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Add lean source and binary files (part 61)
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import OAI.Computability.MeanPayoff.BitDepth
namespace OAI
section
namespace MeanPayoff
def nodeRandomBound (n Bmax : ℕ) : ℕ :=
globalJ n Bmax * ((globalG Bmax + 1) * sampleExponent Bmax)
theorem SolveBox.resource_repeated {n Bmax : ℕ} (I : SolveBox n Bmax)
{t : Counted (BoxVector I)} {K : ℕ} (h : t.Resource K 0) (J : ℕ) :
(I.repeatedCounted t J).Resource K 0 := by
simpa only [SolveBox.repeatedCounted, Nat.mul_zero] using Counted.resource_map I.medianBox (Counted.resource_trials h J)
namespace CountedAlgorithm
def LowerResource {n Bmax : ℕ} {P : Budgets n} (lower : LowerSolver (Bmax := Bmax) P)
(K : ℕ) : Prop := ∀ Q h I, (lower Q h I).Resource K 0
theorem resource_centerUpdate {n Bmax : ℕ} (P : Budgets n) (hR : 1 ≤ P.parameter)
(lower : LowerSolver (Bmax := Bmax) P) {K : ℕ} (hK : LowerResource lower K)
(I : SolveBox n Bmax) (hB : 128 * globalS Bmax < I.width) (q : BoxVector I) :
(centerUpdate P hR lower I hB q).Resource K 0 := by
unfold centerUpdate
exact Counted.resource_bind _
(SolveBox.resource_repeated _ (hK _ _ _) _)
(fun _ => Counted.resource_map _ (SolveBox.resource_repeated _ (hK _ _ _) _))
theorem resource_centerSteps {n Bmax : ℕ} (P : Budgets n) (hR : 1 ≤ P.parameter)
(lower : LowerSolver (Bmax := Bmax) P) {K : ℕ} (hK : LowerResource lower K)
(I : SolveBox n Bmax) (hB : 128 * globalS Bmax < I.width) (t : ℕ) (q : BoxVector I) :
(centerSteps P hR lower I hB t q).Resource K 0 := by
induction t generalizing q with
| zero => exact Counted.resource_pure _ _ _
| succ t ih =>
exact Counted.resource_bind _ (F := 0) (resource_centerUpdate P hR lower hK I hB q)
(fun q' => Counted.resource_map _ (ih q'))
theorem resource_orientationTail (G : Game) {Bmax : ℕ} (P : Budgets G.n)
(I : SolveBox G.n Bmax) (qs : List (BoxVector I))
(child : BoxVector I → Counted (Orientation P)) {K E : ℕ}
(h : ∀ q, (child q).Resource K E) :
(orientationTail G P I qs child).Resource K (sampleExponent Bmax + E) := by
unfold orientationTail
dsimp only
split_ifs
· exact Counted.resource_pure _ _ _
· exact Counted.resource_pure _ _ _
· have he : (Counted.lift (RandomTree.uniformBelow (sampleExponent Bmax))).Resource K
(sampleExponent Bmax) := by
simpa only [RandomTree.bitDepth_uniformBelow] using
(Counted.resource_lift (RandomTree.uniformBelow (sampleExponent Bmax)) K)
exact Counted.resource_bind _ he (fun j => Counted.resource_map _ (h _))
theorem resource_orient (G : Game) {Bmax : ℕ} (P : Budgets G.n) (hR : 1 ≤ P.parameter)
(lower : LowerSolver (Bmax := Bmax) P) {K : ℕ} (hK : LowerResource lower K)
(I : SolveBox G.n Bmax) :
(orient G P hR lower I).Resource K ((Nat.clog 2 I.width + 1) * sampleExponent Bmax) := by
rw [orient]
split_ifs with hB
· exact Counted.resource_pure _ _ _
· have hb : 128 * globalS Bmax < I.width := lt_of_not_ge hB
have hs := globalS_large Bmax
have hr := (I.radius_bounds hb).2.2.2
have hc := clog_double_decrease (by omega : 1 < I.width) (by omega : 2 * (2 * I.E) ≤ I.width)
have hcenter : (centerSteps P hR lower I hb (globalS Bmax) I.midpoint).Resource K 0 := by
with_reducible exact resource_centerSteps P hR lower hK I hb (globalS Bmax) I.midpoint
have hchild : ∀ q : BoxVector I,
(orient G P hR lower (I.wideCentered hb q.val)).Resource K
((Nat.clog 2 (2 * I.E) + 1) * sampleExponent Bmax) := by
intro q
exact resource_orient G P hR lower hK (I.wideCentered hb q.val)
have htail := fun qs => resource_orientationTail G P I qs _ hchild
have hbnd : ((centerSteps P hR lower I hb (globalS Bmax) I.midpoint).bind
(fun qs => orientationTail G P I qs (fun q => orient G P hR lower (I.wideCentered hb q.val)))).Resource K (0 + (sampleExponent Bmax +
(Nat.clog 2 (2 * I.E) + 1) * sampleExponent Bmax)) := by
with_reducible exact Counted.resource_bind _ hcenter htail
have hi : 0 + (sampleExponent Bmax + (Nat.clog 2 (2 * I.E) + 1) * sampleExponent Bmax) ≤
(Nat.clog 2 I.width + 1) * sampleExponent Bmax := by
calc
_ = (Nat.clog 2 (2 * I.E) + 1 + 1) * sampleExponent Bmax := by ring
_ ≤ _ := Nat.mul_le_mul_right _ (Nat.add_le_add_right hc 1)
dsimp only
with_reducible exact Counted.resource_mono hbnd hi
termination_by I.width
decreasing_by exact I.E_smaller
theorem resource_orient_global (G : Game) {Bmax : ℕ} (P : Budgets G.n) (hR : 1 ≤ P.parameter)
(lower : LowerSolver (Bmax := Bmax) P) {K : ℕ} (hK : LowerResource lower K)
(I : SolveBox G.n Bmax) :
(orient G P hR lower I).Resource K ((globalG Bmax + 1) * sampleExponent Bmax) := by
apply Counted.resource_mono (resource_orient G P hR lower hK I)
apply Nat.mul_le_mul_right
have hh := Nat.clog_mono_right 2 (show I.width ≤ Bmax + 1 from I.bounded.trans (Nat.le_succ Bmax))
unfold globalG
omega
theorem resource_tighten {n Bmax : ℕ} (P : Budgets n) (hR : 1 ≤ P.parameter)
(lower : LowerSolver (Bmax := Bmax) P) {K : ℕ} (hK : LowerResource lower K)
(I : SolveBox n Bmax) (hB : 128 * globalS Bmax < I.width) :
(tighten P hR lower I hB).Resource K 0 := by
rw [tighten]
apply Counted.resource_bind _ (F := 0) (SolveBox.resource_repeated _ (hK _ _ _) _)
intro r₁
split_ifs with h₁
· exact Counted.resource_map _ (resource_tighten P hR lower hK (I.withFloor r₁) hB)
· apply Counted.resource_bind _ (F := 0) (SolveBox.resource_repeated _ (hK _ _ _) _)
intro r₂
split_ifs with h₂
· exact Counted.resource_map _ (resource_tighten P hR lower hK (I.withCeiling r₂) hB)
· exact Counted.resource_pure _ _ _
termination_by volume I.b I.a
decreasing_by
· have hv := volume_floor_drop I r₁ h₁
have hd := I.delta_positive hB
omega
· have hv := volume_ceiling_drop I r₂ h₂
have hd := I.delta_positive hB
omega
theorem resource_finishChoice (G : Game) {Bmax : ℕ} (P : Budgets G.n)
(hR : 1 ≤ P.parameter) (lower : LowerSolver (Bmax := Bmax) P) {K : ℕ}
(hK : LowerResource lower K) (I : SolveBox G.n Bmax) (hB : 128 * globalS Bmax < I.width)
(O : Orientation P)
(up : Counted (BoxVector (I.capHigh I.C I.C_positive (I.C_smaller hB).le)))
(lo : Counted (BoxVector (I.capLow I.C I.C_positive (I.C_smaller hB).le)))
(hu : up.Resource K 0) (hl : lo.Resource K 0) :
(finishChoice G P hR lower I hB O up lo).Resource K 0 := by
unfold finishChoice
split_ifs
· exact Counted.resource_bind _
(Counted.resource_traverse _ (fun H => I.resource_repeated (hK _ _ _) _) _)
(fun _ => Counted.resource_map _ hu)
· exact Counted.resource_bind _
(Counted.resource_traverse _ (fun H => I.resource_repeated (hK _ _ _) _) _)
(fun _ => Counted.resource_map _ hl)
theorem resource_solveWidth (G : Game) {Bmax : ℕ} (P : Budgets G.n)
(hR : 1 ≤ P.parameter) (lower : LowerSolver (Bmax := Bmax) P)
(hK : LowerResource lower (nodeRandomBound G.n Bmax)) (I : SolveBox G.n Bmax) :
(solveWidth G P hR lower I).Resource (nodeRandomBound G.n Bmax) 0 := by
rw [solveWidth]
apply Counted.resource_charge
split_ifs with hB
· exact Counted.resource_pure _ _ _
· have hb : 128 * globalS Bmax < I.width := lt_of_not_ge hB
have hzero := resource_tighten P hR lower hK I hb
apply Counted.resource_mono (Counted.resource_bind _ (F := nodeRandomBound G.n Bmax) hzero ?_) (by omega)
intro T
have hbT : 128 * globalS Bmax < T.box.width := by rw [T.width_eq]; omega
have ho : (orientPlus (orient G P hR lower T.box) (globalJ G.n Bmax)).Resource
(nodeRandomBound G.n Bmax) (nodeRandomBound G.n Bmax) :=
Counted.resource_map _ (Counted.resource_trials (resource_orient_global G P hR lower hK T.box) _)
have hf : ∀ O : Orientation P,
(finishChoice G P hR lower T.box hbT O
(solveWidth G P hR lower (T.box.capHigh T.box.C T.box.C_positive (T.box.C_smaller hbT).le))
(solveWidth G P hR lower (T.box.capLow T.box.C T.box.C_positive (T.box.C_smaller hbT).le))).Resource (nodeRandomBound G.n Bmax) 0 := by
intro O
exact resource_finishChoice G P hR lower hK T.box hbT O _ _
(resource_solveWidth G P hR lower hK _)
(resource_solveWidth G P hR lower hK _)
simpa only [Nat.add_zero] using Counted.resource_bind _ ho
(fun O => Counted.resource_map T.include (hf O))
termination_by I.width
decreasing_by
all_goals
change T.box.C < I.width
rw [← T.width_eq]
exact T.box.C_smaller (by rw [T.width_eq]; omega)
theorem resource_solve (G : Game) {Bmax : ℕ} (P : Budgets G.n) (I : SolveBox G.n Bmax) :
(solve G P I).Resource (nodeRandomBound G.n Bmax) 0 := by
rw [solve]
split_ifs with hR
· exact Counted.resource_charge (Counted.resource_pure _ _ _)
· apply resource_solveWidth
intro Q h K
exact resource_solve G Q K
termination_by parameterRank P.parameter
theorem solve_bitDepth (G : Game) {Bmax : ℕ} (P : Budgets G.n) (I : SolveBox G.n Bmax) :
(MeanPayoff.solve G P I).bitDepth ≤ nodeRandomBound G.n Bmax *
callBound G.n Bmax (parameterRank P.parameter) := by
rw [← erase_solve G P I]
simpa only [Nat.add_zero] using Counted.depth_le (resource_solve G P I) (bounded_solve G P I)
end CountedAlgorithm
theorem nodeRandomBound_scale {n B X : ℕ} (hX : 32 ≤ X) (hn : n + 1 ≤ X)
(hg : globalG B + 1 ≤ X) (hs : globalS B ≤ X) : nodeRandomBound n B ≤ X ^ 16 := by
have he : sampleExponent B ≤ X :=
(Nat.le_of_lt (Nat.lt_two_pow_self)).trans hs
have hm := Nat.mul_le_mul (globalJ_scale hX hn hs) (Nat.mul_le_mul hg he)
have hp : X ^ 14 * (X * X) = X ^ 16 := by ring
exact hp ▸ hm
noncomputable def rootRandomBound (G : Game) : ℕ :=
nodeRandomBound G.n (topWidth G).toNat * rootInvocationBound G
theorem game_bitDepth (G : Game) : (gameSolve G).bitDepth ≤ rootRandomBound G := by
simpa only [gameSolve, RandomTree.bitDepth_map, rootRandomBound, rootInvocationBound] using
CountedAlgorithm.solve_bitDepth G (rootBudgets G) (rootBox G)
theorem rootRandomBound_nat (G : Game) :
rootRandomBound G ≤ 2 ^ (24400 * (Nat.clog 2 ((input G).length + 2)) ^ 2) := by
let h := Nat.clog 2 ((input G).length + 2)
have hh : 1 ≤ h := by
apply (Nat.lt_clog_iff_pow_lt (by norm_num : 1 < 2)).mpr
simp only [pow_zero]; omega
have hp := Nat.le_pow_clog (by norm_num : 1 < 2) ((input G).length + 2)
have hx : inputScale G ≤ 2 ^ (24 + h) := by
simpa only [inputScale, pow_add] using Nat.mul_le_mul_left (2 ^ 24) hp
have hn := nodeRandomBound_scale (inputScale_large G) (inputScale_n G)
(inputScale_g G) (inputScale_s G)
have hn' : nodeRandomBound G.n (topWidth G).toNat ≤ 2 ^ ((24 + h) * 16) := by
exact hn.trans (by simpa only [← pow_mul] using Nat.pow_le_pow_left hx 16)
have hi := Nat.mul_le_mul hn' (rootInvocationBound_nat G)
rw [← pow_add] at hi
apply hi.trans
apply Nat.pow_le_pow_right (by norm_num)
change (24 + h) * 16 + 24000 * h ^ 2 ≤ 24400 * h ^ 2
nlinarith only [hh]
theorem rootRandomBound_real (G : Game) :
(rootRandomBound G : ℝ) ≤
(2 : ℝ) ^ (100000 * (Real.logb 2 ((input G).length + 2)) ^ 2) := by
have hcast : (rootRandomBound G : ℝ) ≤
(2 : ℝ) ^ (24400 * (Nat.clog 2 ((input G).length + 2)) ^ 2) := by
exact_mod_cast rootRandomBound_nat G
have hc := clog_real_le_twice_logb (input G).length
have hc0 : (0 : ℝ) ≤ (Nat.clog 2 ((input G).length + 2) : ℝ) := Nat.cast_nonneg _
have hl0 : 0 ≤ Real.logb 2 ((input G).length + 2) := by linarith only [hc, hc0]
have hs : 24400 * ((Nat.clog 2 ((input G).length + 2) : ℝ)) ^ 2 ≤
100000 * (Real.logb 2 ((input G).length + 2)) ^ 2 := by nlinarith only [hc, hc0, hl0]
apply hcast.trans
rw [← Real.rpow_natCast]
apply Real.rpow_le_rpow_of_exponent_le (by norm_num : (1 : ℝ) ≤ 2)
simpa only [Nat.cast_mul, Nat.cast_ofNat, Nat.cast_pow] using hs
open scoped Classical
theorem game_bounded_randomness_success (G : Game) :
(rootRandomBound G : ℝ) ≤
(2 : ℝ) ^ (100000 * (Real.logb 2 ((input G).length + 2)) ^ 2) ∧
7 * 2 ^ rootRandomBound G ≤ 8 * (Finset.univ.filter
(fun bits : Fin (rootRandomBound G) → Bool =>
CorrectSet G ((gameSolve G).readPrefix bits))).card := by
classical
exact ⟨rootRandomBound_real G, RandomTree.game_prefix_success G _ (game_bitDepth G)⟩
end MeanPayoff
namespace MeanPayoff
namespace BinaryInput
def bitsValue : List Bool → ℕ
| [] => 0
| b :: bs => Nat.bit b (bitsValue bs)
@[simp] theorem bitsValue_bits (n : ℕ) : bitsValue n.bits = n := by
induction n using Nat.binaryRec' with
| zero => rfl
| bit b n h ih => rw [Nat.bits_append_bit n b h, bitsValue, ih]
def readLength : List Bool → Option (ℕ × List Bool)
| [] => none
| false :: bs => some (0, bs)
| true :: bs => (readLength bs).map (fun p => (p.1 + 1, p.2))
@[simp] theorem readLength_replicate (k : ℕ) (bs : List Bool) :
readLength (List.replicate k true ++ false :: bs) = some (k, bs) := by
induction k with
| zero => rfl
| succ k ih => simp only [List.replicate_succ, List.cons_append, readLength, ih, Option.map_some]
def readNat (code : List Bool) : Option (ℕ × List Bool) := do
let (k, bs) ← readLength code
if k ≤ bs.length then
let v := bitsValue (bs.take k)
if 0 < v then some (v - 1, bs.drop k) else none
else none
@[simp] theorem readNat_encode (n : ℕ) (bs : List Bool) :
readNat (encodeNat n ++ bs) = some (n, bs) := by
simp [readNat, encodeNat, List.append_assoc]
def readInt : List Bool → Option (ℤ × List Bool)
| [] => none
| sign :: bs => (readNat bs).map (fun p => (if sign then -(p.1 : ℤ) else p.1, p.2))
@[simp] theorem readInt_encode (z : ℤ) (bs : List Bool) :
readInt (encodeInt z ++ bs) = some (z, bs) := by
simp only [encodeInt, List.cons_append, readInt, readNat_encode, Option.map_some]
congr 2
by_cases hz : z < 0
· simp [hz, abs_of_neg hz]
· simp [hz, abs_of_nonneg (le_of_not_gt hz)]
abbrev Edge := ℕ × ℕ × ℤ
def encodeEdge (e : Edge) : List Bool := encodeNat (e.1 + 1) ++ encodeNat (e.2.1 + 1) ++ encodeInt e.2.2
def readEdge (bs : List Bool) : Option (Edge × List Bool) := do
let (a, bs) ← readNat bs
let (b, bs) ← readNat bs
let (w, bs) ← readInt bs
if 0 < a ∧ 0 < b then some ((a - 1, b - 1, w), bs) else none
@[simp] theorem readEdge_encode (e : Edge) (bs : List Bool) :
readEdge (encodeEdge e ++ bs) = some (e, bs) := by
rcases e with ⟨a, b, w⟩
simp [readEdge, encodeEdge, List.append_assoc]
def readEdges : ℕ → List Bool → Option (List Edge × List Bool)
| 0, bs => some ([], bs)
| k + 1, bs => do
let (e, bs) ← readEdge bs
let (es, bs) ← readEdges k bs
some (e :: es, bs)
@[simp] theorem readEdges_encode (es : List Edge) (bs : List Bool) :
readEdges es.length ((es.map encodeEdge).flatten ++ bs) = some (es, bs) := by
induction es with
| nil => rfl
| cons e es ih => simp [readEdges, List.append_assoc, ih]
structure RawGame where
n : ℕ
m : ℕ
owner : List Bool
edges : List Edge
deriving DecidableEq
def lower (G : Game) : RawGame where
n := G.n
m := G.m
owner := List.ofFn G.maxOwner
edges := List.ofFn (fun e : Fin G.m => ((G.tail e).val, (G.head e).val, G.weight e))
def rawCode (R : RawGame) : List Bool :=
encodeNat R.n ++ encodeNat R.m ++ R.owner ++ (R.edges.map encodeEdge).flatten
theorem rawCode_lower (G : Game) : rawCode (lower G) = input G := by
simp [rawCode, lower, input, List.map_ofFn, Function.comp_def, encodeEdge]
def readRaw (bs : List Bool) : Option (RawGame × List Bool) := do
let (n, bs) ← readNat bs
let (m, bs) ← readNat bs
if n ≤ bs.length then
let owner := bs.take n
let (es, rest) ← readEdges m (bs.drop n)
some (⟨n, m, owner, es⟩, rest)
else none
@[simp] theorem readRaw_code (R : RawGame) (h : R.owner.length = R.n) (he : R.edges.length = R.m) (bs : List Bool) :
readRaw (rawCode R ++ bs) = some (R, bs) := by
cases R with
| mk n m owner edges =>
dsimp only at h he
subst n m
simp [readRaw, rawCode, List.append_assoc]
theorem readRaw_input (G : Game) : readRaw (input G) = some (lower G, []) := by
rw [← rawCode_lower G]
simpa only [List.append_nil] using readRaw_code (lower G) (by simp [lower]) (by simp [lower]) []
def RawGame.Valid (R : RawGame) : Prop :=
0 < R.n ∧ R.owner.length = R.n ∧ R.edges.length = R.m ∧
(∀ e ∈ R.edges, e.1 < R.n ∧ e.2.1 < R.n) ∧
∀ v : Fin R.n, ∃ e ∈ R.edges, e.1 = v.val
instance (R : RawGame) : Decidable R.Valid := by unfold RawGame.Valid; infer_instance
theorem lower_valid (G : Game) : (lower G).Valid := by
refine ⟨G.positive, by simp [lower], by simp [lower], ?_, ?_⟩
· intro e he
simp only [lower, List.mem_ofFn] at he
obtain ⟨j, rfl⟩ := he
exact ⟨(G.tail j).isLt, (G.head j).isLt⟩
· intro v
obtain ⟨e, he⟩ := G.total v
refine ⟨((G.tail e).val, (G.head e).val, G.weight e), ?_, ?_⟩
· exact List.mem_ofFn.mpr ⟨e, rfl⟩
· exact congrArg Fin.val he
def RawGame.toGame (R : RawGame) (h : R.Valid) : Game where
n := R.n
positive := h.1
m := R.m
tail e := ⟨(R.edges[e.val]'(by rw [h.2.2.1]; exact e.isLt)).1, (h.2.2.2.1 _ (List.getElem_mem _)).1⟩
head e := ⟨(R.edges[e.val]'(by rw [h.2.2.1]; exact e.isLt)).2.1, (h.2.2.2.1 _ (List.getElem_mem _)).2⟩
maxOwner v := R.owner[v.val]'(by rw [h.2.1]; exact v.isLt)
weight e := (R.edges[e.val]'(by rw [h.2.2.1]; exact e.isLt)).2.2
total v := by
obtain ⟨e, he, hv⟩ := h.2.2.2.2 v
obtain ⟨i, hi, heq⟩ := List.mem_iff_getElem.mp he
refine ⟨⟨i, by rw [← h.2.2.1]; exact hi⟩, ?_⟩
apply Fin.ext
change (R.edges[i]).1 = v.val
rw [heq, hv]
theorem toGame_lower (G : Game) (h : (lower G).Valid) : (lower G).toGame h = G := by
cases G with
| mk n positive m tail head owner weight total =>
simp only [lower, RawGame.toGame, List.getElem_ofFn]
def decodeGame (bs : List Bool) : Option Game := do
let (R, rest) ← readRaw bs
if rest = [] then
if h : R.Valid then some (R.toGame h) else none
else none
@[simp] theorem decodeGame_input (G : Game) : decodeGame (input G) = some G := by
simp [decodeGame, readRaw_input, lower_valid, toGame_lower]
def programTree (bs : List Bool) : RandomTree (List Bool) :=
match decodeGame bs with
| none => .leaf []
| some G => (gameSolve G).map List.ofFn
@[simp] theorem programTree_input (G : Game) :
programTree (input G) = (gameSolve G).map List.ofFn := by
simp [programTree]
end BinaryInput
end MeanPayoff
end
end OAI