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Duplicate from Voxel51/SceneFun3D

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Co-authored-by: Harpreet Sahota <harpreetsahota@users.noreply.huggingface.co>

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+ # Audio files - uncompressed
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+ *.sam filter=lfs diff=lfs merge=lfs -text
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+ # Audio files - compressed
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+ # Image files - uncompressed
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+ # Image files - compressed
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+ # Video files - compressed
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+ ---
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+ annotations_creators:
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+ - expert-generated
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+ - machine-generated
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+ language:
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+ - en
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+ license: cc-by-nc-sa-4.0
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+ pretty_name: SceneFun3D
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+ size_categories:
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+ - n<1K
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+ splits:
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+ - train
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+ - val
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+ - test
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+ task_categories:
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+ - object-detection
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+ tags:
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+ - fiftyone
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+ - 3d
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+ - point-cloud
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+ - fo3d
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+ - group
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+ - video
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+ - rgbd
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+ - depth
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+ - affordance
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+ - functionality
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+ - indoor-scenes
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+ - robotics
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+ dataset_summary: >
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+ SceneFun3D is a 3D scene-understanding dataset of high-resolution laser-scan
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+ point clouds of indoor environments densely annotated with fine-grained
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+ functional interactive elements (handles, knobs, buttons, switches, ...), their
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+ affordances, motion parameters, and natural-language task descriptions. This is
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+ the FiftyOne version: a grouped multimodal dataset where each scene is a group
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+ containing the scene's FO3D laser-scan point cloud (with 3D functional elements)
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+ plus one video slice per iPad recording of the scene. Video frames carry
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+ per-frame depth, camera poses, intrinsics, and the functional elements projected
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+ into the frames as 2D boxes + keypoints. This build samples 10 scenes from each
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+ of the train/val/test splits (each sample tagged with its split).
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+ ---
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+
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+ # Dataset Card for SceneFun3D
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+
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+ ![image/png](scenefun3d.gif)
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+
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+ SceneFun3D is a 3D scene-understanding dataset of high-resolution Faro laser-scan point clouds of indoor environments, densely annotated with fine-grained
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+ **functional interactive elements** (handles, knobs, buttons, switches, ...), their **affordances**, **motion** parameters, and free-form **task descriptions**.
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+ Each scene is also captured by several iPad video sequences with RGB, depth, camera poses, and intrinsics.
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+
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+ This is the FiftyOne version of the dataset: a **grouped multimodal** dataset where each **scene** is a group containing the scene's FO3D laser-scan point cloud
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+ (with 3D functional elements) plus one video slice per iPad recording (`ipad_1`, `ipad_2`, ...). The video frames carry per-frame depth (as `Heatmap` labels),
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+ camera poses, and intrinsics, and the 3D functional elements are projected into the frames as 2D detections + keypoints, linked back to the 3D boxes via
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+ `fo.Instance`.
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+
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+ This dataset was created with [FiftyOne](https://github.com/voxel51/fiftyone) and can be loaded and visualized in the FiftyOne App (3D viewer for the point cloud,
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+ video player for the iPad sequences).
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+
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+ ## Installation
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+
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+ ```bash
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+ pip install -U fiftyone
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+ ```
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+
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+ ## Usage
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+
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+ Build the dataset (downloads visit + video assets on demand, then parses them):
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+
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+ ```bash
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+ import fiftyone as fo
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+ from fiftyone.utils.huggingface import load_from_hub
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+ from huggingface_hub import snapshot_download
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+
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+
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+ # Download the dataset snapshot to the current working directory
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+
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+ snapshot_download(
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+ repo_id="Voxel51/SceneFun3D",
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+ local_dir=".",
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+ repo_type="dataset"
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+ )
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+
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+ # Load dataset from current directory using FiftyOne's native format
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+ dataset = fo.Dataset.from_dir(
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+ dataset_dir=".", # Current directory contains the dataset files
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+ dataset_type=fo.types.FiftyOneDataset, # Specify FiftyOne dataset format
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+ name="SceneFun3D" # Assign a name to the dataset for identification
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+ )
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+
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+ # Launch the App
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+ session = fo.launch_app(dataset)
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+
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+ ```
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+
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+ ## Dataset Details
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+
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+ ### Dataset Description
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+
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+ <!-- Provide a longer summary of what this dataset is. -->
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+
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+ SceneFun3D targets *fine-grained functionality and affordance understanding* in 3D scenes: beyond recognizing objects, it localizes the small interactive parts a
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+ person actually manipulates (a drawer handle, a light switch, a stove knob) and describes how to interact with them. The full dataset (per the paper) provides
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+ **more than 14.8k (14,867) functional interactive element annotations across 710 high-resolution real-world indoor scenes**, with **9 Gibsonian-inspired affordance
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+ categories**, **motion parameters for 14,279 elements** (8,325 translational, 6,542 rotational), and **natural-language task descriptions for 10,913 elements**
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+ (17,133 including automated rephrasings). Each scene is a combined, 5mm-voxel-downsampled Faro laser scan (several million points); functional elements
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+ are annotated as point-index masks on that scan.
107
+
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+ In this FiftyOne build, every scene becomes one FO3D point cloud, each functional element becomes a 3D `Detection` (axis-aligned box from the masked points) carrying
109
+ its affordance and motion, and each scene's iPad recordings are video slices with the elements projected into the frames (see Dataset Structure).
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+
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+ - **Curated by:** Alexandros Delitzas, Ayca Takmaz, Federico Tombari, Robert
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+ Sumner, Marc Pollefeys, and Francis Engelmann (ETH Zurich, Google, TU Munich,
113
+ Microsoft). Built on top of ARKitScenes.
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+
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+ - **Funded by:** A Career Seed Award from the ETH Zurich Foundation and an
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+ Innosuisse grant (48727.1 IP-ICT); AD supported by a HELLENiQ ENERGY scholarship.
117
+
118
+ - **Shared by:** SceneFun3D authors (ETH Zurich CVG release mirror).
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+
120
+ - **Language(s):** English (task descriptions).
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+
122
+ - **License:** Non-commercial research use, inherited from ARKitScenes
123
+ (CC BY-NC-SA 4.0).
124
+
125
+ ### Dataset Sources
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+
127
+ <!-- Provide the basic links for the dataset. -->
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+
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+ - **Repository:** https://github.com/SceneFun3D/scenefun3d
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+
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+ - **Paper:** Delitzas et al. "SceneFun3D: Fine-Grained Functionality and
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+ Affordance Understanding in 3D Scenes." CVPR 2024 (Oral).
133
+
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+ - **Demo:** https://scenefun3d.github.io
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+
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+ ## Uses
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+
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+ ### Direct Use
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+
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+ - Functional interactive element detection / segmentation in 3D point clouds.
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+
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+ - Affordance grounding (predicting the affordance class of interactive parts).
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+
144
+ - Task-driven affordance grounding: localizing the 3D element that satisfies a
145
+ natural-language instruction ("open the drawer next to the sink").
146
+
147
+ - Motion estimation for articulated/interactive parts (axis, direction, type).
148
+
149
+ - Robotics and embodied-AI research on manipulation target selection.
150
+
151
+
152
+ ## Dataset Structure
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+
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+ <!-- This section provides a description of the dataset fields and structure. -->
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+
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+ This is a **grouped dataset** (`media_type = "group"`) where the group is one
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+ **scene** (`visit_id`). Each group has:
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+
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+ - `laser_scan` (`3d`/FO3D) - the scene's Faro point cloud (RGB-shaded) carrying the
160
+ 3D `functional_elements`, `objects_3d`, and `tasks` (one per scene).
161
+
162
+ - `ipad_1`, `ipad_2`, ... (`video`) - one slice per iPad recording of the scene
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+ (high-res RGB, 1920x1440, ~10 FPS, re-encoded to H.264 MP4), with per-frame
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+ depth, pose, intrinsics, and the 3D elements/objects projected into the frame.
165
+ Scenes have ~2-3 recordings; positional slices are populated up to that count
166
+ (a 2-recording scene leaves `ipad_3` empty).
167
+
168
+ The default slice is `ipad_1`. This build samples **10 scenes from each of the
169
+ train / val / test splits** (30 scenes), and **every sample is tagged with its
170
+ split** (`train` / `val` / `test`). Image/video/scene `metadata` is computed for
171
+ all slices.
172
+
173
+ Note: the **test split's functional annotations are withheld** by the benchmark, so
174
+ test-split groups have the point cloud + video slices (and ARKit `objects_3d` where
175
+ available) but no `functional_elements` / `tasks` / projected functional labels.
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+
177
+ ### Sample fields (by slice)
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+
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+ Shared:
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+
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+ | Field | FiftyOne type | Description |
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+ |-------|---------------|-------------|
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+ | `filepath` | `StringField` | `.mp4` video (ipad_N) or `.fo3d` scene (laser_scan). |
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+ | `group` | `Group` | Group membership + slice name. |
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+ | `visit_id` | `StringField` | 6-digit scene identifier (verbatim). |
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+ | `tags` | `ListField(StringField)` | Source split of the sample (`train` / `val` / `test`). |
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+ | `metadata` | `SceneMetadata` / `VideoMetadata` | Computed media metadata (size, and frame count / dimensions for videos). |
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+
189
+ `laser_scan` slice:
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+
191
+ | Field | FiftyOne type | Description |
192
+ |-------|---------------|-------------|
193
+ | `functional_elements` | `Detections` | 3D functional interactive elements (one `Detection` per annotation), each linked to its 2D projections via `fo.Instance`. |
194
+ | `objects_3d` | `Detections` | ARKit room-level object boxes (e.g. `bed`, `cabinet`, `shelf`, `tv_monitor`), aligned from the ARKit frame into the laser-scan frame; each linked to its 2D projection via `fo.Instance`. |
195
+ | `tasks` | `ListField(StringField)` | All natural-language task descriptions for the scene. |
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+
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+ `ipad_N` slices (one video sample per recording):
198
+
199
+ | Field | FiftyOne type | Description |
200
+ |-------|---------------|-------------|
201
+ | `video_id` | `StringField` | 8-digit iPad sequence identifier (verbatim) of this recording. |
202
+ | `frames[n].timestamp` | `FloatField` | Capture timestamp of the frame. |
203
+ | `frames[n].depth` | `Heatmap` | Per-frame depth map (`map_path` to the source depth PNG in mm, `range` in mm). |
204
+ | `frames[n].intrinsics` | `DictField` | Per-frame camera intrinsics `{width, height, fx, fy, cx, cy}`. |
205
+ | `frames[n].camera_pose` | `ListField` | 4x4 camera-to-world pose (COLMAP, laser-scan frame), nearest-timestamp matched. |
206
+ | `frames[n].projected_elements` | `Detections` | 2D boxes of the functional elements visible in the frame (only on frames where an element projects); `instance` links each back to its 3D box. |
207
+ | `frames[n].projected_points` | `Keypoints` | The projected (subsampled) mask points of each visible element; same `instance` linkage. |
208
+ | `frames[n].projected_objects` | `Detections` | 2D boxes of the ARKit room-level objects visible in the frame; `instance` links each back to its `objects_3d` box. |
209
+
210
+ ### `functional_elements` detection attributes
211
+
212
+ Each `Detection` in `functional_elements` carries:
213
+
214
+ | Attribute | Type | Description |
215
+ |-----------|------|-------------|
216
+ | `label` | `str` | Affordance class of the element (e.g. `rotate`, `key_press`, `tip_push`, `hook_turn`, `pinch_pull`, `plug_in`, `unplug`). |
217
+ | `location` | `[x, y, z]` | Center of the axis-aligned 3D box, in the Faro laser-scan coordinate frame. |
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+ | `dimensions` | `[dx, dy, dz]` | Box size, derived from the extent of the masked points. |
219
+ | `rotation` | `[0, 0, 0]` | Axis-aligned boxes (no orientation estimated from the mask). |
220
+ | `annot_id` | `str` | Source annotation UUID. |
221
+ | `num_points` | `int` | Number of laser-scan points in the element's index mask. |
222
+ | `descriptions` | `list[str]` | Task instructions that reference this element. |
223
+ | `motion_type` | `str` | `trans` (translation) or `rot` (rotation). |
224
+ | `motion_dir` | `[x, y, z]` | Motion direction vector. |
225
+ | `motion_origin` | `[x, y, z]` | Motion origin point (laser-scan coordinate of `motion_origin_idx`). |
226
+ | `motion_viz_orient` | `str` | `inwards` / `outwards` orientation hint for visualizing the motion. |
227
+
228
+ The `label` is one of the 9 Gibsonian-inspired affordance categories (paper Tab. 1):
229
+
230
+ - `rotate` - adjusted by a rotary switch/knob (e.g. thermostat)
231
+ - `key_press` - surfaces of keys that can be pressed (e.g. remote, keyboard)
232
+ - `tip_push` - triggered by the tip of a finger (e.g. light switch)
233
+ - `hook_pull` - pulled by hooking up fingers (e.g. fridge handle)
234
+ - `pinch_pull` - pulled with a pinch movement (e.g. drawer knob)
235
+ - `hook_turn` - turned by hooking up fingers (e.g. door handle)
236
+ - `foot_push` - pushed by foot (e.g. trash-can pedal)
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+ - `plug_in` - electrical power sources
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+ - `unplug` - removing a plug from a socket
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+
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+ (The source also has an `exclude` category for elements whose geometry is poorly
241
+ captured, e.g. reflective materials; it is a don't-care mask, not an affordance,
242
+ and is dropped here.)
243
+
244
+
245
+ ### What is not ingested
246
+
247
+ - **Low-res iPad stream** (`lowres_wide` / `lowres_depth`, 256x192 @ 60 FPS) is not
248
+ imported; the hires stream is used as the single RGB video slice.
249
+ - **Remaining ARKit-legacy assets** (`arkit_mesh` reconstruction, `vga_wide`,
250
+ `ultrawide` camera streams) are available from the source but not imported here.
251
+ (The ARKit `3dod_annotation` objects and the Faro<->ARKit `transform` *are* now
252
+ ingested - see `objects_3d`.)
253
+
254
+ ## Dataset Creation
255
+
256
+ ### Curation Rationale
257
+
258
+
259
+ Most 3D scene datasets label whole objects or object parts, which is only an
260
+ intermediate step toward agents that must actually interact with the functional
261
+ elements (knobs, handles, buttons) to accomplish tasks. Commodity RGB-D
262
+ reconstructions (ScanNet, Matterport) often fail to capture these small details,
263
+ so SceneFun3D leverages high-resolution Faro laser scans. It is also the first
264
+ dataset to link **Gibsonian** affordances (what an element affords, e.g. "press")
265
+ with **telic** affordances (the element's purpose in scene context, e.g. "turn on
266
+ the ceiling light") via natural-language task descriptions, plus motion parameters
267
+ describing how to interact.
268
+
269
+ ### Source Data
270
+
271
+ #### Data Collection and Processing
272
+
273
+
274
+ Scenes are built on ARKitScenes captures. For each scene, multiple Faro Focus S70 laser scans (four on average) are combined under a common coordinate frame and
275
+ downsampled with a 5mm voxel size to preserve small functional parts while remaining tractable; extraneous points from transparent surfaces (e.g. windows)
276
+ are removed with DBSCAN and flagged by a binary crop mask. Each scene is also accompanied by iPad Pro (2020) video sequences (three on average) with RGB,
277
+ on-device LiDAR depth, and camera trajectory. Because the iPad data and the laser scan are in different coordinate frames, the authors register them (proxy high-resolution RGB-D reconstruction + Predator + multi-scale ICP) and provide
278
+ per-frame camera poses via rigid-body motion interpolation in SO(3) x R^3. Each scene's hires RGB-D recordings, poses, and intrinsics are ingested as the `ipad_N`
279
+ video slices of its group.
280
+
281
+ The dataset's official splits are 545 train / 80 val / 85 test scenes (710 total; ARKitScenes' validation set is used as the test set since its test set is private).
282
+ This FiftyOne build samples 10 scenes from each split as listed in the toolkit's benchmark scene lists.
283
+
284
+ #### Who are the source data producers?
285
+
286
+
287
+ The underlying RGB-D captures and Faro laser scans come from ARKitScenes (Apple), recorded with a 2020 iPad Pro and a Faro Focus S70 laser scanner. The functional,
288
+ motion, and language annotations were produced by the SceneFun3D authors and their annotation team.
289
+
290
+ ### Annotations
291
+
292
+ <!-- If the dataset contains annotations which are not part of the initial data collection, use this section to describe them. -->
293
+
294
+ #### Annotation process
295
+
296
+ <!-- This section describes the annotation process. -->
297
+
298
+ Annotations were collected with a custom lightweight web-based tool that supports point-accurate selection on dense high-resolution point clouds (accelerated by a
299
+ Bounding Volume Hierarchy ray-caster, no GPU required), with the scene videos available to annotators for reference. For each functional interactive element,
300
+ annotators (1) select a Gibsonian affordance label, (2) annotate the instance mask at single-point accuracy, (3) select the motion type (translational or rotational)
301
+ with a motion-axis origin point and direction vector, and (4) provide free-form natural-language task descriptions that uniquely involve that element. Collected
302
+ descriptions are additionally rephrased for diversity using OpenAI's `gpt-3.5-turbo-instruct` and verified. Elements whose geometry (or whose parent
303
+ object) is poorly captured (e.g. reflective materials) are labeled `exclude` and omitted from the benchmark evaluation.
304
+
305
+ #### Who are the annotators?
306
+
307
+ <!-- This section describes the people or systems who created the annotations. -->
308
+
309
+ Human annotators organized by the SceneFun3D authors, using the custom web-based annotation tool. Task-description rephrasings are machine-generated
310
+ (`gpt-3.5-turbo-instruct`) and human-verified.
311
+
312
+ ## Citation
313
+
314
+ **BibTeX:**
315
+
316
+ ```bibtex
317
+ @inproceedings{delitzas2024scenefun3d,
318
+ title={{SceneFun3D: Fine-Grained Functionality and Affordance Understanding in 3D Scenes}},
319
+ author={Delitzas, Alexandros and Takmaz, Ayca and Tombari, Federico and Sumner, Robert and Pollefeys, Marc and Engelmann, Francis},
320
+ booktitle={IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)},
321
+ year={2024}
322
+ }
323
+ ```
324
+
325
+ **APA:**
326
+
327
+ Delitzas, A., Takmaz, A., Tombari, F., Sumner, R., Pollefeys, M., & Engelmann, F.
328
+ (2024). SceneFun3D: Fine-Grained Functionality and Affordance Understanding in 3D
329
+ Scenes. In *IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)*.
330
+
331
+ ## More Information
332
+
333
+ Built on ARKitScenes (https://github.com/apple/ARKitScenes). Toolkit and
334
+ documentation: https://scenefun3d.github.io. This FiftyOne build downloads, per
335
+ scene, the visit-level assets (laser scan, crop mask, annotations, descriptions,
336
+ motions) and, per recording, the hires RGB / depth / intrinsics / poses from the
337
+ SceneFun3D release mirror plus the ARKit `3dod_annotation` and Faro<->ARKit
338
+ `transform` (for `objects_3d`).
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