[flow_default] Transcription: 005 Bonus - Roads.json
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transcriptions/005 Bonus - Roads.json
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"audio_file": "005 Bonus - Roads.wav",
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"text": "Hi everyone, welcome to the world tutorial. So today I'll be showing you how to create roads in Unreal Engine 5. So let's go ahead and start off by clicking on a landscape tool on the World Outliner. So if you haven't created your world yet, just make sure you have any world that you're working on open. Let's click on the landscape and let's enable edit layers. So just click that. It's going to say you want to enable, say yes, perfect. So now we're going to go to our landscape editing mode, you can also press shift to, and as you can see, we now have this edit layers right here. So what we're going to do is you're going to add another layer to add another layer, just right clicking, let's say create, and let's rename this layer to splines. The spline is the tool that we're going to use to create rows. Perfect. Once you've done that, let's right click it again and let's click reserve for splines. And let's say yes. So this layer that we're going to build the splines on can only have splines and nothing else, which is important for us. Perfect. Let's lock the layer below. And now let's go to manage and let's click on splines. And as you can see, splines are this by the icon right here, is this little joints that we're gonna use to scope our road. So to place a spline, just hold Ctrl and click on the map and you're gonna place one of these little guys. And now let's try to draw our spline here. So let's place another one here. And as you can see, the year road starts taking shape. Gonna place one right there, one right there, right there. And I think this is good. On the spline settings right here. Let's go ahead and change the width of this. So if you go to half width, let's set this to 500. And as you can see, it only set at the last one. So now to select them all, you can just click all the segments right here Go back to the control pro and hit 500 and as you can see selected them all and it changed their wave to 500 and as you can see that the spline is taking shape our little road is taking shape So what we need to do right now is actually add a mesh to it because right now is just this Empty spline and to add a mesh we can go ahead and go into the segments. So we're going to make sure to press the segments here. And we're going to add another array of landscape spline meshes. That way the landscape mesh will be applied to all of them individually. So we're going to hit another. So we're going to hit the add button right here. We're going to modify the index zero. And I already provided in the description here a folder where it contains the road mesh and the material if you want. The material I grabbed it from MagaSkens. So you can download also from MagaSkens, but you don't have to. You can just use the one that I provided to you. So now let's search for the assets road that I put into the description. Whenever we select road, as you can see now everything is white it just replaced that whole transparent material to our road mesh and now we can apply our material to the road mesh so let's double click on the road let's dock this to the panel and let's change the material to road so let's just click there I don't think it's called road let's see what is it called so let's go to mega scans surfaces stripped asphalt let's just to the MagaScan, Surface, Stri material is applied and you get this beautiful road. It's not that beautiful, but that's it. That's how you create roads. As simple as that, go ahead and mess around with the settings. If you want to change the width of the splines, or if you want to add other splines, just remember to press control whenever you're adding it. And make sure to add that road material to the road mesh. And it doesn't have to be that road mesh, you can create your own mesh or import from quick. So I just use that because it's easier for me to explain to you. So thank you so much for watching.",
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"language": "en",
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"confidence": null,
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"duration": 279.1
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}
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