samfred2 commited on
Commit
4afc876
·
verified ·
1 Parent(s): c0c76ca

[flow_default] Transcription: 02_rendering_still_images.json

Browse files
transcriptions/02_rendering_still_images.json ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ {
2
+ "audio_file": "02_rendering_still_images.wav",
3
+ "text": "In this video we take a look on how to render and output still images of our 3D scene. When it comes to rendering there are basically four areas in Blender which are of interest. First of all we have the render settings over here. These are dependent on the render engine you have chosen up here. More about the render engines in the next videos. Then the output settings are important because here we can define the file paths, the file format, the image resolution and so on for the final output like the image or video we output from our 3D scene here. Then we have the render settings up here where we can start rendering an image, animation and do some other things we will look into in a second. And we also need the image editor since inside the image editor the rendered image will be viewed. Then as mentioned in previous videos, we need a camera in order to render our scene. Let's press numpad zero. Here you can see I've set up this camera from this angle here. And in order to render out an image, this camera is necessary, otherwise it won't work. So more about how to use cameras was already described in previous videos. Now let's focus on rendering. First of all, let's click on a render up here and simply click on render image or press F12. Then by default, this window will pop up, which has the image editor enabled and shows us the rendering process and the final render itself. If you don't like this pop up window, we can also change this. Let's close this. Go to render and here display mode we can change this. For example, if we don't like new window let's change this to full screen for example. Press F12 and now you can see the image editor now opens in full screen mode, renders the image and shows us the final result. Up here we can also see which frame was rendered and how long it took plus how much memory it needed. If you want to go back, you simply click on back to previous or hit escape and then you can see the standard user interface again. So then we have the image editor. That means as soon as I press F12, my current view will change to the image editor, but not in full screen mode. And then it renders the image as you can see, or if I hit escape, if you click on render display mode and then keep user interface hit F12 basically nothing will change on the user interface. But as you can see down here, it still renders the image. And now if I switch over to the image editor, you can see here we have their rendered image. So this is perfect. If you, for example, wanna split your view, change one view to the image editor. And then if I hit hit F12 you can see it's rendering over here directly in the image editor. So now in order to save an image what you need to do is click on image, save as or press shift as then pick your hard drive, pick the folder, enter a name up here and as you can see down here you still can change the file format of the image you want to output. More about these in a separate video. And then you simply click on Save as Image. And then as you can see here, I can open up this image on my hard drive and I can now do whatever I want with this. Let's quickly go to the output settings over here, output. You can see we have this file path we can define, but this is not important for still renders because still renders you always have to save manually. But if you want to render out an animation, you have to define this file path, then click on render and then render animation or control F12. And then this animation will be saved as video or image sequence in this folder here. More about rendering animations you will learn in the car scene exercise in the next chapter, where we will render out this car animation. So these are the basics for rendering out an image. Here's a small tip I use quite a lot, which can be really handy. As you can see over here, we have render slots. Here you can count eight, but if you press N to open up this sidebar, you can see here on a render slots with the plus, I can add even more if I like, which I then also can choose up here. So basically we can render images into different slots. At this moment, this image was rendered into slot one. If I change it to two, for example, you can see there is no image in here. And maybe you would change something on your scene. For example, let's change the color of the sun. Certainly we also see this in real time here. But if you're working with the cycles render engine, this might not be in real time or you treat different cycle settings or in general you treat different settings. If I now render this again with F12, it might be that you want to compare these two images. And now one was rendered in slot one and one in slot two. And now I can easily change between those two slots. And it's even easier if I press J at cycles through all slots which have a rendered image. For example, if I go to slot 3, let's change the color once again, maybe greenish. Let's render this once again and if I now press J it will cycle through all three slots as you can see up here. Yeah and this is a perfect tool to compare different images.",
4
+ "language": "en",
5
+ "confidence": null,
6
+ "duration": 335.27
7
+ }