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def _create_sphere(self, space, density, radius): """Create a sphere body and its corresponding geom.""" # Create body and mass body = ode.Body(self.world) M = ode.Mass() M.setSphere(density, radius) body.setMass(M) body.name = None # Create a sphere geom...
Create a sphere body and its corresponding geom.
_create_sphere
python
pybrain/pybrain
pybrain/rl/environments/ode/environment.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/environment.py
BSD-3-Clause
def drop_object(self): """Drops a random object (box, sphere) into the scene.""" # choose between boxes and spheres if random.uniform() > 0.5: (body, geom) = self._create_sphere(self.space, 10, 0.4) else: (body, geom) = self._create_box(self.space, 10, 0.5, 0.5, 0...
Drops a random object (box, sphere) into the scene.
drop_object
python
pybrain/pybrain
pybrain/rl/environments/ode/environment.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/environment.py
BSD-3-Clause
def addSensor(self, sensor): """ adds a sensor object to the list of sensors """ if not isinstance(sensor, sensors.Sensor): raise TypeError("the given sensor is not an instance of class 'Sensor'.") # add sensor to sensors list self.sensors.append(sensor) # connect sen...
adds a sensor object to the list of sensors
addSensor
python
pybrain/pybrain
pybrain/rl/environments/ode/environment.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/environment.py
BSD-3-Clause
def loadXODE(self, filename, reload=False): """ loads an XODE file (xml format) and parses it. """ f = open(filename) self._currentXODEfile = filename p = xode.parser.Parser() self.root = p.parseFile(f) f.close() try: # filter all xode "world" objects ...
loads an XODE file (xml format) and parses it.
loadXODE
python
pybrain/pybrain
pybrain/rl/environments/ode/environment.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/environment.py
BSD-3-Clause
def _parseBodies(self, node): """ parses through the xode tree recursively and finds all bodies and geoms for drawing. """ # body (with nested geom) if isinstance(node, xode.body.Body): body = node.getODEObject() body.name = node.getName() try: ...
parses through the xode tree recursively and finds all bodies and geoms for drawing.
_parseBodies
python
pybrain/pybrain
pybrain/rl/environments/ode/environment.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/environment.py
BSD-3-Clause
def performAction(self, action): """ sets the values for all actuators combined. """ pointer = 0 for a in self.actuators: val = a.getNumValues() a._update(action[pointer:pointer + val]) pointer += val for _ in range(self.stepsPerAction): s...
sets the values for all actuators combined.
performAction
python
pybrain/pybrain
pybrain/rl/environments/ode/environment.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/environment.py
BSD-3-Clause
def _near_callback(self, args, geom1, geom2): """Callback function for the collide() method. This function checks if the given geoms do collide and creates contact joints if they do.""" # only check parse list, if objects have name if geom1.name != None and geom2.name != None: ...
Callback function for the collide() method. This function checks if the given geoms do collide and creates contact joints if they do.
_near_callback
python
pybrain/pybrain
pybrain/rl/environments/ode/environment.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/environment.py
BSD-3-Clause
def step(self): """ Here the ode physics is calculated by one step. """ # call additional callback functions for all kinds of tasks (e.g. printing) self._printfunc() # Detect collisions and create contact joints self.space.collide((self.world, self.contactgroup), self._near_cal...
Here the ode physics is calculated by one step.
step
python
pybrain/pybrain
pybrain/rl/environments/ode/environment.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/environment.py
BSD-3-Clause
def _connect(self, world): """ Connects the sensor to the world and initializes the value list. """ Sensor._connect(self, world) # initialize object list - this should not change during runtime self._joints = [] self._parseJoints() # do initial update to get numValues ...
Connects the sensor to the world and initializes the value list.
_connect
python
pybrain/pybrain
pybrain/rl/environments/ode/sensors.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/sensors.py
BSD-3-Clause
def init_GL(self, width=800, height=600): """ initialize OpenGL. This function has to be called only once before drawing. """ glutInit([]) # Open a window glutInitDisplayMode (GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH) self.width = width self.height = height glutInitWi...
initialize OpenGL. This function has to be called only once before drawing.
init_GL
python
pybrain/pybrain
pybrain/rl/environments/ode/viewer.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/viewer.py
BSD-3-Clause
def prepare_GL(self): """Prepare drawing. This function is called in every step. It clears the screen and sets the new camera position""" # Clear the screen glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) # Projection mode glMatrixMode(GL_PROJECTION) glLoadIdentity() ...
Prepare drawing. This function is called in every step. It clears the screen and sets the new camera position
prepare_GL
python
pybrain/pybrain
pybrain/rl/environments/ode/viewer.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/viewer.py
BSD-3-Clause
def draw_item(self, item): """ draws an object (spere, cube, plane, ...) """ glDisable(GL_TEXTURE_2D) glPushMatrix() if item['type'] in ['GeomBox', 'GeomSphere', 'GeomCylinder', 'GeomCCylinder']: # set color of object (currently dark gray) if 'color' in item: ...
draws an object (spere, cube, plane, ...)
draw_item
python
pybrain/pybrain
pybrain/rl/environments/ode/viewer.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/viewer.py
BSD-3-Clause
def _screenshot(self, path_prefix='.', format='PNG'): """Saves a screenshot of the current frame buffer. The save path is <path_prefix>/.screenshots/shot<num>.png The path is automatically created if it does not exist. Shots are automatically numerated based on how many files are...
Saves a screenshot of the current frame buffer. The save path is <path_prefix>/.screenshots/shot<num>.png The path is automatically created if it does not exist. Shots are automatically numerated based on how many files are already in the directory.
_screenshot
python
pybrain/pybrain
pybrain/rl/environments/ode/viewer.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/viewer.py
BSD-3-Clause
def __init__(self, name, attr=None): """create a new tag at the topmost level using given name and (optional) attribute dictionary""" # XML tag structure is a dictionary containing all attributes plus # two special tags: # myName = name of the tag # Icontain = list of...
create a new tag at the topmost level using given name and (optional) attribute dictionary
__init__
python
pybrain/pybrain
pybrain/rl/environments/ode/tools/xmltools.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/tools/xmltools.py
BSD-3-Clause
def insert(self, name, attr=None): """Insert a new tag into the current one. The name can be either the new tag name or an XMLstruct object (in which case attr is ignored). Unless name is None, we descend into the new tag as a side effect. A dictionary is expected for attr.""" if...
Insert a new tag into the current one. The name can be either the new tag name or an XMLstruct object (in which case attr is ignored). Unless name is None, we descend into the new tag as a side effect. A dictionary is expected for attr.
insert
python
pybrain/pybrain
pybrain/rl/environments/ode/tools/xmltools.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/tools/xmltools.py
BSD-3-Clause
def insertMulti(self, attrlist): """Inserts multiple subtags at once. A list of XMLstruct objects must be given; the tag hierarchy is not descended into.""" if not self.current.hasSubtag(): self.current.tag['Icontain'] = [] self.current.tag['Icontain'] += attrlist
Inserts multiple subtags at once. A list of XMLstruct objects must be given; the tag hierarchy is not descended into.
insertMulti
python
pybrain/pybrain
pybrain/rl/environments/ode/tools/xmltools.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/tools/xmltools.py
BSD-3-Clause
def downTo(self, name, stack=None, current=None): """Traverse downward from current tag, until given named tag is found. Returns true if found and sets stack and current tag correspondingly.""" if stack is None: stack = self.stack current = self.current if self.na...
Traverse downward from current tag, until given named tag is found. Returns true if found and sets stack and current tag correspondingly.
downTo
python
pybrain/pybrain
pybrain/rl/environments/ode/tools/xmltools.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/tools/xmltools.py
BSD-3-Clause
def up(self, steps=1): """traverse upward a number of steps in tag stack""" for _ in range(steps): if self.stack != []: self.current = self.stack.pop()
traverse upward a number of steps in tag stack
up
python
pybrain/pybrain
pybrain/rl/environments/ode/tools/xmltools.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/tools/xmltools.py
BSD-3-Clause
def hasSubtag(self, name=None): """determine whether current tag contains other tags, and returns the tag with a matching name (if name is given) or True (if not)""" if 'Icontain' in self.tag: if name is None: return(True) else: for subtag ...
determine whether current tag contains other tags, and returns the tag with a matching name (if name is given) or True (if not)
hasSubtag
python
pybrain/pybrain
pybrain/rl/environments/ode/tools/xmltools.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/tools/xmltools.py
BSD-3-Clause
def getSubtag(self, name=None): """determine whether current tag contains other tags, and returns the tag with a matching name (if name is given) or None (if not)""" if 'Icontain' in self.tag: for subtag in self.tag['Icontain']: if subtag.name == name: return(subtag) ...
determine whether current tag contains other tags, and returns the tag with a matching name (if name is given) or None (if not)
getSubtag
python
pybrain/pybrain
pybrain/rl/environments/ode/tools/xmltools.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/tools/xmltools.py
BSD-3-Clause
def nbAttributes(self): """return number of user attributes the current tag has""" nAttr = len(list(self.tag.keys())) - 1 if self.hasSubtag(): nAttr -= 1 return nAttr
return number of user attributes the current tag has
nbAttributes
python
pybrain/pybrain
pybrain/rl/environments/ode/tools/xmltools.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/tools/xmltools.py
BSD-3-Clause
def scale(self, sc, scaleset=set([]), exclude=set([])): """for all tags not in the exclude set, scale all attributes whose names are in scaleset by the given factor""" if self.name not in exclude: for name, val in self.tag.items(): if name in scaleset: sel...
for all tags not in the exclude set, scale all attributes whose names are in scaleset by the given factor
scale
python
pybrain/pybrain
pybrain/rl/environments/ode/tools/xmltools.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/tools/xmltools.py
BSD-3-Clause
def write(self, file, depth=0): """parse XML structure recursively and append to the output fileID, increasing the offset (tabs) while descending into the tree""" if 'myName' not in self.tag: print("Error parsing XML structure: Tag name missing!") sys.exit(1) # fi...
parse XML structure recursively and append to the output fileID, increasing the offset (tabs) while descending into the tree
write
python
pybrain/pybrain
pybrain/rl/environments/ode/tools/xmltools.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/tools/xmltools.py
BSD-3-Clause
def __init__(self, name, **kwargs): """initialize the XODE structure with a name and the world and space tags""" self._xodename = name self._centerOn = None self._affixToEnvironment = None # sensors is a list of ['type', [args], {kwargs}] self.sensors = [] ...
initialize the XODE structure with a name and the world and space tags
__init__
python
pybrain/pybrain
pybrain/rl/environments/ode/tools/xodetools.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/tools/xodetools.py
BSD-3-Clause
def insertBody(self, bname, shape, size, density, pos=[0, 0, 0], passSet=None, euler=None, mass=None, color=None): """Inserts a body with the given custom name and one of the standard shapes. The size and pos parameters are given as xyz-lists or tuples. euler are three rotation angles (degrees),...
Inserts a body with the given custom name and one of the standard shapes. The size and pos parameters are given as xyz-lists or tuples. euler are three rotation angles (degrees), if mass is given, density is calculated automatically
insertBody
python
pybrain/pybrain
pybrain/rl/environments/ode/tools/xodetools.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/tools/xodetools.py
BSD-3-Clause
def insertJoint(self, body1, body2, type, axis=None, anchor=(0, 0, 0), rel=False, name=None): """Inserts a joint of given type linking the two bodies. Default name is a "_"-concatenation of the body names. The anchor is a xyz-tuple, rel is a boolean specifying whether the anchor coordinates ref...
Inserts a joint of given type linking the two bodies. Default name is a "_"-concatenation of the body names. The anchor is a xyz-tuple, rel is a boolean specifying whether the anchor coordinates refer to the body's origin, axis parameters have to be provided as a dictionary.
insertJoint
python
pybrain/pybrain
pybrain/rl/environments/ode/tools/xodetools.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/tools/xodetools.py
BSD-3-Clause
def insertFloor(self, y= -0.5): """inserts a bodiless floor at given y offset""" self.insert('geom', {'name': 'floor'}) self.insert('plane', {'a': 0, 'b': 1, 'c': 0, 'd': y}) self.up(2)
inserts a bodiless floor at given y offset
insertFloor
python
pybrain/pybrain
pybrain/rl/environments/ode/tools/xodetools.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/tools/xodetools.py
BSD-3-Clause
def insertPressureSensorElement(self, parent, name=None, shape='cappedCylinder', size=[0.16, 0.5], pos=[0, 0, 0], euler=[0, 0, 0], dens=1, \ mass=None, passSet=[], stiff=10.0): """Insert one single pressure sensor element of the given shape, size, density, etc. The sliding a...
Insert one single pressure sensor element of the given shape, size, density, etc. The sliding axis is by default oriented along the z-axis, which is also the default for cylinder shapes. You have to rotate the sensor into the correct orientation - the sliding axis will be rotated accordingly. St...
insertPressureSensorElement
python
pybrain/pybrain
pybrain/rl/environments/ode/tools/xodetools.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/tools/xodetools.py
BSD-3-Clause
def merge(self, xodefile, joinLevel='space'): """Merge a second XODE file into this one, at the specified level (which must exist in both files). The passpair lists are also joined. Upon return, the current tag for both objects is the one given.""" self.top() if not self....
Merge a second XODE file into this one, at the specified level (which must exist in both files). The passpair lists are also joined. Upon return, the current tag for both objects is the one given.
merge
python
pybrain/pybrain
pybrain/rl/environments/ode/tools/xodetools.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/tools/xodetools.py
BSD-3-Clause
def scaleModel(self, sc): """scales all spatial dimensions by the given factor FIXME: quaternions may cause problems, which are currently ignored""" # scale these attributes... scaleset = set(['x', 'y', 'z', 'a', 'b', 'c', 'd', 'sizex', 'sizey', 'sizez', 'length', 'radius']) # ....
scales all spatial dimensions by the given factor FIXME: quaternions may cause problems, which are currently ignored
scaleModel
python
pybrain/pybrain
pybrain/rl/environments/ode/tools/xodetools.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/tools/xodetools.py
BSD-3-Clause
def writeCustomParameters(self, f): """writes our custom parameters into an XML comment""" f.write('<!--odeenvironment parameters\n') if len(self._pass) > 0: f.write('<passpairs>\n') for pset in self._pass.values(): f.write(str(tuple(pset)) + '\n') ...
writes our custom parameters into an XML comment
writeCustomParameters
python
pybrain/pybrain
pybrain/rl/environments/ode/tools/xodetools.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/tools/xodetools.py
BSD-3-Clause
def writeXODE(self, filename=None): """writes the created structure (plus header and footer) to file with the given basename (.xode is appended)""" if filename is None: filename = self._xodename f = open(filename + '.xode', 'wb') # <-- wb here ensures Linux compatibility f.write...
writes the created structure (plus header and footer) to file with the given basename (.xode is appended)
writeXODE
python
pybrain/pybrain
pybrain/rl/environments/ode/tools/xodetools.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/tools/xodetools.py
BSD-3-Clause
def __init__(self, name, **kwargs): """Creates one finger on a fixed palm, and adds some sensors""" XODEfile.__init__(self, name, **kwargs) # create the hand and finger self.insertBody('palm', 'box', [10, 2, 10], 5, pos=[3.75, 4, 0], passSet=['pal']) self.insertBody('sample', 'bo...
Creates one finger on a fixed palm, and adds some sensors
__init__
python
pybrain/pybrain
pybrain/rl/environments/ode/tools/xodetools.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/tools/xodetools.py
BSD-3-Clause
def insertHapticSensorsRandom(self): """insert haptic sensors at random locations""" self.sensorGroupName = 'haptic' for _ in range(5): self.insertHapticSensor(dx=random.uniform(-0.65, 0.65), dz=random.uniform(-0.4, 0.2)) ##self.insertHapticSensor(dx=-0.055)
insert haptic sensors at random locations
insertHapticSensorsRandom
python
pybrain/pybrain
pybrain/rl/environments/ode/tools/xodetools.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/tools/xodetools.py
BSD-3-Clause
def insertHapticSensors(self): """insert haptic sensors at predetermined locations (check using testhapticsensorslocations.py)""" self.sensorGroupName = 'haptic' x = [0.28484253596392306, -0.59653176701550947, -0.36877718203650889, 0.50549219349016294, -0.22467390532644882, 0.05197861269...
insert haptic sensors at predetermined locations (check using testhapticsensorslocations.py)
insertHapticSensors
python
pybrain/pybrain
pybrain/rl/environments/ode/tools/xodetools.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/tools/xodetools.py
BSD-3-Clause
def __init__(self, name, **kwargs): """Creates hand with fingertip and palm sensors -- palm up""" XODEfile.__init__(self, name, **kwargs) # create the hand and finger self.insertBody('palm', 'box', [10, 2, 10], 30, pos=[0, 0, 0], passSet=['pal']) self.insertBody('pressure', 'box'...
Creates hand with fingertip and palm sensors -- palm up
__init__
python
pybrain/pybrain
pybrain/rl/environments/ode/tools/xodetools.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/tools/xodetools.py
BSD-3-Clause
def __init__(self, name, **kwargs): """Creates hand with fingertip and palm sensors -- palm down""" XODEfile.__init__(self, name, **kwargs) # create the hand and finger self.insertBody('palm', 'box', [10, 2, 10], 10, pos=[0, 0, 0], passSet=['pal']) self.insertBody('pressure', 'bo...
Creates hand with fingertip and palm sensors -- palm down
__init__
python
pybrain/pybrain
pybrain/rl/environments/ode/tools/xodetools.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/tools/xodetools.py
BSD-3-Clause
def insertSampleStructure(self, angle=30, std=0.05, dist=0.9, **kwargs): """create some ridges on the sample""" for i in range(16): name = 'ridge' + str(i) self.insertBody(name, 'cappedCylinder', [0.2, 10], 5, pos=[0, 0.5, random.gauss(15 - dist * i, std)], euler=[0, angle, 0], p...
create some ridges on the sample
insertSampleStructure
python
pybrain/pybrain
pybrain/rl/environments/ode/tools/xodetools.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/tools/xodetools.py
BSD-3-Clause
def insertSampleStructure(self, xoffs=0.0, std=0.025, dist=0.9, **kwargs): """create four rows of spheres on the sample""" dx = [dist * k for k in [-1, 0, 1]] dz = [dist * k * 0.5 for k in [0, 1, 0]] for i in range(16): for k in range(3): x = random.gauss(dx[k...
create four rows of spheres on the sample
insertSampleStructure
python
pybrain/pybrain
pybrain/rl/environments/ode/tools/xodetools.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/tools/xodetools.py
BSD-3-Clause
def _setObject(self, kclass, **kwargs): """ Create the Geom object and apply transforms. Only call for placeable Geoms. """ if (self._body is None): # The Geom is independant so it can have its own transform kwargs['space'] = self._space obj ...
Create the Geom object and apply transforms. Only call for placeable Geoms.
_setObject
python
pybrain/pybrain
pybrain/rl/environments/ode/xode_changes/geom.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/ode/xode_changes/geom.py
BSD-3-Clause
def __init__(self, env=None, maxsteps=1000): """ :key env: (optional) an instance of a ShipSteeringEnvironment (or a subclass thereof) :key maxsteps: maximal number of steps (default: 1000) """ if env == None: env = ShipSteeringEnvironment(render=False) Episod...
:key env: (optional) an instance of a ShipSteeringEnvironment (or a subclass thereof) :key maxsteps: maximal number of steps (default: 1000)
__init__
python
pybrain/pybrain
pybrain/rl/environments/shipsteer/northwardtask.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/shipsteer/northwardtask.py
BSD-3-Clause
def step(self): """ integrate state using simple rectangle rule """ thrust = float(self.action[0]) rudder = float(self.action[1]) h, hdot, v = self.sensors rnd = random.normal(0, 1.0, size=3) thrust = min(max(thrust, -1), +2) rudder = min(max(rudder, -90), +90) ...
integrate state using simple rectangle rule
step
python
pybrain/pybrain
pybrain/rl/environments/shipsteer/shipsteer.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/shipsteer/shipsteer.py
BSD-3-Clause
def reset(self): """ re-initializes the environment, setting the ship to rest at a random orientation. """ # [h, hdot, v] self.sensors = [random.uniform(-30., 30.), 0.0, 0.0] if self.render: if self.server.clients > 0: ...
re-initializes the environment, setting the ship to rest at a random orientation.
reset
python
pybrain/pybrain
pybrain/rl/environments/shipsteer/shipsteer.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/shipsteer/shipsteer.py
BSD-3-Clause
def performAction(self, action): """ stores the desired action for the next time step. """ self.action = action self.step() if self.render: if self.updateDone: self.updateRenderer() if self.server.clients > 0: sleep(...
stores the desired action for the next time step.
performAction
python
pybrain/pybrain
pybrain/rl/environments/shipsteer/shipsteer.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/shipsteer/shipsteer.py
BSD-3-Clause
def __init__(self, size, suicideenabled=True): """ the size of the board is generally between 3 and 19. """ self.size = size self.suicideenabled = suicideenabled self.reset()
the size of the board is generally between 3 and 19.
__init__
python
pybrain/pybrain
pybrain/rl/environments/twoplayergames/capturegame.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/twoplayergames/capturegame.py
BSD-3-Clause
def _iterPos(self): """ an iterator over all the positions of the board. """ for i in range(self.size): for j in range(self.size): yield (i, j)
an iterator over all the positions of the board.
_iterPos
python
pybrain/pybrain
pybrain/rl/environments/twoplayergames/capturegame.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/twoplayergames/capturegame.py
BSD-3-Clause
def getBoardArray(self): """ an array with two boolean values per position, indicating 'white stone present' and 'black stone present' respectively. """ a = zeros(self.outdim) for i, p in enumerate(self._iterPos()): if self.b[p] == self.WHITE: a[2 * i] = 1 ...
an array with two boolean values per position, indicating 'white stone present' and 'black stone present' respectively.
getBoardArray
python
pybrain/pybrain
pybrain/rl/environments/twoplayergames/capturegame.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/twoplayergames/capturegame.py
BSD-3-Clause
def doMove(self, c, pos): """ the action is a (color, position) tuple, for the next stone to move. returns True if the move was legal. """ self.movesDone += 1 if pos == 'resign': self.winner = -c return True elif not self.isLegal(c, pos): retur...
the action is a (color, position) tuple, for the next stone to move. returns True if the move was legal.
doMove
python
pybrain/pybrain
pybrain/rl/environments/twoplayergames/capturegame.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/twoplayergames/capturegame.py
BSD-3-Clause
def _setStone(self, c, pos): """ set stone, and update liberties and groups. """ self.b[pos] = c merge = False self.groups[pos] = self.size * pos[0] + pos[1] freen = [n for n in self._neighbors(pos) if self.b[n] == self.EMPTY] self.liberties[self.groups[pos]] = set(freen)...
set stone, and update liberties and groups.
_setStone
python
pybrain/pybrain
pybrain/rl/environments/twoplayergames/capturegame.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/twoplayergames/capturegame.py
BSD-3-Clause
def _suicide(self, c, pos): """ would putting a stone here be suicide for c? """ # any free neighbors? for n in self._neighbors(pos): if self.b[n] == self.EMPTY: return False # any friendly neighbor with extra liberties? for n in self._neighbors(pos):...
would putting a stone here be suicide for c?
_suicide
python
pybrain/pybrain
pybrain/rl/environments/twoplayergames/capturegame.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/twoplayergames/capturegame.py
BSD-3-Clause
def _capture(self, c, pos): """ would putting a stone here lead to a capture? """ for n in self._neighbors(pos): if self.b[n] == -c: if len(self.liberties[self.groups[n]]) == 1: return True return False
would putting a stone here lead to a capture?
_capture
python
pybrain/pybrain
pybrain/rl/environments/twoplayergames/capturegame.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/twoplayergames/capturegame.py
BSD-3-Clause
def getLiberties(self, pos): """ how many liberties does the stone at pos have? """ if self.b[pos] == self.EMPTY: return None return len(self.liberties[self.groups[pos]])
how many liberties does the stone at pos have?
getLiberties
python
pybrain/pybrain
pybrain/rl/environments/twoplayergames/capturegame.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/twoplayergames/capturegame.py
BSD-3-Clause
def getGroupSize(self, pos): """ what size is the worm that this stone is part of? """ if self.b[pos] == self.EMPTY: return None g = self.groups[pos] return len([x for x in list(self.groups.values()) if x == g])
what size is the worm that this stone is part of?
getGroupSize
python
pybrain/pybrain
pybrain/rl/environments/twoplayergames/capturegame.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/twoplayergames/capturegame.py
BSD-3-Clause
def randomBoard(self, nbmoves): """ produce a random, undecided and legal capture-game board, after at most nbmoves. :return: the number of moves actually done. """ c = self.BLACK self.reset() for i in range(nbmoves): l = set(self.getAcceptable(c)) l.diffe...
produce a random, undecided and legal capture-game board, after at most nbmoves. :return: the number of moves actually done.
randomBoard
python
pybrain/pybrain
pybrain/rl/environments/twoplayergames/capturegame.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/twoplayergames/capturegame.py
BSD-3-Clause
def playToTheEnd(self, p1, p2): """ alternate playing moves between players until the game is over. """ assert p1.color == -p2.color i = 0 p1.game = self p2.game = self players = [p1, p2] while not self.gameOver(): p = players[i] self.perfo...
alternate playing moves between players until the game is over.
playToTheEnd
python
pybrain/pybrain
pybrain/rl/environments/twoplayergames/capturegame.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/twoplayergames/capturegame.py
BSD-3-Clause
def __init__(self, size): """ the size of the board is a tuple, where each dimension must be minimum 5. """ self.size = size assert size[0] >= 5 assert size[1] >= 5 self.reset()
the size of the board is a tuple, where each dimension must be minimum 5.
__init__
python
pybrain/pybrain
pybrain/rl/environments/twoplayergames/gomoku.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/twoplayergames/gomoku.py
BSD-3-Clause
def _fiveRow(self, color, pos): """ Is this placement the 5th in a row? """ # TODO: more efficient... for dir in [(0, 1), (1, 0), (1, 1), (1, -1)]: found = 1 for d in [-1, 1]: for i in range(1, 5): next = (pos[0] + dir[0] * i * d, pos[1...
Is this placement the 5th in a row?
_fiveRow
python
pybrain/pybrain
pybrain/rl/environments/twoplayergames/gomoku.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/twoplayergames/gomoku.py
BSD-3-Clause
def getBoardArray(self): """ an array with thow boolean values per position, indicating 'white stone present' and 'black stone present' respectively. """ a = zeros(self.outdim) for i, p in enumerate(self._iterPos()): if self.b[p] == self.WHITE: a[2 * i] = 1 ...
an array with thow boolean values per position, indicating 'white stone present' and 'black stone present' respectively.
getBoardArray
python
pybrain/pybrain
pybrain/rl/environments/twoplayergames/gomoku.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/twoplayergames/gomoku.py
BSD-3-Clause
def getKilling(self, c): """ return all legal positions for a color that immediately kill the opponent. """ res = GomokuGame.getKilling(self, c) for p in self.getLegals(c): k = self._killsWhich(c, p) if self.pairsTaken[c] + len(k) / 2 >= 5: res.append(p) ...
return all legal positions for a color that immediately kill the opponent.
getKilling
python
pybrain/pybrain
pybrain/rl/environments/twoplayergames/pente.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/twoplayergames/pente.py
BSD-3-Clause
def _killsWhich(self, c, pos): """ placing a stone of color c at pos would kill which enemy stones? """ res = [] for dir in [(0, 1), (1, 0), (1, 1), (1, -1)]: for d in [-1, 1]: killcands = [] for i in [1, 2, 3]: next = (pos[0] + dir...
placing a stone of color c at pos would kill which enemy stones?
_killsWhich
python
pybrain/pybrain
pybrain/rl/environments/twoplayergames/pente.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/twoplayergames/pente.py
BSD-3-Clause
def _setStone(self, c, pos, tokill=None): """ set stone, and potentially kill stones. """ if tokill == None: tokill = self._killsWhich(c, pos) GomokuGame._setStone(self, c, pos) for p in tokill: self.b[p] = self.EMPTY self.pairsTaken[c] += len(tokill) // 2
set stone, and potentially kill stones.
_setStone
python
pybrain/pybrain
pybrain/rl/environments/twoplayergames/pente.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/twoplayergames/pente.py
BSD-3-Clause
def getAction(self): """ get suggested action, return them if they are legal, otherwise choose randomly. """ ba = self.game.getBoardArray() # network is given inputs with self/other as input, not black/white if self.color != CaptureGame.BLACK: # invert values tmp ...
get suggested action, return them if they are legal, otherwise choose randomly.
getAction
python
pybrain/pybrain
pybrain/rl/environments/twoplayergames/capturegameplayers/moduledecision.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/twoplayergames/capturegameplayers/moduledecision.py
BSD-3-Clause
def _legalizeIt(self, a): """ draw index from an array of values, filtering out illegal moves. """ if not min(a) >= 0: print(a) print((min(a))) print((self.module.params)) print((self.module.inputbuffer)) print((self.module.outputbuffer)) ...
draw index from an array of values, filtering out illegal moves.
_legalizeIt
python
pybrain/pybrain
pybrain/rl/environments/twoplayergames/capturegameplayers/moduledecision.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/twoplayergames/capturegameplayers/moduledecision.py
BSD-3-Clause
def getReward(self): """ Final positive reward for winner, negative for loser. """ if self.isFinished(): win = (self.env.winner != self.opponent.color) moves = self.env.movesDone res = self.winnerReward - self.numMovesCoeff * (moves -self.minmoves)/(self.maxmoves-self...
Final positive reward for winner, negative for loser.
getReward
python
pybrain/pybrain
pybrain/rl/environments/twoplayergames/tasks/capturetask.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/twoplayergames/tasks/capturetask.py
BSD-3-Clause
def f(self, x): """ If a module is given, wrap it into a ModuleDecidingAgent before evaluating it. Also, if applicable, average the result over multiple games. """ if isinstance(x, Module): agent = ModuleDecidingPlayer(x, self.env, greedySelection = True) elif isinstance(x, C...
If a module is given, wrap it into a ModuleDecidingAgent before evaluating it. Also, if applicable, average the result over multiple games.
f
python
pybrain/pybrain
pybrain/rl/environments/twoplayergames/tasks/capturetask.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/twoplayergames/tasks/capturetask.py
BSD-3-Clause
def goUp(self, h): """ ready to go up one handicap? """ if self.results[h][1] >= self.minEvals: return self.winProp(h) > 0.6 return False
ready to go up one handicap?
goUp
python
pybrain/pybrain
pybrain/rl/environments/twoplayergames/tasks/handicaptask.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/twoplayergames/tasks/handicaptask.py
BSD-3-Clause
def goDown(self, h): """ have to go down one handicap? """ if self.results[h][1] >= self.minEvals: return self.winProp(h) < -0.6 return False
have to go down one handicap?
goDown
python
pybrain/pybrain
pybrain/rl/environments/twoplayergames/tasks/handicaptask.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/twoplayergames/tasks/handicaptask.py
BSD-3-Clause
def _oneGame(self, preset = None): """ a single black stone can be set as the first move. """ self.env.reset() if preset != None: self.env._setStone(GomokuGame.BLACK, preset) self.env.movesDone += 1 self.env.playToTheEnd(self.opponent, self.player) els...
a single black stone can be set as the first move.
_oneGame
python
pybrain/pybrain
pybrain/rl/environments/twoplayergames/tasks/relativegomokutask.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/twoplayergames/tasks/relativegomokutask.py
BSD-3-Clause
def _fixedStartingPos(self): """ a list of starting positions, not along the border, and respecting symmetry. """ res = [] if self.size < 3: return res for x in range(1, (self.size + 1) // 2): for y in range(x, (self.size + 1) // 2): res.append((x,...
a list of starting positions, not along the border, and respecting symmetry.
_fixedStartingPos
python
pybrain/pybrain
pybrain/rl/environments/twoplayergames/tasks/relativetask.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/environments/twoplayergames/tasks/relativetask.py
BSD-3-Clause
def doInteractionsAndLearn(self, number = 1): """ Execute a number of steps while learning continuously. no reset is performed, such that consecutive calls to this function can be made. """ for _ in range(number): self._oneInteraction() self.agent....
Execute a number of steps while learning continuously. no reset is performed, such that consecutive calls to this function can be made.
doInteractionsAndLearn
python
pybrain/pybrain
pybrain/rl/experiments/continuous.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/experiments/continuous.py
BSD-3-Clause
def _oneInteraction(self): """ Do an interaction between the Task and the Agent. """ if self.doOptimization: raise Exception('When using a black-box learning algorithm, only full episodes can be done.') else: return Experiment._oneInteraction(self)
Do an interaction between the Task and the Agent.
_oneInteraction
python
pybrain/pybrain
pybrain/rl/experiments/episodic.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/experiments/episodic.py
BSD-3-Clause
def doEpisodes(self, number = 1): """ Do one episode, and return the rewards of each step as a list. """ if self.doOptimization: self.optimizer.maxEvaluations += number self.optimizer.learn() else: all_rewards = [] for dummy in range(number): ...
Do one episode, and return the rewards of each step as a list.
doEpisodes
python
pybrain/pybrain
pybrain/rl/experiments/episodic.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/experiments/episodic.py
BSD-3-Clause
def doInteractions(self, number = 1): """ The default implementation directly maps the methods of the agent and the task. Returns the number of interactions done. """ for _ in range(number): self._oneInteraction() return self.stepid
The default implementation directly maps the methods of the agent and the task. Returns the number of interactions done.
doInteractions
python
pybrain/pybrain
pybrain/rl/experiments/experiment.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/experiments/experiment.py
BSD-3-Clause
def _oneInteraction(self): """ Give the observation to the agent, takes its resulting action and returns it to the task. Then gives the reward to the agent again and returns it. """ self.stepid += 1 self.agent.integrateObservation(self.task.getObservation()) self.task...
Give the observation to the agent, takes its resulting action and returns it to the task. Then gives the reward to the agent again and returns it.
_oneInteraction
python
pybrain/pybrain
pybrain/rl/experiments/experiment.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/experiments/experiment.py
BSD-3-Clause
def _produceAllPairs(self): """ produce a list of all pairs of agents (assuming ab <> ba)""" res = [] for a in self.agents: for b in self.agents: if a != b: res.append((a, b)) return res
produce a list of all pairs of agents (assuming ab <> ba)
_produceAllPairs
python
pybrain/pybrain
pybrain/rl/experiments/tournament.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/experiments/tournament.py
BSD-3-Clause
def _oneGame(self, p1, p2): """ play one game between two agents p1 and p2.""" self.numGames += 1 self.env.reset() players = (p1, p2) p1.color = self.startcolor p2.color = -p1.color p1.newEpisode() p2.newEpisode() i = 0 while not self.env.g...
play one game between two agents p1 and p2.
_oneGame
python
pybrain/pybrain
pybrain/rl/experiments/tournament.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/experiments/tournament.py
BSD-3-Clause
def organize(self, repeat=1): """ have all agents play all others in all orders, and repeat. """ for dummy in range(repeat): self.rounds += 1 for p1, p2 in self._produceAllPairs(): self._oneGame(p1, p2) return self.results
have all agents play all others in all orders, and repeat.
organize
python
pybrain/pybrain
pybrain/rl/experiments/tournament.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/experiments/tournament.py
BSD-3-Clause
def eloScore(self, startingscore=1500, k=32): """ compute the elo score of all the agents, given the games played in the tournament. Also checking for potentially initial scores among the agents ('elo' variable). """ # initialize elos = {} for a in self.agents: if 'el...
compute the elo score of all the agents, given the games played in the tournament. Also checking for potentially initial scores among the agents ('elo' variable).
eloScore
python
pybrain/pybrain
pybrain/rl/experiments/tournament.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/experiments/tournament.py
BSD-3-Clause
def _setSigma(self, sigma): """ Wrapper method to set the sigmas (the parameters of the module) to a certain value. """ assert len(sigma) == self.dim self._params *= 0 self._params += sigma
Wrapper method to set the sigmas (the parameters of the module) to a certain value.
_setSigma
python
pybrain/pybrain
pybrain/rl/explorers/continuous/normal.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/explorers/continuous/normal.py
BSD-3-Clause
def activate(self, state, action): """ The super class commonly ignores the state and simply passes the action through the module. implement _forwardImplementation() in subclasses. """ self.state = state return Module.activate(self, action)
The super class commonly ignores the state and simply passes the action through the module. implement _forwardImplementation() in subclasses.
activate
python
pybrain/pybrain
pybrain/rl/explorers/continuous/sde.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/explorers/continuous/sde.py
BSD-3-Clause
def activate(self, state, action): """ The super class ignores the state and simply passes the action through the module. implement _forwardImplementation() in subclasses. """ self._state = state return DiscreteExplorer.activate(self, state, action)
The super class ignores the state and simply passes the action through the module. implement _forwardImplementation() in subclasses.
activate
python
pybrain/pybrain
pybrain/rl/explorers/discrete/boltzmann.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/explorers/discrete/boltzmann.py
BSD-3-Clause
def _forwardImplementation(self, inbuf, outbuf): """ Draws a random number between 0 and 1. If the number is less than epsilon, a random action is chosen. If it is equal or larger than epsilon, the greedy action is returned. """ assert self.module values = self.m...
Draws a random number between 0 and 1. If the number is less than epsilon, a random action is chosen. If it is equal or larger than epsilon, the greedy action is returned.
_forwardImplementation
python
pybrain/pybrain
pybrain/rl/explorers/discrete/boltzmann.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/explorers/discrete/boltzmann.py
BSD-3-Clause
def _setModule(self, module): """ Tells the explorer the module (which has to be ActionValueTable). """ # removed: cause for circular import # assert isinstance(module, ActionValueInterface) self._module = module
Tells the explorer the module (which has to be ActionValueTable).
_setModule
python
pybrain/pybrain
pybrain/rl/explorers/discrete/discrete.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/explorers/discrete/discrete.py
BSD-3-Clause
def __init__(self, epsilon = 0.2, decay = 0.9998): """ TODO: the epsilon and decay parameters are currently not implemented. """ DiscreteExplorer.__init__(self) self.state = None
TODO: the epsilon and decay parameters are currently not implemented.
__init__
python
pybrain/pybrain
pybrain/rl/explorers/discrete/discretesde.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/explorers/discrete/discretesde.py
BSD-3-Clause
def activate(self, state, action): """ Save the current state for state-dependent exploration. """ self.state = state return DiscreteExplorer.activate(self, state, action)
Save the current state for state-dependent exploration.
activate
python
pybrain/pybrain
pybrain/rl/explorers/discrete/discretesde.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/explorers/discrete/discretesde.py
BSD-3-Clause
def _forwardImplementation(self, inbuf, outbuf): """ Activate the copied module instead of the original and feed it with the current state. """ if random.random() < 0.001: outbuf[:] = array([random.randint(self.module.numActions)]) else: outbuf[:] = se...
Activate the copied module instead of the original and feed it with the current state.
_forwardImplementation
python
pybrain/pybrain
pybrain/rl/explorers/discrete/discretesde.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/explorers/discrete/discretesde.py
BSD-3-Clause
def newEpisode(self): """ Inform the explorer about the start of a new episode. """ self.explorerModule = deepcopy(self.module) if isinstance(self.explorerModule, ActionValueNetwork): self.explorerModule.network.mutationStd = 0.01 self.explorerModule.network.mutate() ...
Inform the explorer about the start of a new episode.
newEpisode
python
pybrain/pybrain
pybrain/rl/explorers/discrete/discretesde.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/explorers/discrete/discretesde.py
BSD-3-Clause
def _setModule(self, module): """ initialize gradient descender with module parameters and the loglh dataset with the outdim of the module. """ self._module = module # initialize explorer self._explorer = NormalExplorer(module.outdim) # build network self._i...
initialize gradient descender with module parameters and the loglh dataset with the outdim of the module.
_setModule
python
pybrain/pybrain
pybrain/rl/learners/directsearch/policygradient.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/learners/directsearch/policygradient.py
BSD-3-Clause
def _setExplorer(self, explorer): """ assign non-standard explorer to the policy gradient learner. requires the module to be set beforehand. """ assert self._module self._explorer = explorer # build network self._initializeNetwork()
assign non-standard explorer to the policy gradient learner. requires the module to be set beforehand.
_setExplorer
python
pybrain/pybrain
pybrain/rl/learners/directsearch/policygradient.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/learners/directsearch/policygradient.py
BSD-3-Clause
def _initializeNetwork(self): """ build the combined network consisting of the module and the explorer and initializing the log likelihoods dataset. """ self.network = FeedForwardNetwork() self.network.addInputModule(self._module) self.network.addOutputModule(self._ex...
build the combined network consisting of the module and the explorer and initializing the log likelihoods dataset.
_initializeNetwork
python
pybrain/pybrain
pybrain/rl/learners/directsearch/policygradient.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/learners/directsearch/policygradient.py
BSD-3-Clause
def greedyEpisode(self): """ run one episode with greedy decisions, return the list of rewards recieved.""" rewards = [] self.task.reset() self.net.reset() while not self.task.isFinished(): obs = self.task.getObservation() act = self.net.activate(obs) ...
run one episode with greedy decisions, return the list of rewards recieved.
greedyEpisode
python
pybrain/pybrain
pybrain/rl/learners/directsearch/rwr.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/learners/directsearch/rwr.py
BSD-3-Clause
def trueFeatureStats(T, R, fMap, discountFactor, stateProp=1, MAT_LIMIT=1e8): """ Gather the statistics needed for LSTD, assuming infinite data (true probabilities). Option: if stateProp is < 1, then only a proportion of all states will be seen as starting state for transitions """ dim = len(fMap)...
Gather the statistics needed for LSTD, assuming infinite data (true probabilities). Option: if stateProp is < 1, then only a proportion of all states will be seen as starting state for transitions
trueFeatureStats
python
pybrain/pybrain
pybrain/rl/learners/modelbased/leastsquares.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/learners/modelbased/leastsquares.py
BSD-3-Clause
def LSTD_Qvalues(Ts, policy, R, fMap, discountFactor): """ LSTDQ is like LSTD, but with features replicated once for each possible action. Returns Q-values in a 2D array. """ numA = len(Ts) dim = len(Ts[0]) numF = len(fMap) fMapRep = zeros((numF * numA, dim * numA)) for a in range(...
LSTDQ is like LSTD, but with features replicated once for each possible action. Returns Q-values in a 2D array.
LSTD_Qvalues
python
pybrain/pybrain
pybrain/rl/learners/modelbased/leastsquares.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/learners/modelbased/leastsquares.py
BSD-3-Clause
def LSPI_policy(fMap, Ts, R, discountFactor, initpolicy=None, maxIters=20): """ LSPI is like policy iteration, but Q-values are estimated based on the feature map. Returns the best policy found. """ if initpolicy is None: policy, _ = randomPolicy(Ts) else: policy = initpolicy ...
LSPI is like policy iteration, but Q-values are estimated based on the feature map. Returns the best policy found.
LSPI_policy
python
pybrain/pybrain
pybrain/rl/learners/modelbased/leastsquares.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/learners/modelbased/leastsquares.py
BSD-3-Clause
def LSTD_PI_policy(fMap, Ts, R, discountFactor, initpolicy=None, maxIters=20): """ Alternative version of LSPI using value functions instead of state-action values as intermediate. """ def veval(T): return LSTD_values(T, R, fMap, discountFactor) return policyIteration(Ts, R, discountFactor, ...
Alternative version of LSPI using value functions instead of state-action values as intermediate.
LSTD_PI_policy
python
pybrain/pybrain
pybrain/rl/learners/modelbased/leastsquares.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/learners/modelbased/leastsquares.py
BSD-3-Clause
def trueValues(T, R, discountFactor): """ Compute the true discounted value function for each state, given a policy (encoded as collapsed transition matrix). """ assert discountFactor < 1 distr = T.copy() res = dot(T, R) for i in range(1, int(10 / (1. - discountFactor))): distr = dot(dis...
Compute the true discounted value function for each state, given a policy (encoded as collapsed transition matrix).
trueValues
python
pybrain/pybrain
pybrain/rl/learners/modelbased/policyiteration.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/learners/modelbased/policyiteration.py
BSD-3-Clause
def trueQValues(Ts, R, discountFactor, policy): """ The true Q-values, given a model and a policy. """ T = collapsedTransitions(Ts, policy) V = trueValues(T, R, discountFactor) Vnext = V*discountFactor+R numA = len(Ts) dim = len(R) Qs = zeros((dim, numA)) for si in range(dim): fo...
The true Q-values, given a model and a policy.
trueQValues
python
pybrain/pybrain
pybrain/rl/learners/modelbased/policyiteration.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/learners/modelbased/policyiteration.py
BSD-3-Clause
def collapsedTransitions(Ts, policy): """ Collapses a list of transition matrices (one per action) and a list of action probability vectors into a single transition matrix.""" res = zeros_like(Ts[0]) dim = len(Ts[0]) for ai, ap in enumerate(policy.T): res += Ts[ai] * repmat(ap, dim, 1)....
Collapses a list of transition matrices (one per action) and a list of action probability vectors into a single transition matrix.
collapsedTransitions
python
pybrain/pybrain
pybrain/rl/learners/modelbased/policyiteration.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/learners/modelbased/policyiteration.py
BSD-3-Clause
def greedyPolicy(Ts, R, discountFactor, V): """ Find the greedy policy, (soft tie-breaking) given a value function and full transition model. """ dim = len(V) numA = len(Ts) Vnext = V*discountFactor+R policy = zeros((dim, numA)) for si in range(dim): actions = all_argmax([dot(T[si, :...
Find the greedy policy, (soft tie-breaking) given a value function and full transition model.
greedyPolicy
python
pybrain/pybrain
pybrain/rl/learners/modelbased/policyiteration.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/learners/modelbased/policyiteration.py
BSD-3-Clause
def greedyQPolicy(Qs): """ Find the greedy deterministic policy, given the Q-values. """ dim = len(Qs) numA = len(Qs[0]) policy = zeros((dim, numA)) for si in range(dim): actions = all_argmax(Qs[si]) for a in actions: policy[si, a] = 1. / len(actions) return ...
Find the greedy deterministic policy, given the Q-values.
greedyQPolicy
python
pybrain/pybrain
pybrain/rl/learners/modelbased/policyiteration.py
https://github.com/pybrain/pybrain/blob/master/pybrain/rl/learners/modelbased/policyiteration.py
BSD-3-Clause