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--resolution=256 \
--random_flip \
--train_batch_size=4 \
--gradient_accumulation_steps=4 \
--gradient_checkpointing \
--max_train_steps=15000 \
--checkpointing_steps=5000 \
--checkpoints_total_limit=1 \
--learning_rate=5e-05 \
--max_grad_norm=1 \
--lr_warmup_steps=0 \
--conditioning_dropout_prob=0.05 \
--mixed_precision=fp16 \
--seed=42 \
--push_to_hub After training is finished, you can use your new InstructPix2Pix for inference: Copied import PIL
import requests
import torch
from diffusers import StableDiffusionInstructPix2PixPipeline
from diffusers.utils import load_image
pipeline = StableDiffusionInstructPix2PixPipeline.from_pretrained("your_cool_model", torch_dtype=torch.float16).to("cuda")
generator = torch.Generator("cuda").manual_seed(0)
image = load_image("https://huggingface.co/datasets/sayakpaul/sample-datasets/resolve/main/test_pix2pix_4.png")
prompt = "add some ducks to the lake"
num_inference_steps = 20
image_guidance_scale = 1.5
guidance_scale = 10
edited_image = pipeline(
prompt,
image=image,
num_inference_steps=num_inference_steps,
image_guidance_scale=image_guidance_scale,
guidance_scale=guidance_scale,
generator=generator,
).images[0]
edited_image.save("edited_image.png") You should experiment with different num_inference_steps, image_guidance_scale, and guidance_scale values to see how they affect inference speed and quality. The guidance scale parameters are especially impactful because they control how much the original image and edit instruction...
Reproducibility
Before reading about reproducibility for Diffusers, it is strongly recommended to take a look at
PyTorch’s statement about reproducibility.
PyTorch states that
completely reproducible results are not guaranteed across PyTorch releases, individual commits, or different platforms.
While one can never expect the same results across platforms, one can expect results to be reproducible
across releases, platforms, etc… within a certain tolerance. However, this tolerance strongly varies
depending on the diffusion pipeline and checkpoint.
In the following, we show how to best control sources of randomness for diffusion models.
Inference
During inference, diffusion pipelines heavily rely on random sampling operations, such as the creating the
gaussian noise tensors to be denoised and adding noise to the scheduling step.
Let’s have a look at an example. We run the DDIM pipeline
for just two inference steps and return a numpy tensor to look into the numerical values of the output.
Copied
from diffusers import DDIMPipeline
import numpy as np
model_id = "google/ddpm-cifar10-32"
# load model and scheduler
ddim = DDIMPipeline.from_pretrained(model_id)
# run pipeline for just two steps and return numpy tensor
image = ddim(num_inference_steps=2, output_type="np").images
print(np.abs(image).sum())
Running the above prints a value of 1464.2076, but running it again prints a different
value of 1495.1768. What is going on here? Every time the pipeline is run, gaussian noise
is created and step-wise denoised. To create the gaussian noise with torch.randn, a different random seed is taken every time, thus leading to a different result.
This is a desired property of diffusion pipelines, as it means that the pipeline can create a different random image every time it is run. In many cases, one would like to generate the exact same image of a certain
run, for which case an instance of a PyTorch generator has to be passed:
Copied
import torch
from diffusers import DDIMPipeline
import numpy as np
model_id = "google/ddpm-cifar10-32"
# load model and scheduler
ddim = DDIMPipeline.from_pretrained(model_id)
# create a generator for reproducibility
generator = torch.Generator(device="cpu").manual_seed(0)
# run pipeline for just two steps and return numpy tensor
image = ddim(num_inference_steps=2, output_type="np", generator=generator).images
print(np.abs(image).sum())
Running the above always prints a value of 1491.1711 - also upon running it again because we
define the generator object to be passed to all random functions of the pipeline.
If you run this code snippet on your specific hardware and version, you should get a similar, if not the same, result.
It might be a bit unintuitive at first to pass generator objects to the pipelines instead of
just integer values representing the seed, but this is the recommended design when dealing with
probabilistic models in PyTorch as generators are random states that are advanced and can thus be
passed to multiple pipelines in a sequence.
Great! Now, we know how to write reproducible pipelines, but it gets a bit trickier since the above example only runs on the CPU. How do we also achieve reproducibility on GPU?