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Add lean source and binary files (part 62)
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import Mathlib.Tactic.Ring
import OAI.Computability.PerfectCompleteness.Model
import OAI.Computability.PerfectCompleteness.Reduction.Target
import OAI.Computability.UniqueGames.Machines.MachineSubroutineLemmas
namespace OAI
namespace PerfectCompleteness.Encoding
open UniqueGamesTheorem.Foundations.Complexity
def parseLabel (alphabet value : Nat) : Option (Fin alphabet) :=
if bounded : value < alphabet then some ⟨value, bounded⟩ else none
@[simp] theorem parseLabel_value {q : Nat} (label : Fin q) :
parseLabel q label.val = some label := by
simp [parseLabel, label.isLt]
@[simp] theorem parseLabels_values {q : Nat} (labels : List (Fin q)) :
(labels.map Fin.val).mapM (parseLabel q) = some labels := by
induction labels with
| nil => rfl
| cons label labels ih => simp [ih]
def parseImages (alphabet : Nat) (words : List Nat) :
Option (Vector (Fin alphabet) (2 * alphabet)) := do
let labels ← words.mapM (parseLabel alphabet)
if length_ok : labels.length = 2 * alphabet then
some ⟨labels.toArray, by simpa using length_ok⟩
else none
@[simp] theorem parseImages_values {q : Nat}
(images : Vector (Fin q) (2 * q)) :
parseImages q (images.toList.map Fin.val) = some images := by
unfold parseImages
rw [parseLabels_values]
simp
exact Vector.toArray_toList
def parseProjection (alphabet : Nat) (words : List Nat) :
Option (ProjectionTable alphabet) := do
let images ← parseImages alphabet words
if exactlyTwo : ∀ b : Fin alphabet,
((List.finRange (2 * alphabet)).filter
(fun a => decide (images[a] = b))).length = 2 then
some ⟨images, exactlyTwo⟩
else none
@[simp] theorem parseProjection_encoded {q : Nat} (table : ProjectionTable q) :
parseProjection q (tableWords table) = some table := by
simp only [parseProjection, tableWords, parseImages_values]
dsimp only [Bind.bind, Option.bind]
simp only [table.exactlyTwo, implies_true, dite_true]
@[simp] theorem tableWords_length {q : Nat} (table : ProjectionTable q) :
(tableWords table).length = 2 * q := by
simp [tableWords]
def parseEdge (leftVertices rightVertices alphabet : Nat) :
List Nat → Option (Edge leftVertices rightVertices alphabet × List Nat)
| left :: right :: words => do
let left ← parseLabel leftVertices left
let right ← parseLabel rightVertices right
let projection ← parseProjection alphabet (words.take (2 * alphabet))
return (⟨left, right, projection⟩, words.drop (2 * alphabet))
| _ => none
@[simp] theorem parseEdge_encoded {l r q : Nat}
(edge : Edge l r q) (rest : List Nat) :
parseEdge l r q (edgeWords edge ++ rest) = some (edge, rest) := by
cases edge with
| mk left right projection =>
have taken := List.take_left' (l₂ := rest) (tableWords_length projection)
have dropped := List.drop_left' (l₂ := rest) (tableWords_length projection)
simp [edgeWords, parseEdge, taken, dropped]
def parseEdges (leftVertices rightVertices alphabet : Nat) :
Nat → List Nat → Option (List (Edge leftVertices rightVertices alphabet) × List Nat)
| 0, words => some ([], words)
| count + 1, words => do
let (edge, words) ← parseEdge leftVertices rightVertices alphabet words
let (edges, words) ← parseEdges leftVertices rightVertices alphabet count words
return (edge :: edges, words)
@[simp] theorem parseEdges_encoded {l r q : Nat}
(edges : List (Edge l r q)) (rest : List Nat) :
parseEdges l r q edges.length (edges.flatMap edgeWords ++ rest) =
some (edges, rest) := by
induction edges with
| nil => rfl
| cons edge edges ih => simp [parseEdges, List.append_assoc, ih]
def decodeGameWords (alphabet : Nat) : List Nat → Option (Instance alphabet)
| leftVertices :: rightVertices :: encodedAlphabet :: count :: words => do
if encodedAlphabet = alphabet then
let (edges, trailing) ← parseEdges leftVertices rightVertices alphabet count words
if trailing = [] then
if nonempty : edges ≠ [] then
some ⟨leftVertices, rightVertices, edges, nonempty⟩
else none
else none
else none
| _ => none
@[simp] theorem decodeGameWords_encoded {q : Nat} (game : Instance q) :
decodeGameWords q (gameWords game) = some game := by
cases game with
| mk leftVertices rightVertices edges nonempty =>
have parsed := parseEdges_encoded edges []
simp only [List.append_nil] at parsed
simp [decodeGameWords, gameWords, parsed, nonempty]
def decodeGameBits (alphabet : Nat) (bits : List Bool) : Option (Instance alphabet) :=
decodeWords bits >>= decodeGameWords alphabet
@[simp] theorem decodeGameBits_encoded {q : Nat} (game : Instance q) :
decodeGameBits q (gameBits game) = some game := by
simp [decodeGameBits, gameBits]
theorem gameBits_injective {q : Nat} {first second : Instance q}
(same : gameBits first = gameBits second) : first = second := by
have parsed := congrArg (decodeGameBits q) same
simpa only [decodeGameBits_encoded, Option.some.injEq] using parsed
@[simp] theorem edgeWords_length {l r q : Nat} (edge : Edge l r q) :
(edgeWords edge).length = 2 * q + 2 := by
simp [edgeWords]
theorem edgesWords_length {l r q : Nat} (edges : List (Edge l r q)) :
(edges.flatMap edgeWords).length = edges.length * (2 * q + 2) := by
induction edges with
| nil => simp
| cons edge edges ih =>
simp only [List.flatMap_cons, List.length_append, edgeWords_length,
List.length_cons, Nat.add_mul, Nat.one_mul, ih]
omega
@[simp] theorem gameWords_length {q : Nat} (game : Instance q) :
(gameWords game).length = 4 + game.edges.length * (2 * q + 2) := by
simp only [gameWords, List.length_append, List.length_cons, List.length_nil,
edgesWords_length]
theorem gameBits_length {q : Nat} (game : Instance q) :
(gameBits game).length =
(gameWords game).sum + 4 + game.edges.length * (2 * q + 2) := by
simp only [gameBits, encodeWords_length, gameWords_length]
omega
end PerfectCompleteness.Encoding
namespace PerfectCompleteness.Encoding
theorem tableWords_sum_le {q : Nat} (table : ProjectionTable q) :
(tableWords table).sum ≤ 2 * q * q := by
have hsum (labels : List (Fin q)) :
(labels.map Fin.val).sum ≤ labels.length * q := by
induction labels with
| nil => simp
| cons a labels ih =>
simp only [List.map_cons, List.sum_cons, List.length_cons,
Nat.add_mul, Nat.one_mul]
calc
_ ≤ q + labels.length * q :=
Nat.add_le_add (Nat.le_of_lt a.isLt) ih
_ = labels.length * q + q := Nat.add_comm _ _
simpa [tableWords] using hsum table.images.toList
theorem edgeWords_sum_le {l r q : Nat} (edge : Edge l r q) :
(edgeWords edge).sum ≤ l + r + 2 * q * q := by
calc
_ = edge.left.val + edge.right.val + (tableWords edge.projection).sum := by
simp [edgeWords, Nat.add_assoc]
_ ≤ l + r + 2 * q * q :=
Nat.add_le_add
(Nat.add_le_add (Nat.le_of_lt edge.left.isLt) (Nat.le_of_lt edge.right.isLt))
(tableWords_sum_le edge.projection)
theorem edgesWords_sum_le {l r q : Nat} (edges : List (Edge l r q)) :
(edges.flatMap edgeWords).sum ≤ edges.length * (l + r + 2 * q * q) := by
induction edges with
| nil => simp
| cons edge edges ih =>
calc
_ = (edgeWords edge).sum + (edges.flatMap edgeWords).sum := by
rw [List.flatMap_cons, List.sum_append]
_ ≤ (l + r + 2 * q * q) + edges.length * (l + r + 2 * q * q) :=
Nat.add_le_add (edgeWords_sum_le edge) ih
_ = (edge :: edges).length * (l + r + 2 * q * q) := by
simp only [List.length_cons, Nat.add_mul, Nat.one_mul]
exact Nat.add_comm _ _
theorem gameWords_sum_le {q : Nat} (game : Instance q) :
(gameWords game).sum ≤
game.leftVertices + game.rightVertices + q + game.edges.length +
game.edges.length * (game.leftVertices + game.rightVertices + 2 * q * q) := by
calc
_ = (game.leftVertices + game.rightVertices + q + game.edges.length) +
(game.edges.flatMap edgeWords).sum := by
simp [gameWords, Nat.add_assoc]
_ ≤ _ := Nat.add_le_add_left (edgesWords_sum_le game.edges) _
theorem gameBits_length_le {q : Nat} (game : Instance q) :
(gameBits game).length ≤
game.leftVertices + game.rightVertices + q + game.edges.length + 4 +
game.edges.length *
(game.leftVertices + game.rightVertices + 2 * q * q + 2 * q + 2) := by
rw [gameBits_length]
calc
_ ≤ (game.leftVertices + game.rightVertices + q + game.edges.length +
game.edges.length * (game.leftVertices + game.rightVertices + 2 * q * q)) +
4 + game.edges.length * (2 * q + 2) :=
Nat.add_le_add_right (Nat.add_le_add_right (gameWords_sum_le game) 4) _
_ = _ := by ring
theorem gameBits_length_le_of_edge_count {q : Nat} (game : Instance q)
(M : Nat) (hM : game.edges.length ≤ M) :
(gameBits game).length ≤
game.leftVertices + game.rightVertices + q + M + 4 +
M * (game.leftVertices + game.rightVertices + 2 * q * q + 2 * q + 2) := by
apply (gameBits_length_le game).trans
exact Nat.add_le_add
(Nat.add_le_add_right
(Nat.add_le_add_left hM (game.leftVertices + game.rightVertices + q)) 4)
(Nat.mul_le_mul_right
(game.leftVertices + game.rightVertices + 2 * q * q + 2 * q + 2) hM)
end PerfectCompleteness.Encoding
end OAI