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js/meshopt_encoder.js
JavaScript
// This file is part of meshoptimizer library and is distributed under the terms of MIT License. // Copyright (C) 2016-2026, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com) var MeshoptEncoder = (function () { // Built with clang version 19.1.5-wasi-sdk // Built from meshoptimizer 1.0 var wasm = 'b9H79Tebbbe9ok9...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
js/meshopt_encoder.test.js
JavaScript
import assert from 'assert/strict'; import { MeshoptEncoder as encoder } from './meshopt_encoder.js'; import { MeshoptDecoder as decoder } from './meshopt_decoder.mjs'; process.on('unhandledRejection', (error) => { console.log('unhandledRejection', error); process.exit(1); }); function bytes(view) { return new Uin...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
js/meshopt_simplifier.d.ts
TypeScript
// This file is part of meshoptimizer library and is distributed under the terms of MIT License. // Copyright (C) 2016-2026, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com) export type Flags = 'LockBorder' | 'Sparse' | 'ErrorAbsolute' | 'Prune' | 'Regularize' | 'Permissive'; export const MeshoptSimplifier: { suppo...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
js/meshopt_simplifier.js
JavaScript
// This file is part of meshoptimizer library and is distributed under the terms of MIT License. // Copyright (C) 2016-2026, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com) var MeshoptSimplifier = (function () { // Built with clang version 19.1.5-wasi-sdk // Built from meshoptimizer 1.0 var wasm = 'b9H79Tebbbe:...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
js/meshopt_simplifier.test.js
JavaScript
import assert from 'assert/strict'; import { MeshoptSimplifier as simplifier } from './meshopt_simplifier.js'; process.on('unhandledRejection', (error) => { console.log('unhandledRejection', error); process.exit(1); }); var tests = { compactMesh: function () { var indices = new Uint32Array([0, 1, 3, 3, 1, 5]); ...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
js/wasi_trace.js
JavaScript
// Usage: // 1. import { wasi_trace } from './wasi_trace.js'; // 2. Pass wasi_trace as an import object to WebAssembly.instantiate // 3. Call wasi_trace.init(instance) after instantiation var instance; var wasi_snapshot_preview1 = { fd_close: function () { return 8; }, fd_seek: function () { return 8; }, fd_...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
src/allocator.cpp
C++
// This file is part of meshoptimizer library; see meshoptimizer.h for version/license details #include "meshoptimizer.h" #ifdef MESHOPTIMIZER_ALLOC_EXPORT meshopt_Allocator::Storage& meshopt_Allocator::storage() { static Storage s = {::operator new, ::operator delete }; return s; } #endif void meshopt_setAllocator...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
src/clusterizer.cpp
C++
// This file is part of meshoptimizer library; see meshoptimizer.h for version/license details #include "meshoptimizer.h" #include <assert.h> #include <float.h> #include <math.h> #include <string.h> // The block below auto-detects SIMD ISA that can be used on the target platform #ifndef MESHOPTIMIZER_NO_SIMD #if defi...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
src/indexanalyzer.cpp
C++
// This file is part of meshoptimizer library; see meshoptimizer.h for version/license details #include "meshoptimizer.h" #include <assert.h> #include <string.h> meshopt_VertexCacheStatistics meshopt_analyzeVertexCache(const unsigned int* indices, size_t index_count, size_t vertex_count, unsigned int cache_size, unsi...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
src/indexcodec.cpp
C++
// This file is part of meshoptimizer library; see meshoptimizer.h for version/license details #include "meshoptimizer.h" #include <assert.h> #include <string.h> // This work is based on: // Fabian Giesen. Simple lossless index buffer compression & follow-up. 2013 // Conor Stokes. Vertex Cache Optimised Index Buffer ...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
src/indexgenerator.cpp
C++
// This file is part of meshoptimizer library; see meshoptimizer.h for version/license details #include "meshoptimizer.h" #include <assert.h> #include <string.h> // This work is based on: // Matthias Teschner, Bruno Heidelberger, Matthias Mueller, Danat Pomeranets, Markus Gross. Optimized Spatial Hashing for Collisio...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
src/meshletcodec.cpp
C++
// This file is part of meshoptimizer library; see meshoptimizer.h for version/license details #include "meshoptimizer.h" #include <assert.h> #include <string.h> // The block below auto-detects SIMD ISA that can be used on the target platform #ifndef MESHOPTIMIZER_NO_SIMD // The SIMD implementation requires SSE4.1, ...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
src/meshoptimizer.h
C/C++ Header
/** * meshoptimizer - version 1.0 * * Copyright (C) 2016-2026, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com) * Report bugs and download new versions at https://github.com/zeux/meshoptimizer * * This library is distributed under the MIT License. See notice at the end of this file. */ #pragma once #include <...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
src/overdrawoptimizer.cpp
C++
// This file is part of meshoptimizer library; see meshoptimizer.h for version/license details #include "meshoptimizer.h" #include <assert.h> #include <math.h> #include <string.h> // This work is based on: // Pedro Sander, Diego Nehab and Joshua Barczak. Fast Triangle Reordering for Vertex Locality and Reduced Overdr...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
src/partition.cpp
C++
// This file is part of meshoptimizer library; see meshoptimizer.h for version/license details #include "meshoptimizer.h" #include <assert.h> #include <math.h> #include <string.h> // This work is based on: // Takio Kurita. An efficient agglomerative clustering algorithm using a heap. 1991 namespace meshopt { // To a...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
src/quantization.cpp
C++
// This file is part of meshoptimizer library; see meshoptimizer.h for version/license details #include "meshoptimizer.h" #include <assert.h> union FloatBits { float f; unsigned int ui; }; unsigned short meshopt_quantizeHalf(float v) { FloatBits u = {v}; unsigned int ui = u.ui; int s = (ui >> 16) & 0x8000; in...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
src/rasterizer.cpp
C++
// This file is part of meshoptimizer library; see meshoptimizer.h for version/license details #include "meshoptimizer.h" #include <assert.h> #include <float.h> #include <string.h> // This work is based on: // Nicolas Capens. Advanced Rasterization. 2004 namespace meshopt { const int kViewport = 256; struct Overdra...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
src/simplifier.cpp
C++
// This file is part of meshoptimizer library; see meshoptimizer.h for version/license details #include "meshoptimizer.h" #include <assert.h> #include <float.h> #include <math.h> #include <string.h> #ifndef TRACE #define TRACE 0 #endif #if TRACE #include <stdio.h> #endif #if TRACE #define TRACESTATS(i) stats[i]++; ...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
src/spatialorder.cpp
C++
// This file is part of meshoptimizer library; see meshoptimizer.h for version/license details #include "meshoptimizer.h" #include <assert.h> #include <float.h> #include <string.h> // This work is based on: // Fabian Giesen. Decoding Morton codes. 2009 namespace meshopt { // "Insert" two 0 bits after each of the 20 ...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
src/stripifier.cpp
C++
// This file is part of meshoptimizer library; see meshoptimizer.h for version/license details #include "meshoptimizer.h" #include <assert.h> #include <limits.h> #include <string.h> // This work is based on: // Francine Evans, Steven Skiena and Amitabh Varshney. Optimizing Triangle Strips for Fast Rendering. 1996 nam...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
src/vcacheoptimizer.cpp
C++
// This file is part of meshoptimizer library; see meshoptimizer.h for version/license details #include "meshoptimizer.h" #include <assert.h> #include <string.h> // This work is based on: // Tom Forsyth. Linear-Speed Vertex Cache Optimisation. 2006 // Pedro Sander, Diego Nehab and Joshua Barczak. Fast Triangle Reorde...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
src/vertexcodec.cpp
C++
// This file is part of meshoptimizer library; see meshoptimizer.h for version/license details #include "meshoptimizer.h" #include <assert.h> #include <string.h> // The block below auto-detects SIMD ISA that can be used on the target platform #ifndef MESHOPTIMIZER_NO_SIMD // The SIMD implementation requires SSSE3, w...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
src/vertexfilter.cpp
C++
// This file is part of meshoptimizer library; see meshoptimizer.h for version/license details #include "meshoptimizer.h" #include <math.h> #include <string.h> // The block below auto-detects SIMD ISA that can be used on the target platform #ifndef MESHOPTIMIZER_NO_SIMD // The SIMD implementation requires SSE2, whic...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
src/vfetchoptimizer.cpp
C++
// This file is part of meshoptimizer library; see meshoptimizer.h for version/license details #include "meshoptimizer.h" #include <assert.h> #include <string.h> size_t meshopt_optimizeVertexFetchRemap(unsigned int* destination, const unsigned int* indices, size_t index_count, size_t vertex_count) { assert(index_cou...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
tools/bitmask.py
Python
#!/usr/bin/python3 from z3 import * def same8(v): return Or(v == 0, v == 0xff) magic = BitVec('magic', 64) x = BitVec('x', 64) y = x * magic s = Solver() solve_using(s, ForAll([x], Or( Not(And([same8((x >> (i * 8)) & 0xff) for i in range(8)])), # x has bytes that aren't equal to 0xff or 0x00 And([(x >>...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
tools/clusterfuzz.cpp
C++
#include "../src/meshoptimizer.h" #include <float.h> #include <stdint.h> #include <stdlib.h> extern "C" int LLVMFuzzerTestOneInput(const uint8_t* buffer, size_t size) { if (size == 0) return 0; srand(buffer[0]); float vb[100][4]; for (int i = 0; i < 100; ++i) { vb[i][0] = rand() % 10; vb[i][1] = rand() ...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
tools/codecbench.cpp
C++
#include "../src/meshoptimizer.h" #include <algorithm> #include <vector> #include <stdint.h> #include <stdio.h> #include <string.h> #include <time.h> #ifdef __EMSCRIPTEN__ #include <emscripten.h> double timestamp() { return emscripten_get_now() * 1e-3; } #elif defined(_WIN32) struct LARGE_INTEGER { __int64 QuadPa...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
tools/codecfuzz.cpp
C++
#include "../src/meshoptimizer.h" #include <stdint.h> #include <stdlib.h> #include <string.h> void fuzzDecoder(const uint8_t* data, size_t size, size_t stride, int (*decode)(void*, size_t, size_t, const unsigned char*, size_t)) { size_t count = 66; // must be divisible by 3 for decodeIndexBuffer; should be >=64 to c...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
tools/codectest.cpp
C++
#include "../src/meshoptimizer.h" #include <vector> #include <math.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #ifdef _WIN32 #include <fcntl.h> #include <io.h> #endif size_t measure(const char* cmd, const std::vector<unsigned char>& data) { FILE* file = fopen("/tmp/codectest.in", "wb"); if (!fil...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
tools/gltfbasis.py
Python
#!/usr/bin/python3 import argparse import concurrent.futures import matplotlib.pyplot as plt import os import os.path import re import subprocess argp = argparse.ArgumentParser() argp.add_argument('--basisu', type=str, required=True) argp.add_argument('--graph', type=str, default="basisu.png") argp.add_argument('--et...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
tools/objloader.cpp
C++
#ifndef _CRT_SECURE_NO_WARNINGS #define _CRT_SECURE_NO_WARNINGS #endif #define FAST_OBJ_IMPLEMENTATION #include "../extern/fast_obj.h"
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
tools/simplifyfuzz.cpp
C++
#include "../src/meshoptimizer.h" #include <float.h> #include <stdint.h> #include <stdlib.h> extern "C" int LLVMFuzzerTestOneInput(const uint8_t* buffer, size_t size) { if (size == 0) return 0; srand(buffer[0]); float vb[100][4]; for (int i = 0; i < 100; ++i) { vb[i][0] = rand() % 10; vb[i][1] = rand() ...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
tools/vcachetester.cpp
C++
#ifdef _WIN32 #include <assert.h> #include <d3d11.h> #include <d3dcompiler.h> #include <stdio.h> #include <cassert> #include <cmath> #include <algorithm> #include <vector> #include "../extern/fast_obj.h" #include "../src/meshoptimizer.h" #pragma comment(lib, "d3d11.lib") #pragma comment(lib, "d3dcompiler.lib") #pra...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
tools/vcachetuner.cpp
C++
#include "../extern/fast_obj.h" #include "../src/meshoptimizer.h" #define SDEFL_IMPLEMENTATION #include "../extern/sdefl.h" #include <algorithm> #include <functional> #include <vector> #include <cmath> #include <cstdint> #include <cstdio> #include <cstring> const int kCacheSizeMax = 16; const int kValenceMax = 8; ...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
tools/wasmpack.py
Python
#!/usr/bin/python3 import re import sys # regenerate with wasmpack.py generate table = [32, 0, 65, 2, 1, 106, 34, 33, 3, 128, 11, 4, 13, 64, 6, 253, 10, 7, 15, 116, 127, 5, 8, 12, 40, 16, 19, 54, 20, 9, 27, 255, 113, 17, 42, 67, 24, 23, 146, 148, 18, 14, 22, 45, 70, 69, 56, 114, 101, 21, 25, 63, 75, 136, 108, 28, 118...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
tools/wasmstubs.cpp
C++
#ifndef __wasi__ #error This file contains libc stubs for WASI SDK and should only be used in non-Emscripten WebAssembly builds #endif #include <assert.h> #include <stddef.h> #include <stdint.h> extern unsigned char __heap_base; static intptr_t sbrkp = intptr_t(&__heap_base); static const int WASM_PAGE_SIZE = 64 * 1...
zeux/meshoptimizer
7,278
Mesh optimization library that makes meshes smaller and faster to render
C++
zeux
Arseny Kapoulkine
src/common.h
C/C++ Header
#pragma once #include <assert.h> #include <stdio.h> #include <stdlib.h> #include <volk.h> #include <vector> #define VK_CHECK(call) \ do \ { \ VkResult result_ = call; \ assert(result_ == VK_SUCCESS); \ } while (0) #define VK_CHECK_FORCE(call) \ do \ { \ VkResult result_ = call; \ if (result_ != VK_SUC...
zeux/niagara
1,665
A Vulkan renderer written from scratch on stream
C++
zeux
Arseny Kapoulkine
src/config.h
C/C++ Header
// Workgroup size for task shader; each task shader thread produces up to one meshlet #define TASK_WGSIZE 64 // Workgroup size for mesh shader; mesh shader workgroup processes the entire meshlet in parallel #define MESH_WGSIZE 64 // Should we do meshlet frustum, occlusion and backface culling in task shader? #define ...
zeux/niagara
1,665
A Vulkan renderer written from scratch on stream
C++
zeux
Arseny Kapoulkine
src/device.cpp
C++
#include "common.h" #include "device.h" #include "config.h" #include "swapchain.h" #include <stdio.h> #include <stdlib.h> #include <string.h> // Validation is enabled by default in Debug #ifndef NDEBUG #define KHR_VALIDATION 1 #else #define KHR_VALIDATION CONFIG_RELVAL #endif // Synchronization validation is disabl...
zeux/niagara
1,665
A Vulkan renderer written from scratch on stream
C++
zeux
Arseny Kapoulkine
src/device.h
C/C++ Header
#pragma once bool isInstanceExtensionSupported(const char* name); VkInstance createInstance(); VkDebugUtilsMessengerEXT registerDebugCallback(VkInstance instance); uint32_t getGraphicsFamilyIndex(VkPhysicalDevice physicalDevice); VkPhysicalDevice pickPhysicalDevice(VkPhysicalDevice* physicalDevices, uint32_t physica...
zeux/niagara
1,665
A Vulkan renderer written from scratch on stream
C++
zeux
Arseny Kapoulkine
src/extern.cpp
C++
#define FAST_OBJ_IMPLEMENTATION #include "fast_obj.h" #define CGLTF_IMPLEMENTATION #include "cgltf.h"
zeux/niagara
1,665
A Vulkan renderer written from scratch on stream
C++
zeux
Arseny Kapoulkine
src/fileutils.cpp
C++
#include "fileutils.h" #include <assert.h> #include <stdint.h> #ifdef _WIN32 #define NOMINMAX #define WIN32_LEAN_AND_MEAN #include <Windows.h> #else #include <fcntl.h> #include <sys/mman.h> #include <sys/stat.h> #include <unistd.h> #endif #ifdef _WIN32 void* mmapFile(const char* path, size_t* outSize) { *outSize = ...
zeux/niagara
1,665
A Vulkan renderer written from scratch on stream
C++
zeux
Arseny Kapoulkine
src/fileutils.h
C/C++ Header
#include <stddef.h> void* mmapFile(const char* path, size_t* outSize); void unmapFile(void* data, size_t size);
zeux/niagara
1,665
A Vulkan renderer written from scratch on stream
C++
zeux
Arseny Kapoulkine
src/math.h
C/C++ Header
#pragma once #include <glm/vec2.hpp> #include <glm/vec3.hpp> #include <glm/vec4.hpp> #include <glm/mat2x2.hpp> #include <glm/mat3x3.hpp> #include <glm/mat4x4.hpp> #include <glm/ext/quaternion_float.hpp> #include <glm/ext/quaternion_transform.hpp> #include <glm/gtc/quaternion.hpp> using glm::mat2; using glm::mat3; usi...
zeux/niagara
1,665
A Vulkan renderer written from scratch on stream
C++
zeux
Arseny Kapoulkine
src/niagara.cpp
C++
#include "common.h" #include "device.h" #include "resources.h" #include "textures.h" #include "shaders.h" #include "swapchain.h" #include "config.h" #include "math.h" #include "scene.h" #include "scenert.h" #include <stdarg.h> #include <stdio.h> #include <string.h> #include <algorithm> #include <string> #include <v...
zeux/niagara
1,665
A Vulkan renderer written from scratch on stream
C++
zeux
Arseny Kapoulkine
src/resources.cpp
C++
#include "common.h" #include "resources.h" #include <string.h> VkImageMemoryBarrier2 imageBarrier(VkImage image, VkPipelineStageFlags2 srcStageMask, VkAccessFlags2 srcAccessMask, VkImageLayout oldLayout, VkPipelineStageFlags2 dstStageMask, VkAccessFlags2 dstAccessMask, VkImageLayout newLayout, VkImageAspectFlags aspe...
zeux/niagara
1,665
A Vulkan renderer written from scratch on stream
C++
zeux
Arseny Kapoulkine
src/resources.h
C/C++ Header
#pragma once struct Buffer { VkBuffer buffer; VkDeviceMemory memory; void* data; size_t size; VkDeviceAddress address; }; struct Image { VkImage image; VkFormat format; VkImageView imageView; VkDeviceMemory memory; }; VkImageMemoryBarrier2 imageBarrier(VkImage image, VkPipelineStageFlags2 srcStageMask, VkA...
zeux/niagara
1,665
A Vulkan renderer written from scratch on stream
C++
zeux
Arseny Kapoulkine
src/scene.cpp
C++
#include "common.h" #include "scene.h" #include "config.h" #include <fast_obj.h> #include <cgltf.h> #include <meshoptimizer.h> #include <time.h> #include <algorithm> #include <memory> #include <cstring> static void appendMeshlet(Geometry& result, const meshopt_Meshlet& meshlet, const std::vector<vec3>& vertices, c...
zeux/niagara
1,665
A Vulkan renderer written from scratch on stream
C++
zeux
Arseny Kapoulkine
src/scene.h
C/C++ Header
#pragma once #include "math.h" #include <stdint.h> #include <string> #include <vector> struct alignas(8) Meshlet { uint16_t center[3]; uint16_t radius; int8_t cone_axis[3]; int8_t cone_cutoff; uint32_t dataOffset; // dataOffset..dataOffset+vertexCount-1 stores vertex indices, we store indices packed in 4b uni...
zeux/niagara
1,665
A Vulkan renderer written from scratch on stream
C++
zeux
Arseny Kapoulkine
src/scenecache.cpp
C++
#include "common.h" #include "scene.h" #include "config.h" #include "fileutils.h" #include "meshoptimizer.h" #include <stdio.h> #include <string.h> const uint32_t kSceneCacheMagic = 0x434E4353; // 'SCNC' const uint32_t kSceneCacheVersion = 3; struct SceneHeader { uint32_t magic; uint32_t version; uint32_t mesh...
zeux/niagara
1,665
A Vulkan renderer written from scratch on stream
C++
zeux
Arseny Kapoulkine
src/scenert.cpp
C++
#include "common.h" #include "scenert.h" #include "scene.h" #include "resources.h" #include "config.h" #include <string.h> const VkBuildAccelerationStructureFlagsKHR kBuildBLAS = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR; const VkBuildAccelerationStructureFlagsKHR kBuildCLAS = VK_BUILD_ACCELERATION_...
zeux/niagara
1,665
A Vulkan renderer written from scratch on stream
C++
zeux
Arseny Kapoulkine
src/scenert.h
C/C++ Header
#pragma once struct Buffer; struct Mesh; struct MeshDraw; struct Meshlet; void buildBLAS(VkDevice device, const std::vector<Mesh>& meshes, const Buffer& vb, const Buffer& ib, std::vector<VkAccelerationStructureKHR>& blas, std::vector<VkDeviceSize>& compactedSizes, Buffer& blasBuffer, VkCommandPool commandPool, VkCom...
zeux/niagara
1,665
A Vulkan renderer written from scratch on stream
C++
zeux
Arseny Kapoulkine
src/shaders.cpp
C++
#include "common.h" #include "shaders.h" #include "config.h" #include <stdio.h> #include <string.h> #ifdef _WIN32 #include <io.h> #else #include <dirent.h> #endif #include <string> #include <vector> #if defined __APPLE__ #include <spirv_cross/spirv.h> #elif defined __linux__ #include <spirv/unified1/spirv.h> #elif ...
zeux/niagara
1,665
A Vulkan renderer written from scratch on stream
C++
zeux
Arseny Kapoulkine
src/shaders.h
C/C++ Header
#pragma once #include <string> struct Shader { std::string name; std::vector<char> spirv; VkShaderStageFlagBits stage; VkDescriptorType resourceTypes[32]; uint32_t resourceMask; uint32_t localSizeX; uint32_t localSizeY; uint32_t localSizeZ; bool usesPushConstants; bool usesDescriptorArray; }; struct Sh...
zeux/niagara
1,665
A Vulkan renderer written from scratch on stream
C++
zeux
Arseny Kapoulkine
src/shaders/math.h
C/C++ Header
// 2D Polyhedral Bounds of a Clipped, Perspective-Projected 3D Sphere. Michael Mara, Morgan McGuire. 2013 bool projectSphere(vec3 c, float r, float znear, float P00, float P11, out vec4 aabb) { if (c.z < r + znear) return false; vec3 cr = c * r; float czr2 = c.z * c.z - r * r; float vx = sqrt(c.x * c.x + czr2);...
zeux/niagara
1,665
A Vulkan renderer written from scratch on stream
C++
zeux
Arseny Kapoulkine
src/shaders/mesh.h
C/C++ Header
#include "../config.h" struct Vertex { float16_t vx, vy, vz; uint16_t tp; // packed tangent: 8-8 octahedral uint np; // packed normal: 10-10-10-2 vector + bitangent sign float16_t tu, tv; }; struct Meshlet { float16_t center[3]; float16_t radius; int8_t cone_axis[3]; int8_t cone_cutoff; uint dataOffset;...
zeux/niagara
1,665
A Vulkan renderer written from scratch on stream
C++
zeux
Arseny Kapoulkine
src/swapchain.cpp
C++
#include "common.h" #include "swapchain.h" #include "config.h" #include <GLFW/glfw3.h> #ifdef VK_USE_PLATFORM_WIN32_KHR #include <GLFW/glfw3native.h> #endif #include <algorithm> #define VSYNC CONFIG_VSYNC const char** getSwapchainExtensions(uint32_t* count) { #ifdef VK_USE_PLATFORM_WIN32_KHR static const char* e...
zeux/niagara
1,665
A Vulkan renderer written from scratch on stream
C++
zeux
Arseny Kapoulkine
src/swapchain.h
C/C++ Header
#pragma once struct Swapchain { VkSwapchainKHR swapchain; std::vector<VkImage> images; uint32_t width, height; uint32_t imageCount; bool dirty; }; typedef struct GLFWwindow GLFWwindow; const char** getSwapchainExtensions(uint32_t* count); VkSurfaceKHR createSurface(VkInstance instance, GLFWwindow* window); V...
zeux/niagara
1,665
A Vulkan renderer written from scratch on stream
C++
zeux
Arseny Kapoulkine
src/textures.cpp
C++
#include "common.h" #include "textures.h" #include "resources.h" #include <stdio.h> #include <memory> struct DDS_PIXELFORMAT { unsigned int dwSize; unsigned int dwFlags; unsigned int dwFourCC; unsigned int dwRGBBitCount; unsigned int dwRBitMask; unsigned int dwGBitMask; unsigned int dwBBitMask; unsigned int...
zeux/niagara
1,665
A Vulkan renderer written from scratch on stream
C++
zeux
Arseny Kapoulkine
src/textures.h
C/C++ Header
#pragma once struct Image; struct Buffer; bool loadImage(Image& image, VkDevice device, VkCommandPool commandPool, VkCommandBuffer commandBuffer, VkQueue queue, const VkPhysicalDeviceMemoryProperties& memoryProperties, const Buffer& scratch, const char* path);
zeux/niagara
1,665
A Vulkan renderer written from scratch on stream
C++
zeux
Arseny Kapoulkine
src/AABB2.h
C/C++ Header
#pragma once #include <algorithm> template <typename T> class AABB2 { public: AABB2() { Reset(); } AABB2(const Vector2<T>& _boxPoint1, const Vector2<T>& _boxPoint2) { Set(_boxPoint1, _boxPoint2); } bool Intersects(const AABB2<T>& aabb) const { if ((boxPoint1....
zeux/phyx
112
2D physics engine with SoA/SIMD optimizations
C
zeux
Arseny Kapoulkine
src/Collider.cpp
C++
#include "Collider.h" #include "base/Parallel.h" #include "base/RadixSort.h" #include "microprofile.h" static NOINLINE bool ComputeSeparatingAxis(RigidBody* body1, RigidBody* body2, Vector2f& separatingAxis) { // http://www.geometrictools.com/Source/Intersection2D.html#PlanarPlanar // Adapted to return axis ...
zeux/phyx
112
2D physics engine with SoA/SIMD optimizations
C
zeux
Arseny Kapoulkine
src/Collider.h
C/C++ Header
#pragma once #include "Manifold.h" #include "base/DenseHash.h" #include "base/AlignedArray.h" namespace std { template <> struct hash<std::pair<unsigned int, unsigned int>> { size_t operator()(const std::pair<unsigned int, unsigned int>& p) const { unsigned int lb = p.first; ...
zeux/phyx
112
2D physics engine with SoA/SIMD optimizations
C
zeux
Arseny Kapoulkine
src/Configuration.h
C/C++ Header
#pragma once struct Configuration { enum SolveMode { Solve_Scalar, Solve_SSE2, Solve_AVX2, }; enum IslandMode { Island_Single, Island_Multiple, Island_SingleSloppy, Island_MultipleSloppy }; SolveMode solveMode; IslandMode islandMode; int...
zeux/phyx
112
2D physics engine with SoA/SIMD optimizations
C
zeux
Arseny Kapoulkine
src/Coords2.h
C/C++ Header
#pragma once template <typename T> class Coords2 { public: Vector2<T> xVector, yVector; Vector2<T> pos; Coords2() {} Coords2(const Vector2<T>& _pos, const T angle) { float pi = 3.141592f; xVector = Vector2<T>(cos(angle), sin(angle)); yVector = Vector2<T>(cos(angle + T(pi) ...
zeux/phyx
112
2D physics engine with SoA/SIMD optimizations
C
zeux
Arseny Kapoulkine
src/Geom.h
C/C++ Header
#pragma once #include "Vector2.h" #include "Coords2.h" #include "AABB2.h" #include <cmath> struct RigidBody; struct Geom { Vector2f GetClippingVertex(const Vector2f& axis) const { Vector2f xdim = coords.xVector * size.x; Vector2f ydim = coords.yVector * size.y; float xsgn = coords.xVec...
zeux/phyx
112
2D physics engine with SoA/SIMD optimizations
C
zeux
Arseny Kapoulkine
src/Joints.h
C/C++ Header
#pragma once #include "RigidBody.h" #include "Manifold.h" struct ContactJoint { ContactJoint(int body1Index, int body2Index, int collisionIndex) { this->contactPointIndex = collisionIndex; this->body1Index = body1Index; this->body2Index = body2Index; normalLimiter_accumulatedI...
zeux/phyx
112
2D physics engine with SoA/SIMD optimizations
C
zeux
Arseny Kapoulkine
src/Manifold.h
C/C++ Header
#pragma once #include "Vector2.h" #include "Geom.h" #include "RigidBody.h" #include <limits> #include <cassert> static const int kMaxContactPoints = 2; struct ContactPoint { ContactPoint() { } ContactPoint(Vector2f point1, const Vector2f& point2, const Vector2f normal, RigidBody* body1, RigidBody* ...
zeux/phyx
112
2D physics engine with SoA/SIMD optimizations
C
zeux
Arseny Kapoulkine
src/RigidBody.h
C/C++ Header
#pragma once #include "Vector2.h" #include "Coords2.h" #include "Geom.h" #ifdef _MSC_VER #define NOINLINE __declspec(noinline) #else #define NOINLINE __attribute__((noinline)) #endif struct RigidBody { RigidBody() {} RigidBody(Coords2f coords, Vector2f size, float density) { this->coords = coords;...
zeux/phyx
112
2D physics engine with SoA/SIMD optimizations
C
zeux
Arseny Kapoulkine
src/Solver.cpp
C++
#include "Solver.h" #include "base/Parallel.h" #include "base/SIMD.h" #include "Configuration.h" const float kProductiveImpulse = 1e-4f; const float kFrictionCoefficient = 0.3f; const int kIslandMinSize = 256; Solver::Solver() { } NOINLINE void Solver::SolveJoints(WorkQueue& queue, RigidBody* bodies, int bodiesCo...
zeux/phyx
112
2D physics engine with SoA/SIMD optimizations
C
zeux
Arseny Kapoulkine
src/Solver.h
C/C++ Header
#include "Joints.h" #include <assert.h> #include <vector> #include "base/AlignedArray.h" template <int N> struct ContactLimiterPacked { float normalProjector1X[N]; float normalProjector1Y[N]; float normalProjector2X[N]; float normalProjector2Y[N]; float angularProjector1[N]; float angularProje...
zeux/phyx
112
2D physics engine with SoA/SIMD optimizations
C
zeux
Arseny Kapoulkine
src/Vector2.h
C/C++ Header
#pragma once #include <limits> #include <cmath> template <typename T> struct Vector2 { T x, y; T& operator[](const int i) { return *(&(x) + i); } inline Vector2<T>() {} //inline Vector3d(const Vector3d & rhs) { *this = rhs; } inline Vector2<T>(const T& _x, const T& _y) : x(...
zeux/phyx
112
2D physics engine with SoA/SIMD optimizations
C
zeux
Arseny Kapoulkine
src/World.cpp
C++
#include "World.h" #include "base/Parallel.h" #include "microprofile.h" World::World() : gravity(0) { } RigidBody* World::AddBody(Coords2f coords, Vector2f size) { RigidBody newbie(coords, size, 1e-5f); newbie.index = bodies.size; bodies.push_back(newbie); return &(bodies[bodies.size - 1]); } vo...
zeux/phyx
112
2D physics engine with SoA/SIMD optimizations
C
zeux
Arseny Kapoulkine
src/World.h
C/C++ Header
#pragma once #include "RigidBody.h" #include "Collider.h" #include "Solver.h" struct Configuration; struct World { enum SolveMode { Solve_Scalar, Solve_SSE2, Solve_AVX2, }; World(); RigidBody* AddBody(Coords2f coords, Vector2f size); void Update(WorkQueue& queue, fl...
zeux/phyx
112
2D physics engine with SoA/SIMD optimizations
C
zeux
Arseny Kapoulkine
src/base/AlignedArray.h
C/C++ Header
#pragma once #include <xmmintrin.h> #include <string.h> template <typename T> struct AlignedArray { T* data; int size; int capacity; AlignedArray() : data(0) , size(0) , capacity(0) { } ~AlignedArray() { _mm_free(data); } AlignedArray(const Al...
zeux/phyx
112
2D physics engine with SoA/SIMD optimizations
C
zeux
Arseny Kapoulkine
src/base/DenseHash.h
C/C++ Header
#pragma once #include <vector> #include <cassert> #include <utility> #include <functional> // Internal implementation of DenseHashSet and DenseHashMap namespace detail { template <typename Key, typename Item, typename Hash, typename Eq> class DenseHashTable { public: typedef typename std::vect...
zeux/phyx
112
2D physics engine with SoA/SIMD optimizations
C
zeux
Arseny Kapoulkine
src/base/Parallel.h
C/C++ Header
#pragma once #include "WorkQueue.h" #include <atomic> #include "microprofile.h" template <typename T> inline T& parallelForIndex(T* data, unsigned int index) { return data[index]; } inline unsigned int parallelForIndex(unsigned int data, unsigned int index) { return data + index; } template <typename T, t...
zeux/phyx
112
2D physics engine with SoA/SIMD optimizations
C
zeux
Arseny Kapoulkine
src/base/RadixSort.h
C/C++ Header
#pragma once inline unsigned int radixUnsignedInt(unsigned int v) { return v; } inline unsigned int radixInt(int v) { // flip sign bit return static_cast<unsigned int>(v) ^ 0x80000000; } inline unsigned int radixUnsignedFloat(const float& v) { return *reinterpret_cast<const unsigned int*>(&v); } inline unsigned...
zeux/phyx
112
2D physics engine with SoA/SIMD optimizations
C
zeux
Arseny Kapoulkine
src/base/SIMD.h
C/C++ Header
#pragma once #include <immintrin.h> #ifdef _MSC_VER #define SIMD_INLINE __forceinline #define SIMD_ALIGN(n) __declspec(align(n)) #else #define SIMD_INLINE __attribute__((always_inline)) inline #define SIMD_ALIGN(n) __attribute__((aligned(n))) #endif namespace simd { template <int N> struct VNf_; template <int N> s...
zeux/phyx
112
2D physics engine with SoA/SIMD optimizations
C
zeux
Arseny Kapoulkine
src/base/SIMD_AVX2.h
C/C++ Header
#pragma once #include "SIMD_AVX2_Transpose.h" namespace simd { struct V8f { __m256 v; SIMD_INLINE V8f() { } SIMD_INLINE V8f(__m256 v): v(v) { } SIMD_INLINE operator __m256() const { return v; } SIMD_INLINE static V8f zero() { return _mm256_setzero_ps(); } SIMD_INLINE static V8...
zeux/phyx
112
2D physics engine with SoA/SIMD optimizations
C
zeux
Arseny Kapoulkine
src/base/SIMD_AVX2_Transpose.h
C/C++ Header
#pragma once // Transpose 4x4 blocks within each lane #define _MM_TRANSPOSE8_LANE4_PS(row0, row1, row2, row3) \ do { \ __m256 __t0, __t1, __t2, __t3; \ __t0 = _mm256_unpacklo_ps(row0, row1); \ __t1 = _mm256_unpackhi_ps(row0, row1); \ __t2 = _mm256_unpacklo_ps(row2, row3); \ __t3 = _mm256_unpackhi_ps(row2, r...
zeux/phyx
112
2D physics engine with SoA/SIMD optimizations
C
zeux
Arseny Kapoulkine
src/base/SIMD_SSE2.h
C/C++ Header
#pragma once namespace simd { struct V4f { __m128 v; SIMD_INLINE V4f() { } SIMD_INLINE V4f(__m128 v): v(v) { } SIMD_INLINE operator __m128() const { return v; } SIMD_INLINE static V4f zero() { return _mm_setzero_ps(); } SIMD_INLINE static V4f one(float v) { return _mm_set1...
zeux/phyx
112
2D physics engine with SoA/SIMD optimizations
C
zeux
Arseny Kapoulkine
src/base/SIMD_Scalar.h
C/C++ Header
#pragma once #include <math.h> namespace simd { struct V1f { float v; SIMD_INLINE V1f() { } SIMD_INLINE V1f(float v): v(v) { } SIMD_INLINE operator float() const { return v; } SIMD_INLINE static V1f zero() { return 0.f; } SIMD_INLINE static V1f one(float v) { return v; ...
zeux/phyx
112
2D physics engine with SoA/SIMD optimizations
C
zeux
Arseny Kapoulkine
src/base/WorkQueue.cpp
C++
#include "WorkQueue.h" #include "microprofile.h" unsigned int WorkQueue::getIdealWorkerCount() { return std::max(std::thread::hardware_concurrency(), 1u); } WorkQueue::WorkQueue(unsigned int workerCount) { for (unsigned int i = 0; i < workerCount; ++i) workers.emplace_back(workerThreadFun, this, i); ...
zeux/phyx
112
2D physics engine with SoA/SIMD optimizations
C
zeux
Arseny Kapoulkine
src/base/WorkQueue.h
C/C++ Header
#pragma once #include <vector> #include <thread> #include <functional> #include <queue> #include <mutex> #include <condition_variable> class WorkQueue { public: struct Item { virtual ~Item() {} virtual void run(int worker) = 0; }; static unsigned int getIdealWorkerCount(); WorkQ...
zeux/phyx
112
2D physics engine with SoA/SIMD optimizations
C
zeux
Arseny Kapoulkine
src/base/microprofile.cpp
C++
#define MICROPROFILE_HELP_ALT "Right-Click" #define MICROPROFILE_HELP_MOD "Ctrl" #ifdef _WIN32 #include "../glad/glad.h" #endif #define GL_GLEXT_PROTOTYPES #include <GLFW/glfw3.h> #ifdef __APPLE__ #define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED #include <OpenGL/gl3.h> #endif #define MICROPROFILE_WEBSERV...
zeux/phyx
112
2D physics engine with SoA/SIMD optimizations
C
zeux
Arseny Kapoulkine
src/glad/glad.c
C
/* OpenGL loader generated by glad 0.1.28 on Mon Nov 26 05:10:02 2018. Language/Generator: C/C++ Specification: gl APIs: gl=4.0 Profile: compatibility Extensions: Loader: True Local files: False Omit khrplatform: False Reproducible: False Commandline: --pr...
zeux/phyx
112
2D physics engine with SoA/SIMD optimizations
C
zeux
Arseny Kapoulkine
src/glad/glad.h
C/C++ Header
/* OpenGL loader generated by glad 0.1.28 on Mon Nov 26 05:10:02 2018. Language/Generator: C/C++ Specification: gl APIs: gl=4.0 Profile: compatibility Extensions: Loader: True Local files: False Omit khrplatform: False Reproducible: False Commandline: --pr...
zeux/phyx
112
2D physics engine with SoA/SIMD optimizations
C
zeux
Arseny Kapoulkine
src/glad/khrplatform.h
C/C++ Header
#ifndef __khrplatform_h_ #define __khrplatform_h_ /* ** Copyright (c) 2008-2018 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, includi...
zeux/phyx
112
2D physics engine with SoA/SIMD optimizations
C
zeux
Arseny Kapoulkine
src/main.cpp
C++
#ifdef _WIN32 #include "glad/glad.h" #endif #include <GLFW/glfw3.h> #include "World.h" #include "Configuration.h" #include "base/WorkQueue.h" #include "microprofile/microprofile.h" #include "microprofile/microprofileui.h" #include "microprofile/microprofiledraw.h" struct Vertex { Vector2f position; unsigne...
zeux/phyx
112
2D physics engine with SoA/SIMD optimizations
C
zeux
Arseny Kapoulkine
docs/manual.html
HTML
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta http-equiv="X-UA-Compatible" content="IE=edge"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta name="generator" content="Asciidoctor 2.0.23"> <meta name="author" content="website, repository"> <title>pugixml 1.15 manual</...
zeux/pugixml
4,499
Light-weight, simple and fast XML parser for C++ with XPath support
C++
zeux
Arseny Kapoulkine
docs/quickstart.html
HTML
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta http-equiv="X-UA-Compatible" content="IE=edge"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta name="generator" content="Asciidoctor 2.0.23"> <meta name="author" content="website, repository"> <title>pugixml 1.15 quick st...
zeux/pugixml
4,499
Light-weight, simple and fast XML parser for C++ with XPath support
C++
zeux
Arseny Kapoulkine
docs/samples/custom_memory_management.cpp
C++
#include "pugixml.hpp" #include <new> // tag::decl[] void* custom_allocate(size_t size) { return new (std::nothrow) char[size]; } void custom_deallocate(void* ptr) { delete[] static_cast<char*>(ptr); } // end::decl[] int main() { // tag::call[] pugi::set_memory_management_functions(custom_allocate, cust...
zeux/pugixml
4,499
Light-weight, simple and fast XML parser for C++ with XPath support
C++
zeux
Arseny Kapoulkine
docs/samples/include.cpp
C++
#include "pugixml.hpp" #include <string.h> #include <iostream> // tag::code[] bool load_preprocess(pugi::xml_document& doc, const char* path); bool preprocess(pugi::xml_node node) { for (pugi::xml_node child = node.first_child(); child; ) { if (child.type() == pugi::node_pi && strcmp(child.name(), "i...
zeux/pugixml
4,499
Light-weight, simple and fast XML parser for C++ with XPath support
C++
zeux
Arseny Kapoulkine
docs/samples/load_error_handling.cpp
C++
#include "pugixml.hpp" #include <iostream> void check_xml(const char* source) { // tag::code[] pugi::xml_document doc; pugi::xml_parse_result result = doc.load_string(source); if (result) { std::cout << "XML [" << source << "] parsed without errors, attr value: [" << doc.child("node").attribu...
zeux/pugixml
4,499
Light-weight, simple and fast XML parser for C++ with XPath support
C++
zeux
Arseny Kapoulkine
docs/samples/load_file.cpp
C++
#include "pugixml.hpp" #include <iostream> int main() { // tag::code[] pugi::xml_document doc; pugi::xml_parse_result result = doc.load_file("tree.xml"); std::cout << "Load result: " << result.description() << ", mesh name: " << doc.child("mesh").attribute("name").value() << std::endl; // end::code[] } ...
zeux/pugixml
4,499
Light-weight, simple and fast XML parser for C++ with XPath support
C++
zeux
Arseny Kapoulkine
docs/samples/load_memory.cpp
C++
#include "pugixml.hpp" #include <iostream> #include <cstring> int main() { // tag::decl[] const char source[] = "<mesh name='sphere'><bounds>0 0 1 1</bounds></mesh>"; size_t size = sizeof(source); // end::decl[] pugi::xml_document doc; { // tag::load_buffer[] // You can use load_buffer t...
zeux/pugixml
4,499
Light-weight, simple and fast XML parser for C++ with XPath support
C++
zeux
Arseny Kapoulkine
docs/samples/load_options.cpp
C++
#include "pugixml.hpp" #include <iostream> int main() { pugi::xml_document doc; // tag::code[] const char* source = "<!--comment--><node>&lt;</node>"; // Parsing with default options; note that comment node is not added to the tree, and entity reference &lt; is expanded doc.load_string(source); ...
zeux/pugixml
4,499
Light-weight, simple and fast XML parser for C++ with XPath support
C++
zeux
Arseny Kapoulkine
docs/samples/load_stream.cpp
C++
#include "pugixml.hpp" #include <fstream> #include <iomanip> #include <iostream> void print_doc(const char* message, const pugi::xml_document& doc, const pugi::xml_parse_result& result) { std::cout << message << "\t: load result '" << result.description() << "'" << ", first character of ro...
zeux/pugixml
4,499
Light-weight, simple and fast XML parser for C++ with XPath support
C++
zeux
Arseny Kapoulkine
docs/samples/modify_add.cpp
C++
#include "pugixml.hpp" #include <iostream> int main() { pugi::xml_document doc; // tag::code[] // add node with some name pugi::xml_node node = doc.append_child("node"); // add description node with text child pugi::xml_node descr = node.append_child("description"); descr.append_child(pu...
zeux/pugixml
4,499
Light-weight, simple and fast XML parser for C++ with XPath support
C++
zeux
Arseny Kapoulkine