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[flow_default] Transcription: 02_04_anatomy adjustments topology UVs.json

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transcriptions/02_04_anatomy adjustments topology UVs.json ADDED
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+ {
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+ "audio_file": "02_04_anatomy adjustments topology UVs.wav",
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+ "text": "Now that I saw her in Arnold, I know that I want to make some little adjustments before topology revision and making the UV. A bit of the head proportions. you I'm going to import an image as a spotlight, a 3 quarter this time. Remember, always find the right angle before moving anything. you you However, as you can see, I use spotlight images only for few minutes. I visualise the changes to make and then I usually find the right proportion and try to make the likeness without them displayed. you Under draw menu you can always change the focal length of your camera once you are in perp's view. This is really helpful both when you are easily replicate it but we will dive into I's components later on you Now it's time to export the lower version of my head. I turn off Group in Export menu and press can change the topology and at the same time I snap it to use Quadro Tool. For that, I need to make like the higher version, then select the lower and activate the Quadro tool to start. The topology is already good enough, but it can be better. So I'm going to add loops around the eyes also because she has a very different eyelids from the basero tool but also the Multicart tool. With the help of this tool I will adjust the faces with more than four vertex. Around two years. you you you Even though I used a symmetry, I prefer to delete an half and mirror it, just to be sure. You can smooth a bit the topology if necessary. Now it's UV time. For the purpose of the workflow I will explain you. I need to have all the UV in the first slot for the early version of the head. These to avoid problems with ZBrush. Anyway, it's possible that the team of ZBrush will fix this aspect soon. you The face needs more space in the UV layout. This to project more X, Y, Z textures detail as possible, while the neck for instance and the back head at the moment are not important, so we can scale them. you you you Oh, that's funny. It can happen sometimes. Probably when I used the mirror tool, it was created with this little hidden face as well. Just deleted it. Here you go. Now, once you've done with your model, we are ready to export this new face.",
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+ "language": "en",
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+ "confidence": null,
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+ "duration": 937.43
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+ }