repo_name stringlengths 6 69 | path stringlengths 6 178 | copies stringclasses 278
values | size stringlengths 4 7 | content stringlengths 671 917k | license stringclasses 15
values |
|---|---|---|---|---|---|
jkeywo/KFactorioMods | k-ruins_0.1.1/prototypes/world-tree.lua | 1 | 6388 | -- add data for entities
local _tree_cluster = table.deepcopy( data.raw["tree"]["tree-01"] )
_tree_cluster.name = "tree-cluster"
data:extend(
{
_tree_cluster,
{
type = "item",
name = "fertiliser",
icon = "__base__/graphics/icons/green-bush-mini.png",
flags = {"goes-to-main-inventory"},
subgroup = "intermediate-product",
order = "z[fertiliser]",
stack_size = 100
},
{
type = "recipe",
name = "fertiliser",
enabled = true,
ingredients =
{
{type="fluid", name="petroleum-gas", amount=1},
{ "stone", 1 }
},
result = "fertiliser",
category = "chemistry",
},
{
type = "recipe-category",
name = "restore-world-tree",
},
{
type = "item",
name = "restored-world-tree",
icon = "__base__/graphics/icons/tree-05.png",
flags = {"goes-to-main-inventory"},
subgroup = "ruins",
order = "b[restored-world-tree]",
stack_size = 1
},
{
type = "recipe",
name = "restore-world-tree",
enabled = true,
ingredients =
{
{ "fertiliser", 1000 }
},
result = "restored-world-tree",
category = "restore-world-tree"
},
{
type = "assembling-machine",
name = "world-tree-dead",
icon = "__base__/graphics/icons/tree-05.png",
flags = { "placeable-neutral" },
max_health = 250,
corpse = "big-remnants",
dying_explosion = "medium-explosion",
resistances =
{
{
type = "fire",
percent = 70
}
},
order = "a-b-a",
collision_box = {{-1.2, -1.2}, {1.2, 1.2}},
selection_box = {{-1.5, -1.5}, {1.5, 1.5}},
vehicle_impact_sound = { filename = "__base__/sound/car-wood-impact.ogg", volume = 0.65 },
working_sound =
{
sound = {
{
filename = "__base__/sound/assembling-machine-t2-1.ogg",
volume = 0.8
},
{
filename = "__base__/sound/assembling-machine-t2-2.ogg",
volume = 0.8
},
},
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.6 },
apparent_volume = 1.5,
},
animation =
{
filename = "__k-ruins__/graphics/world_tree_dead.png",
priority = "high",
width = 464,
height = 384,
frame_count = 1,
line_length = 1,
shift = {-0.0, -4.5}
},
open_sound = { filename = "__base__/sound/wooden-chest-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/wooden-chest-close.ogg", volume = 0.75 },
energy_source =
{
type = "electric",
usage_priority = "secondary-input"
},
energy_usage = "1kW",
crafting_categories = { "restore-world-tree" },
crafting_speed = 1.0,
ingredient_count = 1,
},
{
type = "item-subgroup",
name = "capsules",
group = "monuments",
order = "d-b",
},
{
type = "capsule",
name = "seed-pod",
icon = "__base__/graphics/icons/tree-01.png",
flags = {"goes-to-quickbar"},
capsule_action =
{
type = "throw",
attack_parameters =
{
type = "projectile",
ammo_category = "capsule",
cooldown = 60,
projectile_creation_distance = 0.6,
range = 20,
ammo_type =
{
category = "capsule",
target_type = "position",
action =
{
type = "direct",
action_delivery =
{
type = "projectile",
projectile = "tree-seed",
starting_speed = 0.3
}
}
}
}
},
subgroup = "capsules",
order = "a[grenade]-a[seed-pod]",
stack_size = 100
},
{
type = "projectile",
name = "tree-seed",
flags = {"not-on-map"},
acceleration = 0.005,
action =
{
type = "direct",
action_delivery =
{
type = "instant",
target_effects =
{
type = "create-entity",
entity_name = "tree-cluster",
trigger_created_entity = true,
offsets = {{0, 0}}
}
}
},
light = {intensity = 0.1, size = 1},
animation =
{
filename = "__base__/graphics/entity/acid-projectile-purple/acid-projectile-purple.png",
frame_count = 33,
line_length = 5,
width = 16,
height = 18,
priority = "high"
},
shadow =
{
filename = "__base__/graphics/entity/acid-projectile-purple/acid-projectile-purple-shadow.png",
frame_count = 33,
line_length = 5,
width = 28,
height = 16,
priority = "high"
},
smoke = capsule_smoke
},
{
type = "recipe-category",
name = "air-filter"
},
{
type = "recipe",
name = "filter-air",
icon = "__base__/graphics/icons/tree-05.png",
category = "air-filter",
subgroup = "ruins-products",
order = "a[filter-air]",
energy_required = 25,
ingredients =
{
{"fertiliser", 1}
},
results =
{
{type = "item", name = "seed-pod", amount = 1 },
},
},
{
type = "furnace",
name = "world-tree",
icon = "__base__/graphics/icons/tree-05.png",
flags = {"placeable-neutral"},
max_health = 1500,
corpse = "big-remnants",
collision_box = {{-1.2, -1.2}, {1.2, 1.2}},
selection_box = {{-1.5, -1.5}, {1.5, 1.5}},
vehicle_impact_sound = { filename = "__base__/sound/car-wood-impact.ogg", volume = 0.65 },
order = "a-b-a",
animation =
{
filename = "__k-ruins__/graphics/world_tree.png",
priority = "high",
width = 464,
height = 384,
frame_count = 1,
line_length = 1,
shift = {-0.0, -4.5}
},
open_sound = { filename = "__base__/sound/wooden-chest-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/wooden-chest-close.ogg", volume = 0.75 },
working_sound =
{
sound = { { filename = "__base__/sound/electric-furnace.ogg", volume = 0.7 } },
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.6 },
apparent_volume = 1.5,
},
crafting_categories = {"air-filter"},
source_inventory_size = 1,
result_inventory_size = 1,
crafting_speed = 1.0,
energy_source =
{
type = "electric",
usage_priority = "secondary-input",
emissions = -10.0
},
energy_usage = "1kW",
ingredient_count = 1,
module_slots = 0
}
})
| mit |
vvw/waifu2x | lib/minibatch_adam.lua | 35 | 1780 | require 'optim'
require 'cutorch'
require 'xlua'
local function minibatch_adam(model, criterion,
train_x,
config, transformer,
input_size, target_size)
local parameters, gradParameters = model:getParameters()
config = config or {}
local sum_loss = 0
local count_loss = 0
local batch_size = config.xBatchSize or 32
local shuffle = torch.randperm(#train_x)
local c = 1
local inputs = torch.Tensor(batch_size,
input_size[1], input_size[2], input_size[3]):cuda()
local targets = torch.Tensor(batch_size,
target_size[1] * target_size[2] * target_size[3]):cuda()
local inputs_tmp = torch.Tensor(batch_size,
input_size[1], input_size[2], input_size[3])
local targets_tmp = torch.Tensor(batch_size,
target_size[1] * target_size[2] * target_size[3])
for t = 1, #train_x, batch_size do
if t + batch_size > #train_x then
break
end
xlua.progress(t, #train_x)
for i = 1, batch_size do
local x, y = transformer(train_x[shuffle[t + i - 1]])
inputs_tmp[i]:copy(x)
targets_tmp[i]:copy(y)
end
inputs:copy(inputs_tmp)
targets:copy(targets_tmp)
local feval = function(x)
if x ~= parameters then
parameters:copy(x)
end
gradParameters:zero()
local output = model:forward(inputs)
local f = criterion:forward(output, targets)
sum_loss = sum_loss + f
count_loss = count_loss + 1
model:backward(inputs, criterion:backward(output, targets))
return f, gradParameters
end
optim.adam(feval, parameters, config)
c = c + 1
if c % 10 == 0 then
collectgarbage()
end
end
xlua.progress(#train_x, #train_x)
return { mse = sum_loss / count_loss}
end
return minibatch_adam
| mit |
jazzyb/lambdatk | sequence.lua | 1 | 4255 | -- Define Sequence class and methods
Sequence = {}
local function _init_seq_methods (seq)
seq.concat = Sequence.concat
seq.copy = Sequence.copy
seq.filter = Sequence.filter
seq.map = Sequence.map
seq.prepend = Sequence.prepend
seq.reduce = Sequence.reduce
seq.reverse = Sequence.reverse
seq.size = Sequence.size
seq.split = Sequence.split
seq.subseq = Sequence.subseq
end
-- Define table.pack() if using old Lua
local pack = table.pack
if not pack then
pack = function (...)
local arg = {...}
arg.n = select('#', ...)
return arg
end
end
-- Sequence.new can take arguments in two ways:
-- (1) Sequence.new(vargs...)
-- (2) Sequence.new(count, func)
-- In the first, any number and kind of items can be provided. A new Sequence
-- will be constructed with those items in the order given.
-- In the second, the second argument is a function that takes a single number
-- as argument (the index). This function will be called 'count' times and
-- will return the next item for the sequence.
function Sequence.new (...)
local args = pack(...)
if args.n == 2 and type(args[1]) == 'number' and type(args[2]) == 'function' then
local ret, count, f = {}, args[1], args[2]
for i = 1, count do
ret[i] = f(i)
end
ret.n = count
args = ret
end
_init_seq_methods(args)
return args
end
-- Return the size of the Sequence. Since we want these functions to work on
-- any table sequence, not just Sequence instances -- if there is no length
-- variable, then return #table.
function Sequence.size (self)
return self.n or #self
end
-- Returns a new Sequence generated by calling 'f' for each item in 'self'
function Sequence.map (self, f)
return Sequence.new(Sequence.size(self), function (i)
return f(self[i])
end)
end
-- Returns a "reduced value" for the Sequence. May be called in two different
-- ways:
-- (1) Sequence.reduce(self, acc, func)
-- (2) Sequence.reduce(self, func)
-- In the first, 'func' is a function which takes two arguments: The first is
-- an item from 'self', and the second is an "accumulator". The function will
-- return the next accumulator.
-- The second manner of calling the function is the same as the first except
-- the first item in 'self' will be treated as the first accumulator variable.
function Sequence.reduce (self, ...)
local args = pack(...)
local start, acc, f
if args.n == 1 and type(args[1]) == 'function' then
start, acc, f = 2, self[1], args[1]
elseif args.n == 2 and type(args[2]) == 'function' then
start, acc, f = 1, args[1], args[2]
end
for i = start, Sequence.size(self) do
acc = f(self[i], acc)
end
return acc
end
-- Returns a new Sequence limited to the items in 'self' for which 'f' returns
-- true
function Sequence.filter (self, f)
local ret = {}
local count = 0
for i = 1, Sequence.size(self) do
if f(self[i], i) then
ret[count + 1] = self[i]
count = count + 1
end
end
ret.n = count
_init_seq_methods(ret)
return ret
end
-- Returns a subsequence of 'self' from indices start to finish, inclusive
function Sequence.subseq (self, start, finish)
if finish == nil or finish == -1 then
finish = Sequence.size(self)
end
return Sequence.filter(self, function (_, idx)
return (idx >= start and idx <= finish)
end)
end
-- Returns a copy of 'self'
function Sequence.copy (self)
return Sequence.subseq(self, 1)
end
-- Returns two values: the first item in 'self' and the rest of 'self'
function Sequence.split (self)
return self[1], Sequence.subseq(self, 2)
end
-- Returns a new Sequence with 'head' prepended to 'self'
function Sequence.prepend (self, head)
return Sequence.new(Sequence.size(self) + 1, function (i)
if i == 1 then
return head
else
return self[i - 1]
end
end)
end
-- Returns 'seq' concatenated to the end of 'self'
function Sequence.concat (self, seq)
local ret = Sequence.copy(self)
for i = 1, Sequence.size(seq) do
ret[ret.n + 1] = seq[i]
ret.n = ret.n + 1
end
return ret
end
-- Returns 'self' reversed
function Sequence.reverse (self)
local size = Sequence.size(self)
return Sequence.new(size, function (i)
return self[size - i + 1]
end)
end
| mit |
KlonZK/Zero-K | gamedata/modularcomms/weapons/aalaser.lua | 5 | 1227 | local name = "commweapon_aalaser"
local weaponDef = {
name = [[Anti-Air Laser]],
areaOfEffect = 12,
beamDecay = 0.736,
beamTime = 0.01,
beamttl = 15,
canattackground = false,
coreThickness = 0.5,
craterBoost = 0,
craterMult = 0,
cylinderTargeting = 1,
customParams = {
slot = [[5]],
},
damage = {
default = 1.88,
planes = 18.8,
subs = 1,
},
explosionGenerator = [[custom:flash_teal7]],
fireStarter = 100,
impactOnly = true,
impulseFactor = 0,
interceptedByShieldType = 1,
laserFlareSize = 3.25,
minIntensity = 1,
noSelfDamage = true,
pitchtolerance = 8192,
range = 800,
reloadtime = 0.1,
rgbColor = [[0 1 1]],
soundStart = [[weapon/laser/rapid_laser]],
soundStartVolume = 4,
thickness = 2.1650635094611,
tolerance = 8192,
turret = true,
weaponType = [[BeamLaser]],
weaponVelocity = 2200,
}
return name, weaponDef
| gpl-2.0 |
EntranceJew/Simple-Tiled-Implementation | init.lua | 9 | 1323 | --- Simple and fast Tiled map loader and renderer.
-- @module sti
-- @author Landon Manning
-- @copyright 2015
-- @license MIT/X11
local STI = {
_LICENSE = "MIT/X11",
_URL = "https://github.com/karai17/Simple-Tiled-Implementation",
_VERSION = "0.14.1.12",
_DESCRIPTION = "Simple Tiled Implementation is a Tiled Map Editor library designed for the *awesome* LÖVE framework.",
cache = {}
}
local path = (...):gsub('%.init$', '') .. "."
local Map = require(path .. "map")
--- Instance a new map.
-- @param path Path to the map file.
-- @param plugins A list of plugins to load.
-- @param ox Offset of map on the X axis (in pixels)
-- @param oy Offset of map on the Y axis (in pixels)
-- @return table The loaded Map.
function STI.new(map, plugins, ox, oy)
-- Check for valid map type
local ext = map:sub(-4, -1)
assert(ext == ".lua", string.format(
"Invalid file type: %s. File must be of type: lua.",
ext
))
-- Get path to map
local path = map:reverse():find("[/\\]") or ""
if path ~= "" then
path = map:sub(1, 1 + (#map - path))
end
-- Load map
map = love.filesystem.load(map)
setfenv(map, {})
map = setmetatable(map(), {__index = Map})
map:init(STI, path, plugins, ox, oy)
return map
end
--- Flush image cache.
function STI:flush()
self.cache = {}
end
return STI
| mit |
tunneff/tef | deps/lzmq/examples/utils.lua | 16 | 1150 | local zmq = require "lzmq"
io.stdout:setvbuf"no"
function printf(...) return print(string.format(...)) end
function print_msg(title, data, err, ...)
print(title)
if data then -- data
if type(data) == 'table' then
for _, msg in ipairs(data) do
printf("[%.4d] %s", #msg, msg)
end
elseif type(data) == 'userdata' then
printf("[%.4d] %s", data:size(), data:data())
else
printf("[%.4d] %s", #data, data)
end
else --error
if type(err) == 'string' then
printf("Error: %s", err)
elseif type(err) == 'number' then
local msg = zmq.error(err):msg()
local mnemo = zmq.errors[err] or 'UNKNOWN'
printf("Error: [%s] %s (%d)", mnemo, msg, err)
elseif type(err) == 'userdata' then
printf("Error: [%s] %s (%d)", err:mnemo(), err:msg(), err:no())
else
printf("Error: %s", tostring(err))
end
end
print("-------------------------------------")
return data, err, ...
end
function print_version(zmq)
local version = zmq.version()
printf("zmq version: %d.%d.%d", version[1], version[2], version[3])
end
| lgpl-3.0 |
KlonZK/Zero-K | ModOptions.lua | 1 | 18655 |
-- $Id: ModOptions.lua 4642 2009-05-22 05:32:36Z carrepairer $
-- Custom Options Definition Table format
-- NOTES:
-- - using an enumerated table lets you specify the options order
--
-- These keywords must be lowercase for LuaParser to read them.
--
-- key: the string used in the script.txt
-- name: the displayed name
-- desc: the description (could be used as a tooltip)
-- type: the option type ('list','string','number','bool')
-- def: the default value
-- min: minimum value for number options
-- max: maximum value for number options
-- step: quantization step, aligned to the def value
-- maxlen: the maximum string length for string options
-- items: array of item strings for list options
-- section: so lobbies can order options in categories/panels
-- scope: 'all', 'player', 'team', 'allyteam' <<< not supported yet >>>
--
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
-- Example ModOptions.lua
--
local options = {
-- do deployment and tactics even work?
{
key = 'a_important',
name = 'Important',
desc = 'Commonly used options.',
type = 'section',
},
{
key = 'silly', -- lava, fun, zombies
name = 'Silly',
desc = 'Silly options for trolling.',
type = 'section',
},
{
key = 'zkmode',
name = 'Game Mode',
desc = 'Change the game mode.',
type = 'list',
section= 'silly',
def = 'normal',
items = {
{
key = 'normal',
name = 'Normal',
desc = 'Normal game mode',
},
{
key = 'lavarise',
name = 'Lava Rising',
desc = 'Endlessly rising lava! Fiery fun for the whole family!',
},
},
},
{
key = 'commends',
name = 'Team Commander Ends',
desc = 'Causes an allyteam to lose if they have no commanders left on their team',
type = 'bool',
def = false,
section= 'modifiers',
},
{
key = "noelo",
name = "No Elo",
desc = "Prevent battle from affecting Elo rankings",
type = "bool",
section= 'a_important',
def = false,
},
{
key = 'mutespec',
name = 'Mute Spectators',
desc = 'Determines whether spectators can talk to players.',
type = 'list',
section = 'a_important',
def = 'autodetect',
items = {
{ key='mute', name = "Mute", desc = 'Mutes spectators.' },
{ key='autodetect', name = "Autodetect", desc = 'Mutes spectators in FFA (more than two teams).' },
{ key='nomute', name = "No Mute", desc = 'Does not mute spectators.' },
},
},
{
key = 'mutelobby',
name = 'Mute Lobby',
desc = 'Determines whether chat in the lobby is visible ingame.',
type = 'list',
section = 'a_important',
def = 'autodetect',
items = {
{ key='mute', name = "Mute", desc = 'Mutes the lobby.' },
{ key='autodetect', name = "Autodetect", desc = 'Mutes the lobby in FFA (more than two teams).' },
{ key='nomute', name = "No Mute", desc = 'Does not mute the lobby.' },
},
},
{
key='lavarisecycles',
name='Number of cycles',
desc='Set how many cycles before map floods completely. The more cycles, the slower the map floods. ',
type='number',
def=7,
min=1,
max=2000,
step=1.0,
section='silly',
},
{
key='lavariseperiod',
name='Length of lava cycle',
desc='How long each rise will wait for the next in seconds. ',
type='number',
def=120,
min=1,
max=6000,
step=1,
section='silly',
},
{
key = 'zombies',
name = 'Enable zombies',
desc = "All features self-resurrect.",
type = 'bool',
section= 'silly',
def = false,
},
{
key = 'zombies_delay',
name = 'Zombie min spawn time',
desc = "In seconds, unit will resurrection no faster than this.",
type = 'number',
section= 'silly',
def=10,
min=1,
max=600,
step=1,
},
{
key = 'zombies_rezspeed',
name = 'Zombie resurrection speed',
desc = "In metal per second.",
type = 'number',
section= 'silly',
def=12,
min=1,
max=10000,
step=1,
},
{
key = 'zombies_permaslow',
name = 'Zombie permaslow modifier',
desc = "If more than 0 zombies are permaslowed to half of that amount, so 1 means 50% slow.",
type = 'number',
section= 'silly',
def=1,
min=0,
max=1,
step=0.01,
},
{
key = "forcejunior",
name = "Force Junior",
desc = "Choose whether everyone gets a standard Junior Comm chassis.",
type = "bool",
section= 'startconds',
def = false,
},
{
key = "disabledunits",
name = "Disable units",
desc = "Prevents specified units from being built ingame. Specify multiple units by using + ",
section = 'startconds',
type = "string",
def = nil,
},
{
key = "noair",
name = "Disable air",
desc = "Disables plane and gunship factories",
section = 'startconds',
type = "bool",
def = false,
},
{
key = "nodef",
name = "Disable defences",
desc = "Disables all defences from Defence tab",
section = 'startconds',
type = "bool",
def = false,
},
{
key = "overdrivesharingscheme",
name = "Overdrive Resource Distribution Scheme",
desc = "Different scheme designed for distributing overdrive share.",
type = "list",
section= 'a_important',
def = "investmentreturn",
items = {
{
key = "investmentreturn",
name = "Investment Return",
desc = "Extra income is given to active players who built economy structure until the cost of the structure is paid.",
},
{
key = "investmentreturn_od",
name = "Overdrive Return",
desc = "Extra overdrive is given to active players who built energy structure until the cost of the structure is paid.",
},
{
key = "investmentreturn_base",
name = "Extractor Return",
desc = "Extra income is given to active players who built metal extractor until the cost of the structure is paid.",
},
{
key = "communism",
name = "Equal Sharing",
desc = "All overdrive is shared equally among active players at all time.",
},
},
},
{
key = "allyreclaim",
name = "Reclaimable allies",
desc = "Allows reclaiming allied units and structures",
type = "bool",
section = "modifiers",
def = false,
},
{
key = "shuffle",
name = "Shuffle Start Boxes",
desc = "Shuffles start boxes.",
type = "list",
section= 'startconds',
def = "off",
items = {
{
key = "off",
name = "Off",
desc = "Do nothing.",
},
{
key = "shuffle",
name = "Shuffle",
desc = "Shuffle among boxes that would be used.",
},
{
key = "allshuffle",
name = "All Shuffle",
desc = "Shuffle all present boxes.",
},
},
},
{
key = 'noceasefire',
name = 'Disable ceasefire panel',
desc = 'Disable ceasefire control panel (When "Fixed ingame alliances" is off).',
type = 'bool',
section = 'diplomacy',
def = false,
},
{
key = 'sharemode',
name = 'Share Mode',
desc = 'Determines to which teams you may share units.',
type = 'list',
section = 'diplomacy',
def = 'teammates',
items = {
{ key='teammates', name="Teammates Only", desc='Share only to teammates.' },
{ key='ceasefire', name="Teammates and Ceasefired", desc='May also share to temporary ceasefired allies.' },
{ key='anyone', name="Anyone", desc='Share to anyone, including enemies.' },
},
},
{
key='typemapsetting',
name='Terrain Speed Boost',
desc='Choose which map Speed Boost to use',
type='list',
section= 'mapsettings',
def='auto',
items = {
{ key='auto', name="Automatic", desc='Use one of the other options based on a mod-defined list, defaulting to Keep Equal' },
{ key='mapdefault', name="Map Default", desc='Use map speed boost' },
{ key='average', name="Average", desc='Each terrain types speed boost is averaged' },
{ key='keepequal', name="Keep Equal", desc='Non-equal speedboost removed' },
{ key='onlyimpassable', name="Only Impassable", desc='Override all speedboost except impassable terrain' },
{ key='alloff', name="All Off", desc='Disable all speed boost' },
},
},
{
key = 'waterlevel',
name = 'Water Level',
desc = 'Adjusts the water level of the map',
type = 'number',
section= 'mapsettings',
def = 0,
min = -2000,
max = 2000,
step = 1,
},
{
key = 'metalmult',
name = 'Metal Extraction Multiplier',
desc = 'Multiplies metal extraction rate. For use in large team games when there are fewer mexes per player.',
type = 'number',
section= 'mapsettings',
def = 1,
min = 0,
max = 100,
step = 0.05, -- quantization is aligned to the def value
-- (step <= 0) means that there is no quantization
},
{
key = 'energymult',
name = 'Energy Production Multiplier',
desc = 'Useful for speed games without relying on map units.',
type = 'number',
section= 'mapsettings',
def = 1,
min = 0,
max = 100,
step = 0.05, -- quantization is aligned to the def value
-- (step <= 0) means that there is no quantization
},
{
key = 'experimental',
name = 'Experimental Settings',
desc = 'Experimental settings.',
type = 'section',
},
{
key = 'marketandbounty',
name = 'Enable MarketPlace and Bounties (dysfunctional)',
desc = 'Adds option to sell your units, buy units from allies (including temporary allies). Also allows you to place a bounty on a unit.',
type = 'bool',
section= 'experimental',
def = false,
},
{
key = 'terracostmult',
name = 'Terraform Cost Multiplier',
desc = 'Multiplies the cost of terraform.',
type = 'number',
section= 'experimental',
def = 1,
min = 0.01,
max = 100,
step = 0.01,
},
{
key = 'terrarestoreonly',
name = 'Terraform Restore Only',
desc = 'Restore is the only terraform option available.',
type = 'bool',
section= 'experimental',
def = false,
},
--[[
{
key = 'damagemult',
name = 'Damage Multiplier',
desc = 'Multiplies the damage dealt by all weapons, except for D-guns; autoheal; repair; and capture.',
type = 'number',
section= 'experimental',
def = 1,
min = 0.01,
max = 10,
step = 0.01,
},
{
key = 'unitspeedmult',
name = 'Unit Speed Multiplier',
desc = 'Multiplies the speed, acceleration, and turn rate of all units.',
type = 'number',
section= 'experimental',
def = 1,
min = 0.01,
max = 10,
step = 0.01,
},
]]--
{
key = 'cratermult',
name = 'Cratering Multiplier',
desc = 'Multiplies the depth of craters.',
type = 'number',
section= 'experimental',
def = 1,
min = 0,
max = 1000,
step = 0.01,
},
{
key = 'defeatmode',
name = 'Defeat Mode',
desc = "Method of handling defeated alliances",
type = 'list',
section= 'experimental',
def = 'destroy',
items = {
{ key='debug', name="Debug", desc='Does nothing; game is endless.' },
{ key='destroy', name="Destroy Alliance", desc='Destroys the alliance if they are defeated"' },
{ key='losecontrol', name="Lose Control", desc='Alliance loses control of their units if they are defeated.' },
},
},
--[[
{
key = 'easymetal',
name = 'Easy Metal',
desc = 'Metal extractors are restricted to metal spots in the same way geo plants are. Spots are pre-analyzed but certain maps will provide strange results, such as Azure or Speedmetal.',
type = 'bool',
section= 'experimental',
def = false,
},
--]]
--[[
{
key = 'terratex',
name = 'Terraform Texture',
desc = 'Adds a texture to terraformed ground.',
type = 'bool',
section= 'experimental',
def = true,
},
--]]
--[[
{
key = 'specialpower',
name = 'Special Advanced Powerplants',
desc = 'Rather than explode like a nuke, Adv Fusions create a massive implosion.',
type = 'bool',
section= 'experimental',
def = false,
},
--]]
{
key = 'specialdecloak',
name = 'Special Decloak Behavior (buggy)',
desc = 'Overrides engine\'s decloak. Shows cloaked units only to team that reveals them, also fixes cloak behavior in FFA games with ceasefires.',
type = 'bool',
section= 'experimental',
def = false,
},
{
key = 'xmas',
name = 'Enable festive units',
desc = "Zero K units get into the spirit of the season with a festive new look.",
type = 'bool',
section= 'silly',
def = false,
},
{
key = 'iwinbutton',
name = 'Enable giant expensive "I Win" button',
desc = "For speed games. Race to build it!",
type = 'bool',
section= 'silly',
def = false,
},
{
key = "disablefeatures",
name = "Disable Features",
desc = "Disable features (no wreackages).",
type = "bool",
section= "mapsettings",
def = false,
},
{
key = 'factorycostmult',
name = 'Factory Cost Multiplier',
desc = 'Multiplies the cost of factories.',
type = 'number',
section= 'experimental',
def = 1,
min = 0.01,
max = 100,
step = 0.01,
},
{
key = 'wreckagemult',
name = 'Wreckage Metal Multiplier',
desc = 'Multiplies the metal of wreckages and debris.',
type = 'number',
section= 'experimental',
def = 1,
min = 0.01,
max = 100,
step = 0.01,
},
{
key = "coop",
name = "Cooperation Mode",
desc = "Cooperation Mode",
type = "bool",
section= "startconds",
def = false,
},
--{
-- key = "enableunlocks",
-- name = "Enable unlock system",
-- desc = "Enables the unlock system (disabling will enable all units by default)",
-- type = "bool",
-- def = true,
-- section = "experimental",
--},
{
key = "impulsejump",
name = "Impulses Jump",
desc = "Allow jumps that is effected by Newton and can jump anywhere (no restriction). Compatible for Spring 93.2 and above",
type = "bool",
def = false,
section = "experimental",
},
{
key = "pathfinder",
name = "Pathfinder type",
desc = "Sets the pathfinding system used by units.",
type = "list",
def = "standard",
section = "experimental",
items = {
{
key = 'standard',
name = 'Standard',
desc = 'Standard pathfinder',
},
{
key = 'qtpfs',
name = 'QTPFS',
desc = 'New Quadtree Pathfinding System (experimental)',
},
-- {
-- key = 'classic',
-- name = 'Classic',
-- desc = 'An older pathfinding system without turninplace or reverse',
-- }
},
},
{
key = 'chicken',
name = 'Chicken',
desc = 'Settings for Chicken: Custom',
type = 'section',
},
{
key = "playerchickens",
name = "Players as chickens",
desc = "Shared chickens with players, take commanders away",
type = "bool",
def = false,
section = 'chicken',
},
{
key = "eggs",
name = "Chicken Eggs",
desc = "Enables eggs mode (applies to all chicken difficulties); metal extractors are disabled but chickens drop twice as many eggs",
type = "bool",
def = false,
section = 'chicken',
},
{
key = "speedchicken",
name = "Speed Chicken",
desc = "Game lasts half as long; no miniqueens (applies to all chicken difficulties)",
type = "bool",
def = false,
section = 'chicken',
},
{
key = 'chickenspawnrate',
name = 'Chicken Spawn Rate',
desc = 'Sets the frequency of chicken waves in seconds.',
type = 'number',
section= 'chicken',
def = 50,
min = 20,
max = 200,
step = 1,
},
{
key = 'burrowspawnrate',
name = 'Burrow Spawn Rate',
desc = 'Sets the frequency of burrow spawns in seconds (modified by playercount and number of existing burrows).',
type = 'number',
section= 'chicken',
def = 45,
min = 20,
max = 200,
step = 1,
},
{
key = 'queentime',
name = 'Queen Time',
desc = 'How soon the queen appears on her own, minutes.',
type = 'number',
section= 'chicken',
def = 60,
min = 1,
max = 200,
step = 1,
},
{
key = 'graceperiod',
name = 'Grace Period',
desc = 'Delay before the first wave appears, minutes.',
type = 'number',
section= 'chicken',
def = 2.5,
min = 0,
max = 120,
step = 0.5,
},
{
key = 'miniqueentime',
name = 'Dragon Time',
desc = 'Time when the White Dragons appear, as a proportion of queen time. 0 disables.',
type = 'number',
section= 'chicken',
def = 0.6,
min = 0,
max = 1,
step = 0.05,
},
{
key = 'techtimemult',
name = 'Tech Time Mult',
desc = 'Multiplier for the appearance times of advanced chickens.',
type = 'number',
section= 'chicken',
def = 1,
min = 0,
max = 5,
step = 0.05,
},
--[[
{
key = 'burrowtechtime',
name = 'Burrow Tech Time',
desc = 'How much time each burrow shaves off chicken appearance times per wave (divided by playercount), seconds',
type = 'number',
section= 'chicken',
def = 12,
min = 0,
max = 60,
step = 1,
},
]]--
{
key = 'burrowqueentime',
name = 'Burrow Queen Time',
desc = 'How much time each burrow death subtracts from queen appearance time, seconds',
type = 'number',
section= 'chicken',
def = 15,
min = 0,
max = 120,
step = 1,
},
}
--// add key-name to the description (so you can easier manage modoptions in springie)
for i=1,#options do
local opt = options[i]
opt.desc = opt.desc .. '\nkey: ' .. opt.key
end
return options
| gpl-2.0 |
KlonZK/Zero-K | LuaUI/Configs/marking_menu_menu_armcom.lua | 6 | 3784 | local menu_armcom = {
items = {
{
angle = 0,
unit = "cormex",
label = "Economy",
items = {
{
angle = 45,
unit = "cafus"
},
{
angle= 90,
unit = "armfus",
},
{
angle= 135,
unit = "geo",
},
--{
-- angle = -45,
-- unit = "cortide",
--},
{
angle = -45,
unit = "armnanotc",
},
{
angle= -90,
unit = "armsolar",
},
{
angle= -135,
unit = "armwin",
},
}
},
{
angle = -45,
unit = "factoryplane",
label = "Air/Sea Facs",
items = {
{
angle = 90,
unit = "factorygunship"
},
{
angle = -90,
unit = "armcsa"
},
{
angle = -135,
unit = "factoryamph"
},
{
angle = 180,
unit = "factoryship"
},
{
angle = 0,
unit = "armasp"
},
}
},
{
angle = -90,
unit = "factorycloak",
label = "Land Facs",
items = {
{
angle = 0,
unit = "factoryshield"
},
{
angle = 45,
unit = "factoryjump"
},
{
angle = -45,
unit = "factoryspider"
},
{
angle = 180,
unit = "factoryveh"
},
{
angle = 135,
unit = "factorytank"
},
{
angle = -135,
unit = "factoryhover"
},
}
},
{
angle = 180,
unit = "corllt",
label = "Defense",
items = {
{
angle = 45,
unit = "corrl"
},
-- {
-- angle = 90,
-- unit = "corpre"
-- },
{
angle = 90,
unit = "corhlt"
},
{
angle = 135,
unit = "corgrav"
},
{
angle = -90,
unit = "armdeva"
},
{
angle = -135,
unit = "armartic"
},
{
angle = -45,
unit = "armpb"
}
}
},
{
angle = 135,
unit = "corrl",
label = "AA/AS",
items = {
{
angle = 0,
unit = "screamer"
},
{
angle = -90,
unit = "corrazor"
},
{
angle = 45,
unit = "corflak"
},
{
angle = -135,
unit = "missiletower"
},
{
angle = 90,
unit = "armcir"
},
{
angle = 180,
unit = "turrettorp"
}
}
},
{
angle = 90,
unit = "corrad",
label = "Support",
items = {
{
angle = 0,
unit = "armarad"
},
{
angle = -180,
unit = "corjamt"
},
{
angle = 135,
unit = "armjamt"
},
{
angle = 45,
unit = "armsonar"
},
{
angle = -45,
unit = "armestor"
},
{
angle = -135,
unit = "armmstor"
},
}
},
{
angle = -135,
unit = "armamd",
label = "Super",
items = {
{
angle = 0,
unit = "corsilo"
},
{
angle = 90,
unit = "missilesilo"
},
{
angle = 135,
unit = "armanni"
},
{
angle = 180,
unit = "cordoom"
},
{
angle = -45,
unit = "corbhmth"
},
{
angle = -90,
unit = "armbrtha"
}
}
},
{
angle = 45,
unit = "mahlazer",
label = "Costly",
items = {
{
angle = 315,
unit = "striderhub"
},
{
angle = 180,
unit = "raveparty"
},
{
angle = 135,
unit = "iwin"
},
{
angle = 0,
unit = "zenith"
},
},
},
},
}
return menu_armcom
| gpl-2.0 |
ms2008/lor | lib/lor/lib/middleware/session.lua | 2 | 6231 | local type, xpcall = type, xpcall
local traceback = debug.traceback
local string_sub = string.sub
local string_len = string.len
local http_time = ngx.http_time
local ngx_time = ngx.time
local ck = require("resty.cookie")
local utils = require("lor.lib.utils.utils")
local aes = require("lor.lib.utils.aes")
local base64 = require("lor.lib.utils.base64")
local function decode_data(field, aes_key, ase_secret)
if not field or field == "" then return {} end
local payload = base64.decode(field)
local data = {}
local cipher = aes.new()
local decrypt_str = cipher:decrypt(payload, aes_key, ase_secret)
local decode_obj = utils.json_decode(decrypt_str)
return decode_obj or data
end
local function encode_data(obj, aes_key, ase_secret)
local default = "{}"
local str = utils.json_encode(obj) or default
local cipher = aes.new()
local encrypt_str = cipher:encrypt(str, aes_key, ase_secret)
local encode_encrypt_str = base64.encode(encrypt_str)
return encode_encrypt_str
end
local function parse_session(field, aes_key, ase_secret)
if not field then return end
return decode_data(field, aes_key, ase_secret)
end
--- no much secure & performance consideration
--- TODO: optimization & security issues
local session_middleware = function(config)
config = config or {}
config.session_key = config.session_key or "_app_"
if config.refresh_cookie ~= false then
config.refresh_cookie = true
end
if not config.timeout or type(config.timeout) ~= "number" then
config.timeout = 3600 -- default session timeout is 3600 seconds
end
local err_tip = "session_aes_key should be set for session middleware"
-- backward compatibility for lor < v0.3.2
config.session_aes_key = config.session_aes_key or "custom_session_aes_key"
if not config.session_aes_key then
ngx.log(ngx.ERR, err_tip)
end
local session_key = config.session_key
local session_aes_key = config.session_aes_key
local refresh_cookie = config.refresh_cookie
local timeout = config.timeout
-- session_aes_secret must be 8 charactors to respect lua-resty-string v0.10+
local session_aes_secret = config.session_aes_secret or config.secret or "12345678"
if string_len(session_aes_secret) < 8 then
for i=1,8-string_len(session_aes_secret),1 do
session_aes_secret = session_aes_secret .. "0"
end
end
session_aes_secret = string_sub(session_aes_secret, 1, 8)
ngx.log(ngx.INFO, "session middleware initialized")
return function(req, res, next)
if not session_aes_key then
return next(err_tip)
end
local cookie, err = ck:new()
if not cookie then
ngx.log(ngx.ERR, "cookie is nil:", err)
end
local current_session
local session_data, err = cookie:get(session_key)
if err then
ngx.log(ngx.ERR, "cannot get session_data:", err)
else
if session_data then
current_session = parse_session(session_data, session_aes_key, session_aes_secret)
end
end
current_session = current_session or {}
req.session = {
set = function(...)
local p = ...
if type(p) == "table" then
for i, v in pairs(p) do
current_session[i] = v
end
else
local params = { ... }
if type(params[2]) == "table" then -- set("k", {1, 2, 3})
current_session[params[1]] = params[2]
else -- set("k", "123")
current_session[params[1]] = params[2] or ""
end
end
local value = encode_data(current_session, session_aes_key, session_aes_secret)
local expires = http_time(ngx_time() + timeout)
local max_age = timeout
local ok, err = cookie:set({
key = session_key,
value = value or "",
expires = expires,
max_age = max_age,
path = "/"
})
ngx.log(ngx.INFO, "session.set: ", value)
if err or not ok then
return ngx.log(ngx.ERR, "session.set error:", err)
end
end,
refresh = function()
if session_data and session_data ~= "" then
local expires = http_time(ngx_time() + timeout)
local max_age = timeout
local ok, err = cookie:set({
key = session_key,
value = session_data or "",
expires = expires,
max_age = max_age,
path = "/"
})
if err or not ok then
return ngx.log(ngx.ERR, "session.refresh error:", err)
end
end
end,
get = function(key)
return current_session[key]
end,
destroy = function()
local expires = "Thu, 01 Jan 1970 00:00:01 GMT"
local max_age = 0
local ok, err = cookie:set({
key = session_key,
value = "",
expires = expires,
max_age = max_age,
path = "/"
})
if err or not ok then
ngx.log(ngx.ERR, "session.destroy error:", err)
return false
end
return true
end
}
if refresh_cookie then
local e, ok
ok = xpcall(function()
req.session.refresh()
end, function()
e = traceback()
end)
if not ok then
ngx.log(ngx.ERR, "refresh cookie error:", e)
end
end
next()
end
end
return session_middleware
| mit |
ds4ww/lurs | libs/JSON.lua | 3765 | 34843 | -- -*- coding: utf-8 -*-
--
-- Simple JSON encoding and decoding in pure Lua.
--
-- Copyright 2010-2014 Jeffrey Friedl
-- http://regex.info/blog/
--
-- Latest version: http://regex.info/blog/lua/json
--
-- This code is released under a Creative Commons CC-BY "Attribution" License:
-- http://creativecommons.org/licenses/by/3.0/deed.en_US
--
-- It can be used for any purpose so long as the copyright notice above,
-- the web-page links above, and the 'AUTHOR_NOTE' string below are
-- maintained. Enjoy.
--
local VERSION = 20141223.14 -- version history at end of file
local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-"
--
-- The 'AUTHOR_NOTE' variable exists so that information about the source
-- of the package is maintained even in compiled versions. It's also
-- included in OBJDEF below mostly to quiet warnings about unused variables.
--
local OBJDEF = {
VERSION = VERSION,
AUTHOR_NOTE = AUTHOR_NOTE,
}
--
-- Simple JSON encoding and decoding in pure Lua.
-- http://www.json.org/
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
--
--
--
-- DECODING (from a JSON string to a Lua table)
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- If the JSON text is for an object or an array, e.g.
-- { "what": "books", "count": 3 }
-- or
-- [ "Larry", "Curly", "Moe" ]
--
-- the result is a Lua table, e.g.
-- { what = "books", count = 3 }
-- or
-- { "Larry", "Curly", "Moe" }
--
--
-- The encode and decode routines accept an optional second argument,
-- "etc", which is not used during encoding or decoding, but upon error
-- is passed along to error handlers. It can be of any type (including nil).
--
--
--
-- ERROR HANDLING
--
-- With most errors during decoding, this code calls
--
-- JSON:onDecodeError(message, text, location, etc)
--
-- with a message about the error, and if known, the JSON text being
-- parsed and the byte count where the problem was discovered. You can
-- replace the default JSON:onDecodeError() with your own function.
--
-- The default onDecodeError() merely augments the message with data
-- about the text and the location if known (and if a second 'etc'
-- argument had been provided to decode(), its value is tacked onto the
-- message as well), and then calls JSON.assert(), which itself defaults
-- to Lua's built-in assert(), and can also be overridden.
--
-- For example, in an Adobe Lightroom plugin, you might use something like
--
-- function JSON:onDecodeError(message, text, location, etc)
-- LrErrors.throwUserError("Internal Error: invalid JSON data")
-- end
--
-- or even just
--
-- function JSON.assert(message)
-- LrErrors.throwUserError("Internal Error: " .. message)
-- end
--
-- If JSON:decode() is passed a nil, this is called instead:
--
-- JSON:onDecodeOfNilError(message, nil, nil, etc)
--
-- and if JSON:decode() is passed HTML instead of JSON, this is called:
--
-- JSON:onDecodeOfHTMLError(message, text, nil, etc)
--
-- The use of the fourth 'etc' argument allows stronger coordination
-- between decoding and error reporting, especially when you provide your
-- own error-handling routines. Continuing with the the Adobe Lightroom
-- plugin example:
--
-- function JSON:onDecodeError(message, text, location, etc)
-- local note = "Internal Error: invalid JSON data"
-- if type(etc) = 'table' and etc.photo then
-- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName')
-- end
-- LrErrors.throwUserError(note)
-- end
--
-- :
-- :
--
-- for i, photo in ipairs(photosToProcess) do
-- :
-- :
-- local data = JSON:decode(someJsonText, { photo = photo })
-- :
-- :
-- end
--
--
--
--
--
-- DECODING AND STRICT TYPES
--
-- Because both JSON objects and JSON arrays are converted to Lua tables,
-- it's not normally possible to tell which original JSON type a
-- particular Lua table was derived from, or guarantee decode-encode
-- round-trip equivalency.
--
-- However, if you enable strictTypes, e.g.
--
-- JSON = assert(loadfile "JSON.lua")() --load the routines
-- JSON.strictTypes = true
--
-- then the Lua table resulting from the decoding of a JSON object or
-- JSON array is marked via Lua metatable, so that when re-encoded with
-- JSON:encode() it ends up as the appropriate JSON type.
--
-- (This is not the default because other routines may not work well with
-- tables that have a metatable set, for example, Lightroom API calls.)
--
--
-- ENCODING (from a lua table to a JSON string)
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
-- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false })
--
-- On error during encoding, this code calls:
--
-- JSON:onEncodeError(message, etc)
--
-- which you can override in your local JSON object.
--
-- The 'etc' in the error call is the second argument to encode()
-- and encode_pretty(), or nil if it wasn't provided.
--
--
-- PRETTY-PRINTING
--
-- An optional third argument, a table of options, allows a bit of
-- configuration about how the encoding takes place:
--
-- pretty = JSON:encode(val, etc, {
-- pretty = true, -- if false, no other options matter
-- indent = " ", -- this provides for a three-space indent per nesting level
-- align_keys = false, -- see below
-- })
--
-- encode() and encode_pretty() are identical except that encode_pretty()
-- provides a default options table if none given in the call:
--
-- { pretty = true, align_keys = false, indent = " " }
--
-- For example, if
--
-- JSON:encode(data)
--
-- produces:
--
-- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11}
--
-- then
--
-- JSON:encode_pretty(data)
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- The following three lines return identical results:
-- JSON:encode_pretty(data)
-- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " })
-- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " })
--
-- An example of setting your own indent string:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " })
--
-- produces:
--
-- {
-- | "city": "Kyoto",
-- | "climate": {
-- | | "avg_temp": 16,
-- | | "humidity": "high",
-- | | "snowfall": "minimal"
-- | },
-- | "country": "Japan",
-- | "wards": 11
-- }
--
-- An example of setting align_keys to true:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true })
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- which I must admit is kinda ugly, sorry. This was the default for
-- encode_pretty() prior to version 20141223.14.
--
--
-- AMBIGUOUS SITUATIONS DURING THE ENCODING
--
-- During the encode, if a Lua table being encoded contains both string
-- and numeric keys, it fits neither JSON's idea of an object, nor its
-- idea of an array. To get around this, when any string key exists (or
-- when non-positive numeric keys exist), numeric keys are converted to
-- strings.
--
-- For example,
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- produces the JSON object
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To prohibit this conversion and instead make it an error condition, set
-- JSON.noKeyConversion = true
--
--
-- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT
--
-- assert
-- onDecodeError
-- onDecodeOfNilError
-- onDecodeOfHTMLError
-- onEncodeError
--
-- If you want to create a separate Lua JSON object with its own error handlers,
-- you can reload JSON.lua or use the :new() method.
--
---------------------------------------------------------------------------
local default_pretty_indent = " "
local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent }
local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray
local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject
function OBJDEF:newArray(tbl)
return setmetatable(tbl or {}, isArray)
end
function OBJDEF:newObject(tbl)
return setmetatable(tbl or {}, isObject)
end
local function unicode_codepoint_as_utf8(codepoint)
--
-- codepoint is a number
--
if codepoint <= 127 then
return string.char(codepoint)
elseif codepoint <= 2047 then
--
-- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8
--
local highpart = math.floor(codepoint / 0x40)
local lowpart = codepoint - (0x40 * highpart)
return string.char(0xC0 + highpart,
0x80 + lowpart)
elseif codepoint <= 65535 then
--
-- 1110yyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x1000)
local remainder = codepoint - 0x1000 * highpart
local midpart = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midpart
highpart = 0xE0 + highpart
midpart = 0x80 + midpart
lowpart = 0x80 + lowpart
--
-- Check for an invalid character (thanks Andy R. at Adobe).
-- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070
--
if ( highpart == 0xE0 and midpart < 0xA0 ) or
( highpart == 0xED and midpart > 0x9F ) or
( highpart == 0xF0 and midpart < 0x90 ) or
( highpart == 0xF4 and midpart > 0x8F )
then
return "?"
else
return string.char(highpart,
midpart,
lowpart)
end
else
--
-- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x40000)
local remainder = codepoint - 0x40000 * highpart
local midA = math.floor(remainder / 0x1000)
remainder = remainder - 0x1000 * midA
local midB = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midB
return string.char(0xF0 + highpart,
0x80 + midA,
0x80 + midB,
0x80 + lowpart)
end
end
function OBJDEF:onDecodeError(message, text, location, etc)
if text then
if location then
message = string.format("%s at char %d of: %s", message, location, text)
else
message = string.format("%s: %s", message, text)
end
end
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError
OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError
function OBJDEF:onEncodeError(message, etc)
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
local function grok_number(self, text, start, etc)
--
-- Grab the integer part
--
local integer_part = text:match('^-?[1-9]%d*', start)
or text:match("^-?0", start)
if not integer_part then
self:onDecodeError("expected number", text, start, etc)
end
local i = start + integer_part:len()
--
-- Grab an optional decimal part
--
local decimal_part = text:match('^%.%d+', i) or ""
i = i + decimal_part:len()
--
-- Grab an optional exponential part
--
local exponent_part = text:match('^[eE][-+]?%d+', i) or ""
i = i + exponent_part:len()
local full_number_text = integer_part .. decimal_part .. exponent_part
local as_number = tonumber(full_number_text)
if not as_number then
self:onDecodeError("bad number", text, start, etc)
end
return as_number, i
end
local function grok_string(self, text, start, etc)
if text:sub(start,start) ~= '"' then
self:onDecodeError("expected string's opening quote", text, start, etc)
end
local i = start + 1 -- +1 to bypass the initial quote
local text_len = text:len()
local VALUE = ""
while i <= text_len do
local c = text:sub(i,i)
if c == '"' then
return VALUE, i + 1
end
if c ~= '\\' then
VALUE = VALUE .. c
i = i + 1
elseif text:match('^\\b', i) then
VALUE = VALUE .. "\b"
i = i + 2
elseif text:match('^\\f', i) then
VALUE = VALUE .. "\f"
i = i + 2
elseif text:match('^\\n', i) then
VALUE = VALUE .. "\n"
i = i + 2
elseif text:match('^\\r', i) then
VALUE = VALUE .. "\r"
i = i + 2
elseif text:match('^\\t', i) then
VALUE = VALUE .. "\t"
i = i + 2
else
local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if hex then
i = i + 6 -- bypass what we just read
-- We have a Unicode codepoint. It could be standalone, or if in the proper range and
-- followed by another in a specific range, it'll be a two-code surrogate pair.
local codepoint = tonumber(hex, 16)
if codepoint >= 0xD800 and codepoint <= 0xDBFF then
-- it's a hi surrogate... see whether we have a following low
local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if lo_surrogate then
i = i + 6 -- bypass the low surrogate we just read
codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16)
else
-- not a proper low, so we'll just leave the first codepoint as is and spit it out.
end
end
VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint)
else
-- just pass through what's escaped
VALUE = VALUE .. text:match('^\\(.)', i)
i = i + 2
end
end
end
self:onDecodeError("unclosed string", text, start, etc)
end
local function skip_whitespace(text, start)
local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2
if match_end then
return match_end + 1
else
return start
end
end
local grok_one -- assigned later
local function grok_object(self, text, start, etc)
if text:sub(start,start) ~= '{' then
self:onDecodeError("expected '{'", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '{'
local VALUE = self.strictTypes and self:newObject { } or { }
if text:sub(i,i) == '}' then
return VALUE, i + 1
end
local text_len = text:len()
while i <= text_len do
local key, new_i = grok_string(self, text, i, etc)
i = skip_whitespace(text, new_i)
if text:sub(i, i) ~= ':' then
self:onDecodeError("expected colon", text, i, etc)
end
i = skip_whitespace(text, i + 1)
local new_val, new_i = grok_one(self, text, i)
VALUE[key] = new_val
--
-- Expect now either '}' to end things, or a ',' to allow us to continue.
--
i = skip_whitespace(text, new_i)
local c = text:sub(i,i)
if c == '}' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '}'", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '{'", text, start, etc)
end
local function grok_array(self, text, start, etc)
if text:sub(start,start) ~= '[' then
self:onDecodeError("expected '['", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '['
local VALUE = self.strictTypes and self:newArray { } or { }
if text:sub(i,i) == ']' then
return VALUE, i + 1
end
local VALUE_INDEX = 1
local text_len = text:len()
while i <= text_len do
local val, new_i = grok_one(self, text, i)
-- can't table.insert(VALUE, val) here because it's a no-op if val is nil
VALUE[VALUE_INDEX] = val
VALUE_INDEX = VALUE_INDEX + 1
i = skip_whitespace(text, new_i)
--
-- Expect now either ']' to end things, or a ',' to allow us to continue.
--
local c = text:sub(i,i)
if c == ']' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '['", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '['", text, start, etc)
end
grok_one = function(self, text, start, etc)
-- Skip any whitespace
start = skip_whitespace(text, start)
if start > text:len() then
self:onDecodeError("unexpected end of string", text, nil, etc)
end
if text:find('^"', start) then
return grok_string(self, text, start, etc)
elseif text:find('^[-0123456789 ]', start) then
return grok_number(self, text, start, etc)
elseif text:find('^%{', start) then
return grok_object(self, text, start, etc)
elseif text:find('^%[', start) then
return grok_array(self, text, start, etc)
elseif text:find('^true', start) then
return true, start + 4
elseif text:find('^false', start) then
return false, start + 5
elseif text:find('^null', start) then
return nil, start + 4
else
self:onDecodeError("can't parse JSON", text, start, etc)
end
end
function OBJDEF:decode(text, etc)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc)
end
if text == nil then
self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc)
elseif type(text) ~= 'string' then
self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc)
end
if text:match('^%s*$') then
return nil
end
if text:match('^%s*<') then
-- Can't be JSON... we'll assume it's HTML
self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc)
end
--
-- Ensure that it's not UTF-32 or UTF-16.
-- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3),
-- but this package can't handle them.
--
if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then
self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc)
end
local success, value = pcall(grok_one, self, text, 1, etc)
if success then
return value
else
-- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert.
if self.assert then
self.assert(false, value)
else
assert(false, value)
end
-- and if we're still here, return a nil and throw the error message on as a second arg
return nil, value
end
end
local function backslash_replacement_function(c)
if c == "\n" then
return "\\n"
elseif c == "\r" then
return "\\r"
elseif c == "\t" then
return "\\t"
elseif c == "\b" then
return "\\b"
elseif c == "\f" then
return "\\f"
elseif c == '"' then
return '\\"'
elseif c == '\\' then
return '\\\\'
else
return string.format("\\u%04x", c:byte())
end
end
local chars_to_be_escaped_in_JSON_string
= '['
.. '"' -- class sub-pattern to match a double quote
.. '%\\' -- class sub-pattern to match a backslash
.. '%z' -- class sub-pattern to match a null
.. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters
.. ']'
local function json_string_literal(value)
local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function)
return '"' .. newval .. '"'
end
local function object_or_array(self, T, etc)
--
-- We need to inspect all the keys... if there are any strings, we'll convert to a JSON
-- object. If there are only numbers, it's a JSON array.
--
-- If we'll be converting to a JSON object, we'll want to sort the keys so that the
-- end result is deterministic.
--
local string_keys = { }
local number_keys = { }
local number_keys_must_be_strings = false
local maximum_number_key
for key in pairs(T) do
if type(key) == 'string' then
table.insert(string_keys, key)
elseif type(key) == 'number' then
table.insert(number_keys, key)
if key <= 0 or key >= math.huge then
number_keys_must_be_strings = true
elseif not maximum_number_key or key > maximum_number_key then
maximum_number_key = key
end
else
self:onEncodeError("can't encode table with a key of type " .. type(key), etc)
end
end
if #string_keys == 0 and not number_keys_must_be_strings then
--
-- An empty table, or a numeric-only array
--
if #number_keys > 0 then
return nil, maximum_number_key -- an array
elseif tostring(T) == "JSON array" then
return nil
elseif tostring(T) == "JSON object" then
return { }
else
-- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects
return nil
end
end
table.sort(string_keys)
local map
if #number_keys > 0 then
--
-- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array
-- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object.
--
if self.noKeyConversion then
self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc)
end
--
-- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings
--
map = { }
for key, val in pairs(T) do
map[key] = val
end
table.sort(number_keys)
--
-- Throw numeric keys in there as strings
--
for _, number_key in ipairs(number_keys) do
local string_key = tostring(number_key)
if map[string_key] == nil then
table.insert(string_keys , string_key)
map[string_key] = T[number_key]
else
self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc)
end
end
end
return string_keys, nil, map
end
--
-- Encode
--
-- 'options' is nil, or a table with possible keys:
-- pretty -- if true, return a pretty-printed version
-- indent -- a string (usually of spaces) used to indent each nested level
-- align_keys -- if true, align all the keys when formatting a table
--
local encode_value -- must predeclare because it calls itself
function encode_value(self, value, parents, etc, options, indent)
if value == nil then
return 'null'
elseif type(value) == 'string' then
return json_string_literal(value)
elseif type(value) == 'number' then
if value ~= value then
--
-- NaN (Not a Number).
-- JSON has no NaN, so we have to fudge the best we can. This should really be a package option.
--
return "null"
elseif value >= math.huge then
--
-- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should
-- really be a package option. Note: at least with some implementations, positive infinity
-- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is.
-- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">="
-- case first.
--
return "1e+9999"
elseif value <= -math.huge then
--
-- Negative infinity.
-- JSON has no INF, so we have to fudge the best we can. This should really be a package option.
--
return "-1e+9999"
else
return tostring(value)
end
elseif type(value) == 'boolean' then
return tostring(value)
elseif type(value) ~= 'table' then
self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc)
else
--
-- A table to be converted to either a JSON object or array.
--
local T = value
if type(options) ~= 'table' then
options = {}
end
if type(indent) ~= 'string' then
indent = ""
end
if parents[T] then
self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc)
else
parents[T] = true
end
local result_value
local object_keys, maximum_number_key, map = object_or_array(self, T, etc)
if maximum_number_key then
--
-- An array...
--
local ITEMS = { }
for i = 1, maximum_number_key do
table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent))
end
if options.pretty then
result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]"
else
result_value = "[" .. table.concat(ITEMS, ",") .. "]"
end
elseif object_keys then
--
-- An object
--
local TT = map or T
if options.pretty then
local KEYS = { }
local max_key_length = 0
for _, key in ipairs(object_keys) do
local encoded = encode_value(self, tostring(key), parents, etc, options, indent)
if options.align_keys then
max_key_length = math.max(max_key_length, #encoded)
end
table.insert(KEYS, encoded)
end
local key_indent = indent .. tostring(options.indent or "")
local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "")
local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s"
local COMBINED_PARTS = { }
for i, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent)
table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val))
end
result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}"
else
local PARTS = { }
for _, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, indent)
local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent)
table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val))
end
result_value = "{" .. table.concat(PARTS, ",") .. "}"
end
else
--
-- An empty array/object... we'll treat it as an array, though it should really be an option
--
result_value = "[]"
end
parents[T] = false
return result_value
end
end
function OBJDEF:encode(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or nil)
end
function OBJDEF:encode_pretty(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or default_pretty_options)
end
function OBJDEF.__tostring()
return "JSON encode/decode package"
end
OBJDEF.__index = OBJDEF
function OBJDEF:new(args)
local new = { }
if args then
for key, val in pairs(args) do
new[key] = val
end
end
return setmetatable(new, OBJDEF)
end
return OBJDEF:new()
--
-- Version history:
--
-- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really
-- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines
-- more flexible, and changed the default encode_pretty() to be more generally useful.
--
-- Added a third 'options' argument to the encode() and encode_pretty() routines, to control
-- how the encoding takes place.
--
-- Updated docs to add assert() call to the loadfile() line, just as good practice so that
-- if there is a problem loading JSON.lua, the appropriate error message will percolate up.
--
-- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string,
-- so that the source of the package, and its version number, are visible in compiled copies.
--
-- 20140911.12 Minor lua cleanup.
-- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'.
-- (Thanks to SmugMug's David Parry for these.)
--
-- 20140418.11 JSON nulls embedded within an array were being ignored, such that
-- ["1",null,null,null,null,null,"seven"],
-- would return
-- {1,"seven"}
-- It's now fixed to properly return
-- {1, nil, nil, nil, nil, nil, "seven"}
-- Thanks to "haddock" for catching the error.
--
-- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up.
--
-- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2",
-- and this caused some problems.
--
-- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate,
-- and had of course diverged (encode_pretty didn't get the fixes that encode got, so
-- sometimes produced incorrect results; thanks to Mattie for the heads up).
--
-- Handle encoding tables with non-positive numeric keys (unlikely, but possible).
--
-- If a table has both numeric and string keys, or its numeric keys are inappropriate
-- (such as being non-positive or infinite), the numeric keys are turned into
-- string keys appropriate for a JSON object. So, as before,
-- JSON:encode({ "one", "two", "three" })
-- produces the array
-- ["one","two","three"]
-- but now something with mixed key types like
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- instead of throwing an error produces an object:
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To maintain the prior throw-an-error semantics, set
-- JSON.noKeyConversion = true
--
-- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry.
--
-- 20130120.6 Comment update: added a link to the specific page on my blog where this code can
-- be found, so that folks who come across the code outside of my blog can find updates
-- more easily.
--
-- 20111207.5 Added support for the 'etc' arguments, for better error reporting.
--
-- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent.
--
-- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules:
--
-- * When encoding lua for JSON, Sparse numeric arrays are now handled by
-- spitting out full arrays, such that
-- JSON:encode({"one", "two", [10] = "ten"})
-- returns
-- ["one","two",null,null,null,null,null,null,null,"ten"]
--
-- In 20100810.2 and earlier, only up to the first non-null value would have been retained.
--
-- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999".
-- Version 20100810.2 and earlier created invalid JSON in both cases.
--
-- * Unicode surrogate pairs are now detected when decoding JSON.
--
-- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding
--
-- 20100731.1 initial public release
--
| gpl-2.0 |
annulen/premake-dev-rgeary | tests/base/test_path.lua | 2 | 6951 | --
-- tests/base/test_path.lua
-- Automated test suite for the action list.
-- Copyright (c) 2008-2010 Jason Perkins and the Premake project
--
T.path = { }
local suite = T.path
--
-- path.getabsolute() tests
--
function suite.getabsolute_ReturnsCorrectPath_OnMissingSubdir()
local expected = path.translate(os.getcwd(), "/") .. "/a/b/c"
test.isequal(expected, path.getabsolute("a/b/c"))
end
function suite.getabsolute_RemovesDotDots_OnWindowsAbsolute()
test.isequal("c:/ProjectB/bin", path.getabsolute("c:/ProjectA/../ProjectB/bin"))
end
function suite.getabsolute_RemovesDotDots_OnPosixAbsolute()
test.isequal("/ProjectB/bin", path.getabsolute("/ProjectA/../ProjectB/bin"))
end
function suite.getabsolute_OnTrailingSlash()
local expected = path.translate(os.getcwd(), "/") .. "/a/b/c"
test.isequal(expected, path.getabsolute("a/b/c/"))
end
function suite.getabsolute_OnLeadingEnvVar()
test.isequal("$(HOME)/user", path.getabsolute("$(HOME)/user"))
end
function suite.getabsolute_OnMultipleEnvVar()
test.isequal("$(HOME)/$(USER)", path.getabsolute("$(HOME)/$(USER)"))
end
function suite.getabsolute_OnTrailingEnvVar()
local expected = path.translate(os.getcwd(), "/") .. "/home/$(USER)"
test.isequal(expected, path.getabsolute("home/$(USER)"))
end
function suite.getabsolute_OnLeadingEnvVarQuoted()
test.isequal('"$(HOME)/user"', path.getabsolute('"$(HOME)/user"'))
end
--
-- path.getbasename() tests
--
function suite.getbasename_ReturnsCorrectName_OnDirAndExtension()
test.isequal("filename", path.getbasename("folder/filename.ext"))
end
--
-- path.getdirectory() tests
--
function suite.getdirectory_ReturnsEmptyString_OnNoDirectory()
test.isequal(".", path.getdirectory("filename.ext"))
end
function suite.getdirectory_ReturnsDirectory_OnSingleLevelPath()
test.isequal("dir0", path.getdirectory("dir0/filename.ext"))
end
function suite.getdirectory_ReturnsDirectory_OnMultiLeveLPath()
test.isequal("dir0/dir1/dir2", path.getdirectory("dir0/dir1/dir2/filename.ext"))
end
function suite.getdirectory_ReturnsRootPath_OnRootPathOnly()
test.isequal("/", path.getdirectory("/filename.ext"))
end
--
-- path.getdrive() tests
--
function suite.getdrive_ReturnsNil_OnNotWindows()
test.isnil(path.getdrive("/hello"))
end
function suite.getdrive_ReturnsLetter_OnWindowsAbsolute()
test.isequal("x", path.getdrive("x:/hello"))
end
--
-- path.getextension() tests
--
function suite.getextension_ReturnsEmptyString_OnNoExtension()
test.isequal("", path.getextension("filename"))
end
function suite.getextension_ReturnsExtension()
test.isequal(".txt", path.getextension("filename.txt"))
end
function suite.getextension_OnMultipleDots()
test.isequal(".txt", path.getextension("filename.mod.txt"))
end
function suite.getextension_OnLeadingNumeric()
test.isequal(".7z", path.getextension("filename.7z"))
end
function suite.getextension_OnUnderscore()
test.isequal(".a_c", path.getextension("filename.a_c"))
end
function suite.getextension_OnHyphen()
test.isequal(".a-c", path.getextension("filename.a-c"))
end
--
-- path.getrelative() tests
--
function suite.getrelative_ReturnsDot_OnMatchingPaths()
test.isequal(".", path.getrelative("/a/b/c", "/a/b/c"))
end
function suite.getrelative_ReturnsDoubleDot_OnChildToParent()
test.isequal("..", path.getrelative("/a/b/c", "/a/b"))
end
function suite.getrelative_ReturnsDoubleDot_OnSiblingToSibling()
test.isequal("../d", path.getrelative("/a/b/c", "/a/b/d"))
end
function suite.getrelative_ReturnsChildPath_OnParentToChild()
test.isequal("d", path.getrelative("/a/b/c", "/a/b/c/d"))
end
function suite.getrelative_ReturnsChildPath_OnWindowsAbsolute()
test.isequal("obj/debug", path.getrelative("C:/Code/Premake4", "C:/Code/Premake4/obj/debug"))
end
function suite.getrelative_ReturnsAbsPath_OnDifferentDriveLetters()
test.isequal("D:/Files", path.getrelative("C:/Code/Premake4", "D:/Files"))
end
function suite.getrelative_ReturnsAbsPath_OnDollarMacro()
test.isequal("$(SDK_HOME)/include", path.getrelative("C:/Code/Premake4", "$(SDK_HOME)/include"))
end
function suite.getrelative_ReturnsAbsPath_OnRootedPath()
test.isequal("/opt/include", path.getrelative("/home/me/src/project", "/opt/include"))
end
--
-- path.isabsolute() tests
--
function suite.isabsolute_ReturnsTrue_OnAbsolutePosixPath()
test.istrue(path.isabsolute("/a/b/c"))
end
function suite.isabsolute_ReturnsTrue_OnAbsoluteWindowsPathWithDrive()
test.istrue(path.isabsolute("C:/a/b/c"))
end
function suite.isabsolute_ReturnsFalse_OnRelativePath()
test.isfalse(path.isabsolute("a/b/c"))
end
function suite.isabsolute_ReturnsTrue_OnDollarSign()
test.istrue(path.isabsolute("$(SDK_HOME)/include"))
end
--
-- path.join() tests
--
function suite.join_OnValidParts()
test.isequal("p1/p2", path.join("p1", "p2"))
end
function suite.join_OnAbsoluteUnixPath()
test.isequal("/p2", path.join("p1", "/p2"))
end
function suite.join_OnAbsoluteWindowsPath()
test.isequal("C:/p2", path.join("p1", "C:/p2"))
end
function suite.join_OnCurrentDirectory()
test.isequal("p2", path.join(".", "p2"))
end
function suite.join_OnNilSecondPart()
test.isequal("p1", path.join("p1", nil))
end
function suite.join_onMoreThanTwoParts()
test.isequal("p1/p2/p3", path.join("p1", "p2", "p3"))
end
function suite.join_removesExtraInternalSlashes()
test.isequal("p1/p2", path.join("p1/", "p2"))
end
function suite.join_removesTrailingSlash()
test.isequal("p1/p2", path.join("p1", "p2/"))
end
function suite.join_ignoresNilParts()
test.isequal("p2", path.join(nil, "p2", nil))
end
function suite.join_ignoresEmptyParts()
test.isequal("p2", path.join("", "p2", ""))
end
--
-- path.rebase() tests
--
function suite.rebase_WithEndingSlashOnPath()
local cwd = os.getcwd()
test.isequal("src", path.rebase("../src/", cwd, path.getdirectory(cwd)))
end
--
-- path.translate() tests
--
function suite.translate_ReturnsTranslatedPath_OnValidPath()
test.isequal("dir/dir/file", path.translate("dir\\dir\\file", "/"))
end
function suite.translate_returnsCorrectSeparator_onMixedPath()
local actual = path.translate("dir\\dir/file", "/")
test.isequal("dir/dir/file", actual)
end
--
-- path.wildcards tests
--
function suite.wildcards_MatchesTrailingStar()
local p = path.wildcards("**/xcode/*")
test.isequal(".*/xcode/[^/]*", p)
end
function suite.wildcards_MatchPlusSign()
local patt = path.wildcards("file+name.*")
local name = "file+name.c"
test.isequal(name, name:match(patt))
end
function suite.wildcards_escapeSpecialChars()
test.isequal("%.%-", path.wildcards(".-"))
end
function suite.wildcards_escapeStar()
test.isequal("vs[^/]*", path.wildcards("vs*"))
end
function suite.wildcards_escapeStarStar()
test.isequal("Images/.*%.bmp", path.wildcards("Images/**.bmp"))
end
| bsd-3-clause |
Black-Nine/anti-spbot | libs/redis.lua | 566 | 1214 | local Redis = require 'redis'
local FakeRedis = require 'fakeredis'
local params = {
host = os.getenv('REDIS_HOST') or '127.0.0.1',
port = tonumber(os.getenv('REDIS_PORT') or 6379)
}
local database = os.getenv('REDIS_DB')
local password = os.getenv('REDIS_PASSWORD')
-- Overwrite HGETALL
Redis.commands.hgetall = Redis.command('hgetall', {
response = function(reply, command, ...)
local new_reply = { }
for i = 1, #reply, 2 do new_reply[reply[i]] = reply[i + 1] end
return new_reply
end
})
local redis = nil
-- Won't launch an error if fails
local ok = pcall(function()
redis = Redis.connect(params)
end)
if not ok then
local fake_func = function()
print('\27[31mCan\'t connect with Redis, install/configure it!\27[39m')
end
fake_func()
fake = FakeRedis.new()
print('\27[31mRedis addr: '..params.host..'\27[39m')
print('\27[31mRedis port: '..params.port..'\27[39m')
redis = setmetatable({fakeredis=true}, {
__index = function(a, b)
if b ~= 'data' and fake[b] then
fake_func(b)
end
return fake[b] or fake_func
end })
else
if password then
redis:auth(password)
end
if database then
redis:select(database)
end
end
return redis
| gpl-2.0 |
turanszkij/WickedEngine | Tests/test_script.lua | 1 | 2228 | -- Wicked Engine Test Framework lua script
backlog_post("Begin script: test_script.lua");
-- Load a model:
local parent = LoadModel("../Content/models/teapot.wiscene");
LoadModel("../Content/models/cameras.wiscene");
-- Load camera sample script:
dofile("../Content/scripts/camera_animation_repeat.lua");
ToggleCameraAnimation();
-- Load an image:
local sprite = Sprite("../Content/logo_small.png");
sprite.SetParams(ImageParams(100,100,128,128));
-- Set this image as renderable to the active component:
local component = main.GetActivePath();
component.AddSprite(sprite);
-- Start a background task to rotate the model and update the sprite:
runProcess(function()
local velocity = Vector((math.random() * 2 - 1) * 4, (math.random() * 2 - 1) * 4); -- starting velocity for our sprite
local screenW = GetScreenWidth();
local screenH = GetScreenHeight();
local scene = GetScene();
-- This shows how to handle attachments:
-- -- Create parent transform, this will be rotated:
-- local parent = CreateEntity();
-- scene.Component_CreateTransform(parent);
--
-- -- Retrieve teapot base and lid entity IDs:
-- local teapot_base = scene.Entity_FindByName("Base");
-- local teapot_top = scene.Entity_FindByName("Top");
--
-- -- Attach base to parent, lid to base:
-- scene.Component_Attach(teapot_base, parent);
-- scene.Component_Attach(teapot_top, teapot_base);
while(true) do
-- Bounce our sprite across the screen:
local fx = sprite.GetParams();
local pos = fx.GetPos();
local size = fx.GetSize();
-- if it hits a wall, reverse velocity:
if(pos.GetX()+size.GetX() >= screenW) then
velocity.SetX(velocity.GetX() * -1);
end
if(pos.GetY()+size.GetY() >= screenH) then
velocity.SetY(velocity.GetY() * -1);
end
if(pos.GetX() <= 0) then
velocity.SetX(velocity.GetX() * -1);
end
if(pos.GetY() < 0) then
velocity.SetY(velocity.GetY() * -1);
end
pos = vector.Add(pos, velocity);
fx.SetPos(pos);
sprite.SetParams(fx);
-- Rotate teapot by parent transform:
local transform = scene.Component_GetTransform(parent);
transform.Rotate(Vector(0, 0, 0.01));
fixedupdate(); -- wait for new frame
end
end);
backlog_post("Script complete.");
| mit |
KlonZK/Zero-K | LuaUI/camain.lua | 7 | 4795 | -- $Id: camain.lua 3171 2008-11-06 09:06:29Z det $
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
-- file: main.lua
-- brief: the entry point from gui.lua, relays call-ins to the widget manager
-- author: Dave Rodgers
--
-- Copyright (C) 2007.
-- Licensed under the terms of the GNU GPL, v2 or later.
--
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
-- 0.75b2 compatibilty
--
if (Spring.GetTeamColor == nil) then
local getTeamInfo = Spring.GetTeamInfo
Spring.GetTeamColor = function(teamID)
local _,_,_,_,_,_,r,g,b,a = getTeamInfo(teamID)
return r, g, b, a
end
Spring.GetTeamInfo = function(teamID)
local id, leader, active, isDead, isAi, side,
r, g, b, a, allyTeam = getTeamInfo(teamID)
return id, leader, active, isDead, isAi, side, allyTeam
end
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Spring.SendCommands({"ctrlpanel " .. LUAUI_DIRNAME .. "ctrlpanel.txt"})
VFS.Include(LUAUI_DIRNAME .. 'utils.lua', utilFile)
include("setupdefs.lua")
include("savetable.lua")
include("debug.lua")
include("modfonts.lua")
include("layout.lua") -- contains a simple LayoutButtons()
include("cawidgets.lua") -- the widget handler
--------------------------------------------------------------------------------
--
-- print the header
--
if (RestartCount == nil) then
RestartCount = 0
else
RestartCount = RestartCount + 1
end
do
local restartStr = ""
if (RestartCount > 0) then
restartStr = " (" .. RestartCount .. " Restarts)"
end
Spring.SendCommands({"echo " .. LUAUI_VERSION .. restartStr})
end
--------------------------------------------------------------------------------
local gl = Spring.Draw -- easier to use
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
--
-- A few helper functions
--
function Say(msg)
Spring.SendCommands({'say ' .. msg})
end
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
--
-- Update() -- called every frame
--
activePage = 0
forceLayout = true
function Update()
local currentPage = Spring.GetActivePage()
if (forceLayout or (currentPage ~= activePage)) then
Spring.ForceLayoutUpdate() -- for the page number indicator
forceLayout = false
end
activePage = currentPage
fontHandler.Update()
widgetHandler:Update()
return
end
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
--
-- WidgetHandler fixed calls
--
function Shutdown()
return widgetHandler:Shutdown()
end
function ConfigureLayout(command)
return widgetHandler:ConfigureLayout(command)
end
function CommandNotify(id, params, options)
return widgetHandler:CommandNotify(id, params, options)
end
function DrawScreen(vsx, vsy)
return widgetHandler:DrawScreen()
end
function KeyPress(key, mods, isRepeat)
return widgetHandler:KeyPress(key, mods, isRepeat)
end
function KeyRelease(key, mods)
return widgetHandler:KeyRelease(key, mods)
end
function TextInput(utf8, ...)
return widgetHandler:TextInput(utf8, ...)
end
function MouseMove(x, y, dx, dy, button)
return widgetHandler:MouseMove(x, y, dx, dy, button)
end
function MousePress(x, y, button)
return widgetHandler:MousePress(x, y, button)
end
function MouseRelease(x, y, button)
return widgetHandler:MouseRelease(x, y, button)
end
function IsAbove(x, y)
return widgetHandler:IsAbove(x, y)
end
function GetTooltip(x, y)
return widgetHandler:GetTooltip(x, y)
end
function AddConsoleLine(msg, priority)
return widgetHandler:AddConsoleLine(msg, priority)
end
function GroupChanged(groupID)
return widgetHandler:GroupChanged(groupID)
end
local allModOptions = Spring.GetModOptions()
function Spring.GetModOption(s,bool,default)
if (bool) then
local modOption = allModOptions[s]
if (modOption==nil) then modOption = (default and "1") end
return (modOption=="1")
else
local modOption = allModOptions[s]
if (modOption==nil) then modOption = default end
return modOption
end
end
--
-- The unit (and some of the Draw) call-ins are handled
-- differently (see LuaUI/widgets.lua / UpdateCallIns())
--
--------------------------------------------------------------------------------
| gpl-2.0 |
KlonZK/Zero-K | features/corpses/chicken_eggs.lua | 17 | 4627 | -- $Id$
local eggDefs = {}
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local defaultEgg = {
description = [[Egg]],
blocking = false,
damage = 10000,
reclaimable = true,
energy = 0,
footprintx = 1,
footprintz = 1,
customParams = {
mod = true,
},
}
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local type = type
local pairs = pairs
local function CopyTable(outtable,intable)
for i,v in pairs(intable) do
if (type(v)=='table') then
if (type(outtable[i])~='table') then outtable[i] = {} end
CopyTable(outtable[i],v)
else
outtable[i] = v
end
end
end
local function MergeTable(table1,table2)
local ret = {}
CopyTable(ret,table2)
CopyTable(ret,table1)
return ret
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
eggDefs.chicken_dodo_egg = MergeTable(defaultEgg, {
metal = 30,
reclaimTime = 30,
object = [[chickeneggcrimson.s3o]],
})
eggDefs.chicken_egg = MergeTable(defaultEgg, {
metal = 10,
reclaimTime = 10,
object = [[chickenegg.s3o]],
})
eggDefs.chicken_pigeon_egg = MergeTable(defaultEgg, {
metal = 15,
reclaimTime = 15,
object = [[chickeneggblue.s3o]],
})
eggDefs.chicken_sporeshooter_egg = MergeTable(defaultEgg, {
metal = 60,
reclaimTime = 60,
object = [[chickeneggyellow.s3o]],
})
eggDefs.chickena_egg = MergeTable(defaultEgg, {
metal = 100,
reclaimTime = 100,
object = [[chickeneggred.s3o]],
})
eggDefs.chickenc_egg = MergeTable(defaultEgg, {
metal = 200,
reclaimTime = 200,
object = [[chickeneggaqua.s3o]],
})
eggDefs.chickend_egg = MergeTable(defaultEgg, {
metal = 125,
reclaimTime = 125,
object = [[chickeneggaqua.s3o]],
})
eggDefs.chickenf_egg = MergeTable(defaultEgg, {
metal = 100,
reclaimTime = 100,
object = [[chickeneggyellow.s3o]],
})
eggDefs.chickenr_egg = MergeTable(defaultEgg, {
metal = 80,
reclaimTime = 80,
object = [[chickeneggblue.s3o]],
})
eggDefs.chickens_egg = MergeTable(defaultEgg, {
metal = 30,
reclaimTime = 30,
object = [[chickenegggreen.s3o]],
})
eggDefs.chicken_leaper_egg = MergeTable(defaultEgg, {
metal = 20,
reclaimTime = 20,
object = [[chickeneggbrown.s3o]],
})
eggDefs.chickenspire_egg = MergeTable(defaultEgg, {
metal = 300,
reclaimTime = 300,
object = [[chickenegggreen_big.s3o]],
})
eggDefs.chicken_blimpy_egg = MergeTable(defaultEgg, {
metal = 150,
reclaimTime = 150,
object = [[chickeneggaqua.s3o]],
})
eggDefs.chickenblobber_egg = MergeTable(defaultEgg, {
metal = 200,
reclaimTime = 200,
object = [[chickeneggblue.s3o]],
})
eggDefs.chickenwurm_egg = MergeTable(defaultEgg, {
metal = 150,
reclaimTime = 150,
object = [[chickeneggbrown.s3o]],
})
eggDefs.chicken_roc_egg = MergeTable(defaultEgg, {
metal = 175,
reclaimTime = 175,
object = [[chickenegggreen.s3o]],
})
eggDefs.chicken_shield_egg = MergeTable(defaultEgg, {
metal = 150,
reclaimTime = 150,
object = [[chickenegggreen_big.s3o]],
})
eggDefs.chicken_tiamat_egg = MergeTable(defaultEgg, {
metal = 300,
reclaimTime = 300,
object = [[chickeneggwhite.s3o]],
})
eggDefs.chicken_spidermonkey_egg = MergeTable(defaultEgg, {
metal = 150,
reclaimTime = 150,
object = [[chickenegg.s3o]],
})
eggDefs.chicken_rafflesia_egg = MergeTable(defaultEgg, {
metal = 150,
reclaimTime = 150,
object = [[chickenegg.s3o]],
})
eggDefs.chicken_dragon_egg = MergeTable(defaultEgg, {
metal = 1000,
reclaimTime = 1000,
object = [[chickeneggblue_huge.s3o]],
})
-- specify origin unit (for tooltip/contextmenu)
for name,data in pairs(eggDefs) do
local unitname = name
local truncate = unitname:find("_egg")
unitname = unitname:sub(1, truncate)
data.customParams.unit = unitname
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
return lowerkeys( eggDefs )
--------------------------------------------------------------------------------
-------------------------------------------------------------------------------- | gpl-2.0 |
findstr/mmorpg-demo | server/scene-src/aoi.lua | 1 | 1778 | local c = require "aoi.c"
local const = require "const"
local M = {}
local AOI
local USER_X = {}
local USER_Z = {}
local USER_FILTER = {}
local npc_watch = {}
local function update_user(id, x, z, enter, leave)
local e, l = c.update(AOI, id, x, z, enter, leave)
for i = 1, e do
local x = enter[i]
if x >= const.UIDSTART then
USER_FILTER[id][x] = true
USER_FILTER[x][id] = true
else
USER_FILTER[x][id] = true
npc_watch(x, id, "enter")
end
end
for i = 1, l do
local x = leave[i]
if x >= const.UIDSTART then
USER_FILTER[x][id] = nil
USER_FILTER[id][x] = nil
else
npc_watch(x, id, "leave")
end
end
return e > 0 or l > 0
end
local function update_npc(id, x, z, enter, leave)
local e, l = c.update(AOI, id, x, z, enter, leave)
for i = 1, e do
local x = enter[i]
if x >= const.UIDSTART then
USER_FILTER[x][id] = true
USER_FILTER[id][x] = true
npc_watch(id, x, "enter")
end
end
for i = 1, l do
local x = leave[i]
leave[i] = nil
if x >= const.UIDSTART then
USER_FILTER[x][id] = nil
USER_FILTER[id][x] = nil
npc_watch(id, x, "leave")
end
end
return e > 0 or l > 0
end
local function enter_by(update)
return function(id, x, z, enter)
USER_X[id] = x
USER_Z[id] = z
USER_FILTER[id] = {}
--because first enter can't be leave
--so pass nil of 'leave' param is harmless
update(id, x, z, enter)
end
end
function M.start(x, z)
AOI = c.start(x, z)
end
function M.leave(id)
USER_X[id] = nil
USER_Z[id] = nil
USER_FILTER[id] = nil
c.leave(AOI, id)
end
function M.filter(id)
return USER_FILTER[id]
end
function M.npcwatch(func)
npc_watch = func
end
M.enter = enter_by(update_user)
M.npcenter = enter_by(update_npc)
M.move = update_user
M.npcmove = update_npc
M.npcleave = M.leave
return M
| mit |
iamgreaser/seabase | pkg/base/lib/timer.lua | 1 | 1104 | --[[
Copyright (C) 2013 Ben "GreaseMonkey" Russell & contributors
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
]]
function timer_new(fn, sec_base, interval)
return function(sec)
sec_base = sec_base or sec
while sec > sec_base do
fn(sec_base)
sec_base = sec_base + interval
end
end
end
| gpl-2.0 |
complynx/nodemcu-IoT | lua_modules/base64/base64.lua | 60 | 1224 | -- Lua 5.1+ base64 v3.0 (c) 2009 by Alex Kloss <alexthkloss@web.de>
-- licensed under the terms of the LGPL2
local moduleName = ...
local M = {}
_G[moduleName] = M
-- character table string
local b='ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
-- encoding
function M.enc(data)
return ((data:gsub('.', function(x)
local r,b='',x:byte()
for i=8,1,-1 do r=r..(b%2^i-b%2^(i-1)>0 and '1' or '0') end
return r;
end)..'0000'):gsub('%d%d%d?%d?%d?%d?', function(x)
if (#x < 6) then return '' end
local c=0
for i=1,6 do c=c+(x:sub(i,i)=='1' and 2^(6-i) or 0) end
return b:sub(c+1,c+1)
end)..({ '', '==', '=' })[#data%3+1])
end
-- decoding
function M.dec(data)
data = string.gsub(data, '[^'..b..'=]', '')
return (data:gsub('.', function(x)
if (x == '=') then return '' end
local r,f='',(b:find(x)-1)
for i=6,1,-1 do r=r..(f%2^i-f%2^(i-1)>0 and '1' or '0') end
return r;
end):gsub('%d%d%d?%d?%d?%d?%d?%d?', function(x)
if (#x ~= 8) then return '' end
local c=0
for i=1,8 do c=c+(x:sub(i,i)=='1' and 2^(7-i) or 0) end
return string.char(c)
end))
end
return M
| mit |
annulen/premake | src/base/_foundation.lua | 1 | 5004 | ---
-- Base definitions required by all the other scripts.
-- @copyright 2002-2013 Jason Perkins and the Premake project
---
premake = {}
premake.modules = {}
premake.tools = {}
premake.extensions = premake.modules
-- Keep track of warnings that have been shown, so they don't get shown twice
local _warnings = {}
--
-- Define some commonly used symbols, for future-proofing.
--
premake.C = "C"
premake.C7 = "c7"
premake.CLANG = "clang"
premake.CONSOLEAPP = "ConsoleApp"
premake.CPP = "C++"
premake.CSHARP = "C#"
premake.GCC = "gcc"
premake.HAIKU = "haiku"
premake.LINUX = "linux"
premake.MACOSX = "macosx"
premake.MAKEFILE = "Makefile"
premake.NONE = "None"
premake.OFF = "Off"
premake.POSIX = "posix"
premake.PS3 = "ps3"
premake.SHAREDLIB = "SharedLib"
premake.STATICLIB = "StaticLib"
premake.UNIVERSAL = "universal"
premake.UTILITY = "Utility"
premake.WINDOWEDAPP = "WindowedApp"
premake.WINDOWS = "windows"
premake.X32 = "x32"
premake.X64 = "x64"
premake.XBOX360 = "xbox360"
---
-- Call a list of functions.
--
-- @param funcs
-- The list of functions to be called, or a function that can be called
-- to build and return the list. If this is a function, it will be called
-- with all of the additional arguments (below).
-- @param ...
-- An optional set of arguments to be passed to each of the functions as
-- as they are called.
---
function premake.callArray(funcs, ...)
if type(funcs) == "function" then
funcs = funcs(...)
end
for i = 1, #funcs do
funcs[i](...)
end
end
-- TODO: THIS IMPLEMENTATION IS GOING AWAY
function premake.callarray(namespace, array, ...)
local n = #array
for i = 1, n do
local fn = namespace[array[i]]
if not fn then
error(string.format("Unable to find function '%s'", array[i]))
end
fn(...)
end
end
---
-- Clears the list of already fired warning messages, allowing them
-- to be fired again.
---
function premake.clearWarnings()
_warnings = {}
end
--
-- Raise an error, with a formatted message built from the provided
-- arguments.
--
-- @param message
-- The error message, which may contain string formatting tokens.
-- @param ...
-- Values to fill in the string formatting tokens.
--
function premake.error(message, ...)
error(string.format("** Error: " .. message, ...), 0)
end
---
-- "Immediate If" - returns one of the two values depending on the value
-- of the provided condition. Note that both the true and false expressions
-- will be evaluated regardless of the condition, even if only one result
-- is returned.
--
-- @param condition
-- A boolean condition, determining which value gets returned.
-- @param trueValue
-- The value to return if the condition is true.
-- @param falseValue
-- The value to return if the condition is false.
-- @return
-- One of trueValue or falseValue.
---
function iif(condition, trueValue, falseValue)
if condition then
return trueValue
else
return falseValue
end
end
---
-- Override an existing function with a new implementation; the original
-- function is passed as the first argument to the replacement when called.
--
-- @param scope
-- The table containing the function to be overridden. Use _G for
-- global functions.
-- @param name
-- The name of the function to override (a string value).
-- @param repl
-- The replacement function. The first argument to the function
-- will be the original implementation, followed by the arguments
-- passed to the original call.
---
function premake.override(scope, name, repl)
local original = scope[name]
if not original then
error("unable to override '" .. name .. "'; no such function", 2)
end
scope[name] = function(...)
return repl(original, ...)
end
end
--
-- Display a warning, with a formatted message built from the provided
-- arguments.
--
-- @param message
-- The warning message, which may contain string formatting tokens.
-- @param ...
-- Values to fill in the string formatting tokens.
--
function premake.warn(message, ...)
message = string.format(message, ...)
if _OPTIONS.fatal then
error(message)
else
io.stderr:write(string.format("** Warning: " .. message .. "\n", ...))
end
end
--
-- Displays a warning just once per run.
--
-- @param key
-- A unique key to identify this warning. Subsequent warnings messages
-- using the same key will not be shown.
-- @param message
-- The warning message, which may contain string formatting tokens.
-- @param ...
-- Values to fill in the string formatting tokens.
--
function premake.warnOnce(key, message, ...)
if not _warnings[key] then
_warnings[key] = true
premake.warn(message, ...)
end
end
--
-- A shortcut for printing formatted output.
--
function printf(msg, ...)
print(string.format(msg, unpack(arg)))
end
| bsd-3-clause |
ArthurF5/tfs1.0 | data/migrations/14.lua | 55 | 1362 | function onUpdateDatabase()
print("> Updating database to version 15 (moving groups to data/XML/groups.xml)")
db.query("ALTER TABLE players DROP FOREIGN KEY players_ibfk_2")
db.query("DROP INDEX group_id ON players")
db.query("ALTER TABLE accounts DROP FOREIGN KEY accounts_ibfk_1")
db.query("DROP INDEX group_id ON accounts")
db.query("ALTER TABLE `accounts` DROP `group_id`")
local groupsFile = io.open("data/XML/groups.xml", "w")
if groupsFile ~= nil then
groupsFile:write("<?xml version=\"1.0\" encoding=\"UTF-8\"?>\r\n")
groupsFile:write("<groups>\r\n")
local resultId = db.storeQuery("SELECT `id`, `name`, `flags`, `access`, `maxdepotitems`, `maxviplist` FROM `groups` ORDER BY `id` ASC")
if resultId ~= false then
repeat
groupsFile:write("\t<group id=\"" .. result.getDataInt(resultId, "id") .. "\" name=\"" .. result.getDataString(resultId, "name") .. "\" flags=\"" .. string.format("%u", result.getDataLong(resultId, "flags")) .. "\" access=\"" .. result.getDataInt(resultId, "access") .. "\" maxdepotitems=\"" .. result.getDataInt(resultId, "maxdepotitems") .. "\" maxvipentries=\"" .. result.getDataInt(resultId, "maxviplist") .. "\" />\r\n")
until not result.next(resultId)
result.free(resultId)
end
groupsFile:write("</groups>\r\n")
groupsFile:close()
db.query("DROP TABLE `groups`")
end
return true
end
| gpl-2.0 |
m2q1n9/lua | tests/calls.lua | 4 | 9359 | -- $Id: calls.lua,v 1.57 2015/03/04 13:09:38 roberto Exp $
print("testing functions and calls")
local debug = require "debug"
-- get the opportunity to test 'type' too ;)
assert(type(1<2) == 'boolean')
assert(type(true) == 'boolean' and type(false) == 'boolean')
assert(type(nil) == 'nil'
and type(-3) == 'number'
and type'x' == 'string'
and type{} == 'table'
and type(type) == 'function')
assert(type(assert) == type(print))
function f (x) return a:x (x) end
assert(type(f) == 'function')
do -- test error in 'print' too...
local tostring = _ENV.tostring
_ENV.tostring = nil
local st, msg = pcall(print, 1)
assert(st == false and string.find(msg, "attempt to call a nil value"))
_ENV.tostring = function () return {} end
local st, msg = pcall(print, 1)
assert(st == false and string.find(msg, "must return a string"))
_ENV.tostring = tostring
end
-- testing local-function recursion
fact = false
do
local res = 1
local function fact (n)
if n==0 then return res
else return n*fact(n-1)
end
end
assert(fact(5) == 120)
end
assert(fact == false)
-- testing declarations
a = {i = 10}
self = 20
function a:x (x) return x+self.i end
function a.y (x) return x+self end
assert(a:x(1)+10 == a.y(1))
a.t = {i=-100}
a["t"].x = function (self, a,b) return self.i+a+b end
assert(a.t:x(2,3) == -95)
do
local a = {x=0}
function a:add (x) self.x, a.y = self.x+x, 20; return self end
assert(a:add(10):add(20):add(30).x == 60 and a.y == 20)
end
local a = {b={c={}}}
function a.b.c.f1 (x) return x+1 end
function a.b.c:f2 (x,y) self[x] = y end
assert(a.b.c.f1(4) == 5)
a.b.c:f2('k', 12); assert(a.b.c.k == 12)
print('+')
t = nil -- 'declare' t
function f(a,b,c) local d = 'a'; t={a,b,c,d} end
f( -- this line change must be valid
1,2)
assert(t[1] == 1 and t[2] == 2 and t[3] == nil and t[4] == 'a')
f(1,2, -- this one too
3,4)
assert(t[1] == 1 and t[2] == 2 and t[3] == 3 and t[4] == 'a')
function fat(x)
if x <= 1 then return 1
else return x*load("return fat(" .. x-1 .. ")", "")()
end
end
assert(load "load 'assert(fat(6)==720)' () ")()
a = load('return fat(5), 3')
a,b = a()
assert(a == 120 and b == 3)
print('+')
function err_on_n (n)
if n==0 then error(); exit(1);
else err_on_n (n-1); exit(1);
end
end
do
function dummy (n)
if n > 0 then
assert(not pcall(err_on_n, n))
dummy(n-1)
end
end
end
dummy(10)
function deep (n)
if n>0 then deep(n-1) end
end
deep(10)
deep(200)
-- testing tail call
function deep (n) if n>0 then return deep(n-1) else return 101 end end
assert(deep(30000) == 101)
a = {}
function a:deep (n) if n>0 then return self:deep(n-1) else return 101 end end
assert(a:deep(30000) == 101)
print('+')
a = nil
(function (x) a=x end)(23)
assert(a == 23 and (function (x) return x*2 end)(20) == 40)
-- testing closures
-- fixed-point operator
Z = function (le)
local function a (f)
return le(function (x) return f(f)(x) end)
end
return a(a)
end
-- non-recursive factorial
F = function (f)
return function (n)
if n == 0 then return 1
else return n*f(n-1) end
end
end
fat = Z(F)
assert(fat(0) == 1 and fat(4) == 24 and Z(F)(5)==5*Z(F)(4))
local function g (z)
local function f (a,b,c,d)
return function (x,y) return a+b+c+d+a+x+y+z end
end
return f(z,z+1,z+2,z+3)
end
f = g(10)
assert(f(9, 16) == 10+11+12+13+10+9+16+10)
Z, F, f = nil
print('+')
-- testing multiple returns
function unlpack (t, i)
i = i or 1
if (i <= #t) then
return t[i], unlpack(t, i+1)
end
end
function equaltab (t1, t2)
assert(#t1 == #t2)
for i = 1, #t1 do
assert(t1[i] == t2[i])
end
end
local pack = function (...) return (table.pack(...)) end
function f() return 1,2,30,4 end
function ret2 (a,b) return a,b end
local a,b,c,d = unlpack{1,2,3}
assert(a==1 and b==2 and c==3 and d==nil)
a = {1,2,3,4,false,10,'alo',false,assert}
equaltab(pack(unlpack(a)), a)
equaltab(pack(unlpack(a), -1), {1,-1})
a,b,c,d = ret2(f()), ret2(f())
assert(a==1 and b==1 and c==2 and d==nil)
a,b,c,d = unlpack(pack(ret2(f()), ret2(f())))
assert(a==1 and b==1 and c==2 and d==nil)
a,b,c,d = unlpack(pack(ret2(f()), (ret2(f()))))
assert(a==1 and b==1 and c==nil and d==nil)
a = ret2{ unlpack{1,2,3}, unlpack{3,2,1}, unlpack{"a", "b"}}
assert(a[1] == 1 and a[2] == 3 and a[3] == "a" and a[4] == "b")
-- testing calls with 'incorrect' arguments
rawget({}, "x", 1)
rawset({}, "x", 1, 2)
assert(math.sin(1,2) == math.sin(1))
table.sort({10,9,8,4,19,23,0,0}, function (a,b) return a<b end, "extra arg")
-- test for generic load
local x = "-- a comment\0\0\0\n x = 10 + \n23; \
local a = function () x = 'hi' end; \
return '\0'"
function read1 (x)
local i = 0
return function ()
collectgarbage()
i=i+1
return string.sub(x, i, i)
end
end
function cannotload (msg, a,b)
assert(not a and string.find(b, msg))
end
a = assert(load(read1(x), "modname", "t", _G))
assert(a() == "\0" and _G.x == 33)
assert(debug.getinfo(a).source == "modname")
-- cannot read text in binary mode
cannotload("attempt to load a text chunk", load(read1(x), "modname", "b", {}))
cannotload("attempt to load a text chunk", load(x, "modname", "b"))
a = assert(load(function () return nil end))
a() -- empty chunk
assert(not load(function () return true end))
-- small bug
local t = {nil, "return ", "3"}
f, msg = load(function () return table.remove(t, 1) end)
assert(f() == nil) -- should read the empty chunk
-- another small bug (in 5.2.1)
f = load(string.dump(function () return 1 end), nil, "b", {})
assert(type(f) == "function" and f() == 1)
x = string.dump(load("x = 1; return x"))
a = assert(load(read1(x), nil, "b"))
assert(a() == 1 and _G.x == 1)
cannotload("attempt to load a binary chunk", load(read1(x), nil, "t"))
cannotload("attempt to load a binary chunk", load(x, nil, "t"))
assert(not pcall(string.dump, print)) -- no dump of C functions
cannotload("unexpected symbol", load(read1("*a = 123")))
cannotload("unexpected symbol", load("*a = 123"))
cannotload("hhi", load(function () error("hhi") end))
-- any value is valid for _ENV
assert(load("return _ENV", nil, nil, 123)() == 123)
-- load when _ENV is not first upvalue
local x; XX = 123
local function h ()
local y=x -- use 'x', so that it becomes 1st upvalue
return XX -- global name
end
local d = string.dump(h)
x = load(d, "", "b")
assert(debug.getupvalue(x, 2) == '_ENV')
debug.setupvalue(x, 2, _G)
assert(x() == 123)
assert(assert(load("return XX + ...", nil, nil, {XX = 13}))(4) == 17)
-- test generic load with nested functions
x = [[
return function (x)
return function (y)
return function (z)
return x+y+z
end
end
end
]]
a = assert(load(read1(x)))
assert(a()(2)(3)(10) == 15)
-- test for dump/undump with upvalues
local a, b = 20, 30
x = load(string.dump(function (x)
if x == "set" then a = 10+b; b = b+1 else
return a
end
end), "", "b", nil)
assert(x() == nil)
assert(debug.setupvalue(x, 1, "hi") == "a")
assert(x() == "hi")
assert(debug.setupvalue(x, 2, 13) == "b")
assert(not debug.setupvalue(x, 3, 10)) -- only 2 upvalues
x("set")
assert(x() == 23)
x("set")
assert(x() == 24)
-- test for dump/undump with many upvalues
do
local nup = 200 -- maximum number of local variables
local prog = {"local a1"}
for i = 2, nup do prog[#prog + 1] = ", a" .. i end
prog[#prog + 1] = " = 1"
for i = 2, nup do prog[#prog + 1] = ", " .. i end
local sum = 1
prog[#prog + 1] = "; return function () return a1"
for i = 2, nup do prog[#prog + 1] = " + a" .. i; sum = sum + i end
prog[#prog + 1] = " end"
prog = table.concat(prog)
local f = assert(load(prog))()
assert(f() == sum)
f = load(string.dump(f)) -- main chunk now has many upvalues
local a = 10
local h = function () return a end
for i = 1, nup do
debug.upvaluejoin(f, i, h, 1)
end
assert(f() == 10 * nup)
end
-- test for bug in parameter adjustment
assert((function () return nil end)(4) == nil)
assert((function () local a; return a end)(4) == nil)
assert((function (a) return a end)() == nil)
print("testing binary chunks")
do
local header = string.pack("c4BBc6BBBBBj",
"\27Lua", -- signature
5*16 + 3, -- version 5.3
0, -- format
"\x19\x93\r\n\x1a\n", -- data
string.packsize("i"), -- sizeof(int)
string.packsize("T"), -- sizeof(size_t)
4, -- size of instruction
string.packsize("j"), -- sizeof(lua integer)
string.packsize("n"), -- sizeof(lua number)
0x5678 -- LUAC_INT
-- LUAC_NUM may not have a unique binary representation (padding...)
)
local c = string.dump(function () local a = 1; local b = 3; return a+b*3 end)
assert(string.sub(c, 1, #header) == header)
-- corrupted header
for i = 1, #header do
local s = string.sub(c, 1, i - 1) ..
string.char(string.byte(string.sub(c, i, i)) + 1) ..
string.sub(c, i + 1, -1)
assert(#s == #c)
assert(not load(s))
end
-- loading truncated binary chunks
for i = 1, #c - 1 do
local st, msg = load(string.sub(c, 1, i))
assert(not st and string.find(msg, "truncated"))
end
assert(assert(load(c))() == 10)
end
print('OK')
return deep
| mit |
aceforeverd/vimrc | lua/aceforeverd/plugins/tree.lua | 1 | 1226 | -- Copyright (C) 2022 Ace <teapot@aceforeverd.com>
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local M = {}
function M.neo_tree()
require('neo-tree').setup({
filesystem = {
hijack_netrw_behavior = 'disabled',
window = {
mappings = {
['o'] = 'open',
['g/'] = 'filter_as_you_type',
['gf'] = 'filter_on_submit',
['g?'] = 'show_help',
['/'] = 'none',
['?'] = 'none',
['f'] = 'none',
},
},
},
})
require('aceforeverd.utility.map').set_map('n', '<space>e', '<cmd>Neotree toggle reveal<cr>')
end
return M
| gpl-3.0 |
rockneurotiko/telegram-bot | plugins/vote.lua | 615 | 2128 | do
local _file_votes = './data/votes.lua'
function read_file_votes ()
local f = io.open(_file_votes, "r+")
if f == nil then
print ('Created voting file '.._file_votes)
serialize_to_file({}, _file_votes)
else
print ('Values loaded: '.._file_votes)
f:close()
end
return loadfile (_file_votes)()
end
function clear_votes (chat)
local _votes = read_file_votes ()
_votes [chat] = {}
serialize_to_file(_votes, _file_votes)
end
function votes_result (chat)
local _votes = read_file_votes ()
local results = {}
local result_string = ""
if _votes [chat] == nil then
_votes[chat] = {}
end
for user,vote in pairs (_votes[chat]) do
if (results [vote] == nil) then
results [vote] = user
else
results [vote] = results [vote] .. ", " .. user
end
end
for vote,users in pairs (results) do
result_string = result_string .. vote .. " : " .. users .. "\n"
end
return result_string
end
function save_vote(chat, user, vote)
local _votes = read_file_votes ()
if _votes[chat] == nil then
_votes[chat] = {}
end
_votes[chat][user] = vote
serialize_to_file(_votes, _file_votes)
end
function run(msg, matches)
if (matches[1] == "ing") then
if (matches [2] == "reset") then
clear_votes (tostring(msg.to.id))
return "Voting statistics reset.."
elseif (matches [2] == "stats") then
local votes_result = votes_result (tostring(msg.to.id))
if (votes_result == "") then
votes_result = "[No votes registered]\n"
end
return "Voting statistics :\n" .. votes_result
end
else
save_vote(tostring(msg.to.id), msg.from.print_name, tostring(tonumber(matches[2])))
return "Vote registered : " .. msg.from.print_name .. " " .. tostring(tonumber(matches [2]))
end
end
return {
description = "Plugin for voting in groups.",
usage = {
"!voting reset: Reset all the votes.",
"!vote [number]: Cast the vote.",
"!voting stats: Shows the statistics of voting."
},
patterns = {
"^!vot(ing) (reset)",
"^!vot(ing) (stats)",
"^!vot(e) ([0-9]+)$"
},
run = run
}
end | gpl-2.0 |
ollpu/telegram-bot | plugins/vote.lua | 615 | 2128 | do
local _file_votes = './data/votes.lua'
function read_file_votes ()
local f = io.open(_file_votes, "r+")
if f == nil then
print ('Created voting file '.._file_votes)
serialize_to_file({}, _file_votes)
else
print ('Values loaded: '.._file_votes)
f:close()
end
return loadfile (_file_votes)()
end
function clear_votes (chat)
local _votes = read_file_votes ()
_votes [chat] = {}
serialize_to_file(_votes, _file_votes)
end
function votes_result (chat)
local _votes = read_file_votes ()
local results = {}
local result_string = ""
if _votes [chat] == nil then
_votes[chat] = {}
end
for user,vote in pairs (_votes[chat]) do
if (results [vote] == nil) then
results [vote] = user
else
results [vote] = results [vote] .. ", " .. user
end
end
for vote,users in pairs (results) do
result_string = result_string .. vote .. " : " .. users .. "\n"
end
return result_string
end
function save_vote(chat, user, vote)
local _votes = read_file_votes ()
if _votes[chat] == nil then
_votes[chat] = {}
end
_votes[chat][user] = vote
serialize_to_file(_votes, _file_votes)
end
function run(msg, matches)
if (matches[1] == "ing") then
if (matches [2] == "reset") then
clear_votes (tostring(msg.to.id))
return "Voting statistics reset.."
elseif (matches [2] == "stats") then
local votes_result = votes_result (tostring(msg.to.id))
if (votes_result == "") then
votes_result = "[No votes registered]\n"
end
return "Voting statistics :\n" .. votes_result
end
else
save_vote(tostring(msg.to.id), msg.from.print_name, tostring(tonumber(matches[2])))
return "Vote registered : " .. msg.from.print_name .. " " .. tostring(tonumber(matches [2]))
end
end
return {
description = "Plugin for voting in groups.",
usage = {
"!voting reset: Reset all the votes.",
"!vote [number]: Cast the vote.",
"!voting stats: Shows the statistics of voting."
},
patterns = {
"^!vot(ing) (reset)",
"^!vot(ing) (stats)",
"^!vot(e) ([0-9]+)$"
},
run = run
}
end | gpl-2.0 |
KlonZK/Zero-K | units/factoryhover.lua | 4 | 3816 | unitDef = {
unitname = [[factoryhover]],
name = [[Hovercraft Platform]],
description = [[Produces Hovercraft, Builds at 10 m/s]],
acceleration = 0,
brakeRate = 0,
buildCostEnergy = 600,
buildCostMetal = 600,
builder = true,
buildoptions = {
[[corch]],
[[corsh]],
[[nsaclash]],
[[hoverassault]],
[[hoverdepthcharge]],
[[hoverriot]],
[[armmanni]],
[[hoveraa]],
},
buildPic = [[factoryhover.png]],
buildTime = 600,
canAttack = true,
canMove = true,
canPatrol = true,
canstop = [[1]],
category = [[UNARMED FLOAT]],
collisionVolumeTest = 1,
corpse = [[DEAD]],
customParams = {
description_de = [[Produziert Aerogleiter, Baut mit 10 M/s]],
description_pl = [[Buduje poduszkowce, moc 10 m/s]],
helptext = [[The Hovercraft Platform is fast and deadly, offering the ability to cross sea and plains alike and outmaneuver the enemy. Key units: Scrubber, Halberd, Scalpel, Mace, Penetrator]],
helptext_de = [[Die Hovercraft Platform ist schnell und tödlich und eröffnet dir die Möglichkeit Wasser und Boden gleichzeitig zu überqueren und somit deinen Gegner geschickt zu überlisten. Wichtigste Einheiten: Scrubber, Halberd, Scalpel, Mace, Penetrator]],
helptext_pl = [[Poduszkowce sa szybkie i smiercionosne; sa w stanie poruszac sie zarowno na morzu, jak i po ladzie, co pozwala im na okrazenie lub ominiecie przeciwnika. Najwazniejsze jednostki: Scrubber, Halberd, Scalpel, Mace, Penetrator]],
sortName = [[8]],
aimposoffset = [[0 0 0]],
midposoffset = [[0 -25 0]],
modelradius = [[60]],
},
energyMake = 0.3,
energyUse = 0,
explodeAs = [[LARGE_BUILDINGEX]],
footprintX = 8,
footprintZ = 8,
iconType = [[fachover]],
idleAutoHeal = 5,
idleTime = 1800,
levelGround = false,
mass = 324,
maxDamage = 4000,
maxSlope = 15,
maxVelocity = 0,
metalMake = 0.3,
minCloakDistance = 150,
noAutoFire = false,
objectName = [[ARMFHP.s3o]],
seismicSignature = 4,
selfDestructAs = [[LARGE_BUILDINGEX]],
showNanoSpray = false,
side = [[ARM]],
sightDistance = 273,
smoothAnim = true,
TEDClass = [[PLANT]],
turnRate = 0,
waterline = 1,
workerTime = 10,
yardMap = [[xoooooox ooccccoo ooccccoo ooccccoo ooccccoo ooccccoo ooccccoo xoccccox]],
featureDefs = {
DEAD = {
description = [[Wreckage - Hovercraft Platform]],
blocking = false,
category = [[corpses]],
damage = 4000,
energy = 0,
featureDead = [[HEAP]],
footprintX = 8,
footprintZ = 7,
height = [[20]],
hitdensity = [[100]],
metal = 240,
object = [[ARMFHP_DEAD.s3o]],
reclaimable = true,
reclaimTime = 240,
seqnamereclamate = [[TREE1RECLAMATE]],
world = [[All Worlds]],
},
HEAP = {
description = [[Debris - Hovercraft Platform]],
blocking = false,
category = [[heaps]],
damage = 4000,
energy = 0,
featurereclamate = [[SMUDGE01]],
footprintX = 8,
footprintZ = 7,
hitdensity = [[100]],
metal = 120,
object = [[debris4x4c.s3o]],
reclaimable = true,
reclaimTime = 120,
seqnamereclamate = [[TREE1RECLAMATE]],
world = [[All Worlds]],
},
},
}
return lowerkeys({ factoryhover = unitDef })
| gpl-2.0 |
XxMTxX/XxMTxX | plugins/supergroup1.lua | 3 | 76689 | --Begin supergrpup.lua
--Check members #Add supergroup
local function check_member_super(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
if success == 0 then
send_large_msg(receiver, "Promote me to admin first!")
end
for k,v in pairs(result) do
local member_id = v.peer_id
if member_id ~= our_id then
-- SuperGroup configuration
data[tostring(msg.to.id)] = {
group_type = 'SuperGroup',
long_id = msg.to.peer_id,
moderators = {},
set_owner = member_id ,
settings = {
set_name = string.gsub(msg.to.title, '_', ' '),
lock_arabic = 'no',
lock_link = "no",
flood = 'yes',
lock_spam = 'yes',
lock_sticker = 'no',
member = 'no',
public = 'no',
lock_rtl = 'no',
lock_tgservice = 'yes',
lock_contacts = 'no',
strict = 'no'
}
}
save_data(_config.moderation.data, data)
local groups = 'groups'
if not data[tostring(groups)] then
data[tostring(groups)] = {}
save_data(_config.moderation.data, data)
end
data[tostring(groups)][tostring(msg.to.id)] = msg.to.id
save_data(_config.moderation.data, data)
local text = 'Group has been added ✅'
return reply_msg(msg.id, text, ok_cb, false)
end
end
end
--Check Members #rem supergroup
local function check_member_superrem(cb_extra, success, result)
local receiver = cb_extra.receiver
local data = cb_extra.data
local msg = cb_extra.msg
for k,v in pairs(result) do
local member_id = v.id
if member_id ~= our_id then
-- Group configuration removal
data[tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
local groups = 'groups'
if not data[tostring(groups)] then
data[tostring(groups)] = nil
save_data(_config.moderation.data, data)
end
data[tostring(groups)][tostring(msg.to.id)] = nil
save_data(_config.moderation.data, data)
local text = 'Group has been removed ✅'
return reply_msg(msg.id, text, ok_cb, false)
end
end
end
--Function to Add supergroup
local function superadd(msg)
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
channel_get_users(receiver, check_member_super,{receiver = receiver, data = data, msg = msg})
end
--Function to remove supergroup
local function superrem(msg)
local data = load_data(_config.moderation.data)
local receiver = get_receiver(msg)
channel_get_users(receiver, check_member_superrem,{receiver = receiver, data = data, msg = msg})
end
--Get and output admins and bots in supergroup
local function callback(cb_extra, success, result)
local i = 1
local chat_name = string.gsub(cb_extra.msg.to.print_name, "_", " ")
local member_type = cb_extra.member_type
local text = member_type.." for "..chat_name..":\n"
for k,v in pairsByKeys(result) do
if not v.first_name then
name = " "
else
vname = v.first_name:gsub("", "")
name = vname:gsub("_", " ")
end
text = text.."\n"..i.." - "..name.."["..v.peer_id.."]"
i = i + 1
end
send_large_msg(cb_extra.receiver, text)
end
--Get and output info about supergroup
local function callback_info(cb_extra, success, result)
local title ="Info for SuperGroup: ["..result.title.."]\n\n"
local admin_num = "Admin count: "..result.admins_count.."\n"
local user_num = "User count: "..result.participants_count.."\n"
local kicked_num = "Kicked user count: "..result.kicked_count.."\n"
local channel_id = "ID: "..result.peer_id.."\n"
if result.username then
channel_username = "Username: @"..result.username
else
channel_username = ""
end
local text = title..admin_num..user_num..kicked_num..channel_id..channel_username
send_large_msg(cb_extra.receiver, text)
end
--Get and output members of supergroup
local function callback_who(cb_extra, success, result)
local text = "Members for "..cb_extra.receiver
local i = 1
for k,v in pairsByKeys(result) do
if not v.print_name then
name = " "
else
vname = v.print_name:gsub("", "")
name = vname:gsub("_", " ")
end
if v.username then
username = " @"..v.username
else
username = ""
end
text = text.."\n"..i.." - "..name.." "..username.." [ "..v.peer_id.." ]\n"
--text = text.."\n"..username
i = i + 1
end
local file = io.open("./groups/lists/supergroups/"..cb_extra.receiver..".txt", "w")
file:write(text)
file:flush()
file:close()
send_document(cb_extra.receiver,"./groups/lists/supergroups/"..cb_extra.receiver..".txt", ok_cb, false)
post_msg(cb_extra.receiver, text, ok_cb, false)
end
--Get and output list of kicked users for supergroup
local function callback_kicked(cb_extra, success, result)
--vardump(result)
local text = "Kicked Members for SuperGroup "..cb_extra.receiver.."\n\n"
local i = 1
for k,v in pairsByKeys(result) do
if not v.print_name then
name = " "
else
vname = v.print_name:gsub("", "")
name = vname:gsub("_", " ")
end
if v.username then
name = name.." @"..v.username
end
text = text.."\n"..i.." - "..name.." [ "..v.peer_id.." ]\n"
i = i + 1
end
local file = io.open("./groups/lists/supergroups/kicked/"..cb_extra.receiver..".txt", "w")
file:write(text)
file:flush()
file:close()
send_document(cb_extra.receiver,"./groups/lists/supergroups/kicked/"..cb_extra.receiver..".txt", ok_cb, false)
--send_large_msg(cb_extra.receiver, text)
end
--Begin supergroup locks
local function lock_group_links(msg, data, target)
if not is_momod(msg) then
return
end
local group_link_lock = data[tostring(target)]['settings']['lock_link']
if group_link_lock == 'yes' then
return 'Link posting is already locked'
else
data[tostring(target)]['settings']['lock_link'] = 'yes'
save_data(_config.moderation.data, data)
return 'Link posting has been locked'
end
end
local function unlock_group_links(msg, data, target)
if not is_momod(msg) then
return
end
local group_link_lock = data[tostring(target)]['settings']['lock_link']
if group_link_lock == 'no' then
return 'Link posting is not locked'
else
data[tostring(target)]['settings']['lock_link'] = 'no'
save_data(_config.moderation.data, data)
return 'Link posting has been unlocked'
end
end
local function lock_group_spam(msg, data, target)
if not is_momod(msg) then
return
end
if not is_owner(msg) then
return "Owners only!"
end
local group_spam_lock = data[tostring(target)]['settings']['lock_spam']
if group_spam_lock == 'yes' then
return 'SuperGroup spam is already locked'
else
data[tostring(target)]['settings']['lock_spam'] = 'yes'
save_data(_config.moderation.data, data)
return 'SuperGroup spam has been locked'
end
end
local function unlock_group_spam(msg, data, target)
if not is_momod(msg) then
return
end
local group_spam_lock = data[tostring(target)]['settings']['lock_spam']
if group_spam_lock == 'no' then
return 'SuperGroup spam is not locked'
else
data[tostring(target)]['settings']['lock_spam'] = 'no'
save_data(_config.moderation.data, data)
return 'SuperGroup spam has been unlocked'
end
end
local function lock_group_flood(msg, data, target)
if not is_momod(msg) then
return
end
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'yes' then
return 'Flood is already locked'
else
data[tostring(target)]['settings']['flood'] = 'yes'
save_data(_config.moderation.data, data)
return 'Flood has been locked'
end
end
local function unlock_group_flood(msg, data, target)
if not is_momod(msg) then
return
end
local group_flood_lock = data[tostring(target)]['settings']['flood']
if group_flood_lock == 'no' then
return 'Flood is not locked'
else
data[tostring(target)]['settings']['flood'] = 'no'
save_data(_config.moderation.data, data)
return 'Flood has been unlocked'
end
end
local function lock_group_arabic(msg, data, target)
if not is_momod(msg) then
return
end
local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic']
if group_arabic_lock == 'yes' then
return 'Arabic is already locked'
else
data[tostring(target)]['settings']['lock_arabic'] = 'yes'
save_data(_config.moderation.data, data)
return 'Arabic has been locked'
end
end
local function unlock_group_arabic(msg, data, target)
if not is_momod(msg) then
return
end
local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic']
if group_arabic_lock == 'no' then
return 'Arabic/Persian is already unlocked'
else
data[tostring(target)]['settings']['lock_arabic'] = 'no'
save_data(_config.moderation.data, data)
return 'Arabic/Persian has been unlocked'
end
end
local function lock_group_membermod(msg, data, target)
if not is_momod(msg) then
return
end
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'yes' then
return 'SuperGroup members are already locked'
else
data[tostring(target)]['settings']['lock_member'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'SuperGroup members has been locked'
end
local function unlock_group_membermod(msg, data, target)
if not is_momod(msg) then
return
end
local group_member_lock = data[tostring(target)]['settings']['lock_member']
if group_member_lock == 'no' then
return 'SuperGroup members are not locked'
else
data[tostring(target)]['settings']['lock_member'] = 'no'
save_data(_config.moderation.data, data)
return 'SuperGroup members has been unlocked'
end
end
local function lock_group_rtl(msg, data, target)
if not is_momod(msg) then
return
end
local group_rtl_lock = data[tostring(target)]['settings']['lock_rtl']
if group_rtl_lock == 'yes' then
return 'RTL is already locked'
else
data[tostring(target)]['settings']['lock_rtl'] = 'yes'
save_data(_config.moderation.data, data)
return 'RTL has been locked'
end
end
local function unlock_group_rtl(msg, data, target)
if not is_momod(msg) then
return
end
local group_rtl_lock = data[tostring(target)]['settings']['lock_rtl']
if group_rtl_lock == 'no' then
return 'RTL is already unlocked'
else
data[tostring(target)]['settings']['lock_rtl'] = 'no'
save_data(_config.moderation.data, data)
return 'RTL has been unlocked'
end
end
local function lock_group_tgservice(msg, data, target)
if not is_momod(msg) then
return
end
local group_tgservice_lock = data[tostring(target)]['settings']['lock_tgservice']
if group_tgservice_lock == 'yes' then
return 'Tgservice is already locked'
else
data[tostring(target)]['settings']['lock_tgservice'] = 'yes'
save_data(_config.moderation.data, data)
return 'Tgservice has been locked'
end
end
local function unlock_group_tgservice(msg, data, target)
if not is_momod(msg) then
return
end
local group_tgservice_lock = data[tostring(target)]['settings']['lock_tgservice']
if group_tgservice_lock == 'no' then
return 'TgService Is Not Locked!'
else
data[tostring(target)]['settings']['lock_rtl'] = 'no'
save_data(_config.moderation.data, data)
return 'Tgservice has been unlocked'
end
end
local function lock_group_sticker(msg, data, target)
if not is_momod(msg) then
return
end
local group_sticker_lock = data[tostring(target)]['settings']['lock_sticker']
if group_sticker_lock == 'yes' then
return 'Sticker posting is already locked'
else
data[tostring(target)]['settings']['lock_sticker'] = 'yes'
save_data(_config.moderation.data, data)
return 'Sticker posting has been locked'
end
end
local function unlock_group_sticker(msg, data, target)
if not is_momod(msg) then
return
end
local group_sticker_lock = data[tostring(target)]['settings']['lock_sticker']
if group_sticker_lock == 'no' then
return 'Sticker posting is already unlocked'
else
data[tostring(target)]['settings']['lock_sticker'] = 'no'
save_data(_config.moderation.data, data)
return 'Sticker posting has been unlocked'
end
end
local function lock_group_contacts(msg, data, target)
if not is_momod(msg) then
return
end
local group_rtl_lock = data[tostring(target)]['settings']['lock_contacts']
if group_contacts_lock == 'yes' then
return 'Contact posting is already locked'
else
data[tostring(target)]['settings']['lock_contacts'] = 'yes'
save_data(_config.moderation.data, data)
return 'Contact posting has been locked'
end
end
local function unlock_group_contacts(msg, data, target)
if not is_momod(msg) then
return
end
local group_contacts_lock = data[tostring(target)]['settings']['lock_contacts']
if group_contacts_lock == 'no' then
return 'Contact posting is already unlocked'
else
data[tostring(target)]['settings']['lock_contacts'] = 'no'
save_data(_config.moderation.data, data)
return 'Contact posting has been unlocked'
end
end
local function enable_strict_rules(msg, data, target)
if not is_momod(msg) then
return
end
local group_strict_lock = data[tostring(target)]['settings']['strict']
if group_strict_lock == 'yes' then
return 'Settings are already strictly enforced'
else
data[tostring(target)]['settings']['strict'] = 'yes'
save_data(_config.moderation.data, data)
return 'Settings will be strictly enforced'
end
end
local function disable_strict_rules(msg, data, target)
if not is_momod(msg) then
return
end
local group_strict_lock = data[tostring(target)]['settings']['strict']
if group_strict_lock == 'no' then
return 'Settings are not strictly enforced'
else
data[tostring(target)]['settings']['strict'] = 'no'
save_data(_config.moderation.data, data)
return 'Settings will not be strictly enforced'
end
end
--End supergroup locks
--'Set supergroup rules' function
local function set_rulesmod(msg, data, target)
if not is_momod(msg) then
return
end
local data_cat = 'rules'
data[tostring(target)][data_cat] = rules
save_data(_config.moderation.data, data)
return 'Group rules set 📋📌'
end
--'Get supergroup rules' function
local function get_rules(msg, data)
local data_cat = 'rules'
if not data[tostring(msg.to.id)][data_cat] then
return 'No rules in this group 📋❌'
end
local rules = data[tostring(msg.to.id)][data_cat]
local group_name = data[tostring(msg.to.id)]['settings']['set_name']
local rules = group_name..' rules:\n\n'..rules:gsub("/n", " ")
return rules
end
--Set supergroup to public or not public function
local function set_public_membermod(msg, data, target)
if not is_momod(msg) then
return "For moderators only ❌"
end
local group_public_lock = data[tostring(target)]['settings']['public']
local long_id = data[tostring(target)]['long_id']
if not long_id then
data[tostring(target)]['long_id'] = msg.to.peer_id
save_data(_config.moderation.data, data)
end
if group_public_lock == 'yes' then
return 'Group is already public'
else
data[tostring(target)]['settings']['public'] = 'yes'
save_data(_config.moderation.data, data)
end
return 'SuperGroup is now: public'
end
local function unset_public_membermod(msg, data, target)
if not is_momod(msg) then
return
end
local group_public_lock = data[tostring(target)]['settings']['public']
local long_id = data[tostring(target)]['long_id']
if not long_id then
data[tostring(target)]['long_id'] = msg.to.peer_id
save_data(_config.moderation.data, data)
end
if group_public_lock == 'no' then
return 'Group is not public'
else
data[tostring(target)]['settings']['public'] = 'no'
data[tostring(target)]['long_id'] = msg.to.long_id
save_data(_config.moderation.data, data)
return 'SuperGroup is now: not public'
end
end
--Show supergroup settings; function
function show_supergroup_settingsmod(msg, target)
if not is_momod(msg) then
return
end
local data = load_data(_config.moderation.data)
if data[tostring(target)] then
if data[tostring(target)]['settings']['flood_msg_max'] then
NUM_MSG_MAX = tonumber(data[tostring(target)]['settings']['flood_msg_max'])
print('custom'..NUM_MSG_MAX)
else
NUM_MSG_MAX = 5
end
end
if data[tostring(target)]['settings'] then
if not data[tostring(target)]['settings']['public'] then
data[tostring(target)]['settings']['public'] = 'no'
end
end
if data[tostring(target)]['settings'] then
if not data[tostring(target)]['settings']['lock_rtl'] then
data[tostring(target)]['settings']['lock_rtl'] = 'no'
end
end
if data[tostring(target)]['settings'] then
if not data[tostring(target)]['settings']['lock_tgservice'] then
data[tostring(target)]['settings']['lock_tgservice'] = 'no'
end
end
if data[tostring(target)]['settings'] then
if not data[tostring(target)]['settings']['lock_member'] then
data[tostring(target)]['settings']['lock_member'] = 'no'
end
end
local settings = data[tostring(target)]['settings']
local text = "Group settings⚙:\n◼️Lock links : "..settings.lock_link.."\n◼️Lock flood: "..settings.flood.."\n◼️Flood sensitivity : "..NUM_MSG_MAX.."\n◼️Lock spam: "..settings.lock_spam.."\n◼️Lock Arabic: "..settings.lock_arabic.."\n◼️Lock Member: "..settings.lock_member.."\n◼️Lock RTL: "..settings.lock_rtl.."\n◼️Lock Tgservice : "..settings.lock_tgservice.."\n◼️Lock sticker: "..settings.lock_sticker.."\n◼️Public: "..settings.public.."\n◼️Strict settings: "..settings.strict
return text
end
local function promote_admin(receiver, member_username, user_id)
local data = load_data(_config.moderation.data)
local group = string.gsub(receiver, 'channel#id', '')
local member_tag_username = string.gsub(member_username, '@', '(at)')
if not data[group] then
return
end
if data[group]['moderators'][tostring(user_id)] then
return send_large_msg(receiver, member_username..' is already a moderator.')
end
data[group]['moderators'][tostring(user_id)] = member_tag_username
save_data(_config.moderation.data, data)
end
local function demote_admin(receiver, member_username, user_id)
local data = load_data(_config.moderation.data)
local group = string.gsub(receiver, 'channel#id', '')
if not data[group] then
return
end
if not data[group]['moderators'][tostring(user_id)] then
return send_large_msg(receiver, member_tag_username..' is not a moderator.')
end
data[group]['moderators'][tostring(user_id)] = nil
save_data(_config.moderation.data, data)
end
local function promote2(receiver, member_username, user_id)
local data = load_data(_config.moderation.data)
local group = string.gsub(receiver, 'channel#id', '')
local member_tag_username = string.gsub(member_username, '@', '(at)')
if not data[group] then
return send_large_msg(receiver, 'Group is not added ❌')
end
if data[group]['moderators'][tostring(user_id)] then
return send_large_msg(receiver, member_username..' is already a moderator 👤‼️')
end
data[group]['moderators'][tostring(user_id)] = member_tag_username
save_data(_config.moderation.data, data)
send_large_msg(receiver, member_username..' has been promoted 👤‼️')
end
local function demote2(receiver, member_username, user_id)
local data = load_data(_config.moderation.data)
local group = string.gsub(receiver, 'channel#id', '')
if not data[group] then
return send_large_msg(receiver, 'Group is not added ❌')
end
if not data[group]['moderators'][tostring(user_id)] then
return send_large_msg(receiver, member_tag_username..' is not a moderator 👤‼️')
end
data[group]['moderators'][tostring(user_id)] = nil
save_data(_config.moderation.data, data)
send_large_msg(receiver, member_username..' has been demoted 👤‼️')
end
local function modlist(msg)
local data = load_data(_config.moderation.data)
local groups = "groups"
if not data[tostring(groups)][tostring(msg.to.id)] then
return 'Group is not added '
end
-- determine if table is empty
if next(data[tostring(msg.to.id)]['moderators']) == nil then
return 'No moderator in this group 👤‼️'
end
local i = 1
local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n'
for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do
message = message ..i..' - '..v..' [' ..k.. '] \n'
i = i + 1
end
return message
end
-- Start by reply actions
function get_message_callback(extra, success, result)
local get_cmd = extra.get_cmd
local msg = extra.msg
local data = load_data(_config.moderation.data)
local print_name = user_print_name(msg.from):gsub("", "")
local name_log = print_name:gsub("_", " ")
if get_cmd == "id" and not result.action then
local channel = 'channel#id'..result.to.peer_id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] obtained id for: ["..result.from.peer_id.."]")
id1 = send_large_msg(channel, result.from.peer_id)
elseif get_cmd == 'id' and result.action then
local action = result.action.type
if action == 'chat_add_user' or action == 'chat_del_user' or action == 'chat_rename' or action == 'chat_change_photo' then
if result.action.user then
user_id = result.action.user.peer_id
else
user_id = result.peer_id
end
local channel = 'channel#id'..result.to.peer_id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] obtained id by service msg for: ["..user_id.."]")
id1 = send_large_msg(channel, user_id)
end
elseif get_cmd == "idfrom" then
local channel = 'channel#id'..result.to.peer_id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] obtained id for msg fwd from: ["..result.fwd_from.peer_id.."]")
id2 = send_large_msg(channel, result.fwd_from.peer_id)
elseif get_cmd == 'channel_block' and not result.action then
local member_id = result.from.peer_id
local channel_id = result.to.peer_id
if member_id == msg.from.id then
return send_large_msg("channel#id"..channel_id, "Leave using kickme command")
end
if is_momod2(member_id, channel_id) and not is_admin2(msg.from.id) then
return send_large_msg("channel#id"..channel_id, "You can't kick mods/owner/admins")
end
if is_admin2(member_id) then
return send_large_msg("channel#id"..channel_id, "You can't kick other admins")
end
--savelog(msg.to.id, name_log.." ["..msg.from.id.."] kicked: ["..user_id.."] by reply")
kick_user(member_id, channel_id)
elseif get_cmd == 'channel_block' and result.action and result.action.type == 'chat_add_user' then
local user_id = result.action.user.peer_id
local channel_id = result.to.peer_id
if member_id == msg.from.id then
return send_large_msg("channel#id"..channel_id, "Leave using kickme command")
end
if is_momod2(member_id, channel_id) and not is_admin2(msg.from.id) then
return send_large_msg("channel#id"..channel_id, "You can't kick mods/owner/admins")
end
if is_admin2(member_id) then
return send_large_msg("channel#id"..channel_id, "You can't kick other admins")
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] kicked: ["..user_id.."] by reply to sev. msg.")
kick_user(user_id, channel_id)
elseif get_cmd == "del" then
delete_msg(result.id, ok_cb, false)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted a message by reply")
elseif get_cmd == "setadmin" then
local user_id = result.from.peer_id
local channel_id = "channel#id"..result.to.peer_id
channel_set_admin(channel_id, "user#id"..user_id, ok_cb, false)
if result.from.username then
text = "@"..result.from.username.." set as an admin"
else
text = "[ "..user_id.." ]set as an admin"
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set: ["..user_id.."] as admin by reply")
send_large_msg(channel_id, text)
elseif get_cmd == "demoteadmin" then
local user_id = result.from.peer_id
local channel_id = "channel#id"..result.to.peer_id
if is_admin2(result.from.peer_id) then
return send_large_msg(channel_id, "You can't demote global admins!")
end
channel_demote(channel_id, "user#id"..user_id, ok_cb, false)
if result.from.username then
text = "@"..result.from.username.." has been demoted from admin"
else
text = "[ "..user_id.." ] has been demoted from admin"
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted: ["..user_id.."] from admin by reply")
send_large_msg(channel_id, text)
elseif get_cmd == "spromote" then
local group_owner = data[tostring(result.to.peer_id)]['set_owner']
if group_owner then
local channel_id = 'channel#id'..result.to.peer_id
if not is_admin2(tonumber(group_owner)) and not is_support(tonumber(group_owner)) then
local user = "user#id"..group_owner
channel_demote(channel_id, user, ok_cb, false)
end
local user_id = "user#id"..result.from.peer_id
channel_set_admin(channel_id, user_id, ok_cb, false)
data[tostring(result.to.peer_id)]['set_owner'] = tostring(result.from.peer_id)
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set: ["..result.from.peer_id.."] as owner by reply")
if result.from.username then
text = "@"..result.from.username.." [ "..result.from.peer_id.." ] added as leader"
else
text = "[ "..result.from.peer_id.." ] added as leader"
end
send_large_msg(channel_id, text)
end
elseif get_cmd == "promote" then
local receiver = result.to.peer_id
local full_name = (result.from.first_name or '')..' '..(result.from.last_name or '')
local member_name = full_name:gsub("", "")
local member_username = member_name:gsub("_", " ")
if result.from.username then
member_username = '@'.. result.from.username
end
local member_id = result.from.peer_id
if result.to.peer_type == 'channel' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted mod: @"..member_username.."["..result.from.peer_id.."] by reply")
promote2("channel#id"..result.to.peer_id, member_username, member_id)
--channel_set_mod(channel_id, user, ok_cb, false)
end
elseif get_cmd == "demote" then
local full_name = (result.from.first_name or '')..' '..(result.from.last_name or '')
local member_name = full_name:gsub("", "")
local member_username = member_name:gsub("_", " ")
if result.from.username then
member_username = '@'.. result.from.username
end
local member_id = result.from.peer_id
--local user = "user#id"..result.peer_id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted mod: @"..member_username.."["..user_id.."] by reply")
demote2("channel#id"..result.to.peer_id, member_username, member_id)
--channel_demote(channel_id, user, ok_cb, false)
elseif get_cmd == 'mute_user' then
if result.service then
local action = result.action.type
if action == 'chat_add_user' or action == 'chat_del_user' or action == 'chat_rename' or action == 'chat_change_photo' then
if result.action.user then
user_id = result.action.user.peer_id
end
end
if action == 'chat_add_user_link' then
if result.from then
user_id = result.from.peer_id
end
end
else
user_id = result.from.peer_id
end
local receiver = extra.receiver
local chat_id = msg.to.id
print(user_id)
print(chat_id)
if is_muted_user(chat_id, user_id) then
unmute_user(chat_id, user_id)
send_large_msg(receiver, "["..user_id.."] removed from the muted user list")
elseif is_admin1(msg) then
mute_user(chat_id, user_id)
send_large_msg(receiver, " ["..user_id.."] added to the muted user list")
end
end
end
-- End by reply actions
--By ID actions
local function cb_user_info(extra, success, result)
local receiver = extra.receiver
local user_id = result.peer_id
local get_cmd = extra.get_cmd
local data = load_data(_config.moderation.data)
--[[if get_cmd == "setadmin" then
local user_id = "user#id"..result.peer_id
channel_set_admin(receiver, user_id, ok_cb, false)
if result.username then
text = "@"..result.username.." has been set as an admin"
else
text = "[ "..result.peer_id.." ] has been set as an admin"
end
send_large_msg(receiver, text)]]
if get_cmd == "demoteadmin" then
if is_admin2(result.peer_id) then
return send_large_msg(receiver, "You can't demote global admins!")
end
local user_id = "user#id"..result.peer_id
channel_demote(receiver, user_id, ok_cb, false)
if result.username then
text = "@"..result.username.." has been demoted from admin"
send_large_msg(receiver, text)
else
text = "[ "..result.peer_id.." ] has been demoted from admin"
send_large_msg(receiver, text)
end
elseif get_cmd == "promote" then
if result.username then
member_username = "@"..result.username
else
member_username = string.gsub(result.print_name, '_', ' ')
end
promote2(receiver, member_username, user_id)
elseif get_cmd == "demote" then
if result.username then
member_username = "@"..result.username
else
member_username = string.gsub(result.print_name, '_', ' ')
end
demote2(receiver, member_username, user_id)
end
end
-- Begin resolve username actions
local function callbackres(extra, success, result)
local member_id = result.peer_id
local member_username = "@"..result.username
local get_cmd = extra.get_cmd
if get_cmd == "res" then
local user = result.peer_id
local name = string.gsub(result.print_name, "_", " ")
local channel = 'channel#id'..extra.channelid
send_large_msg(channel, user..'\n'..name)
return user
elseif get_cmd == "id" then
local user = result.peer_id
local channel = 'channel#id'..extra.channelid
send_large_msg(channel, user)
return user
elseif get_cmd == "invite" then
local receiver = extra.channel
local user_id = "user#id"..result.peer_id
channel_invite(receiver, user_id, ok_cb, false)
--[[elseif get_cmd == "channel_block" then
local user_id = result.peer_id
local channel_id = extra.channelid
local sender = extra.sender
if member_id == sender then
return send_large_msg("channel#id"..channel_id, "Leave using kickme command")
end
if is_momod2(member_id, channel_id) and not is_admin2(sender) then
return send_large_msg("channel#id"..channel_id, "You can't kick mods/owner/admins")
end
if is_admin2(member_id) then
return send_large_msg("channel#id"..channel_id, "You can't kick other admins")
end
kick_user(user_id, channel_id)
elseif get_cmd == "setadmin" then
local user_id = "user#id"..result.peer_id
local channel_id = extra.channel
channel_set_admin(channel_id, user_id, ok_cb, false)
if result.username then
text = "@"..result.username.." has been set as an admin"
send_large_msg(channel_id, text)
else
text = "@"..result.peer_id.." has been set as an admin"
send_large_msg(channel_id, text)
end
elseif get_cmd == "setowner" then
local receiver = extra.channel
local channel = string.gsub(receiver, 'channel#id', '')
local from_id = extra.from_id
local group_owner = data[tostring(channel)]['set_owner']
if group_owner then
local user = "user#id"..group_owner
if not is_admin2(group_owner) and not is_support(group_owner) then
channel_demote(receiver, user, ok_cb, false)
end
local user_id = "user#id"..result.peer_id
channel_set_admin(receiver, user_id, ok_cb, false)
data[tostring(channel)]['set_owner'] = tostring(result.peer_id)
save_data(_config.moderation.data, data)
savelog(channel, name_log.." ["..from_id.."] set ["..result.peer_id.."] as owner by username")
if result.username then
text = member_username.." [ "..result.peer_id.." ] added as owner"
else
text = "[ "..result.peer_id.." ] added as owner"
end
send_large_msg(receiver, text)
end]]
elseif get_cmd == "promote" then
local receiver = extra.channel
local user_id = result.peer_id
--local user = "user#id"..result.peer_id
promote2(receiver, member_username, user_id)
--channel_set_mod(receiver, user, ok_cb, false)
elseif get_cmd == "demote" then
local receiver = extra.channel
local user_id = result.peer_id
local user = "user#id"..result.peer_id
demote2(receiver, member_username, user_id)
elseif get_cmd == "demoteadmin" then
local user_id = "user#id"..result.peer_id
local channel_id = extra.channel
if is_admin2(result.peer_id) then
return send_large_msg(channel_id, "You can't demote global admins!")
end
channel_demote(channel_id, user_id, ok_cb, false)
if result.username then
text = "@"..result.username.." has been demoted from admin"
send_large_msg(channel_id, text)
else
text = "@"..result.peer_id.." has been demoted from admin"
send_large_msg(channel_id, text)
end
local receiver = extra.channel
local user_id = result.peer_id
demote_admin(receiver, member_username, user_id)
elseif get_cmd == 'mute_user' then
local user_id = result.peer_id
local receiver = extra.receiver
local chat_id = string.gsub(receiver, 'channel#id', '')
if is_muted_user(chat_id, user_id) then
unmute_user(chat_id, user_id)
send_large_msg(receiver, " ["..user_id.."] removed from muted user list")
elseif is_owner(extra.msg) then
mute_user(chat_id, user_id)
send_large_msg(receiver, " ["..user_id.."] added to muted user list")
end
end
end
--End resolve username actions
--Begin non-channel_invite username actions
local function in_channel_cb(cb_extra, success, result)
local get_cmd = cb_extra.get_cmd
local receiver = cb_extra.receiver
local msg = cb_extra.msg
local data = load_data(_config.moderation.data)
local print_name = user_print_name(cb_extra.msg.from):gsub("", "")
local name_log = print_name:gsub("_", " ")
local member = cb_extra.username
local memberid = cb_extra.user_id
if member then
text = 'No user @'..member..' in this SuperGroup.'
else
text = 'No user ['..memberid..'] in this SuperGroup.'
end
if get_cmd == "channel_block" then
for k,v in pairs(result) do
vusername = v.username
vpeer_id = tostring(v.peer_id)
if vusername == member or vpeer_id == memberid then
local user_id = v.peer_id
local channel_id = cb_extra.msg.to.id
local sender = cb_extra.msg.from.id
if user_id == sender then
return send_large_msg("channel#id"..channel_id, "Leave using kickme command")
end
if is_momod2(user_id, channel_id) and not is_admin2(sender) then
return send_large_msg("channel#id"..channel_id, "You can't kick mods/leader/admins")
end
if is_admin2(user_id) then
return send_large_msg("channel#id"..channel_id, "You can't kick other admins")
end
if v.username then
text = ""
savelog(msg.to.id, name_log.." ["..msg.from.id.."] kicked: @"..v.username.." ["..v.peer_id.."]")
else
text = ""
savelog(msg.to.id, name_log.." ["..msg.from.id.."] kicked: ["..v.peer_id.."]")
end
kick_user(user_id, channel_id)
return
end
end
elseif get_cmd == "setadmin" then
for k,v in pairs(result) do
vusername = v.username
vpeer_id = tostring(v.peer_id)
if vusername == member or vpeer_id == memberid then
local user_id = "user#id"..v.peer_id
local channel_id = "channel#id"..cb_extra.msg.to.id
channel_set_admin(channel_id, user_id, ok_cb, false)
if v.username then
text = "@"..v.username.." ["..v.peer_id.."] has been set as an admin"
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set admin @"..v.username.." ["..v.peer_id.."]")
else
text = "["..v.peer_id.."] has been set as an admin"
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set admin "..v.peer_id)
end
if v.username then
member_username = "@"..v.username
else
member_username = string.gsub(v.print_name, '_', ' ')
end
local receiver = channel_id
local user_id = v.peer_id
promote_admin(receiver, member_username, user_id)
end
send_large_msg(channel_id, text)
return
end
elseif get_cmd == 'spromote' then
for k,v in pairs(result) do
vusername = v.username
vpeer_id = tostring(v.peer_id)
if vusername == member or vpeer_id == memberid then
local channel = string.gsub(receiver, 'channel#id', '')
local from_id = cb_extra.msg.from.id
local group_owner = data[tostring(channel)]['set_owner']
if group_owner then
if not is_admin2(tonumber(group_owner)) and not is_support(tonumber(group_owner)) then
local user = "user#id"..group_owner
channel_demote(receiver, user, ok_cb, false)
end
local user_id = "user#id"..v.peer_id
channel_set_admin(receiver, user_id, ok_cb, false)
data[tostring(channel)]['set_owner'] = tostring(v.peer_id)
save_data(_config.moderation.data, data)
savelog(channel, name_log.."["..from_id.."] set ["..v.peer_id.."] as owner by username")
if result.username then
text = member_username.." ["..v.peer_id.."] added as Leader"
else
text = "["..v.peer_id.."] added as Leader"
end
end
elseif memberid and vusername ~= member and vpeer_id ~= memberid then
local channel = string.gsub(receiver, 'channel#id', '')
local from_id = cb_extra.msg.from.id
local group_owner = data[tostring(channel)]['set_owner']
if group_owner then
if not is_admin2(tonumber(group_owner)) and not is_support(tonumber(group_owner)) then
local user = "user#id"..group_owner
channel_demote(receiver, user, ok_cb, false)
end
data[tostring(channel)]['set_owner'] = tostring(memberid)
save_data(_config.moderation.data, data)
savelog(channel, name_log.."["..from_id.."] set ["..memberid.."] as owner by username")
text = "["..memberid.."] added as Leader"
end
end
end
end
send_large_msg(receiver, text)
end
--End non-channel_invite username actions
--'Set supergroup photo' function
local function set_supergroup_photo(msg, success, result)
local data = load_data(_config.moderation.data)
if not data[tostring(msg.to.id)] then
return
end
local receiver = get_receiver(msg)
if success then
local file = 'data/photos/channel_photo_'..msg.to.id..'.jpg'
print('File downloaded to:', result)
os.rename(result, file)
print('File moved to:', file)
channel_set_photo(receiver, file, ok_cb, false)
data[tostring(msg.to.id)]['settings']['set_photo'] = file
save_data(_config.moderation.data, data)
send_large_msg(receiver, 'Photo saved ✅', ok_cb, false)
else
print('Error downloading: '..msg.id)
send_large_msg(receiver, 'Failed, please try again!', ok_cb, false)
end
end
--Run function
local function run(msg, matches)
if msg.to.type == 'chat' then
if matches[1] == 'tosuper' then
if not is_admin1(msg) then
return
end
local receiver = get_receiver(msg)
chat_upgrade(receiver, ok_cb, false)
end
elseif msg.to.type == 'channel'then
if matches[1] == 'tosuper' then
if not is_admin1(msg) then
return
end
return "Already a SuperGroup"
end
end
if msg.to.type == 'channel' then
local support_id = msg.from.id
local receiver = get_receiver(msg)
local print_name = user_print_name(msg.from):gsub("", "")
local name_log = print_name:gsub("_", " ")
local data = load_data(_config.moderation.data)
if matches[1] == 'add' and not matches[2] then
if not is_admin1(msg) and not is_support(support_id) then
return
end
if is_super_group(msg) then
return reply_msg(msg.id, 'Group is already added ✅', ok_cb, false)
end
print("SuperGroup "..msg.to.print_name.."("..msg.to.id..") added")
savelog(msg.to.id, name_log.." ["..msg.from.id.."] added SuperGroup")
superadd(msg)
set_mutes(msg.to.id)
channel_set_admin(receiver, 'user#id'..msg.from.id, ok_cb, false)
end
if matches[1] == 'rem' and is_admin1(msg) and not matches[2] then
if not is_super_group(msg) then
return reply_msg(msg.id, 'Group is not added ❌', ok_cb, false)
end
print("SuperGroup "..msg.to.print_name.."("..msg.to.id..") removed")
superrem(msg)
rem_mutes(msg.to.id)
end
if not data[tostring(msg.to.id)] then
return
end
if matches[1] == "info" then
if not is_owner(msg) then
return
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup info")
channel_info(receiver, callback_info, {receiver = receiver, msg = msg})
end
if matches[1] == "admins" then
if not is_owner(msg) and not is_support(msg.from.id) then
return
end
member_type = 'Admins'
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup Admins list")
admins = channel_get_admins(receiver,callback, {receiver = receiver, msg = msg, member_type = member_type})
end
if matches[1] == "leader" then
local group_owner = data[tostring(msg.to.id)]['set_owner']
if not group_owner then
return "no Leader,ask admins in support groups to set leader for your SuperGroup"
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] used /owner")
return "Group leader is ["..group_owner..']'
end
if matches[1] == "modlist" then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group modlist")
return modlist(msg)
-- channel_get_admins(receiver,callback, {receiver = receiver})
end
if matches[1] == "bots" and is_momod(msg) then
member_type = 'Bots'
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup bots list")
channel_get_bots(receiver, callback, {receiver = receiver, msg = msg, member_type = member_type})
end
if matches[1] == "who" and not matches[2] and is_momod(msg) then
local user_id = msg.from.peer_id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup users list")
channel_get_users(receiver, callback_who, {receiver = receiver})
end
if matches[1] == "kicked" and is_momod(msg) then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested Kicked users list")
channel_get_kicked(receiver, callback_kicked, {receiver = receiver})
end
if matches[1] == 'del' and is_momod(msg) then
if type(msg.reply_id) ~= "nil" then
local cbreply_extra = {
get_cmd = 'del',
msg = msg
}
delete_msg(msg.id, ok_cb, false)
get_message(msg.reply_id, get_message_callback, cbreply_extra)
end
end
if matches[1] == 'block' and is_momod(msg) then
if type(msg.reply_id) ~= "nil" then
local cbreply_extra = {
get_cmd = 'channel_block',
msg = msg
}
get_message(msg.reply_id, get_message_callback, cbreply_extra)
elseif matches[1] == 'block' and string.match(matches[2], '^%d+$') then
--[[local user_id = matches[2]
local channel_id = msg.to.id
if is_momod2(user_id, channel_id) and not is_admin2(user_id) then
return send_large_msg(receiver, "You can't kick mods/owner/admins")
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] kicked: [ user#id"..user_id.." ]")
kick_user(user_id, channel_id)]]
local get_cmd = 'channel_block'
local msg = msg
local user_id = matches[2]
channel_get_users (receiver, in_channel_cb, {get_cmd=get_cmd, receiver=receiver, msg=msg, user_id=user_id})
elseif msg.text:match("@[%a%d]") then
--[[local cbres_extra = {
channelid = msg.to.id,
get_cmd = 'channel_block',
sender = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
savelog(msg.to.id, name_log.." ["..msg.from.id.."] kicked: @"..username)
resolve_username(username, callbackres, cbres_extra)]]
local get_cmd = 'channel_block'
local msg = msg
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
channel_get_users (receiver, in_channel_cb, {get_cmd=get_cmd, receiver=receiver, msg=msg, username=username})
end
end
if matches[1] == 'id' then
if type(msg.reply_id) ~= "nil" and is_momod(msg) and not matches[2] then
local cbreply_extra = {
get_cmd = 'id',
msg = msg
}
get_message(msg.reply_id, get_message_callback, cbreply_extra)
elseif type(msg.reply_id) ~= "nil" and matches[2] == "from" and is_momod(msg) then
local cbreply_extra = {
get_cmd = 'idfrom',
msg = msg
}
get_message(msg.reply_id, get_message_callback, cbreply_extra)
elseif msg.text:match("@[%a%d]") then
local cbres_extra = {
channelid = msg.to.id,
get_cmd = 'id'
}
local username = matches[2]
local username = username:gsub("@","")
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested ID for: @"..username)
resolve_username(username, callbackres, cbres_extra)
else
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup ID")
return "SuperGroup ID for " ..string.gsub(msg.to.print_name, "_", " ").. ":\n\n"..msg.to.id
end
end
if matches[1] == 'kickme' then
if msg.to.type == 'channel' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] left via kickme")
channel_kick("channel#id"..msg.to.id, "user#id"..msg.from.id, ok_cb, false)
end
end
if matches[1] == 'relink' and is_momod(msg)then
local function callback_link (extra , success, result)
local receiver = get_receiver(msg)
if success == 0 then
send_large_msg(receiver, 'this is not my group')
data[tostring(msg.to.id)]['settings']['set_link'] = nil
save_data(_config.moderation.data, data)
else
send_large_msg(receiver, "Created a new link ✅🔗")
data[tostring(msg.to.id)]['settings']['set_link'] = result
save_data(_config.moderation.data, data)
end
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] attempted to create a new SuperGroup link")
export_channel_link(receiver, callback_link, false)
end
if matches[1] == 'setlink' and is_owner(msg) then
data[tostring(msg.to.id)]['settings']['set_link'] = 'waiting'
save_data(_config.moderation.data, data)
return 'Please send the new group link now 🌇'
end
if msg.text then
if msg.text:match("^(https://telegram.me/joinchat/%S+)$") and data[tostring(msg.to.id)]['settings']['set_link'] == 'waiting' and is_owner(msg) then
data[tostring(msg.to.id)]['settings']['set_link'] = msg.text
save_data(_config.moderation.data, data)
return "New link set"
end
end
if matches[1] == 'link' then
if not is_momod(msg) then
return
end
local group_link = data[tostring(msg.to.id)]['settings']['set_link']
if not group_link then
return "please us /relink"
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group link ["..group_link.."]")
return "Group link 👤🔋:\n"..group_link
end
if matches[1] == "invite" and is_sudo(msg) then
local cbres_extra = {
channel = get_receiver(msg),
get_cmd = "invite"
}
local username = matches[2]
local username = username:gsub("@","")
savelog(msg.to.id, name_log.." ["..msg.from.id.."] invited @"..username)
resolve_username(username, callbackres, cbres_extra)
end
if matches[1] == 'res' and is_owner(msg) then
local cbres_extra = {
channelid = msg.to.id,
get_cmd = 'res'
}
local username = matches[2]
local username = username:gsub("@","")
savelog(msg.to.id, name_log.." ["..msg.from.id.."] resolved username: @"..username)
resolve_username(username, callbackres, cbres_extra)
end
--[[if matches[1] == 'kick' and is_momod(msg) then
local receiver = channel..matches[3]
local user = "user#id"..matches[2]
chaannel_kick(receiver, user, ok_cb, false)
end]]
if matches[1] == 'setadmin' then
if not is_support(msg.from.id) and not is_owner(msg) then
return
end
if type(msg.reply_id) ~= "nil" then
local cbreply_extra = {
get_cmd = 'setadmin',
msg = msg
}
setadmin = get_message(msg.reply_id, get_message_callback, cbreply_extra)
elseif matches[1] == 'setadmin' and string.match(matches[2], '^%d+$') then
--[[] local receiver = get_receiver(msg)
local user_id = "user#id"..matches[2]
local get_cmd = 'setadmin'
user_info(user_id, cb_user_info, {receiver = receiver, get_cmd = get_cmd})]]
local get_cmd = 'setadmin'
local msg = msg
local user_id = matches[2]
channel_get_users (receiver, in_channel_cb, {get_cmd=get_cmd, receiver=receiver, msg=msg, user_id=user_id})
elseif matches[1] == 'setadmin' and not string.match(matches[2], '^%d+$') then
--[[local cbres_extra = {
channel = get_receiver(msg),
get_cmd = 'setadmin'
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set admin @"..username)
resolve_username(username, callbackres, cbres_extra)]]
local get_cmd = 'setadmin'
local msg = msg
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
channel_get_users (receiver, in_channel_cb, {get_cmd=get_cmd, receiver=receiver, msg=msg, username=username})
end
end
if matches[1] == 'demoteadmin' then
if not is_support(msg.from.id) and not is_owner(msg) then
return
end
if type(msg.reply_id) ~= "nil" then
local cbreply_extra = {
get_cmd = 'demoteadmin',
msg = msg
}
demoteadmin = get_message(msg.reply_id, get_message_callback, cbreply_extra)
elseif matches[1] == 'demoteadmin' and string.match(matches[2], '^%d+$') then
local receiver = get_receiver(msg)
local user_id = "user#id"..matches[2]
local get_cmd = 'demoteadmin'
user_info(user_id, cb_user_info, {receiver = receiver, get_cmd = get_cmd})
elseif matches[1] == 'demoteadmin' and not string.match(matches[2], '^%d+$') then
local cbres_extra = {
channel = get_receiver(msg),
get_cmd = 'demoteadmin'
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted admin @"..username)
resolve_username(username, callbackres, cbres_extra)
end
end
if matches[1] == 'spromote' and is_owner(msg) then
if type(msg.reply_id) ~= "nil" then
local cbreply_extra = {
get_cmd = 'spromote',
msg = msg
}
setowner = get_message(msg.reply_id, get_message_callback, cbreply_extra)
elseif matches[1] == 'spromote' and string.match(matches[2], '^%d+$') then
--[[ local group_owner = data[tostring(msg.to.id)]['set_owner']
if group_owner then
local receiver = get_receiver(msg)
local user_id = "user#id"..group_owner
if not is_admin2(group_owner) and not is_support(group_owner) then
channel_demote(receiver, user_id, ok_cb, false)
end
local user = "user#id"..matches[2]
channel_set_admin(receiver, user, ok_cb, false)
data[tostring(msg.to.id)]['set_owner'] = tostring(matches[2])
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set ["..matches[2].."] as owner")
local text = "[ "..matches[2].." ] added as owner"
return text
end]]
local get_cmd = 'spromote'
local msg = msg
local user_id = matches[2]
channel_get_users (receiver, in_channel_cb, {get_cmd=get_cmd, receiver=receiver, msg=msg, user_id=user_id})
elseif matches[1] == 'spromote' and not string.match(matches[2], '^%d+$') then
local get_cmd = 'spromote'
local msg = msg
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
channel_get_users (receiver, in_channel_cb, {get_cmd=get_cmd, receiver=receiver, msg=msg, username=username})
end
end
if matches[1] == 'promote' then
if not is_momod(msg) then
return
end
if not is_owner(msg) then
return "Only leader/admin can promote"
end
if type(msg.reply_id) ~= "nil" then
local cbreply_extra = {
get_cmd = 'promote',
msg = msg
}
promote = get_message(msg.reply_id, get_message_callback, cbreply_extra)
elseif matches[1] == 'promote' and string.match(matches[2], '^%d+$') then
local receiver = get_receiver(msg)
local user_id = "user#id"..matches[2]
local get_cmd = 'promote'
savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted user#id"..matches[2])
user_info(user_id, cb_user_info, {receiver = receiver, get_cmd = get_cmd})
elseif matches[1] == 'promote' and not string.match(matches[2], '^%d+$') then
local cbres_extra = {
channel = get_receiver(msg),
get_cmd = 'promote',
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted @"..username)
return resolve_username(username, callbackres, cbres_extra)
end
end
if matches[1] == 'mp' and is_sudo(msg) then
channel = get_receiver(msg)
user_id = 'user#id'..matches[2]
channel_set_mod(channel, user_id, ok_cb, false)
return "ok"
end
if matches[1] == 'md' and is_sudo(msg) then
channel = get_receiver(msg)
user_id = 'user#id'..matches[2]
channel_demote(channel, user_id, ok_cb, false)
return "ok"
end
if matches[1] == 'demote' then
if not is_momod(msg) then
return
end
if not is_owner(msg) then
return "Only leader/support/admin can promote"
end
if type(msg.reply_id) ~= "nil" then
local cbreply_extra = {
get_cmd = 'demote',
msg = msg
}
demote = get_message(msg.reply_id, get_message_callback, cbreply_extra)
elseif matches[1] == 'demote' and string.match(matches[2], '^%d+$') then
local receiver = get_receiver(msg)
local user_id = "user#id"..matches[2]
local get_cmd = 'demote'
savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted user#id"..matches[2])
user_info(user_id, cb_user_info, {receiver = receiver, get_cmd = get_cmd})
elseif not string.match(matches[2], '^%d+$') then
local cbres_extra = {
channel = get_receiver(msg),
get_cmd = 'demote'
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted @"..username)
return resolve_username(username, callbackres, cbres_extra)
end
end
if matches[1] == "setname" and is_momod(msg) then
local receiver = get_receiver(msg)
local set_name = string.gsub(matches[2], '_', '')
savelog(msg.to.id, name_log.." ["..msg.from.id.."] renamed SuperGroup to: "..matches[2])
rename_channel(receiver, set_name, ok_cb, false)
end
if msg.service and msg.action.type == 'chat_rename' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] renamed SuperGroup to: "..msg.to.title)
data[tostring(msg.to.id)]['settings']['set_name'] = msg.to.title
save_data(_config.moderation.data, data)
end
if matches[1] == "setabout" and is_momod(msg) then
local receiver = get_receiver(msg)
local about_text = matches[2]
local data_cat = 'description'
local target = msg.to.id
data[tostring(target)][data_cat] = about_text
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup description to: "..about_text)
channel_set_about(receiver, about_text, ok_cb, false)
return "Description has been set.\n\nSelect the chat again to see the changes."
end
if matches[1] == "setusername" and is_admin1(msg) then
local function ok_username_cb (extra, success, result)
local receiver = extra.receiver
if success == 1 then
send_large_msg(receiver, "SuperGroup username Set.\n\nSelect the chat again to see the changes.")
elseif success == 0 then
send_large_msg(receiver, "Failed to set SuperGroup username.\nUsername may already be taken.\n\nNote: Username can use a-z, 0-9 and underscores.\nMinimum length is 5 characters.")
end
end
local username = string.gsub(matches[2], '@', '')
channel_set_username(receiver, username, ok_username_cb, {receiver=receiver})
end
if matches[1] == 'setrules' and is_momod(msg) then
rules = matches[2]
local target = msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group rules to ["..matches[2].."]")
return set_rulesmod(msg, data, target)
end
if msg.media then
if msg.media.type == 'photo' and data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' and is_momod(msg) then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set new SuperGroup photo")
load_photo(msg.id, set_supergroup_photo, msg)
return
end
end
if matches[1] == 'setphoto' and is_momod(msg) then
data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting'
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] started setting new SuperGroup photo")
return 'Please send the new group photo now'
end
if matches[1] == 'clean' then
if not is_momod(msg) then
return
end
if not is_momod(msg) then
return "Only leader can clean"
end
if matches[2] == 'modlist' then
if next(data[tostring(msg.to.id)]['moderators']) == nil then
return 'No moderator(s) in this SuperGroup.'
end
for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do
data[tostring(msg.to.id)]['moderators'][tostring(k)] = nil
save_data(_config.moderation.data, data)
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned modlist")
return 'Modlist has been cleaned'
end
if matches[2] == 'rules' then
local data_cat = 'rules'
if data[tostring(msg.to.id)][data_cat] == nil then
return "Rules have not been set"
end
data[tostring(msg.to.id)][data_cat] = nil
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned rules")
return 'Rules have been cleaned'
end
if matches[2] == 'about' then
local receiver = get_receiver(msg)
local about_text = ' '
local data_cat = 'description'
if data[tostring(msg.to.id)][data_cat] == nil then
return 'About is not set'
end
data[tostring(msg.to.id)][data_cat] = nil
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned about")
channel_set_about(receiver, about_text, ok_cb, false)
return "About has been cleaned"
end
if matches[2] == 'mutelist' then
chat_id = msg.to.id
local hash = 'mute_user:'..chat_id
redis:del(hash)
return "Mutelist Cleaned"
end
if matches[2] == 'username' and is_admin1(msg) then
local function ok_username_cb (extra, success, result)
local receiver = extra.receiver
if success == 1 then
send_large_msg(receiver, "SuperGroup username cleaned.")
elseif success == 0 then
send_large_msg(receiver, "Failed to clean SuperGroup username.")
end
end
local username = ""
channel_set_username(receiver, username, ok_username_cb, {receiver=receiver})
end
end
if matches[1] == 'lock' and is_momod(msg) then
local target = msg.to.id
if matches[2] == 'links' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked link posting ")
return lock_group_links(msg, data, target)
end
if matches[2] == 'spam' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked spam ")
return lock_group_spam(msg, data, target)
end
if matches[2] == 'flood' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked flood ")
return lock_group_flood(msg, data, target)
end
if matches[2] == 'arabic' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked arabic ")
return lock_group_arabic(msg, data, target)
end
if matches[2] == 'member' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked member ")
return lock_group_membermod(msg, data, target)
end
if matches[2]:lower() == 'rtl' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked rtl chars. in names")
return lock_group_rtl(msg, data, target)
end
if matches[2] == 'tgservice' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked Tgservice Actions")
return lock_group_tgservice(msg, data, target)
end
if matches[2] == 'sticker' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked sticker posting")
return lock_group_sticker(msg, data, target)
end
if matches[2] == 'contacts' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked contact posting")
return lock_group_contacts(msg, data, target)
end
if matches[2] == 'strict' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked enabled strict settings")
return enable_strict_rules(msg, data, target)
end
end
if matches[1] == 'unlock' and is_momod(msg) then
local target = msg.to.id
if matches[2] == 'links' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked link posting")
return unlock_group_links(msg, data, target)
end
if matches[2] == 'spam' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked spam")
return unlock_group_spam(msg, data, target)
end
if matches[2] == 'flood' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked flood")
return unlock_group_flood(msg, data, target)
end
if matches[2] == 'arabic' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked Arabic")
return unlock_group_arabic(msg, data, target)
end
if matches[2] == 'member' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked member ")
return unlock_group_membermod(msg, data, target)
end
if matches[2]:lower() == 'rtl' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked RTL chars. in names")
return unlock_group_rtl(msg, data, target)
end
if matches[2] == 'tgservice' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked tgservice actions")
return unlock_group_tgservice(msg, data, target)
end
if matches[2] == 'sticker' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked sticker posting")
return unlock_group_sticker(msg, data, target)
end
if matches[2] == 'contacts' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked contact posting")
return unlock_group_contacts(msg, data, target)
end
if matches[2] == 'strict' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked disabled strict settings")
return disable_strict_rules(msg, data, target)
end
end
if matches[1] == 'setflood' then
if not is_momod(msg) then
return
end
if tonumber(matches[2]) < 5 or tonumber(matches[2]) > 20 then
return "Wrong number,range is [5-20]"
end
local flood_max = matches[2]
data[tostring(msg.to.id)]['settings']['flood_msg_max'] = flood_max
save_data(_config.moderation.data, data)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set flood to ["..matches[2].."]")
return 'Flood has been set to: '..matches[2]
end
if matches[1] == 'public' and is_momod(msg) then
local target = msg.to.id
if matches[2] == 'yes' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: public")
return set_public_membermod(msg, data, target)
end
if matches[2] == 'no' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: not public")
return unset_public_membermod(msg, data, target)
end
end
if matches[1] == 'mute' and is_owner(msg) then
local chat_id = msg.to.id
if matches[2] == 'audio' then
local msg_type = 'Audio'
if not is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: mute "..msg_type)
mute(chat_id, msg_type)
return msg_type.." has been muted"
else
return "SuperGroup mute "..msg_type.." is already on"
end
end
if matches[2] == 'photo' then
local msg_type = 'Photo'
if not is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: mute "..msg_type)
mute(chat_id, msg_type)
return msg_type.." has been muted"
else
return "SuperGroup mute "..msg_type.." is already on"
end
end
if matches[2] == 'video' then
local msg_type = 'Video'
if not is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: mute "..msg_type)
mute(chat_id, msg_type)
return msg_type.." has been muted"
else
return "SuperGroup mute "..msg_type.." is already on"
end
end
if matches[2] == 'gifs' then
local msg_type = 'Gifs'
if not is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: mute "..msg_type)
mute(chat_id, msg_type)
return msg_type.." have been muted"
else
return "SuperGroup mute "..msg_type.." is already on"
end
end
if matches[2] == 'documents' then
local msg_type = 'Documents'
if not is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: mute "..msg_type)
mute(chat_id, msg_type)
return msg_type.." have been muted"
else
return "SuperGroup mute "..msg_type.." is already on"
end
end
if matches[2] == 'text' then
local msg_type = 'Text'
if not is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: mute "..msg_type)
mute(chat_id, msg_type)
return msg_type.." has been muted"
else
return "Mute "..msg_type.." is already on"
end
end
if matches[2] == 'all' then
local msg_type = 'All'
if not is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: mute "..msg_type)
mute(chat_id, msg_type)
return "Mute "..msg_type.." has been enabled"
else
return "Mute "..msg_type.." is already on"
end
end
end
if matches[1] == 'unmute' and is_momod(msg) then
local chat_id = msg.to.id
if matches[2] == 'audio' then
local msg_type = 'Audio'
if is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: unmute "..msg_type)
unmute(chat_id, msg_type)
return msg_type.." has been unmuted"
else
return "Mute "..msg_type.." is already off"
end
end
if matches[2] == 'photo' then
local msg_type = 'Photo'
if is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: unmute "..msg_type)
unmute(chat_id, msg_type)
return msg_type.." has been unmuted"
else
return "Mute "..msg_type.." is already off"
end
end
if matches[2] == 'video' then
local msg_type = 'Video'
if is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: unmute "..msg_type)
unmute(chat_id, msg_type)
return msg_type.." has been unmuted"
else
return "Mute "..msg_type.." is already off"
end
end
if matches[2] == 'gifs' then
local msg_type = 'Gifs'
if is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: unmute "..msg_type)
unmute(chat_id, msg_type)
return msg_type.." have been unmuted"
else
return "Mute "..msg_type.." is already off"
end
end
if matches[2] == 'documents' then
local msg_type = 'Documents'
if is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: unmute "..msg_type)
unmute(chat_id, msg_type)
return msg_type.." have been unmuted"
else
return "Mute "..msg_type.." is already off"
end
end
if matches[2] == 'text' then
local msg_type = 'Text'
if is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: unmute message")
unmute(chat_id, msg_type)
return msg_type.." has been unmuted"
else
return "Mute text is already off"
end
end
if matches[2] == 'all' then
local msg_type = 'All'
if is_muted(chat_id, msg_type..': yes') then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] set SuperGroup to: unmute "..msg_type)
unmute(chat_id, msg_type)
return "Mute "..msg_type.." has been disabled"
else
return "Mute "..msg_type.." is already disabled"
end
end
end
if matches[1] == "muteuser" and is_momod(msg) then
local chat_id = msg.to.id
local hash = "mute_user"..chat_id
local user_id = ""
if type(msg.reply_id) ~= "nil" then
local receiver = get_receiver(msg)
local get_cmd = "mute_user"
muteuser = get_message(msg.reply_id, get_message_callback, {receiver = receiver, get_cmd = get_cmd, msg = msg})
elseif matches[1] == "muteuser" and string.match(matches[2], '^%d+$') then
local user_id = matches[2]
if is_muted_user(chat_id, user_id) then
unmute_user(chat_id, user_id)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] removed ["..user_id.."] from the muted users list")
return "["..user_id.."] removed from the muted users list"
elseif is_owner(msg) then
mute_user(chat_id, user_id)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] added ["..user_id.."] to the muted users list")
return "["..user_id.."] added to the muted user list"
end
elseif matches[1] == "muteuser" and not string.match(matches[2], '^%d+$') then
local receiver = get_receiver(msg)
local get_cmd = "mute_user"
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
resolve_username(username, callbackres, {receiver = receiver, get_cmd = get_cmd, msg=msg})
end
end
if matches[1] == "muteslist" and is_momod(msg) then
local chat_id = msg.to.id
if not has_mutes(chat_id) then
set_mutes(chat_id)
return mutes_list(chat_id)
end
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup muteslist")
return mutes_list(chat_id)
end
if matches[1] == "mutelist" and is_momod(msg) then
local chat_id = msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup mutelist")
return muted_user_list(chat_id)
end
if matches[1] == 'settings' and is_momod(msg) then
local target = msg.to.id
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested SuperGroup settings ")
return show_supergroup_settingsmod(msg, target)
end
if matches[1] == 'rules' then
savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group rules")
return get_rules(msg, data)
end
if matches[1] == 'help' and not is_owner(msg) then
text = "Message /superhelp to @Teleseed in private for SuperGroup help"
reply_msg(msg.id, text, ok_cb, false)
elseif matches[1] == 'help' and is_owner(msg) then
local name_log = user_print_name(msg.from)
savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /superhelp")
return super_help()
end
if matches[1] == 'peer_id' and is_admin1(msg)then
text = msg.to.peer_id
reply_msg(msg.id, text, ok_cb, false)
post_large_msg(receiver, text)
end
if matches[1] == 'msg.to.id' and is_admin1(msg) then
text = msg.to.id
reply_msg(msg.id, text, ok_cb, false)
post_large_msg(receiver, text)
end
--Admin Join Service Message
if msg.service then
local action = msg.action.type
if action == 'chat_add_user_link' then
if is_owner2(msg.from.id) then
local receiver = get_receiver(msg)
local user = "user#id"..msg.from.id
savelog(msg.to.id, name_log.." Admin ["..msg.from.id.."] joined the SuperGroup via link")
channel_set_admin(receiver, user, ok_cb, false)
end
if is_support(msg.from.id) and not is_owner2(msg.from.id) then
local receiver = get_receiver(msg)
local user = "user#id"..msg.from.id
savelog(msg.to.id, name_log.." Support member ["..msg.from.id.."] joined the SuperGroup")
channel_set_mod(receiver, user, ok_cb, false)
end
end
if action == 'chat_add_user' then
if is_owner2(msg.action.user.id) then
local receiver = get_receiver(msg)
local user = "user#id"..msg.action.user.id
savelog(msg.to.id, name_log.." Admin ["..msg.action.user.id.."] added to the SuperGroup by [ "..msg.from.id.." ]")
channel_set_admin(receiver, user, ok_cb, false)
end
if is_support(msg.action.user.id) and not is_owner2(msg.action.user.id) then
local receiver = get_receiver(msg)
local user = "user#id"..msg.action.user.id
savelog(msg.to.id, name_log.." Support member ["..msg.action.user.id.."] added to the SuperGroup by [ "..msg.from.id.." ]")
channel_set_mod(receiver, user, ok_cb, false)
end
end
end
if matches[1] == 'msg.to.peer_id' then
post_large_msg(receiver, msg.to.peer_id)
end
end
end
local function pre_process(msg)
if not msg.text and msg.media then
msg.text = '['..msg.media.type..']'
end
return msg
end
return {
patterns = {
"^[#!/]([Aa]dd)$",
"^[#!/]([Rr]em)$",
"^[#!/]([Mm]ove) (.*)$",
"^[#!/]([Aa]dmins)$",
"^[#!/]([Ll]eader)$",
"^[#!/]([Mm]odlist)$",
"^[#!/]([Bb]ots)$",
"^[#!/]([Ww]ho)$",
"^[#!/]([Kk]icked)$",
"^[#!/]([Bb]lock) (.*)",
"^[#!/]([Bb]lock)",
"^[#!/]([Tt]osuper)$",
"^[#!/]([Kk]ickme)$",
"^[#!/]([Kk]ick) (.*)$",
"^[#!/]([Rr]elink)$",
"^[#!/]([Ss]etlink)$",
"^[#!/]([Ll]ink)$",
"^[#!/]([Rr]es) (.*)$",
"^[#!/]([Ss]etadmin) (.*)$",
"^[#!/]([Ss]etadmin)",
"^[#!/]([Dd]emoteadmin) (.*)$",
"^[#!/]([Dd]emoteadmin)",
"^[#!/]([Ss]promote) (.*)$",
"^[#!/]([Ss]promote)$",
"^[#!/]([Pp]romote) (.*)$",
"^[#!/]([Pp]romote)",
"^[#!/]([Dd]emote) (.*)$",
"^[#!/]([Dd]emote)",
"^[#!/]([Ss]etname) (.*)$",
"^[#!/]([Ss]etabout) (.*)$",
"^[#!/]([Ss]etrules) (.*)$",
"^[#!/]([Ss]etphoto)$",
"^[#!/]([Ss]etusername) (.*)$",
"^[#!/]([Dd]el)$",
"^[#!/]([Ll]ock) (.*)$",
"^[#!/]([Uu]nlock) (.*)$",
"^[#!/]([Mm]ute) ([^%s]+)$",
"^[#!/]([Uu]nmute) ([^%s]+)$",
"^[#!/]([Mm]uteuser)$",
"^[#!/]([Mm]uteuser) (.*)$",
"^[#!/]([Pp]ublic) (.*)$",
"^[#!/]([Ss]ettings)$",
"^[#!/]([Rr]ules)$",
"^[#!/]([Ss]etflood) (%d+)$",
"^[#!/]([Cc]lean) (.*)$",
"^[#!/]([Hh]elp)$",
"^[#!/]([Mm]uteslist)$",
"^[#!/]([Mm]utelist)$",
"[#!/](mp) (.*)",
"[#!/](md) (.*)",
"^(https://telegram.me/joinchat/%S+)$",
"msg.to.peer_id",
"%[(document)%]",
"%[(photo)%]",
"%[(video)%]",
"%[(audio)%]",
"%[(contact)%]",
"^!!tgservice (.+)$",
},
run = run,
pre_process = pre_process
}
--End supergrpup.lua
--By @Rondoozle | gpl-2.0 |
ids1024/naev | dat/missions/common.lua | 13 | 4395 | --[[
Common Lua Mission framework
--]]
-- The common function table.
common = {}
--[[
COMBAT TIER STUFF
--]]
--[[
@brief Calculates the mission combat tier.
Calculations are done with ally and enemy values at the instance where they
are highest. To calculate the enemy/ally ratings you use the following
table:
- Lone Fighter/Bomber: +1
- Fighter/Bomber Squadron: +3
- Corvette: +4
- Destroyer: +6
- Cruiser: +10
- Carrier: +12
- Small Fleet: +10 (equivalent to small fleet in fleet.xml)
- Medium Fleet: +20 (equivalent to medium fleet in fleet.xml)
- Large Fleet: +30 (equivalent to heavy fleet in fleet.xml)
@param enemy_value Peak enemy value.
@param ally_value Ally value for peak enemy value.
@param must_destroy Whether or not player must destroy the enemies (default: false)
@param bkg_combat Whether or not combat is in the background without player as target (default: false)
@luareturn The combat tier level (also stores it internally).
--]]
common.calcMisnCombatTier = function( enemy_value, ally_value, must_destroy, bkg_combat )
-- Set defaults
must_destroy = must_destroy or true
bkg_combat = bkg_combat or false
-- Calculate modifiers
local mod = 0
if not must_destroy then
mod = mod * 0.5
end
if bkg_combat then
mod = mod * 0.75
end
-- Calculate rating value
local rating = mod * (enemy_value - ally_value/3)
-- Get Tier from rating
local tier
if rating <= 0 then
tier = 0
elseif rating <= 2 then
tier = 1
elseif rating <= 4 then
tier = 2
elseif rating <= 8 then
tier = 3
elseif rating <= 12 then
tier = 4
elseif rating <= 17 then
tier = 5
elseif rating <= 22 then
tier = 6
else
tier = 7
end
-- Set tier
common.setCombatTier( tier )
-- Return tier
return tier
end
--[[
@brief Calculates the player combat tier
@return The player's equivalent combat tier.
--]]
common.calcPlayerCombatTier = function ()
local crating = player.getRating()
local tier
-- Calculate based off of combat rating
if crating <= 5 then
tier = 0
elseif crating <= 10 then
tier = 1
elseif crating <= 20 then
tier = 2
elseif crating <= 40 then
tier = 3
elseif crating <= 80 then
tier = 4
elseif crating <= 160 then
tier = 5
elseif creating <= 320 then
tier = 6
else
tier = 7
end
return tier
end
--[[
@brief Sets the combat tier
@param tier Tier to set mission combat tier to.
--]]
common.setTierCombat = function( tier )
common["__tierCombat"] = tier
end
--[[
@brief Gets the combat tier
@return The combat tier of the mission.
--]]
common.getTierCombat = function ()
return common["__tierCombat"]
end
--[[
@brief Checks to see if the player meets a minum tier
@param tier Tier to check for (if nil tries to use the mission tier)
--]]
common.checkTierCombat = function( tier )
tier = tier or common.getTierCombat()
-- No tier set so it always matches
if tier == nil then
return true
end
-- Check against mission tier
return common.calcPlayerCombatTier() >= tier
end
--[[
REWARD STUFF
--]]
function _calcTierReward( tier )
local low, high
if tier <= 0 then
low = 0
high = 0
elseif tier == 1 then
low = 0
high = 50
elseif tier == 2 then
low = 50
high = 100
elseif tier == 3 then
low = 100
high = 150
elseif tier == 4 then
low = 150
high = 200
elseif tier == 5 then
low = 200
high = 250
elseif tier == 6 then
low = 250
high = 275
else
low = 275
high = 300
end
return low, high
end
--[[
@brief Calculates the monetary reward based on the tiers of the mission
@usage low, high = common.calcMonetaryReward()
@return The amount of money the player should be paid as an interval.
--]]
common.calcMonetaryReward = function ()
local low = 0
local high = 0
local l,h
local tiers = {}
-- Get tiers
tiers[ #tiers+1 ] = common.getTierCombat()
-- Calculate money
for k,v in ipairs(tiers) do
l, h = _calcTierReward( v )
low = low + l
high = high + h
end
-- Return total amount
return low, high
end
| gpl-3.0 |
iamgreaser/seabase | pkg/base/widget/drawobj.lua | 1 | 1453 | --[[
Copyright (C) 2013 Ben "GreaseMonkey" Russell & contributors
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
]]
--[[
Tile object widget.
Creates a surface to draw the image for a given tile.
]]
do
local cfg = ...
if cfg.u_obj then
cfg.w, cfg.h = 16, 16
else
cfg.w, cfg.h = 1, 1
end
local this = widget_new(cfg)
this.u_obj = cfg.u_obj
function this.on_pack(maxw, maxh, expand)
if this.u_obj then return 16, 16
else return 1, 1 end
end
function this.on_draw(img, bx, by, bw, bh, ax, ay, ...)
-- TODO: sort out the APIs and whatnot
if this.u_obj then
this.u_obj.draw(img, nil, nil, bx, by)
end
end
return this
end
| gpl-2.0 |
KlonZK/Zero-K | effects/missiletrail.lua | 11 | 42654 | -- missiletrailredsmall
-- missiletrailred
-- missiletrailyellow
-- missiletrailgreen
-- torptrailpurple
-- missiletrailblue
-- missiletrailbluebig
-- moderatortrail
-- chainsawtrail
-- cruisetrail
-- tactrail
-- napalmtrail
-- seismictrail
-- bigemptrail
-- emptrail
-- disarmtrail
-- raventrail
-- banishertrail
-- bdtrail
-- voidtrail
return {
["missiletrailredsmall"] = {
alwaysvisible = false,
usedefaultexplosions = false,
largeflash = {
air = true,
class = [[CBitmapMuzzleFlame]],
count = 1,
ground = true,
underwater = 1,
water = true,
properties = {
colormap = [[1 0.3 0.1 0.01 1 0.3 0.1 0.01 0 0 0 0.01]],
dir = [[dir]],
frontoffset = 0,
fronttexture = [[muzzlefront]],
length = -20,
sidetexture = [[muzzleside]],
size = -6,
sizegrowth = 0.75,
ttl = 2,
},
},
},
["missiletrailred"] = {
alwaysvisible = false,
usedefaultexplosions = false,
largeflash = {
air = true,
class = [[CBitmapMuzzleFlame]],
count = 1,
ground = true,
underwater = 1,
water = true,
properties = {
colormap = [[1 0.3 0.1 0.01 1 0.3 0.1 0.01 0 0 0 0.01]],
dir = [[dir]],
frontoffset = 0,
fronttexture = [[muzzlefront]],
length = -20,
sidetexture = [[muzzleside]],
size = -6,
sizegrowth = 0.75,
ttl = 3,
},
},
spikes = {
air = true,
class = [[explspike]],
count = 4,
ground = true,
water = true,
properties = {
alpha = 1,
alphadecay = 0.25,
color = [[0.8, 0.1, 0]],
dir = [[-6 r12,-6 r12,-6 r12]],
length = 9,
width = 6,
},
},
},
["missiletrailyellow"] = {
alwaysvisible = false,
usedefaultexplosions = false,
largeflash = {
air = true,
class = [[CBitmapMuzzleFlame]],
count = 1,
ground = true,
underwater = 1,
water = true,
properties = {
colormap = [[0.9 0.9 0.4 0.01 0.8 0.8 0.3 0.01 0 0 0 0.01]],
dir = [[dir]],
frontoffset = 0,
fronttexture = [[muzzlefront]],
length = -20,
sidetexture = [[muzzleside]],
size = -6,
sizegrowth = 0.75,
ttl = 1,
},
},
spikes = {
air = true,
class = [[explspike]],
count = 4,
ground = true,
water = true,
properties = {
alpha = 1,
alphadecay = 0.5,
color = [[0.9, 0.9, 0.5]],
dir = [[-6 r12,-6 r12,-6 r12]],
length = 5,
width = 3,
},
},
},
["missiletrailpurple"] = {
alwaysvisible = false,
usedefaultexplosions = false,
largeflash = {
air = true,
class = [[CBitmapMuzzleFlame]],
count = 1,
ground = true,
underwater = 1,
water = true,
properties = {
colormap = [[0.9 0.1 0.9 0.01 0.5 0.1 0.8 0.01 0 0 0 0.01]],
dir = [[dir]],
frontoffset = 0,
fronttexture = [[muzzlefront]],
length = -20,
sidetexture = [[muzzleside]],
size = -6,
sizegrowth = 0.75,
ttl = 1,
},
},
spikes = {
air = true,
class = [[explspike]],
count = 4,
ground = true,
water = true,
properties = {
alpha = 1,
alphadecay = 0.5,
color = [[0.9, 0.5, 0.9]],
dir = [[-6 r12,-6 r12,-6 r12]],
length = 5,
width = 3,
},
},
},
["missiletrailgreen"] = {
alwaysvisible = false,
usedefaultexplosions = false,
largeflash = {
air = true,
class = [[CBitmapMuzzleFlame]],
count = 1,
ground = true,
underwater = 1,
water = true,
properties = {
colormap = [[0.2 0.9 0.4 0.01 0.15 0.8 0.3 0.01 0 0 0 0.01]],
dir = [[dir]],
frontoffset = 0,
fronttexture = [[muzzlefront]],
length = -20,
sidetexture = [[muzzleside]],
size = -6,
sizegrowth = 0.75,
ttl = 1,
},
},
spikes = {
air = true,
class = [[explspike]],
count = 4,
ground = true,
water = true,
properties = {
alpha = 1,
alphadecay = 0.5,
color = [[0.25, 0.9, 0.5]],
dir = [[-6 r12,-6 r12,-6 r12]],
length = 5,
width = 3,
},
},
},
["missiletrailblue"] = {
alwaysvisible = false,
usedefaultexplosions = false,
largeflash = {
air = true,
class = [[CBitmapMuzzleFlame]],
count = 1,
ground = true,
underwater = 1,
water = true,
properties = {
colormap = [[0.5 0.2 0.9 0.01 0.6 0.2 0.4 0.01 0 0 0 0.01]],
dir = [[dir]],
frontoffset = 0,
fronttexture = [[muzzlefront]],
length = -20,
sidetexture = [[muzzleside]],
size = -9,
sizegrowth = 0.75,
ttl = 1,
},
},
spikes = {
air = true,
class = [[explspike]],
count = 4,
ground = true,
water = true,
properties = {
alpha = 1,
alphadecay = 0.3,
color = [[0.6, 0.6, 0.9]],
dir = [[-6 r12,-6 r12,-6 r12]],
length = 4,
width = 4,
},
},
},
["missiletrailbluebig"] = {
alwaysvisible = false,
usedefaultexplosions = false,
largeflash = {
air = true,
class = [[CBitmapMuzzleFlame]],
count = 1,
ground = true,
underwater = 1,
water = true,
properties = {
colormap = [[0.5 0.2 0.9 0.01 0.6 0.2 0.4 0.01 0 0 0 0.01]],
dir = [[dir]],
frontoffset = 0,
fronttexture = [[muzzlefront]],
length = -20,
sidetexture = [[muzzleside]],
size = -18,
sizegrowth = 0.75,
ttl = 1,
},
},
spikes = {
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class = [[explspike]],
count = 4,
ground = true,
water = true,
properties = {
alpha = 1,
alphadecay = 0.3,
color = [[0.6, 0.6, 0.9]],
dir = [[-6 r12,-6 r12,-6 r12]],
length = 8,
width = 8,
},
},
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usedefaultexplosions = false,
largeflash = {
air = true,
class = [[CBitmapMuzzleFlame]],
count = 1,
ground = true,
underwater = 1,
water = true,
properties = {
colormap = [[0.5 0.2 0.9 0.01 0.6 0.2 0.4 0.01 0 0 0 0.01]],
dir = [[dir]],
frontoffset = 0,
fronttexture = [[muzzlefront]],
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sidetexture = [[muzzleside]],
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sizegrowth = 0.75,
ttl = 1,
},
},
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air = true,
class = [[explspike]],
count = 4,
ground = true,
water = true,
properties = {
alpha = 1,
alphadecay = 0.3,
color = [[0.6, 0.6, 0.9]],
dir = [[-6 r12,-6 r12,-6 r12]],
length = 4,
width = 4,
},
},
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class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.9,
colormap = [[0.65 0.65 0.85 0.4 0.3 0.2 0.5 0.3 1 1 1 0.1 0 0 0 0]],
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emitrot = 0,
emitrotspread = 2,
emitvector = [[dir]],
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particlelife = 10,
particlelifespread = 5,
particlesize = 4,
particlesizespread = 4,
particlespeed = 20,
particlespeedspread = 0,
pos = [[0, 0, 0]],
sizegrowth = 1,
sizemod = 1,
texture = [[smokesmall]],
},
},
},
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usedefaultexplosions = false,
smoketrail = {
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class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.9,
colormap = [[1 0.67 0.9 0.2 0.45 0.3 0.405 0.2 0.4 0.3 0.36 0.125 0.3 0.3 0.3 0.05 0 0 0 0]],
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emitrot = 15,
emitrotspread = 30,
emitvector = [[dir]],
gravity = [[0, 0, 0]],
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particlelife = 28,
particlelifespread = 4,
particlesize = 25,
particlesizespread = 11,
particlespeed = 1,
particlespeedspread = 0,
pos = [[0, 0, 0]],
sizegrowth = -1,
sizemod = 1.04,
texture = [[smoke]],
},
},
},
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usedefaultexplosions = false,
largeflash = {
air = true,
class = [[CBitmapMuzzleFlame]],
count = 1,
ground = true,
underwater = 1,
water = true,
properties = {
colormap = [[0.5 0.2 0.9 0.01 0.6 0.2 0.4 0.01 0 0 0 0.01]],
dir = [[dir]],
frontoffset = 0,
fronttexture = [[muzzlefront]],
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sidetexture = [[muzzleside]],
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sizegrowth = 0.75,
ttl = 1,
},
},
spikes = {
air = true,
class = [[explspike]],
count = 4,
ground = true,
water = true,
properties = {
alpha = 1,
alphadecay = 0.3,
color = [[0.6, 0.6, 0.9]],
dir = [[-6 r12,-6 r12,-6 r12]],
length = 8,
width = 8,
},
},
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class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.95,
colormap = [[0.65 0.65 0.85 0.4 0.8 0.8 0.9 0.2 1 1 1 0.1 0 0 0 0.01]],
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emitrot = 0,
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particlelife = 20,
particlelifespread = 40,
particlesize = 4,
particlesizespread = 6,
particlespeed = 5,
particlespeedspread = 5,
pos = [[r5, r5, r5]],
sizegrowth = 1.6,
sizemod = 1,
texture = [[smoke]],
},
},
},
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usedefaultexplosions = false,
largeflash = {
air = true,
class = [[CBitmapMuzzleFlame]],
count = 1,
ground = true,
underwater = 1,
water = true,
properties = {
colormap = [[1 0.3 0.1 0.01 0.4 0.2 0.1 0.01 0 0 0 0.01]],
dir = [[dir]],
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sidetexture = [[muzzleside]],
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sizegrowth = 0.75,
ttl = 5,
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},
smoke_front = {
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class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.8,
colormap = [[0.8 0.4 0.1 0.4 0.3 0.3 0.3 0.6 0.0 0.0 0.0 0.01]],
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emitrot = 0,
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emitvector = [[dir]],
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particlelife = 20,
particlelifespread = 0,
particlesize = 6,
particlesizespread = 2,
particlespeed = 8,
particlespeedspread = -4,
pos = [[0, 1, 3]],
sizegrowth = 1.5,
sizemod = 1.0,
texture = [[smoke]],
},
},
spikes = {
air = true,
class = [[explspike]],
count = 4,
ground = true,
water = true,
properties = {
alpha = 1,
alphadecay = 0.25,
color = [[0.8, 0.1, 0]],
dir = [[-6 r12,-6 r12,-6 r12]],
length = 22,
width = 10,
},
},
},
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usedefaultexplosions = false,
largeflash = {
air = true,
class = [[CBitmapMuzzleFlame]],
count = 1,
ground = true,
underwater = 1,
water = true,
properties = {
colormap = [[1 0.3 0.1 0.01 0.4 0.2 0.1 0.01 0 0 0 0.01]],
dir = [[dir]],
frontoffset = 0,
fronttexture = [[muzzlefront]],
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sidetexture = [[muzzleside]],
size = -8,
sizegrowth = 0.75,
ttl = 8,
},
},
smoke_front = {
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class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.8,
colormap = [[0.8 0.4 0.1 0.4 0.3 0.3 0.3 0.6 0.0 0.0 0.0 0.01]],
directional = false,
emitrot = 0,
emitrotspread = 50,
emitvector = [[dir]],
gravity = [[0.05 r-0.1, 0.05 r-0.1, 0.05 r-0.1]],
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particlelife = 30,
particlelifespread = 0,
particlesize = 8,
particlesizespread = 2,
particlespeed = 10,
particlespeedspread = -4,
pos = [[0, 1, 3]],
sizegrowth = 1.5,
sizemod = 1.0,
texture = [[smoke]],
},
},
spikes = {
air = true,
class = [[explspike]],
count = 4,
ground = true,
water = true,
properties = {
alpha = 1,
alphadecay = 0.25,
color = [[0.8, 0.1, 0]],
dir = [[-6 r12,-6 r12,-6 r12]],
length = 33,
width = 15,
},
},
},
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alwaysvisible = false,
usedefaultexplosions = false,
largeflash = {
air = true,
class = [[CBitmapMuzzleFlame]],
count = 1,
ground = true,
underwater = 1,
water = true,
properties = {
colormap = [[1 0.6 0.1 0.01 0.6 0.4 0.1 0.01 0 0 0 0.01]],
dir = [[dir]],
frontoffset = 0,
fronttexture = [[muzzlefront]],
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sidetexture = [[muzzleside]],
size = -8,
sizegrowth = 0.75,
ttl = 8,
},
},
smoke_front = {
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class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
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colormap = [[1.0 0.6 0.1 0.4 0.5 0.4 0.3 0.6 0.0 0.0 0.0 0.01]],
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emitrot = 0,
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emitvector = [[dir]],
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particlelife = 20,
particlelifespread = 0,
particlesize = 8,
particlesizespread = 2,
particlespeed = 10,
particlespeedspread = -4,
pos = [[0, 1, 3]],
sizegrowth = 1.5,
sizemod = 1.0,
texture = [[smoke]],
},
},
fire = {
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class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.97,
colormap = [[1 1 0.2 0.01 1 1 0.4 0.01 0.0 0.0 0 0.01]],
directional = true,
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emitrotspread = 60,
emitvector = [[0, 1, 0]],
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particlelife = 14,
particlelifespread = 7,
particlesize = 10,
particlesizespread = 0,
particlespeed = 3,
particlespeedspread = 0,
pos = [[0, 0, 0]],
sizegrowth = 1.05,
sizemod = 1.0,
texture = [[fireball]],
},
},
spikes = {
air = true,
class = [[explspike]],
count = 4,
ground = true,
water = true,
properties = {
alpha = 1,
alphadecay = 0.25,
color = [[1.0, 0.4, 0]],
dir = [[-6 r12,-6 r12,-6 r12]],
length = 26,
width = 16,
},
},
},
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usedefaultexplosions = false,
largeflash = {
air = true,
class = [[CBitmapMuzzleFlame]],
count = 1,
ground = true,
underwater = 1,
water = true,
properties = {
colormap = [[0.8 1.0 0.1 0.01 0.2 0.4 0.1 0.01 0 0 0 0.01]],
dir = [[dir]],
frontoffset = 0,
fronttexture = [[muzzlefront]],
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sidetexture = [[muzzleside]],
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sizegrowth = 0.75,
ttl = 8,
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},
smoke_front = {
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class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.8,
colormap = [[0.6 0.8 0.1 0.4 0.25 0.3 0.1 0.6 0.0 0.0 0.0 0.01]],
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emitvector = [[dir]],
gravity = [[0.05 r-0.1, 0.05 r-0.1, 0.05 r-0.1]],
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particlelife = 20,
particlelifespread = 0,
particlesize = 8,
particlesizespread = 2,
particlespeed = 10,
particlespeedspread = -4,
pos = [[0, 1, 3]],
sizegrowth = 1.5,
sizemod = 1.0,
texture = [[smoke]],
},
},
dirt = {
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class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.97,
colormap = [[0.2 0.3 0.1 0.01 0.1 0.2 0.0 0.01 0.0 0.0 0 0.01]],
directional = true,
emitrot = 0,
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emitvector = [[0, 1, 0]],
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particlelife = 14,
particlelifespread = 6,
particlesize = 6,
particlesizespread = 2,
particlespeed = 2,
particlespeedspread = 2,
pos = [[0, 0, 0]],
sizegrowth = 0,
sizemod = 1.0,
texture = [[dirt]],
},
},
spikes = {
air = true,
class = [[explspike]],
count = 4,
ground = true,
water = true,
properties = {
alpha = 1,
alphadecay = 0.25,
color = [[0.7, 0.8, 0]],
dir = [[-6 r12,-6 r12,-6 r12]],
length = 24,
width = 12,
},
},
},
["bigemptrail"] = {
alwaysvisible = false,
usedefaultexplosions = false,
largeflash = {
air = true,
class = [[CBitmapMuzzleFlame]],
count = 1,
ground = true,
underwater = 1,
water = true,
properties = {
colormap = [[1 1 0.25 0.01 0.75 0.75 0.1 0.01 0 0 0 0.01]],
dir = [[dir]],
frontoffset = 0,
fronttexture = [[muzzlefront]],
length = -42,
sidetexture = [[muzzleside]],
size = -7,
sizegrowth = 0.75,
ttl = 7,
},
},
smoke_front = {
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class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.8,
colormap = [[0.8 0.8 0.4 0.8 0.5 0.5 0.3 0.7 0.0 0.0 0.0 0.01]],
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emitrotspread = 50,
emitvector = [[dir]],
gravity = [[0.05 r-0.1, 0.05 r-0.1, 0.05 r-0.1]],
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particlelife = 15,
particlelifespread = 0,
particlesize = 8,
particlesizespread = 3,
particlespeed = 8,
particlespeedspread = -4,
pos = [[0, 1, 3]],
sizegrowth = 1.02,
sizemod = 1.05,
texture = [[smoke]],
},
},
sparks = {
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class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.97,
colormap = [[1 1 0.2 0.01 1 1 0.4 0.01 0.0 0.0 0 0.01]],
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particlelife = 17,
particlelifespread = 7,
particlesize = 7,
particlesizespread = 0,
particlespeed = 5,
particlespeedspread = 0,
pos = [[0, 0, 0]],
sizegrowth = 0,
sizemod = 1.0,
texture = [[spark]],
},
},
spikes = {
air = true,
class = [[explspike]],
count = 4,
ground = true,
water = true,
properties = {
alpha = 1,
alphadecay = 0.25,
color = [[0.9, 0.8, 0.4]],
dir = [[-6 r12,-6 r12,-6 r12]],
length = 32,
width = 10,
},
},
},
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usedefaultexplosions = false,
smoke_front = {
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class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
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colormap = [[0.8 0.8 0.4 0.4 0.5 0.5 0.3 0.7 0.0 0.0 0.0 0.01]],
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emitvector = [[dir]],
gravity = [[0.05 r-0.1, 0.05 r-0.1, 0.05 r-0.1]],
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particlelife = 10,
particlelifespread = 0,
particlesize = 6,
particlesizespread = 2,
particlespeed = 4,
particlespeedspread = -4,
pos = [[0, 1, 3]],
sizegrowth = 1.3,
sizemod = 1.0,
texture = [[smoke]],
},
},
sparks = {
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class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.97,
colormap = [[1 1 0.2 0.01 1 1 0.4 0.01 0.0 0.0 0 0.01]],
directional = true,
emitrot = 0,
emitrotspread = 60,
emitvector = [[0, 1, 0]],
gravity = [[0, 0, 0]],
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particlelife = 8,
particlelifespread = 4,
particlesize = 5,
particlesizespread = 0,
particlespeed = 3,
particlespeedspread = 0,
pos = [[0, 0, 0]],
sizegrowth = 0,
sizemod = 1.0,
texture = [[spark]],
},
},
spikes = {
air = true,
class = [[explspike]],
count = 4,
ground = true,
water = true,
properties = {
alpha = 0.75,
alphadecay = 0.25,
color = [[0.8, 0.7, 0.2]],
dir = [[-6 r12,-6 r12,-6 r12]],
length = 12,
width = 5,
},
},
},
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alwaysvisible = false,
usedefaultexplosions = false,
smoke_front = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.8,
colormap = [[0.9 0.9 0.9 0.4 0.5 0.5 0.5 0.7 0.0 0.0 0.0 0.01]],
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gravity = [[0.05 r-0.1, 0.05 r-0.1, 0.05 r-0.1]],
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particlesize = 6,
particlesizespread = 2,
particlespeed = 4,
particlespeedspread = -4,
pos = [[0, 1, 3]],
sizegrowth = 1.3,
sizemod = 1.0,
texture = [[smoke]],
},
},
sparks = {
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class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.97,
colormap = [[1 1 1 0.01 1 1 1 0.01 0.0 0.0 0 0.01]],
directional = true,
emitrot = 0,
emitrotspread = 60,
emitvector = [[0, 1, 0]],
gravity = [[0, 0, 0]],
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particlelife = 12,
particlelifespread = 4,
particlesize = 5,
particlesizespread = 0,
particlespeed = 3,
particlespeedspread = 0,
pos = [[0, 0, 0]],
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sizemod = 1.0,
texture = [[spark]],
},
},
spikes = {
air = true,
class = [[explspike]],
count = 4,
ground = true,
water = true,
properties = {
alpha = 0.75,
alphadecay = 0.25,
color = [[0.8, 0.8, 0.8]],
dir = [[-6 r12,-6 r12,-6 r12]],
length = 12,
width = 5,
},
},
},
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usedefaultexplosions = false,
largeflash = {
air = true,
class = [[CBitmapMuzzleFlame]],
count = 1,
ground = true,
underwater = 1,
water = true,
properties = {
colormap = [[0.9 0.9 0.4 0.01 0.8 0.8 0.3 0.01 0 0 0 0.01]],
dir = [[dir]],
frontoffset = 0,
fronttexture = [[muzzlefront]],
length = -20,
sidetexture = [[muzzleside]],
size = -6,
sizegrowth = 0.8,
ttl = 1,
},
},
spikes = {
air = true,
class = [[explspike]],
count = 4,
ground = true,
water = true,
properties = {
alpha = 1,
alphadecay = 0.4,
color = [[0.9, 0.9, 0.7]],
dir = [[-6 r12,-6 r12,-6 r12]],
length = 8,
width = 5,
ttl = 1,
},
},
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class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.97,
colormap = [[1 1 1 0.01 1 1 1 0.01 0.0 0.0 0 0.01]],
directional = true,
emitrot = 0,
emitrotspread = 60,
emitvector = [[1, 0, 0]],
gravity = [[0, 0, 0]],
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particlelife = 12,
particlelifespread = 4,
particlesize = 4,
particlesizespread = 0,
particlespeed = 0,
particlespeedspread = 0.5,
pos = [[0, 0, 0]],
sizegrowth = 0,
sizemod = 1.0,
texture = [[spark]],
},
},
},
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usedefaultexplosions = false,
largeflash = {
air = true,
class = [[CBitmapMuzzleFlame]],
count = 1,
ground = true,
underwater = 1,
water = true,
properties = {
colormap = [[1 0.3 0.1 0.01 0.4 0.2 0.1 0.01 0 0 0 0.01]],
dir = [[dir]],
frontoffset = 0,
fronttexture = [[muzzlefront]],
length = -33,
sidetexture = [[muzzleside]],
size = -6,
sizegrowth = 0.75,
ttl = 5,
},
},
smoke_front = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.8,
colormap = [[0.8 0.4 0.1 0.4 0.35 0.32 0.3 0.6 0.0 0.0 0.0 0.01]],
directional = false,
emitrot = 0,
emitrotspread = 50,
emitvector = [[dir]],
gravity = [[0.05 r-0.1, 0.05 r-0.1, 0.05 r-0.1]],
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particlelife = 20,
particlelifespread = 0,
particlesize = 6,
particlesizespread = 2,
particlespeed = 6,
particlespeedspread = -4,
pos = [[0, 1, 3]],
sizegrowth = 1.3,
sizemod = 1.0,
texture = [[smoke]],
},
},
spikes = {
air = true,
class = [[explspike]],
count = 4,
ground = true,
water = true,
properties = {
alpha = 1,
alphadecay = 0.25,
color = [[0.8, 0.1, 0]],
dir = [[-6 r12,-6 r12,-6 r12]],
length = 22,
width = 10,
},
},
},
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largeflash = {
air = true,
class = [[CBitmapMuzzleFlame]],
count = 1,
ground = true,
underwater = 1,
water = true,
properties = {
colormap = [[0.9 0.9 0.4 0.01 0.8 0.8 0.3 0.01 0 0 0 0.01]],
dir = [[dir]],
frontoffset = 0,
fronttexture = [[muzzlefront]],
length = -25,
sidetexture = [[muzzleside]],
size = -4,
sizegrowth = 0.75,
ttl = 8,
},
},
smoke_back = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.8,
colormap = [[0.9 0.9 0.4 0.01 0.7 0.7 0.7 0.01 0.7 0.7 0.7 0.01 0 0 0 0.01]],
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emitrot = 0,
emitrotspread = 10,
emitvector = [[dir]],
gravity = [[0, 0.05, 0]],
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particlelife = 6,
particlelifespread = 5,
particlesize = 1,
particlesizespread = 0.5,
particlespeed = -2,
particlespeedspread = -12,
pos = [[0, 1, 3]],
sizegrowth = 0.05,
sizemod = 1.0,
texture = [[smoke]],
},
},
smoke_front = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 1,
colormap = [[0.9 0.9 0.4 0.01 0.7 0.7 0.7 0.01 0.7 0.7 0.7 0.01 0 0 0 0.01]],
directional = false,
emitrot = 0,
emitrotspread = 20,
emitvector = [[dir]],
gravity = [[0.05 r-0.1, 0.05 r-0.1, 0.05 r-0.1]],
numparticles = 5,
particlelife = 3,
particlelifespread = 1,
particlesize = 4,
particlesizespread = 2,
particlespeed = 1,
particlespeedspread = -2,
pos = [[0, 1, 3]],
sizegrowth = 0.01,
sizemod = 1.0,
texture = [[smoke]],
},
},
spikes = {
air = true,
class = [[explspike]],
count = 4,
ground = true,
water = true,
properties = {
alpha = 1,
alphadecay = 0.25,
color = [[0.9, 0.9, 0.5]],
dir = [[-6 r12,-6 r12,-6 r12]],
length = 1,
width = 10,
},
},
},
["bdtrail"] = {
usedefaultexplosions = false,
largeflash = {
air = true,
class = [[CBitmapMuzzleFlame]],
count = 1,
ground = true,
underwater = 1,
water = true,
properties = {
colormap = [[1 0.3 0.1 0.01 1 0.3 0.1 0.01 0 0 0 0.01]],
dir = [[dir]],
frontoffset = 0,
fronttexture = [[muzzlefront]],
length = -25,
sidetexture = [[muzzleside]],
size = -4,
sizegrowth = 0.75,
ttl = 8,
},
},
smoke_back = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 0.8,
colormap = [[1 0.3 0.1 0.01 0.1 0 0 0.01 0.1 0 0 0.01 0 0 0 0.01]],
directional = false,
emitrot = 0,
emitrotspread = 10,
emitvector = [[dir]],
gravity = [[0, 0.05, 0]],
numparticles = 5,
particlelife = 6,
particlelifespread = 5,
particlesize = 1,
particlesizespread = 0.5,
particlespeed = -2,
particlespeedspread = -12,
pos = [[0, 1, 3]],
sizegrowth = 0.05,
sizemod = 1.0,
texture = [[smoke]],
},
},
smoke_front = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
properties = {
airdrag = 1,
colormap = [[1 0.3 0.1 0.01 0.1 0 0 0.01 0.1 0 0 0.01 0 0 0 0.01]],
directional = false,
emitrot = 0,
emitrotspread = 20,
emitvector = [[dir]],
gravity = [[0.05 r-0.1, 0.05 r-0.1, 0.05 r-0.1]],
numparticles = 5,
particlelife = 3,
particlelifespread = 1,
particlesize = 4,
particlesizespread = 2,
particlespeed = 1,
particlespeedspread = -2,
pos = [[0, 1, 3]],
sizegrowth = 0.01,
sizemod = 1.0,
texture = [[smoke]],
},
},
spikes = {
air = true,
class = [[explspike]],
count = 4,
ground = true,
water = true,
properties = {
alpha = 1,
alphadecay = 0.25,
color = [[0.8, 0.1, 0]],
dir = [[-6 r12,-6 r12,-6 r12]],
length = 1,
width = 10,
},
},
},
["voidtrail"] = {
alwaysvisible = false,
usedefaultexplosions = false,
},
}
| gpl-2.0 |
annulen/premake-dev-rgeary | src/base/api.lua | 1 | 48312 |
--
-- api.lua
-- Implementation of the solution, project, and configuration APIs.
-- Copyright (c) 2002-2012 Jason Perkins and the Premake project
--
premake.api = {}
local api = premake.api
local globalContainer = premake5.globalContainer
--
-- Here I define all of the getter/setter functions as metadata. The actual
-- functions are built programmatically below.
--
-- Note that these are deprecated in favor of the api.register() calls below,
-- and will be going away as soon as I have a chance to port them.
--
-- isList true if it's an list of objects (unordered, unless allowDuplicates=true)
-- allowDuplicates Allow duplicate values, order dependent
-- isKeyedTable Values are in a keyed table. Multiple tables with the same key will overwrite the value.
-- kind Description Multiple instance behaviour Comments
------------------------------------------------------------------------------------------------
-- string A single string value overwrite
-- string-list A list of strings append new elements to the list
-- path A single path overwrite Paths are converted to absolute
-- path-list A list of paths append new elements to the list Paths are converted to absolute
-- directory-list A list of paths append new elements to the list Can contain wildcards
-- file-list A list of files append new elements to the list Can contain wildcards
-- key-array A keyed table overwrite
-- object A table overwrite
-- Modifiers :
-- overwrite Multiple instances will overwrite. Used on string-list.
-- uniqueValues The final list will contain only unique elements
-- splitOnSpace If the field value contains a space, treat it as an array of two values. eg "aaa bbb" => { "aaa", "bbb" }
-- isConfigurationKeyword The value to this field will automatically be added to the filter list when evaluating xxx in 'configuration "xxx"' statements
-- expandtokens The value can contain tokens, eg. %{cfg.shortname}
-- usagePropagation Possible values : StaticLinkage, SharedLinkage, always.
-- When project 'B' uses project 'A', anything in project A's usage requirements will be copied to project B
-- StaticLinkage This field is propagated automatically from a project 'A' to project A's usage if A has kind="StaticLib". Used for linkAsStatic
-- SharedLinkage This field is propagated automatically from a project 'A' to project A's usage if A has kind="StaticLib" or kind="SharedLib". Used for linkAsShared,
-- Always This field will always be propagaged to the usage requirement. Used for implicit compile dependencies
-- (function) Propagates the return value of function(cfg, value), if not nil
premake.fields = {}
premake.propagatedFields = {}
premake.fieldAliases = {}
--
-- A place to store the current active objects in each project scope.
--
api.scope = {}
--
-- Register a new API function. See the built-in API definitions below
-- for usage examples.
--
function api.register(field)
-- verify the name
local name = field.name
if not name then
error("missing name", 2)
end
-- Create the list of aliases
local names = { field.name }
if field.namealiases then
names = table.join(names, field.namealiases)
end
if field.kind:startswith("key-") then
field.kind = field.kind:sub(5)
field.isKeyedTable = true
end
if field.kind:endswith("-list") then
field.kind = field.kind:sub(1, -6)
field.isList = true
end
for _,n in ipairs(names) do
if rawget(_G,n) then
error('name '..n..' in use', 2)
end
-- add create a setter function for it
_G[n] = function(value)
return api.callback(field, value)
end
-- list values also get a removal function
if field.isList and not field.isKeyedTable then
_G["remove" .. n] = function(value)
return api.remove(field, value)
end
end
-- all fields get a usage function, which allows you to quickly specify usage requirements
_G["usage" .. n] = function(value)
-- Activate a usage project of the same name & configuration as we currently have
-- then apply the callback
local activePrjSln = api.scope.project or api.scope.solution
local prjName = activePrjSln.name
local cfgTerms = (api.scope.configuration or {}).terms
local rv
api.scopepush()
usage(prjName)
configuration(cfgTerms)
rv = api.callback(field, value)
api.scopepop()
return rv
end
end
-- Pre-process the allowed list in to a lower-case set
if field.allowed then
if type(field.allowed) ~= 'function' then
local allowedSet = {}
if type(field.allowed) == 'string' then
local v = field.allowed
allowedSet[v:lower()] = v
else
for k,v in pairs(field.allowed) do
if type(k) == 'number' then
allowedSet[v:lower()] = v
else
if type(v) == 'table' then
-- specific options
for _,v2 in ipairs(v) do
allowedSet[k:lower() ..'='.. v2:lower()] = k ..'='.. v2
end
else
-- no options specified
allowedSet[k:lower() ..'='.. v:lower()] = k ..'='.. v
end
end
end
end
field.allowedList = field.allowed
field.allowed = allowedSet
end
end
-- Pre-process aliases
if field.aliases then
local aliases = {}
for k,v in pairs(field.aliases) do
-- case insensitive
k = k:lower()
v = v:lower()
aliases[k] = v
premake.fieldAliases[k] = v
end
field.aliases = aliases
end
-- make sure there is a handler available for this kind of value
if not api["set" .. field.kind] then
error("invalid kind '" .. kind .. "'", 2)
end
-- add this new field to my master list
premake.fields[field.name] = field
if field.usagePropagation then
premake.propagatedFields[field.name] = field
end
end
--
-- Find the right target object for a given scope.
--
function api.gettarget(scope)
local target
if scope == "solution" then
target = api.scope.solution
elseif scope == "project" then
target = api.scope.project or api.scope.solution
else
target = api.scope.configuration
end
if not target then
error("no " .. scope .. " in scope", 4)
end
return target
end
--
-- Push the current scope on to a stack
--
api.scopeStack = {}
function api.scopepush()
local s = {
solution = api.scope.solution,
project = api.scope.project,
configuration = api.scope.configuration,
currentContainer = premake.CurrentContainer,
currentConfiguration = premake.CurrentConfiguration,
}
table.insert( api.scopeStack, s )
end
--
-- Pop a scope from the stack
--
function api.scopepop()
if #api.scopeStack < 1 then
error('No scope to pop')
end
api.scope = table.remove( api.scopeStack )
premake.CurrentContainer = api.scope.currentContainer
premake.CurrentConfiguration = api.scope.currentConfiguration
end
--
-- Callback for all API functions; everything comes here first, and then
-- parceled out to the individual set...() functions.
--
function api.callback(field, value)
-- right now, ignore calls with no value; later might want to
-- return the current baked value
if not value then return end
if type(value) == 'table' and count(value)==0 then
error("Can't set \"" .. field.name .. '\" with value {} - did you forget to add quotes around the value? ')
end
local target = api.gettarget(field.scope)
-- fields with this property will allow users to customise using "configuration <value>"
if field.isConfigurationKeyword then
local useValue
if type(value) == 'table' then
-- if you have a keyed table, eg. flags, convert it in to a table in the form key = "key=value"
useValue = {}
for k,v in pairs(value) do
v = v:lower()
if premake.fieldAliases[v] then
v = premake.fieldAliases[v]
end
if type(k) == 'number' then
table.insert(useValue, tostring(v))
else
k = k:lower()
useValue[k] = k..'='..tostring(v)
end
end
else
if premake.fieldAliases[value] then
value = premake.fieldAliases[value]
end
useValue = { [field.name] = value:lower() }
end
api.callback(premake.fields['usesconfig'], useValue)
end
-- Custom field setter
if field.setter then
field.setter(target, field.name, field, value)
-- A keyed value is a table containing key-value pairs, where the
-- type of the value is defined by the field.
elseif field.isKeyedTable then
target[field.name] = target[field.name] or {}
api.setkeyvalue(target[field.name], field, value)
-- Lists is an array containing values of another type
elseif field.isList then
api.setlist(target, field.name, field, value)
-- Otherwise, it is a "simple" value defined by the field
else
local setter = api["set" .. field.kind]
setter(target, field.name, field, value)
end
end
--
-- The remover: adds values to be removed to the "removes" field on
-- current configuration. Removes are keyed by the associated field,
-- so the call `removedefines("X")` will add the entry:
-- cfg.removes["defines"] = { "X" }
--
function api.remove(field, value)
-- right now, ignore calls with no value; later might want to
-- return the current baked value
if not value then return end
-- hack: start a new configuration block if I can, so that the
-- remove will be processed in the same context as it appears in
-- the script. Can be removed when I rewrite the internals to
-- be truly declarative
if field.scope == "config" then
api.configuration(api.scope.configuration.terms)
end
local target = api.gettarget(field.scope)
-- start a removal list, and make it the target for my values
target.removes = {}
target.removes[field.name] = {}
target = target.removes[field.name]
-- some field kinds have a removal function to process the value
local kind = field.kind
local remover = api["remove" .. kind] or table.insert
-- iterate the list of values and add them all to the list
local function addvalue(value)
-- recurse into tables
if type(value) == "table" then
for _, v in ipairs(value) do
addvalue(v)
end
elseif field.splitOnSpace and type(value) == 'string' and value:contains(' ') then
local v = value:split(' ')
addvalue(v)
-- insert simple values
else
if field.uniqueValues then
target[value] = nil
end
remover(target, value)
end
end
addvalue(value)
end
--
-- Check to see if a value exists in a list of values, using a
-- case-insensitive match. If the value does exist, the canonical
-- version contained in the list is returned, so future tests can
-- use case-sensitive comparisions.
--
function api.checkvalue(value, allowed, aliases)
local valueL = value:lower()
local errMsg
if aliases then
if aliases[valueL] then
valueL = aliases[valueL]:lower()
end
end
-- If allowed it set to nil, allow everything.
-- But if allowed is a function and it returns nil, it's a failure
if allowed then
local allowedValues, errMsg
if type(allowed) == "function" then
allowedValues,errMsg = allowed(value)
if not allowedValues then
return nil, errMsg
end
allowedValues = toSet(allowedValues, true)
if allowedValues[valueL] then
return allowedValues[valueL]
else
for _,v in ipairs(allowedValues) do
if valueL == v:lower() then
return v
end
end
end
else
if allowed[valueL] then
return allowed[valueL]
end
end
errMsg = "invalid value '" .. value .. "'."
if allowedValues and type(allowedValues)=='table' then
errMsg = errMsg..' Allowed values are {'..table.concat(allowedValues, ' ')..'}'
end
return nil, errMsg
else
return value
end
end
--
-- Retrieve the base data kind of a field, by removing any key- prefix
-- or -list suffix and returning what's left.
--
function api.getbasekind(field)
local kind = field.kind
if kind:startswith("key-") then
kind = kind:sub(5)
end
if kind:endswith("-list") then
kind = kind:sub(1, -6)
end
return kind
end
--
-- Check the collection properties of a field.
--
function api.iskeyedfield(field)
--return field.kind:endswith("key-")
return field.isKeyedTable
end
function api.islistfield(field)
--return field.kind:endswith("-list")
return field.isList
end
--
-- Set a new array value. Arrays are lists of values stored by "value",
-- in that new values overwrite old ones, rather than merging like lists.
--
function api.setarray(target, name, field, value)
-- put simple values in an array
if type(value) ~= "table" then
value = { value }
end
-- store it, overwriting any existing value
target[name] = value
end
--
-- Set a new file value on an API field. Unlike paths, file value can
-- use wildcards (and so must always be a list).
--
function api.setfile(target, name, field, value)
if value:find("*") then
local values = os.matchfiles(value)
for _, value in ipairs(values) do
api.setfile(target, name, field, value)
name = name + 1
end
-- Check if we need to split the string
elseif (not os.isfile(value)) and value:contains(' ') then
for _,v in ipairs(value:split(' ')) do
api.setfile(target, name, field, v)
end
elseif field.expandtokens and value:startswith('%') then
-- expand to absolute later, as we don't know now if we have an absolute path or not
target[name] = value
else
local filename = path.getabsolute(value)
local dir = path.getdirectory(value)
if not os.isfile(filename) and not filename:match("%.pb%..*") then
if not os.isdir(dir) then
print("Warning : \""..dir.."\" is not a directory, can't find "..filename)
else
print("Warning : \""..filename.."\" is not a file")
local allFiles = os.matchfiles(dir..'/*')
local spell = premake.spelling.new(allFiles)
local suggestions,str = spell:getSuggestions(value)
print(str)
end
end
target[name] = filename
end
end
function api.setdirectory(target, name, field, value)
if value:find("*") then
local values = os.matchdirs(value)
for _, value in ipairs(values) do
api.setdirectory(target, name, field, value)
name = name + 1
end
else
-- make absolute later if it starts with %
value = iif( value:startswith('%'), value, path.getabsolute(value))
target[name] = value
end
end
function api.removefile(target, value)
table.insert(target, path.getabsolute(value))
end
api.removedirectory = api.removefile
--
-- Update a keyed value. Iterate over the keys in the new value, and use
-- the corresponding values to update the target object.
--
function api.setkeyvalue(target, field, values)
if type(values) ~= "table" then
error("value must be a table of key-value pairs", 4)
end
local kind = field.kind
if field.isList then
for key, value in pairs(values) do
api.setlist(target, key, field, value)
end
else
local setter = api["set" .. kind]
for key, value in pairs(values) do
setter(target, key, field, value)
end
end
end
function api.setusesconfig(target, name, field, values)
target[name] = target[name] or {}
target = target[name]
if type(values) == 'string' then
values = { values }
end
for k,v in pairs(values) do
if type(k) == 'number' then
table.insert(target, v)
else
target[k] = v
end
end
end
--
-- Set a new list value. Lists are arrays of values, with new values
-- appended to any previous values.
--
function api.setlist(target, name, field, value)
-- start with the existing list, or an empty one
target[name] = iif(field.overwrite, {}, target[name] or {})
target = target[name]
-- find the contained data type
local kind = field.kind
local setter = api["set" .. kind]
-- function to add values
local function addvalue(value, depth)
-- recurse into tables
if type(value) == "table" then
for _, v in ipairs(value) do
addvalue(v, depth + 1)
end
-- insert simple values
elseif field.splitOnSpace and type(value) == 'string' and value:contains(' ') then
local v = value:split(' ')
addvalue(v, depth + 1)
else
if field.uniqueValues then
if target[value] then
return
end
target[value] = true
end
setter(target, #target + 1, field, value)
end
end
addvalue(value, 3)
end
--
-- Set a new object value on an API field.
--
function api.setobject(target, name, field, value)
target[name] = value
end
--
-- Set a new path value on an API field.
--
function api.setpath(target, name, field, value)
api.setstring(target, name, field, value)
target[name] = path.getabsolute(target[name])
end
--
-- Set a new string value on an API field.
--
function api.setstring(target, name, field, value)
if type(value) == "table" then
error("expected string; got table", 3)
end
local err
value, err = api.checkvalue(value, field.allowed, field.aliases)
if not value then
error(err, 3)
end
target[name] = value
end
--
-- Flags can contain an = in the string
--
function api.setflaglist(target, name, field, value)
if type(value) == 'table' then
for k,v in pairs(value) do
if type(k) == 'string' then v = k..'='..v end
api.setflaglist(target, name, field, v)
end
return
end
local value, err = api.checkvalue(value, field.allowed, field.aliases)
if err then
error(err, 3)
end
-- Split in to key=value
local key, v2 = value:match('([^=]*)=([^ ]*)')
target[name] = target[name] or {}
target = target[name]
if key and v2 then
-- eg. flags.Optimize=On
target[key] = v2
else
-- eg flags.Symbols = "Symbols"
target[value] = value
end
end
--
-- Register the core API functions.
--
api.register {
name = "architecture",
scope = "config",
kind = "string",
allowed = {
"universal",
"x32",
"x64",
},
}
api.register {
name = "basedir",
scope = "project",
kind = "path"
}
api.register {
name = "buildaction",
scope = "config",
kind = "string",
allowed = {
"Compile", -- Treat the file as source code; compile and link it
"Copy", -- Copy the file to the target directory
"Embed", -- Embed the file into the target binary as a resource
"ImplicitDependency", -- Implicit dependency - Not part of the build, but rebuild the project if this file changes
"None" -- do nothing with the file
},
}
api.register {
name = "buildoptions",
scope = "config",
kind = "string",
isList = true,
expandtokens = true,
namealiases = { "buildflags", "cflags" },
}
-- buildrule takes a table parameter with the keys :
-- command[s] Command or commands to execute
-- description Short description of the command, displayed during ninja build
-- outputs (optional) Output files
-- language (optional) Specify a shell language to execute the command in. eg. bash, python, etc.
-- stage (default) 'postbuild' runs on the project target, 'link' runs on the compile output, 'compile' runs on the compile inputs
-- dependencies (optional) additional files which the tool depends on, but does not take as an input
-- Use tokens to specify the input filename, eg. %{file.relpath}/%{file.name}
-- also "$in" is equivalent to "%{cfg.files}", $out => %{cfg.targetdir.abspath}
api.register {
name = "buildrule",
scope = "config",
kind = "object",
isList = true,
expandtokens = true,
setter = function(target, name, field, value)
-- aliases
value.commands = value.commands or value.command or value.cmd
if type(value.commands) == 'string' then
value.commands = { value.commands }
end
value.outputs = value.outputs or value.output
local outputStr = Seq:new(value.outputs):select(function(p)
if not p:startswith('%') then
return path.getabsolute(p)
else
return p
end
end):mkstring()
value.absOutput = outputStr
for k,v in ipairs(value.dependencies or {}) do
value.dependencies[k] = path.getabsolute(v)
end
for k,v in ipairs(value.commands) do
value.commands[k] = v:replace('$in','%{cfg.files}'):replace('$out',outputStr)
end
target[name] = target[name] or {}
table.insert( target[name], value )
end
}
-- buildwhen specifies when Premake should output the project in this configuration. Default is "always"
-- always Always output the project in this configuration and build it by default
-- used Only output the project in this configuration when it is used by another project
-- explicit Always output the project in this configuration, but only build it when explicitly specified
api.register {
name = "buildwhen",
scope = "config",
kind = "string",
allowed = { "always", "explicit", "used", }
}
premake.buildWhen = {}
premake.buildWhen['always'] = 1
premake.buildWhen['explicit'] = 2
premake.buildWhen['used'] = 3
-- The compile implicitly depends on the specified project
api.register {
name = "compiledepends",
scope = "config",
kind = "string",
isList = true,
usagePropagation = "Always",
}
-- Wrap the compile tool with this command. The original compile command & flags will be
-- appended, or substituted in place of "$CMD"
api.register {
name = "compilerwrapper",
scope = "config",
kind = "string",
expandtokens = true,
}
api.register {
name = "configmap",
scope = "project",
kind = "array",
isKeyedTable = true,
}
api.register {
name = "configurations",
scope = "project",
kind = "string",
isList = true,
overwrite = true, -- don't merge multiple configurations sections
}
-- Flags only passed to the C++ compiler
api.register {
name = "cxxflags",
kind = "string",
isList = true,
scope = "config",
}
api.register {
name = "debugargs",
scope = "config",
kind = "string",
isList = true,
expandtokens = true,
}
api.register {
name = "debugcommand",
scope = "config",
kind = "path",
expandtokens = true,
}
api.register {
name = "debugdir",
scope = "config",
kind = "path",
expandtokens = true,
}
api.register {
name = "debugenvs",
scope = "config",
kind = "string",
isList = true,
expandtokens = true,
}
api.register {
name = "debugformat",
scope = "config",
kind = "string",
allowed = {
"c7",
},
}
api.register {
name = "defaultconfiguration",
scope = "project",
kind = "string",
}
api.register {
name = "defines",
scope = "config",
kind = "string",
isList = true,
expandtokens = true,
splitOnSpace = true,
namealiases = { "define" },
}
api.register {
name = "deploymentoptions",
scope = "config",
kind = "string",
isList = true,
expandtokens = true,
}
api.register {
name = "files",
scope = "config",
kind = "file",
isList = true,
expandtokens = true,
}
api.register {
name = "flags",
scope = "config",
kind = "flaglist",
isConfigurationKeyword = true,
usagePropagation = function(cfg, flags)
local rv = {}
-- Propagate these flags from a project to a project's usage requirements
rv.Threading = flags.Threading
rv.Stdlib = flags.Stdlib
return rv
end,
allowed = {
"AddPhonyHeaderDependency", -- for Makefiles, requires CreateDependencyFile
"CreateDependencyFile",
"CreateDependencyFileIncludeSystem", -- include system headers in the .d file
"DebugEnvsDontMerge",
"DebugEnvsInherit",
"EnableSSE",
"EnableSSE2",
"EnableSSE3",
"EnableSSE41",
"EnableSSE42",
"EnableAVX",
"FatalWarnings",
Float = { "Fast", "Strict", },
Inline = { "Disabled", "ExplicitOnly", "Anything", },
"Managed",
"MFC",
Threading = {
"Multi", -- Multithreaded system libs. Always propagated to usage.
"Single", -- Single threaded system libs. Always propagated to usage.
},
"NativeWChar",
"No64BitChecks",
"NoEditAndContinue",
"NoExceptions",
"NoFramePointer",
"NoImportLib",
"NoIncrementalLink",
"NoManifest",
"NoMinimalRebuild",
"NoNativeWChar",
"NoPCH",
"NoRTTI",
Optimize = { 'On', 'Off', 'Size', 'Speed' },
"Profiling", -- Enable profiling compiler flag
"SEH",
"StaticRuntime",
Stdlib = { "Static", "Shared" }, -- Use static/shared standard libraries. Propagated to usage.
"Symbols",
"Unicode",
"Unsafe",
Warnings = { 'On', 'Off', 'Extra' },
"WholeArchive",
"WinMain",
},
aliases = {
Optimize = 'Optimize=On',
OptimizeSize = 'Optimize=Size',
OptimizeSpeed = 'Optimize=Speed',
OptimizeOff = 'Optimize=Off',
Optimise = 'Optimize=On',
OptimiseSize = 'Optimize=Size',
OptimiseSpeed = 'Optimize=Speed',
OptimiseOff = 'Optimize=Off',
NoWarnings = 'Warnings=Off',
ExtraWarnings = 'Warnings=Extra',
},
}
api.register {
name = "framework",
scope = "project",
kind = "string",
allowed = {
"1.0",
"1.1",
"2.0",
"3.0",
"3.5",
"4.0"
},
}
api.register {
name = "imageoptions",
scope = "config",
kind = "string",
isList = true,
expandtokens = true,
}
api.register {
name = "imagepath",
scope = "config",
kind = "path",
expandtokens = true,
}
api.register {
name = "implibdir",
scope = "config",
kind = "path",
expandtokens = true,
}
api.register {
name = "implibextension",
scope = "config",
kind = "string",
expandtokens = true,
}
api.register {
name = "implibname",
scope = "config",
kind = "string",
expandtokens = true,
}
api.register {
name = "implibprefix",
scope = "config",
kind = "string",
expandtokens = true,
}
api.register {
name = "implibsuffix",
scope = "config",
kind = "string",
expandtokens = true,
}
api.register {
name = "includedirs",
scope = "config",
kind = "directory",
isList = true,
uniqueValues = true, -- values in includedirs are unique. Duplicates are discarded
expandtokens = true,
namealiases = { "includedir" },
}
-- includes a solution in the current solution. Use "*" to include all solutions
api.register {
name = "includesolution",
scope = "solution",
kind = "string",
isList = true,
uniqueValues = true,
}
-- Specifies the kind of project to output
api.register {
name = "kind",
scope = "config",
kind = "string",
isConfigurationKeyword = true, -- use this as a keyword for configurations
allowed = {
"ConsoleApp",
"WindowedApp",
"StaticLib",
"SharedLib",
-- Ouput is a header or source file, usually a compile dependency for another project
-- This only gets built once for one configuration, as the output files are in the source tree
"SourceGen",
-- Input files are script files to be executed
"Command",
},
aliases = {
Executable = 'ConsoleApp',
Exe = 'ConsoleApp',
}
}
api.register {
name = "language",
scope = "project",
kind = "string",
allowed = {
"C",
"C++",
"C#",
"assembler",
"protobuf",
},
}
-- Command line flags passed to both 'ar' and 'link' tools
api.register {
name = "ldflags",
scope = "config",
kind = "string",
isList = true,
}
api.register {
name = "libdirs",
scope = "config",
kind = "directory",
isList = true,
expandtokens = true,
usagePropagation = "SharedLinkage", -- Propagate to usage requirement if kind="StaticLib" or kind="SharedLib"
namealiases = { 'libdir' }
}
-- Command line flags passed to the link tool (and not 'ar')
api.register {
name = "linkoptions",
scope = "config",
kind = "string",
isList = true,
expandtokens = true,
namealiases = { "linkflags" }
}
-- if the value is a static lib project, link it as a static lib & propagate if the current project is StaticLib
-- if the value is a shared lib project, link it as a shared lib & propagate if the current project is StaticLib or SharedLib
-- if the value is neither, link it as a shared system lib & propagate if the current project is StaticLib or SharedLib
api.register {
name = "links",
scope = "config",
kind = "string",
isList = true,
allowed = function(value)
-- if library name contains a '/' then treat it as a path to a local file
if value:find('/', nil, true) then
local absPath = path.getabsolute(value)
if os.isfile(absPath) then
value = absPath
end
end
return value
end,
expandtokens = true,
-- usage propagation is dealt with by converting it to linkAsShared / linkAsStatic once it's resolved
}
-- Link to the shared lib version of a system library
-- If the same library is also defined with linkAsStatic, then linkAsShared will override it
api.register {
name = "linkAsShared",
scope = "config",
kind = "string",
isList = true,
expandtokens = true,
usagePropagation = "SharedLinkage",
}
-- Link to the static lib version of a system library
-- If the same library is also defined with linkAsShared, then linkAsShared will override this
api.register {
name = "linkAsStatic",
scope = "config",
kind = "string",
isList = true,
expandtokens = true,
usagePropagation = "StaticLinkage"
}
-- Wrap the linker tool with this command. The original compile command & flags will be
-- appended, or substituted in place of "$CMD"
api.register {
name = "linkerwrapper",
scope = "config",
kind = "string",
expandtokens = true,
}
api.register {
name = "location",
scope = "project",
kind = "path",
expandtokens = true,
}
api.register {
name = "makesettings",
scope = "config",
kind = "string",
isList = true,
expandtokens = true,
}
-- Path to put the ninja build log
api.register {
name = "ninjaBuildDir",
scope = "solution",
kind = "string",
expandtokens = true,
nameAliases = { 'ninjabuilddir' }
}
api.register {
name = "objdir",
scope = "config",
kind = "path",
expandtokens = true,
}
api.register {
name = "pchheader",
scope = "config",
kind = "string",
expandtokens = true,
}
api.register {
name = "pchsource",
scope = "config",
kind = "path",
expandtokens = true,
}
api.register {
name = "platforms",
scope = "project",
kind = "string",
isList = true,
}
api.register {
name = "postbuildcommands",
scope = "config",
kind = "string",
isList = true,
expandtokens = true,
namealiases = { 'postbuildcommand' },
}
api.register {
name = "prebuildcommands",
scope = "config",
kind = "string",
isList = true,
expandtokens = true,
namealiases = { 'prebuildcommand' },
}
api.register {
name = "prelinkcommands",
scope = "config",
kind = "string",
isList = true,
expandtokens = true,
}
-- Project full-names consist of namespace/shortname, where namespace can contain further / characters
-- Projects created after this statement will have their name prefixed by this value.
-- When using a project, you can refer to it by its shortname if you are in the same solution
-- The default prefix is the solution name
-- If the project name is equal to the prefix, the prefix is ignored.
-- eg :
-- solution "MySoln"
-- project "prjA" -- this is equivalent to project "MySoln/prjA"
-- projectprefix "base"
-- project "prjA" ... -- this is equivalent to project "base/prjA"
-- project "B/prjB" ... -- this is equivalent to project "base/B/prjB"
-- projectprefix "MySoln/client"
-- project "prjA" ... -- this is equivalent to project "MySoln/client/prjA"
-- project "MySoln/client" -- special case, this is equivalent to project "MySoln/client"
api.register {
name = "projectprefix",
scope = "solution",
kind = "string",
allowed = function(value)
if not value:endswith("/") then
return nil, "projectprefix must end with / : "..value..' in '..path.getrelative(repoRoot or '',_SCRIPT)
end
return value
end,
namealiases = { "projectPrefix", }
}
--
-- CPP = Directory which a protobuf project outputs C++ files to (optional)
-- Directory which a protobuf project outputs Java files to (optional)
api.register {
name = "protobufout",
scope = "config",
kind = "path",
isKeyedTable = true,
expandtokens = true,
}
api.register {
name = "resdefines",
scope = "config",
kind = "string",
isList = true,
expandtokens = true,
}
api.register {
name = "resincludedirs",
scope = "config",
kind = "directory",
isList = true,
expandtokens = true,
}
api.register {
name = "resoptions",
scope = "config",
kind = "string",
isList = true,
expandtokens = true,
}
-- Specify a [.so/.dll] search directory to hard-code in to the executable
api.register {
name = "rpath",
scope = "config",
kind = "path",
isList = true,
expandtokens = true,
usagePropagation = "SharedLinkage",
}
api.register {
name = "system",
scope = "config",
kind = "string",
allowed = function(value)
value = value:lower()
if premake.systems[value] then
return value
else
return nil, "unknown system"
end
end,
}
api.register {
name = "targetdir",
scope = "config",
kind = "path",
expandtokens = true,
}
api.register {
name = "targetextension",
scope = "config",
kind = "string",
expandtokens = true,
}
api.register {
name = "targetname",
scope = "config",
kind = "string",
expandtokens = true,
}
api.register {
name = "targetprefix",
scope = "config",
kind = "string",
expandtokens = true,
}
api.register {
name = "targetsuffix",
scope = "config",
kind = "string",
expandtokens = true,
}
api.register {
name = "toolset",
scope = "config",
kind = "string",
isConfigurationKeyword = true, -- use this as a keyword for configurations
-- set allowed to a function so it will be evaluated later when all the toolsets have been loaded
allowed = function() return getSubTableNames(premake.tools); end
}
-- Specifies a project/usage that this project configuration depends upon
api.register {
name = "uses",
scope = "config",
kind = "string",
isList = true,
namealiases = { "using", "use" },
splitOnSpace = true, -- "apple banana carrot" is equivalent to { "apple", "banana", "carrot" }
}
-- Like "uses", but is always propagated to all dependent projects, not just the first level real projects
api.register {
name = "alwaysuses",
scope = "config",
kind = "string",
isList = true,
namealiases = { "alwaysuse" },
splitOnSpace = true, -- "apple banana carrot" is equivalent to { "apple", "banana", "carrot" }
usagePropagation = "Always",
}
-- Add a new keyword to the configuration filter
-- for any project we use which defines a configuration with this keyword will have that section applied
-- eg. declare the debug build of the boost libs with configuration "boostdebug"
-- and add usesconfig "boostdebug" to your project
-- This keeps the boost configuration name separate from your solution's configuration names
api.register {
name = "usesconfig",
scope = "config",
kind = "usesconfig",
namealiases = { "useconfig" },
}
api.register {
name = "uuid",
scope = "project",
kind = "string",
allowed = function(value)
local ok = true
if (#value ~= 36) then ok = false end
for i=1,36 do
local ch = value:sub(i,i)
if (not ch:find("[ABCDEFabcdef0123456789-]")) then ok = false end
end
if (value:sub(9,9) ~= "-") then ok = false end
if (value:sub(14,14) ~= "-") then ok = false end
if (value:sub(19,19) ~= "-") then ok = false end
if (value:sub(24,24) ~= "-") then ok = false end
if (not ok) then
return nil, "invalid UUID"
end
return value:upper()
end
}
api.register {
name = "vpaths",
scope = "project",
kind = "path",
isKeyedTable = true,
isList = true,
}
-----------------------------------------------------------------------------
-- Everything below this point is a candidate for deprecation
-----------------------------------------------------------------------------
--
-- Retrieve the current object of a particular type from the session. The
-- type may be "solution", "container" (the last activated solution or
-- project), or "config" (the last activated configuration). Returns the
-- requested container, or nil and an error message.
--
function premake.getobject(t)
local container
if (t == "container" or t == "solution") then
container = premake.CurrentContainer
else
container = premake.CurrentConfiguration
end
if t == "solution" then
if ptype(container) == "project" then
container = container.solution
end
if ptype(container) ~= "solution" then
container = nil
end
end
local msg
if (not container) then
if (t == "container") then
msg = "no active solution or project"
elseif (t == "solution") then
msg = "no active solution"
else
msg = "no active solution, project, or configuration"
end
end
return container, msg
end
--
-- Sets the value of an object field on the provided container.
--
-- @param obj
-- The object containing the field to be set.
-- @param fieldname
-- The name of the object field to be set.
-- @param value
-- The new object value for the field.
-- @return
-- The new value of the field.
--
function premake.setobject(obj, fieldname, value)
obj[fieldname] = value
return value
end
--
-- Adds values to an array field.
--
-- @param obj
-- The object containing the field.
-- @param fieldname
-- The name of the array field to which to add.
-- @param values
-- The value(s) to add. May be a simple value or an array
-- of values.
-- @param allowed
-- An optional list of allowed values for this field.
-- @return
-- The value of the target field, with the new value(s) added.
--
function premake.setarray(obj, fieldname, value, allowed, aliases)
obj[fieldname] = obj[fieldname] or {}
local function add(value, depth)
if type(value) == "table" then
for _,v in ipairs(value) do
add(v, depth + 1)
end
else
value, err = api.checkvalue(value, allowed, aliases)
if not value then
error(err, depth)
end
obj[fieldname] = table.join(obj[fieldname], value)
end
end
if value then
add(value, 5)
end
return obj[fieldname]
end
--
-- Adds values to a key-value field of a solution/project/configuration. `ctype`
-- specifies the container type (see premake.getobject) for the field.
--
function premake.setkeyvalue(ctype, fieldname, values)
local container, err = premake.getobject(ctype)
if not container then
error(err, 4)
end
if type(values) ~= "table" then
error("invalid value; table expected", 4)
end
container[fieldname] = container[fieldname] or {}
local field = container[fieldname] or {}
for key,value in pairs(values) do
field[key] = field[key] or {}
table.insertflat(field[key], value)
end
return field
end
--
-- Set a new value for a string field of a solution/project/configuration. `ctype`
-- specifies the container type (see premake.getobject) for the field.
--
function premake.setstring(ctype, fieldname, value, allowed, aliases)
-- find the container for this value
local container, err = premake.getobject(ctype)
if (not container) then
error(err, 4)
end
-- if a value was provided, set it
if (value) then
value, err = api.checkvalue(value, allowed, aliases)
if (not value) then
error(err, 4)
end
container[fieldname] = value
end
return container[fieldname]
end
--
-- For backward compatibility, excludes() is becoming an alias for removefiles().
--
function excludes(value)
removefiles(value)
end
--
-- Project object constructors.
--
function api.configuration(terms)
if not terms then
return premake.CurrentConfiguration
end
local container, err = premake.getobject("container")
if (not container) then
error(err, 2)
end
local cfg = { }
cfg.terms = table.flatten({terms})
table.insert(container.blocks, cfg)
premake.CurrentConfiguration = cfg
-- create a keyword list using just the indexed keyword items. This is a little
-- confusing: "terms" are what the user specifies in the script, "keywords" are
-- the Lua patterns that result. I'll refactor to better names.
cfg.keywords = { }
local aliases = premake.fields['flags']
for i, word in ipairs(cfg.terms) do
-- check if the word is an alias for something else
if aliases[word] then
word = aliases[word]
cfg.terms[i] = word
end
table.insert(cfg.keywords, path.wildcards(word):lower())
end
local isUsageProj = container.isUsage
-- this is the new place for storing scoped objects
api.scope.configuration = cfg
return cfg
end
-- Starts a usage project section
-- If a real project of the same name already exists, this section defines the usage requirements for the project
-- If a real project of the same name does not exist, this is a pure "usage project", a set of fields to copy to anything that uses it
function api.usage(name)
if (not name) then
--Only return usage projects.
if(ptype(premake.CurrentContainer) ~= "project") then return nil end
if(premake.CurrentContainer.isUsage) then
return premake.CurrentContainer
else
return api.usage(premake.CurrentContainer.name)
end
elseif type(name) ~= 'string' then
error('Invalid parameter for usage, must be a string')
elseif name == '_GLOBAL_CONTAINER' then
return api.solution(name)
end
-- identify the parent solution
local sln
if (ptype(premake.CurrentContainer) == "project") then
sln = premake.CurrentContainer.solution
else
sln = premake.CurrentContainer
end
if (ptype(sln) ~= "solution" and ptype(sln) ~= 'globalcontainer') then
error("no active solution or globalcontainer", 2)
end
-- if this is a new project, or the project in that slot doesn't have a usage, create it
local prj = premake5.project.createproject(name, sln, true)
-- Set the current container
premake.CurrentContainer = prj
api.scope.project = premake.CurrentContainer
-- add an empty, global configuration to the project
configuration { }
return premake.CurrentContainer
end
function api.project(name)
if (not name) then
--Only return non-usage projects
if(ptype(premake.CurrentContainer) ~= "project") then return nil end
if(premake.CurrentContainer.isUsage) then return nil end
return premake.CurrentContainer
end
-- identify the parent solution
local sln
if (ptype(premake.CurrentContainer) == "project") then
sln = premake.CurrentContainer.solution
else
sln = premake.CurrentContainer
end
if (ptype(sln) ~= "solution") then
error("no active solution", 2)
end
-- if this is a new project, create it
local prj = premake5.project.createproject(name, sln, false)
-- Set the current container
premake.CurrentContainer = prj
api.scope.project = premake.CurrentContainer
-- add an empty, global configuration to the project
configuration { }
return premake.CurrentContainer
end
--
-- Global container for configurations, applied to all solutions
--
function api.global()
local c = api.solution('_GLOBAL_CONTAINER')
globalContainer.solution = c
end
function api.solution(name)
if not name then
if ptype(premake.CurrentContainer) == "project" then
return premake.CurrentContainer.solution
else
return premake.CurrentContainer
end
end
local sln
if name == '_GLOBAL_CONTAINER' then
sln = globalContainer.solution
else
sln = premake.solution.get(name)
end
if (not sln) then
sln = premake.solution.new(name)
end
premake.CurrentContainer = sln
-- add an empty, global configuration
configuration { }
-- this is the new place for storing scoped objects
api.scope.solution = sln
api.scope.project = nil
-- set the default project prefix
if name ~= '_GLOBAL_CONTAINER' then
sln.projectprefix = sln.projectprefix or (name..'/')
end
return premake.CurrentContainer
end
--
-- Creates a reference to an external, non-Premake generated project.
--
function external(name)
-- define it like a regular project
local prj = api.project(name)
-- then mark it as external
prj.external = true;
prj.externalname = prj.name
return prj
end
--
-- Define a new action.
--
-- @param a
-- The new action object.
--
function newaction(a)
premake.action.add(a)
end
--
-- Define a new option.
--
-- @param opt
-- The new option object.
--
function newoption(opt)
premake.option.add(opt)
end
--
-- Define a new tool
--
function newtool(t)
return premake.tools.newtool(t)
end
--
-- Defines a new toolset.
-- eg. newtoolset { toolsetName = 'mytoolset', tools = { mytool_cc, mytool_cxx, mytool_link, mytool_ar }, }
--
function newtoolset(t)
return premake.tools.newtoolset(t)
end
--
-- Google protocol buffers
-- Example usage in a project section : protobuf { cppRoot = "..", javaRoot = ".." }
--
function api.protobuf(t)
local protoPath = path.getabsolute( api.scope.solution.basedir )
-- Some alternative quick inputs. eg. protobuf "*.protobuf" or protobuf "cpp"
if type(t) == 'string' then
if t:contains('proto') then t = { files = t }
elseif t:startswith("cpp") then t = { cppRoot = protoPath }
elseif t:startswith("java") then t = { javaRoot = protoPath }
elseif t:startswith("python") then t = { pythonRoot = protoPath }
else
error("unknown protobuf argument "..t)
end
end
if not protoPath then
error("protoPath is nil")
end
local inputFilePattern = toList(t.files or '*.proto')
local outputs = {}
-- Create a new project, append /protobuf on to the active project name or directory name
local prj = api.scope.project or {}
local prjName = prj.name or path.getbasename(os.getcwd())
prjName = prjName..'/protobuf'
-- ** protoc's cpp/java/python_out is relative to the specified --proto_path **
outputs.protoPath = protoPath
if t.cppRoot then outputs.cppRoot = t.cppRoot end
if t.javaRoot then outputs.javaRoot = t.javaRoot end
if t.pythonRoot then outputs.pythonRoot = t.pythonRoot end
-- default to cpp output in the current directory
if (not outputs.cppRoot) and (not outputs.javaRoot) and (not outputs.pythonRoot) then
outputs.cppRoot = protoPath
end
api.scopepush()
project(prjName)
language("protobuf")
toolset("protobuf")
kind("SourceGen")
files(inputFilePattern)
protobufout(outputs)
compiledepends(prjName) -- if you use this project, it should be propagated as a compile dependency
alwaysuse("system/protobuf") -- any derived project should always include the protobuf includes
-- add the protobuf project to the usage requirements for the active solution
solution(api.scope.solution.name)
uses(prjName)
api.scopepop()
end
-- "export" explicitly lists which projects are included in a solution, and gives it an alias
function api.export(aliasName, fullProjectName)
fullProjectName = fullProjectName or aliasName
local sln = api.scope.solution
if not sln then
error("Can't export, no active solution to export to")
end
if type(aliasName) ~= 'string' then
error("export expected string parameter, found "..type(aliasName))
end
if not aliasName:startswith(sln.name..'/') then
aliasName = sln.name .. '/' ..aliasName
end
if not fullProjectName:startswith(sln.name..'/') then
fullProjectName = sln.name .. '/' ..fullProjectName
end
-- set up alias
if fullProjectName ~= aliasName then
globalContainer.aliases[aliasName] = fullProjectName
end
sln.exports = sln.exports or {}
sln.exports[aliasName] = fullProjectName
-- solution's usage requirements include exported projects
api.scopepush()
usage(sln.name..'/'..sln.name)
uses(aliasName)
api.scopepop()
end
function api.explicitproject(prjName)
api.project(prjName)
api.explicit(prjName)
end
function api.explicit(prjName)
local prj = premake5.project.getRealProject(prjName)
if prj then
prj.isExplicit = true
end
end | bsd-3-clause |
jkeywo/KFactorioMods | k-nineworlds_0.0.0/stdlib/data/data.lua | 11 | 2357 | --- Data module
-- @module Data
require 'stdlib/core'
require 'stdlib/string'
require 'stdlib/table'
Data = {}
--- Selects all data values where the key matches the selector pattern.
-- The selector pattern is divided into groups. The pattern should have a colon character `:` to denote the selection for each group.
-- <br/>The first group is for the class of the data type (item, recipe, entity-type, etc)
-- <br/>The second group is for the name of the data element, and is optional. If missing, all elements matching prior groups are returned.
-- <p> For more granular selectors, see other modules, such as Recipe.select.
-- @usage Data.select('recipe') -- returns a table with all recipes
-- @usage Data.select('recipe:steel.*') -- returns a table with all recipes whose name matches 'steel.*'
-- @param pattern to search with
-- @return table containing the elements matching the selector pattern, or an empty table if there was no matches
function Data.select(pattern)
fail_if_missing(pattern, "missing pattern argument")
local parts = string.split(pattern, ":")
local category_pattern = table.first(parts)
local results = {}
for category, values in pairs(data.raw) do
if string.match(category, category_pattern) then
local element_pattern = #parts > 1 and parts[2] or '.*'
-- escape the '-' in names
element_pattern = string.gsub(element_pattern, "%-", "%%-")
for element_name, element in pairs(values) do
if string.match(element_name, element_pattern) then
table.insert(results, element)
end
end
end
end
setmetatable(results, Data._select_metatable.new(results))
return results
end
-- this metatable is set on recipes, to control access to ingredients and results
Data._select_metatable = {}
Data._select_metatable.new = function(selection)
local self = { }
self.__index = function(tbl, key)
if key == 'apply' then
return function(k, v)
table.each(tbl, function(obj)
obj[k] = v
end)
return tbl
end
end
end
self.__newindex = function(tbl, key, value)
table.each(tbl, function(obj)
obj[key] = value
end)
end
return self
end
| mit |
focusworld/biig | libs/JSON.lua | 3765 | 34843 | -- -*- coding: utf-8 -*-
--
-- Simple JSON encoding and decoding in pure Lua.
--
-- Copyright 2010-2014 Jeffrey Friedl
-- http://regex.info/blog/
--
-- Latest version: http://regex.info/blog/lua/json
--
-- This code is released under a Creative Commons CC-BY "Attribution" License:
-- http://creativecommons.org/licenses/by/3.0/deed.en_US
--
-- It can be used for any purpose so long as the copyright notice above,
-- the web-page links above, and the 'AUTHOR_NOTE' string below are
-- maintained. Enjoy.
--
local VERSION = 20141223.14 -- version history at end of file
local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-"
--
-- The 'AUTHOR_NOTE' variable exists so that information about the source
-- of the package is maintained even in compiled versions. It's also
-- included in OBJDEF below mostly to quiet warnings about unused variables.
--
local OBJDEF = {
VERSION = VERSION,
AUTHOR_NOTE = AUTHOR_NOTE,
}
--
-- Simple JSON encoding and decoding in pure Lua.
-- http://www.json.org/
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
--
--
--
-- DECODING (from a JSON string to a Lua table)
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- If the JSON text is for an object or an array, e.g.
-- { "what": "books", "count": 3 }
-- or
-- [ "Larry", "Curly", "Moe" ]
--
-- the result is a Lua table, e.g.
-- { what = "books", count = 3 }
-- or
-- { "Larry", "Curly", "Moe" }
--
--
-- The encode and decode routines accept an optional second argument,
-- "etc", which is not used during encoding or decoding, but upon error
-- is passed along to error handlers. It can be of any type (including nil).
--
--
--
-- ERROR HANDLING
--
-- With most errors during decoding, this code calls
--
-- JSON:onDecodeError(message, text, location, etc)
--
-- with a message about the error, and if known, the JSON text being
-- parsed and the byte count where the problem was discovered. You can
-- replace the default JSON:onDecodeError() with your own function.
--
-- The default onDecodeError() merely augments the message with data
-- about the text and the location if known (and if a second 'etc'
-- argument had been provided to decode(), its value is tacked onto the
-- message as well), and then calls JSON.assert(), which itself defaults
-- to Lua's built-in assert(), and can also be overridden.
--
-- For example, in an Adobe Lightroom plugin, you might use something like
--
-- function JSON:onDecodeError(message, text, location, etc)
-- LrErrors.throwUserError("Internal Error: invalid JSON data")
-- end
--
-- or even just
--
-- function JSON.assert(message)
-- LrErrors.throwUserError("Internal Error: " .. message)
-- end
--
-- If JSON:decode() is passed a nil, this is called instead:
--
-- JSON:onDecodeOfNilError(message, nil, nil, etc)
--
-- and if JSON:decode() is passed HTML instead of JSON, this is called:
--
-- JSON:onDecodeOfHTMLError(message, text, nil, etc)
--
-- The use of the fourth 'etc' argument allows stronger coordination
-- between decoding and error reporting, especially when you provide your
-- own error-handling routines. Continuing with the the Adobe Lightroom
-- plugin example:
--
-- function JSON:onDecodeError(message, text, location, etc)
-- local note = "Internal Error: invalid JSON data"
-- if type(etc) = 'table' and etc.photo then
-- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName')
-- end
-- LrErrors.throwUserError(note)
-- end
--
-- :
-- :
--
-- for i, photo in ipairs(photosToProcess) do
-- :
-- :
-- local data = JSON:decode(someJsonText, { photo = photo })
-- :
-- :
-- end
--
--
--
--
--
-- DECODING AND STRICT TYPES
--
-- Because both JSON objects and JSON arrays are converted to Lua tables,
-- it's not normally possible to tell which original JSON type a
-- particular Lua table was derived from, or guarantee decode-encode
-- round-trip equivalency.
--
-- However, if you enable strictTypes, e.g.
--
-- JSON = assert(loadfile "JSON.lua")() --load the routines
-- JSON.strictTypes = true
--
-- then the Lua table resulting from the decoding of a JSON object or
-- JSON array is marked via Lua metatable, so that when re-encoded with
-- JSON:encode() it ends up as the appropriate JSON type.
--
-- (This is not the default because other routines may not work well with
-- tables that have a metatable set, for example, Lightroom API calls.)
--
--
-- ENCODING (from a lua table to a JSON string)
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
-- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false })
--
-- On error during encoding, this code calls:
--
-- JSON:onEncodeError(message, etc)
--
-- which you can override in your local JSON object.
--
-- The 'etc' in the error call is the second argument to encode()
-- and encode_pretty(), or nil if it wasn't provided.
--
--
-- PRETTY-PRINTING
--
-- An optional third argument, a table of options, allows a bit of
-- configuration about how the encoding takes place:
--
-- pretty = JSON:encode(val, etc, {
-- pretty = true, -- if false, no other options matter
-- indent = " ", -- this provides for a three-space indent per nesting level
-- align_keys = false, -- see below
-- })
--
-- encode() and encode_pretty() are identical except that encode_pretty()
-- provides a default options table if none given in the call:
--
-- { pretty = true, align_keys = false, indent = " " }
--
-- For example, if
--
-- JSON:encode(data)
--
-- produces:
--
-- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11}
--
-- then
--
-- JSON:encode_pretty(data)
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- The following three lines return identical results:
-- JSON:encode_pretty(data)
-- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " })
-- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " })
--
-- An example of setting your own indent string:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " })
--
-- produces:
--
-- {
-- | "city": "Kyoto",
-- | "climate": {
-- | | "avg_temp": 16,
-- | | "humidity": "high",
-- | | "snowfall": "minimal"
-- | },
-- | "country": "Japan",
-- | "wards": 11
-- }
--
-- An example of setting align_keys to true:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true })
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- which I must admit is kinda ugly, sorry. This was the default for
-- encode_pretty() prior to version 20141223.14.
--
--
-- AMBIGUOUS SITUATIONS DURING THE ENCODING
--
-- During the encode, if a Lua table being encoded contains both string
-- and numeric keys, it fits neither JSON's idea of an object, nor its
-- idea of an array. To get around this, when any string key exists (or
-- when non-positive numeric keys exist), numeric keys are converted to
-- strings.
--
-- For example,
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- produces the JSON object
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To prohibit this conversion and instead make it an error condition, set
-- JSON.noKeyConversion = true
--
--
-- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT
--
-- assert
-- onDecodeError
-- onDecodeOfNilError
-- onDecodeOfHTMLError
-- onEncodeError
--
-- If you want to create a separate Lua JSON object with its own error handlers,
-- you can reload JSON.lua or use the :new() method.
--
---------------------------------------------------------------------------
local default_pretty_indent = " "
local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent }
local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray
local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject
function OBJDEF:newArray(tbl)
return setmetatable(tbl or {}, isArray)
end
function OBJDEF:newObject(tbl)
return setmetatable(tbl or {}, isObject)
end
local function unicode_codepoint_as_utf8(codepoint)
--
-- codepoint is a number
--
if codepoint <= 127 then
return string.char(codepoint)
elseif codepoint <= 2047 then
--
-- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8
--
local highpart = math.floor(codepoint / 0x40)
local lowpart = codepoint - (0x40 * highpart)
return string.char(0xC0 + highpart,
0x80 + lowpart)
elseif codepoint <= 65535 then
--
-- 1110yyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x1000)
local remainder = codepoint - 0x1000 * highpart
local midpart = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midpart
highpart = 0xE0 + highpart
midpart = 0x80 + midpart
lowpart = 0x80 + lowpart
--
-- Check for an invalid character (thanks Andy R. at Adobe).
-- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070
--
if ( highpart == 0xE0 and midpart < 0xA0 ) or
( highpart == 0xED and midpart > 0x9F ) or
( highpart == 0xF0 and midpart < 0x90 ) or
( highpart == 0xF4 and midpart > 0x8F )
then
return "?"
else
return string.char(highpart,
midpart,
lowpart)
end
else
--
-- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x40000)
local remainder = codepoint - 0x40000 * highpart
local midA = math.floor(remainder / 0x1000)
remainder = remainder - 0x1000 * midA
local midB = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midB
return string.char(0xF0 + highpart,
0x80 + midA,
0x80 + midB,
0x80 + lowpart)
end
end
function OBJDEF:onDecodeError(message, text, location, etc)
if text then
if location then
message = string.format("%s at char %d of: %s", message, location, text)
else
message = string.format("%s: %s", message, text)
end
end
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError
OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError
function OBJDEF:onEncodeError(message, etc)
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
local function grok_number(self, text, start, etc)
--
-- Grab the integer part
--
local integer_part = text:match('^-?[1-9]%d*', start)
or text:match("^-?0", start)
if not integer_part then
self:onDecodeError("expected number", text, start, etc)
end
local i = start + integer_part:len()
--
-- Grab an optional decimal part
--
local decimal_part = text:match('^%.%d+', i) or ""
i = i + decimal_part:len()
--
-- Grab an optional exponential part
--
local exponent_part = text:match('^[eE][-+]?%d+', i) or ""
i = i + exponent_part:len()
local full_number_text = integer_part .. decimal_part .. exponent_part
local as_number = tonumber(full_number_text)
if not as_number then
self:onDecodeError("bad number", text, start, etc)
end
return as_number, i
end
local function grok_string(self, text, start, etc)
if text:sub(start,start) ~= '"' then
self:onDecodeError("expected string's opening quote", text, start, etc)
end
local i = start + 1 -- +1 to bypass the initial quote
local text_len = text:len()
local VALUE = ""
while i <= text_len do
local c = text:sub(i,i)
if c == '"' then
return VALUE, i + 1
end
if c ~= '\\' then
VALUE = VALUE .. c
i = i + 1
elseif text:match('^\\b', i) then
VALUE = VALUE .. "\b"
i = i + 2
elseif text:match('^\\f', i) then
VALUE = VALUE .. "\f"
i = i + 2
elseif text:match('^\\n', i) then
VALUE = VALUE .. "\n"
i = i + 2
elseif text:match('^\\r', i) then
VALUE = VALUE .. "\r"
i = i + 2
elseif text:match('^\\t', i) then
VALUE = VALUE .. "\t"
i = i + 2
else
local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if hex then
i = i + 6 -- bypass what we just read
-- We have a Unicode codepoint. It could be standalone, or if in the proper range and
-- followed by another in a specific range, it'll be a two-code surrogate pair.
local codepoint = tonumber(hex, 16)
if codepoint >= 0xD800 and codepoint <= 0xDBFF then
-- it's a hi surrogate... see whether we have a following low
local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if lo_surrogate then
i = i + 6 -- bypass the low surrogate we just read
codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16)
else
-- not a proper low, so we'll just leave the first codepoint as is and spit it out.
end
end
VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint)
else
-- just pass through what's escaped
VALUE = VALUE .. text:match('^\\(.)', i)
i = i + 2
end
end
end
self:onDecodeError("unclosed string", text, start, etc)
end
local function skip_whitespace(text, start)
local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2
if match_end then
return match_end + 1
else
return start
end
end
local grok_one -- assigned later
local function grok_object(self, text, start, etc)
if text:sub(start,start) ~= '{' then
self:onDecodeError("expected '{'", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '{'
local VALUE = self.strictTypes and self:newObject { } or { }
if text:sub(i,i) == '}' then
return VALUE, i + 1
end
local text_len = text:len()
while i <= text_len do
local key, new_i = grok_string(self, text, i, etc)
i = skip_whitespace(text, new_i)
if text:sub(i, i) ~= ':' then
self:onDecodeError("expected colon", text, i, etc)
end
i = skip_whitespace(text, i + 1)
local new_val, new_i = grok_one(self, text, i)
VALUE[key] = new_val
--
-- Expect now either '}' to end things, or a ',' to allow us to continue.
--
i = skip_whitespace(text, new_i)
local c = text:sub(i,i)
if c == '}' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '}'", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '{'", text, start, etc)
end
local function grok_array(self, text, start, etc)
if text:sub(start,start) ~= '[' then
self:onDecodeError("expected '['", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '['
local VALUE = self.strictTypes and self:newArray { } or { }
if text:sub(i,i) == ']' then
return VALUE, i + 1
end
local VALUE_INDEX = 1
local text_len = text:len()
while i <= text_len do
local val, new_i = grok_one(self, text, i)
-- can't table.insert(VALUE, val) here because it's a no-op if val is nil
VALUE[VALUE_INDEX] = val
VALUE_INDEX = VALUE_INDEX + 1
i = skip_whitespace(text, new_i)
--
-- Expect now either ']' to end things, or a ',' to allow us to continue.
--
local c = text:sub(i,i)
if c == ']' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '['", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '['", text, start, etc)
end
grok_one = function(self, text, start, etc)
-- Skip any whitespace
start = skip_whitespace(text, start)
if start > text:len() then
self:onDecodeError("unexpected end of string", text, nil, etc)
end
if text:find('^"', start) then
return grok_string(self, text, start, etc)
elseif text:find('^[-0123456789 ]', start) then
return grok_number(self, text, start, etc)
elseif text:find('^%{', start) then
return grok_object(self, text, start, etc)
elseif text:find('^%[', start) then
return grok_array(self, text, start, etc)
elseif text:find('^true', start) then
return true, start + 4
elseif text:find('^false', start) then
return false, start + 5
elseif text:find('^null', start) then
return nil, start + 4
else
self:onDecodeError("can't parse JSON", text, start, etc)
end
end
function OBJDEF:decode(text, etc)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc)
end
if text == nil then
self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc)
elseif type(text) ~= 'string' then
self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc)
end
if text:match('^%s*$') then
return nil
end
if text:match('^%s*<') then
-- Can't be JSON... we'll assume it's HTML
self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc)
end
--
-- Ensure that it's not UTF-32 or UTF-16.
-- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3),
-- but this package can't handle them.
--
if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then
self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc)
end
local success, value = pcall(grok_one, self, text, 1, etc)
if success then
return value
else
-- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert.
if self.assert then
self.assert(false, value)
else
assert(false, value)
end
-- and if we're still here, return a nil and throw the error message on as a second arg
return nil, value
end
end
local function backslash_replacement_function(c)
if c == "\n" then
return "\\n"
elseif c == "\r" then
return "\\r"
elseif c == "\t" then
return "\\t"
elseif c == "\b" then
return "\\b"
elseif c == "\f" then
return "\\f"
elseif c == '"' then
return '\\"'
elseif c == '\\' then
return '\\\\'
else
return string.format("\\u%04x", c:byte())
end
end
local chars_to_be_escaped_in_JSON_string
= '['
.. '"' -- class sub-pattern to match a double quote
.. '%\\' -- class sub-pattern to match a backslash
.. '%z' -- class sub-pattern to match a null
.. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters
.. ']'
local function json_string_literal(value)
local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function)
return '"' .. newval .. '"'
end
local function object_or_array(self, T, etc)
--
-- We need to inspect all the keys... if there are any strings, we'll convert to a JSON
-- object. If there are only numbers, it's a JSON array.
--
-- If we'll be converting to a JSON object, we'll want to sort the keys so that the
-- end result is deterministic.
--
local string_keys = { }
local number_keys = { }
local number_keys_must_be_strings = false
local maximum_number_key
for key in pairs(T) do
if type(key) == 'string' then
table.insert(string_keys, key)
elseif type(key) == 'number' then
table.insert(number_keys, key)
if key <= 0 or key >= math.huge then
number_keys_must_be_strings = true
elseif not maximum_number_key or key > maximum_number_key then
maximum_number_key = key
end
else
self:onEncodeError("can't encode table with a key of type " .. type(key), etc)
end
end
if #string_keys == 0 and not number_keys_must_be_strings then
--
-- An empty table, or a numeric-only array
--
if #number_keys > 0 then
return nil, maximum_number_key -- an array
elseif tostring(T) == "JSON array" then
return nil
elseif tostring(T) == "JSON object" then
return { }
else
-- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects
return nil
end
end
table.sort(string_keys)
local map
if #number_keys > 0 then
--
-- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array
-- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object.
--
if self.noKeyConversion then
self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc)
end
--
-- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings
--
map = { }
for key, val in pairs(T) do
map[key] = val
end
table.sort(number_keys)
--
-- Throw numeric keys in there as strings
--
for _, number_key in ipairs(number_keys) do
local string_key = tostring(number_key)
if map[string_key] == nil then
table.insert(string_keys , string_key)
map[string_key] = T[number_key]
else
self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc)
end
end
end
return string_keys, nil, map
end
--
-- Encode
--
-- 'options' is nil, or a table with possible keys:
-- pretty -- if true, return a pretty-printed version
-- indent -- a string (usually of spaces) used to indent each nested level
-- align_keys -- if true, align all the keys when formatting a table
--
local encode_value -- must predeclare because it calls itself
function encode_value(self, value, parents, etc, options, indent)
if value == nil then
return 'null'
elseif type(value) == 'string' then
return json_string_literal(value)
elseif type(value) == 'number' then
if value ~= value then
--
-- NaN (Not a Number).
-- JSON has no NaN, so we have to fudge the best we can. This should really be a package option.
--
return "null"
elseif value >= math.huge then
--
-- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should
-- really be a package option. Note: at least with some implementations, positive infinity
-- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is.
-- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">="
-- case first.
--
return "1e+9999"
elseif value <= -math.huge then
--
-- Negative infinity.
-- JSON has no INF, so we have to fudge the best we can. This should really be a package option.
--
return "-1e+9999"
else
return tostring(value)
end
elseif type(value) == 'boolean' then
return tostring(value)
elseif type(value) ~= 'table' then
self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc)
else
--
-- A table to be converted to either a JSON object or array.
--
local T = value
if type(options) ~= 'table' then
options = {}
end
if type(indent) ~= 'string' then
indent = ""
end
if parents[T] then
self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc)
else
parents[T] = true
end
local result_value
local object_keys, maximum_number_key, map = object_or_array(self, T, etc)
if maximum_number_key then
--
-- An array...
--
local ITEMS = { }
for i = 1, maximum_number_key do
table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent))
end
if options.pretty then
result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]"
else
result_value = "[" .. table.concat(ITEMS, ",") .. "]"
end
elseif object_keys then
--
-- An object
--
local TT = map or T
if options.pretty then
local KEYS = { }
local max_key_length = 0
for _, key in ipairs(object_keys) do
local encoded = encode_value(self, tostring(key), parents, etc, options, indent)
if options.align_keys then
max_key_length = math.max(max_key_length, #encoded)
end
table.insert(KEYS, encoded)
end
local key_indent = indent .. tostring(options.indent or "")
local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "")
local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s"
local COMBINED_PARTS = { }
for i, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent)
table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val))
end
result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}"
else
local PARTS = { }
for _, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, indent)
local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent)
table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val))
end
result_value = "{" .. table.concat(PARTS, ",") .. "}"
end
else
--
-- An empty array/object... we'll treat it as an array, though it should really be an option
--
result_value = "[]"
end
parents[T] = false
return result_value
end
end
function OBJDEF:encode(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or nil)
end
function OBJDEF:encode_pretty(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or default_pretty_options)
end
function OBJDEF.__tostring()
return "JSON encode/decode package"
end
OBJDEF.__index = OBJDEF
function OBJDEF:new(args)
local new = { }
if args then
for key, val in pairs(args) do
new[key] = val
end
end
return setmetatable(new, OBJDEF)
end
return OBJDEF:new()
--
-- Version history:
--
-- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really
-- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines
-- more flexible, and changed the default encode_pretty() to be more generally useful.
--
-- Added a third 'options' argument to the encode() and encode_pretty() routines, to control
-- how the encoding takes place.
--
-- Updated docs to add assert() call to the loadfile() line, just as good practice so that
-- if there is a problem loading JSON.lua, the appropriate error message will percolate up.
--
-- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string,
-- so that the source of the package, and its version number, are visible in compiled copies.
--
-- 20140911.12 Minor lua cleanup.
-- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'.
-- (Thanks to SmugMug's David Parry for these.)
--
-- 20140418.11 JSON nulls embedded within an array were being ignored, such that
-- ["1",null,null,null,null,null,"seven"],
-- would return
-- {1,"seven"}
-- It's now fixed to properly return
-- {1, nil, nil, nil, nil, nil, "seven"}
-- Thanks to "haddock" for catching the error.
--
-- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up.
--
-- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2",
-- and this caused some problems.
--
-- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate,
-- and had of course diverged (encode_pretty didn't get the fixes that encode got, so
-- sometimes produced incorrect results; thanks to Mattie for the heads up).
--
-- Handle encoding tables with non-positive numeric keys (unlikely, but possible).
--
-- If a table has both numeric and string keys, or its numeric keys are inappropriate
-- (such as being non-positive or infinite), the numeric keys are turned into
-- string keys appropriate for a JSON object. So, as before,
-- JSON:encode({ "one", "two", "three" })
-- produces the array
-- ["one","two","three"]
-- but now something with mixed key types like
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- instead of throwing an error produces an object:
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To maintain the prior throw-an-error semantics, set
-- JSON.noKeyConversion = true
--
-- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry.
--
-- 20130120.6 Comment update: added a link to the specific page on my blog where this code can
-- be found, so that folks who come across the code outside of my blog can find updates
-- more easily.
--
-- 20111207.5 Added support for the 'etc' arguments, for better error reporting.
--
-- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent.
--
-- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules:
--
-- * When encoding lua for JSON, Sparse numeric arrays are now handled by
-- spitting out full arrays, such that
-- JSON:encode({"one", "two", [10] = "ten"})
-- returns
-- ["one","two",null,null,null,null,null,null,null,"ten"]
--
-- In 20100810.2 and earlier, only up to the first non-null value would have been retained.
--
-- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999".
-- Version 20100810.2 and earlier created invalid JSON in both cases.
--
-- * Unicode surrogate pairs are now detected when decoding JSON.
--
-- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding
--
-- 20100731.1 initial public release
--
| gpl-2.0 |
KlonZK/Zero-K | scripts/amphassault.lua | 3 | 11141 | include "constants.lua"
local base, body, turret, torpedo = piece('base', 'body', 'turret', 'torpedo')
local rbarrel1, rbarrel2, lbarrel1, lbarrel2, rflare, lflare, mflare = piece('rbarrel1', 'rbarrel2', 'lbarrel1', 'lbarrel2', 'rflare', 'lflare', 'mflare')
local rfleg, rffoot, lfleg, lffoot, rbleg, rbfoot, lbleg, lbfoot = piece('rfleg', 'rffoot', 'lfleg', 'lffoot', 'rbleg', 'rbfoot', 'lbleg', 'lbfoot')
local vents = {rffoot, lffoot, rbfoot, lbfoot, piece('ventf1', 'ventf2', 'ventr1', 'ventr2', 'ventr3')}
local SIG_WALK = 1
local SIG_AIM = 2
local SIG_RESTORE = 4
local SIG_BOB = 8
local SIG_FLOAT = 32
--------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------
-- Swim functions
local function Bob()
Signal(SIG_BOB)
SetSignalMask(SIG_BOB)
Turn(rfleg, x_axis, math.rad(20),math.rad(60))
Turn(rffoot, x_axis, math.rad(-20),math.rad(60))
Turn(rbleg, x_axis, math.rad(-20),math.rad(60))
Turn(rbfoot, x_axis, math.rad(20),math.rad(60))
Move(rfleg, y_axis, 0,1)
Move(rbleg, y_axis, 0,1)
Turn(lfleg, x_axis, math.rad(20),math.rad(60))
Turn(lffoot, x_axis, math.rad(-20),math.rad(60))
Turn(lbleg, x_axis, math.rad(-20),math.rad(60))
Turn(lbfoot, x_axis, math.rad(20),math.rad(60))
Move(lfleg, y_axis, 0,1)
Move(lbleg, y_axis, 0,1)
while true do
Turn(base, x_axis, math.rad(math.random(-1,1)), math.rad(math.random()))
Turn(base, z_axis, math.rad(math.random(-1,1)), math.rad(math.random()))
Move(base, y_axis, math.rad(math.random(0,3)), math.rad(math.random(1,2)))
Sleep(2000)
--[[ Doesn't workm don't know why.
Turn(rfleg, x_axis, math.rad(20 + math.random(-2,2)),math.rad(math.random(-2,2)))
Turn(rffoot, x_axis, math.rad(-20 + math.random(-2,2)),math.rad(math.random(-2,2)))
Turn(rbleg, x_axis, math.rad(-20 + math.random(-2,2)),math.rad(math.random(-2,2)))
Turn(rbfoot, x_axis, math.rad(20 + math.random(-2,2)),math.rad(math.random(-2,2)))
Turn(lfleg, x_axis, math.rad(20 + math.random(-2,2)),math.rad(math.random(-2,2)))
Turn(lffoot, x_axis, math.rad(-20 + math.random(-2,2)),math.rad(math.random(-2,2)))
Turn(lbleg, x_axis, math.rad(-20 + math.random(-2,2)),math.rad(math.random(-2,2)))
Turn(lbfoot, x_axis, math.rad(20 + math.random(-2,2)),math.rad(math.random(-2,2)))
--]]
Turn(base, x_axis, math.rad(math.random(-1,1)), math.rad(math.random()))
Turn(base, z_axis, math.rad(math.random(-1,1)), math.rad(math.random()))
Move(base, y_axis, math.rad(math.random(-3,0)), math.rad(math.random(1,2)))
Sleep(2000)
end
end
local function SinkBubbles()
SetSignalMask(SIG_FLOAT)
Turn(rfleg, x_axis, math.rad(0),math.rad(20))
Turn(rffoot, x_axis, math.rad(0),math.rad(20))
Turn(rbleg, x_axis, math.rad(0),math.rad(20))
Turn(rbfoot, x_axis, math.rad(0),math.rad(20))
Move(rfleg, y_axis, 0,1)
Move(rbleg, y_axis, 0,1)
Turn(lfleg, x_axis, math.rad(0),math.rad(20))
Turn(lffoot, x_axis, math.rad(0),math.rad(20))
Turn(lbleg, x_axis, math.rad(0),math.rad(20))
Turn(lbfoot, x_axis, math.rad(0),math.rad(20))
Move(lfleg, y_axis, 0,1)
Move(lbleg, y_axis, 0,1)
while true do
for i=1,#vents do
EmitSfx(vents[i], SFX.BUBBLE)
end
Sleep(66)
end
end
local function dustBottom()
local x,y,z = Spring.GetUnitPiecePosDir(unitID,rffoot)
Spring.SpawnCEG("uw_vindiback", x, y+5, z, 0, 0, 0, 0)
local x,y,z = Spring.GetUnitPiecePosDir(unitID,rbfoot)
Spring.SpawnCEG("uw_vindiback", x, y+5, z, 0, 0, 0, 0)
local x,y,z = Spring.GetUnitPiecePosDir(unitID,lffoot)
Spring.SpawnCEG("uw_vindiback", x, y+5, z, 0, 0, 0, 0)
local x,y,z = Spring.GetUnitPiecePosDir(unitID,lbfoot)
Spring.SpawnCEG("uw_vindiback", x, y+5, z, 0, 0, 0, 0)
end
--------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------
-- Swim gadget callins
function Float_startFromFloor()
dustBottom()
Signal(SIG_WALK)
Signal(SIG_FLOAT)
StartThread(Bob)
end
function Float_stopOnFloor()
dustBottom()
Signal(SIG_BOB)
Signal(SIG_FLOAT)
end
function Float_rising()
Signal(SIG_FLOAT)
end
function Float_sinking()
Signal(SIG_FLOAT)
Signal(SIG_BOB)
StartThread(SinkBubbles)
end
function Float_crossWaterline(speed)
--Signal(SIG_FLOAT)
end
function Float_stationaryOnSurface()
Signal(SIG_FLOAT)
end
function unit_teleported(position)
return GG.Floating_UnitTeleported(unitID, position)
end
--------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------
local gunPieces = {
[0] = {flare = lflare, recoil = lbarrel2},
[1] = {flare = rflare, recoil = rbarrel2},
}
local gun_1 = 0
local beamCount = 0
local SPEED = 1.9
local function Walk()
Signal(SIG_WALK)
SetSignalMask(SIG_WALK)
Turn(base, x_axis, 0, math.rad(20))
Turn(base, z_axis, 0, math.rad(20))
Move(base, y_axis, 0, 10)
while true do
local speedmult = (1 - (Spring.GetUnitRulesParam(unitID,"slowState") or 0))*SPEED
-- right
Turn(rfleg, x_axis, math.rad(40),math.rad(40)*speedmult)
Turn(rffoot, x_axis, math.rad(-40),math.rad(40)*speedmult)
Turn(rbleg, x_axis, math.rad(5),math.rad(10)*speedmult)
Turn(rbfoot, x_axis, math.rad(-40),math.rad(80)*speedmult)
Move(rfleg, y_axis, 0.6,1.2*speedmult)
Move(rbleg, y_axis, 0.6,1.2*speedmult)
-- left
Turn(lfleg, x_axis, math.rad(-20),math.rad(120)*speedmult)
Turn(lffoot, x_axis, math.rad(35),math.rad(150)*speedmult)
Turn(lbleg, x_axis, math.rad(0),math.rad(45)*speedmult)
Turn(lbfoot, x_axis, math.rad(0),math.rad(46)*speedmult)
Move(lfleg, y_axis, 1,4.4*speedmult)
Move(lbleg, y_axis, 1,2*speedmult)
Move(body, y_axis, 1.5,1*speedmult)
Sleep(500/speedmult) -- ****************
-- right
Turn(rbleg, x_axis, math.rad(-50),math.rad(110)*speedmult)
Turn(rbfoot, x_axis, math.rad(50),math.rad(180)*speedmult)
Move(rfleg, y_axis, 3.2,5.2*speedmult)
Move(rbleg, y_axis, 2,2.8*speedmult)
-- left
Turn(lfleg, x_axis, math.rad(0),math.rad(40)*speedmult)
Turn(lffoot, x_axis, math.rad(0),math.rad(80)*speedmult)
Move(lfleg, y_axis, 0,2*speedmult)
Move(lbleg, y_axis, 0,2*speedmult)
Move(body, y_axis, 1,1*speedmult)
Sleep(500/speedmult) -- ****************
-- right
Turn(rfleg, x_axis, math.rad(-20),math.rad(120)*speedmult)
Turn(rffoot, x_axis, math.rad(35),math.rad(150)*speedmult)
Turn(rbleg, x_axis, math.rad(0),math.rad(45)*speedmult)
Turn(rbfoot, x_axis, math.rad(0),math.rad(46)*speedmult)
Move(rfleg, y_axis, 1,4.4*speedmult)
Move(rbleg, y_axis, 1,2*speedmult)
-- left
Turn(lfleg, x_axis, math.rad(40),math.rad(40)*speedmult)
Turn(lffoot, x_axis, math.rad(-40),math.rad(40)*speedmult)
Turn(lbleg, x_axis, math.rad(5),math.rad(10)*speedmult)
Turn(lbfoot, x_axis, math.rad(-40),math.rad(80)*speedmult)
Move(lfleg, y_axis, 0.6,1.2*speedmult)
Move(lbleg, y_axis, 0.6,1.2*speedmult)
Move(body, y_axis, 3,2*speedmult)
Sleep(500/speedmult) -- ****************
-- right
Turn(rfleg, x_axis, math.rad(0),math.rad(40)*speedmult)
Turn(rffoot, x_axis, math.rad(0),math.rad(80)*speedmult)
Move(rfleg, y_axis, 0,2)
Move(rbleg, y_axis, 0,2)
-- left
Turn(lbleg, x_axis, math.rad(-50),math.rad(110)*speedmult)
Turn(lbfoot, x_axis, math.rad(50),math.rad(180)*speedmult)
Move(lfleg, y_axis, 3.2,5.2*speedmult)
Move(lbleg, y_axis, 2,2.8*speedmult)
Move(body, y_axis, 1,1*speedmult)
Sleep(500/speedmult) -- ****************
end
end
local function Stopping()
Signal(SIG_WALK)
SetSignalMask(SIG_WALK)
Turn(rfleg, x_axis, math.rad(0),math.rad(60))
Turn(rffoot, x_axis, math.rad(0),math.rad(60))
Turn(rbleg, x_axis, math.rad(0),math.rad(60))
Turn(rbfoot, x_axis, math.rad(0),math.rad(60))
Move(rfleg, y_axis, 0,1)
Move(rbleg, y_axis, 0,1)
Turn(lfleg, x_axis, math.rad(0),math.rad(60))
Turn(lffoot, x_axis, math.rad(0),math.rad(60))
Turn(lbleg, x_axis, math.rad(0),math.rad(60))
Turn(lbfoot, x_axis, math.rad(0),math.rad(60))
Move(lfleg, y_axis, 0,1)
Move(lbleg, y_axis, 0,1)
end
function script.StartMoving()
StartThread(Walk)
end
function script.StopMoving()
StartThread(Stopping)
GG.Floating_StopMoving(unitID)
end
function script.Create()
Turn(rfleg, x_axis, math.rad(0))
Turn(rffoot, x_axis, math.rad(0))
Turn(rbleg, x_axis, math.rad(0))
Turn(rbfoot, x_axis, math.rad(0))
end
function script.QueryWeapon(num)
if num == 1 then
if beamCount < 6 then
if beamCount == 1 then
Spring.SetUnitWeaponState(unitID, 1, "range", 1)
elseif beamCount == 2 then
Spring.SetUnitWeaponState(unitID, 1, "range", 600)
end
return mflare
else
if beamCount >= 24*5 then
beamCount = 0
end
return gunPieces[gun_1].flare
end
elseif num == 2 then
return torpedo
end
end
function script.AimFromWeapon(num)
if num == 1 then
return turret
elseif num == 2 then
return torpedo
end
end
local function RestoreAfterDelay()
Signal(SIG_RESTORE)
SetSignalMask(SIG_RESTORE)
Sleep(6000)
Turn(turret, y_axis, 0, math.rad(90))
Turn(lbarrel1, x_axis, 0, math.rad(45))
Turn(rbarrel1, x_axis, 0, math.rad(45))
end
function script.AimWeapon(num, heading, pitch)
if num == 1 then
Signal(SIG_AIM)
SetSignalMask(SIG_AIM)
Turn(turret, y_axis, heading, math.rad(180))
Turn(lbarrel1, x_axis, -pitch, math.rad(90))
Turn(rbarrel1, x_axis, -pitch, math.rad(90))
WaitForTurn(turret, y_axis)
WaitForTurn(rbarrel1, x_axis)
WaitForTurn(lbarrel1, x_axis)
StartThread(RestoreAfterDelay)
return true
elseif num == 2 then
local reloadState = Spring.GetUnitWeaponState(unitID, 1, 'reloadState')
if reloadState < 0 or reloadState - Spring.GetGameFrame() < 90 then
GG.Floating_AimWeapon(unitID)
end
return false
end
end
function script.Shot(num)
if num == 1 then
beamCount = beamCount + 1
if beamCount > 24*5 then
beamCount = 0
end
gun_1 = 1 - gun_1
-- for i=1,12 do
-- EmitSfx(gunPieces[gun_1].flare, 1024)
-- end
Move(gunPieces[gun_1].recoil, z_axis, -10)
Move(gunPieces[gun_1].recoil, z_axis, 0, 10)
elseif num == 2 then
local height = select(2, Spring.GetUnitPosition(unitID))
local px, py, pz = Spring.GetUnitPosition(unitID)
if height < 18 then
Spring.PlaySoundFile("sounds/weapon/torpedo.wav", 10, px, py, pz)
else
Spring.PlaySoundFile("sounds/weapon/torp_land.wav", 10, px, py, pz)
end
end
end
-- should also explode the leg pieces but I really cba...
function script.Killed(recentDamage, maxHealth)
local severity = recentDamage/maxHealth
if severity <= .50 then
Explode(turret, sfxNone)
Explode(body, sfxNone)
return 1
elseif severity <= .99 then
Explode(body, sfxShatter)
Explode(turret, sfxShatter)
Explode(lbarrel1, sfxFall + sfxSmoke)
Explode(rbarrel2, sfxFall + sfxSmoke)
return 2
else
Explode(body, sfxShatter)
Explode(turret, sfxShatter)
Explode(lbarrel1, sfxFall + sfxSmoke + sfxFire + sfxExplode)
Explode(rbarrel2, sfxFall + sfxSmoke + sfxFire + sfxExplode)
return 2
end
end
| gpl-2.0 |
rockneurotiko/telegram-bot | plugins/lyrics.lua | 695 | 2113 | do
local BASE_LNM_URL = 'http://api.lyricsnmusic.com/songs'
local LNM_APIKEY = '1f5ea5cf652d9b2ba5a5118a11dba5'
local BASE_LYRICS_URL = 'http://api.chartlyrics.com/apiv1.asmx/SearchLyricDirect'
local function getInfo(query)
print('Getting info of ' .. query)
local url = BASE_LNM_URL..'?api_key='..LNM_APIKEY
..'&q='..URL.escape(query)
local b, c = http.request(url)
if c ~= 200 then
return nil
end
local result = json:decode(b)
local artist = result[1].artist.name
local track = result[1].title
return artist, track
end
local function getLyrics(query)
local artist, track = getInfo(query)
if artist and track then
local url = BASE_LYRICS_URL..'?artist='..URL.escape(artist)
..'&song='..URL.escape(track)
local b, c = http.request(url)
if c ~= 200 then
return nil
end
local xml = require("xml")
local result = xml.load(b)
if not result then
return nil
end
if xml.find(result, 'LyricSong') then
track = xml.find(result, 'LyricSong')[1]
end
if xml.find(result, 'LyricArtist') then
artist = xml.find(result, 'LyricArtist')[1]
end
local lyric
if xml.find(result, 'Lyric') then
lyric = xml.find(result, 'Lyric')[1]
else
lyric = nil
end
local cover
if xml.find(result, 'LyricCovertArtUrl') then
cover = xml.find(result, 'LyricCovertArtUrl')[1]
else
cover = nil
end
return artist, track, lyric, cover
else
return nil
end
end
local function run(msg, matches)
local artist, track, lyric, cover = getLyrics(matches[1])
if track and artist and lyric then
if cover then
local receiver = get_receiver(msg)
send_photo_from_url(receiver, cover)
end
return '🎵 ' .. artist .. ' - ' .. track .. ' 🎵\n----------\n' .. lyric
else
return 'Oops! Lyrics not found or something like that! :/'
end
end
return {
description = 'Getting lyrics of a song',
usage = '!lyrics [track or artist - track]: Search and get lyrics of the song',
patterns = {
'^!lyrics? (.*)$'
},
run = run
}
end
| gpl-2.0 |
aqasaeed/megazeus | plugins/lyrics.lua | 695 | 2113 | do
local BASE_LNM_URL = 'http://api.lyricsnmusic.com/songs'
local LNM_APIKEY = '1f5ea5cf652d9b2ba5a5118a11dba5'
local BASE_LYRICS_URL = 'http://api.chartlyrics.com/apiv1.asmx/SearchLyricDirect'
local function getInfo(query)
print('Getting info of ' .. query)
local url = BASE_LNM_URL..'?api_key='..LNM_APIKEY
..'&q='..URL.escape(query)
local b, c = http.request(url)
if c ~= 200 then
return nil
end
local result = json:decode(b)
local artist = result[1].artist.name
local track = result[1].title
return artist, track
end
local function getLyrics(query)
local artist, track = getInfo(query)
if artist and track then
local url = BASE_LYRICS_URL..'?artist='..URL.escape(artist)
..'&song='..URL.escape(track)
local b, c = http.request(url)
if c ~= 200 then
return nil
end
local xml = require("xml")
local result = xml.load(b)
if not result then
return nil
end
if xml.find(result, 'LyricSong') then
track = xml.find(result, 'LyricSong')[1]
end
if xml.find(result, 'LyricArtist') then
artist = xml.find(result, 'LyricArtist')[1]
end
local lyric
if xml.find(result, 'Lyric') then
lyric = xml.find(result, 'Lyric')[1]
else
lyric = nil
end
local cover
if xml.find(result, 'LyricCovertArtUrl') then
cover = xml.find(result, 'LyricCovertArtUrl')[1]
else
cover = nil
end
return artist, track, lyric, cover
else
return nil
end
end
local function run(msg, matches)
local artist, track, lyric, cover = getLyrics(matches[1])
if track and artist and lyric then
if cover then
local receiver = get_receiver(msg)
send_photo_from_url(receiver, cover)
end
return '🎵 ' .. artist .. ' - ' .. track .. ' 🎵\n----------\n' .. lyric
else
return 'Oops! Lyrics not found or something like that! :/'
end
end
return {
description = 'Getting lyrics of a song',
usage = '!lyrics [track or artist - track]: Search and get lyrics of the song',
patterns = {
'^!lyrics? (.*)$'
},
run = run
}
end
| gpl-2.0 |
henry4k/LittleTanks | gamera.lua | 1 | 5831 | -- gamera.lua v1.0.1
-- Copyright (c) 2012 Enrique García Cota
-- Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-- Based on YaciCode, from Julien Patte and LuaObject, from Sebastien Rocca-Serra
local gamera = {}
-- Private attributes and methods
local gameraMt = {__index = gamera}
local abs, min, max = math.abs, math.min, math.max
local function clamp(x, minX, maxX)
return x < minX and minX or (x>maxX and maxX or x)
end
local function checkNumber(value, name)
if type(value) ~= 'number' then
error(name .. " must be a number (was: " .. tostring(value) .. ")")
end
end
local function checkPositiveNumber(value, name)
if type(value) ~= 'number' or value <=0 then
error(name .. " must be a positive number (was: " .. tostring(value) ..")")
end
end
local function checkAABB(l,t,w,h)
checkNumber(l, "l")
checkNumber(t, "t")
checkPositiveNumber(w, "w")
checkPositiveNumber(h, "h")
end
local function getVisibleArea(self, scale)
scale = scale or self.scale
local sin, cos = abs(self.sin), abs(self.cos)
local w,h = self.w / scale, self.h / scale
w,h = cos*w + sin*h, sin*w + cos*h
return min(w,self.ww), min(h, self.wh)
end
local function cornerTransform(self, x,y)
local scale, sin, cos = self.scale, self.sin, self.cos
x,y = x - self.x, y - self.y
x,y = -cos*x + sin*y, -sin*x - cos*y
return self.x - (x/scale + self.l), self.y - (y/scale + self.t)
end
local function adjustPosition(self)
local wl,wt,ww,wh = self.wl, self.wt, self.ww, self.wh
local w,h = getVisibleArea(self)
local w2,h2 = w*0.5, h*0.5
local left, right = wl + w2, wl + ww - w2
local top, bottom = wt + h2, wt + wh - h2
self.x, self.y = clamp(self.x, left, right), clamp(self.y, top, bottom)
end
local function adjustScale(self)
local w,h,ww,wh = self.w, self.h, self.ww, self.wh
local rw,rh = getVisibleArea(self, 1) -- rotated frame: area around the window, rotated without scaling
local sx,sy = rw/ww, rh/wh -- vert/horiz scale: minimun scales that the window needs to occupy the world
local rscale = max(sx,sy)
self.scale = max(self.scale, rscale)
end
-- Public interface
function gamera.new(l,t,w,h)
local sw,sh = love.graphics.getWidth(), love.graphics.getHeight()
local cam = setmetatable({
x=0, y=0,
scale=1,
angle=0, sin=math.sin(0), cos=math.cos(0),
l=0, t=0, w=sw, h=sh, w2=sw*0.5, h2=sh*0.5
}, gameraMt)
cam:setWorld(l,t,w,h)
return cam
end
function gamera:setWorld(l,t,w,h)
checkAABB(l,t,w,h)
self.wl, self.wt, self.ww, self.wh = l,t,w,h
adjustPosition(self)
end
function gamera:setWindow(l,t,w,h)
checkAABB(l,t,w,h)
self.l, self.t, self.w, self.h, self.w2, self.h2 = l,t,w,h, w*0.5, h*0.5
adjustPosition(self)
end
function gamera:setPosition(x,y)
checkNumber(x, "x")
checkNumber(y, "y")
self.x, self.y = x,y
adjustPosition(self)
end
function gamera:setScale(scale)
checkNumber(scale, "scale")
self.scale = scale
adjustScale(self)
adjustPosition(self)
end
function gamera:setAngle(angle)
checkNumber(angle, "angle")
self.angle = angle
self.cos, self.sin = math.cos(angle), math.sin(angle)
adjustScale(self)
adjustPosition(self)
end
function gamera:getWorld()
return self.wl, self.wt, self.ww, self.wh
end
function gamera:getWindow()
return self.l, self.t, self.w, self.h
end
function gamera:getPosition()
return self.x, self.y
end
function gamera:getScale()
return self.scale
end
function gamera:getAngle()
return self.angle
end
function gamera:getVisible()
local w,h = getVisibleArea(self)
return self.x - w*0.5, self.y - h*0.5, w, h
end
function gamera:getVisibleCorners()
local x,y,w2,h2 = self.x, self.y, self.w2, self.h2
local x1,y1 = cornerTransform(self, x-w2,y-h2)
local x2,y2 = cornerTransform(self, x+w2,y-h2)
local x3,y3 = cornerTransform(self, x+w2,y+h2)
local x4,y4 = cornerTransform(self, x-w2,y+h2)
return x1,y1,x2,y2,x3,y3,x4,y4
end
function gamera:draw(f)
--love.graphics.setScissor(self:getWindow())
love.graphics.push()
local scale = self.scale
love.graphics.scale(scale)
love.graphics.translate((self.w2 + self.l) / scale, (self.h2+self.t) / scale)
love.graphics.rotate(-self.angle)
love.graphics.translate(-self.x, -self.y)
f(self:getVisible())
love.graphics.pop()
love.graphics.setScissor()
end
function gamera:toWorld(x,y)
local scale, sin, cos = self.scale, self.sin, self.cos
x,y = (x - self.w2 - self.l) / scale, (y - self.h2 - self.t) / scale
x,y = cos*x - sin*y, sin*x + cos*y
return x + self.x, y + self.y
end
function gamera:toScreen(x,y)
local scale, sin, cos = self.scale, self.sin, self.cos
x,y = x - self.x, y - self.y
x,y = cos*x + sin*y, -sin*x + cos*y
return scale * x + self.w2 + self.l, scale * y + self.h2 + self.t
end
return gamera
| mit |
KlonZK/Zero-K | LuaUI/Widgets/chili/Skins/Robocracy/skin.lua | 15 | 5736 | --//=============================================================================
--// Skin
local skin = {
info = {
name = "Robocracy",
version = "0.3",
author = "jK",
}
}
--//=============================================================================
--//
skin.general = {
focusColor = {1.0, 0.7, 0.1, 0.8},
borderColor = {1.0, 1.0, 1.0, 1.0},
font = {
font = SKINDIR .. "fonts/n019003l.pfb",
color = {1,1,1,1},
outlineColor = {0.05,0.05,0.05,0.9},
outline = false,
shadow = true,
size = 14,
},
--padding = {5, 5, 5, 5}, --// padding: left, top, right, bottom
}
skin.icons = {
imageplaceholder = ":cl:placeholder.png",
}
skin.button = {
TileImageBK = ":cl:tech_button_bk.png",
TileImageFG = ":cl:tech_button_fg.png",
tiles = {22, 22, 22, 22}, --// tile widths: left,top,right,bottom
padding = {10, 10, 10, 10},
backgroundColor = {1, 1, 1, 0.7},
borderColor = {1,1,1,0},
DrawControl = DrawButton,
}
skin.combobox = {
TileImageBK = ":cl:combobox_ctrl.png",
TileImageFG = ":cl:combobox_ctrl_fg.png",
TileImageArrow = ":cl:combobox_ctrl_arrow.png",
tiles = {22, 22, 48, 22},
padding = {10, 10, 24, 10},
backgroundColor = {1, 1, 1, 0.7},
borderColor = {1,1,1,0},
DrawControl = DrawComboBox,
}
skin.combobox_window = {
clone = "window";
TileImage = ":cl:combobox_wnd.png";
tiles = {10, 10, 10, 10};
padding = {4, 3, 3, 4};
}
skin.combobox_scrollpanel = {
clone = "scrollpanel";
borderColor = {1, 1, 1, 0};
padding = {0, 0, 0, 0};
}
skin.combobox_item = {
clone = "button";
borderColor = {1, 1, 1, 0};
}
skin.checkbox = {
TileImageFG = ":cl:tech_checkbox_checked.png",
TileImageBK = ":cl:tech_checkbox_unchecked.png",
tiles = {3,3,3,3},
boxsize = 13,
DrawControl = DrawCheckbox,
}
skin.editbox = {
backgroundColor = {0.1, 0.1, 0.1, 0.7},
cursorColor = {1.0, 0.7, 0.1, 0.8},
TileImageBK = ":cl:panel2_bg.png",
TileImageFG = ":cl:panel2_border.png",
tiles = {14,14,14,14},
DrawControl = DrawEditBox,
}
skin.imagelistview = {
imageFolder = "folder.png",
imageFolderUp = "folder_up.png",
--DrawControl = DrawBackground,
colorBK = {1,1,1,0.3},
colorBK_selected = {1,0.7,0.1,0.8},
colorFG = {0, 0, 0, 0},
colorFG_selected = {1,1,1,1},
imageBK = ":cl:node_selected_bw.png",
imageFG = ":cl:node_selected.png",
tiles = {9, 9, 9, 9},
DrawItemBackground = DrawItemBkGnd,
}
--[[
skin.imagelistviewitem = {
imageFG = ":cl:glassFG.png",
imageBK = ":cl:glassBK.png",
tiles = {17,15,17,20},
padding = {12, 12, 12, 12},
DrawSelectionItemBkGnd = DrawSelectionItemBkGnd,
}
--]]
skin.panel = {
TileImageBK = ":cl:tech_button.png",
TileImageFG = ":cl:empty.png",
tiles = {22, 22, 22, 22},
DrawControl = DrawPanel,
}
skin.progressbar = {
TileImageFG = ":cl:tech_progressbar_full.png",
TileImageBK = ":cl:tech_progressbar_empty.png",
tiles = {10, 10, 10, 10},
font = {
shadow = true,
},
backgroundColor = {1,1,1,1},
DrawControl = DrawProgressbar,
}
skin.scrollpanel = {
BorderTileImage = ":cl:panel2_border.png",
bordertiles = {14,14,14,14},
BackgroundTileImage = ":cl:panel2_bg.png",
bkgndtiles = {14,14,14,14},
TileImage = ":cl:tech_scrollbar.png",
tiles = {7,7,7,7},
KnobTileImage = ":cl:tech_scrollbar_knob.png",
KnobTiles = {6,8,6,8},
HTileImage = ":cl:tech_scrollbar.png",
htiles = {7,7,7,7},
HKnobTileImage = ":cl:tech_scrollbar_knob.png",
HKnobTiles = {6,8,6,8},
KnobColorSelected = {1,0.7,0.1,0.8},
padding = {5, 5, 5, 0},
scrollbarSize = 11,
DrawControl = DrawScrollPanel,
DrawControlPostChildren = DrawScrollPanelBorder,
}
skin.trackbar = {
TileImage = ":cn:trackbar.png",
tiles = {10, 14, 10, 14}, --// tile widths: left,top,right,bottom
ThumbImage = ":cl:trackbar_thumb.png",
StepImage = ":cl:trackbar_step.png",
hitpadding = {4, 4, 5, 4},
DrawControl = DrawTrackbar,
}
skin.treeview = {
--ImageNode = ":cl:node.png",
ImageNodeSelected = ":cl:node_selected.png",
tiles = {9, 9, 9, 9},
ImageExpanded = ":cl:treeview_node_expanded.png",
ImageCollapsed = ":cl:treeview_node_collapsed.png",
treeColor = {1,1,1,0.1},
DrawNode = DrawTreeviewNode,
DrawNodeTree = DrawTreeviewNodeTree,
}
skin.window = {
TileImage = ":c:tech_dragwindow.png",
--TileImage = ":cl:tech_window.png",
--TileImage = ":cl:window_tooltip.png",
--tiles = {25, 25, 25, 25}, --// tile widths: left,top,right,bottom
tiles = {62, 62, 62, 62}, --// tile widths: left,top,right,bottom
padding = {13, 13, 13, 13},
hitpadding = {4, 4, 4, 4},
captionColor = {1, 1, 1, 0.45},
backgroundColor = {0.1, 0.1, 0.1, 0.7},
boxes = {
resize = {-21, -21, -10, -10},
drag = {0, 0, "100%", 10},
},
NCHitTest = NCHitTestWithPadding,
NCMouseDown = WindowNCMouseDown,
NCMouseDownPostChildren = WindowNCMouseDownPostChildren,
DrawControl = DrawWindow,
DrawDragGrip = function() end,
DrawResizeGrip = DrawResizeGrip,
}
skin.line = {
TileImage = ":cl:tech_line.png",
tiles = {0, 0, 0, 0},
TileImageV = ":cl:tech_line_vert.png",
tilesV = {0, 0, 0, 0},
DrawControl = DrawLine,
}
skin.tabbar = {
padding = {3, 1, 1, 0},
}
skin.tabbaritem = {
TileImageBK = ":cl:tech_tabbaritem_bk.png",
TileImageFG = ":cl:tech_tabbaritem_fg.png",
tiles = {10, 10, 10, 0}, --// tile widths: left,top,right,bottom
padding = {5, 3, 3, 2},
backgroundColor = {1, 1, 1, 1.0},
DrawControl = DrawTabBarItem,
}
skin.control = skin.general
--//=============================================================================
--//
return skin
| gpl-2.0 |
mbattersby/LiteMount | Libs/AceDB-3.0/AceDB-3.0.lua | 18 | 24717 | --- **AceDB-3.0** manages the SavedVariables of your addon.
-- It offers profile management, smart defaults and namespaces for modules.\\
-- Data can be saved in different data-types, depending on its intended usage.
-- The most common data-type is the `profile` type, which allows the user to choose
-- the active profile, and manage the profiles of all of his characters.\\
-- The following data types are available:
-- * **char** Character-specific data. Every character has its own database.
-- * **realm** Realm-specific data. All of the players characters on the same realm share this database.
-- * **class** Class-specific data. All of the players characters of the same class share this database.
-- * **race** Race-specific data. All of the players characters of the same race share this database.
-- * **faction** Faction-specific data. All of the players characters of the same faction share this database.
-- * **factionrealm** Faction and realm specific data. All of the players characters on the same realm and of the same faction share this database.
-- * **locale** Locale specific data, based on the locale of the players game client.
-- * **global** Global Data. All characters on the same account share this database.
-- * **profile** Profile-specific data. All characters using the same profile share this database. The user can control which profile should be used.
--
-- Creating a new Database using the `:New` function will return a new DBObject. A database will inherit all functions
-- of the DBObjectLib listed here. \\
-- If you create a new namespaced child-database (`:RegisterNamespace`), you'll get a DBObject as well, but note
-- that the child-databases cannot individually change their profile, and are linked to their parents profile - and because of that,
-- the profile related APIs are not available. Only `:RegisterDefaults` and `:ResetProfile` are available on child-databases.
--
-- For more details on how to use AceDB-3.0, see the [[AceDB-3.0 Tutorial]].
--
-- You may also be interested in [[libdualspec-1-0|LibDualSpec-1.0]] to do profile switching automatically when switching specs.
--
-- @usage
-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("DBExample")
--
-- -- declare defaults to be used in the DB
-- local defaults = {
-- profile = {
-- setting = true,
-- }
-- }
--
-- function MyAddon:OnInitialize()
-- -- Assuming the .toc says ## SavedVariables: MyAddonDB
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
-- end
-- @class file
-- @name AceDB-3.0.lua
-- @release $Id: AceDB-3.0.lua 1142 2016-07-11 08:36:19Z nevcairiel $
local ACEDB_MAJOR, ACEDB_MINOR = "AceDB-3.0", 26
local AceDB, oldminor = LibStub:NewLibrary(ACEDB_MAJOR, ACEDB_MINOR)
if not AceDB then return end -- No upgrade needed
-- Lua APIs
local type, pairs, next, error = type, pairs, next, error
local setmetatable, getmetatable, rawset, rawget = setmetatable, getmetatable, rawset, rawget
-- WoW APIs
local _G = _G
-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
-- List them here for Mikk's FindGlobals script
-- GLOBALS: LibStub
AceDB.db_registry = AceDB.db_registry or {}
AceDB.frame = AceDB.frame or CreateFrame("Frame")
local CallbackHandler
local CallbackDummy = { Fire = function() end }
local DBObjectLib = {}
--[[-------------------------------------------------------------------------
AceDB Utility Functions
---------------------------------------------------------------------------]]
-- Simple shallow copy for copying defaults
local function copyTable(src, dest)
if type(dest) ~= "table" then dest = {} end
if type(src) == "table" then
for k,v in pairs(src) do
if type(v) == "table" then
-- try to index the key first so that the metatable creates the defaults, if set, and use that table
v = copyTable(v, dest[k])
end
dest[k] = v
end
end
return dest
end
-- Called to add defaults to a section of the database
--
-- When a ["*"] default section is indexed with a new key, a table is returned
-- and set in the host table. These tables must be cleaned up by removeDefaults
-- in order to ensure we don't write empty default tables.
local function copyDefaults(dest, src)
-- this happens if some value in the SV overwrites our default value with a non-table
--if type(dest) ~= "table" then return end
for k, v in pairs(src) do
if k == "*" or k == "**" then
if type(v) == "table" then
-- This is a metatable used for table defaults
local mt = {
-- This handles the lookup and creation of new subtables
__index = function(t,k)
if k == nil then return nil end
local tbl = {}
copyDefaults(tbl, v)
rawset(t, k, tbl)
return tbl
end,
}
setmetatable(dest, mt)
-- handle already existing tables in the SV
for dk, dv in pairs(dest) do
if not rawget(src, dk) and type(dv) == "table" then
copyDefaults(dv, v)
end
end
else
-- Values are not tables, so this is just a simple return
local mt = {__index = function(t,k) return k~=nil and v or nil end}
setmetatable(dest, mt)
end
elseif type(v) == "table" then
if not rawget(dest, k) then rawset(dest, k, {}) end
if type(dest[k]) == "table" then
copyDefaults(dest[k], v)
if src['**'] then
copyDefaults(dest[k], src['**'])
end
end
else
if rawget(dest, k) == nil then
rawset(dest, k, v)
end
end
end
end
-- Called to remove all defaults in the default table from the database
local function removeDefaults(db, defaults, blocker)
-- remove all metatables from the db, so we don't accidentally create new sub-tables through them
setmetatable(db, nil)
-- loop through the defaults and remove their content
for k,v in pairs(defaults) do
if k == "*" or k == "**" then
if type(v) == "table" then
-- Loop through all the actual k,v pairs and remove
for key, value in pairs(db) do
if type(value) == "table" then
-- if the key was not explicitly specified in the defaults table, just strip everything from * and ** tables
if defaults[key] == nil and (not blocker or blocker[key] == nil) then
removeDefaults(value, v)
-- if the table is empty afterwards, remove it
if next(value) == nil then
db[key] = nil
end
-- if it was specified, only strip ** content, but block values which were set in the key table
elseif k == "**" then
removeDefaults(value, v, defaults[key])
end
end
end
elseif k == "*" then
-- check for non-table default
for key, value in pairs(db) do
if defaults[key] == nil and v == value then
db[key] = nil
end
end
end
elseif type(v) == "table" and type(db[k]) == "table" then
-- if a blocker was set, dive into it, to allow multi-level defaults
removeDefaults(db[k], v, blocker and blocker[k])
if next(db[k]) == nil then
db[k] = nil
end
else
-- check if the current value matches the default, and that its not blocked by another defaults table
if db[k] == defaults[k] and (not blocker or blocker[k] == nil) then
db[k] = nil
end
end
end
end
-- This is called when a table section is first accessed, to set up the defaults
local function initSection(db, section, svstore, key, defaults)
local sv = rawget(db, "sv")
local tableCreated
if not sv[svstore] then sv[svstore] = {} end
if not sv[svstore][key] then
sv[svstore][key] = {}
tableCreated = true
end
local tbl = sv[svstore][key]
if defaults then
copyDefaults(tbl, defaults)
end
rawset(db, section, tbl)
return tableCreated, tbl
end
-- Metatable to handle the dynamic creation of sections and copying of sections.
local dbmt = {
__index = function(t, section)
local keys = rawget(t, "keys")
local key = keys[section]
if key then
local defaultTbl = rawget(t, "defaults")
local defaults = defaultTbl and defaultTbl[section]
if section == "profile" then
local new = initSection(t, section, "profiles", key, defaults)
if new then
-- Callback: OnNewProfile, database, newProfileKey
t.callbacks:Fire("OnNewProfile", t, key)
end
elseif section == "profiles" then
local sv = rawget(t, "sv")
if not sv.profiles then sv.profiles = {} end
rawset(t, "profiles", sv.profiles)
elseif section == "global" then
local sv = rawget(t, "sv")
if not sv.global then sv.global = {} end
if defaults then
copyDefaults(sv.global, defaults)
end
rawset(t, section, sv.global)
else
initSection(t, section, section, key, defaults)
end
end
return rawget(t, section)
end
}
local function validateDefaults(defaults, keyTbl, offset)
if not defaults then return end
offset = offset or 0
for k in pairs(defaults) do
if not keyTbl[k] or k == "profiles" then
error(("Usage: AceDBObject:RegisterDefaults(defaults): '%s' is not a valid datatype."):format(k), 3 + offset)
end
end
end
local preserve_keys = {
["callbacks"] = true,
["RegisterCallback"] = true,
["UnregisterCallback"] = true,
["UnregisterAllCallbacks"] = true,
["children"] = true,
}
local realmKey = GetRealmName()
local charKey = UnitName("player") .. " - " .. realmKey
local _, classKey = UnitClass("player")
local _, raceKey = UnitRace("player")
local factionKey = UnitFactionGroup("player")
local factionrealmKey = factionKey .. " - " .. realmKey
local localeKey = GetLocale():lower()
local regionTable = { "US", "KR", "EU", "TW", "CN" }
local regionKey = regionTable[GetCurrentRegion()]
local factionrealmregionKey = factionrealmKey .. " - " .. regionKey
-- Actual database initialization function
local function initdb(sv, defaults, defaultProfile, olddb, parent)
-- Generate the database keys for each section
-- map "true" to our "Default" profile
if defaultProfile == true then defaultProfile = "Default" end
local profileKey
if not parent then
-- Make a container for profile keys
if not sv.profileKeys then sv.profileKeys = {} end
-- Try to get the profile selected from the char db
profileKey = sv.profileKeys[charKey] or defaultProfile or charKey
-- save the selected profile for later
sv.profileKeys[charKey] = profileKey
else
-- Use the profile of the parents DB
profileKey = parent.keys.profile or defaultProfile or charKey
-- clear the profileKeys in the DB, namespaces don't need to store them
sv.profileKeys = nil
end
-- This table contains keys that enable the dynamic creation
-- of each section of the table. The 'global' and 'profiles'
-- have a key of true, since they are handled in a special case
local keyTbl= {
["char"] = charKey,
["realm"] = realmKey,
["class"] = classKey,
["race"] = raceKey,
["faction"] = factionKey,
["factionrealm"] = factionrealmKey,
["factionrealmregion"] = factionrealmregionKey,
["profile"] = profileKey,
["locale"] = localeKey,
["global"] = true,
["profiles"] = true,
}
validateDefaults(defaults, keyTbl, 1)
-- This allows us to use this function to reset an entire database
-- Clear out the old database
if olddb then
for k,v in pairs(olddb) do if not preserve_keys[k] then olddb[k] = nil end end
end
-- Give this database the metatable so it initializes dynamically
local db = setmetatable(olddb or {}, dbmt)
if not rawget(db, "callbacks") then
-- try to load CallbackHandler-1.0 if it loaded after our library
if not CallbackHandler then CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0", true) end
db.callbacks = CallbackHandler and CallbackHandler:New(db) or CallbackDummy
end
-- Copy methods locally into the database object, to avoid hitting
-- the metatable when calling methods
if not parent then
for name, func in pairs(DBObjectLib) do
db[name] = func
end
else
-- hack this one in
db.RegisterDefaults = DBObjectLib.RegisterDefaults
db.ResetProfile = DBObjectLib.ResetProfile
end
-- Set some properties in the database object
db.profiles = sv.profiles
db.keys = keyTbl
db.sv = sv
--db.sv_name = name
db.defaults = defaults
db.parent = parent
-- store the DB in the registry
AceDB.db_registry[db] = true
return db
end
-- handle PLAYER_LOGOUT
-- strip all defaults from all databases
-- and cleans up empty sections
local function logoutHandler(frame, event)
if event == "PLAYER_LOGOUT" then
for db in pairs(AceDB.db_registry) do
db.callbacks:Fire("OnDatabaseShutdown", db)
db:RegisterDefaults(nil)
-- cleanup sections that are empty without defaults
local sv = rawget(db, "sv")
for section in pairs(db.keys) do
if rawget(sv, section) then
-- global is special, all other sections have sub-entrys
-- also don't delete empty profiles on main dbs, only on namespaces
if section ~= "global" and (section ~= "profiles" or rawget(db, "parent")) then
for key in pairs(sv[section]) do
if not next(sv[section][key]) then
sv[section][key] = nil
end
end
end
if not next(sv[section]) then
sv[section] = nil
end
end
end
end
end
end
AceDB.frame:RegisterEvent("PLAYER_LOGOUT")
AceDB.frame:SetScript("OnEvent", logoutHandler)
--[[-------------------------------------------------------------------------
AceDB Object Method Definitions
---------------------------------------------------------------------------]]
--- Sets the defaults table for the given database object by clearing any
-- that are currently set, and then setting the new defaults.
-- @param defaults A table of defaults for this database
function DBObjectLib:RegisterDefaults(defaults)
if defaults and type(defaults) ~= "table" then
error("Usage: AceDBObject:RegisterDefaults(defaults): 'defaults' - table or nil expected.", 2)
end
validateDefaults(defaults, self.keys)
-- Remove any currently set defaults
if self.defaults then
for section,key in pairs(self.keys) do
if self.defaults[section] and rawget(self, section) then
removeDefaults(self[section], self.defaults[section])
end
end
end
-- Set the DBObject.defaults table
self.defaults = defaults
-- Copy in any defaults, only touching those sections already created
if defaults then
for section,key in pairs(self.keys) do
if defaults[section] and rawget(self, section) then
copyDefaults(self[section], defaults[section])
end
end
end
end
--- Changes the profile of the database and all of it's namespaces to the
-- supplied named profile
-- @param name The name of the profile to set as the current profile
function DBObjectLib:SetProfile(name)
if type(name) ~= "string" then
error("Usage: AceDBObject:SetProfile(name): 'name' - string expected.", 2)
end
-- changing to the same profile, dont do anything
if name == self.keys.profile then return end
local oldProfile = self.profile
local defaults = self.defaults and self.defaults.profile
-- Callback: OnProfileShutdown, database
self.callbacks:Fire("OnProfileShutdown", self)
if oldProfile and defaults then
-- Remove the defaults from the old profile
removeDefaults(oldProfile, defaults)
end
self.profile = nil
self.keys["profile"] = name
-- if the storage exists, save the new profile
-- this won't exist on namespaces.
if self.sv.profileKeys then
self.sv.profileKeys[charKey] = name
end
-- populate to child namespaces
if self.children then
for _, db in pairs(self.children) do
DBObjectLib.SetProfile(db, name)
end
end
-- Callback: OnProfileChanged, database, newProfileKey
self.callbacks:Fire("OnProfileChanged", self, name)
end
--- Returns a table with the names of the existing profiles in the database.
-- You can optionally supply a table to re-use for this purpose.
-- @param tbl A table to store the profile names in (optional)
function DBObjectLib:GetProfiles(tbl)
if tbl and type(tbl) ~= "table" then
error("Usage: AceDBObject:GetProfiles(tbl): 'tbl' - table or nil expected.", 2)
end
-- Clear the container table
if tbl then
for k,v in pairs(tbl) do tbl[k] = nil end
else
tbl = {}
end
local curProfile = self.keys.profile
local i = 0
for profileKey in pairs(self.profiles) do
i = i + 1
tbl[i] = profileKey
if curProfile and profileKey == curProfile then curProfile = nil end
end
-- Add the current profile, if it hasn't been created yet
if curProfile then
i = i + 1
tbl[i] = curProfile
end
return tbl, i
end
--- Returns the current profile name used by the database
function DBObjectLib:GetCurrentProfile()
return self.keys.profile
end
--- Deletes a named profile. This profile must not be the active profile.
-- @param name The name of the profile to be deleted
-- @param silent If true, do not raise an error when the profile does not exist
function DBObjectLib:DeleteProfile(name, silent)
if type(name) ~= "string" then
error("Usage: AceDBObject:DeleteProfile(name): 'name' - string expected.", 2)
end
if self.keys.profile == name then
error("Cannot delete the active profile in an AceDBObject.", 2)
end
if not rawget(self.profiles, name) and not silent then
error("Cannot delete profile '" .. name .. "'. It does not exist.", 2)
end
self.profiles[name] = nil
-- populate to child namespaces
if self.children then
for _, db in pairs(self.children) do
DBObjectLib.DeleteProfile(db, name, true)
end
end
-- switch all characters that use this profile back to the default
if self.sv.profileKeys then
for key, profile in pairs(self.sv.profileKeys) do
if profile == name then
self.sv.profileKeys[key] = nil
end
end
end
-- Callback: OnProfileDeleted, database, profileKey
self.callbacks:Fire("OnProfileDeleted", self, name)
end
--- Copies a named profile into the current profile, overwriting any conflicting
-- settings.
-- @param name The name of the profile to be copied into the current profile
-- @param silent If true, do not raise an error when the profile does not exist
function DBObjectLib:CopyProfile(name, silent)
if type(name) ~= "string" then
error("Usage: AceDBObject:CopyProfile(name): 'name' - string expected.", 2)
end
if name == self.keys.profile then
error("Cannot have the same source and destination profiles.", 2)
end
if not rawget(self.profiles, name) and not silent then
error("Cannot copy profile '" .. name .. "'. It does not exist.", 2)
end
-- Reset the profile before copying
DBObjectLib.ResetProfile(self, nil, true)
local profile = self.profile
local source = self.profiles[name]
copyTable(source, profile)
-- populate to child namespaces
if self.children then
for _, db in pairs(self.children) do
DBObjectLib.CopyProfile(db, name, true)
end
end
-- Callback: OnProfileCopied, database, sourceProfileKey
self.callbacks:Fire("OnProfileCopied", self, name)
end
--- Resets the current profile to the default values (if specified).
-- @param noChildren if set to true, the reset will not be populated to the child namespaces of this DB object
-- @param noCallbacks if set to true, won't fire the OnProfileReset callback
function DBObjectLib:ResetProfile(noChildren, noCallbacks)
local profile = self.profile
for k,v in pairs(profile) do
profile[k] = nil
end
local defaults = self.defaults and self.defaults.profile
if defaults then
copyDefaults(profile, defaults)
end
-- populate to child namespaces
if self.children and not noChildren then
for _, db in pairs(self.children) do
DBObjectLib.ResetProfile(db, nil, noCallbacks)
end
end
-- Callback: OnProfileReset, database
if not noCallbacks then
self.callbacks:Fire("OnProfileReset", self)
end
end
--- Resets the entire database, using the string defaultProfile as the new default
-- profile.
-- @param defaultProfile The profile name to use as the default
function DBObjectLib:ResetDB(defaultProfile)
if defaultProfile and type(defaultProfile) ~= "string" then
error("Usage: AceDBObject:ResetDB(defaultProfile): 'defaultProfile' - string or nil expected.", 2)
end
local sv = self.sv
for k,v in pairs(sv) do
sv[k] = nil
end
local parent = self.parent
initdb(sv, self.defaults, defaultProfile, self)
-- fix the child namespaces
if self.children then
if not sv.namespaces then sv.namespaces = {} end
for name, db in pairs(self.children) do
if not sv.namespaces[name] then sv.namespaces[name] = {} end
initdb(sv.namespaces[name], db.defaults, self.keys.profile, db, self)
end
end
-- Callback: OnDatabaseReset, database
self.callbacks:Fire("OnDatabaseReset", self)
-- Callback: OnProfileChanged, database, profileKey
self.callbacks:Fire("OnProfileChanged", self, self.keys["profile"])
return self
end
--- Creates a new database namespace, directly tied to the database. This
-- is a full scale database in it's own rights other than the fact that
-- it cannot control its profile individually
-- @param name The name of the new namespace
-- @param defaults A table of values to use as defaults
function DBObjectLib:RegisterNamespace(name, defaults)
if type(name) ~= "string" then
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - string expected.", 2)
end
if defaults and type(defaults) ~= "table" then
error("Usage: AceDBObject:RegisterNamespace(name, defaults): 'defaults' - table or nil expected.", 2)
end
if self.children and self.children[name] then
error ("Usage: AceDBObject:RegisterNamespace(name, defaults): 'name' - a namespace with that name already exists.", 2)
end
local sv = self.sv
if not sv.namespaces then sv.namespaces = {} end
if not sv.namespaces[name] then
sv.namespaces[name] = {}
end
local newDB = initdb(sv.namespaces[name], defaults, self.keys.profile, nil, self)
if not self.children then self.children = {} end
self.children[name] = newDB
return newDB
end
--- Returns an already existing namespace from the database object.
-- @param name The name of the new namespace
-- @param silent if true, the addon is optional, silently return nil if its not found
-- @usage
-- local namespace = self.db:GetNamespace('namespace')
-- @return the namespace object if found
function DBObjectLib:GetNamespace(name, silent)
if type(name) ~= "string" then
error("Usage: AceDBObject:GetNamespace(name): 'name' - string expected.", 2)
end
if not silent and not (self.children and self.children[name]) then
error ("Usage: AceDBObject:GetNamespace(name): 'name' - namespace does not exist.", 2)
end
if not self.children then self.children = {} end
return self.children[name]
end
--[[-------------------------------------------------------------------------
AceDB Exposed Methods
---------------------------------------------------------------------------]]
--- Creates a new database object that can be used to handle database settings and profiles.
-- By default, an empty DB is created, using a character specific profile.
--
-- You can override the default profile used by passing any profile name as the third argument,
-- or by passing //true// as the third argument to use a globally shared profile called "Default".
--
-- Note that there is no token replacement in the default profile name, passing a defaultProfile as "char"
-- will use a profile named "char", and not a character-specific profile.
-- @param tbl The name of variable, or table to use for the database
-- @param defaults A table of database defaults
-- @param defaultProfile The name of the default profile. If not set, a character specific profile will be used as the default.
-- You can also pass //true// to use a shared global profile called "Default".
-- @usage
-- -- Create an empty DB using a character-specific default profile.
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB")
-- @usage
-- -- Create a DB using defaults and using a shared default profile
-- self.db = LibStub("AceDB-3.0"):New("MyAddonDB", defaults, true)
function AceDB:New(tbl, defaults, defaultProfile)
if type(tbl) == "string" then
local name = tbl
tbl = _G[name]
if not tbl then
tbl = {}
_G[name] = tbl
end
end
if type(tbl) ~= "table" then
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'tbl' - table expected.", 2)
end
if defaults and type(defaults) ~= "table" then
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaults' - table expected.", 2)
end
if defaultProfile and type(defaultProfile) ~= "string" and defaultProfile ~= true then
error("Usage: AceDB:New(tbl, defaults, defaultProfile): 'defaultProfile' - string or true expected.", 2)
end
return initdb(tbl, defaults, defaultProfile)
end
-- upgrade existing databases
for db in pairs(AceDB.db_registry) do
if not db.parent then
for name,func in pairs(DBObjectLib) do
db[name] = func
end
else
db.RegisterDefaults = DBObjectLib.RegisterDefaults
db.ResetProfile = DBObjectLib.ResetProfile
end
end
| gpl-2.0 |
KlonZK/Zero-K | scripts/corpyro.lua | 4 | 10294 | local base = piece 'base'
local low_head = piece 'low_head'
local up_head = piece 'up_head'
local tank = piece 'tank'
local firept = piece 'firept'
local l_leg = piece 'l_leg'
local l_shin = piece 'l_shin'
local l_foot = piece 'l_foot'
local l_pist1 = piece 'l_pist1'
local l_pist2 = piece 'l_pist2'
local l_jetpt = piece 'l_jetpt'
local r_leg = piece 'r_leg'
local r_shin = piece 'r_shin'
local r_foot = piece 'r_foot'
local r_pist1 = piece 'r_pist1'
local r_pist2 = piece 'r_pist2'
local r_jetpt = piece 'r_jetpt'
--by Chris Mackey
--linear constant 163840
include "constants.lua"
include "JumpRetreat.lua"
local smokePiece = {base}
local landing = false
local firing = false
local LINEAR_SPEED = 10
local ANGULAR_SPEED = math.rad(160)
local SIG_MOVE = 2
local SIG_AIM = 4
-- JUMPING
local function BeginJumpThread()
Signal(SIG_MOVE)
--crouch and prepare to jump
Turn(l_leg, x_axis, 0, ANGULAR_SPEED*6)
Turn(l_foot, x_axis, math.rad(30), ANGULAR_SPEED*4)
Turn(r_leg, x_axis, 0, ANGULAR_SPEED*6)
Turn(r_foot, x_axis, math.rad(30), ANGULAR_SPEED*4)
Move(base, y_axis, -3, LINEAR_SPEED*4)
WaitForTurn(l_leg, x_axis)
--spring off with lower legs
Move(base, y_axis, 3, LINEAR_SPEED*4)
Move(l_shin, y_axis, -2, LINEAR_SPEED*8)
Move(r_shin, y_axis, -2, LINEAR_SPEED*8)
--begin rocket boost
EmitSfx(l_jetpt, 1027)
EmitSfx(r_jetpt, 1027)
--small adjustments in flight
Sleep(600)
--move to neutral
Move(base, y_axis, 0, LINEAR_SPEED)
Move(base, z_axis, -4, LINEAR_SPEED)
Move(l_shin, y_axis, 0, LINEAR_SPEED/2)
Move(r_shin, y_axis, 0, LINEAR_SPEED/2)
--wiggle legs in glee
Turn(l_leg, x_axis, math.rad(-20), ANGULAR_SPEED)
Turn(r_leg, x_axis, math.rad(-50), ANGULAR_SPEED)
WaitForTurn(r_leg, x_axis)
Turn(l_leg, x_axis, math.rad(-60), ANGULAR_SPEED)
Turn(r_leg, x_axis, math.rad(-10), ANGULAR_SPEED)
WaitForTurn(l_leg, x_axis)
Turn(l_leg, x_axis, math.rad(-10), ANGULAR_SPEED)
Turn(r_leg, x_axis, math.rad(-70), ANGULAR_SPEED)
WaitForTurn(l_leg, x_axis)
Turn(l_leg, x_axis, math.rad(-50), ANGULAR_SPEED)
Turn(r_leg, x_axis, math.rad(-20), ANGULAR_SPEED)
WaitForTurn(r_leg, x_axis)
--move legs to landing position
Turn(l_leg, x_axis, math.rad(-40), ANGULAR_SPEED/2)
Turn(l_foot, x_axis, math.rad(30), ANGULAR_SPEED)
Turn(r_leg, x_axis, math.rad(-40), ANGULAR_SPEED/2)
Turn(r_foot, x_axis, math.rad(30), ANGULAR_SPEED)
WaitForMove(r_shin, y_axis)
Move(l_shin, y_axis, -1, LINEAR_SPEED/2)
Move(r_shin, y_axis, -1, LINEAR_SPEED/2)
end
local function PrepareJumpLand()
Sleep(100)
Turn(low_head, x_axis, math.rad(50), ANGULAR_SPEED*2.5)
Move(base, y_axis, -2, LINEAR_SPEED*2)
Turn(base, x_axis, math.rad(10), ANGULAR_SPEED)
Move(l_shin, y_axis, 2, LINEAR_SPEED*2)
Turn(l_leg, x_axis, math.rad(-15), ANGULAR_SPEED)
Turn(l_foot, x_axis, math.rad(15), ANGULAR_SPEED)
Move(r_shin, y_axis, 2, LINEAR_SPEED*2)
Turn(r_leg, x_axis, math.rad(-15), ANGULAR_SPEED)
Turn(r_foot, x_axis, math.rad(15), ANGULAR_SPEED)
WaitForTurn(low_head, x_axis)
Turn(low_head, x_axis, 0, ANGULAR_SPEED)
Turn(base, x_axis, 0, ANGULAR_SPEED)
WaitForMove(r_shin, y_axis)
Move(base, y_axis, 0, LINEAR_SPEED)
Move(l_shin, y_axis, 0, LINEAR_SPEED)
Move(r_shin, y_axis, 0, LINEAR_SPEED)
end
local function EndJumpThread()
EmitSfx(l_foot, 1027)
EmitSfx(r_foot, 1027)
--stumble forward
Move(base, z_axis, 0, LINEAR_SPEED*1.8)
Turn(l_leg, x_axis, 0, ANGULAR_SPEED)--left max back
Turn(l_foot, x_axis, 0, ANGULAR_SPEED)
Turn(r_leg, x_axis, math.rad(-65), ANGULAR_SPEED)--right max forward
Turn(r_foot, x_axis, math.rad(65), ANGULAR_SPEED)
Move(r_shin, y_axis, -1.3, LINEAR_SPEED)
WaitForTurn(r_leg, x_axis)
Turn(l_leg, x_axis, math.rad(-20), ANGULAR_SPEED)
Turn(l_foot, x_axis, math.rad(20), ANGULAR_SPEED)
Move(l_shin, y_axis, 1, LINEAR_SPEED)
Turn(r_leg, x_axis, math.rad(-35), ANGULAR_SPEED)
Turn(r_foot, x_axis, math.rad(35), ANGULAR_SPEED)
WaitForTurn(r_leg, x_axis)
Turn(l_leg, x_axis, math.rad(-65), ANGULAR_SPEED)--left max forward
Turn(l_foot, x_axis, math.rad(65), ANGULAR_SPEED)
Move(l_shin, y_axis, -1.3, LINEAR_SPEED)
Turn(l_pist1, x_axis, math.rad(-60), ANGULAR_SPEED*1.2)
--Move(l_pist3, y_axis, 0.55, LINEAR_SPEED)
Move(l_pist2, y_axis, 0.55, LINEAR_SPEED)
Turn(r_leg, x_axis, 0, ANGULAR_SPEED)--right max back
Turn(r_foot, x_axis, 0, ANGULAR_SPEED)
WaitForTurn(l_leg, x_axis)
Turn(r_pist1, x_axis, math.rad(-50), ANGULAR_SPEED)
Move(r_pist1, y_axis, -0.45, LINEAR_SPEED)
Move(r_pist2, y_axis, -0.45, LINEAR_SPEED)
end
function jumping(jumpPercent)
if jumpPercent < 20 then
EmitSfx(l_jetpt, 1026)
EmitSfx(r_jetpt, 1026)
end
if jumpPercent > 95 and not landing then
landing = true
--StartThread(PrepareJumpLand)
end
end
function preJump(turn,distance)
end
function beginJump()
StartThread(BeginJumpThread)
end
function halfJump()
end
function endJump()
landing = false
StartThread(EndJumpThread)
end
-- MOVING
local function walk()
Signal(SIG_MOVE)
SetSignalMask(SIG_MOVE)
Turn(l_leg, x_axis, math.rad(-65), ANGULAR_SPEED)
Turn(l_foot, x_axis, math.rad(65), ANGULAR_SPEED)
Move(l_shin, y_axis, -2, LINEAR_SPEED)
Turn(r_leg, x_axis, 0, ANGULAR_SPEED)
Turn(r_foot, x_axis, 0, ANGULAR_SPEED)
Move(r_shin, y_axis, 0, LINEAR_SPEED)
while true do
Move(base, y_axis, 1.5, LINEAR_SPEED)
Turn(low_head, z_axis, math.rad(-(-7)), ANGULAR_SPEED/4)
Turn(low_head, x_axis, math.rad(-5), ANGULAR_SPEED/2.4)
Turn(l_leg, x_axis, math.rad(-35), ANGULAR_SPEED*1.4)
Turn(l_foot, x_axis, math.rad(35), ANGULAR_SPEED)
Move(l_shin, y_axis, -1.5, LINEAR_SPEED/1.5)
Turn(r_leg, x_axis, math.rad(-20), ANGULAR_SPEED*1.4)
Turn(r_foot, x_axis, math.rad(20), ANGULAR_SPEED)
Move(r_shin, y_axis, 1, LINEAR_SPEED)
Move(r_pist1, y_axis, 0.1, LINEAR_SPEED/2)
Move(r_pist2, y_axis, 0.5, LINEAR_SPEED/2)
WaitForTurn(low_head, x_axis)
Move(base, y_axis, 0, LINEAR_SPEED/3)
Turn(low_head, x_axis, math.rad(10), ANGULAR_SPEED/3)
Turn(l_leg, x_axis, 0, ANGULAR_SPEED*1.6)--left max back
Turn(l_foot, x_axis, 0, ANGULAR_SPEED*1.2)
Turn(l_pist1, x_axis, math.rad(-50), ANGULAR_SPEED*1.2)
Move(l_pist1, y_axis, -0.45, LINEAR_SPEED/2)
Move(l_pist2, y_axis, -0.45, LINEAR_SPEED/2)
Turn(r_leg, x_axis, math.rad(-65), ANGULAR_SPEED*1.4)--right max forward
Turn(r_foot, x_axis, math.rad(65), ANGULAR_SPEED*1.2)
Move(r_shin, y_axis, -1.3, LINEAR_SPEED/1.5)
Turn(r_pist1, x_axis, math.rad(-60), ANGULAR_SPEED)
WaitForTurn(r_leg, x_axis)
Move(l_shin, y_axis, .5, LINEAR_SPEED*2)
Move(base, y_axis, 1.5, LINEAR_SPEED)
Turn(low_head, z_axis, math.rad(-(7)), ANGULAR_SPEED/4)
Turn(low_head, x_axis, math.rad(-5), ANGULAR_SPEED/2.4)
Turn(l_leg, x_axis, math.rad(-20), ANGULAR_SPEED*1.4)
Turn(l_foot, x_axis, math.rad(20), ANGULAR_SPEED)
Move(l_shin, y_axis, 1, LINEAR_SPEED)
Move(l_pist1, y_axis, 0.1, LINEAR_SPEED/2)
Move(l_pist2, y_axis, 0.5, LINEAR_SPEED/2)
Turn(r_leg, x_axis, math.rad(-35), ANGULAR_SPEED*1.4)
Turn(r_foot, x_axis, math.rad(35), ANGULAR_SPEED)
Move(r_shin, y_axis, -1.5, LINEAR_SPEED/1.5)
WaitForTurn(low_head, x_axis)
Move(base, y_axis, 0, LINEAR_SPEED/3)
Turn(low_head, x_axis, math.rad(10), ANGULAR_SPEED/3)
Turn(l_leg, x_axis, math.rad(-65), ANGULAR_SPEED*1.4)--left max forward
Turn(l_foot, x_axis, math.rad(65), ANGULAR_SPEED*1.2)
Move(l_shin, y_axis, -1.3, LINEAR_SPEED/1.5)
Turn(l_pist1, x_axis, math.rad(-60), ANGULAR_SPEED)
Turn(r_leg, x_axis, 0, ANGULAR_SPEED*1.6)--right max back
Turn(r_foot, x_axis, 0, ANGULAR_SPEED*1.4)
Turn(r_pist1, x_axis, math.rad(-50), ANGULAR_SPEED*1.2)
Move(r_pist1, y_axis, -0.45, LINEAR_SPEED/2)
Move(r_pist2, y_axis, -0.45, LINEAR_SPEED/2)
WaitForTurn(l_leg, x_axis)
Move(r_shin, y_axis, .5, LINEAR_SPEED*2)
end
end
function script.StartMoving()
StartThread(walk)
end
function script.StopMoving()
Signal(SIG_MOVE)
--move all the pieces to their original spots
Move(base, y_axis, 0, LINEAR_SPEED)
if not firing then
Turn(low_head, z_axis, math.rad(-(0)), ANGULAR_SPEED)
Turn(low_head, x_axis, 0, ANGULAR_SPEED)
end
Turn(l_leg, x_axis, math.rad(-30), ANGULAR_SPEED)
Turn(l_foot, x_axis, math.rad(30), ANGULAR_SPEED)
Move(l_shin, y_axis, 0, LINEAR_SPEED)
Turn(l_pist1, x_axis, math.rad(-50), ANGULAR_SPEED)
Move(l_pist1, y_axis, 0, LINEAR_SPEED)
Move(l_pist2, y_axis, 0, LINEAR_SPEED)
Turn(r_leg, x_axis, math.rad(-30), ANGULAR_SPEED)
Turn(r_foot, x_axis, math.rad(30), ANGULAR_SPEED)
Move(r_shin, y_axis, 0, LINEAR_SPEED)
Turn(r_pist1, x_axis, math.rad(-50), ANGULAR_SPEED)
Move(r_pist1, y_axis, 0, LINEAR_SPEED)
Move(r_pist2, y_axis, 0, LINEAR_SPEED)
end
function script.Create()
StartThread(SmokeUnit, smokePiece)
Spin(tank, z_axis, 70)
--initialize pieces
Turn(l_leg, x_axis, math.rad(-30))
Turn(l_foot, x_axis, math.rad(30))
Turn(l_pist1, x_axis, math.rad(-50))
Turn(r_leg, x_axis, math.rad(-30))
Turn(r_foot, x_axis, math.rad(30))
Turn(r_pist1, x_axis, math.rad(-50))
Turn(l_jetpt, x_axis, math.rad(50))
Turn(r_jetpt, x_axis, math.rad(50))
end
function script.AimFromWeapon()
return low_head
end
function script.QueryWeapon()
return firept
end
local function RestoreAfterDelay()
Sleep(2500)
Turn(low_head, y_axis, 0, math.rad(200))
Turn(low_head, x_axis, 0, math.rad(45))
Move(up_head, y_axis, 0, LINEAR_SPEED/3)
firing = false
end
function script.AimWeapon(num, heading, pitch)
Signal(SIG_AIM)
SetSignalMask(SIG_AIM)
firing = true
--turn head, open mouth/limbs
Turn(low_head, y_axis, heading, math.rad(650)) -- left-right
Turn(low_head, x_axis, -pitch, math.rad(200)) --up-down
Move(up_head, y_axis, 1, LINEAR_SPEED/2)
WaitForTurn(low_head, y_axis)
WaitForTurn(low_head, x_axis)
StartThread(RestoreAfterDelay)
return true
end
function script.FireWeapon(num)
EmitSfx(firept, 1026)
end
function script.Killed(recentDamage, maxHealth)
local severity = recentDamage / maxHealth
if (severity <= 0.5) then
Explode(base, sfxNone)
Explode(l_foot, sfxNone)
Explode(l_leg, sfxNone)
Explode(r_foot, sfxNone)
Explode(r_leg, sfxNone)
return 1
end
Explode(base, sfxShatter)
Explode(l_foot, sfxShatter)
Explode(l_leg, sfxShatter)
Explode(r_foot, sfxShatter)
Explode(r_leg, sfxShatter)
return 2
end
| gpl-2.0 |
KlonZK/Zero-K | LuaUI/Widgets/unit_auto_group.lua | 4 | 11127 | local versionNum = '3.031'
function widget:GetInfo()
return {
name = "Auto Group",
desc = "v".. (versionNum) .." Alt+0-9 sets autogroup# for selected unit type(s). Newly built units get added to group# equal to their autogroup#. Alt BACKQUOTE (~) remove units. Type '/luaui autogroup help' for help or view settings at: Settings/Interface/AutoGroup'.",
author = "Licho",
date = "Mar 23, 2007",
license = "GNU GPL, v2 or later",
layer = 0,
enabled = true --loaded by default?
}
end
include("keysym.h.lua")
---- CHANGELOG -----
-- versus666, v3.03 (17dec2011) : Back to alt BACKQUOTE to remove selected units from group
-- to please licho, changed help accordingly.
-- versus666, v3.02 (16dec2011) : Fixed for 84, removed unused features, now alt backspace to remove
-- selected units from group, changed help accordingly.
-- versus666, v3.01 (07jan2011) : Added check to comply with F5.
-- wagonrepairer v3.00 (07dec2010) : 'Chilified' autogroup.
-- versus666, v2.25 (04nov2010) : Added switch to show or not group number, by licho's request.
-- versus666, v2.24 (27oct2010) : Added switch to auto add units when built from factories.
-- Add group label numbers to units in group.
-- Sped up some routines & cleaned code.
-- ?, v2,23 : Unknown.
-- very_bad_solider,v2.22 : Ignores buildings and factories.
-- Does not react when META (+ALT) is pressed.
-- CarRepairer, v2.00 : Autogroups key is alt instead of alt+ctrl.
-- Added commands: help, loadgroups, cleargroups, verboseMode, addall.
-- Licho, v1.0 : Creation.
--REMINDER :
-- none
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local debug = false --of true generates debug messages
local unit2group = {} -- list of unit types to group
local groupableBuildingTypes = { 'tacnuke', 'empmissile', 'napalmmissile', 'seismic' }
local groupableBuildings = {}
for _, v in ipairs( groupableBuildingTypes ) do
if UnitDefNames[v] then
groupableBuildings[ UnitDefNames[v].id ] = true
end
end
local helpText =
'Alt+0-9 sets autogroup# for selected unit type(s).\nNewly built units get added to group# equal to their autogroup#.'..
'\nAlt+BACKQUOTE (~) deletes autogrouping for selected unit type(s).'
--'Ctrl+~ removes nearest selected unit from its group and selects it. '
--'Extra function: Ctrl+q picks single nearest unit from current selection.',
options_order = { 'help', 'cleargroups', 'loadgroups', 'addall', 'verbose', 'immediate', 'groupnumbers', }
options_path = 'Settings/Interface/AutoGroup'
options = {
loadgroups = {
name = 'Preserve Auto Groups',
desc = 'Preserve auto groupings for next game. Unchecking this clears the groups!',
type = 'bool',
value = true,
OnChange = function(self)
if not self.value then
unit2group = {}
Spring.Echo('game_message: Cleared Autogroups.')
end
end
},
addall = {
name = 'Add All',
desc = 'Existing units will be added to group# when setting autogroup#.',
type = 'bool',
value = false,
},
verbose = {
name = 'Verbose Mode',
type = 'bool',
value = true,
},
immediate = {
name = 'Immediate Mode',
desc = 'Units built/resurrected/received are added to autogroups immediately instead of waiting them to be idle.',
type = 'bool',
value = false,
},
groupnumbers = {
name = 'Display Group Numbers',
type = 'bool',
value = true,
},
help = {
name = 'Help',
type = 'text',
value = helpText,
},
cleargroups = {
name = 'Clear Auto Groups',
type = 'button',
OnChange = function()
unit2group = {}
Spring.Echo('game_message: Cleared Autogroups.')
end,
},
}
local finiGroup = {}
local myTeam
local selUnitDefs = {}
local loadGroups = true
local createdFrame = {}
local textColor = {0.7, 1.0, 0.7, 1.0} -- r g b alpha
local textSize = 13.0
-- gr = groupe selected/wanted
-- speedups
local SetUnitGroup = Spring.SetUnitGroup
local GetSelectedUnits = Spring.GetSelectedUnits
local GetUnitDefID = Spring.GetUnitDefID
local GetAllUnits = Spring.GetAllUnits
local GetUnitHealth = Spring.GetUnitHealth
local GetMouseState = Spring.GetMouseState
local SelectUnitArray = Spring.SelectUnitArray
local TraceScreenRay = Spring.TraceScreenRay
local GetUnitPosition = Spring.GetUnitPosition
local UDefTab = UnitDefs
local GetGroupList = Spring.GetGroupList
local GetGroupUnits = Spring.GetGroupUnits
local GetGameFrame = Spring.GetGameFrame
local IsGuiHidden = Spring.IsGUIHidden
local Echo = Spring.Echo
function printDebug( value )
if ( debug ) then Echo( value )
end
end
function widget:Initialize()
local _, _, spec, team = Spring.GetPlayerInfo(Spring.GetMyPlayerID())
if spec then
widgetHandler:RemoveWidget()
return false
end
myTeam = team
end
function widget:DrawWorld()
if not IsGuiHidden() then
local existingGroups = GetGroupList()
if options.groupnumbers.value then
for inGroup, _ in pairs(existingGroups) do
units = GetGroupUnits(inGroup)
for _, unit in ipairs(units) do
if Spring.IsUnitInView(unit) then
local ux, uy, uz = Spring.GetUnitViewPosition(unit)
gl.PushMatrix()
gl.Translate(ux, uy, uz)
gl.Billboard()
gl.Color(textColor)--unused anyway when gl.Text have option 's' (and b & w)
gl.Text("" .. inGroup, 30.0, -10.0, textSize, "cns")
gl.PopMatrix()
end
end
end
else end
end
end
function widget:UnitFinished(unitID, unitDefID, unitTeam)
if (unitTeam == myTeam and unitID ~= nil) then
if (createdFrame[unitID] == GetGameFrame()) then
local gr = unit2group[unitDefID]
--printDebug("<AUTOGROUP>: Unit finished " .. unitID) --
if gr ~= nil then SetUnitGroup(unitID, gr) end
else
finiGroup[unitID] = 1
end
end
end
function widget:UnitCreated(unitID, unitDefID, unitTeam, builderID)
if (unitTeam == myTeam) then
createdFrame[unitID] = GetGameFrame()
end
end
function widget:UnitFromFactory(unitID, unitDefID, unitTeam)
if options.immediate.value or groupableBuildings[unitDefID] then
if (unitTeam == myTeam) then
createdFrame[unitID] = GetGameFrame()
local gr = unit2group[unitDefID]
if gr ~= nil then SetUnitGroup(unitID, gr) end
--printDebug("<AUTOGROUP>: Unit from factory " .. unitID)
end
end
end
function widget:UnitDestroyed(unitID, unitDefID, teamID)
finiGroup[unitID] = nil
createdFrame[unitID] = nil
--printDebug("<AUTOGROUP> : Unit destroyed ".. unitID)
end
function widget:UnitGiven(unitID, unitDefID, newTeamID, teamID)
if (newTeamID == myTeam) then
local gr = unit2group[unitDefID]
--printDebug("<AUTOGROUP> : Unit given ".. unit2group[unitDefID])
if gr ~= nil then SetUnitGroup(unitID, gr) end
end
createdFrame[unitID] = nil
finiGroup[unitID] = nil
end
function widget:UnitTaken(unitID, unitDefID, oldTeamID, teamID)
if (teamID == myTeam) then
local gr = unit2group[unitDefID]
--printDebug("<AUTOGROUP> : Unit taken ".. unit2group[unitDefID])
if gr ~= nil then SetUnitGroup(unitID, gr) end
end
createdFrame[unitID] = nil
finiGroup[unitID] = nil
end
function widget:UnitIdle(unitID, unitDefID, unitTeam)
if (unitTeam == myTeam and finiGroup[unitID]~=nil) then
local gr = unit2group[unitDefID]
if gr ~= nil then SetUnitGroup(unitID, gr)
--printDebug("<AUTOGROUP> : Unit idle " .. gr)
end
finiGroup[unitID] = nil
end
end
function widget:KeyPress(key, modifier, isRepeat)
if ( modifier.alt and not modifier.meta ) then
local gr
if (key == KEYSYMS.N_0) then gr = 0 end
if (key == KEYSYMS.N_1) then gr = 1 end
if (key == KEYSYMS.N_2) then gr = 2 end
if (key == KEYSYMS.N_3) then gr = 3 end
if (key == KEYSYMS.N_4) then gr = 4 end
if (key == KEYSYMS.N_5) then gr = 5 end
if (key == KEYSYMS.N_6) then gr = 6 end
if (key == KEYSYMS.N_7) then gr = 7 end
if (key == KEYSYMS.N_8) then gr = 8 end
if (key == KEYSYMS.N_9) then gr = 9 end
if (key == KEYSYMS.BACKQUOTE) then gr = -1 end
if (gr ~= nil) then
if (gr == -1) then gr = nil end
selUnitDefIDs = {}
local exec = false --set to true when there is at least one unit to process
for _, unitID in ipairs(GetSelectedUnits()) do
local udid = GetUnitDefID(unitID)
if ( not UDefTab[udid]["isFactory"] and (groupableBuildings[udid] or not UDefTab[udid]["isBuilding"] )) then
selUnitDefIDs[udid] = true
unit2group[udid] = gr
--local x, y, z = Spring.GetUnitPosition(unitID)
--Spring.MarkerAddPoint( x, y, z )
exec = true
--Echo('<AUTOGROUP> : Add unit ' .. unitID .. 'to group ' .. gr)
if (gr==nil) then SetUnitGroup(unitID, -1) else
SetUnitGroup(unitID, gr) end
end
end
if ( exec == false ) then
return false --nothing to do
end
for udid,_ in pairs(selUnitDefIDs) do
if options.verbose.value then
if gr then
Echo('game_message: Added '.. UnitDefs[udid].humanName ..' to autogroup #'.. gr ..'.')
else
Echo('game_message: Removed '.. UnitDefs[udid].humanName ..' from autogroups.')
end
end
end
if options.addall.value then
local myUnits = Spring.GetTeamUnits(myTeam)
for _, unitID in pairs(myUnits) do
local curUnitDefID = GetUnitDefID(unitID)
if selUnitDefIDs[curUnitDefID] then
if gr then
local _, _, _, _, buildProgress = GetUnitHealth(unitID)
if buildProgress == 1 then
SetUnitGroup(unitID, gr)
SelectUnitArray({unitID}, true)
end
else
SetUnitGroup(unitID, -1)
end
end
end
end
return true --key was processed by widget
end
elseif (modifier.ctrl and not modifier.meta) then
if (key == KEYSYMS.BACKQUOTE) then
local mx,my = GetMouseState()
local _,pos = TraceScreenRay(mx,my,true)
local mindist = math.huge
local muid = nil
if (pos == nil) then return end
for _, uid in ipairs(GetSelectedUnits()) do
local x,_,z = GetUnitPosition(uid)
dist = (pos[1]-x)*(pos[1]-x) + (pos[3]-z)*(pos[3]-z)
if (dist < mindist) then
mindist = dist
muid = uid
end
end
if (muid ~= nil) then
SetUnitGroup(muid,-1)
SelectUnitArray({muid})
end
end
--[[
if (key == KEYSYMS.Q) then
for _, uid in ipairs(GetSelectedUnits()) do
SetUnitGroup(uid,-1)
end
end
--]]
end
return false
end
function widget:GetConfigData()
local groups = {}
for id, gr in pairs(unit2group) do
table.insert(groups, {UnitDefs[id].name, gr})
end
local ret =
{
version = versionNum,
groups = groups,
}
return ret
end
function widget:SetConfigData(data)
if (data and type(data) == 'table' and data.version and (data.version+0) > 2.1) then
local groupData = data.groups
if groupData and type(groupData) == 'table' then
for _, nam in ipairs(groupData) do
if type(nam) == 'table' then
local gr = UnitDefNames[nam[1]]
if (gr ~= nil) then
unit2group[gr.id] = nam[2]
end
end
end
end
end
end
-------------------------------------------------------------------------------- | gpl-2.0 |
Kamshak/LibK | lua/libk/3rdparty/glib/net/layer2/outboundsplitpacket.lua | 2 | 1304 | local self = {}
GLib.Net.Layer2.OutboundSplitPacket = GLib.MakeConstructor (self)
function self:ctor (id, data)
self.Id = id
self.Data = data
self.EncodedData = data
self.EncodedLength = #self.EncodedData
self.ChunkSize = 0
self.ChunkCount = 0
self.NextChunk = 1
end
function self:GetId ()
return self.Id
end
function self:IsFinished ()
return self.NextChunk > 1 and self.NextChunk > self.ChunkCount
end
function self:IsStarted ()
return self.NextChunk > 1
end
function self:SerializeFirstChunk (outBuffer)
outBuffer:UInt32 (self.EncodedLength)
outBuffer:UInt32 (self.ChunkSize)
self:SerializeNextChunk (outBuffer)
end
function self:SerializeNextChunk (outBuffer)
-- Include the next chunk
local chunkStart = (self.NextChunk - 1) * self.ChunkSize + 1
local chunkEnd = self.NextChunk * self.ChunkSize
local chunk = string.sub (self.EncodedData, chunkStart, chunkEnd)
outBuffer:LongString (chunk)
self.NextChunk = self.NextChunk + 1
end
function self:SetChunkSize (chunkSize)
if self:IsStarted () then
GLib.Error ("OutboundSplitPacket:SetChunkSize : Cannot set chunk size after transmission has started.")
end
self.ChunkSize = chunkSize
self.ChunkCount = math.ceil (self.EncodedLength / self.ChunkSize)
end
function self:SetId (id)
self.Id = id
end | mit |
finnoleary/love-edit | main.lua | 1 | 1589 | require 'editor'
function love.load()
love.keyboard.setKeyRepeat(true)
screen_width = love.window.getWidth()
screen_height = love.window.getHeight()
variables()
require 'vi'
require 'norm'
editor:switch_mode(norm)
love.graphics.setBackgroundColor(33, 11, 22)
editor:load_init_file()
end
function variables()
command_mode = false
command_input = ""
buffer_uno = {""}
current_dir = editor:get_homedir()
current_file = current_dir .. "filename.txt"
lines = buffer_uno
cursor_uno = {
line = 1,
column = 1
}
end
function love.update(dt)
end
function love.keypressed(key, isrep)
if command_mode == true then
if key == m.keys.delete then
command_input = command_input:sub(1, command_input:len()-1)
elseif key == m.keys.command_enter then
local ci = command_input
if m:command_enter(command_input) then
if loadstring(command_input) == nil then
command_input = "Error with input."
command_mode = false
else
loadstring(command_input)()
if command_input == ci then
command_input = ""
end
command_mode = false
end
else
if command_input == ci then
-- print(ci)
-- print(command_input)
command_input = ""
end
command_mode = false
end
end
m:command_mode(key, isrep)
else
m:keypress(key, isrep)
end
end
function love.textinput(key)
if command_mode == true then
command_input = command_input:sub(0, command_input:len())
.. key
else
m:textin(key)
end
end
function love.draw()
m:draw()
love.graphics.print("Mode : " .. m.modename, 660, screen_height-50)
end | lgpl-2.1 |
XxMTxX/XxMTxX | plugins/Reply.lua | 2 | 1671 | -- made by { @Mouamle }
do
ws = {}
rs = {}
-- some examples of how to use this :3
ws[1] = "مرحبا" -- msg
rs[1] = "مراحب" -- reply
ws[2] = "شلونك" -- msg
rs[2] = "تمام وانت" -- reply
ws[3] = "دووم" -- msg
rs[3] = "تسلم" -- reply
ws[4] = "شكو ماكو" -- msg
rs[4] = "ماكو غير الضوجة" -- reply
-- the main function
function run( msg, matches )
-- just a local variables that i used in my algorithm
local i = 0; local w = false
-- the main part that get the message that the user send and check if it equals to one of the words in the ws table :)
-- this section loops through all the words table and assign { k } to the word index and { v } to the word itself
for k,v in pairs(ws) do
-- change the message text to uppercase and the { v } value that toke form the { ws } table and than compare it in a specific pattern
if ( string.find(string.upper(msg.text), "^" .. string.upper(v) .. "$") ) then
-- assign the { i } to the index of the reply and the { w } to true ( we will use it later )
i = k; w = true;
end
end
-- check if { w } is not false and { i } not equals to 0
if ( (w ~= false) and (i ~= 0) ) then
-- get the receiver :3
R = get_receiver(msg)
-- send him the proper message from the index that { i } assigned to
send_large_msg ( R , rs[i] );
end
-- don't edit this section
if ( msg.text == "about" ) then
if ( msg.from.username == "Mouamle" ) then
R = get_receiver(msg)
send_large_msg ( R , "Made by @Mouamle" );
end
end
end
return {
patterns = {
"(.*)"
},
run = run
}
end | gpl-2.0 |
CSS98/csgroup | libs/JSON.lua | 3765 | 34843 | -- -*- coding: utf-8 -*-
--
-- Simple JSON encoding and decoding in pure Lua.
--
-- Copyright 2010-2014 Jeffrey Friedl
-- http://regex.info/blog/
--
-- Latest version: http://regex.info/blog/lua/json
--
-- This code is released under a Creative Commons CC-BY "Attribution" License:
-- http://creativecommons.org/licenses/by/3.0/deed.en_US
--
-- It can be used for any purpose so long as the copyright notice above,
-- the web-page links above, and the 'AUTHOR_NOTE' string below are
-- maintained. Enjoy.
--
local VERSION = 20141223.14 -- version history at end of file
local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-"
--
-- The 'AUTHOR_NOTE' variable exists so that information about the source
-- of the package is maintained even in compiled versions. It's also
-- included in OBJDEF below mostly to quiet warnings about unused variables.
--
local OBJDEF = {
VERSION = VERSION,
AUTHOR_NOTE = AUTHOR_NOTE,
}
--
-- Simple JSON encoding and decoding in pure Lua.
-- http://www.json.org/
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
--
--
--
-- DECODING (from a JSON string to a Lua table)
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- If the JSON text is for an object or an array, e.g.
-- { "what": "books", "count": 3 }
-- or
-- [ "Larry", "Curly", "Moe" ]
--
-- the result is a Lua table, e.g.
-- { what = "books", count = 3 }
-- or
-- { "Larry", "Curly", "Moe" }
--
--
-- The encode and decode routines accept an optional second argument,
-- "etc", which is not used during encoding or decoding, but upon error
-- is passed along to error handlers. It can be of any type (including nil).
--
--
--
-- ERROR HANDLING
--
-- With most errors during decoding, this code calls
--
-- JSON:onDecodeError(message, text, location, etc)
--
-- with a message about the error, and if known, the JSON text being
-- parsed and the byte count where the problem was discovered. You can
-- replace the default JSON:onDecodeError() with your own function.
--
-- The default onDecodeError() merely augments the message with data
-- about the text and the location if known (and if a second 'etc'
-- argument had been provided to decode(), its value is tacked onto the
-- message as well), and then calls JSON.assert(), which itself defaults
-- to Lua's built-in assert(), and can also be overridden.
--
-- For example, in an Adobe Lightroom plugin, you might use something like
--
-- function JSON:onDecodeError(message, text, location, etc)
-- LrErrors.throwUserError("Internal Error: invalid JSON data")
-- end
--
-- or even just
--
-- function JSON.assert(message)
-- LrErrors.throwUserError("Internal Error: " .. message)
-- end
--
-- If JSON:decode() is passed a nil, this is called instead:
--
-- JSON:onDecodeOfNilError(message, nil, nil, etc)
--
-- and if JSON:decode() is passed HTML instead of JSON, this is called:
--
-- JSON:onDecodeOfHTMLError(message, text, nil, etc)
--
-- The use of the fourth 'etc' argument allows stronger coordination
-- between decoding and error reporting, especially when you provide your
-- own error-handling routines. Continuing with the the Adobe Lightroom
-- plugin example:
--
-- function JSON:onDecodeError(message, text, location, etc)
-- local note = "Internal Error: invalid JSON data"
-- if type(etc) = 'table' and etc.photo then
-- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName')
-- end
-- LrErrors.throwUserError(note)
-- end
--
-- :
-- :
--
-- for i, photo in ipairs(photosToProcess) do
-- :
-- :
-- local data = JSON:decode(someJsonText, { photo = photo })
-- :
-- :
-- end
--
--
--
--
--
-- DECODING AND STRICT TYPES
--
-- Because both JSON objects and JSON arrays are converted to Lua tables,
-- it's not normally possible to tell which original JSON type a
-- particular Lua table was derived from, or guarantee decode-encode
-- round-trip equivalency.
--
-- However, if you enable strictTypes, e.g.
--
-- JSON = assert(loadfile "JSON.lua")() --load the routines
-- JSON.strictTypes = true
--
-- then the Lua table resulting from the decoding of a JSON object or
-- JSON array is marked via Lua metatable, so that when re-encoded with
-- JSON:encode() it ends up as the appropriate JSON type.
--
-- (This is not the default because other routines may not work well with
-- tables that have a metatable set, for example, Lightroom API calls.)
--
--
-- ENCODING (from a lua table to a JSON string)
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
-- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false })
--
-- On error during encoding, this code calls:
--
-- JSON:onEncodeError(message, etc)
--
-- which you can override in your local JSON object.
--
-- The 'etc' in the error call is the second argument to encode()
-- and encode_pretty(), or nil if it wasn't provided.
--
--
-- PRETTY-PRINTING
--
-- An optional third argument, a table of options, allows a bit of
-- configuration about how the encoding takes place:
--
-- pretty = JSON:encode(val, etc, {
-- pretty = true, -- if false, no other options matter
-- indent = " ", -- this provides for a three-space indent per nesting level
-- align_keys = false, -- see below
-- })
--
-- encode() and encode_pretty() are identical except that encode_pretty()
-- provides a default options table if none given in the call:
--
-- { pretty = true, align_keys = false, indent = " " }
--
-- For example, if
--
-- JSON:encode(data)
--
-- produces:
--
-- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11}
--
-- then
--
-- JSON:encode_pretty(data)
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- The following three lines return identical results:
-- JSON:encode_pretty(data)
-- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " })
-- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " })
--
-- An example of setting your own indent string:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " })
--
-- produces:
--
-- {
-- | "city": "Kyoto",
-- | "climate": {
-- | | "avg_temp": 16,
-- | | "humidity": "high",
-- | | "snowfall": "minimal"
-- | },
-- | "country": "Japan",
-- | "wards": 11
-- }
--
-- An example of setting align_keys to true:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true })
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- which I must admit is kinda ugly, sorry. This was the default for
-- encode_pretty() prior to version 20141223.14.
--
--
-- AMBIGUOUS SITUATIONS DURING THE ENCODING
--
-- During the encode, if a Lua table being encoded contains both string
-- and numeric keys, it fits neither JSON's idea of an object, nor its
-- idea of an array. To get around this, when any string key exists (or
-- when non-positive numeric keys exist), numeric keys are converted to
-- strings.
--
-- For example,
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- produces the JSON object
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To prohibit this conversion and instead make it an error condition, set
-- JSON.noKeyConversion = true
--
--
-- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT
--
-- assert
-- onDecodeError
-- onDecodeOfNilError
-- onDecodeOfHTMLError
-- onEncodeError
--
-- If you want to create a separate Lua JSON object with its own error handlers,
-- you can reload JSON.lua or use the :new() method.
--
---------------------------------------------------------------------------
local default_pretty_indent = " "
local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent }
local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray
local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject
function OBJDEF:newArray(tbl)
return setmetatable(tbl or {}, isArray)
end
function OBJDEF:newObject(tbl)
return setmetatable(tbl or {}, isObject)
end
local function unicode_codepoint_as_utf8(codepoint)
--
-- codepoint is a number
--
if codepoint <= 127 then
return string.char(codepoint)
elseif codepoint <= 2047 then
--
-- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8
--
local highpart = math.floor(codepoint / 0x40)
local lowpart = codepoint - (0x40 * highpart)
return string.char(0xC0 + highpart,
0x80 + lowpart)
elseif codepoint <= 65535 then
--
-- 1110yyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x1000)
local remainder = codepoint - 0x1000 * highpart
local midpart = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midpart
highpart = 0xE0 + highpart
midpart = 0x80 + midpart
lowpart = 0x80 + lowpart
--
-- Check for an invalid character (thanks Andy R. at Adobe).
-- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070
--
if ( highpart == 0xE0 and midpart < 0xA0 ) or
( highpart == 0xED and midpart > 0x9F ) or
( highpart == 0xF0 and midpart < 0x90 ) or
( highpart == 0xF4 and midpart > 0x8F )
then
return "?"
else
return string.char(highpart,
midpart,
lowpart)
end
else
--
-- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x40000)
local remainder = codepoint - 0x40000 * highpart
local midA = math.floor(remainder / 0x1000)
remainder = remainder - 0x1000 * midA
local midB = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midB
return string.char(0xF0 + highpart,
0x80 + midA,
0x80 + midB,
0x80 + lowpart)
end
end
function OBJDEF:onDecodeError(message, text, location, etc)
if text then
if location then
message = string.format("%s at char %d of: %s", message, location, text)
else
message = string.format("%s: %s", message, text)
end
end
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError
OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError
function OBJDEF:onEncodeError(message, etc)
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
local function grok_number(self, text, start, etc)
--
-- Grab the integer part
--
local integer_part = text:match('^-?[1-9]%d*', start)
or text:match("^-?0", start)
if not integer_part then
self:onDecodeError("expected number", text, start, etc)
end
local i = start + integer_part:len()
--
-- Grab an optional decimal part
--
local decimal_part = text:match('^%.%d+', i) or ""
i = i + decimal_part:len()
--
-- Grab an optional exponential part
--
local exponent_part = text:match('^[eE][-+]?%d+', i) or ""
i = i + exponent_part:len()
local full_number_text = integer_part .. decimal_part .. exponent_part
local as_number = tonumber(full_number_text)
if not as_number then
self:onDecodeError("bad number", text, start, etc)
end
return as_number, i
end
local function grok_string(self, text, start, etc)
if text:sub(start,start) ~= '"' then
self:onDecodeError("expected string's opening quote", text, start, etc)
end
local i = start + 1 -- +1 to bypass the initial quote
local text_len = text:len()
local VALUE = ""
while i <= text_len do
local c = text:sub(i,i)
if c == '"' then
return VALUE, i + 1
end
if c ~= '\\' then
VALUE = VALUE .. c
i = i + 1
elseif text:match('^\\b', i) then
VALUE = VALUE .. "\b"
i = i + 2
elseif text:match('^\\f', i) then
VALUE = VALUE .. "\f"
i = i + 2
elseif text:match('^\\n', i) then
VALUE = VALUE .. "\n"
i = i + 2
elseif text:match('^\\r', i) then
VALUE = VALUE .. "\r"
i = i + 2
elseif text:match('^\\t', i) then
VALUE = VALUE .. "\t"
i = i + 2
else
local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if hex then
i = i + 6 -- bypass what we just read
-- We have a Unicode codepoint. It could be standalone, or if in the proper range and
-- followed by another in a specific range, it'll be a two-code surrogate pair.
local codepoint = tonumber(hex, 16)
if codepoint >= 0xD800 and codepoint <= 0xDBFF then
-- it's a hi surrogate... see whether we have a following low
local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if lo_surrogate then
i = i + 6 -- bypass the low surrogate we just read
codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16)
else
-- not a proper low, so we'll just leave the first codepoint as is and spit it out.
end
end
VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint)
else
-- just pass through what's escaped
VALUE = VALUE .. text:match('^\\(.)', i)
i = i + 2
end
end
end
self:onDecodeError("unclosed string", text, start, etc)
end
local function skip_whitespace(text, start)
local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2
if match_end then
return match_end + 1
else
return start
end
end
local grok_one -- assigned later
local function grok_object(self, text, start, etc)
if text:sub(start,start) ~= '{' then
self:onDecodeError("expected '{'", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '{'
local VALUE = self.strictTypes and self:newObject { } or { }
if text:sub(i,i) == '}' then
return VALUE, i + 1
end
local text_len = text:len()
while i <= text_len do
local key, new_i = grok_string(self, text, i, etc)
i = skip_whitespace(text, new_i)
if text:sub(i, i) ~= ':' then
self:onDecodeError("expected colon", text, i, etc)
end
i = skip_whitespace(text, i + 1)
local new_val, new_i = grok_one(self, text, i)
VALUE[key] = new_val
--
-- Expect now either '}' to end things, or a ',' to allow us to continue.
--
i = skip_whitespace(text, new_i)
local c = text:sub(i,i)
if c == '}' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '}'", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '{'", text, start, etc)
end
local function grok_array(self, text, start, etc)
if text:sub(start,start) ~= '[' then
self:onDecodeError("expected '['", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '['
local VALUE = self.strictTypes and self:newArray { } or { }
if text:sub(i,i) == ']' then
return VALUE, i + 1
end
local VALUE_INDEX = 1
local text_len = text:len()
while i <= text_len do
local val, new_i = grok_one(self, text, i)
-- can't table.insert(VALUE, val) here because it's a no-op if val is nil
VALUE[VALUE_INDEX] = val
VALUE_INDEX = VALUE_INDEX + 1
i = skip_whitespace(text, new_i)
--
-- Expect now either ']' to end things, or a ',' to allow us to continue.
--
local c = text:sub(i,i)
if c == ']' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '['", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '['", text, start, etc)
end
grok_one = function(self, text, start, etc)
-- Skip any whitespace
start = skip_whitespace(text, start)
if start > text:len() then
self:onDecodeError("unexpected end of string", text, nil, etc)
end
if text:find('^"', start) then
return grok_string(self, text, start, etc)
elseif text:find('^[-0123456789 ]', start) then
return grok_number(self, text, start, etc)
elseif text:find('^%{', start) then
return grok_object(self, text, start, etc)
elseif text:find('^%[', start) then
return grok_array(self, text, start, etc)
elseif text:find('^true', start) then
return true, start + 4
elseif text:find('^false', start) then
return false, start + 5
elseif text:find('^null', start) then
return nil, start + 4
else
self:onDecodeError("can't parse JSON", text, start, etc)
end
end
function OBJDEF:decode(text, etc)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc)
end
if text == nil then
self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc)
elseif type(text) ~= 'string' then
self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc)
end
if text:match('^%s*$') then
return nil
end
if text:match('^%s*<') then
-- Can't be JSON... we'll assume it's HTML
self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc)
end
--
-- Ensure that it's not UTF-32 or UTF-16.
-- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3),
-- but this package can't handle them.
--
if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then
self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc)
end
local success, value = pcall(grok_one, self, text, 1, etc)
if success then
return value
else
-- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert.
if self.assert then
self.assert(false, value)
else
assert(false, value)
end
-- and if we're still here, return a nil and throw the error message on as a second arg
return nil, value
end
end
local function backslash_replacement_function(c)
if c == "\n" then
return "\\n"
elseif c == "\r" then
return "\\r"
elseif c == "\t" then
return "\\t"
elseif c == "\b" then
return "\\b"
elseif c == "\f" then
return "\\f"
elseif c == '"' then
return '\\"'
elseif c == '\\' then
return '\\\\'
else
return string.format("\\u%04x", c:byte())
end
end
local chars_to_be_escaped_in_JSON_string
= '['
.. '"' -- class sub-pattern to match a double quote
.. '%\\' -- class sub-pattern to match a backslash
.. '%z' -- class sub-pattern to match a null
.. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters
.. ']'
local function json_string_literal(value)
local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function)
return '"' .. newval .. '"'
end
local function object_or_array(self, T, etc)
--
-- We need to inspect all the keys... if there are any strings, we'll convert to a JSON
-- object. If there are only numbers, it's a JSON array.
--
-- If we'll be converting to a JSON object, we'll want to sort the keys so that the
-- end result is deterministic.
--
local string_keys = { }
local number_keys = { }
local number_keys_must_be_strings = false
local maximum_number_key
for key in pairs(T) do
if type(key) == 'string' then
table.insert(string_keys, key)
elseif type(key) == 'number' then
table.insert(number_keys, key)
if key <= 0 or key >= math.huge then
number_keys_must_be_strings = true
elseif not maximum_number_key or key > maximum_number_key then
maximum_number_key = key
end
else
self:onEncodeError("can't encode table with a key of type " .. type(key), etc)
end
end
if #string_keys == 0 and not number_keys_must_be_strings then
--
-- An empty table, or a numeric-only array
--
if #number_keys > 0 then
return nil, maximum_number_key -- an array
elseif tostring(T) == "JSON array" then
return nil
elseif tostring(T) == "JSON object" then
return { }
else
-- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects
return nil
end
end
table.sort(string_keys)
local map
if #number_keys > 0 then
--
-- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array
-- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object.
--
if self.noKeyConversion then
self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc)
end
--
-- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings
--
map = { }
for key, val in pairs(T) do
map[key] = val
end
table.sort(number_keys)
--
-- Throw numeric keys in there as strings
--
for _, number_key in ipairs(number_keys) do
local string_key = tostring(number_key)
if map[string_key] == nil then
table.insert(string_keys , string_key)
map[string_key] = T[number_key]
else
self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc)
end
end
end
return string_keys, nil, map
end
--
-- Encode
--
-- 'options' is nil, or a table with possible keys:
-- pretty -- if true, return a pretty-printed version
-- indent -- a string (usually of spaces) used to indent each nested level
-- align_keys -- if true, align all the keys when formatting a table
--
local encode_value -- must predeclare because it calls itself
function encode_value(self, value, parents, etc, options, indent)
if value == nil then
return 'null'
elseif type(value) == 'string' then
return json_string_literal(value)
elseif type(value) == 'number' then
if value ~= value then
--
-- NaN (Not a Number).
-- JSON has no NaN, so we have to fudge the best we can. This should really be a package option.
--
return "null"
elseif value >= math.huge then
--
-- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should
-- really be a package option. Note: at least with some implementations, positive infinity
-- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is.
-- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">="
-- case first.
--
return "1e+9999"
elseif value <= -math.huge then
--
-- Negative infinity.
-- JSON has no INF, so we have to fudge the best we can. This should really be a package option.
--
return "-1e+9999"
else
return tostring(value)
end
elseif type(value) == 'boolean' then
return tostring(value)
elseif type(value) ~= 'table' then
self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc)
else
--
-- A table to be converted to either a JSON object or array.
--
local T = value
if type(options) ~= 'table' then
options = {}
end
if type(indent) ~= 'string' then
indent = ""
end
if parents[T] then
self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc)
else
parents[T] = true
end
local result_value
local object_keys, maximum_number_key, map = object_or_array(self, T, etc)
if maximum_number_key then
--
-- An array...
--
local ITEMS = { }
for i = 1, maximum_number_key do
table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent))
end
if options.pretty then
result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]"
else
result_value = "[" .. table.concat(ITEMS, ",") .. "]"
end
elseif object_keys then
--
-- An object
--
local TT = map or T
if options.pretty then
local KEYS = { }
local max_key_length = 0
for _, key in ipairs(object_keys) do
local encoded = encode_value(self, tostring(key), parents, etc, options, indent)
if options.align_keys then
max_key_length = math.max(max_key_length, #encoded)
end
table.insert(KEYS, encoded)
end
local key_indent = indent .. tostring(options.indent or "")
local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "")
local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s"
local COMBINED_PARTS = { }
for i, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent)
table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val))
end
result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}"
else
local PARTS = { }
for _, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, indent)
local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent)
table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val))
end
result_value = "{" .. table.concat(PARTS, ",") .. "}"
end
else
--
-- An empty array/object... we'll treat it as an array, though it should really be an option
--
result_value = "[]"
end
parents[T] = false
return result_value
end
end
function OBJDEF:encode(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or nil)
end
function OBJDEF:encode_pretty(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or default_pretty_options)
end
function OBJDEF.__tostring()
return "JSON encode/decode package"
end
OBJDEF.__index = OBJDEF
function OBJDEF:new(args)
local new = { }
if args then
for key, val in pairs(args) do
new[key] = val
end
end
return setmetatable(new, OBJDEF)
end
return OBJDEF:new()
--
-- Version history:
--
-- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really
-- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines
-- more flexible, and changed the default encode_pretty() to be more generally useful.
--
-- Added a third 'options' argument to the encode() and encode_pretty() routines, to control
-- how the encoding takes place.
--
-- Updated docs to add assert() call to the loadfile() line, just as good practice so that
-- if there is a problem loading JSON.lua, the appropriate error message will percolate up.
--
-- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string,
-- so that the source of the package, and its version number, are visible in compiled copies.
--
-- 20140911.12 Minor lua cleanup.
-- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'.
-- (Thanks to SmugMug's David Parry for these.)
--
-- 20140418.11 JSON nulls embedded within an array were being ignored, such that
-- ["1",null,null,null,null,null,"seven"],
-- would return
-- {1,"seven"}
-- It's now fixed to properly return
-- {1, nil, nil, nil, nil, nil, "seven"}
-- Thanks to "haddock" for catching the error.
--
-- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up.
--
-- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2",
-- and this caused some problems.
--
-- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate,
-- and had of course diverged (encode_pretty didn't get the fixes that encode got, so
-- sometimes produced incorrect results; thanks to Mattie for the heads up).
--
-- Handle encoding tables with non-positive numeric keys (unlikely, but possible).
--
-- If a table has both numeric and string keys, or its numeric keys are inappropriate
-- (such as being non-positive or infinite), the numeric keys are turned into
-- string keys appropriate for a JSON object. So, as before,
-- JSON:encode({ "one", "two", "three" })
-- produces the array
-- ["one","two","three"]
-- but now something with mixed key types like
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- instead of throwing an error produces an object:
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To maintain the prior throw-an-error semantics, set
-- JSON.noKeyConversion = true
--
-- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry.
--
-- 20130120.6 Comment update: added a link to the specific page on my blog where this code can
-- be found, so that folks who come across the code outside of my blog can find updates
-- more easily.
--
-- 20111207.5 Added support for the 'etc' arguments, for better error reporting.
--
-- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent.
--
-- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules:
--
-- * When encoding lua for JSON, Sparse numeric arrays are now handled by
-- spitting out full arrays, such that
-- JSON:encode({"one", "two", [10] = "ten"})
-- returns
-- ["one","two",null,null,null,null,null,null,null,"ten"]
--
-- In 20100810.2 and earlier, only up to the first non-null value would have been retained.
--
-- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999".
-- Version 20100810.2 and earlier created invalid JSON in both cases.
--
-- * Unicode surrogate pairs are now detected when decoding JSON.
--
-- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding
--
-- 20100731.1 initial public release
--
| gpl-2.0 |
KlonZK/Zero-K | LuaRules/Configs/MetalSpots/Brazillian_Battlefield_Remake_V2.lua | 17 | 1550 | return {
spots = {
{x = 3265, z = 363, metal = 1.8},
{x = 3140, z = 105, metal = 1.8},
{x = 3744, z = 484, metal = 1.8},
{x = 3607, z = 647, metal = 1.8},
{x = 3153, z = 4019, metal = 1.8},
{x = 3185, z = 3811, metal = 1.8},
{x = 3980, z = 3224, metal = 1.8},
{x = 3733, z = 3033, metal = 1.8},
{x = 770, z = 3940, metal = 1.8},
{x = 1077, z = 3939, metal = 1.8},
{x = 101, z = 3477, metal = 1.8},
{x = 470, z = 3606, metal = 1.8},
{x = 784, z = 578, metal = 1.8},
{x = 483, z = 692, metal = 1.8},
{x = 265, z = 996, metal = 1.8},
{x = 129, z = 1213, metal = 1.8},
{x = 2856, z = 1251, metal = 1.8},
{x = 3030, z = 746, metal = 1.8},
{x = 2918, z = 2981, metal = 1.8},
{x = 3108, z = 3248, metal = 1.8},
{x = 1040, z = 2794, metal = 1.8},
{x = 771, z = 3023, metal = 1.8},
{x = 965, z = 1096, metal = 1.8},
{x = 989, z = 1424, metal = 1.8},
{x = 1776, z = 1823, metal = 1.8},
{x = 1859, z = 2424, metal = 1.8},
{x = 2261, z = 2470, metal = 1.8},
{x = 2524, z = 2012, metal = 1.8},
{x = 1741, z = 1267, metal = 1.8},
{x = 163, z = 1831, metal = 1.8},
{x = 860, z = 1883, metal = 1.8},
{x = 2346, z = 391, metal = 1.8},
{x = 2443, z = 1466, metal = 1.8},
{x = 2932, z = 1786, metal = 1.8},
{x = 3969, z = 1848, metal = 1.8},
{x = 3722, z = 2479, metal = 1.8},
{x = 3181, z = 2294, metal = 1.8},
{x = 2453, z = 2872, metal = 1.8},
{x = 2344, z = 3626, metal = 1.8},
{x = 1590, z = 790, metal = 1.8},
{x = 939, z = 2336, metal = 1.8},
{x = 1741, z = 3995, metal = 1.8},
{x = 1661, z = 2947, metal = 1.8},
{x = 251, z = 2293, metal = 1.8},
}
} | gpl-2.0 |
morynicz/pyroshark | test/lua/common_sets.lua | 35 | 13691 | -- See Copyright Notice in the file LICENSE
-- This file should contain only test sets that behave identically
-- when being run with pcre or posix regex libraries.
local luatest = require "luatest"
local N = luatest.NT
local function norm(a) return a==nil and N or a end
local function get_gsub (lib)
return lib.gsub or
function (subj, pattern, repl, n)
return lib.new (pattern) : gsub (subj, repl, n)
end
end
local function set_f_gmatch (lib, flg)
-- gmatch (s, p, [cf], [ef])
local function test_gmatch (subj, patt)
local out, guard = {}, 10
for a, b in lib.gmatch (subj, patt) do
table.insert (out, { norm(a), norm(b) })
guard = guard - 1
if guard == 0 then break end
end
return unpack (out)
end
return {
Name = "Function gmatch",
Func = test_gmatch,
--{ subj patt results }
{ {"ab", lib.new"."}, {{"a",N}, {"b",N} } },
{ {("abcd"):rep(3), "(.)b.(d)"}, {{"a","d"},{"a","d"},{"a","d"}} },
{ {"abcd", ".*" }, {{"abcd",N},{"",N} } },--zero-length match
{ {"abc", "^." }, {{"a",N}} },--anchored pattern
}
end
local function set_f_split (lib, flg)
-- split (s, p, [cf], [ef])
local function test_split (subj, patt)
local out, guard = {}, 10
for a, b, c in lib.split (subj, patt) do
table.insert (out, { norm(a), norm(b), norm(c) })
guard = guard - 1
if guard == 0 then break end
end
return unpack (out)
end
return {
Name = "Function split",
Func = test_split,
--{ subj patt results }
{ {"ab", lib.new","}, {{"ab",N,N}, } },
{ {"ab", ","}, {{"ab",N,N}, } },
{ {",", ","}, {{"",",",N}, {"", N, N}, } },
{ {",,", ","}, {{"",",",N}, {"",",",N}, {"",N,N} } },
{ {"a,b", ","}, {{"a",",",N}, {"b",N,N}, } },
{ {",a,b", ","}, {{"",",",N}, {"a",",",N}, {"b",N,N}} },
{ {"a,b,", ","}, {{"a",",",N}, {"b",",",N}, {"",N,N} } },
{ {"a,,b", ","}, {{"a",",",N}, {"",",",N}, {"b",N,N}} },
{ {"ab<78>c", "<(.)(.)>"}, {{"ab","7","8"}, {"c",N,N}, } },
{ {"abc", "^."}, {{"", "a",N}, {"bc",N,N}, } },--anchored pattern
{ {"abc", "^"}, {{"", "", N}, {"abc",N,N}, } },
-- { {"abc", "$"}, {{"abc","",N}, {"",N,N}, } },
-- { {"abc", "^|$"}, {{"", "", N}, {"abc","",N},{"",N,N},} },
}
end
local function set_f_find (lib, flg)
return {
Name = "Function find",
Func = lib.find,
-- {subj, patt, st}, { results }
{ {"abcd", lib.new".+"}, { 1,4 } }, -- [none]
{ {"abcd", ".+"}, { 1,4 } }, -- [none]
{ {"abcd", ".+", 2}, { 2,4 } }, -- positive st
{ {"abcd", ".+", -2}, { 3,4 } }, -- negative st
{ {"abcd", ".*"}, { 1,4 } }, -- [none]
{ {"abc", "bc"}, { 2,3 } }, -- [none]
{ {"abcd", "(.)b.(d)"}, { 1,4,"a","d" }}, -- [captures]
}
end
local function set_f_match (lib, flg)
return {
Name = "Function match",
Func = lib.match,
-- {subj, patt, st}, { results }
{ {"abcd", lib.new".+"}, {"abcd"} }, -- [none]
{ {"abcd", ".+"}, {"abcd"} }, -- [none]
{ {"abcd", ".+", 2}, {"bcd"} }, -- positive st
{ {"abcd", ".+", -2}, {"cd"} }, -- negative st
{ {"abcd", ".*"}, {"abcd"} }, -- [none]
{ {"abc", "bc"}, {"bc"} }, -- [none]
{ {"abcd", "(.)b.(d)"}, {"a","d"} }, -- [captures]
}
end
local function set_m_exec (lib, flg)
return {
Name = "Method exec",
Method = "exec",
--{patt}, {subj, st} { results }
{ {".+"}, {"abcd"}, {1,4,{}} }, -- [none]
{ {".+"}, {"abcd",2}, {2,4,{}} }, -- positive st
{ {".+"}, {"abcd",-2}, {3,4,{}} }, -- negative st
{ {".*"}, {"abcd"}, {1,4,{}} }, -- [none]
{ {"bc"}, {"abc"}, {2,3,{}} }, -- [none]
{ { "(.)b.(d)"}, {"abcd"}, {1,4,{1,1,4,4}}},--[captures]
{ {"(a+)6+(b+)"}, {"Taa66bbT",2}, {2,7,{2,3,6,7}}},--[st+captures]
}
end
local function set_m_tfind (lib, flg)
return {
Name = "Method tfind",
Method = "tfind",
--{patt}, {subj, st} { results }
{ {".+"}, {"abcd"}, {1,4,{}} }, -- [none]
{ {".+"}, {"abcd",2}, {2,4,{}} }, -- positive st
{ {".+"}, {"abcd",-2}, {3,4,{}} }, -- negative st
{ {".*"}, {"abcd"}, {1,4,{}} }, -- [none]
{ {"bc"}, {"abc"}, {2,3,{}} }, -- [none]
{ {"(.)b.(d)"}, {"abcd"}, {1,4,{"a","d"}}},--[captures]
}
end
local function set_m_find (lib, flg)
return {
Name = "Method find",
Method = "find",
--{patt}, {subj, st} { results }
{ {".+"}, {"abcd"}, {1,4} }, -- [none]
{ {".+"}, {"abcd",2}, {2,4} }, -- positive st
{ {".+"}, {"abcd",-2}, {3,4} }, -- negative st
{ {".*"}, {"abcd"}, {1,4} }, -- [none]
{ {"bc"}, {"abc"}, {2,3} }, -- [none]
{ {"(.)b.(d)"}, {"abcd"}, {1,4,"a","d"}},--[captures]
}
end
local function set_m_match (lib, flg)
return {
Name = "Method match",
Method = "match",
--{patt}, {subj, st} { results }
{ {".+"}, {"abcd"}, {"abcd"} }, -- [none]
{ {".+"}, {"abcd",2}, {"bcd" } }, -- positive st
{ {".+"}, {"abcd",-2}, {"cd" } }, -- negative st
{ {".*"}, {"abcd"}, {"abcd"} }, -- [none]
{ {"bc"}, {"abc"}, {"bc" } }, -- [none]
{{ "(.)b.(d)"}, {"abcd"}, {"a","d"} }, --[captures]
}
end
local function set_f_gsub1 (lib, flg)
local subj, pat = "abcdef", "[abef]+"
local cpat = lib.new(pat)
return {
Name = "Function gsub, set1",
Func = get_gsub (lib),
--{ s, p, f, n, res1, res2, res3 },
{ {subj, cpat, "", 0}, {subj, 0, 0} }, -- test "n" + empty_replace
{ {subj, pat, "", 0}, {subj, 0, 0} }, -- test "n" + empty_replace
{ {subj, pat, "", -1}, {subj, 0, 0} }, -- test "n" + empty_replace
{ {subj, pat, "", 1}, {"cdef", 1, 1} },
{ {subj, pat, "", 2}, {"cd", 2, 2} },
{ {subj, pat, "", 3}, {"cd", 2, 2} },
{ {subj, pat, "" }, {"cd", 2, 2} },
{ {subj, pat, "#", 0}, {subj, 0, 0} }, -- test "n" + non-empty_replace
{ {subj, pat, "#", 1}, {"#cdef", 1, 1} },
{ {subj, pat, "#", 2}, {"#cd#", 2, 2} },
{ {subj, pat, "#", 3}, {"#cd#", 2, 2} },
{ {subj, pat, "#" }, {"#cd#", 2, 2} },
{ {"abc", "^.", "#" }, {"#bc", 1, 1} }, -- anchored pattern
}
end
local function set_f_gsub2 (lib, flg)
local subj, pat = "abc", "([ac])"
return {
Name = "Function gsub, set2",
Func = get_gsub (lib),
--{ s, p, f, n, res1, res2, res3 },
{ {subj, pat, "<%1>" }, {"<a>b<c>", 2, 2} }, -- test non-escaped chars in f
{ {subj, pat, "%<%1%>" }, {"<a>b<c>", 2, 2} }, -- test escaped chars in f
{ {subj, pat, "" }, {"b", 2, 2} }, -- test empty replace
{ {subj, pat, "1" }, {"1b1", 2, 2} }, -- test odd and even %'s in f
{ {subj, pat, "%1" }, {"abc", 2, 2} },
{ {subj, pat, "%%1" }, {"%1b%1", 2, 2} },
{ {subj, pat, "%%%1" }, {"%ab%c", 2, 2} },
{ {subj, pat, "%%%%1" }, {"%%1b%%1", 2, 2} },
{ {subj, pat, "%%%%%1" }, {"%%ab%%c", 2, 2} },
}
end
local function set_f_gsub3 (lib, flg)
return {
Name = "Function gsub, set3",
Func = get_gsub (lib),
--{ s, p, f, n, res1,res2,res3 },
{ {"abc", "a", "%0" }, {"abc", 1, 1} }, -- test (in)valid capture index
{ {"abc", "a", "%1" }, {"abc", 1, 1} },
{ {"abc", "[ac]", "%1" }, {"abc", 2, 2} },
{ {"abc", "(a)", "%1" }, {"abc", 1, 1} },
{ {"abc", "(a)", "%2" }, "invalid capture index" },
}
end
local function set_f_gsub4 (lib, flg)
return {
Name = "Function gsub, set4",
Func = get_gsub (lib),
--{ s, p, f, n, res1, res2, res3 },
{ {"a2c3", ".", "#" }, {"####", 4, 4} }, -- test .
{ {"a2c3", ".+", "#" }, {"#", 1, 1} }, -- test .+
{ {"a2c3", ".*", "#" }, {"##", 2, 2} }, -- test .*
{ {"/* */ */", "\\/\\*(.*)\\*\\/", "#" }, {"#", 1, 1} },
{ {"a2c3", "[0-9]", "#" }, {"a#c#", 2, 2} }, -- test %d
{ {"a2c3", "[^0-9]", "#" }, {"#2#3", 2, 2} }, -- test %D
{ {"a \t\nb", "[ \t\n]", "#" }, {"a###b", 3, 3} }, -- test %s
{ {"a \t\nb", "[^ \t\n]", "#" }, {"# \t\n#", 2, 2} }, -- test %S
}
end
local function set_f_gsub5 (lib, flg)
local function frep1 () end -- returns nothing
local function frep2 () return "#" end -- ignores arguments
local function frep3 (...) return table.concat({...}, ",") end -- "normal"
local function frep4 () return {} end -- invalid return type
local function frep5 () return "7", "a" end -- 2-nd return is "a"
local function frep6 () return "7", "break" end -- 2-nd return is "break"
local subj = "a2c3"
return {
Name = "Function gsub, set5",
Func = get_gsub (lib),
--{ s, p, f, n, res1, res2, res3 },
{ {subj, "a(.)c(.)", frep1 }, {subj, 1, 0} },
{ {subj, "a(.)c(.)", frep2 }, {"#", 1, 1} },
{ {subj, "a(.)c(.)", frep3 }, {"2,3", 1, 1} },
{ {subj, "a.c.", frep3 }, {subj, 1, 1} },
{ {subj, "z*", frep1 }, {subj, 5, 0} },
{ {subj, "z*", frep2 }, {"#a#2#c#3#", 5, 5} },
{ {subj, "z*", frep3 }, {subj, 5, 5} },
{ {subj, subj, frep4 }, "invalid return type" },
{ {"abc",".", frep5 }, {"777", 3, 3} },
{ {"abc",".", frep6 }, {"777", 3, 3} },
}
end
local function set_f_gsub6 (lib, flg)
local tab1, tab2, tab3 = {}, { ["2"] = 56 }, { ["2"] = {} }
local subj = "a2c3"
return {
Name = "Function gsub, set6",
Func = get_gsub (lib),
--{ s, p, f, n, res1,res2,res3 },
{ {subj, "a(.)c(.)", tab1 }, {subj, 1, 0} },
{ {subj, "a(.)c(.)", tab2 }, {"56", 1, 1} },
{ {subj, "a(.)c(.)", tab3 }, "invalid replacement type" },
{ {subj, "a.c.", tab1 }, {subj, 1, 0} },
{ {subj, "a.c.", tab2 }, {subj, 1, 0} },
{ {subj, "a.c.", tab3 }, {subj, 1, 0} },
}
end
local function set_f_gsub8 (lib, flg)
local subj, patt, repl = "abcdef", "..", "*"
return {
Name = "Function gsub, set8",
Func = get_gsub (lib),
--{ s, p, f, n, res1, res2, res3 },
{ {subj, patt, repl, function() end }, {"abcdef", 3, 0} },
{ {subj, patt, repl, function() return nil end }, {"abcdef", 3, 0} },
{ {subj, patt, repl, function() return false end }, {"abcdef", 3, 0} },
{ {subj, patt, repl, function() return true end }, {"***", 3, 3} },
{ {subj, patt, repl, function() return {} end }, {"***", 3, 3} },
{ {subj, patt, repl, function() return "#" end }, {"###", 3, 3} },
{ {subj, patt, repl, function() return 57 end }, {"575757", 3, 3} },
{ {subj, patt, repl, function (from) return from end }, {"135", 3, 3} },
{ {subj, patt, repl, function (from, to) return to end }, {"246", 3, 3} },
{ {subj, patt, repl, function (from,to,rep) return rep end },
{"***", 3, 3} },
{ {subj, patt, repl, function (from, to, rep) return rep..to..from end },
{"*21*43*65", 3, 3} },
{ {subj, patt, repl, function() return nil end }, {"abcdef", 3, 0} },
{ {subj, patt, repl, function() return nil, nil end }, {"abcdef", 3, 0} },
{ {subj, patt, repl, function() return nil, false end }, {"abcdef", 3, 0} },
{ {subj, patt, repl, function() return nil, true end }, {"ab**", 3, 2} },
{ {subj, patt, repl, function() return true, true end }, {"***", 3, 3} },
{ {subj, patt, repl, function() return nil, 0 end }, {"abcdef", 1, 0} },
{ {subj, patt, repl, function() return true, 0 end }, {"*cdef", 1, 1} },
{ {subj, patt, repl, function() return nil, 1 end }, {"ab*ef", 2, 1} },
{ {subj, patt, repl, function() return true, 1 end }, {"**ef", 2, 2} },
}
end
return function (libname, isglobal)
local lib = isglobal and _G[libname] or require (libname)
return {
set_f_gmatch (lib),
set_f_split (lib),
set_f_find (lib),
set_f_match (lib),
set_m_exec (lib),
set_m_tfind (lib),
set_m_find (lib),
set_m_match (lib),
set_f_gsub1 (lib),
set_f_gsub2 (lib),
set_f_gsub3 (lib),
set_f_gsub4 (lib),
set_f_gsub5 (lib),
set_f_gsub6 (lib),
set_f_gsub8 (lib),
}
end
| gpl-2.0 |
EvolSknaht/cqui | Assets/UI/Screens/techtree.lua | 1 | 72405 | -- ===========================================================================
-- TechTree
-- Tabs set to 4 spaces retaining tab.
--
-- The tech "Index" is the internal ID the gamecore used to track the tech.
-- This value is essentially the database (db) row id minus 1 since it's 0 based.
-- (e.g., TECH_MINING has a db rowid of 3, so it's gamecore index is 2.)
--
-- Items exist in one of 8 "rows" that span horizontally and within a
-- "column" based on the era and cost.
--
-- Rows Start Eras->
-- -3 _____ _____
-- -2 /-|_____|----/-|_____|
-- -1 | _____ | Nodes
-- 0 O----%-|_____|----'
-- 1
-- 2
-- 3
-- 4
--
-- ===========================================================================
include( "ToolTipHelper" );
include( "SupportFunctions" );
include( "Civ6Common" ); -- Tutorial check support
include( "TechAndCivicSupport"); -- (Already includes Civ6Common and InstanceManager) PopulateUnlockablesForTech
include( "TechFilterFunctions" );
include( "ModalScreen_PlayerYieldsHelper" );
-- ===========================================================================
-- DEBUG
-- Toggle these for temporary debugging help.
-- ===========================================================================
local m_debugFilterEraMaxIndex :number = -1; -- (-1 default) Only load up to a specific ERA (Value less than 1 to disable)
local m_debugOutputTechInfo :boolean= false; -- (false default) Send to console detailed information on tech?
local m_debugShowIDWithName :boolean= false; -- (false default) Show the ID before the name in each node.
local m_debugShowAllMarkers :boolean= false; -- (false default) Show all player markers in the timline; even if they haven't been met.
-- ===========================================================================
-- CONSTANTS
-- ===========================================================================
-- Graphic constants
local PIC_BOLT_OFF :string = "Controls_BoltOff";
local PIC_BOLT_ON :string = "Controls_BoltOn";
local PIC_BOOST_OFF :string = "BoostTech";
local PIC_BOOST_ON :string = "BoostTechOn";
local PIC_DEFAULT_ERA_BACKGROUND:string = "TechTree_BGAncient";
local PIC_MARKER_PLAYER :string = "Tree_TimePipPlayer";
local PIC_MARKER_OTHER :string = "Controls_TimePip";
local PIC_METER_BACK :string = "Tree_Meter_GearBack";
local PIC_METER_BACK_DONE :string = "TechTree_Meter_Done";
local SIZE_ART_ERA_OFFSET_X :number = 40; -- How far to push each era marker
local SIZE_ART_ERA_START_X :number = 40; -- How far to set the first era marker
local SIZE_MARKER_PLAYER_X :number = 122; -- Marker of player
local SIZE_MARKER_PLAYER_Y :number = 42; -- "
local SIZE_MARKER_OTHER_X :number = 34; -- Marker of other players
local SIZE_MARKER_OTHER_Y :number = 37; -- "
local SIZE_NODE_X :number = 370; -- Item node dimensions
local SIZE_NODE_Y :number = 84;
local SIZE_OPTIONS_X :number = 200;
local SIZE_OPTIONS_Y :number = 150;
local SIZE_PATH :number = 40;
local SIZE_PATH_HALF :number = SIZE_PATH / 2;
local SIZE_TIMELINE_AREA_Y :number = 41;
local SIZE_TOP_AREA_Y :number = 60;
local SIZE_WIDESCREEN_HEIGHT :number = 768;
local PATH_MARKER_OFFSET_X :number = 20;
local PATH_MARKER_OFFSET_Y :number = 50;
local PATH_MARKER_NUMBER_0_9_OFFSET :number = 20;
local PATH_MARKER_NUMBER_10_OFFSET :number = 15;
-- Other constants
local COLUMN_WIDTH :number = 250; -- Space of node and line(s) after it to the next node
local COLUMNS_NODES_SPAN :number = 2; -- How many colunms do the nodes span
local DATA_FIELD_LIVEDATA :string = "_LIVEDATA"; -- The current status of an item.
local DATA_FIELD_PLAYERINFO :string = "_PLAYERINFO";-- Holds a table with summary information on that player.
local DATA_FIELD_UIOPTIONS :string = "_UIOPTIONS"; -- What options the player has selected for this screen.
local DATA_ICON_PREFIX :string = "ICON_";
local ERA_ART :table = {};
local ITEM_STATUS :table = {
BLOCKED = 1,
READY = 2,
CURRENT = 3,
RESEARCHED = 4,
};
local LINE_LENGTH_BEFORE_CURVE :number = 20; -- How long to make a line before a node before it curves
local PADDING_TIMELINE_LEFT :number = 250;
local PADDING_NODE_STACK_Y :number = 0;
local PADDING_PAST_ERA_LEFT :number = 90;
local PARALLAX_SPEED :number = 1.1; -- Speed for how much slower background moves (1.0=regular speed, 0.5=half speed)
local PARALLAX_ART_SPEED :number = 1.2; -- Speed for how much slower background moves (1.0=regular speed, 0.5=half speed)
local PREREQ_ID_TREE_START :string = "_TREESTART"; -- Made up, unique value, to mark a non-node tree start
local ROW_MAX :number = 4; -- Highest level row above 0
local ROW_MIN :number = -3; -- Lowest level row below 0
local STATUS_ART :table = {};
local TIMELINE_LEFT_PADDING :number = 320;
local TREE_START_ROW :number = 0; -- Which virtual "row" does tree start on?
local TREE_START_COLUMN :number = 0; -- Which virtual "column" does tree start on? (Can be negative!)
local TREE_START_NONE_ID :number = -999; -- Special, unique value, to mark no special tree start node.
local TXT_BOOSTED :string = Locale.Lookup("LOC_BOOST_BOOSTED");
local TXT_TO_BOOST :string = Locale.Lookup("LOC_BOOST_TO_BOOST");
local VERTICAL_CENTER :number = (SIZE_NODE_Y) / 2;
local MAX_BEFORE_TRUNC_TO_BOOST :number = 310;
local MAX_BEFORE_TRUNC_KEY_LABEL:number = 100;
-- CQUI CONSTANTS
local CQUI_STATUS_MESSAGE_TECHS :number = 4; -- Number to distinguish tech messages
STATUS_ART[ITEM_STATUS.BLOCKED] = { Name="BLOCKED", TextColor0=0xff202726, TextColor1=0x00000000, FillTexture="TechTree_GearButtonTile_Disabled.dds",BGU=0,BGV=(SIZE_NODE_Y*3), IsButton=false, BoltOn=false, IconBacking=PIC_METER_BACK };
STATUS_ART[ITEM_STATUS.READY] = { Name="READY", TextColor0=0xaaffffff, TextColor1=0x88000000, FillTexture=nil, BGU=0,BGV=0, IsButton=true, BoltOn=false, IconBacking=PIC_METER_BACK };
STATUS_ART[ITEM_STATUS.CURRENT] = { Name="CURRENT", TextColor0=0xaaffffff, TextColor1=0x88000000, FillTexture=nil, BGU=0,BGV=(SIZE_NODE_Y*4), IsButton=false, BoltOn=true, IconBacking=PIC_METER_BACK };
STATUS_ART[ITEM_STATUS.RESEARCHED] = { Name="RESEARCHED", TextColor0=0xaaffffff, TextColor1=0x88000000, FillTexture="TechTree_GearButtonTile_Done.dds", BGU=0,BGV=(SIZE_NODE_Y*5), IsButton=false, BoltOn=true, IconBacking=PIC_METER_BACK_DONE };
-- ===========================================================================
-- MEMBERS / VARIABLES
-- ===========================================================================
local m_kNodeIM :table = InstanceManager:new( "NodeInstance", "Top", Controls.NodeScroller );
local m_kLineIM :table = InstanceManager:new( "LineImageInstance", "LineImage",Controls.NodeScroller );
local m_kEraArtIM :table = InstanceManager:new( "EraArtInstance", "Top", Controls.FarBackArtScroller );
local m_kEraLabelIM :table = InstanceManager:new( "EraLabelInstance", "Top", Controls.ArtScroller );
local m_kEraDotIM :table = InstanceManager:new( "EraDotInstance", "Dot", Controls.ScrollbarBackgroundArt );
local m_kMarkerIM :table = InstanceManager:new( "PlayerMarkerInstance", "Top", Controls.TimelineScrollbar );
local m_kSearchResultIM :table = InstanceManager:new( "SearchResultInstance", "Root", Controls.SearchResultsStack);
local m_kPathMarkerIM :table = InstanceManager:new( "TechPathMarker", "Top", Controls.NodeScroller);
local m_researchHash :number;
local m_width :number= SIZE_MIN_SPEC_X; -- Screen Width (default / min spec)
local m_height :number= SIZE_MIN_SPEC_Y; -- Screen Height (default / min spec)
local m_previousHeight :number= SIZE_MIN_SPEC_Y; -- Screen Height (default / min spec)
local m_scrollWidth :number= SIZE_MIN_SPEC_X; -- Width of the scroll bar
local m_kEras :table = {}; -- type to costs
local m_kEraCounter :table = {}; -- counter to determine which eras have techs
local m_maxColumns :number= 0; -- # of columns (highest column #)
local m_ePlayer :number= -1;
local m_kAllPlayersTechData :table = {}; -- All data for local players.
local m_kCurrentData :table = {}; -- Current set of data.
local m_kItemDefaults :table = {}; -- Static data about items
local m_kNodeGrid :table = {}; -- Static data about node location once it's laid out
local m_uiNodes :table = {};
local m_uiConnectorSets :table = {};
local m_kFilters :table = {};
local m_shiftDown :boolean = false;
local m_ToggleTechTreeId;
-- CQUI variables
local CQUI_halfwayNotified :table = {};
-- ===========================================================================
-- Return string respresenation of a prereq table
-- ===========================================================================
function GetPrereqsString( prereqs:table )
local out:string = "";
for _,prereq in pairs(prereqs) do
if prereq == PREREQ_ID_TREE_START then
out = "n/a ";
else
out = out .. m_kItemDefaults[prereq].Type .. " "; -- Add space between techs
end
end
return "[" .. string.sub(out,1,string.len(out)-1) .. "]"; -- Remove trailing space
end
-- ===========================================================================
function SetCurrentNode( hash:number )
if hash ~= nil then
local localPlayerTechs = Players[Game.GetLocalPlayer()]:GetTechs();
-- Get the complete path to the tech
local pathToTech = localPlayerTechs:GetResearchPath( hash );
local tParameters = {};
tParameters[PlayerOperations.PARAM_TECH_TYPE] = pathToTech;
if m_shiftDown then
tParameters[PlayerOperations.PARAM_INSERT_MODE] = PlayerOperations.VALUE_APPEND;
else
tParameters[PlayerOperations.PARAM_INSERT_MODE] = PlayerOperations.VALUE_EXCLUSIVE;
end
UI.RequestPlayerOperation(Game.GetLocalPlayer(), PlayerOperations.RESEARCH, tParameters);
UI.PlaySound("Confirm_Tech_TechTree");
else
UI.DataError("Attempt to change current tree item with NIL hash!");
end
end
-- ===========================================================================
-- If the next item isn't immediate, show a path of #s traversing the tree
-- to the desired node.
-- ===========================================================================
function RealizePathMarkers()
local pTechs :table = Players[Game.GetLocalPlayer()]:GetTechs();
local kNodeIds :table = pTechs:GetResearchQueue(); -- table: index, IDs
m_kPathMarkerIM:ResetInstances();
for i,nodeNumber in pairs(kNodeIds) do
local pathPin = m_kPathMarkerIM:GetInstance();
if(i < 10) then
pathPin.NodeNumber:SetOffsetX(PATH_MARKER_NUMBER_0_9_OFFSET);
else
pathPin.NodeNumber:SetOffsetX(PATH_MARKER_NUMBER_10_OFFSET);
end
pathPin.NodeNumber:SetText(tostring(i));
for j,node in pairs(m_kItemDefaults) do
if node.Index == nodeNumber then
local x:number = m_uiNodes[node.Type].x;
local y:number = m_uiNodes[node.Type].y;
pathPin.Top:SetOffsetX(x-PATH_MARKER_OFFSET_X);
pathPin.Top:SetOffsetY(y-PATH_MARKER_OFFSET_Y);
end
end
end
end
-- ===========================================================================
-- Convert a virtual column # and row # to actual pixels within the
-- scrollable tree area.
-- ===========================================================================
function ColumnRowToPixelXY( column:number, row:number)
local horizontal :number = ((column-1) * COLUMNS_NODES_SPAN * COLUMN_WIDTH) + PADDING_TIMELINE_LEFT + PADDING_PAST_ERA_LEFT;
local vertical :number = PADDING_NODE_STACK_Y + (SIZE_WIDESCREEN_HEIGHT / 2) + (row * SIZE_NODE_Y);
return horizontal, vertical;
end
-- ===========================================================================
-- Get the width of the scroll panel
-- ===========================================================================
function GetMaxScrollWidth()
return m_maxColumns + (m_maxColumns * COLUMN_WIDTH) + TIMELINE_LEFT_PADDING;
end
-- ===========================================================================
-- Take the default item data and build the nodes that work with it.
-- One time creation, any dynamic pieces should be
--
-- No state specific data (e.g., selected node) should be set here in order
-- to reuse the nodes across viewing other players' trees for single seat
-- multiplayer or if a (spy) game rule allows looking at another's tree.
-- ===========================================================================
function AllocateUI()
m_uiNodes = {};
m_kNodeIM:ResetInstances();
m_uiConnectorSets = {};
m_kLineIM:ResetInstances();
--[[ Layout logic for purely pre-reqs...
In the existing Tech Tree there are many lines running across
nodes using this algorithm as a smarter method than just "pushing
a node forward" when a crossed node occurs needs to be implemented.
If this gets completely re-written, it's likely a method that tracks
the entire traceback of the line and then "untangles" by pushing
node(s) forward should be explored.
-TRON
]]
-- Layout the nodes in columns based on increasing cost within an era.
-- Loop items, put into era columns.
for _,item in pairs(m_kItemDefaults) do
local era :table = m_kEras[item.EraType];
if era.Columns[item.Cost] == nil then
era.Columns[item.Cost] = {};
end
table.insert( era.Columns[item.Cost], item.Type );
era.NumColumns = table.count( era.Columns ); -- This isn't great; set every iteration!
end
-- Loop items again, assigning column based off of total columns used
for _,item in pairs(m_kItemDefaults) do
local era :table = m_kEras[item.EraType];
local i :number = 0;
local isFound :boolean = false;
for cost,columns in orderedPairs( era.Columns ) do
if cost ~= "__orderedIndex" then -- skip temp table used for order
i = i + 1;
for _,itemType in ipairs(columns) do
if itemType == item.Type then
item.Column = i;
isFound = true;
break;
end
end
if isFound then break; end
end
end
era.Columns.__orderedIndex = nil;
end
-- Determine total # of columns prior to a given era, and max columns overall.
local index = 1;
local priorColumns:number = 0;
m_maxColumns = 0;
for row:table in GameInfo.Eras() do
for era,eraData in pairs(m_kEras) do
if eraData.Index == index then
eraData.PriorColumns = priorColumns;
priorColumns = priorColumns + eraData.NumColumns + 1; -- Add one for era art between
break;
end
end
index = index + 1;
end
m_maxColumns = priorColumns;
-- Set nodes in the rows specified and columns computed above.
m_kNodeGrid = {};
for i = ROW_MIN,ROW_MAX,1 do
m_kNodeGrid[i] = {};
end
for _,item in pairs(m_kItemDefaults) do
local era :table = m_kEras[item.EraType];
local columnNum :number = era.PriorColumns + item.Column;
m_kNodeGrid[item.UITreeRow][columnNum] = item.Type;
end
-- Era divider information
m_kEraArtIM:ResetInstances();
m_kEraLabelIM:ResetInstances();
m_kEraDotIM:ResetInstances();
for era,eraData in pairs(m_kEras) do
local instArt :table = m_kEraArtIM:GetInstance();
if eraData.BGTexture ~= nil then
instArt.BG:SetTexture( eraData.BGTexture );
else
UI.DataError("Tech tree is unable to find an EraTechBackgroundTexture entry for era '"..eraData.Description.."'; using a default.");
instArt.BG:SetTexture(PIC_DEFAULT_ERA_BACKGROUND);
end
local startx, _ = ColumnRowToPixelXY( eraData.PriorColumns + 1, 0);
instArt.Top:SetOffsetX( (startx ) * (1/PARALLAX_ART_SPEED) );
instArt.Top:SetOffsetY( (SIZE_WIDESCREEN_HEIGHT * 0.5) - (instArt.BG:GetSizeY()*0.5) );
instArt.Top:SetSizeVal(eraData.NumColumns*SIZE_NODE_X, 600);
local inst:table = m_kEraLabelIM:GetInstance();
local eraMarkerx, _ = ColumnRowToPixelXY( eraData.PriorColumns + 1, 0) - PADDING_PAST_ERA_LEFT; -- Need to undo the padding in place that nodes use to get past the era marker column
inst.Top:SetOffsetX( (eraMarkerx - (SIZE_NODE_X*0.5)) * (1/PARALLAX_SPEED) );
inst.EraTitle:SetText( Locale.Lookup("LOC_GAME_ERA_DESC",eraData.Description) );
-- Dots on scrollbar
local markerx:number = (eraData.PriorColumns / m_maxColumns) * Controls.ScrollbarBackgroundArt:GetSizeX();
if markerx > 0 then
local inst:table = m_kEraDotIM:GetInstance();
inst.Dot:SetOffsetX(markerx);
end
end
local playerId = Game.GetLocalPlayer();
if (playerId == -1) then
return;
end
-- Actually build UI nodes
for _,item in pairs(m_kItemDefaults) do
local tech = GameInfo.Technologies[item.Index];
local techType = tech and tech.TechnologyType;
local unlockableTypes = GetUnlockablesForTech_Cached(techType, playerId);
local node :table;
local numUnlocks :number = 0;
if unlockableTypes ~= nil then
for _, unlockItem in ipairs(unlockableTypes) do
local typeInfo = GameInfo.Types[unlockItem[1]];
numUnlocks = numUnlocks + 1;
end
end
node = m_kNodeIM:GetInstance();
node.Top:SetTag( item.Hash ); -- Set the hash of the technology to the tag of the node (for tutorial to be able to callout)
local era:table = m_kEras[item.EraType];
-- Horizontal # = All prior nodes across all previous eras + node position in current era (based on cost vs. other nodes in that era)
local horizontal, vertical = ColumnRowToPixelXY(era.PriorColumns + item.Column, item.UITreeRow );
-- Add data fields to UI component
node.Type = techType; -- Dynamically add "Type" field to UI node for quick look ups in item data table.
node.x = horizontal; -- Granted x,y can be looked up via GetOffset() but caching the values here for
node.y = vertical - VERTICAL_CENTER; -- other LUA functions to use removes the necessity of a slow C++ roundtrip.
if node["unlockIM"] ~= nil then
node["unlockIM"]:DestroyInstances()
end
node["unlockIM"] = InstanceManager:new( "UnlockInstance", "UnlockIcon", node.UnlockStack );
if node["unlockGOV"] ~= nil then
node["unlockGOV"]:DestroyInstances()
end
node["unlockGOV"] = InstanceManager:new( "GovernmentIcon", "GovernmentInstanceGrid", node.UnlockStack );
PopulateUnlockablesForTech(playerId, item.Index, node["unlockIM"], function() SetCurrentNode(item.Hash); end);
-- What happens when clicked
function OpenPedia()
LuaEvents.OpenCivilopedia(techType);
end
node.NodeButton:RegisterCallback( Mouse.eLClick, function() SetCurrentNode(item.Hash); end);
node.OtherStates:RegisterCallback( Mouse.eLClick, function() SetCurrentNode(item.Hash); end);
-- Only wire up Civilopedia handlers if not in a on-rails tutorial; as clicking it can take a player off the rails...
if IsTutorialRunning()==false then
node.NodeButton:RegisterCallback( Mouse.eRClick, OpenPedia);
node.OtherStates:RegisterCallback( Mouse.eRClick, OpenPedia);
end
-- Set position and save.
node.Top:SetOffsetVal( horizontal, vertical);
m_uiNodes[item.Type] = node;
end
if Controls.TreeStart ~= nil then
local h,v = ColumnRowToPixelXY( TREE_START_COLUMN, TREE_START_ROW );
Controls.TreeStart:SetOffsetVal( h+SIZE_NODE_X-42,v-71 ); -- TODO: Science-out the magic (numbers).
end
-- Determine the lines between nodes.
-- NOTE: Potentially move this to view, since lines are constantly change in look, but
-- it makes sense to have at least the routes computed here since they are
-- consistent regardless of the look.
for type,item in pairs(m_kItemDefaults) do
local node:table = m_uiNodes[item.Type];
for _,prereqId in pairs(item.Prereqs) do
local previousRow :number = 0;
local previousColumn:number = 0;
if prereqId == PREREQ_ID_TREE_START then
previousRow = TREE_START_ROW;
previousColumn = TREE_START_COLUMN;
else
local prereq :table = m_kItemDefaults[prereqId];
previousRow = prereq.UITreeRow;
previousColumn = m_kEras[prereq.EraType].PriorColumns + prereq.Column;
end
local startColumn :number = m_kEras[item.EraType].PriorColumns + item.Column;
local column :number = startColumn;
local isEarlyBend :boolean= false;
local isAtPrior :boolean= false;
while( not isAtPrior ) do
column = column - 1; -- Move backwards one
-- If a node is found, make sure it's the previous node this is looking for.
if (m_kNodeGrid[previousRow][column] ~= nil) then
if m_kNodeGrid[previousRow][column] == prereqId then
isAtPrior = true;
end
elseif column <= TREE_START_COLUMN then
isAtPrior = true;
end
if (not isAtPrior) and m_kNodeGrid[item.UITreeRow][column] ~= nil then
-- Was trying to hold off bend until start, but it looks to cross
-- another node, so move the bend to the end.
isEarlyBend = true;
end
if column < 0 then
UI.DataError("Tech tree could not find prior for '"..prereqId.."'");
break;
end
end
if previousRow == TREE_START_NONE_ID then
-- Nothing goes before this, not even a fake start area.
elseif previousRow < item.UITreeRow or previousRow > item.UITreeRow then
-- Obtain grid pieces to ____________________
-- use in order to draw ___ ________| |
-- lines. |L2 |L1 | NODE |
-- |___|________| |
-- _____________________ |L3 | x1 |____________________|
-- | |___________|___|
-- | PREVIOUS NODE | L5 |L4 |
-- | |___________|___|
-- |_____________________| x2
--
local inst :table = m_kLineIM:GetInstance();
local line1 :table = inst.LineImage; inst = m_kLineIM:GetInstance();
local line2 :table = inst.LineImage; inst = m_kLineIM:GetInstance();
local line3 :table = inst.LineImage; inst = m_kLineIM:GetInstance();
local line4 :table = inst.LineImage; inst = m_kLineIM:GetInstance();
local line5 :table = inst.LineImage;
-- Find all the empty space before the node before to make a bend.
local LineEndX1:number = 0;
local LineEndX2:number = 0;
if isEarlyBend then
LineEndX1 = (node.x - LINE_LENGTH_BEFORE_CURVE ) ;
LineEndX2, _ = ColumnRowToPixelXY( column, item.UITreeRow );
LineEndX2 = LineEndX2 + SIZE_NODE_X;
else
LineEndX1, _ = ColumnRowToPixelXY( column, item.UITreeRow );
LineEndX2, _ = ColumnRowToPixelXY( column, item.UITreeRow );
LineEndX1 = LineEndX1 + SIZE_NODE_X + LINE_LENGTH_BEFORE_CURVE;
LineEndX2 = LineEndX2 + SIZE_NODE_X;
end
local prevY :number = 0; -- y position of the previous node being connected to
if previousRow < item.UITreeRow then
prevY = node.y-((item.UITreeRow-previousRow)*SIZE_NODE_Y);-- above
line2:SetTexture("Controls_TreePathDashSE");
line4:SetTexture("Controls_TreePathDashES");
else
prevY = node.y+((previousRow-item.UITreeRow)*SIZE_NODE_Y);-- below
line2:SetTexture("Controls_TreePathDashNE");
line4:SetTexture("Controls_TreePathDashEN");
end
line1:SetOffsetVal(LineEndX1 + SIZE_PATH_HALF, node.y - SIZE_PATH_HALF);
line1:SetSizeVal( node.x - LineEndX1 - SIZE_PATH_HALF, SIZE_PATH);
line1:SetTexture("Controls_TreePathDashEW");
line2:SetOffsetVal(LineEndX1 - SIZE_PATH_HALF, node.y - SIZE_PATH_HALF);
line2:SetSizeVal( SIZE_PATH, SIZE_PATH);
line3:SetOffsetVal(LineEndX1 - SIZE_PATH_HALF, math.min(node.y + SIZE_PATH_HALF, prevY + SIZE_PATH_HALF) );
line3:SetSizeVal( SIZE_PATH, math.abs(node.y - prevY) - SIZE_PATH );
line3:SetTexture("Controls_TreePathDashNS");
line4:SetOffsetVal(LineEndX1 - SIZE_PATH_HALF, prevY - SIZE_PATH_HALF);
line4:SetSizeVal( SIZE_PATH, SIZE_PATH);
line5:SetSizeVal( LineEndX1 - LineEndX2 - SIZE_PATH_HALF, SIZE_PATH );
line5:SetOffsetVal(LineEndX2, prevY - SIZE_PATH_HALF);
line1:SetTexture("Controls_TreePathDashEW");
-- Directly store the line (not instance) with a key name made up of this type and the prereq's type.
m_uiConnectorSets[item.Type..","..prereqId] = {line1,line2,line3,line4,line5};
else
-- Prereq is on the same row
local inst:table = m_kLineIM:GetInstance();
local line:table = inst.LineImage;
line:SetTexture("Controls_TreePathDashEW");
local end1, _ = ColumnRowToPixelXY( column, item.UITreeRow );
end1 = end1 + SIZE_NODE_X;
line:SetOffsetVal(end1, node.y - SIZE_PATH_HALF);
line:SetSizeVal( node.x - end1, SIZE_PATH);
-- Directly store the line (not instance) with a key name made up of this type and the prereq's type.
m_uiConnectorSets[item.Type..","..prereqId] = {line};
end
end
end
Controls.NodeScroller:CalculateSize();
Controls.NodeScroller:ReprocessAnchoring();
Controls.ArtScroller:CalculateSize();
Controls.FarBackArtScroller:CalculateSize();
Controls.NodeScroller:RegisterScrollCallback( OnScroll );
-- We use a separate BG within the PeopleScroller control since it needs to scroll with the contents
Controls.ModalBG:SetHide(true);
Controls.ModalScreenClose:RegisterCallback(Mouse.eLClick, OnClose);
Controls.ModalScreenTitle:SetText(Locale.ToUpper(Locale.Lookup("LOC_TECH_TREE_HEADER")));
end
-- ===========================================================================
-- UI Event
-- Callback when the main scroll panel is scrolled.
-- ===========================================================================
function OnScroll( control:table, percent:number )
-- Parallax
Controls.ArtScroller:SetScrollValue( percent );
Controls.FarBackArtScroller:SetScrollValue( percent );
-- Audio
if percent==0 or percent==1.0 then
UI.PlaySound("UI_TechTree_ScrollTick_End");
else
UI.PlaySound("UI_TechTree_ScrollTick");
end
end
-- ===========================================================================
-- Display the state of the tree (filter, node display, etc...) based on the
-- active player's item data.
-- ===========================================================================
function View( playerTechData:table )
-- Output the node states for the tree
for _,node in pairs(m_uiNodes) do
local item :table = m_kItemDefaults[node.Type]; -- static item data
local live :table = playerTechData[DATA_FIELD_LIVEDATA][node.Type]; -- live (changing) data
local artInfo :table = STATUS_ART[live.Status]; -- art/styles for this state
if(live.Status == ITEM_STATUS.RESEARCHED) then
for _,prereqId in pairs(item.Prereqs) do
if(prereqId ~= PREREQ_ID_TREE_START) then
local prereq :table = m_kItemDefaults[prereqId];
local previousRow :number = prereq.UITreeRow;
local previousColumn:number = m_kEras[prereq.EraType].PriorColumns;
for lineNum,line in pairs(m_uiConnectorSets[item.Type..","..prereqId]) do
if(lineNum == 1 or lineNum == 5) then
line:SetTexture("Controls_TreePathEW");
end
if( lineNum == 3) then
line:SetTexture("Controls_TreePathNS");
end
if(lineNum==2)then
if previousRow < item.UITreeRow then
line:SetTexture("Controls_TreePathSE");
else
line:SetTexture("Controls_TreePathNE");
end
end
if(lineNum==4)then
if previousRow < item.UITreeRow then
line:SetTexture("Controls_TreePathES");
else
line:SetTexture("Controls_TreePathEN");
end
end
end
end
end
end
node.NodeName:SetColor( artInfo.TextColor0, 0 );
node.NodeName:SetColor( artInfo.TextColor1, 1 );
if m_debugShowIDWithName then
node.NodeName:SetText( tostring(item.Index).." "..Locale.Lookup(item.Name) ); -- Debug output
else
node.NodeName:SetText( Locale.ToUpper( Locale.Lookup(item.Name) )); -- Normal output
end
if live.Turns > 0 then
node.Turns:SetHide( false );
node.Turns:SetColor( artInfo.TextColor0, 0 );
node.Turns:SetColor( artInfo.TextColor1, 1 );
node.Turns:SetText( Locale.Lookup("LOC_TECH_TREE_TURNS",live.Turns) );
else
node.Turns:SetHide( true );
end
if item.IsBoostable and live.Status ~= ITEM_STATUS.RESEARCHED then
node.BoostIcon:SetHide( false );
node.BoostText:SetHide( false );
node.BoostText:SetColor( artInfo.TextColor0, 0 );
node.BoostText:SetColor( artInfo.TextColor1, 1 );
local boostText:string;
if live.IsBoosted then
boostText = TXT_BOOSTED.." "..item.BoostText;
node.BoostIcon:SetTexture( PIC_BOOST_ON );
node.BoostMeter:SetHide( true );
else
boostText = TXT_TO_BOOST.." "..item.BoostText;
node.BoostedBack:SetHide( true );
node.BoostIcon:SetTexture( PIC_BOOST_OFF );
node.BoostMeter:SetHide( false );
local boostAmount = (item.BoostAmount*.01) + (live.Progress/ live.Cost);
node.BoostMeter:SetPercent( boostAmount );
end
TruncateStringWithTooltip(node.BoostText, MAX_BEFORE_TRUNC_TO_BOOST, boostText);
else
node.BoostIcon:SetHide( true );
node.BoostText:SetHide( true );
node.BoostedBack:SetHide( true );
node.BoostMeter:SetHide( true );
end
if live.Status == ITEM_STATUS.CURRENT then
node.GearAnim:SetHide( false );
else
node.GearAnim:SetHide( true );
end
if live.Progress > 0 then
node.ProgressMeter:SetHide( false );
node.ProgressMeter:SetPercent(live.Progress / live.Cost);
else
node.ProgressMeter:SetHide( true );
end
-- Show/Hide Recommended Icon
if live.IsRecommended and live.AdvisorType ~= nil then
node.RecommendedIcon:SetIcon(live.AdvisorType);
node.RecommendedIcon:SetHide(false);
else
node.RecommendedIcon:SetHide(true);
end
-- Set art for icon area
if(node.Type ~= nil) then
local iconName :string = DATA_ICON_PREFIX .. node.Type;
if (artInfo.Name == "BLOCKED") then
node.IconBacking:SetHide(true);
iconName = iconName .. "_FOW";
node.BoostMeter:SetColor(0x66ffffff);
node.BoostIcon:SetColor(0x66000000);
else
node.IconBacking:SetHide(false);
iconName = iconName;
node.BoostMeter:SetColor(0xffffffff);
node.BoostIcon:SetColor(0xffffffff);
end
local textureOffsetX, textureOffsetY, textureSheet = IconManager:FindIconAtlas(iconName, 42);
if (textureOffsetX ~= nil) then
node.Icon:SetTexture( textureOffsetX, textureOffsetY, textureSheet );
end
end
if artInfo.IsButton then
node.OtherStates:SetHide( true );
node.NodeButton:SetTextureOffsetVal( artInfo.BGU, artInfo.BGV );
else
node.OtherStates:SetHide( false );
node.OtherStates:SetTextureOffsetVal( artInfo.BGU, artInfo.BGV );
end
if artInfo.FillTexture ~= nil then
node.FillTexture:SetHide( false );
node.FillTexture:SetTexture( artInfo.FillTexture );
else
node.FillTexture:SetHide( true );
end
if artInfo.BoltOn then
node.Bolt:SetTexture(PIC_BOLT_ON);
else
node.Bolt:SetTexture(PIC_BOLT_OFF);
end
node.NodeButton:SetToolTipString(ToolTipHelper.GetToolTip(item.Type, Game.GetLocalPlayer()));
node.IconBacking:SetTexture(artInfo.IconBacking);
-- Darken items not making it past filter.
local currentFilter:table = playerTechData[DATA_FIELD_UIOPTIONS].filter;
if currentFilter == nil or currentFilter.Func == nil or currentFilter.Func( item.Type ) then
node.FilteredOut:SetHide( true );
else
node.FilteredOut:SetHide( false );
end
end
-- Fill in where the markers (representing players) are at:
m_kMarkerIM:ResetInstances();
local PADDING :number = 24;
local thisPlayerID :number = Game.GetLocalPlayer();
local markers :table = m_kCurrentData[DATA_FIELD_PLAYERINFO].Markers;
for _,markerStat in ipairs( markers ) do
-- Only build a marker if a player has started researching...
if markerStat.HighestColumn ~= -1 then
local instance :table = m_kMarkerIM:GetInstance();
if markerStat.IsPlayerHere then
-- Representing the player viewing the tree
instance.Portrait:SetHide( true );
instance.TurnGrid:SetHide( false );
instance.TurnLabel:SetText( Locale.Lookup("LOC_TECH_TREE_TURN_NUM" ));
--instance.TurnNumber:SetText( tostring(Game.GetCurrentGameTurn()) );
local turn = Game.GetCurrentGameTurn();
instance.TurnNumber:SetText(tostring(turn));
local turnLabelWidth = PADDING + instance.TurnLabel:GetSizeX() + instance.TurnNumber:GetSizeX();
instance.TurnGrid:SetSizeX( turnLabelWidth );
instance.Marker:SetTexture( PIC_MARKER_PLAYER );
instance.Marker:SetSizeVal( SIZE_MARKER_PLAYER_X, SIZE_MARKER_PLAYER_Y );
else
-- An other player
instance.TurnGrid:SetHide( true );
instance.Marker:SetTexture( PIC_MARKER_OTHER );
instance.Marker:SetSizeVal( SIZE_MARKER_OTHER_X, SIZE_MARKER_OTHER_Y );
end
-- Different content in marker based on if there is just 1 player in the column, or more than 1
local tooltipString :string = Locale.Lookup("LOC_TREE_ERA", Locale.Lookup(GameInfo.Eras[markerStat.HighestEra].Name) ).."[NEWLINE]";
local numOfPlayersAtThisColumn :number = table.count(markerStat.PlayerNums);
if numOfPlayersAtThisColumn < 2 then
instance.Num:SetHide( true );
local playerNum :number = markerStat.PlayerNums[1];
local pPlayerConfig :table = PlayerConfigurations[playerNum];
tooltipString = tooltipString.. Locale.Lookup(pPlayerConfig:GetPlayerName()); -- ??TRON: Temporary using player name until leaderame is fixed
if not markerStat.IsPlayerHere then
local iconName:string = "ICON_"..pPlayerConfig:GetLeaderTypeName();
local textureOffsetX:number, textureOffsetY:number, textureSheet:string = IconManager:FindIconAtlas(iconName);
instance.Portrait:SetHide( false );
instance.Portrait:SetTexture( textureOffsetX, textureOffsetY, textureSheet );
end
else
instance.Portrait:SetHide( true );
instance.Num:SetHide( false );
instance.Num:SetText(tostring(numOfPlayersAtThisColumn));
for i,playerNum in ipairs(markerStat.PlayerNums) do
local pPlayerConfig :table = PlayerConfigurations[playerNum];
--[[ ??TRON debug: The human player, player 0, has whack values! No leader name coming from engine!
local name = pPlayerConfig:GetPlayerName();
local nick = pPlayerConfig:GetNickName();
local leader = pPlayerConfig:GetLeaderName();
local civ = pPlayerConfig:GetCivilizationTypeName();
local isHuman = pPlayerConfig:IsHuman();
print("debug info:",name,nick,leader,civ,isHuman);
]]
--tooltipString = tooltipString.. Locale.Lookup(pPlayerConfig:GetLeaderName());
tooltipString = tooltipString.. Locale.Lookup(pPlayerConfig:GetPlayerName()); -- ??TRON: Temporary using player name until leaderame is fixed
if i < numOfPlayersAtThisColumn then
tooltipString = tooltipString.."[NEWLINE]";
end
end
end
instance.Marker:SetToolTipString( tooltipString );
local MARKER_OFFSET_START:number = 20;
local markerPercent :number = math.clamp( markerStat.HighestColumn / m_maxColumns, 0, 1 );
local markerX :number = MARKER_OFFSET_START + (markerPercent * m_scrollWidth );
instance.Top:SetOffsetVal(markerX ,0);
end
end
RealizePathMarkers();
RealizeFilterPulldown();
RealizeKeyPanel();
RealizeTutorialNodes();
end
-- ===========================================================================
-- Load all the 'live' data for a player.
-- ===========================================================================
function GetLivePlayerData( ePlayer:number, eCompletedTech:number )
-- If first time, initialize player data tables.
local data :table = m_kAllPlayersTechData[ePlayer];
if data == nil then
-- Initialize player's top level tables:
data = {};
data[DATA_FIELD_LIVEDATA] = {};
data[DATA_FIELD_PLAYERINFO] = {};
data[DATA_FIELD_UIOPTIONS] = {};
-- Initialize data, and sub tables within the top tables.
data[DATA_FIELD_PLAYERINFO].Player = ePlayer; -- Number of this player
data[DATA_FIELD_PLAYERINFO].Markers = {}; -- Hold a condenced, UI-ready version of stats
data[DATA_FIELD_PLAYERINFO].Stats = {}; -- Hold stats on where each player is (based on what this player can see)
end
local kPlayer :table = Players[ePlayer];
local playerTechs :table = kPlayer:GetTechs();
local currentTechID :number = playerTechs:GetResearchingTech();
-- DEBUG: Output header to console.
if m_debugOutputTechInfo then
print(" Item Id Status Progress $ Era Prereqs");
print("------------------------------ --- ---------- --------- --- ---------------- --------------------------");
end
-- Loop through all items and place in appropriate buckets as well
-- read in the associated information for it.
for type,item in pairs(m_kItemDefaults) do
local status :number = ITEM_STATUS.BLOCKED;
local turnsLeft :number = playerTechs:GetTurnsToResearch(item.Index);
if playerTechs:HasTech(item.Index) or item.Index == eCompletedTech then
status = ITEM_STATUS.RESEARCHED;
turnsLeft = 0;
elseif item.Index == currentTechID then
status = ITEM_STATUS.CURRENT;
turnsLeft = playerTechs:GetTurnsLeft();
elseif playerTechs:CanResearch(item.Index) then
status = ITEM_STATUS.READY;
end
data[DATA_FIELD_LIVEDATA][type] = {
Cost = playerTechs:GetResearchCost(item.Index),
IsBoosted = playerTechs:HasBoostBeenTriggered(item.Index),
Progress = playerTechs:GetResearchProgress(item.Index),
Status = status,
Turns = turnsLeft
}
-- DEBUG: Output to console detailed information about the tech.
if m_debugOutputTechInfo then
local this:table = data[DATA_FIELD_LIVEDATA][type];
print( string.format("%30s %-3d %-10s %4d/%-4d %3d %-16s %s",
type,item.Index,
STATUS_ART[status].Name,
this.Progress,
this.Cost,
this.Turns,
item.EraType,
GetPrereqsString(item.Prereqs)
));
end
end
local players = Game.GetPlayers{Major = true};
-- Determine where all players are.
local playerVisibility = PlayersVisibility[ePlayer];
if playerVisibility ~= nil then
for i, otherPlayer in ipairs(players) do
local playerID :number = otherPlayer:GetID();
local playerTech :table = players[i]:GetTechs();
local currentTech :number = playerTech:GetResearchingTech();
data[DATA_FIELD_PLAYERINFO].Stats[playerID] = {
CurrentID = currentTech, -- tech currently being researched
HasMet = kPlayer:GetDiplomacy():HasMet(playerID) or playerID==ePlayer or m_debugShowAllMarkers;
HighestColumn = -1, -- where they are in the timeline
HighestEra = ""
};
-- The latest tech a player may be researching may not be the one
-- furthest along in time; so go through ALL the techs and track
-- the highest column of all researched tech.
local highestColumn :number = -1;
local highestEra :string = "";
for _,item in pairs(m_kItemDefaults) do
if playerTech:HasTech(item.Index) then
local column:number = item.Column + m_kEras[item.EraType].PriorColumns;
if column > highestColumn then
highestColumn = column;
highestEra = item.EraType;
end
end
end
data[DATA_FIELD_PLAYERINFO].Stats[playerID].HighestColumn = highestColumn;
data[DATA_FIELD_PLAYERINFO].Stats[playerID].HighestEra = highestEra;
end
end
-- All player data is added.. build markers data based on player data.
local checkedID:table = {};
data[DATA_FIELD_PLAYERINFO].Markers = {};
for playerID:number, targetPlayer:table in pairs(data[DATA_FIELD_PLAYERINFO].Stats) do
-- Only look for IDs that haven't already been merged into a marker.
if checkedID[playerID] == nil and targetPlayer.HasMet then
checkedID[playerID] = true;
local markerData:table = {};
if data[DATA_FIELD_PLAYERINFO].Markers[playerID] ~= nil then
markerData = data[DATA_FIELD_PLAYERINFO].Markers[playerID];
markerData.HighestColumn = targetPlayer.HighestColumn;
markerData.HighestEra = targetPlayer.HighestEra;
markerData.IsPlayerHere = (playerID == ePlayer);
else
markerData = {
HighestColumn = targetPlayer.HighestColumn, -- Which column this marker should be placed
HighestEra = targetPlayer.HighestEra,
IsPlayerHere = (playerID == ePlayer),
PlayerNums = {playerID}} -- All players who share this marker spot
table.insert( data[DATA_FIELD_PLAYERINFO].Markers, markerData );
end
-- SPECIAL CASE: Current player starts at column 0 so it's immediately visible on timeline:
if playerID == ePlayer and markerData.HighestColumn == -1 then
markerData.HighestColumn = 0;
local firstEra:table = nil;
for _,era in pairs(m_kEras) do
if firstEra == nil or era.Index < firstEra.Index then
firstEra = era;
end
end
markerData.HighestEra = firstEra.Index;
end
-- Traverse all the IDs and merge them with this one.
for anotherID:number, anotherPlayer:table in pairs(data[DATA_FIELD_PLAYERINFO].Stats) do
-- Don't add if: it's ourself, if hasn't researched at least 1 tech, if we haven't met
if playerID ~= anotherID and anotherPlayer.HighestColumn > -1 and anotherPlayer.HasMet then
if markerData.HighestColumn == data[DATA_FIELD_PLAYERINFO].Stats[anotherID].HighestColumn then
checkedID[anotherID] = true;
-- Need to do this check if player's ID didn't show up first in the list in creating the marker.
if anotherID == ePlayer then
markerData.IsPlayerHere = true;
end
local foundAnotherID:boolean = false;
for _, playernumsID in pairs(markerData.PlayerNums) do
if not foundAnotherID and playernumsID == anotherID then
foundAnotherID = true;
end
end
if not foundAnotherID then
table.insert( markerData.PlayerNums, anotherID );
end
end
end
end
end
end
return data;
end
-- ===========================================================================
function OnLocalPlayerTurnBegin()
local ePlayer :number = Game.GetLocalPlayer();
if ePlayer ~= -1 then
--local kPlayer :table = Players[ePlayer];
if m_ePlayer ~= ePlayer then
m_ePlayer = ePlayer;
m_kCurrentData = GetLivePlayerData( ePlayer );
end
--------------------------------------------------------------------------
-- CQUI Check for Tech Progress
-- Get the current tech
local kPlayer :table = Players[ePlayer];
local playerTechs :table = kPlayer:GetTechs();
local currentTechID :number = playerTechs:GetResearchingTech();
local isCurrentBoosted :boolean = playerTechs:HasBoostBeenTriggered(currentTechID);
-- Make sure there is a technology selected before continuing with checks
if currentTechID ~= -1 then
local techName = GameInfo.Technologies[currentTechID].Name;
local techType = GameInfo.Technologies[currentTechID].Type;
local currentCost = playerTechs:GetResearchCost(currentTechID);
local currentProgress = playerTechs:GetResearchProgress(currentTechID);
local currentYield = playerTechs:GetScienceYield();
local percentageToBeDone = (currentProgress + currentYield) / currentCost;
local percentageNextTurn = (currentProgress + currentYield*2) / currentCost;
local CQUI_halfway:number = 0.5;
-- Finds boost amount, always 50 in base game, China's +10% modifier is not applied here
for row in GameInfo.Boosts() do
if(row.ResearchType == techType) then
CQUI_halfway = (100 - row.Boost) / 100;
break;
end
end
--If playing as china, apply boost modifier. Not sure where I can query this value...
if(PlayerConfigurations[Game.GetLocalPlayer()]:GetCivilizationTypeName() == "CIVILIZATION_CHINA") then
CQUI_halfway = CQUI_halfway - .1;
end
-- Is it greater than 50% and has yet to be displayed?
if isCurrentBoosted then
CQUI_halfwayNotified[techName] = true;
elseif percentageNextTurn >= CQUI_halfway and isCurrentBoosted == false and CQUI_halfwayNotified[techName] ~= true then
LuaEvents.CQUI_AddStatusMessage(Locale.Lookup("LOC_CQUI_TECH_MESSAGE_S") .. " " .. Locale.Lookup( techName ) .. " " .. Locale.Lookup("LOC_CQUI_HALF_MESSAGE_E"), 10, CQUI_STATUS_MESSAGE_TECHS);
CQUI_halfwayNotified[techName] = true;
end
end -- end of techID check
--------------------------------------------------------------------------
end -- end of playerID check
end
-- ===========================================================================
-- EVENT
-- Player turn is ending
-- ===========================================================================
function OnLocalPlayerTurnEnd()
-- If current data set is for the player, save back any changes into
-- the table of player tables.
local ePlayer :number = Game.GetLocalPlayer();
if ePlayer ~= -1 then
if m_kCurrentData[DATA_FIELD_PLAYERINFO].Player == ePlayer then
m_kAllPlayersTechData[ePlayer] = m_kCurrentData;
end
end
if(GameConfiguration.IsHotseat()) then
Close();
end
end
-- ===========================================================================
function OnResearchChanged( ePlayer:number, eTech:number )
if ePlayer == Game.GetLocalPlayer() then
m_ePlayer = ePlayer;
m_kCurrentData = GetLivePlayerData( m_ePlayer, -1 );
if not ContextPtr:IsHidden() then
View( m_kCurrentData );
end
end
end
-- ===========================================================================
function OnResearchComplete( ePlayer:number, eTech:number)
if ePlayer == Game.GetLocalPlayer() then
m_ePlayer = ePlayer;
m_kCurrentData = GetLivePlayerData( m_ePlayer, eTech );
if not ContextPtr:IsHidden() then
View( m_kCurrentData );
end
--------------------------------------------------------------------------
-- CQUI Completion Notification
-- Get the current tech
local kPlayer :table = Players[ePlayer];
local currentTechID :number = eTech;
-- Make sure there is a technology selected before continuing with checks
if currentTechID ~= -1 then
local techName = GameInfo.Technologies[currentTechID].Name;
LuaEvents.CQUI_AddStatusMessage(Locale.Lookup("LOC_TECH_BOOST_COMPLETE", techName), 10, CQUI_STATUS_MESSAGE_TECHS);
end -- end of techID check
--------------------------------------------------------------------------
end
end
-- ===========================================================================
-- Initially size static UI elements
-- (or re-size if screen resolution changed)
-- ===========================================================================
function Resize()
m_width, m_height = UIManager:GetScreenSizeVal(); -- Cache screen dimensions
m_scrollWidth = m_width - 80; -- Scrollbar area (where markers are placed) slightly smaller than screen width
-- Determine how far art will span.
-- First obtain the size of the tree by taking the visible size and multiplying it by the ratio of the full content
local scrollPanelX:number = (Controls.NodeScroller:GetSizeX() / Controls.NodeScroller:GetRatio());
local artAndEraScrollWidth:number = scrollPanelX * (1/PARALLAX_SPEED);
Controls.ArtParchmentDecoTop:SetSizeX( artAndEraScrollWidth );
Controls.ArtParchmentDecoBottom:SetSizeX( artAndEraScrollWidth );
Controls.ArtParchmentRippleTop:SetSizeX( artAndEraScrollWidth );
Controls.ArtParchmentRippleBottom:SetSizeX( artAndEraScrollWidth );
Controls.ForceSizeX:SetSizeX( artAndEraScrollWidth );
Controls.ArtScroller:CalculateSize();
Controls.ArtCornerGrungeTR:ReprocessAnchoring();
Controls.ArtCornerGrungeBR:ReprocessAnchoring();
local PADDING_DUE_TO_LAST_BACKGROUND_ART_IMAGE:number = 100;
local backArtScrollWidth:number = scrollPanelX * (1/PARALLAX_ART_SPEED);
Controls.Background:SetSizeX( backArtScrollWidth + PADDING_DUE_TO_LAST_BACKGROUND_ART_IMAGE );
Controls.Background:SetSizeY( SIZE_WIDESCREEN_HEIGHT - (SIZE_TIMELINE_AREA_Y-8) );
Controls.FarBackArtScroller:CalculateSize();
end
-- ===========================================================================
function OnUpdateUI( type:number, tag:string, iData1:number, iData2:number, strData1:string)
if type == SystemUpdateUI.ScreenResize then
Resize();
end
end
-- ===========================================================================
-- Obtain the data from the DB that doesn't change
-- Base costs and relationships (prerequisites)
-- RETURN: A table of node data (techs/civics/etc...) with a prereq for each entry.
-- ===========================================================================
function PopulateItemData( tableName:string, tableColumn:string, prereqTableName:string, itemColumn:string, prereqColumn:string)
-- Build main item table.
m_kItemDefaults = {};
local index :number = 0;
function GetHash(t)
local r = GameInfo.Types[t];
if(r) then
return r.Hash;
else
return 0;
end
end
for row:table in GameInfo[tableName]() do
local entry:table = {};
entry.Type = row[tableColumn];
entry.Name = row.Name;
entry.BoostText = "";
entry.Column = -1;
entry.Cost = row.Cost;
entry.Description = row.Description and Locale.Lookup( row.Description );
entry.EraType = row.EraType;
entry.Hash = GetHash(entry.Type);
--entry.Icon = row.Icon;
entry.Index = index;
entry.IsBoostable = false;
entry.Prereqs = {};
entry.UITreeRow = row.UITreeRow;
entry.Unlocks = {}; -- Each unlock has: unlockType, iconUnavail, iconAvail, tooltip
-- Boost?
for boostRow in GameInfo.Boosts() do
if boostRow.TechnologyType == entry.Type then
entry.BoostText = Locale.Lookup( boostRow.TriggerDescription );
entry.IsBoostable = true;
entry.BoostAmount = boostRow.Boost;
break;
end
end
for prereqRow in GameInfo[prereqTableName]() do
if prereqRow[itemColumn] == entry.Type then
table.insert( entry.Prereqs, prereqRow[prereqColumn] );
end
end
-- If no prereqs were found, set item to special tree start value
if table.count(entry.Prereqs) == 0 then
table.insert(entry.Prereqs, PREREQ_ID_TREE_START);
end
-- Warn if DB has an out of bounds entry.
if entry.UITreeRow < ROW_MIN or entry.UITreeRow > ROW_MAX then
UI.DataError("UITreeRow for '"..entry.Type.."' has an out of bound UITreeRow="..tostring(entry.UITreeRow).." MIN="..tostring(ROW_MIN).." MAX="..tostring(ROW_MAX));
end
-- Only build up a limited number of eras if debug information is forcing a subset.
if m_debugFilterEraMaxIndex < 1 or m_debugFilterEraMaxIndex ~= -1 then
m_kItemDefaults[entry.Type] = entry;
index = index + 1;
end
if m_kEraCounter[entry.EraType] == nil then
m_kEraCounter[entry.EraType] = 0;
end
m_kEraCounter[entry.EraType] = m_kEraCounter[entry.EraType] + 1;
end
end
-- ===========================================================================
-- Create a hash table of EraType to its chronological index.
-- ===========================================================================
function PopulateEraData()
m_kEras = {};
for row:table in GameInfo.Eras() do
if m_kEraCounter[row.EraType] and m_kEraCounter[row.EraType] > 0 and m_debugFilterEraMaxIndex < 1 or row.ChronologyIndex <= m_debugFilterEraMaxIndex then
m_kEras[row.EraType] = {
BGTexture = row.EraTechBackgroundTexture,
NumColumns = 0,
Description = Locale.Lookup(row.Name),
Index = row.ChronologyIndex,
PriorColumns= -1,
Columns = {} -- column data
}
end
end
end
-- ===========================================================================
--
-- ===========================================================================
function PopulateFilterData()
-- Hard coded/special filters:
-- Load entried into filter table from TechFilters XML data
--[[ TODO: Only add filters based on what is in the game database. ??TRON
for row in GameInfo.TechFilters() do
table.insert( m_kFilters, { row.IconString, row.Description, g_TechFilters[row.Type] });
end
]]
m_kFilters = {};
table.insert( m_kFilters, { Func=nil, Description="LOC_TECH_FILTER_NONE", Icon=nil } );
--table.insert( m_kFilters, { Func=g_TechFilters["TECHFILTER_RECOMMENDED"], Description="LOC_TECH_FILTER_RECOMMENDED", Icon="[ICON_Recommended]" });
table.insert( m_kFilters, { Func=g_TechFilters["TECHFILTER_FOOD"], Description="LOC_TECH_FILTER_FOOD", Icon="[ICON_Food]" });
table.insert( m_kFilters, { Func=g_TechFilters["TECHFILTER_SCIENCE"], Description="LOC_TECH_FILTER_SCIENCE", Icon="[ICON_Science]" });
table.insert( m_kFilters, { Func=g_TechFilters["TECHFILTER_PRODUCTION"], Description="LOC_TECH_FILTER_PRODUCTION", Icon="[ICON_Production]" });
table.insert( m_kFilters, { Func=g_TechFilters["TECHFILTER_CULTURE"], Description="LOC_TECH_FILTER_CULTURE", Icon="[ICON_Culture]" });
table.insert( m_kFilters, { Func=g_TechFilters["TECHFILTER_GOLD"], Description="LOC_TECH_FILTER_GOLD", Icon="[ICON_Gold]" });
table.insert( m_kFilters, { Func=g_TechFilters["TECHFILTER_FAITH"], Description="LOC_TECH_FILTER_FAITH", Icon="[ICON_Faith]" });
table.insert( m_kFilters, { Func=g_TechFilters["TECHFILTER_HOUSING"], Description="LOC_TECH_FILTER_HOUSING", Icon="[ICON_Housing]" });
--table.insert( m_kFilters, { Func=g_TechFilters["TECHFILTER_AMENITIES"], Description="LOC_TECH_FILTER_AMENITIES", Icon="[ICON_Amenities]" });
--table.insert( m_kFilters, { Func=g_TechFilters["TECHFILTER_HEALTH"], Description="LOC_TECH_FILTER_HEALTH", Icon="[ICON_Health]" });
table.insert( m_kFilters, { Func=g_TechFilters["TECHFILTER_UNITS"], Description="LOC_TECH_FILTER_UNITS", Icon="[ICON_Units]" });
table.insert( m_kFilters, { Func=g_TechFilters["TECHFILTER_IMPROVEMENTS"], Description="LOC_TECH_FILTER_IMPROVEMENTS", Icon="[ICON_Improvements]" });
table.insert( m_kFilters, { Func=g_TechFilters["TECHFILTER_WONDERS"], Description="LOC_TECH_FILTER_WONDERS", Icon="[ICON_Wonders]" });
for i,filter in ipairs(m_kFilters) do
local filterLabel = Locale.Lookup( filter.Description );
local filterIconText = filter.Icon;
local controlTable = {};
Controls.FilterPulldown:BuildEntry( "FilterItemInstance", controlTable );
-- If a text icon exists, use it and bump the label in the button over.
--[[ TODO: Uncomment if icons are added.
if filterIconText ~= nil and filterIconText ~= "" then
controlTable.IconText:SetText( Locale.Lookup(filterIconText) );
controlTable.DescriptionText:SetOffsetX(24);
else
controlTable.IconText:SetText( "" );
controlTable.DescriptionText:SetOffsetX(4);
end
]]
controlTable.DescriptionText:SetOffsetX(8);
controlTable.DescriptionText:SetText( filterLabel );
-- Callback
controlTable.Button:RegisterCallback( Mouse.eLClick, function() OnFilterClicked(filter); end );
end
Controls.FilterPulldown:CalculateInternals();
end
-- ===========================================================================
-- Populate Full Text Search
-- ===========================================================================
function PopulateSearchData()
-- Populate Full Text Search
local searchContext = "Technologies";
if(Search.CreateContext(searchContext, "[COLOR_LIGHTBLUE]", "[ENDCOLOR]", "...")) then
for row in GameInfo.Technologies() do
local description = row.Description and Locale.Lookup(row.Description) or "";
Search.AddData(searchContext, row.TechnologyType, Locale.Lookup(row.Name), description);
end
for row in GameInfo.Improvements() do
if(row.PrereqTech) then
Search.AddData(searchContext, row.PrereqTech, Locale.Lookup(GameInfo.Technologies[row.PrereqTech].Name), Locale.Lookup(row.Name));
end
end
for row in GameInfo.Units() do
if(row.PrereqTech) then
Search.AddData(searchContext, row.PrereqTech, Locale.Lookup(GameInfo.Technologies[row.PrereqTech].Name), Locale.Lookup(row.Name));
end
end
for row in GameInfo.Buildings() do
if(row.PrereqTech) then
Search.AddData(searchContext, row.PrereqTech, Locale.Lookup(GameInfo.Technologies[row.PrereqTech].Name), Locale.Lookup(row.Name));
end
end
for row in GameInfo.Districts() do
if(row.PrereqTech) then
Search.AddData(searchContext, row.PrereqTech, Locale.Lookup(GameInfo.Technologies[row.PrereqTech].Name), Locale.Lookup(row.Name));
end
end
for row in GameInfo.Resources() do
if(row.PrereqTech) then
Search.AddData(searchContext, row.PrereqTech, Locale.Lookup(GameInfo.Technologies[row.PrereqTech].Name), Locale.Lookup(row.Name));
end
end
Search.Optimize(searchContext);
end
end
-- ===========================================================================
-- Update the Filter text with the current label.
-- ===========================================================================
function RealizeFilterPulldown()
local pullDownButton = Controls.FilterPulldown:GetButton();
if m_kCurrentData[DATA_FIELD_UIOPTIONS].filter == nil or m_kCurrentData[DATA_FIELD_UIOPTIONS].filter.Func== nil then
pullDownButton:SetText( " "..Locale.Lookup("LOC_TREE_FILTER_W_DOTS"));
else
local description:string = m_kCurrentData[DATA_FIELD_UIOPTIONS].filter.Description;
pullDownButton:SetText( " "..Locale.Lookup( description ));
end
end
-- ===========================================================================
-- filterLabel, Readable lable of the current filter.
-- filterFunc, The funciton filter to apply to each node as it's built,
-- nil will reset the filters to none.
-- ===========================================================================
function OnFilterClicked( filter )
m_kCurrentData[DATA_FIELD_UIOPTIONS].filter = filter;
View( m_kCurrentData )
end
-- ===========================================================================
function OnOpen()
if (Game.GetLocalPlayer() == -1) then
return
end
UI.PlaySound("UI_Screen_Open");
View( m_kCurrentData );
ContextPtr:SetHide(false);
-- From ModalScreen_PlayerYieldsHelper
RefreshYields();
-- From Civ6_styles: FullScreenVignetteConsumer
Controls.ScreenAnimIn:SetToBeginning();
Controls.ScreenAnimIn:Play();
LuaEvents.TechTree_OpenTechTree();
Controls.SearchEditBox:TakeFocus();
end
-- ===========================================================================
-- Show the Key panel based on the state
-- ===========================================================================
function RealizeKeyPanel()
if UserConfiguration.GetShowTechTreeKey() then
Controls.KeyPanel:SetHide( false );
UI.PlaySound("UI_TechTree_Filter_Open");
else
if(not ContextPtr:IsHidden()) then
UI.PlaySound("UI_TechTree_Filter_Closed");
Controls.KeyPanel:SetHide( true );
end
end
if Controls.KeyPanel:IsHidden() then
Controls.ToggleKeyButton:SetText(Locale.Lookup("LOC_TREE_SHOW_KEY"));
Controls.ToggleKeyButton:SetSelected(false);
else
Controls.ToggleKeyButton:SetText(Locale.Lookup("LOC_TREE_HIDE_KEY"));
Controls.ToggleKeyButton:SetSelected(true);
end
end
-- ===========================================================================
-- Reparents all tutorial controls, guarantee they will be on top of the
-- nodes and lines dynamically added.
-- ===========================================================================
function RealizeTutorialNodes()
Controls.CompletedTechNodePointer:Reparent();
Controls.IncompleteTechNodePointer:Reparent();
Controls.UnavailableTechNodePointer:Reparent();
Controls.ChooseWritingPointer:Reparent();
Controls.ActiveTechNodePointer:Reparent();
Controls.TechUnlocksPointer:Reparent();
end
-- ===========================================================================
-- Show/Hide key panel
-- ===========================================================================
function OnClickToggleKey()
if Controls.KeyPanel:IsHidden() then
UserConfiguration.SetShowTechTreeKey(true);
else
UserConfiguration.SetShowTechTreeKey(false);
end
RealizeKeyPanel();
end
-- ===========================================================================
function OnClickFiltersPulldown()
if Controls.FilterPulldown:IsOpen() then
UI.PlaySound("UI_TechTree_Filter_Open");
else
UI.PlaySound("UI_TechTree_Filter_Closed");
end
end
-- ===========================================================================
-- Main close function all exit points should call.
-- ===========================================================================
function Close()
UI.PlaySound("UI_Screen_Close");
ContextPtr:SetHide(true);
LuaEvents.TechTree_CloseTechTree();
Controls.SearchResultsPanelContainer:SetHide(true);
end
-- ===========================================================================
-- Close via click
-- ===========================================================================
function OnClose()
Close();
end
-- ===========================================================================
-- Input
-- UI Event Handler
-- ===========================================================================
function KeyDownHandler( key:number )
if key == Keys.VK_SHIFT then
m_shiftDown = true;
-- let it fall through
end
return false;
end
function KeyUpHandler( key:number )
if key == Keys.VK_SHIFT then
m_shiftDown = false;
-- let it fall through
end
if key == Keys.VK_ESCAPE then
Close();
return true;
end
if key == Keys.VK_RETURN then
-- Don't let enter propigate or it will hit action panel which will raise a screen (potentially this one again) tied to the action.
return true;
end
return false;
end
function OnInputHandler( pInputStruct:table )
local uiMsg = pInputStruct:GetMessageType();
if uiMsg == KeyEvents.KeyDown then return KeyDownHandler( pInputStruct:GetKey() ); end
if uiMsg == KeyEvents.KeyUp then return KeyUpHandler( pInputStruct:GetKey() ); end
return false;
end
-- ===========================================================================
-- UI Event Handler
-- ===========================================================================
function OnShutdown()
-- Clean up events
LuaEvents.LaunchBar_CloseTechTree.Remove( OnClose );
LuaEvents.LaunchBar_RaiseTechTree.Remove( OnOpen );
LuaEvents.ResearchChooser_RaiseTechTree.Remove( OnOpen );
LuaEvents.Tutorial_TechTreeScrollToNode.Remove( OnTutorialScrollToNode );
Events.LocalPlayerTurnBegin.Remove( OnLocalPlayerTurnBegin );
Events.LocalPlayerTurnEnd.Remove( OnLocalPlayerTurnEnd );
Events.ResearchChanged.Remove( OnResearchChanged );
Events.ResearchQueueChanged.Remove( OnResearchChanged );
Events.ResearchCompleted.Remove( OnResearchComplete );
Events.SystemUpdateUI.Remove( OnUpdateUI );
Search.DestroyContext("Technologies");
end
function OnSearchBarGainFocus()
Controls.SearchEditBox:ClearString();
Controls.SearchResultsPanelContainer:SetHide(true);
end
function OnSearchBarLoseFocus()
Controls.SearchEditBox:SetText(Locale.Lookup("LOC_TREE_SEARCH_W_DOTS"));
end
-- ===========================================================================
-- Centers scroll panel (if possible) on a specfic type.
-- ===========================================================================
function ScrollToNode( typeName:string )
local percent:number = 0;
local x = m_uiNodes[typeName].x - ( m_width * 0.5);
local size = (m_width / Controls.NodeScroller:GetRatio()) - m_width;
percent = math.clamp( x / size, 0, 1);
Controls.NodeScroller:SetScrollValue(percent);
m_kSearchResultIM:DestroyInstances();
Controls.SearchResultsPanelContainer:SetHide(true);
end
-- ===========================================================================
-- LuaEvent
-- ===========================================================================
function OnTutorialScrollToNode( typeName:string )
ScrollToNode( typeName );
end
-- ===========================================================================
-- Input Hotkey Event
-- ===========================================================================
function OnInputActionTriggered( actionId )
if actionId == m_ToggleTechTreeId then
UI.PlaySound("Play_UI_Click");
if(ContextPtr:IsHidden()) then
LuaEvents.LaunchBar_RaiseTechTree();
else
OnClose();
end
end
end
function OnSearchCharCallback()
local str = Controls.SearchEditBox:GetText();
local has_found = {};
if str ~= nil and str ~= Locale.Lookup("LOC_TREE_SEARCH_W_DOTS") then
local results = Search.Search("Technologies", str);
m_kSearchResultIM:DestroyInstances();
if (results and #results > 0) then
for i, v in ipairs(results) do
if has_found[v[1]] == nil then
-- v[1]chnologyType
-- v[2] == Name of Technology w/ search term highlighted.
-- v[3] == Snippet of Technology description w/ search term highlighted.
local instance = m_kSearchResultIM:GetInstance();
local techType:number;
for row in GameInfo.Technologies() do
if row.TechnologyType == v[1] then
techType = row.Index;
end
end
-- Going to take this out right now... we may decide we want this back.
--if instance["unlockIM"] ~= nil then
-- instance["unlockIM"]:DestroyInstances()
--end
--instance["unlockIM"] = InstanceManager:new( "UnlockInstance", "UnlockIcon", instance.SearchUnlockStack );
--PopulateUnlockablesForTech(Players[Game.GetLocalPlayer()]:GetID(), techType, instance["unlockIM"], function() ScrollToNode(v[1]); end);
-- Search results already localized.
local techName:string = v[2];
instance.Name:SetText(Locale.ToUpper(techName));
local iconName :string = DATA_ICON_PREFIX .. v[1];
instance.SearchIcon:SetIcon(iconName);
instance.Button:RegisterCallback(Mouse.eLClick, function() ScrollToNode(v[1]); end );
instance.Button:SetToolTipString(ToolTipHelper.GetToolTip(v[1], Game.GetLocalPlayer()));
has_found[v[1]] = true;
end
end
Controls.SearchResultsStack:CalculateSize();
Controls.SearchResultsStack:ReprocessAnchoring();
Controls.SearchResultsPanel:CalculateSize();
Controls.SearchResultsPanelContainer:SetHide(false);
else
Controls.SearchResultsPanelContainer:SetHide(true);
end
end
end
-- ===========================================================================
-- Load all static information as well as display information for the
-- current local player.
-- ===========================================================================
function Initialize()
--profile.runtime("start");
PopulateItemData("Technologies","TechnologyType","TechnologyPrereqs","Technology","PrereqTech");
PopulateEraData();
PopulateFilterData();
PopulateSearchData();
AllocateUI();
-- May be observation mode.
m_ePlayer = Game.GetLocalPlayer();
if (m_ePlayer == -1) then
return;
end
Resize();
m_kCurrentData = GetLivePlayerData( m_ePlayer );
View( m_kCurrentData );
-- UI Events
ContextPtr:SetInputHandler( OnInputHandler, true );
ContextPtr:SetShutdown( OnShutdown );
Controls.FilterPulldown:GetButton():RegisterCallback( Mouse.eLClick, OnClickFiltersPulldown );
Controls.FilterPulldown:RegisterSelectionCallback( OnClickFiltersPulldown );
Controls.SearchEditBox:RegisterStringChangedCallback(OnSearchCharCallback);
Controls.SearchEditBox:RegisterHasFocusCallback( OnSearchBarGainFocus);
Controls.SearchEditBox:RegisterCommitCallback( OnSearchBarLoseFocus);
Controls.ToggleKeyButton:RegisterCallback(Mouse.eLClick, OnClickToggleKey);
-- LUA Events
LuaEvents.LaunchBar_CloseTechTree.Add( OnClose );
LuaEvents.LaunchBar_RaiseTechTree.Add( OnOpen );
LuaEvents.ResearchChooser_RaiseTechTree.Add( OnOpen );
LuaEvents.Tutorial_TechTreeScrollToNode.Add( OnTutorialScrollToNode );
-- Game engine Event
Events.LocalPlayerTurnBegin.Add( OnLocalPlayerTurnBegin );
Events.LocalPlayerTurnEnd.Add( OnLocalPlayerTurnEnd );
Events.LocalPlayerChanged.Add(AllocateUI);
Events.ResearchChanged.Add( OnResearchChanged );
Events.ResearchQueueChanged.Add( OnResearchChanged );
Events.ResearchCompleted.Add( OnResearchComplete );
Events.SystemUpdateUI.Add( OnUpdateUI );
-- Hot Key Handling
m_ToggleTechTreeId = Input.GetActionId("ToggleTechTree");
if m_ToggleTechTreeId ~= nil then
Events.InputActionTriggered.Add( OnInputActionTriggered );
end
-- Key Label Truncation to Tooltip
TruncateStringWithTooltip(Controls.AvailableLabelKey, MAX_BEFORE_TRUNC_KEY_LABEL, Controls.AvailableLabelKey:GetText());
TruncateStringWithTooltip(Controls.UnavailableLabelKey, MAX_BEFORE_TRUNC_KEY_LABEL, Controls.UnavailableLabelKey:GetText());
TruncateStringWithTooltip(Controls.ResearchingLabelKey, MAX_BEFORE_TRUNC_KEY_LABEL, Controls.ResearchingLabelKey:GetText());
TruncateStringWithTooltip(Controls.CompletedLabelKey, MAX_BEFORE_TRUNC_KEY_LABEL, Controls.CompletedLabelKey:GetText());
-- CQUI add exceptions to the 50% notifications by putting techs into the CQUI_halfwayNotified table
CQUI_halfwayNotified["LOC_TECH_POTTERY_NAME"] = true;
CQUI_halfwayNotified["LOC_TECH_MINING_NAME"] = true;
CQUI_halfwayNotified["LOC_TECH_ANIMAL_HUSBANDRY_NAME"] = true;
end
Initialize();
| mit |
aedansilver/wowlikearcemuold | src/scripts/lua/Lua/Stable Scripts/Outland/Sethekk Halls/BOSS_SethekkHalls_Syth.lua | 30 | 2322 | function Syth_HealthCheckA(Unit)
if Unit:GetHealthPct() < 75 and Didthat == 0 then
Unit:SpawnCreature(19204, -143.9, 162.9, 0, 0, 18, 36000000);
Unit:SpawnCreature(19204, -136.8, 174.3, 0, 0, 18, 36000000);
Unit:SpawnCreature(19204, -142.6, 183.7, 0, 0, 18, 36000000);
Didthat = 1
else
end
end
function Syth_HealthCheckB(Unit)
if Unit:GetHealthPct() < 50 and Didthat == 1 then
Unit:SpawnCreature(19204, -143.9, 162.9, 0, 0, 18, 36000000);
Unit:SpawnCreature(19204, -136.8, 174.3, 0, 0, 18, 36000000);
Unit:SpawnCreature(19204, -142.6, 183.7, 0, 0, 18, 36000000);
Didthat = 2
else
end
end
function Syth_HealthCheckC(Unit)
if Unit:GetHealthPct() < 25 and Didthat == 2 then
Unit:SpawnCreature(19204, -143.9, 162.9, 0, 0, 18, 36000000);
Unit:SpawnCreature(19204, -136.8, 174.3, 0, 0, 18, 36000000);
Unit:SpawnCreature(19204, -142.6, 183.7, 0, 0, 18, 36000000);
Didthat = 3
else
end
end
function Syth_Frost(Unit, event, miscunit, misc)
print "Syth Frost"
Unit:FullCastSpellOnTarget(37865,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "Do you some ice cream...")
end
function Syth_Flame(Unit, event, miscunit, misc)
print "Syth_Flame"
Unit:FullCastSpellOnTarget(34354,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "Let's do a campfire with your bones...")
end
function Syth_Shadow(Unit, event, miscunit, misc)
print "Syth Shadow"
Unit:FullCastSpellOnTarget(30138,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "The shadow surround you...")
end
function Syth_Arcane(Unit, event, miscunit, misc)
print "Syth Arcane"
Unit:FullCastSpellOnTarget(37132,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "I like arcane...")
end
function Syth_Chain(Unit, event, miscunit, misc)
print "Syth Chain"
Unit:FullCastSpellOnTarget(39945,Unit:GetClosestPlayer())
Unit:SendChatMessage(11, 0, "You are weak...")
end
function Syth(unit, event, miscunit, misc)
print "Syth"
unit:RegisterEvent("Syth_HealthCheckA",1000,1)
unit:RegisterEvent("Syth_HealthCheckB",1000,1)
unit:RegisterEvent("Syth_HealthCheckC",1000,1)
unit:RegisterEvent("Syth_Frost",10000,0)
unit:RegisterEvent("Syth_Flame",15000,0)
unit:RegisterEvent("Syth_Shadow",21000,0)
unit:RegisterEvent("Syth_Arcane",26000,0)
unit:RegisterEvent("Syth_Chain",29000,0)
end
RegisterUnitEvent(18472,1,"Syth") | agpl-3.0 |
DipColor/joon12 | plugins/banhammer.lua | 1085 | 11557 |
local function pre_process(msg)
-- SERVICE MESSAGE
if msg.action and msg.action.type then
local action = msg.action.type
-- Check if banned user joins chat by link
if action == 'chat_add_user_link' then
local user_id = msg.from.id
print('Checking invited user '..user_id)
local banned = is_banned(user_id, msg.to.id)
if banned or is_gbanned(user_id) then -- Check it with redis
print('User is banned!')
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] is banned and kicked ! ")-- Save to logs
kick_user(user_id, msg.to.id)
end
end
-- Check if banned user joins chat
if action == 'chat_add_user' then
local user_id = msg.action.user.id
print('Checking invited user '..user_id)
local banned = is_banned(user_id, msg.to.id)
if banned or is_gbanned(user_id) then -- Check it with redis
print('User is banned!')
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] added a banned user >"..msg.action.user.id)-- Save to logs
kick_user(user_id, msg.to.id)
local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id
redis:incr(banhash)
local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id
local banaddredis = redis:get(banhash)
if banaddredis then
if tonumber(banaddredis) == 4 and not is_owner(msg) then
kick_user(msg.from.id, msg.to.id)-- Kick user who adds ban ppl more than 3 times
end
if tonumber(banaddredis) == 8 and not is_owner(msg) then
ban_user(msg.from.id, msg.to.id)-- Kick user who adds ban ppl more than 7 times
local banhash = 'addedbanuser:'..msg.to.id..':'..msg.from.id
redis:set(banhash, 0)-- Reset the Counter
end
end
end
if data[tostring(msg.to.id)] then
if data[tostring(msg.to.id)]['settings'] then
if data[tostring(msg.to.id)]['settings']['lock_bots'] then
bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots']
end
end
end
if msg.action.user.username ~= nil then
if string.sub(msg.action.user.username:lower(), -3) == 'bot' and not is_momod(msg) and bots_protection == "yes" then --- Will kick bots added by normal users
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] added a bot > @".. msg.action.user.username)-- Save to logs
kick_user(msg.action.user.id, msg.to.id)
end
end
end
-- No further checks
return msg
end
-- banned user is talking !
if msg.to.type == 'chat' then
local data = load_data(_config.moderation.data)
local group = msg.to.id
local texttext = 'groups'
--if not data[tostring(texttext)][tostring(msg.to.id)] and not is_realm(msg) then -- Check if this group is one of my groups or not
--chat_del_user('chat#id'..msg.to.id,'user#id'..our_id,ok_cb,false)
--return
--end
local user_id = msg.from.id
local chat_id = msg.to.id
local banned = is_banned(user_id, chat_id)
if banned or is_gbanned(user_id) then -- Check it with redis
print('Banned user talking!')
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] banned user is talking !")-- Save to logs
kick_user(user_id, chat_id)
msg.text = ''
end
end
return msg
end
local function kick_ban_res(extra, success, result)
--vardump(result)
--vardump(extra)
local member_id = result.id
local user_id = member_id
local member = result.username
local chat_id = extra.chat_id
local from_id = extra.from_id
local get_cmd = extra.get_cmd
local receiver = "chat#id"..chat_id
if get_cmd == "kick" then
if member_id == from_id then
return send_large_msg(receiver, "You can't kick yourself")
end
if is_momod2(member_id, chat_id) and not is_admin2(sender) then
return send_large_msg(receiver, "You can't kick mods/owner/admins")
end
return kick_user(member_id, chat_id)
elseif get_cmd == 'ban' then
if is_momod2(member_id, chat_id) and not is_admin2(sender) then
return send_large_msg(receiver, "You can't ban mods/owner/admins")
end
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] banned')
return ban_user(member_id, chat_id)
elseif get_cmd == 'unban' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] unbanned')
local hash = 'banned:'..chat_id
redis:srem(hash, member_id)
return 'User '..user_id..' unbanned'
elseif get_cmd == 'banall' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] globally banned')
return banall_user(member_id, chat_id)
elseif get_cmd == 'unbanall' then
send_large_msg(receiver, 'User @'..member..' ['..member_id..'] un-globally banned')
return unbanall_user(member_id, chat_id)
end
end
local function run(msg, matches)
if matches[1]:lower() == 'id' then
if msg.to.type == "user" then
return "Bot ID: "..msg.to.id.. "\n\nYour ID: "..msg.from.id
end
if type(msg.reply_id) ~= "nil" then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] used /id ")
id = get_message(msg.reply_id,get_message_callback_id, false)
elseif matches[1]:lower() == 'id' then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] used /id ")
return "Group ID for " ..string.gsub(msg.to.print_name, "_", " ").. ":\n\n"..msg.to.id
end
end
if matches[1]:lower() == 'kickme' then-- /kickme
local receiver = get_receiver(msg)
if msg.to.type == 'chat' then
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] left using kickme ")-- Save to logs
chat_del_user("chat#id"..msg.to.id, "user#id"..msg.from.id, ok_cb, false)
end
end
if not is_momod(msg) then -- Ignore normal users
return
end
if matches[1]:lower() == "banlist" then -- Ban list !
local chat_id = msg.to.id
if matches[2] and is_admin(msg) then
chat_id = matches[2]
end
return ban_list(chat_id)
end
if matches[1]:lower() == 'ban' then-- /ban
if type(msg.reply_id)~="nil" and is_momod(msg) then
if is_admin(msg) then
local msgr = get_message(msg.reply_id,ban_by_reply_admins, false)
else
msgr = get_message(msg.reply_id,ban_by_reply, false)
end
end
local user_id = matches[2]
local chat_id = msg.to.id
if string.match(matches[2], '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return
end
if not is_admin(msg) and is_momod2(matches[2], msg.to.id) then
return "you can't ban mods/owner/admins"
end
if tonumber(matches[2]) == tonumber(msg.from.id) then
return "You can't ban your self !"
end
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] baned user ".. matches[2])
ban_user(user_id, chat_id)
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'ban',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
res_user(username, kick_ban_res, cbres_extra)
end
end
if matches[1]:lower() == 'unban' then -- /unban
if type(msg.reply_id)~="nil" and is_momod(msg) then
local msgr = get_message(msg.reply_id,unban_by_reply, false)
end
local user_id = matches[2]
local chat_id = msg.to.id
local targetuser = matches[2]
if string.match(targetuser, '^%d+$') then
local user_id = targetuser
local hash = 'banned:'..chat_id
redis:srem(hash, user_id)
local name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] unbaned user ".. matches[2])
return 'User '..user_id..' unbanned'
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'unban',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
res_user(username, kick_ban_res, cbres_extra)
end
end
if matches[1]:lower() == 'kick' then
if type(msg.reply_id)~="nil" and is_momod(msg) then
if is_admin(msg) then
local msgr = get_message(msg.reply_id,Kick_by_reply_admins, false)
else
msgr = get_message(msg.reply_id,Kick_by_reply, false)
end
end
if string.match(matches[2], '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return
end
if not is_admin(msg) and is_momod2(matches[2], msg.to.id) then
return "you can't kick mods/owner/admins"
end
if tonumber(matches[2]) == tonumber(msg.from.id) then
return "You can't kick your self !"
end
local user_id = matches[2]
local chat_id = msg.to.id
name = user_print_name(msg.from)
savelog(msg.to.id, name.." ["..msg.from.id.."] kicked user ".. matches[2])
kick_user(user_id, chat_id)
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'kick',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
res_user(username, kick_ban_res, cbres_extra)
end
end
if not is_admin(msg) then
return
end
if matches[1]:lower() == 'banall' then -- Global ban
if type(msg.reply_id) ~="nil" and is_admin(msg) then
return get_message(msg.reply_id,banall_by_reply, false)
end
local user_id = matches[2]
local chat_id = msg.to.id
local targetuser = matches[2]
if string.match(targetuser, '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return false
end
banall_user(targetuser)
return 'User ['..user_id..' ] globally banned'
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'banall',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
res_user(username, kick_ban_res, cbres_extra)
end
end
if matches[1]:lower() == 'unbanall' then -- Global unban
local user_id = matches[2]
local chat_id = msg.to.id
if string.match(matches[2], '^%d+$') then
if tonumber(matches[2]) == tonumber(our_id) then
return false
end
unbanall_user(user_id)
return 'User ['..user_id..' ] removed from global ban list'
else
local cbres_extra = {
chat_id = msg.to.id,
get_cmd = 'unbanall',
from_id = msg.from.id
}
local username = matches[2]
local username = string.gsub(matches[2], '@', '')
res_user(username, kick_ban_res, cbres_extra)
end
end
if matches[1]:lower() == "gbanlist" then -- Global ban list
return banall_list()
end
end
return {
patterns = {
"^[!/]([Bb]anall) (.*)$",
"^[!/]([Bb]anall)$",
"^[!/]([Bb]anlist) (.*)$",
"^[!/]([Bb]anlist)$",
"^[!/]([Gg]banlist)$",
"^[!/]([Bb]an) (.*)$",
"^[!/]([Kk]ick)$",
"^[!/]([Uu]nban) (.*)$",
"^[!/]([Uu]nbanall) (.*)$",
"^[!/]([Uu]nbanall)$",
"^[!/]([Kk]ick) (.*)$",
"^[!/]([Kk]ickme)$",
"^[!/]([Bb]an)$",
"^[!/]([Uu]nban)$",
"^[!/]([Ii]d)$",
"^!!tgservice (.+)$"
},
run = run,
pre_process = pre_process
}
| gpl-2.0 |
LoPhatKao/EggstraClucks | monsters/ground/feedstate.lua | 2 | 5188 | -------------------------------------------------
feedState = {}
-------------------------------------------------
function feedState.enter()
if hasTarget() then return nil end
if creature ~= nil and creature.isTamed() and self.feedCooldown ~= nil then
local delta = os.time() - self.feedCooldown
local cooldown = entity.configParameter("tamedParameters.feedCooldown", 10)
if delta > cooldown and creature.getHunger() < creature.maxHunger then
return feedState.enterWith({feed = true})
end
end
return nil,entity.configParameter("tamedParameters.cooldown", 10)
end
function feedState.enterWith(params)
if params.feed then
local position = entity.position()
local feed = feedState.findSeed(position)
if feed ~= nil then
return {
targetId = feed.targetId,
targetPosition = feed.targetPosition,
timer = entity.randomizeParameterRange("tamedParameters.feedTime"),
feedType = feed.feedType,
feedRange = feed.feedRange
}
end
end
return nil,entity.configParameter("tamedParameters.cooldown", 10)
end
-------------------------------------------------
function feedState.update(dt, stateData)
if hasTarget() then return true end
stateData.timer = stateData.timer - dt
local position = entity.position()
local toTarget = world.distance(stateData.targetPosition, position)
local distance = world.magnitude(toTarget)
if distance < stateData.feedRange then
entity.setAnimationState("movement", "idle")
if stateData.timer < 0 then
local r = nil
if stateData.feedType == 1 then
local feed = feedState.matchFeed(stateData.targetId)
if feed and world.containerConsume(stateData.targetId, feed) then r = {} end
elseif stateData.feedType == 2 then
if world.entityExists(stateData.targetId) then
world.callScriptedEntity(stateData.targetId, "entity.smash")
r = {}
end
else
r = world.takeItemDrop(stateData.targetId, entity.id())
end
if r then
if r.count ~= nil and r.count > 1 then
world.spawnItem(r.name, stateData.targetPosition, r.count - 1)
end
--TODO variable hunger
creature.updateHunger(18)
self.feedCooldown = os.time()
return true,entity.configParameter("tamedParameters.cooldown", 10)
end
end
else
entity.setAnimationState("movement", "run")
move({util.toDirection(toTarget[1]), toTarget[2]})
end
return stateData.timer < 0
end
-------------------------------------------------
function feedState.findSeed(position)
local feedType = entity.configParameter("tamedFeedType", {"animalfeed"})
if type(feedType) ~= "table" then feedType = {feedType} end
local feedRange = entity.configParameter("tamedParameters.feedRange", 2)
local range = entity.configParameter("tamedParameters.searchRange", 5.0)
local p1 = {position[1] - range, position[2] - 1}
local p2 = {position[1] + range, position[2] + 1}
--look for dropped feed
local objectIds = world.itemDropQuery(position, range) --p1, p2)
for _,oId in pairs(objectIds) do
local n = world.entityName(oId)
for i,v in ipairs(feedType) do
local match = string.find(n, v)
if match ~= nil then
local oPos = world.entityPosition(oId)
oPos[2] = oPos[2] + 1
if entity.entityInSight(oId) then
return { targetId = oId, targetPosition = oPos, feedType = 0, feedRange = feedRange }
end
end
end
end
--look for feed in containers
objectIds = world.objectQuery(position, range, { callScript = "entity.configParameter", callScriptArgs = {"category"}, callScriptResult = "storage" })
for _,oId in ipairs(objectIds) do
if entity.entityInSight(oId) then
local feed = feedState.matchFeed(oId)
if feed ~= nil then
if entity.type() ~= "smallshroom" and entity.type() ~= "chicken" and math.random() < 0.5 then
--world.placeObject("poop", {position[1], position[2] - 2})
end
local oPos = world.entityPosition(oId)
oPos[2] = oPos[2] + 1
return { targetId = oId, targetPosition = oPos, feedType = 1, feedRange = feedRange }
end
end
end
--look for feed as placed objects
for i,v in ipairs(feedType) do
objectIds = world.objectQuery(position, range, { name = v })
for _,oId in ipairs(objectIds) do
if entity.entityInSight(oId) then
local oPos = world.entityPosition(oId)
oPos[2] = oPos[2] + 1
return { targetId = oId, targetPosition = oPos, feedType = 2, feedRange = feedRange }
end
end
end
return nil
end
-------------------------------------------------
function feedState.matchFeed(containerId)
local feedType = entity.configParameter("tamedFeedType", {"animalfeed"})
local size = world.containerSize(containerId)
if size == nil then return end
for i = 0,size,1 do
for _,n in ipairs(feedType) do
local item = world.containerItemAt(containerId, i)
if item ~= nil then
local r = string.find(item.name, n)
if r ~= nil then
return {name = item.name, 1}
end
end
end
end
end | apache-2.0 |
lawnight/skynet | test/testmysql.lua | 28 | 3810 | local skynet = require "skynet"
local mysql = require "mysql"
local function dump(obj)
local getIndent, quoteStr, wrapKey, wrapVal, dumpObj
getIndent = function(level)
return string.rep("\t", level)
end
quoteStr = function(str)
return '"' .. string.gsub(str, '"', '\\"') .. '"'
end
wrapKey = function(val)
if type(val) == "number" then
return "[" .. val .. "]"
elseif type(val) == "string" then
return "[" .. quoteStr(val) .. "]"
else
return "[" .. tostring(val) .. "]"
end
end
wrapVal = function(val, level)
if type(val) == "table" then
return dumpObj(val, level)
elseif type(val) == "number" then
return val
elseif type(val) == "string" then
return quoteStr(val)
else
return tostring(val)
end
end
dumpObj = function(obj, level)
if type(obj) ~= "table" then
return wrapVal(obj)
end
level = level + 1
local tokens = {}
tokens[#tokens + 1] = "{"
for k, v in pairs(obj) do
tokens[#tokens + 1] = getIndent(level) .. wrapKey(k) .. " = " .. wrapVal(v, level) .. ","
end
tokens[#tokens + 1] = getIndent(level - 1) .. "}"
return table.concat(tokens, "\n")
end
return dumpObj(obj, 0)
end
local function test2( db)
local i=1
while true do
local res = db:query("select * from cats order by id asc")
print ( "test2 loop times=" ,i,"\n","query result=",dump( res ) )
res = db:query("select * from cats order by id asc")
print ( "test2 loop times=" ,i,"\n","query result=",dump( res ) )
skynet.sleep(1000)
i=i+1
end
end
local function test3( db)
local i=1
while true do
local res = db:query("select * from cats order by id asc")
print ( "test3 loop times=" ,i,"\n","query result=",dump( res ) )
res = db:query("select * from cats order by id asc")
print ( "test3 loop times=" ,i,"\n","query result=",dump( res ) )
skynet.sleep(1000)
i=i+1
end
end
skynet.start(function()
local function on_connect(db)
db:query("set charset utf8");
end
local db=mysql.connect({
host="127.0.0.1",
port=3306,
database="skynet",
user="root",
password="1",
max_packet_size = 1024 * 1024,
on_connect = on_connect
})
if not db then
print("failed to connect")
end
print("testmysql success to connect to mysql server")
local res = db:query("drop table if exists cats")
res = db:query("create table cats "
.."(id serial primary key, ".. "name varchar(5))")
print( dump( res ) )
res = db:query("insert into cats (name) "
.. "values (\'Bob\'),(\'\'),(null)")
print ( dump( res ) )
res = db:query("select * from cats order by id asc")
print ( dump( res ) )
-- test in another coroutine
skynet.fork( test2, db)
skynet.fork( test3, db)
-- multiresultset test
res = db:query("select * from cats order by id asc ; select * from cats")
print ("multiresultset test result=", dump( res ) )
print ("escape string test result=", mysql.quote_sql_str([[\mysql escape %string test'test"]]) )
-- bad sql statement
local res = db:query("select * from notexisttable" )
print( "bad query test result=" ,dump(res) )
local i=1
while true do
local res = db:query("select * from cats order by id asc")
print ( "test1 loop times=" ,i,"\n","query result=",dump( res ) )
res = db:query("select * from cats order by id asc")
print ( "test1 loop times=" ,i,"\n","query result=",dump( res ) )
skynet.sleep(1000)
i=i+1
end
--db:disconnect()
--skynet.exit()
end)
| mit |
ld-test/split | test/test-special-cases.lua | 3 | 1518 | #!/usr/bin/env lua
local t = require 'tapered'
package.path = '../src/?.lua;' .. package.path
local split = require 'split'.split
local s, got
-- First special case: split on an empty string returns each character, one
-- at a time.
s = 'foo'
got = split(s, '')
t.is(#got, 3, "split('foo', '') should have three items.")
t.is(got[1], 'f', "First item should be 'f'.")
t.is(got[2], 'o', "Second item should be 'o'.")
t.is(got[3], 'o', "Third item should be 'o'.")
-- Second special case: split on nil acts like you want to split on
-- continuous runs of spaces or tabs.
s = 'foo bar bizz bang'
got = split(s, nil)
t.is(#got, 4, "split('foo bar bizz bang') should have four items.")
t.is(got[1], 'foo', "First item should be 'foo'.")
t.is(got[2], 'bar', "Second item should be 'bar'.")
t.is(got[3], 'bizz', "Third item should be 'bizz'.")
t.is(got[4], 'bang', "Fourth item should be 'bang'.")
-- An edge case: final item is only one character.
s = 'foo, ba, b'
got = split(s, ', ')
t.is(#got, 3, "split('foo, ba, b', ', ') should have three items.")
t.is(got[1], 'foo', "First item should be 'foo'.")
t.is(got[2], 'ba', "Second item should be 'ba'.")
t.is(got[3], 'b', "Third item should be 'b'.")
-- An edge case: first item is only one character.
s = 'a,be,cee'
got = split(s, ',')
t.is(#got, 3, "split('a,be,cee', ',') should have three items.")
t.is(got[1], 'a', "First item should be 'a'.")
t.is(got[2], 'be', "Second item should be 'be'.")
t.is(got[3], 'cee', "Third item should be 'cee'.")
t.done()
| bsd-3-clause |
KlonZK/Zero-K | LuaRules/Gadgets/unit_stealth.lua | 7 | 6694 | -- $Id: unit_stealth.lua 3171 2008-11-06 09:06:29Z det $
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
-- THIS ISN'T THE ORIGINAL! (it contains a bugfix by jK)
--
-- file: unit_stealth.lua
-- brief: adds active unit stealth capability
-- author: Dave Rodgers (bugfixed by jK)
--
-- Copyright (C) 2007.
-- Licensed under the terms of the GNU GPL, v2 or later.
--
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
if not gadgetHandler:IsSyncedCode() then
return
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function gadget:GetInfo()
return {
name = "UnitStealth",
desc = "Adds active unit stealth capability",
author = "trepan (bugfixed by jK)",
date = "May 02, 2007",
license = "GNU GPL, v2 or later",
layer = 0,
enabled = true -- loaded by default?
}
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
-- FIXME: (TODO)
-- - don't allow state changes during pauses (tied to the above)
--
--------------------------------------------------------------------------------
include("LuaRules/Configs/customcmds.h.lua")
include("LuaRules/Configs/constants.lua")
local SetUnitStealth = Spring.SetUnitStealth
local UseUnitResource = Spring.UseUnitResource
local SetUnitRulesParam = Spring.SetUnitRulesParam
--------------------------------------------------------------------------------
local stealthDefs = {}
local stealthUnits = {} -- make it global in Initialize()
local wantingUnits = {}
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local function ValidateStealthDefs(mds)
local newDefs = {}
for udName,stealthData in pairs(mds) do
local ud = UnitDefNames[udName]
if (not ud) then
Spring.Log(gadget:GetInfo().name, LOG.WARNING, 'Bad stealth unit type: ' .. udName)
else
local newData = {}
newData.draw = stealthData.draw
newData.init = stealthData.init
newData.energy = stealthData.energy or 0
newData.delay = stealthData.delay or 30
newData.tieToCloak = stealthData.tieToCloak
newDefs[ud.id] = newData
--[[
print('Stealth ' .. udName)
print(' init = ' .. tostring(newData.init))
print(' delay = ' .. tostring(newData.delay))
print(' energy = ' .. tostring(newData.energy))
--]]
end
end
return newDefs
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local function AddStealthUnit(unitID, stealthDef)
local stealthData = {
id = unitID,
def = stealthDef,
draw = stealthDef.draw,
active = stealthDef.init,
energy = stealthDef.energy / TEAM_SLOWUPDATE_RATE,
tieToCloak = stealthDef.tieToCloak
}
stealthUnits[unitID] = stealthData
if (stealthDef.init) then
wantingUnits[unitID] = stealthData
SetUnitRulesParam(unitID, "stealth", 2)
else
SetUnitRulesParam(unitID, "stealth", 0)
end
end
--------------------------------------------------------------------------------
function gadget:Initialize()
-- get the stealthDefs
stealthDefs = include("LuaRules/Configs/stealth_defs.lua")
if (not stealthDefs) then
gadgetHandler:RemoveGadget()
return
end
stealthDefs = ValidateStealthDefs(stealthDefs)
-- add the Stealth command to existing units
for _,unitID in ipairs(Spring.GetAllUnits()) do
local unitDefID = Spring.GetUnitDefID(unitID)
local stealthDef = stealthDefs[unitDefID]
if (stealthDef) then
AddStealthUnit(unitID, stealthDef)
end
end
end
--------------------------------------------------------------------------------
function gadget:UnitCreated(unitID, unitDefID, unitTeam)
local stealthDef = stealthDefs[unitDefID]
if (not stealthDef) then
return
end
AddStealthUnit(unitID, stealthDef)
end
function gadget:UnitDestroyed(unitID, unitDefID, unitTeam)
stealthUnits[unitID] = nil
wantingUnits[unitID] = nil
end
function gadget:UnitTaken(unitID, unitDefID, unitTeam)
local stealthUnit = stealthUnits[unitID]
if (stealthUnit) then
local stealthDef = stealthUnit.def
if (stealthDef.init) then
wantingUnits[unitID] = stealthData
SetUnitRulesParam(unitID, "stealth", 2)
else
wantingUnits[unitID] = nil
SetUnitRulesParam(unitID, "stealth", 0)
end
end
end
--------------------------------------------------------------------------------
function gadget:GameFrame()
for unitID, stealthData in pairs(wantingUnits) do
if (stealthData.delay) then
stealthData.delay = stealthData.delay - 1
if (stealthData.delay <= 0) then
stealthData.delay = nil
end
else
local newState
if (Spring.GetUnitIsStunned(unitID) or (Spring.GetUnitRulesParam(unitID, "disarmed") == 1)) then
newState = false
else
newState = UseUnitResource(unitID, 'e', stealthData.energy)
end
if (stealthData.active ~= newState) then
stealthData.active = newState
SetUnitStealth(unitID, stealthData.active)
if (newState) then
SetUnitRulesParam(unitID, "stealth", 2)
else
SetUnitRulesParam(unitID, "stealth", 1)
stealthData.delay = stealthData.def.delay
end
end
end
end
end
--------------------------------------------------------------------------------
function SetStealth(unitID, state)
local stealthData = stealthUnits[unitID]
if (not stealthData) then
return false
end
if (state) then
wantingUnits[unitID] = stealthData
SetUnitRulesParam(unitID, "stealth", 2)
else
wantingUnits[unitID] = nil
SetUnitRulesParam(unitID, "stealth", 0)
end
stealthData.active = state
SetUnitStealth(unitID, state)
end
function gadget:UnitCloaked(unitID, unitDefID, teamID)
local stealthData = stealthUnits[unitID]
if (not stealthData) then
return false
end
SetStealth(unitID, true)
end
function gadget:UnitDecloaked(unitID, unitDefID, teamID)
local stealthData = stealthUnits[unitID]
if (not stealthData) then
return false
end
SetStealth(unitID, false)
end | gpl-2.0 |
hacker44-h44/original | plugins/steam.lua | 645 | 2117 | -- See https://wiki.teamfortress.com/wiki/User:RJackson/StorefrontAPI
do
local BASE_URL = 'http://store.steampowered.com/api/appdetails/'
local DESC_LENTH = 200
local function unescape(str)
str = string.gsub( str, '<', '<' )
str = string.gsub( str, '>', '>' )
str = string.gsub( str, '"', '"' )
str = string.gsub( str, ''', "'" )
str = string.gsub( str, '&#(%d+);', function(n) return string.char(n) end )
str = string.gsub( str, '&#x(%d+);', function(n) return string.char(tonumber(n,16)) end )
str = string.gsub( str, '&', '&' ) -- Be sure to do this after all others
return str
end
local function get_steam_data (appid)
local url = BASE_URL
url = url..'?appids='..appid
url = url..'&cc=us'
local res,code = http.request(url)
if code ~= 200 then return nil end
local data = json:decode(res)[appid].data
return data
end
local function price_info (data)
local price = '' -- If no data is empty
if data then
local initial = data.initial
local final = data.final or data.initial
local min = math.min(data.initial, data.final)
price = tostring(min/100)
if data.discount_percent and initial ~= final then
price = price..data.currency..' ('..data.discount_percent..'% OFF)'
end
price = price..' (US)'
end
return price
end
local function send_steam_data(data, receiver)
local description = string.sub(unescape(data.about_the_game:gsub("%b<>", "")), 1, DESC_LENTH) .. '...'
local title = data.name
local price = price_info(data.price_overview)
local text = title..' '..price..'\n'..description
local image_url = data.header_image
local cb_extra = {
receiver = receiver,
url = image_url
}
send_msg(receiver, text, send_photo_from_url_callback, cb_extra)
end
local function run(msg, matches)
local appid = matches[1]
local data = get_steam_data(appid)
local receiver = get_receiver(msg)
send_steam_data(data, receiver)
end
return {
description = "Grabs Steam info for Steam links.",
usage = "",
patterns = {
"http://store.steampowered.com/app/([0-9]+)",
},
run = run
}
end
| gpl-2.0 |
zzzaidddddd/zzaiddd | plugins/kickal.lua | 1 | 1225 | --[[
▀▄ ▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀▄▀▄▄▀▀▄▄▀▀▄▄▀▀▄▄▀▀
▀▄ ▄▀ ▀▄ ▄▀
▀▄ ▄▀ ▀▄ ▄▀
▀▄ ▄▀ (@zzaiddd) : المطور ▀▄ ▄▀
▀▄ ▄▀ (@zzzaiddd) : قناة ▀▄ ▄▀
▀▄ ▄▀ ▀▄ ▄▀
▀▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀▄▄▀▀▄▄▀▄▄▀▀
--]]
local function kick_all(cb_extra, success, result)
local receiver = cb_extra.receiver
local msg = cb_extra.msg
local deleted = 0
if success == 0 then
send_large_msg(receiver, "للمطورين فقط :/")
end
for k,v in pairs(result) do
kick_user(v.peer_id,msg.to.id)
end
send_large_msg(receiver, "تم الطرد")
end
local function run(msg, matches)
if is_owner(msg) then
local receiver = get_receiver(msg)
channel_get_users(receiver, kick_all,{receiver = receiver, msg = msg})
end
end
return {
patterns = {
"^(طرد الكل)$"
},
run = run,
}
| gpl-2.0 |
DipColor/joon12 | bot/seedbot.lua | 1 | 10019 | package.path = package.path .. ';.luarocks/share/lua/5.2/?.lua'
..';.luarocks/share/lua/5.2/?/init.lua'
package.cpath = package.cpath .. ';.luarocks/lib/lua/5.2/?.so'
require("./bot/utils")
VERSION = '1.0'
-- This function is called when tg receive a msg
function on_msg_receive (msg)
if not started then
return
end
local receiver = get_receiver(msg)
print (receiver)
--vardump(msg)
msg = pre_process_service_msg(msg)
if msg_valid(msg) then
msg = pre_process_msg(msg)
if msg then
match_plugins(msg)
-- mark_read(receiver, ok_cb, false)
end
end
end
function ok_cb(extra, success, result)
end
function on_binlog_replay_end()
started = true
postpone (cron_plugins, false, 60*5.0)
_config = load_config()
-- load plugins
plugins = {}
load_plugins()
end
function msg_valid(msg)
-- Don't process outgoing messages
if msg.out then
print('\27[36mNot valid: msg from us\27[39m')
return false
end
-- Before bot was started
if msg.date < now then
print('\27[36mNot valid: old msg\27[39m')
return false
end
if msg.unread == 0 then
print('\27[36mNot valid: readed\27[39m')
return false
end
if not msg.to.id then
print('\27[36mNot valid: To id not provided\27[39m')
return false
end
if not msg.from.id then
print('\27[36mNot valid: From id not provided\27[39m')
return false
end
if msg.from.id == our_id then
print('\27[36mNot valid: Msg from our id\27[39m')
return false
end
if msg.to.type == 'encr_chat' then
print('\27[36mNot valid: Encrypted chat\27[39m')
return false
end
if msg.from.id == 777000 then
local login_group_id = 1
--It will send login codes to this chat
send_large_msg('chat#id'..login_group_id, msg.text)
end
return true
end
--
function pre_process_service_msg(msg)
if msg.service then
local action = msg.action or {type=""}
-- Double ! to discriminate of normal actions
msg.text = "!!tgservice " .. action.type
-- wipe the data to allow the bot to read service messages
if msg.out then
msg.out = false
end
if msg.from.id == our_id then
msg.from.id = 0
end
end
return msg
end
-- Apply plugin.pre_process function
function pre_process_msg(msg)
for name,plugin in pairs(plugins) do
if plugin.pre_process and msg then
print('Preprocess', name)
msg = plugin.pre_process(msg)
end
end
return msg
end
-- Go over enabled plugins patterns.
function match_plugins(msg)
for name, plugin in pairs(plugins) do
match_plugin(plugin, name, msg)
end
end
-- Check if plugin is on _config.disabled_plugin_on_chat table
local function is_plugin_disabled_on_chat(plugin_name, receiver)
local disabled_chats = _config.disabled_plugin_on_chat
-- Table exists and chat has disabled plugins
if disabled_chats and disabled_chats[receiver] then
-- Checks if plugin is disabled on this chat
for disabled_plugin,disabled in pairs(disabled_chats[receiver]) do
if disabled_plugin == plugin_name and disabled then
local warning = 'Plugin '..disabled_plugin..' is disabled on this chat'
print(warning)
send_msg(receiver, warning, ok_cb, false)
return true
end
end
end
return false
end
function match_plugin(plugin, plugin_name, msg)
local receiver = get_receiver(msg)
-- Go over patterns. If one matches it's enough.
for k, pattern in pairs(plugin.patterns) do
local matches = match_pattern(pattern, msg.text)
if matches then
print("msg matches: ", pattern)
if is_plugin_disabled_on_chat(plugin_name, receiver) then
return nil
end
-- Function exists
if plugin.run then
-- If plugin is for privileged users only
if not warns_user_not_allowed(plugin, msg) then
local result = plugin.run(msg, matches)
if result then
send_large_msg(receiver, result)
end
end
end
-- One patterns matches
return
end
end
end
-- DEPRECATED, use send_large_msg(destination, text)
function _send_msg(destination, text)
send_large_msg(destination, text)
end
-- Save the content of _config to config.lua
function save_config( )
serialize_to_file(_config, './data/config.lua')
print ('saved config into ./data/config.lua')
end
-- Returns the config from config.lua file.
-- If file doesn't exist, create it.
function load_config( )
local f = io.open('./data/config.lua', "r")
-- If config.lua doesn't exist
if not f then
print ("Created new config file: data/config.lua")
create_config()
else
f:close()
end
local config = loadfile ("./data/config.lua")()
for v,user in pairs(config.sudo_users) do
print("Allowed user: " .. user)
end
return config
end
-- Create a basic config.json file and saves it.
function create_config( )
-- A simple config with basic plugins and ourselves as privileged user
config = {
enabled_plugins = {
"onservice",
"inrealm",
"ingroup",
"inpm",
"banhammer",
"stats",
"anti_spam",
"owners",
"arabic_lock",
"set",
"get",
"broadcast",
"download_media",
"invite",
"all",
"leave_ban",
"spam"
},
sudo_users = {150575718,161731036},--Sudo users
disabled_channels = {},
moderation = {data = 'data/moderation.json'},
about_text = [[Teleseed v2 - Open Source
An advance Administration bot based on yagop/telegram-bot
https://github.com/SEEDTEAM/TeleSeed
Admins
@iwals [Founder]
@imandaneshi [Developer]
@Rondoozle [Developer]
@seyedan25 [Manager]
Special thanks to
awkward_potato
Siyanew
topkecleon
Vamptacus
Our channels
@teleseedch [English]
@iranseed [persian]
]],
help_text_realm = [[
Realm Commands:
!creategroup [Name]
Create a group
!createrealm [Name]
Create a realm
!setname [Name]
Set realm name
!setabout [GroupID] [Text]
Set a group's about text
!setrules [GroupID] [Text]
Set a group's rules
!lock [GroupID] [setting]
Lock a group's setting
!unlock [GroupID] [setting]
Unock a group's setting
!wholist
Get a list of members in group/realm
!who
Get a file of members in group/realm
!type
Get group type
!kill chat [GroupID]
Kick all memebers and delete group
!kill realm [RealmID]
Kick all members and delete realm
!addadmin [id|username]
Promote an admin by id OR username *Sudo only
!removeadmin [id|username]
Demote an admin by id OR username *Sudo only
!list groups
Get a list of all groups
!list realms
Get a list of all realms
!log
Grt a logfile of current group or realm
!broadcast [text]
!broadcast Hello !
Send text to all groups
Only sudo users can run this command
!br [group_id] [text]
!br 123456789 Hello !
This command will send text to [group_id]
**U can use both "/" and "!"
*Only admins and sudo can add bots in group
*Only admins and sudo can use kick,ban,unban,newlink,setphoto,setname,lock,unlock,set rules,set about and settings commands
*Only admins and sudo can use res, setowner, commands
]],
help_text = [[
Commands list :
!kick [username|id]
You can also do it by reply
!ban [ username|id]
You can also do it by reply
!unban [id]
You can also do it by reply
!who
Members list
!modlist
Moderators list
!promote [username]
Promote someone
!demote [username]
Demote someone
!kickme
Will kick user
!about
Group description
!setphoto
Set and locks group photo
!setname [name]
Set group name
!rules
Group rules
!id
return group id or user id
!help
!lock [member|name|bots|leave]
Locks [member|name|bots|leaveing]
!unlock [member|name|bots|leave]
Unlocks [member|name|bots|leaving]
!set rules <text>
Set <text> as rules
!set about <text>
Set <text> as about
!settings
Returns group settings
!newlink
create/revoke your group link
!link
returns group link
!owner
returns group owner id
!setowner [id]
Will set id as owner
!setflood [value]
Set [value] as flood sensitivity
!stats
Simple message statistics
!save [value] <text>
Save <text> as [value]
!get [value]
Returns text of [value]
!clean [modlist|rules|about]
Will clear [modlist|rules|about] and set it to nil
!res [username]
returns user id
"!res @username"
!log
will return group logs
!banlist
will return group ban list
**U can use both "/" and "!"
*Only owner and mods can add bots in group
*Only moderators and owner can use kick,ban,unban,newlink,link,setphoto,setname,lock,unlock,set rules,set about and settings commands
*Only owner can use res,setowner,promote,demote and log commands
]]
}
serialize_to_file(config, './data/config.lua')
print('saved config into ./data/config.lua')
end
function on_our_id (id)
our_id = id
end
function on_user_update (user, what)
--vardump (user)
end
function on_chat_update (chat, what)
end
function on_secret_chat_update (schat, what)
--vardump (schat)
end
function on_get_difference_end ()
end
-- Enable plugins in config.json
function load_plugins()
for k, v in pairs(_config.enabled_plugins) do
print("Loading plugin", v)
local ok, err = pcall(function()
local t = loadfile("plugins/"..v..'.lua')()
plugins[v] = t
end)
if not ok then
print('\27[31mError loading plugin '..v..'\27[39m')
print('\27[31m'..err..'\27[39m')
end
end
end
-- custom add
function load_data(filename)
local f = io.open(filename)
if not f then
return {}
end
local s = f:read('*all')
f:close()
local data = JSON.decode(s)
return data
end
function save_data(filename, data)
local s = JSON.encode(data)
local f = io.open(filename, 'w')
f:write(s)
f:close()
end
-- Call and postpone execution for cron plugins
function cron_plugins()
for name, plugin in pairs(plugins) do
-- Only plugins with cron function
if plugin.cron ~= nil then
plugin.cron()
end
end
-- Called again in 2 mins
postpone (cron_plugins, false, 120)
end
-- Start and load values
our_id = 0
now = os.time()
math.randomseed(now)
started = false
| gpl-2.0 |
caa-dev-apps/libcef_v2 | LuaJIT-2.0.0-beta8/dist/share/luajit-2.0.0-beta8/jit/v.lua | 2 | 5403 | ----------------------------------------------------------------------------
-- Verbose mode of the LuaJIT compiler.
--
-- Copyright (C) 2005-2011 Mike Pall. All rights reserved.
-- Released under the MIT/X license. See Copyright Notice in luajit.h
----------------------------------------------------------------------------
--
-- This module shows verbose information about the progress of the
-- JIT compiler. It prints one line for each generated trace. This module
-- is useful to see which code has been compiled or where the compiler
-- punts and falls back to the interpreter.
--
-- Example usage:
--
-- luajit -jv -e "for i=1,1000 do for j=1,1000 do end end"
-- luajit -jv=myapp.out myapp.lua
--
-- Default output is to stderr. To redirect the output to a file, pass a
-- filename as an argument (use '-' for stdout) or set the environment
-- variable LUAJIT_VERBOSEFILE. The file is overwritten every time the
-- module is started.
--
-- The output from the first example should look like this:
--
-- [TRACE 1 (command line):1]
-- [TRACE 2 (1/3) (command line):1 -> 1]
--
-- The first number in each line is the internal trace number. Next are
-- the file name ('(command line)') and the line number (':1') where the
-- trace has started. Side traces also show the parent trace number and
-- the exit number where they are attached to in parentheses ('(1/3)').
-- An arrow at the end shows where the trace links to ('-> 1'), unless
-- it loops to itself.
--
-- In this case the inner loop gets hot and is traced first, generating
-- a root trace. Then the last exit from the 1st trace gets hot, too,
-- and triggers generation of the 2nd trace. The side trace follows the
-- path along the outer loop and *around* the inner loop, back to its
-- start, and then links to the 1st trace. Yes, this may seem unusual,
-- if you know how traditional compilers work. Trace compilers are full
-- of surprises like this -- have fun! :-)
--
-- Aborted traces are shown like this:
--
-- [TRACE --- foo.lua:44 -- leaving loop in root trace at foo:lua:50]
--
-- Don't worry -- trace aborts are quite common, even in programs which
-- can be fully compiled. The compiler may retry several times until it
-- finds a suitable trace.
--
-- Of course this doesn't work with features that are not-yet-implemented
-- (NYI error messages). The VM simply falls back to the interpreter. This
-- may not matter at all if the particular trace is not very high up in
-- the CPU usage profile. Oh, and the interpreter is quite fast, too.
--
-- Also check out the -jdump module, which prints all the gory details.
--
------------------------------------------------------------------------------
-- Cache some library functions and objects.
local jit = require("jit")
assert(jit.version_num == 20000, "LuaJIT core/library version mismatch")
local jutil = require("jit.util")
local vmdef = require("jit.vmdef")
local funcinfo, traceinfo = jutil.funcinfo, jutil.traceinfo
local type, format = type, string.format
local stdout, stderr = io.stdout, io.stderr
-- Active flag and output file handle.
local active, out
------------------------------------------------------------------------------
local startloc, startex
local function fmtfunc(func, pc)
local fi = funcinfo(func, pc)
if fi.loc then
return fi.loc
elseif fi.ffid then
return vmdef.ffnames[fi.ffid]
elseif fi.addr then
return format("C:%x", fi.addr)
else
return "(?)"
end
end
-- Format trace error message.
local function fmterr(err, info)
if type(err) == "number" then
if type(info) == "function" then info = fmtfunc(info) end
err = format(vmdef.traceerr[err], info)
end
return err
end
-- Dump trace states.
local function dump_trace(what, tr, func, pc, otr, oex)
if what == "start" then
startloc = fmtfunc(func, pc)
startex = otr and "("..otr.."/"..oex..") " or ""
else
if what == "abort" then
local loc = fmtfunc(func, pc)
if loc ~= startloc then
out:write(format("[TRACE --- %s%s -- %s at %s]\n",
startex, startloc, fmterr(otr, oex), loc))
else
out:write(format("[TRACE --- %s%s -- %s]\n",
startex, startloc, fmterr(otr, oex)))
end
elseif what == "stop" then
local link = traceinfo(tr).link
if link == 0 then
out:write(format("[TRACE %3s %s%s -- fallback to interpreter]\n",
tr, startex, startloc))
elseif link == tr then
out:write(format("[TRACE %3s %s%s]\n", tr, startex, startloc))
else
out:write(format("[TRACE %3s %s%s -> %d]\n",
tr, startex, startloc, link))
end
else
out:write(format("[TRACE %s]\n", what))
end
out:flush()
end
end
------------------------------------------------------------------------------
-- Detach dump handlers.
local function dumpoff()
if active then
active = false
jit.attach(dump_trace)
if out and out ~= stdout and out ~= stderr then out:close() end
out = nil
end
end
-- Open the output file and attach dump handlers.
local function dumpon(outfile)
if active then dumpoff() end
if not outfile then outfile = os.getenv("LUAJIT_VERBOSEFILE") end
if outfile then
out = outfile == "-" and stdout or assert(io.open(outfile, "w"))
else
out = stderr
end
jit.attach(dump_trace, "trace")
active = true
end
-- Public module functions.
module(...)
on = dumpon
off = dumpoff
start = dumpon -- For -j command line option.
| mit |
aedansilver/wowlikearcemuold | src/scripts/lua/LuaBridge/0Misc/0LCF_Includes/LCF_Taxi_Packet_etc.lua | 13 | 1698 | --[[
* ArcEmu MMORPG Server
* Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/>
* Copyright (C) 2008-2010 <http://www.ArcEmu.org/>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*]]
assert( include("LCF.lua") )
local function alias(LHAname, LBname)
LCF.PacketMethods[LHAname] = function(self, ...)
return self[LBname](self, ...);
end
end
-----TAXI-----
function LCF.TaxiMethods:QuickAddPathNode(map, x, y, z, idx)
idx = idx or self:GetNodeCount();
local n = TaxiPathNode(map, x, y, z)
self:AddPathNode(idx, n)
end
function LCF.TaxiMethods:GetId() return self:GetID(); end
function LCF.TaxiMethods:GetObjectType() return "TaxiPath"; end
-----PACKET-----
alias("GetOpcode", "opcode")
alias("GetSize", "size")
function LCF.PacketMethods:WriteUnitWoWGuid(unit) self:writeWoWGuid(unit:GetNewGuid()); end
function LCF.PacketMethods:WriteUnitGuid(unit) self:WriteGUID(unit:GetGUID()); end
function LCF.PacketMethods:GetObjectType() return "Packet"; end
-----QRESULT------
function LCF.QResultMethods:GetColumnCount() return self:GetFieldCount(); end | agpl-3.0 |
jkeywo/KFactorioMods | k-core_0.1.0/prototypes/targeters.lua | 1 | 1780 | local function create_targeter(data)
local _name = data.name
return {
type = "item",
name = _name,
icon = data.sprite..".png",
flags = {"goes-to-quickbar"},
order = "a[".._name.."]",
place_result = (data.type and data.type == "target" and _name) or nil,
stack_size = 2
}
end
local function create_selection_targeter(data)
local _name = data.name
return {
type = "selection-tool",
name = _name,
icon = data.sprite..".png",
flags = {"goes-to-quickbar"},
order = "a[".._name.."]",
stack_size = 2,
selection_color = { r = 1, g = 1, b = 0 },
selection_mode = data.mode or {"any-entity"},
selection_cursor_box_type = data.box_type or "copy",
alt_selection_color = { r = 1, g = 1, b = 0 },
alt_selection_mode = data.alt_mode or {"any-entity"},
alt_selection_cursor_box_type = data.alt_box_type or "copy"
}
end
local function create_dummy_entity(data)
local _name = data.name
return {
type = "decorative",
name = _name,
flags = {"placeable-neutral", "placeable-off-grid", "not-on-map"},
icon = data.sprite..".png",
order = "a-b-a",
collision_box = {{-0.4, -0.4}, {0.4, 0.4}},
selection_box = {{-0.4, -0.4}, {0.4, 0.4}},
selectable_in_game = false,
pictures =
{
{
filename = data.sprite..".png",
width = 32,
height = 32,
},
}
}
end
function register_ability( _data )
if not _data.type or _data.type == "activate" then
data:extend({
create_targeter( _data )
})
elseif _data.type == "target" then
data:extend({
create_targeter( _data ),
create_dummy_entity( _data )
})
elseif _data.type == "area" then
data:extend({
create_selection_targeter( _data )
})
end
end
| mit |
jkeywo/KFactorioMods | spaceex_plus_bobs_0.1.0/prototypes/recipe/recipe-updates.lua | 1 | 4692 | local function try_replace( recipe, from, ... )
for i, to in ipairs({...}) do
if data.raw.item[to.name or to] or data.raw.fluid[to.name or to] or data.raw.module[to.name or to] then
bobmods.lib.replace_recipe_item(recipe, from, to)
return true
end
end
return false
end
local function try_add( recipe, ... )
for i, to in ipairs({...}) do
if data.raw.item[to.name or to] or data.raw.fluid[to.name or to] or data.raw.module[to.name or to] then
bobmods.lib.recipe.add_ingredient(recipe, to)
return true
end
end
return false
end
-- rocket-silo
try_replace( "rocket-silo", "pipe", "tungsten-pipe" )
try_replace( "rocket-silo", "processing-unit", "advanced-processing-unit" )
-- satellite
try_replace( "satellite", "radar", "radar-5" )
try_replace( "satellite", "solar-panel", "solar-panel-large-3" )
try_replace( "satellite", "accumulator", "fast-accumulator-3" )
try_replace( "satellite", "processing-unit", "advanced-processing-unit" )
-- low-density-structure
try_replace( "low-density-structure", "steel-plate", "nitinol-alloy" )
try_replace( "low-density-structure", "copper-plate", "aluminium-plate" )
-- rocket-fuel
data.raw.recipe["rocket-fuel"].category = "chemistry"
if not try_add( "rocket-fuel", {type="fluid", name="nitroglycerin", amount=3} ) then
try_add( "rocket-fuel", {type="fluid", name="sulfuric-acid", amount=10} )
try_add( "rocket-fuel", {type="fluid", name="nitric-acid", amount=10} )
end
-- rocket-control-unit
try_replace( "rocket-control-unit", "processing-unit", "advanced-processing-unit" )
try_replace( "rocket-control-unit", "speed-module", "god-module-5", "raw-speed-module-8", "speed-module-8" )
-- rocket-engine
try_replace( "rocket-engine", "steel-plate", "cobalt-steel-alloy")
try_replace( "rocket-engine", "iron-plate", "invar-alloy")
try_replace( "rocket-engine", "copper-plate", "tungsten-plate")
-- rocket-part
try_add( "rocket-part", {type="item", name="rocket-engine", amount=10} )
-- assembly-robot
try_replace( "assembly-robot", "construction-robot", "bob-construction-robot-4" )
try_replace( "assembly-robot", "speed-module-3", "god-module-5", "raw-speed-module-8", "speed-module-8" )
try_replace( "assembly-robot", "effectivity-module-3", "god-module-5", "green-module-8", "effectivity-module-8" )
-- drydock-assembly
try_replace( "drydock-assembly", "processing-unit", "advanced-processing-unit" )
try_replace( "drydock-assembly", "solar-panel", "solar-panel-large-3" )
-- drydock-structural
-- fusion-reactor
try_replace( "fusion-reactor", "fusion-reactor-equipment", "fusion-reactor-equipment-4" )
-- hull-component
try_replace( "hull-component", "steel-plate", "cobalt-steel-alloy" )
-- protection-field
try_replace( "protection-field", "energy-shield-mk2-equipment", "energy-shield-mk6-equipment" )
-- space-thruster
try_replace( "space-thruster", "speed-module-3", "god-module-5", "raw-speed-module-8", "speed-module-8" )
try_replace( "space-thruster", "pipe", "tungsten-pipe" )
try_replace( "space-thruster", "processing-unit", "advanced-processing-unit" )
-- fuel-cell
try_replace( "fuel-cell", "steel-plate", "invar-alloy" )
try_replace( "fuel-cell", "processing-unit", "advanced-processing-unit" )
-- habitation
try_replace( "habitation", "steel-plate", "tungsten-plate" )
try_replace( "habitation", "processing-unit", "advanced-processing-unit" )
-- life-support
try_replace( "life-support", "productivity-module-3", "god-module-5", "raw-productivity-module-8", "productivity-module-8" )
try_replace( "life-support", "pipe", "tungsten-pipe" )
try_replace( "life-support", "processing-unit", "advanced-processing-unit" )
-- command
try_replace( "command", "speed-module-3", "god-module-5", "raw-speed-module-8", "speed-module-8" )
try_replace( "command", "effectivity-module-3", "god-module-5", "green-module-8", "effectivity-module-8" )
try_replace( "command", "productivity-module-3", "god-module-5", "raw-productivity-module-8", "productivity-module-8" )
try_replace( "command", "processing-unit", "advanced-processing-unit" )
-- astrometrics
try_replace( "astrometrics", "speed-module-3", "god-module-5", "raw-speed-module-8", "speed-module-8" )
try_replace( "astrometrics", "processing-unit", "advanced-processing-unit" )
-- ftl-drive
try_replace( "ftl-drive", "speed-module-3", "god-module-5", "raw-speed-module-8", "speed-module-8" )
try_replace( "ftl-drive", "effectivity-module-3", "god-module-5", "green-module-8", "effectivity-module-8" )
try_replace( "ftl-drive", "productivity-module-3", "god-module-5", "raw-productivity-module-8", "productivity-module-8" )
try_replace( "ftl-drive", "processing-unit", "advanced-processing-unit" )
| mit |
ms2008/lor | spec/cases/path_pattern_2_spec.lua | 2 | 1567 | before_each(function()
lor = _G.lor
app = lor({
debug = false
})
Request = _G.request
Response = _G.response
req = Request:new()
res = Response:new()
count = 0
match = 1
app:get("/all", function(req, res, next)
count = 1
end)
local testRouter = lor:Router()
testRouter:get("/all", function(req, res, next)
count = 6
match = 2
next()
end)
testRouter:get("/find/:type", function(req, res, next)
count = 7
next()
end)
app:use("/test", testRouter())
end)
after_each(function()
lor = nil
app = nil
Request = nil
Response = nil
req = nil
res = nil
match = nil
end)
describe("path match test", function()
it("test case 1", function()
req.path = "/test/all"
req.method = "get"
app:handle(req, res)
assert.is.equals(2, match)
assert.is.equals(6, count)
end)
it("test case 2", function()
req.path = "/test/find/all"
req.method = "get"
app:handle(req, res)
assert.is.equals(1, match) -- should not match "/test/all"
assert.is.equals(7, count)
end)
it("test case 3", function()
req.path = "/test/find/all/1"
req.method = "get"
app:erroruse(function(err, req, res, next) -- 404 error
assert.is.truthy(err)
assert.is.equals(false, req:is_found())
end)
app:handle(req, res)
assert.is.equals(1, match)
assert.is.equals(0, count)
end)
end)
| mit |
mohammadclashclash/telefree | libs/JSON.lua | 3765 | 34843 | -- -*- coding: utf-8 -*-
--
-- Simple JSON encoding and decoding in pure Lua.
--
-- Copyright 2010-2014 Jeffrey Friedl
-- http://regex.info/blog/
--
-- Latest version: http://regex.info/blog/lua/json
--
-- This code is released under a Creative Commons CC-BY "Attribution" License:
-- http://creativecommons.org/licenses/by/3.0/deed.en_US
--
-- It can be used for any purpose so long as the copyright notice above,
-- the web-page links above, and the 'AUTHOR_NOTE' string below are
-- maintained. Enjoy.
--
local VERSION = 20141223.14 -- version history at end of file
local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-"
--
-- The 'AUTHOR_NOTE' variable exists so that information about the source
-- of the package is maintained even in compiled versions. It's also
-- included in OBJDEF below mostly to quiet warnings about unused variables.
--
local OBJDEF = {
VERSION = VERSION,
AUTHOR_NOTE = AUTHOR_NOTE,
}
--
-- Simple JSON encoding and decoding in pure Lua.
-- http://www.json.org/
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
--
--
--
-- DECODING (from a JSON string to a Lua table)
--
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local lua_value = JSON:decode(raw_json_text)
--
-- If the JSON text is for an object or an array, e.g.
-- { "what": "books", "count": 3 }
-- or
-- [ "Larry", "Curly", "Moe" ]
--
-- the result is a Lua table, e.g.
-- { what = "books", count = 3 }
-- or
-- { "Larry", "Curly", "Moe" }
--
--
-- The encode and decode routines accept an optional second argument,
-- "etc", which is not used during encoding or decoding, but upon error
-- is passed along to error handlers. It can be of any type (including nil).
--
--
--
-- ERROR HANDLING
--
-- With most errors during decoding, this code calls
--
-- JSON:onDecodeError(message, text, location, etc)
--
-- with a message about the error, and if known, the JSON text being
-- parsed and the byte count where the problem was discovered. You can
-- replace the default JSON:onDecodeError() with your own function.
--
-- The default onDecodeError() merely augments the message with data
-- about the text and the location if known (and if a second 'etc'
-- argument had been provided to decode(), its value is tacked onto the
-- message as well), and then calls JSON.assert(), which itself defaults
-- to Lua's built-in assert(), and can also be overridden.
--
-- For example, in an Adobe Lightroom plugin, you might use something like
--
-- function JSON:onDecodeError(message, text, location, etc)
-- LrErrors.throwUserError("Internal Error: invalid JSON data")
-- end
--
-- or even just
--
-- function JSON.assert(message)
-- LrErrors.throwUserError("Internal Error: " .. message)
-- end
--
-- If JSON:decode() is passed a nil, this is called instead:
--
-- JSON:onDecodeOfNilError(message, nil, nil, etc)
--
-- and if JSON:decode() is passed HTML instead of JSON, this is called:
--
-- JSON:onDecodeOfHTMLError(message, text, nil, etc)
--
-- The use of the fourth 'etc' argument allows stronger coordination
-- between decoding and error reporting, especially when you provide your
-- own error-handling routines. Continuing with the the Adobe Lightroom
-- plugin example:
--
-- function JSON:onDecodeError(message, text, location, etc)
-- local note = "Internal Error: invalid JSON data"
-- if type(etc) = 'table' and etc.photo then
-- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName')
-- end
-- LrErrors.throwUserError(note)
-- end
--
-- :
-- :
--
-- for i, photo in ipairs(photosToProcess) do
-- :
-- :
-- local data = JSON:decode(someJsonText, { photo = photo })
-- :
-- :
-- end
--
--
--
--
--
-- DECODING AND STRICT TYPES
--
-- Because both JSON objects and JSON arrays are converted to Lua tables,
-- it's not normally possible to tell which original JSON type a
-- particular Lua table was derived from, or guarantee decode-encode
-- round-trip equivalency.
--
-- However, if you enable strictTypes, e.g.
--
-- JSON = assert(loadfile "JSON.lua")() --load the routines
-- JSON.strictTypes = true
--
-- then the Lua table resulting from the decoding of a JSON object or
-- JSON array is marked via Lua metatable, so that when re-encoded with
-- JSON:encode() it ends up as the appropriate JSON type.
--
-- (This is not the default because other routines may not work well with
-- tables that have a metatable set, for example, Lightroom API calls.)
--
--
-- ENCODING (from a lua table to a JSON string)
--
-- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
--
-- local raw_json_text = JSON:encode(lua_table_or_value)
-- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
-- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false })
--
-- On error during encoding, this code calls:
--
-- JSON:onEncodeError(message, etc)
--
-- which you can override in your local JSON object.
--
-- The 'etc' in the error call is the second argument to encode()
-- and encode_pretty(), or nil if it wasn't provided.
--
--
-- PRETTY-PRINTING
--
-- An optional third argument, a table of options, allows a bit of
-- configuration about how the encoding takes place:
--
-- pretty = JSON:encode(val, etc, {
-- pretty = true, -- if false, no other options matter
-- indent = " ", -- this provides for a three-space indent per nesting level
-- align_keys = false, -- see below
-- })
--
-- encode() and encode_pretty() are identical except that encode_pretty()
-- provides a default options table if none given in the call:
--
-- { pretty = true, align_keys = false, indent = " " }
--
-- For example, if
--
-- JSON:encode(data)
--
-- produces:
--
-- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11}
--
-- then
--
-- JSON:encode_pretty(data)
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- The following three lines return identical results:
-- JSON:encode_pretty(data)
-- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " })
-- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " })
--
-- An example of setting your own indent string:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " })
--
-- produces:
--
-- {
-- | "city": "Kyoto",
-- | "climate": {
-- | | "avg_temp": 16,
-- | | "humidity": "high",
-- | | "snowfall": "minimal"
-- | },
-- | "country": "Japan",
-- | "wards": 11
-- }
--
-- An example of setting align_keys to true:
--
-- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true })
--
-- produces:
--
-- {
-- "city": "Kyoto",
-- "climate": {
-- "avg_temp": 16,
-- "humidity": "high",
-- "snowfall": "minimal"
-- },
-- "country": "Japan",
-- "wards": 11
-- }
--
-- which I must admit is kinda ugly, sorry. This was the default for
-- encode_pretty() prior to version 20141223.14.
--
--
-- AMBIGUOUS SITUATIONS DURING THE ENCODING
--
-- During the encode, if a Lua table being encoded contains both string
-- and numeric keys, it fits neither JSON's idea of an object, nor its
-- idea of an array. To get around this, when any string key exists (or
-- when non-positive numeric keys exist), numeric keys are converted to
-- strings.
--
-- For example,
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- produces the JSON object
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To prohibit this conversion and instead make it an error condition, set
-- JSON.noKeyConversion = true
--
--
-- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT
--
-- assert
-- onDecodeError
-- onDecodeOfNilError
-- onDecodeOfHTMLError
-- onEncodeError
--
-- If you want to create a separate Lua JSON object with its own error handlers,
-- you can reload JSON.lua or use the :new() method.
--
---------------------------------------------------------------------------
local default_pretty_indent = " "
local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent }
local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray
local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject
function OBJDEF:newArray(tbl)
return setmetatable(tbl or {}, isArray)
end
function OBJDEF:newObject(tbl)
return setmetatable(tbl or {}, isObject)
end
local function unicode_codepoint_as_utf8(codepoint)
--
-- codepoint is a number
--
if codepoint <= 127 then
return string.char(codepoint)
elseif codepoint <= 2047 then
--
-- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8
--
local highpart = math.floor(codepoint / 0x40)
local lowpart = codepoint - (0x40 * highpart)
return string.char(0xC0 + highpart,
0x80 + lowpart)
elseif codepoint <= 65535 then
--
-- 1110yyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x1000)
local remainder = codepoint - 0x1000 * highpart
local midpart = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midpart
highpart = 0xE0 + highpart
midpart = 0x80 + midpart
lowpart = 0x80 + lowpart
--
-- Check for an invalid character (thanks Andy R. at Adobe).
-- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070
--
if ( highpart == 0xE0 and midpart < 0xA0 ) or
( highpart == 0xED and midpart > 0x9F ) or
( highpart == 0xF0 and midpart < 0x90 ) or
( highpart == 0xF4 and midpart > 0x8F )
then
return "?"
else
return string.char(highpart,
midpart,
lowpart)
end
else
--
-- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx
--
local highpart = math.floor(codepoint / 0x40000)
local remainder = codepoint - 0x40000 * highpart
local midA = math.floor(remainder / 0x1000)
remainder = remainder - 0x1000 * midA
local midB = math.floor(remainder / 0x40)
local lowpart = remainder - 0x40 * midB
return string.char(0xF0 + highpart,
0x80 + midA,
0x80 + midB,
0x80 + lowpart)
end
end
function OBJDEF:onDecodeError(message, text, location, etc)
if text then
if location then
message = string.format("%s at char %d of: %s", message, location, text)
else
message = string.format("%s: %s", message, text)
end
end
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError
OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError
function OBJDEF:onEncodeError(message, etc)
if etc ~= nil then
message = message .. " (" .. OBJDEF:encode(etc) .. ")"
end
if self.assert then
self.assert(false, message)
else
assert(false, message)
end
end
local function grok_number(self, text, start, etc)
--
-- Grab the integer part
--
local integer_part = text:match('^-?[1-9]%d*', start)
or text:match("^-?0", start)
if not integer_part then
self:onDecodeError("expected number", text, start, etc)
end
local i = start + integer_part:len()
--
-- Grab an optional decimal part
--
local decimal_part = text:match('^%.%d+', i) or ""
i = i + decimal_part:len()
--
-- Grab an optional exponential part
--
local exponent_part = text:match('^[eE][-+]?%d+', i) or ""
i = i + exponent_part:len()
local full_number_text = integer_part .. decimal_part .. exponent_part
local as_number = tonumber(full_number_text)
if not as_number then
self:onDecodeError("bad number", text, start, etc)
end
return as_number, i
end
local function grok_string(self, text, start, etc)
if text:sub(start,start) ~= '"' then
self:onDecodeError("expected string's opening quote", text, start, etc)
end
local i = start + 1 -- +1 to bypass the initial quote
local text_len = text:len()
local VALUE = ""
while i <= text_len do
local c = text:sub(i,i)
if c == '"' then
return VALUE, i + 1
end
if c ~= '\\' then
VALUE = VALUE .. c
i = i + 1
elseif text:match('^\\b', i) then
VALUE = VALUE .. "\b"
i = i + 2
elseif text:match('^\\f', i) then
VALUE = VALUE .. "\f"
i = i + 2
elseif text:match('^\\n', i) then
VALUE = VALUE .. "\n"
i = i + 2
elseif text:match('^\\r', i) then
VALUE = VALUE .. "\r"
i = i + 2
elseif text:match('^\\t', i) then
VALUE = VALUE .. "\t"
i = i + 2
else
local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if hex then
i = i + 6 -- bypass what we just read
-- We have a Unicode codepoint. It could be standalone, or if in the proper range and
-- followed by another in a specific range, it'll be a two-code surrogate pair.
local codepoint = tonumber(hex, 16)
if codepoint >= 0xD800 and codepoint <= 0xDBFF then
-- it's a hi surrogate... see whether we have a following low
local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
if lo_surrogate then
i = i + 6 -- bypass the low surrogate we just read
codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16)
else
-- not a proper low, so we'll just leave the first codepoint as is and spit it out.
end
end
VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint)
else
-- just pass through what's escaped
VALUE = VALUE .. text:match('^\\(.)', i)
i = i + 2
end
end
end
self:onDecodeError("unclosed string", text, start, etc)
end
local function skip_whitespace(text, start)
local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2
if match_end then
return match_end + 1
else
return start
end
end
local grok_one -- assigned later
local function grok_object(self, text, start, etc)
if text:sub(start,start) ~= '{' then
self:onDecodeError("expected '{'", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '{'
local VALUE = self.strictTypes and self:newObject { } or { }
if text:sub(i,i) == '}' then
return VALUE, i + 1
end
local text_len = text:len()
while i <= text_len do
local key, new_i = grok_string(self, text, i, etc)
i = skip_whitespace(text, new_i)
if text:sub(i, i) ~= ':' then
self:onDecodeError("expected colon", text, i, etc)
end
i = skip_whitespace(text, i + 1)
local new_val, new_i = grok_one(self, text, i)
VALUE[key] = new_val
--
-- Expect now either '}' to end things, or a ',' to allow us to continue.
--
i = skip_whitespace(text, new_i)
local c = text:sub(i,i)
if c == '}' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '}'", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '{'", text, start, etc)
end
local function grok_array(self, text, start, etc)
if text:sub(start,start) ~= '[' then
self:onDecodeError("expected '['", text, start, etc)
end
local i = skip_whitespace(text, start + 1) -- +1 to skip the '['
local VALUE = self.strictTypes and self:newArray { } or { }
if text:sub(i,i) == ']' then
return VALUE, i + 1
end
local VALUE_INDEX = 1
local text_len = text:len()
while i <= text_len do
local val, new_i = grok_one(self, text, i)
-- can't table.insert(VALUE, val) here because it's a no-op if val is nil
VALUE[VALUE_INDEX] = val
VALUE_INDEX = VALUE_INDEX + 1
i = skip_whitespace(text, new_i)
--
-- Expect now either ']' to end things, or a ',' to allow us to continue.
--
local c = text:sub(i,i)
if c == ']' then
return VALUE, i + 1
end
if text:sub(i, i) ~= ',' then
self:onDecodeError("expected comma or '['", text, i, etc)
end
i = skip_whitespace(text, i + 1)
end
self:onDecodeError("unclosed '['", text, start, etc)
end
grok_one = function(self, text, start, etc)
-- Skip any whitespace
start = skip_whitespace(text, start)
if start > text:len() then
self:onDecodeError("unexpected end of string", text, nil, etc)
end
if text:find('^"', start) then
return grok_string(self, text, start, etc)
elseif text:find('^[-0123456789 ]', start) then
return grok_number(self, text, start, etc)
elseif text:find('^%{', start) then
return grok_object(self, text, start, etc)
elseif text:find('^%[', start) then
return grok_array(self, text, start, etc)
elseif text:find('^true', start) then
return true, start + 4
elseif text:find('^false', start) then
return false, start + 5
elseif text:find('^null', start) then
return nil, start + 4
else
self:onDecodeError("can't parse JSON", text, start, etc)
end
end
function OBJDEF:decode(text, etc)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc)
end
if text == nil then
self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc)
elseif type(text) ~= 'string' then
self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc)
end
if text:match('^%s*$') then
return nil
end
if text:match('^%s*<') then
-- Can't be JSON... we'll assume it's HTML
self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc)
end
--
-- Ensure that it's not UTF-32 or UTF-16.
-- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3),
-- but this package can't handle them.
--
if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then
self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc)
end
local success, value = pcall(grok_one, self, text, 1, etc)
if success then
return value
else
-- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert.
if self.assert then
self.assert(false, value)
else
assert(false, value)
end
-- and if we're still here, return a nil and throw the error message on as a second arg
return nil, value
end
end
local function backslash_replacement_function(c)
if c == "\n" then
return "\\n"
elseif c == "\r" then
return "\\r"
elseif c == "\t" then
return "\\t"
elseif c == "\b" then
return "\\b"
elseif c == "\f" then
return "\\f"
elseif c == '"' then
return '\\"'
elseif c == '\\' then
return '\\\\'
else
return string.format("\\u%04x", c:byte())
end
end
local chars_to_be_escaped_in_JSON_string
= '['
.. '"' -- class sub-pattern to match a double quote
.. '%\\' -- class sub-pattern to match a backslash
.. '%z' -- class sub-pattern to match a null
.. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters
.. ']'
local function json_string_literal(value)
local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function)
return '"' .. newval .. '"'
end
local function object_or_array(self, T, etc)
--
-- We need to inspect all the keys... if there are any strings, we'll convert to a JSON
-- object. If there are only numbers, it's a JSON array.
--
-- If we'll be converting to a JSON object, we'll want to sort the keys so that the
-- end result is deterministic.
--
local string_keys = { }
local number_keys = { }
local number_keys_must_be_strings = false
local maximum_number_key
for key in pairs(T) do
if type(key) == 'string' then
table.insert(string_keys, key)
elseif type(key) == 'number' then
table.insert(number_keys, key)
if key <= 0 or key >= math.huge then
number_keys_must_be_strings = true
elseif not maximum_number_key or key > maximum_number_key then
maximum_number_key = key
end
else
self:onEncodeError("can't encode table with a key of type " .. type(key), etc)
end
end
if #string_keys == 0 and not number_keys_must_be_strings then
--
-- An empty table, or a numeric-only array
--
if #number_keys > 0 then
return nil, maximum_number_key -- an array
elseif tostring(T) == "JSON array" then
return nil
elseif tostring(T) == "JSON object" then
return { }
else
-- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects
return nil
end
end
table.sort(string_keys)
local map
if #number_keys > 0 then
--
-- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array
-- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object.
--
if self.noKeyConversion then
self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc)
end
--
-- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings
--
map = { }
for key, val in pairs(T) do
map[key] = val
end
table.sort(number_keys)
--
-- Throw numeric keys in there as strings
--
for _, number_key in ipairs(number_keys) do
local string_key = tostring(number_key)
if map[string_key] == nil then
table.insert(string_keys , string_key)
map[string_key] = T[number_key]
else
self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc)
end
end
end
return string_keys, nil, map
end
--
-- Encode
--
-- 'options' is nil, or a table with possible keys:
-- pretty -- if true, return a pretty-printed version
-- indent -- a string (usually of spaces) used to indent each nested level
-- align_keys -- if true, align all the keys when formatting a table
--
local encode_value -- must predeclare because it calls itself
function encode_value(self, value, parents, etc, options, indent)
if value == nil then
return 'null'
elseif type(value) == 'string' then
return json_string_literal(value)
elseif type(value) == 'number' then
if value ~= value then
--
-- NaN (Not a Number).
-- JSON has no NaN, so we have to fudge the best we can. This should really be a package option.
--
return "null"
elseif value >= math.huge then
--
-- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should
-- really be a package option. Note: at least with some implementations, positive infinity
-- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is.
-- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">="
-- case first.
--
return "1e+9999"
elseif value <= -math.huge then
--
-- Negative infinity.
-- JSON has no INF, so we have to fudge the best we can. This should really be a package option.
--
return "-1e+9999"
else
return tostring(value)
end
elseif type(value) == 'boolean' then
return tostring(value)
elseif type(value) ~= 'table' then
self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc)
else
--
-- A table to be converted to either a JSON object or array.
--
local T = value
if type(options) ~= 'table' then
options = {}
end
if type(indent) ~= 'string' then
indent = ""
end
if parents[T] then
self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc)
else
parents[T] = true
end
local result_value
local object_keys, maximum_number_key, map = object_or_array(self, T, etc)
if maximum_number_key then
--
-- An array...
--
local ITEMS = { }
for i = 1, maximum_number_key do
table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent))
end
if options.pretty then
result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]"
else
result_value = "[" .. table.concat(ITEMS, ",") .. "]"
end
elseif object_keys then
--
-- An object
--
local TT = map or T
if options.pretty then
local KEYS = { }
local max_key_length = 0
for _, key in ipairs(object_keys) do
local encoded = encode_value(self, tostring(key), parents, etc, options, indent)
if options.align_keys then
max_key_length = math.max(max_key_length, #encoded)
end
table.insert(KEYS, encoded)
end
local key_indent = indent .. tostring(options.indent or "")
local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "")
local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s"
local COMBINED_PARTS = { }
for i, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent)
table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val))
end
result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}"
else
local PARTS = { }
for _, key in ipairs(object_keys) do
local encoded_val = encode_value(self, TT[key], parents, etc, options, indent)
local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent)
table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val))
end
result_value = "{" .. table.concat(PARTS, ",") .. "}"
end
else
--
-- An empty array/object... we'll treat it as an array, though it should really be an option
--
result_value = "[]"
end
parents[T] = false
return result_value
end
end
function OBJDEF:encode(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or nil)
end
function OBJDEF:encode_pretty(value, etc, options)
if type(self) ~= 'table' or self.__index ~= OBJDEF then
OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc)
end
return encode_value(self, value, {}, etc, options or default_pretty_options)
end
function OBJDEF.__tostring()
return "JSON encode/decode package"
end
OBJDEF.__index = OBJDEF
function OBJDEF:new(args)
local new = { }
if args then
for key, val in pairs(args) do
new[key] = val
end
end
return setmetatable(new, OBJDEF)
end
return OBJDEF:new()
--
-- Version history:
--
-- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really
-- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines
-- more flexible, and changed the default encode_pretty() to be more generally useful.
--
-- Added a third 'options' argument to the encode() and encode_pretty() routines, to control
-- how the encoding takes place.
--
-- Updated docs to add assert() call to the loadfile() line, just as good practice so that
-- if there is a problem loading JSON.lua, the appropriate error message will percolate up.
--
-- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string,
-- so that the source of the package, and its version number, are visible in compiled copies.
--
-- 20140911.12 Minor lua cleanup.
-- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'.
-- (Thanks to SmugMug's David Parry for these.)
--
-- 20140418.11 JSON nulls embedded within an array were being ignored, such that
-- ["1",null,null,null,null,null,"seven"],
-- would return
-- {1,"seven"}
-- It's now fixed to properly return
-- {1, nil, nil, nil, nil, nil, "seven"}
-- Thanks to "haddock" for catching the error.
--
-- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up.
--
-- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2",
-- and this caused some problems.
--
-- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate,
-- and had of course diverged (encode_pretty didn't get the fixes that encode got, so
-- sometimes produced incorrect results; thanks to Mattie for the heads up).
--
-- Handle encoding tables with non-positive numeric keys (unlikely, but possible).
--
-- If a table has both numeric and string keys, or its numeric keys are inappropriate
-- (such as being non-positive or infinite), the numeric keys are turned into
-- string keys appropriate for a JSON object. So, as before,
-- JSON:encode({ "one", "two", "three" })
-- produces the array
-- ["one","two","three"]
-- but now something with mixed key types like
-- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
-- instead of throwing an error produces an object:
-- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
--
-- To maintain the prior throw-an-error semantics, set
-- JSON.noKeyConversion = true
--
-- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry.
--
-- 20130120.6 Comment update: added a link to the specific page on my blog where this code can
-- be found, so that folks who come across the code outside of my blog can find updates
-- more easily.
--
-- 20111207.5 Added support for the 'etc' arguments, for better error reporting.
--
-- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent.
--
-- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules:
--
-- * When encoding lua for JSON, Sparse numeric arrays are now handled by
-- spitting out full arrays, such that
-- JSON:encode({"one", "two", [10] = "ten"})
-- returns
-- ["one","two",null,null,null,null,null,null,null,"ten"]
--
-- In 20100810.2 and earlier, only up to the first non-null value would have been retained.
--
-- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999".
-- Version 20100810.2 and earlier created invalid JSON in both cases.
--
-- * Unicode surrogate pairs are now detected when decoding JSON.
--
-- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding
--
-- 20100731.1 initial public release
--
| gpl-2.0 |
annulen/premake | tests/actions/vstudio/sln2005/test_header.lua | 5 | 1349 | --
-- tests/actions/vstudio/sln2005/test_header.lua
-- Validate generation of Visual Studio 2005+ solution header.
-- Copyright (c) 2009-2014 Jason Perkins and the Premake project
--
local suite = test.declare("vstudio_sln2005_header")
local sln2005 = premake.vstudio.sln2005
--
-- Setup
--
local sln, prj
function suite.setup()
sln = test.createsolution()
end
local function prepare()
sln2005.header()
end
--
-- Each supported action should output the corresponding version numbers.
--
function suite.on2005()
_ACTION = "vs2005"
prepare()
test.capture [[
Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
]]
end
function suite.on2008()
_ACTION = "vs2008"
prepare()
test.capture [[
Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
]]
end
function suite.on2010()
_ACTION = "vs2010"
prepare()
test.capture [[
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
]]
end
function suite.on2012()
_ACTION = "vs2012"
prepare()
test.capture [[
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
]]
end
function suite.on2013()
_ACTION = "vs2013"
prepare()
test.capture [[
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
]]
end
| bsd-3-clause |
KlonZK/Zero-K | effects/theora.lua | 18 | 3147 | -- theora_pillar
-- transtheora_pillar
-- transtheora
-- theora
return {
["theora_pillar"] = {
rocks = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
underwater = true,
properties = {
airdrag = 0.97,
colormap = [[0 0 0 0.01 0.8 0.8 0.8 1 0.8 0.8 0.8 1 0.8 0.8 0.8 1 0.8 0.8 0.8 1 0.8 0.8 0.8 1 0.8 0.8 0.8 1 0 0 0 0.01]],
directional = false,
emitrot = 120,
emitrotspread = 10,
emitvector = [[0, 1, 0]],
gravity = [[0.001 r-0.002, 0.01 r-0.02, 0.001 r-0.002]],
numparticles = 1,
particlelife = 150,
particlelifespread = 150,
particlesize = 170,
particlesizespread = 170,
particlespeed = 5,
particlespeedspread = 5,
pos = [[0, 0, 0]],
sizegrowth = 0.05,
sizemod = 1.0,
texture = [[smokesmall]],
},
},
},
["transtheora_pillar"] = {
rocks = {
air = true,
class = [[CSimpleParticleSystem]],
count = 1,
ground = true,
water = true,
underwater = true,
properties = {
airdrag = 0.97,
colormap = [[0 0 0 0.01 1 0.6 0 1 1 0.7 0.3 1 1 0.7 0.5 1 1 0.8 0.6 1 0.8 0.8 0.8 1 0 0 0 0.01]],
directional = false,
emitrot = 90,
emitrotspread = 10,
emitvector = [[0, 1, 0]],
gravity = [[0.001 r-0.002, 0.01 r-0.02, 0.001 r-0.002]],
numparticles = 1,
particlelife = 150,
particlelifespread = 150,
particlesize = 90,
particlesizespread = 90,
particlespeed = 5,
particlespeedspread = 5,
pos = [[0, 0, 0]],
sizegrowth = 0.05,
sizemod = 1.0,
texture = [[smokesmall]],
},
},
},
["transtheora"] = {
nw = {
air = true,
class = [[CExpGenSpawner]],
count = 150,
ground = true,
water = true,
underwater = true,
properties = {
delay = [[0 i4]],
explosiongenerator = [[custom:TRANSTHEORA_PILLAR]],
pos = [[20 r40, i20, -20 r40]],
},
},
},
["theora"] = {
nw = {
air = true,
class = [[CExpGenSpawner]],
count = 150,
ground = true,
water = true,
underwater = true,
properties = {
delay = [[0 i4]],
explosiongenerator = [[custom:THEORA_PILLAR]],
pos = [[20 r40, i20, -20 r40]],
},
},
},
}
| gpl-2.0 |
aqasaeed/megazeus | libs/mimetype.lua | 3662 | 2922 | -- Thanks to https://github.com/catwell/lua-toolbox/blob/master/mime.types
do
local mimetype = {}
-- TODO: Add more?
local types = {
["text/html"] = "html",
["text/css"] = "css",
["text/xml"] = "xml",
["image/gif"] = "gif",
["image/jpeg"] = "jpg",
["application/x-javascript"] = "js",
["application/atom+xml"] = "atom",
["application/rss+xml"] = "rss",
["text/mathml"] = "mml",
["text/plain"] = "txt",
["text/vnd.sun.j2me.app-descriptor"] = "jad",
["text/vnd.wap.wml"] = "wml",
["text/x-component"] = "htc",
["image/png"] = "png",
["image/tiff"] = "tiff",
["image/vnd.wap.wbmp"] = "wbmp",
["image/x-icon"] = "ico",
["image/x-jng"] = "jng",
["image/x-ms-bmp"] = "bmp",
["image/svg+xml"] = "svg",
["image/webp"] = "webp",
["application/java-archive"] = "jar",
["application/mac-binhex40"] = "hqx",
["application/msword"] = "doc",
["application/pdf"] = "pdf",
["application/postscript"] = "ps",
["application/rtf"] = "rtf",
["application/vnd.ms-excel"] = "xls",
["application/vnd.ms-powerpoint"] = "ppt",
["application/vnd.wap.wmlc"] = "wmlc",
["application/vnd.google-earth.kml+xml"] = "kml",
["application/vnd.google-earth.kmz"] = "kmz",
["application/x-7z-compressed"] = "7z",
["application/x-cocoa"] = "cco",
["application/x-java-archive-diff"] = "jardiff",
["application/x-java-jnlp-file"] = "jnlp",
["application/x-makeself"] = "run",
["application/x-perl"] = "pl",
["application/x-pilot"] = "prc",
["application/x-rar-compressed"] = "rar",
["application/x-redhat-package-manager"] = "rpm",
["application/x-sea"] = "sea",
["application/x-shockwave-flash"] = "swf",
["application/x-stuffit"] = "sit",
["application/x-tcl"] = "tcl",
["application/x-x509-ca-cert"] = "crt",
["application/x-xpinstall"] = "xpi",
["application/xhtml+xml"] = "xhtml",
["application/zip"] = "zip",
["application/octet-stream"] = "bin",
["audio/midi"] = "mid",
["audio/mpeg"] = "mp3",
["audio/ogg"] = "ogg",
["audio/x-m4a"] = "m4a",
["audio/x-realaudio"] = "ra",
["video/3gpp"] = "3gpp",
["video/mp4"] = "mp4",
["video/mpeg"] = "mpeg",
["video/quicktime"] = "mov",
["video/webm"] = "webm",
["video/x-flv"] = "flv",
["video/x-m4v"] = "m4v",
["video/x-mng"] = "mng",
["video/x-ms-asf"] = "asf",
["video/x-ms-wmv"] = "wmv",
["video/x-msvideo"] = "avi"
}
-- Returns the common file extension from a content-type
function mimetype.get_mime_extension(content_type)
return types[content_type]
end
-- Returns the mimetype and subtype
function mimetype.get_content_type(extension)
for k,v in pairs(types) do
if v == extension then
return k
end
end
end
-- Returns the mimetype without the subtype
function mimetype.get_content_type_no_sub(extension)
for k,v in pairs(types) do
if v == extension then
-- Before /
return k:match('([%w-]+)/')
end
end
end
return mimetype
end | gpl-2.0 |
MOSAVI17/XYZ | libs/mimetype.lua | 3662 | 2922 | -- Thanks to https://github.com/catwell/lua-toolbox/blob/master/mime.types
do
local mimetype = {}
-- TODO: Add more?
local types = {
["text/html"] = "html",
["text/css"] = "css",
["text/xml"] = "xml",
["image/gif"] = "gif",
["image/jpeg"] = "jpg",
["application/x-javascript"] = "js",
["application/atom+xml"] = "atom",
["application/rss+xml"] = "rss",
["text/mathml"] = "mml",
["text/plain"] = "txt",
["text/vnd.sun.j2me.app-descriptor"] = "jad",
["text/vnd.wap.wml"] = "wml",
["text/x-component"] = "htc",
["image/png"] = "png",
["image/tiff"] = "tiff",
["image/vnd.wap.wbmp"] = "wbmp",
["image/x-icon"] = "ico",
["image/x-jng"] = "jng",
["image/x-ms-bmp"] = "bmp",
["image/svg+xml"] = "svg",
["image/webp"] = "webp",
["application/java-archive"] = "jar",
["application/mac-binhex40"] = "hqx",
["application/msword"] = "doc",
["application/pdf"] = "pdf",
["application/postscript"] = "ps",
["application/rtf"] = "rtf",
["application/vnd.ms-excel"] = "xls",
["application/vnd.ms-powerpoint"] = "ppt",
["application/vnd.wap.wmlc"] = "wmlc",
["application/vnd.google-earth.kml+xml"] = "kml",
["application/vnd.google-earth.kmz"] = "kmz",
["application/x-7z-compressed"] = "7z",
["application/x-cocoa"] = "cco",
["application/x-java-archive-diff"] = "jardiff",
["application/x-java-jnlp-file"] = "jnlp",
["application/x-makeself"] = "run",
["application/x-perl"] = "pl",
["application/x-pilot"] = "prc",
["application/x-rar-compressed"] = "rar",
["application/x-redhat-package-manager"] = "rpm",
["application/x-sea"] = "sea",
["application/x-shockwave-flash"] = "swf",
["application/x-stuffit"] = "sit",
["application/x-tcl"] = "tcl",
["application/x-x509-ca-cert"] = "crt",
["application/x-xpinstall"] = "xpi",
["application/xhtml+xml"] = "xhtml",
["application/zip"] = "zip",
["application/octet-stream"] = "bin",
["audio/midi"] = "mid",
["audio/mpeg"] = "mp3",
["audio/ogg"] = "ogg",
["audio/x-m4a"] = "m4a",
["audio/x-realaudio"] = "ra",
["video/3gpp"] = "3gpp",
["video/mp4"] = "mp4",
["video/mpeg"] = "mpeg",
["video/quicktime"] = "mov",
["video/webm"] = "webm",
["video/x-flv"] = "flv",
["video/x-m4v"] = "m4v",
["video/x-mng"] = "mng",
["video/x-ms-asf"] = "asf",
["video/x-ms-wmv"] = "wmv",
["video/x-msvideo"] = "avi"
}
-- Returns the common file extension from a content-type
function mimetype.get_mime_extension(content_type)
return types[content_type]
end
-- Returns the mimetype and subtype
function mimetype.get_content_type(extension)
for k,v in pairs(types) do
if v == extension then
return k
end
end
end
-- Returns the mimetype without the subtype
function mimetype.get_content_type_no_sub(extension)
for k,v in pairs(types) do
if v == extension then
-- Before /
return k:match('([%w-]+)/')
end
end
end
return mimetype
end | gpl-2.0 |
rastin45/catybot | libs/mimetype.lua | 3662 | 2922 | -- Thanks to https://github.com/catwell/lua-toolbox/blob/master/mime.types
do
local mimetype = {}
-- TODO: Add more?
local types = {
["text/html"] = "html",
["text/css"] = "css",
["text/xml"] = "xml",
["image/gif"] = "gif",
["image/jpeg"] = "jpg",
["application/x-javascript"] = "js",
["application/atom+xml"] = "atom",
["application/rss+xml"] = "rss",
["text/mathml"] = "mml",
["text/plain"] = "txt",
["text/vnd.sun.j2me.app-descriptor"] = "jad",
["text/vnd.wap.wml"] = "wml",
["text/x-component"] = "htc",
["image/png"] = "png",
["image/tiff"] = "tiff",
["image/vnd.wap.wbmp"] = "wbmp",
["image/x-icon"] = "ico",
["image/x-jng"] = "jng",
["image/x-ms-bmp"] = "bmp",
["image/svg+xml"] = "svg",
["image/webp"] = "webp",
["application/java-archive"] = "jar",
["application/mac-binhex40"] = "hqx",
["application/msword"] = "doc",
["application/pdf"] = "pdf",
["application/postscript"] = "ps",
["application/rtf"] = "rtf",
["application/vnd.ms-excel"] = "xls",
["application/vnd.ms-powerpoint"] = "ppt",
["application/vnd.wap.wmlc"] = "wmlc",
["application/vnd.google-earth.kml+xml"] = "kml",
["application/vnd.google-earth.kmz"] = "kmz",
["application/x-7z-compressed"] = "7z",
["application/x-cocoa"] = "cco",
["application/x-java-archive-diff"] = "jardiff",
["application/x-java-jnlp-file"] = "jnlp",
["application/x-makeself"] = "run",
["application/x-perl"] = "pl",
["application/x-pilot"] = "prc",
["application/x-rar-compressed"] = "rar",
["application/x-redhat-package-manager"] = "rpm",
["application/x-sea"] = "sea",
["application/x-shockwave-flash"] = "swf",
["application/x-stuffit"] = "sit",
["application/x-tcl"] = "tcl",
["application/x-x509-ca-cert"] = "crt",
["application/x-xpinstall"] = "xpi",
["application/xhtml+xml"] = "xhtml",
["application/zip"] = "zip",
["application/octet-stream"] = "bin",
["audio/midi"] = "mid",
["audio/mpeg"] = "mp3",
["audio/ogg"] = "ogg",
["audio/x-m4a"] = "m4a",
["audio/x-realaudio"] = "ra",
["video/3gpp"] = "3gpp",
["video/mp4"] = "mp4",
["video/mpeg"] = "mpeg",
["video/quicktime"] = "mov",
["video/webm"] = "webm",
["video/x-flv"] = "flv",
["video/x-m4v"] = "m4v",
["video/x-mng"] = "mng",
["video/x-ms-asf"] = "asf",
["video/x-ms-wmv"] = "wmv",
["video/x-msvideo"] = "avi"
}
-- Returns the common file extension from a content-type
function mimetype.get_mime_extension(content_type)
return types[content_type]
end
-- Returns the mimetype and subtype
function mimetype.get_content_type(extension)
for k,v in pairs(types) do
if v == extension then
return k
end
end
end
-- Returns the mimetype without the subtype
function mimetype.get_content_type_no_sub(extension)
for k,v in pairs(types) do
if v == extension then
-- Before /
return k:match('([%w-]+)/')
end
end
end
return mimetype
end | gpl-2.0 |
DarkAngel39/Events | WorldPvP/Zone_NA_pvp.lua | 1 | 5849 | local SPLL_TOKEN_ALLIANCE = 33005
local SPLL_TOKEN_HORDE = 33004
local SPLL_CAPTURE_BUFF = 33795
local NA_CREDIT_MARKER = 24867
local NA_GUARDS_MAX = 15
local NA_BUFF_ZONE = 3518
local NA_HALAA_GRAVEYARD_ZONE = 3518
local NA_RESPAWN_TIME = 3600000
local WORLDSTATE_UI_HORDE_GUARDS_SHOW = 2503
local WORLDSTATE_UI_ALLIANCE_GUARDS_SHOW = 2502
local WORLDSTATE_UI_GUARDS_MAX = 2493
local WORLDSTATE_UI_GUARDS_LEFT = 2491
local WORLDSTATE_UI_TOWER_SLIDER_DISPLAY = 2495
local WORLDSTATE_UI_TOWER_SLIDER_POS = 2494
local WORLDSTATE_UI_TOWER_SLIDER_N = 2497
--[[ NA_MAP_HALAA_NEUTRAL = 2671,
NA_MAP_HALAA_NEU_A = 2676,
NA_MAP_HALAA_NEU_H = 2677,
NA_MAP_HALAA_HORDE = 2672,
NA_MAP_HALAA_ALLIANCE = 2673]]--
local zone_controll = -1
local capture = true
local C_BAR_NEUTRAL = 80 -- the neutral vallue of the capture bar. MUST BE UNDER 100.
local C_BAR_CAPTURE = (100 - C_BAR_NEUTRAL)/2
local self = getfenv(1)
-- go p n nH nA H A
local point_data = {182210,50,2671,2677,2676,2672,2673};
local go_data = {
-- hordec,alliancec,x,y,z,o NH, NA H A fly
{182267,182301,-1815.8,8036.51,-26.2354,-2.89725,0.0,0.0,0.992546,-0.121869,2760,2670,2668,2669,32059}, -- ALLY_ROOST_SOUTH
{182280,182302,-1507.95,8132.1,-19.5585,-1.3439,0.0,0.0,0.622515,-0.782608,2761,2667,2665,2666,32068}, -- ALLY_ROOST_WEST
{182281,182303,-1384.52,7779.33,-11.1663,-0.575959,0.0,0.0,0.284015,-0.95882,2762,2662,2663,2664,32075}, -- ALLY_ROOST_NORTH
{182282,182304,-1650.11,7732.56,-15.4505,-2.80998,0.0,0.0,0.986286,-0.165048,2763,2659,2660,2661,32081}, -- ALLY_ROOST_EAST
{182222,182305,-1825.4022,8039.2602,-26.08,-2.89725,0.0,0.0,0.992546,-0.121869,0,0,0,0,0}, -- HORDE_BOMB_WAGON_SOUTH
{182272,182306,-1515.37,8136.91,-20.42,-1.3439,0.0,0.0,0.622515,-0.782608,0,0,0,0,0}, -- HORDE_BOMB_WAGON_WEST
{182273,182307,-1377.95,7773.44,-10.31,-0.575959,0.0,0.0,0.284015,-0.95882,0,0,0,0,0}, -- HORDE_BOMB_WAGON_NORTH
{182274,182308,-1659.87,7733.15,-15.75,-2.80998,0.0,0.0,0.986286,-0.165048,0,0,0,0,0}, -- HORDE_BOMB_WAGON_EAST
{182266,182297,-1815.8,8036.51,-26.2354,-2.89725,0.0,0.0,0.992546,-0.121869,0,0,0,0,0}, -- DESTROYED_ALLY_ROOST_SOUTH
{182275,182298,-1507.95,8132.1,-19.5585,-1.3439,0.0,0.0,0.622515,-0.782608,0,0,0,0,0}, -- DESTROYED_ALLY_ROOST_WEST
{182276,182299,-1384.52,7779.33,-11.1663,-0.575959,0.0,0.0,0.284015,-0.95882,0,0,0,0,0}, -- DESTROYED_ALLY_ROOST_NORTH
{182277,182300,-1650.11,7732.56,-15.4505,-2.80998,0.0,0.0,0.986286,-0.165048,0,0,0,0,0} -- DESTROYED_ALLY_ROOST_EAST
}
local npc_data = {
{1,1,18816,-1523.92,7951.76,-17.6942,3.51172},
{1,2,18821,-1527.75,7952.46,-17.6948,3.99317},
{1,3,21474,-1520.14,7927.11,-20.2527,3.39389},
{1,4,21484,-1524.84,7930.34,-20.182,3.6405},
{1,5,21483,-1570.01,7993.8,-22.4505,5.02655},
{1,6,18192,-1654.06,8000.46,-26.59,3.37},
{1,7,18192,-1487.18,7899.1,-19.53,0.954},
{1,8,18192,-1480.88,7908.79,-19.19,4.485},
{1,9,18192,-1540.56,7995.44,-20.45,0.947},
{1,10,18192,-1546.95,8000.85,-20.72,6.035},
{1,11,18192,-1595.31,7860.53,-21.51,3.747},
{1,12,18192,-1642.31,7995.59,-25.8,3.317},
{1,13,18192,-1545.46,7995.35,-20.63,1.094},
{1,14,18192,-1487.58,7907.99,-19.27,5.567},
{1,15,18192,-1651.54,7988.56,-26.5289,2.98451},
{1,16,18192,-1602.46,7866.43,-22.1177,4.74729},
{1,17,18192,-1591.22,7875.29,-22.3536,4.34587},
{1,18,18192,-1550.6,7944.45,-21.63,3.559},
{1,19,18192,-1545.57,7935.83,-21.13,3.448},
{1,20,18192,-1550.86,7937.56,-21.7,3.801},
{0,1,18817,-1591.18,8020.39,-22.2042,4.59022},
{0,2,18822,-1588.0,8019.0,-22.2042,4.06662},
{0,3,21485,-1521.93,7927.37,-20.2299,3.24631},
{0,4,21487,-1540.33,7971.95,-20.7186,3.07178},
{0,5,21488,-1570.01,7993.8,-22.4505,5.02655},
{0,6,18256,-1654.06,8000.46,-26.59,3.37},
{0,7,18256,-1487.18,7899.1,-19.53,0.954},
{0,8,18256,-1480.88,7908.79,-19.19,4.485},
{0,9,18256,-1540.56,7995.44,-20.45,0.947},
{0,10,18256,-1546.95,8000.85,-20.72,6.035},
{0,11,18256,-1595.31,7860.53,-21.51,3.747},
{0,12,18256,-1642.31,7995.59,-25.8,3.317},
{0,13,18256,-1545.46,7995.35,-20.63,1.094},
{0,14,18256,-1487.58,7907.99,-19.27,5.567},
{0,15,18256,-1651.54,7988.56,-26.5289,2.98451},
{0,16,18256,-1602.46,7866.43,-22.1177,4.74729},
{0,17,18256,-1591.22,7875.29,-22.3536,4.34587},
{0,18,18256,-1603.75,8000.36,-24.18,4.516},
{0,19,18256,-1585.73,7994.68,-23.29,4.439},
{0,20,18256,-1595.5,7991.27,-23.53,4.738};
}
function OnLoad(pGO)
self[tostring(pGO)] = {
plrvall = 0
};
if(point_data[1][1] == pGO:GetEntry())then
if(point_data[1][2] < 100 - C_BAR_CAPTURE and point_data[1][2] > C_BAR_CAPTURE)then
pGO:SetByte(GAMEOBJECT_BYTES_1,2,21)
elseif(point_data[1][2] < 100 - C_BAR_CAPTURE)then
pGO:SetByte(GAMEOBJECT_BYTES_1,2,1)
elseif(point_data[1][2] >= 100 - C_BAR_CAPTURE)then
pGO:SetByte(GAMEOBJECT_BYTES_1,2,2)
end
end
pGO:RegisterAIUpdateEvent(1000)
end
function AIUpdate(pGO)
if(pGO == nil)then
pGO:RemoveAIUpdateEvent()
end
local vars = self[tostring(pGO)]
if(pGO:GetClosestPlayer())then
for k,m in pairs (pGO:GetInRangePlayers())do
if(m:IsPvPFlagged() and m:IsStealthed() == false and m:IsAlive() and battle == 1)then
if(pGO:GetDistanceYards(m) <= 90)then
if(m:GetTeam() == 0)then
vars.plrvall = vars.plrvall + 1
elseif(m:GetTeam() == 1)then
vars.plrvall = vars.plrvall - 1
end
m:SetWorldStateForPlayer(WORLDSTATE_UI_TOWER_SLIDER_DISPLAY,1)
if(pGO:GetEntry() == point_data[1][1])then
m:SetWorldStateForPlayer(WORLDSTATE_UI_TOWER_SLIDER_POS,point_data[1][2])
end
m:SetWorldStateForPlayer(WORLDSTATE_UI_TOWER_SLIDER_N,C_BAR_NEUTRAL)
else
m:SetWorldStateForPlayer(WORLDSTATE_UI_TOWER_SLIDER_DISPLAY,0)
m:SetWorldStateForPlayer(WORLDSTATE_UI_TOWER_SLIDER_POS,0)
m:SetWorldStateForPlayer(WORLDSTATE_UI_TOWER_SLIDER_N,0)
end
end
end
end
end
RegisterGameObjectEvent(point_data[i][1],5,AIUpdate)
RegisterGameObjectEvent(point_data[i][1],2,OnLoad)
| agpl-3.0 |
alimashmamali/fff | plugins/rae.lua | 15 | 1313 | do
function getDulcinea( text )
-- Powered by https://github.com/javierhonduco/dulcinea
local api = "http://dulcinea.herokuapp.com/api/?query="
local query_url = api..text
local b, code = http.request(query_url)
if code ~= 200 then
return "Error: HTTP Connection"
end
dulcinea = json:decode(b)
if dulcinea.status == "error" then
return "Error: " .. dulcinea.message
end
while dulcinea.type == "multiple" do
text = dulcinea.response[1].id
b = http.request(api..text)
dulcinea = json:decode(b)
end
local text = ""
local responses = #dulcinea.response
if responses == 0 then
return "Error: 404 word not found"
end
if (responses > 5) then
responses = 5
end
for i = 1, responses, 1 do
text = text .. dulcinea.response[i].word .. "\n"
local meanings = #dulcinea.response[i].meanings
if (meanings > 5) then
meanings = 5
end
for j = 1, meanings, 1 do
local meaning = dulcinea.response[i].meanings[j].meaning
text = text .. meaning .. "\n\n"
end
end
return text
end
function run(msg, matches)
return getDulcinea(matches[1])
end
return {
description = "Spanish dictionary",
usage = "!rae [word]: Search that word in Spanish dictionary.",
patterns = {"^!rae (.*)$"},
run = run
}
end
| gpl-2.0 |
KlonZK/Zero-K | LuaRules/Gadgets/lavarise.lua | 5 | 5752 | if not (gadgetHandler:IsSyncedCode()) then
return
end
function gadget:GetInfo()
return {
name = "lavarise",
desc = "gayly hot",
author = "Adapted from knorke's gadget by jseah",
date = "Feb 2011, 2011; May 2012",
license = "weeeeeee iam on horse",
layer = -3,
enabled = true
}
end
local modOptions = Spring.GetModOptions()
if (modOptions.zkmode ~= "lavarise") then
return
end
--- SYNCED:
local sin = math.sin
local random = math.random
local spGetGroundHeight = Spring.GetGroundHeight
local spGetAllUnits = Spring.GetAllUnits
local spGetUnitDefID = Spring.GetUnitDefID
local spGetUnitBasePosition = Spring.GetUnitBasePosition
local spDestroyUnit = Spring.DestroyUnit
local spEcho = Spring.Echo
local GAME_SPEED = Game.gameSpeed
local terraunitDefID = UnitDefNames["terraunit"].id
local tideRhym = {}
local tideIndex = 1
local currentTide
local tideContinueFrame = 0
local lavaRiseCycles = (modOptions.lavarisecycles or 7)
local lavaRisePeriod = (modOptions.lavariseperiod or 120)
local lavaGrowSpeed = 0.25
local minheight, maxheight = Spring.GetGroundExtremes()
local lavaRise = (maxheight - minheight) / lavaRiseCycles
local lavaGrow = lavaGrowSpeed
local lavaLevel = minheight - lavaRise - 20
local nextMessageFrame = -1
local function addTideRhym (targetLevel, speed, remainTime)
local newTide = {
targetLevel = targetLevel,
speed = speed,
remainTime = remainTime
}
tideRhym[#tideRhym + 1] = newTide
end
function gadget:Initialize()
addTideRhym (lavaLevel + lavaRise, lavaGrowSpeed, lavaRisePeriod)
--addTideRhym (-21, 0.25, 5)
--addTideRhym (150, 0.25, 3)
--addTideRhym (-20, 0.25, 5)
--addTideRhym (150, 0.25, 5)
--addTideRhym (-20, 1, 5)
--addTideRhym (180, 0.5, 60)
--addTideRhym (240, 0.2, 10)
currentTide = tideRhym[tideIndex]
end
local function updateLava (gameframe)
if (lavaGrow < 0 and lavaLevel < currentTide.targetLevel)
or (lavaGrow > 0 and lavaLevel > currentTide.targetLevel) then
tideContinueFrame = gameframe + currentTide.remainTime * GAME_SPEED
lavaGrow = 0
if (nextMessageFrame <= gameframe) then
spEcho ("Next LAVA LEVEL change in " .. (tideContinueFrame-gameframe) / GAME_SPEED .. " seconds", "Lava Height now " .. currentTide.targetLevel, "Next Lava Height " .. currentTide.targetLevel + lavaRise)
nextMessageFrame = gameframe + 30 * GAME_SPEED
end
end
if (gameframe == tideContinueFrame) then
addTideRhym (lavaLevel + lavaRise, lavaGrowSpeed, lavaRisePeriod)
tideIndex = tideIndex + 1
currentTide = tideRhym[tideIndex]
--spEcho ("tideIndex=" .. tideIndex .. " target=" .. currentTide.targetLevel )
if (lavaLevel < currentTide.targetLevel) then
lavaGrow = currentTide.speed
else
lavaGrow = -currentTide.speed
end
end
end
local function lavaDeathCheck ()
local allUnits = spGetAllUnits()
for i = 1, #allUnits do
local unitID = allUnits[i]
local unitDefID = spGetUnitDefID(unitID)
if (unitDefID ~= terraunitDefID) then
_,y,_ = spGetUnitBasePosition (unitID)
if (y and y < lavaLevel) then
--Spring.AddUnitDamage (unitID,1000)
spDestroyUnit (unitID)
--Spring.SpawnCEG("tpsmokecloud", x, y, z)
end
end
end
end
function gadget:GameFrame (f)
--if (f%2==0) then
updateLava (f)
lavaLevel = lavaLevel+lavaGrow
--if (lavaLevel == 160) then lavaGrow=-0.5 end
--if (lavaLevel == -10) then lavaGrow=0.25 end
--end
if (f%10==0) then
lavaDeathCheck()
end
_G.lavaLevel = lavaLevel + sin(f/30)*2 --make it visible from unsynced
_G.frame = f
--[[
if (f%10==0) then
local x = random(1,Game.mapSizeX)
local z = random(1,Game.mapSizeY)
local y = spGetGroundHeight(x,z)
if y < lavaLevel then
Spring.SpawnCEG("tpsmokecloud", x, lavaLevel, z)
end
end
--]]
end
-- Unsynced part should be moved to widget
--[[
local sin = math.sin
local glTexCoord = gl.TexCoord
local glVertex = gl.Vertex
local glPushAttrib = gl.PushAttrib
local glDepthTest = gl.DepthTest
local glDepthMask = gl.DepthMask
local glTexture = gl.Texture
local glColor = gl.Color
local glBeginEnd = gl.BeginEnd
local glPopAttrib = gl.PopAttrib
local GL_QUADS = GL.QUADS
local GL_ALL_ATTRIB_BITS = GL.ALL_ATTRIB_BITS
local lavaTexture = ":a:" .. "bitmaps/lava2.jpg"
local mapSizeX = Game.mapSizeX
local mapSizeY = Game.mapSizeZ
local function DrawGroundHuggingSquareVertices(x1,z1, x2,z2, HoverHeight)
local y = HoverHeight --+Spring.GetGroundHeight(x,z)
local s = 2+sin(SYNCED.frame/50)/10
glTexCoord(-s,-s)
glVertex(x1 ,y, z1)
glTexCoord(-s,s)
glVertex(x1,y,z2)
glTexCoord(s,s)
glVertex(x2,y,z2)
glTexCoord(s,-s)
glVertex(x2,y,z1)
end
local function DrawGroundHuggingSquare(red,green,blue,alpha, x1,z1,x2,z2, HoverHeight)
glPushAttrib(GL_ALL_ATTRIB_BITS)
glDepthTest(true)
glDepthMask(true)
glTexture(lavaTexture) -- Texture file
glColor(red,green,blue,alpha)
glBeginEnd(GL_QUADS, DrawGroundHuggingSquareVertices, x1,z1, x2,z2, HoverHeight)
glTexture(false)
glDepthMask(false)
glDepthTest(false)
glPopAttrib()
end
function gadget:DrawWorld ()
if (SYNCED.lavaLevel) then -- Make this a GameRulesParam
--glColor(1-cm1,1-cm1-cm2,0.5,1)
--DrawGroundHuggingSquare(1-cm1,1-cm1-cm2,0.5,1, 0, 0, mapSizeX, mapSizeY, SYNCED.lavaLevel) --***map.width bla
DrawGroundHuggingSquare(1,1,1,1, -1000, -1000, mapSizeX + 1000, mapSizeY + 1000, SYNCED.lavaLevel) --***map.width bla
--DrawGroundHuggingSquare(0,0.5,0.8,0.8, 0, 0, mapSizeX, mapSizeY, SYNCED.lavaLevel) --***map.width bla
end
end
--]] | gpl-2.0 |
AdamGagorik/darkstar | scripts/zones/Wajaom_Woodlands/mobs/Hydra.lua | 6 | 1292 | -----------------------------------
-- Area: Wajaom Woodlands
-- MOB: Hydra
-- @pos -282 -24 -1 51
-----------------------------------
require("scripts/globals/titles");
-----------------------------------
-- onMobSpawn Action
-----------------------------------
function onMobSpawn(mob)
end;
function onMobFight(mob, target)
local battletime = mob:getBattleTime();
local headgrow = mob:getLocalVar("headgrow");
local broken = mob:AnimationSub();
if (headgrow < battletime and broken > 0) then
mob:AnimationSub(broken - 1);
mob:setLocalVar("headgrow", battletime + 300);
end
end;
function onCriticalHit(mob)
local rand = math.random();
local battletime = mob:getBattleTime();
local headgrow = mob:getLocalVar("headgrow");
local headbreak = mob:getLocalVar("headbreak");
local broken = mob:AnimationSub();
if (rand <= 0.15 and battletime >= headbreak and broken < 2) then
mob:AnimationSub(broken + 1);
mob:setLocalVar("headgrow", battletime + math.random(120, 240))
mob:setLocalVar("headbreak", battletime + 300);
end
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob, killer, ally)
ally:addTitle(HYDRA_HEADHUNTER);
end; | gpl-3.0 |
AdamGagorik/darkstar | scripts/zones/Abyssea-Konschtat/Zone.lua | 33 | 1801 | -----------------------------------
--
-- Zone: Abyssea - Konschtat
--
-----------------------------------
-- Research
-- EventID 0x0400-0x0405 aura of boundless rage
-- EventID 0x0800-0x0883 The treasure chest will disappear is 180 seconds menu.
-- EventID 0x0884 Teleport?
-- EventID 0x0885 DEBUG Menu
-----------------------------------
package.loaded["scripts/zones/Abyssea-Konschtat/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Abyssea-Konschtat/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
-- Note: in retail even tractor lands you back at searing ward, will handle later.
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
player:setPos(153,-72,-840,140);
end
if (player:getQuestStatus(ABYSSEA, THE_TRUTH_BECKONS) == QUEST_ACCEPTED
and player:getVar("1stTimeAyssea") == 0) then
player:setVar("1stTimeAyssea",1);
end
return cs;
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
mynameiscraziu/karizma | plugins/webshot.lua | 919 | 1473 | local helpers = require "OAuth.helpers"
local base = 'https://screenshotmachine.com/'
local url = base .. 'processor.php'
local function get_webshot_url(param)
local response_body = {}
local request_constructor = {
url = url,
method = "GET",
sink = ltn12.sink.table(response_body),
headers = {
referer = base,
dnt = "1",
origin = base,
["User-Agent"] = "Mozilla/5.0 (Windows NT 6.2; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/41.0.2272.101 Safari/537.36"
},
redirect = false
}
local arguments = {
urlparam = param,
size = "FULL"
}
request_constructor.url = url .. "?" .. helpers.url_encode_arguments(arguments)
local ok, response_code, response_headers, response_status_line = https.request(request_constructor)
if not ok or response_code ~= 200 then
return nil
end
local response = table.concat(response_body)
return string.match(response, "href='(.-)'")
end
local function run(msg, matches)
local find = get_webshot_url(matches[1])
if find then
local imgurl = base .. find
local receiver = get_receiver(msg)
send_photo_from_url(receiver, imgurl)
end
end
return {
description = "Send an screenshot of a website.",
usage = {
"!webshot [url]: Take an screenshot of the web and send it back to you."
},
patterns = {
"^!webshot (https?://[%w-_%.%?%.:/%+=&]+)$",
},
run = run
}
| gpl-2.0 |
hadirahimi1380/-AhRiMaN- | plugins/time.lua | 771 | 2865 | -- Implement a command !time [area] which uses
-- 2 Google APIs to get the desired result:
-- 1. Geocoding to get from area to a lat/long pair
-- 2. Timezone to get the local time in that lat/long location
-- Globals
-- If you have a google api key for the geocoding/timezone api
api_key = nil
base_api = "https://maps.googleapis.com/maps/api"
dateFormat = "%A %d %B - %H:%M:%S"
-- Need the utc time for the google api
function utctime()
return os.time(os.date("!*t"))
end
-- Use the geocoding api to get the lattitude and longitude with accuracy specifier
-- CHECKME: this seems to work without a key??
function get_latlong(area)
local api = base_api .. "/geocode/json?"
local parameters = "address=".. (URL.escape(area) or "")
if api_key ~= nil then
parameters = parameters .. "&key="..api_key
end
-- Do the request
local res, code = https.request(api..parameters)
if code ~=200 then return nil end
local data = json:decode(res)
if (data.status == "ZERO_RESULTS") then
return nil
end
if (data.status == "OK") then
-- Get the data
lat = data.results[1].geometry.location.lat
lng = data.results[1].geometry.location.lng
acc = data.results[1].geometry.location_type
types= data.results[1].types
return lat,lng,acc,types
end
end
-- Use timezone api to get the time in the lat,
-- Note: this needs an API key
function get_time(lat,lng)
local api = base_api .. "/timezone/json?"
-- Get a timestamp (server time is relevant here)
local timestamp = utctime()
local parameters = "location=" ..
URL.escape(lat) .. "," ..
URL.escape(lng) ..
"×tamp="..URL.escape(timestamp)
if api_key ~=nil then
parameters = parameters .. "&key="..api_key
end
local res,code = https.request(api..parameters)
if code ~= 200 then return nil end
local data = json:decode(res)
if (data.status == "ZERO_RESULTS") then
return nil
end
if (data.status == "OK") then
-- Construct what we want
-- The local time in the location is:
-- timestamp + rawOffset + dstOffset
local localTime = timestamp + data.rawOffset + data.dstOffset
return localTime, data.timeZoneId
end
return localTime
end
function getformattedLocalTime(area)
if area == nil then
return "The time in nowhere is never"
end
lat,lng,acc = get_latlong(area)
if lat == nil and lng == nil then
return 'It seems that in "'..area..'" they do not have a concept of time.'
end
local localTime, timeZoneId = get_time(lat,lng)
return "The local time in "..timeZoneId.." is: ".. os.date(dateFormat,localTime)
end
function run(msg, matches)
return getformattedLocalTime(matches[1])
end
return {
description = "Displays the local time in an area",
usage = "!time [area]: Displays the local time in that area",
patterns = {"^!time (.*)$"},
run = run
}
| gpl-2.0 |
AdamGagorik/darkstar | scripts/zones/Sacrarium/Zone.lua | 19 | 3611 | -----------------------------------
--
-- Zone: Sacrarium (28)
--
-----------------------------------
package.loaded["scripts/zones/Sacrarium/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/zones/Sacrarium/TextIDs");
-----------------------------------
-- onInitialize
-----------------------------------
function onInitialize(zone)
-- Set random variable for determining Old Prof. Mariselle's spawn location
local rand = math.random((2),(7));
SetServerVariable("Old_Prof_Spawn_Location", rand);
UpdateTreasureSpawnPoint(16892179);
end;
-----------------------------------
-- onZoneIn
-----------------------------------
function onZoneIn(player,prevZone)
local cs = -1;
if (player:getXPos() == 0 and player:getYPos() == 0 and player:getZPos() == 0) then
player:setPos(-219.996,-18.587,82.795,64);
end
-- ZONE LEVEL RESTRICTION
if (ENABLE_COP_ZONE_CAP == 1) then
player:addStatusEffect(EFFECT_LEVEL_RESTRICTION,50,0,0);
end
return cs;
end;
-----------------------------------
-- onConquestUpdate
-----------------------------------
function onConquestUpdate(zone, updatetype)
local players = zone:getPlayers();
for name, player in pairs(players) do
conquestUpdate(zone, player, updatetype, CONQUEST_BASE);
end
end;
-----------------------------------
-- onRegionEnter
-----------------------------------
function onRegionEnter(player,region)
end;
-----------------------------------
-- onGameDay
-----------------------------------
function onGameDay()
-- Labyrinth
local day = VanadielDayElement() ;
local tbl;
local SacrariumWallOffset = 16892109;
if (day == 3 or day == 7) then
tbl = {9,9,8,8,9,9,8,9,8,8,9,8,8,8,9,8,9,8};
elseif (day == 1 or day == 5) then
tbl = {9,9,8,9,8,8,8,8,9,9,9,8,9,8,8,8,8,9};
elseif (day == 0 or day == 4) then
tbl = {8,9,8,9,8,9,9,8,9,9,8,8,9,8,8,8,8,9};
else
tbl = {9,8,9,9,8,9,8,8,9,8,8,9,8,9,8,9,8,8};
end
GetNPCByID(SacrariumWallOffset):setAnimation(tbl[1]);
GetNPCByID(SacrariumWallOffset+6):setAnimation(tbl[2]);
GetNPCByID(SacrariumWallOffset+12):setAnimation(tbl[3]);
GetNPCByID(SacrariumWallOffset+13):setAnimation(tbl[4]);
GetNPCByID(SacrariumWallOffset+1):setAnimation(tbl[5]);
GetNPCByID(SacrariumWallOffset+7):setAnimation(tbl[6]);
GetNPCByID(SacrariumWallOffset+14):setAnimation(tbl[7]);
GetNPCByID(SacrariumWallOffset+2):setAnimation(tbl[8]);
GetNPCByID(SacrariumWallOffset+8):setAnimation(tbl[9]);
GetNPCByID(SacrariumWallOffset+9):setAnimation(tbl[10]);
GetNPCByID(SacrariumWallOffset+3):setAnimation(tbl[11]);
GetNPCByID(SacrariumWallOffset+15):setAnimation(tbl[12]);
GetNPCByID(SacrariumWallOffset+16):setAnimation(tbl[13]);
GetNPCByID(SacrariumWallOffset+10):setAnimation(tbl[14]);
GetNPCByID(SacrariumWallOffset+4):setAnimation(tbl[15]);
GetNPCByID(SacrariumWallOffset+17):setAnimation(tbl[16]);
GetNPCByID(SacrariumWallOffset+11):setAnimation(tbl[17]);
GetNPCByID(SacrariumWallOffset+5):setAnimation(tbl[18]);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end; | gpl-3.0 |
pczarn/kollos | components/main/kollos/location.lua | 2 | 3912 | --[[
location object prototype for the Kollos project
according to
https://github.com/rns/kollos-luif-doc/blob/master/etc/internals.md
--]]
--[[
The blob name. Required. Archetypally a file name, but not all locations
will be in files. Blob name must be suitable for appearing in messages.
start() and end() -- start and end positions. Length of the text will
be end - start.
range() -- start and end positions as a two-element array.
text() -- the text from start to end. LUIF source follows Lua
restrictions, which means no Unicode.
line_column(pos) -- given a position, of the sort returned by start() and
end(), returns the position in a more convenient representation. What is
"more convenient" depends on the class of the blob, but typically this
will be line and column.
sublocation() -- the current location within the blob in form suitable
for an error message.
location() -- the current location, including the blob name.
--]]
-- namespace
local location_class = {}
-- methods to go to prototype
local function location_method (location_object)
return location_object._blob .. ': ' .. location_object._line
end
-- Only for errors -- it does a lot of checking which
-- usually should be unnecessary.
-- We query subtype often and do
-- not even want call a function every time we do it
local function trace_subtype(location_object)
local metatable = getmetatable(location_object)
if not metatable then
error("Bad location object: no metatable")
end
local prototype = metatable.__index
if not prototype then
error("Bad location object: metatable has no __index prototype")
end
if not prototype._type or prototype._type ~= 'location' then
error("Bad location object: prototype is not for location object")
end
return location_object._subtype
end
local function cursor_set(self, new_cursor)
if self._subtype ~= 'reader' then
error("cursor_set() called, but object is ", trace_subtype(self))
end
self.cursor = new_cursor
end
local function cursor(self)
if self._subtype ~= 'reader' then
error("cursor() called, but object is ", trace_subtype(self))
end
return self.cursor
end
--[[
This is for optimized reading of long strings, so that we don't have to
call a function for each character
--]]
local function fixed_string(self)
if self._subtype ~= 'reader' then
error("fixed_string() called, but object is " .. trace_subtype(self))
end
return self._string, self.cursor
end
-- Some day we may do dynamic strings, and this method may
-- be less efficient than fixed_string(), but will
-- work with them.
local function string_method(self) -- luacheck: ignore self
error('location.string() is not yet implemented')
end
local default_prototype = {
_type = 'location',
_fixed = true, -- for now, all strings fixed for the
-- life of the prototype
_blob = '[No file]',
_line = '[No line data]',
location = location_method,
cursor_set = cursor_set,
cursor = cursor,
fixed_string = fixed_string,
string = string_method
}
-- metatable
location_class.mt = {}
-- the __index metamethod points to prototype
-- Basic constructor, creates a location from a string.
-- It creates a dedicated metatable and prototype.
-- Other locator objects referring to this same string will
-- be created from this one, and share the same metatable
-- and prototype
function location_class.new_from_string (string)
local location_object = { _subtype = 'reader', cursor = 1 }
local prototype = {}
for field,default_value in pairs(default_prototype) do
prototype[field] = default_value
end
prototype._string = string
local metatable = {}
metatable.__index = prototype
metatable.__tostring = prototype.location
setmetatable(location_object, metatable)
return location_object
end
return location_class
| mit |
Wiladams/cream | ovs/lib/util.lua | 1 | 16416 | local ffi = require("ffi")
local bit = require("bit")
local band, bor, rshift = bit.band, bit.bor, bit.rshift;
local bitutils = require("bitutils")
--[[
#include <arpa/inet.h>
#include "compiler.h"
#include "openvswitch/types.h"
#include "openvswitch/util.h"
--]]
local Lib_util = ffi.load("openvswitch")
ffi.cdef[[
typedef uint64_t uintmax_t;
]]
--[[
#ifndef va_copy
#ifdef __va_copy
#define va_copy __va_copy
#else
#define va_copy(dst, src) ((dst) = (src))
#endif
#endif
--]]
--[[
#ifdef __CHECKER__
#define BUILD_ASSERT(EXPR) ((void) 0)
#define BUILD_ASSERT_DECL(EXPR) extern int (*build_assert(void))[1]
#elif !defined(__cplusplus)
/* Build-time assertion building block. */
#define BUILD_ASSERT__(EXPR) \
sizeof(struct { unsigned int build_assert_failed : (EXPR) ? 1 : -1; })
/* Build-time assertion for use in a statement context. */
#define BUILD_ASSERT(EXPR) (void) BUILD_ASSERT__(EXPR)
/* Build-time assertion for use in a declaration context. */
#define BUILD_ASSERT_DECL(EXPR) \
extern int (*build_assert(void))[BUILD_ASSERT__(EXPR)]
#else /* __cplusplus */
#include <boost/static_assert.hpp>
#define BUILD_ASSERT BOOST_STATIC_ASSERT
#define BUILD_ASSERT_DECL BOOST_STATIC_ASSERT
#endif /* __cplusplus */
--]]
--[[
#ifdef __GNUC__
#define BUILD_ASSERT_GCCONLY(EXPR) BUILD_ASSERT(EXPR)
#define BUILD_ASSERT_DECL_GCCONLY(EXPR) BUILD_ASSERT_DECL(EXPR)
#else
#define BUILD_ASSERT_GCCONLY(EXPR) ((void) 0)
#define BUILD_ASSERT_DECL_GCCONLY(EXPR) ((void) 0)
#endif
/* Like the standard assert macro, except writes the failure message to the
* log. */
#ifndef NDEBUG
#define ovs_assert(CONDITION) \
if (!OVS_LIKELY(CONDITION)) { \
ovs_assert_failure(OVS_SOURCE_LOCATOR, __func__, #CONDITION); \
}
#else
#define ovs_assert(CONDITION) ((void) (CONDITION))
#endif
--]]
ffi.cdef[[
void ovs_assert_failure(const char *, const char *, const char *);
]]
--[[
/* Casts 'pointer' to 'type' and issues a compiler warning if the cast changes
* anything other than an outermost "const" or "volatile" qualifier.
*
* The cast to int is present only to suppress an "expression using sizeof
* bool" warning from "sparse" (see
* http://permalink.gmane.org/gmane.comp.parsers.sparse/2967). */
#define CONST_CAST(TYPE, POINTER) \
((void) sizeof ((int) ((POINTER) == (TYPE) (POINTER))), \
(TYPE) (POINTER))
--]]
--extern char *program_name;
local function __ARRAY_SIZE_NOCHECK(ARRAY)
return ffi.sizeof(ARRAY) / ffi.sizeof(ARRAY[0])
end
--[[
#ifdef __GNUC__
/* return 0 for array types, 1 otherwise */
#define __ARRAY_CHECK(ARRAY) \
!__builtin_types_compatible_p(typeof(ARRAY), typeof(&ARRAY[0]))
/* compile-time fail if not array */
#define __ARRAY_FAIL(ARRAY) (sizeof(char[-2*!__ARRAY_CHECK(ARRAY)]))
#define __ARRAY_SIZE(ARRAY) \
__builtin_choose_expr(__ARRAY_CHECK(ARRAY), \
__ARRAY_SIZE_NOCHECK(ARRAY), __ARRAY_FAIL(ARRAY))
#else
--]]
local function __ARRAY_SIZE(ARRAY)
return __ARRAY_SIZE_NOCHECK(ARRAY);
end
-- Returns the number of elements in ARRAY. */
local function ARRAY_SIZE(ARRAY)
return __ARRAY_SIZE(ARRAY);
end
-- Returns X / Y, rounding up. X must be nonnegative to round correctly. */
local function DIV_ROUND_UP(X, Y)
return (X + (Y - 1)) / Y
end
-- Returns X rounded up to the nearest multiple of Y. */
local function ROUND_UP(X, Y)
return DIV_ROUND_UP(X, Y) * Y
end
-- Returns the least number that, when added to X, yields a multiple of Y. */
local function PAD_SIZE(X, Y)
return ROUND_UP(X, Y) - X
end
-- Returns X rounded down to the nearest multiple of Y. */
local function ROUND_DOWN(X, Y)
return X / Y * Y
end
--/* Returns true if X is a power of 2, otherwise false. */
local function IS_POW2(X)
return (X ~= 0) and band(X, (X - 1)) == 0
end
local function is_pow2(x)
return IS_POW2(x);
end
--[[
/* Returns X rounded up to a power of 2. X must be a constant expression. */
#define ROUND_UP_POW2(X) RUP2__(X)
#define RUP2__(X) (RUP2_1(X) + 1)
#define RUP2_1(X) (RUP2_2(X) | (RUP2_2(X) >> 16))
#define RUP2_2(X) (RUP2_3(X) | (RUP2_3(X) >> 8))
#define RUP2_3(X) (RUP2_4(X) | (RUP2_4(X) >> 4))
#define RUP2_4(X) (RUP2_5(X) | (RUP2_5(X) >> 2))
#define RUP2_5(X) (RUP2_6(X) | (RUP2_6(X) >> 1))
#define RUP2_6(X) ((X) - 1)
/* Returns X rounded down to a power of 2. X must be a constant expression. */
#define ROUND_DOWN_POW2(X) RDP2__(X)
#define RDP2__(X) (RDP2_1(X) - (RDP2_1(X) >> 1))
#define RDP2_1(X) (RDP2_2(X) | (RDP2_2(X) >> 16))
#define RDP2_2(X) (RDP2_3(X) | (RDP2_3(X) >> 8))
#define RDP2_3(X) (RDP2_4(X) | (RDP2_4(X) >> 4))
#define RDP2_4(X) (RDP2_5(X) | (RDP2_5(X) >> 2))
#define RDP2_5(X) ( (X) | ( (X) >> 1))
--]]
--[[
--/* This system's cache line size, in bytes.
-- * Being wrong hurts performance but not correctness. */
#define CACHE_LINE_SIZE 64
BUILD_ASSERT_DECL(IS_POW2(CACHE_LINE_SIZE));
static inline void
ovs_prefetch_range(const void *start, size_t size)
{
const char *addr = (const char *)start;
size_t ofs;
for (ofs = 0; ofs < size; ofs += CACHE_LINE_SIZE) {
OVS_PREFETCH(addr + ofs);
}
}
--]]
local function OVS_NOT_REACHED()
error()
end
--[[
/* Given a pointer-typed lvalue OBJECT, expands to a pointer type that may be
* assigned to OBJECT. */
#ifdef __GNUC__
#define OVS_TYPEOF(OBJECT) typeof(OBJECT)
#else
#define OVS_TYPEOF(OBJECT) void *
#endif
/* Given OBJECT of type pointer-to-structure, expands to the offset of MEMBER
* within an instance of the structure.
*
* The GCC-specific version avoids the technicality of undefined behavior if
* OBJECT is null, invalid, or not yet initialized. This makes some static
* checkers (like Coverity) happier. But the non-GCC version does not actually
* dereference any pointer, so it would be surprising for it to cause any
* problems in practice.
*/
#ifdef __GNUC__
#define OBJECT_OFFSETOF(OBJECT, MEMBER) offsetof(typeof(*(OBJECT)), MEMBER)
#else
#define OBJECT_OFFSETOF(OBJECT, MEMBER) \
((char *) &(OBJECT)->MEMBER - (char *) (OBJECT))
#endif
/* Given POINTER, the address of the given MEMBER in a STRUCT object, returns
the STRUCT object. */
#define CONTAINER_OF(POINTER, STRUCT, MEMBER) \
((STRUCT *) (void *) ((char *) (POINTER) - offsetof (STRUCT, MEMBER)))
/* Given POINTER, the address of the given MEMBER within an object of the type
* that that OBJECT points to, returns OBJECT as an assignment-compatible
* pointer type (either the correct pointer type or "void *"). OBJECT must be
* an lvalue.
*
* This is the same as CONTAINER_OF except that it infers the structure type
* from the type of '*OBJECT'. */
#define OBJECT_CONTAINING(POINTER, OBJECT, MEMBER) \
((OVS_TYPEOF(OBJECT)) (void *) \
((char *) (POINTER) - OBJECT_OFFSETOF(OBJECT, MEMBER)))
/* Given POINTER, the address of the given MEMBER within an object of the type
* that that OBJECT points to, assigns the address of the outer object to
* OBJECT, which must be an lvalue.
*
* Evaluates to (void) 0 as the result is not to be used. */
#define ASSIGN_CONTAINER(OBJECT, POINTER, MEMBER) \
((OBJECT) = OBJECT_CONTAINING(POINTER, OBJECT, MEMBER), (void) 0)
/* As explained in the comment above OBJECT_OFFSETOF(), non-GNUC compilers
* like MSVC will complain about un-initialized variables if OBJECT
* hasn't already been initialized. To prevent such warnings, INIT_CONTAINER()
* can be used as a wrapper around ASSIGN_CONTAINER. */
#define INIT_CONTAINER(OBJECT, POINTER, MEMBER) \
((OBJECT) = NULL, ASSIGN_CONTAINER(OBJECT, POINTER, MEMBER))
/* Given ATTR, and TYPE, cast the ATTR to TYPE by first casting ATTR to
* (void *). This is to suppress the alignment warning issued by clang. */
#define ALIGNED_CAST(TYPE, ATTR) ((TYPE) (void *) (ATTR))
--]]
--[[
/* Use "%"PRIuSIZE to format size_t with printf(). */
#ifdef _WIN32
#define PRIdSIZE "Id"
#define PRIiSIZE "Ii"
#define PRIoSIZE "Io"
#define PRIuSIZE "Iu"
#define PRIxSIZE "Ix"
#define PRIXSIZE "IX"
#else
#define PRIdSIZE "zd"
#define PRIiSIZE "zi"
#define PRIoSIZE "zo"
#define PRIuSIZE "zu"
#define PRIxSIZE "zx"
#define PRIXSIZE "zX"
#endif
#ifndef _WIN32
typedef uint32_t HANDLE;
#endif
--]]
--[[
local function set_program_name(name)
return ovs_set_program_name(name, OVS_PACKAGE_VERSION);
end
--]]
ffi.cdef[[
const char *get_subprogram_name(void);
void set_subprogram_name(const char *format, ...);
void ovs_print_version(uint8_t min_ofp, uint8_t max_ofp);
]]
ffi.cdef[[
void out_of_memory(void);
void *xmalloc(size_t);
void *xcalloc(size_t, size_t);
void *xzalloc(size_t) ;
void *xrealloc(void *, size_t);
void *xmemdup(const void *, size_t);
char *xmemdup0(const char *, size_t);
char *xstrdup(const char *);
char *xasprintf(const char *format, ...) ;
char *xvasprintf(const char *format, va_list) ;
void *x2nrealloc(void *p, size_t *n, size_t s);
void *xmalloc_cacheline(size_t);
void *xzalloc_cacheline(size_t);
void free_cacheline(void *);
]]
ffi.cdef[[
void ovs_strlcpy(char *dst, const char *src, size_t size);
void ovs_strzcpy(char *dst, const char *src, size_t size);
void ovs_abort(int err_no, const char *format, ...);
void ovs_abort_valist(int err_no, const char *format, va_list);
void ovs_fatal(int err_no, const char *format, ...);
void ovs_fatal_valist(int err_no, const char *format, va_list);
void ovs_error(int err_no, const char *format, ...);
void ovs_error_valist(int err_no, const char *format, va_list);
const char *ovs_retval_to_string(int);
const char *ovs_strerror(int);
//void ovs_hex_dump(FILE *, const void *, size_t, uintptr_t offset, bool ascii);
]]
ffi.cdef[[
bool str_to_int(const char *, int base, int *);
bool str_to_long(const char *, int base, long *);
bool str_to_llong(const char *, int base, long long *);
bool str_to_uint(const char *, int base, unsigned int *);
bool ovs_scan(const char *s, const char *format, ...) ;
bool ovs_scan_len(const char *s, int *n, const char *format, ...);
bool str_to_double(const char *, double *);
int hexit_value(int c);
uintmax_t hexits_value(const char *s, size_t n, bool *ok);
const char *english_list_delimiter(size_t index, size_t total);
char *get_cwd(void);
char *abs_file_name(const char *dir, const char *file_name);
char *follow_symlinks(const char *filename);
void ignore(bool x);
]]
if ffi.os == "Windows" then
ffi.cdef[[
char *dir_name(const char *file_name);
char *base_name(const char *file_name);
]]
end
--[[
/* Bitwise tests. */
/* Returns the number of trailing 0-bits in 'n'. Undefined if 'n' == 0. */
#if __GNUC__ >= 4
static inline int
raw_ctz(uint64_t n)
{
/* With GCC 4.7 on 32-bit x86, if a 32-bit integer is passed as 'n', using
* a plain __builtin_ctzll() here always generates an out-of-line function
* call. The test below helps it to emit a single 'bsf' instruction. */
return (__builtin_constant_p(n <= UINT32_MAX) && n <= UINT32_MAX
? __builtin_ctz(n)
: __builtin_ctzll(n));
}
local function raw_clz64(n)
return bitutils.minbytes(n); -- __builtin_clzll(n);
end
--]]
ffi.cdef[[
/* Defined in util.c. */
int raw_ctz(uint64_t n);
int raw_clz64(uint64_t n);
]]
-- Returns the number of trailing 0-bits in 'n', or 32 if 'n' is 0. */
local function ctz32(n)
if n == 0 then
return 32
end;
return Lib_util.raw_ctz(n);
end
-- Returns the number of trailing 0-bits in 'n', or 64 if 'n' is 0. */
local function ctz64(n)
if n == 0 then
return 64;
end
return Lib_util.raw_ctz(n);
end
-- Returns the number of leading 0-bits in 'n', or 32 if 'n' is 0. */
local function clz32(n)
if n == 0 then
return 32;
end
return Lib_util.raw_clz64(n) - 32;
end
-- Returns the number of leading 0-bits in 'n', or 64 if 'n' is 0. */
local function clz64(n)
if n == 0 then
return 64;
end
return Lib_util.raw_clz64(n);
end
--/* Given a word 'n', calculates floor(log_2('n')). This is equivalent
-- * to finding the bit position of the most significant one bit in 'n'. It is
-- * an error to call this function with 'n' == 0. */
local function log_2_floor(n)
return 63 - Lib_util.raw_clz64(n);
end
--/* Given a word 'n', calculates ceil(log_2('n')). It is an error to
-- * call this function with 'n' == 0. */
--[[
local function log_2_ceil(uint64_t n)
return log_2_floor(n) + !is_pow2(n);
end
--]]
--/* unsigned int count_1bits(uint64_t x):
-- *
-- * Returns the number of 1-bits in 'x', between 0 and 64 inclusive. */
if ffi.abi("64bit") then
local UINT64_C = ffi.typeof("uint64_t");
local h55 = UINT64_C(0x5555555555555555);
local h33 = UINT64_C(0x3333333333333333);
local h0F = UINT64_C(0x0F0F0F0F0F0F0F0F);
local h01 = UINT64_C(0x0101010101010101);
local function count_1bits(x)
-- This portable implementation is the fastest one we know of for 64
-- bits, and about 3x faster than GCC 4.7 __builtin_popcountll(). */
x = x - band(rshift(x, 1), h55); -- Count of each 2 bits in-place.
x = band(x, h33) + band(rshift(x, 2), h33); -- Count of each 4 bits in-place.
x = band((x + rshift(x, 4)), h0F); -- Count of each 8 bits in-place.
return rshift((x * h01), 56); -- Sum of all bytes.
end
else -- Not 64-bit.
--[[
extern const uint8_t count_1bits_8[256];
static inline unsigned int
local function count_1bits_32__(x)
/* This portable implementation is the fastest one we know of for 32 bits,
* and faster than GCC __builtin_popcount(). */
return (count_1bits_8[x & 0xff] +
count_1bits_8[(x >> 8) & 0xff] +
count_1bits_8[(x >> 16) & 0xff] +
count_1bits_8[x >> 24]);
end
local function count_1bits(x)
return count_1bits_32__(x) + count_1bits_32__rshift(x, 32);
end
--]]
end
-- Returns the rightmost 1-bit in 'x' (e.g. 01011000 => 00001000), or 0 if 'x'
-- is 0.
local function rightmost_1bit(x)
return band(x, -x);
end
-- Returns 'x' with its rightmost 1-bit changed to a zero (e.g. 01011000 =>
-- 01010000), or 0 if 'x' is 0. */
local function zero_rightmost_1bit(x)
return band(x, (x - 1));
end
--[[
/* Returns the index of the rightmost 1-bit in 'x' (e.g. 01011000 => 3), or 32
* if 'x' is 0.
*
* Unlike the other functions for rightmost 1-bits, this function only works
* with 32-bit integers. */
static inline int
rightmost_1bit_idx(uint32_t x)
{
return ctz32(x);
}
/* Returns the index of the leftmost 1-bit in 'x' (e.g. 01011000 => 6), or 32
* if 'x' is 0.
*
* This function only works with 32-bit integers. */
static inline uint32_t
leftmost_1bit_idx(uint32_t x)
{
return x ? log_2_floor(x) : 32;
}
/* Return a ovs_be32 prefix in network byte order with 'plen' highest bits set.
* Shift with 32 is undefined behavior, but we rather use 64-bit shift than
* compare. */
static inline ovs_be32 be32_prefix_mask(int plen)
{
return htonl((uint64_t)UINT32_MAX << (32 - plen));
}
--]]
ffi.cdef[[
bool is_all_zeros(const void *, size_t);
bool is_all_ones(const void *, size_t);
void bitwise_copy(const void *src, unsigned int src_len, unsigned int src_ofs,
void *dst, unsigned int dst_len, unsigned int dst_ofs,
unsigned int n_bits);
void bitwise_zero(void *dst_, unsigned int dst_len, unsigned dst_ofs,
unsigned int n_bits);
void bitwise_one(void *dst_, unsigned int dst_len, unsigned dst_ofs,
unsigned int n_bits);
bool bitwise_is_all_zeros(const void *, unsigned int len, unsigned int ofs,
unsigned int n_bits);
unsigned int bitwise_scan(const void *, unsigned int len,
bool target, unsigned int start, unsigned int end);
void bitwise_put(uint64_t value,
void *dst, unsigned int dst_len, unsigned int dst_ofs,
unsigned int n_bits);
uint64_t bitwise_get(const void *src, unsigned int src_len,
unsigned int src_ofs, unsigned int n_bits);
void xsleep(unsigned int seconds);
]]
if ffi.os == "Windows" then
ffi.cdef[[
char *ovs_format_message(int error);
char *ovs_lasterror_to_string(void);
int ftruncate(int fd, off_t length);
]]
end
local exports = {
ovs_abort = Lib_util.ovs_abort;
ovs_fatal = Lib_util.ovs_fatal;
}
return exports;
| mit |
AdamGagorik/darkstar | scripts/zones/Valkurm_Dunes/npcs/Tsunashige_IM.lua | 13 | 3317 | -----------------------------------
-- Area: Valkurm Dunes
-- NPC: Tsunashige, I.M.
-- Outpost Conquest Guards
-- @pos 139.394 -7.885 100.384 103
-----------------------------------
package.loaded["scripts/zones/Valkurm_Dunes/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/conquest");
require("scripts/zones/Valkurm_Dunes/TextIDs");
local guardnation = BASTOK; -- SANDORIA, BASTOK, WINDURST, 4 = jeuno
local guardtype = 3; -- 1: city, 2: foreign, 3: outpost, 4: border
local region = ZULKHEIM;
local csid = 0x7ff9;
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
tradeConquestGuard(player,npc,trade,guardnation,guardtype);
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
if (player:hasKeyItem(getSupplyKey(region)) and player:getNation() == guardnation) then
if (supplyRunFresh(player) == 1) then
player:startEvent(csid,16,0,0,0,1,0,0,255); -- you have brought us supplies !
else
player:showText(npc, CONQUEST - 1); -- "Hmm... These supplies you have brought us are too old to be of any use."
player:delKeyItem(getSupplyKey(region));
player:messageSpecial(KEYITEM_OBTAINED + 1, getSupplyKey(region));
player:setVar("supplyQuest_region",0);
end
else
local arg1 = getArg1(guardnation, player) - 1;
if (arg1 >= 1792) then -- foreign, non-allied
player:startEvent(csid,1808,0,0,0,0,player:getRank(),0,0);
else -- citizen or allied
player:startEvent(csid,arg1,0,0x3F0000,0,0,getArg6(player),0,0);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("OPTION: %u",option);
if (option == 1) then
local duration = (player:getRank() + getNationRank(player:getNation()) + 3) * 3600;
player:delStatusEffect(EFFECT_SIGIL);
player:delStatusEffect(EFFECT_SANCTION);
player:delStatusEffect(EFFECT_SIGNET);
player:addStatusEffect(EFFECT_SIGNET,0,0,duration); -- Grant Signet
elseif (option == 2) then
player:delKeyItem(getSupplyKey(region));
player:addCP(supplyReward[region + 1])
player:messageSpecial(CONQUEST); -- "You've earned conquest points!"
if (hasOutpost(player, region+5) == 0) then
local supply_quests = 2^(region+5);
player:addNationTeleport(guardnation,supply_quests);
player:setVar("supplyQuest_region",0);
end
elseif (option == 4) then
if (player:delGil(giltosetHP(guardnation,player))) then
player:setHomePoint();
player:messageSpecial(CONQUEST + 94); -- "Your home point has been set."
else
player:messageSpecial(CONQUEST + 95); -- "You do not have enough gil to set your home point here."
end
end
end; | gpl-3.0 |
ModMountain/hash.js | plugins/lua/user_modules/fn/list.lua | 4 | 3123 | f = f or {}
f.mt = f.mt or {}
f.mt.list = f.mt.list or {}
f.list = function (t)
t = t or {}
local list = { array = {} }
setmetatable (list, f.mt.list)
for i = 1, #t do
list [i] = t [i]
end
return list
end
f.map = function (mapF, r, ...) mapF = f.toFunction (mapF) if mapF == print then print (f.concat (f.map (tostring, r), ", ")) return end local rr = f.list () for i = 1, #r do rr [i] = mapF (r [i], ...) end return rr end
f.filter = function (filterF, r, ...) filterF = f.toFunction (filterF) local rr = f.list () for i = 1, #r do if filterF (r [i], ...) then rr [#rr + 1] = r [i] end end return rr end
f.foldr = function (x0, binaryF, r, ...) binaryF = f.toFunction (binaryF) for i = #r, 1, -1 do x0 = binaryF (r [i], x0, ...) end return x0 end
f.foldl = function (x0, binaryF, r, ...) binaryF = f.toFunction (binaryF) for i = 1, #r do x0 = binaryF (x0, r [i], ...) end return x0 end
f.range = function (x0, x1, dx) dx = dx or 1 local r = f.list () for i = x0, x1, dx do r [#r + 1] = i end return r end
f.rep = function (v, n) local r = f.list () for i = 1, n do r [i] = v end return r end
f.sum = function (r) return foldr (0, f.add, r) end
f.prod = function (r) return foldr (1, f.mul, r) end
f.keys = function (t) local r = f.list () for k, _ in pairs (t) do r [#r + 1] = k end return r end
f.values = function (t) local r = f.list () for _, v in pairs (t) do r [#r + 1] = v end return r end
f.mt.list.__index = {}
f.mt.list.__len = function (self) return #self.array end
f.mt.list.__pairs = function (self) return pairs (self.array) end
f.mt.list.methods = {}
f.mt.list.methods.clone = function (self)
local t = {}
for k, v in pairs (self.array) do
t [k] = v
end
return f.list (t)
end
f.mt.list.methods.map = function (r, mapF, ...) return f.map (mapF, r, ...) end
f.mt.list.methods.filter = function (r, filterF, ...) return f.filter (filterF, r, ...) end
f.mt.list.methods.foldr = function (r, binaryF, x0, ...) return f.foldr (x0, binaryF, r, ...) end
f.mt.list.methods.foldl = function (r, binaryF, x0, ...) return f.foldl (x0, binaryF, r, ...) end
f.mt.list.methods.sum = f.sum
f.mt.list.methods.prod = f.prod
f.mt.list.methods.concat = f.concat
f.mt.list.methods.sort = function (self, comparator)
local t = self:clone ()
table.sort (t.array)
return t
end
f.mt.list.methods.tostring = function (self)
if #self == 0 then return "{}" end
return "{ " .. self:map (f.toString):concat (", ") .. " }"
end
f.mt.list.__tostring = f.mt.list.methods.tostring
f.mt.list.__index = function (self, k)
if f.mt.list.methods [k] then
return f.mt.list.methods [k]
elseif type (k) == "number" then
return self.array [k]
elseif type (k) == "table" then
return f.list (k):map (self)
end
end
f.mt.list.__newindex = function (self, k, v)
if type (k) == "number" then
self.array [k] = v
elseif type (k) == "table" then
if type (v) == "table" then
for i = 1, #k do
self [k [i]] = v [i]
end
else
for i = 1, #k do
self [k [i]] = v
end
end
end
end
| cc0-1.0 |
AdamGagorik/darkstar | scripts/zones/Wajaom_Woodlands/npcs/Watisa.lua | 32 | 1643 | -----------------------------------
-- Area: Wajaom Woodlands
-- NPC: Watisa
-- Type: Chocobo Renter
-- @pos -201 -11 93 51
-----------------------------------
require("scripts/globals/status");
require("scripts/globals/keyitems");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local level = player:getMainLvl();
local gil = player:getGil();
if (player:hasKeyItem(CHOCOBO_LICENSE) and level >= 20) then
local price = getChocoboPrice(player);
player:setLocalVar("chocoboPriceOffer",price);
player:startEvent(0x0009,price,gil);
else
player:startEvent(0x000a);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish Action
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
local price = player:getLocalVar("chocoboPriceOffer");
if (csid == 0x0009 and option == 0) then
if (player:delGil(price)) then
updateChocoboPrice(player, price);
local duration = 1800 + (player:getMod(MOD_CHOCOBO_RIDING_TIME) * 60)
player:addStatusEffectEx(EFFECT_CHOCOBO,EFFECT_CHOCOBO,1,0,duration,true);
end
end
end; | gpl-3.0 |
AdamGagorik/darkstar | scripts/zones/Nashmau/npcs/Jajaroon.lua | 13 | 1671 | -----------------------------------
-- Area: Nashmau
-- NPC: Jajaroon
-- Standard Merchant NPC
-----------------------------------
package.loaded["scripts/zones/Nashmau/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Nashmau/TextIDs");
require("scripts/globals/shop");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:showText(npc,JAJAROON_SHOP_DIALOG);
stock = {0x0880,48, -- Fire Card
0x0881,48, -- Ice Card
0x0882,48, -- Wind Card
0x0883,48, -- Earth Card
0x0884,48, -- Thunder Card
0x0885,48, -- Water Card
0x0886,48, -- Light Card
0x0887,48, -- Dark Card
0x16ee,10000, -- Trump Card Case
0x1570,35200, -- Samurai Die
0x1571,600, -- Ninja Die
0x1572,82500, -- Dragoon Die
0x1573,40000, -- Summoner Die
0x1574,3525, -- Blue Mage Die
0x1575,316, -- Corsar Die
0x1576,9216} -- Puppetmaster Die
showShop(player, STATIC, stock);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
sjznxd/lc-20130204 | modules/rpc/luasrc/controller/rpc.lua | 70 | 4443 | --[[
LuCI - Lua Configuration Interface
Copyright 2008 Steven Barth <steven@midlink.org>
Copyright 2008 Jo-Philipp Wich <xm@leipzig.freifunk.net>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
local require = require
local pairs = pairs
local print = print
local pcall = pcall
local table = table
module "luci.controller.rpc"
function index()
local function authenticator(validator, accs)
local auth = luci.http.formvalue("auth", true)
if auth then -- if authentication token was given
local sdat = luci.sauth.read(auth)
if sdat then -- if given token is valid
if sdat.user and luci.util.contains(accs, sdat.user) then
return sdat.user, auth
end
end
end
luci.http.status(403, "Forbidden")
end
local rpc = node("rpc")
rpc.sysauth = "root"
rpc.sysauth_authenticator = authenticator
rpc.notemplate = true
entry({"rpc", "uci"}, call("rpc_uci"))
entry({"rpc", "fs"}, call("rpc_fs"))
entry({"rpc", "sys"}, call("rpc_sys"))
entry({"rpc", "ipkg"}, call("rpc_ipkg"))
entry({"rpc", "auth"}, call("rpc_auth")).sysauth = false
end
function rpc_auth()
local jsonrpc = require "luci.jsonrpc"
local sauth = require "luci.sauth"
local http = require "luci.http"
local sys = require "luci.sys"
local ltn12 = require "luci.ltn12"
local util = require "luci.util"
local loginstat
local server = {}
server.challenge = function(user, pass)
local sid, token, secret
if sys.user.checkpasswd(user, pass) then
sid = sys.uniqueid(16)
token = sys.uniqueid(16)
secret = sys.uniqueid(16)
http.header("Set-Cookie", "sysauth=" .. sid.."; path=/")
sauth.reap()
sauth.write(sid, {
user=user,
token=token,
secret=secret
})
end
return sid and {sid=sid, token=token, secret=secret}
end
server.login = function(...)
local challenge = server.challenge(...)
return challenge and challenge.sid
end
http.prepare_content("application/json")
ltn12.pump.all(jsonrpc.handle(server, http.source()), http.write)
end
function rpc_uci()
if not pcall(require, "luci.model.uci") then
luci.http.status(404, "Not Found")
return nil
end
local uci = require "luci.jsonrpcbind.uci"
local jsonrpc = require "luci.jsonrpc"
local http = require "luci.http"
local ltn12 = require "luci.ltn12"
http.prepare_content("application/json")
ltn12.pump.all(jsonrpc.handle(uci, http.source()), http.write)
end
function rpc_fs()
local util = require "luci.util"
local io = require "io"
local fs2 = util.clone(require "nixio.fs")
local jsonrpc = require "luci.jsonrpc"
local http = require "luci.http"
local ltn12 = require "luci.ltn12"
function fs2.readfile(filename)
local stat, mime = pcall(require, "mime")
if not stat then
error("Base64 support not available. Please install LuaSocket.")
end
local fp = io.open(filename)
if not fp then
return nil
end
local output = {}
local sink = ltn12.sink.table(output)
local source = ltn12.source.chain(ltn12.source.file(fp), mime.encode("base64"))
return ltn12.pump.all(source, sink) and table.concat(output)
end
function fs2.writefile(filename, data)
local stat, mime = pcall(require, "mime")
if not stat then
error("Base64 support not available. Please install LuaSocket.")
end
local file = io.open(filename, "w")
local sink = file and ltn12.sink.chain(mime.decode("base64"), ltn12.sink.file(file))
return sink and ltn12.pump.all(ltn12.source.string(data), sink) or false
end
http.prepare_content("application/json")
ltn12.pump.all(jsonrpc.handle(fs2, http.source()), http.write)
end
function rpc_sys()
local sys = require "luci.sys"
local jsonrpc = require "luci.jsonrpc"
local http = require "luci.http"
local ltn12 = require "luci.ltn12"
http.prepare_content("application/json")
ltn12.pump.all(jsonrpc.handle(sys, http.source()), http.write)
end
function rpc_ipkg()
if not pcall(require, "luci.model.ipkg") then
luci.http.status(404, "Not Found")
return nil
end
local ipkg = require "luci.model.ipkg"
local jsonrpc = require "luci.jsonrpc"
local http = require "luci.http"
local ltn12 = require "luci.ltn12"
http.prepare_content("application/json")
ltn12.pump.all(jsonrpc.handle(ipkg, http.source()), http.write)
end
| apache-2.0 |
Mr-Pi/nodemcu-extended-httpserver | httpserver/server.lua | 1 | 1342 | -- vim: ts=4 sw=4
--
-- httpserver main module
require "console"
require "config"
Handler = require "httpserver/handler"
local cb={}
local server
function cb.start()
console.log("starting httpserver")
server=net.createServer(net.TCP, 30)
server:listen(config.get("http.port"), function(socket)
local handler=Handler(socket)
end)
local ipap = tostring( wifi.ap.getip() or "")
local ipsta= tostring(wifi.sta.getip() or "")
console.log("httpserver is listing at: "..
ipap..(ipap~="" and ipsta~="" and " and " or "")..ipsta)
ipap=nil ipsta=nil
collectgarbage()
end
function cb.stop()
console.log("stopping httpserver")
server:close()
server=nil
collectgarbage()
end
function cb.startSafemode()
console.log("switching to safemode")
if not config.loaded then config.loaded={} end
config.loaded.http = {port=80, prefix="http-init"}
tmr.register(0, config.get("safemode.timeout"), tmr.ALARM_SINGLE, function()
console.log("switching back to normal serve mode")
config.load()
if not config.get("http.enabled") then cb.stop() end
end)
tmr.start(0)
end
httpreq.updateResponders()
if config.get("safemode.enabled") or config.get("http.enabled") then
cb.start()
end
if config.get("safemode.enabled") then
cb.startSafemode()
end
local function loaded(args)
console.moduleLoaded(args)
return cb
end
return loaded(...)
| mit |
kanaka/raft.js | research_class/pgfplots/tex/generic/pgfplots/lua/pgfplots/binary.lua | 4 | 1660 |
-- Attention: functions in this file are part of the backend driver.
-- They are supposed to work back with Lua 5.1 .
-- Note that most of the 'lua backend' requires Lua 5.2 (currently)
pgfplotsGetLuaBinaryStringFromCharIndicesChunkSize = 7000;
if unpack == nil then
-- LUA 0.76 renamed unpack to table.unpack
pgfplotsUnpack = table.unpack;
else
pgfplotsUnpack = unpack;
end
-- Takes a table containing an arbitrary number of integers in the range 0..255 and converts it
-- into a binary stream of the corresponding binary chars.
--
-- @param charIndices a table containing 0...N arguments; each in the range 0..255
--
-- @return a string containing binary content, one byte for each input integer.
function pgfplotsGetLuaBinaryStringFromCharIndices(charIndices)
-- unpack extracts only the indices (we can't provide a table to string.char).
-- note that pdf.immediateobj has been designed to avoid sanity checking for invalid UTF strings -
-- in other words: it accepts binary strings.
--
-- unfortunately, this here fails for huge input tables:
-- pgfplotsretval=string.char(unpack(charIndices));
-- we have to create it incrementally using chunks:
local len = #charIndices;
local chunkSize = pgfplotsGetLuaBinaryStringFromCharIndicesChunkSize;
local buf = {};
-- ok, append all full chunks of chunkSize first:
local numFullChunks = math.floor(len/chunkSize);
for i = 0, numFullChunks-1, 1 do
table.insert(buf, string.char(pgfplotsUnpack(charIndices, 1+i*chunkSize, (i+1)*chunkSize)));
end
-- append the rest:
table.insert(buf, string.char(pgfplotsUnpack(charIndices, 1+numFullChunks*chunkSize)));
return table.concat(buf);
end
| mpl-2.0 |
AdamGagorik/darkstar | scripts/zones/Lower_Jeuno/npcs/_l07.lua | 13 | 1554 | -----------------------------------
-- Area: Lower Jeuno
-- NPC: Streetlamp
-- Involved in Quests: Community Service
-- @zone 245
-- @pos -45.148 0 -47.279
-----------------------------------
package.loaded["scripts/zones/Lower_Jeuno/TextIDs"] = nil;
-----------------------------------
require("scripts/globals/settings");
require("scripts/globals/quests");
require("scripts/zones/Lower_Jeuno/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
local hour = VanadielHour();
if (hour >= 18 and hour < 21) then
if (player:getQuestStatus(JEUNO,COMMUNITY_SERVICE) == QUEST_ACCEPTED) then
if (player:getVar("cService") == 4) then
player:setVar("cService",5);
end
elseif (hour >= 18 and hour < 21) then
if (player:getQuestStatus(JEUNO,COMMUNITY_SERVICE) == QUEST_COMPLETED) then
if (player:getVar("cService") == 17) then
player:setVar("cService",18);
end
end
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
AdamGagorik/darkstar | scripts/zones/Nashmau/npcs/Awaheen.lua | 13 | 1903 | -----------------------------------
-- Area: Nashmau
-- NPC: Awaheen
-- Standard Info NPC
-----------------------------------
package.loaded["scripts/zones/Nashmau/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Nashmau/TextIDs");
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
-- Trade: Receive:
-- 1 x Imperial Gold Piece (2187) 5 x Imperial Mythril Piece(2186)
-- 1 x Imperial Mythril Piece(2186) 2 x Imperial Silver Piece(2185)
-- 1 x Imperial Silver Piece (2185) 5 x Imperial Bronze Piece(2184)
local nbr = 0;
local reward = 0;
if (trade:getItemCount() == 1) then
if (trade:hasItemQty(2187,1)) then nbr = 5 ; reward = 2186;
elseif (trade:hasItemQty(2186,1)) then nbr = 2 ; reward = 2185;
elseif (trade:hasItemQty(2185,1)) then nbr = 5 ; reward = 2184;
end
end
if (reward > 0) then
local boucle;
if (player:getFreeSlotsCount() >= 1) then
player:tradeComplete();
player:addItem(reward,nbr);
for boucle=1,nbr,1 do player:messageSpecial(ITEM_OBTAINED,reward);
end
else
player:messageSpecial(ITEM_CANNOT_BE_OBTAINED,reward);
end
end
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x00F0);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
| gpl-3.0 |
Hostle/luci | modules/luci-mod-admin-mini/luasrc/model/cbi/mini/system.lua | 78 | 2244 | -- Copyright 2008 Steven Barth <steven@midlink.org>
-- Licensed to the public under the Apache License 2.0.
require("luci.sys")
require("luci.sys.zoneinfo")
require("luci.tools.webadmin")
require("luci.util")
m = Map("system", translate("System"), translate("Here you can configure the basic aspects of your device like its hostname or the timezone."))
s = m:section(TypedSection, "system", "")
s.anonymous = true
s.addremove = false
local sysinfo = luci.util.ubus("system", "info") or { }
local boardinfo = luci.util.ubus("system", "board") or { }
local uptime = sysinfo.uptime or 0
local loads = sysinfo.load or { 0, 0, 0 }
local memory = sysinfo.memory or {
total = 0,
free = 0,
buffered = 0,
shared = 0
}
s:option(DummyValue, "_system", translate("Model")).value = boardinfo.model or "?"
s:option(DummyValue, "_cpu", translate("System")).value = boardinfo.system or "?"
s:option(DummyValue, "_la", translate("Load")).value =
string.format("%.2f, %.2f, %.2f", loads[1] / 65535.0, loads[2] / 65535.0, loads[3] / 65535.0)
s:option(DummyValue, "_memtotal", translate("Memory")).value =
string.format("%.2f MB (%.0f%% %s, %.0f%% %s)",
tonumber(memory.total) / 1024 / 1024,
100 * memory.buffered / memory.total,
tostring(translate("buffered")),
100 * memory.free / memory.total,
tostring(translate("free"))
)
s:option(DummyValue, "_systime", translate("Local Time")).value =
os.date("%c")
s:option(DummyValue, "_uptime", translate("Uptime")).value =
luci.tools.webadmin.date_format(tonumber(uptime))
hn = s:option(Value, "hostname", translate("Hostname"))
function hn.write(self, section, value)
Value.write(self, section, value)
luci.sys.hostname(value)
end
tz = s:option(ListValue, "zonename", translate("Timezone"))
tz:value("UTC")
for i, zone in ipairs(luci.sys.zoneinfo.TZ) do
tz:value(zone[1])
end
function tz.write(self, section, value)
local function lookup_zone(title)
for _, zone in ipairs(luci.sys.zoneinfo.TZ) do
if zone[1] == title then return zone[2] end
end
end
AbstractValue.write(self, section, value)
self.map.uci:set("system", section, "timezone", lookup_zone(value) or "GMT0")
end
return m
| apache-2.0 |
TrurlMcByte/docker-prosody | etc/prosody-modules/mod_muc_access_control/mod_muc_access_control.lua | 1 | 1783 | local st = require "util.stanza";
local jid = require "util.jid";
local nodeprep = require "util.encodings".stringprep.nodeprep;
local unprepped_access_lists = module:get_option("muc_access_lists", {});
local access_lists = {};
-- Make sure all input is prepped
for unprepped_room_name, unprepped_list in pairs(unprepped_access_lists) do
local prepped_room_name = nodeprep(unprepped_room_name);
if not prepped_room_name then
module:log("error", "Invalid room name: %s", unprepped_room_name);
else
local prepped_list = {};
for _, unprepped_jid in ipairs(unprepped_list) do
local prepped_jid = jid.prep(jid);
if not prepped_jid then
module:log("error", "Invalid JID: %s", unprepped_jid);
else
table.insert(prepped_list, jid.pep(jid));
end
end
end
end
local function is_restricted(room, who)
local allowed = access_lists[room];
if allowed == nil or allowed[who] or allowed[select(2, jid.split(who))] then
return nil;
end
return "forbidden";
end
module:hook("presence/full", function(event)
local stanza = event.stanza;
if stanza.name == "presence" and stanza.attr.type == "unavailable" then -- Leaving events get discarded
return;
end
-- Get the room
local room = jid.split(stanza.attr.to);
if not room then return; end
-- Get who has tried to join it
local who = jid.bare(stanza.attr.from)
-- Checking whether room is restricted
local check_restricted = is_restricted(room, who)
if check_restricted ~= nil then
event.allowed = false;
event.stanza.attr.type = 'error';
return event.origin.send(st.error_reply(event.stanza, "cancel", "forbidden", "You're not allowed to enter this room: " .. check_restricted));
end
end, 10);
| mit |
DigitalPulseSoftware/NazaraEngine | xmake.lua | 1 | 8843 | local modules = {
Audio = {
Deps = {"NazaraCore"},
Packages = {"dr_wav", "libflac", "libvorbis", "minimp3"},
Custom = function ()
add_packages("openal-soft", {links = {}}) -- Don't link OpenAL (it will be loaded dynamically)
end
},
Core = {
Custom = function ()
add_headerfiles("include/(Nazara/*.hpp)")
-- NazaraMath is header-only, make it part of the core project
add_headerfiles("include/(Nazara/Math/**.hpp)", "include/(Nazara/Math/**.inl)")
if is_plat("windows", "mingw") then
add_syslinks("ole32")
elseif is_plat("linux") then
add_syslinks("dl", "pthread", "uuid")
end
end,
PublicPackages = { "nazarautils" }
},
Graphics = {
Deps = {"NazaraRenderer"},
Packages = {"entt"}
},
Network = {
Deps = {"NazaraCore"},
Custom = function()
if is_plat("windows", "mingw") then
add_syslinks("ws2_32")
end
if is_plat("linux") then
remove_files("src/Nazara/Network/Posix/SocketPollerImpl.hpp")
remove_files("src/Nazara/Network/Posix/SocketPollerImpl.cpp")
end
end
},
OpenGLRenderer = {
Deps = {"NazaraRenderer"},
Custom = function()
if is_plat("windows", "mingw") then
add_syslinks("gdi32", "user32")
else
remove_files("src/Nazara/OpenGLRenderer/Wrapper/Win32/**.cpp")
remove_files("src/Nazara/OpenGLRenderer/Wrapper/WGL/**.cpp")
end
if is_plat("linux") then
add_defines("EGL_NO_X11")
else
remove_files("src/Nazara/OpenGLRenderer/Wrapper/Linux/**.cpp")
end
end
},
Physics2D = {
Deps = {"NazaraUtility"},
Packages = {"entt", "chipmunk2d"}
},
Physics3D = {
Deps = {"NazaraUtility"},
Packages = {"entt", "newtondynamics"}
},
Platform = {
Deps = {"NazaraUtility"},
Packages = {"libsdl"},
Custom = function()
if is_plat("windows", "mingw") then
add_defines("SDL_VIDEO_DRIVER_WINDOWS=1")
elseif is_plat("linux") then
add_defines("SDL_VIDEO_DRIVER_X11=1")
add_defines("SDL_VIDEO_DRIVER_WAYLAND=1")
elseif is_plat("macosx") then
add_defines("SDL_VIDEO_DRIVER_COCOA=1")
add_packages("libx11", { links = {} }) -- we only need X11 headers
end
end
},
Renderer = {
Deps = {"NazaraPlatform"},
PublicPackages = { "nazarautils", "nzsl" }
},
Utility = {
Deps = {"NazaraCore"},
Packages = {"entt", "freetype", "frozen", "ordered_map", "stb"}
},
VulkanRenderer = {
Deps = {"NazaraRenderer"},
Custom = function()
add_defines("VK_NO_PROTOTYPES")
if is_plat("windows", "mingw") then
add_defines("VK_USE_PLATFORM_WIN32_KHR")
add_syslinks("user32")
elseif is_plat("linux") then
add_defines("VK_USE_PLATFORM_XLIB_KHR")
add_defines("VK_USE_PLATFORM_WAYLAND_KHR")
elseif is_plat("macosx") then
add_defines("VK_USE_PLATFORM_METAL_EXT")
add_files("src/Nazara/VulkanRenderer/**.mm")
add_frameworks("quartzcore", "AppKit")
end
end
},
Widgets = {
Deps = {"NazaraGraphics"},
Packages = {"entt", "kiwisolver"}
}
}
NazaraModules = modules
includes("xmake/**.lua")
option("compile-shaders")
set_default(true)
set_showmenu(true)
set_description("Compile nzsl shaders into an includable binary version")
option_end()
option("embed-resources")
set_default(true)
set_showmenu(true)
set_description("Turn builtin resources into includable headers")
option_end()
option("usepch")
set_default(false)
set_showmenu(true)
set_description("Use precompiled headers to speedup compilation")
option_end()
option("unitybuild")
set_default(false)
set_showmenu(true)
set_description("Build the engine using unity build")
option_end()
set_project("NazaraEngine")
set_xmakever("2.6.3")
add_requires("chipmunk2d", "dr_wav", "efsw", "entt >=3.9", "fmt", "frozen", "kiwisolver", "libflac", "libsdl", "minimp3", "ordered_map", "stb")
add_requires("freetype", { configs = { bzip2 = true, png = true, woff2 = true, zlib = true, debug = is_mode("debug") } })
add_requires("libvorbis", { configs = { with_vorbisenc = false } })
add_requires("openal-soft", { configs = { shared = true }})
add_requires("newtondynamics", { debug = is_plat("windows") and is_mode("debug") }) -- Newton doesn't like compiling in Debug on Linux
add_repositories("nazara-engine-repo https://github.com/NazaraEngine/xmake-repo")
add_requires("nazarautils", "nzsl", { debug = is_mode("debug") })
if is_plat("macosx") then
add_requires("libx11")
end
add_rules("mode.asan", "mode.coverage", "mode.debug", "mode.releasedbg")
add_rules("plugin.vsxmake.autoupdate")
add_rules("build.rendererplugins")
add_rules("download.assets.examples")
if has_config("tests") then
add_rules("download.assets.tests")
end
set_allowedplats("windows", "mingw", "linux", "macosx")
set_allowedarchs("windows|x64", "mingw|x86_64", "linux|x86_64", "macosx|x86_64")
set_allowedmodes("debug", "releasedbg", "asan", "coverage")
set_defaultmode("debug")
if is_mode("debug") then
add_rules("debug.suffix")
elseif is_mode("asan") then
set_optimize("none") -- by default xmake will optimize asan builds
elseif is_mode("coverage") then
if not is_plat("windows") then
add_links("gcov")
end
elseif is_mode("releasedbg") then
set_fpmodels("fast")
add_vectorexts("sse", "sse2", "sse3", "ssse3")
end
add_includedirs("include")
add_sysincludedirs("thirdparty/include")
set_languages("c89", "cxx17")
set_rundir("./bin/$(plat)_$(arch)_$(mode)")
set_symbols("debug", "hidden")
set_targetdir("./bin/$(plat)_$(arch)_$(mode)")
set_warnings("allextra")
if is_mode("debug") then
add_defines("NAZARA_DEBUG")
end
if is_plat("windows") then
set_runtimes(is_mode("debug") and "MDd" or "MD")
add_defines("_CRT_SECURE_NO_WARNINGS")
add_cxxflags("/bigobj", "/permissive-", "/Zc:__cplusplus", "/Zc:externConstexpr", "/Zc:inline", "/Zc:lambda", "/Zc:preprocessor", "/Zc:referenceBinding", "/Zc:strictStrings", "/Zc:throwingNew")
add_cxflags("/w44062") -- Enable warning: switch case not handled
add_cxflags("/wd4251") -- Disable warning: class needs to have dll-interface to be used by clients of class blah blah blah
add_cxflags("/wd4275") -- Disable warning: DLL-interface class 'class_1' used as base for DLL-interface blah
elseif is_plat("mingw") then
add_cxflags("-Og", "-Wa,-mbig-obj")
add_ldflags("-Wa,-mbig-obj")
end
for name, module in pairs(modules) do
target("Nazara" .. name)
set_kind("shared")
set_group("Modules")
add_rpathdirs("$ORIGIN")
if module.Deps then
add_deps(table.unpack(module.Deps))
end
if module.Packages then
add_packages(table.unpack(module.Packages))
end
if module.PublicPackages then
for _, pkg in ipairs(module.PublicPackages) do
add_packages(pkg, { public = true })
end
end
if module.Custom then
module.Custom()
end
if has_config("usepch") then
set_pcxxheader("include/Nazara/" .. name .. ".hpp")
end
if has_config("unitybuild") then
add_defines("NAZARA_UNITY_BUILD")
add_rules("c++.unity_build", {uniqueid = "NAZARA_UNITY_ID", batchsize = 12})
end
add_defines("NAZARA_BUILD")
add_defines("NAZARA_" .. name:upper() .. "_BUILD")
add_defines("NAZARA_UTILS_WINDOWS_NT6=1")
if is_mode("debug") then
add_defines("NAZARA_" .. name:upper() .. "_DEBUG")
end
-- Add header and source files
local headerExts = {".h", ".hpp", ".inl", ".natvis"}
for _, ext in ipairs(headerExts) do
add_headerfiles("include/(Nazara/" .. name .. "/**" .. ext .. ")")
add_headerfiles("src/Nazara/" .. name .. "/**" .. ext)
end
add_files("src/Nazara/" .. name .. "/**.cpp")
add_includedirs("src")
if has_config("embed-resources") then
local embedResourceRule = false
for _, filepath in pairs(os.files("src/Nazara/" .. name .. "/Resources/**|**.h|**.nzsl|**.nzslb")) do
if not embedResourceRule then
add_rules("embed.resources")
embedResourceRule = true
end
add_files(filepath, {rule = "embed.resources"})
end
end
if has_config("compile-shaders") then
local compileShaderRule = false
for _, filepath in pairs(os.files("src/Nazara/" .. name .. "/Resources/**.nzsl")) do
if not compileShaderRule then
add_rules("nzsl.compile.shaders")
compileShaderRule = true
end
add_files(filepath, {rule = "nzsl.compile.shaders"})
end
end
-- Remove platform-specific files
if is_plat("windows", "mingw") then
for _, ext in ipairs(headerExts) do
remove_headerfiles("src/Nazara/" .. name .. "/Posix/**" .. ext)
end
remove_files("src/Nazara/" .. name .. "/Posix/**.cpp")
else
for _, ext in ipairs(headerExts) do
remove_headerfiles("src/Nazara/" .. name .. "/Posix/**" .. ext)
end
remove_files("src/Nazara/" .. name .. "/Win32/**.cpp")
end
if not is_plat("linux") then
for _, ext in ipairs(headerExts) do
remove_headerfiles("src/Nazara/" .. name .. "/Linux/**" .. ext)
end
remove_files("src/Nazara/" .. name .. "/Linux/**.cpp")
end
end
includes("tools/*.lua")
includes("tests/*.lua")
includes("plugins/*/xmake.lua")
includes("examples/*/xmake.lua")
| mit |
Snazz2001/fbcunn | test/test_OneBitDataParallel.lua | 9 | 3011 | require('fb.luaunit')
require('fbtorch')
require('fbcunn')
require('fbnn')
local TU = require('test.test_Util')
local fboptim = require('fboptim')
local function dp()
return nn.OneBitDataParallel(
1,
{momentum_rate=1.0, adagrad_learning_rate=1.0, min_elements=20}
)
end
function testDataParallelRunsForwardPass()
local sim = TU.Sim {
num_hidden = 2,
output_width = 1,
hidden_width = 512,
input_width = 32,
num_columns = 4,
}
local model, columns = sim:build_data_parallel(dp())
local inputs, _ = sim:gen_wide_example()
local outputs = model:forward(inputs)
for column_id = 1, sim.opts.num_columns do
local column_input = sim:get_narrowed_input(inputs, column_id):double()
print(column_input:size())
local gpu_output = outputs[{ {column_id} }]
local cpu_output = columns[column_id]:forward(column_input)
local norm_delta = TU.tensor_norm_difference(gpu_output, cpu_output)
print(column_input:size(), gpu_output:size(), cpu_output:size())
print(gpu_output:norm(), cpu_output:norm())
assertTrue(norm_delta < 1E-5)
end
end
function testDataParallelOnForwardPassIsEquivalentToSeparateColumns()
local sim = TU.Sim {
num_hidden = 2,
output_width = 1,
hidden_width = 512,
input_width = 32,
num_columns = 4,
}
local model, columns = sim:build_data_parallel(dp())
local inputs, _ = sim:gen_wide_example()
local outputs = model:forward(inputs)
for column_id = 1, sim.opts.num_columns do
local column_input = sim:get_narrowed_input(inputs, column_id):double()
print(column_input:size())
local gpu_output = outputs[{ {column_id} }]
local cpu_output = columns[column_id]:forward(column_input)
local norm_delta =
TU.tensor_norm_difference(gpu_output, cpu_output)
print(column_input:size(), gpu_output:size(), cpu_output:size())
print(gpu_output:norm(), cpu_output:norm())
assertTrue(norm_delta < 1E-5)
end
end
function testDataParallelOnOptimLearns()
local sim = TU.Sim {
num_hidden = 1,
output_width = 1,
hidden_width = 500,
input_width = 5,
num_columns = 4,
num_opt_rounds = 2,
}
local optim_state = {
learningRate = 1e-1,
weightDecay = 1e-4,
momentum = 0.9,
learningRateDecay = 1e-7
}
local model, _columns = sim:build_data_parallel(dp())
local opt = nn.Optim(model, optim_state)
local criterion = nn.MSECriterion():cuda()
for round = 1,sim.opts.num_opt_rounds do
local inputs, targets = sim:gen_wide_example()
local _outputs = model:forward(inputs)
opt:optimize(fboptim.sgd, inputs, targets, criterion)
local out = model:forward(inputs)
print(out)
local err = criterion:forward(out, targets)
print(round, err)
end
end
LuaUnit:main()
| bsd-3-clause |
neechbear/colloquy | src/lists.lua | 1 | 42679 | -- lists
-- table layout:
--
-- lists[listname] = {
-- listname = "capitalised list name",
-- description = "description of the list",
-- owner = "who owns this list, and is always a list master",
-- created = "when this list was created",
-- flags = "flags - O = open, L = locked, P = permanent, A = anonymous",
-- members = {
-- "bob",
-- "god",
-- "foo"
-- },
-- masters = {
-- "bob",
-- "god"
-- }
-- used = time since the epoch that the list was last used.
-- }
lists = {
masters = {
listname = "Masters",
description = "Talker administration",
flags = "OLP",
owner = "god",
created = date("%a %b %d %H:%M:%S %Z %Y"),
members = {
"god"
},
masters = {}
}
}
function numberOfListsOwned(username)
local username = strlower(username)
local t = 0;
for i, v in lists do
if ( v.owner == username and not strfind(v.flags, "P") ) then
t = t + 1;
end;
end;
return t;
end;
function searchForUser(realName)
-- searches for a user with realName
local l, i, v = strlower(realName);
for i, v in colloquy.connections do
if (v.realUser and l == strlower(v.realUser)) then
return v;
end;
end;
return nil;
end;
function isListMaster(listname, username)
listname = strlower(listname);
username = strlower(username);
local l = lists[listname];
if l.owner == username or strfind((connection(username).privs or ""), "M", 1, 1) then
return 1;
end
for i, v in (l.masters or {}) do
if v == username then
return 1;
end;
end;
return nil;
end
function getListMembers(listname, talking)
local r, i, v = {};
for i, v in lists[listname].members do
if (i ~= "n") then
local bing = searchForUser(v);
if (type(bing) == "table") then
if (talking) then
if (not listHasPaused(bing, listname)) then
tinsert(r, bing);
end;
else
tinsert(r, bing);
end;
end;
end;
end;
return r;
end;
function listIsMember(user, list, real)
local m, l, i, v = strlower(user), strlower(list);
if (not lists[list]) then return nil end;
if (not real and strfind(lists[list].flags, "O", 1, 1)) then return 0 end;
for i, v in lists[l].members do
if (type(v) == "string" and v == m) then return i end;
end;
return nil;
end;
function listByName(conn, list, talk)
local found, i, v = {};
local luser = strlower(conn.realUser);
local llist = strlower(list);
if (lists[llist] ~= nil ) then
return llist;
end;
for i, v in lists do
if (type(v) == "table") then
if (strfind(i, llist, 1, 1) == 1) then
if (listIsMember(luser, i) or not talk) then
tinsert(found, i);
end;
end;
end;
end;
for i, v in found do
if (v == llist) then
return v;
end;
end;
if (getn(found) == 0) then
if (lists[llist] ~= nil ) then
return llist;
end;
return nil, "That list does not exist!";
end;
if (getn(found) > 1) then
local r = list .. " is ambiguous - matches ";
for i, v in found do
if (type(v) == "string") then
r = r .. lists[v].listname .. ", ";
end;
end;
r = strsub(r, 1, -3) .. ".";
return nil, r;
end;
return found[1];
end;
function commandListTell(connection, line, params)
local p = split(params);
local conn = colloquy.connections[connection];
if (p[1] == nil or p[2] == nil) then
send("Whispering nothing to a list is silly.", colloquy.connections[connection], S_ERROR);
return nil;
end;
local l = strlower(p[1]);
local l, err = listByName(conn, l, 1);
if (l == nil) then
send(err, conn, S_ERROR);
return nil;
end;
if (lists[l] == nil) then
send("No such list.", conn, S_ERROR);
return nil;
end;
if (not listIsMember(conn.realUser, l) and not strfind(conn.privs or "", "M", 1, 1)) then
send("You are not a member of that list, and it is not open!", conn, S_ERROR);
return nil;
end;
if (strfind(lists[l].flags, "R", 1, 1)) then
-- the list is read-only. Check if they're the owner, or a master.
if not isListMaster(l, conn.realUser) then
send("That list is read-only.", conn, S_ERROR);
return nil;
end;
end;
if (listHasPaused(conn, lists[l].listname)) then
listUnpause(conn, l);
end;
local m = getListMembers(l, 1);
local t = strsub(line, strfind(line, p[1], 1, 1) + strlen(p[1]) + 1, strlen(line));
local a = conn.username .. strrep(" ", 11);
a = strsub(a, 1, 12) .. "%" .. t .. " {" .. lists[l].listname .. "}";
sendTo(a, m, S_LISTTALK);
if (not listIsMember(conn.realUser, l, 1)) then
send(format("Whispered to list %s: '%s'", lists[l].listname, t), conn, S_DONETELL);
end;
lists[l].used = secs;
end;
function commandListEmote(connection, line, params)
local p = split(params);
local conn = colloquy.connections[connection];
if (p[1] == nil or p[2] == nil) then
send("Whispering nothing to a list is silly.", colloquy.connections[connection], S_ERROR);
return nil;
end;
local l = strlower(p[1]);
local l, err = listByName(conn, l, 1);
if (l == nil) then
send(err, conn, S_ERROR);
return nil;
end;
if (lists[l] == nil) then
send("No such list.", colloquy.connections[connection], S_ERROR);
return nil;
end;
if (not listIsMember(conn.realUser, l) and not strfind(conn.privs, "M", 1, 1)) then
send("You are not a member of that list, and it is not open!", conn, S_ERROR);
return nil;
end;
if (strfind(lists[l].flags, "R", 1, 1)) then
-- the list is read-only. Check if they're the owner, or a master.
if not isListMaster(l, conn.realUser) then
send("That list is read-only.", conn, S_ERROR);
return nil;
end;
end;
if (listHasPaused(conn, lists[l].listname)) then
listUnpause(conn, l);
end;
local m = getListMembers(l, 1);
local t = strsub(line, strfind(line, p[1], 1, 1) + strlen(p[1]) + 1, strlen(line));
local blah = " ";
if (strfind(punctuation, strsub(t, 1, 1), 1, 1)) then
blah = "";
end;
sendTo(format("%% %s%s%s {%s}", colloquy.connections[connection].username, blah, t, lists[l].listname) , m, S_LISTEMOTE);
if (not listIsMember(conn.realUser, l, 1)) then
send(format("REmote'd to list %s: '%s%s%s'", lists[l].listname, conn.username, blah, t), conn, S_DONETELL);
end;
lists[l].used = secs;
end;
function commandList(connection, line, params)
local conn = colloquy.connections[connection];
local p = split(params);
if (p[1] == nil) then
send("Usage: .list <command> <parameters...>", conn, S_ERROR);
return nil;
end;
if (p[1] == "info") then
if (p[2] == nil) then
return commandLists(connection, ".lists", "");
else
listInfo(conn, p[2]);
return nil;
end;
end;
if (p[1] == "create") then
if (p[2] == nil) then
send("Usage: .list create <listname>", conn, S_ERROR);
return nil;
else
listCreate(conn, p[2]);
return nil;
end;
end;
if (p[1] == "delete") then
if (p[2] == nil) then
send("Usage: .list delete <listname>", conn, S_ERROR);
return nil;
else
listDelete(conn, p[2]);
return nil;
end;
end;
if (p[1] == "join") then
if (p[2] == nil) then
send("Usage: .list join <listname>", conn, S_ERROR);
return nil;
else
listJoin(conn, p[2]);
return nil;
end;
end;
if (p[1] == "leave") then
if (p[2] == nil) then
send("Usage: .list leave <listname>", conn, S_ERROR);
return nil;
else
listLeave(conn, p[2]);
return nil;
end;
end;
if (p[1] == "invite") then
if (p[2] == nil or p[3] == nil) then
send("Usage: .list invite <listname> <username>", conn, S_ERROR);
return nil;
else
listInvite(conn, p[2], p[3]);
return nil;
end;
end;
if (p[1] == "owner") then
if (p[2] == nil or p[3] == nil) then
send("Usage: .list owner <listname> <username>", conn, S_ERROR);
return nil;
else
listOwner(conn, p[2], p[3]);
return nil;
end;
end;
if (p[1] == "description") then
if (p[2] == nil or p[3] == nil) then
send("Usage: .list description <listname> <description>", conn, S_ERROR);
return nil;
else
listDescription(conn, p[2], strsub(params, strfind(params, p[2], 1, 1) + strlen(p[2]) + 1, -1));
return nil;
end;
end;
if (p[1] == "lock") then
if (p[2] == nil) then
send("Usage: .list lock <listname>", conn, S_ERROR);
return nil;
else
listLock(conn, p[2]);
return nil;
end;
end;
if (p[1] == "unlock") then
if (p[2] == nil) then
send("Usage: .list unlock <listname>", conn, S_ERROR);
return nil;
else
listUnlock(conn, p[2]);
return nil;
end;
end;
if (p[1] == "evict") then
if (not p[2] or not p[3]) then
send("Usage: .list evict <listname> <username>", conn, S_ERROR);
return nil;
else
listEvict(conn, p[2], p[3]);
return nil;
end;
end;
if (p[1] == "open") then
if (not p[2]) then
send("Usage: .list open <listname>", conn, S_ERROR);
return nil;
else
listOpen(conn, p[2]);
return nil;
end;
end;
if (p[1] == "close") then
if (not p[2]) then
send("Usage: .list close <listname>", conn, S_ERROR);
return nil;
else
listClose(conn, p[2]);
return nil;
end;
end;
if (p[1] == "pause") then
listPause(conn, p[2]);
return nil;
end;
if (p[1] == "unpause") then
listUnpause(conn, p[2]);
return nil;
end;
if (p[1] == "permanent") then
if not p[2] then
send("Usage: .list permanent <listname>", conn, S_ERROR);
return nil;
end;
listPermanent(conn, p[2]);
return nil;
end;
if (p[1] == "unpermanent") then
if not p[2] then
send("Usage: .list unpermanent <listname>", conn, S_ERROR);
return nil;
end;
listUnpermanent(conn, p[2]);
return nil;
end;
if (p[1] == "anonymous") then
if not p[2] then
send("Usage: .list anonymous <listname>", conn, S_ERROR);
return nil;
end;
listAnonymous(conn, p[2]);
return nil;
end;
if (p[1] == "unanonymous") then
if not p[2] then
send("Usage: .list unanonymous <listname>", conn, S_ERROR);
return nil;
end;
listUnanonymous(conn, p[2]);
return nil;
end;
if (p[1] == "readonly") then
if not p[2] then
send("Usage: .list readonly <listname>", conn, S_ERROR);
return nil;
end;
listReadOnly(conn, p[2]);
return nil;
end;
if (p[1] == "readwrite") then
if not p[2] then
send("Usage: .list readwrite <listname>", conn, S_ERROR);
return nil;
end
listReadWrite(conn, p[2]);
return nil;
end;
if (p[1] == "master") then
if (not p[2] or not p[3]) then
send("Usage: .list master <listname> <username>", conn, S_ERROR);
return nil;
else
listMaster(conn, p[2], p[3]);
return nil;
end;
end;
if (p[1] == "unmaster") then
if (not p[2] or not p[3]) then
send("Usage: .list unmaster <listname> <username>", conn, S_ERROR);
return nil;
else
listUnmaster(conn, p[2], p[3]);
return nil;
end;
end;
if (p[1] == "rename") then
listRename(conn, p[2], p[3]);
return nil;
end;
send("Unknown .list command.", conn, S_ERROR);
end;
function listMember(list, user)
-- returns a * if user is a member of list, or " " otherwise.
if (lists[strlower(list)] == nil) then return " " end;
local m, i, v = lists[strlower(list)].members;
for i, v in m do
if (type(v) == "string" and v == user) then
return "*";
end;
end;
return " ";
end;
function commandLists(connection, line, params)
local p = split(params);
local conn = colloquy.connections[connection];
if (p[1]) then
listInfo(conn, p[1]);
return nil;
end;
local sortedLists = {};
local i, v;
local u = strlower(conn.realUser);
local t = 0;
for i, v in lists do
if (type(v) == "table" and strfind(v.flags, "L", 1, 1)) then
tinsert(sortedLists, v.listname);
end;
end;
t = getn(sortedLists);
if (getn(sortedLists) > 0) then
send("Available locked lists are: ('*' marks ones currently subscribed to)", conn, S_LISTSHDR);
sort(sortedLists);
for i, v in sortedLists do
if (type(v) == "string") then
sortedLists[i] = listMember(v, u) .. v;
end;
end;
local rl = columns(sortedLists, (conn.width-6)/17, 17);
for i=1,getn(rl) do
send(" " .. rl[i], conn, S_LISTS);
end;
end;
sortedLists = {};
for i, v in lists do
if (type(v) == "table" and not strfind(v.flags, "L", 1, 1)) then
tinsert(sortedLists, v.listname);
end;
end;
t = t + getn(sortedLists);
if (getn(sortedLists) > 0) then
send("Available unlocked lists are: ('*' marks ones currently subscribed to)", conn, S_LISTSHDR);
sort(sortedLists);
for i, v in sortedLists do
if (type(v) == "string") then
sortedLists[i] = listMember(v, u) .. v;
end;
end;
local rl = columns(sortedLists, (conn.width-6)/17, 17);
for i=1,getn(rl) do
send(" " .. rl[i], conn, S_LISTS);
end;
end;
if (t == 0) then
send("There are no lists.", conn, S_ERROR);
else
send(tostring(t) .. " total.", conn, S_DONE);
end;
end;
function listInfo(conn, params)
local l = strlower(params);
local l, err = listByName(conn, l);
if (not l) then
send(err, conn, S_ERROR);
return nil;
end;
if (lists[l] == nil) then
send("This list does not exist!", conn, S_ERROR);
return nil;
end;
send(format("%-15.15s %s", "Name:", lists[l].listname), conn, S_LISTINFO);
if (lists[l].description ~= "") then
send(format("%-15.15s %s", "Description:", lists[l].description), conn, S_LISTINFO);
end;
if (lists[l].flags ~= "" and lists[l].flags ~= nil) then
local f = lists[l].flags;
f = gsub(f, "A", "Anonymous ");
f = gsub(f, "L", "Locked ");
f = gsub(f, "O", "Open ");
f = gsub(f, "P", "Permanent ");
f = gsub(f, "R", "Read-Only ");
send(format("%-15.15s %s", "Flags:", f), conn, S_LISTINFO);
end;
send(format("%-15.15s %s", "Created:", lists[l].created), conn, S_LISTINFO);
send(format("%-15.15s %s", "Owner:", lists[l].owner), conn, S_LISTINFO);
local on, off = "", "";
local i, v;
if not strfind(lists[l].flags, "A", 1, 1) then
for i, v in lists[l].members do
if (type(v) == "string") then
local vconn = connection(v);
local lmaster;
if (vconn) then
lmaster = isListMaster(l, vconn.realUser);
local pconn = listHasPaused(vconn, lists[l].listname);
if lmaster then
on = on .. "*";
end
if (pconn) then
on = on .. "(" .. v .. ") ";
elseif (vconn.veryIdle) then
on = on .. "[" .. v .. "] ";
else
on = on .. v .. " ";
end;
else
if lmaster then
off = off .. "*";
end;
off = off .. v .. " ";
end;
end;
end;
end;
if (lists[l].used) then
send(format("%-15.15s %s", "Last used:", strsub(timeToString(secs - lists[l].used), 1, -2) .. " ago."), conn, S_LISTINFO);
end;
if (on ~= "") then
send(format("%-15.15s %s", "Users online:", on), conn, S_LISTINFO);
end;
if (off ~= "") then
send(format("%-15.15s %s", "Users offline:", off), conn, S_LISTINFO);
end;
end;
function listCreate(conn, params)
local l = strlower(params);
if (lists[l] ~= nil) then
send("That list already exists!", conn, S_ERROR);
return nil;
end;
if ( numberOfListsOwned(conn.realUser) >= colloquy.listQuota ) then
send("You have exhausted your list quota. Either delete some old lists, or ask a master to make some of them permanent.", conn, S_ERROR);
return nil;
end;
if (strlen(gsub(l, "[%w%-]", "")) > 0 or (strlen(params) > 15)) then
send("That isn't a valid list name.", conn, S_ERROR);
return nil;
end;
lists[l] = {
listname = params,
description = "",
flags = "",
owner = strlower(conn.realUser),
created = date("%a %b %e %H:%M:%S %Y"),
members = {
strlower(conn.realUser)
}
};
saveOneList(l);
send("List created.", conn, S_DONE);
end;
function listDelete(conn, params)
local l = strlower(params);
local l, err = listByName(conn, l, 1);
if (not l) then
send(err, conn, S_ERROR);
return nil;
end;
if (lists[l] == nil) then
send("That list does not exist!", conn, S_ERROR);
return nil;
end;
if ((strlower(conn.realUser) ~= lists[l].owner) and (conn.privs == nil or strfind(conn.privs, "M", 1, 1) == nil)) then
send("You cannot delete a list you do not own.", conn, S_ERROR);
return nil;
end;
updateInvitations("%" .. l, "");
sendTo(format("%s has deleted the list. {%s}", conn.username, lists[l].listname), getListMembers(l), S_LISTDELETE);
if (not listIsMember(conn.realUser, l, 1)) then
send(format("%s has deleted the list. {%s}", conn.username, lists[l].listname), conn, S_LISTDELETE);
end;
lists[l] = nil;
remove(colloquy.lists .. "/" .. l)
end;
function listJoin(conn, params)
local l = strlower(params);
local l, err = listByName(conn, l);
if (not l) then
send(err, conn, S_ERROR);
return nil;
end;
if (lists[l] == nil) then
send("That list does not exist!", conn, S_ERROR);
return nil;
end;
local u, i, v = strlower(conn.realUser);
for i, v in lists[l].members do
if (type(v) == "string" and v == u) then
send("You are already a member of that list.", conn, S_ERROR);
return nil;
end;
end;
if (lists[l].flags and strfind(lists[l].flags, "L", 1, 1) and (not checkInvitation(conn, "%" .. l))) then
if ( not (conn.privs and strfind(conn.privs, "M", 1, 1))) then
send("That list is locked.", conn, S_ERROR);
return nil;
end;
end;
tinsert(lists[l].members, u);
removeInvitation(conn, "%" .. l);
if strfind(lists[l].flags, "A", 1, 1) then
-- this list is anonymous. Don't tell the list that this person has joined.
send(format("You have joined the list anonymously. {%s}", lists[l].listname), conn, S_LISTJOIN);
else
sendTo(format("%s has joined the list. {%s}", conn.username, lists[l].listname), getListMembers(l), S_LISTJOIN);
end;
saveOneList(l);
end;
function listLeave(conn, params)
local l = strlower(params);
local l, err = listByName(conn, l, 1);
if (not l) then
send(err, conn, S_ERROR);
return nil;
end;
if (lists[l] == nil) then
send("That list does not exist!", conn, S_ERROR);
return nil;
end;
if (lists[l].owner == strlower(conn.realUser)) then
send("You cannot leave a list you own.", conn, S_ERROR);
return nil;
end;
local u, i, v = strlower(conn.realUser);
for i, v in lists[l].members do
if (type(v) == "string" and v == u) then
if strfind(lists[l].flags, "A", 1, 1) then
-- this list is anonymous. Don't tell the list that this person has left.
send(format("You have left the list anonymously. {%s}", lists[l].listname), conn, S_LISTLEAVE);
else
sendTo(format("%s has left the list. {%s}", conn.username, lists[l].listname), getListMembers(l), S_LISTLEAVE);
end;
tremove(lists[l].members, i);
saveOneList(l);
return nil;
end;
end;
send("You are not a member of that list.", conn, S_ERROR);
end;
function listInvite(conn, list, user)
local l = strlower(list);
local u = userByName(user);
local master; -- is this a master override?
local l, err = listByName(conn, l);
if (not l) then
send(err, conn, S_ERROR);
return nil;
end;
if (lists[l] == nil) then
send("That list does not exist!", conn, S_ERROR);
return nil;
end;
if (u == nil) then
send("No such user.", conn, S_ERROR);
return nil;
end;
if (type(u) == "string") then
send(u, conn, S_ERROR);
return nil;
end;
if (lists[l].flags and strfind(lists[l].flags, "L", 1, 1) and (not strfind(conn.privs or "", "M", 1, 1))) then
local m, i, v, f;
m = strlower(conn.realUser);
for i, v in lists[l].members do
if (type(v) == "string" and v == m) then
f = 1;
break;
end;
end;
if (f ~= 1) then
send("Only list members can invite users to locked lists.", conn, S_ERROR);
return nil;
end;
end;
local n = strlower(u.realUser);
local f = nil;
local un = strlower(conn.realUser);
local m, i, v = lists[l].members;
for i, v in m do
if (type(v) == "string" and v == n) then
send("User is already a member.", conn, S_ERROR);
return nil;
end;
if (v == un) then
f = 1;
end;
end;
addInvitation(u, "%" .. l);
if strfind(lists[l].flags, "A", 1, 1) then
-- this list is anonymous. Don't tell the whole list about it.
send(format("You invite %s to the list anonymously. {%s}", u.username, lists[l].listname), conn, S_LISTINVITE);
else
sendTo(format("%s invites %s to the list. {%s}", conn.username, u.username, lists[l].listname), getListMembers(l), S_LISTINVITE);
end;
if (not listIsMember(conn.realUser, l, 1)) then
if strfind(lists[l].flags, "A", 1, 1) then
send(format("You invite %s to the list anonymously. {%s}", u.username, lists[l].listname), conn, S_LISTINVITE);
else
send(format("%s invites %s to the list. {%s}", conn.username, u.username, lists[l].listname), conn, S_LISTINVITE);
end;
end;
local an = "";
if strfind(lists[l].flags, "A", 1, 1) then
an = " anonymously"
end;
send(format("%s invites you to %%%s%s. To respond, type .list join %s", conn.username, lists[l].listname, an, lists[l].listname), u, S_LISTINVITE);
end;
function listOwner(conn, list, user)
local l = strlower(list);
local u = userByName(user);
local l, err = listByName(conn, l, 1);
if (not l) then
send(err, conn, S_ERROR);
return nil;
end;
if (lists[l] == nil) then
send("That list does not exist!", conn, S_ERROR);
return nil;
end;
if (u == nil) then
send("No such user.", conn, S_ERROR);
return nil;
end;
if (type(u) == "string") then
send(u, conn, S_ERROR);
return nil;
end;
if (lists[l].owner ~= strlower(conn.realUser)) then
if (not (conn.privs and strfind(conn.privs, "M", 1, 1))) then
send("You cannot change the owner of lists you do not own.", conn, S_ERROR);
return nil;
end;
end;
local n = strlower(u.realUser);
if ( numberOfListsOwned(n) >= colloquy.listQuota ) then
send(format("%s has exhausted their list quota, and cannot take ownership.", u.username), conn, S_ERROR);
return nil;
end;
local m, i, v = lists[l].members;
for i, v in m do
if (type(v) == "string" and (v == n)) then
sendTo(format("%s makes %s the list owner. {%s}", conn.username, u.username, lists[l].listname), getListMembers(l), S_LISTOWNER);
if (not listIsMember(conn.realUser, l, 1)) then
send(format("%s makes %s the list owner. {%s}", conn.username, u.username, lists[l].listname), conn, S_LISTOWNER);
end;
lists[l].owner = n;
saveOneList(l);
return nil;
end;
end;
send("Only a list's members can be made the owner.", conn, S_ERROR);
end;
function listDescription(conn, list, desc)
local l = strlower(list);
local l, err = listByName(conn, l, 1);
if (not l) then
send(err, conn, S_ERROR);
return nil;
end;
if (lists[l] == nil) then
send("That list does not exist!", conn, S_ERROR);
return nil;
end;
if not isListMaster(l, conn.realUser) then
send("You cannot change the descriptions of lists you are not a master of.", conn, S_ERROR);
return nil;
end;
lists[l].description = desc;
sendTo(format("%s has changed the list's description to '%s'. {%s}", conn.username, desc, lists[l].listname), getListMembers(l), S_LISTDESC);
if (not listIsMember(conn.realUser, l, 1)) then
send(format("%s has changed the list's description to '%s'. {%s}", conn.username, desc, lists[l].listname), conn, S_LISTDESC);
end;
saveOneList(l);
end;
function listLock(conn, list)
local l = strlower(list);
local l, err = listByName(conn, l, 1);
if (not l) then
send(err, conn, S_ERROR);
return nil;
end;
if (lists[l] == nil) then
send("That list does not exist!", conn, S_ERROR);
return nil;
end;
if not isListMaster(l, conn.realUser) then
send("You cannot lock lists that you are not a master of.", conn, S_ERROR);
end;
if (lists[l].flags and (strfind(lists[l].flags, "L", 1, 1))) then
send("That list is already locked.", conn, S_ERROR);
return nil;
end;
if (not lists[l].flags) then lists[l].flags = "" end;
lists[l].flags = lists[l].flags .. "L";
sendTo(format("%s has locked the list. {%s}", conn.username, lists[l].listname), getListMembers(l), S_LISTLOCK);
if (not listIsMember(conn.realUser, l, 1)) then
send(format("%s has locked the list. {%s}", conn.username, lists[l].listname), conn, S_LISTLOCK);
end;
saveOneList(l);
end;
function listUnlock(conn, list)
local l = strlower(list);
local l, err = listByName(conn, l, 1);
if (not l) then
send(err, conn, S_ERROR);
return nil;
end;
if (lists[l] == nil) then
send("That list does not exist!", conn, S_ERROR);
return nil;
end;
if not isListMaster(l, conn.realUser) then
send("You cannot unlock lists that you are not a master of.", conn, S_ERROR);
return nil;
end;
if (lists[l].flags and (not strfind(lists[l].flags, "L", 1, 1))) then
send("That list is already unlocked.", conn, S_ERROR);
return nil;
end;
if (not lists[l].flags) then lists[l].flags = "" end;
lists[l].flags = gsub(lists[l].flags, "L", "");
updateInvitations("%" .. l, "");
sendTo(format("%s has unlocked the list. {%s}", conn.username, lists[l].listname), getListMembers(l), S_LISTUNLOCK);
if (not listIsMember(conn.realUser, l, 1)) then
send(format("%s has unlocked the list. {%s}", conn.username, lists[l].listname), conn, S_LISTUNLOCK);
end;
saveOneList(l);
end;
function listEvict(conn, list, user)
local l = strlower(list);
local l, err = listByName(conn, l, 1);
if (not l) then
send(err, conn, S_ERROR);
return nil;
end;
if (lists[l] == nil) then
send("That list does not exist!", conn, S_ERROR);
return nil;
end;
if not isListMaster(l, conn.realUser) then
send("You cannot evict users from lists you are not a master of.", conn, S_ERROR);
return nil;
end;
local m, i, v;
m = userByName(user);
if (m == nil) then
send("No such user.", conn, S_ERROR);
return nil;
end;
if (type(m) == "string") then
send(m, conn, S_ERROR);
return nil;
end;
local mm = strlower(m.username);
if (mm == lists[l].owner) then
send("You cannot evict the list owner.", conn, S_ERROR);
return nil;
end;
for i, v in lists[l].members do
if (type(v) == "string" and v == mm) then
sendTo(format("%s has evicted %s from the list. {%s}", conn.username, m.username, lists[l].listname), getListMembers(l), S_LISTEVICT);
if (not listIsMember(conn.realUser, l, 1)) then
send(format("%s has evicted %s from the list. {%s}", conn.username, m.username, lists[l].listname), conn, S_LISTEVICT);
end;
tremove(lists[l].members, i);
saveOneList(l);
return nil;
end;
end;
send("User isn't on that list.", conn, S_ERROR);
end;
function listOpen(conn, list)
local l = strlower(list);
local l, err = listByName(conn, l, 1);
if (not l) then
send(err, conn, S_ERROR);
return nil;
end;
if not isListMaster(l, conn.realUser) then
send("You cannot open a list that you are not a master of.", conn, S_ERROR);
return nil;
end;
if (strfind(lists[l].flags, "O", 1, 1)) then
send("That list is already open!", conn, S_ERROR);
return nil;
end;
lists[l].flags = lists[l].flags .. "O";
sendTo(format("%s has opened the list. {%s}", conn.username, lists[l].listname), getListMembers(l), S_LISTOPEN);
if (not listIsMember(conn.realUser, l, 1)) then
send(format("%s has opened the list. {%s}", conn.username, lists[l].listname), conn, S_LISTOPEN);
end;
saveOneList(l);
end;
function listPermanent(conn, list)
local l = strlower(list);
local l, err = listByName(conn, l, 1);
if (not l) then
send(err, conn, S_ERROR);
return nil;
end;
if (not (conn.privs and strfind(conn.privs, "M", 1, 1))) then
send("Only masters can do that.", conn, S_ERROR);
return nil;
end;
if (strfind(lists[l].flags, "P", 1, 1)) then
send("That list is already permanent!", conn, S_ERROR);
return nil;
end;
lists[l].flags = lists[l].flags .. "P";
sendTo(format("%s has made the list permanent. {%s}", conn.username, lists[l].listname), getListMembers(l), S_LISTPERM);
if (not listIsMember(conn.realUser, l, 1)) then
send(format("%s has made the list permanent. {%s}", conn.username, lists[l].listname), conn, S_LISTPERM);
end;
saveOneList(1);
end;
function listUnpermanent(conn, list)
local l = strlower(list);
local l, err = listByName(conn, l, 1);
if (not l) then
send(err, conn, S_ERROR);
return nil;
end;
if (not (conn.privs and strfind(conn.privs, "M", 1, 1))) then
send("Only masters can do that.", conn, S_ERROR);
return nil;
end;
if (not strfind(lists[l].flags, "P", 1, 1)) then
send("That list isn't permanent!", conn, S_ERROR);
return nil;
end;
lists[l].flags = gsub(lists[l].flags, "P", "");
sendTo(format("%s has made the list non-permanent. {%s}", conn.username, lists[l].listname), getListMembers(l), S_LISTUNPERM);
if (not listIsMember(conn.realUser, l, 1)) then
send(format("%s has made the list non-permanent. {%s}", conn.username, lists[l].listname), conn, S_LISTUNPERM);
end;
saveOneList(l);
end;
function listAnonymous(conn, list)
local l = strlower(list);
local l, err = listByName(conn, l, 1);
if (not l) then
send(err, conn, S_ERROR);
return nil;
end;
if (not (conn.privs and strfind(conn.privs, "M", 1, 1))) then
send("Only masters can do that.", conn, S_ERROR);
return nil;
end;
if (strfind(lists[l].flags, "A", 1, 1)) then
send("That list is already anonymous!", conn, S_ERROR);
return nil;
end;
lists[l].flags = lists[l].flags .. "A";
sendTo(format("%s has made the list anonymous. {%s}", conn.username, lists[l].listname), getListMembers(l), S_LISTANON);
if (not listIsMember(conn.realUser, l, 1)) then
send(format("%s has made the list anonymous. {%s}", conn.username, lists[l].listname), conn, S_LISTANON);
end;
saveOneList(l);
end;
function listUnanonymous(conn, list)
local l = strlower(list);
local l, err = listByName(conn, l, 1);
if (not l) then
send(err, conn, S_ERROR);
return nil;
end;
if (not (conn.privs and strfind(conn.privs, "M", 1, 1))) then
send("Only masters can do that.", conn, S_ERROR);
return nil;
end;
if (not strfind(lists[l].flags, "A", 1, 1)) then
send("That list isn't anonymous!", conn, S_ERROR);
return nil;
end;
lists[l].flags = gsub(lists[l].flags, "A", "");
sendTo(format("%s has made the list non-anonymous. {%s}", conn.username, lists[l].listname), getListMembers(l), S_LISTUNANON);
if (not listIsMember(conn.realUser, l, 1)) then
send(format("%s has made the list non-anonymous. {%s}", conn.username, lists[l].listname), conn, S_LISTUNANON);
end;
saveOneList(l);
end;
function listReadOnly(conn, list)
local l = strlower(list);
local l, err = listByName(conn, l, 1);
if (not l) then
send(err, conn, S_ERROR);
return nil;
end;
if not isListMaster(l, conn.realUser) then
send("You cannot make a list read-only that you are not a master of.", conn, S_ERROR);
return nil;
end;
if (strfind(lists[l].flags, "R", 1, 1)) then
send("That list is already read-only!", conn, S_ERROR);
return nil;
end;
lists[l].flags = lists[l].flags .. "R";
sendTo(format("%s has made the list read-only. {%s}", conn.username, lists[l].listname), getListMembers(l), S_LISTREAD);
if (not listIsMember(conn.realUser, l, 1)) then
send(format("%s has made the list read-only. {%s}", conn.username, lists[l].listname), conn, S_LISTREAD);
end;
saveOneList(l);
end;
function listReadWrite(conn, list)
local l = strlower(list);
local l, err = listByName(conn, l, 1);
if (not l) then
send(err, conn, S_ERROR);
return nil;
end;
if not isListMaster(l, conn.realUser) then
send("You cannot make a list read-write that you are not a master of.", conn, S_ERROR);
return nil;
end;
if (not strfind(lists[l].flags, "R", 1, 1)) then
send("That list isn't read-only!", conn, S_ERROR);
return nil;
end;
lists[l].flags = gsub(lists[l].flags, "R", "");
sendTo(format("%s has made the list read-write. {%s}", conn.username, lists[l].listname), getListMembers(l), S_LISTUNREAD);
if (not listIsMember(conn.realUser, l, 1)) then
send(format("%s has made the list read-write. {%s}", conn.username, lists[l].listname), conn, S_LISTUNREAD);
end;
saveOneList(l);
end;
function listClose(conn, list)
local l = strlower(list);
local l, err = listByName(conn, l, 1);
if (not l) then
send(err, conn, S_ERROR);
return nil;
end;
if not isListMaster(l, conn.realUser) then
send("You cannot close a list that you are not a master of.", conn, S_ERROR);
return nil;
end;
if (not strfind(lists[l].flags, "O", 1, 1)) then
send("That list is already closed!", conn, S_ERROR);
return nil;
end;
lists[l].flags = gsub(lists[l].flags, "O", "");
sendTo(format("%s has closed the list. {%s}", conn.username, lists[l].listname), getListMembers(l), S_LISTCLOSE);
if (not listIsMember(conn.realUser, l, 1)) then
send(format("%s has closed the list. {%s}", conn.username, lists[l].listname), conn, S_LISTCLOSE);
end;
saveOneList(l);
end;
function listPause(conn, list)
if (not list) then
if (not conn.pausedLists) then
send("You have no paused lists.", conn, S_DONE);
return nil;
else
send("Paused lists: " .. conn.pausedLists, conn, S_DONE);
end;
return nil;
end;
local llist = strlower(list);
local rlist, err = listByName(conn, list);
if (not rlist) then
send(err, conn, S_ERROR);
return nil;
end;
if (not listIsMember(conn.realUser, rlist)) then
send("You cannot pause lists you are not a member of.", conn, S_ERROR);
return nil;
end;
rlist = lists[rlist].listname;
if (conn.pausedLists and strfind(conn.pausedLists, rlist .. " ", 1, 1)) then
send("You already have that list paused!", conn, S_ERROR);
return nil;
end;
if (not conn.pausedLists) then
conn.pausedLists = "";
end;
conn.pausedLists = conn.pausedLists .. rlist .. " ";
send("Paused list " .. rlist .. ".", conn, S_DONE);
end;
function listUnpause(conn, list)
if (not list) then
if (not conn.pausedLists) then
send("You have no paused lists.", conn, S_DONE);
return nil;
else
send("Paused lists: " .. conn.pausedLists, conn, S_DONE);
end;
return nil;
end;
local llist = strlower(list);
local rlist, err = listByName(conn, list);
if (not rlist) then
send(err, conn, S_ERROR);
return nil;
end;
if (not listIsMember(conn.realUser, rlist)) then
send("You cannot unpause lists you are not a member of.", conn, S_ERROR);
return nil;
end;
rlist = lists[rlist].listname;
if (not conn.pausedLists or not strfind(conn.pausedLists, rlist .. " ", 1, 1)) then
send("You do not have that list paused!", conn, S_ERROR);
return nil;
end;
conn.pausedLists = gsub(conn.pausedLists, rlist .. " ", "");
if (conn.pausedLists == "") then
conn.pausedLists = nil;
end;
send("Unpaused list " .. rlist .. ".", conn, S_DONE);
end;
function listRename(conn, oldName, newName)
if (oldName == nil or newName == nil) then
send("Usage: .List Rename <list> <newname>", conn, S_ERROR);
return nil;
end;
local oldName = strlower(oldName);
local l, err = listByName(conn, oldName, 1);
if (not l) then
send(err, conn, S_ERROR);
return nil;
end;
oldName = strlower(l)
if not isListMaster(l, conn.realUser) then
send("You cannot rename a list that you are not a master of.", conn, S_ERROR);
return nil;
end;
if (lists[strlower(newName)]) then
send("There is already a list with that name.", conn, S_ERROR);
return nil;
end;
sendTo(format("%s has renamed %%%s to %%%s. {%s}", conn.username, lists[oldName].listname, newName, newName), getListMembers(oldName), S_LISTRENAME);
if (not listIsMember(conn.realUser, l, 1)) then
send(format("%s has renamed %%%s to %%%s. {%s}", conn.username, lists[oldName].listname, newName, newName), conn, S_LISTRENAME);
end;
lists[strlower(newName)] = lists[oldName];
lists[oldName] = nil;
lists[strlower(newName)].listname = newName;
remove(colloquy.lists .. "/" .. strlower(oldName));
saveOneList(strlower(newName));
end;
function listMaster(conn, list, user)
local l, err = listByName(conn, list, 1);
if (not l) then
send(err, conn, S_ERROR);
return nil;
end;
if not isListMaster(l, conn.realUser) then
send("You cannot make somebody a master on a list you are not a master of.", conn, S_ERROR);
return nil;
end;
local m, i, v;
m = userByName(user);
if (m == nil) then
send("No such user.", conn, S_ERROR);
return nil;
end;
if (type(m) == "string") then
send(m, conn, S_ERROR);
return nil;
end;
local mm = strlower(m.username);
if isListMaster(l, m.realUser) then
send(format("%s is already a master of that list.", m.username), conn, S_ERROR);
return nil;
end;
if not listIsMember(m.realUser, l) then
send(format("%s is not on that list.", m.username), conn, S_ERROR);
return nil;
end
if not lists[l].masters then
lists[l].masters = {};
end;
tinsert(lists[l].masters, strlower(m.realUser));
sendTo(format("%s has made %s a list master. {%s}", conn.username, m.username, lists[l].listname), getListMembers(l), S_LISTMASTER);
if not listIsMember(conn.realUser, l, 1) then
send(format("%s has made %s a list master. {%s}", conn.username, m.username, lists[l].listname), conn, S_LISTMASTER);
end;
saveOneList(l);
end;
function listUnmaster(conn, list, user)
local l, err = listByName(conn, list, 1);
if (not l) then
send(err, conn, S_ERROR);
return nil;
end;
if not isListMaster(l, conn.realUser) then
send("You cannot unmaster somebody on a list you are not a master of.", conn, S_ERROR);
return nil;
end;
local m, i, v;
m = userByName(user);
if (m == nil) then
send("No such user.", conn, S_ERROR);
return nil;
end;
if (type(m) == "string") then
send(m, conn, S_ERROR);
return nil;
end;
local mm = strlower(m.username);
if not isListMaster(l, m.realUser) then
send(format("%s is not a master of that list.", m.username), conn, S_ERROR);
return nil;
end;
if not listIsMember(m.realUser, l) then
send(format("%s is not on that list.", m.username), conn, S_ERROR);
return nil;
end
for i, v in lists[l].masters or {} do
if v == strlower(m.realUser) then
tremove(lists[l].masters, i);
break;
end;
end;
sendTo(format("%s has unmastered %s. {%s}", conn.username, m.username, lists[l].listname), getListMembers(l), S_LISTMASTER);
if not listIsMember(conn.realUser, l, 1) then
send(format("%s has unmastered %s. {%s}", conn.username, m.username, lists[l].listname), conn, S_LISTMASTER);
end;
saveOneList(l);
end;
function listHasPaused(conn, list)
if (conn.pausedLists) then
return strfind(conn.pausedLists, lists[strlower(list)].listname .. " ", 1, 1);
else
return nil;
end;
end;
function loadLists(dirname)
dirname = dirname or colloquy.lists
local dir = pfiles(dirname .. "/")
if dir then
local e = dir();
while (e) do
if (not strfind(e, "^%.") and strlower(e) == e) then
lists[e] = dofile(dirname .. "/" .. e)
end
e = dir()
end
else
-- let's check to see if there's an old-style single-file
-- lists file that we can convert to the new style.
if pstat(colloquy.base .. "/data/lists.lua") then
write(" (importing old list data)"); flush();
dofile(colloquy.base .. "/data/lists.lua")
rename(colloquy.base .. "/data/lists.lua", colloquy.base .. "/data/lists-old.lua")
end
pmkdir(dirname)
saveLists(dirname)
end
end
function saveLists(dirname)
dirname = dirname or colloquy.lists
for i, v in lists do
if (type(v) == "table" and strlower(i) == i) then
local f = openfile(dirname .. "/" .. strlower(i), "w")
write(f, "return ")
dumpList(v, f, 0)
closefile(f)
end
end
end
function saveOneList(list)
local f = openfile(colloquy.lists .. "/" .. strlower(list), "w")
write(f, "return ")
dumpList(lists[list], f, 0)
closefile(f)
end
function dumpList(table, f, indent)
write(f, "{\n")
indent = indent + 2
for j, k in table do
if (j ~= "n") then
write(f, strrep(" ", indent) .. j .. " = ")
t = type(k)
if (t == "string") then
k = format("%q", k)
write(f, k, ",\n")
elseif (t == "number") then write(f, k, ",\n")
elseif (t == "table") then
-- tables inside list tables only ever contain strings, so
-- this is slightly easier.
write(f, "{ ")
for q, w in k do
if type(w) == "string" then
write(f, format("%q, ", w))
end
end
write(f, "},\n")
end
end
end
indent = indent - 2;
write(f, strrep(" ", indent), "}\n")
end
| mit |
AdamGagorik/darkstar | scripts/zones/Tavnazian_Safehold/npcs/Nivorajean.lua | 13 | 1063 | -----------------------------------
-- Area: Tavnazian Safehold
-- NPC: Nivorajean
-- Type: Standard NPC
-- @zone: 26
-- @pos 15.890 -22.999 13.322
--
-- Auto-Script: Requires Verification (Verified by Brawndo)
-----------------------------------
package.loaded["scripts/zones/Tavnazian_Safehold/TextIDs"] = nil;
-----------------------------------
-----------------------------------
-- onTrade Action
-----------------------------------
function onTrade(player,npc,trade)
end;
-----------------------------------
-- onTrigger Action
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x00dd);
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
-- printf("CSID: %u",csid);
-- printf("RESULT: %u",option);
end;
| gpl-3.0 |
AdamGagorik/darkstar | scripts/zones/PsoXja/npcs/_09c.lua | 13 | 2831 | -----------------------------------
-- Area: Pso'Xja
-- NPC: _09c (Stone Gate)
-- Notes: Spawns Gargoyle when triggered
-- @pos 290.000 -1.925 -18.400 9
-----------------------------------
package.loaded["scripts/zones/PsoXja/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/PsoXja/TextIDs");
require("scripts/globals/keyitems");
-----------------------------------
-- onTrade
-----------------------------------
function onTrade(player,npc,trade)
if ((trade:hasItemQty(1115,1) or trade:hasItemQty(1023,1) or trade:hasItemQty(1022,1)) and trade:getItemCount() == 1 and player:getMainJob() == 6) then
local Z=player:getZPos();
if (npc:getAnimation() == 9) then
if (Z <= -19) then
if (GetMobAction(16814093) == 0) then
local Rand = math.random(1,2); -- estimated 50% success as per the wiki
if (Rand == 1) then -- Spawn Gargoyle
player:messageSpecial(DISCOVER_DISARM_FAIL + 0x8000, 0, 0, 0, 0, true);
SpawnMob(16814093,120):updateClaim(player); -- Gargoyle
else
player:messageSpecial(DISCOVER_DISARM_SUCCESS + 0x8000, 0, 0, 0, 0, true);
npc:openDoor(30);
end
player:tradeComplete();
else
player:messageSpecial(DOOR_LOCKED);
end
end
end
end
end;
-----------------------------------
-- onTrigger
-----------------------------------
function onTrigger(player,npc)
local Z=player:getZPos();
if (npc:getAnimation() == 9) then
if (Z <= -19) then
if (GetMobAction(16814093) == 0) then
local Rand = math.random(1,10);
if (Rand <=9) then -- Spawn Gargoyle
player:messageSpecial(TRAP_ACTIVATED + 0x8000, 0, 0, 0, 0, true);
SpawnMob(16814093,120):updateClaim(player); -- Gargoyle
else
player:messageSpecial(TRAP_FAILS + 0x8000, 0, 0, 0, 0, true);
npc:openDoor(30);
end
else
player:messageSpecial(DOOR_LOCKED);
end
elseif (Z >= -18) then
player:startEvent(0x001A);
end
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
if (csid == 0x001A and option == 1) then
player:setPos(260,-0.25,-20,254,111);
end
end; | gpl-3.0 |
aquileia/wesnoth | data/lua/on_event.lua | 4 | 1309 | local utils = wesnoth.require "lua/wml-utils.lua"
-- registers an event handler. note that, like all lua variables this is not persitent in savefiles,
-- so you have to call this function from a toplevel lua tag or from a preload event.
-- It is also not possible to use this for first_time_only=yes events.
local event_handlers = {}
local old_on_event = wesnoth.game_events.on_event or function(eventname) end
wesnoth.game_events.on_event = function(eventname)
old_on_event(eventname)
local context = nil
for k,v in pairs(event_handlers[eventname] or {}) do
if context == nil then
context = wesnoth.current.event_context
end
v.h(context)
end
end
local function on_event(eventname, arg1, arg2)
if string.match(eventname, ",") then
for elem in utils.split(eventname or "") do
on_event(elem, arg1, arg2)
end
end
local priority = 0
local handler = nil
if type(arg1) == "function" then
handler = arg1
else
priority = arg1
handler = arg2
end
eventname = string.gsub(eventname, " ", "_")
event_handlers[eventname] = event_handlers[eventname] or {}
local eh = event_handlers[eventname]
table.insert(eh, { h = handler, p = priority})
-- sort it.
for i = #eh - 1, 1, -1 do
if eh[i].p < eh[i + 1].p then
eh[i], eh[i + 1] = eh[i + 1], eh[i]
end
end
end
return on_event
| gpl-2.0 |
AdamGagorik/darkstar | scripts/zones/Sealions_Den/mobs/Tenzen.lua | 6 | 1169 | -----------------------------------
-- Area: Sealion den
-- NPC: Tenzen
-----------------------------------
-----------------------------------
-- onMobSpawn
-----------------------------------
function onMobSpawn(mob)
end;
-----------------------------------
-- onMobEngaged
-----------------------------------
function onMobEngaged(mob,target)
switch (mob:getID()) : caseof
{
[16908310] = function (x)
GetMobByID(16908311):updateEnmity(target);
GetMobByID(16908312):updateEnmity(target);
GetMobByID(16908313):updateEnmity(target);
end,
[16908314] = function (x)
GetMobByID(16908315):updateEnmity(target);
GetMobByID(16908316):updateEnmity(target);
GetMobByID(16908317):updateEnmity(target);
end,
[16908318] = function (x)
GetMobByID(16908319):updateEnmity(target);
GetMobByID(16908320):updateEnmity(target);
GetMobByID(16908321):updateEnmity(target);
end,
}
end;
-----------------------------------
-- onMobDeath
-----------------------------------
function onMobDeath(mob, killer, ally)
end; | gpl-3.0 |
AdamGagorik/darkstar | scripts/globals/items/plate_of_sole_sushi.lua | 16 | 1699 | -----------------------------------------
-- ID: 5149
-- Item: plate_of_sole_sushi
-- Food Effect: 30Min, All Races
-----------------------------------------
-- HP 20
-- Strength 5
-- Dexterity 6
-- Accuracy % 15
-- Ranged ACC % 15
-- Sleep Resist 5
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
local result = 0;
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,1800,5149);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_HP, 20);
target:addMod(MOD_STR, 5);
target:addMod(MOD_DEX, 6);
target:addMod(MOD_FOOD_ACCP, 15);
target:addMod(MOD_FOOD_ACC_CAP, 72);
target:addMod(MOD_FOOD_RACCP, 15);
target:addMod(MOD_FOOD_RACC_CAP, 72);
target:addMod(MOD_SLEEPRES, 5);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_HP, 20);
target:delMod(MOD_STR, 5);
target:delMod(MOD_DEX, 6);
target:delMod(MOD_FOOD_ACCP, 15);
target:delMod(MOD_FOOD_ACC_CAP, 72);
target:delMod(MOD_FOOD_RACCP, 15);
target:delMod(MOD_FOOD_RACC_CAP, 72);
target:delMod(MOD_SLEEPRES, 5);
end;
| gpl-3.0 |
AdamGagorik/darkstar | scripts/zones/Valkurm_Dunes/npcs/Stone_Monument.lua | 13 | 1273 | -----------------------------------
-- Area: Valkurm Dunes
-- NPC: Stone Monument
-- Involved in quest "An Explorer's Footsteps"
-- @pos -311.299 -4.420 -138.878 103
-----------------------------------
package.loaded["scripts/zones/Valkurm_Dunes/TextIDs"] = nil;
-----------------------------------
require("scripts/zones/Valkurm_Dunes/TextIDs");
-----------------------------------
-- onTrigger
-----------------------------------
function onTrigger(player,npc)
player:startEvent(0x0384);
end;
-----------------------------------
-- onTrade
-----------------------------------
function onTrade(player,npc,trade)
if (trade:getItemCount() == 1 and trade:hasItemQty(571,1)) then
player:tradeComplete();
player:addItem(570);
player:messageSpecial(ITEM_OBTAINED,570);
player:setVar("anExplorer-CurrentTablet",0x00008);
end
end;
-----------------------------------
-- onEventUpdate
-----------------------------------
function onEventUpdate(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end;
-----------------------------------
-- onEventFinish
-----------------------------------
function onEventFinish(player,csid,option)
--printf("CSID: %u",csid);
--printf("RESULT: %u",option);
end; | gpl-3.0 |
AdamGagorik/darkstar | scripts/globals/mobskills/Dragon_Breath.lua | 34 | 1375 | ---------------------------------------------
-- Dragon Breath
--
-- Description: Deals Fire damage to enemies within a fan-shaped area.
-- Type: Breath
-- Utsusemi/Blink absorb: Ignores shadows
-- Range: Unknown cone
-- Notes: Used only by Fafnir, Nidhogg, Cynoprosopi, and Wyrm. Because of the high damage output from Fafnir/Nidhogg/Wyrm, it is usually avoided by
-- standing on (or near) the wyrm's two front feet. Cynoprosopi's breath attack is much less painful.
---------------------------------------------
require("scripts/globals/settings");
require("scripts/globals/status");
require("scripts/globals/monstertpmoves");
require("scripts/globals/utils");
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
if (target:isBehind(mob, 48) == true) then
return 1;
elseif (mob:AnimationSub() ~= 0) then
return 1;
end
return 0;
end;
function onMobWeaponSkill(target, mob, skill)
local dmgmod = MobBreathMove(mob, target, 0.2, 1.25, ELE_FIRE, 1400);
local angle = mob:getAngle(target);
angle = mob:getRotPos() - angle;
dmgmod = dmgmod * ((128-math.abs(angle))/128);
dmgmod = utils.clamp(dmgmod, 50, 1600);
local dmg = MobFinalAdjustments(dmgmod,mob,skill,target,MOBSKILL_BREATH,MOBPARAM_FIRE,MOBPARAM_IGNORE_SHADOWS);
target:delHP(dmg);
return dmg;
end;
| gpl-3.0 |
ObsidianGuardian/xenia | tools/build/scripts/platform_files.lua | 4 | 1511 | include("build_paths.lua")
include("util.lua")
local function match_platform_files(base_path, base_match)
files({
base_path.."/"..base_match..".h",
base_path.."/"..base_match..".c",
base_path.."/"..base_match..".cc",
base_path.."/"..base_match..".cpp",
base_path.."/"..base_match..".inc",
})
removefiles({base_path.."/".."**_main.cc"})
removefiles({base_path.."/".."**_test.cc"})
removefiles({base_path.."/".."**_posix.h", base_path.."/".."**_posix.cc"})
removefiles({base_path.."/".."**_linux.h", base_path.."/".."**_linux.cc"})
removefiles({base_path.."/".."**_mac.h", base_path.."/".."**_mac.cc"})
removefiles({base_path.."/".."**_win.h", base_path.."/".."**_win.cc"})
filter("platforms:Windows")
files({
base_path.."/"..base_match.."_win.h",
base_path.."/"..base_match.."_win.cc",
})
filter("platforms:Linux")
files({
base_path.."/"..base_match.."_posix.h",
base_path.."/"..base_match.."_posix.cc",
base_path.."/"..base_match.."_linux.h",
base_path.."/"..base_match.."_linux.cc",
})
filter({})
end
-- Adds all .h and .cc files in the current path that match the current platform
-- suffix (_win, etc).
function local_platform_files(base_path)
match_platform_files(base_path or ".", "*")
end
-- Adds all .h and .cc files in the current path and all subpaths that match
-- the current platform suffix (_win, etc).
function recursive_platform_files(base_path)
match_platform_files(base_path or ".", "**")
end
| bsd-3-clause |
AdamGagorik/darkstar | scripts/globals/items/istiridye.lua | 18 | 1404 | -----------------------------------------
-- ID: 5456
-- Item: Istiridye
-- Food Effect: 5Min, Mithra only
-----------------------------------------
-- Dexterity -5
-- Vitality 4
-- Defense +17.07%
-----------------------------------------
require("scripts/globals/status");
-----------------------------------------
-- OnItemCheck
-----------------------------------------
function onItemCheck(target)
result = 0
if (target:getRace() ~= 7) then
result = 247;
end
if (target:getMod(MOD_EAT_RAW_FISH) == 1) then
result = 0;
end
if (target:hasStatusEffect(EFFECT_FOOD) == true or target:hasStatusEffect(EFFECT_FIELD_SUPPORT_FOOD) == true) then
result = 246;
end
return result;
end;
-----------------------------------------
-- OnItemUse
-----------------------------------------
function onItemUse(target)
target:addStatusEffect(EFFECT_FOOD,0,0,300,5456);
end;
-----------------------------------
-- onEffectGain Action
-----------------------------------
function onEffectGain(target,effect)
target:addMod(MOD_DEX, -5);
target:addMod(MOD_VIT, 4);
target:addMod(MOD_DEFP, 17.07);
end;
-----------------------------------------
-- onEffectLose Action
-----------------------------------------
function onEffectLose(target,effect)
target:delMod(MOD_DEX, -5);
target:delMod(MOD_VIT, 4);
target:delMod(MOD_DEFP, 17.07);
end;
| gpl-3.0 |
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