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5f170e87-49f7-439d-b96d-17a2bc823ebf
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from a ``Screen`` method is called. Similarly, a turtle object is automatically created whenever any of the functions derived from a Turtle method is called. To use multiple turtles on a screen, the object-oriented interface must be used.
trusted_official_docs
CPython Docs
from a ``Screen`` method is called. Similarly, a turtle object is automatically created whenever any of the functions derived from a Turtle method is called. To use multiple turtles on a screen, the object-oriented interface must be used.
from a ``Screen`` method is called. Similarly, a turtle object is automatically created whenever any of the functions derived from a Turtle method is called. To use multiple turtles on a screen, the object-oriented interface must be used.
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t.mainloop() to the end of the script. The script will now wait to be dismissed and will not exit until it is terminated, for example by closing the turtle graphics window.
trusted_official_docs
CPython Docs
t.mainloop() to the end of the script. The script will now wait to be dismissed and will not exit until it is terminated, for example by closing the turtle graphics window.
t.mainloop() to the end of the script. The script will now wait to be dismissed and will not exit until it is terminated, for example by closing the turtle graphics window.
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Temporarily disable turtle animation. The code written inside the ``no_animation`` block will not be animated; once the code block is exited, the drawing will appear. .. doctest:: :skipif: _tkinter is None
trusted_official_docs
CPython Docs
Temporarily disable turtle animation. The code written inside the ``no_animation`` block will not be animated; once the code block is exited, the drawing will appear. .. doctest:: :skipif: _tkinter is None
Temporarily disable turtle animation. The code written inside the ``no_animation`` block will not be animated; once the code block is exited, the drawing will appear. .. doctest:: :skipif: _tkinter is None
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.. function:: mainloop() done() Starts event loop - calling Tkinter's mainloop function. Must be the last statement in a turtle graphics program. Must *not* be used if a script is run from within IDLE in -n mode (No subprocess) - for interactive use of turtle graphics. ::
trusted_official_docs
CPython Docs
.. function:: mainloop() done() Starts event loop - calling Tkinter's mainloop function. Must be the last statement in a turtle graphics program. Must *not* be used if a script is run from within IDLE in -n mode (No subprocess) - for interactive use of turtle graphics. ::
.. function:: mainloop() done() Starts event loop - calling Tkinter's mainloop function. Must be the last statement in a turtle graphics program. Must *not* be used if a script is run from within IDLE in -n mode (No subprocess) - for interactive use of turtle graphics. ::
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:param cmode: one of the values 1.0 or 255 Return the colormode or set it to 1.0 or 255. Subsequently *r*, *g*, *b* values of color triples have to be in the range 0..*cmode*.
trusted_official_docs
CPython Docs
:param cmode: one of the values 1.0 or 255 Return the colormode or set it to 1.0 or 255. Subsequently *r*, *g*, *b* values of color triples have to be in the range 0..*cmode*.
:param cmode: one of the values 1.0 or 255 Return the colormode or set it to 1.0 or 255. Subsequently *r*, *g*, *b* values of color triples have to be in the range 0..*cmode*.
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:param x: a number or a pair/vector of numbers or a turtle instance :param y: a number if *x* is a number, else ``None`` Return the angle between the line from turtle position to position specified by (x,y), the vector or the other turtle. This depends on the turtle's start orientation which depends on the mode - "st...
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CPython Docs
:param x: a number or a pair/vector of numbers or a turtle instance :param y: a number if *x* is a number, else ``None`` Return the angle between the line from turtle position to position specified by (x,y), the vector or the other turtle. This depends on the turtle's start orientation which depends on the mode - "st...
:param x: a number or a pair/vector of numbers or a turtle instance :param y: a number if *x* is a number, else ``None`` Return the angle between the line from turtle position to position specified by (x,y), the vector or the other turtle. This depends on the turtle's start orientation which depends on the mode - "st...
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size and position of the main window. Default values of arguments are stored in the configuration dictionary and can be changed via a :file:`turtle.cfg` file. :param width: if an integer, a size in pixels, if a float, a fraction of the screen; default is 50% of screen :param height: if an integer, the height in pixel...
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CPython Docs
size and position of the main window. Default values of arguments are stored in the configuration dictionary and can be changed via a :file:`turtle.cfg` file. :param width: if an integer, a size in pixels, if a float, a fraction of the screen; default is 50% of screen :param height: if an integer, the height in pixel...
size and position of the main window. Default values of arguments are stored in the configuration dictionary and can be changed via a :file:`turtle.cfg` file. :param width: if an integer, a size in pixels, if a float, a fraction of the screen; default is 50% of screen :param height: if an integer, the height in pixel...
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turtle's drawings from the screen. Do not move turtle. State and position of the turtle as well as drawings of other turtles are not affected. .. function:: write(arg, move=False, align="left", font=("Arial", 8, "normal"))
trusted_official_docs
CPython Docs
turtle's drawings from the screen. Do not move turtle. State and position of the turtle as well as drawings of other turtles are not affected. .. function:: write(arg, move=False, align="left", font=("Arial", 8, "normal"))
turtle's drawings from the screen. Do not move turtle. State and position of the turtle as well as drawings of other turtles are not affected. .. function:: write(arg, move=False, align="left", font=("Arial", 8, "normal"))
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unglow(self,x,y): ... self.fillcolor("") ... >>> turtle = MyTurtle() >>> turtle.onclick(turtle.glow) # clicking on turtle turns fillcolor red, >>> turtle.onrelease(turtle.unglow) # releasing turns it to transparent. .. function:: ondrag(fun, btn=1, add=None)
trusted_official_docs
CPython Docs
unglow(self,x,y): ... self.fillcolor("") ... >>> turtle = MyTurtle() >>> turtle.onclick(turtle.glow) # clicking on turtle turns fillcolor red, >>> turtle.onrelease(turtle.unglow) # releasing turns it to transparent. .. function:: ondrag(fun, btn=1, add=None)
unglow(self,x,y): ... self.fillcolor("") ... >>> turtle = MyTurtle() >>> turtle.onclick(turtle.glow) # clicking on turtle turns fillcolor red, >>> turtle.onrelease(turtle.unglow) # releasing turns it to transparent. .. function:: ondrag(fun, btn=1, add=None)
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Translation of docstrings into different languages -------------------------------------------------- There is a utility to create a dictionary the keys of which are the method names and the values of which are the docstrings of the public methods of the classes Screen and Turtle.
trusted_official_docs
CPython Docs
Translation of docstrings into different languages -------------------------------------------------- There is a utility to create a dictionary the keys of which are the method names and the values of which are the docstrings of the public methods of the classes Screen and Turtle.
Translation of docstrings into different languages -------------------------------------------------- There is a utility to create a dictionary the keys of which are the method names and the values of which are the docstrings of the public methods of the classes Screen and Turtle.
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.. function:: clear() :noindex: .. note:: This TurtleScreen method is available as a global function only under the name ``clearscreen``. The global function ``clear`` is a different one derived from the Turtle method ``clear``.
trusted_official_docs
CPython Docs
.. function:: clear() :noindex: .. note:: This TurtleScreen method is available as a global function only under the name ``clearscreen``. The global function ``clear`` is a different one derived from the Turtle method ``clear``.
.. function:: clear() :noindex: .. note:: This TurtleScreen method is available as a global function only under the name ``clearscreen``. The global function ``clear`` is a different one derived from the Turtle method ``clear``.
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you have an appropriate entry in your :file:`turtle.cfg` file this dictionary will be read in at import time and will replace the original English docstrings. At the time of this writing there are docstring dictionaries in German and in Italian. (Requests please to glingl@aon.at.)
trusted_official_docs
CPython Docs
you have an appropriate entry in your :file:`turtle.cfg` file this dictionary will be read in at import time and will replace the original English docstrings. At the time of this writing there are docstring dictionaries in German and in Italian. (Requests please to glingl@aon.at.)
you have an appropriate entry in your :file:`turtle.cfg` file this dictionary will be read in at import time and will replace the original English docstrings. At the time of this writing there are docstring dictionaries in German and in Italian. (Requests please to glingl@aon.at.)
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and there a number of key classes in the turtle object-oriented interface that can be used to create them and relate them to each other. A :class:`Turtle` instance will automatically create a :class:`Screen` instance if one is not already present.
trusted_official_docs
CPython Docs
and there a number of key classes in the turtle object-oriented interface that can be used to create them and relate them to each other. A :class:`Turtle` instance will automatically create a :class:`Screen` instance if one is not already present.
and there a number of key classes in the turtle object-oriented interface that can be used to create them and relate them to each other. A :class:`Turtle` instance will automatically create a :class:`Screen` instance if one is not already present.
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arc in counterclockwise direction if *radius* is positive, otherwise in clockwise direction. Finally the direction of the turtle is changed by the amount of *extent*. As the circle is approximated by an inscribed regular polygon, *steps* determines the number of steps to use. If not given, it will be calculated autom...
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CPython Docs
arc in counterclockwise direction if *radius* is positive, otherwise in clockwise direction. Finally the direction of the turtle is changed by the amount of *extent*. As the circle is approximated by an inscribed regular polygon, *steps* determines the number of steps to use. If not given, it will be calculated autom...
arc in counterclockwise direction if *radius* is positive, otherwise in clockwise direction. Finally the direction of the turtle is changed by the amount of *extent*. As the circle is approximated by an inscribed regular polygon, *steps* determines the number of steps to use. If not given, it will be calculated autom...
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regular polygon, *steps* determines the number of steps to use. If not given, it will be calculated automatically. May be used to draw regular polygons. .. doctest:: :skipif: _tkinter is None
trusted_official_docs
CPython Docs
regular polygon, *steps* determines the number of steps to use. If not given, it will be calculated automatically. May be used to draw regular polygons. .. doctest:: :skipif: _tkinter is None
regular polygon, *steps* determines the number of steps to use. If not given, it will be calculated automatically. May be used to draw regular polygons. .. doctest:: :skipif: _tkinter is None
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risk of a name conflict (this becomes even more an issue if you're using turtle graphics in a script where other modules might be imported). The solution is to use ``import turtle`` - ``fd()`` becomes ``turtle.fd()``, ``width()`` becomes ``turtle.width()`` and so on. (If typing "turtle" over and over again becomes tedi...
trusted_official_docs
CPython Docs
risk of a name conflict (this becomes even more an issue if you're using turtle graphics in a script where other modules might be imported). The solution is to use ``import turtle`` - ``fd()`` becomes ``turtle.fd()``, ``width()`` becomes ``turtle.width()`` and so on. (If typing "turtle" over and over again becomes tedi...
risk of a name conflict (this becomes even more an issue if you're using turtle graphics in a script where other modules might be imported). The solution is to use ``import turtle`` - ``fd()`` becomes ``turtle.fd()``, ``width()`` becomes ``turtle.width()`` and so on. (If typing "turtle" over and over again becomes tedi...
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= black resizemode = noresize visible = True language = english exampleturtle = turtle examplescreen = screen title = Python Turtle Graphics using_IDLE = False Short explanation of selected entries:
trusted_official_docs
CPython Docs
= black resizemode = noresize visible = True language = english exampleturtle = turtle examplescreen = screen title = Python Turtle Graphics using_IDLE = False Short explanation of selected entries:
= black resizemode = noresize visible = True language = english exampleturtle = turtle examplescreen = screen title = Python Turtle Graphics using_IDLE = False Short explanation of selected entries:
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Move turtle to the origin -- coordinates (0,0) -- and set its heading to its start-orientation (which depends on the mode, see :func:`mode`). .. doctest:: :skipif: _tkinter is None :hide:
trusted_official_docs
CPython Docs
Move turtle to the origin -- coordinates (0,0) -- and set its heading to its start-orientation (which depends on the mode, see :func:`mode`). .. doctest:: :skipif: _tkinter is None :hide:
Move turtle to the origin -- coordinates (0,0) -- and set its heading to its start-orientation (which depends on the mode, see :func:`mode`). .. doctest:: :skipif: _tkinter is None :hide:
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Note the last line. ``t.screen`` is an instance of the :class:`Screen` that a Turtle instance exists on; it's created automatically along with the turtle. The turtle's screen can be customised, for example::
trusted_official_docs
CPython Docs
Note the last line. ``t.screen`` is an instance of the :class:`Screen` that a Turtle instance exists on; it's created automatically along with the turtle. The turtle's screen can be customised, for example::
Note the last line. ``t.screen`` is an instance of the :class:`Screen` that a Turtle instance exists on; it's created automatically along with the turtle. The turtle's screen can be customised, for example::
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integer, new width of canvas in pixels :param canvheight: positive integer, new height of canvas in pixels :param bg: colorstring or color-tuple, new background color If no arguments are given, return current (canvaswidth, canvasheight). Else resize the canvas the turtles are drawing on. Do not alter the drawing wind...
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CPython Docs
integer, new width of canvas in pixels :param canvheight: positive integer, new height of canvas in pixels :param bg: colorstring or color-tuple, new background color If no arguments are given, return current (canvaswidth, canvasheight). Else resize the canvas the turtles are drawing on. Do not alter the drawing wind...
integer, new width of canvas in pixels :param canvheight: positive integer, new height of canvas in pixels :param bg: colorstring or color-tuple, new background color If no arguments are given, return current (canvaswidth, canvasheight). Else resize the canvas the turtles are drawing on. Do not alter the drawing wind...
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.. doctest:: :skipif: _tkinter is None >>> screen.reset() >>> screen.setworldcoordinates(-50,-7.5,50,7.5) >>> for _ in range(72): ... left(10) ... >>> for _ in range(8): ... left(45); fd(2) # a regular octagon
trusted_official_docs
CPython Docs
.. doctest:: :skipif: _tkinter is None >>> screen.reset() >>> screen.setworldcoordinates(-50,-7.5,50,7.5) >>> for _ in range(72): ... left(10) ... >>> for _ in range(8): ... left(45); fd(2) # a regular octagon
.. doctest:: :skipif: _tkinter is None >>> screen.reset() >>> screen.setworldcoordinates(-50,-7.5,50,7.5) >>> for _ in range(72): ... left(10) ... >>> for _ in range(8): ... left(45); fd(2) # a regular octagon
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by the :func:`register_shape` method in different ways. The application programmer has to deal with the Shape class *only* when using compound shapes like shown above! Methods of TurtleScreen/Screen and corresponding functions ==========================================================
trusted_official_docs
CPython Docs
by the :func:`register_shape` method in different ways. The application programmer has to deal with the Shape class *only* when using compound shapes like shown above! Methods of TurtleScreen/Screen and corresponding functions ==========================================================
by the :func:`register_shape` method in different ways. The application programmer has to deal with the Shape class *only* when using compound shapes like shown above! Methods of TurtleScreen/Screen and corresponding functions ==========================================================
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If *y* is ``None``, *x* must be a pair of coordinates or a :class:`Vec2D` (e.g. as returned by :func:`pos`). Move turtle to an absolute position. If the pen is down, draw line. Do not change the turtle's orientation.
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If *y* is ``None``, *x* must be a pair of coordinates or a :class:`Vec2D` (e.g. as returned by :func:`pos`). Move turtle to an absolute position. If the pen is down, draw line. Do not change the turtle's orientation.
If *y* is ``None``, *x* must be a pair of coordinates or a :class:`Vec2D` (e.g. as returned by :func:`pos`). Move turtle to an absolute position. If the pen is down, draw line. Do not change the turtle's orientation.
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* "fastest": 0 * "fast": 10 * "normal": 6 * "slow": 3 * "slowest": 1 Speeds from 1 to 10 enforce increasingly faster animation of line drawing and turtle turning.
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CPython Docs
* "fastest": 0 * "fast": 10 * "normal": 6 * "slow": 3 * "slowest": 1 Speeds from 1 to 10 enforce increasingly faster animation of line drawing and turtle turning.
* "fastest": 0 * "fast": 10 * "normal": 6 * "slow": 3 * "slowest": 1 Speeds from 1 to 10 enforce increasingly faster animation of line drawing and turtle turning.
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- east 0 - north 90 - north 90 - east 180 - west 180 - south 270 - south 270 - west =================== ==================== .. doctest:: :skipif: _tkinter is None
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CPython Docs
- east 0 - north 90 - north 90 - east 180 - west 180 - south 270 - south 270 - west =================== ==================== .. doctest:: :skipif: _tkinter is None
- east 0 - north 90 - north 90 - east 180 - west 180 - south 270 - south 270 - west =================== ==================== .. doctest:: :skipif: _tkinter is None
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:param x: a number or ``None`` :param y: a number or ``None`` :param fill_gap: a boolean Move turtle to an absolute position. Unlike goto(x, y), a line will not be drawn. The turtle's orientation does not change. If currently filling, the polygon(s) teleported from will be filled after leaving, and filling will begi...
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CPython Docs
:param x: a number or ``None`` :param y: a number or ``None`` :param fill_gap: a boolean Move turtle to an absolute position. Unlike goto(x, y), a line will not be drawn. The turtle's orientation does not change. If currently filling, the polygon(s) teleported from will be filled after leaving, and filling will begi...
:param x: a number or ``None`` :param y: a number or ``None`` :param fill_gap: a boolean Move turtle to an absolute position. Unlike goto(x, y), a line will not be drawn. The turtle's orientation does not change. If currently filling, the polygon(s) teleported from will be filled after leaving, and filling will begi...
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(0.00,0.00) >>> turtle.heading() 0.0 >>> turtle.circle(50) >>> turtle.position() (-0.00,0.00) >>> turtle.heading() 0.0 >>> turtle.circle(120, 180) # draw a semicircle >>> turtle.position() (0.00,240.00) >>> turtle.heading() 180.0 .. function:: dot() dot(size) dot(color, /) dot(size, color, /) dot(size, r, g, b, /)
trusted_official_docs
CPython Docs
(0.00,0.00) >>> turtle.heading() 0.0 >>> turtle.circle(50) >>> turtle.position() (-0.00,0.00) >>> turtle.heading() 0.0 >>> turtle.circle(120, 180) # draw a semicircle >>> turtle.position() (0.00,240.00) >>> turtle.heading() 180.0 .. function:: dot() dot(size) dot(color, /) dot(size, color, /) dot(size, r, g, b, /)
(0.00,0.00) >>> turtle.heading() 0.0 >>> turtle.circle(50) >>> turtle.position() (-0.00,0.00) >>> turtle.heading() 0.0 >>> turtle.circle(120, 180) # draw a semicircle >>> turtle.position() (0.00,240.00) >>> turtle.heading() 180.0 .. function:: dot() dot(size) dot(color, /) dot(size, color, /) dot(size, r, g, b, /)
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corner of canvas :param urx: a number, x-coordinate of upper right corner of canvas :param ury: a number, y-coordinate of upper right corner of canvas Set up user-defined coordinate system and switch to mode "world" if necessary. This performs a ``screen.reset()``. If mode "world" is already active, all drawings are ...
trusted_official_docs
CPython Docs
corner of canvas :param urx: a number, x-coordinate of upper right corner of canvas :param ury: a number, y-coordinate of upper right corner of canvas Set up user-defined coordinate system and switch to mode "world" if necessary. This performs a ``screen.reset()``. If mode "world" is already active, all drawings are ...
corner of canvas :param urx: a number, x-coordinate of upper right corner of canvas :param ury: a number, y-coordinate of upper right corner of canvas Set up user-defined coordinate system and switch to mode "world" if necessary. This performs a ``screen.reset()``. If mode "world" is already active, all drawings are ...
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compatible with most Logo turtle graphics. Mode "world" uses user-defined "world coordinates". **Attention**: in this mode angles appear distorted if ``x/y`` unit-ratio doesn't equal 1. ============ ========================= =================== Mode Initial turtle heading positive angles ============ ================...
trusted_official_docs
CPython Docs
compatible with most Logo turtle graphics. Mode "world" uses user-defined "world coordinates". **Attention**: in this mode angles appear distorted if ``x/y`` unit-ratio doesn't equal 1. ============ ========================= =================== Mode Initial turtle heading positive angles ============ ================...
compatible with most Logo turtle graphics. Mode "world" uses user-defined "world coordinates". **Attention**: in this mode angles appear distorted if ``x/y`` unit-ratio doesn't equal 1. ============ ========================= =================== Mode Initial turtle heading positive angles ============ ================...
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contains a :file:`turtle.cfg` file. You can study it as an example and see its effects when running the demos (preferably not from within the demo-viewer). :mod:`!turtledemo` --- Demo scripts ===================================
trusted_official_docs
CPython Docs
contains a :file:`turtle.cfg` file. You can study it as an example and see its effects when running the demos (preferably not from within the demo-viewer). :mod:`!turtledemo` --- Demo scripts ===================================
contains a :file:`turtle.cfg` file. You can study it as an example and see its effects when running the demos (preferably not from within the demo-viewer). :mod:`!turtledemo` --- Demo scripts ===================================
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.. function:: onclick(fun, btn=1, add=None) onscreenclick(fun, btn=1, add=None) :param fun: a function with two arguments which will be called with the coordinates of the clicked point on the canvas :param btn: number of the mouse-button, defaults to 1 (left mouse button) :param add: ``True`` or ``False`` -- if ``Tr...
trusted_official_docs
CPython Docs
.. function:: onclick(fun, btn=1, add=None) onscreenclick(fun, btn=1, add=None) :param fun: a function with two arguments which will be called with the coordinates of the clicked point on the canvas :param btn: number of the mouse-button, defaults to 1 (left mouse button) :param add: ``True`` or ``False`` -- if ``Tr...
.. function:: onclick(fun, btn=1, add=None) onscreenclick(fun, btn=1, add=None) :param fun: a function with two arguments which will be called with the coordinates of the clicked point on the canvas :param btn: number of the mouse-button, defaults to 1 (left mouse button) :param add: ``True`` or ``False`` -- if ``Tr...
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given: return the current tilt-angle, i. e. the angle between the orientation of the turtleshape and the heading of the turtle (its direction of movement). .. doctest:: :skipif: _tkinter is None
trusted_official_docs
CPython Docs
given: return the current tilt-angle, i. e. the angle between the orientation of the turtleshape and the heading of the turtle (its direction of movement). .. doctest:: :skipif: _tkinter is None
given: return the current tilt-angle, i. e. the angle between the orientation of the turtleshape and the heading of the turtle (its direction of movement). .. doctest:: :skipif: _tkinter is None
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.. function:: stamp() Stamp a copy of the turtle shape onto the canvas at the current turtle position. Return a stamp_id for that stamp, which can be used to delete it by calling ``clearstamp(stamp_id)``.
trusted_official_docs
CPython Docs
.. function:: stamp() Stamp a copy of the turtle shape onto the canvas at the current turtle position. Return a stamp_id for that stamp, which can be used to delete it by calling ``clearstamp(stamp_id)``.
.. function:: stamp() Stamp a copy of the turtle shape onto the canvas at the current turtle position. Return a stamp_id for that stamp, which can be used to delete it by calling ``clearstamp(stamp_id)``.
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*r*, *g*, and *b*. Each of *r*, *g*, and *b* must be in the range 0..colormode, where colormode is either 1.0 or 255 (see :func:`colormode`). ``fillcolor(r, g, b)`` Set fillcolor to the RGB color represented by *r*, *g*, and *b*. Each of *r*, *g*, and *b* must be in the range 0..colormode.
trusted_official_docs
CPython Docs
*r*, *g*, and *b*. Each of *r*, *g*, and *b* must be in the range 0..colormode, where colormode is either 1.0 or 255 (see :func:`colormode`). ``fillcolor(r, g, b)`` Set fillcolor to the RGB color represented by *r*, *g*, and *b*. Each of *r*, *g*, and *b* must be in the range 0..colormode.
*r*, *g*, and *b*. Each of *r*, *g*, and *b* must be in the range 0..colormode, where colormode is either 1.0 or 255 (see :func:`colormode`). ``fillcolor(r, g, b)`` Set fillcolor to the RGB color represented by *r*, *g*, and *b*. Each of *r*, *g*, and *b* must be in the range 0..colormode.
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``pencolor()`` Return the current pencolor as color specification string or as a tuple (see example). May be used as input to another color/pencolor/fillcolor/bgcolor call. ``pencolor(colorstring)`` Set pencolor to *colorstring*, which is a Tk color specification string, such as ``"red"``, ``"yellow"``, or ``"#33cc8c...
trusted_official_docs
CPython Docs
``pencolor()`` Return the current pencolor as color specification string or as a tuple (see example). May be used as input to another color/pencolor/fillcolor/bgcolor call. ``pencolor(colorstring)`` Set pencolor to *colorstring*, which is a Tk color specification string, such as ``"red"``, ``"yellow"``, or ``"#33cc8c...
``pencolor()`` Return the current pencolor as color specification string or as a tuple (see example). May be used as input to another color/pencolor/fillcolor/bgcolor call. ``pencolor(colorstring)`` Set pencolor to *colorstring*, which is a Tk color specification string, such as ``"red"``, ``"yellow"``, or ``"#33cc8c...
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public methods of the Screen and Turtle classes are documented extensively via docstrings. So these can be used as online-help via the Python help facilities: - When using IDLE, tooltips show the signatures and first lines of the docstrings of typed in function-/method calls.
trusted_official_docs
CPython Docs
public methods of the Screen and Turtle classes are documented extensively via docstrings. So these can be used as online-help via the Python help facilities: - When using IDLE, tooltips show the signatures and first lines of the docstrings of typed in function-/method calls.
public methods of the Screen and Turtle classes are documented extensively via docstrings. So these can be used as online-help via the Python help facilities: - When using IDLE, tooltips show the signatures and first lines of the docstrings of typed in function-/method calls.
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Set the turtle's speed to an integer value in the range 0..10. If no argument is given, return current speed. If input is a number greater than 10 or smaller than 0.5, speed is set to 0. Speedstrings are mapped to speedvalues as follows:
trusted_official_docs
CPython Docs
Set the turtle's speed to an integer value in the range 0..10. If no argument is given, return current speed. If input is a number greater than 10 or smaller than 0.5, speed is set to 0. Speedstrings are mapped to speedvalues as follows:
Set the turtle's speed to an integer value in the range 0..10. If no argument is given, return current speed. If input is a number greater than 10 or smaller than 0.5, speed is set to 0. Speedstrings are mapped to speedvalues as follows:
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:param master: some Tkinter widget to contain the ScrolledCanvas, i.e. a Tkinter-canvas with scrollbars added Used by class Screen, which thus automatically provides a ScrolledCanvas as playground for the turtles.
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CPython Docs
:param master: some Tkinter widget to contain the ScrolledCanvas, i.e. a Tkinter-canvas with scrollbars added Used by class Screen, which thus automatically provides a ScrolledCanvas as playground for the turtles.
:param master: some Tkinter widget to contain the ScrolledCanvas, i.e. a Tkinter-canvas with scrollbars added Used by class Screen, which thus automatically provides a ScrolledCanvas as playground for the turtles.
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>>> screen.reset() >>> screen.setworldcoordinates(-50,-7.5,50,7.5) >>> for _ in range(72): ... left(10) ... >>> for _ in range(8): ... left(45); fd(2) # a regular octagon .. doctest:: :skipif: _tkinter is None :hide:
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CPython Docs
>>> screen.reset() >>> screen.setworldcoordinates(-50,-7.5,50,7.5) >>> for _ in range(72): ... left(10) ... >>> for _ in range(8): ... left(45); fd(2) # a regular octagon .. doctest:: :skipif: _tkinter is None :hide:
>>> screen.reset() >>> screen.setworldcoordinates(-50,-7.5,50,7.5) >>> for _ in range(72): ... left(10) ... >>> for _ in range(8): ... left(45); fd(2) # a regular octagon .. doctest:: :skipif: _tkinter is None :hide:
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starty: if positive, starting position in pixels from the top edge of the screen, if negative from the bottom edge, if ``None``, center window vertically .. doctest:: :skipif: _tkinter is None
trusted_official_docs
CPython Docs
starty: if positive, starting position in pixels from the top edge of the screen, if negative from the bottom edge, if ``None``, center window vertically .. doctest:: :skipif: _tkinter is None
starty: if positive, starting position in pixels from the top edge of the screen, if negative from the bottom edge, if ``None``, center window vertically .. doctest:: :skipif: _tkinter is None
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script. The script will now wait to be dismissed and will not exit until it is terminated, for example by closing the turtle graphics window. Use object-oriented turtle graphics -----------------------------------
trusted_official_docs
CPython Docs
script. The script will now wait to be dismissed and will not exit until it is terminated, for example by closing the turtle graphics window. Use object-oriented turtle graphics -----------------------------------
script. The script will now wait to be dismissed and will not exit until it is terminated, for example by closing the turtle graphics window. Use object-oriented turtle graphics -----------------------------------
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is now available for transforming turtle shapes. :func:`tiltangle` has been enhanced in functionality: it now can be used to get or set the tilt angle. - The :class:`Screen` method :func:`onkeypress` has been added as a complement to :func:`onkey`. As the latter binds actions to the key release event, an alias: :func...
trusted_official_docs
CPython Docs
is now available for transforming turtle shapes. :func:`tiltangle` has been enhanced in functionality: it now can be used to get or set the tilt angle. - The :class:`Screen` method :func:`onkeypress` has been added as a complement to :func:`onkey`. As the latter binds actions to the key release event, an alias: :func...
is now available for transforming turtle shapes. :func:`tiltangle` has been enhanced in functionality: it now can be used to get or set the tilt angle. - The :class:`Screen` method :func:`onkeypress` has been added as a complement to :func:`onkey`. As the latter binds actions to the key release event, an alias: :func...
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pen-state. Moreover one or more of these attributes can be provided as keyword-arguments. This can be used to set several pen attributes in one statement. .. doctest:: :skipif: _tkinter is None :options: +NORMALIZE_WHITESPACE
trusted_official_docs
CPython Docs
pen-state. Moreover one or more of these attributes can be provided as keyword-arguments. This can be used to set several pen attributes in one statement. .. doctest:: :skipif: _tkinter is None :options: +NORMALIZE_WHITESPACE
pen-state. Moreover one or more of these attributes can be provided as keyword-arguments. This can be used to set several pen attributes in one statement. .. doctest:: :skipif: _tkinter is None :options: +NORMALIZE_WHITESPACE
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.. note:: Image shapes *do not* rotate when turning the turtle, so they do not display the heading of the turtle! (3) *name* is an arbitrary string and *shape* is a tuple of pairs of coordinates: Install the corresponding polygon shape.
trusted_official_docs
CPython Docs
.. note:: Image shapes *do not* rotate when turning the turtle, so they do not display the heading of the turtle! (3) *name* is an arbitrary string and *shape* is a tuple of pairs of coordinates: Install the corresponding polygon shape.
.. note:: Image shapes *do not* rotate when turning the turtle, so they do not display the heading of the turtle! (3) *name* is an arbitrary string and *shape* is a tuple of pairs of coordinates: Install the corresponding polygon shape.
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Animation control | :func:`no_animation` | :func:`delay` | :func:`tracer` | :func:`update` Using screen events | :func:`listen` | :func:`onkey` | :func:`onkeyrelease` | :func:`onkeypress` | :func:`onclick` | :func:`onscreenclick` | :func:`ontimer` | :func:`mainloop` | :func:`done`
trusted_official_docs
CPython Docs
Animation control | :func:`no_animation` | :func:`delay` | :func:`tracer` | :func:`update` Using screen events | :func:`listen` | :func:`onkey` | :func:`onkeyrelease` | :func:`onkeypress` | :func:`onclick` | :func:`onscreenclick` | :func:`ontimer` | :func:`mainloop` | :func:`done`
Animation control | :func:`no_animation` | :func:`delay` | :func:`tracer` | :func:`update` Using screen events | :func:`listen` | :func:`onkey` | :func:`onkeyrelease` | :func:`onkeypress` | :func:`onclick` | :func:`onscreenclick` | :func:`ontimer` | :func:`mainloop` | :func:`done`
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``pencolor(colorstring)`` Set pencolor to *colorstring*, which is a Tk color specification string, such as ``"red"``, ``"yellow"``, or ``"#33cc8c"``. ``pencolor((r, g, b))`` Set pencolor to the RGB color represented by the tuple of *r*, *g*, and *b*. Each of *r*, *g*, and *b* must be in the range 0..colormode, where ...
trusted_official_docs
CPython Docs
``pencolor(colorstring)`` Set pencolor to *colorstring*, which is a Tk color specification string, such as ``"red"``, ``"yellow"``, or ``"#33cc8c"``. ``pencolor((r, g, b))`` Set pencolor to the RGB color represented by the tuple of *r*, *g*, and *b*. Each of *r*, *g*, and *b* must be in the range 0..colormode, where ...
``pencolor(colorstring)`` Set pencolor to *colorstring*, which is a Tk color specification string, such as ``"red"``, ``"yellow"``, or ``"#33cc8c"``. ``pencolor((r, g, b))`` Set pencolor to the RGB color represented by the tuple of *r*, *g*, and *b*. Each of *r*, *g*, and *b* must be in the range 0..colormode, where ...
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*r*, *g*, and *b*. Each of *r*, *g*, and *b* must be in the range 0..colormode, where colormode is either 1.0 or 255 (see :func:`colormode`). ``pencolor(r, g, b)`` Set pencolor to the RGB color represented by *r*, *g*, and *b*. Each of *r*, *g*, and *b* must be in the range 0..colormode.
trusted_official_docs
CPython Docs
*r*, *g*, and *b*. Each of *r*, *g*, and *b* must be in the range 0..colormode, where colormode is either 1.0 or 255 (see :func:`colormode`). ``pencolor(r, g, b)`` Set pencolor to the RGB color represented by *r*, *g*, and *b*. Each of *r*, *g*, and *b* must be in the range 0..colormode.
*r*, *g*, and *b*. Each of *r*, *g*, and *b* must be in the range 0..colormode, where colormode is either 1.0 or 255 (see :func:`colormode`). ``pencolor(r, g, b)`` Set pencolor to the RGB color represented by *r*, *g*, and *b*. Each of *r*, *g*, and *b* must be in the range 0..colormode.
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a boolean value: ``True`` if a filling process is under way, ``False`` otherwise. This behaviour corresponds to a ``fill()`` call without arguments in Python 2.6. Changes since Python 3.0 ========================
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a boolean value: ``True`` if a filling process is under way, ``False`` otherwise. This behaviour corresponds to a ``fill()`` call without arguments in Python 2.6. Changes since Python 3.0 ========================
a boolean value: ``True`` if a filling process is under way, ``False`` otherwise. This behaviour corresponds to a ``fill()`` call without arguments in Python 2.6. Changes since Python 3.0 ========================
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Bind *fun* to mouse-click events on this turtle. If *fun* is ``None``, existing bindings are removed. Example for the anonymous turtle, i.e. the procedural way: .. doctest:: :skipif: _tkinter is None
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Bind *fun* to mouse-click events on this turtle. If *fun* is ``None``, existing bindings are removed. Example for the anonymous turtle, i.e. the procedural way: .. doctest:: :skipif: _tkinter is None
Bind *fun* to mouse-click events on this turtle. If *fun* is ``None``, existing bindings are removed. Example for the anonymous turtle, i.e. the procedural way: .. doctest:: :skipif: _tkinter is None
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Bind *fun* to mouse-move events on this turtle. If *fun* is ``None``, existing bindings are removed. Remark: Every sequence of mouse-move-events on a turtle is preceded by a mouse-click event on that turtle.
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Bind *fun* to mouse-move events on this turtle. If *fun* is ``None``, existing bindings are removed. Remark: Every sequence of mouse-move-events on a turtle is preceded by a mouse-click event on that turtle.
Bind *fun* to mouse-move events on this turtle. If *fun* is ``None``, existing bindings are removed. Remark: Every sequence of mouse-move-events on a turtle is preceded by a mouse-click event on that turtle.
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>>> def turn(x, y): ... left(180) ... >>> onclick(turn) # Now clicking into the turtle will turn it. >>> onclick(None) # event-binding will be removed .. function:: onrelease(fun, btn=1, add=None)
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>>> def turn(x, y): ... left(180) ... >>> onclick(turn) # Now clicking into the turtle will turn it. >>> onclick(None) # event-binding will be removed .. function:: onrelease(fun, btn=1, add=None)
>>> def turn(x, y): ... left(180) ... >>> onclick(turn) # Now clicking into the turtle will turn it. >>> onclick(None) # event-binding will be removed .. function:: onrelease(fun, btn=1, add=None)
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or to any key-press-event if no key is given. Remark: in order to be able to register key-events, TurtleScreen must have focus. (See method :func:`listen`.) .. doctest:: :skipif: _tkinter is None
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CPython Docs
or to any key-press-event if no key is given. Remark: in order to be able to register key-events, TurtleScreen must have focus. (See method :func:`listen`.) .. doctest:: :skipif: _tkinter is None
or to any key-press-event if no key is given. Remark: in order to be able to register key-events, TurtleScreen must have focus. (See method :func:`listen`.) .. doctest:: :skipif: _tkinter is None
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How to use help --------------- The public methods of the Screen and Turtle classes are documented extensively via docstrings. So these can be used as online-help via the Python help facilities:
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CPython Docs
How to use help --------------- The public methods of the Screen and Turtle classes are documented extensively via docstrings. So these can be used as online-help via the Python help facilities:
How to use help --------------- The public methods of the Screen and Turtle classes are documented extensively via docstrings. So these can be used as online-help via the Python help facilities:
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``color()`` Return the current pencolor and the current fillcolor as a pair of color specification strings or tuples as returned by :func:`pencolor` and :func:`fillcolor`. ``color(colorstring)``, ``color((r,g,b))``, ``color(r,g,b)`` Inputs as in :func:`pencolor`, set both, fillcolor and pencolor, to the given value.
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``color()`` Return the current pencolor and the current fillcolor as a pair of color specification strings or tuples as returned by :func:`pencolor` and :func:`fillcolor`. ``color(colorstring)``, ``color((r,g,b))``, ``color(r,g,b)`` Inputs as in :func:`pencolor`, set both, fillcolor and pencolor, to the given value.
``color()`` Return the current pencolor and the current fillcolor as a pair of color specification strings or tuples as returned by :func:`pencolor` and :func:`fillcolor`. ``color(colorstring)``, ``color((r,g,b))``, ``color(r,g,b)`` Inputs as in :func:`pencolor`, set both, fillcolor and pencolor, to the given value.
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.. function:: clear() Delete the turtle's drawings from the screen. Do not move turtle. State and position of the turtle as well as drawings of other turtles are not affected.
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.. function:: clear() Delete the turtle's drawings from the screen. Do not move turtle. State and position of the turtle as well as drawings of other turtles are not affected.
.. function:: clear() Delete the turtle's drawings from the screen. Do not move turtle. State and position of the turtle as well as drawings of other turtles are not affected.
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.. doctest:: :skipif: _tkinter is None >>> turtle.fillcolor("violet") >>> turtle.fillcolor() 'violet' >>> turtle.pencolor() (50.0, 193.0, 143.0) >>> turtle.fillcolor((50, 193, 143)) # Integers, not floats >>> turtle.fillcolor() (50.0, 193.0, 143.0) >>> turtle.fillcolor('#ffffff') >>> turtle.fillcolor() (255.0...
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.. doctest:: :skipif: _tkinter is None >>> turtle.fillcolor("violet") >>> turtle.fillcolor() 'violet' >>> turtle.pencolor() (50.0, 193.0, 143.0) >>> turtle.fillcolor((50, 193, 143)) # Integers, not floats >>> turtle.fillcolor() (50.0, 193.0, 143.0) >>> turtle.fillcolor('#ffffff') >>> turtle.fillcolor() (255.0...
.. doctest:: :skipif: _tkinter is None >>> turtle.fillcolor("violet") >>> turtle.fillcolor() 'violet' >>> turtle.pencolor() (50.0, 193.0, 143.0) >>> turtle.fillcolor((50, 193, 143)) # Integers, not floats >>> turtle.fillcolor() (50.0, 193.0, 143.0) >>> turtle.fillcolor('#ffffff') >>> turtle.fillcolor() (255.0...
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:param angle: a number (integer or float) Turn turtle right by *angle* units. (Units are by default degrees, but can be set via the :func:`degrees` and :func:`radians` functions.) Angle orientation depends on the turtle mode, see :func:`mode`.
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:param angle: a number (integer or float) Turn turtle right by *angle* units. (Units are by default degrees, but can be set via the :func:`degrees` and :func:`radians` functions.) Angle orientation depends on the turtle mode, see :func:`mode`.
:param angle: a number (integer or float) Turn turtle right by *angle* units. (Units are by default degrees, but can be set via the :func:`degrees` and :func:`radians` functions.) Angle orientation depends on the turtle mode, see :func:`mode`.
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available from simple commands - it's an excellent way to introduce children to programming ideas, with a minimum of overhead (not just children, of course). The turtle module makes this possible by exposing all its basic functionality as functions, available with ``from turtle import *``. The :ref:`turtle graphics tut...
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CPython Docs
available from simple commands - it's an excellent way to introduce children to programming ideas, with a minimum of overhead (not just children, of course). The turtle module makes this possible by exposing all its basic functionality as functions, available with ``from turtle import *``. The :ref:`turtle graphics tut...
available from simple commands - it's an excellent way to introduce children to programming ideas, with a minimum of overhead (not just children, of course). The turtle module makes this possible by exposing all its basic functionality as functions, available with ``from turtle import *``. The :ref:`turtle graphics tut...
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classical nim game | turtles as nimsticks, | | | with three heaps of sticks | event driven (mouse, | | | against the computer. | keyboard) | +------------------------+------------------------------+--------------------------------------+ | ``paint`` | super minimalistic | :func:`onclick` | | | drawing program | | +----...
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CPython Docs
classical nim game | turtles as nimsticks, | | | with three heaps of sticks | event driven (mouse, | | | against the computer. | keyboard) | +------------------------+------------------------------+--------------------------------------+ | ``paint`` | super minimalistic | :func:`onclick` | | | drawing program | | +----...
classical nim game | turtles as nimsticks, | | | with three heaps of sticks | event driven (mouse, | | | against the computer. | keyboard) | +------------------------+------------------------------+--------------------------------------+ | ``paint`` | super minimalistic | :func:`onclick` | | | drawing program | | +----...
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:param angle: a number (optional) Set or return the current tilt-angle. If angle is given, rotate the turtleshape to point in the direction specified by angle, regardless of its current tilt-angle. Do *not* change the turtle's heading (direction of movement). If angle is not given: return the current tilt-angle, i. ...
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:param angle: a number (optional) Set or return the current tilt-angle. If angle is given, rotate the turtleshape to point in the direction specified by angle, regardless of its current tilt-angle. Do *not* change the turtle's heading (direction of movement). If angle is not given: return the current tilt-angle, i. ...
:param angle: a number (optional) Set or return the current tilt-angle. If angle is given, rotate the turtleshape to point in the direction specified by angle, regardless of its current tilt-angle. Do *not* change the turtle's heading (direction of movement). If angle is not given: return the current tilt-angle, i. ...
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system graphics, type of overlap, and number of overlaps. For example, the Turtle star above may be either all yellow or have some white regions. .. doctest:: :skipif: _tkinter is None
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system graphics, type of overlap, and number of overlaps. For example, the Turtle star above may be either all yellow or have some white regions. .. doctest:: :skipif: _tkinter is None
system graphics, type of overlap, and number of overlaps. For example, the Turtle star above may be either all yellow or have some white regions. .. doctest:: :skipif: _tkinter is None
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:param n: an integer (or ``None``) Delete all or first/last *n* of turtle's stamps. If *n* is ``None``, delete all stamps, if *n* > 0 delete first *n* stamps, else if *n* < 0 delete last *n* stamps.
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:param n: an integer (or ``None``) Delete all or first/last *n* of turtle's stamps. If *n* is ``None``, delete all stamps, if *n* > 0 delete first *n* stamps, else if *n* < 0 delete last *n* stamps.
:param n: an integer (or ``None``) Delete all or first/last *n* of turtle's stamps. If *n* is ``None``, delete all stamps, if *n* > 0 delete first *n* stamps, else if *n* < 0 delete last *n* stamps.
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``fillcolor(colorstring)`` Set fillcolor to *colorstring*, which is a Tk color specification string, such as ``"red"``, ``"yellow"``, or ``"#33cc8c"``. ``fillcolor((r, g, b))`` Set fillcolor to the RGB color represented by the tuple of *r*, *g*, and *b*. Each of *r*, *g*, and *b* must be in the range 0..colormode, wh...
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``fillcolor(colorstring)`` Set fillcolor to *colorstring*, which is a Tk color specification string, such as ``"red"``, ``"yellow"``, or ``"#33cc8c"``. ``fillcolor((r, g, b))`` Set fillcolor to the RGB color represented by the tuple of *r*, *g*, and *b*. Each of *r*, *g*, and *b* must be in the range 0..colormode, wh...
``fillcolor(colorstring)`` Set fillcolor to *colorstring*, which is a Tk color specification string, such as ``"red"``, ``"yellow"``, or ``"#33cc8c"``. ``fillcolor((r, g, b))`` Set fillcolor to the RGB color represented by the tuple of *r*, *g*, and *b*. Each of *r*, *g*, and *b* must be in the range 0..colormode, wh...
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to accelerate the drawing of complex graphics.) When called without arguments, returns the currently stored value of n. Second argument sets delay value (see :func:`delay`). .. doctest:: :skipif: _tkinter is None
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CPython Docs
to accelerate the drawing of complex graphics.) When called without arguments, returns the currently stored value of n. Second argument sets delay value (see :func:`delay`). .. doctest:: :skipif: _tkinter is None
to accelerate the drawing of complex graphics.) When called without arguments, returns the currently stored value of n. Second argument sets delay value (see :func:`delay`). .. doctest:: :skipif: _tkinter is None
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Set turtle mode ("standard", "logo" or "world") and perform reset. If mode is not given, current mode is returned. Mode "standard" is compatible with old :mod:`!turtle`. Mode "logo" is compatible with most Logo turtle graphics. Mode "world" uses user-defined "world coordinates". **Attention**: in this mode angles app...
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Set turtle mode ("standard", "logo" or "world") and perform reset. If mode is not given, current mode is returned. Mode "standard" is compatible with old :mod:`!turtle`. Mode "logo" is compatible with most Logo turtle graphics. Mode "world" uses user-defined "world coordinates". **Attention**: in this mode angles app...
Set turtle mode ("standard", "logo" or "world") and perform reset. If mode is not given, current mode is returned. Mode "standard" is compatible with old :mod:`!turtle`. Mode "logo" is compatible with most Logo turtle graphics. Mode "world" uses user-defined "world coordinates". **Attention**: in this mode angles app...
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The :mod:`!turtledemo` package directory contains: - A demo viewer :file:`__main__.py` which can be used to view the sourcecode of the scripts and run them at the same time. - Multiple scripts demonstrating different features of the :mod:`!turtle` module. Examples can be accessed via the Examples menu. They can also ...
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CPython Docs
The :mod:`!turtledemo` package directory contains: - A demo viewer :file:`__main__.py` which can be used to view the sourcecode of the scripts and run them at the same time. - Multiple scripts demonstrating different features of the :mod:`!turtle` module. Examples can be accessed via the Examples menu. They can also ...
The :mod:`!turtledemo` package directory contains: - A demo viewer :file:`__main__.py` which can be used to view the sourcecode of the scripts and run them at the same time. - Multiple scripts demonstrating different features of the :mod:`!turtle` module. Examples can be accessed via the Examples menu. They can also ...
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Set resizemode to one of the values: "auto", "user", "noresize". If *rmode* is not given, return current resizemode. Different resizemodes have the following effects: - "auto": adapts the appearance of the turtle corresponding to the value of pensize. - "user": adapts the appearance of the turtle according to the value...
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Set resizemode to one of the values: "auto", "user", "noresize". If *rmode* is not given, return current resizemode. Different resizemodes have the following effects: - "auto": adapts the appearance of the turtle corresponding to the value of pensize. - "user": adapts the appearance of the turtle according to the value...
Set resizemode to one of the values: "auto", "user", "noresize". If *rmode* is not given, return current resizemode. Different resizemodes have the following effects: - "auto": adapts the appearance of the turtle corresponding to the value of pensize. - "user": adapts the appearance of the turtle according to the value...
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:param x: a number or a pair/vector of numbers :param y: a number or ``None`` If *y* is ``None``, *x* must be a pair of coordinates or a :class:`Vec2D` (e.g. as returned by :func:`pos`).
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:param x: a number or a pair/vector of numbers :param y: a number or ``None`` If *y* is ``None``, *x* must be a pair of coordinates or a :class:`Vec2D` (e.g. as returned by :func:`pos`).
:param x: a number or a pair/vector of numbers :param y: a number or ``None`` If *y* is ``None``, *x* must be a pair of coordinates or a :class:`Vec2D` (e.g. as returned by :func:`pos`).
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turtle according to the values of stretchfactor and outlinewidth (outline), which are set by :func:`shapesize`. - "noresize": no adaption of the turtle's appearance takes place. ``resizemode("user")`` is called by :func:`shapesize` when used with arguments.
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turtle according to the values of stretchfactor and outlinewidth (outline), which are set by :func:`shapesize`. - "noresize": no adaption of the turtle's appearance takes place. ``resizemode("user")`` is called by :func:`shapesize` when used with arguments.
turtle according to the values of stretchfactor and outlinewidth (outline), which are set by :func:`shapesize`. - "noresize": no adaption of the turtle's appearance takes place. ``resizemode("user")`` is called by :func:`shapesize` when used with arguments.
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.. doctest:: :skipif: _tkinter is None >>> def turn(x, y): ... left(180) ... >>> onclick(turn) # Now clicking into the turtle will turn it. >>> onclick(None) # event-binding will be removed
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CPython Docs
.. doctest:: :skipif: _tkinter is None >>> def turn(x, y): ... left(180) ... >>> onclick(turn) # Now clicking into the turtle will turn it. >>> onclick(None) # event-binding will be removed
.. doctest:: :skipif: _tkinter is None >>> def turn(x, y): ... left(180) ... >>> onclick(turn) # Now clicking into the turtle will turn it. >>> onclick(None) # event-binding will be removed
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To use compound turtle shapes, which consist of several polygons of different color, you must use the helper class :class:`Shape` explicitly as described below: 1. Create an empty Shape object of type "compound". 2. Add as many components to this object as desired, using the :meth:`~Shape.addcomponent` method.
trusted_official_docs
CPython Docs
To use compound turtle shapes, which consist of several polygons of different color, you must use the helper class :class:`Shape` explicitly as described below: 1. Create an empty Shape object of type "compound". 2. Add as many components to this object as desired, using the :meth:`~Shape.addcomponent` method.
To use compound turtle shapes, which consist of several polygons of different color, you must use the helper class :class:`Shape` explicitly as described below: 1. Create an empty Shape object of type "compound". 2. Add as many components to this object as desired, using the :meth:`~Shape.addcomponent` method.
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with Python 3.14, you can use the :func:`fill` :term:`context manager` instead of :func:`begin_fill` and :func:`end_fill` to automatically begin and end fill. Here is an example:: with fill(): for i in range(4): forward(100) right(90)
trusted_official_docs
CPython Docs
with Python 3.14, you can use the :func:`fill` :term:`context manager` instead of :func:`begin_fill` and :func:`end_fill` to automatically begin and end fill. Here is an example:: with fill(): for i in range(4): forward(100) right(90)
with Python 3.14, you can use the :func:`fill` :term:`context manager` instead of :func:`begin_fill` and :func:`end_fill` to automatically begin and end fill. Here is an example:: with fill(): for i in range(4): forward(100) right(90)
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the dialog window, prompt is a text mostly describing what information to input. Return the string input. If the dialog is canceled, return ``None``. :: >>> screen.textinput("NIM", "Name of first player:")
trusted_official_docs
CPython Docs
the dialog window, prompt is a text mostly describing what information to input. Return the string input. If the dialog is canceled, return ``None``. :: >>> screen.textinput("NIM", "Name of first player:")
the dialog window, prompt is a text mostly describing what information to input. Return the string input. If the dialog is canceled, return ``None``. :: >>> screen.textinput("NIM", "Name of first player:")
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Return or set the pen's attributes in a "pen-dictionary" with the following key/value pairs: * "shown": True/False * "pendown": True/False * "pencolor": color-string or color-tuple * "fillcolor": color-string or color-tuple * "pensize": positive number * "speed": number in range 0..10 * "resizemode": "auto" or "u...
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Return or set the pen's attributes in a "pen-dictionary" with the following key/value pairs: * "shown": True/False * "pendown": True/False * "pencolor": color-string or color-tuple * "fillcolor": color-string or color-tuple * "pensize": positive number * "speed": number in range 0..10 * "resizemode": "auto" or "u...
Return or set the pen's attributes in a "pen-dictionary" with the following key/value pairs: * "shown": True/False * "pendown": True/False * "pencolor": color-string or color-tuple * "fillcolor": color-string or color-tuple * "pensize": positive number * "speed": number in range 0..10 * "resizemode": "auto" or "u...
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``color(colorstring)``, ``color((r,g,b))``, ``color(r,g,b)`` Inputs as in :func:`pencolor`, set both, fillcolor and pencolor, to the given value. ``color(colorstring1, colorstring2)``, ``color((r1,g1,b1), (r2,g2,b2))`` Equivalent to ``pencolor(colorstring1)`` and ``fillcolor(colorstring2)`` and analogously if the oth...
trusted_official_docs
CPython Docs
``color(colorstring)``, ``color((r,g,b))``, ``color(r,g,b)`` Inputs as in :func:`pencolor`, set both, fillcolor and pencolor, to the given value. ``color(colorstring1, colorstring2)``, ``color((r1,g1,b1), (r2,g2,b2))`` Equivalent to ``pencolor(colorstring1)`` and ``fillcolor(colorstring2)`` and analogously if the oth...
``color(colorstring)``, ``color((r,g,b))``, ``color(r,g,b)`` Inputs as in :func:`pencolor`, set both, fillcolor and pencolor, to the given value. ``color(colorstring1, colorstring2)``, ``color((r1,g1,b1), (r2,g2,b2))`` Equivalent to ``pencolor(colorstring1)`` and ``fillcolor(colorstring2)`` and analogously if the oth...
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of objects (mostly of ``Turtle`` objects). You *can* use the object-oriented approach in the shell, but it would be more typical in a Python script. The example above then becomes::
trusted_official_docs
CPython Docs
of objects (mostly of ``Turtle`` objects). You *can* use the object-oriented approach in the shell, but it would be more typical in a Python script. The example above then becomes::
of objects (mostly of ``Turtle`` objects). You *can* use the object-oriented approach in the shell, but it would be more typical in a Python script. The example above then becomes::
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Get started =========== Imagine a robotic turtle starting at (0, 0) in the x-y plane. After an ``import turtle``, give it the command ``turtle.forward(15)``, and it moves (on-screen!) 15 pixels in the direction it is facing, drawing a line as it moves. Give it the command ``turtle.right(25)``, and it rotates in-place 2...
trusted_official_docs
CPython Docs
Get started =========== Imagine a robotic turtle starting at (0, 0) in the x-y plane. After an ``import turtle``, give it the command ``turtle.forward(15)``, and it moves (on-screen!) 15 pixels in the direction it is facing, drawing a line as it moves. Give it the command ``turtle.right(25)``, and it rotates in-place 2...
Get started =========== Imagine a robotic turtle starting at (0, 0) in the x-y plane. After an ``import turtle``, give it the command ``turtle.forward(15)``, and it moves (on-screen!) 15 pixels in the direction it is facing, drawing a line as it moves. Give it the command ``turtle.right(25)``, and it rotates in-place 2...
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1 (left mouse button) :param add: ``True`` or ``False`` -- if ``True``, a new binding will be added, otherwise it will replace a former binding Bind *fun* to mouse-move events on this turtle. If *fun* is ``None``, existing bindings are removed.
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CPython Docs
1 (left mouse button) :param add: ``True`` or ``False`` -- if ``True``, a new binding will be added, otherwise it will replace a former binding Bind *fun* to mouse-move events on this turtle. If *fun* is ``None``, existing bindings are removed.
1 (left mouse button) :param add: ``True`` or ``False`` -- if ``True``, a new binding will be added, otherwise it will replace a former binding Bind *fun* to mouse-move events on this turtle. If *fun* is ``None``, existing bindings are removed.
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coordinates "image" an image (in this form only used internally!) "compound" ``None`` (a compound shape has to be constructed using the :meth:`addcomponent` method) =========== =========== .. method:: addcomponent(poly, fill, outline=None)
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CPython Docs
coordinates "image" an image (in this form only used internally!) "compound" ``None`` (a compound shape has to be constructed using the :meth:`addcomponent` method) =========== =========== .. method:: addcomponent(poly, fill, outline=None)
coordinates "image" an image (in this form only used internally!) "compound" ``None`` (a compound shape has to be constructed using the :meth:`addcomponent` method) =========== =========== .. method:: addcomponent(poly, fill, outline=None)
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Setting and measurement | :func:`degrees` | :func:`radians` Pen control Drawing state | :func:`pendown` | :func:`pd` | :func:`down` | :func:`penup` | :func:`pu` | :func:`up` | :func:`pensize` | :func:`width` | :func:`pen` | :func:`isdown`
trusted_official_docs
CPython Docs
Setting and measurement | :func:`degrees` | :func:`radians` Pen control Drawing state | :func:`pendown` | :func:`pd` | :func:`down` | :func:`penup` | :func:`pu` | :func:`up` | :func:`pensize` | :func:`width` | :func:`pen` | :func:`isdown`
Setting and measurement | :func:`degrees` | :func:`radians` Pen control Drawing state | :func:`pendown` | :func:`pd` | :func:`down` | :func:`penup` | :func:`pu` | :func:`up` | :func:`pensize` | :func:`width` | :func:`pen` | :func:`isdown`
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.. function:: hideturtle() ht() Make the turtle invisible. It's a good idea to do this while you're in the middle of doing some complex drawing, because hiding the turtle speeds up the drawing observably.
trusted_official_docs
CPython Docs
.. function:: hideturtle() ht() Make the turtle invisible. It's a good idea to do this while you're in the middle of doing some complex drawing, because hiding the turtle speeds up the drawing observably.
.. function:: hideturtle() ht() Make the turtle invisible. It's a good idea to do this while you're in the middle of doing some complex drawing, because hiding the turtle speeds up the drawing observably.
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:param width: a positive number Set the line thickness to *width* or return it. If resizemode is set to "auto" and turtleshape is a polygon, that polygon is drawn with the same line thickness. If no argument is given, the current pensize is returned.
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CPython Docs
:param width: a positive number Set the line thickness to *width* or return it. If resizemode is set to "auto" and turtleshape is a polygon, that polygon is drawn with the same line thickness. If no argument is given, the current pensize is returned.
:param width: a positive number Set the line thickness to *width* or return it. If resizemode is set to "auto" and turtleshape is a polygon, that polygon is drawn with the same line thickness. If no argument is given, the current pensize is returned.
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The built-in default configuration mimics the appearance and behaviour of the old turtle module in order to retain best possible compatibility with it. If you want to use a different configuration which better reflects the features of this module or which better fits to your needs, e.g. for use in a classroom, you can ...
trusted_official_docs
CPython Docs
The built-in default configuration mimics the appearance and behaviour of the old turtle module in order to retain best possible compatibility with it. If you want to use a different configuration which better reflects the features of this module or which better fits to your needs, e.g. for use in a classroom, you can ...
The built-in default configuration mimics the appearance and behaviour of the old turtle module in order to retain best possible compatibility with it. If you want to use a different configuration which better reflects the features of this module or which better fits to your needs, e.g. for use in a classroom, you can ...
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:param fun: a function with no arguments or ``None`` :param key: a string: key (e.g. "a") or key-symbol (e.g. "space") Bind *fun* to key-release event of key. If *fun* is ``None``, event bindings are removed. Remark: in order to be able to register key-events, TurtleScreen must have the focus. (See method :func:`list...
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CPython Docs
:param fun: a function with no arguments or ``None`` :param key: a string: key (e.g. "a") or key-symbol (e.g. "space") Bind *fun* to key-release event of key. If *fun* is ``None``, event bindings are removed. Remark: in order to be able to register key-events, TurtleScreen must have the focus. (See method :func:`list...
:param fun: a function with no arguments or ``None`` :param key: a string: key (e.g. "a") or key-symbol (e.g. "space") Bind *fun* to key-release event of key. If *fun* is ``None``, event bindings are removed. Remark: in order to be able to register key-events, TurtleScreen must have the focus. (See method :func:`list...
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If *fun* is ``None``, event bindings are removed. Remark: in order to be able to register key-events, TurtleScreen must have the focus. (See method :func:`listen`.) .. doctest:: :skipif: _tkinter is None
trusted_official_docs
CPython Docs
If *fun* is ``None``, event bindings are removed. Remark: in order to be able to register key-events, TurtleScreen must have the focus. (See method :func:`listen`.) .. doctest:: :skipif: _tkinter is None
If *fun* is ``None``, event bindings are removed. Remark: in order to be able to register key-events, TurtleScreen must have the focus. (See method :func:`listen`.) .. doctest:: :skipif: _tkinter is None
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:param rmode: one of the strings "auto", "user", "noresize" Set resizemode to one of the values: "auto", "user", "noresize". If *rmode* is not given, return current resizemode. Different resizemodes have the following effects:
trusted_official_docs
CPython Docs
:param rmode: one of the strings "auto", "user", "noresize" Set resizemode to one of the values: "auto", "user", "noresize". If *rmode* is not given, return current resizemode. Different resizemodes have the following effects:
:param rmode: one of the strings "auto", "user", "noresize" Set resizemode to one of the values: "auto", "user", "noresize". If *rmode* is not given, return current resizemode. Different resizemodes have the following effects:
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given: return the current shearfactor, i. e. the tangent of the shear angle, by which lines parallel to the heading of the turtle are sheared. .. doctest:: :skipif: _tkinter is None
trusted_official_docs
CPython Docs
given: return the current shearfactor, i. e. the tangent of the shear angle, by which lines parallel to the heading of the turtle are sheared. .. doctest:: :skipif: _tkinter is None
given: return the current shearfactor, i. e. the tangent of the shear angle, by which lines parallel to the heading of the turtle are sheared. .. doctest:: :skipif: _tkinter is None
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.. doctest:: :skipif: _tkinter is None >>> turtle.home() >>> turtle.position() (0.00,0.00) >>> turtle.heading() 0.0 >>> turtle.circle(50) >>> turtle.position() (-0.00,0.00) >>> turtle.heading() 0.0 >>> turtle.circle(120, 180) # draw a semicircle >>> turtle.position() (0.00,240.00) >>> turtle.heading() 180...
trusted_official_docs
CPython Docs
.. doctest:: :skipif: _tkinter is None >>> turtle.home() >>> turtle.position() (0.00,0.00) >>> turtle.heading() 0.0 >>> turtle.circle(50) >>> turtle.position() (-0.00,0.00) >>> turtle.heading() 0.0 >>> turtle.circle(120, 180) # draw a semicircle >>> turtle.position() (0.00,240.00) >>> turtle.heading() 180...
.. doctest:: :skipif: _tkinter is None >>> turtle.home() >>> turtle.position() (0.00,0.00) >>> turtle.heading() 0.0 >>> turtle.circle(50) >>> turtle.position() (-0.00,0.00) >>> turtle.heading() 0.0 >>> turtle.circle(120, 180) # draw a semicircle >>> turtle.position() (0.00,240.00) >>> turtle.heading() 180...
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:param size: an integer >= 1 (if given) :param color: a colorstring or a numeric color tuple Draw a circular dot with diameter *size*, using *color*. If *size* is not given, the maximum of ``pensize+4`` and ``2*pensize`` is used.
trusted_official_docs
CPython Docs
:param size: an integer >= 1 (if given) :param color: a colorstring or a numeric color tuple Draw a circular dot with diameter *size*, using *color*. If *size* is not given, the maximum of ``pensize+4`` and ``2*pensize`` is used.
:param size: an integer >= 1 (if given) :param color: a colorstring or a numeric color tuple Draw a circular dot with diameter *size*, using *color*. If *size* is not given, the maximum of ``pensize+4`` and ``2*pensize`` is used.
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Initially there are the following polygon shapes: "arrow", "turtle", "circle", "square", "triangle", "classic". To learn about how to deal with shapes see Screen method :func:`register_shape`. .. doctest:: :skipif: _tkinter is None
trusted_official_docs
CPython Docs
Initially there are the following polygon shapes: "arrow", "turtle", "circle", "square", "triangle", "classic". To learn about how to deal with shapes see Screen method :func:`register_shape`. .. doctest:: :skipif: _tkinter is None
Initially there are the following polygon shapes: "arrow", "turtle", "circle", "square", "triangle", "classic". To learn about how to deal with shapes see Screen method :func:`register_shape`. .. doctest:: :skipif: _tkinter is None
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Pen control Drawing state | :func:`pendown` | :func:`pd` | :func:`down` | :func:`penup` | :func:`pu` | :func:`up` | :func:`pensize` | :func:`width` | :func:`pen` | :func:`isdown` Color control | :func:`color` | :func:`pencolor` | :func:`fillcolor`
trusted_official_docs
CPython Docs
Pen control Drawing state | :func:`pendown` | :func:`pd` | :func:`down` | :func:`penup` | :func:`pu` | :func:`up` | :func:`pensize` | :func:`width` | :func:`pen` | :func:`isdown` Color control | :func:`color` | :func:`pencolor` | :func:`fillcolor`
Pen control Drawing state | :func:`pendown` | :func:`pd` | :func:`down` | :func:`penup` | :func:`pu` | :func:`up` | :func:`pensize` | :func:`width` | :func:`pen` | :func:`isdown` Color control | :func:`color` | :func:`pencolor` | :func:`fillcolor`
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:ref:`some additional methods <screenspecific>` for managing its appearance (including size and title) and behaviour. ``TurtleScreen``'s constructor needs a :class:`!tkinter.Canvas` or a :class:`ScrolledCanvas` as an argument. The functional interface for turtle graphics uses the various methods of ``Turtle`` and ``Tur...
trusted_official_docs
CPython Docs
:ref:`some additional methods <screenspecific>` for managing its appearance (including size and title) and behaviour. ``TurtleScreen``'s constructor needs a :class:`!tkinter.Canvas` or a :class:`ScrolledCanvas` as an argument. The functional interface for turtle graphics uses the various methods of ``Turtle`` and ``Tur...
:ref:`some additional methods <screenspecific>` for managing its appearance (including size and title) and behaviour. ``TurtleScreen``'s constructor needs a :class:`!tkinter.Canvas` or a :class:`ScrolledCanvas` as an argument. The functional interface for turtle graphics uses the various methods of ``Turtle`` and ``Tur...
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:param angle: a number (integer or float) Turn turtle left by *angle* units. (Units are by default degrees, but can be set via the :func:`degrees` and :func:`radians` functions.) Angle orientation depends on the turtle mode, see :func:`mode`.
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CPython Docs
:param angle: a number (integer or float) Turn turtle left by *angle* units. (Units are by default degrees, but can be set via the :func:`degrees` and :func:`radians` functions.) Angle orientation depends on the turtle mode, see :func:`mode`.
:param angle: a number (integer or float) Turn turtle left by *angle* units. (Units are by default degrees, but can be set via the :func:`degrees` and :func:`radians` functions.) Angle orientation depends on the turtle mode, see :func:`mode`.
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e.g. in the same directory as :mod:`!turtle`). - The entries *exampleturtle* and *examplescreen* define the names of these objects as they occur in the docstrings. The transformation of method-docstrings to function-docstrings will delete these names from the docstrings. - *using_IDLE*: Set this to ``True`` if you re...
trusted_official_docs
CPython Docs
e.g. in the same directory as :mod:`!turtle`). - The entries *exampleturtle* and *examplescreen* define the names of these objects as they occur in the docstrings. The transformation of method-docstrings to function-docstrings will delete these names from the docstrings. - *using_IDLE*: Set this to ``True`` if you re...
e.g. in the same directory as :mod:`!turtle`). - The entries *exampleturtle* and *examplescreen* define the names of these objects as they occur in the docstrings. The transformation of method-docstrings to function-docstrings will delete these names from the docstrings. - *using_IDLE*: Set this to ``True`` if you re...
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Turtle state Visibility | :func:`showturtle` | :func:`st` | :func:`hideturtle` | :func:`ht` | :func:`isvisible` Appearance | :func:`shape` | :func:`resizemode` | :func:`shapesize` | :func:`turtlesize` | :func:`shearfactor` | :func:`tiltangle` | :func:`tilt` | :func:`shapetransform` | :func:`get_shapepoly`
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Turtle state Visibility | :func:`showturtle` | :func:`st` | :func:`hideturtle` | :func:`ht` | :func:`isvisible` Appearance | :func:`shape` | :func:`resizemode` | :func:`shapesize` | :func:`turtlesize` | :func:`shearfactor` | :func:`tiltangle` | :func:`tilt` | :func:`shapetransform` | :func:`get_shapepoly`
Turtle state Visibility | :func:`showturtle` | :func:`st` | :func:`hideturtle` | :func:`ht` | :func:`isvisible` Appearance | :func:`shape` | :func:`resizemode` | :func:`shapesize` | :func:`turtlesize` | :func:`shearfactor` | :func:`tiltangle` | :func:`tilt` | :func:`shapetransform` | :func:`get_shapepoly`
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.. function:: pen(pen=None, **pendict) :param pen: a dictionary with some or all of the below listed keys :param pendict: one or more keyword-arguments with the below listed keys as keywords
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CPython Docs
.. function:: pen(pen=None, **pendict) :param pen: a dictionary with some or all of the below listed keys :param pendict: one or more keyword-arguments with the below listed keys as keywords
.. function:: pen(pen=None, **pendict) :param pen: a dictionary with some or all of the below listed keys :param pendict: one or more keyword-arguments with the below listed keys as keywords
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turtle graphics provides a representation of a physical "turtle" (a little robot with a pen) that draws on a sheet of paper on the floor. It's an effective and well-proven way for learners to encounter programming concepts and interaction with software, as it provides instant, visible feedback. It also provides conveni...
trusted_official_docs
CPython Docs
turtle graphics provides a representation of a physical "turtle" (a little robot with a pen) that draws on a sheet of paper on the floor. It's an effective and well-proven way for learners to encounter programming concepts and interaction with software, as it provides instant, visible feedback. It also provides conveni...
turtle graphics provides a representation of a physical "turtle" (a little robot with a pen) that draws on a sheet of paper on the floor. It's an effective and well-proven way for learners to encounter programming concepts and interaction with software, as it provides instant, visible feedback. It also provides conveni...
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Explanation =========== A turtle object draws on a screen object, and there a number of key classes in the turtle object-oriented interface that can be used to create them and relate them to each other.
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CPython Docs
Explanation =========== A turtle object draws on a screen object, and there a number of key classes in the turtle object-oriented interface that can be used to create them and relate them to each other.
Explanation =========== A turtle object draws on a screen object, and there a number of key classes in the turtle object-oriented interface that can be used to create them and relate them to each other.
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the directory where :mod:`!turtle` is stored and an additional one in the current working directory. The latter will override the settings of the first one. The :file:`Lib/turtledemo` directory contains a :file:`turtle.cfg` file. You can study it as an example and see its effects when running the demos (preferably not ...
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CPython Docs
the directory where :mod:`!turtle` is stored and an additional one in the current working directory. The latter will override the settings of the first one. The :file:`Lib/turtledemo` directory contains a :file:`turtle.cfg` file. You can study it as an example and see its effects when running the demos (preferably not ...
the directory where :mod:`!turtle` is stored and an additional one in the current working directory. The latter will override the settings of the first one. The :file:`Lib/turtledemo` directory contains a :file:`turtle.cfg` file. You can study it as an example and see its effects when running the demos (preferably not ...
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.. doctest:: :skipif: _tkinter is None >>> class MyTurtle(Turtle): ... def glow(self,x,y): ... self.fillcolor("red") ... def unglow(self,x,y): ... self.fillcolor("") ... >>> turtle = MyTurtle() >>> turtle.onclick(turtle.glow) # clicking on turtle turns fillcolor red, >>> turtle.onrelease(turtle.unglow) # releasi...
trusted_official_docs
CPython Docs
.. doctest:: :skipif: _tkinter is None >>> class MyTurtle(Turtle): ... def glow(self,x,y): ... self.fillcolor("red") ... def unglow(self,x,y): ... self.fillcolor("") ... >>> turtle = MyTurtle() >>> turtle.onclick(turtle.glow) # clicking on turtle turns fillcolor red, >>> turtle.onrelease(turtle.unglow) # releasi...
.. doctest:: :skipif: _tkinter is None >>> class MyTurtle(Turtle): ... def glow(self,x,y): ... self.fillcolor("red") ... def unglow(self,x,y): ... self.fillcolor("") ... >>> turtle = MyTurtle() >>> turtle.onclick(turtle.glow) # clicking on turtle turns fillcolor red, >>> turtle.onrelease(turtle.unglow) # releasi...
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