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OpenRA/OpenRA
mods/d2k/maps/harkonnen-03b/harkonnen03b.lua
7
6559
--[[ Copyright 2007-2022 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] AtreidesBase = { ABarracks, AWindTrap1, AWindTrap2, AWindTrap3, ALightFactory, AOutpost, AConyard, ARefinery, ASilo1, ASilo2, ASilo3, ASilo4 } AtreidesBaseAreaTriggers = { { CPos.New(10, 53), CPos.New(11, 53), CPos.New(12, 53), CPos.New(13, 53), CPos.New(14, 53), CPos.New(15, 53), CPos.New(16, 53), CPos.New(17, 53), CPos.New(17, 52), CPos.New(17, 51), CPos.New(17, 50), CPos.New(17, 49), CPos.New(17, 48), CPos.New(17, 47), CPos.New(17, 46), CPos.New(17, 45), CPos.New(17, 44), CPos.New(17, 43), CPos.New(17, 42), CPos.New(17, 41), CPos.New(17, 40), CPos.New(17, 39), CPos.New(17, 38), CPos.New(2, 35), CPos.New(3, 35), CPos.New(4, 35), CPos.New(5, 35), CPos.New(6, 35), CPos.New(7, 35), CPos.New(8, 35), CPos.New(9, 35), CPos.New(10, 35), CPos.New(11, 35), CPos.New(12, 35) }, { CPos.New(49, 25), CPos.New(50, 25), CPos.New(51, 25), CPos.New(52, 25), CPos.New(53, 25), CPos.New(54, 25), CPos.New(54, 26), CPos.New(54, 27), CPos.New(54, 28), CPos.New(54, 29) }, { CPos.New(19, 2), CPos.New(19, 3), CPos.New(19, 4), CPos.New(41, 2), CPos.New(41, 3), CPos.New(41, 4), CPos.New(41, 5), CPos.New(41, 6), CPos.New(41, 7), CPos.New(41, 8), CPos.New(41, 9), CPos.New(41, 10), CPos.New(41, 11) }, { CPos.New(2, 16), CPos.New(3, 16), CPos.New(4, 16), CPos.New(5, 16), CPos.New(19, 2), CPos.New(19, 3), CPos.New(19, 4) } } AtreidesReinforcements = { easy = { { "light_inf", "trike", "trooper" }, { "light_inf", "trike", "quad" }, { "light_inf", "light_inf", "trooper", "trike", "trike", "quad" } }, normal = { { "light_inf", "trike", "trooper" }, { "light_inf", "trike", "trike" }, { "light_inf", "light_inf", "trooper", "trike", "trike", "quad" }, { "light_inf", "light_inf", "trooper", "trooper" }, { "light_inf", "light_inf", "light_inf", "light_inf" }, { "light_inf", "trike", "quad", "quad" } }, hard = { { "trike", "trike", "quad" }, { "light_inf", "trike", "trike" }, { "trooper", "trooper", "light_inf", "trike" }, { "light_inf", "light_inf", "light_inf", "trike", "trike" }, { "light_inf", "light_inf", "trooper", "trooper" }, { "trike", "trike", "quad", "quad", "quad", "trike" }, { "light_inf", "light_inf", "light_inf", "trike", "trike" }, { "light_inf", "trike", "light_inf", "trooper", "trooper", "quad" }, { "trike", "trike", "quad", "quad", "quad", "trike" } } } AtreidesAttackDelay = { easy = DateTime.Minutes(5), normal = DateTime.Minutes(2) + DateTime.Seconds(40), hard = DateTime.Minutes(1) + DateTime.Seconds(20) } AtreidesAttackWaves = { easy = 3, normal = 6, hard = 9 } AtreidesHunters = { { "trooper", "trooper", "trooper" }, { "trike", "light_inf", "light_inf", "light_inf", "light_inf" }, { "trooper", "trooper", "trooper", "trike", "trike" }, { "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper", "trooper", "trooper" } } AtreidesPaths = { { AtreidesEntry4.Location, AtreidesRally4.Location }, { AtreidesEntry7.Location, AtreidesRally7.Location }, { AtreidesEntry8.Location, AtreidesRally8.Location } } AtreidesHunterPaths = { { AtreidesEntry6.Location, AtreidesRally6.Location }, { AtreidesEntry5.Location, AtreidesRally5.Location }, { AtreidesEntry3.Location, AtreidesRally3.Location }, { AtreidesEntry1.Location, AtreidesRally1.Location } } AtreidesInitialPath = { AtreidesEntry2.Location, AtreidesRally2.Location } AtreidesInitialReinforcements = { "light_inf", "light_inf", "quad", "quad", "trike", "trike", "trooper", "trooper" } HarkonnenReinforcements = { "quad", "quad" } HarkonnenPath = { HarkonnenEntry.Location, HarkonnenRally.Location } HarkonnenBaseBuildings = { "barracks", "light_factory" } HarkonnenUpgrades = { "upgrade.barracks", "upgrade.light" } MessageCheck = function(index) return #player.GetActorsByType(HarkonnenBaseBuildings[index]) > 0 and not player.HasPrerequisites({ HarkonnenUpgrades[index] }) end Tick = function() if player.HasNoRequiredUnits() then atreides.MarkCompletedObjective(KillHarkonnen) end if atreides.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillAtreides) then Media.DisplayMessage("The Atreides have been annihilated!", "Mentat") player.MarkCompletedObjective(KillAtreides) end if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[atreides] then local units = atreides.GetActorsByType("harvester") if #units > 0 then LastHarvesterEaten[atreides] = false ProtectHarvester(units[1], atreides, AttackGroupSize[Difficulty]) end end if DateTime.GameTime % DateTime.Seconds(32) == 0 and (MessageCheck(1) or MessageCheck(2)) then Media.DisplayMessage("Upgrade barracks and light factory to produce more advanced units.", "Mentat") end end WorldLoaded = function() atreides = Player.GetPlayer("Atreides") player = Player.GetPlayer("Harkonnen") InitObjectives(player) KillHarkonnen = atreides.AddPrimaryObjective("Kill all Harkonnen units.") KillAtreides = player.AddPrimaryObjective("Eliminate all Atreides units and reinforcements\nin the area.") Camera.Position = HConyard.CenterPosition Trigger.OnAllKilled(AtreidesBase, function() Utils.Do(atreides.GetGroundAttackers(), IdleHunt) end) local path = function() return Utils.Random(AtreidesPaths) end local waveCondition = function() return player.IsObjectiveCompleted(KillAtreides) end SendCarryallReinforcements(atreides, 0, AtreidesAttackWaves[Difficulty], AtreidesAttackDelay[Difficulty], path, AtreidesReinforcements[Difficulty], waveCondition) ActivateAI() Trigger.AfterDelay(DateTime.Minutes(2) + DateTime.Seconds(30), function() Reinforcements.ReinforceWithTransport(player, "carryall.reinforce", HarkonnenReinforcements, HarkonnenPath, { HarkonnenPath[1] }) end) TriggerCarryallReinforcements(player, atreides, AtreidesBaseAreaTriggers[1], AtreidesHunters[1], AtreidesHunterPaths[1]) TriggerCarryallReinforcements(player, atreides, AtreidesBaseAreaTriggers[2], AtreidesHunters[2], AtreidesHunterPaths[2]) TriggerCarryallReinforcements(player, atreides, AtreidesBaseAreaTriggers[3], AtreidesHunters[3], AtreidesHunterPaths[3]) TriggerCarryallReinforcements(player, atreides, AtreidesBaseAreaTriggers[4], AtreidesHunters[4], AtreidesHunterPaths[4]) end
gpl-3.0
upsoft/nginx-openresty-windows
luajit-root-x64/luajit/share/luajit-2.1.0-alpha/jit/v.lua
17
5620
---------------------------------------------------------------------------- -- Verbose mode of the LuaJIT compiler. -- -- Copyright (C) 2005-2013 Mike Pall. All rights reserved. -- Released under the MIT license. See Copyright Notice in luajit.h ---------------------------------------------------------------------------- -- -- This module shows verbose information about the progress of the -- JIT compiler. It prints one line for each generated trace. This module -- is useful to see which code has been compiled or where the compiler -- punts and falls back to the interpreter. -- -- Example usage: -- -- luajit -jv -e "for i=1,1000 do for j=1,1000 do end end" -- luajit -jv=myapp.out myapp.lua -- -- Default output is to stderr. To redirect the output to a file, pass a -- filename as an argument (use '-' for stdout) or set the environment -- variable LUAJIT_VERBOSEFILE. The file is overwritten every time the -- module is started. -- -- The output from the first example should look like this: -- -- [TRACE 1 (command line):1 loop] -- [TRACE 2 (1/3) (command line):1 -> 1] -- -- The first number in each line is the internal trace number. Next are -- the file name ('(command line)') and the line number (':1') where the -- trace has started. Side traces also show the parent trace number and -- the exit number where they are attached to in parentheses ('(1/3)'). -- An arrow at the end shows where the trace links to ('-> 1'), unless -- it loops to itself. -- -- In this case the inner loop gets hot and is traced first, generating -- a root trace. Then the last exit from the 1st trace gets hot, too, -- and triggers generation of the 2nd trace. The side trace follows the -- path along the outer loop and *around* the inner loop, back to its -- start, and then links to the 1st trace. Yes, this may seem unusual, -- if you know how traditional compilers work. Trace compilers are full -- of surprises like this -- have fun! :-) -- -- Aborted traces are shown like this: -- -- [TRACE --- foo.lua:44 -- leaving loop in root trace at foo:lua:50] -- -- Don't worry -- trace aborts are quite common, even in programs which -- can be fully compiled. The compiler may retry several times until it -- finds a suitable trace. -- -- Of course this doesn't work with features that are not-yet-implemented -- (NYI error messages). The VM simply falls back to the interpreter. This -- may not matter at all if the particular trace is not very high up in -- the CPU usage profile. Oh, and the interpreter is quite fast, too. -- -- Also check out the -jdump module, which prints all the gory details. -- ------------------------------------------------------------------------------ -- Cache some library functions and objects. local jit = require("jit") assert(jit.version_num == 20100, "LuaJIT core/library version mismatch") local jutil = require("jit.util") local vmdef = require("jit.vmdef") local funcinfo, traceinfo = jutil.funcinfo, jutil.traceinfo local type, format = type, string.format local stdout, stderr = io.stdout, io.stderr -- Active flag and output file handle. local active, out ------------------------------------------------------------------------------ local startloc, startex local function fmtfunc(func, pc) local fi = funcinfo(func, pc) if fi.loc then return fi.loc elseif fi.ffid then return vmdef.ffnames[fi.ffid] elseif fi.addr then return format("C:%x", fi.addr) else return "(?)" end end -- Format trace error message. local function fmterr(err, info) if type(err) == "number" then if type(info) == "function" then info = fmtfunc(info) end err = format(vmdef.traceerr[err], info) end return err end -- Dump trace states. local function dump_trace(what, tr, func, pc, otr, oex) if what == "start" then startloc = fmtfunc(func, pc) startex = otr and "("..otr.."/"..oex..") " or "" else if what == "abort" then local loc = fmtfunc(func, pc) if loc ~= startloc then out:write(format("[TRACE --- %s%s -- %s at %s]\n", startex, startloc, fmterr(otr, oex), loc)) else out:write(format("[TRACE --- %s%s -- %s]\n", startex, startloc, fmterr(otr, oex))) end elseif what == "stop" then local info = traceinfo(tr) local link, ltype = info.link, info.linktype if ltype == "interpreter" then out:write(format("[TRACE %3s %s%s -- fallback to interpreter]\n", tr, startex, startloc)) elseif link == tr or link == 0 then out:write(format("[TRACE %3s %s%s %s]\n", tr, startex, startloc, ltype)) elseif ltype == "root" then out:write(format("[TRACE %3s %s%s -> %d]\n", tr, startex, startloc, link)) else out:write(format("[TRACE %3s %s%s -> %d %s]\n", tr, startex, startloc, link, ltype)) end else out:write(format("[TRACE %s]\n", what)) end out:flush() end end ------------------------------------------------------------------------------ -- Detach dump handlers. local function dumpoff() if active then active = false jit.attach(dump_trace) if out and out ~= stdout and out ~= stderr then out:close() end out = nil end end -- Open the output file and attach dump handlers. local function dumpon(outfile) if active then dumpoff() end if not outfile then outfile = os.getenv("LUAJIT_VERBOSEFILE") end if outfile then out = outfile == "-" and stdout or assert(io.open(outfile, "w")) else out = stderr end jit.attach(dump_trace, "trace") active = true end -- Public module functions. return { on = dumpon, off = dumpoff, start = dumpon -- For -j command line option. }
bsd-2-clause
pydsigner/naev
dat/events/tutorial/tutorial.lua
11
3115
-- Master tutorial script. -- This script allows the player to choose a tutorial module to run, or return to the main menu. -- localization stuff, translators would work here lang = naev.lang() if lang == "es" then else -- default english menutitle = "Tutorial Menu" menutext = "Welcome to the Naev tutorial menu. Please select a tutorial module from the list below:" menuall = "Play All" menubasic = "Tutorial: Basic Operation" menudiscover = "Tutorial: Exploration and Discovery" menuinterstellar = "Tutorial: Interstellar Flight" menubasiccombat = "Tutorial: Basic Combat" menumisscombat = "Tutorial: Missile Combat" menuheat = "Tutorial: Heat" menuaoutfits = "Tutorial: Activated Outfits" menudisable = "Tutorial: Disabling" menuplanet = "Tutorial: The Planetary Screen" menutrade = "Tutorial: Trade" menumissions = "Tutorial: Missions and Events" menucomms = "Tutorial: Communications" menux = "Quit to Main Menu" end function create() -- Set defaults just in case. local pp = player.pilot() player.teleport("Mohawk") player.msgClear() player.swapShip("Llama", "Tutorial Llama", "Paul 2", true, true) player.rmOutfit("all") pp = player.pilot() pp:rmOutfit("all") pp:addOutfit("Milspec Orion 2301 Core System", 1, true) pp:addOutfit("Nexus Dart 300 Engine", 1, true) pp:addOutfit("S&K Light Combat Plating", 1, true) pp:setEnergy(100) pp:setHealth(100, 100) player.refuel() player.cinematics(true, { no2x = true }) pp:setPos(vec2.new(0, 0)) pp:setVel(vec2.new(0, 0)) pp:setHealth(100, 100) pp:control(false) pp:setNoLand(false) pp:setNoJump(false) system.get("Mohawk"):setKnown(false, true) system.get("Cherokee"):setKnown(false, true) system.get("Iroquois"):setKnown(false, true) system.get("Navajo"):setKnown(false, true) system.get("Sioux"):setKnown(false, true) -- List of all tutorial modules, in order of appearance. -- HACK: Add "menux" to the end of this table, because the unpack() function has to be at the end of the tk.choice call. local modules = {menubasic, menudiscover, menuinterstellar, menucomms, menubasiccombat, menumisscombat, menuheat, menuaoutfits, menudisable, menuplanet, menumissions, menux} if var.peek("tut_next") then if var.peek("tut_next") == #modules-1 then var.pop("tut_next") else var.push("tut_next", var.peek("tut_next") + 1) startModule(modules[var.peek("tut_next")]) end end -- Create menu. _, selection = tk.choice(menutitle, menutext, menuall, unpack(modules)) startModule(selection) end -- Helper function for starting the tutorial modules function startModule(module) if selection == menux then -- Quit to main menu tut.main_menu() elseif selection == menuall then var.push("tut_next", 1) module = menubasic end player.cinematics(false) naev.eventStart(module) evt.finish(true) -- While the module is running, this event should not. end
gpl-3.0
badboyam/crazy_bot
plugins/google.lua
722
1037
local function googlethat(query) local api = "http://ajax.googleapis.com/ajax/services/search/web?v=1.0&" local parameters = "q=".. (URL.escape(query) or "") -- Do the request local res, code = https.request(api..parameters) if code ~=200 then return nil end local data = json:decode(res) local results = {} for key,result in ipairs(data.responseData.results) do table.insert(results, { result.titleNoFormatting, result.unescapedUrl or result.url }) end return results end local function stringlinks(results) local stringresults="" for key,val in ipairs(results) do stringresults=stringresults..val[1].." - "..val[2].."\n" end return stringresults end local function run(msg, matches) local results = googlethat(matches[1]) return stringlinks(results) end return { description = "Searches Google and send results", usage = "!google [terms]: Searches Google and send results", patterns = { "^!google (.*)$", "^%.[g|G]oogle (.*)$" }, run = run }
gpl-2.0
emadni/launcherlord
plugins/google.lua
722
1037
local function googlethat(query) local api = "http://ajax.googleapis.com/ajax/services/search/web?v=1.0&" local parameters = "q=".. (URL.escape(query) or "") -- Do the request local res, code = https.request(api..parameters) if code ~=200 then return nil end local data = json:decode(res) local results = {} for key,result in ipairs(data.responseData.results) do table.insert(results, { result.titleNoFormatting, result.unescapedUrl or result.url }) end return results end local function stringlinks(results) local stringresults="" for key,val in ipairs(results) do stringresults=stringresults..val[1].." - "..val[2].."\n" end return stringresults end local function run(msg, matches) local results = googlethat(matches[1]) return stringlinks(results) end return { description = "Searches Google and send results", usage = "!google [terms]: Searches Google and send results", patterns = { "^!google (.*)$", "^%.[g|G]oogle (.*)$" }, run = run }
gpl-2.0
amirkingred/telejian
plugins/btc.lua
289
1375
-- See https://bitcoinaverage.com/api local function getBTCX(amount,currency) local base_url = 'https://api.bitcoinaverage.com/ticker/global/' -- Do request on bitcoinaverage, the final / is critical! local res,code = https.request(base_url..currency.."/") if code ~= 200 then return nil end local data = json:decode(res) -- Easy, it's right there text = "BTC/"..currency..'\n'..'Buy: '..data.ask..'\n'..'Sell: '..data.bid -- If we have a number as second parameter, calculate the bitcoin amount if amount~=nil then btc = tonumber(amount) / tonumber(data.ask) text = text.."\n "..currency .." "..amount.." = BTC "..btc end return text end local function run(msg, matches) local cur = 'EUR' local amt = nil -- Get the global match out of the way if matches[1] == "!btc" then return getBTCX(amt,cur) end if matches[2] ~= nil then -- There is a second match amt = matches[2] cur = string.upper(matches[1]) else -- Just a EUR or USD param cur = string.upper(matches[1]) end return getBTCX(amt,cur) end return { description = "Bitcoin global average market value (in EUR or USD)", usage = "!btc [EUR|USD] [amount]", patterns = { "^!btc$", "^!btc ([Ee][Uu][Rr])$", "^!btc ([Uu][Ss][Dd])$", "^!btc (EUR) (%d+[%d%.]*)$", "^!btc (USD) (%d+[%d%.]*)$" }, run = run }
gpl-2.0
szym/turbo
turbo/httpserver.lua
8
18590
--- Turbo.lua HTTP Server module -- A non-blocking HTTPS Server based on the TCPServer class. -- Supports HTTP/1.0 and HTTP/1.1. -- Includes SSL support. -- Copyright 2011, 2012, 2013 John Abrahamsen -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. local tcpserver = require "turbo.tcpserver" local httputil = require "turbo.httputil" local ioloop = require "turbo.ioloop" local iostream = require "turbo.iostream" local util = require "turbo.util" local log = require "turbo.log" require('turbo.3rdparty.middleclass') local httpserver = {} -- httpserver namespace -- HTTPServer based on TCPServer, IOStream and IOLoop classes. -- This class is used by the Application class to serve its RequestHandlers. -- The server itself is only responsible for handling incoming requests, no -- response to the request is produced, that is the purpose of the request -- callback given as argument on initialization. The callback recieves the -- HTTPRequest class instance produced for the incoming request and can -- by data provided in that instance decide on how it want to respond to -- the client. The callback must produce a valid HTTP response header and -- optionally a response body and use the HTTPRequest:write method. -- The server supports SSL, HTTP/1.1 Keep-Alive and optionally HTTP/1.0 -- Keep-Alive if the header field is specified. -- Example usage of HTTPServer: -- local httpserver = require('turbo.httpserver') -- local ioloop = require('turbo.ioloop') -- local ioloop_instance = ioloop.instance() -- function handle_request(request) -- local message = "You requested: " .. request.path -- request:write("HTTP/1.1 200 OK\r\nContent-Length:" .. message:len() .. -- "\r\n\r\n") -- request:write(message) -- request:finish() -- end -- http_server = httpserver.HTTPServer:new(handle_request) -- http_server:listen(8888) -- ioloop_instance:start() httpserver.HTTPServer = class('HTTPServer', tcpserver.TCPServer) --- Create a new HTTPServer class instance. -- @param request_callback (Function) Callback when requests are recieved by -- the server. -- @param no_keep_alive (Boolean) If clients request use Keep-Alive it is to be -- ignored. -- @param io_loop (IOLoop instance) The IOLoop instance you want to use. -- @param xheaders (Boolean) Care about X-* header fields or not. -- @param kwargs (Table) Key word arguments. -- Key word arguments supported: -- "read_body" = Automatically read, and parse any request body. Default is -- true. If set to false, the user must read the body from the connection -- himself. Not reading a body in the case of a keep-alive request may -- lead to undefined behaviour. The body should be read or connection -- closed. -- "max_header_size" = The maximum amount of bytes a header can be. -- If exceeded, request is dropped. -- "max_body_size" = The maxium amount of bytes a request body can be. -- If exceeded, request is dropped. HAS NO EFFECT IF read_body IS FALSE. -- "ssl_options" = -- "key_file" = SSL key file if a SSL enabled server is wanted. -- "cert_file" = Certificate file. key_file must also be set. function httpserver.HTTPServer:initialize(request_callback, no_keep_alive, io_loop, xheaders, kwargs) self.request_callback = request_callback self.no_keep_alive = no_keep_alive self.xheaders = xheaders self.kwargs = kwargs tcpserver.TCPServer.initialize(self, io_loop, kwargs and kwargs.ssl_options) end --- Internal handle_stream method to be called by super class TCPServer on new -- connection. -- @param stream (IOStream instance) Stream for the newly connected client. -- @param address (String) IP address of newly connected client. function httpserver.HTTPServer:handle_stream(stream, address) local http_conn = httpserver.HTTPConnection( stream, address, self.request_callback, self.no_keep_alive, self.xheaders, self.kwargs) end --- HTTPConnection class. -- Represents a live connection to the server. Basically a helper class to -- HTTPServer. It uses the IOStream class's callbacks to handle the different -- sections of a HTTP request. httpserver.HTTPConnection = class('HTTPConnection') function httpserver.HTTPConnection:initialize(stream, address, request_callback, no_keep_alive, xheaders, kwargs) self.stream = stream self.address = address self.request_callback = request_callback self.no_keep_alive = no_keep_alive or false self.xheaders = xheaders or false self._request_finished = false self._header_callback = self._on_headers self.kwargs = kwargs or {} self.stream:set_maxed_buffer_callback(self._on_max_buffer, self) -- 18K max header size by default. self.stream:set_max_buffer_size(self.kwargs.max_header_size or 1024*18) self.stream:read_until("\r\n\r\n", self._header_callback, self) end function httpserver.HTTPConnection:_set_write_callback(callback, arg) self._write_callback = callback self._write_callback_arg = arg end function httpserver.HTTPConnection:_clear_write_callback() self._write_callback = nil self._write_callback_arg = nil end --- Writes a chunk of output to the underlying stream. -- @param chunk (String) Data chunk to write to underlying IOStream. -- @param callback (Function) Optional function called when buffer is fully -- flushed. -- @param arg Optional first argument for callback. function httpserver.HTTPConnection:write(chunk, callback, arg) if not self._request then error("Request closed.") end if not self.stream:closed() then self:_set_write_callback(callback, arg) self.stream:write(chunk, self._on_write_complete, self) end end --- Write the given ``turbo.structs.buffer`` to the underlying stream. -- @param buf (Buffer class instance) -- @param callback (Function) Optional function called when buffer is fully -- flushed. -- @param arg Optional first argument for callback. function httpserver.HTTPConnection:write_buffer(buf, callback, arg) if not self._request then error("Request closed.") end if not self.stream:closed() then self:_set_write_callback(callback, arg) self.stream:write_buffer(buf, self._on_write_complete, self) end end --- Write a Buffer class instance without copying it into the IOStream internal -- buffer. Some considerations has to be done when using this. Any prior calls -- to HTTPConnection:write or HTTPConnection:write_buffer must have completed -- before this method can be used. The zero copy write must complete before any -- other writes may be done. Also the buffer class should not be modified -- while the write is being completed. Failure to follow these advice will lead -- to undefined behaviour. -- @param buf (Buffer class instance) -- @param callback (Function) Optional function called when buffer is fully -- flushed. -- @param arg Optional first argument for callback. function httpserver.HTTPConnection:write_zero_copy(buf, callback, arg) if not self._request then error("Request closed.") end if not self.stream:closed() then self:_set_write_callback(callback, arg) self.stream:write_zero_copy(buf, self._on_write_complete, self) else log.devel("[httpserver.lua] Trying to do zero copy operation on closed stream.") end end --- Finishes the request. function httpserver.HTTPConnection:finish() assert(self._request, "Request closed") self._request_finished = true if not self.stream:writing() then self:_clear_write_callback() self:_finish_request() end end local function _on_headers_error_handler(err) log.error(string.format("[httpserver.lua] Invalid request. %s", err)) end --- Handles incoming headers. The HTTPHeaders class is used to parse -- request headers. function httpserver.HTTPConnection:_on_headers(data) local headers local status, headers = xpcall(httputil.HTTPParser, _on_headers_error_handler, data, httputil.hdr_t["HTTP_REQUEST"]) if status == false then -- Invalid headers. Close stream. -- Log line is printed by error handler describing the reason. self.stream:close() return end self._headers_read = true self._request = httpserver.HTTPRequest:new(headers:get_method(), headers:get_url(), { version = headers.version, connection = self, headers = headers, remote_ip = self.address }) if self.kwargs.read_body ~= false then local content_length = headers:get("Content-Length") if content_length then content_length = tonumber(content_length) -- Set max buffer size to 128MB. self.stream:set_max_buffer_size( self.kwargs.max_body_size or math.max(content_length, 1024*18)) if content_length > self.stream.max_buffer_size then log.error( "[httpserver.lua] Content-Length too long \ compared to current max body size.") self.stream:close() end if headers:get("Expect") == "100-continue" then self.stream:write("HTTP/1.1 100 (Continue)\r\n\r\n") end self.stream:read_bytes(content_length, self._on_request_body, self) return end end self.request_callback(self._request) end --- Handles incoming request body. function httpserver.HTTPConnection:_on_request_body(data) self._request.body = data local content_type = self._request.headers:get("Content-Type") if content_type then if content_type:find("x-www-form-urlencoded", 1, true) then self.arguments = httputil.parse_post_arguments(self._request.body) or {} elseif content_type:find("multipart/form-data", 1, true) then -- Valid boundary must only be max 70 characters not -- ending in space. -- Valid characters from RFC2046 are: -- bchar := DIGIT / ALPHA / "'" / "(" / ")" / -- "+" / "_" / "," / "-" / "." / -- "/" / ":" / "=" / "?" / " " -- Boundary string is permitted to be quoted. local boundary = content_type:match( "boundary=[\"]?([0-9a-zA-Z'()+_,-./:=? ]*[0-9a-zA-Z'()+_,-./:=?])") self.arguments = httputil.parse_multipart_data(self._request.body, boundary) or {} end end self.request_callback(self._request) end --- Finish request. function httpserver.HTTPConnection:_finish_request() local disconnect = false if self.no_keep_alive then disconnect = true else local connection_header = self._request.headers:get("Connection") if connection_header then connection_header = connection_header:lower() end if self._request:supports_http_1_1() then disconnect = connection_header == "close" elseif self._request.headers:get("Content-Length") or self._request.headers.method == "HEAD" or self._request.method == "GET" then disconnect = connection_header ~= "keep-alive" else disconnect = true end end self._max_buf = false self._request_finished = false if disconnect then self.stream:close() return end self.arguments = nil -- Reset table in case of keep-alive. if not self.stream:closed() then self.stream:set_max_buffer_size(self.kwargs.max_header_size or 1024*18) self.stream:read_until("\r\n\r\n", self._header_callback, self) else log.debug("[httpserver.lua] Client hang up. End Keep-Alive session.") self = nil return end end --- Callback for on complete event. function httpserver.HTTPConnection:_on_write_complete() if self._write_callback then local callback = self._write_callback local argument = self._write_callback_arg self:_clear_write_callback() callback(argument) end if self._request_finished and not self.stream:writing() then self:_finish_request() end end --- Callback for maxed out buffer. function httpserver.HTTPConnection:_on_max_buffer() if self._max_buf then -- Allow one iteration of buffer at max. In case headers -- and body arrive in one chunk. if not self._headers_read then log.error( string.format("[httpserver.lua] Headers too large for limit %dB.", self.kwargs.max_header_size or 1024*18)) else log.error( string.format("[httpserver.lua] Request body too large for limit %dB.", self.kwargs.max_header_size or 1024*18)) end self.stream:close() return end self._max_buf = true end --- HTTPRequest class. -- Represents a HTTP request to the server. -- HTTP headers are parsed magically if headers are supplied with kwargs table. httpserver.HTTPRequest = class('HTTPRequest') --- Create a new HTTPRequest class instance. -- @param method (String) HTTP request method, e.g "POST". -- @param uri (String) The URI requested. -- @param args (Table) Table or optional arguments: -- Arguments available: -- headers, -- body, -- remote_ip, -- protocol, -- host, -- files, -- connection function httpserver.HTTPRequest:initialize(method, uri, args) local headers, body, remote_ip, protocol, host, files, version, connection = nil, nil, nil, nil, nil, nil, "HTTP/1.0", nil -- Find arguments sent. if type(args) == "table" then version = args.version or version headers = args.headers body = args.body remote_ip = args.remote_ip protocol = args.protocol host = args.host files = args.files connection = args.connection end self.method = method self.uri = uri self.version = args.version or version self.headers = headers or httputil.HTTPHeaders:new() self.body = body or "" if connection and connection.xheaders then self.remote_ip = self.headers:get("X-Real-Ip") or self.headers:get("X-Forwarded-For") if not self:_valid_ip(self.remote_ip) then self.remote_ip = remote_ip end self.protocol = self.headers:get("X-Scheme") or self.headers:get("X-Forwarded-Proto") if self.protocol ~= "http" or self.protocol ~= "https" then self.protocol = "http" end else self.remote_ip = remote_ip if protocol then self.protocol = protocol elseif connection and instanceOf(iostream.SSLIOStream, connection.stream) then self.protocol = "https" else self.protocol = "http" end end self.host = host or self.headers:get("Host") or "127.0.0.1" self.files = files or {} self.connection = connection self._start_time = util.gettimemonotonic() self._finish_time = nil self.path = self.headers:get_url_field(httputil.UF.PATH) self.arguments = self.headers:get_arguments() end --- Returns true if requester supports HTTP 1.1. -- @return (Boolean) function httpserver.HTTPRequest:supports_http_1_1() return self.version == "HTTP/1.1" end --- Writes a chunk of output to the stream. -- @param chunk (String) Data chunk to write to underlying IOStream. -- @param callback (Function) Optional callback called when socket is flushed. function httpserver.HTTPRequest:write(chunk, callback, arg) self.connection:write(chunk, callback, arg) end --- Write a Buffer class instance to the stream. -- @param buf (Buffer class instance) -- @param callback Optional callback when socket is flushed. -- @param arg Optional first argument for callback. function httpserver.HTTPRequest:write_buffer(buf, callback, arg) self.connection:write_buffer(buf, callback, arg) end --- Write a Buffer class instance without copying it into the IOStream internal -- buffer. Some considerations has to be done when using this. Any prior calls -- to HTTPConnection:write or HTTPConnection:write_buffer must have completed -- before this method can be used. The zero copy write must complete before any -- other writes may be done. Also the buffer class should not be modified -- while the write is being completed. Failure to follow these advice will lead -- to undefined behaviour. -- @param buf (Buffer class instance) -- @param callback Optional callback when socket is flushed. -- @param arg Optional first argument for callback. function httpserver.HTTPRequest:write_zero_copy(buf, callback, arg) self.connection:write_zero_copy(buf, callback, arg) end --- Finish the request. Close connection. function httpserver.HTTPRequest:finish() self.connection:finish() self._finish_time = util.gettimemonotonic() end --- Return the full URL that the user requested. function httpserver.HTTPRequest:full_url() return self.protocol .. "://" .. self.host .. self.uri end --- Return the time used to handle the request or the -- time up to now if request not finished. -- @return (Number) Ms the request took to finish, or up until now if not yet -- completed. function httpserver.HTTPRequest:request_time() if not self._finish_time then return util.gettimemonotonic() - self._start_time else return self._finish_time - self._start_time end end function httpserver.HTTPRequest:_valid_ip(ip) --FIXME: This IP validation is broken! local ip = ip or '' return ip:find("[%d+%.]+") or nil end return httpserver
apache-2.0
salorium/awesome
lib/awful/widget/tasklist.lua
2
14226
--------------------------------------------------------------------------- --- Tasklist widget module for awful -- -- @author Julien Danjou &lt;julien@danjou.info&gt; -- @copyright 2008-2009 Julien Danjou -- @release @AWESOME_VERSION@ -- @classmod awful.widget.tasklist --------------------------------------------------------------------------- -- Grab environment we need local capi = { screen = screen, client = client } local ipairs = ipairs local setmetatable = setmetatable local table = table local common = require("awful.widget.common") local beautiful = require("beautiful") local util = require("awful.util") local tag = require("awful.tag") local flex = require("wibox.layout.flex") local timer = require("gears.timer") local function get_screen(s) return s and screen[s] end local tasklist = { mt = {} } local instances -- Public structures tasklist.filter = {} local function tasklist_label(c, args, tb) if not args then args = {} end local theme = beautiful.get() local fg_normal = util.ensure_pango_color(args.fg_normal or theme.tasklist_fg_normal or theme.fg_normal, "white") local bg_normal = args.bg_normal or theme.tasklist_bg_normal or theme.bg_normal or "#000000" local fg_focus = util.ensure_pango_color(args.fg_focus or theme.tasklist_fg_focus or theme.fg_focus, fg_normal) local bg_focus = args.bg_focus or theme.tasklist_bg_focus or theme.bg_focus or bg_normal local fg_urgent = util.ensure_pango_color(args.fg_urgent or theme.tasklist_fg_urgent or theme.fg_urgent, fg_normal) local bg_urgent = args.bg_urgent or theme.tasklist_bg_urgent or theme.bg_urgent or bg_normal local fg_minimize = util.ensure_pango_color(args.fg_minimize or theme.tasklist_fg_minimize or theme.fg_minimize, fg_normal) local bg_minimize = args.bg_minimize or theme.tasklist_bg_minimize or theme.bg_minimize or bg_normal local bg_image_normal = args.bg_image_normal or theme.bg_image_normal local bg_image_focus = args.bg_image_focus or theme.bg_image_focus local bg_image_urgent = args.bg_image_urgent or theme.bg_image_urgent local bg_image_minimize = args.bg_image_minimize or theme.bg_image_minimize local tasklist_disable_icon = args.tasklist_disable_icon or theme.tasklist_disable_icon or false local font = args.font or theme.tasklist_font or theme.font or "" local font_focus = args.font_focus or theme.tasklist_font_focus or theme.font_focus or font or "" local font_minimized = args.font_minimized or theme.tasklist_font_minimized or theme.font_minimized or font or "" local font_urgent = args.font_urgent or theme.tasklist_font_urgent or theme.font_urgent or font or "" local text = "" local name = "" local bg local bg_image -- symbol to use to indicate certain client properties local sticky = args.sticky or theme.tasklist_sticky or "▪" local ontop = args.ontop or theme.tasklist_ontop or '⌃' local above = args.above or theme.tasklist_above or '▴' local below = args.below or theme.tasklist_below or '▾' local floating = args.floating or theme.tasklist_floating or '✈' local maximized = args.maximized or theme.tasklist_maximized or '<b>+</b>' local maximized_horizontal = args.maximized_horizontal or theme.tasklist_maximized_horizontal or '⬌' local maximized_vertical = args.maximized_vertical or theme.tasklist_maximized_vertical or '⬍' if not theme.tasklist_plain_task_name then if c.sticky then name = name .. sticky end if c.ontop then name = name .. ontop elseif c.above then name = name .. above elseif c.below then name = name .. below end if c.maximized then name = name .. maximized else if c.maximized_horizontal then name = name .. maximized_horizontal end if c.maximized_vertical then name = name .. maximized_vertical end if c.floating then name = name .. floating end end end if c.minimized then name = name .. (util.escape(c.icon_name) or util.escape(c.name) or util.escape("<untitled>")) else name = name .. (util.escape(c.name) or util.escape("<untitled>")) end local focused = capi.client.focus == c -- Handle transient_for: the first parent that does not skip the taskbar -- is considered to be focused, if the real client has skip_taskbar. if not focused and capi.client.focus and capi.client.focus.skip_taskbar and capi.client.focus:get_transient_for_matching(function(cl) return not cl.skip_taskbar end) == c then focused = true end if focused then bg = bg_focus text = text .. "<span color='"..fg_focus.."'>"..name.."</span>" bg_image = bg_image_focus font = font_focus elseif c.urgent then bg = bg_urgent text = text .. "<span color='"..fg_urgent.."'>"..name.."</span>" bg_image = bg_image_urgent font = font_urgent elseif c.minimized then bg = bg_minimize text = text .. "<span color='"..fg_minimize.."'>"..name.."</span>" bg_image = bg_image_minimize font = font_minimized else bg = bg_normal text = text .. "<span color='"..fg_normal.."'>"..name.."</span>" bg_image = bg_image_normal end tb:set_font(font) return text, bg, bg_image, not tasklist_disable_icon and c.icon or nil end local function tasklist_update(s, w, buttons, filter, data, style, update_function) local clients = {} for _, c in ipairs(capi.client.get()) do if not (c.skip_taskbar or c.hidden or c.type == "splash" or c.type == "dock" or c.type == "desktop") and filter(c, s) then table.insert(clients, c) end end local function label(c, tb) return tasklist_label(c, style, tb) end update_function(w, buttons, label, data, clients) end --- Create a new tasklist widget. The last two arguments (update_function -- and base_widget) serve to customize the layout of the tasklist (eg. to -- make it vertical). For that, you will need to copy the -- awful.widget.common.list_update function, make your changes to it -- and pass it as update_function here. Also change the base_widget if the -- default is not what you want. -- @param screen The screen to draw tasklist for. -- @param filter Filter function to define what clients will be listed. -- @param buttons A table with buttons binding to set. -- @param style The style overrides default theme. -- @param[opt] update_function Function to create a tag widget on each -- update. See `awful.widget.common.list_update`. -- @tparam[opt] table base_widget Container widget for tag widgets. Default -- is `wibox.layout.flex.horizontal`. -- @param base_widget.bg_normal The background color for unfocused client. -- @param base_widget.bg_normal The background color for unfocused client. -- @param base_widget.fg_normal The foreground color for unfocused client. -- @param base_widget.bg_focus The background color for focused client. -- @param base_widget.fg_focus The foreground color for focused client. -- @param base_widget.bg_urgent The background color for urgent clients. -- @param base_widget.fg_urgent The foreground color for urgent clients. -- @param base_widget.bg_minimize The background color for minimized clients. -- @param base_widget.fg_minimize The foreground color for minimized clients. -- @param base_widget.floating Symbol to use for floating clients. -- @param base_widget.ontop Symbol to use for ontop clients. -- @param base_widget.above Symbol to use for clients kept above others. -- @param base_widget.below Symbol to use for clients kept below others. -- @param base_widget.maximized Symbol to use for clients that have been maximized (vertically and horizontally). -- @param base_widget.maximized_horizontal Symbol to use for clients that have been horizontally maximized. -- @param base_widget.maximized_vertical Symbol to use for clients that have been vertically maximized. -- @param base_widget.font The font. function tasklist.new(screen, filter, buttons, style, update_function, base_widget) screen = get_screen(screen) local uf = update_function or common.list_update local w = base_widget or flex.horizontal() local data = setmetatable({}, { __mode = 'k' }) local queued_update = false function w._do_tasklist_update() -- Add a delayed callback for the first update. if not queued_update then timer.delayed_call(function() queued_update = false if screen.valid then tasklist_update(screen, w, buttons, filter, data, style, uf) end end) queued_update = true end end function w._unmanage(c) data[c] = nil end if instances == nil then instances = setmetatable({}, { __mode = "k" }) local function us(s) local i = instances[get_screen(s)] if i then for _, tlist in pairs(i) do tlist._do_tasklist_update() end end end local function u() for s in pairs(instances) do if s.valid then us(s) end end end tag.attached_connect_signal(nil, "property::selected", u) tag.attached_connect_signal(nil, "property::activated", u) capi.client.connect_signal("property::urgent", u) capi.client.connect_signal("property::sticky", u) capi.client.connect_signal("property::ontop", u) capi.client.connect_signal("property::above", u) capi.client.connect_signal("property::below", u) capi.client.connect_signal("property::floating", u) capi.client.connect_signal("property::maximized_horizontal", u) capi.client.connect_signal("property::maximized_vertical", u) capi.client.connect_signal("property::minimized", u) capi.client.connect_signal("property::name", u) capi.client.connect_signal("property::icon_name", u) capi.client.connect_signal("property::icon", u) capi.client.connect_signal("property::skip_taskbar", u) capi.client.connect_signal("property::screen", function(c, old_screen) us(c.screen) us(old_screen) end) capi.client.connect_signal("property::hidden", u) capi.client.connect_signal("tagged", u) capi.client.connect_signal("untagged", u) capi.client.connect_signal("unmanage", function(c) u(c) for _, i in pairs(instances) do for _, tlist in pairs(i) do tlist._unmanage(c) end end end) capi.client.connect_signal("list", u) capi.client.connect_signal("focus", u) capi.client.connect_signal("unfocus", u) capi.screen.connect_signal("removed", function(s) instances[get_screen(s)] = nil end) end w._do_tasklist_update() local list = instances[screen] if not list then list = setmetatable({}, { __mode = "v" }) instances[screen] = list end table.insert(list, w) return w end --- Filtering function to include all clients. -- @return true function tasklist.filter.allscreen() return true end --- Filtering function to include the clients from all tags on the screen. -- @param c The client. -- @param screen The screen we are drawing on. -- @return true if c is on screen, false otherwise function tasklist.filter.alltags(c, screen) -- Only print client on the same screen as this widget return get_screen(c.screen) == get_screen(screen) end --- Filtering function to include only the clients from currently selected tags. -- @param c The client. -- @param screen The screen we are drawing on. -- @return true if c is in a selected tag on screen, false otherwise function tasklist.filter.currenttags(c, screen) screen = get_screen(screen) -- Only print client on the same screen as this widget if get_screen(c.screen) ~= screen then return false end -- Include sticky client too if c.sticky then return true end local tags = screen.tags for _, t in ipairs(tags) do if t.selected then local ctags = c:tags() for _, v in ipairs(ctags) do if v == t then return true end end end end return false end --- Filtering function to include only the minimized clients from currently selected tags. -- @param c The client. -- @param screen The screen we are drawing on. -- @return true if c is in a selected tag on screen and is minimized, false otherwise function tasklist.filter.minimizedcurrenttags(c, screen) screen = get_screen(screen) -- Only print client on the same screen as this widget if get_screen(c.screen) ~= screen then return false end -- Check client is minimized if not c.minimized then return false end -- Include sticky client if c.sticky then return true end local tags = screen.tags for _, t in ipairs(tags) do -- Select only minimized clients if t.selected then local ctags = c:tags() for _, v in ipairs(ctags) do if v == t then return true end end end end return false end --- Filtering function to include only the currently focused client. -- @param c The client. -- @param screen The screen we are drawing on. -- @return true if c is focused on screen, false otherwise function tasklist.filter.focused(c, screen) -- Only print client on the same screen as this widget return get_screen(c.screen) == get_screen(screen) and capi.client.focus == c end function tasklist.mt:__call(...) return tasklist.new(...) end return setmetatable(tasklist, tasklist.mt) -- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
gpl-2.0
devaloosh/VIPTEAM
plugins/iq_ali.lua
3
17261
-- made by { vipteam } do ws = {} rs = {} -- some examples of how to use this :3 ws[1] = "هلاو" rs[1] = "هـﮩـڵآوآت 🦀❤" ws[2] = "هلو" -- msg rs[2] = "هـﮩـڵآوآت 🦀❤️" -- reply ws[3] = "شلونكم" -- msg rs[3] = "تـمـآم وأنتـہ 🌝💙" -- reply ws[4] = "دووم" -- msg rs[4] = "يدوم نبضك 🌝💙" -- reply -- this more reply ws[5] = "شونك" rs[5] = "تـمـآم وأنتـہ 🌝💙" ws[6] = "شلونك" rs[6] = "تـمـآم وأنتـہ 🌝💙" ws[7] = "غنيلي" rs[7] = " 🙈 احبك اني 🙊 اني احبك 🙉 واتحدى واحد بلبشر مثلي يحبك 🙊" ws[8] = "شغل المبردة" rs[8] = " تم تشغيل المبردة بنجاح ❄️" ws[9] = "طفي المبردة" rs[9] = "طفيتهه 😒🍃" ws[10] = "شغل السبلت" rs[10] = "شغلته 🌚🍃 بس حثلجون معليه ترا " ws[11] = "مايا خليفه" rs[11] = " 😂 عيب صايمين" ws[12] = "فطور" rs[12] = "واخيراً 😍😍 خل اروح افطر " ws[13] = "جاسم" rs[13] = "خير 🌚🍃" ws[14] = "اه" rs[14] = "ادخله 🍆" ws[15] = "تخليني" rs[15] = "لـمن يصـير عـندڪ عود اخليګ 😹🌝" ws[16] = "زاحف" rs[16] = "🌝😹 هاي عود انته جبير" ws[17] = "تركيا" rs[17] = "😐🍃 فديتهه" ws[18] = "داعش" rs[18] = "دي خل يولون 😒💙" ws[19] = "الدولة الاسلامية" rs[19] = "انته داعشي ؟؟ 😒💔" ws[20] = "سني" rs[20] = "لتصير طائفي 😐💙" ws[21] = "شيعي" rs[21] = "لتصير طائفي 😐💙" ws[22] = "تبادل" rs[22] = "كافي ملينه 😒 ما اريد اتبادل" ws[23] = "العراقيين" rs[23] = "احلى ناس ولله 😻🙈" ws[24] = "من وين" rs[24] = "شعليك زاحف 😹🌶" ws[25] = "هاي" rs[25] = "هـٱيـآت🙈🍷" ws[26] = "البوت" rs[26] = "معاجبك؟😕😒🍃" ws[27] = "البوت واكف" rs[27] = "لتجذب🙄💙" ws[28] = "منو ديحذف رسائلي" rs[28] = "مـحـد 🏌" ws[29] = "كلاش اوف كلانس" rs[29] = "تلعبهه ؟ شكد لفلك ؟" ws[30] = "جوني" rs[30] = "😹مأذيك ؟" ws[31] = "ازحف " rs[31] = "عـلـﻰ ٱخـتـڪ ٱزحـف 🐉" ws[32] = "اكطع" rs[32] = " سِـلُـطِـُه مٌـنَ بّْعـدِ 😅الُبّـ🤖ـوَتْ🎄 " ws[33] = "بوت" rs[33] = "ها نعم ..{✮ خٍّـٌٍّـٍَْيْـٌٍّرَُ ✮}.. ✭ شتريد مني خلوني انام شوي ✾ ٱڵـڵـه واكبر عليكم اربعه وعشرين ساعه كاعد احمي بكروبكم شوي خلوني ارتاح تكسبون اجر 😭 بَـßÊـسّ كلولي شلون احمي كروبكم اذا زباله ازعل واطلع واذا عاجبكم خلوني انام 😢😂" ws[34] = "اريد بوت" rs[34] = " تريد بوت بكروبك وسيرفر مدفوع 24 ساعه راسل المطور ويضيفني بكروبك @lIlDevlIl واذا محضور ع البوت @IlaloshlI_bot ❥" ws[35] = "اريد اكبل" rs[35] = "زُاحُـفَ مٌـوَ بّـيَـدِكِ 😒😂" ws[37] = "علوش" rs[37] = "ٲلمطور ماڵتي فديتهہ 😻💙 @lIlDevlIl" ws[38] = "نجب" rs[38] = "بّـحُـلُـكِكِ😑👊" ws[39] = "المنصور" rs[39] = " احلى ناس ولله " ws[40] = "المدرسه" rs[40] = "😒🍃الله لا يراوينه" ws[41] = "تحبني" rs[41] = "اعـشقـڪ😻" ws[42] = "يعني شكد" rs[42] = "فوك متتوقع" ws[43] = "😂" rs[43] = " دوم حبي ❤️" ws[44] = "هههه" rs[44] = "❀دِْوم حبيْ❀" ws[45] = "ههههه" rs[45] = "️❀دِْوم حبيْ❀" ws[46] = "😹" rs[46] = "❀دِْوم حبيْ❀" ws[47] = "🌚" rs[47] = "مـنـور صخـام الـجـدر 🌚😹" ws[48] = "😍" rs[48] = "آإمـ﴿😚﴾ـحہ" ws[49] = "مح" rs[49] = "عہ🍯🙊سہل" ws[50] = "انمي" rs[50] = "اته اوتاكو ؟ ❤️" ws[51] = "منحرف" rs[51] = "وينه حطردة 🌚☝️🏻" ws[52] = "😭" rs[52] = "ڵـتبجـي 😿" ws[53] = "😢" rs[53] = "ڵـتبجـي 😿" ws[54] = "شكد عمرك" rs[54] = "عمري 86 قبل الميلاد خالي مستر تيركس 🌚💪🏻" ws[55] = "شكد عمرج" rs[55] = "زاحـﮩـف 😹" ws[56] = "اقرالي دعاء" rs[56] = " اللهم عذب المدرسين 😢 منهم الاحياء والاموات 😭🔥 اللهم عذب ام الانكليزي 😭💔 وكهربها بلتيار الرئيسي 😇 اللهم عذب ام الرياضيات وحولها الى غساله بطانيات 🙊 اللهم عذب ام الاسلاميه واجعلها بائعة الشاميه 😭🍃 اللهم عذب ام العربي وحولها الى بائعه البلبي اللهم عذب ام الجغرافيه واجعلها كلدجاجه الحافية اللهم عذب ام التاريخ وزحلقها بقشره من البطيخ وارسلها الى المريخ اللهم عذب ام الاحياء واجعلها كل مومياء اللهم عذب المعاون اقتله بلمدرسه بهاون 😂😂😂" ws[57] = "غبي" rs[57] = " انـت ٱڵٱغبۍ" ws[58] = "دي" rs[58] = "دي تنـڪاڵ لـبوك 🌝🖕" ws[59] = "منو حبيبتك" rs[59] = "ٲخـتڪ 🙈" ws[60] = "تكرهني" rs[60] = "ٲمـوت منڪ 😖" ws[61] = "اكرهك" rs[61] = "عـلسـاس ٲنـﮩـي ٲحـبڪ هه😒😂" ws[62] = "😂" rs[62] = "❀دِْوم حبيْ❀" ws[63] = "الاعضميه" rs[63] = " احسن ناس وربي❤️" ws[64] = "الكرادة" rs[64] = " احسن ناس وربي❤️" ws[65] = "شارع فلسطين" rs[65] = " احسن ناس وربي❤️" ws[66] = "ببكن ملف" rs[66] = " دﮩہہ⇣﴿🐎﴾⇣ہہﮩيہ❥ تحلم 🐞" ws[67] = "😇" rs[67] = "شـﮩﮩـدتـﮩـحس 🐛" ws[68] = "😐" rs[68] = "شِـبـيک صـﮩـٲفـﮩـن 😒👋🏻" ws[69] = "انجب" rs[69] = "بـحـلكڪ😒💦" ws[70] = "حارة" rs[70] = "ايَيَ ڪوَلڵشِ⚶ " ws[71] = "خالتك" rs[71] = " راح اطـﮩـردڪ ڵـﮩۦـڪ 😒🐞" ws[72] = "اطرد البوت" rs[72] = " راح ابقة احترمك❤️" ws[73] = "هه" rs[73] = " شـﮩـدتـحـﮩـس 🕊" ws[74] = "شدتحس" rs[74] = " نـﮩـفـﮩـس شـعـﮩـورك 🍁🐎" ws[75] = "اكولك" rs[75] = " ڪـﮩﮩۛﮩـوڵ مـاكـوڵ لٱحـﮩـد 🐿" ws[76] = "اكلك" rs[76] = " ڪـﮩﮩۛﮩـوڵ مـاكـوڵ لٱحـﮩـد 🐿" ws[78] = "بغداد" rs[78] = " 😍 فديتهه" ws[79] = "البصرة" rs[79] = " احسن ناس وربي❤️" ws[80] = "تركماني" rs[80] = " والنعم منك❤️" ws[81] = "@lIlDevlIl" rs[81] = "ٲلمطور ماڵتي فديتهہ 😻💙 @lIlDevlIl" ws[83] = "باي" rs[83] = " ✾ ٱڵـڵـه ✾ ٱڵـڵـه ✾ ٱڵـڵـه وياك 🕊" ws[84] = "تنح" rs[84] = "عـيـب ٲبـنـي 😒🍃" ws[85] = "جوعان" rs[85] = "تـﮩـعال اڪـﮩـلنـي 😐😂" ws[86] = "عطشان" rs[86] = "روح ٲشـﮩـرب مــيي" ws[87] = "صايم" rs[87] = "شًـﮩـسـويـلـك 😐🍃" ws[88] = "☹️" rs[88] = "لـﮩـضـوج פـٍـٍبيبي 😢❤️🍃" ws[89] = "😔" rs[89] = " لـﮩـيـﺵ ضـٲيـﮩـج 😿🍃" ws[90] = "فرخ" rs[90] = " عيبب 😱😱" ws[92] = "كسمك" rs[92] = " عيب 😱😱😱" ws[93] = "نعال" rs[93] = " بـﮩـوجـهـڪ 😐😂" ws[94] = "حروح اسبح" rs[94] = " واخيراً 😹🌝" ws[95] = "حروح اغسل" rs[95] = " واخيراً 😹🌝" ws[96] = "حروح اطب للحمام" rs[96] = " واخيراً 😹🌝" ws[97] = "حبيبتي" rs[97] = " منو هاي 😱 تخوني 😔☹" ws[98] = "كبلت" rs[98] = " بلخير 😂💔" ws[99] = "البوت عاوي" rs[99] = " اطردك ؟ 😒" ws[100] = "منور" rs[100] = " بـﮩـنورك حـﮩـبـﮩـي 😍🍷" ws[101] = "حفلش" rs[101] = " افلش راسك" ws[102] = "كردي" rs[102] = "والنعم منك ❤️" ws[103] = "طفي السبلت" rs[103] = " تم اطفاء السبلت بنجاح 🌚🍃" ws[104] = "🌝" rs[104] = "مــﮩﮩﮩــننوورر 🌝💙" ws[105] = "اذن المغرب" rs[105] = "ٲسـﮩـتـحـﮩـرم 🌚🍃" ws[106] = "حلو" rs[106] = "ٱنـﮩـت الاحـلآ 🌚❤️️" ws[107] = "احبك" rs[107] = " اني اكثر 😍🍃" ws[108] = "😑" rs[108] = " شبيك 🍃☹" ws[109] = "😒" rs[109] = "شِـبـيک کآڵـب وجـهہهـڪ 😐" ws[110] = "منو تحب" rs[110] = "خـﮩـالـتڪ ٱلـشـڪـرﮪ 😹🏃🏻" ws[111] = "اباجر العيد" rs[111] = "كل عام وانت بالف خير حبي 😇❤️" ws[112] = "فديت" rs[112] = "ها زاحف كمشتك" ws[113] = "مضغوط" rs[113] = "دي انضغظ منك ؟ 😂😂" ws[114] = "فديت" rs[114] = "ها زاحف كمشتك" ws[115] = "فديتك" rs[115] = "ها زاحف كمشتك" ws[116] = "فديتج" rs[116] = "ها زاحف كمشتك" ws[117] = "شوف خاصك" rs[117] = "شدازله 😱😨" ws[118] = "تعال خاص" rs[118] = "شحسوون 😱" ws[119] = "تعالي خاص" rs[119] = "شحسوون 😱" ws[120] = "دخل السبام" rs[120] = "شحسوون 😱" ws[121] = "😎" rs[121] = "يلا عود انته فد نعال 😐🍃" ws[122] = "😱" rs[122] = "خير خوفتني 😨" ws[123] = "كحبه" rs[123] = "عيب 😱" ws[124] = "بيش ساعة" rs[124] = "ما اعرف 🌚🍃" ws[125] = "🚶🏻" rs[125] = "لُـﮩـضڵ تتـمشـﮥ اڪعـد ﺳـﯠڵـف 🤖👋🏻" ws[126] = "منو اكثر واحد تحبه" rs[126] = "خالتك" ws[127] = "ليش" rs[127] = "تاكل خرة الجيش 😂😂" ws[128] = "طاسه" rs[128] = "امك حلوة ورقاصه 💃🏻" ws[129] = "عشرين" rs[129] = "تاكل جدر خنين 😫" ws[130] = "ميه" rs[130] = "😂تشرب مميه" ws[131] = "اربعة" rs[131] = "😂لحيه ابوك مربعه" ws[132] = "فارة" rs[132] = "😂دفترك كله صفارة" ws[133] = "ميتين" rs[133] = "😂فوك راسك قندرتين" ws[134] = "مات" rs[134] = "ابو الحمامات 🐦" ws[135] = "توفه" rs[135] = "ابو اللفه 🌯" ws[136] = "احترك" rs[136] = "🍾البو العرك" ws[137] = "غرك" rs[137] = "ابو العرك 🍾" ws[138] = "طار" rs[138] = "ابن الطيار" ws[139] = "ديسحك" rs[139] = "😂😂 هاي بعده" ws[140] = "لتسحك" rs[140] = "😐😂 وك" ws[141] = "اندرويد" rs[141] = "افشل نظام بلعالم 🌝🍷" ws[142] = "ios" rs[142] = "احسن نظام بلعالم🌚❤️" ws[143] = "ايفون" rs[143] = "فديتك اته والايفون 🌚🔥" ws[144] = "كلكسي" rs[144] = "فاشل اخرة نوع تلفون🔥☹" ws[145] = "سامسونك" rs[145] = "فاشل اخرة نوع تلفون🔥☹" ws[146] = "لتزحف" rs[146] = "وك اسف 🙁😔" ws[147] = "حاته" rs[147] = "زاحف 😂 منو هاي دزلي صورتهه" ws[148] = "حات" rs[148] = "زاحفه 😂 منو هذا دزيلي صورته" ws[149] = "صاكه" rs[149] = "زاحف 😂 منو هاي دزلي صورتهه" ws[150] = "صاك" rs[150] = "زاحفه 😂 منو هذا دزيلي صورهه" ws[151] = "منو اني" rs[151] = "انته احلى شي بحياتي ❤️🍃" ws[152] = "ابن الكلب" rs[152] = "عيب ابني 🔥☹" ws[153] = "انجب انته" rs[153] = "وك وك 😭😔" ws[154] = "حطردك" rs[154] = "اعصابك 😨 لتتهور" ws[155] = "المطور" rs[155] = "شتريد من المطور 😐🍃" ws[156] = "منو اكثر واحد تكرهه" rs[156] = "انته" ws[157] = "شباب" rs[157] = "هًّْـــُ﴿⍨﴾ـٍِٰـــہاا حـﮩـب 🚶🏻🌝" ws[158] = "اته زلمه" rs[158] = "تعال لزمه 😐😂" ws[159] = "الاحد" rs[159] = "هذا اليوم نحس بلنسبه الي" ws[160] = "الاثنين" rs[160] = "يوم اجة بي ناس عزيزين وفقدت بي ناس هم ☹" ws[161] = "هلاوو" rs[161] = "هـﮩـڵآوآت 🦀❤️" ws[162] = "اختك" rs[162] = "شبيهه 😱" ws[163] = "كواد" rs[163] = "عيب 😨😨" ws[164] = "😌" rs[164] = "ٱڵـمـطـڵـوب ¿ ❥" ws[165] = "هلا" rs[165] = "✾ هـﮩـڵا ہبـﮩـک 💙🖐🏻" ws[166] = "مرحبا" rs[166] = "✾ مٌـﮩۚـرحـﮩۘـبـتـيـن 💙🖐🏻" ws[167] = "سلام" rs[167] = "✾ ٲلـﮩـسـلا۾م ؏ـﮩـڵـيڪم 💙🖐🏻" ws[168] = "السلام" rs[168] = "✾ ٲلـﮩـسـلا۾م ؏ـﮩـڵـيڪم 💙🖐🏻" ws[169] = "السلام عليكم" rs[169] = "✾ وَْ؏ـﮩـڵـيڪم ٲلـﮩـسـلا۾م 💙🖐🏻" ws[170] = "تسلم" rs[170] = "✾ ٱڵـڵـه يسـلـمـڪ 💙🖐🏻" ws[171] = "ممكن" rs[171] = "ﺗْـ•ـﮩ؏ْﮩـ•ــ🚶ـاْلْ اويـلـي 😋👙" ws[172] = "علي" rs[172] = "ٲلمطور ماڵتي فديتهہ 😻💙 " ws[173] = "عيوني" rs[173] = "سود سود سود مكحله👁😺 عيونه سود مكحله🙈👁 سوبهان ربه الانزله🙈❤️والعدله والجمله🙊😻👌🏻 سود سود سود مكحله👁😺" ws[174] = "مستر" rs[174] = "ها عيني شرايد/ة 😺🍃" ws[175] = "🙈" rs[175] = "💋🙊فديت الخجول" ws[176] = "🤔" rs[176] = "عندما يفكر الاغبياء 🌚 والنتيجه خريييييييط كالعاده☹️👊🏻" ws[177] = "اقرالي شعر" rs[177] = "بيدك تسد الباب🚪 وبيدك تفتحة وبيدك تفتح الباب وبيدك تستده 🌞🚀" ws[178] = "شوف خاصك" rs[178] = "شدازله 😱😨" ws[179] = "غني" rs[179] = "عــمــي يــبــو الــبــار 🍾🍾 صــبــلــي لــبــلــبــي 🍲🍲 تــرا انــي ســكــران😴🤕 وصــايــر عــصــبــي 😡😡 انــا ويــاچ يــم شــامــه👫" ws[180] = "شغال" rs[180] = "ياااب😻💪🏻" ws[181] = "علوكي" rs[181] = "ٲلمطور ماڵتي فديتهہ 😻💙 " ws[182] = "عبود" rs[182] = "ٲلمطور ماڵتي فديتهہ 😻💙 " ws[183] = "المطور" rs[183] = "@vip_team1" ws[184] = "@i_d_b" rs[184] = "🚩المطور مالي شتريد منه🚩 ادعيله با النجاح🌀" ws[185] = "@XxX_TEAM_XxX" rs[185] = "🚩المطور مالي شتريد منه🚩" ws[186] = "@A_6_Q" rs[186] = "🚩المطور مالي شتريد منه🚩" ws[187] = "@lIlDevlIl" rs[187] = "🚩المطور مالي شتريد منه🚩" ws[188] = "شكد تحبني" rs[188] = "تكدر تحسب المطره 😔💔 وماي البحر جم كطره 😭 وحلم الاخرس تفسره 😞💋 وكتها تعرف 🙊 اني شكد احبك❤️🙈 يابعد روحي 💋" ws[189] = "جاهز" rs[189] = "جاهز بحي 😡😡وينهم خلي يجون افروخ التلي افلش راسه اليندك بلكروب اواني موجود 👿💪" ws[190] = "🙃" rs[190] = "لا يازفت تكلب وجهك ليش 😂" ws[191] = "🙄" rs[191] = "بمكن خلي شامبو بعينك🌚✨" ws[192] = "احم" rs[192] = "قزرقرط 😜💔" -- the main function function run( msg, matches ) -- just a local variables that i used in my algorithm local i = 0; local w = false -- the main part that get the message that the user send and check if it equals to one of the words in the ws table :) -- this section loops through all the words table and assign { k } to the word index and { v } to the word itself for k,v in pairs(ws) do -- change the message text to uppercase and the { v } value that toke form the { ws } table and than compare it in a specific pattern if ( string.find(string.upper(msg.text), "^" .. string.upper(v) .. "$") ) then -- assign the { i } to the index of the reply and the { w } to true ( we will use it later ) i = k; w = true; end end -- check if { w } is not false and { i } not equals to 0 if ( (w ~= false) and (i ~= 0) ) then -- get the receiver :3 R = get_receiver(msg) reply_msg(msg.id, rs[i], ok_cb, false ) end if ( msg.text == "about" ) then if ( msg.from.username == "@vip_team1" ) then R = get_receiver(msg) send_large_msg ( R , "Made by @vip_team1" ); end end end return { patterns = { "(.*)" }, run = run } end
agpl-3.0
neg-serg/notion
example_cfg/directions.lua
1
8964
-- $Id: directions.lua 3444 2009-03-24 02:10:59Z agriffis $ -- -- Copyright (c) 2008 Aron Griffis <agriffis n01se.net> -- Released under the GNU GPL v2.1 -- debugging function function WRegion.overlap_score(reg1, reg2, dir) local r1g = reg1:geom() local r2g = reg2:geom() local avg, upper, lower, score if dir == 'vert' then avg = (r1g.h + r2g.h) / 2 lower = math.max(r1g.y, r2g.y) upper = math.min(r1g.y+r1g.h, r2g.y+r2g.h) return (upper - lower) / avg end if dir == 'horiz' then avg = (r1g.w + r2g.w) / 2 lower = math.max(r1g.x, r2g.x) upper = math.min(r1g.x+r1g.w, r2g.x+r2g.w) return (upper - lower) / avg end notioncore.warn_traced("WRegion.overlap_score called with dir = "..dir) end function WRegion.overlaps(reg1, reg2, dir) return reg1:overlap_score(reg2, dir) > 0 end -- focus_direction: Send focus to window right/left/down/up function WRegion.focus_direction(reg, dir) -- For now, only handle WGroupWS local mgr = reg:manager() if not obj_is(mgr, 'WGroupWS') then spit("focus_direction: ugh, a middle manager: "..obj_typename(mgr)) return end local rg = reg:geom() local axis = (dir == 'right' or dir == 'left') and 'horiz' or 'vert' local perp = (axis == 'vert') and 'horiz' or 'vert' local nr, ng, ns, nd -- region, geometry, overlap score, distance mgr:managed_i(function(tr) if not obj_is(tr, "WFrame") then --spit("focus_direction: skipping "..obj_typename(tr)) return true end -- skip if tg doesn't lie in the right direction local tg = tr:geom() if dir == 'right' and tg.x <= rg.x then return true end if dir == 'left' and tg.x >= rg.x then return true end if dir == 'down' and tg.y <= rg.y then return true end if dir == 'up' and tg.y >= rg.y then return true end local ts = tr:overlap_score(reg, perp) local td = (axis == 'horiz') and math.abs(tg.x - rg.x) or math.abs(tg.y - rg.y) --spit("focus_direction: t = ("..tr:name()..", "..td..", "..ts..")") -- use tr if nr isn't set yet if not nr then nr, ng, ns, nd = tr, tg, ts, td return true end --spit("focus_direction: n = ("..nr:name()..", "..nd..", "..ns..")") -- prefer an overlap if ns > 0 and ts <= 0 then return true end if ts > 0 and ns <= 0 then nr, ng, ns, nd = tr, tg, ts, td return true end -- prefer the closer one if nd < td then return true end if td < nd then nr, ng, ns, nd = tr, tg, ts, td return true end -- prefer higher overlap score if ns > ts then return true end if ts > ns then nr, ng, ns, nd = tr, tg, ts, td return true end -- keep looking return true end) if nr then nr:goto_focus() end end -- collide: Determine what window or dock a floating window will hit -- if it moves in a given direction. local function collide(reg, dir, pad) local mgr = reg:manager() local rg = reg:geom() local cr, cg if not pad then pad = notioncore.get().float_placement_padding or 1 -- old hardcoded value end mgr:managed_i(function(tr) if not (obj_is(tr, "WFrame") or obj_is(tr, "WDock")) then --spit("push_direction: skipping "..obj_typename(tr)) return true end local tg = tr:geom() if dir == 'right' then if tg.x <= rg.x+rg.w+pad or (not tr:overlaps(reg, 'vert')) or (cg and cg.x <= tg.x) then return true end end if dir == 'left' then if tg.x+tg.w+pad >= rg.x or (not tr:overlaps(reg, 'vert')) or (cg and cg.x+cg.w >= tg.x+tg.w) then return true end end if dir == 'down' then if tg.y <= rg.y+rg.h+pad or (not tr:overlaps(reg, 'horiz')) or (cg and cg.y <= tg.y) then return true end end if dir == 'up' then if tg.y+tg.h+pad >= rg.y or (not tr:overlaps(reg, 'horiz')) or (cg and cg.y+cg.h >= tg.y+tg.h) then return true end end cr, cg = tr, tg return true end) return cg end -- push_direction: Move a floating window right/left/down/up until it bumps -- into another floating window or a dock. function WRegion.push_direction(reg, dir) local pad = notioncore.get().float_placement_padding or 1 -- old hardcoded value local mgr = reg:manager() local mg = mgr:geom() local rg = reg:geom() local cg = collide(reg, dir) local ng = {} if dir == 'right' then ng.x = cg and cg.x-rg.w-pad or mg.w-rg.w elseif dir == 'left' then ng.x = cg and cg.x+cg.w+pad or 0 elseif dir == 'down' then ng.y = cg and cg.y-rg.h-pad or mg.h-rg.h elseif dir == 'up' then ng.y = cg and cg.y+cg.h+pad or 0 end reg:rqgeom(ng) reg:goto_focus() -- XXX sometimes we lose focus...? end local XA_INTEGER = 19 -- set_geom_prop: Store old/new geometry of the window into its X properties -- ox, oy, ow, oh, nx, ny, nw, nh local function set_geom_prop(reg, sg) local atom = notioncore.x_intern_atom("_ION_SAVED_GEOM", false) local g = { sg.ox or -1, sg.oy or -1, sg.ow or -1, sg.oh or -1, sg.nx or -1, sg.ny or -1, sg.nw or -1, sg.nh or -1, } return notioncore.x_change_property(reg:xid(), atom, XA_INTEGER, 32, "replace", g) end -- get_geom_prop: Restore the geometry of the window from X properties local function get_geom_prop(reg) local atom = notioncore.x_intern_atom("_ION_SAVED_GEOM", true) if atom then local g = notioncore.x_get_window_property(reg:xid(), atom, XA_INTEGER, 0, true) if g then local sg = { ox = g[1] ~= -1 and g[1] or nil, oy = g[2] ~= -1 and g[2] or nil, ow = g[3] ~= -1 and g[3] or nil, oh = g[4] ~= -1 and g[4] or nil, nx = g[5] ~= -1 and g[5] or nil, ny = g[6] ~= -1 and g[6] or nil, nw = g[7] ~= -1 and g[7] or nil, nh = g[8] ~= -1 and g[8] or nil, } notioncore.x_delete_property(reg:xid(), atom) return sg end end return nil end -- maximize_fill: Grow a floating window right/left/down/up until it bumps into -- another floating window or a dock. function WRegion.maximize_fill(reg, dir) if dir == 'vert' then reg:maximize_fill('up') reg:maximize_fill('down') elseif dir == 'horiz' then reg:maximize_fill('left') reg:maximize_fill('right') elseif dir == 'vh' then reg:maximize_fill('vert') reg:maximize_fill('horiz') elseif dir == 'hv' then reg:maximize_fill('vert') reg:maximize_fill('horiz') else local pad = notioncore.get().float_placement_padding or 1 -- hardcoded val local mgr = reg:manager() local mg = mgr:geom() local rg = reg:geom() local cg = collide(reg, dir, pad-1) local ng = {} if dir == 'up' then ng.y = cg and cg.y+cg.h+pad or 0 ng.h = rg.h + rg.y - ng.y elseif dir == 'down' then ng.h = cg and cg.y-rg.y-pad or mg.h-rg.y elseif dir == 'left' then ng.x = cg and cg.x+cg.w+pad or 0 ng.w = rg.w + rg.x - ng.x elseif dir == 'right' then ng.w = cg and cg.x-rg.x-pad or mg.w-rg.x end reg:rqgeom(ng) end reg:goto_focus() -- XXX sometimes we lose focus...? end function WRegion.maximize_fill_toggle(reg, dir) local sg = get_geom_prop(reg) or {} local rg = reg:geom() local h = (dir == 'vh' or dir == 'hv' or dir == 'horiz' or dir == 'left' or dir == 'right') local v = (dir == 'vh' or dir == 'hv' or dir == 'vert' or dir == 'up' or dir == 'down') if (h and sg.ow) or (v and sg.oh) then local ng = {} if h and sg.ow then ng.w = sg.ow if rg.x == sg.nx then ng.x = sg.ox -- restore x only if not moved end sg.ox = nil sg.ow = nil end if v and sg.oh then ng.h = sg.oh if rg.y == sg.ny then ng.y = sg.oy -- restore y only if not moved end sg.oy = nil sg.oh = nil end reg:rqgeom(ng) set_geom_prop(reg, sg) return end if h then sg.ox = rg.x sg.ow = rg.w end if v then sg.oy = rg.y sg.oh = rg.h end reg:maximize_fill(dir) rg = reg:geom() if v then sg.ny = rg.y sg.nh = rg.h end if h then sg.nx = rg.x sg.nw = rg.w end set_geom_prop(reg, sg) end
lgpl-2.1
kjoenth/naev
dat/ai/tpl/escort.lua
11
1510
include("dat/ai/tpl/generic.lua") -- Shouldn't think, should only obey orders. mem.command = true -- Don't run away from master ship mem.norun = true -- Simple create function function create ( master ) mem.escort = master mem.carrier = true attack_choose() -- Disable thinking mem.atk_think = nil end -- Just tries to guard mem.escort function idle () ai.pushtask("follow", mem.escort) end -- Holds position function hold () if not ai.isstopped() then ai.brake() end end -- Tries to fly back to carrier function flyback () local target = mem.escort local dir = ai.face(target) local dist = ai.dist(target) local bdist = ai.minbrakedist() -- Try to brake if not ai.isstopped() and dist < bdist then ai.pushtask("brake") -- Try to dock elseif ai.isstopped() and dist < 30 then ai.dock(target) -- Far away, must approach elseif dir < 10 then ai.accel() end end --[[ -- Escort commands --]] -- Attack target function e_attack( target ) if mem.command then if target ~= nil then ai.pushtask("attack", target) end end end -- Hold position function e_hold () if mem.command then ai.pushtask("hold" ) end end -- Return to carrier function e_return () if mem.command and mem.carrier then ai.pushtask("flyback" ) end end -- Clear orders function e_clear () if mem.command then while ai.taskname() ~= "none" do ai.poptask() end end end
gpl-3.0
pydsigner/naev
dat/missions/empire/shark/sh04_meeting.lua
1
5952
--[[ This is the fifth mission of the Shark's teeth campaign. The player has to go to a planet in Za'lek space. Stages : 0) Way to Za'lek system 1) Way back to Darkshed TODO : I'm not really happy with the drone's behaviour : it's quite too obvious --]] --needed scripts include "proximity.lua" lang = naev.lang() if lang == "es" then else -- default english title = {} text = {} osd_msg = {} npc_desc = {} bar_desc = {} title[1] = "Travel" text[1] = [["Ok, are you ready for the travel to Curie in Kohler?"]] refusetitle = "Sorry, not interested" refusetext = [["Ok, so come back when you are ready," Smith says.]] title[2] = "Time to go" text[2] = [["So let's go"]] title[3] = "End of mission" text[3] = [[Smith gets out of your ship and looks at you, smiling: "You know, it's like that in our kind of jobs. Sometimes it works and sometimes it fails. It's not our fault. Anyway, here is your pay, and goodbye."]] title[4] = "The meeting" text[4] = [[As you land, you see a group of people that were waiting for your ship. Smith hails them and says you to wait in the ship while he goes to a private part of the bar. A few STP later, he comes back and explains to you that he was unable to gain the support of the councillor, which means that the Frontier will not buy the Sharks. "Anyway," he says, "bring me back to Alteris in one piece and I will pay you."]] title[5] = "What is going on?" text[5] = [[That drone was behaving strangely and now, it is attacking you. As you wonder what to do, you hear a comm from a remote Za'lek ship: "Attention please, it seems some of our drones have been hacked. If a drone is attacking you and you aren't wanted by the authorities, you have exceptional authorization to destroy it." "Incredible, "Smith says, "they managed to hire a Za'lek military engineer who has hacked some drones in order to make them attack our ship! That's strong," he says with admiration.]] -- Mission details misn_title = "The Meeting" misn_reward = "50 000 credits" misn_desc = "Nexus Shipyard asks you to take part in a secret meeting" -- NPC npc_desc[1] = "Arnold Smith" bar_desc[1] = [[What wouldn't this guy do to sell Sharks?]] -- OSD osd_title = "The Meeting" osd_msg[1] = "Go to Kohler and land on Curie" osd_msg[2] = "Bring Smith back to Darkshed in Alteris" end function create () --Change here to change the planets and the systems mispla = planet.get("Curie") missys = system.get("Kohler") pplname = "Darkshed" psyname = "Alteris" paysys = system.get(psyname) paypla = planet.get(pplname) if not misn.claim(missys) then misn.finish(false) end misn.setNPC(npc_desc[1], "neutral/male1") misn.setDesc(bar_desc[1]) end function accept() stage = 0 reward = 50000 proba = 0.3 --the probability of ambushes will change firstambush = true --In the first ambush, there will be a little surprise text if tk.yesno(title[1], text[1]) then misn.accept() tk.msg(title[2], text[2]) misn.setTitle(misn_title) misn.setReward(misn_reward) misn.setDesc(misn_desc) misn.osdCreate(misn_title, osd_msg) marker = misn.markerAdd(missys, "low") smith = misn.cargoAdd("Person", 0) --Adding the cargo landhook = hook.land("land") enterhook = hook.enter("enter") else tk.msg(refusetitle, refusetext) misn.finish(false) end end function land() --The player is landing on the mission planet if stage == 0 and planet.cur() == mispla then tk.msg(title[4], text[4]) stage = 1 misn.osdActive(2) misn.markerRm(marker) marker2 = misn.markerAdd(paysys, "low") end --Job is done if stage == 1 and planet.cur() == paypla then if misn.cargoRm(smith) then tk.msg(title[3], text[3]) player.pay(reward) misn.finish(true) end end end function enter() --This timer will ensure that the hacked drones don't reveal themselves during the jumping enable = false hook.timer(5000,"enabling") -- Ambush ! if system.cur():presence(faction.get("Za'lek")) > 50 then -- Only in Za'lek space if stage == 0 and rnd.rnd() < proba then ambush() --proba = proba - 0.1 is done in ambush only if the drones are revealed else --the probality of an ambush grows up when you cross a system without meeting any ennemy proba = proba + 0.2 end end end function ambush() badguy = {} number = {1,2,3,4} tnumber = {1,2,3,4,5,6,7,8,9,10,11,12} for i in ipairs(number) do badguy[i] = pilot.add( "Za'lek Light Drone", nil, 0 )[1] end for i in ipairs(number) do j = i+4 badguy[j] = pilot.add( "Za'lek Heavy Drone", nil, 0 )[1] end for i in ipairs(number) do j = i+8 badguy[j] = pilot.add( "Za'lek Bomber Drone", nil, 0 )[1] end for i in ipairs(tnumber) do --Makes the drones follow the player badguy[j]:control() badguy[j]:follow(player.pilot()) --as the player approaches, the drones reveal to be bad guys! hook.timer(500, "proximity", {anchor = badguy[j], radius = 1000, funcname = "reveal"}) end end function abort() misn.cargoRm(smith) misn.finish(false) end function reveal() --transforms the spawn drones into baddies if enable == true then --only if this happends a few time after the jumping/taking off for i in ipairs(tnumber) do badguy[i]:rename("Hacked Drone") badguy[i]:setHostile() badguy[i]:setFaction("Mercenary") badguy[i]:control(false) end if firstambush == true then --Surprise message tk.msg(title[5], text[5]) firstambush = false end proba = proba - 0.1 --processing the probability change end end function enabling() enable = true end
gpl-3.0
payday-restoration/restoration-mod
lua/sc/tweak_data/tipstweakdata.lua
1
15697
--Overriding this function and table to axe vanilla tips, as they're worthless in resmod function TipsTweakData:init() self.tips = { { cat_index = 1, image = "enemy_cloaker", consoles = true, category = "gameplay_res" }, { cat_index = 2, image = "enemy_cloaker", consoles = true, category = "gameplay_res" }, { cat_index = 3, image = "enemy_zeal_sc", consoles = true, category = "gameplay_res" }, { cat_index = 4, image = "enemy_tazer", consoles = true, category = "gameplay_res" }, { cat_index = 5, image = "enemy_cloaker", consoles = true, category = "gameplay_res" }, { cat_index = 6, image = "enemy_cloaker", consoles = true, category = "gameplay_res" }, { cat_index = 7, image = "enemy_bulldozer", consoles = true, category = "gameplay_res" }, { cat_index = 8, image = "enemy_bulldozer", consoles = true, category = "gameplay_res" }, { cat_index = 9, image = "enemy_bulldozer", consoles = true, category = "gameplay_res" }, { cat_index = 10, image = "enemy_bulldozer", consoles = true, category = "gameplay_res" }, { cat_index = 11, image = "enemy_tdozer", consoles = true, category = "gameplay_res" }, { cat_index = 12, image = "enemy_bulldozer", consoles = true, category = "gameplay_res" }, { cat_index = 13, image = "enemy_cloaker", consoles = true, category = "gameplay_res" }, { cat_index = 14, image = "enemy_cloaker", consoles = true, category = "gameplay_res" }, { cat_index = 15, image = "enemy_flashbang", consoles = true, category = "gameplay_res" }, { cat_index = 16, image = "weapon_melee", consoles = true, category = "gameplay_res" }, { cat_index = 17, image = "enemy_melee", consoles = true, category = "gameplay_res" }, { cat_index = 18, image = "weapon_melee", consoles = true, category = "gameplay_res" }, { cat_index = 19, image = "enemy_sniper", consoles = true, category = "gameplay_res" }, { cat_index = 20, image = "tactics_convert", consoles = true, category = "gameplay_res" }, { cat_index = 21, image = "enemy_gear", consoles = true, category = "gameplay_res" }, { cat_index = 22, image = "enemy_gear", consoles = true, category = "gameplay_res" }, { cat_index = 23, image = "enemy_shield", consoles = true, category = "gameplay_res" }, { cat_index = 24, image = "enemy_squad", consoles = true, category = "gameplay_res" }, { cat_index = 25, image = "enemy_zeal_sc", consoles = true, category = "gameplay_res" }, { cat_index = 26, image = "crimenet_heists", consoles = true, category = "gameplay_res" }, { cat_index = 27, image = "enemy_murkies", consoles = true, category = "gameplay_res" }, { cat_index = 28, image = "enemy_cloaker", consoles = true, category = "gameplay_res" }, { cat_index = 1, image = "enemy_thrt", consoles = true, category = "new_units_res" }, { cat_index = 2, image = "enemy_lpf", consoles = true, category = "new_units_res" }, { cat_index = 3, image = "enemy_lpf", consoles = true, category = "new_units_res" }, { cat_index = 4, image = "enemy_tpsook", consoles = true, category = "new_units_res" }, { cat_index = 5, image = "enemy_tdozer", consoles = true, category = "new_units_res" }, { cat_index = 6, image = "enemy_tsniper", consoles = true, category = "new_units_res" }, { cat_index = 7, image = "enemy_tsniper", consoles = true, category = "new_units_res" }, { cat_index = 8, image = "enemy_tshield", consoles = true, category = "new_units_res" }, { cat_index = 9, image = "enemy_spring", consoles = true, category = "new_units_res" }, { cat_index = 10, image = "enemy_ttaser", consoles = true, category = "new_units_res" }, { cat_index = 11, image = "vet_cop_loading", consoles = true, category = "new_units_res" }, { cat_index = 12, image = "vet_cop_loading", consoles = true, category = "new_units_res" }, { cat_index = 13, image = "enemy_tswat", consoles = true, category = "new_units_res" }, { cat_index = 14, image = "enemy_tswat", consoles = true, category = "new_units_res" }, { cat_index = 15, image = "enemy_tswat", consoles = true, category = "new_units_res" }, { cat_index = 16, image = "enemy_bravos", consoles = true, category = "new_units_res" }, { cat_index = 17, image = "enemy_bravos", consoles = true, category = "new_units_res" }, { cat_index = 18, image = "enemy_akantits", consoles = true, category = "new_units_res" }, { cat_index = 19, image = "grenadier_load", consoles = true, category = "new_units_res" }, { cat_index = 1, image = "enemy_summers", consoles = true, category = "captains_res" }, { cat_index = 2, image = "enemy_summers", consoles = true, category = "captains_res" }, { cat_index = 3, image = "enemy_spring", consoles = true, category = "captains_res" }, { cat_index = 4, image = "enemy_spring", consoles = true, category = "captains_res" }, { cat_index = 5, image = "enemy_spring", consoles = true, category = "captains_res" }, { cat_index = 6, image = "enemy_autumn", consoles = true, category = "captains_res" }, { cat_index = 7, image = "enemy_autumn", consoles = true, category = "captains_res" }, { cat_index = 8, image = "enemy_autumn", consoles = true, category = "captains_res" }, { cat_index = 9, image = "enemy_autumn", consoles = true, category = "captains_res" }, { cat_index = 10, image = "enemy_winters_sc", consoles = true, category = "captains_res" }, { cat_index = 11, image = "enemy_winters_sc", consoles = true, category = "captains_res" }, { cat_index = 12, image = "enemy_winters_sc", consoles = true, category = "captains_res" }, { cat_index = 1, image = "general_cameras", consoles = true, category = "stealth_res" }, { cat_index = 2, image = "enemy_guards", consoles = true, category = "stealth_res" }, { cat_index = 3, image = "enemy_guards", consoles = true, category = "stealth_res" }, { cat_index = 4, image = "enemy_guards", consoles = true, category = "stealth_res" }, { cat_index = 5, image = "weapon_silencer", consoles = true, category = "stealth_res" }, { cat_index = 6, image = "general_civilians", consoles = true, category = "stealth_res" }, { cat_index = 7, image = "general_technician", consoles = true, category = "stealth_res" }, { cat_index = 8, image = "tactics_stealth", consoles = true, category = "stealth_res" }, { cat_index = 9, image = "tactics_ecm", consoles = true, category = "stealth_res" }, { cat_index = 10, image = "weapon_silencer", consoles = true, category = "stealth_res" }, { cat_index = 11, image = "general_hostages", consoles = true, category = "stealth_res" }, { cat_index = 12, image = "crimenet_stealth", consoles = true, category = "stealth_res" }, { cat_index = 13, image = "enemy_guards", consoles = true, category = "stealth_res" }, { cat_index = 14, image = "crimenet_stealth", consoles = true, category = "stealth_res" }, { cat_index = 15, image = "tactics_stealth", consoles = true, category = "stealth_res" }, { cat_index = 16, image = "general_bodybag", consoles = true, category = "stealth_res" }, { cat_index = 17, image = "general_cabletie", consoles = true, category = "stealth_res" }, { cat_index = 18, image = "enemy_guards", consoles = true, category = "stealth_res" }, { cat_index = 19, image = "tactics_stealth", consoles = true, category = "stealth_res" }, { cat_index = 20, image = "crimenet_stealth", consoles = true, category = "stealth_res" }, { cat_index = 21, image = "tactics_stealth", consoles = true, category = "stealth_res" }, { cat_index = 1, image = "general_enforcer", consoles = true, category = "equip_skills_res" }, { cat_index = 2, image = "weapon_primary_secondary", consoles = true, category = "equip_skills_res" }, { cat_index = 3, image = "tactics_shooting", consoles = true, category = "equip_skills_res" }, { cat_index = 4, image = "general_ghost", consoles = true, category = "equip_skills_res" }, { cat_index = 5, image = "general_technician", consoles = true, category = "equip_skills_res" }, { cat_index = 6, image = "general_technician", consoles = true, category = "equip_skills_res" }, { cat_index = 7, image = "general_perks", consoles = true, category = "equip_skills_res" }, { cat_index = 8, image = "general_perks", consoles = true, category = "equip_skills_res" }, { cat_index = 9, image = "heister_wick", consoles = true, category = "equip_skills_res" }, { cat_index = 10, image = "heister_dallas", consoles = true, category = "equip_skills_res" }, { cat_index = 11, image = "heister_bonnie", consoles = true, category = "equip_skills_res" }, { cat_index = 12, image = "heister_jimmy", consoles = true, category = "equip_skills_res" }, { cat_index = 13, image = "general_perks", consoles = true, category = "equip_skills_res" }, { cat_index = 14, image = "heister_clover", consoles = true, category = "equip_skills_res" }, { cat_index = 15, image = "heister_scarface", consoles = true, category = "equip_skills_res" }, { cat_index = 16, image = "general_perks", consoles = true, category = "equip_skills_res" }, { cat_index = 17, image = "general_enforcer", consoles = true, category = "equip_skills_res" }, { cat_index = 18, image = "general_fugitive", consoles = true, category = "equip_skills_res" }, { cat_index = 19, image = "general_ghost", consoles = true, category = "equip_skills_res" }, { cat_index = 20, image = "general_ghost", consoles = true, category = "equip_skills_res" }, { cat_index = 21, image = "weapon_melee", consoles = true, category = "equip_skills_res" }, { cat_index = 22, image = "weapon_melee", consoles = true, category = "equip_skills_res" }, { cat_index = 23, image = "tactics_headshot", consoles = true, category = "equip_skills_res" }, { cat_index = 24, image = "weapon_melee", consoles = true, category = "equip_skills_res" }, { cat_index = 25, image = "enemy_flashbang", consoles = true, category = "equip_skills_res" }, { cat_index = 26, image = "tactics_shooting", consoles = true, category = "equip_skills_res" }, { cat_index = 27, image = "weapon_melee", consoles = true, category = "equip_skills_res" }, { cat_index = 28, image = "general_equipment", consoles = true, category = "equip_skills_res" }, { cat_index = 29, image = "general_equipment", consoles = true, category = "equip_skills_res" }, { cat_index = 30, image = "tactics_revive", consoles = true, category = "equip_skills_res" }, { cat_index = 31, image = "general_perks", consoles = true, category = "equip_skills_res" }, { cat_index = 32, image = "tactics_shooting", consoles = true, category = "equip_skills_res" }, { cat_index = 33, image = "tactics_shooting", consoles = true, category = "equip_skills_res" }, { cat_index = 34, image = "weapon_melee", consoles = true, category = "equip_skills_res" }, { cat_index = 35, image = "tactics_shooting", consoles = true, category = "equip_skills_res" }, { cat_index = 36, image = "weapon_silencer", consoles = true, category = "equip_skills_res" }, { cat_index = 1, image = "crimenet_heists", consoles = true, category = "misc_res" }, { cat_index = 2, image = "generic_tip", consoles = true, category = "misc_res" }, { cat_index = 3, image = "generic_tip", consoles = true, category = "misc_res" }, { cat_index = 1, image = "loading_omnia", consoles = true, category = "fluff_res" }, { cat_index = 2, image = "enemy_lpf", consoles = true, category = "fluff_res" }, { cat_index = 3, image = "loading_australia", consoles = true, category = "fluff_res" }, { cat_index = 4, image = "enemy_keith", consoles = true, category = "fluff_res" }, { cat_index = 5, image = "enemy_chad", consoles = true, category = "fluff_res" }, { cat_index = 6, image = "enemy_tdozer", consoles = true, category = "fluff_res" }, { cat_index = 7, image = "enemy_spring", consoles = true, category = "fluff_res" }, { cat_index = 8, image = "generic_tip", consoles = true, category = "fluff_res" }, { cat_index = 9, image = "loading_omnia", consoles = true, category = "fluff_res" }, { cat_index = 10, image = "grenadier_load", consoles = true, category = "fluff_res" }, { cat_index = 11, image = "enemy_tpsook", consoles = true, category = "fluff_res" }, { cat_index = 12, image = "loading_omnia", consoles = true, category = "fluff_res" }, { cat_index = 13, image = "loading_jackal", consoles = true, category = "fluff_res" }, { cat_index = 14, image = "enemy_autumn", consoles = true, category = "fluff_res" }, { cat_index = 15, image = "enemy_summers", consoles = true, category = "fluff_res" }, { cat_index = 16, image = "enemy_summers", consoles = true, category = "fluff_res" }, { cat_index = 17, image = "enemy_autumn", consoles = true, category = "fluff_res" }, { cat_index = 18, image = "enemy_summers", consoles = true, category = "fluff_res" }, { cat_index = 19, image = "enemy_spring", consoles = true, category = "fluff_res" }, { cat_index = 20, image = "enemy_winters_sc", consoles = true, category = "fluff_res" }, { cat_index = 21, image = "grenadier_load", consoles = true, category = "fluff_res" }, { cat_index = 22, image = "enemy_summers", consoles = true, category = "fluff_res" }, { cat_index = 23, image = "enemy_bex", consoles = true, category = "fluff_res" }, { cat_index = 24, image = "generic_tip", consoles = true, category = "fluff_res" }, { cat_index = 25, image = "enemy_akantits", consoles = true, category = "fluff_res" } } self.category_totals = {} for _, tip in ipairs(self.tips) do if not self.category_totals[tip.category] or self.category_totals[tip.category] < tip.cat_index then self.category_totals[tip.category] = tip.cat_index end end end
agpl-3.0
Ap0gee/Deathtoll-Lite
Deathtoll-lite.lua
1
14334
--[[ * The MIT License (MIT) * * Copyright (c) 2016 Sjshovan (Apogee) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. ]]-- _addon.author = 'Sjshovan (Apogee)'; _addon.name = 'Deathtoll-Lite'; _addon.version = '1.1.3'; require 'common' --------------------------------------------------------------------------------------------------- -- desc: Default Deathtoll configuration table. --------------------------------------------------------------------------------------------------- local default_config = { deathtoll = 0; last_killed = ""; solo = false; }; --------------------------------------------------------------------------------------------------- -- desc: Deathtoll variables. --------------------------------------------------------------------------------------------------- local deathtoll_config = default_config; local _core = AshitaCore; local _resource = _core:GetResourceManager(); local _chat = _core:GetChatManager(); local _data = _core:GetDataManager(); local _party = _data:GetParty(); local _player = _data:GetPlayer(); local chatModes = { say = 1, shout = 3, tell = 4, party = 5, linkshell = 6, echo = 206, unity = 211, combatInfo = 36, combatInfo2 = 37 } local helpCmds = { "======================", "Deathtoll-Lite Commands", "======================", "/dtl get => Display the current death toll.", "/dtl set x => Set the current death toll to x.", "/dtl add x => Add x to the current death toll.", "/dtl sub x => Subtract x from the current death toll.", "/dtl last => Display the last enemy killed.", "/dtl solo (on/off) => Switch counting kills made by party members.", "/dtl reload => Reload the Deathtoll-Lite addon.", "/dtl unload => Unload the Deathtoll-Lite addon.", "/dtl (help/?) => Display this list of commands.", "======================", } --------------------------------------------------------------------------------------------------- -- desc: Deathtoll functions. --------------------------------------------------------------------------------------------------- ----------------------------------------------------- -- desc: helper. ----------------------------------------------------- local function isInt(n) n = tonumber(n); return (type(n) == "number" and (math.floor(n) == n)); end local function isSwitch(n) return n == "on" or n == "off"; end local function getMax(...) local args = {...} local max = 0; for k, num in pairs(args) do if num > max then max = num; end end return max; end local function getWords(message) local words = {}; for word in message:gmatch("%S+") do table.insert(words, word); end return words; end local function has_value(tab, val) for index, value in ipairs(tab) do if value == val then return true end end return false end function table.slice(tbl, first, last, step) local sliced = {} for i = first or 1, last or #tbl, step or 1 do sliced[#sliced+1] = tbl[i] end return sliced end ----------------------------------------------------- -- desc: message. ----------------------------------------------------- local function echo(message) _chat:QueueCommand("/echo "..message, 0); end local function message(mode, message) local c_msg = ""; for i, word in ipairs(getWords(message)) do local c_word = string.color(word, mode) c_msg = c_msg..word.." "; end _chat:AddChatMessage(mode, c_msg) end ----------------------------------------------------- -- desc: toll. ----------------------------------------------------- local function filterToll(int) if (int < 0) then int = 0; end if (int > 999999999999) then int = 999999999999; end return int end local function setToll(int) local new_deathtoll = filterToll(tonumber(int)); deathtoll_config.deathtoll = new_deathtoll; message(chatModes.party, "The death toll has been set to "..new_deathtoll.."."); end local function storeToll(silent) settings:save(_addon.path .. 'settings/deathtoll.json', deathtoll_config); if (silent) then return true; end message(chatModes.linkshell, "Death toll stored."); end local function getToll() return deathtoll_config.deathtoll; end local function adjustToll(int, direction, silent) if (direction ~= -1 and direction ~= 1) then return false end local old_deathtoll = tonumber(getToll()); local new_deathtoll = filterToll(old_deathtoll + (int * direction)); local adj_ammount; local dir_msg; if getMax(old_deathtoll, new_deathtoll) == old_deathtoll then adj_ammount = old_deathtoll - new_deathtoll; else adj_ammount = new_deathtoll - old_deathtoll; end deathtoll_config.deathtoll = new_deathtoll; if (silent) then return true; end if direction ~= -1 then dir_msg = "increased"; else dir_msg = "decreased"; end message(chatModes.party, "The death toll has been "..dir_msg.." by "..adj_ammount.."."); end local function displayToll() message(chatModes.say, "The current death toll is "..getToll().."."); end ----------------------------------------------------- -- desc: last_killed. ----------------------------------------------------- local function getLastKilled() return deathtoll_config.last_killed; end local function setLastKilled(enemy, time, killer) deathtoll_config.last_killed = enemy.." @ "..time.." by "..killer; end local function displayLastKilled() local last_killed = deathtoll_config.last_killed; local killed_msg = ""; if (last_killed == "" or last_killed == nill) then killed_msg = "The last enemy hasn't been registered."; else killed_msg = "The last enemy killed was a(n) "..getLastKilled().."."; end message(chatModes.shout, killed_msg); end ----------------------------------------------------- -- desc: solo. ----------------------------------------------------- local function getSolo() return deathtoll_config.solo; end local function setSolo(bool) deathtoll_config.solo = bool; end local function switchSolo(switch) if switch == 'on' then setSolo(true); elseif switch == 'off' then setSolo(false); else return false; end message(chatModes.party, "Solo mode has been switched "..switch.."."); return true; end local function displaySoloStatus() local solo_msg = ""; if getSolo() then solo_msg = "".."[".."Enabled".."]: ".."Party member kills will not be added to the death toll." else solo_msg = "".."[".."Disabled".."]: ".."Party member kills will be added to the death toll." end message(chatModes.say, solo_msg); end ----------------------------------------------------- -- desc: utility. ----------------------------------------------------- local function getPlayerName() return _party:GetPartyMemberName(0); end local function parseEnemyName(match) local pattern = "^%w+ defeats the (.+)"; local enemy_name = string.match(match, pattern); return enemy_name:gsub("%.", ""); end local function pasePartyMemberName(match) local pattern = "^(%w+) defeats the .+"; local member_name = string.match(match, pattern); return member_name:gsub("%.", ""); end local function displayHelp() local mode; message(chatModes.say, "") for k, v in pairs(helpCmds) do if (k==1 or k==3 or k==#helpCmds) then mode = chatModes.party; elseif (k==2) then mode = chatModes.unity; else mode = chatModes.tell; end message(mode, v); end message(chatModes.say, "") end local function getPartyMembers() local members = {}; for i=0, 6, 1 do local member = _party:GetPartyMemberName(i); if member then member = string.gsub(member, "%s+", "") table.insert(members, member); end end return members; end --------------------------------------------------------------------------------------------------- -- func: load -- desc: First called when our addon is loaded. --------------------------------------------------------------------------------------------------- ashita.register_event('load', function() deathtoll_config = settings:load(_addon.path .. 'settings/deathtoll.json') or default_config; deathtoll_config = table.merge(default_config, deathtoll_config); end ); --------------------------------------------------------------------------------------------------- -- func: unload -- desc: Called when our addon is unloaded. --------------------------------------------------------------------------------------------------- ashita.register_event('unload', function() storeToll(true); message(chatModes.unity, "Thank you for using Deathtoll-Lite."); end ); --------------------------------------------------------------------------------------------------- -- func: command -- desc: Called when our addon receives a command. --------------------------------------------------------------------------------------------------- ashita.register_event('command', function(cmd, nType) local args = cmd:GetArgs(); if (args[1] ~= '/dtl' and args[1] ~= '/dtlite' and args[1] ~= '/deathtolllite') then return false; end if (args[2] == "get") then displayToll(); return true; end if (args[2] == "set") then if (args[3] and isInt(args[3])) then setToll(args[3]); displayToll(); storeToll(true); else return false; end return true; elseif (args[2] == "add") then if (args[3] and isInt(args[3])) then adjustToll(args[3], 1, false) displayToll(); storeToll(true); else return false; end return true; elseif (args[2] == "sub") then if (args[3] and isInt(args[3])) then adjustToll(args[3], -1, false) displayToll(); storeToll(true); else return false; end return true; elseif (args[2] == "last") then displayLastKilled(); return true; elseif (args[2] == "solo") then if (args[3] and isSwitch(args[3])) then switchSolo(args[3]); displaySoloStatus(); else displaySoloStatus(); message(chatModes.tell, "To switch solo mode use /dtl solo on and /dtl solo off.") end return true; elseif (args[2] == "reload") then _chat:QueueCommand("/addon reload Deathtoll-lite", 0); return true; elseif (args[2] == "unload") then _chat:QueueCommand("/addon unload Deathtoll-lite", 0); return true; elseif (args[2] == "?" or args[2] == "help") then displayHelp(); return true; else if (args[2]) then message(chatModes.tell, "That is not a valid Deathtoll-Lite command."); end message(chatModes.tell, "To see a list of commands type: /dtl ? or /dtl help.") return true; end return true; end ); --------------------------------------------------------------------------------------------------- -- func: newchat -- desc: Called when our addon receives a chat line. --------------------------------------------------------------------------------------------------- ashita.register_event('newchat', function(mode, chat) if mode == chatModes.combatInfo or mode == chatModes.combatInfo2 then local timestamp = os.date('%Y-%m-%d %H:%M:%S'); local suicide = string.match(chat, "The (.+) falls to the ground."); if (not suicide) then if getSolo() then local pattern = "("..getPlayerName().." defeats the .+)."; local match = string.match(chat, pattern); if match then local enemy = parseEnemyName(match); adjustToll(1, 1, false); setLastKilled(enemy, timestamp, getPlayerName()); storeToll(true); displayToll(); end else local pattern = "(%w+ defeats the .+)."; local match = string.match(chat, pattern); if match then local killer = pasePartyMemberName(match); local members = getPartyMembers(); if has_value(members, killer) then local enemy = parseEnemyName(match); adjustToll(1, 1, false); setLastKilled(enemy, timestamp, killer); storeToll(true); displayToll(); end end end else adjustToll(1, 1, false); setLastKilled(suicide, timestamp, "Suicide"); storeToll(true); displayToll(); end end return chat; end );
mit
logzero/ValyriaTear
dat/maps/layna_village/layna_village_riverbank_script.lua
2
30788
-- Set the namespace according to the map name. local ns = {}; setmetatable(ns, {__index = _G}); layna_village_riverbank_script = ns; setfenv(1, ns); -- The map name, subname and location image map_name = "Mountain Village of Layna" map_image_filename = "img/menus/locations/mountain_village.png" map_subname = "Riverbank" -- The music file used as default background music on this map. -- Other musics will have to handled through scripting. music_filename = "mus/Caketown_1-OGA-mat-pablo.ogg" -- c++ objects instances local Map = {}; local ObjectManager = {}; local DialogueManager = {}; local EventManager = {}; local bronann = {}; local kalya = {}; local orlinn = {}; local orlinn_dialogue_npc = {}; local lilly = {}; -- the main map loading code function Load(m) Map = m; ObjectManager = Map.object_supervisor; DialogueManager = Map.dialogue_supervisor; EventManager = Map.event_supervisor; Map.unlimited_stamina = true; _CreateCharacters(); -- Set the camera focus on Bronann Map:SetCamera(bronann); _CreateNPCs(); _CreateObjects(); _CreateEvents(); _CreateZones(); -- Add clouds overlay Map:GetEffectSupervisor():EnableAmbientOverlay("img/ambient/clouds.png", 5.0, 5.0, true); _HandleCredits(); -- Once everything is created, we set up Orlinn and Lilly behaviour _SetOrlinnState(); _SetLillyState(); end -- Handle the display of the new game credits function _HandleCredits() -- Handle small credits triggering if (GlobalManager:DoesEventExist("game", "Start_Credits") == false) then -- Triggers the small credits display GlobalManager:SetEventValue("game", "Start_Credits", 1); end if (GlobalManager:DoesEventExist("game", "Credits_shown") == false) then Map:GetScriptSupervisor():AddScript("dat/credits/episode1_credits.lua"); end end function Update() -- Check whether the character is in one of the zones _CheckZones(); end -- Character creation function _CreateCharacters() bronann = CreateSprite(Map, "Bronann", 97, 4); bronann:SetDirection(vt_map.MapMode.SOUTH); bronann:SetMovementSpeed(vt_map.MapMode.NORMAL_SPEED); -- set up the position according to the previous map and location if (GlobalManager:GetPreviousLocation() == "from_village_south") then bronann:SetPosition(117, 18); bronann:SetDirection(vt_map.MapMode.WEST); end if (GlobalManager:GetPreviousLocation() == "from_secret_path") then bronann:SetPosition(65, 4); bronann:SetDirection(vt_map.MapMode.SOUTH); end if (GlobalManager:GetPreviousLocation() == "from_riverbank_house") then bronann:SetPosition(98, 48); bronann:SetDirection(vt_map.MapMode.SOUTH); AudioManager:PlaySound("snd/door_close.wav"); end Map:AddGroundObject(bronann); end function _CreateNPCs() local text = {} local dialogue = {} local event = {} lilly = CreateNPCSprite(Map, "Woman3", "Lilly", 67, 40); Map:AddGroundObject(lilly); object = CreateObject(Map, "Dog1", 66, 42); Map:AddGroundObject(object); event = vt_map.SoundEvent("Lilly's dog barks", "snd/dog_barking.wav"); EventManager:RegisterEvent(event); object:SetEventWhenTalking("Lilly's dog barks"); kalya = CreateSprite(Map, "Kalya", 2, 2); kalya:SetDirection(vt_map.MapMode.SOUTH); kalya:SetMovementSpeed(vt_map.MapMode.NORMAL_SPEED); kalya:SetCollisionMask(vt_map.MapMode.NO_COLLISION); kalya:SetVisible(false); Map:AddGroundObject(kalya); orlinn = CreateSprite(Map, "Orlinn", 82, 5); orlinn:SetDirection(vt_map.MapMode.SOUTH); orlinn:SetMovementSpeed(vt_map.MapMode.VERY_FAST_SPEED); Map:AddGroundObject(orlinn); -- Create an invisible doppelg\E4nger to permit triggering dialogues when the kid is on the cliff. orlinn_dialogue_npc = CreateSprite(Map, "Orlinn", 82, 8); orlinn_dialogue_npc:SetCollisionMask(vt_map.MapMode.NO_COLLISION); orlinn_dialogue_npc:SetVisible(false); Map:AddGroundObject(orlinn_dialogue_npc); end function _CreateObjects() local object = {} object = CreateObject(Map, "Tree Big2", 70, 6); if (object ~= nil) then Map:AddGroundObject(object) end; -- Add hill treasure chest local hill_chest = CreateTreasure(Map, "riverbank_secret_hill_chest", "Wood_Chest1", 72, 5); if (hill_chest ~= nil) then hill_chest:AddObject(1, 1); Map:AddGroundObject(hill_chest); end -- trees around the house object = CreateObject(Map, "Tree Big2", 92, 10); if (object ~= nil) then Map:AddGroundObject(object) end; object = CreateObject(Map, "Tree Small1", 82, 17); if (object ~= nil) then Map:AddGroundObject(object) end; object = CreateObject(Map, "Tree Big1", 75, 20); if (object ~= nil) then Map:AddGroundObject(object) end; object = CreateObject(Map, "Tree Big2", 72, 35); if (object ~= nil) then Map:AddGroundObject(object) end; object = CreateObject(Map, "Tree Big1", 74, 48); if (object ~= nil) then Map:AddGroundObject(object) end; object = CreateObject(Map, "Tree Big2", 76, 50); if (object ~= nil) then Map:AddGroundObject(object) end; object = CreateObject(Map, "Barrel1", 56.3, 56.5); if (object ~= nil) then Map:AddGroundObject(object) end; -- grass array, used to hide defects local map_grass = { { "Grass Clump1", 111, 7 }, { "Grass Clump1", 108, 6 }, { "Grass Clump1", 64, 15 }, { "Grass Clump1", 62, 13 }, { "Grass Clump1", 61, 6.2 }, { "Grass Clump1", 65, 7 }, { "Grass Clump1", 68, 10 }, { "Grass Clump1", 72, 8.2 }, { "Grass Clump1", 76, 8 }, } -- Loads the trees according to the array for my_index, my_array in pairs(map_grass) do --print(my_array[1], my_array[2], my_array[3]); object = CreateObject(Map, my_array[1], my_array[2], my_array[3]); object:SetCollisionMask(vt_map.MapMode.NO_COLLISION); Map:AddGroundObject(object); end -- Lights -- big round windows light flares Map:AddLight("img/misc/lights/sun_flare_light_main.lua", "img/misc/lights/sun_flare_light_secondary.lua", 94.0, 40.0, vt_video.Color(1.0, 1.0, 1.0, 0.6), vt_video.Color(1.0, 1.0, 0.85, 0.3)); Map:AddLight("img/misc/lights/sun_flare_light_main.lua", "img/misc/lights/sun_flare_light_secondary.lua", 102.0, 40.0, vt_video.Color(1.0, 1.0, 1.0, 0.6), vt_video.Color(1.0, 1.0, 0.85, 0.3)); -- Small door lights Map:AddLight("img/misc/lights/sun_flare_light_small_main.lua", "img/misc/lights/sun_flare_light_small_secondary.lua", 98.0, 43.5, vt_video.Color(1.0, 1.0, 1.0, 0.6), vt_video.Color(1.0, 1.0, 0.85, 0.3)); object = vt_map.SoundObject("snd/gentle_stream.ogg", 61.0, 27.0, 20.0); Map:AddAmbientSoundObject(object); object = vt_map.SoundObject("snd/gentle_stream.ogg", 61.0, 47.0, 20.0); Map:AddAmbientSoundObject(object); object = vt_map.SoundObject("snd/gentle_stream.ogg", 61.0, 67.0, 20.0); Map:AddAmbientSoundObject(object); object = vt_map.SoundObject("snd/gentle_stream.ogg", 81.0, 67.0, 20.0); Map:AddAmbientSoundObject(object); object = vt_map.SoundObject("snd/gentle_stream.ogg", 101.0, 67.0, 20.0); Map:AddAmbientSoundObject(object); end -- Creates all events and sets up the entire event sequence chain function _CreateEvents() local event = {}; local dialogue = {}; local text = {}; -- Map change Events event = vt_map.MapTransitionEvent("to Village center", "dat/maps/layna_village/layna_village_center_map.lua", "dat/maps/layna_village/layna_village_center_script.lua", "from_riverbank"); EventManager:RegisterEvent(event); event = vt_map.MapTransitionEvent("to Village south entrance", "dat/maps/layna_village/layna_village_south_entrance_map.lua", "dat/maps/layna_village/layna_village_south_entrance_script.lua", "from_riverbank"); EventManager:RegisterEvent(event); event = vt_map.MapTransitionEvent("to Riverbank house", "dat/maps/layna_village/layna_village_riverbank_house_map.lua", "dat/maps/layna_village/layna_village_riverbank_house_script.lua", "from_riverbank"); EventManager:RegisterEvent(event); event = vt_map.MapTransitionEvent("to secret path entrance", "dat/maps/layna_village/layna_village_center_map.lua", "dat/maps/layna_village/layna_village_center_script.lua", "from_secret_path"); EventManager:RegisterEvent(event); -- Quest events - Hide and seek 2 dialogue = vt_map.SpriteDialogue(); text = vt_system.Translate("Wow! You found me!"); dialogue:AddLineEmote(text, orlinn, "exclamation"); text = vt_system.Translate("But I'm not done yet!"); dialogue:AddLine(text, orlinn); text = vt_system.Translate("You'll never find me hiding behind the..."); dialogue:AddLine(text, orlinn); text = vt_system.Translate("Hey, why would I tell you my hiding spots?!"); dialogue:AddLineEmote(text, orlinn, "exclamation"); DialogueManager:AddDialogue(dialogue); event = vt_map.DialogueEvent("Quest1: Orlinn starts hide and seek3 speech", dialogue); event:SetStopCameraMovement(true); event:AddEventLinkAtEnd("Quest1: Hide and seek2: Make Orlinn run"); EventManager:RegisterEvent(event); event = vt_map.PathMoveSpriteEvent("Quest1: Hide and seek2: Make Orlinn run", orlinn, 72, 2, true); event:AddEventLinkAtEnd("Quest1: Hide and seek2: Make Orlinn disappear"); EventManager:RegisterEvent(event); event = vt_map.ScriptedSpriteEvent("Quest1: Hide and seek2: Make Orlinn disappear", orlinn, "MakeInvisible", ""); event:AddEventLinkAtEnd("Quest1: Hide and seek2: Bronann end speech"); EventManager:RegisterEvent(event); dialogue = vt_map.SpriteDialogue(); text = vt_system.Translate("That kid is pretty quick. This is going to take all day..."); dialogue:AddLineEmote(text, bronann, "sweat drop"); DialogueManager:AddDialogue(dialogue); event = vt_map.DialogueEvent("Quest1: Hide and seek2: Bronann end speech", dialogue); event:SetStopCameraMovement(true); event:AddEventLinkAtEnd("Map:PopState()"); EventManager:RegisterEvent(event); event = vt_map.ScriptedEvent("Map:PopState()", "Map_PopState", ""); EventManager:RegisterEvent(event); -- Final hide and seek (3) event = vt_map.PathMoveSpriteEvent("Quest1: Hide and Seek3: Orlinn goes top-right", orlinn, 70, 42, false); event:AddEventLinkAtEnd("Hide n Seek3: Orlinn looks south"); EventManager:RegisterEvent(event); event = vt_map.ChangeDirectionSpriteEvent("Hide n Seek3: Orlinn looks south", orlinn, vt_map.MapMode.SOUTH); event:AddEventLinkAtEnd("Hide n Seek3: Orlinn looks north", 800); EventManager:RegisterEvent(event); event = vt_map.ChangeDirectionSpriteEvent("Hide n Seek3: Orlinn looks north", orlinn, vt_map.MapMode.NORTH); event:AddEventLinkAtEnd("Hide n Seek3: Orlinn goes bottom-left", 800); EventManager:RegisterEvent(event); event = vt_map.PathMoveSpriteEvent("Hide n Seek3: Orlinn goes bottom-left", orlinn, 74, 43.8, false); event:AddEventLinkAtEnd("Quest1: Hide and Seek3: Orlinn goes top-right", 8000); -- finish the event loop. EventManager:RegisterEvent(event); -- Before Kalya's arrival event = vt_map.ScriptedEvent("Quest1: Hide and Seek3: Orlinn starts to go away", "Prepare_orlinn_kalya_scene", ""); event:AddEventLinkAtEnd("Quest1: Hide and Seek3: Orlinn tries go to away"); EventManager:RegisterEvent(event); event = vt_map.PathMoveSpriteEvent("Quest1: Hide and Seek3: Orlinn tries go to away", orlinn, 76, 38, false); event:AddEventLinkAtEnd("Quest1: Hide and Seek3: Bronann follows him"); EventManager:RegisterEvent(event); event = vt_map.PathMoveSpriteEvent("Quest1: Hide and Seek3: Bronann follows him", bronann, 76, 40, true); event:AddEventLinkAtEnd("Quest1: Hide and Seek3: Bronann turns to Orlinn"); event:AddEventLinkAtEnd("Quest1: Hide and Seek3: Orlinn turns to him"); EventManager:RegisterEvent(event); event = vt_map.ChangeDirectionSpriteEvent("Quest1: Hide and Seek3: Bronann turns to Orlinn", bronann, vt_map.MapMode.NORTH); EventManager:RegisterEvent(event); event = vt_map.ChangeDirectionSpriteEvent("Quest1: Hide and Seek3: Orlinn turns to him", orlinn, vt_map.MapMode.SOUTH); event:AddEventLinkAtEnd("Quest1: Hide and Seek3: Bronann and kalya first speech"); event:AddEventLinkAtEnd("Quest1: Hide and Seek3: Lilly turns to them"); EventManager:RegisterEvent(event); event = vt_map.ChangeDirectionSpriteEvent("Quest1: Hide and Seek3: Lilly turns to them", lilly, vt_map.MapMode.EAST); EventManager:RegisterEvent(event); dialogue = vt_map.SpriteDialogue(); text = vt_system.Translate("Please no! Wait!"); dialogue:AddLine(text, bronann); text = vt_system.Translate("Orlinn! Stop this!"); dialogue:AddLineEvent(text, kalya, "", "Quest1: Hide and Seek3: Kalya comes to Orlinn"); DialogueManager:AddDialogue(dialogue); event = vt_map.DialogueEvent("Quest1: Hide and Seek3: Bronann and kalya first speech", dialogue); event:SetStopCameraMovement(true); EventManager:RegisterEvent(event); -- Kalya's arrival event = vt_map.PathMoveSpriteEvent("Quest1: Hide and Seek3: Kalya comes to Orlinn", kalya, 76, 36, false); event:AddEventLinkAtEnd("Quest1: Hide and Seek3: Kalya's speech"); event:AddEventLinkAtEnd("Quest1: Hide and Seek3: Orlinn turns to Kalya"); EventManager:RegisterEvent(event); event = vt_map.ChangeDirectionSpriteEvent("Quest1: Hide and Seek3: Orlinn turns to Kalya", orlinn, vt_map.MapMode.NORTH); EventManager:RegisterEvent(event); dialogue = vt_map.SpriteDialogue(); text = vt_system.Translate("Orlinn! How many times did I tell you not to bother other people?"); dialogue:AddLine(text, kalya); text = vt_system.Translate("But sis! I..."); dialogue:AddLineEmote(text, orlinn, "sweat drop"); text = vt_system.Translate("I don't want to hear it! Now, come!"); dialogue:AddLine(text, kalya); text = vt_system.Translate("Don't blame him, Kalya. Actually, it was..."); dialogue:AddLineEmote(text, bronann, "sweat drop"); text = vt_system.Translate("I don't think I was talking to you, now was I?"); dialogue:AddLine(text, kalya); text = vt_system.Translate("Come Orlinn!"); dialogue:AddLine(text, kalya); DialogueManager:AddDialogue(dialogue); event = vt_map.DialogueEvent("Quest1: Hide and Seek3: Kalya's speech", dialogue); event:SetStopCameraMovement(true); event:AddEventLinkAtEnd("Quest1: Hide and Seek3: Kalya is going away."); event:AddEventLinkAtEnd("Quest1: Hide and Seek3: Orlinn is going away.", 2000); EventManager:RegisterEvent(event); -- Kalya and Orlinn going away event = vt_map.PathMoveSpriteEvent("Quest1: Hide and Seek3: Kalya is going away.", kalya, 95, 2, false); event:AddEventLinkAtEnd("Quest1: Hide and Seek3: Kalya disappears."); EventManager:RegisterEvent(event); event = vt_map.ScriptedSpriteEvent("Quest1: Hide and Seek3: Kalya disappears.", kalya, "MakeInvisible", ""); EventManager:RegisterEvent(event); event = vt_map.PathMoveSpriteEvent("Quest1: Hide and Seek3: Orlinn is going away.", orlinn, 76, 32, false); event:AddEventLinkAtEnd("Quest1: Hide and Seek3: Orlinn comes back to Bronann", 1000); EventManager:RegisterEvent(event); event = vt_map.PathMoveSpriteEvent("Quest1: Hide and Seek3: Orlinn comes back to Bronann", orlinn, 76, 38, false); event:AddEventLinkAtEnd("Quest1: Hide and Seek3: Orlinn tells Bronann where the pen was"); EventManager:RegisterEvent(event); dialogue = vt_map.SpriteDialogue(); text = vt_system.Translate("I found that pen near the tree behind you. I just wanted to play..."); dialogue:AddLineEmote(text, orlinn, "sweat drop"); text = vt_system.Translate("Don't worry about that..."); dialogue:AddLine(text, bronann); text = vt_system.Translate("Take it... Thanks."); dialogue:AddLine(text, orlinn); DialogueManager:AddDialogue(dialogue); event = vt_map.DialogueEvent("Quest1: Hide and Seek3: Orlinn tells Bronann where the pen was", dialogue); event:SetStopCameraMovement(true); event:AddEventLinkAtEnd("Quest1: Hide and Seek3: Orlinn gives the pen to Bronann"); EventManager:RegisterEvent(event); event = vt_map.TreasureEvent("Quest1: Hide and Seek3: Orlinn gives the pen to Bronann"); event:AddObject(70001, 1); -- The ink key item event:AddEventLinkAtEnd("Quest1: Hide and Seek3: Orlinn is going away for real"); event:AddEventLinkAtEnd("Quest1: Hide and Seek3: Lilly tells Bronann a bit about Kalya", 2000); EventManager:RegisterEvent(event); event = vt_map.PathMoveSpriteEvent("Quest1: Hide and Seek3: Orlinn is going away for real", orlinn, 95, 2, false); event:AddEventLinkAtEnd("Quest1: Hide and Seek3: Orlinn disappears."); EventManager:RegisterEvent(event); event = vt_map.ScriptedSpriteEvent("Quest1: Hide and Seek3: Orlinn disappears.", orlinn, "MakeInvisible", ""); EventManager:RegisterEvent(event); event = vt_map.AnimateSpriteEvent("Quest1: Bronann is sad", bronann, "hero_stance", 2000); EventManager:RegisterEvent(event); -- Lilly tells Bronann about Kalya dialogue = vt_map.SpriteDialogue(); text = vt_system.Translate("Bronann?"); dialogue:AddLineEvent(text, lilly, "", "Quest1: Hide and Seek3: Bronann turns to Lilly"); text = vt_system.Translate("Er, yes?"); dialogue:AddLine(text, bronann); text = vt_system.Translate("Don't blame Kalya. She was having a hard time along with her brother before living here, you know?"); dialogue:AddLineEvent(text, lilly, "", "Quest1: Bronann is sad"); text = vt_system.Translate("Well anyway, she's been ignoring me since the first day I saw her..."); dialogue:AddLine(text, bronann); text = vt_system.Translate("Eh? You really know nothing about women, do you?"); dialogue:AddLine(text, lilly); text = vt_system.Translate("... Huh?"); dialogue:AddLineEmote(text, bronann, "interrogation"); text = vt_system.Translate("Heh heh, don't worry about it. It will come in time."); dialogue:AddLine(text, lilly); DialogueManager:AddDialogue(dialogue); event = vt_map.DialogueEvent("Quest1: Hide and Seek3: Lilly tells Bronann a bit about Kalya", dialogue); event:SetStopCameraMovement(true); event:AddEventLinkAtEnd("Map:PopState()"); event:AddEventLinkAtEnd("Quest1: Hide and Seek3: done"); EventManager:RegisterEvent(event); event = vt_map.ChangeDirectionSpriteEvent("Quest1: Hide and Seek3: Bronann turns to Lilly", bronann, vt_map.MapMode.WEST); EventManager:RegisterEvent(event); event = vt_map.ScriptedEvent("Quest1: Hide and Seek3: done", "Set_Hide_And_Seek3_Done", ""); EventManager:RegisterEvent(event); -- Lilly goes and bring back barley meal event = vt_map.ScriptedEvent("Quest1: Prepare Lilly for a walk", "Prepare_lilly_walk", ""); event:AddEventLinkAtEnd("Quest1: Lilly goes in her house"); event:AddEventLinkAtEnd("Quest1: Bronann moves to his wait place"); EventManager:RegisterEvent(event); event = vt_map.PathMoveSpriteEvent("Quest1: Bronann moves to his wait place", bronann, 70, 40, false); event:AddEventLinkAtEnd("Quest1: Barley Meal: Bronann stares at Lilly"); EventManager:RegisterEvent(event); event = vt_map.ChangeDirectionSpriteEvent("Quest1: Barley Meal: Bronann stares at Lilly", bronann, vt_map.MapMode.SOUTH); EventManager:RegisterEvent(event); event = vt_map.PathMoveSpriteEvent("Quest1: Lilly goes in her house", lilly, 90, 60, false); event:AddEventLinkAtEnd("Quest1: Lilly comes back"); EventManager:RegisterEvent(event); event = vt_map.PathMoveSpriteEvent("Quest1: Lilly comes back", lilly, 67, 40, false); event:AddEventLinkAtEnd("Quest1: Barley Meal: Lilly turns to Bronann"); event:AddEventLinkAtEnd("Quest1: Barley Meal: Bronann turns to Lilly"); event:AddEventLinkAtEnd("Quest1: Barley Meal: Lilly tells Bronann about the barley meal"); EventManager:RegisterEvent(event); event = vt_map.LookAtSpriteEvent("Quest1: Barley Meal: Lilly turns to Bronann", lilly, bronann); EventManager:RegisterEvent(event); event = vt_map.ChangeDirectionSpriteEvent("Quest1: Barley Meal: Bronann turns to Lilly", bronann, vt_map.MapMode.WEST); EventManager:RegisterEvent(event); dialogue = vt_map.SpriteDialogue(); text = vt_system.Translate("Here it is, Bronann."); dialogue:AddLine(text, lilly); DialogueManager:AddDialogue(dialogue); event = vt_map.DialogueEvent("Quest1: Barley Meal: Lilly tells Bronann about the barley meal", dialogue); event:SetStopCameraMovement(true); event:AddEventLinkAtEnd("Quest1: Barley Meal: Lilly give the barley meal to bronann"); EventManager:RegisterEvent(event); event = vt_map.TreasureEvent("Quest1: Barley Meal: Lilly give the barley meal to bronann"); event:AddEventLinkAtEnd("Quest1: Barley meal is given."); event:AddObject(70002, 1); -- The barley meal key item EventManager:RegisterEvent(event); event = vt_map.ScriptedEvent("Quest1: Barley meal is given.", "GiveBarleyMeal", ""); event:AddEventLinkAtEnd("Quest1: Barley Meal: Lilly tells Bronann about the restrictions"); EventManager:RegisterEvent(event); dialogue = vt_map.SpriteDialogue(); text = vt_system.Translate("Thanks, Lilly."); dialogue:AddLine(text, bronann); text = vt_system.Translate("We're having a shortage of food lately. And I've been taking... special measures to make sure that everyone has enough food."); dialogue:AddLine(text, lilly); text = vt_system.Translate("Try to enjoy this day, Bronann."); dialogue:AddLine(text, lilly); DialogueManager:AddDialogue(dialogue); event = vt_map.DialogueEvent("Quest1: Barley Meal: Lilly tells Bronann about the restrictions", dialogue); event:SetStopCameraMovement(true); event:AddEventLinkAtEnd("Quest1: Reset Lilly dialogue"); EventManager:RegisterEvent(event); event = vt_map.ScriptedEvent("Quest1: Reset Lilly dialogue", "Reset_lilly_dialogue", ""); event:AddEventLinkAtEnd("Map:PopState()"); EventManager:RegisterEvent(event); end -- zones local village_center_zone = {}; local to_village_entrance_zone = {}; local to_riverbank_house_entrance_zone = {}; local to_secret_path_entrance_zone = {}; local orlinn_hide_n_seek2_zone = {}; function _CreateZones() -- N.B.: left, right, top, bottom village_center_zone = vt_map.CameraZone(89, 105, 0, 2); Map:AddZone(village_center_zone); to_village_entrance_zone = vt_map.CameraZone(118, 119, 10, 27); Map:AddZone(to_village_entrance_zone); to_riverbank_house_entrance_zone = vt_map.CameraZone(96, 100, 46, 47); Map:AddZone(to_riverbank_house_entrance_zone); to_secret_path_entrance_zone = vt_map.CameraZone(60, 72, 0, 2); Map:AddZone(to_secret_path_entrance_zone); orlinn_hide_n_seek2_zone = vt_map.CameraZone(75, 80, 0, 7); Map:AddZone(orlinn_hide_n_seek2_zone); end function _CheckZones() if (village_center_zone:IsCameraEntering() == true) then bronann:SetMoving(false); EventManager:StartEvent("to Village center"); end if (to_village_entrance_zone:IsCameraEntering() == true) then bronann:SetMoving(false); EventManager:StartEvent("to Village south entrance"); end if (to_riverbank_house_entrance_zone:IsCameraEntering() == true) then bronann:SetMoving(false); AudioManager:PlaySound("snd/door_open2.wav"); EventManager:StartEvent("to Riverbank house"); end if (to_secret_path_entrance_zone:IsCameraEntering() == true) then bronann:SetMoving(false); EventManager:StartEvent("to secret path entrance"); end -- zone based story events if (GlobalManager:DoesEventExist("layna_south_entrance", "quest1_orlinn_hide_n_seek1_done") == true) then if (orlinn_hide_n_seek2_zone:IsCameraEntering() == true) then -- Updates the story state if (GlobalManager:DoesEventExist("layna_riverbank", "quest1_orlinn_hide_n_seek2_done") == false) then GlobalManager:SetEventValue("layna_riverbank", "quest1_orlinn_hide_n_seek2_done", 1); -- Orlinn speaks and flee Map:PushState(vt_map.MapMode.STATE_SCENE); orlinn:SetDirection(vt_map.MapMode.WEST); EventManager:StartEvent("Quest1: Orlinn starts hide and seek3 speech"); end end end end -- Custom inner map functions function _SetLillyState() lilly:SetDirection(vt_map.MapMode.WEST); lilly:ClearDialogueReferences(); if (GlobalManager:DoesEventExist("story", "kalya_has_joined") == true) then -- Once they can go into the forest dialogue = vt_map.SpriteDialogue(); text = vt_system.Translate("We're counting on you."); dialogue:AddLine(text, lilly); DialogueManager:AddDialogue(dialogue); lilly :AddDialogueReference(dialogue); elseif (GlobalManager:DoesEventExist("story", "quest1_barley_meal_done") == true) then dialogue = vt_map.SpriteDialogue("ep1_layna_village_lilly_go_home"); text = vt_system.Translate("You should go back home. Your mom must be waiting for you."); dialogue:AddLine(text, lilly); DialogueManager:AddDialogue(dialogue); lilly :AddDialogueReference(dialogue); elseif (GlobalManager:DoesEventExist("layna_center", "quest1_pen_given_done") == true) then dialogue = vt_map.SpriteDialogue(); text = vt_system.Translate("What a nice day, isn't it?"); dialogue:AddLine(text, lilly); text = vt_system.Translate("Yes, Lilly. But I have something I have to ask you."); dialogue:AddLine(text, bronann); text = vt_system.Translate("Sure, just ask."); dialogue:AddLine(text, lilly); text = vt_system.Translate("Have you still got any barley meal left for my parents and I? My mother asked me to get some and I..."); dialogue:AddLine(text, bronann); text = vt_system.Translate("Unfortunately, I gave it all to Kalya..."); dialogue:AddLine(text, lilly); text = vt_system.Translate("What?!"); dialogue:AddLineEmote(text, bronann, "sweat drop"); text = vt_system.Translate("Ah hah! I just wanted to see your reaction. I still have some. Let me go grab it and bring it back to you."); dialogue:AddLineEvent(text, lilly, "", "Quest1: Prepare Lilly for a walk"); DialogueManager:AddDialogue(dialogue); lilly :AddDialogueReference(dialogue); else dialogue = vt_map.SpriteDialogue("ep1_layna_village_lilly_default"); text = vt_system.Translate("What a nice day, isn't it?"); dialogue:AddLine(text, lilly); DialogueManager:AddDialogue(dialogue); lilly :AddDialogueReference(dialogue); end end function _SetOrlinnState() local text = {} local dialogue = {} orlinn_dialogue_npc:ClearDialogueReferences(); orlinn:ClearDialogueReferences(); if (GlobalManager:DoesEventExist("layna_riverbank", "quest1_orlinn_hide_n_seek3_done") == true) then orlinn:SetCollisionMask(vt_map.MapMode.NO_COLLISION); orlinn:SetVisible(false); return; elseif (GlobalManager:DoesEventExist("layna_riverbank", "quest1_orlinn_hide_n_seek2_done") == true) then orlinn:SetPosition(74, 44); orlinn:SetDirection(vt_map.MapMode.WEST); -- Final hide and seek dialogue dialogue = vt_map.SpriteDialogue(); text = vt_system.Translate("You'll never get me!"); dialogue:AddLineEvent(text, orlinn, "", "Quest1: Hide and Seek3: Orlinn starts to go away"); DialogueManager:AddDialogue(dialogue); orlinn:AddDialogueReference(dialogue); EventManager:StartEvent("Quest1: Hide and Seek3: Orlinn goes top-right", 8000); return; elseif (GlobalManager:DoesEventExist("layna_south_entrance", "quest1_orlinn_hide_n_seek1_done") == true) then -- Orlinn is on the cliff and is mocking Bronann. dialogue = vt_map.SpriteDialogue(); text = vt_system.Translate("Hee hee hee!"); dialogue:AddLine(text, orlinn_dialogue_npc); text = vt_system.Translate("Orlinn, how did you get there?"); dialogue:AddLine(text, bronann); text = vt_system.Translate("(giggle) I won't tell you!"); dialogue:AddLine(text, orlinn_dialogue_npc); DialogueManager:AddDialogue(dialogue); orlinn_dialogue_npc:AddDialogueReference(dialogue); return; end -- Orlinn default behaviour orlinn:SetCollisionMask(vt_map.MapMode.NO_COLLISION); orlinn:SetVisible(false); end -- Map Custom functions map_functions = { Map_PopState = function() Map:PopState(); end, MakeInvisible = function(sprite) if (sprite ~= nil) then sprite:SetVisible(false); sprite:SetCollisionMask(vt_map.MapMode.NO_COLLISION); end end, Prepare_orlinn_kalya_scene = function() Map:PushState(vt_map.MapMode.STATE_SCENE); -- Prepare Kalya kalya:SetPosition(78, 25); kalya:SetCollisionMask(vt_map.MapMode.ALL_COLLISION); kalya:SetVisible(true); -- Stop Orlinn event loop and prepare him for the next events orlinn:SetMoving(false); -- in case he's moving orlinn:SetDirection(vt_map.MapMode.NORTH); orlinn:SetMovementSpeed(vt_map.MapMode.NORMAL_SPEED); orlinn:ClearDialogueReferences(); EventManager:TerminateAllEvents(orlinn); end, Set_Hide_And_Seek3_Done = function() GlobalManager:SetEventValue("layna_riverbank", "quest1_orlinn_hide_n_seek3_done", 1); -- Also reset Lilly direction lilly:SetDirection(vt_map.MapMode.WEST); end, Prepare_lilly_walk = function() Map:PushState(vt_map.MapMode.STATE_SCENE); -- Stop Lilly dialogue and prepare her for the next events lilly:SetMoving(false); -- in case he's moving lilly:ClearDialogueReferences(); EventManager:TerminateAllEvents(lilly); end, GiveBarleyMeal = function() GlobalManager:SetEventValue("story", "quest1_barley_meal_done", 1); end, Reset_lilly_dialogue = function() _SetLillyState(); end }
gpl-2.0
pydsigner/naev
dat/missions/neutral/cargo.lua
8
4208
--[[ -- These are regular cargo delivery missions. Pay is low, but so is difficulty. -- Most of these missions require BULK ships. Not for small ships! --]] include "dat/scripts/cargo_common.lua" include "dat/scripts/numstring.lua" lang = naev.lang() if lang == "es" then else -- default english misn_desc = "%s in the %s system needs a delivery of %d tons of %s." misn_reward = "%s credits" cargosize = {} cargosize[0] = "Small" -- Note: indexed from 0, to match mission tiers. cargosize[1] = "Medium" cargosize[2] = "Sizeable" cargosize[3] = "Large" cargosize[4] = "Bulk" title_p1 = {} title_p1[1] = " cargo delivery to %s in the %s system" title_p1[2] = " freight delivery to %s in the %s system" title_p1[3] = " transport to %s in the %s system" title_p1[4] = " delivery to %s in the %s system" -- Note: please leave the trailing space on the line below! Needed to make the newline show up. title_p2 = [[ Cargo: %s (%d tons) Jumps: %d Travel distance: %d]] full = {} full[1] = "No room in ship" full[2] = "You don't have enough cargo space to accept this mission. You need %d tons of free space (you need %d more)." --=Landing=-- cargo_land_title = "Delivery success!" cargo_land_p1 = {} cargo_land_p1[1] = "The crates of " cargo_land_p1[2] = "The drums of " cargo_land_p1[3] = "The containers of " cargo_land_p2 = {} cargo_land_p2[1] = " are carried out of your ship by a sullen group of workers. The job takes inordinately long to complete, and the leader pays you without speaking a word." cargo_land_p2[2] = " are rushed out of your vessel by a team shortly after you land. Before you can even collect your thoughts, one of them presses a credit chip in your hand and departs." cargo_land_p2[3] = " are unloaded by an exhausted-looking bunch of dockworkers. Still, they make fairly good time, delivering your pay upon completion of the job." cargo_land_p2[4] = " are unloaded by a team of robotic drones supervised by a human overseer, who hands you your pay when they finish." accept_title = "Mission Accepted" osd_title = "Cargo mission" osd_msg = "Fly to %s in the %s system." end -- Create the mission function create() -- Note: this mission does not make any system claims. -- Calculate the route, distance, jumps and cargo to take destplanet, destsys, numjumps, traveldist, cargo, tier = cargo_calculateRoute() if destplanet == nil then misn.finish(false) end -- Choose amount of cargo and mission reward. This depends on the mission tier. -- Note: Pay is independent from amount by design! Not all deals are equally attractive! finished_mod = 2.0 -- Modifier that should tend towards 1.0 as naev is finished as a game amount = rnd.rnd(5 + 25 * tier, 20 + 60 * tier) jumpreward = 200 distreward = 0.09 reward = 1.5^tier * (numjumps * jumpreward + traveldist * distreward) * finished_mod * (1. + 0.05*rnd.twosigma()) misn.setTitle(buildCargoMissionDescription( nil, amount, cargo, destplanet, destsys )) misn.markerAdd(destsys, "computer") misn.setDesc(cargosize[tier] .. title_p1[rnd.rnd(1, #title_p1)]:format(destplanet:name(), destsys:name()) .. title_p2:format(cargo, amount, numjumps, traveldist)) misn.setReward(misn_reward:format(numstring(reward))) end -- Mission is accepted function accept() if player.pilot():cargoFree() < amount then tk.msg(full[1], full[2]:format(amount, amount - player.pilot():cargoFree())) misn.finish() end misn.accept() misn.cargoAdd(cargo, amount) -- TODO: change to jettisonable cargo once custom commodities are in. For piracy purposes. misn.osdCreate(osd_title, {osd_msg:format(destplanet:name(), destsys:name())}) hook.land("land") end -- Land hook function land() if planet.cur() == destplanet then -- Semi-random message. tk.msg(cargo_land_title, cargo_land_p1[rnd.rnd(1, #cargo_land_p1)] .. cargo .. cargo_land_p2[rnd.rnd(1, #cargo_land_p2)]) player.pay(reward) misn.finish(true) end end function abort () misn.finish(false) end
gpl-3.0
MrCerealGuy/Stonecraft
games/stonecraft_game/mods/nssm/mobs/ant_worker.lua
1
1149
mobs:register_mob("nssm:ant_worker", { type = "monster", passive = true, hp_max = 24, hp_min = 18, collisionbox = {-0.4, 0.00, -0.4, 0.4, 0.5, 0.4}, visual = "mesh", mesh = "ant_worker.x", textures = { {"ant_worker.png"} }, visual_size = {x = 2, y = 2}, makes_footstep_sound = true, view_range = 20, fear_height = 4, walk_velocity = 0.5, run_velocity = 2, rotate = 270, sounds = { random = "ant", }, damage = 2, reach = 2, jump = true, drops = { {name = "nssm:life_energy", chance = 2, min = 1, max = 1}, {name = "nssm:ant_leg", chance = 2, min = 1, max = 6}, {name = "nssm:ant_mandible", chance = 3, min = 1, max = 2}, {name = "nssm:ant_hard_skin", chance = 3, min = 1, max = 2}, }, armor = 70, drawtype = "front", water_damage = 2, lava_damage = 7, light_damage = 0, group_attack = true, knock_back = 4, attack_animals = false, blood_texture = "nssm_blood_blue.png", attack_type = "dogfight", animation = { speed_normal = 20, speed_run = 25, stand_start = 1, stand_end = 50, walk_start = 120, walk_end = 160, run_start = 120, run_end = 160, punch_start = 50, punch_end = 70, } })
gpl-3.0
haider1984/-1
libs/fakeredis.lua
650
40405
local unpack = table.unpack or unpack --- Bit operations local ok,bit if _VERSION == "Lua 5.3" then bit = (load [[ return { band = function(x, y) return x & y end, bor = function(x, y) return x | y end, bxor = function(x, y) return x ~ y end, bnot = function(x) return ~x end, rshift = function(x, n) return x >> n end, lshift = function(x, n) return x << n end, } ]])() else ok,bit = pcall(require,"bit") if not ok then bit = bit32 end end assert(type(bit) == "table", "module for bitops not found") --- default sleep local default_sleep do local ok, mod = pcall(require, "socket") if ok and type(mod) == "table" then default_sleep = mod.sleep else default_sleep = function(n) local t0 = os.clock() while true do local delta = os.clock() - t0 if (delta < 0) or (delta > n) then break end end end end end --- Helpers local xdefv = function(ktype) if ktype == "list" then return {head = 0, tail = 0} elseif ktype == "zset" then return { list = {}, set = {}, } else return {} end end local xgetr = function(self, k, ktype) if self.data[k] then assert( (self.data[k].ktype == ktype), "ERR Operation against a key holding the wrong kind of value" ) assert(self.data[k].value) return self.data[k].value else return xdefv(ktype) end end local xgetw = function(self, k, ktype) if self.data[k] and self.data[k].value then assert( (self.data[k].ktype == ktype), "ERR Operation against a key holding the wrong kind of value" ) else self.data[k] = {ktype = ktype, value = xdefv(ktype)} end return self.data[k].value end local empty = function(self, k) local v, t = self.data[k].value, self.data[k].ktype if t == nil then return true elseif t == "string" then return not v[1] elseif (t == "hash") or (t == "set") then for _,_ in pairs(v) do return false end return true elseif t == "list" then return v.head == v.tail elseif t == "zset" then if #v.list == 0 then for _,_ in pairs(v.set) do error("incoherent") end return true else for _,_ in pairs(v.set) do return(false) end error("incoherent") end else error("unsupported") end end local cleanup = function(self, k) if empty(self, k) then self.data[k] = nil end end local is_integer = function(x) return (type(x) == "number") and (math.floor(x) == x) end local overflows = function(n) return (n > 2^53-1) or (n < -2^53+1) end local is_bounded_integer = function(x) return (is_integer(x) and (not overflows(x))) end local is_finite_number = function(x) return (type(x) == "number") and (x > -math.huge) and (x < math.huge) end local toint = function(x) if type(x) == "string" then x = tonumber(x) end return is_bounded_integer(x) and x or nil end local tofloat = function(x) if type(x) == "number" then return x end if type(x) ~= "string" then return nil end local r = tonumber(x) if r then return r end if x == "inf" or x == "+inf" then return math.huge elseif x == "-inf" then return -math.huge else return nil end end local tostr = function(x) if is_bounded_integer(x) then return string.format("%d", x) else return tostring(x) end end local char_bitcount = function(x) assert( (type(x) == "number") and (math.floor(x) == x) and (x >= 0) and (x < 256) ) local n = 0 while x ~= 0 do x = bit.band(x, x-1) n = n+1 end return n end local chkarg = function(x) if type(x) == "number" then x = tostr(x) end assert(type(x) == "string") return x end local chkargs = function(n, ...) local arg = {...} assert(#arg == n) for i=1,n do arg[i] = chkarg(arg[i]) end return unpack(arg) end local getargs = function(...) local arg = {...} local n = #arg; assert(n > 0) for i=1,n do arg[i] = chkarg(arg[i]) end return arg end local getargs_as_map = function(...) local arg, r = getargs(...), {} assert(#arg%2 == 0) for i=1,#arg,2 do r[arg[i]] = arg[i+1] end return r end local chkargs_wrap = function(f, n) assert( (type(f) == "function") and (type(n) == "number") ) return function(self, ...) return f(self, chkargs(n, ...)) end end local lset_to_list = function(s) local r = {} for v,_ in pairs(s) do r[#r+1] = v end return r end local nkeys = function(x) local r = 0 for _,_ in pairs(x) do r = r + 1 end return r end --- Commands -- keys local del = function(self, ...) local arg = getargs(...) local r = 0 for i=1,#arg do if self.data[arg[i]] then r = r + 1 end self.data[arg[i]] = nil end return r end local exists = function(self, k) return not not self.data[k] end local keys = function(self, pattern) assert(type(pattern) == "string") -- We want to convert the Redis pattern to a Lua pattern. -- Start by escaping dashes *outside* character classes. -- We also need to escape percents here. local t, p, n = {}, 1, #pattern local p1, p2 while true do p1, p2 = pattern:find("%[.+%]", p) if p1 then if p1 > p then t[#t+1] = {true, pattern:sub(p, p1-1)} end t[#t+1] = {false, pattern:sub(p1, p2)} p = p2+1 if p > n then break end else t[#t+1] = {true, pattern:sub(p, n)} break end end for i=1,#t do if t[i][1] then t[i] = t[i][2]:gsub("[%%%-]", "%%%0") else t[i] = t[i][2]:gsub("%%", "%%%%") end end -- Remaining Lua magic chars are: '^$().[]*+?' ; escape them except '*?[]' -- Then convert '\' to '%', '*' to '.*' and '?' to '.'. Leave '[]' as is. -- Wrap in '^$' to enforce bounds. local lp = "^" .. table.concat(t):gsub("[%^%$%(%)%.%+]", "%%%0") :gsub("\\", "%%"):gsub("%*", ".*"):gsub("%?", ".") .. "$" local r = {} for k,_ in pairs(self.data) do if k:match(lp) then r[#r+1] = k end end return r end local _type = function(self, k) return self.data[k] and self.data[k].ktype or "none" end local randomkey = function(self) local ks = lset_to_list(self.data) local n = #ks if n > 0 then return ks[math.random(1, n)] else return nil end end local rename = function(self, k, k2) assert((k ~= k2) and self.data[k]) self.data[k2] = self.data[k] self.data[k] = nil return true end local renamenx = function(self, k, k2) if self.data[k2] then return false else return rename(self, k, k2) end end -- strings local getrange, incrby, set local append = function(self, k, v) local x = xgetw(self, k, "string") x[1] = (x[1] or "") .. v return #x[1] end local bitcount = function(self, k, i1, i2) k = chkarg(k) local s if i1 or i2 then assert(i1 and i2, "ERR syntax error") s = getrange(self, k, i1, i2) else s = xgetr(self, k, "string")[1] or "" end local r, bytes = 0,{s:byte(1, -1)} for i=1,#bytes do r = r + char_bitcount(bytes[i]) end return r end local bitop = function(self, op, k, ...) assert(type(op) == "string") op = op:lower() assert( (op == "and") or (op == "or") or (op == "xor") or (op == "not"), "ERR syntax error" ) k = chkarg(k) local arg = {...} local good_arity = (op == "not") and (#arg == 1) or (#arg > 0) assert(good_arity, "ERR wrong number of arguments for 'bitop' command") local l, vals = 0, {} local s for i=1,#arg do s = xgetr(self, arg[i], "string")[1] or "" if #s > l then l = #s end vals[i] = s end if l == 0 then del(self, k) return 0 end local vector_mt = {__index=function() return 0 end} for i=1,#vals do vals[i] = setmetatable({vals[i]:byte(1, -1)}, vector_mt) end local r = {} if op == "not" then assert(#vals[1] == l) for i=1,l do r[i] = bit.band(bit.bnot(vals[1][i]), 0xff) end else local _op = bit["b" .. op] for i=1,l do local t = {} for j=1,#vals do t[j] = vals[j][i] end r[i] = _op(unpack(t)) end end set(self, k, string.char(unpack(r))) return l end local decr = function(self, k) return incrby(self, k, -1) end local decrby = function(self, k, n) n = toint(n) assert(n, "ERR value is not an integer or out of range") return incrby(self, k, -n) end local get = function(self, k) local x = xgetr(self, k, "string") return x[1] end local getbit = function(self, k, offset) k = chkarg(k) offset = toint(offset) assert( (offset >= 0), "ERR bit offset is not an integer or out of range" ) local bitpos = offset % 8 -- starts at 0 local bytepos = (offset - bitpos) / 8 -- starts at 0 local s = xgetr(self, k, "string")[1] or "" if bytepos >= #s then return 0 end local char = s:sub(bytepos+1, bytepos+1):byte() return bit.band(bit.rshift(char, 7-bitpos), 1) end getrange = function(self, k, i1, i2) k = chkarg(k) i1, i2 = toint(i1), toint(i2) assert(i1 and i2) local x = xgetr(self, k, "string") x = x[1] or "" if i1 >= 0 then i1 = i1 + 1 end if i2 >= 0 then i2 = i2 + 1 end return x:sub(i1, i2) end local getset = function(self, k, v) local r = get(self, k) set(self, k, v) return r end local incr = function(self, k) return incrby(self, k, 1) end incrby = function(self, k, n) k, n = chkarg(k), toint(n) assert(n, "ERR value is not an integer or out of range") local x = xgetw(self, k, "string") local i = toint(x[1] or 0) assert(i, "ERR value is not an integer or out of range") i = i+n assert( (not overflows(i)), "ERR increment or decrement would overflow" ) x[1] = tostr(i) return i end local incrbyfloat = function(self, k, n) k, n = chkarg(k), tofloat(n) assert(n, "ERR value is not a valid float") local x = xgetw(self, k, "string") local i = tofloat(x[1] or 0) assert(i, "ERR value is not a valid float") i = i+n assert( is_finite_number(i), "ERR increment would produce NaN or Infinity" ) x[1] = tostr(i) return i end local mget = function(self, ...) local arg, r = getargs(...), {} for i=1,#arg do r[i] = get(self, arg[i]) end return r end local mset = function(self, ...) local argmap = getargs_as_map(...) for k,v in pairs(argmap) do set(self, k, v) end return true end local msetnx = function(self, ...) local argmap = getargs_as_map(...) for k,_ in pairs(argmap) do if self.data[k] then return false end end for k,v in pairs(argmap) do set(self, k, v) end return true end set = function(self, k, v) self.data[k] = {ktype = "string", value = {v}} return true end local setbit = function(self, k, offset, b) k = chkarg(k) offset, b = toint(offset), toint(b) assert( (offset >= 0), "ERR bit offset is not an integer or out of range" ) assert( (b == 0) or (b == 1), "ERR bit is not an integer or out of range" ) local bitpos = offset % 8 -- starts at 0 local bytepos = (offset - bitpos) / 8 -- starts at 0 local s = xgetr(self, k, "string")[1] or "" local pad = {s} for i=2,bytepos+2-#s do pad[i] = "\0" end s = table.concat(pad) assert(#s >= bytepos+1) local before = s:sub(1, bytepos) local char = s:sub(bytepos+1, bytepos+1):byte() local after = s:sub(bytepos+2, -1) local old = bit.band(bit.rshift(char, 7-bitpos), 1) if b == 1 then char = bit.bor(bit.lshift(1, 7-bitpos), char) else char = bit.band(bit.bnot(bit.lshift(1, 7-bitpos)), char) end local r = before .. string.char(char) .. after set(self, k, r) return old end local setnx = function(self, k, v) if self.data[k] then return false else return set(self, k, v) end end local setrange = function(self, k, i, s) local k, s = chkargs(2, k, s) i = toint(i) assert(i and (i >= 0)) local x = xgetw(self, k, "string") local y = x[1] or "" local ly, ls = #y, #s if i > ly then -- zero padding local t = {} for i=1, i-ly do t[i] = "\0" end y = y .. table.concat(t) .. s else y = y:sub(1, i) .. s .. y:sub(i+ls+1, ly) end x[1] = y return #y end local strlen = function(self, k) local x = xgetr(self, k, "string") return x[1] and #x[1] or 0 end -- hashes local hdel = function(self, k, ...) k = chkarg(k) local arg = getargs(...) local r = 0 local x = xgetw(self, k, "hash") for i=1,#arg do if x[arg[i]] then r = r + 1 end x[arg[i]] = nil end cleanup(self, k) return r end local hget local hexists = function(self, k, k2) return not not hget(self, k, k2) end hget = function(self, k, k2) local x = xgetr(self, k, "hash") return x[k2] end local hgetall = function(self, k) local x = xgetr(self, k, "hash") local r = {} for _k,v in pairs(x) do r[_k] = v end return r end local hincrby = function(self, k, k2, n) k, k2, n = chkarg(k), chkarg(k2), toint(n) assert(n, "ERR value is not an integer or out of range") assert(type(n) == "number") local x = xgetw(self, k, "hash") local i = toint(x[k2] or 0) assert(i, "ERR value is not an integer or out of range") i = i+n assert( (not overflows(i)), "ERR increment or decrement would overflow" ) x[k2] = tostr(i) return i end local hincrbyfloat = function(self, k, k2, n) k, k2, n = chkarg(k), chkarg(k2), tofloat(n) assert(n, "ERR value is not a valid float") local x = xgetw(self, k, "hash") local i = tofloat(x[k2] or 0) assert(i, "ERR value is not a valid float") i = i+n assert( is_finite_number(i), "ERR increment would produce NaN or Infinity" ) x[k2] = tostr(i) return i end local hkeys = function(self, k) local x = xgetr(self, k, "hash") local r = {} for _k,_ in pairs(x) do r[#r+1] = _k end return r end local hlen = function(self, k) local x = xgetr(self, k, "hash") return nkeys(x) end local hmget = function(self, k, k2s) k = chkarg(k) assert((type(k2s) == "table")) local r = {} local x = xgetr(self, k, "hash") for i=1,#k2s do r[i] = x[chkarg(k2s[i])] end return r end local hmset = function(self, k, ...) k = chkarg(k) local arg = {...} if type(arg[1]) == "table" then assert(#arg == 1) local x = xgetw(self, k, "hash") for _k,v in pairs(arg[1]) do x[chkarg(_k)] = chkarg(v) end else assert(#arg % 2 == 0) local x = xgetw(self, k, "hash") local t = getargs(...) for i=1,#t,2 do x[t[i]] = t[i+1] end end return true end local hset = function(self, k, k2, v) local x = xgetw(self, k, "hash") local r = not x[k2] x[k2] = v return r end local hsetnx = function(self, k, k2, v) local x = xgetw(self, k, "hash") if x[k2] == nil then x[k2] = v return true else return false end end local hvals = function(self, k) local x = xgetr(self, k, "hash") local r = {} for _,v in pairs(x) do r[#r+1] = v end return r end -- lists (head = left, tail = right) local _l_real_i = function(x, i) if i < 0 then return x.tail+i+1 else return x.head+i+1 end end local _l_len = function(x) return x.tail - x.head end local _block_for = function(self, timeout) if timeout > 0 then local sleep = self.sleep or default_sleep if type(sleep) == "function" then sleep(timeout) else error("sleep function unavailable", 0) end else error("operation would block", 0) end end local rpoplpush local blpop = function(self, ...) local arg = {...} local timeout = toint(arg[#arg]) arg[#arg] = nil local vs = getargs(...) local x, l, k, v for i=1,#vs do k = vs[i] x = xgetw(self, k, "list") l = _l_len(x) if l > 0 then v = x[x.head+1] if l > 1 then x.head = x.head + 1 x[x.head] = nil else self.data[k] = nil end return {k, v} else self.data[k] = nil end end _block_for(self, timeout) end local brpop = function(self, ...) local arg = {...} local timeout = toint(arg[#arg]) arg[#arg] = nil local vs = getargs(...) local x, l, k, v for i=1,#vs do k = vs[i] x = xgetw(self, k, "list") l = _l_len(x) if l > 0 then v = x[x.tail] if l > 1 then x[x.tail] = nil x.tail = x.tail - 1 else self.data[k] = nil end return {k, v} else self.data[k] = nil end end _block_for(self, timeout) end local brpoplpush = function(self, k1, k2, timeout) k1, k2 = chkargs(2, k1, k2) timeout = toint(timeout) if not self.data[k1] then _block_for(self, timeout) end return rpoplpush(self, k1, k2) end local lindex = function(self, k, i) k = chkarg(k) i = assert(toint(i)) local x = xgetr(self, k, "list") return x[_l_real_i(x, i)] end local linsert = function(self, k, mode, pivot, v) mode = mode:lower() assert((mode == "before") or (mode == "after")) if not self.data[k] then return 0 end local x = xgetw(self, k, "list") local p = nil for i=x.head+1, x.tail do if x[i] == pivot then p = i break end end if not p then return -1 end if mode == "after" then for i=x.head+1, p do x[i-1] = x[i] end x.head = x.head - 1 else for i=x.tail, p, -1 do x[i+1] = x[i] end x.tail = x.tail + 1 end x[p] = v return _l_len(x) end local llen = function(self, k) local x = xgetr(self, k, "list") return _l_len(x) end local lpop = function(self, k) local x = xgetw(self, k, "list") local l, r = _l_len(x), x[x.head+1] if l > 1 then x.head = x.head + 1 x[x.head] = nil else self.data[k] = nil end return r end local lpush = function(self, k, ...) local vs = getargs(...) local x = xgetw(self, k, "list") for i=1,#vs do x[x.head] = vs[i] x.head = x.head - 1 end return _l_len(x) end local lpushx = function(self, k, v) if not self.data[k] then return 0 end local x = xgetw(self, k, "list") x[x.head] = v x.head = x.head - 1 return _l_len(x) end local lrange = function(self, k, i1, i2) k = chkarg(k) i1, i2 = toint(i1), toint(i2) assert(i1 and i2) local x, r = xgetr(self, k, "list"), {} i1 = math.max(_l_real_i(x, i1), x.head+1) i2 = math.min(_l_real_i(x, i2), x.tail) for i=i1,i2 do r[#r+1] = x[i] end return r end local _lrem_i = function(x, p) for i=p,x.tail do x[i] = x[i+1] end x.tail = x.tail - 1 end local _lrem_l = function(x, v, s) assert(v) if not s then s = x.head+1 end for i=s,x.tail do if x[i] == v then _lrem_i(x, i) return i end end return false end local _lrem_r = function(x, v, s) assert(v) if not s then s = x.tail end for i=s,x.head+1,-1 do if x[i] == v then _lrem_i(x, i) return i end end return false end local lrem = function(self, k, count, v) k, v = chkarg(k), chkarg(v) count = assert(toint(count)) if not self.data[k] then return 0 end local x = xgetw(self, k, "list") local n, last = 0, nil local op = (count < 0) and _lrem_r or _lrem_l local limited = (count ~= 0) count = math.abs(count) while true do last = op(x, v, last) if last then n = n+1 if limited then count = count - 1 if count == 0 then break end end else break end end return n end local lset = function(self, k, i, v) k, v = chkarg(k), chkarg(v) i = assert(toint(i)) if not self.data[k] then error("ERR no such key") end local x = xgetw(self, k, "list") local l = _l_len(x) if i >= l or i < -l then error("ERR index out of range") end x[_l_real_i(x, i)] = v return true end local ltrim = function(self, k, i1, i2) k = chkarg(k) i1, i2 = toint(i1), toint(i2) assert(i1 and i2) local x = xgetw(self, k, "list") i1, i2 = _l_real_i(x, i1), _l_real_i(x, i2) for i=x.head+1,i1-1 do x[i] = nil end for i=i2+1,x.tail do x[i] = nil end x.head = math.max(i1-1, x.head) x.tail = math.min(i2, x.tail) assert( (x[x.head] == nil) and (x[x.tail+1] == nil) ) cleanup(self, k) return true end local rpop = function(self, k) local x = xgetw(self, k, "list") local l, r = _l_len(x), x[x.tail] if l > 1 then x[x.tail] = nil x.tail = x.tail - 1 else self.data[k] = nil end return r end rpoplpush = function(self, k1, k2) local v = rpop(self, k1) if not v then return nil end lpush(self, k2, v) return v end local rpush = function(self, k, ...) local vs = getargs(...) local x = xgetw(self, k, "list") for i=1,#vs do x.tail = x.tail + 1 x[x.tail] = vs[i] end return _l_len(x) end local rpushx = function(self, k, v) if not self.data[k] then return 0 end local x = xgetw(self, k, "list") x.tail = x.tail + 1 x[x.tail] = v return _l_len(x) end -- sets local sadd = function(self, k, ...) k = chkarg(k) local arg = getargs(...) local x, r = xgetw(self, k, "set"), 0 for i=1,#arg do if not x[arg[i]] then x[arg[i]] = true r = r + 1 end end return r end local scard = function(self, k) local x = xgetr(self, k, "set") return nkeys(x) end local _sdiff = function(self, k, ...) k = chkarg(k) local arg = getargs(...) local x = xgetr(self, k, "set") local r = {} for v,_ in pairs(x) do r[v] = true end for i=1,#arg do x = xgetr(self, arg[i], "set") for v,_ in pairs(x) do r[v] = nil end end return r end local sdiff = function(self, k, ...) return lset_to_list(_sdiff(self, k, ...)) end local sdiffstore = function(self, k2, k, ...) k2 = chkarg(k2) local x = _sdiff(self, k, ...) self.data[k2] = {ktype = "set", value = x} return nkeys(x) end local _sinter = function(self, k, ...) k = chkarg(k) local arg = getargs(...) local x = xgetr(self, k, "set") local r = {} local y for v,_ in pairs(x) do r[v] = true for i=1,#arg do y = xgetr(self, arg[i], "set") if not y[v] then r[v] = nil; break end end end return r end local sinter = function(self, k, ...) return lset_to_list(_sinter(self, k, ...)) end local sinterstore = function(self, k2, k, ...) k2 = chkarg(k2) local x = _sinter(self, k, ...) self.data[k2] = {ktype = "set", value = x} return nkeys(x) end local sismember = function(self, k, v) local x = xgetr(self, k, "set") return not not x[v] end local smembers = function(self, k) local x = xgetr(self, k, "set") return lset_to_list(x) end local smove = function(self, k, k2, v) local x = xgetr(self, k, "set") if x[v] then local y = xgetw(self, k2, "set") x[v] = nil y[v] = true return true else return false end end local spop = function(self, k) local x, r = xgetw(self, k, "set"), nil local l = lset_to_list(x) local n = #l if n > 0 then r = l[math.random(1, n)] x[r] = nil end cleanup(self, k) return r end local srandmember = function(self, k, count) k = chkarg(k) local x = xgetr(self, k, "set") local l = lset_to_list(x) local n = #l if not count then if n > 0 then return l[math.random(1, n)] else return nil end end count = toint(count) if (count == 0) or (n == 0) then return {} end if count >= n then return l end local r = {} if count > 0 then -- distinct elements for i=0,count-1 do r[#r+1] = table.remove(l, math.random(1, n-i)) end else -- allow repetition for i=1,-count do r[#r+1] = l[math.random(1, n)] end end return r end local srem = function(self, k, ...) k = chkarg(k) local arg = getargs(...) local x, r = xgetw(self, k, "set"), 0 for i=1,#arg do if x[arg[i]] then x[arg[i]] = nil r = r + 1 end end cleanup(self, k) return r end local _sunion = function(self, ...) local arg = getargs(...) local r = {} local x for i=1,#arg do x = xgetr(self, arg[i], "set") for v,_ in pairs(x) do r[v] = true end end return r end local sunion = function(self, k, ...) return lset_to_list(_sunion(self, k, ...)) end local sunionstore = function(self, k2, k, ...) k2 = chkarg(k2) local x = _sunion(self, k, ...) self.data[k2] = {ktype = "set", value = x} return nkeys(x) end -- zsets local _z_p_mt = { __eq = function(a, b) if a.v == b.v then assert(a.s == b.s) return true else return false end end, __lt = function(a, b) if a.s == b.s then return (a.v < b.v) else return (a.s < b.s) end end, } local _z_pair = function(s, v) assert( (type(s) == "number") and (type(v) == "string") ) local r = {s = s, v = v} return setmetatable(r, _z_p_mt) end local _z_pairs = function(...) local arg = {...} assert((#arg > 0) and (#arg % 2 == 0)) local ps = {} for i=1,#arg,2 do ps[#ps+1] = _z_pair( assert(tofloat(arg[i])), chkarg(arg[i+1]) ) end return ps end local _z_insert = function(x, ix, p) assert( (type(x) == "table") and (type(ix) == "number") and (type(p) == "table") ) local l = x.list table.insert(l, ix, p) for i=ix+1,#l do x.set[l[i].v] = x.set[l[i].v] + 1 end x.set[p.v] = ix end local _z_remove = function(x, v) if not x.set[v] then return false end local l, ix = x.list, x.set[v] assert(l[ix].v == v) table.remove(l, ix) for i=ix,#l do x.set[l[i].v] = x.set[l[i].v] - 1 end x.set[v] = nil return true end local _z_remove_range = function(x, i1, i2) local l = x.list i2 = i2 or i1 assert( (i1 > 0) and (i2 >= i1) and (i2 <= #l) ) local ix, n = i1, i2-i1+1 for i=1,n do x.set[l[ix].v] = nil table.remove(l, ix) end for i=ix,#l do x.set[l[i].v] = x.set[l[i].v] - n end return n end local _z_update = function(x, p) local l = x.list local found = _z_remove(x, p.v) local ix = nil for i=1,#l do if l[i] > p then ix = i; break end end if not ix then ix = #l+1 end _z_insert(x, ix, p) return found end local _z_coherence = function(x) local l, s = x.list, x.set local found, n = {}, 0 for val,pos in pairs(s) do if found[pos] then return false end found[pos] = true n = n + 1 if not (l[pos] and (l[pos].v == val)) then return false end end if #l ~= n then return false end for i=1, n-1 do if l[i].s > l[i+1].s then return false end end return true end local _z_normrange = function(l, i1, i2) i1, i2 = assert(toint(i1)), assert(toint(i2)) if i1 < 0 then i1 = #l+i1 end if i2 < 0 then i2 = #l+i2 end i1, i2 = math.max(i1+1, 1), i2+1 if (i2 < i1) or (i1 > #l) then return nil end i2 = math.min(i2, #l) return i1, i2 end local _zrbs_opts = function(...) local arg = {...} if #arg == 0 then return {} end local ix, opts = 1, {} while type(arg[ix]) == "string" do if arg[ix] == "withscores" then opts.withscores = true ix = ix + 1 elseif arg[ix] == "limit" then opts.limit = { offset = assert(toint(arg[ix+1])), count = assert(toint(arg[ix+2])), } ix = ix + 3 else error("input") end end if type(arg[ix]) == "table" then local _o = arg[ix] opts.withscores = opts.withscores or _o.withscores if _o.limit then opts.limit = { offset = assert(toint(_o.limit.offset or _o.limit[1])), count = assert(toint(_o.limit.count or _o.limit[2])), } end ix = ix + 1 end assert(arg[ix] == nil) if opts.limit then assert( (opts.limit.count >= 0) and (opts.limit.offset >= 0) ) end return opts end local _z_store_params = function(dest, numkeys, ...) dest = chkarg(dest) numkeys = assert(toint(numkeys)) assert(numkeys > 0) local arg = {...} assert(#arg >= numkeys) local ks = {} for i=1, numkeys do ks[i] = chkarg(arg[i]) end local ix, opts = numkeys+1,{} while type(arg[ix]) == "string" do if arg[ix] == "weights" then opts.weights = {} ix = ix + 1 for i=1, numkeys do opts.weights[i] = assert(toint(arg[ix])) ix = ix + 1 end elseif arg[ix] == "aggregate" then opts.aggregate = assert(chkarg(arg[ix+1])) ix = ix + 2 else error("input") end end if type(arg[ix]) == "table" then local _o = arg[ix] opts.weights = opts.weights or _o.weights opts.aggregate = opts.aggregate or _o.aggregate ix = ix + 1 end assert(arg[ix] == nil) if opts.aggregate then assert( (opts.aggregate == "sum") or (opts.aggregate == "min") or (opts.aggregate == "max") ) else opts.aggregate = "sum" end if opts.weights then assert(#opts.weights == numkeys) for i=1,#opts.weights do assert(type(opts.weights[i]) == "number") end else opts.weights = {} for i=1, numkeys do opts.weights[i] = 1 end end opts.keys = ks opts.dest = dest return opts end local _zrbs_limits = function(x, s1, s2, descending) local s1_incl, s2_incl = true, true if s1:sub(1, 1) == "(" then s1, s1_incl = s1:sub(2, -1), false end s1 = assert(tofloat(s1)) if s2:sub(1, 1) == "(" then s2, s2_incl = s2:sub(2, -1), false end s2 = assert(tofloat(s2)) if descending then s1, s2 = s2, s1 s1_incl, s2_incl = s2_incl, s1_incl end if s2 < s1 then return nil end local l = x.list local i1, i2 local fst, lst = l[1].s, l[#l].s if (fst > s2) or ((not s2_incl) and (fst == s2)) then return nil end if (lst < s1) or ((not s1_incl) and (lst == s1)) then return nil end if (fst > s1) or (s1_incl and (fst == s1)) then i1 = 1 end if (lst < s2) or (s2_incl and (lst == s2)) then i2 = #l end for i=1,#l do if (i1 and i2) then break end if (not i1) then if l[i].s > s1 then i1 = i end if s1_incl and l[i].s == s1 then i1 = i end end if (not i2) then if l[i].s > s2 then i2 = i-1 end if (not s2_incl) and l[i].s == s2 then i2 = i-1 end end end assert(i1 and i2) if descending then return #l-i2, #l-i1 else return i1-1, i2-1 end end local dbg_zcoherence = function(self, k) local x = xgetr(self, k, "zset") return _z_coherence(x) end local zadd = function(self, k, ...) k = chkarg(k) local ps = _z_pairs(...) local x = xgetw(self, k, "zset") local n = 0 for i=1,#ps do if not _z_update(x, ps[i]) then n = n+1 end end return n end local zcard = function(self, k) local x = xgetr(self, k, "zset") return #x.list end local zcount = function(self, k, s1, s2) local x = xgetr(self, k, "zset") local i1, i2 = _zrbs_limits(x, s1, s2, false) if not (i1 and i2) then return 0 end assert(i2 >= i1) return i2 - i1 + 1 end local zincrby = function(self, k, n, v) k,v = chkargs(2, k, v) n = assert(tofloat(n)) local x = xgetw(self, k, "zset") local p = x.list[x.set[v]] local s = p and (p.s + n) or n _z_update(x, _z_pair(s, v)) return s end local zinterstore = function(self, ...) local params = _z_store_params(...) local x = xdefv("zset") local aggregate if params.aggregate == "sum" then aggregate = function(x, y) return x+y end elseif params.aggregate == "min" then aggregate = math.min elseif params.aggregate == "max" then aggregate = math.max else error() end local y = xgetr(self, params.keys[1], "zset") local p1, p2 for j=1,#y.list do p1 = _z_pair(y.list[j].s, y.list[j].v) _z_update(x, p1) end for i=2,#params.keys do y = xgetr(self, params.keys[i], "zset") local to_remove, to_update = {}, {} for j=1,#x.list do p1 = x.list[j] if y.set[p1.v] then p2 = _z_pair( aggregate( p1.s, params.weights[i] * y.list[y.set[p1.v]].s ), p1.v ) to_update[#to_update+1] = p2 else to_remove[#to_remove+1] = p1.v end end for j=1,#to_remove do _z_remove(x, to_remove[j]) end for j=1,#to_update do _z_update(x, to_update[j]) end end local r = #x.list if r > 0 then self.data[params.dest] = {ktype = "zset", value = x} end return r end local _zranger = function(descending) return function(self, k, i1, i2, opts) k = chkarg(k) local withscores = false if type(opts) == "table" then withscores = opts.withscores elseif type(opts) == "string" then assert(opts:lower() == "withscores") withscores = true else assert(opts == nil) end local x = xgetr(self, k, "zset") local l = x.list i1, i2 = _z_normrange(l, i1, i2) if not i1 then return {} end local inc = 1 if descending then i1 = #l - i1 + 1 i2 = #l - i2 + 1 inc = -1 end local r = {} if withscores then for i=i1, i2, inc do r[#r+1] = {l[i].v, l[i].s} end else for i=i1, i2, inc do r[#r+1] = l[i].v end end return r end end local zrange = _zranger(false) local zrevrange = _zranger(true) local _zrangerbyscore = function(descending) return function(self, k, s1, s2, ...) k, s1, s2 = chkargs(3, k, s1, s2) local opts = _zrbs_opts(...) local x = xgetr(self, k, "zset") local i1, i2 = _zrbs_limits(x, s1, s2, descending) if not (i1 and i2) then return {} end if opts.limit then if opts.limit.count == 0 then return {} end i1 = i1 + opts.limit.offset if i1 > i2 then return {} end i2 = math.min(i2, i1+opts.limit.count-1) end if descending then return zrevrange(self, k, i1, i2, opts) else return zrange(self, k, i1, i2, opts) end end end local zrangebyscore = _zrangerbyscore(false) local zrevrangebyscore = _zrangerbyscore(true) local zrank = function(self, k, v) local x = xgetr(self, k, "zset") local r = x.set[v] if r then return r-1 else return nil end end local zrem = function(self, k, ...) k = chkarg(k) local arg = getargs(...) local x, r = xgetw(self, k, "zset"), 0 for i=1,#arg do if _z_remove(x, arg[i]) then r = r + 1 end end cleanup(self, k) return r end local zremrangebyrank = function(self, k, i1, i2) k = chkarg(k) local x = xgetw(self, k, "zset") i1, i2 = _z_normrange(x.list, i1, i2) if not i1 then cleanup(self, k) return 0 end local n = _z_remove_range(x, i1, i2) cleanup(self, k) return n end local zremrangebyscore = function(self, k, s1, s2) local x = xgetr(self, k, "zset") local i1, i2 = _zrbs_limits(x, s1, s2, false) if not (i1 and i2) then return 0 end assert(i2 >= i1) return zremrangebyrank(self, k, i1, i2) end local zrevrank = function(self, k, v) local x = xgetr(self, k, "zset") local r = x.set[v] if r then return #x.list-r else return nil end end local zscore = function(self, k, v) local x = xgetr(self, k, "zset") local p = x.list[x.set[v]] if p then return p.s else return nil end end local zunionstore = function(self, ...) local params = _z_store_params(...) local x = xdefv("zset") local default_score, aggregate if params.aggregate == "sum" then default_score = 0 aggregate = function(x, y) return x+y end elseif params.aggregate == "min" then default_score = math.huge aggregate = math.min elseif params.aggregate == "max" then default_score = -math.huge aggregate = math.max else error() end local y, p1, p2 for i=1,#params.keys do y = xgetr(self, params.keys[i], "zset") for j=1,#y.list do p1 = y.list[j] p2 = _z_pair( aggregate( params.weights[i] * p1.s, x.set[p1.v] and x.list[x.set[p1.v]].s or default_score ), p1.v ) _z_update(x, p2) end end local r = #x.list if r > 0 then self.data[params.dest] = {ktype = "zset", value = x} end return r end -- connection local echo = function(self, v) return v end local ping = function(self) return true end -- server local flushdb = function(self) self.data = {} return true end --- Class local methods = { -- keys del = del, -- (...) -> #removed exists = chkargs_wrap(exists, 1), -- (k) -> exists? keys = keys, -- (pattern) -> list of keys ["type"] = chkargs_wrap(_type, 1), -- (k) -> [string|list|set|zset|hash|none] randomkey = randomkey, -- () -> [k|nil] rename = chkargs_wrap(rename, 2), -- (k,k2) -> true renamenx = chkargs_wrap(renamenx, 2), -- (k,k2) -> ! existed? k2 -- strings append = chkargs_wrap(append, 2), -- (k,v) -> #new bitcount = bitcount, -- (k,[start,end]) -> n bitop = bitop, -- ([and|or|xor|not],k,...) decr = chkargs_wrap(decr, 1), -- (k) -> new decrby = decrby, -- (k,n) -> new get = chkargs_wrap(get, 1), -- (k) -> [v|nil] getbit = getbit, -- (k,offset) -> b getrange = getrange, -- (k,start,end) -> string getset = chkargs_wrap(getset, 2), -- (k,v) -> [oldv|nil] incr = chkargs_wrap(incr, 1), -- (k) -> new incrby = incrby, -- (k,n) -> new incrbyfloat = incrbyfloat, -- (k,n) -> new mget = mget, -- (k1,...) -> {v1,...} mset = mset, -- (k1,v1,...) -> true msetnx = msetnx, -- (k1,v1,...) -> worked? (i.e. !existed? any k) set = chkargs_wrap(set, 2), -- (k,v) -> true setbit = setbit, -- (k,offset,b) -> old setnx = chkargs_wrap(setnx, 2), -- (k,v) -> worked? (i.e. !existed?) setrange = setrange, -- (k,offset,val) -> #new strlen = chkargs_wrap(strlen, 1), -- (k) -> [#v|0] -- hashes hdel = hdel, -- (k,sk1,...) -> #removed hexists = chkargs_wrap(hexists, 2), -- (k,sk) -> exists? hget = chkargs_wrap(hget,2), -- (k,sk) -> v hgetall = chkargs_wrap(hgetall, 1), -- (k) -> map hincrby = hincrby, -- (k,sk,n) -> new hincrbyfloat = hincrbyfloat, -- (k,sk,n) -> new hkeys = chkargs_wrap(hkeys, 1), -- (k) -> keys hlen = chkargs_wrap(hlen, 1), -- (k) -> [#sk|0] hmget = hmget, -- (k,{sk1,...}) -> {v1,...} hmset = hmset, -- (k,{sk1=v1,...}) -> true hset = chkargs_wrap(hset, 3), -- (k,sk1,v1) -> !existed? hsetnx = chkargs_wrap(hsetnx, 3), -- (k,sk1,v1) -> worked? (i.e. !existed?) hvals = chkargs_wrap(hvals, 1), -- (k) -> values -- lists blpop = blpop, -- (k1,...) -> k,v brpop = brpop, -- (k1,...) -> k,v brpoplpush = brpoplpush, -- (k1,k2,timeout) -> v lindex = lindex, -- (k,i) -> v linsert = chkargs_wrap(linsert, 4), -- (k,mode,pivot,v) -> #list (after) llen = chkargs_wrap(llen, 1), -- (k) -> #list lpop = chkargs_wrap(lpop, 1), -- (k) -> v lpush = lpush, -- (k,v1,...) -> #list (after) lpushx = chkargs_wrap(lpushx, 2), -- (k,v) -> #list (after) lrange = lrange, -- (k,start,stop) -> list lrem = lrem, -- (k,count,v) -> #removed lset = lset, -- (k,i,v) -> true ltrim = ltrim, -- (k,start,stop) -> true rpop = chkargs_wrap(rpop, 1), -- (k) -> v rpoplpush = chkargs_wrap(rpoplpush, 2), -- (k1,k2) -> v rpush = rpush, -- (k,v1,...) -> #list (after) rpushx = chkargs_wrap(rpushx, 2), -- (k,v) -> #list (after) -- sets sadd = sadd, -- (k,v1,...) -> #added scard = chkargs_wrap(scard, 1), -- (k) -> [n|0] sdiff = sdiff, -- (k1,...) -> set (of elements in k1 & not in any of ...) sdiffstore = sdiffstore, -- (k0,k1,...) -> #set at k0 sinter = sinter, -- (k1,...) -> set sinterstore = sinterstore, -- (k0,k1,...) -> #set at k0 sismember = chkargs_wrap(sismember, 2), -- (k,v) -> member? smembers = chkargs_wrap(smembers, 1), -- (k) -> set smove = chkargs_wrap(smove, 3), -- (k1,k2,v) -> moved? (i.e. !member? k1) spop = chkargs_wrap(spop, 1), -- (k) -> [v|nil] srandmember = srandmember, -- (k,[count]) -> v|[v1,v2,...] srem = srem, -- (k,v1,...) -> #removed sunion = sunion, -- (k1,...) -> set sunionstore = sunionstore, -- (k0,k1,...) -> #set at k0 -- zsets zadd = zadd, -- (k,score,member,[score,member,...]) zcard = chkargs_wrap(zcard, 1), -- (k) -> n zcount = chkargs_wrap(zcount, 3), -- (k,min,max) -> count zincrby = zincrby, -- (k,score,v) -> score zinterstore = zinterstore, -- (k,numkeys,k1,...,[opts]) -> card zrange = zrange, -- (k,start,stop,[opts]) -> depends on opts zrangebyscore = zrangebyscore, -- (k,min,max,[opts]) -> depends on opts zrank = chkargs_wrap(zrank, 2), -- (k,v) -> rank zrem = zrem, -- (k,v1,...) -> #removed zremrangebyrank = zremrangebyrank, -- (k,start,stop) -> #removed zremrangebyscore = chkargs_wrap(zremrangebyscore, 3), -- (k,min,max) -> #removed zrevrange = zrevrange, -- (k,start,stop,[opts]) -> depends on opts zrevrangebyscore = zrevrangebyscore, -- (k,min,max,[opts]) -> depends on opts zrevrank = chkargs_wrap(zrevrank, 2), -- (k,v) -> rank zscore = chkargs_wrap(zscore, 2), -- (k,v) -> score zunionstore = zunionstore, -- (k,numkeys,k1,...,[opts]) -> card -- connection echo = chkargs_wrap(echo, 1), -- (v) -> v ping = ping, -- () -> true -- server flushall = flushdb, -- () -> true flushdb = flushdb, -- () -> true -- debug dbg_zcoherence = dbg_zcoherence, } local new = function() local r = {data = {}} return setmetatable(r,{__index = methods}) end return { new = new, }
gpl-2.0
szym/turbo
turbo/httputil.lua
5
25684
--- Turbo.lua HTTP Utilities module -- Contains the HTTPHeaders and HTTPParser classes, which parses request and -- response headers and also offers utilities to build request headers. -- -- Also offers a few functions for parsing GET URL parameters, and different -- POST data types. -- -- Copyright John Abrahamsen 2011, 2012, 2013 -- -- "Permission is hereby granted, free of charge, to any person obtaining a copy of -- this software and associated documentation files (the "Software"), to deal in -- the Software without restriction, including without limitation the rights to -- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies -- of the Software, and to permit persons to whom the Software is furnished to do -- so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in all -- copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -- SOFTWARE." local log = require "turbo.log" local status_codes = require "turbo.http_response_codes" local deque = require "turbo.structs.deque" local buffer = require "turbo.structs.buffer" local escape = require "turbo.escape" local util = require "turbo.util" local platform = require "turbo.platform" local ffi = require "ffi" local libturbo_parser = util.load_libtffi() require "turbo.cdef" require "turbo.3rdparty.middleclass" local fast_assert = util.fast_assert local b = string.byte local httputil = {} -- httputil namespace --- Must match the enum in http-parser.h! local method_map = { [0] = "DELETE", "GET", "HEAD", "POST", "PUT", "CONNECT", "OPTIONS", "TRACE", "COPY", "LOCK", "MKCOL", "MOVE", "PROPFIND", "PROPPATCH", "SEARCH", "UNLOCK", "REPORT", "MKACTIVITY", "CHECKOUT", "MERGE", "MSEARCH", "NOTIFY", "SUBSCRIBE", "UNSUBSCRIBE", "PATCH", "PURGE" } local function MAX(a,b) return a > b and a or b end --*************** HTTP Header parsing *************** --- URL Field table. httputil.UF = { SCHEMA = 0 , HOST = 1 , PORT = 2 , PATH = 3 , QUERY = 4 , FRAGMENT = 5 , USERINFO = 6 } --- HTTP header type. Use on HTTPHeaders initialize() to specify -- header type to parse. httputil.hdr_t = { HTTP_REQUEST = 0, HTTP_RESPONSE = 1, HTTP_BOTH = 2 } local javascript_types = { ["application/javascript"] = true, ["application/json"] = true, ["application/x-javascript"] = true, ["text/x-javascript"] = true, ["text/x-json"] = true } --- HTTPParser Class -- Class for creation and parsing of HTTP headers. httputil.HTTPParser = class("HTTPParser") --- Pass request headers as parameters to parse them into -- the returned object. function httputil.HTTPParser:initialize(hdr_str, hdr_t) if hdr_str and hdr_t then if hdr_t == httputil.hdr_t["HTTP_REQUEST"] then self:parse_request_header(hdr_str) elseif hdr_t == httputil.hdr_t["HTTP_RESPONSE"] then self:parse_response_header(hdr_str) end end -- Arguments are only parsed on-demand. self._arguments_parsed = false end --- Parse standalone URL and populate class instance with values. -- HTTPParser.get_url_field must be used to read out values. -- @param url (String) URL string. -- @note Will throw error if URL does not parse correctly. function httputil.HTTPParser:parse_url(url) if type(url) ~= "string" then error("URL parameter is not a string") end local htpurl = ffi.C.malloc(ffi.sizeof("struct http_parser_url")) if htpurl == nil then error("Could not allocate memory") end ffi.gc(htpurl, ffi.C.free) self.http_parser_url = ffi.cast("struct http_parser_url *", htpurl) local rc = libturbo_parser.http_parser_parse_url( url, url:len(), 0, self.http_parser_url) if rc ~= 0 then error("Could not parse URL") end if not self.url then self.url = url end end --- Get a URL field. -- @param UF_prop (Number) Available fields described in the httputil.UF table. -- @return nil if not found, else the string value is returned. function httputil.HTTPParser:get_url_field(UF_prop) if not self.url then self:get_url() end if not self.http_parser_url then self:parse_url(self.url) end if libturbo_parser.url_field_is_set( self.http_parser_url, UF_prop) == true then local url = ffi.cast("const char *", self.url) local field = ffi.string( url+self.http_parser_url.field_data[UF_prop].off, self.http_parser_url.field_data[UF_prop].len) return field end -- Field is not set. return nil end --- Get URL. -- @return Currently set URI or nil if not set. function httputil.HTTPParser:get_url() if self.url then return self.url else if not self.tpw then error("No URL or header has been parsed. Can not return URL.") end if self.tpw.url_str == nil then error("No URL available for request headers.") end self.url = ffi.string(self.tpw.url_str, self.tpw.url_sz) end return self.url end --- Get HTTP method -- @return Current method as string or nil if not set. function httputil.HTTPParser:get_method() if not self.tpw then error("No header has been parsed. Can not return method.") end return method_map[self.tpw.parser.method] end --- Get the HTTP version. -- @return Currently set version as string or nil if not set. function httputil.HTTPParser:get_version() return string.format( "HTTP/%d.%d", self.tpw.parser.http_major, self.tpw.parser.http_minor) end --- Get the status code. -- @return Status code and status code message if set, else nil. function httputil.HTTPParser:get_status_code() if not self.tpw then error("No header has been parsed. Can not return status code.") elseif self.hdr_t ~= httputil.hdr_t["HTTP_RESPONSE"] then error("Parsed header not a HTTP response header.") end return self.tpw.parser.status_code, status_codes[self.status_code] end local function _unescape(s) return string.char(tonumber(s,16)) end --- Internal function to parse ? and & separated key value fields. -- @param uri (String) local function _parse_arguments(uri) local arguments = {} local elements = 0; for k, v in uri:gmatch("([^&=]+)=([^&]+)") do elements = elements + 1; if (elements > 256) then -- Limit to 256 elements, which "should be enough for everyone". break end v = v:gsub("+", " "):gsub("%%(%w%w)", _unescape); if not arguments[k] then arguments[k] = v; else if type(arguments[k]) == "string" then local tmp = arguments[k]; arguments[k] = {tmp}; end table.insert(arguments[k], v); end end return arguments end --- Get URL argument of the header. -- @param argument Key of argument to get value of. -- @return If argument exists then the argument is either returned -- as a table if multiple values is given the same key, or as a string if the -- key only has one value. If argument does not exist, nil is returned. function httputil.HTTPParser:get_argument(argument) if not self._arguments_parsed then self._arguments = _parse_arguments(self:get_url_field(httputil.UF.QUERY)) self._arguments_parsed = true end local arguments = self:get_arguments() if arguments then if type(arguments[argument]) == "table" then return arguments[argument] elseif type(arguments[argument]) == "string" then return { arguments[argument] } end end end --- Get all arguments of the header as a table. -- @return (Table) Table with keys and values. function httputil.HTTPParser:get_arguments() if not self._arguments_parsed then local query = self:get_url_field(httputil.UF.QUERY) if query then self._arguments = _parse_arguments(query) end self._arguments_parsed = true end return self._arguments end --- Get given key from header key value section. -- @param key (String) The key to get. -- @param caseinsensitive (Boolean) If true then the key will be matched without -- regard for case sensitivity. -- @return The value of the key, or nil if not existing. May return a table if -- multiple keys are set. local strncasecmp if platform.__LINUX__ or platform.__UNIX__ then strncasecmp = ffi.C.strncasecmp elseif platform.__WINDOWS__ then -- Windows does not have strncasecmp, but has strnicmp, which does the -- thing. strncasecmp = ffi.C._strnicmp end function httputil.HTTPParser:get(key, caseinsensitive) local value local c = 0 local hdr_sz = tonumber(self.tpw.hkv_sz) if hdr_sz <= 0 then return nil end if caseinsensitive then -- Case insensitive key. for i = 0, hdr_sz-1 do local field = self.tpw.hkv[i] local key_sz = key:len() if field.key_sz == key_sz then if strncasecmp( field.key, key, field.key_sz) == 0 then local str = ffi.string(field.value, field.value_sz) if c == 0 then value = str c = 1 elseif c == 1 then value = {value, str} c = 2 else value[#value+1] = str c = c + 1 end end end end else -- Case sensitive key. for i = 0, hdr_sz-1 do local field = self.tpw.hkv[i] local key_sz = key:len() if field.key_sz == key_sz then if ffi.C.memcmp( field.key, key, MAX(field.key_sz, key_sz)) == 0 then local str = ffi.string(field.value, field.value_sz) if c == 0 then value = str c = 1 elseif c == 1 then value = {value, str} c = 2 else value[#value+1] = str c = c + 1 end end end end end return value, c end --- Parse HTTP request or response headers. -- Populates the class with all data in headers. -- @param hdr_str (String) HTTP header string. -- @param hdr_t (Number) A number defined in httputil.hdr_t representing header -- type. -- @note Will throw error on parsing failure. function httputil.HTTPParser:parse_header(hdr_str, hdr_t) -- Ensure the string is not GCed while we are still using it by keeping a -- reference to it. There is no way for LuaJIT to know we are still -- using pointers to it. self.hdr_str = hdr_str self.hdr_t = hdr_t local tpw = libturbo_parser.turbo_parser_wrapper_init( hdr_str, hdr_str:len(), hdr_t) if tpw ~= nil then ffi.gc(tpw, libturbo_parser.turbo_parser_wrapper_exit) else error("libturbo_parser could not allocate memory for struct.") end self.tpw = tpw if libturbo_parser.turbo_parser_check(self.tpw) ~= true then error( string.format( "libturbo_parser could not parse HTTP header. %s %s", ffi.string(libturbo_parser.http_errno_name( self.tpw.parser.http_errno)), ffi.string(libturbo_parser.http_errno_description( self.tpw.parser.http_errno)))) end if self.tpw.headers_complete == false then error("libturbo_parser could not parse header. Unknown error.") end end --- Parse HTTP response headers. -- Populates the class with all data in headers. -- @param raw_headers (String) HTTP header string. -- @note Will throw error on parsing failure. function httputil.HTTPParser:parse_response_header(raw_headers) self:parse_header(raw_headers, httputil.hdr_t["HTTP_RESPONSE"]) end --- Parse HTTP request headers. -- Populates the class with all data in headers. -- @param raw_headers (String) HTTP header string. -- @note Will throw error on parsing failure. function httputil.HTTPParser:parse_request_header(raw_headers) self:parse_header(raw_headers, httputil.hdr_t["HTTP_REQUEST"]) end --- Parse HTTP post arguments. function httputil.parse_post_arguments(data) if type(data) ~= "string" then error("data argument not a string.") end return _parse_arguments(data) end local DASH = string.byte('-') local CR = string.byte'\r' local LF = string.byte'\n' -- finds the start of a line local function find_line_start(str,pos, inc) if not inc then inc = 1 end local skipped = -1 -- skip any non-CRLF chars repeat b = str:byte(pos) if b == nil then return nil end pos = pos + inc skipped = skipped+1 until (b==CR) or (b==LF) local b2 = str:byte(pos) if b2 == nil then return nil end if (b2 == CR) or (b2 == LF) then if b ~= b2 then pos = pos + inc end end return pos, skipped end -- @return end position of token, token string local function getRFC822Atom(str,pos) local fpos, lpos, token = str:find('([^%c%s()<>@,;:\\"/[%]?=]+)', pos) return lpos, token end --- Parse multipart form data. function httputil.parse_multipart_data(data, boundary) local arguments = {} local p1, p2, b1, b2 boundary = "--" .. boundary p1, p2 = data:find(boundary, 1, true) b1 = find_line_start(data,p2+1) repeat p1, p2 = data:find(boundary, p2, true) if p1 == nil then break end b2 = find_line_start(data,p1-1,-1) do local boundary_headers local h1, h2, v1, skipped v1 = b1 repeat h1 = v1 v1 = find_line_start(data,v1) if v1 == nil then goto next_boundary end until skipped ~= 0 repeat h2 = v1-1 v1, skipped = find_line_start(data,v1) if v1 == nil then goto next_boundary end until skipped == 0 boundary_headers = data:sub(h1,h2) boundary_headers = boundary_headers:gsub("([^%c%s:]-):", function(s) return string.gsub(s,"%u", function(c) return string.lower(c) end) .. ":" end) if not boundary_headers then goto next_boundary end do local name, ctype local argument = { } for fname, fvalue, content_kvs in boundary_headers:gmatch("([^%c%s:]+):%s*([^;]*);?([^\n\r]*)") do if fvalue == "form-data" and fname=="content-disposition" then argument[fname] = {} local p = 1 repeat p, key = getRFC822Atom(content_kvs,p) if p == nil then break end if content_kvs:byte(p+1) ~= string.byte('=') then break end p=p+2 local _, p2, val = content_kvs:find('^"([^"]+)"',p) if not p2 then p2, val = getRFC822Atom(content_kvs,p) if not p2 then break end end p = p2+1 if key=="name" then name=val end argument[fname][key] = val until false else if fname=="content-type" then ctype = fvalue fvalue = fvalue:lower() elseif fname=="charset" or fname=="content-transfer-encoding" then fvalue = fvalue:lower() end argument[fname] = fvalue end end if not name then goto next_boundary end argument[1] = data:sub(v1, b2) if argument["content-transfer-encoding"] == "base64" then argument[1] = escape.base64_decode(argument[1]) end if javascript_types[argument["content-type"]] then argument[1] = escape.unescape(argument[1]) end if arguments[name] then arguments[name][#arguments[name] +1] = argument else arguments[name] = { argument } end end end ::next_boundary:: b1 = find_line_start(data,p2+1) until (b1+1 > #data) or (data:byte(p2+1) == DASH and data:byte(p2+2) == DASH) return arguments end --*************** HTTP Header generation *************** --- HTTPHeaders Class -- Class for creating HTTP headers in a programmatic fashion. httputil.HTTPHeaders = class("HTTPHeaders") function httputil.HTTPHeaders:initialize() self._fields = {} end --- Set URI. -- @param uri (String) function httputil.HTTPHeaders:set_uri(uri) if type(uri) ~= "string" then error("argument #1 not a string.") end self.uri = uri end --- Get current URI. -- @return Currently set URI or nil if not set. function httputil.HTTPHeaders:get_uri() return self.uri end --- Set HTTP method. -- @param method (String) Must be string, or error is raised. function httputil.HTTPHeaders:set_method(method) if type(method) ~= "string" then error("argument #1 not a string.") end self.method = method end --- Get HTTP method -- @return Current method as string or nil if not set. function httputil.HTTPHeaders:get_method() return self.method end --- Set the HTTP version. -- Applies when building response headers only. -- @param version (String) Version in string form, e.g "1.1" or "1.0" -- Must be string or error is raised. function httputil.HTTPHeaders:set_version(version) if type(version) ~= "string" then error("argument #1 not a string.") end self.version = version end --- Get the current HTTP version. -- @return Currently set version as string or nil if not set. function httputil.HTTPHeaders:get_version() return self.version end --- Set the status code. -- Applies when building response headers. -- @param code (Number) HTTP status code to set. Must be number or -- error is raised. function httputil.HTTPHeaders:set_status_code(code) if type(code) ~= "number" then error("argument #1 not a number.") end if not status_codes[code] then error(string.format("Invalid HTTP status code given: %d", code)) end self.status_code = code end --- Get the current status code. -- @return Status code and status code message if set, else nil. function httputil.HTTPHeaders:get_status_code() return self.status_code, status_codes[self.status_code] end --- Get given key from header key value section. -- @param key (String) The key to get. -- @param caseinsensitive (Boolean) If true then the key will be matched without -- regard for case sensitivity. -- @return The value of the key, or nil if not existing. May return a table if -- multiple keys are set. function httputil.HTTPHeaders:get(key, caseinsensitive) local value local cnt = 0 if caseinsensitive == true then key = key:lower() for i = 1, #self._fields do if self._fields[i] and self._fields[i][1]:lower() == key then if cnt == 0 then value = self._fields[i][2] cnt = 1 elseif cnt == 1 then value = {value, self._fields[i][2]} cnt = 2 else value[#value + 1] = self._fields[i][2] cnt = cnt + 1 end end end else for i = 1, #self._fields do if self._fields[i] and self._fields[i][1] == key then if cnt == 0 then value = self._fields[i][2] cnt = 1 elseif cnt == 1 then value = {value, self._fields[i][2]} cnt = 2 else value[#value + 1] = self._fields[i][2] cnt = cnt + 1 end end end end return value, cnt end --- Add a key with value to the headers. Supports adding multiple values to -- one key. E.g mutiple "Set-Cookie" header fields. -- @param key (String) Key to add to headers. Must be string or error is raised. -- @param value (String or Number) Value to associate with the key. function httputil.HTTPHeaders:add(key, value) if type(key) ~= "string" then error("Key parameter must be a string.") end local t = type(value) if t == "string" then if value:find("\r\n", 1, true) then error("String value contain <CR><LF>, not allowed.") end elseif t ~= "number" then error("Value parameter must be a string or number.") end self._fields[#self._fields + 1] = {key, value} end --- Set a key with value to the headers. Overwiting existing key. -- @param key (String) Key to set to headers. Must be string or error is raised. -- @param value (String) Value to associate with the key. function httputil.HTTPHeaders:set(key, value, caseinsensitive) if type(key) ~= "string" then error("Key parameter must be a string.") end local t = type(value) if t == "string" then if value:find("\r\n", 1, true) then error("String value contain <CR><LF>, not allowed.") end elseif t ~= "number" then error("Value parameter must be a string or number.") end self:remove(key, caseinsensitive) self:add(key, value) end --- Remove key from headers. -- @param key (String) Key to remove from headers. Must be string or error is raised. -- @param caseinsensitive (Boolean) If true then the key will be matched without -- regard for case sensitivity. function httputil.HTTPHeaders:remove(key, caseinsensitive) if type(key) ~= "string" then error("Key parameter must be a string.") end if caseinsensitive == false then for i = 1, #self._fields do if self._fields[i] and self._fields[i][1] == key then self._fields[i] = nil end end else key = key:lower() for i = 1, #self._fields do if self._fields[i] and self._fields[i][1]:lower() == key then self._fields[i] = nil end end end end --- Stringify data set in class as a HTTP request header. -- @return (String) HTTP header string excluding final delimiter. function httputil.HTTPHeaders:stringify_as_request() local buffer = buffer:new() for i = 1, #self._fields do if self._fields[i] then buffer:append_luastr_right(string.format("%s: %s\r\n", self._fields[i][1], self._fields[i][2])); end end return string.format("%s %s %s\r\n%s\r\n", self.method, self.uri, self.version, tostring(buffer)) end --- Stringify data set in class as a HTTP response header. -- If not "Date" field is set, it will be generated automatically. -- @return (String) HTTP header string excluding final delimiter. function httputil.HTTPHeaders:stringify_as_response() local buf = buffer:new() if not self:get("Date") then -- Add current time as Date header if not set already. self:add("Date", util.time_format_http_header(util.gettimeofday())) end for i = 1 , #self._fields do if self._fields[i] then -- string.format causes trace abort here. -- Just build keyword values by abuse. buf:append_luastr_right(self._fields[i][1]) buf:append_luastr_right(": ") buf:append_luastr_right(tostring(self._fields[i][2])) buf:append_luastr_right("\r\n") end end return string.format("%s %d %s\r\n%s", self.version, self.status_code, status_codes[self.status_code], tostring(buf)) end --- Convinience method to return HTTPHeaders:stringify_as_response on string -- conversion. function httputil.HTTPHeaders:__tostring() return self:stringify_as_response() end return httputil
apache-2.0
luvit/luvit
examples/http-server-todo-web.lua
4
1719
local http = require('http'); local url = require('url'); local items = {}; -- see Node.js_in_action.pdf : page 89 (110 of 417) http.createServer( function(req, res) --p(req) if req.url=='/' then if req.method=='GET' then show(res); elseif req.method=='POST' then add(req, res); else badRequest(res); end else notFound(res); end end) :listen(8080) function map(a, fcn) local b={} for i,v in ipairs(a) do table.insert(b, fcn(v)) end return b end function show(res) local html = '<html><head><title>Todo List</title></head><body>\n' .. '<h1>Todo List</h1>\n' -- For simple apps, inlining .. '<ul>\n' -- the HTML instead of .. table.concat(map(items, function(item) --using a template engine works well. return '<li>' .. item .. '</li>' end),'\n') .. '</ul>\n' .. '<form method="post" action="/">\n' .. '<p><input type="text" name="item" /></p>\n' .. '<p><input type="submit" value="Add Item" /></p>\n' .. '</form></body></html>\n'; res:setHeader('Content-Type', 'text/html'); res:setHeader('Content-Length', #html); res:finish(html); end function notFound(res) res.statusCode = 404; res:setHeader('Content-Type', 'text/plain'); res:finish('Not Found'); end function badRequest(res) res.statusCode = 400; res:setHeader('Content-Type', 'text/plain'); res:finish('Bad Request'); end local qs = require('querystring'); function add(req, res) local body = ''; --req.setEncoding('utf8'); req:on('data', function(chunk) body =body.. chunk end); req:on('end', function() local obj = qs.parse(body); --p(obj) table.insert(items,obj.item); show(res); end); end print('Server running at http://127.0.0.1:8080/\n Connect to server using a web browser.')
apache-2.0
xingshuo/frame_sync_model
server/agent/player.lua
1
3666
local Class = require "lualib.class" local Debug = require "lualib.debug" local Skynet = require "lualib.local_skynet" local TimerObj = import "lualib/object" local Env = import "agent/env" local Net = import "lualib/net" local BCApi = import "broadcast/api" local Player = Class("Player", "TimerObject") function Player:__tostring() return string.format("[id:%s name:%s fd:%s]",self.m_ID,self.m_Name,self.m_FD) end function Player:init(id, mArgs) TimerObj.TimerObject.init(self) self.m_ID = id self.m_Name = mArgs.name self.m_FD = mArgs.fd self.m_GameModeID = mArgs.game_mode_id self.m_Color = mArgs.color self.m_PingSession = 0 self.m_LastPingSession = 0 self.m_PingTime = GetCSecond() self.m_lRTTValues = {} self.m_RTT = 0 self.m_OldRTT = 0 end function Player:login() Env.set_player(self.m_ID, self) BCApi.register_fd(self.m_ID, self.m_FD) Debug.fprint("====player %s==login==",self) local ti = GGameConfig[self.m_GameModeID]["ping_interval"] self:AddTimer(ti//10, function () self:check_gs_ping() end, "ServerPing") end function Player:quit() Env.del_player(self.m_ID) BCApi.unregister_fd(self.m_ID) Debug.fprint("====player %s==quit===",self) end function Player:enterwar() local mt = skynet_call("SCENE_MGR", "enter_player", self.m_GameModeID, self.m_ID, self:PackData()) self.m_GameID = mt.game_id self.m_SceneAgent = mt.agent end function Player:leavewar() if self.m_SceneAgent then skynet_send(self.m_SceneAgent, "leave_player", self.m_GameID, self.m_ID) end end function Player:client_ping(session) --Debug.fprint("==%s=recv=cs ping resp=%s=gs pingsession %s lastpingsession %s=",self,session,self.m_PingSession,self.m_LastPingSession) if session ~= self.m_PingSession then return end if self.m_LastPingSession == self.m_PingSession then return end self.m_LastPingSession = self.m_PingSession self:calc_rtt() Net.send_to_player(self.m_ID, "gs2c_ping", {session = session, timestamp = GetCSecond(), is_resp = true}) end function Player:check_gs_ping() if self.m_PingSession == self.m_LastPingSession then self.m_PingSession = self.m_PingSession + 1 self.m_PingTime = GetCSecond() Net.send_to_player(self.m_ID, "gs2c_ping", {session = self.m_PingSession, timestamp = GetCSecond(), is_resp = false}) else self:calc_rtt() Net.send_to_player(self.m_ID, "gs2c_ping", {session = self.m_PingSession, timestamp = GetCSecond(), is_resp = false}) --resend end end function Player:calc_rtt() if #self.m_lRTTValues > 0 then if self.m_lRTTValues[#self.m_lRTTValues][1] == self.m_PingSession then self.m_lRTTValues[#self.m_lRTTValues][2] = GetCSecond()-self.m_PingTime else table.insert(self.m_lRTTValues, {self.m_PingSession, GetCSecond()-self.m_PingTime}) end else table.insert(self.m_lRTTValues, {self.m_PingSession, GetCSecond()-self.m_PingTime}) end if #self.m_lRTTValues > 5 then table.remove(self.m_lRTTValues, 1) end self.m_RTT = table.list_avg_value2(self.m_lRTTValues, 2) self.m_RTT = math.floor(self.m_RTT) if math.abs(self.m_RTT - self.m_OldRTT) >= 5 then self.m_OldRTT = self.m_RTT skynet_send(self.m_SceneAgent, "sync_data", self.m_GameID, self.m_ID, {rtt = self.m_RTT}) end -- print(string.format("----%s: rtt: %s---%s--",self.m_Name,self.m_RTT,table.tostring(self.m_lRTTValues))) end function Player:PackData() local mt = {} mt.name = self.m_Name mt.pid = self.m_ID mt.fd = self.m_FD mt.color = self.m_Color return mt end function Player:sync_ctrl(data) if self.m_SceneAgent then skynet_send(self.m_SceneAgent, "sync_ctrl", self.m_GameID, self.m_ID, data) end end function NewPlayer(pid, mArgs) local pobj = Player:new(pid, mArgs) return pobj end
mit
fucksooN/tabchi
libs/dkjson.lua
63
26559
-- Module options: local always_try_using_lpeg = true local register_global_module_table = false local global_module_name = 'json' --[==[ David Kolf's JSON module for Lua 5.1/5.2 ======================================== *Version 2.4* In the default configuration this module writes no global values, not even the module table. Import it using json = require ("dkjson") In environments where `require` or a similiar function are not available and you cannot receive the return value of the module, you can set the option `register_global_module_table` to `true`. The module table will then be saved in the global variable with the name given by the option `global_module_name`. Exported functions and values: `json.encode (object [, state])` -------------------------------- Create a string representing the object. `Object` can be a table, a string, a number, a boolean, `nil`, `json.null` or any object with a function `__tojson` in its metatable. A table can only use strings and numbers as keys and its values have to be valid objects as well. It raises an error for any invalid data types or reference cycles. `state` is an optional table with the following fields: - `indent` When `indent` (a boolean) is set, the created string will contain newlines and indentations. Otherwise it will be one long line. - `keyorder` `keyorder` is an array to specify the ordering of keys in the encoded output. If an object has keys which are not in this array they are written after the sorted keys. - `level` This is the initial level of indentation used when `indent` is set. For each level two spaces are added. When absent it is set to 0. - `buffer` `buffer` is an array to store the strings for the result so they can be concatenated at once. When it isn't given, the encode function will create it temporary and will return the concatenated result. - `bufferlen` When `bufferlen` is set, it has to be the index of the last element of `buffer`. - `tables` `tables` is a set to detect reference cycles. It is created temporary when absent. Every table that is currently processed is used as key, the value is `true`. When `state.buffer` was set, the return value will be `true` on success. Without `state.buffer` the return value will be a string. `json.decode (string [, position [, null]])` -------------------------------------------- Decode `string` starting at `position` or at 1 if `position` was omitted. `null` is an optional value to be returned for null values. The default is `nil`, but you could set it to `json.null` or any other value. The return values are the object or `nil`, the position of the next character that doesn't belong to the object, and in case of errors an error message. Two metatables are created. Every array or object that is decoded gets a metatable with the `__jsontype` field set to either `array` or `object`. If you want to provide your own metatables use the syntax json.decode (string, position, null, objectmeta, arraymeta) To prevent the assigning of metatables pass `nil`: json.decode (string, position, null, nil) `<metatable>.__jsonorder` ------------------------- `__jsonorder` can overwrite the `keyorder` for a specific table. `<metatable>.__jsontype` ------------------------ `__jsontype` can be either `"array"` or `"object"`. This value is only checked for empty tables. (The default for empty tables is `"array"`). `<metatable>.__tojson (self, state)` ------------------------------------ You can provide your own `__tojson` function in a metatable. In this function you can either add directly to the buffer and return true, or you can return a string. On errors nil and a message should be returned. `json.null` ----------- You can use this value for setting explicit `null` values. `json.version` -------------- Set to `"dkjson 2.4"`. `json.quotestring (string)` --------------------------- Quote a UTF-8 string and escape critical characters using JSON escape sequences. This function is only necessary when you build your own `__tojson` functions. `json.addnewline (state)` ------------------------- When `state.indent` is set, add a newline to `state.buffer` and spaces according to `state.level`. LPeg support ------------ When the local configuration variable `always_try_using_lpeg` is set, this module tries to load LPeg to replace the `decode` function. The speed increase is significant. You can get the LPeg module at <http://www.inf.puc-rio.br/~roberto/lpeg/>. When LPeg couldn't be loaded, the pure Lua functions stay active. In case you don't want this module to require LPeg on its own, disable the option `always_try_using_lpeg` in the options section at the top of the module. In this case you can later load LPeg support using ### `json.use_lpeg ()` Require the LPeg module and replace the functions `quotestring` and and `decode` with functions that use LPeg patterns. This function returns the module table, so you can load the module using: json = require "dkjson".use_lpeg() Alternatively you can use `pcall` so the JSON module still works when LPeg isn't found. json = require "dkjson" pcall (json.use_lpeg) ### `json.using_lpeg` This variable is set to `true` when LPeg was loaded successfully. --------------------------------------------------------------------- Contact ------- You can contact the author by sending an e-mail to 'david' at the domain 'dkolf.de'. --------------------------------------------------------------------- *Copyright (C) 2010-2013 David Heiko Kolf* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. <!-- This documentation can be parsed using Markdown to generate HTML. The source code is enclosed in a HTML comment so it won't be displayed by browsers, but it should be removed from the final HTML file as it isn't a valid HTML comment (and wastes space). --> <!--]==] -- global dependencies: local pairs, type, tostring, tonumber, getmetatable, setmetatable, rawset = pairs, type, tostring, tonumber, getmetatable, setmetatable, rawset local error, require, pcall, select = error, require, pcall, select local floor, huge = math.floor, math.huge local strrep, gsub, strsub, strbyte, strchar, strfind, strlen, strformat = string.rep, string.gsub, string.sub, string.byte, string.char, string.find, string.len, string.format local strmatch = string.match local concat = table.concat local json = { version = "dkjson 2.4" } if register_global_module_table then _G[global_module_name] = json end local _ENV = nil -- blocking globals in Lua 5.2 pcall (function() -- Enable access to blocked metatables. -- Don't worry, this module doesn't change anything in them. local debmeta = require "debug".getmetatable if debmeta then getmetatable = debmeta end end) json.null = setmetatable ({}, { __tojson = function () return "null" end }) local function isarray (tbl) local max, n, arraylen = 0, 0, 0 for k,v in pairs (tbl) do if k == 'n' and type(v) == 'number' then arraylen = v if v > max then max = v end else if type(k) ~= 'number' or k < 1 or floor(k) ~= k then return false end if k > max then max = k end n = n + 1 end end if max > 10 and max > arraylen and max > n * 2 then return false -- don't create an array with too many holes end return true, max end local escapecodes = { ["\""] = "\\\"", ["\\"] = "\\\\", ["\b"] = "\\b", ["\f"] = "\\f", ["\n"] = "\\n", ["\r"] = "\\r", ["\t"] = "\\t" } local function escapeutf8 (uchar) local value = escapecodes[uchar] if value then return value end local a, b, c, d = strbyte (uchar, 1, 4) a, b, c, d = a or 0, b or 0, c or 0, d or 0 if a <= 0x7f then value = a elseif 0xc0 <= a and a <= 0xdf and b >= 0x80 then value = (a - 0xc0) * 0x40 + b - 0x80 elseif 0xe0 <= a and a <= 0xef and b >= 0x80 and c >= 0x80 then value = ((a - 0xe0) * 0x40 + b - 0x80) * 0x40 + c - 0x80 elseif 0xf0 <= a and a <= 0xf7 and b >= 0x80 and c >= 0x80 and d >= 0x80 then value = (((a - 0xf0) * 0x40 + b - 0x80) * 0x40 + c - 0x80) * 0x40 + d - 0x80 else return "" end if value <= 0xffff then return strformat ("\\u%.4x", value) elseif value <= 0x10ffff then -- encode as UTF-16 surrogate pair value = value - 0x10000 local highsur, lowsur = 0xD800 + floor (value/0x400), 0xDC00 + (value % 0x400) return strformat ("\\u%.4x\\u%.4x", highsur, lowsur) else return "" end end local function fsub (str, pattern, repl) -- gsub always builds a new string in a buffer, even when no match -- exists. First using find should be more efficient when most strings -- don't contain the pattern. if strfind (str, pattern) then return gsub (str, pattern, repl) else return str end end local function quotestring (value) -- based on the regexp "escapable" in https://github.com/douglascrockford/JSON-js value = fsub (value, "[%z\1-\31\"\\\127]", escapeutf8) if strfind (value, "[\194\216\220\225\226\239]") then value = fsub (value, "\194[\128-\159\173]", escapeutf8) value = fsub (value, "\216[\128-\132]", escapeutf8) value = fsub (value, "\220\143", escapeutf8) value = fsub (value, "\225\158[\180\181]", escapeutf8) value = fsub (value, "\226\128[\140-\143\168-\175]", escapeutf8) value = fsub (value, "\226\129[\160-\175]", escapeutf8) value = fsub (value, "\239\187\191", escapeutf8) value = fsub (value, "\239\191[\176-\191]", escapeutf8) end return "\"" .. value .. "\"" end json.quotestring = quotestring local function replace(str, o, n) local i, j = strfind (str, o, 1, true) if i then return strsub(str, 1, i-1) .. n .. strsub(str, j+1, -1) else return str end end -- locale independent num2str and str2num functions local decpoint, numfilter local function updatedecpoint () decpoint = strmatch(tostring(0.5), "([^05+])") -- build a filter that can be used to remove group separators numfilter = "[^0-9%-%+eE" .. gsub(decpoint, "[%^%$%(%)%%%.%[%]%*%+%-%?]", "%%%0") .. "]+" end updatedecpoint() local function num2str (num) return replace(fsub(tostring(num), numfilter, ""), decpoint, ".") end local function str2num (str) local num = tonumber(replace(str, ".", decpoint)) if not num then updatedecpoint() num = tonumber(replace(str, ".", decpoint)) end return num end local function addnewline2 (level, buffer, buflen) buffer[buflen+1] = "\n" buffer[buflen+2] = strrep (" ", level) buflen = buflen + 2 return buflen end function json.addnewline (state) if state.indent then state.bufferlen = addnewline2 (state.level or 0, state.buffer, state.bufferlen or #(state.buffer)) end end local encode2 -- forward declaration local function addpair (key, value, prev, indent, level, buffer, buflen, tables, globalorder) local kt = type (key) if kt ~= 'string' and kt ~= 'number' then return nil, "type '" .. kt .. "' is not supported as a key by JSON." end if prev then buflen = buflen + 1 buffer[buflen] = "," end if indent then buflen = addnewline2 (level, buffer, buflen) end buffer[buflen+1] = quotestring (key) buffer[buflen+2] = ":" return encode2 (value, indent, level, buffer, buflen + 2, tables, globalorder) end encode2 = function (value, indent, level, buffer, buflen, tables, globalorder) local valtype = type (value) local valmeta = getmetatable (value) valmeta = type (valmeta) == 'table' and valmeta -- only tables local valtojson = valmeta and valmeta.__tojson if valtojson then if tables[value] then return nil, "reference cycle" end tables[value] = true local state = { indent = indent, level = level, buffer = buffer, bufferlen = buflen, tables = tables, keyorder = globalorder } local ret, msg = valtojson (value, state) if not ret then return nil, msg end tables[value] = nil buflen = state.bufferlen if type (ret) == 'string' then buflen = buflen + 1 buffer[buflen] = ret end elseif value == nil then buflen = buflen + 1 buffer[buflen] = "null" elseif valtype == 'number' then local s if value ~= value or value >= huge or -value >= huge then -- This is the behaviour of the original JSON implementation. s = "null" else s = num2str (value) end buflen = buflen + 1 buffer[buflen] = s elseif valtype == 'boolean' then buflen = buflen + 1 buffer[buflen] = value and "true" or "false" elseif valtype == 'string' then buflen = buflen + 1 buffer[buflen] = quotestring (value) elseif valtype == 'table' then if tables[value] then return nil, "reference cycle" end tables[value] = true level = level + 1 local isa, n = isarray (value) if n == 0 and valmeta and valmeta.__jsontype == 'object' then isa = false end local msg if isa then -- JSON array buflen = buflen + 1 buffer[buflen] = "[" for i = 1, n do buflen, msg = encode2 (value[i], indent, level, buffer, buflen, tables, globalorder) if not buflen then return nil, msg end if i < n then buflen = buflen + 1 buffer[buflen] = "," end end buflen = buflen + 1 buffer[buflen] = "]" else -- JSON object local prev = false buflen = buflen + 1 buffer[buflen] = "{" local order = valmeta and valmeta.__jsonorder or globalorder if order then local used = {} n = #order for i = 1, n do local k = order[i] local v = value[k] if v then used[k] = true buflen, msg = addpair (k, v, prev, indent, level, buffer, buflen, tables, globalorder) prev = true -- add a seperator before the next element end end for k,v in pairs (value) do if not used[k] then buflen, msg = addpair (k, v, prev, indent, level, buffer, buflen, tables, globalorder) if not buflen then return nil, msg end prev = true -- add a seperator before the next element end end else -- unordered for k,v in pairs (value) do buflen, msg = addpair (k, v, prev, indent, level, buffer, buflen, tables, globalorder) if not buflen then return nil, msg end prev = true -- add a seperator before the next element end end if indent then buflen = addnewline2 (level - 1, buffer, buflen) end buflen = buflen + 1 buffer[buflen] = "}" end tables[value] = nil else return nil, "type '" .. valtype .. "' is not supported by JSON." end return buflen end function json.encode (value, state) state = state or {} local oldbuffer = state.buffer local buffer = oldbuffer or {} updatedecpoint() local ret, msg = encode2 (value, state.indent, state.level or 0, buffer, state.bufferlen or 0, state.tables or {}, state.keyorder) if not ret then error (msg, 2) elseif oldbuffer then state.bufferlen = ret return true else return concat (buffer) end end local function loc (str, where) local line, pos, linepos = 1, 1, 0 while true do pos = strfind (str, "\n", pos, true) if pos and pos < where then line = line + 1 linepos = pos pos = pos + 1 else break end end return "line " .. line .. ", column " .. (where - linepos) end local function unterminated (str, what, where) return nil, strlen (str) + 1, "unterminated " .. what .. " at " .. loc (str, where) end local function scanwhite (str, pos) while true do pos = strfind (str, "%S", pos) if not pos then return nil end if strsub (str, pos, pos + 2) == "\239\187\191" then -- UTF-8 Byte Order Mark pos = pos + 3 else return pos end end end local escapechars = { ["\""] = "\"", ["\\"] = "\\", ["/"] = "/", ["b"] = "\b", ["f"] = "\f", ["n"] = "\n", ["r"] = "\r", ["t"] = "\t" } local function unichar (value) if value < 0 then return nil elseif value <= 0x007f then return strchar (value) elseif value <= 0x07ff then return strchar (0xc0 + floor(value/0x40), 0x80 + (floor(value) % 0x40)) elseif value <= 0xffff then return strchar (0xe0 + floor(value/0x1000), 0x80 + (floor(value/0x40) % 0x40), 0x80 + (floor(value) % 0x40)) elseif value <= 0x10ffff then return strchar (0xf0 + floor(value/0x40000), 0x80 + (floor(value/0x1000) % 0x40), 0x80 + (floor(value/0x40) % 0x40), 0x80 + (floor(value) % 0x40)) else return nil end end local function scanstring (str, pos) local lastpos = pos + 1 local buffer, n = {}, 0 while true do local nextpos = strfind (str, "[\"\\]", lastpos) if not nextpos then return unterminated (str, "string", pos) end if nextpos > lastpos then n = n + 1 buffer[n] = strsub (str, lastpos, nextpos - 1) end if strsub (str, nextpos, nextpos) == "\"" then lastpos = nextpos + 1 break else local escchar = strsub (str, nextpos + 1, nextpos + 1) local value if escchar == "u" then value = tonumber (strsub (str, nextpos + 2, nextpos + 5), 16) if value then local value2 if 0xD800 <= value and value <= 0xDBff then -- we have the high surrogate of UTF-16. Check if there is a -- low surrogate escaped nearby to combine them. if strsub (str, nextpos + 6, nextpos + 7) == "\\u" then value2 = tonumber (strsub (str, nextpos + 8, nextpos + 11), 16) if value2 and 0xDC00 <= value2 and value2 <= 0xDFFF then value = (value - 0xD800) * 0x400 + (value2 - 0xDC00) + 0x10000 else value2 = nil -- in case it was out of range for a low surrogate end end end value = value and unichar (value) if value then if value2 then lastpos = nextpos + 12 else lastpos = nextpos + 6 end end end end if not value then value = escapechars[escchar] or escchar lastpos = nextpos + 2 end n = n + 1 buffer[n] = value end end if n == 1 then return buffer[1], lastpos elseif n > 1 then return concat (buffer), lastpos else return "", lastpos end end local scanvalue -- forward declaration local function scantable (what, closechar, str, startpos, nullval, objectmeta, arraymeta) local len = strlen (str) local tbl, n = {}, 0 local pos = startpos + 1 if what == 'object' then setmetatable (tbl, objectmeta) else setmetatable (tbl, arraymeta) end while true do pos = scanwhite (str, pos) if not pos then return unterminated (str, what, startpos) end local char = strsub (str, pos, pos) if char == closechar then return tbl, pos + 1 end local val1, err val1, pos, err = scanvalue (str, pos, nullval, objectmeta, arraymeta) if err then return nil, pos, err end pos = scanwhite (str, pos) if not pos then return unterminated (str, what, startpos) end char = strsub (str, pos, pos) if char == ":" then if val1 == nil then return nil, pos, "cannot use nil as table index (at " .. loc (str, pos) .. ")" end pos = scanwhite (str, pos + 1) if not pos then return unterminated (str, what, startpos) end local val2 val2, pos, err = scanvalue (str, pos, nullval, objectmeta, arraymeta) if err then return nil, pos, err end tbl[val1] = val2 pos = scanwhite (str, pos) if not pos then return unterminated (str, what, startpos) end char = strsub (str, pos, pos) else n = n + 1 tbl[n] = val1 end if char == "," then pos = pos + 1 end end end scanvalue = function (str, pos, nullval, objectmeta, arraymeta) pos = pos or 1 pos = scanwhite (str, pos) if not pos then return nil, strlen (str) + 1, "no valid JSON value (reached the end)" end local char = strsub (str, pos, pos) if char == "{" then return scantable ('object', "}", str, pos, nullval, objectmeta, arraymeta) elseif char == "[" then return scantable ('array', "]", str, pos, nullval, objectmeta, arraymeta) elseif char == "\"" then return scanstring (str, pos) else local pstart, pend = strfind (str, "^%-?[%d%.]+[eE]?[%+%-]?%d*", pos) if pstart then local number = str2num (strsub (str, pstart, pend)) if number then return number, pend + 1 end end pstart, pend = strfind (str, "^%a%w*", pos) if pstart then local name = strsub (str, pstart, pend) if name == "true" then return true, pend + 1 elseif name == "false" then return false, pend + 1 elseif name == "null" then return nullval, pend + 1 end end return nil, pos, "no valid JSON value at " .. loc (str, pos) end end local function optionalmetatables(...) if select("#", ...) > 0 then return ... else return {__jsontype = 'object'}, {__jsontype = 'array'} end end function json.decode (str, pos, nullval, ...) local objectmeta, arraymeta = optionalmetatables(...) return scanvalue (str, pos, nullval, objectmeta, arraymeta) end function json.use_lpeg () local g = require ("lpeg") if g.version() == "0.11" then error "due to a bug in LPeg 0.11, it cannot be used for JSON matching" end local pegmatch = g.match local P, S, R = g.P, g.S, g.R local function ErrorCall (str, pos, msg, state) if not state.msg then state.msg = msg .. " at " .. loc (str, pos) state.pos = pos end return false end local function Err (msg) return g.Cmt (g.Cc (msg) * g.Carg (2), ErrorCall) end local Space = (S" \n\r\t" + P"\239\187\191")^0 local PlainChar = 1 - S"\"\\\n\r" local EscapeSequence = (P"\\" * g.C (S"\"\\/bfnrt" + Err "unsupported escape sequence")) / escapechars local HexDigit = R("09", "af", "AF") local function UTF16Surrogate (match, pos, high, low) high, low = tonumber (high, 16), tonumber (low, 16) if 0xD800 <= high and high <= 0xDBff and 0xDC00 <= low and low <= 0xDFFF then return true, unichar ((high - 0xD800) * 0x400 + (low - 0xDC00) + 0x10000) else return false end end local function UTF16BMP (hex) return unichar (tonumber (hex, 16)) end local U16Sequence = (P"\\u" * g.C (HexDigit * HexDigit * HexDigit * HexDigit)) local UnicodeEscape = g.Cmt (U16Sequence * U16Sequence, UTF16Surrogate) + U16Sequence/UTF16BMP local Char = UnicodeEscape + EscapeSequence + PlainChar local String = P"\"" * g.Cs (Char ^ 0) * (P"\"" + Err "unterminated string") local Integer = P"-"^(-1) * (P"0" + (R"19" * R"09"^0)) local Fractal = P"." * R"09"^0 local Exponent = (S"eE") * (S"+-")^(-1) * R"09"^1 local Number = (Integer * Fractal^(-1) * Exponent^(-1))/str2num local Constant = P"true" * g.Cc (true) + P"false" * g.Cc (false) + P"null" * g.Carg (1) local SimpleValue = Number + String + Constant local ArrayContent, ObjectContent -- The functions parsearray and parseobject parse only a single value/pair -- at a time and store them directly to avoid hitting the LPeg limits. local function parsearray (str, pos, nullval, state) local obj, cont local npos local t, nt = {}, 0 repeat obj, cont, npos = pegmatch (ArrayContent, str, pos, nullval, state) if not npos then break end pos = npos nt = nt + 1 t[nt] = obj until cont == 'last' return pos, setmetatable (t, state.arraymeta) end local function parseobject (str, pos, nullval, state) local obj, key, cont local npos local t = {} repeat key, obj, cont, npos = pegmatch (ObjectContent, str, pos, nullval, state) if not npos then break end pos = npos t[key] = obj until cont == 'last' return pos, setmetatable (t, state.objectmeta) end local Array = P"[" * g.Cmt (g.Carg(1) * g.Carg(2), parsearray) * Space * (P"]" + Err "']' expected") local Object = P"{" * g.Cmt (g.Carg(1) * g.Carg(2), parseobject) * Space * (P"}" + Err "'}' expected") local Value = Space * (Array + Object + SimpleValue) local ExpectedValue = Value + Space * Err "value expected" ArrayContent = Value * Space * (P"," * g.Cc'cont' + g.Cc'last') * g.Cp() local Pair = g.Cg (Space * String * Space * (P":" + Err "colon expected") * ExpectedValue) ObjectContent = Pair * Space * (P"," * g.Cc'cont' + g.Cc'last') * g.Cp() local DecodeValue = ExpectedValue * g.Cp () function json.decode (str, pos, nullval, ...) local state = {} state.objectmeta, state.arraymeta = optionalmetatables(...) local obj, retpos = pegmatch (DecodeValue, str, pos, nullval, state) if state.msg then return nil, state.pos, state.msg else return obj, retpos end end -- use this function only once: json.use_lpeg = function () return json end json.using_lpeg = true return json -- so you can get the module using json = require "dkjson".use_lpeg() end if always_try_using_lpeg then pcall (json.use_lpeg) end return json -->
unlicense
khanasbot/Avatar_Bot
libs/JSON.lua
3765
34843
-- -*- coding: utf-8 -*- -- -- Simple JSON encoding and decoding in pure Lua. -- -- Copyright 2010-2014 Jeffrey Friedl -- http://regex.info/blog/ -- -- Latest version: http://regex.info/blog/lua/json -- -- This code is released under a Creative Commons CC-BY "Attribution" License: -- http://creativecommons.org/licenses/by/3.0/deed.en_US -- -- It can be used for any purpose so long as the copyright notice above, -- the web-page links above, and the 'AUTHOR_NOTE' string below are -- maintained. Enjoy. -- local VERSION = 20141223.14 -- version history at end of file local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-" -- -- The 'AUTHOR_NOTE' variable exists so that information about the source -- of the package is maintained even in compiled versions. It's also -- included in OBJDEF below mostly to quiet warnings about unused variables. -- local OBJDEF = { VERSION = VERSION, AUTHOR_NOTE = AUTHOR_NOTE, } -- -- Simple JSON encoding and decoding in pure Lua. -- http://www.json.org/ -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- -- -- -- DECODING (from a JSON string to a Lua table) -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- If the JSON text is for an object or an array, e.g. -- { "what": "books", "count": 3 } -- or -- [ "Larry", "Curly", "Moe" ] -- -- the result is a Lua table, e.g. -- { what = "books", count = 3 } -- or -- { "Larry", "Curly", "Moe" } -- -- -- The encode and decode routines accept an optional second argument, -- "etc", which is not used during encoding or decoding, but upon error -- is passed along to error handlers. It can be of any type (including nil). -- -- -- -- ERROR HANDLING -- -- With most errors during decoding, this code calls -- -- JSON:onDecodeError(message, text, location, etc) -- -- with a message about the error, and if known, the JSON text being -- parsed and the byte count where the problem was discovered. You can -- replace the default JSON:onDecodeError() with your own function. -- -- The default onDecodeError() merely augments the message with data -- about the text and the location if known (and if a second 'etc' -- argument had been provided to decode(), its value is tacked onto the -- message as well), and then calls JSON.assert(), which itself defaults -- to Lua's built-in assert(), and can also be overridden. -- -- For example, in an Adobe Lightroom plugin, you might use something like -- -- function JSON:onDecodeError(message, text, location, etc) -- LrErrors.throwUserError("Internal Error: invalid JSON data") -- end -- -- or even just -- -- function JSON.assert(message) -- LrErrors.throwUserError("Internal Error: " .. message) -- end -- -- If JSON:decode() is passed a nil, this is called instead: -- -- JSON:onDecodeOfNilError(message, nil, nil, etc) -- -- and if JSON:decode() is passed HTML instead of JSON, this is called: -- -- JSON:onDecodeOfHTMLError(message, text, nil, etc) -- -- The use of the fourth 'etc' argument allows stronger coordination -- between decoding and error reporting, especially when you provide your -- own error-handling routines. Continuing with the the Adobe Lightroom -- plugin example: -- -- function JSON:onDecodeError(message, text, location, etc) -- local note = "Internal Error: invalid JSON data" -- if type(etc) = 'table' and etc.photo then -- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName') -- end -- LrErrors.throwUserError(note) -- end -- -- : -- : -- -- for i, photo in ipairs(photosToProcess) do -- : -- : -- local data = JSON:decode(someJsonText, { photo = photo }) -- : -- : -- end -- -- -- -- -- -- DECODING AND STRICT TYPES -- -- Because both JSON objects and JSON arrays are converted to Lua tables, -- it's not normally possible to tell which original JSON type a -- particular Lua table was derived from, or guarantee decode-encode -- round-trip equivalency. -- -- However, if you enable strictTypes, e.g. -- -- JSON = assert(loadfile "JSON.lua")() --load the routines -- JSON.strictTypes = true -- -- then the Lua table resulting from the decoding of a JSON object or -- JSON array is marked via Lua metatable, so that when re-encoded with -- JSON:encode() it ends up as the appropriate JSON type. -- -- (This is not the default because other routines may not work well with -- tables that have a metatable set, for example, Lightroom API calls.) -- -- -- ENCODING (from a lua table to a JSON string) -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false }) -- -- On error during encoding, this code calls: -- -- JSON:onEncodeError(message, etc) -- -- which you can override in your local JSON object. -- -- The 'etc' in the error call is the second argument to encode() -- and encode_pretty(), or nil if it wasn't provided. -- -- -- PRETTY-PRINTING -- -- An optional third argument, a table of options, allows a bit of -- configuration about how the encoding takes place: -- -- pretty = JSON:encode(val, etc, { -- pretty = true, -- if false, no other options matter -- indent = " ", -- this provides for a three-space indent per nesting level -- align_keys = false, -- see below -- }) -- -- encode() and encode_pretty() are identical except that encode_pretty() -- provides a default options table if none given in the call: -- -- { pretty = true, align_keys = false, indent = " " } -- -- For example, if -- -- JSON:encode(data) -- -- produces: -- -- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11} -- -- then -- -- JSON:encode_pretty(data) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- The following three lines return identical results: -- JSON:encode_pretty(data) -- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " }) -- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " }) -- -- An example of setting your own indent string: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " }) -- -- produces: -- -- { -- | "city": "Kyoto", -- | "climate": { -- | | "avg_temp": 16, -- | | "humidity": "high", -- | | "snowfall": "minimal" -- | }, -- | "country": "Japan", -- | "wards": 11 -- } -- -- An example of setting align_keys to true: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true }) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- which I must admit is kinda ugly, sorry. This was the default for -- encode_pretty() prior to version 20141223.14. -- -- -- AMBIGUOUS SITUATIONS DURING THE ENCODING -- -- During the encode, if a Lua table being encoded contains both string -- and numeric keys, it fits neither JSON's idea of an object, nor its -- idea of an array. To get around this, when any string key exists (or -- when non-positive numeric keys exist), numeric keys are converted to -- strings. -- -- For example, -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- produces the JSON object -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To prohibit this conversion and instead make it an error condition, set -- JSON.noKeyConversion = true -- -- -- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT -- -- assert -- onDecodeError -- onDecodeOfNilError -- onDecodeOfHTMLError -- onEncodeError -- -- If you want to create a separate Lua JSON object with its own error handlers, -- you can reload JSON.lua or use the :new() method. -- --------------------------------------------------------------------------- local default_pretty_indent = " " local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent } local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject function OBJDEF:newArray(tbl) return setmetatable(tbl or {}, isArray) end function OBJDEF:newObject(tbl) return setmetatable(tbl or {}, isObject) end local function unicode_codepoint_as_utf8(codepoint) -- -- codepoint is a number -- if codepoint <= 127 then return string.char(codepoint) elseif codepoint <= 2047 then -- -- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8 -- local highpart = math.floor(codepoint / 0x40) local lowpart = codepoint - (0x40 * highpart) return string.char(0xC0 + highpart, 0x80 + lowpart) elseif codepoint <= 65535 then -- -- 1110yyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x1000) local remainder = codepoint - 0x1000 * highpart local midpart = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midpart highpart = 0xE0 + highpart midpart = 0x80 + midpart lowpart = 0x80 + lowpart -- -- Check for an invalid character (thanks Andy R. at Adobe). -- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070 -- if ( highpart == 0xE0 and midpart < 0xA0 ) or ( highpart == 0xED and midpart > 0x9F ) or ( highpart == 0xF0 and midpart < 0x90 ) or ( highpart == 0xF4 and midpart > 0x8F ) then return "?" else return string.char(highpart, midpart, lowpart) end else -- -- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x40000) local remainder = codepoint - 0x40000 * highpart local midA = math.floor(remainder / 0x1000) remainder = remainder - 0x1000 * midA local midB = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midB return string.char(0xF0 + highpart, 0x80 + midA, 0x80 + midB, 0x80 + lowpart) end end function OBJDEF:onDecodeError(message, text, location, etc) if text then if location then message = string.format("%s at char %d of: %s", message, location, text) else message = string.format("%s: %s", message, text) end end if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError function OBJDEF:onEncodeError(message, etc) if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end local function grok_number(self, text, start, etc) -- -- Grab the integer part -- local integer_part = text:match('^-?[1-9]%d*', start) or text:match("^-?0", start) if not integer_part then self:onDecodeError("expected number", text, start, etc) end local i = start + integer_part:len() -- -- Grab an optional decimal part -- local decimal_part = text:match('^%.%d+', i) or "" i = i + decimal_part:len() -- -- Grab an optional exponential part -- local exponent_part = text:match('^[eE][-+]?%d+', i) or "" i = i + exponent_part:len() local full_number_text = integer_part .. decimal_part .. exponent_part local as_number = tonumber(full_number_text) if not as_number then self:onDecodeError("bad number", text, start, etc) end return as_number, i end local function grok_string(self, text, start, etc) if text:sub(start,start) ~= '"' then self:onDecodeError("expected string's opening quote", text, start, etc) end local i = start + 1 -- +1 to bypass the initial quote local text_len = text:len() local VALUE = "" while i <= text_len do local c = text:sub(i,i) if c == '"' then return VALUE, i + 1 end if c ~= '\\' then VALUE = VALUE .. c i = i + 1 elseif text:match('^\\b', i) then VALUE = VALUE .. "\b" i = i + 2 elseif text:match('^\\f', i) then VALUE = VALUE .. "\f" i = i + 2 elseif text:match('^\\n', i) then VALUE = VALUE .. "\n" i = i + 2 elseif text:match('^\\r', i) then VALUE = VALUE .. "\r" i = i + 2 elseif text:match('^\\t', i) then VALUE = VALUE .. "\t" i = i + 2 else local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if hex then i = i + 6 -- bypass what we just read -- We have a Unicode codepoint. It could be standalone, or if in the proper range and -- followed by another in a specific range, it'll be a two-code surrogate pair. local codepoint = tonumber(hex, 16) if codepoint >= 0xD800 and codepoint <= 0xDBFF then -- it's a hi surrogate... see whether we have a following low local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if lo_surrogate then i = i + 6 -- bypass the low surrogate we just read codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16) else -- not a proper low, so we'll just leave the first codepoint as is and spit it out. end end VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint) else -- just pass through what's escaped VALUE = VALUE .. text:match('^\\(.)', i) i = i + 2 end end end self:onDecodeError("unclosed string", text, start, etc) end local function skip_whitespace(text, start) local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2 if match_end then return match_end + 1 else return start end end local grok_one -- assigned later local function grok_object(self, text, start, etc) if text:sub(start,start) ~= '{' then self:onDecodeError("expected '{'", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '{' local VALUE = self.strictTypes and self:newObject { } or { } if text:sub(i,i) == '}' then return VALUE, i + 1 end local text_len = text:len() while i <= text_len do local key, new_i = grok_string(self, text, i, etc) i = skip_whitespace(text, new_i) if text:sub(i, i) ~= ':' then self:onDecodeError("expected colon", text, i, etc) end i = skip_whitespace(text, i + 1) local new_val, new_i = grok_one(self, text, i) VALUE[key] = new_val -- -- Expect now either '}' to end things, or a ',' to allow us to continue. -- i = skip_whitespace(text, new_i) local c = text:sub(i,i) if c == '}' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '}'", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '{'", text, start, etc) end local function grok_array(self, text, start, etc) if text:sub(start,start) ~= '[' then self:onDecodeError("expected '['", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '[' local VALUE = self.strictTypes and self:newArray { } or { } if text:sub(i,i) == ']' then return VALUE, i + 1 end local VALUE_INDEX = 1 local text_len = text:len() while i <= text_len do local val, new_i = grok_one(self, text, i) -- can't table.insert(VALUE, val) here because it's a no-op if val is nil VALUE[VALUE_INDEX] = val VALUE_INDEX = VALUE_INDEX + 1 i = skip_whitespace(text, new_i) -- -- Expect now either ']' to end things, or a ',' to allow us to continue. -- local c = text:sub(i,i) if c == ']' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '['", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '['", text, start, etc) end grok_one = function(self, text, start, etc) -- Skip any whitespace start = skip_whitespace(text, start) if start > text:len() then self:onDecodeError("unexpected end of string", text, nil, etc) end if text:find('^"', start) then return grok_string(self, text, start, etc) elseif text:find('^[-0123456789 ]', start) then return grok_number(self, text, start, etc) elseif text:find('^%{', start) then return grok_object(self, text, start, etc) elseif text:find('^%[', start) then return grok_array(self, text, start, etc) elseif text:find('^true', start) then return true, start + 4 elseif text:find('^false', start) then return false, start + 5 elseif text:find('^null', start) then return nil, start + 4 else self:onDecodeError("can't parse JSON", text, start, etc) end end function OBJDEF:decode(text, etc) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc) end if text == nil then self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc) elseif type(text) ~= 'string' then self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc) end if text:match('^%s*$') then return nil end if text:match('^%s*<') then -- Can't be JSON... we'll assume it's HTML self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc) end -- -- Ensure that it's not UTF-32 or UTF-16. -- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3), -- but this package can't handle them. -- if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc) end local success, value = pcall(grok_one, self, text, 1, etc) if success then return value else -- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert. if self.assert then self.assert(false, value) else assert(false, value) end -- and if we're still here, return a nil and throw the error message on as a second arg return nil, value end end local function backslash_replacement_function(c) if c == "\n" then return "\\n" elseif c == "\r" then return "\\r" elseif c == "\t" then return "\\t" elseif c == "\b" then return "\\b" elseif c == "\f" then return "\\f" elseif c == '"' then return '\\"' elseif c == '\\' then return '\\\\' else return string.format("\\u%04x", c:byte()) end end local chars_to_be_escaped_in_JSON_string = '[' .. '"' -- class sub-pattern to match a double quote .. '%\\' -- class sub-pattern to match a backslash .. '%z' -- class sub-pattern to match a null .. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters .. ']' local function json_string_literal(value) local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function) return '"' .. newval .. '"' end local function object_or_array(self, T, etc) -- -- We need to inspect all the keys... if there are any strings, we'll convert to a JSON -- object. If there are only numbers, it's a JSON array. -- -- If we'll be converting to a JSON object, we'll want to sort the keys so that the -- end result is deterministic. -- local string_keys = { } local number_keys = { } local number_keys_must_be_strings = false local maximum_number_key for key in pairs(T) do if type(key) == 'string' then table.insert(string_keys, key) elseif type(key) == 'number' then table.insert(number_keys, key) if key <= 0 or key >= math.huge then number_keys_must_be_strings = true elseif not maximum_number_key or key > maximum_number_key then maximum_number_key = key end else self:onEncodeError("can't encode table with a key of type " .. type(key), etc) end end if #string_keys == 0 and not number_keys_must_be_strings then -- -- An empty table, or a numeric-only array -- if #number_keys > 0 then return nil, maximum_number_key -- an array elseif tostring(T) == "JSON array" then return nil elseif tostring(T) == "JSON object" then return { } else -- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects return nil end end table.sort(string_keys) local map if #number_keys > 0 then -- -- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array -- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object. -- if self.noKeyConversion then self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc) end -- -- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings -- map = { } for key, val in pairs(T) do map[key] = val end table.sort(number_keys) -- -- Throw numeric keys in there as strings -- for _, number_key in ipairs(number_keys) do local string_key = tostring(number_key) if map[string_key] == nil then table.insert(string_keys , string_key) map[string_key] = T[number_key] else self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc) end end end return string_keys, nil, map end -- -- Encode -- -- 'options' is nil, or a table with possible keys: -- pretty -- if true, return a pretty-printed version -- indent -- a string (usually of spaces) used to indent each nested level -- align_keys -- if true, align all the keys when formatting a table -- local encode_value -- must predeclare because it calls itself function encode_value(self, value, parents, etc, options, indent) if value == nil then return 'null' elseif type(value) == 'string' then return json_string_literal(value) elseif type(value) == 'number' then if value ~= value then -- -- NaN (Not a Number). -- JSON has no NaN, so we have to fudge the best we can. This should really be a package option. -- return "null" elseif value >= math.huge then -- -- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should -- really be a package option. Note: at least with some implementations, positive infinity -- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is. -- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">=" -- case first. -- return "1e+9999" elseif value <= -math.huge then -- -- Negative infinity. -- JSON has no INF, so we have to fudge the best we can. This should really be a package option. -- return "-1e+9999" else return tostring(value) end elseif type(value) == 'boolean' then return tostring(value) elseif type(value) ~= 'table' then self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc) else -- -- A table to be converted to either a JSON object or array. -- local T = value if type(options) ~= 'table' then options = {} end if type(indent) ~= 'string' then indent = "" end if parents[T] then self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc) else parents[T] = true end local result_value local object_keys, maximum_number_key, map = object_or_array(self, T, etc) if maximum_number_key then -- -- An array... -- local ITEMS = { } for i = 1, maximum_number_key do table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent)) end if options.pretty then result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]" else result_value = "[" .. table.concat(ITEMS, ",") .. "]" end elseif object_keys then -- -- An object -- local TT = map or T if options.pretty then local KEYS = { } local max_key_length = 0 for _, key in ipairs(object_keys) do local encoded = encode_value(self, tostring(key), parents, etc, options, indent) if options.align_keys then max_key_length = math.max(max_key_length, #encoded) end table.insert(KEYS, encoded) end local key_indent = indent .. tostring(options.indent or "") local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "") local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s" local COMBINED_PARTS = { } for i, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent) table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val)) end result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}" else local PARTS = { } for _, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, indent) local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent) table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val)) end result_value = "{" .. table.concat(PARTS, ",") .. "}" end else -- -- An empty array/object... we'll treat it as an array, though it should really be an option -- result_value = "[]" end parents[T] = false return result_value end end function OBJDEF:encode(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode must be called in method format", etc) end return encode_value(self, value, {}, etc, options or nil) end function OBJDEF:encode_pretty(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc) end return encode_value(self, value, {}, etc, options or default_pretty_options) end function OBJDEF.__tostring() return "JSON encode/decode package" end OBJDEF.__index = OBJDEF function OBJDEF:new(args) local new = { } if args then for key, val in pairs(args) do new[key] = val end end return setmetatable(new, OBJDEF) end return OBJDEF:new() -- -- Version history: -- -- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really -- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines -- more flexible, and changed the default encode_pretty() to be more generally useful. -- -- Added a third 'options' argument to the encode() and encode_pretty() routines, to control -- how the encoding takes place. -- -- Updated docs to add assert() call to the loadfile() line, just as good practice so that -- if there is a problem loading JSON.lua, the appropriate error message will percolate up. -- -- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string, -- so that the source of the package, and its version number, are visible in compiled copies. -- -- 20140911.12 Minor lua cleanup. -- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'. -- (Thanks to SmugMug's David Parry for these.) -- -- 20140418.11 JSON nulls embedded within an array were being ignored, such that -- ["1",null,null,null,null,null,"seven"], -- would return -- {1,"seven"} -- It's now fixed to properly return -- {1, nil, nil, nil, nil, nil, "seven"} -- Thanks to "haddock" for catching the error. -- -- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up. -- -- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2", -- and this caused some problems. -- -- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate, -- and had of course diverged (encode_pretty didn't get the fixes that encode got, so -- sometimes produced incorrect results; thanks to Mattie for the heads up). -- -- Handle encoding tables with non-positive numeric keys (unlikely, but possible). -- -- If a table has both numeric and string keys, or its numeric keys are inappropriate -- (such as being non-positive or infinite), the numeric keys are turned into -- string keys appropriate for a JSON object. So, as before, -- JSON:encode({ "one", "two", "three" }) -- produces the array -- ["one","two","three"] -- but now something with mixed key types like -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- instead of throwing an error produces an object: -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To maintain the prior throw-an-error semantics, set -- JSON.noKeyConversion = true -- -- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry. -- -- 20130120.6 Comment update: added a link to the specific page on my blog where this code can -- be found, so that folks who come across the code outside of my blog can find updates -- more easily. -- -- 20111207.5 Added support for the 'etc' arguments, for better error reporting. -- -- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent. -- -- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules: -- -- * When encoding lua for JSON, Sparse numeric arrays are now handled by -- spitting out full arrays, such that -- JSON:encode({"one", "two", [10] = "ten"}) -- returns -- ["one","two",null,null,null,null,null,null,null,"ten"] -- -- In 20100810.2 and earlier, only up to the first non-null value would have been retained. -- -- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999". -- Version 20100810.2 and earlier created invalid JSON in both cases. -- -- * Unicode surrogate pairs are now detected when decoding JSON. -- -- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding -- -- 20100731.1 initial public release --
gpl-2.0
ahmadreza5251/terojanbot
libs/JSON.lua
3765
34843
-- -*- coding: utf-8 -*- -- -- Simple JSON encoding and decoding in pure Lua. -- -- Copyright 2010-2014 Jeffrey Friedl -- http://regex.info/blog/ -- -- Latest version: http://regex.info/blog/lua/json -- -- This code is released under a Creative Commons CC-BY "Attribution" License: -- http://creativecommons.org/licenses/by/3.0/deed.en_US -- -- It can be used for any purpose so long as the copyright notice above, -- the web-page links above, and the 'AUTHOR_NOTE' string below are -- maintained. Enjoy. -- local VERSION = 20141223.14 -- version history at end of file local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20141223.14 ]-" -- -- The 'AUTHOR_NOTE' variable exists so that information about the source -- of the package is maintained even in compiled versions. It's also -- included in OBJDEF below mostly to quiet warnings about unused variables. -- local OBJDEF = { VERSION = VERSION, AUTHOR_NOTE = AUTHOR_NOTE, } -- -- Simple JSON encoding and decoding in pure Lua. -- http://www.json.org/ -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- -- -- -- DECODING (from a JSON string to a Lua table) -- -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local lua_value = JSON:decode(raw_json_text) -- -- If the JSON text is for an object or an array, e.g. -- { "what": "books", "count": 3 } -- or -- [ "Larry", "Curly", "Moe" ] -- -- the result is a Lua table, e.g. -- { what = "books", count = 3 } -- or -- { "Larry", "Curly", "Moe" } -- -- -- The encode and decode routines accept an optional second argument, -- "etc", which is not used during encoding or decoding, but upon error -- is passed along to error handlers. It can be of any type (including nil). -- -- -- -- ERROR HANDLING -- -- With most errors during decoding, this code calls -- -- JSON:onDecodeError(message, text, location, etc) -- -- with a message about the error, and if known, the JSON text being -- parsed and the byte count where the problem was discovered. You can -- replace the default JSON:onDecodeError() with your own function. -- -- The default onDecodeError() merely augments the message with data -- about the text and the location if known (and if a second 'etc' -- argument had been provided to decode(), its value is tacked onto the -- message as well), and then calls JSON.assert(), which itself defaults -- to Lua's built-in assert(), and can also be overridden. -- -- For example, in an Adobe Lightroom plugin, you might use something like -- -- function JSON:onDecodeError(message, text, location, etc) -- LrErrors.throwUserError("Internal Error: invalid JSON data") -- end -- -- or even just -- -- function JSON.assert(message) -- LrErrors.throwUserError("Internal Error: " .. message) -- end -- -- If JSON:decode() is passed a nil, this is called instead: -- -- JSON:onDecodeOfNilError(message, nil, nil, etc) -- -- and if JSON:decode() is passed HTML instead of JSON, this is called: -- -- JSON:onDecodeOfHTMLError(message, text, nil, etc) -- -- The use of the fourth 'etc' argument allows stronger coordination -- between decoding and error reporting, especially when you provide your -- own error-handling routines. Continuing with the the Adobe Lightroom -- plugin example: -- -- function JSON:onDecodeError(message, text, location, etc) -- local note = "Internal Error: invalid JSON data" -- if type(etc) = 'table' and etc.photo then -- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName') -- end -- LrErrors.throwUserError(note) -- end -- -- : -- : -- -- for i, photo in ipairs(photosToProcess) do -- : -- : -- local data = JSON:decode(someJsonText, { photo = photo }) -- : -- : -- end -- -- -- -- -- -- DECODING AND STRICT TYPES -- -- Because both JSON objects and JSON arrays are converted to Lua tables, -- it's not normally possible to tell which original JSON type a -- particular Lua table was derived from, or guarantee decode-encode -- round-trip equivalency. -- -- However, if you enable strictTypes, e.g. -- -- JSON = assert(loadfile "JSON.lua")() --load the routines -- JSON.strictTypes = true -- -- then the Lua table resulting from the decoding of a JSON object or -- JSON array is marked via Lua metatable, so that when re-encoded with -- JSON:encode() it ends up as the appropriate JSON type. -- -- (This is not the default because other routines may not work well with -- tables that have a metatable set, for example, Lightroom API calls.) -- -- -- ENCODING (from a lua table to a JSON string) -- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines -- -- local raw_json_text = JSON:encode(lua_table_or_value) -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability -- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false }) -- -- On error during encoding, this code calls: -- -- JSON:onEncodeError(message, etc) -- -- which you can override in your local JSON object. -- -- The 'etc' in the error call is the second argument to encode() -- and encode_pretty(), or nil if it wasn't provided. -- -- -- PRETTY-PRINTING -- -- An optional third argument, a table of options, allows a bit of -- configuration about how the encoding takes place: -- -- pretty = JSON:encode(val, etc, { -- pretty = true, -- if false, no other options matter -- indent = " ", -- this provides for a three-space indent per nesting level -- align_keys = false, -- see below -- }) -- -- encode() and encode_pretty() are identical except that encode_pretty() -- provides a default options table if none given in the call: -- -- { pretty = true, align_keys = false, indent = " " } -- -- For example, if -- -- JSON:encode(data) -- -- produces: -- -- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11} -- -- then -- -- JSON:encode_pretty(data) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- The following three lines return identical results: -- JSON:encode_pretty(data) -- JSON:encode_pretty(data, nil, { pretty = true, align_keys = false, indent = " " }) -- JSON:encode (data, nil, { pretty = true, align_keys = false, indent = " " }) -- -- An example of setting your own indent string: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " }) -- -- produces: -- -- { -- | "city": "Kyoto", -- | "climate": { -- | | "avg_temp": 16, -- | | "humidity": "high", -- | | "snowfall": "minimal" -- | }, -- | "country": "Japan", -- | "wards": 11 -- } -- -- An example of setting align_keys to true: -- -- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true }) -- -- produces: -- -- { -- "city": "Kyoto", -- "climate": { -- "avg_temp": 16, -- "humidity": "high", -- "snowfall": "minimal" -- }, -- "country": "Japan", -- "wards": 11 -- } -- -- which I must admit is kinda ugly, sorry. This was the default for -- encode_pretty() prior to version 20141223.14. -- -- -- AMBIGUOUS SITUATIONS DURING THE ENCODING -- -- During the encode, if a Lua table being encoded contains both string -- and numeric keys, it fits neither JSON's idea of an object, nor its -- idea of an array. To get around this, when any string key exists (or -- when non-positive numeric keys exist), numeric keys are converted to -- strings. -- -- For example, -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- produces the JSON object -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To prohibit this conversion and instead make it an error condition, set -- JSON.noKeyConversion = true -- -- -- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT -- -- assert -- onDecodeError -- onDecodeOfNilError -- onDecodeOfHTMLError -- onEncodeError -- -- If you want to create a separate Lua JSON object with its own error handlers, -- you can reload JSON.lua or use the :new() method. -- --------------------------------------------------------------------------- local default_pretty_indent = " " local default_pretty_options = { pretty = true, align_keys = false, indent = default_pretty_indent } local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject function OBJDEF:newArray(tbl) return setmetatable(tbl or {}, isArray) end function OBJDEF:newObject(tbl) return setmetatable(tbl or {}, isObject) end local function unicode_codepoint_as_utf8(codepoint) -- -- codepoint is a number -- if codepoint <= 127 then return string.char(codepoint) elseif codepoint <= 2047 then -- -- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8 -- local highpart = math.floor(codepoint / 0x40) local lowpart = codepoint - (0x40 * highpart) return string.char(0xC0 + highpart, 0x80 + lowpart) elseif codepoint <= 65535 then -- -- 1110yyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x1000) local remainder = codepoint - 0x1000 * highpart local midpart = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midpart highpart = 0xE0 + highpart midpart = 0x80 + midpart lowpart = 0x80 + lowpart -- -- Check for an invalid character (thanks Andy R. at Adobe). -- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070 -- if ( highpart == 0xE0 and midpart < 0xA0 ) or ( highpart == 0xED and midpart > 0x9F ) or ( highpart == 0xF0 and midpart < 0x90 ) or ( highpart == 0xF4 and midpart > 0x8F ) then return "?" else return string.char(highpart, midpart, lowpart) end else -- -- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx -- local highpart = math.floor(codepoint / 0x40000) local remainder = codepoint - 0x40000 * highpart local midA = math.floor(remainder / 0x1000) remainder = remainder - 0x1000 * midA local midB = math.floor(remainder / 0x40) local lowpart = remainder - 0x40 * midB return string.char(0xF0 + highpart, 0x80 + midA, 0x80 + midB, 0x80 + lowpart) end end function OBJDEF:onDecodeError(message, text, location, etc) if text then if location then message = string.format("%s at char %d of: %s", message, location, text) else message = string.format("%s: %s", message, text) end end if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError function OBJDEF:onEncodeError(message, etc) if etc ~= nil then message = message .. " (" .. OBJDEF:encode(etc) .. ")" end if self.assert then self.assert(false, message) else assert(false, message) end end local function grok_number(self, text, start, etc) -- -- Grab the integer part -- local integer_part = text:match('^-?[1-9]%d*', start) or text:match("^-?0", start) if not integer_part then self:onDecodeError("expected number", text, start, etc) end local i = start + integer_part:len() -- -- Grab an optional decimal part -- local decimal_part = text:match('^%.%d+', i) or "" i = i + decimal_part:len() -- -- Grab an optional exponential part -- local exponent_part = text:match('^[eE][-+]?%d+', i) or "" i = i + exponent_part:len() local full_number_text = integer_part .. decimal_part .. exponent_part local as_number = tonumber(full_number_text) if not as_number then self:onDecodeError("bad number", text, start, etc) end return as_number, i end local function grok_string(self, text, start, etc) if text:sub(start,start) ~= '"' then self:onDecodeError("expected string's opening quote", text, start, etc) end local i = start + 1 -- +1 to bypass the initial quote local text_len = text:len() local VALUE = "" while i <= text_len do local c = text:sub(i,i) if c == '"' then return VALUE, i + 1 end if c ~= '\\' then VALUE = VALUE .. c i = i + 1 elseif text:match('^\\b', i) then VALUE = VALUE .. "\b" i = i + 2 elseif text:match('^\\f', i) then VALUE = VALUE .. "\f" i = i + 2 elseif text:match('^\\n', i) then VALUE = VALUE .. "\n" i = i + 2 elseif text:match('^\\r', i) then VALUE = VALUE .. "\r" i = i + 2 elseif text:match('^\\t', i) then VALUE = VALUE .. "\t" i = i + 2 else local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if hex then i = i + 6 -- bypass what we just read -- We have a Unicode codepoint. It could be standalone, or if in the proper range and -- followed by another in a specific range, it'll be a two-code surrogate pair. local codepoint = tonumber(hex, 16) if codepoint >= 0xD800 and codepoint <= 0xDBFF then -- it's a hi surrogate... see whether we have a following low local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i) if lo_surrogate then i = i + 6 -- bypass the low surrogate we just read codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16) else -- not a proper low, so we'll just leave the first codepoint as is and spit it out. end end VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint) else -- just pass through what's escaped VALUE = VALUE .. text:match('^\\(.)', i) i = i + 2 end end end self:onDecodeError("unclosed string", text, start, etc) end local function skip_whitespace(text, start) local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2 if match_end then return match_end + 1 else return start end end local grok_one -- assigned later local function grok_object(self, text, start, etc) if text:sub(start,start) ~= '{' then self:onDecodeError("expected '{'", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '{' local VALUE = self.strictTypes and self:newObject { } or { } if text:sub(i,i) == '}' then return VALUE, i + 1 end local text_len = text:len() while i <= text_len do local key, new_i = grok_string(self, text, i, etc) i = skip_whitespace(text, new_i) if text:sub(i, i) ~= ':' then self:onDecodeError("expected colon", text, i, etc) end i = skip_whitespace(text, i + 1) local new_val, new_i = grok_one(self, text, i) VALUE[key] = new_val -- -- Expect now either '}' to end things, or a ',' to allow us to continue. -- i = skip_whitespace(text, new_i) local c = text:sub(i,i) if c == '}' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '}'", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '{'", text, start, etc) end local function grok_array(self, text, start, etc) if text:sub(start,start) ~= '[' then self:onDecodeError("expected '['", text, start, etc) end local i = skip_whitespace(text, start + 1) -- +1 to skip the '[' local VALUE = self.strictTypes and self:newArray { } or { } if text:sub(i,i) == ']' then return VALUE, i + 1 end local VALUE_INDEX = 1 local text_len = text:len() while i <= text_len do local val, new_i = grok_one(self, text, i) -- can't table.insert(VALUE, val) here because it's a no-op if val is nil VALUE[VALUE_INDEX] = val VALUE_INDEX = VALUE_INDEX + 1 i = skip_whitespace(text, new_i) -- -- Expect now either ']' to end things, or a ',' to allow us to continue. -- local c = text:sub(i,i) if c == ']' then return VALUE, i + 1 end if text:sub(i, i) ~= ',' then self:onDecodeError("expected comma or '['", text, i, etc) end i = skip_whitespace(text, i + 1) end self:onDecodeError("unclosed '['", text, start, etc) end grok_one = function(self, text, start, etc) -- Skip any whitespace start = skip_whitespace(text, start) if start > text:len() then self:onDecodeError("unexpected end of string", text, nil, etc) end if text:find('^"', start) then return grok_string(self, text, start, etc) elseif text:find('^[-0123456789 ]', start) then return grok_number(self, text, start, etc) elseif text:find('^%{', start) then return grok_object(self, text, start, etc) elseif text:find('^%[', start) then return grok_array(self, text, start, etc) elseif text:find('^true', start) then return true, start + 4 elseif text:find('^false', start) then return false, start + 5 elseif text:find('^null', start) then return nil, start + 4 else self:onDecodeError("can't parse JSON", text, start, etc) end end function OBJDEF:decode(text, etc) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onDecodeError("JSON:decode must be called in method format", nil, nil, etc) end if text == nil then self:onDecodeOfNilError(string.format("nil passed to JSON:decode()"), nil, nil, etc) elseif type(text) ~= 'string' then self:onDecodeError(string.format("expected string argument to JSON:decode(), got %s", type(text)), nil, nil, etc) end if text:match('^%s*$') then return nil end if text:match('^%s*<') then -- Can't be JSON... we'll assume it's HTML self:onDecodeOfHTMLError(string.format("html passed to JSON:decode()"), text, nil, etc) end -- -- Ensure that it's not UTF-32 or UTF-16. -- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3), -- but this package can't handle them. -- if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then self:onDecodeError("JSON package groks only UTF-8, sorry", text, nil, etc) end local success, value = pcall(grok_one, self, text, 1, etc) if success then return value else -- if JSON:onDecodeError() didn't abort out of the pcall, we'll have received the error message here as "value", so pass it along as an assert. if self.assert then self.assert(false, value) else assert(false, value) end -- and if we're still here, return a nil and throw the error message on as a second arg return nil, value end end local function backslash_replacement_function(c) if c == "\n" then return "\\n" elseif c == "\r" then return "\\r" elseif c == "\t" then return "\\t" elseif c == "\b" then return "\\b" elseif c == "\f" then return "\\f" elseif c == '"' then return '\\"' elseif c == '\\' then return '\\\\' else return string.format("\\u%04x", c:byte()) end end local chars_to_be_escaped_in_JSON_string = '[' .. '"' -- class sub-pattern to match a double quote .. '%\\' -- class sub-pattern to match a backslash .. '%z' -- class sub-pattern to match a null .. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters .. ']' local function json_string_literal(value) local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function) return '"' .. newval .. '"' end local function object_or_array(self, T, etc) -- -- We need to inspect all the keys... if there are any strings, we'll convert to a JSON -- object. If there are only numbers, it's a JSON array. -- -- If we'll be converting to a JSON object, we'll want to sort the keys so that the -- end result is deterministic. -- local string_keys = { } local number_keys = { } local number_keys_must_be_strings = false local maximum_number_key for key in pairs(T) do if type(key) == 'string' then table.insert(string_keys, key) elseif type(key) == 'number' then table.insert(number_keys, key) if key <= 0 or key >= math.huge then number_keys_must_be_strings = true elseif not maximum_number_key or key > maximum_number_key then maximum_number_key = key end else self:onEncodeError("can't encode table with a key of type " .. type(key), etc) end end if #string_keys == 0 and not number_keys_must_be_strings then -- -- An empty table, or a numeric-only array -- if #number_keys > 0 then return nil, maximum_number_key -- an array elseif tostring(T) == "JSON array" then return nil elseif tostring(T) == "JSON object" then return { } else -- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects return nil end end table.sort(string_keys) local map if #number_keys > 0 then -- -- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array -- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object. -- if self.noKeyConversion then self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc) end -- -- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings -- map = { } for key, val in pairs(T) do map[key] = val end table.sort(number_keys) -- -- Throw numeric keys in there as strings -- for _, number_key in ipairs(number_keys) do local string_key = tostring(number_key) if map[string_key] == nil then table.insert(string_keys , string_key) map[string_key] = T[number_key] else self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc) end end end return string_keys, nil, map end -- -- Encode -- -- 'options' is nil, or a table with possible keys: -- pretty -- if true, return a pretty-printed version -- indent -- a string (usually of spaces) used to indent each nested level -- align_keys -- if true, align all the keys when formatting a table -- local encode_value -- must predeclare because it calls itself function encode_value(self, value, parents, etc, options, indent) if value == nil then return 'null' elseif type(value) == 'string' then return json_string_literal(value) elseif type(value) == 'number' then if value ~= value then -- -- NaN (Not a Number). -- JSON has no NaN, so we have to fudge the best we can. This should really be a package option. -- return "null" elseif value >= math.huge then -- -- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should -- really be a package option. Note: at least with some implementations, positive infinity -- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is. -- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">=" -- case first. -- return "1e+9999" elseif value <= -math.huge then -- -- Negative infinity. -- JSON has no INF, so we have to fudge the best we can. This should really be a package option. -- return "-1e+9999" else return tostring(value) end elseif type(value) == 'boolean' then return tostring(value) elseif type(value) ~= 'table' then self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc) else -- -- A table to be converted to either a JSON object or array. -- local T = value if type(options) ~= 'table' then options = {} end if type(indent) ~= 'string' then indent = "" end if parents[T] then self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc) else parents[T] = true end local result_value local object_keys, maximum_number_key, map = object_or_array(self, T, etc) if maximum_number_key then -- -- An array... -- local ITEMS = { } for i = 1, maximum_number_key do table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, indent)) end if options.pretty then result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]" else result_value = "[" .. table.concat(ITEMS, ",") .. "]" end elseif object_keys then -- -- An object -- local TT = map or T if options.pretty then local KEYS = { } local max_key_length = 0 for _, key in ipairs(object_keys) do local encoded = encode_value(self, tostring(key), parents, etc, options, indent) if options.align_keys then max_key_length = math.max(max_key_length, #encoded) end table.insert(KEYS, encoded) end local key_indent = indent .. tostring(options.indent or "") local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "") local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s" local COMBINED_PARTS = { } for i, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent) table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val)) end result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}" else local PARTS = { } for _, key in ipairs(object_keys) do local encoded_val = encode_value(self, TT[key], parents, etc, options, indent) local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent) table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val)) end result_value = "{" .. table.concat(PARTS, ",") .. "}" end else -- -- An empty array/object... we'll treat it as an array, though it should really be an option -- result_value = "[]" end parents[T] = false return result_value end end function OBJDEF:encode(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode must be called in method format", etc) end return encode_value(self, value, {}, etc, options or nil) end function OBJDEF:encode_pretty(value, etc, options) if type(self) ~= 'table' or self.__index ~= OBJDEF then OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc) end return encode_value(self, value, {}, etc, options or default_pretty_options) end function OBJDEF.__tostring() return "JSON encode/decode package" end OBJDEF.__index = OBJDEF function OBJDEF:new(args) local new = { } if args then for key, val in pairs(args) do new[key] = val end end return setmetatable(new, OBJDEF) end return OBJDEF:new() -- -- Version history: -- -- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really -- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines -- more flexible, and changed the default encode_pretty() to be more generally useful. -- -- Added a third 'options' argument to the encode() and encode_pretty() routines, to control -- how the encoding takes place. -- -- Updated docs to add assert() call to the loadfile() line, just as good practice so that -- if there is a problem loading JSON.lua, the appropriate error message will percolate up. -- -- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string, -- so that the source of the package, and its version number, are visible in compiled copies. -- -- 20140911.12 Minor lua cleanup. -- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'. -- (Thanks to SmugMug's David Parry for these.) -- -- 20140418.11 JSON nulls embedded within an array were being ignored, such that -- ["1",null,null,null,null,null,"seven"], -- would return -- {1,"seven"} -- It's now fixed to properly return -- {1, nil, nil, nil, nil, nil, "seven"} -- Thanks to "haddock" for catching the error. -- -- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up. -- -- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2", -- and this caused some problems. -- -- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate, -- and had of course diverged (encode_pretty didn't get the fixes that encode got, so -- sometimes produced incorrect results; thanks to Mattie for the heads up). -- -- Handle encoding tables with non-positive numeric keys (unlikely, but possible). -- -- If a table has both numeric and string keys, or its numeric keys are inappropriate -- (such as being non-positive or infinite), the numeric keys are turned into -- string keys appropriate for a JSON object. So, as before, -- JSON:encode({ "one", "two", "three" }) -- produces the array -- ["one","two","three"] -- but now something with mixed key types like -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" })) -- instead of throwing an error produces an object: -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"} -- -- To maintain the prior throw-an-error semantics, set -- JSON.noKeyConversion = true -- -- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry. -- -- 20130120.6 Comment update: added a link to the specific page on my blog where this code can -- be found, so that folks who come across the code outside of my blog can find updates -- more easily. -- -- 20111207.5 Added support for the 'etc' arguments, for better error reporting. -- -- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent. -- -- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules: -- -- * When encoding lua for JSON, Sparse numeric arrays are now handled by -- spitting out full arrays, such that -- JSON:encode({"one", "two", [10] = "ten"}) -- returns -- ["one","two",null,null,null,null,null,null,null,"ten"] -- -- In 20100810.2 and earlier, only up to the first non-null value would have been retained. -- -- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999". -- Version 20100810.2 and earlier created invalid JSON in both cases. -- -- * Unicode surrogate pairs are now detected when decoding JSON. -- -- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding -- -- 20100731.1 initial public release --
gpl-2.0
pjanouch/logdiag
share/library/Active/bipolar.lua
1
1302
-- Symbol names local names_npn = { en = "NPN transistor", cs = "Tranzistor NPN", sk = "Tranzistor NPN", pl = "Tranzystor NPN", de = "NPN Transistor" } local names_pnp = { en = "PNP transistor", cs = "Tranzistor PNP", sk = "Tranzistor PNP", pl = "Tranzystor PNP", de = "PNP Transistor" } -- Render area in base units (X1, Y1, X2, Y2) local area = {-2, -2, 2, 2} -- Terminal points local terminals = {{-2, 0}, {2, 2}, {2, -2}} -- Rendering local render = function (cr) -- The terminals cr:move_to (-2, 0) cr:line_to (0, 0) cr:move_to (0, 0.5) cr:line_to (2, 2) cr:move_to (0, -0.5) cr:line_to (2, -2) -- The ohmic connection cr:move_to (0, -1) cr:line_to (0, 1) cr:stroke () end local render_npn = function (cr) render (cr) cr:save () cr:translate (0, 0.5) cr:rotate (math.atan2 (-2, 1.5)) cr:move_to (-0.4, 0.8) cr:line_to (0, 1.4) cr:line_to (0.4, 0.8) cr:stroke () cr:restore () end local render_pnp = function (cr) render (cr) cr:save () cr:translate (2, -2) cr:rotate (math.atan2 (2, 1.5)) cr:move_to (-0.4, 1.3) cr:line_to (0, 1.9) cr:line_to (0.4, 1.3) cr:stroke () cr:restore () end -- Register the symbols logdiag.register ("NPN", names_npn, area, terminals, render_npn) logdiag.register ("PNP", names_pnp, area, terminals, render_pnp)
isc
MOSAVI17/FreeTG
plugins/ingroup.lua
527
44020
do -- Check Member local function check_member_autorealm(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Realm', settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes' } } save_data(_config.moderation.data, data) local realms = 'realms' if not data[tostring(realms)] then data[tostring(realms)] = {} save_data(_config.moderation.data, data) end data[tostring(realms)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Welcome to your new realm !') end end end local function check_member_realm_add(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Realm', settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes' } } save_data(_config.moderation.data, data) local realms = 'realms' if not data[tostring(realms)] then data[tostring(realms)] = {} save_data(_config.moderation.data, data) end data[tostring(realms)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Realm has been added!') end end end function check_member_group(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Group', moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes', } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'You have been promoted as the owner.') end end end local function check_member_modadd(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Group', moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes', } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Group is added and you have been promoted as the owner ') end end end local function automodadd(msg) local data = load_data(_config.moderation.data) if msg.action.type == 'chat_created' then receiver = get_receiver(msg) chat_info(receiver, check_member_group,{receiver=receiver, data=data, msg = msg}) end end local function autorealmadd(msg) local data = load_data(_config.moderation.data) if msg.action.type == 'chat_created' then receiver = get_receiver(msg) chat_info(receiver, check_member_autorealm,{receiver=receiver, data=data, msg = msg}) end end local function check_member_realmrem(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Realm configuration removal data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local realms = 'realms' if not data[tostring(realms)] then data[tostring(realms)] = nil save_data(_config.moderation.data, data) end data[tostring(realms)][tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Realm has been removed!') end end end local function check_member_modrem(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration removal data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = nil save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'Group has been removed') end end end --End Check Member local function show_group_settingsmod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max']) print('custom'..NUM_MSG_MAX) else NUM_MSG_MAX = 5 end end local bots_protection = "Yes" if data[tostring(msg.to.id)]['settings']['lock_bots'] then bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots'] end local leave_ban = "no" if data[tostring(msg.to.id)]['settings']['leave_ban'] then leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban'] end local settings = data[tostring(target)]['settings'] local text = "Group settings:\nLock group name : "..settings.lock_name.."\nLock group photo : "..settings.lock_photo.."\nLock group member : "..settings.lock_member.."\nLock group leave : "..leave_ban.."\nflood sensitivity : "..NUM_MSG_MAX.."\nBot protection : "..bots_protection--"\nPublic: "..public return text end local function set_descriptionmod(msg, data, target, about) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'description' data[tostring(target)][data_cat] = about save_data(_config.moderation.data, data) return 'Set group description to:\n'..about end local function get_description(msg, data) local data_cat = 'description' if not data[tostring(msg.to.id)][data_cat] then return 'No description available.' end local about = data[tostring(msg.to.id)][data_cat] local about = string.gsub(msg.to.print_name, "_", " ")..':\n\n'..about return 'About '..about end local function lock_group_arabic(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'yes' then return 'Arabic is already locked' else data[tostring(target)]['settings']['lock_arabic'] = 'yes' save_data(_config.moderation.data, data) return 'Arabic has been locked' end end local function unlock_group_arabic(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_arabic_lock = data[tostring(target)]['settings']['lock_arabic'] if group_arabic_lock == 'no' then return 'Arabic is already unlocked' else data[tostring(target)]['settings']['lock_arabic'] = 'no' save_data(_config.moderation.data, data) return 'Arabic has been unlocked' end end local function lock_group_bots(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'yes' then return 'Bots protection is already enabled' else data[tostring(target)]['settings']['lock_bots'] = 'yes' save_data(_config.moderation.data, data) return 'Bots protection has been enabled' end end local function unlock_group_bots(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'no' then return 'Bots protection is already disabled' else data[tostring(target)]['settings']['lock_bots'] = 'no' save_data(_config.moderation.data, data) return 'Bots protection has been disabled' end end local function lock_group_namemod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'Group name is already locked' else data[tostring(target)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) rename_chat('chat#id'..target, group_name_set, ok_cb, false) return 'Group name has been locked' end end local function unlock_group_namemod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'no' then return 'Group name is already unlocked' else data[tostring(target)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'Group name has been unlocked' end end local function lock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Only admins can do it for now" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'yes' then return 'Group flood is locked' else data[tostring(target)]['settings']['flood'] = 'yes' save_data(_config.moderation.data, data) return 'Group flood has been locked' end end local function unlock_group_floodmod(msg, data, target) if not is_owner(msg) then return "Only admins can do it for now" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'no' then return 'Group flood is not locked' else data[tostring(target)]['settings']['flood'] = 'no' save_data(_config.moderation.data, data) return 'Group flood has been unlocked' end end local function lock_group_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'Group members are already locked' else data[tostring(target)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'Group members has been locked' end local function unlock_group_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'no' then return 'Group members are not locked' else data[tostring(target)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'Group members has been unlocked' end end local function set_public_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['public'] if group_member_lock == 'yes' then return 'Group is already public' else data[tostring(target)]['settings']['public'] = 'yes' save_data(_config.moderation.data, data) end return 'Group is now: public' end local function unset_public_membermod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_member_lock = data[tostring(target)]['settings']['public'] if group_member_lock == 'no' then return 'Group is not public' else data[tostring(target)]['settings']['public'] = 'no' save_data(_config.moderation.data, data) return 'Group is now: not public' end end local function lock_group_leave(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban'] if leave_ban == 'yes' then return 'Leaving users will be banned' else data[tostring(msg.to.id)]['settings']['leave_ban'] = 'yes' save_data(_config.moderation.data, data) end return 'Leaving users will be banned' end local function unlock_group_leave(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban'] if leave_ban == 'no' then return 'Leaving users will not be banned' else data[tostring(msg.to.id)]['settings']['leave_ban'] = 'no' save_data(_config.moderation.data, data) return 'Leaving users will not be banned' end end local function unlock_group_photomod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'Group photo is not locked' else data[tostring(target)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'Group photo has been unlocked' end end local function set_rulesmod(msg, data, target) if not is_momod(msg) then return "For moderators only!" end local data_cat = 'rules' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) return 'Set group rules to:\n'..rules end local function modadd(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if is_group(msg) then return 'Group is already added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modadd,{receiver=receiver, data=data, msg = msg}) end local function realmadd(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if is_realm(msg) then return 'Realm is already added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_realm_add,{receiver=receiver, data=data, msg = msg}) end -- Global functions function modrem(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if not is_group(msg) then return 'Group is not added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_modrem,{receiver=receiver, data=data, msg = msg}) end function realmrem(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "You're not admin" end local data = load_data(_config.moderation.data) if not is_realm(msg) then return 'Realm is not added.' end receiver = get_receiver(msg) chat_info(receiver, check_member_realmrem,{receiver=receiver, data=data, msg = msg}) end local function get_rules(msg, data) local data_cat = 'rules' if not data[tostring(msg.to.id)][data_cat] then return 'No rules available.' end local rules = data[tostring(msg.to.id)][data_cat] local rules = 'Chat rules:\n'..rules return rules end local function set_group_photo(msg, success, result) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if success then local file = 'data/photos/chat_photo_'..msg.to.id..'.jpg' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) chat_set_photo (receiver, file, ok_cb, false) data[tostring(msg.to.id)]['settings']['set_photo'] = file save_data(_config.moderation.data, data) data[tostring(msg.to.id)]['settings']['lock_photo'] = 'yes' save_data(_config.moderation.data, data) send_large_msg(receiver, 'Photo saved!', ok_cb, false) else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end local function promote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is already a moderator.') end data[group]['moderators'][tostring(member_id)] = member_username save_data(_config.moderation.data, data) return send_large_msg(receiver, member_username..' has been promoted.') end local function promote_by_reply(extra, success, result) local msg = result local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '') if msg.from.username then member_username = '@'.. msg.from.username else member_username = full_name end local member_id = msg.from.id if msg.to.type == 'chat' then return promote(get_receiver(msg), member_username, member_id) end end local function demote(receiver, member_username, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'Group is not added.') end if not data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_username..' is not a moderator.') end data[group]['moderators'][tostring(member_id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, member_username..' has been demoted.') end local function demote_by_reply(extra, success, result) local msg = result local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '') if msg.from.username then member_username = '@'..msg.from.username else member_username = full_name end local member_id = msg.from.id if msg.to.type == 'chat' then return demote(get_receiver(msg), member_username, member_id) end end local function setowner_by_reply(extra, success, result) local msg = result local receiver = get_receiver(msg) local data = load_data(_config.moderation.data) local name_log = msg.from.print_name:gsub("_", " ") data[tostring(msg.to.id)]['set_owner'] = tostring(msg.from.id) save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] setted ["..msg.from.id.."] as owner") local text = msg.from.print_name:gsub("_", " ").." is the owner now" return send_large_msg(receiver, text) end local function promote_demote_res(extra, success, result) --vardump(result) --vardump(extra) local member_id = result.id local member_username = "@"..result.username local chat_id = extra.chat_id local mod_cmd = extra.mod_cmd local receiver = "chat#id"..chat_id if mod_cmd == 'promote' then return promote(receiver, member_username, member_id) elseif mod_cmd == 'demote' then return demote(receiver, member_username, member_id) end end local function modlist(msg) local data = load_data(_config.moderation.data) local groups = "groups" if not data[tostring(groups)][tostring(msg.to.id)] then return 'Group is not added.' end -- determine if table is empty if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local i = 1 local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do message = message ..i..' - '..v..' [' ..k.. '] \n' i = i + 1 end return message end local function callbackres(extra, success, result) --vardump(result) local user = result.id local name = string.gsub(result.print_name, "_", " ") local chat = 'chat#id'..extra.chatid send_large_msg(chat, user..'\n'..name) return user end local function help() local help_text = tostring(_config.help_text) return help_text end local function cleanmember(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user(v.id, result.id) end end local function killchat(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function killrealm(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function user_msgs(user_id, chat_id) local user_info local uhash = 'user:'..user_id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..user_id..':'..chat_id user_info = tonumber(redis:get(um_hash) or 0) return user_info end local function kick_zero(cb_extra, success, result) local chat_id = cb_extra.chat_id local chat = "chat#id"..chat_id local ci_user local re_user for k,v in pairs(result.members) do local si = false ci_user = v.id local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) for i = 1, #users do re_user = users[i] if tonumber(ci_user) == tonumber(re_user) then si = true end end if not si then if ci_user ~= our_id then if not is_momod2(ci_user, chat_id) then chat_del_user(chat, 'user#id'..ci_user, ok_cb, true) end end end end end local function kick_inactive(chat_id, num, receiver) local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) -- Get user info for i = 1, #users do local user_id = users[i] local user_info = user_msgs(user_id, chat_id) local nmsg = user_info if tonumber(nmsg) < tonumber(num) then if not is_momod2(user_id, chat_id) then chat_del_user('chat#id'..chat_id, 'user#id'..user_id, ok_cb, true) end end end return chat_info(receiver, kick_zero, {chat_id = chat_id}) end local function run(msg, matches) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) local name_log = user_print_name(msg.from) local group = msg.to.id if msg.media then if msg.media.type == 'photo' and data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' and is_chat_msg(msg) and is_momod(msg) then load_photo(msg.id, set_group_photo, msg) end end if matches[1] == 'add' and not matches[2] then if is_realm(msg) then return 'Error: Already a realm.' end print("group "..msg.to.print_name.."("..msg.to.id..") added") return modadd(msg) end if matches[1] == 'add' and matches[2] == 'realm' then if is_group(msg) then return 'Error: Already a group.' end print("group "..msg.to.print_name.."("..msg.to.id..") added as a realm") return realmadd(msg) end if matches[1] == 'rem' and not matches[2] then print("group "..msg.to.print_name.."("..msg.to.id..") removed") return modrem(msg) end if matches[1] == 'rem' and matches[2] == 'realm' then print("group "..msg.to.print_name.."("..msg.to.id..") removed as a realm") return realmrem(msg) end if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "group" then return automodadd(msg) end if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "realm" then return autorealmadd(msg) end if msg.to.id and data[tostring(msg.to.id)] then local settings = data[tostring(msg.to.id)]['settings'] if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local group_member_lock = settings.lock_member local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id if group_member_lock == 'yes' and not is_owner2(msg.action.user.id, msg.to.id) then chat_del_user(chat, user, ok_cb, true) elseif group_member_lock == 'yes' and tonumber(msg.from.id) == tonumber(our_id) then return nil elseif group_member_lock == 'no' then return nil end end if matches[1] == 'chat_del_user' then if not msg.service then -- return "Are you trying to troll me?" end local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..user) end if matches[1] == 'chat_delete_photo' then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to deleted picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_rename' then if not msg.service then return "Are you trying to troll me?" end local group_name_set = settings.set_name local group_name_lock = settings.lock_name local to_rename = 'chat#id'..msg.to.id if group_name_lock == 'yes' then if group_name_set ~= tostring(msg.to.print_name) then local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:incr(namehash) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id local nameprotectionredis = redis:get(namehash) if nameprotectionredis then if tonumber(nameprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(nameprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:set(namehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change name but failed ") rename_chat(to_rename, group_name_set, ok_cb, false) end elseif group_name_lock == 'no' then return nil end end if matches[1] == 'setname' and is_momod(msg) then local new_name = string.gsub(matches[2], '_', ' ') data[tostring(msg.to.id)]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local to_rename = 'chat#id'..msg.to.id rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end if matches[1] == 'setphoto' and is_momod(msg) then data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) return 'Please send me new group photo now' end if matches[1] == 'promote' and not matches[2] then if not is_owner(msg) then return "Only the owner can prmote new moderators" end if type(msg.reply_id)~="nil" then msgr = get_message(msg.reply_id, promote_by_reply, false) end end if matches[1] == 'promote' and matches[2] then if not is_momod(msg) then return end if not is_owner(msg) then return "Only owner can promote" end local member = matches[2] savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted @".. member) local cbres_extra = { chat_id = msg.to.id, mod_cmd = 'promote', from_id = msg.from.id } local username = matches[2] local username = string.gsub(matches[2], '@', '') return res_user(username, promote_demote_res, cbres_extra) end if matches[1] == 'demote' and not matches[2] then if not is_owner(msg) then return "Only the owner can demote moderators" end if type(msg.reply_id)~="nil" then msgr = get_message(msg.reply_id, demote_by_reply, false) end end if matches[1] == 'demote' and matches[2] then if not is_momod(msg) then return end if not is_owner(msg) then return "Only owner can demote" end if string.gsub(matches[2], "@", "") == msg.from.username and not is_owner(msg) then return "You can't demote yourself" end local member = matches[2] savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted @".. member) local cbres_extra = { chat_id = msg.to.id, mod_cmd = 'demote', from_id = msg.from.id } local username = matches[2] local username = string.gsub(matches[2], '@', '') return res_user(username, promote_demote_res, cbres_extra) end if matches[1] == 'modlist' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group modlist") return modlist(msg) end if matches[1] == 'about' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group description") return get_description(msg, data) end if matches[1] == 'rules' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group rules") return get_rules(msg, data) end if matches[1] == 'set' then if matches[2] == 'rules' then rules = matches[3] local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group rules to ["..matches[3].."]") return set_rulesmod(msg, data, target) end if matches[2] == 'about' then local data = load_data(_config.moderation.data) local target = msg.to.id local about = matches[3] savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group description to ["..matches[3].."]") return set_descriptionmod(msg, data, target, about) end end if matches[1] == 'lock' then local target = msg.to.id if matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked name ") return lock_group_namemod(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked member ") return lock_group_membermod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked flood ") return lock_group_floodmod(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked arabic ") return lock_group_arabic(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked bots ") return lock_group_bots(msg, data, target) end if matches[2] == 'leave' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked leaving ") return lock_group_leave(msg, data, target) end end if matches[1] == 'unlock' then local target = msg.to.id if matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked name ") return unlock_group_namemod(msg, data, target) end if matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked member ") return unlock_group_membermod(msg, data, target) end if matches[2] == 'photo' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked photo ") return unlock_group_photomod(msg, data, target) end if matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked flood ") return unlock_group_floodmod(msg, data, target) end if matches[2] == 'arabic' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked arabic ") return unlock_group_arabic(msg, data, target) end if matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked bots ") return unlock_group_bots(msg, data, target) end if matches[2] == 'leave' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked leaving ") return unlock_group_leave(msg, data, target) end end if matches[1] == 'settings' then local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group settings ") return show_group_settingsmod(msg, data, target) end --[[if matches[1] == 'public' then local target = msg.to.id if matches[2] == 'yes' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: public") return set_public_membermod(msg, data, target) end if matches[2] == 'no' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] set group to: not public") return unset_public_membermod(msg, data, target) end end]] if matches[1] == 'newlink' and not is_realm(msg) then if not is_momod(msg) then return "For moderators only!" end local function callback (extra , success, result) local receiver = 'chat#'..msg.to.id if success == 0 then return send_large_msg(receiver, '*Error: Invite link failed* \nReason: Not creator.') end send_large_msg(receiver, "Created a new link") data[tostring(msg.to.id)]['settings']['set_link'] = result save_data(_config.moderation.data, data) end local receiver = 'chat#'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] revoked group link ") return export_chat_link(receiver, callback, true) end if matches[1] == 'link' then if not is_momod(msg) then return "For moderators only!" end local group_link = data[tostring(msg.to.id)]['settings']['set_link'] if not group_link then return "Create a link using /newlink first !" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group link ["..group_link.."]") return "Group link:\n"..group_link end if matches[1] == 'setowner' and matches[2] then if not is_owner(msg) then return "For owner only!" end data[tostring(msg.to.id)]['set_owner'] = matches[2] save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set ["..matches[2].."] as owner") local text = matches[2].." added as owner" return text end if matches[1] == 'setowner' and not matches[2] then if not is_owner(msg) then return "only for the owner!" end if type(msg.reply_id)~="nil" then msgr = get_message(msg.reply_id, setowner_by_reply, false) end end if matches[1] == 'owner' then local group_owner = data[tostring(msg.to.id)]['set_owner'] if not group_owner then return "no owner,ask admins in support groups to set owner for your group" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] used /owner") return "Group owner is ["..group_owner..']' end if matches[1] == 'setgpowner' then local receiver = "chat#id"..matches[2] if not is_admin(msg) then return "For admins only!" end data[tostring(matches[2])]['set_owner'] = matches[3] save_data(_config.moderation.data, data) local text = matches[3].." added as owner" send_large_msg(receiver, text) return end if matches[1] == 'setflood' then if not is_momod(msg) then return "For moderators only!" end if tonumber(matches[2]) < 5 or tonumber(matches[2]) > 20 then return "Wrong number,range is [5-20]" end local flood_max = matches[2] data[tostring(msg.to.id)]['settings']['flood_msg_max'] = flood_max save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set flood to ["..matches[2].."]") return 'Group flood has been set to '..matches[2] end if matches[1] == 'clean' then if not is_owner(msg) then return "Only owner can clean" end if matches[2] == 'member' then if not is_owner(msg) then return "Only admins can clean members" end local receiver = get_receiver(msg) chat_info(receiver, cleanmember, {receiver=receiver}) end if matches[2] == 'modlist' then if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'No moderator in this group.' end local message = '\nList of moderators for ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do data[tostring(msg.to.id)]['moderators'][tostring(k)] = nil save_data(_config.moderation.data, data) end savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned modlist") end if matches[2] == 'rules' then local data_cat = 'rules' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned rules") end if matches[2] == 'about' then local data_cat = 'description' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned about") end end if matches[1] == 'kill' and matches[2] == 'chat' then if not is_admin(msg) then return nil end if not is_realm(msg) then local receiver = get_receiver(msg) return modrem(msg), print("Closing Group..."), chat_info(receiver, killchat, {receiver=receiver}) else return 'This is a realm' end end if matches[1] == 'kill' and matches[2] == 'realm' then if not is_admin(msg) then return nil end if not is_group(msg) then local receiver = get_receiver(msg) return realmrem(msg), print("Closing Realm..."), chat_info(receiver, killrealm, {receiver=receiver}) else return 'This is a group' end end if matches[1] == 'help' then if not is_momod(msg) or is_realm(msg) then return end savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help") return help() end if matches[1] == 'res' and is_momod(msg) then local cbres_extra = { chatid = msg.to.id } local username = matches[2] local username = username:gsub("@","") savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..username) return res_user(username, callbackres, cbres_extra) end if matches[1] == 'kickinactive' then --send_large_msg('chat#id'..msg.to.id, 'I\'m in matches[1]') if not is_momod(msg) then return 'Only a moderator can kick inactive users' end local num = 1 if matches[2] then num = matches[2] end local chat_id = msg.to.id local receiver = get_receiver(msg) return kick_inactive(chat_id, num, receiver) end end end return { patterns = { "^[!/](add)$", "^[!/](add) (realm)$", "^[!/](rem)$", "^[!/](rem) (realm)$", "^[!/](rules)$", "^[!/](about)$", "^[!/](setname) (.*)$", "^[!/](setphoto)$", "^[!/](promote) (.*)$", "^[!/](promote)", "^[!/](help)$", "^[!/](clean) (.*)$", "^[!/](kill) (chat)$", "^[!/](kill) (realm)$", "^[!/](demote) (.*)$", "^[!/](demote)", "^[!/](set) ([^%s]+) (.*)$", "^[!/](lock) (.*)$", "^[!/](setowner) (%d+)$", "^[!/](setowner)", "^[!/](owner)$", "^[!/](res) (.*)$", "^[!/](setgpowner) (%d+) (%d+)$",-- (group id) (owner id) "^[!/](unlock) (.*)$", "^[!/](setflood) (%d+)$", "^[!/](settings)$", -- "^[!/](public) (.*)$", "^[!/](modlist)$", "^[!/](newlink)$", "^[!/](link)$", "^[!/](kickinactive)$", "^[!/](kickinactive) (%d+)$", "%[(photo)%]", "^!!tgservice (.+)$", }, run = run } end
gpl-2.0
Billiam/love-rollbar
luajit-request/init.lua
1
9160
--[[ LuaJIT-Request Lucien Greathouse Wrapper for LuaJIT-cURL for easy HTTP(S) requests. Copyright (c) 2014 lucien Greathouse This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, andto alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. ]] local path = (...):gsub("%.init$", ""):match("%.?(.-)$") .. "." local ffi = require("ffi") local curl = require(path .. "luajit-curl") local request local function url_encode(str) if (str) then str = str:gsub("\n", "\r\n") str = str:gsub("([^%w %-%_%.%~])", function(c) return string.format ("%%%02X", string.byte(c)) end) str = str:gsub(" ", "%%20") end return str end local function cookie_encode(str, name) str = str:gsub("[,;%s]", "") if (name) then str = str:gsub("=", "") end return str end local auth_map = { BASIC = ffi.cast("long", curl.CURLAUTH_BASIC), DIGEST = ffi.cast("long", curl.CURLAUTH_DIGEST), NEGOTIATE = ffi.cast("long", curl.CURLAUTH_NEGOTIATE) } request = { error = { unknown = 0, timeout = 1 }, version = "2.2.0", version_major = 2, version_minor = 2, version_patch = 0, --[[ Send an HTTP(S) request to the URL at 'url' using the HTTP method 'method'. Use the 'args' parameter to optionally configure the request: - method: HTTP method to use. Defaults to "GET", but can be any HTTP verb like "POST" or "PUT" - headers: Dictionary of additional HTTP headers to send with request - data: Dictionary or string to send as request body - cookies: Dictionary table of cookies to send - timeout: How long to wait for the connection to be made before giving up - allow_redirects: Whether or not to allow redirection. Defaults to true - body_stream_callback: A method to call with each piece of the response body. - header_stream_callback: A method to call with each piece of the resulting header. - transfer_info_callback: A method to call with transfer progress data. - auth_type: Authentication method to use. Defaults to "none", but can also be "basic", "digest" or "negotiate" - username: A username to use with authentication. 'auth_type' must also be specified. - password: A password to use with authentication. 'auth_type' must also be specified. If both body_stream_callback and header_stream_callback are defined, a boolean true will be returned instead of the following object. The return object is a dictionary with the following members: - code: The HTTP status code the response gave. Will not exist if header_stream_callback is defined above. - body: The body of the response. Will not exist if body_stream_callback is defined above. - headers: A dictionary of headers and their values. Will not exist if header_stream_callback is defined above. - headers_raw: A raw string containing the actual headers the server sent back. Will not exist if header_stream_callback is defined above. - set_cookies: A dictionary of cookies given by the "Set-Cookie" header from the server. Will not exist if the server did not set any cookies. ]] send = function(url, args) local handle = curl.curl_easy_init() local header_chunk local out_buffer local headers_buffer args = args or {} curl.curl_easy_setopt(handle, curl.CURLOPT_URL, url) curl.curl_easy_setopt(handle, curl.CURLOPT_SSL_VERIFYPEER, 1) curl.curl_easy_setopt(handle, curl.CURLOPT_SSL_VERIFYHOST, 2) if (args.method) then local method = string.upper(tostring(args.method)) if (method == "GET") then curl.curl_easy_setopt(handle, curl.CURLOPT_HTTPGET, 1) elseif (method == "POST") then curl.curl_easy_setopt(handle, curl.CURLOPT_POST, 1) else curl.curl_easy_setopt(handle, curl.CURLOPT_CUSTOMREQUEST, method) end end if (args.headers) then for key, value in pairs(args.headers) do header_chunk = curl.curl_slist_append(header_chunk, tostring(key) .. ":" .. tostring(value)) end curl.curl_easy_setopt(handle, curl.CURLOPT_HTTPHEADER, header_chunk) end if (args.auth_type) then local auth = string.upper(tostring(args.auth_type)) if (auth_map[auth]) then curl.curl_easy_setopt(handle, curl.CURLOPT_HTTPAUTH, auth_map[auth]) curl.curl_easy_setopt(handle, curl.CURLOPT_USERNAME, tostring(args.username)) curl.curl_easy_setopt(handle, curl.CURLOPT_PASSWORD, tostring(args.password or "")) elseif (auth ~= "NONE") then error("Unsupported authentication type '" .. auth .. "'") end end if (args.body_stream_callback) then curl.curl_easy_setopt(handle, curl.CURLOPT_WRITEFUNCTION, ffi.cast("curl_callback", function(data, size, nmeb, user) args.body_stream_callback(ffi.string(data, size * nmeb)) return size * nmeb end)) else out_buffer = {} curl.curl_easy_setopt(handle, curl.CURLOPT_WRITEFUNCTION, ffi.cast("curl_callback", function(data, size, nmeb, user) table.insert(out_buffer, ffi.string(data, size * nmeb)) return size * nmeb end)) end if (args.header_stream_callback) then curl.curl_easy_setopt(handle, curl.CURLOPT_HEADERFUNCTION, ffi.cast("curl_callback", function(data, size, nmeb, user) args.header_stream_callback(ffi.string(data, size * nmeb)) return size * nmeb end)) else headers_buffer = {} curl.curl_easy_setopt(handle, curl.CURLOPT_HEADERFUNCTION, ffi.cast("curl_callback", function(data, size, nmeb, user) table.insert(headers_buffer, ffi.string(data, size * nmeb)) return size * nmeb end)) end if (args.transfer_info_callback) then curl.curl_easy_setopt(handle, curl.CURLOPT_NOPROGRESS, 0) curl.curl_easy_setopt(handle, curl.CURLOPT_XFERINFOFUNCTION, ffi.cast("curl_xferinfo_callback", function(client, dltotal, dlnow, ultotal, ulnow) args.transfer_info_callback(tonumber(dltotal), tonumber(dlnow), tonumber(ultotal), tonumber(ulnow)) return 0 end)) end if (args.follow_redirects == nil) then curl.curl_easy_setopt(handle, curl.CURLOPT_FOLLOWLOCATION, true) else curl.curl_easy_setopt(handle, curl.CURLOPT_FOLLOWLOCATION, not not args.follow_redirects) end if (args.data) then if (type(args.data) == "table") then local buffer = {} for key, value in pairs(args.data) do table.insert(buffer, ("%s=%s"):format(url_encode(key), url_encode(value))) end curl.curl_easy_setopt(handle, curl.CURLOPT_POSTFIELDS, table.concat(buffer, "&")) else curl.curl_easy_setopt(handle, curl.CURLOPT_POSTFIELDS, tostring(args.data)) end end if (args.cookies) then local cookie_out if (type(args.cookies) == "table") then local buffer = {} for key, value in pairs(args.cookies) do table.insert(buffer, ("%s=%s"):format(cookie_encode(key, true), cookie_encode(value))) end cookie_out = table.concat(buffer, "; ") else cookie_out = tostring(args.cookies) end curl.curl_easy_setopt(handle, curl.CURLOPT_COOKIE, cookie_out) end if (tonumber(args.timeout)) then curl.curl_easy_setopt(handle, curl.CURLOPT_CONNECTTIMEOUT, tonumber(args.timeout)) end local result = curl.curl_easy_perform(handle) curl.curl_easy_cleanup(handle) curl.curl_slist_free_all(header_chunk) if (result == curl.CURLE_OK) then if (out_buffer or headers_buffer) then local headers, status, parsed_headers, set_cookies if (headers_buffer) then headers = table.concat(headers_buffer) status = headers:match("%s+(%d+)%s+") parsed_headers = {} for key, value in headers:gmatch("\n([^:]+):%s*([^\r\n]*)") do parsed_headers[key] = value end if (parsed_headers["Set-Cookie"]) then set_cookies = {} -- Get unquoted cookie values for key, value in parsed_headers["Set-Cookie"]:gmatch("%s*([^=]+)=([^;]*)") do set_cookies[key] = value end -- Get quoted cookie values for key, value in parsed_headers["Set-Cookie"]:gmatch("%s*([^=]+)=(%b\"\")") do set_cookies[key] = value:sub(2, -2) end end end return { body = table.concat(out_buffer), headers = parsed_headers, set_cookies = set_cookies, code = status, raw_headers = headers } else return true end elseif (result == curl.CURLE_OPERATION_TIMEDOUT) then return false, request.error.timeout, "Connection timed out" else return false, request.error.unknown, "Unknown error" end end, init = function() curl.curl_global_init(curl.CURL_GLOBAL_ALL) end, close = function() curl.curl_global_cleanup() end } request.init() return request
mit
xing634325131/Luci-0.11.1
libs/sgi-luci/luasrc/ttpd/handler/luci.lua
53
1923
--[[ HTTP server implementation for LuCI - luci handler (c) 2008 Steven Barth <steven@midlink.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- local dsp = require "luci.dispatcher" local util = require "luci.util" local http = require "luci.http" local ltn12 = require "luci.ltn12" local mod = require "luci.ttpd.module" local table = require "table" local coroutine = require "coroutine" module "luci.ttpd.handler.luci" Luci = util.class(mod.Handler) Response = mod.Response function Luci.__init__(self, limit) mod.Handler.__init__(self) end function Luci.handle_head(self, ...) return (self:handle_get(...)) end function Luci.handle_post(self, ...) return self:handle_get(...) end function Luci.handle_get(self, request, sourcein, sinkerr) local r = http.Request( request.env, sourcein, sinkerr ) local res, id, data1, data2 = true, 0, nil, nil local headers = {} local status = 200 local active = true local x = coroutine.create(dsp.httpdispatch) while not id or id < 3 do res, id, data1, data2 = coroutine.resume(x, r) if not res then status = 500 headers["Content-Type"] = "text/plain" local err = {id} return Response( status, headers ), function() return table.remove(err) end end if id == 1 then status = data1 elseif id == 2 then headers[data1] = data2 end end local function iter() local res, id, data = coroutine.resume(x) if not res then return nil, id elseif not id or not active then return true elseif id == 5 then active = false while (coroutine.resume(x)) do end return nil elseif id == 4 then return data end if coroutine.status(x) == "dead" then return nil end end return Response(status, headers), iter end
apache-2.0
payday-restoration/restoration-mod
lua/sc/units/player/playertased.lua
1
6541
function PlayerTased:enter(state_data, enter_data) PlayerTased.super.enter(self, state_data, enter_data) self._ids_tased_boost = Idstring("tased_boost") self._ids_tased = Idstring("tased") self._ids_counter_tase = Idstring("tazer_counter") self:_start_action_tased(managers.player:player_timer():time(), state_data.non_lethal_electrocution) if state_data.non_lethal_electrocution then state_data.non_lethal_electrocution = nil local recover_time = Application:time() + tweak_data.player.damage.STUN_TIME * managers.player:upgrade_value("player", "electrocution_resistance_multiplier", 1) self._recover_delayed_clbk = "PlayerTased_recover_delayed_clbk" managers.enemy:add_delayed_clbk(self._recover_delayed_clbk, callback(self, self, "clbk_exit_to_std"), recover_time) else self._fatal_delayed_clbk = "PlayerTased_fatal_delayed_clbk" local tased_time = tweak_data.player.damage.TASED_TIME --Taser Overcharge changed to allow for taser aim delays to be changed. managers.enemy:add_delayed_clbk(self._fatal_delayed_clbk, callback(self, self, "clbk_exit_to_fatal"), TimerManager:game():time() + tased_time) end self._next_shock = 0.5 self._taser_value = 1 self._num_shocks = 0 managers.groupai:state():on_criminal_disabled(self._unit, "electrified") if Network:is_server() then self:_register_revive_SO() end --Removed free reload from being tased. local projectile_entry = managers.blackmarket:equipped_projectile() if tweak_data.blackmarket.projectiles[projectile_entry].is_a_grenade then self:_interupt_action_throw_grenade() else self:_interupt_action_throw_projectile() end self:_interupt_action_reload() self:_interupt_action_steelsight() self:_interupt_action_melee(managers.player:player_timer():time()) self:_interupt_action_ladder(managers.player:player_timer():time()) self:_interupt_action_charging_weapon(managers.player:player_timer():time()) self._rumble_electrified = managers.rumble:play("electrified") self.tased = true self._state_data = state_data CopDamage.register_listener("on_criminal_tased", { "on_criminal_tased" }, callback(self, self, "_on_tased_event")) end function PlayerTased:_on_tased_event(taser_unit, tased_unit) if self._unit == tased_unit then self._taser_unit = taser_unit if managers.player:has_category_upgrade("player", "taser_malfunction") then local data = managers.player:upgrade_value("player", "taser_malfunction") if data then managers.player:register_message(Message.SendTaserMalfunction, "taser_malfunction", function () self:_on_malfunction_to_taser_event() end) managers.player:add_coroutine("taser_malfunction", PlayerAction.TaserMalfunction, managers.player, data.interval, data.chance_to_trigger) end end if managers.player:has_category_upgrade("player", "escape_taser") then local interact_string = managers.localization:text("hud_int_escape_taser", { BTN_INTERACT = managers.localization:btn_macro("interact", false) }) managers.hud:show_interact({ icon = "mugshot_electrified", text = interact_string }) local target_time = managers.player:upgrade_value("player", "escape_taser", 2) managers.player:add_coroutine("escape_tase", PlayerAction.EscapeTase, managers.player, managers.hud, Application:time() + target_time) --Instead directly call give_shock_to_taser(). managers.player:register_message(Message.EscapeTase, "escape_tase", self:give_shock_to_taser()) end end end --Prevent tasers from putting players at downed health, and instead deal flat health damage. Hooks:PostHook(PlayerTased, "clbk_exit_to_fatal", "ResTaseNoHealthChange", function(self) self._unit:character_damage():cloak_or_shock_incap(tweak_data.character.taser.shock_damage) end) --Adds animation to shockproof ace. function PlayerTased:call_teammate(line, t, no_gesture, skip_alert) local voice_type, plural, prime_target = self:_get_unit_intimidation_action(true, false, false, true, false) local interact_type, queue_name = nil if voice_type == "stop_cop" or voice_type == "mark_cop" then local prime_target_tweak = tweak_data.character[prime_target.unit:base()._tweak_table] local shout_sound = prime_target_tweak.priority_shout if managers.groupai:state():whisper_mode() then shout_sound = prime_target_tweak.silent_priority_shout or shout_sound end if shout_sound then interact_type = "cmd_point" queue_name = "s07x_sin" if managers.player:has_category_upgrade("player", "special_enemy_highlight") then prime_target.unit:contour():add(managers.player:get_contour_for_marked_enemy(), true, managers.player:upgrade_value("player", "mark_enemy_time_multiplier", 1)) end --Play Shockproof Aced Animation if prime_target.unit:base()._tweak_table == "taser" then if not self._tase_ended and managers.player:has_category_upgrade("player", "escape_taser") and prime_target.unit:key() == self._unit:character_damage():tase_data().attacker_unit:key() then self:_start_action_counter_tase(t, prime_target) end end end end if interact_type then self:_do_action_intimidate(t, not no_gesture and interact_type or nil, queue_name, skip_alert) end end function PlayerTased:give_shock_to_taser() if not alive(self._counter_taser_unit) then return end --Remove return, since we now damage Tasers with Shockproof Ace. self:_give_shock_to_taser(self._counter_taser_unit) end function PlayerTased:_give_shock_to_taser(taser_unit) --Remove return, since we now damage Tasers with Shockproof Ace. local action_data = { variant = "counter_tased", damage = taser_unit:character_damage()._HEALTH_INIT * (tweak_data.upgrades.counter_taser_damage or 0.2), damage_effect = taser_unit:character_damage()._HEALTH_INIT * 2, attacker_unit = self._unit, attack_dir = -taser_unit:movement()._action_common_data.fwd, col_ray = { position = mvector3.copy(taser_unit:movement():m_head_pos()), body = taser_unit:body("body") } } taser_unit:character_damage():damage_melee(action_data) self._unit:sound():play("tase_counter_attack") --Add sound end function PlayerTased:update(t, dt) if self._equipped_unit then local weap_base = self._equipped_unit:base() local fire_mode = weap_base:fire_mode() if fire_mode == "volley" then self:_check_action_weapon_firemode(t, { btn_weapon_firemode_press = true }) --volley currently just DUMPS your ammo anf bypasses refire delays, so force firemode switch to not dump ammo as fast end end PlayerTased.super.update(self, t, dt) end
agpl-3.0
simbiose/escambo
escambo.lua
1
16504
-- -- Escambo, an HTTP content negotiator, content-type parser and creator for Lua -- -- @author leite (xico@simbio.se) -- @license MIT -- @copyright Simbiose 2015 local string, table, tbx, class = require [[string]], require [[table]], require [[pl.tablex]], require [[30log]] local Escambo, find, sub, gmatch, format, len, lower, gsub, match, concat, insert, remove, t_sort, tonumber, type = class(), string.find, string.sub, string.gmatch, string.format, string.len, string.lower, string.gsub, string.match, table.concat, table.insert, table.remove, tbx.sort, tonumber, type local EMPTY, STAR, COMA, EQUAL, SSS, Q, SLASH, DASH, CONCAT_PARAMS, MIME_PATTERN, LANGUAGE_PATTERN, CHARSET_PATTERN, PARAM, QUOTE_ESCAPE, QUOTED_PARAM, SUBTYPE_NAME, TYPE_NAME, TYPE, TYPE_SPACE, TOKEN, TEXT, QUOTE = '', '*', ',', '=', '*/*', 'q', '/', '-', '%s;%s=%s', '%s*([^/=]+)([/=])([^;,%s]*)[;,]?%s*', '%s*([^%s-=;,]+)%s*([-=,]?)%s*([^%s;,]*)%s*', '%s*([^%s=;,]+)%s*([=,]?)%s*([^%s;,]*)%s*', ";%s*([%w!#%$%%&'%*%+%-%.%^_`|~]+)%s*=%s*([%w!#%$%%&'%*%+%-%.%^_`|~]+)%s*;", '\\([%z\1-\127])', ';%s*([%w!#%$%%&\'%*%+%-%.%^_`|~]+)%s*=?%s*"(.-[^\\])";?', '^[%w][%w!#%$&%^_%.%+%-]+$', '^[%w][%w!#%$&%^_%-]+$', '^([%w][%w!#%$&%^_%-]+)/([%w][%w!#%$&%^_%.%+%-]+)$', '^%s*([%w][%w!#%$&%^_%-]+)/([%w][%w!#%$&%^_%.%+%-]+)%s*;', '^[%w!#%$%%&\'%*%+%-%.%^_`|~]+$', '^[\32-\126\128-\255]+$', '(["])' Escambo.__name, string, table, tbx, class = 'Escambo', nil, nil, nil, nil -- order array with insertation sort and exclude nodes with quality below or equals zero -- -- @table list -- @string join -- @return ordered table local function order_array(list, join) local i, result, key = 0, {} if list[1] and list[1][2] > 0 then result[1] = (not list[1][3] or list[1][3] == EMPTY) and list[1][1] or concat{list[1][1], join, list[1][3], list[1][4] or ''} end for j = 2, #list do if list[j][2] <= 0 then j = j - 1 goto followup end key, i = list[j], j - 1 while i > 0 and list[i][2] < key[2] do list[i + 1] = list[i] if list[i][2] > 0 then result[i + 1] = (not list[i][3] or list[i][3] == EMPTY) and list[i][1] or concat{list[i][1], join, list[i][3], list[i][4] or ''} end i = i - 1 end i = i + 1 list[i] = key result[i] = (not key[3] or key[3] == EMPTY) and key[1] or concat{key[1], join, key[3], key[4] or ''} ::followup:: end return result end -- index multidimensional table -- -- @table index -- @string prefix -- @string suffix -- @string params -- @number value local function index_it(index, prefix, suffix, params, value) if index[prefix] then if not index[ prefix ][ suffix ] then index[ prefix ][ suffix ] = {[ params ] = value} else index[ prefix ][ suffix ][ params ] = value end else index[ prefix ] = {[ suffix ] = {[ params ] = value}} end end -- get "response"/"request" object content type value -- -- @table object -- @return string local function get_content_type(object) if not object then return nil end return (object.get_header and object.get_header('content-type')) or (object.headers and object.headers['content-type']) or nil end -- escape quotes and quote string -- -- @string string -- @return string local function quote(string) if find(string, TOKEN) then return true, string end if len(string) > 0 and not find(string, TEXT) then return false, 'invalid parameter value' end return true, concat {'"', gsub(string, QUOTE, '\\%1'), '"'} end -- helps language and mimetype methods to parse accept string in a loop -- -- @string prefix -- @string suffix -- @table selected -- @table provide -- @table index -- @table opts -- @table last -- @boolean[opt] language local function language_parser_helper(prefix, suffix, selected, provide, index, opts, last, language) if last then local provide_index = (opts.provided and provide[last[1]] and provide[last[1]][last[3]] and (language or provide[last[1]][last[3]][last[4]])) if language and opts.provided then index_it(index, last[1], STAR, last[4], last[2]) opts.suffix_star = true end if not opts.provided or (last[1] == STAR or last[3] == STAR) or provide_index then if provide_index and not language then last[4] = provide[ provide[last[1]][last[3]][last[4]] ][3] end index_it(index, last[1], last[3], last[4], last[2]) if last[1] == STAR or last[3] == STAR then opts.starred = last[1] == STAR or opts.starred opts.suffix_star = last[3] == STAR or opts.suffix_star else insert(selected, last) end end last = nil end if EMPTY == prefix then return end opts.last = {prefix, 1, suffix, EMPTY} end -- parse provided media -- -- @param input -- @table result -- @return boolean local function parse_media(input, result) local acx = {} for i=1, #input do for a, b, c in gmatch(input[i] or SSS, MIME_PATTERN) do if SLASH == b then insert(result, acx) acx = {a, c, EMPTY} if result[a] then if not result[a][c] then result[a][c] = {} end else result[a] = {[c] = {}} end else if acx[3] ~= EMPTY then result[acx[1]][acx[2]][acx[3]] = i end acx[3] = format(CONCAT_PARAMS, acx[3], a, c) end end result[acx[1]][acx[2]][acx[3]] = i insert(result[acx[1]][acx[2]], acx[3]) end if #acx > 0 then remove(result, 1) insert(result, acx) end return #result > 0 end -- helps charset and encoding methods to parse accept string in a loop -- -- @string value -- @table selected -- @table provide -- @table index -- @table opts local function charset_parser_helper(value, selected, provide, index, opts) if STAR == value then opts.starred, opts.quality = true, 0 else if not opts.provided or (opts.provided and provide[value]) then opts.last = {value, 1} insert(selected, opts.last) else opts.last = nil end end index[value] = true end -- parse accept charset and encoding -- -- @string accept -- @table[opt] provided -- @boolean[opt] is_encoding -- @return table with sanitized, filtered and ordered charset(s) or encoding(s) local function parse_charset(accept, provided, is_encoding) local opts, selected, provide, index = {provided=false, starred=false, last=nil}, {}, {}, {} provided, accept = provided or {}, accept or (is_encoding and EMPTY or STAR) for i=1, #provided do provide[provided[i]], opts.provided = true, true end if is_encoding and (EMPTY == accept and not provide.identity) then provide.identity, opts.provided = true, true end for key, sep, val in gmatch(accept, CHARSET_PATTERN) do if COMA == sep then charset_parser_helper(key, selected, provide, index, opts) charset_parser_helper(val, selected, provide, index, opts) elseif EQUAL == sep and Q == key then if not opts.last then opts.quality = tonumber(val) else opts.last[2] = tonumber(val) if opts.last[2] == 0 then if opts.provided then provide[opts.last[1]] = nil end remove(selected, #selected) end end else charset_parser_helper(key, selected, provide, index, opts) end end if opts.provided and opts.starred then local x, k = opts.quality and (opts.quality + 0.01) or 0.01, '' for i = 1, #provided do k = provided[i] if provide[k] and not index[k] then x = x - 0.001 index[k] = true insert(selected, {k, x}) end end end if is_encoding and ((provide.identity and (not index.identity or not opts.provided)) or (not opts.provided and not index.identity and (not opts.quality or opts.quality > 0))) then insert(selected, {'identity', 0.0001}) end return order_array(selected, DASH) end -- parse language(s) -- -- @table[opt] provided -- @string[opt] accept -- @return table with sanitized, filtered and ordered language(s) function Escambo:languages(provided, accept) local opts, selected, provide, index, bar = {provided=false, starred=false, last=nil}, {}, {}, {}, nil provided, accept = provided or {}, accept or STAR for i=1, #provided do bar = find(provided[i], DASH, 0, false) provide[i] = bar and {sub(provided[i], 1, bar-1), sub(provided[i], bar+1)} or {provided[i], EMPTY} if provide[provide[i][1]] then provide[provide[i][1]][provide[i][2]] = i else provide[provide[i][1]] = {[provide[i][2]] = i} end opts.provided = true end for key, sep, val in gmatch(accept, LANGUAGE_PATTERN) do if COMA == sep then language_parser_helper(key, EMPTY, selected, provide, index, opts, opts.last, true) language_parser_helper(val, EMPTY, selected, provide, index, opts, opts.last, true) elseif DASH == sep then language_parser_helper(key, val, selected, provide, index, opts, opts.last, true) elseif EQUAL == sep and Q == key and opts.last then opts.last[2] = tonumber(val) if opts.last[2] == 0 then if opts.provided then provide[provide[opts.last[1]][opts.last[3]]] = false provide[opts.last[1]][opts.last[3]] = nil end end else language_parser_helper(key, EMPTY, selected, provide, index, opts, opts.last, true) end end language_parser_helper(EMPTY, EMPTY, selected, provide, index, opts, opts.last, true) if opts.provided then local x = 0.01 for i=1, #provide do x = x - 0.001 if provide[i] then if opts.starred and not index[provide[i][1]] then index[provide[i][1]] = {[provide[i][2]] = true} insert(selected, {provide[i][1], x, provide[i][2]}) elseif index[provide[i][1]] and not index[provide[i][1]][provide[i][2]] then index[provide[i][1]][provide[i][2]] = true insert(selected, {provide[i][1], x, provide[i][2]}) end end end end return order_array(selected, DASH) end -- parse mimetype -- -- @table[opt] provided -- @string[opt] accept -- @return table with sanitized, filtered and ordered mimetype(s) function Escambo:media_types(provided, accept) local opts, selected, provide, index = {provided=false, starred=false, suffix_star=false, last=nil}, {}, {}, {} provided, accept = provided or {}, (self.accept or accept or SSS) opts.provided = parse_media(provided, provide) for key, sep, val in gmatch(accept, MIME_PATTERN) do if SLASH == sep then language_parser_helper(key, val, selected, provide, index, opts, opts.last) elseif EQUAL == sep and opts.last then if Q == key then opts.last[2] = tonumber(val) else opts.last[4] = format(CONCAT_PARAMS, opts.last[4], key, val) end end end language_parser_helper(EMPTY, EMPTY, selected, provide, index, opts, opts.last) if opts.provided and (#selected > 0 or opts.starred or opts.suffix_star) then local already, x, prefix, suffix, params, nindex = false, 0.001, '', '', '', nil for i=1, #provide do if provide[i] then x, prefix, suffix, params = (x - 0.0001), provide[i][1], provide[i][2], provide[i][3] already = (index[prefix] and index[prefix][suffix] and index[prefix][suffix][params]) if not already then if opts.starred and index[STAR][suffix] then nindex = (index[STAR][suffix][EMPTY] or index[STAR][suffix][params]) elseif opts.suffix_star and index[prefix] and index[prefix][STAR] then nindex = (index[prefix][STAR][EMPTY] or index[prefix][STAR][params]) elseif opts.suffix_star and opts.starred then nindex = (index[STAR][STAR][EMPTY] or index[STAR][STAR][params]) end end if nindex and not already then insert(selected, {prefix, nindex and (nindex - x) or x, suffix, params}) index_it(index, prefix, suffix, params, #selected) nindex = nil end end end end return order_array(selected, SLASH) end -- initialize "metaclass" -- -- @string accept function Escambo:__init(accept) self.accept = accept end -- parse content-type string -- -- @string string -- @boolean[opt] expand -- @return boolean, string|table function Escambo.parse(string, expand) if not string then return false, 'argument string is required' end if 'table' == type(string) then string = get_content_type(string) end if 'string' ~= type(string) then return false, 'argument string is required to be a string' end local opts, string, lenght, start, index = {parameters={}}, string .. ';', len(string), 0, 0 start, index, opts.type, opts.subtype = find(string, TYPE_SPACE) if not opts.type then return false, 'invalid media type' end if expand then opts.subtype, opts.suffix = match(lower(opts.subtype), '^([^%+$]+)%+?([^$]*)$') opts.type, opts.suffix = lower(opts.type), opts.suffix ~= '' and opts.suffix or nil else opts.type = lower(format('%s/%s', opts.type, opts.subtype)) opts.subtype = nil end if (lenght - index) > 3 then local key, val, last = '', '', index while start do start, index, key, val = find(string, QUOTED_PARAM, last) if not start then start, index, key, val = find(string, PARAM, last) else val = gsub(val, QUOTE_ESCAPE, '%1') end if not start or (start - last) > 3 then break end opts.parameters[lower(key)], last = val, index end if last < 2 or (last and (lenght - last) > 3) or (start and (start - last) > 3) then return false, 'invalid parameter format' end else opts.parameters = nil end return true, opts end -- format content-type "object" -- -- @table opts -- @return boolean, string function Escambo.format(opts) if not opts then return false, 'argument is required' end if not opts.type then return false, 'invalid type' end local string, _ = '', false if find(opts.type, '/', 1, true) then if not find(opts.type, TYPE) then return false, 'invalid type' end string = opts.type else if not find(opts.type, TYPE_NAME) then return false, 'invalid type' end if not opts.subtype or not find(opts.subtype, SUBTYPE_NAME) then return false, 'invalid subtype' end string = format('%s/%s', opts.type, opts.subtype) end if opts.suffix then if not find(opts.suffix, TYPE_NAME) then return false, 'invalid suffix' end string = format('%s+%s', string, opts.suffix) end if not opts.parameters then return true, string end for key, val in t_sort(opts.parameters) do if not find(key, TOKEN) then return false, 'invalid parameter name' end _, val = quote(val) if not _ then return _, val end string = format('%s; %s=%s', string, key, val) end return true, string end -- get single charset -- -- @param available -- @string[opt] accept -- @return string function Escambo:charset(available, accept) local set = parse_charset(accept or self.accept, available) return #set > 0 and set[1] end -- get list of charset(s) -- -- @param available -- @string[opt] accept -- @return table function Escambo:charsets(available, accept) return parse_charset(accept or self.accept, available) end -- get single encoding -- -- @param[opt] available -- @string[opt] accept -- @return string function Escambo:encoding(available, accept) local set = parse_charset(accept or self.accept, available, true) return #set > 0 and set[1] end -- get list of encoding(s) -- -- @param[opt] available -- @string[opt] accept -- @return table function Escambo:encodings(available, accept) return parse_charset(accept or self.accept, available, true) end -- get single language -- -- @param[opt] available -- @string[opt] accept -- @return string function Escambo:language(available, accept) local set = self:languages(accept or self.accept, available) return #set > 0 and set[1] end -- get single media type -- -- @param[opt] available -- @string[opt] accept -- @return string function Escambo:media_type(available, accept) local set = self:media_types(accept or self.accept, available) return #set > 0 and set[1] end return Escambo
mit
T3hArco/skeyler-gamemodes
Sassilization/gamemode/modules/empire/shared.lua
1
11683
---------------------------------------- -- Sassilization -- http://sassilization.com -- By Sassafrass / Spacetech / LuaPineapple ---------------------------------------- AccessorFunc( GM.PlayerMeta, "empire", "Empire" ) local AccessorFunc = AccessorFunc local building = building local FORCE_NUMBER = FORCE_NUMBER local CLIENT = CLIENT local usermessage = usermessage local net = net local tostring = tostring local assert = assert local Msg = Msg local MsgN = MsgN local print = print local PrintTable = PrintTable local ErrorNoHalt = ErrorNoHalt local tonumber = tonumber local IsValid = IsValid local SERVER = SERVER local umsg = umsg local net = net local util = util local table = table local pairs = pairs local IsValid = IsValid local Color = Color local building local SA = SA local setmetatable = setmetatable local building = _G.building local debug = debug local math = math function ValidEmpire( Empire ) if( Empire and Empire:IsValid() ) then return true end end module( "sh_empire" ) mt = {} methods = {} mt.__index = methods mt.__tostring = function(self) return "Empire [" .. self:GetID() .. "][" .. self:GetName() .. "]" end EMPIRES = {} EMPIRE_IDS = {} AccessorFunc( methods, "i_ID", "ID", FORCE_NUMBER ) AccessorFunc( methods, "player", "Player" ) VARTYPE_STRING = "String" VARTYPE_SHORT = "Short" VARTYPE_LONG = "Long" VARTYPE_BOOL = "Bool" VARTYPE_CHAR = "Byte" methods.NWVars = {} local function ProfileAccessorFuncNW( tab, varname, name, varDefault, vartype, bPrivate ) if(not tab.NWVars) then return end tab[ "Get"..name ] = function ( self, default ) return self[ varname ] or default or varDefault end --Add to NWVars table for loading newcomers tab.NWVars[ name ] = vartype if(CLIENT) then net.Receive( "empire.NW"..vartype.."_"..name, function( len ) -- UByte local id = net.ReadUInt( 8 ) local emp = EMPIRES[id] if(not emp) then return end emp[ "Set"..name ]( emp, net[ "Read"..vartype ]() ) end ) end if (SERVER) then util.AddNetworkString( "empire.NW"..vartype.."_"..name ) end if ( vartype == VARTYPE_STRING ) then tab[ "Set"..name ] = function ( self, v ) self[varname] = tostring(v) if (SERVER) then net.Start( "empire.NW" .. vartype .. "_" .. name ) -- UByte net.WriteUInt( self:GetID(), 8 ) net[ "Write"..vartype ]( v ) rf = ((bPrivate and IsValid(self:GetPlayer())) and self:GetPlayer() or nil) if rf then net.Send( rf ) else net.Broadcast() end end end return end if ( vartype == VARTYPE_SHORT ) then tab[ "Set"..name ] = function ( self, v ) self[varname] = tonumber(v) if(SERVER) then net.Start( "empire.NW"..vartype.."_"..name ) -- UByte net.WriteUInt( self:GetID(), 8 ) net[ "Write"..vartype ]( v ) rf = ((bPrivate and IsValid(self:GetPlayer())) and self:GetPlayer() or nil) if rf then net.Send( rf ) else net.Broadcast() end end end return end if ( vartype == VARTYPE_LONG ) then tab[ "Set"..name ] = function ( self, v ) self[varname] = tonumber(v) if(SERVER) then net.Start( "empire.NW"..vartype.."_"..name ) net.WriteUInt( self:GetID(), 8 ) net[ "Write"..vartype ]( v ) rf = ((bPrivate and IsValid(self:GetPlayer())) and self:GetPlayer() or nil) if rf then net.Send( rf ) else net.Broadcast() end end end return end end local PRIVATE = true local PUBLIC = false ProfileAccessorFuncNW(methods, "name", "Name", "Sass Empire", VARTYPE_STRING) ProfileAccessorFuncNW(methods, "res_food", "Food", 0, VARTYPE_SHORT, PRIVATE) ProfileAccessorFuncNW(methods, "res_iron", "Iron", 0, VARTYPE_SHORT, PRIVATE) ProfileAccessorFuncNW(methods, "res_gold", "Gold", 0, VARTYPE_SHORT, PUBLIC) ProfileAccessorFuncNW(methods, "res_creed", "Creed", 0, VARTYPE_SHORT, PRIVATE) ProfileAccessorFuncNW(methods, "res_supply", "Supply", 0, VARTYPE_SHORT, PRIVATE) ProfileAccessorFuncNW(methods, "res_supplied", "Supplied", 0, VARTYPE_SHORT, PRIVATE) ProfileAccessorFuncNW(methods, "cities", "Cities", 0, VARTYPE_SHORT, PUBLIC) ProfileAccessorFuncNW(methods, "shrines", "Shrines", 0, VARTYPE_SHORT, PRIVATE) ProfileAccessorFuncNW(methods, "houses", "Houses", 0, VARTYPE_SHORT, PRIVATE) ProfileAccessorFuncNW(methods, "mines", "Mines", 0, VARTYPE_SHORT, PRIVATE) ProfileAccessorFuncNW(methods, "farms", "Farms", 0, VARTYPE_SHORT, PRIVATE) if (SERVER) then AccessorFunc(methods, "shields", "Shields", FORCE_NUMBER) end local function AccessorIncrDecrFunc( tab, varName, funcName ) tab[ "Incr"..varName ] = function( self ) tab[ "Set"..funcName ]( self, self[ "Get"..funcName ](self) + 1 ) end tab[ "Decr"..varName ] = function( self ) tab[ "Set"..funcName ]( self, self[ "Get"..funcName ](self) - 1 ) end end AccessorIncrDecrFunc( methods, "Mine", "Mines" ) AccessorIncrDecrFunc( methods, "Farm", "Farms" ) AccessorIncrDecrFunc( methods, "City", "Cities" ) AccessorIncrDecrFunc( methods, "House", "Houses" ) AccessorIncrDecrFunc( methods, "Shrine", "Shrines" ) if (SERVER) then AccessorIncrDecrFunc(methods, "Shields", "Shields") end function GetAll() return EMPIRES end function GetByID( nid ) if( not nid ) then return end for id, empire in pairs( GetAll() ) do if (id == nid) then return empire end end end function GetBySteamID( sid ) if( not sid ) then return end return GetByID( EMPIRE_IDS[ sid ] ) end function GetColorByID( cid ) assert( cid ) --Msg( "Color ID ", cid, "\n" ) local c = ColorTable[ cid ] assert( c ) return c end function GetBuildings() local buildings = {} for id, empire in pairs( GetAll() ) do for _, bldg in pairs( empire:GetBuildings() ) do if( IsValid( bldg ) ) then table.insert( buildings, bldg ) else empire:GetBuildings()[ _ ] = nil end end end return buildings end function GetUnits() local units = {} for id, emp in pairs( GetAll() ) do for uid, unit in pairs( emp:GetUnits() ) do table.insert( units, unit) end end return units end function methods:GetGoldIncome() if( self:GetCities() > 0 ) then return self:GetCities() elseif( self:GetGold() < building.GetBuildingKey( "city", "Gold" ) ) then //Was previously 1, was changed to 7 to make recovering from a loss of all cities actually possible. return 7 else return 0 end end function methods:GetFoodIncome() return math.ceil(SA.DEFAULT_INCOME_FOOD + self:GetFarms() *1.2) end function methods:GetIronIncome() return math.ceil(SA.DEFAULT_INCOME_IRON +self:GetMines()) end function methods:AddGold( value ) if self:GetGold() + value < 0 then self:SetGold(0) else self:SetGold(self:GetGold() +value) end end function methods:AddFood( value ) self:SetFood(self:GetFood() +value) end function methods:AddIron( value ) self:SetIron(self:GetIron() +value) end function methods:AddSupplied( value ) self:SetSupplied( self:GetSupplied() + value ) end function methods:AddCreed( value ) self:SetCreed( self:GetCreed() + value ) end function methods:GetBuildings() return self.structures end function methods:GetUnits() local units = {} local count = 1 for id, unit in pairs( self.units ) do units[ count ] = unit count = count + 1 end return units end function methods:GetSelectedUnits() return self.selected.units end function methods:NumSelectedUnits() return self.selected.unitcount end function methods:Select(Ent, Select) if(Ent) then return Ent:Select(Select) else if(not Select) then local unit = self:GetSelectedUnits()[ Ent ] if(IsValid(unit)) then unit:Select(false) end end end end function methods:SelectUnit( unit, bSelected ) local wasSelected = self:GetSelectedUnits()[ unit ] self:GetSelectedUnits()[ unit ] = bSelected or nil if( bSelected and not wasSelected ) then self.selected.unitcount = self.selected.unitcount + 1 elseif( not bSelected and wasSelected ) then self.selected.unitcount = self.selected.unitcount - 1 end end function methods:DeselectAllUnits() assert( self.selected.units ) for unit, selected in pairs( self.selected.units ) do unit:Select( false ) end self.selected.units = {} self.selected.unitcount = 0 end --[[ No longer using these because some are too similar to eachother. ColorTable = { Color(90, 90, 90, 255), -- Grey Color(200, 0, 0, 255), -- Red Color(0, 200, 0, 255), -- Green Color(0, 0, 200, 255), -- Blue Color(200, 0, 200, 255), -- Magenta Color(200, 200, 0, 255), -- Yellow Color(0, 200, 200, 255), -- Cyan Color(255, 140, 50, 255), -- Orange Color(100, 0, 200, 255), -- Purple Color(0, 128, 128, 255), -- Teal Color(100, 64, 0, 255), -- Brown Color(128, 200, 0, 255), -- Olive Color(90, 150, 59, 255), -- Green-Gray Color(155, 166, 200, 255), -- Light Purple Color(0, 144, 200, 255), -- Sky blue Color(200, 150, 160, 255), -- Pink Color(255, 255, 0, 255), -- Pineapple Yellow (LuaPineapple Only) } --]] ColorTable = { Color(200, 60, 60, 255), -- Red Color(90, 90, 90, 255), -- Grey Color(45, 150, 140, 255), -- Torquise Color(150, 150, 45, 255), -- Yellow Color(200, 60, 165, 255), -- Pink Color(100, 37, 125, 255), -- Purple Color(60, 77, 201, 255), -- Blue Color(100, 75, 30, 255), -- Brown Color(60, 160, 50, 255), -- Green | The ones from this point on are overflow in case someone leaves the game and we need another color for a new player Color(180, 204, 137, 255), -- Olive | The reason I copy pasted old ones was so that there are colors for people to go to without any problems, this is just temporarily for the dedicated server without the Lobby. Color(255, 159, 51, 255), -- Orange Color(93, 255, 77, 255), -- Bright Green Color(255, 179, 252, 255), -- Bubblegum Color(128, 42, 42, 255), -- Maroon Color(237, 237, 66, 255), -- Bright Yellow Color(200, 0, 200, 255), -- Magenta Color(200, 200, 0, 255), -- Yellow Color(0, 200, 200, 255), -- Cyan Color(255, 140, 50, 255), -- Orange Color(100, 0, 200, 255), -- Purple Color(0, 128, 128, 255), -- Teal Color(100, 64, 0, 255), -- Brown Color(255, 255, 0, 255) -- Pineapple Yellow (LuaPineapple Only) } function methods:HasColor() return (self.color ~= nil) end function methods:SetColorID( cid ) self.colorID = cid self:SetColor( GetColorByID( cid ) ) end function methods:GetColorID() return self.colorID end function methods:SetColor( c ) if( not self:HasColor() ) then self.color = Color( c.r, c.g, c.b, c.a ) return end self.color.r = c.r self.color.g = c.g self.color.b = c.b self.color.a = c.a end function methods:GetColor() return self.color end function methods:HasOwner( pl ) local owner = self:GetPlayer() if not (IsValid( owner ) and owner:IsPlayer()) then return end if not (owner == pl) then return end return true end function methods:IsEmpire() return true end function methods:IsPlayer() return false end function methods:IsValid() return true end function methods:HasBuilding() end function methods:Nick() return self:GetName( "Empire" ) end
bsd-3-clause
drdownload/prosody-modules
mod_vjud/vcard.lib.lua
32
9198
-- Copyright (C) 2011-2012 Kim Alvefur -- -- This project is MIT/X11 licensed. Please see the -- COPYING file in the source package for more information. -- -- TODO -- Fix folding. local st = require "util.stanza"; local t_insert, t_concat = table.insert, table.concat; local type = type; local next, pairs, ipairs = next, pairs, ipairs; local from_text, to_text, from_xep54, to_xep54; local line_sep = "\n"; local vCard_dtd; -- See end of file local function fold_line() error "Not implemented" --TODO end local function unfold_line() error "Not implemented" -- gsub("\r?\n[ \t]([^\r\n])", "%1"); end local function vCard_esc(s) return s:gsub("[,:;\\]", "\\%1"):gsub("\n","\\n"); end local function vCard_unesc(s) return s:gsub("\\?[\\nt:;,]", { ["\\\\"] = "\\", ["\\n"] = "\n", ["\\r"] = "\r", ["\\t"] = "\t", ["\\:"] = ":", -- FIXME Shouldn't need to espace : in values, just params ["\\;"] = ";", ["\\,"] = ",", [":"] = "\29", [";"] = "\30", [","] = "\31", }); end local function item_to_xep54(item) local t = st.stanza(item.name, { xmlns = "vcard-temp" }); local prop_def = vCard_dtd[item.name]; if prop_def == "text" then t:text(item[1]); elseif type(prop_def) == "table" then if prop_def.types and item.TYPE then if type(item.TYPE) == "table" then for _,v in pairs(prop_def.types) do for _,typ in pairs(item.TYPE) do if typ:upper() == v then t:tag(v):up(); break; end end end else t:tag(item.TYPE:upper()):up(); end end if prop_def.props then for _,v in pairs(prop_def.props) do if item[v] then t:tag(v):up(); end end end if prop_def.value then t:tag(prop_def.value):text(item[1]):up(); elseif prop_def.values then local prop_def_values = prop_def.values; local repeat_last = prop_def_values.behaviour == "repeat-last" and prop_def_values[#prop_def_values]; for i=1,#item do t:tag(prop_def.values[i] or repeat_last):text(item[i]):up(); end end end return t; end local function vcard_to_xep54(vCard) local t = st.stanza("vCard", { xmlns = "vcard-temp" }); for i=1,#vCard do t:add_child(item_to_xep54(vCard[i])); end return t; end function to_xep54(vCards) if not vCards[1] or vCards[1].name then return vcard_to_xep54(vCards) else local t = st.stanza("xCard", { xmlns = "vcard-temp" }); for i=1,#vCards do t:add_child(vcard_to_xep54(vCards[i])); end return t; end end function from_text(data) data = data -- unfold and remove empty lines :gsub("\r\n","\n") :gsub("\n ", "") :gsub("\n\n+","\n"); local vCards = {}; local c; -- current item for line in data:gmatch("[^\n]+") do local line = vCard_unesc(line); local name, params, value = line:match("^([-%a]+)(\30?[^\29]*)\29(.*)$"); value = value:gsub("\29",":"); if #params > 0 then local _params = {}; for k,isval,v in params:gmatch("\30([^=]+)(=?)([^\30]*)") do k = k:upper(); local _vt = {}; for _p in v:gmatch("[^\31]+") do _vt[#_vt+1]=_p _vt[_p]=true; end if isval == "=" then _params[k]=_vt; else _params[k]=true; end end params = _params; end if name == "BEGIN" and value == "VCARD" then c = {}; vCards[#vCards+1] = c; elseif name == "END" and value == "VCARD" then c = nil; elseif vCard_dtd[name] then local dtd = vCard_dtd[name]; local p = { name = name }; c[#c+1]=p; --c[name]=p; local up = c; c = p; if dtd.types then for _, t in ipairs(dtd.types) do local t = t:lower(); if ( params.TYPE and params.TYPE[t] == true) or params[t] == true then c.TYPE=t; end end end if dtd.props then for _, p in ipairs(dtd.props) do if params[p] then if params[p] == true then c[p]=true; else for _, prop in ipairs(params[p]) do c[p]=prop; end end end end end if dtd == "text" or dtd.value then t_insert(c, value); elseif dtd.values then local value = "\30"..value; for p in value:gmatch("\30([^\30]*)") do t_insert(c, p); end end c = up; end end return vCards; end local function item_to_text(item) local value = {}; for i=1,#item do value[i] = vCard_esc(item[i]); end value = t_concat(value, ";"); local params = ""; for k,v in pairs(item) do if type(k) == "string" and k ~= "name" then params = params .. (";%s=%s"):format(k, type(v) == "table" and t_concat(v,",") or v); end end return ("%s%s:%s"):format(item.name, params, value) end local function vcard_to_text(vcard) local t={}; t_insert(t, "BEGIN:VCARD") for i=1,#vcard do t_insert(t, item_to_text(vcard[i])); end t_insert(t, "END:VCARD") return t_concat(t, line_sep); end function to_text(vCards) if vCards[1] and vCards[1].name then return vcard_to_text(vCards) else local t = {}; for i=1,#vCards do t[i]=vcard_to_text(vCards[i]); end return t_concat(t, line_sep); end end local function from_xep54_item(item) local prop_name = item.name; local prop_def = vCard_dtd[prop_name]; local prop = { name = prop_name }; if prop_def == "text" then prop[1] = item:get_text(); elseif type(prop_def) == "table" then if prop_def.value then --single item prop[1] = item:get_child_text(prop_def.value) or ""; elseif prop_def.values then --array local value_names = prop_def.values; if value_names.behaviour == "repeat-last" then for i=1,#item.tags do t_insert(prop, item.tags[i]:get_text() or ""); end else for i=1,#value_names do t_insert(prop, item:get_child_text(value_names[i]) or ""); end end elseif prop_def.names then local names = prop_def.names; for i=1,#names do if item:get_child(names[i]) then prop[1] = names[i]; break; end end end if prop_def.props_verbatim then for k,v in pairs(prop_def.props_verbatim) do prop[k] = v; end end if prop_def.types then local types = prop_def.types; prop.TYPE = {}; for i=1,#types do if item:get_child(types[i]) then t_insert(prop.TYPE, types[i]:lower()); end end if #prop.TYPE == 0 then prop.TYPE = nil; end end -- A key-value pair, within a key-value pair? if prop_def.props then local params = prop_def.props; for i=1,#params do local name = params[i] local data = item:get_child_text(name); if data then prop[name] = prop[name] or {}; t_insert(prop[name], data); end end end else return nil end return prop; end local function from_xep54_vCard(vCard) local tags = vCard.tags; local t = {}; for i=1,#tags do t_insert(t, from_xep54_item(tags[i])); end return t end function from_xep54(vCard) if vCard.attr.xmlns ~= "vcard-temp" then return nil, "wrong-xmlns"; end if vCard.name == "xCard" then -- A collection of vCards local t = {}; local vCards = vCard.tags; for i=1,#vCards do t[i] = from_xep54_vCard(vCards[i]); end return t elseif vCard.name == "vCard" then -- A single vCard return from_xep54_vCard(vCard) end end -- This was adapted from http://xmpp.org/extensions/xep-0054.html#dtd vCard_dtd = { VERSION = "text", --MUST be 3.0, so parsing is redundant FN = "text", N = { values = { "FAMILY", "GIVEN", "MIDDLE", "PREFIX", "SUFFIX", }, }, NICKNAME = "text", PHOTO = { props_verbatim = { ENCODING = { "b" } }, props = { "TYPE" }, value = "BINVAL", --{ "EXTVAL", }, }, BDAY = "text", ADR = { types = { "HOME", "WORK", "POSTAL", "PARCEL", "DOM", "INTL", "PREF", }, values = { "POBOX", "EXTADD", "STREET", "LOCALITY", "REGION", "PCODE", "CTRY", } }, LABEL = { types = { "HOME", "WORK", "POSTAL", "PARCEL", "DOM", "INTL", "PREF", }, value = "LINE", }, TEL = { types = { "HOME", "WORK", "VOICE", "FAX", "PAGER", "MSG", "CELL", "VIDEO", "BBS", "MODEM", "ISDN", "PCS", "PREF", }, value = "NUMBER", }, EMAIL = { types = { "HOME", "WORK", "INTERNET", "PREF", "X400", }, value = "USERID", }, JABBERID = "text", MAILER = "text", TZ = "text", GEO = { values = { "LAT", "LON", }, }, TITLE = "text", ROLE = "text", LOGO = "copy of PHOTO", AGENT = "text", ORG = { values = { behaviour = "repeat-last", "ORGNAME", "ORGUNIT", } }, CATEGORIES = { values = "KEYWORD", }, NOTE = "text", PRODID = "text", REV = "text", SORTSTRING = "text", SOUND = "copy of PHOTO", UID = "text", URL = "text", CLASS = { names = { -- The item.name is the value if it's one of these. "PUBLIC", "PRIVATE", "CONFIDENTIAL", }, }, KEY = { props = { "TYPE" }, value = "CRED", }, DESC = "text", }; vCard_dtd.LOGO = vCard_dtd.PHOTO; vCard_dtd.SOUND = vCard_dtd.PHOTO; return { from_text = from_text; to_text = to_text; from_xep54 = from_xep54; to_xep54 = to_xep54; -- COMPAT: lua_to_text = to_text; lua_to_xep54 = to_xep54; text_to_lua = from_text; text_to_xep54 = function (...) return to_xep54(from_text(...)); end; xep54_to_lua = from_xep54; xep54_to_text = function (...) return to_text(from_xep54(...)) end; };
mit
xing634325131/Luci-0.11.1
libs/px5g/lua/px5g/util.lua
170
1148
--[[ * px5g - Embedded x509 key and certificate generator based on PolarSSL * * Copyright (C) 2009 Steven Barth <steven@midlink.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License, version 2.1 as published by the Free Software Foundation. ]]-- local nixio = require "nixio" local table = require "table" module "px5g.util" local preamble = { key = "-----BEGIN RSA PRIVATE KEY-----", cert = "-----BEGIN CERTIFICATE-----", request = "-----BEGIN CERTIFICATE REQUEST-----" } local postamble = { key = "-----END RSA PRIVATE KEY-----", cert = "-----END CERTIFICATE-----", request = "-----END CERTIFICATE REQUEST-----" } function der2pem(data, type) local b64 = nixio.bin.b64encode(data) local outdata = {preamble[type]} for i = 1, #b64, 64 do outdata[#outdata + 1] = b64:sub(i, i + 63) end outdata[#outdata + 1] = postamble[type] outdata[#outdata + 1] = "" return table.concat(outdata, "\n") end function pem2der(data) local b64 = data:gsub({["\n"] = "", ["%-%-%-%-%-.-%-%-%-%-%-"] = ""}) return nixio.bin.b64decode(b64) end
apache-2.0
SLAPaper/MCGC
MCGC/c84130822.lua
3
4914
-- MC群的摆渡者 玲音 function c84130822.initial_effect(c) -- 不能特招 local e1 = Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.FALSE) c:RegisterEffect(e1) -- 弹回手卡 local e2 = Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetOperation(c84130822.backHandOperation1) c:RegisterEffect(e2) local e3 = e2:Clone() e3:SetCode(EVENT_FLIP) c:RegisterEffect(e3) -- 无解放召唤 local e4 = Effect.CreateEffect(c) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_SUMMON_PROC) e4:SetCondition(c84130822.noTributeCondition) e4:SetOperation(c84130822.noTributeOperation) c:RegisterEffect(e4) local e5 = e4:Clone() e5:SetCode(EFFECT_SET_PROC) c:RegisterEffect(e5) -- 三怪兽解放召唤 local e6 = Effect.CreateEffect(c) e6:SetProperty(EFFECT_FLAG_CANNOT_DISABLE + EFFECT_FLAG_UNCOPYABLE) e6:SetType(EFFECT_TYPE_SINGLE) e6:SetCode(EFFECT_SUMMON_PROC) e6:SetCondition(c84130822.threeTributeCondition) e6:SetOperation(c84130822.threeTributeOperation) e6:SetValue(SUMMON_TYPE_ADVANCE + 1) c:RegisterEffect(e6) local e7 = Effect.CreateEffect(c) e7:SetCategory(CATEGORY_DESTROY) e7:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F) e7:SetCode(EVENT_SUMMON_SUCCESS) e7:SetCondition(c84130822.desdroyCondition) e7:SetTarget(c84130822.desdroyTarget) e7:SetOperation(c84130822.desdroyOperation) c:RegisterEffect(e7) end function c84130822.backHandOperation1(e, tp, eg, ep, ev, re, r, rp) local c = e:GetHandler() local e1 = Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_F) e1:SetCategory(CATEGORY_TOHAND) e1:SetCode(EVENT_PHASE + PHASE_END) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetReset(RESET_EVENT + 0x1ee0000 + RESET_PHASE + PHASE_END) e1:SetCondition(c84130822.backHandCondition) e1:SetTarget(c84130822.backHandTarget) e1:SetOperation(c84130822.backHandOperation2) c:RegisterEffect(e1) local e2 = e1:Clone() e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O) c:RegisterEffect(e2) end function c84130822.backHandCondition(e, tp, eg, ep, ev, re, r, rp) local c = e:GetHandler() if c:IsHasEffect(EFFECT_SPIRIT_DONOT_RETURN) then return false end if e:IsHasType(EFFECT_TYPE_TRIGGER_F) then return not c:IsHasEffect(EFFECT_SPIRIT_MAYNOT_RETURN) else return c:IsHasEffect(EFFECT_SPIRIT_MAYNOT_RETURN) end end function c84130822.backHandTarget(e, tp, eg, ep, ev, re, r, rp, chk, chkc) if chk == 0 then return true end Duel.SetTargetCard(e:GetHandler()) Duel.SetOperationInfo(0, CATEGORY_TOHAND, e:GetHandler(), 1, 0, 0) end function c84130822.backHandOperation2(e, tp, eg, ep, ev, re, r, rp) local c = e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then Duel.SendtoHand(c, nil, REASON_EFFECT) end end function c84130822.noTributeCondition(e, c, minc) if c == nil then return true end return minc == 0 and c:GetLevel() > 4 and Duel.GetLocationCount(c:GetControler(), LOCATION_MZONE) > 0 end function c84130822.noTributeOperation(e, tp, eg, ep, ev, re, r, rp, c) local e1 = Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetReset(RESET_EVENT + 0xff0000) e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetValue(1900) c:RegisterEffect(e1) end function c84130822.threeTributeCondition(e, c, minc) if c == nil then return true end return Duel.GetTributeCount(c) >= 3 end function c84130822.threeTributeOperation(e, tp, eg, ep, ev, re, r, rp, c) Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_RELEASE) local g = Duel.SelectTribute(tp, c, 3, 3) c:SetMaterial(g) Duel.Release(g, REASON_SUMMON + REASON_MATERIAL) end function c84130822.desdroyCondition(e, tp, eg, ep, ev, re, r, rp) return e:GetHandler():GetSummonType() == SUMMON_TYPE_ADVANCE + 1 end function c84130822.desdroyTarget(e, tp, eg, ep, ev, re, r, rp, chk, chkc) if chk == 0 then return true end local sg = Duel.GetMatchingGroup(Card.IsDestructable, tp, 0, LOCATION_ONFIELD, nil) Duel.SetTargetCard(sg) Duel.SetOperationInfo(0, CATEGORY_DESTROY, sg, sg:GetCount(), 0, 0) end function c84130822.desdroyOperation(e, tp, eg, ep, ev, re, r, rp) local sg = Duel.GetMatchingGroup(Card.IsDestructable, tp, 0, LOCATION_ONFIELD, nil) Duel.Destroy(sg, REASON_EFFECT) end
mit
MrCerealGuy/Stonecraft
games/stonecraft_game/mods/mesecons/mesecons_gates/init.lua
1
5407
--[[ 2017-01-06 modified by MrCerealGuy <mrcerealguy@gmx.de> exit if mod is deactivated --]] if core.skip_mod("mesecons") then return end local selection_box = { type = "fixed", fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 } } local nodebox = { type = "fixed", fixed = { { -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }, -- bottom slab { -6/16, -7/16, -6/16, 6/16, -6/16, 6/16 } }, } local function gate_rotate_rules(node, rules) for rotations = 0, node.param2 - 1 do rules = mesecon.rotate_rules_left(rules) end return rules end local function gate_get_output_rules(node) return gate_rotate_rules(node, {{x=1, y=0, z=0}}) end local function gate_get_input_rules_oneinput(node) return gate_rotate_rules(node, {{x=-1, y=0, z=0}}) end local function gate_get_input_rules_twoinputs(node) return gate_rotate_rules(node, {{x=0, y=0, z=1, name="input1"}, {x=0, y=0, z=-1, name="input2"}}) end local function set_gate(pos, node, state) local gate = minetest.registered_nodes[node.name] if mesecon.do_overheat(pos) then minetest.remove_node(pos) mesecon.receptor_off(pos, gate_get_output_rules(node)) minetest.add_item(pos, gate.drop) elseif state then minetest.swap_node(pos, {name = gate.onstate, param2=node.param2}) mesecon.receptor_on(pos, gate_get_output_rules(node)) else minetest.swap_node(pos, {name = gate.offstate, param2=node.param2}) mesecon.receptor_off(pos, gate_get_output_rules(node)) end end local function update_gate(pos, node, link, newstate) local gate = minetest.registered_nodes[node.name] if gate.inputnumber == 1 then set_gate(pos, node, gate.assess(newstate == "on")) elseif gate.inputnumber == 2 then local meta = minetest.get_meta(pos) meta:set_int(link.name, newstate == "on" and 1 or 0) local val1 = meta:get_int("input1") == 1 local val2 = meta:get_int("input2") == 1 set_gate(pos, node, gate.assess(val1, val2)) end end local function register_gate(name, inputnumber, assess, recipe, description) local get_inputrules = inputnumber == 2 and gate_get_input_rules_twoinputs or gate_get_input_rules_oneinput description = "Logic Gate: "..name local basename = "mesecons_gates:"..name mesecon.register_node(basename, { description = description, inventory_image = "jeija_gate_off.png^jeija_gate_"..name..".png", paramtype = "light", paramtype2 = "facedir", is_ground_content = false, drawtype = "nodebox", drop = basename.."_off", selection_box = selection_box, node_box = nodebox, walkable = true, sounds = default.node_sound_stone_defaults(), assess = assess, onstate = basename.."_on", offstate = basename.."_off", inputnumber = inputnumber, after_dig_node = mesecon.do_cooldown, },{ tiles = { "jeija_microcontroller_bottom.png^".."jeija_gate_off.png^".. "jeija_gate_output_off.png^".."jeija_gate_"..name..".png", "jeija_microcontroller_bottom.png^".."jeija_gate_output_off.png^".. "[transformFY", "jeija_gate_side.png^".."jeija_gate_side_output_off.png", "jeija_gate_side.png", "jeija_gate_side.png", "jeija_gate_side.png" }, groups = {dig_immediate = 2, overheat = 1}, mesecons = { receptor = { state = "off", rules = gate_get_output_rules }, effector = { rules = get_inputrules, action_change = update_gate }} },{ tiles = { "jeija_microcontroller_bottom.png^".."jeija_gate_on.png^".. "jeija_gate_output_on.png^".."jeija_gate_"..name..".png", "jeija_microcontroller_bottom.png^".."jeija_gate_output_on.png^".. "[transformFY", "jeija_gate_side.png^".."jeija_gate_side_output_on.png", "jeija_gate_side.png", "jeija_gate_side.png", "jeija_gate_side.png" }, groups = {dig_immediate = 2, not_in_creative_inventory = 1, overheat = 1}, mesecons = { receptor = { state = "on", rules = gate_get_output_rules }, effector = { rules = get_inputrules, action_change = update_gate }} }) minetest.register_craft({output = basename.."_off", recipe = recipe}) end register_gate("diode", 1, function (input) return input end, {{"mesecons:mesecon", "mesecons_torch:mesecon_torch_on", "mesecons_torch:mesecon_torch_on"}}, "Diode") register_gate("not", 1, function (input) return not input end, {{"mesecons:mesecon", "mesecons_torch:mesecon_torch_on", "mesecons:mesecon"}}, "NOT Gate") register_gate("and", 2, function (val1, val2) return val1 and val2 end, {{"mesecons:mesecon", "", ""}, {"", "mesecons_materials:silicon", "mesecons:mesecon"}, {"mesecons:mesecon", "", ""}}, "AND Gate") register_gate("nand", 2, function (val1, val2) return not (val1 and val2) end, {{"mesecons:mesecon", "", ""}, {"", "mesecons_materials:silicon", "mesecons_torch:mesecon_torch_on"}, {"mesecons:mesecon", "", ""}}, "NAND Gate") register_gate("xor", 2, function (val1, val2) return (val1 or val2) and not (val1 and val2) end, {{"mesecons:mesecon", "", ""}, {"", "mesecons_materials:silicon", "mesecons_materials:silicon"}, {"mesecons:mesecon", "", ""}}, "XOR Gate") register_gate("nor", 2, function (val1, val2) return not (val1 or val2) end, {{"mesecons:mesecon", "", ""}, {"", "mesecons:mesecon", "mesecons_torch:mesecon_torch_on"}, {"mesecons:mesecon", "", ""}}, "NOR Gate") register_gate("or", 2, function (val1, val2) return (val1 or val2) end, {{"mesecons:mesecon", "", ""}, {"", "mesecons:mesecon", "mesecons:mesecon"}, {"mesecons:mesecon", "", ""}}, "OR Gate")
gpl-3.0
Hello23-Ygopro/ygopro-kaijudo
expansions/script/c25003082.lua
1
1515
--Kronkos, General of Fear local ka=require "expansions.utility_ktcg" local scard,sid=ka.GetID() function scard.initial_effect(c) ka.EnableCreatureAttribute(c) --banish replace (banish) ka.AddBanishReplaceAbility(c,0,scard.reptg,scard.repop,scard.repval) end scard.kaijudo_card=true function scard.repfilter(c,tp) return c:IsLocation(KA_LOCATION_BATTLE) and c:IsFaceup() and c:IsCreatureType(KA_CREATURE_SHADOW_CHAMPION) and c:IsControler(tp) and not c:IsReason(REASON_REPLACE) end function scard.banfilter(c,tp) return c:IsControler(tp) and not c:IsStatus(KA_STATUS_BANISH_CONFIRMED+KA_STATUS_BATTLE_BANISHED) end function scard.reptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return eg:IsExists(scard.repfilter,1,nil,tp) and Duel.IsExistingMatchingCard(scard.banfilter,tp,KA_LOCATION_BATTLE,0,1,nil,tp) end if Duel.SelectYesNo(tp,aux.Stringid(sid,1)) then Duel.Hint(HINT_CARD,0,sid) Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.Hint(HINT_SELECTMSG,tp,KA_HINTMSG_BANREPLACE) local tc=Duel.SelectMatchingCard(tp,scard.banfilter,tp,KA_LOCATION_BATTLE,0,1,1,nil,tp):GetFirst() e:SetLabelObject(tc) Duel.HintSelection(Group.FromCards(tc)) tc:SetStatus(KA_STATUS_BANISH_CONFIRMED,true) return true else return false end end function scard.repval(e,c) return scard.repfilter(c,e:GetHandlerPlayer()) end function scard.repop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() tc:SetStatus(KA_STATUS_BANISH_CONFIRMED,false) Duel.KABanish(tc,KA_REASON_ABILITY+REASON_REPLACE) end
gpl-3.0
khanasbot/Avatar_Bot
bot/utils.lua
356
14963
URL = require "socket.url" http = require "socket.http" https = require "ssl.https" ltn12 = require "ltn12" serpent = require "serpent" feedparser = require "feedparser" json = (loadfile "./libs/JSON.lua")() mimetype = (loadfile "./libs/mimetype.lua")() redis = (loadfile "./libs/redis.lua")() JSON = (loadfile "./libs/dkjson.lua")() http.TIMEOUT = 10 function get_receiver(msg) if msg.to.type == 'user' then return 'user#id'..msg.from.id end if msg.to.type == 'chat' then return 'chat#id'..msg.to.id end if msg.to.type == 'encr_chat' then return msg.to.print_name end end function is_chat_msg( msg ) if msg.to.type == 'chat' then return true end return false end function string.random(length) local str = ""; for i = 1, length do math.random(97, 122) str = str..string.char(math.random(97, 122)); end return str; end function string:split(sep) local sep, fields = sep or ":", {} local pattern = string.format("([^%s]+)", sep) self:gsub(pattern, function(c) fields[#fields+1] = c end) return fields end -- DEPRECATED function string.trim(s) print("string.trim(s) is DEPRECATED use string:trim() instead") return s:gsub("^%s*(.-)%s*$", "%1") end -- Removes spaces function string:trim() return self:gsub("^%s*(.-)%s*$", "%1") end function get_http_file_name(url, headers) -- Eg: foo.var local file_name = url:match("[^%w]+([%.%w]+)$") -- Any delimited alphanumeric on the url file_name = file_name or url:match("[^%w]+(%w+)[^%w]+$") -- Random name, hope content-type works file_name = file_name or str:random(5) local content_type = headers["content-type"] local extension = nil if content_type then extension = mimetype.get_mime_extension(content_type) end if extension then file_name = file_name.."."..extension end local disposition = headers["content-disposition"] if disposition then -- attachment; filename=CodeCogsEqn.png file_name = disposition:match('filename=([^;]+)') or file_name end return file_name end -- Saves file to /tmp/. If file_name isn't provided, -- will get the text after the last "/" for filename -- and content-type for extension function download_to_file(url, file_name) print("url to download: "..url) local respbody = {} local options = { url = url, sink = ltn12.sink.table(respbody), redirect = true } -- nil, code, headers, status local response = nil if url:starts('https') then options.redirect = false response = {https.request(options)} else response = {http.request(options)} end local code = response[2] local headers = response[3] local status = response[4] if code ~= 200 then return nil end file_name = file_name or get_http_file_name(url, headers) local file_path = "/tmp/"..file_name print("Saved to: "..file_path) file = io.open(file_path, "w+") file:write(table.concat(respbody)) file:close() return file_path end function vardump(value) print(serpent.block(value, {comment=false})) end -- taken from http://stackoverflow.com/a/11130774/3163199 function scandir(directory) local i, t, popen = 0, {}, io.popen for filename in popen('ls -a "'..directory..'"'):lines() do i = i + 1 t[i] = filename end return t end -- http://www.lua.org/manual/5.2/manual.html#pdf-io.popen function run_command(str) local cmd = io.popen(str) local result = cmd:read('*all') cmd:close() return result end -- User has superuser privileges function is_sudo(msg) local var = false -- Check users id in config for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end -- user has admins privileges function is_admin(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id local admins = 'admins' if data[tostring(admins)] then if data[tostring(admins)][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end -- user has moderator privileges function is_momod(msg) local var = false local data = load_data(_config.moderation.data) local user = msg.from.id if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['moderators'] then if data[tostring(msg.to.id)]['moderators'][tostring(user)] then var = true end end end if data['admins'] then if data['admins'][tostring(user)] then var = true end end for v,user in pairs(_config.sudo_users) do if user == msg.from.id then var = true end end return var end -- Returns the name of the sender function get_name(msg) local name = msg.from.first_name if name == nil then name = msg.from.id end return name end -- Returns at table of lua files inside plugins function plugins_names( ) local files = {} for k, v in pairs(scandir("plugins")) do -- Ends with .lua if (v:match(".lua$")) then table.insert(files, v) end end return files end -- Function name explains what it does. function file_exists(name) local f = io.open(name,"r") if f ~= nil then io.close(f) return true else return false end end -- Save into file the data serialized for lua. -- Set uglify true to minify the file. function serialize_to_file(data, file, uglify) file = io.open(file, 'w+') local serialized if not uglify then serialized = serpent.block(data, { comment = false, name = '_' }) else serialized = serpent.dump(data) end file:write(serialized) file:close() end -- Returns true if the string is empty function string:isempty() return self == nil or self == '' end -- Returns true if the string is blank function string:isblank() self = self:trim() return self:isempty() end -- DEPRECATED!!!!! function string.starts(String, Start) print("string.starts(String, Start) is DEPRECATED use string:starts(text) instead") return Start == string.sub(String,1,string.len(Start)) end -- Returns true if String starts with Start function string:starts(text) return text == string.sub(self,1,string.len(text)) end -- Send image to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_photo(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function, cb_extra = cb_extra } -- Call to remove with optional callback send_photo(receiver, file_path, cb_function, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_photo_from_url(receiver, url, cb_function, cb_extra) -- If callback not provided cb_function = cb_function or ok_cb cb_extra = cb_extra or false local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, cb_function, cb_extra) else print("File path: "..file_path) _send_photo(receiver, file_path, cb_function, cb_extra) end end -- Same as send_photo_from_url but as callback function function send_photo_from_url_callback(cb_extra, success, result) local receiver = cb_extra.receiver local url = cb_extra.url local file_path = download_to_file(url, false) if not file_path then -- Error local text = 'Error downloading the image' send_msg(receiver, text, ok_cb, false) else print("File path: "..file_path) _send_photo(receiver, file_path, ok_cb, false) end end -- Send multiple images asynchronous. -- param urls must be a table. function send_photos_from_url(receiver, urls) local cb_extra = { receiver = receiver, urls = urls, remove_path = nil } send_photos_from_url_callback(cb_extra) end -- Use send_photos_from_url. -- This function might be difficult to understand. function send_photos_from_url_callback(cb_extra, success, result) -- cb_extra is a table containing receiver, urls and remove_path local receiver = cb_extra.receiver local urls = cb_extra.urls local remove_path = cb_extra.remove_path -- The previously image to remove if remove_path ~= nil then os.remove(remove_path) print("Deleted: "..remove_path) end -- Nil or empty, exit case (no more urls) if urls == nil or #urls == 0 then return false end -- Take the head and remove from urls table local head = table.remove(urls, 1) local file_path = download_to_file(head, false) local cb_extra = { receiver = receiver, urls = urls, remove_path = file_path } -- Send first and postpone the others as callback send_photo(receiver, file_path, send_photos_from_url_callback, cb_extra) end -- Callback to remove a file function rmtmp_cb(cb_extra, success, result) local file_path = cb_extra.file_path local cb_function = cb_extra.cb_function or ok_cb local cb_extra = cb_extra.cb_extra if file_path ~= nil then os.remove(file_path) print("Deleted: "..file_path) end -- Finally call the callback cb_function(cb_extra, success, result) end -- Send document to user and delete it when finished. -- cb_function and cb_extra are optionals callback function _send_document(receiver, file_path, cb_function, cb_extra) local cb_extra = { file_path = file_path, cb_function = cb_function or ok_cb, cb_extra = cb_extra or false } -- Call to remove with optional callback send_document(receiver, file_path, rmtmp_cb, cb_extra) end -- Download the image and send to receiver, it will be deleted. -- cb_function and cb_extra are optionals callback function send_document_from_url(receiver, url, cb_function, cb_extra) local file_path = download_to_file(url, false) print("File path: "..file_path) _send_document(receiver, file_path, cb_function, cb_extra) end -- Parameters in ?a=1&b=2 style function format_http_params(params, is_get) local str = '' -- If is get add ? to the beginning if is_get then str = '?' end local first = true -- Frist param for k,v in pairs (params) do if v then -- nil value if first then first = false str = str..k.. "="..v else str = str.."&"..k.. "="..v end end end return str end -- Check if user can use the plugin and warns user -- Returns true if user was warned and false if not warned (is allowed) function warns_user_not_allowed(plugin, msg) if not user_allowed(plugin, msg) then local text = 'This plugin requires privileged user' local receiver = get_receiver(msg) send_msg(receiver, text, ok_cb, false) return true else return false end end -- Check if user can use the plugin function user_allowed(plugin, msg) -- Berfungsi utk mengecek user jika plugin moderated = true if plugin.moderated and not is_momod(msg) then --Cek apakah user adalah momod if plugin.moderated and not is_admin(msg) then -- Cek apakah user adalah admin if plugin.moderated and not is_sudo(msg) then -- Cek apakah user adalah sudoers return false end end end -- Berfungsi mengecek user jika plugin privileged = true if plugin.privileged and not is_sudo(msg) then return false end return true end function send_order_msg(destination, msgs) local cb_extra = { destination = destination, msgs = msgs } send_order_msg_callback(cb_extra, true) end function send_order_msg_callback(cb_extra, success, result) local destination = cb_extra.destination local msgs = cb_extra.msgs local file_path = cb_extra.file_path if file_path ~= nil then os.remove(file_path) print("Deleted: " .. file_path) end if type(msgs) == 'string' then send_large_msg(destination, msgs) elseif type(msgs) ~= 'table' then return end if #msgs < 1 then return end local msg = table.remove(msgs, 1) local new_cb_extra = { destination = destination, msgs = msgs } if type(msg) == 'string' then send_msg(destination, msg, send_order_msg_callback, new_cb_extra) elseif type(msg) == 'table' then local typ = msg[1] local nmsg = msg[2] new_cb_extra.file_path = nmsg if typ == 'document' then send_document(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'image' or typ == 'photo' then send_photo(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'audio' then send_audio(destination, nmsg, send_order_msg_callback, new_cb_extra) elseif typ == 'video' then send_video(destination, nmsg, send_order_msg_callback, new_cb_extra) else send_file(destination, nmsg, send_order_msg_callback, new_cb_extra) end end end -- Same as send_large_msg_callback but friendly params function send_large_msg(destination, text) local cb_extra = { destination = destination, text = text } send_large_msg_callback(cb_extra, true) end -- If text is longer than 4096 chars, send multiple msg. -- https://core.telegram.org/method/messages.sendMessage function send_large_msg_callback(cb_extra, success, result) local text_max = 4096 local destination = cb_extra.destination local text = cb_extra.text local text_len = string.len(text) local num_msg = math.ceil(text_len / text_max) if num_msg <= 1 then send_msg(destination, text, ok_cb, false) else local my_text = string.sub(text, 1, 4096) local rest = string.sub(text, 4096, text_len) local cb_extra = { destination = destination, text = rest } send_msg(destination, my_text, send_large_msg_callback, cb_extra) end end -- Returns a table with matches or nil function match_pattern(pattern, text, lower_case) if text then local matches = {} if lower_case then matches = { string.match(text:lower(), pattern) } else matches = { string.match(text, pattern) } end if next(matches) then return matches end end -- nil end -- Function to read data from files function load_from_file(file, default_data) local f = io.open(file, "r+") -- If file doesn't exists if f == nil then -- Create a new empty table default_data = default_data or {} serialize_to_file(default_data, file) print ('Created file', file) else print ('Data loaded from file', file) f:close() end return loadfile (file)() end -- See http://stackoverflow.com/a/14899740 function unescape_html(str) local map = { ["lt"] = "<", ["gt"] = ">", ["amp"] = "&", ["quot"] = '"', ["apos"] = "'" } new = string.gsub(str, '(&(#?x?)([%d%a]+);)', function(orig, n, s) var = map[s] or n == "#" and string.char(s) var = var or n == "#x" and string.char(tonumber(s,16)) var = var or orig return var end) return new end
gpl-2.0
luvit/luvit
tests/test-fs-write-sync.lua
14
1192
--[[ Copyright 2015 The Luvit Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License") you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --]] require('tap')(function(test) local FS = require('fs') local Path = require('path') local Buffer = require('buffer').Buffer test('fs.writeSync', function() local fn = Path.join(module.dir, 'write.txt') local foo = 'foo' local fd = FS.openSync(fn, 'w') local written = FS.writeSync(fd, -1, '') assert(written == 0) FS.writeSync(fd, -1, foo) local bar = 'bár' -- TODO: Support buffer argument written = FS.writeSync(fd, -1, Buffer:new(bar):toString()) assert(written > 3) FS.closeSync(fd) assert(FS.readFileSync(fn) == 'foobár') end) end)
apache-2.0
kroepke/luna
luna-tests/src/test/resources/benchmarksgame/knucleotide.lua-2.lua
1
1810
-- The Computer Language Benchmarks Game -- http://benchmarksgame.alioth.debian.org/ -- contributed by Mike Pall local function kfrequency(seq, freq, k, frame) local sub = string.sub local k1 = k - 1 for i = frame, string.len(seq) - k1, k do local c = sub(seq, i, i + k1) freq[c] = freq[c] + 1 end end local function freqdefault() return 0 end local function count(seq, frag) local k = string.len(frag) local freq = setmetatable({}, { __index = freqdefault }) for frame = 1, k do kfrequency(seq, freq, k, frame) end io.write(freq[frag] or 0, "\t", frag, "\n") end local function frequency(seq, k) local freq = setmetatable({}, { __index = freqdefault }) for frame = 1, k do kfrequency(seq, freq, k, frame) end local sfreq, sn = {}, 1 for c, v in pairs(freq) do sfreq[sn] = c; sn = sn + 1 end table.sort(sfreq, function(a, b) local fa, fb = freq[a], freq[b] return fa == fb and a > b or fa > fb end) sum = string.len(seq) - k + 1 for _, c in ipairs(sfreq) do io.write(string.format("%s %0.3f\n", c, (freq[c] * 100) / sum)) end io.write("\n") end local function readseq() local sub = string.sub for line in io.lines() do if sub(line, 1, 1) == ">" and sub(line, 2, 6) == "THREE" then break end end local lines, ln = {}, 0 for line in io.lines() do local c = sub(line, 1, 1) if c == ">" then break elseif c ~= ";" then ln = ln + 1 lines[ln] = line end end return string.upper(table.concat(lines, "", 1, ln)) end local seq = readseq() frequency(seq, 1) frequency(seq, 2) count(seq, "GGT") count(seq, "GGTA") count(seq, "GGTATT") count(seq, "GGTATTTTAATT") count(seq, "GGTATTTTAATTTATAGT")
apache-2.0
mardraze/prosody-modules
mod_component_client/mod_component_client.lua
31
8204
--[[ mod_component_client.lua This module turns Prosody hosts into components of other XMPP servers. Config: VirtualHost "component.example.com" component_client = { host = "localhost"; port = 5347; secret = "hunter2"; } ]] local socket = require "socket" local logger = require "util.logger"; local sha1 = require "util.hashes".sha1; local st = require "util.stanza"; local jid_split = require "util.jid".split; local new_xmpp_stream = require "util.xmppstream".new; local uuid_gen = require "util.uuid".generate; local core_process_stanza = prosody.core_process_stanza; local hosts = prosody.hosts; local log = module._log; local config = module:get_option("component_client", {}); local server_host = config.host or "localhost"; local server_port = config.port or 5347; local server_secret = config.secret or error("client_component.secret not provided"); local exit_on_disconnect = config.exit_on_disconnect; local keepalive_interval = config.keepalive_interval or 3600; local __conn; local listener = {}; local session; local xmlns_component = 'jabber:component:accept'; local stream_callbacks = { default_ns = xmlns_component }; local xmlns_xmpp_streams = "urn:ietf:params:xml:ns:xmpp-streams"; function stream_callbacks.error(session, error, data, data2) if session.destroyed then return; end module:log("warn", "Error processing component stream: %s", tostring(error)); if error == "no-stream" then session:close("invalid-namespace"); elseif error == "parse-error" then session.log("warn", "External component %s XML parse error: %s", tostring(session.host), tostring(data)); session:close("not-well-formed"); elseif error == "stream-error" then local condition, text = "undefined-condition"; for child in data:children() do if child.attr.xmlns == xmlns_xmpp_streams then if child.name ~= "text" then condition = child.name; else text = child:get_text(); end if condition ~= "undefined-condition" and text then break; end end end text = condition .. (text and (" ("..text..")") or ""); session.log("info", "Session closed by remote with error: %s", text); session:close(nil, text); end end function stream_callbacks.streamopened(session, attr) -- TODO check id~=nil, from==module.host module:log("debug", "Sending handshake"); local handshake = st.stanza("handshake"):text(sha1(attr.id..server_secret, true)); session.send(handshake); session.notopen = nil; end function stream_callbacks.streamclosed(session) session.log("debug", "Received </stream:stream>"); session:close(); end module:hook("stanza/jabber:component:accept:handshake", function(event) session.type = "component"; module:log("debug", "Handshake complete"); module:fire_event("component_client/connected", {}); return true; -- READY! end); module:hook("route/remote", function(event) return session and session.send(event.stanza); end); function stream_callbacks.handlestanza(session, stanza) -- Namespaces are icky. if not stanza.attr.xmlns and stanza.name == "handshake" then stanza.attr.xmlns = xmlns_component; end if not stanza.attr.xmlns or stanza.attr.xmlns == "jabber:client" then if not stanza.attr.from then session.log("warn", "Rejecting stanza with no 'from' address"); session.send(st.error_reply(stanza, "modify", "bad-request", "Components MUST get a 'from' address on stanzas")); return; end local _, domain = jid_split(stanza.attr.to); if not domain then session.log("warn", "Rejecting stanza with no 'to' address"); session.send(st.error_reply(stanza, "modify", "bad-request", "Components MUST get a 'to' address on stanzas")); return; elseif domain ~= session.host then session.log("warn", "Component received stanza with unknown 'to' address"); session.send(st.error_reply(stanza, "cancel", "not-allowed", "Component doesn't serve this JID")); return; end end return core_process_stanza(session, stanza); end local stream_xmlns_attr = {xmlns='urn:ietf:params:xml:ns:xmpp-streams'}; local default_stream_attr = { ["xmlns:stream"] = "http://etherx.jabber.org/streams", xmlns = stream_callbacks.default_ns, version = "1.0", id = "" }; local function session_close(session, reason) if session.destroyed then return; end if session.conn then if session.notopen then session.send("<?xml version='1.0'?>"); session.send(st.stanza("stream:stream", default_stream_attr):top_tag()); end if reason then if type(reason) == "string" then -- assume stream error module:log("info", "Disconnecting component, <stream:error> is: %s", reason); session.send(st.stanza("stream:error"):tag(reason, {xmlns = 'urn:ietf:params:xml:ns:xmpp-streams' })); elseif type(reason) == "table" then if reason.condition then local stanza = st.stanza("stream:error"):tag(reason.condition, stream_xmlns_attr):up(); if reason.text then stanza:tag("text", stream_xmlns_attr):text(reason.text):up(); end if reason.extra then stanza:add_child(reason.extra); end module:log("info", "Disconnecting component, <stream:error> is: %s", tostring(stanza)); session.send(stanza); elseif reason.name then -- a stanza module:log("info", "Disconnecting component, <stream:error> is: %s", tostring(reason)); session.send(reason); end end end session.send("</stream:stream>"); session.conn:close(); listener.ondisconnect(session.conn, "stream error"); end end function listener.onconnect(conn) session = { type = "component_unauthed", conn = conn, send = function (data) return conn:write(tostring(data)); end, host = module.host }; -- Logging functions -- local conn_name = "jcp"..tostring(session):match("[a-f0-9]+$"); session.log = logger.init(conn_name); session.close = session_close; session.log("info", "Outgoing Jabber component connection"); local stream = new_xmpp_stream(session, stream_callbacks); session.stream = stream; function session.data(conn, data) local ok, err = stream:feed(data); if ok then return; end module:log("debug", "Received invalid XML (%s) %d bytes: %s", tostring(err), #data, data:sub(1, 300):gsub("[\r\n]+", " "):gsub("[%z\1-\31]", "_")); session:close("not-well-formed"); end session.dispatch_stanza = stream_callbacks.handlestanza; session.notopen = true; session.send(st.stanza("stream:stream", { to = session.host; ["xmlns:stream"] = 'http://etherx.jabber.org/streams'; xmlns = xmlns_component; }):top_tag()); --sessions[conn] = session; end function listener.onincoming(conn, data) --local session = sessions[conn]; session.data(conn, data); end function listener.ondisconnect(conn, err) --local session = sessions[conn]; if session then (session.log or log)("info", "component disconnected: %s (%s)", tostring(session.host), tostring(err)); if session.on_destroy then session:on_destroy(err); end --sessions[conn] = nil; for k in pairs(session) do if k ~= "log" and k ~= "close" then session[k] = nil; end end session.destroyed = true; session = nil; end __conn = nil; module:log("error", "connection lost"); module:fire_event("component_client/disconnected", { reason = err }); if exit_on_disconnect and not prosody.shutdown_reason then prosody.shutdown("Shutdown by component_client disconnect"); end end -- send whitespace keep-alive one an hour if keepalive_interval ~= 0 then module:add_timer(keepalive_interval, function() if __conn then __conn:write(" "); end return keepalive_interval; end); end function connect() ------------------------ -- Taken from net.http local conn = socket.tcp ( ) conn:settimeout ( 10 ) local ok, err = conn:connect ( server_host , server_port ) if not ok and err ~= "timeout" then return nil, err; end local handler , conn = server.wrapclient ( conn , server_host , server_port , listener , "*a") __conn = handler; ------------------------ return true; end local s, err = connect(); if not s then listener.ondisconnect(nil, err); end module:hook_global("server-stopping", function(event) local reason = event.reason; if session then session:close{ condition = "system-shutdown", text = reason }; end end, 1000);
mit
ld-test/llui
src/xf86drm_ffi.lua
4
21023
--xf86drm.lua local ffi = require("ffi") local bit = require("bit") local bor = bit.bor local drm = require("drm") local Lib_drm = drm.Lib_drm; local stat = require("stat")() ffi.cdef[[ typedef uint32_t gid_t; typedef uint32_t mode_t; ]] --[[ DRM_IOCTL_NR(n) _IOC_NR(n) DRM_IOC_VOID _IOC_NONE DRM_IOC_READ _IOC_READ DRM_IOC_WRITE _IOC_WRITE DRM_IOC_READWRITE _IOC_READ|_IOC_WRITE DRM_IOC(dir, group, nr, size) _IOC(dir, group, nr, size) --]] ffi.cdef[[ typedef unsigned int drmSize, *drmSizePtr; /**< For mapped regions */ typedef void *drmAddress, **drmAddressPtr; /**< For mapped regions */ ]] ffi.cdef[[ typedef struct _drmServerInfo { int (*debug_print)(const char *format, va_list ap); int (*load_module)(const char *name); void (*get_perms)(gid_t *, mode_t *); } drmServerInfo, *drmServerInfoPtr; typedef struct drmHashEntry { int fd; void (*f)(int, void *, void *); void *tagTable; } drmHashEntry; ]] ffi.cdef[[ extern int drmIoctl(int fd, unsigned long request, void *arg); extern void *drmGetHashTable(void); extern drmHashEntry *drmGetEntry(int fd); ]] ffi.cdef[[ /** * Driver version information. * * \sa drmGetVersion() and drmSetVersion(). */ typedef struct _drmVersion { int version_major; /**< Major version */ int version_minor; /**< Minor version */ int version_patchlevel; /**< Patch level */ int name_len; /**< Length of name buffer */ char *name; /**< Name of driver */ int date_len; /**< Length of date buffer */ char *date; /**< User-space buffer to hold date */ int desc_len; /**< Length of desc buffer */ char *desc; /**< User-space buffer to hold desc */ } drmVersion, *drmVersionPtr; ]] local drmVersion_mt = { __tostring = function(self) return string.format([[ Version: %d.%d.%d Name: %s Date: %s Description: %s ]], self.version_major, self.version_minor, self.version_patchlevel, ffi.string(self.name, self.name_len), ffi.string(self.date, self.date_len), ffi.string(self.desc, self.desc_len) ) end, __index = { toLua = function(self) local tbl = { Version = string.format("%d.%d.%d", self.version_major, self.version_minor, self.version_patchlevel); Name = ffi.string(self.name, self.name_len); Date = ffi.string(self.data, self.date_len); Description = ffi.string(self.desc, self.desc_len); } return tbl; end, }, } ffi.metatype(ffi.typeof("drmVersion"), drmVersion_mt) ffi.cdef[[ typedef struct _drmStats { unsigned long count; /**< Number of data */ struct { unsigned long value; /**< Value from kernel */ const char *long_format; /**< Suggested format for long_name */ const char *long_name; /**< Long name for value */ const char *rate_format; /**< Suggested format for rate_name */ const char *rate_name; /**< Short name for value per second */ int isvalue; /**< True if value (vs. counter) */ const char *mult_names; /**< Multiplier names (e.g., "KGM") */ int mult; /**< Multiplier value (e.g., 1024) */ int verbose; /**< Suggest only in verbose output */ } data[15]; } drmStatsT; ]] ffi.cdef[[ /* All of these enums *MUST* match with the kernel implementation -- so do *NOT* change them! (The drmlib implementation will just copy the flags instead of translating them.) */ typedef enum { DRM_FRAME_BUFFER = 0, /**< WC, no caching, no core dump */ DRM_REGISTERS = 1, /**< no caching, no core dump */ DRM_SHM = 2, /**< shared, cached */ DRM_AGP = 3, /**< AGP/GART */ DRM_SCATTER_GATHER = 4, /**< PCI scatter/gather */ DRM_CONSISTENT = 5 /**< PCI consistent */ } drmMapType; typedef enum { DRM_RESTRICTED = 0x0001, /**< Cannot be mapped to client-virtual */ DRM_READ_ONLY = 0x0002, /**< Read-only in client-virtual */ DRM_LOCKED = 0x0004, /**< Physical pages locked */ DRM_KERNEL = 0x0008, /**< Kernel requires access */ DRM_WRITE_COMBINING = 0x0010, /**< Use write-combining, if available */ DRM_CONTAINS_LOCK = 0x0020, /**< SHM page that contains lock */ DRM_REMOVABLE = 0x0040 /**< Removable mapping */ } drmMapFlags; ]] ffi.cdef[[ /** * \warning These values *MUST* match drm.h */ typedef enum { /** \name Flags for DMA buffer dispatch */ /*@{*/ DRM_DMA_BLOCK = 0x01, /**< * Block until buffer dispatched. * * \note the buffer may not yet have been * processed by the hardware -- getting a * hardware lock with the hardware quiescent * will ensure that the buffer has been * processed. */ DRM_DMA_WHILE_LOCKED = 0x02, /**< Dispatch while lock held */ DRM_DMA_PRIORITY = 0x04, /**< High priority dispatch */ /*@}*/ /** \name Flags for DMA buffer request */ /*@{*/ DRM_DMA_WAIT = 0x10, /**< Wait for free buffers */ DRM_DMA_SMALLER_OK = 0x20, /**< Smaller-than-requested buffers OK */ DRM_DMA_LARGER_OK = 0x40 /**< Larger-than-requested buffers OK */ /*@}*/ } drmDMAFlags; typedef enum { DRM_PAGE_ALIGN = 0x01, DRM_AGP_BUFFER = 0x02, DRM_SG_BUFFER = 0x04, DRM_FB_BUFFER = 0x08, DRM_PCI_BUFFER_RO = 0x10 } drmBufDescFlags; typedef enum { DRM_LOCK_READY = 0x01, /**< Wait until hardware is ready for DMA */ DRM_LOCK_QUIESCENT = 0x02, /**< Wait until hardware quiescent */ DRM_LOCK_FLUSH = 0x04, /**< Flush this context's DMA queue first */ DRM_LOCK_FLUSH_ALL = 0x08, /**< Flush all DMA queues first */ /* These *HALT* flags aren't supported yet -- they will be used to support the full-screen DGA-like mode. */ DRM_HALT_ALL_QUEUES = 0x10, /**< Halt all current and future queues */ DRM_HALT_CUR_QUEUES = 0x20 /**< Halt all current queues */ } drmLockFlags; typedef enum { DRM_CONTEXT_PRESERVED = 0x01, /**< This context is preserved and never swapped. */ DRM_CONTEXT_2DONLY = 0x02 /**< This context is for 2D rendering only. */ } drm_context_tFlags, *drm_context_tFlagsPtr; ]] ffi.cdef[[ typedef struct _drmBufDesc { int count; /**< Number of buffers of this size */ int size; /**< Size in bytes */ int low_mark; /**< Low water mark */ int high_mark; /**< High water mark */ } drmBufDesc, *drmBufDescPtr; typedef struct _drmBufInfo { int count; /**< Number of buffers described in list */ drmBufDescPtr list; /**< List of buffer descriptions */ } drmBufInfo, *drmBufInfoPtr; typedef struct _drmBuf { int idx; /**< Index into the master buffer list */ int total; /**< Buffer size */ int used; /**< Amount of buffer in use (for DMA) */ drmAddress address; /**< Address */ } drmBuf, *drmBufPtr; ]] ffi.cdef[[ /** * Buffer mapping information. * * Used by drmMapBufs() and drmUnmapBufs() to store information about the * mapped buffers. */ typedef struct _drmBufMap { int count; /**< Number of buffers mapped */ drmBufPtr list; /**< Buffers */ } drmBufMap, *drmBufMapPtr; typedef struct _drmLock { volatile unsigned int lock; char padding[60]; /* This is big enough for most current (and future?) architectures: DEC Alpha: 32 bytes Intel Merced: ? Intel P5/PPro/PII/PIII: 32 bytes Intel StrongARM: 32 bytes Intel i386/i486: 16 bytes MIPS: 32 bytes (?) Motorola 68k: 16 bytes Motorola PowerPC: 32 bytes Sun SPARC: 32 bytes */ } drmLock, *drmLockPtr; ]] ffi.cdef[[ /** * Indices here refer to the offset into * list in drmBufInfo */ typedef struct _drmDMAReq { drm_context_t context; /**< Context handle */ int send_count; /**< Number of buffers to send */ int *send_list; /**< List of handles to buffers */ int *send_sizes; /**< Lengths of data to send, in bytes */ drmDMAFlags flags; /**< Flags */ int request_count; /**< Number of buffers requested */ int request_size; /**< Desired size of buffers requested */ int *request_list; /**< Buffer information */ int *request_sizes; /**< Minimum acceptable sizes */ int granted_count; /**< Number of buffers granted at this size */ } drmDMAReq, *drmDMAReqPtr; typedef struct _drmRegion { drm_handle_t handle; unsigned int offset; drmSize size; drmAddress map; } drmRegion, *drmRegionPtr; typedef struct _drmTextureRegion { unsigned char next; unsigned char prev; unsigned char in_use; unsigned char padding; /**< Explicitly pad this out */ unsigned int age; } drmTextureRegion, *drmTextureRegionPtr; ]] ffi.cdef[[ typedef enum { DRM_VBLANK_ABSOLUTE = 0x0, /**< Wait for specific vblank sequence number */ DRM_VBLANK_RELATIVE = 0x1, /**< Wait for given number of vblanks */ /* bits 1-6 are reserved for high crtcs */ DRM_VBLANK_HIGH_CRTC_MASK = 0x0000003e, DRM_VBLANK_EVENT = 0x4000000, /**< Send event instead of blocking */ DRM_VBLANK_FLIP = 0x8000000, /**< Scheduled buffer swap should flip */ DRM_VBLANK_NEXTONMISS = 0x10000000, /**< If missed, wait for next vblank */ DRM_VBLANK_SECONDARY = 0x20000000, /**< Secondary display controller */ DRM_VBLANK_SIGNAL = 0x40000000 /* Send signal instead of blocking */ } drmVBlankSeqType; ]] ffi.cdef[[ typedef struct _drmVBlankReq { drmVBlankSeqType type; unsigned int sequence; unsigned long signal; } drmVBlankReq, *drmVBlankReqPtr; typedef struct _drmVBlankReply { drmVBlankSeqType type; unsigned int sequence; long tval_sec; long tval_usec; } drmVBlankReply, *drmVBlankReplyPtr; typedef union _drmVBlank { drmVBlankReq request; drmVBlankReply reply; } drmVBlank, *drmVBlankPtr; typedef struct _drmSetVersion { int drm_di_major; int drm_di_minor; int drm_dd_major; int drm_dd_minor; } drmSetVersion, *drmSetVersionPtr; ]] ffi.cdef[[ /* General user-level programmers API: unprivileged */ extern int drmAvailable(void); extern int drmOpen(const char *name, const char *busid); ]] ffi.cdef[[ extern int drmOpenWithType(const char *name, const char *busid, int type); extern int drmOpenControl(int minor); extern int drmOpenRender(int minor); extern int drmClose(int fd); extern drmVersionPtr drmGetVersion(int fd); extern drmVersionPtr drmGetLibVersion(int fd); extern int drmGetCap(int fd, uint64_t capability, uint64_t *value); extern void drmFreeVersion(drmVersionPtr); extern int drmGetMagic(int fd, drm_magic_t * magic); extern char *drmGetBusid(int fd); extern int drmGetInterruptFromBusID(int fd, int busnum, int devnum, int funcnum); extern int drmGetMap(int fd, int idx, drm_handle_t *offset, drmSize *size, drmMapType *type, drmMapFlags *flags, drm_handle_t *handle, int *mtrr); extern int drmGetClient(int fd, int idx, int *auth, int *pid, int *uid, unsigned long *magic, unsigned long *iocs); extern int drmGetStats(int fd, drmStatsT *stats); extern int drmSetInterfaceVersion(int fd, drmSetVersion *version); extern int drmCommandNone(int fd, unsigned long drmCommandIndex); extern int drmCommandRead(int fd, unsigned long drmCommandIndex, void *data, unsigned long size); extern int drmCommandWrite(int fd, unsigned long drmCommandIndex, void *data, unsigned long size); extern int drmCommandWriteRead(int fd, unsigned long drmCommandIndex, void *data, unsigned long size); ]] ffi.cdef[[ /* General user-level programmer's API: X server (root) only */ extern void drmFreeBusid(const char *busid); extern int drmSetBusid(int fd, const char *busid); extern int drmAuthMagic(int fd, drm_magic_t magic); extern int drmAddMap(int fd, drm_handle_t offset, drmSize size, drmMapType type, drmMapFlags flags, drm_handle_t * handle); extern int drmRmMap(int fd, drm_handle_t handle); extern int drmAddContextPrivateMapping(int fd, drm_context_t ctx_id, drm_handle_t handle); extern int drmAddBufs(int fd, int count, int size, drmBufDescFlags flags, int agp_offset); extern int drmMarkBufs(int fd, double low, double high); extern int drmCreateContext(int fd, drm_context_t * handle); extern int drmSetContextFlags(int fd, drm_context_t context, drm_context_tFlags flags); extern int drmGetContextFlags(int fd, drm_context_t context, drm_context_tFlagsPtr flags); extern int drmAddContextTag(int fd, drm_context_t context, void *tag); extern int drmDelContextTag(int fd, drm_context_t context); extern void *drmGetContextTag(int fd, drm_context_t context); extern drm_context_t * drmGetReservedContextList(int fd, int *count); extern void drmFreeReservedContextList(drm_context_t *); extern int drmSwitchToContext(int fd, drm_context_t context); extern int drmDestroyContext(int fd, drm_context_t handle); extern int drmCreateDrawable(int fd, drm_drawable_t * handle); extern int drmDestroyDrawable(int fd, drm_drawable_t handle); extern int drmUpdateDrawableInfo(int fd, drm_drawable_t handle, drm_drawable_info_type_t type, unsigned int num, void *data); extern int drmCtlInstHandler(int fd, int irq); extern int drmCtlUninstHandler(int fd); extern int drmSetClientCap(int fd, uint64_t capability, uint64_t value); ]] ffi.cdef[[ /* General user-level programmer's API: authenticated client and/or X */ extern int drmMap(int fd, drm_handle_t handle, drmSize size, drmAddressPtr address); extern int drmUnmap(drmAddress address, drmSize size); extern drmBufInfoPtr drmGetBufInfo(int fd); extern drmBufMapPtr drmMapBufs(int fd); extern int drmUnmapBufs(drmBufMapPtr bufs); extern int drmDMA(int fd, drmDMAReqPtr request); extern int drmFreeBufs(int fd, int count, int *list); extern int drmGetLock(int fd, drm_context_t context, drmLockFlags flags); extern int drmUnlock(int fd, drm_context_t context); extern int drmFinish(int fd, int context, drmLockFlags flags); extern int drmGetContextPrivateMapping(int fd, drm_context_t ctx_id, drm_handle_t * handle); ]] ffi.cdef[[ /* AGP/GART support: X server (root) only */ extern int drmAgpAcquire(int fd); extern int drmAgpRelease(int fd); extern int drmAgpEnable(int fd, unsigned long mode); extern int drmAgpAlloc(int fd, unsigned long size, unsigned long type, unsigned long *address, drm_handle_t *handle); extern int drmAgpFree(int fd, drm_handle_t handle); extern int drmAgpBind(int fd, drm_handle_t handle, unsigned long offset); extern int drmAgpUnbind(int fd, drm_handle_t handle); ]] ffi.cdef[[ /* AGP/GART info: authenticated client and/or X */ extern int drmAgpVersionMajor(int fd); extern int drmAgpVersionMinor(int fd); extern unsigned long drmAgpGetMode(int fd); extern unsigned long drmAgpBase(int fd); /* Physical location */ extern unsigned long drmAgpSize(int fd); /* Bytes */ extern unsigned long drmAgpMemoryUsed(int fd); extern unsigned long drmAgpMemoryAvail(int fd); extern unsigned int drmAgpVendorId(int fd); extern unsigned int drmAgpDeviceId(int fd); ]] ffi.cdef[[ /* PCI scatter/gather support: X server (root) only */ extern int drmScatterGatherAlloc(int fd, unsigned long size, drm_handle_t *handle); extern int drmScatterGatherFree(int fd, drm_handle_t handle); extern int drmWaitVBlank(int fd, drmVBlankPtr vbl); ]] ffi.cdef[[ /* Support routines */ extern void drmSetServerInfo(drmServerInfoPtr info); extern int drmError(int err, const char *label); extern void *drmMalloc(int size); extern void drmFree(void *pt); ]] ffi.cdef[[ /* Hash table routines */ extern void *drmHashCreate(void); extern int drmHashDestroy(void *t); extern int drmHashLookup(void *t, unsigned long key, void **value); extern int drmHashInsert(void *t, unsigned long key, void *value); extern int drmHashDelete(void *t, unsigned long key); extern int drmHashFirst(void *t, unsigned long *key, void **value); extern int drmHashNext(void *t, unsigned long *key, void **value); ]] ffi.cdef[[ /* PRNG routines */ extern void *drmRandomCreate(unsigned long seed); extern int drmRandomDestroy(void *state); extern unsigned long drmRandom(void *state); extern double drmRandomDouble(void *state); ]] ffi.cdef[[ /* Skip list routines */ extern void *drmSLCreate(void); extern int drmSLDestroy(void *l); extern int drmSLLookup(void *l, unsigned long key, void **value); extern int drmSLInsert(void *l, unsigned long key, void *value); extern int drmSLDelete(void *l, unsigned long key); extern int drmSLNext(void *l, unsigned long *key, void **value); extern int drmSLFirst(void *l, unsigned long *key, void **value); extern void drmSLDump(void *l); extern int drmSLLookupNeighbors(void *l, unsigned long key, unsigned long *prev_key, void **prev_value, unsigned long *next_key, void **next_value); ]] ffi.cdef[[ extern int drmOpenOnce(void *unused, const char *BusID, int *newlyopened); extern int drmOpenOnceWithType(const char *BusID, int *newlyopened, int type); extern void drmCloseOnce(int fd); extern void drmMsg(const char *format, ...); extern int drmSetMaster(int fd); extern int drmDropMaster(int fd); ]] ffi.cdef[[ typedef struct _drmEventContext { /* This struct is versioned so we can add more pointers if we * add more events. */ int version; void (*vblank_handler)(int fd, unsigned int sequence, unsigned int tv_sec, unsigned int tv_usec, void *user_data); void (*page_flip_handler)(int fd, unsigned int sequence, unsigned int tv_sec, unsigned int tv_usec, void *user_data); } drmEventContext, *drmEventContextPtr; extern int drmHandleEvent(int fd, drmEventContextPtr evctx); extern char *drmGetDeviceNameFromFd(int fd); extern int drmGetNodeTypeFromFd(int fd); extern int drmPrimeHandleToFD(int fd, uint32_t handle, uint32_t flags, int *prime_fd); extern int drmPrimeFDToHandle(int fd, int prime_fd, uint32_t *handle); extern char *drmGetPrimaryDeviceNameFromFd(int fd); extern char *drmGetRenderDeviceNameFromFd(int fd); ]] local exports = { Lib_drm = Lib_drm; -- constants DRM_MAX_MINOR = 16; -- Defaults, if nothing set in xf86config DRM_DEV_UID =0; DRM_DEV_GID =0; -- Default /dev/dri directory permissions 0755 DRM_DEV_DIRMODE = bor(S_IRUSR,S_IWUSR,S_IXUSR,S_IRGRP,S_IXGRP,S_IROTH,S_IXOTH); DRM_DEV_MODE = bor(S_IRUSR,S_IWUSR,S_IRGRP,S_IWGRP,S_IROTH,S_IWOTH); DRM_DIR_NAME ="/dev/dri"; DRM_DEV_NAME ="%s/card%d"; DRM_CONTROL_DEV_NAME ="%s/controlD%d"; DRM_RENDER_DEV_NAME ="%s/renderD%d"; -- DRM_PROC_NAME "/proc/dri/" -- For backward Linux compatibility DRM_ERR_NO_DEVICE = -1001; DRM_ERR_NO_ACCESS = -1002; DRM_ERR_NOT_ROOT = -1003; DRM_ERR_INVALID = -1004; DRM_ERR_NO_FD = -1005; DRM_AGP_NO_HANDLE =0; DRM_VBLANK_HIGH_CRTC_SHIFT = 1; DRM_NODE_PRIMARY = 0; DRM_NODE_CONTROL = 1; DRM_NODE_RENDER = 2; DRM_EVENT_CONTEXT_VERSION = 2; -- Library functions drmAvailable = Lib_drm.drmAvailable; drmFreeVersion = Lib_drm.drmFreeVersion; drmGetBusid = Lib_drm.drmGetBusid; drmGetCap = Lib_drm.drmGetCap; drmGetLibVersion = Lib_drm.drmGetLibVersion; drmGetStats = Lib_drm.drmGetStats; drmGetVersion = Lib_drm.drmGetVersion; drmIoctl = Lib_drm.drmIoctl; drmOpen = Lib_drm.drmOpen; } setmetatable(exports, { __call = function(self, tbl) tbl = tbl or _G for k,v in pairs(exports) do tbl[k] = v; end drm(tbl); return self; end, }) return exports
mit
Sweet-kid/Algorithm-Implementations
Shell_Sort/Lua/Yonaba/shell_sort_test.lua
27
1367
-- Tests for shell_sort.lua local shell_sort = require 'shell_sort' local total, pass = 0, 0 local function dec(str, len) return #str < len and str .. (('.'):rep(len-#str)) or str:sub(1,len) end local function run(message, f) total = total + 1 local ok, err = pcall(f) if ok then pass = pass + 1 end local status = ok and 'PASSED' or 'FAILED' print(('%02d. %68s: %s'):format(total, dec(message,68), status)) end -- Comparison functions local function le(a,b) return a <= b end local function ge(a,b) return a >= b end -- Checks if list is sorted function is_sorted(list, comp) comp = comp or le for i = 2, #list do if not comp(list[i-1],list[i]) then return false end end return true end -- Generates a table of n random values local function gen(n) local t = {} for i = 1, n do t[i] = math.random(n) end return t end math.randomseed(os.time()) run('Empty arrays', function() local t = {} assert(is_sorted(shell_sort({}))) end) run('Already sorted array', function() local t = {1, 2, 3, 4, 5} assert(is_sorted(shell_sort(t))) end) run('Sorting a large array (1e3 values)', function() local t = gen(1e3) assert(is_sorted(shell_sort(t))) assert(is_sorted(shell_sort(t, ge), ge)) end) print(('-'):rep(80)) print(('Total : %02d: Pass: %02d - Failed : %02d - Success: %.2f %%') :format(total, pass, total-pass, (pass*100/total)))
mit
indexTM/index
plugins/filterworld.lua
1
4170
local function save_filter(msg, name, value) local hash = nil if msg.to.type == 'chat' then hash = 'chat:'..msg.to.id..':filters' end if msg.to.type == 'user' then return 'فقط در گروه ممکن است' end if hash then redis:hset(hash, name, value) return "انجام شد" end end local function get_filter_hash(msg) if msg.to.type == 'chat' then return 'chat:'..msg.to.id..':filters' end end local function list_filter(msg) if msg.to.type == 'user' then return 'فقط در گروه' end local hash = get_filter_hash(msg) if hash then local names = redis:hkeys(hash) local text = 'لیست کلمات فیلتر شده:\n______________________________\n' for i=1, #names do text = text..'> '..names[i]..'\n' end return text end end local function get_filter(msg, var_name) local hash = get_filter_hash(msg) if hash then local value = redis:hget(hash, var_name) if value == 'msg' then return 'کلمه ی کاربردی شما ممنوع است، در صورت تکرار با شما برخورد خواهد شد' elseif value == 'kick' then send_large_msg('chat#id'..msg.to.id, "به دلیل عدم رعایت قوانین گفتاری از ادامه ی گفتوگو محروم میشوید") chat_del_user('chat#id'..msg.to.id, 'user#id'..msg.from.id, ok_cb, true) end end end local function get_filter_act(msg, var_name) local hash = get_filter_hash(msg) if hash then local value = redis:hget(hash, var_name) if value == 'msg' then return 'اخطار و تذکر به این کلمه' elseif value == 'kick' then return 'این کلمه ممنوع است و حذف خواهید شد' elseif value == 'none' then return 'این کلمه از فیلتر خارج شده است' end end end local function run(msg, matches) local data = load_data(_config.moderation.data) if matches[1] == "ilterlist" then return list_filter(msg) elseif matches[1] == "ilter" and matches[2] == ">" then if data[tostring(msg.to.id)] then local settings = data[tostring(msg.to.id)]['settings'] if not is_momod(msg) then return "َشما دسترسی ندارید" else local value = 'msg' local name = string.sub(matches[3]:lower(), 1, 1000) local text = save_filter(msg, name, value) return text end end elseif matches[1] == "ilter" and matches[2] == "+" then if data[tostring(msg.to.id)] then local settings = data[tostring(msg.to.id)]['settings'] if not is_momod(msg) then return "َشما دسترسی ندارید" else local value = 'kick' local name = string.sub(matches[3]:lower(), 1, 1000) local text = save_filter(msg, name, value) return text end end elseif matches[1] == "ilter" and matches[2] == "-" then if data[tostring(msg.to.id)] then local settings = data[tostring(msg.to.id)]['settings'] if not is_momod(msg) then return "َشما دسترسی ندارید" else local value = 'none' local name = string.sub(matches[3]:lower(), 1, 1000) local text = save_filter(msg, name, value) return text end end elseif matches[1] == "ilter" and matches[2] == "?" then return get_filter_act(msg, matches[3]:lower()) else if is_sudo(msg) then return elseif is_admin(msg) then return elseif is_momod(msg) then return elseif tonumber(msg.from.id) == tonumber(our_id) then return else return get_filter(msg, msg.text:lower()) end end end return { description = "Set and Get Variables", usage = { user = { "filter ? (word) : مشاهده عکس العمل", "filterlist : لیست فیلتر شده ها", }, moderator = { "filter > (word) : اخطار کردن لغت", "filter + (word) : ممنوع کردن لغت", "filter - (word) : حذف از فیلتر", }, }, patterns = { "^[/!][Ff](ilter) (.+) (.*)$", "^[/!][Ff](ilterlist)$", "(.*)", }, run = run }
gpl-2.0
Minefix/MineFix
mods/mfbase/default/mapgen.lua
4
29629
-- -- Aliases for map generator outputs -- minetest.register_alias("mapgen_stone", "default:stone") minetest.register_alias("mapgen_dirt", "default:dirt") minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass") minetest.register_alias("mapgen_sand", "default:sand") minetest.register_alias("mapgen_water_source", "default:water_source") minetest.register_alias("mapgen_river_water_source", "default:water_source") minetest.register_alias("mapgen_lava_source", "default:lava_source") minetest.register_alias("mapgen_gravel", "default:gravel") minetest.register_alias("mapgen_dirt_with_snow", "default:dirt_with_snow") minetest.register_alias("mapgen_snowblock", "default:snowblock") minetest.register_alias("mapgen_snow", "default:snow") minetest.register_alias("mapgen_ice", "default:ice") minetest.register_alias("mapgen_sandstone", "default:sandstone") -- Flora minetest.register_alias("mapgen_tree", "default:wood_oak") minetest.register_alias("mapgen_leaves", "default:leaves_oak") minetest.register_alias("mapgen_jungletree", "default:wood_jungle") minetest.register_alias("mapgen_jungleleaves", "default:leaves_jungle") minetest.register_alias("mapgen_junglegrass", "default:junglegrass") minetest.register_alias("mapgen_pine_tree", "default:wood_spruce") minetest.register_alias("mapgen_pine_needles", "default:leaves_spruce") -- Dungeons minetest.register_alias("mapgen_cobble", "default:cobblestone") minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble") minetest.register_alias("mapgen_mossycobble", "default:cobblestone_mossy") minetest.register_alias("mapgen_sandstonebrick", "default:sandstonebrick") minetest.register_alias("mapgen_stair_sandstonebrick", "stairs:stair_sandstonebrick") -- -- Register ores -- function default.register_ores() -- Blob ores -- These first to avoid other ores in blobs -- Clay -- This first to avoid clay in sand blobs minetest.register_ore({ ore_type = "blob", ore = "default:clayblock", wherein = {"default:sand"}, clust_scarcity = 16 * 16 * 16, clust_size = 5, y_min = -15, y_max = 0, noise_threshold = 0.0, noise_params = { offset = 0.5, scale = 0.2, spread = {x = 5, y = 5, z = 5}, seed = -316, octaves = 1, persist = 0.0 }, }) -- Sand minetest.register_ore({ ore_type = "blob", ore = "default:sand", wherein = {"default:stone", "default:sandstone"}, clust_scarcity = 16 * 16 * 16, clust_size = 5, y_min = -31, y_max = 0, noise_threshold = 0.0, noise_params = { offset = 0.5, scale = 0.2, spread = {x = 5, y = 5, z = 5}, seed = 2316, octaves = 1, persist = 0.0 }, }) -- Dirt minetest.register_ore({ ore_type = "blob", ore = "default:dirt", wherein = {"default:stone"}, clust_scarcity = 16 * 16 * 16, clust_size = 5, y_min = -31, y_max = 31000, noise_threshold = 0.0, noise_params = { offset = 0.5, scale = 0.2, spread = {x = 5, y = 5, z = 5}, seed = 17676, octaves = 1, persist = 0.0 }, }) -- Gravel minetest.register_ore({ ore_type = "blob", ore = "default:gravel", wherein = {"default:stone"}, clust_scarcity = 16 * 16 * 16, clust_size = 5, y_min = -31000, y_max = 31000, noise_threshold = 0.0, noise_params = { offset = 0.5, scale = 0.2, spread = {x = 5, y = 5, z = 5}, seed = 766, octaves = 1, persist = 0.0 }, }) -- Scatter ores -- Coal minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_coal", wherein = "default:stone", clust_scarcity = 8 * 8 * 8, clust_num_ores = 9, clust_size = 3, y_min = 1025, y_max = 31000, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_coal", wherein = "default:stone", clust_scarcity = 8 * 8 * 8, clust_num_ores = 8, clust_size = 3, y_min = -31000, y_max = 64, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_coal", wherein = "default:stone", clust_scarcity = 24 * 24 * 24, clust_num_ores = 27, clust_size = 6, y_min = -31000, y_max = 0, }) -- Iron minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_iron", wherein = "default:stone", clust_scarcity = 9 * 9 * 9, clust_num_ores = 12, clust_size = 3, y_min = 1025, y_max = 31000, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_iron", wherein = "default:stone", clust_scarcity = 7 * 7 * 7, clust_num_ores = 5, clust_size = 3, y_min = -31000, y_max = 0, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_iron", wherein = "default:stone", clust_scarcity = 24 * 24 * 24, clust_num_ores = 27, clust_size = 6, y_min = -31000, y_max = -64, }) -- Gold minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_gold", wherein = "default:stone", clust_scarcity = 13 * 13 * 13, clust_num_ores = 5, clust_size = 3, y_min = 1025, y_max = 31000, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_gold", wherein = "default:stone", clust_scarcity = 15 * 15 * 15, clust_num_ores = 3, clust_size = 2, y_min = -255, y_max = -64, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_gold", wherein = "default:stone", clust_scarcity = 13 * 13 * 13, clust_num_ores = 5, clust_size = 3, y_min = -31000, y_max = -256, }) -- Diamond minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_diamond", wherein = "default:stone", clust_scarcity = 15 * 15 * 15, clust_num_ores = 4, clust_size = 3, y_min = 1025, y_max = 31000, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_diamond", wherein = "default:stone", clust_scarcity = 17 * 17 * 17, clust_num_ores = 4, clust_size = 3, y_min = -255, y_max = -128, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_diamond", wherein = "default:stone", clust_scarcity = 15 * 15 * 15, clust_num_ores = 4, clust_size = 3, y_min = -31000, y_max = -256, }) -- Lapis minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_lapis", wherein = "default:stone", clust_scarcity = 15 * 15 * 15, clust_num_ores = 5, clust_size = 3, y_min = 1025, y_max = 31000, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_lapis", wherein = "default:stone", clust_scarcity = 17 * 17 * 17, clust_num_ores = 5, clust_size = 3, y_min = -31, y_max = -255, }) minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_lapis", wherein = "default:stone", clust_scarcity = 16 * 16 * 16, clust_num_ores = 5, clust_size = 3, y_min = -31000, y_max = -256, }) minetest.register_ore({ ore_type = "blob", ore = "default:andesite", wherein = {"default:stone"}, clust_scarcity= 16 * 16 * 16, clust_size = 5, y_min = -31000, y_max = 31000, }); minetest.register_ore({ ore_type = "blob", ore = "default:diorite", wherein = {"default:stone"}, clust_scarcity= 16 * 16 * 16, clust_size = 5, y_min = -31000, y_max = 31000, }); minetest.register_ore({ ore_type = "blob", ore = "default:granite", wherein = {"default:stone"}, clust_scarcity= 16 * 16 * 16, clust_size = 5, y_min = -31000, y_max = 31000, }); end -- -- Register biomes -- -- All mapgens except mgv6 and singlenode function default.register_biomes() minetest.clear_registered_biomes() -- Permanent ice minetest.register_biome({ name = "glacier", node_dust = "default:snowblock", node_top = "default:snowblock", depth_top = 1, node_filler = "default:snowblock", depth_filler = 3, node_stone = "default:ice", node_water_top = "default:ice", depth_water_top = 10, --node_water = "", node_river_water = "default:ice", node_riverbed = "default:gravel", depth_riverbed = 2, y_min = -8, y_max = 31000, heat_point = 0, humidity_point = 50, }) minetest.register_biome({ name = "glacier_ocean", node_dust = "default:snowblock", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 3, --node_stone = "", --node_water_top = "", --depth_water_top = , --node_water = "", --node_river_water = "", y_min = -112, y_max = -9, heat_point = 0, humidity_point = 50, }) -- Cold minetest.register_biome({ name = "tundra", --node_dust = "", node_top = "default:dirt_with_snow", depth_top = 1, node_filler = "default:dirt", depth_filler = 1, --node_stone = "", --node_water_top = "", --depth_water_top = , --node_water = "", --node_river_water = "", node_riverbed = "default:gravel", depth_riverbed = 2, y_min = 2, y_max = 31000, heat_point = 15, humidity_point = 35, }) minetest.register_biome({ name = "tundra_beach", --node_dust = "", node_top = "default:gravel", depth_top = 1, node_filler = "default:gravel", depth_filler = 2, --node_stone = "", --node_water_top = "", --depth_water_top = , --node_water = "", --node_river_water = "", node_riverbed = "default:gravel", depth_riverbed = 2, y_min = -3, y_max = 1, heat_point = 15, humidity_point = 35, }) minetest.register_biome({ name = "tundra_ocean", --node_dust = "", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 3, --node_stone = "", --node_water_top = "", --depth_water_top = , --node_water = "", --node_river_water = "", node_riverbed = "default:gravel", depth_riverbed = 2, y_min = -112, y_max = -4, heat_point = 15, humidity_point = 35, }) minetest.register_biome({ name = "taiga", node_dust = "default:snow", node_top = "default:dirt_with_snow", depth_top = 1, node_filler = "default:dirt", depth_filler = 3, --node_stone = "", --node_water_top = "", --depth_water_top = , --node_water = "", --node_river_water = "", node_riverbed = "default:sand", depth_riverbed = 2, y_min = 2, y_max = 31000, heat_point = 15, humidity_point = 65, }) minetest.register_biome({ name = "taiga_ocean", --node_dust = "", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 3, --node_stone = "", --node_water_top = "", --depth_water_top = , --node_water = "", --node_river_water = "", node_riverbed = "default:sand", depth_riverbed = 2, y_min = -112, y_max = 1, heat_point = 15, humidity_point = 65, }) -- Temperate minetest.register_biome({ name = "stone_grassland", --node_dust = "", node_top = "default:dirt_with_grass", depth_top = 1, node_filler = "default:dirt", depth_filler = 1, --node_stone = "", --node_water_top = "", --depth_water_top = , --node_water = "", --node_river_water = "", node_riverbed = "default:sand", depth_riverbed = 2, y_min = 6, y_max = 31000, heat_point = 40, humidity_point = 35, }) minetest.register_biome({ name = "stone_grassland_dunes", --node_dust = "", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 2, --node_stone = "", --node_water_top = "", --depth_water_top = , --node_water = "", --node_river_water = "", node_riverbed = "default:sand", depth_riverbed = 2, y_min = 5, y_max = 5, heat_point = 40, humidity_point = 35, }) minetest.register_biome({ name = "stone_grassland_ocean", --node_dust = "", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 3, --node_stone = "", --node_water_top = "", --depth_water_top = , --node_water = "", --node_river_water = "", node_riverbed = "default:sand", depth_riverbed = 2, y_min = -112, y_max = 4, heat_point = 40, humidity_point = 35, }) minetest.register_biome({ name = "coniferous_forest", --node_dust = "", node_top = "default:dirt_with_grass", depth_top = 1, node_filler = "default:dirt", depth_filler = 3, --node_stone = "", --node_water_top = "", --depth_water_top = , --node_water = "", --node_river_water = "", node_riverbed = "default:sand", depth_riverbed = 2, y_min = 6, y_max = 31000, heat_point = 40, humidity_point = 65, }) minetest.register_biome({ name = "coniferous_forest_dunes", --node_dust = "", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 3, --node_stone = "", --node_water_top = "", --depth_water_top = , --node_water = "", --node_river_water = "", node_riverbed = "default:sand", depth_riverbed = 2, y_min = 5, y_max = 5, heat_point = 40, humidity_point = 65, }) minetest.register_biome({ name = "coniferous_forest_ocean", --node_dust = "", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 3, --node_stone = "", --node_water_top = "", --depth_water_top = , --node_water = "", --node_river_water = "", node_riverbed = "default:sand", depth_riverbed = 2, y_min = -112, y_max = 4, heat_point = 40, humidity_point = 65, }) minetest.register_biome({ name = "sandstone_grassland", --node_dust = "", node_top = "default:dirt_with_grass", depth_top = 1, node_filler = "default:dirt", depth_filler = 1, node_stone = "default:sandstone", --node_water_top = "", --depth_water_top = , --node_water = "", --node_river_water = "", node_riverbed = "default:sand", depth_riverbed = 2, y_min = 6, y_max = 31000, heat_point = 60, humidity_point = 35, }) minetest.register_biome({ name = "sandstone_grassland_dunes", --node_dust = "", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 2, node_stone = "default:sandstone", --node_water_top = "", --depth_water_top = , --node_water = "", --node_river_water = "", node_riverbed = "default:sand", depth_riverbed = 2, y_min = 5, y_max = 5, heat_point = 60, humidity_point = 35, }) minetest.register_biome({ name = "sandstone_grassland_ocean", --node_dust = "", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 3, node_stone = "default:sandstone", --node_water_top = "", --depth_water_top = , --node_water = "", --node_river_water = "", node_riverbed = "default:sand", depth_riverbed = 2, y_min = -112, y_max = 4, heat_point = 60, humidity_point = 35, }) minetest.register_biome({ name = "deciduous_forest", --node_dust = "", node_top = "default:dirt_with_grass", depth_top = 1, node_filler = "default:dirt", depth_filler = 3, --node_stone = "", --node_water_top = "", --depth_water_top = , --node_water = "", --node_river_water = "", node_riverbed = "default:sand", depth_riverbed = 2, y_min = 1, y_max = 31000, heat_point = 60, humidity_point = 65, }) minetest.register_biome({ name = "deciduous_forest_swamp", --node_dust = "", node_top = "default:dirt", depth_top = 1, node_filler = "default:dirt", depth_filler = 3, --node_stone = "", --node_water_top = "", --depth_water_top = , --node_water = "", --node_river_water = "", node_riverbed = "default:sand", depth_riverbed = 2, y_min = -3, y_max = 0, heat_point = 60, humidity_point = 65, }) minetest.register_biome({ name = "deciduous_forest_ocean", --node_dust = "", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 3, --node_stone = "", --node_water_top = "", --depth_water_top = , --node_water = "", --node_river_water = "", node_riverbed = "default:sand", depth_riverbed = 2, y_min = -112, y_max = -4, heat_point = 60, humidity_point = 65, }) -- Hot minetest.register_biome({ name = "desert", --node_dust = "", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 1, node_stone = "default:sandstone", --node_water_top = "", --depth_water_top = , --node_water = "", --node_river_water = "", node_riverbed = "default:sand", depth_riverbed = 2, y_min = 5, y_max = 31000, heat_point = 85, humidity_point = 20, }) minetest.register_biome({ name = "desert_ocean", --node_dust = "", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 3, node_stone = "default:sandstone", --node_water_top = "", --depth_water_top = , --node_water = "", --node_river_water = "", node_riverbed = "default:sand", depth_riverbed = 2, y_min = -112, y_max = 4, heat_point = 85, humidity_point = 20, }) minetest.register_biome({ name = "savanna", --node_dust = "", node_top = "default:dirt_with_grass", depth_top = 1, node_filler = "default:dirt", depth_filler = 1, --node_stone = "", --node_water_top = "", --depth_water_top = , --node_water = "", --node_river_water = "", node_riverbed = "default:sand", depth_riverbed = 2, y_min = 1, y_max = 31000, heat_point = 85, humidity_point = 50, }) minetest.register_biome({ name = "savanna_swamp", --node_dust = "", node_top = "default:dirt", depth_top = 1, node_filler = "default:dirt", depth_filler = 3, --node_stone = "", --node_water_top = "", --depth_water_top = , --node_water = "", --node_river_water = "", node_riverbed = "default:sand", depth_riverbed = 2, y_min = -3, y_max = 0, heat_point = 85, humidity_point = 50, }) minetest.register_biome({ name = "savanna_ocean", --node_dust = "", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 3, --node_stone = "", --node_water_top = "", --depth_water_top = , --node_water = "", --node_river_water = "", node_riverbed = "default:sand", depth_riverbed = 2, y_min = -112, y_max = -4, heat_point = 85, humidity_point = 50, }) minetest.register_biome({ name = "rainforest", --node_dust = "", node_top = "default:dirt_with_grass", depth_top = 1, node_filler = "default:dirt", depth_filler = 3, --node_stone = "", --node_water_top = "", --depth_water_top = , --node_water = "", --node_river_water = "", node_riverbed = "default:sand", depth_riverbed = 2, y_min = 1, y_max = 31000, heat_point = 85, humidity_point = 80, }) minetest.register_biome({ name = "rainforest_swamp", --node_dust = "", node_top = "default:dirt", depth_top = 1, node_filler = "default:dirt", depth_filler = 3, --node_stone = "", --node_water_top = "", --depth_water_top = , --node_water = "", --node_river_water = "", node_riverbed = "default:sand", depth_riverbed = 2, y_min = -3, y_max = 0, heat_point = 85, humidity_point = 80, }) minetest.register_biome({ name = "rainforest_ocean", --node_dust = "", node_top = "default:sand", depth_top = 1, node_filler = "default:sand", depth_filler = 3, --node_stone = "", --node_water_top = "", --depth_water_top = , --node_water = "", --node_river_water = "", node_riverbed = "default:sand", depth_riverbed = 2, y_min = -112, y_max = -4, heat_point = 85, humidity_point = 80, }) -- Underground minetest.register_biome({ name = "underground", --node_dust = "", --node_top = "", --depth_top = , --node_filler = "", --depth_filler = , --node_stone = "", --node_water_top = "", --depth_water_top = , --node_water = "", --node_river_water = "", y_min = -31000, y_max = -113, heat_point = 50, humidity_point = 50, }) end -- -- Register decorations -- -- Mgv6 function default.register_mgv6_decorations() minetest.clear_registered_decorations() -- Long grasses for length = 1, 5 do minetest.register_decoration({ deco_type = "simple", place_on = {"default:dirt_with_grass"}, sidelen = 16, noise_params = { offset = 0, scale = 0.007, spread = {x = 100, y = 100, z = 100}, seed = 329, octaves = 3, persist = 0.6 }, y_min = 1, y_max = 30, decoration = "default:grass_"..length, }) end -- Dry shrubs minetest.register_decoration({ deco_type = "simple", place_on = {"default:sand", "default:dirt_with_snow"}, sidelen = 16, noise_params = { offset = 0, scale = 0.035, spread = {x = 100, y = 100, z = 100}, seed = 329, octaves = 3, persist = 0.6 }, y_min = 1, y_max = 30, decoration = "default:dry_shrub", }) end -- All mapgens except mgv6 and singlenode local function register_grass_decoration(offset, scale, length) minetest.register_decoration({ deco_type = "simple", place_on = {"default:dirt_with_grass", "default:sand"}, sidelen = 16, noise_params = { offset = offset, scale = scale, spread = {x = 200, y = 200, z = 200}, seed = 329, octaves = 3, persist = 0.6 }, biomes = {"stone_grassland", "sandstone_grassland", "deciduous_forest", "coniferous_forest", "stone_grassland_dunes", "sandstone_grassland_dunes", "coniferous_forest_dunes"}, y_min = 1, y_max = 31000, decoration = "default:grass_"..length, }) end function default.register_decorations() minetest.clear_registered_decorations() -- Apple tree and log minetest.register_decoration({ deco_type = "schematic", place_on = {"default:dirt_with_grass"}, sidelen = 16, noise_params = { offset = 0.036, scale = 0.022, spread = {x = 250, y = 250, z = 250}, seed = 2, octaves = 3, persist = 0.66 }, biomes = {"deciduous_forest"}, y_min = 1, y_max = 31000, schematic = minetest.get_modpath("default").."/schematics/apple_tree.mts", flags = "place_center_x, place_center_z", }) minetest.register_decoration({ deco_type = "schematic", place_on = {"default:dirt_with_grass"}, sidelen = 16, noise_params = { offset = 0.0018, scale = 0.0011, spread = {x = 250, y = 250, z = 250}, seed = 2, octaves = 3, persist = 0.66 }, biomes = {"deciduous_forest"}, y_min = 1, y_max = 31000, schematic = { size = {x = 3, y = 3, z = 1}, data = { {name = "air", prob = 0}, {name = "air", prob = 0}, {name = "air", prob = 0}, {name = "default:tree", param2 = 12, prob = 191}, {name = "default:tree", param2 = 12}, {name = "default:tree", param2 = 12, prob = 127}, {name = "air", prob = 0}, {name = "flowers:mushroom_brown", prob = 63}, {name = "air", prob = 0}, }, }, flags = "place_center_x", rotation = "random", }) -- Jungle tree and log minetest.register_decoration({ deco_type = "schematic", place_on = {"default:dirt_with_grass", "default:dirt"}, sidelen = 80, fill_ratio = 0.1, biomes = {"rainforest", "rainforest_swamp"}, y_min = 0, y_max = 31000, schematic = minetest.get_modpath("default").."/schematics/jungle_tree.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ deco_type = "schematic", place_on = {"default:dirt_with_grass", "default:dirt"}, sidelen = 80, fill_ratio = 0.005, biomes = {"rainforest", "rainforest_swamp"}, y_min = 1, y_max = 31000, schematic = { size = {x = 3, y = 3, z = 1}, data = { {name = "air", prob = 0}, {name = "air", prob = 0}, {name = "air", prob = 0}, {name = "default:jungletree", param2 = 12, prob = 191}, {name = "default:jungletree", param2 = 12}, {name = "default:jungletree", param2 = 12, prob = 127}, {name = "air", prob = 0}, {name = "flowers:mushroom_brown", prob = 127}, {name = "air", prob = 0}, }, }, flags = "place_center_x", rotation = "random", }) -- Taiga and temperate coniferous forest pine tree and log minetest.register_decoration({ deco_type = "schematic", place_on = {"default:dirt_with_snow", "default:dirt_with_grass"}, sidelen = 16, noise_params = { offset = 0.036, scale = 0.022, spread = {x = 250, y = 250, z = 250}, seed = 2, octaves = 3, persist = 0.66 }, biomes = {"taiga", "coniferous_forest"}, y_min = 2, y_max = 31000, schematic = minetest.get_modpath("default").."/schematics/pine_tree.mts", flags = "place_center_x, place_center_z", }) minetest.register_decoration({ deco_type = "schematic", place_on = {"default:dirt_with_snow", "default:dirt_with_grass"}, sidelen = 80, noise_params = { offset = 0.0018, scale = 0.0011, spread = {x = 250, y = 250, z = 250}, seed = 2, octaves = 3, persist = 0.66 }, biomes = {"taiga", "coniferous_forest"}, y_min = 1, y_max = 31000, schematic = { size = {x = 3, y = 3, z = 1}, data = { {name = "air", prob = 0}, {name = "air", prob = 0}, {name = "air", prob = 0}, {name = "default:pine_tree", param2 = 12, prob = 191}, {name = "default:pine_tree", param2 = 12}, {name = "default:pine_tree", param2 = 12, prob = 127}, {name = "air", prob = 0}, {name = "flowers:mushroom_red", prob = 63}, {name = "air", prob = 0}, }, }, flags = "place_center_x", rotation = "random", }) -- Acacia tree and log minetest.register_decoration({ deco_type = "schematic", place_on = {"default:dirt_with_grass"}, sidelen = 16, noise_params = { offset = 0, scale = 0.002, spread = {x = 250, y = 250, z = 250}, seed = 2, octaves = 3, persist = 0.66 }, biomes = {"savanna"}, y_min = 1, y_max = 31000, schematic = minetest.get_modpath("default").."/schematics/acacia_tree.mts", flags = "place_center_x, place_center_z", rotation = "random", }) minetest.register_decoration({ deco_type = "schematic", place_on = {"default:dirt_with_grass"}, sidelen = 16, noise_params = { offset = 0, scale = 0.001, spread = {x = 250, y = 250, z = 250}, seed = 2, octaves = 3, persist = 0.66 }, biomes = {"savanna"}, y_min = 1, y_max = 31000, schematic = { size = {x = 3, y = 2, z = 1}, data = { {name = "air", prob = 0}, {name = "air", prob = 0}, {name = "air", prob = 0}, {name = "default:acacia_tree", param2 = 12, prob = 191}, {name = "default:acacia_tree", param2 = 12}, {name = "default:acacia_tree", param2 = 12, prob = 127}, }, }, flags = "place_center_x", rotation = "random", }) -- Aspen tree and log minetest.register_decoration({ deco_type = "schematic", place_on = {"default:dirt_with_grass"}, sidelen = 16, noise_params = { offset = 0.0, scale = -0.015, spread = {x = 250, y = 250, z = 250}, seed = 2, octaves = 3, persist = 0.66 }, biomes = {"deciduous_forest"}, y_min = 1, y_max = 31000, schematic = minetest.get_modpath("default").."/schematics/aspen_tree.mts", flags = "place_center_x, place_center_z", }) minetest.register_decoration({ deco_type = "schematic", place_on = {"default:dirt_with_grass"}, sidelen = 16, noise_params = { offset = 0.0, scale = -0.0008, spread = {x = 250, y = 250, z = 250}, seed = 2, octaves = 3, persist = 0.66 }, biomes = {"deciduous_forest"}, y_min = 1, y_max = 31000, schematic = { size = {x = 3, y = 3, z = 1}, data = { {name = "air", prob = 0}, {name = "air", prob = 0}, {name = "air", prob = 0}, {name = "default:aspen_tree", param2 = 12}, {name = "default:aspen_tree", param2 = 12}, {name = "default:aspen_tree", param2 = 12, prob = 127}, {name = "flowers:mushroom_red", prob = 63}, {name = "flowers:mushroom_brown", prob = 63}, {name = "air", prob = 0}, }, }, flags = "place_center_x", rotation = "random", }) -- Grasses register_grass_decoration(-0.03, 0.09, 5) register_grass_decoration(-0.015, 0.075, 4) register_grass_decoration(0, 0.06, 3) register_grass_decoration(0.015, 0.045, 2) register_grass_decoration(0.03, 0.03, 1) -- Junglegrass minetest.register_decoration({ deco_type = "simple", place_on = {"default:dirt_with_grass"}, sidelen = 80, fill_ratio = 0.1, biomes = {"rainforest"}, y_min = 1, y_max = 31000, decoration = "default:junglegrass", }) -- Dry shrub minetest.register_decoration({ deco_type = "simple", place_on = {"default:sand", "default:dirt_with_snow"}, sidelen = 16, noise_params = { offset = 0, scale = 0.02, spread = {x = 200, y = 200, z = 200}, seed = 329, octaves = 3, persist = 0.6 }, biomes = {"desert", "tundra"}, y_min = 2, y_max = 31000, decoration = "default:dry_shrub", }) end -- -- Detect mapgen to select functions -- local mg_name = minetest.get_mapgen_setting("mg_name") if mg_name == "v6" then default.register_ores() default.register_mgv6_decorations() else default.register_biomes() default.register_ores() default.register_decorations() end
agpl-3.0
gajop/Zero-K
LuaUI/chat_preprocess.lua
10
7376
--Chat preprocessor. Provide preprocessed chat message for Chili Chat widget --last update: 20 May 2014 local myName = Spring.GetPlayerInfo(Spring.GetMyPlayerID()) local transmitMagic = "> ["..myName.."]!transmit" -- Lobby is sending to LuaUI local voiceMagic = "> ["..myName.."]!transmit voice" -- Lobby is sending a voice command to LuaUI local transmitLobbyMagic = "!transmitlobby" -- LuaUI is sending to lobby function StringStarts(s, start) return string.sub(s, 1, string.len(start)) == start end local function Deserialize(text) local f, err = loadstring(text) if not f then Spring.Log(HANDLER_BASENAME, LOG.ERROR, "Error while deserializing table (compiling): "..tostring(err)) return end setfenv(f, {}) -- sandbox local success, arg = pcall(f) if not success then Spring.Log(HANDLER_BASENAME, LOG.ERROR, "Error while deserializing table (calling): "..tostring(arg)) return end return arg end local MessageProcessor = {} local PLAYERNAME_PATTERN = '([%w%[%]_]+)' -- to make message patterns easier to read/update -- message definitions --[[ pattern syntax: see http://www.lua.org/manual/5.1/manual.html#5.4.1 pattern must contain at least 1 capture group; its content will end up in msg.argument after parseMessage() PLAYERNAME will match anything that looks like a playername (see code for definition of PLAYERNAME_PATTERN); it is a capture group if message does not contain a PLAYERNAME, add 'noplayername = true' to definition it should be possible to add definitions to help debug widgets or whatever... (no guarantee) --]] MessageProcessor.MESSAGE_DEFINITIONS = { { msgtype = 'player_to_allies', pattern = '^<PLAYERNAME> Allies: (.*)' }, { msgtype = 'player_to_player_received', pattern = '^<PLAYERNAME> Private: (.*)' }, -- TODO test! { msgtype = 'player_to_player_sent', pattern = '^You whispered PLAYERNAME: (.*)' }, -- TODO test! { msgtype = 'player_to_specs', pattern = '^<PLAYERNAME> Spectators: (.*)' }, { msgtype = 'player_to_everyone', pattern = '^<PLAYERNAME> (.*)' }, { msgtype = 'spec_to_specs', pattern = '^%[PLAYERNAME%] Spectators: (.*)' }, { msgtype = 'spec_to_allies', pattern = '^%[PLAYERNAME%] Allies: (.*)' }, -- TODO is there a reason to differentiate spec_to_specs and spec_to_allies?? { msgtype = 'spec_to_everyone', pattern = '^%[PLAYERNAME%] (.*)' }, -- shameful copy-paste -- TODO rewrite pattern matcher to remove this duplication { msgtype = 'replay_spec_to_specs', pattern = '^%[PLAYERNAME %(replay%)%] Spectators: (.*)' }, { msgtype = 'replay_spec_to_allies', pattern = '^%[PLAYERNAME %(replay%)%] Allies: (.*)' }, -- TODO is there a reason to differentiate spec_to_specs and spec_to_allies?? { msgtype = 'replay_spec_to_everyone', pattern = '^%[PLAYERNAME %(replay%)%] (.*)'}, { msgtype = 'label', pattern = '^PLAYERNAME added point: (.+)', discard = true }, -- NOTE : these messages are discarded -- points and labels are provided through MapDrawCmd() callin { msgtype = 'point', pattern = '^PLAYERNAME added point: ', discard = true }, { msgtype = 'autohost', pattern = '^> (.+)', noplayername = true }, { msgtype = 'game_message', pattern = '^game_message:(.)(.*)', isgamemessage = true }, { msgtype = 'other' } -- no pattern... will match anything else } local function escapePatternReplacementChars(s) return string.gsub(s, "%%", "%%%%") end function MessageProcessor:Initialize() local escapedPlayernamePattern = escapePatternReplacementChars(PLAYERNAME_PATTERN) for _,def in ipairs(self.MESSAGE_DEFINITIONS) do if def.pattern then def.pattern = def.pattern:gsub('PLAYERNAME', escapedPlayernamePattern) -- patch definition pattern so it is an actual lua pattern string end end end local players = {} function MessageProcessor:AddPlayer(playerID) local name, active, spec, teamId, allyTeamId, _,_,_,_,customkeys = Spring.GetPlayerInfo(playerID) players[name] = { id = playerID, spec = spec, allyTeamId = allyTeamId, muted = (customkeys and customkeys.muted == 1) } end function MessageProcessor:UpdatePlayer(playerID) local name, active, spec, teamId, allyTeamId = Spring.GetPlayerInfo(playerID) players[name].id = playerID players[name].spec = spec players[name].allyTeamId = allyTeamId end local function SetupPlayers() local playerroster = Spring.GetPlayerList() local spGetPlayerInfo = Spring.GetPlayerInfo for i, id in ipairs(playerroster) do local name,active, spec, teamId, allyTeamId, _,_,_,_,customkeys = spGetPlayerInfo(id) players[name] = { id = id, spec = spec, allyTeamId = allyTeamId, muted = (customkeys and customkeys.muted == 1) } end -- register any AIs -- Copied from gui_chili_crudeplayerlist.lua local teamsSorted = Spring.GetTeamList() local gaiaTeamID = Spring.GetGaiaTeamID() local spGetTeamInfo = Spring.GetTeamInfo local spGetAIInfo = Spring.GetAIInfo for i=1,#teamsSorted do local teamID = teamsSorted[i] if teamID ~= gaiaTeamID then local _,_,_,isAI,_,allyTeamId = spGetTeamInfo(teamID) if isAI then local skirmishAIID, name = spGetAIInfo(teamID) --Note: to make AI appears like its doing an ally chat, do: Spring.Echo("<botname> Allies: bot_say_something") --Note2: <botname> only use name and not shortname. For comparison, crude playerlist botname is: '<'.. name ..'> '.. shortName players[name] = { id = skirmishAIID, allyTeamId = allyTeamId, isAI = true} end end --if teamID ~= Spring.GetGaiaTeamID() end --for each team end local function getSource(spec, allyTeamId) return (spec and 'spec') or ((Spring.GetMyAllyTeamID() == allyTeamId) and 'ally') or 'enemy' end -- update msg members msgtype, argument, source and playername (when relevant) --loop thru all pattern combination (self.MESSAGE_DEFINITIONS) until a match is found function MessageProcessor:ParseMessage(msg) for _, candidate in ipairs(self.MESSAGE_DEFINITIONS) do if candidate.pattern == nil then -- for fallback/other messages msg.msgtype = candidate.msgtype msg.argument = msg.text msg.source = 'other' return end --else local capture1, capture2 = msg.text:match(candidate.pattern) if capture1 then msg.msgtype = candidate.msgtype if candidate.noplayername then msg.argument = capture1 msg.source = 'other' return elseif candidate.isgamemessage then local message = capture2 if (capture1 ~= " ") then --skip any whitespace 1st char after "game_message:" (for display tidyness!) message = capture1 .. message end msg.text = message msg.argument = message msg.source = 'widget/gadget' return else local playername = capture1 local player = players[playername] if player then msg.player = player msg.source = getSource(player.spec, player.allyTeamId) msg.playername = playername msg.argument = capture2 return end end end end end function MessageProcessor:ProcessConsoleLine(msg) self:ParseMessage(msg) end function MessageProcessor:ProcessConsoleBuffer(count) local bufferMessages = Spring.GetConsoleBuffer(count) for i = 1,#bufferMessages do self:ProcessConsoleLine(bufferMessages[i]) end return bufferMessages end SetupPlayers() MessageProcessor:Initialize() return myName, transmitMagic, voiceMagic, transmitLobbyMagic, MessageProcessor
gpl-2.0
gajop/Zero-K
LuaUI/Widgets/gui_chili_rejoin_progress.lua
9
16494
function widget:GetInfo() return { name = "Chili Rejoining Progress Bar", desc = "v1.132 Show the progress of rejoining and temporarily turn-off Text-To-Speech while rejoining", author = "msafwan (use UI from KingRaptor's Chili-Vote) ", date = "Oct 10, 2012", license = "GNU GPL, v2 or later", layer = 0, experimental = false, enabled = true, -- loaded by default? --handler = true, -- allow this widget to use 'widgetHandler:FindWidget()' } end -------------------------------------------------------------------------------- --Crude Documentation----------------------------------------------------------- --How it meant to work: --1) GameProgress return serverFrame --> IF I-am-behind THEN activate chili UI ELSE de-activate chili UI --> Update the estimated-time-of-completion every second. --2) LuaRecvMsg return timeDifference --> IF I-am-behind THEN activate chili UI ELSE nothing ---> Update the estimated-time-of-completion every second. --3) at GameStart send LuaMsg containing GameStart's UTC. --Others: some tricks to increase efficiency, bug fix, ect -------------------------------------------------------------------------------- --Localize Spring function------------------------------------------------------ local spGetSpectatingState = Spring.GetSpectatingState -------------------------------------------------------------------------------- --Chili Variable----------------------------------------------------------------- ref: gui_chili_vote.lua by KingRaptor local Chili local Button local Label local Window local Panel local TextBox local Image local Progressbar local Control local Font -- elements local window, stack_main, label_title local stack_vote, label_vote, button_vote, progress_vote local voteCount, voteMax -------------------------------------------------------------------------------- --Calculator Variable------------------------------------------------------------ local serverFrameRate_G = 30 --//constant: assume server run at x1.0 gamespeed. local serverFrameNum1_G = nil --//variable: get the latest server's gameFrame from GameProgress() and do work with it. local oneSecondElapsed_G = 0 --//variable: a timer for 1 second, used in Update(). Update UI every 1 second. local myGameFrame_G = 0 --//variable: get latest my gameFrame from GameFrame() and do work with it. local myLastFrameNum_G = 0 --//variable: used to calculate local game-frame rate. local ui_active_G = false --//variable:indicate whether UI is shown or hidden. local averageLocalSpeed_G = {sumOfSpeed= 0, sumCounter= 0} --//variable: store the local-gameFrame speeds so that an average can be calculated. local defaultAverage_G = 30 --//constant: Initial/Default average is set at 30gfps (x1.0 gameSpeed) local simpleMovingAverageLocalSpeed_G = {storage={},index = 1, runningAverage=defaultAverage_G} --//variable: for calculating rolling average. Initial/Default average is set at 30gfps (x1.0 gameSpeed) -------------------------------------------------------------------------------- --Variable for fixing GameProgress delay at rejoin------------------------------ local myTimestamp_G = 0 --//variable: store my own timestamp at GameStart local serverFrameNum2_G = nil --//variable: the expected server-frame of current running game local submittedTimestamp_G = {} --//variable: store all timestamp at GameStart submitted by original players (assuming we are rejoining) local functionContainer_G = function(x) end --//variable object: store a function local myPlayerID_G = 0 local gameProgressActive_G = false --//variable: signal whether GameProgress has been updated. local iAmReplay_G = false -------------------------------------------------------------------------------- --For testing GUI--------------------------------------------------------------- local forceDisplay = nil -------------------------------------------------------------------------------- --[[ if VFS.FileExists("Luaui/Config/ZK_data.lua") then local configFile = VFS.Include("Luaui/Config/ZK_data.lua") ttsControlEnabled_G = configFile["EPIC Menu"].config.epic_Text_To_Speech_Control_enable if ttsControlEnabled_G == nil then ttsControlEnabled_G = true end end --]] local function ActivateGUI_n_TTS (frameDistanceToFinish, ui_active, ttsControlEnabled, altThreshold) if frameDistanceToFinish >= (altThreshold or 120) then if not ui_active then screen0:AddChild(window) ui_active = true if ttsControlEnabled then Spring.Echo(Spring.GetPlayerInfo(myPlayerID_G) .. " DISABLE TTS") --eg: output "<playerName> DISABLE TTS" end end elseif frameDistanceToFinish < (altThreshold or 120) then if ui_active then screen0:RemoveChild(window) ui_active = false if ttsControlEnabled then Spring.Echo(Spring.GetPlayerInfo(myPlayerID_G) .. " ENABLE TTS") end end end return ui_active end function widget:GameProgress(serverFrameNum) --this function run 3rd. It read the official serverFrameNumber local myGameFrame = myGameFrame_G local ui_active = ui_active_G -----localize-- local ttsControlEnabled = CheckTTSwidget() local serverFrameNum1 = serverFrameNum local frameDistanceToFinish = serverFrameNum1-myGameFrame ui_active = ActivateGUI_n_TTS (frameDistanceToFinish, ui_active, ttsControlEnabled) -----return-- serverFrameNum1_G = serverFrameNum1 ui_active_G = ui_active gameProgressActive_G = true end function widget:Update(dt) --this function run 4th. It update the progressBar if ui_active_G then oneSecondElapsed_G = oneSecondElapsed_G + dt if oneSecondElapsed_G >= 1 then --wait for 1 second period -----var localize----- local serverFrameNum1 = serverFrameNum1_G local serverFrameNum2 = serverFrameNum2_G local oneSecondElapsed = oneSecondElapsed_G local myLastFrameNum = myLastFrameNum_G local serverFrameRate = serverFrameRate_G local myGameFrame = myGameFrame_G local simpleMovingAverageLocalSpeed = simpleMovingAverageLocalSpeed_G -----localize local serverFrameNum = serverFrameNum1 or serverFrameNum2 --use FrameNum from GameProgress if available, else use FrameNum derived from LUA_msg. serverFrameNum = serverFrameNum + serverFrameRate*oneSecondElapsed -- estimate Server's frame number after each widget:Update() while waiting for GameProgress() to refresh with actual value. local frameDistanceToFinish = serverFrameNum-myGameFrame local myGameFrameRate = (myGameFrame - myLastFrameNum) / oneSecondElapsed --Method1: simple average --[[ averageLocalSpeed_G.sumOfSpeed = averageLocalSpeed_G.sumOfSpeed + myGameFrameRate -- try to calculate the average of local gameFrame speed. averageLocalSpeed_G.sumCounter = averageLocalSpeed_G.sumCounter + 1 myGameFrameRate = averageLocalSpeed_G.sumOfSpeed/averageLocalSpeed_G.sumCounter -- using the average to calculate the estimate for time of completion. --]] --Method2: simple moving average myGameFrameRate = SimpleMovingAverage(myGameFrameRate, simpleMovingAverageLocalSpeed) -- get our average frameRate local timeToComplete = frameDistanceToFinish/myGameFrameRate -- estimate the time to completion. local timeToComplete_string = "?/?" local minute, second = math.modf(timeToComplete/60) --second divide by 60sec-per-minute, then saperate result from its remainder second = 60*second --multiply remainder with 60sec-per-minute to get second back. timeToComplete_string = string.format ("Time Remaining: %d:%02d" , minute, second) progress_vote:SetCaption(timeToComplete_string) progress_vote:SetValue(myGameFrame/serverFrameNum) oneSecondElapsed = 0 myLastFrameNum = myGameFrame if serverFrameNum1 then serverFrameNum1 = serverFrameNum --update serverFrameNum1 if value from GameProgress() is used, else serverFrameNum2 = serverFrameNum end --update serverFrameNum2 if value from LuaRecvMsg() is used. -----return serverFrameNum1_G = serverFrameNum1 serverFrameNum2_G = serverFrameNum2 oneSecondElapsed_G = oneSecondElapsed myLastFrameNum_G = myLastFrameNum simpleMovingAverageLocalSpeed_G = simpleMovingAverageLocalSpeed end end end local function RemoveLUARecvMsg(n) if n > 150 then iAmReplay_G = nil spGetSpectatingState = nil --de-reference the function so that garbage collector can clean it up. widgetHandler:RemoveCallIn("RecvLuaMsg") --remove unused method for increase efficiency after frame> timestampLimit (150frame or 5 second). functionContainer_G = function(x) end --replace this function with an empty function/method end end function widget:GameFrame(n) --this function run at all time. It update current gameFrame myGameFrame_G = n functionContainer_G(n) --function that are able to remove itself. Reference: gui_take_reminder.lua (widget by EvilZerggin, modified by jK) end --//thanks to Rafal[0K] for pointing to the rolling average idea. function SimpleMovingAverage(myGameFrameRate, simpleMovingAverageLocalSpeed) --//remember current frameRate, and advance table index by 1 local index = (simpleMovingAverageLocalSpeed.index) --retrieve current index. simpleMovingAverageLocalSpeed.storage[index] = myGameFrameRate --remember current frameRate at current index. simpleMovingAverageLocalSpeed.index = simpleMovingAverageLocalSpeed.index +1 --advance index by 1. --//wrap table index around. Create a circle local poolingSize = 10 --//number of sample. note: simpleMovingAverage() is executed every second, so the value represent an average spanning 10 second. if (simpleMovingAverageLocalSpeed.index == (poolingSize + 2)) then --when table out-of-bound: simpleMovingAverageLocalSpeed.index = 1 --wrap the table index around (create a circle of 150 + 1 (ie: poolingSize plus 1 space) entry). end --//update averages index = (simpleMovingAverageLocalSpeed.index) --retrieve an index advanced by 1. local oldAverage = (simpleMovingAverageLocalSpeed.storage[index] or defaultAverage_G) --retrieve old average or use initial/default average as old average. simpleMovingAverageLocalSpeed.runningAverage = simpleMovingAverageLocalSpeed.runningAverage + myGameFrameRate/poolingSize - oldAverage/poolingSize --calculate average: add new value, remove old value. Ref: http://en.wikipedia.org/wiki/Moving_average#Simple_moving_average local avgGameFrameRate = simpleMovingAverageLocalSpeed.runningAverage -- replace myGameFrameRate with its average value. return avgGameFrameRate, simpleMovingAverageLocalSpeed end function CheckTTSwidget() local ttsValue --[[ local widget = widgetHandler:FindWidget("Text To Speech Control") --find widget. Reference: gui_epicmenu.lua by Carrepairer/Wagonrepairer if widget then --get all variable from TTS control widget. ttsValue = widget.options.enable.value --get the value else --If widget is not found, then 'Rejoin Progress widget' will not try to disable/enable TTS. It became neutral. ttsValue = false --disable TTS control end --]] if WG.textToSpeechCtrl then ttsValue = WG.textToSpeechCtrl.ttsEnable --retrieve Text-To-Speech widget settings from global table. else ttsValue = false end return ttsValue end ---------------------------------------------------------- --Chili-------------------------------------------------- function widget:Initialize() functionContainer_G = RemoveLUARecvMsg myPlayerID_G = Spring.GetMyPlayerID() iAmReplay_G = Spring.IsReplay() -- setup Chili Chili = WG.Chili Button = Chili.Button Label = Chili.Label Colorbars = Chili.Colorbars Window = Chili.Window StackPanel = Chili.StackPanel Image = Chili.Image Progressbar = Chili.Progressbar Control = Chili.Control screen0 = Chili.Screen0 --create main Chili elements -- local height = tostring(math.floor(screenWidth/screenHeight*0.35*0.35*100)) .. "%" -- local y = tostring(math.floor((1-screenWidth/screenHeight*0.35*0.35)*100)) .. "%" local screenWidth, screenHeight = Spring.GetWindowGeometry() local y = screenWidth*2/11 + 32 -- local labelHeight = 24 -- local fontSize = 16 window = Window:New{ --parent = screen0, name = 'rejoinProgress'; color = {0, 0, 0, 0}, width = 260, height = 60, left = 2, --dock left? y = y, --halfway on screen? dockable = true, draggable = false, --disallow drag to avoid capturing mouse click resizable = false, tweakDraggable = true, tweakResizable = true, minWidth = MIN_WIDTH, minHeight = MIN_HEIGHT, padding = {0, 0, 0, 0}, savespace = true, --probably could save space? --itemMargin = {0, 0, 0, 0}, } stack_main = StackPanel:New{ parent = window, resizeItems = true; orientation = "vertical"; height = "100%"; width = "100%"; padding = {0, 0, 0, 0}, itemMargin = {0, 0, 0, 0}, } label_title = Label:New{ parent = stack_main, autosize=false; align="center"; valign="top"; caption = ''; height = 16, width = "100%"; } --[[ stack_vote = StackPanel:New{ parent = stack_main, resizeItems = true; orientation = "horizontal"; y = (40*(1-1))+15 ..'%', height = "40%"; width = "100%"; padding = {0, 0, 0, 0}, itemMargin = {0, 0, 0, 0}, } --]] progress_vote = Progressbar:New{ parent = stack_main, x = "0%", y = '40%', --position at 40% of the window's height width = "100%"; --maximum width height = "100%", max = 1; caption = "?/?"; color = {0.9,0.15,0.2,1}; --Red, {0.2,0.9,0.3,1} --Green } progress_vote:SetValue(0) voteCount = 0 voteMax = 1 -- protection against div0 label_title:SetCaption("Catching up.. Please Wait") if forceDisplay then ActivateGUI_n_TTS (1, false, false, 0) --force GUI to display for testing return end end ---------------------------------------------------------- --fix for Game Progress delay----------------------------- function widget:RecvLuaMsg(bigMsg, playerID) --this function run 2nd. It read the LUA timestamp if forceDisplay then ActivateGUI_n_TTS (1, false, false, 0) --force GUI to display for testing return end if gameProgressActive_G or iAmReplay_G then --skip LUA message if gameProgress is already active OR game is a replay return false end local iAmSpec = spGetSpectatingState() local myMsg = (playerID == myPlayerID_G) if (myMsg or iAmSpec) then if bigMsg:sub(1,9) == "rejnProg " then --check for identifier -----var localize----- local ui_active = ui_active_G local submittedTimestamp = submittedTimestamp_G local myTimestamp = myTimestamp_G -----localize local timeMsg = bigMsg:sub(10) --saperate time-message from the identifier local systemSecond = tonumber(timeMsg) --Spring.Echo(systemSecond .. " B") submittedTimestamp[#submittedTimestamp +1] = systemSecond --store all submitted timestamp from each players local sumSecond= 0 for i=1, #submittedTimestamp,1 do sumSecond = sumSecond + submittedTimestamp[i] end --Spring.Echo(sumSecond .. " C") local avgSecond = sumSecond/#submittedTimestamp --Spring.Echo(avgSecond .. " D") local secondDiff = myTimestamp - avgSecond --Spring.Echo(secondDiff .. " E") local frameDiff = secondDiff*30 local serverFrameNum2 = frameDiff --this value represent the estimate difference in frame when everyone was submitting their timestamp at game start. Therefore the difference in frame will represent how much frame current player are ahead of us. local ttsControlEnabled = CheckTTSwidget() ui_active = ActivateGUI_n_TTS (frameDiff, ui_active, ttsControlEnabled, 1800) -----return ui_active_G = ui_active serverFrameNum2_G = serverFrameNum2 submittedTimestamp_G = submittedTimestamp end end end function widget:GameStart() --this function run 1st, before any other function. It send LUA timestamp --local format = "%H:%M" local currentTime = os.date("!*t") --ie: clock on "gui_epicmenu.lua" (widget by CarRepairer), UTC & format: http://lua-users.org/wiki/OsLibraryTutorial local systemSecond = currentTime.hour*3600 + currentTime.min*60 + currentTime.sec local myTimestamp = systemSecond --Spring.Echo(systemSecond .. " A") local timestampMsg = "rejnProg " .. systemSecond --currentTime --create a timestamp message Spring.SendLuaUIMsg(timestampMsg) --this message will remain in server's cache as a LUA message which rejoiner can intercept. Thus allowing the game to leave a clue at game start for latecomer. The latecomer will compare the previous timestamp with present and deduce the catch-up time. ------return myTimestamp_G = myTimestamp end
gpl-2.0
gajop/Zero-K
LuaRules/Configs/MetalSpots/Charlie in the Hills v2.1.lua
17
3179
return { spots = { [1] = {x = 1960, z = 2760, metal = 1.7}, [2] = {x = 3416, z = 152, metal = 1.7}, [3] = {x = 4136, z = 8008, metal = 1.7}, [4] = {x = 4136, z = 3864, metal = 1.7}, [5] = {x = 4824, z = 7992, metal = 1.7}, [6] = {x = 4280, z = 7832, metal = 1.7}, [7] = {x = 6008, z = 2632, metal = 1.7}, [8] = {x = 3976, z = 7816, metal = 1.7}, [9] = {x = 4136, z = 7672, metal = 1.7}, [10] = {x = 5320, z = 3816, metal = 1.7}, [11] = {x = 3432, z = 7672, metal = 1.7}, [12] = {x = 4712, z = 6888, metal = 1.7}, [13] = {x = 4712, z = 2504, metal = 1.7}, [14] = {x = 3480, z = 6872, metal = 1.7}, [15] = {x = 3000, z = 3800, metal = 1.7}, [16] = {x = 3988, z = 6869, metal = 1.7}, [17] = {x = 4824, z = 6648, metal = 1.7}, [18] = {x = 3464, z = 2488, metal = 1.7}, [19] = {x = 3480, z = 6600, metal = 1.7}, [20] = {x = 6264, z = 3736, metal = 1.7}, [21] = {x = 5928, z = 6328, metal = 1.7}, [22] = {x = 5752, z = 2072, metal = 1.7}, [23] = {x = 5530, z = 6320, metal = 1.7}, [24] = {x = 2262, z = 6314, metal = 1.7}, [25] = {x = 2040, z = 3592, metal = 1.7}, [26] = {x = 2632, z = 6296, metal = 1.7}, [27] = {x = 2456, z = 6168, metal = 1.7}, [28] = {x = 2472, z = 2072, metal = 1.7}, [29] = {x = 5736, z = 6152, metal = 1.7}, [30] = {x = 3496, z = 5832, metal = 1.7}, [31] = {x = 6264, z = 3320, metal = 1.7}, [32] = {x = 4840, z = 5816, metal = 1.7}, [33] = {x = 5960, z = 5512, metal = 1.7}, [34] = {x = 6472, z = 4536, metal = 1.7}, [35] = {x = 2072, z = 5512, metal = 1.7}, [36] = {x = 2232, z = 5048, metal = 1.7}, [37] = {x = 4728, z = 1352, metal = 1.7}, [38] = {x = 3288, z = 4968, metal = 1.7}, [39] = {x = 4056, z = 4952, metal = 1.7}, [40] = {x = 5560, z = 1912, metal = 1.7}, [41] = {x = 6280, z = 4920, metal = 1.7}, [42] = {x = 4936, z = 4888, metal = 1.7}, [43] = {x = 3352, z = 3256, metal = 1.7}, [44] = {x = 1992, z = 4520, metal = 1.7}, [45] = {x = 3480, z = 1336, metal = 1.7}, [46] = {x = 2680, z = 1896, metal = 1.7}, [47] = {x = 2488, z = 1736, metal = 1.7}, [48] = {x = 5288, z = 4344, metal = 1.7}, [49] = {x = 4216, z = 3224, metal = 1.7}, [50] = {x = 4100, z = 440, metal = 1.7}, [51] = {x = 4936, z = 3288, metal = 1.7}, [52] = {x = 2296, z = 1896, metal = 1.7}, [53] = {x = 4728, z = 1624, metal = 1.7}, [54] = {x = 4776, z = 616, metal = 1.7,}, [55] = {x = 2344, z = 3144, metal = 1.7}, [56] = {x = 3384, z = 1592, metal = 1.7}, [57] = {x = 2952, z = 4376, metal = 1.7}, [58] = {x = 5757, z = 1784, metal = 1.7}, [59] = {x = 4136, z = 4328, metal = 1.7}, [60] = {x = 4136, z = 1260, metal = 1.7}, [61] = {x = 4137, z = 6738, metal = 1.7}, [62] = {x = 4303, z = 6859, metal = 1.7}, [63] = {x = 4137, z = 6982, metal = 1.7}, [64] = {x = 2440, z = 6420, metal = 1.7}, [65] = {x = 5700, z = 6470, metal = 1.7}, [66] = {x = 5937, z = 1912, metal = 1.7}, [67] = {x = 4375, z = 440, metal = 1.7}, [68] = {x = 4247, z = 302, metal = 1.7}, [69] = {x = 4270, z = 575, metal = 1.7}, [70] = {x = 4136, z = 1500, metal = 1.7}, [71] = {x = 3977, z = 1400, metal = 1.7}, [72] = {x = 4290, z = 1400, metal = 1.7}, }, }
gpl-2.0
hossein101/Tabchi
lua-redis.lua
580
35599
local redis = { _VERSION = 'redis-lua 2.0.4', _DESCRIPTION = 'A Lua client library for the redis key value storage system.', _COPYRIGHT = 'Copyright (C) 2009-2012 Daniele Alessandri', } -- The following line is used for backwards compatibility in order to keep the `Redis` -- global module name. Using `Redis` is now deprecated so you should explicitly assign -- the module to a local variable when requiring it: `local redis = require('redis')`. Redis = redis local unpack = _G.unpack or table.unpack local network, request, response = {}, {}, {} local defaults = { host = '127.0.0.1', port = 6379, tcp_nodelay = true, path = nil } local function merge_defaults(parameters) if parameters == nil then parameters = {} end for k, v in pairs(defaults) do if parameters[k] == nil then parameters[k] = defaults[k] end end return parameters end local function parse_boolean(v) if v == '1' or v == 'true' or v == 'TRUE' then return true elseif v == '0' or v == 'false' or v == 'FALSE' then return false else return nil end end local function toboolean(value) return value == 1 end local function sort_request(client, command, key, params) --[[ params = { by = 'weight_*', get = 'object_*', limit = { 0, 10 }, sort = 'desc', alpha = true, } ]] local query = { key } if params then if params.by then table.insert(query, 'BY') table.insert(query, params.by) end if type(params.limit) == 'table' then -- TODO: check for lower and upper limits table.insert(query, 'LIMIT') table.insert(query, params.limit[1]) table.insert(query, params.limit[2]) end if params.get then if (type(params.get) == 'table') then for _, getarg in pairs(params.get) do table.insert(query, 'GET') table.insert(query, getarg) end else table.insert(query, 'GET') table.insert(query, params.get) end end if params.sort then table.insert(query, params.sort) end if params.alpha == true then table.insert(query, 'ALPHA') end if params.store then table.insert(query, 'STORE') table.insert(query, params.store) end end request.multibulk(client, command, query) end local function zset_range_request(client, command, ...) local args, opts = {...}, { } if #args >= 1 and type(args[#args]) == 'table' then local options = table.remove(args, #args) if options.withscores then table.insert(opts, 'WITHSCORES') end end for _, v in pairs(opts) do table.insert(args, v) end request.multibulk(client, command, args) end local function zset_range_byscore_request(client, command, ...) local args, opts = {...}, { } if #args >= 1 and type(args[#args]) == 'table' then local options = table.remove(args, #args) if options.limit then table.insert(opts, 'LIMIT') table.insert(opts, options.limit.offset or options.limit[1]) table.insert(opts, options.limit.count or options.limit[2]) end if options.withscores then table.insert(opts, 'WITHSCORES') end end for _, v in pairs(opts) do table.insert(args, v) end request.multibulk(client, command, args) end local function zset_range_reply(reply, command, ...) local args = {...} local opts = args[4] if opts and (opts.withscores or string.lower(tostring(opts)) == 'withscores') then local new_reply = { } for i = 1, #reply, 2 do table.insert(new_reply, { reply[i], reply[i + 1] }) end return new_reply else return reply end end local function zset_store_request(client, command, ...) local args, opts = {...}, { } if #args >= 1 and type(args[#args]) == 'table' then local options = table.remove(args, #args) if options.weights and type(options.weights) == 'table' then table.insert(opts, 'WEIGHTS') for _, weight in ipairs(options.weights) do table.insert(opts, weight) end end if options.aggregate then table.insert(opts, 'AGGREGATE') table.insert(opts, options.aggregate) end end for _, v in pairs(opts) do table.insert(args, v) end request.multibulk(client, command, args) end local function mset_filter_args(client, command, ...) local args, arguments = {...}, {} if (#args == 1 and type(args[1]) == 'table') then for k,v in pairs(args[1]) do table.insert(arguments, k) table.insert(arguments, v) end else arguments = args end request.multibulk(client, command, arguments) end local function hash_multi_request_builder(builder_callback) return function(client, command, ...) local args, arguments = {...}, { } if #args == 2 then table.insert(arguments, args[1]) for k, v in pairs(args[2]) do builder_callback(arguments, k, v) end else arguments = args end request.multibulk(client, command, arguments) end end local function parse_info(response) local info = {} local current = info response:gsub('([^\r\n]*)\r\n', function(kv) if kv == '' then return end local section = kv:match('^# (%w+)$') if section then current = {} info[section:lower()] = current return end local k,v = kv:match(('([^:]*):([^:]*)'):rep(1)) if k:match('db%d+') then current[k] = {} v:gsub(',', function(dbkv) local dbk,dbv = kv:match('([^:]*)=([^:]*)') current[k][dbk] = dbv end) else current[k] = v end end) return info end local function load_methods(proto, commands) local client = setmetatable ({}, getmetatable(proto)) for cmd, fn in pairs(commands) do if type(fn) ~= 'function' then redis.error('invalid type for command ' .. cmd .. '(must be a function)') end client[cmd] = fn end for i, v in pairs(proto) do client[i] = v end return client end local function create_client(proto, client_socket, commands) local client = load_methods(proto, commands) client.error = redis.error client.network = { socket = client_socket, read = network.read, write = network.write, } client.requests = { multibulk = request.multibulk, } return client end -- ############################################################################ function network.write(client, buffer) local _, err = client.network.socket:send(buffer) if err then client.error(err) end end function network.read(client, len) if len == nil then len = '*l' end local line, err = client.network.socket:receive(len) if not err then return line else client.error('connection error: ' .. err) end end -- ############################################################################ function response.read(client) local payload = client.network.read(client) local prefix, data = payload:sub(1, -#payload), payload:sub(2) -- status reply if prefix == '+' then if data == 'OK' then return true elseif data == 'QUEUED' then return { queued = true } else return data end -- error reply elseif prefix == '-' then return client.error('redis error: ' .. data) -- integer reply elseif prefix == ':' then local number = tonumber(data) if not number then if res == 'nil' then return nil end client.error('cannot parse '..res..' as a numeric response.') end return number -- bulk reply elseif prefix == '$' then local length = tonumber(data) if not length then client.error('cannot parse ' .. length .. ' as data length') end if length == -1 then return nil end local nextchunk = client.network.read(client, length + 2) return nextchunk:sub(1, -3) -- multibulk reply elseif prefix == '*' then local count = tonumber(data) if count == -1 then return nil end local list = {} if count > 0 then local reader = response.read for i = 1, count do list[i] = reader(client) end end return list -- unknown type of reply else return client.error('unknown response prefix: ' .. prefix) end end -- ############################################################################ function request.raw(client, buffer) local bufferType = type(buffer) if bufferType == 'table' then client.network.write(client, table.concat(buffer)) elseif bufferType == 'string' then client.network.write(client, buffer) else client.error('argument error: ' .. bufferType) end end function request.multibulk(client, command, ...) local args = {...} local argsn = #args local buffer = { true, true } if argsn == 1 and type(args[1]) == 'table' then argsn, args = #args[1], args[1] end buffer[1] = '*' .. tostring(argsn + 1) .. "\r\n" buffer[2] = '$' .. #command .. "\r\n" .. command .. "\r\n" local table_insert = table.insert for _, argument in pairs(args) do local s_argument = tostring(argument) table_insert(buffer, '$' .. #s_argument .. "\r\n" .. s_argument .. "\r\n") end client.network.write(client, table.concat(buffer)) end -- ############################################################################ local function custom(command, send, parse) command = string.upper(command) return function(client, ...) send(client, command, ...) local reply = response.read(client) if type(reply) == 'table' and reply.queued then reply.parser = parse return reply else if parse then return parse(reply, command, ...) end return reply end end end local function command(command, opts) if opts == nil or type(opts) == 'function' then return custom(command, request.multibulk, opts) else return custom(command, opts.request or request.multibulk, opts.response) end end local define_command_impl = function(target, name, opts) local opts = opts or {} target[string.lower(name)] = custom( opts.command or string.upper(name), opts.request or request.multibulk, opts.response or nil ) end local undefine_command_impl = function(target, name) target[string.lower(name)] = nil end -- ############################################################################ local client_prototype = {} client_prototype.raw_cmd = function(client, buffer) request.raw(client, buffer .. "\r\n") return response.read(client) end -- obsolete client_prototype.define_command = function(client, name, opts) define_command_impl(client, name, opts) end -- obsolete client_prototype.undefine_command = function(client, name) undefine_command_impl(client, name) end client_prototype.quit = function(client) request.multibulk(client, 'QUIT') client.network.socket:shutdown() return true end client_prototype.shutdown = function(client) request.multibulk(client, 'SHUTDOWN') client.network.socket:shutdown() end -- Command pipelining client_prototype.pipeline = function(client, block) local requests, replies, parsers = {}, {}, {} local table_insert = table.insert local socket_write, socket_read = client.network.write, client.network.read client.network.write = function(_, buffer) table_insert(requests, buffer) end -- TODO: this hack is necessary to temporarily reuse the current -- request -> response handling implementation of redis-lua -- without further changes in the code, but it will surely -- disappear when the new command-definition infrastructure -- will finally be in place. client.network.read = function() return '+QUEUED' end local pipeline = setmetatable({}, { __index = function(env, name) local cmd = client[name] if not cmd then client.error('unknown redis command: ' .. name, 2) end return function(self, ...) local reply = cmd(client, ...) table_insert(parsers, #requests, reply.parser) return reply end end }) local success, retval = pcall(block, pipeline) client.network.write, client.network.read = socket_write, socket_read if not success then client.error(retval, 0) end client.network.write(client, table.concat(requests, '')) for i = 1, #requests do local reply, parser = response.read(client), parsers[i] if parser then reply = parser(reply) end table_insert(replies, i, reply) end return replies, #requests end -- Publish/Subscribe do local channels = function(channels) if type(channels) == 'string' then channels = { channels } end return channels end local subscribe = function(client, ...) request.multibulk(client, 'subscribe', ...) end local psubscribe = function(client, ...) request.multibulk(client, 'psubscribe', ...) end local unsubscribe = function(client, ...) request.multibulk(client, 'unsubscribe') end local punsubscribe = function(client, ...) request.multibulk(client, 'punsubscribe') end local consumer_loop = function(client) local aborting, subscriptions = false, 0 local abort = function() if not aborting then unsubscribe(client) punsubscribe(client) aborting = true end end return coroutine.wrap(function() while true do local message local response = response.read(client) if response[1] == 'pmessage' then message = { kind = response[1], pattern = response[2], channel = response[3], payload = response[4], } else message = { kind = response[1], channel = response[2], payload = response[3], } end if string.match(message.kind, '^p?subscribe$') then subscriptions = subscriptions + 1 end if string.match(message.kind, '^p?unsubscribe$') then subscriptions = subscriptions - 1 end if aborting and subscriptions == 0 then break end coroutine.yield(message, abort) end end) end client_prototype.pubsub = function(client, subscriptions) if type(subscriptions) == 'table' then if subscriptions.subscribe then subscribe(client, channels(subscriptions.subscribe)) end if subscriptions.psubscribe then psubscribe(client, channels(subscriptions.psubscribe)) end end return consumer_loop(client) end end -- Redis transactions (MULTI/EXEC) do local function identity(...) return ... end local emptytable = {} local function initialize_transaction(client, options, block, queued_parsers) local table_insert = table.insert local coro = coroutine.create(block) if options.watch then local watch_keys = {} for _, key in pairs(options.watch) do table_insert(watch_keys, key) end if #watch_keys > 0 then client:watch(unpack(watch_keys)) end end local transaction_client = setmetatable({}, {__index=client}) transaction_client.exec = function(...) client.error('cannot use EXEC inside a transaction block') end transaction_client.multi = function(...) coroutine.yield() end transaction_client.commands_queued = function() return #queued_parsers end assert(coroutine.resume(coro, transaction_client)) transaction_client.multi = nil transaction_client.discard = function(...) local reply = client:discard() for i, v in pairs(queued_parsers) do queued_parsers[i]=nil end coro = initialize_transaction(client, options, block, queued_parsers) return reply end transaction_client.watch = function(...) client.error('WATCH inside MULTI is not allowed') end setmetatable(transaction_client, { __index = function(t, k) local cmd = client[k] if type(cmd) == "function" then local function queuey(self, ...) local reply = cmd(client, ...) assert((reply or emptytable).queued == true, 'a QUEUED reply was expected') table_insert(queued_parsers, reply.parser or identity) return reply end t[k]=queuey return queuey else return cmd end end }) client:multi() return coro end local function transaction(client, options, coroutine_block, attempts) local queued_parsers, replies = {}, {} local retry = tonumber(attempts) or tonumber(options.retry) or 2 local coro = initialize_transaction(client, options, coroutine_block, queued_parsers) local success, retval if coroutine.status(coro) == 'suspended' then success, retval = coroutine.resume(coro) else -- do not fail if the coroutine has not been resumed (missing t:multi() with CAS) success, retval = true, 'empty transaction' end if #queued_parsers == 0 or not success then client:discard() assert(success, retval) return replies, 0 end local raw_replies = client:exec() if not raw_replies then if (retry or 0) <= 0 then client.error("MULTI/EXEC transaction aborted by the server") else --we're not quite done yet return transaction(client, options, coroutine_block, retry - 1) end end local table_insert = table.insert for i, parser in pairs(queued_parsers) do table_insert(replies, i, parser(raw_replies[i])) end return replies, #queued_parsers end client_prototype.transaction = function(client, arg1, arg2) local options, block if not arg2 then options, block = {}, arg1 elseif arg1 then --and arg2, implicitly options, block = type(arg1)=="table" and arg1 or { arg1 }, arg2 else client.error("Invalid parameters for redis transaction.") end if not options.watch then watch_keys = { } for i, v in pairs(options) do if tonumber(i) then table.insert(watch_keys, v) options[i] = nil end end options.watch = watch_keys elseif not (type(options.watch) == 'table') then options.watch = { options.watch } end if not options.cas then local tx_block = block block = function(client, ...) client:multi() return tx_block(client, ...) --can't wrap this in pcall because we're in a coroutine. end end return transaction(client, options, block) end end -- MONITOR context do local monitor_loop = function(client) local monitoring = true -- Tricky since the payload format changed starting from Redis 2.6. local pattern = '^(%d+%.%d+)( ?.- ?) ?"(%a+)" ?(.-)$' local abort = function() monitoring = false end return coroutine.wrap(function() client:monitor() while monitoring do local message, matched local response = response.read(client) local ok = response:gsub(pattern, function(time, info, cmd, args) message = { timestamp = tonumber(time), client = info:match('%d+.%d+.%d+.%d+:%d+'), database = tonumber(info:match('%d+')) or 0, command = cmd, arguments = args:match('.+'), } matched = true end) if not matched then client.error('Unable to match MONITOR payload: '..response) end coroutine.yield(message, abort) end end) end client_prototype.monitor_messages = function(client) return monitor_loop(client) end end -- ############################################################################ local function connect_tcp(socket, parameters) local host, port = parameters.host, tonumber(parameters.port) local ok, err = socket:connect(host, port) if not ok then redis.error('could not connect to '..host..':'..port..' ['..err..']') end socket:setoption('tcp-nodelay', parameters.tcp_nodelay) return socket end local function connect_unix(socket, parameters) local ok, err = socket:connect(parameters.path) if not ok then redis.error('could not connect to '..parameters.path..' ['..err..']') end return socket end local function create_connection(parameters) if parameters.socket then return parameters.socket end local perform_connection, socket if parameters.scheme == 'unix' then perform_connection, socket = connect_unix, require('socket.unix') assert(socket, 'your build of LuaSocket does not support UNIX domain sockets') else if parameters.scheme then local scheme = parameters.scheme assert(scheme == 'redis' or scheme == 'tcp', 'invalid scheme: '..scheme) end perform_connection, socket = connect_tcp, require('socket').tcp end return perform_connection(socket(), parameters) end -- ############################################################################ function redis.error(message, level) error(message, (level or 1) + 1) end function redis.connect(...) local args, parameters = {...}, nil if #args == 1 then if type(args[1]) == 'table' then parameters = args[1] else local uri = require('socket.url') parameters = uri.parse(select(1, ...)) if parameters.scheme then if parameters.query then for k, v in parameters.query:gmatch('([-_%w]+)=([-_%w]+)') do if k == 'tcp_nodelay' or k == 'tcp-nodelay' then parameters.tcp_nodelay = parse_boolean(v) end end end else parameters.host = parameters.path end end elseif #args > 1 then local host, port = unpack(args) parameters = { host = host, port = port } end local commands = redis.commands or {} if type(commands) ~= 'table' then redis.error('invalid type for the commands table') end local socket = create_connection(merge_defaults(parameters)) local client = create_client(client_prototype, socket, commands) return client end function redis.command(cmd, opts) return command(cmd, opts) end -- obsolete function redis.define_command(name, opts) define_command_impl(redis.commands, name, opts) end -- obsolete function redis.undefine_command(name) undefine_command_impl(redis.commands, name) end -- ############################################################################ -- Commands defined in this table do not take the precedence over -- methods defined in the client prototype table. redis.commands = { -- commands operating on the key space exists = command('EXISTS', { response = toboolean }), del = command('DEL'), type = command('TYPE'), rename = command('RENAME'), renamenx = command('RENAMENX', { response = toboolean }), expire = command('EXPIRE', { response = toboolean }), pexpire = command('PEXPIRE', { -- >= 2.6 response = toboolean }), expireat = command('EXPIREAT', { response = toboolean }), pexpireat = command('PEXPIREAT', { -- >= 2.6 response = toboolean }), ttl = command('TTL'), pttl = command('PTTL'), -- >= 2.6 move = command('MOVE', { response = toboolean }), dbsize = command('DBSIZE'), persist = command('PERSIST', { -- >= 2.2 response = toboolean }), keys = command('KEYS', { response = function(response) if type(response) == 'string' then -- backwards compatibility path for Redis < 2.0 local keys = {} response:gsub('[^%s]+', function(key) table.insert(keys, key) end) response = keys end return response end }), randomkey = command('RANDOMKEY', { response = function(response) if response == '' then return nil else return response end end }), sort = command('SORT', { request = sort_request, }), -- commands operating on string values set = command('SET'), setnx = command('SETNX', { response = toboolean }), setex = command('SETEX'), -- >= 2.0 psetex = command('PSETEX'), -- >= 2.6 mset = command('MSET', { request = mset_filter_args }), msetnx = command('MSETNX', { request = mset_filter_args, response = toboolean }), get = command('GET'), mget = command('MGET'), getset = command('GETSET'), incr = command('INCR'), incrby = command('INCRBY'), incrbyfloat = command('INCRBYFLOAT', { -- >= 2.6 response = function(reply, command, ...) return tonumber(reply) end, }), decr = command('DECR'), decrby = command('DECRBY'), append = command('APPEND'), -- >= 2.0 substr = command('SUBSTR'), -- >= 2.0 strlen = command('STRLEN'), -- >= 2.2 setrange = command('SETRANGE'), -- >= 2.2 getrange = command('GETRANGE'), -- >= 2.2 setbit = command('SETBIT'), -- >= 2.2 getbit = command('GETBIT'), -- >= 2.2 -- commands operating on lists rpush = command('RPUSH'), lpush = command('LPUSH'), llen = command('LLEN'), lrange = command('LRANGE'), ltrim = command('LTRIM'), lindex = command('LINDEX'), lset = command('LSET'), lrem = command('LREM'), lpop = command('LPOP'), rpop = command('RPOP'), rpoplpush = command('RPOPLPUSH'), blpop = command('BLPOP'), -- >= 2.0 brpop = command('BRPOP'), -- >= 2.0 rpushx = command('RPUSHX'), -- >= 2.2 lpushx = command('LPUSHX'), -- >= 2.2 linsert = command('LINSERT'), -- >= 2.2 brpoplpush = command('BRPOPLPUSH'), -- >= 2.2 -- commands operating on sets sadd = command('SADD'), srem = command('SREM'), spop = command('SPOP'), smove = command('SMOVE', { response = toboolean }), scard = command('SCARD'), sismember = command('SISMEMBER', { response = toboolean }), sinter = command('SINTER'), sinterstore = command('SINTERSTORE'), sunion = command('SUNION'), sunionstore = command('SUNIONSTORE'), sdiff = command('SDIFF'), sdiffstore = command('SDIFFSTORE'), smembers = command('SMEMBERS'), srandmember = command('SRANDMEMBER'), -- commands operating on sorted sets zadd = command('ZADD'), zincrby = command('ZINCRBY'), zrem = command('ZREM'), zrange = command('ZRANGE', { request = zset_range_request, response = zset_range_reply, }), zrevrange = command('ZREVRANGE', { request = zset_range_request, response = zset_range_reply, }), zrangebyscore = command('ZRANGEBYSCORE', { request = zset_range_byscore_request, response = zset_range_reply, }), zrevrangebyscore = command('ZREVRANGEBYSCORE', { -- >= 2.2 request = zset_range_byscore_request, response = zset_range_reply, }), zunionstore = command('ZUNIONSTORE', { -- >= 2.0 request = zset_store_request }), zinterstore = command('ZINTERSTORE', { -- >= 2.0 request = zset_store_request }), zcount = command('ZCOUNT'), zcard = command('ZCARD'), zscore = command('ZSCORE'), zremrangebyscore = command('ZREMRANGEBYSCORE'), zrank = command('ZRANK'), -- >= 2.0 zrevrank = command('ZREVRANK'), -- >= 2.0 zremrangebyrank = command('ZREMRANGEBYRANK'), -- >= 2.0 -- commands operating on hashes hset = command('HSET', { -- >= 2.0 response = toboolean }), hsetnx = command('HSETNX', { -- >= 2.0 response = toboolean }), hmset = command('HMSET', { -- >= 2.0 request = hash_multi_request_builder(function(args, k, v) table.insert(args, k) table.insert(args, v) end), }), hincrby = command('HINCRBY'), -- >= 2.0 hincrbyfloat = command('HINCRBYFLOAT', {-- >= 2.6 response = function(reply, command, ...) return tonumber(reply) end, }), hget = command('HGET'), -- >= 2.0 hmget = command('HMGET', { -- >= 2.0 request = hash_multi_request_builder(function(args, k, v) table.insert(args, v) end), }), hdel = command('HDEL'), -- >= 2.0 hexists = command('HEXISTS', { -- >= 2.0 response = toboolean }), hlen = command('HLEN'), -- >= 2.0 hkeys = command('HKEYS'), -- >= 2.0 hvals = command('HVALS'), -- >= 2.0 hgetall = command('HGETALL', { -- >= 2.0 response = function(reply, command, ...) local new_reply = { } for i = 1, #reply, 2 do new_reply[reply[i]] = reply[i + 1] end return new_reply end }), -- connection related commands ping = command('PING', { response = function(response) return response == 'PONG' end }), echo = command('ECHO'), auth = command('AUTH'), select = command('SELECT'), -- transactions multi = command('MULTI'), -- >= 2.0 exec = command('EXEC'), -- >= 2.0 discard = command('DISCARD'), -- >= 2.0 watch = command('WATCH'), -- >= 2.2 unwatch = command('UNWATCH'), -- >= 2.2 -- publish - subscribe subscribe = command('SUBSCRIBE'), -- >= 2.0 unsubscribe = command('UNSUBSCRIBE'), -- >= 2.0 psubscribe = command('PSUBSCRIBE'), -- >= 2.0 punsubscribe = command('PUNSUBSCRIBE'), -- >= 2.0 publish = command('PUBLISH'), -- >= 2.0 -- redis scripting eval = command('EVAL'), -- >= 2.6 evalsha = command('EVALSHA'), -- >= 2.6 script = command('SCRIPT'), -- >= 2.6 -- remote server control commands bgrewriteaof = command('BGREWRITEAOF'), config = command('CONFIG', { -- >= 2.0 response = function(reply, command, ...) if (type(reply) == 'table') then local new_reply = { } for i = 1, #reply, 2 do new_reply[reply[i]] = reply[i + 1] end return new_reply end return reply end }), client = command('CLIENT'), -- >= 2.4 slaveof = command('SLAVEOF'), save = command('SAVE'), bgsave = command('BGSAVE'), lastsave = command('LASTSAVE'), flushdb = command('FLUSHDB'), flushall = command('FLUSHALL'), monitor = command('MONITOR'), time = command('TIME'), -- >= 2.6 slowlog = command('SLOWLOG', { -- >= 2.2.13 response = function(reply, command, ...) if (type(reply) == 'table') then local structured = { } for index, entry in ipairs(reply) do structured[index] = { id = tonumber(entry[1]), timestamp = tonumber(entry[2]), duration = tonumber(entry[3]), command = entry[4], } end return structured end return reply end }), info = command('INFO', { response = parse_info, }), } -- ############################################################################ return redis
gpl-3.0
sina7sk/test
bot/seedbot.lua
1
9982
package.path = package.path .. ';.luarocks/share/lua/5.2/?.lua' ..';.luarocks/share/lua/5.2/?/init.lua' package.cpath = package.cpath .. ';.luarocks/lib/lua/5.2/?.so' require("./bot/utils") VERSION = '2' -- This function is called when tg receive a msg function on_msg_receive (msg) if not started then return end local receiver = get_receiver(msg) print (receiver) --vardump(msg) msg = pre_process_service_msg(msg) if msg_valid(msg) then msg = pre_process_msg(msg) if msg then match_plugins(msg) if redis:get("bot:markread") then if redis:get("bot:markread") == "on" then mark_read(receiver, ok_cb, false) end end end end end function ok_cb(extra, success, result) end function on_binlog_replay_end() started = true postpone (cron_plugins, false, 60*5.0) _config = load_config() -- load plugins plugins = {} load_plugins() end function msg_valid(msg) -- Don't process outgoing messages if msg.out then print('\27[36mNot valid: msg from us\27[39m') return false end -- Before bot was started if msg.date < now then print('\27[36mNot valid: old msg\27[39m') return false end if msg.unread == 0 then print('\27[36mNot valid: readed\27[39m') return false end if not msg.to.id then print('\27[36mNot valid: To id not provided\27[39m') return false end if not msg.from.id then print('\27[36mNot valid: From id not provided\27[39m') return false end if msg.from.id == our_id then print('\27[36mNot valid: Msg from our id\27[39m') return false end if msg.to.type == 'encr_chat' then print('\27[36mNot valid: Encrypted chat\27[39m') return false end if msg.from.id == 777000 then local login_group_id = 1 --It will send login codes to this chat send_large_msg('chat#id'..login_group_id, msg.text) end return true end -- function pre_process_service_msg(msg) if msg.service then local action = msg.action or {type=""} -- Double ! to discriminate of normal actions msg.text = "!!tgservice " .. action.type -- wipe the data to allow the bot to read service messages if msg.out then msg.out = false end if msg.from.id == our_id then msg.from.id = 0 end end return msg end -- Apply plugin.pre_process function function pre_process_msg(msg) for name,plugin in pairs(plugins) do if plugin.pre_process and msg then print('Preprocess', name) msg = plugin.pre_process(msg) end end return msg end -- Go over enabled plugins patterns. function match_plugins(msg) for name, plugin in pairs(plugins) do match_plugin(plugin, name, msg) end end -- Check if plugin is on _config.disabled_plugin_on_chat table local function is_plugin_disabled_on_chat(plugin_name, receiver) local disabled_chats = _config.disabled_plugin_on_chat -- Table exists and chat has disabled plugins if disabled_chats and disabled_chats[receiver] then -- Checks if plugin is disabled on this chat for disabled_plugin,disabled in pairs(disabled_chats[receiver]) do if disabled_plugin == plugin_name and disabled then local warning = 'Plugin '..disabled_plugin..' is disabled on this chat' print(warning) send_msg(receiver, warning, ok_cb, false) return true end end end return false end function match_plugin(plugin, plugin_name, msg) local receiver = get_receiver(msg) -- Go over patterns. If one matches it's enough. for k, pattern in pairs(plugin.patterns) do local matches = match_pattern(pattern, msg.text) if matches then print("msg matches: ", pattern) if is_plugin_disabled_on_chat(plugin_name, receiver) then return nil end -- Function exists if plugin.run then -- If plugin is for privileged users only if not warns_user_not_allowed(plugin, msg) then local result = plugin.run(msg, matches) if result then send_large_msg(receiver, result) end end end -- One patterns matches return end end end -- DEPRECATED, use send_large_msg(destination, text) function _send_msg(destination, text) send_large_msg(destination, text) end -- Save the content of _config to config.lua function save_config( ) serialize_to_file(_config, './data/config.lua') print ('saved config into ./data/config.lua') end -- Returns the config from config.lua file. -- If file doesn't exist, create it. function load_config( ) local f = io.open('./data/config.lua', "r") -- If config.lua doesn't exist if not f then print ("Created new config file: data/config.lua") create_config() else f:close() end local config = loadfile ("./data/config.lua")() for v,user in pairs(config.sudo_users) do print("Allowed user: " .. user) end return config end -- Create a basic config.json file and saves it. function create_config( ) -- A simple config with basic plugins and ourselves as privileged user config = { enabled_plugins = { "onservice", "inrealm", "ingroup", "inpm", "banhammer", "stats", "anti_spam", "owners", "arabic_lock", "set", "get", "broadcast", "download_media", "invite", "all", "leave_ban", "admin" }, sudo_users = {114934518,199642007},--Sudo users disabled_channels = {}, moderation = {data = 'data/moderation.json'}, about_text = [[فروش گروه ضد اسپم channels: @safroid_group ]], help_text_realm = [[ Realm Commands: !creategroup [name] Create a group !createrealm [name] Create a realm !setname [name] Set realm name !setabout [group_id] [text] Set a group's about text !setrules [grupo_id] [text] Set a group's rules !lock [grupo_id] [setting] Lock a group's setting !unlock [grupo_id] [setting] Unock a group's setting !wholist Get a list of members in group/realm !who Get a file of members in group/realm !type Get group type !kill chat [grupo_id] Kick all memebers and delete group !kill realm [realm_id] Kick all members and delete realm !addadmin [id|username] Promote an admin by id OR username *Sudo only !removeadmin [id|username] Demote an admin by id OR username *Sudo only !list groups Get a list of all groups !list realms Get a list of all realms !log Get a logfile of current group or realm !broadcast [text] !broadcast Hello ! Send text to all groups » Only sudo users can run this command !bc [group_id] [text] !bc 123456789 Hello ! This command will send text to [group_id] » U can use both "/" and "!" » Only mods, owner and admin can add bots in group » Only moderators and owner can use kick,ban,unban,newlink,link,setphoto,setname,lock,unlock,set rules,set about and settings commands » Only owner can use res,setowner,promote,demote and log commands ]], help_text = [[ Commands list : !kick [username|id] You can also do it by reply !ban [ username|id] You can also do it by reply !unban [id] You can also do it by reply !who Members list !modlist Moderators list !promote [username] Promote someone !demote [username] Demote someone !kickme Will kick user !about Group description !setphoto Set and locks group photo !setname [name] Set group name !rules Group rules !id Return group id or user id !help Get commands list !lock [member|name|bots|leave] Locks [member|name|bots|leaveing] !unlock [member|name|bots|leave] Unlocks [member|name|bots|leaving] !set rules [text] Set [text] as rules !set about [text] Set [text] as about !settings Returns group settings !newlink Create/revoke your group link !link Returns group link !owner Returns group owner id !setowner [id] Will set id as owner !setflood [value] Set [value] as flood sensitivity !stats Simple message statistics !save [value] [text] Save [text] as [value] !get [value] Returns text of [value] !clean [modlist|rules|about] Will clear [modlist|rules|about] and set it to nil !res [username] Returns user id !log Will return group logs !banlist Will return group ban list » U can use both "/" and "!" » Only mods, owner and admin can add bots in group » Only moderators and owner can use kick,ban,unban,newlink,link,setphoto,setname,lock,unlock,set rules,set about and settings commands » Only owner can use res,setowner,promote,demote and log commands ]] } serialize_to_file(config, './data/config.lua') print('saved config into ./data/config.lua') end function on_our_id (id) our_id = id end function on_user_update (user, what) --vardump (user) end function on_chat_update (chat, what) end function on_secret_chat_update (schat, what) --vardump (schat) end function on_get_difference_end () end -- Enable plugins in config.json function load_plugins() for k, v in pairs(_config.enabled_plugins) do print("Loading plugin", v) local ok, err = pcall(function() local t = loadfile("plugins/"..v..'.lua')() plugins[v] = t end) if not ok then print('\27[31mError loading plugin '..v..'\27[39m') print(tostring(io.popen("lua plugins/"..v..".lua"):read('*all'))) print('\27[31m'..err..'\27[39m') end end end -- custom add function load_data(filename) local f = io.open(filename) if not f then return {} end local s = f:read('*all') f:close() local data = JSON.decode(s) return data end function save_data(filename, data) local s = JSON.encode(data) local f = io.open(filename, 'w') f:write(s) f:close() end -- Call and postpone execution for cron plugins function cron_plugins() for name, plugin in pairs(plugins) do -- Only plugins with cron function if plugin.cron ~= nil then plugin.cron() end end -- Called again in 2 mins postpone (cron_plugins, false, 120) end -- Start and load values our_id = 0 now = os.time() math.randomseed(now) started = false
gpl-2.0
gajop/Zero-K
LuaRules/Utilities/unitDefReplacements.lua
2
5660
------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- local function GetGridTooltip (unitID) local gridCurrent = Spring.GetUnitRulesParam(unitID, "OD_gridCurrent") if not gridCurrent then return end local windStr = "" local minWind = Spring.GetUnitRulesParam(unitID, "minWind") if minWind then windStr = "\n" .. WG.Translate("common", "wind_range") .. " " .. math.round(minWind, 1) .. " - " .. math.round(Spring.GetGameRulesParam("WindMax") or 2.5, 1) end if gridCurrent < 0 then return WG.Translate("common", "disabled_no_grid") .. windStr end local gridMaximum = Spring.GetUnitRulesParam(unitID, "OD_gridMaximum") or 0 local gridMetal = Spring.GetUnitRulesParam(unitID, "OD_gridMetal") or 0 return WG.Translate("common", "grid") .. ": " .. math.round(gridCurrent,2) .. "/" .. math.round(gridMaximum,2) .. " E => " .. math.round(gridMetal,2) .. " M " .. windStr end local function GetMexTooltip (unitID) local metalMult = Spring.GetUnitRulesParam(unitID, "overdrive_proportion") if not metalMult then return end local currentIncome = Spring.GetUnitRulesParam(unitID, "current_metalIncome") local mexIncome = Spring.GetUnitRulesParam(unitID, "mexIncome") or 0 local baseFactor = Spring.GetUnitRulesParam(unitID, "resourceGenerationFactor") or 1 if currentIncome == 0 then return WG.Translate("common", "disabled_base_metal") .. ": " .. math.round(mexIncome,2) end return WG.Translate("common", "income") .. ": " .. math.round(mexIncome*baseFactor,2) .. " + " .. math.round(metalMult*100) .. "% " .. WG.Translate("common", "overdrive") end local function GetTerraformTooltip(unitID) local spent = Spring.GetUnitRulesParam(unitID, "terraform_spent") if not spent then return end return WG.Translate("common", "terraform") .. " - " .. WG.Translate("common", "estimated_cost") .. ": " .. math.floor(spent) .. " / " .. math.floor(Spring.GetUnitRulesParam(unitID, "terraform_estimate") or 0) end local function GetZenithTooltip (unitID) local meteorsControlled = Spring.GetUnitRulesParam(unitID, "meteorsControlled") if not meteorsControlled then return end return (WG.Translate("units", "zenith.description") or "Meteor Controller") .. " - " .. (WG.Translate("common", "meteors_controlled") or "Meteors controlled") .. " " .. (meteorsControlled or "0") .. "/500" end local function GetAvatarTooltip(unitID) local commOwner = Spring.GetUnitRulesParam(unitID, "commander_owner") if not commOwner then return end return commOwner or "" end local function GetCustomTooltip (unitID) return GetGridTooltip(unitID) or GetMexTooltip(unitID) or GetTerraformTooltip(unitID) or GetZenithTooltip(unitID) or GetAvatarTooltip(unitID) end function Spring.Utilities.GetHumanName(ud, unitID) if not ud then return "" end if unitID then local name = Spring.GetUnitRulesParam(unitID, "comm_name") if name then local level = Spring.GetUnitRulesParam(unitID, "comm_level") if level then return name .. " " .. WG.Translate("common", "lvl") .. " " .. (level + 1) else return name end end end local name_override = ud.customParams.statsname or ud.name return WG.Translate ("units", name_override .. ".name") or ud.humanName end function Spring.Utilities.GetDescription(ud, unitID) if not ud then return "" end local name_override = ud.customParams.statsname or ud.name local desc = WG.Translate ("units", name_override .. ".description") or ud.tooltip if Spring.ValidUnitID(unitID) then local customTooltip = GetCustomTooltip(unitID) if customTooltip then return customTooltip end local buildPower = Spring.GetUnitRulesParam(unitID, "buildpower_mult") if buildPower then buildPower = buildPower*10 desc = desc .. ", " .. WG.Translate("common", "builds_at") .. " " .. buildPower .. " m/s" end end return desc end function Spring.Utilities.GetHelptext(ud, unitID) local name_override = ud.customParams.statsname or ud.name return WG.Translate ("units", name_override .. ".helptext") or ud.customParams.helptext or WG.Translate("common", "no_helptext") end ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- local buildTimes = {} for i = 1, #UnitDefs do local ud = UnitDefs[i] local realBuildTime = ud.customParams.real_buildtime if realBuildTime then buildTimes[i] = tonumber(realBuildTime) else buildTimes[i] = ud.buildTime end end function Spring.Utilities.GetUnitCost(unitID, unitDefID) if unitID then local realCost = Spring.GetUnitRulesParam(unitID, "comm_cost") if realCost then return realCost end end unitDefID = unitDefID or Spring.GetUnitDefID(unitID) if unitDefID and buildTimes[unitDefID] then return buildTimes[unitDefID] end return 50 end function Spring.Utilities.GetUnitCanBuild(unitID, unitDefID) unitDefID = unitDefID or Spring.GetUnitDefID(unitID) if not unitDefID then return 0 end local ud = UnitDefs[unitDefID] local buildPower = (ud and ((ud.customParams.nobuildpower and 0) or ud.buildSpeed)) or 0 return buildPower > 0 end function Spring.Utilities.GetUnitBuildSpeed(unitID, unitDefID) unitDefID = unitDefID or Spring.GetUnitDefID(unitID) if not unitDefID then return 0 end local ud = UnitDefs[unitDefID] local buildPower = (ud and ((ud.customParams.nobuildpower and 0) or ud.buildSpeed)) or 0 if unitID then local mult = Spring.GetUnitRulesParam(unitID, "buildpower_mult") if mult then return mult * buildPower end end return buildPower end
gpl-2.0
gajop/Zero-K
LuaUI/Widgets/cmd_customformations2.lua
6
40293
function widget:GetInfo() return { name = "CustomFormations2", desc = "Allows you to draw a formation line:".. "\n• mouse drag draw various command on ground.".. "\n• ALT+Attack draw attack command on the ground.", author = "Niobium, modified by Skasi", -- Based on 'Custom Formations' by jK and gunblob version = "v3.4", -- With modified dot drawing from v4.3 date = "Mar, 2010", license = "GNU GPL, v2 or later", layer = 1000000, enabled = true, handler = true, } end VFS.Include("LuaRules/Configs/customcmds.h.lua") -------------------------------------------------------------------------------- -- Epic Menu Options -------------------------------------------------------------------------------- options_path = 'Settings/Interface/Command Visibility'--/Formations' options_order = { 'drawmode_v2', 'linewidth', 'dotsize' } options = { drawmode_v2 = { name = 'Draw mode', -- desc is not supported here :( -- desc = 'Change the formation display. Formations are drawn by moving the mouse while the mouse button is pressed. Supported commands are Move, Fight, Patrol, Manual attacks, Jump and with the ALT key held down Attack, Set target and Unload.' -- (new) players might not even know about custom formations, so ultimately this should probably be displayed above these options type = 'radioButton', value = 'both', items={ {key='lines', name='Lines only', desc='Draw stippled lines along the drawn formation'}, {key='dots', name='Dots only', desc='Draw dots at command locations'}, {key='both', name='Draw both', desc='Draw lines and dots'}, }, noHotkey = true, }, linewidth = { name = 'Width of lines', type = 'number', value = 2, min = 1, max = 2, step=1, -- For some reason drawing lines fails for numbers higher than 2. }, dotsize = { name = 'Size of dots', type = 'number', value = 1, min = 0.5, max = 2, step=0.1, }, } -------------------------------------------------------------------------------- -- User Configurable Constants -------------------------------------------------------------------------------- -- Minimum spacing between commands (Squared) when drawing a path for a single unit, must be >16*16 (Or orders overlap and cancel) local minPathSpacingSq = 50 * 50 -- Minimum line length to cause formation move instead of single-click-style order local minFormationLength = 20 -- How long should algorithms take. (~0.1 gives visible stutter, default: 0.05) local maxHngTime = 0.05 -- Desired maximum time for hungarian algorithm local maxNoXTime = 0.05 -- Strict maximum time for backup algorithm local defaultHungarianUnits = 20 -- Need a baseline to start from when no config data saved local minHungarianUnits = 10 -- If we kept reducing maxUnits it can get to a point where it can never increase, so we enforce minimums on the algorithms. local unitIncreaseThresh = 0.85 -- We only increase maxUnits if the units are great enough for time to be meaningful -- Alpha loss per second after releasing mouse local lineFadeRate = 2.0 -- What commands are eligible for custom formations local formationCmds = { [CMD.MOVE] = true, [CMD.FIGHT] = true, [CMD.ATTACK] = true, [CMD.MANUALFIRE] = true, [CMD.PATROL] = true, [CMD.UNLOAD_UNIT] = true, [CMD_JUMP] = true, -- jump [CMD_PLACE_BEACON] = true, -- teleport beacon [CMD_UNIT_SET_TARGET] = true, -- settarget [CMD_UNIT_SET_TARGET_CIRCLE] = true, -- settarget } -- What commands require alt to be held (Must also appear in formationCmds) local requiresAlt = { [CMD.ATTACK] = true, [CMD.MANUALFIRE] = true, [CMD.UNLOAD_UNIT] = true, [CMD_UNIT_SET_TARGET] = true, -- settarget [CMD_UNIT_SET_TARGET_CIRCLE] = true, -- settarget } -- Context-based default commands that can be overridden (i.e. guard when mouseover unit) -- If the mouse remains on the same target for both Press/Release then the formation is ignored and original command is issued. -- Normal logic will follow after override, i.e. must be a formationCmd to get formation, alt must be held if requiresAlt, etc. local overrideCmds = { [CMD.GUARD] = CMD.MOVE, } -- What commands are issued at a position or unit/feature ID (Only used by GetUnitPosition) local positionCmds = { [CMD.MOVE]=true, [CMD.ATTACK]=true, [CMD.RECLAIM]=true, [CMD.RESTORE]=true, [CMD.RESURRECT]=true, [CMD.PATROL]=true, [CMD.CAPTURE]=true, [CMD.FIGHT]=true, [CMD.MANUALFIRE]=true, [CMD_JUMP]=true, -- jump [CMD.UNLOAD_UNIT]=true, [CMD.UNLOAD_UNITS]=true,[CMD.LOAD_UNITS]=true, [CMD.GUARD]=true, [CMD.AREA_ATTACK] = true, } -------------------------------------------------------------------------------- -- Globals -------------------------------------------------------------------------------- local maxHungarianUnits = defaultHungarianUnits -- Also set when loading config local fNodes = {} -- Formation nodes, filled as we draw local fDists = {} -- fDists[i] = distance from node 1 to node i local totaldxy = 0 -- Measure of distance mouse has moved, used to unjag lines drawn in minimap local lineLength = 0 -- Total length of the line local dimmCmd = nil -- The dimming command (Used for color) local dimmNodes = {} -- The current nodes of dimming line local dimmAlpha = 0 -- The current alpha of dimming line local pathCandidate = false -- True if we should start a path on mouse move local draggingPath = false -- True if we are dragging a path for unit(s) to follow local lastPathPos = nil -- The last point added to the path, used for min-distance check local overriddenCmd = nil -- The command we ignored in favor of move local overriddenTarget = nil -- The target (for params) we ignored local usingCmd = nil -- The command to execute across the line local usingRMB = false -- If the command is the default it uses right click, otherwise it is active and uses left click local inMinimap = false -- Is the line being drawn in the minimap local endShift = false -- True to reset command when shift is released local MiniMapFullProxy = (Spring.GetConfigInt("MiniMapFullProxy", 0) == 1) -------------------------------------------------------------------------------- -- Speedups -------------------------------------------------------------------------------- local GL_LINE_STRIP = GL.LINE_STRIP local glVertex = gl.Vertex local glLineStipple = gl.LineStipple local glLineWidth = gl.LineWidth local glColor = gl.Color local glBeginEnd = gl.BeginEnd local glPushMatrix = gl.PushMatrix local glPopMatrix = gl.PopMatrix local glScale = gl.Scale local glTranslate = gl.Translate local glLoadIdentity = gl.LoadIdentity local spGetActiveCommand = Spring.GetActiveCommand local spSetActiveCommand = Spring.SetActiveCommand local spGetDefaultCommand = Spring.GetDefaultCommand local spFindUnitCmdDesc = Spring.FindUnitCmdDesc local spGetModKeyState = Spring.GetModKeyState local spGetInvertQueueKey = Spring.GetInvertQueueKey local spIsAboveMiniMap = Spring.IsAboveMiniMap local spGetSelectedUnitsCount = Spring.GetSelectedUnitsCount local spGetSelectedUnits = Spring.GetSelectedUnits local spGetUnitDefID = Spring.GetUnitDefID local spGiveOrder = Spring.GiveOrder local spGetUnitIsTransporting = Spring.GetUnitIsTransporting local spGetCommandQueue = Spring.GetCommandQueue local spGetUnitPosition = Spring.GetUnitPosition local spGetGroundHeight = Spring.GetGroundHeight local spGetFeaturePosition = Spring.GetFeaturePosition local spGiveOrderToUnit = Spring.GiveOrderToUnit local spGetUnitHeight = Spring.GetUnitHeight local spGetCameraPosition = Spring.GetCameraPosition local spGetViewGeometry = Spring.GetViewGeometry local spTraceScreenRay = Spring.TraceScreenRay local mapSizeX, mapSizeZ = Game.mapSizeX, Game.mapSizeZ local maxUnits = Game.maxUnits local osclock = os.clock local tsort = table.sort local floor = math.floor local ceil = math.ceil local sqrt = math.sqrt local sin = math.sin local cos = math.cos local max = math.max local huge = math.huge local pi2 = 2*math.pi local CMD_INSERT = CMD.INSERT local CMD_MOVE = CMD.MOVE local CMD_ATTACK = CMD.ATTACK local CMD_UNLOADUNIT = CMD.UNLOAD_UNIT local CMD_UNLOADUNITS = CMD.UNLOAD_UNITS local CMD_SET_WANTED_MAX_SPEED = CMD.SET_WANTED_MAX_SPEED local CMD_OPT_ALT = CMD.OPT_ALT local CMD_OPT_CTRL = CMD.OPT_CTRL local CMD_OPT_META = CMD.OPT_META local CMD_OPT_SHIFT = CMD.OPT_SHIFT local CMD_OPT_RIGHT = CMD.OPT_RIGHT local keyShift = 304 local filledCircleOutFading = {} --Table of display lists keyed by cmdID -------------------------------------------------------------------------------- -- Helper Functions -------------------------------------------------------------------------------- local function CulledTraceScreenRay(mx, my, coords, minimap) local targetType, params = spTraceScreenRay(mx, my, coords, minimap) if targetType == "ground" then params[4], params[5], params[6] = nil, nil, nil return targetType, params end return targetType, params end local function GetModKeys() local alt, ctrl, meta, shift = spGetModKeyState() if spGetInvertQueueKey() then -- Shift inversion shift = not shift end return alt, ctrl, meta, shift end local function GetUnitFinalPosition(uID) local ux, uy, uz = spGetUnitPosition(uID) local cmds = spGetCommandQueue(uID, -1) for i = #cmds, 1, -1 do local cmd = cmds[i] if (cmd.id < 0) or positionCmds[cmd.id] then local params = cmd.params if #params >= 3 then return params[1], params[2], params[3] else if #params == 1 then local pID = params[1] local px, py, pz if pID > maxUnits then px, py, pz = spGetFeaturePosition(pID - maxUnits) else px, py, pz = spGetUnitPosition(pID) end if px then return px, py, pz end end end end end return ux, uy, uz end local function SetColor(cmdID, alpha) if cmdID == CMD_MOVE then glColor(0.5, 1.0, 0.5, alpha) -- Green elseif cmdID == CMD_ATTACK then glColor(1.0, 0.2, 0.2, alpha) -- Red elseif cmdID == CMD.MANUALFIRE then glColor(1.0, 1.0, 1.0, alpha) -- White elseif cmdID == CMD_UNLOADUNIT then glColor(1.0, 1.0, 0.0, alpha) -- Yellow elseif cmdID == CMD_UNIT_SET_TARGET then glColor(1, 0.75, 0, alpha) -- Orange elseif cmdID == CMD_UNIT_SET_TARGET_CIRCLE then glColor(1, 0.75, 0, alpha) -- Orange else glColor(0.5, 0.5, 1.0, alpha) -- Blue end end local function CanUnitExecute(uID, cmdID) if cmdID == CMD_UNLOADUNIT then local transporting = spGetUnitIsTransporting(uID) return (transporting and #transporting > 0) end return (spFindUnitCmdDesc(uID, cmdID) ~= nil) end local function GetExecutingUnits(cmdID) local units = {} local selUnits = spGetSelectedUnits() for i = 1, #selUnits do local uID = selUnits[i] if CanUnitExecute(uID, cmdID) then units[#units + 1] = uID end end return units end local function AddFNode(pos) local px, pz = pos[1], pos[3] if px < 0 or pz < 0 or px > mapSizeX or pz > mapSizeZ then return false end local n = #fNodes if n == 0 then fNodes[1] = pos fDists[1] = 0 else local prevNode = fNodes[n] local dx, dz = px - prevNode[1], pz - prevNode[3] local distSq = dx*dx + dz*dz if distSq == 0.0 then -- Don't add if duplicate return false end local dis = sqrt(distSq) fNodes[n + 1] = pos fDists[n + 1] = fDists[n] + dis lineLength = lineLength + dis end totaldxy = 0 return true end local function HasWaterWeapon(UnitDefID) local haswaterweapon = false local numweapons = #(UnitDefs[UnitDefID]["weapons"]) for j=1, numweapons do local weapondefid = UnitDefs[UnitDefID]["weapons"][j]["weaponDef"] local iswaterweapon = WeaponDefs[weapondefid]["waterWeapon"] if iswaterweapon then haswaterweapon=true end end return haswaterweapon end local function GetInterpNodes(mUnits) local number = #mUnits local spacing = fDists[#fNodes] / (#mUnits - 1) local haswaterweapon = {} for i=1, number do local UnitDefID = spGetUnitDefID(mUnits[i]) haswaterweapon[i] = HasWaterWeapon(UnitDefID) end --result of this and code below is that the height of the aimpoint for a unit [i] will be: --(a) on GetGroundHeight(units aimed position), if the unit has a waterweapon --(b) on whichever is highest out of water surface (=0) and GetGroundHeight(units aimed position), if the unit does not have water weapon. --in BA this must match the behaviour of prevent_range_hax or commands will get modified. local interpNodes = {} local sPos = fNodes[1] local sX = sPos[1] local sZ = sPos[3] local sDist = 0 local eIdx = 2 local ePos = fNodes[2] local eX = ePos[1] local eZ = ePos[3] local eDist = fDists[2] local sY if haswaterweapon[1] then sY = spGetGroundHeight(sX, sZ) else sY = math.max(0,spGetGroundHeight(sX,sZ)) end interpNodes[1] = {sX, sY, sZ} for n = 1, number - 2 do local reqDist = n * spacing while (reqDist > eDist) do sX = eX sZ = eZ sDist = eDist eIdx = eIdx + 1 ePos = fNodes[eIdx] eX = ePos[1] eZ = ePos[3] eDist = fDists[eIdx] end local nFrac = (reqDist - sDist) / (eDist - sDist) local nX = sX * (1 - nFrac) + eX * nFrac local nZ = sZ * (1 - nFrac) + eZ * nFrac local nY if haswaterweapon[number+1] then nY = spGetGroundHeight(nX, nZ) else nY = math.max(0,spGetGroundHeight(nX, nZ)) end interpNodes[n + 1] = {nX, nY, nZ} end ePos = fNodes[#fNodes] eX = ePos[1] eZ = ePos[3] local eY if haswaterweapon[number] then eY=spGetGroundHeight(eX, eZ) else eY=math.max(0,spGetGroundHeight(eX, eZ)) end interpNodes[number] = {eX, eY, eZ} --DEBUG for i=1,number do Spring.Echo(interpNodes[i]) end return interpNodes end local function GetCmdOpts(alt, ctrl, meta, shift, right) local opts = { alt=alt, ctrl=ctrl, meta=meta, shift=shift, right=right } local coded = 0 if alt then coded = coded + CMD_OPT_ALT end if ctrl then coded = coded + CMD_OPT_CTRL end if meta then coded = coded + CMD_OPT_META end if shift then coded = coded + CMD_OPT_SHIFT end if right then coded = coded + CMD_OPT_RIGHT end opts.coded = coded return opts end local function GiveNotifyingOrder(cmdID, cmdParams, cmdOpts) if widgetHandler:CommandNotify(cmdID, cmdParams, cmdOpts) then return end spGiveOrder(cmdID, cmdParams, cmdOpts.coded) end local function GiveNonNotifyingOrder(cmdID, cmdParams, cmdOpts) spGiveOrder(cmdID, cmdParams, cmdOpts.coded) end local function GiveNotifyingOrderToUnit(uID, cmdID, cmdParams, cmdOpts) local widgets = widgetHandler.widgets for i=1, #widgets do local w = widgets[i] if w.UnitCommandNotify and w:UnitCommandNotify(uID, cmdID, cmdParams, cmdOpts) then return end end spGiveOrderToUnit(uID, cmdID, cmdParams, cmdOpts.coded) end -------------------------------------------------------------------------------- -- Mouse/keyboard Callins -------------------------------------------------------------------------------- function widget:MousePress(mx, my, mButton) lineLength = 0 -- Where did we click inMinimap = spIsAboveMiniMap(mx, my) if inMinimap and not MiniMapFullProxy then return false end -- Get command that would've been issued local _, activeCmdID = spGetActiveCommand() if activeCmdID then if mButton ~= 1 then return false end usingCmd = activeCmdID usingRMB = false else if mButton ~= 3 then return false end local _, defaultCmdID = spGetDefaultCommand() if not defaultCmdID then return false end local overrideCmdID = overrideCmds[defaultCmdID] if overrideCmdID then local targType, targID = CulledTraceScreenRay(mx, my, false, inMinimap) if targType == 'unit' then overriddenCmd = defaultCmdID overriddenTarget = targID elseif targType == 'feature' then overriddenCmd = defaultCmdID overriddenTarget = targID + maxUnits else -- We can't reversibly override a command if we can't get the original target, so we give up overriding it. return false end usingCmd = overrideCmdID else overriddenCmd = nil overriddenTarget = nil usingCmd = defaultCmdID end usingRMB = true end -- Without this, the unloads issued will use the area of the last area unload if usingCmd == CMD_UNLOADUNITS then usingCmd = CMD_UNLOADUNIT end -- Is this command eligible for a custom formation ? local alt, ctrl, meta, shift = GetModKeys() if not (formationCmds[usingCmd] and (alt or not requiresAlt[usingCmd])) then return false end -- Get clicked position local _, pos = CulledTraceScreenRay(mx, my, true, inMinimap) if not pos then return false end -- Setup formation node array if not AddFNode(pos) then return false end -- Is this line a path candidate (We don't do a path off an overriden command) pathCandidate = (not overriddenCmd) and (spGetSelectedUnitsCount()==1 or (alt and not requiresAlt[usingCmd])) -- We handled the mouse press return true end function widget:MouseMove(mx, my, dx, dy, mButton) -- It is possible for MouseMove to fire after MouseRelease if #fNodes == 0 then return false end -- Minimap-specific checks if inMinimap then totaldxy = totaldxy + dx*dx + dy*dy if (totaldxy < 5) or not spIsAboveMiniMap(mx, my) then return false end end -- Get clicked position local _, pos = CulledTraceScreenRay(mx, my, true, inMinimap) if not pos then return false end -- Add the new formation node if not AddFNode(pos) then return false end -- Have we started drawing a line? if #fNodes == 2 then -- We have enough nodes to start drawing now widgetHandler:UpdateWidgetCallIn("DrawInMiniMap", self) widgetHandler:UpdateWidgetCallIn("DrawWorld", self) -- If the line is a path, start the units moving to this node if pathCandidate then local alt, ctrl, meta, shift = GetModKeys() local cmdOpts = GetCmdOpts(false, ctrl, meta, shift, usingRMB) -- using alt uses springs box formation, so we set it off always GiveNotifyingOrder(usingCmd, pos, cmdOpts) lastPathPos = pos draggingPath = true end else -- Are we dragging a path? if draggingPath then local dx, dz = pos[1] - lastPathPos[1], pos[3] - lastPathPos[3] if (dx*dx + dz*dz) > minPathSpacingSq then local alt, ctrl, meta, shift = GetModKeys() local cmdOpts = GetCmdOpts(false, ctrl, meta, true, usingRMB) -- using alt uses springs box formation, so we set it off always GiveNonNotifyingOrder(usingCmd, pos, cmdOpts) lastPathPos = pos end end end return false end function widget:MouseRelease(mx, my, mButton) -- It is possible for MouseRelease to fire after MouseRelease if #fNodes == 0 then return false end -- Modkeys / command reset local alt, ctrl, meta, shift = GetModKeys() if not usingRMB then if shift then endShift = true -- Reset on release of shift else spSetActiveCommand(0) -- Reset immediately end end -- Are we going to use the drawn formation? local usingFormation = true -- Override checking if overriddenCmd then local targetID local targType, targID = CulledTraceScreenRay(mx, my, false, inMinimap) if targType == 'unit' then targetID = targID elseif targType == 'feature' then targetID = targID + maxUnits end if targetID and targetID == overriddenTarget then -- Signal that we are no longer using the drawn formation usingFormation = false -- Process the original command instead local cmdOpts = GetCmdOpts(alt, ctrl, meta, shift, usingRMB) GiveNotifyingOrder(overriddenCmd, {overriddenTarget}, cmdOpts) end end -- Using path? If so then we do nothing if draggingPath then draggingPath = false -- Using formation? If so then it's time to calculate and issue orders. elseif usingFormation then -- Add final position (Sometimes we don't get the last MouseMove before this MouseRelease) if (not inMinimap) or spIsAboveMiniMap(mx, my) then local _, pos = CulledTraceScreenRay(mx, my, true, inMinimap) if pos then AddFNode(pos) end end -- Get command options local cmdOpts = GetCmdOpts(alt, ctrl, meta, shift, usingRMB) -- Single click ? (no line drawn) --if (#fNodes == 1) then if fDists[#fNodes] < minFormationLength then -- We should check if any units are able to execute it, -- but the order is small enough network-wise that the tiny bug potential isn't worth it. GiveNotifyingOrder(usingCmd, fNodes[1], cmdOpts) else -- Order is a formation -- Are any units able to execute it? local mUnits = GetExecutingUnits(usingCmd) if #mUnits > 0 then local interpNodes = GetInterpNodes(mUnits) local orders if (#mUnits <= maxHungarianUnits) then orders = GetOrdersHungarian(interpNodes, mUnits, #mUnits, shift and not meta) else orders = GetOrdersNoX(interpNodes, mUnits, #mUnits, shift and not meta) end if meta then local altOpts = GetCmdOpts(true, false, false, false, false) for i = 1, #orders do local orderPair = orders[i] local orderPos = orderPair[2] GiveNotifyingOrderToUnit(orderPair[1], CMD_INSERT, {0, usingCmd, cmdOpts.coded, orderPos[1], orderPos[2], orderPos[3]}, altOpts) end else for i = 1, #orders do local orderPair = orders[i] GiveNotifyingOrderToUnit(orderPair[1], usingCmd, orderPair[2], cmdOpts) end end end end -- Move Speed (Applicable to every order) local wantedSpeed = 99999 -- High enough to exceed all units speed, but not high enough to cause errors (i.e. vs math.huge) if ctrl then local selUnits = spGetSelectedUnits() for i = 1, #selUnits do local uSpeed = UnitDefs[spGetUnitDefID(selUnits[i])].speed if uSpeed > 0 and uSpeed < wantedSpeed then wantedSpeed = uSpeed end end end -- Directly giving speed order appears to work perfectly, including with shifted orders ... -- ... But other widgets CMD.INSERT the speed order into the front (Posn 1) of the queue instead (which doesn't work with shifted orders) local speedOpts = GetCmdOpts(alt, ctrl, meta, shift, true) GiveNotifyingOrder(CMD_SET_WANTED_MAX_SPEED, {wantedSpeed / 30}, speedOpts) end if #fNodes > 1 then dimmCmd = usingCmd dimmNodes = fNodes dimmAlpha = 1.0 widgetHandler:UpdateWidgetCallIn("Update", self) end fNodes = {} fDists = {} return true end function widget:KeyRelease(key) if (key == keyShift) and endShift then spSetActiveCommand(0) endShift = false end end -------------------------------------------------------------------------------- -- Drawing -------------------------------------------------------------------------------- local function tVerts(verts) for i = 1, #verts do local v = verts[i] if v[1] and v[2] and v[3] then glVertex(v[1], v[2], v[3]) end end end local function tVertsMinimap(verts) for i = 1, #verts do local v = verts[i] if v[1] and v[3] then glVertex(v[1], v[3], 1) end end end local function filledCircleVerts(cmd, cornerCount) SetColor(cmd, 1) glVertex(0,0,0) SetColor(cmd, 0) for t = 0, pi2, pi2 / cornerCount do glVertex(sin(t), 0, cos(t)) end end -- local function DrawFilledCircle(pos, size, cornerCount) -- glPushMatrix() -- glTranslate(pos[1], pos[2], pos[3]) -- glScale(size, 1, size) -- gl.CallList(filledCircleVerts) -- glPopMatrix() -- end local function DrawFilledCircleOutFading(pos, size, cornerCount) glPushMatrix() glTranslate(pos[1], pos[2], pos[3]) glScale(size, 1, size) local cmd = usingCmd if filledCircleOutFading[usingCmd] == nil then cmd = 0 end gl.CallList(filledCircleOutFading[cmd]) -- glBeginEnd(GL.TRIANGLE_FAN, function() -- glVertex(0,0,0) -- for t = 0, pi2, pi2 / cornerCount do -- glVertex(sin(t), 0, cos(t)) -- end -- end) -- draw extra glow as base -- has hardly any effect but doubles gpuTime, so disabled for now -- glBeginEnd(GL.TRIANGLE_FAN, function() -- SetColor(usingCmd, 1/15) -- glVertex(0,0,0) -- SetColor(usingCmd, 0) -- local baseSize = size * 2.8 -- for t = 0, pi2, pi2 / 8 do -- glVertex(sin(t) * baseSize, 0, cos(t) * baseSize) -- end -- end) glPopMatrix() end local function DrawFormationDots(vertFunction, zoomY, unitCount) local currentLength = 0 local lengthPerUnit = lineLength / (unitCount-1) local lengthUnitNext = lengthPerUnit local dotSize = sqrt(zoomY*0.1)*options.dotsize.value if (#fNodes > 1) and (unitCount > 1) then SetColor(usingCmd, 1) DrawFilledCircleOutFading(fNodes[1], dotSize, 8) if (#fNodes > 2) then for i=1, #fNodes-2 do -- first and last circle are drawn before and after the for loop local x = fNodes[i][1] local y = fNodes[i][3] local x2 = fNodes[i+1][1] local y2 = fNodes[i+1][3] local dx = x - x2 local dy = y - y2 local length = sqrt((dx*dx)+(dy*dy)) while (currentLength + length >= lengthUnitNext) do local factor = (lengthUnitNext - currentLength) / length local factorPos = {fNodes[i][1] + ((fNodes[i+1][1] - fNodes[i][1]) * factor), fNodes[i][2] + ((fNodes[i+1][2] - fNodes[i][2]) * factor), fNodes[i][3] + ((fNodes[i+1][3] - fNodes[i][3]) * factor)} DrawFilledCircleOutFading(factorPos, dotSize, 8) lengthUnitNext = lengthUnitNext + lengthPerUnit end currentLength = currentLength + length end end DrawFilledCircleOutFading(fNodes[#fNodes], dotSize, 8) end end local function DrawFormationLines(vertFunction, lineStipple) glLineStipple(lineStipple, 4095) glLineWidth(options.linewidth.value) if #fNodes > 1 then SetColor(usingCmd, 1.0) glBeginEnd(GL_LINE_STRIP, vertFunction, fNodes) glColor(1,1,1,1) end if #dimmNodes > 1 then SetColor(dimmCmd, dimmAlpha) glBeginEnd(GL_LINE_STRIP, vertFunction, dimmNodes) glColor(1,1,1,1) end glLineWidth(1.0) glLineStipple(false) end local Xs, Ys = spGetViewGeometry() Xs, Ys = Xs*0.5, Ys*0.5 function widget:ViewResize(viewSizeX, viewSizeY) Xs, Ys = spGetViewGeometry() Xs, Ys = Xs*0.5, Ys*0.5 end function widget:DrawWorld() -- Draw lines when a path is drawn instead of a formation, OR when drawmode_v2 for formations is not "dots" only if pathCandidate or options.drawmode_v2.value ~= "dots" then DrawFormationLines(tVerts, 2) end -- Draw dots when no path is drawn AND nodenumber is high enough AND drawmode_v2 for formations is not "lines" only if not pathCandidate and (#fNodes > 1 or #dimmNodes > 1) and options.drawmode_v2.value ~= "lines" then local camX, camY, camZ = spGetCameraPosition() local at, p = CulledTraceScreenRay(Xs,Ys,true,false,false) if at == "ground" then local dx, dy, dz = camX-p[1], camY-p[2], camZ-p[3] --zoomY = ((dx*dx + dy*dy + dz*dz)*0.01)^0.25 --tests show that sqrt(sqrt(x)) is faster than x^0.25 zoomY = sqrt(dx*dx + dy*dy + dz*dz) else --zoomY = sqrt((camY - max(spGetGroundHeight(camX, camZ), 0))*0.1) zoomY = camY - max(spGetGroundHeight(camX, camZ), 0) end if zoomY < 6 then zoomY = 6 end if lineLength > 0 then --don't try and draw if the command was cancelled by having two mouse buttons pressed at once local unitCount = spGetSelectedUnitsCount() DrawFormationDots(tVerts, zoomY, unitCount) end end end function widget:DrawInMiniMap() glPushMatrix() glLoadIdentity() glTranslate(0, 1, 0) glScale(1 / mapSizeX, -1 / mapSizeZ, 1) DrawFormationLines(tVertsMinimap, 1) glPopMatrix() end function InitFilledCircle(cmdID) filledCircleOutFading[cmdID] = gl.CreateList(gl.BeginEnd, GL.TRIANGLE_FAN, filledCircleVerts, cmdID, 8) end function widget:Initialize() -- filledCircle = gl.CreateList(gl.BeginEnd, GL.TRIANGLE_FAN, filledCircleVerts, 8) InitFilledCircle(CMD_MOVE) InitFilledCircle(CMD_ATTACK) InitFilledCircle(CMD.MANUALFIRE) InitFilledCircle(CMD_UNLOADUNIT) InitFilledCircle(CMD_UNIT_SET_TARGET) InitFilledCircle(CMD_UNIT_SET_TARGET_CIRCLE) InitFilledCircle(0) end function widget:Update(deltaTime) dimmAlpha = dimmAlpha - lineFadeRate * deltaTime if dimmAlpha <= 0 then dimmNodes = {} widgetHandler:RemoveWidgetCallIn("Update", self) if #fNodes == 0 then widgetHandler:RemoveWidgetCallIn("DrawWorld", self) widgetHandler:RemoveWidgetCallIn("DrawInMiniMap", self) end end end --------------------------------------------------------------------------------------------------------- -- Config --------------------------------------------------------------------------------------------------------- function widget:GetConfigData() -- Saving return { ['maxHungarianUnits'] = maxHungarianUnits, } end function widget:SetConfigData(data) -- Loading maxHungarianUnits = data['maxHungarianUnits'] or defaultHungarianUnits end --------------------------------------------------------------------------------------------------------- -- Matching Algorithms --------------------------------------------------------------------------------------------------------- function GetOrdersNoX(nodes, units, unitCount, shifted) -- Remember when we start -- This is for capping total time -- Note: We at least complete initial assignment local startTime = osclock() --------------------------------------------------------------------------------------------------------- -- Find initial assignments --------------------------------------------------------------------------------------------------------- local unitSet = {} local fdist = -1 local fm for u = 1, unitCount do -- Get unit position local ux, uz if shifted then ux, _, uz = GetUnitFinalPosition(units[u]) else ux, _, uz = spGetUnitPosition(units[u]) end unitSet[u] = {ux, units[u], uz, -1} -- Such that x/z are in same place as in nodes (So we can use same sort function) -- Work on finding furthest points (As we have ux/uz already) for i = u - 1, 1, -1 do local up = unitSet[i] local vx, vz = up[1], up[3] local dx, dz = vx - ux, vz - uz local dist = dx*dx + dz*dz if (dist > fdist) then fdist = dist fm = (vz - uz) / (vx - ux) end end end -- Maybe nodes are further apart than the units for i = 1, unitCount - 1 do local np = nodes[i] local nx, nz = np[1], np[3] for j = i + 1, unitCount do local mp = nodes[j] local mx, mz = mp[1], mp[3] local dx, dz = mx - nx, mz - nz local dist = dx*dx + dz*dz if (dist > fdist) then fdist = dist fm = (mz - nz) / (mx - nx) end end end local function sortFunc(a, b) -- y = mx + c -- c = y - mx -- c = y + x / m (For perp line) return (a[3] + a[1] / fm) < (b[3] + b[1] / fm) end tsort(unitSet, sortFunc) tsort(nodes, sortFunc) for u = 1, unitCount do unitSet[u][4] = nodes[u] end --------------------------------------------------------------------------------------------------------- -- Main part of algorithm --------------------------------------------------------------------------------------------------------- -- M/C for each finished matching local Ms = {} local Cs = {} -- Stacks to hold finished and still-to-check units local stFin = {} local stFinCnt = 0 local stChk = {} local stChkCnt = 0 -- Add all units to check stack for u = 1, unitCount do stChk[u] = u end stChkCnt = unitCount -- Begin algorithm while ((stChkCnt > 0) and (osclock() - startTime < maxNoXTime)) do -- Get unit, extract position and matching node position local u = stChk[stChkCnt] local ud = unitSet[u] local ux, uz = ud[1], ud[3] local mn = ud[4] local nx, nz = mn[1], mn[3] -- Calculate M/C local Mu = (nz - uz) / (nx - ux) local Cu = uz - Mu * ux -- Check for clashes against finished matches local clashes = false for i = 1, stFinCnt do -- Get opposing unit and matching node position local f = stFin[i] local fd = unitSet[f] local tn = fd[4] -- Get collision point local ix = (Cs[f] - Cu) / (Mu - Ms[f]) local iz = Mu * ix + Cu -- Check bounds if ((ux - ix) * (ix - nx) >= 0) and ((uz - iz) * (iz - nz) >= 0) and ((fd[1] - ix) * (ix - tn[1]) >= 0) and ((fd[3] - iz) * (iz - tn[3]) >= 0) then -- Lines cross -- Swap matches, note this retains solution integrity ud[4] = tn fd[4] = mn -- Remove clashee from finished stFin[i] = stFin[stFinCnt] stFinCnt = stFinCnt - 1 -- Add clashee to top of check stack stChkCnt = stChkCnt + 1 stChk[stChkCnt] = f -- No need to check further clashes = true break end end if not clashes then -- Add checked unit to finished stFinCnt = stFinCnt + 1 stFin[stFinCnt] = u -- Remove from to-check stack (Easily done, we know it was one on top) stChkCnt = stChkCnt - 1 -- We can set the M/C now Ms[u] = Mu Cs[u] = Cu end end --------------------------------------------------------------------------------------------------------- -- Return orders --------------------------------------------------------------------------------------------------------- local orders = {} for i = 1, unitCount do local unit = unitSet[i] orders[i] = {unit[2], unit[4]} end return orders end function GetOrdersHungarian(nodes, units, unitCount, shifted) ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- -- (the following code is written by gunblob) -- this code finds the optimal solution (slow, but effective!) -- it uses the hungarian algorithm from http://www.public.iastate.edu/~ddoty/HungarianAlgorithm.html -- if this violates gpl license please let gunblob and me know ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- local t = osclock() -------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------- -- cache node<->unit distances local distances = {} --for i = 1, unitCount do distances[i] = {} end for i = 1, unitCount do local uID = units[i] local ux, uz if shifted then ux, _, uz = GetUnitFinalPosition(uID) else ux, _, uz = spGetUnitPosition(uID) end distances[i] = {} local dists = distances[i] for j = 1, unitCount do local nodePos = nodes[j] local dx, dz = nodePos[1] - ux, nodePos[3] - uz dists[j] = floor(sqrt(dx*dx + dz*dz) + 0.5) -- Integer distances = greatly improved algorithm speed end end -------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------- -- find optimal solution and send orders local result = findHungarian(distances, unitCount) -------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------- -- determine needed time and optimize the maxUnits limit local delay = osclock() - t if (delay > maxHngTime) and (maxHungarianUnits > minHungarianUnits) then -- Delay is greater than desired, we have to reduce units maxHungarianUnits = maxHungarianUnits - 1 else -- Delay is less than desired, so thats OK -- To make judgements we need number of units to be close to max -- Because we are making predictions of time and we want them to be accurate if (#units > maxHungarianUnits*unitIncreaseThresh) then -- This implementation of Hungarian algorithm is O(n3) -- Because we have less than maxUnits, but are altering maxUnits... -- We alter the time, to 'predict' time we would be getting at maxUnits -- We then recheck that against maxHngTime local nMult = maxHungarianUnits / #units if ((delay*nMult*nMult*nMult) < maxHngTime) then maxHungarianUnits = maxHungarianUnits + 1 else if (maxHungarianUnits > minHungarianUnits) then maxHungarianUnits = maxHungarianUnits - 1 end end end end -- Return orders local orders = {} for i = 1, unitCount do local rPair = result[i] orders[i] = {units[rPair[1]], nodes[rPair[2]]} end return orders end function findHungarian(array, n) -- Vars local colcover = {} local rowcover = {} local starscol = {} local primescol = {} -- Initialization for i = 1, n do rowcover[i] = false colcover[i] = false starscol[i] = false primescol[i] = false end -- Subtract minimum from rows for i = 1, n do local aRow = array[i] local minVal = aRow[1] for j = 2, n do if aRow[j] < minVal then minVal = aRow[j] end end for j = 1, n do aRow[j] = aRow[j] - minVal end end -- Subtract minimum from columns for j = 1, n do local minVal = array[1][j] for i = 2, n do if array[i][j] < minVal then minVal = array[i][j] end end for i = 1, n do array[i][j] = array[i][j] - minVal end end -- Star zeroes for i = 1, n do local aRow = array[i] for j = 1, n do if (aRow[j] == 0) and not colcover[j] then colcover[j] = true starscol[i] = j break end end end -- Start solving system while true do -- Are we done ? local done = true for i = 1, n do if not colcover[i] then done = false break end end if done then local pairings = {} for i = 1, n do pairings[i] = {i, starscol[i]} end return pairings end -- Not done local r, c = stepPrimeZeroes(array, colcover, rowcover, n, starscol, primescol) stepFiveStar(colcover, rowcover, r, c, n, starscol, primescol) end end function doPrime(array, colcover, rowcover, n, starscol, r, c, rmax, primescol) primescol[r] = c local starCol = starscol[r] if starCol then rowcover[r] = true colcover[starCol] = false for i = 1, rmax do if not rowcover[i] and (array[i][starCol] == 0) then local rr, cc = doPrime(array, colcover, rowcover, n, starscol, i, starCol, rmax, primescol) if rr then return rr, cc end end end return else return r, c end end function stepPrimeZeroes(array, colcover, rowcover, n, starscol, primescol) -- Infinite loop while true do -- Find uncovered zeros and prime them for i = 1, n do if not rowcover[i] then local aRow = array[i] for j = 1, n do if (aRow[j] == 0) and not colcover[j] then local i, j = doPrime(array, colcover, rowcover, n, starscol, i, j, i-1, primescol) if i then return i, j end break -- this row is covered end end end end -- Find minimum uncovered local minVal = huge for i = 1, n do if not rowcover[i] then local aRow = array[i] for j = 1, n do if (aRow[j] < minVal) and not colcover[j] then minVal = aRow[j] end end end end -- There is the potential for minVal to be 0, very very rarely though. (Checking for it costs more than the +/- 0's) -- Covered rows = + -- Uncovered cols = - for i = 1, n do local aRow = array[i] if rowcover[i] then for j = 1, n do if colcover[j] then aRow[j] = aRow[j] + minVal end end else for j = 1, n do if not colcover[j] then aRow[j] = aRow[j] - minVal end end end end end end function stepFiveStar(colcover, rowcover, row, col, n, starscol, primescol) -- Star the initial prime primescol[row] = false starscol[row] = col local ignoreRow = row -- Ignore the star on this row when looking for next repeat local noFind = true for i = 1, n do if (starscol[i] == col) and (i ~= ignoreRow) then noFind = false -- Unstar the star -- Turn the prime on the same row into a star (And ignore this row (aka star) when searching for next star) local pcol = primescol[i] primescol[i] = false starscol[i] = pcol ignoreRow = i col = pcol break end end until noFind for i = 1, n do rowcover[i] = false colcover[i] = false primescol[i] = false end for i = 1, n do local scol = starscol[i] if scol then colcover[scol] = true end end end
gpl-2.0
wxguidesigner/wxGUIDesigner
build/premake/4.3/src/base/validate.lua
70
2531
-- -- validate.lua -- Tests to validate the run-time environment before starting the action. -- Copyright (c) 2002-2009 Jason Perkins and the Premake project -- -- -- Performs a sanity check of all of the solutions and projects -- in the session to be sure they meet some minimum requirements. -- function premake.checkprojects() local action = premake.action.current() for sln in premake.solution.each() do -- every solution must have at least one project if (#sln.projects == 0) then return nil, "solution '" .. sln.name .. "' needs at least one project" end -- every solution must provide a list of configurations if (#sln.configurations == 0) then return nil, "solution '" .. sln.name .. "' needs configurations" end for prj in premake.solution.eachproject(sln) do -- every project must have a language if (not prj.language) then return nil, "project '" ..prj.name .. "' needs a language" end -- and the action must support it if (action.valid_languages) then if (not table.contains(action.valid_languages, prj.language)) then return nil, "the " .. action.shortname .. " action does not support " .. prj.language .. " projects" end end for cfg in premake.eachconfig(prj) do -- every config must have a kind if (not cfg.kind) then return nil, "project '" ..prj.name .. "' needs a kind in configuration '" .. cfg.name .. "'" end -- and the action must support it if (action.valid_kinds) then if (not table.contains(action.valid_kinds, cfg.kind)) then return nil, "the " .. action.shortname .. " action does not support " .. cfg.kind .. " projects" end end end -- some actions have custom validation logic if action.oncheckproject then action.oncheckproject(prj) end end end return true end -- -- Check the specified tools (/cc, /dotnet, etc.) against the current action -- to make sure they are compatible and supported. -- function premake.checktools() local action = premake.action.current() if (not action.valid_tools) then return true end for tool, values in pairs(action.valid_tools) do if (_OPTIONS[tool]) then if (not table.contains(values, _OPTIONS[tool])) then return nil, "the " .. action.shortname .. " action does not support /" .. tool .. "=" .. _OPTIONS[tool] .. " (yet)" end else _OPTIONS[tool] = values[1] end end return true end
gpl-3.0
KayMD/Illarion-Content
item/id_66_markerstone.lua
3
2989
--[[ Illarion Server This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ]] -- UPDATE items SET itm_script='item.id_66_markerstone' WHERE itm_id IN (66); local lookat = require("base.lookat") local explorersguild = require("quest.explorersguild") local common = require("base.common") local ranklist = require("base.ranklist") local explorerguild_320_questlog = require("quest.explorerguild_320_questlog") local M = {} function M.UseItem(User, SourceItem, ltstate) -- DONT EDIT THIS LINE! local stonedata=SourceItem:getData("markerstone"); if tonumber(stonedata) then local DisplayText if not explorersguild.CheckStone(User,tonumber(stonedata)) then --debug("Stone used. stonedata: "..stonedata) DisplayText = common.GetNLS( User, "Du hast einen Markierungsstein der Abenteurergilde entdeckt; er trägt die Nummer "..stonedata,"You found a marker stone of the Explorers' Guild; it has the number "..stonedata); explorersguild.WriteStone(User,tonumber(stonedata)); explorersguild.getReward(User); ranklist.setRanklist(User, "explorerRanklist", explorersguild.CountStones(User)); User:setQuestProgress(320,1) else DisplayText = common.GetNLS( User, "Du hast diesen Markierungsstein der Abenteurergilde bereits früher gefunden; er trägt die Nummer "..stonedata..". Du hast bereits "..explorersguild.CountStones(User).." dieser Steine gefunden.","You have already found that marker stone of the Explorers' Guild earlier; it has the number "..stonedata..". You have already found "..explorersguild.CountStones(User).." of these stones."); end User:inform(DisplayText); end end function M.LookAtItem(User,Item) local stonedata=Item:getData("markerstone"); if tonumber(stonedata) then if not explorersguild.CheckStone(User,tonumber(stonedata)) then lookat.SetSpecialDescription( Item, "Ein Markierungsstein der Abenteurergilde.","A marker stone of the Explorers' Guild."); else lookat.SetSpecialDescription( Item, "Du hast diesen Markierungsstein der Abenteurergilde bereits früher gefunden; er trägt die Nummer "..stonedata,"You have already found that marker stone of the Explorers' Guild earlier; it has the number "..stonedata); end end return lookat.GenerateLookAt(User, Item, lookat.NONE) end return M
agpl-3.0
dmccuskey/dmc-lifecycle-mixin
dmc_corona/lib/dmc_lua/lua_events_mix.lua
14
8192
--====================================================================-- -- dmc_lua/lua_events_mix.lua -- -- Documentation: http://docs.davidmccuskey.com/ --====================================================================-- --[[ The MIT License (MIT) Copyright (C) 2014-2015 David McCuskey. All Rights Reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] --====================================================================-- --== DMC Lua Library : Lua Events Mixin --====================================================================-- -- Semantic Versioning Specification: http://semver.org/ local VERSION = "0.2.2" --====================================================================-- --== Setup, Constants local Events local Utils = {} -- make copying from Utils easier local sfmt = string.format --====================================================================-- --== Support Functions --== Start: copy from lua_utils ==-- function Utils.createObjectCallback( object, method ) assert( object ~= nil, "missing object in Utils.createObjectCallback" ) assert( method ~= nil, "missing method in Utils.createObjectCallback" ) --==-- return function( ... ) return method( object, ... ) end end --== End: copy from lua_utils ==-- -- callback is either function or object (table) -- creates listener lookup key given event name and handler -- local function _createEventListenerKey( e_name, handler ) return e_name .. "::" .. tostring( handler ) end -- return event unmodified -- local function _createCoronaEvent( obj, event ) return event end -- obj, -- event type, string -- data, anything -- params, table of params -- params.merge, boolean, if to merge data (table) in with event table -- local function _createDmcEvent( obj, e_type, data, params ) params = params or {} if params.merge==nil then params.merge=false end --==-- local e if params.merge and type( data ) == 'table' then e = data e.name = obj.EVENT e.type = e_type e.target = obj else e = { name=obj.EVENT, type=e_type, target=obj, data=data } end return e end local function _patch( obj ) obj = obj or {} -- add properties Events.__init__( obj ) obj.EVENT = Events.EVENT -- generic event name -- add methods obj.dispatchEvent = Events.dispatchEvent obj.addEventListener = Events.addEventListener obj.removeEventListener = Events.removeEventListener obj.setDebug = Events.setDebug obj.setEventFunc = Events.setEventFunc obj._dispatchEvent = Events._dispatchEvent return obj end --====================================================================-- --== Events Mixin --====================================================================-- Events = {} Events.EVENT = 'event_mix_event' --======================================================-- -- Start: Mixin Setup for Lua Objects function Events.__init__( self, params ) -- print( "Events.__init__" ) params = params or {} --==-- --[[ event listeners key'd by: * <event name>::<function> * <event name>::<object> { <event name> = { 'event::function' = func, 'event::object' = object (table) } } --]] self.__event_listeners = {} -- holds event listeners self.__debug_on = false self.__event_func = params.event_func or _createDmcEvent end function Events.__undoInit__( self ) -- print( "Events.__undoInit__" ) self.__event_listeners = nil self.__debug_on = nil self.__event_func = nil end -- END: Mixin Setup for Lua Objects --======================================================-- --====================================================================-- --== Public Methods function Events.createCallback( self, method ) return Utils.createObjectCallback( self, method ) end function Events.setDebug( self, value ) assert( type(value) == 'boolean', "setDebug requires boolean" ) self.__debug_on = value end function Events.setEventFunc( self, func ) assert( func and type(func)=='function', 'setEventFunc requires function' ) self.__event_func = func end function Events.createEvent( self, ... ) return self.__event_func( self, ... ) end function Events.dispatchEvent( self, ... ) -- print( "Events.dispatchEvent" ) local f = self.__event_func self:_dispatchEvent( f( self, ... ) ) end function Events.dispatchRawEvent( self, event ) -- print( "Events.dispatchRawEvent", event ) assert( type(event)=='table', "wrong type for event" ) assert( event.name, "event must have property 'name'") --==-- self:_dispatchEvent( event ) end -- addEventListener() -- function Events.addEventListener( self, e_name, listener ) -- print( "Events.addEventListener", e_name, listener ) assert( type(e_name)=='string', sfmt( "Events.addEventListener event name should be a string, received '%s'", tostring(e_name)) ) assert( type(listener)=='function' or type(listener)=='table', sfmt( "Events.addEventListener callback should be function or object, received '%s'", tostring(listener) )) -- Sanity Check if not e_name or type(e_name)~='string' then error( "ERROR addEventListener: event name must be string", 2 ) end if not listener and not Utils.propertyIn( {'function','table'}, type(listener) ) then error( "ERROR addEventListener: listener must be a function or object", 2 ) end -- Processing local events, listeners, key events = self.__event_listeners if not events[ e_name ] then events[ e_name ] = {} end listeners = events[ e_name ] key = _createEventListenerKey( e_name, listener ) if listeners[ key ] then print("WARNING:: Events:addEventListener, already have listener") else listeners[ key ] = listener end end -- removeEventListener() -- function Events.removeEventListener( self, e_name, listener ) -- print( "Events.removeEventListener" ); local listeners, key listeners = self.__event_listeners[ e_name ] if not listeners or type(listeners)~= 'table' then print( "WARNING:: Events:removeEventListener, no listeners found" ) end key = _createEventListenerKey( e_name, listener ) if not listeners[ key ] then print( "WARNING:: Events:removeEventListener, listener not found" ) else listeners[ key ] = nil end end --====================================================================-- --== Private Methods function Events:_dispatchEvent( event ) -- print( "Events:_dispatchEvent", event.name ); local e_name, listeners e_name = event.name if not e_name or not self.__event_listeners[ e_name ] then return end listeners = self.__event_listeners[ e_name ] if type(listeners)~='table' then return end for k, callback in pairs( listeners ) do if type( callback ) == 'function' then -- have function callback( event ) elseif type( callback )=='table' and callback[e_name] then -- have object/table local method = callback[e_name] method( callback, event ) else print( "WARNING: Events dispatchEvent", e_name ) end end end --====================================================================-- --== Events Facade --====================================================================-- return { EventsMix=Events, dmcEventFunc=_createDmcEvent, coronaEventFunc=_createCoronaEvent, patch=_patch, }
mit
wangtianhang/UnityLuaTest
UnityLuaTest/Assets/ToLua/Lua/protobuf/wire_format.lua
15
3767
-- -------------------------------------------------------------------------------- -- FILE: wire_format.lua -- DESCRIPTION: protoc-gen-lua -- Google's Protocol Buffers project, ported to lua. -- https://code.google.com/p/protoc-gen-lua/ -- -- Copyright (c) 2010 , 林卓毅 (Zhuoyi Lin) netsnail@gmail.com -- All rights reserved. -- -- Use, modification and distribution are subject to the "New BSD License" -- as listed at <url: http://www.opensource.org/licenses/bsd-license.php >. -- COMPANY: NetEase -- CREATED: 2010年07月30日 15时59分53秒 CST -------------------------------------------------------------------------------- -- local pb = require "pb" module "protobuf.wire_format" WIRETYPE_VARINT = 0 WIRETYPE_FIXED64 = 1 WIRETYPE_LENGTH_DELIMITED = 2 WIRETYPE_START_GROUP = 3 WIRETYPE_END_GROUP = 4 WIRETYPE_FIXED32 = 5 _WIRETYPE_MAX = 5 -- yeah, we don't need uint64 local function _VarUInt64ByteSizeNoTag(uint64) if uint64 <= 0x7f then return 1 end if uint64 <= 0x3fff then return 2 end if uint64 <= 0x1fffff then return 3 end if uint64 <= 0xfffffff then return 4 end return 5 end function PackTag(field_number, wire_type) return field_number * 8 + wire_type end function UnpackTag(tag) local wire_type = tag % 8 return (tag - wire_type) / 8, wire_type end ZigZagEncode32 = pb.zig_zag_encode32 ZigZagDecode32 = pb.zig_zag_decode32 ZigZagEncode64 = pb.zig_zag_encode64 ZigZagDecode64 = pb.zig_zag_decode64 function Int32ByteSize(field_number, int32) return Int64ByteSize(field_number, int32) end function Int32ByteSizeNoTag(int32) return _VarUInt64ByteSizeNoTag(int32) end function Int64ByteSize(field_number, int64) return UInt64ByteSize(field_number, int64) end function UInt32ByteSize(field_number, uint32) return UInt64ByteSize(field_number, uint32) end function UInt64ByteSize(field_number, uint64) return TagByteSize(field_number) + _VarUInt64ByteSizeNoTag(uint64) end function SInt32ByteSize(field_number, int32) return UInt32ByteSize(field_number, ZigZagEncode(int32)) end function SInt64ByteSize(field_number, int64) return UInt64ByteSize(field_number, ZigZagEncode(int64)) end function Fixed32ByteSize(field_number, fixed32) return TagByteSize(field_number) + 4 end function Fixed64ByteSize(field_number, fixed64) return TagByteSize(field_number) + 8 end function SFixed32ByteSize(field_number, sfixed32) return TagByteSize(field_number) + 4 end function SFixed64ByteSize(field_number, sfixed64) return TagByteSize(field_number) + 8 end function FloatByteSize(field_number, flt) return TagByteSize(field_number) + 4 end function DoubleByteSize(field_number, double) return TagByteSize(field_number) + 8 end function BoolByteSize(field_number, b) return TagByteSize(field_number) + 1 end function EnumByteSize(field_number, enum) return UInt32ByteSize(field_number, enum) end function StringByteSize(field_number, string) return BytesByteSize(field_number, string) end function BytesByteSize(field_number, b) return TagByteSize(field_number) + _VarUInt64ByteSizeNoTag(#b) + #b end function MessageByteSize(field_number, message) return TagByteSize(field_number) + _VarUInt64ByteSizeNoTag(message.ByteSize()) + message.ByteSize() end function MessageSetItemByteSize(field_number, msg) local total_size = 2 * TagByteSize(1) + TagByteSize(2) + TagByteSize(3) total_size = total_size + _VarUInt64ByteSizeNoTag(field_number) local message_size = msg.ByteSize() total_size = total_size + _VarUInt64ByteSizeNoTag(message_size) total_size = total_size + message_size return total_size end function TagByteSize(field_number) return _VarUInt64ByteSizeNoTag(PackTag(field_number, 0)) end
mit
saydulk/newfies-dialer
lua/libs/constant.lua
4
1668
-- -- Newfies-Dialer License -- http://www.newfies-dialer.org -- -- This Source Code Form is subject to the terms of the Mozilla Public -- License, v. 2.0. If a copy of the MPL was not distributed with this file, -- You can obtain one at http://mozilla.org/MPL/2.0/. -- -- Copyright (C) 2011-2015 Star2Billing S.L. -- -- The primary maintainer of this project is -- Arezqui Belaid <info@star2billing.com> -- -- Constant Value SECTION_TYPE PLAY_MESSAGE = "1" MULTI_CHOICE = "2" RATING_SECTION = "3" CAPTURE_DIGITS = "4" RECORD_MSG = "5" CALL_TRANSFER = "6" HANGUP_SECTION = "7" CONFERENCE = "8" DNC = "9" SMS = "10" SECTION_TYPE = {} SECTION_TYPE["1"] = "PLAY_MESSAGE" SECTION_TYPE["2"] = "MULTI_CHOICE" SECTION_TYPE["3"] = "RATING_SECTION" SECTION_TYPE["4"] = "CAPTURE_DIGITS" SECTION_TYPE["5"] = "RECORD_MSG" SECTION_TYPE["6"] = "CALL_TRANSFER" SECTION_TYPE["7"] = "HANGUP_SECTION" SECTION_TYPE["8"] = "CONFERENCE" SECTION_TYPE["9"] = "DNC" SECTION_TYPE["10"] = "SMS" -- Constant Value SUBSCRIBER_STATUS SUBSCRIBER_PENDING = "1" SUBSCRIBER_PAUSE = "2" SUBSCRIBER_ABORT = "3" SUBSCRIBER_FAIL = "4" SUBSCRIBER_SENT = "5" SUBSCRIBER_IN_PROCESS = "6" SUBSCRIBER_NOT_AUTHORIZED = "7" SUBSCRIBER_COMPLETED = "8" ROOT_DIR = '/usr/share/newfies-lua/' TTS_DIR = ROOT_DIR..'tts/' UPLOAD_DIR = '/usr/share/newfies/usermedia/' AUDIODIR = '/usr/share/newfies/usermedia/tts/' AUDIO_WELCOME = AUDIODIR..'script_9805d01afeec350f36ff3fd908f0cbd5.wav' AUDIO_ENTERAGE = AUDIODIR..'script_4ee73b76b5b4c5d596ed1cb3257861f0.wav' AUDIO_PRESSDIGIT = AUDIODIR..'script_610e09c761c4b592aaa954259ce4ce1d.wav' FS_RECORDING_PATH = '/usr/share/newfies/usermedia/recording/' USE_CACHE = false
mpl-2.0
Flourish-Team/Flourish
Premake/source/modules/vstudio/tests/fs2005/projectsettings.lua
7
8137
-- -- tests/actions/vstudio/fs2005/projectsettings.lua -- Validate generation of root <PropertyGroup/> in Visual Studio 2005+ .fsproj -- Copyright (c) 2009-2017 Jason Perkins and the Premake project -- local p = premake local suite = test.declare("vstudio_dn2005_projectsettings") local dn2005 = p.vstudio.dotnetbase local cs2005 = p.vstudio.cs2005 -- -- Setup -- local wks, prj function suite.setup() p.action.set("vs2005") wks = test.createWorkspace() language "F#" uuid "AE61726D-187C-E440-BD07-2556188A6565" end local function prepare() prj = test.getproject(wks, 1) dn2005.prepare(cs2005) dn2005.projectProperties(prj) end -- -- Version Tests -- function suite.OnVs2005() prepare() test.capture [[ <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProductVersion>8.0.50727</ProductVersion> <SchemaVersion>2.0</SchemaVersion> <ProjectGuid>{AE61726D-187C-E440-BD07-2556188A6565}</ProjectGuid> <OutputType>Exe</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <RootNamespace>MyProject</RootNamespace> <AssemblyName>MyProject</AssemblyName> </PropertyGroup> ]] end function suite.OnVs2008() p.action.set("vs2008") prepare() test.capture [[ <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProductVersion>9.0.30729</ProductVersion> <SchemaVersion>2.0</SchemaVersion> <ProjectGuid>{AE61726D-187C-E440-BD07-2556188A6565}</ProjectGuid> <OutputType>Exe</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <RootNamespace>MyProject</RootNamespace> <AssemblyName>MyProject</AssemblyName> </PropertyGroup> ]] end function suite.OnVs2010() p.action.set("vs2010") prepare() test.capture [[ <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProductVersion>8.0.30703</ProductVersion> <SchemaVersion>2.0</SchemaVersion> <ProjectGuid>{AE61726D-187C-E440-BD07-2556188A6565}</ProjectGuid> <OutputType>Exe</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <RootNamespace>MyProject</RootNamespace> <AssemblyName>MyProject</AssemblyName> <TargetFrameworkVersion>v4.0</TargetFrameworkVersion> <TargetFrameworkProfile> </TargetFrameworkProfile> <FileAlignment>512</FileAlignment> </PropertyGroup> ]] end function suite.onVs2012() p.action.set("vs2012") prepare() test.capture [[ <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProjectGuid>{AE61726D-187C-E440-BD07-2556188A6565}</ProjectGuid> <OutputType>Exe</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <RootNamespace>MyProject</RootNamespace> <AssemblyName>MyProject</AssemblyName> <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> <FileAlignment>512</FileAlignment> </PropertyGroup> ]] end function suite.onVs2015() p.action.set("vs2015") prepare() test.capture [[ <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProjectGuid>{AE61726D-187C-E440-BD07-2556188A6565}</ProjectGuid> <OutputType>Exe</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <RootNamespace>MyProject</RootNamespace> <AssemblyName>MyProject</AssemblyName> <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> <FileAlignment>512</FileAlignment> <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects> </PropertyGroup> ]] end function suite.onVs2017() p.action.set("vs2017") prepare() test.capture [[ <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProjectGuid>{AE61726D-187C-E440-BD07-2556188A6565}</ProjectGuid> <OutputType>Exe</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <RootNamespace>MyProject</RootNamespace> <AssemblyName>MyProject</AssemblyName> <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> <FileAlignment>512</FileAlignment> <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects> </PropertyGroup> ]] end function suite.onVs2015_462() p.action.set("vs2015") framework "4.6.2" prepare() test.capture [[ <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProjectGuid>{AE61726D-187C-E440-BD07-2556188A6565}</ProjectGuid> <OutputType>Exe</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <RootNamespace>MyProject</RootNamespace> <AssemblyName>MyProject</AssemblyName> <TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion> <FileAlignment>512</FileAlignment> <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects> </PropertyGroup> ]] end -- -- Framework Tests -- function suite.OnFrameworkVersion() framework "3.0" prepare() test.capture [[ <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProductVersion>8.0.50727</ProductVersion> <SchemaVersion>2.0</SchemaVersion> <ProjectGuid>{AE61726D-187C-E440-BD07-2556188A6565}</ProjectGuid> <OutputType>Exe</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <RootNamespace>MyProject</RootNamespace> <AssemblyName>MyProject</AssemblyName> <TargetFrameworkVersion>v3.0</TargetFrameworkVersion> </PropertyGroup> ]] end function suite.OnDotNetFrameworkVersion() dotnetframework "3.0" prepare() test.capture [[ <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProductVersion>8.0.50727</ProductVersion> <SchemaVersion>2.0</SchemaVersion> <ProjectGuid>{AE61726D-187C-E440-BD07-2556188A6565}</ProjectGuid> <OutputType>Exe</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <RootNamespace>MyProject</RootNamespace> <AssemblyName>MyProject</AssemblyName> <TargetFrameworkVersion>v3.0</TargetFrameworkVersion> </PropertyGroup> ]] end -- -- Make sure the root namespace can be overridden. -- function suite.canOverrideRootNamespace() namespace "MyCompany.%{prj.name}" prepare() test.capture [[ <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProductVersion>8.0.50727</ProductVersion> <SchemaVersion>2.0</SchemaVersion> <ProjectGuid>{AE61726D-187C-E440-BD07-2556188A6565}</ProjectGuid> <OutputType>Exe</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <RootNamespace>MyCompany.MyProject</RootNamespace> <AssemblyName>MyProject</AssemblyName> </PropertyGroup> ]] end -- -- WPF adds an additional element. -- function suite.projectTypeGuids_onWPF() p.action.set("vs2010") flags { "WPF" } prepare() test.capture [[ <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProductVersion>8.0.30703</ProductVersion> <SchemaVersion>2.0</SchemaVersion> <ProjectGuid>{AE61726D-187C-E440-BD07-2556188A6565}</ProjectGuid> <OutputType>Exe</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <RootNamespace>MyProject</RootNamespace> <AssemblyName>MyProject</AssemblyName> <TargetFrameworkVersion>v4.0</TargetFrameworkVersion> <TargetFrameworkProfile> </TargetFrameworkProfile> <FileAlignment>512</FileAlignment> <ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> </PropertyGroup> ]] end
mit
KayMD/Illarion-Content
base/factions.lua
2
29337
--[[ Illarion Server This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ]] local common = require("base.common") local money = require("base.money") local character = require("base.character") local M = {} -- NOTE: town IDs for: M.outlaw = 0 M.cadomyr = 1 M.runewick = 2 M.galmair = 3 --Towns-- local TownList = {} --A list with the ranks local CadomyrRankListMale = { {gRank = "Leibeigener", eRank = "Serf"}, --rank 1 {gRank = "Höriger", eRank = "Bondsman"}, --rank 2 {gRank = "Diener", eRank = "Servant"}, --rank 3 {gRank = "Freisasse", eRank = "Yeoman"}, --rank 4 {gRank = "Page", eRank = "Page"}, --rank 5 {gRank = "Knappe", eRank = "Squire"}, --rank 6 {gRank = "Ritter", eRank = "Knight"}, --rank 7 {gRank = "Baron", eRank = "Baron"}, --rank 8 {gRank = "Graf", eRank = "Count"}, --rank 9 {gRank = "Herzog", eRank = "Duke"}, --rank 10 {gRank = "König", eRank = "King"}}; --rank leader local CadomyrRankListFemale = { {gRank = "Leibeigene", eRank = "Serf"}, --rank 1 {gRank = "Hörige", eRank = "Bondswoman"}, --rank 2 {gRank = "Dienerin", eRank = "Servant"}, --rank 3 {gRank = "Freisassin", eRank = "Yeowoman"}, --rank 4 {gRank = "Pagin", eRank = "Page"}, --rank 5 {gRank = "Knappin", eRank = "Squire"}, --rank 6 {gRank = "Ritterin", eRank = "Knight"}, --rank 7 {gRank = "Baroin", eRank = "Baroness"}, --rank 8 {gRank = "Gräfin", eRank = "Countess"}, --rank 9 {gRank = "Herzogin", eRank = "Duchess"}, --rank 10 {gRank = "Königin", eRank = "Queen"}}; --rank leader local RunewickRankListMale = { {gRank = "Novize", eRank = "Novice"}, --rank 1 {gRank = "Anwärter", eRank = "Apprentice"}, --rank 2 {gRank = "Student", eRank = "Student"}, --rank 3 {gRank = "Gelehrter", eRank = "Scholar"}, --rank 4 {gRank = "Magister", eRank = "Master"}, --rank 5 {gRank = "Doktor", eRank = "Doctor"}, --rank 6 {gRank = "Dozent", eRank = "Docent"}, --rank 7 {gRank = "Professor", eRank = "Professor"}, --rank 8 {gRank = "Dekan", eRank = "Dean"}, --rank 9 {gRank = "Rektor", eRank = "Rector"}, --rank 10 {gRank = "Erzmagier", eRank = "Archmage"}}; --rank leader local RunewickRankListFemale = { {gRank = "Novizin", eRank = "Novice"}, --rank 1 {gRank = "Anwärterin", eRank = "Apprentice"}, --rank 2 {gRank = "Studentin", eRank = "Student"}, --rank 3 {gRank = "Gelehrte", eRank = "Scholar"}, --rank 4 {gRank = "Magister", eRank = "Master"}, --rank 5 {gRank = "Doktorin", eRank = "Doctor"}, --rank 6 {gRank = "Dozentin", eRank = "Docent"}, --rank 7 {gRank = "Professorin", eRank = "Professor"}, --rank 8 {gRank = "Dekanin", eRank = "Dean"}, --rank 9 {gRank = "Rektorin", eRank = "Rector"}, --rank 10 {gRank = "Erzmagierin", eRank = "Archmage"}}; --rank leader local GalmairRankListMale = { {gRank = "Rumtreiber", eRank = "Tramp"}, --rank 1 {gRank = "Gehilfe", eRank = "Assistant"}, --rank 2 {gRank = "Hausierer", eRank = "Pedlar"}, --rank 3 {gRank = "Krämer", eRank = "Grocer"}, --rank 4 {gRank = "Kaufmann", eRank = "Merchant"}, --rank 5 {gRank = "Finanzier", eRank = "Financier"}, --rank 6 {gRank = "Patrizier", eRank = "Patrician"}, --rank 7 {gRank = "Mogul", eRank = "Mogul"}, --rank 8 {gRank = "Magnat", eRank = "Magnate"}, --rank 9 {gRank = "Tycoon", eRank = "Tycoon"}, --rank 10 {gRank = "Don", eRank = "Don"}}; --rank leader local GalmairRankListFemale = { {gRank = "Rumtreiberin", eRank = "Tramp"}, --rank 1 {gRank = "Gehilfin", eRank = "Assistant"}, --rank 2 {gRank = "Hausiererin", eRank = "Pedlar"}, --rank 3 {gRank = "Krämerin", eRank = "Grocer"}, --rank 4 {gRank = "Kauffrau", eRank = "Merchant"}, --rank 5 {gRank = "Finanzier", eRank = "Financier"}, --rank 6 {gRank = "Patrizierin", eRank = "Patrician"}, --rank 7 {gRank = "Mogulin", eRank = "Mogul"}, --rank 8 {gRank = "Magnatin", eRank = "Magnate"}, --rank 9 {gRank = "Tycoon", eRank = "Tycoon"}, --rank 10 {gRank = "Don", eRank = "Don"}}; --rank leader local NoneRankList ={}; NoneRankList[0] = {gRank = "Geächteter", eRank = "Outcast"}; M.townRanks = {CadomyrRankListMale, RunewickRankListMale, GalmairRankListMale, CadomyrRankListFemale, RunewickRankListFemale, GalmairRankListFemale} M.townRanks[0] = NoneRankList; --[[ AddTown Add a Town to the Faction System(be carefull, adding a new town needs further changes in the whole script!) @param TownID - the ID of the town(1-9 allowed) @param TownName - the Townname ]] local function AddTown(TownID, TownName) table.insert(TownList,{townID=TownID, townName=TownName}); end local citizenRank = 1; M.highestRank = 7; local specialRanks = {8,9,10}; local leaderRank = 11; AddTown(0,"None"); AddTown(M.cadomyr,"Cadomyr"); AddTown(M.runewick,"Runewick"); AddTown(M.galmair,"Galmair"); --[[ returns the name of a town @param TownID - the id of the town the name is looked up for @return - name of town ]] function M.getTownNameByID(TownID) for i=1, #(TownList) do if (TownList[i].townID == TownID) then return TownList[i].townName end end return ""; end function M.getTownIdByName(name) for i=1, #(TownList) do if (TownList[i].townName == name) then return TownList[i].townID end end return 0; end --[[ returns the id of the town the char is a member of @player - characterStruct @return - Id of the town ]] function M.getMembership(player) return player:getQuestProgress(199) end function M.isCadomyrCitizen(player) return M.getMembership(player) == M.cadomyr end function M.isGalmairCitizen(player) return M.getMembership(player) == M.galmair end function M.isRunewickCitizen(player) return M.getMembership(player) == M.runewick end function M.isOutlaw(player) return M.getMembership(player) == M.outlaw end --[[ returns the name of the town the char is a member of @player - characterStruct @return - name of the town ]] function M.getMembershipByName(player) return M.getTownNameByID(player:getQuestProgress(199)); end --[[ returns the current rank of a char. @param player - characterStruct @return - name of the rank ]] function M.getRank(player, bothFlag) local Faction = M.getFaction(player); if (M.townRanks[Faction.tid] == nil) then return "[ERROR: no ranks for " .. Faction.tid .. "]"; end if (M.townRanks[Faction.tid][Faction.rankTown] == nil) then return "[ERROR: no rank " .. Faction.rankTown .. " in town " .. Faction.tid .. "]"; end if (player:increaseAttrib("sex",0) == 0) then --male Ranks if not bothFlag then if player:getPlayerLanguage() == 0 then return M.townRanks[Faction.tid][Faction.rankTown].gRank; else return M.townRanks[Faction.tid][Faction.rankTown].eRank; end else local gerRank = M.townRanks[Faction.tid][Faction.rankTown].gRank; local enRank = M.townRanks[Faction.tid][Faction.rankTown].eRank return gerRank, enRank; end else if not bothFlag then if player:getPlayerLanguage() == 0 then return M.townRanks[tonumber(Faction.tid)+3][Faction.rankTown].gRank; else return M.townRanks[tonumber(Faction.tid)+3][Faction.rankTown].eRank; end else local gerRank = M.townRanks[Faction.tid+3][Faction.rankTown].gRank; local enRank = M.townRanks[Faction.tid+3][Faction.rankTown].eRank; return gerRank, enRank; end end end --[[ Returns the special rank for a player @param player - characterStruct @return specialRank - special rank of player ]] local function getSpecialRank(player) local specialRank = player:getQuestProgress(200); return specialRank; end --[[ returns the ranknumber of a players rank @ player - characterStruct @return - number of the rank ]] function M.getRankAsNumber(player) local rankTown; local rankpoints; if getSpecialRank(player) ~= 0 then rankTown = getSpecialRank(player); else rankpoints = M.getRankpoints(player); rankTown = math.floor(rankpoints/100)+1; end return rankTown; end --[[ returns the name of a specific rank @player - characterStruct @ranknumber - number of the rank, the name is needed for @return - name of the rank ]] function M.getRankName(player, ranknumber) local Faction = M.getFaction(player); if ranknumber > leaderRank then return; end if (player:increaseAttrib("sex",0) == 0) then --male Ranks if player:getPlayerLanguage() == 0 then return M.townRanks[Faction.tid][ranknumber].gRank; else return M.townRanks[Faction.tid][ranknumber].eRank; end else if player:getPlayerLanguage() == 0 then return M.townRanks[tonumber(Faction.tid)+3][ranknumber].gRank; else return M.townRanks[tonumber(Faction.tid)+3][ranknumber].eRank; end end end --[[ getFaction Looks up to which Faction a Character belongs and checks also his rank @param originator -- the CharacterStruct @return Array - 1. a counter how often a Char changed the town, 2.the Town he belongs to , 3-5 the Ranks/Reputation in the Towns Cadomyr, Runewick and Galmair ]] function M.getFaction(originator) local rankTown; --check for special rank if getSpecialRank(originator) ~= 0 then rankTown = getSpecialRank(originator); else rankTown = M.getRankAsNumber(originator); end local factionMembership = originator:getQuestProgress(199); local towncnt = originator:getQuestProgress(201); local rankpoints = M.getRankpoints(originator); local specialRank = getSpecialRank(originator); return { towncnt = towncnt, tid = factionMembership, rankTown = rankTown, rankpoints = rankpoints}; end --[[ getRankpoints Looks up how much Rankpoints a Character has @param originator -- the CharacterStruct @return qpg - rankpoints in realm ]] function M.getRankpoints(originator) local qpg = originator:getQuestProgress(202); -- rankpoints return qpg; end --[[ setFaction Saves the Factionchanges of the Char @param CharacterStruct - The character who gets the new Questprogress @param Faction - the Array which includes the values to be changed ]] function M.setFaction(originator,Faction) -------------write changes------------ originator:setQuestProgress(199,tonumber(Faction.tid)); originator:setQuestProgress(201,tonumber(Faction.towncnt)); originator:setQuestProgress(202,tonumber(Faction.rankpoints)); end --[[ Sets a special rank if the rank given really is special @param player - characterStruct @param rank - new special rank (0 to take the specialness away) @return - special rank was set (true|false) ]] function M.setSpecialRank(player, rank) local Faction = M.getFaction(player); local rankpoints = Faction.rankpoints; local inform; if (rank > M.highestRank and rank < leaderRank) or rank == 0 then if rankpoints >= (M.highestRank-1)*100 then player:setQuestProgress(200, tonumber(rank)); if rank == 0 then inform = common.GetNLS(player,"Du wurdest degradiert und hast nun keinen speziellen Rang mehr.","You have been demoted and have no special rank anymore.") else inform = common.GetNLS(player,"Du wurdest befördert und bist nun "..M.getRank(player)..".","You have been promoted and are now "..M.getRank(player).."."); end player:inform(inform) return true; else return false; end end end --[[ Checks if the rank of a player has changed @param rankpoints - the new rankpoints @param rank - the current rank ]] local function checkForRankChange(rankpoints,rank) local newRank = math.floor(rankpoints/100)+1 if newRank > rank and newRank <= M.highestRank then return newRank; elseif newRank < rank and newRank >= citizenRank then return newRank; else return rank; end end --[[ inform the player about a rankchange @param rankHigher - true|false (true = player advanced a rank) @param factionValues - array of M.getFaction(player) ]] local function informPlayerAboutRankchange(player, factionValues, rankHigher) -- collect all data needed for rankchange inform local townName = M.getTownNameByID(factionValues.tid) local rankName if (player:increaseAttrib("sex",0) == 0) then --male Ranks rankName = M.townRanks[factionValues.tid][factionValues.rankTown] else --female Ranks rankName = M.townRanks[tonumber(factionValues.tid)+3][factionValues.rankTown] end -- Inform about rankchange if rankHigher == true then common.InformNLS( player, "Du hast soeben einen neuen Rang in "..townName.." erreicht. Du bist nun "..rankName.gRank..".", "You reached a new town rank in "..townName..". You are now "..rankName.eRank.."."); else common.InformNLS( player, "Durch deine ständigen Konflikte mit dem Gesetz ist dein Rang in "..townName.." um eine Stufe gesunken. Du bist nun "..rankName.gRank..".", "Because of your permanent conflicts with the law your rank sinks for a degree in "..townName..". You are now "..rankName.eRank.."." ); end end --[[ informs the player about a rankpointchange @param player - characterStruct @modifierTextarray - Textarray with the info if the rankpoints were raised/ declined ]] local function informPlayerAboutRankpointchange(player, modifierTextarray) local faction = M.getMembership(player); local factionLeadersDE = {"Königin Rosaline Edwards", "Erzmagier Elvaine Morgan", "Don Valerio Guilianni"}; local factionLeadersEN = {"Queen Rosaline Edwards'", "Archmage Elvaine Morgan's", "Don Valerio Guilianni's"}; if faction ~= 0 then common.InformNLS(player, "Dein Ansehen bei "..factionLeadersDE[faction].." "..modifierTextarray[1], "You "..modifierTextarray[2].." in "..factionLeadersEN[faction].." favour."); else return; end; end --[[ setRankpoints Saves the Factionchanges of the Char//Guildchanges of the Char @param CharacterStruct - The character who gets the new Questprogress @param Rankpoints - the value Rankpoints ]] function M.setRankpoints(originator, rankpoints) local Faction = M.getFaction(originator); local rank = Faction.rankTown; if Faction.tid == 0 then --outlaw return; end if rankpoints < 0 then rankpoints = 0; elseif rankpoints > ((M.highestRank-1)*100)+99 then rankpoints = ((M.highestRank-1)*100)+99; end -- determine if player got a new rank if rank <= M.highestRank then Faction.rankTown = checkForRankChange(rankpoints,rank); end -- Factionleaders always have the leader rank 11 and 1000 rankpoints (just to keep it consistent) if originator.name == "Valerio Guilianni" or originator.name == "Rosaline Edwards" or originator.name == "Elvaine Morgan" then rankpoints = (leaderRank-1)*100; Faction.rankTown = leaderRank; end if rankpoints < M.getRankpoints(originator) then local playerText = {"sinkt.","decline"}; informPlayerAboutRankpointchange(originator, playerText); if getSpecialRank(originator) ~= 0 then M.setSpecialRank(originator, 0); end elseif rankpoints > M.getRankpoints(originator) then local playerText = {"steigt.","advance"}; informPlayerAboutRankpointchange(originator, playerText); end -- Inform about rankchange if Faction.rankTown>rank then informPlayerAboutRankchange(originator, Faction, true) elseif Faction.rankTown<rank then informPlayerAboutRankchange(originator, Faction, false) end ------save changes---------------- originator:setQuestProgress(202,rankpoints); end --[[ function to leave a faction and become an outlaw @param originator - characterStruct @param Faction - the List with the Factionvalues of the Char @param thisNPC - NPCStruct ]] local function leaveFaction(originator, Faction, thisNPC) Faction.rankpoints = 0; Faction.rankTown = 0; Faction.tid = 0; M.setFaction(originator,Faction); --write fv in Questprogress local gText="Du gehört nun keinem Reich mehr an. Das bedeutet, dass du frei, aber auf dich selbst gestellt seid. Viel Glück."; local eText="You're now not belonging to any realm. This means you're free but also on your own. Good luck."; local outText=common.GetNLS(originator,gText,eText); thisNPC:talk(Character.say, outText); end --[[ makeCharMemberOfTown makes the char citizen of the town @param originator -- the characterStruct @param fv -- the List with the Factionvalues of the Char @param theRank(number) -- the rank the char shall get in the town ]] function M.makeCharMemberOfTown(originator,thisNPC,fv,theRank,theTown) if theRank==leaderRank then --make char to leader of this town fv.tid = theTown; --make him member of this town fv.rankTown = leaderRank; --give him the leader rank fv = M.setFaction(originator,fv); return; elseif theRank == 0 or theTown == 0 then --becoming an outlaw leaveFaction(originator, fv, thisNPC) elseif theRank~=leaderRank then --make char to citizen if (fv.tid == theTown) then --already citizen return; end local amountToPay = 1000*(2^fv.towncnt) -- amount in coppercoins local GAmount, SAmount,CAmount = money.MoneyToCoins(amountToPay); local germanMoney, englishMoney = money.MoneyToString(amountToPay); if not money.CharHasMoney(originator,amountToPay) then --not enough money! local gText="Du hast nicht genug Geld dabei! Du benötigst"..germanMoney.."."; local eText="You don't have enough money with you! You'll need"..englishMoney.."."; local outText=common.GetNLS(originator,gText,eText); thisNPC:talk(Character.say, outText); return; end originator:inform("Das Wechseln der Stadt hat"..germanMoney.." gekostet.", "It costs"..englishMoney.." to change the faction."); fv.rankpoints = 0 -- set default value for rankpoints fv.tid = theTown; --set new Town ID fv.rankTown = theRank -- set the rank of the town if (fv.towncnt<99) then fv.towncnt = fv.towncnt+1; end; -- raise the town counter M.setFaction(originator,fv); --write fv in Questprogress money.TakeMoneyFromChar(originator,amountToPay); --take money end return; end --- Relations -- -- The following functions allow checking and controlling the relations between factions. -- The following constants define the different relations modes. M.RELATION_SELF = -1; -- This is the constant returned in case the relation of a faction to itself is checked. M.RELATION_FRIENDLY = 1; -- The factions have a friendly relationship. M.RELATION_NEUTRAL = 0; -- The factions have a neutral relationship, guards will only process the members of this faction in case they appear hostile. M.RELATION_HOSTILE = 2; -- The factions have a hostile relationship. The guards will ensure that the members of this faction stay out of the home town. M.RELATION_AGGRESSIVE = 3; -- The factions have a aggressive relationship. The guards will engage the members of this faction on sight. M.RELATION_ACCEPTED = 4; -- This is a special relationship that only applies to individual players. It causes the total relationship to the town to be neutral, even if the relationship of the town and the player faction is hostile or aggressive --- Get the individual relationship of a player to a faction. These overwriting values are time limited. -- -- @param player the player who's relation is queried -- @param townFaction the faction -- @return int the relationship constant for the relation of the faction to the individual player local function getIndividualPlayerRelation(player, townFaction) local relationId = -1; local daysId = -1; if (townFaction == M.cadomyr) then relationId = 191; daysId = 192; elseif (townFaction == M.runewick) then relationId = 193; daysId = 194; elseif (townFaction == M.galmair) then relationId = 195; daysId = 196; end if (relationId < 0) or (daysId < 0) then return M.RELATION_NEUTRAL; end local relation = player:getQuestProgress(relationId); if (relation == M.RELATION_NEUTRAL) then return M.RELATION_NEUTRAL; end local days, setTime = player:getQuestProgress(daysId); if (relation ~= M.RELATION_FRIENDLY) and (relation ~= M.RELATION_NEUTRAL) and (relation ~= M.RELATION_AGGRESSIVE) and (relation ~= M.RELATION_ACCEPTED) and (relation ~= M.RELATION_HOSTILE) then debug("[Error] ".. character.LogText(player).." got illegal value for temporary faction relation. Resetting."); player:setQuestProgress(relationId, M.RELATION_NEUTRAL); return M.RELATION_NEUTRAL; end if (days > 0) then local daysInSec = (days / 3) * 24 * 60 * 60; if ((world:getTime("unix") - setTime) >= daysInSec) then return M.RELATION_NEUTRAL; end end return relation; end --- Apply a individual relation of a town faction to a player. -- -- @param player the player to receives the new relationship -- @param townFaction the faction that is effected -- @param newRelation the new relation value -- @param the time limited in days for this change to wear off function M.setIndividualPlayerRelation(player, townFaction, newRelation, timeLimitInDays) if (newRelation ~= M.RELATION_FRIENDLY) and (newRelation ~= M.RELATION_NEUTRAL) and (newRelation ~= M.RELATION_HOSTILE) and (newRelation ~= M.RELATION_AGGRESSIVE) and (newRelation ~= M.RELATION_ACCEPTED) then debug("[Error] Applied illegal relationship mode: "..tostring(newRelation)); return; end local relationId = -1; local daysId = -1; if (townFaction == M.cadomyr) then relationId = 191; daysId = 192; elseif (townFaction == M.runewick) then relationId = 193; daysId = 194; elseif (townFaction == M.galmair) then relationId = 195; daysId = 196; end if (relationId < 0) or (daysId < 0) then debug("[Error] Can't apply individual relationship for unknown town faction: "..tostring(townFaction)); return; end player:setQuestProgress(relationId, newRelation); if (newRelation == M.RELATION_NEUTRAL) then player:setQuestProgress(daysId, 0); else player:setQuestProgress(daysId, timeLimitInDays); end end --- Get the relation of a town faction to a specific player. This functions takes both the relation of the town faction and the player faction and the --- relation of the town faction to the individual player into consideration. Administrators are always considered to be friendly, because they are --- very friendly persons in general. -- -- @param player the player -- @param townFaction the faction of the town -- @return int the relationship constant for the relationship between the town faction and the player function M.getPlayerRelation(player, townFaction) if player:isAdmin() then return M.RELATION_FRIENDLY; end local individualRelation = getIndividualPlayerRelation(player, townFaction); local playerFaction = M.getFaction(player).tid; local factionRelation = M.getFactionRelation(townFaction, playerFaction); if (individualRelation == M.RELATION_ACCEPTED) then return (factionRelation == M.RELATION_FRIENDLY) and M.RELATION_FRIENDLY or M.RELATION_NEUTRAL; end if (factionRelation == M.RELATION_AGGRESSIVE) then return M.RELATION_AGGRESSIVE; elseif (factionRelation == M.RELATION_HOSTILE) then if (individualRelation == M.RELATION_AGGRESSIVE) then return M.RELATION_AGGRESSIVE; else return M.RELATION_HOSTILE; end elseif (factionRelation == M.RELATION_NEUTRAL) then if (individualRelation == M.RELATION_AGGRESSIVE) or (individualRelation == M.RELATION_HOSTILE) then return individualRelation; else return M.RELATION_NEUTRAL; end else return individualRelation; end end function M.isPlayerPermittedInTown(player, townFaction) local playerRelation = M.getPlayerRelation(player, townFaction) if playerRelation == M.RELATION_HOSTILE or playerRelation == M.RELATION_AGGRESSIVE then return false else return true end end --- Get the relationship between two factions. The looking direction for the relationship is always from the town faction to the player faction. --- So if the towns faction is hostile to the players faction and the players faction is neutral to the towns faction the returned result will be hostile. -- -- @param townFaction the faction of the town that is checked -- @param playerFaction the faction of the player that is checked -- @return int the relationship constant for the relation of the towns faction to the player faction function M.getFactionRelation(townFaction, playerFaction) if (townFaction == playerFaction) then return M.RELATION_SELF; end local found, relation = ScriptVars:find("Mode_"..tostring(townFaction)); if not found then return M.RELATION_HOSTILE; end relation = relation % (10 ^ (playerFaction + 1)); relation = math.floor(relation / (10 ^ playerFaction)); if (relation ~= M.RELATION_FRIENDLY) and (relation ~= M.RELATION_NEUTRAL) and (relation ~= M.RELATION_AGGRESSIVE) then return M.RELATION_HOSTILE; end return relation; end --- Set the relationship of a faction to another faction. The faction set is the faction from the town faction to the player faction. -- -- @param townFaction the town faction -- @param playerFaction the player faction -- @param newRelation the new relationship (M.RELATION_FRIENDLY,M.RELATION_NEUTRAL,M.RELATION_HOSTILE,M.RELATION_AGGRESSIVE) function M.setFactionRelation(townFaction, playerFaction, newRelation) if (newRelation ~= M.RELATION_FRIENDLY) and (newRelation ~= M.RELATION_NEUTRAL) and (newRelation ~= M.RELATION_HOSTILE) and (newRelation ~= M.RELATION_AGGRESSIVE) then debug("[Error] Applied illegal relationship mode: "..tostring(newRelation)); return; end if (townFaction == playerFaction) then return; end -- get mode for all factions local found, relationships = ScriptVars:find("Mode_"..townFaction); local oldRelation = 0; if not found then ScriptVars:set("Mode_".. townFaction, 2222); -- hostile to everyone relationships = 2222; oldRelation = 2; else -- calculate the old mode for the player faction oldRelation = relationships % (10 ^ (playerFaction + 1)); oldRelation = math.floor(oldRelation / (10 ^ playerFaction)); end if (oldRelation == newRelation) then return; end; relationships = relationships - (oldRelation * (10 ^ playerFaction)); relationships = relationships + (newRelation * (10 ^ playerFaction)); relationships = math.max(0, math.min(9999, relationships)); -- must not be negative & exceed 9999 (3 towns + outcasts) ScriptVars:set("Mode_"..townFaction, relationships); end return M
agpl-3.0
Sojerbot/javan
plugins/ingroup.lua
1
61924
do -- Check Member local function check_member_autorealm(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Realm', settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes', lock_link = 'yes', sticker = 'ok', version = '3.0', groupmodel = 'normal', tag = 'no', lock_badw = 'no', lock_english = 'no', lock_join = 'no', lock_media = 'no', lock_share = 'no', welcome = 'group' } } save_data(_config.moderation.data, data) local realms = 'realms' if not data[tostring(realms)] then data[tostring(realms)] = {} save_data(_config.moderation.data, data) end data[tostring(realms)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'به ریلیم جدید ما خوش آمدید') end end end local function check_member_realm_add(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Realm', settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes', lock_link = 'yes', sticker = 'ok', version = '3.0', groupmodel = 'normal', tag = 'no', lock_badw = 'no', lock_english = 'no', lock_join = 'no', lock_media = 'no', lock_share = 'no', welcome = 'group' } } save_data(_config.moderation.data, data) local realms = 'realms' if not data[tostring(realms)] then data[tostring(realms)] = {} save_data(_config.moderation.data, data) end data[tostring(realms)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'ریلیم اضافه شد!') end end end function check_member_group(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Group', moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes', lock_link = 'yes', sticker = 'ok', version = '3.0', groupmodel = 'normal', tag = 'no', lock_badw = 'no', lock_english = 'no', lock_join = 'no', lock_media = 'no', lock_share = 'no', welcome = 'group' } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'شما صاحب گروه شدید') end end end local function check_member_modadd(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration data[tostring(msg.to.id)] = { group_type = 'Group', moderators = {}, set_owner = member_id , settings = { set_name = string.gsub(msg.to.print_name, '_', ' '), lock_name = 'yes', lock_photo = 'no', lock_member = 'no', flood = 'yes', lock_link = 'yes', sticker = 'ok', version = '3.0', groupmodel = 'normal', tag = 'no', lock_badw = 'no', lock_english = 'no', lock_join = 'no', lock_media = 'no', lock_share = 'no', welcome = 'group' } } save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = {} save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = msg.to.id save_data(_config.moderation.data, data) return send_large_msg(receiver, 'گروه اضافه شد و شما صاحب آن شدید') end end end local function automodadd(msg) local data = load_data(_config.moderation.data) if msg.action.type == 'chat_created' then receiver = get_receiver(msg) chat_info(receiver, check_member_group,{receiver=receiver, data=data, msg = msg}) end end local function autorealmadd(msg) local data = load_data(_config.moderation.data) if msg.action.type == 'chat_created' then receiver = get_receiver(msg) chat_info(receiver, check_member_autorealm,{receiver=receiver, data=data, msg = msg}) end end local function check_member_realmrem(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Realm configuration removal data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local realms = 'realms' if not data[tostring(realms)] then data[tostring(realms)] = nil save_data(_config.moderation.data, data) end data[tostring(realms)][tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'ریلیم حذف شد') end end end local function check_member_modrem(cb_extra, success, result) local receiver = cb_extra.receiver local data = cb_extra.data local msg = cb_extra.msg for k,v in pairs(result.members) do local member_id = v.id if member_id ~= our_id then -- Group configuration removal data[tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) local groups = 'groups' if not data[tostring(groups)] then data[tostring(groups)] = nil save_data(_config.moderation.data, data) end data[tostring(groups)][tostring(msg.to.id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, 'گروه حذف شد') end end end --End Check Member local function show_group_settingsmod(msg, data, target) if not is_momod(msg) then return "فقط مدیران" end local data = load_data(_config.moderation.data) if data[tostring(msg.to.id)] then if data[tostring(msg.to.id)]['settings']['flood_msg_max'] then NUM_MSG_MAX = tonumber(data[tostring(msg.to.id)]['settings']['flood_msg_max']) print('custom'..NUM_MSG_MAX) else NUM_MSG_MAX = 5 end end local bots_protection = "Yes" if data[tostring(msg.to.id)]['settings']['lock_bots'] then bots_protection = data[tostring(msg.to.id)]['settings']['lock_bots'] end local leave_ban = "no" if data[tostring(msg.to.id)]['settings']['leave_ban'] then leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban'] end local lock_link = "Yes" if data[tostring(msg.to.id)]['settings']['lock_link'] then lock_link = data[tostring(msg.to.id)]['settings']['lock_link'] end local version = "2" if data[tostring(msg.to.id)]['settings']['version'] then version = data[tostring(msg.to.id)]['settings']['version'] end local groupmodel = "normal" if data[tostring(msg.to.id)]['settings']['groupmodel'] then groupmodel = data[tostring(msg.to.id)]['settings']['groupmodel'] end local sticker = "ok" if data[tostring(msg.to.id)]['settings']['sticker'] then sticker = data[tostring(msg.to.id)]['settings']['sticker'] end local tag = "no" if data[tostring(msg.to.id)]['settings']['tag'] then tag = data[tostring(msg.to.id)]['settings']['tag'] end local lock_badw = "no" if data[tostring(msg.to.id)]['settings']['lock_badw'] then lock_badw = data[tostring(msg.to.id)]['settings']['lock_badw'] end local lock_english = "no" if data[tostring(msg.to.id)]['settings']['lock_english'] then lock_english = data[tostring(msg.to.id)]['settings']['lock_english'] end local lock_join = "no" if data[tostring(msg.to.id)]['settings']['lock_join'] then lock_join = data[tostring(msg.to.id)]['settings']['lock_join'] end local lock_media = "no" if data[tostring(msg.to.id)]['settings']['lock_media'] then lock_media = data[tostring(msg.to.id)]['settings']['lock_media'] end local lock_share = "no" if data[tostring(msg.to.id)]['settings']['lock_share'] then lock_share = data[tostring(msg.to.id)]['settings']['lock_share'] end local welcome = "group" if data[tostring(msg.to.id)]['settings']['welcome'] then welcome = data[tostring(msg.to.id)]['settings']['welcome'] end local settings = data[tostring(target)]['settings'] local text = "تنظیمات گروه:\n⚙⚙⚙⚙⚙⚙⚙⚙⚙⚙⚙⚙⚙⚙⚙⚙\n>قفل نام گروه : "..settings.lock_name.."\n>قفل عکس گروه : "..settings.lock_photo.."\n>قفل اعضا : "..settings.lock_member.."\n>ممنوعیت ارسال لینک : "..lock_link.."\n>قفل ورود : "..lock_join.."\n>قفل رسانه : "..lock_media.."\n>قفل اشتراک گذاری : "..lock_share.."\n>حساسیت اسپم : "..NUM_MSG_MAX.."\n>قفل ربات ها : "..bots_protection.."\n>خوشامد : "..welcome.."\n>قفل تگ : "..tag.."\n>قفل اینگلیسی :"..lock_english.."\n>قفل فحش : "..lock_badw.."\n>مدل گروه : "..groupmodel.."\n>ورژن : "..version return text end local function set_descriptionmod(msg, data, target, about) if not is_momod(msg) then return "قفط مدیران" end local data_cat = 'توضیحات' data[tostring(target)][data_cat] = about save_data(_config.moderation.data, data) return 'توضیحات گروه به این متن تغییر یافت:\n'..about end local function get_description(msg, data) local data_cat = 'توضیحات' if not data[tostring(msg.to.id)][data_cat] then return 'توضیحی موجود نیست' end local about = data[tostring(msg.to.id)][data_cat] local about = string.gsub(msg.to.print_name, "_", " ")..':\n\n'..about return 'درباره'..about end local function lock_group_join(msg, data, target) if not is_momod(msg) then return "قفط مدیران" end local group_join_lock = data[tostring(target)]['settings']['lock_join'] if group_join_lock == 'yes' then return 'ورود از قبل قفل است' else data[tostring(target)]['settings']['lock_join'] = 'yes' save_data(_config.moderation.data, data) return 'ورود قفل شد' end end local function unlock_group_join(msg, data, target) if not is_momod(msg) then return "فقط مدیران" end local group_join_lock = data[tostring(target)]['settings']['lock_join'] if group_join_lock == 'no' then return 'ورود از قبل آزاد است' else data[tostring(target)]['settings']['lock_join'] = 'no' save_data(_config.moderation.data, data) return 'ورود آزاد شد' end end local function lock_group_tag(msg, data, target) if not is_momod(msg) then return "فقط مدیران❗️" end local group_tag_lock = data[tostring(target)]['settings']['tag'] if group_tag_lock == 'yes' then return 'تگ کردن از قبل قفل است🔒' else data[tostring(target)]['settings']['tag'] = 'yes' save_data(_config.moderation.data, data) return 'تگ کردن ممنوع شد✅🔒' end end local function unlock_group_tag(msg, data, target) if not is_momod(msg) then return "فقط مدیران" end local group_tag_lock = data[tostring(target)]['settings']['tag'] if group_tag_lock == 'no' then return 'تگ کردن از قبل آزاد است🔓' else data[tostring(target)]['settings']['tag'] = 'no' save_data(_config.moderation.data, data) return 'تگ کردن آزاد شد✅🔓' end end local function lock_group_english(msg, data, target) if not is_momod(msg) then return "قفط مدیران❗️" end local group_english_lock = data[tostring(target)]['settings']['lock_english'] if group_english_lock == 'yes' then return 'ایگلیسی از قبل قفل است🔒' else data[tostring(target)]['settings']['lock_english'] = 'yes' save_data(_config.moderation.data, data) return 'اینگلیسی قفل شد✅🔒' end end local function unlock_group_english(msg, data, target) if not is_momod(msg) then return "قفط مدیران❗️" end local group_english_lock = data[tostring(target)]['settings']['lock_english'] if group_english_lock == 'no' then return 'اینگلیسی از قبل باز است🔓' else data[tostring(target)]['settings']['lock_english'] = 'no' save_data(_config.moderation.data, data) return 'اینگلیسی ازاد شد✅🔓' end end local function lock_group_badw(msg, data, target) if not is_momod(msg) then return "فقط مدیران❗️" end local group_badw_lock = data[tostring(target)]['settings']['lock_badw'] if group_badw_lock == 'yes' then return 'فحاشی از قبل ممنوع است🔒' else data[tostring(target)]['settings']['lock_badw'] = 'yes' save_data(_config.moderation.data, data) return 'فحاشی قفل شد✅🔒' end end local function unlock_group_badw(msg, data, target) if not is_momod(msg) then return "فقط مدیران❗️" end local group_badw_lock = data[tostring(target)]['settings']['lock_badw'] if group_badw_lock == 'no' then return 'فحاشی از قبل آزاد است🔓' else data[tostring(target)]['settings']['lock_badw'] = 'no' save_data(_config.moderation.data, data) return 'فحاشی آزاد شد✅🔓' end end local function lock_group_link(msg, data, target) if not is_momod(msg) then return "فقط مدیران❗️" end local group_link_lock = data[tostring(target)]['settings']['lock_link'] if group_link_lock == 'yes' then return 'ارسال لینک از قبل ممنوع است🔒' else data[tostring(target)]['settings']['lock_link'] = 'yes' save_data(_config.moderation.data, data) return 'ارسال لینک ممنوع شد✅🔒' end end local function unlock_group_link(msg, data, target) if not is_momod(msg) then return "فقط مدیران❗️" end local group_link_lock = data[tostring(target)]['settings']['lock_link'] if group_link_lock == 'no' then return 'ارسال لینک از قبل آزاد است🔓' else data[tostring(target)]['settings']['lock_link'] = 'no' save_data(_config.moderation.data, data) return 'ارسال لینک آزاد شد✅🔓' end end local function lock_group_english(msg, data, target) if not is_momod(msg) then return "فقط برای مدیران❗️" end local group_english_lock = data[tostring(target)]['settings']['lock_english'] if group_english_lock == 'yes' then return 'اینگلیسی از قبل قفل است🔒' else data[tostring(target)]['settings']['lock_english'] = 'yes' save_data(_config.moderation.data, data) return 'اینگلیسی آزاد شد✅🔒' end end local function unlock_group_english(msg, data, target) if not is_momod(msg) then return "فقط مدیران❗️" end local group_english_lock = data[tostring(target)]['settings']['lock_english'] if group_english_lock == 'no' then return 'اینگلیسی از قبل آزاد است🔓' else data[tostring(target)]['settings']['lock_english'] = 'no' save_data(_config.moderation.data, data) return 'اینگلیسی آژاد شد✅🔓' end end local function lock_group_bots(msg, data, target) if not is_momod(msg) then return "قفط مدیران" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'yes' then return 'قفل ربات ها از قبل فعال است' else data[tostring(target)]['settings']['lock_bots'] = 'yes' save_data(_config.moderation.data, data) return 'ورود ربات ها قفل شد' end end local function unlock_group_bots(msg, data, target) if not is_momod(msg) then return "فقط مدیران" end local group_bots_lock = data[tostring(target)]['settings']['lock_bots'] if group_bots_lock == 'no' then return 'ورود ربات ها از قبل آزاد است' else data[tostring(target)]['settings']['lock_bots'] = 'no' save_data(_config.moderation.data, data) return 'ورود ربات ها ازاد شد' end end local function lock_group_namemod(msg, data, target) if not is_momod(msg) then return "فقط برای مدیران" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'yes' then return 'نام گروه از قبل قفل است' else data[tostring(target)]['settings']['lock_name'] = 'yes' save_data(_config.moderation.data, data) rename_chat('chat#id'..target, group_name_set, ok_cb, false) return 'نام گروه قفل شد' end end local function unlock_group_namemod(msg, data, target) if not is_momod(msg) then return "فقط مدیران" end local group_name_set = data[tostring(target)]['settings']['set_name'] local group_name_lock = data[tostring(target)]['settings']['lock_name'] if group_name_lock == 'no' then return 'نام گروه از قبل باز است' else data[tostring(target)]['settings']['lock_name'] = 'no' save_data(_config.moderation.data, data) return 'نام گروه باز شد' end end local function lock_group_floodmod(msg, data, target) if not is_owner(msg) then return "فقط توسط گلوبال ادمین ها" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'yes' then return 'ارسال پیام سریع ممنوع از قبل ممنوع بود' else data[tostring(target)]['settings']['flood'] = 'yes' save_data(_config.moderation.data, data) return 'اسپم قفل شد' end end local function unlock_group_floodmod(msg, data, target) if not is_owner(msg) then return "فقط برای گلوبال ادمین ها" end local group_flood_lock = data[tostring(target)]['settings']['flood'] if group_flood_lock == 'no' then return 'اسپم قفل نیست!' else data[tostring(target)]['settings']['flood'] = 'no' save_data(_config.moderation.data, data) return 'ارسال سریع پیام آزاد شد' end end local function lock_group_membermod(msg, data, target) if not is_momod(msg) then return "فقط برای مدیران!" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'yes' then return 'ورود اعضا از قبل قفل است' else data[tostring(target)]['settings']['lock_member'] = 'yes' save_data(_config.moderation.data, data) end return 'ورود اعضا قفل شد' end local function unlock_group_membermod(msg, data, target) if not is_momod(msg) then return "فقط مدیران" end local group_member_lock = data[tostring(target)]['settings']['lock_member'] if group_member_lock == 'no' then return 'عضو گیری ازاد است' else data[tostring(target)]['settings']['lock_member'] = 'no' save_data(_config.moderation.data, data) return 'عضو گیری ازاد شد' end end local function lock_group_leave(msg, data, target) if not is_momod(msg) then return "فقط برای مدیران" end local leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban'] if leave_ban == 'yes' then return 'خروج از قبل ممنوع بود' else data[tostring(msg.to.id)]['settings']['leave_ban'] = 'yes' save_data(_config.moderation.data, data) end return 'کسانی که خارج میشوند بن خواهند شد' end local function unlock_group_leave(msg, data, target) if not is_momod(msg) then return "فقط مدیران!" end local leave_ban = data[tostring(msg.to.id)]['settings']['leave_ban'] if leave_ban == 'no' then return 'خروج آزاد بود' else data[tostring(msg.to.id)]['settings']['leave_ban'] = 'no' save_data(_config.moderation.data, data) return 'خروج آزاد شد' end end local function lock_group_media(msg, data, target) if not is_momod(msg) then return "قفط مدیران" end local group_media_lock = data[tostring(target)]['settings']['lock_media'] if group_media_lock == 'yes' then return 'رسانه از قبل قفل است' else data[tostring(target)]['settings']['lock_media'] = 'yes' save_data(_config.moderation.data, data) return 'ارسال رسانه ممنوع شد' end end local function unlock_group_media(msg, data, target) if not is_momod(msg) then return "فقط مدیران" end local group_media_lock = data[tostring(target)]['settings']['lock_media'] if group_media_lock == 'no' then return 'ارسال رسانه از قبل آزاد است' else data[tostring(target)]['settings']['lock_media'] = 'no' save_data(_config.moderation.data, data) return 'ارسال رسانه آزاد شد' end end local function lock_group_share(msg, data, target) if not is_momod(msg) then return "قفط مدیران" end local group_share_lock = data[tostring(target)]['settings']['lock_share'] if group_share_lock == 'yes' then return 'اشتراک گذاری شماره از قبل ممنوع است' else data[tostring(target)]['settings']['lock_share'] = 'yes' save_data(_config.moderation.data, data) return 'اشتراک گذاری شماره ممنوع شد' end end local function unlock_group_share(msg, data, target) if not is_momod(msg) then return "فقط مدیران" end local group_share_lock = data[tostring(target)]['settings']['lock_share'] if group_share_lock == 'no' then return 'اشتراک گذاری شماره آزاد بود' else data[tostring(target)]['settings']['lock_share'] = 'no' save_data(_config.moderation.data, data) return 'اشتراک گذاری شماره آزاد شد' end end local function unlock_group_photomod(msg, data, target) if not is_momod(msg) then return "فقط مدیران" end local group_photo_lock = data[tostring(target)]['settings']['lock_photo'] if group_photo_lock == 'no' then return 'عکس گروه قفل نیست' else data[tostring(target)]['settings']['lock_photo'] = 'no' save_data(_config.moderation.data, data) return 'عکس گروه باز شد' end end local function set_rulesmod(msg, data, target) if not is_momod(msg) then return "فقط مدیران" end local data_cat = 'قوانین' data[tostring(target)][data_cat] = rules save_data(_config.moderation.data, data) return 'قوانین گروه به این متن تغییر یافت:\n'..rules end local function modadd(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "شما ادمین نیستید" end local data = load_data(_config.moderation.data) if is_group(msg) then return 'گروه از قبل اد شده' end receiver = get_receiver(msg) chat_info(receiver, check_member_modadd,{receiver=receiver, data=data, msg = msg}) end local function realmadd(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "شما ادمین نیستید" end local data = load_data(_config.moderation.data) if is_realm(msg) then return 'ریلیم از قبل اد شده' end receiver = get_receiver(msg) chat_info(receiver, check_member_realm_add,{receiver=receiver, data=data, msg = msg}) end -- Global functions function modrem(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "شما ادمین نیستید" end local data = load_data(_config.moderation.data) if not is_group(msg) then return 'گروه اضافه نشده' end receiver = get_receiver(msg) chat_info(receiver, check_member_modrem,{receiver=receiver, data=data, msg = msg}) end function realmrem(msg) -- superuser and admins only (because sudo are always has privilege) if not is_admin(msg) then return "شما ادمین نیستید" end local data = load_data(_config.moderation.data) if not is_realm(msg) then return 'ریلیم اد نشده' end receiver = get_receiver(msg) chat_info(receiver, check_member_realmrem,{receiver=receiver, data=data, msg = msg}) end local function get_rules(msg, data) local data_cat = 'قوانین' if not data[tostring(msg.to.id)][data_cat] then return 'قانونی موجود نیست' end local rules = data[tostring(msg.to.id)][data_cat] local rules = 'قوانین گروه:\n'..rules return rules end local function set_group_photo(msg, success, result) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) if success then local file = 'data/photos/chat_photo_'..msg.to.id..'.jpg' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) chat_set_photo (receiver, file, ok_cb, false) data[tostring(msg.to.id)]['settings']['set_photo'] = file save_data(_config.moderation.data, data) data[tostring(msg.to.id)]['settings']['lock_photo'] = 'yes' save_data(_config.moderation.data, data) send_large_msg(receiver, 'عکس ذخیره شد!', ok_cb, false) else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end local function promote(receiver, member_english, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'گروه اضافه نشده') end if data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_english..' از قبل مدیر است') end data[group]['moderators'][tostring(member_id)] = member_english save_data(_config.moderation.data, data) return send_large_msg(receiver, member_english..' ترفیع یافت') end local function promote_by_reply(extra, success, result) local msg = result local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '') if msg.from.english then member_english = '@'.. msg.from.english else member_english = full_name end local member_id = msg.from.id if msg.to.type == 'chat' then return promote(get_receiver(msg), member_english, member_id) end end local function demote(receiver, member_english, member_id) local data = load_data(_config.moderation.data) local group = string.gsub(receiver, 'chat#id', '') if not data[group] then return send_large_msg(receiver, 'گروه اضافه نشده') end if not data[group]['moderators'][tostring(member_id)] then return send_large_msg(receiver, member_english..' مدیر نیست !') end data[group]['moderators'][tostring(member_id)] = nil save_data(_config.moderation.data, data) return send_large_msg(receiver, member_english..' تنزل یافت') end local function demote_by_reply(extra, success, result) local msg = result local full_name = (msg.from.first_name or '')..' '..(msg.from.last_name or '') if msg.from.english then member_english = '@'..msg.from.english else member_english = full_name end local member_id = msg.from.id if msg.to.type == 'chat' then return demote(get_receiver(msg), member_english, member_id) end end local function setleader_by_reply(extra, success, result) local msg = result local receiver = get_receiver(msg) local data = load_data(_config.moderation.data) local name_log = msg.from.print_name:gsub("_", " ") data[tostring(msg.to.id)]['set_owner'] = tostring(msg.from.id) save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] setted ["..msg.from.id.."] as leader") local text = msg.from.print_name:gsub("_", " ").." اکنون صاحب گروه است " return send_large_msg(receiver, text) end local function promote_demote_res(extra, success, result) --vardump(result) --vardump(extra) local member_id = result.id local member_english = "@"..result.english local chat_id = extra.chat_id local mod_cmd = extra.mod_cmd local receiver = "chat#id"..chat_id if mod_cmd == 'ترفیع' then return promote(receiver, member_english, member_id) elseif mod_cmd == 'تنزل' then return demote(receiver, member_english, member_id) end end local function modlist(msg) local data = load_data(_config.moderation.data) local groups = "groups" if not data[tostring(groups)][tostring(msg.to.id)] then return 'گروه اد نشده' end -- determine if table is empty if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'دراین گروه هیچ مدیری وجود ندارد' end local i = 1 local message = '\nلیست مدیر های گروه ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do message = message ..i..' - '..v..' [' ..k.. '] \n' i = i + 1 end return message end local function callbackres(extra, success, result) --vardump(result) local user = result.id local name = string.gsub(result.print_name, "_", " ") local chat = 'chat#id'..extra.chatid send_large_msg(chat, user..'\n'..name) return user end local function help() local help_text = tostring(_config.help_text) return help_text end local function cleanmember(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user(v.id, result.id) end end local function killchat(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function killrealm(cb_extra, success, result) local receiver = cb_extra.receiver local chat_id = "chat#id"..result.id local chatname = result.print_name for k,v in pairs(result.members) do kick_user_any(v.id, result.id) end end local function user_msgs(user_id, chat_id) local user_info local uhash = 'user:'..user_id local user = redis:hgetall(uhash) local um_hash = 'msgs:'..user_id..':'..chat_id user_info = tonumber(redis:get(um_hash) or 0) return user_info end local function kick_zero(cb_extra, success, result) local chat_id = cb_extra.chat_id local chat = "chat#id"..chat_id local ci_user local re_user for k,v in pairs(result.members) do local si = false ci_user = v.id local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) for i = 1, #users do re_user = users[i] if tonumber(ci_user) == tonumber(re_user) then si = true end end if not si then if ci_user ~= our_id then if not is_momod2(ci_user, chat_id) then chat_del_user(chat, 'user#id'..ci_user, ok_cb, true) end end end end end local function kick_inactive(chat_id, num, receiver) local hash = 'chat:'..chat_id..':users' local users = redis:smembers(hash) -- Get user info for i = 1, #users do local user_id = users[i] local user_info = user_msgs(user_id, chat_id) local nmsg = user_info if tonumber(nmsg) < tonumber(num) then if not is_momod2(user_id, chat_id) then chat_del_user('chat#id'..chat_id, 'user#id'..user_id, ok_cb, true) end end end return chat_info(receiver, kick_zero, {chat_id = chat_id}) end local function run(msg, matches) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) local name_log = user_print_name(msg.from) local group = msg.to.id if msg.media then if msg.media.type == 'photo' and data[tostring(msg.to.id)]['settings']['set_photo'] == 'waiting' and is_chat_msg(msg) and is_momod(msg) then load_photo(msg.id, set_group_photo, msg) end end if matches[1] == 'اضافه' or matches[1] == 'add' and not matches[2] then if is_realm(msg) then return 'خطا : از قبل ریلیم بوده' end print("group "..msg.to.print_name.."("..msg.to.id..") added") return modadd(msg) end if matches[1] == 'اضافه' or matches[1] == 'add ' and matches[2] == 'ریلیم' or matches[2] == 'realm' then if is_group(msg) then return 'خطا : اینجا یک گروه است' end print("group "..msg.to.print_name.."("..msg.to.id..") added as a realm") return realmadd(msg) end if matches[1] == 'حذف' or matches[1] == 'rem' and not matches[2] then print("group "..msg.to.print_name.."("..msg.to.id..") removed") return modrem(msg) end if matches[1] == 'حذف' or matches[1] == 'rem' and matches[2] == 'ریلیم' or matches[2] == 'realm' then print("group "..msg.to.print_name.."("..msg.to.id..") removed as a realm") return realmrem(msg) end if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "group" then return automodadd(msg) end if matches[1] == 'chat_created' and msg.from.id == 0 and group_type == "realm" then return autorealmadd(msg) end if msg.to.id and data[tostring(msg.to.id)] then local settings = data[tostring(msg.to.id)]['settings'] if matches[1] == 'chat_add_user' then if not msg.service then return "Are you trying to troll me?" end local group_member_lock = settings.lock_member local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id if group_member_lock == 'yes' and not is_owner2(msg.action.user.id, msg.to.id) then chat_del_user(chat, user, ok_cb, true) elseif group_member_lock == 'yes' and tonumber(msg.from.id) == tonumber(our_id) then return nil elseif group_member_lock == 'no' then return nil end end if matches[1] == 'chat_del_user' then if not msg.service then return "Are you trying to troll me?" end local user = 'user#id'..msg.action.user.id local chat = 'chat#id'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] deleted user "..user) end if matches[1] == 'chat_delete_photo' then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to deleted picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_change_photo' and msg.from.id ~= 0 then if not msg.service then return "Are you trying to troll me?" end local group_photo_lock = settings.lock_photo if group_photo_lock == 'yes' then local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:incr(picturehash) --- local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id local picprotectionredis = redis:get(picturehash) if picprotectionredis then if tonumber(picprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(picprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local picturehash = 'picture:changed:'..msg.to.id..':'..msg.from.id redis:set(picturehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change picture but failed ") chat_set_photo(receiver, settings.set_photo, ok_cb, false) elseif group_photo_lock == 'no' then return nil end end if matches[1] == 'chat_rename' then if not msg.service then return "Are you trying to troll me?" end local group_name_set = settings.set_name local group_name_lock = settings.lock_name local to_rename = 'chat#id'..msg.to.id if group_name_lock == 'yes' then if group_name_set ~= tostring(msg.to.print_name) then local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:incr(namehash) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id local nameprotectionredis = redis:get(namehash) if nameprotectionredis then if tonumber(nameprotectionredis) == 4 and not is_owner(msg) then kick_user(msg.from.id, msg.to.id) end if tonumber(nameprotectionredis) == 8 and not is_owner(msg) then ban_user(msg.from.id, msg.to.id) local namehash = 'name:changed:'..msg.to.id..':'..msg.from.id redis:set(namehash, 0) end end savelog(msg.to.id, name_log.." ["..msg.from.id.."] tried to change name but failed ") rename_chat(to_rename, group_name_set, ok_cb, false) end elseif group_name_lock == 'no' then return nil end end if matches[1] == 'تنظیم نام' or matches[1] == 'setname' and is_momod(msg) then local new_name = string.gsub(matches[2], '_', ' ') data[tostring(msg.to.id)]['settings']['set_name'] = new_name save_data(_config.moderation.data, data) local group_name_set = data[tostring(msg.to.id)]['settings']['set_name'] local to_rename = 'chat#id'..msg.to.id rename_chat(to_rename, group_name_set, ok_cb, false) savelog(msg.to.id, "Group { "..msg.to.print_name.." } name changed to [ "..new_name.." ] by "..name_log.." ["..msg.from.id.."]") end if matches[1] == 'تنظیم عکس' or matches[1] == 'setphoto' and is_momod(msg) then data[tostring(msg.to.id)]['settings']['set_photo'] = 'waiting' save_data(_config.moderation.data, data) return 'لطفا عکس جدید گروه را ارسال کنید' end if matches[1] == 'ترفیع' or matches[1] == 'promote' and not matches[2] then if not is_owner(msg) then return "فقط توسط صاحب گروه" end if type(msg.reply_id)~="nil" then msgr = get_message(msg.reply_id, promote_by_reply, false) end end if matches[1] == 'ترفیع' or matches[1] == 'promote' and matches[2] then if not is_momod(msg) then return end if not is_owner(msg) then return "فقط توسط صاحب گروه" end local member = matches[2] savelog(msg.to.id, name_log.." ["..msg.from.id.."] promoted @".. member) local cbres_extra = { chat_id = msg.to.id, mod_cmd = 'ترفیع', from_id = msg.from.id } local english = matches[2] local english = string.gsub(matches[2], '@', '') return res_user(english, promote_demote_res, cbres_extra) end if matches[1] == 'تنزل' or matches[1] == 'demote' and not matches[2] then if not is_owner(msg) then return "فقط توسط صاحب گروه" end if type(msg.reply_id)~="nil" then msgr = get_message(msg.reply_id, demote_by_reply, false) end end if matches[1] == 'تنزل' or matches[1] == 'demote' and matches[2] then if not is_momod(msg) then return end if not is_owner(msg) then return "فقط توسط صاحب گروه" end if string.gsub(matches[2], "@", "") == msg.from.english and not is_owner(msg) then return "شما نمیتوانید مقام خود را حذف کنید" end local member = matches[2] savelog(msg.to.id, name_log.." ["..msg.from.id.."] demoted @".. member) local cbres_extra = { chat_id = msg.to.id, mod_cmd = 'تنزل', from_id = msg.from.id } local english = matches[2] local english = string.gsub(matches[2], '@', '') return res_user(english, promote_demote_res, cbres_extra) end if matches[1] == 'لیست مدیران' or matches[1] == 'modlist' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group modlist") return modlist(msg) end if matches[1] == 'توضیحات' or matches[1] == 'about' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group description") return get_description(msg, data) end if matches[1] == 'قوانین' or matches[1] == 'rules' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group rules") return get_rules(msg, data) end if matches[1] == 'تنظیم' or matches[1] == 'set' then if matches[2] == 'قوانین' or matches[2] == 'rules'then rules = matches[3] local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group rules to ["..matches[3].."]") return set_rulesmod(msg, data, target) end if matches[2] == 'توضیحات' or matches[2] == 'about' then local data = load_data(_config.moderation.data) local target = msg.to.id local about = matches[3] savelog(msg.to.id, name_log.." ["..msg.from.id.."] has changed group description to ["..matches[3].."]") return set_descriptionmod(msg, data, target, about) end end if matches[1] == 'قفل' or matches[1] == 'lock' then local target = msg.to.id if matches[2] == 'نام' or matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked name ") return lock_group_namemod(msg, data, target) end if matches[2] == 'اعضا' or matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked member ") return lock_group_membermod(msg, data, target) end if matches[2] == 'اسپم' or matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked flood ") return lock_group_floodmod(msg, data, target) end if matches[2] == 'ورود' or matches[2] == 'join' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked join ") return lock_group_join(msg, data, target) end if matches[2] == 'رسانه' or matches[2] == 'media' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked media ") return lock_group_media(msg, data, target) end if matches[2] == 'اشتراک گذاری' or matches[2] == 'share' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked share ") return lock_group_share(msg, data, target) end if matches[2] == 'ربات ها' or matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked bots ") return lock_group_bots(msg, data, target) end if matches[2] == 'لینک' or matches[2] == 'link' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked link🔒 ") return lock_group_link(msg, data, target) end if matches[2] == 'تگ' or matches[2] == 'tag' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked tag🔒 ") return lock_group_tag(msg, data, target) end if matches[2] == 'فحش' or matches[2] == 'badw' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked badw🔒 ") return lock_group_badw(msg, data, target) end if matches[2] == 'اینگلیسی' or matches[2] == 'english' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked english🔒 ") return lock_group_english(msg, data, target) end if matches[2] == 'خروج' or matches[2] == 'leave' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] locked leaving ") return lock_group_leave(msg, data, target) end end if matches[1] == 'بازکردن' or matches[1] == 'unlock' then local target = msg.to.id if matches[2] == 'نام' or matches[2] == 'name' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked name ") return unlock_group_namemod(msg, data, target) end if matches[2] == 'اعضا' or matches[2] == 'member' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked member ") return unlock_group_membermod(msg, data, target) end if matches[2] == 'عکس' or matches[2] == 'photo' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked photo ") return unlock_group_photomod(msg, data, target) end if matches[2] == 'اسپم' or matches[2] == 'flood' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked flood ") return unlock_group_floodmod(msg, data, target) end if matches[2] == 'ورود' or matches[2] == 'join' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked join ") return unlock_group_join(msg, data, target) end if matches[2] == 'رسانه' or matches[2] == 'media' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked media ") return unlock_group_media(msg, data, target) end if matches[2] == 'اشتراگ گذاری' or matches[2] == 'share' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked share ") return unlock_group_share(msg, data, target) end if matches[2] == 'ربات ها' or matches[2] == 'bots' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked bots ") return unlock_group_bots(msg, data, target) end if matches[2] == 'لینک' or matches[2] == 'link' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked link🔓 ") return unlock_group_link(msg, data, target) end if matches[2] == 'تگ' or matches[2] == 'tag' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked tag🔓 ") return unlock_group_tag(msg, data, target) end if matches[2] == 'فحش' or matches[2] == 'badw' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked badw🔓 ") return unlock_group_badw(msg, data, target) end if matches[2] == 'اینگلیسی' or matches[2] == 'english' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked english🔓 ") return unlock_group_english(msg, data, target) end if matches[2] == 'خروج' or matches[2] == 'leave' then savelog(msg.to.id, name_log.." ["..msg.from.id.."] unlocked leaving ") return unlock_group_leave(msg, data, target) end end if matches[1] == 'setversion' then if not is_sudo(msg) then return "فقط برای سودو❗️" end if matches[2] == '1.0' then if version ~= '1.0' then data[tostring(msg.to.id)]['settings']['version'] = '1.0' save_data(_config.moderation.data, data) end return 'group version has been changed to 1.0' end if matches[2] == '2.0' then if version ~= '2.0' then data[tostring(msg.to.id)]['settings']['version'] = '2.0' save_data(_config.moderation.data, data) end return 'group version has been changed to 2.0' end if matches[2] == '3.0' then if version == '3.0' then return 'group version has been changed to 3.0' else data[tostring(msg.to.id)]['settings']['version'] = '3.0' save_data(_config.moderation.data, data) return 'group version has been changed to 3.0' end end end if matches[1] == 'setgroup' then if not is_sudo(msg) then return "فقط برای سودو❗️" end if matches[2] == 'realm' then if groupmodel ~= 'realm' then data[tostring(msg.to.id)]['settings']['groupmodel'] = 'realm' save_data(_config.moderation.data, data) end return 'Group model has been changed to realm' end if matches[2] == 'support' then if groupmodel ~= 'support' then data[tostring(msg.to.id)]['settings']['groupmodel'] = 'support' save_data(_config.moderation.data, data) end return 'Group model has been changed to support' end if matches[2] == 'feedback' then if groupmodel ~= 'feedback' then data[tostring(msg.to.id)]['settings']['groupmodel'] = 'feedback' save_data(_config.moderation.data, data) end return 'Group model has been changed to feedback' end if matches[2] == 'vip' then if groupmodel ~= 'vip' then data[tostring(msg.to.id)]['settings']['groupmodel'] = 'vip' save_data(_config.moderation.data, data) end return 'Group model has been changed to vip' end if matches[2] == 'normal' then if groupmodel == 'normal' then return 'Group model has been changed to normal' else data[tostring(msg.to.id)]['settings']['groupmodel'] = 'normal' save_data(_config.moderation.data, data) return 'Group model has been changed to normal' end end end if matches[1] == 'settings' or matches[1] == 'تنظیمات' then local target = msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group settings ") return show_group_settingsmod(msg, data, target) end if matches[1] == 'لینک جدید' or matches[1] == 'newlink' and not is_realm(msg) then if not is_momod(msg) then return "فقط برای مدیران" end local function callback (extra , success, result) local receiver = 'chat#'..msg.to.id if success == 0 then return send_large_msg(receiver, '*خطا : \nربات سازنده گروه نیست') end send_large_msg(receiver, "لینک جدید ساخته شد") data[tostring(msg.to.id)]['settings']['set_link'] = result save_data(_config.moderation.data, data) end local receiver = 'chat#'..msg.to.id savelog(msg.to.id, name_log.." ["..msg.from.id.."] revoked group link ") return export_chat_link(receiver, callback, true) end if matches[1] == 'لینک' or matches[1] == 'link' then if not is_momod(msg) then return "فقط مدیران" end local group_link = data[tostring(msg.to.id)]['settings']['set_link'] if not group_link then return "اول با لینک جدید یک لینک جدید بسازید" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group link ["..group_link.."]") return "لینک گروه:\n🍁🍂🍁🍂🍁🍂🍁🍂🍁🍂🍁🍂🍁🍂🍁🍂🍁🍂\n_______________________________________________________\n"..group_link end if matches[1] == 'لینک خصوصی' or matches[1] == 'linkpv' then if not is_momod(msg) then return "فقط برای مدیران" end local group_link = data[tostring(msg.to.id)]['settings']['set_link'] if not group_link then return "اول با لینک جدید یک لینک جدید بسازید" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] requested group link ["..group_link.."]") send_large_msg('user#id'..msg.from.id, "لینک گروه:\n🍁🍂🍁🍂🍁🍂🍁🍂🍁🍂🍁🍂🍁🍂🍁🍂🍁🍂\n_______________________________________________________\n"..group_link) end if matches[1] == 'تنظیم صاحب' or matches[1] == 'setleader' and matches[2] then if not is_owner(msg) then return "شما مجاز نیستید" end data[tostring(msg.to.id)]['set_owner'] = matches[2] save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set ["..matches[2].."] as leader") local text = matches[2].." added as leader" return text end if matches[1] == 'تنظیم صاحب' or matches[1] == 'setleader' and not matches[2] then if not is_owner(msg) then return "شما مجاز نیستید" end if type(msg.reply_id)~="nil" then msgr = get_message(msg.reply_id, setleader_by_reply, false) end end if matches[1] == 'صاحب گروه' or matches[1] == 'owner' then local group_leader = data[tostring(msg.to.id)]['set_owner'] if not group_leader then return "no leader,ask admins in support groups to set leader for your group" end savelog(msg.to.id, name_log.." ["..msg.from.id.."] used /leader") return "آیدی صاحب گروه : ["..group_leader..']' end if matches[1] == 'صاحب' or matches[1] == 'setgpleader' then local receiver = "chat#id"..matches[2] if not is_admin(msg) then return "For admins only!" end data[tostring(matches[2])]['set_owner'] = matches[3] save_data(_config.moderation.data, data) local text = matches[3].." added as leader" send_large_msg(receiver, text) return end if matches[1] == 'حساسیت' or matches[1] == 'setflood' then if not is_momod(msg) then return "شما مجاز نیستید" end if tonumber(matches[2]) < 5 or tonumber(matches[2]) > 20 then return "عددی از بین 5 و 20 انتخاب کنید" end local flood_max = matches[2] data[tostring(msg.to.id)]['settings']['flood_msg_max'] = flood_max save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] set flood to ["..matches[2].."]") return 'حساسیت اسپم تغییر یافت به '..matches[2] end if matches[1] == 'پاک کردن' or matches[1] == 'clean' then if not is_owner(msg) then return "شما مجاز نیستید" end if matches[2] == 'اعضا' or matches[2] == 'member' then if not is_owner(msg) then return "شما مجاز نیستید" end local receiver = get_receiver(msg) chat_info(receiver, cleanmember, {receiver=receiver}) end if matches[2] == 'مدیران' or matches[2] == 'modlist' then if next(data[tostring(msg.to.id)]['moderators']) == nil then --fix way return 'مدیری در گروه نیست' end local message = '\nلیست مدیران گروه ' .. string.gsub(msg.to.print_name, '_', ' ') .. ':\n' for k,v in pairs(data[tostring(msg.to.id)]['moderators']) do data[tostring(msg.to.id)]['moderators'][tostring(k)] = nil save_data(_config.moderation.data, data) end savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned modlist") end if matches[2] == 'rules' or matches[2] == 'قوانین' then local data_cat = 'قوانین' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned rules") end if matches[2] == 'توضیحات' or matches[2] == 'about' then local data_cat = 'توضیحات' data[tostring(msg.to.id)][data_cat] = nil save_data(_config.moderation.data, data) savelog(msg.to.id, name_log.." ["..msg.from.id.."] cleaned about") end end if matches[1] == 'kill' and matches[2] == 'chat' then if not is_admin(msg) then return nil end if not is_realm(msg) then local receiver = get_receiver(msg) return modrem(msg), print("Closing Group..."), chat_info(receiver, killchat, {receiver=receiver}) else return 'This is a realm' end end if matches[1] == 'kill' and matches[2] == 'realm' then if not is_admin(msg) then return nil end if not is_group(msg) then local receiver = get_receiver(msg) return realmrem(msg), print("Closing Realm..."), chat_info(receiver, killrealm, {receiver=receiver}) else return 'This is a group' end end if matches[1] == 'کمک' or matches[1] == 'group help'then if not is_momod(msg) or is_realm(msg) then return end savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /help") return help() end if matches[1] == 'کد' or matches[1] == 'res' and is_momod(msg) then local cbres_extra = { chatid = msg.to.id } local english = matches[2] local english = english:gsub("@","") savelog(msg.to.id, name_log.." ["..msg.from.id.."] Used /res "..english) return res_user(english, callbackres, cbres_extra) end if matches[1] == 'kickinactive' then --send_large_msg('chat#id'..msg.to.id, 'I\'m in matches[1]') if not is_momod(msg) then return 'Only a moderator can kick inactive users' end local num = 1 if matches[2] then num = matches[2] end local chat_id = msg.to.id local receiver = get_receiver(msg) return kick_inactive(chat_id, num, receiver) end end end return { patterns = { "^(اضافه)$", "^(اضافه) (ریلیم)$", "^(حذف)$", "^(حذف) (ریلیم)$", "^(قوانین)$", "^(توضیحات)$", "^(تنظیم نام) (.*)$", "^(تنظیم عکس)$", "^(ترفیع) (.*)$", "^(ترفیع)", "^(پاک کردن) (.*)$", "^(kill) (chat)$", "^(kill) (realm)$", "^(تنزل) (.*)$", "^(تنزل)", "^(تنظیم) ([^%s]+) (.*)$", "^(قفل) (.*)$", "^(تنظیم صاحب) (%d+)$", "^(تنظیم صاحب)", "^(صاحب گروه)$", "^(کد) (.*)$", "^(صاحب) (%d+) (%d+)$",-- (group id) (leader id) "^(بازکردن) (.*)$", "^(حساسیت) (%d+)$", "^(تنظیمات)$", "^(لیست مدیران)$", "^(لینک جدید)$", "^(لینک)$", "^(لینک خصوصی)$", "^(setversion) (.*)$", "^(setgroup) (.*)$", "^(add)$", "^(add) (realm)$", "^(rem)$", "^(rem) (realm)$", "^(rules)$", "^(about)$", "^(setname) (.*)$", "^(setphoto)$", "^(promote) (.*)$", "^(promote)", "^(clean) (.*)$", "^(demote) (.*)$", "^(demote)", "^(set) ([^%s]+) (.*)$", "^(lock) (.*)$", "^(setleader) (%d+)$", "^(setleader)", "^(owner)$", "^(res) (.*)$", "^(setgpleader) (%d+) (%d+)$", "^(unlock) (.*)$", "^(setflood) (%d+)$", "^(settings)$", "^(modlist)$", "^(newlink)$", "^(link)$", "^(kickinactive)$", "^(kickinactive) (%d+)$", "^(linkpv)$", "^[!/#](add)$", "^[!/#](add) (realm)$", "^[!/#](rem)$", "^[!/#](rem) (realm)$", "^[!/#](rules)$", "^[!/#](about)$", "^[!/#](setname) (.*)$", "^[!/#](setphoto)$", "^[!/#](promote) (.*)$", "^[!/#](promote)", "^[!/#](clean) (.*)$", "^[!/#](demote) (.*)$", "^[!/#](demote)", "^[!/#](set) ([^%s]+) (.*)$", "^[!/#](lock) (.*)$", "^[!/#](setleader) (%d+)$", "^[!/#](setleader)", "^[!/#](owner)$", "^[!/#](res) (.*)$", "^[!/#](setgpleader) (%d+) (%d+)$", "^[!/#](unlock) (.*)$", "^[!/#](setflood) (%d+)$", "^[!/#](settings)$", "^[!/#](modlist)$", "^[!/#](newlink)$", "^[!/#](link)$", "^[!/#](linkpv)$", "%[(photo)%]", "^!!tgservice (.+)$", }, run = run } end
gpl-2.0
flike/Atlas
examples/tutorial-states.lua
40
2935
--[[ $%BEGINLICENSE%$ Copyright (c) 2007, 2009, Oracle and/or its affiliates. All rights reserved. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA $%ENDLICENSE%$ --]] --[[ --]] function connect_server() print("--> a client really wants to talk to a server") end function read_handshake( ) local con = proxy.connection print("<-- let's send him some information about us") print(" mysqld-version: " .. con.server.mysqld_version) print(" thread-id : " .. con.server.thread_id) print(" scramble-buf : " .. string.format("%q", con.server.scramble_buffer)) print(" server-addr : " .. con.server.dst.address) print(" client-addr : " .. con.client.src.address) -- lets deny clients from !127.0.0.1 if con.client.src.address ~= "127.0.0.1" then proxy.response.type = proxy.MYSQLD_PACKET_ERR proxy.response.errmsg = "only local connects are allowed" print("we don't like this client"); return proxy.PROXY_SEND_RESULT end end function read_auth( ) local con = proxy.connection print("--> there, look, the client is responding to the server auth packet") print(" username : " .. con.client.username) print(" password : " .. string.format("%q", con.client.scrambled_password)) print(" default_db : " .. con.client.default_db) if con.client.username == "evil" then proxy.response.type = proxy.MYSQLD_PACKET_ERR proxy.response.errmsg = "evil logins are not allowed" return proxy.PROXY_SEND_RESULT end end function read_auth_result( auth ) local state = auth.packet:byte() if state == proxy.MYSQLD_PACKET_OK then print("<-- auth ok"); elseif state == proxy.MYSQLD_PACKET_ERR then print("<-- auth failed"); else print("<-- auth ... don't know: " .. string.format("%q", auth.packet)); end end function read_query( packet ) print("--> someone sent us a query") if packet:byte() == proxy.COM_QUERY then print(" query: " .. packet:sub(2)) if packet:sub(2) == "SELECT 1" then proxy.queries:append(1, packet) end end end function read_query_result( inj ) print("<-- ... ok, this only gets called when read_query() told us") proxy.response = { type = proxy.MYSQLD_PACKET_RAW, packets = { "\255" .. "\255\004" .. -- errno "#" .. "12S23" .. "raw, raw, raw" } } return proxy.PROXY_SEND_RESULT end
gpl-2.0
gajop/Zero-K
LuaUI/Widgets/unit_initial_queue.lua
2
21058
local version = "v1.544" function widget:GetInfo() return { name = "Initial Queue ZK", desc = version .. " Allows you to queue buildings before game start", author = "Niobium, KingRaptor", date = "7 April 2010", license = "GNU GPL, v2 or later", layer = -1, -- Puts it below cmd_mex_placement.lua, to catch mex placement order before the cmd_mex_placement.lua does. enabled = true, handler = true } end -- 12 jun 2012: "uDef.isMetalExtractor" was replaced by "uDef.extractsMetal > 0" to fix "metal" mode map switching (by [teh]decay, thx to vbs and Beherith) -- 20 march 2013: added keyboard support with BA keybinds (Bluestone) -- august 2013: send queue length to cmd_idle_players (BrainDamage) --TODO: find way to detect GameStart countdown, so that we can remove button before GameStart (not after gamestart) since it will cause duplicate button error. ------------------------------------------------------------ -- Config ------------------------------------------------------------ local buildOptions = VFS.Include("gamedata/buildoptions.lua") -- Colors local buildDistanceColor = {0.3, 1.0, 0.3, 0.7} local buildLinesColor = {0.3, 1.0, 0.3, 0.7} local borderNormalColor = {0.3, 1.0, 0.3, 0.5} local borderClashColor = {0.7, 0.3, 0.3, 1.0} local borderValidColor = {0.0, 1.0, 0.0, 1.0} local borderInvalidColor = {1.0, 0.0, 0.0, 1.0} local buildingQueuedAlpha = 0.5 local metalColor = '\255\196\196\255' -- Light blue local energyColor = '\255\255\255\128' -- Light yellow local buildColor = '\255\128\255\128' -- Light green local whiteColor = '\255\255\255\255' -- White local fontSize = 14 ------------------------------------------------------------ -- Globals ------------------------------------------------------------ local myTeamID = Spring.GetMyTeamID() local myPlayerID = Spring.GetMyPlayerID() local sDefID = Spring.GetTeamRulesParam(myTeamID, "commChoice") or UnitDefNames.dyntrainer_strike_base.id-- Starting unit def ID local sDef = UnitDefs[sDefID] local buildDistance = sDef.buildDistance local selDefID = nil -- Currently selected def ID local buildQueue = {} local buildNameToID = {} local gameStarted = false local othersBuildQueue = {} local isMex = {} -- isMex[uDefID] = true / nil local weaponRange = {} -- weaponRange[uDefID] = # / nil local changeStartUnitRegex = '^\138(%d+)$' local startUnitParamName = 'startUnit' local scrW, scrH = Spring.GetViewGeometry() local mCost, eCost, bCost, buildTime = 0, 0, 0, 0 local CMD_STOP = CMD.STOP ------------------------------------------------------------ -- Local functions ------------------------------------------------------------ local function GetBuildingDimensions(uDefID, facing) local bDef = UnitDefs[uDefID] if (facing % 2 == 1) then return 4 * bDef.zsize, 4 * bDef.xsize else return 4 * bDef.xsize, 4 * bDef.zsize end end local function DrawBuilding(buildData, borderColor, buildingAlpha, drawRanges,teamID,drawSelectionBox) local bDefID, bx, by, bz, facing = buildData[1], buildData[2], buildData[3], buildData[4], buildData[5] local bw, bh = GetBuildingDimensions(bDefID, facing) gl.DepthTest(false) gl.Color(borderColor) if drawSelectionBox then gl.Shape(GL.LINE_LOOP, {{v={bx - bw, by, bz - bh}}, {v={bx + bw, by, bz - bh}}, {v={bx + bw, by, bz + bh}}, {v={bx - bw, by, bz + bh}}}) end if drawRanges then --[[ if isMex[bDefID] then gl.Color(1.0, 0.3, 0.3, 0.7) gl.DrawGroundCircle(bx, by, bz, Game.extractorRadius, 40) end ]] local wRange = weaponRange[bDefID] if wRange then gl.Color(1.0, 0.3, 0.3, 0.7) gl.DrawGroundCircle(bx, by, bz, wRange, 40) end end gl.DepthTest(GL.LEQUAL) gl.DepthMask(true) if buildingAlpha == 1 then gl.Lighting(true) end gl.Color(1.0, 1.0, 1.0, buildingAlpha) gl.PushMatrix() gl.Translate(bx, by, bz) gl.Rotate(90 * facing, 0, 1, 0) gl.Texture("%"..bDefID..":0") --.s3o texture atlas for .s3o model gl.UnitShape(bDefID, teamID, false, true, false) gl.Texture(false) gl.PopMatrix() gl.Lighting(false) gl.DepthTest(false) gl.DepthMask(false) end local function DrawUnitDef(uDefID, uTeam, ux, uy, uz, rot) gl.Color(1.0, 1.0, 1.0, 1.0) gl.DepthTest(GL.LEQUAL) gl.DepthMask(true) gl.Lighting(true) gl.PushMatrix() gl.Translate(ux, uy, uz) gl.Rotate(rot, 0, 1, 0) gl.UnitShape(uDefID, uTeam, false, true, true) gl.PopMatrix() gl.Lighting(false) gl.DepthTest(false) gl.DepthMask(false) end local function DoBuildingsClash(buildData1, buildData2) local w1, h1 = GetBuildingDimensions(buildData1[1], buildData1[5]) local w2, h2 = GetBuildingDimensions(buildData2[1], buildData2[5]) return math.abs(buildData1[2] - buildData2[2]) < w1 + w2 and math.abs(buildData1[4] - buildData2[4]) < h1 + h2 end local function SetSelDefID(defID) selDefID = defID -- if (isMex[selDefID] ~= nil) ~= (Spring.GetMapDrawMode() == "metal") then -- Spring.SendCommands("ShowMetalMap") -- end -- if defID then -- Spring.SetActiveCommand(defID) -- end end local function GetSelDefID(defID) return selDefID end local function GetUnitCanCompleteQueue(uID) local uDefID = Spring.GetUnitDefID(uID) if uDefID == sDefID then return true end -- What can this unit build ? local uCanBuild = {} local uBuilds = UnitDefs[uDefID].buildOptions for i = 1, #uBuilds do uCanBuild[uBuilds[i]] = true end -- Can it build everything that was queued ? for i = 1, #buildQueue do if not uCanBuild[buildQueue[i][1]] then return false end end return true end local function GetQueueBuildTime() local t = 0 for i = 1, #buildQueue do t = t + UnitDefs[buildQueue[i][1]].buildTime end return t / sDef.buildSpeed end local function GetQueueCosts() local mCost = 0 local eCost = 0 local bCost = 0 for i = 1, #buildQueue do local uDef = UnitDefs[buildQueue[i][1]] mCost = mCost + uDef.metalCost eCost = eCost + uDef.energyCost bCost = bCost + uDef.buildTime end return mCost, eCost, bCost end local function GetBuildOptions() return buildOptions end ------------------------------------------------------------ -- Initialize/shutdown ------------------------------------------------------------ function widget:Initialize() if (Spring.GetGameFrame() > 0) then -- Don't run if game has already started Spring.Echo("Game already started or Start Position is randomized. Removed: Initial Queue ZK") --added this message because widget removed message might not appear (make debugging harder) widgetHandler:RemoveWidget(self) return end for uDefID, uDef in pairs(UnitDefs) do if uDef.customParams.ismex then isMex[uDefID] = true end if uDef.maxWeaponRange > 16 then weaponRange[uDefID] = uDef.maxWeaponRange end end if UnitDefNames["cormex"] then isMex[UnitDefNames["cormex"].id] = true; end WG.InitialQueue = true end function widget:Shutdown() WG.InitialQueue = nil end ------------------------------------------------------------ -- Drawing ------------------------------------------------------------ --local queueTimeFormat = whiteColor .. 'Queued: ' .. buildColor .. '%.1f sec ' .. whiteColor .. '[' .. metalColor .. '%d m' .. whiteColor .. ', ' .. energyColor .. '%d e' .. whiteColor .. ']' local queueTimeFormat = whiteColor .. 'Queued ' .. metalColor .. '%dm ' .. buildColor .. '%.1f sec' --local queueTimeFormat = metalColor .. '%dm ' .. whiteColor .. '/ ' .. energyColor .. '%de ' .. whiteColor .. '/ ' .. buildColor .. '%.1f sec' -- "Queued 23.9 seconds (820m / 2012e)" (I think this one is the best. Time first emphasises point and goodness of widget) -- Also, it is written like english and reads well, none of this colon stuff or figures stacked together local timer = 0 local updateFreq = 0.15 -- check if we're chosen a new comm function widget:Update(dt) timer = timer + dt if timer > updateFreq then local defID = Spring.GetTeamRulesParam(myTeamID, "commChoice") if defID and defID ~= sDefID then local def = UnitDefs[defID] if def then sDefID = defID sDef = def buildDistance = sDef.buildDistance mCost, eCost, bCost = GetQueueCosts() buildTime = bCost / sDef.buildSpeed end end timer = 0 end end --[[ function widget:DrawScreen() gl.PushMatrix() gl.Translate(scrW/2, scrH*0.4, 0) if #buildQueue > 0 then gl.Text(string.format(queueTimeFormat, mCost, buildTime), 0, 0, fontSize, 'cdo') end gl.PopMatrix() end ]]-- local function DrawWorldFunc() --don't draw anything once the game has started; after that engine can draw queues itself if gameStarted then return end -- local clash = false -- Set up gl gl.LineWidth(1.49) -- We need data about currently selected building, for drawing clashes etc local selBuildData if selDefID then local mx, my = Spring.GetMouseState() local _, pos = Spring.TraceScreenRay(mx, my, true) if pos then local bx, by, bz = Spring.Pos2BuildPos(selDefID, pos[1], pos[2], pos[3]) local buildFacing = Spring.GetBuildFacing() selBuildData = {selDefID, bx, by, bz, buildFacing} end end -- local myTeamID = Spring.GetMyTeamID() local sx, sy, sz = Spring.GetTeamStartPosition(myTeamID) -- Returns -100, -100, -100 when none chosen local startChosen = (sx > 0) if startChosen then -- Correction for start positions in the air sy = Spring.GetGroundHeight(sx, sz) -- Draw the starting unit at start position local rot = (math.abs(Game.mapSizeX/2 - sx) > math.abs(Game.mapSizeZ/2 - sz)) and ((sx>Game.mapSizeX/2) and 270 or 90) or ((sz>Game.mapSizeZ/2) and 180 or 0) DrawUnitDef(sDefID, myTeamID, sx, sy, sz, rot) -- Draw start units build radius gl.Color(buildDistanceColor) gl.DrawGroundCircle(sx, sy, sz, buildDistance, 40) end -- Draw all the buildings local queueLineVerts = startChosen and {{v={sx, sy, sz}}} or {} for b = 1, #buildQueue do local buildData = buildQueue[b] --[[ if selBuildData and DoBuildingsClash(selBuildData, buildData) then DrawBuilding(buildData, borderClashColor, buildingQueuedAlpha,false,myTeamID,true) clash = true end --]] --else DrawBuilding(buildData, borderNormalColor, buildingQueuedAlpha,false,myTeamID,true) --end queueLineVerts[#queueLineVerts + 1] = {v={buildData[2], buildData[3], buildData[4]}} end -- Draw queue lines gl.Color(buildLinesColor) gl.LineStipple("springdefault") gl.Shape(GL.LINE_STRIP, queueLineVerts) gl.LineStipple(false) for teamID,playerXBuildQueue in pairs(othersBuildQueue)do sx, sy, sz = Spring.GetTeamStartPosition(teamID) -- Returns -100, -100, -100 when none chosen startChosen = sx and (sx > 0) -- Draw all the buildings queueLineVerts = startChosen and {{v={sx, sy, sz}}} or {} for b = 1, #playerXBuildQueue do local buildData = playerXBuildQueue[b] DrawBuilding(buildData, borderNormalColor, buildingQueuedAlpha,false,teamID,false) queueLineVerts[#queueLineVerts + 1] = {v={buildData[2], buildData[3], buildData[4]}} end -- Draw queue lines gl.Color(buildLinesColor) gl.LineStipple("springdefault") gl.Shape(GL.LINE_STRIP, queueLineVerts) gl.LineStipple(false) end -- Draw selected building --[[ if selBuildData then if (not clash) and Spring.TestBuildOrder(selDefID, selBuildData[2], selBuildData[3], selBuildData[4], selBuildData[5]) ~= 0 then DrawBuilding(selBuildData, borderValidColor, 1.0, true,myTeamID,true) else DrawBuilding(selBuildData, borderInvalidColor, 1.0, true,myTeamID,true) end end --]] -- Reset gl gl.Color(1.0, 1.0, 1.0, 1.0) gl.LineWidth(1.0) end function widget:DrawWorld() DrawWorldFunc() end function widget:DrawWorldRefraction() DrawWorldFunc() end function widget:ViewResize(vsx, vsy) scrW = vsx scrH = vsy end local function explode(div,str) --copied from gui_epicmenu.lua if (div=='') then return false end local pos,arr = 0,{} -- for each divider found for st,sp in function() return string.find(str,div,pos,true) end do table.insert(arr,string.sub(str,pos,st-1)) -- Attach chars left of current divider pos = sp + 1 -- Jump past current divider end table.insert(arr,string.sub(str,pos)) -- Attach chars right of last divider return arr end function widget:RecvLuaMsg(msg, playerID) if myPlayerID~=playerID and msg:sub(1,3) == "IQ|" then --Example: IQ|4|404|648|2|3304|1 --Header|unitdefID|x|y|z|facing msg = msg:sub(4) local msgArray = explode('|',msg) local typeArg, unitDefID = tonumber(msgArray[1]), tonumber(msgArray[2]) if typeArg == 5 then -- Cancel queue local teamID = select(4,Spring.GetPlayerInfo(playerID)) othersBuildQueue[teamID] = {} return end if not UnitDefs[unitDefID] or typeArg > 5 or typeArg < 1 then return --invalid unitDefID and message type end local x,y,z,face = tonumber(msgArray[3]),tonumber(msgArray[4]),tonumber(msgArray[5]),tonumber(msgArray[6]) if not (x and y and z and face) then return --invalid coordinate and facing end local teamID = select(4,Spring.GetPlayerInfo(playerID)) othersBuildQueue[teamID] = othersBuildQueue[teamID] or {} local playerXBuildQueue = othersBuildQueue[teamID] if typeArg == 1 then table.insert(playerXBuildQueue, 1, {unitDefID,x,y,z,face}) elseif typeArg == 2 then table.remove(playerXBuildQueue, unitDefID) elseif typeArg == 3 then playerXBuildQueue[#playerXBuildQueue+1] = {unitDefID,x,y,z,face} elseif typeArg == 4 then othersBuildQueue[teamID] = {{unitDefID,x,y,z,face}} end end end ------------------------------------------------------------ -- Game start ------------------------------------------------------------ function widget:GameFrame(n) if not gameStarted then gameStarted = true end -- Don't run if we are a spec local areSpec = Spring.GetSpectatingState() if areSpec then widgetHandler:RemoveWidget(self) return end -- Don't run if we didn't queue anything if (#buildQueue == 0) then widgetHandler:RemoveWidget(self) return end if (n < 2) then return end -- Give the unit frames 0 and 1 to spawn --inform gadget how long is our queue local buildTime = GetQueueBuildTime() --Spring.SendCommands("luarules initialQueueTime " .. buildTime) if (n == 4) then --Spring.Echo("> Starting unit never spawned !") widgetHandler:RemoveWidget(self) return end local tasker -- Search for our starting unit local units = Spring.GetTeamUnits(Spring.GetMyTeamID()) for u = 1, #units do local uID = units[u] if GetUnitCanCompleteQueue(uID) then --Spring.GetUnitDefID(uID) == sDefID then --we found our com, assigning queue to this particular unit tasker = uID break end end if tasker then --Spring.Echo("sending queue to unit") for b = 1, #buildQueue do local buildData = buildQueue[b] Spring.GiveOrderToUnit(tasker, -buildData[1], {buildData[2], buildData[3], buildData[4], buildData[5]}, {"shift"}) end if selDefID and UnitDefs[selDefID] and UnitDefs[selDefID].name then WG.InitialActiveCommand = "buildunit_" .. UnitDefs[selDefID].name end widgetHandler:RemoveWidget(self) end end ------------------------------------------------------------ -- Mouse ------------------------------------------------------------ --[[ --Task handled by CommandNotify() function widget:MousePress(mx, my, mButton) if selDefID then if mButton == 1 then local mx, my = Spring.GetMouseState() local _, pos = Spring.TraceScreenRay(mx, my, true) if not pos then return end local bx, by, bz = Spring.Pos2BuildPos(selDefID, pos[1], pos[2], pos[3]) if isMex[selDefID] then local bestSpot = WG.GetClosestMetalSpot(bx, bz) bx, by, bz = bestSpot.x, bestSpot.y, bestSpot.z end local buildFacing = Spring.GetBuildFacing() if Spring.TestBuildOrder(selDefID, bx, by, bz, buildFacing) ~= 0 then local buildData = {selDefID, bx, by, bz, buildFacing} local _, _, meta, shift = Spring.GetModKeyState() if meta then table.insert(buildQueue, 1, buildData) elseif shift then local anyClashes = false for i = #buildQueue, 1, -1 do if DoBuildingsClash(buildData, buildQueue[i]) then anyClashes = true table.remove(buildQueue, i) end end if not anyClashes then buildQueue[#buildQueue + 1] = buildData end else buildQueue = {buildData} end mCost, eCost, bCost = GetQueueCosts() buildTime = bCost / sDef.buildSpeed if not shift then SetSelDefID(nil) end end return true elseif mButton == 3 then SetSelDefID(nil) return true end end end function widget:MouseMove(mx, my, dx, dy, mButton) if areDragging then wl = wl + dx wt = wt + dy end end function widget:MouseRelease(mx, my, mButton) areDragging = false end --]] ------------------------------------------------------------ -- Command Button ------------------------------------------------------------ function widget:CommandsChanged() if (gameStarted) then return end for i=1, #buildOptions do local unitName = buildOptions[i] if not Spring.GetGameRulesParam("disabled_unit_" .. unitName) then table.insert(widgetHandler.customCommands, { id = -1*UnitDefNames[unitName].id, type = 20, tooltip = "Build: " .. UnitDefNames[unitName].humanName .. " - " .. UnitDefNames[unitName].tooltip, cursor = unitName, action = "buildunit_" .. unitName, params = {}, texture = "", --"#"..id, name = unitName, }) end end table.insert(widgetHandler.customCommands, { id = CMD_STOP, type = CMDTYPE.ICON, tooltip = "Stop", params = {}, }) end local function GetClosestMetalSpot(x, z) --is used by single mex placement, not used by areamex local bestSpot local bestDist = math.huge local bestIndex for i = 1, #WG.metalSpots do local spot = WG.metalSpots[i] local dx, dz = x - spot.x, z - spot.z local dist = dx*dx + dz*dz if dist < bestDist then bestSpot = spot bestDist = dist bestIndex = i end end return bestSpot end local function CancelQueue() buildQueue = {} Spring.SendLuaUIMsg("IQ|5",'a') Spring.SendLuaUIMsg("IQ|5",'s') mCost, eCost, bCost = GetQueueCosts() buildTime = bCost / sDef.buildSpeed end function widget:CommandNotify(cmdID, cmdParams, cmdOptions) local areSpec = Spring.GetSpectatingState() if areSpec then return false end if cmdID == CMD_STOP then -- This only handles pressing the stop button in integral menu. CancelQueue() return true end if cmdID >= 0 or not(cmdParams[1] and cmdParams[2] and cmdParams[3]) then --can't handle other command. return false end SetSelDefID(-1*cmdID) local bx,by,bz = cmdParams[1],cmdParams[2],cmdParams[3] local buildFacing = Spring.GetBuildFacing() if Spring.TestBuildOrder(selDefID, bx, by, bz, buildFacing) ~= 0 then if isMex[selDefID] and WG.metalSpots then local bestSpot = GetClosestMetalSpot(bx, bz) bx, by, bz = bestSpot.x, bestSpot.y, bestSpot.z end local buildData = {selDefID, bx, by, bz, buildFacing} local msg if cmdOptions.meta then table.insert(buildQueue, 1, buildData) msg = "IQ|1|"..selDefID.."|"..math.modf(bx).."|"..math.modf(by).."|"..math.modf(bz).."|"..buildFacing elseif cmdOptions.shift then local anyClashes = false for i = #buildQueue, 1, -1 do if DoBuildingsClash(buildData, buildQueue[i]) then anyClashes = true table.remove(buildQueue, i) msg = "IQ|2|"..i end end if not anyClashes then buildQueue[#buildQueue + 1] = buildData msg = "IQ|3|"..selDefID.."|"..math.modf(bx).."|"..math.modf(by).."|"..math.modf(bz).."|"..buildFacing end else buildQueue = {buildData} msg = "IQ|4|"..selDefID.."|"..math.modf(bx).."|"..math.modf(by).."|"..math.modf(bz).."|"..buildFacing --msg = "IQ|4|404|648|2|3304|1" --example spoof. This will not work end if msg then Spring.SendLuaUIMsg(msg,'a') Spring.SendLuaUIMsg(msg,'s') --need 2 msg because since Spring 97 LuaUIMsg without parameter is send info to EVERYONE (including enemy) end mCost, eCost, bCost = GetQueueCosts() buildTime = bCost / sDef.buildSpeed SetSelDefID(nil) return true end return false end ------------------------------------------------------------ -- Misc ------------------------------------------------------------ function widget:TextCommand(cmd) -- Facing commands are only handled by spring if we have a building selected, which isn't possible pre-game local m = cmd:match("^buildfacing (.+)$") if m then local oldFacing = Spring.GetBuildFacing() local newFacing if (m == "inc") then newFacing = (oldFacing + 1) % 4 elseif (m == "dec") then newFacing = (oldFacing + 3) % 4 else return false end Spring.SetBuildFacing(newFacing) Spring.Echo("Buildings set to face " .. ({"South", "East", "North", "West"})[1 + newFacing]) return true end local buildName = cmd:match("^buildunit_([^%s]+)$") if buildName then local bDefID = buildNameToID[buildName] if bDefID then SetSelDefID(bDefID) return true end end if cmd == "stop" then -- This only handles the stop hotkey CancelQueue() end end
gpl-2.0
gajop/Zero-K
scripts/nanoaim.h.lua
15
2783
------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- -- -- Author: jK @ 2010 -- -- How to use: -- -- 1. Add to the start of your script: include "nanoaim.h.lua" -- 2. After you define your pieces tell which you want to smoke e.g.: local nanoPieces = { piece "nano_aim" } -- 3. In your 'function script:Create()' add: StartThread(UpdateNanoDirectionThread, nanoPieces [, updateInterval = 1000 [, turnSpeed = 0.75*math.pi [, turnSpeedVert = turnSpeed ]]]) -- 4. In your 'function script.StartBuilding()' add: UpdateNanoDirection(nanoPieces [, turnSpeed = 0.75*math.pi [, turnSpeedVert = turnSpeed ]]) -- 5. Don't forget to set COB.INBUILDSTANCE:=1 & COB.INBUILDSTANCE:=0 in StartBuilding/StopBuilding -- ------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------- local Utils_GetUnitNanoTarget = Spring.Utilities.GetUnitNanoTarget function UpdateNanoDirection(nanopieces,turnSpeed,turnSpeedVert) local type, target, isFeature = Utils_GetUnitNanoTarget(unitID) if (target) then local x,y,z if (type == "restore") then x,y,z = target[1],target[2],target[3] elseif (not isFeature) then x,y,z = Spring.GetUnitPosition(target) else x,y,z = Spring.GetFeaturePosition(target) end local ux,uy,uz = Spring.GetUnitPosition(unitID) local dx,dy,dz = x-ux,y-uy,z-uz local th = Spring.GetHeadingFromVector(dx,dz) local h = Spring.GetUnitHeading(unitID) local heading = (th - h) * math.pi / 32768 local length = math.sqrt(dx*dx + dy*dy + dz*dz) local norm_dy = (length > 0 and dy / length) or 0 local tp = math.asin(norm_dy) local p = math.asin(select(2,Spring.GetUnitDirection(unitID))) local pitch = p - tp turnSpeed = turnSpeed or (0.75*math.pi) turnSpeedVert = turnSpeedVert or turnSpeed local turned = false for i=1,#nanopieces do local nano = nanopieces[i] local cur_head,cur_pitch = Spring.UnitScript.GetPieceRotation(nano) if (cur_head ~= heading)or(cur_pitch ~= pitch) then Turn(nano, y_axis, heading, turnSpeed) Turn(nano, x_axis, pitch, turnSpeedVert) turned = true end end if (turned) then WaitForTurn(nanopieces[1], y_axis) end end end function UpdateNanoDirectionThread(nanopieces, updateInterval, turnSpeed,turnSpeedVert) updateInterval = updateInterval or 1000 while true do UpdateNanoDirection(nanopieces,turnSpeed,turnSpeedVert) Sleep(updateInterval) end end ------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------
gpl-2.0
litnimax/luci
contrib/luadoc/lua/luadoc/init.lua
172
1333
------------------------------------------------------------------------------- -- LuaDoc main function. -- @release $Id: init.lua,v 1.4 2008/02/17 06:42:51 jasonsantos Exp $ ------------------------------------------------------------------------------- local require = require local util = require "luadoc.util" logger = {} module ("luadoc") ------------------------------------------------------------------------------- -- LuaDoc version number. _COPYRIGHT = "Copyright (c) 2003-2007 The Kepler Project" _DESCRIPTION = "Documentation Generator Tool for the Lua language" _VERSION = "LuaDoc 3.0.1" ------------------------------------------------------------------------------- -- Main function -- @see luadoc.doclet.html, luadoc.doclet.formatter, luadoc.doclet.raw -- @see luadoc.taglet.standard function main (files, options) logger = util.loadlogengine(options) -- load config file if options.config ~= nil then -- load specified config file dofile(options.config) else -- load default config file require("luadoc.config") end local taglet = require(options.taglet) local doclet = require(options.doclet) -- analyze input taglet.options = options taglet.logger = logger local doc = taglet.start(files) -- generate output doclet.options = options doclet.logger = logger doclet.start(doc) end
apache-2.0
gajop/Zero-K
units/armmstor.lua
7
3326
unitDef = { unitname = [[armmstor]], name = [[Storage]], description = [[Stores Metal and Energy (500)]], activateWhenBuilt = true, buildCostEnergy = 100, buildCostMetal = 100, builder = false, buildingGroundDecalDecaySpeed = 30, buildingGroundDecalSizeX = 5, buildingGroundDecalSizeY = 5, buildingGroundDecalType = [[armmstor_aoplane.dds]], buildPic = [[ARMMSTOR.png]], buildTime = 100, category = [[SINK UNARMED]], collisionVolumeOffsets = [[0 0 0]], collisionVolumeScales = [[60 60 60]], collisionVolumeTest = 1, collisionVolumeType = [[ellipsoid]], corpse = [[DEAD]], energyStorage = 500, explodeAs = [[SMALL_BUILDINGEX]], footprintX = 3, footprintZ = 3, iconType = [[storage]], idleAutoHeal = 5, idleTime = 1800, maxDamage = 700, maxSlope = 18, metalStorage = 500, minCloakDistance = 150, objectName = [[pylon.s3o]], script = "armmstor.lua", seismicSignature = 4, selfDestructAs = [[SMALL_BUILDINGEX]], sightDistance = 273, useBuildingGroundDecal = true, yardMap = [[ooo ooo ooo]], customParams = { description_de = [[Lagert Energie und Metall (500)]], description_pl = [[Przechowuje surowce (500)]], helptext = [[Storages act as a buffer when one expects a big influx of metal, such as reclaiming a vast wreckage field. However, longer periods of increased metal income are better dealt with by acquiring more buildpower.]], helptext_de = [[Dieser Energie- und Metallspeicher erweitert deine Lagermöglichkeiten um 500.]], helptext_pl = [[Magazyn pozwala na przechowywanie surowcow na wypadek, gdy nie masz wystarczajaco duzo budowniczych, by je wykorzystac. Lepiej jest jednak zbudowac wiecej budowniczych, a magazynu uzywac bardziej jako bufora na wypadek duzych, niespodziewanych zyskow, na przyklad zbierania duzego zlomowiska.]], modelradius = [[30]], removewait = 1, }, featureDefs = { DEAD = { description = [[Wreckage - Storage]], blocking = true, damage = 700, energy = 0, featureDead = [[HEAP]], footprintX = 3, footprintZ = 3, metal = 40, object = [[storage_d.dae]], reclaimable = true, reclaimTime = 40, }, HEAP = { description = [[Debris - Storage]], blocking = false, damage = 700, energy = 0, footprintX = 3, footprintZ = 3, metal = 20, object = [[debris4x4c.s3o]], reclaimable = true, reclaimTime = 20, }, }, } return lowerkeys({ armmstor = unitDef })
gpl-2.0
gajop/Zero-K
libs/chonsole/luaui/widgets/modules/suggestions.lua
1
15789
-- suggestions local currentSuggestion = 0 local currentSubSuggestion = 0 local suggestions = {} local suggestionNameMapping = {} -- name -> index in "suggestions" table local filteredSuggestions = {} local dynamicSuggestions = {} local preText -- used to determine if text changed -- name suggestions local nameSuggestions = {} local nameSuggestionIndx = 1 local nameSuggestionTxt function GetSuggestionIndexByName(name) local index = suggestionNameMapping[name] if index then return suggestions[index] else return nil end end function MakeSuggestion(suggestion) local ctrlSuggestion = Chili.Button:New { x = 0, minHeight = config.suggestions.font.size + config.suggestions.suggestionPadding, autosize = true, width = "100%", resizable = false, draggable = false, padding = {0,0,0,0}, --focusColor = { 0, 0, 0, 0 }, caption = "", } local lblSuggestion = Chili.Label:New { x = 0, caption = "", autosize = true, padding = {0, 0, 0, 0}, font = { size = config.suggestions.font.size, -- shadow = false, color = config.suggestions.suggestionColor, font = config.console.font.file, }, parent = ctrlSuggestion, } ctrlSuggestion.lblSuggestion = lblSuggestion local lblDescription = Chili.Label:New { x = 300, autosize = true, caption = "", padding = {0, 0, 0, 0}, font = { size = config.suggestions.font.size, -- shadow = false, color = config.suggestions.descriptionColor, font = config.console.fontFile, }, parent = ctrlSuggestion, } ctrlSuggestion.lblDescription = lblDescription if suggestion.cheat then local lblCheat = Chili.Label:New { width = 100, x = 200, caption = i18n("cheat_command", {default="(cheat)"}), align = "right", padding = {0, 0, 0, 0}, font = { size = config.suggestions.fontSize, -- shadow = false, font = config.console.fontFile, }, parent = ctrlSuggestion, } ctrlSuggestion.lblCheat = lblCheat end return ctrlSuggestion end function PopulateSuggestion(ctrlSuggestion, suggestion) ctrlSuggestion.id = suggestion.id ctrlSuggestion.OnClick = { function() local txt = suggestion.text if suggestion.dynId ~= nil then txt = suggestions[filteredSuggestions[1]].text .. " " .. txt end ebConsole:SetText(txt) ebConsole.cursor = #ebConsole.text + 1 screen0:FocusControl(ebConsole) UpdateSuggestions() end, } ctrlSuggestion.lblSuggestion:SetCaption(suggestion.text) ctrlSuggestion.lblDescription:SetCaption(suggestion.description or "") return ctrlSuggestion end function CreateSuggestion(suggestion) return PopulateSuggestion(MakeSuggestion(suggestion), suggestion) end function GenerateSuggestions() suggestions = GetCommandList() for i, suggestion in pairs(suggestions) do suggestion.text = "/" .. suggestion.command:lower() suggestion.visible = false suggestion.id = i suggestionNameMapping[suggestion.command:lower()] = i end if config.suggestions.disableMenu then return end spSuggestions.ctrls = {} for _, suggestion in pairs(suggestions) do local ctrlSuggestion = CreateSuggestion(suggestion) spSuggestions.ctrls[suggestion.id] = ctrlSuggestion spSuggestions:AddChild(ctrlSuggestion) end local fakeCtrl = Chili.Button:New { x = 0, y = (#suggestions - 1) * (config.suggestions.font.size + config.suggestions.suggestionPadding), height = (config.suggestions.font.size + config.suggestions.suggestionPadding), autosize = true, --width = "100%", resizable = false, draggable = false, padding = {0,0,0,0}, focusColor = { 0, 0, 0, 0 }, backgroundColor = { 0, 0, 0, 0 }, id = -1, caption = "", } -- FIXME: fake control because chili has bugs spSuggestions:AddChild(fakeCtrl) spSuggestions.fakeCtrl = fakeCtrl end function CleanupSuggestions() -- cleanup dynamic suggestions for _, dynamicSuggestion in pairs(dynamicSuggestions) do dynamicSuggestion.visible = false end filteredSuggestions = {} for _, suggestion in pairs(suggestions) do suggestion.visible = false end end function FilterSuggestions(txt) CleanupSuggestions() local count = 0 if txt:sub(1, 1) == "/" then local cmdParts = explode(" ", txt:sub(2):trimLeft():gsub("%s+", " ")) local partialCmd = cmdParts[1]:lower() local addedCommands = {} for _, suggestion in pairs(suggestions) do local cmdName = suggestion.command:lower() local matched if #cmdParts > 1 then matched = cmdName == partialCmd else matched = cmdName:starts(partialCmd) end if matched and not addedCommands[suggestion.id] then suggestion.visible = true count = count + 1 table.insert(filteredSuggestions, suggestion.id) addedCommands[suggestion.id] = true end end -- for _, command in pairs(commandList) do -- if command.command:lower():find(partialCmd:lower()) and not addedCommands[command.command] then -- table.insert(suggestions, { command = "/" .. command.command, text = command.command, description = command.description, cheat = command.cheat }) -- addedCommands[command.command] = true -- end -- end -- generate sub suggestions when only one field is visible if count == 1 then local suggestion = suggestions[filteredSuggestions[1]] if suggestion.suggestions ~= nil then local subSuggestions local success, err = pcall(function() subSuggestions = suggestion.suggestions(txt, cmdParts) end) if not success then Spring.Log("Chonsole", LOG.ERROR, "Error obtaining suggestions for command: " .. tostring(suggestion.command)) Spring.Log("Chonsole", LOG.ERROR, err) return end -- if config.suggestions.disableMenu then -- return -- end for i, subSuggestion in pairs(subSuggestions) do if subSuggestion.visible == nil then subSuggestion.visible = true end subSuggestion.dynId = #dynamicSuggestions + 1 if i > #dynamicSuggestions then if not config.suggestions.disableMenu then local ctrlSuggestion = CreateSuggestion(subSuggestion) subSuggestion.ctrlSuggestion = ctrlSuggestion spSuggestions:AddChild(ctrlSuggestion) end table.insert(dynamicSuggestions, subSuggestion) else local ctrlSuggestion = dynamicSuggestions[i].ctrlSuggestion dynamicSuggestions[i] = subSuggestion if not config.suggestions.disableMenu then dynamicSuggestions[i].ctrlSuggestion = ctrlSuggestion PopulateSuggestion(ctrlSuggestion, subSuggestion) end end end end end end end function ShowSuggestions() if not scrollSuggestions.visible and not config.suggestions.disableMenu then scrollSuggestions:Show() end FilterSuggestions(ebConsole.text) UpdateSuggestions() end function UpdateSuggestionDisplay(suggestion, ctrlSuggestion, row) if suggestion.visible then ctrlSuggestion.y = (row - 1) * (config.suggestions.font.size + config.suggestions.suggestionPadding) if not ctrlSuggestion.visible then ctrlSuggestion:Show() end if currentSubSuggestion == 0 and suggestion.id ~= nil and suggestion.id == filteredSuggestions[currentSuggestion] then ctrlSuggestion.backgroundColor = config.suggestions.suggestionColor elseif suggestion.dynId ~= nil and suggestion.dynId == currentSubSuggestion then ctrlSuggestion.backgroundColor = config.suggestions.suggestionColor elseif suggestion.id == nil then ctrlSuggestion.backgroundColor = config.suggestions.subsuggestionColor else ctrlSuggestion.backgroundColor = { 0, 0, 0, 0 } end if suggestion.cheat then local cheatColor if Spring.IsCheatingEnabled() then cheatColor = config.suggestions.cheatEnabledColor elseif autoCheat then cheatColor = config.suggestions.autoCheatColor else cheatColor = config.suggestions.cheatDisabledColor end ctrlSuggestion.lblCheat.font.color = cheatColor ctrlSuggestion.lblCheat:Invalidate() end ctrlSuggestion:Invalidate() elseif ctrlSuggestion.visible then ctrlSuggestion:Hide() end end function UpdateSuggestions() if config.suggestions.disableMenu then return end UpdateTexture() local count = 0 for _, suggestion in pairs(suggestions) do local ctrlSuggestion = spSuggestions.ctrls[suggestion.id] if suggestion.visible then count = count + 1 end UpdateSuggestionDisplay(suggestion, ctrlSuggestion, count) end for _, dynamicSuggestion in pairs(dynamicSuggestions) do count = count + 1 local ctrlSuggestion = dynamicSuggestion.ctrlSuggestion ctrlSuggestion.x = 50 UpdateSuggestionDisplay(dynamicSuggestion, ctrlSuggestion, count) end -- FIXME: magic numbers and fake controls ^_^ spSuggestions.fakeCtrl.y = (count-1+1) * (config.suggestions.font.size + config.suggestions.suggestionPadding) if currentSuggestion ~= 0 and scrollSuggestions.visible then local suggestion = suggestions[filteredSuggestions[currentSuggestion]] if suggestion == nil then Spring.Echo("BUG!", currentSuggestion, #filteredSuggestions, filteredSuggestions[currentSuggestion]) else local selY = spSuggestions.ctrls[suggestion.id].y scrollSuggestions:SetScrollPos(0, selY, true, false) end end if count > 0 and not scrollSuggestions.visible then scrollSuggestions:RequestUpdate() scrollSuggestions:Show() elseif count == 0 and scrollSuggestions.visible then scrollSuggestions:Hide() end spSuggestions:Invalidate() end function HideSuggestions() CleanupSuggestions() if scrollSuggestions.visible then scrollSuggestions:Hide() end end function AreSuggestionsInverted() if config.suggestions.forceDirection == "up" then return true elseif config.suggestions.forceDirection == "down" then return false end local _, vsy = Spring.GetViewGeometry() local y = ebConsole.y + ebConsole.height local h = config.suggestions.height return y + h > vsy and y - h >= 0 end function SuggestionsUp() if currentSubSuggestion > 1 then currentSubSuggestion = currentSubSuggestion - 1 local suggestion = dynamicSuggestions[currentSubSuggestion] ebConsole:SetText(suggestion.command) ebConsole.cursor = #ebConsole.text + 1 UpdateSuggestions() return true elseif currentSuggestion > 1 then currentSuggestion = currentSuggestion - 1 local id = filteredSuggestions[currentSuggestion] ebConsole:SetText(suggestions[id].text) ebConsole.cursor = #ebConsole.text + 1 UpdateSuggestions() return true end end function SuggestionsDown() if not (#filteredSuggestions > currentSuggestion or (#dynamicSuggestions > currentSubSuggestion and dynamicSuggestions[currentSubSuggestion+1].visible)) then return false end if #filteredSuggestions == 1 and #dynamicSuggestions ~= 0 then if #dynamicSuggestions > currentSubSuggestion and dynamicSuggestions[currentSubSuggestion+1].visible then currentSubSuggestion = currentSubSuggestion + 1 local suggestion = dynamicSuggestions[currentSubSuggestion] ebConsole:SetText(suggestion.command) ebConsole.cursor = #ebConsole.text + 1 UpdateSuggestions() return true end elseif #filteredSuggestions > currentSuggestion then currentSuggestion = currentSuggestion + 1 local id = filteredSuggestions[currentSuggestion] ebConsole:SetText(suggestions[id].text) ebConsole.cursor = #ebConsole.text + 1 UpdateSuggestions() return true end end function PrintSuggestions() for _, suggestion in pairs(suggestions) do Spring.Echo(suggestion.text) end end function SuggestionsTab() if #filteredSuggestions == 0 then return end if config.suggestions.disableMenu then -- PrintSuggestions() -- return end local nextSuggestion, nextSubSuggestion if #filteredSuggestions > currentSuggestion then nextSuggestion = currentSuggestion + 1 else nextSuggestion = 1 end if #dynamicSuggestions > currentSubSuggestion and dynamicSuggestions[currentSubSuggestion+1].visible then nextSubSuggestion = currentSubSuggestion + 1 else nextSubSuggestion = 1 end if #filteredSuggestions == 1 and #dynamicSuggestions ~= 0 and #suggestions[filteredSuggestions[1]].text <= #ebConsole.text then if #dynamicSuggestions[nextSubSuggestion].command >= #ebConsole.text or currentSubSuggestion ~= 0 then currentSubSuggestion = nextSubSuggestion local suggestion = dynamicSuggestions[currentSubSuggestion] if #dynamicSuggestions > 1 then ebConsole:SetText(suggestion.command) else ebConsole:SetText(suggestion.command .. " ") end ebConsole.cursor = #ebConsole.text + 1 UpdateSuggestions() end elseif #suggestions[filteredSuggestions[nextSuggestion]].text >= #ebConsole.text or currentSuggestion ~= 0 then currentSuggestion = nextSuggestion local id = filteredSuggestions[currentSuggestion] if #filteredSuggestions > 1 then ebConsole:SetText(suggestions[id].text) else -- this will also select it if there's only one option ebConsole:SetText(suggestions[id].text .. " ") end ebConsole.cursor = #ebConsole.text + 1 UpdateSuggestions() end return true end local function _GetCurrentWord() local txt = ebConsole.text local startX, endX = 1, 1 for i = ebConsole.cursor-1, 1, -1 do if txt:sub(i, i) == " " then startX = i + 1 break end end endX = txt:find(" ", ebConsole.cursor) or (#txt + 1) endX = endX - 1 return txt:sub(startX, endX), startX, endX end local function _GetPlayerNames() local playerNames = {} for _, playerID in pairs(Spring.GetPlayerList()) do local name = Spring.GetPlayerInfo(playerID) table.insert(playerNames, name) end return playerNames end local function _ParseClan(word) if word:sub(1, 1) == "[" then local endClan = word:find("]") if endClan then word = word:sub(endClan+1) end end return word end local function _SetName(playerName, startX, endX) ebConsole:SetText(ebConsole.text:sub(1, startX-1) .. playerName .. ebConsole.text:sub(endX + 1)) ebConsole.cursor = startX + #playerName end local function _ResetNameSuggestions() nameSuggestions = {} nameSuggestionIndx = 1 nameSuggestionTxt = word end function NameSuggestionTab() local playerNames = _GetPlayerNames() local word, startX, endX = _GetCurrentWord() word = _ParseClan(word) if #word == 0 then return end if #nameSuggestions ~= 0 and nameSuggestionTxt == word then nameSuggestionIndx = nameSuggestionIndx + 1 if nameSuggestionIndx > #nameSuggestions then nameSuggestionIndx = 1 end _SetName(nameSuggestions[nameSuggestionIndx], startX, endX) return true end _ResetNameSuggestions() for _, playerName in pairs(playerNames) do if playerName:starts(word) or _ParseClan(playerName):starts(word) then _SetName(playerName, startX, endX) table.insert(nameSuggestions, playerName) end end return #nameSuggestions > 0 end function GetCommandList() local commandList = {} if Spring.GetUICommands then commandList = Spring.GetUICommands() else Spring.Log("Chonsole", LOG.ERROR, "Using unsupported engine: no Spring.GetUICommands function") end local names = {} for _, command in pairs(commandList) do if command.synced then names[command.command:lower()] = true end end -- removed unsynced commands for i = #commandList, 1, -1 do local cmd = commandList[i] if not cmd.synced and names[cmd.command:lower()] then Spring.Log("Chonsole", LOG.NOTICE, "Removed duplicate command: ", cmd.command, cmd.description) table.remove(commandList, i) end end -- create a name mapping and merge any existing commands names = {} for _, command in pairs(commandList) do names[command.command:lower()] = command end for _, command in pairs(GetExtensions()) do local cmd = names[command.command:lower()] if cmd == nil then table.insert(commandList, command) else table.merge(cmd, command) end end table.sort(commandList, function(cmd1, cmd2) return cmd1.command:lower() < cmd2.command:lower() end) return commandList end
gpl-2.0
arya5123/tell
admin.lua
230
6382
local function set_bot_photo(msg, success, result) local receiver = get_receiver(msg) if success then local file = 'data/photos/bot.jpg' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) set_profile_photo(file, ok_cb, false) send_large_msg(receiver, 'Photo changed!', ok_cb, false) redis:del("bot:photo") else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end local function parsed_url(link) local parsed_link = URL.parse(link) local parsed_path = URL.parse_path(parsed_link.path) return parsed_path[2] end local function get_contact_list_callback (cb_extra, success, result) local text = " " for k,v in pairs(result) do if v.print_name and v.id and v.phone then text = text..string.gsub(v.print_name , "_" , " ").." ["..v.id.."] = "..v.phone.."\n" end end local file = io.open("contact_list.txt", "w") file:write(text) file:flush() file:close() send_document("user#id"..cb_extra.target,"contact_list.txt", ok_cb, false)--.txt format local file = io.open("contact_list.json", "w") file:write(json:encode_pretty(result)) file:flush() file:close() send_document("user#id"..cb_extra.target,"contact_list.json", ok_cb, false)--json format end local function user_info_callback(cb_extra, success, result) result.access_hash = nil result.flags = nil result.phone = nil if result.username then result.username = '@'..result.username end result.print_name = result.print_name:gsub("_","") local text = serpent.block(result, {comment=false}) text = text:gsub("[{}]", "") text = text:gsub('"', "") text = text:gsub(",","") if cb_extra.msg.to.type == "chat" then send_large_msg("chat#id"..cb_extra.msg.to.id, text) else send_large_msg("user#id"..cb_extra.msg.to.id, text) end end local function get_dialog_list_callback(cb_extra, success, result) local text = "" for k,v in pairs(result) do if v.peer then if v.peer.type == "chat" then text = text.."group{"..v.peer.title.."}["..v.peer.id.."]("..v.peer.members_num..")" else if v.peer.print_name and v.peer.id then text = text.."user{"..v.peer.print_name.."}["..v.peer.id.."]" end if v.peer.username then text = text.."("..v.peer.username..")" end if v.peer.phone then text = text.."'"..v.peer.phone.."'" end end end if v.message then text = text..'\nlast msg >\nmsg id = '..v.message.id if v.message.text then text = text .. "\n text = "..v.message.text end if v.message.action then text = text.."\n"..serpent.block(v.message.action, {comment=false}) end if v.message.from then if v.message.from.print_name then text = text.."\n From > \n"..string.gsub(v.message.from.print_name, "_"," ").."["..v.message.from.id.."]" end if v.message.from.username then text = text.."( "..v.message.from.username.." )" end if v.message.from.phone then text = text.."' "..v.message.from.phone.." '" end end end text = text.."\n\n" end local file = io.open("dialog_list.txt", "w") file:write(text) file:flush() file:close() send_document("user#id"..cb_extra.target,"dialog_list.txt", ok_cb, false)--.txt format local file = io.open("dialog_list.json", "w") file:write(json:encode_pretty(result)) file:flush() file:close() send_document("user#id"..cb_extra.target,"dialog_list.json", ok_cb, false)--json format end local function run(msg,matches) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) local group = msg.to.id if not is_admin(msg) then return end if msg.media then if msg.media.type == 'photo' and redis:get("bot:photo") then if redis:get("bot:photo") == 'waiting' then load_photo(msg.id, set_bot_photo, msg) end end end if matches[1] == "setbotphoto" then redis:set("bot:photo", "waiting") return 'Please send me bot photo now' end if matches[1] == "markread" then if matches[2] == "on" then redis:set("bot:markread", "on") return "Mark read > on" end if matches[2] == "off" then redis:del("bot:markread") return "Mark read > off" end return end if matches[1] == "pm" then send_large_msg("user#id"..matches[2],matches[3]) return "Msg sent" end if matches[1] == "block" then if is_admin2(matches[2]) then return "You can't block admins" end block_user("user#id"..matches[2],ok_cb,false) return "User blocked" end if matches[1] == "unblock" then unblock_user("user#id"..matches[2],ok_cb,false) return "User unblocked" end if matches[1] == "import" then--join by group link local hash = parsed_url(matches[2]) import_chat_link(hash,ok_cb,false) end if matches[1] == "contactlist" then get_contact_list(get_contact_list_callback, {target = msg.from.id}) return "I've sent contact list with both json and text format to your private" end if matches[1] == "delcontact" then del_contact("user#id"..matches[2],ok_cb,false) return "User "..matches[2].." removed from contact list" end if matches[1] == "dialoglist" then get_dialog_list(get_dialog_list_callback, {target = msg.from.id}) return "I've sent dialog list with both json and text format to your private" end if matches[1] == "whois" then user_info("user#id"..matches[2],user_info_callback,{msg=msg}) end return end return { patterns = { "^[!/](pm) (%d+) (.*)$", "^[!/](import) (.*)$", "^[!/](unblock) (%d+)$", "^[!/](block) (%d+)$", "^[!/](markread) (on)$", "^[!/](markread) (off)$", "^[!/](setbotphoto)$", "%[(photo)%]", "^[!/](contactlist)$", "^[!/](dialoglist)$", "^[!/](delcontact) (%d+)$", "^[!/](whois) (%d+)$" }, run = run, } --By @imandaneshi :) --https://github.com/SEEDTEAM/TeleSeed/blob/master/plugins/admin.lua
gpl-2.0
gajop/Zero-K
lups/ParticleClasses/NanoLasersNoShader.lua
14
8740
-- $Id: NanoLasersNoShader.lua 3171 2008-11-06 09:06:29Z det $ ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- local NanoLasersNoShader = {} NanoLasersNoShader.__index = NanoLasersNoShader local cam_up local knownNanoLasersNoShader = {} local lastTexture = "" ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- function NanoLasersNoShader.GetInfo() return { name = "NanoLasersNoShader", backup = "", --// backup class, if this class doesn't work (old cards,ati's,etc.) desc = "", layer = -16, --// extreme simply z-ordering :x --// gfx requirement fbo = false, shader = false, rtt = false, ctt = false, } end NanoLasersNoShader.Default = { layer = 0, worldspace = true, repeatEffect = false, --// shared options with all nanofx dir = {0,1,0}, pos = {0,0,0}, --// start pos radius = 0, --// terraform/unit radius color = {0, 0, 0, 0}, count = 1, inversed = false, --// reclaim? terraform = false, --// for terraform (2d target) unit = -1, nanopiece = -1, life = 30, --// some unit informations targetID = -1, unitID = -1, unitpiece = -1, unitDefID = -1, teamID = -1, allyID = -1, --// custom (user) options flare = false, streamSpeed = 10, streamThickness = -1, --//streamThickness = 4+self.count*0.34, corethickness = 1, corealpha = 1, texture = "bitmaps/largelaserfalloff.tga", } ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- --//speed ups local GL_ONE = GL.ONE local GL_SRC_ALPHA = GL.SRC_ALPHA local GL_ONE_MINUS_SRC_ALPHA = GL.ONE_MINUS_SRC_ALPHA local GL_QUADS = GL.QUADS local GL_TEXTURE = GL.TEXTURE local GL_MODELVIEW = GL.MODELVIEW local glColor = gl.Color local glTexture = gl.Texture local glBlending = gl.Blending local glTexCoord = gl.TexCoord local glVertex = gl.Vertex local glTranslate = gl.Translate local glMatrixMode = gl.MatrixMode local glPushMatrix = gl.PushMatrix local glPopMatrix = gl.PopMatrix local glBeginEnd = gl.BeginEnd local max = math.max local GetCameraVectors = Spring.GetCameraVectors local IsSphereInView = Spring.IsSphereInView ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- function NanoLasersNoShader:BeginDraw() glBlending(GL_ONE, GL_ONE_MINUS_SRC_ALPHA) cam_up = GetCameraVectors().forward end function NanoLasersNoShader:EndDraw() glColor(1,1,1,1) glTexture(false) glBlending(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) lastTexture="" end local function DrawNanoLasersNoShader(dir,dir_upright,visibility,streamThickness,core_alpha,core_thickness) local startF,endF = 0,1 if (visibility==0) then startF=-visibility else endF = visibility end local start_dir = Vmul(dir,startF) local end_dir = Vmul(dir,endF) local dir_upright1 = Vmul(dir_upright,streamThickness) glTexCoord(0,0) glVertex(start_dir[1]+dir_upright1[1],start_dir[2]+dir_upright1[2],start_dir[3]+dir_upright1[3]) glTexCoord(0,1) glVertex(start_dir[1]-dir_upright1[1],start_dir[2]-dir_upright1[2],start_dir[3]-dir_upright1[3]) glTexCoord(1,1) glVertex(end_dir[1]-dir_upright1[1],end_dir[2]-dir_upright1[2],end_dir[3]-dir_upright1[3]) glTexCoord(1,0) glVertex(end_dir[1]+dir_upright1[1],end_dir[2]+dir_upright1[2],end_dir[3]+dir_upright1[3]) glColor(core_alpha,core_alpha,core_alpha,0.003) dir_upright = Vmul(dir_upright,core_thickness) glTexCoord(0,0) glVertex(start_dir[1]+dir_upright[1],start_dir[2]+dir_upright[2],start_dir[3]+dir_upright[3]) glTexCoord(0,1) glVertex(start_dir[1]-dir_upright[1],start_dir[2]-dir_upright[2],start_dir[3]-dir_upright[3]) glTexCoord(1,1) glVertex(end_dir[1]-dir_upright[1],end_dir[2]-dir_upright[2],end_dir[3]-dir_upright[3]) glTexCoord(1,0) glVertex(end_dir[1]+dir_upright[1],end_dir[2]+dir_upright[2],end_dir[3]+dir_upright[3]) end function NanoLasersNoShader:Draw() if (lastTexture~=self.texture) then glTexture(self.texture) lastTexture=self.texture end glPushMatrix() glTranslate(self.pos[1],self.pos[2],self.pos[3]) glMatrixMode(GL_TEXTURE) glPushMatrix() if (self.inversed) then glTranslate( (thisGameFrame+Spring.GetFrameTimeOffset())*self.streamSpeed, 0,0) else glTranslate( -(thisGameFrame+Spring.GetFrameTimeOffset())*self.streamSpeed, 0,0) end local dir_upright = Vcross(self.normdir,cam_up) local color = self.color glColor(color[1],color[2],color[3],0.003) glBeginEnd(GL_QUADS,DrawNanoLasersNoShader,self.dir,dir_upright,self.visibility,self.streamThickness,self.corealpha,self.corethickness) glPopMatrix() glMatrixMode(GL_MODELVIEW) glPopMatrix() end ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- function NanoLasersNoShader:Update(n) UpdateNanoParticles(self) if (self._dead) then RemoveParticles(self.id) end end -- used if repeatEffect=true; function NanoLasersNoShader:ReInitialize() self.dieGameFrame = self.dieGameFrame + self.life end function NanoLasersNoShader:Visible() if (self.allyID ~= LocalAllyTeamID)and(self.visibility == 0) then return false end local midPos = self._midpos return IsSphereInView(midPos[1],midPos[2],midPos[3], self._radius) end ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- function NanoLasersNoShader:Initialize() end function NanoLasersNoShader:Finalize() end ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- function NanoLasersNoShader:CreateParticle() self.life = self.life + 1 --// so we can reuse existing fx's self.firstGameFrame = thisGameFrame self.dieGameFrame = self.firstGameFrame + self.life self.visibility = 0 self:Update(0) --//update los if (self.streamThickness<0) then self.streamThickness = 4+self.count*0.34 end end ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- function NanoLasersNoShader.Create(Options) local unit,nanopiece=Options.unitID,Options.nanopiece if (unit and nanopiece)and(knownNanoLasersNoShader[unit])and(knownNanoLasersNoShader[unit][nanopiece]) then local reuseFx = knownNanoLasersNoShader[unit][nanopiece] CopyTable(reuseFx,Options) reuseFx:CreateParticle() return false,reuseFx.id else local newObject = MergeTable(Options, NanoLasersNoShader.Default) setmetatable(newObject,NanoLasersNoShader) -- make handle lookup newObject:CreateParticle() if (unit and nanopiece) then if (not knownNanoLasersNoShader[unit]) then knownNanoLasersNoShader[unit] = {} end knownNanoLasersNoShader[unit][nanopiece] = newObject end return newObject end end function NanoLasersNoShader:Destroy() local unit,nanopiece=self.unitID,self.nanopiece knownNanoLasersNoShader[unit][nanopiece] = nil if (not next(knownNanoLasersNoShader[unit])) then knownNanoLasersNoShader[unit] = nil end if (self.flare) then RemoveParticles(self.flare1id) RemoveParticles(self.flare2id) end end ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- return NanoLasersNoShader
gpl-2.0
gajop/Zero-K
scripts/corsh.lua
11
1979
include "constants.lua" local base = piece 'base' local turret = piece 'turret' local gun = piece 'gun' local flare = piece 'flare' local ground = piece 'ground01' local wakes = {} for i = 1, 8 do wakes[i] = piece('wake0' .. i) end local function WobbleUnit() local wobble = true while true do if wobble == true then Move(base, y_axis, 2, 3) else Move(base, y_axis, -2, 3) end wobble = not wobble Sleep(750) end end local sfxNum = 0 function script.setSFXoccupy(num) sfxNum = num end local function MoveScript() while Spring.GetUnitIsStunned(unitID) do Sleep(2000) end while true do if not Spring.GetUnitIsCloaked(unitID) then if (sfxNum == 1 or sfxNum == 2) and select(2, Spring.GetUnitPosition(unitID)) == 0 then for i = 1, 8 do EmitSfx(wakes[i], 3) end else EmitSfx(ground, 1024) end end Sleep(150) end end function script.Create() StartThread(SmokeUnit, {base}) StartThread(WobbleUnit) StartThread(MoveScript) end local function RestoreAfterDelay() SetSignalMask(SIG_AIM) Sleep(5000) Turn(turret, y_axis, 0, math.rad(20)) Turn(gun, x_axis, 0, math.rad(20)) end function script.AimFromWeapon() return turret end function script.AimWeapon(num, heading, pitch) Signal(SIG_AIM) SetSignalMask(SIG_AIM) Turn(turret, y_axis, heading, math.rad(320)) Turn(gun, x_axis, -pitch, math.rad(320)) WaitForTurn(turret, y_axis) WaitForTurn(gun, x_axis) StartThread(RestoreAfterDelay) return (1) end function script.QueryWeapon(piecenum) return flare end local pieces = {turret, gun} function script.Killed(recentDamage, maxHealth) local severity = recentDamage / maxHealth for i = 1, #pieces do if math.random() < severity then Explode(pieces[i], sfxShatter) end if math.random() < (severity*2) then Explode(pieces[i], sfxFall + ((math.random() > severity) and (sfxSmoke + sfxFire) or 0)) end end if severity < 0.5 then return 1 else Explode(base, sfxShatter) return 2 end end
gpl-2.0
zhangxudongyxkf/MyGameServer
skynet_test/socket3.lua
1
3290
package.cpath = "../skynet/luaclib/?.so" package.path = "../skynet/lualib/?.lua;?.lua" local skynet = require "skynet" require "skynet.manager" -- import skynet.register local socket = require "skynet.socket" local proto = require "proto" local sproto = require "sproto" local host local REQUEST = {} function REQUEST:say() print("say", self.name, self.msg) end function REQUEST:handshake() print("handshake") end function REQUEST:quit() print("quit") end local function request(name, args, response) local f = assert(REQUEST[name]) local r = f(args) if response then -- 生成回应包(response是一个用于生成回应包的函数。) -- 处理session对应问题 -- return response(r) end end local function send_package(fd,pack) -- 协议与客户端对应(两字节长度包头+内容) local package = string.pack(">s2", pack) socket.write(fd, package) end local function accept(id) socket.start(id) host = sproto.new(proto.c2s):host "dongpackage" -- request = host:attach(sproto.new(proto.c2s)) while true do local str = socket.read(id) if str then local type,str2,str3,str4 = host:dispatch(str) if type=="REQUEST" then -- REQUEST : 第一个返回值为 "REQUEST" 时,表示这是一个远程请求。如果请求包中没有 session 字段,表示该请求不需要回应。这时,第 2 和第 3 个返回值分别为消息类型名(即在 sproto 定义中提到的某个以 . 开头的类型名),以及消息内容(通常是一个 table );如果请求包中有 session 字段,那么还会有第 4 个返回值:一个用于生成回应包的函数。 local ok, result = pcall(request, str2,str3,str4) if ok then if result then socket.write(id, "get it") -- 暂时不使用回应包回应 -- print("response:"..result) -- send_package(id,result) end else skynet.error(result) end end if type=="RESPONSE" then -- RESPONSE :第一个返回值为 "RESPONSE" 时,第 2 和 第 3 个返回值分别为 session 和消息内容。消息内容通常是一个 table ,但也可能不存在内容(仅仅是一个回应确认)。 -- 暂时不处理客户端的回应 print("client response") end else socket.close(id) return end end end skynet.start(function() print("==========Socket3 Start=========") local id = socket.listen("127.0.0.1", 8888) print("Listen socket :", "127.0.0.1", 8888) socket.start(id , function(id, addr) -- 接收到客户端连接或发送消息() print("connect from " .. addr .. " " .. id) -- 处理接收到的消息 accept(id) end) --可以为自己注册一个别名。(别名必须在 32 个字符以内) skynet.register "SOCKET3" end)
mit
Sweet-kid/Algorithm-Implementations
Bogobogosort/Lua/Yonaba/bogobogosort_test.lua
27
1996
-- Tests for bogobogosort.lua local bogobogosort = require 'bogobogosort' local total, pass = 0, 0 local function dec(str, len) return #str < len and str .. (('.'):rep(len-#str)) or str:sub(1,len) end local function run(message, f) total = total + 1 local ok, err = pcall(f) if ok then pass = pass + 1 end local status = ok and 'PASSED' or 'FAILED' print(('%02d. %68s: %s'):format(total, dec(message,68), status)) end -- Wrap for Lua's table sort so that it returns -- the passed-in table local function sort(t, comp) table.sort(t, comp) return t end -- Returns a copy of a an array local function clone(t) local _t = {} for k,v in ipairs(t) do _t[k] = v end return _t end -- Checks if t1 and t2 arrays are the same local function same(t1, t2) for k,v in ipairs(t1) do if t2[k] ~= v then return false end end return true end math.randomseed(os.time()) -- Note: Due to the nature of Bogobogosort, we will use -- short tables to perform tests. For higher values of -- n, we cannot predict the time it will take to perform the -- sort. run('Empty arrays', function() local t = {} assert(same(sort(clone(t)),bogobogosort(t))) end) run('Sorted array', function() local t = {1, 2, 3, 4, 5} assert(same(sort(clone(t)),bogobogosort(t))) end) run('Array sorted in reverse', function() local t = {5, 4, 3, 2, 1} assert(same(sort(clone(t)),bogobogosort(t))) local t = {5, 4, 3, 2, 1} local comp = function(a,b) return a>b end assert(same(sort(clone(t), comp),bogobogosort(t, comp))) end) run('Array containing multiple occurences of the same value', function() local t = {4, 4, 8, 2, 2} local comp = function(a,b) return a <= b end assert(same(sort(clone(t)),bogobogosort(t, comp))) local t = {0, 0, 0, 0, 0} local comp = function(a,b) return a <= b end assert(same(sort(clone(t)),bogobogosort(t, comp))) end) print(('-'):rep(80)) print(('Total : %02d: Pass: %02d - Failed : %02d - Success: %.2f %%') :format(total, pass, total-pass, (pass*100/total)))
mit
CodeAnxiety/premake-core
src/base/detoken.lua
5
4751
-- -- detoken.lua -- -- Expands tokens. -- -- Copyright (c) 2011-2014 Jason Perkins and the Premake project -- premake.detoken = {} local p = premake local detoken = p.detoken -- -- Expand tokens in a value. -- -- @param value -- The value containing the tokens to be expanded. -- @param environ -- An execution environment for any token expansion. This is a list of -- key-value pairs that will be inserted as global variables into the -- token expansion runtime environment. -- @param field -- The definition of the field which stores the value. -- @param basedir -- If provided, path tokens encountered in non-path fields (where -- field.paths is set to false) will be made relative to this location. -- @return -- The value with any contained tokens expanded. -- function detoken.expand(value, environ, field, basedir) field = field or {} -- fetch the path variable from the action, if needed local varMap = {} if field.pathVars then local action = p.action.current() if action then varMap = action.pathVars or {} end end -- fetch the pathVars from the enviroment. local envMap = environ.pathVars or {} -- enable access to the global environment setmetatable(environ, {__index = _G}) function expandtoken(token, e) -- convert the token into a function to execute local func, err = loadstring("return " .. token) if not func then return nil, "load error: " .. err end -- give the function access to the project objects setfenv(func, e) -- run it and get the result local success, result = pcall(func) if not success then err = result result = nil else err = nil result = result or "" end -- If the result is an absolute path, and it is being inserted into -- a NON-path value, I need to make it relative to the project that -- will contain it. Otherwise I ended up with an absolute path in -- the generated project, and it can no longer be moved around. local isAbs = false if result ~= nil then isAbs = path.isabsolute(result) if isAbs and not field.paths and basedir then result = path.getrelative(basedir, result) end end -- If this token is in my path variable mapping tables, replace the -- value with the one from the map. This needs to go here because -- I don't want to make the result relative, but I don't want the -- absolute path handling below. local mapped = envMap[token] or varMap[token] if mapped then err = nil result = mapped if type(result) == "function" then success, result = pcall(result, e) if not success then return nil, result end end if (type(result) == "table") then isAbs = result.absolute result = result.token else isAbs = path.isabsolute(result) end end -- If the result is an absolute path, and it is being inserted into -- a path value, place a special marker at the start of it. After -- all results have been processed, I can look for these markers to -- find the last absolute path expanded. -- -- Example: the value "/home/user/myprj/%{cfg.objdir}" expands to: -- "/home/user/myprj//home/user/myprj/obj/Debug". -- -- By inserting a marker this becomes: -- "/home/user/myprj/[\0]/home/user/myprj/obj/Debug". -- -- I can now trim everything before the marker to get the right -- result, which should always be the last absolute path specified: -- "/home/user/myprj/obj/Debug" if result ~= nil and isAbs and field.paths then result = "\0" .. result end return result, err end function expandvalue(value, e) if type(value) ~= "string" then return value end local count repeat value, count = value:gsub("%%{(.-)}", function(token) local result, err = expandtoken(token:gsub("\\", "\\\\"), e) if err then error(err .. " in token: " .. token, 0) end if not result then error("Token returned nil, it may not exist: " .. token, 0) end return result end) until count == 0 -- if a path, look for a split out embedded absolute paths if field.paths then local i, j repeat i, j = value:find("\0") if i then value = value:sub(i + 1) end until not i end return value end function recurse(value, e) if type(value) == "table" then local res_table = {} for k, v in pairs(value) do if tonumber(k) ~= nil then res_table[k] = recurse(v, e) else local nk = recurse(k, e); res_table[nk] = recurse(v, e) end end return res_table else return expandvalue(value, e) end end return recurse(value, environ) end
bsd-3-clause
miralireza2/gpf
plugins/meme.lua
637
5791
local helpers = require "OAuth.helpers" local _file_memes = './data/memes.lua' local _cache = {} local function post_petition(url, arguments) local response_body = {} local request_constructor = { url = url, method = "POST", sink = ltn12.sink.table(response_body), headers = {}, redirect = false } local source = arguments if type(arguments) == "table" then local source = helpers.url_encode_arguments(arguments) end request_constructor.headers["Content-Type"] = "application/x-www-form-urlencoded" request_constructor.headers["Content-Length"] = tostring(#source) request_constructor.source = ltn12.source.string(source) local ok, response_code, response_headers, response_status_line = http.request(request_constructor) if not ok then return nil end response_body = json:decode(table.concat(response_body)) return response_body end local function upload_memes(memes) local base = "http://hastebin.com/" local pet = post_petition(base .. "documents", memes) if pet == nil then return '', '' end local key = pet.key return base .. key, base .. 'raw/' .. key end local function analyze_meme_list() local function get_m(res, n) local r = "<option.*>(.*)</option>.*" local start = string.find(res, "<option.*>", n) if start == nil then return nil, nil end local final = string.find(res, "</option>", n) + #"</option>" local sub = string.sub(res, start, final) local f = string.match(sub, r) return f, final end local res, code = http.request('http://apimeme.com/') local r = "<option.*>(.*)</option>.*" local n = 0 local f, n = get_m(res, n) local ult = {} while f ~= nil do print(f) table.insert(ult, f) f, n = get_m(res, n) end return ult end local function get_memes() local memes = analyze_meme_list() return { last_time = os.time(), memes = memes } end local function load_data() local data = load_from_file(_file_memes) if not next(data) or data.memes == {} or os.time() - data.last_time > 86400 then data = get_memes() -- Upload only if changed? link, rawlink = upload_memes(table.concat(data.memes, '\n')) data.link = link data.rawlink = rawlink serialize_to_file(data, _file_memes) end return data end local function match_n_word(list1, list2) local n = 0 for k,v in pairs(list1) do for k2, v2 in pairs(list2) do if v2:find(v) then n = n + 1 end end end return n end local function match_meme(name) local _memes = load_data() local name = name:lower():split(' ') local max = 0 local id = nil for k,v in pairs(_memes.memes) do local n = match_n_word(name, v:lower():split(' ')) if n > 0 and n > max then max = n id = v end end return id end local function generate_meme(id, textup, textdown) local base = "http://apimeme.com/meme" local arguments = { meme=id, top=textup, bottom=textdown } return base .. "?" .. helpers.url_encode_arguments(arguments) end local function get_all_memes_names() local _memes = load_data() local text = 'Last time: ' .. _memes.last_time .. '\n-----------\n' for k, v in pairs(_memes.memes) do text = text .. '- ' .. v .. '\n' end text = text .. '--------------\n' .. 'You can see the images here: http://apimeme.com/' return text end local function callback_send(cb_extra, success, data) if success == 0 then send_msg(cb_extra.receiver, "Something wrong happened, probably that meme had been removed from server: " .. cb_extra.url, ok_cb, false) end end local function run(msg, matches) local receiver = get_receiver(msg) if matches[1] == 'list' then local _memes = load_data() return 'I have ' .. #_memes.memes .. ' meme names.\nCheck this link to see all :)\n' .. _memes.link elseif matches[1] == 'listall' then if not is_sudo(msg) then return "You can't list this way, use \"!meme list\"" else return get_all_memes_names() end elseif matches[1] == "search" then local meme_id = match_meme(matches[2]) if meme_id == nil then return "I can't match that search with any meme." end return "With that search your meme is " .. meme_id end local searchterm = string.gsub(matches[1]:lower(), ' ', '') local meme_id = _cache[searchterm] or match_meme(matches[1]) if not meme_id then return 'I don\'t understand the meme name "' .. matches[1] .. '"' end _cache[searchterm] = meme_id print("Generating meme: " .. meme_id .. " with texts " .. matches[2] .. ' and ' .. matches[3]) local url_gen = generate_meme(meme_id, matches[2], matches[3]) send_photo_from_url(receiver, url_gen, callback_send, {receiver=receiver, url=url_gen}) return nil end return { description = "Generate a meme image with up and bottom texts.", usage = { "!meme search (name): Return the name of the meme that match.", "!meme list: Return the link where you can see the memes.", "!meme listall: Return the list of all memes. Only admin can call it.", '!meme [name] - [text_up] - [text_down]: Generate a meme with the picture that match with that name with the texts provided.', '!meme [name] "[text_up]" "[text_down]": Generate a meme with the picture that match with that name with the texts provided.', }, patterns = { "^!meme (search) (.+)$", '^!meme (list)$', '^!meme (listall)$', '^!meme (.+) "(.*)" "(.*)"$', '^!meme "(.+)" "(.*)" "(.*)"$', "^!meme (.+) %- (.*) %- (.*)$" }, run = run }
gpl-2.0
shkan/telebot2
plugins/search_youtube.lua
674
1270
do local google_config = load_from_file('data/google.lua') local function httpsRequest(url) print(url) local res,code = https.request(url) if code ~= 200 then return nil end return json:decode(res) end local function searchYoutubeVideos(text) local url = 'https://www.googleapis.com/youtube/v3/search?' url = url..'part=snippet'..'&maxResults=4'..'&type=video' url = url..'&q='..URL.escape(text) if google_config.api_keys then local i = math.random(#google_config.api_keys) local api_key = google_config.api_keys[i] if api_key then url = url.."&key="..api_key end end local data = httpsRequest(url) if not data then print("HTTP Error") return nil elseif not data.items then return nil end return data.items end local function run(msg, matches) local text = '' local items = searchYoutubeVideos(matches[1]) if not items then return "Error!" end for k,item in pairs(items) do text = text..'http://youtu.be/'..item.id.videoId..' '.. item.snippet.title..'\n\n' end return text end return { description = "Search video on youtube and send it.", usage = "!youtube [term]: Search for a youtube video and send it.", patterns = { "^!youtube (.*)" }, run = run } end
gpl-2.0
amir32002/feedback-networks
lib/LogNLLCriterion.lua
1
1167
local LogNLLCriterion, parent = torch.class("nn.LogNLLCriterion", "nn.Criterion") function LogNLLCriterion:__init() self.inputModule = nn.Log() if self.inputModule then local params = self.inputModule:parameters() if params and #params > 0 then print"Warning: nn.LogNLLCriterion doesn't support parameter updates" end end self.criterion = nn.ClassNLLCriterion() end function LogNLLCriterion:updateOutput(input, target) --print(input) if self.inputModule then self.input = self.inputModule:forward(input) end --print(self.input) self.output = self.criterion:forward(self.input or input, target) return self.output end function LogNLLCriterion:updateGradInput(input, target) self.gradInput = self.criterion:backward(self.input or input, target) if self.inputModule then self.gradInput = self.inputModule:backward(input, self.gradInput) end return self.gradInput end function LogNLLCriterion:type(type, typecache) if self.inputModule then self.inputModule:type(type, typecache) end self.criterion:type(type, typecache) return parent.type(self, type, typecache) end
mit
pixeltailgames/gm-mediaplayer
lua/mediaplayer/players/entity/sh_meta.lua
1
2523
--[[--------------------------------------------------------- Media Player Entity Meta -----------------------------------------------------------]] local EntityMeta = FindMetaTable("Entity") if not EntityMeta then return end function EntityMeta:GetMediaPlayer() return self._mp end -- -- Installs a media player reference to the entity. -- -- @param Table|String? mp Media player table or string type. -- @param String? mpId Media player unique ID. -- function EntityMeta:InstallMediaPlayer( mp, mpId ) if not istable(mp) then local mpType = isstring(mp) and mp or "entity" if not MediaPlayer.IsValidType(mpType) then ErrorNoHalt("ERROR: Attempted to install invalid mediaplayer type onto an entity!\n") ErrorNoHalt("ENTITY: " .. tostring(self) .. "\n") ErrorNoHalt("TYPE: " .. tostring(mpType) .. "\n") mpType = "entity" -- default end local mpId = mpId or "Entity" .. self:EntIndex() mp = MediaPlayer.Create( mpId, mpType ) end self._mp = mp self._mp:SetEntity(self) local creator = self.GetCreator and self:GetCreator() if IsValid( creator ) then self._mp:SetOwner( creator ) end if isfunction(self.SetupMediaPlayer) then self:SetupMediaPlayer(mp) end return mp end local DefaultConfig = { offset = Vector(0,0,0), -- translation from entity origin angle = Angle(0,90,90), -- rotation -- attachment = "corner" -- attachment name width = 64, -- screen width height = 64 * 9/16 -- screen height } function EntityMeta:GetMediaPlayerPosition() local cfg = self.PlayerConfig or DefaultConfig local w = (cfg.width or DefaultConfig.width) local h = (cfg.height or DefaultConfig.height) local angles = (cfg.angle or DefaultConfig.angle) local pos, ang if cfg.attachment then local idx = self:LookupAttachment(cfg.attachment) if not idx then local err = string.format("MediaPlayer:Entity.Draw: Invalid attachment '%s'\n", cfg.attachment) Error(err) end -- Get attachment orientation local attach = self:GetAttachment(idx) pos = attach.pos ang = attach.ang else pos = self:GetPos() -- TODO: use GetRenderOrigin? end -- Apply offset if cfg.offset then pos = pos + self:GetForward() * cfg.offset.x + self:GetRight() * cfg.offset.y + self:GetUp() * cfg.offset.z end -- Set angles ang = ang or self:GetAngles() -- TODO: use GetRenderAngles? ang:RotateAroundAxis( ang:Right(), angles.p ) ang:RotateAroundAxis( ang:Up(), angles.y ) ang:RotateAroundAxis( ang:Forward(), angles.r ) return w, h, pos, ang end
mit
Sojerbot/javan
plugins/media.lua
18
1671
do local function run(msg, matches) local receiver = get_receiver(msg) local url = matches[1] local ext = matches[2] local file = download_to_file(url) local cb_extra = {file_path=file} local mime_type = mimetype.get_content_type_no_sub(ext) if ext == 'gif' then print('send_file') send_document(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'text' then print('send_document') send_document(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'image' then print('send_photo') send_photo(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'audio' then print('send_audio') send_audio(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'video' then print('send_video') send_video(receiver, file, rmtmp_cb, cb_extra) else print('send_file') send_file(receiver, file, rmtmp_cb, cb_extra) end end return { description = "دانلود فایل با لینک! کافیه یک لینک ارسال کنید", usage = "When user sends media URL (ends with gif, mp4, pdf, etc.) download and send it to origin.", patterns = { "(https?://[%w-_%.%?%.:/%+=&]+%.(gif))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(mp4))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(pdf))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(ogg))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(zip))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(mp3))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(rar))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(wmv))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(doc))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(avi))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(webp))$" }, run = run } end
gpl-2.0
NowTeam/Now
plugins/media.lua
18
1671
do local function run(msg, matches) local receiver = get_receiver(msg) local url = matches[1] local ext = matches[2] local file = download_to_file(url) local cb_extra = {file_path=file} local mime_type = mimetype.get_content_type_no_sub(ext) if ext == 'gif' then print('send_file') send_document(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'text' then print('send_document') send_document(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'image' then print('send_photo') send_photo(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'audio' then print('send_audio') send_audio(receiver, file, rmtmp_cb, cb_extra) elseif mime_type == 'video' then print('send_video') send_video(receiver, file, rmtmp_cb, cb_extra) else print('send_file') send_file(receiver, file, rmtmp_cb, cb_extra) end end return { description = "دانلود فایل با لینک! کافیه یک لینک ارسال کنید", usage = "When user sends media URL (ends with gif, mp4, pdf, etc.) download and send it to origin.", patterns = { "(https?://[%w-_%.%?%.:/%+=&]+%.(gif))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(mp4))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(pdf))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(ogg))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(zip))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(mp3))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(rar))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(wmv))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(doc))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(avi))$", "(https?://[%w-_%.%?%.:/%+=&]+%.(webp))$" }, run = run } end
gpl-2.0
damoguyan8844/ABTestingGateway
lib/abtesting/adapter/policy.lua
22
4584
--- -- @classmod abtesting.adapter.policy -- @release 0.0.1 local modulename = "abtestingAdapterPolicy" local _M = { _VERSION = "0.0.1" } local mt = { __index = _M } local ERRORINFO = require('abtesting.error.errcode').info local separator = ':' local fields = {} fields.divtype = 'divtype' fields.divdata = 'divdata' fields.idCount = 'idCount' --- -- policyIO new function -- @param database opened redis. -- @param baseLibrary a library(prefix of redis key) of policies. -- @return runtimeInfoIO object _M.new = function(self, database, baseLibrary) if not database then error{ERRORINFO.PARAMETER_NONE, 'need avaliable redis db'} end if not baseLibrary then error{ERRORINFO.PARAMETER_NONE, 'need avaliable policy baselib'} end self.database = database self.baseLibrary = baseLibrary self.idCountKey = table.concat({baseLibrary, fields.idCount}, separator) local ok, err = database:exists(self.idCountKey) if not ok then error{ERRORINFO.REDIS_ERROR, err} end if 0 == ok then local ok, err = database:set(self.idCountKey, '-1') if not ok then error{ERRORINFO.REDIS_ERROR, err} end end return setmetatable(self, mt) end --- -- get id for current policy -- @return the id _M.getIdCount = function(self) local database = self.database local key = self.idCountKey local idCount, err = database:incr(key) if not idCount then error{ERRORINFO.REDIS_ERROR, err} end return idCount end --- -- private function, set diversion type -- @param id identify a policy -- @param divtype diversion type (ipange/uid/...) -- @return allways returned SUCCESS _M._setDivtype = function(self, id, divtype) local database = self.database local key = table.concat({self.baseLibrary, id, fields.divtype}, separator) local ok, err = database:set(key, divtype) if not ok then error{ERRORINFO.REDIS_ERROR, err} end end --- -- private function, set diversion data -- @param id identify a policy -- @param divdata diversion data -- @param modulename module name of diversion data (decision by diversion type) -- @return allways returned SUCCESS _M._setDivdata = function(self, id, divdata, modulename) local divModule = require(modulename) local database = self.database local key = table.concat({self.baseLibrary, id, fields.divdata}, separator) divModule:new(database, key):set(divdata) end --- -- addtion a policy to specified redis lib -- @param policy policy of addtion -- @return allways returned SUCCESS _M.set = function(self, policy) local id = self:getIdCount() local database = self.database local divModulename = table.concat({'abtesting', 'diversion', policy.divtype}, '.') self:_setDivtype(id, policy.divtype) self:_setDivdata(id, policy.divdata, divModulename) return id end _M.check = function(self, policy) local divModulename = table.concat({'abtesting', 'diversion', policy.divtype}, '.') local divModule = require(divModulename) local database = self.database return divModule:new(database, ''):check(policy.divdata) end --- -- delete a policy from specified redis lib -- @param id the policy identify -- @return allways returned SUCCESS _M.del = function(self, id) local database = self.database local policyLib = table.concat({self.baseLibrary, id}, separator) ngx.log(ngx.ERR, policyLib) local keys, err = database:keys(policyLib..'*') if not keys then error{ERRORINFO.REDIS_ERROR, err} end database:init_pipeline() for _i, key in pairs(keys) do database:del(key) end local ok, err = database:commit_pipeline() if not ok then error{ERRORINFO.REDIS_ERROR, err} end end _M.get = function(self, id) local divTypeKey = table.concat({self.baseLibrary, id, fields.divtype}, separator) local divDataKey = table.concat({self.baseLibrary, id, fields.divdata}, separator) local database = self.database local policy = {} policy.divtype = ngx.null policy.divdata = ngx.null local divtype, err = database:get(divTypeKey) if not divtype then error{ERRORINFO.REDIS_ERROR, err} elseif divtype == ngx.null then return policy end local divModulename = table.concat({'abtesting', 'diversion', divtype}, '.') local divModule = require(divModulename):new(database, divDataKey) local divdata = divModule:get() policy.divtype = divtype policy.divdata = divdata return policy end return _M
mit
ifoxhz/iFox
scripts/callbacks/daily.lua
2
2184
-- -- (C) 2013-15 - ntop.org -- dirs = ntop.getDirs() package.path = dirs.installdir .. "/scripts/lua/modules/?.lua;" .. package.path require "lua_utils" require "alert_utils" if(ntop.isPro()) then package.path = dirs.installdir .. "/pro/scripts/callbacks/?.lua;" .. package.path require("daily") end -- Delete JSON files older than a 30 days -- TODO: make 30 configurable harvestJSONTopTalkers(30) -- Scan "day" alerts scanAlerts("day") local debug = false local delete_keys = true function harverstExpiredMySQLFlows(ifname, mysql_retention) sql = "DELETE FROM flowsv4 where FIRST_SWITCHED < "..mysql_retention sql = sql.." AND (INTERFACE = '"..ifname.."' OR INTERFACE IS NULL)" sql = sql.." AND (NTOPNG_INSTANCE_NAME='"..ntop.getPrefs()["instance_name"].."' OR NTOPNG_INSTANCE_NAME IS NULL)" interface.execSQLQuery(sql) if(debug) then io.write(sql.."\n") end sql = "DELETE FROM flowsv6 where FIRST_SWITCHED < "..mysql_retention sql = sql.." AND (INTERFACE = '"..ifname.."' OR INTERFACE IS NULL)" sql = sql.." AND (NTOPNG_INSTANCE_NAME='"..ntop.getPrefs()["instance_name"].."' OR NTOPNG_INSTANCE_NAME IS NULL)" interface.execSQLQuery(sql) if(debug) then io.write(sql.."\n") end end begin = os.clock() t = os.time()-86400 if((_GET ~= nil) and (_GET["debug"] ~= nil)) then debug = true t = t + 86400 end if(debug) then sendHTTPHeader('text/plain') end when = os.date("%y%m%d", t) mysql_retention = ntop.getCache("ntopng.prefs.mysql_retention") if((mysql_retention == nil) or (mysql_retention == "")) then mysql_retention = "30" end mysql_retention = os.time() - 86400*tonumber(mysql_retention) ifnames = interface.getIfNames() for _,_ifname in pairs(ifnames) do interface.select(purifyInterfaceName(_ifname)) interface_id = getInterfaceId(ifname) ntop.deleteMinuteStatsOlderThan(interface_id, 365) harverstExpiredMySQLFlows(_ifname, mysql_retention) hosts_stats = interface.getHostsInfo() for key, value in pairs(hosts_stats) do interface.resetPeriodicStats(key, value["vlan"]) end if(interface.getInterfaceDumpDiskPolicy() == true) then ntop.deleteDumpFiles(interface_id) end end
gpl-3.0
Tgfire/tgFire
plugins/MyInfo.lua
4
1428
local function run(msg, matches) if matches[1]:lower() == 'myinfo' then function get_id(arg, data) local username if data.first_name_ then if data.username_ then username = '@'..data.username_ else username = '<i>No Username!</i>' end local telNum if data.phone_number_ then telNum = '+'..data.phone_number_ else telNum = '----' end local lastName if data.last_name_ then lastName = data.last_name_ else lastName = '----' end local rank if is_sudo(msg) then rank = 'Sudo' elseif is_owner(msg) then rank = 'Bot Owner' elseif is_admin(msg) then rank = 'Admin' elseif is_mod(msg) then rank = 'Moderator' else rank = 'Group Member' end local text = '<b>🔹Information:</b>\n<b>✨First Name:</b> <i>'..data.first_name_..'</i>\n<b>✨Last Name:</b> <i>'..lastName..'</i>\n<b>✨Username:</b> '..username..'\n<b>✨ID:</b> [ <code>'..data.id_..'</code> ]\n<b>✨Group ID:</b> [ <code>'..arg.chat_id..'</code> ]\n<b>📱Phone Number:</b> [ <code>'..telNum..'</code> ]\n<b>✨Rank:</b> <i>'..rank..'</i>' tdcli.sendMessage(arg.chat_id, msg.id_, 1, text, 1, 'html') end end tdcli_function({ ID = 'GetUser', user_id_ = msg.sender_user_id_, }, get_id, {chat_id=msg.chat_id_, user_id=msg.sendr_user_id_}) end end return { patterns = { "^[/!#]([Mm][Yy][Ii][Nn][Ff][Oo])$" }, run = run }
gpl-3.0
wangtianhang/UnityLuaTest
toluaSnapshotTest/toluaUnityProject/Assets/ToLua/Lua/System/Timer.lua
4
3928
-------------------------------------------------------------------------------- -- Copyright (c) 2015 , 蒙占志(topameng) topameng@gmail.com -- All rights reserved. -- Use, modification and distribution are subject to the "MIT License" -------------------------------------------------------------------------------- local setmetatable = setmetatable local UpdateBeat = UpdateBeat local CoUpdateBeat = CoUpdateBeat local Time = Time Timer = {} local Timer = Timer local mt = {__index = Timer} --unscaled false 采用deltaTime计时,true 采用 unscaledDeltaTime计时 function Timer.New(func, duration, loop, unscaled) unscaled = unscaled or false and true loop = loop or 1 return setmetatable({func = func, duration = duration, time = duration, loop = loop, unscaled = unscaled, running = false}, mt) end function Timer:Start() self.running = true if not self.handle then self.handle = UpdateBeat:CreateListener(self.Update, self) end UpdateBeat:AddListener(self.handle) end function Timer:Reset(func, duration, loop, unscaled) self.duration = duration self.loop = loop or 1 self.unscaled = unscaled self.func = func self.time = duration end function Timer:Stop() self.running = false if self.handle then UpdateBeat:RemoveListener(self.handle) end end function Timer:Update() if not self.running then return end local delta = self.unscaled and Time.unscaledDeltaTime or Time.deltaTime self.time = self.time - delta if self.time <= 0 then self.func() if self.loop > 0 then self.loop = self.loop - 1 self.time = self.time + self.duration end if self.loop == 0 then self:Stop() elseif self.loop < 0 then self.time = self.time + self.duration end end end --给协同使用的帧计数timer FrameTimer = {} local FrameTimer = FrameTimer local mt2 = {__index = FrameTimer} function FrameTimer.New(func, count, loop) local c = Time.frameCount + count loop = loop or 1 return setmetatable({func = func, loop = loop, duration = count, count = c, running = false}, mt2) end function FrameTimer:Reset(func, count, loop) self.func = func self.duration = count self.loop = loop self.count = Time.frameCount + count end function FrameTimer:Start() if not self.handle then self.handle = CoUpdateBeat:CreateListener(self.Update, self) end CoUpdateBeat:AddListener(self.handle) self.running = true end function FrameTimer:Stop() self.running = false if self.handle then CoUpdateBeat:RemoveListener(self.handle) end end function FrameTimer:Update() if not self.running then return end if Time.frameCount >= self.count then self.func() if self.loop > 0 then self.loop = self.loop - 1 end if self.loop == 0 then self:Stop() else self.count = Time.frameCount + self.duration end end end CoTimer = {} local CoTimer = CoTimer local mt3 = {__index = CoTimer} function CoTimer.New(func, duration, loop) loop = loop or 1 return setmetatable({duration = duration, loop = loop, func = func, time = duration, running = false}, mt3) end function CoTimer:Start() if not self.handle then self.handle = CoUpdateBeat:CreateListener(self.Update, self) end self.running = true CoUpdateBeat:AddListener(self.handle) end function CoTimer:Reset(func, duration, loop) self.duration = duration self.loop = loop or 1 self.func = func self.time = duration end function CoTimer:Stop() self.running = false if self.handle then CoUpdateBeat:RemoveListener(self.handle) end end function CoTimer:Update() if not self.running then return end if self.time <= 0 then self.func() if self.loop > 0 then self.loop = self.loop - 1 self.time = self.time + self.duration end if self.loop == 0 then self:Stop() elseif self.loop < 0 then self.time = self.time + self.duration end end self.time = self.time - Time.deltaTime end
mit
gajop/Zero-K
LuaUI/Widgets/chili_new/handlers/debughandler.lua
8
12947
--//============================================================================= --// Chili DebugHandler --//============================================================================= --// todo: --// * use the custom errorhandler for any widget->chili interaction, --// atm if a widget calls mybutton:SetCaption() the widgethandler errorhandler is used, --// but this one uses pcall and so it can't generate a stacktrace, which makes debugging --// nearly impossible (cuz the error mostly occurs in a ver low level chili object as `Font`). --// So any :New{} should in thoery return a wrapped table to the widgets, I already tried --// to wrap the whole WG.Chili namespace (check the `SafeWrap` function beneath), but my tests --// ended in crashes in chili, cuz such wrapped tables ended in chili itself --// (chili should only use links and direct ones, but never wrapped tables) DebugHandler = {} --//============================================================================= --// List of all chili object for easy debugging --// DebugHandler.objectsOwnedByWidgets[widget][n] = owned_object --// hint: because the per-widget table is a weaktable you still need to use pairs() to iterate it! DebugHandler.objectsOwnedByWidgets = {} setmetatable(DebugHandler.objectsOwnedByWidgets, { __mode="k", __index=function(t,i) local st = {}; setmetatable(st,{__mode="v"}); if (not i) then Spring.Echo("WAAA",debug.traceback()) end t[i] = st; return st; end, }) --// holds all created chili objects (uses a weaktable to do so) --// hint: because it is a weaktable you still need to use pairs() to iterate it! DebugHandler.allObjects = {} setmetatable(DebugHandler.allObjects, { __mode="v", }) --//============================================================================= --// Chili ErrorHandler --// --// Chili is a framework, so many widgets move parts of their code into its --// thread. If now a widget error happens, it could be shown as chili errors and --// the widgethandler would unload chili instead of the causing widget. --// --// Now this errorhandler removes the widget itself (and its owned chili objects) --// w/o crashing the whole framework. DebugHandler.maxStackLength = 20 DebugHandler.maxChiliErrors = 20 local numChiliErrors = 0 local lastError = 0 local function ChiliErrorHandler(msg,...) local control local _i = 2 --// 1 is this function, so skip it repeat if (not debug.getinfo(_i)) then break end local i = 1 repeat local name,value = debug.getlocal(_i, i) if (not name) then break end if (name == "self") then if (value._widget ~= widget) then --// ignore controls owned by Chili Framework! control = value end end i = i + 1 until(control) _i = _i + 1 until(control) if (control) then local w = control._widget if isindexable(w) then local wname = (w.whInfo and w.whInfo.name) or "unknown" Spring.Log("Chili", "error", ("in `%s`:%s : %s"):format(wname, control.name, msg)) Spring.Log("Chili", "error", DebugHandler.Stacktrace()) --// this also unloads all owned chili objects Spring.Log("Chili", "error", "Removed widget: " .. wname) widgetHandler:RemoveWidget(w) else Spring.Log("Chili", "error", ("in `%s` (couldn't detect the owner widget): %s"):format(control.name, msg)) Spring.Log("Chili", "error", DebugHandler.Stacktrace()) control:Dispose() end else --// error in Chili itself Spring.Log("Chili", "error", ("%s"):format(msg)) Spring.Log("Chili", "error", DebugHandler.Stacktrace()) if (os.clock() - lastError < 5) then numChiliErrors = numChiliErrors + 1 else numChiliErrors = 1 end lastError = os.clock() --// unload Chili to avoid error spam if (numChiliErrors>=DebugHandler.maxChiliErrors) then Spring.Log("Chili", "error", "Removed widget: " .. widget.whInfo.name) widgetHandler:RemoveWidget(widget) end end end DebugHandler.ChiliErrorHandler = ChiliErrorHandler --//============================================================================= --// Stacktrace function DebugHandler.Stacktrace() local self_src = debug.getinfo(1).short_src local trace = {"stacktrace:"} local _i = 3 repeat local info = debug.getinfo(_i) if (not info) then break end --// we remove any occurence of the debughandler in the stacktrace (it's useless for debugging) if (info.short_src ~= self_src) and(info.name ~= "SafeCall") and(info.name ~= "cdxpcall") and(info.name ~= "cdCreateList") then local curLine = info.currentline if (curLine<0) then curLine = "" else curLine = ":" .. curLine end if (info.name) then if (info.name=="") then trace[#trace+1] = ("%s%s: in [?]"):format(info.short_src,curLine) else trace[#trace+1] = ("%s%s: in %s"):format(info.short_src,curLine,info.name) end else trace[#trace+1] = ("%s%s"):format(info.short_src,curLine) end end _i = _i + 1 until(false) if ((#trace-1) > DebugHandler.maxStackLength) then local i = 1 + math.ceil(DebugHandler.maxStackLength/2)+1 local tail = (DebugHandler.maxStackLength - i) local j = #trace - tail trace[i] = ("... (%i calls)"):format(#trace - (i + tail)) for n=1,tail do trace[i+n] = trace[j+n] end for i=1+DebugHandler.maxStackLength+1, #trace do trace[i] = nil end end return table.concat(trace,"\n\t") end --//============================================================================= --// Define some helper functions needed for xpcall --// we do this so we can identify it in Stacktrace() (cd = chili debug) local cdxpcall = xpcall local sharedEnv = {_f = nil} local setArgsFuncs = {} local callFuncs = {} do local function CreateNewHelpers(_,n) local t0 = {} local t1 = {} local t2 = {} for i=1,n do t0[i] = "a" .. i t1[i] = "arg" .. i t2[i] = "a" .. i .. "=arg" .. i end local varargs = table.concat(t0, ", ") local arglist = table.concat(t1, ",") local setargs = table.concat(t2, "; ") local src = ([[local %s; local setargs = function(%s) %s; end; local call = function() return _f(%s); end return setargs,call ]]):format(varargs, arglist, setargs, varargs) local setargsfunc,callfunc = assert(loadstring(src))() setfenv(setargsfunc,sharedEnv) setfenv(callfunc,sharedEnv) rawset(setArgsFuncs, n, setargsfunc) rawset(callFuncs, n, callfunc) return setargsfunc end setmetatable(setArgsFuncs, {__index = CreateNewHelpers}) setmetatable(callFuncs, {__index = CreateNewHelpers}) end local function GetResults(status,...) if (status) then return ... else return nil end end local function xpcall_va(func, ...) local n = select("#", ...) if (n == 0) then return GetResults(cdxpcall(func,ChiliErrorHandler)) else sharedEnv._f = func setArgsFuncs[n](...) return GetResults(cdxpcall(callFuncs[n],ChiliErrorHandler)) end end --//============================================================================= --// Define Chili.SafeCall DebugHandler.SafeCall = xpcall_va SafeCall = xpcall_va --// external code should access it via Chili.SafeCall() --//============================================================================= --// Use our errorhandler in gl.CreateList local orig_gl = gl local cdCreateList = gl.CreateList gl = {} setmetatable(gl,{__index=function(t,i) t[i] = orig_gl[i]; return t[i]; end}) --// use metatable to copy table entries on-demand gl.CreateList = function(...) return cdCreateList(xpcall_va, ...) end --//============================================================================= --// Chili.DebugHandler.SafeWrap --// usage: --// used for WG.Chili & screen0 to make any calling to them safe --// how: --// it wraps a table, so any calling to a function in it (or ones of its subtables) --// uses automatically the Chili internal error handler --// note: --// it doesn't auto wrap th return values of such functions (for performance reasons) local function IndexWrappedTable(t,i) local v_orig = t.__orig[i] local v if (isindexable(v_orig)) then --Spring.Echo("wrap table", i) v = DebugHandler.SafeWrap(v_orig); t[i] = v; elseif (isfunc(v_orig)) then --Spring.Echo("wrap func", i) v = function(self,...) if (isindexable(self))and(self.__orig) then self = self.__orig end return DebugHandler.SafeWrap(xpcall_va(v_orig,self,...)); end; t[i] = v; else v = v_orig; --t[i] = v; don't cache values (else they wouldn't update when they got in the original table) end return v; end local function HasSubFunctions(t) if (not istable(t)) then return true end for i,v in pairs(t) do if (isfunc(v)) then return true elseif (isindexable(v)) then local r = HasSubFunctions(v) if (r) then return true end end end return false end local function IndexWrappedLink(link,i) local t = link() local v_orig = t[i] --local t_wrap = getmetatable(link)._wrap local v = v_orig; if (isindexable(v_orig)) then -- Spring.Echo("wrap table", i,HasSubFunctions(v_orig)) -- if (HasSubFunctions(v_orig)) then -- v = DebugHandler.SafeWrap(v_orig); -- t_wrap[i] = v; -- end elseif (isfunc(v_orig)) then --Spring.Echo("wrap func", i) v = function(self,...) if (isindexable(self))and(self.__orig) then self = self.__orig end return xpcall_va(v_orig,self,...); --return DebugHandler.SafeWrap(xpcall_va(v_orig,self,...)); end; --t_wrap[i] = v; end return v; end local safewrap_meta = { __index = IndexWrappedTable } function DebugHandler.SafeWrap(t_orig,...) if isindexable(t_orig) then local meta = getmetatable(t_orig) if (meta)and(meta._islink) then meta._wrap = {} meta[meta._wrap] = true meta.__index = IndexWrappedLink return t_orig else local t = {__orig = t_orig} setmetatable(t, safewrap_meta) return t end else return t_orig,... end end --//============================================================================= --// When a Widget gets removed destroy all its owned chili object, too local origRemoveWidget = widgetHandler.RemoveWidget widgetHandler.RemoveWidget = function(self,widget,...) local ownedObjects = DebugHandler.objectsOwnedByWidgets[widget] for k,obj in pairs(ownedObjects) do obj:Dispose() ownedObjects[k] = nil end origRemoveWidget(self,widget,...) end --//============================================================================= --// Check the stack for any indication for an user widget --// so we can remove all owned chili object when the widget crashes/unloads --// (also useful for a lot of other debugging purposes) function DebugHandler.GetWidgetOrigin(_i) local chiliwidget = widget _i = _i or 4 --// 1:=this function, 2:=RegisterObject, 3:=class:New{}, 4:=user widget? repeat --// CHECK STACK local info = debug.getinfo(_i,"f") if (not info) then return end --// CHECK ENVIROMENT if (info.func) then local _G = debug.getfenv(info.func) if (_G.widget)and(_G.widget~=chiliwidget)and(_G.widget.GetInfo) then --Spring.Echo("env widget found", _G.widget:GetInfo().name) return _G.widget end end --// CHECK LOCALS local i=1 repeat local name,value = debug.getlocal(_i, i) if (not name) then break end if (name == "widget")and(value.GetInfo) then --Spring.Echo("local widget found", value:GetInfo().name) return value else --// this code gets triggered when a chili control creates another one --// (the new control should then inherit the widget origin) local typ = type(value) if (typ=="table")or(typ=="metatable")or(typ=="userdata") then if (typ._widget)and(typ._widget.GetInfo) then --Spring.Echo("local2 widget found", typ._widget:GetInfo().name) return typ._widget end end end i = i + 1 until(false) _i = _i + 1 until(false) end --//============================================================================= --// gets called by Chili.Object:New{} function DebugHandler:RegisterObject(obj) local w = self.GetWidgetOrigin() if (w) then obj._widget = w local t = self.objectsOwnedByWidgets[w] t[#t+1] = obj end local ta = self.allObjects ta[#ta+1] = obj --// hint: both tables above are weaktables, so we don't need a UnregisterObject! end --//=============================================================================
gpl-2.0
gajop/Zero-K
lups/ParticleClasses/Ribbons.lua
9
11129
-- $Id: Ribbons.lua 3171 2008-11-06 09:06:29Z det $ ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- --// only works with >=77b1 if (Game.version=="0.76b1") then return false end ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- local Ribbon = {} Ribbon.__index = Ribbon local RibbonShader local widthLoc, quadsLoc local oldPosUniform = {} local lastTexture local DLists = {} ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- function Ribbon.GetInfo() return { name = "Ribbon", backup = "", --// backup class, if this class doesn't work (old cards,ati's,etc.) desc = "", layer = 1, --// extreme simply z-ordering :x --// gfx requirement fbo = false, shader = true, rtt = false, ctt = false, } end Ribbon.Default = { layer = 1, life = math.huge, unit = nil, projectile=nil, piece = 0, width = 1, size = 24, --//max 256 color = {0.9,0.9,1,1}, texture = "bitmaps/GPL/Lups/jet.bmp", decayRate = 0.01, worldspace = true, repeatEffect = true, dieGameFrame = math.huge, isvalid = true, } ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- local spGetUnitDefID = Spring.GetUnitDefID local spGetUnitIsDead = Spring.GetUnitIsDead local spIsUnitValid = Spring.IsUnitValid local spIsSphereInView = Spring.IsSphereInView local spGetUnitVelocity = Spring.GetUnitVelocity local spGetUnitPiecePosition = Spring.GetUnitPiecePosition local spGetUnitViewPosition = Spring.GetUnitViewPosition local spGetUnitPiecePosDir = Spring.GetUnitPiecePosDir local spGetUnitVectors = Spring.GetUnitVectors local spGetProjectilePosition = Spring.GetProjectilePosition local spGetProjectileVelocity = Spring.GetProjectileVelocity local glUniform = gl.Uniform local glUniformInt = gl.UniformInt local glUseShader = gl.UseShader local glColor = gl.Color local glCallList = gl.CallList local glTexture = gl.Texture local glBlending = gl.Blending local GL_ONE = GL.ONE local GL_SRC_ALPHA = GL.SRC_ALPHA local GL_ONE_MINUS_SRC_ALPHA = GL.ONE_MINUS_SRC_ALPHA local function GetPiecePos(unit,piece) local x,y,z = spGetUnitViewPosition(unit,false) local front,up,right = spGetUnitVectors(unit) local px,py,pz = spGetUnitPiecePosition(unit,piece) return x + (pz*front[1] + py*up[1] + px*right[1]), y + (pz*front[2] + py*up[2] + px*right[2]), z + (pz*front[3] + py*up[3] + px*right[3]) end ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- function Ribbon:BeginDraw() glUseShader(RibbonShader) glBlending(GL_SRC_ALPHA,GL_ONE) end function Ribbon:EndDraw() glUseShader(0) glBlending(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) glTexture(0,false) lastTexture = nil glColor(1,1,1,1) end function Ribbon:Draw() local quads0 = self.quads0 if self.texture ~= lastTexture then glTexture(0,":c:"..self.texture) lastTexture = self.texture end glUniform(widthLoc, self.width ) glUniformInt(quadsLoc, quads0 ) --// insert old pos local j = ((self.posIdx==self.size) and 1) or (self.posIdx+1) for i=1,quads0 do local dir = self.oldPos[j] j = ((j==self.size) and 1) or (j+1) glUniform( oldPosUniform[i] , dir[1], dir[2], dir[3] ) end --// insert interpolated current unit pos if (self.isvalid) then --local x,y,z = GetPiecePos(self.unit,self.piecenum) local x,y,z if self.unit then x,y,z = spGetUnitPiecePosDir(self.unit,self.piecenum) elseif self.projectile then x,y,z = spGetProjectilePosition(self.projectile) end if x and y and z then glUniform( oldPosUniform[quads0+1] , x,y,z ) end else local dir = self.oldPos[j] glUniform( oldPosUniform[quads0+1] , dir[1], dir[2], dir[3] ) end --// define color and add speed blending (don't show ribbon for slow/landing units!) if (self.blendfactor<1) then local clr = self.color glColor(clr[1],clr[2],clr[3],clr[4]*self.blendfactor) else glColor(self.color) end glCallList(DLists[quads0]) end ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- function Ribbon.Initialize() RibbonShader = gl.CreateShader({ vertex = [[ uniform float width; uniform int quads; uniform vec3 oldPos[256]; varying vec2 texCoord; void main() { vec3 updir,right; vec3 vertex = oldPos[int(gl_MultiTexCoord0.w)]; gl_Position = gl_ModelViewMatrix * vec4(vertex,1.0); vec3 vertex2,pos2; if (int(gl_MultiTexCoord0.w) == quads) { vertex2 = oldPos[int(gl_MultiTexCoord0.w)-1]; pos2 = (gl_ModelViewMatrix * vec4(vertex2,1.0)).xyz; updir = gl_Position.xyz - pos2.xyz; }else{ vertex2 = oldPos[int(gl_MultiTexCoord0.w)+1]; pos2 = (gl_ModelViewMatrix * vec4(vertex2,1.0)).xyz; updir = pos2.xyz - gl_Position.xyz; } right = normalize( cross(updir,gl_Position.xyz) ); gl_Position.xyz += right * gl_MultiTexCoord0.x * width; gl_Position = gl_ProjectionMatrix * gl_Position; texCoord = gl_MultiTexCoord0.pt; gl_FrontColor = gl_Color; } ]], fragment = [[ uniform sampler2D ribbonTex; varying vec2 texCoord; void main() { gl_FragColor = texture2D(ribbonTex, texCoord )*gl_Color; } ]], uniformInt={ ribbonTex = 0, }, }) if (RibbonShader == nil) then print(PRIO_MAJOR,"LUPS->Ribbon: critical shader error: "..gl.GetShaderLog()) return false end widthLoc = gl.GetUniformLocation(RibbonShader, 'width') quadsLoc = gl.GetUniformLocation(RibbonShader, 'quads') for i=1,256 do oldPosUniform[i] = gl.GetUniformLocation(RibbonShader,"oldPos["..(i-1).."]") end end function Ribbon.Finalize() if (gl.DeleteShader) then gl.DeleteShader(RibbonShader) end while (next(DLists)) do local i,v = next(DLists) DLists[i] = nil gl.DeleteList(v) end end ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- function Ribbon:Update(n) self.isvalid = (self.unit and spGetUnitIsDead(self.unit) == false) or (self.projectile and Spring.GetProjectileDefID(self.projectile)) if (self.isvalid) then local x,y,z if self.unit then x, y, z = spGetUnitPiecePosDir(self.unit,self.piecenum) elseif self.projectile then x,y,z = spGetProjectilePosition(self.projectile) end if x and y and z then self.posIdx = (self.posIdx % self.size)+1 self.oldPos[self.posIdx] = {x,y,z} local vx,vy,vz if self.unit then vx, vy, vz = spGetUnitVelocity(self.unit) elseif self.projectile then vx, vy, vz = spGetProjectileVelocity(self.projectile) end if vx and vy and vz then self.blendfactor = (vx*vx+vy*vy+vz*vz)/30 end end else local lastIndex = self.posIdx self.posIdx = (self.posIdx % self.size)+1 self.oldPos[self.posIdx] = self.oldPos[lastIndex] self.blendfactor = self.blendfactor - n * self.decayRate end end function Ribbon:Visible() self.isvalid = (self.unit and spGetUnitIsDead(self.unit) == false) or (self.projectile and Spring.GetProjectileDefID(self.projectile)) local pos = self.oldPos[self.posIdx] return (self.blendfactor>0) and (spIsSphereInView(pos[1],pos[2],pos[3], self.radius)) end function Ribbon:Valid() return self.isvalid or (self.blendfactor>0) end ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- local function CreateDList(quads0) for i=0,quads0-1 do local tex_t = i/quads0 local tex_t_next = (i+1)/quads0 gl.TexCoord(-1,tex_t_next,0,i+1) gl.Vertex(0,0,0) gl.TexCoord(1,tex_t_next,1,i+1) gl.Vertex(0,0,0) gl.TexCoord(1,tex_t,1,i) gl.Vertex(0,0,0) gl.TexCoord(-1,tex_t,0,i) gl.Vertex(0,0,0) end end -- used if repeatEffect=true; function Ribbon:ReInitialize() self.dieGameFrame = self.dieGameFrame + self.life end function Ribbon:CreateParticle() if (self.size>256) then self.size=256 elseif (self.size<2) then self.size=2 end self.posIdx = 1 self.quads0 = self.size-1 self.blendfactor = 1 local x,y,z if self.unit then x,y,z = spGetUnitPiecePosDir(self.unit,self.piecenum) elseif self.projectile then x,y,z = spGetProjectilePosition(self.projectile) end local curpos = {x,y,z} self.oldPos = {} for i=1,self.size do self.oldPos[i] = curpos end local udid = self.unit and spGetUnitDefID(self.unit) local weapon = self.weapon local speed = self.speed or (UnitDefs[udid] and UnitDefs[udid].speed) or (weapon and WeaponDefs[weapon] and WeaponDefs[weapon].projectilespeed*30) or 100 self.radius = (speed/30.0)*self.size if (not DLists[self.quads0]) then DLists[self.quads0] = gl.CreateList(gl.BeginEnd,GL.QUADS,CreateDList,self.quads0) end self.startGameFrame = thisGameFrame self.dieGameFrame = self.startGameFrame + self.life end ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- local MergeTable = MergeTable local setmetatable = setmetatable function Ribbon.Create(Options) local newObject = MergeTable(Options, Ribbon.Default) setmetatable(newObject,Ribbon) -- make handle lookup newObject:CreateParticle() return newObject end function Ribbon:Destroy() end ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- return Ribbon
gpl-2.0
Mutos/NAEV-StarsOfCall
dat/missions/neutral/dts_02.lua
5
13614
--[[ MISSION: Defend the System 3 DESCRIPTION: A mission to defend the system against swarm of pirate ships. This will be the third in a series of random encounters. After the mission, perhaps there'll be a regular diet of similar missions Perhaps the random missions will eventually lead on to a plot line relating to the pirates. Notable events: * Stage one: From the bar, the player learns of a pirate fleet attacking the system and joins a defense force. * Stage two: The volunteer force attacks the pirates. * Stage three: When a sufficient number have been killed, the pirates retreat. * Stage four: The portmaster welcomes the fleet back and thanks them with money. * Stage five: In the bar afterward, another pilot wonders why the pirates behaved unusually. TO DO Make comm chatter appear during the battle NOTE Because of bad planning, this mission is badly organized. Anyone looking for a model of good mission-making should look elsewhere! -- the author ]]-- include "dat/scripts/numstring.lua" -- localization stuff, translators would work here lang = naev.lang() if lang == "es" then else -- default english -- This section stores the strings (text) for the mission. -- Mission details misn_title = "Defend the System" misn_reward = "%s credits and the pleasure of serving the Empire." misn_desc = "Defend the system against a pirate fleet." -- Stage one: in the bar you hear a fleet of Pirates have invaded the system. title = {} text = {} title[1] = "In the bar" text[1] = [[The bar rests in the dull clink of glasses and the scattered murmur of conversation when the door bursts open. An older couple stumbles in, faces gaping, eyes staring. They take a few steps before the woman sinks to her knees and bursts into tears. "Our son... his ship was supposed to land a minute ago," her partner says mechanically. "But pirates, suddenly everywhere-" he swallows. "-they didn't make it." His wife throws her head back and wails. Two young men rise abruptly from a table in the back of the room and come stiffly forward. One goes to the grieving couple while the other turns address the room. "These raiders must be stopped. We are cadets at the Imperial Flight School. If you feel the injustice of this family's loss, will you fly with us to avenge their son's death?"]] title[11] = "Volunteers" text[11] = [["These terrorists cannot sustain many losses," one of the young men explains as you and a group of other volunteers prepare for takeoff, "and they have no organization. We can destroy them if you team up and focus your fire on one ship at a time."]] -- Stage two: comm chatter, now no longer used except to initialize the table comm = {} -- Stage three: Victorious comm chatter comm[6] = "We've got them on the run!" comm[61] = "Broadcast %s> The raiders are retreating!" comm[7] = "Good flying, volunteers. The governor is waiting for us back in port." comm[71] = "Comm %s> Good flying, volunteers. The governor is waiting for you back in port." -- Stage four: the governor greets you and the cadets in front of a crowd title[2] = "A public occasion" text[2] = [[Night is falling by the time you land back on %s. Looking solemn in front of a gathering crowd and news recorders, a large man with a fleshy face comes forward to greet the survivors of the fight. A flock of men and women follow him. When he shakes your hand, the Governor looks keenly at you at smiles, "Very well done." After meeting each surviving pilot, the tall man stands still for aide to attach an amplifier to his lapel. Then he turns his face to the news-casters and the crowd.]] -- Stage five: the commander welcomes you back title[3] = "The Governor's speech" text[3] = [[ "Even here on %s, even in the protective embrace of civilization, we face many dangers. The ties that bind us through space to other worlds are fragile. When criminals attack these precious connections, they trouble the very foundations of our peace. How glad we are now for the security of the Empire whose young navy cadets led a team of independent pilots to defend us today." The Governor turns to the pair of officers-in-training. "In the name of the Emperor, I have the privilege of decorating these two young heroes with the %s Silver Heart. I hope they and their volunteers will not be too proud to also accept a generous purse, along with the gratitude of all our people. Please join me in applauding their bravery." The public ceremony lasts only a few minutes. Afterwards, as interviewers draw the young navy officers aside and the crowd disperses, you catch sight of the elderly couple from the bar holding each other and looking up into the darkening sky.]] -- Other text for the mission comm[8] = "You fled from the battle. The Empire won't forget." comm[9] = "Comm Lancelot> You're a coward, %s. You better hope I never see you again." comm[10] = "Comm Lancelot> You're running away now, %s? The fight's finished, you know..." title[4] = "Good job!" text[4] = [[A freighter hails you as you jump into the system. "Thank you for responding %s, are you coming in from %s? I have a delivery I need to get to %s and I can't wait much longer. Is the system safe now?" You relate the outcome of the space battle. "Oh, that's good news! You know, these raids are getting worse all the time. I wish the Empire would do something about it. Anyway, thank you for the information. Safe travels."]] title[5] = "Not fighting" text[5] = [[You stand by the grieving couple as the two cadets lead a group of pilots out of the bar toward the padfield. "Oh no!" the woman cries suddenly, looking up into her partner's face. "They're going off to fight. Those young men, they... there'll be more killing because of us." He nods grimly. "That's the way of things." For long time, the two of them sit on the floor of the bar holding each other.]] bounce_title = "Not done yet." bounce_text = "The system isn't safe yet. Get back out there!" noReward = "No reward for you." noDesc = "Watch others defend the system." noTitle = "Observe the action." end -- Create the mission on the current planet, and present the first Bar text. function create() this_planet, this_system = planet.cur() if ( this_system:presences()["Pirate"] or this_system:presences()["Collective"] or this_system:presences()["FLF"] or this_system:name() == "Gamma Polaris" or this_system:name() == "Doeston" or this_system:name() == "NGC-7291") then misn.finish(false) end missys = {this_system} if not misn.claim(missys) then misn.finish(false) end planet_name = planet.name( this_planet) system_name = this_system:name() if tk.yesno( title[1], text[1] ) then misn.accept() tk.msg( title[11], text[11]) reward = 40000 misn.setReward( string.format( misn_reward, numstring(reward)) ) misn.setDesc( misn_desc) misn.setTitle( misn_title) misn.markerAdd( this_system, "low" ) defender = true -- hook an abstract deciding function to player entering a system hook.enter( "enter_system") -- hook warm reception to player landing hook.land( "celebrate_victory") else -- If player didn't accept the mission, the battle's still on, but player has no stake. misn.accept() var.push( "dts_firstSystem", "planet_name") tk.msg( title[5], text[5]) misn.setReward( noReward) misn.setDesc( noDesc) misn.setTitle( noTitle) defender = false -- hook an abstract deciding function to player entering a system when not part of defense hook.enter( "enter_system") end end -- Decides what to do when player either takes off starting planet or jumps into another system function enter_system() if this_system == system.cur() and defender == true then defend_system() elseif victory == true and defender == true then pilot.add( "Trader Koala", "def", player.pos(), false) hook.timer(1000, "ship_enters") elseif defender == true then player.msg( comm[8]) faction.modPlayerSingle( "Empire", -3) misn.finish( true) elseif this_system == system.cur() and been_here_before ~= true then been_here_before = true defend_system() else misn.finish( true) end end -- There's a battle to defend the system function defend_system() -- Makes the system empty except for the two fleets. No help coming. pilot.clear () pilot.toggleSpawn( false ) -- Set up distances angle = rnd.rnd() * 2 * math.pi if defender == true then raider_position = vec2.new( 400*math.cos(angle), 400*math.sin(angle) ) defense_position = vec2.new( 0, 0 ) else raider_position = vec2.new( 800*math.cos(angle), 800*math.sin(angle) ) defense_position = vec2.new( 400*math.cos(angle), 400*math.sin(angle) ) end -- Create a fleet of raiding pirates raider_fleet = pilot.add( "DTS Raiders", "def", raider_position ) for k,v in ipairs( raider_fleet) do pilot.setHostile( v) end -- And a fleet of defending independents defense_fleet = pilot.add( "DTS Defense Fleet", "def", defense_position ) cadet1 = pilot.add( "Empire Lancelot", "def", defense_position )[1] do cadet1_alive = true hook.pilot( cadet1, "death", "cadet1_dead") end cadet2 = pilot.add( "Empire Lancelot", "def", defense_position )[1] do cadet2_alive = true hook.pilot( cadet2, "death", "cadet2_dead") end for k,v in ipairs( defense_fleet) do v:setFriendly() end cadet1:setFriendly() cadet2:setFriendly() --[[ Set conditions for the end of the Battle: hook fleet departure to disabling or killing ships]] casualties = 0 casualty_max = (#raider_fleet / 2 + 1) victories = 0 victory = false for k, v in ipairs( raider_fleet) do hook.pilot (v, "disable", "add_cas_and_check") end if defender == false then misn.finish( true) end end -- If they die, they can't communicate with the player. function cadet1_dead() cadet1_alive = false end function cadet2_dead() cadet2_alive = false end -- Record each raider death and make the raiders flee after too many casualties function add_cas_and_check() if victory then return end casualties = casualties + 1 if casualties > casualty_max then raiders_left = pilot.get( { faction.get("Raider") } ) for k, v in ipairs( raiders_left ) do pilot.changeAI( v, "flee") end if victories < 1 then -- Send in the second wave victories = victories + 1 second_wave_attacks() else victory = true player.msg( comm[6]) -- A few seconds after victory, the system is back under control hook.timer(8000, "victorious") return end end end function second_wave_attacks() casualties = 0 second_wave = pilot.add( "Pirate Hyena Pack", "def", player.pos(), true) for k, v in ipairs( second_wave) do v:setFaction( "Raider") v:setHostile() end casualty_max = math.modf( #second_wave / 2) for k, v in ipairs( second_wave) do hook.pilot (v, "disable", "add_cas_and_check") end end -- Separate mission for a mid-mission interjection <-- bad organization function cadet_first_comm() if cadet1_alive then cadet1:comm( comm[6]) elseif cadet2_alive then cadet2:comm( comm[6]) else player.msg( string.format(comm[61], planet_name)) end end -- When the raiders are on the run then the Empire takes over function victorious() if cadet1_alive then cadet1:comm( comm[7]) elseif cadet2_alive then cadet2:comm( comm[7]) else player.msg( string.format(comm[71], planet_name)) end end -- The player lands to a warm welcome (if the job is done). function celebrate_victory() if victory == true then tk.msg( title[2], string.format( text[2], planet_name) ) player.pay( reward) faction.modPlayerSingle( "Empire", 3) tk.msg( title[3], string.format( text[3], planet_name, planet_name) ) misn.finish( true) else tk.msg( bounce_title, bounce_text) -- If any pirates still alive, send player back out. player.takeoff() end end -- A fellow warrior says hello in passing if player jumps out of the system without landing function ship_enters() enter_vect = player.pos() hook.timer(1000, "congratulations") end function congratulations() tk.msg( title[4], string.format( text[4], player.ship(), system_name, planet_name)) misn.finish( true) end -- If the player aborts the mission, the Empire and Traders react function abort() if victory == false then faction.modPlayerSingle( "Empire", -10) faction.modPlayerSingle( "Trader", -10) player.msg( string.format( comm[9], player.name())) else player.msg( string.format( comm[10], player.name())) end misn.finish( true) end
gpl-3.0
gajop/Zero-K
LuaUI/Widgets/init_startup_info_selector.lua
2
9995
local versionNumber = "1.22" -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- function widget:GetInfo() return { name = "Startup Info and Selector", desc = "[v" .. string.format("%s", versionNumber ) .. "] Shows important information and options on startup.", author = "SirMaverick", date = "2009,2010", license = "GNU GPL, v2 or later", layer = 0, enabled = true } end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- --[[ -- Features: _ Show a windows at game start with pictures to choose commander type. ]]-- -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local spGetGameRulesParam = Spring.GetGameRulesParam -- FIXME use tobool instead of this string comparison silliness local coop = (Spring.GetModOptions().coop == "1") or false local forcejunior = (Spring.GetModOptions().forcejunior == "1") or false local Chili local Window local ScrollPanel local Grid local Label local screen0 local Image local Button local vsx, vsy = widgetHandler:GetViewSizes() local modoptions = Spring.GetModOptions() --used in LuaUI\Configs\startup_info_selector.lua for planetwars local selectorShown = false local mainWindow local scroll local grid local trainerCheckbox local buttons = {} local buttonLabels = {} local trainerLabels = {} local actionShow = "showstartupinfoselector" local optionData local noComm = false local gameframe = Spring.GetGameFrame() local COMM_DROP_FRAME = 450 local WINDOW_WIDTH = 720 local WINDOW_HEIGHT = 480 local BUTTON_WIDTH = 128 local BUTTON_HEIGHT = 128 if (vsx < 1024 or vsy < 768) then --shrinker WINDOW_WIDTH = vsx* (WINDOW_WIDTH/1024) WINDOW_HEIGHT = vsy* (WINDOW_HEIGHT/768) BUTTON_WIDTH = vsx* (BUTTON_WIDTH/1024) BUTTON_HEIGHT = vsy* (BUTTON_HEIGHT/768) end --local wantLabelUpdate = false -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- wait for next screenframe so Grid can resize its elements first -- doesn't actually work local function ToggleTrainerButtons(bool) for i=1,#buttons do if buttons[i].trainer then if bool then grid:AddChild(buttons[i]) else grid:RemoveChild(buttons[i]) end end end end options_path = 'Settings/HUD Panels/Commander Selector' options = { hideTrainers = { name = 'Hide Trainer Commanders', --desc = '', type = 'bool', value = false, noHotkey = true, OnChange = function(self) if trainerCheckbox then trainerCheckbox.checked = self.value trainerCheckbox.state.checked = self.value trainerCheckbox:Invalidate() end ToggleTrainerButtons(not self.value) end }, } -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local function PlaySound(filename, ...) local path = filename..".WAV" if (VFS.FileExists(path)) then Spring.PlaySoundFile(path, ...) else --Spring.Echo(filename) Spring.Echo("<Startup Info Selector>: Error - file "..path.." doesn't exist.") end end function widget:ViewResize(viewSizeX, viewSizeY) vsx = viewSizeX vsy = viewSizeY end function Close (permanently) if mainWindow then mainWindow:Dispose() end if permanently then if not noComm then widgetHandler:RemoveAction(actionShow) noComm = true end if (Spring.GetGameFrame() <= COMM_DROP_FRAME) then widgetHandler:RemoveCallIn('GameFrame') widgetHandler:RemoveCallIn('GameProgress') end end end local function CreateWindow() if mainWindow then mainWindow:Dispose() end local numColumns = math.floor(WINDOW_WIDTH/BUTTON_WIDTH) local numRows = math.ceil(#optionData/numColumns) mainWindow = Window:New{ resizable = false, draggable = false, clientWidth = WINDOW_WIDTH, clientHeight = WINDOW_HEIGHT, x = (vsx - WINDOW_WIDTH)/2, y = ((vsy - WINDOW_HEIGHT)/2), parent = screen0, caption = "COMMANDER SELECTOR", } --scroll = ScrollPanel:New{ -- parent = mainWindow, -- horizontalScrollbar = false, -- bottom = 36, -- x = 2, -- y = 12, -- right = 2, --} grid = Grid:New{ parent = mainWindow, autosize = false, resizeItems = true, x=0, right=0, y=0, bottom=36, centerItems = false, } -- add posters local i = 0 for index,option in ipairs(optionData) do i = i + 1 local hideButton = options.hideTrainers.value and option.trainer local button = Button:New { parent = (not hideButton) and grid or nil, caption = "", --option.name, --option.trainer and "TRAINER" or "", valign = "bottom", tooltip = option.tooltip, --added comm name under cursor on tooltip too, like for posters width = BUTTON_WIDTH, height = BUTTON_HEIGHT, padding = {5,5,5,5}, OnClick = {function() Spring.SendLuaRulesMsg("customcomm:"..option.commProfile) Spring.SendCommands({'say a:I choose: '..option.name..'!'}) Close() end}, trainer = option.trainer, } buttons[i] = button local image = Image:New{ parent = button, file = option.image,--lookup Configs/startup_info_selector.lua to get optiondata tooltip = option.tooltip, x = 2, y = 2, right = 2, bottom = 12, } local label = Label:New{ parent = button, x = "15%", bottom = 4, caption = option.name, align = "center", font = {size = 14}, } buttonLabels[i] = label if option.trainer then local trainerLabel = Label:New{ parent = image, x = "25%", y = "50%", caption = "TRAINER", align = "center", font = {color = {1,0.2,0.2,1}, size=16, outline=true, outlineColor={1,1,1,0.8}}, } trainerLabels[i] = trainerLabel end end local cbWidth = WINDOW_WIDTH*0.4 local closeButton = Button:New{ parent = mainWindow, caption = "CLOSE", width = cbWidth, x = WINDOW_WIDTH*0.5 + (WINDOW_WIDTH*0.5 - cbWidth)/2, height = 30, bottom = 2, OnClick = {function() Close() end} } trainerCheckbox = Chili.Checkbox:New{ parent = mainWindow, x = 4, bottom = 2, width = 160, caption = "Hide Trainer Comms", checked = options.hideTrainers.value, OnChange = { function(self) -- this is called *before* the 'checked' value is swapped, hence negation everywhere if options.hideTrainers.epic_reference then options.hideTrainers.epic_reference.checked = not self.checked options.hideTrainers.epic_reference.state.checked = not self.checked options.hideTrainers.epic_reference:Invalidate() end options.hideTrainers.value = not self.checked ToggleTrainerButtons(self.checked) end }, } grid:Invalidate() end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- function widget:Initialize() optionData = include("Configs/startup_info_selector.lua") if not (WG.Chili) then widgetHandler:RemoveWidget() end -- chili setup Chili = WG.Chili Window = Chili.Window ScrollPanel = Chili.ScrollPanel Grid = Chili.Grid Label = Chili.Label screen0 = Chili.Screen0 Image = Chili.Image Button = Chili.Button -- FIXME: because this code runs before gadget:GameLoad(), the selector window pops up -- even if comm is already selected -- nothing serious, just annoying local playerID = Spring.GetMyPlayerID() local teamID = Spring.GetMyTeamID() if ((coop and playerID and Spring.GetGameRulesParam("commSpawnedPlayer"..playerID) == 1) or (not coop and Spring.GetTeamRulesParam(teamID, "commSpawned") == 1) or (Spring.GetSpectatingState() or Spring.IsReplay() or forcejunior)) --and (not Spring.IsCheatingEnabled()) then noComm = true -- will prevent window from auto-appearing; can still be brought up from the button end vsx, vsy = widgetHandler:GetViewSizes() if (not noComm) then widgetHandler:AddAction(actionShow, CreateWindow, nil, "t") buttonWindow = Window:New{ resizable = false, draggable = false, width = 64, height = 64, right = 0, y = 160, tweakDraggable = true, color = {0, 0, 0, 0}, padding = {0, 0, 0, 0}, itemMargin = {0, 0, 0, 0} } if Spring.GetGameSeconds() <= 0 then screen0:AddChild(buttonWindow) end button = Button:New{ parent = buttonWindow, caption = '', tooltip = "Open comm selection screen", width = "100%", height = "100%", x = 0, y = 0, OnClick = {function() Spring.SendCommands({"luaui "..actionShow}) end} } buttonImage = Image:New{ parent = button, width="100%"; height="100%"; x=0; y=0; file = "LuaUI/Images/startup_info_selector/selecticon.png", keepAspect = false, } CreateWindow() end end -- hide window if game was loaded local timer = 0 function widget:Update(dt) timer = timer + dt if timer >= 0.1 then if (spGetGameRulesParam("loadedGame") == 1) then Close(true) end widgetHandler:RemoveCallIn('Update') end end function widget:Shutdown() Close(true) end function widget:GameFrame(n) if n == COMM_DROP_FRAME then Close(true) end end function widget:GameProgress(n) if n == COMM_DROP_FRAME then Close(true) end end function widget:GameStart() screen0:RemoveChild(buttonWindow) end -- this a pretty retarded place to put this but: -- Update can fire before the game is actually loaded -- GameStart is the actual game starting (not loading finished) -- there is probably some better way function widget:DrawWorld() if (Spring.GetGameFrame() < 1) then PlaySound("LuaUI/Sounds/Voices/initialized_core_1", 1, 'ui') end widgetHandler:RemoveCallIn('DrawWorld') end -------------------------------------------------------------------------------- --------------------------------------------------------------------------------
gpl-2.0
padrinoo1/telebak
plugins/Boobs.lua
731
1601
do -- Recursive function local function getRandomButts(attempt) attempt = attempt or 0 attempt = attempt + 1 local res,status = http.request("http://api.obutts.ru/noise/1") if status ~= 200 then return nil end local data = json:decode(res)[1] -- The OpenBoobs API sometimes returns an empty array if not data and attempt <= 3 then print('Cannot get that butts, trying another one...') return getRandomButts(attempt) end return 'http://media.obutts.ru/' .. data.preview end local function getRandomBoobs(attempt) attempt = attempt or 0 attempt = attempt + 1 local res,status = http.request("http://api.oboobs.ru/noise/1") if status ~= 200 then return nil end local data = json:decode(res)[1] -- The OpenBoobs API sometimes returns an empty array if not data and attempt < 10 then print('Cannot get that boobs, trying another one...') return getRandomBoobs(attempt) end return 'http://media.oboobs.ru/' .. data.preview end local function run(msg, matches) local url = nil if matches[1] == "!boobs" then url = getRandomBoobs() end if matches[1] == "!butts" then url = getRandomButts() end if url ~= nil then local receiver = get_receiver(msg) send_photo_from_url(receiver, url) else return 'Error getting boobs/butts for you, please try again later.' end end return { description = "Gets a random boobs or butts pic", usage = { "!boobs: Get a boobs NSFW image. 🔞", "!butts: Get a butts NSFW image. 🔞" }, patterns = { "^!boobs$", "^!butts$" }, run = run } end
gpl-2.0
nobie/sesame_fw
feeds/luci/applications/luci-wshaper/dist/usr/lib/lua/luci/model/cbi/wshaper.lua
53
2056
--[[ LuCI - Lua Configuration Interface Copyright 2011 Manuel Munz <freifunk at somakoma dot de> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 ]]-- require("luci.tools.webadmin") m = Map("wshaper", translate("Wondershaper"), translate("Wondershaper uses traffic shaping to ensure low latencies for interactive traffic even when your " .. "internet connection is highly saturated.")) s = m:section(NamedSection, "settings", "wshaper", translate("Wondershaper settings")) s.anonymous = true network = s:option(ListValue, "network", translate("Interface")) luci.tools.webadmin.cbi_add_networks(network) uplink = s:option(Value, "uplink", translate("Uplink"), translate("Upstream bandwidth in kbit/s")) uplink.optional = false uplink.datatype = "uinteger" uplink.default = "240" uplink = s:option(Value, "downlink", translate("Downlink"), translate("Downstream bandwidth in kbit/s")) uplink.optional = false uplink.datatype = "uinteger" uplink.default = "200" nopriohostsrc = s:option(DynamicList, "nopriohostsrc", translate("Low priority hosts (Source)"), translate("Host or Network in CIDR notation.")) nopriohostsrc.optional = true nopriohostsrc.datatype = ipaddr nopriohostsrc.placeholder = "10.0.0.1/32" nopriohostdst = s:option(DynamicList, "nopriohostdst", translate("Low priority hosts (Destination)"), translate("Host or Network in CIDR notation.")) nopriohostdst.optional = true nopriohostdst.datatype = ipaddr nopriohostdst.placeholder = "10.0.0.1/32" noprioportsrc = s:option(DynamicList, "noprioportsrc", translate("Low priority source ports")) noprioportsrc.optional = true noprioportsrc.datatype = "range(0,65535)" noprioportsrc.placeholder = "21" noprioportdst = s:option(DynamicList, "noprioportdst", translate("Low priority destination ports")) noprioportdst.optional = true noprioportdst.datatype = "range(0,65535)" noprioportdst.placeholder = "21" return m
gpl-2.0
KayMD/Illarion-Content
magic/learnMagic.lua
3
7928
--[[ Illarion Server This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. ]] local common = require("base.common") -- IMPORTANT: Add new books to the END of the list. The list must not contain more than 30 elements. local magicBooks = {337, 351, 379, 382, 398, 401, 404, 411, 402, 413} local amountNeeded = 3 local M = {} function M.readMagicBooks(user, bookId) -- Alchemists cannot become mages. if user:getMagicType() == 3 then return end -- Attribute requirements if user:increaseAttrib("willpower", 0) + user:increaseAttrib("essence", 0) + user:increaseAttrib("intelligence", 0) < 30 then return end -- Already is a mage if user:getMagicType() == 0 and (user:getQuestProgress(37) ~= 0 or user:getMagicFlags(0) > 0) then return end local questProgress = user:getQuestProgress(38) -- Already did all the reading if bit32.extract(questProgress, 30) == 1 then return end -- Register new book if it is a magical one and hasn't been read before local foundNewBook = false for i = 1, #magicBooks do if magicBooks[i] == bookId then local bitToChange = i - 1 if bit32.extract(questProgress, bitToChange) == 0 then questProgress = bit32.replace(questProgress, 1, bitToChange) foundNewBook = true end end end if foundNewBook then -- Count how many magic books have been read local readBooks = 0 for i = 0, #magicBooks-1 do if bit32.extract(questProgress, i) == 1 then readBooks = readBooks + 1 end end if readBooks < 3 then user:inform("Das Lesen dieses Buches hat dein Verständnis der Magie vertieft. Wenn du weitere Bücher über Magie findest, kannst du ja vielleicht selbst bald ein Magier werden.", "This book forwards your understanding of magic. If you want more books about magic, you might be able to become a magician yourself as well.", Character.highPriority) elseif bit32.extract(questProgress, 30) == 0 then local callback = function(dialog)end; local dialog if user:getPlayerLanguage() == Player.german then dialog = MessageDialog("Magische Lektüre", "Durch das Lesen der verschiedenen Bücher über Magie hast du ein tiefes Verständnis für die arkanen Künste erlangt. Um den Pfad der Magie zu betreten, ergreife einen Zauberstab und konzentriere dich auf deine innere Stärke.", callback) else dialog = MessageDialog("Magical reading", "Reading the various books about magic gave you a vast understanding of the arcane arts. To follow the path of magic, you should acquire a magical wand, hold it firmly and concentrate on your inner strength.", callback) end user:requestMessageDialog(dialog) questProgress = bit32.replace(questProgress, 1, 30) end end user:setQuestProgress(38, questProgress) end function M.useMagicWand(user, sourceItem) -- Alchemists cannot become mages. if user:getMagicType() == 3 then user:inform("Alchemisten können die Stabmagie nicht erlernen.", "Alchemist are unable to use wand magic.") return end -- Attribute requirements if user:increaseAttrib("willpower", 0) + user:increaseAttrib("essence", 0) + user:increaseAttrib("intelligence", 0) < 30 then user:inform("Um Stabmagie zu benutzen muss die Summe der Attribute Intelligenz, Essenz und Willensstärke 30 ergeben. Attribute können bei den Trainer NPC's geändert werden.", "To use wand magic, your combined attributes of intelligence, essence, and willpower must total at least 30. Attributes can be changed at the trainer NPC.") return end -- Already is a mage if user:getMagicType() == 0 and (user:getQuestProgress(37) ~= 0 or user:getMagicFlags(0) > 0) then return end local questProgress = user:getQuestProgress(38) -- Has not read enough books if bit32.extract(questProgress, 30) == 0 then user:inform("Um das Handwerk der Stabmagie zu erlernen, musst du drei Bücher über magische Theorie lesen. Sieh dir die Liste der Bücher in den Bibliotheken der Städte.", "To learn the craft of wand magic you must read three books of magical theory. Look for the list of books in your town's library.") return end local callback = function(dialog) local success = dialog:getSuccess() if success then if dialog:getSelectedIndex() == 0 then local messageCallback = function(messageDialog) user:setMagicType(0) world:makeSound(13,user.pos) world:gfx(31,user.pos) world:gfx(52,user.pos) world:gfx(31,user.pos) user:setQuestProgress(37, 1) end local messageDialog if user:getPlayerLanguage() == Player.german then messageDialog = MessageDialog("Ein neuer Magier", "Du gibst dich der im Stab verborgenen arkanen Kraft hin und lässt sie durch deinen Körper fließen. Ja! Du kannst diese Macht beherrschen. Von nun an bist du in der Lage Magier zu werden. Der Stab wird dir gehorchen.", messageCallback) else messageDialog = MessageDialog("A new mage", "You induldge in the hidden arcane powers which you found in the wand. You let it run through your body. Yes! You are now able to control this force. From this day on, you are able to use magic. The wand will obey your commands.", messageCallback) end user:requestMessageDialog(messageDialog) else user:inform("Du hast dich dagegen entschieden Magier zu werden. Die Möglichkeit bleibt dir aber offen.", "You decided against becoming a mage. The option, however, will remain available to you.", Character.highPriority) end else user:inform("Du hast dich dagegen entschieden Magier zu werden. Die Möglichkeit bleibt dir aber offen.", "You decided against becoming a mage. The option, however, will remain available to you.", Character.highPriority) end end local dialog = SelectionDialog(common.GetNLS(user, "Der Weg der Magie", "The path of magic"), common.GetNLS(user, "Als du den Stab berührst, kannst du seine magische Macht spüren. Dir scheint, dass es dir gelingen könnte, sie dir nutzbar zu machen. Willst du das tun und somit zu einem Magier werden? Bedenke, dass eine weitere hohe Kunst - die Alchemie - dir so dann verschlossen sein wird.", "As you touch the wand, you can feel its magical power. It seems to you that you should be able to use this power. Do you want to do so and, therefore, become a mage? Mind that an other high art - alchemy - will not be accessable for you once you became a mage."), callback) dialog:addOption(0, common.GetNLS(user, "Werde Magier", "Become a mage")) dialog:addOption(0, common.GetNLS(user, "Nein. Vielleicht später.", "No. Maybe later.")) user:requestSelectionDialog(dialog) end return M
agpl-3.0
gajop/Zero-K
units/cormak.lua
1
7129
unitDef = { unitname = [[cormak]], name = [[Outlaw]], description = [[Riot Bot]], acceleration = 0.25, brakeRate = 0.25, buildCostEnergy = 250, buildCostMetal = 250, buildPic = [[cormak.png]], buildTime = 250, canAttack = true, canGuard = true, canMove = true, canPatrol = true, category = [[LAND]], corpse = [[DEAD]], customParams = { description_bp = [[Robô dispersador]], description_es = [[Robot de alboroto]], description_fr = [[Robot ?meurier]], description_it = [[Robot da rissa]], description_de = [[Riot Roboter]], description_pl = [[Bot wsparcia]], helptext = [[The Outlaw emits an electromagnetic disruption pulse in a wide circle around it that damages and slows enemy units. Friendly units are unaffected.]], helptext_de = [[Der Outlaw stößt einen elektromagnetischen Störungspuls, in einem weiten Kreis um sich herum, aus, welcher feindliche Einheiten schädigt und verlangsamt. Freundliche Einheiten sind davon aber nicht betroffen.]], helptext_pl = [[Outlaw wyzwala fale, ktore uszkadzaja i spowalniaja wszystkie wrogie jednostki wokol niego, zostawiajac sojusznikow bez szwanku.]], }, explodeAs = [[BIG_UNITEX]], footprintX = 2, footprintZ = 2, iconType = [[walkerriot]], idleAutoHeal = 5, idleTime = 1800, leaveTracks = true, maxDamage = 1050, maxSlope = 36, maxVelocity = 1.9, maxWaterDepth = 22, minCloakDistance = 75, movementClass = [[KBOT2]], noChaseCategory = [[TERRAFORM FIXEDWING GUNSHIP SUB]], objectName = [[behethud.s3o]], onoffable = true, seismicSignature = 4, selfDestructAs = [[BIG_UNITEX]], script = [[cormak.lua]], sfxtypes = { explosiongenerators = { [[custom:RIOTBALL]], [[custom:RAIDMUZZLE]], [[custom:LEVLRMUZZLE]], [[custom:RIOT_SHELL_L]], [[custom:BEAMWEAPON_MUZZLE_RED]], }, }, sightDistance = 347, trackOffset = 0, trackStrength = 8, trackStretch = 1, trackType = [[ComTrack]], trackWidth = 22, turnRate = 2000, upright = true, weapons = { { def = [[FAKEGUN1]], badTargetCategory = [[FIXEDWING GUNSHIP]], onlyTargetCategory = [[LAND SINK TURRET SHIP SWIM FLOAT HOVER GUNSHIP FIXEDWING]], }, { def = [[BLAST]], badTargetCategory = [[FIXEDWING GUNSHIP]], onlyTargetCategory = [[LAND SINK TURRET SHIP SWIM FLOAT HOVER GUNSHIP FIXEDWING]], }, { def = [[FAKEGUN2]], badTargetCategory = [[FIXEDWING GUNSHIP]], onlyTargetCategory = [[LAND SINK TURRET SHIP SWIM FLOAT HOVER GUNSHIP FIXEDWING]], }, }, weaponDefs = { BLAST = { name = [[Disruptor Pulser]], areaOfEffect = 550, craterBoost = 0, craterMult = 0, customParams = { light_radius = 0, }, damage = { default = 20, planes = 20, subs = 0.1, }, customParams = { lups_explodespeed = 1, lups_explodelife = 0.6, nofriendlyfire = 1, timeslow_damagefactor = 3.75, }, edgeeffectiveness = 1, explosionGenerator = [[custom:NONE]], explosionSpeed = 11, impulseBoost = 0, impulseFactor = 0, interceptedByShieldType = 1, myGravity = 10, noSelfDamage = true, range = 300, reloadtime = 0.95, soundHitVolume = 1, turret = true, weaponType = [[Cannon]], weaponVelocity = 230, }, FAKEGUN1 = { name = [[Fake Weapon]], areaOfEffect = 8, collideFriendly = false, craterBoost = 0, craterMult = 0, damage = { default = 1E-06, planes = 1E-06, subs = 5E-08, }, explosionGenerator = [[custom:NONE]], fireStarter = 0, flightTime = 1, impactOnly = true, interceptedByShieldType = 1, range = 32, reloadtime = 0.95, size = 1E-06, smokeTrail = false, textures = { [[null]], [[null]], [[null]], }, turnrate = 10000, turret = true, weaponAcceleration = 200, weaponTimer = 0.1, weaponType = [[StarburstLauncher]], weaponVelocity = 200, }, FAKEGUN2 = { name = [[Fake Weapon]], areaOfEffect = 8, avoidFriendly = false, collideFriendly = false, craterBoost = 0, craterMult = 0, damage = { default = 1E-06, planes = 1E-06, subs = 5E-08, }, explosionGenerator = [[custom:NONE]], fireStarter = 0, flightTime = 1, impactOnly = true, interceptedByShieldType = 1, range = 300, reloadtime = 0.95, size = 1E-06, smokeTrail = false, textures = { [[null]], [[null]], [[null]], }, turnrate = 10000, turret = true, weaponAcceleration = 200, weaponTimer = 0.1, weaponType = [[StarburstLauncher]], weaponVelocity = 200, }, }, featureDefs = { DEAD = { description = [[Wreckage - Outlaw]], blocking = true, damage = 1050, featureDead = [[HEAP]], footprintX = 2, footprintZ = 2, metal = 100, object = [[behethud_dead.s3o]], reclaimable = true, reclaimTime = 100, }, HEAP = { description = [[Debris - Outlaw]], blocking = false, damage = 1050, footprintX = 2, footprintZ = 2, metal = 50, object = [[debris2x2c.s3o]], reclaimable = true, reclaimTime = 50, }, }, } return lowerkeys({ cormak = unitDef })
gpl-2.0
dhotson/prosody-modules
mod_auth_sql/mod_auth_sql.lua
32
3498
-- Simple SQL Authentication module for Prosody IM -- Copyright (C) 2011 Tomasz Sterna <tomek@xiaoka.com> -- Copyright (C) 2011 Waqas Hussain <waqas20@gmail.com> -- local log = require "util.logger".init("auth_sql"); local new_sasl = require "util.sasl".new; local DBI = require "DBI" local connection; local params = module:get_option("auth_sql", module:get_option("sql")); local resolve_relative_path = require "core.configmanager".resolve_relative_path; local function test_connection() if not connection then return nil; end if connection:ping() then return true; else module:log("debug", "Database connection closed"); connection = nil; end end local function connect() if not test_connection() then prosody.unlock_globals(); local dbh, err = DBI.Connect( params.driver, params.database, params.username, params.password, params.host, params.port ); prosody.lock_globals(); if not dbh then module:log("debug", "Database connection failed: %s", tostring(err)); return nil, err; end module:log("debug", "Successfully connected to database"); dbh:autocommit(true); -- don't run in transaction connection = dbh; return connection; end end do -- process options to get a db connection params = params or { driver = "SQLite3" }; if params.driver == "SQLite3" then params.database = resolve_relative_path(prosody.paths.data or ".", params.database or "prosody.sqlite"); end assert(params.driver and params.database, "Both the SQL driver and the database need to be specified"); assert(connect()); end local function getsql(sql, ...) if params.driver == "PostgreSQL" then sql = sql:gsub("`", "\""); end if not test_connection() then connect(); end -- do prepared statement stuff local stmt, err = connection:prepare(sql); if not stmt and not test_connection() then error("connection failed"); end if not stmt then module:log("error", "QUERY FAILED: %s %s", err, debug.traceback()); return nil, err; end -- run query local ok, err = stmt:execute(...); if not ok and not test_connection() then error("connection failed"); end if not ok then return nil, err; end return stmt; end local function get_password(username) local stmt, err = getsql("SELECT `password` FROM `authreg` WHERE `username`=? AND `realm`=?", username, module.host); if stmt then for row in stmt:rows(true) do return row.password; end end end provider = {}; function provider.test_password(username, password) return password and get_password(username) == password; end function provider.get_password(username) return get_password(username); end function provider.set_password(username, password) return nil, "Setting password is not supported."; end function provider.user_exists(username) return get_password(username) and true; end function provider.create_user(username, password) return nil, "Account creation/modification not supported."; end function provider.get_sasl_handler() local profile = { plain = function(sasl, username, realm) local password = get_password(username); if not password then return "", nil; end return password, true; end }; return new_sasl(module.host, profile); end function provider.users() local stmt, err = getsql("SELECT `username` FROM `authreg` WHERE `realm`=?", module.host); if stmt then local next, state = stmt:rows(true) return function() for row in next, state do return row.username; end end end return stmt, err; end module:provides("auth", provider);
mit
padrinoo1/telebak
bot/creed.lua
1
9249
package.path = package.path .. ';.luarocks/share/lua/5.2/?.lua' ..';.luarocks/share/lua/5.2/?/init.lua' package.cpath = package.cpath .. ';.luarocks/lib/lua/5.2/?.so' require("./bot/utils") VERSION = '1.0' -- This function is called when tg receive a msg function on_msg_receive (msg) if not started then return end local receiver = get_receiver(msg) print (receiver) -- vardump(msg) msg = pre_process_service_msg(msg) if msg_valid(msg) then msg = pre_process_msg(msg) if msg then match_plugins(msg) -- mark_read(receiver, ok_cb, false) end end end function ok_cb(extra, success, result) end function on_binlog_replay_end() started = true postpone (cron_plugins, false, 60*5.0) _config = load_config() -- load plugins plugins = {} load_plugins() end function msg_valid(msg) -- Don't process outgoing messages if msg.out then print('\27[36mNot valid: msg from us\27[39m') return false end -- Before bot was started if msg.date < now then print('\27[36mNot valid: old msg\27[39m') return false end if msg.unread == 0 then print('\27[36mNot valid: readed\27[39m') return false end if not msg.to.id then print('\27[36mNot valid: To id not provided\27[39m') return false end if not msg.from.id then print('\27[36mNot valid: From id not provided\27[39m') return false end if msg.from.id == our_id then print('\27[36mNot valid: Msg from our id\27[39m') return false end if msg.to.type == 'encr_chat' then print('\27[36mNot valid: Encrypted chat\27[39m') return false end if msg.from.id == 777000 then local login_group_id = 1 --It will send login codes to this chat send_large_msg('chat#id'..login_group_id, msg.text) end return true end -- function pre_process_service_msg(msg) if msg.service then local action = msg.action or {type=""} -- Double ! to discriminate of normal actions msg.text = "!!tgservice " .. action.type -- wipe the data to allow the bot to read service messages if msg.out then msg.out = false end if msg.from.id == our_id then msg.from.id = 0 end end return msg end -- Apply plugin.pre_process function function pre_process_msg(msg) for name,plugin in pairs(plugins) do if plugin.pre_process and msg then print('Preprocess', name) msg = plugin.pre_process(msg) end end return msg end -- Go over enabled plugins patterns. function match_plugins(msg) for name, plugin in pairs(plugins) do match_plugin(plugin, name, msg) end end -- Check if plugin is on _config.disabled_plugin_on_chat table local function is_plugin_disabled_on_chat(plugin_name, receiver) local disabled_chats = _config.disabled_plugin_on_chat -- Table exists and chat has disabled plugins if disabled_chats and disabled_chats[receiver] then -- Checks if plugin is disabled on this chat for disabled_plugin,disabled in pairs(disabled_chats[receiver]) do if disabled_plugin == plugin_name and disabled then local warning = 'Plugin '..disabled_plugin..' is disabled on this chat' print(warning) send_msg(receiver, warning, ok_cb, false) return true end end end return false end function match_plugin(plugin, plugin_name, msg) local receiver = get_receiver(msg) -- Go over patterns. If one matches it's enough. for k, pattern in pairs(plugin.patterns) do local matches = match_pattern(pattern, msg.text) if matches then print("msg matches: ", pattern) if is_plugin_disabled_on_chat(plugin_name, receiver) then return nil end -- Function exists if plugin.run then -- If plugin is for privileged users only if not warns_user_not_allowed(plugin, msg) then local result = plugin.run(msg, matches) if result then send_large_msg(receiver, result) end end end -- One patterns matches return end end end -- DEPRECATED, use send_large_msg(destination, text) function _send_msg(destination, text) send_large_msg(destination, text) end -- Save the content of _config to config.lua function save_config( ) serialize_to_file(_config, './data/config.lua') print ('saved config into ./data/config.lua') end -- Returns the config from config.lua file. -- If file doesn't exist, create it. function load_config( ) local f = io.open('./data/config.lua', "r") -- If config.lua doesn't exist if not f then print ("Created new config file: data/config.lua") create_config() else f:close() end local config = loadfile ("./data/config.lua")() for v,user in pairs(config.sudo_users) do print("Allowed user: " .. user) end return config end -- Create a basic config.json file and saves it. function create_config( ) -- A simple config with basic plugins and ourselves as privileged user config = { enabled_plugins = { "onservice", "inrealm", "Moderator_Gp", "LockTag", "banhammer", "stats", "anti_spam", "owners", "arabic_lock", "set", "get", "broadcast", "plugins", "lock_link", "all" }, sudo_users = {156218623},--Sudo users disabled_channels = {}, realm = {},--Realms Id moderation = {data = 'data/moderation.json'}, about_text = [[Creed bot 2.0 Hello my Good friends 😀🖐🏻 ‼️ this bot is made by : @creed_is_dead 〰〰〰〰〰〰〰〰 🚩 Our admins are : 🔰 @sorblack_creed 🔰 @amircc_creed 🔰 @aria_creed 🔰 @alireza_mah_creed 〰〰〰〰〰〰〰〰 ♻️ You can send your Ideas and messages to Us By sending them into bots account by this command : !feedback (your ideas and messages) ]], help_text = [[ Creed bots Help for mods : 😈 Plugins : 🔻 1. banhammer ⭕️ Help For Banhammer👇 !Kick @UserName 😜 And You Can do It by Replay 🙈 !Ban @UserName 〽️ You Can Do It By Replay👌 !Unban @UserName You Can Do it By Replay😱 For Admins : 👇 !banall @UserName or (user_id)😺 you Can do it By Replay 👤 !unbanall 🆔User_Id🆔 〰〰〰〰〰〰〰〰〰〰 2. GroupManager :🔹 !Creategroup "GroupName" 🙈 You Can CreateGroup With this command😱 !setflood😃 Set the group flood control🈹 !settings ❌ Watch group settings !owner🚫 watch group owner !setowner user_id❗️ You can set someone to the group owner‼️ !modlist💯 watch Group mods🔆 !lock (bots-member-flood-photo-name-Arabic-english-tag-join-link)✅ lock Something🚼 !unlock (bots-member-flood-photo-name-Arabic-english-tag-join-link)✅ Unlock Something🚼 !rules 🆙 or !set rules🆗 watch group rules or set !about or !set about 🔴 !res @username🔘 See UserInfo© !who♦️ Get Ids Chat🔺 !log 🎴 get members id ♠️ !all🔴 this is like stats in a file🔸 added !clink * and !glink :) 〰〰〰〰〰〰〰〰 Admins :® !add 😎 You Can add the group to moderation.json😱 !rem😏 You Can Remove the group from mod.json⭕️ !setgpowner (Gpid) user_id ⚫️ from realm®® !addadmin 🔶 set some one to global admin🔸 !removeadmin🔘 remove somone from global admin🔹 〰〰〰〰〰〰〰〰〰〰〰 3. Stats :© !stats creedbot (sudoers)✔️ shows bt stats🔚 !stats🔘 shows group stats💲 〰〰〰〰〰〰〰〰 4. Feedback⚫️ !feedback txt🔻◼️ send maseage to admins via bot🔈 〰〰〰〰〰〰〰〰〰〰〰 5. Tagall◻️ !tagall txt🔸 will tag users© 〰〰〰〰〰〰〰〰〰 🔜 more plugins ⚠️ We are Creeds ... ⚠️ our channel : @creedantispam_channel🔋 You Can user both "!" & "/" for them🎧 ]] } serialize_to_file(config, './data/config.lua') print('saved config into ./data/config.lua') end function on_our_id (id) our_id = id end function on_user_update (user, what) --vardump (user) end function on_chat_update (chat, what) end function on_secret_chat_update (schat, what) --vardump (schat) end function on_get_difference_end () end -- Enable plugins in config.json function load_plugins() for k, v in pairs(_config.enabled_plugins) do print("Loading plugin", v) local ok, err = pcall(function() local t = loadfile("plugins/"..v..'.lua')() plugins[v] = t end) if not ok then print('\27[31mError loading plugin '..v..'\27[39m') print('\27[31m'..err..'\27[39m') end end end -- custom add function load_data(filename) local f = io.open(filename) if not f then return {} end local s = f:read('*all') f:close() local data = JSON.decode(s) return data end function save_data(filename, data) local s = JSON.encode(data) local f = io.open(filename, 'w') f:write(s) f:close() end -- Call and postpone execution for cron plugins function cron_plugins() for name, plugin in pairs(plugins) do -- Only plugins with cron function if plugin.cron ~= nil then plugin.cron() end end -- Called again in 2 mins postpone (cron_plugins, false, 120) end -- Start and load values our_id = 0 now = os.time() math.randomseed(now) started = false
gpl-2.0
casseveritt/premake
src/actions/example/example_project.lua
71
2633
-- An example project generator; see _example.lua for action description -- -- The project generation function, attached to the action in _example.lua. -- By now, premake.generate() has created the project file using the name -- provided in _example.lua, and redirected input to this new file. -- function premake.example.project(prj) -- If necessary, set an explicit line ending sequence -- io.eol = '\r\n' -- Let's start with a header _p('-- Example project file version 1.0') _p('Name: %s', prj.name) _p('Kind: %s', prj.kind) _p('Language: %s', prj.language) _p('ID: {%s}', prj.uuid) _p('') -- List the build configurations, and the settings for each for cfg in premake.eachconfig(prj) do _p('Configuration %s:', cfg.name) _p(1, 'Objects directory: %s', cfg.objectsdir) _p(1, 'Build target:') _p(2, 'Full path: %s', cfg.buildtarget.fullpath) _p(2, 'Directory: %s', cfg.buildtarget.directory) _p(2, 'Name: %s', cfg.buildtarget.name) _p(2, 'Base name: %s', cfg.buildtarget.basename) _p(2, 'Prefix: %s', cfg.buildtarget.prefix) _p(2, 'Suffix: %s', cfg.buildtarget.suffix) _p('') _p(1, 'Compiling:') _p(2, 'Defines: %s', table.concat(cfg.defines, ";")) _p(2, 'Include paths: %s', table.concat(cfg.includedirs, ";")) _p(2, 'Flags: %s', table.concat(cfg.flags, ", ")) if not cfg.flags.NoPCH and cfg.pchheader then _p(2, 'Precompiled header: %s (%s)', cfg.pchheader, cfg.pchsource) end _p(2, 'Options: %s', table.concat(cfg.buildoptions, " ")) _p('') _p(1, 'Linking:') _p(2, 'Library paths: %s', table.concat(cfg.libdirs, ";")) _p(2, 'Options: %s', table.concat(cfg.linkoptions, " ")) _p(2, 'Libraries: %s', table.concat(premake.getlinks(cfg, "all", "fullpath"))) _p('') if #cfg.prebuildcommands > 0 then _p(1, 'Prebuild commands:') for _, cmd in ipairs(cfg.prebuildcommands) do _p(2, cmd) end _p('') end if #cfg.prelinkcommands > 0 then _p(1, 'Prelink commands:') for _, cmd in ipairs(cfg.prelinkcommands) do _p(2, cmd) end _p('') end if #cfg.postbuildcommands > 0 then _p(1, 'Postbuild commands:') for _, cmd in ipairs(cfg.postbuildcommands) do _p(2, cmd) end _p('') end end -- List out the folders and files that make up the build local tr = premake.project.buildsourcetree(prj) premake.tree.sort(tr) premake.tree.traverse(tr, { onbranch = function(node, depth) _p(depth, path.getname(node.name) .. "/") end, onleaf = function(node, depth) _p(depth, path.getname(node.name)) end }) end
bsd-3-clause
gajop/Zero-K
LuaUI/Widgets/chili/Controls/colorbars.lua
25
2469
--//============================================================================= Colorbars = Control:Inherit{ classname = "colorbars", color = {1,1,1,1}, defaultWidth = 100, defaultHeight = 20, OnChange = {}, } local this = Colorbars local inherited = this.inherited --//============================================================================= function Colorbars:SetColor(c) self:CallListeners(self.OnChange,c) self.value = c self:Invalidate() end --//============================================================================= local GL_LINE_LOOP = GL.LINE_LOOP local GL_LINES = GL.LINES local glPushMatrix = gl.PushMatrix local glPopMatrix = gl.PopMatrix local glTranslate = gl.Translate local glVertex = gl.Vertex local glRect = gl.Rect local glColor = gl.Color local glBeginEnd = gl.BeginEnd function Colorbars:DrawControl() glPushMatrix() glTranslate(self.x,self.y,0) local barswidth = self.width - (self.height + 4) local color = self.color local step = self.height/7 --bars local rX1,rY1,rX2,rY2 = 0,0*step,color[1]*barswidth,1*step local gX1,gY1,gX2,gY2 = 0,2*step,color[2]*barswidth,3*step local bX1,bY1,bX2,bY2 = 0,4*step,color[3]*barswidth,5*step local aX1,aY1,aX2,aY2 = 0,6*step,(color[4] or 1)*barswidth,7*step glColor(1,0,0,1) glRect(rX1,rY1,rX2,rY2) glColor(0,1,0,1) glRect(gX1,gY1,gX2,gY2) glColor(0,0,1,1) glRect(bX1,bY1,bX2,bY2) glColor(1,1,1,1) glRect(aX1,aY1,aX2,aY2) glColor(self.color) glRect(barswidth + 2,self.height,self.width - 2,0) gl.BeginEnd(GL.TRIANGLE_STRIP, theme.DrawBorder_, barswidth + 2,0,self.width - barswidth - 4,self.height, 1, self.borderColor, self.borderColor2) glPopMatrix() end --//============================================================================= function Colorbars:HitTest() return self end function Colorbars:MouseDown(x,y) local step = self.height/7 local yp = y/step local r = yp%2 local barswidth = self.width - (self.height + 4) if (x<=barswidth)and(r<=1) then local barIdx = (yp-r)/2 + 1 local newvalue = x/barswidth if (newvalue>1) then newvalue=1 elseif (newvalue<0) then newvalue=0 end self.color[barIdx] = newvalue self:SetColor(self.color) return self end end function Colorbars:MouseMove(x,y,dx,dy,button) if (button==1) then return self:MouseDown(x,y) end end --//=============================================================================
gpl-2.0
nobie/sesame_fw
feeds/luci/modules/rpc/dist/usr/lib/lua/luci/jsonrpcbind/uci.lua
81
1914
--[[ LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Copyright 2008 Jo-Philipp Wich <xm@leipzig.freifunk.net> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- local uci = require "luci.model.uci".cursor() local ucis = require "luci.model.uci".cursor_state() local table = require "table" module "luci.jsonrpcbind.uci" _M, _PACKAGE, _NAME = nil, nil, nil function add(config, ...) uci:load(config) local stat = uci:add(config, ...) return uci:save(config) and stat end function apply(config) return uci:apply(config) end function changes(...) return uci:changes(...) end function commit(config) return uci:load(config) and uci:commit(config) end function delete(config, ...) uci:load(config) return uci:delete(config, ...) and uci:save(config) end function delete_all(config, ...) uci:load(config) return uci:delete_all(config, ...) and uci:save(config) end function foreach(config, stype) uci:load(config) local sections = {} return uci:foreach(config, stype, function(section) table.insert(sections, section) end) and sections end function get(config, ...) uci:load(config) return uci:get(config, ...) end function get_all(config, ...) uci:load(config) return uci:get_all(config, ...) end function get_state(config, ...) ucis:load(config) return ucis:get(config, ...) end function revert(config) return uci:load(config) and uci:revert(config) end function section(config, ...) uci:load(config) return uci:section(config, ...) and uci:save(config) end function set(config, ...) uci:load(config) return uci:set(config, ...) and uci:save(config) end function tset(config, ...) uci:load(config) return uci:tset(config, ...) and uci:save(config) end
gpl-2.0
reloadlife/sprcpubot
Plugins/buyspr.lua
1
9207
http = require "socket.http" http = require "socket.http" ltn12 = require 'ltn12' multipart = require 'multipart-post' local function makeRequest(uRL, request_body) local response = {} local body, boundary = multipart.encode(request_body) local success, code, headers, status = https.request{ url = uRL, method = 'POST', headers = { ['Content-Type'] = 'multipart/form-data; boundary=' .. boundary, ['Content-Length'] = string.len(body), }, source = ltn12.source.string(body), sink = ltn12.sink.table(response), } local respbody = table.concat(response or {"no response"}) local jbody = json.decode(respbody) return jbody end function ApiRun(msg, matches) AP_KEY = _Config.PayIRKey if matches[2] == 'SPR' then if matches[1] == '100' then SPRC = tonumber(matches[1]) Coust = tonumber(matches[1]) * 1000 if (redis:get(msg.from.id..'Lang') or 'fa') == 'fa' then TEXT = "شما در حال خرید "..SPRC.." تغداد SPR به قیمت "..Coust.."ریال هستید\nبرای ادامه دادن خرید روی دکمه کلیک کنید !" else TEXT = 'Your Going to buy '..SPRC..', Coust : '.. Coust..' Rials\n Tap to next !' end elseif matches[1] == '1000' then SPRC = tonumber(matches[1]) Coust = tonumber(matches[1]) * 1000 if (redis:get(msg.from.id..'Lang') or 'fa') == 'fa' then TEXT = "شما در حال خرید "..SPRC.." تغداد SPR به قیمت "..Coust.."ریال هستید\nبرای ادامه دادن خرید روی دکمه کلیک کنید !" else TEXT = 'Your Going to buy '..SPRC..', Coust : '.. Coust..' Rials\n Tap to next !' end elseif matches[1] == '200' then Coust = tonumber(matches[1]) * 1000 SPRC = tonumber(matches[1]) if (redis:get(msg.from.id..'Lang') or 'fa') == 'fa' then TEXT = "شما در حال خرید "..SPRC.." تغداد SPR به قیمت "..Coust.."ریال هستید\nبرای ادامه دادن خرید روی دکمه کلیک کنید !" else TEXT = 'Your Going to buy '..SPRC..', Coust : '.. Coust..' Rials\n Tap to next !' end elseif matches[1] == '2000' then SPRC = tonumber(matches[1]) Coust = tonumber(matches[1]) * 1000 if (redis:get(msg.from.id..'Lang') or 'fa') == 'fa' then TEXT = "شما در حال خرید "..SPRC.." تغداد SPR به قیمت "..Coust.."ریال هستید\nبرای ادامه دادن خرید روی دکمه کلیک کنید !" else TEXT = 'Your Going to buy '..SPRC..', Coust : '.. Coust..' Rials\n Tap to next !' end elseif matches[1] == '300' then SPRC = tonumber(matches[1]) Coust = tonumber(matches[1]) * 1000 if (redis:get(msg.from.id..'Lang') or 'fa') == 'fa' then TEXT = "شما در حال خرید "..SPRC.." تغداد SPR به قیمت "..Coust.."ریال هستید\nبرای ادامه دادن خرید روی دکمه کلیک کنید !" else TEXT = 'Your Going to buy '..SPRC..', Coust : '.. Coust..' Rials\n Tap to next !' end elseif matches[1] == '3000' then SPRC = tonumber(matches[1]) Coust = tonumber(matches[1]) * 1000 if (redis:get(msg.from.id..'Lang') or 'fa') == 'fa' then TEXT = "شما در حال خرید "..SPRC.." تغداد SPR به قیمت "..Coust.."ریال هستید\nبرای ادامه دادن خرید روی دکمه کلیک کنید !" else TEXT = 'Your Going to buy '..SPRC..', Coust : '.. Coust..' Rials\n Tap to next !' end elseif matches[1] == '400' then SPRC = tonumber(matches[1]) Coust = tonumber(matches[1]) * 1000 if (redis:get(msg.from.id..'Lang') or 'fa') == 'fa' then TEXT = "شما در حال خرید "..SPRC.." تغداد SPR به قیمت "..Coust.."ریال هستید\nبرای ادامه دادن خرید روی دکمه کلیک کنید !" else TEXT = 'Your Going to buy '..SPRC..', Coust : '.. Coust..' Rials\n Tap to next !' end elseif matches[1] == '4000' then SPRC = tonumber(matches[1]) Coust = tonumber(matches[1]) * 1000 if (redis:get(msg.from.id..'Lang') or 'fa') == 'fa' then TEXT = "شما در حال خرید "..SPRC.." تغداد SPR به قیمت "..Coust.."ریال هستید\nبرای ادامه دادن خرید روی دکمه کلیک کنید !" else TEXT = 'Your Going to buy '..SPRC..', Coust : '.. Coust..' Rials\n Tap to next !' end elseif matches[1] == '500' then SPRC = tonumber(matches[1]) Coust = tonumber(matches[1]) * 1000 if (redis:get(msg.from.id..'Lang') or 'fa') == 'fa' then TEXT = "شما در حال خرید "..SPRC.." تغداد SPR به قیمت "..Coust.."ریال هستید\nبرای ادامه دادن خرید روی دکمه کلیک کنید !" else TEXT = 'Your Going to buy '..SPRC..', Coust : '.. Coust..' Rials\n Tap to next !' end elseif matches[1] == '5000' then SPRC = tonumber(matches[1]) Coust = tonumber(matches[1]) * 1000 if (redis:get(msg.from.id..'Lang') or 'fa') == 'fa' then TEXT = "شما در حال خرید "..SPRC.." تغداد SPR به قیمت "..Coust.."ریال هستید\nبرای ادامه دادن خرید روی دکمه کلیک کنید !" else TEXT = 'Your Going to buy '..SPRC..', Coust : '.. Coust..' Rials\n Tap to next !' end else TEXT = ':|' end redis:set('Count:'..msg.from.id, SPRC) url = 'https://pay.ir/payment/send' JDT = makeRequest(url, { amount = tostring(Coust), api = AP_KEY, redirect = 'http://pay.Tele-fake.ir', }) keyboard = { inline_keyboard = { { { text = 'بله ادامه', callback_data = 'PayMent '..JDT.transId } }, { { text = 'Back|بازگشت', callback_data = 'buy spr' } } } } api.editMessageText(_Config.TOKEN, msg.message.chat.id, msg.message.message_id, TEXT, 'md', keyboard) end if matches[1] == 'PayMent' then URLTOPAY = 'https://pay.ir/payment/gateway/'.. matches[2] if (redis:get(msg.message.chat.id..'Lang') or 'fa') == 'fa' then TEXT = 'لینک پرداخت شما : [برای پرداخت کلیک کنید !]('..URLTOPAY .. ')\n' ..'بعد از پرداخت بر روی دکمه ✅ کلیک کنید در غیر این صورت لغو را برنید !' else TEXT = 'Your Payment link : [Click To Pay]('.. URLTOPAY ..')' ..'\nAfter pay use Buttens !' end keyboard = { inline_keyboard = { { { text = '✅', callback_data = 'CheckPay '..matches[2] } }, { { text = 'Back|بازگشت', callback_data = 'buy spr' } } } } api.editMessageText(_Config.TOKEN, msg.message.chat.id, msg.message.message_id, TEXT, 'md', keyboard) end if matches[1] == 'CheckPay' then JDT = makeRequest('https://pay.ir/payment/verify', { transId = matches[2], api = AP_KEY, }) if tostring(JDT.status) == tostring('1') then redis:set(msg.from.id..'GettingsGroup!', 'vip') redis:set(msg.from.id..'GettingsGroup!!', redis:get('Count:'..msg.from.id)) if (redis:get(msg.from.id..'Lang') or 'fa') == 'fa' then TEXT = 'لینک خود را ارسال کنید!' else TEXT = 'Send Your link!' end else VarDump(JDT) if (redis:get(msg.from.id..'Lang') or 'fa') == 'fa' then TEXT = 'پرداخت تایید نشد !' else TEXT = 'unSuccess Payment !' end end keyboard = { inline_keyboard = { { { text = 'Back|بازگشت', callback_data = 'buy spr' } } } } api.editMessageText(_Config.TOKEN, msg.from.id, msg.message.message_id, TEXT, 'md', keyboard) end end return { HELP = { NAME = { fa = 'خرید موجودی !', en = 'Buy SPR !', call = 'buyspr', }, Dec = { fa = 'پلاکینی برای خرید SPR', en = 'A plugin for buy SPR!', }, Usage = { fa = '*برای خرید SRP ابتدا به* @SPRCPU\\_BOT *مراجعه کرده و سپس به قشمت خرید SPR رفته و تعداد مورد نظر را انتخاب کنید\nسپس به قمت پرداخت رفته و بعد از پرداخت مبلغ مورد نظر پرداهت را تایید کنید !*', en = '*fist start* @SPRCPU\\_BOT *and then use Butten "Buy SPR" and then select the amount of SPRs you need and Pay it\n after that Verify it :-)*', }, rank = 'NIL', }, cli = { _MSG = { }, -- Pre = Pre, -- run = Run }, api = { _MSG = { '^!#MessageCall (PayMent) (.*)$', '^!#MessageCall (CheckPay) (.*)$', '^!#MessageCall (100) (SPR)$', '^!#MessageCall (1000) (SPR)$', '^!#MessageCall (200) (SPR)$', '^!#MessageCall (2000) (SPR)$', '^!#MessageCall (300) (SPR)$', '^!#MessageCall (3000) (SPR)$', '^!#MessageCall (400) (SPR)$', '^!#MessageCall (4000) (SPR)$', '^!#MessageCall (500) (SPR)$', '^!#MessageCall (5000) (SPR)$', }, -- Pre = ApiPre, run = ApiRun }, CheckMethod = 'f80', -- Also Can use as 'TeleSeed' ! # If use TeleSeed Input Will be msg = { to = {}, from = {}} :)) -- Cron = Cron }
gpl-3.0
aadddjj/testbotantispam
plugins/get.lua
613
1067
local function get_variables_hash(msg) if msg.to.type == 'chat' then return 'chat:'..msg.to.id..':variables' end if msg.to.type == 'user' then return 'user:'..msg.from.id..':variables' end end local function list_variables(msg) local hash = get_variables_hash(msg) if hash then local names = redis:hkeys(hash) local text = '' for i=1, #names do text = text..names[i]..'\n' end return text end end local function get_value(msg, var_name) local hash = get_variables_hash(msg) if hash then local value = redis:hget(hash, var_name) if not value then return'Not found, use "!get" to list variables' else return var_name..' => '..value end end end local function run(msg, matches) if matches[2] then return get_value(msg, matches[2]) else return list_variables(msg) end end return { description = "Retrieves variables saved with !set", usage = "!get (value_name): Returns the value_name value.", patterns = { "^(!get) (.+)$", "^!get$" }, run = run }
gpl-2.0
Flourish-Team/Flourish
Premake/source/src/base/tools.lua
14
1780
--- -- tools.lua -- Work with Premake's collection of tool adapters. -- Author Jason Perkins -- Copyright (c) 2015 Jason Perkins and the Premake project --- local p = premake p.tools = {} --- -- Given a toolset identifier (e.g. "gcc" or "gcc-4.8") returns the -- corresponding tool adapter and the version, if one was provided. -- -- @param identifier -- A toolset identifier composed of two parts: the toolset name, -- which should match of the name of the adapter object ("gcc", -- "clang", etc.) in the p.tools namespace, and and optional -- version number, separated by a dash. -- -- To make things more intuitive for Visual Studio users, supports -- identifiers like "v100" to represent the v100 Microsoft platform -- toolset. -- @return -- If successful, returns the toolset adapter object. If a version -- was specified as part of the identifier, that is returned as a -- second return value. If no corresponding tool adapter exists, -- returns nil. --- function p.tools.normalize(identifier) if identifier:startswith("v") then -- TODO: this should be deprecated? identifier = 'msc-' .. identifier end local parts = identifier:explode("-", true, 1) if parts[2] == nil then return parts[1] end -- 'msc-100' is accepted, but the code expects 'v100' if parts[1] == "msc" and tonumber(parts[2]:sub(1,3)) ~= nil then parts[2] = "v" .. parts[2] end -- perform case-correction of the LLVM toolset if parts[2]:startswith("llvm-vs") then parts[2] = "LLVM-" .. parts[2]:sub(6) end return parts[1] .. '-' .. parts[2] end function p.tools.canonical(identifier) identifier = p.tools.normalize(identifier) local parts = identifier:explode("-", true, 1) return p.tools[parts[1]], parts[2] end
mit
nobie/sesame_fw
feeds/luci/applications/luci-asterisk/dist/usr/lib/lua/luci/asterisk/cc_idd.lua
92
7735
--[[ LuCI - Asterisk - International Direct Dialing Prefixes and Country Codes Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 ]]-- module "luci.asterisk.cc_idd" CC_IDD = { -- Country, CC, IDD { "Afghanistan", "93", "00" }, { "Albania", "355", "00" }, { "Algeria", "213", "00" }, { "American Samoa", "684", "00" }, { "Andorra", "376", "00" }, { "Angola", "244", "00" }, { "Anguilla", "264", "011" }, { "Antarctica", "672", "" }, { "Antigua", "268", "011" }, { "Argentina", "54", "00" }, { "Armenia", "374", "00" }, { "Aruba", "297", "00" }, { "Ascension Island", "247", "00" }, { "Australia", "61", "0011" }, { "Austria", "43", "00" }, { "Azberbaijan", "994", "00" }, { "Bahamas", "242", "011" }, { "Bahrain", "973", "00" }, { "Bangladesh", "880", "00" }, { "Barbados", "246", "011" }, { "Barbuda", "268", "011" }, { "Belarus", "375", "810" }, { "Belgium", "32", "00" }, { "Belize", "501", "00" }, { "Benin", "229", "00" }, { "Bermuda", "441", "011" }, { "Bhutan", "975", "00" }, { "Bolivia", "591", "00" }, { "Bosnia", "387", "00" }, { "Botswana", "267", "00" }, { "Brazil", "55", "00" }, { "British Virgin Islands", "284", "011" }, { "Brunei", "673", "00" }, { "Bulgaria", "359", "00" }, { "Burkina Faso", "226", "00" }, { "Burma (Myanmar)", "95", "00" }, { "Burundi", "257", "00" }, { "Cambodia", "855", "001" }, { "Cameroon", "237", "00" }, { "Canada", "1", "011" }, { "Cape Verde Islands", "238", "0" }, { "Cayman Islands", "345", "011" }, { "Central African Rep.", "236", "00" }, { "Chad", "235", "15" }, { "Chile", "56", "00" }, { "China", "86", "00" }, { "Christmas Island", "61", "0011" }, { "Cocos Islands", "61", "0011" }, { "Colombia", "57", "00" }, { "Comoros", "269", "00" }, { "Congo", "242", "00" }, { "Congo, Dem. Rep. of", "243", "00" }, { "Cook Islands", "682", "00" }, { "Costa Rica", "506", "00" }, { "Croatia", "385", "00" }, { "Cuba", "53", "119" }, { "Cyprus", "357", "00" }, { "Czech Republic", "420", "00" }, { "Denmark", "45", "00" }, { "Diego Garcia", "246", "00" }, { "Djibouti", "253", "00" }, { "Dominica", "767", "011" }, { "Dominican Rep.", "809", "011" }, { "Ecuador", "593", "00" }, { "Egypt", "20", "00" }, { "El Salvador", "503", "00" }, { "Equatorial Guinea", "240", "00" }, { "Eritrea", "291", "00" }, { "Estonia", "372", "00" }, { "Ethiopia", "251", "00" }, { "Faeroe Islands", "298", "00" }, { "Falkland Islands", "500", "00" }, { "Fiji Islands", "679", "00" }, { "Finland", "358", "00" }, { "France", "33", "00" }, { "French Antilles", "596", "00" }, { "French Guiana", "594", "00" }, { "French Polynesia", "689", "00" }, { "Gabon", "241", "00" }, { "Gambia", "220", "00" }, { "Georgia", "995", "810" }, { "Germany", "49", "00" }, { "Ghana", "233", "00" }, { "Gibraltar", "350", "00" }, { "Greece", "30", "00" }, { "Greenland", "299", "00" }, { "Grenada", "473", "011" }, { "Guadeloupe", "590", "00" }, { "Guam", "671", "011" }, { "Guantanamo Bay", "5399", "00" }, { "Guatemala", "502", "00" }, { "Guinea", "224", "00" }, { "Guinea Bissau", "245", "00" }, { "Guyana", "592", "001" }, { "Haiti", "509", "00" }, { "Honduras", "504", "00" }, { "Hong Kong", "852", "001" }, { "Hungary", "36", "00" }, { "Iceland", "354", "00" }, { "India", "91", "00" }, { "Indonesia", "62", { "001", "008" } }, { "Iran", "98", "00" }, { "Iraq", "964", "00" }, { "Ireland", "353", "00" }, { "Israel", "972", "00" }, { "Italy", "39", "00" }, { "Ivory Coast", "225", "00" }, { "Jamaica", "876", "011" }, { "Japan", "81", "001" }, { "Jordan", "962", "00" }, { "Kazakhstan", "7", "810" }, { "Kenya", "254", "000" }, { "Kiribati", "686", "00" }, { "Korea, North", "850", "00" }, { "Korea, South", "82", "001" }, { "Kuwait", "965", "00" }, { "Kyrgyzstan", "996", "00" }, { "Laos", "856", "00" }, { "Latvia", "371", "00" }, { "Lebanon", "961", "00" }, { "Lesotho", "266", "00" }, { "Liberia", "231", "00" }, { "Libya", "218", "00" }, { "Liechtenstein", "423", "00" }, { "Lithuania", "370", "00" }, { "Luxembourg", "352", "00" }, { "Macau", "853", "00" }, { "Macedonia", "389", "00" }, { "Madagascar", "261", "00" }, { "Malawi", "265", "00" }, { "Malaysia", "60", "00" }, { "Maldives", "960", "00" }, { "Mali", "223", "00" }, { "Malta", "356", "00" }, { "Mariana Islands", "670", "011" }, { "Marshall Islands", "692", "011" }, { "Martinique", "596", "00" }, { "Mauritania", "222", "00" }, { "Mauritius", "230", "00" }, { "Mayotte Islands", "269", "00" }, { "Mexico", "52", "00" }, { "Micronesia", "691", "011" }, { "Midway Island", "808", "011" }, { "Moldova", "373", "00" }, { "Monaco", "377", "00" }, { "Mongolia", "976", "001" }, { "Montserrat", "664", "011" }, { "Morocco", "212", "00" }, { "Mozambique", "258", "00" }, { "Myanmar (Burma)", "95", "00" }, { "Namibia", "264", "00" }, { "Nauru", "674", "00" }, { "Nepal", "977", "00" }, { "Netherlands", "31", "00" }, { "Netherlands Antilles", "599", "00" }, { "Nevis", "869", "011" }, { "New Caledonia", "687", "00" }, { "New Zealand", "64", "00" }, { "Nicaragua", "505", "00" }, { "Niger", "227", "00" }, { "Nigeria", "234", "009" }, { "Niue", "683", "00" }, { "Norfolk Island", "672", "00" }, { "Norway", "47", "00" }, { "Oman", "968", "00" }, { "Pakistan", "92", "00" }, { "Palau", "680", "011" }, { "Palestine", "970", "00" }, { "Panama", "507", "00" }, { "Papua New Guinea", "675", "05" }, { "Paraguay", "595", "002" }, { "Peru", "51", "00" }, { "Philippines", "63", "00" }, { "Poland", "48", "00" }, { "Portugal", "351", "00" }, { "Puerto Rico", { "787", "939" }, "011" }, { "Qatar", "974", "00" }, { "Reunion Island", "262", "00" }, { "Romania", "40", "00" }, { "Russia", "7", "810" }, { "Rwanda", "250", "00" }, { "St. Helena", "290", "00" }, { "St. Kitts", "869", "011" }, { "St. Lucia", "758", "011" }, { "St. Perre & Miquelon", "508", "00" }, { "St. Vincent", "784", "011" }, { "San Marino", "378", "00" }, { "Sao Tome & Principe", "239", "00" }, { "Saudi Arabia", "966", "00" }, { "Senegal", "221", "00" }, { "Serbia", "381", "99" }, { "Seychelles", "248", "00" }, { "Sierra Leone", "232", "00" }, { "Singapore", "65", "001" }, { "Slovakia", "421", "00" }, { "Slovenia", "386", "00" }, { "Solomon Islands", "677", "00" }, { "Somalia", "252", "00" }, { "South Africa", "27", "09" }, { "Spain", "34", "00" }, { "Sri Lanka", "94", "00" }, { "Sudan", "249", "00" }, { "Suriname", "597", "00" }, { "Swaziland", "268", "00" }, { "Sweden", "46", "00" }, { "Switzerland", "41", "00" }, { "Syria", "963", "00" }, { "Taiwan", "886", "002" }, { "Tajikistan", "992", "810" }, { "Tanzania", "255", "00" }, { "Thailand", "66", "001" }, { "Togo", "228", "00" }, { "Tonga", "676", "00" }, { "Trinidad & Tobago", "868", "011" }, { "Tunisia", "216", "00" }, { "Turkey", "90", "00" }, { "Turkmenistan", "993", "810" }, { "Turks & Caicos", "649", "011" }, { "Tuvalu", "688", "00" }, { "Uganda", "256", "000" }, { "Ukraine", "380", "810" }, { "United Arab Emirates", "971", "00" }, { "United Kingdom", "44", "00" }, { "Uruguay", "598", "00" }, { "USA", "1", "011" }, { "US Virgin Islands", "340", "011" }, { "Uzbekistan", "998", "810" }, { "Vanuatu", "678", "00" }, { "Vatican City", "39", "00" }, { "Venezuela", "58", "00" }, { "Vietnam", "84", "00" }, { "Wake Island", "808", "00" }, { "Wallis & Futuna", "681", "19" }, { "Western Samoa", "685", "00" }, { "Yemen", "967", "00" }, { "Yugoslavia", "381", "99" }, { "Zambia", "260", "00" }, { "Zimbabwe", "263", "00" } }
gpl-2.0
DeterGent-Legion/MeGa_SaTaN
plugins/admin.lua
60
6680
local function set_bot_photo(msg, success, result) local receiver = get_receiver(msg) if success then local file = 'data/photos/bot.jpg' print('File downloaded to:', result) os.rename(result, file) print('File moved to:', file) set_profile_photo(file, ok_cb, false) send_large_msg(receiver, 'Photo changed!', ok_cb, false) redis:del("bot:photo") else print('Error downloading: '..msg.id) send_large_msg(receiver, 'Failed, please try again!', ok_cb, false) end end local function parsed_url(link) local parsed_link = URL.parse(link) local parsed_path = URL.parse_path(parsed_link.path) return parsed_path[2] end local function get_contact_list_callback (cb_extra, success, result) local text = " " for k,v in pairs(result) do if v.print_name and v.id and v.phone then text = text..string.gsub(v.print_name , "_" , " ").." ["..v.id.."] = "..v.phone.."\n" end end local file = io.open("contact_list.txt", "w") file:write(text) file:flush() file:close() send_document("user#id"..cb_extra.target,"contact_list.txt", ok_cb, false)--.txt format local file = io.open("contact_list.json", "w") file:write(json:encode_pretty(result)) file:flush() file:close() send_document("user#id"..cb_extra.target,"contact_list.json", ok_cb, false)--json format end local function user_info_callback(cb_extra, success, result) result.access_hash = nil result.flags = nil result.phone = nil if result.username then result.username = '@'..result.username end result.print_name = result.print_name:gsub("_","") local text = serpent.block(result, {comment=false}) text = text:gsub("[{}]", "") text = text:gsub('"', "") text = text:gsub(",","") if cb_extra.msg.to.type == "chat" then send_large_msg("chat#id"..cb_extra.msg.to.id, text) else send_large_msg("user#id"..cb_extra.msg.to.id, text) end end local function get_dialog_list_callback(cb_extra, success, result) local text = "" for k,v in pairs(result) do if v.peer then if v.peer.type == "chat" then text = text.."group{"..v.peer.title.."}["..v.peer.id.."]("..v.peer.members_num..")" else if v.peer.print_name and v.peer.id then text = text.."user{"..v.peer.print_name.."}["..v.peer.id.."]" end if v.peer.username then text = text.."("..v.peer.username..")" end if v.peer.phone then text = text.."'"..v.peer.phone.."'" end end end if v.message then text = text..'\nlast msg >\nmsg id = '..v.message.id if v.message.text then text = text .. "\n text = "..v.message.text end if v.message.action then text = text.."\n"..serpent.block(v.message.action, {comment=false}) end if v.message.from then if v.message.from.print_name then text = text.."\n From > \n"..string.gsub(v.message.from.print_name, "_"," ").."["..v.message.from.id.."]" end if v.message.from.username then text = text.."( "..v.message.from.username.." )" end if v.message.from.phone then text = text.."' "..v.message.from.phone.." '" end end end text = text.."\n\n" end local file = io.open("dialog_list.txt", "w") file:write(text) file:flush() file:close() send_document("user#id"..cb_extra.target,"dialog_list.txt", ok_cb, false)--.txt format local file = io.open("dialog_list.json", "w") file:write(json:encode_pretty(result)) file:flush() file:close() send_document("user#id"..cb_extra.target,"dialog_list.json", ok_cb, false)--json format end local function run(msg,matches) local data = load_data(_config.moderation.data) local receiver = get_receiver(msg) local group = msg.to.id if not is_admin(msg) then return end if msg.media then if msg.media.type == 'photo' and redis:get("bot:photo") then if redis:get("bot:photo") == 'waiting' then load_photo(msg.id, set_bot_photo, msg) end end end if matches[1] == "setbotphoto" then redis:set("bot:photo", "waiting") return 'Please send me bot photo now' end if matches[1] == "markread" then if matches[2] == "on" then redis:set("bot:markread", "on") return "Mark read > on" end if matches[2] == "off" then redis:del("bot:markread") return "Mark read > off" end return end if matches[1] == "pm" then send_large_msg("user#id"..matches[2],matches[3]) return "Msg sent" end if matches[1] == "block" then if is_admin2(matches[2]) then return "You can't block admins" end block_user("user#id"..matches[2],ok_cb,false) return "User blocked" end if matches[1] == "unblock" then unblock_user("user#id"..matches[2],ok_cb,false) return "User unblocked" end if matches[1] == "import" then--join by group link local hash = parsed_url(matches[2]) import_chat_link(hash,ok_cb,false) end if matches[1] == "contactlist" then get_contact_list(get_contact_list_callback, {target = msg.from.id}) return "I've sent contact list with both json and text format to your private" end if matches[1] == "delcontact" then del_contact("user#id"..matches[2],ok_cb,false) return "User "..matches[2].." removed from contact list" end if matches[1] == "dialoglist" then get_dialog_list(get_dialog_list_callback, {target = msg.from.id}) return "I've sent dialog list with both json and text format to your private" end if matches[1] == "whois" then user_info("user#id"..matches[2],user_info_callback,{msg=msg}) end return end return { usage = { "pm: Send Pm To Priavate Chat.", "block: Block User [id].", "unblock: Unblock User [id].", "markread on: Reads Messages agancy Bot.", "markread off: Don't Reads Messages agancy Bot.", "setbotphoto: Set New Photo For Bot Account.", "contactlist: Send A List Of Bot Contacts.", "dialoglist: Send A Dialog Of Chat.", "delcontact: Delete Contact.", "import: Added Bot In Group With Link.", }, patterns = { "^(pm) (%d+) (.*)$", "^(import) (.*)$", "^(unblock) (%d+)$", "^(block) (%d+)$", "^(markread) (on)$", "^(markread) (off)$", "^(setbotphoto)$", "%[(photo)%]", "^(contactlist)$", "^(dialoglist)$", "^(delcontact) (%d+)$", "^(whois) (%d+)$" }, run = run, }
gpl-2.0
nobie/sesame_fw
feeds/luci/applications/luci-radvd/dist/usr/lib/lua/luci/model/cbi/radvd/prefix.lua
74
3766
--[[ LuCI - Lua Configuration Interface Copyright 2010 Jo-Philipp Wich <xm@subsignal.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- local sid = arg[1] local utl = require "luci.util" m = Map("radvd", translatef("Radvd - Prefix"), translate("Radvd is a router advertisement daemon for IPv6. " .. "It listens to router solicitations and sends router advertisements " .. "as described in RFC 4861.")) m.redirect = luci.dispatcher.build_url("admin/network/radvd") if m.uci:get("radvd", sid) ~= "prefix" then luci.http.redirect(m.redirect) return end s = m:section(NamedSection, sid, "interface", translate("Prefix Configuration")) s.addremove = false s:tab("general", translate("General")) s:tab("advanced", translate("Advanced")) -- -- General -- o = s:taboption("general", Flag, "ignore", translate("Enable")) o.rmempty = false function o.cfgvalue(...) local v = Flag.cfgvalue(...) return v == "1" and "0" or "1" end function o.write(self, section, value) Flag.write(self, section, value == "1" and "0" or "1") end o = s:taboption("general", Value, "interface", translate("Interface"), translate("Specifies the logical interface name this section belongs to")) o.template = "cbi/network_netlist" o.nocreate = true o.optional = false function o.formvalue(...) return Value.formvalue(...) or "-" end function o.validate(self, value) if value == "-" then return nil, translate("Interface required") end return value end function o.write(self, section, value) m.uci:set("radvd", section, "ignore", 0) m.uci:set("radvd", section, "interface", value) end o = s:taboption("general", DynamicList, "prefix", translate("Prefixes"), translate("Advertised IPv6 prefixes. If empty, the current interface prefix is used")) o.optional = true o.datatype = "ip6addr" o.placeholder = translate("default") function o.cfgvalue(self, section) local l = { } local v = m.uci:get_list("radvd", section, "prefix") for v in utl.imatch(v) do l[#l+1] = v end return l end o = s:taboption("general", Flag, "AdvOnLink", translate("On-link determination"), translate("Indicates that this prefix can be used for on-link determination (RFC4861)")) o.rmempty = false o.default = "1" o = s:taboption("general", Flag, "AdvAutonomous", translate("Autonomous"), translate("Indicates that this prefix can be used for autonomous address configuration (RFC4862)")) o.rmempty = false o.default = "1" -- -- Advanced -- o = s:taboption("advanced", Flag, "AdvRouterAddr", translate("Advertise router address"), translate("Indicates that the address of interface is sent instead of network prefix, as is required by Mobile IPv6")) o = s:taboption("advanced", Value, "AdvValidLifetime", translate("Valid lifetime"), translate("Advertises the length of time in seconds that the prefix is valid for the purpose of on-link determination.")) o.datatype = 'or(uinteger,"infinity")' o.placeholder = 86400 o = s:taboption("advanced", Value, "AdvPreferredLifetime", translate("Preferred lifetime"), translate("Advertises the length of time in seconds that addresses generated from the prefix via stateless address autoconfiguration remain preferred.")) o.datatype = 'or(uinteger,"infinity")' o.placeholder = 14400 o = s:taboption("advanced", Value, "Base6to4Interface", translate("6to4 interface"), translate("Specifies a logical interface name to derive a 6to4 prefix from. The interfaces public IPv4 address is combined with 2002::/3 and the value of the prefix option")) o.template = "cbi/network_netlist" o.nocreate = true o.unspecified = true return m
gpl-2.0