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[flow_default] Transcription: 02. Better Area Lamps & Denoiser Improvements.json

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transcriptions/02. Better Area Lamps & Denoiser Improvements.json ADDED
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+ {
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+ "audio_file": "02. Better Area Lamps & Denoiser Improvements.wav",
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+ "text": "A two very important and cool features were added to Blender 2.93. It's still in the alpha version when I'm recording this video, but regardless you're gonna be using those. I'm pretty sure about that. So the first one is the changes applied to the area lamp. I'm gonna add one to my scene and just present what changed. So within the lamp settings we can now change shapes not only from between square and rectangle, but we also have a disc and the ellipse and that's a very cool feature because just with the area lamp we are now able to create kind of a spot lamp because as you can see we have the beam shape feature added to the area lamp that wasn't present here before. So you can see I'm creating this very nice looking focused light source. When I change it to the ellipse this light shape will also follow the ellipse shape. So let's modify it like this. That's definitely too much. But we are now able to create very interesting effects just with the area lamps only. Previously you would have to create an object here, cut the ellipse shape and just put the area lamp, the square one or the rectangular one behind it and now we are just able to do it with those settings here. Another thing that I would like to show applies to the denoiser. So within the render settings here and the denoiser we have the start sample value. So for example if I set it to 30 the image. And so let me set it up just to the two samples here. So you can see this is how it looks at the second sample. And at the first one, it looks like this. So this is the input for the denoiser to work on the other samples. And here for example you can see it distorts the look of the image, it creates bugs so it needs to continue until all those areas are cleaned up. And in the areas where we have tiny details, where those distortions happen, even at higher samples, it's not possible to clean up those areas from those artifacts. So I think right now, if we can start applying to the noisier, let's say from the 50th or 100th sample, when the image is already quite clean, I would say the end results should look much better because as I mentioned Blender gets much cleaner image as a starting point and then it applies to the noisier.",
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+ "language": "en",
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+ "confidence": null,
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+ "duration": 212.68
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+ }