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[flow_default] Transcription: 02_03_export and scene set up.json

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transcriptions/02_03_export and scene set up.json ADDED
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+ {
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+ "audio_file": "02_03_export and scene set up.wav",
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+ "text": "Before jumping in Maya, I'm going to move eyes and the other components and teeth in the right position. you I also want to show you how different materials of Zbrush can let us feel more or less the volume of our mesh. And also that making a raw render map. I'm going to create an obj folder and export all my subtools together as an FBX for convenience. In Maya, I create a new project by going to File, Project Window, typing the folder name and choosing the directory, then Accept. Actually, it wasn't so well displayed. Now it does. The next step is in the file menu as well. We need to set the project in that folder we've just created. Now I will move all the folders, ZBrushFolder, OBJ folder inside this project and import my FBX. For lining, I will add Skydome Light which will have an HDRI. I often use the hdri from heaven.com You can find the website easily on the internet and I really like them. Reset the resolution to 4k in this case and samples at least 3. I give a new material to the head, AI standard surface and a new one to the render. Since we use our perps camera, I want to change the angle of view or the focal length because I don't want to see too much distortion. Always check in the preferences you have the right scale, centimeters is good and degree for the angle. In Arnold Tab, open the render view and select Play to start a new one. Now I'm going to play with my subsurface color, the models start to change and I'm using only the subsurface. As you can see here, vary depending on the skin color, ethnicity and many other factors. You need to find your right one based on your character. If you don't want to see your HDR in the render, you can turn usually go back and forward quite a few times during my sculpting process. Now I'm just having fun with this guy, studying the features. And you can see already how much is different from the ZBrushView border. Okay, let's move on. See you in the next video.",
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+ "language": "en",
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+ "confidence": null,
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+ "duration": 604.65
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+ }