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DailyShana/ygopro-scripts
c74860293.lua
3
1458
--ジャンク・デストロイヤー function c74860293.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,c74860293.tfilter,aux.NonTuner(nil),1) c:EnableReviveLimit() --atkup local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(74860293,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(c74860293.con) e1:SetTarget(c74860293.tg) e1:SetOperation(c74860293.op) c:RegisterEffect(e1) end function c74860293.tfilter(c) return c:IsCode(63977008) or c:IsHasEffect(20932152) end function c74860293.con(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SYNCHRO end function c74860293.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsDestructable() end if chk==0 then return Duel.IsExistingTarget(Card.IsDestructable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end local mc=e:GetHandler():GetMaterialCount() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,Card.IsDestructable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,mc-1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0) end function c74860293.op(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local sg=g:Filter(Card.IsRelateToEffect,nil,e) Duel.Destroy(sg,REASON_EFFECT) end
gpl-2.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/tangible/ship/components/weapon_capacitor/cap_qualdex_conservator_qx3.lua
3
2364
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_ship_components_weapon_capacitor_cap_qualdex_conservator_qx3 = object_tangible_ship_components_weapon_capacitor_shared_cap_qualdex_conservator_qx3:new { } ObjectTemplates:addTemplate(object_tangible_ship_components_weapon_capacitor_cap_qualdex_conservator_qx3, "object/tangible/ship/components/weapon_capacitor/cap_qualdex_conservator_qx3.iff")
agpl-3.0
njligames/NJLIGameEngine
cmake.in/ldoc.in/WorldSocket.lua
4
1567
---- -- @file WorldSocket ---- Brief description. -- <#Description#> -- @return <#return value description#> function WorldSocket:WorldSocket() end ---- Brief description. -- <#Description#> -- @return <#return value description#> function WorldSocket:getClassName() end ---- Brief description. -- <#Description#> -- @return <#return value description#> function WorldSocket:getType() end ---- Brief description. -- <#Description#> -- @param ip <#ip description#> -- @param port <#port description#> -- @return <#return value description#> function WorldSocket:connectJLI(ip, port) end ---- Brief description. -- @return <#return value description#> function WorldSocket:parseMessage() end ---- Brief description. -- @return <#return value description#> function WorldSocket:hasMessage() end ---- Brief description. -- @return <#return value description#> function WorldSocket:popMessage() end ---- Brief description. -- @return <#return value description#> function WorldSocket:sendMessage() end ---- Brief description. -- <#Description#> -- @return <#return value description#> function WorldSocket:disconnectJLI() end ---- Brief description. -- <#Description#> -- @return <#return value description#> function WorldSocket:isConnected() end ---- Brief description. -- @return <#return value description#> function WorldSocket:socketSetOpt() end ---- Brief description. -- @return <#return value description#> function WorldSocket:WorldSocket() end ---- Brief description. -- @return <#return value description#> function WorldSocket:operator=() end
mit
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/mobile/faction/rebel/rebel_specforce_captain.lua
2
1878
rebel_specforce_captain = Creature:new { objectName = "@mob/creature_names:rebel_specforce_captain", randomNameType = NAME_GENERIC_TAG, socialGroup = "rebel", faction = "rebel", level = 25, chanceHit = 0.36, damageMin = 240, damageMax = 250, baseXp = 2637, baseHAM = 7200, baseHAMmax = 8800, armor = 0, resists = {15,15,40,15,15,15,15,-1,-1}, meatType = "", meatAmount = 0, hideType = "", hideAmount = 0, boneType = "", boneAmount = 0, milk = 0, tamingChance = 0, ferocity = 0, pvpBitmask = ATTACKABLE, creatureBitmask = PACK + KILLER, optionsBitmask = 136, diet = HERBIVORE, templates = { "object/mobile/dressed_rebel_specforce_captain_human_female_01.iff", "object/mobile/dressed_rebel_specforce_captain_human_male_01.iff", "object/mobile/dressed_rebel_specforce_captain_moncal_female_01.iff", "object/mobile/dressed_rebel_specforce_captain_rodian_female_01.iff", "object/mobile/dressed_rebel_specforce_captain_trandoshan_male_01.iff", "object/mobile/dressed_rebel_specforce_captain_zabrak_male_01.iff"}, lootGroups = { { groups = { {group = "color_crystals", chance = 100000}, {group = "junk", chance = 4250000}, {group = "rifles", chance = 1000000}, {group = "pistols", chance = 1000000}, {group = "melee_weapons", chance = 1000000}, {group = "carbines", chance = 1000000}, {group = "clothing_attachments", chance = 100000}, {group = "armor_attachments", chance = 100000}, {group = "rebel_officer_common", chance = 450000}, {group = "wearables_common", chance = 1000000} } } }, weapons = {"rebel_weapons_heavy"}, conversationTemplate = "rebelRecruiterConvoTemplate", reactionStf = "@npc_reaction/military", attacks = merge(riflemanmaster,pistoleermaster,carbineermaster,brawlermaster) } CreatureTemplates:addCreatureTemplate(rebel_specforce_captain, "rebel_specforce_captain")
agpl-3.0
sjznxd/lc-20130116
applications/luci-radvd/luasrc/model/cbi/radvd/interface.lua
78
7996
--[[ LuCI - Lua Configuration Interface Copyright 2010 Jo-Philipp Wich <xm@subsignal.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- local sid = arg[1] local utl = require "luci.util" m = Map("radvd", translatef("Radvd - Interface %q", "?"), translate("Radvd is a router advertisement daemon for IPv6. " .. "It listens to router solicitations and sends router advertisements " .. "as described in RFC 4861.")) m.redirect = luci.dispatcher.build_url("admin/network/radvd") if m.uci:get("radvd", sid) ~= "interface" then luci.http.redirect(m.redirect) return end m.uci:foreach("radvd", "interface", function(s) if s['.name'] == sid and s.interface then m.title = translatef("Radvd - Interface %q", s.interface) return false end end) s = m:section(NamedSection, sid, "interface", translate("Interface Configuration")) s.addremove = false s:tab("general", translate("General")) s:tab("timing", translate("Timing")) s:tab("mobile", translate("Mobile IPv6")) -- -- General -- o = s:taboption("general", Flag, "ignore", translate("Enable")) o.rmempty = false function o.cfgvalue(...) local v = Flag.cfgvalue(...) return v == "1" and "0" or "1" end function o.write(self, section, value) Flag.write(self, section, value == "1" and "0" or "1") end o = s:taboption("general", Value, "interface", translate("Interface"), translate("Specifies the logical interface name this section belongs to")) o.template = "cbi/network_netlist" o.nocreate = true o.optional = false function o.formvalue(...) return Value.formvalue(...) or "-" end function o.validate(self, value) if value == "-" then return nil, translate("Interface required") end return value end function o.write(self, section, value) m.uci:set("radvd", section, "ignore", 0) m.uci:set("radvd", section, "interface", value) end o = s:taboption("general", DynamicList, "client", translate("Clients"), translate("Restrict communication to specified clients, leave empty to use multicast")) o.rmempty = true o.datatype = "ip6addr" o.placeholder = "any" function o.cfgvalue(...) local v = Value.cfgvalue(...) local l = { } for v in utl.imatch(v) do l[#l+1] = v end return l end o = s:taboption("general", Flag, "AdvSendAdvert", translate("Enable advertisements"), translate("Enables router advertisements and solicitations")) o.rmempty = false function o.write(self, section, value) if value == "1" then m.uci:set("radvd", section, "ignore", 0) m.uci:set("radvd", section, "IgnoreIfMissing", 1) end m.uci:set("radvd", section, "AdvSendAdvert", value) end o = s:taboption("general", Flag, "UnicastOnly", translate("Unicast only"), translate("Indicates that the underlying link is not broadcast capable, prevents unsolicited advertisements from being sent")) o:depends("AdvSendAdvert", "1") o = s:taboption("general", Flag, "AdvManagedFlag", translate("Managed flag"), translate("Enables the additional stateful administered autoconfiguration protocol (RFC2462)")) o:depends("AdvSendAdvert", "1") o = s:taboption("general", Flag, "AdvOtherConfigFlag", translate("Configuration flag"), translate("Enables the autoconfiguration of additional, non address information (RFC2462)")) o:depends("AdvSendAdvert", "1") o = s:taboption("general", Flag, "AdvSourceLLAddress", translate("Source link-layer address"), translate("Includes the link-layer address of the outgoing interface in the RA")) o.rmempty = false o.default = "1" o:depends("AdvSendAdvert", "1") o = s:taboption("general", Value, "AdvLinkMTU", translate("Link MTU"), translate("Advertises the given link MTU in the RA if specified. 0 disables MTU advertisements")) o.datatype = "uinteger" o.placeholder = 0 o:depends("AdvSendAdvert", "1") o = s:taboption("general", Value, "AdvCurHopLimit", translate("Current hop limit"), translate("Advertises the default Hop Count value for outgoing unicast packets in the RA. 0 disables hopcount advertisements")) o.datatype = "uinteger" o.optional = false o.placeholder = 64 o:depends("AdvSendAdvert", "1") o = s:taboption("general", ListValue, "AdvDefaultPreference", translate("Default preference"), translate("Advertises the default router preference")) o.optional = false o.default = "medium" o:value("low", translate("low")) o:value("medium", translate("medium")) o:value("high", translate("high")) o:depends("AdvSendAdvert", "1") -- -- Timing -- o = s:taboption("timing", Value, "MinRtrAdvInterval", translate("Minimum advertisement interval"), translate("The minimum time allowed between sending unsolicited multicast router advertisements from the interface, in seconds")) o.datatype = "uinteger" o.optional = false o.placeholder = 198 o:depends("AdvSendAdvert", "1") o = s:taboption("timing", Value, "MaxRtrAdvInterval", translate("Maximum advertisement interval"), translate("The maximum time allowed between sending unsolicited multicast router advertisements from the interface, in seconds")) o.datatype = "uinteger" o.optional = false o.placeholder = 600 o:depends("AdvSendAdvert", "1") o = s:taboption("timing", Value, "MinDelayBetweenRAs", translate("Minimum advertisement delay"), translate("The minimum time allowed between sending multicast router advertisements from the interface, in seconds")) o.datatype = "uinteger" o.optional = false o.placeholder = 3 o:depends("AdvSendAdvert", "1") o = s:taboption("timing", Value, "AdvReachableTime", translate("Reachable time"), translate("Advertises assumed reachability time in milliseconds of neighbours in the RA if specified. 0 disables reachability advertisements")) o.datatype = "uinteger" o.optional = false o.placeholder = 0 o:depends("AdvSendAdvert", "1") o = s:taboption("timing", Value, "AdvRetransTimer", translate("Retransmit timer"), translate("Advertises wait time in milliseconds between Neighbor Solicitation messages in the RA if specified. 0 disables retransmit advertisements")) o.datatype = "uinteger" o.optional = false o.placeholder = 0 o:depends("AdvSendAdvert", "1") o = s:taboption("timing", Value, "AdvDefaultLifetime", translate("Default lifetime"), translate("Advertises the lifetime of the default router in seconds. 0 indicates that the node is no default router")) o.datatype = "uinteger" o.optional = false o.placeholder = 1800 o:depends("AdvSendAdvert", "1") -- -- Mobile -- o = s:taboption("mobile", Flag, "AdvHomeAgentFlag", translate("Advertise Home Agent flag"), translate("Advertises Mobile IPv6 Home Agent capability (RFC3775)")) o:depends("AdvSendAdvert", "1") o = s:taboption("mobile", Flag, "AdvIntervalOpt", translate("Mobile IPv6 interval option"), translate("Include Mobile IPv6 Advertisement Interval option to RA")) o:depends({AdvHomeAgentFlag = "1", AdvSendAdvert = "1"}) o = s:taboption("mobile", Flag, "AdvHomeAgentInfo", translate("Home Agent information"), translate("Include Home Agent Information in the RA")) o:depends({AdvHomeAgentFlag = "1", AdvSendAdvert = "1"}) o = s:taboption("mobile", Flag, "AdvMobRtrSupportFlag", translate("Mobile IPv6 router registration"), translate("Advertises Mobile Router registration capability (NEMO Basic)")) o:depends({AdvHomeAgentInfo = "1", AdvSendAdvert = "1"}) o = s:taboption("mobile", Value, "HomeAgentLifetime", translate("Home Agent lifetime"), translate("Advertises the time in seconds the router is offering Mobile IPv6 Home Agent services")) o.datatype = "uinteger" o.optional = false o.placeholder = 1800 o:depends({AdvHomeAgentInfo = "1", AdvSendAdvert = "1"}) o = s:taboption("mobile", Value, "HomeAgentPreference", translate("Home Agent preference"), translate("The preference for the Home Agent sending this RA")) o.datatype = "uinteger" o.optional = false o.placeholder = 0 o:depends({AdvHomeAgentInfo = "1", AdvSendAdvert = "1"}) return m
apache-2.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/draft_schematic/space/chassis/z95_body.lua
3
2240
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_draft_schematic_space_chassis_z95_body = object_draft_schematic_space_chassis_shared_z95_body:new { } ObjectTemplates:addTemplate(object_draft_schematic_space_chassis_z95_body, "object/draft_schematic/space/chassis/z95_body.iff")
agpl-3.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/static/structure/naboo/arch_bronze_naboo_theed.lua
3
2272
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_static_structure_naboo_arch_bronze_naboo_theed = object_static_structure_naboo_shared_arch_bronze_naboo_theed:new { } ObjectTemplates:addTemplate(object_static_structure_naboo_arch_bronze_naboo_theed, "object/static/structure/naboo/arch_bronze_naboo_theed.iff")
agpl-3.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/draft_schematic/structure/component/weapon_mount_heavy_stabilization_unit.lua
3
2380
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_draft_schematic_structure_component_weapon_mount_heavy_stabilization_unit = object_draft_schematic_structure_component_shared_weapon_mount_heavy_stabilization_unit:new { } ObjectTemplates:addTemplate(object_draft_schematic_structure_component_weapon_mount_heavy_stabilization_unit, "object/draft_schematic/structure/component/weapon_mount_heavy_stabilization_unit.iff")
agpl-3.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/mobile/conversations/tutorial/banker_conv.lua
2
6496
tutorialBankerConvoTemplate = ConvoTemplate:new { initialScreen = "", templateType = "Lua", luaClassHandler = "tutorialBankerConvoHandler", screens = {} } intro = ConvoScreen:new { id = "intro", leftDialog = "@newbie_tutorial/newbie_convo:banker_1_start", -- Well it seems your ship wasn't carrying contraband after all. Pity we didn't discover that sooner... stopConversation = "false", options = { { "@newbie_tutorial/newbie_convo:banker_1_reply_1", "suspected_smuggling" }, -- What did you do to my ship? { "@newbie_tutorial/newbie_convo:banker_1_reply_2", "explain_terminals" }, -- What is this terminal for? } } tutorialBankerConvoTemplate:addScreen(intro); suspected_smuggling = ConvoScreen:new { id = "suspected_smuggling", leftDialog = "@newbie_tutorial/newbie_convo:banker_2_start", -- Well we suspected you were smuggling, so we boarded the transport you were travelling aboard, of course. Don't worry, we've cleared you of all charges. stopConversation = "false", options = { { "@newbie_tutorial/newbie_convo:banker_2_reply_1", "afraid_not" }, -- Can I get back on board the transport now? } } tutorialBankerConvoTemplate:addScreen(suspected_smuggling); afraid_not = ConvoScreen:new { id = "afraid_not", leftDialog = "@newbie_tutorial/newbie_convo:banker_2_more", -- I'm afraid not. It seems your ship was badly damaged and most of your possessions were destroyed. stopConversation = "false", options = { { "@newbie_tutorial/newbie_convo:banker_2_reply_2", "dont_worry" }, -- What am I supposed to do now? } } tutorialBankerConvoTemplate:addScreen(afraid_not); dont_worry = ConvoScreen:new { id = "dont_worry", leftDialog = "@newbie_tutorial/newbie_convo:banker_2_explain", -- Don't worry! We've taken care of everything. We've given you more than enough credits to reimburse you for your loss. You can deposit them at this banking terminal. stopConversation = "false", options = { { "@newbie_tutorial/newbie_convo:banker_2_reply_3", "buy_what_you_need" }, -- What about my supplies and equipment? } } tutorialBankerConvoTemplate:addScreen(dont_worry); buy_what_you_need = ConvoScreen:new { id = "buy_what_you_need", leftDialog = "@newbie_tutorial/newbie_convo:banker_2_explain_2", -- When you get to a planet, look for a commodities market and buy anything you might possibly need. stopConversation = "true", options = {} } tutorialBankerConvoTemplate:addScreen(buy_what_you_need); explain_terminals = ConvoScreen:new { id = "explain_terminals", leftDialog = "@newbie_tutorial/newbie_convo:banker_2_explain_terminals", -- For your convenience, we'll allow you to access this starport's bank terminal. stopConversation = "false", options = { { "@newbie_tutorial/newbie_convo:banker_1_reply_3", "explain_bank" }, -- Bank? { "@newbie_tutorial/newbie_convo:banker_1_reply_4", "explain_bazaar" }, -- Item dispenser? } } tutorialBankerConvoTemplate:addScreen(explain_terminals); explain_bank = ConvoScreen:new { id = "explain_bank", leftDialog = "@newbie_tutorial/newbie_convo:banker_2_explain_bank", -- Once we realized you were innocent, we reimbursed you with a generous number of credits for the destruction of your gear. You can deposit them in this bank terminal. stopConversation = "false", options = { { "@newbie_tutorial/newbie_convo:banker_bank_reply_1", "explain_why_bank" }, -- Why should I bank? } } tutorialBankerConvoTemplate:addScreen(explain_bank); explain_why_bank = ConvoScreen:new { id = "explain_why_bank", leftDialog = "@newbie_tutorial/newbie_convo:banker_2_more_bank", -- You should definitely use the bank's safety deposit feature to keep your items safe from harm. It's also a good idea to deposit your credits into your bank accout before shopping at the commodities market since the market deducts credits from your bank account for all purchases. stopConversation = "false", options = { { "@newbie_tutorial/newbie_convo:banker_2_bank_question", "explain_bank_deduction" }, -- What if I want to buy something? } } tutorialBankerConvoTemplate:addScreen(explain_why_bank); explain_bank_deduction = ConvoScreen:new { id = "explain_bank_deduction", leftDialog = "@newbie_tutorial/newbie_convo:banker_2_bank_answer", -- You don't need cash on hand to buy things. You can purchase items from the commodities market on any planet, and the credits will be deducted from your bank automatically. stopConversation = "false", options = { { "@newbie_tutorial/newbie_convo:banker_bank_question_2", "explain_bank_store" }, -- Can I store items in the bank? } } tutorialBankerConvoTemplate:addScreen(explain_bank_deduction); explain_bank_store = ConvoScreen:new { id = "explain_bank_store", leftDialog = "@newbie_tutorial/newbie_convo:banker_bank_answer_2", -- Any items you store in this bank will be transferred to your new bank. Once you get to your planet, join any bank there and we'll send these items along. stopConversation = "true", options = {} } tutorialBankerConvoTemplate:addScreen(explain_bank_store); explain_bazaar = ConvoScreen:new { id = "explain_bazaar", leftDialog = "@newbie_tutorial/newbie_convo:banker_bazaar_1", -- Once you've deposited your money at the bank terminal, browse the Item Dispenser to see if there is any equipment you'd like to purchase. stopConversation = "false", options = { { "@newbie_tutorial/newbie_convo:banker_bazaar_reply_1", "more_than_generous" }, -- You didn't give me very much money. } } tutorialBankerConvoTemplate:addScreen(explain_bazaar); more_than_generous = ConvoScreen:new { id = "more_than_generous", leftDialog = "@newbie_tutorial/newbie_convo:banker_bazaar_2", -- I think The Empire is being more than generous. Do you know how much it cost us to capture the transport you were on, kill the crew, search for secret cargo holds... not to mention pulling you out of the fire! stopConversation = "false", options = { { "@newbie_tutorial/newbie_convo:banker_bazaar_reply_2", "how_should_we_know" }, -- But that transport wasn't smuggling anything! } } tutorialBankerConvoTemplate:addScreen(more_than_generous); how_should_we_know = ConvoScreen:new { id = "how_should_we_know", leftDialog = "@newbie_tutorial/newbie_convo:banker_bazaar_3", -- Ah, but now, how were we supposed to know that without capturing the transport first? stopConversation = "true", options = {} } tutorialBankerConvoTemplate:addScreen(how_should_we_know); addConversationTemplate("tutorialBankerConvoTemplate", tutorialBankerConvoTemplate);
agpl-3.0
DailyShana/ygopro-scripts
c24432029.lua
9
1075
--ジェネクス・ブラスト function c24432029.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(24432029,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetRange(LOCATION_MZONE) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetTarget(c24432029.target) e1:SetOperation(c24432029.operation) c:RegisterEffect(e1) end function c24432029.filter(c) return c:IsSetCard(0x2) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToHand() end function c24432029.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c24432029.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c24432029.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c24432029.filter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
gpl-2.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/static/item/item_container_weapons.lua
3
2224
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_static_item_item_container_weapons = object_static_item_shared_item_container_weapons:new { } ObjectTemplates:addTemplate(object_static_item_item_container_weapons, "object/static/item/item_container_weapons.iff")
agpl-3.0
DailyShana/ygopro-scripts
c97000273.lua
6
1978
--スクラップ・コング function c97000273.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(97000273,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(c97000273.destg) e1:SetOperation(c97000273.desop) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(97000273,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_TO_GRAVE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e2:SetCondition(c97000273.thcon) e2:SetTarget(c97000273.thtg) e2:SetOperation(c97000273.thop) c:RegisterEffect(e2) end function c97000273.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) end function c97000273.desop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then Duel.Destroy(e:GetHandler(),REASON_EFFECT) end end function c97000273.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return bit.band(c:GetReason(),0x41)==0x41 and re:GetOwner():IsSetCard(0x24) end function c97000273.filter(c) return c:IsSetCard(0x24) and c:IsType(TYPE_MONSTER) and c:GetCode()~=97000273 and c:IsAbleToHand() end function c97000273.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c97000273.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c97000273.filter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,c97000273.filter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function c97000273.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end
gpl-2.0
JustAPerson/LuaIRC
src/irc/channel.lua
3
12352
--- -- Implementation of the Channel class -- initialization {{{ local base = _G local irc = require 'irc' local misc = require 'irc.misc' local socket = require 'socket' local table = require 'table' -- }}} --- -- This module implements a channel object representing a single channel we -- have joined. module 'irc.channel' -- object metatable {{{ -- TODO: this <br /> shouldn't be necessary - bug in luadoc --- -- An object of the Channel class represents a single joined channel. It has -- several table fields, and can be used in string contexts (returning the -- channel name).<br /> -- @class table -- @name Channel -- @field name Name of the channel (read only) -- @field topic Channel topic, if set (read/write, writing to this sends a -- topic change request to the server for this channel) -- @field chanmode Channel mode (public/private/secret) (read only) -- @field members Array of all members of this channel local mt = { -- __index() {{{ __index = function(self, key) if key == "name" then return self._name elseif key == "topic" then return self._topic elseif key == "chanmode" then return self._chanmode else return _M[key] end end, -- }}} -- __newindex() {{{ __newindex = function(self, key, value) if key == "name" then return elseif key == "topic" then irc.send("TOPIC", self._name, value) elseif key == "chanmode" then return else base.rawset(self, key, value) end end, -- }}} -- __concat() {{{ __concat = function(first, second) local first_str, second_str if base.type(first) == "table" then first_str = first._name else first_str = first end if base.type(second) == "table" then second_str = second._name else second_str = second end return first_str .. second_str end, -- }}} -- __tostring() {{{ __tostring = function(self) return self._name end -- }}} } -- }}} -- private methods {{{ -- set_basic_mode {{{ -- -- Sets a no-arg mode on a channel. -- @name chan:set_basic_mode -- @param self Channel object -- @param set True to set the mode, false to unset it -- @param letter Letter of the mode local function set_basic_mode(self, set, letter) if set then irc.send("MODE", self.name, "+" .. letter) else irc.send("MODE", self.name, "-" .. letter) end end -- }}} -- }}} -- internal methods {{{ -- TODO: is there a better way to do this? also, storing op/voice as initial -- substrings of the username is just ugly -- _add_user {{{ -- -- Add a user to the channel's internal user list. -- @param self Channel object -- @param user Nick of the user to add -- @param mode Mode (op/voice) of the user, in symbolic form (@/+) function _add_user(self, user, mode) mode = mode or '' self._members[user] = mode .. user end -- }}} -- _remove_user {{{ -- -- Remove a user from the channel's internal user list. -- @param self Channel object -- @param user Nick of the user to remove function _remove_user(self, user) self._members[user] = nil end -- }}} -- _change_status {{{ -- -- Change the op/voice status of a user in the channel's internal user list. -- @param self Channel object -- @param user Nick of the user to affect -- @param on True if the mode is being set, false if it's being unset -- @param mode 'o' for op, 'v' for voice function _change_status(self, user, on, mode) if on then if mode == 'o' then self._members[user] = '@' .. user elseif mode == 'v' then self._members[user] = '+' .. user end else if (mode == 'o' and self._members[user]:sub(1, 1) == '@') or (mode == 'v' and self._members[user]:sub(1, 1) == '+') then self._members[user] = user end end end -- }}} -- _change_nick {{{ -- -- Change the nick of a user in the channel's internal user list. -- @param self Channel object -- @param old_nick User's old nick -- @param new_nick User's new nick function _change_nick(self, old_nick, new_nick) for member in self:each_member() do local member_nick = member:gsub('@+', '') if member_nick == old_nick then local mode = self._members[old_nick]:sub(1, 1) if mode ~= '@' and mode ~= '+' then mode = "" end self._members[old_nick] = nil self._members[new_nick] = mode .. new_nick break end end end -- }}} -- }}} -- constructor {{{ --- -- Creates a new Channel object. -- @param chan Name of the new channel -- @return The new channel instance function new(chan) return base.setmetatable({_name = chan, _topic = {}, _chanmode = "", _members = {}}, mt) end -- }}} -- public methods {{{ -- iterators {{{ -- each_op {{{ --- -- Iterator over the ops in the channel -- @param self Channel object function each_op(self) return function(state, arg) return misc._value_iter(state, arg, function(v) return v:sub(1, 1) == "@" end) end, self._members, nil end -- }}} -- each_voice {{{ --- -- Iterator over the voiced users in the channel -- @param self Channel object function each_voice(self) return function(state, arg) return misc._value_iter(state, arg, function(v) return v:sub(1, 1) == "+" end) end, self._members, nil end -- }}} -- each_user {{{ --- -- Iterator over the normal users in the channel -- @param self Channel object function each_user(self) return function(state, arg) return misc._value_iter(state, arg, function(v) return v:sub(1, 1) ~= "@" and v:sub(1, 1) ~= "+" end) end, self._members, nil end -- }}} -- each_member {{{ --- -- Iterator over all users in the channel -- @param self Channel object function each_member(self) return misc._value_iter, self._members, nil end -- }}} -- }}} -- return tables of users {{{ -- ops {{{ --- -- Gets an array of all the ops in the channel. -- @param self Channel object -- @return Array of channel ops function ops(self) local ret = {} for nick in self:each_op() do table.insert(ret, nick) end return ret end -- }}} -- voices {{{ --- -- Gets an array of all the voiced users in the channel. -- @param self Channel object -- @return Array of channel voiced users function voices(self) local ret = {} for nick in self:each_voice() do table.insert(ret, nick) end return ret end -- }}} -- users {{{ --- -- Gets an array of all the normal users in the channel. -- @param self Channel object -- @return Array of channel normal users function users(self) local ret = {} for nick in self:each_user() do table.insert(ret, nick) end return ret end -- }}} -- members {{{ --- -- Gets an array of all the users in the channel. -- @param self Channel object -- @return Array of channel users function members(self) local ret = {} -- not just returning self._members, since the return value shouldn't be -- modifiable for nick in self:each_member() do table.insert(ret, nick) end return ret end -- }}} -- }}} -- setting modes {{{ -- ban {{{ -- TODO: hmmm, this probably needs an appropriate mask, rather than a nick --- -- Ban a user from a channel. -- @param self Channel object -- @param name User to ban function ban(self, name) irc.send("MODE", self.name, "+b", name) end -- }}} -- unban {{{ -- TODO: same here --- -- Remove a ban on a user. -- @param self Channel object -- @param name User to unban function unban(self, name) irc.send("MODE", self.name, "-b", name) end -- }}} -- voice {{{ --- -- Give a user voice on a channel. -- @param self Channel object -- @param name User to give voice to function voice(self, name) irc.send("MODE", self.name, "+v", name) end -- }}} -- devoice {{{ --- -- Remove voice from a user. -- @param self Channel object -- @param name User to remove voice from function devoice(self, name) irc.send("MODE", self.name, "-v", name) end -- }}} -- op {{{ --- -- Give a user ops on a channel. -- @param self Channel object -- @param name User to op function op(self, name) irc.send("MODE", self.name, "+o", name) end -- }}} -- deop {{{ --- -- Remove ops from a user. -- @param self Channel object -- @param name User to remove ops from function deop(self, name) irc.send("MODE", self.name, "-o", name) end -- }}} -- set_limit {{{ --- -- Set a channel limit. -- @param self Channel object -- @param new_limit New value for the channel limit (optional; limit is unset -- if this argument isn't passed) function set_limit(self, new_limit) if new_limit then irc.send("MODE", self.name, "+l", new_limit) else irc.send("MODE", self.name, "-l") end end -- }}} -- set_key {{{ --- -- Set a channel password. -- @param self Channel object -- @param key New channel password (optional; password is unset if this -- argument isn't passed) function set_key(self, key) if key then irc.send("MODE", self.name, "+k", key) else irc.send("MODE", self.name, "-k") end end -- }}} -- set_private {{{ --- -- Set the private state of a channel. -- @param self Channel object -- @param set True to set the channel as private, false to unset it function set_private(self, set) set_basic_mode(self, set, "p") end -- }}} -- set_secret {{{ --- -- Set the secret state of a channel. -- @param self Channel object -- @param set True to set the channel as secret, false to unset it function set_secret(self, set) set_basic_mode(self, set, "s") end -- }}} -- set_invite_only {{{ --- -- Set whether joining the channel requires an invite. -- @param self Channel object -- @param set True to set the channel invite only, false to unset it function set_invite_only(self, set) set_basic_mode(self, set, "i") end -- }}} -- set_topic_lock {{{ --- -- If true, the topic can only be changed by an op. -- @param self Channel object -- @param set True to lock the topic, false to unlock it function set_topic_lock(self, set) set_basic_mode(self, set, "t") end -- }}} -- set_no_outside_messages {{{ --- -- If true, users must be in the channel to send messages to it. -- @param self Channel object -- @param set True to require users to be in the channel to send messages to -- it, false to remove this restriction function set_no_outside_messages(self, set) set_basic_mode(self, set, "n") end -- }}} -- set moderated {{{ --- -- Set whether voice is required to speak. -- @param self Channel object -- @param set True to set the channel as moderated, false to unset it function set_moderated(self, set) set_basic_mode(self, set, "m") end -- }}} -- }}} -- accessors {{{ -- contains {{{ --- -- Test if a user is in the channel. -- @param self Channel object -- @param nick Nick to search for -- @return True if the nick is in the channel, false otherwise function contains(self, nick) for member in self:each_member() do local member_nick = member:gsub('@+', '') if member_nick == nick then return true end end return false end -- }}} -- }}} -- }}}
mit
DailyShana/ygopro-scripts
c93108839.lua
3
4125
--No.58 炎圧鬼バーナー・バイサー function c93108839.initial_effect(c) --xyz summon aux.AddXyzProcedure(c,nil,4,2) c:EnableReviveLimit() --equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(93108839,0)) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetTarget(c93108839.eqtg) e1:SetOperation(c93108839.eqop) c:RegisterEffect(e1) --direct local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_DIRECT_ATTACK) c:RegisterEffect(e2) --damage local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(93108839,2)) e3:SetCategory(CATEGORY_DAMAGE) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_BATTLE_DAMAGE) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetRange(LOCATION_SZONE) e3:SetCondition(c93108839.damcon) e3:SetCost(c93108839.damcost) e3:SetTarget(c93108839.damtg) e3:SetOperation(c93108839.damop) c:RegisterEffect(e3) end c93108839.xyz_number=58 function c93108839.filter(c) return c:IsFaceup() and c:IsType(TYPE_XYZ) end function c93108839.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c93108839.filter(chkc) and chkc~=e:GetHandler() end if chk==0 then return e:GetHandler():GetFlagEffect(93108839)==0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(c93108839.filter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,c93108839.filter,tp,LOCATION_MZONE,0,1,1,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) e:GetHandler():RegisterFlagEffect(93108839,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function c93108839.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if not c:IsRelateToEffect(e) or c:IsFacedown() then return end if not tc:IsRelateToEffect(e) or tc:IsFacedown() or tc:IsControler(1-tp) then Duel.SendtoGrave(c,REASON_EFFECT) return end if not Duel.Equip(tp,c,tc,false) then return end --unequip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(93108839,1)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_SZONE) e1:SetTarget(c93108839.sptg) e1:SetOperation(c93108839.spop) e1:SetReset(RESET_EVENT+0x1fe0000) c:RegisterEffect(e1) --eqlimit local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_EQUIP_LIMIT) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e4:SetValue(c93108839.eqlimit) e4:SetReset(RESET_EVENT+0x1fe0000) e4:SetLabelObject(tc) c:RegisterEffect(e4) end function c93108839.eqlimit(e,c) return c==e:GetLabelObject() end function c93108839.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetFlagEffect(93108839)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) e:GetHandler():RegisterFlagEffect(93108839,RESET_EVENT+0x7e0000+RESET_PHASE+PHASE_END,0,1) end function c93108839.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP_ATTACK) end end function c93108839.damcon(e,tp,eg,ep,ev,re,r,rp) return ep~=tp and eg:GetFirst()==e:GetHandler():GetEquipTarget() end function c93108839.damcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD) end function c93108839.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(500) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500) end function c93108839.damop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end
gpl-2.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/static/structure/naboo/nboo_imprv_pillar_pillar_s02.lua
3
2292
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_static_structure_naboo_nboo_imprv_pillar_pillar_s02 = object_static_structure_naboo_shared_nboo_imprv_pillar_pillar_s02:new { } ObjectTemplates:addTemplate(object_static_structure_naboo_nboo_imprv_pillar_pillar_s02, "object/static/structure/naboo/nboo_imprv_pillar_pillar_s02.iff")
agpl-3.0
DailyShana/ygopro-scripts
c96148285.lua
9
1373
--誘発召喚 function c96148285.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(c96148285.condition) e1:SetOperation(c96148285.activate) c:RegisterEffect(e1) end function c96148285.condition(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(Card.IsControler,1,nil,1-tp) end function c96148285.filter(c,e,tp) return c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c96148285.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then local g=Duel.GetMatchingGroup(c96148285.filter,tp,LOCATION_HAND,0,nil,e,tp) if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(96148285,0)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=g:Select(tp,1,1,nil):GetFirst() Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) end end if Duel.GetLocationCount(1-tp,LOCATION_MZONE,1-tp)>0 then local g=Duel.GetMatchingGroup(c96148285.filter,1-tp,LOCATION_HAND,0,nil,e,1-tp) if g:GetCount()>0 and Duel.SelectYesNo(1-tp,aux.Stringid(96148285,0)) then Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_SPSUMMON) local tc=g:Select(1-tp,1,1,nil):GetFirst() Duel.SpecialSummonStep(tc,0,1-tp,1-tp,false,false,POS_FACEUP) end end Duel.SpecialSummonComplete() end
gpl-2.0
KingRaptor/Zero-K
effects/unused_chloe.lua
25
1910
-- chloe return { ["chloe"] = { glow = { air = true, class = [[CSimpleParticleSystem]], count = 20, ground = true, water = true, properties = { airdrag = 1, colormap = [[1 0.5 0 1 1 1 0.5 1 0.3 0.3 0.3 0 0 0 0 0.01 ]], directional = true, emitrot = 0, emitrotspread = 90, emitvector = [[0, 1, 0]], gravity = [[0, 0.0005, 0]], numparticles = 1, particlelife = [[5 i5]], particlelifespread = 10, particlesize = 3, particlesizespread = 0, particlespeed = 0.1, particlespeedspread = 0.1, pos = [[0, 0, 0]], sizegrowth = [[3 i-0.04]], sizemod = 1.0, texture = [[ksquareblur]], }, }, meteors = { air = true, class = [[CSimpleParticleSystem]], count = 20, ground = true, water = true, properties = { airdrag = 1, colormap = [[1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0.01 ]], directional = true, emitrot = 0, emitrotspread = 90, emitvector = [[0, 1, 0]], gravity = [[0, 0, 0]], numparticles = 1, particlelife = 40, particlelifespread = 1, particlesize = 2, particlesizespread = 2, particlespeed = 2, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[kthinmeteor]], }, }, }, }
gpl-2.0
OpenPrograms/Jomik-Programs
robot/build.lua
1
4329
local VERSION = "0.1a" local BUILD_LIB_DIR = "build/" local filesystem = require("filesystem") local location = require("location") local robot = require("robot") local shell = require("shell") local vector = require("vector") local args, opts = shell.parse(...) local charge_pos, chest_pos = vector(0, -1, 0), vector(0,1,0) local root_path = filesystem.path(filesystem.path(os.getenv("_")), "..") local lib_dir = filesystem.concat(root_path, "lib", BUILD_LIB_DIR) local usage = [[ Usage: build --shape=<shape> [-d|--dry] [shape args] build --shape=<shape> [-i|--info] build -l | --list build -h | --help Options: -h --help Show this screen. -v | --version Show version. -l --list Lists all possible shapes. --shape=<shape> Shape to build. --charge=<vector> Position of the charger. --chest=<vector> Position of the chest. -i --info Show info about the shape. ]] if opts.v or opts.version then print("robot-build v" .. VERSION) return elseif opts.l or opts.list then if filesystem.isDirectory(lib_dir) then print("Available shapes for robot-build:") for f in filesystem.list(lib_dir) do if not filesystem.isDirectory(f) and string.match(f, "[%a%d]+.lua") then print(select(3, string.find(f, "([%a%d]+).lua"))) end end else print("build library directory not found (" .. lib_dir .. ")") end return elseif opts.charge then charge_pos = vector(opts.charge) elseif opts.chest then chest_pos = vector(opts.chest) elseif not opts.shape or opts.h or opts.help then print(usage) return end local shape_file = filesystem.concat(lib_dir, opts.shape .. ".lua") assert(filesystem.exists(shape_file) and not filesystem.isDirectory(shape_file) and not filesystem.isLink(shape_file), "build file not found (" .. opts.shape .. ")") local shape_lib = require(filesystem.concat(BUILD_LIB_DIR, opts.shape)) if opts.i or opts.info then shape_lib.info() return elseif opts.d or opts.dry then shape_lib.dry(table.unpack(args)) return end local shape = shape_lib.fromargs(table.unpack(args)) local function move_back() if robot.back() then return true end robot.turnAround() robot.swing() robot.turnAround() return robot.back() end local function next_block() local position, orientation = location.get() local right = vector(-orientation.z, orientation.y, orientation.x) if shape:is_shell(position - orientation) then -- Go forward, place block behind if move_back() then robot.place() return true else return false end elseif shape:is_shell(position + right) then -- turn right, go forward, place block behind robot.turnLeft() if move_back() then robot.place() return true else return false end elseif shape:is_shell(position - right) then -- turn left, go forward, place block behind robot.turnRight() if move_back() then robot.place() return true else return false end elseif shape:is_shell(position - orientation + right) then -- turn right, go forward, place block behind, turn left, go forward if move_back() then robot.place() robot.turnLeft() if move_back() then robot.turnRight() return true else return false end end elseif shape:is_shell(position - orientation - right) then -- turn right, go forward, place block behind, turn left, go forward robot.turnRight() if move_back() then robot.place() robot.turnLeft() return move_back() end else error("Couldn't find the next block in the shape.") end end -- find edge local position, orientation = location.get() while shape:contains(position + orientation) do robot.forward() position, orientation = location.get() end robot.turnLeft() local running = true while running do running = next_block() end --[[ We need a special case for the top and bottom. if (Should there be a block straight ahead?) Go forward, place block behind else if (Should there be a block to the right?) turn right, go forward, place block behind else if (Should there be a block to the left?) turn left, go forward, place block behind else turn right, go forward, place block behind, turn left, go forward --]]
mit
KingRaptor/Zero-K
effects/cannons_misc.lua
12
2473
return { ["heavy_cannon_muzzle"] = { muzzle = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 0, explosiongenerator = [[custom:RAIDMUZZLE]], pos = [[0, 0, 0]], dir = [[dir]], }, }, muzzle2 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 0, explosiongenerator = [[custom:LEVLRMUZZLE]], pos = [[0, 0, 0]], dir = [[dir]], }, }, }, ["heavy_cannon_muzzle_shell"] = { muzzle = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 0, explosiongenerator = [[custom:RAIDMUZZLE]], pos = [[0, 0, 0]], dir = [[dir]], }, }, muzzle2 = { air = true, class = [[CExpGenSpawner]], count = 1, ground = true, water = true, properties = { delay = 0, explosiongenerator = [[custom:LEVLRMUZZLE]], pos = [[0, 0, 0]], dir = [[dir]], }, }, shell = { air = true, class = [[CSimpleParticleSystem]], count = 1, ground = true, water = true, properties = { airdrag = 0.97, colormap = [[0.75 0 0 1 0.75 0 0 1]], directional = true, emitrot = 0, emitrotspread = 10, emitvector = [[dir]], gravity = [[0, -0.5, 0]], numparticles = 1, particlelife = 15, particlelifespread = 0, particlesize = 6.0, particlesizespread = 0, particlespeed = 3, particlespeedspread = 0, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[shell]], }, }, }, }
gpl-2.0
DailyShana/ygopro-scripts
c41517968.lua
3
1943
--E・HERO ダーク・ブライトマン function c41517968.initial_effect(c) --fusion material c:EnableReviveLimit() aux.AddFusionProcCode2(c,20721928,89252153,true,true) --spsummon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.fuslimit) c:RegisterEffect(e1) --pierce local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_PIERCE) c:RegisterEffect(e2) --to defence local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_DAMAGE_STEP_END) e3:SetCondition(c41517968.poscon) e3:SetOperation(c41517968.posop) c:RegisterEffect(e3) --destroy local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(41517968,0)) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e4:SetCategory(CATEGORY_DESTROY) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetCode(EVENT_DESTROYED) e4:SetTarget(c41517968.destg) e4:SetOperation(c41517968.desop) c:RegisterEffect(e4) end function c41517968.poscon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler()==Duel.GetAttacker() and e:GetHandler():IsRelateToBattle() end function c41517968.posop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsAttackPos() then Duel.ChangePosition(c,POS_FACEUP_DEFENCE) end end function c41517968.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsDestructable() end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,Card.IsDestructable,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0) end function c41517968.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
gpl-2.0
njligames/NJLIGameEngine
projects/ELIA/gameplay_scripts/yappybirds_game/scripts/YAPPYBIRDS/SCENES/GAMEPLAY/STATES/Lose.lua
8
4729
local BaseClass = require "NJLI.STATEMACHINE.SceneEntityState" local Lose = {} Lose.__index = Lose --############################################################################# --DO NOT EDIT ABOVE --############################################################################# --############################################################################# --Begin Custom Code --Required local functions: -- __ctor() -- __dtor() -- __load() -- __unLoad() --############################################################################# local __ctor = function(self, init) --TODO: construct this Entity end local __dtor = function(self) --TODO: destruct this Entity end local __load = function(self) --TODO: load this Entity end local __unLoad = function(self) --TODO: unload this Entity end --############################################################################# function Lose:enter() BaseClass.enter(self) end function Lose:update(timeStep) BaseClass.update(self, timeStep) end function Lose:exit() BaseClass.exit(self) end function Lose:onMessage(message) BaseClass.onMessage(self, message) end function Lose:renderHUD() BaseClass.renderHUD(self) end function Lose:touchesDown(touches) BaseClass.touchesDown(self, touches) end function Lose:touchesUp(touches) BaseClass.touchesUp(self, touches) end function Lose:touchesMove(touches) BaseClass.touchesMove(self, touches) end function Lose:touchesCancelled(touches) BaseClass.touchesCancelled(self, touches) end function Lose:touchDown(touches) BaseClass.touchDown(self, touches) end function Lose:touchUp(touches) BaseClass.touchUp(self, touches) end function Lose:touchMove(touches) BaseClass.touchMove(self, touches) end function Lose:touchCancelled(touches) BaseClass.touchCancelled(self, touches) end function Lose:mouseDown(mouse) BaseClass.mouseDown(self, mouse) end function Lose:mouseUp(mouse) BaseClass.mouseUp(self, mouse) end function Lose:mouseMove(mouse) BaseClass.mouseMove(self, mouse) end function Lose:pause() BaseClass.pause(self) end function Lose:unPause() BaseClass.unPause(self) end function Lose:keyboardShow() BaseClass.keyboardShow(self) end function Lose:keyboardCancel() BaseClass.keyboardCancel(self) end function Lose:keyboardReturn(text) BaseClass.keyboardReturn(self, text) end function Lose:willResignActive() BaseClass.willResignActive(self) end function Lose:didBecomeActive() BaseClass.didBecomeActive(self) end function Lose:didEnterBackground() BaseClass.didEnterBackground(self) end function Lose:willEnterForeground() BaseClass.willEnterForeground(self) end function Lose:willTerminate() BaseClass.willTerminate(self) end function Lose:interrupt() BaseClass.interrupt(self) end function Lose:resumeInterrupt() BaseClass.resumeInterrupt(self) end function Lose:receivedMemoryWarning() BaseClass.receivedMemoryWarning(self) end --############################################################################# --End Custom Code --############################################################################# --############################################################################# --DO NOT EDIT BELOW --############################################################################# setmetatable(Lose, { __index = BaseClass, __call = function (cls, ...) local self = setmetatable({}, cls) --Create the base first BaseClass._create(self, ...) self:_create(...) return self end, }) function Lose:className() return "Lose" end function Lose:class() return self end function Lose:superClass() return BaseClass end function Lose:__gc() --Destroy derived class first Lose._destroy(self) --Destroy base class after derived class BaseClass._destroy(self) end function Lose:__tostring() local ret = self:className() .. " =\n{\n" for pos,val in pairs(self) do ret = ret .. "\t" .. "["..pos.."]" .. " => " .. type(val) .. " = " .. tostring(val) .. "\n" end ret = ret .. "\n\t" .. tostring_r(BaseClass) .. "\n}" return ret .. "\n\t" .. tostring_r(getmetatable(self)) .. "\n}" end function Lose:_destroy() assert(not self.__LoseCalledLoad, "Must unload before you destroy") __dtor(self) end function Lose:_create(init) self.__LoseCalledLoad = false __ctor(self, init) end function Lose:load() --load base first BaseClass.load(self) --load derived last... __load(self) self.__LoseCalledLoad = true end function Lose:unLoad() assert(self.__LoseCalledLoad, "Must load before unLose") --unload derived first... __unLoad(self) self.__LoseCalledLoad = false --unload base last... BaseClass.unLoad(self) end return Lose
mit
njligames/NJLIGameEngine
projects/YappyBirds_macOS_Xcode/build/Debug/NJLIGameEngine.app/Contents/Resources/assets/scripts/YAPPYBIRDS/SCENES/GAMEPLAY/STATES/Lose.lua
8
4729
local BaseClass = require "NJLI.STATEMACHINE.SceneEntityState" local Lose = {} Lose.__index = Lose --############################################################################# --DO NOT EDIT ABOVE --############################################################################# --############################################################################# --Begin Custom Code --Required local functions: -- __ctor() -- __dtor() -- __load() -- __unLoad() --############################################################################# local __ctor = function(self, init) --TODO: construct this Entity end local __dtor = function(self) --TODO: destruct this Entity end local __load = function(self) --TODO: load this Entity end local __unLoad = function(self) --TODO: unload this Entity end --############################################################################# function Lose:enter() BaseClass.enter(self) end function Lose:update(timeStep) BaseClass.update(self, timeStep) end function Lose:exit() BaseClass.exit(self) end function Lose:onMessage(message) BaseClass.onMessage(self, message) end function Lose:renderHUD() BaseClass.renderHUD(self) end function Lose:touchesDown(touches) BaseClass.touchesDown(self, touches) end function Lose:touchesUp(touches) BaseClass.touchesUp(self, touches) end function Lose:touchesMove(touches) BaseClass.touchesMove(self, touches) end function Lose:touchesCancelled(touches) BaseClass.touchesCancelled(self, touches) end function Lose:touchDown(touches) BaseClass.touchDown(self, touches) end function Lose:touchUp(touches) BaseClass.touchUp(self, touches) end function Lose:touchMove(touches) BaseClass.touchMove(self, touches) end function Lose:touchCancelled(touches) BaseClass.touchCancelled(self, touches) end function Lose:mouseDown(mouse) BaseClass.mouseDown(self, mouse) end function Lose:mouseUp(mouse) BaseClass.mouseUp(self, mouse) end function Lose:mouseMove(mouse) BaseClass.mouseMove(self, mouse) end function Lose:pause() BaseClass.pause(self) end function Lose:unPause() BaseClass.unPause(self) end function Lose:keyboardShow() BaseClass.keyboardShow(self) end function Lose:keyboardCancel() BaseClass.keyboardCancel(self) end function Lose:keyboardReturn(text) BaseClass.keyboardReturn(self, text) end function Lose:willResignActive() BaseClass.willResignActive(self) end function Lose:didBecomeActive() BaseClass.didBecomeActive(self) end function Lose:didEnterBackground() BaseClass.didEnterBackground(self) end function Lose:willEnterForeground() BaseClass.willEnterForeground(self) end function Lose:willTerminate() BaseClass.willTerminate(self) end function Lose:interrupt() BaseClass.interrupt(self) end function Lose:resumeInterrupt() BaseClass.resumeInterrupt(self) end function Lose:receivedMemoryWarning() BaseClass.receivedMemoryWarning(self) end --############################################################################# --End Custom Code --############################################################################# --############################################################################# --DO NOT EDIT BELOW --############################################################################# setmetatable(Lose, { __index = BaseClass, __call = function (cls, ...) local self = setmetatable({}, cls) --Create the base first BaseClass._create(self, ...) self:_create(...) return self end, }) function Lose:className() return "Lose" end function Lose:class() return self end function Lose:superClass() return BaseClass end function Lose:__gc() --Destroy derived class first Lose._destroy(self) --Destroy base class after derived class BaseClass._destroy(self) end function Lose:__tostring() local ret = self:className() .. " =\n{\n" for pos,val in pairs(self) do ret = ret .. "\t" .. "["..pos.."]" .. " => " .. type(val) .. " = " .. tostring(val) .. "\n" end ret = ret .. "\n\t" .. tostring_r(BaseClass) .. "\n}" return ret .. "\n\t" .. tostring_r(getmetatable(self)) .. "\n}" end function Lose:_destroy() assert(not self.__LoseCalledLoad, "Must unload before you destroy") __dtor(self) end function Lose:_create(init) self.__LoseCalledLoad = false __ctor(self, init) end function Lose:load() --load base first BaseClass.load(self) --load derived last... __load(self) self.__LoseCalledLoad = true end function Lose:unLoad() assert(self.__LoseCalledLoad, "Must load before unLose") --unload derived first... __unLoad(self) self.__LoseCalledLoad = false --unload base last... BaseClass.unLoad(self) end return Lose
mit
Zefiros-Software/premake-core
modules/gmake2/gmake2_cpp.lua
1
22270
-- -- gmake2_cpp.lua -- Generate a C/C++ project makefile. -- (c) 2016-2017 Jason Perkins, Blizzard Entertainment and the Premake project -- local p = premake local gmake2 = p.modules.gmake2 gmake2.cpp = {} local cpp = gmake2.cpp local project = p.project local config = p.config local fileconfig = p.fileconfig --- -- Add namespace for element definition lists for premake.callarray() --- cpp.elements = {} -- -- Generate a GNU make C++ project makefile, with support for the new platforms API. -- cpp.elements.makefile = function(prj) return { gmake2.header, gmake2.phonyRules, gmake2.shellType, cpp.createRuleTable, cpp.outputConfigurationSection, cpp.outputPerFileConfigurationSection, cpp.createFileTable, cpp.outputFilesSection, cpp.outputRulesSection, cpp.outputFileRuleSection, cpp.dependencies, } end function cpp.generate(prj) p.eol("\n") p.callArray(cpp.elements.makefile, prj) -- allow the garbage collector to clean things up. for cfg in project.eachconfig(prj) do cfg._gmake = nil end prj._gmake = nil end function cpp.initialize() rule 'cpp' fileExtension { ".cc", ".cpp", ".cxx", ".mm" } buildoutputs { "$(OBJDIR)/%{premake.modules.gmake2.cpp.makeUnique(cfg, file.objname)}.o" } buildmessage '$(notdir $<)' buildcommands {'$(CXX) %{premake.modules.gmake2.cpp.fileFlags(cfg, file)} $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"'} rule 'cc' fileExtension {".c", ".s", ".m"} buildoutputs { "$(OBJDIR)/%{premake.modules.gmake2.cpp.makeUnique(cfg, file.objname)}.o" } buildmessage '$(notdir $<)' buildcommands {'$(CC) %{premake.modules.gmake2.cpp.fileFlags(cfg, file)} $(FORCE_INCLUDE) -o "$@" -MF "$(@:%.o=%.d)" -c "$<"'} rule 'resource' fileExtension ".rc" buildoutputs { "$(OBJDIR)/%{premake.modules.gmake2.cpp.makeUnique(cfg, file.objname)}.res" } buildmessage '$(notdir $<)' buildcommands {'$(RESCOMP) $< -O coff -o "$@" $(ALL_RESFLAGS)'} global(nil) end function cpp.createRuleTable(prj) local rules = {} local function addRule(extension, rule) if type(extension) == 'table' then for _, value in ipairs(extension) do addRule(value, rule) end else rules[extension] = rule end end -- add all rules. local usedRules = table.join({'cpp', 'cc', 'resource'}, prj.rules) for _, name in ipairs(usedRules) do local rule = p.global.getRule(name) addRule(rule.fileExtension, rule) end -- create fileset categories. local filesets = { ['.o'] = 'OBJECTS', ['.obj'] = 'OBJECTS', ['.cc'] = 'SOURCES', ['.cpp'] = 'SOURCES', ['.cxx'] = 'SOURCES', ['.mm'] = 'SOURCES', ['.c'] = 'SOURCES', ['.s'] = 'SOURCES', ['.m'] = 'SOURCES', ['.rc'] = 'RESOURCES', } -- cache the result. prj._gmake = prj._gmake or {} prj._gmake.rules = rules prj._gmake.filesets = filesets end function cpp.createFileTable(prj) for cfg in project.eachconfig(prj) do cfg._gmake = cfg._gmake or {} cfg._gmake.filesets = {} cfg._gmake.fileRules = {} cfg._gmake.bases = {} local files = table.shallowcopy(prj._.files) table.foreachi(files, function(node) cpp.addFile(cfg, node) end) for _, f in pairs(cfg._gmake.filesets) do table.sort(f) end cfg._gmake.kinds = table.keys(cfg._gmake.filesets) table.sort(cfg._gmake.kinds) prj._gmake.kinds = table.join(prj._gmake.kinds or {}, cfg._gmake.kinds) end -- we need to reassign object sequences if we generated any files. if prj.hasGeneratedFiles and p.project.iscpp(prj) then p.oven.assignObjectSequences(prj) end prj._gmake.kinds = table.unique(prj._gmake.kinds) table.sort(prj._gmake.kinds) end function cpp.addFile(cfg, node) local filecfg = fileconfig.getconfig(node, cfg) if not filecfg or filecfg.flags.ExcludeFromBuild then return end -- skip generated files, since we try to figure it out manually below. if node.generated then return end -- process custom build commands. if fileconfig.hasCustomBuildRule(filecfg) then local env = table.shallowcopy(filecfg.environ) env.PathVars = { ["file.basename"] = { absolute = false, token = node.basename }, ["file.abspath"] = { absolute = true, token = node.abspath }, ["file.relpath"] = { absolute = false, token = node.relpath }, ["file.name"] = { absolute = false, token = node.name }, ["file.objname"] = { absolute = false, token = node.objname }, ["file.path"] = { absolute = true, token = node.path }, ["file.directory"] = { absolute = true, token = path.getdirectory(node.abspath) }, ["file.reldirectory"] = { absolute = false, token = path.getdirectory(node.relpath) }, } local shadowContext = p.context.extent(filecfg, env) local buildoutputs = p.project.getrelative(cfg.project, shadowContext.buildoutputs) if buildoutputs and #buildoutputs > 0 then local file = { buildoutputs = buildoutputs, source = node.relpath, buildmessage = shadowContext.buildmessage, buildcommands = shadowContext.buildcommands, buildinputs = p.project.getrelative(cfg.project, shadowContext.buildinputs) } table.insert(cfg._gmake.fileRules, file) for _, output in ipairs(buildoutputs) do cpp.addGeneratedFile(cfg, node, output) end end else cpp.addRuleFile(cfg, node) end end function cpp.determineFiletype(cfg, node) -- determine which filetype to use local filecfg = fileconfig.getconfig(node, cfg) local fileext = path.getextension(node.abspath):lower() if filecfg and filecfg.compileas then if p.languages.isc(filecfg.compileas) then fileext = ".c" elseif p.languages.iscpp(filecfg.compileas) then fileext = ".cpp" end end return fileext; end function cpp.addGeneratedFile(cfg, source, filename) -- mark that we have generated files. cfg.project.hasGeneratedFiles = true -- add generated file to the project. local files = cfg.project._.files local node = files[filename] if not node then node = fileconfig.new(filename, cfg.project) files[filename] = node table.insert(files, node) end -- always overwrite the dependency information. node.dependsOn = source node.generated = true -- add to config if not already added. if not fileconfig.getconfig(node, cfg) then fileconfig.addconfig(node, cfg) end -- determine which filetype to use local fileext = cpp.determineFiletype(cfg, node) -- add file to the fileset. local filesets = cfg.project._gmake.filesets local kind = filesets[fileext] or "CUSTOM" -- don't link generated object files automatically if it's explicitly -- disabled. if path.isobjectfile(filename) and source.linkbuildoutputs == false then kind = "CUSTOM" end local fileset = cfg._gmake.filesets[kind] or {} table.insert(fileset, filename) cfg._gmake.filesets[kind] = fileset -- recursively setup rules. cpp.addRuleFile(cfg, node) end function cpp.prepareEnvironment(rule, environ, cfg) for _, prop in ipairs(rule.propertydefinition) do local fld = p.rule.getPropertyField(rule, prop) local value = cfg[fld.name] if value ~= nil then if fld.kind == "path" then value = gmake2.path(cfg, value) elseif fld.kind == "list:path" then value = gmake2.path(cfg, value) end value = p.rule.expandString(rule, prop, value) if value ~= nil and #value > 0 then environ[prop.name] = p.esc(value) end end end end function cpp.addRuleFile(cfg, node) local rules = cfg.project._gmake.rules local fileext = cpp.determineFiletype(cfg, node) local rule = rules[fileext] if rule then local filecfg = fileconfig.getconfig(node, cfg) local environ = table.shallowcopy(filecfg.environ) if rule.propertydefinition then cpp.prepareEnvironment(rule, environ, cfg) cpp.prepareEnvironment(rule, environ, filecfg) end local shadowContext = p.context.extent(rule, environ) local buildoutputs = shadowContext.buildoutputs local buildmessage = shadowContext.buildmessage local buildcommands = shadowContext.buildcommands local buildinputs = shadowContext.buildinputs buildoutputs = p.project.getrelative(cfg.project, buildoutputs) if buildoutputs and #buildoutputs > 0 then local file = { buildoutputs = buildoutputs, source = node.relpath, buildmessage = buildmessage, buildcommands = buildcommands, buildinputs = buildinputs } table.insert(cfg._gmake.fileRules, file) for _, output in ipairs(buildoutputs) do cpp.addGeneratedFile(cfg, node, output) end end end end -- -- Write out the settings for a particular configuration. -- cpp.elements.configuration = function(cfg) return { cpp.tools, gmake2.target, gmake2.objdir, cpp.pch, cpp.defines, cpp.includes, cpp.forceInclude, cpp.cppFlags, cpp.cFlags, cpp.cxxFlags, cpp.resFlags, cpp.libs, cpp.ldDeps, cpp.ldFlags, cpp.linkCmd, cpp.bindirs, cpp.exepaths, gmake2.settings, gmake2.preBuildCmds, gmake2.preLinkCmds, gmake2.postBuildCmds, } end function cpp.outputConfigurationSection(prj) _p('# Configurations') _p('# #############################################') _p('') gmake2.outputSection(prj, cpp.elements.configuration) end function cpp.tools(cfg, toolset) local tool = toolset.gettoolname(cfg, "cc") if tool then _p('ifeq ($(origin CC), default)') _p(' CC = %s', tool) _p('endif' ) end tool = toolset.gettoolname(cfg, "cxx") if tool then _p('ifeq ($(origin CXX), default)') _p(' CXX = %s', tool) _p('endif' ) end tool = toolset.gettoolname(cfg, "ar") if tool then _p('ifeq ($(origin AR), default)') _p(' AR = %s', tool) _p('endif' ) end tool = toolset.gettoolname(cfg, "rc") if tool then _p('RESCOMP = %s', tool) end end function cpp.pch(cfg, toolset) -- If there is no header, or if PCH has been disabled, I can early out if not cfg.pchheader or cfg.flags.NoPCH then return end -- Visual Studio requires the PCH header to be specified in the same way -- it appears in the #include statements used in the source code; the PCH -- source actual handles the compilation of the header. GCC compiles the -- header file directly, and needs the file's actual file system path in -- order to locate it. -- To maximize the compatibility between the two approaches, see if I can -- locate the specified PCH header on one of the include file search paths -- and, if so, adjust the path automatically so the user doesn't have -- add a conditional configuration to the project script. local pch = cfg.pchheader local found = false -- test locally in the project folder first (this is the most likely location) local testname = path.join(cfg.project.basedir, pch) if os.isfile(testname) then pch = project.getrelative(cfg.project, testname) found = true else -- else scan in all include dirs. for _, incdir in ipairs(cfg.includedirs) do testname = path.join(incdir, pch) if os.isfile(testname) then pch = project.getrelative(cfg.project, testname) found = true break end end end if not found then pch = project.getrelative(cfg.project, path.getabsolute(pch)) end p.outln('PCH = ' .. pch) p.outln('PCH_PLACEHOLDER = $(OBJDIR)/$(notdir $(PCH))') p.outln('GCH = $(PCH_PLACEHOLDER).gch') end function cpp.defines(cfg, toolset) p.outln('DEFINES +=' .. gmake2.list(table.join(toolset.getdefines(cfg.defines, cfg), toolset.getundefines(cfg.undefines)))) end function cpp.includes(cfg, toolset) local includes = toolset.getincludedirs(cfg, cfg.includedirs, cfg.sysincludedirs) p.outln('INCLUDES +=' .. gmake2.list(includes)) end function cpp.forceInclude(cfg, toolset) local includes = toolset.getforceincludes(cfg) p.outln('FORCE_INCLUDE +=' .. gmake2.list(includes)) end function cpp.cppFlags(cfg, toolset) local flags = gmake2.list(toolset.getcppflags(cfg)) p.outln('ALL_CPPFLAGS += $(CPPFLAGS)' .. flags .. ' $(DEFINES) $(INCLUDES)') end function cpp.cFlags(cfg, toolset) local flags = gmake2.list(table.join(toolset.getcflags(cfg), cfg.buildoptions)) p.outln('ALL_CFLAGS += $(CFLAGS) $(ALL_CPPFLAGS)' .. flags) end function cpp.cxxFlags(cfg, toolset) local flags = gmake2.list(table.join(toolset.getcxxflags(cfg), cfg.buildoptions)) p.outln('ALL_CXXFLAGS += $(CXXFLAGS) $(ALL_CPPFLAGS)' .. flags) end function cpp.resFlags(cfg, toolset) local resflags = table.join(toolset.getdefines(cfg.resdefines), toolset.getincludedirs(cfg, cfg.resincludedirs), cfg.resoptions) p.outln('ALL_RESFLAGS += $(RESFLAGS) $(DEFINES) $(INCLUDES)' .. gmake2.list(resflags)) end function cpp.libs(cfg, toolset) local flags = toolset.getlinks(cfg) p.outln('LIBS +=' .. gmake2.list(flags, true)) end function cpp.ldDeps(cfg, toolset) local deps = config.getlinks(cfg, "siblings", "fullpath") p.outln('LDDEPS +=' .. gmake2.list(p.esc(deps))) end function cpp.ldFlags(cfg, toolset) local flags = table.join(toolset.getLibraryDirectories(cfg), toolset.getrunpathdirs(cfg, cfg.runpathdirs), toolset.getldflags(cfg), cfg.linkoptions) p.outln('ALL_LDFLAGS += $(LDFLAGS)' .. gmake2.list(flags)) end function cpp.linkCmd(cfg, toolset) if cfg.kind == p.STATICLIB then if cfg.architecture == p.UNIVERSAL then p.outln('LINKCMD = libtool -o "$@" $(OBJECTS)') else p.outln('LINKCMD = $(AR) -rcs "$@" $(OBJECTS)') end elseif cfg.kind == p.UTILITY then -- Empty LINKCMD for Utility (only custom build rules) p.outln('LINKCMD =') else -- this was $(TARGET) $(LDFLAGS) $(OBJECTS) -- but had trouble linking to certain static libs; $(OBJECTS) moved up -- $(LDFLAGS) moved to end (http://sourceforge.net/p/premake/patches/107/) -- $(LIBS) moved to end (http://sourceforge.net/p/premake/bugs/279/) local cc = iif(p.languages.isc(cfg.language), "CC", "CXX") p.outln('LINKCMD = $(' .. cc .. ') -o "$@" $(OBJECTS) $(RESOURCES) $(ALL_LDFLAGS) $(LIBS)') end end function cpp.bindirs(cfg, toolset) local dirs = project.getrelative(cfg.project, cfg.bindirs) if #dirs > 0 then p.outln('EXECUTABLE_PATHS = "' .. table.concat(dirs, ":") .. '"') end end function cpp.exepaths(cfg, toolset) local dirs = project.getrelative(cfg.project, cfg.bindirs) if #dirs > 0 then p.outln('EXE_PATHS = export PATH=$(EXECUTABLE_PATHS):$$PATH;') end end -- -- Write out the per file configurations. -- function cpp.outputPerFileConfigurationSection(prj) _p('# Per File Configurations') _p('# #############################################') _p('') for cfg in project.eachconfig(prj) do table.foreachi(prj._.files, function(node) local fcfg = fileconfig.getconfig(node, cfg) if fcfg then cpp.perFileFlags(cfg, fcfg) end end) end _p('') end function cpp.makeVarName(prj, value, saltValue) prj._gmake = prj._gmake or {} prj._gmake.varlist = prj._gmake.varlist or {} prj._gmake.varlistlength = prj._gmake.varlistlength or 0 local cache = prj._gmake.varlist local length = prj._gmake.varlistlength local key = value .. saltValue if (cache[key] ~= nil) then return cache[key], false end local var = string.format("PERFILE_FLAGS_%d", length) cache[key] = var prj._gmake.varlistlength = length + 1 return var, true end function cpp.perFileFlags(cfg, fcfg) local toolset = gmake2.getToolSet(cfg) local isCFile = path.iscfile(fcfg.name) local getflags = iif(isCFile, toolset.getcflags, toolset.getcxxflags) local value = gmake2.list(table.join(getflags(fcfg), fcfg.buildoptions)) if fcfg.defines or fcfg.undefines then local defs = table.join(toolset.getdefines(fcfg.defines, cfg), toolset.getundefines(fcfg.undefines)) if #defs > 0 then value = value .. gmake2.list(defs) end end if fcfg.includedirs or fcfg.sysincludedirs then local includes = toolset.getincludedirs(cfg, fcfg.includedirs, fcfg.sysincludedirs) if #includes > 0 then value = value .. gmake2.list(includes) end end if #value > 0 then local newPerFileFlag = false fcfg.flagsVariable, newPerFileFlag = cpp.makeVarName(cfg.project, value, iif(isCFile, '_C', '_CPP')) if newPerFileFlag then if isCFile then _p('%s = $(ALL_CFLAGS)%s', fcfg.flagsVariable, value) else _p('%s = $(ALL_CXXFLAGS)%s', fcfg.flagsVariable, value) end end end end function cpp.fileFlags(cfg, file) local fcfg = fileconfig.getconfig(file, cfg) local flags = {} if cfg.pchheader and not cfg.flags.NoPCH and (not fcfg or not fcfg.flags.NoPCH) then table.insert(flags, "-include $(PCH_PLACEHOLDER)") end if fcfg and fcfg.flagsVariable then table.insert(flags, string.format("$(%s)", fcfg.flagsVariable)) else local fileExt = cpp.determineFiletype(cfg, file) if path.iscfile(fileExt) then table.insert(flags, "$(ALL_CFLAGS)") elseif path.iscppfile(fileExt) then table.insert(flags, "$(ALL_CXXFLAGS)") end end return table.concat(flags, ' ') end -- -- Write out the file sets. -- cpp.elements.filesets = function(cfg) local result = {} for _, kind in ipairs(cfg._gmake.kinds) do for _, f in ipairs(cfg._gmake.filesets[kind]) do table.insert(result, function(cfg, toolset) cpp.outputFileset(cfg, kind, f) end) end end return result end function cpp.outputFilesSection(prj) _p('# File sets') _p('# #############################################') _p('') for _, kind in ipairs(prj._gmake.kinds) do _x('%s :=', kind) end _x('') gmake2.outputSection(prj, cpp.elements.filesets) end function cpp.outputFileset(cfg, kind, file) _x('%s += %s', kind, file) end -- -- Write out the targets. -- cpp.elements.rules = function(cfg) return { cpp.allRules, cpp.targetRules, gmake2.targetDirRules, gmake2.objDirRules, cpp.cleanRules, gmake2.preBuildRules, cpp.customDeps, cpp.pchRules, } end function cpp.outputRulesSection(prj) _p('# Rules') _p('# #############################################') _p('') gmake2.outputSection(prj, cpp.elements.rules) end function cpp.allRules(cfg, toolset) if cfg.system == p.MACOSX and cfg.kind == p.WINDOWEDAPP then _p('all: $(TARGET) $(dir $(TARGETDIR))PkgInfo $(dir $(TARGETDIR))Info.plist') _p('\t@:') _p('') _p('$(dir $(TARGETDIR))PkgInfo:') _p('$(dir $(TARGETDIR))Info.plist:') else _p('all: $(TARGET)') _p('\t@:') end _p('') end function cpp.targetRules(cfg, toolset) local targets = '' for _, kind in ipairs(cfg._gmake.kinds) do if kind ~= 'OBJECTS' and kind ~= 'RESOURCES' then targets = targets .. '$(' .. kind .. ') ' end end targets = targets .. '$(OBJECTS) $(LDDEPS)' if cfg._gmake.filesets['RESOURCES'] then targets = targets .. ' $(RESOURCES)' end _p('$(TARGET): %s | $(TARGETDIR)', targets) _p('\t$(PRELINKCMDS)') _p('\t@echo Linking %s', cfg.project.name) _p('\t$(SILENT) $(LINKCMD)') _p('\t$(POSTBUILDCMDS)') _p('') end function cpp.customDeps(cfg, toolset) for _, kind in ipairs(cfg._gmake.kinds) do if kind == 'CUSTOM' or kind == 'SOURCES' then _p('$(%s): | prebuild', kind) end end end function cpp.cleanRules(cfg, toolset) _p('clean:') _p('\t@echo Cleaning %s', cfg.project.name) _p('ifeq (posix,$(SHELLTYPE))') _p('\t$(SILENT) rm -f $(TARGET)') _p('\t$(SILENT) rm -rf $(OBJDIR)') _p('else') _p('\t$(SILENT) if exist $(subst /,\\\\,$(TARGET)) del $(subst /,\\\\,$(TARGET))') _p('\t$(SILENT) if exist $(subst /,\\\\,$(OBJDIR)) rmdir /s /q $(subst /,\\\\,$(OBJDIR))') _p('endif') _p('') end function cpp.pchRules(cfg, toolset) _p('ifneq (,$(PCH))') _p('$(OBJECTS): $(GCH) | $(PCH_PLACEHOLDER)') _p('$(GCH): $(PCH) | prebuild') _p('\t@echo $(notdir $<)') local cmd = iif(p.languages.isc(cfg.language), "$(CC) -x c-header $(ALL_CFLAGS)", "$(CXX) -x c++-header $(ALL_CXXFLAGS)") _p('\t$(SILENT) %s -o "$@" -MF "$(@:%%.gch=%%.d)" -c "$<"', cmd) _p('$(PCH_PLACEHOLDER): $(GCH) | $(OBJDIR)') _p('ifeq (posix,$(SHELLTYPE))') _p('\t$(SILENT) touch "$@"') _p('else') _p('\t$(SILENT) echo $null >> "$@"') _p('endif') _p('else') _p('$(OBJECTS): | prebuild') _p('endif') _p('') end -- -- Output the file compile targets. -- function cpp.makeUnique(cfg, f) local cache = cfg._gmake.bases local seq = cache[f] if seq == nil then cache[f] = 1 return f else cache[f] = seq + 1 return f .. tostring(seq) end end cpp.elements.fileRules = function(cfg) local funcs = {} for _, fileRule in ipairs(cfg._gmake.fileRules) do table.insert(funcs, function(cfg, toolset) cpp.outputFileRules(cfg, fileRule) end) end return funcs end function cpp.outputFileRuleSection(prj) _p('# File Rules') _p('# #############################################') _p('') gmake2.outputSection(prj, cpp.elements.fileRules) end function cpp.outputFileRules(cfg, file) local outputs = table.concat(file.buildoutputs, ' ') local dependencies = p.esc(file.source) if file.buildinputs and #file.buildinputs > 0 then dependencies = dependencies .. " " .. table.concat(p.esc(file.buildinputs), " ") end _p('%s: %s', outputs, dependencies) if file.buildmessage then _p('\t@echo %s', file.buildmessage) end if file.buildcommands then local cmds = os.translateCommandsAndPaths(file.buildcommands, cfg.project.basedir, cfg.project.location) for _, cmd in ipairs(cmds) do if cfg.bindirs and #cfg.bindirs > 0 then _p('\t$(SILENT) $(EXE_PATHS) %s', cmd) else _p('\t$(SILENT) %s', cmd) end end end end --------------------------------------------------------------------------- -- -- Handlers for individual makefile elements -- --------------------------------------------------------------------------- function cpp.dependencies(prj) -- include the dependencies, built by GCC (with the -MMD flag) _p('-include $(OBJECTS:%%.o=%%.d)') _p('ifneq (,$(PCH))') _p(' -include $(PCH_PLACEHOLDER).d') _p('endif') end
bsd-3-clause
Whitechaser/darkstar
scripts/zones/Beadeaux/npcs/_43b.lua
5
1426
----------------------------------- -- Area: Beadeaux -- NPC: Jail Door -- Involved in Quests: The Rescue -- !pos 56 0.1 -23 147 ----------------------------------- package.loaded["scripts/zones/Beadeaux/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/quests"); require("scripts/globals/keyitems"); require("scripts/zones/Beadeaux/TextIDs"); ----------------------------------- function onTrade(player,npc,trade) if (player:getQuestStatus(OTHER_AREAS,THE_RESCUE) == QUEST_ACCEPTED and player:hasKeyItem(TRADERS_SACK) == false) then if (trade:hasItemQty(495,1) == true and trade:getItemCount() == 1) then player:startEvent(1000); end end end; function onTrigger(player,npc) if (player:getQuestStatus(OTHER_AREAS,THE_RESCUE) == QUEST_ACCEPTED and player:hasKeyItem(TRADERS_SACK) == false) then player:messageSpecial(LOCKED_DOOR_QUADAV_HAS_KEY); else player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end return 1; end; function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 1000) then player:addKeyItem(TRADERS_SACK); player:messageSpecial(KEYITEM_OBTAINED,TRADERS_SACK); end end;
gpl-3.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/tangible/ship/components/armor/arm_cygnus_light_weave.lua
3
2300
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_ship_components_armor_arm_cygnus_light_weave = object_tangible_ship_components_armor_shared_arm_cygnus_light_weave:new { } ObjectTemplates:addTemplate(object_tangible_ship_components_armor_arm_cygnus_light_weave, "object/tangible/ship/components/armor/arm_cygnus_light_weave.iff")
agpl-3.0
Whitechaser/darkstar
scripts/zones/Hall_of_Transference/npcs/_0e8.lua
5
1366
----------------------------------- -- Area: Hall of Transference -- NPC: Large Apparatus (Right) - Mea -- !pos 290.253 -81.849 -42.381 14 ----------------------------------- package.loaded["scripts/zones/Hall_of_Transference/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Hall_of_Transference/TextIDs"); ----------------------------------- function onTrade(player,npc,trade) if (player:getVar("MeaChipRegistration") == 0 and player:getVar("skyShortcut") == 1 and trade:hasItemQty(478,1) and trade:getItemCount() == 1) then player:tradeComplete(); player:startEvent(164); end end; function onTrigger(player,npc) if (player:getVar("MeaChipRegistration") == 1) then player:messageSpecial(NO_RESPONSE_OFFSET+6); -- Device seems to be functioning correctly. else player:startEvent(163); -- Hexagonal Cones end end; function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 164) then player:messageSpecial(NO_RESPONSE_OFFSET+4,478); -- You fit.. player:messageSpecial(NO_RESPONSE_OFFSET+5); -- Device has been repaired player:setVar("MeaChipRegistration",1); end end;
gpl-3.0
KingRaptor/Zero-K
scripts/armrectr.lua
6
3812
include "constants.lua" local head = piece 'head' local hips = piece 'hips' local chest = piece 'chest' local rthigh = piece 'rthigh' local lthigh = piece 'lthigh' local lshin = piece 'lshin' local rshin = piece 'rshin' local rfoot = piece 'rfoot' local lfoot = piece 'lfoot' local larm = piece 'larm' local rupperarm = piece 'rupperarm' local claw1 = piece 'claw1' local claw2 = piece 'claw2' local rshoulder = piece 'rshoulder' local rforearm = piece 'rforearm' -- Signal definitions local SIG_WALK = 1 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local function Walk() Signal(SIG_WALK) SetSignalMask(SIG_WALK) while true do Turn(lshin, x_axis, math.rad(10), math.rad(315)) Turn(rshin, x_axis, math.rad(85), math.rad(260)) Turn(rthigh, x_axis, math.rad(-100), math.rad(135)) Turn(lthigh, x_axis, math.rad(30), math.rad(135)) if GetUnitValue(COB.INBUILDSTANCE) == 0 then Turn(larm, x_axis, math.rad(-30), math.rad(60)) Turn(rshoulder, x_axis, math.rad(30), math.rad(60)) end WaitForTurn(lthigh, x_axis) Turn(rshin, x_axis, math.rad(10), math.rad(315)) Turn(lshin, x_axis, math.rad(85), math.rad(260)) Turn(lthigh, x_axis, math.rad(-100), math.rad(135)) Turn(rthigh, x_axis, math.rad(30), math.rad(135)) if GetUnitValue(COB.INBUILDSTANCE) == 0 then Turn(larm, x_axis, math.rad(30), math.rad(60)) Turn(rshoulder, x_axis, math.rad(-30), math.rad(60)) end WaitForTurn(rthigh, x_axis) end end local function StopWalk () Signal(SIG_WALK) Turn(lfoot, x_axis, 0, math.rad(395)) Turn(rfoot, x_axis, 0, math.rad(395)) Turn(rthigh, x_axis, 0, math.rad(235)) Turn(lthigh, x_axis, 0, math.rad(230)) Turn(lshin, x_axis, 0, math.rad(235)) Turn(rshin, x_axis, 0, math.rad(230)) Turn(rthigh, y_axis, math.rad(-20), math.rad(135)) Turn(lthigh, y_axis, math.rad(20), math.rad(130)) Turn(rthigh, z_axis, math.rad(-3), math.rad(135)) Turn(lthigh, z_axis, math.rad(3), math.rad(130)) Turn(lfoot, z_axis, math.rad(-3), math.rad(130)) Turn(rfoot, z_axis, math.rad(3), math.rad(130)) if GetUnitValue(COB.INBUILDSTANCE) == 0 then Turn(larm, x_axis, 0, math.rad(30)) Turn(rshoulder, x_axis, 0, math.rad(30)) end end function script.StartMoving() StartThread(Walk) end function script.StopMoving() StartThread(StopWalk) end function script.StartBuilding(heading, pitch) SetUnitValue(COB.INBUILDSTANCE, 1) Turn(chest, y_axis, heading, math.rad(150)) Turn(rshoulder, x_axis, -math.rad(90) - pitch, math.rad(150)) Turn(rforearm, x_axis, 0, math.rad(150)) Turn(claw1, x_axis, math.rad(-30), math.rad(150)) Turn(claw2, x_axis, math.rad(30), math.rad(150)) end function script.StopBuilding() SetUnitValue(COB.INBUILDSTANCE, 0) Turn(rshoulder, x_axis, 0, math.rad(150)) Turn(rforearm, x_axis, 0, math.rad(150)) Turn(chest, y_axis, 0, math.rad(150)) Turn(rshoulder, x_axis, 0, math.rad(100)) Turn(claw1, x_axis, 0, math.rad(100)) Turn(claw2, x_axis, 0, math.rad(100)) end function script.QueryNanoPiece() GG.LUPS.QueryNanoPiece(unitID,unitDefID,Spring.GetUnitTeam(unitID), claw1) return claw1 end function script.Create() StartThread(SmokeUnit, {chest}) end function script.Killed(recentDamage, maxHealth) local severity = recentDamage/maxHealth local corpseType = 1 if severity <= .25 then Explode(hips, sfxShatter) Explode(chest, sfxShatter) Explode(head, sfxFall + sfxFire) elseif severity <= .50 then Explode(hips, sfxShatter) Explode(chest, sfxShatter) Explode(head, sfxFall + sfxSmoke + sfxFire + sfxExplodeOnHit) else corpseType = 2 Explode(hips, sfxShatter) Explode(chest, sfxShatter) Explode(head, sfxFall + sfxSmoke + sfxFire + sfxExplodeOnHit) end return corpseType end
gpl-2.0
DailyShana/ygopro-scripts
c15978426.lua
5
1584
--EMセカンドンキー function c15978426.initial_effect(c) --tograve local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(15978426,0)) e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SEARCH+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(c15978426.tgtg) e1:SetOperation(c15978426.tgop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) end function c15978426.filter(c,tohand) return c:IsSetCard(0x9f) and not c:IsCode(15978426) and c:IsType(TYPE_MONSTER) and (c:IsAbleToGrave() or (tohand and c:IsAbleToHand())) end function c15978426.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local tohand=Duel.GetFieldCard(tp,LOCATION_SZONE,6) and Duel.GetFieldCard(tp,LOCATION_SZONE,7) return Duel.IsExistingMatchingCard(c15978426.filter,tp,LOCATION_DECK,0,1,nil,tohand) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function c15978426.tgop(e,tp,eg,ep,ev,re,r,rp) local tohand=Duel.GetFieldCard(tp,LOCATION_SZONE,6) and Duel.GetFieldCard(tp,LOCATION_SZONE,7) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,c15978426.filter,tp,LOCATION_DECK,0,1,1,nil,tohand) local tc=g:GetFirst() if not tc then return end if tohand and tc:IsAbleToHand() and (not tc:IsAbleToGrave() or Duel.SelectYesNo(tp,aux.Stringid(15978426,1))) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) else Duel.SendtoGrave(tc,REASON_EFFECT) end end
gpl-2.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/tangible/ship/attachment/weapon/blacksun_medium_weapon2_s06.lua
3
2324
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_ship_attachment_weapon_blacksun_medium_weapon2_s06 = object_tangible_ship_attachment_weapon_shared_blacksun_medium_weapon2_s06:new { } ObjectTemplates:addTemplate(object_tangible_ship_attachment_weapon_blacksun_medium_weapon2_s06, "object/tangible/ship/attachment/weapon/blacksun_medium_weapon2_s06.iff")
agpl-3.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/mobile/dressed_rebel_commando_rodian_male_01.lua
3
2264
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_mobile_dressed_rebel_commando_rodian_male_01 = object_mobile_shared_dressed_rebel_commando_rodian_male_01:new { } ObjectTemplates:addTemplate(object_mobile_dressed_rebel_commando_rodian_male_01, "object/mobile/dressed_rebel_commando_rodian_male_01.iff")
agpl-3.0
DailyShana/ygopro-scripts
c47660516.lua
5
2499
--RUM-バリアンズ・フォース function c47660516.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(c47660516.target) e1:SetOperation(c47660516.activate) c:RegisterEffect(e1) end function c47660516.filter1(c,e,tp) local rk=c:GetRank() return c:IsFaceup() and c:IsType(TYPE_XYZ) and Duel.IsExistingMatchingCard(c47660516.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,rk+1,c:GetRace(),c:GetCode()) end function c47660516.filter2(c,e,tp,mc,rk,rc,code) if c:GetOriginalCode()==6165656 and code~=48995978 then return false end return c:GetRank()==rk and c:IsRace(rc) and (c:IsSetCard(0x1048) or c:IsSetCard(0x1073)) and mc:IsCanBeXyzMaterial(c) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) end function c47660516.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c47660516.filter1(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and Duel.IsExistingTarget(c47660516.filter1,tp,LOCATION_MZONE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,c47660516.filter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function c47660516.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<0 then return end local tc=Duel.GetFirstTarget() if tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c47660516.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetRank()+1,tc:GetRace(),tc:GetCode()) local sc=g:GetFirst() if sc then local mg=tc:GetOverlayGroup() if mg:GetCount()~=0 then Duel.Overlay(sc,mg) end sc:SetMaterial(Group.FromCards(tc)) Duel.Overlay(sc,Group.FromCards(tc)) Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP) sc:CompleteProcedure() if Duel.GetOverlayCount(tp,0,1)~=0 then Duel.BreakEffect() local g1=Duel.GetOverlayGroup(tp,0,1) Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(47660516,0)) local mg2=g1:Select(tp,1,1,nil) local oc=mg2:GetFirst():GetOverlayTarget() Duel.Overlay(sc,mg2) Duel.RaiseSingleEvent(oc,EVENT_DETACH_MATERIAL,e,0,0,0,0) end end end
gpl-2.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/draft_schematic/item/item_recycler_creature.lua
2
3602
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_draft_schematic_item_item_recycler_creature = object_draft_schematic_item_shared_item_recycler_creature:new { templateType = DRAFTSCHEMATIC, customObjectName = "Creature Recycler Schematic", craftingToolTab = 524288, -- (See DraftSchemticImplementation.h) complexity = 12, size = 1, xpType = "crafting_general", xp = 28, assemblySkill = "general_assembly", experimentingSkill = "general_experimentation", customizationSkill = "general_customization", customizationOptions = {}, customizationStringNames = {}, customizationDefaults = {}, ingredientTemplateNames = {"craft_item_ingredients_n", "craft_item_ingredients_n", "craft_item_ingredients_n", "craft_item_ingredients_n", "craft_item_ingredients_n", "craft_item_ingredients_n"}, ingredientTitleNames = {"agitator_motor", "feed_tubes", "chemical_tubing", "metal_slides", "pulverizer", "spinning_blades"}, ingredientSlotType = {1, 1, 0, 0, 2, 2}, resourceTypes = {"object/tangible/loot/simple_kit/shared_motor_small_red.iff", "object/tangible/loot/simple_kit/shared_feed_tubes.iff", "fiberplast", "steel", "object/tangible/loot/simple_kit/shared_pulverizer.iff", "object/tangible/loot/simple_kit/shared_spinning_blade.iff"}, resourceQuantities = {1, 1, 50, 45, 4, 4}, contribution = {100, 100, 100, 100, 100, 100}, targetTemplate = "object/tangible/recycler/creature_recycler.iff", additionalTemplates = { } } ObjectTemplates:addTemplate(object_draft_schematic_item_item_recycler_creature, "object/draft_schematic/item/item_recycler_creature.iff")
agpl-3.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/commands/channelForce.lua
4
2129
--Copyright (C) 2007 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. --true = 1, false = 0 ChannelForceCommand = { name = "channelforce", } AddCommand(ChannelForceCommand)
agpl-3.0
Van-Hu/gamecode4
Extra/UtilityDemo/utility.lua
44
7963
-- Utility.lua -- A simple utility game -- A "better" random seed. This was taken from http://lua-users.org/wiki/MathLibraryTutorial math.randomseed(tonumber(tostring(os.time()):reverse():sub(1,6))) ----------------------------------------------------------------------------------------------------------------------- -- Actor ----------------------------------------------------------------------------------------------------------------------- Actor = class(nil, { _name = "<unnamed>", _hp = 100, _mp = 3, _minDamage = nil, -- must be overridden _maxDamage = nil, -- must be overridden _minHeal = 20, _maxHeal = 45, }); function Actor:DoAction(action, opponent) if (action == "attack") then local dead = self:_Attack(opponent); return dead; elseif (action == "run") then local success = self:_Run(); return success; elseif (action == "heal") then self:_Heal(); return false; else print("Unknown action: " .. action); return false; end end function Actor:PrintStatus() print(self._name .. "; hp = " .. self._hp .. "; mp = " .. self._mp); end function Actor:Hit(damage) self._hp = self._hp - damage; if (self._hp < 0) then print(self._name .. " is dead!"); return true; end return false; end function Actor:GetHp() return self._hp; end function Actor:GetMp() return self._mp; end function Actor:GetMinDamage() return self._minDamage; end function Actor:GetMaxDamage() return self._maxDamage; end function Actor:GetMinHeal() return self._minHeal; end function Actor:GetMaxHeal() return self._maxHeal; end function Actor:_Attack(opponent) assert(self._minDamage ~= nil and self._maxDamage ~= nil); local damage = math.random(self._minDamage, self._maxDamage); print(self._name .. " struck for " .. damage .. " damage"); return opponent:Hit(damage); end function Actor:_Run() if (math.random() > 0.5) then print(self._name .. " ran away!"); return true; else print(self._name .. " failed to run away!"); return false; end end function Actor:_Heal() if (self._mp > 0) then local healAmount = math.random(self._minHeal, self._maxHeal); print(self._name .. " healed " .. healAmount .. " hp."); self._hp = self._hp + healAmount; self._mp = self._mp - 1; else print(self._name .. " attempted to heal but had no MP left"); end end ----------------------------------------------------------------------------------------------------------------------- -- Teapot ----------------------------------------------------------------------------------------------------------------------- Teapot = class(Actor, { _name = "Teapot", _minDamage = 10, _maxDamage = 20, _mp = 5, -- teapots are more magical _actions = { "attack", "heal", "run" }; }); function Teapot:Decide(opponent) local bestUtility = 0; local bestAction = nil; for i, action in ipairs(self._actions) do -- build the world state local tempWorldState = WorldState:Create(); tempWorldState:Build(self, opponent); -- apply the action tempWorldState:ApplyAction(action, self, opponent); -- grab the utility local utility = tempWorldState:GetUtility(); if (utility > bestUtility) then bestUtility = utility; bestAction = action; end print("\tScoring action '" .. action .. "': utility = " .. utility); end print("\tChose " .. bestAction); return bestAction; end -- This is the world state object used by the teapot WorldState = class(nil, { opponentHp = nil, opponentMp = nil, survivalChance = nil, -- the chance that we won't die next attack, from 0 - 1 }); function WorldState:Build(teapot, opponent) self.opponentHp = opponent:GetHp(); self.opponentMp = opponent:GetMp(); self.survivalChance = self:_CalculateSurvivalChance(teapot:GetHp(), opponent); self.killChance = 1 - self:_CalculateSurvivalChance(opponent:GetHp(), teapot); end function WorldState:ApplyAction(action, teapot, opponent) if (action == "attack") then local averageDamage = ((teapot:GetMaxDamage() - teapot:GetMinDamage()) / 2) + teapot:GetMinDamage(); self.opponentHp = self.opponentHp - averageDamage; self.killChance = 1 - self:_CalculateSurvivalChance(self.opponentHp, teapot); elseif (action == "run") then self.survivalChance = 0.5; elseif (action == "heal") then if (teapot:GetMp() > 0) then local averageHeal = ((teapot:GetMaxHeal() - teapot:GetMinHeal()) / 2) + teapot:GetMinHeal(); local newHp = teapot:GetHp() + averageHeal; self.survivalChance = self:_CalculateSurvivalChance(newHp, opponent); end else print("Unknown action: " .. action); return false; end end function WorldState:GetUtility() local lifeScore = 100 * self.survivalChance; -- a state in which we're alive grants 100 points, modified by the chance that we might survive local attackScore = 100 - self.opponentHp; -- a state in which the opponent is hurt is always good; teapot will get more aggressive as player is hurt attackScore = attackScore + (attackScore * self.killChance); -- adjust the attack score by up to double if the opponent is within a turn of death return lifeScore + attackScore; end function WorldState:_CalculateSurvivalChance(defenderHp, attacker) if (defenderHp > attacker:GetMaxDamage()) then return 1; elseif (defenderHp <= attacker:GetMinDamage()) then return 0; else local range = attacker:GetMaxDamage() - attacker:GetMinDamage(); local percentage = (defenderHp - attacker:GetMinDamage()) / range; return percentage; end end ----------------------------------------------------------------------------------------------------------------------- -- Player ----------------------------------------------------------------------------------------------------------------------- Player = class(Actor, { _name = "Player", _minDamage = 15, _maxDamage = 30, }); ----------------------------------------------------------------------------------------------------------------------- -- Game class ----------------------------------------------------------------------------------------------------------------------- Game = class(nil, { _player = nil, _teapot = nil, }); function Game:Start() self._player = Player:Create(); self._teapot = Teapot:Create(); print("A Teapot draws near! Command?"); print("1) Attack"); print("2) Run"); print("3) Heal"); print("4) Status"); print("Q to quit"); end function Game:Update(action) -- player runs action local gameOver = self._player:DoAction(action, self._teapot); -- check for game end if (gameOver) then self:_Reset(); return; end -- teapot action action = self._teapot:Decide(self._player); gameOver = self._teapot:DoAction(action, self._player); -- check for game end if (gameOver) then self:_Reset(); return; end self:ShowStatus(); end function Game:ShowStatus() self._player:PrintStatus(); self._teapot:PrintStatus(); end function Game:_Reset() print("Game over!\n\n"); self:Start(); end ----------------------------------------------------------------------------------------------------------------------- -- Global game object ----------------------------------------------------------------------------------------------------------------------- g_game = Game:Create(); g_game:Start(); ----------------------------------------------------------------------------------------------------------------------- -- Player commands ----------------------------------------------------------------------------------------------------------------------- function Attack() g_game:Update("attack"); end function Run() g_game:Update("run"); end function Heal() g_game:Update("heal"); end function Status() g_game:ShowStatus(); end
lgpl-3.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/draft_schematic/space/chassis/xwing_wing_r.lua
3
2256
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_draft_schematic_space_chassis_xwing_wing_r = object_draft_schematic_space_chassis_shared_xwing_wing_r:new { } ObjectTemplates:addTemplate(object_draft_schematic_space_chassis_xwing_wing_r, "object/draft_schematic/space/chassis/xwing_wing_r.iff")
agpl-3.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/loot/items/armor/bone_armor_bracer_l.lua
4
1136
bone_armor_bracer_l = { minimumLevel = 0, maximumLevel = -1, customObjectName = "a Bone Armor Left Bracer", directObjectTemplate = "object/tangible/wearables/armor/bone/armor_bone_s01_bracer_l.iff", craftingValues = { {"armor_rating",1,1,0}, {"energyeffectiveness",10,35,10}, {"armor_effectiveness",4,19,10}, {"armor_integrity",7500, 12500,0}, {"armor_health_encumbrance",6,4,0}, {"armor_action_encumbrance",8,4,0}, {"armor_mind_encumbrance",4,2,0}, }, skillMods = { }, customizationStringNames = {"/private/index_color_0", "/private/index_color_1"}, customizationValues = { {0, 1}, {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95} }, junkDealerTypeNeeded = JUNKARMOUR, junkMinValue = 25, junkMaxValue = 50 } addLootItemTemplate("bone_armor_bracer_l", bone_armor_bracer_l)
agpl-3.0
DailyShana/ygopro-scripts
c84845628.lua
3
1891
--獄落鳥 function c84845628.initial_effect(c) --atk & def local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(c84845628.adval) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENCE) c:RegisterEffect(e2) --control local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_CONTROL) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCountLimit(1) e3:SetCost(c84845628.cost) e3:SetTarget(c84845628.target) e3:SetOperation(c84845628.operation) c:RegisterEffect(e3) end function c84845628.adval(e,c) local tp=c:GetControler() return Duel.GetMatchingGroupCount(Card.IsType,tp,LOCATION_GRAVE,0,nil,TYPE_TUNER)*100 end function c84845628.cfilter(c) return c:IsType(TYPE_TUNER) and c:IsAbleToGraveAsCost() end function c84845628.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c84845628.cfilter,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,c84845628.cfilter,1,1,REASON_COST,nil) end function c84845628.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsControlerCanBeChanged() end if chk==0 then return Duel.IsExistingTarget(Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g=Duel.SelectTarget(tp,Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0) end function c84845628.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and not Duel.GetControl(tc,tp,RESET_END,1) then if not tc:IsImmuneToEffect(e) and tc:IsAbleToChangeControler() then Duel.Destroy(tc,REASON_EFFECT) end end end
gpl-2.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/draft_schematic/bio_engineer/dna_template/dna_template_guf_drolg.lua
3
2344
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_draft_schematic_bio_engineer_dna_template_dna_template_guf_drolg = object_draft_schematic_bio_engineer_dna_template_shared_dna_template_guf_drolg:new { } ObjectTemplates:addTemplate(object_draft_schematic_bio_engineer_dna_template_dna_template_guf_drolg, "object/draft_schematic/bio_engineer/dna_template/dna_template_guf_drolg.iff")
agpl-3.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/tangible/firework/base/serverobjects.lua
3
2104
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --Children folder includes -- Server Objects includeFile("tangible/firework/base/firework_base.lua")
agpl-3.0
KingRaptor/Zero-K
gamedata/resources.lua
2
6007
-- $Id: resources.lua 4609 2009-05-12 01:32:58Z carrepairer $ -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- -- file: resources.lua -- brief: resources definitions -- -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local resources = { graphics = { smoke = { 'smoke/smoke00.tga', 'smoke/smoke01.tga', 'smoke/smoke02.tga', 'smoke/smoke03.tga', 'smoke/smoke04.tga', 'smoke/smoke05.tga', 'smoke/smoke06.tga', 'smoke/smoke07.tga', 'smoke/smoke08.tga', 'smoke/smoke09.tga', 'smoke/smoke10.tga', 'smoke/smoke11.tga', }, scars = { 'unknown/scars/scar1.png', 'unknown/scars/scar2.png', 'unknown/scars/scar3.png', 'unknown/scars/scar4.png', }, trees = { bark='Bark.bmp', leaf='bleaf.bmp', gran1='gran.bmp', gran2='gran2.bmp', birch1='birch1.bmp', birch2='birch2.bmp', birch3='birch3.bmp', }, maps = { detailtex='detailtex2.bmp', watertex='ocean.jpg', }, groundfx = { groundflash='GPL/groundflash.tga', groundring='groundring.tga', seismic='GPL/circles.png', }, projectiletextures = { -- MANUAL ----------Spring Effects-------- circularthingy='circularthingy.tga', laserend='laserend.tga', laserfalloff='laserfalloff.tga', randdots='randdots.tga', smoketrail='PD/smoketrail.tga', wake='GPL/wake.png', wakelarge='GPL/wakeLarge.png', flare='flare.tga', flame='GPL/flame.png', explofade='explofade.tga', heatcloud='GPL/explo.png', explo='GPL/fire.png', -- MANUAL ["3explo"]= "cc/3explo.tga", AAsmoketrail= "AAsmoketrail.tga", bigexplo= "cc/bigexplo.tga", bloodblast= "pd/bloodblast.png", bloodblastwhite= "pd/bloodblastwhite.tga", blooddrop= "pd/blooddrop.png", blooddropwhite= "pd/blooddropwhite.tga", bloodsplat= "pd/bloodsplat.tga", bluelight = "other/light_blue.png", bluenovaexplo= "cc/bluenovaexplo.tga", bluering= "cc/bluering.tga", brightblueexplo='CC/brightblueexplo.tga', burncircle='PD/burncircle.tga', chargeparticles='PD/chargeparticles.tga', corelaser= "gpl/corelaser.png", darksmoketrail= "darksmoketrail.tga", debris2= "other/debris2.tga", diamondstar= "other/diamondstar.tga", dirt= "cc/dirt.png", dirtplosion2= "pd/dirtplosion2.tga", dosray = "pd/dosray.tga", dust= "other/dust.tga", energywave= "other/energywave.tga", electnovaexplo= "cc/electnovaexplo.png", exp00_1= "gpl/explosion2/exp00_1.tga", exp00_10= "gpl/explosion2/exp00_10.tga", exp00_2= "gpl/explosion2/exp00_2.tga", exp00_3= "gpl/explosion2/exp00_3.tga", exp00_4= "gpl/explosion2/exp00_4.tga", exp00_5= "gpl/explosion2/exp00_5.tga", exp00_6= "gpl/explosion2/exp00_6.tga", exp00_7= "gpl/explosion2/exp00_7.tga", exp00_8= "gpl/explosion2/exp00_8.tga", exp00_9= "gpl/explosion2/exp00_9.tga", exp02_1= "gpl/explosion3/exp02_1.png", exp02_2= "gpl/explosion3/exp02_2.png", exp02_3= "gpl/explosion3/exp02_3.png", fireball= "pd/fireball.tga", fireyexplo= "cc/fireyexplo.tga", flareprojectiletexture= "pd/fireball.tga", flashside1= "cc/flashside1.tga", flashside2= "cc/flashside2.tga", flowerflash= "pd/flowerflash.tga", greenlight= "other/light_green.png", greennovaexplo= "cc/greennovaexplo.tga", gunshot= "cc/gunshot.tga", kburst= "other/burst.tga", kfoam= "other/foam.tga", kfoom= "other/foom.tga", largelaser= "gpl/largelaserfalloff.png", largelaser_long= "gpl/largelaserfalloff_long.png", lightb= "pd/lightningball.tga", lightb3= "pd/lightningball3.tga", lightb4= "pd/lightningball4.tga", lightb_purple= "pd/lightningball_purple.png", lightening= "cc/lightening.tga", lightning= "pd/lightning.tga", lightring= "pd/lightring.tga", lightsmoketrail= "lightsmoketrail.tga", muzzlefront= "muzzlefront.tga", muzzleside= "muzzleside.tga", new_dirta = "smoke/new_dirta.png", null= "pd/null.tga", orangesmoke= "pd/orangesmoke.tga", orangesmoke2= "pd/smokeorange.tga", orangesmoke3= "gpl/smoke_orange.png", pinknovaexplo= "cc/pinknovaexplo.tga", plasma= "gpl/plasma.tga", plasma0029= "other/plasma0029.tga", plasma2= "gpl/plasma.tga", plasma3= "gpl/plasmashot.png", purpletrail= "purpletrail.tga", redexplo= "cc/redexplo.tga", redlight= "other/light_red.png", sakexplo= "saktoths/sakexplo.tga", shell= "pd/shell.tga", shield= "pd/shield.png", shield2= "pd/shield2.png", shield3hex= "pd/shield3hex.png", shield3mist= "pd/shield3mist.png", shield3wake= "pd/shield3wake.png", smallflare= "gpl/smallflare.tga", smoke= "pd/smokesmall.tga", smokesmall= "pd/smokesmall.tga", smoketrailthinner= "pd/smoketrailthinner.tga", smoke1="pd/smoke1.tga", shockwave="pd/shockwave.tga", spark="pd/spark.tga", splashbase= "pd/splashbase.tga", splashside= "pd/splashside.tga", sporetrail= "gpl/sporetrail.tga", sporetrail2= "gpl/sporetrail2.tga", sporetrailblue= "gpl/sporetrailblue.tga", starexplo= "saktoths/starexplo.tga", uglynovaexplo= "cc/uglynovaexplo.tga", whitelightb= "pd/whitelightningball.tga", whitelightgpl = 'GPL/lightw.png', sonic_glow = "sonic_glow.png", }, }, } -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- return resources -------------------------------------------------------------------------------- --------------------------------------------------------------------------------
gpl-2.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/draft_schematic/bio_engineer/bio_component/bio_component_clothing_field_armor_2.lua
3
2404
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_draft_schematic_bio_engineer_bio_component_bio_component_clothing_field_armor_2 = object_draft_schematic_bio_engineer_bio_component_shared_bio_component_clothing_field_armor_2:new { } ObjectTemplates:addTemplate(object_draft_schematic_bio_engineer_bio_component_bio_component_clothing_field_armor_2, "object/draft_schematic/bio_engineer/bio_component/bio_component_clothing_field_armor_2.iff")
agpl-3.0
Whitechaser/darkstar
scripts/zones/Bastok_Mines/npcs/Rashid.lua
5
3349
----------------------------------- -- Area: Bastok Mines -- NPC: Rashid -- Type: Mission Giver -- !pos -8.444 -2 -123.575 234 ----------------------------------- package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/missions"); require("scripts/zones/Bastok_Mines/TextIDs"); ----------------------------------- function onTrade(player,npc,trade) local CurrentMission = player:getCurrentMission(BASTOK); local Count = trade:getItemCount(); if (CurrentMission ~= 255) then if (CurrentMission == FETICHISM and player:hasCompletedMission(BASTOK,FETICHISM) == false and trade:hasItemQty(606,1) and trade:hasItemQty(607,1) and trade:hasItemQty(608,1) and trade:hasItemQty(609,1) and Count == 4) then player:startEvent(1008); -- Finish Mission "Fetichism" (First Time) elseif (CurrentMission == FETICHISM and trade:hasItemQty(606,1) and trade:hasItemQty(607,1) and trade:hasItemQty(608,1) and trade:hasItemQty(609,1) and Count == 4) then player:startEvent(1005); -- Finish Mission "Fetichism" (Repeat) elseif (CurrentMission == TO_THE_FORSAKEN_MINES and player:hasCompletedMission(BASTOK,TO_THE_FORSAKEN_MINES) == false and trade:hasItemQty(563,1) and Count == 1) then player:startEvent(1010); -- Finish Mission "To the forsaken mines" (First Time) elseif (CurrentMission == TO_THE_FORSAKEN_MINES and trade:hasItemQty(563,1) and Count == 1) then player:startEvent(1006); -- Finish Mission "To the forsaken mines" (Repeat) end end end; function onTrigger(player,npc) if (player:getNation() ~= NATION_BASTOK) then player:startEvent(1003); -- For non-Bastokian else local CurrentMission = player:getCurrentMission(BASTOK); local cs, p, offset = getMissionOffset(player,1,CurrentMission,player:getVar("MissionStatus")); if (cs ~= 0 or offset ~= 0 or ((CurrentMission == 0 or CurrentMission == 16) and offset == 0)) then if (CurrentMission <= 15 and cs == 0) then player:showText(npc,ORIGINAL_MISSION_OFFSET + offset); -- dialog after accepting mission (Rank 1~5) elseif (CurrentMission > 15 and cs == 0) then player:showText(npc,EXTENDED_MISSION_OFFSET + offset); -- dialog after accepting mission (Rank 6~10) else player:startEvent(cs,p[1],p[2],p[3],p[4],p[5],p[6],p[7],p[8]); end elseif (player:getRank() == 1 and player:hasCompletedMission(BASTOK,THE_ZERUHN_REPORT) == false) then player:startEvent(1000); -- Start First Mission "The Zeruhn Report" elseif (CurrentMission ~= 255) then player:startEvent(1002); -- Have mission already activated else local flagMission, repeatMission = getMissionMask(player); player:startEvent(1001,flagMission,0,0,0,0,repeatMission); -- Mission List end end end; function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); finishMissionTimeline(player,1,csid,option); end;
gpl-3.0
DailyShana/ygopro-scripts
c25119460.lua
3
3470
--YZ-キャタピラー・ドラゴン function c25119460.initial_effect(c) --fusion material c:EnableReviveLimit() aux.AddFusionProcCode2(c,65622692,64500000,true,true) --spsummon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(c25119460.splimit) c:RegisterEffect(e1) --special summon rule local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_SPSUMMON_PROC) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) e2:SetRange(LOCATION_EXTRA) e2:SetCondition(c25119460.spcon) e2:SetOperation(c25119460.spop) c:RegisterEffect(e2) --destroy local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(25119460,0)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_MZONE) e3:SetCost(c25119460.descost) e3:SetTarget(c25119460.destg) e3:SetOperation(c25119460.desop) c:RegisterEffect(e3) end function c25119460.splimit(e,se,sp,st) return not e:GetHandler():IsLocation(LOCATION_EXTRA+LOCATION_GRAVE) end function c25119460.spfilter(c,code) return c:IsCode(code) and c:IsAbleToRemoveAsCost() end function c25119460.spcon(e,c) if c==nil then return true end local tp=c:GetControler() local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<-1 then return false end local g1=Duel.GetMatchingGroup(c25119460.spfilter,tp,LOCATION_ONFIELD,0,nil,65622692) local g2=Duel.GetMatchingGroup(c25119460.spfilter,tp,LOCATION_ONFIELD,0,nil,64500000) if g1:GetCount()==0 or g2:GetCount()==0 then return false end if ft>0 then return true end local f1=g1:FilterCount(Card.IsLocation,nil,LOCATION_MZONE) local f2=g2:FilterCount(Card.IsLocation,nil,LOCATION_MZONE) if ft==-1 then return f1>0 and f2>0 else return f1>0 or f2>0 end end function c25119460.spop(e,tp,eg,ep,ev,re,r,rp,c) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local g1=Duel.GetMatchingGroup(c25119460.spfilter,tp,LOCATION_ONFIELD,0,nil,65622692) local g2=Duel.GetMatchingGroup(c25119460.spfilter,tp,LOCATION_ONFIELD,0,nil,64500000) g1:Merge(g2) local g=Group.CreateGroup() local tc=nil for i=1,2 do Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) if ft<=0 then tc=g1:FilterSelect(tp,Card.IsLocation,1,1,nil,LOCATION_MZONE):GetFirst() else tc=g1:Select(tp,1,1,nil):GetFirst() end g:AddCard(tc) g1:Remove(Card.IsCode,nil,tc:GetCode()) ft=ft+1 end Duel.Remove(g,POS_FACEUP,REASON_COST) end function c25119460.descost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD) end function c25119460.filter(c) return c:IsFacedown() and c:IsDestructable() end function c25119460.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and c25119460.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(c25119460.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,c25119460.filter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0) end function c25119460.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFacedown() then Duel.Destroy(tc,REASON_EFFECT) end end
gpl-2.0
Whitechaser/darkstar
scripts/globals/spells/cure_iv.lua
2
4857
----------------------------------------- -- Spell: Cure IV -- Restores target's HP. ----------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/magic"); require("scripts/globals/msg"); ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) local divisor = 0; local constant = 0; local basepower = 0; local power = 0; local basecure = 0; local final = 0; local minCure = 270; if (USE_OLD_CURE_FORMULA == true) then power = getCurePowerOld(caster); rate = 0.6666; constant = 165; if (power > 460) then rate = 6.5; constant = 354.6666; elseif (power > 220) then rate = 2; constant = 275; end else power = getCurePower(caster); if (power < 200) then divisor = 1; constant = 270; basepower = 70; elseif (power < 300) then divisor = 2; constant = 400; basepower = 200; elseif (power < 400) then divisor = 10/7; constant = 450; basepower = 300; elseif (power < 700) then divisor = 2.5; constant = 520; basepower = 400; else divisor = 999999; constant = 640; basepower = 0; end end if (target:getAllegiance() == caster:getAllegiance() and (target:getObjType() == TYPE_PC or target:getObjType() == TYPE_MOB)) then if (USE_OLD_CURE_FORMULA == true) then basecure = getBaseCure(power,divisor,constant); else basecure = getBaseCure(power,divisor,constant,basepower) end final = getCureFinal(caster,spell,basecure,minCure,false); if (caster:hasStatusEffect(dsp.effects.AFFLATUS_SOLACE) and target:hasStatusEffect(dsp.effects.STONESKIN) == false) then local solaceStoneskin = 0; local equippedBody = caster:getEquipID(SLOT_BODY); if (equippedBody == 11186) then solaceStoneskin = math.floor(final * 0.30); elseif (equippedBody == 11086) then solaceStoneskin = math.floor(final * 0.35); else solaceStoneskin = math.floor(final * 0.25); end target:addStatusEffect(dsp.effects.STONESKIN,solaceStoneskin,0,25); end; final = final + (final * (target:getMod(MOD_CURE_POTENCY_RCVD)/100)); --Applying server mods.... final = final * CURE_POWER; local diff = (target:getMaxHP() - target:getHP()); if (final > diff) then final = diff; end target:addHP(final); target:wakeUp(); caster:updateEnmityFromCure(target,final); else if (target:isUndead()) then spell:setMsg(msgBasic.MAGIC_DMG); local params = {}; params.dmg = minCure; params.multiplier = 1; params.skillType = HEALING_MAGIC_SKILL; params.attribute = MOD_MND; params.hasMultipleTargetReduction = false; local dmg = calculateMagicDamage(caster, target, spell, params)*0.5; local params = {}; params.diff = caster:getStat(MOD_MND)-target:getStat(MOD_MND); params.attribute = MOD_MND; params.skillType = HEALING_MAGIC_SKILL; params.bonus = 1.0; local resist = applyResistance(caster, target, spell, params); dmg = dmg*resist; dmg = addBonuses(caster,spell,target,dmg); dmg = adjustForTarget(target,dmg,spell:getElement()); dmg = finalMagicAdjustments(caster,target,spell,dmg); final = dmg; target:delHP(final); target:updateEnmityFromDamage(caster,final); elseif (caster:getObjType() == TYPE_PC) then spell:setMsg(msgBasic.MAGIC_NO_EFFECT); else -- e.g. monsters healing themselves. if (USE_OLD_CURE_FORMULA == true) then basecure = getBaseCureOld(power,divisor,constant); else basecure = getBaseCure(power,divisor,constant,basepower); end final = getCureFinal(caster,spell,basecure,minCure,false); local diff = (target:getMaxHP() - target:getHP()); if (final > diff) then final = diff; end target:addHP(final); end end local mpBonusPercent = (final*caster:getMod(MOD_CURE2MP_PERCENT))/100; if (mpBonusPercent > 0) then caster:addMP(mpBonusPercent); end return final; end;
gpl-3.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/draft_schematic/weapon/pistol_blaster_dl44_metal.lua
1
3645
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_draft_schematic_weapon_pistol_blaster_dl44_metal = object_draft_schematic_weapon_shared_pistol_blaster_dl44_metal:new { templateType = DRAFTSCHEMATIC, customObjectName = "DL44 Metal Pistol", craftingToolTab = 1, -- (See DraftSchemticImplementation.h) complexity = 22, size = 3, xpType = "crafting_weapons_general", xp = 80, assemblySkill = "weapon_assembly", experimentingSkill = "weapon_experimentation", customizationSkill = "weapon_customization", customizationOptions = {}, customizationStringNames = {}, customizationDefaults = {}, ingredientTemplateNames = {"craft_weapon_ingredients_n", "craft_weapon_ingredients_n", "craft_weapon_ingredients_n", "craft_weapon_ingredients_n", "craft_weapon_ingredients_n", "craft_weapon_ingredients_n"}, ingredientTitleNames = {"frame_assembly", "receiver_assembly", "grip_assembly", "powerhandler", "barrel", "scope"}, ingredientSlotType = {0, 0, 0, 1, 1, 3}, resourceTypes = {"steel", "steel", "metal", "object/tangible/component/weapon/shared_blaster_power_handler.iff", "object/tangible/component/weapon/shared_blaster_pistol_barrel.iff", "object/tangible/component/weapon/shared_scope_weapon.iff"}, resourceQuantities = {25, 8, 4, 1, 1, 1}, contribution = {100, 100, 100, 100, 100, 100}, ingredientAppearance = {"", "", "", "", "muzzle", "scope"}, targetTemplate = "object/weapon/ranged/pistol/pistol_dl44_metal.iff", additionalTemplates = { } } ObjectTemplates:addTemplate(object_draft_schematic_weapon_pistol_blaster_dl44_metal, "object/draft_schematic/weapon/pistol_blaster_dl44_metal.iff")
agpl-3.0
DailyShana/ygopro-scripts
c73178098.lua
5
1074
--虚栄巨影 function c73178098.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetTarget(c73178098.target) e1:SetOperation(c73178098.activate) c:RegisterEffect(e1) end function c73178098.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function c73178098.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_BATTLE) e1:SetValue(1000) tc:RegisterEffect(e1) end end
gpl-2.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/static/item/item_container_inorganic_water.lua
3
2256
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_static_item_item_container_inorganic_water = object_static_item_shared_item_container_inorganic_water:new { } ObjectTemplates:addTemplate(object_static_item_item_container_inorganic_water, "object/static/item/item_container_inorganic_water.iff")
agpl-3.0
KingRaptor/Zero-K
units/fakeunit_los.lua
1
1501
unitDef = { unitname = [[fakeunit_los]], name = [[LOS Provider]], description = [[Knows all and sees all]], acceleration = 1, brakeRate = 0.8, buildCostEnergy = 0.45, buildCostMetal = 0.45, builder = false, buildPic = [[levelterra.png]], buildTime = 0.45, canFly = true, canGuard = true, canMove = true, canPatrol = true, canSubmerge = false, canSelfDestruct = false, category = [[FAKEUNIT]], cruiseAlt = 300, customParams = { dontcount = [[1]], completely_hidden = 1, -- for widget-senpai not to notice me }, explodeAs = [[TINY_BUILDINGEX]], floater = true, footprintX = 3, footprintZ = 3, hoverAttack = true, iconType = [[none]], idleAutoHeal = 10, idleTime = 300, levelGround = false, maxDamage = 900000, maxVelocity = 5, maxWaterDepth = 0, minCloakDistance = 9, noAutoFire = false, objectName = [[debris1x1b.s3o]], script = [[fakeunit_los.lua]], sightDistance = 500, stealth = true, turnRate = 0, workerTime = 0, } return lowerkeys({ fakeunit_los = unitDef })
gpl-2.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/draft_schematic/clothing/clothing_bandolier_field_03.lua
2
3563
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_draft_schematic_clothing_clothing_bandolier_field_03 = object_draft_schematic_clothing_shared_clothing_bandolier_field_03:new { templateType = DRAFTSCHEMATIC, customObjectName = "Two-Strap Bandolier", craftingToolTab = 8, -- (See DraftSchemticImplementation.h) complexity = 20, size = 2, xpType = "crafting_clothing_general", xp = 110, assemblySkill = "clothing_assembly", experimentingSkill = "clothing_experimentation", customizationSkill = "clothing_customization", customizationOptions = {2}, customizationStringNames = {"/private/index_color_1"}, customizationDefaults = {0}, ingredientTemplateNames = {"craft_clothing_ingredients_n", "craft_clothing_ingredients_n", "craft_clothing_ingredients_n", "craft_clothing_ingredients_n", "craft_clothing_ingredients_n"}, ingredientTitleNames = {"utility_pocket", "load_bearing_harness", "steel_interstructure", "steel_crossframe", "reinforcement"}, ingredientSlotType = {1, 0, 0, 0, 1}, resourceTypes = {"object/tangible/component/clothing/shared_cargo_pocket.iff", "fiberplast", "metal", "metal", "object/tangible/component/clothing/shared_reinforced_fiber_panels.iff"}, resourceQuantities = {1, 20, 15, 10, 1}, contribution = {100, 100, 100, 100, 100}, targetTemplate = "object/tangible/wearables/bandolier/bandolier_s03.iff", additionalTemplates = { } } ObjectTemplates:addTemplate(object_draft_schematic_clothing_clothing_bandolier_field_03, "object/draft_schematic/clothing/clothing_bandolier_field_03.iff")
agpl-3.0
DailyShana/ygopro-scripts
c4861205.lua
7
1510
--ミイラの呼び声 function c4861205.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(4861205,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1) e1:SetRange(LOCATION_SZONE) e1:SetCondition(c4861205.condition) e1:SetTarget(c4861205.target) e1:SetOperation(c4861205.operation) c:RegisterEffect(e1) end function c4861205.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 end function c4861205.filter(c,e,sp) return c:IsRace(RACE_ZOMBIE) and c:IsCanBeSpecialSummoned(e,0,sp,false,false) end function c4861205.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c4861205.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function c4861205.operation(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end if Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)>0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c4861205.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
gpl-2.0
fberst/xcsoar
Data/Lua/init.lua
18
1849
require("gestures"); require("gce"); -- Custom --------------------------------------------------------------------- xcsoar.replay.start("/home/jmw/.xcsoar/logs/2016-04-03-XFL-A4N-01.igc"); ttarget = 17900.0; dt = -1; record = false; xcsoar.timer.new(10, function(t) -- check for replay to have started if (xcsoar.replay.virtual_time > 0) then -- on first call, set fast forward time if (dt<0) then dt = ttarget - xcsoar.replay.virtual_time; print("Fast forward ", dt) xcsoar.replay.fast_forward(dt); -- detect end condition elseif (xcsoar.replay.virtual_time > ttarget + 60) then print("Stop replay") record = false; xcsoar.replay.stop(); t:cancel() -- detect reaching target elseif (xcsoar.replay.virtual_time >= ttarget) then if (not record) then record = true; print("Reached target time") end end end end ) xcsoar.input_event.new("key_UP", function(e) print("up"); end ); xcsoar.input_event.new("key_UP", function(e) print("up2"); end ); xcsoar.input_event.new("key_DOWN", function(e) print("erase up"); xcsoar.input_event.clear("key_UP"); end );
gpl-2.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/tangible/hopper/serverobjects.lua
3
2428
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --Children folder includes includeFile("tangible/hopper/crafting_station_hopper/serverobjects.lua") includeFile("tangible/hopper/manufacturing_facility_hopper/serverobjects.lua") -- Server Objects includeFile("tangible/hopper/crafting_station_ingredient_hopper_1.lua") includeFile("tangible/hopper/manufacture_installation_ingredient_hopper_1.lua") includeFile("tangible/hopper/manufacture_installation_output_hopper_1.lua")
agpl-3.0
Whitechaser/darkstar
scripts/globals/items/dish_of_spaghetti_tonno_rosso.lua
2
1210
----------------------------------------- -- ID: 5623 -- Item: Dish of Spaghetti Tonno Rosso -- Food Effect: 30 Mins, All Races ----------------------------------------- -- Health % 13 -- Health Cap 180 -- Dexterity 1 -- Vitality 2 -- Store TP +6 -- hMP +1 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(dsp.effects.FOOD) == true or target:hasStatusEffect(dsp.effects.FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; function onItemUse(target) target:addStatusEffect(dsp.effects.FOOD,0,0,3600,5623); end; function onEffectGain(target, effect) target:addMod(MOD_FOOD_HPP, 13); target:addMod(MOD_FOOD_HP_CAP, 180); target:addMod(MOD_DEX, 1); target:addMod(MOD_VIT, 2); target:addMod(MOD_STORETP, 6); target:addMod(MOD_HPHEAL, 1); end; function onEffectLose(target, effect) target:delMod(MOD_FOOD_HPP, 13); target:delMod(MOD_FOOD_HP_CAP, 180); target:delMod(MOD_DEX, 1); target:delMod(MOD_VIT, 2); target:delMod(MOD_STORETP, 6); target:delMod(MOD_HPHEAL, 1); end;
gpl-3.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/screenplays/tasks/corellia/corran_horn.lua
1
2425
corran_horn_missions = { { missionType = "escort", primarySpawns = { { npcTemplate = "chandra_conrad", planetName = "corellia", npcName = "Chandra Conrad" } }, secondarySpawns = { { npcTemplate = "thug", planetName = "corellia", npcName = "a thug" }, { npcTemplate = "thug", planetName = "corellia", npcName = "a thug" } }, itemSpawns = {}, rewards = { { rewardType = "credits", amount = 200 } } }, { missionType = "escort", primarySpawns = { { npcTemplate = "obrio_caldori", planetName = "corellia", npcName = "Obrio Caldori" } }, secondarySpawns = { { npcTemplate = "thug", planetName = "corellia", npcName = "a thug" }, { npcTemplate = "thug", planetName = "corellia", npcName = "a thug" }, { npcTemplate = "thug", planetName = "corellia", npcName = "a thug" }, { npcTemplate = "thug", planetName = "corellia", npcName = "a thug" } }, itemSpawns = {}, rewards = { { rewardType = "credits", amount = 400 } } }, { missionType = "escort", primarySpawns = { { npcTemplate = "voydd_blancken", planetName = "corellia", npcName = "Voydd Blancken" } }, secondarySpawns = { { npcTemplate = "thug", planetName = "corellia", npcName = "a thug" }, { npcTemplate = "thug", planetName = "corellia", npcName = "a thug" }, { npcTemplate = "thug", planetName = "corellia", npcName = "a thug" }, { npcTemplate = "thug", planetName = "corellia", npcName = "a thug" }, { npcTemplate = "thug", planetName = "corellia", npcName = "a thug" } }, itemSpawns = {}, rewards = { { rewardType = "credits", amount = 800 } } } } npcMapCorranHorn = { { spawnData = { planetName = "corellia", npcTemplate = "corran_horn", x = -2.8, z = 2.5, y = 12.1, direction = 40, cellID = 3075353, position = STAND }, worldPosition = { x = 3189, y = 5239 }, npcNumber = 1, stfFile = "@static_npc/corellia/corran_horn", missions = corran_horn_missions } } CorranHorn = ThemeParkLogic:new { numberOfActs = 1, npcMap = npcMapCorranHorn, className = "CorranHorn", screenPlayState = "corran_horn_quest", distance = 800 } registerScreenPlay("CorranHorn", true) corran_horn_mission_giver_conv_handler = mission_giver_conv_handler:new { themePark = CorranHorn } corran_horn_mission_target_conv_handler = mission_target_conv_handler:new { themePark = CorranHorn }
agpl-3.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/static/installation/mockup_mining_ore_harvester_style_2.lua
3
2308
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_static_installation_mockup_mining_ore_harvester_style_2 = object_static_installation_shared_mockup_mining_ore_harvester_style_2:new { } ObjectTemplates:addTemplate(object_static_installation_mockup_mining_ore_harvester_style_2, "object/static/installation/mockup_mining_ore_harvester_style_2.iff")
agpl-3.0
Whitechaser/darkstar
scripts/globals/weaponskills/blade_teki.lua
24
1260
----------------------------------- -- Blade Teki -- Katana weapon skill -- Skill Level: 70 -- Decription: Deals water elemental damage. Damage varies with TP. -- Aligned with the Aqua Gorget. -- Aligned with the Aqua Belt. -- Element: Water -- Modifiers: STR:20% ; INT:20% -- 100%TP 200%TP 300%TP -- 0.50 0.75 1.00 ----------------------------------- require("scripts/globals/magic"); require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar) local params = {}; params.ftp100 = 0.5; params.ftp200 = 0.75; params.ftp300 = 1; params.str_wsc = 0.2; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.2; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.ele = ELE_WATER; params.skill = SKILL_KAT; params.includemab = true; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.str_wsc = 0.3; params.int_wsc = 0.3; end local damage, criticalHit, tpHits, extraHits = doMagicWeaponskill(player, target, wsID, tp, primary, action, params); return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
njligames/NJLIGameEngine
projects/YappyBirds_macOS_Xcode/build/Debug/NJLIGameEngine.app/Contents/Resources/assets/scripts/NJLI/STATEMACHINE/UI/LABEL/STATES/Default.lua
4
6189
local BaseClass = require "NJLI.STATEMACHINE.NodeEntityState" local Default = {} Default.__index = Default --############################################################################# --DO NOT EDIT ABOVE --############################################################################# --############################################################################# --Begin Custom Code --Required local functions: -- __ctor() -- __dtor() -- __load() -- __unLoad() --############################################################################# local __ctor = function(self, init) --TODO: construct this Entity end local __dtor = function(self) --TODO: destruct this Entity end local __load = function(self) --TODO: load this Entity end local __unLoad = function(self) --TODO: unload this Entity end --############################################################################# --Default Specific --############################################################################# --############################################################################# --NodeEntityState overwrite --############################################################################# function Default:enter() BaseClass.enter(self) end function Default:update(timeStep) BaseClass.update(self, timeStep) end function Default:exit() BaseClass.exit(self) end function Default:onMessage() BaseClass.onMessage(self) end function Default:rayTouchesDown(rayContact) BaseClass.rayTouchesDown(self, rayContact) end function Default:rayTouchesUp(rayContact) BaseClass.rayTouchesUp(self, rayContact) end function Default:rayTouchesMove(rayContact) BaseClass.rayTouchesMove(self, rayContact) end function Default:rayTouchesCancelled(rayContact) BaseClass.rayTouchesCancelled(self, rayContact) end function Default:rayTouchesMissed(node) BaseClass.rayTouchesMissed(self, node) end function Default:rayTouchDown(rayContact) BaseClass.rayTouchDown(self, rayContact) end function Default:rayTouchUp(rayContact) BaseClass.rayTouchUp(self, rayContact) end function Default:rayTouchMove(rayContact) BaseClass.rayTouchMove(self, rayContact) end function Default:rayTouchCancelled(rayContact) BaseClass.rayTouchCancelled(self, rayContact) end function Default:rayTouchMissed(node) BaseClass.rayTouchMissed(self, node) end function Default:rayMouseDown(rayContact) BaseClass.rayMouseDown(self, rayContact) end function Default:rayMouseUp(rayContact) BaseClass.rayMouseUp(self, rayContact) end function Default:rayMouseMove(rayContact) BaseClass.rayMouseMove(self, rayContact) end function Default:rayMouseMissed(node) BaseClass.rayMouseMissed(self, node) end function Default:collide(otherNode, collisionPoint) BaseClass.collide(self, collisionPoint) end function Default:near(otherNode) BaseClass.near(self, otherNode) end function Default:actionUpdate(action, timeStep) BaseClass.actionUpdate(self, timeStep) end function Default:actionComplete(action) BaseClass.actionComplete(self, action) end function Default:keyboardShow() BaseClass.keyboardShow(self) end function Default:keyboardCancel() BaseClass.keyboardCancel(self) end function Default:keyboardReturn() BaseClass.keyboardReturn(self) end function Default:renderHUD() BaseClass.renderHUD(self) end function Default:gamePause() BaseClass.gamePause(self) end function Default:gameUnPause() BaseClass.gameUnPause(self) end function Default:touchesDown(touches) BaseClass.touchesDown(self, touches) end function Default:touchesUp(touches) BaseClass.touchesUp(self, touches) end function Default:touchesMove(touches) BaseClass.touchesMove(self, touches) end function Default:touchesCancelled(touches) BaseClass.touchesCancelled(self, touches) end function Default:touchDown(touch) BaseClass.touchDown(self, touch) end function Default:touchUp(touch) BaseClass.touchUp(self, touch) end function Default:touchMove(touch) BaseClass.touchMove(self, touch) end function Default:touchCancelled(touch) BaseClass.touchCancelled(self, touch) end function Default:mouseDown(mouse) BaseClass.mouseDown(self, mouse) end function Default:mouseUp(mouse) BaseClass.mouseUp(self, mouse) end function Default:mouseMove(mouse) BaseClass.mouseMove(self, mouse) end --############################################################################# --End Custom Code --############################################################################# --############################################################################# --DO NOT EDIT BELOW --############################################################################# setmetatable(Default, { __index = BaseClass, __call = function (cls, ...) local self = setmetatable({}, cls) --Create the base first BaseClass._create(self, ...) self:_create(...) return self end, }) function Default:className() return "Default" end function Default:class() return self end function Default:superClass() return BaseClass end function Default:__gc() --Destroy derived class first Default._destroy(self) --Destroy base class after derived class BaseClass._destroy(self) end function Default:__tostring() local ret = self:className() .. " =\n{\n" for pos,val in pairs(self) do ret = ret .. "\t" .. "["..pos.."]" .. " => " .. type(val) .. " = " .. tostring(val) .. "\n" end ret = ret .. "\n\t" .. tostring_r(BaseClass) .. "\n}" return ret .. "\n\t" .. tostring_r(getmetatable(self)) .. "\n}" end function Default:_destroy() assert(not self.__DefaultCalledLoad, "Must unload before you destroy") __dtor(self) end function Default:_create(init) self.__DefaultCalledLoad = false __ctor(self, init) end function Default:load() --load base first BaseClass.load(self) --load derived last... __load(self) self.__DefaultCalledLoad = true end function Default:unLoad() assert(self.__DefaultCalledLoad, "Must load before unloading") --unload derived first... __unLoad(self) self.__DefaultCalledLoad = false --unload base last... BaseClass.unLoad(self) end return Default
mit
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/tangible/loot/quest/force_sensitive/camp_remote.lua
1
2291
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_loot_quest_force_sensitive_camp_remote = object_tangible_loot_quest_force_sensitive_shared_camp_remote:new { noTrade = 1, } ObjectTemplates:addTemplate(object_tangible_loot_quest_force_sensitive_camp_remote, "object/tangible/loot/quest/force_sensitive/camp_remote.iff")
agpl-3.0
Whitechaser/darkstar
scripts/zones/Port_San_dOria/npcs/Patolle.lua
5
1576
----------------------------------- -- Area: Port San d'Oria -- NPC: Patolle -- Only sells when San d'Oria controlls Kuzotz Region -- Working 100% ----------------------------------- package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Port_San_dOria/TextIDs"); require("scripts/globals/conquest"); require("scripts/globals/quests"); require("scripts/globals/shop"); ----------------------------------- function onTrade(player,npc,trade) -- "Flyers for Regine" conditional script local FlyerForRegine = player:getQuestStatus(SANDORIA,FLYERS_FOR_REGINE); if (FlyerForRegine == 1) then local count = trade:getItemCount(); local MagicFlyer = trade:hasItemQty(532,1); if (MagicFlyer == true and count == 1) then player:messageSpecial(FLYER_REFUSED); end end end; function onTrigger(player,npc) local RegionOwner = GetRegionOwner(KUZOTZ); if (RegionOwner ~= NATION_SANDORIA) then player:showText(npc,PATOLLE_CLOSED_DIALOG); else player:showText(npc,PATOLLE_OPEN_DIALOG); local stock = { 916, 855, -- Cactuar Needle 4412, 299, -- Thundermelon 4491, 184 -- Watermelon } showShop(player,SANDORIA,stock); end end; function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
vansatchen/dlink327
releases/sources/Domoticz/domoticz/scripts/dzVents/examples/notify for dead system-alive check devices.lua
6
1615
-- this script can be used in conjunction with the System-alive checker plug-in. -- the plugin pings a list of devices and creates switches for these devices -- the reason for this script is to not treat devices as dead immediately after they -- do not respond. More often than not, the second ping atempt does work. So only -- if the device has been not responding for a while AFTER it is been presumed dead -- then this script will notify you -- put the names of these switches in the devicesToCheck list -- you may have to tweak the THRESHOLD depending on the check interval local THRESHOLD = 5 -- minutes local devicesToCheck = {'ESP8266 CV', 'ESP8266 ManCave', 'ESP8266 Watermeter'} return { active = true, on = { devices = { devicesToCheck }, timer = { 'every 5 minutes' } }, data = { notified = { initial = {} } }, execute = function(domoticz, device, triggerInfo) if (triggerInfo.type == domoticz.EVENT_TYPE_TIMER) then -- check all devices that are off and have not been updated in the past 5 minutes and have not been notified for for index, deviceName in pairs(devicesToCheck) do local device = domoticz.devices(deviceName) if (device.state == 'Off' and device.lastUpdate.minutesAgo >= THRESHOLD and domoticz.data.notified[deviceName] == false) then domoticz.notify(deviceName .. ' is not responding anymore.',' ',domoticz.PRIORITY_HIGH) -- make sure we only notify once for this device in this case domoticz.data.notified[deviceName] = true end end else domoticz.data.notified[device.name] = false end end }
gpl-2.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/tangible/mission/mission_informant_spawner_hard.lua
3
2276
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_mission_mission_informant_spawner_hard = object_tangible_mission_shared_mission_informant_spawner_hard:new { } ObjectTemplates:addTemplate(object_tangible_mission_mission_informant_spawner_hard, "object/tangible/mission/mission_informant_spawner_hard.iff")
agpl-3.0
Whitechaser/darkstar
scripts/zones/Caedarva_Mire/npcs/Nareema.lua
5
2412
----------------------------------- -- Area: Caedarva Mire -- NPC: Nareema -- Type: Assault -- !pos 518.387 -24.707 -467.297 79 ----------------------------------- package.loaded["scripts/zones/Caedarva_Mire/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/keyitems"); require("scripts/globals/missions"); require("scripts/globals/quests"); require("scripts/zones/Caedarva_Mire/TextIDs"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) local toauMission = player:getCurrentMission(TOAU); local beginnings = player:getQuestStatus(AHT_URHGAN,BEGINNINGS); -- IMMORTAL SENTRIES if (toauMission == IMMORTAL_SENTRIES) then if (player:hasKeyItem(SUPPLIES_PACKAGE)) then player:startEvent(5,1); elseif (player:getVar("AhtUrganStatus") == 1) then player:startEvent(6,1); end; -- BEGINNINGS elseif (beginnings == QUEST_ACCEPTED) then if (not player:hasKeyItem(BRAND_OF_THE_STONESERPENT)) then player:startEvent(12); -- brands you else player:startEvent(13); -- blue muddies the purest waters end; -- ASSAULT elseif (toauMission >= PRESIDENT_SALAHEEM) then local IPpoint = player:getCurrency("imperial_standing"); if (player:hasKeyItem(LEUJAOAM_ASSAULT_ORDERS) and player:hasKeyItem(ASSAULT_ARMBAND) == false) then player:startEvent(149,50,IPpoint); else player:startEvent(7,1); -- player:delKeyItem(ASSAULT_ARMBAND); end; -- DEFAULT DIALOG else player:startEvent(4); end; end; function onEventUpdate(player,csid,option) end; function onEventFinish(player,csid,option) -- IMMORTAL SENTRIES if (csid == 5 and option == 1) then player:delKeyItem(SUPPLIES_PACKAGE); player:setVar("AhtUrganStatus",1); -- BEGINNINGS elseif (csid == 12) then player:addKeyItem(BRAND_OF_THE_STONESERPENT); player:messageSpecial(KEYITEM_OBTAINED,BRAND_OF_THE_STONESERPENT); -- ASSAULT elseif (csid == 149 and option == 1) then player:delCurrency("imperial_standing", 50); player:addKeyItem(ASSAULT_ARMBAND); player:messageSpecial(KEYITEM_OBTAINED,ASSAULT_ARMBAND); end; end;
gpl-3.0
DailyShana/ygopro-scripts
c83519853.lua
5
3141
--魔聖騎士皇ランスロット function c83519853.initial_effect(c) c:SetUniqueOnField(1,0,83519853) --synchro summon aux.AddSynchroProcedure(c,nil,aux.NonTuner(Card.IsSetCard,0x107a),1) c:EnableReviveLimit() --equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(83519853,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(c83519853.condition) e1:SetTarget(c83519853.target) e1:SetOperation(c83519853.operation) c:RegisterEffect(e1) --tohand local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_BATTLE_DESTROYING) e2:SetCondition(c83519853.regcon) e2:SetOperation(c83519853.regop) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(83519853,1)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_PHASE+PHASE_BATTLE) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCondition(c83519853.thcon) e3:SetTarget(c83519853.thtg) e3:SetOperation(c83519853.thop) c:RegisterEffect(e3) end function c83519853.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SYNCHRO end function c83519853.filter(c,ec) return c:IsSetCard(0x207a) and c:IsType(TYPE_EQUIP) and c:CheckEquipTarget(ec) end function c83519853.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(c83519853.filter,tp,LOCATION_DECK,0,1,nil,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_DECK) end function c83519853.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end local c=e:GetHandler() if c:IsFacedown() or not c:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectMatchingCard(tp,c83519853.filter,tp,LOCATION_DECK,0,1,1,nil,c) local tc=g:GetFirst() if tc then Duel.Equip(tp,tc,c,true) end end function c83519853.regcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return c:IsRelateToBattle() and bc:IsLocation(LOCATION_GRAVE) and bc:IsType(TYPE_MONSTER) end function c83519853.regop(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():RegisterFlagEffect(83519853,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END,0,1) end function c83519853.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetFlagEffect(83519853)~=0 end function c83519853.thfilter(c) return (c:IsSetCard(0x107a) or c:IsSetCard(0x207a)) and c:IsAbleToHand() end function c83519853.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c83519853.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c83519853.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c83519853.thfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
gpl-2.0
Whitechaser/darkstar
scripts/zones/QuBia_Arena/bcnms/those_who_lurk_in_shadows.lua
5
2390
----------------------------------- -- Area: Qu'Bia Arena -- NPC: Those Who Lurk in Shadows -- !pos -221 -24 19 206 ----------------------------------- package.loaded["scripts/zones/QuBia_Arena/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/missions"); require("scripts/zones/QuBia_Arena/TextIDs"); ----------------------------------- -- After registering the BCNM via bcnmRegister(bcnmid) function onBcnmRegister(player,instance) end; -- Physically entering the BCNM via bcnmEnter(bcnmid) function onBcnmEnter(player,instance) end; -- Leaving the BCNM by every mean possible, given by the LeaveCode -- 1=Select Exit on circle -- 2=Winning the BC -- 3=Disconnected or warped out -- 4=Losing the BC -- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called -- from the core when a player disconnects or the time limit is up, etc function onBcnmLeave(player,instance,leavecode) -- print("leave code "..leavecode); if (player:hasKeyItem(MARK_OF_SEED)) then player:delKeyItem(MARK_OF_SEED); end if (leavecode == 2) then -- Play end CS. Need time and battle id for record keeping + storage player:addExp(700); if (player:getCurrentMission(ACP) == THOSE_WHO_LURK_IN_SHADOWS_III) then player:startEvent(32001,1,1,1,instance:getTimeInside(),1,20,0); else -- Gives skip dialog if previously completed player:startEvent(32001,1,1,1,instance:getTimeInside(),1,20,1); end elseif (leavecode == 4) then player:startEvent(32002); end end; function onEventUpdate(player,csid,option) -- print("bc update csid "..csid.." and option "..option); end; function onEventFinish(player,csid,option) -- print("bc finish csid "..csid.." and option "..option); if (csid == 32001) then if (player:getCurrentMission(ACP) == THOSE_WHO_LURK_IN_SHADOWS_III) then player:completeMission(ACP,THOSE_WHO_LURK_IN_SHADOWS_III); player:addMission(ACP,REMEMBER_ME_IN_YOUR_DREAMS); end if (player:hasKeyItem(IVORY_KEY) == false and player:getCurrentMission(ACP) >= THOSE_WHO_LURK_IN_SHADOWS_III) then player:addKeyItem(IVORY_KEY); player:setVar("LastIvoryKey", os.date("%j")); player:messageSpecial(KEYITEM_OBTAINED,IVORY_KEY); end end end;
gpl-3.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/tangible/lair/pharple/objects.lua
3
5496
--Copyright (C) 2009 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version --which carries forward this exception. object_tangible_lair_pharple_shared_lair_pharple = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/lair/pharple/shared_lair_pharple.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/defaultappearance.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 25, clientDataFile = "clientdata/client_shared_lair_small.cdf", clientGameObjectType = 4, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@lair_d:pharple", gameObjectType = 4, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 64, objectName = "@lair_n:pharple", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 3003958462, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_lair_pharple_shared_lair_pharple, "object/tangible/lair/pharple/shared_lair_pharple.iff") object_tangible_lair_pharple_shared_lair_pharple_wasteland = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/lair/pharple/shared_lair_pharple_wasteland.iff" --Data below here is deprecated and loaded from the tres, keeping for easy lookups --[[ appearanceFilename = "appearance/defaultappearance.apt", arrangementDescriptorFilename = "", certificationsRequired = {}, clearFloraRadius = 25, clientDataFile = "clientdata/client_shared_lair_small.cdf", clientGameObjectType = 4, collisionActionBlockFlags = 0, collisionActionFlags = 51, collisionActionPassFlags = 1, collisionMaterialBlockFlags = 0, collisionMaterialFlags = 1, collisionMaterialPassFlags = 0, containerType = 0, containerVolumeLimit = 1, customizationVariableMapping = {}, detailedDescription = "@lair_d:pharple_wasteland", gameObjectType = 4, locationReservationRadius = 0, lookAtText = "string_id_table", noBuildRadius = 64, objectName = "@lair_n:pharple_wasteland", onlyVisibleInTools = 0, paletteColorCustomizationVariables = {}, portalLayoutFilename = "", rangedIntCustomizationVariables = {}, scale = 1, scaleThresholdBeforeExtentTest = 0.5, sendToClient = 1, slotDescriptorFilename = "", snapToTerrain = 1, socketDestinations = {}, structureFootprintFileName = "", surfaceType = 0, targetable = 1, totalCellNumber = 0, useStructureFootprintOutline = 0, clientObjectCRC = 4033646950, derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/lair/base/shared_lair_base.iff"} ]] } ObjectTemplates:addClientTemplate(object_tangible_lair_pharple_shared_lair_pharple_wasteland, "object/tangible/lair/pharple/shared_lair_pharple_wasteland.iff")
agpl-3.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/draft_schematic/furniture/furniture_lamp_free_s03_on.lua
2
3341
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_draft_schematic_furniture_furniture_lamp_free_s03_on = object_draft_schematic_furniture_shared_furniture_lamp_free_s03_on:new { templateType = DRAFTSCHEMATIC, customObjectName = "Free-standing Lamp \'Tallbirch\'", craftingToolTab = 512, -- (See DraftSchemticImplementation.h) complexity = 18, size = 1, xpType = "crafting_structure_general", xp = 250, assemblySkill = "structure_assembly", experimentingSkill = "structure_experimentation", customizationSkill = "structure_customization", customizationOptions = {}, customizationStringNames = {}, customizationDefaults = {}, ingredientTemplateNames = {"craft_furniture_ingredients_n", "craft_furniture_ingredients_n", "craft_furniture_ingredients_n", "craft_furniture_ingredients_n"}, ingredientTitleNames = {"lamp_body", "neck", "lamp_assembly", "shade"}, ingredientSlotType = {0, 0, 0, 0}, resourceTypes = {"metal", "metal", "metal", "mineral"}, resourceQuantities = {40, 50, 15, 20}, contribution = {100, 100, 100, 100}, targetTemplate = "object/tangible/furniture/all/frn_all_light_lamp_free_s03.iff", additionalTemplates = { } } ObjectTemplates:addTemplate(object_draft_schematic_furniture_furniture_lamp_free_s03_on, "object/draft_schematic/furniture/furniture_lamp_free_s03_on.iff")
agpl-3.0
Goodzilam/b
plugins/danbooru.lua
616
1750
do local URL = "http://danbooru.donmai.us" local URL_NEW = "/posts.json" local URL_POP = "/explore/posts/popular.json" local scale_day = "?scale=day" local scale_week = "?scale=week" local scale_month = "?scale=month" local function get_post(url) local b, c, h = http.request(url) if c ~= 200 then return nil end local posts = json:decode(b) return posts[math.random(#posts)] end local function run(msg, matches) local url = URL if matches[1] == "!danbooru" then url = url .. URL_NEW else url = url .. URL_POP if matches[1] == "d" then url = url .. scale_day elseif matches[1] == "w" then url = url .. scale_week elseif matches[1] == "m" then url = url .. scale_month end end local post = get_post(url) if post then vardump(post) local img = URL .. post.large_file_url send_photo_from_url(get_receiver(msg), img) local txt = '' if post.tag_string_artist ~= '' then txt = 'Artist: ' .. post.tag_string_artist .. '\n' end if post.tag_string_character ~= '' then txt = txt .. 'Character: ' .. post.tag_string_character .. '\n' end if post.file_size ~= '' then txt = txt .. '[' .. math.ceil(post.file_size/1000) .. 'kb] ' .. URL .. post.file_url end return txt end end return { description = "Gets a random fresh or popular image from Danbooru", usage = { "!danbooru - gets a random fresh image from Danbooru 🔞", "!danboorud - random daily popular image 🔞", "!danbooruw - random weekly popular image 🔞", "!danboorum - random monthly popular image 🔞" }, patterns = { "^!danbooru$", "^!danbooru ?(d)$", "^!danbooru ?(w)$", "^!danbooru ?(m)$" }, run = run } end
gpl-2.0
DailyShana/ygopro-scripts
c34160055.lua
5
1181
--龍炎剣の使い手 function c34160055.initial_effect(c) --atkup local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(34160055,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD) e1:SetRange(LOCATION_MZONE) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(c34160055.target) e1:SetOperation(c34160055.operation) c:RegisterEffect(e1) end function c34160055.target(e,tp,eg,ep,ev,re,r,rp,chk) local tc=eg:GetFirst() if chk==0 then return tc:IsControler(tp) and not tc:IsCode(34160055) end tc:CreateEffectRelation(e) end function c34160055.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=eg:GetFirst() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetValue(1) e1:SetReset(RESET_EVENT+0x1fe0000) tc:RegisterEffect(e1) if c:IsFaceup() and c:IsRelateToEffect(e) then local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(300) e2:SetReset(RESET_EVENT+0x1ff0000+RESET_PHASE+PHASE_END) c:RegisterEffect(e2) end end end
gpl-2.0
KingRaptor/Zero-K
LuaRules/Utilities/vector.lua
11
1621
local sqrt = math.sqrt local pi = math.pi local cos = math.cos local sin = math.sin local function DistSq(x1,z1,x2,z2) return (x1 - x2)*(x1 - x2) + (z1 - z2)*(z1 - z2) end local function Mult(b, v) return {b*v[1], b*v[2]} end local function AbsVal(x, y, z) if z then return sqrt(x*x + y*y + z*z) elseif y then return sqrt(x*x + y*y) elseif x[3] then return sqrt(x[1]*x[1] + x[2]*x[2] + x[3]*x[3]) else return sqrt(x[1]*x[1] + x[2]*x[2]) end end local function Unit(v) local mag = AbsVal(v) if mag > 0 then return {v[1]/mag, v[2]/mag} else return v end end local function Norm(b, v) local mag = AbsVal(v) if mag > 0 then return {b*v[1]/mag, b*v[2]/mag} else return v end end local function Angle(x,z) if not z then x,z = x[1], x[2] end if x == 0 and z == 0 then return 0 end local mult = 1/AbsVal(x, z) x, z = x*mult, z*mult if z > 0 then return math.acos(x) elseif z < 0 then return 2*math.pi - math.acos(x) elseif x < 0 then return math.pi end -- x < 0 return 0 end -- Spring.GetHeadingFromVector is actually broken at angles close to pi/4 and reflections local function AngleSpringHeaving(x, z) if z then return -Spring.GetHeadingFromVector(x, z)/2^15*pi + pi/2 else return -Spring.GetHeadingFromVector(x[1], x[2])/2^15*pi + pi/2 end end local function PolarToCart(mag, dir) return {mag*cos(dir), mag*sin(dir)} end local function Add(v1, v2) return {v1[1] + v2[1], v1[2] + v2[2]} end Spring.Utilities.Vector = { DistSq = DistSq, Mult = Mult, AbsVal = AbsVal, Unit = Unit, Norm = Norm, Angle = Angle, PolarToCart = PolarToCart, Add = Add, }
gpl-2.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/static/structure/general/web_06.lua
3
2212
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_static_structure_general_web_06 = object_static_structure_general_shared_web_06:new { } ObjectTemplates:addTemplate(object_static_structure_general_web_06, "object/static/structure/general/web_06.iff")
agpl-3.0
Zefiros-Software/premake-core
modules/vstudio/tests/vc2010/test_manifest.lua
14
1667
-- -- tests/actions/vstudio/vc2010/test_manifest.lua -- Validate generation of Manifest block in Visual Studio 201x C/C++ projects. -- Copyright (c) 2009-2013 Jason Perkins and the Premake project -- local p = premake local suite = test.declare("vs2010_manifest") local vc2010 = p.vstudio.vc2010 local project = p.project -- -- Setup -- local wks, prj function suite.setup() p.action.set("vs2010") wks, prj = test.createWorkspace() kind "ConsoleApp" end local function prepare(platform) local cfg = test.getconfig(prj, "Debug", platform) vc2010.manifest(cfg) end -- -- Check the basic element structure with default settings. -- function suite.defaultSettings() files { "source/test.manifest" } prepare() test.capture [[ <Manifest> <AdditionalManifestFiles>source/test.manifest;%(AdditionalManifestFiles)</AdditionalManifestFiles> </Manifest> ]] end -- -- Check that there is no manifest when using static lib -- function suite.staticLib() kind "StaticLib" files { "test.manifest" } prepare() test.isemptycapture() end -- -- Check that DPI Awareness emits correctly -- function suite.dpiAwareness_None() dpiawareness "None" prepare() test.capture [[ <Manifest> <EnableDpiAwareness>false</EnableDpiAwareness> </Manifest> ]] end function suite.dpiAwareness_High() dpiawareness "High" prepare() test.capture [[ <Manifest> <EnableDpiAwareness>true</EnableDpiAwareness> </Manifest> ]] end function suite.dpiAwareness_HighPerMonitor() dpiawareness "HighPerMonitor" prepare() test.capture [[ <Manifest> <EnableDpiAwareness>PerMonitorHighDPIAware</EnableDpiAwareness> </Manifest> ]] end
bsd-3-clause
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/tangible/mission/quest_item/aaph_koden_q1_needed.lua
3
2280
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_mission_quest_item_aaph_koden_q1_needed = object_tangible_mission_quest_item_shared_aaph_koden_q1_needed:new { } ObjectTemplates:addTemplate(object_tangible_mission_quest_item_aaph_koden_q1_needed, "object/tangible/mission/quest_item/aaph_koden_q1_needed.iff")
agpl-3.0
DailyShana/ygopro-scripts
c69303178.lua
5
1304
--光神機-桜火 function c69303178.initial_effect(c) --summon with no tribute local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(69303178,0)) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SUMMON_PROC) e1:SetCondition(c69303178.ntcon) e1:SetOperation(c69303178.ntop) c:RegisterEffect(e1) end function c69303178.ntcon(e,c,minc) if c==nil then return true end return minc==0 and c:GetLevel()>4 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 end function c69303178.ntop(e,tp,eg,ep,ev,re,r,rp,c) --to grave local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(69303178,1)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetTarget(c69303178.tgtg) e1:SetOperation(c69303178.tgop) e1:SetReset(RESET_EVENT+0xc6e0000) c:RegisterEffect(e1) end function c69303178.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,e:GetHandler(),1,0,0) end function c69303178.tgop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then Duel.SendtoGrave(c,REASON_EFFECT) end end
gpl-2.0
Whitechaser/darkstar
scripts/globals/spells/diaga_iii.lua
2
2374
----------------------------------------- -- Spell: Diaga III -- Lowers an enemy's defense and gradually deals light elemental damage. ----------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/magic"); require("scripts/globals/msg"); ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) --calculate raw damage local basedmg = caster:getSkillLevel(ENFEEBLING_MAGIC_SKILL) / 3; local params = {}; params.dmg = basedmg; params.multiplier = 5; params.skillType = ENFEEBLING_MAGIC_SKILL; params.attribute = MOD_INT; params.hasMultipleTargetReduction = false; local dmg = calculateMagicDamage(caster, target, spell, params); dmg = utils.clamp(dmg, 1, 60); --get resist multiplier (1x if no resist) local params = {}; params.diff = caster:getStat(MOD_INT)-target:getStat(MOD_INT); params.attribute = MOD_INT; params.skillType = ENFEEBLING_MAGIC_SKILL; params.bonus = 1.0; local resist = applyResistance(caster, target, spell, params); --get the resisted damage dmg = dmg*resist; --add on bonuses (staff/day/weather/jas/mab/etc all go in this function) dmg = addBonuses(caster,spell,target,dmg); --add in target adjustment dmg = adjustForTarget(target,dmg,spell:getElement()); --add in final adjustments including the actual damage dealt local final = finalMagicAdjustments(caster,target,spell,dmg); -- Calculate duration and bonus local duration = 120; local dotBonus = caster:getMod(MOD_DIA_DOT); -- Dia Wand if (caster:hasStatusEffect(dsp.effects.SABOTEUR)) then duration = duration * 2; caster:delStatusEffect(dsp.effects.SABOTEUR); end -- Check for Bio. local bio = target:getStatusEffect(dsp.effects.BIO); -- Do it! if (target:addStatusEffect(dsp.effects.DIA,3+dotBonus,3,duration,FLAG_ERASABLE,15,3)) then spell:setMsg(msgBasic.MAGIC_DMG); else spell:setMsg(msgBasic.MAGIC_NO_EFFECT); end -- Try to kill same tier Bio if (BIO_OVERWRITE == 1 and bio ~= nil) then if (bio:getPower() <= 3) then target:delStatusEffect(dsp.effects.BIO); end end return final; end;
gpl-3.0
KingRaptor/Zero-K
LuaUI/Widgets/gui_replace_cloak_con_order.lua
12
2136
function widget:GetInfo() return { name = "Replace Cloak Con Orders", desc = "Prevents constructor accidental decloak in enemy territory by replacing Repair, Reclaim and Rez with Move. .\n\nNOTE:Use command menu or command hotkeys to override.", author = "GoogleFrog", date = "13 August 2011", license = "GNU GPL, v2 or later", layer = 0, enabled = false -- loaded by default? } end options_path = 'Game/Unit AI/Replace Cloak Con Orders' options = { reclaim = {name='Replace Reclaim', type='bool', value=true}, resurrect = {name='Replace Resurrect', type='bool', value=true}, repair = {name='Replace Repair', type='bool', value=true}, } function widget:CommandNotify(id, params, cmdOptions) if cmdOptions.right and #params < 4 and ((id == CMD.REPAIR and options.repair.value) or (id == CMD.RECLAIM and options.reclaim.value) or (id == CMD.RESURRECT and options.resurrect.value)) then local selUnits = Spring.GetSelectedUnits() local replace = false for i = 1, #selUnits do local unitID = selUnits[i] local ud = Spring.GetUnitDefID(unitID) -- assumption here is that everything that can repair or rez can also reclaim if ud and UnitDefs[ud] and UnitDefs[ud].canReclaim and Spring.GetUnitIsCloaked(unitID) and UnitDefs[ud].speed > 0 then replace = true break end end if replace then local x,y,z if #params == 1 then if id == CMD.REPAIR then if Spring.ValidUnitID(params[1]) and Spring.GetUnitPosition(params[1]) then x,_,z = Spring.GetUnitPosition(params[1]) y = Spring.GetGroundHeight(x,z) end else params[1] = params[1] - Game.maxUnits if Spring.ValidFeatureID(params[1]) and Spring.GetFeaturePosition(params[1]) then x,_,z = Spring.GetFeaturePosition(params[1]) y = Spring.GetGroundHeight(x,z) end end else x,y,z = params[1], params[2], params[3] end if x and y then for i = 1, #selUnits do local unitID = selUnits[i] Spring.GiveOrderToUnit(unitID,CMD.MOVE,{x,y,z},cmdOptions) end end end return replace end return false end
gpl-2.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/draft_schematic/space/armor/heavy_durasteel_plating.lua
1
3489
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_draft_schematic_space_armor_heavy_durasteel_plating = object_draft_schematic_space_armor_shared_heavy_durasteel_plating:new { templateType = DRAFTSCHEMATIC, customObjectName = "Mark III Durasteel Plating", craftingToolTab = 131072, -- (See DraftSchemticImplementation.h) complexity = 29, size = 1, xpType = "shipwright", xp = 250, assemblySkill = "chassis_assembly", experimentingSkill = "chassis_experimentation", customizationSkill = "medicine_customization", disableFactoryRun = true, customizationOptions = {}, customizationStringNames = {}, customizationDefaults = {}, ingredientTemplateNames = {"craft_item_ingredients_n", "craft_item_ingredients_n", "craft_item_ingredients_n", "craft_item_ingredients_n", "craft_item_ingredients_n"}, ingredientTitleNames = {"ship_skin", "steel_frame", "armor_upgrade", "absorptive_layer", "plate_lubricant"}, ingredientSlotType = {0, 0, 3, 0, 0}, resourceTypes = {"aluminum", "steel", "object/tangible/ship/crafted/armor/shared_base_armor_subcomponent_mk3.iff", "ore", "petrochem_inert"}, resourceQuantities = {250, 250, 1, 250, 250}, contribution = {100, 100, 100, 100, 100}, targetTemplate = "object/tangible/ship/crafted/armor/heavy_durasteel_plating.iff", additionalTemplates = { } } ObjectTemplates:addTemplate(object_draft_schematic_space_armor_heavy_durasteel_plating, "object/draft_schematic/space/armor/heavy_durasteel_plating.iff")
agpl-3.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/draft_schematic/furniture/furniture_chair_loveseat_cheap.lua
2
3186
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_draft_schematic_furniture_furniture_chair_loveseat_cheap = object_draft_schematic_furniture_shared_furniture_chair_loveseat_cheap:new { templateType = DRAFTSCHEMATIC, customObjectName = "Loveseat", craftingToolTab = 512, -- (See DraftSchemticImplementation.h) complexity = 14, size = 2, xpType = "crafting_structure_general", xp = 300, assemblySkill = "structure_assembly", experimentingSkill = "structure_experimentation", customizationSkill = "structure_customization", customizationOptions = {}, customizationStringNames = {}, customizationDefaults = {}, ingredientTemplateNames = {"craft_furniture_ingredients_n", "craft_furniture_ingredients_n"}, ingredientTitleNames = {"frame", "upholstery"}, ingredientSlotType = {0, 0}, resourceTypes = {"metal", "hide"}, resourceQuantities = {80, 70}, contribution = {100, 100}, targetTemplate = "object/tangible/furniture/cheap/love_seat_s01.iff", additionalTemplates = { } } ObjectTemplates:addTemplate(object_draft_schematic_furniture_furniture_chair_loveseat_cheap, "object/draft_schematic/furniture/furniture_chair_loveseat_cheap.iff")
agpl-3.0
Zefiros-Software/premake-core
binmodules/luasocket/test/testmesg.lua
45
2957
-- load the smtp support and its friends local smtp = require("socket.smtp") local mime = require("mime") local ltn12 = require("ltn12") function filter(s) if s then io.write(s) end return s end source = smtp.message { headers = { ['content-type'] = 'multipart/alternative' }, body = { [1] = { headers = { ['Content-type'] = 'text/html' }, body = "<html> <body> Hi, <b>there</b>...</body> </html>" }, [2] = { headers = { ['content-type'] = 'text/plain' }, body = "Hi, there..." } } } r, e = smtp.send{ rcpt = {"<diego@tecgraf.puc-rio.br>", "<diego@princeton.edu>" }, from = "<diego@princeton.edu>", source = ltn12.source.chain(source, filter), --server = "mail.cs.princeton.edu" server = "localhost", port = 2525 } print(r, e) -- creates a source to send a message with two parts. The first part is -- plain text, the second part is a PNG image, encoded as base64. source = smtp.message{ headers = { -- Remember that headers are *ignored* by smtp.send. from = "Sicrano <sicrano@tecgraf.puc-rio.br>", to = "Fulano <fulano@tecgraf.puc-rio.br>", subject = "Here is a message with attachments" }, body = { preamble = "If your client doesn't understand attachments, \r\n" .. "it will still display the preamble and the epilogue.\r\n" .. "Preamble might show up even in a MIME enabled client.", -- first part: No headers means plain text, us-ascii. -- The mime.eol low-level filter normalizes end-of-line markers. [1] = { body = mime.eol(0, [[ Lines in a message body should always end with CRLF. The smtp module will *NOT* perform translation. It will perform necessary stuffing, though. ]]) }, -- second part: Headers describe content the to be an image, -- sent under the base64 transfer content encoding. -- Notice that nothing happens until the message is sent. Small -- chunks are loaded into memory and translation happens on the fly. [2] = { headers = { ["ConTenT-tYpE"] = 'image/png; name="luasocket.png"', ["content-disposition"] = 'attachment; filename="luasocket.png"', ["content-description"] = 'our logo', ["content-transfer-encoding"] = "BASE64" }, body = ltn12.source.chain( ltn12.source.file(io.open("luasocket.png", "rb")), ltn12.filter.chain( mime.encode("base64"), mime.wrap() ) ) }, epilogue = "This might also show up, but after the attachments" } } r, e = smtp.send{ rcpt = {"<diego@tecgraf.puc-rio.br>", "<diego@princeton.edu>" }, from = "<diego@princeton.edu>", source = ltn12.source.chain(source, filter), --server = "mail.cs.princeton.edu", --port = 25 server = "localhost", port = 2525 } print(r, e)
bsd-3-clause
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/tangible/gcw/flip_banner_onpole_imperial.lua
3
2248
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_gcw_flip_banner_onpole_imperial = object_tangible_gcw_shared_flip_banner_onpole_imperial:new { } ObjectTemplates:addTemplate(object_tangible_gcw_flip_banner_onpole_imperial, "object/tangible/gcw/flip_banner_onpole_imperial.iff")
agpl-3.0
njligames/NJLIGameEngine
projects/ELIA/_archive/_OLD/scripts/nodes/BirdBeak/States/Yap.lua
4
2317
local getNodeState = function(self) return self.nodeState end local getNodeObject = function(self) return self.nodeObject end local push = function(self) assert(self:getNodeObject(), "self:getNodeObject() must not be nil in " .. self:getNodeState():getName()) self:getNodeObject():getNode():getStateMachine():pushState(self:getNodeState()) end local isIn = function(self) assert(self:getNodeObject(), "self:getNodeObject() must not be nil in " .. self:getNodeState():getName()) return self:getNodeState():getName() == self:getNodeObject():getNode():getStateMachine():getState():getName() end local actionUpdate = function(self, action, timeStep) end local actionComplete = function(self, action) end local enter = function(self) if self:getNodeObject():getBirdNodeObject():playTauntSound() then self:getNodeObject():setFrameActionName("idle") self:getNodeObject():setFrameNumber(0) self:getNodeObject():setFrameIncrement(1) else end end local update = function(self, timeStep) if not self:getNodeObject():getBirdNodeObject():isPlayingSound() then self:getNodeObject():getStateObject("Idle"):push() end end local exit = function(self) end local onMessage = function(self, message) end local render = function(self) end local collide = function(self, otherNode, collisionPoint) end local near = function(self, otherNode) end local touchDown = function(self, rayContact) end local touchUp = function(self, rayContact) end local touchMove = function(self, rayContact) end local touchCancelled = function(self, rayContact) end local delete = function(self) end local methods = { getNodeState = getNodeState, getNodeObject = getNodeObject, push = push, isIn = isIn, actionUpdate = actionUpdate, actionComplete = actionComplete, enter = enter, update = update, exit = exit, onMessage = onMessage, render = render, collide = collide, near = near, touchDown = touchDown, touchUp = touchUp, touchMove = touchMove, touchCancelled = touchCancelled, __gc = delete } local new = function(name, nodeObject) local nodeState = njli.NodeState.create() nodeState:setName(name) local properties = { nodeState = nodeState, nodeObject = nodeObject, } return setmetatable(properties, {__index = methods}) end return { new = new, }
mit
njligames/NJLIGameEngine
projects/YappyBirds/_archive/_OLD/scripts/nodes/BirdBeak/States/Yap.lua
4
2317
local getNodeState = function(self) return self.nodeState end local getNodeObject = function(self) return self.nodeObject end local push = function(self) assert(self:getNodeObject(), "self:getNodeObject() must not be nil in " .. self:getNodeState():getName()) self:getNodeObject():getNode():getStateMachine():pushState(self:getNodeState()) end local isIn = function(self) assert(self:getNodeObject(), "self:getNodeObject() must not be nil in " .. self:getNodeState():getName()) return self:getNodeState():getName() == self:getNodeObject():getNode():getStateMachine():getState():getName() end local actionUpdate = function(self, action, timeStep) end local actionComplete = function(self, action) end local enter = function(self) if self:getNodeObject():getBirdNodeObject():playTauntSound() then self:getNodeObject():setFrameActionName("idle") self:getNodeObject():setFrameNumber(0) self:getNodeObject():setFrameIncrement(1) else end end local update = function(self, timeStep) if not self:getNodeObject():getBirdNodeObject():isPlayingSound() then self:getNodeObject():getStateObject("Idle"):push() end end local exit = function(self) end local onMessage = function(self, message) end local render = function(self) end local collide = function(self, otherNode, collisionPoint) end local near = function(self, otherNode) end local touchDown = function(self, rayContact) end local touchUp = function(self, rayContact) end local touchMove = function(self, rayContact) end local touchCancelled = function(self, rayContact) end local delete = function(self) end local methods = { getNodeState = getNodeState, getNodeObject = getNodeObject, push = push, isIn = isIn, actionUpdate = actionUpdate, actionComplete = actionComplete, enter = enter, update = update, exit = exit, onMessage = onMessage, render = render, collide = collide, near = near, touchDown = touchDown, touchUp = touchUp, touchMove = touchMove, touchCancelled = touchCancelled, __gc = delete } local new = function(name, nodeObject) local nodeState = njli.NodeState.create() nodeState:setName(name) local properties = { nodeState = nodeState, nodeObject = nodeObject, } return setmetatable(properties, {__index = methods}) end return { new = new, }
mit
KingRaptor/Zero-K
scripts/spideranarchid.lua
16
4496
include "constants.lua" include "spider_walking.lua" -------------------------------------------------------------------------------- -- pieces -------------------------------------------------------------------------------- local body = piece 'body' local turret = piece 'turret' local gun = piece 'gun' local flare = piece 'flare' local aim = piece 'aim' local br = piece 'leg1' -- back right local mr = piece 'leg2' -- middle right local fr = piece 'leg3' -- front right local bl = piece 'leg4' -- back left local ml = piece 'leg5' -- middle left local fl = piece 'leg6' -- front left local smokePiece = {body, turret} -------------------------------------------------------------------------------- -- constants -------------------------------------------------------------------------------- -- Signal definitions local SIG_WALK = 1 local SIG_AIM = 2 local PERIOD = 0.1 local sleepTime = PERIOD*1000 local legRaiseAngle = math.rad(30) local legRaiseSpeed = legRaiseAngle/PERIOD local legLowerSpeed = legRaiseAngle/PERIOD local legForwardAngle = math.rad(20) local legForwardTheta = math.rad(25) local legForwardOffset = -math.rad(20) local legForwardSpeed = legForwardAngle/PERIOD local legMiddleAngle = math.rad(20) local legMiddleTheta = 0 local legMiddleOffset = 0 local legMiddleSpeed = legMiddleAngle/PERIOD local legBackwardAngle = math.rad(20) local legBackwardTheta = -math.rad(25) local legBackwardOffset = math.rad(20) local legBackwardSpeed = legBackwardAngle/PERIOD local restore_delay = 3000 -- four-stroke hexapedal walkscript local function Walk() Signal(SIG_WALK) SetSignalMask(SIG_WALK) while true do walk(br, mr, fr, bl, ml, fl, legRaiseAngle, legRaiseSpeed, legLowerSpeed, legForwardAngle, legForwardOffset, legForwardSpeed, legForwardTheta, legMiddleAngle, legMiddleOffset, legMiddleSpeed, legMiddleTheta, legBackwardAngle, legBackwardOffset, legBackwardSpeed, legBackwardTheta, sleepTime) end end local function RestoreLegs() Signal(SIG_WALK) SetSignalMask(SIG_WALK) restoreLegs(br, mr, fr, bl, ml, fl, legRaiseSpeed, legForwardSpeed, legMiddleSpeed,legBackwardSpeed) end function script.Create() StartThread(SmokeUnit, smokePiece) end function script.StartMoving() StartThread(Walk) end function script.StopMoving() StartThread(RestoreLegs) end local function RestoreAfterDelay() Sleep(restore_delay) Turn(turret, y_axis, 0, math.rad(90)) Turn(gun, x_axis, 0, math.rad(90)) Move(gun, y_axis, 0, 10) end function script.AimWeapon(num, heading, pitch) Signal(SIG_AIM) SetSignalMask(SIG_AIM) Turn(turret, y_axis, heading, math.rad(450)) Turn(gun, x_axis, -pitch, math.rad(180)) Move(gun, y_axis, 130, 40) WaitForTurn(turret, y_axis) WaitForTurn(gun, x_axis) StartThread(RestoreAfterDelay) return true end function script.AimFromWeapon(num) return aim end function script.QueryWeapon(num) return flare end function script.Killed(recentDamage, maxHealth) local severity = recentDamage/maxHealth if severity <= .25 then Explode(gun, sfxNone) Explode(body, sfxNone) Explode(br, sfxNone) Explode(mr, sfxNone) Explode(fr, sfxNone) Explode(bl, sfxNone) Explode(ml, sfxNone) Explode(fl, sfxNone) Explode(turret, sfxNone) return 1 elseif severity <= .50 then Explode(gun, sfxFall) Explode(body, sfxNone) Explode(br, sfxFall) Explode(mr, sfxFall) Explode(fr, sfxFall) Explode(bl, sfxFall) Explode(ml, sfxFall) Explode(fl, sfxFall) Explode(turret, sfxShatter) return 1 elseif severity <= .99 then Explode(gun, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(body, sfxNone) Explode(br, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(mr, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(fr, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(bl, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(ml, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(fl, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(turret, sfxShatter) return 2 else Explode(gun, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(body, sfxNone) Explode(br, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(mr, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(fr, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(bl, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(ml, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(fl, sfxFall + sfxSmoke + sfxFire + sfxExplode) Explode(turret, sfxShatter + sfxExplode) return 2 end end
gpl-2.0
DailyShana/ygopro-scripts
c69279219.lua
3
1407
--我が身を盾に function c69279219.initial_effect(c) --Negate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(c69279219.condition) e1:SetCost(c69279219.cost) e1:SetTarget(c69279219.target) e1:SetOperation(c69279219.operation) c:RegisterEffect(e1) end function c69279219.cfilter(c) return c:IsOnField() and c:IsType(TYPE_MONSTER) end function c69279219.condition(e,tp,eg,ep,ev,re,r,rp) if tp==ep or not Duel.IsChainNegatable(ev) then return false end if not re:IsActiveType(TYPE_MONSTER) and not re:IsHasType(EFFECT_TYPE_ACTIVATE) then return false end local ex,tg,tc=Duel.GetOperationInfo(ev,CATEGORY_DESTROY) return ex and tg~=nil and tc+tg:FilterCount(c69279219.cfilter,nil)-tg:GetCount()>0 end function c69279219.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLPCost(tp,1500) end Duel.PayLPCost(tp,1500) end function c69279219.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function c69279219.operation(e,tp,eg,ep,ev,re,r,rp) Duel.NegateActivation(ev) if re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end
gpl-2.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/tangible/lair/base/antpile_light.lua
2
2268
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_lair_base_antpile_light = object_tangible_lair_base_shared_antpile_light:new { objectMenuComponent = {"cpp", "LairMenuComponent"}, } ObjectTemplates:addTemplate(object_tangible_lair_base_antpile_light, "object/tangible/lair/base/antpile_light.iff")
agpl-3.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/draft_schematic/item/component/item_electronic_energy_distributor.lua
2
3575
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_draft_schematic_item_component_item_electronic_energy_distributor = object_draft_schematic_item_component_shared_item_electronic_energy_distributor:new { templateType = DRAFTSCHEMATIC, customObjectName = "Energy Distributor", craftingToolTab = 524288, -- (See DraftSchemticImplementation.h) complexity = 19, size = 3, xpType = "crafting_general", xp = 55, assemblySkill = "general_assembly", experimentingSkill = "general_experimentation", customizationSkill = "clothing_customization", customizationOptions = {}, customizationStringNames = {}, customizationDefaults = {}, ingredientTemplateNames = {"craft_item_ingredients_n", "craft_item_ingredients_n", "craft_item_ingredients_n", "craft_item_ingredients_n", "craft_item_ingredients_n", "craft_item_ingredients_n"}, ingredientTitleNames = {"assembly_frame", "charge_neutralization_barrier", "module_brackets", "micro_switching_mechanism_contacts", "switching_and_routing_mechanism", "thermal_barrier"}, ingredientSlotType = {0, 0, 0, 0, 0, 0}, resourceTypes = {"metal", "gas_inert", "steel", "metal", "petrochem_inert_polymer", "ore"}, resourceQuantities = {12, 4, 4, 2, 2, 3}, contribution = {100, 100, 100, 100, 100, 100}, targetTemplate = "object/tangible/component/item/electronic_energy_distributor.iff", additionalTemplates = { } } ObjectTemplates:addTemplate(object_draft_schematic_item_component_item_electronic_energy_distributor, "object/draft_schematic/item/component/item_electronic_energy_distributor.iff")
agpl-3.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/mobile/dressed_cobral_thief_human_female_01.lua
3
2260
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_mobile_dressed_cobral_thief_human_female_01 = object_mobile_shared_dressed_cobral_thief_human_female_01:new { } ObjectTemplates:addTemplate(object_mobile_dressed_cobral_thief_human_female_01, "object/mobile/dressed_cobral_thief_human_female_01.iff")
agpl-3.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/tangible/deed/city_deed/garden_tatooine_med_04_deed.lua
3
2488
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_deed_city_deed_garden_tatooine_med_04_deed = object_tangible_deed_city_deed_shared_garden_tatooine_med_04_deed:new { templateType = STRUCTUREDEED, placeStructureComponent = "PlaceDecorationComponent", gameObjectType = 8388609, generatedObjectTemplate = "object/building/player/city/garden_tatooine_med_04.iff" } ObjectTemplates:addTemplate(object_tangible_deed_city_deed_garden_tatooine_med_04_deed, "object/tangible/deed/city_deed/garden_tatooine_med_04_deed.iff")
agpl-3.0
DailyShana/ygopro-scripts
c82052602.lua
3
2398
--ガガガバック function c82052602.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetCondition(c82052602.condition) e1:SetTarget(c82052602.target) e1:SetOperation(c82052602.activate) c:RegisterEffect(e1) if not c82052602.global_check then c82052602.global_check=true c82052602[0]=false c82052602[1]=false local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_BATTLE_DESTROYED) ge1:SetOperation(c82052602.checkop) Duel.RegisterEffect(ge1,0) local ge2=Effect.CreateEffect(c) ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge2:SetCode(EVENT_PHASE_START+PHASE_DRAW) ge2:SetOperation(c82052602.clear) Duel.RegisterEffect(ge2,0) end end function c82052602.checkop(e,tp,eg,ep,ev,re,r,rp) local tc=eg:GetFirst() while tc do local pos=tc:GetPosition() if tc:IsSetCard(0x54) and tc:IsLocation(LOCATION_GRAVE) and tc:IsReason(REASON_BATTLE) and tc:GetControler()==tc:GetPreviousControler() then c82052602[tc:GetControler()]=true end tc=eg:GetNext() end end function c82052602.clear(e,tp,eg,ep,ev,re,r,rp) c82052602[0]=false c82052602[1]=false end function c82052602.filter(c,id,e,tp) return c:IsReason(REASON_BATTLE) and c:GetTurnID()==id and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function c82052602.condition(e,tp,eg,ep,ev,re,r,rp) return c82052602[tp] and Duel.GetFlagEffect(tp,82052602)==0 end function c82052602.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c82052602.filter,tp,LOCATION_GRAVE,0,1,nil,Duel.GetTurnCount(),e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE) Duel.RegisterFlagEffect(tp,82052602,RESET_PHASE+PHASE_END,0,1) end function c82052602.activate(e,tp,eg,ep,ev,re,r,rp) local ft1=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft1==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c82052602.filter,tp,LOCATION_GRAVE,0,ft1,ft1,nil,Duel.GetTurnCount(),e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENCE) Duel.BreakEffect() Duel.Damage(tp,g:GetCount()*600,REASON_EFFECT) end end
gpl-2.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/tangible/mission/quest_item/lian_byrne_q1_needed.lua
3
2280
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_mission_quest_item_lian_byrne_q1_needed = object_tangible_mission_quest_item_shared_lian_byrne_q1_needed:new { } ObjectTemplates:addTemplate(object_tangible_mission_quest_item_lian_byrne_q1_needed, "object/tangible/mission/quest_item/lian_byrne_q1_needed.iff")
agpl-3.0
DailyShana/ygopro-scripts
c28357177.lua
9
1091
--派手ハネ function c28357177.initial_effect(c) --flip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(28357177,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetTarget(c28357177.target) e1:SetOperation(c28357177.operation) c:RegisterEffect(e1) end function c28357177.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsAbleToHand() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,1,3,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,g:GetCount(),0,0) end function c28357177.operation(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) if tg then local g=tg:Filter(Card.IsRelateToEffect,nil,e) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) end end end
gpl-2.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/loot/groups/weapon/melee_weapons.lua
4
1493
--Automatically generated by SWGEmu Spawn Tool v0.12 loot editor. melee_weapons = { description = "", minimumLevel = 0, maximumLevel = 0, lootItems = { {itemTemplate = "axe_heavy_duty", weight = 500000}, {itemTemplate = "axe_vibroaxe", weight = 400000}, {itemTemplate = "baton_stun", weight = 400000}, {itemTemplate = "baton_gaderiffi", weight = 400000}, {itemTemplate = "knife_dagger", weight = 500000}, {itemTemplate = "knife_survival", weight = 500000}, {itemTemplate = "knife_stone", weight = 500000}, {itemTemplate = "knife_vibroblade", weight = 500000}, {itemTemplate = "melee_vibroknuckler", weight = 400000}, {itemTemplate = "polearm_staff_metal", weight = 500000}, {itemTemplate = "polearm_staff_wood", weight = 500000}, {itemTemplate = "polearm_staff_wood_reinforced", weight = 500000}, {itemTemplate = "polearm_vibro_axe", weight = 400000}, {itemTemplate = "polearm_lance", weight = 500000}, {itemTemplate = "polearm_lance_vibrolance", weight = 400000}, {itemTemplate = "one_handed_sword", weight = 500000}, {itemTemplate = "one_handed_curved_sword", weight = 400000}, {itemTemplate = "one_handed_ryyk_blade", weight = 400000}, {itemTemplate = "two_handed_sword_battleaxe", weight = 500000}, {itemTemplate = "two_handed_sword_cleaver", weight = 500000}, {itemTemplate = "two_handed_sword_maul", weight = 400000}, {itemTemplate = "two_handed_sword_katana", weight = 400000}, } } addLootGroupTemplate("melee_weapons", melee_weapons)
agpl-3.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/mobile/dressed_noble_naboo_twilek_female_01.lua
3
2260
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_mobile_dressed_noble_naboo_twilek_female_01 = object_mobile_shared_dressed_noble_naboo_twilek_female_01:new { } ObjectTemplates:addTemplate(object_mobile_dressed_noble_naboo_twilek_female_01, "object/mobile/dressed_noble_naboo_twilek_female_01.iff")
agpl-3.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/tangible/medicine/crafted/medpack_disease_area_quickness_c.lua
2
3393
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_tangible_medicine_crafted_medpack_disease_area_quickness_c = object_tangible_medicine_crafted_shared_medpack_disease_area_quickness_c:new { gameObjectType = 8240, templateType = DOTPACK, useCount = 10, medicineUse = 5, effectiveness = 100, duration = 300, range = 15, rangeMod = 0.3, pool = 4, dotType = DISEASED, potency = 350, commandToExecute = "applydisease", area = 10, numberExperimentalProperties = {1, 1, 2, 2, 2, 2, 2, 2, 2, 1}, experimentalProperties = {"XX", "XX", "OQ", "PE", "OQ", "UT", "CD", "OQ", "CD", "OQ", "OQ", "PE", "OQ", "PE", "DR", "OQ", "XX"}, experimentalWeights = {1, 1, 2, 1, 2, 1, 1, 2, 1, 2, 2, 1, 2, 1, 1, 1, 1}, experimentalGroupTitles = {"null", "null", "exp_effectiveness", "exp_charges", "exp_charges", "exp_effectiveness", "expEaseOfUse", "expEaseOfUse", "exp_effectiveness", "null"}, experimentalSubGroupTitles = {"null", "null", "power", "charges", "range", "area", "skillmodmin", "potency", "duration", "hitpoints"}, experimentalMin = {0, 0, 5, 15, 15, 5, 100, 25, 120, 1000}, experimentalMax = {0, 0, 50, 35, 30, 20, 70, 150, 1000, 1000}, experimentalPrecision = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, experimentalCombineType = {0, 0, 1, 1, 1, 1, 1, 1, 1, 4}, } ObjectTemplates:addTemplate(object_tangible_medicine_crafted_medpack_disease_area_quickness_c, "object/tangible/medicine/crafted/medpack_disease_area_quickness_c.iff")
agpl-3.0
DailyShana/ygopro-scripts
c47198668.lua
3
3758
--DDD死偉王ヘル・アーマゲドン function c47198668.initial_effect(c) --pendulum summon aux.AddPendulumProcedure(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_PZONE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1) e2:SetTarget(c47198668.atktg1) e2:SetOperation(c47198668.atkop1) c:RegisterEffect(e2) --atk up local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_ATKCHANGE) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_DESTROYED) e3:SetRange(LOCATION_MZONE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e3:SetCountLimit(1) e3:SetCost(c47198668.atkcost) e3:SetTarget(c47198668.atktg2) e3:SetOperation(c47198668.atkop2) c:RegisterEffect(e3) --indes local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetRange(LOCATION_MZONE) e4:SetValue(c47198668.efilter) c:RegisterEffect(e4) end function c47198668.filter1(c) return c:IsFaceup() and c:IsSetCard(0xaf) end function c47198668.atktg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c47198668.filter1(chkc) end if chk==0 then return Duel.IsExistingTarget(c47198668.filter1,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,c47198668.filter1,tp,LOCATION_MZONE,0,1,1,nil) end function c47198668.atkop1(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(800) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END) tc:RegisterEffect(e1) end end function c47198668.filter2(c,e,tp) return c:IsReason(REASON_BATTLE+REASON_EFFECT) and c:IsType(TYPE_MONSTER) and c:IsPreviousLocation(LOCATION_MZONE) and c:GetPreviousControler()==tp and c:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and c:IsCanBeEffectTarget(e) end function c47198668.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not e:GetHandler():IsDirectAttacked() end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_OATH) e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK) e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+RESET_END) e:GetHandler():RegisterEffect(e1) end function c47198668.atktg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return eg:IsContains(chkc) and c47198668.filter2(chkc,e,tp) end if chk==0 then return eg:IsExists(c47198668.filter2,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=eg:FilterSelect(tp,c47198668.filter2,1,1,nil,e,tp) Duel.SetTargetCard(g) end function c47198668.atkop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsFaceup() and c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(tc:GetBaseAttack()) e1:SetReset(RESET_EVENT+0x1ff0000+RESET_PHASE+PHASE_END) c:RegisterEffect(e1) end end function c47198668.efilter(e,re,rp) if not re:IsActiveType(TYPE_SPELL+TYPE_TRAP) then return false end if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return true end local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) return not g:IsContains(e:GetHandler()) end
gpl-2.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/weapon/melee/2h_sword/2h_sword_scythe.lua
2
6163
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_weapon_melee_2h_sword_2h_sword_scythe = object_weapon_melee_2h_sword_shared_2h_sword_scythe:new { playerRaces = { "object/creature/player/bothan_male.iff", "object/creature/player/bothan_female.iff", "object/creature/player/human_male.iff", "object/creature/player/human_female.iff", "object/creature/player/ithorian_male.iff", "object/creature/player/ithorian_female.iff", "object/creature/player/moncal_male.iff", "object/creature/player/moncal_female.iff", "object/creature/player/rodian_male.iff", "object/creature/player/rodian_female.iff", "object/creature/player/sullustan_male.iff", "object/creature/player/sullustan_female.iff", "object/creature/player/trandoshan_male.iff", "object/creature/player/trandoshan_female.iff", "object/creature/player/twilek_male.iff", "object/creature/player/twilek_female.iff", "object/creature/player/wookiee_male.iff", "object/creature/player/wookiee_female.iff", "object/creature/player/zabrak_male.iff", "object/creature/player/zabrak_female.iff" }, -- RANGEDATTACK, MELEEATTACK, FORCEATTACK, TRAPATTACK, GRENADEATTACK, HEAVYACIDBEAMATTACK, -- HEAVYLIGHTNINGBEAMATTACK, HEAVYPARTICLEBEAMATTACK, HEAVYROCKETLAUNCHERATTACK, HEAVYLAUNCHERATTACK attackType = MELEEATTACK, -- ENERGY, KINETIC, ELECTRICITY, STUN, BLAST, HEAT, COLD, ACID, FORCE, LIGHTSABER damageType = KINETIC, -- NONE, LIGHT, MEDIUM, HEAVY armorPiercing = MEDIUM, -- combat_rangedspecialize_bactarifle, combat_rangedspecialize_rifle, combat_rangedspecialize_pistol, combat_rangedspecialize_heavy, combat_rangedspecialize_carbine -- combat_meleespecialize_unarmed, combat_meleespecialize_twohand, combat_meleespecialize_polearm, combat_meleespecialize_onehand, combat_general, -- combat_meleespecialize_twohandlightsaber, combat_meleespecialize_polearmlightsaber, combat_meleespecialize_onehandlightsaber xpType = "combat_meleespecialize_twohand", -- See http://www.ocdsoft.com/files/certifications.xls certificationsRequired = { "cert_sword_2h_scythe" }, -- See http://www.ocdsoft.com/files/accuracy.xls creatureAccuracyModifiers = { "twohandmelee_accuracy" }, -- See http://www.ocdsoft.com/files/defense.xls defenderDefenseModifiers = { "melee_defense" }, -- Leave as "dodge" for now, may have additions later defenderSecondaryDefenseModifiers = { "counterattack" }, defenderToughnessModifiers = { "twohandmelee_toughness" }, -- See http://www.ocdsoft.com/files/speed.xls speedModifiers = { "twohandmelee_speed" }, -- Leave blank for now damageModifiers = { }, -- The values below are the default values. To be used for blue frog objects primarily healthAttackCost = 31, actionAttackCost = 76, mindAttackCost = 31, forceCost = 0, pointBlankRange = 0, pointBlankAccuracy = 10, idealRange = 5, idealAccuracy = 10, maxRange = 6, maxRangeAccuracy = 10, minDamage = 40, maxDamage = 210, attackSpeed = 4.7, woundsRatio = 30, numberExperimentalProperties = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, experimentalProperties = {"XX", "XX", "SR", "SR", "SR", "SR", "SR", "SR", "SR", "XX", "SR", "XX", "SR", "SR", "SR"}, experimentalWeights = {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, experimentalGroupTitles = {"null", "null", "expDamage", "expDamage", "expDamage", "expDamage", "exp_durability", "expRange", "expRange", "null", "expRange", "null", "expEffeciency", "expEffeciency", "expEffeciency"}, experimentalSubGroupTitles = {"null", "null", "mindamage", "maxdamage", "attackspeed", "woundchance", "hitpoints", "zerorangemod", "maxrangemod", "midrange", "midrangemod", "maxrange", "attackhealthcost", "attackactioncost", "attackmindcost"}, experimentalMin = {0, 0, 65, 165, 4.2, 5, 750, -15, -15, 6, -15, 6, 48, 76, 40}, experimentalMax = {0, 0, 155, 287, 3, 15, 1500, 10, 10, 6, 10, 6, 22, 40, 18}, experimentalPrecision = {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, experimentalCombineType = {0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, } ObjectTemplates:addTemplate(object_weapon_melee_2h_sword_2h_sword_scythe, "object/weapon/melee/2h_sword/2h_sword_scythe.iff")
agpl-3.0
Whitechaser/darkstar
scripts/zones/Northern_San_dOria/npcs/Alphollon_C_Meriard.lua
5
3432
----------------------------------- -- Area: Northern San d'Oria -- NPC: Alphollon C Meriard -- Type: Purifies cursed items with their corresponding abjurations. -- @zone 231 -- !pos 98.108 -1 137.999 ----------------------------------- package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Northern_San_dOria/TextIDs"); ----------------------------------- function onTrade(player,npc,trade) if (trade:getItemCount() == 2) then local item = 0; local reward = 0; local abjurList = { -- Abjuration, item, item -1, reward, reward +1 (5 ID's per transaction) 1314,1344,1345,13934,13935, 1315,1346,1347,14387,14388, 1316,1348,1349,14821,14822, 1317,1350,1351,14303,14304, 1318,1352,1353,14184,14185, 1319,1354,1355,12429,13924, 1320,1356,1357,12557,14371, 1321,1358,1359,12685,14816, 1322,1360,1361,12813,14296, 1323,1362,1363,12941,14175, 1324,1364,1365,13876,13877, 1325,1366,1367,13787,13788, 1326,1368,1369,14006,14007, 1327,1370,1371,14247,14248, 1328,1372,1373,14123,14124, 1329,1374,1375,12421,13911, 1330,1376,1377,12549,14370, 1331,1378,1379,12677,14061, 1332,1380,1381,12805,14283, 1333,1382,1383,12933,14163, 1334,1384,1385,13908,13909, 1335,1386,1387,14367,14368, 1336,1388,1389,14058,14059, 1337,1390,1391,14280,14281, 1338,1392,1393,14160,14161, 1339,1394,1395,13927,13928, 1340,1396,1397,14378,14379, 1341,1398,1399,14076,14077, 1342,1400,1401,14308,14309, 1343,1402,1403,14180,14181, 2429,2439,2440,16113,16114, 2430,2441,2442,14573,14574, 2431,2443,2444,14995,14996, 2432,2445,2446,15655,15656, 2433,2447,2448,15740,15741, 2434,2449,2450,16115,16116, 2435,2451,2452,14575,14576, 2436,2453,2454,14997,14998, 2437,2455,2456,15657,15658, 2438,2457,2458,15742,15743, 1441,4234,4234,4513,4513, 1442,4235,4235,4511,4511 }; for i = 1,#abjurList,5 do if (trade:hasItemQty(abjurList[i],1)) then if (trade:hasItemQty(abjurList[i + 1],1)) then item = abjurList[i + 1]; reward = abjurList[i + 3]; elseif (trade:hasItemQty(abjurList[i + 2],1)) then item = abjurList[i + 2]; reward = abjurList[i + 4]; end break; end end if (reward ~= 0) then --Trade pair for a nice reward. player:startEvent(720,item,reward); player:setVar("reward",reward); end end end; function onTrigger(player,npc) player:startEvent(719); end; function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 720) then local reward = player:getVar("reward"); if (reward ~= 0) then player:tradeComplete(); player:addItem(reward); player:setVar("reward",0); player:messageSpecial(ITEM_OBTAINED,reward); end end end;
gpl-3.0
lasko2112/legend-of-hondo
MMOCoreORB/bin/scripts/object/static/space/spacestation/rsf_spacestation.lua
3
2256
--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. --See the GNU Lesser General Public License for --more details. --You should have received a copy of the GNU Lesser General --Public License along with this program; if not, write to --the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA --Linking Engine3 statically or dynamically with other modules --is making a combined work based on Engine3. --Thus, the terms and conditions of the GNU Lesser General Public License --cover the whole combination. --In addition, as a special exception, the copyright holders of Engine3 --give you permission to combine Engine3 program with free software --programs or libraries that are released under the GNU LGPL and with --code included in the standard release of Core3 under the GNU LGPL --license (or modified versions of such code, with unchanged license). --You may copy and distribute such a system following the terms of the --GNU LGPL for Engine3 and the licenses of the other code concerned, --provided that you include the source code of that other code when --and as the GNU LGPL requires distribution of source code. --Note that people who make modified versions of Engine3 are not obligated --to grant this special exception for their modified versions; --it is their choice whether to do so. The GNU Lesser General Public License --gives permission to release a modified version without this exception; --this exception also makes it possible to release a modified version object_static_space_spacestation_rsf_spacestation = object_static_space_spacestation_shared_rsf_spacestation:new { } ObjectTemplates:addTemplate(object_static_space_spacestation_rsf_spacestation, "object/static/space/spacestation/rsf_spacestation.iff")
agpl-3.0
xiewen/DBProxy
tests/suite/base/t/select_affected_rows.lua
4
1321
--[[ $%BEGINLICENSE%$ Copyright (c) 2007, 2010, Oracle and/or its affiliates. All rights reserved. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA $%ENDLICENSE%$ --]] local affected_rows function read_query(packet) if packet:byte() == proxy.COM_QUERY then if packet:sub(2) == "SELECT affected_rows" then proxy.response.type = proxy.MYSQLD_PACKET_OK proxy.response.resultset = { fields = { { name = "rows", type = proxy.MYSQL_TYPE_LONG } }, rows = { { affected_rows } } } return proxy.PROXY_SEND_RESULT else proxy.queries:append(1, packet) return proxy.PROXY_SEND_QUERY end end end function read_query_result(inj) affected_rows = inj.resultset.affected_rows end
gpl-2.0
DailyShana/ygopro-scripts
c61650133.lua
3
1960
--召喚の呪詛 function c61650133.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --maintain local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1) e2:SetCondition(c61650133.mtcon) e2:SetOperation(c61650133.mtop) c:RegisterEffect(e2) --remove local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(61650133,0)) e3:SetCategory(CATEGORY_REMOVE) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetRange(LOCATION_SZONE) e3:SetTarget(c61650133.rmtg) e3:SetOperation(c61650133.rmop) c:RegisterEffect(e3) end function c61650133.mtcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==tp end function c61650133.mtop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLP(tp)>500 and Duel.SelectYesNo(tp,aux.Stringid(61650133,0)) then Duel.PayLPCost(tp,500) else Duel.Destroy(e:GetHandler(),REASON_RULE) end end function c61650133.rmtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsRelateToEffect(e) end end function c61650133.rmop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local rm1=false local rm2=false local tc=eg:GetFirst() while tc do if tc:IsOnField() then if tc:IsControler(tp) then rm1=true else rm2=true end end tc=eg:GetNext() end local g=Group.CreateGroup() if rm1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g1=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_HAND,0,1,1,nil) g:Merge(g1) end if rm2 then Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_REMOVE) local g2=Duel.SelectMatchingCard(1-tp,Card.IsAbleToRemove,1-tp,LOCATION_HAND,0,1,1,nil) g:Merge(g2) end Duel.Remove(g,POS_FACEUP,REASON_EFFECT) end
gpl-2.0
KingRaptor/Zero-K
LuaUI/Widgets/cmd_state_reverse_toggle.lua
12
1055
function widget:GetInfo() return { name = "State Reverse Toggle", desc = "Makes multinary states reverse toggleable", author = "Google Frog", date = "Oct 2, 2009", license = "GNU GPL, v2 or later", layer = 0, enabled = true -- loaded by default? } end local spGetSelectedUnits = Spring.GetSelectedUnits local spGiveOrderToUnit = Spring.GiveOrderToUnit local CMD_FIRE_STATE = CMD.FIRE_STATE local CMD_MOVE_STATE = CMD.MOVE_STATE local multiStates = { [CMD_FIRE_STATE] = 3, [CMD_MOVE_STATE] = 3, [CMD.AUTOREPAIRLEVEL] = 4, } function widget:CommandNotify(id, params, options) if multiStates[id] then if options.right then local units = spGetSelectedUnits() local state = params[1] state = state - 2 -- engine sent us one step forward instead of one step back, so we go two steps back if state < 0 then state = multiStates[id] + state -- wrap end for i=1, #units do spGiveOrderToUnit(units[i], id, { state }, {}) end return true end end end
gpl-2.0