CALLBACK_ONWRAPITEM = 27
-- Monster
EVENT_CALLBACK_ONDROPLOOT = 28
EVENT_CALLBACK_ONSPAWN = 29
-- last (for correct table counting)
EVENT_CALLBACK_LAST = EVENT_CALLBACK_ONSPAWN
local callbacks = {
-- Creature
["onChangeOutfit"] = EVENT_CALLBACK_ONCHANGEOUTFIT,
["onChangeMount"] = EVENT_CALLBACK_ONCHANGEMOUNT,
["onAreaCombat"] = EVENT_CALLBACK_ONAREACOMBAT,
["onTargetCombat"] = EVENT_CALLBACK_ONTARGETCOMBAT,
["onHear"] = EVENT_CALLBACK_ONHEAR,
-- Party
["onJoin"] = EVENT_CALLBACK_ONJOIN,
["onLeave"] = EVENT_CALLBACK_ONLEAVE,
["onDisband"] = EVENT_CALLBACK_ONDISBAND,
["onShareExperience"] = EVENT_CALLBACK_ONSHAREEXPERIENCE,
-- Player
["onBrowseField"] = EVENT_CALLBACK_ONBROWSEFIELD,
["onLook"] = EVENT_CALLBACK_ONLOOK,
["onLookInBattleList"] = EVENT_CALLBACK_ONLOOKINBATTLELIST,
["onLookInTrade"] = EVENT_CALLBACK_ONLOOKINTRADE,
["onLookInShop"] = EVENT_CALLBACK_ONLOOKINSHOP,
["onTradeRequest"] = EVENT_CALLBACK_ONTRADEREQUEST,
["onTradeAccept"] = EVENT_CALLBACK_ONTRADEACCEPT,
["onTradeCompleted"] = EVENT_CALLBACK_ONTRADECOMPLETED,
["onMoveItem"] = EVENT_CALLBACK_ONMOVEITEM,
["onItemMoved"] = EVENT_CALLBACK_ONITEMMOVED,
["onMoveCreature"] = EVENT_CALLBACK_ONMOVECREATURE,
["onReportRuleViolation"] = EVENT_CALLBACK_ONREPORTRULEVIOLATION,
["onReportBug"] = EVENT_CALLBACK_ONREPORTBUG,
["onTurn"] = EVENT_CALLBACK_ONTURN,
["onGainExperience"] = EVENT_CALLBACK_ONGAINEXPERIENCE,
["onLoseExperience"] = EVENT_CALLBACK_ONLOSEEXPERIENCE,
["onGainSkillTries"] = EVENT_CALLBACK_ONGAINSKILLTRIES,
["onWrapItem"] = EVENT_CALLBACK_ONWRAPITEM,
-- Monster
["onDropLoot"] = EVENT_CALLBACK_ONDROPLOOT,
["onSpawn"] = EVENT_CALLBACK_ONSPAWN
}
-- can't be overwritten on /reload global/libs now
if not EventCallbackData then
EventCallbackData = {}
for i = 1, EVENT_CALLBACK_LAST do
EventCallbackData[i] = {}
end
end
EventCallback = {}
setmetatable(EventCallback,
{
__index =
function(self)
if isScriptsInterface() then
return self
else
return nil
end
end,
__newindex =
function(self, key, value)
if isScriptsInterface() then
if self[key] then
local ecd = EventCallbackData
ecd[callbacks[key]][#ecd == nil and 1 or #ecd[callbacks[key]] + 1] = value
end
else
return nil
end
end,
__call =
function(self, callbackType, ...)
local result
local key, event = next(EventCallbackData[callbackType])
repeat
result = {event(...)}
key, event = next(EventCallbackData[callbackType], key)
until event == nil or (result[1] ~= nil and (result[1] == false or table.contains({EVENT_CALLBACK_ONAREACOMBAT, EVENT_CALLBACK_ONTARGETCOMBAT}, callbackType) and result[1] ~= RETURNVALUE_NOERROR))
return unpack(result)
end
})
function hasEventCallback(callbackType)
if #EventCallbackData[callbackType] == 0 then
return false
end
return true
end
| gpl-2.0 |
snabbnfv-goodies/snabbswitch | src/lib/json.lua | 29 | 10286 | -- JSON4Lua: JSON encoding / decoding support for the Lua language.
-- json Module.
-- Author: Craig Mason-Jones
-- Homepage: http://json.luaforge.net/
-- Version: 0.9.40
-- This module is released under the MIT License (MIT).
--
-- NOTE: This is only the decode functionality ripped out from JSON4Lua.
-- See: https://github.com/craigmj/json4lua
module(..., package.seeall)
local math = require('math')
local string = require("string")
local table = require("table")
local base = _G
-- Private functions
local decode_scanArray
local decode_scanComment
local decode_scanConstant
local decode_scanNumber
local decode_scanObject
local decode_scanString
local decode_scanWhitespace
--- Decodes a JSON string and returns the decoded value as a Lua data structure / value.
-- @param s The string to scan.
-- @param [startPos] Optional starting position where the JSON string is located. Defaults to 1.
-- @param Lua object, number The object that was scanned, as a Lua table / string / number / boolean or nil,
-- and the position of the first character after
-- the scanned JSON object.
function decode(s, startPos)
startPos = startPos and startPos or 1
startPos = decode_scanWhitespace(s,startPos)
base.assert(startPos<=string.len(s), 'Unterminated JSON encoded object found at position in [' .. s .. ']')
local curChar = string.sub(s,startPos,startPos)
-- Object
if curChar=='{' then
return decode_scanObject(s,startPos)
end
-- Array
if curChar=='[' then
return decode_scanArray(s,startPos)
end
-- Number
if string.find("+-0123456789.e", curChar, 1, true) then
return decode_scanNumber(s,startPos)
end
-- String
if curChar==[["]] or curChar==[[']] then
return decode_scanString(s,startPos)
end
if string.sub(s,startPos,startPos+1)=='/*' then
return decode(s, decode_scanComment(s,startPos))
end
-- Otherwise, it must be a constant
return decode_scanConstant(s,startPos)
end
--- The null function allows one to specify a null value in an associative array (which is otherwise
-- discarded if you set the value with 'nil' in Lua. Simply set t = { first=json.null }
function null()
return null -- so json.null() will also return null ;-)
end
-----------------------------------------------------------------------------
-- Internal, PRIVATE functions.
-- Following a Python-like convention, I have prefixed all these 'PRIVATE'
-- functions with an underscore.
-----------------------------------------------------------------------------
--- Scans an array from JSON into a Lua object
-- startPos begins at the start of the array.
-- Returns the array and the next starting position
-- @param s The string being scanned.
-- @param startPos The starting position for the scan.
-- @return table, int The scanned array as a table, and the position of the next character to scan.
function decode_scanArray(s,startPos)
local array = {} -- The return value
local stringLen = string.len(s)
base.assert(string.sub(s,startPos,startPos)=='[','decode_scanArray called but array does not start at position ' .. startPos .. ' in string:\n'..s )
startPos = startPos + 1
-- Infinite loop for array elements
repeat
startPos = decode_scanWhitespace(s,startPos)
base.assert(startPos<=stringLen,'JSON String ended unexpectedly scanning array.')
local curChar = string.sub(s,startPos,startPos)
if (curChar==']') then
return array, startPos+1
end
if (curChar==',') then
startPos = decode_scanWhitespace(s,startPos+1)
end
base.assert(startPos<=stringLen, 'JSON String ended unexpectedly scanning array.')
object, startPos = decode(s,startPos)
table.insert(array,object)
until false
end
--- Scans a comment and discards the comment.
-- Returns the position of the next character following the comment.
-- @param string s The JSON string to scan.
-- @param int startPos The starting position of the comment
function decode_scanComment(s, startPos)
base.assert( string.sub(s,startPos,startPos+1)=='/*', "decode_scanComment called but comment does not start at position " .. startPos)
local endPos = string.find(s,'*/',startPos+2)
base.assert(endPos~=nil, "Unterminated comment in string at " .. startPos)
return endPos+2
end
--- Scans for given constants: true, false or null
-- Returns the appropriate Lua type, and the position of the next character to read.
-- @param s The string being scanned.
-- @param startPos The position in the string at which to start scanning.
-- @return object, int The object (true, false or nil) and the position at which the next character should be
-- scanned.
function decode_scanConstant(s, startPos)
local consts = { ["true"] = true, ["false"] = false, ["null"] = nil }
local constNames = {"true","false","null"}
for i,k in base.pairs(constNames) do
--print ("[" .. string.sub(s,startPos, startPos + string.len(k) -1) .."]", k)
if string.sub(s,startPos, startPos + string.len(k) -1 )==k then
return consts[k], startPos + string.len(k)
end
end
base.assert(nil, 'Failed to scan constant from string ' .. s .. ' at starting position ' .. startPos)
end
--- Scans a number from the JSON encoded string.
-- (in fact, also is able to scan numeric +- eqns, which is not
-- in the JSON spec.)
-- Returns the number, and the position of the next character
-- after the number.
-- @param s The string being scanned.
-- @param startPos The position at which to start scanning.
-- @return number, int The extracted number and the position of the next character to scan.
function decode_scanNumber(s,startPos)
local endPos = startPos+1
local stringLen = string.len(s)
local acceptableChars = "+-0123456789.e"
while (string.find(acceptableChars, string.sub(s,endPos,endPos), 1, true)
and endPos<=stringLen
) do
endPos = endPos + 1
end
local stringValue = 'return ' .. string.sub(s,startPos, endPos-1)
local stringEval = base.loadstring(stringValue)
base.assert(stringEval, 'Failed to scan number [ ' .. stringValue .. '] in JSON string at position ' .. startPos .. ' : ' .. endPos)
return stringEval(), endPos
end
--- Scans a JSON object into a Lua object.
-- startPos begins at the start of the object.
-- Returns the object and the next starting position.
-- @param s The string being scanned.
-- @param startPos The starting position of the scan.
-- @return table, int The scanned object as a table and the position of the next character to scan.
function decode_scanObject(s,startPos)
local object = {}
local stringLen = string.len(s)
local key, value
base.assert(string.sub(s,startPos,startPos)=='{','decode_scanObject called but object does not start at position ' .. startPos .. ' in string:\n' .. s)
startPos = startPos + 1
repeat
startPos = decode_scanWhitespace(s,startPos)
base.assert(startPos<=stringLen, 'JSON string ended unexpectedly while scanning object.')
local curChar = string.sub(s,startPos,startPos)
if (curChar=='}') then
return object,startPos+1
end
if (curChar==',') then
startPos = decode_scanWhitespace(s,startPos+1)
end
base.assert(startPos<=stringLen, 'JSON string ended unexpectedly scanning object.')
-- Scan the key
key, startPos = decode(s,startPos)
base.assert(startPos<=stringLen, 'JSON string ended unexpectedly searching for value of key ' .. key)
startPos = decode_scanWhitespace(s,startPos)
base.assert(startPos<=stringLen, 'JSON string ended unexpectedly searching for value of key ' .. key)
base.assert(string.sub(s,startPos,startPos)==':','JSON object key-value assignment mal-formed at ' .. startPos)
startPos = decode_scanWhitespace(s,startPos+1)
base.assert(startPos<=stringLen, 'JSON string ended unexpectedly searching for value of key ' .. key)
value, startPos = decode(s,startPos)
object[key]=value
until false -- infinite loop while key-value pairs are found
end
--- Scans a JSON string from the opening inverted comma or single quote to the
-- end of the string.
-- Returns the string extracted as a Lua string,
-- and the position of the next non-string character
-- (after the closing inverted comma or single quote).
-- @param s The string being scanned.
-- @param startPos The starting position of the scan.
-- @return string, int The extracted string as a Lua string, and the next character to parse.
function decode_scanString(s,startPos)
base.assert(startPos, 'decode_scanString(..) called without start position')
local startChar = string.sub(s,startPos,startPos)
base.assert(startChar==[[']] or startChar==[["]],'decode_scanString called for a non-string')
local escaped = false
local endPos = startPos + 1
local bEnded = false
local stringLen = string.len(s)
repeat
local curChar = string.sub(s,endPos,endPos)
-- Character escaping is only used to escape the string delimiters
if not escaped then
if curChar==[[\]] then
escaped = true
else
bEnded = curChar==startChar
end
else
-- If we're escaped, we accept the current character come what may
escaped = false
end
endPos = endPos + 1
base.assert(endPos <= stringLen+1, "String decoding failed: unterminated string at position " .. endPos)
until bEnded
local stringValue = 'return ' .. string.sub(s, startPos, endPos-1)
local stringEval = base.loadstring(stringValue)
base.assert(stringEval, 'Failed to load string [ ' .. stringValue .. '] in JSON4Lua.decode_scanString at position ' .. startPos .. ' : ' .. endPos)
return stringEval(), endPos
end
--- Scans a JSON string skipping all whitespace from the current start position.
-- Returns the position of the first non-whitespace character, or nil if the whole end of string is reached.
-- @param s The string being scanned
-- @param startPos The starting position where we should begin removing whitespace.
-- @return int The first position where non-whitespace was encountered, or string.len(s)+1 if the end of string
-- was reached.
function decode_scanWhitespace(s,startPos)
local whitespace=" \n\r\t"
local stringLen = string.len(s)
while ( string.find(whitespace, string.sub(s,startPos,startPos), 1, true) and startPos <= stringLen) do
startPos = startPos + 1
end
return startPos
end
| apache-2.0 |
camchenry/shaderview | globals.lua | 1 | 4491 | -- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
-- !! This flag controls the ability to toggle the debug view. !!
-- !! You will want to turn this to 'true' when you publish your game. !!
-- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
RELEASE = false
-- Enables the debug stats
DEBUG = not RELEASE
CONFIG = {
graphics = {
filter = {
-- FilterModes: linear (blurry) / nearest (blocky)
-- Default filter used when scaling down
down = "nearest",
-- Default filter used when scaling up
up = "nearest",
-- Amount of anisotropic filter performed
anisotropy = 1,
}
},
window = {
icon = 'assets/images/icon.png'
},
debug = {
-- The key (scancode) that will toggle the debug state.
-- Scancodes are independent of keyboard layout so it will always be in the same
-- position on the keyboard. The positions are based on an American layout.
key = '`',
stats = {
font = nil, -- set after fonts are created
fontSize = 16,
lineHeight = 18,
foreground = {1, 1, 1, 1},
shadow = {0, 0, 0, 1},
shadowOffset = {x = 1, y = 1},
position = {x = 8, y = love.graphics.getHeight()-170},
kilobytes = false,
},
-- Error screen config
error = {
font = nil, -- set after fonts are created
fontSize = 16,
background = {.1, .31, .5},
foreground = {1, 1, 1},
shadow = {0, 0, 0, .88},
shadowOffset = {x = 1, y = 1},
position = {x = 70, y = 70},
},
}
}
local function makeFont(path)
return setmetatable({}, {
__index = function(t, size)
local f = love.graphics.newFont(path, size)
rawset(t, size, f)
return f
end
})
end
Fonts = {
default = nil,
regular = makeFont 'assets/fonts/FiraSans-Regular.ttf',
bold = makeFont 'assets/fonts/FiraSans-Bold.ttf',
light = makeFont 'assets/fonts/FiraSans-Light.ttf',
monospace = makeFont 'assets/fonts/FiraCode-Regular.ttf',
}
Fonts.default = Fonts.regular
CONFIG.debug.stats.font = Fonts.monospace
CONFIG.debug.stats.position.y = love.graphics.getHeight() - CONFIG.debug.stats.font[CONFIG.debug.stats.fontSize]:getHeight()*6
CONFIG.debug.error.font = Fonts.monospace
Shaderview = {
version = "v0.2.0",
}
Keybinds = {}
shaders = {}
shader_name_lookup = {}
shader_uniforms = {}
shader_sends = {}
textures = {}
Threads = {
filechange = love.thread.newThread('threads/filechange.lua'),
}
Lume = require 'libs.lume'
Husl = require 'libs.husl'
Class = require 'libs.class'
Vector = require 'libs.vector'
State = require 'libs.state'
Signal = require 'libs.signal'
Inspect = require 'libs.inspect'
Camera = require 'libs.camera'
Timer = require 'libs.timer'
Input = require 'libs.boipushy'
Suit = require 'libs.suit'
States = {
game = require 'states.game',
splash = require 'states.splash',
}
Active_Project = {}
local function basename(str)
return string.gsub(str, "(.*/)(.*)", "%2")
end
function copy_directory(source, dest, dir_name, depth)
local source_info = love.filesystem.getInfo(source)
if not depth then
depth = 1
end
if not source_info then
error("Source folder '" .. source .. "' does not exist.")
end
local files = love.filesystem.getDirectoryItems(source)
if depth == 1 then
dest_src_name = basename(source)
if dir_name then
dest = dest .. '/' .. dir_name
else
dest = dest .. '/' .. basename(source)
end
end
dest = dest .. '/'
source = source .. '/'
local info = love.filesystem.getInfo(dest, 'directory')
if not info then
love.filesystem.createDirectory(dest)
end
for _, file in ipairs(files) do
local info = love.filesystem.getInfo(source .. file)
if info.type == "directory" then
copy_directory(source .. file, dest .. file, nil, depth + 1)
elseif info.type == "file" then
love.filesystem.write(dest .. file, love.filesystem.read(source .. file))
end
end
end
| mit |
bsmr-games/lipsofsuna | data/system/database.lua | 1 | 2353 | --- TODO:doc
--
-- Lips of Suna is free software: you can redistribute it and/or modify
-- it under the terms of the GNU Lesser General Public License as
-- published by the Free Software Foundation, either version 3 of the
-- License, or (at your option) any later version.
--
-- @module system.database
-- @alias Database
local Class = require("system/class")
local Packet = require("system/packet")
if not Los.program_load_extension("database") then
error("loading extension `database' failed")
end
------------------------------------------------------------------------------
--- TODO:doc
-- @type Database
local Database = Class("Database")
--- Opens a database.
-- @param clss Database class.
-- @param name Database name.
-- @return New database.
Database.new = function(clss, name)
local self = Class.new(clss)
self.handle = Los.database_new(name)
if not self.handle then
assert(self.handle, string.format("creating database %q failed", name))
end
return self
end
--- Queries the database.<br/>
-- Executes an SQLite query and returns the results in a table. The returned
-- table contains a list of tables that denote the rows of the result. The row
-- tables further contain a list of values that denote the contents of the columns.<br/>
-- You can avoid escaping the arguments required by the query by writing a `?' in
-- place of the argument in the query and then passing the value in the binding
-- array. The binding array is a simple table that contains the arguments in the
-- same order as the query.
-- @param self Database.
-- @param a Query string.
-- @param b Array of values to bind to the statement.
-- @return Table of rows.
Database.query = function(self, a, b)
-- Translate packets to handles.
local s
if b then
s = {}
for k,v in pairs(b) do
s[k] = (type(v) == "table") and v.handle or v
end
end
-- Perform the query.
local t = Los.database_query(self.handle, a, s)
if not t then return end
-- Translate handles to packets.
for k1,v1 in pairs(t) do
for k2,v2 in pairs(v1) do
if type(v2) == "userdata" then v1[k2] = Packet:new_from_handle(v2) end
end
end
return t
end
--- Gets the approximate memory used by all databases.
-- @param self Database class.
-- @return Size in bytes.
Database.get_memory_used = function(self)
return Los.database_get_memory_used()
end
return Database
| gpl-3.0 |
bsmr-games/lipsofsuna | data/system/password.lua | 1 | 1183 | --- TODO:doc
--
-- Lips of Suna is free software: you can redistribute it and/or modify
-- it under the terms of the GNU Lesser General Public License as
-- published by the Free Software Foundation, either version 3 of the
-- License, or (at your option) any later version.
--
-- @module system.password
-- @alias Password
local Class = require("system/class")
if not Los.program_load_extension("password") then
error("loading extension `password' failed")
end
------------------------------------------------------------------------------
--- TODO:doc
-- @type Password
local Password = Class("Password")
--- Creates a password hash.
-- @param self Program class.
-- @param pass Password string.
-- @param salt Salt string.
-- @param rounds Number of PBKDF2 rounds.
-- @return Password hash as a hexadecimal string.
Password.hash = function(self, pass, salt, rounds)
return Los.program_hash_password(pass, salt, rounds)
end
--- Generates a random password salt string.
-- @param self Program class.
-- @param length String length.
-- @return Password salt string.
Password.random_salt = function(self, length)
return Los.program_random_salt(length)
end
return Password
| gpl-3.0 |
nood32/MEEDOBOT | plugins/save.lua | 1 | 23684 |
--[[
✄╔═╗╔═╗─────╔═══╗──╔══╗──╔════╗dev:@meedo1133
✄║║╚╝║║─────╚╗╔╗║──║╔╗║──║╔╗╔╗║dev:@hema1133
✄║╔╗╔╗╠══╦══╗║║║╠══╣╚╝╚╦═╩╣║║╚╝cha:@meedoyemen
✄║║║║║║║═╣║═╣║║║║╔╗║╔═╗║╔╗║║║ fbk:@mmalhossainy
✄║║║║║║║═╣║═╬╝╚╝║╚╝║╚═╝║╚╝║║║ gml:meedoyemen@gmail.com
✄╚╝╚╝╚╩══╩══╩═══╩══╩═══╩══╝╚╝ inst:@meedoyemen
]]--
do
-------------Clean Msg -------------
local function clean_msg(extra, suc, result)
for i=1, #result do
delete_msg(result[i].id, ok_cb, false)
end
if tonumber(extra.con) == #result then
send_msg(extra.chatid, ''..#result..' messages were deleted', ok_cb, false)
else
send_msg(extra.chatid, 'Error Deleting messages', ok_cb, false) end end
-------------Save file-------------
local function save_file_reply(extra, success, result)
msg = extra.msg
name = extra.name
adress = extra.adress
receiver = get_receiver(msg)
if success then
file = './'..adress..'/'..name..''
print('File saving to:', result)
os.rename(result, file)
print('File moved to:', file)
else
print('Error downloading: '..msg.id)
send_large_msg(receiver, 'Failed, please try again!', ok_cb, false)
end
end
-----------------Reply_here-------------
local function reply_here(extra, success, result)
reply_msg(extra.Reply, text, ok_cb, false)
end
------------- RUN -------------
function run(msg, matches)
------------- GROUP TYPE -------------
if matches[1] == "set" and matches[2] == "type" and matches[3] then
if msg.to.type == "user" then
return
end
if not is_sudo(msg) then
return 'You Are Not Allow To set Group Type !'
end
data = load_data(_config.moderation.data)
group_type = data[tostring(msg.to.id)]['group_type']
data[tostring(msg.to.id)]['group_type'] = matches[3]
save_data(_config.moderation.data, data)
return 'Group Type Seted To : '..matches[3]
end
-------------SET LINK -------------
if matches[1] == "set" and matches[2] == "link" and is_owner(msg) then
if msg.to.type == "user" then
return
end
if not is_owner(msg) then
return "You Are Not Allow To Set Link"
end
waiting = redis:set('setlink:','waiting:'..msg.from.id)
return 'Now Send Group Link!'
else
output = redis:get('setlink:')
if output == 'waiting:'..msg.from.id then
if msg.text then
if msg.text:match("^(https://telegram.me/joinchat/%S+)$") and redis:set('setlink:','waiting:'..msg.from.id) and is_owner(msg) then
setted = redis:set('setlink:',msg.text)
return 'New Link Seted!'
end end end
-------------DEL LINK -------------
if matches[1] == "del" and matches[2] == "link" and is_owner(msg) then
if msg.to.type == "user" then
return
end
if not is_owner(msg) then
return "You Are Not Allow To Delete Group Link!"
end
redis:del('setlink:','waiting:'..msg.from.id)
return "Group Link Has Been deleted"end end
------------- LINK -------------
if matches[1] == "link" and is_momod(msg) then
output = redis:get('setlink:')
receiver = get_receiver(msg)
if output then
send_msg(receiver,"Link for: ["..msg.to.title.."] \n➖➖➖➖➖➖\n"..output..'\n➖➖➖➖➖➖\n\n@StePh',ok_cb,false)
else
return ''
end
end
------------- Git -------------
if matches[1] == "git" then
if msg.to.type == "user" then
return
end
url = "https://api.github.com/users/"..URL.escape(matches[2])
jstr, res = https.request(url)
jdat = JSON.decode(jstr)
if jdat.message then
return 'No data found'
end
text = jdat.login..'\nFollowers: '..jdat.followers..'\nFollowings: '..jdat.following..'\nRepos: '..jdat.public_repos..'\nProfile URL: '..jdat.html_url..'\n\n@Hextor Team'
file = download_to_file(jdat.avatar_url,'Hextor.jpg')
if msg.to.type == "chat" then
send_photo('chat#id'..msg.to.id,file,ok_cb,false)
elseif msg.to.type == "channel" then
send_photo('channel#id'..msg.to.id,file,ok_cb,false)
return text
end
end
------------- Git User -------------
if matches[1] == "gituser" then
if msg.to.type == "user" then
return
end
url = "https://api.github.com/repos/"..URL.escape(matches[2]).."/"..URL.escape(matches[3])
jstr, res = https.request(url)
jdat = JSON.decode(jstr)
if jdat.message then
return 'No data found'
end
text = jdat.owner.login..' / '..jdat.name
text = text..'\n______________________________\nLanguage: '..jdat.language
..'\nForks: '..jdat.forks_count
..'\nIssues: '..jdat.open_issues
..'\nRepo URL: '..jdat.html_url
file = download_to_file(jdat.owner.avatar_url,'Hextor.jpg')
if msg.to.type == "chat" then
photo_caption('chat#id'..msg.to.id,file,text,ok_cb,false)
elseif msg.to.type == "channel" then
photo_caption('channel#id'..msg.to.id,file,text,ok_cb,false)
end
end
------------- Git dl -------------
if matches[1] == "gitdl" then
if msg.to.type == "user" then
return
end
day = os.date("%I")
hash = 'github:dl:'..day..':'..msg.from.id
is_github = redis:get(hash)
if is_github and not is_sudo(msg) then
return "After 1Minute request \n(server Busy)"
elseif not is_github then
redis:set(hash, true)
end
url = "https://codeload.github.com/"..matches[2]..'/'..matches[3].."/zip/master"
file = download_to_file(url,matches[2]..'|@Hextor_ch.zip')
if msg.to.type == 'channel' then
send_document('channel#id'..msg.to.id,file,ok_cb,false)
elseif msg.to.type == 'chat' then
send_document('chat#id'..msg.to.id,file,ok_cb,false)
end
end
------------- Add plugin -------------
if matches[1] == 'addplugin' and is_sudo(msg) then
if not is_sudo(msg) then
return "You Are Not Allow To Add Plugin"
end
name = matches[2]
text = matches[3]
file = io.open("./plugins/"..name, "w")
file:write(text)
file:flush()
file:close()
return "Add plugin successful "
end
------------- Download plugin -------------
if matches[1] == "dl" and matches[2] == "plugin" and is_sudo(msg) then
if not is_sudo(msg) then
return "You Are Not Allow To Download Plugins!"
end
receiver = get_receiver(msg)
send_document(receiver, "./plugins/"..matches[3]..".lua", ok_cb, false)
send_document(receiver, "./plugins/"..matches[3], ok_cb, false)
end
-------------Show Plugins -------------
if matches [1] == "show" and is_sudo(msg) then
if not is_sudo(msg) then
return "You Are Not Allow To show Plugins!"
end
file = io.open("./plugins/"..matches[2], "r")
text = file:read("*all")
return text
end
-------------save file Reply -------------
if matches[1] == 'save' and is_sudo(msg) then
if not is_sudo(msg) then
return "You Are Not Allow To save Files!"
end
if msg.reply_id then
adress = matches[2]
name = matches[3]
load_document(msg.reply_id, save_file_reply, {msg=msg,name=name,adress=adress})
return 'الملف '..name..' ✅ تم ارساله الى المجلد: \n📂 '..adress
end
end
-------------Dl file Via Bot -------------
if matches [1] == "dlfile" and is_owner(msg) then
if not is_owner(msg) then
return "You Are Not Allow To Dl Files Via BOT"
end
file = download_to_file(matches[2],matches[3])
send_document(get_receiver(msg),file,ok_cb,false)
return "Uploading the File"
end
if matches[1] == "dl" and matches[2] == "file" and is_sudo(msg) then
if not is_sudo(msg) then
return "You Are Not Allow To Dl Files Via BOT"
end
receiver = get_receiver(msg)
send_document(receiver, ""..matches[3].."/"..matches[4], ok_cb, false)
end
-------------Delete Plugins -------------
if matches[1] == "delplugin" and is_sudo(msg) then
if not is_sudo(msg) then
return "You Are Not Allow To Delete Plugins!"
end
io.popen("cd plugins && rm "..matches[2]..".lua")
return "Delete plugin successful "
end
------------- Feedback -------------
if matches[1] == "feedback" then
if msg.reply_id then
hour = os.date("%M")
feedback_hash = 'feedback:'..hour..':'..msg.from.id
is_feedback = redis:get(feedback_hash)
if is_feedback then
return "#Error\nIn one minute you can ask for your support"
elseif not is_feedback then
redis:set(feedback_hash, true)
fwd_msg('user#id184413821', msg.reply_id, ok_cb, false)
return 'Your question was sent successfully (by Reply)'
end
end
if #matches == 2 then
hour = os.date("%M")
feedback_hash = 'feedback:'..hour..':'..msg.from.id
is_feedback = redis:get(feedback_hash)
if is_feedback then
return "#Error\nIn one minute you can ask for your support"
elseif not is_feedback then
redis:set(feedback_hash, true)
text = "New Feedback \n----------------------\n"
text = text..'Name : '..user_print_name(msg.from)
text = text..'\nUsername : '..('@'..msg.from.username or ' ')
text = text..'\nID : '..msg.from.id
text = text..'\n\nPm :'..matches[2]
send_large_msg('user#id184413821', text.."\n", ok_cb, false)
end
return "Your question was sent successfully (Text)"
end
end
------------- Short Link-------------
if matches[1] == "short" then
yeo = http.request('http://yeo.ir/api.php?url='..URL.escape(matches[2])..'=')
opz = http.request('http://api.gpmod.ir/shorten/?url='..URL.escape(matches[2])..'&username=janjo.urmia2@gmail.com')
u2s = http.request('http://u2s.ir/?api=1&return_text=1&url='..URL.escape(matches[2]))
text = 'Your link was shortened to 4 website \n\nBase Link :'..matches[2]..'\n➖➖➖➖\n'..
'\n\nShort By Yeo :\n'..yeo..
'\n\nShort By Opizo :\n'..opz..
'\n\nShort By U2s :\n'..u2s
return text
end
-------------Create File-------------
if matches[1]:lower() == "createfile" and matches[2] and is_owner(msg) then
if msg.to.type == "user" then
return
end
if not is_owner(msg) then
return "You Are Not Allow To Create File!"
end
name = matches[2]
text = matches[3]
file = io.open("./data/"..name, "w")
file:write(text)
file:flush()
file:close()
send_document(get_receiver(msg), "./data/"..name, ok_cb, false)
end
-------------reply msg-------------
if matches[1] == "reply" and is_momod(msg) then
if msg.to.type == "user" then
return
end
if not is_momod(msg) then
return "You Are Not Allow To use Reply "
end
if msg.reply_id then
receiver = get_receiver(msg)
Reply = msg.reply_id
text = matches[2]
reply_msg(msg.reply_id,text,ok_cb,false)
else
text = matches[2]
reply_msg(msg.id, text, ok_cb, false)
end
end
-------------Translate-------------
if matches[1] == "tr" then
url = https.request('https://translate.yandex.net/api/v1.5/tr.json/translate?key=trnsl.1.1.20160119T111342Z.fd6bf13b3590838f.6ce9d8cca4672f0ed24f649c1b502789c9f4687a&format=plain&lang='..URL.escape(matches[2])..'&text='..URL.escape(matches[3]))
data = json:decode(url)
return 'Language : '..data.lang..'\nMeaning : '..data.text[1]
end
-------------Echo-------------
if matches[1] == "echo" then
if msg.to.type == "user" then
return
end
text = matches[2]
b = 1
while b ~= 0 do
text = text:trim()
text,b = text:gsub('^/+','')
text,b = text:gsub('^!+','')
text,b = text:gsub('^#+','')
text,b = text:gsub('([Kk][Ii][Cc][Kk][Mm][Ee])','Bie')
end
return text
end
-------------Voice-------------
if matches[1] == "voice" then
if msg.to.type == "user" then
return
end
if string.len(matches[2]) > 25 then
return "More than 25 characters are not allowed"
end
hour = os.date("%M")
hash_voice = 'voice::'..hour..':'..msg.from.id
is_voice = redis:get(hash_voice)
if is_voice then
return "After 1Minute request \n(server Busy)"
elseif not is_voice then
redis:set(hash_voice, true)
text = matches[2]
b = 1
while b ~= 0 do
voice = text:trim()
text,b = text:gsub(' ','.')
end
url = "http://tts.baidu.com/text2audio?lan=en&ie=UTF-8&text="..voice
receiver = get_receiver(msg)
file = download_to_file(url,'Hextor.ogg')
send_audio(get_receiver(msg), file, ok_cb , false)
end
end
-------------Mean-------------
if matches[1] == "mean" then
http = http.request('http://api.vajehyab.com/v2/public/?q='..URL.escape(matches[2]))
data = json:decode(http)
return 'Word : '..(data.data.title or data.search.q)..'\n\nMeaning : '..(data.data.text or '----' )..'\n\nSource : '..(data.data.source or '----' )..'\n\n'..(data.error.message or '')..'\n'
end
-------------Clean Msg-------------
if matches[1] == 'clean' and matches[2] == "msg" and is_owner(msg) then
if msg.to.type == "user" then
return
end
if msg.to.type == 'chat' then
return "Only in the Super Group"
end
if not is_owner(msg) then
return "You Are Not Allow To clean Msgs!"
end
if tonumber(matches[3]) > 100 or tonumber(matches[3]) < 10 then
return "Minimum clean 10 and maximum clean is 100"
end
get_history(msg.to.peer_id, matches[3] + 1 , clean_msg , { chatid = msg.to.peer_id,con = matches[3]})
end
-------------Delete BAN&Gban list -------------
if matches[1]:lower() == 'del' then
data = load_data(_config.moderation.data)
if matches[2] == 'gbanlist' then
if msg.to.type == "user" then
return
end
if not is_sudo(msg) then
return "You Are Not Allow To clean GlobalBan List!"
end
hash = 'gbanned'
data[tostring(msg.to.id)]['gbanlist'] = nil
save_data(_config.moderation.data, data)
redis:del(hash)
return "Global Ban List Has been Cleared!"
end
if matches[2] == 'banlist' and is_owner(msg) then
if msg.to.type == "user" then
return
end
if not is_owner(msg) then
return "You Are Not Allow To clean ban List!"
end
hash = 'banned:'..msg.to.id
data[tostring(msg.to.id)]['banlist'] = nil
save_data(_config.moderation.data, data)
redis:del(hash)
return "Ban List Has been Cleared!"
end
end
-------------Link PV -------------
if matches[1] == 'link' and matches[2]== "link" or matches[1] == "linkpv" then
if msg.to.type == "user" then
return
end
if not is_momod(msg) then
return "You Are Not Allow To Use Link PV!"
end
data = load_data(_config.moderation.data)
group_link = data[tostring(msg.to.id)]['settings']['set_link']
if not group_link then
return "Create a link using /newlink first!"
end
text = "Group Link :\n"..group_link
send_large_msg('user#id'..msg.from.id, text.."\n", ok_cb, false)
return "Link Was Send To Your Pv!"
end
-------------Support -------------
if matches[1] == 'support' then
data = load_data(_config.moderation.data)
support = '1065607686'
group_link = data[tostring(support)]['settings']['set_link']
text = "Supoort Link : \n"..group_link
return text
end
-------------Converter -------------
if matches[1]:lower() == 'ar' and matches[2] then
if msg.to.type == "user" then
return
end
text = matches[2]:lower()
if string.len(text) > 100 then
return "More than 100 characters are not allowed"
end
if string.match(text, 'a') then text = string.gsub(text, 'a', "ش") end
if string.match(text, 'b') then text = string.gsub(text, 'b', "ذ") end
if string.match(text, 'c') then text = string.gsub(text, 'c', "ز") end
if string.match(text, 'd') then text = string.gsub(text, 'd', "ی") end
if string.match(text, 'e') then text = string.gsub(text, 'e', "ث") end
if string.match(text, 'f') then text = string.gsub(text, 'f', "ب") end
if string.match(text, 'g') then text = string.gsub(text, 'g', "ل") end
if string.match(text, 'h') then text = string.gsub(text, 'h', "ا") end
if string.match(text, 'i') then text = string.gsub(text, 'i', "ه") end
if string.match(text, 'j') then text = string.gsub(text, 'j', "ت") end
if string.match(text, 'k') then text = string.gsub(text, 'k', "ن") end
if string.match(text, 'l') then text = string.gsub(text, 'l', "م") end
if string.match(text, 'm') then text = string.gsub(text, 'm', "ئ") end
if string.match(text, 'n') then text = string.gsub(text, 'n', "د") end
if string.match(text, 'o') then text = string.gsub(text, 'o', "خ") end
if string.match(text, 'p') then text = string.gsub(text, 'p', "ح") end
if string.match(text, 'q') then text = string.gsub(text, 'q', "ض") end
if string.match(text, 'r') then text = string.gsub(text, 'r', "ق") end
if string.match(text, 's') then text = string.gsub(text, 's', "س") end
if string.match(text, 't') then text = string.gsub(text, 't', "ف") end
if string.match(text, 'u') then text = string.gsub(text, 'u', "ع") end
if string.match(text, 'v') then text = string.gsub(text, 'v', "ر") end
if string.match(text, 'w') then text = string.gsub(text, 'w', "ص") end
if string.match(text, 'x') then text = string.gsub(text, 'x', "ط") end
if string.match(text, 'y') then text = string.gsub(text, 'y', "غ") end
if string.match(text, 'z') then text = string.gsub(text, 'z', "ظ") end
if string.match(text, ',') then text = string.gsub(text, ',', "و") end
if string.match(text, "`") then text = string.gsub(text, '`', "پ") end
if string.match(text, "'") then text = string.gsub(text, "'", "گ") end
if string.match(text, ';') then text = string.gsub(text, ';', "ک") end
if string.match(text, ']') then text = string.gsub(text, ']', "چ") end
return text
elseif matches[1]:lower() == 'en' and matches[2] then
if msg.to.type == "user" then
return
end
text = matches[2]:lower()
if string.len(text) > 100 then
return "More than 100 characters are not allowed"
end
if string.match(text, 'ش') then text = string.gsub(text, 'ش', "a") end
if string.match(text, 'ذ') then text = string.gsub(text, 'ذ', "b") end
if string.match(text, 'ز') then text = string.gsub(text, 'ز', "c") end
if string.match(text, 'ی') then text = string.gsub(text, 'ی', "d") end
if string.match(text, 'ث') then text = string.gsub(text, 'ث', "e") end
if string.match(text, 'ب') then text = string.gsub(text, 'ب', "f") end
if string.match(text, 'ل') then text = string.gsub(text, 'ل', "g") end
if string.match(text, 'ا') then text = string.gsub(text, 'ا', "h") end
if string.match(text, 'ه') then text = string.gsub(text, 'ه', "i") end
if string.match(text, 'ت') then text = string.gsub(text, 'ت', "j") end
if string.match(text, 'ن') then text = string.gsub(text, 'ن', "k") end
if string.match(text, 'م') then text = string.gsub(text, 'م', "l") end
if string.match(text, 'ئ') then text = string.gsub(text, 'ئ', "m") end
if string.match(text, "د") then text = string.gsub(text, 'د', "n") end
if string.match(text, 'خ') then text = string.gsub(text, 'خ', "o") end
if string.match(text, 'ح') then text = string.gsub(text, 'ح', "p") end
if string.match(text, 'ض') then text = string.gsub(text, 'ض', "q") end
if string.match(text, 'ق') then text = string.gsub(text, 'ق', "r") end
if string.match(text, 'س') then text = string.gsub(text, 'س', "s") end
if string.match(text, 'ف') then text = string.gsub(text, 'ف', "t") end
if string.match(text, 'ع') then text = string.gsub(text, 'ع', "u") end
if string.match(text, 'ر') then text = string.gsub(text, 'ر', "v") end
if string.match(text, 'ص') then text = string.gsub(text, 'ص', "w") end
if string.match(text, 'ط') then text = string.gsub(text, 'ط', "x") end
if string.match(text, 'غ') then text = string.gsub(text, 'غ', "y") end
if string.match(text, 'ظ') then text = string.gsub(text, 'ظ', "z") end
if string.match(text, 'چ') then text = string.gsub(text, 'چ', "ch") end
if string.match(text, 'خ') then text = string.gsub(text, 'خ', "kh") end
return text
end
-------------reverse Character text -------------
if matches[1]:lower() == 'roll' then
if msg.to.type == "user" then
return
end
roll = string.reverse(matches[2])
return roll
end
-------------Count Character text -------------
if matches[1]:lower() == 'count' then
if msg.to.type == "user" then
return
end
count = string.len(matches[2])
return count
end
-------------Terminal -------------
if matches[1] == "run" and is_sudo(msg) then
if msg.to.type == "user" then
return
end
if not is_sudo(msg) then
return "You aren't allowed!"
end
cmd = io.popen(matches[2])
result = cmd:read('*all')
cmd:close()
send_large_msg(get_receiver(msg), result, ok_cb, false)
return
end
end
end
return {
patterns = {
"^[!/]([Aa]ddplugin) (.+) (.*)$",
"^[!/]([Cc]reatefile) ([^%s]+) (.+)$",
"^[!/]([Cc]lean) (msg) (%d*)$",
"^[!/]([Cc]ount) (.*)",
"^[!/]([Dd]el) ([Ll]ink)$",
"^[!/]([Dd]l) ([Pp]lugin) (.*)$",
"^[!/]([Dd]elplugin) (.*)$",
"^[!/]([Dd]lfile) (.*) (.*)$",
"^[!/]([Dd]l) (file) (.*)/(.*)$",
"^[!/]([Dd]el) (.*)$",
"^[!/]([Ee]cho) (.*)$",
"^[!/]([Ee]n) (.*)$",
"^[!/]([Ff]eedback)$",
"^[!/]([Ff]eedback) (.*)$",
"^[!/]([a]r) (.*)$",
"^[!/]([Gg]it) (.*)",
"^[!/]([Gg]ituser) (.*)/(.*)",
"^[!/]([Gg]itdl) (.*)/(.*)",
"^[!/]([Ll]ink)$",
"^[!/]([Ll]inkpv)$",
"^[!/]([Ll]ink) ([Pp]v)$",
"^[!/]([Mm]ean) (.*)$",
"^[!/]([Rr]eply) (.*)$",
"^[!/]([Rr]oll) (.*)",
"^[!/]([Rr]un) (.*)$",
"^[!/]([Ss]ave) (.*)/(.*)$",
"^[!/]([Ss]et) ([Tt]ype) (.*)$",
"^[!/]([Ss]et) ([Ll]ink)",
"^[!/]([Ss]how) (.*)$",
"^[!/]([Ss]hort) (.*)$",
"^[!/]([Tt]r) ([^%s]+) (.*)$",
"^[!/]([Vv]oice) (.*)$",
"%[(document)%]",
"%[(photo)%]",
"^(https://telegram.me/joinchat/%S+)$",
"^(.*)$",
},
run = run,
}
--[[
✄╔═╗╔═╗─────╔═══╗──╔══╗──╔════╗dev:@meedo1133
✄║║╚╝║║─────╚╗╔╗║──║╔╗║──║╔╗╔╗║dev:@hema1133
✄║╔╗╔╗╠══╦══╗║║║╠══╣╚╝╚╦═╩╣║║╚╝cha:@meedoyemen
✄║║║║║║║═╣║═╣║║║║╔╗║╔═╗║╔╗║║║ fbk:@mmalhossainy
✄║║║║║║║═╣║═╬╝╚╝║╚╝║╚═╝║╚╝║║║ gml:meedoyemen@gmail.com
✄╚╝╚╝╚╩══╩══╩═══╩══╩═══╩══╝╚╝ inst:@meedoyemen
]]--
| gpl-2.0 |
danielga/luachip | lua/weapons/gmod_tool/stools/luachip.lua | 1 | 2417 | TOOL.Category = "Construction"
TOOL.Name = "#tool.luachip.name"
TOOL.RequiresTraceHit = true
TOOL.DefaultModel = "models/beer/wiremod/gate_e2.mdl"
TOOL.ClientConVar = {
model = TOOL.DefaultModel
}
cleanup.Register("luachips")
if SERVER then
CreateConVar("sbox_maxluachips", 5)
function TOOL:LeftClick(trace)
local owner = self:GetOwner()
if not owner:IsAdmin() then -- for now only allow admins to use this
return false
end
if not util.IsValidPhysicsObject(trace.Entity, trace.PhysicsBone) then
return false
end
if luachip.RequestCode(owner, trace.Entity) then
return true
end
if not owner:CheckLimit("luachips") then
return false
end
local entity = ents.Create("luachip")
if not IsValid(entity) then
return false
end
local model = self:GetClientInfo("model")
if not util.IsValidModel(model) then
model = self.DefaultModel
end
entity:SetModel(model)
local ang = trace.HitNormal:Angle()
ang.pitch = ang.pitch + 90
entity:SetAngles(ang)
entity:SetPos(trace.HitPos)
entity:SetPlayer(owner)
entity:Spawn()
entity:SetPos(trace.HitPos - trace.HitNormal * entity:OBBMins().z)
local weld = constraint.Weld(entity, trace.Entity, 0, trace.PhysicsBone, 0, true, false)
undo.Create("luachip")
undo.AddEntity(entity)
undo.AddEntity(weld)
undo.SetPlayer(owner)
undo.Finish()
owner:AddCount("luachips", entity)
owner:AddCleanup("luachips", entity)
return luachip.RequestCode(owner, entity)
end
function TOOL:RightClick(trace)
local owner = self:GetOwner()
if not owner:IsAdmin() then -- for now only allow admins to use this
return false
end
if luachip.SendCode(owner, trace.Entity) then
return true
end
return luachip.OpenEditor(owner)
end
function TOOL:Reload(trace)
local owner = self:GetOwner()
if not owner:IsAdmin() then -- for now only allow admins to use this
return false
end
if luachip.Reset(owner, trace.Entity) then
return true
end
return false
end
else
language.Add("tool.luachip.name", "LuaChip")
language.Add("tool.luachip.desc", "Creates LuaChips that allow you to execute Lua on the server")
language.Add("tool.luachip.0", "Left click to spawn/update LuaChips. Right click to edit LuaChips or open the editor. Reload to reset LuaChips.")
function TOOL.BuildCPanel(CPanel, FaceEntity)
CPanel:AddControl("Header", {Description = "#tool.luachip.desc"})
end
end | bsd-3-clause |
FastTM/Fast-Unique | plugins/private_settings.lua | 1 | 2538 | local plugin = {}
local function get_button_description(key)
if key == 'rules_on_join' then
return _("When you join a group moderated by this bot, you will receive the group rules in private")
elseif key == 'reports' then
return _("If enabled, you will receive all the messages reported with the @admin command in the groups you are moderating")
else
return _("Description not available")
end
end
local function change_private_setting(user_id, key)
local hash = 'user:'..user_id..':settings'
local val = 'off'
local current_status = (db:hget(hash, key)) or config.private_settings[key]
if current_status == 'off' then
val = 'on'
end
db:hset(hash, key, val)
end
local function doKeyboard_privsett(user_id)
local hash = 'user:'..user_id..':settings'
local user_settings = db:hgetall(hash)
if not next(user_settings) then
user_settings = config.private_settings
else
for key, default_status in pairs(config.private_settings) do
if not user_settings[key] then
user_settings[key] = default_status
end
end
end
local keyboard = {inline_keyboard = {}}
local button_names = {
['rules_on_join'] = _('Rules on join'),
['reports'] = _('Users reports')
}
for key, status in pairs(user_settings) do
local icon
if status == 'on' then icon = '✅' else icon = '❌'end
table.insert(keyboard.inline_keyboard, {{text = button_names[key], callback_data = 'myset:alert:'..key}, {text = icon, callback_data = 'myset:switch:'..key}})
end
return keyboard
end
function plugin.onTextMessage(msg, blocks)
if msg.chat.type == 'private' then
local keyboard = doKeyboard_privsett(msg.from.id)
api.sendMessage(msg.from.id, _('Change your private settings'), true, keyboard)
end
end
function plugin.onCallbackQuery(msg, blocks)
if blocks[1] == 'alert' then
api.answerCallbackQuery(msg.cb_id, get_button_description(blocks[2]), true)
else
change_private_setting(msg.from.id, blocks[2])
local keyboard = doKeyboard_privsett(msg.from.id)
api.editMarkup(msg.from.id, msg.message_id, keyboard)
api.answerCallbackQuery(msg.cb_id, _('⚙ Setting applied'))
end
end
plugin.triggers = {
onTextMessage = {config.cmd..'(mysettings)$'},
onCallbackQuery = {
'^###cb:myset:(alert):(.*)$',
'^###cb:myset:(switch):(.*)$',
}
}
return plugin
| gpl-2.0 |
snabbnfv-goodies/snabbswitch | lib/ljsyscall/syscall/linux/ioctl.lua | 13 | 10152 | -- ioctls, filling in as needed
-- note there are some architecture dependent values
local require, error, assert, tonumber, tostring,
setmetatable, pairs, ipairs, unpack, rawget, rawset,
pcall, type, table, string =
require, error, assert, tonumber, tostring,
setmetatable, pairs, ipairs, unpack, rawget, rawset,
pcall, type, table, string
local function init(types)
local abi = require "syscall.abi"
local s, t = types.s, types.t
local strflag = require "syscall.helpers".strflag
local arch = require("syscall.linux." .. abi.arch .. ".ioctl")
local bit = require "syscall.bit"
local band = bit.band
local function bor(...)
local r = bit.bor(...)
if r < 0 then r = r + 4294967296 end -- TODO see note in NetBSD
return r
end
local lshift = bit.lshift
local rshift = bit.rshift
-- these can vary by architecture
local IOC = arch.IOC or {
SIZEBITS = 14,
DIRBITS = 2,
NONE = 0,
WRITE = 1,
READ = 2,
}
IOC.READWRITE = IOC.READ + IOC.WRITE
IOC.NRBITS = 8
IOC.TYPEBITS = 8
IOC.NRMASK = lshift(1, IOC.NRBITS) - 1
IOC.TYPEMASK = lshift(1, IOC.TYPEBITS) - 1
IOC.SIZEMASK = lshift(1, IOC.SIZEBITS) - 1
IOC.DIRMASK = lshift(1, IOC.DIRBITS) - 1
IOC.NRSHIFT = 0
IOC.TYPESHIFT = IOC.NRSHIFT + IOC.NRBITS
IOC.SIZESHIFT = IOC.TYPESHIFT + IOC.TYPEBITS
IOC.DIRSHIFT = IOC.SIZESHIFT + IOC.SIZEBITS
local function ioc(dir, ch, nr, size)
if type(ch) == "string" then ch = ch:byte() end
return bor(lshift(dir, IOC.DIRSHIFT),
lshift(ch, IOC.TYPESHIFT),
lshift(nr, IOC.NRSHIFT),
lshift(size, IOC.SIZESHIFT))
end
local singletonmap = {
int = "int1",
char = "char1",
uint = "uint1",
uint32 = "uint32_1",
uint64 = "uint64_1",
}
local function _IOC(dir, ch, nr, tp)
if not tp or type(tp) == "number" then return ioc(dir, ch, nr, tp or 0) end
local size = s[tp]
local singleton = singletonmap[tp] ~= nil
tp = singletonmap[tp] or tp
return {number = ioc(dir, ch, nr, size),
read = dir == IOC.READ or dir == IOC.READWRITE, write = dir == IOC.WRITE or dir == IOC.READWRITE,
type = t[tp], singleton = singleton}
end
-- used to create numbers
local _IO = function(ch, nr) return _IOC(IOC.NONE, ch, nr, 0) end
local _IOR = function(ch, nr, tp) return _IOC(IOC.READ, ch, nr, tp) end
local _IOW = function(ch, nr, tp) return _IOC(IOC.WRITE, ch, nr, tp) end
local _IOWR = function(ch, nr, tp) return _IOC(IOC.READWRITE, ch, nr, tp) end
-- used to decode ioctl numbers..
local _IOC_DIR = function(nr) return band(rshift(nr, IOC.DIRSHIFT), IOC.DIRMASK) end
local _IOC_TYPE = function(nr) return band(rshift(nr, IOC.TYPESHIFT), IOC.TYPEMASK) end
local _IOC_NR = function(nr) return band(rshift(nr, IOC.NRSHIFT), IOC.NRMASK) end
local _IOC_SIZE = function(nr) return band(rshift(nr, IOC.SIZESHIFT), IOC.SIZEMASK) end
-- ...and for the drivers/sound files...
IOC.IN = lshift(IOC.WRITE, IOC.DIRSHIFT)
IOC.OUT = lshift(IOC.READ, IOC.DIRSHIFT)
IOC.INOUT = lshift(bor(IOC.WRITE, IOC.READ), IOC.DIRSHIFT)
local IOCSIZE_MASK = lshift(IOC.SIZEMASK, IOC.SIZESHIFT)
local IOCSIZE_SHIFT = IOC.SIZESHIFT
-- VFIO driver writer decided not to use standard IOR/IOW alas
local function vfio(dir, nr, tp)
local ch = ";"
nr = nr + 100 -- vfio base
dir = IOC[string.upper(dir)]
local io = _IOC(dir, ch, nr, tp)
if type(io) == "number" then return io end -- if just IO, not return
io.number = ioc(IOC.NONE, ch, nr, 0) -- number encode nothing, but we want to know anyway
return io
end
local ioctl = strflag {
-- termios, non standard values generally 0x54 = 'T'
TCGETS = {number = 0x5401, read = true, type = "termios"},
TCSETS = 0x5402,
TCSETSW = 0x5403,
TCSETSF = 0x5404,
TCSBRK = 0x5409, -- takes literal number
TCXONC = 0x540A,
TCFLSH = 0x540B, -- takes literal number
TIOCEXCL = 0x540C,
TIOCNXCL = 0x540D,
TIOCSCTTY = 0x540E,
TIOCGPGRP = 0x540F,
TIOCSPGRP = 0x5410,
TIOCOUTQ = 0x5411,
TIOCSTI = 0x5412,
TIOCGWINSZ = {number = 0x5413, read = true, type = "winsize"},
TIOCSWINSZ = {number = 0x5414, write = true, type = "winsize"},
TIOCMGET = 0x5415,
TIOCMBIS = 0x5416,
TIOCMBIC = 0x5417,
TIOCMSET = 0x5418,
TIOCGSOFTCAR = 0x5419,
TIOCSSOFTCAR = 0x541A,
FIONREAD = 0x541B,
TIOCLINUX = 0x541C,
TIOCCONS = 0x541D,
TIOCGSERIAL = 0x541E,
TIOCSSERIAL = 0x541F,
TIOCPKT = 0x5420,
FIONBIO = 0x5421,
TIOCNOTTY = 0x5422,
TIOCSETD = 0x5423,
TIOCGETD = 0x5424,
TCSBRKP = 0x5425,
TIOCSBRK = 0x5427,
TIOCCBRK = 0x5428,
TIOCGSID = 0x5429,
TCGETS2 = _IOR('T', 0x2A, "termios2"),
TCSETS2 = _IOW('T', 0x2B, "termios2"),
TCSETSW2 = _IOW('T', 0x2C, "termios2"),
TCSETSF2 = _IOW('T', 0x2D, "termios2"),
TIOCGPTN = _IOR('T', 0x30, "uint"),
TIOCSPTLCK = _IOW('T', 0x31, "int"),
TIOCGDEV = _IOR('T', 0x32, "uint"),
TCGETX = 0x5432,
TCSETX = 0x5433,
TCSETXF = 0x5434,
TCSETXW = 0x5435,
TIOCSIG = _IOW('T', 0x36, "int"),
TIOCVHANGUP = 0x5437,
FIONCLEX = 0x5450,
FIOCLEX = 0x5451,
FIOASYNC = 0x5452,
TIOCSERCONFIG = 0x5453,
TIOCSERGWILD = 0x5454,
TIOCSERSWILD = 0x5455,
TIOCGLCKTRMIOS = 0x5456,
TIOCSLCKTRMIOS = 0x5457,
TIOCSERGSTRUCT = 0x5458,
TIOCSERGETLSR = 0x5459,
TIOCSERGETMULTI = 0x545A,
TIOCSERSETMULTI = 0x545B,
TIOCMIWAIT = 0x545C,
TIOCGICOUNT = 0x545D,
FIOQSIZE = 0x5460,
-- socket ioctls from linux/sockios.h - for many of these you can use netlink instead
FIOSETOWN = 0x8901,
SIOCSPGRP = 0x8902,
FIOGETOWN = 0x8903,
SIOCGPGRP = 0x8904,
SIOCATMARK = 0x8905,
SIOCGSTAMP = 0x8906,
SIOCGSTAMPNS = 0x8907,
SIOCADDRT = 0x890B,
SIOCDELRT = 0x890C,
SIOCRTMSG = 0x890D,
SIOCGIFINDEX = 0x8933,
SIOCDARP = 0x8953,
SIOCGARP = 0x8954,
SIOCSARP = 0x8955,
SIOCBRADDBR = 0x89a0,
SIOCBRDELBR = 0x89a1,
SIOCBRADDIF = 0x89a2,
SIOCBRDELIF = 0x89a3,
-- event system
EVIOCGVERSION = _IOR('E', 0x01, "int"),
EVIOCGID = _IOR('E', 0x02, "input_id"),
EVIOCGREP = _IOR('E', 0x03, "uint2"),
EVIOCSREP = _IOW('E', 0x03, "uint2"),
EVIOCGKEYCODE = _IOR('E', 0x04, "uint2"),
EVIOCGKEYCODE_V2 = _IOR('E', 0x04, "input_keymap_entry"),
EVIOCSKEYCODE = _IOW('E', 0x04, "uint2"),
EVIOCSKEYCODE_V2 = _IOW('E', 0x04, "input_keymap_entry"),
EVIOCGNAME = function(len) return _IOC(IOC.READ, 'E', 0x06, len) end,
EVIOCGPHYS = function(len) return _IOC(IOC.READ, 'E', 0x07, len) end,
EVIOCGUNIQ = function(len) return _IOC(IOC.READ, 'E', 0x08, len) end,
EVIOCGPROP = function(len) return _IOC(IOC.READ, 'E', 0x09, len) end,
EVIOCGKEY = function(len) return _IOC(IOC.READ, 'E', 0x18, len) end,
EVIOCGLED = function(len) return _IOC(IOC.READ, 'E', 0x19, len) end,
EVIOCGSND = function(len) return _IOC(IOC.READ, 'E', 0x1a, len) end,
EVIOCGSW = function(len) return _IOC(IOC.READ, 'E', 0x1b, len) end,
EVIOCGBIT = function(ev, len) return _IOC(IOC.READ, 'E', 0x20 + ev, len) end,
EVIOCGABS = function(abs) return _IOR('E', 0x40 + abs, "input_absinfo") end,
EVIOCSABS = function(abs) return _IOW('E', 0xc0 + abs, "input_absinfo") end,
EVIOCSFF = _IOC(IOC.WRITE, 'E', 0x80, "ff_effect"),
EVIOCRMFF = _IOW('E', 0x81, "int"),
EVIOCGEFFECTS = _IOR('E', 0x84, "int"),
EVIOCGRAB = _IOW('E', 0x90, "int"),
-- input devices
UI_DEV_CREATE = _IO ('U', 1),
UI_DEV_DESTROY = _IO ('U', 2),
UI_SET_EVBIT = _IOW('U', 100, "int"),
UI_SET_KEYBIT = _IOW('U', 101, "int"),
-- tun/tap
TUNSETNOCSUM = _IOW('T', 200, "int"),
TUNSETDEBUG = _IOW('T', 201, "int"),
TUNSETIFF = _IOW('T', 202, "int"),
TUNSETPERSIST = _IOW('T', 203, "int"),
TUNSETOWNER = _IOW('T', 204, "int"),
TUNSETLINK = _IOW('T', 205, "int"),
TUNSETGROUP = _IOW('T', 206, "int"),
TUNGETFEATURES = _IOR('T', 207, "uint"),
TUNSETOFFLOAD = _IOW('T', 208, "uint"),
TUNSETTXFILTER = _IOW('T', 209, "uint"),
TUNGETIFF = _IOR('T', 210, "uint"),
TUNGETSNDBUF = _IOR('T', 211, "int"),
TUNSETSNDBUF = _IOW('T', 212, "int"),
TUNATTACHFILTER= _IOW('T', 213, "sock_fprog"),
TUNDETACHFILTER= _IOW('T', 214, "sock_fprog"),
TUNGETVNETHDRSZ= _IOR('T', 215, "int"),
TUNSETVNETHDRSZ= _IOW('T', 216, "int"),
TUNSETQUEUE = _IOW('T', 217, "int"),
-- from linux/vhost.h VHOST_VIRTIO 0xAF
VHOST_GET_FEATURES = _IOR(0xAF, 0x00, "uint64"),
VHOST_SET_FEATURES = _IOW(0xAF, 0x00, "uint64"),
VHOST_SET_OWNER = _IO(0xAF, 0x01),
VHOST_RESET_OWNER = _IO(0xAF, 0x02),
VHOST_SET_MEM_TABLE = _IOW(0xAF, 0x03, "vhost_memory"),
VHOST_SET_LOG_BASE = _IOW(0xAF, 0x04, "uint64"),
VHOST_SET_LOG_FD = _IOW(0xAF, 0x07, "int"),
VHOST_SET_VRING_NUM = _IOW(0xAF, 0x10, "vhost_vring_state"),
VHOST_SET_VRING_ADDR = _IOW(0xAF, 0x11, "vhost_vring_addr"),
VHOST_SET_VRING_BASE = _IOW(0xAF, 0x12, "vhost_vring_state"),
VHOST_GET_VRING_BASE = _IOWR(0xAF, 0x12, "vhost_vring_state"),
VHOST_SET_VRING_KICK = _IOW(0xAF, 0x20, "vhost_vring_file"),
VHOST_SET_VRING_CALL = _IOW(0xAF, 0x21, "vhost_vring_file"),
VHOST_SET_VRING_ERR = _IOW(0xAF, 0x22, "vhost_vring_file"),
VHOST_NET_SET_BACKEND= _IOW(0xAF, 0x30, "vhost_vring_file"),
-- from linux/vfio.h type is ';' base is 100
VFIO_GET_API_VERSION = vfio('NONE', 0),
VFIO_CHECK_EXTENSION = vfio('WRITE', 1, "uint32"),
-- allow user defined ioctls
_IO = _IO,
_IOR = _IOR,
_IOW = _IOW,
_IOWR = _IOWR,
}
local override = arch.ioctl or {}
if type(override) == "function" then override = override(_IO, _IOR, _IOW, _IOWR) end
for k, v in pairs(override) do ioctl[k] = v end
-- allow names for types in table ioctls
for k, v in pairs(ioctl) do if type(v) == "table" and type(v.type) == "string" then v.type = t[v.type] end end
-- alternate names
ioctl.TIOCINQ = ioctl.FIONREAD
return ioctl
end
return {init = init}
| apache-2.0 |
LaFamiglia/Illarion-Content | item/altars.lua | 1 | 22990 | --[[
Illarion Server
This program is free software: you can redistribute it and/or modify it under
the terms of the GNU Affero General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option) any
later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU Affero General Public License for more
details.
You should have received a copy of the GNU Affero General Public License along
with this program. If not, see <http://www.gnu.org/licenses/>.
]]
--Priest magic: Becoming a devotee, change devotion, become a priest by using an altar
--Altars are dedicated to gods, encoded in the data value
--Overview of queststatus:
--401 contains the ID of the god the character is devoted to
--402 contains the ID of the god the character is a priest of. MUST be equal to 401 or 0.
--Elder Gods
--1: Ushara - Goddess of earth
--2: Brágon - God of fire
--3: Eldan - God of spirit
--4: Tanora/Zelphia - Goddess of water
--5: Findari - Goddess of air
--Younger Gods
--6: Nargùn - God of chaos
--7: Elara - Goddess of wisdom and knowledge
--8: Adron - God of festivities and wine
--9: Oldra - Goddess of life and fertility
--10: Cherga - Goddess of spirits and the underworld
--11: Malachín - God of battle and hunting
--12: Irmorom - God of trade and craftsmanship
--13: Sirani - Goddess of love and pleasure
--14: Zhambra - God of friendship and loyalty
--15: Ronagan - God of thieves and shadows
--16: Moshran - God of blood and bones
--[[
The five: 553,137,0
Cherga: 892,388,0
Adron: 734,312,0
Adron: 955,835,3
Moshran: 673,391,2
Moshran: 563,548,-6
Nargun: 255,293,-5
Nargun: 786,443,0
Ronagan: 414,275,-6
Irmorom: 312,232,1
Ushara: 657,681,0
Tanora: 630,594,0
Eldan: 959,790,0
Findari: 899,835,5
Elara: 909,829,2
Bragon: 903,773,5
Malachin: 137,678,1
Zhambra: 142,564,0
Sirani: 176,761,0
Sirani: 176,762,0
Oldra: 799, 757 0]]
local common = require("base.common")
local gods = require("content.gods")
local lookat = require("base.lookat")
local M = {}
--These are the items I need to become a devotee
local devoteItems={};
devoteItems[1]={733,316,2588}; --Ushara: Stone block, Quartz sand, Brick
devoteItems[2]={314,236,43}; --Brágon: potash, Gold ignot, Candle
devoteItems[3]={256,2745,155}; --Eldan: Raw diamonds, Parchment, Sibanac leaf
devoteItems[4]={52,253,72}; --Tanora: Bucket of water, Raw sapphire, Fishing rod
devoteItems[5]={64,463,65}; --Findari: Arrow, Quill, Short Bow
devoteItems[6]={80,356,733}; --Nargùn: Banana, Slouch hat, Stone block
devoteItems[7]={2745,43,463}; --Elara: Parchment, Candle, Quill
devoteItems[8]={223,2500,388}; --Adron: Iron Goblet, Bottle of Wine, Grapes
devoteItems[9]={258,534,259}; --Oldra: Flail, Onion seeds, Grain
devoteItems[10]={24,43,182}; --Cherga: Shovel, Candle, Black shirt
devoteItems[11]={19,65,2586}; --Malachín: Metal shield, Short bow, Fur
devoteItems[12]={3077,23,2140}; --Irmorom: Silver coin, Hammer, Tongs
devoteItems[13]={235,144,174}; --Sirani: Gold ring, Virgins weed, Red cloth
devoteItems[14]={2760,17,78}; --Zhambra: Rope, Wooden shield, Short sword
devoteItems[15]={2760,190,48}; --Ronagan: Rope, Ornate dagger, Leather gloves
devoteItems[16]={16,63,2757}; --Moshran: Orcish helmet, Entrails, Scimitar
--These are the items I need to become a priest. Not relevant for now since there is no priest magic.
local priestItems={};
priestItems[1]={2416,40,26,726,735}; --Ushara: Brown priest robe, Cleric's staff, Clay, Coarse sand, Raw stone
priestItems[2]={2419,40,391,46,234}; --Brágon: Red priest robe, Cleric's staff, Torch, Ruby, Gold nugget
priestItems[3]={2418,40,41,285,463}; --Eldan: Grey priest robe, Cleric's staff, Glass ignot, Diamond, Quill
priestItems[4]={193,40,2496,284,279}; --Tanora: Blue robe, Cleric's staff, Bottle of Water, Sapphire, Sapphire ring
priestItems[5]={2421,40,2780,322,166}; --Findari: White priest robe, Cleric's staff, Longbow, Wind arrow, Big empty bottle
priestItems[6]={2418,445,355,225,290}; --Nargùn: Grey priest robe, Wooden sword, Salmon, Crown, Cabbage
priestItems[7]={368,76,397,3110,222}; --Elara: Yellow priest robe, Mage's staff, Oil lamp, Pell, Amulet
priestItems[8]={2419,224,335,2744,155}; --Adron: Red priest robe, Golden goblet, Lute, Pipe, Sibanac leaf
priestItems[9]={2416,271,126,2786,249}; --Oldra: Brown priest robe, Scythe, Sickle, Branch, Bundle of grain
priestItems[10]={2420,271,138,314,726}; --Cherga: Black priest robe, Scythe, Night angels blossom, potash, Coarse sand
priestItems[11]={2421,20,391,2291,78}; --Malachín: White priest robe, Large metal shield, Torch, Salkamaerian Paladin's helmet, Shortsword
priestItems[12]={2418,226,74,2763,2752}; --Irmorom: Gray priest robe, War Hammer, Hatchet, Pickaxe, Carving tools
priestItems[13]={2421,40,280,354,222}; --Sirani: White priest robe, Cleric's staff, Diamond ring, Strawberry cake, Amulet
priestItems[14]={368,20,2701,40,333}; --Zhambra: Yellow priest robe, Large metal shield, Longsword, Cleric's staff, Horn
priestItems[15]={2420,2689,384,365,285}; --Ronagan: Black priest robe, Poisoned ornate dagger, Thieves gloves, Half leather armor, Diamond
priestItems[16]={2420,552,39,69,2746}; --Moshran: Black priest robe, Deer meat, Skull staff, Raw leather, razor blade
local function tellStuff(list,lang)
local text="";
text=text..world:getItemName(list[1],lang);
for i=2,#list do
text=text..", ";
text=text..world:getItemName(list[i],lang);
end
return text;
end
local function checkStuff(User,list)
for i=1,#list do
if User:countItem(list[i])<1 then
return false;
end
end
return true;
end
local function deleteStuff(User,list)
for i=1,#list do
User:eraseItem(list[i],1);
end
end
local function checkAudience(god, position)
local theCandidates=world:getPlayersInRangeOf(position,10);
local counter=0;
for i=1,#theCandidates do
local candidate=theCandidates[i];
if candidate:getQuestProgress(401) == god then
counter=counter+1;
end
end
if counter>3 then --I need three other characters with the same devotion around
return true;
else
return false;
end
end
local function ZeniaAltar(User, SourceItem)
if User:getQuestProgress(502) == 1 then
User:setQuestProgress(502, 2) --Prayer done
User:inform("[Quest status] Du hast gebetet und hoffentlich Zenia damit erfreut. Kehre zu ihr zurück", "[Quest status] You feel as if you have prayed sufficient to please Zenia. Please return to her.")
elseif User:getQuestProgress(502) == 8 and User:countItemAt("all", 2760) >= 4 and User:countItemAt("all", 3) >= 5 and User:countItemAt("all", 26) >= 10 and User:countItemAt("all", 73) >= 10 then -- Take raft items
User:eraseItem(2760, 4)
User:eraseItem(3, 5)
User:eraseItem(26, 10)
User:eraseItem(73, 10)
User:setQuestProgress(502, 9) -- You made a raft.
User:inform("[Quest status] Du sieht, nach dem Beten, dass die Materialien sich von selbst zu einem kleinen Floss zusammenfügen. Du klettert darauf und wird zu einer kleinen Insel transportiert.", "[Quest status] After praying, you see the items magically form a small raft. You climb on board and are transported to a small island.")
User:warp(position(753, 351, -9))
world:gfx(11, User.pos)
world:makeSound(9, User.pos)
elseif User:getQuestProgress(502) == 8 then -- You dropped something you needed.
User:inform("Sie müssen alle Einzelteile für Floß und Gebet.", "You need all items for raft and prayer.")
elseif User:getQuestProgress(502) == 10 and User:countItemAt("all",355) >= 10 then -- Revisit Zenia
User:eraseItem(355, 10)
User:setQuestProgress(502, 9) -- Ready to leave again.
User:inform("[Quest status] Du sieht, nach dem Beten, einen hellen Lichtblitz und das kleine Floss erscheint im Wasser. Nachdem du darauf geklettert bist, wirst du zurück auf die kleine Insel gebracht.", "[Quest status] After praying, you see a bright light flash and your small raft magically appears in the water. Climbing onto it, you are transported back to the small island.")
User:warp(position(753, 351, -9))
world:gfx(11, User.pos)
world:makeSound(9, User.pos)
elseif User:getQuestProgress(502) == 10 then -- You dropped something you needed.
User:inform("Sie verfügen nicht über die richtigen Elemente für das Gebet.", "You lack the proper items for prayer.")
end
end
function M.LookAtItem( User, Item )
local thisGod = tonumber(Item:getData("god"))
if thisGod==nil then
thisGod = 0;
end;
--Tell the user who's altar that is
if thisGod==gods.GOD_NONE or thisGod>gods.GOD_THEFIVE then --undedicated altar
lookat.SetSpecialName(Item, "Ungeweihter Altar","Undedicated altar")
elseif thisGod > gods.GOD_NONE then --dedicated altar
lookat.SetSpecialName(Item,
"Altar "..gods.GOD_DE[thisGod].."s, "..gods.DESCRIPTION_DE[thisGod]..".",
"Altar of "..gods.GOD_EN[thisGod]..", the "..gods.DESCRIPTION_EN[thisGod]..".");
if (thisGod > 5) then
-- anything else is only for the younger gods
--Now send the user some infos what he should do if he wants to become a devotee, change dedication or become a priest
local devotion = User:getQuestProgress(401)
local priesthood = User:getQuestProgress(402)
--Check for corrupted status
if priesthood ~= 0 and devotion ~= priesthood and User:getMagicType()== 1 then --Error! The character is a priest, but not a priest of "his" god!
common.InformNLS(User,"[Fehler] Bitte informiere einen Entwickler. Der Priesterstatus deines Charakters ist fehlerhaft.","[Error] Please inform a developer, the priest status of your character is flawed.");
return; --bailing out
end
--Error! The character is not a priest, but has a priest quest status! Or player uses priest magic but has no dedicated god!
if (priesthood ~= 0 and User:getMagicType()~= 1) or (priesthood == 0 and User:getMagicType()== 1) then
common.InformNLS(User,"[Fehler] Bitte informiere einen Entwickler. Der Priesterstatus deines Charakters ist fehlerhaft.","[Error] Please inform a developer, the priest status of your character is flawed.");
return; --bailing out
end
--Check what the User is and send him instructions accordingly
if (devotion == 0) then --a noob without a god
lookat.SetSpecialDescription(Item,"Um euch "..gods.GOD_DE[thisGod].." zu weihen, werdet ihr folgendes opfern müssen: "..tellStuff(devoteItems[thisGod],User:getPlayerLanguage()),"To devote yourself to "..gods.GOD_EN[thisGod]..", you'll have to donate: "..tellStuff(devoteItems[thisGod],User:getPlayerLanguage()));
elseif (devotion == thisGod) then
-- devoted to this god
common.InformNLS(User,
"Der Anblick von "..gods.GOD_DE[thisGod].."s Altar erfüllt dich in deiner Ergebenheit mit Stolz.",
"Beholding the altar of "..gods.GOD_EN[thisGod].." makes you feel proud of your devotion.");
--For enabling becoming a priest, use the stuff below. Doesn't make any sense without priest magic, though.
-- TODO needs adjustment.
--[[
if User:getMagicType()== 0 and User:getMagicFlags(0)~= 0 then --a mage! Can't become priest
common.InformNLS(User,"Ein Magier kann leider kein Priester werden.","As a magician, you cannot become a priest anymore.");
elseif User:getMagicType()== 2 and User:getMagicFlags(2)~= 0 then --a bard! Can't become priest
common.InformNLS(User,"Ein Barde kann leider kein Priester werden.","As a bard, you cannot become a priest anymore.");
elseif User:getMagicType()== 3 and User:getMagicFlags(3)~= 0 then --a druid! Can't become priest
common.InformNLS(User,"Ein Druide kann leider kein Priester werden.","As a druid, you cannot become a priest anymore.");
else --a noob, may become priest
common.InformNLS(User,"Um ein Priester "..godName[thisGod].."s zu werden, werdet ihr folgendes opfern müssen:","To become a priest of "..godName[thisGod]..", you'll have to donate:");
User:inform(tellStuff(priestItems[thisGod],User:getPlayerLanguage())); --stuff4priest
end
]]
elseif devotion ~= thisGod then
-- devoted to another god
if (priesthood == 0) then
common.InformNLS(User,"Als Anhänger einer anderen Gottheit werdet ihr eurem Gott abschwören müssen, um euch "..gods.GOD_DE[thisGod].." zu weihen.","As devotee of another god, you'll have to abjure your god to devote yourself to "..gods.GOD_EN[thisGod]..".");
common.InformNLS(User,"Um euch "..gods.GOD_DE[thisGod].." zu weihen, werdet ihr folgendes opfern müssen:","To devote yourself to "..gods.GOD_EN[thisGod]..", you'll have to donate:");
User:inform(tellStuff(devoteItems[thisGod],User:getPlayerLanguage())); --stuff4devotee
else
common.InformNLS(User,"Als Priester einer anderen Gottheit müßtet ihr eurer Gottheit abschwören, um ein Priester "..gods.GOD_DE[thisGod].."s zu werden.","As priest of another god, you'll have to abjure your god to become a priest of "..gods.GOD_EN[thisGod]..".");
common.InformNLS(User,"Um ein Priester "..gods.GOD_DE[thisGod].."s zu werden, werdet ihr folgendes opfern müssen:","To devote yourself to "..gods.GOD_EN[thisGod]..", you'll have to donate:");
User:inform(tellStuff(devoteItems[thisGod],User:getPlayerLanguage())); --stuff4devotee
User:inform(tellStuff(priestItems[thisGod],User:getPlayerLanguage())); --stuff4priest
end
end
end -- younger gods
end --dedicated altar
return lookat.GenerateLookAt(User, Item, lookat.NONE)
end --function
function M.UseItem(User, SourceItem, ltstate)
-- Lake of Life Altar
if SourceItem.pos == position(763, 336, -9) then --Zenia's Altar
ZeniaAltar(User, SourceItem)
return
end
local thisGod = tonumber(SourceItem:getData("god"))
if thisGod==nil then
thisGod = 0;
end;
--Depending on who's altar that is and who uses it, execute different actions
if thisGod==gods.GOD_NONE or thisGod>gods.GOD_THEFIVE then --undedicated altar
common.InformNLS(User,"Ihr berührt den Altar, die Abwesenheit göttlichen Wirkens ist offensichtlich.","You touch the altar, the absence of divine blessing is obvious.");
elseif thisGod > gods.GOD_NONE then --dedicated altar
if (thisGod > 5) then
-- anything else is only for the younger gods
--Now send the user some infos what he should do if he wants to become a devotee, change dedication or become a priest
local devotion = User:getQuestProgress(401)
local priesthood = User:getQuestProgress(402)
--Check for corrupted status
if priesthood ~= 0 and devotion ~= priesthood and User:getMagicType()== 1 then --Error! The character is a priest, but not a priest of "his" god!
common.InformNLS(User,"[Fehler] Bitte informiere einen Entwickler. Der Priesterstatus deines Charakters ist fehlerhaft.","[Error] Please inform a developer, the priest status of your character is flawed.");
return; --bailing out
end
--Error! The character is not a priest, but has a priest quest status! Or player uses priest magic but has no dedicated god!
if (priesthood ~= 0 and User:getMagicType()~= 1) or (priesthood == 0 and User:getMagicType()== 1) then
common.InformNLS(User,"[Fehler] Bitte informiere einen Entwickler. Der Priesterstatus deines Charakters ist fehlerhaft.","[Error] Please inform a developer, the priest status of your character is flawed.");
return; --bailing out
end
--Check what the User is and send him instructions accordingly
if (devotion == 0) then
--a noob without a god
if checkStuff(User,devoteItems[thisGod]) then
deleteStuff(User,devoteItems[thisGod]);
common.InformNLS(User,"Ihr empfangt den Segen "..gods.GOD_DE[thisGod].."s und weiht euer Leben dem Glaube an die Gottheit. Euer Opfer:","You receive the blessing of "..gods.GOD_EN[thisGod].." and devote your life to the faith in the divinity. Your donation:");
world:gfx(16,User.pos);
world:makeSound(13,User.pos);
User:setQuestProgress(401,thisGod); --become devotee
User:setQuestProgress(402,0); --the char was no priest before - must not be one afterwards
else --does not have the stuff
common.InformNLS(User,"Um euch "..gods.GOD_DE[thisGod].." zu weihen, werdet ihr folgendes opfern müssen:","To devote yourself to "..gods.GOD_EN[thisGod]..", you'll have to donate:");
end
User:inform(tellStuff(devoteItems[thisGod],User:getPlayerLanguage())); --stuff4devotee
elseif (devotion == thisGod) then
-- devoted to this god
common.InformNLS(User,
"Ihr betet zu "..gods.GOD_DE[thisGod].." und bekräftigt euren Glauben.",
"You pray to "..gods.GOD_EN[thisGod].." and confirm your faith.");
if (priesthood == 0) then
common.InformNLS(User,
"[INFO] An dieser Stelle könntest du Priester werden, aber Priestermagie ist noch nicht verfügbar.",
"[INFO] At this point you could become a priest, but priest magic is not available yet.");
--Below, even more stuff that only makes sense with priest magic. Code makes devotees become priests.
--[[
if User:getMagicType()== 0 and User:getMagicFlags(0)~= 0 then --a mage! Can't become priest
common.InformNLS(User,"Ein Magier kann leider kein Priester werden.","As a magician, you cannot become a priest anymore.");
elseif User:getMagicType()== 2 and User:getMagicFlags(2)~= 0 then --a bard! Can't become priest
common.InformNLS(User,"Ein Barde kann leider kein Priester werden.","As a bard, you cannot become a priest anymore.");
elseif User:getMagicType()== 3 and User:getMagicFlags(3)~= 0 then --a druid! Can't become priest
common.InformNLS(User,"Ein Druide kann leider kein Priester werden.","As a druid, you cannot become a priest anymore.");
else --a noob, may become priest
if checkAudience(thisGod,User.pos) then
if checkStuff(User,priestItems[thisGod]) then
deleteStuff(User,priestItems[thisGod]);
common.InformNLS(User,"Ihr empfangt die Weihe eines Priesters "..godName[thisGod].."s. Euer Opfer:","You receive the ordination to the priesthood of "..godName[thisGod]..". Your donation:");
world:gfx(31,User.pos);
world:makeSound(13,User.pos);
User:setQuestProgress(402,thisGod); --become priest of this god
User:setMagicType(1);
User:teachMagic(1,1); --priest runes
User:teachMagic(1,2);
User:teachMagic(1,3);
else --does not have the stuff
common.InformNLS(User,"Um ein Priester "..godName[thisGod].."s zu werden, werdet ihr folgendes opfern müssen:","To become a priest of "..godName[thisGod]..", you'll have to donate:");
end --item check
User:inform(tellStuff(priestItems[thisGod],User:getPlayerLanguage())); --stuff4priest
else --not enough devotees around
common.InformNLS(User,"Um die Priesterweihe zu empfangen müßt ihr wenigstens drei Anhänger "..godName[thisGod].."s zu einer Messe versammeln.","To receive the ordination to the priesthood of "..godName[thisGod]..", you'll have to gather at least three devotees for a mass.");
end --audience check
end --noob
--]]
end
elseif devotion ~= thisGod then
-- devoted to another god
if (priesthood == 0) then
if checkStuff(User,devoteItems[thisGod]) then
deleteStuff(User,devoteItems[thisGod]);
common.InformNLS(User,"Ihr empfangt den Segen "..gods.GOD_DE[thisGod].."s und weiht euer Leben dem Glaube an die Gottheit. Euer Opfer:","You receive the blessing of "..gods.GOD_EN[thisGod].." and devote your life to the faith in the divinity. Your donation:"); world:gfx(16,User.pos);
world:makeSound(13,User.pos);
User:setQuestProgress(401,thisGod); --become devotee
User:setQuestProgress(402,0); --the char was no priest before - must not be one afterwards
else --does not have the stuff
common.InformNLS(User,"Um euch "..gods.GOD_DE[thisGod].." zu weihen, werdet ihr folgendes opfern müssen:","To devote yourself to "..gods.GOD_EN[thisGod]..", you'll have to donate:");
end
User:inform(tellStuff(devoteItems[thisGod],User:getPlayerLanguage())); --stuff4devotee
else
common.InformNLS(User,
"[INFO] An dieser Stelle könntest du Priester werden, aber Priestermagie ist noch nicht verfügbar.",
"[INFO] At this point you could become a priest, but priest magic is not available yet.");
-- useless without priest magic
--[[
if checkAudience(thisGod,User.pos) then
if checkStuff(User,devoteItems[thisGod]) and checkStuff(User,priestItems[thisGod]) then
deleteStuff(User,devoteItems[thisGod]);
common.InformNLS(User,"Ihr schwört eurem alten Glauben ab und empfangt die Weihe eines Priesters "..godName[thisGod].."s. Euer Opfer:","You abjure your old faith and receive the ordination to the priesthood of "..godName[thisGod]..". Your donation:");
world:gfx(16,User.pos);
world:makeSound(13,User.pos);
User:setQuestProgress(401,thisGod); --become devotee of this god
User:setQuestProgress(402,thisGod); --become priest of this god
else --does not have the stuff
common.InformNLS(User,"Um ein Priester "..godName[thisGod].."s zu werden, werdet ihr folgendes opfern müssen:","To become a priest of "..godName[thisGod]..", you'll have to donate:");
end
else --not enough devotees around
common.InformNLS(User,"Um die Priesterweihe zu empfangen müßt ihr wenigstens drei Anhänger "..godName[thisGod].."s zu einer Messe versammeln.","To receive the ordination to the priesthood of "..godName[thisGod]..", you'll have to gather at least three devotees for a mass.");
end --audience check
User:inform(tellStuff(devoteItems[thisGod],User:getPlayerLanguage())); --stuff4devotee
User:inform(tellStuff(priestItems[thisGod],User:getPlayerLanguage())); --stuff4priest
--]]
end
end
else
-- elder gods
common.InformNLS(User,
"Du kannst kein Anhänger der alten Götter werden.",
"You cannot become a devotee of the elder gods.");
end
end --dedicated altar
end --function
return M
| agpl-3.0 |
decimad/luabind-deboostified | examples/glut/glut_bindings.lua | 38 | 1543 | quit = false
function resize_func(w, h)
local ratio = w / h
print('====== resize')
glMatrixMode(gl.PROJECTION)
glLoadIdentity()
glViewport(0,0,w,h)
gluPerspective(45,ratio,1,1000)
glMatrixMode(gl.MODELVIEW)
glLoadIdentity()
end
angle = 0
angle2 = 0
previous_time = 0
function display_func()
if quit then return end
local cur_time = glutGet(glut.ELAPSED_TIME)
local delta = (cur_time - previous_time) / 1000
previous_time = cur_time
glClear(gl.COLOR_BUFFER_BIT + gl.DEPTH_BUFFER_BIT)
glPushMatrix()
glTranslate(0,0,-5)
glRotate(angle, 0, 1, 0)
glRotate(angle2, 0, 0, 1)
glColor3(1,0,0)
-- glutWireSphere(0.75, 10, 10)
glutSolidTeapot(0.75)
-- glColor3(1,1,1)
-- glutWireTeapot(0.75)
glPopMatrix()
angle = angle + 200 * delta
angle2 = angle2 + 170 * delta
frames = frames + 1
if math.mod(frames, 100) == 0 then
local fps = frames * 1000 / (glutGet(glut.ELAPSED_TIME) - start_time);
print('fps: ' .. fps .. ' time: ' .. glutGet(glut.ELAPSED_TIME) .. ' frames: ' .. frames)
end
glutSwapBuffers()
end
function keyboard_func(key,x,y)
print('keyboard' .. key)
if key == 27 then glutDestroyWindow(window) quit = true end
end
glutInitWindowSize(600,600)
glutInitWindowPosition(0,0)
glutInitDisplayMode(glut.RGB + glut.DOUBLE + glut.DEPTH)
window = glutCreateWindow("luabind, glut-bindings")
glutDisplayFunc(display_func)
glutIdleFunc(display_func)
glutKeyboardFunc(keyboard_func)
glutReshapeFunc(resize_func)
resize_func(600,600)
start_time = glutGet(glut.ELAPSED_TIME)
frames = 0
glutMainLoop()
| mit |
gwx/tome-grayswandir-weaponry | data/objects/clubs.lua | 1 | 2377 | if config.settings.tome.grayswandir_weaponry_clubs ~= false then
newEntity{
define_as = 'BASE_CLUB',
slot = 'MAINHAND', dual_wieldable = true,
type = 'weapon', subtype='club',
add_name = ' (#COMBAT#)',
display = '/', color=colors.LIGHT_RED,
image = 'object/generic_club.png',
moddable_tile = '%s_club',
encumber = 3,
rarity = 7,
exotic = true,
combat = { talented = 'mace', damrange = 1.4, physspeed = 1, sound = {'actions/melee', pitch=0.6, vol=1.2}, sound_miss = {'actions/melee', pitch=0.6, vol=1.2}},
desc = [[Blunt and deadly.]],
randart_able = '/data/general/objects/random-artifacts/generic.lua',
egos = '/data-grayswandir-weaponry/egos/clubs.lua',
egos_chance = {prefix = resolvers.mbonus(40, 5), suffix = resolvers.mbonus(40, 5),},
}
newEntity{
base = 'BASE_CLUB',
name = 'elm club', short_name = 'elm',
level_range = {1, 10},
require = { stat = { str=11 }, },
cost = 5,
material_level = 1,
combat = {
dam = resolvers.rngavg(11,14),
apr = 2,
physcrit = 0.5,
dammod = {str=1},
},
}
newEntity{
base = 'BASE_CLUB',
name = 'ash club', short_name = 'ash',
level_range = {10, 20},
require = { stat = { str=16 }, },
cost = 10,
material_level = 2,
combat = {
dam = resolvers.rngavg(11,17),
apr = 3,
physcrit = 1,
dammod = {str=1},
},
}
newEntity{
base = 'BASE_CLUB',
name = 'yew club', short_name = 'yew',
level_range = {20, 30},
require = { stat = { str=24 }, },
cost = 15,
material_level = 3,
combat = {
dam = resolvers.rngavg(24,30),
apr = 4,
physcrit = 1.5,
dammod = {str=1},
},
}
newEntity{
base = 'BASE_CLUB',
name = 'elven-wood club', short_name = 'e.wood',
level_range = {30, 40},
require = { stat = { str=35 }, },
cost = 25,
material_level = 4,
combat = {
dam = resolvers.rngavg(33,40),
apr = 5,
physcrit = 2.5,
dammod = {str=1},
},
}
newEntity{
base = 'BASE_MACE',
name = 'dragonbone club', short_name = 'dragonbone',
level_range = {40, 50},
require = { stat = { str=48 }, },
cost = 35,
material_level = 5,
combat = {
dam = resolvers.rngavg(43,48),
apr = 6,
physcrit = 3,
dammod = {str=1},
},
}
end
| gpl-3.0 |
qq779089973/ramod | luci/libs/core/luasrc/ltn12.lua | 83 | 11303 | --[[
LuaSocket 2.0.2 license
Copyright � 2004-2007 Diego Nehab
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
]]--
--[[
Changes made by LuCI project:
* Renamed to luci.ltn12 to avoid collisions with luasocket
* Added inline documentation
]]--
-----------------------------------------------------------------------------
-- LTN12 - Filters, sources, sinks and pumps.
-- LuaSocket toolkit.
-- Author: Diego Nehab
-- RCS ID: $Id$
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-- Declare module
-----------------------------------------------------------------------------
local string = require("string")
local table = require("table")
local base = _G
--- Diego Nehab's LTN12 - Filters, sources, sinks and pumps.
-- See http://lua-users.org/wiki/FiltersSourcesAndSinks for design concepts
module("luci.ltn12")
filter = {}
source = {}
sink = {}
pump = {}
-- 2048 seems to be better in windows...
BLOCKSIZE = 2048
_VERSION = "LTN12 1.0.1"
-----------------------------------------------------------------------------
-- Filter stuff
-----------------------------------------------------------------------------
--- LTN12 Filter constructors
-- @class module
-- @name luci.ltn12.filter
--- Return a high level filter that cycles a low-level filter
-- by passing it each chunk and updating a context between calls.
-- @param low Low-level filter
-- @param ctx Context
-- @param extra Extra argument passed to the low-level filter
-- @return LTN12 filter
function filter.cycle(low, ctx, extra)
base.assert(low)
return function(chunk)
local ret
ret, ctx = low(ctx, chunk, extra)
return ret
end
end
--- Chain a bunch of filters together.
-- (thanks to Wim Couwenberg)
-- @param ... filters to be chained
-- @return LTN12 filter
function filter.chain(...)
local n = table.getn(arg)
local top, index = 1, 1
local retry = ""
return function(chunk)
retry = chunk and retry
while true do
if index == top then
chunk = arg[index](chunk)
if chunk == "" or top == n then return chunk
elseif chunk then index = index + 1
else
top = top+1
index = top
end
else
chunk = arg[index](chunk or "")
if chunk == "" then
index = index - 1
chunk = retry
elseif chunk then
if index == n then return chunk
else index = index + 1 end
else base.error("filter returned inappropriate nil") end
end
end
end
end
-----------------------------------------------------------------------------
-- Source stuff
-----------------------------------------------------------------------------
--- LTN12 Source constructors
-- @class module
-- @name luci.ltn12.source
-- create an empty source
local function empty()
return nil
end
--- Create an empty source.
-- @return LTN12 source
function source.empty()
return empty
end
--- Return a source that just outputs an error.
-- @param err Error object
-- @return LTN12 source
function source.error(err)
return function()
return nil, err
end
end
--- Create a file source.
-- @param handle File handle ready for reading
-- @param io_err IO error object
-- @return LTN12 source
function source.file(handle, io_err)
if handle then
return function()
local chunk = handle:read(BLOCKSIZE)
if not chunk then handle:close() end
return chunk
end
else return source.error(io_err or "unable to open file") end
end
--- Turn a fancy source into a simple source.
-- @param src fancy source
-- @return LTN12 source
function source.simplify(src)
base.assert(src)
return function()
local chunk, err_or_new = src()
src = err_or_new or src
if not chunk then return nil, err_or_new
else return chunk end
end
end
--- Create a string source.
-- @param s Data
-- @return LTN12 source
function source.string(s)
if s then
local i = 1
return function()
local chunk = string.sub(s, i, i+BLOCKSIZE-1)
i = i + BLOCKSIZE
if chunk ~= "" then return chunk
else return nil end
end
else return source.empty() end
end
--- Creates rewindable source.
-- @param src LTN12 source to be made rewindable
-- @return LTN12 source
function source.rewind(src)
base.assert(src)
local t = {}
return function(chunk)
if not chunk then
chunk = table.remove(t)
if not chunk then return src()
else return chunk end
else
t[#t+1] = chunk
end
end
end
--- Chain a source and a filter together.
-- @param src LTN12 source
-- @param f LTN12 filter
-- @return LTN12 source
function source.chain(src, f)
base.assert(src and f)
local last_in, last_out = "", ""
local state = "feeding"
local err
return function()
if not last_out then
base.error('source is empty!', 2)
end
while true do
if state == "feeding" then
last_in, err = src()
if err then return nil, err end
last_out = f(last_in)
if not last_out then
if last_in then
base.error('filter returned inappropriate nil')
else
return nil
end
elseif last_out ~= "" then
state = "eating"
if last_in then last_in = "" end
return last_out
end
else
last_out = f(last_in)
if last_out == "" then
if last_in == "" then
state = "feeding"
else
base.error('filter returned ""')
end
elseif not last_out then
if last_in then
base.error('filter returned inappropriate nil')
else
return nil
end
else
return last_out
end
end
end
end
end
--- Create a source that produces contents of several sources.
-- Sources will be used one after the other, as if they were concatenated
-- (thanks to Wim Couwenberg)
-- @param ... LTN12 sources
-- @return LTN12 source
function source.cat(...)
local src = table.remove(arg, 1)
return function()
while src do
local chunk, err = src()
if chunk then return chunk end
if err then return nil, err end
src = table.remove(arg, 1)
end
end
end
-----------------------------------------------------------------------------
-- Sink stuff
-----------------------------------------------------------------------------
--- LTN12 sink constructors
-- @class module
-- @name luci.ltn12.sink
--- Create a sink that stores into a table.
-- @param t output table to store into
-- @return LTN12 sink
function sink.table(t)
t = t or {}
local f = function(chunk, err)
if chunk then t[#t+1] = chunk end
return 1
end
return f, t
end
--- Turn a fancy sink into a simple sink.
-- @param snk fancy sink
-- @return LTN12 sink
function sink.simplify(snk)
base.assert(snk)
return function(chunk, err)
local ret, err_or_new = snk(chunk, err)
if not ret then return nil, err_or_new end
snk = err_or_new or snk
return 1
end
end
--- Create a file sink.
-- @param handle file handle to write to
-- @param io_err IO error
-- @return LTN12 sink
function sink.file(handle, io_err)
if handle then
return function(chunk, err)
if not chunk then
handle:close()
return 1
else return handle:write(chunk) end
end
else return sink.error(io_err or "unable to open file") end
end
-- creates a sink that discards data
local function null()
return 1
end
--- Create a sink that discards data.
-- @return LTN12 sink
function sink.null()
return null
end
--- Create a sink that just returns an error.
-- @param err Error object
-- @return LTN12 sink
function sink.error(err)
return function()
return nil, err
end
end
--- Chain a sink with a filter.
-- @param f LTN12 filter
-- @param snk LTN12 sink
-- @return LTN12 sink
function sink.chain(f, snk)
base.assert(f and snk)
return function(chunk, err)
if chunk ~= "" then
local filtered = f(chunk)
local done = chunk and ""
while true do
local ret, snkerr = snk(filtered, err)
if not ret then return nil, snkerr end
if filtered == done then return 1 end
filtered = f(done)
end
else return 1 end
end
end
-----------------------------------------------------------------------------
-- Pump stuff
-----------------------------------------------------------------------------
--- LTN12 pump functions
-- @class module
-- @name luci.ltn12.pump
--- Pump one chunk from the source to the sink.
-- @param src LTN12 source
-- @param snk LTN12 sink
-- @return Chunk of data or nil if an error occured
-- @return Error object
function pump.step(src, snk)
local chunk, src_err = src()
local ret, snk_err = snk(chunk, src_err)
if chunk and ret then return 1
else return nil, src_err or snk_err end
end
--- Pump all data from a source to a sink, using a step function.
-- @param src LTN12 source
-- @param snk LTN12 sink
-- @param step step function (optional)
-- @return 1 if the operation succeeded otherwise nil
-- @return Error object
function pump.all(src, snk, step)
base.assert(src and snk)
step = step or pump.step
while true do
local ret, err = step(src, snk)
if not ret then
if err then return nil, err
else return 1 end
end
end
end
| mit |
299299/Urho3D | Source/ThirdParty/LuaJIT/dynasm/dasm_arm.lua | 33 | 34598 | ------------------------------------------------------------------------------
-- DynASM ARM module.
--
-- Copyright (C) 2005-2016 Mike Pall. All rights reserved.
-- See dynasm.lua for full copyright notice.
------------------------------------------------------------------------------
-- Module information:
local _info = {
arch = "arm",
description = "DynASM ARM module",
version = "1.4.0",
vernum = 10400,
release = "2015-10-18",
author = "Mike Pall",
license = "MIT",
}
-- Exported glue functions for the arch-specific module.
local _M = { _info = _info }
-- Cache library functions.
local type, tonumber, pairs, ipairs = type, tonumber, pairs, ipairs
local assert, setmetatable, rawget = assert, setmetatable, rawget
local _s = string
local sub, format, byte, char = _s.sub, _s.format, _s.byte, _s.char
local match, gmatch, gsub = _s.match, _s.gmatch, _s.gsub
local concat, sort, insert = table.concat, table.sort, table.insert
local bit = bit or require("bit")
local band, shl, shr, sar = bit.band, bit.lshift, bit.rshift, bit.arshift
local ror, tohex = bit.ror, bit.tohex
-- Inherited tables and callbacks.
local g_opt, g_arch
local wline, werror, wfatal, wwarn
-- Action name list.
-- CHECK: Keep this in sync with the C code!
local action_names = {
"STOP", "SECTION", "ESC", "REL_EXT",
"ALIGN", "REL_LG", "LABEL_LG",
"REL_PC", "LABEL_PC", "IMM", "IMM12", "IMM16", "IMML8", "IMML12", "IMMV8",
}
-- Maximum number of section buffer positions for dasm_put().
-- CHECK: Keep this in sync with the C code!
local maxsecpos = 25 -- Keep this low, to avoid excessively long C lines.
-- Action name -> action number.
local map_action = {}
for n,name in ipairs(action_names) do
map_action[name] = n-1
end
-- Action list buffer.
local actlist = {}
-- Argument list for next dasm_put(). Start with offset 0 into action list.
local actargs = { 0 }
-- Current number of section buffer positions for dasm_put().
local secpos = 1
------------------------------------------------------------------------------
-- Dump action names and numbers.
local function dumpactions(out)
out:write("DynASM encoding engine action codes:\n")
for n,name in ipairs(action_names) do
local num = map_action[name]
out:write(format(" %-10s %02X %d\n", name, num, num))
end
out:write("\n")
end
-- Write action list buffer as a huge static C array.
local function writeactions(out, name)
local nn = #actlist
if nn == 0 then nn = 1; actlist[0] = map_action.STOP end
out:write("static const unsigned int ", name, "[", nn, "] = {\n")
for i = 1,nn-1 do
assert(out:write("0x", tohex(actlist[i]), ",\n"))
end
assert(out:write("0x", tohex(actlist[nn]), "\n};\n\n"))
end
------------------------------------------------------------------------------
-- Add word to action list.
local function wputxw(n)
assert(n >= 0 and n <= 0xffffffff and n % 1 == 0, "word out of range")
actlist[#actlist+1] = n
end
-- Add action to list with optional arg. Advance buffer pos, too.
local function waction(action, val, a, num)
local w = assert(map_action[action], "bad action name `"..action.."'")
wputxw(w * 0x10000 + (val or 0))
if a then actargs[#actargs+1] = a end
if a or num then secpos = secpos + (num or 1) end
end
-- Flush action list (intervening C code or buffer pos overflow).
local function wflush(term)
if #actlist == actargs[1] then return end -- Nothing to flush.
if not term then waction("STOP") end -- Terminate action list.
wline(format("dasm_put(Dst, %s);", concat(actargs, ", ")), true)
actargs = { #actlist } -- Actionlist offset is 1st arg to next dasm_put().
secpos = 1 -- The actionlist offset occupies a buffer position, too.
end
-- Put escaped word.
local function wputw(n)
if n <= 0x000fffff then waction("ESC") end
wputxw(n)
end
-- Reserve position for word.
local function wpos()
local pos = #actlist+1
actlist[pos] = ""
return pos
end
-- Store word to reserved position.
local function wputpos(pos, n)
assert(n >= 0 and n <= 0xffffffff and n % 1 == 0, "word out of range")
if n <= 0x000fffff then
insert(actlist, pos+1, n)
n = map_action.ESC * 0x10000
end
actlist[pos] = n
end
------------------------------------------------------------------------------
-- Global label name -> global label number. With auto assignment on 1st use.
local next_global = 20
local map_global = setmetatable({}, { __index = function(t, name)
if not match(name, "^[%a_][%w_]*$") then werror("bad global label") end
local n = next_global
if n > 2047 then werror("too many global labels") end
next_global = n + 1
t[name] = n
return n
end})
-- Dump global labels.
local function dumpglobals(out, lvl)
local t = {}
for name, n in pairs(map_global) do t[n] = name end
out:write("Global labels:\n")
for i=20,next_global-1 do
out:write(format(" %s\n", t[i]))
end
out:write("\n")
end
-- Write global label enum.
local function writeglobals(out, prefix)
local t = {}
for name, n in pairs(map_global) do t[n] = name end
out:write("enum {\n")
for i=20,next_global-1 do
out:write(" ", prefix, t[i], ",\n")
end
out:write(" ", prefix, "_MAX\n};\n")
end
-- Write global label names.
local function writeglobalnames(out, name)
local t = {}
for name, n in pairs(map_global) do t[n] = name end
out:write("static const char *const ", name, "[] = {\n")
for i=20,next_global-1 do
out:write(" \"", t[i], "\",\n")
end
out:write(" (const char *)0\n};\n")
end
------------------------------------------------------------------------------
-- Extern label name -> extern label number. With auto assignment on 1st use.
local next_extern = 0
local map_extern_ = {}
local map_extern = setmetatable({}, { __index = function(t, name)
-- No restrictions on the name for now.
local n = next_extern
if n > 2047 then werror("too many extern labels") end
next_extern = n + 1
t[name] = n
map_extern_[n] = name
return n
end})
-- Dump extern labels.
local function dumpexterns(out, lvl)
out:write("Extern labels:\n")
for i=0,next_extern-1 do
out:write(format(" %s\n", map_extern_[i]))
end
out:write("\n")
end
-- Write extern label names.
local function writeexternnames(out, name)
out:write("static const char *const ", name, "[] = {\n")
for i=0,next_extern-1 do
out:write(" \"", map_extern_[i], "\",\n")
end
out:write(" (const char *)0\n};\n")
end
------------------------------------------------------------------------------
-- Arch-specific maps.
-- Ext. register name -> int. name.
local map_archdef = { sp = "r13", lr = "r14", pc = "r15", }
-- Int. register name -> ext. name.
local map_reg_rev = { r13 = "sp", r14 = "lr", r15 = "pc", }
local map_type = {} -- Type name -> { ctype, reg }
local ctypenum = 0 -- Type number (for Dt... macros).
-- Reverse defines for registers.
function _M.revdef(s)
return map_reg_rev[s] or s
end
local map_shift = { lsl = 0, lsr = 1, asr = 2, ror = 3, }
local map_cond = {
eq = 0, ne = 1, cs = 2, cc = 3, mi = 4, pl = 5, vs = 6, vc = 7,
hi = 8, ls = 9, ge = 10, lt = 11, gt = 12, le = 13, al = 14,
hs = 2, lo = 3,
}
------------------------------------------------------------------------------
-- Template strings for ARM instructions.
local map_op = {
-- Basic data processing instructions.
and_3 = "e0000000DNPs",
eor_3 = "e0200000DNPs",
sub_3 = "e0400000DNPs",
rsb_3 = "e0600000DNPs",
add_3 = "e0800000DNPs",
adc_3 = "e0a00000DNPs",
sbc_3 = "e0c00000DNPs",
rsc_3 = "e0e00000DNPs",
tst_2 = "e1100000NP",
teq_2 = "e1300000NP",
cmp_2 = "e1500000NP",
cmn_2 = "e1700000NP",
orr_3 = "e1800000DNPs",
mov_2 = "e1a00000DPs",
bic_3 = "e1c00000DNPs",
mvn_2 = "e1e00000DPs",
and_4 = "e0000000DNMps",
eor_4 = "e0200000DNMps",
sub_4 = "e0400000DNMps",
rsb_4 = "e0600000DNMps",
add_4 = "e0800000DNMps",
adc_4 = "e0a00000DNMps",
sbc_4 = "e0c00000DNMps",
rsc_4 = "e0e00000DNMps",
tst_3 = "e1100000NMp",
teq_3 = "e1300000NMp",
cmp_3 = "e1500000NMp",
cmn_3 = "e1700000NMp",
orr_4 = "e1800000DNMps",
mov_3 = "e1a00000DMps",
bic_4 = "e1c00000DNMps",
mvn_3 = "e1e00000DMps",
lsl_3 = "e1a00000DMws",
lsr_3 = "e1a00020DMws",
asr_3 = "e1a00040DMws",
ror_3 = "e1a00060DMws",
rrx_2 = "e1a00060DMs",
-- Multiply and multiply-accumulate.
mul_3 = "e0000090NMSs",
mla_4 = "e0200090NMSDs",
umaal_4 = "e0400090DNMSs", -- v6
mls_4 = "e0600090DNMSs", -- v6T2
umull_4 = "e0800090DNMSs",
umlal_4 = "e0a00090DNMSs",
smull_4 = "e0c00090DNMSs",
smlal_4 = "e0e00090DNMSs",
-- Halfword multiply and multiply-accumulate.
smlabb_4 = "e1000080NMSD", -- v5TE
smlatb_4 = "e10000a0NMSD", -- v5TE
smlabt_4 = "e10000c0NMSD", -- v5TE
smlatt_4 = "e10000e0NMSD", -- v5TE
smlawb_4 = "e1200080NMSD", -- v5TE
smulwb_3 = "e12000a0NMS", -- v5TE
smlawt_4 = "e12000c0NMSD", -- v5TE
smulwt_3 = "e12000e0NMS", -- v5TE
smlalbb_4 = "e1400080NMSD", -- v5TE
smlaltb_4 = "e14000a0NMSD", -- v5TE
smlalbt_4 = "e14000c0NMSD", -- v5TE
smlaltt_4 = "e14000e0NMSD", -- v5TE
smulbb_3 = "e1600080NMS", -- v5TE
smultb_3 = "e16000a0NMS", -- v5TE
smulbt_3 = "e16000c0NMS", -- v5TE
smultt_3 = "e16000e0NMS", -- v5TE
-- Miscellaneous data processing instructions.
clz_2 = "e16f0f10DM", -- v5T
rev_2 = "e6bf0f30DM", -- v6
rev16_2 = "e6bf0fb0DM", -- v6
revsh_2 = "e6ff0fb0DM", -- v6
sel_3 = "e6800fb0DNM", -- v6
usad8_3 = "e780f010NMS", -- v6
usada8_4 = "e7800010NMSD", -- v6
rbit_2 = "e6ff0f30DM", -- v6T2
movw_2 = "e3000000DW", -- v6T2
movt_2 = "e3400000DW", -- v6T2
-- Note: the X encodes width-1, not width.
sbfx_4 = "e7a00050DMvX", -- v6T2
ubfx_4 = "e7e00050DMvX", -- v6T2
-- Note: the X encodes the msb field, not the width.
bfc_3 = "e7c0001fDvX", -- v6T2
bfi_4 = "e7c00010DMvX", -- v6T2
-- Packing and unpacking instructions.
pkhbt_3 = "e6800010DNM", pkhbt_4 = "e6800010DNMv", -- v6
pkhtb_3 = "e6800050DNM", pkhtb_4 = "e6800050DNMv", -- v6
sxtab_3 = "e6a00070DNM", sxtab_4 = "e6a00070DNMv", -- v6
sxtab16_3 = "e6800070DNM", sxtab16_4 = "e6800070DNMv", -- v6
sxtah_3 = "e6b00070DNM", sxtah_4 = "e6b00070DNMv", -- v6
sxtb_2 = "e6af0070DM", sxtb_3 = "e6af0070DMv", -- v6
sxtb16_2 = "e68f0070DM", sxtb16_3 = "e68f0070DMv", -- v6
sxth_2 = "e6bf0070DM", sxth_3 = "e6bf0070DMv", -- v6
uxtab_3 = "e6e00070DNM", uxtab_4 = "e6e00070DNMv", -- v6
uxtab16_3 = "e6c00070DNM", uxtab16_4 = "e6c00070DNMv", -- v6
uxtah_3 = "e6f00070DNM", uxtah_4 = "e6f00070DNMv", -- v6
uxtb_2 = "e6ef0070DM", uxtb_3 = "e6ef0070DMv", -- v6
uxtb16_2 = "e6cf0070DM", uxtb16_3 = "e6cf0070DMv", -- v6
uxth_2 = "e6ff0070DM", uxth_3 = "e6ff0070DMv", -- v6
-- Saturating instructions.
qadd_3 = "e1000050DMN", -- v5TE
qsub_3 = "e1200050DMN", -- v5TE
qdadd_3 = "e1400050DMN", -- v5TE
qdsub_3 = "e1600050DMN", -- v5TE
-- Note: the X for ssat* encodes sat_imm-1, not sat_imm.
ssat_3 = "e6a00010DXM", ssat_4 = "e6a00010DXMp", -- v6
usat_3 = "e6e00010DXM", usat_4 = "e6e00010DXMp", -- v6
ssat16_3 = "e6a00f30DXM", -- v6
usat16_3 = "e6e00f30DXM", -- v6
-- Parallel addition and subtraction.
sadd16_3 = "e6100f10DNM", -- v6
sasx_3 = "e6100f30DNM", -- v6
ssax_3 = "e6100f50DNM", -- v6
ssub16_3 = "e6100f70DNM", -- v6
sadd8_3 = "e6100f90DNM", -- v6
ssub8_3 = "e6100ff0DNM", -- v6
qadd16_3 = "e6200f10DNM", -- v6
qasx_3 = "e6200f30DNM", -- v6
qsax_3 = "e6200f50DNM", -- v6
qsub16_3 = "e6200f70DNM", -- v6
qadd8_3 = "e6200f90DNM", -- v6
qsub8_3 = "e6200ff0DNM", -- v6
shadd16_3 = "e6300f10DNM", -- v6
shasx_3 = "e6300f30DNM", -- v6
shsax_3 = "e6300f50DNM", -- v6
shsub16_3 = "e6300f70DNM", -- v6
shadd8_3 = "e6300f90DNM", -- v6
shsub8_3 = "e6300ff0DNM", -- v6
uadd16_3 = "e6500f10DNM", -- v6
uasx_3 = "e6500f30DNM", -- v6
usax_3 = "e6500f50DNM", -- v6
usub16_3 = "e6500f70DNM", -- v6
uadd8_3 = "e6500f90DNM", -- v6
usub8_3 = "e6500ff0DNM", -- v6
uqadd16_3 = "e6600f10DNM", -- v6
uqasx_3 = "e6600f30DNM", -- v6
uqsax_3 = "e6600f50DNM", -- v6
uqsub16_3 = "e6600f70DNM", -- v6
uqadd8_3 = "e6600f90DNM", -- v6
uqsub8_3 = "e6600ff0DNM", -- v6
uhadd16_3 = "e6700f10DNM", -- v6
uhasx_3 = "e6700f30DNM", -- v6
uhsax_3 = "e6700f50DNM", -- v6
uhsub16_3 = "e6700f70DNM", -- v6
uhadd8_3 = "e6700f90DNM", -- v6
uhsub8_3 = "e6700ff0DNM", -- v6
-- Load/store instructions.
str_2 = "e4000000DL", str_3 = "e4000000DL", str_4 = "e4000000DL",
strb_2 = "e4400000DL", strb_3 = "e4400000DL", strb_4 = "e4400000DL",
ldr_2 = "e4100000DL", ldr_3 = "e4100000DL", ldr_4 = "e4100000DL",
ldrb_2 = "e4500000DL", ldrb_3 = "e4500000DL", ldrb_4 = "e4500000DL",
strh_2 = "e00000b0DL", strh_3 = "e00000b0DL",
ldrh_2 = "e01000b0DL", ldrh_3 = "e01000b0DL",
ldrd_2 = "e00000d0DL", ldrd_3 = "e00000d0DL", -- v5TE
ldrsb_2 = "e01000d0DL", ldrsb_3 = "e01000d0DL",
strd_2 = "e00000f0DL", strd_3 = "e00000f0DL", -- v5TE
ldrsh_2 = "e01000f0DL", ldrsh_3 = "e01000f0DL",
ldm_2 = "e8900000oR", ldmia_2 = "e8900000oR", ldmfd_2 = "e8900000oR",
ldmda_2 = "e8100000oR", ldmfa_2 = "e8100000oR",
ldmdb_2 = "e9100000oR", ldmea_2 = "e9100000oR",
ldmib_2 = "e9900000oR", ldmed_2 = "e9900000oR",
stm_2 = "e8800000oR", stmia_2 = "e8800000oR", stmfd_2 = "e8800000oR",
stmda_2 = "e8000000oR", stmfa_2 = "e8000000oR",
stmdb_2 = "e9000000oR", stmea_2 = "e9000000oR",
stmib_2 = "e9800000oR", stmed_2 = "e9800000oR",
pop_1 = "e8bd0000R", push_1 = "e92d0000R",
-- Branch instructions.
b_1 = "ea000000B",
bl_1 = "eb000000B",
blx_1 = "e12fff30C",
bx_1 = "e12fff10M",
-- Miscellaneous instructions.
nop_0 = "e1a00000",
mrs_1 = "e10f0000D",
bkpt_1 = "e1200070K", -- v5T
svc_1 = "ef000000T", swi_1 = "ef000000T",
ud_0 = "e7f001f0",
-- VFP instructions.
["vadd.f32_3"] = "ee300a00dnm",
["vadd.f64_3"] = "ee300b00Gdnm",
["vsub.f32_3"] = "ee300a40dnm",
["vsub.f64_3"] = "ee300b40Gdnm",
["vmul.f32_3"] = "ee200a00dnm",
["vmul.f64_3"] = "ee200b00Gdnm",
["vnmul.f32_3"] = "ee200a40dnm",
["vnmul.f64_3"] = "ee200b40Gdnm",
["vmla.f32_3"] = "ee000a00dnm",
["vmla.f64_3"] = "ee000b00Gdnm",
["vmls.f32_3"] = "ee000a40dnm",
["vmls.f64_3"] = "ee000b40Gdnm",
["vnmla.f32_3"] = "ee100a40dnm",
["vnmla.f64_3"] = "ee100b40Gdnm",
["vnmls.f32_3"] = "ee100a00dnm",
["vnmls.f64_3"] = "ee100b00Gdnm",
["vdiv.f32_3"] = "ee800a00dnm",
["vdiv.f64_3"] = "ee800b00Gdnm",
["vabs.f32_2"] = "eeb00ac0dm",
["vabs.f64_2"] = "eeb00bc0Gdm",
["vneg.f32_2"] = "eeb10a40dm",
["vneg.f64_2"] = "eeb10b40Gdm",
["vsqrt.f32_2"] = "eeb10ac0dm",
["vsqrt.f64_2"] = "eeb10bc0Gdm",
["vcmp.f32_2"] = "eeb40a40dm",
["vcmp.f64_2"] = "eeb40b40Gdm",
["vcmpe.f32_2"] = "eeb40ac0dm",
["vcmpe.f64_2"] = "eeb40bc0Gdm",
["vcmpz.f32_1"] = "eeb50a40d",
["vcmpz.f64_1"] = "eeb50b40Gd",
["vcmpze.f32_1"] = "eeb50ac0d",
["vcmpze.f64_1"] = "eeb50bc0Gd",
vldr_2 = "ed100a00dl|ed100b00Gdl",
vstr_2 = "ed000a00dl|ed000b00Gdl",
vldm_2 = "ec900a00or",
vldmia_2 = "ec900a00or",
vldmdb_2 = "ed100a00or",
vpop_1 = "ecbd0a00r",
vstm_2 = "ec800a00or",
vstmia_2 = "ec800a00or",
vstmdb_2 = "ed000a00or",
vpush_1 = "ed2d0a00r",
["vmov.f32_2"] = "eeb00a40dm|eeb00a00dY", -- #imm is VFPv3 only
["vmov.f64_2"] = "eeb00b40Gdm|eeb00b00GdY", -- #imm is VFPv3 only
vmov_2 = "ee100a10Dn|ee000a10nD",
vmov_3 = "ec500a10DNm|ec400a10mDN|ec500b10GDNm|ec400b10GmDN",
vmrs_0 = "eef1fa10",
vmrs_1 = "eef10a10D",
vmsr_1 = "eee10a10D",
["vcvt.s32.f32_2"] = "eebd0ac0dm",
["vcvt.s32.f64_2"] = "eebd0bc0dGm",
["vcvt.u32.f32_2"] = "eebc0ac0dm",
["vcvt.u32.f64_2"] = "eebc0bc0dGm",
["vcvtr.s32.f32_2"] = "eebd0a40dm",
["vcvtr.s32.f64_2"] = "eebd0b40dGm",
["vcvtr.u32.f32_2"] = "eebc0a40dm",
["vcvtr.u32.f64_2"] = "eebc0b40dGm",
["vcvt.f32.s32_2"] = "eeb80ac0dm",
["vcvt.f64.s32_2"] = "eeb80bc0GdFm",
["vcvt.f32.u32_2"] = "eeb80a40dm",
["vcvt.f64.u32_2"] = "eeb80b40GdFm",
["vcvt.f32.f64_2"] = "eeb70bc0dGm",
["vcvt.f64.f32_2"] = "eeb70ac0GdFm",
-- VFPv4 only:
["vfma.f32_3"] = "eea00a00dnm",
["vfma.f64_3"] = "eea00b00Gdnm",
["vfms.f32_3"] = "eea00a40dnm",
["vfms.f64_3"] = "eea00b40Gdnm",
["vfnma.f32_3"] = "ee900a40dnm",
["vfnma.f64_3"] = "ee900b40Gdnm",
["vfnms.f32_3"] = "ee900a00dnm",
["vfnms.f64_3"] = "ee900b00Gdnm",
-- NYI: Advanced SIMD instructions.
-- NYI: I have no need for these instructions right now:
-- swp, swpb, strex, ldrex, strexd, ldrexd, strexb, ldrexb, strexh, ldrexh
-- msr, nopv6, yield, wfe, wfi, sev, dbg, bxj, smc, srs, rfe
-- cps, setend, pli, pld, pldw, clrex, dsb, dmb, isb
-- stc, ldc, mcr, mcr2, mrc, mrc2, mcrr, mcrr2, mrrc, mrrc2, cdp, cdp2
}
-- Add mnemonics for "s" variants.
do
local t = {}
for k,v in pairs(map_op) do
if sub(v, -1) == "s" then
local v2 = sub(v, 1, 2)..char(byte(v, 3)+1)..sub(v, 4, -2)
t[sub(k, 1, -3).."s"..sub(k, -2)] = v2
end
end
for k,v in pairs(t) do
map_op[k] = v
end
end
------------------------------------------------------------------------------
local function parse_gpr(expr)
local tname, ovreg = match(expr, "^([%w_]+):(r1?[0-9])$")
local tp = map_type[tname or expr]
if tp then
local reg = ovreg or tp.reg
if not reg then
werror("type `"..(tname or expr).."' needs a register override")
end
expr = reg
end
local r = match(expr, "^r(1?[0-9])$")
if r then
r = tonumber(r)
if r <= 15 then return r, tp end
end
werror("bad register name `"..expr.."'")
end
local function parse_gpr_pm(expr)
local pm, expr2 = match(expr, "^([+-]?)(.*)$")
return parse_gpr(expr2), (pm == "-")
end
local function parse_vr(expr, tp)
local t, r = match(expr, "^([sd])([0-9]+)$")
if t == tp then
r = tonumber(r)
if r <= 31 then
if t == "s" then return shr(r, 1), band(r, 1) end
return band(r, 15), shr(r, 4)
end
end
werror("bad register name `"..expr.."'")
end
local function parse_reglist(reglist)
reglist = match(reglist, "^{%s*([^}]*)}$")
if not reglist then werror("register list expected") end
local rr = 0
for p in gmatch(reglist..",", "%s*([^,]*),") do
local rbit = shl(1, parse_gpr(gsub(p, "%s+$", "")))
if band(rr, rbit) ~= 0 then
werror("duplicate register `"..p.."'")
end
rr = rr + rbit
end
return rr
end
local function parse_vrlist(reglist)
local ta, ra, tb, rb = match(reglist,
"^{%s*([sd])([0-9]+)%s*%-%s*([sd])([0-9]+)%s*}$")
ra, rb = tonumber(ra), tonumber(rb)
if ta and ta == tb and ra and rb and ra <= 31 and rb <= 31 and ra <= rb then
local nr = rb+1 - ra
if ta == "s" then
return shl(shr(ra,1),12)+shl(band(ra,1),22) + nr
else
return shl(band(ra,15),12)+shl(shr(ra,4),22) + nr*2 + 0x100
end
end
werror("register list expected")
end
local function parse_imm(imm, bits, shift, scale, signed)
imm = match(imm, "^#(.*)$")
if not imm then werror("expected immediate operand") end
local n = tonumber(imm)
if n then
local m = sar(n, scale)
if shl(m, scale) == n then
if signed then
local s = sar(m, bits-1)
if s == 0 then return shl(m, shift)
elseif s == -1 then return shl(m + shl(1, bits), shift) end
else
if sar(m, bits) == 0 then return shl(m, shift) end
end
end
werror("out of range immediate `"..imm.."'")
else
waction("IMM", (signed and 32768 or 0)+scale*1024+bits*32+shift, imm)
return 0
end
end
local function parse_imm12(imm)
local n = tonumber(imm)
if n then
local m = band(n)
for i=0,-15,-1 do
if shr(m, 8) == 0 then return m + shl(band(i, 15), 8) end
m = ror(m, 2)
end
werror("out of range immediate `"..imm.."'")
else
waction("IMM12", 0, imm)
return 0
end
end
local function parse_imm16(imm)
imm = match(imm, "^#(.*)$")
if not imm then werror("expected immediate operand") end
local n = tonumber(imm)
if n then
if shr(n, 16) == 0 then return band(n, 0x0fff) + shl(band(n, 0xf000), 4) end
werror("out of range immediate `"..imm.."'")
else
waction("IMM16", 32*16, imm)
return 0
end
end
local function parse_imm_load(imm, ext)
local n = tonumber(imm)
if n then
if ext then
if n >= -255 and n <= 255 then
local up = 0x00800000
if n < 0 then n = -n; up = 0 end
return shl(band(n, 0xf0), 4) + band(n, 0x0f) + up
end
else
if n >= -4095 and n <= 4095 then
if n >= 0 then return n+0x00800000 end
return -n
end
end
werror("out of range immediate `"..imm.."'")
else
waction(ext and "IMML8" or "IMML12", 32768 + shl(ext and 8 or 12, 5), imm)
return 0
end
end
local function parse_shift(shift, gprok)
if shift == "rrx" then
return 3 * 32
else
local s, s2 = match(shift, "^(%S+)%s*(.*)$")
s = map_shift[s]
if not s then werror("expected shift operand") end
if sub(s2, 1, 1) == "#" then
return parse_imm(s2, 5, 7, 0, false) + shl(s, 5)
else
if not gprok then werror("expected immediate shift operand") end
return shl(parse_gpr(s2), 8) + shl(s, 5) + 16
end
end
end
local function parse_label(label, def)
local prefix = sub(label, 1, 2)
-- =>label (pc label reference)
if prefix == "=>" then
return "PC", 0, sub(label, 3)
end
-- ->name (global label reference)
if prefix == "->" then
return "LG", map_global[sub(label, 3)]
end
if def then
-- [1-9] (local label definition)
if match(label, "^[1-9]$") then
return "LG", 10+tonumber(label)
end
else
-- [<>][1-9] (local label reference)
local dir, lnum = match(label, "^([<>])([1-9])$")
if dir then -- Fwd: 1-9, Bkwd: 11-19.
return "LG", lnum + (dir == ">" and 0 or 10)
end
-- extern label (extern label reference)
local extname = match(label, "^extern%s+(%S+)$")
if extname then
return "EXT", map_extern[extname]
end
end
werror("bad label `"..label.."'")
end
local function parse_load(params, nparams, n, op)
local oplo = band(op, 255)
local ext, ldrd = (oplo ~= 0), (oplo == 208)
local d
if (ldrd or oplo == 240) then
d = band(shr(op, 12), 15)
if band(d, 1) ~= 0 then werror("odd destination register") end
end
local pn = params[n]
local p1, wb = match(pn, "^%[%s*(.-)%s*%](!?)$")
local p2 = params[n+1]
if not p1 then
if not p2 then
if match(pn, "^[<>=%-]") or match(pn, "^extern%s+") then
local mode, n, s = parse_label(pn, false)
waction("REL_"..mode, n + (ext and 0x1800 or 0x0800), s, 1)
return op + 15 * 65536 + 0x01000000 + (ext and 0x00400000 or 0)
end
local reg, tailr = match(pn, "^([%w_:]+)%s*(.*)$")
if reg and tailr ~= "" then
local d, tp = parse_gpr(reg)
if tp then
waction(ext and "IMML8" or "IMML12", 32768 + 32*(ext and 8 or 12),
format(tp.ctypefmt, tailr))
return op + shl(d, 16) + 0x01000000 + (ext and 0x00400000 or 0)
end
end
end
werror("expected address operand")
end
if wb == "!" then op = op + 0x00200000 end
if p2 then
if wb == "!" then werror("bad use of '!'") end
local p3 = params[n+2]
op = op + shl(parse_gpr(p1), 16)
local imm = match(p2, "^#(.*)$")
if imm then
local m = parse_imm_load(imm, ext)
if p3 then werror("too many parameters") end
op = op + m + (ext and 0x00400000 or 0)
else
local m, neg = parse_gpr_pm(p2)
if ldrd and (m == d or m-1 == d) then werror("register conflict") end
op = op + m + (neg and 0 or 0x00800000) + (ext and 0 or 0x02000000)
if p3 then op = op + parse_shift(p3) end
end
else
local p1a, p2 = match(p1, "^([^,%s]*)%s*(.*)$")
op = op + shl(parse_gpr(p1a), 16) + 0x01000000
if p2 ~= "" then
local imm = match(p2, "^,%s*#(.*)$")
if imm then
local m = parse_imm_load(imm, ext)
op = op + m + (ext and 0x00400000 or 0)
else
local p2a, p3 = match(p2, "^,%s*([^,%s]*)%s*,?%s*(.*)$")
local m, neg = parse_gpr_pm(p2a)
if ldrd and (m == d or m-1 == d) then werror("register conflict") end
op = op + m + (neg and 0 or 0x00800000) + (ext and 0 or 0x02000000)
if p3 ~= "" then
if ext then werror("too many parameters") end
op = op + parse_shift(p3)
end
end
else
if wb == "!" then werror("bad use of '!'") end
op = op + (ext and 0x00c00000 or 0x00800000)
end
end
return op
end
local function parse_vload(q)
local reg, imm = match(q, "^%[%s*([^,%s]*)%s*(.*)%]$")
if reg then
local d = shl(parse_gpr(reg), 16)
if imm == "" then return d end
imm = match(imm, "^,%s*#(.*)$")
if imm then
local n = tonumber(imm)
if n then
if n >= -1020 and n <= 1020 and n%4 == 0 then
return d + (n >= 0 and n/4+0x00800000 or -n/4)
end
werror("out of range immediate `"..imm.."'")
else
waction("IMMV8", 32768 + 32*8, imm)
return d
end
end
else
if match(q, "^[<>=%-]") or match(q, "^extern%s+") then
local mode, n, s = parse_label(q, false)
waction("REL_"..mode, n + 0x2800, s, 1)
return 15 * 65536
end
local reg, tailr = match(q, "^([%w_:]+)%s*(.*)$")
if reg and tailr ~= "" then
local d, tp = parse_gpr(reg)
if tp then
waction("IMMV8", 32768 + 32*8, format(tp.ctypefmt, tailr))
return shl(d, 16)
end
end
end
werror("expected address operand")
end
------------------------------------------------------------------------------
-- Handle opcodes defined with template strings.
local function parse_template(params, template, nparams, pos)
local op = tonumber(sub(template, 1, 8), 16)
local n = 1
local vr = "s"
-- Process each character.
for p in gmatch(sub(template, 9), ".") do
local q = params[n]
if p == "D" then
op = op + shl(parse_gpr(q), 12); n = n + 1
elseif p == "N" then
op = op + shl(parse_gpr(q), 16); n = n + 1
elseif p == "S" then
op = op + shl(parse_gpr(q), 8); n = n + 1
elseif p == "M" then
op = op + parse_gpr(q); n = n + 1
elseif p == "d" then
local r,h = parse_vr(q, vr); op = op+shl(r,12)+shl(h,22); n = n + 1
elseif p == "n" then
local r,h = parse_vr(q, vr); op = op+shl(r,16)+shl(h,7); n = n + 1
elseif p == "m" then
local r,h = parse_vr(q, vr); op = op+r+shl(h,5); n = n + 1
elseif p == "P" then
local imm = match(q, "^#(.*)$")
if imm then
op = op + parse_imm12(imm) + 0x02000000
else
op = op + parse_gpr(q)
end
n = n + 1
elseif p == "p" then
op = op + parse_shift(q, true); n = n + 1
elseif p == "L" then
op = parse_load(params, nparams, n, op)
elseif p == "l" then
op = op + parse_vload(q)
elseif p == "B" then
local mode, n, s = parse_label(q, false)
waction("REL_"..mode, n, s, 1)
elseif p == "C" then -- blx gpr vs. blx label.
if match(q, "^([%w_]+):(r1?[0-9])$") or match(q, "^r(1?[0-9])$") then
op = op + parse_gpr(q)
else
if op < 0xe0000000 then werror("unconditional instruction") end
local mode, n, s = parse_label(q, false)
waction("REL_"..mode, n, s, 1)
op = 0xfa000000
end
elseif p == "F" then
vr = "s"
elseif p == "G" then
vr = "d"
elseif p == "o" then
local r, wb = match(q, "^([^!]*)(!?)$")
op = op + shl(parse_gpr(r), 16) + (wb == "!" and 0x00200000 or 0)
n = n + 1
elseif p == "R" then
op = op + parse_reglist(q); n = n + 1
elseif p == "r" then
op = op + parse_vrlist(q); n = n + 1
elseif p == "W" then
op = op + parse_imm16(q); n = n + 1
elseif p == "v" then
op = op + parse_imm(q, 5, 7, 0, false); n = n + 1
elseif p == "w" then
local imm = match(q, "^#(.*)$")
if imm then
op = op + parse_imm(q, 5, 7, 0, false); n = n + 1
else
op = op + shl(parse_gpr(q), 8) + 16
end
elseif p == "X" then
op = op + parse_imm(q, 5, 16, 0, false); n = n + 1
elseif p == "Y" then
local imm = tonumber(match(q, "^#(.*)$")); n = n + 1
if not imm or shr(imm, 8) ~= 0 then
werror("bad immediate operand")
end
op = op + shl(band(imm, 0xf0), 12) + band(imm, 0x0f)
elseif p == "K" then
local imm = tonumber(match(q, "^#(.*)$")); n = n + 1
if not imm or shr(imm, 16) ~= 0 then
werror("bad immediate operand")
end
op = op + shl(band(imm, 0xfff0), 4) + band(imm, 0x000f)
elseif p == "T" then
op = op + parse_imm(q, 24, 0, 0, false); n = n + 1
elseif p == "s" then
-- Ignored.
else
assert(false)
end
end
wputpos(pos, op)
end
map_op[".template__"] = function(params, template, nparams)
if not params then return template:gsub("%x%x%x%x%x%x%x%x", "") end
-- Limit number of section buffer positions used by a single dasm_put().
-- A single opcode needs a maximum of 3 positions.
if secpos+3 > maxsecpos then wflush() end
local pos = wpos()
local lpos, apos, spos = #actlist, #actargs, secpos
local ok, err
for t in gmatch(template, "[^|]+") do
ok, err = pcall(parse_template, params, t, nparams, pos)
if ok then return end
secpos = spos
actlist[lpos+1] = nil
actlist[lpos+2] = nil
actlist[lpos+3] = nil
actargs[apos+1] = nil
actargs[apos+2] = nil
actargs[apos+3] = nil
end
error(err, 0)
end
------------------------------------------------------------------------------
-- Pseudo-opcode to mark the position where the action list is to be emitted.
map_op[".actionlist_1"] = function(params)
if not params then return "cvar" end
local name = params[1] -- No syntax check. You get to keep the pieces.
wline(function(out) writeactions(out, name) end)
end
-- Pseudo-opcode to mark the position where the global enum is to be emitted.
map_op[".globals_1"] = function(params)
if not params then return "prefix" end
local prefix = params[1] -- No syntax check. You get to keep the pieces.
wline(function(out) writeglobals(out, prefix) end)
end
-- Pseudo-opcode to mark the position where the global names are to be emitted.
map_op[".globalnames_1"] = function(params)
if not params then return "cvar" end
local name = params[1] -- No syntax check. You get to keep the pieces.
wline(function(out) writeglobalnames(out, name) end)
end
-- Pseudo-opcode to mark the position where the extern names are to be emitted.
map_op[".externnames_1"] = function(params)
if not params then return "cvar" end
local name = params[1] -- No syntax check. You get to keep the pieces.
wline(function(out) writeexternnames(out, name) end)
end
------------------------------------------------------------------------------
-- Label pseudo-opcode (converted from trailing colon form).
map_op[".label_1"] = function(params)
if not params then return "[1-9] | ->global | =>pcexpr" end
if secpos+1 > maxsecpos then wflush() end
local mode, n, s = parse_label(params[1], true)
if mode == "EXT" then werror("bad label definition") end
waction("LABEL_"..mode, n, s, 1)
end
------------------------------------------------------------------------------
-- Pseudo-opcodes for data storage.
map_op[".long_*"] = function(params)
if not params then return "imm..." end
for _,p in ipairs(params) do
local n = tonumber(p)
if not n then werror("bad immediate `"..p.."'") end
if n < 0 then n = n + 2^32 end
wputw(n)
if secpos+2 > maxsecpos then wflush() end
end
end
-- Alignment pseudo-opcode.
map_op[".align_1"] = function(params)
if not params then return "numpow2" end
if secpos+1 > maxsecpos then wflush() end
local align = tonumber(params[1])
if align then
local x = align
-- Must be a power of 2 in the range (2 ... 256).
for i=1,8 do
x = x / 2
if x == 1 then
waction("ALIGN", align-1, nil, 1) -- Action byte is 2**n-1.
return
end
end
end
werror("bad alignment")
end
------------------------------------------------------------------------------
-- Pseudo-opcode for (primitive) type definitions (map to C types).
map_op[".type_3"] = function(params, nparams)
if not params then
return nparams == 2 and "name, ctype" or "name, ctype, reg"
end
local name, ctype, reg = params[1], params[2], params[3]
if not match(name, "^[%a_][%w_]*$") then
werror("bad type name `"..name.."'")
end
local tp = map_type[name]
if tp then
werror("duplicate type `"..name.."'")
end
-- Add #type to defines. A bit unclean to put it in map_archdef.
map_archdef["#"..name] = "sizeof("..ctype..")"
-- Add new type and emit shortcut define.
local num = ctypenum + 1
map_type[name] = {
ctype = ctype,
ctypefmt = format("Dt%X(%%s)", num),
reg = reg,
}
wline(format("#define Dt%X(_V) (int)(ptrdiff_t)&(((%s *)0)_V)", num, ctype))
ctypenum = num
end
map_op[".type_2"] = map_op[".type_3"]
-- Dump type definitions.
local function dumptypes(out, lvl)
local t = {}
for name in pairs(map_type) do t[#t+1] = name end
sort(t)
out:write("Type definitions:\n")
for _,name in ipairs(t) do
local tp = map_type[name]
local reg = tp.reg or ""
out:write(format(" %-20s %-20s %s\n", name, tp.ctype, reg))
end
out:write("\n")
end
------------------------------------------------------------------------------
-- Set the current section.
function _M.section(num)
waction("SECTION", num)
wflush(true) -- SECTION is a terminal action.
end
------------------------------------------------------------------------------
-- Dump architecture description.
function _M.dumparch(out)
out:write(format("DynASM %s version %s, released %s\n\n",
_info.arch, _info.version, _info.release))
dumpactions(out)
end
-- Dump all user defined elements.
function _M.dumpdef(out, lvl)
dumptypes(out, lvl)
dumpglobals(out, lvl)
dumpexterns(out, lvl)
end
------------------------------------------------------------------------------
-- Pass callbacks from/to the DynASM core.
function _M.passcb(wl, we, wf, ww)
wline, werror, wfatal, wwarn = wl, we, wf, ww
return wflush
end
-- Setup the arch-specific module.
function _M.setup(arch, opt)
g_arch, g_opt = arch, opt
end
-- Merge the core maps and the arch-specific maps.
function _M.mergemaps(map_coreop, map_def)
setmetatable(map_op, { __index = function(t, k)
local v = map_coreop[k]
if v then return v end
local k1, cc, k2 = match(k, "^(.-)(..)([._].*)$")
local cv = map_cond[cc]
if cv then
local v = rawget(t, k1..k2)
if type(v) == "string" then
local scv = format("%x", cv)
return gsub(scv..sub(v, 2), "|e", "|"..scv)
end
end
end })
setmetatable(map_def, { __index = map_archdef })
return map_op, map_def
end
return _M
------------------------------------------------------------------------------
| mit |
chelog/brawl | gamemodes/brawl/gamemode/modules/base/modes/ffa_dm/sv_mode.lua | 1 | 2563 | function MODE:Think()
if GetGlobalInt( "brawl.RoundState" ) < 3 then
for k, ply in pairs( player.GetAll() ) do
if not IsValid( ply ) then continue end
if ply:Frags() >= self.maxKills then
brawl.EndRound({
winner = ply
})
end
end
end
end
local intermissionTime = 10
function MODE:EndRound( data )
if data.winner then
local ply = data.winner
if not IsValid( ply ) then return end
timer.Simple( intermissionTime, brawl.NewRound )
SetGlobalFloat( "RoundStart", CurTime() + intermissionTime )
SetGlobalInt( "brawl.RoundState", 3 )
brawl.NotifyAll({
Color(255,212,50), ply:Name(),
color_white, " won the round!"
})
ply:AddXP( 1000, "Round winner" )
end
end
function MODE:NewRound( type )
local delay = 6.1
game.CleanUpMap()
brawl.CleanUpMap()
for k, ply in pairs( player.GetAll() ) do
if not ply:GetNWBool( "SpectateOnly" ) then
ply:SetFrags( 0 )
ply:SetDeaths( 0 )
ply:KillSilent()
ply:UnSpectate()
ply:SetNWBool( "Spectating", false )
ply:Spawn()
ply:Freeze( true )
net.Start( "brawl.round.start" )
net.WriteFloat( delay )
net.WriteString( self.name )
net.WriteString( self.agenda )
net.Send( ply )
end
end
SetGlobalInt( "brawl.RoundState", 1 )
timer.Simple( delay, function()
for k, ply in pairs( player.GetAll() ) do
ply:Freeze( false )
end
SetGlobalInt( "brawl.RoundState", 2 )
brawl.NotifyAll( "A new round has started!" )
end)
end
function MODE:PlayerSpawn( ply )
local spawn = brawl.points.findFarthestSpawn( ply )
if spawn.pos then ply:SetPos( spawn.pos + Vector(0,0,5) ) end
if spawn.ang then ply:SetEyeAngles( spawn.ang ) end
ply:LoadModel()
ply:LoadWeapons()
ply:LoadSkills()
end
function MODE:DeathThink( ply )
local spawnTime = ply:GetNWFloat( "RespawnTime" )
if CurTime() >= spawnTime then
if ply:GetNWBool( "SpectateOnly" ) then
ply:StartSpectating()
else
ply:Spawn()
end
end
return false
end
function MODE:PlayerCanTalkTo( listener, talker, team, text )
return true
end
function MODE:PlayerCanSpectate( ply, ent )
return true
end
function MODE:PlayerInitialSpawn( ply )
timer.Simple(0, function()
local delay = 6.1
ply:KillSilent()
ply:SetNWFloat( "RespawnTime", CurTime() + delay )
ply:SetTeam( 1001 )
ply:SetScore( -1 )
net.Start( "brawl.round.start" )
net.WriteFloat( delay )
net.WriteString( self.name )
net.WriteString( self.agenda )
net.Send( ply )
end)
end
function MODE:PlayerDeath( ply )
ply:SetNWFloat( "RespawnTime", CurTime() + 8 )
end
| gpl-3.0 |
rrze-likwid/likwid | examples/Lua-likwidAPI.lua | 2 | 2871 | #!<PREFIX>/bin/likwid-lua
--[[
* =======================================================================================
*
* Filename: Lua-likwidAPI.lua
*
* Description: Example how to use the LIKWID API in Lua scripts
*
* Version: <VERSION>
* Released: <DATE>
*
* Author: Thomas Roehl (tr), thomas.roehl@googlemail.com
* Project: likwid
*
* Copyright (C) 2015 RRZE, University Erlangen-Nuremberg
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* =======================================================================================
]]
package.path = package.path .. ';<PREFIX>/share/lua/?.lua'
local likwid = require("likwid")
EVENTSET = "INSTR_RETIRED_ANY:FIXC0"
cpuinfo = likwid.getCpuInfo()
cputopo = likwid.getCpuTopology()
print(string.format("Likwid example on a %s with %d CPUs", cpuinfo.name, cputopo.numHWThreads))
local cpus = {}
for i, cpu in pairs(cputopo.threadPool) do
table.insert(cpus, cpu.apicId)
end
if likwid.init(#cpus, cpus) ~= 0 then
print("Failed to initialize LIKWID's performance monitoring module")
likwid.putTopology()
os.exit(1)
end
local gid = likwid.addEventSet(EVENTSET)
if gid <= 0 then
print(string.format("Failed to add events %s to LIKWID's performance monitoring module", EVENTSET))
likwid.finalize()
likwid.putTopology()
os.exit(1)
end
if likwid.setupCounters(gid) < 0 then
printf(string.format("Failed to setup group %d in LIKWID's performance monitoring module\n", gid))
likwid.finalize()
likwid.putTopology()
os.exit(1)
end
if likwid.startCounters() < 0 then
printf(string.format("Failed to start group %d in LIKWID's performance monitoring module\n", gid))
likwid.finalize()
likwid.putTopology()
os.exit(1)
end
-- Application code
likwid.sleep(2)
if likwid.stopCounters() < 0 then
printf(string.format("Failed to stop group %d in LIKWID's performance monitoring module\n", gid))
likwid.finalize()
likwid.putTopology()
os.exit(1)
end
for i,cpu in pairs(cpus) do
result = likwid.getResult(gid, 1, i)
print(string.format("Measurement result for event set %s at CPU %d: %f", EVENTSET, cpu, result))
end
likwid.finalize()
| gpl-3.0 |
dismantl/luci-0.12 | protocols/hso/luasrc/model/cbi/admin_network/proto_hso.lua | 14 | 4573 | --[[
LuCI - Lua Configuration Interface
Copyright 2015 Stanislas Bertrand <stanislasbertrand@gmail.com>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
]]--
local map, section, net = ...
local hsoname,hsotype,hsointerface
local device, apn, service, pincode, username, password
local ipv6, maxwait, defaultroute, metric, peerdns, dns,
keepalive_failure, keepalive_interval, demand
device = section:taboption("general", Value, "device", translate("Control interface"))
device.rmempty = false
local device_suggestions = nixio.fs.glob("/dev/ttyHS*")
or nixio.fs.glob("/dev/tts/*")
if device_suggestions then
local node
for node in device_suggestions do
hsoname = string.gsub(node,"/dev/","")
hsotype = nixio.fs.readfile("/sys/class/tty/" .. hsoname .. "/hsotype")
device:value(node, hsotype .. " (" .. node ..")" )
if string.find(hsotype,"Application") ~= nil then
device.default = node
end
end
end
service = section:taboption("general", Value, "service", translate("Service Type"))
service.default = "umts"
service:value("umts", "UMTS/GPRS")
service:value("umts_only", translate("UMTS only"))
service:value("gprs_only", translate("GPRS only"))
apn = section:taboption("general", Value, "apn", translate("APN"))
pincode = section:taboption("general", Value, "pincode", translate("PIN"))
username = section:taboption("general", Value, "username", translate("PAP/CHAP username"))
password = section:taboption("general", Value, "password", translate("PAP/CHAP password"))
password.password = true
if luci.model.network:has_ipv6() then
ipv6 = section:taboption("advanced", Flag, "ipv6",
translate("Enable IPv6 negotiation on the PPP link"))
ipv6.default = ipv6.disabled
end
maxwait = section:taboption("advanced", Value, "maxwait",
translate("Modem init timeout"),
translate("Maximum amount of seconds to wait for the modem to become ready"))
maxwait.placeholder = "20"
maxwait.datatype = "min(1)"
defaultroute = section:taboption("advanced", Flag, "defaultroute",
translate("Use default gateway"),
translate("If unchecked, no default route is configured"))
defaultroute.default = defaultroute.enabled
metric = section:taboption("advanced", Value, "metric",
translate("Use gateway metric"))
metric.placeholder = "0"
metric.datatype = "uinteger"
metric:depends("defaultroute", defaultroute.enabled)
peerdns = section:taboption("advanced", Flag, "peerdns",
translate("Use DNS servers advertised by peer"),
translate("If unchecked, the advertised DNS server addresses are ignored"))
peerdns.default = peerdns.enabled
dns = section:taboption("advanced", DynamicList, "dns",
translate("Use custom DNS servers"))
dns:depends("peerdns", "")
dns.datatype = "ipaddr"
dns.cast = "string"
keepalive_failure = section:taboption("advanced", Value, "_keepalive_failure",
translate("LCP echo failure threshold"),
translate("Presume peer to be dead after given amount of LCP echo failures, use 0 to ignore failures"))
function keepalive_failure.cfgvalue(self, section)
local v = m:get(section, "keepalive")
if v and #v > 0 then
return tonumber(v:match("^(%d+)[ ,]+%d+") or v)
end
end
function keepalive_failure.write() end
function keepalive_failure.remove() end
keepalive_failure.placeholder = "0"
keepalive_failure.datatype = "uinteger"
keepalive_interval = section:taboption("advanced", Value, "_keepalive_interval",
translate("LCP echo interval"),
translate("Send LCP echo requests at the given interval in seconds, only effective in conjunction with failure threshold"))
function keepalive_interval.cfgvalue(self, section)
local v = m:get(section, "keepalive")
if v and #v > 0 then
return tonumber(v:match("^%d+[ ,]+(%d+)"))
end
end
function keepalive_interval.write(self, section, value)
local f = tonumber(keepalive_failure:formvalue(section)) or 0
local i = tonumber(value) or 5
if i < 1 then i = 1 end
if f > 0 then
m:set(section, "keepalive", "%d %d" %{ f, i })
else
m:del(section, "keepalive")
end
end
keepalive_interval.remove = keepalive_interval.write
keepalive_interval.placeholder = "5"
keepalive_interval.datatype = "min(1)"
demand = section:taboption("advanced", Value, "demand",
translate("Inactivity timeout"),
translate("Close inactive connection after the given amount of seconds, use 0 to persist connection"))
demand.placeholder = "0"
demand.datatype = "uinteger"
| apache-2.0 |
qq779089973/ramod | luci/applications/luci-diag-devinfo/luasrc/model/cbi/luci_diag/netdiscover_devinfo_config.lua | 80 | 1153 | --[[
LuCI - Lua Configuration Interface
(c) 2009 Daniel Dickinson
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
require("luci.controller.luci_diag.devinfo_common")
m = Map("luci_devinfo", translate("Network Device Scanning Configuration"), translate("Configure scanning for devices on specified networks. Decreasing \'Timeout\', \'Repeat Count\', and/or \'Sleep Between Requests\' may speed up scans, but also may fail to find some devices."))
s = m:section(SimpleSection, "", translate("Use Configuration"))
b = s:option(DummyValue, "_scans", translate("Perform Scans (this can take a few minutes)"))
b.value = ""
b.titleref = luci.dispatcher.build_url("admin", "status", "netdiscover_devinfo")
scannet = m:section(TypedSection, "netdiscover_scannet", translate("Scanning Configuration"), translate("Networks to scan for devices"))
scannet.addremove = true
scannet.anonymous = false
luci.controller.luci_diag.devinfo_common.config_devinfo_scan(m, scannet)
return m
| mit |
UberWaffe/OpenRA | mods/ra/maps/allies-02-classic/allies02.lua | 1 | 2440 | JeepReinforcements = { "e1", "e1", "e1", "jeep" }
JeepReinforcementsInterval = 15
TruckNames = { "truk", "truk", "truk" }
TruckInterval = 25
TruckDelay = 75
FirstJeepReinforcementsDelay = 125
SecondJeepReinforcementsDelay = 250
SendMcvReinforcements = function()
Media.PlaySpeechNotification("ReinforcementsArrived")
local mcv = Actor.Create("mcv", { Owner = player, Location = ReinforcementsEntryPoint.Location })
Actor.Move(mcv, McvDeployPoint.Location)
Actor.DeployTransform(mcv)
end
SendJeepReinforcements = function()
Media.PlaySpeechNotification("ReinforcementsArrived")
Reinforcements.Reinforce(player, JeepReinforcements, ReinforcementsEntryPoint.Location, ReinforcementsRallyPoint.Location, JeepReinforcementsInterval)
end
RunInitialActivities = function()
Actor.Harvest(Harvester)
end
MissionAccomplished = function()
Mission.MissionOver({ player }, nil, true)
Media.PlayMovieFullscreen("montpass.vqa")
end
MissionFailed = function()
Mission.MissionOver(nil, { player }, true)
Media.PlayMovieFullscreen("frozen.vqa")
end
Tick = function()
Mission.TickTakeOre(ussr)
if Mission.RequiredUnitsAreDestroyed(player) then
MissionFailed()
end
if not trucksSent and Mission.RequiredUnitsAreDestroyed(ussr) and Mission.RequiredUnitsAreDestroyed(badGuy) then
SendTrucks()
trucksSent = true
end
end
SendTrucks = function()
Media.PlaySpeechNotification("ConvoyApproaching")
OpenRA.RunAfterDelay(TruckDelay, function()
local trucks = Reinforcements.Reinforce(france, TruckNames, TruckEntryPoint.Location, TruckRallyPoint.Location, TruckInterval,
function(truck)
Actor.Move(truck, TruckExitPoint.Location)
Actor.RemoveSelf(truck)
end)
local trucksTeam = Team.New(trucks)
Team.AddEventHandler(trucksTeam.OnAllRemovedFromWorld, MissionAccomplished)
Team.AddEventHandler(trucksTeam.OnAnyKilled, MissionFailed)
end)
end
WorldLoaded = function()
player = OpenRA.GetPlayer("Greece")
france = OpenRA.GetPlayer("France")
ussr = OpenRA.GetPlayer("USSR")
badGuy = OpenRA.GetPlayer("BadGuy")
RunInitialActivities()
SendMcvReinforcements()
OpenRA.RunAfterDelay(FirstJeepReinforcementsDelay, SendJeepReinforcements)
OpenRA.RunAfterDelay(SecondJeepReinforcementsDelay, SendJeepReinforcements)
OpenRA.SetViewportCenterPosition(ReinforcementsEntryPoint.CenterPosition)
Media.PlayMovieFullscreen("ally2.vqa", function() Media.PlayMovieFullscreen("mcv.vqa", Media.PlayRandomMusic) end)
end | gpl-3.0 |
jason9263/JasonAI | torch/2_supervised/4_train.lua | 1 | 7013 | ----------------------------------------------------------------------
-- This script demonstrates how to define a training procedure,
-- irrespective of the model/loss functions chosen.
--
-- It shows how to:
-- + construct mini-batches on the fly
-- + define a closure to estimate (a noisy) loss
-- function, as well as its derivatives wrt the parameters of the
-- model to be trained
-- + optimize the function, according to several optmization
-- methods: SGD, L-BFGS.
--
-- Clement Farabet
----------------------------------------------------------------------
require 'torch' -- torch
require 'xlua' -- xlua provides useful tools, like progress bars
require 'optim' -- an optimization package, for online and batch methods
----------------------------------------------------------------------
-- parse command line arguments
if not opt then
print '==> processing options'
cmd = torch.CmdLine()
cmd:text()
cmd:text('SVHN Training/Optimization')
cmd:text()
cmd:text('Options:')
cmd:option('-save', 'results', 'subdirectory to save/log experiments in')
cmd:option('-visualize', false, 'visualize input data and weights during training')
cmd:option('-plot', false, 'live plot')
cmd:option('-optimization', 'SGD', 'optimization method: SGD | ASGD | CG | LBFGS')
cmd:option('-learningRate', 1e-3, 'learning rate at t=0')
cmd:option('-batchSize', 1, 'mini-batch size (1 = pure stochastic)')
cmd:option('-weightDecay', 0, 'weight decay (SGD only)')
cmd:option('-momentum', 0, 'momentum (SGD only)')
cmd:option('-t0', 1, 'start averaging at t0 (ASGD only), in nb of epochs')
cmd:option('-maxIter', 2, 'maximum nb of iterations for CG and LBFGS')
cmd:text()
opt = cmd:parse(arg or {})
end
----------------------------------------------------------------------
-- CUDA?
if opt.type == 'cuda' then
model:cuda()
criterion:cuda()
end
----------------------------------------------------------------------
print '==> defining some tools'
-- classes
classes = {'1','2','3','4','5','6','7','8','9','0'}
-- This matrix records the current confusion across classes
confusion = optim.ConfusionMatrix(classes)
-- Log results to files
trainLogger = optim.Logger(paths.concat(opt.save, 'train.log'))
testLogger = optim.Logger(paths.concat(opt.save, 'test.log'))
-- Retrieve parameters and gradients:
-- this extracts and flattens all the trainable parameters of the mode
-- into a 1-dim vector
if model then
parameters,gradParameters = model:getParameters()
end
----------------------------------------------------------------------
print '==> configuring optimizer'
if opt.optimization == 'CG' then
optimState = {
maxIter = opt.maxIter
}
optimMethod = optim.cg
elseif opt.optimization == 'LBFGS' then
optimState = {
learningRate = opt.learningRate,
maxIter = opt.maxIter,
nCorrection = 10
}
optimMethod = optim.lbfgs
elseif opt.optimization == 'SGD' then
optimState = {
learningRate = opt.learningRate,
weightDecay = opt.weightDecay,
momentum = opt.momentum,
learningRateDecay = 1e-7
}
optimMethod = optim.sgd
elseif opt.optimization == 'ASGD' then
optimState = {
eta0 = opt.learningRate,
t0 = trsize * opt.t0
}
optimMethod = optim.asgd
else
error('unknown optimization method')
end
----------------------------------------------------------------------
print '==> defining training procedure'
function train()
-- epoch tracker
epoch = epoch or 1
-- local vars
local time = sys.clock()
-- set model to training mode (for modules that differ in training and testing, like Dropout)
model:training()
-- shuffle at each epoch
shuffle = torch.randperm(trsize)
-- do one epoch
print('==> doing epoch on training data:')
print("==> online epoch # " .. epoch .. ' [batchSize = ' .. opt.batchSize .. ']')
for t = 1,trainData:size(),opt.batchSize do
-- disp progress
xlua.progress(t, trainData:size())
-- create mini batch
local inputs = {}
local targets = {}
for i = t,math.min(t+opt.batchSize-1,trainData:size()) do
-- load new sample
local input = trainData.data[shuffle[i]]
local target = trainData.labels[shuffle[i]]
if opt.type == 'double' then
input = input:double()
if opt.loss == 'mse' then
target = target:double()
end
elseif opt.type == 'cuda' then
input = input:cuda();
if opt.loss == 'mse' then
target = target:cuda()
end
end
table.insert(inputs, input)
table.insert(targets, target)
end
-- create closure to evaluate f(X) and df/dX
local feval = function(x)
-- get new parameters
if x ~= parameters then
parameters:copy(x)
end
-- reset gradients
gradParameters:zero()
-- f is the average of all criterions
local f = 0
-- evaluate function for complete mini batch
for i = 1,#inputs do
-- estimate f
local output = model:forward(inputs[i])
local err = criterion:forward(output, targets[i])
f = f + err
-- estimate df/dW
local df_do = criterion:backward(output, targets[i])
model:backward(inputs[i], df_do)
-- update confusion
confusion:add(output, targets[i])
end
-- normalize gradients and f(X)
gradParameters:div(#inputs)
f = f/#inputs
-- return f and df/dX
return f,gradParameters
end
-- optimize on current mini-batch
if optimMethod == optim.asgd then
_,_,average = optimMethod(feval, parameters, optimState)
else
optimMethod(feval, parameters, optimState)
end
end
-- time taken
time = sys.clock() - time
time = time / trainData:size()
print("\n==> time to learn 1 sample = " .. (time*1000) .. 'ms')
-- print confusion matrix
print(confusion)
-- update logger/plot
trainLogger:add{['% mean class accuracy (train set)'] = confusion.totalValid * 100}
if opt.plot then
trainLogger:style{['% mean class accuracy (train set)'] = '-'}
trainLogger:plot()
end
-- save/log current net
local filename = paths.concat(opt.save, 'model.net')
os.execute('mkdir -p ' .. sys.dirname(filename))
print('==> saving model to '..filename)
torch.save(filename, model)
-- next epoch
confusion:zero()
epoch = epoch + 1
end
| apache-2.0 |
gwx/tome-grayswandir-weird-wyrmic | data/libs/auto-temps-0.lua | 5 | 1697 | -- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
superload('mod.class.Actor', function(_M)
--- Apply the temporary values defined in a table.
-- The values will be recorded in source.__tmpvals to be automatically
-- discarded at the appropriate time.
-- @param source The source we're applying the values from/to.
-- @param values The table of {attribute -> increase} values we're applying. Defaults to source.temps.
function _M:autoTemporaryValues(source, values)
values = values or source.temps
for attribute, value in pairs(values) do
self:effectTemporaryValue(source, attribute, value)
end
return source
end
--- Remove the temporary values defined by autoTemporaryValues, or similar calls.
-- Removes all values in source.__tmpvals.
-- @param source The source we're applying the values of.
function _M:autoTemporaryValuesRemove(source)
values = values or source.temps
if not source.__tmpvals then return end
for _, val in pairs(source.__tmpvals) do
self:removeTemporaryValue(val[1], val[2])
end
source.__tmpvals = nil
end
end)
| gpl-3.0 |
299299/Urho3D | bin/Data/LuaScripts/01_HelloWorld.lua | 24 | 1882 | -- This first example, maintaining tradition, prints a "Hello World" message.
-- Furthermore it shows:
-- - Using the Sample utility functions as a base for the application
-- - Adding a Text element to the graphical user interface
-- - Subscribing to and handling of update events
require "LuaScripts/Utilities/Sample"
function Start()
-- Execute the common startup for samples
SampleStart()
-- Create "Hello World" Text
CreateText()
-- Set the mouse mode to use in the sample
SampleInitMouseMode(MM_FREE)
-- Finally, hook-up this HelloWorld instance to handle update events
SubscribeToEvents()
end
function CreateText()
-- Construct new Text object
local helloText = Text:new()
-- Set String to display
helloText.text = "Hello World from Urho3D!"
-- Set font and text color
helloText:SetFont(cache:GetResource("Font", "Fonts/Anonymous Pro.ttf"), 30)
helloText.color = Color(0.0, 1.0, 0.0)
-- Align Text center-screen
helloText.horizontalAlignment = HA_CENTER
helloText.verticalAlignment = VA_CENTER
-- Add Text instance to the UI root element
ui.root:AddChild(helloText)
end
function SubscribeToEvents()
-- Subscribe HandleUpdate() function for processing update events
SubscribeToEvent("Update", "HandleUpdate")
end
function HandleUpdate(eventType, eventData)
-- Do nothing for now, could be extended to eg. animate the display
end
-- Create XML patch instructions for screen joystick layout specific to this sample app
function GetScreenJoystickPatchString()
return
"<patch>" ..
" <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">" ..
" <attribute name=\"Is Visible\" value=\"false\" />" ..
" </add>" ..
"</patch>"
end
| mit |
LaFamiglia/Illarion-Content | item/id_2052_stretcher.lua | 1 | 1145 | --[[
Illarion Server
This program is free software: you can redistribute it and/or modify it under
the terms of the GNU Affero General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option) any
later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU Affero General Public License for more
details.
You should have received a copy of the GNU Affero General Public License along
with this program. If not, see <http://www.gnu.org/licenses/>.
]]
-- UPDATE items SET itm_script='item.id_2052_stretcher' WHERE itm_id = 2052;
local licence = require("base.licence")
local leatherproducing = require("content.gatheringcraft.leatherproducing")
local M = {}
function M.UseItem(User, SourceItem, ltstate)
if licence.licence(User) then --checks if user is citizen or has a licence
return -- avoids crafting if user is neither citizen nor has a licence
end
leatherproducing.StartGathering(User, SourceItem, ltstate);
end
return M
| agpl-3.0 |
dwicke/L-BFGS-B-Lua | src/luatest.lua | 1 | 1174 | package.path = package.path..";../../?/init.lua"
package.path = package.path..";../../?.lua"
require "luawrapper"
function getf(action1, action2)
local x1,y1 = -10,-10
local h1 = 100
local s1 = 4.0
local f1 = h1*(1 - (((action1-x1)/s1)*((action1-x1)/s1)) - (((action2-y1)/s1)*((action2-y1)/s1))) + 50
print ("lua f = ".. f1 .. " actions = " .. action1 .. " " .. action2)
return -f1
end
function getgrad(action1, action2)
local x1,y1 = -10,-10
local h1 = 100
local s1 = 4.0
local f1 = { 2*h1* ((action1-x1)/(s1*s1)), 2*h1* ((action2-y1)/(s1*s1)) }
return f1
end
function init()
local upperB = {0, 0}
local lowerB = {-20,-20}
x = getInputArray()
x[1] = 0.1
x[2] = 4
setNumberVars(2)
setUpperBound(upperB)
setLowerBound(lowerB)
setf(getf(x[1], x[2]))
setGrad(getgrad(x[1], x[2]))
startLBFGSB()
end
function pulse()
setf(getf(x[1], x[2]))
setGrad(getgrad(x[1], x[2]))
return pulseLBFGSB()
end
function main()
init()
count = 0
print("count = " .. count)
while pulse() == false do
print("final x vals = " .. x[1] .. " " .. x[2])
print("the count is " .. count)
count = count + 1
end
end
main()
| bsd-3-clause |
kitool/gamecode4 | Extra/UtilityDemo/utility.lua | 44 | 7963 | -- Utility.lua
-- A simple utility game
-- A "better" random seed. This was taken from http://lua-users.org/wiki/MathLibraryTutorial
math.randomseed(tonumber(tostring(os.time()):reverse():sub(1,6)))
-----------------------------------------------------------------------------------------------------------------------
-- Actor
-----------------------------------------------------------------------------------------------------------------------
Actor = class(nil,
{
_name = "<unnamed>",
_hp = 100,
_mp = 3,
_minDamage = nil, -- must be overridden
_maxDamage = nil, -- must be overridden
_minHeal = 20,
_maxHeal = 45,
});
function Actor:DoAction(action, opponent)
if (action == "attack") then
local dead = self:_Attack(opponent);
return dead;
elseif (action == "run") then
local success = self:_Run();
return success;
elseif (action == "heal") then
self:_Heal();
return false;
else
print("Unknown action: " .. action);
return false;
end
end
function Actor:PrintStatus()
print(self._name .. "; hp = " .. self._hp .. "; mp = " .. self._mp);
end
function Actor:Hit(damage)
self._hp = self._hp - damage;
if (self._hp < 0) then
print(self._name .. " is dead!");
return true;
end
return false;
end
function Actor:GetHp()
return self._hp;
end
function Actor:GetMp()
return self._mp;
end
function Actor:GetMinDamage()
return self._minDamage;
end
function Actor:GetMaxDamage()
return self._maxDamage;
end
function Actor:GetMinHeal()
return self._minHeal;
end
function Actor:GetMaxHeal()
return self._maxHeal;
end
function Actor:_Attack(opponent)
assert(self._minDamage ~= nil and self._maxDamage ~= nil);
local damage = math.random(self._minDamage, self._maxDamage);
print(self._name .. " struck for " .. damage .. " damage");
return opponent:Hit(damage);
end
function Actor:_Run()
if (math.random() > 0.5) then
print(self._name .. " ran away!");
return true;
else
print(self._name .. " failed to run away!");
return false;
end
end
function Actor:_Heal()
if (self._mp > 0) then
local healAmount = math.random(self._minHeal, self._maxHeal);
print(self._name .. " healed " .. healAmount .. " hp.");
self._hp = self._hp + healAmount;
self._mp = self._mp - 1;
else
print(self._name .. " attempted to heal but had no MP left");
end
end
-----------------------------------------------------------------------------------------------------------------------
-- Teapot
-----------------------------------------------------------------------------------------------------------------------
Teapot = class(Actor,
{
_name = "Teapot",
_minDamage = 10,
_maxDamage = 20,
_mp = 5, -- teapots are more magical
_actions = { "attack", "heal", "run" };
});
function Teapot:Decide(opponent)
local bestUtility = 0;
local bestAction = nil;
for i, action in ipairs(self._actions) do
-- build the world state
local tempWorldState = WorldState:Create();
tempWorldState:Build(self, opponent);
-- apply the action
tempWorldState:ApplyAction(action, self, opponent);
-- grab the utility
local utility = tempWorldState:GetUtility();
if (utility > bestUtility) then
bestUtility = utility;
bestAction = action;
end
print("\tScoring action '" .. action .. "': utility = " .. utility);
end
print("\tChose " .. bestAction);
return bestAction;
end
-- This is the world state object used by the teapot
WorldState = class(nil,
{
opponentHp = nil,
opponentMp = nil,
survivalChance = nil, -- the chance that we won't die next attack, from 0 - 1
});
function WorldState:Build(teapot, opponent)
self.opponentHp = opponent:GetHp();
self.opponentMp = opponent:GetMp();
self.survivalChance = self:_CalculateSurvivalChance(teapot:GetHp(), opponent);
self.killChance = 1 - self:_CalculateSurvivalChance(opponent:GetHp(), teapot);
end
function WorldState:ApplyAction(action, teapot, opponent)
if (action == "attack") then
local averageDamage = ((teapot:GetMaxDamage() - teapot:GetMinDamage()) / 2) + teapot:GetMinDamage();
self.opponentHp = self.opponentHp - averageDamage;
self.killChance = 1 - self:_CalculateSurvivalChance(self.opponentHp, teapot);
elseif (action == "run") then
self.survivalChance = 0.5;
elseif (action == "heal") then
if (teapot:GetMp() > 0) then
local averageHeal = ((teapot:GetMaxHeal() - teapot:GetMinHeal()) / 2) + teapot:GetMinHeal();
local newHp = teapot:GetHp() + averageHeal;
self.survivalChance = self:_CalculateSurvivalChance(newHp, opponent);
end
else
print("Unknown action: " .. action);
return false;
end
end
function WorldState:GetUtility()
local lifeScore = 100 * self.survivalChance; -- a state in which we're alive grants 100 points, modified by the chance that we might survive
local attackScore = 100 - self.opponentHp; -- a state in which the opponent is hurt is always good; teapot will get more aggressive as player is hurt
attackScore = attackScore + (attackScore * self.killChance); -- adjust the attack score by up to double if the opponent is within a turn of death
return lifeScore + attackScore;
end
function WorldState:_CalculateSurvivalChance(defenderHp, attacker)
if (defenderHp > attacker:GetMaxDamage()) then
return 1;
elseif (defenderHp <= attacker:GetMinDamage()) then
return 0;
else
local range = attacker:GetMaxDamage() - attacker:GetMinDamage();
local percentage = (defenderHp - attacker:GetMinDamage()) / range;
return percentage;
end
end
-----------------------------------------------------------------------------------------------------------------------
-- Player
-----------------------------------------------------------------------------------------------------------------------
Player = class(Actor,
{
_name = "Player",
_minDamage = 15,
_maxDamage = 30,
});
-----------------------------------------------------------------------------------------------------------------------
-- Game class
-----------------------------------------------------------------------------------------------------------------------
Game = class(nil,
{
_player = nil,
_teapot = nil,
});
function Game:Start()
self._player = Player:Create();
self._teapot = Teapot:Create();
print("A Teapot draws near! Command?");
print("1) Attack");
print("2) Run");
print("3) Heal");
print("4) Status");
print("Q to quit");
end
function Game:Update(action)
-- player runs action
local gameOver = self._player:DoAction(action, self._teapot);
-- check for game end
if (gameOver) then
self:_Reset();
return;
end
-- teapot action
action = self._teapot:Decide(self._player);
gameOver = self._teapot:DoAction(action, self._player);
-- check for game end
if (gameOver) then
self:_Reset();
return;
end
self:ShowStatus();
end
function Game:ShowStatus()
self._player:PrintStatus();
self._teapot:PrintStatus();
end
function Game:_Reset()
print("Game over!\n\n");
self:Start();
end
-----------------------------------------------------------------------------------------------------------------------
-- Global game object
-----------------------------------------------------------------------------------------------------------------------
g_game = Game:Create();
g_game:Start();
-----------------------------------------------------------------------------------------------------------------------
-- Player commands
-----------------------------------------------------------------------------------------------------------------------
function Attack()
g_game:Update("attack");
end
function Run()
g_game:Update("run");
end
function Heal()
g_game:Update("heal");
end
function Status()
g_game:ShowStatus();
end
| lgpl-3.0 |
luiseduardohdbackup/WarriorQuest | WarriorQuest/runtime/mac/PrebuiltRuntimeLua.app/Contents/Resources/ltn12.lua | 71 | 8331 | -----------------------------------------------------------------------------
-- LTN12 - Filters, sources, sinks and pumps.
-- LuaSocket toolkit.
-- Author: Diego Nehab
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-- Declare module
-----------------------------------------------------------------------------
local string = require("string")
local table = require("table")
local base = _G
local _M = {}
if module then -- heuristic for exporting a global package table
ltn12 = _M
end
local filter,source,sink,pump = {},{},{},{}
_M.filter = filter
_M.source = source
_M.sink = sink
_M.pump = pump
-- 2048 seems to be better in windows...
_M.BLOCKSIZE = 2048
_M._VERSION = "LTN12 1.0.3"
-----------------------------------------------------------------------------
-- Filter stuff
-----------------------------------------------------------------------------
-- returns a high level filter that cycles a low-level filter
function filter.cycle(low, ctx, extra)
base.assert(low)
return function(chunk)
local ret
ret, ctx = low(ctx, chunk, extra)
return ret
end
end
-- chains a bunch of filters together
-- (thanks to Wim Couwenberg)
function filter.chain(...)
local arg = {...}
local n = select('#',...)
local top, index = 1, 1
local retry = ""
return function(chunk)
retry = chunk and retry
while true do
if index == top then
chunk = arg[index](chunk)
if chunk == "" or top == n then return chunk
elseif chunk then index = index + 1
else
top = top+1
index = top
end
else
chunk = arg[index](chunk or "")
if chunk == "" then
index = index - 1
chunk = retry
elseif chunk then
if index == n then return chunk
else index = index + 1 end
else base.error("filter returned inappropriate nil") end
end
end
end
end
-----------------------------------------------------------------------------
-- Source stuff
-----------------------------------------------------------------------------
-- create an empty source
local function empty()
return nil
end
function source.empty()
return empty
end
-- returns a source that just outputs an error
function source.error(err)
return function()
return nil, err
end
end
-- creates a file source
function source.file(handle, io_err)
if handle then
return function()
local chunk = handle:read(_M.BLOCKSIZE)
if not chunk then handle:close() end
return chunk
end
else return source.error(io_err or "unable to open file") end
end
-- turns a fancy source into a simple source
function source.simplify(src)
base.assert(src)
return function()
local chunk, err_or_new = src()
src = err_or_new or src
if not chunk then return nil, err_or_new
else return chunk end
end
end
-- creates string source
function source.string(s)
if s then
local i = 1
return function()
local chunk = string.sub(s, i, i+_M.BLOCKSIZE-1)
i = i + _M.BLOCKSIZE
if chunk ~= "" then return chunk
else return nil end
end
else return source.empty() end
end
-- creates rewindable source
function source.rewind(src)
base.assert(src)
local t = {}
return function(chunk)
if not chunk then
chunk = table.remove(t)
if not chunk then return src()
else return chunk end
else
table.insert(t, chunk)
end
end
end
function source.chain(src, f)
base.assert(src and f)
local last_in, last_out = "", ""
local state = "feeding"
local err
return function()
if not last_out then
base.error('source is empty!', 2)
end
while true do
if state == "feeding" then
last_in, err = src()
if err then return nil, err end
last_out = f(last_in)
if not last_out then
if last_in then
base.error('filter returned inappropriate nil')
else
return nil
end
elseif last_out ~= "" then
state = "eating"
if last_in then last_in = "" end
return last_out
end
else
last_out = f(last_in)
if last_out == "" then
if last_in == "" then
state = "feeding"
else
base.error('filter returned ""')
end
elseif not last_out then
if last_in then
base.error('filter returned inappropriate nil')
else
return nil
end
else
return last_out
end
end
end
end
end
-- creates a source that produces contents of several sources, one after the
-- other, as if they were concatenated
-- (thanks to Wim Couwenberg)
function source.cat(...)
local arg = {...}
local src = table.remove(arg, 1)
return function()
while src do
local chunk, err = src()
if chunk then return chunk end
if err then return nil, err end
src = table.remove(arg, 1)
end
end
end
-----------------------------------------------------------------------------
-- Sink stuff
-----------------------------------------------------------------------------
-- creates a sink that stores into a table
function sink.table(t)
t = t or {}
local f = function(chunk, err)
if chunk then table.insert(t, chunk) end
return 1
end
return f, t
end
-- turns a fancy sink into a simple sink
function sink.simplify(snk)
base.assert(snk)
return function(chunk, err)
local ret, err_or_new = snk(chunk, err)
if not ret then return nil, err_or_new end
snk = err_or_new or snk
return 1
end
end
-- creates a file sink
function sink.file(handle, io_err)
if handle then
return function(chunk, err)
if not chunk then
handle:close()
return 1
else return handle:write(chunk) end
end
else return sink.error(io_err or "unable to open file") end
end
-- creates a sink that discards data
local function null()
return 1
end
function sink.null()
return null
end
-- creates a sink that just returns an error
function sink.error(err)
return function()
return nil, err
end
end
-- chains a sink with a filter
function sink.chain(f, snk)
base.assert(f and snk)
return function(chunk, err)
if chunk ~= "" then
local filtered = f(chunk)
local done = chunk and ""
while true do
local ret, snkerr = snk(filtered, err)
if not ret then return nil, snkerr end
if filtered == done then return 1 end
filtered = f(done)
end
else return 1 end
end
end
-----------------------------------------------------------------------------
-- Pump stuff
-----------------------------------------------------------------------------
-- pumps one chunk from the source to the sink
function pump.step(src, snk)
local chunk, src_err = src()
local ret, snk_err = snk(chunk, src_err)
if chunk and ret then return 1
else return nil, src_err or snk_err end
end
-- pumps all data from a source to a sink, using a step function
function pump.all(src, snk, step)
base.assert(src and snk)
step = step or pump.step
while true do
local ret, err = step(src, snk)
if not ret then
if err then return nil, err
else return 1 end
end
end
end
return _M
| mit |
LaFamiglia/Illarion-Content | monster/race_78_golden_skeleton/id_783_magus.lua | 1 | 1470 | --[[
Illarion Server
This program is free software: you can redistribute it and/or modify it under
the terms of the GNU Affero General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option) any
later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU Affero General Public License for more
details.
You should have received a copy of the GNU Affero General Public License along
with this program. If not, see <http://www.gnu.org/licenses/>.
]]
--ID 783, Golden Magus, Level: 5, Armourtype: light, Weapontype: concussion
local goldenSkeletons = require("monster.race_78_golden_skeleton.base")
local mageBehaviour = require("monster.base.behaviour.mage")
local monstermagic = require("monster.base.monstermagic")
local magic = monstermagic()
magic.addWarping{probability = 0.15, usage = magic.ONLY_NEAR_ENEMY}
magic.addIceball{probability = 0.05, damage = {from = 1000, to = 2000} }
magic.addVioletFlame{probability = 0.03, damage = {from = 500, to = 1000}, targetCount = 3}
magic.addHealing{probability = 0.05, damage = {from = 1000, to = 2000}}
magic.addHealing{probability = 0.05, damage = {from = 500, to = 1000}, targetCount = 3}
local M = goldenSkeletons.generateCallbacks()
M = magic.addCallbacks(M)
return mageBehaviour.addCallbacks(magic, M) | agpl-3.0 |
skatsuta/aerospike-training | book/answers/RecordUDF/Go/udf/example.lua | 9 | 1433 | function example_function(rec, userid, profile)
local ret = map() -- Initialize the return value (a map)
if not aerospike:exists(rec) then -- Check to see that the record exists
ret['status'] = 'DOES NOT EXIST' -- Set the return status
else
local x = rec['bin1'] -- Get the value from record bin named "bin1"
rec['bin2'] = (x / 2) -- Set the value in record bin named "bin2"
if x < 0 then
aerospike:remove(rec) -- Delete the entire record
ret['status'] = 'DELETE' -- Populate the return status
elseif x > 100 then
rec['bin3'] = nil -- Delete record bin named "bin3"
ret['status'] = 'VALUE TOO HIGH' -- Populate the return status
else
local myuserid = userid -- Get the UDF argument "userid"
local myprofile = profile -- Get the UDF argument "profile"
ret['status'] = 'OK' -- Populate the return status
ret['userdata'] = map{ -- Populate return value map
myuserid = userid,
otheruserid = rec['userid'],
match_score = getMatchScore(myprofile, rec['profile'])
}
end
aerospike:update(rec) -- Update the main record
end
return ret -- Return the Return value and/or status
end
| mit |
noahdesu/legion | bindings/lua/examples/circuit/circuit.lua | 2 | 1356 | -- Copyright 2015 Stanford University
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
require('legionlib')
require('circuit_tasks')
require('circuit_defs')
binding = LegionLib:init_binding("circuit_tasks.lua")
binding:set_top_level_task_id(CIRCUIT_MAIN)
binding:register_single_task(CIRCUIT_MAIN, "circuit_main",
Processor.LOC_PROC, false)
binding:register_index_task(CALC_NEW_CURRENTS, "calculate_currents_task",
Processor.LOC_PROC, true)
binding:register_index_task(DISTRIBUTE_CHARGE, "distribute_charge_task",
Processor.LOC_PROC, true)
binding:register_index_task(UPDATE_VOLTAGES, "update_voltages_task",
Processor.LOC_PROC, true)
binding:register_reduction_op(REDUCE_ID, ReductionType.PLUS, PrimType.float)
binding:start(arg)
| apache-2.0 |
SirSepehr/Sepehr | plugins/anti-flood.lua | 281 | 2422 | local NUM_MSG_MAX = 5 -- Max number of messages per TIME_CHECK seconds
local TIME_CHECK = 5
local function kick_user(user_id, chat_id)
local chat = 'chat#id'..chat_id
local user = 'user#id'..user_id
chat_del_user(chat, user, function (data, success, result)
if success ~= 1 then
local text = 'I can\'t kick '..data.user..' but should be kicked'
send_msg(data.chat, '', ok_cb, nil)
end
end, {chat=chat, user=user})
end
local function run (msg, matches)
if msg.to.type ~= 'chat' then
return 'Anti-flood works only on channels'
else
local chat = msg.to.id
local hash = 'anti-flood:enabled:'..chat
if matches[1] == 'enable' then
redis:set(hash, true)
return 'Anti-flood enabled on chat'
end
if matches[1] == 'disable' then
redis:del(hash)
return 'Anti-flood disabled on chat'
end
end
end
local function pre_process (msg)
-- Ignore service msg
if msg.service then
print('Service message')
return msg
end
local hash_enable = 'anti-flood:enabled:'..msg.to.id
local enabled = redis:get(hash_enable)
if enabled then
print('anti-flood enabled')
-- Check flood
if msg.from.type == 'user' then
-- Increase the number of messages from the user on the chat
local hash = 'anti-flood:'..msg.from.id..':'..msg.to.id..':msg-num'
local msgs = tonumber(redis:get(hash) or 0)
if msgs > NUM_MSG_MAX then
local receiver = get_receiver(msg)
local user = msg.from.id
local text = 'User '..user..' is flooding'
local chat = msg.to.id
send_msg(receiver, text, ok_cb, nil)
if msg.to.type ~= 'chat' then
print("Flood in not a chat group!")
elseif user == tostring(our_id) then
print('I won\'t kick myself')
elseif is_sudo(msg) then
print('I won\'t kick an admin!')
else
-- Ban user
-- TODO: Check on this plugin bans
local bhash = 'banned:'..msg.to.id..':'..msg.from.id
redis:set(bhash, true)
kick_user(user, chat)
end
msg = nil
end
redis:setex(hash, TIME_CHECK, msgs+1)
end
end
return msg
end
return {
description = 'Plugin to kick flooders from group.',
usage = {},
patterns = {
'^!antiflood (enable)$',
'^!antiflood (disable)$'
},
run = run,
privileged = true,
pre_process = pre_process
}
| gpl-2.0 |
MustaphaTR/OpenRA | mods/ra/maps/fall-of-greece-2-evacuation/evacuation-AI.lua | 7 | 3468 | --[[
Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
AttackGroup = { }
SovietInfantry = { "e1", "e2" }
SovietVehicles = { "3tnk", "3tnk", "v2rl" }
SovietAircraftType = { "yak" }
Yaks = { }
AttackPaths = { AttackRight, AttackLeft }
AttackGroupSizes =
{
easy = 8,
normal = 9,
hard = 10
}
ProductionInterval =
{
easy = DateTime.Seconds(20),
normal = DateTime.Seconds(10),
hard = DateTime.Seconds(5)
}
SendAttackGroup = function()
if #AttackGroup < AttackGroupSize then
return
end
local path = Utils.Random(AttackPaths)
Utils.Do(AttackGroup, function(unit)
if not unit.IsDead then
unit.AttackMove(path.Location)
Trigger.OnIdle(unit, unit.Hunt)
end
end)
AttackGroup = { }
end
ProduceInfantry = function()
if USSRRax.IsDead or USSRRax.Owner ~= USSR then
return
end
USSR.Build({ Utils.Random(SovietInfantry) }, function(units)
table.insert(AttackGroup, units[1])
SendAttackGroup()
Trigger.AfterDelay(ProductionInterval[Difficulty], ProduceInfantry)
end)
end
ProduceVehicles = function()
if USSRWarFactory.IsDead or USSRWarFactory.Owner ~= USSR then
return
end
USSR.Build({ Utils.Random(SovietVehicles) }, function(units)
table.insert(AttackGroup, units[1])
SendAttackGroup()
Trigger.AfterDelay(ProductionInterval[Difficulty], ProduceVehicles)
end)
end
ProduceAircraft = function()
if Airfield.IsDead or Airfield.Owner ~= USSR then
return
end
USSR.Build(SovietAircraftType, function(units)
local yak = units[1]
Yaks[#Yaks + 1] = yak
Trigger.OnKilled(yak, ProduceAircraft)
local alive = Utils.Where(Yaks, function(y) return not y.IsDead end)
if #alive < 2 then
Trigger.AfterDelay(DateTime.Seconds(ProductionInterval[Difficulty] / 2), ProduceAircraft)
end
InitializeAttackAircraft(yak, Allies)
end)
end
ParadropDelays =
{
easy = { DateTime.Minutes(1), DateTime.Minutes(2) },
normal = { DateTime.Seconds(45), DateTime.Seconds(105) },
hard = { DateTime.Seconds(30), DateTime.Seconds(90) }
}
ParadropLZs = { ParaLZ1.CenterPosition, ParaLZ2.CenterPosition, ParaLZ3.CenterPosition, ParaLZ4.CenterPosition }
Paradrop = function()
if Airfield.IsDead or Airfield.Owner ~= USSR then
return
end
local aircraft = StandardDrop.TargetParatroopers(Utils.Random(ParadropLZs))
Utils.Do(aircraft, function(a)
Trigger.OnPassengerExited(a, function(t, p)
IdleHunt(p)
end)
end)
Trigger.AfterDelay(Utils.RandomInteger(ParadropDelay[1], ParadropDelay[2]), Paradrop)
end
ActivateAI = function()
local buildings = Utils.Where(Map.ActorsInWorld, function(self) return self.Owner == USSR and self.HasProperty("StartBuildingRepairs") end)
Utils.Do(buildings, function(actor)
Trigger.OnDamaged(actor, function(building)
if building.Owner == USSR and building.Health < building.MaxHealth * 3/4 then
building.StartBuildingRepairs()
end
end)
end)
ParadropDelay = ParadropDelays[Difficulty]
AttackGroupSize = AttackGroupSizes[Difficulty]
Trigger.AfterDelay(DateTime.Seconds(30), ProduceInfantry)
Trigger.AfterDelay(DateTime.Minutes(3), ProduceVehicles)
Trigger.AfterDelay(DateTime.Minutes(4), Paradrop)
Trigger.AfterDelay(DateTime.Minutes(5), ProduceAircraft)
end
| gpl-3.0 |
Godfather021/yag | plugins/danbooru.lua | 616 | 1750 | do
local URL = "http://danbooru.donmai.us"
local URL_NEW = "/posts.json"
local URL_POP = "/explore/posts/popular.json"
local scale_day = "?scale=day"
local scale_week = "?scale=week"
local scale_month = "?scale=month"
local function get_post(url)
local b, c, h = http.request(url)
if c ~= 200 then return nil end
local posts = json:decode(b)
return posts[math.random(#posts)]
end
local function run(msg, matches)
local url = URL
if matches[1] == "!danbooru" then
url = url .. URL_NEW
else
url = url .. URL_POP
if matches[1] == "d" then
url = url .. scale_day
elseif matches[1] == "w" then
url = url .. scale_week
elseif matches[1] == "m" then
url = url .. scale_month
end
end
local post = get_post(url)
if post then
vardump(post)
local img = URL .. post.large_file_url
send_photo_from_url(get_receiver(msg), img)
local txt = ''
if post.tag_string_artist ~= '' then
txt = 'Artist: ' .. post.tag_string_artist .. '\n'
end
if post.tag_string_character ~= '' then
txt = txt .. 'Character: ' .. post.tag_string_character .. '\n'
end
if post.file_size ~= '' then
txt = txt .. '[' .. math.ceil(post.file_size/1000) .. 'kb] ' .. URL .. post.file_url
end
return txt
end
end
return {
description = "Gets a random fresh or popular image from Danbooru",
usage = {
"!danbooru - gets a random fresh image from Danbooru 🔞",
"!danboorud - random daily popular image 🔞",
"!danbooruw - random weekly popular image 🔞",
"!danboorum - random monthly popular image 🔞"
},
patterns = {
"^!danbooru$",
"^!danbooru ?(d)$",
"^!danbooru ?(w)$",
"^!danbooru ?(m)$"
},
run = run
}
end | gpl-2.0 |
mamadtnt/ya | plugins/danbooru.lua | 616 | 1750 | do
local URL = "http://danbooru.donmai.us"
local URL_NEW = "/posts.json"
local URL_POP = "/explore/posts/popular.json"
local scale_day = "?scale=day"
local scale_week = "?scale=week"
local scale_month = "?scale=month"
local function get_post(url)
local b, c, h = http.request(url)
if c ~= 200 then return nil end
local posts = json:decode(b)
return posts[math.random(#posts)]
end
local function run(msg, matches)
local url = URL
if matches[1] == "!danbooru" then
url = url .. URL_NEW
else
url = url .. URL_POP
if matches[1] == "d" then
url = url .. scale_day
elseif matches[1] == "w" then
url = url .. scale_week
elseif matches[1] == "m" then
url = url .. scale_month
end
end
local post = get_post(url)
if post then
vardump(post)
local img = URL .. post.large_file_url
send_photo_from_url(get_receiver(msg), img)
local txt = ''
if post.tag_string_artist ~= '' then
txt = 'Artist: ' .. post.tag_string_artist .. '\n'
end
if post.tag_string_character ~= '' then
txt = txt .. 'Character: ' .. post.tag_string_character .. '\n'
end
if post.file_size ~= '' then
txt = txt .. '[' .. math.ceil(post.file_size/1000) .. 'kb] ' .. URL .. post.file_url
end
return txt
end
end
return {
description = "Gets a random fresh or popular image from Danbooru",
usage = {
"!danbooru - gets a random fresh image from Danbooru 🔞",
"!danboorud - random daily popular image 🔞",
"!danbooruw - random weekly popular image 🔞",
"!danboorum - random monthly popular image 🔞"
},
patterns = {
"^!danbooru$",
"^!danbooru ?(d)$",
"^!danbooru ?(w)$",
"^!danbooru ?(m)$"
},
run = run
}
end | gpl-2.0 |
snabbnfv-goodies/snabbswitch | lib/ljsyscall/syscall/openbsd/types.lua | 24 | 9707 | -- OpenBSD types
local require, error, assert, tonumber, tostring,
setmetatable, pairs, ipairs, unpack, rawget, rawset,
pcall, type, table, string =
require, error, assert, tonumber, tostring,
setmetatable, pairs, ipairs, unpack, rawget, rawset,
pcall, type, table, string
local function init(types)
local abi = require "syscall.abi"
local t, pt, s, ctypes = types.t, types.pt, types.s, types.ctypes
local ffi = require "ffi"
local bit = require "syscall.bit"
local h = require "syscall.helpers"
local addtype, addtype_var, addtype_fn, addraw2 = h.addtype, h.addtype_var, h.addtype_fn, h.addraw2
local ptt, reviter, mktype, istype, lenfn, lenmt, getfd, newfn
= h.ptt, h.reviter, h.mktype, h.istype, h.lenfn, h.lenmt, h.getfd, h.newfn
local ntohl, ntohl, ntohs, htons, octal = h.ntohl, h.ntohl, h.ntohs, h.htons, h.octal
local c = require "syscall.openbsd.constants"
local mt = {} -- metatables
local addtypes = {
}
local addstructs = {
}
for k, v in pairs(addtypes) do addtype(types, k, v) end
for k, v in pairs(addstructs) do addtype(types, k, v, lenmt) end
-- 32 bit dev_t, 24 bit minor, 8 bit major, but minor is a cookie and neither really used just legacy
local function makedev(major, minor)
if type(major) == "table" then major, minor = major[1], major[2] end
local dev = major or 0
if minor then dev = bit.bor(minor, bit.lshift(major, 8)) end
return dev
end
mt.device = {
index = {
major = function(dev) return bit.bor(bit.band(bit.rshift(dev.dev, 8), 0xff)) end,
minor = function(dev) return bit.band(dev.dev, 0xffff00ff) end,
device = function(dev) return tonumber(dev.dev) end,
},
newindex = {
device = function(dev, major, minor) dev.dev = makedev(major, minor) end,
},
__new = function(tp, major, minor)
return ffi.new(tp, makedev(major, minor))
end,
}
addtype(types, "device", "struct {dev_t dev;}", mt.device)
mt.stat = {
index = {
dev = function(st) return t.device(st.st_dev) end,
mode = function(st) return st.st_mode end,
ino = function(st) return tonumber(st.st_ino) end,
nlink = function(st) return st.st_nlink end,
uid = function(st) return st.st_uid end,
gid = function(st) return st.st_gid end,
rdev = function(st) return t.device(st.st_rdev) end,
atime = function(st) return st.st_atim.time end,
ctime = function(st) return st.st_ctim.time end,
mtime = function(st) return st.st_mtim.time end,
birthtime = function(st) return st.st_birthtim.time end,
size = function(st) return tonumber(st.st_size) end,
blocks = function(st) return tonumber(st.st_blocks) end,
blksize = function(st) return tonumber(st.st_blksize) end,
flags = function(st) return st.st_flags end,
gen = function(st) return st.st_gen end,
type = function(st) return bit.band(st.st_mode, c.S_I.FMT) end,
todt = function(st) return bit.rshift(st.type, 12) end,
isreg = function(st) return st.type == c.S_I.FREG end,
isdir = function(st) return st.type == c.S_I.FDIR end,
ischr = function(st) return st.type == c.S_I.FCHR end,
isblk = function(st) return st.type == c.S_I.FBLK end,
isfifo = function(st) return st.type == c.S_I.FIFO end,
islnk = function(st) return st.type == c.S_I.FLNK end,
issock = function(st) return st.type == c.S_I.FSOCK end,
iswht = function(st) return st.type == c.S_I.FWHT end,
},
}
-- add some friendlier names to stat, also for luafilesystem compatibility
mt.stat.index.access = mt.stat.index.atime
mt.stat.index.modification = mt.stat.index.mtime
mt.stat.index.change = mt.stat.index.ctime
local namemap = {
file = mt.stat.index.isreg,
directory = mt.stat.index.isdir,
link = mt.stat.index.islnk,
socket = mt.stat.index.issock,
["char device"] = mt.stat.index.ischr,
["block device"] = mt.stat.index.isblk,
["named pipe"] = mt.stat.index.isfifo,
}
mt.stat.index.typename = function(st)
for k, v in pairs(namemap) do if v(st) then return k end end
return "other"
end
addtype(types, "stat", "struct stat", mt.stat)
mt.flock = {
index = {
type = function(self) return self.l_type end,
whence = function(self) return self.l_whence end,
start = function(self) return self.l_start end,
len = function(self) return self.l_len end,
pid = function(self) return self.l_pid end,
sysid = function(self) return self.l_sysid end,
},
newindex = {
type = function(self, v) self.l_type = c.FCNTL_LOCK[v] end,
whence = function(self, v) self.l_whence = c.SEEK[v] end,
start = function(self, v) self.l_start = v end,
len = function(self, v) self.l_len = v end,
pid = function(self, v) self.l_pid = v end,
sysid = function(self, v) self.l_sysid = v end,
},
__new = newfn,
}
addtype(types, "flock", "struct flock", mt.flock)
mt.dirent = {
index = {
fileno = function(self) return tonumber(self.d_fileno) end,
reclen = function(self) return self.d_reclen end,
namlen = function(self) return self.d_namlen end,
type = function(self) return self.d_type end,
name = function(self) return ffi.string(self.d_name, self.d_namlen) end,
toif = function(self) return bit.lshift(self.d_type, 12) end, -- convert to stat types
},
__len = function(self) return self.d_reclen end,
}
mt.dirent.index.ino = mt.dirent.index.fileno -- alternate name
-- TODO previously this allowed lower case values, but this static version does not
-- could add mt.dirent.index[tolower(k)] = mt.dirent.index[k] but need to do consistently elsewhere
for k, v in pairs(c.DT) do
mt.dirent.index[k] = function(self) return self.type == v end
end
addtype(types, "dirent", "struct dirent", mt.dirent)
mt.fdset = {
index = {
fds_bits = function(self) return self.__fds_bits end,
},
}
addtype(types, "fdset", "fd_set", mt.fdset)
-- TODO see Linux notes. Also maybe can be shared with BSDs, have not checked properly
-- TODO also remove WIF prefixes.
mt.wait = {
__index = function(w, k)
local _WSTATUS = bit.band(w.status, octal("0177"))
local _WSTOPPED = octal("0177")
local WTERMSIG = _WSTATUS
local EXITSTATUS = bit.band(bit.rshift(w.status, 8), 0xff)
local WIFEXITED = (_WSTATUS == 0)
local tab = {
WIFEXITED = WIFEXITED,
WIFSTOPPED = bit.band(w.status, 0xff) == _WSTOPPED,
WIFSIGNALED = _WSTATUS ~= _WSTOPPED and _WSTATUS ~= 0
}
if tab.WIFEXITED then tab.EXITSTATUS = EXITSTATUS end
if tab.WIFSTOPPED then tab.WSTOPSIG = EXITSTATUS end
if tab.WIFSIGNALED then tab.WTERMSIG = WTERMSIG end
if tab[k] then return tab[k] end
local uc = 'W' .. k:upper()
if tab[uc] then return tab[uc] end
end
}
function t.waitstatus(status)
return setmetatable({status = status}, mt.wait)
end
local signames = {}
for k, v in pairs(c.SIG) do
signames[v] = k
end
mt.siginfo = {
index = {
signo = function(s) return s.si_signo end,
errno = function(s) return s.si_errno end,
code = function(s) return s.si_code end,
pid = function(s) return s.si_pid end,
uid = function(s) return s.si_uid end,
status = function(s) return s.si_status end,
addr = function(s) return s.si_addr end,
value = function(s) return s.si_value end,
trapno = function(s) return s._fault._trapno end,
timerid = function(s) return s._timer._timerid end,
overrun = function(s) return s._timer._overrun end,
mqd = function(s) return s._mesgq._mqd end,
band = function(s) return s._poll._band end,
signame = function(s) return signames[s.signo] end,
},
newindex = {
signo = function(s, v) s.si_signo = v end,
errno = function(s, v) s.si_errno = v end,
code = function(s, v) s.si_code = v end,
pid = function(s, v) s.si_pid = v end,
uid = function(s, v) s.si_uid = v end,
status = function(s, v) s.si_status = v end,
addr = function(s, v) s.si_addr = v end,
value = function(s, v) s.si_value = v end,
trapno = function(s, v) s._fault._trapno = v end,
timerid = function(s, v) s._timer._timerid = v end,
overrun = function(s, v) s._timer._overrun = v end,
mqd = function(s, v) s._mesgq._mqd = v end,
band = function(s, v) s._poll._band = v end,
},
__len = lenfn,
}
addtype(types, "siginfo", "siginfo_t", mt.siginfo)
-- sigaction, standard POSIX behaviour with union of handler and sigaction
addtype_fn(types, "sa_sigaction", "void (*)(int, siginfo_t *, void *)")
mt.sigaction = {
index = {
handler = function(sa) return sa.__sigaction_u.__sa_handler end,
sigaction = function(sa) return sa.__sigaction_u.__sa_sigaction end,
mask = function(sa) return sa.sa_mask end,
flags = function(sa) return tonumber(sa.sa_flags) end,
},
newindex = {
handler = function(sa, v)
if type(v) == "string" then v = pt.void(c.SIGACT[v]) end
if type(v) == "number" then v = pt.void(v) end
sa.__sigaction_u.__sa_handler = v
end,
sigaction = function(sa, v)
if type(v) == "string" then v = pt.void(c.SIGACT[v]) end
if type(v) == "number" then v = pt.void(v) end
sa.__sigaction_u.__sa_sigaction = v
end,
mask = function(sa, v)
if not ffi.istype(t.sigset, v) then v = t.sigset(v) end
sa.sa_mask = v
end,
flags = function(sa, v) sa.sa_flags = c.SA[v] end,
},
__new = function(tp, tab)
local sa = ffi.new(tp)
if tab then for k, v in pairs(tab) do sa[k] = v end end
if tab and tab.sigaction then sa.sa_flags = bit.bor(sa.flags, c.SA.SIGINFO) end -- this flag must be set if sigaction set
return sa
end,
}
addtype(types, "sigaction", "struct sigaction", mt.sigaction)
return types
end
return {init = init}
| apache-2.0 |
hnyman/luci | applications/luci-app-unbound/luasrc/model/cbi/unbound/zone-details.lua | 3 | 3473 | -- Copyright 2018 Eric Luehrsen <ericluehrsen@gmail.com>
-- Licensed to the public under the Apache License 2.0.
local sy = require "luci.sys"
local ds = require "luci.dispatcher"
local hp = require "luci.http"
local m7, s7
local ena, flb, zty, znm, srv, rlv, tlu
local prt, tlp, tli, url
arg[1] = arg[1] or ""
m7 = Map("unbound")
m7.redirect = ds.build_url("admin/services/unbound/zones")
if (arg[1] == "") then
hp.redirect(m7.redirect)
return
else
s7 = m7:section(NamedSection, arg[1], "zone",
translatef("Directed Zone"),
translatef("Edit a forward, stub, or zone-file-cache zone "
.. "for Unbound to use instead of recursion."))
s7.anonymous = true
s7.addremove = false
ena = s7:option(Flag, "enabled", translate("Enabled"),
translate("Enable this directed zone"))
ena.rmempty = false
flb = s7:option(Flag, "fallback", translate("Fall Back"),
translate("Allow open recursion when record not in zone"))
flb.rmempty = false
zty = s7:option(ListValue, "zone_type", translate("Zone Type"))
zty:value("auth_zone", translate("Authoritative (zone file)"))
zty:value("stub_zone", translate("Stub (forced recursion)"))
zty:value("forward_zone", translate("Forward (simple handoff)"))
zty.rmempty = false
znm = s7:option(DynamicList, "zone_name", translate("Zone Names"),
translate("Zone (Domain) names included in this zone combination"))
znm.placeholder="new.example.net."
srv = s7:option(DynamicList, "server", translate("Servers"),
translate("Servers for this zone; see README.md for optional form"))
srv.placeholder="192.0.2.53"
ast = s7:option(ListValue, "dns_assist", translate("DNS Plugin"),
translate("Check for local program to allow forward to localhost"))
ast:value("none", translate("(none)"))
ast:value("bind", "bind")
ast:value("dnsmasq", "dnsmasq")
ast:value("ipset-dns", "ipset-dns")
ast:value("nsd", "nsd")
rlv = s7:option(Flag, "resolv_conf", translate("Use 'resolv.conf.auto'"),
translate("Forward to upstream nameservers (ISP)"))
rlv:depends("zone_type", "forward_zone")
tlu = s7:option(Flag, "tls_upstream", translate("DNS over TLS"),
translate("Connect to servers using TLS"))
tlu:depends("zone_type", "forward_zone")
prt = s7:option(Value, "port", translate("Server Port"),
translate("Port servers will receive queries on"))
prt:depends("tls_upstream", false)
prt.datatype = "port"
prt.placeholder="53"
tlp = s7:option(Value, "tls_port", translate("Server TLS Port"),
translate("Port servers will receive queries on"))
tlp:depends("tls_upstream", true)
tlp.datatype = "port"
tlp.placeholder="853"
tli = s7:option(Value, "tls_index", translate("TLS Name Index"),
translate("Domain name to verify TLS certificate"))
tli:depends("tls_upstream", true)
tli.placeholder="dns.example.net"
url = s7:option(Value, "url_dir", translate("Zone Download URL"),
translate("Directory only part of URL"))
url:depends("zone_type", "auth_zone")
url.placeholder="https://www.example.net/dl/zones/"
end
function m7.on_commit(self)
if sy.init.enabled("unbound") then
-- Restart Unbound with configuration
sy.call("/etc/init.d/unbound restart >/dev/null 2>&1")
else
sy.call("/etc/init.d/unbound stop >/dev/null 2>&1")
end
end
return m7
| apache-2.0 |
MustaphaTR/OpenRA | mods/ra/maps/ant-01/ant-attack.lua | 7 | 2347 | --[[
Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
timeTracker = 0
amount = 1
SendAnts = true
AttackAngles = {
{ waypoint4.Location, waypoint18.Location, waypoint5.Location, waypoint15.Location },
{ waypoint20.Location, waypoint2.Location },
{ waypoint21.Location, waypoint10.Location, waypoint2.Location },
{ waypoint7.Location, waypoint17.Location, waypoint1.Location },
{ waypoint8.Location, waypoint9.Location, waypoint19.Location }
}
AttackInterval = {
easy = DateTime.Seconds(40),
normal = DateTime.Seconds(30),
hard = DateTime.Seconds(25)
}
AntTypes = {
"scoutant",
"fireant"
}
MaxAnts = {
easy = 3,
normal = 5,
hard = 6
}
MaxFireAnts = {
easy = 2,
normal = 3,
hard = 4
}
StartAntAttack = function()
local path = Utils.Random(AttackAngles)
local antType = "scoutant"
local index = 0
local amount = 1
local timeTracker = GetTicks()
if timeTracker > DateTime.Minutes(6) then
antType = Utils.Random(AntTypes)
end
if antType == "warriorant" and Difficulty == "easy" then
antType = "scoutant"
end
if Difficulty == "normal" and timeTracker < DateTime.Minutes(6) and antType == "scoutant" then
antType = "warriorant"
elseif Difficulty == "hard" and timeTracker < DateTime.Minutes(8) and antType == "scoutant" then
antType = "warriorant"
end
local max = MaxAnts[Difficulty] - math.ceil(timeTracker / DateTime.Minutes(6))
if timeTracker > DateTime.Minutes(3) and antType == "fireant" then
amount = Utils.RandomInteger(1, MaxFireAnts[Difficulty])
elseif timeTracker > 15 and antType == "fireant" then
antType = "scoutant"
else
amount = Utils.RandomInteger(1, max)
end
for i = 0,amount,1 do
Reinforcements.Reinforce(AntMan, { antType }, path, DateTime.Seconds(5), function(actor)
actor.AttackMove(CPos.New(65, 65))
Trigger.OnIdle(actor, function()
actor.Hunt()
end)
end)
end
-- Setup next wave
if SendAnts then
Trigger.AfterDelay(AttackInterval[Difficulty], function()
StartAntAttack()
end)
end
end
EndAntAttack = function()
SendAnts = false
end
| gpl-3.0 |
Hzj-jie/koreader-base | spec/unit/zeromq_spec.lua | 4 | 2306 | local ffi = require("ffi")
local zyre = ffi.load("libs/libzyre.so.1")
local filemq = ffi.load("libs/libfmq.so.1")
ffi.cdef[[
int zre_msg_test(bool verbose);
void zyre_peer_test(bool verbose);
void zyre_group_test(bool verbose);
void zyre_node_test(bool verbose);
void zyre_event_test(bool verbose);
void zyre_test(bool verbose);
int fmq_msg_test(bool verbose);
int fmq_server_test(bool verbose);
int fmq_client_test(bool verbose);
]]
describe("Zyre module #notest", function()
it("should pass self test", function()
local verbose = true
zyre.zre_msg_test(verbose)
zyre.zyre_peer_test(verbose)
zyre.zyre_group_test(verbose)
zyre.zyre_node_test(verbose)
zyre.zyre_event_test(verbose)
zyre.zyre_test(verbose)
end)
end)
local anonymous_cfg = [[
# Configure server to allow anonymous access
#
security
echo = I: server accepts anonymous access
anonymous = 1
]]
local server_test_cfg = [[
# Configure server for plain access
#
server
monitor = 1 # Check mount points
heartbeat = 1 # Heartbeat to clients
# publish
# location = physicalpath
# virtual = virtualpath
# publish
# location = physicalpath
# virtual = virtualpath
security
echo = I: use guest/guest to login to server
# These are SASL mechanisms we accept
anonymous = 0
plain = 1
account
login = guest
password = guest
group = guest
account
login = super
password = secret
group = admin
]]
local client_test_cfg = [[
# Configure server for plain access
#
client
heartbeat = 1 # Interval in seconds
inbox = ./fmqroot/recv
resync = 1
# inbox
# path = ./some/directory
# subscribe
# path = /logs
security
plain
login = guest
password = guest
]]
describe("FileMQ module #notest", function()
io.open("anonymous.cfg", "w"):write(anonymous_cfg)
io.open("server_test.cfg", "w"):write(server_test_cfg)
io.open("client_test.cfg", "w"):write(client_test_cfg)
it("should pass self test", function()
local verbose = true
filemq.fmq_msg_test(verbose)
filemq.fmq_server_test(verbose)
filemq.fmq_client_test(verbose)
end)
end)
| agpl-3.0 |
soundsrc/premake-core | modules/gmake2/tests/test_gmake2_pch.lua | 11 | 4768 | --
-- test_gmake2_pch.lua
-- Validate the setup for precompiled headers in makefiles.
-- (c) 2016-2017 Jason Perkins, Blizzard Entertainment and the Premake project
--
local p = premake
local suite = test.declare("gmake2_pch")
local p = premake
local gmake2 = p.modules.gmake2
local project = p.project
--
-- Setup and teardown
--
local wks, prj
function suite.setup()
os.chdir(_TESTS_DIR)
gmake2.cpp.initialize()
wks, prj = test.createWorkspace()
end
local function prepareVars()
local cfg = test.getconfig(prj, "Debug")
gmake2.cpp.pch(cfg)
end
local function prepareRules()
local cfg = test.getconfig(prj, "Debug")
gmake2.cpp.pchRules(cfg.project)
end
local function prepareFlags()
local project = test.getproject(wks, 1)
gmake2.cpp.createRuleTable(project)
gmake2.cpp.createFileTable(project)
gmake2.cpp.outputFileRuleSection(project)
end
--
-- If no header has been set, nothing should be output.
--
function suite.noConfig_onNoHeaderSet()
prepareVars()
test.isemptycapture()
end
--
-- If a header is set, but the NoPCH flag is also set, then
-- nothing should be output.
--
function suite.noConfig_onHeaderAndNoPCHFlag()
pchheader "include/myproject.h"
flags "NoPCH"
files { 'a.cpp', 'b.cpp' }
prepareFlags()
test.capture [[
# File Rules
# #############################################
$(OBJDIR)/a.o: a.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/b.o: b.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
]]
end
--
-- If a header is specified and the NoPCH flag is not set, then
-- the header can be used.
--
function suite.config_onPchEnabled()
pchheader "include/myproject.h"
prepareVars()
test.capture [[
PCH = include/myproject.h
PCH_PLACEHOLDER = $(OBJDIR)/$(notdir $(PCH))
GCH = $(PCH_PLACEHOLDER).gch
]]
end
--
-- The PCH can be specified relative the an includes search path.
--
function suite.pch_searchesIncludeDirs()
pchheader "premake.h"
includedirs { "../../../src/host" }
prepareVars()
test.capture [[
PCH = ../../../src/host/premake.h
]]
end
--
-- Verify the format of the PCH rules block for a C++ file.
--
function suite.buildRules_onCpp()
pchheader "include/myproject.h"
prepareRules()
test.capture [[
ifneq (,$(PCH))
$(OBJECTS): $(GCH) | $(PCH_PLACEHOLDER)
$(GCH): $(PCH) | prebuild
@echo $(notdir $<)
$(SILENT) $(CXX) -x c++-header $(ALL_CXXFLAGS) -o "$@" -MF "$(@:%.gch=%.d)" -c "$<"
$(PCH_PLACEHOLDER): $(GCH) | $(OBJDIR)
ifeq (posix,$(SHELLTYPE))
$(SILENT) touch "$@"
else
$(SILENT) echo $null >> "$@"
endif
else
$(OBJECTS): | prebuild
endif
]]
end
--
-- Verify the format of the PCH rules block for a C file.
--
function suite.buildRules_onC()
language "C"
pchheader "include/myproject.h"
prepareRules()
test.capture [[
ifneq (,$(PCH))
$(OBJECTS): $(GCH) | $(PCH_PLACEHOLDER)
$(GCH): $(PCH) | prebuild
@echo $(notdir $<)
$(SILENT) $(CC) -x c-header $(ALL_CFLAGS) -o "$@" -MF "$(@:%.gch=%.d)" -c "$<"
$(PCH_PLACEHOLDER): $(GCH) | $(OBJDIR)
ifeq (posix,$(SHELLTYPE))
$(SILENT) touch "$@"
else
$(SILENT) echo $null >> "$@"
endif
else
$(OBJECTS): | prebuild
endif
]]
end
--
-- If the header is located on one of the include file
-- search directories, it should get found automatically.
--
function suite.findsPCH_onIncludeDirs()
location "MyProject"
pchheader "premake.h"
includedirs { "../../../src/host" }
prepareVars()
test.capture [[
PCH = ../../../../src/host/premake.h
]]
end
--
-- If the header is located on one of the include file
-- search directories, it should get found automatically.
--
function suite.PCHFlag()
pchheader "include/myproject.h"
files { 'a.cpp', 'b.cpp' }
prepareFlags()
test.capture [[
# File Rules
# #############################################
$(OBJDIR)/a.o: a.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) -include $(PCH_PLACEHOLDER) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/b.o: b.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) -include $(PCH_PLACEHOLDER) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
]]
end
function suite.PCHFlag_PerFile()
pchheader "include/myproject.h"
files { 'a.cpp', 'b.cpp' }
filter { "files:a.cpp" }
flags "NoPCH"
prepareFlags()
test.capture [[
# File Rules
# #############################################
$(OBJDIR)/a.o: a.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
$(OBJDIR)/b.o: b.cpp
@echo $(notdir $<)
$(SILENT) $(CXX) -include $(PCH_PLACEHOLDER) $(ALL_CXXFLAGS) $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"
]]
end
| bsd-3-clause |
BHYCHIK/tntlua | notifications.lua | 5 | 6485 | --
-- A system to store and serve notifications in a social network.
-- Stores an association [user_id <-> list of notifications].
--
-- Each notification describes a recent event a user should get
-- informed about, and is represented by a notifcation_id.
--
-- Notification id is a fixed length string.
--
-- Notifications can belong to different types (photo evaluations,
-- unread messages, friend requests).
--
-- For each type, a FIFO queue of last ring_max notifications
-- is maintained, as well as the count of "unread" notifications.
--
-- The number of notification types can change.
--
-- The following storage schema is used:
--
-- space:
-- user_id total_unread type1_unread_count type1_ring
-- type2_unread_count type2_ring
-- type3_unread_count type3_ring
-- ....
-- Supported operations include:
--
-- notification_push(user_id, ring_no, notification_id)
-- - pushes a notification into the ring buffer associated with the
-- type, unless it's already there, incrementing the count of unread
-- notifications associated with the given ring, as well as the total
-- count. However, if unread_count is above ring_max, counters
-- are not incremented.
-- ring_no is indexed from 0 to ring_max - 1
--
-- notification_read(user_id, ring_no)
-- - read the notifications in the given ring.
-- This substracts the ring unread_count from the total
-- unread_count, and drops the ring unread_count to 0.
--
-- notification_total_unread_count(user_id)
-- - gets the total unread count
--
-- Removing duplicates
-- -------------------
--
-- On top of just maintaining FIFO queues for each type,
-- this set of Lua procedures ensures that each notification
-- in each FIFO is unique. When inserting a new notification id,
-- the FIFO is checked first whether the same id is already there.
-- If it's present in the queue, it's simply moved to the
-- beginning of the line, no duplicate is inserted.
-- Unread counters are incremented only if the old id was
-- already read.
-- namespace which stores all notifications
local space_no = 0
-- description of notification types
-- these ids describe notification id tail offset used by is_duplicate()
local notification_types = { 0, 0, 4, 0, 0 }
-- how many notifications of each type the associated
-- circular buffer keeps
local ring_max = 20
-- field index of the first ring in the tuple.
-- field 0 - user id, field 1 - total unread count, hence
local ring0_fieldno = 2
-- Find the tuple associated with user id or create a new
-- one.
function notification_find_or_insert(user_id)
local tuple = box.select(space_no, 0, user_id)
if tuple ~= nil then
return tuple
end
-- create an empty ring for each notification type
local rings = {}
for i = 1, #notification_types do
table.insert(rings, 0) -- unread count - 0
table.insert(rings, "") -- notification list - empty
end
box.insert(space_no, user_id, 0, unpack(rings))
-- we can't use the tuple returned by box.insert, since it could
-- have changed since.
return box.select(space_no, 0, user_id)
end
function notification_total_unread_count(user_id)
return box.unpack('i', notification_find_or_insert(user_id)[1])
end
function notification_unread_count(user_id, ring_no)
-- calculate the field no of the associated ring
local fieldno = ring0_fieldno + tonumber(ring_no) * 2
return box.unpack('i', notification_find_or_insert(user_id)[fieldno])
end
--
-- Find if id is already present in the given ring
-- return true and id offset when found,
-- false len(ring) when not found
--
local function is_duplicate(ring, id, tail_offset)
id_len = #id
id = string.sub(id, 1, id_len - tail_offset)
for i=1, #ring, id_len do
n_id = string.sub(ring, i, i+id_len-1 - tail_offset)
if n_id == id then
-- we're going to insert a new notifiation,
-- return the old notification offset relative to
-- the new field size
return true, i - 1 + id_len
end
end
return false, ring_max * id_len
end
--
-- Append a notification to its ring (one ring per notification type)
-- Update 'unread' counters, unless they are already at their max.
--
function notification_push(user_id, ring_no, id)
local fieldno = ring0_fieldno + tonumber(ring_no) * 2
-- insert the new id at the beginning of ring, truncate the tail
-- use box SPLICE operation for that
local format = ":p:p"
local args = { fieldno + 1, box.pack("ppp", 0, 0, id), fieldno + 1 }
--
-- check whether a duplicate id is already present
--
local tuple = notification_find_or_insert(user_id)
local _, dup_offset = is_duplicate(tuple[fieldno+1], id,
notification_types[ring_no+1])
--
-- if duplicate is there, dup_offset points at it.
-- otherwise it points at ring tail
--
table.insert(args, box.pack("ppp", dup_offset, #id, ""))
local unread_count = box.unpack('i', tuple[fieldno])
-- check if the counters need to be updated
if unread_count < ring_max and dup_offset > unread_count * #id then
-- prepend ++total_unread_count, ++unread_count to our update operation
format = "+p+p"..format
local args1 = args
args = { 1, 1, fieldno, 1 }
for _, v in ipairs(args1) do table.insert(args, v) end
end
return box.update(space_no, user_id, format, unpack(args))
end
-- Read a notification.
-- Return the total unread count, all other unread counts,
-- and ring data in question.
function notification_read(user_id, ring_no)
local unread_count = notification_unread_count(user_id, ring_no)
local fieldno = ring0_fieldno + tonumber(ring_no) * 2
local tuple = box.update(space_no, user_id, "-p-p",
1, unread_count, fieldno, unread_count)
local return_fields = {}
local k, v = tuple:next()
local k, v = tuple:next(k) -- skip user id
table.insert(return_fields, v) -- total unread count
k, v = tuple:next(k) -- now at the first ring
while k ~= nil do
table.insert(return_fields, v) -- insert unread count
k, v = tuple:next(k)
if k ~= nil then
k, v = tuple:next(k) -- skip this ring data
end
end
table.insert(return_fields, tuple[fieldno+1]) -- insert ring data
return return_fields
end
| bsd-2-clause |
eagle14/Snippy | plugins/stats.lua | 24 | 3698 | do
local NUM_MSG_MAX = 1
local TIME_CHECK = 1 -- seconds
local function user_print_name(user)
if user.print_name then
return user.print_name
end
local text = ''
if user.first_name then
text = user.last_name..' '
end
if user.lastname then
text = text..user.last_name
end
return text
end
-- Returns a table with `name` and `msgs`
local function get_msgs_user_chat(user_id, chat_id)
local user_info = {}
local uhash = 'user:'..user_id
local user = redis:hgetall(uhash)
local um_hash = 'msgs:'..user_id..':'..chat_id
user_info.msgs = tonumber(redis:get(um_hash) or 0)
user_info.name = user_print_name(user)..'👤|'..user_id..'|🗣'
return user_info
end
local function chat_stats(chat_id)
-- Users on chat
local hash = 'chat:'..chat_id..':users'
local users = redis:smembers(hash)
local users_info = {}
-- Get user info
for i = 1, #users do
local user_id = users[i]
local user_info = get_msgs_user_chat(user_id, chat_id)
table.insert(users_info, user_info)
end
-- Sort users by msgs number
table.sort(users_info, function(a, b)
if a.msgs and b.msgs then
return a.msgs > b.msgs
end
end)
local text = ''
for k,user in pairs(users_info) do
text = text..user.name..' => '..user.msgs..'\n-----------'
end
return text
end
-- Save stats, ban user
local function pre_process(msg)
-- Ignore service msg
if msg.service then
print('Service message')
return msg
end
-- Save user on Redis
if msg.from.type == 'user' then
local hash = 'user:'..msg.from.id
print('Saving user', hash)
if msg.from.print_name then
redis:hset(hash, 'print_name', msg.from.print_name)
end
if msg.from.first_name then
redis:hset(hash, 'first_name', msg.from.first_name)
end
if msg.from.last_name then
redis:hset(hash, 'last_name', msg.from.last_name)
end
end
-- Save stats on Redis
if msg.to.type == 'chat' then
-- User is on chat
local hash = 'chat:'..msg.to.id..':users'
redis:sadd(hash, msg.from.id)
end
-- Total user msgs
local hash = 'msgs:'..msg.from.id..':'..msg.to.id
redis:incr(hash)
-- Check flood
local kick = chat_del_user(chat_id , user_id, ok_cb, true)
vardump(kick)
if msg.from.type == 'user' then
local hash = 'user:'..msg.from.id..':msgs'
local msgs = tonumber(redis:get(hash) or 0)
if msgs > NUM_MSG_MAX then
chat_del_user('chat#id'..msg.to.id,'user#id'..msg.from.id,ok_cb,false)
print('User '..msg.from.id..'is flooding '..msgs)
msg = nil
end
redis:setex(hash, TIME_CHECK, msgs+1)
end
return msg
end
local function bot_stats()
local redis_scan = [[
local cursor = '0'
local count = 0
repeat
local r = redis.call("SCAN", cursor, "MATCH", KEYS[1])
cursor = r[1]
count = count + #r[2]
until cursor == '0'
return count]]
-- Users
local hash = 'msgs:*:'..our_id
local r = redis:eval(redis_scan, 1, hash)
local text = 'Users: '..r
hash = 'chat:*:users'
r = redis:eval(redis_scan, 1, hash)
text = text..'\nChats: '..r
return text
end
local function run(msg, matches)
if matches[1]:lower() == "stats" then
if not matches[2] then
if msg.to.type == 'chat' then
local chat_id = msg.to.id
return chat_stats(chat_id)
else
return 'Stats works only on chats'
end
end
if matches[2] == "bot" then
if not is_sudo(msg) then
return "Bot stats requires privileged user"
else
return bot_stats()
end
end
if matches[2] == "chat" then
if not is_sudo(msg) then
return "This command requires privileged user"
else
return chat_stats(matches[3])
end
end
end
end
return {
description = "Plugin to update user stats.",
usage = {
"!stats: Returns a list of Username [telegram_id]: msg_num",
"!stats chat <chat_id>: Show stats for chat_id",
"!stats bot: Shows bot stats (sudo users)"
},
patterns = {
"^!([Ss]tats)$",
"^!([Ss]tats) (chat) (%d+)",
"^!([Ss]tats) (bot)"
},
run = run,
pre_process = pre_process
}
end
| gpl-2.0 |
Noltari/luci | applications/luci-app-statistics/luasrc/statistics/rrdtool/definitions/df.lua | 5 | 1637 | -- Copyright 2008 Freifunk Leipzig / Jo-Philipp Wich <jow@openwrt.org>
-- Licensed to the public under the Apache License 2.0.
module("luci.statistics.rrdtool.definitions.df", package.seeall)
function item()
return luci.i18n.translate("Disk Space Usage")
end
function rrdargs( graph, plugin, plugin_instance, dtype )
local df_complex = {
title = "%H: Disk space usage on %pi",
vlabel = "Bytes",
number_format = "%5.1lf%sB",
data = {
instances = {
df_complex = { "free", "used", "reserved" }
},
options = {
df_complex_free = {
color = "00ff00",
overlay = false,
title = "free"
},
df_complex_used = {
color = "ff0000",
overlay = false,
title = "used"
},
df_complex_reserved = {
color = "0000ff",
overlay = false,
title = "reserved"
}
}
}
}
local percent_bytes = {
title = "%H: Disk space usage on %pi",
vlabel = "Percent",
number_format = "%5.2lf %%",
data = {
instances = {
percent_bytes = { "free", "used", "reserved" }
},
options = {
percent_bytes_free = {
color = "00ff00",
overlay = false,
title = "free"
},
percent_bytes_used = {
color = "ff0000",
overlay = false,
title = "used"
},
percent_bytes_reserved = {
color = "0000ff",
overlay = false,
title = "reserved"
}
}
}
}
local types = graph.tree:data_types( plugin, plugin_instance )
local p = {}
for _, t in ipairs(types) do
if t == "percent_bytes" then
p[#p+1] = percent_bytes
end
if t == "df_complex" then
p[#p+1] = df_complex
end
end
return p
end
| apache-2.0 |
bsmr-games/lipsofsuna | data/system/billboard.lua | 1 | 2397 | --- Renderable billboard.
--
-- Lips of Suna is free software: you can redistribute it and/or modify
-- it under the terms of the GNU Lesser General Public License as
-- published by the Free Software Foundation, either version 3 of the
-- License, or (at your option) any later version.
--
-- @module system.billboard
-- @alias Billboard
local Class = require("system/class")
if not Los.program_load_extension("billboard") then
error("loading extension `billboard' failed")
end
------------------------------------------------------------------------------
--- Renderable billboard.
-- @type Billboard
local Billboard = Class("Billboard")
--- Creates a new billboard set.
-- @param clss Billboard class.
-- @return Billboard.
Billboard.new = function(clss, model)
local self = Class.new(clss)
self.handle = Los.billboard_new()
return self
end
--- Adds a billboard to the billboard set.
-- @param self Billboard.
-- @param pos Position vector.
Billboard.add = function(self, pos)
Los.billboard_add(self.handle, pos.x, pos.y, pos.z)
end
--- Clears the billboard set.
-- @param self Billboard.
Billboard.clear = function(self)
Los.billboard_clear(self.handle)
end
--- Sets the material of the billboard set.
-- @param self Billboard.
-- @param name Material name.
Billboard.set_material = function(self, name)
Los.billboard_set_material(self.handle, name)
end
--- Sets the position of the billboard set.
-- @param self Billboard.
-- @param v Vector.
Billboard.set_position = function(self, v)
Los.billboard_set_position(self.handle, v.x, v.y, v.z)
end
--- Sets the render queue of the billboard set.
-- @param self Billboard.
-- @param name Queue name.
Billboard.set_render_queue = function(self, name)
Los.billboard_set_render_queue(self.handle, name)
end
--- Sets the rotation of the billboard set.
-- @param self Billboard.
-- @param v Quaternion.
Billboard.set_rotation = function(self, v)
Los.billboard_set_rotation(self.handle, v.x, v.y, v.z, v.w)
end
--- Sets the size of the billboard set.
-- @param self Billboard.
-- @param w Width.
-- @param h Height.
Billboard.set_size = function(self, w, h)
Los.billboard_set_size(self.handle, w, h)
end
--- Sets the size of the billboard set.
-- @param self Billboard.
-- @param v True to make visible. False otherwise.
Billboard.set_visible = function(self, v)
Los.billboard_set_visible(self.handle, v)
end
return Billboard
| gpl-3.0 |
tinybearc/sdkbox-ga-sample | cpp/cocos2d/plugin/luabindings/auto/api/lua_cocos2dx_pluginx_auto_api.lua | 146 | 1793 | --------------------------------
-- @module plugin
--------------------------------------------------------
-- the plugin PluginProtocol
-- @field [parent=#plugin] PluginProtocol#PluginProtocol PluginProtocol preloaded module
--------------------------------------------------------
-- the plugin PluginManager
-- @field [parent=#plugin] PluginManager#PluginManager PluginManager preloaded module
--------------------------------------------------------
-- the plugin ProtocolAnalytics
-- @field [parent=#plugin] ProtocolAnalytics#ProtocolAnalytics ProtocolAnalytics preloaded module
--------------------------------------------------------
-- the plugin ProtocolIAP
-- @field [parent=#plugin] ProtocolIAP#ProtocolIAP ProtocolIAP preloaded module
--------------------------------------------------------
-- the plugin ProtocolAds
-- @field [parent=#plugin] ProtocolAds#ProtocolAds ProtocolAds preloaded module
--------------------------------------------------------
-- the plugin ProtocolShare
-- @field [parent=#plugin] ProtocolShare#ProtocolShare ProtocolShare preloaded module
--------------------------------------------------------
-- the plugin ProtocolSocial
-- @field [parent=#plugin] ProtocolSocial#ProtocolSocial ProtocolSocial preloaded module
--------------------------------------------------------
-- the plugin ProtocolUser
-- @field [parent=#plugin] ProtocolUser#ProtocolUser ProtocolUser preloaded module
--------------------------------------------------------
-- the plugin AgentManager
-- @field [parent=#plugin] AgentManager#AgentManager AgentManager preloaded module
--------------------------------------------------------
-- the plugin FacebookAgent
-- @field [parent=#plugin] FacebookAgent#FacebookAgent FacebookAgent preloaded module
return nil
| mit |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.