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abriasffxi/darkstar
scripts/globals/weaponskills/metatron_torment.lua
19
2291
----------------------------------- -- Metatron Torment -- Hand-to-Hand Skill level: 5 Description: Delivers a threefold attack. Damage varies wit weapon skill -- Great Axe Weapon Skill -- Skill Level: N/A -- Lowers target's defense. Additional effect: temporarily lowers damage taken from enemies. -- Defense Down effect is 18.5%, 1 minute duration. -- Damage reduced is 20.4% or 52/256. -- Lasts 20 seconds at 100TP, 40 seconds at 200TP and 60 seconds at 300TP. -- Available only when equipped with the Relic Weapons Abaddon Killer (Dynamis use only) or Bravura. -- Also available as a Latent effect on Barbarus Bhuj -- Since these Relic Weapons are only available to Warriors, only Warriors may use this Weapon Skill. -- Aligned with the Flame Gorget & Light Gorget. -- Aligned with the Flame Belt & Light Belt. -- Element: None -- Modifiers: STR:60% -- 100%TP 200%TP 300%TP -- 2.75 2.75 2.75 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar) local params = {}; params.numHits = 1; params.ftp100 = 2.75; params.ftp200 = 2.75; params.ftp300 = 2.75; params.str_wsc = 0.6; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.0; params.acc200= 0.0; params.acc300= 0.0; params.atkmulti = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.str_wsc = 0.8; end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, wsID, tp, primary, action, taChar, params); -- TODO: Whoever codes those level 85 weapons with the latent that grants this WS needs to code a check to not give the aftermath effect. if (damage > 0) then local amDuration = 20 * math.floor(tp/1000); player:addStatusEffect(EFFECT_AFTERMATH, -21, 0, amDuration, 0, 5); target:addStatusEffect(EFFECT_DEFENSE_DOWN, 19, 0, 120); end return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
abriasffxi/darkstar
scripts/globals/bcnm.lua
1
42794
require("scripts/globals/status"); require("scripts/globals/keyitems"); require("scripts/globals/missions"); require("scripts/globals/quests"); -- NEW SYSTEM BCNM NOTES -- The "core" functions TradeBCNM EventUpdateBCNM EventTriggerBCNM EventFinishBCNM all return TRUE if the action performed is covered by the function. -- This means all the old code will still be executed if the new functions don't support it. This means that there is effectively 'backwards compatibility' with the old system. -- array to map (for each zone) the item id of the valid trade item with the bcnmid in the database -- e.g. zone, {itemid, bcnmid, itemid, bcnmid, itemid, bcnmid} -- DO NOT INCLUDE MAAT FIGHTS itemid_bcnmid_map = {6, {0, 0}, -- Bearclaw_Pinnacle 8, {0, 0}, -- Boneyard_Gully 10, {0, 0}, -- The_Shrouded_Maw 13, {0, 0}, -- Mine_Shaft_2716 17, {0, 0}, -- Spire of Holla 19, {0, 0}, -- Spire of Dem 21, {0, 0}, -- Spire of Mea 23, {0, 0}, -- Spire of Vahzl 29, {0, 0}, -- Riverne Site #B01 31, {0, 0}, -- Monarch Linn 32, {0, 0}, -- Sealion's Den 35, {0, 0}, -- The Garden of RuHmet 36, {0, 0}, -- Empyreal Paradox 139, {1177, 4, 1552, 10, 1553, 11, 1131, 12, 1175, 15, 1180, 17}, -- Horlais Peak 140, {1551, 34, 1552, 35, 1552, 36}, -- Ghelsba Outpost 144, {1166, 68, 1178, 81, 1553, 76, 1180, 82, 1130, 79, 1552, 73}, -- Waughroon Shrine 146, {1553, 107, 1551, 105, 1177, 100}, -- Balgas Dias 163, {1130, 129, 1130, 130}, -- Sacrificial Chamber 168, {0, 0}, -- Chamber of Oracles 170, {0, 0}, -- Full Moon Fountain 180, {1550, 293}, -- LaLoff Amphitheater 181, {0, 0}, -- The Celestial Nexus 201, {1546, 418, 1174, 417}, -- Cloister of Gales 202, {1548, 450, 1172, 449}, -- Cloister of Storms 203, {1545, 482, 1171, 481}, -- Cloister of Frost 206, {0, 0}, -- Qu'Bia Arena 207, {1544, 545}, -- Cloister of Flames 209, {1547, 578, 1169, 577}, -- Cloister of Tremors 211, {1549, 609}}; -- Cloister of Tides -- array to map (for each zone) the BCNM ID to the Event Parameter corresponding to this ID. -- DO NOT INCLUDE MAAT FIGHTS (only included one for testing!) -- bcnmid, paramid, bcnmid, paramid, etc -- The BCNMID is found via the database. -- The paramid is a bitmask which you need to find out. Being a bitmask, it will be one of: -- 0, 1, 2, 3, 4, 5, ... bcnmid_param_map = {6, {640, 0, 643, 3}, 8, {672, 0, 673, 1}, 10, {704, 0, 706, 2}, 13, {736, 0}, 17, {768, 0}, 19, {800, 0}, 21, {832, 0}, 23, {864, 0}, 29, {896, 0}, 31, {960, 0, 961, 1}, 32, {992, 0, 993, 1}, 35, {1024, 0}, 36, {1056, 0}, 139, {0, 0, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 10, 10, 11, 11, 12, 12, 15, 15, 17, 17}, 140, {32, 0, 33, 1, 34, 2, 35, 3, 36, 4}, 144, {65, 1, 73, 9, 64, 0, 67, 3, 68, 4, 70, 6, 71, 7, 72, 8, 81, 17, 76, 12, 82, 18, 79, 15}, 146, {99, 3, 96, 0, 101, 5, 102, 6, 103, 7, 107, 11, 105, 9}, 163, {128, 0, 129, 1, 130, 2}, 165, {160, 0, 161, 1}, 168, {192, 0, 194, 2, 195, 3, 196, 4}, 170, {224, 0, 225, 1}, 179, {256, 0}, 180, {293, 5, 288, 0, 289, 1, 290, 2, 291, 3, 292, 4}, 181, {320, 0}, 201, {416, 0, 417, 1, 418, 2, 420, 4}, 202, {448, 0, 449, 1, 450, 2, 452, 4}, 203, {480, 0, 481, 1, 482, 2, 484, 4}, 206, {512, 0, 516, 4, 517, 5, 518, 6, 519, 7, 532, 20}, 207, {544, 0, 545, 1, 547, 3}, 209, {576, 0, 577, 1, 578, 2, 580, 4}, 211, {608, 0, 609, 1, 611, 3}}; -- Call this onTrade for burning circles function TradeBCNM(player, zone, trade, npc) -- return false; if (player:hasStatusEffect(EFFECT_BATTLEFIELD)) then -- cant start a new bc player:messageBasic(94, 0, 0); return false; elseif (player:hasWornItem(trade:getItemId())) then -- If already used orb or testimony player:messageBasic(56, 0, 0); -- i need correct dialog return false; end if (CheckMaatFights(player, zone, trade, npc)) then -- This function returns true for maat fights return true; end -- the following is for orb battles, etc local id = ItemToBCNMID(player, zone, trade); if (id == -1) then -- no valid BCNMs with this item -- todo: display message based on zone text offset player:setVar("trade_bcnmid", 0); player:setVar("trade_itemid", 0); return false; else -- a valid BCNM with this item, start it. mask = GetBattleBitmask(id, zone, 1); if (mask == -1) then -- Cannot resolve this BCNMID to an event number, edit bcnmid_param_map! print("Item is for a valid BCNM but cannot find the event parameter to display to client."); player:setVar("trade_bcnmid", 0); player:setVar("trade_itemid", 0); return false; end if (player:isBcnmsFull() == 1) then -- temp measure, this will precheck the instances print("all bcnm instances are currently occupied."); npc:messageBasic(246, 0, 0); -- this wont look right in other languages! return true; end player:startEvent(0x7d00, 0, 0, 0, mask, 0, 0, 0, 0); return true; end end; function EventTriggerBCNM(player, npc) player:setVar("trade_bcnmid", 0); player:setVar("trade_itemid", 0); if (player:hasStatusEffect(EFFECT_BATTLEFIELD)) then if (player:isInBcnm() == 1) then player:startEvent(0x7d03); -- Run Away or Stay menu else -- You're not in the BCNM but you have the Battlefield effect. Think: non-trader in a party status = player:getStatusEffect(EFFECT_BATTLEFIELD); playerbcnmid = status:getPower(); playermask = GetBattleBitmask(playerbcnmid, player:getZoneID(), 1); if (playermask~=-1) then -- This gives players who did not trade to go in the option of entering the fight player:startEvent(0x7d00, 0, 0, 0, playermask, 0, 0, 0, 0); else player:messageBasic(94, 0, 0); end end return true; else if (checkNonTradeBCNM(player, npc)) then return true; end end return false; end; function EventUpdateBCNM(player, csid, option, entrance) -- return false; local id = player:getVar("trade_bcnmid"); -- this is 0 if the bcnm isnt handled by new functions local skip = CutsceneSkip(player, npc); print("UPDATE csid "..csid.." option "..option); -- seen: option 2, 3, 0 in that order if (csid == 0x7d03 and option == 2) then -- leaving a BCNM the player is currently in. player:bcnmLeave(1); return true; end if (option == 255 and csid == 0x7d00) then -- Clicked yes, try to register bcnmid if (player:hasStatusEffect(EFFECT_BATTLEFIELD)) then -- You're entering a bcnm but you already had the battlefield effect, so you want to go to the -- instance that your battlefield effect represents. player:setVar("bcnm_instanceid_tick", 0); player:setVar("bcnm_instanceid", player:getBattlefieldID()); -- returns 255 if non-existent. return true; end inst = player:bcnmRegister(id); if (inst > 0) then player:setVar("bcnm_instanceid", inst); player:setVar("bcnm_instanceid_tick", 0); player:updateEvent(0, 3, 0, 0, 1, 0); if (entrance ~= nil and player:getBattlefield() ~= nil) then player:getBattlefield():setEntrance(entrance); end -- player:tradeComplete(); else -- no free battlefields at the moment! print("no free instances"); player:setVar("bcnm_instanceid", 255); player:setVar("bcnm_instanceid_tick", 0); end elseif (option == 0 and csid == 0x7d00) then -- Requesting an Instance -- Increment the instance ticker. -- The client will send a total of THREE EventUpdate packets for each one of the free instances. -- If the first instance is free, it should respond to the first packet -- If the second instance is free, it should respond to the second packet, etc local instance = player:getVar("bcnm_instanceid_tick"); instance = instance + 1; player:setVar("bcnm_instanceid_tick", instance); if (instance == player:getVar("bcnm_instanceid")) then -- respond to this packet local mask = GetBattleBitmask(id, player:getZoneID(), 2); local status = player:getStatusEffect(EFFECT_BATTLEFIELD); local playerbcnmid = status:getPower(); if (mask < playerbcnmid) then mask = GetBattleBitmask(playerbcnmid, player:getZoneID(), 2); player:updateEvent(2, mask, 0, 1, 1, skip); -- Add mask number for the correct entering CS player:bcnmEnter(id); player:setVar("bcnm_instanceid_tick", 0); -- print("mask is "..mask) -- print("playerbcnmid is "..playerbcnmid); elseif (mask >= playerbcnmid) then mask = GetBattleBitmask(id, player:getZoneID(), 2); player:updateEvent(2, mask, 0, 1, 1, skip); -- Add mask number for the correct entering CS player:bcnmEnter(id); player:setVar("bcnm_instanceid_tick", 0); -- print("mask2 is "..mask) -- print("playerbcnmid2 is "..playerbcnmid); end if (entrance ~= nil and player:getBattlefield() ~= nil) then player:getBattlefield():setEntrance(entrance); end elseif (player:getVar("bcnm_instanceid") == 255) then -- none free -- print("nfa"); -- player:updateEvent(2, 5, 0, 0, 1, 0); -- @cs 32000 0 0 0 0 0 0 0 2 -- param1 -- 2=generic enter cs -- 3=spam increment instance requests -- 4=cleared to enter but cant while ppl engaged -- 5=dont meet req, access denied. -- 6=room max cap -- param2 alters the eventfinish option (offset) -- param7/8 = does nothing?? end -- @pos -517 159 -209 -- @pos -316 112 -103 -- player:updateEvent(msgid, bcnmFight, 0, record, numadventurers, skip); skip=1 to skip anim -- msgid 1=wait a little longer, 2=enters end return true; end; function EventFinishBCNM(player, csid, option) print("FINISH csid "..csid.." option "..option); if (player:hasStatusEffect(EFFECT_BATTLEFIELD) == false) then -- Temp condition for normal bcnm (started with onTrigger) return false; else local id = player:getVar("trade_bcnmid"); local item = player:getVar("trade_itemid"); if (id == 68 or id == 418 or id == 450 or id == 482 or id == 545 or id == 578 or id == 609 or id == 293) then player:tradeComplete(); -- Removes the item elseif ((item >= 1426 and item <= 1440) or item == 1130 or item == 1131 or item == 1175 or item == 1177 or item == 1180 or item == 1178 or item == 1551 or item == 1552 or item == 1553) then -- Orb and Testimony (one time item) player:createWornItem(item); end return true; end end; -- Returns TRUE if you're trying to do a maat fight, regardless of outcome e.g. if you trade testimony on wrong job, this will return true in order to prevent further execution of TradeBCNM. Returns FALSE if you're not doing a maat fight (in other words, not trading a testimony!!) function CheckMaatFights(player, zone, trade, npc) player:setVar("trade_bcnmid", 0); player:setVar("trade_itemid", 0); -- check for maat fights (one maat fight per zone in the db, but >1 mask entries depending on job, so we -- need to choose the right one depending on the players job, and make sure the right testimony is traded, -- and make sure the level is right! local itemid = trade:getItemId(); local job = player:getMainJob(); local lvl = player:getMainLvl(); if (itemid >= 1426 and itemid <= 1440) then -- The traded item IS A TESTIMONY if (lvl < 66) then return true; end if (player:isBcnmsFull() == 1) then -- temp measure, this will precheck the instances print("all bcnm instances are currently occupied."); npc:messageBasic(246, 0, 0); return true; end -- Zone, {item, job, menu, bcnmid, ...} maatList = {139, {1426, 1, 32, 5, 1429, 4, 64, 6, 1436, 11, 128, 7}, -- Horlais Peak [WAR BLM RNG] 144, {1430, 5, 64, 70, 1431, 6, 128, 71, 1434, 9, 256, 72}, -- Waughroon Shrine [RDM THF BST] 146, {1427, 2, 32, 101, 1428, 3, 64, 102, 1440, 15, 128, 103}, -- Balga's Dais [MNK WHM SMN] 168, {1437, 12, 4, 194, 1438, 13, 8, 195, 1439, 14, 16, 196}, -- Chamber of Oracles [SAM NIN DRG] 206, {1432, 7, 32, 517, 1433, 8, 64, 518, 1435, 10, 128, 519} };-- Qu'Bia Arena [PLD DRK BRD] for nb = 1, #maatList, 2 do if (maatList[nb] == zone) then for nbi = 1, #maatList[nb + 1], 4 do if (itemid == maatList[nb + 1][nbi] and job == maatList[nb + 1][nbi + 1]) then player:startEvent(0x7d00, 0, 0, 0, maatList[nb + 1][nbi + 2], 0, 0, 0, 0); player:setVar("trade_bcnmid", maatList[nb + 1][nbi + 3]); player:setVar("trade_itemid", maatList[nb + 1][nbi]); break; end end end end return true; end -- if it got this far then its not a testimony return false; end; function GetBattleBitmask(id, zone, mode) -- normal sweep for NON MAAT FIGHTS local ret = -1; local mask = 0; for zoneindex = 1, #bcnmid_param_map, 2 do if (zone==bcnmid_param_map[zoneindex]) then -- matched zone for bcnmindex = 1, #bcnmid_param_map[zoneindex + 1], 2 do -- loop bcnms in this zone if (id==bcnmid_param_map[zoneindex+1][bcnmindex]) then -- found bcnmid if (mode == 1) then ret = mask + (2^bcnmid_param_map[zoneindex+1][bcnmindex+1]); -- for trigger (mode 1): 1, 2, 4, 8, 16, 32, ... else ret = mask + bcnmid_param_map[zoneindex+1][bcnmindex+1]; -- for update (mode 2): 0, 1, 2, 3, 4, 5, 6, ... end end end end end return ret; end; function ItemToBCNMID(player, zone, trade) for zoneindex = 1, #itemid_bcnmid_map, 2 do if (zone==itemid_bcnmid_map[zoneindex]) then -- matched zone for bcnmindex = 1, #itemid_bcnmid_map[zoneindex + 1], 2 do -- loop bcnms in this zone if (trade:getItemId()==itemid_bcnmid_map[zoneindex+1][bcnmindex]) then local item = trade:getItemId(); local questTimelineOK = 0; -- Job/lvl condition for smn battle lvl20 if (item >= 1544 and item <= 1549 and player:getMainJob() == JOBS.SMN and player:getMainLvl() >= 20) then questTimelineOK = 1; elseif (item == 1166 and player:getVar("aThiefinNorgCS") == 6) then -- AF3 SAM condition questTimelineOK = 1; elseif (item == 1551) then -- BCNM20 questTimelineOK = 1; elseif (item == 1552) then -- BCNM30 questTimelineOK = 1; elseif (item == 1131) then -- BCNM40 questTimelineOK = 1; elseif (item == 1177) then -- BCNM50 questTimelineOK = 1; elseif (item == 1130) then -- BCNM60 questTimelineOK = 1; elseif (item == 1175) then -- KSNM30 questTimelineOK = 1; elseif (item == 1178) then -- KSNM30 questTimelineOK = 1; elseif (item == 1180) then -- KSNM30 questTimelineOK = 1; elseif (item == 1553) then -- KSNM99 questTimelineOK = 1; elseif (item == 1550 and (player:getQuestStatus(OUTLANDS, DIVINE_MIGHT) == QUEST_ACCEPTED or player:getQuestStatus(OUTLANDS, DIVINE_MIGHT_REPEAT) == QUEST_ACCEPTED)) then -- Divine Might questTimelineOK = 1; elseif (item == 1169 and player:getVar("ThePuppetMasterProgress") == 2) then -- The Puppet Master questTimelineOK = 1; elseif (item == 1171 and player:getVar("ClassReunionProgress") == 5) then -- Class Reunion questTimelineOK = 1; elseif (item == 1172 and player:getVar("CarbuncleDebacleProgress") == 3) then -- Carbuncle Debacle (Gremlims) questTimelineOK = 1; elseif (item == 1174 and player:getVar("CarbuncleDebacleProgress") == 6) then -- Carbuncle Debacle (Ogmios) questTimelineOK = 1; end if (questTimelineOK == 1) then player:setVar("trade_bcnmid", itemid_bcnmid_map[zoneindex+1][bcnmindex+1]); player:setVar("trade_itemid", itemid_bcnmid_map[zoneindex+1][bcnmindex]); return itemid_bcnmid_map[zoneindex+1][bcnmindex+1]; end end end end end return -1; end; -- E.g. mission checks go here, you must know the right bcnmid for the mission you want to code. -- You also need to know the bitmask (event param) which should be put in bcnmid_param_map function checkNonTradeBCNM(player, npc) local mask = 0; local Zone = player:getZoneID(); if (Zone == 6) then -- Bearclaw_Pinnacle if (player:getCurrentMission(COP) == THREE_PATHS and player:getVar("COP_Ulmia_s_Path") == 6) then -- flames_for_the_dead mask = GetBattleBitmask(640, Zone, 1); player:setVar("trade_bcnmid", 640); elseif (player:hasKeyItem(ZEPHYR_FAN)) then -- Brothers ENM mask = GetBattleBitmask(643, Zone, 1); player:setVar("trade_bcnmid", 643); end elseif (Zone == 8) then -- Boneyard_Gully if (player:getCurrentMission(COP) == THREE_PATHS and player:getVar("COP_Ulmia_s_Path") == 5) then -- head_wind mask = GetBattleBitmask(672, Zone, 1); player:setVar("trade_bcnmid", 672); elseif (player:hasKeyItem(MIASMA_FILTER)==true) then mask = GetBattleBitmask(673, Zone, 1); player:setVar("trade_bcnmid", 673); else end elseif (Zone == 10) then -- The_Shrouded_Maw if (player:getCurrentMission(COP) == DARKNESS_NAMED and player:getVar("PromathiaStatus") == 2) then-- DARKNESS_NAMED mask = GetBattleBitmask(704, Zone, 1); player:setVar("trade_bcnmid", 704); elseif (player:hasKeyItem(VIAL_OF_DREAM_INCENSE)==true) then -- waking_dreams (diabolos avatar quest) mask = GetBattleBitmask(706, Zone, 1); player:setVar("trade_bcnmid", 706); end elseif (Zone == 13) then -- Mine_Shaft_2716 if (player:getCurrentMission(COP) == THREE_PATHS and player:getVar("COP_Louverance_s_Path") == 5) then -- century_of_hardship mask = GetBattleBitmask(736, Zone, 1); player:setVar("trade_bcnmid", 736); end elseif (Zone == 17) then -- Spire of Holla if (player:getCurrentMission(COP) == BELOW_THE_ARKS and player:getVar("PromathiaStatus") ==1 ) then mask = GetBattleBitmask(768, Zone, 1); player:setVar("trade_bcnmid", 768); elseif (player:getCurrentMission(COP) == THE_MOTHERCRYSTALS and player:hasKeyItem(LIGHT_OF_HOLLA) == false) then -- light of holla mask = GetBattleBitmask(768, Zone, 1); player:setVar("trade_bcnmid", 768); end elseif (Zone == 19) then -- Spire of Dem if (player:getCurrentMission(COP) == BELOW_THE_ARKS and player:getVar("PromathiaStatus") ==1 ) then mask = GetBattleBitmask(800, Zone, 1); player:setVar("trade_bcnmid", 800); elseif (player:getCurrentMission(COP) == THE_MOTHERCRYSTALS and player:hasKeyItem(LIGHT_OF_DEM) == false) then -- light of dem mask = GetBattleBitmask(800, Zone, 1); player:setVar("trade_bcnmid", 800); end elseif (Zone == 21) then -- Spire of Mea if (player:getCurrentMission(COP) == BELOW_THE_ARKS and player:getVar("PromathiaStatus") ==1 ) then mask = GetBattleBitmask(832, Zone, 1); player:setVar("trade_bcnmid", 832); elseif (player:getCurrentMission(COP) == THE_MOTHERCRYSTALS and player:hasKeyItem(LIGHT_OF_MEA) == false) then -- light of mea mask = GetBattleBitmask(832, Zone, 1); player:setVar("trade_bcnmid", 832); end elseif (Zone == 23) then -- Spire of vahzl if (player:getCurrentMission(COP) == DESIRES_OF_EMPTINESS and player:getVar("PromathiaStatus")==8) then -- desires of emptiness mask = GetBattleBitmask(864, Zone, 1); player:setVar("trade_bcnmid", 864); end elseif (Zone == 29) then -- Riverne Site #B01 if (player:getQuestStatus(JEUNO,STORMS_OF_FATE) == QUEST_ACCEPTED and player:getVar('StormsOfFate') == 2) then -- Storms of Fate BCNM mask = GetBattleBitmask(896, Zone, 1); player:setVar("trade_bcnmid", 896); end elseif (Zone == 31) then -- Monarch Linn if (player:getCurrentMission(COP) == ANCIENT_VOWS and player:getVar("PromathiaStatus") == 2) then -- Ancient Vows bcnm mask = GetBattleBitmask(960, Zone, 1); player:setVar("trade_bcnmid", 960); elseif (player:getCurrentMission(COP) == THE_SAVAGE and player:getVar("PromathiaStatus") == 1) then mask = GetBattleBitmask(961, Zone, 1); player:setVar("trade_bcnmid", 961); end elseif (Zone == 32) then -- Sealion's Den if (player:getCurrentMission(COP) == ONE_TO_BE_FEARED and player:getVar("PromathiaStatus")==2) then -- one_to_be_feared mask = GetBattleBitmask(992, Zone, 1); player:setVar("trade_bcnmid", 992); elseif (player:getCurrentMission(COP) == THE_WARRIOR_S_PATH) then -- warriors_path mask = GetBattleBitmask(993, Zone, 1); player:setVar("trade_bcnmid", 993); end elseif (Zone == 35) then -- The Garden of RuHmet if (player:getCurrentMission(COP) == WHEN_ANGELS_FALL and player:getVar("PromathiaStatus")==4) then -- when_angels_fall mask = GetBattleBitmask(1024, Zone, 1); player:setVar("trade_bcnmid", 1024); end elseif (Zone == 36) then -- Empyreal Paradox if (player:getCurrentMission(COP) == DAWN and player:getVar("PromathiaStatus")==2) then -- dawn mask = GetBattleBitmask(1056, Zone, 1); player:setVar("trade_bcnmid", 1056); end elseif (Zone == 139) then -- Horlais Peak if ((player:getCurrentMission(BASTOK) == THE_EMISSARY_SANDORIA2 or player:getCurrentMission(WINDURST) == THE_THREE_KINGDOMS_SANDORIA2) and player:getVar("MissionStatus") == 9) then -- Mission 2-3 mask = GetBattleBitmask(0, Zone, 1); player:setVar("trade_bcnmid", 0); elseif (player:getCurrentMission(SANDORIA) == THE_SECRET_WEAPON and player:getVar("SecretWeaponStatus") == 2) then mask = GetBattleBitmask(3, Zone, 1) player:setVar("trade_bcnmid", 3); end elseif (Zone == 140) then -- Ghelsba Outpost local MissionStatus = player:getVar("MissionStatus"); local sTcCompleted = player:hasCompletedMission(SANDORIA, SAVE_THE_CHILDREN) if (player:getCurrentMission(SANDORIA) == SAVE_THE_CHILDREN and (sTcCompleted and MissionStatus <= 2 or sTcCompleted == false and MissionStatus == 2)) then -- Sandy Mission 1-3 mask = GetBattleBitmask(32, Zone, 1); player:setVar("trade_bcnmid", 32); elseif (player:hasKeyItem(DRAGON_CURSE_REMEDY)) then -- DRG Flag Quest mask = GetBattleBitmask(33, Zone, 1); player:setVar("trade_bcnmid", 33); end elseif (Zone == 144) then -- Waughroon Shrine if ((player:getCurrentMission(SANDORIA) == JOURNEY_TO_BASTOK2 or player:getCurrentMission(WINDURST) == THE_THREE_KINGDOMS_BASTOK2) and player:getVar("MissionStatus") == 10) then -- Mission 2-3 mask = GetBattleBitmask(64, Zone, 1); player:setVar("trade_bcnmid", 64); elseif ((player:getCurrentMission(BASTOK) == ON_MY_WAY) and (player:getVar("MissionStatus") == 2)) then mask = GetBattleBitmask(67, Zone, 1); player:setVar("trade_bcnmid", 67); end elseif (Zone == 146) then -- Balga's Dais if (player:hasKeyItem(DARK_KEY)) then -- Mission 2-3 mask = GetBattleBitmask(96, Zone, 1); player:setVar("trade_bcnmid", 96); elseif ((player:getCurrentMission(WINDURST) == SAINTLY_INVITATION) and (player:getVar("MissionStatus") == 1)) then -- Mission 6-2 mask = GetBattleBitmask(99, Zone, 1); player:setVar("trade_bcnmid", 99); end elseif (Zone == 163) then -- Sacrificial Chamber if (player:getCurrentMission(ZILART) == THE_TEMPLE_OF_UGGALEPIH) then -- Zilart Mission 4 mask = GetBattleBitmask(128, Zone, 1); player:setVar("trade_bcnmid", 128); end elseif (Zone == 165) then -- Throne Room if (player:getCurrentMission(player:getNation()) == 15 and player:getVar("MissionStatus") == 3) then -- Mission 5-2 mask = GetBattleBitmask(160, Zone, 1); player:setVar("trade_bcnmid", 160); elseif (player:getCurrentMission(BASTOK) == WHERE_TWO_PATHS_CONVERGE and player:getVar("BASTOK92") == 1) then -- bastok 9-2 mask = GetBattleBitmask(161, Zone, 1); player:setVar("trade_bcnmid", 161); end elseif (Zone == 168) then -- Chamber of Oracles if (player:getCurrentMission(ZILART) == THROUGH_THE_QUICKSAND_CAVES or player:getCurrentMission(ZILART) == THE_CHAMBER_OF_ORACLES) then -- Zilart Mission 6 mask = GetBattleBitmask(192, Zone, 1); player:setVar("trade_bcnmid", 192); end elseif (Zone == 170) then -- Full Moon Fountain if (player:hasKeyItem(MOON_BAUBLE)) then -- The Moonlit Path mask = GetBattleBitmask(224, Zone, 1); player:setVar("trade_bcnmid", 224); elseif ((player:getCurrentMission(WINDURST) == MOON_READING) and player:getVar("WINDURST92") == 2) then -- Moon reading mask = GetBattleBitmask(225, Zone, 1); player:setVar("trade_bcnmid", 225); end elseif (Zone == 179) then -- Stellar Fulcrum if (player:getCurrentMission(ZILART) == RETURN_TO_DELKFUTTS_TOWER and player:getVar("ZilartStatus") == 3) then -- Zilart Mission 8 mask = GetBattleBitmask(256, Zone, 1); player:setVar("trade_bcnmid", 256); end elseif (Zone == 180) then -- La'Loff Amphitheater if (player:getCurrentMission(ZILART) == ARK_ANGELS and player:getVar("ZilartStatus") == 1) then local qmid = npc:getID(); if (qmid == 17514791 and player:hasKeyItem(SHARD_OF_APATHY) == false) then -- Hume, Ark Angels 1 mask = GetBattleBitmask(288, Zone, 1); player:setVar("trade_bcnmid", 288); elseif (qmid == 17514792 and player:hasKeyItem(SHARD_OF_COWARDICE) == false) then -- Tarutaru, Ark Angels 2 mask = GetBattleBitmask(289, Zone, 1); player:setVar("trade_bcnmid", 289); elseif (qmid == 17514793 and player:hasKeyItem(SHARD_OF_ENVY) == false) then -- Mithra, Ark Angels 3 mask = GetBattleBitmask(290, Zone, 1); player:setVar("trade_bcnmid", 290); elseif (qmid == 17514794 and player:hasKeyItem(SHARD_OF_ARROGANCE) == false) then -- Elvaan, Ark Angels 4 mask = GetBattleBitmask(291, Zone, 1); player:setVar("trade_bcnmid", 291); elseif (qmid == 17514795 and player:hasKeyItem(SHARD_OF_RAGE) == false) then -- Galka, Ark Angels 5 mask = GetBattleBitmask(292, Zone, 1); player:setVar("trade_bcnmid", 292); end end elseif (Zone == 181) then -- The Celestial Nexus if (player:getCurrentMission(ZILART) == THE_CELESTIAL_NEXUS) then -- Zilart Mission 16 mask = GetBattleBitmask(320, Zone, 1); player:setVar("trade_bcnmid", 320); end elseif (Zone == 201) then -- Cloister of Gales if (player:hasKeyItem(TUNING_FORK_OF_WIND)) then -- Trial by Wind mask = GetBattleBitmask(416, Zone, 1); player:setVar("trade_bcnmid", 416); elseif (player:getCurrentMission(ASA) == SUGAR_COATED_DIRECTIVE and player:hasKeyItem(DOMINAS_EMERALD_SEAL)) then mask = GetBattleBitmask(420, Zone, 1); player:setVar("trade_bcnmid", 420); end elseif (Zone == 202) then -- Cloister of Storms if (player:hasKeyItem(TUNING_FORK_OF_LIGHTNING)) then -- Trial by Lightning mask = GetBattleBitmask(448, Zone, 1); player:setVar("trade_bcnmid", 448); elseif (player:getCurrentMission(ASA) == SUGAR_COATED_DIRECTIVE and player:hasKeyItem(DOMINAS_VIOLET_SEAL)) then mask = GetBattleBitmask(452, Zone, 1); player:setVar("trade_bcnmid", 452); end elseif (Zone == 203) then -- Cloister of Frost if (player:hasKeyItem(TUNING_FORK_OF_ICE)) then -- Trial by Ice mask = GetBattleBitmask(480, Zone, 1); player:setVar("trade_bcnmid", 480); elseif (player:getCurrentMission(ASA) == SUGAR_COATED_DIRECTIVE and player:hasKeyItem(DOMINAS_AZURE_SEAL)) then mask = GetBattleBitmask(484, Zone, 1); player:setVar("trade_bcnmid", 484); end elseif (Zone == 206) then -- Qu'Bia Arena if (player:getCurrentMission(player:getNation()) == 14 and player:getVar("MissionStatus") == 11) then -- Mission 5-1 mask = GetBattleBitmask(512, Zone, 1); player:setVar("trade_bcnmid", 512); elseif (player:getCurrentMission(SANDORIA) == THE_HEIR_TO_THE_LIGHT and player:getVar("MissionStatus") == 3) then -- sando 9-2 mask = GetBattleBitmask(516, Zone, 1); player:setVar("trade_bcnmid", 516); -- Temp disabled pending BCNM mob fixes -- elseif (player:getCurrentMission(ACP) >= THOSE_WHO_LURK_IN_SHADOWS_III and player:hasKeyItem(MARK_OF_SEED)) then -- ACP Mission 7 -- mask = GetBattleBitmask(532, Zone, 1); -- player:setVar("trade_bcnmid", 532); end elseif (Zone == 207) then -- Cloister of Flames if (player:hasKeyItem(TUNING_FORK_OF_FIRE)) then -- Trial by Fire mask = GetBattleBitmask(544, Zone, 1); player:setVar("trade_bcnmid", 544); elseif (player:getCurrentMission(ASA) == SUGAR_COATED_DIRECTIVE and player:hasKeyItem(DOMINAS_SCARLET_SEAL)) then mask = GetBattleBitmask(547, Zone, 1); player:setVar("trade_bcnmid", 547); end elseif (Zone == 209) then -- Cloister of Tremors if (player:hasKeyItem(TUNING_FORK_OF_EARTH)) then -- Trial by Earth mask = GetBattleBitmask(576, Zone, 1); player:setVar("trade_bcnmid", 576); elseif (player:getCurrentMission(ASA) == SUGAR_COATED_DIRECTIVE and player:hasKeyItem(DOMINAS_AMBER_SEAL)) then mask = GetBattleBitmask(580, Zone, 1); player:setVar("trade_bcnmid", 580); end elseif (Zone == 211) then -- Cloister of Tides if (player:hasKeyItem(TUNING_FORK_OF_WATER)) then -- Trial by Water mask = GetBattleBitmask(608, Zone, 1); player:setVar("trade_bcnmid", 608); elseif (player:getCurrentMission(ASA) == SUGAR_COATED_DIRECTIVE and player:hasKeyItem(DOMINAS_CERULEAN_SEAL)) then mask = GetBattleBitmask(611, Zone, 1); player:setVar("trade_bcnmid", 611); end end if (mask == -1) then print("BCNMID/Mask pair not found"); -- something went wrong return true; elseif (mask ~= 0) then player:startEvent(0x7d00, 0, 0, 0, mask, 0, 0, 0, 0); print("BCNMID found with mask "..mask); return true; else return false; end end; function CutsceneSkip(player, npc) local skip = 0; local Zone = player:getZoneID(); if (Zone == 6) then -- Bearclaw Pinnacle if ((player:hasCompletedMission(COP, THREE_PATHS)) or (player:getCurrentMission(COP) == THREE_PATHS and player:getVar("COP_Ulmia_s_Path") > 6)) then -- flames_for_the_dead skip = 1; end elseif (Zone == 8) then -- Boneyard Gully if ((player:hasCompletedMission(COP, THREE_PATHS)) or (player:getCurrentMission(COP) == THREE_PATHS and player:getVar("COP_Ulmia_s_Path") > 5)) then -- head_wind skip = 1; end elseif (Zone == 10) then -- The_Shrouded_Maw if ((player:hasCompletedMission(COP, DARKNESS_NAMED)) or (player:getCurrentMission(COP) == DARKNESS_NAMED and player:getVar("PromathiaStatus") > 2)) then -- DARKNESS_NAMED skip = 1; elseif ((player:hasCompleteQuest(WINDURST, WAKING_DREAMS)) or (player:hasKeyItem(WHISPER_OF_DREAMS))) then -- waking_dreams (diabolos avatar quest) skip = 1; end elseif (Zone == 13) then -- Mine Shaft 2716 if ((player:hasCompletedMission(COP, THREE_PATHS)) or (player:getCurrentMission(COP) == THREE_PATHS and player:getVar("COP_Louverance_s_Path") > 5)) then -- century_of_hardship skip = 1; end elseif (Zone == 17) then -- Spire of Holla if ((player:hasCompletedMission(COP, THE_MOTHERCRYSTALS)) or (player:hasKeyItem(LIGHT_OF_HOLLA))) then -- light of holla skip = 1; end elseif (Zone == 19) then -- Spire of Dem if ((player:hasCompletedMission(COP, THE_MOTHERCRYSTALS)) or (player:hasKeyItem(LIGHT_OF_DEM))) then -- light of dem skip = 1; end elseif (Zone == 21) then -- Spire of Mea if ((player:hasCompletedMission(COP, THE_MOTHERCRYSTALS)) or (player:hasKeyItem(LIGHT_OF_MEA))) then -- light of mea skip = 1; end elseif (Zone == 23) then -- Spire of Vahzl if ((player:hasCompletedMission(COP, DESIRES_OF_EMPTINESS)) or (player:getCurrentMission(COP) == DESIRES_OF_EMPTINESS and player:getVar("PromathiaStatus") > 8)) then -- desires of emptiness skip = 1; end elseif (Zone == 29) then -- Riverne Site #B01 if ((player:getQuestStatus(JEUNO,STORMS_OF_FATE) == QUEST_COMPLETED) or (player:getQuestStatus(JEUNO,STORMS_OF_FATE) == QUEST_ACCEPTED and player:getVar("StormsOfFate") > 2)) then -- Storms of Fate skip = 1; end elseif (Zone == 31) then -- Monarch Linn if (player:hasCompletedMission(COP, ANCIENT_VOWS)) then -- Ancient Vows skip = 1; elseif ((player:hasCompletedMission(COP, THE_SAVAGE)) or (player:getCurrentMission(COP) == THE_SAVAGE and player:getVar("PromathiaStatus") > 1)) then skip = 1; end elseif (Zone == 32) then -- Sealion's Den if (player:hasCompletedMission(COP, ONE_TO_BE_FEARED)) then -- one_to_be_feared skip = 1; elseif (player:hasCompletedMission(COP, THE_WARRIOR_S_PATH)) then -- warriors_path skip = 1; end elseif (Zone == 35) then -- The Garden of RuHmet if ((player:hasCompletedMission(COP, WHEN_ANGELS_FALL)) or (player:getCurrentMission(COP) == WHEN_ANGELS_FALL and player:getVar("PromathiaStatus") > 4)) then -- when_angels_fall skip = 1; end elseif (Zone == 36) then -- Empyreal Paradox if ((player:hasCompletedMission(COP, DAWN)) or (player:getCurrentMission(COP) == DAWN and player:getVar("PromathiaStatus") > 2)) then -- dawn skip = 1; end elseif (Zone == 139) then -- Horlais Peak if ((player:hasCompletedMission(BASTOK, THE_EMISSARY_SANDORIA2) or player:hasCompletedMission(WINDURST, THE_THREE_KINGDOMS_SANDORIA2)) or ((player:getCurrentMission(BASTOK) == THE_EMISSARY_SANDORIA2 or player:getCurrentMission(WINDURST) == THE_THREE_KINGDOMS_SANDORIA2) and player:getVar("MissionStatus") > 9)) then -- Mission 2-3 skip = 1; elseif ((player:hasCompletedMission(SANDORIA, THE_SECRET_WEAPON)) or (player:getCurrentMission(SANDORIA) == THE_SECRET_WEAPON and player:getVar("SecretWeaponStatus") > 2)) then skip = 1; end elseif (Zone == 140) then -- Ghelsba Outpost if ((player:hasCompletedMission(SANDORIA, SAVE_THE_CHILDREN)) or (player:getCurrentMission(SANDORIA) == SAVE_THE_CHILDREN and player:getVar("MissionStatus") > 2)) then -- Sandy Mission 1-3 skip = 1; elseif (player:hasCompleteQuest(SANDORIA, THE_HOLY_CREST)) then -- DRG Flag Quest skip = 1; end elseif (Zone == 144) then -- Waughroon Shrine if ((player:hasCompletedMission(SANDORIA, JOURNEY_TO_BASTOK2) or player:hasCompletedMission(WINDURST, THE_THREE_KINGDOMS_BASTOK2)) or ((player:getCurrentMission(SANDORIA) == JOURNEY_TO_BASTOK2 or player:getCurrentMission(WINDURST) == THE_THREE_KINGDOMS_BASTOK2) and player:getVar("MissionStatus") > 10)) then -- Mission 2-3 skip = 1; elseif ((player:hasCompletedMission(BASTOK, ON_MY_WAY)) or (player:getCurrentMission(BASTOK) == ON_MY_WAY and player:getVar("MissionStatus") > 2)) then skip = 1; end elseif (Zone == 146) then -- Balga's Dais if ((player:hasCompletedMission(SANDORIA, JOURNEY_TO_WINDURST2) or player:hasCompletedMission(BASTOK, THE_EMISSARY_WINDURST2)) or ((player:getCurrentMission(SANDORIA) == JOURNEY_TO_WINDURST2 or player:getCurrentMission(BASTOK) == THE_EMISSARY_WINDURST2) and player:getVar("MissionStatus") > 8)) then -- Mission 2-3 skip = 1; elseif ((player:hasCompletedMission(WINDURST, SAINTLY_INVITATION)) or (player:getCurrentMission(WINDURST) == SAINTLY_INVITATION and player:getVar("MissionStatus") > 1)) then -- Mission 6-2 skip = 1; end elseif (Zone == 165) then -- Throne Room if ((player:hasCompletedMission(player:getNation(), 15)) or (player:getCurrentMission(player:getNation()) == 15 and player:getVar("MissionStatus") > 3)) then -- Mission 5-2 skip = 1; end elseif (Zone == 168) then -- Chamber of Oracles if (player:hasCompletedMission(ZILART, THROUGH_THE_QUICKSAND_CAVES)) then -- Zilart Mission 6 skip = 1; end elseif (Zone == 170) then -- Full Moon Fountain if ((player:hasCompleteQuest(WINDURST, THE_MOONLIT_PATH)) or (player:hasKeyItem(WHISPER_OF_THE_MOON))) then -- The Moonlit Path skip = 1; end elseif (Zone == 179) then -- Stellar Fulcrum if (player:hasCompletedMission(ZILART, RETURN_TO_DELKFUTTS_TOWER)) then -- Zilart Mission 8 skip = 1; end elseif (Zone == 180) then -- La'Loff Amphitheater if (player:hasCompletedMission(ZILART, ARK_ANGELS)) then skip = 1; end elseif (Zone == 181) then -- The Celestial Nexus if (player:hasCompletedMission(ZILART, THE_CELESTIAL_NEXUS)) then -- Zilart Mission 16 skip = 1; end elseif (Zone == 201) then -- Cloister of Gales if ((player:hasCompleteQuest(OUTLANDS, TRIAL_BY_WIND)) or (player:hasKeyItem(WHISPER_OF_GALES))) then -- Trial by Wind skip = 1; end elseif (Zone == 202) then -- Cloister of Storms if ((player:hasCompleteQuest(OTHER_AREAS, TRIAL_BY_LIGHTNING)) or (player:hasKeyItem(WHISPER_OF_STORMS))) then -- Trial by Lightning skip = 1; end elseif (Zone == 203) then -- Cloister of Frost if ((player:hasCompleteQuest(SANDORIA, TRIAL_BY_ICE)) or (player:hasKeyItem(WHISPER_OF_FROST))) then -- Trial by Ice skip = 1; end elseif (Zone == 206) then -- Qu'Bia Arena if ((player:hasCompletedMission(player:getNation(), 14)) or (player:getCurrentMission(player:getNation()) == 14 and player:getVar("MissionStatus") > 11)) then -- Mission 5-1 skip = 1; elseif ((player:hasCompletedMission(player:getNation(), 23)) or (player:getCurrentMission(player:getNation()) == 23 and player:getVar("MissionStatus") > 4)) then -- Mission 9-2 skip = 1; end elseif (Zone == 207) then -- Cloister of Flames if ((player:hasCompleteQuest(OUTLANDS, TRIAL_BY_FIRE)) or (player:hasKeyItem(WHISPER_OF_FLAMES))) then -- Trial by Fire skip = 1; end elseif (Zone == 209) then -- Cloister of Tremors if ((player:hasCompleteQuest(BASTOK, TRIAL_BY_EARTH)) or (player:hasKeyItem(WHISPER_OF_TREMORS))) then -- Trial by Earth skip = 1; end elseif (Zone == 211) then -- Cloister of Tides if ((player:hasCompleteQuest(OUTLANDS, TRIAL_BY_WATER)) or (player:hasKeyItem(WHISPER_OF_TIDES))) then -- Trial by Water skip = 1; end end return skip; end;
gpl-3.0
Armyluix/darkstar
scripts/zones/Mhaura/npcs/Pikini-Mikini.lua
36
1448
----------------------------------- -- Area: Mhaura -- NPC: Pikini-Mikini -- Standard Merchant NPC -- @pos -48 -4 30 249 ----------------------------------- package.loaded["scripts/zones/Mhaura/TextIDs"] = nil; ----------------------------------- require("scripts/globals/shop"); require("scripts/zones/Mhaura/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,PIKINIMIKINI_SHOP_DIALOG); stock = {0x1036,2335, --Eye Drops 0x1034,284, --Antidote 0x1037,720, --Echo Drops 0x1010,819, --Potion 0x119d,10, --Distilled Water 0x395,1821, --Parchment 0x43f3,9, --Lugworm 0x3fd,450, --Hatchet 0x1118,108, --Meat Jerky 0x14b3,133, --Salsa 0x0b33,9000} --Mhaura Waystone showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
otify/ProjectPorcupine
Assets/StreamingAssets/LUA/Overlay.lua
5
1884
-- Example of overlay function -- Input: tile, the current tile for which the -- overlay wants to display the data -- Input: world, world class -- Return: an integer (by default should be scaled between 0 and 255) function oxygenValueAt(tile) if tile == nil then return 0 end room = tile.room if room == nil then return 0 end if (room.GetGasAmount("O2") > 0) then return 128 end return 0 end -- Returns room id or null if room or tile invalid function roomNumberValueAt(tile) if tile == nil or tile.room == nil then return 0 else return tile.room.ID end end -- Returns a magic value if furniture in tile is a power gen function powerValueAt(tile) zero = 128 -- This is middle between 0 and 256 multiplier = 12,8 -- For now 1 power is 40 in overlay local powerComponent = ModUtils.GetPlugablePowerConnectionForTile(tile) if (powerComponent == nil) then return zero end if (powerComponent.IsConsumer) then zero = zero - powerComponent.InputRate * multiplier end if (powerComponent.IsProducer) then zero = zero + powerComponent.OutputRate * multiplier end return ModUtils.Clamp(zero, 0, 256) end -- Return temperature (in K) in current tile function temperatureValueAt(tile, world) --if world == nil or world.current == nil or world.current.temperature == nil then -- return -1 --end --if tile == nil then -- return -2 --end return math.max(math.min(world.temperature.GetTemperature(tile.X, tile.Y, tile.Z) / 3, 254), 0) end -- Returns coloring of thermal diffusivity of tile function thermalDiffusivityValueAt(tile, world) if tile == nil then return 255 else return 255 end end -- Dummy function, will be implemented function heatGenerationValueAt(tile, world) return 0 end
gpl-3.0
isalnikov/Algorithm-Implementations
Gale_Shapely/Lua/Yonaba/gale_shapely_test.lua
53
1896
-- Tests for binary_search.lua local binary_search = require 'binary_search' local total, pass = 0, 0 local function dec(str, len) return #str < len and str .. (('.'):rep(len-#str)) or str:sub(1,len) end local function run(message, f) total = total + 1 local ok, err = pcall(f) if ok then pass = pass + 1 end local status = ok and 'PASSED' or 'FAILED' print(('%02d. %68s: %s'):format(total, dec(message,68), status)) end run('Performs a binary search', function() local t = {1, 2, 3, 4, 5} assert(binary_search(t, 1) == 1) assert(binary_search(t, 2) == 2) assert(binary_search(t, 3) == 3) assert(binary_search(t, 4) == 4) assert(binary_search(t, 5) == 5) end) run('Array values do not have to be consecutive',function() local t = {1, 3, 5, 10, 13} assert(binary_search(t, 1) == 1) assert(binary_search(t, 3) == 2) assert(binary_search(t, 5) == 3) assert(binary_search(t, 10) == 4) assert(binary_search(t, 13) == 5) end) run('But the array needs to be sorted',function() local t = {1, 15, 12, 14, 13} assert(binary_search(t, 13) == nil) assert(binary_search(t, 15) == nil) end) run('In case the value exists more than once, it returns any of them',function() local t = {1, 12, 12, 13, 15, 15, 16} assert(binary_search(t, 15) == 6) assert(binary_search(t, 12) == 2) end) run('Accepts comparison functions for reversed arrays',function() local t = {50, 33, 18, 12, 5, 1, 0} local comp = function(a, b) return a > b end assert(binary_search(t, 50, comp) == 1) assert(binary_search(t, 33, comp) == 2) assert(binary_search(t, 18, comp) == 3) assert(binary_search(t, 12, comp) == 4) assert(binary_search(t, 5, comp) == 5) assert(binary_search(t, 1, comp) == 6) assert(binary_search(t, 0, comp) == 7) end) print(('-'):rep(80)) print(('Total : %02d: Pass: %02d - Failed : %02d - Success: %.2f %%') :format(total, pass, total-pass, (pass*100/total)))
mit
abriasffxi/darkstar
scripts/zones/Ordelles_Caves/npcs/Treasure_Chest.lua
17
4280
----------------------------------- -- Area: Ordelles Caves -- NPC: Treasure Chest -- Involved In Quest: Signed In Blood and The Goblin Tailor -- @zone 193 ----------------------------------- package.loaded["scripts/zones/Ordelles_Caves/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/globals/settings"); require("scripts/globals/treasure"); require("scripts/zones/Ordelles_Caves/TextIDs"); local TreasureType = "Chest"; local TreasureLvL = 43; local TreasureMinLvL = 33; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) --trade:hasItemQty(1030,1); -- Treasure Key --trade:hasItemQty(1115,1); -- Skeleton Key --trade:hasItemQty(1023,1); -- Living Key --trade:hasItemQty(1022,1); -- Thief's Tools local questItemNeeded = 0; -- Player traded a key. if ((trade:hasItemQty(1030,1) or trade:hasItemQty(1115,1) or trade:hasItemQty(1023,1) or trade:hasItemQty(1022,1)) and trade:getItemCount() == 1) then local zone = player:getZoneID(); -- IMPORTANT ITEM: Signed In Blood Quest ----------- if (player:getQuestStatus(SANDORIA,SIGNED_IN_BLOOD) == QUEST_ACCEPTED and player:getVar("SIGNED_IN_BLOOD_Prog") >= 1 and player:hasKeyItem(TORN_OUT_PAGES) == false) then questItemNeeded = 1; -- IMPORTANT ITEM: The Goblin Tailor Quest ----------- elseif (player:getQuestStatus(JEUNO,THE_GOBLIN_TAILOR) >= QUEST_ACCEPTED and VanadielRSELocation() == 0 and VanadielRSERace() == player:getRace() and player:hasKeyItem(MAGICAL_PATTERN) == false) then questItemNeeded = 2; end -------------------------------------- local pack = openChance(player,npc,trade,TreasureType,TreasureLvL,TreasureMinLvL,questItemNeeded); local success = 0; if (pack[2] ~= nil) then player:messageSpecial(pack[2]); success = pack[1]; else success = pack[1]; end if (success ~= -2) then player:tradeComplete(); if (math.random() <= success) then local respawn = false; -- Succeded to open the coffer player:messageSpecial(CHEST_UNLOCKED); if (questItemNeeded == 1) then player:addKeyItem(TORN_OUT_PAGES); player:messageSpecial(KEYITEM_OBTAINED,TORN_OUT_PAGES); elseif (questItemNeeded == 2) then respawn = true; player:addKeyItem(MAGICAL_PATTERN); player:messageSpecial(KEYITEM_OBTAINED,MAGICAL_PATTERN); else player:setVar("["..zone.."]".."Treasure_"..TreasureType,os.time() + math.random(CHEST_MIN_ILLUSION_TIME,CHEST_MAX_ILLUSION_TIME)); local loot = chestLoot(zone,npc); -- print("loot array: "); -- debug -- print("[1]", loot[1]); -- debug -- print("[2]", loot[2]); -- debug if (loot[1]=="gil") then player:addGil(loot[2]*GIL_RATE); player:messageSpecial(GIL_OBTAINED,loot[2]*GIL_RATE); else -- Item player:addItem(loot[2]); player:messageSpecial(ITEM_OBTAINED,loot[2]); end end UpdateTreasureSpawnPoint(npc:getID(),respawn); end end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(CHEST_LOCKED,1030); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
abriasffxi/darkstar
scripts/zones/Windurst_Woods/npcs/Mushuhi-Metahi.lua
59
1052
----------------------------------- -- Area: Windurst Woods -- NPC: Mushuhi-Metahi -- Type: Weather Reporter ----------------------------------- package.loaded["scripts/zones/Windurst_Woods/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Windurst_Woods/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x82718,0,0,0,0,0,0,0,VanadielTime()); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
Armyluix/darkstar
scripts/zones/Tavnazian_Safehold/npcs/_0q1.lua
17
1908
----------------------------------- -- Area: Tavnazian Safehold -- NPC: Sewer Entrance -- @pos 28 -12 44 26 ----------------------------------- package.loaded["scripts/zones/Tavnazian_Safehold/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/missions"); require("scripts/zones/Tavnazian_Safehold/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getCurrentMission(COP) == THE_LOST_CITY and player:getVar("PromathiaStatus") > 0) then player:startEvent(0x0067); elseif (player:getCurrentMission(COP) == CHAINS_AND_BONDS and player:getVar("PromathiaStatus")==3) then player:startEvent(0x0074); elseif (player:getCurrentMission(COP) >= DISTANT_BELIEFS or hasCompletedMission(COP,THE_LAST_VERSE)) then player:startEvent(0x01f6); else --player:messageSpecial(); end return 1; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0067) then player:setVar("PromathiaStatus",0); player:completeMission(COP,THE_LOST_CITY); player:addMission(COP,DISTANT_BELIEFS); elseif (csid == 0x0074) then player:setVar("PromathiaStatus",4); elseif (csid == 0x01f6 and option == 1) then player:setPos(260.068,0,-283.568,190,27); -- To Phomiuna Aqueducts {R} end end;
gpl-3.0
abriasffxi/darkstar
scripts/zones/The_Garden_of_RuHmet/npcs/_0z0.lua
17
1917
----------------------------------- -- Area: The_Garden_of_RuHmet -- NPC: _0z0 ----------------------------------- package.loaded["scripts/zones/The_Garden_of_RuHmet/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/The_Garden_of_RuHmet/TextIDs"); require("scripts/globals/missions"); require("scripts/globals/keyitems"); require("scripts/globals/bcnm"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (TradeBCNM(player,player:getZoneID(),trade,npc)) then return; end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) --player:addMission(COP, WHEN_ANGELS_FALL); --player:setVar("PromathiaStatus",3); if (player:getCurrentMission(COP) == WHEN_ANGELS_FALL and player:getVar("PromathiaStatus")==3) then player:startEvent(0x00CB); elseif (EventTriggerBCNM(player,npc)) then elseif (player:getCurrentMission(COP) == WHEN_ANGELS_FALL and player:getVar("PromathiaStatus")==5) then player:startEvent(0x00CD); end return 1; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("onUpdate CSID: %u",csid); -- printf("onUpdate RESULT: %u",option); if (EventUpdateBCNM(player,csid,option)) then return 1; end end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) -- printf("onFinish CSID: %u",csid); -- printf("onFinish RESULT: %u",option); if ( csid == 0x00CB) then player:setVar("PromathiaStatus",4); elseif (EventFinishBCNM(player,csid,option)) then return; end end;
gpl-3.0
Armyluix/darkstar
scripts/zones/Al_Zahbi/npcs/Iphaaf.lua
38
1025
----------------------------------- -- Area: Al Zahbi -- NPC: Iphaaf -- Type: Mihli's Attendant -- @zone: 48 -- @pos -28.014 -7 64.371 -- -- Auto-Script: Requires Verification (Verified by Brawndo) ----------------------------------- package.loaded["scripts/zones/Al_Zahbi/TextIDs"] = nil; ----------------------------------- ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x00fe); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
abriasffxi/darkstar
scripts/zones/Quicksand_Caves/mobs/Centurio_IV-VII.lua
11
1351
----------------------------------- -- Area: Quicksand Caves -- MOB: Centurio IV-VII -- Pops in Bastok mission 8-1 "The Chains that Bind Us" ----------------------------------- package.loaded["scripts/zones/Quicksand_Caves/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Quicksand_Caves/TextIDs"); ----------------------------------- -- onMobSpawn Action ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobDisengage Action ----------------------------------- function onMobDisengage(mob) local self = mob:getID(); DespawnMob(self, 120); end; ----------------------------------- -- onMobDeath Action ----------------------------------- function onMobDeath(mob, player, isKiller) if (player:getCurrentMission(BASTOK) == THE_CHAINS_THAT_BIND_US and player:getVar("MissionStatus") == 1) then SetServerVariable("Bastok8-1LastClear", os.time()); end end; ----------------------------------- -- onMobDespawn Action ----------------------------------- function onMobDespawn(mob) local mobsup = GetServerVariable("BastokFight8_1"); SetServerVariable("BastokFight8_1",mobsup - 1); if (GetServerVariable("BastokFight8_1") == 0) then local npc = GetNPCByID(17629738); -- qm6 npc:setStatus(0); -- Reappear end end;
gpl-3.0
abriasffxi/darkstar
scripts/zones/Nashmau/npcs/Chichiroon.lua
17
1298
----------------------------------- -- Area: Nashmau -- NPC: Chichiroon -- Standard Merchant NPC ----------------------------------- package.loaded["scripts/zones/Nashmau/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Nashmau/TextIDs"); require("scripts/globals/shop"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,CHICHIROON_SHOP_DIALOG); stock = {0x1579,99224, --Bolter's Die 0x157a,85500, --Caster's Die 0x157b,97350, --Courser's Die 0x157c,100650, --Blitzer's Die 0x157d,109440, --Tactician's Die 0x157e,116568} --Allies' Die showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
Ezak91/CST-TMDB-Plugin
var/plugins/tmdb.lua
1
8949
--TMDB LUA Plugin --From Ezak for coolstream.to --READ LICENSE on https://github.com/Ezak91/CST-TMDB-Plugin.git --2014 -- Aktuelle ChannelID für EPG Funktion ermitteln function GetchannelID() local fname = "../tmp/tmdb_channelid.txt" os.execute("wget -q -O " .. fname .. " http://127.0.0.1/control/zapto" ) local fp = io.open(fname, "r") if fp == nil then print("Error opening file '" .. fname .. "'.") end channelID = fp:read() fp:close() end --EPG zur aktuellen ChannelID ermitteln, parsen und pro Eintrag ein Menüitem erstellen function GetEPG() local fname = "../tmp/tmdb_epg.txt" os.execute("wget -q -O " .. fname .. " 'http://127.0.0.1/control/epg?xml=true&channelid=" .. channelID .. "'" ) local fp = io.open(fname, "r") if fp == nil then print("Error opening file '" .. fname .. "'.") os.exit(1) else local s = fp:read("*a") fp:close() titlenumber = 1 for title in string.gmatch(s, "<!%[CDATA%[(.-)%]%]>") do if titlenumber == 1 then channelname = title m = menu.new{name=channelname} titlenumber = titlenumber + 1 else --Funktion zum hinzufügen des Menüitems AddMenueitem(title) end end ShowMenue() end end --Funktion zum hinzufügen der EPG-Daten des aktuellen Channels function AddMenueitem(_title) m:addItem{type="string", action="GenLink", id=_title,name=_title} end --EPG-Menue anzeigen function ShowMenue() m:exec() end --Link zur Suche des Titels erstellen function GenLink(_search) lastSearch = _search _search = _search:gsub("%s","%%20") link = "http://api.themoviedb.org/3/search/" .. option .. "?api_key=311e70fd5d86a21b7ec0756a6067ac4d&language=de&query=" .. _search Getquellcode( link) end --Quellcode einer Seite herunterladen zum Beispiel neue Kinofilme, oder Informationen zu einem gesuchten Film function Getquellcode( _link) local fname = "../tmp/tmdb_movies.txt" os.execute("wget -q -O " .. fname .. " '" .. _link .. "'") ParseMovies() end --Parsen der heruntergeladenen Movieinfos function ParseMovies() results = 0 movies = {} local fname = "../tmp/tmdb_movies.txt" local fp = io.open(fname, "r") if fp == nil then print("Error opening file '" .. fname .. "'.") os.exit(1) else local s = fp:read("*a") fp:close() i = 1 results = s:match("total_results\":(%d)%}") if results == '0' then if option == 'movie' then option = 'tv'; GenLink(lastSearch); else local h = hintbox.new{ title="Info", text="Leider keine Infos gefunden", icon="info"}; h:exec(); option = 'movie'; end else s = s:match("%[(.*)%]") for movie in string.gmatch(s, "%{(.-)%}") do movies[i] = { id = movie:match("id\":(.-),") } i = i + 1 end movienumber = 1 if option == 'movie' then GetMovieDetails(); else GetTVDetails(); end end end end --Details zur ersten gefundenen MovieID parsen function GetMovieDetails() movieinfos = {} movieinfos.titel = "" movieinfos.originaltitel = "" movieinfos.releasedate = "" movieinfos.adult = "" movieinfos.cover = "" movieinfos.overview = "" movieinfos.vote = "" movieinfos.votecount = "" movieinfos.runtime = "" movieinfos.genres = " " local fname = "../tmp/tmdb_moviedetails.txt" os.execute("wget -q -O " .. fname .. " '" .. "http://api.themoviedb.org/3/movie/" .. movies[movienumber].id .. "?api_key=311e70fd5d86a21b7ec0756a6067ac4d&language=de" .. "'") local fp = io.open(fname, "r") if fp == nil then print("Error opening file '" .. fname .. "'.") os.exit(1) else local s = fp:read("*a") fp:close() movieinfos.titel = s:match("\"title\":\"(.-)\",") movieinfos.originaltitel = s:match("original_title\":\"(.-)\",") movieinfos.releasedate = s:match("release_date\":\"(.-)\",") movieinfos.adult = s:match("adult\":(.-),") movieinfos.cover = s:match("poster_path\":\"(.-)\",") movieinfos.overview = s:match("overview\":\"(.-)\",") movieinfos.vote = s:match("vote_average\":(.-),") movieinfos.votecount = s:match("vote_count\":(.-)%}") movieinfos.runtime = s:match("runtime\":(.-),") --genres parsen genrestmp = s:match("genres\":%[(.-)%}%]") for genre in string.gmatch(genrestmp, "name\":\"(.-)\"") do movieinfos.genres = movieinfos.genres .. " " .. genre end inhalt = "Titel: " .. movieinfos.titel .. "\n" .. "Original Titel: " .. movieinfos.originaltitel .. "\n" .. "Dauer: " .. movieinfos.runtime .. " min" .. "\n" .. "Releasedate: " .. movieinfos.releasedate .. "\n" .. "Genres: " .. movieinfos.genres .. "\n" .. "Adult: " .. movieinfos.adult .. "\n" .. "Bewertung: " .. movieinfos.vote .. " / 10 (" .. movieinfos.votecount .. " Stimmen)" .. "\n" .. "\n" .. "TMDB Plugin by Ezak for www.coolstream.to"; getPicture() ShowInfo() end end --Details zur ersten gefundenen SerienID parsen function GetTVDetails() movieinfos = {} movieinfos.titel = "" movieinfos.originaltitel = "" movieinfos.releasedate = "" movieinfos.cover = "" movieinfos.overview = "" movieinfos.vote = "" movieinfos.votecount = "" movieinfos.episodes = "" movieinfos.seasons = "" movieinfos.genres = " " local fname = "../tmp/tmdb_moviedetails.txt" os.execute("wget -q -O " .. fname .. " '" .. "http://api.themoviedb.org/3/tv/" .. movies[movienumber].id .. "?api_key=311e70fd5d86a21b7ec0756a6067ac4d&language=de" .. "'") local fp = io.open(fname, "r") if fp == nil then print("Error opening file '" .. fname .. "'.") os.exit(1) else local s = fp:read("*a") fp:close() movieinfos.titel = s:match("\",\"name\":\"(.-)\",") movieinfos.originaltitel = s:match("original_name\":\"(.-)\",") movieinfos.releasedate = s:match("first_air_date\":\"(.-)\",") movieinfos.cover = s:match("poster_path\":\"(.-)\",") movieinfos.overview = s:match("overview\":\"(.-)\",") movieinfos.vote = s:match("vote_average\":(.-),") movieinfos.votecount = s:match("vote_count\":(.-)%}") movieinfos.seasons = s:match("number_of_seasons\":(.-),") movieinfos.episodes = s:match("number_of_episodes\":(.-),") --genres parsen genrestmp = s:match("genres\":%[(.-)%}%]") for genre in string.gmatch(genrestmp, "name\":\"(.-)\"") do movieinfos.genres = movieinfos.genres .. " " .. genre end inhalt = "Titel: " .. movieinfos.titel .. "\n" .. "Original Titel: " .. movieinfos.originaltitel .. "\n" .. "Erstausstrahlung: " .. movieinfos.releasedate .. "\n" .. "Staffeln: " .. movieinfos.seasons .. "\n" .. "Episoden: " .. movieinfos.episodes .. "\n" .. "Genres: " .. movieinfos.genres .. "\n" .. "Bewertung: " .. movieinfos.vote .. " / 10 (" .. movieinfos.votecount .. " Stimmen)" .. "\n" .. "\n" .. "TMDB Plugin by Ezak for www.coolstream.to"; getPicture() ShowInfo() end end --Cover herunterladen function getPicture() if movieinfos.cover == nil then local fname = "../tmp/tmdb_picture.jpg" os.execute("wget -q -U Mozilla -O " .. fname .. " 'http://d3a8mw37cqal2z.cloudfront.net/assets/f996aa2014d2ffd/images/no-poster-w185.jpg'" ); else local fname = "../tmp/tmdb_picture.jpg" os.execute("wget -q -O " .. fname .. " '" .. "http://image.tmdb.org/t/p/w500" .. movieinfos.cover .. "'" ) end end --Infos im Fenster erzeugen function ShowInfo() oldOption = option; n = neutrino(); local spacer = 8; local x = 150; local y = 70; local dx = 1000; local dy = 600; if option == 'movie' then btnGreenText = 'Serien'; else btnGreenText = 'Filme'; end utitel = "TMDB Info: " .. movieinfos.titel w = cwindow.new{x=x, y=y, dx=dx, dy=dy, title=utitel, btnRed="Bild speichern", btnGreen=btnGreenText}; w:paint(); ct1 = ctext.new{x=x+220, y=y+50, dx=500, dy=260, text=inhalt,font_text=FONT['MENU']}; ct1:paint(); ct2 = ctext.new{x=160, y=y+330, dx=1000, dy=230, text=movieinfos.overview,mode = "ALIGN_SCROLL"}; ct2:paint(); n:DisplayImage("/tmp/tmdb_picture.jpg", 160, 130, 190, 260) neutrinoExec() CloseNeutrino() if oldOption == option then option = 'movie'; else GenLink(lastSearch); end end --Fenster anzeigen und auf Tasteneingaben reagieren function neutrinoExec() repeat msg, data = n:GetInput(500) -- Taste Rot versteckt den Text if (msg == RC['red']) then --ct2:hide(); -- Taste Grün zeigt den Text wieder an elseif (msg == RC['green']) then if option == 'tv' then option = 'movie'; else option = 'tv'; end msg = RC['home']; -- Mit den Tasten up/down bzw. page_up/page_down kann der Text gescrollt werden, -- falls erforderlich elseif (msg == RC['up'] or msg == RC['page_up']) then ct2:scroll{dir="up"}; elseif (msg == RC['down'] or msg == RC['page_down']) then ct2:scroll{dir="down"}; end -- Taste Exit oder Menü beendet das Fenster until msg == RC['home'] or msg == RC['setup']; end --Fenster schließen function CloseNeutrino() ct1:hide(); ct2:hide(); w:hide(); end --[[ MAIN ]] option = 'movie'; GetchannelID(); GetEPG(); os.execute("rm /tmp/tmdb_*.*"); n = nil m = nil collectgarbage();
mit
Armyluix/darkstar
scripts/globals/abilities/pets/flaming_crush.lua
25
1343
--------------------------------------------------- -- Flaming Crush M=10, 2, 2? (STILL don't know) --------------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/summon"); require("scripts/globals/magic"); require("scripts/globals/monstertpmoves"); --------------------------------------------------- function onAbilityCheck(player, target, ability) return 0,0; end; function onPetAbility(target, pet, skill) local numhits = 3; local accmod = 1; local dmgmod = 10; local dmgmodsubsequent = 1; local totaldamage = 0; local damage = AvatarPhysicalMove(pet,target,skill,numhits,accmod,dmgmod,dmgmodsubsequent,TP_NO_EFFECT,1,2,3); --get resist multiplier (1x if no resist) local resist = applyPlayerResistance(pet,-1,target,pet:getStat(MOD_INT)-target:getStat(MOD_INT),ELEMENTAL_MAGIC_SKILL, ELE_FIRE); --get the resisted damage damage.dmg = damage.dmg*resist; --add on bonuses (staff/day/weather/jas/mab/etc all go in this function) damage.dmg = mobAddBonuses(pet,spell,target,damage.dmg,1); totaldamage = AvatarFinalAdjustments(damage.dmg,pet,skill,target,MOBSKILL_PHYSICAL,MOBPARAM_BLUNT,numhits); target:delHP(totaldamage); target:updateEnmityFromDamage(pet,totaldamage); return totaldamage; end
gpl-3.0
Armyluix/darkstar
scripts/zones/Balgas_Dais/npcs/Burning_Circle.lua
17
2294
----------------------------------- -- Area: Balga's Dais -- NPC: Burning Circle -- Balga's Dais Burning Circle -- @pos 299 -123 345 146 ------------------------------------- package.loaded["scripts/zones/Balgas_Dais/TextIDs"] = nil; ------------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/bcnm"); require("scripts/zones/Balgas_Dais/TextIDs"); ---- 0: Rank 2 Final Mission for Bastok "The Emissary" and Sandy "Journey Abroad" ---- 1: Steamed Sprouts (BCNM 40, Star Orb) ---- 2: Divine Punishers (BCNM 60, Moon Orb) ---- 3: Saintly Invitation (Windurst mission 6-2) ---- 4: Treasure and Tribulations (BCNM 50, Comet Orb) ---- 5: Shattering Stars (MNK) ---- 6: Shattering Stars (WHM) ---- 7: Shattering Stars (SMN) ---- 8: Creeping Doom (BCNM 30, Sky Orb) ---- 9: Charming Trio (BCNM 20, Cloudy Orb) ---- 10: Harem Scarem (BCNM 30, Sky Orb) ---- 11: Early Bird Catches the Wyrm (KSNM 99, Themis Orb) ---- 12: Royal Succession (BCNM 40, Star Orb) ---- 13: Rapid Raptors (BCNM 50, Comet Orb) ---- 14: Wild Wild Whiskers (BCNM 60, Moon Orb) ---- 15: Season's Greetings (KSNM 30, Clotho Orb) ---- 16: Royale Ramble (KSNM 30, Lachesis Orb) ---- 17: Moa Constrictors (KSNM 30, Atropos Orb ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (TradeBCNM(player,player:getZoneID(),trade,npc)) then return; end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (EventTriggerBCNM(player,npc)) then return; end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("onUpdate CSID: %u",csid); --printf("onUpdate RESULT: %u",option); if (EventUpdateBCNM(player,csid,option)) then return; end end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --printf("onFinish CSID: %u",csid); --printf("onFinish RESULT: %u",option); if (EventFinishBCNM(player,csid,option)) then return; end end;
gpl-3.0
tfryett/S4
examples/magneto/halfspace.lua
7
1758
-- Infinite halfspace of magneto-optic material. -- Assume the permittivity tensor in the receiving halfspace is -- [ e ie' 0 ] -- [ -ie' e 0 ] -- [ 0 0 e ] -- Then solving the wave equation gives two circular polarization modes: -- E = (1, i)/sqrt(2), km = omega sqrt(e-ie) -- E = (1,-i)/sqrt(2), kp = omega sqrt(e+ie) -- For normal incidence, we match boundary conditions: -- (E0+Erx, Ery) = a(1,i)/sqrt(2) + b(1,-i)/sqrt(2) -- k0(E0-Erx, -Ery) = a km(1,i)/sqrt(2) + b kp(1,-i)/sqrt(2) -- k0 = omega -- Solving these gives -- a = E0 k0/(k0+km)/sqrt(2), b = E0 k0/(k0+kp)/sqrt(2) -- Er = E0/((k0+km)(k0+kp))/sqrt(2) (k0 k0 - km kp, i k0(kp-km))/sqrt(2) -- The transmitted field is -- Etx = Re[ E0 k0/sqrt(2) (exp(i km z)/(k0+km) + exp(i kp z)/(k0+kp)) ] -- Ety = Re[ i E0 k0/sqrt(2) (exp(i km z)/(k0+km) - exp(i kp z)/(k0+kp)) ] S = S4.NewSimulation() S:SetLattice({1,0}, {0,1}) S:SetNumG(1) f = 0.4 S:SetFrequency(f) eps = 10 epsp = 3 S:AddMaterial("Dielectric", { {eps, 0}, {0, epsp}, {0, 0}, {0, -epsp}, {eps, 0}, {0, 0}, {0, 0}, {0, 0}, {eps, 0} }) S:AddMaterial("Vacuum", {1,0}) S:AddLayer('AirAbove', 0, 'Vacuum') S:AddLayer('Stuff', 0, 'Dielectric') S:SetExcitationPlanewave( {0,0}, -- incidence angles (spherical coordinates: phi in [0,180], theta in [0,360]) {0,0}, -- s-polarization amplitude and phase (in degrees) {1,0}) -- p-polarization amplitude and phase k0 = 2*math.pi*f km = k0*math.sqrt(eps-epsp) kp = k0*math.sqrt(eps+epsp) for z = 0,10,0.01 do Exr,Eyr = S:GetEField({0,0,z}) Etx = (math.cos(km*z)/(k0+km) + math.cos(kp*z)/(k0+kp)) / f Ety = -(math.sin(km*z)/(k0+km) - math.sin(kp*z)/(k0+kp)) / f print(z, Exr,Etx, Eyr,Ety) end
gpl-2.0
ElectroDuk/QuackWars
garrysmod/gamemodes/Basewars(Broken}/gamemode/cl_buymenu.lua
1
3000
local Panel = vgui.Create( "DFrame" ) Panel:Hide() hook.Add( "PopulateBasewars", "AddEntityContent", function( pnlContent, tree, node ) local Categorised = {} -- Add this list into the tormoil local SpawnableEntities = scripted_ents.GetSpawnable() for k,v in pairs(SpawnableEntities) do --Remove all non basewars items if v.Price == nil then table.remove(SpawnableEntities, k) end end if ( SpawnableEntities ) then for k, v in pairs( SpawnableEntities ) do v.Category = v.Category or "Other" Categorised[ v.Category ] = Categorised[ v.Category ] or {} table.insert( Categorised[ v.Category ], v ) end end -- -- Add a tree node for each category -- for CategoryName, v in SortedPairs( Categorised ) do -- Add a node to the tree local node = tree:AddNode( CategoryName, "icon16/bricks.png" ); -- When we click on the node - populate it using this function node.DoPopulate = function( self ) -- If we've already populated it - forget it. if ( self.PropPanel ) then return end -- Create the container panel self.PropPanel = vgui.Create( "ContentContainer", pnlContent ) self.PropPanel:SetVisible( false ) self.PropPanel:SetTriggerSpawnlistChange( false ) for k, ent in SortedPairsByMemberValue( v, "PrintName" ) do local Icon = spawnmenu.CreateContentIcon( ent.ScriptedEntityType or "entity", self.PropPanel, { nicename = ent.PrintName or ent.ClassName, spawnname = ent.ClassName, material = "materials/spawnicons/"..ent.Model, admin = ent.AdminOnly || ( !ent.Spawnable && ent.AdminSpawnable ) }) Icon.DoClick = function () LocalPlayer():ConCommand("buy_entity "..ent.ClassName) end local Tooltip = Format( "Name: %s\nPrice: %s", ent.PrintName, ent.Price ) Icon:SetTooltip( Tooltip ) end end -- If we click on the node populate it and switch to it. node.DoClick = function( self ) self:DoPopulate() pnlContent:SwitchPanel( self.PropPanel ); end end -- Select the first node local FirstNode = tree:Root():GetChildNode( 0 ) if ( IsValid( FirstNode ) ) then FirstNode:InternalDoClick() end end ) spawnmenu.AddCreationTab( "Basewars", function() local ctrl = vgui.Create( "SpawnmenuContentPanel" ) ctrl:CallPopulateHook( "PopulateBasewars" ); return ctrl end, "icon16/basket.png", 20 )
mit
jameshilliard/WM2500RP-V1.0.0.34_gpl_src
package/uci/trigger/lib/trigger.lua
40
8391
module("uci.trigger", package.seeall) require("posix") require("uci") local path = "/lib/config/trigger" local triggers = nil local tmp_cursor = nil function load_modules() if triggers ~= nil then return end triggers = { list = {}, uci = {}, active = {} } local modules = posix.glob(path .. "/*.lua") if modules == nil then return end local oldpath = package.path package.path = path .. "/?.lua" for i, v in ipairs(modules) do pcall(require(string.gsub(v, path .. "/(%w+)%.lua$", "%1"))) end package.path = oldpath end function check_table(table, name) if table[name] == nil then table[name] = {} end return table[name] end function get_table_val(val, vtype) if type(val) == (vtype or "string") then return { val } elseif type(val) == "table" then return val end return nil end function get_name_list(name) return get_table_val(name or ".all") end function add_trigger_option(list, t) local name = get_name_list(t.option) for i, n in ipairs(name) do option = check_table(list, n) table.insert(option, t) end end function add_trigger_section(list, t) local name = get_name_list(t.section) for i, n in ipairs(name) do section = check_table(list, n) add_trigger_option(section, t) end end function check_insert_triggers(dest, list, tuple) if list == nil then return end for i, t in ipairs(list) do local add = true if type(t.check) == "function" then add = t.check(tuple) end if add then dest[t.id] = t end end end function find_section_triggers(tlist, pos, tuple) if pos == nil then return end check_insert_triggers(tlist, pos[".all"], tuple) if tuple.option then check_insert_triggers(tlist, pos[tuple.option], tuple) end end function check_recursion(name, seen) if seen == nil then seen = {} end if seen[name] then return nil end seen[name] = true return seen end function find_recursive_depends(list, name, seen) seen = check_recursion(name, seen) if not seen then return end local bt = get_table_val(triggers.list[name].belongs_to) or {} for i, n in ipairs(bt) do table.insert(list, n) find_recursive_depends(list, n, seen) end end function check_trigger_depth(list, name) if name == nil then return end local n = list[name] if n == nil then return end list[name] = nil return check_trigger_depth(list, n) end function find_triggers(tuple) local pos = triggers.uci[tuple.package] if pos == nil then return {} end local tlist = {} find_section_triggers(tlist, pos[".all"], tuple) find_section_triggers(tlist, pos[tuple.section[".type"]], tuple) for n, t in pairs(tlist) do local dep = {} find_recursive_depends(dep, t.id) for i, depname in ipairs(dep) do check_trigger_depth(tlist, depname) end end local nlist = {} for n, t in pairs(tlist) do if t then table.insert(nlist, t) end end return nlist end function reset_state() assert(io.open("/var/run/uci_trigger", "w")):close() if tctx then tctx:unload("uci_trigger") end end function load_state() -- make sure the config file exists before we attempt to load it -- uci doesn't like loading nonexistent config files local f = assert(io.open("/var/run/uci_trigger", "a")):close() load_modules() triggers.active = {} if tctx then tctx:unload("uci_trigger") else tctx = uci.cursor() end assert(tctx:load("/var/run/uci_trigger")) tctx:foreach("uci_trigger", "trigger", function(section) trigger = triggers.list[section[".name"]] if trigger == nil then return end active = {} triggers.active[trigger.id] = active local s = get_table_val(section["sections"]) or {} for i, v in ipairs(s) do active[v] = true end end ) end function get_names(list) local slist = {} for name, val in pairs(list) do if val then table.insert(slist, name) end end return slist end function check_cancel(name, seen) local t = triggers.list[name] local dep = get_table_val(t.belongs_to) seen = check_recursion(name, seen) if not t or not dep or not seen then return false end for i, v in ipairs(dep) do -- only cancel triggers for all sections -- if both the current and the parent trigger -- are per-section local section_only = false if t.section_only then local tdep = triggers.list[v] if tdep then section_only = tdep.section_only end end if check_cancel(v, seen) then return true end if triggers.active[v] then if section_only then for n, active in pairs(triggers.active[v]) do triggers.active[name][n] = false end else return true end end end return false end -- trigger api functions function add(ts) for i,t in ipairs(ts) do triggers.list[t.id] = t match = {} if t.package then local package = check_table(triggers.uci, t.package) add_trigger_section(package, t) triggers.list[t.id] = t end end end function save_trigger(name) if triggers.active[name] then local slist = get_names(triggers.active[name]) if #slist > 0 then tctx:set("uci_trigger", name, "sections", slist) end else tctx:delete("uci_trigger", name) end end function set(data, cursor) assert(data ~= nil) if cursor == nil then cursor = tmp_cursor or uci.cursor() tmp_cursor = uci.cursor end local tuple = { package = data[1], section = data[2], option = data[3], value = data[4] } assert(cursor:load(tuple.package)) load_state() local section = cursor:get_all(tuple.package, tuple.section) if (section == nil) then if option ~= nil then return end section = { [".type"] = value } if tuple.section == nil then tuple.section = "" section[".anonymous"] = true end section[".name"] = tuple.section end tuple.section = section local ts = find_triggers(tuple) for i, t in ipairs(ts) do local active = triggers.active[t.id] if not active then active = {} triggers.active[t.id] = active tctx:set("uci_trigger", t.id, "trigger") end if section[".name"] then active[section[".name"]] = true end save_trigger(t.id) end tctx:save("uci_trigger") end function get_description(trigger, sections) if not trigger.title then return trigger.id end local desc = trigger.title if trigger.section_only and sections and #sections > 0 then desc = desc .. " (" .. table.concat(sections, ", ") .. ")" end return desc end function get_active() local slist = {} if triggers == nil then load_state() end for name, val in pairs(triggers.active) do if val and not check_cancel(name) then local sections = {} for name, active in pairs(triggers.active[name]) do if active then table.insert(sections, name) end end table.insert(slist, { triggers.list[name], sections }) end end return slist end function set_active(trigger, sections) if triggers == nil then load_state() end if not triggers.list[trigger] then return end if triggers.active[trigger] == nil then tctx:set("uci_trigger", trigger, "trigger") triggers.active[trigger] = {} end local active = triggers.active[trigger] if triggers.list[trigger].section_only or sections ~= nil then for i, t in ipairs(sections) do triggers.active[trigger][t] = true end end save_trigger(trigger) tctx:save("uci_trigger") end function clear_active(trigger, sections) if triggers == nil then load_state() end if triggers.list[trigger] == nil or triggers.active[trigger] == nil then return end local active = triggers.active[trigger] if not triggers.list[trigger].section_only or sections == nil then triggers.active[trigger] = nil else for i, t in ipairs(sections) do triggers.active[trigger][t] = false end end save_trigger(trigger) tctx:save("uci_trigger") end function run(ts) if ts == nil then ts = get_active() end for i, t in ipairs(ts) do local trigger = t[1] local sections = t[2] local actions = get_table_val(trigger.action, "function") or {} for ai, a in ipairs(actions) do if not trigger.section_only then sections = { "" } end for si, s in ipairs(sections) do if a(s) then tctx:delete("uci_trigger", trigger.id) tctx:save("uci_trigger") end end end end end -- helper functions function system_command(arg) local cmd = arg return function(arg) return os.execute(cmd:format(arg)) == 0 end end function service_restart(arg) return system_command("/etc/init.d/" .. arg .. " restart") end
gpl-2.0
ElectroDuk/QuackWars
garrysmod/gamemodes/Basewars/entities(maybe_outdated)/entities/radartower/init.lua
2
5152
-- ============================================ -- = = -- = Crate SENT by Mahalis = -- = = -- ============================================ AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include('shared.lua') function ENT:Initialize() self.Entity:SetModel( "models/props_wasteland/gaspump001a.mdl") self.Entity:PhysicsInit(SOLID_VPHYSICS) self.Entity:SetMoveType(MOVETYPE_VPHYSICS) self.Entity:SetSolid(SOLID_VPHYSICS) self.Entity:SetColor(0,0,0,1) self.Dish2 = ents.Create("prop_dynamic_override") self.Dish2:SetModel( "models/props_wasteland/gaspump001a.mdl" ) self.Dish2:SetPos(self.Entity:GetPos()+self.Entity:GetAngles():Up()) self.Dish2:SetAngles(Angle(0,0,0)) self.Dish2:SetParent(self.Entity) self.Dish2:SetSolid(SOLID_NONE) self.Dish2:SetMoveType(MOVETYPE_NONE) local phys = self.Entity:GetPhysicsObject() if(phys:IsValid()) then phys:Wake() end self.Dish = ents.Create("prop_dynamic_override") self.Dish:SetModel( "models/props_rooftop/roof_dish001.mdl" ) self.Dish:SetPos(self.Entity:GetPos()+self.Entity:GetAngles():Forward()*-5+self.Entity:GetAngles():Up()*25) //self.Dish:SetAngles(Angle(0,90,90)) self.Dish:SetParent(self.Entity) self.Dish:SetSolid(SOLID_NONE) //self.Dish:PhysicsInit(SOLID_NONE) self.Dish:SetMoveType(MOVETYPE_NONE) timer.Create( tostring(self.Entity), 120, 0, self.giveMoney, self) timer.Create( tostring(self.Entity) .. "fuckafkfags", 1200, 1, self.shutOff, self) timer.Create( tostring(self.Entity) .. "notifyoff", 1080, 1, self.notifypl, self) self.Entity:SetNWInt("damage",250) self.Entity:SetNWInt("upgrade", 0) local ply = self.Owner ply:GetTable().maxtower=ply:GetTable().maxtower + 1 ply:GetTable().Tower = self.Entity self.Inactive = false self.Entity:SetNWInt("power",0) self.Scans = 1 self.Entity:SetNWInt("scans", self.Scans) self.scrap = false self.BombNotify=false end function ENT:giveMoney() local ply = self.Owner if(ply:Alive() && !self.Inactive) then self.Scans = self.Scans + 1 if self.Scans>10 then Notify( ply, 4, 3, "Radar tower is fully charged at 10 charges.") self.Scans = 10 else // why did i bother? im not a grammar nazi. if self.Scans!=1 then Notify( ply, 2, 3, "Radar tower is ready to scan. " .. self.Scans .. " Charges available.") else Notify( ply, 2, 3, "Radar tower is ready to scan. 1 Charge available.") end end elseif (self.Inactive) then Notify( ply, 4, 3, "A radar tower is inactive, press use on it for it to continue charging" ); end end function ENT:shutOff() local ply = self.Owner self.Inactive = true Notify( ply, 1, 3, "NOTICE: A RADAR TOWER HAS GONE INACTIVE" ); Notify( ply, 1, 3, "PRESS USE ON IT FOR IT TO BE ABLE TO KEEP CHARGING" ); self.Dish:SetColor(255,0,0,255) self.Dish2:SetColor(255,0,0,255) end function ENT:notifypl() local ply = self.Owner Notify( ply, 4, 3, "NOTICE: A RADAR TOWER IS ABOUT TO GO INACTIVE" ); Notify( ply, 4, 3, "PRESS USE ON IT TO KEEP IT CHARGING" ); self.Dish:SetColor(255,150,150,255) self.Dish2:SetColor(255,150,150,255) end function ENT:MakeScraps() -- if !self.scrap then -- self.scrap = false -- local value = CfgVars["generatorcost"]/8 -- if value<5 then value = 5 end -- for i=0, 5, 1 do -- local scrapm = ents.Create("scrapmetal") -- scrapm:SetModel( "models/gibs/metal_gib" .. math.random(1,5) .. ".mdl" ); -- local randpos = Vector(math.random(-5,5), math.random(-5,5), math.random(0,5)) -- scrapm:SetPos(self.Entity:GetPos()+randpos) -- scrapm:Spawn() -- scrapm:GetTable().ScrapMetal = true -- scrapm:GetTable().Amount = math.random(3,value) -- scrapm:Activate() -- scrapm:GetPhysicsObject():SetVelocity(randpos*35) -- -- timer.Create( "scraptimer" ..i, 10, 1, function(removeme) -- removeme:Remove() -- end, scrapm ) -- -- -- end -- end end function ENT:Use(activator,caller) timer.Destroy( tostring(self.Entity) .. "fuckafkfags") timer.Create( tostring(self.Entity) .. "fuckafkfags", 1200, 1, self.shutOff, self) timer.Destroy( tostring(self.Entity) .. "notifyoff") timer.Create( tostring(self.Entity) .. "notifyoff", 1080, 1, self.notifypl, self) self.Inactive = false self.Dish:SetColor(255,255,255,255) self.Dish2:SetColor(255,255,255,255) end function ENT:Think() if (ValidEntity(self.Owner)==false) then self.Entity:Remove() end self.Entity:NextThink(CurTime()+0.1) self.Entity:SetNWInt("scans", self.Scans) local pos = self.Entity:GetPos() local sawbomb=false for k,v in pairs(ents.FindByClass("bigbomb")) do if v:GetPos():Distance(pos)<2048 then sawbomb=true if !self.BombNotify then Notify(self.Owner,1,3, "Radar tower has detected a Big Bomb") self.BombNotify=true end end end if !sawbomb then self.BombNotify=false end return true end function ENT:OnRemove( ) timer.Destroy(tostring(self.Entity)) timer.Destroy(tostring(self.Entity) .. "fuckafkfags") timer.Destroy(tostring(self.Entity) .. "notifyoff") local ply = self.Owner if ValidEntity(ply) then ply:GetTable().maxtower=ply:GetTable().maxtower - 1 end end
mit
Whit3Tig3R/ZeDspammbot
plugins/all.lua
264
4202
do data = load_data(_config.moderation.data) local function get_msgs_user_chat(user_id, chat_id) local user_info = {} local uhash = 'user:'..user_id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..user_id..':'..chat_id user_info.msgs = tonumber(redis:get(um_hash) or 0) user_info.name = user_print_name(user)..' ['..user_id..']' return user_info end local function chat_stats(chat_id) local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) local users_info = {} for i = 1, #users do local user_id = users[i] local user_info = get_msgs_user_chat(user_id, chat_id) table.insert(users_info, user_info) end table.sort(users_info, function(a, b) if a.msgs and b.msgs then return a.msgs > b.msgs end end) local text = 'chat stats! \n' for k,user in pairs(users_info) do text = text..user.name..' = '..user.msgs..'\n' end return text end local function show_group_settings(target) local data = load_data(_config.moderation.data) if data[tostring(target)] then if data[tostring(target)]['settings']['flood_msg_max'] then NUM_MSG_MAX = tonumber(data[tostring(target)]['settings']['flood_msg_max']) print('custom'..NUM_MSG_MAX) else NUM_MSG_MAX = 5 end end local settings = data[tostring(target)]['settings'] local text = "Lock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nflood sensitivity : "..NUM_MSG_MAX return text end local function get_description(target) local data = load_data(_config.moderation.data) local data_cat = 'description' if not data[tostring(target)][data_cat] then return 'No description available.' end local about = data[tostring(target)][data_cat] return about end local function get_rules(target) local data = load_data(_config.moderation.data) local data_cat = 'rules' if not data[tostring(target)][data_cat] then return 'No rules available.' end local rules = data[tostring(target)][data_cat] return rules end local function modlist(target) local data = load_data(_config.moderation.data) if not data[tostring(target)] then return 'Group is not added.' end if next(data[tostring(target)]['moderators']) == nil then return 'No moderator in this group.' end local i = 1 local message = '\nList of moderators :\n' for k,v in pairs(data[tostring(target)]['moderators']) do message = message ..i..' - @'..v..' [' ..k.. '] \n' i = i + 1 end return message end local function get_link(target) local data = load_data(_config.moderation.data) local group_link = data[tostring(target)]['settings']['set_link'] if not group_link then return "No link" end return "Group link:\n"..group_link end local function all(target, receiver) local text = "All the things I know about this group \n \n" local settings = show_group_settings(target) text = text.."Group settings \n"..settings local rules = get_rules(target) text = text.."\n\nRules: \n"..rules local description = get_description(target) text = text.."\n\nAbout: \n"..description local modlist = modlist(target) text = text.."\n\n"..modlist local link = get_link(target) text = text.."\n\n"..link local stats = chat_stats(target) text = text.."\n\n"..stats local ban_list = ban_list(target) text = text.."\n\n"..ban_list local file = io.open("./groups/"..target.."all.txt", "w") file:write(text) file:flush() file:close() send_document(receiver,"./groups/"..target.."all.txt", ok_cb, false) return end function run(msg, matches) if matches[1] == "all" and matches[2] and is_owner2(msg.from.id, matches[2]) then local receiver = get_receiver(msg) local target = matches[2] return all(target, receiver) end if not is_owner(msg) then return end if matches[1] == "all" and not matches[2] and msg.to.id ~= our_id then local receiver = get_receiver(msg) if not is_owner(msg) then return end return all(msg.to.id, receiver) end return end return { patterns = { "^[!/](all)$", "^[!/](all) (%d+)$" }, run = run } end
gpl-2.0
Armyluix/darkstar
scripts/zones/Garlaige_Citadel/npcs/Mashira.lua
17
2099
----------------------------------- -- Area: Garlaige Citadel -- NPC: Mashira -- Involved in Quests: Rubbish day, Making Amens! -- @pos 141 -6 138 200 ----------------------------------- package.loaded["scripts/zones/Garlaige_Citadel/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/zones/Garlaige_Citadel/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getQuestStatus(JEUNO,RUBBISH_DAY) == QUEST_ACCEPTED and player:getVar("RubbishDayVar") == 0) then player:startEvent(0x000b,1); -- For the quest "Rubbish day" elseif (player:getQuestStatus(WINDURST,MAKING_AMENS) == QUEST_ACCEPTED) then if (player:hasKeyItem(128) == true) then player:startEvent(0x000b,3); else player:startEvent(0x000b,0); -- Making Amens dialogue end else player:startEvent(0x000b,3); -- Standard dialog and menu end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); RubbishDay = player:getQuestStatus(JEUNO,RUBBISH_DAY); MakingAmens = player:getQuestStatus(WINDURST,MAKING_AMENS); if (csid == 0x000b and option == 1 and RubbishDay == QUEST_ACCEPTED) then player:delKeyItem(MAGIC_TRASH); player:setVar("RubbishDayVar",1); elseif (csid == 0x000b and option == 0 and MakingAmens == QUEST_ACCEPTED) then player:addKeyItem(128); --Broken Wand player:messageSpecial(KEYITEM_OBTAINED,128); player:tradeComplete(); end end;
gpl-3.0
dimrain/ABTestingGateway
lib/abtesting/userinfo/ipParser.lua
25
1259
local _M = { _VERSION = '0.01' } local ffi = require("ffi") ffi.cdef[[ struct in_addr { uint32_t s_addr; }; int inet_aton(const char *cp, struct in_addr *inp); uint32_t ntohl(uint32_t netlong); char *inet_ntoa(struct in_addr in); uint32_t htonl(uint32_t hostlong); ]] local C = ffi.C local ip2long = function(ip) local inp = ffi.new("struct in_addr[1]") if C.inet_aton(ip, inp) ~= 0 then return tonumber(C.ntohl(inp[0].s_addr)) end return nil end local long2ip = function(long) if type(long) ~= "number" then return nil end local addr = ffi.new("struct in_addr") addr.s_addr = C.htonl(long) return ffi.string(C.inet_ntoa(addr)) end _M.get = function() local ClientIP = ngx.req.get_headers()["X-Real-IP"] if ClientIP == nil then ClientIP = ngx.req.get_headers()["X-Forwarded-For"] if ClientIP then local colonPos = string.find(ClientIP, ' ') if colonPos then ClientIP = string.sub(ClientIP, 1, colonPos - 1) end end end if ClientIP == nil then ClientIP = ngx.var.remote_addr end if ClientIP then ClientIP = ip2long(ClientIP) end return ClientIP end return _M
mit
abriasffxi/darkstar
scripts/zones/Kamihr_Drifts/npcs/LiseranDoorEntrance.lua
27
1210
----------------------------------- -- Area: Kamihr Drifts -- NPC: Liseran Door Entrance -- Zones to Outer Ra'Kaznar (zone 274) -- @zone 274 -- @pos -34.549 -181.334 -20.031 ----------------------------------- package.loaded["scripts/zones/Kamihr_Drifts/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Kamihr_Drifts/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x0022); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0022 and option == 1) then player:setPos(-39.846,-179.334,-19.921,131,274); end end;
gpl-3.0
abriasffxi/darkstar
scripts/globals/weaponskills/herculean_slash.lua
18
1592
----------------------------------- -- Herculean Slash -- Great Sword weapon skill -- Skill Level: 290 -- Paralyzes target. Duration of effect varies with TP. -- Aligned with the Snow Gorget, Thunder Gorget & Breeze Gorget. -- Aligned with the Snow Belt, Thunder Belt & Breeze Belt. -- Element: Ice -- Modifiers: VIT:60% -- As this is a magic-based weaponskill it is also modified by Magic Attack Bonus. -- 100%TP 200%TP 300%TP -- 3.50 3.50 3.50 ----------------------------------- require("scripts/globals/magic"); require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar) local params = {}; params.ftp100 = 3.5; params.ftp200 = 3.5; params.ftp300 = 3.5; params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.6; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.ele = ELE_ICE; params.skill = SKILL_GSD; params.includemab = true; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.vit_wsc = 0.8; end local damage, criticalHit, tpHits, extraHits = doMagicWeaponskill(player, target, wsID, tp, primary, action, params); if (damage > 0) then local duration = (tp/1000 * 60) if (target:hasStatusEffect(EFFECT_PARALYSIS) == false) then target:addStatusEffect(EFFECT_PARALYSIS, 30, 0, duration); end end return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
abriasffxi/darkstar
scripts/zones/Castle_Oztroja/npcs/Treasure_Coffer.lua
13
4293
----------------------------------- -- Area: Castle Oztroja -- NPC: Treasure Coffer -- @zone 151 -- @pos ----------------------------------- package.loaded["scripts/zones/Castle_Oztroja/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/treasure"); require("scripts/globals/quests"); require("scripts/zones/Castle_Oztroja/TextIDs"); local TreasureType = "Coffer"; local TreasureLvL = 53; local TreasureMinLvL = 43; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) -- trade:hasItemQty(1044,1); -- Treasure Key -- trade:hasItemQty(1115,1); -- Skeleton Key -- trade:hasItemQty(1023,1); -- Living Key -- trade:hasItemQty(1022,1); -- Thief's Tools local questItemNeeded = 0; -- Player traded a key. if ((trade:hasItemQty(1044,1) or trade:hasItemQty(1115,1) or trade:hasItemQty(1023,1) or trade:hasItemQty(1022,1)) and trade:getItemCount() == 1) then local zone = player:getZoneID(); -- IMPORTANT ITEM: AF Keyitems, AF Items, & Map ----------- local mJob = player:getMainJob(); local listAF = getAFbyZone(zone); for nb = 1,#listAF,3 do if (player:getQuestStatus(JEUNO,listAF[nb + 1]) ~= QUEST_AVAILABLE and mJob == listAF[nb] and player:hasItem(listAF[nb + 2]) == false) then questItemNeeded = 2; break end end -------------------------------------- local pack = openChance(player,npc,trade,TreasureType,TreasureLvL,TreasureMinLvL,questItemNeeded); local success = 0; if (pack[2] ~= nil) then player:messageSpecial(pack[2]); success = pack[1]; else success = pack[1]; end if (success ~= -2) then player:tradeComplete(); if (math.random() <= success) then -- 0 or 1 -- Succeded to open the coffer player:messageSpecial(CHEST_UNLOCKED); if (questItemNeeded == 2) then for nb = 1,#listAF,3 do if (mJob == listAF[nb]) then player:addItem(listAF[nb + 2]); player:messageSpecial(ITEM_OBTAINED,listAF[nb + 2]); break end end else player:setVar("["..zone.."]".."Treasure_"..TreasureType,os.time() + math.random(CHEST_MIN_ILLUSION_TIME,CHEST_MAX_ILLUSION_TIME)); local loot = cofferLoot(zone,npc); -- print("loot array: "); -- debug -- print("[1]", loot[1]); -- debug -- print("[2]", loot[2]); -- debug if (loot[1]=="gil") then player:addGil(loot[2]*GIL_RATE); player:messageSpecial(GIL_OBTAINED,loot[2]*GIL_RATE); else -- Item player:addItem(loot[2]); player:messageSpecial(ITEM_OBTAINED,loot[2]); end end UpdateTreasureSpawnPoint(npc:getID()); else player:messageSpecial(CHEST_MIMIC); spawnMimic(zone,npc,player); UpdateTreasureSpawnPoint(npc:getID(), true); end end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(CHEST_LOCKED,1044); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
sum2012/mame
3rdparty/genie/tests/actions/codeblocks/codeblocks_files.lua
21
1664
-- -- tests/actions/codeblocks/codeblocks_files.lua -- Validate generation of files block in CodeLite C/C++ projects. -- Copyright (c) 2011 Jason Perkins and the Premake project -- T.codeblocks_files = { } local suite = T.codeblocks_files local codeblocks = premake.codeblocks -- -- Setup -- local sln, prj function suite.setup() sln = test.createsolution() end local function prepare() premake.bake.buildconfigs() prj = premake.solution.getproject(sln, 1) codeblocks.files(prj) end -- -- Test grouping and nesting -- function suite.SimpleSourceFile() files { "hello.cpp" } prepare() test.capture [[ <Unit filename="hello.cpp"> </Unit> ]] end function suite.SingleFolderLevel() files { "src/hello.cpp" } prepare() test.capture [[ <Unit filename="src/hello.cpp"> </Unit> ]] end function suite.MultipleFolderLevels() files { "src/greetings/hello.cpp" } prepare() test.capture [[ <Unit filename="src/greetings/hello.cpp"> </Unit> ]] end -- -- Test source file type handling -- function suite.CFileInCppProject() files { "hello.c" } prepare() test.capture [[ <Unit filename="hello.c"> <Option compilerVar="CC" /> </Unit> ]] end function suite.WindowsResourceFile() files { "hello.rc" } prepare() test.capture [[ <Unit filename="hello.rc"> <Option compilerVar="WINDRES" /> </Unit> ]] end function suite.PchFile() files { "hello.h" } pchheader "hello.h" prepare() test.capture [[ <Unit filename="hello.h"> <Option compilerVar="CPP" /> <Option compile="1" /> <Option weight="0" /> <Add option="-x c++-header" /> </Unit> ]] end
gpl-2.0
minin43/nzombies
gamemodes/nzombies/gamemode/player_class/sh_player_create.lua
2
1241
DEFINE_BASECLASS( "player_default" ) local PLAYER = {} -- -- See gamemodes/base/player_class/player_default.lua for all overridable variables -- PLAYER.WalkSpeed = 300 PLAYER.RunSpeed = 600 PLAYER.CanUseFlashlight = true function PLAYER:SetupDataTables() self.Player:NetworkVar("Bool", 0, "UsingSpecialWeapon") end function PLAYER:Init() -- Don't forget Colours -- This runs when the player is first brought into the game -- print("create") end function PLAYER:Loadout() -- Creation Tools self.Player:Give( "weapon_physgun" ) self.Player:Give( "nz_multi_tool" ) timer.Simple(0.1, function() if IsValid(self.Player) then if !self.Player:HasWeapon( "weapon_physgun" ) then self.Player:Give( "weapon_physgun" ) end if !self.Player:HasWeapon( "nz_multi_tool" ) then self.Player:Give( "nz_multi_tool" ) end end end) end function PLAYER:Spawn() -- if we are in create or debuging make zombies target us if nzRound:InState(ROUND_CREATE) or GetConVar( "nz_zombie_debug" ):GetBool() then --TODO this is bullshit? self.Player:SetTargetPriority(TARGET_PRIORITY_PLAYER) end self.Player:SetUsingSpecialWeapon(false) end player_manager.RegisterClass( "player_create", PLAYER, "player_default" )
gpl-3.0
abriasffxi/darkstar
scripts/zones/Sealions_Den/npcs/_0w0.lua
14
1998
----------------------------------- -- Area: Sealion's Den -- NPC: Iron Gate -- @pos 612 132 774 32 ----------------------------------- package.loaded["scripts/zones/Sealions_Den/TextIDs"] = nil; ----------------------------------- require("scripts/globals/bcnm"); require("scripts/globals/missions"); require("scripts/globals/titles"); require("scripts/globals/teleports"); require("scripts/zones/Sealions_Den/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (TradeBCNM(player,player:getZoneID(),trade,npc)) then return; end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getCurrentMission(COP) == SLANDEROUS_UTTERINGS and player:getVar("PromathiaStatus") == 1) then player:startEvent(0x000D); elseif (EventTriggerBCNM(player,npc)) then return; elseif (player:getCurrentMission(COP) > THE_WARRIOR_S_PATH) then player:startEvent(0x000C); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("onUpdate CSID: %u",csid); -- printf("onUpdate RESULT: %u",option); EventUpdateBCNM(player,csid,option) end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) -- printf("onFinish CSID: %u",csid); -- printf("onFinish RESULT: %u",option); if (EventFinishBCNM(player,csid,option)) then return; end if (csid == 0x000c and option == 1) then toPalaceEntrance(player); elseif (csid == 0x000D) then player:setVar("PromathiaStatus",0); player:completeMission(COP,SLANDEROUS_UTTERINGS); player:addMission(COP,THE_ENDURING_TUMULT_OF_WAR); player:addTitle(THE_LOST_ONE); end end;
gpl-3.0
hamed9898/i4bot
bot/utils.lua
239
13499
URL = require "socket.url" http = require "socket.http" https = require "ssl.https" ltn12 = require "ltn12" serpent = require "serpent" feedparser = require "feedparser" json = (loadfile "./libs/JSON.lua")() mimetype = (loadfile "./libs/mimetype.lua")() redis = (loadfile "./libs/redis.lua")() http.TIMEOUT = 10 function get_receiver(msg) if msg.to.type == 'user' then return 'user#id'..msg.from.id end if msg.to.type == 'chat' then return 'chat#id'..msg.to.id end if msg.to.type == 'encr_chat' then return msg.to.print_name end end function is_chat_msg( msg ) if msg.to.type == 'chat' then return true end return false end function string.random(length) local str = ""; for i = 1, length do math.random(97, 122) str = str..string.char(math.random(97, 122)); end return str; end function string:split(sep) local sep, fields = sep or ":", {} local pattern = string.format("([^%s]+)", sep) self:gsub(pattern, function(c) fields[#fields+1] = c end) return fields end -- DEPRECATED function string.trim(s) print("string.trim(s) is DEPRECATED use string:trim() instead") return s:gsub("^%s*(.-)%s*$", "%1") end -- Removes spaces function string:trim() return self:gsub("^%s*(.-)%s*$", "%1") end function get_http_file_name(url, headers) -- Eg: foo.var local file_name = url:match("[^%w]+([%.%w]+)$") -- Any delimited alphanumeric on the url file_name = file_name or url:match("[^%w]+(%w+)[^%w]+$") -- Random name, hope content-type works file_name = file_name or str:random(5) local content_type = headers["content-type"] local extension = nil if content_type then extension = mimetype.get_mime_extension(content_type) end if extension then file_name = file_name.."."..extension end local disposition = headers["content-disposition"] if disposition then -- attachment; filename=CodeCogsEqn.png file_name = disposition:match('filename=([^;]+)') or file_name end return file_name end -- Saves file to /tmp/. If file_name isn't provided, -- will get the text after the last "/" for filename -- and content-type for extension function download_to_file(url, file_name) print("url to download: "..url) local respbody = {} local options = { url = url, sink = ltn12.sink.table(respbody), redirect = true } -- nil, code, headers, status local response = nil if url:starts('https') then options.redirect = false response = {https.request(options)} else response = {http.request(options)} end local code = response[2] local headers = response[3] local status = response[4] if code ~= 200 then return nil end file_name = file_name or get_http_file_name(url, headers) local file_path = "/tmp/"..file_name print("Saved to: "..file_path) file = io.open(file_path, "w+") file:write(table.concat(respbody)) file:close() return file_path end function vardump(value) print(serpent.block(value, {comment=false})) end -- taken from http://stackoverflow.com/a/11130774/3163199 function scandir(directory) local i, t, popen = 0, {}, io.popen for filename in popen('ls -a "'..directory..'"'):lines() do i = i + 1 t[i] = filename end return t end -- http://www.lua.org/manual/5.2/manual.html#pdf-io.popen function run_command(str) local cmd = io.popen(str) local result = cmd:read('*all') cmd:close() return result end -- User has privileges function is_sudo(msg) local var = false -- Check users id in config for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end -- Returns the name of the sender function get_name(msg) local name = msg.from.first_name if name == nil then name = msg.from.id end return name end -- Returns at table of lua files inside plugins function plugins_names( ) local files = {} for k, v in pairs(scandir("plugins")) do -- Ends with .lua if (v:match(".lua$")) then table.insert(files, v) end end return files end -- Function name explains what it does. function file_exists(name) local f = io.open(name,"r") if f ~= nil then io.close(f) return true else return false end end -- Save into file the data serialized for lua. -- Set uglify true to minify the file. function serialize_to_file(data, file, uglify) file = io.open(file, 'w+') local serialized if not uglify then serialized = serpent.block(data, { comment = false, name = '_' }) else serialized = serpent.dump(data) end file:write(serialized) file:close() end -- Returns true if the string is empty function string:isempty() return self == nil or self == '' end -- Returns true if the string is blank function string:isblank() self = self:trim() return self:isempty() end -- DEPRECATED!!!!! function string.starts(String, Start) print("string.starts(String, Start) is DEPRECATED use string:starts(text) instead") return Start == string.sub(String,1,string.len(Start)) end -- Returns true if String starts with Start function string:starts(text) return text == string.sub(self,1,string.len(text)) end -- Send image to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_photo(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function, cb_extra = cb_extra } -- Call to remove with optional callback send_photo(receiver, file_path, cb_function, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_photo_from_url(receiver, url, cb_function, cb_extra) -- If callback not provided cb_function = cb_function or ok_cb cb_extra = cb_extra or false local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, cb_function, cb_extra) else print("File path: "..file_path) _send_photo(receiver, file_path, cb_function, cb_extra) end end -- Same as send_photo_from_url but as callback function function send_photo_from_url_callback(cb_extra, success, result) local receiver = cb_extra.receiver local url = cb_extra.url local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, ok_cb, false) else print("File path: "..file_path) _send_photo(receiver, file_path, ok_cb, false) end end -- Send multiple images asynchronous. -- param urls must be a table. function send_photos_from_url(receiver, urls) local cb_extra = { receiver = receiver, urls = urls, remove_path = nil } send_photos_from_url_callback(cb_extra) end -- Use send_photos_from_url. -- This function might be difficult to understand. function send_photos_from_url_callback(cb_extra, success, result) -- cb_extra is a table containing receiver, urls and remove_path local receiver = cb_extra.receiver local urls = cb_extra.urls local remove_path = cb_extra.remove_path -- The previously image to remove if remove_path ~= nil then os.remove(remove_path) print("Deleted: "..remove_path) end -- Nil or empty, exit case (no more urls) if urls == nil or #urls == 0 then return false end -- Take the head and remove from urls table local head = table.remove(urls, 1) local file_path = download_to_file(head, false) local cb_extra = { receiver = receiver, urls = urls, remove_path = file_path } -- Send first and postpone the others as callback send_photo(receiver, file_path, send_photos_from_url_callback, cb_extra) end -- Callback to remove a file function rmtmp_cb(cb_extra, success, result) local file_path = cb_extra.file_path local cb_function = cb_extra.cb_function or ok_cb local cb_extra = cb_extra.cb_extra if file_path ~= nil then os.remove(file_path) print("Deleted: "..file_path) end -- Finally call the callback cb_function(cb_extra, success, result) end -- Send document to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_document(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function or ok_cb, cb_extra = cb_extra or false } -- Call to remove with optional callback send_document(receiver, file_path, rmtmp_cb, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_document_from_url(receiver, url, cb_function, cb_extra) local file_path = download_to_file(url, false) print("File path: "..file_path) _send_document(receiver, file_path, cb_function, cb_extra) end -- Parameters in ?a=1&b=2 style function format_http_params(params, is_get) local str = '' -- If is get add ? to the beginning if is_get then str = '?' end local first = true -- Frist param for k,v in pairs (params) do if v then -- nil value if first then first = false str = str..k.. "="..v else str = str.."&"..k.. "="..v end end end return str end -- Check if user can use the plugin and warns user -- Returns true if user was warned and false if not warned (is allowed) function warns_user_not_allowed(plugin, msg) if not user_allowed(plugin, msg) then local text = 'This plugin requires privileged user' local receiver = get_receiver(msg) send_msg(receiver, text, ok_cb, false) return true else return false end end -- Check if user can use the plugin function user_allowed(plugin, msg) if plugin.privileged and not is_sudo(msg) then return false end return true end function send_order_msg(destination, msgs) local cb_extra = { destination = destination, msgs = msgs } send_order_msg_callback(cb_extra, true) end function send_order_msg_callback(cb_extra, success, result) local destination = cb_extra.destination local msgs = cb_extra.msgs local file_path = cb_extra.file_path if file_path ~= nil then os.remove(file_path) print("Deleted: " .. file_path) end if type(msgs) == 'string' then send_large_msg(destination, msgs) elseif type(msgs) ~= 'table' then return end if #msgs < 1 then return end local msg = table.remove(msgs, 1) local new_cb_extra = { destination = destination, msgs = msgs } if type(msg) == 'string' then send_msg(destination, msg, send_order_msg_callback, new_cb_extra) elseif type(msg) == 'table' then local typ = msg[1] local nmsg = msg[2] new_cb_extra.file_path = nmsg if typ == 'document' then send_document(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'image' or typ == 'photo' then send_photo(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'audio' then send_audio(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'video' then send_video(destination, nmsg, send_order_msg_callback, new_cb_extra) else send_file(destination, nmsg, send_order_msg_callback, new_cb_extra) end end end -- Same as send_large_msg_callback but friendly params function send_large_msg(destination, text) local cb_extra = { destination = destination, text = text } send_large_msg_callback(cb_extra, true) end -- If text is longer than 4096 chars, send multiple msg. -- https://core.telegram.org/method/messages.sendMessage function send_large_msg_callback(cb_extra, success, result) local text_max = 4096 local destination = cb_extra.destination local text = cb_extra.text local text_len = string.len(text) local num_msg = math.ceil(text_len / text_max) if num_msg <= 1 then send_msg(destination, text, ok_cb, false) else local my_text = string.sub(text, 1, 4096) local rest = string.sub(text, 4096, text_len) local cb_extra = { destination = destination, text = rest } send_msg(destination, my_text, send_large_msg_callback, cb_extra) end end -- Returns a table with matches or nil function match_pattern(pattern, text, lower_case) if text then local matches = {} if lower_case then matches = { string.match(text:lower(), pattern) } else matches = { string.match(text, pattern) } end if next(matches) then return matches end end -- nil end -- Function to read data from files function load_from_file(file, default_data) local f = io.open(file, "r+") -- If file doesn't exists if f == nil then -- Create a new empty table default_data = default_data or {} serialize_to_file(default_data, file) print ('Created file', file) else print ('Data loaded from file', file) f:close() end return loadfile (file)() end -- See http://stackoverflow.com/a/14899740 function unescape_html(str) local map = { ["lt"] = "<", ["gt"] = ">", ["amp"] = "&", ["quot"] = '"', ["apos"] = "'" } new = string.gsub(str, '(&(#?x?)([%d%a]+);)', function(orig, n, s) var = map[s] or n == "#" and string.char(s) var = var or n == "#x" and string.char(tonumber(s,16)) var = var or orig return var end) return new end
gpl-2.0
b0oh/mal
lua/reader.lua
36
3921
local rex = require('rex_pcre') local string = require('string') local table = require('table') local types = require('types') local throw, Nil, Symbol, List = types.throw, types.Nil, types.Symbol, types.List local M = {} Reader = {} function Reader:new(tokens) local newObj = {tokens = tokens, position = 1} self.__index = self return setmetatable(newObj, self) end function Reader:next() self.position = self.position + 1 return self.tokens[self.position-1] end function Reader:peek() return self.tokens[self.position] end function M.tokenize(str) local results = {} local re_pos = 1 local re = rex.new("[\\s,]*(~@|[\\[\\]{}()'`~^@]|\"(?:\\\\.|[^\\\\\"])*\"|;[^\n]*|[^\\s\\[\\]{}('\"`,;)]*)", rex.flags().EXTENDED) while true do local s, e, t = re:exec(str, re_pos) if not s or s > e then break end re_pos = e + 1 local val = string.sub(str,t[1],t[2]) if string.sub(val,1,1) ~= ";" then table.insert(results, val) end end return results end function M.read_atom(rdr) local int_re = rex.new("^-?[0-9]+$") local float_re = rex.new("^-?[0-9][0-9.]*$") local token = rdr:next() if int_re:exec(token) then return tonumber(token) elseif float_re:exec(token) then return tonumber(token) elseif string.sub(token,1,1) == '"' then local sval = string.sub(token,2,string.len(token)-1) sval = string.gsub(sval, '\\"', '"') sval = string.gsub(sval, '\\n', '\n') return sval elseif string.sub(token,1,1) == ':' then return "\177" .. string.sub(token,2) elseif token == "nil" then return Nil elseif token == "true" then return true elseif token == "false" then return false else return Symbol:new(token) end end function M.read_sequence(rdr, start, last) local ast = {} local token = rdr:next() if token ~= start then throw("expected '"..start.."'") end token = rdr:peek() while token ~= last do if not token then throw("expected '"..last.."', got EOF") end table.insert(ast, M.read_form(rdr)) token = rdr:peek() end rdr:next() return ast end function M.read_list(rdr) return types.List:new(M.read_sequence(rdr, '(', ')')) end function M.read_vector(rdr) return types.Vector:new(M.read_sequence(rdr, '[', ']')) end function M.read_hash_map(rdr) local seq = M.read_sequence(rdr, '{', '}') return types._assoc_BANG(types.HashMap:new(), unpack(seq)) end function M.read_form(rdr) local token = rdr:peek() if "'" == token then rdr:next() return List:new({Symbol:new('quote'), M.read_form(rdr)}) elseif '`' == token then rdr:next() return List:new({Symbol:new('quasiquote'), M.read_form(rdr)}) elseif '~' == token then rdr:next() return List:new({Symbol:new('unquote'), M.read_form(rdr)}) elseif '~@' == token then rdr:next() return List:new({Symbol:new('splice-unquote'), M.read_form(rdr)}) elseif '^' == token then rdr:next() local meta = M.read_form(rdr) return List:new({Symbol:new('with-meta'), M.read_form(rdr), meta}) elseif '@' == token then rdr:next() return List:new({Symbol:new('deref'), M.read_form(rdr)}) elseif ')' == token then throw("unexpected ')'") elseif '(' == token then return M.read_list(rdr) elseif ']' == token then throw("unexpected ']'") elseif '[' == token then return M.read_vector(rdr) elseif '}' == token then throw("unexpected '}'") elseif '{' == token then return M.read_hash_map(rdr) else return M.read_atom(rdr) end end function M.read_str(str) local tokens = M.tokenize(str) if #tokens == 0 then error(nil) end return M.read_form(Reader:new(tokens)) end return M
mpl-2.0
Armyluix/darkstar
scripts/zones/Bastok_Markets/npcs/Gwill.lua
17
2884
----------------------------------- -- Area: Bastok Markets -- NPC: Gwill -- Starts & Ends Quest: The Return of the Adventurer -- Involved in Quests: The Cold Light of Day, Riding on the Clouds -- @zone 235 -- @pos 0 0 0 ----------------------------------- package.loaded["scripts/zones/Bastok_Markets/TextIDs"] = nil; package.loaded["scripts/globals/settings"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/titles"); require("scripts/globals/quests"); require("scripts/zones/Bastok_Markets/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) returnOfAdven = player:getQuestStatus(BASTOK,THE_RETURN_OF_THE_ADVENTURER); if (returnOfAdven == QUEST_ACCEPTED and trade:hasItemQty(628,1) and trade:getItemCount() == 1) then player:startEvent(0x00f3); end if (player:getQuestStatus(JEUNO,RIDING_ON_THE_CLOUDS) == QUEST_ACCEPTED and player:getVar("ridingOnTheClouds_2") == 2) then if (trade:hasItemQty(1127,1) and trade:getItemCount() == 1) then -- Trade Kindred seal player:setVar("ridingOnTheClouds_2",0); player:tradeComplete(); player:addKeyItem(SMILING_STONE); player:messageSpecial(KEYITEM_OBTAINED,SMILING_STONE); end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) pFame = player:getFameLevel(BASTOK); FatherFigure = player:getQuestStatus(BASTOK,FATHER_FIGURE); TheReturn = player:getQuestStatus(BASTOK,THE_RETURN_OF_THE_ADVENTURER); if (FatherFigure == QUEST_COMPLETED and TheReturn == QUEST_AVAILABLE and pFame >= 3) then player:startEvent(0x00f2); elseif (player:getQuestStatus(BASTOK,THE_COLD_LIGHT_OF_DAY) == QUEST_ACCEPTED) then player:startEvent(0x0067); else player:startEvent(0x0071); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x00f2) then player:addQuest(BASTOK,THE_RETURN_OF_THE_ADVENTURER); elseif (csid == 0x00f3) then if (player:getFreeSlotsCount() >= 1) then player:tradeComplete(); player:addTitle(KULATZ_BRIDGE_COMPANION); player:addItem(12498); player:messageSpecial(ITEM_OBTAINED,12498); player:addFame(BASTOK,BAS_FAME*80); player:completeQuest(BASTOK,THE_RETURN_OF_THE_ADVENTURER); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,12498); end end end;
gpl-3.0
abriasffxi/darkstar
scripts/globals/spells/paralyze_ii.lua
7
2316
----------------------------------------- -- Spell: Paralyze II -- Spell accuracy is most highly affected by Enfeebling Magic Skill, Magic Accuracy, and MND. -- caster:getMerit() returns a value which is equal to the number of merit points TIMES the value of each point -- Paralyze II value per point is '1' This is a constant set in the table 'merits' ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) if (target:hasStatusEffect(EFFECT_PARALYSIS)) then -- Effect already on, do nothing spell:setMsg(75); else -- Calculate duration. local duration = 180; if (caster:hasStatusEffect(EFFECT_SABOTEUR)) then duration = duration * 2; end -- Grabbing variables for paralyze potency local pMND = caster:getStat(MOD_MND); local mMND = target:getStat(MOD_MND); local merits = caster:getMerit(MERIT_PARALYZE_II); local dMND = (pMND - mMND); -- Calculate potency. local potency = (pMND + dMND)/5; -- Simplified from (2 * (pMND + dMND)) / 10 if (potency > 30) then potency = 30; end if (caster:hasStatusEffect(EFFECT_SABOTEUR)) then potency = potency * 2; caster:delStatusEffect(EFFECT_SABOTEUR); end potency = potency + merits; --similar to Slow II, merit potency bonus is added after the cap -- printf("Duration : %u",duration); -- printf("Potency : %u",potency); local resist = applyResistanceEffect(caster,spell,target,dMND,35,merits*2,EFFECT_PARALYSIS); if (resist >= 0.5) then -- There are no quarter or less hits, if target resists more than .5 spell is resisted completely if (target:addStatusEffect(EFFECT_PARALYSIS,potency,0,duration*resist)) then spell:setMsg(236); else -- no effect spell:setMsg(75); end else -- resist spell:setMsg(85); end end return EFFECT_PARALYSIS; end;
gpl-3.0
b0oh/mal
lua/printer.lua
14
1741
local string = require('string') local table = require('table') local types = require('types') local utils = require('utils') local M = {} function M._pr_str(obj, print_readably) local _r = print_readably if utils.instanceOf(obj, types.Symbol) then return obj.val elseif types._list_Q(obj) then return "(" .. table.concat(utils.map(function(e) return M._pr_str(e,_r) end, obj), " ") .. ")" elseif types._vector_Q(obj) then return "[" .. table.concat(utils.map(function(e) return M._pr_str(e,_r) end, obj), " ") .. "]" elseif types._hash_map_Q(obj) then local res = {} for k,v in pairs(obj) do res[#res+1] = M._pr_str(k, _r) res[#res+1] = M._pr_str(v, _r) end return "{".. table.concat(res, " ").."}" elseif type(obj) == 'string' then if string.sub(obj,1,1) == "\177" then return ':' .. string.sub(obj,2) else if _r then local sval = obj:gsub('\\', '\\\\') sval = sval:gsub('"', '\\"') sval = sval:gsub('\n', '\\n') return '"' .. sval .. '"' else return obj end end elseif obj == types.Nil then return "nil" elseif obj == true then return "true" elseif obj == false then return "false" elseif types._malfunc_Q(obj) then return "(fn* "..M._pr_str(obj.params).." "..M._pr_str(obj.ast)..")" elseif types._atom_Q(obj) then return "(atom "..M._pr_str(obj.val)..")" elseif type(obj) == 'function' then return "#<function>" else return string.format("%s", obj) end end return M
mpl-2.0
xpol/luainstaller
lua/versions/luajit-2.1/dynasm/dasm_x86.lua
32
71256
------------------------------------------------------------------------------ -- DynASM x86/x64 module. -- -- Copyright (C) 2005-2017 Mike Pall. All rights reserved. -- See dynasm.lua for full copyright notice. ------------------------------------------------------------------------------ local x64 = x64 -- Module information: local _info = { arch = x64 and "x64" or "x86", description = "DynASM x86/x64 module", version = "1.4.0", vernum = 10400, release = "2015-10-18", author = "Mike Pall", license = "MIT", } -- Exported glue functions for the arch-specific module. local _M = { _info = _info } -- Cache library functions. local type, tonumber, pairs, ipairs = type, tonumber, pairs, ipairs local assert, unpack, setmetatable = assert, unpack or table.unpack, setmetatable local _s = string local sub, format, byte, char = _s.sub, _s.format, _s.byte, _s.char local find, match, gmatch, gsub = _s.find, _s.match, _s.gmatch, _s.gsub local concat, sort, remove = table.concat, table.sort, table.remove local bit = bit or require("bit") local band, bxor, shl, shr = bit.band, bit.bxor, bit.lshift, bit.rshift -- Inherited tables and callbacks. local g_opt, g_arch local wline, werror, wfatal, wwarn -- Action name list. -- CHECK: Keep this in sync with the C code! local action_names = { -- int arg, 1 buffer pos: "DISP", "IMM_S", "IMM_B", "IMM_W", "IMM_D", "IMM_WB", "IMM_DB", -- action arg (1 byte), int arg, 1 buffer pos (reg/num): "VREG", "SPACE", -- ptrdiff_t arg, 1 buffer pos (address): !x64 "SETLABEL", "REL_A", -- action arg (1 byte) or int arg, 2 buffer pos (link, offset): "REL_LG", "REL_PC", -- action arg (1 byte) or int arg, 1 buffer pos (link): "IMM_LG", "IMM_PC", -- action arg (1 byte) or int arg, 1 buffer pos (offset): "LABEL_LG", "LABEL_PC", -- action arg (1 byte), 1 buffer pos (offset): "ALIGN", -- action args (2 bytes), no buffer pos. "EXTERN", -- action arg (1 byte), no buffer pos. "ESC", -- no action arg, no buffer pos. "MARK", -- action arg (1 byte), no buffer pos, terminal action: "SECTION", -- no args, no buffer pos, terminal action: "STOP" } -- Maximum number of section buffer positions for dasm_put(). -- CHECK: Keep this in sync with the C code! local maxsecpos = 25 -- Keep this low, to avoid excessively long C lines. -- Action name -> action number (dynamically generated below). local map_action = {} -- First action number. Everything below does not need to be escaped. local actfirst = 256-#action_names -- Action list buffer and string (only used to remove dupes). local actlist = {} local actstr = "" -- Argument list for next dasm_put(). Start with offset 0 into action list. local actargs = { 0 } -- Current number of section buffer positions for dasm_put(). local secpos = 1 -- VREG kind encodings, pre-shifted by 5 bits. local map_vreg = { ["modrm.rm.m"] = 0x00, ["modrm.rm.r"] = 0x20, ["opcode"] = 0x20, ["sib.base"] = 0x20, ["sib.index"] = 0x40, ["modrm.reg"] = 0x80, ["vex.v"] = 0xa0, ["imm.hi"] = 0xc0, } -- Current number of VREG actions contributing to REX/VEX shrinkage. local vreg_shrink_count = 0 ------------------------------------------------------------------------------ -- Compute action numbers for action names. for n,name in ipairs(action_names) do local num = actfirst + n - 1 map_action[name] = num end -- Dump action names and numbers. local function dumpactions(out) out:write("DynASM encoding engine action codes:\n") for n,name in ipairs(action_names) do local num = map_action[name] out:write(format(" %-10s %02X %d\n", name, num, num)) end out:write("\n") end -- Write action list buffer as a huge static C array. local function writeactions(out, name) local nn = #actlist local last = actlist[nn] or 255 actlist[nn] = nil -- Remove last byte. if nn == 0 then nn = 1 end out:write("static const unsigned char ", name, "[", nn, "] = {\n") local s = " " for n,b in ipairs(actlist) do s = s..b.."," if #s >= 75 then assert(out:write(s, "\n")) s = " " end end out:write(s, last, "\n};\n\n") -- Add last byte back. end ------------------------------------------------------------------------------ -- Add byte to action list. local function wputxb(n) assert(n >= 0 and n <= 255 and n % 1 == 0, "byte out of range") actlist[#actlist+1] = n end -- Add action to list with optional arg. Advance buffer pos, too. local function waction(action, a, num) wputxb(assert(map_action[action], "bad action name `"..action.."'")) if a then actargs[#actargs+1] = a end if a or num then secpos = secpos + (num or 1) end end -- Optionally add a VREG action. local function wvreg(kind, vreg, psz, sk, defer) if not vreg then return end waction("VREG", vreg) local b = assert(map_vreg[kind], "bad vreg kind `"..vreg.."'") if b < (sk or 0) then vreg_shrink_count = vreg_shrink_count + 1 end if not defer then b = b + vreg_shrink_count * 8 vreg_shrink_count = 0 end wputxb(b + (psz or 0)) end -- Add call to embedded DynASM C code. local function wcall(func, args) wline(format("dasm_%s(Dst, %s);", func, concat(args, ", ")), true) end -- Delete duplicate action list chunks. A tad slow, but so what. local function dedupechunk(offset) local al, as = actlist, actstr local chunk = char(unpack(al, offset+1, #al)) local orig = find(as, chunk, 1, true) if orig then actargs[1] = orig-1 -- Replace with original offset. for i=offset+1,#al do al[i] = nil end -- Kill dupe. else actstr = as..chunk end end -- Flush action list (intervening C code or buffer pos overflow). local function wflush(term) local offset = actargs[1] if #actlist == offset then return end -- Nothing to flush. if not term then waction("STOP") end -- Terminate action list. dedupechunk(offset) wcall("put", actargs) -- Add call to dasm_put(). actargs = { #actlist } -- Actionlist offset is 1st arg to next dasm_put(). secpos = 1 -- The actionlist offset occupies a buffer position, too. end -- Put escaped byte. local function wputb(n) if n >= actfirst then waction("ESC") end -- Need to escape byte. wputxb(n) end ------------------------------------------------------------------------------ -- Global label name -> global label number. With auto assignment on 1st use. local next_global = 10 local map_global = setmetatable({}, { __index = function(t, name) if not match(name, "^[%a_][%w_@]*$") then werror("bad global label") end local n = next_global if n > 246 then werror("too many global labels") end next_global = n + 1 t[name] = n return n end}) -- Dump global labels. local function dumpglobals(out, lvl) local t = {} for name, n in pairs(map_global) do t[n] = name end out:write("Global labels:\n") for i=10,next_global-1 do out:write(format(" %s\n", t[i])) end out:write("\n") end -- Write global label enum. local function writeglobals(out, prefix) local t = {} for name, n in pairs(map_global) do t[n] = name end out:write("enum {\n") for i=10,next_global-1 do out:write(" ", prefix, gsub(t[i], "@.*", ""), ",\n") end out:write(" ", prefix, "_MAX\n};\n") end -- Write global label names. local function writeglobalnames(out, name) local t = {} for name, n in pairs(map_global) do t[n] = name end out:write("static const char *const ", name, "[] = {\n") for i=10,next_global-1 do out:write(" \"", t[i], "\",\n") end out:write(" (const char *)0\n};\n") end ------------------------------------------------------------------------------ -- Extern label name -> extern label number. With auto assignment on 1st use. local next_extern = -1 local map_extern = setmetatable({}, { __index = function(t, name) -- No restrictions on the name for now. local n = next_extern if n < -256 then werror("too many extern labels") end next_extern = n - 1 t[name] = n return n end}) -- Dump extern labels. local function dumpexterns(out, lvl) local t = {} for name, n in pairs(map_extern) do t[-n] = name end out:write("Extern labels:\n") for i=1,-next_extern-1 do out:write(format(" %s\n", t[i])) end out:write("\n") end -- Write extern label names. local function writeexternnames(out, name) local t = {} for name, n in pairs(map_extern) do t[-n] = name end out:write("static const char *const ", name, "[] = {\n") for i=1,-next_extern-1 do out:write(" \"", t[i], "\",\n") end out:write(" (const char *)0\n};\n") end ------------------------------------------------------------------------------ -- Arch-specific maps. local map_archdef = {} -- Ext. register name -> int. name. local map_reg_rev = {} -- Int. register name -> ext. name. local map_reg_num = {} -- Int. register name -> register number. local map_reg_opsize = {} -- Int. register name -> operand size. local map_reg_valid_base = {} -- Int. register name -> valid base register? local map_reg_valid_index = {} -- Int. register name -> valid index register? local map_reg_needrex = {} -- Int. register name -> need rex vs. no rex. local reg_list = {} -- Canonical list of int. register names. local map_type = {} -- Type name -> { ctype, reg } local ctypenum = 0 -- Type number (for _PTx macros). local addrsize = x64 and "q" or "d" -- Size for address operands. -- Helper functions to fill register maps. local function mkrmap(sz, cl, names) local cname = format("@%s", sz) reg_list[#reg_list+1] = cname map_archdef[cl] = cname map_reg_rev[cname] = cl map_reg_num[cname] = -1 map_reg_opsize[cname] = sz if sz == addrsize or sz == "d" then map_reg_valid_base[cname] = true map_reg_valid_index[cname] = true end if names then for n,name in ipairs(names) do local iname = format("@%s%x", sz, n-1) reg_list[#reg_list+1] = iname map_archdef[name] = iname map_reg_rev[iname] = name map_reg_num[iname] = n-1 map_reg_opsize[iname] = sz if sz == "b" and n > 4 then map_reg_needrex[iname] = false end if sz == addrsize or sz == "d" then map_reg_valid_base[iname] = true map_reg_valid_index[iname] = true end end end for i=0,(x64 and sz ~= "f") and 15 or 7 do local needrex = sz == "b" and i > 3 local iname = format("@%s%x%s", sz, i, needrex and "R" or "") if needrex then map_reg_needrex[iname] = true end local name if sz == "o" or sz == "y" then name = format("%s%d", cl, i) elseif sz == "f" then name = format("st%d", i) else name = format("r%d%s", i, sz == addrsize and "" or sz) end map_archdef[name] = iname if not map_reg_rev[iname] then reg_list[#reg_list+1] = iname map_reg_rev[iname] = name map_reg_num[iname] = i map_reg_opsize[iname] = sz if sz == addrsize or sz == "d" then map_reg_valid_base[iname] = true map_reg_valid_index[iname] = true end end end reg_list[#reg_list+1] = "" end -- Integer registers (qword, dword, word and byte sized). if x64 then mkrmap("q", "Rq", {"rax", "rcx", "rdx", "rbx", "rsp", "rbp", "rsi", "rdi"}) end mkrmap("d", "Rd", {"eax", "ecx", "edx", "ebx", "esp", "ebp", "esi", "edi"}) mkrmap("w", "Rw", {"ax", "cx", "dx", "bx", "sp", "bp", "si", "di"}) mkrmap("b", "Rb", {"al", "cl", "dl", "bl", "ah", "ch", "dh", "bh"}) map_reg_valid_index[map_archdef.esp] = false if x64 then map_reg_valid_index[map_archdef.rsp] = false end if x64 then map_reg_needrex[map_archdef.Rb] = true end map_archdef["Ra"] = "@"..addrsize -- FP registers (internally tword sized, but use "f" as operand size). mkrmap("f", "Rf") -- SSE registers (oword sized, but qword and dword accessible). mkrmap("o", "xmm") -- AVX registers (yword sized, but oword, qword and dword accessible). mkrmap("y", "ymm") -- Operand size prefixes to codes. local map_opsize = { byte = "b", word = "w", dword = "d", qword = "q", oword = "o", yword = "y", tword = "t", aword = addrsize, } -- Operand size code to number. local map_opsizenum = { b = 1, w = 2, d = 4, q = 8, o = 16, y = 32, t = 10, } -- Operand size code to name. local map_opsizename = { b = "byte", w = "word", d = "dword", q = "qword", o = "oword", y = "yword", t = "tword", f = "fpword", } -- Valid index register scale factors. local map_xsc = { ["1"] = 0, ["2"] = 1, ["4"] = 2, ["8"] = 3, } -- Condition codes. local map_cc = { o = 0, no = 1, b = 2, nb = 3, e = 4, ne = 5, be = 6, nbe = 7, s = 8, ns = 9, p = 10, np = 11, l = 12, nl = 13, le = 14, nle = 15, c = 2, nae = 2, nc = 3, ae = 3, z = 4, nz = 5, na = 6, a = 7, pe = 10, po = 11, nge = 12, ge = 13, ng = 14, g = 15, } -- Reverse defines for registers. function _M.revdef(s) return gsub(s, "@%w+", map_reg_rev) end -- Dump register names and numbers local function dumpregs(out) out:write("Register names, sizes and internal numbers:\n") for _,reg in ipairs(reg_list) do if reg == "" then out:write("\n") else local name = map_reg_rev[reg] local num = map_reg_num[reg] local opsize = map_opsizename[map_reg_opsize[reg]] out:write(format(" %-5s %-8s %s\n", name, opsize, num < 0 and "(variable)" or num)) end end end ------------------------------------------------------------------------------ -- Put action for label arg (IMM_LG, IMM_PC, REL_LG, REL_PC). local function wputlabel(aprefix, imm, num) if type(imm) == "number" then if imm < 0 then waction("EXTERN") wputxb(aprefix == "IMM_" and 0 or 1) imm = -imm-1 else waction(aprefix.."LG", nil, num); end wputxb(imm) else waction(aprefix.."PC", imm, num) end end -- Put signed byte or arg. local function wputsbarg(n) if type(n) == "number" then if n < -128 or n > 127 then werror("signed immediate byte out of range") end if n < 0 then n = n + 256 end wputb(n) else waction("IMM_S", n) end end -- Put unsigned byte or arg. local function wputbarg(n) if type(n) == "number" then if n < 0 or n > 255 then werror("unsigned immediate byte out of range") end wputb(n) else waction("IMM_B", n) end end -- Put unsigned word or arg. local function wputwarg(n) if type(n) == "number" then if shr(n, 16) ~= 0 then werror("unsigned immediate word out of range") end wputb(band(n, 255)); wputb(shr(n, 8)); else waction("IMM_W", n) end end -- Put signed or unsigned dword or arg. local function wputdarg(n) local tn = type(n) if tn == "number" then wputb(band(n, 255)) wputb(band(shr(n, 8), 255)) wputb(band(shr(n, 16), 255)) wputb(shr(n, 24)) elseif tn == "table" then wputlabel("IMM_", n[1], 1) else waction("IMM_D", n) end end -- Put operand-size dependent number or arg (defaults to dword). local function wputszarg(sz, n) if not sz or sz == "d" or sz == "q" then wputdarg(n) elseif sz == "w" then wputwarg(n) elseif sz == "b" then wputbarg(n) elseif sz == "s" then wputsbarg(n) else werror("bad operand size") end end -- Put multi-byte opcode with operand-size dependent modifications. local function wputop(sz, op, rex, vex, vregr, vregxb) local psz, sk = 0, nil if vex then local tail if vex.m == 1 and band(rex, 11) == 0 then if x64 and vregxb then sk = map_vreg["modrm.reg"] else wputb(0xc5) tail = shl(bxor(band(rex, 4), 4), 5) psz = 3 end end if not tail then wputb(0xc4) wputb(shl(bxor(band(rex, 7), 7), 5) + vex.m) tail = shl(band(rex, 8), 4) psz = 4 end local reg, vreg = 0, nil if vex.v then reg = vex.v.reg if not reg then werror("bad vex operand") end if reg < 0 then reg = 0; vreg = vex.v.vreg end end if sz == "y" or vex.l then tail = tail + 4 end wputb(tail + shl(bxor(reg, 15), 3) + vex.p) wvreg("vex.v", vreg) rex = 0 if op >= 256 then werror("bad vex opcode") end else if rex ~= 0 then if not x64 then werror("bad operand size") end elseif (vregr or vregxb) and x64 then rex = 0x10 sk = map_vreg["vex.v"] end end local r if sz == "w" then wputb(102) end -- Needs >32 bit numbers, but only for crc32 eax, word [ebx] if op >= 4294967296 then r = op%4294967296 wputb((op-r)/4294967296) op = r end if op >= 16777216 then wputb(shr(op, 24)); op = band(op, 0xffffff) end if op >= 65536 then if rex ~= 0 then local opc3 = band(op, 0xffff00) if opc3 == 0x0f3a00 or opc3 == 0x0f3800 then wputb(64 + band(rex, 15)); rex = 0; psz = 2 end end wputb(shr(op, 16)); op = band(op, 0xffff); psz = psz + 1 end if op >= 256 then local b = shr(op, 8) if b == 15 and rex ~= 0 then wputb(64 + band(rex, 15)); rex = 0; psz = 2 end wputb(b); op = band(op, 255); psz = psz + 1 end if rex ~= 0 then wputb(64 + band(rex, 15)); psz = 2 end if sz == "b" then op = op - 1 end wputb(op) return psz, sk end -- Put ModRM or SIB formatted byte. local function wputmodrm(m, s, rm, vs, vrm) assert(m < 4 and s < 16 and rm < 16, "bad modrm operands") wputb(shl(m, 6) + shl(band(s, 7), 3) + band(rm, 7)) end -- Put ModRM/SIB plus optional displacement. local function wputmrmsib(t, imark, s, vsreg, psz, sk) local vreg, vxreg local reg, xreg = t.reg, t.xreg if reg and reg < 0 then reg = 0; vreg = t.vreg end if xreg and xreg < 0 then xreg = 0; vxreg = t.vxreg end if s < 0 then s = 0 end -- Register mode. if sub(t.mode, 1, 1) == "r" then wputmodrm(3, s, reg) wvreg("modrm.reg", vsreg, psz+1, sk, vreg) wvreg("modrm.rm.r", vreg, psz+1, sk) return end local disp = t.disp local tdisp = type(disp) -- No base register? if not reg then local riprel = false if xreg then -- Indexed mode with index register only. -- [xreg*xsc+disp] -> (0, s, esp) (xsc, xreg, ebp) wputmodrm(0, s, 4) if imark == "I" then waction("MARK") end wvreg("modrm.reg", vsreg, psz+1, sk, vxreg) wputmodrm(t.xsc, xreg, 5) wvreg("sib.index", vxreg, psz+2, sk) else -- Pure 32 bit displacement. if x64 and tdisp ~= "table" then wputmodrm(0, s, 4) -- [disp] -> (0, s, esp) (0, esp, ebp) wvreg("modrm.reg", vsreg, psz+1, sk) if imark == "I" then waction("MARK") end wputmodrm(0, 4, 5) else riprel = x64 wputmodrm(0, s, 5) -- [disp|rip-label] -> (0, s, ebp) wvreg("modrm.reg", vsreg, psz+1, sk) if imark == "I" then waction("MARK") end end end if riprel then -- Emit rip-relative displacement. if match("UWSiI", imark) then werror("NYI: rip-relative displacement followed by immediate") end -- The previous byte in the action buffer cannot be 0xe9 or 0x80-0x8f. wputlabel("REL_", disp[1], 2) else wputdarg(disp) end return end local m if tdisp == "number" then -- Check displacement size at assembly time. if disp == 0 and band(reg, 7) ~= 5 then -- [ebp] -> [ebp+0] (in SIB, too) if not vreg then m = 0 end -- Force DISP to allow [Rd(5)] -> [ebp+0] elseif disp >= -128 and disp <= 127 then m = 1 else m = 2 end elseif tdisp == "table" then m = 2 end -- Index register present or esp as base register: need SIB encoding. if xreg or band(reg, 7) == 4 then wputmodrm(m or 2, s, 4) -- ModRM. if m == nil or imark == "I" then waction("MARK") end wvreg("modrm.reg", vsreg, psz+1, sk, vxreg or vreg) wputmodrm(t.xsc or 0, xreg or 4, reg) -- SIB. wvreg("sib.index", vxreg, psz+2, sk, vreg) wvreg("sib.base", vreg, psz+2, sk) else wputmodrm(m or 2, s, reg) -- ModRM. if (imark == "I" and (m == 1 or m == 2)) or (m == nil and (vsreg or vreg)) then waction("MARK") end wvreg("modrm.reg", vsreg, psz+1, sk, vreg) wvreg("modrm.rm.m", vreg, psz+1, sk) end -- Put displacement. if m == 1 then wputsbarg(disp) elseif m == 2 then wputdarg(disp) elseif m == nil then waction("DISP", disp) end end ------------------------------------------------------------------------------ -- Return human-readable operand mode string. local function opmodestr(op, args) local m = {} for i=1,#args do local a = args[i] m[#m+1] = sub(a.mode, 1, 1)..(a.opsize or "?") end return op.." "..concat(m, ",") end -- Convert number to valid integer or nil. local function toint(expr) local n = tonumber(expr) if n then if n % 1 ~= 0 or n < -2147483648 or n > 4294967295 then werror("bad integer number `"..expr.."'") end return n end end -- Parse immediate expression. local function immexpr(expr) -- &expr (pointer) if sub(expr, 1, 1) == "&" then return "iPJ", format("(ptrdiff_t)(%s)", sub(expr,2)) end local prefix = sub(expr, 1, 2) -- =>expr (pc label reference) if prefix == "=>" then return "iJ", sub(expr, 3) end -- ->name (global label reference) if prefix == "->" then return "iJ", map_global[sub(expr, 3)] end -- [<>][1-9] (local label reference) local dir, lnum = match(expr, "^([<>])([1-9])$") if dir then -- Fwd: 247-255, Bkwd: 1-9. return "iJ", lnum + (dir == ">" and 246 or 0) end local extname = match(expr, "^extern%s+(%S+)$") if extname then return "iJ", map_extern[extname] end -- expr (interpreted as immediate) return "iI", expr end -- Parse displacement expression: +-num, +-expr, +-opsize*num local function dispexpr(expr) local disp = expr == "" and 0 or toint(expr) if disp then return disp end local c, dispt = match(expr, "^([+-])%s*(.+)$") if c == "+" then expr = dispt elseif not c then werror("bad displacement expression `"..expr.."'") end local opsize, tailops = match(dispt, "^(%w+)%s*%*%s*(.+)$") local ops, imm = map_opsize[opsize], toint(tailops) if ops and imm then if c == "-" then imm = -imm end return imm*map_opsizenum[ops] end local mode, iexpr = immexpr(dispt) if mode == "iJ" then if c == "-" then werror("cannot invert label reference") end return { iexpr } end return expr -- Need to return original signed expression. end -- Parse register or type expression. local function rtexpr(expr) if not expr then return end local tname, ovreg = match(expr, "^([%w_]+):(@[%w_]+)$") local tp = map_type[tname or expr] if tp then local reg = ovreg or tp.reg local rnum = map_reg_num[reg] if not rnum then werror("type `"..(tname or expr).."' needs a register override") end if not map_reg_valid_base[reg] then werror("bad base register override `"..(map_reg_rev[reg] or reg).."'") end return reg, rnum, tp end return expr, map_reg_num[expr] end -- Parse operand and return { mode, opsize, reg, xreg, xsc, disp, imm }. local function parseoperand(param) local t = {} local expr = param local opsize, tailops = match(param, "^(%w+)%s*(.+)$") if opsize then t.opsize = map_opsize[opsize] if t.opsize then expr = tailops end end local br = match(expr, "^%[%s*(.-)%s*%]$") repeat if br then t.mode = "xm" -- [disp] t.disp = toint(br) if t.disp then t.mode = x64 and "xm" or "xmO" break end -- [reg...] local tp local reg, tailr = match(br, "^([@%w_:]+)%s*(.*)$") reg, t.reg, tp = rtexpr(reg) if not t.reg then -- [expr] t.mode = x64 and "xm" or "xmO" t.disp = dispexpr("+"..br) break end if t.reg == -1 then t.vreg, tailr = match(tailr, "^(%b())(.*)$") if not t.vreg then werror("bad variable register expression") end end -- [xreg*xsc] or [xreg*xsc+-disp] or [xreg*xsc+-expr] local xsc, tailsc = match(tailr, "^%*%s*([1248])%s*(.*)$") if xsc then if not map_reg_valid_index[reg] then werror("bad index register `"..map_reg_rev[reg].."'") end t.xsc = map_xsc[xsc] t.xreg = t.reg t.vxreg = t.vreg t.reg = nil t.vreg = nil t.disp = dispexpr(tailsc) break end if not map_reg_valid_base[reg] then werror("bad base register `"..map_reg_rev[reg].."'") end -- [reg] or [reg+-disp] t.disp = toint(tailr) or (tailr == "" and 0) if t.disp then break end -- [reg+xreg...] local xreg, tailx = match(tailr, "^+%s*([@%w_:]+)%s*(.*)$") xreg, t.xreg, tp = rtexpr(xreg) if not t.xreg then -- [reg+-expr] t.disp = dispexpr(tailr) break end if not map_reg_valid_index[xreg] then werror("bad index register `"..map_reg_rev[xreg].."'") end if t.xreg == -1 then t.vxreg, tailx = match(tailx, "^(%b())(.*)$") if not t.vxreg then werror("bad variable register expression") end end -- [reg+xreg*xsc...] local xsc, tailsc = match(tailx, "^%*%s*([1248])%s*(.*)$") if xsc then t.xsc = map_xsc[xsc] tailx = tailsc end -- [...] or [...+-disp] or [...+-expr] t.disp = dispexpr(tailx) else -- imm or opsize*imm local imm = toint(expr) if not imm and sub(expr, 1, 1) == "*" and t.opsize then imm = toint(sub(expr, 2)) if imm then imm = imm * map_opsizenum[t.opsize] t.opsize = nil end end if imm then if t.opsize then werror("bad operand size override") end local m = "i" if imm == 1 then m = m.."1" end if imm >= 4294967168 and imm <= 4294967295 then imm = imm-4294967296 end if imm >= -128 and imm <= 127 then m = m.."S" end t.imm = imm t.mode = m break end local tp local reg, tailr = match(expr, "^([@%w_:]+)%s*(.*)$") reg, t.reg, tp = rtexpr(reg) if t.reg then if t.reg == -1 then t.vreg, tailr = match(tailr, "^(%b())(.*)$") if not t.vreg then werror("bad variable register expression") end end -- reg if tailr == "" then if t.opsize then werror("bad operand size override") end t.opsize = map_reg_opsize[reg] if t.opsize == "f" then t.mode = t.reg == 0 and "fF" or "f" else if reg == "@w4" or (x64 and reg == "@d4") then wwarn("bad idea, try again with `"..(x64 and "rsp'" or "esp'")) end t.mode = t.reg == 0 and "rmR" or (reg == "@b1" and "rmC" or "rm") end t.needrex = map_reg_needrex[reg] break end -- type[idx], type[idx].field, type->field -> [reg+offset_expr] if not tp then werror("bad operand `"..param.."'") end t.mode = "xm" t.disp = format(tp.ctypefmt, tailr) else t.mode, t.imm = immexpr(expr) if sub(t.mode, -1) == "J" then if t.opsize and t.opsize ~= addrsize then werror("bad operand size override") end t.opsize = addrsize end end end until true return t end ------------------------------------------------------------------------------ -- x86 Template String Description -- =============================== -- -- Each template string is a list of [match:]pattern pairs, -- separated by "|". The first match wins. No match means a -- bad or unsupported combination of operand modes or sizes. -- -- The match part and the ":" is omitted if the operation has -- no operands. Otherwise the first N characters are matched -- against the mode strings of each of the N operands. -- -- The mode string for each operand type is (see parseoperand()): -- Integer register: "rm", +"R" for eax, ax, al, +"C" for cl -- FP register: "f", +"F" for st0 -- Index operand: "xm", +"O" for [disp] (pure offset) -- Immediate: "i", +"S" for signed 8 bit, +"1" for 1, -- +"I" for arg, +"P" for pointer -- Any: +"J" for valid jump targets -- -- So a match character "m" (mixed) matches both an integer register -- and an index operand (to be encoded with the ModRM/SIB scheme). -- But "r" matches only a register and "x" only an index operand -- (e.g. for FP memory access operations). -- -- The operand size match string starts right after the mode match -- characters and ends before the ":". "dwb" or "qdwb" is assumed, if empty. -- The effective data size of the operation is matched against this list. -- -- If only the regular "b", "w", "d", "q", "t" operand sizes are -- present, then all operands must be the same size. Unspecified sizes -- are ignored, but at least one operand must have a size or the pattern -- won't match (use the "byte", "word", "dword", "qword", "tword" -- operand size overrides. E.g.: mov dword [eax], 1). -- -- If the list has a "1" or "2" prefix, the operand size is taken -- from the respective operand and any other operand sizes are ignored. -- If the list contains only ".", all operand sizes are ignored. -- If the list has a "/" prefix, the concatenated (mixed) operand sizes -- are compared to the match. -- -- E.g. "rrdw" matches for either two dword registers or two word -- registers. "Fx2dq" matches an st0 operand plus an index operand -- pointing to a dword (float) or qword (double). -- -- Every character after the ":" is part of the pattern string: -- Hex chars are accumulated to form the opcode (left to right). -- "n" disables the standard opcode mods -- (otherwise: -1 for "b", o16 prefix for "w", rex.w for "q") -- "X" Force REX.W. -- "r"/"R" adds the reg. number from the 1st/2nd operand to the opcode. -- "m"/"M" generates ModRM/SIB from the 1st/2nd operand. -- The spare 3 bits are either filled with the last hex digit or -- the result from a previous "r"/"R". The opcode is restored. -- "u" Use VEX encoding, vvvv unused. -- "v"/"V" Use VEX encoding, vvvv from 1st/2nd operand (the operand is -- removed from the list used by future characters). -- "L" Force VEX.L -- -- All of the following characters force a flush of the opcode: -- "o"/"O" stores a pure 32 bit disp (offset) from the 1st/2nd operand. -- "s" stores a 4 bit immediate from the last register operand, -- followed by 4 zero bits. -- "S" stores a signed 8 bit immediate from the last operand. -- "U" stores an unsigned 8 bit immediate from the last operand. -- "W" stores an unsigned 16 bit immediate from the last operand. -- "i" stores an operand sized immediate from the last operand. -- "I" dito, but generates an action code to optionally modify -- the opcode (+2) for a signed 8 bit immediate. -- "J" generates one of the REL action codes from the last operand. -- ------------------------------------------------------------------------------ -- Template strings for x86 instructions. Ordered by first opcode byte. -- Unimplemented opcodes (deliberate omissions) are marked with *. local map_op = { -- 00-05: add... -- 06: *push es -- 07: *pop es -- 08-0D: or... -- 0E: *push cs -- 0F: two byte opcode prefix -- 10-15: adc... -- 16: *push ss -- 17: *pop ss -- 18-1D: sbb... -- 1E: *push ds -- 1F: *pop ds -- 20-25: and... es_0 = "26", -- 27: *daa -- 28-2D: sub... cs_0 = "2E", -- 2F: *das -- 30-35: xor... ss_0 = "36", -- 37: *aaa -- 38-3D: cmp... ds_0 = "3E", -- 3F: *aas inc_1 = x64 and "m:FF0m" or "rdw:40r|m:FF0m", dec_1 = x64 and "m:FF1m" or "rdw:48r|m:FF1m", push_1 = (x64 and "rq:n50r|rw:50r|mq:nFF6m|mw:FF6m" or "rdw:50r|mdw:FF6m").."|S.:6AS|ib:n6Ai|i.:68i", pop_1 = x64 and "rq:n58r|rw:58r|mq:n8F0m|mw:8F0m" or "rdw:58r|mdw:8F0m", -- 60: *pusha, *pushad, *pushaw -- 61: *popa, *popad, *popaw -- 62: *bound rdw,x -- 63: x86: *arpl mw,rw movsxd_2 = x64 and "rm/qd:63rM", fs_0 = "64", gs_0 = "65", o16_0 = "66", a16_0 = not x64 and "67" or nil, a32_0 = x64 and "67", -- 68: push idw -- 69: imul rdw,mdw,idw -- 6A: push ib -- 6B: imul rdw,mdw,S -- 6C: *insb -- 6D: *insd, *insw -- 6E: *outsb -- 6F: *outsd, *outsw -- 70-7F: jcc lb -- 80: add... mb,i -- 81: add... mdw,i -- 82: *undefined -- 83: add... mdw,S test_2 = "mr:85Rm|rm:85rM|Ri:A9ri|mi:F70mi", -- 86: xchg rb,mb -- 87: xchg rdw,mdw -- 88: mov mb,r -- 89: mov mdw,r -- 8A: mov r,mb -- 8B: mov r,mdw -- 8C: *mov mdw,seg lea_2 = "rx1dq:8DrM", -- 8E: *mov seg,mdw -- 8F: pop mdw nop_0 = "90", xchg_2 = "Rrqdw:90R|rRqdw:90r|rm:87rM|mr:87Rm", cbw_0 = "6698", cwde_0 = "98", cdqe_0 = "4898", cwd_0 = "6699", cdq_0 = "99", cqo_0 = "4899", -- 9A: *call iw:idw wait_0 = "9B", fwait_0 = "9B", pushf_0 = "9C", pushfd_0 = not x64 and "9C", pushfq_0 = x64 and "9C", popf_0 = "9D", popfd_0 = not x64 and "9D", popfq_0 = x64 and "9D", sahf_0 = "9E", lahf_0 = "9F", mov_2 = "OR:A3o|RO:A1O|mr:89Rm|rm:8BrM|rib:nB0ri|ridw:B8ri|mi:C70mi", movsb_0 = "A4", movsw_0 = "66A5", movsd_0 = "A5", cmpsb_0 = "A6", cmpsw_0 = "66A7", cmpsd_0 = "A7", -- A8: test Rb,i -- A9: test Rdw,i stosb_0 = "AA", stosw_0 = "66AB", stosd_0 = "AB", lodsb_0 = "AC", lodsw_0 = "66AD", lodsd_0 = "AD", scasb_0 = "AE", scasw_0 = "66AF", scasd_0 = "AF", -- B0-B7: mov rb,i -- B8-BF: mov rdw,i -- C0: rol... mb,i -- C1: rol... mdw,i ret_1 = "i.:nC2W", ret_0 = "C3", -- C4: *les rdw,mq -- C5: *lds rdw,mq -- C6: mov mb,i -- C7: mov mdw,i -- C8: *enter iw,ib leave_0 = "C9", -- CA: *retf iw -- CB: *retf int3_0 = "CC", int_1 = "i.:nCDU", into_0 = "CE", -- CF: *iret -- D0: rol... mb,1 -- D1: rol... mdw,1 -- D2: rol... mb,cl -- D3: rol... mb,cl -- D4: *aam ib -- D5: *aad ib -- D6: *salc -- D7: *xlat -- D8-DF: floating point ops -- E0: *loopne -- E1: *loope -- E2: *loop -- E3: *jcxz, *jecxz -- E4: *in Rb,ib -- E5: *in Rdw,ib -- E6: *out ib,Rb -- E7: *out ib,Rdw call_1 = x64 and "mq:nFF2m|J.:E8nJ" or "md:FF2m|J.:E8J", jmp_1 = x64 and "mq:nFF4m|J.:E9nJ" or "md:FF4m|J.:E9J", -- short: EB -- EA: *jmp iw:idw -- EB: jmp ib -- EC: *in Rb,dx -- ED: *in Rdw,dx -- EE: *out dx,Rb -- EF: *out dx,Rdw lock_0 = "F0", int1_0 = "F1", repne_0 = "F2", repnz_0 = "F2", rep_0 = "F3", repe_0 = "F3", repz_0 = "F3", -- F4: *hlt cmc_0 = "F5", -- F6: test... mb,i; div... mb -- F7: test... mdw,i; div... mdw clc_0 = "F8", stc_0 = "F9", -- FA: *cli cld_0 = "FC", std_0 = "FD", -- FE: inc... mb -- FF: inc... mdw -- misc ops not_1 = "m:F72m", neg_1 = "m:F73m", mul_1 = "m:F74m", imul_1 = "m:F75m", div_1 = "m:F76m", idiv_1 = "m:F77m", imul_2 = "rmqdw:0FAFrM|rIqdw:69rmI|rSqdw:6BrmS|riqdw:69rmi", imul_3 = "rmIqdw:69rMI|rmSqdw:6BrMS|rmiqdw:69rMi", movzx_2 = "rm/db:0FB6rM|rm/qb:|rm/wb:0FB6rM|rm/dw:0FB7rM|rm/qw:", movsx_2 = "rm/db:0FBErM|rm/qb:|rm/wb:0FBErM|rm/dw:0FBFrM|rm/qw:", bswap_1 = "rqd:0FC8r", bsf_2 = "rmqdw:0FBCrM", bsr_2 = "rmqdw:0FBDrM", bt_2 = "mrqdw:0FA3Rm|miqdw:0FBA4mU", btc_2 = "mrqdw:0FBBRm|miqdw:0FBA7mU", btr_2 = "mrqdw:0FB3Rm|miqdw:0FBA6mU", bts_2 = "mrqdw:0FABRm|miqdw:0FBA5mU", shld_3 = "mriqdw:0FA4RmU|mrC/qq:0FA5Rm|mrC/dd:|mrC/ww:", shrd_3 = "mriqdw:0FACRmU|mrC/qq:0FADRm|mrC/dd:|mrC/ww:", rdtsc_0 = "0F31", -- P1+ rdpmc_0 = "0F33", -- P6+ cpuid_0 = "0FA2", -- P1+ -- floating point ops fst_1 = "ff:DDD0r|xd:D92m|xq:nDD2m", fstp_1 = "ff:DDD8r|xd:D93m|xq:nDD3m|xt:DB7m", fld_1 = "ff:D9C0r|xd:D90m|xq:nDD0m|xt:DB5m", fpop_0 = "DDD8", -- Alias for fstp st0. fist_1 = "xw:nDF2m|xd:DB2m", fistp_1 = "xw:nDF3m|xd:DB3m|xq:nDF7m", fild_1 = "xw:nDF0m|xd:DB0m|xq:nDF5m", fxch_0 = "D9C9", fxch_1 = "ff:D9C8r", fxch_2 = "fFf:D9C8r|Fff:D9C8R", fucom_1 = "ff:DDE0r", fucom_2 = "Fff:DDE0R", fucomp_1 = "ff:DDE8r", fucomp_2 = "Fff:DDE8R", fucomi_1 = "ff:DBE8r", -- P6+ fucomi_2 = "Fff:DBE8R", -- P6+ fucomip_1 = "ff:DFE8r", -- P6+ fucomip_2 = "Fff:DFE8R", -- P6+ fcomi_1 = "ff:DBF0r", -- P6+ fcomi_2 = "Fff:DBF0R", -- P6+ fcomip_1 = "ff:DFF0r", -- P6+ fcomip_2 = "Fff:DFF0R", -- P6+ fucompp_0 = "DAE9", fcompp_0 = "DED9", fldenv_1 = "x.:D94m", fnstenv_1 = "x.:D96m", fstenv_1 = "x.:9BD96m", fldcw_1 = "xw:nD95m", fstcw_1 = "xw:n9BD97m", fnstcw_1 = "xw:nD97m", fstsw_1 = "Rw:n9BDFE0|xw:n9BDD7m", fnstsw_1 = "Rw:nDFE0|xw:nDD7m", fclex_0 = "9BDBE2", fnclex_0 = "DBE2", fnop_0 = "D9D0", -- D9D1-D9DF: unassigned fchs_0 = "D9E0", fabs_0 = "D9E1", -- D9E2: unassigned -- D9E3: unassigned ftst_0 = "D9E4", fxam_0 = "D9E5", -- D9E6: unassigned -- D9E7: unassigned fld1_0 = "D9E8", fldl2t_0 = "D9E9", fldl2e_0 = "D9EA", fldpi_0 = "D9EB", fldlg2_0 = "D9EC", fldln2_0 = "D9ED", fldz_0 = "D9EE", -- D9EF: unassigned f2xm1_0 = "D9F0", fyl2x_0 = "D9F1", fptan_0 = "D9F2", fpatan_0 = "D9F3", fxtract_0 = "D9F4", fprem1_0 = "D9F5", fdecstp_0 = "D9F6", fincstp_0 = "D9F7", fprem_0 = "D9F8", fyl2xp1_0 = "D9F9", fsqrt_0 = "D9FA", fsincos_0 = "D9FB", frndint_0 = "D9FC", fscale_0 = "D9FD", fsin_0 = "D9FE", fcos_0 = "D9FF", -- SSE, SSE2 andnpd_2 = "rmo:660F55rM", andnps_2 = "rmo:0F55rM", andpd_2 = "rmo:660F54rM", andps_2 = "rmo:0F54rM", clflush_1 = "x.:0FAE7m", cmppd_3 = "rmio:660FC2rMU", cmpps_3 = "rmio:0FC2rMU", cmpsd_3 = "rrio:F20FC2rMU|rxi/oq:", cmpss_3 = "rrio:F30FC2rMU|rxi/od:", comisd_2 = "rro:660F2FrM|rx/oq:", comiss_2 = "rro:0F2FrM|rx/od:", cvtdq2pd_2 = "rro:F30FE6rM|rx/oq:", cvtdq2ps_2 = "rmo:0F5BrM", cvtpd2dq_2 = "rmo:F20FE6rM", cvtpd2ps_2 = "rmo:660F5ArM", cvtpi2pd_2 = "rx/oq:660F2ArM", cvtpi2ps_2 = "rx/oq:0F2ArM", cvtps2dq_2 = "rmo:660F5BrM", cvtps2pd_2 = "rro:0F5ArM|rx/oq:", cvtsd2si_2 = "rr/do:F20F2DrM|rr/qo:|rx/dq:|rxq:", cvtsd2ss_2 = "rro:F20F5ArM|rx/oq:", cvtsi2sd_2 = "rm/od:F20F2ArM|rm/oq:F20F2ArXM", cvtsi2ss_2 = "rm/od:F30F2ArM|rm/oq:F30F2ArXM", cvtss2sd_2 = "rro:F30F5ArM|rx/od:", cvtss2si_2 = "rr/do:F30F2DrM|rr/qo:|rxd:|rx/qd:", cvttpd2dq_2 = "rmo:660FE6rM", cvttps2dq_2 = "rmo:F30F5BrM", cvttsd2si_2 = "rr/do:F20F2CrM|rr/qo:|rx/dq:|rxq:", cvttss2si_2 = "rr/do:F30F2CrM|rr/qo:|rxd:|rx/qd:", fxsave_1 = "x.:0FAE0m", fxrstor_1 = "x.:0FAE1m", ldmxcsr_1 = "xd:0FAE2m", lfence_0 = "0FAEE8", maskmovdqu_2 = "rro:660FF7rM", mfence_0 = "0FAEF0", movapd_2 = "rmo:660F28rM|mro:660F29Rm", movaps_2 = "rmo:0F28rM|mro:0F29Rm", movd_2 = "rm/od:660F6ErM|rm/oq:660F6ErXM|mr/do:660F7ERm|mr/qo:", movdqa_2 = "rmo:660F6FrM|mro:660F7FRm", movdqu_2 = "rmo:F30F6FrM|mro:F30F7FRm", movhlps_2 = "rro:0F12rM", movhpd_2 = "rx/oq:660F16rM|xr/qo:n660F17Rm", movhps_2 = "rx/oq:0F16rM|xr/qo:n0F17Rm", movlhps_2 = "rro:0F16rM", movlpd_2 = "rx/oq:660F12rM|xr/qo:n660F13Rm", movlps_2 = "rx/oq:0F12rM|xr/qo:n0F13Rm", movmskpd_2 = "rr/do:660F50rM", movmskps_2 = "rr/do:0F50rM", movntdq_2 = "xro:660FE7Rm", movnti_2 = "xrqd:0FC3Rm", movntpd_2 = "xro:660F2BRm", movntps_2 = "xro:0F2BRm", movq_2 = "rro:F30F7ErM|rx/oq:|xr/qo:n660FD6Rm", movsd_2 = "rro:F20F10rM|rx/oq:|xr/qo:nF20F11Rm", movss_2 = "rro:F30F10rM|rx/od:|xr/do:F30F11Rm", movupd_2 = "rmo:660F10rM|mro:660F11Rm", movups_2 = "rmo:0F10rM|mro:0F11Rm", orpd_2 = "rmo:660F56rM", orps_2 = "rmo:0F56rM", pause_0 = "F390", pextrw_3 = "rri/do:660FC5rMU|xri/wo:660F3A15nRmU", -- Mem op: SSE4.1 only. pinsrw_3 = "rri/od:660FC4rMU|rxi/ow:", pmovmskb_2 = "rr/do:660FD7rM", prefetchnta_1 = "xb:n0F180m", prefetcht0_1 = "xb:n0F181m", prefetcht1_1 = "xb:n0F182m", prefetcht2_1 = "xb:n0F183m", pshufd_3 = "rmio:660F70rMU", pshufhw_3 = "rmio:F30F70rMU", pshuflw_3 = "rmio:F20F70rMU", pslld_2 = "rmo:660FF2rM|rio:660F726mU", pslldq_2 = "rio:660F737mU", psllq_2 = "rmo:660FF3rM|rio:660F736mU", psllw_2 = "rmo:660FF1rM|rio:660F716mU", psrad_2 = "rmo:660FE2rM|rio:660F724mU", psraw_2 = "rmo:660FE1rM|rio:660F714mU", psrld_2 = "rmo:660FD2rM|rio:660F722mU", psrldq_2 = "rio:660F733mU", psrlq_2 = "rmo:660FD3rM|rio:660F732mU", psrlw_2 = "rmo:660FD1rM|rio:660F712mU", rcpps_2 = "rmo:0F53rM", rcpss_2 = "rro:F30F53rM|rx/od:", rsqrtps_2 = "rmo:0F52rM", rsqrtss_2 = "rmo:F30F52rM", sfence_0 = "0FAEF8", shufpd_3 = "rmio:660FC6rMU", shufps_3 = "rmio:0FC6rMU", stmxcsr_1 = "xd:0FAE3m", ucomisd_2 = "rro:660F2ErM|rx/oq:", ucomiss_2 = "rro:0F2ErM|rx/od:", unpckhpd_2 = "rmo:660F15rM", unpckhps_2 = "rmo:0F15rM", unpcklpd_2 = "rmo:660F14rM", unpcklps_2 = "rmo:0F14rM", xorpd_2 = "rmo:660F57rM", xorps_2 = "rmo:0F57rM", -- SSE3 ops fisttp_1 = "xw:nDF1m|xd:DB1m|xq:nDD1m", addsubpd_2 = "rmo:660FD0rM", addsubps_2 = "rmo:F20FD0rM", haddpd_2 = "rmo:660F7CrM", haddps_2 = "rmo:F20F7CrM", hsubpd_2 = "rmo:660F7DrM", hsubps_2 = "rmo:F20F7DrM", lddqu_2 = "rxo:F20FF0rM", movddup_2 = "rmo:F20F12rM", movshdup_2 = "rmo:F30F16rM", movsldup_2 = "rmo:F30F12rM", -- SSSE3 ops pabsb_2 = "rmo:660F381CrM", pabsd_2 = "rmo:660F381ErM", pabsw_2 = "rmo:660F381DrM", palignr_3 = "rmio:660F3A0FrMU", phaddd_2 = "rmo:660F3802rM", phaddsw_2 = "rmo:660F3803rM", phaddw_2 = "rmo:660F3801rM", phsubd_2 = "rmo:660F3806rM", phsubsw_2 = "rmo:660F3807rM", phsubw_2 = "rmo:660F3805rM", pmaddubsw_2 = "rmo:660F3804rM", pmulhrsw_2 = "rmo:660F380BrM", pshufb_2 = "rmo:660F3800rM", psignb_2 = "rmo:660F3808rM", psignd_2 = "rmo:660F380ArM", psignw_2 = "rmo:660F3809rM", -- SSE4.1 ops blendpd_3 = "rmio:660F3A0DrMU", blendps_3 = "rmio:660F3A0CrMU", blendvpd_3 = "rmRo:660F3815rM", blendvps_3 = "rmRo:660F3814rM", dppd_3 = "rmio:660F3A41rMU", dpps_3 = "rmio:660F3A40rMU", extractps_3 = "mri/do:660F3A17RmU|rri/qo:660F3A17RXmU", insertps_3 = "rrio:660F3A41rMU|rxi/od:", movntdqa_2 = "rxo:660F382ArM", mpsadbw_3 = "rmio:660F3A42rMU", packusdw_2 = "rmo:660F382BrM", pblendvb_3 = "rmRo:660F3810rM", pblendw_3 = "rmio:660F3A0ErMU", pcmpeqq_2 = "rmo:660F3829rM", pextrb_3 = "rri/do:660F3A14nRmU|rri/qo:|xri/bo:", pextrd_3 = "mri/do:660F3A16RmU", pextrq_3 = "mri/qo:660F3A16RmU", -- pextrw is SSE2, mem operand is SSE4.1 only phminposuw_2 = "rmo:660F3841rM", pinsrb_3 = "rri/od:660F3A20nrMU|rxi/ob:", pinsrd_3 = "rmi/od:660F3A22rMU", pinsrq_3 = "rmi/oq:660F3A22rXMU", pmaxsb_2 = "rmo:660F383CrM", pmaxsd_2 = "rmo:660F383DrM", pmaxud_2 = "rmo:660F383FrM", pmaxuw_2 = "rmo:660F383ErM", pminsb_2 = "rmo:660F3838rM", pminsd_2 = "rmo:660F3839rM", pminud_2 = "rmo:660F383BrM", pminuw_2 = "rmo:660F383ArM", pmovsxbd_2 = "rro:660F3821rM|rx/od:", pmovsxbq_2 = "rro:660F3822rM|rx/ow:", pmovsxbw_2 = "rro:660F3820rM|rx/oq:", pmovsxdq_2 = "rro:660F3825rM|rx/oq:", pmovsxwd_2 = "rro:660F3823rM|rx/oq:", pmovsxwq_2 = "rro:660F3824rM|rx/od:", pmovzxbd_2 = "rro:660F3831rM|rx/od:", pmovzxbq_2 = "rro:660F3832rM|rx/ow:", pmovzxbw_2 = "rro:660F3830rM|rx/oq:", pmovzxdq_2 = "rro:660F3835rM|rx/oq:", pmovzxwd_2 = "rro:660F3833rM|rx/oq:", pmovzxwq_2 = "rro:660F3834rM|rx/od:", pmuldq_2 = "rmo:660F3828rM", pmulld_2 = "rmo:660F3840rM", ptest_2 = "rmo:660F3817rM", roundpd_3 = "rmio:660F3A09rMU", roundps_3 = "rmio:660F3A08rMU", roundsd_3 = "rrio:660F3A0BrMU|rxi/oq:", roundss_3 = "rrio:660F3A0ArMU|rxi/od:", -- SSE4.2 ops crc32_2 = "rmqd:F20F38F1rM|rm/dw:66F20F38F1rM|rm/db:F20F38F0rM|rm/qb:", pcmpestri_3 = "rmio:660F3A61rMU", pcmpestrm_3 = "rmio:660F3A60rMU", pcmpgtq_2 = "rmo:660F3837rM", pcmpistri_3 = "rmio:660F3A63rMU", pcmpistrm_3 = "rmio:660F3A62rMU", popcnt_2 = "rmqdw:F30FB8rM", -- SSE4a extrq_2 = "rro:660F79rM", extrq_3 = "riio:660F780mUU", insertq_2 = "rro:F20F79rM", insertq_4 = "rriio:F20F78rMUU", lzcnt_2 = "rmqdw:F30FBDrM", movntsd_2 = "xr/qo:nF20F2BRm", movntss_2 = "xr/do:F30F2BRm", -- popcnt is also in SSE4.2 -- AES-NI aesdec_2 = "rmo:660F38DErM", aesdeclast_2 = "rmo:660F38DFrM", aesenc_2 = "rmo:660F38DCrM", aesenclast_2 = "rmo:660F38DDrM", aesimc_2 = "rmo:660F38DBrM", aeskeygenassist_3 = "rmio:660F3ADFrMU", pclmulqdq_3 = "rmio:660F3A44rMU", -- AVX FP ops vaddsubpd_3 = "rrmoy:660FVD0rM", vaddsubps_3 = "rrmoy:F20FVD0rM", vandpd_3 = "rrmoy:660FV54rM", vandps_3 = "rrmoy:0FV54rM", vandnpd_3 = "rrmoy:660FV55rM", vandnps_3 = "rrmoy:0FV55rM", vblendpd_4 = "rrmioy:660F3AV0DrMU", vblendps_4 = "rrmioy:660F3AV0CrMU", vblendvpd_4 = "rrmroy:660F3AV4BrMs", vblendvps_4 = "rrmroy:660F3AV4ArMs", vbroadcastf128_2 = "rx/yo:660F38u1ArM", vcmppd_4 = "rrmioy:660FVC2rMU", vcmpps_4 = "rrmioy:0FVC2rMU", vcmpsd_4 = "rrrio:F20FVC2rMU|rrxi/ooq:", vcmpss_4 = "rrrio:F30FVC2rMU|rrxi/ood:", vcomisd_2 = "rro:660Fu2FrM|rx/oq:", vcomiss_2 = "rro:0Fu2FrM|rx/od:", vcvtdq2pd_2 = "rro:F30FuE6rM|rx/oq:|rm/yo:", vcvtdq2ps_2 = "rmoy:0Fu5BrM", vcvtpd2dq_2 = "rmoy:F20FuE6rM", vcvtpd2ps_2 = "rmoy:660Fu5ArM", vcvtps2dq_2 = "rmoy:660Fu5BrM", vcvtps2pd_2 = "rro:0Fu5ArM|rx/oq:|rm/yo:", vcvtsd2si_2 = "rr/do:F20Fu2DrM|rx/dq:|rr/qo:|rxq:", vcvtsd2ss_3 = "rrro:F20FV5ArM|rrx/ooq:", vcvtsi2sd_3 = "rrm/ood:F20FV2ArM|rrm/ooq:F20FVX2ArM", vcvtsi2ss_3 = "rrm/ood:F30FV2ArM|rrm/ooq:F30FVX2ArM", vcvtss2sd_3 = "rrro:F30FV5ArM|rrx/ood:", vcvtss2si_2 = "rr/do:F30Fu2DrM|rxd:|rr/qo:|rx/qd:", vcvttpd2dq_2 = "rmo:660FuE6rM|rm/oy:660FuLE6rM", vcvttps2dq_2 = "rmoy:F30Fu5BrM", vcvttsd2si_2 = "rr/do:F20Fu2CrM|rx/dq:|rr/qo:|rxq:", vcvttss2si_2 = "rr/do:F30Fu2CrM|rxd:|rr/qo:|rx/qd:", vdppd_4 = "rrmio:660F3AV41rMU", vdpps_4 = "rrmioy:660F3AV40rMU", vextractf128_3 = "mri/oy:660F3AuL19RmU", vextractps_3 = "mri/do:660F3Au17RmU", vhaddpd_3 = "rrmoy:660FV7CrM", vhaddps_3 = "rrmoy:F20FV7CrM", vhsubpd_3 = "rrmoy:660FV7DrM", vhsubps_3 = "rrmoy:F20FV7DrM", vinsertf128_4 = "rrmi/yyo:660F3AV18rMU", vinsertps_4 = "rrrio:660F3AV21rMU|rrxi/ood:", vldmxcsr_1 = "xd:0FuAE2m", vmaskmovps_3 = "rrxoy:660F38V2CrM|xrroy:660F38V2ERm", vmaskmovpd_3 = "rrxoy:660F38V2DrM|xrroy:660F38V2FRm", vmovapd_2 = "rmoy:660Fu28rM|mroy:660Fu29Rm", vmovaps_2 = "rmoy:0Fu28rM|mroy:0Fu29Rm", vmovd_2 = "rm/od:660Fu6ErM|rm/oq:660FuX6ErM|mr/do:660Fu7ERm|mr/qo:", vmovq_2 = "rro:F30Fu7ErM|rx/oq:|xr/qo:660FuD6Rm", vmovddup_2 = "rmy:F20Fu12rM|rro:|rx/oq:", vmovhlps_3 = "rrro:0FV12rM", vmovhpd_2 = "xr/qo:660Fu17Rm", vmovhpd_3 = "rrx/ooq:660FV16rM", vmovhps_2 = "xr/qo:0Fu17Rm", vmovhps_3 = "rrx/ooq:0FV16rM", vmovlhps_3 = "rrro:0FV16rM", vmovlpd_2 = "xr/qo:660Fu13Rm", vmovlpd_3 = "rrx/ooq:660FV12rM", vmovlps_2 = "xr/qo:0Fu13Rm", vmovlps_3 = "rrx/ooq:0FV12rM", vmovmskpd_2 = "rr/do:660Fu50rM|rr/dy:660FuL50rM", vmovmskps_2 = "rr/do:0Fu50rM|rr/dy:0FuL50rM", vmovntpd_2 = "xroy:660Fu2BRm", vmovntps_2 = "xroy:0Fu2BRm", vmovsd_2 = "rx/oq:F20Fu10rM|xr/qo:F20Fu11Rm", vmovsd_3 = "rrro:F20FV10rM", vmovshdup_2 = "rmoy:F30Fu16rM", vmovsldup_2 = "rmoy:F30Fu12rM", vmovss_2 = "rx/od:F30Fu10rM|xr/do:F30Fu11Rm", vmovss_3 = "rrro:F30FV10rM", vmovupd_2 = "rmoy:660Fu10rM|mroy:660Fu11Rm", vmovups_2 = "rmoy:0Fu10rM|mroy:0Fu11Rm", vorpd_3 = "rrmoy:660FV56rM", vorps_3 = "rrmoy:0FV56rM", vpermilpd_3 = "rrmoy:660F38V0DrM|rmioy:660F3Au05rMU", vpermilps_3 = "rrmoy:660F38V0CrM|rmioy:660F3Au04rMU", vperm2f128_4 = "rrmiy:660F3AV06rMU", vptestpd_2 = "rmoy:660F38u0FrM", vptestps_2 = "rmoy:660F38u0ErM", vrcpps_2 = "rmoy:0Fu53rM", vrcpss_3 = "rrro:F30FV53rM|rrx/ood:", vrsqrtps_2 = "rmoy:0Fu52rM", vrsqrtss_3 = "rrro:F30FV52rM|rrx/ood:", vroundpd_3 = "rmioy:660F3AV09rMU", vroundps_3 = "rmioy:660F3AV08rMU", vroundsd_4 = "rrrio:660F3AV0BrMU|rrxi/ooq:", vroundss_4 = "rrrio:660F3AV0ArMU|rrxi/ood:", vshufpd_4 = "rrmioy:660FVC6rMU", vshufps_4 = "rrmioy:0FVC6rMU", vsqrtps_2 = "rmoy:0Fu51rM", vsqrtss_2 = "rro:F30Fu51rM|rx/od:", vsqrtpd_2 = "rmoy:660Fu51rM", vsqrtsd_2 = "rro:F20Fu51rM|rx/oq:", vstmxcsr_1 = "xd:0FuAE3m", vucomisd_2 = "rro:660Fu2ErM|rx/oq:", vucomiss_2 = "rro:0Fu2ErM|rx/od:", vunpckhpd_3 = "rrmoy:660FV15rM", vunpckhps_3 = "rrmoy:0FV15rM", vunpcklpd_3 = "rrmoy:660FV14rM", vunpcklps_3 = "rrmoy:0FV14rM", vxorpd_3 = "rrmoy:660FV57rM", vxorps_3 = "rrmoy:0FV57rM", vzeroall_0 = "0FuL77", vzeroupper_0 = "0Fu77", -- AVX2 FP ops vbroadcastss_2 = "rx/od:660F38u18rM|rx/yd:|rro:|rr/yo:", vbroadcastsd_2 = "rx/yq:660F38u19rM|rr/yo:", -- *vgather* (!vsib) vpermpd_3 = "rmiy:660F3AuX01rMU", vpermps_3 = "rrmy:660F38V16rM", -- AVX, AVX2 integer ops -- In general, xmm requires AVX, ymm requires AVX2. vaesdec_3 = "rrmo:660F38VDErM", vaesdeclast_3 = "rrmo:660F38VDFrM", vaesenc_3 = "rrmo:660F38VDCrM", vaesenclast_3 = "rrmo:660F38VDDrM", vaesimc_2 = "rmo:660F38uDBrM", vaeskeygenassist_3 = "rmio:660F3AuDFrMU", vlddqu_2 = "rxoy:F20FuF0rM", vmaskmovdqu_2 = "rro:660FuF7rM", vmovdqa_2 = "rmoy:660Fu6FrM|mroy:660Fu7FRm", vmovdqu_2 = "rmoy:F30Fu6FrM|mroy:F30Fu7FRm", vmovntdq_2 = "xroy:660FuE7Rm", vmovntdqa_2 = "rxoy:660F38u2ArM", vmpsadbw_4 = "rrmioy:660F3AV42rMU", vpabsb_2 = "rmoy:660F38u1CrM", vpabsd_2 = "rmoy:660F38u1ErM", vpabsw_2 = "rmoy:660F38u1DrM", vpackusdw_3 = "rrmoy:660F38V2BrM", vpalignr_4 = "rrmioy:660F3AV0FrMU", vpblendvb_4 = "rrmroy:660F3AV4CrMs", vpblendw_4 = "rrmioy:660F3AV0ErMU", vpclmulqdq_4 = "rrmio:660F3AV44rMU", vpcmpeqq_3 = "rrmoy:660F38V29rM", vpcmpestri_3 = "rmio:660F3Au61rMU", vpcmpestrm_3 = "rmio:660F3Au60rMU", vpcmpgtq_3 = "rrmoy:660F38V37rM", vpcmpistri_3 = "rmio:660F3Au63rMU", vpcmpistrm_3 = "rmio:660F3Au62rMU", vpextrb_3 = "rri/do:660F3Au14nRmU|rri/qo:|xri/bo:", vpextrw_3 = "rri/do:660FuC5rMU|xri/wo:660F3Au15nRmU", vpextrd_3 = "mri/do:660F3Au16RmU", vpextrq_3 = "mri/qo:660F3Au16RmU", vphaddw_3 = "rrmoy:660F38V01rM", vphaddd_3 = "rrmoy:660F38V02rM", vphaddsw_3 = "rrmoy:660F38V03rM", vphminposuw_2 = "rmo:660F38u41rM", vphsubw_3 = "rrmoy:660F38V05rM", vphsubd_3 = "rrmoy:660F38V06rM", vphsubsw_3 = "rrmoy:660F38V07rM", vpinsrb_4 = "rrri/ood:660F3AV20rMU|rrxi/oob:", vpinsrw_4 = "rrri/ood:660FVC4rMU|rrxi/oow:", vpinsrd_4 = "rrmi/ood:660F3AV22rMU", vpinsrq_4 = "rrmi/ooq:660F3AVX22rMU", vpmaddubsw_3 = "rrmoy:660F38V04rM", vpmaxsb_3 = "rrmoy:660F38V3CrM", vpmaxsd_3 = "rrmoy:660F38V3DrM", vpmaxuw_3 = "rrmoy:660F38V3ErM", vpmaxud_3 = "rrmoy:660F38V3FrM", vpminsb_3 = "rrmoy:660F38V38rM", vpminsd_3 = "rrmoy:660F38V39rM", vpminuw_3 = "rrmoy:660F38V3ArM", vpminud_3 = "rrmoy:660F38V3BrM", vpmovmskb_2 = "rr/do:660FuD7rM|rr/dy:660FuLD7rM", vpmovsxbw_2 = "rroy:660F38u20rM|rx/oq:|rx/yo:", vpmovsxbd_2 = "rroy:660F38u21rM|rx/od:|rx/yq:", vpmovsxbq_2 = "rroy:660F38u22rM|rx/ow:|rx/yd:", vpmovsxwd_2 = "rroy:660F38u23rM|rx/oq:|rx/yo:", vpmovsxwq_2 = "rroy:660F38u24rM|rx/od:|rx/yq:", vpmovsxdq_2 = "rroy:660F38u25rM|rx/oq:|rx/yo:", vpmovzxbw_2 = "rroy:660F38u30rM|rx/oq:|rx/yo:", vpmovzxbd_2 = "rroy:660F38u31rM|rx/od:|rx/yq:", vpmovzxbq_2 = "rroy:660F38u32rM|rx/ow:|rx/yd:", vpmovzxwd_2 = "rroy:660F38u33rM|rx/oq:|rx/yo:", vpmovzxwq_2 = "rroy:660F38u34rM|rx/od:|rx/yq:", vpmovzxdq_2 = "rroy:660F38u35rM|rx/oq:|rx/yo:", vpmuldq_3 = "rrmoy:660F38V28rM", vpmulhrsw_3 = "rrmoy:660F38V0BrM", vpmulld_3 = "rrmoy:660F38V40rM", vpshufb_3 = "rrmoy:660F38V00rM", vpshufd_3 = "rmioy:660Fu70rMU", vpshufhw_3 = "rmioy:F30Fu70rMU", vpshuflw_3 = "rmioy:F20Fu70rMU", vpsignb_3 = "rrmoy:660F38V08rM", vpsignw_3 = "rrmoy:660F38V09rM", vpsignd_3 = "rrmoy:660F38V0ArM", vpslldq_3 = "rrioy:660Fv737mU", vpsllw_3 = "rrmoy:660FVF1rM|rrioy:660Fv716mU", vpslld_3 = "rrmoy:660FVF2rM|rrioy:660Fv726mU", vpsllq_3 = "rrmoy:660FVF3rM|rrioy:660Fv736mU", vpsraw_3 = "rrmoy:660FVE1rM|rrioy:660Fv714mU", vpsrad_3 = "rrmoy:660FVE2rM|rrioy:660Fv724mU", vpsrldq_3 = "rrioy:660Fv733mU", vpsrlw_3 = "rrmoy:660FVD1rM|rrioy:660Fv712mU", vpsrld_3 = "rrmoy:660FVD2rM|rrioy:660Fv722mU", vpsrlq_3 = "rrmoy:660FVD3rM|rrioy:660Fv732mU", vptest_2 = "rmoy:660F38u17rM", -- AVX2 integer ops vbroadcasti128_2 = "rx/yo:660F38u5ArM", vinserti128_4 = "rrmi/yyo:660F3AV38rMU", vextracti128_3 = "mri/oy:660F3AuL39RmU", vpblendd_4 = "rrmioy:660F3AV02rMU", vpbroadcastb_2 = "rro:660F38u78rM|rx/ob:|rr/yo:|rx/yb:", vpbroadcastw_2 = "rro:660F38u79rM|rx/ow:|rr/yo:|rx/yw:", vpbroadcastd_2 = "rro:660F38u58rM|rx/od:|rr/yo:|rx/yd:", vpbroadcastq_2 = "rro:660F38u59rM|rx/oq:|rr/yo:|rx/yq:", vpermd_3 = "rrmy:660F38V36rM", vpermq_3 = "rmiy:660F3AuX00rMU", -- *vpgather* (!vsib) vperm2i128_4 = "rrmiy:660F3AV46rMU", vpmaskmovd_3 = "rrxoy:660F38V8CrM|xrroy:660F38V8ERm", vpmaskmovq_3 = "rrxoy:660F38VX8CrM|xrroy:660F38VX8ERm", vpsllvd_3 = "rrmoy:660F38V47rM", vpsllvq_3 = "rrmoy:660F38VX47rM", vpsravd_3 = "rrmoy:660F38V46rM", vpsrlvd_3 = "rrmoy:660F38V45rM", vpsrlvq_3 = "rrmoy:660F38VX45rM", -- Intel ADX adcx_2 = "rmqd:660F38F6rM", adox_2 = "rmqd:F30F38F6rM", } ------------------------------------------------------------------------------ -- Arithmetic ops. for name,n in pairs{ add = 0, ["or"] = 1, adc = 2, sbb = 3, ["and"] = 4, sub = 5, xor = 6, cmp = 7 } do local n8 = shl(n, 3) map_op[name.."_2"] = format( "mr:%02XRm|rm:%02XrM|mI1qdw:81%XmI|mS1qdw:83%XmS|Ri1qdwb:%02Xri|mi1qdwb:81%Xmi", 1+n8, 3+n8, n, n, 5+n8, n) end -- Shift ops. for name,n in pairs{ rol = 0, ror = 1, rcl = 2, rcr = 3, shl = 4, shr = 5, sar = 7, sal = 4 } do map_op[name.."_2"] = format("m1:D1%Xm|mC1qdwb:D3%Xm|mi:C1%XmU", n, n, n) end -- Conditional ops. for cc,n in pairs(map_cc) do map_op["j"..cc.."_1"] = format("J.:n0F8%XJ", n) -- short: 7%X map_op["set"..cc.."_1"] = format("mb:n0F9%X2m", n) map_op["cmov"..cc.."_2"] = format("rmqdw:0F4%XrM", n) -- P6+ end -- FP arithmetic ops. for name,n in pairs{ add = 0, mul = 1, com = 2, comp = 3, sub = 4, subr = 5, div = 6, divr = 7 } do local nc = 0xc0 + shl(n, 3) local nr = nc + (n < 4 and 0 or (n % 2 == 0 and 8 or -8)) local fn = "f"..name map_op[fn.."_1"] = format("ff:D8%02Xr|xd:D8%Xm|xq:nDC%Xm", nc, n, n) if n == 2 or n == 3 then map_op[fn.."_2"] = format("Fff:D8%02XR|Fx2d:D8%XM|Fx2q:nDC%XM", nc, n, n) else map_op[fn.."_2"] = format("Fff:D8%02XR|fFf:DC%02Xr|Fx2d:D8%XM|Fx2q:nDC%XM", nc, nr, n, n) map_op[fn.."p_1"] = format("ff:DE%02Xr", nr) map_op[fn.."p_2"] = format("fFf:DE%02Xr", nr) end map_op["fi"..name.."_1"] = format("xd:DA%Xm|xw:nDE%Xm", n, n) end -- FP conditional moves. for cc,n in pairs{ b=0, e=1, be=2, u=3, nb=4, ne=5, nbe=6, nu=7 } do local nc = 0xdac0 + shl(band(n, 3), 3) + shl(band(n, 4), 6) map_op["fcmov"..cc.."_1"] = format("ff:%04Xr", nc) -- P6+ map_op["fcmov"..cc.."_2"] = format("Fff:%04XR", nc) -- P6+ end -- SSE / AVX FP arithmetic ops. for name,n in pairs{ sqrt = 1, add = 8, mul = 9, sub = 12, min = 13, div = 14, max = 15 } do map_op[name.."ps_2"] = format("rmo:0F5%XrM", n) map_op[name.."ss_2"] = format("rro:F30F5%XrM|rx/od:", n) map_op[name.."pd_2"] = format("rmo:660F5%XrM", n) map_op[name.."sd_2"] = format("rro:F20F5%XrM|rx/oq:", n) if n ~= 1 then map_op["v"..name.."ps_3"] = format("rrmoy:0FV5%XrM", n) map_op["v"..name.."ss_3"] = format("rrro:F30FV5%XrM|rrx/ood:", n) map_op["v"..name.."pd_3"] = format("rrmoy:660FV5%XrM", n) map_op["v"..name.."sd_3"] = format("rrro:F20FV5%XrM|rrx/ooq:", n) end end -- SSE2 / AVX / AVX2 integer arithmetic ops (66 0F leaf). for name,n in pairs{ paddb = 0xFC, paddw = 0xFD, paddd = 0xFE, paddq = 0xD4, paddsb = 0xEC, paddsw = 0xED, packssdw = 0x6B, packsswb = 0x63, packuswb = 0x67, paddusb = 0xDC, paddusw = 0xDD, pand = 0xDB, pandn = 0xDF, pavgb = 0xE0, pavgw = 0xE3, pcmpeqb = 0x74, pcmpeqd = 0x76, pcmpeqw = 0x75, pcmpgtb = 0x64, pcmpgtd = 0x66, pcmpgtw = 0x65, pmaddwd = 0xF5, pmaxsw = 0xEE, pmaxub = 0xDE, pminsw = 0xEA, pminub = 0xDA, pmulhuw = 0xE4, pmulhw = 0xE5, pmullw = 0xD5, pmuludq = 0xF4, por = 0xEB, psadbw = 0xF6, psubb = 0xF8, psubw = 0xF9, psubd = 0xFA, psubq = 0xFB, psubsb = 0xE8, psubsw = 0xE9, psubusb = 0xD8, psubusw = 0xD9, punpckhbw = 0x68, punpckhwd = 0x69, punpckhdq = 0x6A, punpckhqdq = 0x6D, punpcklbw = 0x60, punpcklwd = 0x61, punpckldq = 0x62, punpcklqdq = 0x6C, pxor = 0xEF } do map_op[name.."_2"] = format("rmo:660F%02XrM", n) map_op["v"..name.."_3"] = format("rrmoy:660FV%02XrM", n) end ------------------------------------------------------------------------------ local map_vexarg = { u = false, v = 1, V = 2 } -- Process pattern string. local function dopattern(pat, args, sz, op, needrex) local digit, addin, vex local opcode = 0 local szov = sz local narg = 1 local rex = 0 -- Limit number of section buffer positions used by a single dasm_put(). -- A single opcode needs a maximum of 6 positions. if secpos+6 > maxsecpos then wflush() end -- Process each character. for c in gmatch(pat.."|", ".") do if match(c, "%x") then -- Hex digit. digit = byte(c) - 48 if digit > 48 then digit = digit - 39 elseif digit > 16 then digit = digit - 7 end opcode = opcode*16 + digit addin = nil elseif c == "n" then -- Disable operand size mods for opcode. szov = nil elseif c == "X" then -- Force REX.W. rex = 8 elseif c == "L" then -- Force VEX.L. vex.l = true elseif c == "r" then -- Merge 1st operand regno. into opcode. addin = args[1]; opcode = opcode + (addin.reg % 8) if narg < 2 then narg = 2 end elseif c == "R" then -- Merge 2nd operand regno. into opcode. addin = args[2]; opcode = opcode + (addin.reg % 8) narg = 3 elseif c == "m" or c == "M" then -- Encode ModRM/SIB. local s if addin then s = addin.reg opcode = opcode - band(s, 7) -- Undo regno opcode merge. else s = band(opcode, 15) -- Undo last digit. opcode = shr(opcode, 4) end local nn = c == "m" and 1 or 2 local t = args[nn] if narg <= nn then narg = nn + 1 end if szov == "q" and rex == 0 then rex = rex + 8 end if t.reg and t.reg > 7 then rex = rex + 1 end if t.xreg and t.xreg > 7 then rex = rex + 2 end if s > 7 then rex = rex + 4 end if needrex then rex = rex + 16 end local psz, sk = wputop(szov, opcode, rex, vex, s < 0, t.vreg or t.vxreg) opcode = nil local imark = sub(pat, -1) -- Force a mark (ugly). -- Put ModRM/SIB with regno/last digit as spare. wputmrmsib(t, imark, s, addin and addin.vreg, psz, sk) addin = nil elseif map_vexarg[c] ~= nil then -- Encode using VEX prefix local b = band(opcode, 255); opcode = shr(opcode, 8) local m = 1 if b == 0x38 then m = 2 elseif b == 0x3a then m = 3 end if m ~= 1 then b = band(opcode, 255); opcode = shr(opcode, 8) end if b ~= 0x0f then werror("expected `0F', `0F38', or `0F3A' to precede `"..c.. "' in pattern `"..pat.."' for `"..op.."'") end local v = map_vexarg[c] if v then v = remove(args, v) end b = band(opcode, 255) local p = 0 if b == 0x66 then p = 1 elseif b == 0xf3 then p = 2 elseif b == 0xf2 then p = 3 end if p ~= 0 then opcode = shr(opcode, 8) end if opcode ~= 0 then wputop(nil, opcode, 0); opcode = 0 end vex = { m = m, p = p, v = v } else if opcode then -- Flush opcode. if szov == "q" and rex == 0 then rex = rex + 8 end if needrex then rex = rex + 16 end if addin and addin.reg == -1 then local psz, sk = wputop(szov, opcode - 7, rex, vex, true) wvreg("opcode", addin.vreg, psz, sk) else if addin and addin.reg > 7 then rex = rex + 1 end wputop(szov, opcode, rex, vex) end opcode = nil end if c == "|" then break end if c == "o" then -- Offset (pure 32 bit displacement). wputdarg(args[1].disp); if narg < 2 then narg = 2 end elseif c == "O" then wputdarg(args[2].disp); narg = 3 else -- Anything else is an immediate operand. local a = args[narg] narg = narg + 1 local mode, imm = a.mode, a.imm if mode == "iJ" and not match("iIJ", c) then werror("bad operand size for label") end if c == "S" then wputsbarg(imm) elseif c == "U" then wputbarg(imm) elseif c == "W" then wputwarg(imm) elseif c == "i" or c == "I" then if mode == "iJ" then wputlabel("IMM_", imm, 1) elseif mode == "iI" and c == "I" then waction(sz == "w" and "IMM_WB" or "IMM_DB", imm) else wputszarg(sz, imm) end elseif c == "J" then if mode == "iPJ" then waction("REL_A", imm) -- !x64 (secpos) else wputlabel("REL_", imm, 2) end elseif c == "s" then local reg = a.reg if reg < 0 then wputb(0) wvreg("imm.hi", a.vreg) else wputb(shl(reg, 4)) end else werror("bad char `"..c.."' in pattern `"..pat.."' for `"..op.."'") end end end end end ------------------------------------------------------------------------------ -- Mapping of operand modes to short names. Suppress output with '#'. local map_modename = { r = "reg", R = "eax", C = "cl", x = "mem", m = "mrm", i = "imm", f = "stx", F = "st0", J = "lbl", ["1"] = "1", I = "#", S = "#", O = "#", } -- Return a table/string showing all possible operand modes. local function templatehelp(template, nparams) if nparams == 0 then return "" end local t = {} for tm in gmatch(template, "[^%|]+") do local s = map_modename[sub(tm, 1, 1)] s = s..gsub(sub(tm, 2, nparams), ".", function(c) return ", "..map_modename[c] end) if not match(s, "#") then t[#t+1] = s end end return t end -- Match operand modes against mode match part of template. local function matchtm(tm, args) for i=1,#args do if not match(args[i].mode, sub(tm, i, i)) then return end end return true end -- Handle opcodes defined with template strings. map_op[".template__"] = function(params, template, nparams) if not params then return templatehelp(template, nparams) end local args = {} -- Zero-operand opcodes have no match part. if #params == 0 then dopattern(template, args, "d", params.op, nil) return end -- Determine common operand size (coerce undefined size) or flag as mixed. local sz, szmix, needrex for i,p in ipairs(params) do args[i] = parseoperand(p) local nsz = args[i].opsize if nsz then if sz and sz ~= nsz then szmix = true else sz = nsz end end local nrex = args[i].needrex if nrex ~= nil then if needrex == nil then needrex = nrex elseif needrex ~= nrex then werror("bad mix of byte-addressable registers") end end end -- Try all match:pattern pairs (separated by '|'). local gotmatch, lastpat for tm in gmatch(template, "[^%|]+") do -- Split off size match (starts after mode match) and pattern string. local szm, pat = match(tm, "^(.-):(.*)$", #args+1) if pat == "" then pat = lastpat else lastpat = pat end if matchtm(tm, args) then local prefix = sub(szm, 1, 1) if prefix == "/" then -- Exactly match leading operand sizes. for i = #szm,1,-1 do if i == 1 then dopattern(pat, args, sz, params.op, needrex) -- Process pattern. return elseif args[i-1].opsize ~= sub(szm, i, i) then break end end else -- Match common operand size. local szp = sz if szm == "" then szm = x64 and "qdwb" or "dwb" end -- Default sizes. if prefix == "1" then szp = args[1].opsize; szmix = nil elseif prefix == "2" then szp = args[2].opsize; szmix = nil end if not szmix and (prefix == "." or match(szm, szp or "#")) then dopattern(pat, args, szp, params.op, needrex) -- Process pattern. return end end gotmatch = true end end local msg = "bad operand mode" if gotmatch then if szmix then msg = "mixed operand size" else msg = sz and "bad operand size" or "missing operand size" end end werror(msg.." in `"..opmodestr(params.op, args).."'") end ------------------------------------------------------------------------------ -- x64-specific opcode for 64 bit immediates and displacements. if x64 then function map_op.mov64_2(params) if not params then return { "reg, imm", "reg, [disp]", "[disp], reg" } end if secpos+2 > maxsecpos then wflush() end local opcode, op64, sz, rex, vreg local op64 = match(params[1], "^%[%s*(.-)%s*%]$") if op64 then local a = parseoperand(params[2]) if a.mode ~= "rmR" then werror("bad operand mode") end sz = a.opsize rex = sz == "q" and 8 or 0 opcode = 0xa3 else op64 = match(params[2], "^%[%s*(.-)%s*%]$") local a = parseoperand(params[1]) if op64 then if a.mode ~= "rmR" then werror("bad operand mode") end sz = a.opsize rex = sz == "q" and 8 or 0 opcode = 0xa1 else if sub(a.mode, 1, 1) ~= "r" or a.opsize ~= "q" then werror("bad operand mode") end op64 = params[2] if a.reg == -1 then vreg = a.vreg opcode = 0xb8 else opcode = 0xb8 + band(a.reg, 7) end rex = a.reg > 7 and 9 or 8 end end local psz, sk = wputop(sz, opcode, rex, nil, vreg) wvreg("opcode", vreg, psz, sk) waction("IMM_D", format("(unsigned int)(%s)", op64)) waction("IMM_D", format("(unsigned int)((%s)>>32)", op64)) end end ------------------------------------------------------------------------------ -- Pseudo-opcodes for data storage. local function op_data(params) if not params then return "imm..." end local sz = sub(params.op, 2, 2) if sz == "a" then sz = addrsize end for _,p in ipairs(params) do local a = parseoperand(p) if sub(a.mode, 1, 1) ~= "i" or (a.opsize and a.opsize ~= sz) then werror("bad mode or size in `"..p.."'") end if a.mode == "iJ" then wputlabel("IMM_", a.imm, 1) else wputszarg(sz, a.imm) end if secpos+2 > maxsecpos then wflush() end end end map_op[".byte_*"] = op_data map_op[".sbyte_*"] = op_data map_op[".word_*"] = op_data map_op[".dword_*"] = op_data map_op[".aword_*"] = op_data ------------------------------------------------------------------------------ -- Pseudo-opcode to mark the position where the action list is to be emitted. map_op[".actionlist_1"] = function(params) if not params then return "cvar" end local name = params[1] -- No syntax check. You get to keep the pieces. wline(function(out) writeactions(out, name) end) end -- Pseudo-opcode to mark the position where the global enum is to be emitted. map_op[".globals_1"] = function(params) if not params then return "prefix" end local prefix = params[1] -- No syntax check. You get to keep the pieces. wline(function(out) writeglobals(out, prefix) end) end -- Pseudo-opcode to mark the position where the global names are to be emitted. map_op[".globalnames_1"] = function(params) if not params then return "cvar" end local name = params[1] -- No syntax check. You get to keep the pieces. wline(function(out) writeglobalnames(out, name) end) end -- Pseudo-opcode to mark the position where the extern names are to be emitted. map_op[".externnames_1"] = function(params) if not params then return "cvar" end local name = params[1] -- No syntax check. You get to keep the pieces. wline(function(out) writeexternnames(out, name) end) end ------------------------------------------------------------------------------ -- Label pseudo-opcode (converted from trailing colon form). map_op[".label_2"] = function(params) if not params then return "[1-9] | ->global | =>pcexpr [, addr]" end if secpos+2 > maxsecpos then wflush() end local a = parseoperand(params[1]) local mode, imm = a.mode, a.imm if type(imm) == "number" and (mode == "iJ" or (imm >= 1 and imm <= 9)) then -- Local label (1: ... 9:) or global label (->global:). waction("LABEL_LG", nil, 1) wputxb(imm) elseif mode == "iJ" then -- PC label (=>pcexpr:). waction("LABEL_PC", imm) else werror("bad label definition") end -- SETLABEL must immediately follow LABEL_LG/LABEL_PC. local addr = params[2] if addr then local a = parseoperand(addr) if a.mode == "iPJ" then waction("SETLABEL", a.imm) else werror("bad label assignment") end end end map_op[".label_1"] = map_op[".label_2"] ------------------------------------------------------------------------------ -- Alignment pseudo-opcode. map_op[".align_1"] = function(params) if not params then return "numpow2" end if secpos+1 > maxsecpos then wflush() end local align = tonumber(params[1]) or map_opsizenum[map_opsize[params[1]]] if align then local x = align -- Must be a power of 2 in the range (2 ... 256). for i=1,8 do x = x / 2 if x == 1 then waction("ALIGN", nil, 1) wputxb(align-1) -- Action byte is 2**n-1. return end end end werror("bad alignment") end -- Spacing pseudo-opcode. map_op[".space_2"] = function(params) if not params then return "num [, filler]" end if secpos+1 > maxsecpos then wflush() end waction("SPACE", params[1]) local fill = params[2] if fill then fill = tonumber(fill) if not fill or fill < 0 or fill > 255 then werror("bad filler") end end wputxb(fill or 0) end map_op[".space_1"] = map_op[".space_2"] ------------------------------------------------------------------------------ -- Pseudo-opcode for (primitive) type definitions (map to C types). map_op[".type_3"] = function(params, nparams) if not params then return nparams == 2 and "name, ctype" or "name, ctype, reg" end local name, ctype, reg = params[1], params[2], params[3] if not match(name, "^[%a_][%w_]*$") then werror("bad type name `"..name.."'") end local tp = map_type[name] if tp then werror("duplicate type `"..name.."'") end if reg and not map_reg_valid_base[reg] then werror("bad base register `"..(map_reg_rev[reg] or reg).."'") end -- Add #type to defines. A bit unclean to put it in map_archdef. map_archdef["#"..name] = "sizeof("..ctype..")" -- Add new type and emit shortcut define. local num = ctypenum + 1 map_type[name] = { ctype = ctype, ctypefmt = format("Dt%X(%%s)", num), reg = reg, } wline(format("#define Dt%X(_V) (int)(ptrdiff_t)&(((%s *)0)_V)", num, ctype)) ctypenum = num end map_op[".type_2"] = map_op[".type_3"] -- Dump type definitions. local function dumptypes(out, lvl) local t = {} for name in pairs(map_type) do t[#t+1] = name end sort(t) out:write("Type definitions:\n") for _,name in ipairs(t) do local tp = map_type[name] local reg = tp.reg and map_reg_rev[tp.reg] or "" out:write(format(" %-20s %-20s %s\n", name, tp.ctype, reg)) end out:write("\n") end ------------------------------------------------------------------------------ -- Set the current section. function _M.section(num) waction("SECTION") wputxb(num) wflush(true) -- SECTION is a terminal action. end ------------------------------------------------------------------------------ -- Dump architecture description. function _M.dumparch(out) out:write(format("DynASM %s version %s, released %s\n\n", _info.arch, _info.version, _info.release)) dumpregs(out) dumpactions(out) end -- Dump all user defined elements. function _M.dumpdef(out, lvl) dumptypes(out, lvl) dumpglobals(out, lvl) dumpexterns(out, lvl) end ------------------------------------------------------------------------------ -- Pass callbacks from/to the DynASM core. function _M.passcb(wl, we, wf, ww) wline, werror, wfatal, wwarn = wl, we, wf, ww return wflush end -- Setup the arch-specific module. function _M.setup(arch, opt) g_arch, g_opt = arch, opt end -- Merge the core maps and the arch-specific maps. function _M.mergemaps(map_coreop, map_def) setmetatable(map_op, { __index = map_coreop }) setmetatable(map_def, { __index = map_archdef }) return map_op, map_def end return _M ------------------------------------------------------------------------------
mit
sum2012/mame
scripts/src/main.lua
1
10848
-- license:BSD-3-Clause -- copyright-holders:MAMEdev Team --------------------------------------------------------------------------- -- -- main.lua -- -- Rules for building main binary -- --------------------------------------------------------------------------- function mainProject(_target, _subtarget) if (_OPTIONS["SOURCES"] == nil) then if (_target == _subtarget) then project (_target) else if (_subtarget=="mess") then project (_subtarget) else project (_target .. _subtarget) end end else project (_subtarget) end uuid (os.uuid(_target .."_" .. _subtarget)) kind "ConsoleApp" configuration { "android*" } targetprefix "lib" targetname "main" targetextension ".so" linkoptions { "-shared", "-Wl,-soname,libmain.so" } links { "EGL", "GLESv1_CM", "GLESv2", "SDL2", } configuration { "pnacl" } kind "ConsoleApp" targetextension ".pexe" links { "ppapi", "ppapi_gles2", "pthread", } configuration { } addprojectflags() flags { "NoManifest", "Symbols", -- always include minimum symbols for executables } if _OPTIONS["SYMBOLS"] then configuration { "mingw*" } postbuildcommands { "$(SILENT) echo Dumping symbols.", "$(SILENT) objdump --section=.text --line-numbers --syms --demangle $(TARGET) >$(subst .exe,.sym,$(TARGET))" } end configuration { "vs*" } flags { "Unicode", } configuration { "x64", "Release" } targetsuffix "64" if _OPTIONS["PROFILE"] then targetsuffix "64p" end configuration { "x64", "Debug" } targetsuffix "64d" if _OPTIONS["PROFILE"] then targetsuffix "64dp" end configuration { "x32", "Release" } targetsuffix "" if _OPTIONS["PROFILE"] then targetsuffix "p" end configuration { "x32", "Debug" } targetsuffix "d" if _OPTIONS["PROFILE"] then targetsuffix "dp" end configuration { "Native", "Release" } targetsuffix "" if _OPTIONS["PROFILE"] then targetsuffix "p" end configuration { "Native", "Debug" } targetsuffix "d" if _OPTIONS["PROFILE"] then targetsuffix "dp" end configuration { "mingw*" or "vs*" } targetextension ".exe" configuration { "rpi" } targetextension "" configuration { "asmjs" } targetextension ".bc" if os.getenv("EMSCRIPTEN") then local emccopts = "" emccopts = emccopts .. " -O3" emccopts = emccopts .. " -s USE_SDL=2" emccopts = emccopts .. " -s USE_SDL_TTF=2" emccopts = emccopts .. " --memory-init-file 0" emccopts = emccopts .. " -s ALLOW_MEMORY_GROWTH=0" emccopts = emccopts .. " -s TOTAL_MEMORY=268435456" emccopts = emccopts .. " -s DISABLE_EXCEPTION_CATCHING=2" emccopts = emccopts .. " -s EXCEPTION_CATCHING_WHITELIST='[\"__ZN15running_machine17start_all_devicesEv\",\"__ZN12cli_frontend7executeEiPPc\"]'" emccopts = emccopts .. " -s EXPORTED_FUNCTIONS=\"['_main', '_malloc', '__Z14js_get_machinev', '__Z9js_get_uiv', '__Z12js_get_soundv', '__ZN10ui_manager12set_show_fpsEb', '__ZNK10ui_manager8show_fpsEv', '__ZN13sound_manager4muteEbh', '_SDL_PauseAudio']\"" emccopts = emccopts .. " --pre-js " .. _MAKE.esc(MAME_DIR) .. "src/osd/modules/sound/js_sound.js" emccopts = emccopts .. " --post-js " .. _MAKE.esc(MAME_DIR) .. "src/osd/sdl/emscripten_post.js" emccopts = emccopts .. " --embed-file " .. _MAKE.esc(MAME_DIR) .. "bgfx/chains@bgfx/chains" emccopts = emccopts .. " --embed-file " .. _MAKE.esc(MAME_DIR) .. "bgfx/effects@bgfx/effects" emccopts = emccopts .. " --embed-file " .. _MAKE.esc(MAME_DIR) .. "bgfx/shaders/gles@bgfx/shaders/gles" emccopts = emccopts .. " --embed-file " .. _MAKE.esc(MAME_DIR) .. "artwork/shadow-mask.png@artwork/shadow-mask.png" postbuildcommands { os.getenv("EMSCRIPTEN") .. "/emcc " .. emccopts .. " $(TARGET) -o " .. _MAKE.esc(MAME_DIR) .. _OPTIONS["target"] .. _OPTIONS["subtarget"] .. ".js", } end configuration { } if _OPTIONS["targetos"]=="android" then includedirs { MAME_DIR .. "3rdparty/SDL2/include", } files { MAME_DIR .. "3rdparty/SDL2/src/main/android/SDL_android_main.c", } targetsuffix "" if _OPTIONS["SEPARATE_BIN"]~="1" then if _OPTIONS["PLATFORM"]=="arm" then targetdir(MAME_DIR .. "android-project/app/src/main/libs/armeabi-v7a") end if _OPTIONS["PLATFORM"]=="arm64" then targetdir(MAME_DIR .. "android-project/app/src/main/libs/arm64-v8a") end if _OPTIONS["PLATFORM"]=="mips" then targetdir(MAME_DIR .. "android-project/app/src/main/libs/mips") end if _OPTIONS["PLATFORM"]=="mips64" then targetdir(MAME_DIR .. "android-project/app/src/main/libs/mips64") end if _OPTIONS["PLATFORM"]=="x86" then targetdir(MAME_DIR .. "android-project/app/src/main/libs/x86") end if _OPTIONS["PLATFORM"]=="x64" then targetdir(MAME_DIR .. "android-project/app/src/main/libs/x86_64") end end else if _OPTIONS["SEPARATE_BIN"]~="1" then targetdir(MAME_DIR) end end findfunction("linkProjects_" .. _OPTIONS["target"] .. "_" .. _OPTIONS["subtarget"])(_OPTIONS["target"], _OPTIONS["subtarget"]) links { "osd_" .. _OPTIONS["osd"], } links { "qtdbg_" .. _OPTIONS["osd"], } links { "netlist", "optional", "emu", "formats", } if #disasm_files > 0 then links { "dasm", } end links { "utils", "expat", "softfloat", "jpeg", "7z", "lua", "lualibs", } if _OPTIONS["USE_LIBUV"]=="1" then links { "uv", "http-parser", } end if _OPTIONS["with-bundled-zlib"] then links { "zlib", } else links { "z", } end if _OPTIONS["with-bundled-flac"] then links { "flac", } else links { "FLAC", } end if _OPTIONS["with-bundled-sqlite3"] then links { "sqllite3", } else links { "sqlite3", } end if _OPTIONS["NO_USE_MIDI"]~="1" then links { "portmidi", } end links { "bgfx", "ocore_" .. _OPTIONS["osd"], } override_resources = false; maintargetosdoptions(_target,_subtarget) includedirs { MAME_DIR .. "src/osd", MAME_DIR .. "src/emu", MAME_DIR .. "src/devices", MAME_DIR .. "src/" .. _target, MAME_DIR .. "src/lib", MAME_DIR .. "src/lib/util", MAME_DIR .. "3rdparty", GEN_DIR .. _target .. "/layout", GEN_DIR .. "resource", } if _OPTIONS["with-bundled-zlib"] then includedirs { MAME_DIR .. "3rdparty/zlib", } end if _OPTIONS["targetos"]=="macosx" and (not override_resources) then linkoptions { "-sectcreate __TEXT __info_plist " .. _MAKE.esc(GEN_DIR) .. "resource/" .. _subtarget .. "-Info.plist" } custombuildtask { { MAME_DIR .. "src/version.cpp" , GEN_DIR .. "resource/" .. _subtarget .. "-Info.plist", { MAME_DIR .. "scripts/build/verinfo.py" }, {"@echo Emitting " .. _subtarget .. "-Info.plist" .. "...", PYTHON .. " $(1) -p -b " .. _subtarget .. " $(<) > $(@)" }}, } dependency { { "$(TARGET)" , GEN_DIR .. "resource/" .. _subtarget .. "-Info.plist", true }, } end local rctarget = _subtarget if _OPTIONS["targetos"]=="windows" and (not override_resources) then local rcfile = MAME_DIR .. "src/" .. _target .. "/osd/".._OPTIONS["osd"].."/" .. _subtarget .. "/" .. rctarget ..".rc" if not os.isfile(rcfile) then rcfile = MAME_DIR .. "src/" .. _target .. "/osd/windows/" .. _subtarget .. "/" .. rctarget ..".rc" end if os.isfile(rcfile) then files { rcfile, } dependency { { "$(OBJDIR)/".._subtarget ..".res" , GEN_DIR .. "resource/" .. rctarget .. "vers.rc", true }, } else rctarget = "mame" files { MAME_DIR .. "src/mame/osd/windows/mame/mame.rc", } dependency { { "$(OBJDIR)/mame.res" , GEN_DIR .. "resource/" .. rctarget .. "vers.rc", true }, } end end local mainfile = MAME_DIR .. "src/".._target .."/" .. _subtarget ..".cpp" if not os.isfile(mainfile) then mainfile = MAME_DIR .. "src/".._target .."/" .. _target ..".cpp" end files { mainfile, MAME_DIR .. "src/version.cpp", GEN_DIR .. _target .. "/" .. _subtarget .."/drivlist.cpp", } if (_OPTIONS["SOURCES"] == nil) then if os.isfile(MAME_DIR .. "src/".._target .."/" .. _subtarget ..".flt") then dependency { { GEN_DIR .. _target .. "/" .. _subtarget .."/drivlist.cpp", MAME_DIR .. "src/".._target .."/" .. _target ..".lst", true }, } custombuildtask { { MAME_DIR .. "src/".._target .."/" .. _subtarget ..".flt" , GEN_DIR .. _target .. "/" .. _subtarget .."/drivlist.cpp", { MAME_DIR .. "scripts/build/makelist.py", MAME_DIR .. "src/".._target .."/" .. _target ..".lst" }, {"@echo Building driver list...", PYTHON .. " $(1) $(2) $(<) > $(@)" }}, } else if os.isfile(MAME_DIR .. "src/".._target .."/" .. _subtarget ..".lst") then custombuildtask { { MAME_DIR .. "src/".._target .."/" .. _subtarget ..".lst" , GEN_DIR .. _target .. "/" .. _subtarget .."/drivlist.cpp", { MAME_DIR .. "scripts/build/makelist.py" }, {"@echo Building driver list...", PYTHON .. " $(1) $(<) > $(@)" }}, } else dependency { { GEN_DIR .. _target .. "/" .. _target .."/drivlist.cpp", MAME_DIR .. "src/".._target .."/" .. _target ..".lst", true }, } custombuildtask { { MAME_DIR .. "src/".._target .."/" .. _target ..".lst" , GEN_DIR .. _target .. "/" .. _target .."/drivlist.cpp", { MAME_DIR .. "scripts/build/makelist.py" }, {"@echo Building driver list...", PYTHON .. " $(1) $(<) > $(@)" }}, } end end end if (_OPTIONS["SOURCES"] ~= nil) then dependency { { GEN_DIR .. _target .. "/" .. _subtarget .."/drivlist.cpp", MAME_DIR .. "src/".._target .."/" .. _target ..".lst", true }, } custombuildtask { { GEN_DIR .. _target .."/" .. _subtarget ..".flt" , GEN_DIR .. _target .. "/" .. _subtarget .."/drivlist.cpp", { MAME_DIR .. "scripts/build/makelist.py", MAME_DIR .. "src/".._target .."/" .. _target ..".lst" }, {"@echo Building driver list...", PYTHON .. " $(1) $(2) $(<) > $(@)" }}, } end if _OPTIONS["FORCE_VERSION_COMPILE"]=="1" then configuration { "gmake" } dependency { { ".PHONY", ".FORCE", true }, { "$(OBJDIR)/src/version.o", ".FORCE", true }, } end configuration { "mingw*" } custombuildtask { { MAME_DIR .. "src/version.cpp" , GEN_DIR .. "resource/" .. rctarget .. "vers.rc", { MAME_DIR .. "scripts/build/verinfo.py" }, {"@echo Emitting " .. rctarget .. "vers.rc" .. "...", PYTHON .. " $(1) -r -b " .. rctarget .. " $(<) > $(@)" }}, } configuration { "vs*" } prebuildcommands { "mkdir " .. path.translate(GEN_DIR .. "resource/","\\") .. " 2>NUL", "@echo Emitting ".. rctarget .. "vers.rc...", PYTHON .. " " .. path.translate(MAME_DIR .. "scripts/build/verinfo.py","\\") .. " -r -b " .. rctarget .. " " .. path.translate(MAME_DIR .. "src/version.cpp","\\") .. " > " .. path.translate(GEN_DIR .. "resource/" .. rctarget .. "vers.rc", "\\") , } configuration { } debugdir (MAME_DIR) debugargs ("-window") end
gpl-2.0
abriasffxi/darkstar
scripts/zones/The_Sanctuary_of_ZiTah/npcs/Credaurion_RK.lua
14
3393
----------------------------------- -- Area: The Sanctuary of Zi'Tah -- NPC: Credaurion, R.K. -- Outpost Conquest Guards -- @pos -40.079 -0.642 -148.785 121 ----------------------------------- package.loaded["scripts/zones/The_Sanctuary_of_ZiTah/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/conquest"); require("scripts/zones/The_Sanctuary_of_ZiTah/TextIDs"); local guardnation = NATION_SANDORIA; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno local guardtype = 3; -- 1: city, 2: foreign, 3: outpost, 4: border local region = LITELOR; local csid = 0x7ffb; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then if (supplyRunFresh(player) == 1) then player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies ! else player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use." player:delKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region)); player:setVar("supplyQuest_region",0); end else local arg1 = getArg1(guardnation, player) - 1; if (arg1 >= 1792) then -- foreign, non-allied player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0); else -- citizen or allied player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); if (option == 1) then local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(EFFECT_SIGIL); player:delStatusEffect(EFFECT_SANCTION); player:delStatusEffect(EFFECT_SIGNET); player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet elseif (option == 2) then player:delKeyItem(getSupplyKey(region)); player:addCP(supplyReward[region + 1]) player:messageSpecial(CONQUEST); -- "You've earned conquest points!" if (hasOutpost(player, region+5) == 0) then local supply_quests = 2^(region+5); player:addNationTeleport(guardnation,supply_quests); player:setVar("supplyQuest_region",0); end elseif (option == 4) then if (player:delGil(giltosetHP(guardnation,player))) then player:setHomePoint(); player:messageSpecial(CONQUEST + 94); -- "Your home point has been set." else player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here." end end end;
gpl-3.0
cjtallman/LDoc
ldoc/builtin/os.lua
7
4824
--- Operating System facilities like date, time and program execution. -- @module os local os = {} --- -- Returns an approximation of the amount in seconds of CPU time used by -- the program. function os.clock() end --- -- Returns a string or a table containing date and time, formatted according -- to the given string `format`. -- -- If the `time` argument is present, this is the time to be formatted -- (see the `os.time` function for a description of this value). Otherwise, -- `date` formats the current time. -- -- If `format` starts with '`!`', then the date is formatted in Coordinated -- Universal Time. After this optional character, if `format` is the string -- "`*t`", then `date` returns a table with the following fields: -- -- * `year` (four digits) -- * `month` (1--12) -- * `day` (1--31) -- * `hour` (0--23) -- * `min` (0--59) -- * `sec` (0--61) -- * `wday` (weekday, Sunday is 1) -- * `yday` (day of the year) -- * `isdst` (daylight saving flag, a boolean). -- -- If `format` is not "`*t`", then `date` returns the date as a string, -- formatted according to the same rules as the C function `strftime`. -- When called without arguments, `date` returns a reasonable date and time -- representation that depends on the host system and on the current locale -- (that is, `os.date()` is equivalent to `os.date("%c")`). function os.date(format , time) end --- -- Returns the number of seconds from time `t1` to time `t2`. In POSIX, -- Windows, and some other systems, this value is exactly `t2`*-*`t1`. function os.difftime(t2, t1) end --- -- This function is equivalent to the C function `system`. It passes -- `command` to be executed by an operating system shell. It returns a status -- code, which is system-dependent. If `command` is absent, then it returns -- nonzero if a shell is available and zero otherwise. function os.execute(command) end --- -- Calls the C function `exit`, with an optional `code`, to terminate the -- host program. The default value for `code` is the success code. function os.exit(code) end --- -- Returns the value of the process environment variable `varname`, or -- nil if the variable is not defined. function os.getenv(varname) end --- -- Deletes the file or directory with the given name. Directories must be -- empty to be removed. If this function fails, it returns nil, plus a string -- describing the error. function os.remove(filename) end --- -- Renames file or directory named `oldname` to `newname`. If this function -- fails, it returns nil, plus a string describing the error. function os.rename(oldname, newname) end --- -- Sets the current locale of the program. `locale` is a string specifying -- a locale; `category` is an optional string describing which category to -- change: `"all"`, `"collate"`, `"ctype"`, `"monetary"`, `"numeric"`, or -- `"time"`; the default category is `"all"`. The function returns the name -- of the new locale, or nil if the request cannot be honored. -- If `locale` is the empty string, the current locale is set to an -- implementation-defined native locale. If `locale` is the string "`C`", -- the current locale is set to the standard C locale. -- When called with nil as the first argument, this function only returns -- the name of the current locale for the given category. function os.setlocale(locale , category) end --- -- Returns the current time when called without arguments, or a time -- representing the date and time specified by the given table. This table -- must have fields `year`, `month`, and `day`, and may have fields `hour`, -- `min`, `sec`, and `isdst` (for a description of these fields, see the -- `os.date` function). -- The returned value is a number, whose meaning depends on your system. In -- POSIX, Windows, and some other systems, this number counts the number -- of seconds since some given start time (the "epoch"). In other systems, -- the meaning is not specified, and the number returned by `time` can be -- used only as an argument to `date` and `difftime`. function os.time(table) end --- -- Returns a string with a file name that can be used for a temporary -- file. The file must be explicitly opened before its use and explicitly -- removed when no longer needed. -- On some systems (POSIX), this function also creates a file with that -- name, to avoid security risks. (Someone else might create the file with -- wrong permissions in the time between getting the name and creating the -- file.) You still have to open the file to use it and to remove it (even -- if you do not use it). -- When possible, you may prefer to use `io.tmpfile`, which automatically -- removes the file when the program ends. function os.tmpname() end return os
mit
jebenexer/kong
kong/templates/kong_defaults.lua
1
2201
return [[ prefix = /usr/local/kong/ log_level = notice proxy_access_log = logs/access.log proxy_error_log = logs/error.log admin_access_log = logs/admin_access.log admin_error_log = logs/error.log custom_plugins = NONE anonymous_reports = on proxy_listen = 0.0.0.0:8000 proxy_listen_ssl = 0.0.0.0:8443 admin_listen = 127.0.0.1:8001 admin_listen_ssl = 127.0.0.1:8444 nginx_user = nobody nobody nginx_worker_processes = auto nginx_optimizations = on nginx_daemon = on mem_cache_size = 128m http2 = off ssl = on ssl_cert = NONE ssl_cert_key = NONE client_ssl = off client_ssl_cert = NONE client_ssl_cert_key = NONE ssl_cipher_suite = modern ssl_ciphers = ECDHE-ECDSA-AES256-GCM-SHA384:ECDHE-RSA-AES256-GCM-SHA384:ECDHE-ECDSA-CHACHA20-POLY1305:ECDHE-RSA-CHACHA20-POLY1305:ECDHE-ECDSA-AES128-GCM-SHA256:ECDHE-RSA-AES128-GCM-SHA256:ECDHE-ECDSA-AES256-SHA384:ECDHE-RSA-AES256-SHA384:ECDHE-ECDSA-AES128-SHA256:ECDHE-RSA-AES128-SHA256 admin_http2 = off admin_ssl = on admin_ssl_cert = NONE admin_ssl_cert_key = NONE upstream_keepalive = 60 server_tokens = on latency_tokens = on trusted_ips = NONE real_ip_header = X-Real-IP real_ip_recursive = off client_max_body_size = 0 client_body_buffer_size = 8k error_default_type = text/plain database = postgres pg_host = 127.0.0.1 pg_port = 5432 pg_database = kong pg_user = kong pg_password = NONE pg_ssl = off pg_ssl_verify = off cassandra_contact_points = 127.0.0.1 cassandra_port = 9042 cassandra_keyspace = kong cassandra_timeout = 5000 cassandra_ssl = off cassandra_ssl_verify = off cassandra_username = kong cassandra_password = NONE cassandra_consistency = ONE cassandra_lb_policy = RoundRobin cassandra_local_datacenter = NONE cassandra_repl_strategy = SimpleStrategy cassandra_repl_factor = 1 cassandra_data_centers = dc1:2,dc2:3 cassandra_schema_consensus_timeout = 10000 db_update_frequency = 5 db_update_propagation = 0 db_cache_ttl = 3600 dns_resolver = NONE dns_hostsfile = /etc/hosts dns_order = LAST,SRV,A,CNAME dns_stale_ttl = 4 dns_not_found_ttl = 30 dns_error_ttl = 1 dns_no_sync = off lua_socket_pool_size = 30 lua_ssl_trusted_certificate = NONE lua_ssl_verify_depth = 1 lua_package_path = ./?.lua;./?/init.lua; lua_package_cpath = NONE ]]
apache-2.0
abriasffxi/darkstar
scripts/zones/Bastok_Mines/npcs/Christina.lua
14
1047
----------------------------------- -- Area: Bastok Mines -- NPC: Christina -- Type: Special Event Coordinator -- @zone 234 -- @pos 23.703 -1 -86.034 -- -- Auto-Script: Requires Verification ----------------------------------- package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil; require("scripts/zones/Bastok_Mines/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x7fb2); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
abriasffxi/darkstar
scripts/zones/Gusgen_Mines/npcs/_5g7.lua
14
2970
----------------------------------- -- Area: Gusgen Mines -- NPC: Strange Apparatus -- @pos 219 -39 255 196 ----------------------------------- package.loaded["scripts/zones/Gusgen_Mines/TextIDs"] = nil; require("scripts/zones/Gusgen_Mines/TextIDs"); require("scripts/globals/strangeapparatus"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) local trade = tradeToStrApp(player, trade); if (trade ~= nil) then if ( trade == 1) then -- good trade local drop = player:getLocalVar("strAppDrop"); local dropQty = player:getLocalVar("strAppDropQty"); local docStatus = 0; -- Assistant if (hasStrAppDocStatus(player)) then docStatus = 1; -- Doctor end player:startEvent(0x0002, drop, dropQty, INFINITY_CORE, 0, 0, 0, docStatus, 0); else -- wrong chip, spawn elemental nm spawnElementalNM(player); delStrAppDocStatus(player); player:messageSpecial(SYS_OVERLOAD); player:messageSpecial(YOU_LOST_THE, trade); end else -- Invalid trade, lose doctor status delStrAppDocStatus(player); player:messageSpecial(DEVICE_NOT_WORKING); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local docStatus = 0; -- Assistant if (hasStrAppDocStatus(player)) then docStatus = 1; -- Doctor else player:setLocalVar( "strAppPass", 1); end player:startEvent(0x0000, docStatus, 0, INFINITY_CORE, 0, 0, 0, 0, player:getZoneID()); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u", option); if (csid == 0x0000) then if (hasStrAppDocStatus(player) == false) then local docStatus = 1; -- Assistant if ( option == strAppPass(player)) then -- Good password docStatus = 0; -- Doctor giveStrAppDocStatus(player); end player:updateEvent(docStatus, 0, INFINITY_CORE, 0, 0, 0, 0, 0); end end end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x0002) then local drop = player:getLocalVar("strAppDrop"); local dropQty = player:getLocalVar("strAppDropQty"); if (drop ~= 0) then if ( dropQty == 0) then dropQty = 1; end player:addItem(drop, dropQty); player:setLocalVar("strAppDrop", 0); player:setLocalVar("strAppDropQty", 0); end end end;
gpl-3.0
uspgamedev/backdoor
game/gamestates/user_turn.lua
1
9159
--- MODULE FOR THE GAMESTATE: PLAYER TURN -- This gamestate rolls out when the player's turn arrives. It pops the action -- the player chose to do. -- luacheck: globals SWITCHER GS, no self local DEFS = require 'domain.definitions' local DIR = require 'domain.definitions.dir' local ACTION = require 'domain.action' local ABILITY = require 'domain.ability' local PROFILE = require 'infra.profile' local PLAYSFX = require 'helpers.playsfx' local ActionHUD = require 'view.gameplay.actionhud' local SCHEMATICS = require 'domain.definitions.schematics' local INPUT = require 'input' local Draw = require "draw" local state = {} --[[ Local Variables ]]-- local _task local _route local _next_action local _view local _save_and_quit local _ACTION = {} --[[ Local functions ]]-- local _checkTutorial local _update_panel --[[ Task Functions ]]-- local function _resumeTask(...) if _task then local ok, result = coroutine.resume(_task, ...) if ok then _task = result else error(debug.traceback(_task, result)) end end end local function _startTask(action, ...) local controlled_actor = _route.getControlledActor() local callback = _ACTION[action] if controlled_actor and not _next_action then _task = coroutine.create(callback) return _resumeTask(...) end end --[[ State Methods ]]-- function state:enter(_, route, view) _route = route _save_and_quit = false _view = view _view.action_hud:enableTurn(true) _view.action_hud:refreshTurnPreview() _view.sector:snapBodyViews() _update_panel("isdown") end function state:leave() _view.action_hud:disableTurnPreview() end function state:resume(_, args) _update_panel("isdown") _view.action_hud:enableTurn(true) _resumeTask(args) end function state:devmode() _view.action_hud:disableTurn() end function state:update(_) if _checkTutorial() then return end if _save_and_quit then return SWITCHER.pop("SAVE_AND_QUIT") end _view.sector:lookAt(_route.getControlledActor()) if _next_action then SWITCHER.pop({next_action = _next_action}) _next_action = nil return end _update_panel("waspressed") local action_request, param = _view.action_hud:actionRequested() if action_request == ActionHUD.INTERFACE_COMMANDS.SAVE_QUIT then _save_and_quit = true elseif action_request then _startTask(action_request, param) end end function state:draw() Draw.allTables() end --[[ Action functions ]]-- local function _useAction(action_slot, params) if not ACTION.exists(action_slot) then return false end local controlled_actor = _route.getControlledActor() params = params or {} local param = ACTION.pendingInput(action_slot, controlled_actor, params) while param do _view.action_hud:activateAbility() if param.name == 'choose_dir' then _view.action_hud:disableTurn() if params.card_index then local card = controlled_actor:getHandCard(params.card_index) _view.action_hud.infopanel:lockElement(card) end SWITCHER.push(GS.PICK_DIR, _view.sector, param) local dir = coroutine.yield(_task) _view.action_hud.infopanel:lockElement() if dir then params[param.output] = dir else return false end elseif param.name == 'choose_target' then _view.action_hud:disableTurn() if params.card_index then local card = controlled_actor:getHandCard(params.card_index) _view.action_hud.infopanel:lockElement(card) end SWITCHER.push( GS.PICK_TARGET, _view.sector, { card = ACTION.card(action_slot, controlled_actor, params), pos = { controlled_actor:getPos() }, aoe_hint = param['aoe-hint'], range_checker = function(i, j) return ABILITY.input('choose_target') .isWithinRange(controlled_actor, param, {i,j}) end, validator = function(i, j) return ABILITY.validate('choose_target', controlled_actor, param, {i,j}) end } ) local args = coroutine.yield(_task) _view.action_hud.infopanel:lockElement() if args.target_is_valid then params[param.output] = args.pos else return false end elseif param.name == "choose_consume_list" then _view.action_hud:disableTurn() SWITCHER.push(GS.CONSUME_CARDS, _view, controlled_actor, param.max) local args = coroutine.yield(_task) if args.consumed then params[param.output] = args.consumed else return false end end param = ACTION.pendingInput(action_slot, controlled_actor, params) end _next_action = {action_slot, params} return true end _ACTION[DEFS.ACTION.MOVE] = function (dir) local current_sector = _route.getCurrentSector() local controlled_actor = _route.getControlledActor() local i, j = controlled_actor:getPos() dir = DIR[dir] i, j = i+dir[1], j+dir[2] if current_sector:isValid(i,j) then _useAction(DEFS.ACTION.MOVE, { pos = {i,j} }) else PLAYSFX('denied') end end _ACTION[DEFS.ACTION.INTERACT] = function() _useAction(DEFS.ACTION.INTERACT) end _ACTION[DEFS.ACTION.PLAY_CARD] = function(card_index) local actor = _route.getControlledActor() local card = actor:getHandCard(card_index) if actor:canPlayCard(card) then PLAYSFX('ok-menu') _useAction(DEFS.ACTION.PLAY_CARD, { card_index = card_index }) else PLAYSFX('denied') end end _ACTION[DEFS.ACTION.DISCARD_CARD] = function(card_index) PLAYSFX('ok-menu') _useAction(DEFS.ACTION.DISCARD_CARD, { card_index = card_index }) end _ACTION[DEFS.ACTION.CONSUME_CARDS] = function() local actor = _route.getControlledActor() if actor:getBackBufferSize() > 0 then PLAYSFX('ok-menu') _view.action_hud:disableTurn() SWITCHER.push(GS.MANAGE_BUFFER, actor) coroutine.yield(_task) else PLAYSFX('denied') end end _ACTION[DEFS.ACTION.RECEIVE_PACK] = function() local actor = _route.getControlledActor() if actor:getPrizePackCount() > 0 then PLAYSFX('ok-menu') _view.action_hud:disableTurn() SWITCHER.push(GS.OPEN_PACK, _view, _route, actor:getPrizePacks()) local args = coroutine.yield(_task) if args.pack == nil then return end if args.pack_index == "all" then _route.getControlledActor():removeAllPacks() else _route.getControlledActor():removePrizePack(args.pack_index) end _useAction(DEFS.ACTION.RECEIVE_PACK, { consumed = args.consumed, pack = args.pack }) else PLAYSFX('denied') end end _ACTION[DEFS.ACTION.IDLE] = function() _useAction(DEFS.ACTION.IDLE) end function _update_panel(mode) if mode == "isdown" then if INPUT.isActionDown('STATUS') then _view.actor:show() else _view.actor:hide() end elseif mode == "waspressed" then if INPUT.wasActionPressed('STATUS') then _view.actor:show() elseif INPUT.wasActionReleased('STATUS') then _view.actor:hide() end else error("Not a valid mode to update panel") end end function _checkTutorial() --Check for first time seeing a damageable target if not PROFILE.getTutorial("open_hand") then local player = _route.getPlayerActor() if player then local player_i, player_j = player:getPos() local hostile_bodies = player:getBodiesInFactions({'aggressive', 'inert'}) for _,body in ipairs(hostile_bodies) do local enemy_i, enemy_j = body:getPos() if math.abs(player_i - enemy_i) + math.abs(player_j - enemy_j) <= 1 then SWITCHER.push(GS.TUTORIAL_HINT, "open_hand") return true end end end end -- Check for first time seeing an altar if not PROFILE.getTutorial("altar") then local player = _route.getPlayerActor() if player then local altars = player:getVisibleTilesIf(function (sector, i, j) local tile = sector:getTile(i, j) return tile and tile.type == SCHEMATICS.ALTAR end) if #altars > 0 then local altar_tile = altars[1] local player_i, player_j = player:getPos() local relative_pos = { altar_tile.i - player_i, altar_tile.j - player_j } SWITCHER.push(GS.TUTORIAL_HINT, "altar", relative_pos) return true end end end -- Check for first time seeing stairs if not PROFILE.getTutorial("use_stairs") then local player = _route.getPlayerActor() if player then local stairs_tiles = player:getVisibleTilesIf(function (sector, i, j) local tile = sector:getTile(i, j) return tile and tile.type == SCHEMATICS.EXITDOWN end) if #stairs_tiles > 0 then local stairs_tile = stairs_tiles[1] local player_i, player_j = player:getPos() local relative_pos = { stairs_tile.i - player_i, stairs_tile.j - player_j } SWITCHER.push(GS.TUTORIAL_HINT, "use_stairs", relative_pos) return true end end end end return state
gpl-3.0
Armyluix/darkstar
scripts/zones/Morimar_Basalt_Fields/Zone.lua
34
1267
----------------------------------- -- -- Zone: Morimar Basalt Fields -- ----------------------------------- require("scripts/globals/settings"); package.loaded["scripts/zones/Morimar_Basalt_Fields/TextIDs"] = nil; require("scripts/zones/Morimar_Basalt_Fields/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) cs = -1; if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then player:setPos(579,-7,-484,199); end return cs; end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
ElectroDuk/QuackWars
garrysmod/addons/ulib/lua/ulib/server/phys.lua
3
4105
--[[ Title: Physics Helpers Various functions to make dealing with the HL2 physics engine a little easier. ]] --[[ Function: applyAccel Parameters: ent - The entity to apply the acceleration to magnitude - The amount of acceleration ( Use nil if the magnitude is specified in the direction ) direction - The direction to apply the acceleration in ( if the magnitude is part of the direction, specify nil for the magnitude ) dTime - *(Optional, defaults to 1)* The time passed since the last update in seconds ( IE: 0.5 for dTime would only apply half the acceleration ) ]] function ULib.applyAccel( ent, magnitude, direction, dTime ) if dTime == nil then dTime = 1 end if magnitude ~= nil then direction:Normalize() else magnitude = 1 end -- Times it by the time elapsed since the last update. local accel = magnitude * dTime -- Convert our scalar accel to a vector accel accel = direction * accel if ent:GetMoveType() == MOVETYPE_VPHYSICS then -- a = f/m , so times by mass to get the force. local force = accel * ent:GetPhysicsObject():GetMass() ent:GetPhysicsObject():ApplyForceCenter( force ) else ent:SetVelocity( accel ) -- As it turns out, SetVelocity() is actually SetAccel() in GM10 end end --[[ Function: applyForce Parameters: ent - The entity to apply the force to magnitude - The amount of force ( Use nil if the magnitude is specified in the direction ) direction - The direction to apply the force in ( if the magnitude is part of the direction, specify nil for the magnitude ) dTime - *(Optional, defaults to 1)* The time passed since the last update in seconds ( IE: 0.5 for dTime would only apply half the force ) ]] function ULib.applyForce( ent, magnitude, direction, dTime ) if dTime == nil then dTime = 1 end if magnitude ~= nil then direction:Normalize() else magnitude = 1 end -- Times it by the time elapsed since the last update. local force = magnitude * dTime -- Convert our scalar force to a vector force force = direction * force if ent:GetMoveType() == MOVETYPE_VPHYSICS then ent:GetPhysicsObject():ApplyForceCenter( force ) else -- Because we're not dealing with objects that have vphysics, they might not have a mass. This would cause errors, let's catch them here. local mass = ent:GetPhysicsObject():GetMass() if not mass then mass = 1 Msg( "applyForce was called with a non-physics entity that doesn't have a mass. To continue calculations, we're assuming it has a mass of one. This could very well produce unrealistic looking physics!\n") end -- f = m*a, so divide it by mass to get the accel local accel = force * 1/mass ent:SetVelocity( accel ) -- As it turns out, SetVelocity() is actually SetAccel() in GM10 end end --[[ Function: applyAccelInCurDirection Applies an acceleration in the entities current *velocity* direction ( not the entity's heading ). See <applyAccel>. Basically makes the entity go faster or slower ( if a negative magnitude is passed ). Parameters: ent - The entity to apply the force to magnitude - The amount of acceleration dTime - *(Optional, defaults to 1)* The time passed since the last update in seconds ( IE: 0.5 for dTime would only apply half the acceleration ) ]] function ULib.applyAccelInCurDirection( ent, magnitude, dTime ) local direction = ent:GetVelocity( entid ):GetNormalized() ULib.applyAccel( entid, magnitude, direction, dTime ) end --[[ Function: applyForceInCurDirection Applies a force in the entities current *velocity* direction ( not the entity's heading ). See <applyForce>. Basically makes the entity go faster or slower ( if a negative magnitude is passed ). Parameters: ent - The entity to apply the force to magnitude - The amount of force dTime - *(Optional, defaults to 1)* The time passed since the last update in seconds ( IE: 0.5 for dTime would only apply half the force ) ]] function ULib.applyForceInCurDirection( ent, magnitude, dTime ) local direction = ent:GetVelocity( entid ):GetNormalized() ULib.applyForce( entid, magnitude, direction, dTime ) end
mit
Armyluix/darkstar
scripts/globals/weaponskills/decimation.lua
30
1511
----------------------------------- -- Decimation -- Axe weapon skill -- Skill level: 240 -- In order to obtain Decimation, the quest Axe the Competition must be completed. -- Delivers a three-hit attack. params.accuracy varies with TP. -- Will stack with Sneak Attack. -- Aligned with the Flame Gorget, Light Gorget & Aqua Gorget. -- Aligned with the Flame Belt, Light Belt & Aqua Belt. -- Element: None -- Modifiers: STR:50% -- 100%TP 200%TP 300%TP -- 1.25 1.25 1.25 ----------------------------------- require("scripts/globals/status"); require("scripts/globals/settings"); require("scripts/globals/weaponskills"); ----------------------------------- function onUseWeaponSkill(player, target, wsID) local params = {}; params.numHits = 3; params.ftp100 = 1.25; params.ftp200 = 1.25; params.ftp300 = 1.25; params.str_wsc = 0.5; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; params.crit100 = 0.0; params.crit200 = 0.0; params.crit300 = 0.0; params.canCrit = false; params.acc100 = 0.8; params.acc200= 0.9; params.acc300= 1; params.atkmulti = 1; if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then params.ftp100 = 1.75; params.ftp200 = 1.75; params.ftp300 = 1.75; end local damage, criticalHit, tpHits, extraHits = doPhysicalWeaponskill(player, target, params); damage = damage * WEAPON_SKILL_POWER return tpHits, extraHits, criticalHit, damage; end
gpl-3.0
Armyluix/darkstar
scripts/globals/spells/bluemagic/disseverment.lua
28
2124
----------------------------------------- -- Spell: Disseverment -- Delivers a fivefold attack. Additional effect: Poison. Accuracy varies with TP -- Spell cost: 74 MP -- Monster Type: Luminians -- Spell Type: Physical (Piercing) -- Blue Magic Points: 5 -- Stat Bonus: INT+1, MND-1 -- Level: 72 -- Casting Time: 0.5 seconds -- Recast Time: 32.75 seconds -- Skillchain Element(s): Distortion (can open/close Darkness with Gravitation WSs and spells) -- Combos: Accuracy Bonus ----------------------------------------- require("scripts/globals/magic"); require("scripts/globals/status"); require("scripts/globals/bluemagic"); ----------------------------------------- -- OnMagicCastingCheck ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; ----------------------------------------- -- OnSpellCast ----------------------------------------- function onSpellCast(caster,target,spell) local params = {}; -- This data should match information on http://wiki.ffxiclopedia.org/wiki/Calculating_Blue_Magic_Damage params.tpmod = TPMOD_ACC; params.dmgtype = DMGTYPE_PIERCE; params.scattr = SC_DISTORTION; params.numhits = 5; params.multiplier = 1.5; params.tp150 = 0.8; params.tp300 = 1.0; params.azuretp = 1.0; params.duppercap = 100; -- D upper >=69 params.str_wsc = 0.2; params.dex_wsc = 0.2; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0; params.mnd_wsc = 0.0; params.chr_wsc = 0.0; damage = BluePhysicalSpell(caster, target, spell, params); damage = BlueFinalAdjustments(caster, target, spell, damage, params); poison = target:getStatusEffect(EFFECT_POISON); local chance = math.random(); if (chance < 0.95 and poison == nil) then local power = (caster:getMainLvl()/5) + 3; -- from http://wiki.ffxiclopedia.org/wiki/Disseverment target:addStatusEffect(EFFECT_POISON,power,3,180); -- for 180secs end return damage; end;
gpl-3.0
Armyluix/darkstar
scripts/zones/Davoi/Zone.lua
17
3157
----------------------------------- -- -- Zone: Davoi (149) -- ----------------------------------- package.loaded["scripts/zones/Davoi/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/missions"); require("scripts/globals/quests"); require("scripts/zones/Davoi/TextIDs"); ----------------------------------- -- onInitialize ----------------------------------- function onInitialize(zone) UpdateTreasureSpawnPoint(17388023); end; ----------------------------------- -- onZoneIn ----------------------------------- function onZoneIn(player,prevZone) local cs = -1; if ((player:getXPos() == 0) and (player:getYPos() == 0) and (player:getZPos() == 0)) then player:setPos(282.292,2.498,-17.908,247); end if (player:getCurrentMission(SANDORIA) == INFILTRATE_DAVOI and player:getVar("MissionStatus") == 2) then cs = 0x0074; end if (player:getQuestStatus(SANDORIA,THE_CRIMSON_TRIAL) == QUEST_ACCEPTED and GetMobAction(17387969) == 0) then SpawnMob(17387969); -- Spawned by Quest: The Crimson Trial upon entering the zone. end return cs; end; ----------------------------------- -- onConquestUpdate ----------------------------------- function onConquestUpdate(zone, updatetype) local players = zone:getPlayers(); for name, player in pairs(players) do conquestUpdate(zone, player, updatetype, CONQUEST_BASE); end end; ----------------------------------- -- onRegionEnter ----------------------------------- function onRegionEnter(player,region) end; ----------------------------------- -- onGameDay ----------------------------------- function onGameDay() -- Storage Hole local storHolePos = {--[[E-10]]{-177.925,4.000,-255.699},--[[F-6]]{-127.703,4.250,23.732}, --[[F-7]]{-127.822,4.250,-16.964},--[[F-9]]{-123.369,4.000,-231.972},--[[G-9]]{-51.570,4.127,-216.462}, --[[G-10]]{-55.960,2.958,-300.014}, --[[I-7]]{152.311,4.000,-74.176}, --[[I-8]]{153.514,4.250,-112.616},--[[J-7]]{188.988,4.000,-80.058}, --[[K-7]]{318.694,0.001,-58.646}, --[[K-8]]{299.717,0.001,-160.910}, --[[K-9]]{274.849,4.162,-213.599},--[[K-9]]{250.809,4.000,-240.509},--[[J-8]]{219.474,3.750,-128.170}, --[[I-9]]{86.749,-5.166,-166.414}}; local storageHole = GetNPCByID(17388021); local randPos = 0; while(randPos == 0 or storHolePos[randPos][1] == storageHole:getXPos()) do randPos = math.random(1,15); end storageHole:setPos(storHolePos[randPos][1],storHolePos[randPos][2],storHolePos[randPos][3],0); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x0074) then player:setVar("MissionStatus",3); end end;
gpl-3.0
Armyluix/darkstar
scripts/zones/Port_San_dOria/npcs/_6g7.lua
17
1145
----------------------------------- -- Area: Port San d'Oria -- NPC: Door: Arrivals Entrance -- @zone 232 -- @pos -24 -8 15 ----------------------------------- package.loaded["scripts/zones/Port_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/zones/Port_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getZPos() >= 12) then player:startEvent(0x0206); end return 1; end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
Armyluix/darkstar
scripts/zones/Upper_Jeuno/npcs/_6s1.lua
17
4057
----------------------------------- -- Area: Upper Jeuno -- NPC: Marble Bridge Eatery (Door) -- @pos -96.6 -0.2 92.3 244 ----------------------------------- package.loaded["scripts/zones/Upper_Jeuno/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/missions"); require("scripts/zones/Upper_Jeuno/TextIDs"); local RajasRing = 15543; local SattvaRing = 15544; local TamasRing = 15545; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local playerhaveCOPring=false; local ringtakeNbr=player:getVar("COP-RingTakeNbr"); local currentday = tonumber(os.date("%j")); local lastRingday =player:getVar("COP-lastRingday"); if (player:hasItem(RajasRing) or player:hasItem(SattvaRing) or player:hasItem(TamasRing)) then playerhaveCOPring=true; end if (player:getCurrentMission(COP) == FOR_WHOM_THE_VERSE_IS_SUNG and player:getVar("PromathiaStatus") == 1) then player:startEvent(0x271B); elseif (player:getCurrentMission(COP) ==FLAMES_IN_THE_DARKNESS and player:getVar("PromathiaStatus")==3) then player:startEvent(0x271C); elseif (player:getCurrentMission(COP) == DAWN and player:getVar("PromathiaStatus")== 4) then player:startEvent(0x0081); elseif ((player:getCurrentMission(COP) == DAWN and player:getVar("PromathiaStatus")> 4) or player:hasCompletedMission(COP,DAWN)) then if (playerhaveCOPring == false ) then if (ringtakeNbr==0) then player:startEvent(0x0054,RajasRing,SattvaRing,TamasRing); elseif (ringtakeNbr ==1) then -- First time you throw away player:startEvent(0x00CC,RajasRing,SattvaRing,TamasRing); elseif (ringtakeNbr >1 and (currentday-lastRingday)>26) then -- Ring was thrown away more than once player:startEvent(0x00CC,RajasRing,SattvaRing,TamasRing); end end else return -1; end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) local currentday = tonumber(os.date("%j")); --printf("CSID: %u",csid); --printf("RESULT: %u",option); local ringtakeNbr=player:getVar("COP-RingTakeNbr"); if (csid == 0x271B) then player:setVar("PromathiaStatus",2); elseif (csid == 0x271C) then player:setVar("PromathiaStatus",0); player:completeMission(COP,FLAMES_IN_THE_DARKNESS); player:addMission(COP,FIRE_IN_THE_EYES_OF_MEN); elseif (csid == 0x0081) then player:setVar("PromathiaStatus",5); elseif ((csid == 0x0054 or csid == 0x00CC) and option > 4 and player:getFreeSlotsCount() == 0) then player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,(option-5)+RajasRing); elseif ((csid == 0x0054 or csid == 0x00CC)and option == 5) then--5 rajas player:addItem(RajasRing); player:messageSpecial(ITEM_OBTAINED,RajasRing); player:setVar("COP-RingTakeNbr",ringtakeNbr+1); player:setVar("COP-lastRingday",currentday); elseif ((csid == 0x0054 or csid == 0x00CC)and option == 6) then--6 Sattva player:addItem(SattvaRing); player:messageSpecial(ITEM_OBTAINED,SattvaRing); player:setVar("COP-RingTakeNbr",ringtakeNbr+1); player:setVar("COP-lastRingday",currentday); elseif ((csid == 0x0054 or csid == 0x00CC) and option == 7) then--7 Tamas player:addItem(TamasRing); player:messageSpecial(ITEM_OBTAINED,TamasRing); player:setVar("COP-RingTakeNbr",ringtakeNbr+1); player:setVar("COP-lastRingday",currentday); end end;
gpl-3.0
urueedi/luci
applications/luci-app-statistics/luasrc/model/cbi/luci_statistics/olsrd.lua
43
1470
-- Copyright 2011 Manuel Munz <freifunk at somakoma dot de> -- Licensed to the public under the Apache License 2.0. m = Map("luci_statistics", translate("OLSRd Plugin Configuration"), translate("The OLSRd plugin reads information about meshed networks from the txtinfo plugin of OLSRd.")) s = m:section(NamedSection, "collectd_olsrd", "luci_statistics" ) enable = s:option(Flag, "enable", translate("Enable this plugin")) enable.default = 0 host = s:option(Value, "Host", translate("Host"), translate("IP or hostname where to get the txtinfo output from")) host.placeholder = "127.0.0.1" host.datatype = "host" host.rmempty = true port = s:option(Value, "Port", translate("Port")) port.placeholder = "2006" port.datatype = "range(0,65535)" port.rmempty = true port.cast = "string" cl = s:option(ListValue, "CollectLinks", translate("CollectLinks"), translate("Specifies what information to collect about links.")) cl:value("No") cl:value("Summary") cl:value("Detail") cl.default = "Detail" cr = s:option(ListValue, "CollectRoutes", translate("CollectRoutes"), translate("Specifies what information to collect about routes.")) cr:value("No") cr:value("Summary") cr:value("Detail") cr.default = "Summary" ct = s:option(ListValue, "CollectTopology", translate("CollectTopology"), translate("Specifies what information to collect about the global topology.")) ct:value("No") ct:value("Summary") ct:value("Detail") ct.default = "Summary" return m
apache-2.0
abriasffxi/darkstar
scripts/zones/Meriphataud_Mountains/npcs/Mushosho.lua
14
1935
----------------------------------- -- Area: Meriphataud Mountains -- NPC: Mushosho -- Type: Outpost Vendor -- @pos -290 16 415 119 ----------------------------------- package.loaded["scripts/zones/Meriphataud_Mountains/TextIDs"] = nil; ----------------------------------- require("scripts/globals/shop"); require("scripts/globals/conquest"); require("scripts/zones/Meriphataud_Mountains/TextIDs"); local region = ARAGONEU; local csid = 0x7ff4; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local owner = GetRegionOwner(region); local arg1 = getArg1(owner,player); if (owner == player:getNation()) then nation = 1; elseif (arg1 < 1792) then nation = 2; else nation = 0; end player:startEvent(csid,nation,OP_TeleFee(player,region),0,OP_TeleFee(player,region),player:getCP(),0,0,0); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); player:updateEvent(player:getGil(),OP_TeleFee(player,region),0,OP_TeleFee(player,region),player:getCP()); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); if (option == 1) then ShowOPVendorShop(player); elseif (option == 2) then if (player:delGil(OP_TeleFee(player,region))) then toHomeNation(player); end elseif (option == 6) then player:delCP(OP_TeleFee(player,region)); toHomeNation(player); end end;
gpl-3.0
abriasffxi/darkstar
scripts/zones/Gusgen_Mines/npcs/_5g3.lua
14
1103
----------------------------------- -- Area: Gusgen Mines -- NPC: _5g3 (Door F) -- @pos 44 -22.399 174.494 196 ----------------------------------- package.loaded["scripts/zones/Gusgen_Mines/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Gusgen_Mines/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (npc:getAnimation() == 9) then player:messageSpecial(LOCK_OTHER_DEVICE) else return 0; end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
Armyluix/darkstar
scripts/zones/Eastern_Altepa_Desert/npcs/qm2.lua
17
1773
----------------------------------- -- Area: Eastern Altepa Desert -- NPC: qm2 (???) -- Involved In Quest: 20 in Pirate Years -- @pos 47.852 -7.808 403.391 114 ----------------------------------- package.loaded["scripts/zones/Eastern_Altepa_Desert/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/zones/Eastern_Altepa_Desert/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) twentyInPirateYearsCS = player:getVar("twentyInPirateYearsCS"); TsuchigumoKilled = player:getVar("TsuchigumoKilled"); if (twentyInPirateYearsCS == 3 and TsuchigumoKilled <= 1) then player:messageSpecial(SENSE_OF_FOREBODING); SpawnMob(17244524,300):updateClaim(player); SpawnMob(17244525,300):updateClaim(player); elseif (twentyInPirateYearsCS == 3 and TsuchigumoKilled >= 2) then player:addKeyItem(TRICK_BOX); player:messageSpecial(KEYITEM_OBTAINED,TRICK_BOX); player:setVar("twentyInPirateYearsCS",4); player:setVar("TsuchigumoKilled",0); else player:messageSpecial(NOTHING_OUT_OF_ORDINARY); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end;
gpl-3.0
abriasffxi/darkstar
scripts/zones/Northern_San_dOria/npcs/Mulaujeant.lua
27
2466
----------------------------------- -- Area: Northern San d'Oria -- NPC: Mulaujeant -- Involved in Quests: Missionary Man -- @zone 231 -- @pos -175 0 181 ----------------------------------- package.loaded["scripts/zones/Northern_San_dOria/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/zones/Northern_San_dOria/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) realday = tonumber(os.date("%j")); -- %M for next minute, %j for next day starttime = player:getVar("MissionaryMan_date"); MissionaryManVar = player:getVar("MissionaryManVar"); if (MissionaryManVar == 2) then player:startEvent(0x02ba,0,1146); -- Start statue creation elseif (MissionaryManVar == 3 and (starttime == realday or player:needToZone() == true)) then player:startEvent(0x02bb); -- During statue creation elseif (MissionaryManVar == 3 and starttime ~= realday and player:needToZone() == false) then player:startEvent(0x02bc); -- End of statue creation elseif (MissionaryManVar == 4) then player:startEvent(0x02bd); -- During quest (after creation) else player:startEvent(0x02b9); -- Standard dialog end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x02ba) then player:setVar("MissionaryManVar",3); player:setVar("MissionaryMan_date", os.date("%j")); -- %M for next minute, %j for next day player:delKeyItem(RAUTEINOTS_PARCEL); player:needToZone(true); elseif (csid == 0x02bc) then player:setVar("MissionaryManVar",4); player:setVar("MissionaryMan_date", 0); player:addKeyItem(SUBLIME_STATUE_OF_THE_GODDESS); player:messageSpecial(KEYITEM_OBTAINED,SUBLIME_STATUE_OF_THE_GODDESS); end end;
gpl-3.0
Armyluix/darkstar
scripts/zones/Qufim_Island/npcs/Hieroglyphics.lua
17
2172
----------------------------------- -- Area: Qufim_Island -- NPC: Hieroglyphics -- Dynamis Qufim Entrance -- @pos 117 -10 133 172 118 ----------------------------------- package.loaded["scripts/zones/Qufim_Island/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/globals/dynamis"); require("scripts/globals/missions"); require("scripts/zones/Qufim_Island/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasCompletedMission(COP,DARKNESS_NAMED) or FREE_COP_DYNAMIS == 1) then local firstDyna = 0; local realDay = os.time(); local dynaWaitxDay = player:getVar("dynaWaitxDay"); if (player:getMainLvl() < DYNA_LEVEL_MIN) then player:messageSpecial(PLAYERS_HAVE_NOT_REACHED_LEVEL,DYNA_LEVEL_MIN); elseif ((dynaWaitxDay + (BETWEEN_2DYNA_WAIT_TIME * 24 * 60 * 60)) < realDay or player:getVar("DynamisID") == GetServerVariable("[DynaQufim]UniqueID")) then player:startEvent(0x0003,9,0,0,BETWEEN_2DYNA_WAIT_TIME,32,VIAL_OF_SHROUDED_SAND,4236,4237); else dayRemaining = math.floor(((dynaWaitxDay + (BETWEEN_2DYNA_WAIT_TIME * 24 * 60 * 60)) - realDay)/3456); --printf("dayRemaining : %u",dayRemaining ); player:messageSpecial(YOU_CANNOT_ENTER_DYNAMIS,dayRemaining,8); end else player:messageSpecial(MYSTERIOUS_VOICE); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("updateRESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("finishRESULT: %u",option); if (csid == 0x0003 and option == 0) then player:setPos(-19,-17,104,253,41); end end;
gpl-3.0
dios-game/dios-cocos
src/oslibs/cocos/cocos-src/cocos/scripting/lua-bindings/auto/api/ParticleMeteor.lua
11
1380
-------------------------------- -- @module ParticleMeteor -- @extend ParticleSystemQuad -- @parent_module cc -------------------------------- -- -- @function [parent=#ParticleMeteor] init -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#ParticleMeteor] initWithTotalParticles -- @param self -- @param #int numberOfParticles -- @return bool#bool ret (return value: bool) -------------------------------- -- Create a meteor particle system.<br> -- return An autoreleased ParticleMeteor object. -- @function [parent=#ParticleMeteor] create -- @param self -- @return ParticleMeteor#ParticleMeteor ret (return value: cc.ParticleMeteor) -------------------------------- -- Create a meteor particle system withe a fixed number of particles.<br> -- param numberOfParticles A given number of particles.<br> -- return An autoreleased ParticleMeteor object.<br> -- js NA -- @function [parent=#ParticleMeteor] createWithTotalParticles -- @param self -- @param #int numberOfParticles -- @return ParticleMeteor#ParticleMeteor ret (return value: cc.ParticleMeteor) -------------------------------- -- js ctor -- @function [parent=#ParticleMeteor] ParticleMeteor -- @param self -- @return ParticleMeteor#ParticleMeteor self (return value: cc.ParticleMeteor) return nil
mit
shodoco/bcc
tests/lua/test_uprobes.lua
4
1645
local suite = require("test_helper") local ffi = require("ffi") local TestUprobes = {} ffi.cdef[[ int getpid(void); void malloc_stats(void); ]] function TestUprobes:test_simple_library() local text = [[ #include <uapi/linux/ptrace.h> BPF_ARRAY(stats, u64, 1); static void incr(int idx) { u64 *ptr = stats.lookup(&idx); if (ptr) ++(*ptr); } int count(struct pt_regs *ctx) { u32 pid = bpf_get_current_pid_tgid(); if (pid == PID) incr(0); return 0; }]] local pid = tonumber(ffi.C.getpid()) local text = text:gsub("PID", tostring(pid)) local b = BPF:new{text=text} b:attach_uprobe{name="c", sym="malloc_stats", fn_name="count", pid=pid} b:attach_uprobe{name="c", sym="malloc_stats", fn_name="count", pid=pid, retprobe=true} assert_equals(BPF.num_open_uprobes(), 2) ffi.C.malloc_stats() local stats = b:get_table("stats") assert_equals(tonumber(stats:get(0)), 2) end function TestUprobes:test_simple_binary() local text = [[ #include <uapi/linux/ptrace.h> BPF_ARRAY(stats, u64, 1); static void incr(int idx) { u64 *ptr = stats.lookup(&idx); if (ptr) ++(*ptr); } int count(struct pt_regs *ctx) { u32 pid = bpf_get_current_pid_tgid(); incr(0); return 0; }]] local b = BPF:new{text=text} b:attach_uprobe{name="/usr/bin/python", sym="main", fn_name="count"} b:attach_uprobe{name="/usr/bin/python", sym="main", fn_name="count", retprobe=true} os.spawn("/usr/bin/python -V") local stats = b:get_table("stats") assert_true(tonumber(stats:get(0)) >= 2) end function TestUprobes:teardown() BPF.cleanup() end suite("TestUprobes", TestUprobes)
apache-2.0
Armyluix/darkstar
scripts/zones/Sealions_Den/npcs/_0w0.lua
12
1945
----------------------------------- -- Area: Sealion's Den -- NPC: Iron Gate -- @pos 612 132 774 32 ----------------------------------- package.loaded["scripts/zones/Sealions_Den/TextIDs"] = nil; ----------------------------------- require("scripts/globals/bcnm"); require("scripts/globals/missions"); require("scripts/globals/titles"); require("scripts/globals/teleports"); require("scripts/zones/Sealions_Den/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (TradeBCNM(player,player:getZoneID(),trade,npc)) then return; end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getCurrentMission(COP) == SLANDEROUS_UTTERINGS and player:getVar("PromathiaStatus") == 1) then player:startEvent(0x000D); elseif (EventTriggerBCNM(player,npc)) then return; elseif (player:getCurrentMission(COP) > THE_WARRIOR_S_PATH) then player:startEvent(0x000C); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("onUpdate CSID: %u",csid); --printf("onUpdate RESULT: %u",option); EventUpdateBCNM(player,csid,option) end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --printf("onFinish CSID: %u",csid); --printf("onFinish RESULT: %u",option); if (EventFinishBCNM(player,csid,option)) then return; end if (csid == 0x000c and option == 1) then toPalaceEntrance(player); elseif (csid == 0x000D) then player:setVar("PromathiaStatus",0); player:completeMission(COP,SLANDEROUS_UTTERINGS); player:addMission(COP,THE_ENDURING_TUMULT_OF_WAR); player:addTitle(THE_LOST_ONE); end end;
gpl-3.0
rigeirani/oto
plugins/dice.lua
16
1228
local command = 'roll <nDr>' local doc = [[``` /roll <nDr> Returns a set of dice rolls, where n is the number of rolls and r is the range. If only a range is given, returns only one roll. ```]] local triggers = { '^/roll[@'..bot.username..']*' } local action = function(msg) local input = msg.text_lower:input() if not input then sendMessage(msg.chat.id, doc, true, msg.message_id, true) return end local count, range if input:match('^[%d]+d[%d]+$') then count, range = input:match('([%d]+)d([%d]+)') elseif input:match('^d?[%d]+$') then count = 1 range = input:match('^d?([%d]+)$') else sendMessage(msg.chat.id, doc, true, msg.message_id, true) return end count = tonumber(count) range = tonumber(range) if range < 2 then sendReply(msg, 'The minimum range is 2.') return end if range > 1000 or count > 1000 then sendReply(msg, 'The maximum range and count are 1000.') return end local output = '*' .. count .. 'd' .. range .. '*\n`' for i = 1, count do output = output .. math.random(range) .. '\t' end output = output .. '`' sendMessage(msg.chat.id, output, true, msg.message_id, true) end return { action = action, triggers = triggers, doc = doc, command = command }
gpl-2.0
ennorehling/tolua
src/bin/lua/enumerate.lua
14
1815
-- tolua: enumerate class -- Written by Waldemar Celes -- TeCGraf/PUC-Rio -- Jul 1998 -- $Id: enumerate.lua,v 1.3 2009/11/24 16:45:13 fabraham Exp $ -- This code is free software; you can redistribute it and/or modify it. -- The software provided hereunder is on an "as is" basis, and -- the author has no obligation to provide maintenance, support, updates, -- enhancements, or modifications. -- Enumerate class -- Represents enumeration -- The following fields are stored: -- {i} = list of constant names classEnumerate = { } classEnumerate.__index = classEnumerate setmetatable(classEnumerate,classFeature) -- register enumeration function classEnumerate:register () local nspace = getnamespace(classContainer.curr) local i=1 while self[i] do output(' tolua_constant(tolua_S,"'..self.lnames[i]..'",'..nspace..self[i]..');') i = i+1 end end -- Print method function classEnumerate:print (ident,close) print(ident.."Enumerate{") print(ident.." name = "..self.name) local i=1 while self[i] do print(ident.." '"..self[i].."'("..self.lnames[i].."),") i = i+1 end print(ident.."}"..close) end -- Internal constructor function _Enumerate (t) setmetatable(t,classEnumerate) append(t) appendenum(t) return t end -- Constructor -- Expects a string representing the enumerate body function Enumerate (n,b) local t = split(strsub(b,2,-2),',') -- eliminate braces local i = 1 local e = {n=0} while t[i] do local tt = split(t[i],'=') -- discard initial value e.n = e.n + 1 e[e.n] = tt[1] i = i+1 end -- set lua names i = 1 e.lnames = {} while e[i] do local t = split(e[i],'@') e[i] = t[1] if not t[2] then t[2] = applyrenaming(t[1]) end e.lnames[i] = t[2] or t[1] i = i+1 end e.name = n if n~="" then Typedef("int "..n) end return _Enumerate(e) end
mit
Armyluix/darkstar
scripts/zones/Alzadaal_Undersea_Ruins/npcs/qm3.lua
16
1199
----------------------------------- -- Area: Alzadaal Undersea Ruins -- NPC: ??? (Spawn Armed Gears(ZNM T3)) -- @pos -42 -4 -169 72 ----------------------------------- package.loaded["scripts/zones/Alzadaal_Undersea_Ruins/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Alzadaal_Undersea_Ruins/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) if (trade:hasItemQty(2574,1) and trade:getItemCount() == 1) then -- Trade Ferrite player:tradeComplete(); SpawnMob(17072178,180):updateClaim(player); end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(NOTHING_HAPPENS); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
Armyluix/darkstar
scripts/globals/spells/bluemagic/temporal_shift.lua
18
1436
----------------------------------------- -- Spell: Temporal Shift -- Enemies within range are temporarily prevented from acting -- Spell cost: 48 MP -- Monster Type: Luminians -- Spell Type: Magical (Lightning) -- Blue Magic Points: 5 -- Stat Bonus: HP+10, MP+15 -- Level: 73 -- Casting Time: 0.5 seconds -- Recast Time: 120 seconds -- Magic Bursts on: Impaction, Fragmentation, and Light -- Combos: Attack Bonus ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); require("scripts/globals/bluemagic"); ----------------------------------------- -- OnMagicCastingCheck ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; ----------------------------------------- -- OnSpellCast ----------------------------------------- function onSpellCast(caster,target,spell) local typeEffect = EFFECT_STUN; local dINT = caster:getStat(MOD_INT) - target:getStat(MOD_INT); local resist = applyResistanceEffect(caster,spell,target,dINT,BLUE_SKILL,0,EFFECT_STUN); local duration = 5 * resist; if (resist > 0.0625) then -- Do it! if (target:addStatusEffect(typeEffect,2,0,duration)) then spell:setMsg(236); else spell:setMsg(75); end else spell:setMsg(85); end; return typeEffect; end;
gpl-3.0
Armyluix/darkstar
scripts/zones/Quicksand_Caves/npcs/qm7.lua
17
1904
----------------------------------- -- Area: Quicksand Caves -- NPC: ??? -- Involved in Mission: The Mithra and the Crystal (Zilart 12) -- @pos -504 20 -419 208 ----------------------------------- package.loaded["scripts/zones/Quicksand_Caves/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/globals/missions"); require("scripts/zones/Quicksand_Caves/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:getCurrentMission(ZILART) == THE_MITHRA_AND_THE_CRYSTAL and player:getVar("ZilartStatus") == 1 and player:hasKeyItem(SCRAP_OF_PAPYRUS) == false) then if (player:needToZone() and player:getVar("AncientVesselKilled") == 1) then player:setVar("AncientVesselKilled",0); player:addKeyItem(SCRAP_OF_PAPYRUS); player:messageSpecial(KEYITEM_OBTAINED,SCRAP_OF_PAPYRUS); else player:startEvent(0x000c); end elseif (player:hasCompletedMission(ZILART,THE_MITHRA_AND_THE_CRYSTAL) or player:hasKeyItem(SCRAP_OF_PAPYRUS)) then player:messageSpecial(YOU_FIND_NOTHING); else player:messageSpecial(SOMETHING_IS_BURIED); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) --printf("CSID: %u",csid); --printf("RESULT: %u",option); if (csid == 0x000c and option == 1) then SpawnMob(17629642,600):updateClaim(player); -- Ancient Vessel end end;
gpl-3.0
Armyluix/darkstar
scripts/zones/The_Garden_of_RuHmet/npcs/qm2.lua
24
2318
----------------------------------- -- Area: The_Garden_of_RuHmet -- NPC: ??? (Ix'aern (Dark Knight) Spawn) -- Allows players to spawn the Ix'aern (Dark Knight) by checking ??? only after killing the required mobs in the same room as the ???. -- @pos ,-560 5 239 ----------------------------------- package.loaded["scripts/zones/The_Garden_of_RuHmet/TextIDs"] = nil; ----------------------------------- require("scripts/zones/The_Garden_of_RuHmet/TextIDs"); require("scripts/zones/The_Garden_of_RuHmet/MobIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) --[[ Kills = GetServerVariable("[PH]Ix_aern_drk"); --print(Kills) moba = GetMobByID(16921018); mobb = GetMobByID(16921019); mobc = GetMobByID(16921020); if (Kills == 0) then player:messageSpecial(UNKNOWN_PRESENCE); elseif (Kills == 1) then player:messageSpecial(NONE_HOSTILE); elseif (Kills == 2) then player:messageSpecial(NONE_HOSTILE);--(SHEER_ANIMOSITY); elseif (Kills == 3) then moba:setSpawn(player:getXPos(),player:getYPos(),player:getZPos()); -- Change MobSpawn to Players @pos. SpawnMob(16921018,180):updateClaim(player); mobb:setSpawn(player:getXPos(),player:getYPos(),player:getZPos()); -- Change MobSpawn to Players @pos. SpawnMob(16921019,180):updateClaim(player); mobc:setSpawn(player:getXPos(),player:getYPos(),player:getZPos()); -- Change MobSpawn to Players @pos. SpawnMob(16921020,180):updateClaim(player); GetNPCByID(16921028):hideNPC(900); if (math.random(0,1) == 1) then -- random do select which item do drop. Will select one item 100% of the time. SetDropRate(4397,1854,000); else SetDropRate(4397,1902,000); end end ]]-- end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) --printf("onUpdate CSID: %u",csid); --printf("onUpdate RESULT: %u",option); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) --printf("onFinish CSID: %u",csid); --printf("onFinish RESULT: %u",option); end;
gpl-3.0
abriasffxi/darkstar
scripts/zones/Nashmau/npcs/Pipiroon.lua
17
1224
----------------------------------- -- Area: Nashmau -- NPC: Pipiroon -- Standard Merchant NPC ----------------------------------- package.loaded["scripts/zones/Nashmau/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Nashmau/TextIDs"); require("scripts/globals/shop"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,PIPIROON_SHOP_DIALOG); stock = {0x43A1,1204, -- Grenade 0x43A3,6000, -- Riot Grenade 0x03A0,515, -- Bomb Ash 0x0b39,10000} -- Nashmau Waystone showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
dios-game/dios-cocos
src/apps/lua-tests/Resources/src/IntervalTest/IntervalTest.lua
17
4556
local scheduler = cc.Director:getInstance():getScheduler() local SID_STEP1 = 100 local SID_STEP2 = 101 local SID_STEP3 = 102 local IDC_PAUSE = 200 local function IntervalLayer() local ret = cc.Layer:create() local m_time0 = 0 local m_time1 = 0 local m_time2 = 0 local m_time3 = 0 local m_time4 = 0 local s = cc.Director:getInstance():getWinSize() -- sun local sun = cc.ParticleSun:create() sun:setTexture(cc.Director:getInstance():getTextureCache():addImage("Images/fire.png")) sun:setPosition( cc.p(VisibleRect:rightTop().x-32,VisibleRect:rightTop().y-32) ) sun:setTotalParticles(130) sun:setLife(0.6) ret:addChild(sun) -- timers m_label0 = cc.Label:createWithBMFont("fonts/bitmapFontTest4.fnt", "0") m_label0:setAnchorPoint(cc.p(0.5, 0.5)) m_label1 = cc.Label:createWithBMFont("fonts/bitmapFontTest4.fnt", "0") m_label1:setAnchorPoint(cc.p(0.5, 0.5)) m_label2 = cc.Label:createWithBMFont("fonts/bitmapFontTest4.fnt", "0") m_label2:setAnchorPoint(cc.p(0.5, 0.5)) m_label3 = cc.Label:createWithBMFont("fonts/bitmapFontTest4.fnt", "0") m_label3:setAnchorPoint(cc.p(0.5, 0.5)) m_label4 = cc.Label:createWithBMFont("fonts/bitmapFontTest4.fnt", "0") m_label4:setAnchorPoint(cc.p(0.5, 0.5)) local function update(dt) m_time0 = m_time0 + dt local str = string.format("%2.1f", m_time0) m_label0:setString(str) end ret:scheduleUpdateWithPriorityLua(update, 0) local function step1(dt) m_time1 = m_time1 + dt local str = string.format("%2.1f", m_time1) m_label1:setString( str ) end local function step2(dt) m_time2 = m_time2 + dt local str = string.format("%2.1f", m_time2) m_label2:setString( str ) end local function step3(dt) m_time3 = m_time3 + dt local str = string.format("%2.1f", m_time3) m_label3:setString( str ) end local function step4(dt) m_time4 = m_time4 + dt local str = string.format("%2.1f", m_time4) m_label4:setString( str ) end local schedulerEntry1 = nil local schedulerEntry2 = nil local schedulerEntry3 = nil local schedulerEntry4 = nil local function onNodeEvent(event) if event == "enter" then schedulerEntry1 = scheduler:scheduleScriptFunc(step1, 0, false) schedulerEntry2 = scheduler:scheduleScriptFunc(step2, 0, false) schedulerEntry3 = scheduler:scheduleScriptFunc(step3, 1.0, false) schedulerEntry4 = scheduler:scheduleScriptFunc(step4, 2.0, false) elseif event == "exit" then scheduler:unscheduleScriptEntry(schedulerEntry1) scheduler:unscheduleScriptEntry(schedulerEntry2) scheduler:unscheduleScriptEntry(schedulerEntry3) scheduler:unscheduleScriptEntry(schedulerEntry4) if cc.Director:getInstance():isPaused() then cc.Director:getInstance():resume() end end end ret:registerScriptHandler(onNodeEvent) m_label0:setPosition(cc.p(s.width*1/6, s.height/2)) m_label1:setPosition(cc.p(s.width*2/6, s.height/2)) m_label2:setPosition(cc.p(s.width*3/6, s.height/2)) m_label3:setPosition(cc.p(s.width*4/6, s.height/2)) m_label4:setPosition(cc.p(s.width*5/6, s.height/2)) ret:addChild(m_label0) ret:addChild(m_label1) ret:addChild(m_label2) ret:addChild(m_label3) ret:addChild(m_label4) -- Sprite local sprite = cc.Sprite:create(s_pPathGrossini) sprite:setPosition( cc.p(VisibleRect:left().x + 40, VisibleRect:bottom().y + 50) ) local jump = cc.JumpBy:create(3, cc.p(s.width-80,0), 50, 4) ret:addChild(sprite) sprite:runAction( cc.RepeatForever:create(cc.Sequence:create(jump, jump:reverse()))) -- pause button local item1 = cc.MenuItemFont:create("Pause") local function onPause(tag, pSender) if cc.Director:getInstance():isPaused() then cc.Director:getInstance():resume() else cc.Director:getInstance():pause() end end item1:registerScriptTapHandler(onPause) local menu = cc.Menu:create(item1) menu:setPosition( cc.p(s.width/2, s.height-50) ) ret:addChild( menu ) return ret end function IntervalTestMain() cclog("IntervalTestMain") local scene = cc.Scene:create() local layer = IntervalLayer() scene:addChild(layer, 0) scene:addChild(CreateBackMenuItem()) return scene end
mit
dios-game/dios-cocos
src/oslibs/cocos/cocos-src/tests/lua-tests/src/IntervalTest/IntervalTest.lua
17
4556
local scheduler = cc.Director:getInstance():getScheduler() local SID_STEP1 = 100 local SID_STEP2 = 101 local SID_STEP3 = 102 local IDC_PAUSE = 200 local function IntervalLayer() local ret = cc.Layer:create() local m_time0 = 0 local m_time1 = 0 local m_time2 = 0 local m_time3 = 0 local m_time4 = 0 local s = cc.Director:getInstance():getWinSize() -- sun local sun = cc.ParticleSun:create() sun:setTexture(cc.Director:getInstance():getTextureCache():addImage("Images/fire.png")) sun:setPosition( cc.p(VisibleRect:rightTop().x-32,VisibleRect:rightTop().y-32) ) sun:setTotalParticles(130) sun:setLife(0.6) ret:addChild(sun) -- timers m_label0 = cc.Label:createWithBMFont("fonts/bitmapFontTest4.fnt", "0") m_label0:setAnchorPoint(cc.p(0.5, 0.5)) m_label1 = cc.Label:createWithBMFont("fonts/bitmapFontTest4.fnt", "0") m_label1:setAnchorPoint(cc.p(0.5, 0.5)) m_label2 = cc.Label:createWithBMFont("fonts/bitmapFontTest4.fnt", "0") m_label2:setAnchorPoint(cc.p(0.5, 0.5)) m_label3 = cc.Label:createWithBMFont("fonts/bitmapFontTest4.fnt", "0") m_label3:setAnchorPoint(cc.p(0.5, 0.5)) m_label4 = cc.Label:createWithBMFont("fonts/bitmapFontTest4.fnt", "0") m_label4:setAnchorPoint(cc.p(0.5, 0.5)) local function update(dt) m_time0 = m_time0 + dt local str = string.format("%2.1f", m_time0) m_label0:setString(str) end ret:scheduleUpdateWithPriorityLua(update, 0) local function step1(dt) m_time1 = m_time1 + dt local str = string.format("%2.1f", m_time1) m_label1:setString( str ) end local function step2(dt) m_time2 = m_time2 + dt local str = string.format("%2.1f", m_time2) m_label2:setString( str ) end local function step3(dt) m_time3 = m_time3 + dt local str = string.format("%2.1f", m_time3) m_label3:setString( str ) end local function step4(dt) m_time4 = m_time4 + dt local str = string.format("%2.1f", m_time4) m_label4:setString( str ) end local schedulerEntry1 = nil local schedulerEntry2 = nil local schedulerEntry3 = nil local schedulerEntry4 = nil local function onNodeEvent(event) if event == "enter" then schedulerEntry1 = scheduler:scheduleScriptFunc(step1, 0, false) schedulerEntry2 = scheduler:scheduleScriptFunc(step2, 0, false) schedulerEntry3 = scheduler:scheduleScriptFunc(step3, 1.0, false) schedulerEntry4 = scheduler:scheduleScriptFunc(step4, 2.0, false) elseif event == "exit" then scheduler:unscheduleScriptEntry(schedulerEntry1) scheduler:unscheduleScriptEntry(schedulerEntry2) scheduler:unscheduleScriptEntry(schedulerEntry3) scheduler:unscheduleScriptEntry(schedulerEntry4) if cc.Director:getInstance():isPaused() then cc.Director:getInstance():resume() end end end ret:registerScriptHandler(onNodeEvent) m_label0:setPosition(cc.p(s.width*1/6, s.height/2)) m_label1:setPosition(cc.p(s.width*2/6, s.height/2)) m_label2:setPosition(cc.p(s.width*3/6, s.height/2)) m_label3:setPosition(cc.p(s.width*4/6, s.height/2)) m_label4:setPosition(cc.p(s.width*5/6, s.height/2)) ret:addChild(m_label0) ret:addChild(m_label1) ret:addChild(m_label2) ret:addChild(m_label3) ret:addChild(m_label4) -- Sprite local sprite = cc.Sprite:create(s_pPathGrossini) sprite:setPosition( cc.p(VisibleRect:left().x + 40, VisibleRect:bottom().y + 50) ) local jump = cc.JumpBy:create(3, cc.p(s.width-80,0), 50, 4) ret:addChild(sprite) sprite:runAction( cc.RepeatForever:create(cc.Sequence:create(jump, jump:reverse()))) -- pause button local item1 = cc.MenuItemFont:create("Pause") local function onPause(tag, pSender) if cc.Director:getInstance():isPaused() then cc.Director:getInstance():resume() else cc.Director:getInstance():pause() end end item1:registerScriptTapHandler(onPause) local menu = cc.Menu:create(item1) menu:setPosition( cc.p(s.width/2, s.height-50) ) ret:addChild( menu ) return ret end function IntervalTestMain() cclog("IntervalTestMain") local scene = cc.Scene:create() local layer = IntervalLayer() scene:addChild(layer, 0) scene:addChild(CreateBackMenuItem()) return scene end
mit
Armyluix/darkstar
scripts/zones/Sacrarium/npcs/qm3.lua
17
1738
----------------------------------- -- Area: Sacrarium -- NPC: qm3 (???) -- Notes: Used to spawn Old Prof. Mariselle -- @pos 62.668 -3.111 127.288 28 ----------------------------------- package.loaded["scripts/zones/Sacrarium/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Sacrarium/TextIDs"); require("scripts/globals/keyitems"); ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local OldProfessor = 16891970; if (GetServerVariable("Old_Prof_Spawn_Location") == 3) then if (player:getCurrentMission(COP) == THE_SECRETS_OF_WORSHIP and player:getVar("PromathiaStatus") == 3 and player:hasKeyItem(RELIQUIARIUM_KEY)==false and GetMobAction(OldProfessor) == 0) then player:messageSpecial(EVIL_PRESENCE); SpawnMob(OldProfessor,300):updateClaim(player); GetMobByID(OldProfessor):setPos(npc:getXPos()+1, npc:getYPos(), npc:getZPos()+1); -- Set Prof. spawn x and z pos. +1 from NPC else player:messageSpecial(DRAWER_SHUT); end elseif (player:getCurrentMission(COP) == THE_SECRETS_OF_WORSHIP and player:getVar("PromathiaStatus") == 4 and player:hasKeyItem(RELIQUIARIUM_KEY)==false) then player:addKeyItem(RELIQUIARIUM_KEY); player:messageSpecial(KEYITEM_OBTAINED,RELIQUIARIUM_KEY); else player:messageSpecial(DRAWER_OPEN); player:messageSpecial(DRAWER_EMPTY); end end; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) end;
gpl-3.0
urueedi/luci
modules/luci-base/luasrc/sys/zoneinfo/tzoffset.lua
14
4023
-- Licensed to the public under the Apache License 2.0. module "luci.sys.zoneinfo.tzoffset" OFFSET = { gmt = 0, -- GMT eat = 10800, -- EAT cet = 3600, -- CET wat = 3600, -- WAT cat = 7200, -- CAT eet = 7200, -- EET wet = 0, -- WET sast = 7200, -- SAST hst = -36000, -- HST hdt = -32400, -- HDT akst = -32400, -- AKST akdt = -28800, -- AKDT ast = -14400, -- AST brt = -10800, -- BRT art = -10800, -- ART pyt = -14400, -- PYT pyst = -10800, -- PYST est = -18000, -- EST cst = -21600, -- CST cdt = -18000, -- CDT amt = -14400, -- AMT cot = -18000, -- COT mst = -25200, -- MST mdt = -21600, -- MDT vet = -16200, -- VET gft = -10800, -- GFT pst = -28800, -- PST pdt = -25200, -- PDT act = -18000, -- ACT wgt = -10800, -- WGT wgst = -7200, -- WGST ect = -18000, -- ECT gyt = -14400, -- GYT bot = -14400, -- BOT pet = -18000, -- PET pmst = -10800, -- PMST pmdt = -7200, -- PMDT uyt = -10800, -- UYT fnt = -7200, -- FNT srt = -10800, -- SRT clt = -10800, -- CLT egt = -3600, -- EGT egst = 0, -- EGST nst = -12600, -- NST ndt = -9000, -- NDT awst = 28800, -- AWST davt = 25200, -- DAVT ddut = 36000, -- DDUT mist = 39600, -- MIST mawt = 18000, -- MAWT nzst = 43200, -- NZST nzdt = 46800, -- NZDT rott = -10800, -- ROTT syot = 10800, -- SYOT utc = 0, -- UTC vost = 21600, -- VOST almt = 21600, -- ALMT anat = 43200, -- ANAT aqtt = 18000, -- AQTT tmt = 18000, -- TMT azt = 14400, -- AZT azst = 18000, -- AZST ict = 25200, -- ICT kgt = 21600, -- KGT bnt = 28800, -- BNT irkt = 28800, -- IRKT chot = 28800, -- CHOT chost = 32400, -- CHOST ist = 19800, -- IST bdt = 21600, -- BDT tlt = 32400, -- TLT gst = 14400, -- GST tjt = 18000, -- TJT hkt = 28800, -- HKT hovt = 25200, -- HOVT hovst = 28800, -- HOVST wib = 25200, -- WIB wit = 32400, -- WIT aft = 16200, -- AFT pett = 43200, -- PETT pkt = 18000, -- PKT npt = 20700, -- NPT yakt = 32400, -- YAKT krat = 25200, -- KRAT myt = 28800, -- MYT magt = 36000, -- MAGT wita = 28800, -- WITA pht = 28800, -- PHT novt = 21600, -- NOVT omst = 21600, -- OMST orat = 18000, -- ORAT kst = 30600, -- KST qyzt = 21600, -- QYZT mmt = 23400, -- MMT sakt = 36000, -- SAKT uzt = 18000, -- UZT sgt = 28800, -- SGT sret = 39600, -- SRET get = 14400, -- GET btt = 21600, -- BTT jst = 32400, -- JST ulat = 28800, -- ULAT ulast = 32400, -- ULAST xjt = 21600, -- XJT vlat = 36000, -- VLAT yekt = 18000, -- YEKT azot = -3600, -- AZOT azost = 0, -- AZOST cvt = -3600, -- CVT fkst = -10800, -- FKST acst = 34200, -- ACST acdt = 37800, -- ACDT aest = 36000, -- AEST acwst = 31500, -- ACWST lhst = 37800, -- LHST lhdt = 39600, -- LHDT msk = 10800, -- MSK samt = 14400, -- SAMT iot = 21600, -- IOT cxt = 25200, -- CXT cct = 23400, -- CCT tft = 18000, -- TFT sct = 14400, -- SCT mvt = 18000, -- MVT mut = 14400, -- MUT ret = 14400, -- RET wsst = 46800, -- WSST wsdt = 50400, -- WSDT bst = 39600, -- BST chast = 45900, -- CHAST chadt = 49500, -- CHADT chut = 36000, -- CHUT east = -18000, -- EAST vut = 39600, -- VUT phot = 46800, -- PHOT tkt = 46800, -- TKT fjt = 43200, -- FJT fjst = 46800, -- FJST tvt = 43200, -- TVT galt = -21600, -- GALT gamt = -32400, -- GAMT sbt = 39600, -- SBT lint = 50400, -- LINT kost = 39600, -- KOST mht = 43200, -- MHT mart = -34200, -- MART sst = -39600, -- SST nrt = 43200, -- NRT nut = -39600, -- NUT nft = 39600, -- NFT nct = 39600, -- NCT pwt = 32400, -- PWT pont = 39600, -- PONT pgt = 36000, -- PGT ckt = -36000, -- CKT taht = -36000, -- TAHT gilt = 43200, -- GILT tot = 46800, -- TOT wakt = 43200, -- WAKT wft = 43200, -- WFT }
apache-2.0
abriasffxi/darkstar
scripts/globals/spells/gravity_ii.lua
27
1102
----------------------------------------- -- Spell: Gravity II ----------------------------------------- require("scripts/globals/status"); require("scripts/globals/magic"); ----------------------------------------- -- OnSpellCast ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0; end; function onSpellCast(caster,target,spell) -- Pull base stats. local dINT = (caster:getStat(MOD_INT) - target:getStat(MOD_INT)); local power = 60; -- 60% reduction -- Duration, including resistance. Unconfirmed. local duration = 180 * applyResistanceEffect(caster,spell,target,dINT,35,0,EFFECT_WEIGHT); if (duration >= 60) then --Do it! if (caster:hasStatusEffect(EFFECT_SABOTEUR)) then duration = duration * 2; end caster:delStatusEffect(EFFECT_SABOTEUR); if (target:addStatusEffect(EFFECT_WEIGHT,power,0,duration)) then spell:setMsg(236); else spell:setMsg(75); end else spell:setMsg(284); end return EFFECT_WEIGHT; end;
gpl-3.0
abriasffxi/darkstar
scripts/globals/items/marinara_pizza.lua
18
1599
----------------------------------------- -- ID: 5743 -- Item: marinara_pizza -- Food Effect: 3hours, All Races ----------------------------------------- -- Health Points 20 -- Attack +20% (cap 50 @ 250 base attack) -- Accuracy +10% (54) -- Undead Killer ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) local result = 0; if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,10800,5743); end; ----------------------------------------- -- onEffectGain Action ----------------------------------------- function onEffectGain(target,effect) target:addMod(MOD_HP, 20); target:addMod(MOD_FOOD_ATTP, 20); target:addMod(MOD_FOOD_ATT_CAP, 50); target:addMod(MOD_FOOD_ACCP, 10); target:addMod(MOD_FOOD_ACC_CAP, 54); target:addMod(MOD_UNDEAD_KILLER, 5); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_HP, 20); target:delMod(MOD_FOOD_ATTP, 20); target:delMod(MOD_FOOD_ATT_CAP, 50); target:delMod(MOD_FOOD_ACCP, 10); target:delMod(MOD_FOOD_ACC_CAP, 54); target:delMod(MOD_UNDEAD_KILLER, 5); end;
gpl-3.0
dios-game/dios-cocos
src/oslibs/cocos/cocos-src/tests/lua-tests/src/ByteCodeEncryptTest/ByteCodeEncryptTest.lua
4
3906
local targetPlatform = cc.Application:getInstance():getTargetPlatform() local is64BitIOSDevice = cc.Application:getInstance():is64BitIOSDevice() if cc.PLATFORM_OS_LINUX ~= targetPlatform and is64BitIOSDevice ~= true then require("ByteCodeEncryptTest/ByteCodeTest") require("ByteCodeEncryptTest/ByteCodeAndEncryptTest") end if (cc.PLATFORM_OS_IPHONE == targetPlatform or cc.PLATFORM_OS_IPAD == targetPlatform) and is64BitIOSDevice == true then require("ByteCodeEncryptTest/ByteCodeAndEncryptTest-arm64") require("ByteCodeEncryptTest/ByteCodeTest-arm64") end local LINE_SPACE = 40 local ItemTagBasic = 1000 local ByteCodeEncryptEnum = { TEST_BYTECODE = 0, TEST_BYTECODE_ENCRYPT = 1, TEST_MAX_COUNT = 2, } local TestsName = { "ByteCodeFileTest", "ByteCodeAndEncryptFileTest", } local CreateByteCodeEncryptTestTable = { runByteCodeFileTest, runByteCodeAndEncryptFileTest, } local function byteCodeEncryptMainLayer() local size = cc.Director:getInstance():getWinSize() local function createByteCodeEncryptTestScene(index) local newScene = CreateByteCodeEncryptTestTable[index]() return newScene end local function menuCallback(tag, sender) local scene = nil local index = sender:getLocalZOrder() - ItemTagBasic local byteCodeEncryptScene = createByteCodeEncryptTestScene(index) if nil ~= byteCodeEncryptScene then cc.Director:getInstance():replaceScene(byteCodeEncryptScene) end end local layer = cc.Layer:create() local menu = cc.Menu:create() menu:setPosition(cc.p(0, 0)) cc.MenuItemFont:setFontName("Arial") cc.MenuItemFont:setFontSize(24) for i = 1, ByteCodeEncryptEnum.TEST_MAX_COUNT do local item = cc.MenuItemFont:create(TestsName[i]) item:registerScriptTapHandler(menuCallback) item:setPosition(size.width / 2, size.height - i * LINE_SPACE) menu:addChild(item, ItemTagBasic + i) if cc.PLATFORM_OS_LINUX == targetPlatform or is64BitIOSDevice == true then -- isIOS64bit item:setEnabled(false) end if (cc.PLATFORM_OS_IPHONE == targetPlatform or cc.PLATFORM_OS_IPAD == targetPlatform) and is64BitIOSDevice == true then item:setEnabled(true) end end layer:addChild(menu) -- handling touch events local beginPos = {x = 0, y = 0} local function onTouchesBegan(touches, event) beginPos = touches[1]:getLocation() end local function onTouchesMoved(touches, event) local location = touches[1]:getLocation() local nMoveY = location.y - beginPos.y local curPosx, curPosy = menu:getPosition() local nextPosy = curPosy + nMoveY local winSize = cc.Director:getInstance():getWinSize() if nextPosy < 0 then menu:setPosition(0, 0) return end if nextPosy > ((ByteCodeEncryptEnum.TEST_MAX_COUNT + 1) * LINE_SPACE - winSize.height) then menu:setPosition(0, ((ByteCodeEncryptEnum.TEST_MAX_COUNT + 1) * LINE_SPACE - winSize.height)) return end menu:setPosition(curPosx, nextPosy) beginPos = {x = location.x, y = location.y} end local listener = cc.EventListenerTouchAllAtOnce:create() listener:registerScriptHandler(onTouchesBegan,cc.Handler.EVENT_TOUCHES_BEGAN ) listener:registerScriptHandler(onTouchesMoved,cc.Handler.EVENT_TOUCH_MOVED ) local eventDispatcher = layer:getEventDispatcher() eventDispatcher:addEventListenerWithSceneGraphPriority(listener, layer) return layer end ------------------------------------- -- ByteCodeEncrypt Test ------------------------------------- function ByteCodeEncryptTestMain() local scene = cc.Scene:create() scene:addChild(byteCodeEncryptMainLayer()) scene:addChild(CreateBackMenuItem()) return scene end
mit
abriasffxi/darkstar
scripts/zones/Abyssea-Konschtat/mobs/Turul.lua
17
2144
----------------------------------- -- Area: Abyssea - Konschtat (15) -- Mob: Turul ----------------------------------- require("scripts/globals/status"); mixins = { require("scripts/mixins/families/amphiptere") } ----------------------------------- -- onMobInitialize ----------------------------------- function onMobInitialize(mob) end; ----------------------------------- -- onMobSpawn ----------------------------------- function onMobSpawn(mob) end; ----------------------------------- -- onMobEngaged ----------------------------------- function onMobEngaged(mob, target) end; ----------------------------------- -- onMobDisengage ----------------------------------- function onMobDisengage(mob) end; ----------------------------------- -- onMobFight ----------------------------------- function onMobFight(mob,target) -- Uncertain of threshold. Going with 50% for now. -- (possibly varies, perhaps is simply lower HP = greater cast chance?) if (mob:getHPP() <=50) then mob:setMobMod(MOBMOD_SPELL_LIST, 175); else -- I'm assuming that if it heals up, it goes back to the other spell list. mob:setMobMod(MOBMOD_SPELL_LIST, 174); -- This 'else' can be removed if that isn't the case, and a localVar added so it only execs once. end end; ------------------------------------ -- onSpellPrecast ------------------------------------ function onSpellPrecast(mob, spell) --[[ Todo: "Turul will often cast Thunder based spells on itself to recover HP." One way of handling this would be treating ele nuke heals like we do melee special (use its own list) and setting absorb element 100% chance. This would let us use the AI's already existing "heal chance" https://github.com/DarkstarProject/darkstar/blob/638b9018e563f98ceddf05d642b6e3db055ccc36/src/map/mob_spell_container.cpp#L124 ]] end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, player, isKiller) end; ----------------------------------- -- onMobDespawn ----------------------------------- function onMobDespawn(mob) end;
gpl-3.0
rdlaitila/LURE
src/__legacy__/rom/__legacy__/objects/lure_rom_nodelist.lua
1
3584
lure.rom.nodeListObj = {} -- :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: function lure.rom.nodeListObj.new() local self = {} local self_mt = {} setmetatable(self, self_mt) --=================================================================== -- OBJECT METATABLE = --=================================================================== self_mt.__tostring = function(t) return "[object]:NodeList" end --------------------------------------------------------------------- self_mt.__index = function(t,k) local mutatorfound = false if rawget(t,"mutators") then for i,v in pairs( t.mutators ) do -- loop through the mutators table to see if we can match a getter if ( "GET"..tostring( k ):upper() ) == i:upper() then return t.mutators[i]() end end end if mutatorfound == false then if type(k) == "number" then return self.item(k) else return rawget(t,k) --if no mutator found, simply return the rawget key if exists end end end --------------------------------------------------------------------- self_mt.__newindex = function(t,k,v) local mutatorfound = false local mutatorkey = "SET"..k:upper() if rawget(t, "mutators") then for key in pairs(t.mutators) do -- loop through the mutators table to see if we can match a setter if key:upper() == mutatorkey then t.mutators[key](v) mutatorfound = true end end end if mutatorfound == false then rawset(t,k,v) --if no mutator found, simply rawset the key and value end end --------------------------------------------------------------------- --=================================================================== -- MUTATORS = --=================================================================== self.mutators = {} --------------------------------------------------------------------- self.mutators.getLength = function() return table.getn(self.nodes) end --------------------------------------------------------------------- self.mutators.setLength = function() lure.throw(4, "Cannot set length property on object: '".. tostring(self) .. "'. Reason: NOT_ALLOWED") end --------------------------------------------------------------------- -- PROPERTIES ------------------------------------------------------- self.nodes = {} --------------------------------------------------------------------- -- METHODS ---------------------------------------------------------- self.item = function(pIndex) return self.nodes[pIndex] end --------------------------------------------------------------------- self.addItem = function(pNodeObj) table.insert(self.nodes, pNodeObj) return pNodeObj end --------------------------------------------------------------------- self.removeItem = function(pNodeObj) if self.length > 0 then for k, v in ipairs(self.nodes) do if self.nodes[k] == pNodeObj then local oldNode = self.nodes[k] table.remove(self.nodes, k) return oldNode end end end end --------------------------------------------------------------------- self.getNodeIndex = function( pNode ) for a=1, table.getn(self.nodes) do if self.nodes[a] == pNode then return a end end return nil end --------------------------------------------------------------------- return self end -- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
mit
Armyluix/darkstar
scripts/zones/Lower_Delkfutts_Tower/npcs/Grounds_Tome.lua
34
1149
----------------------------------- -- Area: Lower Delkfutt's Tower -- NPC: Grounds Tome ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/groundsofvalor"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) startGov(GOV_EVENT_LOWER_DELKFUTTS_TOWER,player); end; ----------------------------------- -- onEventSelection ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); updateGov(player,csid,option,777,778,779,780,781,0,0,0,0,0); end; ----------------------------------- -- onEventFinish Action ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); finishGov(player,csid,option,777,778,779,780,781,0,0,0,0,0,GOV_MSG_LOWER_DELKFUTTS_TOWER); end;
gpl-3.0
Armyluix/darkstar
scripts/globals/effects/magic_shield.lua
17
1752
----------------------------------- -- -- Magic Shield BLOCKS all magic attacks -- ----------------------------------- require("scripts/globals/status"); ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) if (effect:getPower() == 3) then -- arcane stomp target:addMod(MOD_FIRE_ABSORB, 100); target:addMod(MOD_EARTH_ABSORB, 100); target:addMod(MOD_WATER_ABSORB, 100); target:addMod(MOD_WIND_ABSORB, 100); target:addMod(MOD_ICE_ABSORB, 100); target:addMod(MOD_LTNG_ABSORB, 100); target:addMod(MOD_LIGHT_ABSORB, 100); target:addMod(MOD_DARK_ABSORB, 100); elseif (effect:getPower() < 2) then target:addMod(MOD_UDMGMAGIC, -256); else target:addMod(MOD_MAGIC_ABSORB, 100); end; end; ----------------------------------- -- onEffectTick Action ----------------------------------- function onEffectTick(target,effect) end; ----------------------------------- -- onEffectLose Action ----------------------------------- function onEffectLose(target,effect) if (effect:getPower() == 3) then -- arcane stomp target:delMod(MOD_FIRE_ABSORB, 100); target:delMod(MOD_EARTH_ABSORB, 100); target:delMod(MOD_WATER_ABSORB, 100); target:delMod(MOD_WIND_ABSORB, 100); target:delMod(MOD_ICE_ABSORB, 100); target:delMod(MOD_LTNG_ABSORB, 100); target:delMod(MOD_LIGHT_ABSORB, 100); target:delMod(MOD_DARK_ABSORB, 100); elseif (effect:getPower() < 2) then target:delMod(MOD_UDMGMAGIC, -256); else target:delMod(MOD_MAGIC_ABSORB, 100); end; end;
gpl-3.0
Armyluix/darkstar
scripts/zones/Bastok_Markets/TextIDs.lua
9
5351
-- Variable TextID Description text -- General Texts ITEM_CANNOT_BE_OBTAINED = 6379; --Come back after sorting your inventory. FULL_INVENTORY_AFTER_TRADE = 6383; --Try trading again after sorting your inventory. ITEM_OBTAINED = 6384; --Obtained: <<<Unknown Parameter (Type: 80) 1>>><<<Possible Special Code: 01>>><<<Possible Special Code: 05>>> GIL_OBTAINED = 6385; --Obtained <<<Numeric Parameter 0>>> gil. KEYITEM_OBTAINED = 6387; --Obtained key item: <<<Unknown Parameter (Type: 80) 1>>> NOT_HAVE_ENOUGH_GIL = 6389; --You do not have enough gil. ITEMS_OBTAINED = 6393; --You obtain ?Numeric Parameter 1? ?Possible Special Code: 01??Speaker Name?)??BAD CHAR: 80??BAD CHAR: 80??BAD CHAR: 8280??BAD CHAR: 80??BAD CHAR: 80?!?Prompt? HOMEPOINT_SET = 6473; --Home point set! GOLDSMITHING_SUPPORT = 7058; --Your ?Multiple Choice (Parameter 1)?[fishing/woodworking/smithing/goldsmithing/clothcraft/leatherworking/bonecraft/alchemy/cooking] skills went up ... GUILD_TERMINATE_CONTRACT = 7072; --You have terminated your trading contract with the ?Multiple Choice (Parameter 1)?[Fishermen's/Carpenters'/Blacksmiths'/Goldsmiths'/Weavers'/Tanners'/Boneworkers'/Alchemists'/Culinarians'] Guild and formed a new one with the ?Multiple Choice (Parameter 0)?[Fishermen's/Carpenters'/Blacksmiths'/Goldsmiths'/Weavers'/Tanners'/Boneworkers'/Alchemists'/Culinarians'] Guild.?Prompt? GUILD_NEW_CONTRACT = 7080; --You have formed a new trading contract with the ?Multiple Choice (Parameter 0)?[Fishermen's/Carpenters'/Blacksmiths'/Goldsmiths'/Weavers'/Tanners'/Boneworkers'/Alchemists'/Culinarians'] Guild.?Prompt? NO_MORE_GP_ELIGIBLE = 7087; --You are not eligible to receive guild points at this time. GP_OBTAINED = 7076; --Obtained <<<Numeric Parameter 0>>> guild points. NOT_HAVE_ENOUGH_GP = 7093; --You do not have enough guild points. FISHING_MESSAGE_OFFSET = 7187; --You can't fish here. -- Conquest System CONQUEST = 7754; --You've earned conquest points! -- Mission Dialogs YOU_ACCEPT_THE_MISSION = 6494; --You have accepted the mission. ORIGINAL_MISSION_OFFSET = 6499; -- You can consult the ission section of the main menu to review your objectives. Speed and efficiency are your priorities. Dismissed. EXTENDED_MISSION_OFFSET = 8116; --Go to Ore Street and talk to Medicine Eagle. He says he was there when the commotion started. -- Other Dialogs ITEM_DELIVERY_DIALOG = 7637; --Need something sent to a friend's house? Sending items to your own room? You've come to the right place -- Harvest Festival TRICK_OR_TREAT = 8239; --Trick or treat... THANK_YOU_TREAT = 8240; --And now for your treat... HERE_TAKE_THIS = 8241; --Here, take this... IF_YOU_WEAR_THIS = 8242; --If you put this on and walk around, something...unexpected might happen... THANK_YOU = 8240; --Thank you... -- Shop Texts SOMNPAEMN_CLOSED_DIALOG = 7548; --I'm trying to start a business selling goods from Sarutabaruta, YAFAFA_CLOSED_DIALOG = 7549; --I'm trying to start a business selling goods from Kolshushu, OGGODETT_CLOSED_DIALOG = 7550; --I'm trying to start a business selling goods from Aragoneu, TEERTH_SHOP_DIALOG = 7651; --Welcome to the Goldsmiths' Guild shop. What can I do for you? VISALA_SHOP_DIALOG = 7652; --Welcome to the Goldsmiths' Guild shop. How may I help you? ZHIKKOM_SHOP_DIALOG = 7653; --Welcome to the only weaponry store in Bastok, the Dragon's Claws! CIQALA_SHOP_DIALOG = 7654; --A weapon is the most precious thing to an adventurer! Well, after his life, of course. PERITRAGE_SHOP_DIALOG = 7655; --Hey! I've got just the thing for you! BRUNHILDE_SHOP_DIALOG = 7656; --Welcome to my store! You want armor, you want shields? I've got them all! CHARGINGCHOKOBO_SHOP_DIALOG = 7657; --Hello. What piece of armor are you missing? BALTHILDA_SHOP_DIALOG = 7658; --Feeling defenseless of late? Brunhilde's Armory has got you covered! MJOLL_SHOP_DIALOG = 7659; --Welcome. Have a look and compare! You'll never find better wares anywhere. OLWYN_SHOP_DIALOG = 7660; --Welcome to Mjoll's Goods! What can I do for you? ZAIRA_SHOP_DIALOG = 7661; --Greetings. What spell are you looking for? SORORO_SHOP_DIALOG = 7662; --Hello-mellow, welcome to Sororo's Scribe and Notary! HARMODIOS_SHOP_DIALOG = 7663; --Add music to your adventuring life! Welcome to Harmodios's. CARMELIDE_SHOP_DIALOG = 7664; --Ah, welcome, welcome! What might I interest you in? RAGHD_SHOP_DIALOG = 7665; --Give a smile to that special someone! Welcome to Carmelide's. HORTENSE_SHOP_DIALOG = 7666; --Hello there! We have instruments and music sheets at Harmodios's! OGGODETT_OPEN_DIALOG = 7667; --Hello there! Might I interest you in some specialty goods from Aragoneu? YAFAFA_OPEN_DIALOG = 7668; --Hello! I've got some goods from Kolshushu--interested? SOMNPAEMN_OPEN_DIALOG = 7669; --Welcome! I have goods straight from Sarutabaruta! What say you? -- conquest Base CONQUEST_BASE = 6567; -- Tallying conquest results... -- Porter Moogle RETRIEVE_DIALOG_ID = 12831; -- You retrieve a <item> from the porter moogle's care.
gpl-3.0
abriasffxi/darkstar
scripts/zones/Port_Jeuno/npcs/Kochahy-Muwachahy.lua
13
3641
----------------------------------- -- Area: Port Jeuno -- NPC: Kochahy-Muwachahy -- @pos 40 0 6 246 ------------------------------------- package.loaded["scripts/zones/Port_Jeuno/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/conquest"); require("scripts/zones/Port_Jeuno/TextIDs"); local guardnation = OTHER; -- SANDORIA, BASTOK, WINDURST, OTHER(Jeuno). local guardtype = 1; -- 1: city, 2: foreign, 3: outpost, 4: border ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local Menu1 = getArg1(guardnation,player); local Menu3 = conquestRanking(); local Menu6 = getArg6(player); local Menu7 = player:getCP(); player:startEvent(0x7ffb,Menu1,0,Menu3,0,0,Menu6,Menu7,0); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("onUpdateCSID: %u",csid); -- printf("onUpdateOPTION: %u",option); if (player:getNation() == 0) then inventory = SandInv; size = #SandInv; elseif (player:getNation() == 1) then inventory = BastInv; size = #BastInv; else inventory = WindInv; size = #WindInv; end if (option >= 32768 and option <= 32944) then for Item = 1,size,3 do if (option == inventory[Item]) then CPVerify = 1; if (player:getCP() >= inventory[Item + 1]) then CPVerify = 0; end; player:updateEvent(2,CPVerify,inventory[Item + 2]); -- can't equip = 2 ? break; end; end; end; end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("onFinishCSID: %u",csid); -- printf("onFinishOPTION: %u",option); if (option == 1) then local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(EFFECT_SIGIL); player:delStatusEffect(EFFECT_SANCTION); player:delStatusEffect(EFFECT_SIGNET); player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet elseif (option >= 32768 and option <= 32944) then for Item = 1,size,3 do if (option == inventory[Item]) then if (player:getFreeSlotsCount() >= 1) then -- Logic to impose limits on exp bands if (option >= 32933 and option <= 32935) then if (checkConquestRing(player) > 0) then player:messageSpecial(CONQUEST+60,0,0,inventory[Item+2]); break; else player:setVar("CONQUEST_RING_TIMER",getConquestTally()); end end itemCP = inventory[Item + 1]; player:delCP(itemCP); player:addItem(inventory[Item + 2],1); player:messageSpecial(ITEM_OBTAINED,inventory[Item + 2]); else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,inventory[Item + 2]); end; break; end; end; end; end;
gpl-3.0
Armyluix/darkstar
scripts/zones/VeLugannon_Palace/TextIDs.lua
9
1036
-- Variable TextID Description text -- General Texts ITEM_CANNOT_BE_OBTAINED = 6379; -- You cannot obtain the item <item> come back again after sorting your inventory ITEM_OBTAINED = 6384; -- Obtained: <item> GIL_OBTAINED = 6385; -- Obtained <number> gil KEYITEM_OBTAINED = 6387; -- Obtained key item: <keyitem> -- Treasure Coffer/Chest Dialog CHEST_UNLOCKED = 7209; -- You unlock the chest! CHEST_FAIL = 7210; -- Fails to open the chest. CHEST_TRAP = 7211; -- The chest was trapped! CHEST_WEAK = 7212; -- You cannot open the chest when you are in a weakened state. CHEST_MIMIC = 7213; -- The chest was a mimic! CHEST_MOOGLE = 7214; -- You cannot open the chest while participating in the moogle event. CHEST_ILLUSION = 7215; -- The chest was but an illusion... CHEST_LOCKED = 7216; -- The chest appears to be locked. -- Other dialog NOTHING_OUT_OF_ORDINARY = 6398; -- There is nothing out of the ordinary here. -- conquest Base CONQUEST_BASE = 7043; -- Tallying conquest results...
gpl-3.0
abriasffxi/darkstar
scripts/zones/The_Sanctuary_of_ZiTah/npcs/Beastmen_s_Banner.lua
14
1050
----------------------------------- -- Area: The_Sanctuary_of_ZiTah -- NPC: Beastmen_s_Banner -- @pos -399.822 0.161 -168.998 121 ----------------------------------- package.loaded["scripts/zones/The_Sanctuary_of_ZiTah/TextIDs"] = nil; ----------------------------------- require("scripts/zones/The_Sanctuary_of_ZiTah/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:messageSpecial(BEASTMEN_BANNER); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); end;
gpl-3.0
abriasffxi/darkstar
scripts/zones/Lufaise_Meadows/npcs/Teldo-Moroldo_WW.lua
14
3342
----------------------------------- -- Area: Lufaise Meadows -- NPC: Teldo-Moroldo, W.W. -- Outpost Conquest Guards -- @pos -542.418 -7.124 -53.521 24 ----------------------------------- package.loaded["scripts/zones/Lufaise_Meadows/TextIDs"] = nil; ----------------------------------- require("scripts/globals/conquest"); require("scripts/zones/Lufaise_Meadows/TextIDs"); local guardnation = NATION_WINDURST; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno local guardtype = 3; -- 1: city, 2: foreign, 3: outpost, 4: border local region = TAVNAZIANARCH; local csid = 0x7ff7; ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) tradeConquestGuard(player,npc,trade,guardnation,guardtype); end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then if (supplyRunFresh(player) == 1) then player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies ! else player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use." player:delKeyItem(getSupplyKey(region)); player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region)); player:setVar("supplyQuest_region",0); end else local arg1 = getArg1(guardnation, player) - 1; if (arg1 >= 1792) then -- foreign, non-allied player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0); else -- citizen or allied player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0); end end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("OPTION: %u",option); if (option == 1) then local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600; player:delStatusEffect(EFFECT_SIGIL); player:delStatusEffect(EFFECT_SANCTION); player:delStatusEffect(EFFECT_SIGNET); player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet elseif (option == 2) then player:delKeyItem(getSupplyKey(region)); player:addCP(supplyReward[region + 1]) player:messageSpecial(CONQUEST); -- "You've earned conquest points!" if (hasOutpost(player, region+5) == 0) then local supply_quests = 2^(region+5); player:addNationTeleport(guardnation,supply_quests); player:setVar("supplyQuest_region",0); end elseif (option == 4) then if (player:delGil(giltosetHP(guardnation,player))) then player:setHomePoint(); player:messageSpecial(CONQUEST + 94); -- "Your home point has been set." else player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here." end end end;
gpl-3.0
abriasffxi/darkstar
scripts/zones/Eastern_Altepa_Desert/npcs/Telepoint.lua
17
1706
----------------------------------- -- Area: Eastern Altepa Desert -- NPC: Telepoint ----------------------------------- package.loaded["scripts/zones/Eastern_Altepa_Desert/TextIDs"] = nil; ----------------------------------- require("scripts/globals/keyitems"); require("scripts/zones/Eastern_Altepa_Desert/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) item = trade:getItemId(); if (trade:getItemCount() == 1 and item > 4095 and item < 4104) then if (player:getFreeSlotsCount() > 0 and player:hasItem(613) == false) then player:tradeComplete(); player:addItem(613); player:messageSpecial(ITEM_OBTAINED,613); -- Faded Crystal else player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,613); -- Faded Crystal end end end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) if (player:hasKeyItem(ALTEPA_GATE_CRYSTAL) == false) then player:addKeyItem(ALTEPA_GATE_CRYSTAL); player:messageSpecial(KEYITEM_OBTAINED,ALTEPA_GATE_CRYSTAL); else player:messageSpecial(ALREADY_OBTAINED_TELE); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
jonese1234/PokeBotBad
BizHawk-1.11.6/Lua/SNES/Congo's Caper.lua
7
2866
-- Congo Caper's Collision Box Viewer -- Author: Pasky13 camx = 0 camy = 0 memory.usememorydomain("CARTROM") function findbit(p) return 2 ^ (p - 1) end function hasbit(x, p) return x % (p + p) >= p end local function RetrieveBox(obase, switch) if switch == 1 then pointer = mainmemory.read_u8(obase + 0x19) elseif switch == 2 then pointer = mainmemory.read_u8(obase + 0x18) elseif switch == 3 then pointer = mainmemory.read_u8(obase + 0x1A) end local pointer = bit.lshift(pointer,3) local base = 0x66962 local box = {0, 0, 0, 0 } box[1] = memory.read_s16_le(base + pointer) -- x1 box[2] = memory.read_s16_le(base + pointer + 4) -- y1 box[3] = memory.read_s16_le(base + pointer + 2) -- x2 box[4] = memory.read_s16_le(base + pointer + 6) -- y2 return box end local function camera() camx = mainmemory.read_u16_le(0x7E0427) camy = mainmemory.read_u16_le(0x7E0429) end local function player() local x = mainmemory.read_u16_le(0x23) - camx local y = mainmemory.read_u16_le(0x26) - camy local face = mainmemory.read_u8(0x2D) local box local box = RetrieveBox(0x20,1) if hasbit(face,findbit(7)) then gui.drawBox(x - box[1],y + box[2],x - box[3],y + box[4],0xFF0000FF,0x350000FF) -- Hurt box box = RetrieveBox(0x20,2) gui.drawBox(x - box[1],y + box[2],x - box[3],y + box[4],0xFFFFFFFF,0x35FFFFFF) -- Hit box else gui.drawBox(x + box[1],y + box[2],x + box[3],y + box[4],0xFF0000FF,0x350000FF) -- Hurt box box = RetrieveBox(0x20,2) gui.drawBox(x + box[1],y + box[2],x + box[3],y + box[4],0xFFFFFFFF,0x35FFFFFF) -- Hit box end end local function enemies() local ebase = 0x1100 for i = 0,64,1 do base = ebase + (i * 0x40) if mainmemory.read_u8(base) > 0 then local x = mainmemory.read_u16_le(base + 3) - camx local y = mainmemory.read_u16_le(base + 6) - camy local face = mainmemory.read_u8(base + 0xD) local box = RetrieveBox(base,2) if hasbit(face,findbit(7)) then gui.drawBox(x - box[1],y + box[2],x - box[3],y + box[4],0xFFFF0000,0x35FF0000) -- Hit box box = RetrieveBox(base,1) gui.drawBox(x - box[1],y + box[2],x - box[3],y + box[4],0xFF0000FF,0x350000FF) -- Hurt box box = RetrieveBox(base,3) gui.drawBox(x - box[1],y + box[2],x - box[3],y + box[4],0xFF00FF00,0x3500FF00) -- Can be jumped on box else gui.drawBox(x + box[1],y + box[2],x + box[3],y + box[4],0xFFFF0000,0x35FF0000) -- Hit box box = RetrieveBox(base,1) gui.drawBox(x + box[1],y + box[2],x + box[3],y + box[4],0xFF0000FF,0x350000FF) -- Hurt box box = RetrieveBox(base,3) gui.drawBox(x + box[1],y + box[2],x + box[3],y + box[4],0xFF00FF00,0x3500FF00) -- Can be jumped on box end end end end local function scaler() xm = client.screenwidth() / 256 ym = client.screenheight() / 224 end while true do scaler() camera() player() enemies() emu.frameadvance() end
mit
jonese1234/PokeBotBad
BizHawk-1.11.6/Lua/UnitTests/Joypad_RoundTrip.lua
7
3118
console.clear() console.writeline("Unit test for joypad.get and joypad.set") console.writeline("Core Required: NES (or any multi-player core with U,D,L,R,select,start,A,B as buttons)") console.writeline("") local test_event local test_function local test_frame = 0 function test_1() -- clear previous input if test_frame < 4 then return end local test_case = "test_1: set/get round trip" local test_result = false -- set expected input joypad.set({ ["P1 A"] = true, ["P1 B"] = true, ["P1 Select"] = true }) -- get actual input local t = joypad.get() -- assert_equal if t["P1 A"] and t["P1 B"] and t["P1 Select"] then test_result = true end -- finish console.writeline(string.format("%s (%s): %s", test_case, test_event, test_result and "OK" or "FAILED")) -- if not test_result then -- console.writeline("Returned Value:") -- console.writeline(t) -- end return next_test() end local test_2_first = true local test_2_start_pressed = false function test_2() if test_frame < 4 then return end local test_case = "test_2: get/set round trip" if test_2_first then test_2_first = false console.writeline(test_case) console.writeline("Does joypad work normally?") console.writeline("Press 'P1 Start' if it works good.") end if test_frame == 4 then console.writeline(string.format("%s: running...", test_event)) end -- round trip (no changes) local t = joypad.get() joypad.set(t) if t["P1 Start"] then test_2_start_pressed = true else if test_2_start_pressed then test_2_start_pressed = false next_test() end end end local test_3_first = true function test_3() local test_case = "test_3: test if joypad.get() == movie.getinput(now)?" if test_3_first then test_3_first = false console.writeline(test_case) end console.writeline(string.format("%s: test code is not available yet: SKIPPED", test_event)) next_test() end local tests = { test_1, test_2, test_3 } local events = { "event.onframestart", "event.onframeend", "emu.frameadvance" } local test_event_index = 1 local test_function_index = 1 test_event = events[1] test_function = tests[1] function test_reset() test_frame = 0 end test_reset() function next_test() test_event_index = test_event_index + 1 if test_event_index > #events then console.writeline("") test_event_index = 1 test_function_index = test_function_index + 1 if test_function_index > #tests then console.writeline("Test Finished.") console.writeline("") error("Done.") end end test_event = events[test_event_index] test_function = tests[test_function_index] test_reset() end event.onframestart(function() if test_event == "event.onframestart" then test_function() test_frame = test_frame + 1 end end) event.onframeend(function() if test_event == "event.onframeend" then test_function() test_frame = test_frame + 1 end end) while true do if test_event == "emu.frameadvance" then test_function() test_frame = test_frame + 1 end emu.frameadvance() end
mit
abriasffxi/darkstar
scripts/zones/Garlaige_Citadel/npcs/qm10.lua
14
1384
----------------------------------- -- Area: Garlaige Citadel -- NPC: qm10 (???) -- Involved in Quest: Hitting the Marquisate (THF AF3) -- @pos -139.895 -5.500 154.513 200 ----------------------------------- package.loaded["scripts/zones/Garlaige_Citadel/TextIDs"] = nil; ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/keyitems"); require("scripts/zones/Garlaige_Citadel/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local hittingTheMarquisateHagainCS = player:getVar("hittingTheMarquisateHagainCS"); if (hittingTheMarquisateHagainCS == 6) then player:messageSpecial(PRESENCE_FROM_CEILING); player:setVar("hittingTheMarquisateHagainCS",7); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID2: %u",csid); -- printf("RESULT2: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
imrandomizer/Algorithm-Implementations
Bresenham_Based_Supercover_Line/Lua/Yonaba/bresenham_based_supercover_test.lua
27
1151
-- Tests for bresenham.lua local supercover_line = require 'bresenham_based_supercover' local total, pass = 0, 0 local function dec(str, len) return #str < len and str .. (('.'):rep(len-#str)) or str:sub(1,len) end local function run(message, f) total = total + 1 local ok, err = pcall(f) if ok then pass = pass + 1 end local status = ok and 'PASSED' or 'FAILED' print(('%02d. %68s: %s'):format(total, dec(message,68), status)) end -- Checks if t1 and t2 arrays are the same local function same(t1, t2) for k,v in ipairs(t1) do if t2[k].x ~= v.x or t2[k].y ~= v.y then return false end end return true end run('Testing Bresenham-based supercover line marching', function() local expected = { {x = 1, y = 1}, {x = 2, y = 1}, {x = 1, y = 2}, {x = 2, y = 2}, {x = 3, y = 2}, {x = 2, y = 3}, {x = 3, y = 3}, {x = 4, y = 3}, {x = 3, y = 4}, {x = 4, y = 4}, {x = 5, y = 4}, {x = 4, y = 5}, {x = 5, y = 5} } assert(same(supercover_line(1, 1, 5, 5), expected)) end) print(('-'):rep(80)) print(('Total : %02d: Pass: %02d - Failed : %02d - Success: %.2f %%') :format(total, pass, total-pass, (pass*100/total)))
mit
abriasffxi/darkstar
scripts/zones/Bastok_Mines/npcs/Proud_Beard.lua
17
1688
----------------------------------- -- Area: Bastok Mines -- NPC: Proud Beard -- Standard Merchant NPC ----------------------------------- require("scripts/globals/shop"); package.loaded["scripts/zones/Bastok_Mines/TextIDs"] = nil; require("scripts/zones/Bastok_Mines/TextIDs"); require("scripts/globals/events/harvest_festivals"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) onHalloweenTrade(player,trade,npc) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:showText(npc,PROUDBEARD_SHOP_DIALOG); stock = { 0x3157, 276, --Hume Tunic 0x3158, 276, --Hume Vest 0x31D2, 165, --Hume M Gloves 0x31D8, 165, --Hume F Gloves 0x3253, 239, --Hume Slacks 0x3254, 239, --Hume Pants 0x32CD, 165, --Hume M Boots 0x32D2, 165, --Hume F Boots 0x315D, 276, --Galkan Surcoat 0x31D6, 165, --Galkan Bracers 0x3258, 239, --Galkan Braguette 0x32D1, 165 --Galkan Sandals } showShop(player, STATIC, stock); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
sum2012/mame
3rdparty/genie/tests/actions/vstudio/cs2005/propertygroup.lua
47
1157
-- -- tests/actions/vstudio/cs2005/propertygroup.lua -- Validate configuration <PropertyGroup/> elements in Visual Studio 2005+ .csproj -- Copyright (c) 2009-2011 Jason Perkins and the Premake project -- T.vstudio_cs2005_propertygroup = { } local suite = T.vstudio_cs2005_propertygroup local cs2005 = premake.vstudio.cs2005 -- -- Setup -- local sln, prj, cfg function suite.setup() sln = test.createsolution() language "C#" end local function prepare() premake.bake.buildconfigs() prj = premake.solution.getproject(sln, 1) cfg = premake.getconfig(prj, "Debug") cs2005.propertygroup(cfg) end -- -- Version Tests -- function suite.OnVs2005() _ACTION = "vs2005" prepare() test.capture [[ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> ]] end function suite.OnVs2008() _ACTION = "vs2008" prepare() test.capture [[ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> ]] end function suite.OnVs2010() _ACTION = "vs2010" prepare() test.capture [[ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> ]] end
gpl-2.0
dvv/luvit-cjson
test.lua
1
1321
#!/usr/bin/env luvit local JSON = require('./') assert(not _G.json) assert(JSON.stringify) assert(JSON.parse) assert(JSON.null) local obj, serialized, content obj = { 1, 2, 3, 4 } p(obj) serialized = JSON.stringify(obj) p(serialized) content = JSON.parse(serialized) p(content) assert(obj[2] == content[2]) obj = { a = {'foo', true, false} } p(obj) serialized = JSON.stringify(obj) p(serialized) content = JSON.parse(serialized) p(content) assert(obj.a[3] == content.a[3]) -- multivalue p(JSON.parse('[1][2]\n[3]\n', { allow_multiple_values = true })) p(#JSON.parse(('[1]\n'):rep(40000), { allow_multiple_values = true })) do local results = {} local parser = JSON.streamingParser(function(value) results[#results + 1] = value if #results == 30 then print('OK') end end, { allow_multiple_values = true }) local status, result = pcall(parser.parse, parser, ('[2]\n'):rep(30)) p(status, result, #results) --assert(status) --assert(#result == 10000) end -- streaming do local results = {} local parser = JSON.streamingParser(function(value) p('VALUE:', value) end, { allow_multiple_values = true }) parser:parse('[1') parser:parse(']\n[2]\n[') end --[[ -- bad unicode local lookup = require('fs').readFileSync('tests/lookup.txt') lookup = JSON.parse(lookup) p(lookup) ]]
mit
dios-game/dios-cocos
src/oslibs/cocos/cocos-src/cocos/scripting/lua-bindings/auto/api/EaseQuinticActionOut.lua
9
1432
-------------------------------- -- @module EaseQuinticActionOut -- @extend ActionEase -- @parent_module cc -------------------------------- -- brief Create the action with the inner action.<br> -- param action The pointer of the inner action.<br> -- return A pointer of EaseQuinticActionOut action. If creation failed, return nil. -- @function [parent=#EaseQuinticActionOut] create -- @param self -- @param #cc.ActionInterval action -- @return EaseQuinticActionOut#EaseQuinticActionOut ret (return value: cc.EaseQuinticActionOut) -------------------------------- -- -- @function [parent=#EaseQuinticActionOut] clone -- @param self -- @return EaseQuinticActionOut#EaseQuinticActionOut ret (return value: cc.EaseQuinticActionOut) -------------------------------- -- -- @function [parent=#EaseQuinticActionOut] update -- @param self -- @param #float time -- @return EaseQuinticActionOut#EaseQuinticActionOut self (return value: cc.EaseQuinticActionOut) -------------------------------- -- -- @function [parent=#EaseQuinticActionOut] reverse -- @param self -- @return EaseQuinticActionOut#EaseQuinticActionOut ret (return value: cc.EaseQuinticActionOut) -------------------------------- -- -- @function [parent=#EaseQuinticActionOut] EaseQuinticActionOut -- @param self -- @return EaseQuinticActionOut#EaseQuinticActionOut self (return value: cc.EaseQuinticActionOut) return nil
mit
JKGDevs/JediKnightGalaxies
JKGalaxies/glua/maps/jkg_arena_tatooine_night/events.lua
3
4447
--[[ ------------------------------------------------ Jedi Knight Galaxies Lua Code Tatooine arena backend: events Written by BobaFett --------------------------------------------------]] local backend = JKG.ArenaBackend local controls = backend.Controls local evt = backend.Events -- For higher speed and quicker access local MS_NONE = 0 -- No matches in progress local MS_AWAITINGPLAYERS = 1 -- Players are being summoned to the waiting rooms local MS_STARTING = 2 -- Players are in the waiting rooms, doing 10 sec countdown local MS_INPROGRESS = 3 -- The match is in progress local MS_FINISHED = 4 -- The match finished, people can now leave the arena -- Match Game Modes local MGM_NONE = 0 local MGM_REINFORCEMENTS = 1 local MGM_KILLS = 2 local MGM_MAX = 3 function evt.OnPlayerDeath(ply, inflictor, attacker, damage, means) -- Player died, check if he's on one of the teams local arena,team = backend.FindPlayer(ply) if arena == 0 then return elseif arena == 1 then local data = backend.Data if data.MainArena.Stage ~= MS_INPROGRESS then return end if data.MainArena.GameMode == MGM_REINFORCEMENTS then if team == 1 then data.MainArena.RedScore = data.MainArena.RedScore - 1 controls.SetRedReinforcements(data.MainArena.RedScore >= 0 and data.MainArena.RedScore or 0) if data.MainArena.RedScore <= -#data.MainArena.RedTeam then -- Game finished backend.GameFinished(1, 1) end elseif team == 2 then data.MainArena.BlueScore = data.MainArena.BlueScore - 1 controls.SetBlueReinforcements(data.MainArena.BlueScore >= 0 and data.MainArena.BlueScore or 0) if data.MainArena.BlueScore <= -#data.MainArena.BlueTeam then -- Game finished backend.GameFinished(1, 1) end end elseif data.MainArena.GameMode == MGM_KILLS then if team == 1 then data.MainArena.BlueScore = data.MainArena.BlueScore + 1 controls.SetBlueScore(data.MainArena.BlueScore) if data.MainArena.BlueScore >= data.MainArena.KillLimit then -- Game finished backend.GameFinished(1, 1) end elseif team == 2 then data.MainArena.RedScore = data.MainArena.RedScore + 1 controls.SetRedScore(data.MainArena.RedScore) if data.MainArena.RedScore >= data.MainArena.KillLimit then -- Game finished backend.GameFinished(1, 1) end end end elseif arena == 2 then end end hook.Add("PlayerDeath", "ArenaPlayerDeath", evt.OnPlayerDeath) function evt.OnPlayerDeathcam(ply) -- Player died, check if he's on one of the teams local arena,team = backend.FindPlayer(ply) if arena == 0 then return elseif arena == 1 then local data = backend.Data if data.MainArena.Stage < MS_INPROGRESS then return end if data.MainArena.GameMode == MGM_REINFORCEMENTS then if data.MainArena.Stage == MS_FINISHED then return -1 end if team == 1 then if data.MainArena.RedScore < 0 then return (data.MainArena.TimeLeft + 60) * 1000 else return -1 end elseif team == 2 then if data.MainArena.BlueScore < 0 then return (data.MainArena.TimeLeft + 60) * 1000 else return -1 end end elseif data.MainArena.GameMode == MGM_KILLS then return -1 end elseif arena == 2 then end end hook.Add("PlayerDeathcam", "ArenaPlayerDeathcam", evt.OnPlayerDeathcam, 10) function evt.OnSelectSpawn(ply, team, avoidpoint) -- Player died, check if he's on one of the teams local arena,pteam = backend.FindPlayer(ply) if arena == 0 then return elseif arena == 1 then local data = backend.Data local spawnlist if pteam == 1 then spawnlist = ents.GetByName("3v3InArenaRed") elseif pteam == 2 then spawnlist = ents.GetByName("3v3InArenaBlue") else return end while 1 do local n = math.random(1, #spawnlist) if not sys.SpotWouldTelefrag(ply.Entity, spawnlist[n]:GetPos()) then return spawnlist[n] end if #spawnlist == 1 then return spawnlist[1] end table.remove(spawnlist, n) end elseif arena == 2 then end end hook.Add("SelectSpawn", "ArenaSelectSpawn", evt.OnSelectSpawn, 10) function evt.OnPlayerSpawned(ply) -- Player died, check if he's on one of the teams local arena,pteam = backend.FindPlayer(ply) if arena == 0 then return elseif arena == 1 then ply.NoDismember = true ply.NoDisintegrate = true backend.DoLoadout(1, ply) elseif arena == 2 then end end hook.Add("PlayerSpawned", "ArenaPlayerSpawned", evt.OnPlayerSpawned, 10)
gpl-2.0
girvo/textadept-config
modules/textredux/fs.lua
1
16237
--[[-- textredux.fs provides file system related functions and a text based file browser for Textadept. It features traditional directory browsing, snapopen functionality, completely keyboard driven interaction, and provides powerful narrow to search functionality. Some tips on using the file browser ----------------------------------- *Switching between traditional browsing and snapopen* As said above the file browser allows both traditional browsing as well as snapopen functionality. But it also allows you to seamlessly switch between the two modes (by default, `Ctrl + s` is assigned for this). *Quickly moving up one directory level* In traditional browsing mode, you can always select `..` to move up one directory level. But a quicker way of doing the same is to press `<backspace>` when you have an empty search. This also works when in snapopen mode. *Opening a sub directory in snapopen mode* In contrast with Textadept snapopen, you will in snapopen mode also see sub directories in the listing. This is by design - you can select a sub directory to snapopen that directory. *Changing the styles used for different file types* If you don't like the default styles (colors, etc.) used by the file browser, you can easily change these by customizing any of the `style_<foo>` entries using the Textredux style module. As an example, to make directory entries underlined you would do something like the following: textredux.core.style.fs_directory = { underline = true } Please see the documentation for the Textredux style module for instructions on how to define styles. @author Nils Nordman <nino at nordman.org> @copyright 2011-2012 @license MIT (see LICENSE) @module textredux.fs ]] local tr_list = require 'textredux.core.list' local tr_style = require 'textredux.core.style' local tr_ui = require 'textredux.core.ui' local _G, table, io, ui = _G, table, io, ui local ipairs, error, type, assert, pcall = ipairs, error, type, assert, pcall local string_match, string_sub = string.match, string.sub local lfs = require 'lfs' local WIN32 = WIN32 local user_home = os.getenv('HOME') or os.getenv('UserProfile') local fs_attributes = WIN32 and lfs.attributes or lfs.symlinkattributes local separator = WIN32 and '\\' or '/' local updir_pattern = '%.%.?$' local M = {} local _ENV = M if setfenv then setfenv(1, _ENV) end --- The style used for directory entries. tr_style.fs_directory = tr_style.keyword --- The style used for ordinary file entries. tr_style.fs_file = tr_style.string --- The style used for link entries. tr_style.fs_link = tr_style.operator --- The style used for socket entries. tr_style.fs_socket = tr_style.error --- The style used for pipe entries. tr_style.fs_pipe = tr_style.error --- The style used for pipe entries. tr_style.fs_device = tr_style.error local file_styles = { directory = tr_style.fs_directory, file = tr_style.fs_file, link = tr_style.fs_link, socket = tr_style.fs_socket, ['named pipe'] = tr_style.fs_pipe, ['char device'] = tr_style.fs_device, ['block device'] = tr_style.fs_device, other = tr_style.default } local DEFAULT_DEPTH = 99 -- Splits a path into its components function split_path(path) local parts = {} for part in path:gmatch('[^' .. separator .. ']+') do parts[#parts + 1] = part end return parts end -- Joins path components into a path function join_path(components) local start = WIN32 and '' or separator return start .. table.concat(components, separator) end -- Returns the dir part of path function dirname(path) local parts = split_path(path) table.remove(parts) local dir = join_path(parts) if #dir == 0 then return path end -- win32 root return dir end function basename(path) local parts = split_path(path) return parts[#parts] end -- Normalizes the path. This will deconstruct and reconstruct the -- path's components, while removing any relative parent references function normalize_path(path) local parts = split_path(path) local normalized = {} for _, part in ipairs(parts) do if part == '..' then table.remove(normalized) else normalized[#normalized + 1] = part end end if #normalized == 1 and WIN32 then -- TODO: win hack normalized[#normalized + 1] = '' end return join_path(normalized) end -- Normalizes a path denoting a directory. This will do the same as -- normalize_path, but will in addition ensure that the path ends -- with a trailing separator function normalize_dir_path(directory) local path = normalize_path(directory) return string_sub(path, -1) == separator and path or path .. separator end local function parse_filters(filter) local filters = {} for _, restriction in ipairs(filter) do if type(restriction) == 'string' then local negated = restriction:match('^!(.+)') local filter_pattern = negated or restriction restriction = function(path) if path:match(filter_pattern) then if not negated then return true end elseif negated then return true else return false end end end filters[#filters + 1] = restriction end return filters end local function add_extensions_filter(filters, extensions) if extensions and #extensions > 0 then local exts = {} for _, ext in ipairs(extensions) do exts[ext] = true end filters[#filters + 1] = function(path) return exts[string_match(path, '%.(%a+)$')] ~= nil end end end -- Given the patterns, returns a function returning true if -- the path should be filtered, and false otherwise local function create_filter(filter) local filters = parse_filters(filter) add_extensions_filter(filters, filter.extensions) filters.directory = parse_filters(filter.folders or {}) return function(file) local filters = filters[file.mode] or filters for _, filter in ipairs(filters) do if filter(file.path) then return true end end return false end end local function file(path, name, parent) local file, error = fs_attributes(path) if error then file = { mode = 'error' } end local suffix = file.mode == 'directory' and separator or '' file.path = path file.hidden = name and string_sub(name, 1, 1) == '.' if parent then file.rel_path = parent.rel_path .. name .. suffix file.depth = parent.depth + 1 else file.rel_path = '' file.depth = 1 end file[1] = file.rel_path return file end local function find_files(directory, filter, depth, max_files) if not directory then error('Missing argument #1 (directory)', 2) end if not depth then error('Missing argument #3 (depth)', 2) end if type(filter) ~= 'function' then filter = create_filter(filter) end local files = {} directory = normalize_path(directory) local directories = { file(directory) } while #directories > 0 do local dir = table.remove(directories) if dir.depth > 1 then files[#files + 1] = dir end if dir.depth <= depth then local status, entries, dir_obj = pcall(lfs.dir, dir.path) if status then for entry in entries, dir_obj do local file = file(dir.path .. separator .. entry, entry, dir) if not filter(file) then if file.mode == 'directory' and entry ~= '..' and entry ~= '.' then table.insert(directories, 1, file) else if max_files and #files == max_files then return files, false end files[#files + 1] = file end end end end end end return files, true end local function sort_items(items) table.sort(items, function (a, b) local parent_path = '..' .. separator if a.rel_path == parent_path then return true elseif b.rel_path == parent_path then return false elseif a.hidden ~= b.hidden then return b.hidden elseif a.mode == 'directory' and b.mode ~= 'directory' then return true elseif b.mode == 'directory' and a.mode ~= 'directory' then return false end return (a.rel_path < b.rel_path) end) end local function chdir(list, directory) directory = normalize_path(directory) local data = list.data local items, complete = find_files(directory, data.filter, data.depth, data.max_files) if data.depth == 1 then sort_items(items) end list.title = directory list.items = items data.directory = directory list:show() if #items > 1 and items[1].rel_path:match('^%.%..?$') then list.buffer:line_down() end if not complete then local status = 'Number of entries limited to ' .. data.max_files .. ' as per io.SNAPOPEN_MAX' ui.statusbar_text = status else ui.statusbar_text = '' end end local function open_selected_file(path, exists, list, shift, ctrl) if not exists then local file, error = io.open(path, 'wb') if not file then ui.statusbar_text = 'Could not create ' .. path .. ': ' .. error return end file:close() end list:close() if ctrl then tr_ui.switch_to_other_view() end io.open_file(path) end function on_keypress(list, key, code, shift, ctl, alt, meta) if ctl or alt or meta or not key then return end if key == '\b' and not list:get_current_search() then local parent = dirname(list.data.directory) if parent ~= list.data.directory then chdir(list, parent) return true end end end local function get_initial_directory() local filename = _G.buffer.filename if filename then return dirname(filename) end return user_home end local function get_file_style(item, index) return file_styles[item.mode] or tr_style.default end local function toggle_snap(list) local data = list.data local depth = data.depth if data.prev_depth then data.depth = data.prev_depth else data.depth = data.depth == 1 and DEFAULT_DEPTH or 1 end local filter = data.filter if data.depth == 1 then -- remove updir filter if type(filter.folders) == 'table' then for i, restriction in ipairs(filter.folders) do if restriction == updir_pattern then table.remove(filter.folders, i) break end end end else -- add updir filter filter.folders = filter.folders or {} filter.folders[#filter.folders + 1] = updir_pattern end data.prev_depth = depth chdir(list, data.directory) end local function create_list(directory, filter, depth, max_files) local list = tr_list.new(directory) local data = list.data list.on_keypress = on_keypress list.column_styles[1] = get_file_style list.keys.esc = function() list:close() end list.keys.cs = toggle_snap list.keys['~'] = function() if user_home then chdir(list, user_home) end end data.directory = directory data.filter = filter data.depth = depth data.max_files = max_files return list end --[[- Opens a file browser and lets the user choose a file. @param on_selection The function to invoke when the user has choosen a file. The function will be called with following parameters: - `path`: The full path of the choosen file (UTF-8 encoded). - `exists`: A boolean indicating whether the file exists or not. - `list`: A reference to the Textredux list used by browser. - `shift`: True if the Shift key was held down. - `ctrl`: True if the Control key was held down. - `alt`: True if the Alt/Option key was held down. - `meta`: True if the Command/Meta key on Mac OS X/Curses was held down. The list will not be closed automatically, so close it explicitly using `list:close()` if desired. @param start_directory The initial directory to open, in UTF-8 encoding. If nil, the initial directory is determined automatically (preferred choice is to open the directory containing the current file). @param filter The filter to apply, if any. The structure and semantics are the same as for Textadept's [snapopen](http://foicica.com/textadept/api/io.html#snapopen). @param depth The number of directory levels to display in the list. Defaults to 1 if not specified, which results in a "normal" directory listing. @param max_files The maximum number of files to scan and display in the list. Defaults to 10000 if not specified. ]] function select_file(on_selection, start_directory, filter, depth, max_files) start_directory = start_directory or get_initial_directory() if not filter then filter = {} elseif type(filter) == 'string' then filter = { filter } end filter.folders = filter.folders or {} filter.folders[#filter.folders + 1] = separator .. '%.$' local list = create_list(start_directory, filter, depth or 1, max_files or 10000) list.on_selection = function(list, item, shift, ctrl, alt, meta) local path, mode = item.path, item.mode if mode == 'link' then mode = lfs.attributes(path, 'mode') end if mode == 'directory' then chdir(list, path) else on_selection(path, true, list, shift, ctrl, alt, meta) end end list.on_new_selection = function(list, name, shift, ctrl, alt, meta) local path = split_path(list.data.directory) path[#path + 1] = name on_selection(join_path(path), false, list, shift, ctrl, alt, meta) end chdir(list, start_directory) end --- Opens the specified directory for browsing. -- @param start_directory The directory to open, in UTF-8 encoding function open_file(start_directory) local filter = { folders = { separator .. '%.$' } } select_file(open_selected_file, start_directory, filter, 1, io.SNAPOPEN_MAX) end --- Saves the current buffer under a new name. -- Open a browser and lets the user select a name. function save_buffer_as() local buffer = _G.buffer local confirm_path local function set_file_name(path, exists, list) if not exists or path == confirm_path then list:close() _G.view:goto_buffer(_G._BUFFERS[buffer], false) io.save_file_as(path) ui.statusbar_text = '' else ui.statusbar_text = 'File exists (' .. path .. '): Press enter to overwrite.' confirm_path = path end end local filter = { folders = { separator .. '%.$' } } select_file(set_file_name, nil, filter, 1) ui.statusbar_text = 'Save file: select file name to save as..' end --- Saves the current buffer. -- Prompts the users for a filename if it's a new, previously unsaved buffer. function save_buffer() local buffer = _G.buffer if buffer.filename then io.save() else save_buffer_as() end end --[[- Opens a list of files in the specified directory, according to the given parameters. This works similarily to [Textadept snapopen](http://foicica.com/textadept/api/io.html#snapopen). The main differences are: - it does not support opening multiple paths at once - filter can contain functions as well as patterns (and can be a function as well). Functions will be passed a file object which is the same as the return from [lfs.attributes](http://keplerproject.github.com/luafilesystem/manual.html#attributes), with the following additions: - `rel_path`: The path of the file relative to the currently displayed directory. - `hidden`: Whether the path denotes a hidden file. @param directory The directory to open, in UTF-8 encoding. @param filter The filter to apply. The format and semantics are the same as for Textadept. @param exclude_FILTER Same as for Textadept: unless if not true then snapopen.FILTER will be automatically added to the filter. to snapopen.FILTER if not specified. @param depth The number of directory levels to scan. Defaults to DEFAULT_DEPTH if not specified. ]] function snapopen(directory, filter, exclude_FILTER, depth) if not directory then error('directory not specified', 2) end if not depth then depth = DEFAULT_DEPTH end filter = filter or {} if type(filter) == 'string' then filter = { filter } end filter.folders = filter.folders or {} filter.folders[#filter.folders + 1] = updir_pattern if not exclude_FILTER then for _, key in ipairs({ 'folders', 'extensions' }) do filter[key] = filter[key] or {} for _, pattern in ipairs(lfs.FILTER[key]) do filter[key][#filter[key] + 1] = pattern end end end select_file(open_selected_file, directory, filter, depth, io.SNAPOPEN_MAX) end return M
mit
abriasffxi/darkstar
scripts/zones/Sealions_Den/mobs/Mammet-22_Zeta.lua
23
4284
----------------------------------- -- Area: Sealions Den -- Mob: Mammet-22_Zeta ----------------------------------- require("scripts/globals/status"); ----------------------------------- -- onMobInitialize Action ----------------------------------- function onMobInitialize(mob) end; ----------------------------------- -- onMobEngaged Action ----------------------------------- function onMobEngaged(mob,target) end; ----------------------------------- -- onMobFight Action ----------------------------------- function onMobFight(mob,target) end; ----------------------------------- -- onMobDeath ----------------------------------- function onMobDeath(mob, player, isKiller) local MammetID = mob:getID(); -- printf("MammetID dead: %u",MammetID); local mammet_1_1 = GetMobAction(16908289); local mammet_1_2 = GetMobAction(16908290); local mammet_1_3 = GetMobAction(16908291); local mammet_1_4 = GetMobAction(16908292); local mammet_1_5 = GetMobAction(16908293); local mammet_2_1 = GetMobAction(16908296); local mammet_2_2 = GetMobAction(16908297); local mammet_2_3 = GetMobAction(16908298); local mammet_2_4 = GetMobAction(16908299); local mammet_2_5 = GetMobAction(16908300); local mammet_3_1 = GetMobAction(16908303); local mammet_3_2 = GetMobAction(16908304); local mammet_3_3 = GetMobAction(16908305); local mammet_3_4 = GetMobAction(16908306); local mammet_3_5 = GetMobAction(16908307); if (MammetID == 16908289 or MammetID == 16908290 or MammetID == 16908291 or MammetID == 16908292 or MammetID == 16908293) then if ((mammet_1_1 == 0 or mammet_1_1 == 21 or mammet_1_1 == 22 or mammet_1_1 == 23)and (mammet_1_2 == 0 or mammet_1_2 == 21 or mammet_1_2 == 22 or mammet_1_2 == 23)and (mammet_1_3 == 0 or mammet_1_3 == 21 or mammet_1_3 == 22 or mammet_1_3 == 23)and (mammet_1_4 == 0 or mammet_1_4 == 21 or mammet_1_4 == 22 or mammet_1_4 == 23)and (mammet_1_5 == 0 or mammet_1_5 == 21 or mammet_1_5 == 22 or mammet_1_5 == 23)) then player:startEvent(0x000b); end elseif (MammetID == 16908297 or MammetID == 16908298 or MammetID == 16908299 or MammetID == 16908300 or MammetID == 16908296) then if ((mammet_2_1 == 0 or mammet_2_1 == 21 or mammet_2_1 == 22 or mammet_2_1 == 23)and (mammet_2_2 == 0 or mammet_2_2 == 21 or mammet_2_2 == 22 or mammet_2_2 == 23)and (mammet_2_3 == 0 or mammet_2_3 == 21 or mammet_2_3 == 22 or mammet_2_3 == 23)and (mammet_2_4 == 0 or mammet_2_4 == 21 or mammet_2_4 == 22 or mammet_2_4 == 23)and (mammet_2_5 == 0 or mammet_2_5 == 21 or mammet_2_5 == 22 or mammet_2_5 == 23)) then player:startEvent(0x000b); end elseif (MammetID == 16908303 or MammetID == 16908304 or MammetID == 16908305 or MammetID == 16908306 or MammetID == 16908307) then if ((mammet_3_1 == 0 or mammet_3_1 == 21 or mammet_3_1 == 22 or mammet_3_1 == 23)and (mammet_3_2 == 0 or mammet_3_2 == 21 or mammet_3_2 == 22 or mammet_3_2 == 23)and (mammet_3_3 == 0 or mammet_3_3 == 21 or mammet_3_3 == 22 or mammet_3_3 == 23)and (mammet_3_4 == 0 or mammet_3_4 == 21 or mammet_3_4 == 22 or mammet_3_4 == 23)and (mammet_3_5 == 0 or mammet_3_5 == 21 or mammet_3_5 == 22 or mammet_3_5 == 23)) then player:startEvent(0x000b); end end end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x000b) then local instance = player:getVar("bcnm_instanceid") --Players are healed in between the fights, but their TP is set to 0 player:setHP(player:getMaxHP()); player:setMP(player:getMaxMP()); player:setTP(0); if (instance == 1) then player:setPos(-779, -103, -80); SpawnMob(16908294); -- omega1 elseif (instance == 2) then player:setPos(-140, -23, -440); SpawnMob(16908301); -- omega2 else player:setPos(499, 56, -802); SpawnMob(16908308); -- omega 3 end player:addTitle(BRANDED_BY_LIGHTNING); end end;
gpl-3.0
abriasffxi/darkstar
scripts/zones/Zeruhn_Mines/npcs/Zelman.lua
17
1793
----------------------------------- -- Area: Zeruhn Mines -- NPC: Zelman -- Involved In Quest: Groceries ----------------------------------- package.loaded["scripts/zones/Zeruhn_Mines/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Zeruhn_Mines/TextIDs"); require("scripts/globals/keyitems"); require("scripts/globals/quests"); require("scripts/globals/settings"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) local GroceriesVar = player:getVar("Groceries"); local GroceriesViewedNote = player:getVar("GroceriesViewedNote"); if (GroceriesVar == 2) then player:showText(npc,7279); elseif (GroceriesVar == 1) then ViewedNote = player:seenKeyItem(TAMIS_NOTE); if (ViewedNote == true) then player:startEvent(0x00a2); else player:startEvent(0x00a1); end else player:startEvent(0x00a0); end end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); if (csid == 0x00a1) then player:setVar("Groceries",2); player:delKeyItem(TAMIS_NOTE); elseif (csid == 0x00a2) then player:setVar("GroceriesViewedNote",1); player:delKeyItem(TAMIS_NOTE); end end;
gpl-3.0
abriasffxi/darkstar
scripts/globals/items/lungfish.lua
18
1304
----------------------------------------- -- ID: 4315 -- Item: Lungfish -- Food Effect: 5Min, Mithra only ----------------------------------------- -- Dexterity -2 -- Mind 4 ----------------------------------------- require("scripts/globals/status"); ----------------------------------------- -- OnItemCheck ----------------------------------------- function onItemCheck(target) result = 0 if (target:getRace() ~= 7) then result = 247; elseif (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then result = 246; end if (target:getMod(MOD_EAT_RAW_FISH) == 1) then result = 0; end return result; end; ----------------------------------------- -- OnItemUse ----------------------------------------- function onItemUse(target) target:addStatusEffect(EFFECT_FOOD,0,0,300,4315); end; ----------------------------------- -- onEffectGain Action ----------------------------------- function onEffectGain(target,effect) target:addMod(MOD_DEX, -2); target:addMod(MOD_MND, 4); end; ----------------------------------------- -- onEffectLose Action ----------------------------------------- function onEffectLose(target,effect) target:delMod(MOD_DEX, -2); target:delMod(MOD_MND, 4); end;
gpl-3.0
ElectroDuk/QuackWars
garrysmod/gamemodes/Basewars/entities(maybe_outdated)/effects/super_explosion2/uncloak/init.lua
5
1076
-- simple unloack effect :/ --Initializes the effect. The data is a table of data --which was passed from the server. function EFFECT:Init( data ) self.Position = data:GetOrigin() local Pos = self.Position local Norm = Vector(0,0,1) Pos = Pos + Norm * 6 local emitter = ParticleEmitter( Pos ) for i=1,math.random(15,25) do local particle = emitter:Add( "particles/smokey", Pos + Vector(0,0,math.random(0,100))) particle:SetVelocity(Vector(math.random(-30,30),math.random(-30,30), math.random(-5, 50))) particle:SetDieTime(math.Rand( 2.5, 5 )) particle:SetStartAlpha(150) particle:SetStartSize( math.random(15, 40) ) particle:SetEndSize( math.random(40, 55) ) particle:SetRoll( math.Rand( 360, 480 ) ) particle:SetRollDelta( math.Rand( -1, 1 ) ) particle:SetColor( 255, 255, 255 ) particle:VelocityDecay( false ) end emitter:Finish() end function EFFECT:Think( ) return true end -- Draw the effect function EFFECT:Render() -- Do nothing - this effect is only used to spawn the particles in Init end
mit
abriasffxi/darkstar
scripts/zones/Jugner_Forest_[S]/npcs/Gate_Sentry.lua
14
1042
----------------------------------- -- Area: Jugner Forest (S) -- NPC: Gate Sentry -- Type: Standard NPC -- @pos -265.235 -2.399 405.246 82 ----------------------------------- package.loaded["scripts/zones/Jugner_Forest_[S]/TextIDs"] = nil; ----------------------------------- require("scripts/zones/Jugner_Forest_[S]/TextIDs"); ----------------------------------- -- onTrade Action ----------------------------------- function onTrade(player,npc,trade) end; ----------------------------------- -- onTrigger Action ----------------------------------- function onTrigger(player,npc) player:startEvent(0x00fd); end; ----------------------------------- -- onEventUpdate ----------------------------------- function onEventUpdate(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end; ----------------------------------- -- onEventFinish ----------------------------------- function onEventFinish(player,csid,option) -- printf("CSID: %u",csid); -- printf("RESULT: %u",option); end;
gpl-3.0
Armyluix/darkstar
scripts/globals/abilities/building_flourish.lua
28
2817
----------------------------------- -- Ability: Building Flourish -- Enhances potency of your next weapon skill. Requires at least one Finishing Move. -- Obtained: Dancer Level 50 -- Finishing Moves Used: 1-3 -- Recast Time: 00:10 -- Duration: 01:00 -- -- Using one Finishing Move boosts the Accuracy of your next weapon skill. -- Using two Finishing Moves boosts both the Accuracy and Attack of your next weapon skill. -- Using three Finishing Moves boosts the Accuracy, Attack and Critical Hit Rate of your next weapon skill. ----------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); ----------------------------------- -- onAbilityCheck ----------------------------------- function onAbilityCheck(player,target,ability) if (player:hasStatusEffect(EFFECT_FINISHING_MOVE_1)) then return 0,0; elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_2)) then return 0,0; elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_3)) then return 0,0; elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_4)) then return 0,0; elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_5)) then return 0,0; else return MSGBASIC_NO_FINISHINGMOVES,0; end; end; ----------------------------------- -- onUseAbility ----------------------------------- function onUseAbility(player,target,ability) if (player:hasStatusEffect(EFFECT_FINISHING_MOVE_1)) then player:delStatusEffect(EFFECT_FINISHING_MOVE_1); player:addStatusEffect(EFFECT_BUILDING_FLOURISH,1,0,60, 0, player:getMerit(MERIT_BUILDING_FLOURISH_EFFECT)); elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_2)) then player:delStatusEffect(EFFECT_FINISHING_MOVE_2); player:addStatusEffect(EFFECT_BUILDING_FLOURISH,2,0,60, 0, player:getMerit(MERIT_BUILDING_FLOURISH_EFFECT)); elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_3)) then player:delStatusEffect(EFFECT_FINISHING_MOVE_3); player:addStatusEffect(EFFECT_BUILDING_FLOURISH,3,0,60, 0, player:getMerit(MERIT_BUILDING_FLOURISH_EFFECT)); elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_4)) then player:delStatusEffect(EFFECT_FINISHING_MOVE_4); player:addStatusEffect(EFFECT_FINISHING_MOVE_1,1,0,7200); player:addStatusEffect(EFFECT_BUILDING_FLOURISH,3,0,60, 0, player:getMerit(MERIT_BUILDING_FLOURISH_EFFECT)); elseif (player:hasStatusEffect(EFFECT_FINISHING_MOVE_5)) then player:delStatusEffect(EFFECT_FINISHING_MOVE_5); player:addStatusEffect(EFFECT_FINISHING_MOVE_2,1,0,7200); player:addStatusEffect(EFFECT_BUILDING_FLOURISH,3,0,60, 0, player:getMerit(MERIT_BUILDING_FLOURISH_EFFECT)); end; end;
gpl-3.0
Armyluix/darkstar
scripts/globals/abilities/pets/somnolence.lua
12
1384
--------------------------------------------------- -- Somnolence --------------------------------------------------- require("scripts/globals/settings"); require("scripts/globals/status"); require("scripts/globals/monstertpmoves"); require("scripts/globals/magic"); --------------------------------------------------- function onAbilityCheck(player, target, ability) return 0,0; end; function onPetAbility(target, pet, skill) local spell = getSpell(165); --gave the ability the same power as Thunder II local dmg = calculateMagicDamage(178,1,pet,spell,target,ELEMENTAL_MAGIC_SKILL,MOD_INT,false); local dINT = pet:getStat(MOD_INT) - target:getStat(MOD_INT); local resist = applyPlayerResistance(pet,-1,target, dINT, ELEMENTAL_MAGIC_SKILL, ELE_DARK); local tp = skill:getTP(); local duration = 120; dmg = dmg*resist; dmg = mobAddBonuses(pet,spell,target,dmg, ELE_DARK); if (tp < 100) then tp = 100; end dmg = dmg * tp / 100; dmg = finalMagicAdjustments(pet,target,spell,dmg); if (resist < 0.15) then --the gravity effect from this ability is more likely to land than Tail Whip resist = 0; end duration = duration * resist; if (duration > 0 and target:hasStatusEffect(EFFECT_WEIGHT) == false) then target:addStatusEffect(EFFECT_WEIGHT, 50, 0, duration); end return dmg; end
gpl-3.0
urueedi/luci
applications/luci-app-upnp/luasrc/controller/upnp.lua
20
1886
-- Copyright 2008 Steven Barth <steven@midlink.org> -- Copyright 2008 Jo-Philipp Wich <jow@openwrt.org> -- Licensed to the public under the Apache License 2.0. module("luci.controller.upnp", package.seeall) function index() if not nixio.fs.access("/etc/config/upnpd") then return end local page page = entry({"admin", "services", "upnp"}, cbi("upnp/upnp"), _("UPnP")) page.dependent = true entry({"admin", "services", "upnp", "status"}, call("act_status")).leaf = true entry({"admin", "services", "upnp", "delete"}, post("act_delete")).leaf = true end function act_status() local ipt = io.popen("iptables --line-numbers -t nat -xnvL MINIUPNPD 2>/dev/null") if ipt then local fwd = { } while true do local ln = ipt:read("*l") if not ln then break elseif ln:match("^%d+") then local num, proto, extport, intaddr, intport = ln:match("^(%d+).-([a-z]+).-dpt:(%d+) to:(%S-):(%d+)") if num and proto and extport and intaddr and intport then num = tonumber(num) extport = tonumber(extport) intport = tonumber(intport) fwd[#fwd+1] = { num = num, proto = proto:upper(), extport = extport, intaddr = intaddr, intport = intport } end end end ipt:close() luci.http.prepare_content("application/json") luci.http.write_json(fwd) end end function act_delete(num) local idx = tonumber(num) local uci = luci.model.uci.cursor() if idx and idx > 0 then luci.sys.call("iptables -t filter -D MINIUPNPD %d 2>/dev/null" % idx) luci.sys.call("iptables -t nat -D MINIUPNPD %d 2>/dev/null" % idx) local lease_file = uci:get("upnpd", "config", "upnp_lease_file") if lease_file and nixio.fs.access(lease_file) then luci.sys.call("sed -i -e '%dd' %q" %{ idx, lease_file }) end luci.http.status(200, "OK") return end luci.http.status(400, "Bad request") end
apache-2.0
Whit3Tig3R/ZeDspammbot
libs/JSON.lua
3765
34843
-- -*- coding: utf-8 -*- -- -- Simple JSON encoding and decoding in pure Lua. -- -- Copyright 2010-2014 Jeffrey Friedl -- http://regex.info/blog/ -- -- Latest version: http://regex.info/blog/lua/json -- -- This code is released under a Creative Commons CC-BY "Attribution" License: -- http://creativecommons.org/licenses/by/3.0/deed.en_US -- -- It can be used for any purpose so long as the copyright notice above, -- the web-page links above, and the 'AUTHOR_NOTE' string below are -- maintained. Enjoy. -- local VERSION = 20141223.14 -- version history at end of file local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-" -- -- The 'AUTHOR_NOTE' variable exists so that information about the source -- of the package is maintained even in compiled versions. It's also -- included in OBJDEF below mostly to quiet warnings about unused variables. -- local OBJDEF = { VERSION = VERSION, AUTHOR_NOTE = AUTHOR_NOTE, } -- -- Simple JSON encoding and decoding in pure Lua. -- http://www.json.org/ -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- -- -- -- DECODING (from a JSON string to a Lua table) -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- If the JSON text is for an object or an array, e.g. -- { "what": "books", "count": 3 } -- or -- [ "Larry", "Curly", "Moe" ] -- -- the result is a Lua table, e.g. -- { what = "books", count = 3 } -- or -- { "Larry", "Curly", "Moe" } -- -- -- The encode and decode routines accept an optional second argument, -- "etc", which is not used during encoding or decoding, but upon error -- is passed along to error handlers. It can be of any type (including nil). -- -- -- -- ERROR HANDLING -- -- With most errors during decoding, this code calls -- -- JSON:onDecodeError(message, text, location, etc) -- -- with a message about the error, and if known, the JSON text being -- parsed and the byte count where the problem was discovered. You can -- replace the default JSON:onDecodeError() with your own function. -- -- The default onDecodeError() merely augments the message with data -- about the text and the location if known (and if a second 'etc' -- argument had been provided to decode(), its value is tacked onto the -- message as well), and then calls JSON.assert(), which itself defaults -- to Lua's built-in assert(), and can also be overridden. -- -- For example, in an Adobe Lightroom plugin, you might use something like -- -- function JSON:onDecodeError(message, text, location, etc) -- LrErrors.throwUserError("Internal Error: invalid JSON data") -- end -- -- or even just -- -- function JSON.assert(message) -- LrErrors.throwUserError("Internal Error: " .. message) -- end -- -- If JSON:decode() is passed a nil, this is called instead: -- -- JSON:onDecodeOfNilError(message, nil, nil, etc) -- -- and if JSON:decode() is passed HTML instead of JSON, this is called: -- -- JSON:onDecodeOfHTMLError(message, text, nil, etc) -- -- The use of the fourth 'etc' argument allows stronger coordination -- between decoding and error reporting, especially when you provide your -- own error-handling routines. Continuing with the the Adobe Lightroom -- plugin example: -- -- function JSON:onDecodeError(message, text, location, etc) -- local note = "Internal Error: invalid JSON data" -- if type(etc) = 'table' and etc.photo then -- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName') -- end -- LrErrors.throwUserError(note) -- end -- -- : -- : -- -- for i, photo in ipairs(photosToProcess) do -- : -- : -- local data = JSON:decode(someJsonText, { photo = photo }) -- : -- : -- end -- -- -- -- -- -- DECODING AND STRICT TYPES -- -- Because both JSON objects and JSON arrays are converted to Lua tables, -- it's not normally possible to tell which original JSON type a -- particular Lua table was derived from, or guarantee decode-encode -- round-trip equivalency. -- -- However, if you enable strictTypes, e.g. -- -- JSON = assert(loadfile "JSON.lua")() --load the routines -- JSON.strictTypes = true -- -- then the Lua table resulting from the decoding of a JSON object or -- JSON array is marked via Lua metatable, so that when re-encoded with -- JSON:encode() it ends up as the appropriate JSON type. -- -- (This is not the default because other routines may not work well with -- tables that have a metatable set, for example, Lightroom API calls.) -- -- -- ENCODING (from a lua table to a JSON string) -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false }) -- -- On error during encoding, this code calls: -- -- JSON:onEncodeError(message, etc) -- -- which you can override in your local JSON object. -- -- The 'etc' in the error call is the second argument to encode() -- and encode_pretty(), or nil if it wasn't provided. -- -- -- PRETTY-PRINTING -- -- An optional third argument, a table of options, allows a bit of -- configuration about how the encoding takes place: -- -- pretty = JSON:encode(val, etc, { -- pretty = true, -- if false, no other options matter -- indent = " ", -- this provides for a three-space indent per nesting level -- align_keys = false, -- see below -- }) -- -- encode() and encode_pretty() are identical except that encode_pretty() -- provides a default options table if none given in the call: -- -- { pretty = true, align_keys = false, indent = " " } -- -- For example, if -- -- JSON:encode(data) -- -- produces: -- -- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11} -- -- then -- -- JSON:encode_pretty(data) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- The following three lines return identical results: -- JSON:encode_pretty(data) -- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " }) -- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " }) -- -- An example of setting your own indent string: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " }) -- -- produces: -- -- { -- | "city": "Kyoto", -- | "climate": { -- | | "avg_temp": 16, -- | | "humidity": "high", -- | | "snowfall": "minimal" -- | }, -- | "country": "Japan", -- | "wards": 11 -- } -- -- An example of setting align_keys to true: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true }) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- which I must admit is kinda ugly, sorry. This was the default for -- encode_pretty() prior to version 20141223.14. -- -- -- AMBIGUOUS SITUATIONS DURING THE ENCODING -- -- During the encode, if a Lua table being encoded contains both string -- and numeric keys, it fits neither JSON's idea of an object, nor its -- idea of an array. To get around this, when any string key exists (or -- when non-positive numeric keys exist), numeric keys are converted to -- strings. -- -- For example, -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- produces the JSON object -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To prohibit this conversion and instead make it an error condition, set -- JSON.noKeyConversion = true -- -- -- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT -- -- assert -- onDecodeError -- onDecodeOfNilError -- onDecodeOfHTMLError -- onEncodeError -- -- If you want to create a separate Lua JSON object with its own error handlers, -- you can reload JSON.lua or use the :new() method. -- --------------------------------------------------------------------------- local default_pretty_indent = " " local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent } local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject function OBJDEF:newArray(tbl) return setmetatable(tbl or {}, isArray) end function OBJDEF:newObject(tbl) return setmetatable(tbl or {}, isObject) end local function unicode_codepoint_as_utf8(codepoint) -- -- codepoint is a number -- if codepoint <= 127 then return string.char(codepoint) elseif codepoint <= 2047 then -- -- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8 -- local highpart = math.floor(codepoint / 0x40) local lowpart = codepoint - (0x40 * highpart) return string.char(0xC0 + highpart, 0x80 + lowpart) elseif codepoint <= 65535 then -- -- 1110yyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x1000) local remainder = codepoint - 0x1000 * highpart local midpart = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midpart highpart = 0xE0 + highpart midpart = 0x80 + midpart lowpart = 0x80 + lowpart -- -- Check for an invalid character (thanks Andy R. at Adobe). -- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070 -- if ( highpart == 0xE0 and midpart < 0xA0 ) or ( highpart == 0xED and midpart > 0x9F ) or ( highpart == 0xF0 and midpart < 0x90 ) or ( highpart == 0xF4 and midpart > 0x8F ) then return "?" else return string.char(highpart, midpart, lowpart) end else -- -- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x40000) local remainder = codepoint - 0x40000 * highpart local midA = math.floor(remainder / 0x1000) remainder = remainder - 0x1000 * midA local midB = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midB return string.char(0xF0 + highpart, 0x80 + midA, 0x80 + midB, 0x80 + lowpart) end end function OBJDEF:onDecodeError(message, text, location, etc) if text then if location then message = string.format("%s at char %d of: %s", message, location, text) else message = string.format("%s: %s", message, text) end end if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError function OBJDEF:onEncodeError(message, etc) if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end local function grok_number(self, text, start, etc) -- -- Grab the integer part -- local integer_part = text:match('^-?[1-9]%d*', start) or text:match("^-?0", start) if not integer_part then self:onDecodeError("expected number", text, start, etc) end local i = start + integer_part:len() -- -- Grab an optional decimal part -- local decimal_part = text:match('^%.%d+', i) or "" i = i + decimal_part:len() -- -- Grab an optional exponential part -- local exponent_part = text:match('^[eE][-+]?%d+', i) or "" i = i + exponent_part:len() local full_number_text = integer_part .. decimal_part .. exponent_part local as_number = tonumber(full_number_text) if not as_number then self:onDecodeError("bad number", text, start, etc) end return as_number, i end local function grok_string(self, text, start, etc) if text:sub(start,start) ~= '"' then self:onDecodeError("expected string's opening quote", text, start, etc) end local i = start + 1 -- +1 to bypass the initial quote local text_len = text:len() local VALUE = "" while i <= text_len do local c = text:sub(i,i) if c == '"' then return VALUE, i + 1 end if c ~= '\\' then VALUE = VALUE .. c i = i + 1 elseif text:match('^\\b', i) then VALUE = VALUE .. "\b" i = i + 2 elseif text:match('^\\f', i) then VALUE = VALUE .. "\f" i = i + 2 elseif text:match('^\\n', i) then VALUE = VALUE .. "\n" i = i + 2 elseif text:match('^\\r', i) then VALUE = VALUE .. "\r" i = i + 2 elseif text:match('^\\t', i) then VALUE = VALUE .. "\t" i = i + 2 else local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if hex then i = i + 6 -- bypass what we just read -- We have a Unicode codepoint. It could be standalone, or if in the proper range and -- followed by another in a specific range, it'll be a two-code surrogate pair. local codepoint = tonumber(hex, 16) if codepoint >= 0xD800 and codepoint <= 0xDBFF then -- it's a hi surrogate... see whether we have a following low local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if lo_surrogate then i = i + 6 -- bypass the low surrogate we just read codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16) else -- not a proper low, so we'll just leave the first codepoint as is and spit it out. end end VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint) else -- just pass through what's escaped VALUE = VALUE .. text:match('^\\(.)', i) i = i + 2 end end end self:onDecodeError("unclosed string", text, start, etc) end local function skip_whitespace(text, start) local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2 if match_end then return match_end + 1 else return start end end local grok_one -- assigned later local function grok_object(self, text, start, etc) if text:sub(start,start) ~= '{' then self:onDecodeError("expected '{'", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '{' local VALUE = self.strictTypes and self:newObject { } or { } if text:sub(i,i) == '}' then return VALUE, i + 1 end local text_len = text:len() while i <= text_len do local key, new_i = grok_string(self, text, i, etc) i = skip_whitespace(text, new_i) if text:sub(i, i) ~= ':' then self:onDecodeError("expected colon", text, i, etc) end i = skip_whitespace(text, i + 1) local new_val, new_i = grok_one(self, text, i) VALUE[key] = new_val -- -- Expect now either '}' to end things, or a ',' to allow us to continue. -- i = skip_whitespace(text, new_i) local c = text:sub(i,i) if c == '}' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '}'", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '{'", text, start, etc) end local function grok_array(self, text, start, etc) if text:sub(start,start) ~= '[' then self:onDecodeError("expected '['", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '[' local VALUE = self.strictTypes and self:newArray { } or { } if text:sub(i,i) == ']' then return VALUE, i + 1 end local VALUE_INDEX = 1 local text_len = text:len() while i <= text_len do local val, new_i = grok_one(self, text, i) -- can't table.insert(VALUE, val) here because it's a no-op if val is nil VALUE[VALUE_INDEX] = val VALUE_INDEX = VALUE_INDEX + 1 i = skip_whitespace(text, new_i) -- -- Expect now either ']' to end things, or a ',' to allow us to continue. -- local c = text:sub(i,i) if c == ']' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '['", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '['", text, start, etc) end grok_one = function(self, text, start, etc) -- Skip any whitespace start = skip_whitespace(text, start) if start > text:len() then self:onDecodeError("unexpected end of string", text, nil, etc) end if text:find('^"', start) then return grok_string(self, text, start, etc) elseif text:find('^[-0123456789 ]', start) then return grok_number(self, text, start, etc) elseif text:find('^%{', start) then return grok_object(self, text, start, etc) elseif text:find('^%[', start) then return grok_array(self, text, start, etc) elseif text:find('^true', start) then return true, start + 4 elseif text:find('^false', start) then return false, start + 5 elseif text:find('^null', start) then return nil, start + 4 else self:onDecodeError("can't parse JSON", text, start, etc) end end function OBJDEF:decode(text, etc) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc) end if text == nil then self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc) elseif type(text) ~= 'string' then self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc) end if text:match('^%s*$') then return nil end if text:match('^%s*<') then -- Can't be JSON... we'll assume it's HTML self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc) end -- -- Ensure that it's not UTF-32 or UTF-16. -- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3), -- but this package can't handle them. -- if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc) end local success, value = pcall(grok_one, self, text, 1, etc) if success then return value else -- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert. if self.assert then self.assert(false, value) else assert(false, value) end -- and if we're still here, return a nil and throw the error message on as a second arg return nil, value end end local function backslash_replacement_function(c) if c == "\n" then return "\\n" elseif c == "\r" then return "\\r" elseif c == "\t" then return "\\t" elseif c == "\b" then return "\\b" elseif c == "\f" then return "\\f" elseif c == '"' then return '\\"' elseif c == '\\' then return '\\\\' else return string.format("\\u%04x", c:byte()) end end local chars_to_be_escaped_in_JSON_string = '[' .. '"' -- class sub-pattern to match a double quote .. '%\\' -- class sub-pattern to match a backslash .. '%z' -- class sub-pattern to match a null .. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters .. ']' local function json_string_literal(value) local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function) return '"' .. newval .. '"' end local function object_or_array(self, T, etc) -- -- We need to inspect all the keys... if there are any strings, we'll convert to a JSON -- object. If there are only numbers, it's a JSON array. -- -- If we'll be converting to a JSON object, we'll want to sort the keys so that the -- end result is deterministic. -- local string_keys = { } local number_keys = { } local number_keys_must_be_strings = false local maximum_number_key for key in pairs(T) do if type(key) == 'string' then table.insert(string_keys, key) elseif type(key) == 'number' then table.insert(number_keys, key) if key <= 0 or key >= math.huge then number_keys_must_be_strings = true elseif not maximum_number_key or key > maximum_number_key then maximum_number_key = key end else self:onEncodeError("can't encode table with a key of type " .. type(key), etc) end end if #string_keys == 0 and not number_keys_must_be_strings then -- -- An empty table, or a numeric-only array -- if #number_keys > 0 then return nil, maximum_number_key -- an array elseif tostring(T) == "JSON array" then return nil elseif tostring(T) == "JSON object" then return { } else -- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects return nil end end table.sort(string_keys) local map if #number_keys > 0 then -- -- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array -- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object. -- if self.noKeyConversion then self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc) end -- -- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings -- map = { } for key, val in pairs(T) do map[key] = val end table.sort(number_keys) -- -- Throw numeric keys in there as strings -- for _, number_key in ipairs(number_keys) do local string_key = tostring(number_key) if map[string_key] == nil then table.insert(string_keys , string_key) map[string_key] = T[number_key] else self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc) end end end return string_keys, nil, map end -- -- Encode -- -- 'options' is nil, or a table with possible keys: -- pretty -- if true, return a pretty-printed version -- indent -- a string (usually of spaces) used to indent each nested level -- align_keys -- if true, align all the keys when formatting a table -- local encode_value -- must predeclare because it calls itself function encode_value(self, value, parents, etc, options, indent) if value == nil then return 'null' elseif type(value) == 'string' then return json_string_literal(value) elseif type(value) == 'number' then if value ~= value then -- -- NaN (Not a Number). -- JSON has no NaN, so we have to fudge the best we can. This should really be a package option. -- return "null" elseif value >= math.huge then -- -- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should -- really be a package option. Note: at least with some implementations, positive infinity -- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is. -- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">=" -- case first. -- return "1e+9999" elseif value <= -math.huge then -- -- Negative infinity. -- JSON has no INF, so we have to fudge the best we can. This should really be a package option. -- return "-1e+9999" else return tostring(value) end elseif type(value) == 'boolean' then return tostring(value) elseif type(value) ~= 'table' then self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc) else -- -- A table to be converted to either a JSON object or array. -- local T = value if type(options) ~= 'table' then options = {} end if type(indent) ~= 'string' then indent = "" end if parents[T] then self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc) else parents[T] = true end local result_value local object_keys, maximum_number_key, map = object_or_array(self, T, etc) if maximum_number_key then -- -- An array... -- local ITEMS = { } for i = 1, maximum_number_key do table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent)) end if options.pretty then result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]" else result_value = "[" .. table.concat(ITEMS, ",") .. "]" end elseif object_keys then -- -- An object -- local TT = map or T if options.pretty then local KEYS = { } local max_key_length = 0 for _, key in ipairs(object_keys) do local encoded = encode_value(self, tostring(key), parents, etc, options, indent) if options.align_keys then max_key_length = math.max(max_key_length, #encoded) end table.insert(KEYS, encoded) end local key_indent = indent .. tostring(options.indent or "") local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "") local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s" local COMBINED_PARTS = { } for i, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent) table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val)) end result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}" else local PARTS = { } for _, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, indent) local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent) table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val)) end result_value = "{" .. table.concat(PARTS, ",") .. "}" end else -- -- An empty array/object... we'll treat it as an array, though it should really be an option -- result_value = "[]" end parents[T] = false return result_value end end function OBJDEF:encode(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode must be called in method format", etc) end return encode_value(self, value, {}, etc, options or nil) end function OBJDEF:encode_pretty(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc) end return encode_value(self, value, {}, etc, options or default_pretty_options) end function OBJDEF.__tostring() return "JSON encode/decode package" end OBJDEF.__index = OBJDEF function OBJDEF:new(args) local new = { } if args then for key, val in pairs(args) do new[key] = val end end return setmetatable(new, OBJDEF) end return OBJDEF:new() -- -- Version history: -- -- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really -- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines -- more flexible, and changed the default encode_pretty() to be more generally useful. -- -- Added a third 'options' argument to the encode() and encode_pretty() routines, to control -- how the encoding takes place. -- -- Updated docs to add assert() call to the loadfile() line, just as good practice so that -- if there is a problem loading JSON.lua, the appropriate error message will percolate up. -- -- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string, -- so that the source of the package, and its version number, are visible in compiled copies. -- -- 20140911.12 Minor lua cleanup. -- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'. -- (Thanks to SmugMug's David Parry for these.) -- -- 20140418.11 JSON nulls embedded within an array were being ignored, such that -- ["1",null,null,null,null,null,"seven"], -- would return -- {1,"seven"} -- It's now fixed to properly return -- {1, nil, nil, nil, nil, nil, "seven"} -- Thanks to "haddock" for catching the error. -- -- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up. -- -- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2", -- and this caused some problems. -- -- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate, -- and had of course diverged (encode_pretty didn't get the fixes that encode got, so -- sometimes produced incorrect results; thanks to Mattie for the heads up). -- -- Handle encoding tables with non-positive numeric keys (unlikely, but possible). -- -- If a table has both numeric and string keys, or its numeric keys are inappropriate -- (such as being non-positive or infinite), the numeric keys are turned into -- string keys appropriate for a JSON object. So, as before, -- JSON:encode({ "one", "two", "three" }) -- produces the array -- ["one","two","three"] -- but now something with mixed key types like -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- instead of throwing an error produces an object: -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To maintain the prior throw-an-error semantics, set -- JSON.noKeyConversion = true -- -- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry. -- -- 20130120.6 Comment update: added a link to the specific page on my blog where this code can -- be found, so that folks who come across the code outside of my blog can find updates -- more easily. -- -- 20111207.5 Added support for the 'etc' arguments, for better error reporting. -- -- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent. -- -- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules: -- -- * When encoding lua for JSON, Sparse numeric arrays are now handled by -- spitting out full arrays, such that -- JSON:encode({"one", "two", [10] = "ten"}) -- returns -- ["one","two",null,null,null,null,null,null,null,"ten"] -- -- In 20100810.2 and earlier, only up to the first non-null value would have been retained. -- -- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999". -- Version 20100810.2 and earlier created invalid JSON in both cases. -- -- * Unicode surrogate pairs are now detected when decoding JSON. -- -- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding -- -- 20100731.1 initial public release --
gpl-2.0