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Add lean source and binary files (part 61)
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import Mathlib
namespace OAI
namespace MeanPayoff
structure Game where
n : ℕ
positive : 0 < n
m : ℕ
tail : Fin m → Fin n
head : Fin m → Fin n
maxOwner : Fin n → Bool
weight : Fin m → ℤ
total : ∀ v : Fin n, ∃ e : Fin m, tail e = v
def Strategy (G : Game) :=
List (Fin G.m) → (v : Fin G.n) → {e : Fin G.m // G.tail e = v}
def move (G : Game) (σ τ : Strategy G) (v : Fin G.n)
(history : List (Fin G.m)) : Fin G.m :=
if G.maxOwner v then (σ history v).val else (τ history v).val
def position (G : Game) (σ τ : Strategy G) (start : Fin G.n) :
ℕ → Fin G.n × List (Fin G.m)
| 0 => (start, [])
| t + 1 =>
let p := position G σ τ start t
let e := move G σ τ p.1 p.2
(G.head e, p.2 ++ [e])
def play (G : Game) (σ τ : Strategy G) (start : Fin G.n) (t : ℕ) : Fin G.m :=
let p := position G σ τ start t
move G σ τ p.1 p.2
noncomputable def meanPayoff (G : Game) (π : ℕ → Fin G.m) : ℝ :=
Filter.liminf (fun T : ℕ =>
(∑ j ∈ Finset.range T, (G.weight (π j) : ℝ)) / (T : ℝ)) Filter.atTop
def Winning (G : Game) (v : Fin G.n) : Prop :=
∃ σ : Strategy G, ∀ τ : Strategy G, 0 ≤ meanPayoff G (play G σ τ v)
def encodeNat (n : ℕ) : List Bool :=
let bits := Nat.bits (n + 1)
List.replicate bits.length true ++ [false] ++ bits
def encodeInt (z : ℤ) : List Bool :=
decide (z < 0) :: encodeNat z.natAbs
def input (G : Game) : List Bool :=
encodeNat G.n ++ encodeNat G.m ++ List.ofFn G.maxOwner ++
(List.ofFn (fun e : Fin G.m =>
encodeNat ((G.tail e).val + 1) ++ encodeNat ((G.head e).val + 1) ++
encodeInt (G.weight e))).flatten
abbrev Symbol := Option Bool
inductive Direction where
| left | stay | right
deriving DecidableEq
def Direction.offset : Direction → ℤ
| .left => -1
| .stay => 0
| .right => 1
structure Action (q : ℕ) where
next : Fin q
write : Fin 3 → Symbol
shift : Fin 3 → Direction
structure Machine where
states : ℕ
start : Fin states
transition : Fin states → (Fin 3 → Symbol) → Bool → Option (Action states)
structure Configuration (M : Machine) where
control : Option (Fin M.states)
head : Fin 3 → ℤ
tape : Fin 3 → ℤ → Symbol
def initial (M : Machine) (code : List Bool) : Configuration M where
control := some M.start
head := fun _ => 0
tape := fun k j => if k = 0 ∧ 0 ≤ j then code[j.toNat]? else none
def step (M : Machine) (c : Configuration M) (bit : Bool) : Configuration M :=
match c.control with
| none => c
| some s =>
match M.transition s (fun k => c.tape k (c.head k)) bit with
| none => { c with control := none }
| some a =>
{ control := some a.next
head := fun k => c.head k + (a.shift k).offset
tape := fun k => Function.update (c.tape k) (c.head k) (a.write k) }
def run (M : Machine) (code : List Bool) (random : ℕ → Bool) : ℕ → Configuration M
| 0 => initial M code
| t + 1 => step M (run M code random t) (random t)
def padBits {T : ℕ} (bits : Fin T → Bool) (j : ℕ) : Bool :=
if h : j < T then bits ⟨j, h⟩ else false
def result (M : Machine) (G : Game) (T : ℕ) (bits : Fin T → Bool) : Configuration M :=
run M (input G) (padBits bits) T
def CorrectOutput (G : Game) {M : Machine} (c : Configuration M) : Prop :=
c.control = none ∧
(∀ v : Fin G.n, c.tape 2 (v.val : ℤ) = some true ↔ Winning G v) ∧
(∀ v : Fin G.n, c.tape 2 (v.val : ℤ) = some false ↔ ¬ Winning G v) ∧
∀ j : ℤ, (j < 0 ∨ (G.n : ℤ) ≤ j) → c.tape 2 j = none
noncomputable def MainClaim : Prop := by
classical
exact ∃ M : Machine, ∃ C : ℝ, 0 < C ∧ ∀ G : Game, ∃ T : ℕ,
(T : ℝ) ≤ (2 : ℝ) ^ (C * (Real.logb 2 ((input G).length + 2)) ^ 2) ∧
(∀ bits : Fin T → Bool, (result M G T bits).control = none) ∧
7 * 2 ^ T ≤ 8 * (Finset.univ.filter
(fun bits : Fin T → Bool => CorrectOutput G (result M G T bits))).card
def Deterministic (M : Machine) : Prop :=
∀ s cells, M.transition s cells true = M.transition s cells false
def DeterministicMainClaim : Prop :=
∃ M : Machine, Deterministic M ∧ ∃ C : ℝ, 0 < C ∧ ∀ G : Game, ∃ T : ℕ,
(T : ℝ) ≤ (2 : ℝ) ^ (C * (Real.logb 2 ((input G).length + 2)) ^ 2) ∧
CorrectOutput G (run M (input G) (fun _ => false) T)
end MeanPayoff
end OAI