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How many people upset over Apple's rules are actually iPhone developers?
Legion: Keep in mind that it's not just iPhone. It's also that brand new iPad thingamabober we're talking about.This doesn't just affect existing iPhone developers. It affects people that may have been interested in jumping over to this new, very compelling platform.
How many people upset over Apple's rules are actually iPhone developers?
chriseidhof: I think this is great news for "real" iPhone developers.The good thing about being an ObjC iPhone-developer is that there aren't that many iPhone developers. So if you're producing decent stuff (or better, of course), you'll be in high demand. I'm not sure for how long you'll be in high demand, but I think this is a great move from Apple for ObjC-developers. It makes them in even higher demand. Anybody can program in Flash or Java, but learning ObjC is a bit different and perceived as more difficult, due to things like no automatic garbage collection and (sometimes) low-level C APIs. All those developers that have invested their time in learning these things are now rewarded by Apple.I used to be an iPhone developer, and although it's really good for making money, I was personally frustrated by Obj-C. It's not that I can't program in it: I've been making good money from it for over a year. It's just that I also program in Haskell, and that is just such a better fit for me. I guess it's really a personal thing. I've decided to quit before I grew really frustrated, and start doing things I love. I'm not sure if it's a wise thing, but it works for me.I was hoping that someday in the future we could use Haskell on the iPhone, either via the arm-ghc, jhc (which can compile to ansi C) or DDC (a Haskell-variant). So it's too bad that this isn't going to work anymore.To answer the question: I stil consider myself an iPhone developer, and I am a bit upset.
How many people upset over Apple's rules are actually iPhone developers?
benologist: I'm a Flash developer and I've produced multiple games I would have looked at pushing to iPhone, not to mention future games I develop.I can also tell you the Flash game development community is not happy. We were all looking forward to this.On top of that I work a lot with .NET and have been looking at MonoTouch for a long time.
How many people upset over Apple's rules are actually iPhone developers?
davidw: I'm not really upset about their rules, because I'm not, nor ever will be, an iPhone developer. Apple has always been about control, and that's just not a world that interests me. I'm much more in favor of the web, Linux and that sort of thing, just as I was when Microsoft ruled the roost. Luckily, the world of computing is big enough so that there is room for everyone. I just hope Apple doesn't become the default mobile phone platform; but I don't think they will.
How many people upset over Apple's rules are actually iPhone developers?
abstractbill: I'm currently developing iPhone app code, at justin.tv.I wouldn't say I'm upset exactly, I just think Apple is being needlessly controlling right now (by which I mean they're being controlling just because they can, not because they need to be) and that turns me away from wanting to develop code for their platform again.It also makes me think twice about buying any more of their products in the future. Again, I'm not "in uproar" - I just think Apple is probably no longer a very good option for me as a hacker/consumer.
How many people upset over Apple's rules are actually iPhone developers?
khelloworld: I speak objective-c. I like it's verbosity. I couldn't care less about the recent changes in the toc partly because I knew this was coming.
How many people upset over Apple's rules are actually iPhone developers?
bmalicoat: I've had one app in the App Store since its launch and admittedly only do hobbyist work now and it doesn't bother me at all. I bought a Mac and learned Objective-C just to make stuff for my iPhone and I learned to really like Xcode and Obj-C.I can understand why developers want their work on as many platforms as possible but when each platform has distinct interaction and design paradigms they can't fulfill them as well as they should by targeting the least common denominator.
How many people upset over Apple's rules are actually iPhone developers?
richcollins: Definition of an object to hold some state in Objective-C vs Io: http://gist.github.com/361355Think of how many more apps would be created if we could use a less verbose language to create them.
How many people upset over Apple's rules are actually iPhone developers?
DenisM: I'm an iPhone developer and I like the new rules.The privacy thing was getting out of hands - according to survey of 600 people I ran on mturk about 1/3 of the users are concerned about privacy ("what do you mean my data is collected!?"), 1/3 are willing to give developers benefit of the doubt and 1/3 don't care one bit. Apple should get praise for addressing this thing before it blew up, not "after numerous warnings were ignored". We don't want scared users, we want users happy and safe.I also like the ban on 3d-party analytics for purely selfish reasons - I have my own and this ban gives me an advantage. It also paves the way for me to sell my analytics package to people to use in-house later on. Apple has shown indifference to dev analytics (beyond daily sales numbers) so I hope they keep doing that.I like the cross-language compiler ban as well, again for selfish reasons. I was not looking forward to a horde of flash developers joining the fray and flooding the app store with more apps. It also elevates value of my Obj-C skills, should I decide to market them instead of building products.I'm only concerned about smooth transition from current regime to the next one - I wanted to release an ad-supported app next week and I hope these new rules don't put me in limbo (e.g. Apple's ads aren't there yet, other ads are banned).
What are the best free and pay web charting libraries?
dmpayton: I've had good experience with ChartDirector. It can create many different kinds of charts and graphs, is very customizable, and comes with support for several languages.Their website isn't much to look at, but the software is solid.http://www.advsofteng.com/
How many people upset over Apple's rules are actually iPhone developers?
credo: Good question. It is unlikely that many real iPhone devs are upset with the rules regarding 3rd party frameworks.Here is a portion of my comments on mobileorchardOn the question of cross-platform tools, I think the old dev agreement did have some language against using 3rd party frameworks. The new dev agreement makes it much more explicit/clear. If I wanted to develop Android apps, I wouldn’t expect to use Cocoa-Touch and Objective-C. Similarly, I don’t need .NET or Flash to write iPhone apps. I like the Apple platform and code to it.It appears that Apple wants to limit their app-store to developers who want to work with their platform. I think this is a legitimate desire. From Apple’s perspective, it helps iPhone users by improving quality and reducing quantity in the app-store and it also helps developers who invested the time to learn Apple’s platform. Obviously, it also helps Apple if developers use their platform directly instead of going through middle-men. Overall, I don’t have a problem with Apple’s policy.
How many people upset over Apple's rules are actually iPhone developers?
elai: Many top charting 3D & 2D games by indie developers (like top ten world wide, and staying there) use the the Unity3D framework to develop their games. It saves a ton of time, and the engine is very efficient and well developed and probably would do a better job than you whipping something yourself with just OpenGL ES. (Not to mention you don't have to learn OpenGL). The main chunk of the engine is written in C/C++ with other C libraries, but developers don't see that part and instead interface with the engine through a C#/javascript with types/Boo scripting interface and a 3D modeling interface to build objects and assets. I used it to make a game that didn't go through and I know using anything else would taken many months more of my time. If I was one of the developers who made one of those top listing games, I'd be pretty worried now about the future of my business.Also not to mention, almost every type of game engine/game development methodology use a very similar model of main engine in c/game logic in a scripting language, and to not to be able to do that significantly decreases productivity. Baldur's gate, unreal engine, EVE online, Unity3D and probably many others.
How many people upset over Apple's rules are actually iPhone developers?
JamieEi: Why are you interested? Are you suggesting that I don't have the right to be outraged if it doesn't directly affect me?
How many people upset over Apple's rules are actually iPhone developers?
jsz0: Not a developer and don't object to it. When I bought my first iPhone 3 years ago I did so because all these other SmartPhone platforms were so unpleasant to use. I don't mind letting Apple do their thing and protect the sanctity of the platform. If it upset me I'd just use something else instead.
Who's hiring?
ccheever: Quora is hiring programmers and designers. Located in Palo Alto. http://www.quora.com/jobsWe're building a really high quality question and answer site designed to be continually improving.The team is 4 people right now but are growing to 7 by the end of April. We recently raised a Series A from Benchmark.One of the interesting things we've built is a system for automatically keeping webpages up to date (views are always in sync with the model) without writing any special application code to do that.You can try out our beta by signing up at http://www.quora.com/hackernews
What would life be like as an Android Developer?
gcb: One word: Virtualization.
Who's hiring?
c00p3r: Any remote jobs for an immigrant from the collapsed and decaying empire of evil? =) (a wandering around person - today I'm in Kathmandu, Nepal)
How many people upset over Apple's rules are actually iPhone developers?
stevenwei: As a software developer I am annoyed that Apple is exerting so much control over their platform instead of being more open with it.But as an iPhone developer I don't really care that much. It doesn't really affect me since I'm already doing my work in Objective-C.I'm not exactly surprised by the recent changes and can understand the logic behind their choices.I think most of the outrage is coming from Flash developers and others who were hoping to be able to leverage their existing skillsets on the iPhone platform.
How many people upset over Apple's rules are actually iPhone developers?
necrecious: I blogged about this here: http://www.alwaysontechnologies.com/blog/2010/04/09/section-...I think Apple did native iphone developers a favor. Just think about the army of Flash developers jumping into the app store.
Who's hiring?
jeffbarr: Amazon's AWS team is hiring for development positions in Seattle, Japan, and Northern Virginia. See http://aws.amazon.com/jobs and http://d2wtekeazriu0r.cloudfront.net/index.html for more info.
What are the best free and pay web charting libraries?
revorad: Hi matthodan, I'm building Pretty Graph (http://prettygraph.com), which is more of a complete web-based data visualisation app, not just a charting library. But we are also building an API, which might be of use to you. We also offer PDF downloads of graphs. Drop me an email (see profile) if you're interested.
What's the best way to setup an always on video conference?
dotBen: Skype is probably your best bet here.Install skype on a computer in the play room, create a new account, and add your parent's skype account as the only contact on this fresh account.Set skype to auto-login, auto-answer but reject calls from non-contacts - thus only your parents can call but when you they do the cam/mic will immediately turn on.You could install a big monitor, better speakers, etc if you think that would help your son interact better with them.I would consider the privacy issues, however, of having a dedicated always-on setup (rather than 'call in when you like'). Even from your parents, it would be like they are always listening in to what is going on in the house.I considered setting this up for a similar project but I was concerned about doing 'always on'.The best thing about this set up is that it probably will come in well below $5k if you already have a spare computer, etc.
Who's hiring?
stuhood: Rackspace is hiring distributed systems devs in Austin: https://rackspace.hua.hrsmart.com/ats/js_job_details.php?req...
What's the best way to setup an always on video conference?
ews: I am in your exact same situations (me living in the US, parents in Europe). I wanted to create a window to each other living rooms when I noticed one of the things I missed most is was seeing them on their daily routine.I have got my best results on vlc both sides (stream from one machine to the other), videoconference is not 100% realtime (there is a slight delay of about 1 second) but the image quality beats skype on linux. I use different processes for sending and display video. I use a couple of cheap low power computers and microsoft 720p usb webcams. It is not perfect, the image quality could be improved, but it is filling an emational void.
Any idea's on how to implement this?
aitoehigie: I would still like to have some tips on how I can embed the text ads on 3rd party sites when I do not access to the code of the 3rd party site. Thanks guys
How many people upset over Apple's rules are actually iPhone developers?
CamperBob: As a prospective (licensed but unreleased) developer, I don't care about this particular rule, because I'll be working directly in XCode. I do care about how Apple sprung it on their developer community out of a clear blue sky, trashing a lot of peoples' hard work in their quest to hose Adobe.If Apple doesn't mind taking a wrecking ball to Unity3D's business model, who's to say they won't come up with some crazy rule next year that prohibits something I'm doing? How can I build a healthy long-term business around iPhone/iPad development, when I could find myself on the wrong side of a turf war I didn't even know was being fought?
How many people upset over Apple's rules are actually iPhone developers?
pz: i left the iphone game middle of last year. i had some fun but it wasn't the business i wanted to be in. anyways, these new rules are in keeping with apple's general disregard for developers. i don't think this particular rule would have affected me so much because i had already resigned myself to writing obj-C (which i grew to like after a while).the general theme i see in some apple's more controversial policy changes (e.g. removing erotic apps, restricting developer tools) is to improve the quality of apps, both in terms of content and performance. i think a lot of the problems they have stem from the structure of the app store and that's what's incentivizing shitty, throwaway apps. restricting developer resources seems like a short sighted approach to addressing this. honestly, if they just started ranking apps by total revenue generated (instead of download volume) i think a lot of their problems would be solved. developers would be far more willing to put the time into making a quality app if they thought they could actually charge more than $0.99 for it without getting pushed out of the ranking.this was one of the reasons i left iphone development. i spent a month or so working on a knockoff of Set (called Fetch). A friend did the graphics, i implemented wireless multiplayer. I really tried to create a nice application. I barely made enough to pay the designer and certainly didn't make enough to account for the time spent on it. I made another app called eyeTrip in a day. Not quite as dumb as Sound Grenade, but close :) Anyways, i made more money in a day off of that then i made off of Fetch. Once I realized that was the game, I started looking for a job.I guess my little story is not specifically related to the OP, but the point is that there are much larger problems with developing for the app that are driving away developers.
How many people upset over Apple's rules are actually iPhone developers?
jaxn: I have been in the process of porting an existing iPhone app over to Titanium as well as doing some contract iPhone development.I am frustrated by Apple's decision, but I understand it. I don't enjoy ObjC, but I can handle it.
How many people upset over Apple's rules are actually iPhone developers?
jrockway: 78.
How many people upset over Apple's rules are actually iPhone developers?
abecedarius: After the iPad announcement in January I bought three books on iPhone and Cocoa development and spent a few weeks learning it before deciding in the end that I just couldn't live in Soviet Apple-land. The technology, sure, no problem -- but the contract terms, well, I thought at first I was going to choke them down, but when it came to actually signing, it felt like my self-respect was on the line.I'm not upset at their latest whims because they're only more steps down the road I already balked at. They already banned the interpreter, why not ban the compiler? I will never write a native iPhone app except perhaps for hire, or after a regime change.
What would life be like as an Android Developer?
veemjeem: Sounds like someone is speaking without experience here. I signed up as an app developer for the iPhone, got approved in 3 days. I wrote a new app in 4 days (a decent rss reader that pulls feeds from facebook) and the app was accepted in less than 2 days. Figuring out the certificate stuff was not hard as long as you know how to RTFM. I mean seriously, how about give it a shot before complaining on hacker news?
How many people upset over Apple's rules are actually iPhone developers?
c1sc0: I'm an iPhone developer and this doesn't change a thing for me. I'm doing it for fun & seeing my apps in the hands of ordinary people far outweighs all of Apple's nonsense. I have a deep hatred for everything Flash & Flex. Insofar as Flash is concerned I'm actually happy about Apple's decision, not so much for the other cross-compilers.
What tools do you use?
pascalchristian: nobody mentions Netbeans yet? it's an amazing IDE with support for html/css, javascript, php, java, phyton, etc and its totally free (GPL license I believe) and cross platform
How many people upset over Apple's rules are actually iPhone developers?
lyime: I am a developer, just not developing apps on iPhone/mac. I am concerned but not angry at the new policies.
How many people upset over Apple's rules are actually iPhone developers?
heimidal: If the new rules affect the number of quality apps, consumers will vote with their wallets. I have no problem with developers leaving a platform based on the new language, but Apple (and the developers) work for the consumer and should be doing what is in their best interests. Apple believes intermediary compiling spawns less-then-great apps, so they are doing what they feel is best for the customer and their bottom line.If you're a developer who doesn't like it, switch platforms. If you're a consumer who doesn't like it, buy something else. If enough people do so, Apple will change or fail. If nothing changes and they maintain their quality and popularity, you really can't blame Apple one bit.
How many people upset over Apple's rules are actually iPhone developers?
axod: People love being outraged by things. Gives them something to talk about I guess. That's why people buy The Daily Mail.Personally I think it's a good move by Apple. Good for their business, good for iPhone users.
From what countries do people use HN beside USA?
pascalchristian: Indonesia
Revocable File Sharing?
pascalchristian: the file does not need to be erased, the file can be encrypted with a key which is hosted on a secure server. after a user uses a key for sometime, it would expire and they would need to request a new key from the server. however you can set the server to stop issuing keys, and hence the file would never be opened again. this is similar to shareware distribution, it has been done for ages i guess. think steam.
How many people upset over Apple's rules are actually iPhone developers?
hga: I gather that the Gambit-C Scheme community is not happy; they've shipped multiple games and at least one for the iPhone, see "Scheme is also dead on the iPhone" http://news.ycombinator.com/item?id=1253420.Outlawing modern programming language technology (C/C++/Objective C are all old, at base they are '60s to early '70s languages) along with what I'm sure is indeed a lot of awful multi-platform middle-ware can't be good.For people like me who are used more powerful languages, one higher up on the Blub scale (including Lisp at the top, of course :-), this shows either a failure in execution (of the ToS language) or that Jobs doesn't "get it" when it comes to programming.ADDED: (forget this early in the morning while editing this post): this is straight out of Dilbert, Jobs is demanding that i<whatever> programmers to work harder, not smarter.
How many people upset over Apple's rules are actually iPhone developers?
jaustin: I'm not an iPhone developer, but I am surprised how many of them here think they're being helped out by this.I see it as a step to hinder them (this is modified from another comment I wrote a couple of days ago...):1. Apple are increasing the barrier of entry for iPhone devs in to OTHER mobile development worlds - they're no longer able to develop a solution that is easily portable to Android, WinMo, BB, for example. They're forcing devs to bet their ability to write popular mobile apps on the fact that Apple will always provide the platform they need, and (more worryingly) that they will continue to keep the App in the App Store. If Apple chose to duplicate the functionality of any app themselves, the developer can't easily move to providing it for Android - so they're screwed. Given how Apple don't seem to care about doing this, I think it's bad for iPhone developers' job security.2. There will be more ObjC devs now, so iPhone developers' hard earned ObjC skills will be less unique and useful in the long run.If, however, the move results in a working ObjC-->Other platforms compiler, point 1 becomes less important.
How many people upset over Apple's rules are actually iPhone developers?
schemas: I'm a C# developer who learnt objective-C and started down that path, went to Monotouch when it came out as it made sense. I trust people who specialise in memory-management to do a better job at object allocation and deferencing than I can do manually.I'm annoyed that Monotouch and a few others are essentially caught in the cross fire of what is clearly an Adobe hate campaign. Monotouch makes you write using wrappers around UIKit and doesn't water down Cocoa unlike the Flash libraries do.I would love to see a solution where the clause was slightly amended to read "C-derived language" (though arguably ECMAscript is based on C). They would also need to remove the tools clause which won't happen. There has to be a court case over this if it doesn't change, and I fear Apple will probably win.
How many people upset over Apple's rules are actually iPhone developers?
Tichy: Why is it interesting? You can be affected by the rules even if you are not yet an iPhone dev. Since many companies copy Apple's approach, you can be affected even if you never intended to dev for iPhone.What if you would like to develop for iPhone, but don't like C? Not entitled to an opinion?
How many people upset over Apple's rules are actually iPhone developers?
PanMan: I am. I'm an iPhone developer, and I do a lot of stuff in Phonegap. While Phonegap seems to be safe, for now (they explicitly allow Javascript in their Webkit in 3.3.1), that might change, which is scary. Also I have just discovered Titanium, and played with it. It's impressive: it's easier to make nice looking apps with it than Phonegap, and native components still react (a bit) better than elements in a webview. I would argue it's also simpler/faster to develop in Titanium than in Objective C. I would be really disappointed if the Titanium apps I'm building won't be allowed.Also, on a more (for me) theoretical level: I do believe a lot of innovation around languages and compilers is and will happen outside Apple's 'approved' tools. They will hold their platform back if they don't allow this. It also pisses me of they change the rules like this. In a way it's a modern company disallowing tools like those newfangled 'Computer' thingies..I don't really buy into the quality argument: It's also possible to build really crappy apps with Objective C (have a look in the Appstore). Also, they already have their testing in place, and can not allow crappy apps.It seems Apple wanted to stop Flash. I have talked to people in the CS5 beta's, and it's not easy to build a well-working Flash iPhone app: It takes a lot of optimization. So I understand they not wanting Flash apps. But the way they worded this has a lot (too much) collateral damage.tl;dr: I'm affected by this now, it sucks both in principle and in practice.
How many people upset over Apple's rules are actually iPhone developers?
chmike: I'm currently not an iPhone/iXX developer and this Apple move is a strong incentive to stay away from it. The risk on the investment into it is too high for me now. By risk I mean being suddenly locked out for arbitrary and unpredictable reasons, or access fee raised, etc.
Moving balls to the wall on a fantastic idea?
messel: If you can do all the business planning, hiring, technical work, and fund raising you don't need a partner. Sometimes follow on successful founders pull this off. I suggest a partner for a first go of it, and the only way you'll find that person is if you keep sharing your idea (risky yes, necessary I think so).
How many people upset over Apple's rules are actually iPhone developers?
corruption: Well given I already wrote a layer on top of titanium, I'm spewing!
Moving balls to the wall on a fantastic idea?
iisbum: Been in the same situation as yourself before ... If you have the necessary skills, depending on the idea, it could just as long to define exactly what you want to build to someone else than actually doing it yourself.I think its definitely better to get something you can show people, makes its a lot easier to people involved with the project if they can click around and see what you're trying to do. So if time-to-market is not a big factor just do it whenever you can fit it into your schedule.I'm more of a developer than an designer and find its easier for me to just build out my ideas in a basic skin, and then have a designer (or myself) re-skin later.If you're more of a designer, it might be better to add the primary functionality and focus on the UI. Then you can have a developer work to add more features later on, or even recode what you've already built if necessary.
Moving balls to the wall on a fantastic idea?
petervandijck: "Tonight's conversation with my girlfriend". Yes, well, you know what they say about ideas. Most likely, it's ok-ish at best :) Why don't you share the idea here, or better yet, execute a minimal version and then share?
What was the chances the poland president die in a plane crash ?
hga: Reasonably low ... but I can't see appointing Putin to head the investigation as anything other than a slap in the face.
How many people upset over Apple's rules are actually iPhone developers?
zokier: Maybe people who are upset about the new rules are not iPhone developers because the iron grip Apple has on that platform? If the rules were more lax those people could become iPhone devs.
Moving balls to the wall on a fantastic idea?
snitko: Dude, you got a girlfriend, she likes your ideas and supports you. I wish I had that, because it would be how I coped with all the difficulties. Seriously, it seems to me now, that a girlfriend is more important than a co-founder (pg should include this in the questionnaire).
Moving balls to the wall on a fantastic idea?
coryl: Do you really need to hire people just to get it started? Hiring the right people isn't easy, and is time consuming itself.
Do YC-funded users participate less/more on Hacker News?
jacquesm: Hopefully less, after all, once you are working on a funded startup your time left over to idle away in online forums is substantially less than for other, less fortunate people!If it directly relates to your startup that's a different thing of course, but for the most part 'participating in online forums' should take a backseat to hard work.
How many people upset over Apple's rules are actually iPhone developers?
jcnnghm: I'm a developer. I have a simple app in the app store, and I spent time porting it to Titanium so that I could add features faster by using Javascript.I also have two simple internal apps that my sales people use that I was going to port to JS, then to the iPad, so I could more easily make modifications since none of the applications are performance sensitive. If there were bits that weren't performing, I would code only those bits in Objective-C or change my algorithm. It takes about 10 times longer in days for me to develop in Objective-C. I'm still debating if I want to cancel my iPad 3g pre-order, since I won't be able to do with it what I want, except browse the internet on the can. I'm definitely not going to order the other iPads (~12 sales people) that I was planning to order once my software has been modified. Further, I already put work into full-featured ports, so instead of wasting the work, my apps will be coming to other platforms, although I set out to just increase the speed of iPhone development.I'm going to write a blog post on this today at some point.
How many people upset over Apple's rules are actually iPhone developers?
tbone28: I am an iPhone developer and have no problem with this rule. It makes sense and is in line with Apple's policies before. I think most people won't be upset if they realize that Apple is not a business model, they are just a channel. You can't build a business on Apple because they can shut you down when ever they want either directly or indirectly. The iPhone is the first mobile platform that I created apps for and I have been considering developing for other platforms as well. I enjoy working in Objective-C and this is why I will spend more time with the iPhone/iPad projects.
Moving balls to the wall on a fantastic idea?
Mz: Maybe you could 'free up' some time in your schedule by working on it with your girlfriend? Then it could be part and parcel of building the relationship instead of just another time-burden interfering with your relationship.Also, I have found that sometimes not having adequate time to "work" on something means there is more time for it to simmer on the back burner and develop to more maturity as an idea. That isn't necessarily a bad thing. In the mean time, work on solving other problems (like the money issues) so someday you can focus more on this.
Moving balls to the wall on a fantastic idea?
mkeblx: First: what's the idea? It's kind of important to know in terms of giving feedback on how to proceed. Being terrified that someone will steal your idea is common but counter productive and most likely misinformed. Sharing your idea here might get you a partner or at some good specific feedback. Most people here are too busy with their own ideas they hold in high regard to try and take yours and run with it.
Moving balls to the wall on a fantastic idea?
iAinsley: 1) Yes, someone has already thought of your idea. It doesn't mean they plan on executing on the idea. It's the execution, not the idea that matters. It's execution that defines success.2) Having a partner/co-founder or someone you can bounce ideas off of (besides your bias girlfriend) provides impetus and motivation for someone consumed with the day-to-day of living. If you're having a problem prioritizing your idea along with all of the gotta-eat stuff, then bringing someone in to bounce ideas off of is essential because time is literally fleeting and non replenish-able.3) Engage other people. Most ideas fail in just this way, because the founder is afraid to share the idea with others. Thinking that person will run off with the idea. The odds of this happening are slim. Most people operate more ethically than that.
Moving balls to the wall on a fantastic idea?
F_J_H: Get some partners – you will need them.One thing I learned with our startup is that so little of it is about the technology (i.e. “the app”) and the idea, but instead it is all about getting your idea to market. To do that, you need people with good business heads, proven experience, relationships and yes, money. This is typically why first timers are so protective of their ideas where those with a bit of experience realize that there is more value in sharing the idea than there is risk in someone else taking it and running with it. (see comment by mkeblx.) Again, because the idea is not the most important thing, execution is what is important.Take the computer mouse for example. Doug Engelbart came up with the idea 20 years before it ever came into mainstream use. Engineers and technologists like us seem to inherently believe that good ideas will naturally rise to the top, when really what often makes ideas reach the top has to do more with timing, marketing, and the confluence of many other events that are ancillary to the idea. Was VHS better than Beta? Was Windows better than Apple? Was Word better than WordPerfect?So, as others have recommended, get some partners. Get other people as excited and passionate about the idea as you are, don’t worry about who gets the credit, and you will accomplish amazing things.And, how much start-up capital do you need?
What would life be like as an Android Developer?
tocomment: Any advice on the best phone to get? Droid or nexus maybe? Does it matter for development?Do i need a developer phone?
How many people upset over Apple's rules are actually iPhone developers?
watty: Not an iPhone developer and I disagree with it. It seems ObjC iPhone devs will be happy since it means less competition for them. As a user, you should be pissed though since you WILL miss out on quality Unity3d, Appcelerator, and Flash apps/games. When I say "quality" I mean that Apple did it's job with the review process and didn't accept the crappy Apps.I also think it was an "evil" move to wait until days before CS5 release. From a business perspective I believe Apple would have made more money by the potential sales of the banned apps (think of Farmville #s) but don't want to lose control of their vision of the "future of the web". They simply don't want any chance of a superior IDE for iPhone to be created.All arguments of "quality" seem silly to me since that's the point of the review process. How much does it cost to hire a reviewer? How much money will the influx of quality Flash/Appcelerator/Unity3d apps bring? It doesn't take a rocket scientist to accept 60+ fart apps.
How many people upset over Apple's rules are actually iPhone developers?
wallflower: I have a Java/Flex background, and I have spent the last four months (approximately 300hrs) fully invested in learning Cocoa/Objective-C. I love Categories and Protocols. NsNotificationCenter is beautiful. Cocoa is design patterns in real-life. Instruments is amazing. IB doesn't suck as much - it's good for some views. Cocoa/Objective-C are so well designed that I have been struggling with an impedance mismatch when going back to Java/Flex and most importantly, Windows and 'Not Responding'. I can understand why Unity3D and MonoTouch.Net make things easier for developers. Because at the abstract level, the consumer doesn't care how you wrote the application - they care about how your app makes them feel - as in did they get personal value, does it make them look cool, does it look kick-ass...However, if an app can be written once in a framework and deployed to Android and iPhone simultaneously, that weakens the main tent pole of Apple's strategy.I don't support Section 3.3.1, and I believe it will be enforced (with high-profile exclusions).
What was the chances the poland president die in a plane crash ?
regularfry: Apparently it should be taken as significantly higher for Polish politicians, given the safety record of their air fleet. They had a previous prime minister survive a helicopter crash in 2003.
How many people upset over Apple's rules are actually iPhone developers?
clammer: I'm pissed. Not sure if I'm and iPhone developer now that Steve says PhoneGap is out. Oh, well...I guess I won't be able to make 99 cents 10 times a day through iTunes sales.On the plus side, using PhoneGap I can still develop for Android and Blackberry...and if Steve changes his mind I'll definitely take that $10 a day.
How many people upset over Apple's rules are actually iPhone developers?
larsberg: I am a developer for the platform and am a bit pissed. I have done a bit over a hundred grand in sales and another bit in AdMob revenue from free apps.I'm pissed less from a pragmatic perspective and more on principles. I'm working on my Ph.D. in CS, working on programming languages. How hypocritical is it for me to work on a language-locked platform when I work on things like a parallel dialect of ML in my real job?
Who's hiring?
jessepickard: DreamIt startup MindSnacks is hiring iPhone developers http://news.ycombinator.com/item?id=1253481
How many people upset over Apple's rules are actually iPhone developers?
dca: Apple's terms were never agreeable to me, so I never started developing for it in the first place. I figured something like this was inevitable, so it changes nothing for me.
Moving balls to the wall on a fantastic idea?
fjabre: So if there's a hardware component you're going to need capital which means at least that you'll need to talk to a few angel investors..The fact that someone's done your idea is a good thing. You want to make sure you have product/market fit. You should obviously put your own spin on the idea.BTW, there's a way of telling someone your general idea without giving away the secret sauce. If you can't do that then you might want to refine your idea some more.
Moving balls to the wall on a fantastic idea?
wallflower: No idea give-away. Let's start guessing.Custom hardware, value of app is in service, Adobe AIRIf the value of the app is in the service, then that almost certainly means a crowd-sourced and/or community-driven service.The custom hardware makes me immediately think remote IR blaster (e.g. iPad app with TV listings mashed with real-time friend chat, real-time ratings (take that, Nielsen!) and maybe even video streams that can change the channels [and records this attention metadata to a shared global db]) or custom hardware to link to restaurant POS terminals (interactive menus with full-motion video, previous diner recommendations) or hardware to link exercise bikes to a virtual exercise community (imagine peddling up virtual Tour de France with avatar bikers) or...The point here is ideas are cheap - it's the selling of partners and ultimately customers on it that makes it valuable.
What are the best free and pay web charting libraries?
atlantic: I had some good experiences with DotNetCharting - for the .net framework, obviously. Easy to set up, charts are very classy, but a bit expensive.http://www.dotnetcharting.com/
How many people upset over Apple's rules are actually iPhone developers?
andywood: I'm an iPhone developer. While I'm not generally a fan of restrictions, I also don't quite get where the outrage is coming from. My reaction was "So? I never planned to write in anything other than Objective C anyway!"I have observed that for every low-level platform (in this case, iPhone OS) there tends to be one or two languages/paradigms that are the most natural fit for the platform, due to the way the platform itself is implemented. For native Windows, those are clearly C and C++. (For .NET, it's C#, but I think it's important to note that would not have worked out well for Windows, if the .NET platform itself had not been executed upon so carefully.) I do think that really first-class apps are much more likely to come from people who understand the platform well enough to implement for it on its own terms (not that this in itself is a guarantee of quality).
What would life be like as an Android Developer?
hyung: Be careful with the type of app you want to make. For example, we're trying to port our iPhone dual-thumb shooter and we've run into touch-recognition problems on the Nexus One and Droid.Nexus One doesn't handle multitouch correctly: http://www.youtube.com/watch?v=dsSUqkh8pcIDroid doesn't register a tap if one finger is already touching.
Who's hiring?
kamme: Emakina in Brussels, Belgium is also having various jobopenings: http://emakina.com/company/career.cfmThey include flash, php, designers, PM's, ... You can mention them k ausloos send you.
A simple wiki which supports Markdown syntax?
tptacek: Instiki had all those attributes; it's certainly easier to set up than Mediawiki, but there has to be a more recent answer to this problem.
What was the chances the poland president die in a plane crash ?
rdl: Tupolevs aren't exactly the safest of planes, and I think the President flew a lot more hours than most people.Also, I wouldn't be surprised if there was pressure put on the aircrew to not divert from their schedule/destination, due to VIPs.I wouldn't rule out conspiracy theories, but I would definitely say there was a higher than baseline chance that the official story is what happened.
A simple wiki which supports Markdown syntax?
jackowayed: On this topic, is there a good place to ask "does this exist?" where you'll get good answers. Like, when I'm about to start hacking on something, I'll Google around a little, but sometimes I find out after I start/finish that it already exists in a reasonably-good form. An Ask HN thread every once in awhile I guess would be ok, but it seems like overkill in many cases, especially if not many people would really be interested in the answer.I guess ideal would be a piece of HN just for that that doesn't end up on the homepage, but some people would look over them once a day or so and see if they do know of something that exists.
A simple wiki which supports Markdown syntax?
karanbhangui: http://jottit.com does all this and more. It's a hosted solution, not sure if you're looking for something to install.
A simple wiki which supports Markdown syntax?
avinashv: tptacek mentioned http://instiki.org which has all your features. It's a good wiki if you're happy with a Ruby solution, and Markdown/Textile formatting is native.A PHP-solution is PmWiki, and getting Markdown support via plugin is outlined here: http://www.pmwiki.org/wiki/Cookbook/MarkdownMarkupExtension
Could you help me improve my site?
giantfuzzypanda: Quick question: should I remove the small Google ad so early-adopters aren't scared off, and then place it back in later?
Could you help me improve my site?
mike-cardwell: You can create anchor tags like this:[debatezone](http://debate-zone.com) debatezoneYou should make it add rel="nofollow" to the generated links otherwise spammers will post items in order to gain "link juice"
Could you help me improve my site?
mike-cardwell: "The easiest way to debate online – argue with people and get points."I would change that to just "The easiest way to debate online" The rest seems superfluous and poorly worded.
A simple wiki which supports Markdown syntax?
zacharyvoase: I’m the creator of Markdoc (http://markdoc.org/), which is pretty simple (bias bias bias bias) but it's just plain-text files in a directory, which means you’ll need to be comfortable with a text editor and a version control system.
Could you help me improve my site?
mike-cardwell: Where are the "Forgotten your username/password?" options?
A simple wiki which supports Markdown syntax?
sqrt17: IMO, dokuwiki works fine. Reasonably easy to install as a Ubuntu package, has several authentication plugins. And it doesn't look ugly.
How many people upset over Apple's rules are actually iPhone developers?
cjlesh: I'm not professional developer, but I'm a passionate computer hobbyist. I make a good income with my day job - I'm a medical doctor - so I have no financial motivations when it comes to programming, it's just something I like to do.When I became interested in web development I spent some time learning Django. As a result, I put together Instant Django, a no-installation-required Django development environment for Windows, and I also wrote an introductory tutorial. Over the last few years I've had a couple hundred thousand downloads. I don't make any money from it, but a couple times a week someone emails me a thank you note, which gives me a little thrill.Last year I decided to learn to program the iPhone, because it seemed interesting, and my 3 year old daughter loved to play with my phone. It looked like a great way to share my hobby with her. I've spent the last few months writing an introductory tutorial for iPhone game programmers, based on the Cocos2d framework.I've been unhappy with Apple's policies up to now, I especially thought it sucked eggs that I had to pay $100 a year to run software on my own phone, but I tolerated it. With this latest move, I've decided to drop the whole thing.I purchased an AT&T Nexus One, and I've begun learning how to program for Android. I've also started to rewrite my tutorial.Will Apple miss me? Nope. But I'm a passionate user, and they've lost me for good.
Any idea's on how to implement this?
adamtmca: I think there are lots of cool things that can be done with SMS but I don't think I get this. Why would an advertiser want to text in their ads instead of just typing them up in adwords or another advertising platform?
Could you help me improve my site?
mike-cardwell: Wont let me create a debate. It claims every debate title I try to use is already taken.
Could you help me improve my site?
adamtmca: Isn't this how intense debate started?
A simple wiki which supports Markdown syntax?
bradgessler: Does anybody know of a markdown git-backed wiki?
A simple CMS for non-tech users?
rokhayakebe: I have not seen anything as simple as Wordpress. I am currently using it to create a website builder. It works pretty well.
Could you help me improve my site?
mike-cardwell: XSS Proof of concept. I've injected javascript into this page:http://debate-zone.com/zones/15Escape your inputs properly or suffer cookie stealing and session hijacking XSS attacks.
Could you help me improve my site?
josefresco: This is purely design, but the site is lacking any sort of logo. In fact your page headline (and combining color scheme) almost makes the site look like one of those domain place-holder pages. I'd do up a quick logo, and then maybe hire someone to design you something better.
Could you help me improve my site?
josefresco: On your FAQ page you should include a link to your preferred method of contact where you ask people to hire you.
A simple wiki which supports Markdown syntax?
applicative: Gitit rules; I don't know if it counts as simple, and it certainly doesn't count as "written in PHP/Python/Ruby/Java" -- are you sure you need that?:"Gitit (http://gitit.net) is a wiki backed by a git or darcs filestore. Pages and uploaded files can be modified either directly via the VCS’s command-line tools or through the wiki’s web interface. Pandoc is used for markup processing, so pages may be written in (extended) markdown, reStructuredText, LaTeX, HTML, or literate Haskell, and exported in ten different formats, including LaTeX, ConTeXt, DocBook, RTF, OpenOffice ODT, and MediaWiki markup."
A simple wiki which supports Markdown syntax?
cmelbye: Dokuwiki and pmwiki are both very nice, hackable, lean wikis.I have a question on this subject, though. For a wiki (not a blog post, etc), do you guys prefer WYSIWYG, markdown, textile, creole (http://wikicreole.org/), or something else?
A simple wiki which supports Markdown syntax?
nailer: Are you users computer programmers? If not, I'd suggest avoiding the need to learn markup languages. There are WYSIWYG plugins for most wikis.
A simple wiki which supports Markdown syntax?
davidw: http://dedawiki.dedasys.com does: Markdown, is written in Rails and is pretty simple to hack. It's available under the Apache license (BSD style, basically). It could use some work, but it does do what you asked, and is fairly simple to hack on if you need something more.
A simple wiki which supports Markdown syntax?
synack: I wrote this one a while ago and still use it for my own projects. Written in Python, uses Markdown syntax, and is fairly easy to hack on and add features. Still haven't gotten around to adding decent version control though.http://github.com/synack/nikiwiki
A simple wiki which supports Markdown syntax?
joeyh: Ikiwiki uses markdown in plain text files, and can be configured to lock all pages and only allow specific users to edit specific pages (configuration for that would look like locked_pages => "* and !user(foo) and !user(bar) and !admin()"). It's written, unapologetically, in Perl.It is used as the wiki for projects including Dragonfly BSD, NetBSD, GNU Hurd, Monotone, Cario, etc.http://ikiwiki.info/
A simple wiki which supports Markdown syntax?
wbond: A colleague and I are currently working on Noted (http://notedwiki.com), which matches what you are looking for, except that we are planning on charging when it launches. It is currently in development, but we are going to be looking for beta testers soon, which may provide an opportunity for a free or discount copy.