[flow_default] Transcription: 004 Introduction to static meshes.json
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transcriptions/004 Introduction to static meshes.json
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"audio_file": "004 Introduction to static meshes.wav",
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"text": "Hi everyone, Rick here. And today we're going to be learning about static meshes. Static meshes are simply just a piece of geometry that contains polygons they can move around in a 3D world. So for example, if you go ahead and go all the way up to create here, you can create a cube using the create shapes tool, just selecting cube. There you go. Your cube is created. And a cube is essentially a static mesh because it's a 3D shape that contains polygons, et cetera. Awesome. You can also create other static meshes with Unreal itself by pressing the Create and exploring the shapes tools right there. But normally in games or other scenes, people tend to import these 3D meshes from third-party softwares, such as Blender, so they can import their own 3D objects to the world. And this is basically going to compose your entire level. Cool. So I'm going to show you right now how to modify a cube to actually create a simple small room. So as you can see how versatile it is to just use the simple Unreal objects. So let's go ahead and start out with this cube and let's press the R key on your keyboard or just go ahead and press the scale key, the scale tool right here on the top. And let's scale the scoop on the blue axis and on the green axis a little bit just so it forms your room. And let's scale it down a bit on the red so it kind of like forms a wall shape. Now let's go back, select the, select the wall, press W and now let's press Ctrl W to duplicate this wall. That way as you can see it's duplicated and you can drag it off from it. Perfect. So let's drag right in front of you and let's just adjust it a little bit. Awesome. Looking good. Now let's go ahead and duplicate one more time. Let's bring it to the middle and let's press the E key to rotate. Let's rotate using the blue axis right here, which is the Z axis. Awesome. So I rotated 90 degrees and I'm going to use the W2 again, which is the select and translate objects to to move it backwards. Perfect. Now we can align them quickly to just form the small room. Let's grab that one again. Let's press Ctrl W to duplicate and let's bring it back on the Z axis, which is the Y axis. Awesome. Congratulations. You created your first room. And as you can see, the cube or all the other shapes right there can be really expendable. You can actually model them here in Unreal. I won't be showing you how to advance model this, but you can go ahead and spark your creativity and try out new things. Cool. So as you can see, we have ourselves a little room right here that we can't really go in because there's a collision here. So let's talk about collisions. Collisions is what makes my character right here not go ahead and cross between these objects. You actually collide with them. Seems super simple, but whenever you're importing your own static meshes, it might not have a collision built in. So I'm going to show you how to do that. So let's select the wall and let's go ahead and let's double click the static mesh on the right side here on the transfer on the under the details tab. So let's double click it. And now we can see here the our cube static mesh. So let's just grab this window and let's talk it to the top. Perfect. Just holding down. And as you can see, we can see the cube mesh right here. If we go all the way to the top, we can see a collision manual. And here is where you would add your collision. So let's remove the collision for now. Let's hit save. And let's go back to our testing world. If I press play right now and I walk past this cube and as you can see, I just walked inside of it. And that's because there's no collision. Now to add the collision back, let's go to cube again. And let's open the menu here for the collision and let's add a box simplified collision. As you can see, it took the shape of a box because this is a cube. Sometimes you have other objects such as a car or other things. And instead of doing that, you can go to collision and you can set the auto convex collision. This is going to try to approximate the collision vertices of your 3D mesh. That way it's going to try to build a collision around it. Sometimes it's good, sometimes it doesn't work. You just have to try it out. And in one of the tutorials that we're going to be looking at, I'll be doing exactly that so you can see how it works. Perfect. So let's hit save. Let's go back to our testing. And now if we try to walk to this wall, we can't really walk past it. So we have the collision enable. Now my character kind of just collides with it. Perfect. So another thing I want to show you is how you can actually place a material on this wall. So it looks, it doesn't look like this plain white and it's super simple right now as you already learned about materials let's go to our content drawer and let's see if we can search in we can find any materials here that it's with our starter content so let's click on filters here so let's add an asset filter and let's go ahead and just filter by material so as you can see there are tons of material on the starter content that we can choose from. So let's go ahead and choose this Oakwood. And let's drag and drop into our static mesh so you can either just drag it from the content drawer or you can simply just put in materials with your static mesh selected. Awesome, looking pretty good. Let's also do that for the other walls that we have in place. Perfect. Let's go ahead one more time. Awesome. And it's that easy to import materials in your Mashes. And yeah, perfect. With that said, you can also click on the materials. And if you want to edit any property, you can go ahead and do that such as scaling, or you want to change the roughness metallic, feel free to mess around. However, you want, let's add a little entrance here so our character can go inside. Let's hit play. As you can see, the material looks really good in our scene. It's kind of like this wood cabin. It's a very big wood cabin, but it looks good. Awesome. So now you might be wondering, it's going to be quite hard to create some of the landscape meshes using this 3D tools or using just simple cubes. and yes, you're right. It's quite hard. That's why people Use blender and other tools to actually 3d model this materials is to import back But thankfully Unreal Engine 5 has an amazing tool that is gonna help us import assets made that we can use free in our scenes So I'm gonna teach you how to do that right now. So first of all, let's go ahead and go to content right here as you can see on the top and let's press Quixel Bridge. Quixel Bridge is an add-on that has thousands of assets that you can choose from and import directly to your project. If your bridge does not open, and this is because I'm in alpha, so if your bridge does not open, you can go to their website, quicksul.com slash bridge and download the bridge tool from there. But at the time that you're watching this video, this is probably working for you. So I'm just going to keep going. Cool. So let's grab let's explore bridge a little bit. As you can see, it has tons of texture surfaces, materials and 3D meshes like this little table right here or this amazing rocks. So let's go ahead and choose one and let's import to our scene. I really like this table. So to do that, let's click on the table. And as you can see, it's going to ask you to sign in. So make sure you sign in. I'm going to do that right now really quickly. Perfect. So after you signed in, you should be able to just press the download here. And it's going to download to your content drawer. Once it's downloaded, you need to press Add to make sure the assets get moved to your content drawer. Perfect, I press Add, it exported. So if I now go to my content drawer, I deselect my filter here. It's going to be located in a folder called Megascans and then you can search for 3D assets. And you see I already have another asset right here, but we just downloaded the wooden table. So let's go ahead and drag our static mesh. So the static mesh is going to be highlighted with this blue color right here. So let's just drag that to our scene. And as you can see, our table right now is perfectly positioned in our scene. So if we hit play, we can actually go and check out our little table. If you try to walk through, as you can see, there's no collision enabled because the asset was just imported with no collision objects. So let's go ahead and add a collision to this. So let's click on our static mesh again. Let's go to our static mesh here on the side, double click it. Let's go to the top collision and let's add a box simplified collision. As you can see, it just formed this little green box. That means that our asset now has collision enabled. Let's save that. Let's go back to test. Let's hit play. So if our character try to walk past it, as you can see, I can't walk. cool be using that throughout our course and I hope you enjoyed. Feel free to mess around with the create button right here to create your own meshes and to also import your meshes from quicksail which is really really useful and a lot of fun. So I hope you enjoyed and I'll see you next",
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"language": "en",
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"confidence": null,
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"duration": 593.24
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}
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