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| import Mathlib | |
| namespace OAI | |
| namespace MeanPayoff | |
| structure Game where | |
| n : ℕ | |
| positive : 0 < n | |
| m : ℕ | |
| tail : Fin m → Fin n | |
| head : Fin m → Fin n | |
| maxOwner : Fin n → Bool | |
| weight : Fin m → ℤ | |
| total : ∀ v : Fin n, ∃ e : Fin m, tail e = v | |
| def Strategy (G : Game) := | |
| List (Fin G.m) → (v : Fin G.n) → {e : Fin G.m // G.tail e = v} | |
| def move (G : Game) (σ τ : Strategy G) (v : Fin G.n) | |
| (history : List (Fin G.m)) : Fin G.m := | |
| if G.maxOwner v then (σ history v).val else (τ history v).val | |
| def position (G : Game) (σ τ : Strategy G) (start : Fin G.n) : | |
| ℕ → Fin G.n × List (Fin G.m) | |
| | 0 => (start, []) | |
| | t + 1 => | |
| let p := position G σ τ start t | |
| let e := move G σ τ p.1 p.2 | |
| (G.head e, p.2 ++ [e]) | |
| def play (G : Game) (σ τ : Strategy G) (start : Fin G.n) (t : ℕ) : Fin G.m := | |
| let p := position G σ τ start t | |
| move G σ τ p.1 p.2 | |
| noncomputable def meanPayoff (G : Game) (π : ℕ → Fin G.m) : ℝ := | |
| Filter.liminf (fun T : ℕ => | |
| (∑ j ∈ Finset.range T, (G.weight (π j) : ℝ)) / (T : ℝ)) Filter.atTop | |
| def Winning (G : Game) (v : Fin G.n) : Prop := | |
| ∃ σ : Strategy G, ∀ τ : Strategy G, 0 ≤ meanPayoff G (play G σ τ v) | |
| def encodeNat (n : ℕ) : List Bool := | |
| let bits := Nat.bits (n + 1) | |
| List.replicate bits.length true ++ [false] ++ bits | |
| def encodeInt (z : ℤ) : List Bool := | |
| decide (z < 0) :: encodeNat z.natAbs | |
| def input (G : Game) : List Bool := | |
| encodeNat G.n ++ encodeNat G.m ++ List.ofFn G.maxOwner ++ | |
| (List.ofFn (fun e : Fin G.m => | |
| encodeNat ((G.tail e).val + 1) ++ encodeNat ((G.head e).val + 1) ++ | |
| encodeInt (G.weight e))).flatten | |
| abbrev Symbol := Option Bool | |
| inductive Direction where | |
| | left | stay | right | |
| deriving DecidableEq | |
| def Direction.offset : Direction → ℤ | |
| | .left => -1 | |
| | .stay => 0 | |
| | .right => 1 | |
| structure Action (q : ℕ) where | |
| next : Fin q | |
| write : Fin 3 → Symbol | |
| shift : Fin 3 → Direction | |
| structure Machine where | |
| states : ℕ | |
| start : Fin states | |
| transition : Fin states → (Fin 3 → Symbol) → Bool → Option (Action states) | |
| structure Configuration (M : Machine) where | |
| control : Option (Fin M.states) | |
| head : Fin 3 → ℤ | |
| tape : Fin 3 → ℤ → Symbol | |
| def initial (M : Machine) (code : List Bool) : Configuration M where | |
| control := some M.start | |
| head := fun _ => 0 | |
| tape := fun k j => if k = 0 ∧ 0 ≤ j then code[j.toNat]? else none | |
| def step (M : Machine) (c : Configuration M) (bit : Bool) : Configuration M := | |
| match c.control with | |
| | none => c | |
| | some s => | |
| match M.transition s (fun k => c.tape k (c.head k)) bit with | |
| | none => { c with control := none } | |
| | some a => | |
| { control := some a.next | |
| head := fun k => c.head k + (a.shift k).offset | |
| tape := fun k => Function.update (c.tape k) (c.head k) (a.write k) } | |
| def run (M : Machine) (code : List Bool) (random : ℕ → Bool) : ℕ → Configuration M | |
| | 0 => initial M code | |
| | t + 1 => step M (run M code random t) (random t) | |
| def padBits {T : ℕ} (bits : Fin T → Bool) (j : ℕ) : Bool := | |
| if h : j < T then bits ⟨j, h⟩ else false | |
| def result (M : Machine) (G : Game) (T : ℕ) (bits : Fin T → Bool) : Configuration M := | |
| run M (input G) (padBits bits) T | |
| def CorrectOutput (G : Game) {M : Machine} (c : Configuration M) : Prop := | |
| c.control = none ∧ | |
| (∀ v : Fin G.n, c.tape 2 (v.val : ℤ) = some true ↔ Winning G v) ∧ | |
| (∀ v : Fin G.n, c.tape 2 (v.val : ℤ) = some false ↔ ¬ Winning G v) ∧ | |
| ∀ j : ℤ, (j < 0 ∨ (G.n : ℤ) ≤ j) → c.tape 2 j = none | |
| noncomputable def MainClaim : Prop := by | |
| classical | |
| exact ∃ M : Machine, ∃ C : ℝ, 0 < C ∧ ∀ G : Game, ∃ T : ℕ, | |
| (T : ℝ) ≤ (2 : ℝ) ^ (C * (Real.logb 2 ((input G).length + 2)) ^ 2) ∧ | |
| (∀ bits : Fin T → Bool, (result M G T bits).control = none) ∧ | |
| 7 * 2 ^ T ≤ 8 * (Finset.univ.filter | |
| (fun bits : Fin T → Bool => CorrectOutput G (result M G T bits))).card | |
| def Deterministic (M : Machine) : Prop := | |
| ∀ s cells, M.transition s cells true = M.transition s cells false | |
| def DeterministicMainClaim : Prop := | |
| ∃ M : Machine, Deterministic M ∧ ∃ C : ℝ, 0 < C ∧ ∀ G : Game, ∃ T : ℕ, | |
| (T : ℝ) ≤ (2 : ℝ) ^ (C * (Real.logb 2 ((input G).length + 2)) ^ 2) ∧ | |
| CorrectOutput G (run M (input G) (fun _ => false) T) | |
| end MeanPayoff | |
| end OAI | |