text
stringlengths
30
1.67M
<s> package net . minecraft . src ; import java . util . * ; public abstract class EntityPlayer extends EntityLiving { public InventoryPlayer inventory ; public Container inventorySlots ; public Container craftingInventory ; protected FoodStats foodStats ; protected int flyToggleTimer ; public byte field_9152_am ; public int score ; public float prevCameraYaw ; public float cameraYaw ; public boolean isSwinging ; public int swingProgressInt ; public String username ; public int dimension ; public int xpCooldown ; public double field_20047_ay ; public double field_20046_az ; public double field_20051_aA ; public double field_20050_aB ; public double field_20049_aC ; public double field_20048_aD ; protected boolean sleeping ; public ChunkCoordinates playerLocation ; private int sleepTimer ; public float field_22066_z ; public float field_22067_A ; private ChunkCoordinates spawnChunk ; private ChunkCoordinates startMinecartRidingCoordinate ; public int timeUntilPortal ; protected boolean inPortal ; public float timeInPortal ; public PlayerCapabilities capabilities ; public int experienceLevel ; public int experienceTotal ; public float experience ; private ItemStack itemInUse ; private int itemInUseCount ; protected float speedOnGround ; protected float speedInAir ; public EntityFishHook fishEntity ; public EntityPlayer ( World par1World ) { super ( par1World ) ; inventory = new InventoryPlayer ( this ) ; foodStats = new FoodStats ( ) ; flyToggleTimer = <NUM_LIT:0> ; field_9152_am = <NUM_LIT:0> ; score = <NUM_LIT:0> ; isSwinging = false ; swingProgressInt = <NUM_LIT:0> ; xpCooldown = <NUM_LIT:0> ; timeUntilPortal = <NUM_LIT:20> ; inPortal = false ; capabilities = new PlayerCapabilities ( ) ; speedOnGround = <NUM_LIT> ; speedInAir = <NUM_LIT> ; fishEntity = null ; inventorySlots = new ContainerPlayer ( inventory , ! par1World . isRemote ) ; craftingInventory = inventorySlots ; yOffset = <NUM_LIT> ; ChunkCoordinates chunkcoordinates = par1World . getSpawnPoint ( ) ; setLocationAndAngles ( ( double ) chunkcoordinates . posX + <NUM_LIT> , chunkcoordinates . posY + <NUM_LIT:1> , ( double ) chunkcoordinates . posZ + <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; entityType = "<STR_LIT>" ; field_9117_aI = <NUM_LIT> ; fireResistance = <NUM_LIT:20> ; texture = "<STR_LIT>" ; } public int getMaxHealth ( ) { return <NUM_LIT:20> ; } protected void entityInit ( ) { super . entityInit ( ) ; dataWatcher . addObject ( <NUM_LIT:16> , Byte . valueOf ( ( byte ) <NUM_LIT:0> ) ) ; dataWatcher . addObject ( <NUM_LIT> , Byte . valueOf ( ( byte ) <NUM_LIT:0> ) ) ; } public boolean isUsingItem ( ) { return itemInUse != null ; } public void stopUsingItem ( ) { if ( itemInUse != null ) { itemInUse . onPlayerStoppedUsing ( worldObj , this , itemInUseCount ) ; } clearItemInUse ( ) ; } public void clearItemInUse ( ) { itemInUse = null ; itemInUseCount = <NUM_LIT:0> ; if ( ! worldObj . isRemote ) { setEating ( false ) ; } } public boolean isBlocking ( ) { return isUsingItem ( ) && Item . itemsList [ itemInUse . itemID ] . getItemUseAction ( itemInUse ) == EnumAction . block ; } public void onUpdate ( ) { if ( itemInUse != null ) { ItemStack itemstack = inventory . getCurrentItem ( ) ; if ( itemstack != itemInUse ) { clearItemInUse ( ) ; } else { if ( itemInUseCount <= <NUM_LIT> && itemInUseCount % <NUM_LIT:4> == <NUM_LIT:0> ) { updateItemUse ( itemstack , <NUM_LIT:5> ) ; } if ( -- itemInUseCount == <NUM_LIT:0> && ! worldObj . isRemote ) { onItemUseFinish ( ) ; } } } if ( xpCooldown > <NUM_LIT:0> ) { xpCooldown -- ; } if ( isPlayerSleeping ( ) ) { sleepTimer ++ ; if ( sleepTimer > <NUM_LIT:100> ) { sleepTimer = <NUM_LIT:100> ; } if ( ! worldObj . isRemote ) { if ( ! isInBed ( ) ) { wakeUpPlayer ( true , true , false ) ; } else if ( worldObj . isDaytime ( ) ) { wakeUpPlayer ( false , true , true ) ; } } } else if ( sleepTimer > <NUM_LIT:0> ) { sleepTimer ++ ; if ( sleepTimer >= <NUM_LIT> ) { sleepTimer = <NUM_LIT:0> ; } } super . onUpdate ( ) ; if ( ! worldObj . isRemote && craftingInventory != null && ! craftingInventory . canInteractWith ( this ) ) { closeScreen ( ) ; craftingInventory = inventorySlots ; } if ( capabilities . isFlying ) { for ( int i = <NUM_LIT:0> ; i < <NUM_LIT:8> ; i ++ ) { } } if ( isBurning ( ) && capabilities . disableDamage ) { extinguish ( ) ; } field_20047_ay = field_20050_aB ; field_20046_az = field_20049_aC ; field_20051_aA = field_20048_aD ; double d = posX - field_20050_aB ; double d1 = posY - field_20049_aC ; double d2 = posZ - field_20048_aD ; double d3 = <NUM_LIT> ; if ( d > d3 ) { field_20047_ay = field_20050_aB = posX ; } if ( d2 > d3 ) { field_20051_aA = field_20048_aD = posZ ; } if ( d1 > d3 ) { field_20046_az = field_20049_aC = posY ; } if ( d < - d3 ) { field_20047_ay = field_20050_aB = posX ; } if ( d2 < - d3 ) { field_20051_aA = field_20048_aD = posZ ; } if ( d1 < - d3 ) { field_20046_az = field_20049_aC = posY ; } field_20050_aB += d * <NUM_LIT> ; field_20048_aD += d2 * <NUM_LIT> ; field_20049_aC += d1 * <NUM_LIT> ; addStat ( StatList . minutesPlayedStat , <NUM_LIT:1> ) ; if ( ridingEntity == null ) { startMinecartRidingCoordinate = null ; } if ( ! worldObj . isRemote ) { foodStats . onUpdate ( this ) ; } } protected void updateItemUse ( ItemStack par1ItemStack , int par2 ) { if ( par1ItemStack . getItemUseAction ( ) == EnumAction . drink ) { worldObj . playSoundAtEntity ( this , "<STR_LIT>" , <NUM_LIT> , worldObj . rand . nextFloat ( ) * <NUM_LIT> + <NUM_LIT> ) ; } if ( par1ItemStack . getItemUseAction ( ) == EnumAction . eat ) { for ( int i = <NUM_LIT:0> ; i < par2 ; i ++ ) { Vec3D vec3d = Vec3D . createVector ( ( ( double ) rand . nextFloat ( ) - <NUM_LIT> ) * <NUM_LIT> , Math . random ( ) * <NUM_LIT> + <NUM_LIT> , <NUM_LIT> ) ; vec3d . rotateAroundX ( ( - rotationPitch * ( float ) Math . PI ) / <NUM_LIT> ) ; vec3d . rotateAroundY ( ( - rotationYaw * ( float ) Math . PI ) / <NUM_LIT> ) ; Vec3D vec3d1 = Vec3D . createVector ( ( ( double ) rand . nextFloat ( ) - <NUM_LIT> ) * <NUM_LIT> , ( double ) ( - rand . nextFloat ( ) ) * <NUM_LIT> - <NUM_LIT> , <NUM_LIT> ) ; vec3d1 . rotateAroundX ( ( - rotationPitch * ( float ) Math . PI ) / <NUM_LIT> ) ; vec3d1 . rotateAroundY ( ( - rotationYaw * ( float ) Math . PI ) / <NUM_LIT> ) ; vec3d1 = vec3d1 . addVector ( posX , posY + ( double ) getEyeHeight ( ) , posZ ) ; worldObj . spawnParticle ( ( new StringBuilder ( ) ) . append ( "<STR_LIT>" ) . append ( par1ItemStack . getItem ( ) . shiftedIndex ) . toString ( ) , vec3d1 . xCoord , vec3d1 . yCoord , vec3d1 . zCoord , vec3d . xCoord , vec3d . yCoord + <NUM_LIT> , vec3d . zCoord ) ; } worldObj . playSoundAtEntity ( this , "<STR_LIT>" , <NUM_LIT> + <NUM_LIT> * ( float ) rand . nextInt ( <NUM_LIT:2> ) , ( rand . nextFloat ( ) - rand . nextFloat ( ) ) * <NUM_LIT> + <NUM_LIT> ) ; } } protected void onItemUseFinish ( ) { if ( itemInUse != null ) { updateItemUse ( itemInUse , <NUM_LIT:16> ) ; int i = itemInUse . stackSize ; ItemStack itemstack = itemInUse . onFoodEaten ( worldObj , this ) ; if ( itemstack != itemInUse || itemstack != null && itemstack . stackSize != i ) { inventory . mainInventory [ inventory . currentItem ] = itemstack ; if ( itemstack . stackSize == <NUM_LIT:0> ) { inventory . mainInventory [ inventory . currentItem ] = null ; } } clearItemInUse ( ) ; } } protected boolean isMovementBlocked ( ) { return getHealth ( ) <= <NUM_LIT:0> || isPlayerSleeping ( ) ; } protected void closeScreen ( ) { craftingInventory = inventorySlots ; } public void updateRidden ( ) { double d = posX ; double d1 = posY ; double d2 = posZ ; super . updateRidden ( ) ; prevCameraYaw = cameraYaw ; cameraYaw = <NUM_LIT> ; addMountedMovementStat ( posX - d , posY - d1 , posZ - d2 ) ; } private int getSwingSpeedModifier ( ) { if ( isPotionActive ( Potion . digSpeed ) ) { return <NUM_LIT:6> - ( <NUM_LIT:1> + getActivePotionEffect ( Potion . digSpeed ) . getAmplifier ( ) ) * <NUM_LIT:1> ; } if ( isPotionActive ( Potion . digSlowdown ) ) { return <NUM_LIT:6> + ( <NUM_LIT:1> + getActivePotionEffect ( Potion . digSlowdown ) . getAmplifier ( ) ) * <NUM_LIT:2> ; } else { return <NUM_LIT:6> ; } } protected void updateEntityActionState ( ) { int i = getSwingSpeedModifier ( ) ; if ( isSwinging ) { swingProgressInt ++ ; if ( swingProgressInt >= i ) { swingProgressInt = <NUM_LIT:0> ; isSwinging = false ; } } else { swingProgressInt = <NUM_LIT:0> ; } swingProgress = ( float ) swingProgressInt / ( float ) i ; } public void onLivingUpdate ( ) { if ( flyToggleTimer > <NUM_LIT:0> ) { flyToggleTimer -- ; } if ( worldObj . difficultySetting == <NUM_LIT:0> && getHealth ( ) < getMaxHealth ( ) && ( ticksExisted % <NUM_LIT:20> ) * <NUM_LIT:12> == <NUM_LIT:0> ) { heal ( <NUM_LIT:1> ) ; } inventory . decrementAnimations ( ) ; prevCameraYaw = cameraYaw ; super . onLivingUpdate ( ) ; landMovementFactor = speedOnGround ; jumpMovementFactor = speedInAir ; if ( isSprinting ( ) ) { landMovementFactor += ( double ) speedOnGround * <NUM_LIT> ; jumpMovementFactor += ( double ) speedInAir * <NUM_LIT> ; } float f = MathHelper . sqrt_double ( motionX * motionX + motionZ * motionZ ) ; float f1 = ( float ) Math . atan ( - motionY * <NUM_LIT> ) * <NUM_LIT> ; if ( f > <NUM_LIT> ) { f = <NUM_LIT> ; } if ( ! onGround || getHealth ( ) <= <NUM_LIT:0> ) { f = <NUM_LIT> ; } if ( onGround || getHealth ( ) <= <NUM_LIT:0> ) { f1 = <NUM_LIT> ; } cameraYaw += ( f - cameraYaw ) * <NUM_LIT> ; cameraPitch += ( f1 - cameraPitch ) * <NUM_LIT> ; if ( getHealth ( ) > <NUM_LIT:0> ) { List list = worldObj . getEntitiesWithinAABBExcludingEntity ( this , boundingBox . expand ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ) ; if ( list != null ) { for ( int i = <NUM_LIT:0> ; i < list . size ( ) ; i ++ ) { Entity entity = ( Entity ) list . get ( i ) ; if ( ! entity . isDead ) { collideWithPlayer ( entity ) ; } } } } } private void collideWithPlayer ( Entity par1Entity ) { par1Entity . onCollideWithPlayer ( this ) ; } public void onDeath ( DamageSource par1DamageSource ) { super . onDeath ( par1DamageSource ) ; setSize ( <NUM_LIT> , <NUM_LIT> ) ; setPosition ( posX , posY , posZ ) ; motionY = <NUM_LIT> ; if ( username . equals ( "<STR_LIT>" ) ) { dropPlayerItemWithRandomChoice ( new ItemStack ( Item . appleRed , <NUM_LIT:1> ) , true ) ; } inventory . dropAllItems ( ) ; if ( par1DamageSource != null ) { motionX = - MathHelper . cos ( ( ( attackedAtYaw + rotationYaw ) * ( float ) Math . PI ) / <NUM_LIT> ) * <NUM_LIT> ; motionZ = - MathHelper . sin ( ( ( attackedAtYaw + rotationYaw ) * ( float ) Math . PI ) / <NUM_LIT> ) * <NUM_LIT> ; } else { motionX = motionZ = <NUM_LIT> ; } yOffset = <NUM_LIT> ; addStat ( StatList . deathsStat , <NUM_LIT:1> ) ; } public void addToPlayerScore ( Entity par1Entity , int par2 ) { score += par2 ; if ( par1Entity instanceof EntityPlayer ) { addStat ( StatList . playerKillsStat , <NUM_LIT:1> ) ; } else { addStat ( StatList . mobKillsStat , <NUM_LIT:1> ) ; } } protected int decreaseAirSupply ( int par1 ) { int i = EnchantmentHelper . getRespiration ( inventory ) ; if ( i > <NUM_LIT:0> && rand . nextInt ( i + <NUM_LIT:1> ) > <NUM_LIT:0> ) { return par1 ; } else { return super . decreaseAirSupply ( par1 ) ; } } public EntityItem dropOneItem ( ) { return dropPlayerItemWithRandomChoice ( inventory . decrStackSize ( inventory . currentItem , <NUM_LIT:1> ) , false ) ; } public EntityItem dropPlayerItem ( ItemStack par1ItemStack ) { return dropPlayerItemWithRandomChoice ( par1ItemStack , false ) ; } public EntityItem dropPlayerItemWithRandomChoice ( ItemStack par1ItemStack , boolean par2 ) { if ( par1ItemStack == null ) { return null ; } EntityItem entityitem = new EntityItem ( worldObj , posX , ( posY - <NUM_LIT> ) + ( double ) getEyeHeight ( ) , posZ , par1ItemStack ) ; entityitem . delayBeforeCanPickup = <NUM_LIT> ; float f = <NUM_LIT> ; if ( par2 ) { float f2 = rand . nextFloat ( ) * <NUM_LIT> ; float f4 = rand . nextFloat ( ) * ( float ) Math . PI * <NUM_LIT> ; entityitem . motionX = - MathHelper . sin ( f4 ) * f2 ; entityitem . motionZ = MathHelper . cos ( f4 ) * f2 ; entityitem . motionY = <NUM_LIT> ; } else { float f1 = <NUM_LIT> ; entityitem . motionX = - MathHelper . sin ( ( rotationYaw / <NUM_LIT> ) * ( float ) Math . PI ) * MathHelper . cos ( ( rotationPitch / <NUM_LIT> ) * ( float ) Math . PI ) * f1 ; entityitem . motionZ = MathHelper . cos ( ( rotationYaw / <NUM_LIT> ) * ( float ) Math . PI ) * MathHelper . cos ( ( rotationPitch / <NUM_LIT> ) * ( float ) Math . PI ) * f1 ; entityitem . motionY = - MathHelper . sin ( ( rotationPitch / <NUM_LIT> ) * ( float ) Math . PI ) * f1 + <NUM_LIT> ; f1 = <NUM_LIT> ; float f3 = rand . nextFloat ( ) * ( float ) Math . PI * <NUM_LIT> ; f1 *= rand . nextFloat ( ) ; entityitem . motionX += Math . cos ( f3 ) * ( double ) f1 ; entityitem . motionY += ( rand . nextFloat ( ) - rand . nextFloat ( ) ) * <NUM_LIT> ; entityitem . motionZ += Math . sin ( f3 ) * ( double ) f1 ; } joinEntityItemWithWorld ( entityitem ) ; addStat ( StatList . dropStat , <NUM_LIT:1> ) ; return entityitem ; } protected void joinEntityItemWithWorld ( EntityItem par1EntityItem ) { worldObj . spawnEntityInWorld ( par1EntityItem ) ; } public float getCurrentPlayerStrVsBlock ( Block par1Block ) { float f = inventory . getStrVsBlock ( par1Block ) ; float f1 = f ; int i = EnchantmentHelper . getEfficiencyModifier ( inventory ) ; if ( i > <NUM_LIT:0> && inventory . canHarvestBlock ( par1Block ) ) { f1 += i * i + <NUM_LIT:1> ; } if ( isPotionActive ( Potion . digSpeed ) ) { f1 *= <NUM_LIT> + ( float ) ( getActivePotionEffect ( Potion . digSpeed ) . getAmplifier ( ) + <NUM_LIT:1> ) * <NUM_LIT> ; } if ( isPotionActive ( Potion . digSlowdown ) ) { f1 *= <NUM_LIT> - ( float ) ( getActivePotionEffect ( Potion . digSlowdown ) . getAmplifier ( ) + <NUM_LIT:1> ) * <NUM_LIT> ; } if ( isInsideOfMaterial ( Material . water ) && ! EnchantmentHelper . getAquaAffinityModifier ( inventory ) ) { f1 /= <NUM_LIT> ; } if ( ! onGround ) { f1 /= <NUM_LIT> ; } return f1 ; } public boolean canHarvestBlock ( Block par1Block ) { return inventory . canHarvestBlock ( par1Block ) ; } public void readEntityFromNBT ( NBTTagCompound par1NBTTagCompound ) { super . readEntityFromNBT ( par1NBTTagCompound ) ; NBTTagList nbttaglist = par1NBTTagCompound . getTagList ( "<STR_LIT>" ) ; inventory . readFromNBT ( nbttaglist ) ; dimension = par1NBTTagCompound . getInteger ( "<STR_LIT>" ) ; sleeping = par1NBTTagCompound . getBoolean ( "<STR_LIT>" ) ; sleepTimer = par1NBTTagCompound . getShort ( "<STR_LIT>" ) ; experience = par1NBTTagCompound . getFloat ( "<STR_LIT>" ) ; experienceLevel = par1NBTTagCompound . getInteger ( "<STR_LIT>" ) ; experienceTotal = par1NBTTagCompound . getInteger ( "<STR_LIT>" ) ; if ( sleeping ) { playerLocation = new ChunkCoordinates ( MathHelper . floor_double ( posX ) , MathHelper . floor_double ( posY ) , MathHelper . floor_double ( posZ ) ) ; wakeUpPlayer ( true , true , false ) ; } if ( par1NBTTagCompound . hasKey ( "<STR_LIT>" ) && par1NBTTagCompound . hasKey ( "<STR_LIT>" ) && par1NBTTagCompound . hasKey ( "<STR_LIT>" ) ) { spawnChunk = new ChunkCoordinates ( par1NBTTagCompound . getInteger ( "<STR_LIT>" ) , par1NBTTagCompound . getInteger ( "<STR_LIT>" ) , par1NBTTagCompound . getInteger ( "<STR_LIT>" ) ) ; } foodStats . readNBT ( par1NBTTagCompound ) ; capabilities . readCapabilitiesFromNBT ( par1NBTTagCompound ) ; } public void writeEntityToNBT ( NBTTagCompound par1NBTTagCompound ) { super . writeEntityToNBT ( par1NBTTagCompound ) ; par1NBTTagCompound . setTag ( "<STR_LIT>" , inventory . writeToNBT ( new NBTTagList ( ) ) ) ; par1NBTTagCompound . setInteger ( "<STR_LIT>" , dimension ) ; par1NBTTagCompound . setBoolean ( "<STR_LIT>" , sleeping ) ; par1NBTTagCompound . setShort ( "<STR_LIT>" , ( short ) sleepTimer ) ; par1NBTTagCompound . setFloat ( "<STR_LIT>" , experience ) ; par1NBTTagCompound . setInteger ( "<STR_LIT>" , experienceLevel ) ; par1NBTTagCompound . setInteger ( "<STR_LIT>" , experienceTotal ) ; if ( spawnChunk != null ) { par1NBTTagCompound . setInteger ( "<STR_LIT>" , spawnChunk . posX ) ; par1NBTTagCompound . setInteger ( "<STR_LIT>" , spawnChunk . posY ) ; par1NBTTagCompound . setInteger ( "<STR_LIT>" , spawnChunk . posZ ) ; } foodStats . writeNBT ( par1NBTTagCompound ) ; capabilities . writeCapabilitiesToNBT ( par1NBTTagCompound ) ; } public void displayGUIChest ( IInventory iinventory ) { } public void displayGUIEnchantment ( int i , int j , int k ) { } public void displayWorkbenchGUI ( int i , int j , int k ) { } public void onItemPickup ( Entity entity , int i ) { } public float getEyeHeight ( ) { return <NUM_LIT> ; } protected void resetHeight ( ) { yOffset = <NUM_LIT> ; } public boolean attackEntityFrom ( DamageSource par1DamageSource , int par2 ) { if ( capabilities . disableDamage && ! par1DamageSource . canHarmInCreative ( ) ) { return false ; } entityAge = <NUM_LIT:0> ; if ( getHealth ( ) <= <NUM_LIT:0> ) { return false ; } if ( isPlayerSleeping ( ) && ! worldObj . isRemote ) { wakeUpPlayer ( true , true , false ) ; } Entity entity = par1DamageSource . getEntity ( ) ; if ( ( entity instanceof EntityMob ) || ( entity instanceof EntityArrow ) ) { if ( worldObj . difficultySetting == <NUM_LIT:0> ) { par2 = <NUM_LIT:0> ; } if ( worldObj . difficultySetting == <NUM_LIT:1> ) { par2 = par2 / <NUM_LIT:2> + <NUM_LIT:1> ; } if ( worldObj . difficultySetting == <NUM_LIT:3> ) { par2 = ( par2 * <NUM_LIT:3> ) / <NUM_LIT:2> ; } } if ( par2 == <NUM_LIT:0> ) { return false ; } Entity entity1 = entity ; if ( ( entity1 instanceof EntityArrow ) && ( ( EntityArrow ) entity1 ) . shootingEntity != null ) { entity1 = ( ( EntityArrow ) entity1 ) . shootingEntity ; } if ( entity1 instanceof EntityLiving ) { alertWolves ( ( EntityLiving ) entity1 , false ) ; } addStat ( StatList . damageTakenStat , par2 ) ; return super . attackEntityFrom ( par1DamageSource , par2 ) ; } protected int applyPotionDamageCalculations ( DamageSource par1DamageSource , int par2 ) { int i = super . applyPotionDamageCalculations ( par1DamageSource , par2 ) ; if ( i <= <NUM_LIT:0> ) { return <NUM_LIT:0> ; } int j = EnchantmentHelper . getEnchantmentModifierDamage ( inventory , par1DamageSource ) ; if ( j > <NUM_LIT:20> ) { j = <NUM_LIT:20> ; } if ( j > <NUM_LIT:0> && j <= <NUM_LIT:20> ) { int k = <NUM_LIT> - j ; int l = i * k + carryoverDamage ; i = l / <NUM_LIT> ; carryoverDamage = l % <NUM_LIT> ; } return i ; } protected boolean isPVPEnabled ( ) { return false ; } protected void alertWolves ( EntityLiving par1EntityLiving , boolean par2 ) { if ( ( par1EntityLiving instanceof EntityCreeper ) || ( par1EntityLiving instanceof EntityGhast ) ) { return ; } if ( par1EntityLiving instanceof EntityWolf ) { EntityWolf entitywolf = ( EntityWolf ) par1EntityLiving ; if ( entitywolf . isTamed ( ) && username . equals ( entitywolf . getOwnerName ( ) ) ) { return ; } } if ( ( par1EntityLiving instanceof EntityPlayer ) && ! isPVPEnabled ( ) ) { return ; } List list = worldObj . getEntitiesWithinAABB ( net . minecraft . src . EntityWolf . class , AxisAlignedBB . getBoundingBoxFromPool ( posX , posY , posZ , posX + <NUM_LIT> , posY + <NUM_LIT> , posZ + <NUM_LIT> ) . expand ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ) ; Iterator iterator = list . iterator ( ) ; do { if ( ! iterator . hasNext ( ) ) { break ; } Entity entity = ( Entity ) iterator . next ( ) ; EntityWolf entitywolf1 = ( EntityWolf ) entity ; if ( entitywolf1 . isTamed ( ) && entitywolf1 . getEntityToAttack ( ) == null && username . equals ( entitywolf1 . getOwnerName ( ) ) && ( ! par2 || ! entitywolf1 . isSitting ( ) ) ) { entitywolf1 . func_48369_c ( false ) ; entitywolf1 . setTarget ( par1EntityLiving ) ; } } while ( true ) ; } protected void damageArmor ( int par1 ) { inventory . damageArmor ( par1 ) ; } public int getTotalArmorValue ( ) { return inventory . getTotalArmorValue ( ) ; } protected void damageEntity ( DamageSource par1DamageSource , int par2 ) { if ( ! par1DamageSource . isUnblockable ( ) && isBlocking ( ) ) { par2 = <NUM_LIT:1> + par2 > > <NUM_LIT:1> ; } par2 = applyArmorCalculations ( par1DamageSource , par2 ) ; par2 = applyPotionDamageCalculations ( par1DamageSource , par2 ) ; addExhaustion ( par1DamageSource . getHungerDamage ( ) ) ; health -= par2 ; } public void displayGUIFurnace ( TileEntityFurnace tileentityfurnace ) { } public void displayGUIDispenser ( TileEntityDispenser tileentitydispenser ) { } public void displayGUIEditSign ( TileEntitySign tileentitysign ) { } public void displayGUIBrewingStand ( TileEntityBrewingStand tileentitybrewingstand ) { } public void useCurrentItemOnEntity ( Entity par1Entity ) { if ( par1Entity . interact ( this ) ) { return ; } ItemStack itemstack = getCurrentEquippedItem ( ) ; if ( itemstack != null && ( par1Entity instanceof EntityLiving ) ) { itemstack . useItemOnEntity ( ( EntityLiving ) par1Entity ) ; if ( itemstack . stackSize <= <NUM_LIT:0> ) { itemstack . onItemDestroyedByUse ( this ) ; destroyCurrentEquippedItem ( ) ; } } } public ItemStack getCurrentEquippedItem ( ) { return inventory . getCurrentItem ( ) ; } public void destroyCurrentEquippedItem ( ) { inventory . setInventorySlotContents ( inventory . currentItem , null ) ; } public double getYOffset ( ) { return ( double ) ( yOffset - <NUM_LIT> ) ; } public void swingItem ( ) { if ( ! isSwinging || swingProgressInt >= getSwingSpeedModifier ( ) / <NUM_LIT:2> || swingProgressInt < <NUM_LIT:0> ) { swingProgressInt = - <NUM_LIT:1> ; isSwinging = true ; } } public void attackTargetEntityWithCurrentItem ( Entity par1Entity ) { if ( ! par1Entity . canAttackWithItem ( ) ) { return ; } int i = inventory . getDamageVsEntity ( par1Entity ) ; if ( isPotionActive ( Potion . damageBoost ) ) { i += <NUM_LIT:3> << getActivePotionEffect ( Potion . damageBoost ) . getAmplifier ( ) ; } if ( isPotionActive ( Potion . weakness ) ) { i -= <NUM_LIT:2> << getActivePotionEffect ( Potion . weakness ) . getAmplifier ( ) ; } int j = <NUM_LIT:0> ; int k = <NUM_LIT:0> ; if ( par1Entity instanceof EntityLiving ) { k = EnchantmentHelper . getEnchantmentModifierLiving ( inventory , ( EntityLiving ) par1Entity ) ; j += EnchantmentHelper . getKnockbackModifier ( inventory , ( EntityLiving ) par1Entity ) ; } if ( isSprinting ( ) ) { j ++ ; } if ( i > <NUM_LIT:0> || k > <NUM_LIT:0> ) { boolean flag = fallDistance > <NUM_LIT> && ! onGround && ! isOnLadder ( ) && ! isInWater ( ) && ! isPotionActive ( Potion . blindness ) && ridingEntity == null && ( par1Entity instanceof EntityLiving ) ; if ( flag ) { i += rand . nextInt ( i / <NUM_LIT:2> + <NUM_LIT:2> ) ; } i += k ; boolean flag1 = par1Entity . attackEntityFrom ( DamageSource . causePlayerDamage ( this ) , i ) ; if ( flag1 ) { if ( j > <NUM_LIT:0> ) { par1Entity . addVelocity ( - MathHelper . sin ( ( rotationYaw * ( float ) Math . PI ) / <NUM_LIT> ) * ( float ) j * <NUM_LIT> , <NUM_LIT> , MathHelper . cos ( ( rotationYaw * ( float ) Math . PI ) / <NUM_LIT> ) * ( float ) j * <NUM_LIT> ) ; motionX *= <NUM_LIT> ; motionZ *= <NUM_LIT> ; setSprinting ( false ) ; } if ( flag ) { onCriticalHit ( par1Entity ) ; } if ( k > <NUM_LIT:0> ) { onEnchantmentCritical ( par1Entity ) ; } if ( i >= <NUM_LIT> ) { triggerAchievement ( AchievementList . overkill ) ; } setLastAttackingEntity ( par1Entity ) ; } ItemStack itemstack = getCurrentEquippedItem ( ) ; if ( itemstack != null && ( par1Entity instanceof EntityLiving ) ) { itemstack . hitEntity ( ( EntityLiving ) par1Entity , this ) ; if ( itemstack . stackSize <= <NUM_LIT:0> ) { itemstack . onItemDestroyedByUse ( this ) ; destroyCurrentEquippedItem ( ) ; } } if ( par1Entity instanceof EntityLiving ) { if ( par1Entity . isEntityAlive ( ) ) { alertWolves ( ( EntityLiving ) par1Entity , true ) ; } addStat ( StatList . damageDealtStat , i ) ; int l = EnchantmentHelper . getFireAspectModifier ( inventory , ( EntityLiving ) par1Entity ) ; if ( l > <NUM_LIT:0> ) { par1Entity . setFire ( l * <NUM_LIT:4> ) ; } } addExhaustion ( <NUM_LIT> ) ; } } public void onCriticalHit ( Entity entity ) { } public void onEnchantmentCritical ( Entity entity ) { } public void onItemStackChanged ( ItemStack itemstack ) { } public void setDead ( ) { super . setDead ( ) ; inventorySlots . onCraftGuiClosed ( this ) ; if ( craftingInventory != null ) { craftingInventory . onCraftGuiClosed ( this ) ; } } public boolean isEntityInsideOpaqueBlock ( ) { return ! sleeping && super . isEntityInsideOpaqueBlock ( ) ; } public EnumStatus sleepInBedAt ( int par1 , int par2 , int par3 ) { if ( ! worldObj . isRemote ) { if ( isPlayerSleeping ( ) || ! isEntityAlive ( ) ) { return EnumStatus . OTHER_PROBLEM ; } if ( ! worldObj . worldProvider . func_48567_d ( ) ) { return EnumStatus . NOT_POSSIBLE_HERE ; } if ( worldObj . isDaytime ( ) ) { return EnumStatus . NOT_POSSIBLE_NOW ; } if ( Math . abs ( posX - ( double ) par1 ) > <NUM_LIT> || Math . abs ( posY - ( double ) par2 ) > <NUM_LIT> || Math . abs ( posZ - ( double ) par3 ) > <NUM_LIT> ) { return EnumStatus . TOO_FAR_AWAY ; } double d = <NUM_LIT> ; double d1 = <NUM_LIT> ; List list = worldObj . getEntitiesWithinAABB ( net . minecraft . src . EntityMob . class , AxisAlignedBB . getBoundingBoxFromPool ( ( double ) par1 - d , ( double ) par2 - d1 , ( double ) par3 - d , ( double ) par1 + d , ( double ) par2 + d1 , ( double ) par3 + d ) ) ; if ( ! list . isEmpty ( ) ) { return EnumStatus . NOT_SAFE ; } } setSize ( <NUM_LIT> , <NUM_LIT> ) ; yOffset = <NUM_LIT> ; if ( worldObj . blockExists ( par1 , par2 , par3 ) ) { int i = worldObj . getBlockMetadata ( par1 , par2 , par3 ) ; int j = BlockBed . getDirection ( i ) ; float f = <NUM_LIT> ; float f1 = <NUM_LIT> ; switch ( j ) { case <NUM_LIT:0> : f1 = <NUM_LIT> ; break ; case <NUM_LIT:2> : f1 = <NUM_LIT> ; break ; case <NUM_LIT:1> : f = <NUM_LIT> ; break ; case <NUM_LIT:3> : f = <NUM_LIT> ; break ; } func_22059_e ( j ) ; setPosition ( ( float ) par1 + f , ( float ) par2 + <NUM_LIT> , ( float ) par3 + f1 ) ; } else { setPosition ( ( float ) par1 + <NUM_LIT> , ( float ) par2 + <NUM_LIT> , ( float ) par3 + <NUM_LIT> ) ; } sleeping = true ; sleepTimer = <NUM_LIT:0> ; playerLocation = new ChunkCoordinates ( par1 , par2 , par3 ) ; motionX = motionZ = motionY = <NUM_LIT> ; if ( ! worldObj . isRemote ) { worldObj . updateAllPlayersSleepingFlag ( ) ; } return EnumStatus . OK ; } private void func_22059_e ( int par1 ) { field_22066_z = <NUM_LIT> ; field_22067_A = <NUM_LIT> ; switch ( par1 ) { case <NUM_LIT:0> : field_22067_A = - <NUM_LIT> ; break ; case <NUM_LIT:2> : field_22067_A = <NUM_LIT> ; break ; case <NUM_LIT:1> : field_22066_z = <NUM_LIT> ; break ; case <NUM_LIT:3> : field_22066_z = - <NUM_LIT> ; break ; } } public void wakeUpPlayer ( boolean par1 , boolean par2 , boolean par3 ) { setSize ( <NUM_LIT> , <NUM_LIT> ) ; resetHeight ( ) ; ChunkCoordinates chunkcoordinates = playerLocation ; ChunkCoordinates chunkcoordinates1 = playerLocation ; if ( chunkcoordinates != null && worldObj . getBlockId ( chunkcoordinates . posX , chunkcoordinates . posY , chunkcoordinates . posZ ) == Block . bed . blockID ) { BlockBed . setBedOccupied ( worldObj , chunkcoordinates . posX , chunkcoordinates . posY , chunkcoordinates . posZ , false ) ; ChunkCoordinates chunkcoordinates2 = BlockBed . getNearestEmptyChunkCoordinates ( worldObj , chunkcoordinates . posX , chunkcoordinates . posY , chunkcoordinates . posZ , <NUM_LIT:0> ) ; if ( chunkcoordinates2 == null ) { chunkcoordinates2 = new ChunkCoordinates ( chunkcoordinates . posX , chunkcoordinates . posY + <NUM_LIT:1> , chunkcoordinates . posZ ) ; } setPosition ( ( float ) chunkcoordinates2 . posX + <NUM_LIT> , ( float ) chunkcoordinates2 . posY + yOffset + <NUM_LIT> , ( float ) chunkcoordinates2 . posZ + <NUM_LIT> ) ; } sleeping = false ; if ( ! worldObj . isRemote && par2 ) { worldObj . updateAllPlayersSleepingFlag ( ) ; } if ( par1 ) { sleepTimer = <NUM_LIT:0> ; } else { sleepTimer = <NUM_LIT:100> ; } if ( par3 ) { setSpawnChunk ( playerLocation ) ; } } private boolean isInBed ( ) { return worldObj . getBlockId ( playerLocation . posX , playerLocation . posY , playerLocation . posZ ) == Block . bed . blockID ; } public static ChunkCoordinates verifyRespawnCoordinates ( World par0World , ChunkCoordinates par1ChunkCoordinates ) { IChunkProvider ichunkprovider = par0World . getChunkProvider ( ) ; ichunkprovider . loadChunk ( par1ChunkCoordinates . posX - <NUM_LIT:3> > > <NUM_LIT:4> , par1ChunkCoordinates . posZ - <NUM_LIT:3> > > <NUM_LIT:4> ) ; ichunkprovider . loadChunk ( par1ChunkCoordinates . posX + <NUM_LIT:3> > > <NUM_LIT:4> , par1ChunkCoordinates . posZ - <NUM_LIT:3> > > <NUM_LIT:4> ) ; ichunkprovider . loadChunk ( par1ChunkCoordinates . posX - <NUM_LIT:3> > > <NUM_LIT:4> , par1ChunkCoordinates . posZ + <NUM_LIT:3> > > <NUM_LIT:4> ) ; ichunkprovider . loadChunk ( par1ChunkCoordinates . posX + <NUM_LIT:3> > > <NUM_LIT:4> , par1ChunkCoordinates . posZ + <NUM_LIT:3> > > <NUM_LIT:4> ) ; if ( par0World . getBlockId ( par1ChunkCoordinates . posX , par1ChunkCoordinates . posY , par1ChunkCoordinates . posZ ) != Block . bed . blockID ) { return null ; } else { ChunkCoordinates chunkcoordinates = BlockBed . getNearestEmptyChunkCoordinates ( par0World , par1ChunkCoordinates . posX , par1ChunkCoordinates . posY , par1ChunkCoordinates . posZ , <NUM_LIT:0> ) ; return chunkcoordinates ; } } public boolean isPlayerSleeping ( ) { return sleeping ; } public boolean isPlayerFullyAsleep ( ) { return sleeping && sleepTimer >= <NUM_LIT:100> ; } public void addChatMessage ( String s ) { } public ChunkCoordinates getSpawnChunk ( ) { return spawnChunk ; } public void setSpawnChunk ( ChunkCoordinates par1ChunkCoordinates ) { if ( par1ChunkCoordinates != null ) { spawnChunk = new ChunkCoordinates ( par1ChunkCoordinates ) ; } else { spawnChunk = null ; } } public void triggerAchievement ( StatBase par1StatBase ) { addStat ( par1StatBase , <NUM_LIT:1> ) ; } public void addStat ( StatBase statbase , int i ) { } protected void jump ( ) { super . jump ( ) ; addStat ( StatList . jumpStat , <NUM_LIT:1> ) ; if ( isSprinting ( ) ) { addExhaustion ( <NUM_LIT> ) ; } else { addExhaustion ( <NUM_LIT> ) ; } } public void moveEntityWithHeading ( float par1 , float par2 ) { double d = posX ; double d1 = posY ; double d2 = posZ ; if ( capabilities . isFlying ) { double d3 = motionY ; float f = jumpMovementFactor ; jumpMovementFactor = <NUM_LIT> ; super . moveEntityWithHeading ( par1 , par2 ) ; motionY = d3 * <NUM_LIT> ; jumpMovementFactor = f ; } else { super . moveEntityWithHeading ( par1 , par2 ) ; } addMovementStat ( posX - d , posY - d1 , posZ - d2 ) ; } public void addMovementStat ( double par1 , double par3 , double par5 ) { if ( ridingEntity != null ) { return ; } if ( isInsideOfMaterial ( Material . water ) ) { int i = Math . round ( MathHelper . sqrt_double ( par1 * par1 + par3 * par3 + par5 * par5 ) * <NUM_LIT> ) ; if ( i > <NUM_LIT:0> ) { addStat ( StatList . distanceDoveStat , i ) ; addExhaustion ( <NUM_LIT> * ( float ) i * <NUM_LIT> ) ; } } else if ( isInWater ( ) ) { int j = Math . round ( MathHelper . sqrt_double ( par1 * par1 + par5 * par5 ) * <NUM_LIT> ) ; if ( j > <NUM_LIT:0> ) { addStat ( StatList . distanceSwumStat , j ) ; addExhaustion ( <NUM_LIT> * ( float ) j * <NUM_LIT> ) ; } } else if ( isOnLadder ( ) ) { if ( par3 > <NUM_LIT> ) { addStat ( StatList . distanceClimbedStat , ( int ) Math . round ( par3 * <NUM_LIT> ) ) ; } } else if ( onGround ) { int k = Math . round ( MathHelper . sqrt_double ( par1 * par1 + par5 * par5 ) * <NUM_LIT> ) ; if ( k > <NUM_LIT:0> ) { addStat ( StatList . distanceWalkedStat , k ) ; if ( isSprinting ( ) ) { addExhaustion ( <NUM_LIT> * ( float ) k * <NUM_LIT> ) ; } else { addExhaustion ( <NUM_LIT> * ( float ) k * <NUM_LIT> ) ; } } } else { int l = Math . round ( MathHelper . sqrt_double ( par1 * par1 + par5 * par5 ) * <NUM_LIT> ) ; if ( l > <NUM_LIT> ) { addStat ( StatList . distanceFlownStat , l ) ; } } } private void addMountedMovementStat ( double par1 , double par3 , double par5 ) { if ( ridingEntity != null ) { int i = Math . round ( MathHelper . sqrt_double ( par1 * par1 + par3 * par3 + par5 * par5 ) * <NUM_LIT> ) ; if ( i > <NUM_LIT:0> ) { if ( ridingEntity instanceof EntityMinecart ) { addStat ( StatList . distanceByMinecartStat , i ) ; if ( startMinecartRidingCoordinate == null ) { startMinecartRidingCoordinate = new ChunkCoordinates ( MathHelper . floor_double ( posX ) , MathHelper . floor_double ( posY ) , MathHelper . floor_double ( posZ ) ) ; } else if ( startMinecartRidingCoordinate . getEuclideanDistanceTo ( MathHelper . floor_double ( posX ) , MathHelper . floor_double ( posY ) , MathHelper . floor_double ( posZ ) ) >= <NUM_LIT> ) { addStat ( AchievementList . onARail , <NUM_LIT:1> ) ; } } else if ( ridingEntity instanceof EntityBoat ) { addStat ( StatList . distanceByBoatStat , i ) ; } else if ( ridingEntity instanceof EntityPig ) { addStat ( StatList . distanceByPigStat , i ) ; } } } } protected void fall ( float par1 ) { if ( capabilities . allowFlying ) { return ; } if ( par1 >= <NUM_LIT> ) { addStat ( StatList . distanceFallenStat , ( int ) Math . round ( ( double ) par1 * <NUM_LIT> ) ) ; } super . fall ( par1 ) ; } public void onKillEntity ( EntityLiving par1EntityLiving ) { if ( par1EntityLiving instanceof EntityMob ) { triggerAchievement ( AchievementList . killEnemy ) ; } } public void setInPortal ( ) { if ( timeUntilPortal > <NUM_LIT:0> ) { timeUntilPortal = <NUM_LIT:10> ; return ; } else { inPortal = true ; return ; } } public void addExperience ( int par1 ) { score += par1 ; int i = <NUM_LIT> - experienceTotal ; if ( par1 > i ) { par1 = i ; } experience += ( float ) par1 / ( float ) xpBarCap ( ) ; experienceTotal += par1 ; for ( ; experience >= <NUM_LIT> ; experience = experience / ( float ) xpBarCap ( ) ) { experience = ( experience - <NUM_LIT> ) * ( float ) xpBarCap ( ) ; increaseLevel ( ) ; } } public void removeExperience ( int par1 ) { experienceLevel -= par1 ; if ( experienceLevel < <NUM_LIT:0> ) { experienceLevel = <NUM_LIT:0> ; } } public int xpBarCap ( ) { return <NUM_LIT:7> + ( experienceLevel * <NUM_LIT:7> > > <NUM_LIT:1> ) ; } private void increaseLevel ( ) { experienceLevel ++ ; } public void addExhaustion ( float par1 ) { if ( capabilities . disableDamage ) { return ; } if ( ! worldObj . isRemote ) { foodStats . addExhaustion ( par1 ) ; } } public FoodStats getFoodStats ( ) { return foodStats ; } public boolean canEat ( boolean par1 ) { return ( par1 || foodStats . needFood ( ) ) && ! capabilities . disableDamage ; } public boolean shouldHeal ( ) { return getHealth ( ) > <NUM_LIT:0> && getHealth ( ) < getMaxHealth ( ) ; } public void setItemInUse ( ItemStack par1ItemStack , int par2 ) { if ( par1ItemStack == itemInUse ) { return ; } itemInUse = par1ItemStack ; itemInUseCount = par2 ; if ( ! worldObj . isRemote ) { setEating ( true ) ; } } public boolean canPlayerEdit ( int par1 , int par2 , int par3 ) { return true ; } protected int getExperiencePoints ( EntityPlayer par1EntityPlayer ) { int i = experienceLevel * <NUM_LIT:7> ; if ( i > <NUM_LIT:100> ) { return <NUM_LIT:100> ; } else { return i ; } } protected boolean isPlayer ( ) { return true ; } public String getUsername ( ) { return username ; } public void travelToTheEnd ( int i ) { } public void copyPlayer ( EntityPlayer par1EntityPlayer ) { inventory . copyInventory ( par1EntityPlayer . inventory ) ; health = par1EntityPlayer . health ; foodStats = par1EntityPlayer . foodStats ; experienceLevel = par1EntityPlayer . experienceLevel ; experienceTotal = par1EntityPlayer . experienceTotal ; experience = par1EntityPlayer . experience ; score = par1EntityPlayer . score ; } protected boolean canTriggerWalking ( ) { return ! capabilities . isFlying ; } public void func_50022_L ( ) { } } </s>
<s> package net . minecraft . src ; public class EnchantmentArrowInfinite extends Enchantment { public EnchantmentArrowInfinite ( int par1 , int par2 ) { super ( par1 , par2 , EnumEnchantmentType . bow ) ; setName ( "<STR_LIT>" ) ; } public int getMinEnchantability ( int par1 ) { return <NUM_LIT:20> ; } public int getMaxEnchantability ( int par1 ) { return <NUM_LIT> ; } public int getMaxLevel ( ) { return <NUM_LIT:1> ; } } </s>
<s> package net . minecraft . src ; public class EnchantmentArrowKnockback extends Enchantment { public EnchantmentArrowKnockback ( int par1 , int par2 ) { super ( par1 , par2 , EnumEnchantmentType . bow ) ; setName ( "<STR_LIT>" ) ; } public int getMinEnchantability ( int par1 ) { return <NUM_LIT:12> + ( par1 - <NUM_LIT:1> ) * <NUM_LIT:20> ; } public int getMaxEnchantability ( int par1 ) { return getMinEnchantability ( par1 ) + <NUM_LIT> ; } public int getMaxLevel ( ) { return <NUM_LIT:2> ; } } </s>
<s> package net . minecraft . src ; public class EntityJumpHelper { private EntityLiving entity ; private boolean isJumping ; public EntityJumpHelper ( EntityLiving par1EntityLiving ) { isJumping = false ; entity = par1EntityLiving ; } public void setJumping ( ) { isJumping = true ; } public void doJump ( ) { entity . setJumping ( isJumping ) ; isJumping = false ; } } </s>
<s> package net . minecraft . src ; import java . util . Random ; public class WorldGenDeadBush extends WorldGenerator { private int deadBushID ; public WorldGenDeadBush ( int par1 ) { deadBushID = par1 ; } public boolean generate ( World par1World , Random par2Random , int par3 , int par4 , int par5 ) { for ( int i = <NUM_LIT:0> ; ( ( i = par1World . getBlockId ( par3 , par4 , par5 ) ) == <NUM_LIT:0> || i == Block . leaves . blockID ) && par4 > <NUM_LIT:0> ; par4 -- ) { } for ( int j = <NUM_LIT:0> ; j < <NUM_LIT:4> ; j ++ ) { int k = ( par3 + par2Random . nextInt ( <NUM_LIT:8> ) ) - par2Random . nextInt ( <NUM_LIT:8> ) ; int l = ( par4 + par2Random . nextInt ( <NUM_LIT:4> ) ) - par2Random . nextInt ( <NUM_LIT:4> ) ; int i1 = ( par5 + par2Random . nextInt ( <NUM_LIT:8> ) ) - par2Random . nextInt ( <NUM_LIT:8> ) ; if ( par1World . isAirBlock ( k , l , i1 ) && ( ( BlockFlower ) Block . blocksList [ deadBushID ] ) . canBlockStay ( par1World , k , l , i1 ) ) { par1World . setBlock ( k , l , i1 , deadBushID ) ; } } return true ; } } </s>
<s> package net . minecraft . src ; class VillageAgressor { public EntityLiving agressor ; public int agressionTime ; final Village villageObj ; VillageAgressor ( Village par1Village , EntityLiving par2EntityLiving , int par3 ) { villageObj = par1Village ; agressor = par2EntityLiving ; agressionTime = par3 ; } } </s>
<s> package net . minecraft . src ; import java . io . * ; public class Packet16BlockItemSwitch extends Packet { public int id ; public Packet16BlockItemSwitch ( ) { } public void readPacketData ( DataInputStream par1DataInputStream ) throws IOException { id = par1DataInputStream . readShort ( ) ; } public void writePacketData ( DataOutputStream par1DataOutputStream ) throws IOException { par1DataOutputStream . writeShort ( id ) ; } public void processPacket ( NetHandler par1NetHandler ) { par1NetHandler . handleBlockItemSwitch ( this ) ; } public int getPacketSize ( ) { return <NUM_LIT:2> ; } } </s>
<s> package net . minecraft . src ; interface IEnchantmentModifier { public abstract void calculateModifier ( Enchantment enchantment , int i ) ; } </s>
<s> package net . minecraft . src ; public interface IBlockAccess { public abstract int getBlockId ( int i , int j , int k ) ; public abstract TileEntity getBlockTileEntity ( int i , int j , int k ) ; public abstract int getBlockMetadata ( int i , int j , int k ) ; public abstract Material getBlockMaterial ( int i , int j , int k ) ; public abstract boolean isBlockNormalCube ( int i , int j , int k ) ; } </s>
<s> package net . minecraft . src ; import java . io . * ; public class Packet15Place extends Packet { public int xPosition ; public int yPosition ; public int zPosition ; public int direction ; public ItemStack itemStack ; public Packet15Place ( ) { } public void readPacketData ( DataInputStream par1DataInputStream ) throws IOException { xPosition = par1DataInputStream . readInt ( ) ; yPosition = par1DataInputStream . read ( ) ; zPosition = par1DataInputStream . readInt ( ) ; direction = par1DataInputStream . read ( ) ; itemStack = readItemStack ( par1DataInputStream ) ; } public void writePacketData ( DataOutputStream par1DataOutputStream ) throws IOException { par1DataOutputStream . writeInt ( xPosition ) ; par1DataOutputStream . write ( yPosition ) ; par1DataOutputStream . writeInt ( zPosition ) ; par1DataOutputStream . write ( direction ) ; writeItemStack ( itemStack , par1DataOutputStream ) ; } public void processPacket ( NetHandler par1NetHandler ) { par1NetHandler . handlePlace ( this ) ; } public int getPacketSize ( ) { return <NUM_LIT:15> ; } } </s>
<s> package net . minecraft . src ; public class BlockFence extends Block { public BlockFence ( int par1 , int par2 ) { super ( par1 , par2 , Material . wood ) ; } public BlockFence ( int par1 , int par2 , Material par3Material ) { super ( par1 , par2 , par3Material ) ; } public boolean canPlaceBlockAt ( World par1World , int par2 , int par3 , int par4 ) { return super . canPlaceBlockAt ( par1World , par2 , par3 , par4 ) ; } public AxisAlignedBB getCollisionBoundingBoxFromPool ( World par1World , int par2 , int par3 , int par4 ) { boolean flag = canConnectFenceTo ( par1World , par2 , par3 , par4 - <NUM_LIT:1> ) ; boolean flag1 = canConnectFenceTo ( par1World , par2 , par3 , par4 + <NUM_LIT:1> ) ; boolean flag2 = canConnectFenceTo ( par1World , par2 - <NUM_LIT:1> , par3 , par4 ) ; boolean flag3 = canConnectFenceTo ( par1World , par2 + <NUM_LIT:1> , par3 , par4 ) ; float f = <NUM_LIT> ; float f1 = <NUM_LIT> ; float f2 = <NUM_LIT> ; float f3 = <NUM_LIT> ; if ( flag ) { f2 = <NUM_LIT> ; } if ( flag1 ) { f3 = <NUM_LIT> ; } if ( flag2 ) { f = <NUM_LIT> ; } if ( flag3 ) { f1 = <NUM_LIT> ; } return AxisAlignedBB . getBoundingBoxFromPool ( ( float ) par2 + f , par3 , ( float ) par4 + f2 , ( float ) par2 + f1 , ( float ) par3 + <NUM_LIT> , ( float ) par4 + f3 ) ; } public void setBlockBoundsBasedOnState ( IBlockAccess par1IBlockAccess , int par2 , int par3 , int par4 ) { boolean flag = canConnectFenceTo ( par1IBlockAccess , par2 , par3 , par4 - <NUM_LIT:1> ) ; boolean flag1 = canConnectFenceTo ( par1IBlockAccess , par2 , par3 , par4 + <NUM_LIT:1> ) ; boolean flag2 = canConnectFenceTo ( par1IBlockAccess , par2 - <NUM_LIT:1> , par3 , par4 ) ; boolean flag3 = canConnectFenceTo ( par1IBlockAccess , par2 + <NUM_LIT:1> , par3 , par4 ) ; float f = <NUM_LIT> ; float f1 = <NUM_LIT> ; float f2 = <NUM_LIT> ; float f3 = <NUM_LIT> ; if ( flag ) { f2 = <NUM_LIT> ; } if ( flag1 ) { f3 = <NUM_LIT> ; } if ( flag2 ) { f = <NUM_LIT> ; } if ( flag3 ) { f1 = <NUM_LIT> ; } setBlockBounds ( f , <NUM_LIT> , f2 , f1 , <NUM_LIT> , f3 ) ; } public boolean isOpaqueCube ( ) { return false ; } public boolean renderAsNormalBlock ( ) { return false ; } public boolean getBlocksMovement ( IBlockAccess par1IBlockAccess , int par2 , int par3 , int i ) { return false ; } public int getRenderType ( ) { return <NUM_LIT:11> ; } public boolean canConnectFenceTo ( IBlockAccess par1IBlockAccess , int par2 , int par3 , int par4 ) { int i = par1IBlockAccess . getBlockId ( par2 , par3 , par4 ) ; if ( i == blockID || i == Block . fenceGate . blockID ) { return true ; } Block block = Block . blocksList [ i ] ; if ( block != null && block . blockMaterial . isOpaque ( ) && block . renderAsNormalBlock ( ) ) { return block . blockMaterial != Material . pumpkin ; } else { return false ; } } } </s>
<s> package net . minecraft . src ; import java . util . Random ; class StructureStrongholdStones extends StructurePieceBlockSelector { private StructureStrongholdStones ( ) { } public void selectBlocks ( Random par1Random , int par2 , int par3 , int par4 , boolean par5 ) { if ( ! par5 ) { selectedBlockId = <NUM_LIT:0> ; selectedBlockMetaData = <NUM_LIT:0> ; } else { selectedBlockId = Block . stoneBrick . blockID ; float f = par1Random . nextFloat ( ) ; if ( f < <NUM_LIT> ) { selectedBlockMetaData = <NUM_LIT:2> ; } else if ( f < <NUM_LIT> ) { selectedBlockMetaData = <NUM_LIT:1> ; } else if ( f < <NUM_LIT> ) { selectedBlockId = Block . silverfish . blockID ; selectedBlockMetaData = <NUM_LIT:2> ; } else { selectedBlockMetaData = <NUM_LIT:0> ; } } } StructureStrongholdStones ( StructureStrongholdPieceWeight2 par1StructureStrongholdPieceWeight2 ) { this ( ) ; } } </s>
<s> package net . minecraft . src ; public class PathNavigate { private EntityLiving theEntity ; private World worldObj ; private PathEntity currentPath ; private float field_46036_d ; private float field_48672_e ; private boolean noSunPathfind ; private int field_48671_g ; private int field_48677_h ; private Vec3D field_48678_i ; private boolean field_48675_j ; private boolean field_48676_k ; private boolean field_48673_l ; private boolean field_48674_m ; public PathNavigate ( EntityLiving par1EntityLiving , World par2World , float par3 ) { noSunPathfind = false ; field_48678_i = Vec3D . createVectorHelper ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; field_48675_j = true ; field_48676_k = false ; field_48673_l = false ; field_48674_m = false ; theEntity = par1EntityLiving ; worldObj = par2World ; field_48672_e = par3 ; } public void func_48656_a ( boolean par1 ) { field_48673_l = par1 ; } public boolean func_48649_a ( ) { return field_48673_l ; } public void setBreakDoors ( boolean par1 ) { field_48676_k = par1 ; } public void func_48655_c ( boolean par1 ) { field_48675_j = par1 ; } public boolean func_48657_b ( ) { return field_48676_k ; } public void func_48669_d ( boolean par1 ) { noSunPathfind = par1 ; } public void func_48654_a ( float par1 ) { field_46036_d = par1 ; } public void func_48660_e ( boolean par1 ) { field_48674_m = par1 ; } public PathEntity func_48650_a ( double par1 , double par3 , double par5 ) { if ( ! canNavigate ( ) ) { return null ; } else { return worldObj . getEntityPathToXYZ ( theEntity , MathHelper . floor_double ( par1 ) , ( int ) par3 , MathHelper . floor_double ( par5 ) , field_48672_e , field_48675_j , field_48676_k , field_48673_l , field_48674_m ) ; } } public boolean func_48658_a ( double par1 , double par3 , double par5 , float par7 ) { PathEntity pathentity = func_48650_a ( MathHelper . floor_double ( par1 ) , ( int ) par3 , MathHelper . floor_double ( par5 ) ) ; return setPath ( pathentity , par7 ) ; } public PathEntity func_48661_a ( EntityLiving par1EntityLiving ) { if ( ! canNavigate ( ) ) { return null ; } else { return worldObj . getPathEntityToEntity ( theEntity , par1EntityLiving , field_48672_e , field_48675_j , field_48676_k , field_48673_l , field_48674_m ) ; } } public boolean func_48652_a ( EntityLiving par1EntityLiving , float par2 ) { PathEntity pathentity = func_48661_a ( par1EntityLiving ) ; if ( pathentity != null ) { return setPath ( pathentity , par2 ) ; } else { return false ; } } public boolean setPath ( PathEntity par1PathEntity , float par2 ) { if ( par1PathEntity == null ) { currentPath = null ; return false ; } if ( ! par1PathEntity . func_48427_a ( currentPath ) ) { currentPath = par1PathEntity ; } if ( noSunPathfind ) { removeSunnyPath ( ) ; } if ( currentPath . getCurrentPathLength ( ) == <NUM_LIT:0> ) { return false ; } else { field_46036_d = par2 ; Vec3D vec3d = getEntityPosition ( ) ; field_48677_h = field_48671_g ; field_48678_i . xCoord = vec3d . xCoord ; field_48678_i . yCoord = vec3d . yCoord ; field_48678_i . zCoord = vec3d . zCoord ; return true ; } } public PathEntity getPath ( ) { return currentPath ; } public void onUpdateNavigation ( ) { field_48671_g ++ ; if ( noPath ( ) ) { return ; } if ( canNavigate ( ) ) { pathFollow ( ) ; } if ( noPath ( ) ) { return ; } Vec3D vec3d = currentPath . getPosition ( theEntity ) ; if ( vec3d == null ) { return ; } else { theEntity . getMoveHelper ( ) . setMoveTo ( vec3d . xCoord , vec3d . yCoord , vec3d . zCoord , field_46036_d ) ; return ; } } private void pathFollow ( ) { Vec3D vec3d = getEntityPosition ( ) ; int i = currentPath . getCurrentPathLength ( ) ; int i2 = currentPath . getCurrentPathIndex ( ) ; do { if ( i2 >= currentPath . getCurrentPathLength ( ) ) { break ; } if ( currentPath . getPathPointFromIndex ( i2 ) . yCoord != ( int ) vec3d . yCoord ) { i = i2 ; break ; } i2 ++ ; } while ( true ) ; float f = theEntity . width * theEntity . width ; for ( int j = currentPath . getCurrentPathIndex ( ) ; j < i ; j ++ ) { if ( vec3d . squareDistanceTo ( currentPath . getVectorFromIndex ( theEntity , j ) ) < ( double ) f ) { currentPath . setCurrentPathIndex ( j + <NUM_LIT:1> ) ; } } int k = ( int ) Math . ceil ( theEntity . width ) ; int l = ( int ) theEntity . height + <NUM_LIT:1> ; int i1 = k ; int j1 = i - <NUM_LIT:1> ; do { if ( j1 < currentPath . getCurrentPathIndex ( ) ) { break ; } if ( func_48653_a ( vec3d , currentPath . getVectorFromIndex ( theEntity , j1 ) , k , l , i1 ) ) { currentPath . setCurrentPathIndex ( j1 ) ; break ; } j1 -- ; } while ( true ) ; if ( field_48671_g - field_48677_h > <NUM_LIT:100> ) { if ( vec3d . squareDistanceTo ( field_48678_i ) < <NUM_LIT> ) { clearPathEntity ( ) ; } field_48677_h = field_48671_g ; field_48678_i . xCoord = vec3d . xCoord ; field_48678_i . yCoord = vec3d . yCoord ; field_48678_i . zCoord = vec3d . zCoord ; } } public boolean noPath ( ) { return currentPath == null || currentPath . isFinished ( ) ; } public void clearPathEntity ( ) { currentPath = null ; } private Vec3D getEntityPosition ( ) { return Vec3D . createVector ( theEntity . posX , getPathableYPos ( ) , theEntity . posZ ) ; } private int getPathableYPos ( ) { if ( ! theEntity . isInWater ( ) || ! field_48674_m ) { return ( int ) ( theEntity . boundingBox . minY + <NUM_LIT> ) ; } int i = ( int ) theEntity . boundingBox . minY ; int j = worldObj . getBlockId ( MathHelper . floor_double ( theEntity . posX ) , i , MathHelper . floor_double ( theEntity . posZ ) ) ; int k = <NUM_LIT:0> ; while ( j == Block . waterMoving . blockID || j == Block . waterStill . blockID ) { i ++ ; j = worldObj . getBlockId ( MathHelper . floor_double ( theEntity . posX ) , i , MathHelper . floor_double ( theEntity . posZ ) ) ; if ( ++ k > <NUM_LIT:16> ) { return ( int ) theEntity . boundingBox . minY ; } } return i ; } private boolean canNavigate ( ) { return theEntity . onGround || field_48674_m && func_48648_k ( ) ; } private boolean func_48648_k ( ) { return theEntity . isInWater ( ) || theEntity . handleLavaMovement ( ) ; } private void removeSunnyPath ( ) { if ( worldObj . canBlockSeeTheSky ( MathHelper . floor_double ( theEntity . posX ) , ( int ) ( theEntity . boundingBox . minY + <NUM_LIT> ) , MathHelper . floor_double ( theEntity . posZ ) ) ) { return ; } for ( int i = <NUM_LIT:0> ; i < currentPath . getCurrentPathLength ( ) ; i ++ ) { PathPoint pathpoint = currentPath . getPathPointFromIndex ( i ) ; if ( worldObj . canBlockSeeTheSky ( pathpoint . xCoord , pathpoint . yCoord , pathpoint . zCoord ) ) { currentPath . setCurrentPathLength ( i - <NUM_LIT:1> ) ; return ; } } } private boolean func_48653_a ( Vec3D par1Vec3D , Vec3D par2Vec3D , int par3 , int par4 , int par5 ) { int i = MathHelper . floor_double ( par1Vec3D . xCoord ) ; int j = MathHelper . floor_double ( par1Vec3D . zCoord ) ; double d = par2Vec3D . xCoord - par1Vec3D . xCoord ; double d1 = par2Vec3D . zCoord - par1Vec3D . zCoord ; double d2 = d * d + d1 * d1 ; if ( d2 < <NUM_LIT> ) { return false ; } double d3 = <NUM_LIT> / Math . sqrt ( d2 ) ; d *= d3 ; d1 *= d3 ; par3 += <NUM_LIT:2> ; par5 += <NUM_LIT:2> ; if ( ! func_48646_a ( i , ( int ) par1Vec3D . yCoord , j , par3 , par4 , par5 , par1Vec3D , d , d1 ) ) { return false ; } par3 -= <NUM_LIT:2> ; par5 -= <NUM_LIT:2> ; double d4 = <NUM_LIT> / Math . abs ( d ) ; double d5 = <NUM_LIT> / Math . abs ( d1 ) ; double d6 = ( double ) ( i * <NUM_LIT:1> ) - par1Vec3D . xCoord ; double d7 = ( double ) ( j * <NUM_LIT:1> ) - par1Vec3D . zCoord ; if ( d >= <NUM_LIT> ) { d6 ++ ; } if ( d1 >= <NUM_LIT> ) { d7 ++ ; } d6 /= d ; d7 /= d1 ; byte byte0 = ( ( byte ) ( d >= <NUM_LIT> ? <NUM_LIT:1> : - <NUM_LIT:1> ) ) ; byte byte1 = ( ( byte ) ( d1 >= <NUM_LIT> ? <NUM_LIT:1> : - <NUM_LIT:1> ) ) ; int k = MathHelper . floor_double ( par2Vec3D . xCoord ) ; int l = MathHelper . floor_double ( par2Vec3D . zCoord ) ; int i1 = k - i ; for ( int j1 = l - j ; i1 * byte0 > <NUM_LIT:0> || j1 * byte1 > <NUM_LIT:0> ; ) { if ( d6 < d7 ) { d6 += d4 ; i += byte0 ; i1 = k - i ; } else { d7 += d5 ; j += byte1 ; j1 = l - j ; } if ( ! func_48646_a ( i , ( int ) par1Vec3D . yCoord , j , par3 , par4 , par5 , par1Vec3D , d , d1 ) ) { return false ; } } return true ; } private boolean func_48646_a ( int par1 , int par2 , int par3 , int par4 , int par5 , int par6 , Vec3D par7Vec3D , double par8 , double par10 ) { int i = par1 - par4 / <NUM_LIT:2> ; int j = par3 - par6 / <NUM_LIT:2> ; if ( ! func_48666_b ( i , par2 , j , par4 , par5 , par6 , par7Vec3D , par8 , par10 ) ) { return false ; } for ( int k = i ; k < i + par4 ; k ++ ) { for ( int l = j ; l < j + par6 ; l ++ ) { double d = ( ( double ) k + <NUM_LIT> ) - par7Vec3D . xCoord ; double d1 = ( ( double ) l + <NUM_LIT> ) - par7Vec3D . zCoord ; if ( d * par8 + d1 * par10 < <NUM_LIT> ) { continue ; } int i1 = worldObj . getBlockId ( k , par2 - <NUM_LIT:1> , l ) ; if ( i1 <= <NUM_LIT:0> ) { return false ; } Material material = Block . blocksList [ i1 ] . blockMaterial ; if ( material == Material . water && ! theEntity . isInWater ( ) ) { return false ; } if ( material == Material . lava ) { return false ; } } } return true ; } private boolean func_48666_b ( int par1 , int par2 , int par3 , int par4 , int par5 , int par6 , Vec3D par7Vec3D , double par8 , double par10 ) { for ( int i = par1 ; i < par1 + par4 ; i ++ ) { for ( int j = par2 ; j < par2 + par5 ; j ++ ) { for ( int k = par3 ; k < par3 + par6 ; k ++ ) { double d = ( ( double ) i + <NUM_LIT> ) - par7Vec3D . xCoord ; double d1 = ( ( double ) k + <NUM_LIT> ) - par7Vec3D . zCoord ; if ( d * par8 + d1 * par10 < <NUM_LIT> ) { continue ; } int l = worldObj . getBlockId ( i , j , k ) ; if ( l > <NUM_LIT:0> && ! Block . blocksList [ l ] . getBlocksMovement ( worldObj , i , j , k ) ) { return false ; } } } } return true ; } } </s>
<s> package net . minecraft . src ; public class TileEntityEndPortal extends TileEntity { public TileEntityEndPortal ( ) { } } </s>
<s> package net . minecraft . src ; import java . util . ArrayList ; import java . util . List ; public class BiomeCache { private final WorldChunkManager chunkManager ; private long lastCleanupTime ; private LongHashMap cacheMap ; private List cache ; public BiomeCache ( WorldChunkManager par1WorldChunkManager ) { lastCleanupTime = <NUM_LIT> ; cacheMap = new LongHashMap ( ) ; cache = new ArrayList ( ) ; chunkManager = par1WorldChunkManager ; } public BiomeCacheBlock getBiomeCacheBlock ( int par1 , int par2 ) { par1 >>= <NUM_LIT:4> ; par2 >>= <NUM_LIT:4> ; long l = ( long ) par1 & <NUM_LIT> | ( ( long ) par2 & <NUM_LIT> ) << <NUM_LIT:32> ; BiomeCacheBlock biomecacheblock = ( BiomeCacheBlock ) cacheMap . getValueByKey ( l ) ; if ( biomecacheblock == null ) { biomecacheblock = new BiomeCacheBlock ( this , par1 , par2 ) ; cacheMap . add ( l , biomecacheblock ) ; cache . add ( biomecacheblock ) ; } biomecacheblock . lastAccessTime = System . currentTimeMillis ( ) ; return biomecacheblock ; } public BiomeGenBase getBiomeGenAt ( int par1 , int par2 ) { return getBiomeCacheBlock ( par1 , par2 ) . getBiomeGenAt ( par1 , par2 ) ; } public void cleanupCache ( ) { long l = System . currentTimeMillis ( ) ; long l1 = l - lastCleanupTime ; if ( l1 > <NUM_LIT> || l1 < <NUM_LIT> ) { lastCleanupTime = l ; for ( int i = <NUM_LIT:0> ; i < cache . size ( ) ; i ++ ) { BiomeCacheBlock biomecacheblock = ( BiomeCacheBlock ) cache . get ( i ) ; long l2 = l - biomecacheblock . lastAccessTime ; if ( l2 > <NUM_LIT> || l2 < <NUM_LIT> ) { cache . remove ( i -- ) ; long l3 = ( long ) biomecacheblock . xPosition & <NUM_LIT> | ( ( long ) biomecacheblock . zPosition & <NUM_LIT> ) << <NUM_LIT:32> ; cacheMap . remove ( l3 ) ; } } } } public BiomeGenBase [ ] getCachedBiomes ( int par1 , int par2 ) { return getBiomeCacheBlock ( par1 , par2 ) . biomes ; } static WorldChunkManager getChunkManager ( BiomeCache par0BiomeCache ) { return par0BiomeCache . chunkManager ; } } </s>
<s> package net . minecraft . src ; import java . util . Random ; public class BlockStationary extends BlockFluid { protected BlockStationary ( int par1 , Material par2Material ) { super ( par1 , par2Material ) ; setTickRandomly ( false ) ; if ( par2Material == Material . lava ) { setTickRandomly ( true ) ; } } public boolean getBlocksMovement ( IBlockAccess par1IBlockAccess , int par2 , int par3 , int par4 ) { return blockMaterial != Material . lava ; } public void onNeighborBlockChange ( World par1World , int par2 , int par3 , int par4 , int par5 ) { super . onNeighborBlockChange ( par1World , par2 , par3 , par4 , par5 ) ; if ( par1World . getBlockId ( par2 , par3 , par4 ) == blockID ) { setNotStationary ( par1World , par2 , par3 , par4 ) ; } } private void setNotStationary ( World par1World , int par2 , int par3 , int par4 ) { int i = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; par1World . editingBlocks = true ; par1World . setBlockAndMetadata ( par2 , par3 , par4 , blockID - <NUM_LIT:1> , i ) ; par1World . markBlocksDirty ( par2 , par3 , par4 , par2 , par3 , par4 ) ; par1World . scheduleBlockUpdate ( par2 , par3 , par4 , blockID - <NUM_LIT:1> , tickRate ( ) ) ; par1World . editingBlocks = false ; } public void updateTick ( World par1World , int par2 , int par3 , int par4 , Random par5Random ) { if ( blockMaterial == Material . lava ) { int i = par5Random . nextInt ( <NUM_LIT:3> ) ; for ( int j = <NUM_LIT:0> ; j < i ; j ++ ) { par2 += par5Random . nextInt ( <NUM_LIT:3> ) - <NUM_LIT:1> ; par3 ++ ; par4 += par5Random . nextInt ( <NUM_LIT:3> ) - <NUM_LIT:1> ; int l = par1World . getBlockId ( par2 , par3 , par4 ) ; if ( l == <NUM_LIT:0> ) { if ( isFlammable ( par1World , par2 - <NUM_LIT:1> , par3 , par4 ) || isFlammable ( par1World , par2 + <NUM_LIT:1> , par3 , par4 ) || isFlammable ( par1World , par2 , par3 , par4 - <NUM_LIT:1> ) || isFlammable ( par1World , par2 , par3 , par4 + <NUM_LIT:1> ) || isFlammable ( par1World , par2 , par3 - <NUM_LIT:1> , par4 ) || isFlammable ( par1World , par2 , par3 + <NUM_LIT:1> , par4 ) ) { par1World . setBlockWithNotify ( par2 , par3 , par4 , Block . fire . blockID ) ; return ; } continue ; } if ( Block . blocksList [ l ] . blockMaterial . blocksMovement ( ) ) { return ; } } if ( i == <NUM_LIT:0> ) { int k = par2 ; int i1 = par4 ; for ( int j1 = <NUM_LIT:0> ; j1 < <NUM_LIT:3> ; j1 ++ ) { par2 = ( k + par5Random . nextInt ( <NUM_LIT:3> ) ) - <NUM_LIT:1> ; par4 = ( i1 + par5Random . nextInt ( <NUM_LIT:3> ) ) - <NUM_LIT:1> ; if ( par1World . isAirBlock ( par2 , par3 + <NUM_LIT:1> , par4 ) && isFlammable ( par1World , par2 , par3 , par4 ) ) { par1World . setBlockWithNotify ( par2 , par3 + <NUM_LIT:1> , par4 , Block . fire . blockID ) ; } } } } } private boolean isFlammable ( World par1World , int par2 , int par3 , int par4 ) { return par1World . getBlockMaterial ( par2 , par3 , par4 ) . getCanBurn ( ) ; } } </s>
<s> package net . minecraft . src ; public class ItemMapBase extends Item { protected ItemMapBase ( int par1 ) { super ( par1 ) ; } public boolean func_28019_b ( ) { return true ; } public Packet getUpdatePacket ( ItemStack par1ItemStack , World par2World , EntityPlayer par3EntityPlayer ) { return null ; } } </s>
<s> package net . minecraft . src ; import java . util . Random ; public class EntityChicken extends EntityAnimal { public boolean field_392_a ; public float field_391_b ; public float destPos ; public float field_394_ae ; public float field_393_af ; public float field_390_ai ; public int timeUntilNextEgg ; public EntityChicken ( World par1World ) { super ( par1World ) ; field_392_a = false ; field_391_b = <NUM_LIT> ; destPos = <NUM_LIT> ; field_390_ai = <NUM_LIT> ; texture = "<STR_LIT>" ; setSize ( <NUM_LIT> , <NUM_LIT> ) ; timeUntilNextEgg = rand . nextInt ( <NUM_LIT> ) + <NUM_LIT> ; float f = <NUM_LIT> ; tasks . addTask ( <NUM_LIT:0> , new EntityAISwimming ( this ) ) ; tasks . addTask ( <NUM_LIT:1> , new EntityAIPanic ( this , <NUM_LIT> ) ) ; tasks . addTask ( <NUM_LIT:2> , new EntityAIMate ( this , f ) ) ; tasks . addTask ( <NUM_LIT:3> , new EntityAITempt ( this , <NUM_LIT> , Item . wheat . shiftedIndex , false ) ) ; tasks . addTask ( <NUM_LIT:4> , new EntityAIFollowParent ( this , <NUM_LIT> ) ) ; tasks . addTask ( <NUM_LIT:5> , new EntityAIWander ( this , f ) ) ; tasks . addTask ( <NUM_LIT:6> , new EntityAIWatchClosest ( this , net . minecraft . src . EntityPlayer . class , <NUM_LIT> ) ) ; tasks . addTask ( <NUM_LIT:7> , new EntityAILookIdle ( this ) ) ; } public boolean isAIEnabled ( ) { return true ; } public int getMaxHealth ( ) { return <NUM_LIT:4> ; } public void onLivingUpdate ( ) { super . onLivingUpdate ( ) ; field_393_af = field_391_b ; field_394_ae = destPos ; destPos += ( double ) ( onGround ? - <NUM_LIT:1> : <NUM_LIT:4> ) * <NUM_LIT> ; if ( destPos < <NUM_LIT> ) { destPos = <NUM_LIT> ; } if ( destPos > <NUM_LIT> ) { destPos = <NUM_LIT> ; } if ( ! onGround && field_390_ai < <NUM_LIT> ) { field_390_ai = <NUM_LIT> ; } field_390_ai *= <NUM_LIT> ; if ( ! onGround && motionY < <NUM_LIT> ) { motionY *= <NUM_LIT> ; } field_391_b += field_390_ai * <NUM_LIT> ; if ( ! isChild ( ) && ! worldObj . isRemote && -- timeUntilNextEgg <= <NUM_LIT:0> ) { worldObj . playSoundAtEntity ( this , "<STR_LIT>" , <NUM_LIT> , ( rand . nextFloat ( ) - rand . nextFloat ( ) ) * <NUM_LIT> + <NUM_LIT> ) ; dropItem ( Item . egg . shiftedIndex , <NUM_LIT:1> ) ; timeUntilNextEgg = rand . nextInt ( <NUM_LIT> ) + <NUM_LIT> ; } } protected void fall ( float f ) { } public void writeEntityToNBT ( NBTTagCompound par1NBTTagCompound ) { super . writeEntityToNBT ( par1NBTTagCompound ) ; } public void readEntityFromNBT ( NBTTagCompound par1NBTTagCompound ) { super . readEntityFromNBT ( par1NBTTagCompound ) ; } protected String getLivingSound ( ) { return "<STR_LIT>" ; } protected String getHurtSound ( ) { return "<STR_LIT>" ; } protected String getDeathSound ( ) { return "<STR_LIT>" ; } protected int getDropItemId ( ) { return Item . feather . shiftedIndex ; } protected void dropFewItems ( boolean par1 , int par2 ) { int i = rand . nextInt ( <NUM_LIT:3> ) + rand . nextInt ( <NUM_LIT:1> + par2 ) ; for ( int j = <NUM_LIT:0> ; j < i ; j ++ ) { dropItem ( Item . feather . shiftedIndex , <NUM_LIT:1> ) ; } if ( isBurning ( ) ) { dropItem ( Item . chickenCooked . shiftedIndex , <NUM_LIT:1> ) ; } else { dropItem ( Item . chickenRaw . shiftedIndex , <NUM_LIT:1> ) ; } } public EntityAnimal spawnBabyAnimal ( EntityAnimal par1EntityAnimal ) { return new EntityChicken ( worldObj ) ; } } </s>
<s> package net . minecraft . src ; import java . util . Random ; public class BlockRail extends Block { private final boolean isPowered ; public static final boolean isRailBlockAt ( World par0World , int par1 , int par2 , int par3 ) { int i = par0World . getBlockId ( par1 , par2 , par3 ) ; return i == Block . rail . blockID || i == Block . railPowered . blockID || i == Block . railDetector . blockID ; } public static final boolean isRailBlock ( int par0 ) { return par0 == Block . rail . blockID || par0 == Block . railPowered . blockID || par0 == Block . railDetector . blockID ; } protected BlockRail ( int par1 , int par2 , boolean par3 ) { super ( par1 , par2 , Material . circuits ) ; isPowered = par3 ; setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; } public boolean isPowered ( ) { return isPowered ; } public AxisAlignedBB getCollisionBoundingBoxFromPool ( World par1World , int par2 , int par3 , int i ) { return null ; } public boolean isOpaqueCube ( ) { return false ; } public MovingObjectPosition collisionRayTrace ( World par1World , int par2 , int par3 , int par4 , Vec3D par5Vec3D , Vec3D par6Vec3D ) { setBlockBoundsBasedOnState ( par1World , par2 , par3 , par4 ) ; return super . collisionRayTrace ( par1World , par2 , par3 , par4 , par5Vec3D , par6Vec3D ) ; } public void setBlockBoundsBasedOnState ( IBlockAccess par1IBlockAccess , int par2 , int par3 , int par4 ) { int i = par1IBlockAccess . getBlockMetadata ( par2 , par3 , par4 ) ; if ( i >= <NUM_LIT:2> && i <= <NUM_LIT:5> ) { setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; } else { setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; } } public int getBlockTextureFromSideAndMetadata ( int par1 , int par2 ) { if ( isPowered ) { if ( blockID == Block . railPowered . blockID && ( par2 & <NUM_LIT:8> ) == <NUM_LIT:0> ) { return blockIndexInTexture - <NUM_LIT:16> ; } } else if ( par2 >= <NUM_LIT:6> ) { return blockIndexInTexture - <NUM_LIT:16> ; } return blockIndexInTexture ; } public boolean renderAsNormalBlock ( ) { return false ; } public int getRenderType ( ) { return <NUM_LIT:9> ; } public int quantityDropped ( Random par1Random ) { return <NUM_LIT:1> ; } public boolean canPlaceBlockAt ( World par1World , int par2 , int par3 , int par4 ) { return par1World . isBlockNormalCube ( par2 , par3 - <NUM_LIT:1> , par4 ) ; } public void onBlockAdded ( World par1World , int par2 , int par3 , int par4 ) { if ( ! par1World . isRemote ) { refreshTrackShape ( par1World , par2 , par3 , par4 , true ) ; if ( blockID == Block . railPowered . blockID ) { onNeighborBlockChange ( par1World , par2 , par3 , par4 , blockID ) ; } } } public void onNeighborBlockChange ( World par1World , int par2 , int par3 , int par4 , int par5 ) { if ( par1World . isRemote ) { return ; } int i = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; int j = i ; if ( isPowered ) { j &= <NUM_LIT:7> ; } boolean flag = false ; if ( ! par1World . isBlockNormalCube ( par2 , par3 - <NUM_LIT:1> , par4 ) ) { flag = true ; } if ( j == <NUM_LIT:2> && ! par1World . isBlockNormalCube ( par2 + <NUM_LIT:1> , par3 , par4 ) ) { flag = true ; } if ( j == <NUM_LIT:3> && ! par1World . isBlockNormalCube ( par2 - <NUM_LIT:1> , par3 , par4 ) ) { flag = true ; } if ( j == <NUM_LIT:4> && ! par1World . isBlockNormalCube ( par2 , par3 , par4 - <NUM_LIT:1> ) ) { flag = true ; } if ( j == <NUM_LIT:5> && ! par1World . isBlockNormalCube ( par2 , par3 , par4 + <NUM_LIT:1> ) ) { flag = true ; } if ( flag ) { dropBlockAsItem ( par1World , par2 , par3 , par4 , par1World . getBlockMetadata ( par2 , par3 , par4 ) , <NUM_LIT:0> ) ; par1World . setBlockWithNotify ( par2 , par3 , par4 , <NUM_LIT:0> ) ; } else if ( blockID == Block . railPowered . blockID ) { boolean flag1 = par1World . isBlockIndirectlyGettingPowered ( par2 , par3 , par4 ) ; flag1 = flag1 || isNeighborRailPowered ( par1World , par2 , par3 , par4 , i , true , <NUM_LIT:0> ) || isNeighborRailPowered ( par1World , par2 , par3 , par4 , i , false , <NUM_LIT:0> ) ; boolean flag2 = false ; if ( flag1 && ( i & <NUM_LIT:8> ) == <NUM_LIT:0> ) { par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , j | <NUM_LIT:8> ) ; flag2 = true ; } else if ( ! flag1 && ( i & <NUM_LIT:8> ) != <NUM_LIT:0> ) { par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , j ) ; flag2 = true ; } if ( flag2 ) { par1World . notifyBlocksOfNeighborChange ( par2 , par3 - <NUM_LIT:1> , par4 , blockID ) ; if ( j == <NUM_LIT:2> || j == <NUM_LIT:3> || j == <NUM_LIT:4> || j == <NUM_LIT:5> ) { par1World . notifyBlocksOfNeighborChange ( par2 , par3 + <NUM_LIT:1> , par4 , blockID ) ; } } } else if ( par5 > <NUM_LIT:0> && Block . blocksList [ par5 ] . canProvidePower ( ) && ! isPowered && RailLogic . getNAdjacentTracks ( new RailLogic ( this , par1World , par2 , par3 , par4 ) ) == <NUM_LIT:3> ) { refreshTrackShape ( par1World , par2 , par3 , par4 , false ) ; } } private void refreshTrackShape ( World par1World , int par2 , int par3 , int par4 , boolean par5 ) { if ( par1World . isRemote ) { return ; } else { ( new RailLogic ( this , par1World , par2 , par3 , par4 ) ) . refreshTrackShape ( par1World . isBlockIndirectlyGettingPowered ( par2 , par3 , par4 ) , par5 ) ; return ; } } private boolean isNeighborRailPowered ( World par1World , int par2 , int par3 , int par4 , int par5 , boolean par6 , int par7 ) { if ( par7 >= <NUM_LIT:8> ) { return false ; } int i = par5 & <NUM_LIT:7> ; boolean flag = true ; switch ( i ) { case <NUM_LIT:0> : if ( par6 ) { par4 ++ ; } else { par4 -- ; } break ; case <NUM_LIT:1> : if ( par6 ) { par2 -- ; } else { par2 ++ ; } break ; case <NUM_LIT:2> : if ( par6 ) { par2 -- ; } else { par2 ++ ; par3 ++ ; flag = false ; } i = <NUM_LIT:1> ; break ; case <NUM_LIT:3> : if ( par6 ) { par2 -- ; par3 ++ ; flag = false ; } else { par2 ++ ; } i = <NUM_LIT:1> ; break ; case <NUM_LIT:4> : if ( par6 ) { par4 ++ ; } else { par4 -- ; par3 ++ ; flag = false ; } i = <NUM_LIT:0> ; break ; case <NUM_LIT:5> : if ( par6 ) { par4 ++ ; par3 ++ ; flag = false ; } else { par4 -- ; } i = <NUM_LIT:0> ; break ; } if ( isRailPassingPower ( par1World , par2 , par3 , par4 , par6 , par7 , i ) ) { return true ; } return flag && isRailPassingPower ( par1World , par2 , par3 - <NUM_LIT:1> , par4 , par6 , par7 , i ) ; } private boolean isRailPassingPower ( World par1World , int par2 , int par3 , int par4 , boolean par5 , int par6 , int par7 ) { int i = par1World . getBlockId ( par2 , par3 , par4 ) ; if ( i == Block . railPowered . blockID ) { int j = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; int k = j & <NUM_LIT:7> ; if ( par7 == <NUM_LIT:1> && ( k == <NUM_LIT:0> || k == <NUM_LIT:4> || k == <NUM_LIT:5> ) ) { return false ; } if ( par7 == <NUM_LIT:0> && ( k == <NUM_LIT:1> || k == <NUM_LIT:2> || k == <NUM_LIT:3> ) ) { return false ; } if ( ( j & <NUM_LIT:8> ) != <NUM_LIT:0> ) { if ( par1World . isBlockIndirectlyGettingPowered ( par2 , par3 , par4 ) ) { return true ; } else { return isNeighborRailPowered ( par1World , par2 , par3 , par4 , j , par5 , par6 + <NUM_LIT:1> ) ; } } } return false ; } public int getMobilityFlag ( ) { return <NUM_LIT:0> ; } static boolean isPoweredBlockRail ( BlockRail par0BlockRail ) { return par0BlockRail . isPowered ; } } </s>
<s> package net . minecraft . src ; import java . util . Random ; public class BlockDeadBush extends BlockFlower { protected BlockDeadBush ( int par1 , int par2 ) { super ( par1 , par2 , Material . vine ) ; float f = <NUM_LIT> ; setBlockBounds ( <NUM_LIT> - f , <NUM_LIT> , <NUM_LIT> - f , <NUM_LIT> + f , <NUM_LIT> , <NUM_LIT> + f ) ; } protected boolean canThisPlantGrowOnThisBlockID ( int par1 ) { return par1 == Block . sand . blockID ; } public int getBlockTextureFromSideAndMetadata ( int par1 , int par2 ) { return blockIndexInTexture ; } public int idDropped ( int par1 , Random par2Random , int par3 ) { return - <NUM_LIT:1> ; } public void harvestBlock ( World par1World , EntityPlayer par2EntityPlayer , int par3 , int par4 , int par5 , int par6 ) { if ( ! par1World . isRemote && par2EntityPlayer . getCurrentEquippedItem ( ) != null && par2EntityPlayer . getCurrentEquippedItem ( ) . itemID == Item . shears . shiftedIndex ) { par2EntityPlayer . addStat ( StatList . mineBlockStatArray [ blockID ] , <NUM_LIT:1> ) ; dropBlockAsItem_do ( par1World , par3 , par4 , par5 , new ItemStack ( Block . deadBush , <NUM_LIT:1> , par6 ) ) ; } else { super . harvestBlock ( par1World , par2EntityPlayer , par3 , par4 , par5 , par6 ) ; } } } </s>
<s> package net . minecraft . src ; public class ChunkLoader { public ChunkLoader ( ) { } public static AnvilConverterData load ( NBTTagCompound par0NBTTagCompound ) { int i = par0NBTTagCompound . getInteger ( "<STR_LIT>" ) ; int j = par0NBTTagCompound . getInteger ( "<STR_LIT>" ) ; AnvilConverterData anvilconverterdata = new AnvilConverterData ( i , j ) ; anvilconverterdata . blocks = par0NBTTagCompound . getByteArray ( "<STR_LIT>" ) ; anvilconverterdata . data = new NibbleArrayReader ( par0NBTTagCompound . getByteArray ( "<STR_LIT>" ) , <NUM_LIT:7> ) ; anvilconverterdata . skyLight = new NibbleArrayReader ( par0NBTTagCompound . getByteArray ( "<STR_LIT>" ) , <NUM_LIT:7> ) ; anvilconverterdata . blockLight = new NibbleArrayReader ( par0NBTTagCompound . getByteArray ( "<STR_LIT>" ) , <NUM_LIT:7> ) ; anvilconverterdata . heightmap = par0NBTTagCompound . getByteArray ( "<STR_LIT>" ) ; anvilconverterdata . terrainPopulated = par0NBTTagCompound . getBoolean ( "<STR_LIT>" ) ; anvilconverterdata . entities = par0NBTTagCompound . getTagList ( "<STR_LIT>" ) ; anvilconverterdata . tileEntities = par0NBTTagCompound . getTagList ( "<STR_LIT>" ) ; anvilconverterdata . tileTicks = par0NBTTagCompound . getTagList ( "<STR_LIT>" ) ; try { anvilconverterdata . lastUpdated = par0NBTTagCompound . getLong ( "<STR_LIT>" ) ; } catch ( ClassCastException classcastexception ) { anvilconverterdata . lastUpdated = par0NBTTagCompound . getInteger ( "<STR_LIT>" ) ; } return anvilconverterdata ; } public static void convertToAnvilFormat ( AnvilConverterData par0AnvilConverterData , NBTTagCompound par1NBTTagCompound , WorldChunkManager par2WorldChunkManager ) { par1NBTTagCompound . setInteger ( "<STR_LIT>" , par0AnvilConverterData . x ) ; par1NBTTagCompound . setInteger ( "<STR_LIT>" , par0AnvilConverterData . z ) ; par1NBTTagCompound . setLong ( "<STR_LIT>" , par0AnvilConverterData . lastUpdated ) ; int ai [ ] = new int [ par0AnvilConverterData . heightmap . length ] ; for ( int i = <NUM_LIT:0> ; i < par0AnvilConverterData . heightmap . length ; i ++ ) { ai [ i ] = par0AnvilConverterData . heightmap [ i ] ; } par1NBTTagCompound . func_48446_a ( "<STR_LIT>" , ai ) ; par1NBTTagCompound . setBoolean ( "<STR_LIT>" , par0AnvilConverterData . terrainPopulated ) ; NBTTagList nbttaglist = new NBTTagList ( "<STR_LIT>" ) ; for ( int j = <NUM_LIT:0> ; j < <NUM_LIT:8> ; j ++ ) { boolean flag = true ; for ( int l = <NUM_LIT:0> ; l < <NUM_LIT:16> && flag ; l ++ ) { label0 : for ( int j1 = <NUM_LIT:0> ; j1 < <NUM_LIT:16> && flag ; j1 ++ ) { int k1 = <NUM_LIT:0> ; do { if ( k1 >= <NUM_LIT:16> ) { continue label0 ; } int l1 = l << <NUM_LIT:11> | k1 << <NUM_LIT:7> | j1 + ( j << <NUM_LIT:4> ) ; byte byte0 = par0AnvilConverterData . blocks [ l1 ] ; if ( byte0 != <NUM_LIT:0> ) { flag = false ; continue label0 ; } k1 ++ ; } while ( true ) ; } } if ( flag ) { continue ; } byte abyte1 [ ] = new byte [ <NUM_LIT> ] ; NibbleArray nibblearray = new NibbleArray ( abyte1 . length , <NUM_LIT:4> ) ; NibbleArray nibblearray1 = new NibbleArray ( abyte1 . length , <NUM_LIT:4> ) ; NibbleArray nibblearray2 = new NibbleArray ( abyte1 . length , <NUM_LIT:4> ) ; for ( int i2 = <NUM_LIT:0> ; i2 < <NUM_LIT:16> ; i2 ++ ) { for ( int j2 = <NUM_LIT:0> ; j2 < <NUM_LIT:16> ; j2 ++ ) { for ( int k2 = <NUM_LIT:0> ; k2 < <NUM_LIT:16> ; k2 ++ ) { int l2 = i2 << <NUM_LIT:11> | k2 << <NUM_LIT:7> | j2 + ( j << <NUM_LIT:4> ) ; byte byte1 = par0AnvilConverterData . blocks [ l2 ] ; abyte1 [ j2 << <NUM_LIT:8> | k2 << <NUM_LIT:4> | i2 ] = ( byte ) ( byte1 & <NUM_LIT> ) ; nibblearray . set ( i2 , j2 , k2 , par0AnvilConverterData . data . get ( i2 , j2 + ( j << <NUM_LIT:4> ) , k2 ) ) ; nibblearray1 . set ( i2 , j2 , k2 , par0AnvilConverterData . skyLight . get ( i2 , j2 + ( j << <NUM_LIT:4> ) , k2 ) ) ; nibblearray2 . set ( i2 , j2 , k2 , par0AnvilConverterData . blockLight . get ( i2 , j2 + ( j << <NUM_LIT:4> ) , k2 ) ) ; } } } NBTTagCompound nbttagcompound = new NBTTagCompound ( ) ; nbttagcompound . setByte ( "<STR_LIT:Y>" , ( byte ) ( j & <NUM_LIT> ) ) ; nbttagcompound . setByteArray ( "<STR_LIT>" , abyte1 ) ; nbttagcompound . setByteArray ( "<STR_LIT>" , nibblearray . data ) ; nbttagcompound . setByteArray ( "<STR_LIT>" , nibblearray1 . data ) ; nbttagcompound . setByteArray ( "<STR_LIT>" , nibblearray2 . data ) ; nbttaglist . appendTag ( nbttagcompound ) ; } par1NBTTagCompound . setTag ( "<STR_LIT>" , nbttaglist ) ; byte abyte0 [ ] = new byte [ <NUM_LIT> ] ; for ( int k = <NUM_LIT:0> ; k < <NUM_LIT:16> ; k ++ ) { for ( int i1 = <NUM_LIT:0> ; i1 < <NUM_LIT:16> ; i1 ++ ) { abyte0 [ i1 << <NUM_LIT:4> | k ] = ( byte ) ( par2WorldChunkManager . getBiomeGenAt ( par0AnvilConverterData . x << <NUM_LIT:4> | k , par0AnvilConverterData . z << <NUM_LIT:4> | i1 ) . biomeID & <NUM_LIT> ) ; } } par1NBTTagCompound . setByteArray ( "<STR_LIT>" , abyte0 ) ; par1NBTTagCompound . setTag ( "<STR_LIT>" , par0AnvilConverterData . entities ) ; par1NBTTagCompound . setTag ( "<STR_LIT>" , par0AnvilConverterData . tileEntities ) ; if ( par0AnvilConverterData . tileTicks != null ) { par1NBTTagCompound . setTag ( "<STR_LIT>" , par0AnvilConverterData . tileTicks ) ; } } } </s>
<s> package net . minecraft . src ; public abstract class ComponentVillageRoadPiece extends ComponentVillage { protected ComponentVillageRoadPiece ( int par1 ) { super ( par1 ) ; } } </s>
<s> package net . minecraft . src ; public class PlayerCapabilities { public boolean disableDamage ; public boolean isFlying ; public boolean allowFlying ; public boolean isCreativeMode ; public PlayerCapabilities ( ) { disableDamage = false ; isFlying = false ; allowFlying = false ; isCreativeMode = false ; } public void writeCapabilitiesToNBT ( NBTTagCompound par1NBTTagCompound ) { NBTTagCompound nbttagcompound = new NBTTagCompound ( ) ; nbttagcompound . setBoolean ( "<STR_LIT>" , disableDamage ) ; nbttagcompound . setBoolean ( "<STR_LIT>" , isFlying ) ; nbttagcompound . setBoolean ( "<STR_LIT>" , allowFlying ) ; nbttagcompound . setBoolean ( "<STR_LIT>" , isCreativeMode ) ; par1NBTTagCompound . setTag ( "<STR_LIT>" , nbttagcompound ) ; } public void readCapabilitiesFromNBT ( NBTTagCompound par1NBTTagCompound ) { if ( par1NBTTagCompound . hasKey ( "<STR_LIT>" ) ) { NBTTagCompound nbttagcompound = par1NBTTagCompound . getCompoundTag ( "<STR_LIT>" ) ; disableDamage = nbttagcompound . getBoolean ( "<STR_LIT>" ) ; isFlying = nbttagcompound . getBoolean ( "<STR_LIT>" ) ; allowFlying = nbttagcompound . getBoolean ( "<STR_LIT>" ) ; isCreativeMode = nbttagcompound . getBoolean ( "<STR_LIT>" ) ; } } } </s>
<s> package net . minecraft . src ; import java . util . Iterator ; import java . util . List ; public class EntityAIFollowParent extends EntityAIBase { EntityAnimal childAnimal ; EntityAnimal parentAnimal ; float field_48140_c ; private int field_48138_d ; public EntityAIFollowParent ( EntityAnimal par1EntityAnimal , float par2 ) { childAnimal = par1EntityAnimal ; field_48140_c = par2 ; } public boolean shouldExecute ( ) { if ( childAnimal . getGrowingAge ( ) >= <NUM_LIT:0> ) { return false ; } List list = childAnimal . worldObj . getEntitiesWithinAABB ( childAnimal . getClass ( ) , childAnimal . boundingBox . expand ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ) ; EntityAnimal entityanimal = null ; double d = Double . MAX_VALUE ; Iterator iterator = list . iterator ( ) ; do { if ( ! iterator . hasNext ( ) ) { break ; } Entity entity = ( Entity ) iterator . next ( ) ; EntityAnimal entityanimal1 = ( EntityAnimal ) entity ; if ( entityanimal1 . getGrowingAge ( ) >= <NUM_LIT:0> ) { double d1 = childAnimal . getDistanceSqToEntity ( entityanimal1 ) ; if ( d1 <= d ) { d = d1 ; entityanimal = entityanimal1 ; } } } while ( true ) ; if ( entityanimal == null ) { return false ; } if ( d < <NUM_LIT> ) { return false ; } else { parentAnimal = entityanimal ; return true ; } } public boolean continueExecuting ( ) { if ( ! parentAnimal . isEntityAlive ( ) ) { return false ; } double d = childAnimal . getDistanceSqToEntity ( parentAnimal ) ; return d >= <NUM_LIT> && d <= <NUM_LIT> ; } public void startExecuting ( ) { field_48138_d = <NUM_LIT:0> ; } public void resetTask ( ) { parentAnimal = null ; } public void updateTask ( ) { if ( -- field_48138_d > <NUM_LIT:0> ) { return ; } else { field_48138_d = <NUM_LIT:10> ; childAnimal . getNavigator ( ) . func_48652_a ( parentAnimal , field_48140_c ) ; return ; } } } </s>
<s> package net . minecraft . src ; import java . io . * ; import java . util . Properties ; import java . util . logging . Level ; import java . util . logging . Logger ; public class PropertyManager { public static Logger logger = Logger . getLogger ( "<STR_LIT>" ) ; private Properties serverProperties ; private File serverPropertiesFile ; public PropertyManager ( File par1File ) { serverProperties = new Properties ( ) ; serverPropertiesFile = par1File ; if ( par1File . exists ( ) ) { try { serverProperties . load ( new FileInputStream ( par1File ) ) ; } catch ( Exception exception ) { logger . log ( Level . WARNING , ( new StringBuilder ( ) ) . append ( "<STR_LIT>" ) . append ( par1File ) . toString ( ) , exception ) ; generateNewProperties ( ) ; } } else { logger . log ( Level . WARNING , ( new StringBuilder ( ) ) . append ( par1File ) . append ( "<STR_LIT>" ) . toString ( ) ) ; generateNewProperties ( ) ; } } public void generateNewProperties ( ) { logger . log ( Level . INFO , "<STR_LIT>" ) ; saveProperties ( ) ; } public void saveProperties ( ) { try { serverProperties . store ( new FileOutputStream ( serverPropertiesFile ) , "<STR_LIT>" ) ; } catch ( Exception exception ) { logger . log ( Level . WARNING , ( new StringBuilder ( ) ) . append ( "<STR_LIT>" ) . append ( serverPropertiesFile ) . toString ( ) , exception ) ; generateNewProperties ( ) ; } } public File getPropertiesFile ( ) { return serverPropertiesFile ; } public String getStringProperty ( String par1Str , String par2Str ) { if ( ! serverProperties . containsKey ( par1Str ) ) { serverProperties . setProperty ( par1Str , par2Str ) ; saveProperties ( ) ; } return serverProperties . getProperty ( par1Str , par2Str ) ; } public int getIntProperty ( String par1Str , int par2 ) { try { return Integer . parseInt ( getStringProperty ( par1Str , ( new StringBuilder ( ) ) . append ( "<STR_LIT>" ) . append ( par2 ) . toString ( ) ) ) ; } catch ( Exception exception ) { serverProperties . setProperty ( par1Str , ( new StringBuilder ( ) ) . append ( "<STR_LIT>" ) . append ( par2 ) . toString ( ) ) ; } return par2 ; } public boolean getBooleanProperty ( String par1Str , boolean par2 ) { try { return Boolean . parseBoolean ( getStringProperty ( par1Str , ( new StringBuilder ( ) ) . append ( "<STR_LIT>" ) . append ( par2 ) . toString ( ) ) ) ; } catch ( Exception exception ) { serverProperties . setProperty ( par1Str , ( new StringBuilder ( ) ) . append ( "<STR_LIT>" ) . append ( par2 ) . toString ( ) ) ; } return par2 ; } public void setProperty ( String par1Str , Object par2Obj ) { serverProperties . setProperty ( par1Str , ( new StringBuilder ( ) ) . append ( "<STR_LIT>" ) . append ( par2Obj ) . toString ( ) ) ; } public void setProperty ( String par1Str , boolean par2 ) { serverProperties . setProperty ( par1Str , ( new StringBuilder ( ) ) . append ( "<STR_LIT>" ) . append ( par2 ) . toString ( ) ) ; saveProperties ( ) ; } } </s>
<s> package net . minecraft . src ; import java . util . Random ; public class EntityWolf extends EntityTameable { private boolean looksWithInterest ; private float field_25038_b ; private float field_25044_c ; private boolean isShaking ; private boolean field_25042_g ; private float timeWolfIsShaking ; private float prevTimeWolfIsShaking ; public EntityWolf ( World par1World ) { super ( par1World ) ; looksWithInterest = false ; texture = "<STR_LIT>" ; setSize ( <NUM_LIT> , <NUM_LIT> ) ; moveSpeed = <NUM_LIT> ; getNavigator ( ) . func_48656_a ( true ) ; tasks . addTask ( <NUM_LIT:1> , new EntityAISwimming ( this ) ) ; tasks . addTask ( <NUM_LIT:2> , aiSit ) ; tasks . addTask ( <NUM_LIT:3> , new EntityAILeapAtTarget ( this , <NUM_LIT> ) ) ; tasks . addTask ( <NUM_LIT:4> , new EntityAIAttackOnCollide ( this , moveSpeed , true ) ) ; tasks . addTask ( <NUM_LIT:5> , new EntityAIFollowOwner ( this , moveSpeed , <NUM_LIT> , <NUM_LIT> ) ) ; tasks . addTask ( <NUM_LIT:6> , new EntityAIMate ( this , moveSpeed ) ) ; tasks . addTask ( <NUM_LIT:7> , new EntityAIWander ( this , moveSpeed ) ) ; tasks . addTask ( <NUM_LIT:8> , new EntityAIBeg ( this , <NUM_LIT> ) ) ; tasks . addTask ( <NUM_LIT:9> , new EntityAIWatchClosest ( this , net . minecraft . src . EntityPlayer . class , <NUM_LIT> ) ) ; tasks . addTask ( <NUM_LIT:9> , new EntityAILookIdle ( this ) ) ; targetTasks . addTask ( <NUM_LIT:1> , new EntityAIOwnerHurtByTarget ( this ) ) ; targetTasks . addTask ( <NUM_LIT:2> , new EntityAIOwnerHurtTarget ( this ) ) ; targetTasks . addTask ( <NUM_LIT:3> , new EntityAIHurtByTarget ( this , true ) ) ; targetTasks . addTask ( <NUM_LIT:4> , new EntityAITargetNonTamed ( this , net . minecraft . src . EntitySheep . class , <NUM_LIT> , <NUM_LIT> , false ) ) ; } public boolean isAIEnabled ( ) { return true ; } public void setAttackTarget ( EntityLiving par1EntityLiving ) { super . setAttackTarget ( par1EntityLiving ) ; if ( par1EntityLiving instanceof EntityPlayer ) { setAngry ( true ) ; } } protected void updateAITick ( ) { dataWatcher . updateObject ( <NUM_LIT> , Integer . valueOf ( getHealth ( ) ) ) ; } public int getMaxHealth ( ) { return ! isTamed ( ) ? <NUM_LIT:8> : <NUM_LIT:20> ; } protected void entityInit ( ) { super . entityInit ( ) ; dataWatcher . addObject ( <NUM_LIT> , new Integer ( getHealth ( ) ) ) ; } protected boolean canTriggerWalking ( ) { return false ; } public void writeEntityToNBT ( NBTTagCompound par1NBTTagCompound ) { super . writeEntityToNBT ( par1NBTTagCompound ) ; par1NBTTagCompound . setBoolean ( "<STR_LIT>" , isAngry ( ) ) ; } public void readEntityFromNBT ( NBTTagCompound par1NBTTagCompound ) { super . readEntityFromNBT ( par1NBTTagCompound ) ; setAngry ( par1NBTTagCompound . getBoolean ( "<STR_LIT>" ) ) ; } protected boolean canDespawn ( ) { return isAngry ( ) ; } protected String getLivingSound ( ) { if ( isAngry ( ) ) { return "<STR_LIT>" ; } if ( rand . nextInt ( <NUM_LIT:3> ) == <NUM_LIT:0> ) { if ( isTamed ( ) && dataWatcher . getWatchableObjectInt ( <NUM_LIT> ) < <NUM_LIT:10> ) { return "<STR_LIT>" ; } else { return "<STR_LIT>" ; } } else { return "<STR_LIT>" ; } } protected String getHurtSound ( ) { return "<STR_LIT>" ; } protected String getDeathSound ( ) { return "<STR_LIT>" ; } protected float getSoundVolume ( ) { return <NUM_LIT> ; } protected int getDropItemId ( ) { return - <NUM_LIT:1> ; } public void onLivingUpdate ( ) { super . onLivingUpdate ( ) ; if ( ! worldObj . isRemote && isShaking && ! field_25042_g && ! hasPath ( ) && onGround ) { field_25042_g = true ; timeWolfIsShaking = <NUM_LIT> ; prevTimeWolfIsShaking = <NUM_LIT> ; worldObj . setEntityState ( this , ( byte ) <NUM_LIT:8> ) ; } } public void onUpdate ( ) { super . onUpdate ( ) ; field_25044_c = field_25038_b ; if ( looksWithInterest ) { field_25038_b = field_25038_b + ( <NUM_LIT> - field_25038_b ) * <NUM_LIT> ; } else { field_25038_b = field_25038_b + ( <NUM_LIT> - field_25038_b ) * <NUM_LIT> ; } if ( looksWithInterest ) { numTicksToChaseTarget = <NUM_LIT:10> ; } if ( isWet ( ) ) { isShaking = true ; field_25042_g = false ; timeWolfIsShaking = <NUM_LIT> ; prevTimeWolfIsShaking = <NUM_LIT> ; } else if ( ( isShaking || field_25042_g ) && field_25042_g ) { if ( timeWolfIsShaking == <NUM_LIT> ) { worldObj . playSoundAtEntity ( this , "<STR_LIT>" , getSoundVolume ( ) , ( rand . nextFloat ( ) - rand . nextFloat ( ) ) * <NUM_LIT> + <NUM_LIT> ) ; } prevTimeWolfIsShaking = timeWolfIsShaking ; timeWolfIsShaking += <NUM_LIT> ; if ( prevTimeWolfIsShaking >= <NUM_LIT> ) { isShaking = false ; field_25042_g = false ; prevTimeWolfIsShaking = <NUM_LIT> ; timeWolfIsShaking = <NUM_LIT> ; } if ( timeWolfIsShaking > <NUM_LIT> ) { float f = ( float ) boundingBox . minY ; int i = ( int ) ( MathHelper . sin ( ( timeWolfIsShaking - <NUM_LIT> ) * ( float ) Math . PI ) * <NUM_LIT> ) ; for ( int j = <NUM_LIT:0> ; j < i ; j ++ ) { float f1 = ( rand . nextFloat ( ) * <NUM_LIT> - <NUM_LIT> ) * width * <NUM_LIT> ; float f2 = ( rand . nextFloat ( ) * <NUM_LIT> - <NUM_LIT> ) * width * <NUM_LIT> ; worldObj . spawnParticle ( "<STR_LIT>" , posX + ( double ) f1 , f + <NUM_LIT> , posZ + ( double ) f2 , motionX , motionY , motionZ ) ; } } } } public float getEyeHeight ( ) { return height * <NUM_LIT> ; } public int getVerticalFaceSpeed ( ) { if ( isSitting ( ) ) { return <NUM_LIT:20> ; } else { return super . getVerticalFaceSpeed ( ) ; } } public boolean attackEntityFrom ( DamageSource par1DamageSource , int par2 ) { Entity entity = par1DamageSource . getEntity ( ) ; aiSit . func_48210_a ( false ) ; if ( entity != null && ! ( entity instanceof EntityPlayer ) && ! ( entity instanceof EntityArrow ) ) { par2 = ( par2 + <NUM_LIT:1> ) / <NUM_LIT:2> ; } return super . attackEntityFrom ( par1DamageSource , par2 ) ; } public boolean attackEntityAsMob ( Entity par1Entity ) { byte byte0 = ( ( byte ) ( isTamed ( ) ? <NUM_LIT:4> : <NUM_LIT:2> ) ) ; return par1Entity . attackEntityFrom ( DamageSource . causeMobDamage ( this ) , byte0 ) ; } public boolean interact ( EntityPlayer par1EntityPlayer ) { ItemStack itemstack = par1EntityPlayer . inventory . getCurrentItem ( ) ; if ( ! isTamed ( ) ) { if ( itemstack != null && itemstack . itemID == Item . bone . shiftedIndex && ! isAngry ( ) ) { if ( ! par1EntityPlayer . capabilities . isCreativeMode ) { itemstack . stackSize -- ; } if ( itemstack . stackSize <= <NUM_LIT:0> ) { par1EntityPlayer . inventory . setInventorySlotContents ( par1EntityPlayer . inventory . currentItem , null ) ; } if ( ! worldObj . isRemote ) { if ( rand . nextInt ( <NUM_LIT:3> ) == <NUM_LIT:0> ) { setTamed ( true ) ; setPathToEntity ( null ) ; setAttackTarget ( null ) ; aiSit . func_48210_a ( true ) ; setEntityHealth ( <NUM_LIT:20> ) ; setOwner ( par1EntityPlayer . username ) ; func_48370_a ( true ) ; worldObj . setEntityState ( this , ( byte ) <NUM_LIT:7> ) ; } else { func_48370_a ( false ) ; worldObj . setEntityState ( this , ( byte ) <NUM_LIT:6> ) ; } } return true ; } } else { if ( itemstack != null && ( Item . itemsList [ itemstack . itemID ] instanceof ItemFood ) ) { ItemFood itemfood = ( ItemFood ) Item . itemsList [ itemstack . itemID ] ; if ( itemfood . isWolfsFavoriteMeat ( ) && dataWatcher . getWatchableObjectInt ( <NUM_LIT> ) < <NUM_LIT:20> ) { if ( ! par1EntityPlayer . capabilities . isCreativeMode ) { itemstack . stackSize -- ; } heal ( itemfood . getHealAmount ( ) ) ; if ( itemstack . stackSize <= <NUM_LIT:0> ) { par1EntityPlayer . inventory . setInventorySlotContents ( par1EntityPlayer . inventory . currentItem , null ) ; } return true ; } } if ( par1EntityPlayer . username . equalsIgnoreCase ( getOwnerName ( ) ) && ! worldObj . isRemote && ! isWheat ( itemstack ) ) { aiSit . func_48210_a ( ! isSitting ( ) ) ; isJumping = false ; setPathToEntity ( null ) ; } } return super . interact ( par1EntityPlayer ) ; } public boolean isWheat ( ItemStack par1ItemStack ) { if ( par1ItemStack == null ) { return false ; } if ( ! ( Item . itemsList [ par1ItemStack . itemID ] instanceof ItemFood ) ) { return false ; } else { return ( ( ItemFood ) Item . itemsList [ par1ItemStack . itemID ] ) . isWolfsFavoriteMeat ( ) ; } } public int getMaxSpawnedInChunk ( ) { return <NUM_LIT:8> ; } public boolean isAngry ( ) { return ( dataWatcher . getWatchableObjectByte ( <NUM_LIT:16> ) & <NUM_LIT:2> ) != <NUM_LIT:0> ; } public void setAngry ( boolean par1 ) { byte byte0 = dataWatcher . getWatchableObjectByte ( <NUM_LIT:16> ) ; if ( par1 ) { dataWatcher . updateObject ( <NUM_LIT:16> , Byte . valueOf ( ( byte ) ( byte0 | <NUM_LIT:2> ) ) ) ; } else { dataWatcher . updateObject ( <NUM_LIT:16> , Byte . valueOf ( ( byte ) ( byte0 & - <NUM_LIT:3> ) ) ) ; } } public EntityAnimal spawnBabyAnimal ( EntityAnimal par1EntityAnimal ) { EntityWolf entitywolf = new EntityWolf ( worldObj ) ; entitywolf . setOwner ( getOwnerName ( ) ) ; entitywolf . setTamed ( true ) ; return entitywolf ; } public void func_48378_e ( boolean par1 ) { looksWithInterest = par1 ; } public boolean func_48362_b ( EntityAnimal par1EntityAnimal ) { if ( par1EntityAnimal == this ) { return false ; } if ( ! isTamed ( ) ) { return false ; } if ( ! ( par1EntityAnimal instanceof EntityWolf ) ) { return false ; } EntityWolf entitywolf = ( EntityWolf ) par1EntityAnimal ; if ( ! entitywolf . isTamed ( ) ) { return false ; } if ( entitywolf . isSitting ( ) ) { return false ; } else { return isInLove ( ) && entitywolf . isInLove ( ) ; } } } </s>
<s> package net . minecraft . src ; import java . util . List ; import java . util . Random ; public class ComponentNetherBridgeCrossing3 extends ComponentNetherBridgePiece { public ComponentNetherBridgeCrossing3 ( int par1 , Random par2Random , StructureBoundingBox par3StructureBoundingBox , int par4 ) { super ( par1 ) ; coordBaseMode = par4 ; boundingBox = par3StructureBoundingBox ; } protected ComponentNetherBridgeCrossing3 ( Random par1Random , int par2 , int par3 ) { super ( <NUM_LIT:0> ) ; coordBaseMode = par1Random . nextInt ( <NUM_LIT:4> ) ; switch ( coordBaseMode ) { case <NUM_LIT:0> : case <NUM_LIT:2> : boundingBox = new StructureBoundingBox ( par2 , <NUM_LIT> , par3 , ( par2 + <NUM_LIT> ) - <NUM_LIT:1> , <NUM_LIT> , ( par3 + <NUM_LIT> ) - <NUM_LIT:1> ) ; break ; default : boundingBox = new StructureBoundingBox ( par2 , <NUM_LIT> , par3 , ( par2 + <NUM_LIT> ) - <NUM_LIT:1> , <NUM_LIT> , ( par3 + <NUM_LIT> ) - <NUM_LIT:1> ) ; break ; } } public void buildComponent ( StructureComponent par1StructureComponent , List par2List , Random par3Random ) { getNextComponentNormal ( ( ComponentNetherBridgeStartPiece ) par1StructureComponent , par2List , par3Random , <NUM_LIT:8> , <NUM_LIT:3> , false ) ; getNextComponentX ( ( ComponentNetherBridgeStartPiece ) par1StructureComponent , par2List , par3Random , <NUM_LIT:3> , <NUM_LIT:8> , false ) ; getNextComponentZ ( ( ComponentNetherBridgeStartPiece ) par1StructureComponent , par2List , par3Random , <NUM_LIT:3> , <NUM_LIT:8> , false ) ; } public static ComponentNetherBridgeCrossing3 createValidComponent ( List par0List , Random par1Random , int par2 , int par3 , int par4 , int par5 , int par6 ) { StructureBoundingBox structureboundingbox = StructureBoundingBox . getComponentToAddBoundingBox ( par2 , par3 , par4 , - <NUM_LIT:8> , - <NUM_LIT:3> , <NUM_LIT:0> , <NUM_LIT> , <NUM_LIT:10> , <NUM_LIT> , par5 ) ; if ( ! isAboveGround ( structureboundingbox ) || StructureComponent . findIntersecting ( par0List , structureboundingbox ) != null ) { return null ; } else { return new ComponentNetherBridgeCrossing3 ( par6 , par1Random , structureboundingbox , par5 ) ; } } public boolean addComponentParts ( World par1World , Random par2Random , StructureBoundingBox par3StructureBoundingBox ) { fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:7> , <NUM_LIT:3> , <NUM_LIT:0> , <NUM_LIT:11> , <NUM_LIT:4> , <NUM_LIT> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:3> , <NUM_LIT:7> , <NUM_LIT> , <NUM_LIT:4> , <NUM_LIT:11> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:8> , <NUM_LIT:5> , <NUM_LIT:0> , <NUM_LIT:10> , <NUM_LIT:7> , <NUM_LIT> , <NUM_LIT:0> , <NUM_LIT:0> , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:8> , <NUM_LIT> , <NUM_LIT:7> , <NUM_LIT:10> , <NUM_LIT:0> , <NUM_LIT:0> , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:7> , <NUM_LIT:5> , <NUM_LIT:0> , <NUM_LIT:7> , <NUM_LIT:5> , <NUM_LIT:7> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:7> , <NUM_LIT:5> , <NUM_LIT:11> , <NUM_LIT:7> , <NUM_LIT:5> , <NUM_LIT> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:11> , <NUM_LIT:5> , <NUM_LIT:0> , <NUM_LIT:11> , <NUM_LIT:5> , <NUM_LIT:7> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:11> , <NUM_LIT:5> , <NUM_LIT:11> , <NUM_LIT:11> , <NUM_LIT:5> , <NUM_LIT> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:7> , <NUM_LIT:7> , <NUM_LIT:5> , <NUM_LIT:7> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:11> , <NUM_LIT:5> , <NUM_LIT:7> , <NUM_LIT> , <NUM_LIT:5> , <NUM_LIT:7> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:11> , <NUM_LIT:7> , <NUM_LIT:5> , <NUM_LIT:11> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:11> , <NUM_LIT:5> , <NUM_LIT:11> , <NUM_LIT> , <NUM_LIT:5> , <NUM_LIT:11> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:7> , <NUM_LIT:2> , <NUM_LIT:0> , <NUM_LIT:11> , <NUM_LIT:2> , <NUM_LIT:5> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:7> , <NUM_LIT:2> , <NUM_LIT> , <NUM_LIT:11> , <NUM_LIT:2> , <NUM_LIT> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:7> , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:11> , <NUM_LIT:1> , <NUM_LIT:3> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:7> , <NUM_LIT:0> , <NUM_LIT:15> , <NUM_LIT:11> , <NUM_LIT:1> , <NUM_LIT> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; for ( int i = <NUM_LIT:7> ; i <= <NUM_LIT:11> ; i ++ ) { for ( int k = <NUM_LIT:0> ; k <= <NUM_LIT:2> ; k ++ ) { fillCurrentPositionBlocksDownwards ( par1World , Block . netherBrick . blockID , <NUM_LIT:0> , i , - <NUM_LIT:1> , k , par3StructureBoundingBox ) ; fillCurrentPositionBlocksDownwards ( par1World , Block . netherBrick . blockID , <NUM_LIT:0> , i , - <NUM_LIT:1> , <NUM_LIT> - k , par3StructureBoundingBox ) ; } } fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:2> , <NUM_LIT:7> , <NUM_LIT:5> , <NUM_LIT:2> , <NUM_LIT:11> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT> , <NUM_LIT:2> , <NUM_LIT:7> , <NUM_LIT> , <NUM_LIT:2> , <NUM_LIT:11> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:7> , <NUM_LIT:3> , <NUM_LIT:1> , <NUM_LIT:11> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:15> , <NUM_LIT:0> , <NUM_LIT:7> , <NUM_LIT> , <NUM_LIT:1> , <NUM_LIT:11> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; for ( int j = <NUM_LIT:0> ; j <= <NUM_LIT:2> ; j ++ ) { for ( int l = <NUM_LIT:7> ; l <= <NUM_LIT:11> ; l ++ ) { fillCurrentPositionBlocksDownwards ( par1World , Block . netherBrick . blockID , <NUM_LIT:0> , j , - <NUM_LIT:1> , l , par3StructureBoundingBox ) ; fillCurrentPositionBlocksDownwards ( par1World , Block . netherBrick . blockID , <NUM_LIT:0> , <NUM_LIT> - j , - <NUM_LIT:1> , l , par3StructureBoundingBox ) ; } } return true ; } } </s>
<s> package net . minecraft . src ; class PlayerUsageSnooperThread extends Thread { final PlayerUsageSnooper field_52017_a ; PlayerUsageSnooperThread ( PlayerUsageSnooper par1PlayerUsageSnooper , String par2Str ) { super ( par2Str ) ; field_52017_a = par1PlayerUsageSnooper ; } public void run ( ) { PostHttp . func_52010_a ( PlayerUsageSnooper . func_52013_a ( field_52017_a ) , PlayerUsageSnooper . func_52011_b ( field_52017_a ) , true ) ; } } </s>
<s> package net . minecraft . src ; import java . util . List ; import java . util . Random ; public class ComponentStrongholdCrossing extends ComponentStronghold { protected final EnumDoor doorType ; private boolean field_35353_b ; private boolean field_35354_c ; private boolean field_35351_d ; private boolean field_35352_e ; public ComponentStrongholdCrossing ( int par1 , Random par2Random , StructureBoundingBox par3StructureBoundingBox , int par4 ) { super ( par1 ) ; coordBaseMode = par4 ; doorType = getRandomDoor ( par2Random ) ; boundingBox = par3StructureBoundingBox ; field_35353_b = par2Random . nextBoolean ( ) ; field_35354_c = par2Random . nextBoolean ( ) ; field_35351_d = par2Random . nextBoolean ( ) ; field_35352_e = par2Random . nextInt ( <NUM_LIT:3> ) > <NUM_LIT:0> ; } public void buildComponent ( StructureComponent par1StructureComponent , List par2List , Random par3Random ) { int i = <NUM_LIT:3> ; int j = <NUM_LIT:5> ; if ( coordBaseMode == <NUM_LIT:1> || coordBaseMode == <NUM_LIT:2> ) { i = <NUM_LIT:8> - i ; j = <NUM_LIT:8> - j ; } getNextComponentNormal ( ( ComponentStrongholdStairs2 ) par1StructureComponent , par2List , par3Random , <NUM_LIT:5> , <NUM_LIT:1> ) ; if ( field_35353_b ) { getNextComponentX ( ( ComponentStrongholdStairs2 ) par1StructureComponent , par2List , par3Random , i , <NUM_LIT:1> ) ; } if ( field_35354_c ) { getNextComponentX ( ( ComponentStrongholdStairs2 ) par1StructureComponent , par2List , par3Random , j , <NUM_LIT:7> ) ; } if ( field_35351_d ) { getNextComponentZ ( ( ComponentStrongholdStairs2 ) par1StructureComponent , par2List , par3Random , i , <NUM_LIT:1> ) ; } if ( field_35352_e ) { getNextComponentZ ( ( ComponentStrongholdStairs2 ) par1StructureComponent , par2List , par3Random , j , <NUM_LIT:7> ) ; } } public static ComponentStrongholdCrossing findValidPlacement ( List par0List , Random par1Random , int par2 , int par3 , int par4 , int par5 , int par6 ) { StructureBoundingBox structureboundingbox = StructureBoundingBox . getComponentToAddBoundingBox ( par2 , par3 , par4 , - <NUM_LIT:4> , - <NUM_LIT:3> , <NUM_LIT:0> , <NUM_LIT:10> , <NUM_LIT:9> , <NUM_LIT:11> , par5 ) ; if ( ! canStrongholdGoDeeper ( structureboundingbox ) || StructureComponent . findIntersecting ( par0List , structureboundingbox ) != null ) { return null ; } else { return new ComponentStrongholdCrossing ( par6 , par1Random , structureboundingbox , par5 ) ; } } public boolean addComponentParts ( World par1World , Random par2Random , StructureBoundingBox par3StructureBoundingBox ) { if ( isLiquidInStructureBoundingBox ( par1World , par3StructureBoundingBox ) ) { return false ; } fillWithRandomizedBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:9> , <NUM_LIT:8> , <NUM_LIT:10> , true , par2Random , StructureStrongholdPieces . getStrongholdStones ( ) ) ; placeDoor ( par1World , par2Random , par3StructureBoundingBox , doorType , <NUM_LIT:4> , <NUM_LIT:3> , <NUM_LIT:0> ) ; if ( field_35353_b ) { fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:3> , <NUM_LIT:1> , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:3> , <NUM_LIT:0> , <NUM_LIT:0> , false ) ; } if ( field_35351_d ) { fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:9> , <NUM_LIT:3> , <NUM_LIT:1> , <NUM_LIT:9> , <NUM_LIT:5> , <NUM_LIT:3> , <NUM_LIT:0> , <NUM_LIT:0> , false ) ; } if ( field_35354_c ) { fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:7> , <NUM_LIT:0> , <NUM_LIT:7> , <NUM_LIT:9> , <NUM_LIT:0> , <NUM_LIT:0> , false ) ; } if ( field_35352_e ) { fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:9> , <NUM_LIT:5> , <NUM_LIT:7> , <NUM_LIT:9> , <NUM_LIT:7> , <NUM_LIT:9> , <NUM_LIT:0> , <NUM_LIT:0> , false ) ; } fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:5> , <NUM_LIT:1> , <NUM_LIT:10> , <NUM_LIT:7> , <NUM_LIT:3> , <NUM_LIT:10> , <NUM_LIT:0> , <NUM_LIT:0> , false ) ; fillWithRandomizedBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:1> , <NUM_LIT:2> , <NUM_LIT:1> , <NUM_LIT:8> , <NUM_LIT:2> , <NUM_LIT:6> , false , par2Random , StructureStrongholdPieces . getStrongholdStones ( ) ) ; fillWithRandomizedBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:4> , <NUM_LIT:1> , <NUM_LIT:5> , <NUM_LIT:4> , <NUM_LIT:4> , <NUM_LIT:9> , false , par2Random , StructureStrongholdPieces . getStrongholdStones ( ) ) ; fillWithRandomizedBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:8> , <NUM_LIT:1> , <NUM_LIT:5> , <NUM_LIT:8> , <NUM_LIT:4> , <NUM_LIT:9> , false , par2Random , StructureStrongholdPieces . getStrongholdStones ( ) ) ; fillWithRandomizedBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:1> , <NUM_LIT:4> , <NUM_LIT:7> , <NUM_LIT:3> , <NUM_LIT:4> , <NUM_LIT:9> , false , par2Random , StructureStrongholdPieces . getStrongholdStones ( ) ) ; fillWithRandomizedBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:1> , <NUM_LIT:3> , <NUM_LIT:5> , <NUM_LIT:3> , <NUM_LIT:3> , <NUM_LIT:6> , false , par2Random , StructureStrongholdPieces . getStrongholdStones ( ) ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:1> , <NUM_LIT:3> , <NUM_LIT:4> , <NUM_LIT:3> , <NUM_LIT:3> , <NUM_LIT:4> , Block . stairSingle . blockID , Block . stairSingle . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:1> , <NUM_LIT:4> , <NUM_LIT:6> , <NUM_LIT:3> , <NUM_LIT:4> , <NUM_LIT:6> , Block . stairSingle . blockID , Block . stairSingle . blockID , false ) ; fillWithRandomizedBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:5> , <NUM_LIT:1> , <NUM_LIT:7> , <NUM_LIT:7> , <NUM_LIT:1> , <NUM_LIT:8> , false , par2Random , StructureStrongholdPieces . getStrongholdStones ( ) ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:5> , <NUM_LIT:1> , <NUM_LIT:9> , <NUM_LIT:7> , <NUM_LIT:1> , <NUM_LIT:9> , Block . stairSingle . blockID , Block . stairSingle . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:5> , <NUM_LIT:2> , <NUM_LIT:7> , <NUM_LIT:7> , <NUM_LIT:2> , <NUM_LIT:7> , Block . stairSingle . blockID , Block . stairSingle . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:4> , <NUM_LIT:5> , <NUM_LIT:7> , <NUM_LIT:4> , <NUM_LIT:5> , <NUM_LIT:9> , Block . stairSingle . blockID , Block . stairSingle . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:8> , <NUM_LIT:5> , <NUM_LIT:7> , <NUM_LIT:8> , <NUM_LIT:5> , <NUM_LIT:9> , Block . stairSingle . blockID , Block . stairSingle . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:5> , <NUM_LIT:5> , <NUM_LIT:7> , <NUM_LIT:7> , <NUM_LIT:5> , <NUM_LIT:9> , Block . stairDouble . blockID , Block . stairDouble . blockID , false ) ; placeBlockAtCurrentPosition ( par1World , Block . torchWood . blockID , <NUM_LIT:0> , <NUM_LIT:6> , <NUM_LIT:5> , <NUM_LIT:6> , par3StructureBoundingBox ) ; return true ; } } </s>
<s> package net . minecraft . src ; import java . util . List ; import java . util . Random ; public class BiomeGenJungle extends BiomeGenBase { public BiomeGenJungle ( int par1 ) { super ( par1 ) ; biomeDecorator . treesPerChunk = <NUM_LIT> ; biomeDecorator . grassPerChunk = <NUM_LIT> ; biomeDecorator . flowersPerChunk = <NUM_LIT:4> ; spawnableMonsterList . add ( new SpawnListEntry ( net . minecraft . src . EntityOcelot . class , <NUM_LIT:2> , <NUM_LIT:1> , <NUM_LIT:1> ) ) ; spawnableCreatureList . add ( new SpawnListEntry ( net . minecraft . src . EntityChicken . class , <NUM_LIT:10> , <NUM_LIT:4> , <NUM_LIT:4> ) ) ; } public WorldGenerator getRandomWorldGenForTrees ( Random par1Random ) { if ( par1Random . nextInt ( <NUM_LIT:10> ) == <NUM_LIT:0> ) { return worldGenBigTree ; } if ( par1Random . nextInt ( <NUM_LIT:2> ) == <NUM_LIT:0> ) { return new WorldGenShrub ( <NUM_LIT:3> , <NUM_LIT:0> ) ; } if ( par1Random . nextInt ( <NUM_LIT:3> ) == <NUM_LIT:0> ) { return new WorldGenHugeTrees ( false , <NUM_LIT:10> + par1Random . nextInt ( <NUM_LIT:20> ) , <NUM_LIT:3> , <NUM_LIT:3> ) ; } else { return new WorldGenTrees ( false , <NUM_LIT:4> + par1Random . nextInt ( <NUM_LIT:7> ) , <NUM_LIT:3> , <NUM_LIT:3> , true ) ; } } public WorldGenerator func_48440_b ( Random par1Random ) { if ( par1Random . nextInt ( <NUM_LIT:4> ) == <NUM_LIT:0> ) { return new WorldGenTallGrass ( Block . tallGrass . blockID , <NUM_LIT:2> ) ; } else { return new WorldGenTallGrass ( Block . tallGrass . blockID , <NUM_LIT:1> ) ; } } public void decorate ( World par1World , Random par2Random , int par3 , int par4 ) { super . decorate ( par1World , par2Random , par3 , par4 ) ; WorldGenVines worldgenvines = new WorldGenVines ( ) ; for ( int i = <NUM_LIT:0> ; i < <NUM_LIT> ; i ++ ) { int j = par3 + par2Random . nextInt ( <NUM_LIT:16> ) + <NUM_LIT:8> ; byte byte0 = <NUM_LIT> ; int k = par4 + par2Random . nextInt ( <NUM_LIT:16> ) + <NUM_LIT:8> ; worldgenvines . generate ( par1World , par2Random , j , byte0 , k ) ; } } } </s>
<s> package net . minecraft . src ; public class EntityLookHelper { private EntityLiving entity ; private float field_46066_b ; private float field_46067_c ; private boolean field_46064_d ; private double posX ; private double posY ; private double posZ ; public EntityLookHelper ( EntityLiving par1EntityLiving ) { field_46064_d = false ; entity = par1EntityLiving ; } public void setLookPositionWithEntity ( Entity par1Entity , float par2 , float par3 ) { posX = par1Entity . posX ; if ( par1Entity instanceof EntityLiving ) { posY = par1Entity . posY + ( double ) ( ( EntityLiving ) par1Entity ) . getEyeHeight ( ) ; } else { posY = ( par1Entity . boundingBox . minY + par1Entity . boundingBox . maxY ) / <NUM_LIT> ; } posZ = par1Entity . posZ ; field_46066_b = par2 ; field_46067_c = par3 ; field_46064_d = true ; } public void setLookPosition ( double par1 , double par3 , double par5 , float par7 , float par8 ) { posX = par1 ; posY = par3 ; posZ = par5 ; field_46066_b = par7 ; field_46067_c = par8 ; field_46064_d = true ; } public void onUpdateLook ( ) { entity . rotationPitch = <NUM_LIT> ; if ( field_46064_d ) { field_46064_d = false ; double d = posX - entity . posX ; double d1 = posY - ( entity . posY + ( double ) entity . getEyeHeight ( ) ) ; double d2 = posZ - entity . posZ ; double d3 = MathHelper . sqrt_double ( d * d + d2 * d2 ) ; float f1 = ( float ) ( ( Math . atan2 ( d2 , d ) * <NUM_LIT> ) / Math . PI ) - <NUM_LIT> ; float f2 = ( float ) ( - ( ( Math . atan2 ( d1 , d3 ) * <NUM_LIT> ) / Math . PI ) ) ; entity . rotationPitch = updateRotation ( entity . rotationPitch , f2 , field_46067_c ) ; entity . rotationYawHead = updateRotation ( entity . rotationYawHead , f1 , field_46066_b ) ; } else { entity . rotationYawHead = updateRotation ( entity . rotationYawHead , entity . renderYawOffset , <NUM_LIT> ) ; } float f ; for ( f = entity . rotationYawHead - entity . renderYawOffset ; f < - <NUM_LIT> ; f += <NUM_LIT> ) { } for ( ; f >= <NUM_LIT> ; f -= <NUM_LIT> ) { } if ( ! entity . getNavigator ( ) . noPath ( ) ) { if ( f < - <NUM_LIT> ) { entity . rotationYawHead = entity . renderYawOffset - <NUM_LIT> ; } if ( f > <NUM_LIT> ) { entity . rotationYawHead = entity . renderYawOffset + <NUM_LIT> ; } } } private float updateRotation ( float par1 , float par2 , float par3 ) { float f ; for ( f = par2 - par1 ; f < - <NUM_LIT> ; f += <NUM_LIT> ) { } for ( ; f >= <NUM_LIT> ; f -= <NUM_LIT> ) { } if ( f > par3 ) { f = par3 ; } if ( f < - par3 ) { f = - par3 ; } return par1 + f ; } } </s>
<s> package net . minecraft . src ; public class ItemBucketMilk extends Item { public ItemBucketMilk ( int par1 ) { super ( par1 ) ; setMaxStackSize ( <NUM_LIT:1> ) ; } public ItemStack onFoodEaten ( ItemStack par1ItemStack , World par2World , EntityPlayer par3EntityPlayer ) { par1ItemStack . stackSize -- ; if ( ! par2World . isRemote ) { par3EntityPlayer . clearActivePotions ( ) ; } if ( par1ItemStack . stackSize <= <NUM_LIT:0> ) { return new ItemStack ( Item . bucketEmpty ) ; } else { return par1ItemStack ; } } public int getMaxItemUseDuration ( ItemStack par1ItemStack ) { return <NUM_LIT:32> ; } public EnumAction getItemUseAction ( ItemStack par1ItemStack ) { return EnumAction . drink ; } public ItemStack onItemRightClick ( ItemStack par1ItemStack , World par2World , EntityPlayer par3EntityPlayer ) { par3EntityPlayer . setItemInUse ( par1ItemStack , getMaxItemUseDuration ( par1ItemStack ) ) ; return par1ItemStack ; } } </s>
<s> package net . minecraft . src ; public class EntityAICreeperSwell extends EntityAIBase { EntityCreeper swellingCreeper ; EntityLiving creeperAttackTarget ; public EntityAICreeperSwell ( EntityCreeper par1EntityCreeper ) { swellingCreeper = par1EntityCreeper ; setMutexBits ( <NUM_LIT:1> ) ; } public boolean shouldExecute ( ) { EntityLiving entityliving = swellingCreeper . getAttackTarget ( ) ; return swellingCreeper . getCreeperState ( ) > <NUM_LIT:0> || entityliving != null && swellingCreeper . getDistanceSqToEntity ( entityliving ) < <NUM_LIT> ; } public void startExecuting ( ) { swellingCreeper . getNavigator ( ) . clearPathEntity ( ) ; creeperAttackTarget = swellingCreeper . getAttackTarget ( ) ; } public void resetTask ( ) { creeperAttackTarget = null ; } public void updateTask ( ) { if ( creeperAttackTarget == null ) { swellingCreeper . setCreeperState ( - <NUM_LIT:1> ) ; return ; } if ( swellingCreeper . getDistanceSqToEntity ( creeperAttackTarget ) > <NUM_LIT> ) { swellingCreeper . setCreeperState ( - <NUM_LIT:1> ) ; return ; } if ( ! swellingCreeper . func_48318_al ( ) . canSee ( creeperAttackTarget ) ) { swellingCreeper . setCreeperState ( - <NUM_LIT:1> ) ; return ; } else { swellingCreeper . setCreeperState ( <NUM_LIT:1> ) ; return ; } } } </s>
<s> package net . minecraft . src ; import java . util . List ; import java . util . Random ; public class ComponentNetherBridgeThrone extends ComponentNetherBridgePiece { private boolean hasSpawner ; public ComponentNetherBridgeThrone ( int par1 , Random par2Random , StructureBoundingBox par3StructureBoundingBox , int par4 ) { super ( par1 ) ; coordBaseMode = par4 ; boundingBox = par3StructureBoundingBox ; } public void buildComponent ( StructureComponent structurecomponent , List list , Random random ) { } public static ComponentNetherBridgeThrone createValidComponent ( List par0List , Random par1Random , int par2 , int par3 , int par4 , int par5 , int par6 ) { StructureBoundingBox structureboundingbox = StructureBoundingBox . getComponentToAddBoundingBox ( par2 , par3 , par4 , - <NUM_LIT:2> , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:7> , <NUM_LIT:8> , <NUM_LIT:9> , par5 ) ; if ( ! isAboveGround ( structureboundingbox ) || StructureComponent . findIntersecting ( par0List , structureboundingbox ) != null ) { return null ; } else { return new ComponentNetherBridgeThrone ( par6 , par1Random , structureboundingbox , par5 ) ; } } public boolean addComponentParts ( World par1World , Random par2Random , StructureBoundingBox par3StructureBoundingBox ) { fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:2> , <NUM_LIT:0> , <NUM_LIT:6> , <NUM_LIT:7> , <NUM_LIT:7> , <NUM_LIT:0> , <NUM_LIT:0> , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:1> , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:1> , <NUM_LIT:7> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:1> , <NUM_LIT:2> , <NUM_LIT:1> , <NUM_LIT:5> , <NUM_LIT:2> , <NUM_LIT:7> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:1> , <NUM_LIT:3> , <NUM_LIT:2> , <NUM_LIT:5> , <NUM_LIT:3> , <NUM_LIT:7> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:1> , <NUM_LIT:4> , <NUM_LIT:3> , <NUM_LIT:5> , <NUM_LIT:4> , <NUM_LIT:7> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:1> , <NUM_LIT:2> , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:4> , <NUM_LIT:2> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:5> , <NUM_LIT:2> , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:4> , <NUM_LIT:2> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:1> , <NUM_LIT:5> , <NUM_LIT:2> , <NUM_LIT:1> , <NUM_LIT:5> , <NUM_LIT:3> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:5> , <NUM_LIT:5> , <NUM_LIT:2> , <NUM_LIT:5> , <NUM_LIT:5> , <NUM_LIT:3> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:3> , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:8> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:6> , <NUM_LIT:5> , <NUM_LIT:3> , <NUM_LIT:6> , <NUM_LIT:5> , <NUM_LIT:8> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:1> , <NUM_LIT:5> , <NUM_LIT:8> , <NUM_LIT:5> , <NUM_LIT:5> , <NUM_LIT:8> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; placeBlockAtCurrentPosition ( par1World , Block . netherFence . blockID , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:6> , <NUM_LIT:3> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . netherFence . blockID , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:6> , <NUM_LIT:3> , par3StructureBoundingBox ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:6> , <NUM_LIT:3> , <NUM_LIT:0> , <NUM_LIT:6> , <NUM_LIT:8> , Block . netherFence . blockID , Block . netherFence . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:6> , <NUM_LIT:6> , <NUM_LIT:3> , <NUM_LIT:6> , <NUM_LIT:6> , <NUM_LIT:8> , Block . netherFence . blockID , Block . netherFence . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:1> , <NUM_LIT:6> , <NUM_LIT:8> , <NUM_LIT:5> , <NUM_LIT:7> , <NUM_LIT:8> , Block . netherFence . blockID , Block . netherFence . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:2> , <NUM_LIT:8> , <NUM_LIT:8> , <NUM_LIT:4> , <NUM_LIT:8> , <NUM_LIT:8> , Block . netherFence . blockID , Block . netherFence . blockID , false ) ; if ( ! hasSpawner ) { int i = getYWithOffset ( <NUM_LIT:5> ) ; int k = getXWithOffset ( <NUM_LIT:3> , <NUM_LIT:5> ) ; int i1 = getZWithOffset ( <NUM_LIT:3> , <NUM_LIT:5> ) ; if ( par3StructureBoundingBox . isVecInside ( k , i , i1 ) ) { hasSpawner = true ; par1World . setBlockWithNotify ( k , i , i1 , Block . mobSpawner . blockID ) ; TileEntityMobSpawner tileentitymobspawner = ( TileEntityMobSpawner ) par1World . getBlockTileEntity ( k , i , i1 ) ; if ( tileentitymobspawner != null ) { tileentitymobspawner . setMobID ( "<STR_LIT>" ) ; } } } for ( int j = <NUM_LIT:0> ; j <= <NUM_LIT:6> ; j ++ ) { for ( int l = <NUM_LIT:0> ; l <= <NUM_LIT:6> ; l ++ ) { fillCurrentPositionBlocksDownwards ( par1World , Block . netherBrick . blockID , <NUM_LIT:0> , j , - <NUM_LIT:1> , l , par3StructureBoundingBox ) ; } } return true ; } } </s>
<s> package net . minecraft . src ; import java . util . * ; public abstract class StructureComponent { protected StructureBoundingBox boundingBox ; protected int coordBaseMode ; protected int componentType ; protected StructureComponent ( int par1 ) { componentType = par1 ; coordBaseMode = - <NUM_LIT:1> ; } public void buildComponent ( StructureComponent structurecomponent , List list , Random random ) { } public abstract boolean addComponentParts ( World world , Random random , StructureBoundingBox structureboundingbox ) ; public StructureBoundingBox getBoundingBox ( ) { return boundingBox ; } public int getComponentType ( ) { return componentType ; } public static StructureComponent findIntersecting ( List par0List , StructureBoundingBox par1StructureBoundingBox ) { for ( Iterator iterator = par0List . iterator ( ) ; iterator . hasNext ( ) ; ) { StructureComponent structurecomponent = ( StructureComponent ) iterator . next ( ) ; if ( structurecomponent . getBoundingBox ( ) != null && structurecomponent . getBoundingBox ( ) . intersectsWith ( par1StructureBoundingBox ) ) { return structurecomponent ; } } return null ; } public ChunkPosition getCenter ( ) { return new ChunkPosition ( boundingBox . getCenterX ( ) , boundingBox . getCenterY ( ) , boundingBox . getCenterZ ( ) ) ; } protected boolean isLiquidInStructureBoundingBox ( World par1World , StructureBoundingBox par2StructureBoundingBox ) { int i = Math . max ( boundingBox . minX - <NUM_LIT:1> , par2StructureBoundingBox . minX ) ; int j = Math . max ( boundingBox . minY - <NUM_LIT:1> , par2StructureBoundingBox . minY ) ; int k = Math . max ( boundingBox . minZ - <NUM_LIT:1> , par2StructureBoundingBox . minZ ) ; int l = Math . min ( boundingBox . maxX + <NUM_LIT:1> , par2StructureBoundingBox . maxX ) ; int i1 = Math . min ( boundingBox . maxY + <NUM_LIT:1> , par2StructureBoundingBox . maxY ) ; int j1 = Math . min ( boundingBox . maxZ + <NUM_LIT:1> , par2StructureBoundingBox . maxZ ) ; for ( int k1 = i ; k1 <= l ; k1 ++ ) { for ( int j2 = k ; j2 <= j1 ; j2 ++ ) { int i3 = par1World . getBlockId ( k1 , j , j2 ) ; if ( i3 > <NUM_LIT:0> && Block . blocksList [ i3 ] . blockMaterial . isLiquid ( ) ) { return true ; } i3 = par1World . getBlockId ( k1 , i1 , j2 ) ; if ( i3 > <NUM_LIT:0> && Block . blocksList [ i3 ] . blockMaterial . isLiquid ( ) ) { return true ; } } } for ( int l1 = i ; l1 <= l ; l1 ++ ) { for ( int k2 = j ; k2 <= i1 ; k2 ++ ) { int j3 = par1World . getBlockId ( l1 , k2 , k ) ; if ( j3 > <NUM_LIT:0> && Block . blocksList [ j3 ] . blockMaterial . isLiquid ( ) ) { return true ; } j3 = par1World . getBlockId ( l1 , k2 , j1 ) ; if ( j3 > <NUM_LIT:0> && Block . blocksList [ j3 ] . blockMaterial . isLiquid ( ) ) { return true ; } } } for ( int i2 = k ; i2 <= j1 ; i2 ++ ) { for ( int l2 = j ; l2 <= i1 ; l2 ++ ) { int k3 = par1World . getBlockId ( i , l2 , i2 ) ; if ( k3 > <NUM_LIT:0> && Block . blocksList [ k3 ] . blockMaterial . isLiquid ( ) ) { return true ; } k3 = par1World . getBlockId ( l , l2 , i2 ) ; if ( k3 > <NUM_LIT:0> && Block . blocksList [ k3 ] . blockMaterial . isLiquid ( ) ) { return true ; } } } return false ; } protected int getXWithOffset ( int par1 , int par2 ) { switch ( coordBaseMode ) { case <NUM_LIT:0> : case <NUM_LIT:2> : return boundingBox . minX + par1 ; case <NUM_LIT:1> : return boundingBox . maxX - par2 ; case <NUM_LIT:3> : return boundingBox . minX + par2 ; } return par1 ; } protected int getYWithOffset ( int par1 ) { if ( coordBaseMode == - <NUM_LIT:1> ) { return par1 ; } else { return par1 + boundingBox . minY ; } } protected int getZWithOffset ( int par1 , int par2 ) { switch ( coordBaseMode ) { case <NUM_LIT:2> : return boundingBox . maxZ - par2 ; case <NUM_LIT:0> : return boundingBox . minZ + par2 ; case <NUM_LIT:1> : case <NUM_LIT:3> : return boundingBox . minZ + par1 ; } return par2 ; } protected int getMetadataWithOffset ( int par1 , int par2 ) { if ( par1 == Block . rail . blockID ) { if ( coordBaseMode == <NUM_LIT:1> || coordBaseMode == <NUM_LIT:3> ) { return par2 != <NUM_LIT:1> ? <NUM_LIT:1> : <NUM_LIT:0> ; } } else if ( par1 == Block . doorWood . blockID || par1 == Block . doorSteel . blockID ) { if ( coordBaseMode == <NUM_LIT:0> ) { if ( par2 == <NUM_LIT:0> ) { return <NUM_LIT:2> ; } if ( par2 == <NUM_LIT:2> ) { return <NUM_LIT:0> ; } } else { if ( coordBaseMode == <NUM_LIT:1> ) { return par2 + <NUM_LIT:1> & <NUM_LIT:3> ; } if ( coordBaseMode == <NUM_LIT:3> ) { return par2 + <NUM_LIT:3> & <NUM_LIT:3> ; } } } else if ( par1 == Block . stairCompactCobblestone . blockID || par1 == Block . stairCompactPlanks . blockID || par1 == Block . stairsNetherBrick . blockID || par1 == Block . stairsStoneBrickSmooth . blockID ) { if ( coordBaseMode == <NUM_LIT:0> ) { if ( par2 == <NUM_LIT:2> ) { return <NUM_LIT:3> ; } if ( par2 == <NUM_LIT:3> ) { return <NUM_LIT:2> ; } } else if ( coordBaseMode == <NUM_LIT:1> ) { if ( par2 == <NUM_LIT:0> ) { return <NUM_LIT:2> ; } if ( par2 == <NUM_LIT:1> ) { return <NUM_LIT:3> ; } if ( par2 == <NUM_LIT:2> ) { return <NUM_LIT:0> ; } if ( par2 == <NUM_LIT:3> ) { return <NUM_LIT:1> ; } } else if ( coordBaseMode == <NUM_LIT:3> ) { if ( par2 == <NUM_LIT:0> ) { return <NUM_LIT:2> ; } if ( par2 == <NUM_LIT:1> ) { return <NUM_LIT:3> ; } if ( par2 == <NUM_LIT:2> ) { return <NUM_LIT:1> ; } if ( par2 == <NUM_LIT:3> ) { return <NUM_LIT:0> ; } } } else if ( par1 == Block . ladder . blockID ) { if ( coordBaseMode == <NUM_LIT:0> ) { if ( par2 == <NUM_LIT:2> ) { return <NUM_LIT:3> ; } if ( par2 == <NUM_LIT:3> ) { return <NUM_LIT:2> ; } } else if ( coordBaseMode == <NUM_LIT:1> ) { if ( par2 == <NUM_LIT:2> ) { return <NUM_LIT:4> ; } if ( par2 == <NUM_LIT:3> ) { return <NUM_LIT:5> ; } if ( par2 == <NUM_LIT:4> ) { return <NUM_LIT:2> ; } if ( par2 == <NUM_LIT:5> ) { return <NUM_LIT:3> ; } } else if ( coordBaseMode == <NUM_LIT:3> ) { if ( par2 == <NUM_LIT:2> ) { return <NUM_LIT:5> ; } if ( par2 == <NUM_LIT:3> ) { return <NUM_LIT:4> ; } if ( par2 == <NUM_LIT:4> ) { return <NUM_LIT:2> ; } if ( par2 == <NUM_LIT:5> ) { return <NUM_LIT:3> ; } } } else if ( par1 == Block . button . blockID ) { if ( coordBaseMode == <NUM_LIT:0> ) { if ( par2 == <NUM_LIT:3> ) { return <NUM_LIT:4> ; } if ( par2 == <NUM_LIT:4> ) { return <NUM_LIT:3> ; } } else if ( coordBaseMode == <NUM_LIT:1> ) { if ( par2 == <NUM_LIT:3> ) { return <NUM_LIT:1> ; } if ( par2 == <NUM_LIT:4> ) { return <NUM_LIT:2> ; } if ( par2 == <NUM_LIT:2> ) { return <NUM_LIT:3> ; } if ( par2 == <NUM_LIT:1> ) { return <NUM_LIT:4> ; } } else if ( coordBaseMode == <NUM_LIT:3> ) { if ( par2 == <NUM_LIT:3> ) { return <NUM_LIT:2> ; } if ( par2 == <NUM_LIT:4> ) { return <NUM_LIT:1> ; } if ( par2 == <NUM_LIT:2> ) { return <NUM_LIT:3> ; } if ( par2 == <NUM_LIT:1> ) { return <NUM_LIT:4> ; } } } return par2 ; } protected void placeBlockAtCurrentPosition ( World par1World , int par2 , int par3 , int par4 , int par5 , int par6 , StructureBoundingBox par7StructureBoundingBox ) { int i = getXWithOffset ( par4 , par6 ) ; int j = getYWithOffset ( par5 ) ; int k = getZWithOffset ( par4 , par6 ) ; if ( ! par7StructureBoundingBox . isVecInside ( i , j , k ) ) { return ; } else { par1World . setBlockAndMetadata ( i , j , k , par2 , par3 ) ; return ; } } protected int getBlockIdAtCurrentPosition ( World par1World , int par2 , int par3 , int par4 , StructureBoundingBox par5StructureBoundingBox ) { int i = getXWithOffset ( par2 , par4 ) ; int j = getYWithOffset ( par3 ) ; int k = getZWithOffset ( par2 , par4 ) ; if ( ! par5StructureBoundingBox . isVecInside ( i , j , k ) ) { return <NUM_LIT:0> ; } else { return par1World . getBlockId ( i , j , k ) ; } } protected void fillWithBlocks ( World par1World , StructureBoundingBox par2StructureBoundingBox , int par3 , int par4 , int par5 , int par6 , int par7 , int par8 , int par9 , int par10 , boolean par11 ) { for ( int i = par4 ; i <= par7 ; i ++ ) { for ( int j = par3 ; j <= par6 ; j ++ ) { for ( int k = par5 ; k <= par8 ; k ++ ) { if ( par11 && getBlockIdAtCurrentPosition ( par1World , j , i , k , par2StructureBoundingBox ) == <NUM_LIT:0> ) { continue ; } if ( i == par4 || i == par7 || j == par3 || j == par6 || k == par5 || k == par8 ) { placeBlockAtCurrentPosition ( par1World , par9 , <NUM_LIT:0> , j , i , k , par2StructureBoundingBox ) ; } else { placeBlockAtCurrentPosition ( par1World , par10 , <NUM_LIT:0> , j , i , k , par2StructureBoundingBox ) ; } } } } } protected void fillWithRandomizedBlocks ( World par1World , StructureBoundingBox par2StructureBoundingBox , int par3 , int par4 , int par5 , int par6 , int par7 , int par8 , boolean par9 , Random par10Random , StructurePieceBlockSelector par11StructurePieceBlockSelector ) { for ( int i = par4 ; i <= par7 ; i ++ ) { for ( int j = par3 ; j <= par6 ; j ++ ) { for ( int k = par5 ; k <= par8 ; k ++ ) { if ( ! par9 || getBlockIdAtCurrentPosition ( par1World , j , i , k , par2StructureBoundingBox ) != <NUM_LIT:0> ) { par11StructurePieceBlockSelector . selectBlocks ( par10Random , j , i , k , i == par4 || i == par7 || j == par3 || j == par6 || k == par5 || k == par8 ) ; placeBlockAtCurrentPosition ( par1World , par11StructurePieceBlockSelector . getSelectedBlockId ( ) , par11StructurePieceBlockSelector . getSelectedBlockMetaData ( ) , j , i , k , par2StructureBoundingBox ) ; } } } } } protected void randomlyFillWithBlocks ( World par1World , StructureBoundingBox par2StructureBoundingBox , Random par3Random , float par4 , int par5 , int par6 , int par7 , int par8 , int par9 , int par10 , int par11 , int par12 , boolean par13 ) { for ( int i = par6 ; i <= par9 ; i ++ ) { for ( int j = par5 ; j <= par8 ; j ++ ) { for ( int k = par7 ; k <= par10 ; k ++ ) { if ( par3Random . nextFloat ( ) > par4 || par13 && getBlockIdAtCurrentPosition ( par1World , j , i , k , par2StructureBoundingBox ) == <NUM_LIT:0> ) { continue ; } if ( i == par6 || i == par9 || j == par5 || j == par8 || k == par7 || k == par10 ) { placeBlockAtCurrentPosition ( par1World , par11 , <NUM_LIT:0> , j , i , k , par2StructureBoundingBox ) ; } else { placeBlockAtCurrentPosition ( par1World , par12 , <NUM_LIT:0> , j , i , k , par2StructureBoundingBox ) ; } } } } } protected void randomlyPlaceBlock ( World par1World , StructureBoundingBox par2StructureBoundingBox , Random par3Random , float par4 , int par5 , int par6 , int par7 , int par8 , int par9 ) { if ( par3Random . nextFloat ( ) < par4 ) { placeBlockAtCurrentPosition ( par1World , par8 , par9 , par5 , par6 , par7 , par2StructureBoundingBox ) ; } } protected void randomlyRareFillWithBlocks ( World par1World , StructureBoundingBox par2StructureBoundingBox , int par3 , int par4 , int par5 , int par6 , int par7 , int par8 , int par9 , boolean par10 ) { float f = ( par6 - par3 ) + <NUM_LIT:1> ; float f1 = ( par7 - par4 ) + <NUM_LIT:1> ; float f2 = ( par8 - par5 ) + <NUM_LIT:1> ; float f3 = ( float ) par3 + f / <NUM_LIT> ; float f4 = ( float ) par5 + f2 / <NUM_LIT> ; for ( int i = par4 ; i <= par7 ; i ++ ) { float f5 = ( float ) ( i - par4 ) / f1 ; for ( int j = par3 ; j <= par6 ; j ++ ) { float f6 = ( ( float ) j - f3 ) / ( f * <NUM_LIT> ) ; for ( int k = par5 ; k <= par8 ; k ++ ) { float f7 = ( ( float ) k - f4 ) / ( f2 * <NUM_LIT> ) ; if ( par10 && getBlockIdAtCurrentPosition ( par1World , j , i , k , par2StructureBoundingBox ) == <NUM_LIT:0> ) { continue ; } float f8 = f6 * f6 + f5 * f5 + f7 * f7 ; if ( f8 <= <NUM_LIT> ) { placeBlockAtCurrentPosition ( par1World , par9 , <NUM_LIT:0> , j , i , k , par2StructureBoundingBox ) ; } } } } } protected void clearCurrentPositionBlocksUpwards ( World par1World , int par2 , int par3 , int par4 , StructureBoundingBox par5StructureBoundingBox ) { int i = getXWithOffset ( par2 , par4 ) ; int j = getYWithOffset ( par3 ) ; int k = getZWithOffset ( par2 , par4 ) ; if ( ! par5StructureBoundingBox . isVecInside ( i , j , k ) ) { return ; } for ( ; ! par1World . isAirBlock ( i , j , k ) && j < <NUM_LIT:255> ; j ++ ) { par1World . setBlockAndMetadata ( i , j , k , <NUM_LIT:0> , <NUM_LIT:0> ) ; } } protected void fillCurrentPositionBlocksDownwards ( World par1World , int par2 , int par3 , int par4 , int par5 , int par6 , StructureBoundingBox par7StructureBoundingBox ) { int i = getXWithOffset ( par4 , par6 ) ; int j = getYWithOffset ( par5 ) ; int k = getZWithOffset ( par4 , par6 ) ; if ( ! par7StructureBoundingBox . isVecInside ( i , j , k ) ) { return ; } for ( ; ( par1World . isAirBlock ( i , j , k ) || par1World . getBlockMaterial ( i , j , k ) . isLiquid ( ) ) && j > <NUM_LIT:1> ; j -- ) { par1World . setBlockAndMetadata ( i , j , k , par2 , par3 ) ; } } protected void createTreasureChestAtCurrentPosition ( World par1World , StructureBoundingBox par2StructureBoundingBox , Random par3Random , int par4 , int par5 , int par6 , StructurePieceTreasure par7ArrayOfStructurePieceTreasure [ ] , int par8 ) { int i = getXWithOffset ( par4 , par6 ) ; int j = getYWithOffset ( par5 ) ; int k = getZWithOffset ( par4 , par6 ) ; if ( par2StructureBoundingBox . isVecInside ( i , j , k ) && par1World . getBlockId ( i , j , k ) != Block . chest . blockID ) { par1World . setBlockWithNotify ( i , j , k , Block . chest . blockID ) ; TileEntityChest tileentitychest = ( TileEntityChest ) par1World . getBlockTileEntity ( i , j , k ) ; if ( tileentitychest != null ) { fillTreasureChestWithLoot ( par3Random , par7ArrayOfStructurePieceTreasure , tileentitychest , par8 ) ; } } } private static void fillTreasureChestWithLoot ( Random par0Random , StructurePieceTreasure par1ArrayOfStructurePieceTreasure [ ] , TileEntityChest par2TileEntityChest , int par3 ) { for ( int i = <NUM_LIT:0> ; i < par3 ; i ++ ) { StructurePieceTreasure structurepiecetreasure = ( StructurePieceTreasure ) WeightedRandom . getRandomItem ( par0Random , par1ArrayOfStructurePieceTreasure ) ; int j = structurepiecetreasure . minItemStack + par0Random . nextInt ( ( structurepiecetreasure . maxItemStack - structurepiecetreasure . minItemStack ) + <NUM_LIT:1> ) ; if ( Item . itemsList [ structurepiecetreasure . itemID ] . getItemStackLimit ( ) >= j ) { par2TileEntityChest . setInventorySlotContents ( par0Random . nextInt ( par2TileEntityChest . getSizeInventory ( ) ) , new ItemStack ( structurepiecetreasure . itemID , j , structurepiecetreasure . itemMetadata ) ) ; continue ; } for ( int k = <NUM_LIT:0> ; k < j ; k ++ ) { par2TileEntityChest . setInventorySlotContents ( par0Random . nextInt ( par2TileEntityChest . getSizeInventory ( ) ) , new ItemStack ( structurepiecetreasure . itemID , <NUM_LIT:1> , structurepiecetreasure . itemMetadata ) ) ; } } } protected void placeDoorAtCurrentPosition ( World par1World , StructureBoundingBox par2StructureBoundingBox , Random par3Random , int par4 , int par5 , int par6 , int par7 ) { int i = getXWithOffset ( par4 , par6 ) ; int j = getYWithOffset ( par5 ) ; int k = getZWithOffset ( par4 , par6 ) ; if ( par2StructureBoundingBox . isVecInside ( i , j , k ) ) { ItemDoor . placeDoorBlock ( par1World , i , j , k , par7 , Block . doorWood ) ; } } } </s>
<s> package net . minecraft . src ; import java . io . * ; public class NBTTagByte extends NBTBase { public byte data ; public NBTTagByte ( String par1Str ) { super ( par1Str ) ; } public NBTTagByte ( String par1Str , byte par2 ) { super ( par1Str ) ; data = par2 ; } void write ( DataOutput par1DataOutput ) throws IOException { par1DataOutput . writeByte ( data ) ; } void load ( DataInput par1DataInput ) throws IOException { data = par1DataInput . readByte ( ) ; } public byte getId ( ) { return <NUM_LIT:1> ; } public String toString ( ) { return ( new StringBuilder ( ) ) . append ( "<STR_LIT>" ) . append ( data ) . toString ( ) ; } public NBTBase copy ( ) { return new NBTTagByte ( getName ( ) , data ) ; } public boolean equals ( Object par1Obj ) { if ( super . equals ( par1Obj ) ) { NBTTagByte nbttagbyte = ( NBTTagByte ) par1Obj ; return data == nbttagbyte . data ; } else { return false ; } } public int hashCode ( ) { return super . hashCode ( ) ^ data ; } } </s>
<s> package net . minecraft . src ; import java . util . Random ; public class BlockFlowing extends BlockFluid { int numAdjacentSources ; boolean isOptimalFlowDirection [ ] ; int flowCost [ ] ; protected BlockFlowing ( int par1 , Material par2Material ) { super ( par1 , par2Material ) ; numAdjacentSources = <NUM_LIT:0> ; isOptimalFlowDirection = new boolean [ <NUM_LIT:4> ] ; flowCost = new int [ <NUM_LIT:4> ] ; } private void updateFlow ( World par1World , int par2 , int par3 , int par4 ) { int i = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; par1World . setBlockAndMetadata ( par2 , par3 , par4 , blockID + <NUM_LIT:1> , i ) ; par1World . markBlocksDirty ( par2 , par3 , par4 , par2 , par3 , par4 ) ; par1World . markBlockNeedsUpdate ( par2 , par3 , par4 ) ; } public boolean getBlocksMovement ( IBlockAccess par1IBlockAccess , int par2 , int par3 , int par4 ) { return blockMaterial != Material . lava ; } public void updateTick ( World par1World , int par2 , int par3 , int par4 , Random par5Random ) { int i = getFlowDecay ( par1World , par2 , par3 , par4 ) ; byte byte0 = <NUM_LIT:1> ; if ( blockMaterial == Material . lava && ! par1World . worldProvider . isHellWorld ) { byte0 = <NUM_LIT:2> ; } boolean flag = true ; if ( i > <NUM_LIT:0> ) { int j = - <NUM_LIT:100> ; numAdjacentSources = <NUM_LIT:0> ; j = getSmallestFlowDecay ( par1World , par2 - <NUM_LIT:1> , par3 , par4 , j ) ; j = getSmallestFlowDecay ( par1World , par2 + <NUM_LIT:1> , par3 , par4 , j ) ; j = getSmallestFlowDecay ( par1World , par2 , par3 , par4 - <NUM_LIT:1> , j ) ; j = getSmallestFlowDecay ( par1World , par2 , par3 , par4 + <NUM_LIT:1> , j ) ; int k = j + byte0 ; if ( k >= <NUM_LIT:8> || j < <NUM_LIT:0> ) { k = - <NUM_LIT:1> ; } if ( getFlowDecay ( par1World , par2 , par3 + <NUM_LIT:1> , par4 ) >= <NUM_LIT:0> ) { int i1 = getFlowDecay ( par1World , par2 , par3 + <NUM_LIT:1> , par4 ) ; if ( i1 >= <NUM_LIT:8> ) { k = i1 ; } else { k = i1 + <NUM_LIT:8> ; } } if ( numAdjacentSources >= <NUM_LIT:2> && blockMaterial == Material . water ) { if ( par1World . getBlockMaterial ( par2 , par3 - <NUM_LIT:1> , par4 ) . isSolid ( ) ) { k = <NUM_LIT:0> ; } else if ( par1World . getBlockMaterial ( par2 , par3 - <NUM_LIT:1> , par4 ) == blockMaterial && par1World . getBlockMetadata ( par2 , par3 , par4 ) == <NUM_LIT:0> ) { k = <NUM_LIT:0> ; } } if ( blockMaterial == Material . lava && i < <NUM_LIT:8> && k < <NUM_LIT:8> && k > i && par5Random . nextInt ( <NUM_LIT:4> ) != <NUM_LIT:0> ) { k = i ; flag = false ; } if ( k != i ) { i = k ; if ( i < <NUM_LIT:0> ) { par1World . setBlockWithNotify ( par2 , par3 , par4 , <NUM_LIT:0> ) ; } else { par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , i ) ; par1World . scheduleBlockUpdate ( par2 , par3 , par4 , blockID , tickRate ( ) ) ; par1World . notifyBlocksOfNeighborChange ( par2 , par3 , par4 , blockID ) ; } } else if ( flag ) { updateFlow ( par1World , par2 , par3 , par4 ) ; } } else { updateFlow ( par1World , par2 , par3 , par4 ) ; } if ( liquidCanDisplaceBlock ( par1World , par2 , par3 - <NUM_LIT:1> , par4 ) ) { if ( blockMaterial == Material . lava && par1World . getBlockMaterial ( par2 , par3 - <NUM_LIT:1> , par4 ) == Material . water ) { par1World . setBlockWithNotify ( par2 , par3 - <NUM_LIT:1> , par4 , Block . stone . blockID ) ; triggerLavaMixEffects ( par1World , par2 , par3 - <NUM_LIT:1> , par4 ) ; return ; } if ( i >= <NUM_LIT:8> ) { par1World . setBlockAndMetadataWithNotify ( par2 , par3 - <NUM_LIT:1> , par4 , blockID , i ) ; } else { par1World . setBlockAndMetadataWithNotify ( par2 , par3 - <NUM_LIT:1> , par4 , blockID , i + <NUM_LIT:8> ) ; } } else if ( i >= <NUM_LIT:0> && ( i == <NUM_LIT:0> || blockBlocksFlow ( par1World , par2 , par3 - <NUM_LIT:1> , par4 ) ) ) { boolean aflag [ ] = getOptimalFlowDirections ( par1World , par2 , par3 , par4 ) ; int l = i + byte0 ; if ( i >= <NUM_LIT:8> ) { l = <NUM_LIT:1> ; } if ( l >= <NUM_LIT:8> ) { return ; } if ( aflag [ <NUM_LIT:0> ] ) { flowIntoBlock ( par1World , par2 - <NUM_LIT:1> , par3 , par4 , l ) ; } if ( aflag [ <NUM_LIT:1> ] ) { flowIntoBlock ( par1World , par2 + <NUM_LIT:1> , par3 , par4 , l ) ; } if ( aflag [ <NUM_LIT:2> ] ) { flowIntoBlock ( par1World , par2 , par3 , par4 - <NUM_LIT:1> , l ) ; } if ( aflag [ <NUM_LIT:3> ] ) { flowIntoBlock ( par1World , par2 , par3 , par4 + <NUM_LIT:1> , l ) ; } } } private void flowIntoBlock ( World par1World , int par2 , int par3 , int par4 , int par5 ) { if ( liquidCanDisplaceBlock ( par1World , par2 , par3 , par4 ) ) { int i = par1World . getBlockId ( par2 , par3 , par4 ) ; if ( i > <NUM_LIT:0> ) { if ( blockMaterial == Material . lava ) { triggerLavaMixEffects ( par1World , par2 , par3 , par4 ) ; } else { Block . blocksList [ i ] . dropBlockAsItem ( par1World , par2 , par3 , par4 , par1World . getBlockMetadata ( par2 , par3 , par4 ) , <NUM_LIT:0> ) ; } } par1World . setBlockAndMetadataWithNotify ( par2 , par3 , par4 , blockID , par5 ) ; } } private int calculateFlowCost ( World par1World , int par2 , int par3 , int par4 , int par5 , int par6 ) { int i = <NUM_LIT:1000> ; for ( int j = <NUM_LIT:0> ; j < <NUM_LIT:4> ; j ++ ) { if ( j == <NUM_LIT:0> && par6 == <NUM_LIT:1> || j == <NUM_LIT:1> && par6 == <NUM_LIT:0> || j == <NUM_LIT:2> && par6 == <NUM_LIT:3> || j == <NUM_LIT:3> && par6 == <NUM_LIT:2> ) { continue ; } int k = par2 ; int l = par3 ; int i1 = par4 ; if ( j == <NUM_LIT:0> ) { k -- ; } if ( j == <NUM_LIT:1> ) { k ++ ; } if ( j == <NUM_LIT:2> ) { i1 -- ; } if ( j == <NUM_LIT:3> ) { i1 ++ ; } if ( blockBlocksFlow ( par1World , k , l , i1 ) || par1World . getBlockMaterial ( k , l , i1 ) == blockMaterial && par1World . getBlockMetadata ( k , l , i1 ) == <NUM_LIT:0> ) { continue ; } if ( ! blockBlocksFlow ( par1World , k , l - <NUM_LIT:1> , i1 ) ) { return par5 ; } if ( par5 >= <NUM_LIT:4> ) { continue ; } int j1 = calculateFlowCost ( par1World , k , l , i1 , par5 + <NUM_LIT:1> , j ) ; if ( j1 < i ) { i = j1 ; } } return i ; } private boolean [ ] getOptimalFlowDirections ( World par1World , int par2 , int par3 , int par4 ) { for ( int i = <NUM_LIT:0> ; i < <NUM_LIT:4> ; i ++ ) { flowCost [ i ] = <NUM_LIT:1000> ; int k = par2 ; int j1 = par3 ; int k1 = par4 ; if ( i == <NUM_LIT:0> ) { k -- ; } if ( i == <NUM_LIT:1> ) { k ++ ; } if ( i == <NUM_LIT:2> ) { k1 -- ; } if ( i == <NUM_LIT:3> ) { k1 ++ ; } if ( blockBlocksFlow ( par1World , k , j1 , k1 ) || par1World . getBlockMaterial ( k , j1 , k1 ) == blockMaterial && par1World . getBlockMetadata ( k , j1 , k1 ) == <NUM_LIT:0> ) { continue ; } if ( ! blockBlocksFlow ( par1World , k , j1 - <NUM_LIT:1> , k1 ) ) { flowCost [ i ] = <NUM_LIT:0> ; } else { flowCost [ i ] = calculateFlowCost ( par1World , k , j1 , k1 , <NUM_LIT:1> , i ) ; } } int j = flowCost [ <NUM_LIT:0> ] ; for ( int l = <NUM_LIT:1> ; l < <NUM_LIT:4> ; l ++ ) { if ( flowCost [ l ] < j ) { j = flowCost [ l ] ; } } for ( int i1 = <NUM_LIT:0> ; i1 < <NUM_LIT:4> ; i1 ++ ) { isOptimalFlowDirection [ i1 ] = flowCost [ i1 ] == j ; } return isOptimalFlowDirection ; } private boolean blockBlocksFlow ( World par1World , int par2 , int par3 , int par4 ) { int i = par1World . getBlockId ( par2 , par3 , par4 ) ; if ( i == Block . doorWood . blockID || i == Block . doorSteel . blockID || i == Block . signPost . blockID || i == Block . ladder . blockID || i == Block . reed . blockID ) { return true ; } if ( i == <NUM_LIT:0> ) { return false ; } Material material = Block . blocksList [ i ] . blockMaterial ; if ( material == Material . portal ) { return true ; } return material . blocksMovement ( ) ; } protected int getSmallestFlowDecay ( World par1World , int par2 , int par3 , int par4 , int par5 ) { int i = getFlowDecay ( par1World , par2 , par3 , par4 ) ; if ( i < <NUM_LIT:0> ) { return par5 ; } if ( i == <NUM_LIT:0> ) { numAdjacentSources ++ ; } if ( i >= <NUM_LIT:8> ) { i = <NUM_LIT:0> ; } return par5 >= <NUM_LIT:0> && i >= par5 ? par5 : i ; } private boolean liquidCanDisplaceBlock ( World par1World , int par2 , int par3 , int par4 ) { Material material = par1World . getBlockMaterial ( par2 , par3 , par4 ) ; if ( material == blockMaterial ) { return false ; } if ( material == Material . lava ) { return false ; } else { return ! blockBlocksFlow ( par1World , par2 , par3 , par4 ) ; } } public void onBlockAdded ( World par1World , int par2 , int par3 , int par4 ) { super . onBlockAdded ( par1World , par2 , par3 , par4 ) ; if ( par1World . getBlockId ( par2 , par3 , par4 ) == blockID ) { par1World . scheduleBlockUpdate ( par2 , par3 , par4 , blockID , tickRate ( ) ) ; } } } </s>
<s> package net . minecraft . src ; public abstract class EntityAIBase { private int mutexBits ; public EntityAIBase ( ) { mutexBits = <NUM_LIT:0> ; } public abstract boolean shouldExecute ( ) ; public boolean continueExecuting ( ) { return shouldExecute ( ) ; } public boolean isContinuous ( ) { return true ; } public void startExecuting ( ) { } public void resetTask ( ) { } public void updateTask ( ) { } public void setMutexBits ( int par1 ) { mutexBits = par1 ; } public int getMutexBits ( ) { return mutexBits ; } } </s>
<s> package net . minecraft . src ; public class PathEntity { private final PathPoint points [ ] ; private int currentPathIndex ; private int pathLength ; public PathEntity ( PathPoint par1ArrayOfPathPoint [ ] ) { points = par1ArrayOfPathPoint ; pathLength = par1ArrayOfPathPoint . length ; } public void incrementPathIndex ( ) { currentPathIndex ++ ; } public boolean isFinished ( ) { return currentPathIndex >= pathLength ; } public PathPoint getFinalPathPoint ( ) { if ( pathLength > <NUM_LIT:0> ) { return points [ pathLength - <NUM_LIT:1> ] ; } else { return null ; } } public PathPoint getPathPointFromIndex ( int par1 ) { return points [ par1 ] ; } public int getCurrentPathLength ( ) { return pathLength ; } public void setCurrentPathLength ( int par1 ) { pathLength = par1 ; } public int getCurrentPathIndex ( ) { return currentPathIndex ; } public void setCurrentPathIndex ( int par1 ) { currentPathIndex = par1 ; } public Vec3D getVectorFromIndex ( Entity par1Entity , int par2 ) { double d = ( double ) points [ par2 ] . xCoord + ( double ) ( int ) ( par1Entity . width + <NUM_LIT> ) * <NUM_LIT> ; double d1 = points [ par2 ] . yCoord ; double d2 = ( double ) points [ par2 ] . zCoord + ( double ) ( int ) ( par1Entity . width + <NUM_LIT> ) * <NUM_LIT> ; return Vec3D . createVector ( d , d1 , d2 ) ; } public Vec3D getPosition ( Entity par1Entity ) { return getVectorFromIndex ( par1Entity , currentPathIndex ) ; } public boolean func_48427_a ( PathEntity par1PathEntity ) { if ( par1PathEntity == null ) { return false ; } if ( par1PathEntity . points . length != points . length ) { return false ; } for ( int i = <NUM_LIT:0> ; i < points . length ; i ++ ) { if ( points [ i ] . xCoord != par1PathEntity . points [ i ] . xCoord || points [ i ] . yCoord != par1PathEntity . points [ i ] . yCoord || points [ i ] . zCoord != par1PathEntity . points [ i ] . zCoord ) { return false ; } } return true ; } public boolean func_48426_a ( Vec3D par1Vec3D ) { PathPoint pathpoint = getFinalPathPoint ( ) ; if ( pathpoint == null ) { return false ; } else { return pathpoint . xCoord == ( int ) par1Vec3D . xCoord && pathpoint . zCoord == ( int ) par1Vec3D . zCoord ; } } } </s>
<s> package net . minecraft . src ; import java . util . Random ; public abstract class EntityCreature extends EntityLiving { private PathEntity pathToEntity ; protected Entity entityToAttack ; protected boolean hasAttacked ; protected int fleeingTick ; public EntityCreature ( World par1World ) { super ( par1World ) ; hasAttacked = false ; fleeingTick = <NUM_LIT:0> ; } protected boolean isMovementCeased ( ) { return false ; } protected void updateEntityActionState ( ) { Profiler . startSection ( "<STR_LIT>" ) ; if ( fleeingTick > <NUM_LIT:0> ) { fleeingTick -- ; } hasAttacked = isMovementCeased ( ) ; float f = <NUM_LIT> ; if ( entityToAttack == null ) { entityToAttack = findPlayerToAttack ( ) ; if ( entityToAttack != null ) { pathToEntity = worldObj . getPathEntityToEntity ( this , entityToAttack , f , true , false , false , true ) ; } } else if ( ! entityToAttack . isEntityAlive ( ) ) { entityToAttack = null ; } else { float f1 = entityToAttack . getDistanceToEntity ( this ) ; if ( canEntityBeSeen ( entityToAttack ) ) { attackEntity ( entityToAttack , f1 ) ; } else { attackBlockedEntity ( entityToAttack , f1 ) ; } } Profiler . endSection ( ) ; if ( ! hasAttacked && entityToAttack != null && ( pathToEntity == null || rand . nextInt ( <NUM_LIT:20> ) == <NUM_LIT:0> ) ) { pathToEntity = worldObj . getPathEntityToEntity ( this , entityToAttack , f , true , false , false , true ) ; } else if ( ! hasAttacked && ( pathToEntity == null && rand . nextInt ( <NUM_LIT> ) == <NUM_LIT:0> || rand . nextInt ( <NUM_LIT> ) == <NUM_LIT:0> || fleeingTick > <NUM_LIT:0> ) && entityAge < <NUM_LIT:100> ) { updateWanderPath ( ) ; } int i = MathHelper . floor_double ( boundingBox . minY + <NUM_LIT> ) ; boolean flag = isInWater ( ) ; boolean flag1 = handleLavaMovement ( ) ; rotationPitch = <NUM_LIT> ; if ( pathToEntity == null || rand . nextInt ( <NUM_LIT:100> ) == <NUM_LIT:0> ) { super . updateEntityActionState ( ) ; pathToEntity = null ; return ; } Profiler . startSection ( "<STR_LIT>" ) ; Vec3D vec3d = pathToEntity . getPosition ( this ) ; for ( double d = width * <NUM_LIT> ; vec3d != null && vec3d . squareDistanceTo ( posX , vec3d . yCoord , posZ ) < d * d ; ) { pathToEntity . incrementPathIndex ( ) ; if ( pathToEntity . isFinished ( ) ) { vec3d = null ; pathToEntity = null ; } else { vec3d = pathToEntity . getPosition ( this ) ; } } isJumping = false ; if ( vec3d != null ) { double d1 = vec3d . xCoord - posX ; double d2 = vec3d . zCoord - posZ ; double d3 = vec3d . yCoord - ( double ) i ; float f2 = ( float ) ( ( Math . atan2 ( d2 , d1 ) * <NUM_LIT> ) / Math . PI ) - <NUM_LIT> ; float f3 = f2 - rotationYaw ; moveForward = moveSpeed ; for ( ; f3 < - <NUM_LIT> ; f3 += <NUM_LIT> ) { } for ( ; f3 >= <NUM_LIT> ; f3 -= <NUM_LIT> ) { } if ( f3 > <NUM_LIT> ) { f3 = <NUM_LIT> ; } if ( f3 < - <NUM_LIT> ) { f3 = - <NUM_LIT> ; } rotationYaw += f3 ; if ( hasAttacked && entityToAttack != null ) { double d4 = entityToAttack . posX - posX ; double d5 = entityToAttack . posZ - posZ ; float f5 = rotationYaw ; rotationYaw = ( float ) ( ( Math . atan2 ( d5 , d4 ) * <NUM_LIT> ) / Math . PI ) - <NUM_LIT> ; float f4 = ( ( ( f5 - rotationYaw ) + <NUM_LIT> ) * ( float ) Math . PI ) / <NUM_LIT> ; moveStrafing = - MathHelper . sin ( f4 ) * moveForward * <NUM_LIT> ; moveForward = MathHelper . cos ( f4 ) * moveForward * <NUM_LIT> ; } if ( d3 > <NUM_LIT> ) { isJumping = true ; } } if ( entityToAttack != null ) { faceEntity ( entityToAttack , <NUM_LIT> , <NUM_LIT> ) ; } if ( isCollidedHorizontally && ! hasPath ( ) ) { isJumping = true ; } if ( rand . nextFloat ( ) < <NUM_LIT> && ( flag || flag1 ) ) { isJumping = true ; } Profiler . endSection ( ) ; } protected void updateWanderPath ( ) { Profiler . startSection ( "<STR_LIT>" ) ; boolean flag = false ; int i = - <NUM_LIT:1> ; int j = - <NUM_LIT:1> ; int k = - <NUM_LIT:1> ; float f = - <NUM_LIT> ; for ( int l = <NUM_LIT:0> ; l < <NUM_LIT:10> ; l ++ ) { int i1 = MathHelper . floor_double ( ( posX + ( double ) rand . nextInt ( <NUM_LIT> ) ) - <NUM_LIT> ) ; int j1 = MathHelper . floor_double ( ( posY + ( double ) rand . nextInt ( <NUM_LIT:7> ) ) - <NUM_LIT> ) ; int k1 = MathHelper . floor_double ( ( posZ + ( double ) rand . nextInt ( <NUM_LIT> ) ) - <NUM_LIT> ) ; float f1 = getBlockPathWeight ( i1 , j1 , k1 ) ; if ( f1 > f ) { f = f1 ; i = i1 ; j = j1 ; k = k1 ; flag = true ; } } if ( flag ) { pathToEntity = worldObj . getEntityPathToXYZ ( this , i , j , k , <NUM_LIT> , true , false , false , true ) ; } Profiler . endSection ( ) ; } protected void attackEntity ( Entity entity , float f ) { } protected void attackBlockedEntity ( Entity entity , float f ) { } public float getBlockPathWeight ( int par1 , int par2 , int par3 ) { return <NUM_LIT> ; } protected Entity findPlayerToAttack ( ) { return null ; } public boolean getCanSpawnHere ( ) { int i = MathHelper . floor_double ( posX ) ; int j = MathHelper . floor_double ( boundingBox . minY ) ; int k = MathHelper . floor_double ( posZ ) ; return super . getCanSpawnHere ( ) && getBlockPathWeight ( i , j , k ) >= <NUM_LIT> ; } public boolean hasPath ( ) { return pathToEntity != null ; } public void setPathToEntity ( PathEntity par1PathEntity ) { pathToEntity = par1PathEntity ; } public Entity getEntityToAttack ( ) { return entityToAttack ; } public void setTarget ( Entity par1Entity ) { entityToAttack = par1Entity ; } protected float getSpeedModifier ( ) { if ( isAIEnabled ( ) ) { return <NUM_LIT> ; } float f = super . getSpeedModifier ( ) ; if ( fleeingTick > <NUM_LIT:0> ) { f *= <NUM_LIT> ; } return f ; } } </s>
<s> package net . minecraft . src ; import java . util . * ; public class VillageCollection { private World worldObj ; private final List villagerPositionsList = new ArrayList ( ) ; private final List newDoors = new ArrayList ( ) ; private final List villageList = new ArrayList ( ) ; private int tickCounter ; public VillageCollection ( World par1World ) { tickCounter = <NUM_LIT:0> ; worldObj = par1World ; } public void addVillagerPosition ( int par1 , int par2 , int par3 ) { if ( villagerPositionsList . size ( ) > <NUM_LIT> ) { return ; } if ( ! isVillagerPositionPresent ( par1 , par2 , par3 ) ) { villagerPositionsList . add ( new ChunkCoordinates ( par1 , par2 , par3 ) ) ; } } public void tick ( ) { tickCounter ++ ; Village village ; for ( Iterator iterator = villageList . iterator ( ) ; iterator . hasNext ( ) ; village . tick ( tickCounter ) ) { village = ( Village ) iterator . next ( ) ; } removeAnnihilatedVillages ( ) ; dropOldestVillagerPosition ( ) ; addNewDoorsToVillageOrCreateVillage ( ) ; } private void removeAnnihilatedVillages ( ) { Iterator iterator = villageList . iterator ( ) ; do { if ( ! iterator . hasNext ( ) ) { break ; } Village village = ( Village ) iterator . next ( ) ; if ( village . isAnnihilated ( ) ) { iterator . remove ( ) ; } } while ( true ) ; } public List func_48628_b ( ) { return villageList ; } public Village findNearestVillage ( int par1 , int par2 , int par3 , int par4 ) { Village village = null ; float f = <NUM_LIT> ; Iterator iterator = villageList . iterator ( ) ; do { if ( ! iterator . hasNext ( ) ) { break ; } Village village1 = ( Village ) iterator . next ( ) ; float f1 = village1 . getCenter ( ) . getDistanceSquared ( par1 , par2 , par3 ) ; if ( f1 < f ) { int i = par4 + village1 . getVillageRadius ( ) ; if ( f1 <= ( float ) ( i * i ) ) { village = village1 ; f = f1 ; } } } while ( true ) ; return village ; } private void dropOldestVillagerPosition ( ) { if ( villagerPositionsList . isEmpty ( ) ) { return ; } else { addUnassignedWoodenDoorsAroundToNewDoorsList ( ( ChunkCoordinates ) villagerPositionsList . remove ( <NUM_LIT:0> ) ) ; return ; } } private void addNewDoorsToVillageOrCreateVillage ( ) { for ( int i = <NUM_LIT:0> ; i < newDoors . size ( ) ; i ++ ) { VillageDoorInfo villagedoorinfo = ( VillageDoorInfo ) newDoors . get ( i ) ; boolean flag = false ; Iterator iterator = villageList . iterator ( ) ; do { if ( ! iterator . hasNext ( ) ) { break ; } Village village1 = ( Village ) iterator . next ( ) ; int j = ( int ) village1 . getCenter ( ) . getEuclideanDistanceTo ( villagedoorinfo . posX , villagedoorinfo . posY , villagedoorinfo . posZ ) ; if ( j > <NUM_LIT:32> + village1 . getVillageRadius ( ) ) { continue ; } village1 . addVillageDoorInfo ( villagedoorinfo ) ; flag = true ; break ; } while ( true ) ; if ( ! flag ) { Village village = new Village ( worldObj ) ; village . addVillageDoorInfo ( villagedoorinfo ) ; villageList . add ( village ) ; } } newDoors . clear ( ) ; } private void addUnassignedWoodenDoorsAroundToNewDoorsList ( ChunkCoordinates par1ChunkCoordinates ) { byte byte0 = <NUM_LIT:16> ; byte byte1 = <NUM_LIT:4> ; byte byte2 = <NUM_LIT:16> ; for ( int i = par1ChunkCoordinates . posX - byte0 ; i < par1ChunkCoordinates . posX + byte0 ; i ++ ) { for ( int j = par1ChunkCoordinates . posY - byte1 ; j < par1ChunkCoordinates . posY + byte1 ; j ++ ) { for ( int k = par1ChunkCoordinates . posZ - byte2 ; k < par1ChunkCoordinates . posZ + byte2 ; k ++ ) { if ( ! isWoodenDoorAt ( i , j , k ) ) { continue ; } VillageDoorInfo villagedoorinfo = getVillageDoorAt ( i , j , k ) ; if ( villagedoorinfo == null ) { addDoorToNewListIfAppropriate ( i , j , k ) ; } else { villagedoorinfo . lastActivityTimestamp = tickCounter ; } } } } } private VillageDoorInfo getVillageDoorAt ( int par1 , int par2 , int par3 ) { for ( Iterator iterator = newDoors . iterator ( ) ; iterator . hasNext ( ) ; ) { VillageDoorInfo villagedoorinfo = ( VillageDoorInfo ) iterator . next ( ) ; if ( villagedoorinfo . posX == par1 && villagedoorinfo . posZ == par3 && Math . abs ( villagedoorinfo . posY - par2 ) <= <NUM_LIT:1> ) { return villagedoorinfo ; } } for ( Iterator iterator1 = villageList . iterator ( ) ; iterator1 . hasNext ( ) ; ) { Village village = ( Village ) iterator1 . next ( ) ; VillageDoorInfo villagedoorinfo1 = village . getVillageDoorAt ( par1 , par2 , par3 ) ; if ( villagedoorinfo1 != null ) { return villagedoorinfo1 ; } } return null ; } private void addDoorToNewListIfAppropriate ( int par1 , int par2 , int par3 ) { int i = ( ( BlockDoor ) Block . doorWood ) . getDoorOrientation ( worldObj , par1 , par2 , par3 ) ; if ( i == <NUM_LIT:0> || i == <NUM_LIT:2> ) { int j = <NUM_LIT:0> ; for ( int l = - <NUM_LIT:5> ; l < <NUM_LIT:0> ; l ++ ) { if ( worldObj . canBlockSeeTheSky ( par1 + l , par2 , par3 ) ) { j -- ; } } for ( int i1 = <NUM_LIT:1> ; i1 <= <NUM_LIT:5> ; i1 ++ ) { if ( worldObj . canBlockSeeTheSky ( par1 + i1 , par2 , par3 ) ) { j ++ ; } } if ( j != <NUM_LIT:0> ) { newDoors . add ( new VillageDoorInfo ( par1 , par2 , par3 , j <= <NUM_LIT:0> ? <NUM_LIT:2> : - <NUM_LIT:2> , <NUM_LIT:0> , tickCounter ) ) ; } } else { int k = <NUM_LIT:0> ; for ( int j1 = - <NUM_LIT:5> ; j1 < <NUM_LIT:0> ; j1 ++ ) { if ( worldObj . canBlockSeeTheSky ( par1 , par2 , par3 + j1 ) ) { k -- ; } } for ( int k1 = <NUM_LIT:1> ; k1 <= <NUM_LIT:5> ; k1 ++ ) { if ( worldObj . canBlockSeeTheSky ( par1 , par2 , par3 + k1 ) ) { k ++ ; } } if ( k != <NUM_LIT:0> ) { newDoors . add ( new VillageDoorInfo ( par1 , par2 , par3 , <NUM_LIT:0> , k <= <NUM_LIT:0> ? <NUM_LIT:2> : - <NUM_LIT:2> , tickCounter ) ) ; } } } private boolean isVillagerPositionPresent ( int par1 , int par2 , int par3 ) { for ( Iterator iterator = villagerPositionsList . iterator ( ) ; iterator . hasNext ( ) ; ) { ChunkCoordinates chunkcoordinates = ( ChunkCoordinates ) iterator . next ( ) ; if ( chunkcoordinates . posX == par1 && chunkcoordinates . posY == par2 && chunkcoordinates . posZ == par3 ) { return true ; } } return false ; } private boolean isWoodenDoorAt ( int par1 , int par2 , int par3 ) { int i = worldObj . getBlockId ( par1 , par2 , par3 ) ; return i == Block . doorWood . blockID ; } } </s>
<s> package net . minecraft . src ; import java . util . Random ; public class EntityAILookAtVillager extends EntityAIBase { private EntityIronGolem theGolem ; private EntityVillager theVillager ; private int field_48225_c ; public EntityAILookAtVillager ( EntityIronGolem par1EntityIronGolem ) { theGolem = par1EntityIronGolem ; setMutexBits ( <NUM_LIT:3> ) ; } public boolean shouldExecute ( ) { if ( ! theGolem . worldObj . isDaytime ( ) ) { return false ; } if ( theGolem . getRNG ( ) . nextInt ( <NUM_LIT> ) != <NUM_LIT:0> ) { return false ; } else { theVillager = ( EntityVillager ) theGolem . worldObj . findNearestEntityWithinAABB ( net . minecraft . src . EntityVillager . class , theGolem . boundingBox . expand ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) , theGolem ) ; return theVillager != null ; } } public boolean continueExecuting ( ) { return field_48225_c > <NUM_LIT:0> ; } public void startExecuting ( ) { field_48225_c = <NUM_LIT> ; theGolem . func_48383_a ( true ) ; } public void resetTask ( ) { theGolem . func_48383_a ( false ) ; theVillager = null ; } public void updateTask ( ) { theGolem . getLookHelper ( ) . setLookPositionWithEntity ( theVillager , <NUM_LIT> , <NUM_LIT> ) ; field_48225_c -- ; } } </s>
<s> package net . minecraft . src ; public class EnchantmentWaterWorker extends Enchantment { public EnchantmentWaterWorker ( int par1 , int par2 ) { super ( par1 , par2 , EnumEnchantmentType . armor_head ) ; setName ( "<STR_LIT>" ) ; } public int getMinEnchantability ( int par1 ) { return <NUM_LIT:1> ; } public int getMaxEnchantability ( int par1 ) { return getMinEnchantability ( par1 ) + <NUM_LIT> ; } public int getMaxLevel ( ) { return <NUM_LIT:1> ; } } </s>
<s> package net . minecraft . src ; import java . util . * ; public class BlockRedstoneWire extends Block { private boolean wiresProvidePower ; private Set blocksNeedingUpdate ; public BlockRedstoneWire ( int par1 , int par2 ) { super ( par1 , par2 , Material . circuits ) ; wiresProvidePower = true ; blocksNeedingUpdate = new HashSet ( ) ; setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; } public int getBlockTextureFromSideAndMetadata ( int par1 , int par2 ) { return blockIndexInTexture ; } public AxisAlignedBB getCollisionBoundingBoxFromPool ( World par1World , int par2 , int par3 , int i ) { return null ; } public boolean isOpaqueCube ( ) { return false ; } public boolean renderAsNormalBlock ( ) { return false ; } public int getRenderType ( ) { return <NUM_LIT:5> ; } public boolean canPlaceBlockAt ( World par1World , int par2 , int par3 , int par4 ) { return par1World . isBlockNormalCube ( par2 , par3 - <NUM_LIT:1> , par4 ) || par1World . getBlockId ( par2 , par3 - <NUM_LIT:1> , par4 ) == Block . glowStone . blockID ; } private void updateAndPropagateCurrentStrength ( World par1World , int par2 , int par3 , int par4 ) { calculateCurrentChanges ( par1World , par2 , par3 , par4 , par2 , par3 , par4 ) ; ArrayList arraylist = new ArrayList ( blocksNeedingUpdate ) ; blocksNeedingUpdate . clear ( ) ; for ( int i = <NUM_LIT:0> ; i < arraylist . size ( ) ; i ++ ) { ChunkPosition chunkposition = ( ChunkPosition ) arraylist . get ( i ) ; par1World . notifyBlocksOfNeighborChange ( chunkposition . x , chunkposition . y , chunkposition . z , blockID ) ; } } private void calculateCurrentChanges ( World par1World , int par2 , int par3 , int par4 , int par5 , int par6 , int par7 ) { int i = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; int j = <NUM_LIT:0> ; wiresProvidePower = false ; boolean flag = par1World . isBlockIndirectlyGettingPowered ( par2 , par3 , par4 ) ; wiresProvidePower = true ; if ( flag ) { j = <NUM_LIT:15> ; } else { for ( int k = <NUM_LIT:0> ; k < <NUM_LIT:4> ; k ++ ) { int i1 = par2 ; int k1 = par4 ; if ( k == <NUM_LIT:0> ) { i1 -- ; } if ( k == <NUM_LIT:1> ) { i1 ++ ; } if ( k == <NUM_LIT:2> ) { k1 -- ; } if ( k == <NUM_LIT:3> ) { k1 ++ ; } if ( i1 != par5 || par3 != par6 || k1 != par7 ) { j = getMaxCurrentStrength ( par1World , i1 , par3 , k1 , j ) ; } if ( par1World . isBlockNormalCube ( i1 , par3 , k1 ) && ! par1World . isBlockNormalCube ( par2 , par3 + <NUM_LIT:1> , par4 ) ) { if ( i1 != par5 || par3 + <NUM_LIT:1> != par6 || k1 != par7 ) { j = getMaxCurrentStrength ( par1World , i1 , par3 + <NUM_LIT:1> , k1 , j ) ; } continue ; } if ( ! par1World . isBlockNormalCube ( i1 , par3 , k1 ) && ( i1 != par5 || par3 - <NUM_LIT:1> != par6 || k1 != par7 ) ) { j = getMaxCurrentStrength ( par1World , i1 , par3 - <NUM_LIT:1> , k1 , j ) ; } } if ( j > <NUM_LIT:0> ) { j -- ; } else { j = <NUM_LIT:0> ; } } if ( i != j ) { par1World . editingBlocks = true ; par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , j ) ; par1World . markBlocksDirty ( par2 , par3 , par4 , par2 , par3 , par4 ) ; par1World . editingBlocks = false ; for ( int l = <NUM_LIT:0> ; l < <NUM_LIT:4> ; l ++ ) { int j1 = par2 ; int l1 = par4 ; int i2 = par3 - <NUM_LIT:1> ; if ( l == <NUM_LIT:0> ) { j1 -- ; } if ( l == <NUM_LIT:1> ) { j1 ++ ; } if ( l == <NUM_LIT:2> ) { l1 -- ; } if ( l == <NUM_LIT:3> ) { l1 ++ ; } if ( par1World . isBlockNormalCube ( j1 , par3 , l1 ) ) { i2 += <NUM_LIT:2> ; } int j2 = <NUM_LIT:0> ; j2 = getMaxCurrentStrength ( par1World , j1 , par3 , l1 , - <NUM_LIT:1> ) ; j = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; if ( j > <NUM_LIT:0> ) { j -- ; } if ( j2 >= <NUM_LIT:0> && j2 != j ) { calculateCurrentChanges ( par1World , j1 , par3 , l1 , par2 , par3 , par4 ) ; } j2 = getMaxCurrentStrength ( par1World , j1 , i2 , l1 , - <NUM_LIT:1> ) ; j = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; if ( j > <NUM_LIT:0> ) { j -- ; } if ( j2 >= <NUM_LIT:0> && j2 != j ) { calculateCurrentChanges ( par1World , j1 , i2 , l1 , par2 , par3 , par4 ) ; } } if ( i < j || j == <NUM_LIT:0> ) { blocksNeedingUpdate . add ( new ChunkPosition ( par2 , par3 , par4 ) ) ; blocksNeedingUpdate . add ( new ChunkPosition ( par2 - <NUM_LIT:1> , par3 , par4 ) ) ; blocksNeedingUpdate . add ( new ChunkPosition ( par2 + <NUM_LIT:1> , par3 , par4 ) ) ; blocksNeedingUpdate . add ( new ChunkPosition ( par2 , par3 - <NUM_LIT:1> , par4 ) ) ; blocksNeedingUpdate . add ( new ChunkPosition ( par2 , par3 + <NUM_LIT:1> , par4 ) ) ; blocksNeedingUpdate . add ( new ChunkPosition ( par2 , par3 , par4 - <NUM_LIT:1> ) ) ; blocksNeedingUpdate . add ( new ChunkPosition ( par2 , par3 , par4 + <NUM_LIT:1> ) ) ; } } } private void notifyWireNeighborsOfNeighborChange ( World par1World , int par2 , int par3 , int par4 ) { if ( par1World . getBlockId ( par2 , par3 , par4 ) != blockID ) { return ; } else { par1World . notifyBlocksOfNeighborChange ( par2 , par3 , par4 , blockID ) ; par1World . notifyBlocksOfNeighborChange ( par2 - <NUM_LIT:1> , par3 , par4 , blockID ) ; par1World . notifyBlocksOfNeighborChange ( par2 + <NUM_LIT:1> , par3 , par4 , blockID ) ; par1World . notifyBlocksOfNeighborChange ( par2 , par3 , par4 - <NUM_LIT:1> , blockID ) ; par1World . notifyBlocksOfNeighborChange ( par2 , par3 , par4 + <NUM_LIT:1> , blockID ) ; par1World . notifyBlocksOfNeighborChange ( par2 , par3 - <NUM_LIT:1> , par4 , blockID ) ; par1World . notifyBlocksOfNeighborChange ( par2 , par3 + <NUM_LIT:1> , par4 , blockID ) ; return ; } } public void onBlockAdded ( World par1World , int par2 , int par3 , int par4 ) { super . onBlockAdded ( par1World , par2 , par3 , par4 ) ; if ( par1World . isRemote ) { return ; } updateAndPropagateCurrentStrength ( par1World , par2 , par3 , par4 ) ; par1World . notifyBlocksOfNeighborChange ( par2 , par3 + <NUM_LIT:1> , par4 , blockID ) ; par1World . notifyBlocksOfNeighborChange ( par2 , par3 - <NUM_LIT:1> , par4 , blockID ) ; notifyWireNeighborsOfNeighborChange ( par1World , par2 - <NUM_LIT:1> , par3 , par4 ) ; notifyWireNeighborsOfNeighborChange ( par1World , par2 + <NUM_LIT:1> , par3 , par4 ) ; notifyWireNeighborsOfNeighborChange ( par1World , par2 , par3 , par4 - <NUM_LIT:1> ) ; notifyWireNeighborsOfNeighborChange ( par1World , par2 , par3 , par4 + <NUM_LIT:1> ) ; if ( par1World . isBlockNormalCube ( par2 - <NUM_LIT:1> , par3 , par4 ) ) { notifyWireNeighborsOfNeighborChange ( par1World , par2 - <NUM_LIT:1> , par3 + <NUM_LIT:1> , par4 ) ; } else { notifyWireNeighborsOfNeighborChange ( par1World , par2 - <NUM_LIT:1> , par3 - <NUM_LIT:1> , par4 ) ; } if ( par1World . isBlockNormalCube ( par2 + <NUM_LIT:1> , par3 , par4 ) ) { notifyWireNeighborsOfNeighborChange ( par1World , par2 + <NUM_LIT:1> , par3 + <NUM_LIT:1> , par4 ) ; } else { notifyWireNeighborsOfNeighborChange ( par1World , par2 + <NUM_LIT:1> , par3 - <NUM_LIT:1> , par4 ) ; } if ( par1World . isBlockNormalCube ( par2 , par3 , par4 - <NUM_LIT:1> ) ) { notifyWireNeighborsOfNeighborChange ( par1World , par2 , par3 + <NUM_LIT:1> , par4 - <NUM_LIT:1> ) ; } else { notifyWireNeighborsOfNeighborChange ( par1World , par2 , par3 - <NUM_LIT:1> , par4 - <NUM_LIT:1> ) ; } if ( par1World . isBlockNormalCube ( par2 , par3 , par4 + <NUM_LIT:1> ) ) { notifyWireNeighborsOfNeighborChange ( par1World , par2 , par3 + <NUM_LIT:1> , par4 + <NUM_LIT:1> ) ; } else { notifyWireNeighborsOfNeighborChange ( par1World , par2 , par3 - <NUM_LIT:1> , par4 + <NUM_LIT:1> ) ; } } public void onBlockRemoval ( World par1World , int par2 , int par3 , int par4 ) { super . onBlockRemoval ( par1World , par2 , par3 , par4 ) ; if ( par1World . isRemote ) { return ; } par1World . notifyBlocksOfNeighborChange ( par2 , par3 + <NUM_LIT:1> , par4 , blockID ) ; par1World . notifyBlocksOfNeighborChange ( par2 , par3 - <NUM_LIT:1> , par4 , blockID ) ; par1World . notifyBlocksOfNeighborChange ( par2 + <NUM_LIT:1> , par3 , par4 , blockID ) ; par1World . notifyBlocksOfNeighborChange ( par2 - <NUM_LIT:1> , par3 , par4 , blockID ) ; par1World . notifyBlocksOfNeighborChange ( par2 , par3 , par4 + <NUM_LIT:1> , blockID ) ; par1World . notifyBlocksOfNeighborChange ( par2 , par3 , par4 - <NUM_LIT:1> , blockID ) ; updateAndPropagateCurrentStrength ( par1World , par2 , par3 , par4 ) ; notifyWireNeighborsOfNeighborChange ( par1World , par2 - <NUM_LIT:1> , par3 , par4 ) ; notifyWireNeighborsOfNeighborChange ( par1World , par2 + <NUM_LIT:1> , par3 , par4 ) ; notifyWireNeighborsOfNeighborChange ( par1World , par2 , par3 , par4 - <NUM_LIT:1> ) ; notifyWireNeighborsOfNeighborChange ( par1World , par2 , par3 , par4 + <NUM_LIT:1> ) ; if ( par1World . isBlockNormalCube ( par2 - <NUM_LIT:1> , par3 , par4 ) ) { notifyWireNeighborsOfNeighborChange ( par1World , par2 - <NUM_LIT:1> , par3 + <NUM_LIT:1> , par4 ) ; } else { notifyWireNeighborsOfNeighborChange ( par1World , par2 - <NUM_LIT:1> , par3 - <NUM_LIT:1> , par4 ) ; } if ( par1World . isBlockNormalCube ( par2 + <NUM_LIT:1> , par3 , par4 ) ) { notifyWireNeighborsOfNeighborChange ( par1World , par2 + <NUM_LIT:1> , par3 + <NUM_LIT:1> , par4 ) ; } else { notifyWireNeighborsOfNeighborChange ( par1World , par2 + <NUM_LIT:1> , par3 - <NUM_LIT:1> , par4 ) ; } if ( par1World . isBlockNormalCube ( par2 , par3 , par4 - <NUM_LIT:1> ) ) { notifyWireNeighborsOfNeighborChange ( par1World , par2 , par3 + <NUM_LIT:1> , par4 - <NUM_LIT:1> ) ; } else { notifyWireNeighborsOfNeighborChange ( par1World , par2 , par3 - <NUM_LIT:1> , par4 - <NUM_LIT:1> ) ; } if ( par1World . isBlockNormalCube ( par2 , par3 , par4 + <NUM_LIT:1> ) ) { notifyWireNeighborsOfNeighborChange ( par1World , par2 , par3 + <NUM_LIT:1> , par4 + <NUM_LIT:1> ) ; } else { notifyWireNeighborsOfNeighborChange ( par1World , par2 , par3 - <NUM_LIT:1> , par4 + <NUM_LIT:1> ) ; } } private int getMaxCurrentStrength ( World par1World , int par2 , int par3 , int par4 , int par5 ) { if ( par1World . getBlockId ( par2 , par3 , par4 ) != blockID ) { return par5 ; } int i = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; if ( i > par5 ) { return i ; } else { return par5 ; } } public void onNeighborBlockChange ( World par1World , int par2 , int par3 , int par4 , int par5 ) { if ( par1World . isRemote ) { return ; } int i = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; boolean flag = canPlaceBlockAt ( par1World , par2 , par3 , par4 ) ; if ( ! flag ) { dropBlockAsItem ( par1World , par2 , par3 , par4 , i , <NUM_LIT:0> ) ; par1World . setBlockWithNotify ( par2 , par3 , par4 , <NUM_LIT:0> ) ; } else { updateAndPropagateCurrentStrength ( par1World , par2 , par3 , par4 ) ; } super . onNeighborBlockChange ( par1World , par2 , par3 , par4 , par5 ) ; } public int idDropped ( int par1 , Random par2Random , int par3 ) { return Item . redstone . shiftedIndex ; } public boolean isIndirectlyPoweringTo ( World par1World , int par2 , int par3 , int par4 , int par5 ) { if ( ! wiresProvidePower ) { return false ; } else { return isPoweringTo ( par1World , par2 , par3 , par4 , par5 ) ; } } public boolean isPoweringTo ( IBlockAccess par1IBlockAccess , int par2 , int par3 , int par4 , int par5 ) { if ( ! wiresProvidePower ) { return false ; } if ( par1IBlockAccess . getBlockMetadata ( par2 , par3 , par4 ) == <NUM_LIT:0> ) { return false ; } if ( par5 == <NUM_LIT:1> ) { return true ; } boolean flag = isPoweredOrRepeater ( par1IBlockAccess , par2 - <NUM_LIT:1> , par3 , par4 , <NUM_LIT:1> ) || ! par1IBlockAccess . isBlockNormalCube ( par2 - <NUM_LIT:1> , par3 , par4 ) && isPoweredOrRepeater ( par1IBlockAccess , par2 - <NUM_LIT:1> , par3 - <NUM_LIT:1> , par4 , - <NUM_LIT:1> ) ; boolean flag1 = isPoweredOrRepeater ( par1IBlockAccess , par2 + <NUM_LIT:1> , par3 , par4 , <NUM_LIT:3> ) || ! par1IBlockAccess . isBlockNormalCube ( par2 + <NUM_LIT:1> , par3 , par4 ) && isPoweredOrRepeater ( par1IBlockAccess , par2 + <NUM_LIT:1> , par3 - <NUM_LIT:1> , par4 , - <NUM_LIT:1> ) ; boolean flag2 = isPoweredOrRepeater ( par1IBlockAccess , par2 , par3 , par4 - <NUM_LIT:1> , <NUM_LIT:2> ) || ! par1IBlockAccess . isBlockNormalCube ( par2 , par3 , par4 - <NUM_LIT:1> ) && isPoweredOrRepeater ( par1IBlockAccess , par2 , par3 - <NUM_LIT:1> , par4 - <NUM_LIT:1> , - <NUM_LIT:1> ) ; boolean flag3 = isPoweredOrRepeater ( par1IBlockAccess , par2 , par3 , par4 + <NUM_LIT:1> , <NUM_LIT:0> ) || ! par1IBlockAccess . isBlockNormalCube ( par2 , par3 , par4 + <NUM_LIT:1> ) && isPoweredOrRepeater ( par1IBlockAccess , par2 , par3 - <NUM_LIT:1> , par4 + <NUM_LIT:1> , - <NUM_LIT:1> ) ; if ( ! par1IBlockAccess . isBlockNormalCube ( par2 , par3 + <NUM_LIT:1> , par4 ) ) { if ( par1IBlockAccess . isBlockNormalCube ( par2 - <NUM_LIT:1> , par3 , par4 ) && isPoweredOrRepeater ( par1IBlockAccess , par2 - <NUM_LIT:1> , par3 + <NUM_LIT:1> , par4 , - <NUM_LIT:1> ) ) { flag = true ; } if ( par1IBlockAccess . isBlockNormalCube ( par2 + <NUM_LIT:1> , par3 , par4 ) && isPoweredOrRepeater ( par1IBlockAccess , par2 + <NUM_LIT:1> , par3 + <NUM_LIT:1> , par4 , - <NUM_LIT:1> ) ) { flag1 = true ; } if ( par1IBlockAccess . isBlockNormalCube ( par2 , par3 , par4 - <NUM_LIT:1> ) && isPoweredOrRepeater ( par1IBlockAccess , par2 , par3 + <NUM_LIT:1> , par4 - <NUM_LIT:1> , - <NUM_LIT:1> ) ) { flag2 = true ; } if ( par1IBlockAccess . isBlockNormalCube ( par2 , par3 , par4 + <NUM_LIT:1> ) && isPoweredOrRepeater ( par1IBlockAccess , par2 , par3 + <NUM_LIT:1> , par4 + <NUM_LIT:1> , - <NUM_LIT:1> ) ) { flag3 = true ; } } if ( ! flag2 && ! flag1 && ! flag && ! flag3 && par5 >= <NUM_LIT:2> && par5 <= <NUM_LIT:5> ) { return true ; } if ( par5 == <NUM_LIT:2> && flag2 && ! flag && ! flag1 ) { return true ; } if ( par5 == <NUM_LIT:3> && flag3 && ! flag && ! flag1 ) { return true ; } if ( par5 == <NUM_LIT:4> && flag && ! flag2 && ! flag3 ) { return true ; } return par5 == <NUM_LIT:5> && flag1 && ! flag2 && ! flag3 ; } public boolean canProvidePower ( ) { return wiresProvidePower ; } public static boolean isPowerProviderOrWire ( IBlockAccess par0IBlockAccess , int par1 , int par2 , int par3 , int par4 ) { int i = par0IBlockAccess . getBlockId ( par1 , par2 , par3 ) ; if ( i == Block . redstoneWire . blockID ) { return true ; } if ( i == <NUM_LIT:0> ) { return false ; } if ( i == Block . redstoneRepeaterIdle . blockID || i == Block . redstoneRepeaterActive . blockID ) { int j = par0IBlockAccess . getBlockMetadata ( par1 , par2 , par3 ) ; return par4 == ( j & <NUM_LIT:3> ) || par4 == Direction . footInvisibleFaceRemap [ j & <NUM_LIT:3> ] ; } return Block . blocksList [ i ] . canProvidePower ( ) && par4 != - <NUM_LIT:1> ; } public static boolean isPoweredOrRepeater ( IBlockAccess par0IBlockAccess , int par1 , int par2 , int par3 , int par4 ) { if ( isPowerProviderOrWire ( par0IBlockAccess , par1 , par2 , par3 , par4 ) ) { return true ; } int i = par0IBlockAccess . getBlockId ( par1 , par2 , par3 ) ; if ( i == Block . redstoneRepeaterActive . blockID ) { int j = par0IBlockAccess . getBlockMetadata ( par1 , par2 , par3 ) ; return par4 == ( j & <NUM_LIT:3> ) ; } else { return false ; } } } </s>
<s> package net . minecraft . src ; import java . util . LinkedList ; import java . util . Random ; public class StructureMineshaftStart extends StructureStart { public StructureMineshaftStart ( World par1World , Random par2Random , int par3 , int par4 ) { ComponentMineshaftRoom componentmineshaftroom = new ComponentMineshaftRoom ( <NUM_LIT:0> , par2Random , ( par3 << <NUM_LIT:4> ) + <NUM_LIT:2> , ( par4 << <NUM_LIT:4> ) + <NUM_LIT:2> ) ; components . add ( componentmineshaftroom ) ; componentmineshaftroom . buildComponent ( componentmineshaftroom , components , par2Random ) ; updateBoundingBox ( ) ; markAvailableHeight ( par1World , par2Random , <NUM_LIT:10> ) ; } } </s>
<s> package net . minecraft . src ; public enum EnumCreatureType { monster ( net . minecraft . src . IMob . class , <NUM_LIT> , Material . air , false ) , creature ( net . minecraft . src . EntityAnimal . class , <NUM_LIT:15> , Material . air , true ) , waterCreature ( net . minecraft . src . EntityWaterMob . class , <NUM_LIT:5> , Material . water , true ) ; private final Class creatureClass ; private final int maxNumberOfCreature ; private final Material creatureMaterial ; private final boolean isPeacefulCreature ; private EnumCreatureType ( Class par3Class , int par4 , Material par5Material , boolean par6 ) { creatureClass = par3Class ; maxNumberOfCreature = par4 ; creatureMaterial = par5Material ; isPeacefulCreature = par6 ; } public Class getCreatureClass ( ) { return creatureClass ; } public int getMaxNumberOfCreature ( ) { return maxNumberOfCreature ; } public Material getCreatureMaterial ( ) { return creatureMaterial ; } public boolean getPeacefulCreature ( ) { return isPeacefulCreature ; } } </s>
<s> package net . minecraft . src ; import java . util . List ; import java . util . Random ; public class ComponentNetherBridgeEntrance extends ComponentNetherBridgePiece { public ComponentNetherBridgeEntrance ( int par1 , Random par2Random , StructureBoundingBox par3StructureBoundingBox , int par4 ) { super ( par1 ) ; coordBaseMode = par4 ; boundingBox = par3StructureBoundingBox ; } public void buildComponent ( StructureComponent par1StructureComponent , List par2List , Random par3Random ) { getNextComponentNormal ( ( ComponentNetherBridgeStartPiece ) par1StructureComponent , par2List , par3Random , <NUM_LIT:5> , <NUM_LIT:3> , true ) ; } public static ComponentNetherBridgeEntrance createValidComponent ( List par0List , Random par1Random , int par2 , int par3 , int par4 , int par5 , int par6 ) { StructureBoundingBox structureboundingbox = StructureBoundingBox . getComponentToAddBoundingBox ( par2 , par3 , par4 , - <NUM_LIT:5> , - <NUM_LIT:3> , <NUM_LIT:0> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , par5 ) ; if ( ! isAboveGround ( structureboundingbox ) || StructureComponent . findIntersecting ( par0List , structureboundingbox ) != null ) { return null ; } else { return new ComponentNetherBridgeEntrance ( par6 , par1Random , structureboundingbox , par5 ) ; } } public boolean addComponentParts ( World par1World , Random par2Random , StructureBoundingBox par3StructureBoundingBox ) { fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:3> , <NUM_LIT:0> , <NUM_LIT:12> , <NUM_LIT:4> , <NUM_LIT:12> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:0> , <NUM_LIT:12> , <NUM_LIT> , <NUM_LIT:12> , <NUM_LIT:0> , <NUM_LIT:0> , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:12> , <NUM_LIT:12> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:11> , <NUM_LIT:5> , <NUM_LIT:0> , <NUM_LIT:12> , <NUM_LIT:12> , <NUM_LIT:12> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:2> , <NUM_LIT:5> , <NUM_LIT:11> , <NUM_LIT:4> , <NUM_LIT:12> , <NUM_LIT:12> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:8> , <NUM_LIT:5> , <NUM_LIT:11> , <NUM_LIT:10> , <NUM_LIT:12> , <NUM_LIT:12> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:5> , <NUM_LIT:9> , <NUM_LIT:11> , <NUM_LIT:7> , <NUM_LIT:12> , <NUM_LIT:12> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:2> , <NUM_LIT:5> , <NUM_LIT:0> , <NUM_LIT:4> , <NUM_LIT:12> , <NUM_LIT:1> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:8> , <NUM_LIT:5> , <NUM_LIT:0> , <NUM_LIT:10> , <NUM_LIT:12> , <NUM_LIT:1> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:5> , <NUM_LIT:9> , <NUM_LIT:0> , <NUM_LIT:7> , <NUM_LIT:12> , <NUM_LIT:1> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:2> , <NUM_LIT:11> , <NUM_LIT:2> , <NUM_LIT:10> , <NUM_LIT:12> , <NUM_LIT:10> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:5> , <NUM_LIT:8> , <NUM_LIT:0> , <NUM_LIT:7> , <NUM_LIT:8> , <NUM_LIT:0> , Block . netherFence . blockID , Block . netherFence . blockID , false ) ; for ( int i = <NUM_LIT:1> ; i <= <NUM_LIT:11> ; i += <NUM_LIT:2> ) { fillWithBlocks ( par1World , par3StructureBoundingBox , i , <NUM_LIT:10> , <NUM_LIT:0> , i , <NUM_LIT:11> , <NUM_LIT:0> , Block . netherFence . blockID , Block . netherFence . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , i , <NUM_LIT:10> , <NUM_LIT:12> , i , <NUM_LIT:11> , <NUM_LIT:12> , Block . netherFence . blockID , Block . netherFence . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:10> , i , <NUM_LIT:0> , <NUM_LIT:11> , i , Block . netherFence . blockID , Block . netherFence . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:12> , <NUM_LIT:10> , i , <NUM_LIT:12> , <NUM_LIT:11> , i , Block . netherFence . blockID , Block . netherFence . blockID , false ) ; placeBlockAtCurrentPosition ( par1World , Block . netherBrick . blockID , <NUM_LIT:0> , i , <NUM_LIT> , <NUM_LIT:0> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . netherBrick . blockID , <NUM_LIT:0> , i , <NUM_LIT> , <NUM_LIT:12> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . netherBrick . blockID , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT> , i , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . netherBrick . blockID , <NUM_LIT:0> , <NUM_LIT:12> , <NUM_LIT> , i , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . netherFence . blockID , <NUM_LIT:0> , i + <NUM_LIT:1> , <NUM_LIT> , <NUM_LIT:0> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . netherFence . blockID , <NUM_LIT:0> , i + <NUM_LIT:1> , <NUM_LIT> , <NUM_LIT:12> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . netherFence . blockID , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT> , i + <NUM_LIT:1> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . netherFence . blockID , <NUM_LIT:0> , <NUM_LIT:12> , <NUM_LIT> , i + <NUM_LIT:1> , par3StructureBoundingBox ) ; } placeBlockAtCurrentPosition ( par1World , Block . netherFence . blockID , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT> , <NUM_LIT:0> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . netherFence . blockID , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT> , <NUM_LIT:12> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . netherFence . blockID , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT> , <NUM_LIT:0> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . netherFence . blockID , <NUM_LIT:0> , <NUM_LIT:12> , <NUM_LIT> , <NUM_LIT:0> , par3StructureBoundingBox ) ; for ( int j = <NUM_LIT:3> ; j <= <NUM_LIT:9> ; j += <NUM_LIT:2> ) { fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:1> , <NUM_LIT:7> , j , <NUM_LIT:1> , <NUM_LIT:8> , j , Block . netherFence . blockID , Block . netherFence . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:11> , <NUM_LIT:7> , j , <NUM_LIT:11> , <NUM_LIT:8> , j , Block . netherFence . blockID , Block . netherFence . blockID , false ) ; } fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:4> , <NUM_LIT:2> , <NUM_LIT:0> , <NUM_LIT:8> , <NUM_LIT:2> , <NUM_LIT:12> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:2> , <NUM_LIT:4> , <NUM_LIT:12> , <NUM_LIT:2> , <NUM_LIT:8> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:4> , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:8> , <NUM_LIT:1> , <NUM_LIT:3> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:4> , <NUM_LIT:0> , <NUM_LIT:9> , <NUM_LIT:8> , <NUM_LIT:1> , <NUM_LIT:12> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:4> , <NUM_LIT:3> , <NUM_LIT:1> , <NUM_LIT:8> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:9> , <NUM_LIT:0> , <NUM_LIT:4> , <NUM_LIT:12> , <NUM_LIT:1> , <NUM_LIT:8> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; for ( int k = <NUM_LIT:4> ; k <= <NUM_LIT:8> ; k ++ ) { for ( int j1 = <NUM_LIT:0> ; j1 <= <NUM_LIT:2> ; j1 ++ ) { fillCurrentPositionBlocksDownwards ( par1World , Block . netherBrick . blockID , <NUM_LIT:0> , k , - <NUM_LIT:1> , j1 , par3StructureBoundingBox ) ; fillCurrentPositionBlocksDownwards ( par1World , Block . netherBrick . blockID , <NUM_LIT:0> , k , - <NUM_LIT:1> , <NUM_LIT:12> - j1 , par3StructureBoundingBox ) ; } } for ( int l = <NUM_LIT:0> ; l <= <NUM_LIT:2> ; l ++ ) { for ( int k1 = <NUM_LIT:4> ; k1 <= <NUM_LIT:8> ; k1 ++ ) { fillCurrentPositionBlocksDownwards ( par1World , Block . netherBrick . blockID , <NUM_LIT:0> , l , - <NUM_LIT:1> , k1 , par3StructureBoundingBox ) ; fillCurrentPositionBlocksDownwards ( par1World , Block . netherBrick . blockID , <NUM_LIT:0> , <NUM_LIT:12> - l , - <NUM_LIT:1> , k1 , par3StructureBoundingBox ) ; } } fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:5> , <NUM_LIT:5> , <NUM_LIT:5> , <NUM_LIT:7> , <NUM_LIT:5> , <NUM_LIT:7> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:6> , <NUM_LIT:1> , <NUM_LIT:6> , <NUM_LIT:6> , <NUM_LIT:4> , <NUM_LIT:6> , <NUM_LIT:0> , <NUM_LIT:0> , false ) ; placeBlockAtCurrentPosition ( par1World , Block . netherBrick . blockID , <NUM_LIT:0> , <NUM_LIT:6> , <NUM_LIT:0> , <NUM_LIT:6> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . lavaMoving . blockID , <NUM_LIT:0> , <NUM_LIT:6> , <NUM_LIT:5> , <NUM_LIT:6> , par3StructureBoundingBox ) ; int i1 = getXWithOffset ( <NUM_LIT:6> , <NUM_LIT:6> ) ; int l1 = getYWithOffset ( <NUM_LIT:5> ) ; int i2 = getZWithOffset ( <NUM_LIT:6> , <NUM_LIT:6> ) ; if ( par3StructureBoundingBox . isVecInside ( i1 , l1 , i2 ) ) { par1World . scheduledUpdatesAreImmediate = true ; Block . blocksList [ Block . lavaMoving . blockID ] . updateTick ( par1World , i1 , l1 , i2 , par2Random ) ; par1World . scheduledUpdatesAreImmediate = false ; } return true ; } } </s>
<s> package net . minecraft . src ; public class TileEntitySign extends TileEntity { public String signText [ ] = { "<STR_LIT>" , "<STR_LIT>" , "<STR_LIT>" , "<STR_LIT>" } ; public int lineBeingEdited ; private boolean isEditable ; public TileEntitySign ( ) { lineBeingEdited = - <NUM_LIT:1> ; isEditable = true ; } public void writeToNBT ( NBTTagCompound par1NBTTagCompound ) { super . writeToNBT ( par1NBTTagCompound ) ; par1NBTTagCompound . setString ( "<STR_LIT>" , signText [ <NUM_LIT:0> ] ) ; par1NBTTagCompound . setString ( "<STR_LIT>" , signText [ <NUM_LIT:1> ] ) ; par1NBTTagCompound . setString ( "<STR_LIT>" , signText [ <NUM_LIT:2> ] ) ; par1NBTTagCompound . setString ( "<STR_LIT>" , signText [ <NUM_LIT:3> ] ) ; } public void readFromNBT ( NBTTagCompound par1NBTTagCompound ) { isEditable = false ; super . readFromNBT ( par1NBTTagCompound ) ; for ( int i = <NUM_LIT:0> ; i < <NUM_LIT:4> ; i ++ ) { signText [ i ] = par1NBTTagCompound . getString ( ( new StringBuilder ( ) ) . append ( "<STR_LIT>" ) . append ( i + <NUM_LIT:1> ) . toString ( ) ) ; if ( signText [ i ] . length ( ) > <NUM_LIT:15> ) { signText [ i ] = signText [ i ] . substring ( <NUM_LIT:0> , <NUM_LIT:15> ) ; } } } public Packet getDescriptionPacket ( ) { String as [ ] = new String [ <NUM_LIT:4> ] ; for ( int i = <NUM_LIT:0> ; i < <NUM_LIT:4> ; i ++ ) { as [ i ] = signText [ i ] ; } return new Packet130UpdateSign ( xCoord , yCoord , zCoord , as ) ; } public boolean isEditable ( ) { return isEditable ; } } </s>
<s> package net . minecraft . src ; import java . io . * ; public class Packet30Entity extends Packet { public int entityId ; public byte xPosition ; public byte yPosition ; public byte zPosition ; public byte yaw ; public byte pitch ; public boolean rotating ; public Packet30Entity ( ) { rotating = false ; } public Packet30Entity ( int par1 ) { rotating = false ; entityId = par1 ; } public void readPacketData ( DataInputStream par1DataInputStream ) throws IOException { entityId = par1DataInputStream . readInt ( ) ; } public void writePacketData ( DataOutputStream par1DataOutputStream ) throws IOException { par1DataOutputStream . writeInt ( entityId ) ; } public void processPacket ( NetHandler par1NetHandler ) { par1NetHandler . handleEntity ( this ) ; } public int getPacketSize ( ) { return <NUM_LIT:4> ; } } </s>
<s> package net . minecraft . src ; import java . io . * ; public class NBTTagFloat extends NBTBase { public float data ; public NBTTagFloat ( String par1Str ) { super ( par1Str ) ; } public NBTTagFloat ( String par1Str , float par2 ) { super ( par1Str ) ; data = par2 ; } void write ( DataOutput par1DataOutput ) throws IOException { par1DataOutput . writeFloat ( data ) ; } void load ( DataInput par1DataInput ) throws IOException { data = par1DataInput . readFloat ( ) ; } public byte getId ( ) { return <NUM_LIT:5> ; } public String toString ( ) { return ( new StringBuilder ( ) ) . append ( "<STR_LIT>" ) . append ( data ) . toString ( ) ; } public NBTBase copy ( ) { return new NBTTagFloat ( getName ( ) , data ) ; } public boolean equals ( Object par1Obj ) { if ( super . equals ( par1Obj ) ) { NBTTagFloat nbttagfloat = ( NBTTagFloat ) par1Obj ; return data == nbttagfloat . data ; } else { return false ; } } public int hashCode ( ) { return super . hashCode ( ) ^ Float . floatToIntBits ( data ) ; } } </s>
<s> package net . minecraft . src ; public class BlockBreakable extends Block { private boolean localFlag ; protected BlockBreakable ( int par1 , int par2 , Material par3Material , boolean par4 ) { super ( par1 , par2 , par3Material ) ; localFlag = par4 ; } public boolean isOpaqueCube ( ) { return false ; } } </s>
<s> package net . minecraft . src ; import java . util . Random ; public class BlockSnow extends Block { protected BlockSnow ( int par1 , int par2 ) { super ( par1 , par2 , Material . snow ) ; setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; setTickRandomly ( true ) ; } public AxisAlignedBB getCollisionBoundingBoxFromPool ( World par1World , int par2 , int par3 , int par4 ) { int i = par1World . getBlockMetadata ( par2 , par3 , par4 ) & <NUM_LIT:7> ; if ( i >= <NUM_LIT:3> ) { return AxisAlignedBB . getBoundingBoxFromPool ( ( double ) par2 + minX , ( double ) par3 + minY , ( double ) par4 + minZ , ( double ) par2 + maxX , ( float ) par3 + <NUM_LIT> , ( double ) par4 + maxZ ) ; } else { return null ; } } public boolean isOpaqueCube ( ) { return false ; } public boolean renderAsNormalBlock ( ) { return false ; } public void setBlockBoundsBasedOnState ( IBlockAccess par1IBlockAccess , int par2 , int par3 , int par4 ) { int i = par1IBlockAccess . getBlockMetadata ( par2 , par3 , par4 ) & <NUM_LIT:7> ; float f = ( float ) ( <NUM_LIT:2> * ( <NUM_LIT:1> + i ) ) / <NUM_LIT> ; setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , f , <NUM_LIT> ) ; } public boolean canPlaceBlockAt ( World par1World , int par2 , int par3 , int par4 ) { int i = par1World . getBlockId ( par2 , par3 - <NUM_LIT:1> , par4 ) ; if ( i == <NUM_LIT:0> || i != Block . leaves . blockID && ! Block . blocksList [ i ] . isOpaqueCube ( ) ) { return false ; } else { return par1World . getBlockMaterial ( par2 , par3 - <NUM_LIT:1> , par4 ) . blocksMovement ( ) ; } } public void onNeighborBlockChange ( World par1World , int par2 , int par3 , int par4 , int par5 ) { canSnowStay ( par1World , par2 , par3 , par4 ) ; } private boolean canSnowStay ( World par1World , int par2 , int par3 , int par4 ) { if ( ! canPlaceBlockAt ( par1World , par2 , par3 , par4 ) ) { dropBlockAsItem ( par1World , par2 , par3 , par4 , par1World . getBlockMetadata ( par2 , par3 , par4 ) , <NUM_LIT:0> ) ; par1World . setBlockWithNotify ( par2 , par3 , par4 , <NUM_LIT:0> ) ; return false ; } else { return true ; } } public void harvestBlock ( World par1World , EntityPlayer par2EntityPlayer , int par3 , int par4 , int par5 , int par6 ) { int i = Item . snowball . shiftedIndex ; float f = <NUM_LIT> ; double d = ( double ) ( par1World . rand . nextFloat ( ) * f ) + ( double ) ( <NUM_LIT> - f ) * <NUM_LIT> ; double d1 = ( double ) ( par1World . rand . nextFloat ( ) * f ) + ( double ) ( <NUM_LIT> - f ) * <NUM_LIT> ; double d2 = ( double ) ( par1World . rand . nextFloat ( ) * f ) + ( double ) ( <NUM_LIT> - f ) * <NUM_LIT> ; EntityItem entityitem = new EntityItem ( par1World , ( double ) par3 + d , ( double ) par4 + d1 , ( double ) par5 + d2 , new ItemStack ( i , <NUM_LIT:1> , <NUM_LIT:0> ) ) ; entityitem . delayBeforeCanPickup = <NUM_LIT:10> ; par1World . spawnEntityInWorld ( entityitem ) ; par1World . setBlockWithNotify ( par3 , par4 , par5 , <NUM_LIT:0> ) ; par2EntityPlayer . addStat ( StatList . mineBlockStatArray [ blockID ] , <NUM_LIT:1> ) ; } public int idDropped ( int par1 , Random par2Random , int par3 ) { return Item . snowball . shiftedIndex ; } public int quantityDropped ( Random par1Random ) { return <NUM_LIT:0> ; } public void updateTick ( World par1World , int par2 , int par3 , int par4 , Random par5Random ) { if ( par1World . getSavedLightValue ( EnumSkyBlock . Block , par2 , par3 , par4 ) > <NUM_LIT:11> ) { dropBlockAsItem ( par1World , par2 , par3 , par4 , par1World . getBlockMetadata ( par2 , par3 , par4 ) , <NUM_LIT:0> ) ; par1World . setBlockWithNotify ( par2 , par3 , par4 , <NUM_LIT:0> ) ; } } } </s>
<s> package net . minecraft . src ; import java . io . * ; public class Packet8UpdateHealth extends Packet { public int healthMP ; public int food ; public float foodSaturation ; public Packet8UpdateHealth ( ) { } public Packet8UpdateHealth ( int par1 , int par2 , float par3 ) { healthMP = par1 ; food = par2 ; foodSaturation = par3 ; } public void readPacketData ( DataInputStream par1DataInputStream ) throws IOException { healthMP = par1DataInputStream . readShort ( ) ; food = par1DataInputStream . readShort ( ) ; foodSaturation = par1DataInputStream . readFloat ( ) ; } public void writePacketData ( DataOutputStream par1DataOutputStream ) throws IOException { par1DataOutputStream . writeShort ( healthMP ) ; par1DataOutputStream . writeShort ( food ) ; par1DataOutputStream . writeFloat ( foodSaturation ) ; } public void processPacket ( NetHandler par1NetHandler ) { par1NetHandler . handleUpdateHealth ( this ) ; } public int getPacketSize ( ) { return <NUM_LIT:8> ; } } </s>
<s> package net . minecraft . src ; import java . io . * ; public class NBTTagString extends NBTBase { public String data ; public NBTTagString ( String par1Str ) { super ( par1Str ) ; } public NBTTagString ( String par1Str , String par2Str ) { super ( par1Str ) ; data = par2Str ; if ( par2Str == null ) { throw new IllegalArgumentException ( "<STR_LIT>" ) ; } else { return ; } } void write ( DataOutput par1DataOutput ) throws IOException { par1DataOutput . writeUTF ( data ) ; } void load ( DataInput par1DataInput ) throws IOException { data = par1DataInput . readUTF ( ) ; } public byte getId ( ) { return <NUM_LIT:8> ; } public String toString ( ) { return ( new StringBuilder ( ) ) . append ( "<STR_LIT>" ) . append ( data ) . toString ( ) ; } public NBTBase copy ( ) { return new NBTTagString ( getName ( ) , data ) ; } public boolean equals ( Object par1Obj ) { if ( super . equals ( par1Obj ) ) { NBTTagString nbttagstring = ( NBTTagString ) par1Obj ; return data == null && nbttagstring . data == null || data != null && data . equals ( nbttagstring . data ) ; } else { return false ; } } public int hashCode ( ) { return super . hashCode ( ) ^ data . hashCode ( ) ; } } </s>
<s> package net . minecraft . src ; import java . io . * ; public class Packet108EnchantItem extends Packet { public int windowId ; public int enchantment ; public Packet108EnchantItem ( ) { } public void processPacket ( NetHandler par1NetHandler ) { par1NetHandler . handleEnchantItem ( this ) ; } public void readPacketData ( DataInputStream par1DataInputStream ) throws IOException { windowId = par1DataInputStream . readByte ( ) ; enchantment = par1DataInputStream . readByte ( ) ; } public void writePacketData ( DataOutputStream par1DataOutputStream ) throws IOException { par1DataOutputStream . writeByte ( windowId ) ; par1DataOutputStream . writeByte ( enchantment ) ; } public int getPacketSize ( ) { return <NUM_LIT:2> ; } } </s>
<s> package net . minecraft . src ; public class StructurePieceTreasure extends WeightedRandomChoice { public int itemID ; public int itemMetadata ; public int minItemStack ; public int maxItemStack ; public StructurePieceTreasure ( int par1 , int par2 , int par3 , int par4 , int par5 ) { super ( par5 ) ; itemID = par1 ; itemMetadata = par2 ; minItemStack = par3 ; maxItemStack = par4 ; } } </s>
<s> package net . minecraft . src ; import java . util . List ; import java . util . Random ; public class ComponentVillageHouse2 extends ComponentVillage { private static final StructurePieceTreasure chestLoot [ ] ; private int averageGroundLevel ; private boolean hasMadeChest ; public ComponentVillageHouse2 ( int par1 , Random par2Random , StructureBoundingBox par3StructureBoundingBox , int par4 ) { super ( par1 ) ; averageGroundLevel = - <NUM_LIT:1> ; coordBaseMode = par4 ; boundingBox = par3StructureBoundingBox ; } public void buildComponent ( StructureComponent structurecomponent , List list , Random random ) { } public static ComponentVillageHouse2 findValidPlacement ( List par0List , Random par1Random , int par2 , int par3 , int par4 , int par5 , int par6 ) { StructureBoundingBox structureboundingbox = StructureBoundingBox . getComponentToAddBoundingBox ( par2 , par3 , par4 , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:10> , <NUM_LIT:6> , <NUM_LIT:7> , par5 ) ; if ( ! canVillageGoDeeper ( structureboundingbox ) || StructureComponent . findIntersecting ( par0List , structureboundingbox ) != null ) { return null ; } else { return new ComponentVillageHouse2 ( par6 , par1Random , structureboundingbox , par5 ) ; } } public boolean addComponentParts ( World par1World , Random par2Random , StructureBoundingBox par3StructureBoundingBox ) { if ( averageGroundLevel < <NUM_LIT:0> ) { averageGroundLevel = getAverageGroundLevel ( par1World , par3StructureBoundingBox ) ; if ( averageGroundLevel < <NUM_LIT:0> ) { return true ; } boundingBox . offset ( <NUM_LIT:0> , ( ( averageGroundLevel - boundingBox . maxY ) + <NUM_LIT:6> ) - <NUM_LIT:1> , <NUM_LIT:0> ) ; } fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:0> , <NUM_LIT:9> , <NUM_LIT:4> , <NUM_LIT:6> , <NUM_LIT:0> , <NUM_LIT:0> , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:9> , <NUM_LIT:0> , <NUM_LIT:6> , Block . cobblestone . blockID , Block . cobblestone . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:4> , <NUM_LIT:0> , <NUM_LIT:9> , <NUM_LIT:4> , <NUM_LIT:6> , Block . cobblestone . blockID , Block . cobblestone . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:0> , <NUM_LIT:9> , <NUM_LIT:5> , <NUM_LIT:6> , Block . stairSingle . blockID , Block . stairSingle . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:1> , <NUM_LIT:5> , <NUM_LIT:1> , <NUM_LIT:8> , <NUM_LIT:5> , <NUM_LIT:5> , <NUM_LIT:0> , <NUM_LIT:0> , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:1> , <NUM_LIT:1> , <NUM_LIT:0> , <NUM_LIT:2> , <NUM_LIT:3> , <NUM_LIT:0> , Block . planks . blockID , Block . planks . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:4> , <NUM_LIT:0> , Block . wood . blockID , Block . wood . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:3> , <NUM_LIT:1> , <NUM_LIT:0> , <NUM_LIT:3> , <NUM_LIT:4> , <NUM_LIT:0> , Block . wood . blockID , Block . wood . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:6> , <NUM_LIT:0> , <NUM_LIT:4> , <NUM_LIT:6> , Block . wood . blockID , Block . wood . blockID , false ) ; placeBlockAtCurrentPosition ( par1World , Block . planks . blockID , <NUM_LIT:0> , <NUM_LIT:3> , <NUM_LIT:3> , <NUM_LIT:1> , par3StructureBoundingBox ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:3> , <NUM_LIT:1> , <NUM_LIT:2> , <NUM_LIT:3> , <NUM_LIT:3> , <NUM_LIT:2> , Block . planks . blockID , Block . planks . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:4> , <NUM_LIT:1> , <NUM_LIT:3> , <NUM_LIT:5> , <NUM_LIT:3> , <NUM_LIT:3> , Block . planks . blockID , Block . planks . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:1> , <NUM_LIT:0> , <NUM_LIT:3> , <NUM_LIT:5> , Block . planks . blockID , Block . planks . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:1> , <NUM_LIT:1> , <NUM_LIT:6> , <NUM_LIT:5> , <NUM_LIT:3> , <NUM_LIT:6> , Block . planks . blockID , Block . planks . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:5> , <NUM_LIT:1> , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:3> , <NUM_LIT:0> , Block . fence . blockID , Block . fence . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:9> , <NUM_LIT:1> , <NUM_LIT:0> , <NUM_LIT:9> , <NUM_LIT:3> , <NUM_LIT:0> , Block . fence . blockID , Block . fence . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:6> , <NUM_LIT:1> , <NUM_LIT:4> , <NUM_LIT:9> , <NUM_LIT:4> , <NUM_LIT:6> , Block . cobblestone . blockID , Block . cobblestone . blockID , false ) ; placeBlockAtCurrentPosition ( par1World , Block . lavaMoving . blockID , <NUM_LIT:0> , <NUM_LIT:7> , <NUM_LIT:1> , <NUM_LIT:5> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . lavaMoving . blockID , <NUM_LIT:0> , <NUM_LIT:8> , <NUM_LIT:1> , <NUM_LIT:5> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . fenceIron . blockID , <NUM_LIT:0> , <NUM_LIT:9> , <NUM_LIT:2> , <NUM_LIT:5> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . fenceIron . blockID , <NUM_LIT:0> , <NUM_LIT:9> , <NUM_LIT:2> , <NUM_LIT:4> , par3StructureBoundingBox ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:7> , <NUM_LIT:2> , <NUM_LIT:4> , <NUM_LIT:8> , <NUM_LIT:2> , <NUM_LIT:5> , <NUM_LIT:0> , <NUM_LIT:0> , false ) ; placeBlockAtCurrentPosition ( par1World , Block . cobblestone . blockID , <NUM_LIT:0> , <NUM_LIT:6> , <NUM_LIT:1> , <NUM_LIT:3> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . stoneOvenIdle . blockID , <NUM_LIT:0> , <NUM_LIT:6> , <NUM_LIT:2> , <NUM_LIT:3> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . stoneOvenIdle . blockID , <NUM_LIT:0> , <NUM_LIT:6> , <NUM_LIT:3> , <NUM_LIT:3> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . stairDouble . blockID , <NUM_LIT:0> , <NUM_LIT:8> , <NUM_LIT:1> , <NUM_LIT:1> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . thinGlass . blockID , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:2> , <NUM_LIT:2> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . thinGlass . blockID , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:2> , <NUM_LIT:4> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . thinGlass . blockID , <NUM_LIT:0> , <NUM_LIT:2> , <NUM_LIT:2> , <NUM_LIT:6> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . thinGlass . blockID , <NUM_LIT:0> , <NUM_LIT:4> , <NUM_LIT:2> , <NUM_LIT:6> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . fence . blockID , <NUM_LIT:0> , <NUM_LIT:2> , <NUM_LIT:1> , <NUM_LIT:4> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . pressurePlatePlanks . blockID , <NUM_LIT:0> , <NUM_LIT:2> , <NUM_LIT:2> , <NUM_LIT:4> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . planks . blockID , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:1> , <NUM_LIT:5> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . stairCompactPlanks . blockID , getMetadataWithOffset ( Block . stairCompactPlanks . blockID , <NUM_LIT:3> ) , <NUM_LIT:2> , <NUM_LIT:1> , <NUM_LIT:5> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . stairCompactPlanks . blockID , getMetadataWithOffset ( Block . stairCompactPlanks . blockID , <NUM_LIT:1> ) , <NUM_LIT:1> , <NUM_LIT:1> , <NUM_LIT:4> , par3StructureBoundingBox ) ; if ( ! hasMadeChest ) { int i = getYWithOffset ( <NUM_LIT:1> ) ; int l = getXWithOffset ( <NUM_LIT:5> , <NUM_LIT:5> ) ; int j1 = getZWithOffset ( <NUM_LIT:5> , <NUM_LIT:5> ) ; if ( par3StructureBoundingBox . isVecInside ( l , i , j1 ) ) { hasMadeChest = true ; createTreasureChestAtCurrentPosition ( par1World , par3StructureBoundingBox , par2Random , <NUM_LIT:5> , <NUM_LIT:1> , <NUM_LIT:5> , chestLoot , <NUM_LIT:3> + par2Random . nextInt ( <NUM_LIT:6> ) ) ; } } for ( int j = <NUM_LIT:6> ; j <= <NUM_LIT:8> ; j ++ ) { if ( getBlockIdAtCurrentPosition ( par1World , j , <NUM_LIT:0> , - <NUM_LIT:1> , par3StructureBoundingBox ) == <NUM_LIT:0> && getBlockIdAtCurrentPosition ( par1World , j , - <NUM_LIT:1> , - <NUM_LIT:1> , par3StructureBoundingBox ) != <NUM_LIT:0> ) { placeBlockAtCurrentPosition ( par1World , Block . stairCompactCobblestone . blockID , getMetadataWithOffset ( Block . stairCompactCobblestone . blockID , <NUM_LIT:3> ) , j , <NUM_LIT:0> , - <NUM_LIT:1> , par3StructureBoundingBox ) ; } } for ( int k = <NUM_LIT:0> ; k < <NUM_LIT:7> ; k ++ ) { for ( int i1 = <NUM_LIT:0> ; i1 < <NUM_LIT:10> ; i1 ++ ) { clearCurrentPositionBlocksUpwards ( par1World , i1 , <NUM_LIT:6> , k , par3StructureBoundingBox ) ; fillCurrentPositionBlocksDownwards ( par1World , Block . cobblestone . blockID , <NUM_LIT:0> , i1 , - <NUM_LIT:1> , k , par3StructureBoundingBox ) ; } } spawnVillagers ( par1World , par3StructureBoundingBox , <NUM_LIT:7> , <NUM_LIT:1> , <NUM_LIT:1> , <NUM_LIT:1> ) ; return true ; } protected int getVillagerType ( int par1 ) { return <NUM_LIT:3> ; } static { chestLoot = ( new StructurePieceTreasure [ ] { new StructurePieceTreasure ( Item . diamond . shiftedIndex , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:3> , <NUM_LIT:3> ) , new StructurePieceTreasure ( Item . ingotIron . shiftedIndex , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:5> , <NUM_LIT:10> ) , new StructurePieceTreasure ( Item . ingotGold . shiftedIndex , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:3> , <NUM_LIT:5> ) , new StructurePieceTreasure ( Item . bread . shiftedIndex , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:3> , <NUM_LIT:15> ) , new StructurePieceTreasure ( Item . appleRed . shiftedIndex , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:3> , <NUM_LIT:15> ) , new StructurePieceTreasure ( Item . pickaxeSteel . shiftedIndex , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:1> , <NUM_LIT:5> ) , new StructurePieceTreasure ( Item . swordSteel . shiftedIndex , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:1> , <NUM_LIT:5> ) , new StructurePieceTreasure ( Item . plateSteel . shiftedIndex , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:1> , <NUM_LIT:5> ) , new StructurePieceTreasure ( Item . helmetSteel . shiftedIndex , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:1> , <NUM_LIT:5> ) , new StructurePieceTreasure ( Item . legsSteel . shiftedIndex , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:1> , <NUM_LIT:5> ) , new StructurePieceTreasure ( Item . bootsSteel . shiftedIndex , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:1> , <NUM_LIT:5> ) , new StructurePieceTreasure ( Block . obsidian . blockID , <NUM_LIT:0> , <NUM_LIT:3> , <NUM_LIT:7> , <NUM_LIT:5> ) , new StructurePieceTreasure ( Block . sapling . blockID , <NUM_LIT:0> , <NUM_LIT:3> , <NUM_LIT:7> , <NUM_LIT:5> ) } ) ; } } </s>
<s> package net . minecraft . src ; public class ChunkCoordinates implements Comparable { public int posX ; public int posY ; public int posZ ; public ChunkCoordinates ( ) { } public ChunkCoordinates ( int par1 , int par2 , int par3 ) { posX = par1 ; posY = par2 ; posZ = par3 ; } public ChunkCoordinates ( ChunkCoordinates par1ChunkCoordinates ) { posX = par1ChunkCoordinates . posX ; posY = par1ChunkCoordinates . posY ; posZ = par1ChunkCoordinates . posZ ; } public boolean equals ( Object par1Obj ) { if ( ! ( par1Obj instanceof ChunkCoordinates ) ) { return false ; } else { ChunkCoordinates chunkcoordinates = ( ChunkCoordinates ) par1Obj ; return posX == chunkcoordinates . posX && posY == chunkcoordinates . posY && posZ == chunkcoordinates . posZ ; } } public int hashCode ( ) { return posX + posZ << <NUM_LIT:8> + posY << <NUM_LIT:16> ; } public int compareChunkCoordinate ( ChunkCoordinates par1ChunkCoordinates ) { if ( posY == par1ChunkCoordinates . posY ) { if ( posZ == par1ChunkCoordinates . posZ ) { return posX - par1ChunkCoordinates . posX ; } else { return posZ - par1ChunkCoordinates . posZ ; } } else { return posY - par1ChunkCoordinates . posY ; } } public void set ( int par1 , int par2 , int par3 ) { posX = par1 ; posY = par2 ; posZ = par3 ; } public double getEuclideanDistanceTo ( int par1 , int par2 , int par3 ) { int i = posX - par1 ; int j = posY - par2 ; int k = posZ - par3 ; return Math . sqrt ( i * i + j * j + k * k ) ; } public float getDistanceSquared ( int par1 , int par2 , int par3 ) { int i = posX - par1 ; int j = posY - par2 ; int k = posZ - par3 ; return ( float ) ( i * i + j * j + k * k ) ; } public int compareTo ( Object par1Obj ) { return compareChunkCoordinate ( ( ChunkCoordinates ) par1Obj ) ; } } </s>
<s> package net . minecraft . src ; final class StepSoundStone extends StepSound { StepSoundStone ( String par1Str , float par2 , float par3 ) { super ( par1Str , par2 , par3 ) ; } } </s>
<s> package net . minecraft . src ; import java . io . * ; public class Packet71Weather extends Packet { public int entityID ; public int posX ; public int posY ; public int posZ ; public int isLightningBolt ; public Packet71Weather ( ) { } public Packet71Weather ( Entity par1Entity ) { entityID = par1Entity . entityId ; posX = MathHelper . floor_double ( par1Entity . posX * <NUM_LIT> ) ; posY = MathHelper . floor_double ( par1Entity . posY * <NUM_LIT> ) ; posZ = MathHelper . floor_double ( par1Entity . posZ * <NUM_LIT> ) ; if ( par1Entity instanceof EntityLightningBolt ) { isLightningBolt = <NUM_LIT:1> ; } } public void readPacketData ( DataInputStream par1DataInputStream ) throws IOException { entityID = par1DataInputStream . readInt ( ) ; isLightningBolt = par1DataInputStream . readByte ( ) ; posX = par1DataInputStream . readInt ( ) ; posY = par1DataInputStream . readInt ( ) ; posZ = par1DataInputStream . readInt ( ) ; } public void writePacketData ( DataOutputStream par1DataOutputStream ) throws IOException { par1DataOutputStream . writeInt ( entityID ) ; par1DataOutputStream . writeByte ( isLightningBolt ) ; par1DataOutputStream . writeInt ( posX ) ; par1DataOutputStream . writeInt ( posY ) ; par1DataOutputStream . writeInt ( posZ ) ; } public void processPacket ( NetHandler par1NetHandler ) { par1NetHandler . handleWeather ( this ) ; } public int getPacketSize ( ) { return <NUM_LIT> ; } } </s>
<s> package net . minecraft . src ; import java . util . Random ; public class WorldGenLiquids extends WorldGenerator { private int liquidBlockId ; public WorldGenLiquids ( int par1 ) { liquidBlockId = par1 ; } public boolean generate ( World par1World , Random par2Random , int par3 , int par4 , int par5 ) { if ( par1World . getBlockId ( par3 , par4 + <NUM_LIT:1> , par5 ) != Block . stone . blockID ) { return false ; } if ( par1World . getBlockId ( par3 , par4 - <NUM_LIT:1> , par5 ) != Block . stone . blockID ) { return false ; } if ( par1World . getBlockId ( par3 , par4 , par5 ) != <NUM_LIT:0> && par1World . getBlockId ( par3 , par4 , par5 ) != Block . stone . blockID ) { return false ; } int i = <NUM_LIT:0> ; if ( par1World . getBlockId ( par3 - <NUM_LIT:1> , par4 , par5 ) == Block . stone . blockID ) { i ++ ; } if ( par1World . getBlockId ( par3 + <NUM_LIT:1> , par4 , par5 ) == Block . stone . blockID ) { i ++ ; } if ( par1World . getBlockId ( par3 , par4 , par5 - <NUM_LIT:1> ) == Block . stone . blockID ) { i ++ ; } if ( par1World . getBlockId ( par3 , par4 , par5 + <NUM_LIT:1> ) == Block . stone . blockID ) { i ++ ; } int j = <NUM_LIT:0> ; if ( par1World . isAirBlock ( par3 - <NUM_LIT:1> , par4 , par5 ) ) { j ++ ; } if ( par1World . isAirBlock ( par3 + <NUM_LIT:1> , par4 , par5 ) ) { j ++ ; } if ( par1World . isAirBlock ( par3 , par4 , par5 - <NUM_LIT:1> ) ) { j ++ ; } if ( par1World . isAirBlock ( par3 , par4 , par5 + <NUM_LIT:1> ) ) { j ++ ; } if ( i == <NUM_LIT:3> && j == <NUM_LIT:1> ) { par1World . setBlockWithNotify ( par3 , par4 , par5 , liquidBlockId ) ; par1World . scheduledUpdatesAreImmediate = true ; Block . blocksList [ liquidBlockId ] . updateTick ( par1World , par3 , par4 , par5 , par2Random ) ; par1World . scheduledUpdatesAreImmediate = false ; } return true ; } } </s>
<s> package net . minecraft . src ; import java . util . Random ; public class WorldGenTallGrass extends WorldGenerator { private int tallGrassID ; private int tallGrassMetadata ; public WorldGenTallGrass ( int par1 , int par2 ) { tallGrassID = par1 ; tallGrassMetadata = par2 ; } public boolean generate ( World par1World , Random par2Random , int par3 , int par4 , int par5 ) { for ( int i = <NUM_LIT:0> ; ( ( i = par1World . getBlockId ( par3 , par4 , par5 ) ) == <NUM_LIT:0> || i == Block . leaves . blockID ) && par4 > <NUM_LIT:0> ; par4 -- ) { } for ( int j = <NUM_LIT:0> ; j < <NUM_LIT> ; j ++ ) { int k = ( par3 + par2Random . nextInt ( <NUM_LIT:8> ) ) - par2Random . nextInt ( <NUM_LIT:8> ) ; int l = ( par4 + par2Random . nextInt ( <NUM_LIT:4> ) ) - par2Random . nextInt ( <NUM_LIT:4> ) ; int i1 = ( par5 + par2Random . nextInt ( <NUM_LIT:8> ) ) - par2Random . nextInt ( <NUM_LIT:8> ) ; if ( par1World . isAirBlock ( k , l , i1 ) && ( ( BlockFlower ) Block . blocksList [ tallGrassID ] ) . canBlockStay ( par1World , k , l , i1 ) ) { par1World . setBlockAndMetadata ( k , l , i1 , tallGrassID , tallGrassMetadata ) ; } } return true ; } } </s>
<s> package net . minecraft . src ; import java . util . Random ; public class BlockTallGrass extends BlockFlower { protected BlockTallGrass ( int par1 , int par2 ) { super ( par1 , par2 , Material . vine ) ; float f = <NUM_LIT> ; setBlockBounds ( <NUM_LIT> - f , <NUM_LIT> , <NUM_LIT> - f , <NUM_LIT> + f , <NUM_LIT> , <NUM_LIT> + f ) ; } public int getBlockTextureFromSideAndMetadata ( int par1 , int par2 ) { if ( par2 == <NUM_LIT:1> ) { return blockIndexInTexture ; } if ( par2 == <NUM_LIT:2> ) { return blockIndexInTexture + <NUM_LIT:16> + <NUM_LIT:1> ; } if ( par2 == <NUM_LIT:0> ) { return blockIndexInTexture + <NUM_LIT:16> ; } else { return blockIndexInTexture ; } } public int idDropped ( int par1 , Random par2Random , int par3 ) { if ( par2Random . nextInt ( <NUM_LIT:8> ) == <NUM_LIT:0> ) { return Item . seeds . shiftedIndex ; } else { return - <NUM_LIT:1> ; } } public int quantityDroppedWithBonus ( int par1 , Random par2Random ) { return <NUM_LIT:1> + par2Random . nextInt ( par1 * <NUM_LIT:2> + <NUM_LIT:1> ) ; } public void harvestBlock ( World par1World , EntityPlayer par2EntityPlayer , int par3 , int par4 , int par5 , int par6 ) { if ( ! par1World . isRemote && par2EntityPlayer . getCurrentEquippedItem ( ) != null && par2EntityPlayer . getCurrentEquippedItem ( ) . itemID == Item . shears . shiftedIndex ) { par2EntityPlayer . addStat ( StatList . mineBlockStatArray [ blockID ] , <NUM_LIT:1> ) ; dropBlockAsItem_do ( par1World , par3 , par4 , par5 , new ItemStack ( Block . tallGrass , <NUM_LIT:1> , par6 ) ) ; } else { super . harvestBlock ( par1World , par2EntityPlayer , par3 , par4 , par5 , par6 ) ; } } } </s>
<s> package net . minecraft . src ; class StructureNetherBridgePieceWeight { public Class field_40655_a ; public final int field_40653_b ; public int field_40654_c ; public int field_40651_d ; public boolean field_40652_e ; public StructureNetherBridgePieceWeight ( Class par1Class , int par2 , int par3 , boolean par4 ) { field_40655_a = par1Class ; field_40653_b = par2 ; field_40651_d = par3 ; field_40652_e = par4 ; } public StructureNetherBridgePieceWeight ( Class par1Class , int par2 , int par3 ) { this ( par1Class , par2 , par3 , false ) ; } public boolean func_40649_a ( int par1 ) { return field_40651_d == <NUM_LIT:0> || field_40654_c < field_40651_d ; } public boolean func_40650_a ( ) { return field_40651_d == <NUM_LIT:0> || field_40654_c < field_40651_d ; } } </s>
<s> package net . minecraft . src ; import java . awt . event . FocusAdapter ; import java . awt . event . FocusEvent ; class ServerGuiFocusAdapter extends FocusAdapter { final ServerGUI mcServerGui ; ServerGuiFocusAdapter ( ServerGUI par1ServerGUI ) { mcServerGui = par1ServerGUI ; } public void focusGained ( FocusEvent focusevent ) { } } </s>
<s> package net . minecraft . src ; import java . util . * ; public class VillageSiege { private World field_48510_a ; private boolean field_48508_b ; private int field_48509_c ; private int field_48506_d ; private int field_48507_e ; private Village field_48504_f ; private int field_48505_g ; private int field_48511_h ; private int field_48512_i ; public VillageSiege ( World par1World ) { field_48508_b = false ; field_48509_c = - <NUM_LIT:1> ; field_48510_a = par1World ; } public void tick ( ) { boolean flag = false ; if ( flag ) { if ( field_48509_c == <NUM_LIT:2> ) { field_48506_d = <NUM_LIT:100> ; return ; } } else { if ( field_48510_a . isDaytime ( ) ) { field_48509_c = <NUM_LIT:0> ; return ; } if ( field_48509_c == <NUM_LIT:2> ) { return ; } if ( field_48509_c == <NUM_LIT:0> ) { float f = field_48510_a . getCelestialAngle ( <NUM_LIT> ) ; if ( ( double ) f < <NUM_LIT> || ( double ) f > <NUM_LIT> ) { return ; } field_48509_c = field_48510_a . rand . nextInt ( <NUM_LIT:10> ) != <NUM_LIT:0> ? <NUM_LIT:2> : <NUM_LIT:1> ; field_48508_b = false ; if ( field_48509_c == <NUM_LIT:2> ) { return ; } } } if ( ! field_48508_b ) { if ( func_48502_b ( ) ) { field_48508_b = true ; } else { return ; } } if ( field_48507_e > <NUM_LIT:0> ) { field_48507_e -- ; return ; } field_48507_e = <NUM_LIT:2> ; if ( field_48506_d > <NUM_LIT:0> ) { func_48503_c ( ) ; field_48506_d -- ; } else { field_48509_c = <NUM_LIT:2> ; } } private boolean func_48502_b ( ) { List list = field_48510_a . playerEntities ; for ( Iterator iterator = list . iterator ( ) ; iterator . hasNext ( ) ; ) { EntityPlayer entityplayer = ( EntityPlayer ) iterator . next ( ) ; field_48504_f = field_48510_a . villageCollectionObj . findNearestVillage ( ( int ) entityplayer . posX , ( int ) entityplayer . posY , ( int ) entityplayer . posZ , <NUM_LIT:1> ) ; if ( field_48504_f != null && field_48504_f . getNumVillageDoors ( ) >= <NUM_LIT:10> && field_48504_f . getTicksSinceLastDoorAdding ( ) >= <NUM_LIT:20> && field_48504_f . getNumVillagers ( ) >= <NUM_LIT:20> ) { ChunkCoordinates chunkcoordinates = field_48504_f . getCenter ( ) ; float f = field_48504_f . getVillageRadius ( ) ; boolean flag = false ; int i = <NUM_LIT:0> ; do { if ( i >= <NUM_LIT:10> ) { break ; } field_48505_g = chunkcoordinates . posX + ( int ) ( ( double ) ( MathHelper . cos ( field_48510_a . rand . nextFloat ( ) * ( float ) Math . PI * <NUM_LIT> ) * f ) * <NUM_LIT> ) ; field_48511_h = chunkcoordinates . posY ; field_48512_i = chunkcoordinates . posZ + ( int ) ( ( double ) ( MathHelper . sin ( field_48510_a . rand . nextFloat ( ) * ( float ) Math . PI * <NUM_LIT> ) * f ) * <NUM_LIT> ) ; flag = false ; Iterator iterator1 = field_48510_a . villageCollectionObj . func_48628_b ( ) . iterator ( ) ; do { if ( ! iterator1 . hasNext ( ) ) { break ; } Village village = ( Village ) iterator1 . next ( ) ; if ( village == field_48504_f || ! village . isInRange ( field_48505_g , field_48511_h , field_48512_i ) ) { continue ; } flag = true ; break ; } while ( true ) ; if ( ! flag ) { break ; } i ++ ; } while ( true ) ; if ( flag ) { return false ; } Vec3D vec3d = func_48501_a ( field_48505_g , field_48511_h , field_48512_i ) ; if ( vec3d != null ) { field_48507_e = <NUM_LIT:0> ; field_48506_d = <NUM_LIT:20> ; return true ; } } } return false ; } private boolean func_48503_c ( ) { Vec3D vec3d = func_48501_a ( field_48505_g , field_48511_h , field_48512_i ) ; if ( vec3d == null ) { return false ; } EntityZombie entityzombie ; try { entityzombie = new EntityZombie ( field_48510_a ) ; } catch ( Exception exception ) { exception . printStackTrace ( ) ; return false ; } entityzombie . setLocationAndAngles ( vec3d . xCoord , vec3d . yCoord , vec3d . zCoord , field_48510_a . rand . nextFloat ( ) * <NUM_LIT> , <NUM_LIT> ) ; field_48510_a . spawnEntityInWorld ( entityzombie ) ; ChunkCoordinates chunkcoordinates = field_48504_f . getCenter ( ) ; entityzombie . setHomeArea ( chunkcoordinates . posX , chunkcoordinates . posY , chunkcoordinates . posZ , field_48504_f . getVillageRadius ( ) ) ; return true ; } private Vec3D func_48501_a ( int par1 , int par2 , int par3 ) { for ( int i = <NUM_LIT:0> ; i < <NUM_LIT:10> ; i ++ ) { int j = ( par1 + field_48510_a . rand . nextInt ( <NUM_LIT:16> ) ) - <NUM_LIT:8> ; int k = ( par2 + field_48510_a . rand . nextInt ( <NUM_LIT:6> ) ) - <NUM_LIT:3> ; int l = ( par3 + field_48510_a . rand . nextInt ( <NUM_LIT:16> ) ) - <NUM_LIT:8> ; if ( field_48504_f . isInRange ( j , k , l ) && SpawnerAnimals . canCreatureTypeSpawnAtLocation ( EnumCreatureType . monster , field_48510_a , j , k , l ) ) { return Vec3D . createVector ( j , k , l ) ; } } return null ; } } </s>
<s> package net . minecraft . src ; import java . util . Random ; public class BlockGravel extends BlockSand { public BlockGravel ( int par1 , int par2 ) { super ( par1 , par2 ) ; } public int idDropped ( int par1 , Random par2Random , int par3 ) { if ( par2Random . nextInt ( <NUM_LIT:10> - par3 * <NUM_LIT:3> ) == <NUM_LIT:0> ) { return Item . flint . shiftedIndex ; } else { return blockID ; } } } </s>
<s> package net . minecraft . src ; import java . util . * ; public class PotionHelper { public static final String field_40562_a = null ; public static final String sugarEffect = "<STR_LIT>" ; public static final String ghastTearEffect = "<STR_LIT>" ; public static final String spiderEyeEffect = "<STR_LIT>" ; public static final String fermentedSpiderEyeEffect = "<STR_LIT>" ; public static final String speckledMelonEffect = "<STR_LIT>" ; public static final String blazePowderEffect = "<STR_LIT>" ; public static final String magmaCreamEffect = "<STR_LIT>" ; public static final String redstoneEffect = "<STR_LIT>" ; public static final String glowstoneEffect = "<STR_LIT>" ; public static final String gunpowderEffect = "<STR_LIT>" ; private static final HashMap potionRequirements ; private static final HashMap field_40566_m ; private static final HashMap field_40563_n = new HashMap ( ) ; private static final String potionPrefixes [ ] = { "<STR_LIT>" , "<STR_LIT>" , "<STR_LIT>" , "<STR_LIT>" , "<STR_LIT>" , "<STR_LIT>" , "<STR_LIT>" , "<STR_LIT>" , "<STR_LIT>" , "<STR_LIT>" , "<STR_LIT>" , "<STR_LIT>" , "<STR_LIT>" , "<STR_LIT>" , "<STR_LIT>" , "<STR_LIT>" , "<STR_LIT>" , "<STR_LIT>" , "<STR_LIT>" , "<STR_LIT>" , "<STR_LIT>" , "<STR_LIT>" , "<STR_LIT>" , "<STR_LIT>" , "<STR_LIT>" , "<STR_LIT>" , "<STR_LIT>" , "<STR_LIT>" , "<STR_LIT>" , "<STR_LIT>" , "<STR_LIT>" , "<STR_LIT>" } ; public PotionHelper ( ) { } public static boolean checkFlag ( int par0 , int par1 ) { return ( par0 & <NUM_LIT:1> << par1 ) != <NUM_LIT:0> ; } private static int isFlagSet ( int par0 , int par1 ) { return checkFlag ( par0 , par1 ) ? <NUM_LIT:1> : <NUM_LIT:0> ; } private static int isFlagUnset ( int par0 , int par1 ) { return checkFlag ( par0 , par1 ) ? <NUM_LIT:0> : <NUM_LIT:1> ; } public static int func_40553_a ( Collection par0Collection ) { int i = <NUM_LIT> ; if ( par0Collection == null || par0Collection . isEmpty ( ) ) { return i ; } float f = <NUM_LIT> ; float f1 = <NUM_LIT> ; float f2 = <NUM_LIT> ; float f3 = <NUM_LIT> ; for ( Iterator iterator = par0Collection . iterator ( ) ; iterator . hasNext ( ) ; ) { PotionEffect potioneffect = ( PotionEffect ) iterator . next ( ) ; int j = Potion . potionTypes [ potioneffect . getPotionID ( ) ] . getLiquidColor ( ) ; int k = <NUM_LIT:0> ; while ( k <= potioneffect . getAmplifier ( ) ) { f += ( float ) ( j > > <NUM_LIT:16> & <NUM_LIT> ) / <NUM_LIT> ; f1 += ( float ) ( j > > <NUM_LIT:8> & <NUM_LIT> ) / <NUM_LIT> ; f2 += ( float ) ( j > > <NUM_LIT:0> & <NUM_LIT> ) / <NUM_LIT> ; f3 ++ ; k ++ ; } } f = ( f / f3 ) * <NUM_LIT> ; f1 = ( f1 / f3 ) * <NUM_LIT> ; f2 = ( f2 / f3 ) * <NUM_LIT> ; return ( int ) f << <NUM_LIT:16> | ( int ) f1 << <NUM_LIT:8> | ( int ) f2 ; } private static int func_40546_a ( boolean par0 , boolean par1 , boolean par2 , int par3 , int par4 , int par5 , int par6 ) { int i = <NUM_LIT:0> ; if ( par0 ) { i = isFlagUnset ( par6 , par4 ) ; } else if ( par3 != - <NUM_LIT:1> ) { if ( par3 == <NUM_LIT:0> && countSetFlags ( par6 ) == par4 ) { i = <NUM_LIT:1> ; } else if ( par3 == <NUM_LIT:1> && countSetFlags ( par6 ) > par4 ) { i = <NUM_LIT:1> ; } else if ( par3 == <NUM_LIT:2> && countSetFlags ( par6 ) < par4 ) { i = <NUM_LIT:1> ; } } else { i = isFlagSet ( par6 , par4 ) ; } if ( par1 ) { i *= par5 ; } if ( par2 ) { i *= - <NUM_LIT:1> ; } return i ; } private static int countSetFlags ( int par0 ) { int i ; for ( i = <NUM_LIT:0> ; par0 > <NUM_LIT:0> ; i ++ ) { par0 &= par0 - <NUM_LIT:1> ; } return i ; } private static int func_40554_a ( String par0Str , int par1 , int par2 , int par3 ) { if ( par1 >= par0Str . length ( ) || par2 < <NUM_LIT:0> || par1 >= par2 ) { return <NUM_LIT:0> ; } int i = par0Str . indexOf ( '<CHAR_LIT>' , par1 ) ; if ( i >= <NUM_LIT:0> && i < par2 ) { int j = func_40554_a ( par0Str , par1 , i - <NUM_LIT:1> , par3 ) ; if ( j > <NUM_LIT:0> ) { return j ; } int l = func_40554_a ( par0Str , i + <NUM_LIT:1> , par2 , par3 ) ; if ( l > <NUM_LIT:0> ) { return l ; } else { return <NUM_LIT:0> ; } } int k = par0Str . indexOf ( '<CHAR_LIT>' , par1 ) ; if ( k >= <NUM_LIT:0> && k < par2 ) { int i1 = func_40554_a ( par0Str , par1 , k - <NUM_LIT:1> , par3 ) ; if ( i1 <= <NUM_LIT:0> ) { return <NUM_LIT:0> ; } int j1 = func_40554_a ( par0Str , k + <NUM_LIT:1> , par2 , par3 ) ; if ( j1 <= <NUM_LIT:0> ) { return <NUM_LIT:0> ; } if ( i1 > j1 ) { return i1 ; } else { return j1 ; } } boolean flag = false ; boolean flag1 = false ; boolean flag2 = false ; boolean flag3 = false ; boolean flag4 = false ; byte byte0 = - <NUM_LIT:1> ; int k1 = <NUM_LIT:0> ; int l1 = <NUM_LIT:0> ; int i2 = <NUM_LIT:0> ; for ( int j2 = par1 ; j2 < par2 ; j2 ++ ) { char c = par0Str . charAt ( j2 ) ; if ( c >= '<CHAR_LIT:0>' && c <= '<CHAR_LIT:9>' ) { if ( flag ) { l1 = c - <NUM_LIT> ; flag1 = true ; } else { k1 *= <NUM_LIT:10> ; k1 += c - <NUM_LIT> ; flag2 = true ; } continue ; } if ( c == '<CHAR_LIT>' ) { flag = true ; continue ; } if ( c == '<CHAR_LIT>' ) { if ( flag2 ) { i2 += func_40546_a ( flag3 , flag1 , flag4 , byte0 , k1 , l1 , par3 ) ; flag2 = flag1 = flag = flag4 = flag3 = false ; k1 = l1 = <NUM_LIT:0> ; byte0 = - <NUM_LIT:1> ; } flag3 = true ; continue ; } if ( c == '<CHAR_LIT:->' ) { if ( flag2 ) { i2 += func_40546_a ( flag3 , flag1 , flag4 , byte0 , k1 , l1 , par3 ) ; flag2 = flag1 = flag = flag4 = flag3 = false ; k1 = l1 = <NUM_LIT:0> ; byte0 = - <NUM_LIT:1> ; } flag4 = true ; continue ; } if ( c == '<CHAR_LIT:=>' || c == '<CHAR_LIT>' || c == '<CHAR_LIT:>>' ) { if ( flag2 ) { i2 += func_40546_a ( flag3 , flag1 , flag4 , byte0 , k1 , l1 , par3 ) ; flag2 = flag1 = flag = flag4 = flag3 = false ; k1 = l1 = <NUM_LIT:0> ; byte0 = - <NUM_LIT:1> ; } if ( c == '<CHAR_LIT:=>' ) { byte0 = <NUM_LIT:0> ; continue ; } if ( c == '<CHAR_LIT>' ) { byte0 = <NUM_LIT:2> ; continue ; } if ( c == '<CHAR_LIT:>>' ) { byte0 = <NUM_LIT:1> ; } continue ; } if ( c == '<CHAR_LIT>' && flag2 ) { i2 += func_40546_a ( flag3 , flag1 , flag4 , byte0 , k1 , l1 , par3 ) ; flag2 = flag1 = flag = flag4 = flag3 = false ; k1 = l1 = <NUM_LIT:0> ; byte0 = - <NUM_LIT:1> ; } } if ( flag2 ) { i2 += func_40546_a ( flag3 , flag1 , flag4 , byte0 , k1 , l1 , par3 ) ; } return i2 ; } public static List getPotionEffects ( int par0 , boolean par1 ) { ArrayList arraylist = null ; Potion apotion [ ] = Potion . potionTypes ; int i = apotion . length ; for ( int j = <NUM_LIT:0> ; j < i ; j ++ ) { Potion potion = apotion [ j ] ; if ( potion == null || potion . isUsable ( ) && ! par1 ) { continue ; } String s = ( String ) potionRequirements . get ( Integer . valueOf ( potion . getId ( ) ) ) ; if ( s == null ) { continue ; } int k = func_40554_a ( s , <NUM_LIT:0> , s . length ( ) , par0 ) ; if ( k <= <NUM_LIT:0> ) { continue ; } int l = <NUM_LIT:0> ; String s1 = ( String ) field_40566_m . get ( Integer . valueOf ( potion . getId ( ) ) ) ; if ( s1 != null ) { l = func_40554_a ( s1 , <NUM_LIT:0> , s1 . length ( ) , par0 ) ; if ( l < <NUM_LIT:0> ) { l = <NUM_LIT:0> ; } } if ( potion . isInstant ( ) ) { k = <NUM_LIT:1> ; } else { k = <NUM_LIT> * ( k * <NUM_LIT:3> + ( k - <NUM_LIT:1> ) * <NUM_LIT:2> ) ; k >>= l ; k = ( int ) Math . round ( ( double ) k * potion . getEffectiveness ( ) ) ; if ( ( par0 & <NUM_LIT> ) != <NUM_LIT:0> ) { k = ( int ) Math . round ( ( double ) k * <NUM_LIT> + <NUM_LIT> ) ; } } if ( arraylist == null ) { arraylist = new ArrayList ( ) ; } arraylist . add ( new PotionEffect ( potion . getId ( ) , k , l ) ) ; } return arraylist ; } private static int brewBitOperations ( int par0 , int par1 , boolean par2 , boolean par3 , boolean par4 ) { if ( par4 ) { if ( ! checkFlag ( par0 , par1 ) ) { return <NUM_LIT:0> ; } } else if ( par2 ) { par0 &= ~ ( <NUM_LIT:1> << par1 ) ; } else if ( par3 ) { if ( ( par0 & <NUM_LIT:1> << par1 ) != <NUM_LIT:0> ) { par0 &= ~ ( <NUM_LIT:1> << par1 ) ; } else { par0 |= <NUM_LIT:1> << par1 ; } } else { par0 |= <NUM_LIT:1> << par1 ; } return par0 ; } public static int applyIngredient ( int par0 , String par1Str ) { boolean flag = false ; int i = par1Str . length ( ) ; boolean flag1 = false ; boolean flag2 = false ; boolean flag3 = false ; boolean flag4 = false ; int j = <NUM_LIT:0> ; for ( int k = ( ( flag ) ? <NUM_LIT:1> : <NUM_LIT:0> ) ; k < i ; k ++ ) { char c = par1Str . charAt ( k ) ; if ( c >= '<CHAR_LIT:0>' && c <= '<CHAR_LIT:9>' ) { j *= <NUM_LIT:10> ; j += c - <NUM_LIT> ; flag1 = true ; continue ; } if ( c == '<CHAR_LIT>' ) { if ( flag1 ) { par0 = brewBitOperations ( par0 , j , flag3 , flag2 , flag4 ) ; flag1 = flag3 = flag2 = flag4 = false ; j = <NUM_LIT:0> ; } flag2 = true ; continue ; } if ( c == '<CHAR_LIT:->' ) { if ( flag1 ) { par0 = brewBitOperations ( par0 , j , flag3 , flag2 , flag4 ) ; flag1 = flag3 = flag2 = flag4 = false ; j = <NUM_LIT:0> ; } flag3 = true ; continue ; } if ( c == '<CHAR_LIT>' ) { if ( flag1 ) { par0 = brewBitOperations ( par0 , j , flag3 , flag2 , flag4 ) ; flag1 = flag3 = flag2 = flag4 = false ; j = <NUM_LIT:0> ; } continue ; } if ( c != '<CHAR_LIT>' ) { continue ; } if ( flag1 ) { par0 = brewBitOperations ( par0 , j , flag3 , flag2 , flag4 ) ; flag1 = flag3 = flag2 = flag4 = false ; j = <NUM_LIT:0> ; } flag4 = true ; } if ( flag1 ) { par0 = brewBitOperations ( par0 , j , flag3 , flag2 , flag4 ) ; } return par0 & <NUM_LIT> ; } static { potionRequirements = new HashMap ( ) ; field_40566_m = new HashMap ( ) ; potionRequirements . put ( Integer . valueOf ( Potion . regeneration . getId ( ) ) , "<STR_LIT>" ) ; potionRequirements . put ( Integer . valueOf ( Potion . moveSpeed . getId ( ) ) , "<STR_LIT>" ) ; potionRequirements . put ( Integer . valueOf ( Potion . fireResistance . getId ( ) ) , "<STR_LIT>" ) ; potionRequirements . put ( Integer . valueOf ( Potion . heal . getId ( ) ) , "<STR_LIT>" ) ; potionRequirements . put ( Integer . valueOf ( Potion . poison . getId ( ) ) , "<STR_LIT>" ) ; potionRequirements . put ( Integer . valueOf ( Potion . weakness . getId ( ) ) , "<STR_LIT>" ) ; potionRequirements . put ( Integer . valueOf ( Potion . harm . getId ( ) ) , "<STR_LIT>" ) ; potionRequirements . put ( Integer . valueOf ( Potion . moveSlowdown . getId ( ) ) , "<STR_LIT>" ) ; potionRequirements . put ( Integer . valueOf ( Potion . damageBoost . getId ( ) ) , "<STR_LIT>" ) ; field_40566_m . put ( Integer . valueOf ( Potion . moveSpeed . getId ( ) ) , "<STR_LIT:5>" ) ; field_40566_m . put ( Integer . valueOf ( Potion . digSpeed . getId ( ) ) , "<STR_LIT:5>" ) ; field_40566_m . put ( Integer . valueOf ( Potion . damageBoost . getId ( ) ) , "<STR_LIT:5>" ) ; field_40566_m . put ( Integer . valueOf ( Potion . regeneration . getId ( ) ) , "<STR_LIT:5>" ) ; field_40566_m . put ( Integer . valueOf ( Potion . harm . getId ( ) ) , "<STR_LIT:5>" ) ; field_40566_m . put ( Integer . valueOf ( Potion . heal . getId ( ) ) , "<STR_LIT:5>" ) ; field_40566_m . put ( Integer . valueOf ( Potion . resistance . getId ( ) ) , "<STR_LIT:5>" ) ; field_40566_m . put ( Integer . valueOf ( Potion . poison . getId ( ) ) , "<STR_LIT:5>" ) ; } } </s>
<s> package net . minecraft . src ; import java . util . List ; import java . util . Random ; public class ChunkProviderEnd implements IChunkProvider { private Random endRNG ; private NoiseGeneratorOctaves noiseGen1 ; private NoiseGeneratorOctaves noiseGen2 ; private NoiseGeneratorOctaves noiseGen3 ; public NoiseGeneratorOctaves noiseGen4 ; public NoiseGeneratorOctaves noiseGen5 ; private World endWorld ; private double densities [ ] ; private BiomeGenBase biomesForGeneration [ ] ; double noiseData1 [ ] ; double noiseData2 [ ] ; double noiseData3 [ ] ; double noiseData4 [ ] ; double noiseData5 [ ] ; int field_40200_h [ ] [ ] ; public ChunkProviderEnd ( World par1World , long par2 ) { field_40200_h = new int [ <NUM_LIT:32> ] [ <NUM_LIT:32> ] ; endWorld = par1World ; endRNG = new Random ( par2 ) ; noiseGen1 = new NoiseGeneratorOctaves ( endRNG , <NUM_LIT:16> ) ; noiseGen2 = new NoiseGeneratorOctaves ( endRNG , <NUM_LIT:16> ) ; noiseGen3 = new NoiseGeneratorOctaves ( endRNG , <NUM_LIT:8> ) ; noiseGen4 = new NoiseGeneratorOctaves ( endRNG , <NUM_LIT:10> ) ; noiseGen5 = new NoiseGeneratorOctaves ( endRNG , <NUM_LIT:16> ) ; } public void func_40184_a ( int par1 , int par2 , byte par3ArrayOfByte [ ] , BiomeGenBase par4ArrayOfBiomeGenBase [ ] ) { byte byte0 = <NUM_LIT:2> ; int i = byte0 + <NUM_LIT:1> ; byte byte1 = <NUM_LIT> ; int j = byte0 + <NUM_LIT:1> ; densities = func_40186_a ( densities , par1 * byte0 , <NUM_LIT:0> , par2 * byte0 , i , byte1 , j ) ; for ( int k = <NUM_LIT:0> ; k < byte0 ; k ++ ) { for ( int l = <NUM_LIT:0> ; l < byte0 ; l ++ ) { for ( int i1 = <NUM_LIT:0> ; i1 < <NUM_LIT:32> ; i1 ++ ) { double d = <NUM_LIT> ; double d1 = densities [ ( ( k + <NUM_LIT:0> ) * j + ( l + <NUM_LIT:0> ) ) * byte1 + ( i1 + <NUM_LIT:0> ) ] ; double d2 = densities [ ( ( k + <NUM_LIT:0> ) * j + ( l + <NUM_LIT:1> ) ) * byte1 + ( i1 + <NUM_LIT:0> ) ] ; double d3 = densities [ ( ( k + <NUM_LIT:1> ) * j + ( l + <NUM_LIT:0> ) ) * byte1 + ( i1 + <NUM_LIT:0> ) ] ; double d4 = densities [ ( ( k + <NUM_LIT:1> ) * j + ( l + <NUM_LIT:1> ) ) * byte1 + ( i1 + <NUM_LIT:0> ) ] ; double d5 = ( densities [ ( ( k + <NUM_LIT:0> ) * j + ( l + <NUM_LIT:0> ) ) * byte1 + ( i1 + <NUM_LIT:1> ) ] - d1 ) * d ; double d6 = ( densities [ ( ( k + <NUM_LIT:0> ) * j + ( l + <NUM_LIT:1> ) ) * byte1 + ( i1 + <NUM_LIT:1> ) ] - d2 ) * d ; double d7 = ( densities [ ( ( k + <NUM_LIT:1> ) * j + ( l + <NUM_LIT:0> ) ) * byte1 + ( i1 + <NUM_LIT:1> ) ] - d3 ) * d ; double d8 = ( densities [ ( ( k + <NUM_LIT:1> ) * j + ( l + <NUM_LIT:1> ) ) * byte1 + ( i1 + <NUM_LIT:1> ) ] - d4 ) * d ; for ( int j1 = <NUM_LIT:0> ; j1 < <NUM_LIT:4> ; j1 ++ ) { double d9 = <NUM_LIT> ; double d10 = d1 ; double d11 = d2 ; double d12 = ( d3 - d1 ) * d9 ; double d13 = ( d4 - d2 ) * d9 ; for ( int k1 = <NUM_LIT:0> ; k1 < <NUM_LIT:8> ; k1 ++ ) { int l1 = k1 + k * <NUM_LIT:8> << <NUM_LIT:11> | <NUM_LIT:0> + l * <NUM_LIT:8> << <NUM_LIT:7> | i1 * <NUM_LIT:4> + j1 ; char c = '<STR_LIT>' ; double d14 = <NUM_LIT> ; double d15 = d10 ; double d16 = ( d11 - d10 ) * d14 ; for ( int i2 = <NUM_LIT:0> ; i2 < <NUM_LIT:8> ; i2 ++ ) { int j2 = <NUM_LIT:0> ; if ( d15 > <NUM_LIT> ) { j2 = Block . whiteStone . blockID ; } par3ArrayOfByte [ l1 ] = ( byte ) j2 ; l1 += c ; d15 += d16 ; } d10 += d12 ; d11 += d13 ; } d1 += d5 ; d2 += d6 ; d3 += d7 ; d4 += d8 ; } } } } } public void func_40185_b ( int par1 , int par2 , byte par3ArrayOfByte [ ] , BiomeGenBase par4ArrayOfBiomeGenBase [ ] ) { for ( int i = <NUM_LIT:0> ; i < <NUM_LIT:16> ; i ++ ) { for ( int j = <NUM_LIT:0> ; j < <NUM_LIT:16> ; j ++ ) { int k = <NUM_LIT:1> ; int l = - <NUM_LIT:1> ; byte byte0 = ( byte ) Block . whiteStone . blockID ; byte byte1 = ( byte ) Block . whiteStone . blockID ; for ( int i1 = <NUM_LIT> ; i1 >= <NUM_LIT:0> ; i1 -- ) { int j1 = ( j * <NUM_LIT:16> + i ) * <NUM_LIT> + i1 ; byte byte2 = par3ArrayOfByte [ j1 ] ; if ( byte2 == <NUM_LIT:0> ) { l = - <NUM_LIT:1> ; continue ; } if ( byte2 != Block . stone . blockID ) { continue ; } if ( l == - <NUM_LIT:1> ) { if ( k <= <NUM_LIT:0> ) { byte0 = <NUM_LIT:0> ; byte1 = ( byte ) Block . whiteStone . blockID ; } l = k ; if ( i1 >= <NUM_LIT:0> ) { par3ArrayOfByte [ j1 ] = byte0 ; } else { par3ArrayOfByte [ j1 ] = byte1 ; } continue ; } if ( l > <NUM_LIT:0> ) { l -- ; par3ArrayOfByte [ j1 ] = byte1 ; } } } } } public Chunk loadChunk ( int par1 , int par2 ) { return provideChunk ( par1 , par2 ) ; } public Chunk provideChunk ( int par1 , int par2 ) { endRNG . setSeed ( ( long ) par1 * <NUM_LIT> + ( long ) par2 * <NUM_LIT> ) ; byte abyte0 [ ] = new byte [ <NUM_LIT> ] ; biomesForGeneration = endWorld . getWorldChunkManager ( ) . loadBlockGeneratorData ( biomesForGeneration , par1 * <NUM_LIT:16> , par2 * <NUM_LIT:16> , <NUM_LIT:16> , <NUM_LIT:16> ) ; func_40184_a ( par1 , par2 , abyte0 , biomesForGeneration ) ; func_40185_b ( par1 , par2 , abyte0 , biomesForGeneration ) ; Chunk chunk = new Chunk ( endWorld , abyte0 , par1 , par2 ) ; byte abyte1 [ ] = chunk . getBiomeArray ( ) ; for ( int i = <NUM_LIT:0> ; i < abyte1 . length ; i ++ ) { abyte1 [ i ] = ( byte ) biomesForGeneration [ i ] . biomeID ; } chunk . generateSkylightMap ( ) ; return chunk ; } private double [ ] func_40186_a ( double par1ArrayOfDouble [ ] , int par2 , int par3 , int par4 , int par5 , int par6 , int par7 ) { if ( par1ArrayOfDouble == null ) { par1ArrayOfDouble = new double [ par5 * par6 * par7 ] ; } double d = <NUM_LIT> ; double d1 = <NUM_LIT> ; noiseData4 = noiseGen4 . generateNoiseOctaves ( noiseData4 , par2 , par4 , par5 , par7 , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; noiseData5 = noiseGen5 . generateNoiseOctaves ( noiseData5 , par2 , par4 , par5 , par7 , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; d *= <NUM_LIT> ; noiseData1 = noiseGen3 . generateNoiseOctaves ( noiseData1 , par2 , par3 , par4 , par5 , par6 , par7 , d / <NUM_LIT> , d1 / <NUM_LIT> , d / <NUM_LIT> ) ; noiseData2 = noiseGen1 . generateNoiseOctaves ( noiseData2 , par2 , par3 , par4 , par5 , par6 , par7 , d , d1 , d ) ; noiseData3 = noiseGen2 . generateNoiseOctaves ( noiseData3 , par2 , par3 , par4 , par5 , par6 , par7 , d , d1 , d ) ; int i = <NUM_LIT:0> ; int j = <NUM_LIT:0> ; for ( int k = <NUM_LIT:0> ; k < par5 ; k ++ ) { for ( int l = <NUM_LIT:0> ; l < par7 ; l ++ ) { double d2 = ( noiseData4 [ j ] + <NUM_LIT> ) / <NUM_LIT> ; if ( d2 > <NUM_LIT> ) { d2 = <NUM_LIT> ; } double d3 = noiseData5 [ j ] / <NUM_LIT> ; if ( d3 < <NUM_LIT> ) { d3 = - d3 * <NUM_LIT> ; } d3 = d3 * <NUM_LIT> - <NUM_LIT> ; float f = ( float ) ( ( k + par2 ) - <NUM_LIT:0> ) / <NUM_LIT> ; float f1 = ( float ) ( ( l + par4 ) - <NUM_LIT:0> ) / <NUM_LIT> ; float f2 = <NUM_LIT> - MathHelper . sqrt_float ( f * f + f1 * f1 ) * <NUM_LIT> ; if ( f2 > <NUM_LIT> ) { f2 = <NUM_LIT> ; } if ( f2 < - <NUM_LIT> ) { f2 = - <NUM_LIT> ; } if ( d3 > <NUM_LIT> ) { d3 = <NUM_LIT> ; } d3 /= <NUM_LIT> ; d3 = <NUM_LIT> ; if ( d2 < <NUM_LIT> ) { d2 = <NUM_LIT> ; } d2 += <NUM_LIT> ; d3 = ( d3 * ( double ) par6 ) / <NUM_LIT> ; j ++ ; double d4 = ( double ) par6 / <NUM_LIT> ; for ( int i1 = <NUM_LIT:0> ; i1 < par6 ; i1 ++ ) { double d5 = <NUM_LIT> ; double d6 = ( ( ( double ) i1 - d4 ) * <NUM_LIT> ) / d2 ; if ( d6 < <NUM_LIT> ) { d6 *= - <NUM_LIT> ; } double d7 = noiseData2 [ i ] / <NUM_LIT> ; double d8 = noiseData3 [ i ] / <NUM_LIT> ; double d9 = ( noiseData1 [ i ] / <NUM_LIT> + <NUM_LIT> ) / <NUM_LIT> ; if ( d9 < <NUM_LIT> ) { d5 = d7 ; } else if ( d9 > <NUM_LIT> ) { d5 = d8 ; } else { d5 = d7 + ( d8 - d7 ) * d9 ; } d5 -= <NUM_LIT> ; d5 += f2 ; int j1 = <NUM_LIT:2> ; if ( i1 > par6 / <NUM_LIT:2> - j1 ) { double d10 = ( float ) ( i1 - ( par6 / <NUM_LIT:2> - j1 ) ) / <NUM_LIT> ; if ( d10 < <NUM_LIT> ) { d10 = <NUM_LIT> ; } if ( d10 > <NUM_LIT> ) { d10 = <NUM_LIT> ; } d5 = d5 * ( <NUM_LIT> - d10 ) + - <NUM_LIT> * d10 ; } j1 = <NUM_LIT:8> ; if ( i1 < j1 ) { double d11 = ( float ) ( j1 - i1 ) / ( ( float ) j1 - <NUM_LIT> ) ; d5 = d5 * ( <NUM_LIT> - d11 ) + - <NUM_LIT> * d11 ; } par1ArrayOfDouble [ i ] = d5 ; i ++ ; } } } return par1ArrayOfDouble ; } public boolean chunkExists ( int par1 , int par2 ) { return true ; } public void populate ( IChunkProvider par1IChunkProvider , int par2 , int par3 ) { BlockSand . fallInstantly = true ; int i = par2 * <NUM_LIT:16> ; int j = par3 * <NUM_LIT:16> ; BiomeGenBase biomegenbase = endWorld . getBiomeGenForCoords ( i + <NUM_LIT:16> , j + <NUM_LIT:16> ) ; biomegenbase . decorate ( endWorld , endWorld . rand , i , j ) ; BlockSand . fallInstantly = false ; } public boolean saveChunks ( boolean par1 , IProgressUpdate par2IProgressUpdate ) { return true ; } public boolean unload100OldestChunks ( ) { return false ; } public boolean canSave ( ) { return true ; } public List getPossibleCreatures ( EnumCreatureType par1EnumCreatureType , int par2 , int par3 , int par4 ) { BiomeGenBase biomegenbase = endWorld . getBiomeGenForCoords ( par2 , par4 ) ; if ( biomegenbase == null ) { return null ; } else { return biomegenbase . getSpawnableList ( par1EnumCreatureType ) ; } } public ChunkPosition findClosestStructure ( World par1World , String par2Str , int par3 , int i , int j ) { return null ; } } </s>
<s> package net . minecraft . src ; public class EntitySnowball extends EntityThrowable { public EntitySnowball ( World par1World ) { super ( par1World ) ; } public EntitySnowball ( World par1World , EntityLiving par2EntityLiving ) { super ( par1World , par2EntityLiving ) ; } public EntitySnowball ( World par1World , double par2 , double par4 , double par6 ) { super ( par1World , par2 , par4 , par6 ) ; } protected void onImpact ( MovingObjectPosition par1MovingObjectPosition ) { if ( par1MovingObjectPosition . entityHit != null ) { byte byte0 = <NUM_LIT:0> ; if ( par1MovingObjectPosition . entityHit instanceof EntityBlaze ) { byte0 = <NUM_LIT:3> ; } if ( ! par1MovingObjectPosition . entityHit . attackEntityFrom ( DamageSource . causeThrownDamage ( this , thrower ) , byte0 ) ) ; } for ( int i = <NUM_LIT:0> ; i < <NUM_LIT:8> ; i ++ ) { worldObj . spawnParticle ( "<STR_LIT>" , posX , posY , posZ , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; } if ( ! worldObj . isRemote ) { setDead ( ) ; } } } </s>
<s> package net . minecraft . src ; import java . util . Random ; public class BlockReed extends Block { protected BlockReed ( int par1 , int par2 ) { super ( par1 , Material . plants ) ; blockIndexInTexture = par2 ; float f = <NUM_LIT> ; setBlockBounds ( <NUM_LIT> - f , <NUM_LIT> , <NUM_LIT> - f , <NUM_LIT> + f , <NUM_LIT> , <NUM_LIT> + f ) ; setTickRandomly ( true ) ; } public void updateTick ( World par1World , int par2 , int par3 , int par4 , Random par5Random ) { if ( par1World . isAirBlock ( par2 , par3 + <NUM_LIT:1> , par4 ) ) { int i ; for ( i = <NUM_LIT:1> ; par1World . getBlockId ( par2 , par3 - i , par4 ) == blockID ; i ++ ) { } if ( i < <NUM_LIT:3> ) { int j = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; if ( j == <NUM_LIT:15> ) { par1World . setBlockWithNotify ( par2 , par3 + <NUM_LIT:1> , par4 , blockID ) ; par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , <NUM_LIT:0> ) ; } else { par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , j + <NUM_LIT:1> ) ; } } } } public boolean canPlaceBlockAt ( World par1World , int par2 , int par3 , int par4 ) { int i = par1World . getBlockId ( par2 , par3 - <NUM_LIT:1> , par4 ) ; if ( i == blockID ) { return true ; } if ( i != Block . grass . blockID && i != Block . dirt . blockID && i != Block . sand . blockID ) { return false ; } if ( par1World . getBlockMaterial ( par2 - <NUM_LIT:1> , par3 - <NUM_LIT:1> , par4 ) == Material . water ) { return true ; } if ( par1World . getBlockMaterial ( par2 + <NUM_LIT:1> , par3 - <NUM_LIT:1> , par4 ) == Material . water ) { return true ; } if ( par1World . getBlockMaterial ( par2 , par3 - <NUM_LIT:1> , par4 - <NUM_LIT:1> ) == Material . water ) { return true ; } return par1World . getBlockMaterial ( par2 , par3 - <NUM_LIT:1> , par4 + <NUM_LIT:1> ) == Material . water ; } public void onNeighborBlockChange ( World par1World , int par2 , int par3 , int par4 , int par5 ) { checkBlockCoordValid ( par1World , par2 , par3 , par4 ) ; } protected final void checkBlockCoordValid ( World par1World , int par2 , int par3 , int par4 ) { if ( ! canBlockStay ( par1World , par2 , par3 , par4 ) ) { dropBlockAsItem ( par1World , par2 , par3 , par4 , par1World . getBlockMetadata ( par2 , par3 , par4 ) , <NUM_LIT:0> ) ; par1World . setBlockWithNotify ( par2 , par3 , par4 , <NUM_LIT:0> ) ; } } public boolean canBlockStay ( World par1World , int par2 , int par3 , int par4 ) { return canPlaceBlockAt ( par1World , par2 , par3 , par4 ) ; } public AxisAlignedBB getCollisionBoundingBoxFromPool ( World par1World , int par2 , int par3 , int i ) { return null ; } public int idDropped ( int par1 , Random par2Random , int par3 ) { return Item . reed . shiftedIndex ; } public boolean isOpaqueCube ( ) { return false ; } public boolean renderAsNormalBlock ( ) { return false ; } public int getRenderType ( ) { return <NUM_LIT:1> ; } } </s>
<s> package net . minecraft . src ; import java . io . BufferedReader ; import java . io . InputStreamReader ; import java . net . URL ; import java . net . URLEncoder ; class ThreadLoginVerifier extends Thread { final Packet1Login loginPacket ; final NetLoginHandler loginHandler ; ThreadLoginVerifier ( NetLoginHandler par1NetLoginHandler , Packet1Login par2Packet1Login ) { loginHandler = par1NetLoginHandler ; loginPacket = par2Packet1Login ; } public void run ( ) { try { String s = NetLoginHandler . getServerId ( loginHandler ) ; URL url = new URL ( ( new StringBuilder ( ) ) . append ( "<STR_LIT>" ) . append ( URLEncoder . encode ( loginPacket . username , "<STR_LIT:UTF-8>" ) ) . append ( "<STR_LIT>" ) . append ( URLEncoder . encode ( s , "<STR_LIT:UTF-8>" ) ) . toString ( ) ) ; BufferedReader bufferedreader = new BufferedReader ( new InputStreamReader ( url . openStream ( ) ) ) ; String s1 = bufferedreader . readLine ( ) ; bufferedreader . close ( ) ; if ( s1 . equals ( "<STR_LIT>" ) ) { NetLoginHandler . setLoginPacket ( loginHandler , loginPacket ) ; } else { loginHandler . kickUser ( "<STR_LIT>" ) ; } } catch ( Exception exception ) { loginHandler . kickUser ( ( new StringBuilder ( ) ) . append ( "<STR_LIT>" ) . append ( exception ) . append ( "<STR_LIT:]>" ) . toString ( ) ) ; exception . printStackTrace ( ) ; } } } </s>
<s> package net . minecraft . src ; import java . util . Random ; public class EntitySpider extends EntityMob { public EntitySpider ( World par1World ) { super ( par1World ) ; texture = "<STR_LIT>" ; setSize ( <NUM_LIT> , <NUM_LIT> ) ; moveSpeed = <NUM_LIT> ; } protected void entityInit ( ) { super . entityInit ( ) ; dataWatcher . addObject ( <NUM_LIT:16> , new Byte ( ( byte ) <NUM_LIT:0> ) ) ; } public void onLivingUpdate ( ) { super . onLivingUpdate ( ) ; } public void onUpdate ( ) { super . onUpdate ( ) ; if ( ! worldObj . isRemote ) { func_40125_a ( isCollidedHorizontally ) ; } } public int getMaxHealth ( ) { return <NUM_LIT:16> ; } public double getMountedYOffset ( ) { return ( double ) height * <NUM_LIT> - <NUM_LIT> ; } protected boolean canTriggerWalking ( ) { return false ; } protected Entity findPlayerToAttack ( ) { float f = getBrightness ( <NUM_LIT> ) ; if ( f < <NUM_LIT> ) { double d = <NUM_LIT> ; return worldObj . getClosestVulnerablePlayerToEntity ( this , d ) ; } else { return null ; } } protected String getLivingSound ( ) { return "<STR_LIT>" ; } protected String getHurtSound ( ) { return "<STR_LIT>" ; } protected String getDeathSound ( ) { return "<STR_LIT>" ; } protected void attackEntity ( Entity par1Entity , float par2 ) { float f = getBrightness ( <NUM_LIT> ) ; if ( f > <NUM_LIT> && rand . nextInt ( <NUM_LIT:100> ) == <NUM_LIT:0> ) { entityToAttack = null ; return ; } if ( par2 > <NUM_LIT> && par2 < <NUM_LIT> && rand . nextInt ( <NUM_LIT:10> ) == <NUM_LIT:0> ) { if ( onGround ) { double d = par1Entity . posX - posX ; double d1 = par1Entity . posZ - posZ ; float f1 = MathHelper . sqrt_double ( d * d + d1 * d1 ) ; motionX = ( d / ( double ) f1 ) * <NUM_LIT> * <NUM_LIT> + motionX * <NUM_LIT> ; motionZ = ( d1 / ( double ) f1 ) * <NUM_LIT> * <NUM_LIT> + motionZ * <NUM_LIT> ; motionY = <NUM_LIT> ; } } else { super . attackEntity ( par1Entity , par2 ) ; } } public void writeEntityToNBT ( NBTTagCompound par1NBTTagCompound ) { super . writeEntityToNBT ( par1NBTTagCompound ) ; } public void readEntityFromNBT ( NBTTagCompound par1NBTTagCompound ) { super . readEntityFromNBT ( par1NBTTagCompound ) ; } protected int getDropItemId ( ) { return Item . silk . shiftedIndex ; } protected void dropFewItems ( boolean par1 , int par2 ) { super . dropFewItems ( par1 , par2 ) ; if ( par1 && ( rand . nextInt ( <NUM_LIT:3> ) == <NUM_LIT:0> || rand . nextInt ( <NUM_LIT:1> + par2 ) > <NUM_LIT:0> ) ) { dropItem ( Item . spiderEye . shiftedIndex , <NUM_LIT:1> ) ; } } public boolean isOnLadder ( ) { return func_40124_p_ ( ) ; } public void setInWeb ( ) { } public EnumCreatureAttribute getCreatureAttribute ( ) { return EnumCreatureAttribute . ARTHROPOD ; } public boolean isPotionApplicable ( PotionEffect par1PotionEffect ) { if ( par1PotionEffect . getPotionID ( ) == Potion . poison . id ) { return false ; } else { return super . isPotionApplicable ( par1PotionEffect ) ; } } public boolean func_40124_p_ ( ) { return ( dataWatcher . getWatchableObjectByte ( <NUM_LIT:16> ) & <NUM_LIT:1> ) != <NUM_LIT:0> ; } public void func_40125_a ( boolean par1 ) { byte byte0 = dataWatcher . getWatchableObjectByte ( <NUM_LIT:16> ) ; if ( par1 ) { byte0 |= <NUM_LIT:1> ; } else { byte0 &= <NUM_LIT> ; } dataWatcher . updateObject ( <NUM_LIT:16> , Byte . valueOf ( byte0 ) ) ; } } </s>
<s> package net . minecraft . src ; import java . util . Random ; public class BlockTorch extends Block { protected BlockTorch ( int par1 , int par2 ) { super ( par1 , par2 , Material . circuits ) ; setTickRandomly ( true ) ; } public AxisAlignedBB getCollisionBoundingBoxFromPool ( World par1World , int par2 , int par3 , int i ) { return null ; } public boolean isOpaqueCube ( ) { return false ; } public boolean renderAsNormalBlock ( ) { return false ; } public int getRenderType ( ) { return <NUM_LIT:2> ; } private boolean canPlaceTorchOn ( World par1World , int par2 , int par3 , int par4 ) { if ( par1World . isBlockNormalCubeDefault ( par2 , par3 , par4 , true ) ) { return true ; } int i = par1World . getBlockId ( par2 , par3 , par4 ) ; if ( i == Block . fence . blockID || i == Block . netherFence . blockID || i == Block . glass . blockID ) { return true ; } if ( Block . blocksList [ i ] != null && ( Block . blocksList [ i ] instanceof BlockStairs ) ) { int j = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; if ( ( <NUM_LIT:4> & j ) != <NUM_LIT:0> ) { return true ; } } return false ; } public boolean canPlaceBlockAt ( World par1World , int par2 , int par3 , int par4 ) { if ( par1World . isBlockNormalCubeDefault ( par2 - <NUM_LIT:1> , par3 , par4 , true ) ) { return true ; } if ( par1World . isBlockNormalCubeDefault ( par2 + <NUM_LIT:1> , par3 , par4 , true ) ) { return true ; } if ( par1World . isBlockNormalCubeDefault ( par2 , par3 , par4 - <NUM_LIT:1> , true ) ) { return true ; } if ( par1World . isBlockNormalCubeDefault ( par2 , par3 , par4 + <NUM_LIT:1> , true ) ) { return true ; } return canPlaceTorchOn ( par1World , par2 , par3 - <NUM_LIT:1> , par4 ) ; } public void onBlockPlaced ( World par1World , int par2 , int par3 , int par4 , int par5 ) { int i = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; if ( par5 == <NUM_LIT:1> && canPlaceTorchOn ( par1World , par2 , par3 - <NUM_LIT:1> , par4 ) ) { i = <NUM_LIT:5> ; } if ( par5 == <NUM_LIT:2> && par1World . isBlockNormalCubeDefault ( par2 , par3 , par4 + <NUM_LIT:1> , true ) ) { i = <NUM_LIT:4> ; } if ( par5 == <NUM_LIT:3> && par1World . isBlockNormalCubeDefault ( par2 , par3 , par4 - <NUM_LIT:1> , true ) ) { i = <NUM_LIT:3> ; } if ( par5 == <NUM_LIT:4> && par1World . isBlockNormalCubeDefault ( par2 + <NUM_LIT:1> , par3 , par4 , true ) ) { i = <NUM_LIT:2> ; } if ( par5 == <NUM_LIT:5> && par1World . isBlockNormalCubeDefault ( par2 - <NUM_LIT:1> , par3 , par4 , true ) ) { i = <NUM_LIT:1> ; } par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , i ) ; } public void updateTick ( World par1World , int par2 , int par3 , int par4 , Random par5Random ) { super . updateTick ( par1World , par2 , par3 , par4 , par5Random ) ; if ( par1World . getBlockMetadata ( par2 , par3 , par4 ) == <NUM_LIT:0> ) { onBlockAdded ( par1World , par2 , par3 , par4 ) ; } } public void onBlockAdded ( World par1World , int par2 , int par3 , int par4 ) { if ( par1World . isBlockNormalCubeDefault ( par2 - <NUM_LIT:1> , par3 , par4 , true ) ) { par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , <NUM_LIT:1> ) ; } else if ( par1World . isBlockNormalCubeDefault ( par2 + <NUM_LIT:1> , par3 , par4 , true ) ) { par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , <NUM_LIT:2> ) ; } else if ( par1World . isBlockNormalCubeDefault ( par2 , par3 , par4 - <NUM_LIT:1> , true ) ) { par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , <NUM_LIT:3> ) ; } else if ( par1World . isBlockNormalCubeDefault ( par2 , par3 , par4 + <NUM_LIT:1> , true ) ) { par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , <NUM_LIT:4> ) ; } else if ( canPlaceTorchOn ( par1World , par2 , par3 - <NUM_LIT:1> , par4 ) ) { par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , <NUM_LIT:5> ) ; } dropTorchIfCantStay ( par1World , par2 , par3 , par4 ) ; } public void onNeighborBlockChange ( World par1World , int par2 , int par3 , int par4 , int par5 ) { if ( dropTorchIfCantStay ( par1World , par2 , par3 , par4 ) ) { int i = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; boolean flag = false ; if ( ! par1World . isBlockNormalCubeDefault ( par2 - <NUM_LIT:1> , par3 , par4 , true ) && i == <NUM_LIT:1> ) { flag = true ; } if ( ! par1World . isBlockNormalCubeDefault ( par2 + <NUM_LIT:1> , par3 , par4 , true ) && i == <NUM_LIT:2> ) { flag = true ; } if ( ! par1World . isBlockNormalCubeDefault ( par2 , par3 , par4 - <NUM_LIT:1> , true ) && i == <NUM_LIT:3> ) { flag = true ; } if ( ! par1World . isBlockNormalCubeDefault ( par2 , par3 , par4 + <NUM_LIT:1> , true ) && i == <NUM_LIT:4> ) { flag = true ; } if ( ! canPlaceTorchOn ( par1World , par2 , par3 - <NUM_LIT:1> , par4 ) && i == <NUM_LIT:5> ) { flag = true ; } if ( flag ) { dropBlockAsItem ( par1World , par2 , par3 , par4 , par1World . getBlockMetadata ( par2 , par3 , par4 ) , <NUM_LIT:0> ) ; par1World . setBlockWithNotify ( par2 , par3 , par4 , <NUM_LIT:0> ) ; } } } private boolean dropTorchIfCantStay ( World par1World , int par2 , int par3 , int par4 ) { if ( ! canPlaceBlockAt ( par1World , par2 , par3 , par4 ) ) { if ( par1World . getBlockId ( par2 , par3 , par4 ) == blockID ) { dropBlockAsItem ( par1World , par2 , par3 , par4 , par1World . getBlockMetadata ( par2 , par3 , par4 ) , <NUM_LIT:0> ) ; par1World . setBlockWithNotify ( par2 , par3 , par4 , <NUM_LIT:0> ) ; } return false ; } else { return true ; } } public MovingObjectPosition collisionRayTrace ( World par1World , int par2 , int par3 , int par4 , Vec3D par5Vec3D , Vec3D par6Vec3D ) { int i = par1World . getBlockMetadata ( par2 , par3 , par4 ) & <NUM_LIT:7> ; float f = <NUM_LIT> ; if ( i == <NUM_LIT:1> ) { setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> - f , f * <NUM_LIT> , <NUM_LIT> , <NUM_LIT> + f ) ; } else if ( i == <NUM_LIT:2> ) { setBlockBounds ( <NUM_LIT> - f * <NUM_LIT> , <NUM_LIT> , <NUM_LIT> - f , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> + f ) ; } else if ( i == <NUM_LIT:3> ) { setBlockBounds ( <NUM_LIT> - f , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> + f , <NUM_LIT> , f * <NUM_LIT> ) ; } else if ( i == <NUM_LIT:4> ) { setBlockBounds ( <NUM_LIT> - f , <NUM_LIT> , <NUM_LIT> - f * <NUM_LIT> , <NUM_LIT> + f , <NUM_LIT> , <NUM_LIT> ) ; } else { float f1 = <NUM_LIT> ; setBlockBounds ( <NUM_LIT> - f1 , <NUM_LIT> , <NUM_LIT> - f1 , <NUM_LIT> + f1 , <NUM_LIT> , <NUM_LIT> + f1 ) ; } return super . collisionRayTrace ( par1World , par2 , par3 , par4 , par5Vec3D , par6Vec3D ) ; } } </s>
<s> package net . minecraft . src ; import java . util . ArrayList ; import java . util . Random ; public class BlockPistonExtension extends Block { private int headTexture ; public BlockPistonExtension ( int par1 , int par2 ) { super ( par1 , par2 , Material . piston ) ; headTexture = - <NUM_LIT:1> ; setStepSound ( soundStoneFootstep ) ; setHardness ( <NUM_LIT> ) ; } public void onBlockRemoval ( World par1World , int par2 , int par3 , int par4 ) { super . onBlockRemoval ( par1World , par2 , par3 , par4 ) ; int i = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; int k = Facing . faceToSide [ getDirectionMeta ( i ) ] ; par2 += Facing . offsetsXForSide [ k ] ; par3 += Facing . offsetsYForSide [ k ] ; par4 += Facing . offsetsZForSide [ k ] ; int l = par1World . getBlockId ( par2 , par3 , par4 ) ; if ( l == Block . pistonBase . blockID || l == Block . pistonStickyBase . blockID ) { int j = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; if ( BlockPistonBase . isExtended ( j ) ) { Block . blocksList [ l ] . dropBlockAsItem ( par1World , par2 , par3 , par4 , j , <NUM_LIT:0> ) ; par1World . setBlockWithNotify ( par2 , par3 , par4 , <NUM_LIT:0> ) ; } } } public int getBlockTextureFromSideAndMetadata ( int par1 , int par2 ) { int i = getDirectionMeta ( par2 ) ; if ( par1 == i ) { if ( headTexture >= <NUM_LIT:0> ) { return headTexture ; } if ( ( par2 & <NUM_LIT:8> ) != <NUM_LIT:0> ) { return blockIndexInTexture - <NUM_LIT:1> ; } else { return blockIndexInTexture ; } } return par1 != Facing . faceToSide [ i ] ? <NUM_LIT> : <NUM_LIT> ; } public int getRenderType ( ) { return <NUM_LIT> ; } public boolean isOpaqueCube ( ) { return false ; } public boolean renderAsNormalBlock ( ) { return false ; } public boolean canPlaceBlockAt ( World par1World , int par2 , int par3 , int i ) { return false ; } public boolean canPlaceBlockOnSide ( World par1World , int par2 , int par3 , int i , int j ) { return false ; } public int quantityDropped ( Random par1Random ) { return <NUM_LIT:0> ; } public void getCollidingBoundingBoxes ( World par1World , int par2 , int par3 , int par4 , AxisAlignedBB par5AxisAlignedBB , ArrayList par6ArrayList ) { int i = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; switch ( getDirectionMeta ( i ) ) { case <NUM_LIT:0> : setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; super . getCollidingBoundingBoxes ( par1World , par2 , par3 , par4 , par5AxisAlignedBB , par6ArrayList ) ; setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; super . getCollidingBoundingBoxes ( par1World , par2 , par3 , par4 , par5AxisAlignedBB , par6ArrayList ) ; break ; case <NUM_LIT:1> : setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; super . getCollidingBoundingBoxes ( par1World , par2 , par3 , par4 , par5AxisAlignedBB , par6ArrayList ) ; setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; super . getCollidingBoundingBoxes ( par1World , par2 , par3 , par4 , par5AxisAlignedBB , par6ArrayList ) ; break ; case <NUM_LIT:2> : setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; super . getCollidingBoundingBoxes ( par1World , par2 , par3 , par4 , par5AxisAlignedBB , par6ArrayList ) ; setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; super . getCollidingBoundingBoxes ( par1World , par2 , par3 , par4 , par5AxisAlignedBB , par6ArrayList ) ; break ; case <NUM_LIT:3> : setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; super . getCollidingBoundingBoxes ( par1World , par2 , par3 , par4 , par5AxisAlignedBB , par6ArrayList ) ; setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; super . getCollidingBoundingBoxes ( par1World , par2 , par3 , par4 , par5AxisAlignedBB , par6ArrayList ) ; break ; case <NUM_LIT:4> : setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; super . getCollidingBoundingBoxes ( par1World , par2 , par3 , par4 , par5AxisAlignedBB , par6ArrayList ) ; setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; super . getCollidingBoundingBoxes ( par1World , par2 , par3 , par4 , par5AxisAlignedBB , par6ArrayList ) ; break ; case <NUM_LIT:5> : setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; super . getCollidingBoundingBoxes ( par1World , par2 , par3 , par4 , par5AxisAlignedBB , par6ArrayList ) ; setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; super . getCollidingBoundingBoxes ( par1World , par2 , par3 , par4 , par5AxisAlignedBB , par6ArrayList ) ; break ; } setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; } public void setBlockBoundsBasedOnState ( IBlockAccess par1IBlockAccess , int par2 , int par3 , int par4 ) { int i = par1IBlockAccess . getBlockMetadata ( par2 , par3 , par4 ) ; switch ( getDirectionMeta ( i ) ) { case <NUM_LIT:0> : setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; break ; case <NUM_LIT:1> : setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; break ; case <NUM_LIT:2> : setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; break ; case <NUM_LIT:3> : setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; break ; case <NUM_LIT:4> : setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; break ; case <NUM_LIT:5> : setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; break ; } } public void onNeighborBlockChange ( World par1World , int par2 , int par3 , int par4 , int par5 ) { int i = getDirectionMeta ( par1World . getBlockMetadata ( par2 , par3 , par4 ) ) ; int j = par1World . getBlockId ( par2 - Facing . offsetsXForSide [ i ] , par3 - Facing . offsetsYForSide [ i ] , par4 - Facing . offsetsZForSide [ i ] ) ; if ( j != Block . pistonBase . blockID && j != Block . pistonStickyBase . blockID ) { par1World . setBlockWithNotify ( par2 , par3 , par4 , <NUM_LIT:0> ) ; } else { Block . blocksList [ j ] . onNeighborBlockChange ( par1World , par2 - Facing . offsetsXForSide [ i ] , par3 - Facing . offsetsYForSide [ i ] , par4 - Facing . offsetsZForSide [ i ] , par5 ) ; } } public static int getDirectionMeta ( int par0 ) { return par0 & <NUM_LIT:7> ; } } </s>
<s> package net . minecraft . src ; import java . util . Random ; public class BlockDragonEgg extends Block { public BlockDragonEgg ( int par1 , int par2 ) { super ( par1 , par2 , Material . dragonEgg ) ; } public void onBlockAdded ( World par1World , int par2 , int par3 , int par4 ) { par1World . scheduleBlockUpdate ( par2 , par3 , par4 , blockID , tickRate ( ) ) ; } public void onNeighborBlockChange ( World par1World , int par2 , int par3 , int par4 , int par5 ) { par1World . scheduleBlockUpdate ( par2 , par3 , par4 , blockID , tickRate ( ) ) ; } public void updateTick ( World par1World , int par2 , int par3 , int par4 , Random par5Random ) { fallIfPossible ( par1World , par2 , par3 , par4 ) ; } private void fallIfPossible ( World par1World , int par2 , int par3 , int par4 ) { int i = par2 ; int j = par3 ; int k = par4 ; if ( BlockSand . canFallBelow ( par1World , i , j - <NUM_LIT:1> , k ) && j >= <NUM_LIT:0> ) { byte byte0 = <NUM_LIT:32> ; if ( BlockSand . fallInstantly || ! par1World . checkChunksExist ( par2 - byte0 , par3 - byte0 , par4 - byte0 , par2 + byte0 , par3 + byte0 , par4 + byte0 ) ) { par1World . setBlockWithNotify ( par2 , par3 , par4 , <NUM_LIT:0> ) ; for ( ; BlockSand . canFallBelow ( par1World , par2 , par3 - <NUM_LIT:1> , par4 ) && par3 > <NUM_LIT:0> ; par3 -- ) { } if ( par3 > <NUM_LIT:0> ) { par1World . setBlockWithNotify ( par2 , par3 , par4 , blockID ) ; } } else { EntityFallingSand entityfallingsand = new EntityFallingSand ( par1World , ( float ) par2 + <NUM_LIT> , ( float ) par3 + <NUM_LIT> , ( float ) par4 + <NUM_LIT> , blockID ) ; par1World . spawnEntityInWorld ( entityfallingsand ) ; } } } public boolean blockActivated ( World par1World , int par2 , int par3 , int par4 , EntityPlayer par5EntityPlayer ) { teleportNearby ( par1World , par2 , par3 , par4 ) ; return true ; } public void onBlockClicked ( World par1World , int par2 , int par3 , int par4 , EntityPlayer par5EntityPlayer ) { teleportNearby ( par1World , par2 , par3 , par4 ) ; } private void teleportNearby ( World par1World , int par2 , int par3 , int par4 ) { if ( par1World . getBlockId ( par2 , par3 , par4 ) != blockID ) { return ; } if ( par1World . isRemote ) { return ; } for ( int i = <NUM_LIT:0> ; i < <NUM_LIT:1000> ; i ++ ) { int j = ( par2 + par1World . rand . nextInt ( <NUM_LIT:16> ) ) - par1World . rand . nextInt ( <NUM_LIT:16> ) ; int k = ( par3 + par1World . rand . nextInt ( <NUM_LIT:8> ) ) - par1World . rand . nextInt ( <NUM_LIT:8> ) ; int l = ( par4 + par1World . rand . nextInt ( <NUM_LIT:16> ) ) - par1World . rand . nextInt ( <NUM_LIT:16> ) ; if ( par1World . getBlockId ( j , k , l ) == <NUM_LIT:0> ) { par1World . setBlockAndMetadataWithNotify ( j , k , l , blockID , par1World . getBlockMetadata ( par2 , par3 , par4 ) ) ; par1World . setBlockWithNotify ( par2 , par3 , par4 , <NUM_LIT:0> ) ; char c = '<STR_LIT>' ; for ( int i1 = <NUM_LIT:0> ; i1 < c ; i1 ++ ) { double d = par1World . rand . nextDouble ( ) ; float f = ( par1World . rand . nextFloat ( ) - <NUM_LIT> ) * <NUM_LIT> ; float f1 = ( par1World . rand . nextFloat ( ) - <NUM_LIT> ) * <NUM_LIT> ; float f2 = ( par1World . rand . nextFloat ( ) - <NUM_LIT> ) * <NUM_LIT> ; double d1 = ( double ) j + ( double ) ( par2 - j ) * d + ( par1World . rand . nextDouble ( ) - <NUM_LIT> ) * <NUM_LIT> + <NUM_LIT> ; double d2 = ( ( double ) k + ( double ) ( par3 - k ) * d + par1World . rand . nextDouble ( ) * <NUM_LIT> ) - <NUM_LIT> ; double d3 = ( double ) l + ( double ) ( par4 - l ) * d + ( par1World . rand . nextDouble ( ) - <NUM_LIT> ) * <NUM_LIT> + <NUM_LIT> ; par1World . spawnParticle ( "<STR_LIT>" , d1 , d2 , d3 , f , f1 , f2 ) ; } return ; } } } public int tickRate ( ) { return <NUM_LIT:3> ; } public boolean canPlaceBlockAt ( World par1World , int par2 , int par3 , int par4 ) { return super . canPlaceBlockAt ( par1World , par2 , par3 , par4 ) ; } public boolean isOpaqueCube ( ) { return false ; } public boolean renderAsNormalBlock ( ) { return false ; } public int getRenderType ( ) { return <NUM_LIT> ; } } </s>
<s> package net . minecraft . src ; public class BlockStoneBrick extends Block { public BlockStoneBrick ( int par1 ) { super ( par1 , <NUM_LIT> , Material . rock ) ; } public int getBlockTextureFromSideAndMetadata ( int par1 , int par2 ) { switch ( par2 ) { default : return <NUM_LIT> ; case <NUM_LIT:1> : return <NUM_LIT:100> ; case <NUM_LIT:2> : return <NUM_LIT> ; case <NUM_LIT:3> : return <NUM_LIT> ; } } protected int damageDropped ( int par1 ) { return par1 ; } } </s>
<s> package net . minecraft . src ; public class MaterialLiquid extends Material { public MaterialLiquid ( MapColor par1MapColor ) { super ( par1MapColor ) ; setGroundCover ( ) ; setNoPushMobility ( ) ; } public boolean isLiquid ( ) { return true ; } public boolean blocksMovement ( ) { return false ; } public boolean isSolid ( ) { return false ; } } </s>
<s> package net . minecraft . src ; import java . util . List ; import java . util . Random ; public class EntityPigZombie extends EntityZombie { private int angerLevel ; private int randomSoundDelay ; private static final ItemStack defaultHeldItem ; public EntityPigZombie ( World par1World ) { super ( par1World ) ; angerLevel = <NUM_LIT:0> ; randomSoundDelay = <NUM_LIT:0> ; texture = "<STR_LIT>" ; moveSpeed = <NUM_LIT> ; attackStrength = <NUM_LIT:5> ; isImmuneToFire = true ; } protected boolean isAIEnabled ( ) { return false ; } public void onUpdate ( ) { moveSpeed = entityToAttack == null ? <NUM_LIT> : <NUM_LIT> ; if ( randomSoundDelay > <NUM_LIT:0> && -- randomSoundDelay == <NUM_LIT:0> ) { worldObj . playSoundAtEntity ( this , "<STR_LIT>" , getSoundVolume ( ) * <NUM_LIT> , ( ( rand . nextFloat ( ) - rand . nextFloat ( ) ) * <NUM_LIT> + <NUM_LIT> ) * <NUM_LIT> ) ; } super . onUpdate ( ) ; } public boolean getCanSpawnHere ( ) { return worldObj . difficultySetting > <NUM_LIT:0> && worldObj . checkIfAABBIsClear ( boundingBox ) && worldObj . getCollidingBoundingBoxes ( this , boundingBox ) . size ( ) == <NUM_LIT:0> && ! worldObj . isAnyLiquid ( boundingBox ) ; } public void writeEntityToNBT ( NBTTagCompound par1NBTTagCompound ) { super . writeEntityToNBT ( par1NBTTagCompound ) ; par1NBTTagCompound . setShort ( "<STR_LIT>" , ( short ) angerLevel ) ; } public void readEntityFromNBT ( NBTTagCompound par1NBTTagCompound ) { super . readEntityFromNBT ( par1NBTTagCompound ) ; angerLevel = par1NBTTagCompound . getShort ( "<STR_LIT>" ) ; } protected Entity findPlayerToAttack ( ) { if ( angerLevel == <NUM_LIT:0> ) { return null ; } else { return super . findPlayerToAttack ( ) ; } } public void onLivingUpdate ( ) { super . onLivingUpdate ( ) ; } public boolean attackEntityFrom ( DamageSource par1DamageSource , int par2 ) { Entity entity = par1DamageSource . getEntity ( ) ; if ( entity instanceof EntityPlayer ) { List list = worldObj . getEntitiesWithinAABBExcludingEntity ( this , boundingBox . expand ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ) ; for ( int i = <NUM_LIT:0> ; i < list . size ( ) ; i ++ ) { Entity entity1 = ( Entity ) list . get ( i ) ; if ( entity1 instanceof EntityPigZombie ) { EntityPigZombie entitypigzombie = ( EntityPigZombie ) entity1 ; entitypigzombie . becomeAngryAt ( entity ) ; } } becomeAngryAt ( entity ) ; } return super . attackEntityFrom ( par1DamageSource , par2 ) ; } private void becomeAngryAt ( Entity par1Entity ) { entityToAttack = par1Entity ; angerLevel = <NUM_LIT> + rand . nextInt ( <NUM_LIT> ) ; randomSoundDelay = rand . nextInt ( <NUM_LIT> ) ; } protected String getLivingSound ( ) { return "<STR_LIT>" ; } protected String getHurtSound ( ) { return "<STR_LIT>" ; } protected String getDeathSound ( ) { return "<STR_LIT>" ; } protected void dropFewItems ( boolean par1 , int par2 ) { int i = rand . nextInt ( <NUM_LIT:2> + par2 ) ; for ( int j = <NUM_LIT:0> ; j < i ; j ++ ) { dropItem ( Item . rottenFlesh . shiftedIndex , <NUM_LIT:1> ) ; } i = rand . nextInt ( <NUM_LIT:2> + par2 ) ; for ( int k = <NUM_LIT:0> ; k < i ; k ++ ) { dropItem ( Item . goldNugget . shiftedIndex , <NUM_LIT:1> ) ; } } protected void dropRareDrop ( int par1 ) { if ( par1 > <NUM_LIT:0> ) { ItemStack itemstack = new ItemStack ( Item . swordGold ) ; EnchantmentHelper . func_48622_a ( rand , itemstack , <NUM_LIT:5> ) ; entityDropItem ( itemstack , <NUM_LIT> ) ; } else { int i = rand . nextInt ( <NUM_LIT:3> ) ; if ( i == <NUM_LIT:0> ) { dropItem ( Item . ingotGold . shiftedIndex , <NUM_LIT:1> ) ; } else if ( i == <NUM_LIT:1> ) { dropItem ( Item . swordGold . shiftedIndex , <NUM_LIT:1> ) ; } else if ( i == <NUM_LIT:2> ) { dropItem ( Item . helmetGold . shiftedIndex , <NUM_LIT:1> ) ; } } } protected int getDropItemId ( ) { return Item . rottenFlesh . shiftedIndex ; } static { defaultHeldItem = new ItemStack ( Item . swordGold , <NUM_LIT:1> ) ; } } </s>
<s> package net . minecraft . src ; import java . util . Random ; public abstract class WorldGenerator { private final boolean doBlockNotify ; public WorldGenerator ( ) { doBlockNotify = false ; } public WorldGenerator ( boolean par1 ) { doBlockNotify = par1 ; } public abstract boolean generate ( World world , Random random , int i , int j , int k ) ; public void setScale ( double d , double d1 , double d2 ) { } protected void func_50023_a ( World par1World , int par2 , int par3 , int par4 , int par5 ) { setBlockAndMetadata ( par1World , par2 , par3 , par4 , par5 , <NUM_LIT:0> ) ; } protected void setBlockAndMetadata ( World par1World , int par2 , int par3 , int par4 , int par5 , int par6 ) { if ( doBlockNotify ) { par1World . setBlockAndMetadataWithNotify ( par2 , par3 , par4 , par5 , par6 ) ; } else if ( par1World . blockExists ( par2 , par3 , par4 ) && par1World . getChunkFromBlockCoords ( par2 , par4 ) . field_50025_o ) { if ( par1World . setBlockAndMetadata ( par2 , par3 , par4 , par5 , par6 ) ) { par1World . markBlockNeedsUpdate ( par2 , par3 , par4 ) ; } } else { par1World . setBlockAndMetadata ( par2 , par3 , par4 , par5 , par6 ) ; } } } </s>
<s> package net . minecraft . src ; import java . util . Random ; public class BlockFlower extends Block { protected BlockFlower ( int par1 , int par2 , Material par3Material ) { super ( par1 , par3Material ) ; blockIndexInTexture = par2 ; setTickRandomly ( true ) ; float f = <NUM_LIT> ; setBlockBounds ( <NUM_LIT> - f , <NUM_LIT> , <NUM_LIT> - f , <NUM_LIT> + f , f * <NUM_LIT> , <NUM_LIT> + f ) ; } protected BlockFlower ( int par1 , int par2 ) { this ( par1 , par2 , Material . plants ) ; } public boolean canPlaceBlockAt ( World par1World , int par2 , int par3 , int par4 ) { return super . canPlaceBlockAt ( par1World , par2 , par3 , par4 ) && canThisPlantGrowOnThisBlockID ( par1World . getBlockId ( par2 , par3 - <NUM_LIT:1> , par4 ) ) ; } protected boolean canThisPlantGrowOnThisBlockID ( int par1 ) { return par1 == Block . grass . blockID || par1 == Block . dirt . blockID || par1 == Block . tilledField . blockID ; } public void onNeighborBlockChange ( World par1World , int par2 , int par3 , int par4 , int par5 ) { super . onNeighborBlockChange ( par1World , par2 , par3 , par4 , par5 ) ; checkFlowerChange ( par1World , par2 , par3 , par4 ) ; } public void updateTick ( World par1World , int par2 , int par3 , int par4 , Random par5Random ) { checkFlowerChange ( par1World , par2 , par3 , par4 ) ; } protected final void checkFlowerChange ( World par1World , int par2 , int par3 , int par4 ) { if ( ! canBlockStay ( par1World , par2 , par3 , par4 ) ) { dropBlockAsItem ( par1World , par2 , par3 , par4 , par1World . getBlockMetadata ( par2 , par3 , par4 ) , <NUM_LIT:0> ) ; par1World . setBlockWithNotify ( par2 , par3 , par4 , <NUM_LIT:0> ) ; } } public boolean canBlockStay ( World par1World , int par2 , int par3 , int par4 ) { return ( par1World . getFullBlockLightValue ( par2 , par3 , par4 ) >= <NUM_LIT:8> || par1World . canBlockSeeTheSky ( par2 , par3 , par4 ) ) && canThisPlantGrowOnThisBlockID ( par1World . getBlockId ( par2 , par3 - <NUM_LIT:1> , par4 ) ) ; } public AxisAlignedBB getCollisionBoundingBoxFromPool ( World par1World , int par2 , int par3 , int i ) { return null ; } public boolean isOpaqueCube ( ) { return false ; } public boolean renderAsNormalBlock ( ) { return false ; } public int getRenderType ( ) { return <NUM_LIT:1> ; } } </s>
<s> package net . minecraft . src ; import java . io . * ; public class Packet43Experience extends Packet { public float experience ; public int experienceTotal ; public int experienceLevel ; public Packet43Experience ( ) { } public Packet43Experience ( float par1 , int par2 , int par3 ) { experience = par1 ; experienceTotal = par2 ; experienceLevel = par3 ; } public void readPacketData ( DataInputStream par1DataInputStream ) throws IOException { experience = par1DataInputStream . readFloat ( ) ; experienceLevel = par1DataInputStream . readShort ( ) ; experienceTotal = par1DataInputStream . readShort ( ) ; } public void writePacketData ( DataOutputStream par1DataOutputStream ) throws IOException { par1DataOutputStream . writeFloat ( experience ) ; par1DataOutputStream . writeShort ( experienceLevel ) ; par1DataOutputStream . writeShort ( experienceTotal ) ; } public void processPacket ( NetHandler par1NetHandler ) { par1NetHandler . handleExperience ( this ) ; } public int getPacketSize ( ) { return <NUM_LIT:4> ; } } </s>
<s> package net . minecraft . src ; import java . io . * ; public class Packet17Sleep extends Packet { public int entityID ; public int bedX ; public int bedY ; public int bedZ ; public int field_22042_e ; public Packet17Sleep ( ) { } public Packet17Sleep ( Entity par1Entity , int par2 , int par3 , int par4 , int par5 ) { field_22042_e = par2 ; bedX = par3 ; bedY = par4 ; bedZ = par5 ; entityID = par1Entity . entityId ; } public void readPacketData ( DataInputStream par1DataInputStream ) throws IOException { entityID = par1DataInputStream . readInt ( ) ; field_22042_e = par1DataInputStream . readByte ( ) ; bedX = par1DataInputStream . readInt ( ) ; bedY = par1DataInputStream . readByte ( ) ; bedZ = par1DataInputStream . readInt ( ) ; } public void writePacketData ( DataOutputStream par1DataOutputStream ) throws IOException { par1DataOutputStream . writeInt ( entityID ) ; par1DataOutputStream . writeByte ( field_22042_e ) ; par1DataOutputStream . writeInt ( bedX ) ; par1DataOutputStream . writeByte ( bedY ) ; par1DataOutputStream . writeInt ( bedZ ) ; } public void processPacket ( NetHandler par1NetHandler ) { par1NetHandler . handleSleep ( this ) ; } public int getPacketSize ( ) { return <NUM_LIT> ; } } </s>
<s> package net . minecraft . src ; import java . util . Random ; public class ItemEnderPearl extends Item { public ItemEnderPearl ( int par1 ) { super ( par1 ) ; maxStackSize = <NUM_LIT:16> ; } public ItemStack onItemRightClick ( ItemStack par1ItemStack , World par2World , EntityPlayer par3EntityPlayer ) { if ( par3EntityPlayer . capabilities . isCreativeMode ) { return par1ItemStack ; } if ( par3EntityPlayer . ridingEntity != null ) { return par1ItemStack ; } par1ItemStack . stackSize -- ; par2World . playSoundAtEntity ( par3EntityPlayer , "<STR_LIT>" , <NUM_LIT> , <NUM_LIT> / ( itemRand . nextFloat ( ) * <NUM_LIT> + <NUM_LIT> ) ) ; if ( ! par2World . isRemote ) { par2World . spawnEntityInWorld ( new EntityEnderPearl ( par2World , par3EntityPlayer ) ) ; } return par1ItemStack ; } } </s>
<s> package net . minecraft . src ; import java . util . Random ; public class BlockStem extends BlockFlower { private Block fruitType ; protected BlockStem ( int par1 , Block par2Block ) { super ( par1 , <NUM_LIT> ) ; fruitType = par2Block ; setTickRandomly ( true ) ; float f = <NUM_LIT> ; setBlockBounds ( <NUM_LIT> - f , <NUM_LIT> , <NUM_LIT> - f , <NUM_LIT> + f , <NUM_LIT> , <NUM_LIT> + f ) ; } protected boolean canThisPlantGrowOnThisBlockID ( int par1 ) { return par1 == Block . tilledField . blockID ; } public void updateTick ( World par1World , int par2 , int par3 , int par4 , Random par5Random ) { super . updateTick ( par1World , par2 , par3 , par4 , par5Random ) ; if ( par1World . getBlockLightValue ( par2 , par3 + <NUM_LIT:1> , par4 ) >= <NUM_LIT:9> ) { float f = getGrowthModifier ( par1World , par2 , par3 , par4 ) ; if ( par5Random . nextInt ( ( int ) ( <NUM_LIT> / f ) + <NUM_LIT:1> ) == <NUM_LIT:0> ) { int i = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; if ( i < <NUM_LIT:7> ) { i ++ ; par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , i ) ; } else { if ( par1World . getBlockId ( par2 - <NUM_LIT:1> , par3 , par4 ) == fruitType . blockID ) { return ; } if ( par1World . getBlockId ( par2 + <NUM_LIT:1> , par3 , par4 ) == fruitType . blockID ) { return ; } if ( par1World . getBlockId ( par2 , par3 , par4 - <NUM_LIT:1> ) == fruitType . blockID ) { return ; } if ( par1World . getBlockId ( par2 , par3 , par4 + <NUM_LIT:1> ) == fruitType . blockID ) { return ; } int j = par5Random . nextInt ( <NUM_LIT:4> ) ; int k = par2 ; int l = par4 ; if ( j == <NUM_LIT:0> ) { k -- ; } if ( j == <NUM_LIT:1> ) { k ++ ; } if ( j == <NUM_LIT:2> ) { l -- ; } if ( j == <NUM_LIT:3> ) { l ++ ; } int i1 = par1World . getBlockId ( k , par3 - <NUM_LIT:1> , l ) ; if ( par1World . getBlockId ( k , par3 , l ) == <NUM_LIT:0> && ( i1 == Block . tilledField . blockID || i1 == Block . dirt . blockID || i1 == Block . grass . blockID ) ) { par1World . setBlockWithNotify ( k , par3 , l , fruitType . blockID ) ; } } } } } public void fertilizeStem ( World par1World , int par2 , int par3 , int par4 ) { par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , <NUM_LIT:7> ) ; } private float getGrowthModifier ( World par1World , int par2 , int par3 , int par4 ) { float f = <NUM_LIT> ; int i = par1World . getBlockId ( par2 , par3 , par4 - <NUM_LIT:1> ) ; int j = par1World . getBlockId ( par2 , par3 , par4 + <NUM_LIT:1> ) ; int k = par1World . getBlockId ( par2 - <NUM_LIT:1> , par3 , par4 ) ; int l = par1World . getBlockId ( par2 + <NUM_LIT:1> , par3 , par4 ) ; int i1 = par1World . getBlockId ( par2 - <NUM_LIT:1> , par3 , par4 - <NUM_LIT:1> ) ; int j1 = par1World . getBlockId ( par2 + <NUM_LIT:1> , par3 , par4 - <NUM_LIT:1> ) ; int k1 = par1World . getBlockId ( par2 + <NUM_LIT:1> , par3 , par4 + <NUM_LIT:1> ) ; int l1 = par1World . getBlockId ( par2 - <NUM_LIT:1> , par3 , par4 + <NUM_LIT:1> ) ; boolean flag = k == blockID || l == blockID ; boolean flag1 = i == blockID || j == blockID ; boolean flag2 = i1 == blockID || j1 == blockID || k1 == blockID || l1 == blockID ; for ( int i2 = par2 - <NUM_LIT:1> ; i2 <= par2 + <NUM_LIT:1> ; i2 ++ ) { for ( int j2 = par4 - <NUM_LIT:1> ; j2 <= par4 + <NUM_LIT:1> ; j2 ++ ) { int k2 = par1World . getBlockId ( i2 , par3 - <NUM_LIT:1> , j2 ) ; float f1 = <NUM_LIT> ; if ( k2 == Block . tilledField . blockID ) { f1 = <NUM_LIT> ; if ( par1World . getBlockMetadata ( i2 , par3 - <NUM_LIT:1> , j2 ) > <NUM_LIT:0> ) { f1 = <NUM_LIT> ; } } if ( i2 != par2 || j2 != par4 ) { f1 /= <NUM_LIT> ; } f += f1 ; } } if ( flag2 || flag && flag1 ) { f /= <NUM_LIT> ; } return f ; } public int getBlockTextureFromSideAndMetadata ( int par1 , int par2 ) { return blockIndexInTexture ; } public void setBlockBoundsForItemRender ( ) { float f = <NUM_LIT> ; setBlockBounds ( <NUM_LIT> - f , <NUM_LIT> , <NUM_LIT> - f , <NUM_LIT> + f , <NUM_LIT> , <NUM_LIT> + f ) ; } public void setBlockBoundsBasedOnState ( IBlockAccess par1IBlockAccess , int par2 , int par3 , int par4 ) { maxY = ( float ) ( par1IBlockAccess . getBlockMetadata ( par2 , par3 , par4 ) * <NUM_LIT:2> + <NUM_LIT:2> ) / <NUM_LIT> ; float f = <NUM_LIT> ; setBlockBounds ( <NUM_LIT> - f , <NUM_LIT> , <NUM_LIT> - f , <NUM_LIT> + f , ( float ) maxY , <NUM_LIT> + f ) ; } public int getRenderType ( ) { return <NUM_LIT> ; } public void dropBlockAsItemWithChance ( World par1World , int par2 , int par3 , int par4 , int par5 , float par6 , int par7 ) { super . dropBlockAsItemWithChance ( par1World , par2 , par3 , par4 , par5 , par6 , par7 ) ; if ( par1World . isRemote ) { return ; } Item item = null ; if ( fruitType == Block . pumpkin ) { item = Item . pumpkinSeeds ; } if ( fruitType == Block . melon ) { item = Item . melonSeeds ; } for ( int i = <NUM_LIT:0> ; i < <NUM_LIT:3> ; i ++ ) { if ( par1World . rand . nextInt ( <NUM_LIT:15> ) <= par5 ) { float f = <NUM_LIT> ; float f1 = par1World . rand . nextFloat ( ) * f + ( <NUM_LIT> - f ) * <NUM_LIT> ; float f2 = par1World . rand . nextFloat ( ) * f + ( <NUM_LIT> - f ) * <NUM_LIT> ; float f3 = par1World . rand . nextFloat ( ) * f + ( <NUM_LIT> - f ) * <NUM_LIT> ; EntityItem entityitem = new EntityItem ( par1World , ( float ) par2 + f1 , ( float ) par3 + f2 , ( float ) par4 + f3 , new ItemStack ( item ) ) ; entityitem . delayBeforeCanPickup = <NUM_LIT:10> ; par1World . spawnEntityInWorld ( entityitem ) ; } } } public int idDropped ( int par1 , Random par2Random , int par3 ) { if ( par1 != <NUM_LIT:7> ) ; return - <NUM_LIT:1> ; } public int quantityDropped ( Random par1Random ) { return <NUM_LIT:1> ; } } </s>
<s> package net . minecraft . src ; import java . util . Random ; public class EntityAIBreakDoor extends EntityAIDoorInteract { private int field_48194_i ; public EntityAIBreakDoor ( EntityLiving par1EntityLiving ) { super ( par1EntityLiving ) ; } public boolean shouldExecute ( ) { if ( ! super . shouldExecute ( ) ) { return false ; } else { return ! targetDoor . func_48135_d ( theEntity . worldObj , entityPosX , entityPosY , entityPosZ ) ; } } public void startExecuting ( ) { super . startExecuting ( ) ; field_48194_i = <NUM_LIT> ; } public boolean continueExecuting ( ) { double d = theEntity . getDistanceSq ( entityPosX , entityPosY , entityPosZ ) ; return field_48194_i >= <NUM_LIT:0> && ! targetDoor . func_48135_d ( theEntity . worldObj , entityPosX , entityPosY , entityPosZ ) && d < <NUM_LIT> ; } public void updateTask ( ) { super . updateTask ( ) ; if ( theEntity . getRNG ( ) . nextInt ( <NUM_LIT:20> ) == <NUM_LIT:0> ) { theEntity . worldObj . playAuxSFX ( <NUM_LIT> , entityPosX , entityPosY , entityPosZ , <NUM_LIT:0> ) ; } if ( -- field_48194_i == <NUM_LIT:0> && theEntity . worldObj . difficultySetting == <NUM_LIT:3> ) { theEntity . worldObj . setBlockWithNotify ( entityPosX , entityPosY , entityPosZ , <NUM_LIT:0> ) ; theEntity . worldObj . playAuxSFX ( <NUM_LIT> , entityPosX , entityPosY , entityPosZ , <NUM_LIT:0> ) ; theEntity . worldObj . playAuxSFX ( <NUM_LIT> , entityPosX , entityPosY , entityPosZ , targetDoor . blockID ) ; } } } </s>
<s> package net . minecraft . src ; class AnvilChunkLoaderPending { public final ChunkCoordIntPair field_48581_a ; public final NBTTagCompound field_48580_b ; public AnvilChunkLoaderPending ( ChunkCoordIntPair par1ChunkCoordIntPair , NBTTagCompound par2NBTTagCompound ) { field_48581_a = par1ChunkCoordIntPair ; field_48580_b = par2NBTTagCompound ; } } </s>
<s> package net . minecraft . src ; public interface IPlayerFileData { public abstract void writePlayerData ( EntityPlayer entityplayer ) ; public abstract void readPlayerData ( EntityPlayer entityplayer ) ; public abstract String [ ] func_52007_g ( ) ; } </s>
<s> package net . minecraft . src ; import java . util . List ; import java . util . Random ; public class EmptyChunk extends Chunk { public EmptyChunk ( World par1World , int par2 , int par3 ) { super ( par1World , par2 , par3 ) ; } public boolean isAtLocation ( int par1 , int par2 ) { return par1 == xPosition && par2 == zPosition ; } public int getHeightValue ( int par1 , int par2 ) { return <NUM_LIT:0> ; } public void generateSkylightMap ( ) { } public void func_4053_c ( ) { } public int getBlockID ( int par1 , int par2 , int par3 ) { return <NUM_LIT:0> ; } public int getBlockLightOpacity ( int par1 , int par2 , int par3 ) { return <NUM_LIT:255> ; } public boolean setBlockIDWithMetadata ( int par1 , int par2 , int par3 , int i , int j ) { return true ; } public boolean setBlockID ( int par1 , int par2 , int par3 , int i ) { return true ; } public int getBlockMetadata ( int par1 , int par2 , int par3 ) { return <NUM_LIT:0> ; } public boolean setBlockMetadata ( int par1 , int par2 , int par3 , int i ) { return false ; } public int getSavedLightValue ( EnumSkyBlock par1EnumSkyBlock , int par2 , int par3 , int i ) { return <NUM_LIT:0> ; } public void setLightValue ( EnumSkyBlock enumskyblock , int i , int j , int k , int l ) { } public int getBlockLightValue ( int par1 , int par2 , int par3 , int i ) { return <NUM_LIT:0> ; } public void addEntity ( Entity entity ) { } public void removeEntity ( Entity entity ) { } public void removeEntityAtIndex ( Entity entity , int i ) { } public boolean canBlockSeeTheSky ( int par1 , int par2 , int par3 ) { return false ; } public TileEntity getChunkBlockTileEntity ( int par1 , int par2 , int par3 ) { return null ; } public void addTileEntity ( TileEntity tileentity ) { } public void setChunkBlockTileEntity ( int i , int j , int k , TileEntity tileentity ) { } public void removeChunkBlockTileEntity ( int i , int j , int k ) { } public void onChunkLoad ( ) { } public void onChunkUnload ( ) { } public void setChunkModified ( ) { } public void getEntitiesWithinAABBForEntity ( Entity entity , AxisAlignedBB axisalignedbb , List list ) { } public void getEntitiesOfTypeWithinAAAB ( Class class1 , AxisAlignedBB axisalignedbb , List list ) { } public boolean needsSaving ( boolean par1 ) { return false ; } public Random getRandomWithSeed ( long par1 ) { return new Random ( worldObj . getSeed ( ) + ( long ) ( xPosition * xPosition * <NUM_LIT> ) + ( long ) ( xPosition * <NUM_LIT> ) + ( long ) ( zPosition * zPosition ) * <NUM_LIT> + ( long ) ( zPosition * <NUM_LIT> ) ^ par1 ) ; } public boolean isEmpty ( ) { return true ; } public boolean getAreLevelsEmpty ( int par1 , int par2 ) { return true ; } } </s>
<s> package net . minecraft . src ; import java . util . Random ; public class BlockFurnace extends BlockContainer { private Random furnaceRand ; private final boolean isActive ; private static boolean keepFurnaceInventory = false ; protected BlockFurnace ( int par1 , boolean par2 ) { super ( par1 , Material . rock ) ; furnaceRand = new Random ( ) ; isActive = par2 ; blockIndexInTexture = <NUM_LIT> ; } public int idDropped ( int par1 , Random par2Random , int par3 ) { return Block . stoneOvenIdle . blockID ; } public void onBlockAdded ( World par1World , int par2 , int par3 , int par4 ) { super . onBlockAdded ( par1World , par2 , par3 , par4 ) ; setDefaultDirection ( par1World , par2 , par3 , par4 ) ; } private void setDefaultDirection ( World par1World , int par2 , int par3 , int par4 ) { if ( par1World . isRemote ) { return ; } int i = par1World . getBlockId ( par2 , par3 , par4 - <NUM_LIT:1> ) ; int j = par1World . getBlockId ( par2 , par3 , par4 + <NUM_LIT:1> ) ; int k = par1World . getBlockId ( par2 - <NUM_LIT:1> , par3 , par4 ) ; int l = par1World . getBlockId ( par2 + <NUM_LIT:1> , par3 , par4 ) ; byte byte0 = <NUM_LIT:3> ; if ( Block . opaqueCubeLookup [ i ] && ! Block . opaqueCubeLookup [ j ] ) { byte0 = <NUM_LIT:3> ; } if ( Block . opaqueCubeLookup [ j ] && ! Block . opaqueCubeLookup [ i ] ) { byte0 = <NUM_LIT:2> ; } if ( Block . opaqueCubeLookup [ k ] && ! Block . opaqueCubeLookup [ l ] ) { byte0 = <NUM_LIT:5> ; } if ( Block . opaqueCubeLookup [ l ] && ! Block . opaqueCubeLookup [ k ] ) { byte0 = <NUM_LIT:4> ; } par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , byte0 ) ; } public int getBlockTextureFromSide ( int par1 ) { if ( par1 == <NUM_LIT:1> ) { return blockIndexInTexture + <NUM_LIT> ; } if ( par1 == <NUM_LIT:0> ) { return blockIndexInTexture + <NUM_LIT> ; } if ( par1 == <NUM_LIT:3> ) { return blockIndexInTexture - <NUM_LIT:1> ; } else { return blockIndexInTexture ; } } public boolean blockActivated ( World par1World , int par2 , int par3 , int par4 , EntityPlayer par5EntityPlayer ) { if ( par1World . isRemote ) { return true ; } TileEntityFurnace tileentityfurnace = ( TileEntityFurnace ) par1World . getBlockTileEntity ( par2 , par3 , par4 ) ; if ( tileentityfurnace != null ) { par5EntityPlayer . displayGUIFurnace ( tileentityfurnace ) ; } return true ; } public static void updateFurnaceBlockState ( boolean par0 , World par1World , int par2 , int par3 , int par4 ) { int i = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; TileEntity tileentity = par1World . getBlockTileEntity ( par2 , par3 , par4 ) ; keepFurnaceInventory = true ; if ( par0 ) { par1World . setBlockWithNotify ( par2 , par3 , par4 , Block . stoneOvenActive . blockID ) ; } else { par1World . setBlockWithNotify ( par2 , par3 , par4 , Block . stoneOvenIdle . blockID ) ; } keepFurnaceInventory = false ; par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , i ) ; if ( tileentity != null ) { tileentity . validate ( ) ; par1World . setBlockTileEntity ( par2 , par3 , par4 , tileentity ) ; } } public TileEntity getBlockEntity ( ) { return new TileEntityFurnace ( ) ; } public void onBlockPlacedBy ( World par1World , int par2 , int par3 , int par4 , EntityLiving par5EntityLiving ) { int i = MathHelper . floor_double ( ( double ) ( ( par5EntityLiving . rotationYaw * <NUM_LIT> ) / <NUM_LIT> ) + <NUM_LIT> ) & <NUM_LIT:3> ; if ( i == <NUM_LIT:0> ) { par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , <NUM_LIT:2> ) ; } if ( i == <NUM_LIT:1> ) { par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , <NUM_LIT:5> ) ; } if ( i == <NUM_LIT:2> ) { par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , <NUM_LIT:3> ) ; } if ( i == <NUM_LIT:3> ) { par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , <NUM_LIT:4> ) ; } } public void onBlockRemoval ( World par1World , int par2 , int par3 , int par4 ) { if ( ! keepFurnaceInventory ) { TileEntityFurnace tileentityfurnace = ( TileEntityFurnace ) par1World . getBlockTileEntity ( par2 , par3 , par4 ) ; if ( tileentityfurnace != null ) { label0 : for ( int i = <NUM_LIT:0> ; i < tileentityfurnace . getSizeInventory ( ) ; i ++ ) { ItemStack itemstack = tileentityfurnace . getStackInSlot ( i ) ; if ( itemstack == null ) { continue ; } float f = furnaceRand . nextFloat ( ) * <NUM_LIT> + <NUM_LIT> ; float f1 = furnaceRand . nextFloat ( ) * <NUM_LIT> + <NUM_LIT> ; float f2 = furnaceRand . nextFloat ( ) * <NUM_LIT> + <NUM_LIT> ; do { if ( itemstack . stackSize <= <NUM_LIT:0> ) { continue label0 ; } int j = furnaceRand . nextInt ( <NUM_LIT> ) + <NUM_LIT:10> ; if ( j > itemstack . stackSize ) { j = itemstack . stackSize ; } itemstack . stackSize -= j ; EntityItem entityitem = new EntityItem ( par1World , ( float ) par2 + f , ( float ) par3 + f1 , ( float ) par4 + f2 , new ItemStack ( itemstack . itemID , j , itemstack . getItemDamage ( ) ) ) ; if ( itemstack . hasTagCompound ( ) ) { entityitem . item . setTagCompound ( ( NBTTagCompound ) itemstack . getTagCompound ( ) . copy ( ) ) ; } float f3 = <NUM_LIT> ; entityitem . motionX = ( float ) furnaceRand . nextGaussian ( ) * f3 ; entityitem . motionY = ( float ) furnaceRand . nextGaussian ( ) * f3 + <NUM_LIT> ; entityitem . motionZ = ( float ) furnaceRand . nextGaussian ( ) * f3 ; par1World . spawnEntityInWorld ( entityitem ) ; } while ( true ) ; } } } super . onBlockRemoval ( par1World , par2 , par3 , par4 ) ; } } </s>
<s> package net . minecraft . src ; import java . io . * ; import java . util . Arrays ; public class NBTTagIntArray extends NBTBase { public int field_48447_a [ ] ; public NBTTagIntArray ( String par1Str ) { super ( par1Str ) ; } public NBTTagIntArray ( String par1Str , int par2ArrayOfInteger [ ] ) { super ( par1Str ) ; field_48447_a = par2ArrayOfInteger ; } void write ( DataOutput par1DataOutput ) throws IOException { par1DataOutput . writeInt ( field_48447_a . length ) ; for ( int i = <NUM_LIT:0> ; i < field_48447_a . length ; i ++ ) { par1DataOutput . writeInt ( field_48447_a [ i ] ) ; } } void load ( DataInput par1DataInput ) throws IOException { int i = par1DataInput . readInt ( ) ; field_48447_a = new int [ i ] ; for ( int j = <NUM_LIT:0> ; j < i ; j ++ ) { field_48447_a [ j ] = par1DataInput . readInt ( ) ; } } public byte getId ( ) { return <NUM_LIT:11> ; } public String toString ( ) { return ( new StringBuilder ( ) ) . append ( "<STR_LIT:[>" ) . append ( field_48447_a . length ) . append ( "<STR_LIT>" ) . toString ( ) ; } public NBTBase copy ( ) { int ai [ ] = new int [ field_48447_a . length ] ; System . arraycopy ( field_48447_a , <NUM_LIT:0> , ai , <NUM_LIT:0> , field_48447_a . length ) ; return new NBTTagIntArray ( getName ( ) , ai ) ; } public boolean equals ( Object par1Obj ) { if ( super . equals ( par1Obj ) ) { NBTTagIntArray nbttagintarray = ( NBTTagIntArray ) par1Obj ; return field_48447_a == null && nbttagintarray . field_48447_a == null || field_48447_a != null && field_48447_a . equals ( nbttagintarray . field_48447_a ) ; } else { return false ; } } public int hashCode ( ) { return super . hashCode ( ) ^ Arrays . hashCode ( field_48447_a ) ; } } </s>
<s> package net . minecraft . src ; public class InventoryCraftResult implements IInventory { private ItemStack stackResult [ ] ; public InventoryCraftResult ( ) { stackResult = new ItemStack [ <NUM_LIT:1> ] ; } public int getSizeInventory ( ) { return <NUM_LIT:1> ; } public ItemStack getStackInSlot ( int par1 ) { return stackResult [ par1 ] ; } public String getInvName ( ) { return "<STR_LIT>" ; } public ItemStack decrStackSize ( int par1 , int par2 ) { if ( stackResult [ par1 ] != null ) { ItemStack itemstack = stackResult [ par1 ] ; stackResult [ par1 ] = null ; return itemstack ; } else { return null ; } } public ItemStack getStackInSlotOnClosing ( int par1 ) { if ( stackResult [ par1 ] != null ) { ItemStack itemstack = stackResult [ par1 ] ; stackResult [ par1 ] = null ; return itemstack ; } else { return null ; } } public void setInventorySlotContents ( int par1 , ItemStack par2ItemStack ) { stackResult [ par1 ] = par2ItemStack ; } public int getInventoryStackLimit ( ) { return <NUM_LIT> ; } public void onInventoryChanged ( ) { } public boolean isUseableByPlayer ( EntityPlayer par1EntityPlayer ) { return true ; } public void openChest ( ) { } public void closeChest ( ) { } } </s>
<s> package net . minecraft . src ; public class BlockFenceGate extends BlockDirectional { public BlockFenceGate ( int par1 , int par2 ) { super ( par1 , par2 , Material . wood ) ; } public boolean canPlaceBlockAt ( World par1World , int par2 , int par3 , int par4 ) { if ( ! par1World . getBlockMaterial ( par2 , par3 - <NUM_LIT:1> , par4 ) . isSolid ( ) ) { return false ; } else { return super . canPlaceBlockAt ( par1World , par2 , par3 , par4 ) ; } } public AxisAlignedBB getCollisionBoundingBoxFromPool ( World par1World , int par2 , int par3 , int par4 ) { int i = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; if ( isFenceGateOpen ( i ) ) { return null ; } if ( i == <NUM_LIT:2> || i == <NUM_LIT:0> ) { return AxisAlignedBB . getBoundingBoxFromPool ( par2 , par3 , ( float ) par4 + <NUM_LIT> , par2 + <NUM_LIT:1> , ( float ) par3 + <NUM_LIT> , ( float ) par4 + <NUM_LIT> ) ; } else { return AxisAlignedBB . getBoundingBoxFromPool ( ( float ) par2 + <NUM_LIT> , par3 , par4 , ( float ) par2 + <NUM_LIT> , ( float ) par3 + <NUM_LIT> , par4 + <NUM_LIT:1> ) ; } } public void setBlockBoundsBasedOnState ( IBlockAccess par1IBlockAccess , int par2 , int par3 , int par4 ) { int i = getDirection ( par1IBlockAccess . getBlockMetadata ( par2 , par3 , par4 ) ) ; if ( i == <NUM_LIT:2> || i == <NUM_LIT:0> ) { setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; } else { setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; } } public boolean isOpaqueCube ( ) { return false ; } public boolean renderAsNormalBlock ( ) { return false ; } public boolean getBlocksMovement ( IBlockAccess par1IBlockAccess , int par2 , int par3 , int par4 ) { return isFenceGateOpen ( par1IBlockAccess . getBlockMetadata ( par2 , par3 , par4 ) ) ; } public int getRenderType ( ) { return <NUM_LIT> ; } public void onBlockPlacedBy ( World par1World , int par2 , int par3 , int par4 , EntityLiving par5EntityLiving ) { int i = ( MathHelper . floor_double ( ( double ) ( ( par5EntityLiving . rotationYaw * <NUM_LIT> ) / <NUM_LIT> ) + <NUM_LIT> ) & <NUM_LIT:3> ) % <NUM_LIT:4> ; par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , i ) ; } public boolean blockActivated ( World par1World , int par2 , int par3 , int par4 , EntityPlayer par5EntityPlayer ) { int i = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; if ( isFenceGateOpen ( i ) ) { par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , i & - <NUM_LIT:5> ) ; } else { int j = ( MathHelper . floor_double ( ( double ) ( ( par5EntityPlayer . rotationYaw * <NUM_LIT> ) / <NUM_LIT> ) + <NUM_LIT> ) & <NUM_LIT:3> ) % <NUM_LIT:4> ; int k = getDirection ( i ) ; if ( k == ( j + <NUM_LIT:2> ) % <NUM_LIT:4> ) { i = j ; } par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , i | <NUM_LIT:4> ) ; } par1World . playAuxSFXAtEntity ( par5EntityPlayer , <NUM_LIT> , par2 , par3 , par4 , <NUM_LIT:0> ) ; return true ; } public void onNeighborBlockChange ( World par1World , int par2 , int par3 , int par4 , int par5 ) { if ( par1World . isRemote ) { return ; } int i = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; boolean flag = par1World . isBlockIndirectlyGettingPowered ( par2 , par3 , par4 ) ; if ( flag || par5 > <NUM_LIT:0> && Block . blocksList [ par5 ] . canProvidePower ( ) || par5 == <NUM_LIT:0> ) { if ( flag && ! isFenceGateOpen ( i ) ) { par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , i | <NUM_LIT:4> ) ; par1World . playAuxSFXAtEntity ( null , <NUM_LIT> , par2 , par3 , par4 , <NUM_LIT:0> ) ; } else if ( ! flag && isFenceGateOpen ( i ) ) { par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , i & - <NUM_LIT:5> ) ; par1World . playAuxSFXAtEntity ( null , <NUM_LIT> , par2 , par3 , par4 , <NUM_LIT:0> ) ; } } } public static boolean isFenceGateOpen ( int par0 ) { return ( par0 & <NUM_LIT:4> ) != <NUM_LIT:0> ; } } </s>
<s> package net . minecraft . src ; import java . util . ArrayList ; import java . util . Random ; public class BlockCauldron extends Block { public BlockCauldron ( int par1 ) { super ( par1 , Material . iron ) ; blockIndexInTexture = <NUM_LIT> ; } public int getBlockTextureFromSideAndMetadata ( int par1 , int par2 ) { if ( par1 == <NUM_LIT:1> ) { return <NUM_LIT> ; } return par1 != <NUM_LIT:0> ? <NUM_LIT> : <NUM_LIT> ; } public void getCollidingBoundingBoxes ( World par1World , int par2 , int par3 , int par4 , AxisAlignedBB par5AxisAlignedBB , ArrayList par6ArrayList ) { setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; super . getCollidingBoundingBoxes ( par1World , par2 , par3 , par4 , par5AxisAlignedBB , par6ArrayList ) ; float f = <NUM_LIT> ; setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , f , <NUM_LIT> , <NUM_LIT> ) ; super . getCollidingBoundingBoxes ( par1World , par2 , par3 , par4 , par5AxisAlignedBB , par6ArrayList ) ; setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , f ) ; super . getCollidingBoundingBoxes ( par1World , par2 , par3 , par4 , par5AxisAlignedBB , par6ArrayList ) ; setBlockBounds ( <NUM_LIT> - f , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; super . getCollidingBoundingBoxes ( par1World , par2 , par3 , par4 , par5AxisAlignedBB , par6ArrayList ) ; setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> - f , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; super . getCollidingBoundingBoxes ( par1World , par2 , par3 , par4 , par5AxisAlignedBB , par6ArrayList ) ; setBlockBoundsForItemRender ( ) ; } public void setBlockBoundsForItemRender ( ) { setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; } public boolean isOpaqueCube ( ) { return false ; } public int getRenderType ( ) { return <NUM_LIT:24> ; } public boolean renderAsNormalBlock ( ) { return false ; } public boolean blockActivated ( World par1World , int par2 , int par3 , int par4 , EntityPlayer par5EntityPlayer ) { if ( par1World . isRemote ) { return true ; } ItemStack itemstack = par5EntityPlayer . inventory . getCurrentItem ( ) ; if ( itemstack == null ) { return true ; } int i = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; if ( itemstack . itemID == Item . bucketWater . shiftedIndex ) { if ( i < <NUM_LIT:3> ) { if ( ! par5EntityPlayer . capabilities . isCreativeMode ) { par5EntityPlayer . inventory . setInventorySlotContents ( par5EntityPlayer . inventory . currentItem , new ItemStack ( Item . bucketEmpty ) ) ; } par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , <NUM_LIT:3> ) ; } return true ; } if ( itemstack . itemID == Item . glassBottle . shiftedIndex && i > <NUM_LIT:0> ) { ItemStack itemstack1 = new ItemStack ( Item . potion , <NUM_LIT:1> , <NUM_LIT:0> ) ; if ( ! par5EntityPlayer . inventory . addItemStackToInventory ( itemstack1 ) ) { par1World . spawnEntityInWorld ( new EntityItem ( par1World , ( double ) par2 + <NUM_LIT> , ( double ) par3 + <NUM_LIT> , ( double ) par4 + <NUM_LIT> , itemstack1 ) ) ; } itemstack . stackSize -- ; if ( itemstack . stackSize <= <NUM_LIT:0> ) { par5EntityPlayer . inventory . setInventorySlotContents ( par5EntityPlayer . inventory . currentItem , null ) ; } par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , i - <NUM_LIT:1> ) ; } return true ; } public int idDropped ( int par1 , Random par2Random , int par3 ) { return Item . cauldron . shiftedIndex ; } } </s>
<s> package net . minecraft . src ; import java . io . IOException ; import java . util . * ; public class ChunkProviderServer implements IChunkProvider { private Set droppedChunksSet ; private Chunk dummyChunk ; private IChunkProvider serverChunkGenerator ; private IChunkLoader chunkLoader ; public boolean chunkLoadOverride ; private LongHashMap id2ChunkMap ; private List field_727_f ; private WorldServer world ; public ChunkProviderServer ( WorldServer par1WorldServer , IChunkLoader par2IChunkLoader , IChunkProvider par3IChunkProvider ) { droppedChunksSet = new HashSet ( ) ; chunkLoadOverride = false ; id2ChunkMap = new LongHashMap ( ) ; field_727_f = new ArrayList ( ) ; dummyChunk = new EmptyChunk ( par1WorldServer , <NUM_LIT:0> , <NUM_LIT:0> ) ; world = par1WorldServer ; chunkLoader = par2IChunkLoader ; serverChunkGenerator = par3IChunkProvider ; } public boolean chunkExists ( int par1 , int par2 ) { return id2ChunkMap . containsItem ( ChunkCoordIntPair . chunkXZ2Int ( par1 , par2 ) ) ; } public void dropChunk ( int par1 , int par2 ) { if ( world . worldProvider . canRespawnHere ( ) ) { ChunkCoordinates chunkcoordinates = world . getSpawnPoint ( ) ; int i = ( par1 * <NUM_LIT:16> + <NUM_LIT:8> ) - chunkcoordinates . posX ; int j = ( par2 * <NUM_LIT:16> + <NUM_LIT:8> ) - chunkcoordinates . posZ ; char c = '<STR_LIT>' ; if ( i < - c || i > c || j < - c || j > c ) { droppedChunksSet . add ( Long . valueOf ( ChunkCoordIntPair . chunkXZ2Int ( par1 , par2 ) ) ) ; } } else { droppedChunksSet . add ( Long . valueOf ( ChunkCoordIntPair . chunkXZ2Int ( par1 , par2 ) ) ) ; } } public void unloadAllChunks ( ) { Chunk chunk ; for ( Iterator iterator = field_727_f . iterator ( ) ; iterator . hasNext ( ) ; dropChunk ( chunk . xPosition , chunk . zPosition ) ) { chunk = ( Chunk ) iterator . next ( ) ; } } public Chunk loadChunk ( int par1 , int par2 ) { long l = ChunkCoordIntPair . chunkXZ2Int ( par1 , par2 ) ; droppedChunksSet . remove ( Long . valueOf ( l ) ) ; Chunk chunk = ( Chunk ) id2ChunkMap . getValueByKey ( l ) ; if ( chunk == null ) { chunk = loadChunkFromFile ( par1 , par2 ) ; if ( chunk == null ) { if ( serverChunkGenerator == null ) { chunk = dummyChunk ; } else { chunk = serverChunkGenerator . provideChunk ( par1 , par2 ) ; } } id2ChunkMap . add ( l , chunk ) ; field_727_f . add ( chunk ) ; if ( chunk != null ) { chunk . func_4053_c ( ) ; chunk . onChunkLoad ( ) ; } chunk . populateChunk ( this , this , par1 , par2 ) ; } return chunk ; } public Chunk provideChunk ( int par1 , int par2 ) { Chunk chunk = ( Chunk ) id2ChunkMap . getValueByKey ( ChunkCoordIntPair . chunkXZ2Int ( par1 , par2 ) ) ; if ( chunk == null ) { if ( world . findingSpawnPoint || chunkLoadOverride ) { return loadChunk ( par1 , par2 ) ; } else { return dummyChunk ; } } else { return chunk ; } } private Chunk loadChunkFromFile ( int par1 , int par2 ) { if ( chunkLoader == null ) { return null ; } try { Chunk chunk = chunkLoader . loadChunk ( world , par1 , par2 ) ; if ( chunk != null ) { chunk . lastSaveTime = world . getWorldTime ( ) ; } return chunk ; } catch ( Exception exception ) { exception . printStackTrace ( ) ; } return null ; } private void saveChunkExtraData ( Chunk par1Chunk ) { if ( chunkLoader == null ) { return ; } try { chunkLoader . saveExtraChunkData ( world , par1Chunk ) ; } catch ( Exception exception ) { exception . printStackTrace ( ) ; } } private void saveChunkData ( Chunk par1Chunk ) { if ( chunkLoader == null ) { return ; } try { par1Chunk . lastSaveTime = world . getWorldTime ( ) ; chunkLoader . saveChunk ( world , par1Chunk ) ; } catch ( IOException ioexception ) { ioexception . printStackTrace ( ) ; } } public void populate ( IChunkProvider par1IChunkProvider , int par2 , int par3 ) { Chunk chunk = provideChunk ( par2 , par3 ) ; if ( ! chunk . isTerrainPopulated ) { chunk . isTerrainPopulated = true ; if ( serverChunkGenerator != null ) { serverChunkGenerator . populate ( par1IChunkProvider , par2 , par3 ) ; chunk . setChunkModified ( ) ; } } } public boolean saveChunks ( boolean par1 , IProgressUpdate par2IProgressUpdate ) { int i = <NUM_LIT:0> ; for ( int j = <NUM_LIT:0> ; j < field_727_f . size ( ) ; j ++ ) { Chunk chunk = ( Chunk ) field_727_f . get ( j ) ; if ( par1 ) { saveChunkExtraData ( chunk ) ; } if ( ! chunk . needsSaving ( par1 ) ) { continue ; } saveChunkData ( chunk ) ; chunk . isModified = false ; if ( ++ i == <NUM_LIT:24> && ! par1 ) { return false ; } } if ( par1 ) { if ( chunkLoader == null ) { return true ; } chunkLoader . saveExtraData ( ) ; } return true ; } public boolean unload100OldestChunks ( ) { if ( ! world . levelSaving ) { for ( int i = <NUM_LIT:0> ; i < <NUM_LIT:100> ; i ++ ) { if ( ! droppedChunksSet . isEmpty ( ) ) { Long long1 = ( Long ) droppedChunksSet . iterator ( ) . next ( ) ; Chunk chunk = ( Chunk ) id2ChunkMap . getValueByKey ( long1 . longValue ( ) ) ; chunk . onChunkUnload ( ) ; saveChunkData ( chunk ) ; saveChunkExtraData ( chunk ) ; droppedChunksSet . remove ( long1 ) ; id2ChunkMap . remove ( long1 . longValue ( ) ) ; field_727_f . remove ( chunk ) ; } } if ( chunkLoader != null ) { chunkLoader . chunkTick ( ) ; } } return serverChunkGenerator . unload100OldestChunks ( ) ; } public boolean canSave ( ) { return ! world . levelSaving ; } public String func_46040_d ( ) { return ( new StringBuilder ( ) ) . append ( "<STR_LIT>" ) . append ( id2ChunkMap . getNumHashElements ( ) ) . append ( "<STR_LIT>" ) . append ( droppedChunksSet . size ( ) ) . toString ( ) ; } public List getPossibleCreatures ( EnumCreatureType par1EnumCreatureType , int par2 , int par3 , int par4 ) { return serverChunkGenerator . getPossibleCreatures ( par1EnumCreatureType , par2 , par3 , par4 ) ; } public ChunkPosition findClosestStructure ( World par1World , String par2Str , int par3 , int par4 , int par5 ) { return serverChunkGenerator . findClosestStructure ( par1World , par2Str , par3 , par4 , par5 ) ; } } </s>
<s> package net . minecraft . src ; public class ItemSpade extends ItemTool { private static Block blocksEffectiveAgainst [ ] ; public ItemSpade ( int par1 , EnumToolMaterial par2EnumToolMaterial ) { super ( par1 , <NUM_LIT:1> , par2EnumToolMaterial , blocksEffectiveAgainst ) ; } public boolean canHarvestBlock ( Block par1Block ) { if ( par1Block == Block . snow ) { return true ; } return par1Block == Block . blockSnow ; } static { blocksEffectiveAgainst = ( new Block [ ] { Block . grass , Block . dirt , Block . sand , Block . gravel , Block . snow , Block . blockSnow , Block . blockClay , Block . tilledField , Block . slowSand , Block . mycelium } ) ; } } </s>
<s> package net . minecraft . src ; import java . io . * ; public class Packet250CustomPayload extends Packet { public String channel ; public int length ; public byte data [ ] ; public Packet250CustomPayload ( ) { } public void readPacketData ( DataInputStream par1DataInputStream ) throws IOException { channel = readString ( par1DataInputStream , <NUM_LIT:16> ) ; length = par1DataInputStream . readShort ( ) ; if ( length > <NUM_LIT:0> && length < <NUM_LIT> ) { data = new byte [ length ] ; par1DataInputStream . readFully ( data ) ; } } public void writePacketData ( DataOutputStream par1DataOutputStream ) throws IOException { writeString ( channel , par1DataOutputStream ) ; par1DataOutputStream . writeShort ( ( short ) length ) ; if ( data != null ) { par1DataOutputStream . write ( data ) ; } } public void processPacket ( NetHandler par1NetHandler ) { par1NetHandler . handleCustomPayload ( this ) ; } public int getPacketSize ( ) { return <NUM_LIT:2> + channel . length ( ) * <NUM_LIT:2> + <NUM_LIT:2> + length ; } } </s>
<s> package net . minecraft . src ; import java . util . Random ; public class ItemExpBottle extends Item { public ItemExpBottle ( int par1 ) { super ( par1 ) ; } public ItemStack onItemRightClick ( ItemStack par1ItemStack , World par2World , EntityPlayer par3EntityPlayer ) { if ( ! par3EntityPlayer . capabilities . isCreativeMode ) { par1ItemStack . stackSize -- ; } par2World . playSoundAtEntity ( par3EntityPlayer , "<STR_LIT>" , <NUM_LIT> , <NUM_LIT> / ( itemRand . nextFloat ( ) * <NUM_LIT> + <NUM_LIT> ) ) ; if ( ! par2World . isRemote ) { par2World . spawnEntityInWorld ( new EntityExpBottle ( par2World , par3EntityPlayer ) ) ; } return par1ItemStack ; } } </s>
<s> package net . minecraft . src ; class SlotEnchantmentTable extends InventoryBasic { final ContainerEnchantment container ; SlotEnchantmentTable ( ContainerEnchantment par1ContainerEnchantment , String par2Str , int par3 ) { super ( par2Str , par3 ) ; container = par1ContainerEnchantment ; } public int getInventoryStackLimit ( ) { return <NUM_LIT:1> ; } public void onInventoryChanged ( ) { super . onInventoryChanged ( ) ; container . onCraftMatrixChanged ( this ) ; } } </s>
<s> package net . minecraft . src ; class RedstoneUpdateInfo { int x ; int y ; int z ; long updateTime ; public RedstoneUpdateInfo ( int par1 , int par2 , int par3 , long par4 ) { x = par1 ; y = par2 ; z = par3 ; updateTime = par4 ; } } </s>