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<s> package net . minecraft . src ; public class NextTickListEntry implements Comparable { private static long nextTickEntryID = <NUM_LIT> ; public int xCoord ; public int yCoord ; public int zCoord ; public int blockID ; public long scheduledTime ; private long tickEntryID ; public NextTickListEntry ( int par1 , int par2 , int par3 , int par4 ) { tickEntryID = nextTickEntryID ++ ; xCoord = par1 ; yCoord = par2 ; zCoord = par3 ; blockID = par4 ; } public boolean equals ( Object par1Obj ) { if ( par1Obj instanceof NextTickListEntry ) { NextTickListEntry nextticklistentry = ( NextTickListEntry ) par1Obj ; return xCoord == nextticklistentry . xCoord && yCoord == nextticklistentry . yCoord && zCoord == nextticklistentry . zCoord && blockID == nextticklistentry . blockID ; } else { return false ; } } public int hashCode ( ) { return ( xCoord * <NUM_LIT> * <NUM_LIT> + zCoord * <NUM_LIT> + yCoord ) * <NUM_LIT> + blockID ; } public NextTickListEntry setScheduledTime ( long par1 ) { scheduledTime = par1 ; return this ; } public int comparer ( NextTickListEntry par1NextTickListEntry ) { if ( scheduledTime < par1NextTickListEntry . scheduledTime ) { return - <NUM_LIT:1> ; } if ( scheduledTime > par1NextTickListEntry . scheduledTime ) { return <NUM_LIT:1> ; } if ( tickEntryID < par1NextTickListEntry . tickEntryID ) { return - <NUM_LIT:1> ; } return tickEntryID <= par1NextTickListEntry . tickEntryID ? <NUM_LIT:0> : <NUM_LIT:1> ; } public int compareTo ( Object par1Obj ) { return comparer ( ( NextTickListEntry ) par1Obj ) ; } } </s>
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<s> package net . minecraft . src ; import java . util . Random ; public class EntityEgg extends EntityThrowable { public EntityEgg ( World par1World ) { super ( par1World ) ; } public EntityEgg ( World par1World , EntityLiving par2EntityLiving ) { super ( par1World , par2EntityLiving ) ; } public EntityEgg ( World par1World , double par2 , double par4 , double par6 ) { super ( par1World , par2 , par4 , par6 ) ; } protected void onImpact ( MovingObjectPosition par1MovingObjectPosition ) { if ( par1MovingObjectPosition . entityHit != null ) { if ( ! par1MovingObjectPosition . entityHit . attackEntityFrom ( DamageSource . causeThrownDamage ( this , thrower ) , <NUM_LIT:0> ) ) ; } if ( ! worldObj . isRemote && rand . nextInt ( <NUM_LIT:8> ) == <NUM_LIT:0> ) { byte byte0 = <NUM_LIT:1> ; if ( rand . nextInt ( <NUM_LIT:32> ) == <NUM_LIT:0> ) { byte0 = <NUM_LIT:4> ; } for ( int j = <NUM_LIT:0> ; j < byte0 ; j ++ ) { EntityChicken entitychicken = new EntityChicken ( worldObj ) ; entitychicken . setGrowingAge ( - <NUM_LIT> ) ; entitychicken . setLocationAndAngles ( posX , posY , posZ , rotationYaw , <NUM_LIT> ) ; worldObj . spawnEntityInWorld ( entitychicken ) ; } } for ( int i = <NUM_LIT:0> ; i < <NUM_LIT:8> ; i ++ ) { worldObj . spawnParticle ( "<STR_LIT>" , posX , posY , posZ , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; } if ( ! worldObj . isRemote ) { setDead ( ) ; } } } </s>
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<s> package net . minecraft . src ; import java . util . List ; import java . util . Random ; public abstract class EntityAnimal extends EntityAgeable implements IAnimals { private int inLove ; private int breeding ; public EntityAnimal ( World par1World ) { super ( par1World ) ; breeding = <NUM_LIT:0> ; } protected void updateAITick ( ) { if ( getGrowingAge ( ) != <NUM_LIT:0> ) { inLove = <NUM_LIT:0> ; } super . updateAITick ( ) ; } public void onLivingUpdate ( ) { super . onLivingUpdate ( ) ; if ( getGrowingAge ( ) != <NUM_LIT:0> ) { inLove = <NUM_LIT:0> ; } if ( inLove > <NUM_LIT:0> ) { inLove -- ; String s = "<STR_LIT>" ; if ( inLove % <NUM_LIT:10> == <NUM_LIT:0> ) { double d = rand . nextGaussian ( ) * <NUM_LIT> ; double d1 = rand . nextGaussian ( ) * <NUM_LIT> ; double d2 = rand . nextGaussian ( ) * <NUM_LIT> ; worldObj . spawnParticle ( s , ( posX + ( double ) ( rand . nextFloat ( ) * width * <NUM_LIT> ) ) - ( double ) width , posY + <NUM_LIT> + ( double ) ( rand . nextFloat ( ) * height ) , ( posZ + ( double ) ( rand . nextFloat ( ) * width * <NUM_LIT> ) ) - ( double ) width , d , d1 , d2 ) ; } } else { breeding = <NUM_LIT:0> ; } } protected void attackEntity ( Entity par1Entity , float par2 ) { if ( par1Entity instanceof EntityPlayer ) { if ( par2 < <NUM_LIT> ) { double d = par1Entity . posX - posX ; double d1 = par1Entity . posZ - posZ ; rotationYaw = ( float ) ( ( Math . atan2 ( d1 , d ) * <NUM_LIT> ) / Math . PI ) - <NUM_LIT> ; hasAttacked = true ; } EntityPlayer entityplayer = ( EntityPlayer ) par1Entity ; if ( entityplayer . getCurrentEquippedItem ( ) == null || ! isWheat ( entityplayer . getCurrentEquippedItem ( ) ) ) { entityToAttack = null ; } } else if ( par1Entity instanceof EntityAnimal ) { EntityAnimal entityanimal = ( EntityAnimal ) par1Entity ; if ( getGrowingAge ( ) > <NUM_LIT:0> && entityanimal . getGrowingAge ( ) < <NUM_LIT:0> ) { if ( ( double ) par2 < <NUM_LIT> ) { hasAttacked = true ; } } else if ( inLove > <NUM_LIT:0> && entityanimal . inLove > <NUM_LIT:0> ) { if ( entityanimal . entityToAttack == null ) { entityanimal . entityToAttack = this ; } if ( entityanimal . entityToAttack == this && ( double ) par2 < <NUM_LIT> ) { entityanimal . inLove ++ ; inLove ++ ; breeding ++ ; if ( breeding % <NUM_LIT:4> == <NUM_LIT:0> ) { worldObj . spawnParticle ( "<STR_LIT>" , ( posX + ( double ) ( rand . nextFloat ( ) * width * <NUM_LIT> ) ) - ( double ) width , posY + <NUM_LIT> + ( double ) ( rand . nextFloat ( ) * height ) , ( posZ + ( double ) ( rand . nextFloat ( ) * width * <NUM_LIT> ) ) - ( double ) width , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; } if ( breeding == <NUM_LIT> ) { procreate ( ( EntityAnimal ) par1Entity ) ; } } else { breeding = <NUM_LIT:0> ; } } else { breeding = <NUM_LIT:0> ; entityToAttack = null ; } } } private void procreate ( EntityAnimal par1EntityAnimal ) { EntityAnimal entityanimal = spawnBabyAnimal ( par1EntityAnimal ) ; if ( entityanimal != null ) { setGrowingAge ( <NUM_LIT> ) ; par1EntityAnimal . setGrowingAge ( <NUM_LIT> ) ; inLove = <NUM_LIT:0> ; breeding = <NUM_LIT:0> ; entityToAttack = null ; par1EntityAnimal . entityToAttack = null ; par1EntityAnimal . breeding = <NUM_LIT:0> ; par1EntityAnimal . inLove = <NUM_LIT:0> ; entityanimal . setGrowingAge ( - <NUM_LIT> ) ; entityanimal . setLocationAndAngles ( posX , posY , posZ , rotationYaw , rotationPitch ) ; for ( int i = <NUM_LIT:0> ; i < <NUM_LIT:7> ; i ++ ) { double d = rand . nextGaussian ( ) * <NUM_LIT> ; double d1 = rand . nextGaussian ( ) * <NUM_LIT> ; double d2 = rand . nextGaussian ( ) * <NUM_LIT> ; worldObj . spawnParticle ( "<STR_LIT>" , ( posX + ( double ) ( rand . nextFloat ( ) * width * <NUM_LIT> ) ) - ( double ) width , posY + <NUM_LIT> + ( double ) ( rand . nextFloat ( ) * height ) , ( posZ + ( double ) ( rand . nextFloat ( ) * width * <NUM_LIT> ) ) - ( double ) width , d , d1 , d2 ) ; } worldObj . spawnEntityInWorld ( entityanimal ) ; } } public abstract EntityAnimal spawnBabyAnimal ( EntityAnimal entityanimal ) ; protected void attackBlockedEntity ( Entity entity , float f ) { } public boolean attackEntityFrom ( DamageSource par1DamageSource , int par2 ) { fleeingTick = <NUM_LIT> ; entityToAttack = null ; inLove = <NUM_LIT:0> ; return super . attackEntityFrom ( par1DamageSource , par2 ) ; } public float getBlockPathWeight ( int par1 , int par2 , int par3 ) { if ( worldObj . getBlockId ( par1 , par2 - <NUM_LIT:1> , par3 ) == Block . grass . blockID ) { return <NUM_LIT> ; } else { return worldObj . getLightBrightness ( par1 , par2 , par3 ) - <NUM_LIT> ; } } public void writeEntityToNBT ( NBTTagCompound par1NBTTagCompound ) { super . writeEntityToNBT ( par1NBTTagCompound ) ; par1NBTTagCompound . setInteger ( "<STR_LIT>" , inLove ) ; } public void readEntityFromNBT ( NBTTagCompound par1NBTTagCompound ) { super . readEntityFromNBT ( par1NBTTagCompound ) ; inLove = par1NBTTagCompound . getInteger ( "<STR_LIT>" ) ; } protected Entity findPlayerToAttack ( ) { if ( fleeingTick > <NUM_LIT:0> ) { return null ; } float f = <NUM_LIT> ; if ( inLove > <NUM_LIT:0> ) { List list = worldObj . getEntitiesWithinAABB ( getClass ( ) , boundingBox . expand ( f , f , f ) ) ; for ( int i = <NUM_LIT:0> ; i < list . size ( ) ; i ++ ) { EntityAnimal entityanimal = ( EntityAnimal ) list . get ( i ) ; if ( entityanimal != this && entityanimal . inLove > <NUM_LIT:0> ) { return entityanimal ; } } } else if ( getGrowingAge ( ) == <NUM_LIT:0> ) { List list1 = worldObj . getEntitiesWithinAABB ( net . minecraft . src . EntityPlayer . class , boundingBox . expand ( f , f , f ) ) ; for ( int j = <NUM_LIT:0> ; j < list1 . size ( ) ; j ++ ) { EntityPlayer entityplayer = ( EntityPlayer ) list1 . get ( j ) ; if ( entityplayer . getCurrentEquippedItem ( ) != null && isWheat ( entityplayer . getCurrentEquippedItem ( ) ) ) { return entityplayer ; } } } else if ( getGrowingAge ( ) > <NUM_LIT:0> ) { List list2 = worldObj . getEntitiesWithinAABB ( getClass ( ) , boundingBox . expand ( f , f , f ) ) ; for ( int k = <NUM_LIT:0> ; k < list2 . size ( ) ; k ++ ) { EntityAnimal entityanimal1 = ( EntityAnimal ) list2 . get ( k ) ; if ( entityanimal1 != this && entityanimal1 . getGrowingAge ( ) < <NUM_LIT:0> ) { return entityanimal1 ; } } } return null ; } public boolean getCanSpawnHere ( ) { int i = MathHelper . floor_double ( posX ) ; int j = MathHelper . floor_double ( boundingBox . minY ) ; int k = MathHelper . floor_double ( posZ ) ; return worldObj . getBlockId ( i , j - <NUM_LIT:1> , k ) == Block . grass . blockID && worldObj . getFullBlockLightValue ( i , j , k ) > <NUM_LIT:8> && super . getCanSpawnHere ( ) ; } public int getTalkInterval ( ) { return <NUM_LIT> ; } protected boolean canDespawn ( ) { return false ; } protected int getExperiencePoints ( EntityPlayer par1EntityPlayer ) { return <NUM_LIT:1> + worldObj . rand . nextInt ( <NUM_LIT:3> ) ; } public boolean isWheat ( ItemStack par1ItemStack ) { return par1ItemStack . itemID == Item . wheat . shiftedIndex ; } public boolean interact ( EntityPlayer par1EntityPlayer ) { ItemStack itemstack = par1EntityPlayer . inventory . getCurrentItem ( ) ; if ( itemstack != null && isWheat ( itemstack ) && getGrowingAge ( ) == <NUM_LIT:0> ) { if ( ! par1EntityPlayer . capabilities . isCreativeMode ) { itemstack . stackSize -- ; if ( itemstack . stackSize <= <NUM_LIT:0> ) { par1EntityPlayer . inventory . setInventorySlotContents ( par1EntityPlayer . inventory . currentItem , null ) ; } } inLove = <NUM_LIT> ; entityToAttack = null ; for ( int i = <NUM_LIT:0> ; i < <NUM_LIT:7> ; i ++ ) { double d = rand . nextGaussian ( ) * <NUM_LIT> ; double d1 = rand . nextGaussian ( ) * <NUM_LIT> ; double d2 = rand . nextGaussian ( ) * <NUM_LIT> ; worldObj . spawnParticle ( "<STR_LIT>" , ( posX + ( double ) ( rand . nextFloat ( ) * width * <NUM_LIT> ) ) - ( double ) width , posY + <NUM_LIT> + ( double ) ( rand . nextFloat ( ) * height ) , ( posZ + ( double ) ( rand . nextFloat ( ) * width * <NUM_LIT> ) ) - ( double ) width , d , d1 , d2 ) ; } return true ; } else { return super . interact ( par1EntityPlayer ) ; } } public boolean isInLove ( ) { return inLove > <NUM_LIT:0> ; } public void resetInLove ( ) { inLove = <NUM_LIT:0> ; } public boolean func_48362_b ( EntityAnimal par1EntityAnimal ) { if ( par1EntityAnimal == this ) { return false ; } if ( par1EntityAnimal . getClass ( ) != getClass ( ) ) { return false ; } else { return isInLove ( ) && par1EntityAnimal . isInLove ( ) ; } } } </s>
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<s> package net . minecraft . src ; import java . util . * ; public class StructureStrongholdPieces { private static final StructureStrongholdPieceWeight pieceWeightArray [ ] ; private static List structurePieceList ; private static Class strongComponentType ; static int totalWeight = <NUM_LIT:0> ; private static final StructureStrongholdStones strongholdStones = new StructureStrongholdStones ( null ) ; public StructureStrongholdPieces ( ) { } public static void prepareStructurePieces ( ) { structurePieceList = new ArrayList ( ) ; StructureStrongholdPieceWeight astructurestrongholdpieceweight [ ] = pieceWeightArray ; int i = astructurestrongholdpieceweight . length ; for ( int j = <NUM_LIT:0> ; j < i ; j ++ ) { StructureStrongholdPieceWeight structurestrongholdpieceweight = astructurestrongholdpieceweight [ j ] ; structurestrongholdpieceweight . instancesSpawned = <NUM_LIT:0> ; structurePieceList . add ( structurestrongholdpieceweight ) ; } strongComponentType = null ; } private static boolean canAddStructurePieces ( ) { boolean flag = false ; totalWeight = <NUM_LIT:0> ; for ( Iterator iterator = structurePieceList . iterator ( ) ; iterator . hasNext ( ) ; ) { StructureStrongholdPieceWeight structurestrongholdpieceweight = ( StructureStrongholdPieceWeight ) iterator . next ( ) ; if ( structurestrongholdpieceweight . instancesLimit > <NUM_LIT:0> && structurestrongholdpieceweight . instancesSpawned < structurestrongholdpieceweight . instancesLimit ) { flag = true ; } totalWeight += structurestrongholdpieceweight . pieceWeight ; } return flag ; } private static ComponentStronghold getStrongholdComponentFromWeightedPiece ( Class par0Class , List par1List , Random par2Random , int par3 , int par4 , int par5 , int par6 , int par7 ) { Object obj = null ; if ( par0Class == ( net . minecraft . src . ComponentStrongholdStraight . class ) ) { obj = ComponentStrongholdStraight . findValidPlacement ( par1List , par2Random , par3 , par4 , par5 , par6 , par7 ) ; } else if ( par0Class == ( net . minecraft . src . ComponentStrongholdPrison . class ) ) { obj = ComponentStrongholdPrison . findValidPlacement ( par1List , par2Random , par3 , par4 , par5 , par6 , par7 ) ; } else if ( par0Class == ( net . minecraft . src . ComponentStrongholdLeftTurn . class ) ) { obj = ComponentStrongholdLeftTurn . findValidPlacement ( par1List , par2Random , par3 , par4 , par5 , par6 , par7 ) ; } else if ( par0Class == ( net . minecraft . src . ComponentStrongholdRightTurn . class ) ) { obj = ComponentStrongholdRightTurn . findValidPlacement ( par1List , par2Random , par3 , par4 , par5 , par6 , par7 ) ; } else if ( par0Class == ( net . minecraft . src . ComponentStrongholdRoomCrossing . class ) ) { obj = ComponentStrongholdRoomCrossing . findValidPlacement ( par1List , par2Random , par3 , par4 , par5 , par6 , par7 ) ; } else if ( par0Class == ( net . minecraft . src . ComponentStrongholdStairsStraight . class ) ) { obj = ComponentStrongholdStairsStraight . findValidPlacement ( par1List , par2Random , par3 , par4 , par5 , par6 , par7 ) ; } else if ( par0Class == ( net . minecraft . src . ComponentStrongholdStairs . class ) ) { obj = ComponentStrongholdStairs . getStrongholdStairsComponent ( par1List , par2Random , par3 , par4 , par5 , par6 , par7 ) ; } else if ( par0Class == ( net . minecraft . src . ComponentStrongholdCrossing . class ) ) { obj = ComponentStrongholdCrossing . findValidPlacement ( par1List , par2Random , par3 , par4 , par5 , par6 , par7 ) ; } else if ( par0Class == ( net . minecraft . src . ComponentStrongholdChestCorridor . class ) ) { obj = ComponentStrongholdChestCorridor . findValidPlacement ( par1List , par2Random , par3 , par4 , par5 , par6 , par7 ) ; } else if ( par0Class == ( net . minecraft . src . ComponentStrongholdLibrary . class ) ) { obj = ComponentStrongholdLibrary . findValidPlacement ( par1List , par2Random , par3 , par4 , par5 , par6 , par7 ) ; } else if ( par0Class == ( net . minecraft . src . ComponentStrongholdPortalRoom . class ) ) { obj = ComponentStrongholdPortalRoom . findValidPlacement ( par1List , par2Random , par3 , par4 , par5 , par6 , par7 ) ; } return ( ( ComponentStronghold ) ( obj ) ) ; } private static ComponentStronghold getNextComponent ( ComponentStrongholdStairs2 par0ComponentStrongholdStairs2 , List par1List , Random par2Random , int par3 , int par4 , int par5 , int par6 , int par7 ) { if ( ! canAddStructurePieces ( ) ) { return null ; } else { if ( strongComponentType != null ) { ComponentStronghold var8 = getStrongholdComponentFromWeightedPiece ( strongComponentType , par1List , par2Random , par3 , par4 , par5 , par6 , par7 ) ; strongComponentType = null ; if ( var8 != null ) { return var8 ; } } int var13 = <NUM_LIT:0> ; while ( var13 < <NUM_LIT:5> ) { ++ var13 ; int var9 = par2Random . nextInt ( totalWeight ) ; Iterator var10 = structurePieceList . iterator ( ) ; while ( var10 . hasNext ( ) ) { StructureStrongholdPieceWeight var11 = ( StructureStrongholdPieceWeight ) var10 . next ( ) ; var9 -= var11 . pieceWeight ; if ( var9 < <NUM_LIT:0> ) { if ( ! var11 . canSpawnMoreStructuresOfType ( par7 ) || var11 == par0ComponentStrongholdStairs2 . field_35329_a ) { break ; } ComponentStronghold var12 = getStrongholdComponentFromWeightedPiece ( var11 . pieceClass , par1List , par2Random , par3 , par4 , par5 , par6 , par7 ) ; if ( var12 != null ) { ++ var11 . instancesSpawned ; par0ComponentStrongholdStairs2 . field_35329_a = var11 ; if ( ! var11 . canSpawnMoreStructures ( ) ) { structurePieceList . remove ( var11 ) ; } return var12 ; } } } } StructureBoundingBox var14 = ComponentStrongholdCorridor . func_35342_a ( par1List , par2Random , par3 , par4 , par5 , par6 ) ; if ( var14 != null && var14 . minY > <NUM_LIT:1> ) { return new ComponentStrongholdCorridor ( par7 , par2Random , var14 , par6 ) ; } else { return null ; } } } private static StructureComponent getNextValidComponent ( ComponentStrongholdStairs2 par0ComponentStrongholdStairs2 , List par1List , Random par2Random , int par3 , int par4 , int par5 , int par6 , int par7 ) { if ( par7 > <NUM_LIT> ) { return null ; } if ( Math . abs ( par3 - par0ComponentStrongholdStairs2 . getBoundingBox ( ) . minX ) > <NUM_LIT> || Math . abs ( par5 - par0ComponentStrongholdStairs2 . getBoundingBox ( ) . minZ ) > <NUM_LIT> ) { return null ; } ComponentStronghold componentstronghold = getNextComponent ( par0ComponentStrongholdStairs2 , par1List , par2Random , par3 , par4 , par5 , par6 , par7 + <NUM_LIT:1> ) ; if ( componentstronghold != null ) { par1List . add ( componentstronghold ) ; par0ComponentStrongholdStairs2 . field_35328_b . add ( componentstronghold ) ; } return componentstronghold ; } static StructureComponent getNextValidComponentAccess ( ComponentStrongholdStairs2 par0ComponentStrongholdStairs2 , List par1List , Random par2Random , int par3 , int par4 , int par5 , int par6 , int par7 ) { return getNextValidComponent ( par0ComponentStrongholdStairs2 , par1List , par2Random , par3 , par4 , par5 , par6 , par7 ) ; } static Class setComponentType ( Class par0Class ) { return strongComponentType = par0Class ; } static StructureStrongholdStones getStrongholdStones ( ) { return strongholdStones ; } static { pieceWeightArray = ( new StructureStrongholdPieceWeight [ ] { new StructureStrongholdPieceWeight ( net . minecraft . src . ComponentStrongholdStraight . class , <NUM_LIT> , <NUM_LIT:0> ) , new StructureStrongholdPieceWeight ( net . minecraft . src . ComponentStrongholdPrison . class , <NUM_LIT:5> , <NUM_LIT:5> ) , new StructureStrongholdPieceWeight ( net . minecraft . src . ComponentStrongholdLeftTurn . class , <NUM_LIT:20> , <NUM_LIT:0> ) , new StructureStrongholdPieceWeight ( net . minecraft . src . ComponentStrongholdRightTurn . class , <NUM_LIT:20> , <NUM_LIT:0> ) , new StructureStrongholdPieceWeight ( net . minecraft . src . ComponentStrongholdRoomCrossing . class , <NUM_LIT:10> , <NUM_LIT:6> ) , new StructureStrongholdPieceWeight ( net . minecraft . src . ComponentStrongholdStairsStraight . class , <NUM_LIT:5> , <NUM_LIT:5> ) , new StructureStrongholdPieceWeight ( net . minecraft . src . ComponentStrongholdStairs . class , <NUM_LIT:5> , <NUM_LIT:5> ) , new StructureStrongholdPieceWeight ( net . minecraft . src . ComponentStrongholdCrossing . class , <NUM_LIT:5> , <NUM_LIT:4> ) , new StructureStrongholdPieceWeight ( net . minecraft . src . ComponentStrongholdChestCorridor . class , <NUM_LIT:5> , <NUM_LIT:4> ) , new StructureStrongholdPieceWeight2 ( net . minecraft . src . ComponentStrongholdLibrary . class , <NUM_LIT:10> , <NUM_LIT:2> ) , new StructureStrongholdPieceWeight3 ( net . minecraft . src . ComponentStrongholdPortalRoom . class , <NUM_LIT:20> , <NUM_LIT:1> ) } ) ; } } </s>
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<s> package net . minecraft . src ; import java . io . * ; import java . lang . reflect . Constructor ; import java . util . * ; public class MapStorage { private ISaveHandler saveHandler ; private Map loadedDataMap ; private List loadedDataList ; private Map idCounts ; public MapStorage ( ISaveHandler par1ISaveHandler ) { loadedDataMap = new HashMap ( ) ; loadedDataList = new ArrayList ( ) ; idCounts = new HashMap ( ) ; saveHandler = par1ISaveHandler ; loadIdCounts ( ) ; } public WorldSavedData loadData ( Class par1Class , String par2Str ) { WorldSavedData worldsaveddata = ( WorldSavedData ) loadedDataMap . get ( par2Str ) ; if ( worldsaveddata != null ) { return worldsaveddata ; } if ( saveHandler != null ) { try { File file = saveHandler . getMapFileFromName ( par2Str ) ; if ( file != null && file . exists ( ) ) { try { worldsaveddata = ( WorldSavedData ) par1Class . getConstructor ( new Class [ ] { java . lang . String . class } ) . newInstance ( new Object [ ] { par2Str } ) ; } catch ( Exception exception1 ) { throw new RuntimeException ( ( new StringBuilder ( ) ) . append ( "<STR_LIT>" ) . append ( par1Class . toString ( ) ) . toString ( ) , exception1 ) ; } FileInputStream fileinputstream = new FileInputStream ( file ) ; NBTTagCompound nbttagcompound = CompressedStreamTools . readCompressed ( fileinputstream ) ; fileinputstream . close ( ) ; worldsaveddata . readFromNBT ( nbttagcompound . getCompoundTag ( "<STR_LIT:data>" ) ) ; } } catch ( Exception exception ) { exception . printStackTrace ( ) ; } } if ( worldsaveddata != null ) { loadedDataMap . put ( par2Str , worldsaveddata ) ; loadedDataList . add ( worldsaveddata ) ; } return worldsaveddata ; } public void setData ( String par1Str , WorldSavedData par2WorldSavedData ) { if ( par2WorldSavedData == null ) { throw new RuntimeException ( "<STR_LIT>" ) ; } if ( loadedDataMap . containsKey ( par1Str ) ) { loadedDataList . remove ( loadedDataMap . remove ( par1Str ) ) ; } loadedDataMap . put ( par1Str , par2WorldSavedData ) ; loadedDataList . add ( par2WorldSavedData ) ; } public void saveAllData ( ) { for ( int i = <NUM_LIT:0> ; i < loadedDataList . size ( ) ; i ++ ) { WorldSavedData worldsaveddata = ( WorldSavedData ) loadedDataList . get ( i ) ; if ( worldsaveddata . isDirty ( ) ) { saveData ( worldsaveddata ) ; worldsaveddata . setDirty ( false ) ; } } } private void saveData ( WorldSavedData par1WorldSavedData ) { if ( saveHandler == null ) { return ; } try { File file = saveHandler . getMapFileFromName ( par1WorldSavedData . mapName ) ; if ( file != null ) { NBTTagCompound nbttagcompound = new NBTTagCompound ( ) ; par1WorldSavedData . writeToNBT ( nbttagcompound ) ; NBTTagCompound nbttagcompound1 = new NBTTagCompound ( ) ; nbttagcompound1 . setCompoundTag ( "<STR_LIT:data>" , nbttagcompound ) ; FileOutputStream fileoutputstream = new FileOutputStream ( file ) ; CompressedStreamTools . writeCompressed ( nbttagcompound1 , fileoutputstream ) ; fileoutputstream . close ( ) ; } } catch ( Exception exception ) { exception . printStackTrace ( ) ; } } private void loadIdCounts ( ) { try { idCounts . clear ( ) ; if ( saveHandler == null ) { return ; } File file = saveHandler . getMapFileFromName ( "<STR_LIT>" ) ; if ( file != null && file . exists ( ) ) { DataInputStream datainputstream = new DataInputStream ( new FileInputStream ( file ) ) ; NBTTagCompound nbttagcompound = CompressedStreamTools . read ( datainputstream ) ; datainputstream . close ( ) ; Iterator iterator = nbttagcompound . getTags ( ) . iterator ( ) ; do { if ( ! iterator . hasNext ( ) ) { break ; } NBTBase nbtbase = ( NBTBase ) iterator . next ( ) ; if ( nbtbase instanceof NBTTagShort ) { NBTTagShort nbttagshort = ( NBTTagShort ) nbtbase ; String s = nbttagshort . getName ( ) ; short word0 = nbttagshort . data ; idCounts . put ( s , Short . valueOf ( word0 ) ) ; } } while ( true ) ; } } catch ( Exception exception ) { exception . printStackTrace ( ) ; } } public int getUniqueDataId ( String par1Str ) { Short short1 = ( Short ) idCounts . get ( par1Str ) ; if ( short1 == null ) { short1 = Short . valueOf ( ( short ) <NUM_LIT:0> ) ; } else { Short short2 = short1 ; Short short3 = short1 = Short . valueOf ( ( short ) ( short1 . shortValue ( ) + <NUM_LIT:1> ) ) ; Short _tmp = short2 ; } idCounts . put ( par1Str , short1 ) ; if ( saveHandler == null ) { return short1 . shortValue ( ) ; } try { File file = saveHandler . getMapFileFromName ( "<STR_LIT>" ) ; if ( file != null ) { NBTTagCompound nbttagcompound = new NBTTagCompound ( ) ; String s ; short word0 ; for ( Iterator iterator = idCounts . keySet ( ) . iterator ( ) ; iterator . hasNext ( ) ; nbttagcompound . setShort ( s , word0 ) ) { s = ( String ) iterator . next ( ) ; word0 = ( ( Short ) idCounts . get ( s ) ) . shortValue ( ) ; } DataOutputStream dataoutputstream = new DataOutputStream ( new FileOutputStream ( file ) ) ; CompressedStreamTools . write ( nbttagcompound , dataoutputstream ) ; dataoutputstream . close ( ) ; } } catch ( Exception exception ) { exception . printStackTrace ( ) ; } return short1 . shortValue ( ) ; } } </s>
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<s> package net . minecraft . src ; public class GenLayerAddSnow extends GenLayer { public GenLayerAddSnow ( long par1 , GenLayer par3GenLayer ) { super ( par1 ) ; parent = par3GenLayer ; } public int [ ] getInts ( int par1 , int par2 , int par3 , int par4 ) { int i = par1 - <NUM_LIT:1> ; int j = par2 - <NUM_LIT:1> ; int k = par3 + <NUM_LIT:2> ; int l = par4 + <NUM_LIT:2> ; int ai [ ] = parent . getInts ( i , j , k , l ) ; int ai1 [ ] = IntCache . getIntCache ( par3 * par4 ) ; for ( int i1 = <NUM_LIT:0> ; i1 < par4 ; i1 ++ ) { for ( int j1 = <NUM_LIT:0> ; j1 < par3 ; j1 ++ ) { int k1 = ai [ j1 + <NUM_LIT:1> + ( i1 + <NUM_LIT:1> ) * k ] ; initChunkSeed ( j1 + par1 , i1 + par2 ) ; if ( k1 == <NUM_LIT:0> ) { ai1 [ j1 + i1 * par3 ] = <NUM_LIT:0> ; continue ; } int l1 = nextInt ( <NUM_LIT:5> ) ; if ( l1 == <NUM_LIT:0> ) { l1 = BiomeGenBase . icePlains . biomeID ; } else { l1 = <NUM_LIT:1> ; } ai1 [ j1 + i1 * par3 ] = l1 ; } } return ai1 ; } } </s>
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<s> package net . minecraft . src ; public class EntityTNTPrimed extends Entity { public int fuse ; public EntityTNTPrimed ( World par1World ) { super ( par1World ) ; fuse = <NUM_LIT:0> ; preventEntitySpawning = true ; setSize ( <NUM_LIT> , <NUM_LIT> ) ; yOffset = height / <NUM_LIT> ; } public EntityTNTPrimed ( World par1World , double par2 , double par4 , double par6 ) { this ( par1World ) ; setPosition ( par2 , par4 , par6 ) ; float f = ( float ) ( Math . random ( ) * Math . PI * <NUM_LIT> ) ; motionX = - ( float ) Math . sin ( f ) * <NUM_LIT> ; motionY = <NUM_LIT> ; motionZ = - ( float ) Math . cos ( f ) * <NUM_LIT> ; fuse = <NUM_LIT> ; prevPosX = par2 ; prevPosY = par4 ; prevPosZ = par6 ; } protected void entityInit ( ) { } protected boolean canTriggerWalking ( ) { return false ; } public boolean canBeCollidedWith ( ) { return ! isDead ; } public void onUpdate ( ) { prevPosX = posX ; prevPosY = posY ; prevPosZ = posZ ; motionY -= <NUM_LIT> ; moveEntity ( motionX , motionY , motionZ ) ; motionX *= <NUM_LIT> ; motionY *= <NUM_LIT> ; motionZ *= <NUM_LIT> ; if ( onGround ) { motionX *= <NUM_LIT> ; motionZ *= <NUM_LIT> ; motionY *= - <NUM_LIT> ; } if ( fuse -- <= <NUM_LIT:0> ) { if ( ! worldObj . isRemote ) { setDead ( ) ; explode ( ) ; } else { setDead ( ) ; } } else { worldObj . spawnParticle ( "<STR_LIT>" , posX , posY + <NUM_LIT> , posZ , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; } } private void explode ( ) { float f = <NUM_LIT> ; worldObj . createExplosion ( null , posX , posY , posZ , f ) ; } protected void writeEntityToNBT ( NBTTagCompound par1NBTTagCompound ) { par1NBTTagCompound . setByte ( "<STR_LIT>" , ( byte ) fuse ) ; } protected void readEntityFromNBT ( NBTTagCompound par1NBTTagCompound ) { fuse = par1NBTTagCompound . getByte ( "<STR_LIT>" ) ; } } </s>
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<s> package net . minecraft . src ; import java . util . Random ; public class MapGenBase { protected int range ; protected Random rand ; protected World worldObj ; public MapGenBase ( ) { range = <NUM_LIT:8> ; rand = new Random ( ) ; } public void generate ( IChunkProvider par1IChunkProvider , World par2World , int par3 , int par4 , byte par5ArrayOfByte [ ] ) { int i = range ; worldObj = par2World ; rand . setSeed ( par2World . getSeed ( ) ) ; long l = rand . nextLong ( ) ; long l1 = rand . nextLong ( ) ; for ( int j = par3 - i ; j <= par3 + i ; j ++ ) { for ( int k = par4 - i ; k <= par4 + i ; k ++ ) { long l2 = ( long ) j * l ; long l3 = ( long ) k * l1 ; rand . setSeed ( l2 ^ l3 ^ par2World . getSeed ( ) ) ; recursiveGenerate ( par2World , j , k , par3 , par4 , par5ArrayOfByte ) ; } } } protected void recursiveGenerate ( World world , int i , int j , int k , int l , byte abyte0 [ ] ) { } } </s>
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<s> package net . minecraft . src ; public class ItemSign extends Item { public ItemSign ( int par1 ) { super ( par1 ) ; maxStackSize = <NUM_LIT:1> ; } public boolean onItemUse ( ItemStack par1ItemStack , EntityPlayer par2EntityPlayer , World par3World , int par4 , int par5 , int par6 , int par7 ) { if ( par7 == <NUM_LIT:0> ) { return false ; } if ( ! par3World . getBlockMaterial ( par4 , par5 , par6 ) . isSolid ( ) ) { return false ; } if ( par7 == <NUM_LIT:1> ) { par5 ++ ; } if ( par7 == <NUM_LIT:2> ) { par6 -- ; } if ( par7 == <NUM_LIT:3> ) { par6 ++ ; } if ( par7 == <NUM_LIT:4> ) { par4 -- ; } if ( par7 == <NUM_LIT:5> ) { par4 ++ ; } if ( ! par2EntityPlayer . canPlayerEdit ( par4 , par5 , par6 ) ) { return false ; } if ( ! Block . signPost . canPlaceBlockAt ( par3World , par4 , par5 , par6 ) ) { return false ; } if ( par7 == <NUM_LIT:1> ) { int i = MathHelper . floor_double ( ( double ) ( ( ( par2EntityPlayer . rotationYaw + <NUM_LIT> ) * <NUM_LIT> ) / <NUM_LIT> ) + <NUM_LIT> ) & <NUM_LIT> ; par3World . setBlockAndMetadataWithNotify ( par4 , par5 , par6 , Block . signPost . blockID , i ) ; } else { par3World . setBlockAndMetadataWithNotify ( par4 , par5 , par6 , Block . signWall . blockID , par7 ) ; } par1ItemStack . stackSize -- ; TileEntitySign tileentitysign = ( TileEntitySign ) par3World . getBlockTileEntity ( par4 , par5 , par6 ) ; if ( tileentitysign != null ) { par2EntityPlayer . displayGUIEditSign ( tileentitysign ) ; } return true ; } } </s>
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<s> package net . minecraft . src ; import java . io . * ; public class Packet202PlayerAbilities extends Packet { public boolean field_50007_a ; public boolean field_50005_b ; public boolean field_50006_c ; public boolean field_50004_d ; public Packet202PlayerAbilities ( ) { field_50007_a = false ; field_50005_b = false ; field_50006_c = false ; field_50004_d = false ; } public Packet202PlayerAbilities ( PlayerCapabilities par1PlayerCapabilities ) { field_50007_a = false ; field_50005_b = false ; field_50006_c = false ; field_50004_d = false ; field_50007_a = par1PlayerCapabilities . disableDamage ; field_50005_b = par1PlayerCapabilities . isFlying ; field_50006_c = par1PlayerCapabilities . allowFlying ; field_50004_d = par1PlayerCapabilities . isCreativeMode ; } public void readPacketData ( DataInputStream par1DataInputStream ) throws IOException { field_50007_a = par1DataInputStream . readBoolean ( ) ; field_50005_b = par1DataInputStream . readBoolean ( ) ; field_50006_c = par1DataInputStream . readBoolean ( ) ; field_50004_d = par1DataInputStream . readBoolean ( ) ; } public void writePacketData ( DataOutputStream par1DataOutputStream ) throws IOException { par1DataOutputStream . writeBoolean ( field_50007_a ) ; par1DataOutputStream . writeBoolean ( field_50005_b ) ; par1DataOutputStream . writeBoolean ( field_50006_c ) ; par1DataOutputStream . writeBoolean ( field_50004_d ) ; } public void processPacket ( NetHandler par1NetHandler ) { par1NetHandler . func_50003_a ( this ) ; } public int getPacketSize ( ) { return <NUM_LIT:1> ; } } </s>
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<s> package net . minecraft . src ; public class GenLayerFuzzyZoom extends GenLayer { public GenLayerFuzzyZoom ( long par1 , GenLayer par3GenLayer ) { super ( par1 ) ; super . parent = par3GenLayer ; } public int [ ] getInts ( int par1 , int par2 , int par3 , int par4 ) { int i = par1 > > <NUM_LIT:1> ; int j = par2 > > <NUM_LIT:1> ; int k = ( par3 > > <NUM_LIT:1> ) + <NUM_LIT:3> ; int l = ( par4 > > <NUM_LIT:1> ) + <NUM_LIT:3> ; int ai [ ] = parent . getInts ( i , j , k , l ) ; int ai1 [ ] = IntCache . getIntCache ( k * <NUM_LIT:2> * ( l * <NUM_LIT:2> ) ) ; int i1 = k << <NUM_LIT:1> ; for ( int j1 = <NUM_LIT:0> ; j1 < l - <NUM_LIT:1> ; j1 ++ ) { int k1 = j1 << <NUM_LIT:1> ; int i2 = k1 * i1 ; int j2 = ai [ <NUM_LIT:0> + ( j1 + <NUM_LIT:0> ) * k ] ; int k2 = ai [ <NUM_LIT:0> + ( j1 + <NUM_LIT:1> ) * k ] ; for ( int l2 = <NUM_LIT:0> ; l2 < k - <NUM_LIT:1> ; l2 ++ ) { initChunkSeed ( l2 + i << <NUM_LIT:1> , j1 + j << <NUM_LIT:1> ) ; int i3 = ai [ l2 + <NUM_LIT:1> + ( j1 + <NUM_LIT:0> ) * k ] ; int j3 = ai [ l2 + <NUM_LIT:1> + ( j1 + <NUM_LIT:1> ) * k ] ; ai1 [ i2 ] = j2 ; ai1 [ i2 ++ + i1 ] = choose ( j2 , k2 ) ; ai1 [ i2 ] = choose ( j2 , i3 ) ; ai1 [ i2 ++ + i1 ] = choose ( j2 , i3 , k2 , j3 ) ; j2 = i3 ; k2 = j3 ; } } int ai2 [ ] = IntCache . getIntCache ( par3 * par4 ) ; for ( int l1 = <NUM_LIT:0> ; l1 < par4 ; l1 ++ ) { System . arraycopy ( ai1 , ( l1 + ( par2 & <NUM_LIT:1> ) ) * ( k << <NUM_LIT:1> ) + ( par1 & <NUM_LIT:1> ) , ai2 , l1 * par3 , par3 ) ; } return ai2 ; } protected int choose ( int par1 , int par2 ) { return nextInt ( <NUM_LIT:2> ) != <NUM_LIT:0> ? par2 : par1 ; } protected int choose ( int par1 , int par2 , int par3 , int par4 ) { int i = nextInt ( <NUM_LIT:4> ) ; if ( i == <NUM_LIT:0> ) { return par1 ; } if ( i == <NUM_LIT:1> ) { return par2 ; } if ( i == <NUM_LIT:2> ) { return par3 ; } else { return par4 ; } } } </s>
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<s> package net . minecraft . src ; import java . util . ArrayList ; import java . util . Random ; public class BlockStairs extends Block { private Block modelBlock ; protected BlockStairs ( int par1 , Block par2Block ) { super ( par1 , par2Block . blockIndexInTexture , par2Block . blockMaterial ) ; modelBlock = par2Block ; setHardness ( par2Block . blockHardness ) ; setResistance ( par2Block . blockResistance / <NUM_LIT> ) ; setStepSound ( par2Block . stepSound ) ; setLightOpacity ( <NUM_LIT:255> ) ; } public void setBlockBoundsBasedOnState ( IBlockAccess par1IBlockAccess , int par2 , int par3 , int par4 ) { setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; } public AxisAlignedBB getCollisionBoundingBoxFromPool ( World par1World , int par2 , int par3 , int par4 ) { return super . getCollisionBoundingBoxFromPool ( par1World , par2 , par3 , par4 ) ; } public boolean isOpaqueCube ( ) { return false ; } public boolean renderAsNormalBlock ( ) { return false ; } public int getRenderType ( ) { return <NUM_LIT:10> ; } public void getCollidingBoundingBoxes ( World par1World , int par2 , int par3 , int par4 , AxisAlignedBB par5AxisAlignedBB , ArrayList par6ArrayList ) { int i = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; int j = i & <NUM_LIT:3> ; float f = <NUM_LIT> ; float f1 = <NUM_LIT> ; float f2 = <NUM_LIT> ; float f3 = <NUM_LIT> ; if ( ( i & <NUM_LIT:4> ) != <NUM_LIT:0> ) { f = <NUM_LIT> ; f1 = <NUM_LIT> ; f2 = <NUM_LIT> ; f3 = <NUM_LIT> ; } setBlockBounds ( <NUM_LIT> , f , <NUM_LIT> , <NUM_LIT> , f1 , <NUM_LIT> ) ; super . getCollidingBoundingBoxes ( par1World , par2 , par3 , par4 , par5AxisAlignedBB , par6ArrayList ) ; if ( j == <NUM_LIT:0> ) { setBlockBounds ( <NUM_LIT> , f2 , <NUM_LIT> , <NUM_LIT> , f3 , <NUM_LIT> ) ; super . getCollidingBoundingBoxes ( par1World , par2 , par3 , par4 , par5AxisAlignedBB , par6ArrayList ) ; } else if ( j == <NUM_LIT:1> ) { setBlockBounds ( <NUM_LIT> , f2 , <NUM_LIT> , <NUM_LIT> , f3 , <NUM_LIT> ) ; super . getCollidingBoundingBoxes ( par1World , par2 , par3 , par4 , par5AxisAlignedBB , par6ArrayList ) ; } else if ( j == <NUM_LIT:2> ) { setBlockBounds ( <NUM_LIT> , f2 , <NUM_LIT> , <NUM_LIT> , f3 , <NUM_LIT> ) ; super . getCollidingBoundingBoxes ( par1World , par2 , par3 , par4 , par5AxisAlignedBB , par6ArrayList ) ; } else if ( j == <NUM_LIT:3> ) { setBlockBounds ( <NUM_LIT> , f2 , <NUM_LIT> , <NUM_LIT> , f3 , <NUM_LIT> ) ; super . getCollidingBoundingBoxes ( par1World , par2 , par3 , par4 , par5AxisAlignedBB , par6ArrayList ) ; } setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; } public void onBlockClicked ( World par1World , int par2 , int par3 , int par4 , EntityPlayer par5EntityPlayer ) { modelBlock . onBlockClicked ( par1World , par2 , par3 , par4 , par5EntityPlayer ) ; } public void onBlockDestroyedByPlayer ( World par1World , int par2 , int par3 , int par4 , int par5 ) { modelBlock . onBlockDestroyedByPlayer ( par1World , par2 , par3 , par4 , par5 ) ; } public float getExplosionResistance ( Entity par1Entity ) { return modelBlock . getExplosionResistance ( par1Entity ) ; } public int getBlockTextureFromSideAndMetadata ( int par1 , int par2 ) { return modelBlock . getBlockTextureFromSideAndMetadata ( par1 , <NUM_LIT:0> ) ; } public int getBlockTextureFromSide ( int par1 ) { return modelBlock . getBlockTextureFromSideAndMetadata ( par1 , <NUM_LIT:0> ) ; } public int tickRate ( ) { return modelBlock . tickRate ( ) ; } public void velocityToAddToEntity ( World par1World , int par2 , int par3 , int par4 , Entity par5Entity , Vec3D par6Vec3D ) { modelBlock . velocityToAddToEntity ( par1World , par2 , par3 , par4 , par5Entity , par6Vec3D ) ; } public boolean isCollidable ( ) { return modelBlock . isCollidable ( ) ; } public boolean canCollideCheck ( int par1 , boolean par2 ) { return modelBlock . canCollideCheck ( par1 , par2 ) ; } public boolean canPlaceBlockAt ( World par1World , int par2 , int par3 , int par4 ) { return modelBlock . canPlaceBlockAt ( par1World , par2 , par3 , par4 ) ; } public void onBlockAdded ( World par1World , int par2 , int par3 , int par4 ) { onNeighborBlockChange ( par1World , par2 , par3 , par4 , <NUM_LIT:0> ) ; modelBlock . onBlockAdded ( par1World , par2 , par3 , par4 ) ; } public void onBlockRemoval ( World par1World , int par2 , int par3 , int par4 ) { modelBlock . onBlockRemoval ( par1World , par2 , par3 , par4 ) ; } public void onEntityWalking ( World par1World , int par2 , int par3 , int par4 , Entity par5Entity ) { modelBlock . onEntityWalking ( par1World , par2 , par3 , par4 , par5Entity ) ; } public void updateTick ( World par1World , int par2 , int par3 , int par4 , Random par5Random ) { modelBlock . updateTick ( par1World , par2 , par3 , par4 , par5Random ) ; } public boolean blockActivated ( World par1World , int par2 , int par3 , int par4 , EntityPlayer par5EntityPlayer ) { return modelBlock . blockActivated ( par1World , par2 , par3 , par4 , par5EntityPlayer ) ; } public void onBlockDestroyedByExplosion ( World par1World , int par2 , int par3 , int par4 ) { modelBlock . onBlockDestroyedByExplosion ( par1World , par2 , par3 , par4 ) ; } public void onBlockPlacedBy ( World par1World , int par2 , int par3 , int par4 , EntityLiving par5EntityLiving ) { int i = MathHelper . floor_double ( ( double ) ( ( par5EntityLiving . rotationYaw * <NUM_LIT> ) / <NUM_LIT> ) + <NUM_LIT> ) & <NUM_LIT:3> ; int j = par1World . getBlockMetadata ( par2 , par3 , par4 ) & <NUM_LIT:4> ; if ( i == <NUM_LIT:0> ) { par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , <NUM_LIT:2> | j ) ; } if ( i == <NUM_LIT:1> ) { par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , <NUM_LIT:1> | j ) ; } if ( i == <NUM_LIT:2> ) { par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , <NUM_LIT:3> | j ) ; } if ( i == <NUM_LIT:3> ) { par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , <NUM_LIT:0> | j ) ; } } public void onBlockPlaced ( World par1World , int par2 , int par3 , int par4 , int par5 ) { if ( par5 == <NUM_LIT:0> ) { int i = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , i | <NUM_LIT:4> ) ; } } } </s>
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<s> package net . minecraft . src ; public class SpawnListEntry extends WeightedRandomChoice { public Class entityClass ; public int minGroupCount ; public int maxGroupCount ; public SpawnListEntry ( Class par1Class , int par2 , int par3 , int par4 ) { super ( par2 ) ; entityClass = par1Class ; minGroupCount = par3 ; maxGroupCount = par4 ; } } </s>
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<s> package net . minecraft . src ; public class MaterialTransparent extends Material { public MaterialTransparent ( MapColor par1MapColor ) { super ( par1MapColor ) ; setGroundCover ( ) ; } public boolean isSolid ( ) { return false ; } public boolean getCanBlockGrass ( ) { return false ; } public boolean blocksMovement ( ) { return false ; } } </s>
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<s> package net . minecraft . src ; import java . util . * ; public class EntityAIMoveThroughVillage extends EntityAIBase { private EntityCreature theEntity ; private float field_48281_b ; private PathEntity field_48282_c ; private VillageDoorInfo doorInfo ; private boolean field_48280_e ; private List doorList ; public EntityAIMoveThroughVillage ( EntityCreature par1EntityCreature , float par2 , boolean par3 ) { doorList = new ArrayList ( ) ; theEntity = par1EntityCreature ; field_48281_b = par2 ; field_48280_e = par3 ; setMutexBits ( <NUM_LIT:1> ) ; } public boolean shouldExecute ( ) { func_48277_f ( ) ; if ( field_48280_e && theEntity . worldObj . isDaytime ( ) ) { return false ; } Village village = theEntity . worldObj . villageCollectionObj . findNearestVillage ( MathHelper . floor_double ( theEntity . posX ) , MathHelper . floor_double ( theEntity . posY ) , MathHelper . floor_double ( theEntity . posZ ) , <NUM_LIT:0> ) ; if ( village == null ) { return false ; } doorInfo = func_48276_a ( village ) ; if ( doorInfo == null ) { return false ; } boolean flag = theEntity . getNavigator ( ) . func_48657_b ( ) ; theEntity . getNavigator ( ) . setBreakDoors ( false ) ; field_48282_c = theEntity . getNavigator ( ) . func_48650_a ( doorInfo . posX , doorInfo . posY , doorInfo . posZ ) ; theEntity . getNavigator ( ) . setBreakDoors ( flag ) ; if ( field_48282_c != null ) { return true ; } Vec3D vec3d = RandomPositionGenerator . func_48395_a ( theEntity , <NUM_LIT:10> , <NUM_LIT:7> , Vec3D . createVector ( doorInfo . posX , doorInfo . posY , doorInfo . posZ ) ) ; if ( vec3d == null ) { return false ; } else { theEntity . getNavigator ( ) . setBreakDoors ( false ) ; field_48282_c = theEntity . getNavigator ( ) . func_48650_a ( vec3d . xCoord , vec3d . yCoord , vec3d . zCoord ) ; theEntity . getNavigator ( ) . setBreakDoors ( flag ) ; return field_48282_c != null ; } } public boolean continueExecuting ( ) { if ( theEntity . getNavigator ( ) . noPath ( ) ) { return false ; } else { float f = theEntity . width + <NUM_LIT> ; return theEntity . getDistanceSq ( doorInfo . posX , doorInfo . posY , doorInfo . posZ ) > ( double ) ( f * f ) ; } } public void startExecuting ( ) { theEntity . getNavigator ( ) . setPath ( field_48282_c , field_48281_b ) ; } public void resetTask ( ) { if ( theEntity . getNavigator ( ) . noPath ( ) || theEntity . getDistanceSq ( doorInfo . posX , doorInfo . posY , doorInfo . posZ ) < <NUM_LIT> ) { doorList . add ( doorInfo ) ; } } private VillageDoorInfo func_48276_a ( Village par1Village ) { VillageDoorInfo villagedoorinfo = null ; int i = <NUM_LIT> ; List list = par1Village . getVillageDoorInfoList ( ) ; Iterator iterator = list . iterator ( ) ; do { if ( ! iterator . hasNext ( ) ) { break ; } VillageDoorInfo villagedoorinfo1 = ( VillageDoorInfo ) iterator . next ( ) ; int j = villagedoorinfo1 . getDistanceSquared ( MathHelper . floor_double ( theEntity . posX ) , MathHelper . floor_double ( theEntity . posY ) , MathHelper . floor_double ( theEntity . posZ ) ) ; if ( j < i && ! func_48275_a ( villagedoorinfo1 ) ) { villagedoorinfo = villagedoorinfo1 ; i = j ; } } while ( true ) ; return villagedoorinfo ; } private boolean func_48275_a ( VillageDoorInfo par1VillageDoorInfo ) { for ( Iterator iterator = doorList . iterator ( ) ; iterator . hasNext ( ) ; ) { VillageDoorInfo villagedoorinfo = ( VillageDoorInfo ) iterator . next ( ) ; if ( par1VillageDoorInfo . posX == villagedoorinfo . posX && par1VillageDoorInfo . posY == villagedoorinfo . posY && par1VillageDoorInfo . posZ == villagedoorinfo . posZ ) { return true ; } } return false ; } private void func_48277_f ( ) { if ( doorList . size ( ) > <NUM_LIT:15> ) { doorList . remove ( <NUM_LIT:0> ) ; } } } </s>
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<s> package net . minecraft . src ; import java . util . Random ; public class BlockGlass extends BlockBreakable { public BlockGlass ( int par1 , int par2 , Material par3Material , boolean par4 ) { super ( par1 , par2 , par3Material , par4 ) ; } public int quantityDropped ( Random par1Random ) { return <NUM_LIT:0> ; } public boolean isOpaqueCube ( ) { return false ; } public boolean renderAsNormalBlock ( ) { return false ; } protected boolean func_50008_h ( ) { return true ; } } </s>
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<s> package net . minecraft . src ; import java . util . * ; import net . minecraft . server . MinecraftServer ; public class EntityTracker { private Set trackedEntitySet ; private IntHashMap trackedEntityHashTable ; private MinecraftServer mcServer ; private int maxTrackingDistanceThreshold ; private int field_28113_e ; public EntityTracker ( MinecraftServer par1MinecraftServer , int par2 ) { trackedEntitySet = new HashSet ( ) ; trackedEntityHashTable = new IntHashMap ( ) ; mcServer = par1MinecraftServer ; field_28113_e = par2 ; maxTrackingDistanceThreshold = par1MinecraftServer . configManager . getMaxTrackingDistance ( ) ; } public void trackEntity ( Entity par1Entity ) { if ( par1Entity instanceof EntityPlayerMP ) { trackEntity ( par1Entity , <NUM_LIT> , <NUM_LIT:2> ) ; EntityPlayerMP entityplayermp = ( EntityPlayerMP ) par1Entity ; Iterator iterator = trackedEntitySet . iterator ( ) ; do { if ( ! iterator . hasNext ( ) ) { break ; } EntityTrackerEntry entitytrackerentry = ( EntityTrackerEntry ) iterator . next ( ) ; if ( entitytrackerentry . trackedEntity != entityplayermp ) { entitytrackerentry . updatePlayerEntity ( entityplayermp ) ; } } while ( true ) ; } else if ( par1Entity instanceof EntityFishHook ) { trackEntity ( par1Entity , <NUM_LIT> , <NUM_LIT:5> , true ) ; } else if ( par1Entity instanceof EntityArrow ) { trackEntity ( par1Entity , <NUM_LIT> , <NUM_LIT:20> , false ) ; } else if ( par1Entity instanceof EntitySmallFireball ) { trackEntity ( par1Entity , <NUM_LIT> , <NUM_LIT:10> , false ) ; } else if ( par1Entity instanceof EntityFireball ) { trackEntity ( par1Entity , <NUM_LIT> , <NUM_LIT:10> , false ) ; } else if ( par1Entity instanceof EntitySnowball ) { trackEntity ( par1Entity , <NUM_LIT> , <NUM_LIT:10> , true ) ; } else if ( par1Entity instanceof EntityEnderPearl ) { trackEntity ( par1Entity , <NUM_LIT> , <NUM_LIT:10> , true ) ; } else if ( par1Entity instanceof EntityEnderEye ) { trackEntity ( par1Entity , <NUM_LIT> , <NUM_LIT:10> , true ) ; } else if ( par1Entity instanceof EntityEgg ) { trackEntity ( par1Entity , <NUM_LIT> , <NUM_LIT:10> , true ) ; } else if ( par1Entity instanceof EntityPotion ) { trackEntity ( par1Entity , <NUM_LIT> , <NUM_LIT:10> , true ) ; } else if ( par1Entity instanceof EntityExpBottle ) { trackEntity ( par1Entity , <NUM_LIT> , <NUM_LIT:10> , true ) ; } else if ( par1Entity instanceof EntityItem ) { trackEntity ( par1Entity , <NUM_LIT> , <NUM_LIT:20> , true ) ; } else if ( par1Entity instanceof EntityMinecart ) { trackEntity ( par1Entity , <NUM_LIT> , <NUM_LIT:3> , true ) ; } else if ( par1Entity instanceof EntityBoat ) { trackEntity ( par1Entity , <NUM_LIT> , <NUM_LIT:3> , true ) ; } else if ( par1Entity instanceof EntitySquid ) { trackEntity ( par1Entity , <NUM_LIT> , <NUM_LIT:3> , true ) ; } else if ( par1Entity instanceof IAnimals ) { trackEntity ( par1Entity , <NUM_LIT> , <NUM_LIT:3> , true ) ; } else if ( par1Entity instanceof EntityDragon ) { trackEntity ( par1Entity , <NUM_LIT> , <NUM_LIT:3> , true ) ; } else if ( par1Entity instanceof EntityTNTPrimed ) { trackEntity ( par1Entity , <NUM_LIT> , <NUM_LIT:10> , true ) ; } else if ( par1Entity instanceof EntityFallingSand ) { trackEntity ( par1Entity , <NUM_LIT> , <NUM_LIT:20> , true ) ; } else if ( par1Entity instanceof EntityPainting ) { trackEntity ( par1Entity , <NUM_LIT> , <NUM_LIT> , false ) ; } else if ( par1Entity instanceof EntityXPOrb ) { trackEntity ( par1Entity , <NUM_LIT> , <NUM_LIT:20> , true ) ; } else if ( par1Entity instanceof EntityEnderCrystal ) { trackEntity ( par1Entity , <NUM_LIT> , <NUM_LIT> , false ) ; } } public void trackEntity ( Entity par1Entity , int par2 , int par3 ) { trackEntity ( par1Entity , par2 , par3 , false ) ; } public void trackEntity ( Entity par1Entity , int par2 , int par3 , boolean par4 ) { if ( par2 > maxTrackingDistanceThreshold ) { par2 = maxTrackingDistanceThreshold ; } if ( trackedEntityHashTable . containsItem ( par1Entity . entityId ) ) { throw new IllegalStateException ( "<STR_LIT>" ) ; } else { EntityTrackerEntry entitytrackerentry = new EntityTrackerEntry ( par1Entity , par2 , par3 , par4 ) ; trackedEntitySet . add ( entitytrackerentry ) ; trackedEntityHashTable . addKey ( par1Entity . entityId , entitytrackerentry ) ; entitytrackerentry . updatePlayerEntities ( mcServer . getWorldManager ( field_28113_e ) . playerEntities ) ; return ; } } public void untrackEntity ( Entity par1Entity ) { if ( par1Entity instanceof EntityPlayerMP ) { EntityPlayerMP entityplayermp = ( EntityPlayerMP ) par1Entity ; EntityTrackerEntry entitytrackerentry1 ; for ( Iterator iterator = trackedEntitySet . iterator ( ) ; iterator . hasNext ( ) ; entitytrackerentry1 . removeFromTrackedPlayers ( entityplayermp ) ) { entitytrackerentry1 = ( EntityTrackerEntry ) iterator . next ( ) ; } } EntityTrackerEntry entitytrackerentry = ( EntityTrackerEntry ) trackedEntityHashTable . removeObject ( par1Entity . entityId ) ; if ( entitytrackerentry != null ) { trackedEntitySet . remove ( entitytrackerentry ) ; entitytrackerentry . sendDestroyEntityPacketToTrackedPlayers ( ) ; } } public void updateTrackedEntities ( ) { ArrayList arraylist = new ArrayList ( ) ; Iterator iterator = trackedEntitySet . iterator ( ) ; do { if ( ! iterator . hasNext ( ) ) { break ; } EntityTrackerEntry entitytrackerentry = ( EntityTrackerEntry ) iterator . next ( ) ; entitytrackerentry . updatePlayerList ( mcServer . getWorldManager ( field_28113_e ) . playerEntities ) ; if ( entitytrackerentry . playerEntitiesUpdated && ( entitytrackerentry . trackedEntity instanceof EntityPlayerMP ) ) { arraylist . add ( ( EntityPlayerMP ) entitytrackerentry . trackedEntity ) ; } } while ( true ) ; label0 : for ( int i = <NUM_LIT:0> ; i < arraylist . size ( ) ; i ++ ) { EntityPlayerMP entityplayermp = ( EntityPlayerMP ) arraylist . get ( i ) ; Iterator iterator1 = trackedEntitySet . iterator ( ) ; do { if ( ! iterator1 . hasNext ( ) ) { continue label0 ; } EntityTrackerEntry entitytrackerentry1 = ( EntityTrackerEntry ) iterator1 . next ( ) ; if ( entitytrackerentry1 . trackedEntity != entityplayermp ) { entitytrackerentry1 . updatePlayerEntity ( entityplayermp ) ; } } while ( true ) ; } } public void sendPacketToTrackedPlayers ( Entity par1Entity , Packet par2Packet ) { EntityTrackerEntry entitytrackerentry = ( EntityTrackerEntry ) trackedEntityHashTable . lookup ( par1Entity . entityId ) ; if ( entitytrackerentry != null ) { entitytrackerentry . sendPacketToTrackedPlayers ( par2Packet ) ; } } public void sendPacketToTrackedPlayersAndTrackedEntity ( Entity par1Entity , Packet par2Packet ) { EntityTrackerEntry entitytrackerentry = ( EntityTrackerEntry ) trackedEntityHashTable . lookup ( par1Entity . entityId ) ; if ( entitytrackerentry != null ) { entitytrackerentry . sendPacketToTrackedPlayersAndTrackedEntity ( par2Packet ) ; } } public void removeTrackedPlayerSymmetric ( EntityPlayerMP par1EntityPlayerMP ) { EntityTrackerEntry entitytrackerentry ; for ( Iterator iterator = trackedEntitySet . iterator ( ) ; iterator . hasNext ( ) ; entitytrackerentry . removeTrackedPlayerSymmetric ( par1EntityPlayerMP ) ) { entitytrackerentry = ( EntityTrackerEntry ) iterator . next ( ) ; } } } </s>
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<s> package net . minecraft . src ; final class StatTypeDistance implements IStatType { StatTypeDistance ( ) { } } </s>
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<s> package net . minecraft . src ; import java . util . Random ; public class WorldGenTaiga2 extends WorldGenerator { public WorldGenTaiga2 ( boolean par1 ) { super ( par1 ) ; } public boolean generate ( World par1World , Random par2Random , int par3 , int par4 , int par5 ) { int i = par2Random . nextInt ( <NUM_LIT:4> ) + <NUM_LIT:6> ; int j = <NUM_LIT:1> + par2Random . nextInt ( <NUM_LIT:2> ) ; int k = i - j ; int l = <NUM_LIT:2> + par2Random . nextInt ( <NUM_LIT:2> ) ; boolean flag = true ; if ( par4 < <NUM_LIT:1> || par4 + i + <NUM_LIT:1> > <NUM_LIT> ) { return false ; } for ( int i1 = par4 ; i1 <= par4 + <NUM_LIT:1> + i && flag ; i1 ++ ) { int k1 = <NUM_LIT:1> ; if ( i1 - par4 < j ) { k1 = <NUM_LIT:0> ; } else { k1 = l ; } for ( int i2 = par3 - k1 ; i2 <= par3 + k1 && flag ; i2 ++ ) { for ( int k2 = par5 - k1 ; k2 <= par5 + k1 && flag ; k2 ++ ) { if ( i1 >= <NUM_LIT:0> && i1 < <NUM_LIT> ) { int l2 = par1World . getBlockId ( i2 , i1 , k2 ) ; if ( l2 != <NUM_LIT:0> && l2 != Block . leaves . blockID ) { flag = false ; } } else { flag = false ; } } } } if ( ! flag ) { return false ; } int j1 = par1World . getBlockId ( par3 , par4 - <NUM_LIT:1> , par5 ) ; if ( j1 != Block . grass . blockID && j1 != Block . dirt . blockID || par4 >= <NUM_LIT> - i - <NUM_LIT:1> ) { return false ; } func_50023_a ( par1World , par3 , par4 - <NUM_LIT:1> , par5 , Block . dirt . blockID ) ; int l1 = par2Random . nextInt ( <NUM_LIT:2> ) ; int j2 = <NUM_LIT:1> ; boolean flag1 = false ; for ( int i3 = <NUM_LIT:0> ; i3 <= k ; i3 ++ ) { int k3 = ( par4 + i ) - i3 ; for ( int i4 = par3 - l1 ; i4 <= par3 + l1 ; i4 ++ ) { int k4 = i4 - par3 ; for ( int l4 = par5 - l1 ; l4 <= par5 + l1 ; l4 ++ ) { int i5 = l4 - par5 ; if ( ( Math . abs ( k4 ) != l1 || Math . abs ( i5 ) != l1 || l1 <= <NUM_LIT:0> ) && ! Block . opaqueCubeLookup [ par1World . getBlockId ( i4 , k3 , l4 ) ] ) { setBlockAndMetadata ( par1World , i4 , k3 , l4 , Block . leaves . blockID , <NUM_LIT:1> ) ; } } } if ( l1 >= j2 ) { l1 = ( ( flag1 ) ? <NUM_LIT:1> : <NUM_LIT:0> ) ; flag1 = true ; if ( ++ j2 > l ) { j2 = l ; } } else { l1 ++ ; } } int j3 = par2Random . nextInt ( <NUM_LIT:3> ) ; for ( int l3 = <NUM_LIT:0> ; l3 < i - j3 ; l3 ++ ) { int j4 = par1World . getBlockId ( par3 , par4 + l3 , par5 ) ; if ( j4 == <NUM_LIT:0> || j4 == Block . leaves . blockID ) { setBlockAndMetadata ( par1World , par3 , par4 + l3 , par5 , Block . wood . blockID , <NUM_LIT:1> ) ; } } return true ; } } </s>
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<s> package net . minecraft . src ; import java . util . Random ; public class BlockSign extends BlockContainer { private Class signEntityClass ; private boolean isFreestanding ; protected BlockSign ( int par1 , Class par2Class , boolean par3 ) { super ( par1 , Material . wood ) ; isFreestanding = par3 ; blockIndexInTexture = <NUM_LIT:4> ; signEntityClass = par2Class ; float f = <NUM_LIT> ; float f1 = <NUM_LIT> ; setBlockBounds ( <NUM_LIT> - f , <NUM_LIT> , <NUM_LIT> - f , <NUM_LIT> + f , f1 , <NUM_LIT> + f ) ; } public AxisAlignedBB getCollisionBoundingBoxFromPool ( World par1World , int par2 , int par3 , int i ) { return null ; } public void setBlockBoundsBasedOnState ( IBlockAccess par1IBlockAccess , int par2 , int par3 , int par4 ) { if ( isFreestanding ) { return ; } int i = par1IBlockAccess . getBlockMetadata ( par2 , par3 , par4 ) ; float f = <NUM_LIT> ; float f1 = <NUM_LIT> ; float f2 = <NUM_LIT> ; float f3 = <NUM_LIT> ; float f4 = <NUM_LIT> ; setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; if ( i == <NUM_LIT:2> ) { setBlockBounds ( f2 , f , <NUM_LIT> - f4 , f3 , f1 , <NUM_LIT> ) ; } if ( i == <NUM_LIT:3> ) { setBlockBounds ( f2 , f , <NUM_LIT> , f3 , f1 , f4 ) ; } if ( i == <NUM_LIT:4> ) { setBlockBounds ( <NUM_LIT> - f4 , f , f2 , <NUM_LIT> , f1 , f3 ) ; } if ( i == <NUM_LIT:5> ) { setBlockBounds ( <NUM_LIT> , f , f2 , f4 , f1 , f3 ) ; } } public int getRenderType ( ) { return - <NUM_LIT:1> ; } public boolean renderAsNormalBlock ( ) { return false ; } public boolean getBlocksMovement ( IBlockAccess par1IBlockAccess , int par2 , int par3 , int i ) { return true ; } public boolean isOpaqueCube ( ) { return false ; } public TileEntity getBlockEntity ( ) { try { return ( TileEntity ) signEntityClass . newInstance ( ) ; } catch ( Exception exception ) { throw new RuntimeException ( exception ) ; } } public int idDropped ( int par1 , Random par2Random , int par3 ) { return Item . sign . shiftedIndex ; } public void onNeighborBlockChange ( World par1World , int par2 , int par3 , int par4 , int par5 ) { boolean flag = false ; if ( isFreestanding ) { if ( ! par1World . getBlockMaterial ( par2 , par3 - <NUM_LIT:1> , par4 ) . isSolid ( ) ) { flag = true ; } } else { int i = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; flag = true ; if ( i == <NUM_LIT:2> && par1World . getBlockMaterial ( par2 , par3 , par4 + <NUM_LIT:1> ) . isSolid ( ) ) { flag = false ; } if ( i == <NUM_LIT:3> && par1World . getBlockMaterial ( par2 , par3 , par4 - <NUM_LIT:1> ) . isSolid ( ) ) { flag = false ; } if ( i == <NUM_LIT:4> && par1World . getBlockMaterial ( par2 + <NUM_LIT:1> , par3 , par4 ) . isSolid ( ) ) { flag = false ; } if ( i == <NUM_LIT:5> && par1World . getBlockMaterial ( par2 - <NUM_LIT:1> , par3 , par4 ) . isSolid ( ) ) { flag = false ; } } if ( flag ) { dropBlockAsItem ( par1World , par2 , par3 , par4 , par1World . getBlockMetadata ( par2 , par3 , par4 ) , <NUM_LIT:0> ) ; par1World . setBlockWithNotify ( par2 , par3 , par4 , <NUM_LIT:0> ) ; } super . onNeighborBlockChange ( par1World , par2 , par3 , par4 , par5 ) ; } } </s>
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<s> package net . minecraft . src ; import java . util . List ; import java . util . Random ; public class ChunkProviderFlat implements IChunkProvider { private World worldObj ; private Random random ; private final boolean useStructures ; private MapGenVillage villageGen ; public ChunkProviderFlat ( World par1World , long par2 , boolean par4 ) { villageGen = new MapGenVillage ( <NUM_LIT:1> ) ; worldObj = par1World ; useStructures = par4 ; random = new Random ( par2 ) ; } private void generate ( byte par1ArrayOfByte [ ] ) { int i = par1ArrayOfByte . length / <NUM_LIT> ; for ( int j = <NUM_LIT:0> ; j < <NUM_LIT:16> ; j ++ ) { for ( int k = <NUM_LIT:0> ; k < <NUM_LIT:16> ; k ++ ) { for ( int l = <NUM_LIT:0> ; l < i ; l ++ ) { int i1 = <NUM_LIT:0> ; if ( l == <NUM_LIT:0> ) { i1 = Block . bedrock . blockID ; } else if ( l <= <NUM_LIT:2> ) { i1 = Block . dirt . blockID ; } else if ( l == <NUM_LIT:3> ) { i1 = Block . grass . blockID ; } par1ArrayOfByte [ j << <NUM_LIT:11> | k << <NUM_LIT:7> | l ] = ( byte ) i1 ; } } } } public Chunk loadChunk ( int par1 , int par2 ) { return provideChunk ( par1 , par2 ) ; } public Chunk provideChunk ( int par1 , int par2 ) { byte abyte0 [ ] = new byte [ <NUM_LIT> ] ; generate ( abyte0 ) ; Chunk chunk = new Chunk ( worldObj , abyte0 , par1 , par2 ) ; if ( useStructures ) { villageGen . generate ( this , worldObj , par1 , par2 , abyte0 ) ; } BiomeGenBase abiomegenbase [ ] = worldObj . getWorldChunkManager ( ) . loadBlockGeneratorData ( null , par1 * <NUM_LIT:16> , par2 * <NUM_LIT:16> , <NUM_LIT:16> , <NUM_LIT:16> ) ; byte abyte1 [ ] = chunk . getBiomeArray ( ) ; for ( int i = <NUM_LIT:0> ; i < abyte1 . length ; i ++ ) { abyte1 [ i ] = ( byte ) abiomegenbase [ i ] . biomeID ; } chunk . generateSkylightMap ( ) ; return chunk ; } public boolean chunkExists ( int par1 , int par2 ) { return true ; } public void populate ( IChunkProvider par1IChunkProvider , int par2 , int par3 ) { random . setSeed ( worldObj . getSeed ( ) ) ; long l = ( random . nextLong ( ) / <NUM_LIT> ) * <NUM_LIT> + <NUM_LIT:1L> ; long l1 = ( random . nextLong ( ) / <NUM_LIT> ) * <NUM_LIT> + <NUM_LIT:1L> ; random . setSeed ( ( long ) par2 * l + ( long ) par3 * l1 ^ worldObj . getSeed ( ) ) ; if ( useStructures ) { villageGen . generateStructuresInChunk ( worldObj , random , par2 , par3 ) ; } } public boolean saveChunks ( boolean par1 , IProgressUpdate par2IProgressUpdate ) { return true ; } public boolean unload100OldestChunks ( ) { return false ; } public boolean canSave ( ) { return true ; } public List getPossibleCreatures ( EnumCreatureType par1EnumCreatureType , int par2 , int par3 , int par4 ) { BiomeGenBase biomegenbase = worldObj . getBiomeGenForCoords ( par2 , par4 ) ; if ( biomegenbase == null ) { return null ; } else { return biomegenbase . getSpawnableList ( par1EnumCreatureType ) ; } } public ChunkPosition findClosestStructure ( World par1World , String par2Str , int par3 , int i , int j ) { return null ; } } </s>
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<s> package net . minecraft . src ; import java . util . List ; import java . util . Random ; public class ComponentVillageWell extends ComponentVillage { private final boolean field_35385_a = true ; private int averageGroundLevel ; public ComponentVillageWell ( int par1 , Random par2Random , int par3 , int par4 ) { super ( par1 ) ; averageGroundLevel = - <NUM_LIT:1> ; coordBaseMode = par2Random . nextInt ( <NUM_LIT:4> ) ; switch ( coordBaseMode ) { case <NUM_LIT:0> : case <NUM_LIT:2> : boundingBox = new StructureBoundingBox ( par3 , <NUM_LIT> , par4 , ( par3 + <NUM_LIT:6> ) - <NUM_LIT:1> , <NUM_LIT> , ( par4 + <NUM_LIT:6> ) - <NUM_LIT:1> ) ; break ; default : boundingBox = new StructureBoundingBox ( par3 , <NUM_LIT> , par4 , ( par3 + <NUM_LIT:6> ) - <NUM_LIT:1> , <NUM_LIT> , ( par4 + <NUM_LIT:6> ) - <NUM_LIT:1> ) ; break ; } } public void buildComponent ( StructureComponent par1StructureComponent , List par2List , Random par3Random ) { StructureVillagePieces . getNextStructureComponentVillagePath ( ( ComponentVillageStartPiece ) par1StructureComponent , par2List , par3Random , boundingBox . minX - <NUM_LIT:1> , boundingBox . maxY - <NUM_LIT:4> , boundingBox . minZ + <NUM_LIT:1> , <NUM_LIT:1> , getComponentType ( ) ) ; StructureVillagePieces . getNextStructureComponentVillagePath ( ( ComponentVillageStartPiece ) par1StructureComponent , par2List , par3Random , boundingBox . maxX + <NUM_LIT:1> , boundingBox . maxY - <NUM_LIT:4> , boundingBox . minZ + <NUM_LIT:1> , <NUM_LIT:3> , getComponentType ( ) ) ; StructureVillagePieces . getNextStructureComponentVillagePath ( ( ComponentVillageStartPiece ) par1StructureComponent , par2List , par3Random , boundingBox . minX + <NUM_LIT:1> , boundingBox . maxY - <NUM_LIT:4> , boundingBox . minZ - <NUM_LIT:1> , <NUM_LIT:2> , getComponentType ( ) ) ; StructureVillagePieces . getNextStructureComponentVillagePath ( ( ComponentVillageStartPiece ) par1StructureComponent , par2List , par3Random , boundingBox . minX + <NUM_LIT:1> , boundingBox . maxY - <NUM_LIT:4> , boundingBox . maxZ + <NUM_LIT:1> , <NUM_LIT:0> , getComponentType ( ) ) ; } public boolean addComponentParts ( World par1World , Random par2Random , StructureBoundingBox par3StructureBoundingBox ) { if ( averageGroundLevel < <NUM_LIT:0> ) { averageGroundLevel = getAverageGroundLevel ( par1World , par3StructureBoundingBox ) ; if ( averageGroundLevel < <NUM_LIT:0> ) { return true ; } boundingBox . offset ( <NUM_LIT:0> , ( averageGroundLevel - boundingBox . maxY ) + <NUM_LIT:3> , <NUM_LIT:0> ) ; } if ( ! field_35385_a ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:1> , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:4> , <NUM_LIT:12> , <NUM_LIT:4> , Block . cobblestone . blockID , Block . waterMoving . blockID , false ) ; placeBlockAtCurrentPosition ( par1World , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:2> , <NUM_LIT:12> , <NUM_LIT:2> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:3> , <NUM_LIT:12> , <NUM_LIT:2> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:2> , <NUM_LIT:12> , <NUM_LIT:3> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:3> , <NUM_LIT:12> , <NUM_LIT:3> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . fence . blockID , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT> , <NUM_LIT:1> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . fence . blockID , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT> , <NUM_LIT:1> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . fence . blockID , <NUM_LIT:0> , <NUM_LIT:4> , <NUM_LIT> , <NUM_LIT:1> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . fence . blockID , <NUM_LIT:0> , <NUM_LIT:4> , <NUM_LIT> , <NUM_LIT:1> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . fence . blockID , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT> , <NUM_LIT:4> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . fence . blockID , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT> , <NUM_LIT:4> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . fence . blockID , <NUM_LIT:0> , <NUM_LIT:4> , <NUM_LIT> , <NUM_LIT:4> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . fence . blockID , <NUM_LIT:0> , <NUM_LIT:4> , <NUM_LIT> , <NUM_LIT:4> , par3StructureBoundingBox ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:1> , <NUM_LIT:15> , <NUM_LIT:1> , <NUM_LIT:4> , <NUM_LIT:15> , <NUM_LIT:4> , Block . cobblestone . blockID , Block . cobblestone . blockID , false ) ; for ( int i = <NUM_LIT:0> ; i <= <NUM_LIT:5> ; i ++ ) { for ( int j = <NUM_LIT:0> ; j <= <NUM_LIT:5> ; j ++ ) { if ( j == <NUM_LIT:0> || j == <NUM_LIT:5> || i == <NUM_LIT:0> || i == <NUM_LIT:5> ) { placeBlockAtCurrentPosition ( par1World , Block . gravel . blockID , <NUM_LIT:0> , j , <NUM_LIT:11> , i , par3StructureBoundingBox ) ; clearCurrentPositionBlocksUpwards ( par1World , j , <NUM_LIT:12> , i , par3StructureBoundingBox ) ; } } } return true ; } } </s>
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<s> package net . minecraft . src ; public class EntityMoveHelper { private EntityLiving entity ; private double posX ; private double posY ; private double posZ ; private float speed ; private boolean field_46074_f ; public EntityMoveHelper ( EntityLiving par1EntityLiving ) { field_46074_f = false ; entity = par1EntityLiving ; posX = par1EntityLiving . posX ; posY = par1EntityLiving . posY ; posZ = par1EntityLiving . posZ ; } public boolean func_48438_a ( ) { return field_46074_f ; } public float getSpeed ( ) { return speed ; } public void setMoveTo ( double par1 , double par3 , double par5 , float par7 ) { posX = par1 ; posY = par3 ; posZ = par5 ; speed = par7 ; field_46074_f = true ; } public void onUpdateMoveHelper ( ) { entity . setMoveForward ( <NUM_LIT> ) ; if ( ! field_46074_f ) { return ; } field_46074_f = false ; int i = MathHelper . floor_double ( entity . boundingBox . minY + <NUM_LIT> ) ; double d = posX - entity . posX ; double d1 = posZ - entity . posZ ; double d2 = posY - ( double ) i ; double d3 = d * d + d2 * d2 + d1 * d1 ; if ( d3 < <NUM_LIT> ) { return ; } float f = ( float ) ( ( Math . atan2 ( d1 , d ) * <NUM_LIT> ) / Math . PI ) - <NUM_LIT> ; entity . rotationYaw = func_48437_a ( entity . rotationYaw , f , <NUM_LIT> ) ; entity . func_48320_d ( speed ) ; if ( d2 > <NUM_LIT> && d * d + d1 * d1 < <NUM_LIT> ) { entity . getJumpHelper ( ) . setJumping ( ) ; } } private float func_48437_a ( float par1 , float par2 , float par3 ) { float f ; for ( f = par2 - par1 ; f < - <NUM_LIT> ; f += <NUM_LIT> ) { } for ( ; f >= <NUM_LIT> ; f -= <NUM_LIT> ) { } if ( f > par3 ) { f = par3 ; } if ( f < - par3 ) { f = - par3 ; } return par1 + f ; } } </s>
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<s> package net . minecraft . src ; import java . util . Random ; public class EntityExpBottle extends EntityThrowable { public EntityExpBottle ( World par1World ) { super ( par1World ) ; } public EntityExpBottle ( World par1World , EntityLiving par2EntityLiving ) { super ( par1World , par2EntityLiving ) ; } public EntityExpBottle ( World par1World , double par2 , double par4 , double par6 ) { super ( par1World , par2 , par4 , par6 ) ; } protected float func_40042_e ( ) { return <NUM_LIT> ; } protected float func_40044_c ( ) { return <NUM_LIT> ; } protected float func_40040_d ( ) { return - <NUM_LIT> ; } protected void onImpact ( MovingObjectPosition par1MovingObjectPosition ) { if ( ! worldObj . isRemote ) { worldObj . playAuxSFX ( <NUM_LIT> , ( int ) Math . round ( posX ) , ( int ) Math . round ( posY ) , ( int ) Math . round ( posZ ) , <NUM_LIT:0> ) ; for ( int i = <NUM_LIT:3> + worldObj . rand . nextInt ( <NUM_LIT:5> ) + worldObj . rand . nextInt ( <NUM_LIT:5> ) ; i > <NUM_LIT:0> ; ) { int j = EntityXPOrb . getXPSplit ( i ) ; i -= j ; worldObj . spawnEntityInWorld ( new EntityXPOrb ( worldObj , posX , posY , posZ , j ) ) ; } setDead ( ) ; } } } </s>
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<s> package net . minecraft . src ; import java . io . * ; public class Packet100OpenWindow extends Packet { public int windowId ; public int inventoryType ; public String windowTitle ; public int slotsCount ; public Packet100OpenWindow ( ) { } public Packet100OpenWindow ( int par1 , int par2 , String par3Str , int par4 ) { windowId = par1 ; inventoryType = par2 ; windowTitle = par3Str ; slotsCount = par4 ; } public void processPacket ( NetHandler par1NetHandler ) { par1NetHandler . handleOpenWindow ( this ) ; } public void readPacketData ( DataInputStream par1DataInputStream ) throws IOException { windowId = par1DataInputStream . readByte ( ) & <NUM_LIT> ; inventoryType = par1DataInputStream . readByte ( ) & <NUM_LIT> ; windowTitle = readString ( par1DataInputStream , <NUM_LIT:32> ) ; slotsCount = par1DataInputStream . readByte ( ) & <NUM_LIT> ; } public void writePacketData ( DataOutputStream par1DataOutputStream ) throws IOException { par1DataOutputStream . writeByte ( windowId & <NUM_LIT> ) ; par1DataOutputStream . writeByte ( inventoryType & <NUM_LIT> ) ; writeString ( windowTitle , par1DataOutputStream ) ; par1DataOutputStream . writeByte ( slotsCount & <NUM_LIT> ) ; } public int getPacketSize ( ) { return <NUM_LIT:3> + windowTitle . length ( ) ; } } </s>
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<s> package net . minecraft . src ; import java . util . List ; import java . util . Random ; public class ComponentStrongholdCorridor extends ComponentStronghold { private final int field_35343_a ; public ComponentStrongholdCorridor ( int par1 , Random par2Random , StructureBoundingBox par3StructureBoundingBox , int par4 ) { super ( par1 ) ; coordBaseMode = par4 ; boundingBox = par3StructureBoundingBox ; field_35343_a = par4 != <NUM_LIT:2> && par4 != <NUM_LIT:0> ? par3StructureBoundingBox . getXSize ( ) : par3StructureBoundingBox . getZSize ( ) ; } public void buildComponent ( StructureComponent structurecomponent , List list , Random random ) { } public static StructureBoundingBox func_35342_a ( List par0List , Random par1Random , int par2 , int par3 , int par4 , int par5 ) { StructureBoundingBox structureboundingbox = StructureBoundingBox . getComponentToAddBoundingBox ( par2 , par3 , par4 , - <NUM_LIT:1> , - <NUM_LIT:1> , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:5> , <NUM_LIT:4> , par5 ) ; StructureComponent structurecomponent = StructureComponent . findIntersecting ( par0List , structureboundingbox ) ; if ( structurecomponent == null ) { return null ; } if ( structurecomponent . getBoundingBox ( ) . minY == structureboundingbox . minY ) { for ( int i = <NUM_LIT:3> ; i >= <NUM_LIT:1> ; i -- ) { StructureBoundingBox structureboundingbox1 = StructureBoundingBox . getComponentToAddBoundingBox ( par2 , par3 , par4 , - <NUM_LIT:1> , - <NUM_LIT:1> , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:5> , i - <NUM_LIT:1> , par5 ) ; if ( ! structurecomponent . getBoundingBox ( ) . intersectsWith ( structureboundingbox1 ) ) { return StructureBoundingBox . getComponentToAddBoundingBox ( par2 , par3 , par4 , - <NUM_LIT:1> , - <NUM_LIT:1> , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:5> , i , par5 ) ; } } } return null ; } public boolean addComponentParts ( World par1World , Random par2Random , StructureBoundingBox par3StructureBoundingBox ) { if ( isLiquidInStructureBoundingBox ( par1World , par3StructureBoundingBox ) ) { return false ; } for ( int i = <NUM_LIT:0> ; i < field_35343_a ; i ++ ) { placeBlockAtCurrentPosition ( par1World , Block . stoneBrick . blockID , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:0> , i , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . stoneBrick . blockID , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:0> , i , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . stoneBrick . blockID , <NUM_LIT:0> , <NUM_LIT:2> , <NUM_LIT:0> , i , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . stoneBrick . blockID , <NUM_LIT:0> , <NUM_LIT:3> , <NUM_LIT:0> , i , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . stoneBrick . blockID , <NUM_LIT:0> , <NUM_LIT:4> , <NUM_LIT:0> , i , par3StructureBoundingBox ) ; for ( int j = <NUM_LIT:1> ; j <= <NUM_LIT:3> ; j ++ ) { placeBlockAtCurrentPosition ( par1World , Block . stoneBrick . blockID , <NUM_LIT:0> , <NUM_LIT:0> , j , i , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:1> , j , i , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:2> , j , i , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:3> , j , i , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . stoneBrick . blockID , <NUM_LIT:0> , <NUM_LIT:4> , j , i , par3StructureBoundingBox ) ; } placeBlockAtCurrentPosition ( par1World , Block . stoneBrick . blockID , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:4> , i , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . stoneBrick . blockID , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:4> , i , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . stoneBrick . blockID , <NUM_LIT:0> , <NUM_LIT:2> , <NUM_LIT:4> , i , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . stoneBrick . blockID , <NUM_LIT:0> , <NUM_LIT:3> , <NUM_LIT:4> , i , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . stoneBrick . blockID , <NUM_LIT:0> , <NUM_LIT:4> , <NUM_LIT:4> , i , par3StructureBoundingBox ) ; } return true ; } } </s>
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<s> package net . minecraft . src ; import java . util . List ; import java . util . Random ; public class BlockDetectorRail extends BlockRail { public BlockDetectorRail ( int par1 , int par2 ) { super ( par1 , par2 , true ) ; setTickRandomly ( true ) ; } public int tickRate ( ) { return <NUM_LIT:20> ; } public boolean canProvidePower ( ) { return true ; } public void onEntityCollidedWithBlock ( World par1World , int par2 , int par3 , int par4 , Entity par5Entity ) { if ( par1World . isRemote ) { return ; } int i = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; if ( ( i & <NUM_LIT:8> ) != <NUM_LIT:0> ) { return ; } else { setStateIfMinecartInteractsWithRail ( par1World , par2 , par3 , par4 , i ) ; return ; } } public void updateTick ( World par1World , int par2 , int par3 , int par4 , Random par5Random ) { if ( par1World . isRemote ) { return ; } int i = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; if ( ( i & <NUM_LIT:8> ) == <NUM_LIT:0> ) { return ; } else { setStateIfMinecartInteractsWithRail ( par1World , par2 , par3 , par4 , i ) ; return ; } } public boolean isPoweringTo ( IBlockAccess par1IBlockAccess , int par2 , int par3 , int par4 , int par5 ) { return ( par1IBlockAccess . getBlockMetadata ( par2 , par3 , par4 ) & <NUM_LIT:8> ) != <NUM_LIT:0> ; } public boolean isIndirectlyPoweringTo ( World par1World , int par2 , int par3 , int par4 , int par5 ) { if ( ( par1World . getBlockMetadata ( par2 , par3 , par4 ) & <NUM_LIT:8> ) == <NUM_LIT:0> ) { return false ; } else { return par5 == <NUM_LIT:1> ; } } private void setStateIfMinecartInteractsWithRail ( World par1World , int par2 , int par3 , int par4 , int par5 ) { boolean flag = ( par5 & <NUM_LIT:8> ) != <NUM_LIT:0> ; boolean flag1 = false ; float f = <NUM_LIT> ; List list = par1World . getEntitiesWithinAABB ( net . minecraft . src . EntityMinecart . class , AxisAlignedBB . getBoundingBoxFromPool ( ( float ) par2 + f , par3 , ( float ) par4 + f , ( float ) ( par2 + <NUM_LIT:1> ) - f , ( float ) ( par3 + <NUM_LIT:1> ) - f , ( float ) ( par4 + <NUM_LIT:1> ) - f ) ) ; if ( list . size ( ) > <NUM_LIT:0> ) { flag1 = true ; } if ( flag1 && ! flag ) { par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , par5 | <NUM_LIT:8> ) ; par1World . notifyBlocksOfNeighborChange ( par2 , par3 , par4 , blockID ) ; par1World . notifyBlocksOfNeighborChange ( par2 , par3 - <NUM_LIT:1> , par4 , blockID ) ; par1World . markBlocksDirty ( par2 , par3 , par4 , par2 , par3 , par4 ) ; } if ( ! flag1 && flag ) { par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , par5 & <NUM_LIT:7> ) ; par1World . notifyBlocksOfNeighborChange ( par2 , par3 , par4 , blockID ) ; par1World . notifyBlocksOfNeighborChange ( par2 , par3 - <NUM_LIT:1> , par4 , blockID ) ; par1World . markBlocksDirty ( par2 , par3 , par4 , par2 , par3 , par4 ) ; } if ( flag1 ) { par1World . scheduleBlockUpdate ( par2 , par3 , par4 , blockID , tickRate ( ) ) ; } } } </s>
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<s> package net . minecraft . src ; import java . util . * ; public class MapData extends WorldSavedData { public int xCenter ; public int zCenter ; public byte dimension ; public byte scale ; public byte colors [ ] ; public int field_28159_g ; public List field_28158_h ; private Map field_28156_j ; public List playersVisibleOnMap ; public MapData ( String par1Str ) { super ( par1Str ) ; colors = new byte [ <NUM_LIT> ] ; field_28158_h = new ArrayList ( ) ; field_28156_j = new HashMap ( ) ; playersVisibleOnMap = new ArrayList ( ) ; } public void readFromNBT ( NBTTagCompound par1NBTTagCompound ) { dimension = par1NBTTagCompound . getByte ( "<STR_LIT>" ) ; xCenter = par1NBTTagCompound . getInteger ( "<STR_LIT>" ) ; zCenter = par1NBTTagCompound . getInteger ( "<STR_LIT>" ) ; scale = par1NBTTagCompound . getByte ( "<STR_LIT>" ) ; if ( scale < <NUM_LIT:0> ) { scale = <NUM_LIT:0> ; } if ( scale > <NUM_LIT:4> ) { scale = <NUM_LIT:4> ; } short word0 = par1NBTTagCompound . getShort ( "<STR_LIT>" ) ; short word1 = par1NBTTagCompound . getShort ( "<STR_LIT>" ) ; if ( word0 == <NUM_LIT> && word1 == <NUM_LIT> ) { colors = par1NBTTagCompound . getByteArray ( "<STR_LIT>" ) ; } else { byte abyte0 [ ] = par1NBTTagCompound . getByteArray ( "<STR_LIT>" ) ; colors = new byte [ <NUM_LIT> ] ; int i = ( <NUM_LIT> - word0 ) / <NUM_LIT:2> ; int j = ( <NUM_LIT> - word1 ) / <NUM_LIT:2> ; for ( int k = <NUM_LIT:0> ; k < word1 ; k ++ ) { int l = k + j ; if ( l < <NUM_LIT:0> && l >= <NUM_LIT> ) { continue ; } for ( int i1 = <NUM_LIT:0> ; i1 < word0 ; i1 ++ ) { int j1 = i1 + i ; if ( j1 >= <NUM_LIT:0> || j1 < <NUM_LIT> ) { colors [ j1 + l * <NUM_LIT> ] = abyte0 [ i1 + k * word0 ] ; } } } } } public void writeToNBT ( NBTTagCompound par1NBTTagCompound ) { par1NBTTagCompound . setByte ( "<STR_LIT>" , dimension ) ; par1NBTTagCompound . setInteger ( "<STR_LIT>" , xCenter ) ; par1NBTTagCompound . setInteger ( "<STR_LIT>" , zCenter ) ; par1NBTTagCompound . setByte ( "<STR_LIT>" , scale ) ; par1NBTTagCompound . setShort ( "<STR_LIT>" , ( short ) <NUM_LIT> ) ; par1NBTTagCompound . setShort ( "<STR_LIT>" , ( short ) <NUM_LIT> ) ; par1NBTTagCompound . setByteArray ( "<STR_LIT>" , colors ) ; } public void func_28155_a ( EntityPlayer par1EntityPlayer , ItemStack par2ItemStack ) { if ( ! field_28156_j . containsKey ( par1EntityPlayer ) ) { MapInfo mapinfo = new MapInfo ( this , par1EntityPlayer ) ; field_28156_j . put ( par1EntityPlayer , mapinfo ) ; field_28158_h . add ( mapinfo ) ; } playersVisibleOnMap . clear ( ) ; for ( int i = <NUM_LIT:0> ; i < field_28158_h . size ( ) ; i ++ ) { MapInfo mapinfo1 = ( MapInfo ) field_28158_h . get ( i ) ; if ( mapinfo1 . entityplayerObj . isDead || ! mapinfo1 . entityplayerObj . inventory . hasItemStack ( par2ItemStack ) ) { field_28156_j . remove ( mapinfo1 . entityplayerObj ) ; field_28158_h . remove ( mapinfo1 ) ; continue ; } float f = ( float ) ( mapinfo1 . entityplayerObj . posX - ( double ) xCenter ) / ( float ) ( <NUM_LIT:1> << scale ) ; float f1 = ( float ) ( mapinfo1 . entityplayerObj . posZ - ( double ) zCenter ) / ( float ) ( <NUM_LIT:1> << scale ) ; int j = <NUM_LIT> ; int k = <NUM_LIT> ; if ( f < ( float ) ( - j ) || f1 < ( float ) ( - k ) || f > ( float ) j || f1 > ( float ) k ) { continue ; } byte byte0 = <NUM_LIT:0> ; byte byte1 = ( byte ) ( int ) ( ( double ) ( f * <NUM_LIT> ) + <NUM_LIT> ) ; byte byte2 = ( byte ) ( int ) ( ( double ) ( f1 * <NUM_LIT> ) + <NUM_LIT> ) ; byte byte3 = ( byte ) ( int ) ( ( double ) ( ( par1EntityPlayer . rotationYaw * <NUM_LIT> ) / <NUM_LIT> ) + <NUM_LIT> ) ; if ( dimension < <NUM_LIT:0> ) { int l = field_28159_g / <NUM_LIT:10> ; byte3 = ( byte ) ( l * l * <NUM_LIT> + l * <NUM_LIT> > > <NUM_LIT:15> & <NUM_LIT> ) ; } if ( mapinfo1 . entityplayerObj . dimension == dimension ) { playersVisibleOnMap . add ( new MapCoord ( this , byte0 , byte1 , byte2 , byte3 ) ) ; } } } public byte [ ] func_28154_a ( ItemStack par1ItemStack , World par2World , EntityPlayer par3EntityPlayer ) { MapInfo mapinfo = ( MapInfo ) field_28156_j . get ( par3EntityPlayer ) ; if ( mapinfo == null ) { return null ; } else { byte abyte0 [ ] = mapinfo . func_28118_a ( par1ItemStack ) ; return abyte0 ; } } public void func_28153_a ( int par1 , int par2 , int par3 ) { super . markDirty ( ) ; for ( int i = <NUM_LIT:0> ; i < field_28158_h . size ( ) ; i ++ ) { MapInfo mapinfo = ( MapInfo ) field_28158_h . get ( i ) ; if ( mapinfo . field_28119_b [ par1 ] < <NUM_LIT:0> || mapinfo . field_28119_b [ par1 ] > par2 ) { mapinfo . field_28119_b [ par1 ] = par2 ; } if ( mapinfo . field_28125_c [ par1 ] < <NUM_LIT:0> || mapinfo . field_28125_c [ par1 ] < par3 ) { mapinfo . field_28125_c [ par1 ] = par3 ; } } } } </s>
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<s> package net . minecraft . src ; public interface ISaveFormat { public abstract boolean isOldMapFormat ( String s ) ; public abstract boolean convertMapFormat ( String s , IProgressUpdate iprogressupdate ) ; } </s>
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<s> package net . minecraft . src ; public class BlockNote extends BlockContainer { public BlockNote ( int par1 ) { super ( par1 , <NUM_LIT> , Material . wood ) ; } public int getBlockTextureFromSide ( int par1 ) { return blockIndexInTexture ; } public void onNeighborBlockChange ( World par1World , int par2 , int par3 , int par4 , int par5 ) { if ( par5 > <NUM_LIT:0> ) { boolean flag = par1World . isBlockIndirectlyGettingPowered ( par2 , par3 , par4 ) ; TileEntityNote tileentitynote = ( TileEntityNote ) par1World . getBlockTileEntity ( par2 , par3 , par4 ) ; if ( tileentitynote != null && tileentitynote . previousRedstoneState != flag ) { if ( flag ) { tileentitynote . triggerNote ( par1World , par2 , par3 , par4 ) ; } tileentitynote . previousRedstoneState = flag ; } } } public boolean blockActivated ( World par1World , int par2 , int par3 , int par4 , EntityPlayer par5EntityPlayer ) { if ( par1World . isRemote ) { return true ; } TileEntityNote tileentitynote = ( TileEntityNote ) par1World . getBlockTileEntity ( par2 , par3 , par4 ) ; if ( tileentitynote != null ) { tileentitynote . changePitch ( ) ; tileentitynote . triggerNote ( par1World , par2 , par3 , par4 ) ; } return true ; } public void onBlockClicked ( World par1World , int par2 , int par3 , int par4 , EntityPlayer par5EntityPlayer ) { if ( par1World . isRemote ) { return ; } TileEntityNote tileentitynote = ( TileEntityNote ) par1World . getBlockTileEntity ( par2 , par3 , par4 ) ; if ( tileentitynote != null ) { tileentitynote . triggerNote ( par1World , par2 , par3 , par4 ) ; } } public TileEntity getBlockEntity ( ) { return new TileEntityNote ( ) ; } public void powerBlock ( World par1World , int par2 , int par3 , int par4 , int par5 , int par6 ) { float f = ( float ) Math . pow ( <NUM_LIT> , ( double ) ( par6 - <NUM_LIT:12> ) / <NUM_LIT> ) ; String s = "<STR_LIT>" ; if ( par5 == <NUM_LIT:1> ) { s = "<STR_LIT>" ; } if ( par5 == <NUM_LIT:2> ) { s = "<STR_LIT>" ; } if ( par5 == <NUM_LIT:3> ) { s = "<STR_LIT>" ; } if ( par5 == <NUM_LIT:4> ) { s = "<STR_LIT>" ; } par1World . playSoundEffect ( ( double ) par2 + <NUM_LIT> , ( double ) par3 + <NUM_LIT> , ( double ) par4 + <NUM_LIT> , ( new StringBuilder ( ) ) . append ( "<STR_LIT>" ) . append ( s ) . toString ( ) , <NUM_LIT> , f ) ; par1World . spawnParticle ( "<STR_LIT>" , ( double ) par2 + <NUM_LIT> , ( double ) par3 + <NUM_LIT> , ( double ) par4 + <NUM_LIT> , ( double ) par6 / <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; } } </s>
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<s> package net . minecraft . src ; import java . util . Random ; public class BlockObsidian extends BlockStone { public BlockObsidian ( int par1 , int par2 ) { super ( par1 , par2 ) ; } public int quantityDropped ( Random par1Random ) { return <NUM_LIT:1> ; } public int idDropped ( int par1 , Random par2Random , int par3 ) { return Block . obsidian . blockID ; } } </s>
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<s> package net . minecraft . src ; class EnumDoorHelper { static final int doorEnum [ ] ; static { doorEnum = new int [ EnumDoor . values ( ) . length ] ; try { doorEnum [ EnumDoor . OPENING . ordinal ( ) ] = <NUM_LIT:1> ; } catch ( NoSuchFieldError nosuchfielderror ) { } try { doorEnum [ EnumDoor . WOOD_DOOR . ordinal ( ) ] = <NUM_LIT:2> ; } catch ( NoSuchFieldError nosuchfielderror1 ) { } try { doorEnum [ EnumDoor . GRATES . ordinal ( ) ] = <NUM_LIT:3> ; } catch ( NoSuchFieldError nosuchfielderror2 ) { } try { doorEnum [ EnumDoor . IRON_DOOR . ordinal ( ) ] = <NUM_LIT:4> ; } catch ( NoSuchFieldError nosuchfielderror3 ) { } } } </s>
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<s> package net . minecraft . src ; import java . util . List ; public class StatBasic extends StatBase { public StatBasic ( int par1 , String par2Str , IStatType par3IStatType ) { super ( par1 , par2Str , par3IStatType ) ; } public StatBasic ( int par1 , String par2Str ) { super ( par1 , par2Str ) ; } public StatBase registerStat ( ) { super . registerStat ( ) ; StatList . generalStats . add ( this ) ; return this ; } } </s>
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<s> package net . minecraft . src ; import java . util . List ; import java . util . Random ; public class ComponentStrongholdRightTurn extends ComponentStrongholdLeftTurn { public ComponentStrongholdRightTurn ( int par1 , Random par2Random , StructureBoundingBox par3StructureBoundingBox , int par4 ) { super ( par1 , par2Random , par3StructureBoundingBox , par4 ) ; } public void buildComponent ( StructureComponent par1StructureComponent , List par2List , Random par3Random ) { if ( coordBaseMode == <NUM_LIT:2> || coordBaseMode == <NUM_LIT:3> ) { getNextComponentZ ( ( ComponentStrongholdStairs2 ) par1StructureComponent , par2List , par3Random , <NUM_LIT:1> , <NUM_LIT:1> ) ; } else { getNextComponentX ( ( ComponentStrongholdStairs2 ) par1StructureComponent , par2List , par3Random , <NUM_LIT:1> , <NUM_LIT:1> ) ; } } public boolean addComponentParts ( World par1World , Random par2Random , StructureBoundingBox par3StructureBoundingBox ) { if ( isLiquidInStructureBoundingBox ( par1World , par3StructureBoundingBox ) ) { return false ; } fillWithRandomizedBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:4> , <NUM_LIT:4> , <NUM_LIT:4> , true , par2Random , StructureStrongholdPieces . getStrongholdStones ( ) ) ; placeDoor ( par1World , par2Random , par3StructureBoundingBox , doorType , <NUM_LIT:1> , <NUM_LIT:1> , <NUM_LIT:0> ) ; if ( coordBaseMode == <NUM_LIT:2> || coordBaseMode == <NUM_LIT:3> ) { fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:4> , <NUM_LIT:1> , <NUM_LIT:1> , <NUM_LIT:4> , <NUM_LIT:3> , <NUM_LIT:3> , <NUM_LIT:0> , <NUM_LIT:0> , false ) ; } else { fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:1> , <NUM_LIT:0> , <NUM_LIT:3> , <NUM_LIT:3> , <NUM_LIT:0> , <NUM_LIT:0> , false ) ; } return true ; } } </s>
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<s> package net . minecraft . src ; import java . util . List ; import java . util . Random ; public class StructureNetherBridgePieces { private static final StructureNetherBridgePieceWeight primaryComponents [ ] ; private static final StructureNetherBridgePieceWeight secondaryComponents [ ] ; public StructureNetherBridgePieces ( ) { } private static ComponentNetherBridgePiece createNextComponentRandom ( StructureNetherBridgePieceWeight par0StructureNetherBridgePieceWeight , List par1List , Random par2Random , int par3 , int par4 , int par5 , int par6 , int par7 ) { Class class1 = par0StructureNetherBridgePieceWeight . field_40655_a ; Object obj = null ; if ( class1 == ( net . minecraft . src . ComponentNetherBridgeStraight . class ) ) { obj = ComponentNetherBridgeStraight . createValidComponent ( par1List , par2Random , par3 , par4 , par5 , par6 , par7 ) ; } else if ( class1 == ( net . minecraft . src . ComponentNetherBridgeCrossing3 . class ) ) { obj = ComponentNetherBridgeCrossing3 . createValidComponent ( par1List , par2Random , par3 , par4 , par5 , par6 , par7 ) ; } else if ( class1 == ( net . minecraft . src . ComponentNetherBridgeCrossing . class ) ) { obj = ComponentNetherBridgeCrossing . createValidComponent ( par1List , par2Random , par3 , par4 , par5 , par6 , par7 ) ; } else if ( class1 == ( net . minecraft . src . ComponentNetherBridgeStairs . class ) ) { obj = ComponentNetherBridgeStairs . createValidComponent ( par1List , par2Random , par3 , par4 , par5 , par6 , par7 ) ; } else if ( class1 == ( net . minecraft . src . ComponentNetherBridgeThrone . class ) ) { obj = ComponentNetherBridgeThrone . createValidComponent ( par1List , par2Random , par3 , par4 , par5 , par6 , par7 ) ; } else if ( class1 == ( net . minecraft . src . ComponentNetherBridgeEntrance . class ) ) { obj = ComponentNetherBridgeEntrance . createValidComponent ( par1List , par2Random , par3 , par4 , par5 , par6 , par7 ) ; } else if ( class1 == ( net . minecraft . src . ComponentNetherBridgeCorridor5 . class ) ) { obj = ComponentNetherBridgeCorridor5 . createValidComponent ( par1List , par2Random , par3 , par4 , par5 , par6 , par7 ) ; } else if ( class1 == ( net . minecraft . src . ComponentNetherBridgeCorridor2 . class ) ) { obj = ComponentNetherBridgeCorridor2 . createValidComponent ( par1List , par2Random , par3 , par4 , par5 , par6 , par7 ) ; } else if ( class1 == ( net . minecraft . src . ComponentNetherBridgeCorridor . class ) ) { obj = ComponentNetherBridgeCorridor . createValidComponent ( par1List , par2Random , par3 , par4 , par5 , par6 , par7 ) ; } else if ( class1 == ( net . minecraft . src . ComponentNetherBridgeCorridor3 . class ) ) { obj = ComponentNetherBridgeCorridor3 . createValidComponent ( par1List , par2Random , par3 , par4 , par5 , par6 , par7 ) ; } else if ( class1 == ( net . minecraft . src . ComponentNetherBridgeCorridor4 . class ) ) { obj = ComponentNetherBridgeCorridor4 . createValidComponent ( par1List , par2Random , par3 , par4 , par5 , par6 , par7 ) ; } else if ( class1 == ( net . minecraft . src . ComponentNetherBridgeCrossing2 . class ) ) { obj = ComponentNetherBridgeCrossing2 . createValidComponent ( par1List , par2Random , par3 , par4 , par5 , par6 , par7 ) ; } else if ( class1 == ( net . minecraft . src . ComponentNetherBridgeNetherStalkRoom . class ) ) { obj = ComponentNetherBridgeNetherStalkRoom . createValidComponent ( par1List , par2Random , par3 , par4 , par5 , par6 , par7 ) ; } return ( ( ComponentNetherBridgePiece ) ( obj ) ) ; } static ComponentNetherBridgePiece createNextComponent ( StructureNetherBridgePieceWeight par0StructureNetherBridgePieceWeight , List par1List , Random par2Random , int par3 , int par4 , int par5 , int par6 , int par7 ) { return createNextComponentRandom ( par0StructureNetherBridgePieceWeight , par1List , par2Random , par3 , par4 , par5 , par6 , par7 ) ; } static StructureNetherBridgePieceWeight [ ] getPrimaryComponents ( ) { return primaryComponents ; } static StructureNetherBridgePieceWeight [ ] getSecondaryComponents ( ) { return secondaryComponents ; } static { primaryComponents = ( new StructureNetherBridgePieceWeight [ ] { new StructureNetherBridgePieceWeight ( net . minecraft . src . ComponentNetherBridgeStraight . class , <NUM_LIT:30> , <NUM_LIT:0> , true ) , new StructureNetherBridgePieceWeight ( net . minecraft . src . ComponentNetherBridgeCrossing3 . class , <NUM_LIT:10> , <NUM_LIT:4> ) , new StructureNetherBridgePieceWeight ( net . minecraft . src . ComponentNetherBridgeCrossing . class , <NUM_LIT:10> , <NUM_LIT:4> ) , new StructureNetherBridgePieceWeight ( net . minecraft . src . ComponentNetherBridgeStairs . class , <NUM_LIT:10> , <NUM_LIT:3> ) , new StructureNetherBridgePieceWeight ( net . minecraft . src . ComponentNetherBridgeThrone . class , <NUM_LIT:5> , <NUM_LIT:2> ) , new StructureNetherBridgePieceWeight ( net . minecraft . src . ComponentNetherBridgeEntrance . class , <NUM_LIT:5> , <NUM_LIT:1> ) } ) ; secondaryComponents = ( new StructureNetherBridgePieceWeight [ ] { new StructureNetherBridgePieceWeight ( net . minecraft . src . ComponentNetherBridgeCorridor5 . class , <NUM_LIT> , <NUM_LIT:0> , true ) , new StructureNetherBridgePieceWeight ( net . minecraft . src . ComponentNetherBridgeCrossing2 . class , <NUM_LIT:15> , <NUM_LIT:5> ) , new StructureNetherBridgePieceWeight ( net . minecraft . src . ComponentNetherBridgeCorridor2 . class , <NUM_LIT:5> , <NUM_LIT:10> ) , new StructureNetherBridgePieceWeight ( net . minecraft . src . ComponentNetherBridgeCorridor . class , <NUM_LIT:5> , <NUM_LIT:10> ) , new StructureNetherBridgePieceWeight ( net . minecraft . src . ComponentNetherBridgeCorridor3 . class , <NUM_LIT:10> , <NUM_LIT:3> , true ) , new StructureNetherBridgePieceWeight ( net . minecraft . src . ComponentNetherBridgeCorridor4 . class , <NUM_LIT:7> , <NUM_LIT:2> ) , new StructureNetherBridgePieceWeight ( net . minecraft . src . ComponentNetherBridgeNetherStalkRoom . class , <NUM_LIT:5> , <NUM_LIT:2> ) } ) ; } } </s>
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<s> package net . minecraft . src ; public final class WorldSettings { private final long seed ; private final int gameType ; private final boolean mapFeaturesEnabled ; private final boolean hardcoreEnabled ; private final WorldType terrainType ; public WorldSettings ( long par1 , int par3 , boolean par4 , boolean par5 , WorldType par6WorldType ) { seed = par1 ; gameType = par3 ; mapFeaturesEnabled = par4 ; hardcoreEnabled = par5 ; terrainType = par6WorldType ; } public long getSeed ( ) { return seed ; } public int getGameType ( ) { return gameType ; } public boolean getHardcoreEnabled ( ) { return hardcoreEnabled ; } public boolean isMapFeaturesEnabled ( ) { return mapFeaturesEnabled ; } public WorldType getTerrainType ( ) { return terrainType ; } public static int validGameType ( int par0 ) { switch ( par0 ) { case <NUM_LIT:0> : case <NUM_LIT:1> : return par0 ; } return <NUM_LIT:0> ; } } </s>
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<s> package net . minecraft . src ; import java . util . List ; import java . util . Vector ; import javax . swing . JList ; import net . minecraft . server . MinecraftServer ; public class PlayerListBox extends JList implements IUpdatePlayerListBox { private MinecraftServer mcServer ; private int updateCounter ; public PlayerListBox ( MinecraftServer par1MinecraftServer ) { updateCounter = <NUM_LIT:0> ; mcServer = par1MinecraftServer ; par1MinecraftServer . addToOnlinePlayerList ( this ) ; } public void update ( ) { if ( updateCounter ++ % <NUM_LIT:20> == <NUM_LIT:0> ) { Vector vector = new Vector ( ) ; for ( int i = <NUM_LIT:0> ; i < mcServer . configManager . playerEntities . size ( ) ; i ++ ) { vector . add ( ( ( EntityPlayerMP ) mcServer . configManager . playerEntities . get ( i ) ) . username ) ; } setListData ( vector ) ; } } } </s>
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<s> package net . minecraft . src ; public class ItemInWorldManager { public World thisWorld ; public EntityPlayer thisPlayer ; private int gameType ; private float field_672_d ; private int initialDamage ; private int curBlockX ; private int curBlockY ; private int curBlockZ ; private int curblockDamage ; private boolean field_22050_k ; private int field_22049_l ; private int field_22048_m ; private int field_22047_n ; private int field_22046_o ; public ItemInWorldManager ( World par1World ) { gameType = - <NUM_LIT:1> ; field_672_d = <NUM_LIT> ; thisWorld = par1World ; } public void toggleGameType ( int par1 ) { gameType = par1 ; if ( par1 == <NUM_LIT:0> ) { thisPlayer . capabilities . allowFlying = false ; thisPlayer . capabilities . isFlying = false ; thisPlayer . capabilities . isCreativeMode = false ; thisPlayer . capabilities . disableDamage = false ; } else { thisPlayer . capabilities . allowFlying = true ; thisPlayer . capabilities . isCreativeMode = true ; thisPlayer . capabilities . disableDamage = true ; } thisPlayer . func_50022_L ( ) ; } public int getGameType ( ) { return gameType ; } public boolean isCreative ( ) { return gameType == <NUM_LIT:1> ; } public void func_35695_b ( int par1 ) { if ( gameType == - <NUM_LIT:1> ) { gameType = par1 ; } toggleGameType ( gameType ) ; } public void updateBlockRemoving ( ) { curblockDamage ++ ; if ( field_22050_k ) { int i = curblockDamage - field_22046_o ; int j = thisWorld . getBlockId ( field_22049_l , field_22048_m , field_22047_n ) ; if ( j != <NUM_LIT:0> ) { Block block = Block . blocksList [ j ] ; float f = block . blockStrength ( thisPlayer ) * ( float ) ( i + <NUM_LIT:1> ) ; if ( f >= <NUM_LIT> ) { field_22050_k = false ; blockHarvessted ( field_22049_l , field_22048_m , field_22047_n ) ; } } else { field_22050_k = false ; } } } public void blockClicked ( int par1 , int par2 , int par3 , int par4 ) { if ( isCreative ( ) ) { if ( ! thisWorld . func_48093_a ( null , par1 , par2 , par3 , par4 ) ) { blockHarvessted ( par1 , par2 , par3 ) ; } return ; } thisWorld . func_48093_a ( null , par1 , par2 , par3 , par4 ) ; initialDamage = curblockDamage ; int i = thisWorld . getBlockId ( par1 , par2 , par3 ) ; if ( i > <NUM_LIT:0> ) { Block . blocksList [ i ] . onBlockClicked ( thisWorld , par1 , par2 , par3 , thisPlayer ) ; } if ( i > <NUM_LIT:0> && Block . blocksList [ i ] . blockStrength ( thisPlayer ) >= <NUM_LIT> ) { blockHarvessted ( par1 , par2 , par3 ) ; } else { curBlockX = par1 ; curBlockY = par2 ; curBlockZ = par3 ; } } public void blockRemoving ( int par1 , int par2 , int par3 ) { if ( par1 == curBlockX && par2 == curBlockY && par3 == curBlockZ ) { int i = curblockDamage - initialDamage ; int j = thisWorld . getBlockId ( par1 , par2 , par3 ) ; if ( j != <NUM_LIT:0> ) { Block block = Block . blocksList [ j ] ; float f = block . blockStrength ( thisPlayer ) * ( float ) ( i + <NUM_LIT:1> ) ; if ( f >= <NUM_LIT> ) { blockHarvessted ( par1 , par2 , par3 ) ; } else if ( ! field_22050_k ) { field_22050_k = true ; field_22049_l = par1 ; field_22048_m = par2 ; field_22047_n = par3 ; field_22046_o = initialDamage ; } } } field_672_d = <NUM_LIT> ; } public boolean removeBlock ( int par1 , int par2 , int par3 ) { Block block = Block . blocksList [ thisWorld . getBlockId ( par1 , par2 , par3 ) ] ; int i = thisWorld . getBlockMetadata ( par1 , par2 , par3 ) ; boolean flag = thisWorld . setBlockWithNotify ( par1 , par2 , par3 , <NUM_LIT:0> ) ; if ( block != null && flag ) { block . onBlockDestroyedByPlayer ( thisWorld , par1 , par2 , par3 , i ) ; } return flag ; } public boolean blockHarvessted ( int par1 , int par2 , int par3 ) { int i = thisWorld . getBlockId ( par1 , par2 , par3 ) ; int j = thisWorld . getBlockMetadata ( par1 , par2 , par3 ) ; thisWorld . playAuxSFXAtEntity ( thisPlayer , <NUM_LIT> , par1 , par2 , par3 , i + ( thisWorld . getBlockMetadata ( par1 , par2 , par3 ) << <NUM_LIT:12> ) ) ; boolean flag = removeBlock ( par1 , par2 , par3 ) ; if ( isCreative ( ) ) { ( ( EntityPlayerMP ) thisPlayer ) . playerNetServerHandler . sendPacket ( new Packet53BlockChange ( par1 , par2 , par3 , thisWorld ) ) ; } else { ItemStack itemstack = thisPlayer . getCurrentEquippedItem ( ) ; boolean flag1 = thisPlayer . canHarvestBlock ( Block . blocksList [ i ] ) ; if ( itemstack != null ) { itemstack . onDestroyBlock ( i , par1 , par2 , par3 , thisPlayer ) ; if ( itemstack . stackSize == <NUM_LIT:0> ) { itemstack . onItemDestroyedByUse ( thisPlayer ) ; thisPlayer . destroyCurrentEquippedItem ( ) ; } } if ( flag && flag1 ) { Block . blocksList [ i ] . harvestBlock ( thisWorld , thisPlayer , par1 , par2 , par3 , j ) ; } } return flag ; } public boolean itemUsed ( EntityPlayer par1EntityPlayer , World par2World , ItemStack par3ItemStack ) { int i = par3ItemStack . stackSize ; int j = par3ItemStack . getItemDamage ( ) ; ItemStack itemstack = par3ItemStack . useItemRightClick ( par2World , par1EntityPlayer ) ; if ( itemstack != par3ItemStack || itemstack != null && itemstack . stackSize != i || itemstack != null && itemstack . getMaxItemUseDuration ( ) > <NUM_LIT:0> ) { par1EntityPlayer . inventory . mainInventory [ par1EntityPlayer . inventory . currentItem ] = itemstack ; if ( isCreative ( ) ) { itemstack . stackSize = i ; itemstack . setItemDamage ( j ) ; } if ( itemstack . stackSize == <NUM_LIT:0> ) { par1EntityPlayer . inventory . mainInventory [ par1EntityPlayer . inventory . currentItem ] = null ; } return true ; } else { return false ; } } public boolean activeBlockOrUseItem ( EntityPlayer par1EntityPlayer , World par2World , ItemStack par3ItemStack , int par4 , int par5 , int par6 , int par7 ) { int i = par2World . getBlockId ( par4 , par5 , par6 ) ; if ( i > <NUM_LIT:0> && Block . blocksList [ i ] . blockActivated ( par2World , par4 , par5 , par6 , par1EntityPlayer ) ) { return true ; } if ( par3ItemStack == null ) { return false ; } if ( isCreative ( ) ) { int j = par3ItemStack . getItemDamage ( ) ; int k = par3ItemStack . stackSize ; boolean flag = par3ItemStack . useItem ( par1EntityPlayer , par2World , par4 , par5 , par6 , par7 ) ; par3ItemStack . setItemDamage ( j ) ; par3ItemStack . stackSize = k ; return flag ; } else { return par3ItemStack . useItem ( par1EntityPlayer , par2World , par4 , par5 , par6 , par7 ) ; } } public void setWorld ( WorldServer par1WorldServer ) { thisWorld = par1WorldServer ; } } </s>
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<s> package net . minecraft . src ; public class BlockDirt extends Block { protected BlockDirt ( int par1 , int par2 ) { super ( par1 , par2 , Material . ground ) ; } } </s>
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<s> package net . minecraft . src ; import java . util . Random ; public class BlockLever extends Block { protected BlockLever ( int par1 , int par2 ) { super ( par1 , par2 , Material . circuits ) ; } public AxisAlignedBB getCollisionBoundingBoxFromPool ( World par1World , int par2 , int par3 , int i ) { return null ; } public boolean isOpaqueCube ( ) { return false ; } public boolean renderAsNormalBlock ( ) { return false ; } public int getRenderType ( ) { return <NUM_LIT:12> ; } public boolean canPlaceBlockOnSide ( World par1World , int par2 , int par3 , int par4 , int par5 ) { if ( par5 == <NUM_LIT:1> && par1World . isBlockNormalCube ( par2 , par3 - <NUM_LIT:1> , par4 ) ) { return true ; } if ( par5 == <NUM_LIT:2> && par1World . isBlockNormalCube ( par2 , par3 , par4 + <NUM_LIT:1> ) ) { return true ; } if ( par5 == <NUM_LIT:3> && par1World . isBlockNormalCube ( par2 , par3 , par4 - <NUM_LIT:1> ) ) { return true ; } if ( par5 == <NUM_LIT:4> && par1World . isBlockNormalCube ( par2 + <NUM_LIT:1> , par3 , par4 ) ) { return true ; } return par5 == <NUM_LIT:5> && par1World . isBlockNormalCube ( par2 - <NUM_LIT:1> , par3 , par4 ) ; } public boolean canPlaceBlockAt ( World par1World , int par2 , int par3 , int par4 ) { if ( par1World . isBlockNormalCube ( par2 - <NUM_LIT:1> , par3 , par4 ) ) { return true ; } if ( par1World . isBlockNormalCube ( par2 + <NUM_LIT:1> , par3 , par4 ) ) { return true ; } if ( par1World . isBlockNormalCube ( par2 , par3 , par4 - <NUM_LIT:1> ) ) { return true ; } if ( par1World . isBlockNormalCube ( par2 , par3 , par4 + <NUM_LIT:1> ) ) { return true ; } return par1World . isBlockNormalCube ( par2 , par3 - <NUM_LIT:1> , par4 ) ; } public void onBlockPlaced ( World par1World , int par2 , int par3 , int par4 , int par5 ) { int i = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; int j = i & <NUM_LIT:8> ; i &= <NUM_LIT:7> ; i = - <NUM_LIT:1> ; if ( par5 == <NUM_LIT:1> && par1World . isBlockNormalCube ( par2 , par3 - <NUM_LIT:1> , par4 ) ) { i = <NUM_LIT:5> + par1World . rand . nextInt ( <NUM_LIT:2> ) ; } if ( par5 == <NUM_LIT:2> && par1World . isBlockNormalCube ( par2 , par3 , par4 + <NUM_LIT:1> ) ) { i = <NUM_LIT:4> ; } if ( par5 == <NUM_LIT:3> && par1World . isBlockNormalCube ( par2 , par3 , par4 - <NUM_LIT:1> ) ) { i = <NUM_LIT:3> ; } if ( par5 == <NUM_LIT:4> && par1World . isBlockNormalCube ( par2 + <NUM_LIT:1> , par3 , par4 ) ) { i = <NUM_LIT:2> ; } if ( par5 == <NUM_LIT:5> && par1World . isBlockNormalCube ( par2 - <NUM_LIT:1> , par3 , par4 ) ) { i = <NUM_LIT:1> ; } if ( i == - <NUM_LIT:1> ) { dropBlockAsItem ( par1World , par2 , par3 , par4 , par1World . getBlockMetadata ( par2 , par3 , par4 ) , <NUM_LIT:0> ) ; par1World . setBlockWithNotify ( par2 , par3 , par4 , <NUM_LIT:0> ) ; return ; } else { par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , i + j ) ; return ; } } public void onNeighborBlockChange ( World par1World , int par2 , int par3 , int par4 , int par5 ) { if ( checkIfAttachedToBlock ( par1World , par2 , par3 , par4 ) ) { int i = par1World . getBlockMetadata ( par2 , par3 , par4 ) & <NUM_LIT:7> ; boolean flag = false ; if ( ! par1World . isBlockNormalCube ( par2 - <NUM_LIT:1> , par3 , par4 ) && i == <NUM_LIT:1> ) { flag = true ; } if ( ! par1World . isBlockNormalCube ( par2 + <NUM_LIT:1> , par3 , par4 ) && i == <NUM_LIT:2> ) { flag = true ; } if ( ! par1World . isBlockNormalCube ( par2 , par3 , par4 - <NUM_LIT:1> ) && i == <NUM_LIT:3> ) { flag = true ; } if ( ! par1World . isBlockNormalCube ( par2 , par3 , par4 + <NUM_LIT:1> ) && i == <NUM_LIT:4> ) { flag = true ; } if ( ! par1World . isBlockNormalCube ( par2 , par3 - <NUM_LIT:1> , par4 ) && i == <NUM_LIT:5> ) { flag = true ; } if ( ! par1World . isBlockNormalCube ( par2 , par3 - <NUM_LIT:1> , par4 ) && i == <NUM_LIT:6> ) { flag = true ; } if ( flag ) { dropBlockAsItem ( par1World , par2 , par3 , par4 , par1World . getBlockMetadata ( par2 , par3 , par4 ) , <NUM_LIT:0> ) ; par1World . setBlockWithNotify ( par2 , par3 , par4 , <NUM_LIT:0> ) ; } } } private boolean checkIfAttachedToBlock ( World par1World , int par2 , int par3 , int par4 ) { if ( ! canPlaceBlockAt ( par1World , par2 , par3 , par4 ) ) { dropBlockAsItem ( par1World , par2 , par3 , par4 , par1World . getBlockMetadata ( par2 , par3 , par4 ) , <NUM_LIT:0> ) ; par1World . setBlockWithNotify ( par2 , par3 , par4 , <NUM_LIT:0> ) ; return false ; } else { return true ; } } public void setBlockBoundsBasedOnState ( IBlockAccess par1IBlockAccess , int par2 , int par3 , int par4 ) { int i = par1IBlockAccess . getBlockMetadata ( par2 , par3 , par4 ) & <NUM_LIT:7> ; float f = <NUM_LIT> ; if ( i == <NUM_LIT:1> ) { setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> - f , f * <NUM_LIT> , <NUM_LIT> , <NUM_LIT> + f ) ; } else if ( i == <NUM_LIT:2> ) { setBlockBounds ( <NUM_LIT> - f * <NUM_LIT> , <NUM_LIT> , <NUM_LIT> - f , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> + f ) ; } else if ( i == <NUM_LIT:3> ) { setBlockBounds ( <NUM_LIT> - f , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> + f , <NUM_LIT> , f * <NUM_LIT> ) ; } else if ( i == <NUM_LIT:4> ) { setBlockBounds ( <NUM_LIT> - f , <NUM_LIT> , <NUM_LIT> - f * <NUM_LIT> , <NUM_LIT> + f , <NUM_LIT> , <NUM_LIT> ) ; } else { float f1 = <NUM_LIT> ; setBlockBounds ( <NUM_LIT> - f1 , <NUM_LIT> , <NUM_LIT> - f1 , <NUM_LIT> + f1 , <NUM_LIT> , <NUM_LIT> + f1 ) ; } } public void onBlockClicked ( World par1World , int par2 , int par3 , int par4 , EntityPlayer par5EntityPlayer ) { blockActivated ( par1World , par2 , par3 , par4 , par5EntityPlayer ) ; } public boolean blockActivated ( World par1World , int par2 , int par3 , int par4 , EntityPlayer par5EntityPlayer ) { if ( par1World . isRemote ) { return true ; } int i = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; int j = i & <NUM_LIT:7> ; int k = <NUM_LIT:8> - ( i & <NUM_LIT:8> ) ; par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , j + k ) ; par1World . markBlocksDirty ( par2 , par3 , par4 , par2 , par3 , par4 ) ; par1World . playSoundEffect ( ( double ) par2 + <NUM_LIT> , ( double ) par3 + <NUM_LIT> , ( double ) par4 + <NUM_LIT> , "<STR_LIT>" , <NUM_LIT> , k <= <NUM_LIT:0> ? <NUM_LIT> : <NUM_LIT> ) ; par1World . notifyBlocksOfNeighborChange ( par2 , par3 , par4 , blockID ) ; if ( j == <NUM_LIT:1> ) { par1World . notifyBlocksOfNeighborChange ( par2 - <NUM_LIT:1> , par3 , par4 , blockID ) ; } else if ( j == <NUM_LIT:2> ) { par1World . notifyBlocksOfNeighborChange ( par2 + <NUM_LIT:1> , par3 , par4 , blockID ) ; } else if ( j == <NUM_LIT:3> ) { par1World . notifyBlocksOfNeighborChange ( par2 , par3 , par4 - <NUM_LIT:1> , blockID ) ; } else if ( j == <NUM_LIT:4> ) { par1World . notifyBlocksOfNeighborChange ( par2 , par3 , par4 + <NUM_LIT:1> , blockID ) ; } else { par1World . notifyBlocksOfNeighborChange ( par2 , par3 - <NUM_LIT:1> , par4 , blockID ) ; } return true ; } public void onBlockRemoval ( World par1World , int par2 , int par3 , int par4 ) { int i = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; if ( ( i & <NUM_LIT:8> ) > <NUM_LIT:0> ) { par1World . notifyBlocksOfNeighborChange ( par2 , par3 , par4 , blockID ) ; int j = i & <NUM_LIT:7> ; if ( j == <NUM_LIT:1> ) { par1World . notifyBlocksOfNeighborChange ( par2 - <NUM_LIT:1> , par3 , par4 , blockID ) ; } else if ( j == <NUM_LIT:2> ) { par1World . notifyBlocksOfNeighborChange ( par2 + <NUM_LIT:1> , par3 , par4 , blockID ) ; } else if ( j == <NUM_LIT:3> ) { par1World . notifyBlocksOfNeighborChange ( par2 , par3 , par4 - <NUM_LIT:1> , blockID ) ; } else if ( j == <NUM_LIT:4> ) { par1World . notifyBlocksOfNeighborChange ( par2 , par3 , par4 + <NUM_LIT:1> , blockID ) ; } else { par1World . notifyBlocksOfNeighborChange ( par2 , par3 - <NUM_LIT:1> , par4 , blockID ) ; } } super . onBlockRemoval ( par1World , par2 , par3 , par4 ) ; } public boolean isPoweringTo ( IBlockAccess par1IBlockAccess , int par2 , int par3 , int par4 , int par5 ) { return ( par1IBlockAccess . getBlockMetadata ( par2 , par3 , par4 ) & <NUM_LIT:8> ) > <NUM_LIT:0> ; } public boolean isIndirectlyPoweringTo ( World par1World , int par2 , int par3 , int par4 , int par5 ) { int i = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; if ( ( i & <NUM_LIT:8> ) == <NUM_LIT:0> ) { return false ; } int j = i & <NUM_LIT:7> ; if ( j == <NUM_LIT:6> && par5 == <NUM_LIT:1> ) { return true ; } if ( j == <NUM_LIT:5> && par5 == <NUM_LIT:1> ) { return true ; } if ( j == <NUM_LIT:4> && par5 == <NUM_LIT:2> ) { return true ; } if ( j == <NUM_LIT:3> && par5 == <NUM_LIT:3> ) { return true ; } if ( j == <NUM_LIT:2> && par5 == <NUM_LIT:4> ) { return true ; } return j == <NUM_LIT:1> && par5 == <NUM_LIT:5> ; } public boolean canProvidePower ( ) { return true ; } } </s>
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<s> package net . minecraft . src ; import java . util . * ; public class BlockChest extends BlockContainer { private Random random ; protected BlockChest ( int par1 ) { super ( par1 , Material . wood ) ; random = new Random ( ) ; blockIndexInTexture = <NUM_LIT> ; } public boolean isOpaqueCube ( ) { return false ; } public boolean renderAsNormalBlock ( ) { return false ; } public int getRenderType ( ) { return <NUM_LIT> ; } public void onBlockAdded ( World par1World , int par2 , int par3 , int par4 ) { super . onBlockAdded ( par1World , par2 , par3 , par4 ) ; unifyAdjacentChests ( par1World , par2 , par3 , par4 ) ; int i = par1World . getBlockId ( par2 , par3 , par4 - <NUM_LIT:1> ) ; int j = par1World . getBlockId ( par2 , par3 , par4 + <NUM_LIT:1> ) ; int k = par1World . getBlockId ( par2 - <NUM_LIT:1> , par3 , par4 ) ; int l = par1World . getBlockId ( par2 + <NUM_LIT:1> , par3 , par4 ) ; if ( i == blockID ) { unifyAdjacentChests ( par1World , par2 , par3 , par4 - <NUM_LIT:1> ) ; } if ( j == blockID ) { unifyAdjacentChests ( par1World , par2 , par3 , par4 + <NUM_LIT:1> ) ; } if ( k == blockID ) { unifyAdjacentChests ( par1World , par2 - <NUM_LIT:1> , par3 , par4 ) ; } if ( l == blockID ) { unifyAdjacentChests ( par1World , par2 + <NUM_LIT:1> , par3 , par4 ) ; } } public void onBlockPlacedBy ( World par1World , int par2 , int par3 , int par4 , EntityLiving par5EntityLiving ) { int i = par1World . getBlockId ( par2 , par3 , par4 - <NUM_LIT:1> ) ; int j = par1World . getBlockId ( par2 , par3 , par4 + <NUM_LIT:1> ) ; int k = par1World . getBlockId ( par2 - <NUM_LIT:1> , par3 , par4 ) ; int l = par1World . getBlockId ( par2 + <NUM_LIT:1> , par3 , par4 ) ; byte byte0 = <NUM_LIT:0> ; int i1 = MathHelper . floor_double ( ( double ) ( ( par5EntityLiving . rotationYaw * <NUM_LIT> ) / <NUM_LIT> ) + <NUM_LIT> ) & <NUM_LIT:3> ; if ( i1 == <NUM_LIT:0> ) { byte0 = <NUM_LIT:2> ; } if ( i1 == <NUM_LIT:1> ) { byte0 = <NUM_LIT:5> ; } if ( i1 == <NUM_LIT:2> ) { byte0 = <NUM_LIT:3> ; } if ( i1 == <NUM_LIT:3> ) { byte0 = <NUM_LIT:4> ; } if ( i != blockID && j != blockID && k != blockID && l != blockID ) { par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , byte0 ) ; } else { if ( ( i == blockID || j == blockID ) && ( byte0 == <NUM_LIT:4> || byte0 == <NUM_LIT:5> ) ) { if ( i == blockID ) { par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 - <NUM_LIT:1> , byte0 ) ; } else { par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 + <NUM_LIT:1> , byte0 ) ; } par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , byte0 ) ; } if ( ( k == blockID || l == blockID ) && ( byte0 == <NUM_LIT:2> || byte0 == <NUM_LIT:3> ) ) { if ( k == blockID ) { par1World . setBlockMetadataWithNotify ( par2 - <NUM_LIT:1> , par3 , par4 , byte0 ) ; } else { par1World . setBlockMetadataWithNotify ( par2 + <NUM_LIT:1> , par3 , par4 , byte0 ) ; } par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , byte0 ) ; } } } public void unifyAdjacentChests ( World par1World , int par2 , int par3 , int par4 ) { if ( par1World . isRemote ) { return ; } int i = par1World . getBlockId ( par2 , par3 , par4 - <NUM_LIT:1> ) ; int j = par1World . getBlockId ( par2 , par3 , par4 + <NUM_LIT:1> ) ; int k = par1World . getBlockId ( par2 - <NUM_LIT:1> , par3 , par4 ) ; int l = par1World . getBlockId ( par2 + <NUM_LIT:1> , par3 , par4 ) ; byte byte0 = <NUM_LIT:4> ; if ( i == blockID || j == blockID ) { int i1 = par1World . getBlockId ( par2 - <NUM_LIT:1> , par3 , i != blockID ? par4 + <NUM_LIT:1> : par4 - <NUM_LIT:1> ) ; int k1 = par1World . getBlockId ( par2 + <NUM_LIT:1> , par3 , i != blockID ? par4 + <NUM_LIT:1> : par4 - <NUM_LIT:1> ) ; byte0 = <NUM_LIT:5> ; int i2 = - <NUM_LIT:1> ; if ( i == blockID ) { i2 = par1World . getBlockMetadata ( par2 , par3 , par4 - <NUM_LIT:1> ) ; } else { i2 = par1World . getBlockMetadata ( par2 , par3 , par4 + <NUM_LIT:1> ) ; } if ( i2 == <NUM_LIT:4> ) { byte0 = <NUM_LIT:4> ; } if ( ( Block . opaqueCubeLookup [ k ] || Block . opaqueCubeLookup [ i1 ] ) && ! Block . opaqueCubeLookup [ l ] && ! Block . opaqueCubeLookup [ k1 ] ) { byte0 = <NUM_LIT:5> ; } if ( ( Block . opaqueCubeLookup [ l ] || Block . opaqueCubeLookup [ k1 ] ) && ! Block . opaqueCubeLookup [ k ] && ! Block . opaqueCubeLookup [ i1 ] ) { byte0 = <NUM_LIT:4> ; } } else if ( k == blockID || l == blockID ) { int j1 = par1World . getBlockId ( k != blockID ? par2 + <NUM_LIT:1> : par2 - <NUM_LIT:1> , par3 , par4 - <NUM_LIT:1> ) ; int l1 = par1World . getBlockId ( k != blockID ? par2 + <NUM_LIT:1> : par2 - <NUM_LIT:1> , par3 , par4 + <NUM_LIT:1> ) ; byte0 = <NUM_LIT:3> ; int j2 = - <NUM_LIT:1> ; if ( k == blockID ) { j2 = par1World . getBlockMetadata ( par2 - <NUM_LIT:1> , par3 , par4 ) ; } else { j2 = par1World . getBlockMetadata ( par2 + <NUM_LIT:1> , par3 , par4 ) ; } if ( j2 == <NUM_LIT:2> ) { byte0 = <NUM_LIT:2> ; } if ( ( Block . opaqueCubeLookup [ i ] || Block . opaqueCubeLookup [ j1 ] ) && ! Block . opaqueCubeLookup [ j ] && ! Block . opaqueCubeLookup [ l1 ] ) { byte0 = <NUM_LIT:3> ; } if ( ( Block . opaqueCubeLookup [ j ] || Block . opaqueCubeLookup [ l1 ] ) && ! Block . opaqueCubeLookup [ i ] && ! Block . opaqueCubeLookup [ j1 ] ) { byte0 = <NUM_LIT:2> ; } } else { byte0 = <NUM_LIT:3> ; if ( Block . opaqueCubeLookup [ i ] && ! Block . opaqueCubeLookup [ j ] ) { byte0 = <NUM_LIT:3> ; } if ( Block . opaqueCubeLookup [ j ] && ! Block . opaqueCubeLookup [ i ] ) { byte0 = <NUM_LIT:2> ; } if ( Block . opaqueCubeLookup [ k ] && ! Block . opaqueCubeLookup [ l ] ) { byte0 = <NUM_LIT:5> ; } if ( Block . opaqueCubeLookup [ l ] && ! Block . opaqueCubeLookup [ k ] ) { byte0 = <NUM_LIT:4> ; } } par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , byte0 ) ; } public int getBlockTextureFromSide ( int par1 ) { if ( par1 == <NUM_LIT:1> ) { return blockIndexInTexture - <NUM_LIT:1> ; } if ( par1 == <NUM_LIT:0> ) { return blockIndexInTexture - <NUM_LIT:1> ; } if ( par1 == <NUM_LIT:3> ) { return blockIndexInTexture + <NUM_LIT:1> ; } else { return blockIndexInTexture ; } } public boolean canPlaceBlockAt ( World par1World , int par2 , int par3 , int par4 ) { int i = <NUM_LIT:0> ; if ( par1World . getBlockId ( par2 - <NUM_LIT:1> , par3 , par4 ) == blockID ) { i ++ ; } if ( par1World . getBlockId ( par2 + <NUM_LIT:1> , par3 , par4 ) == blockID ) { i ++ ; } if ( par1World . getBlockId ( par2 , par3 , par4 - <NUM_LIT:1> ) == blockID ) { i ++ ; } if ( par1World . getBlockId ( par2 , par3 , par4 + <NUM_LIT:1> ) == blockID ) { i ++ ; } if ( i > <NUM_LIT:1> ) { return false ; } if ( isThereANeighborChest ( par1World , par2 - <NUM_LIT:1> , par3 , par4 ) ) { return false ; } if ( isThereANeighborChest ( par1World , par2 + <NUM_LIT:1> , par3 , par4 ) ) { return false ; } if ( isThereANeighborChest ( par1World , par2 , par3 , par4 - <NUM_LIT:1> ) ) { return false ; } return ! isThereANeighborChest ( par1World , par2 , par3 , par4 + <NUM_LIT:1> ) ; } private boolean isThereANeighborChest ( World par1World , int par2 , int par3 , int par4 ) { if ( par1World . getBlockId ( par2 , par3 , par4 ) != blockID ) { return false ; } if ( par1World . getBlockId ( par2 - <NUM_LIT:1> , par3 , par4 ) == blockID ) { return true ; } if ( par1World . getBlockId ( par2 + <NUM_LIT:1> , par3 , par4 ) == blockID ) { return true ; } if ( par1World . getBlockId ( par2 , par3 , par4 - <NUM_LIT:1> ) == blockID ) { return true ; } return par1World . getBlockId ( par2 , par3 , par4 + <NUM_LIT:1> ) == blockID ; } public void onNeighborBlockChange ( World par1World , int par2 , int par3 , int par4 , int par5 ) { super . onNeighborBlockChange ( par1World , par2 , par3 , par4 , par5 ) ; TileEntityChest tileentitychest = ( TileEntityChest ) par1World . getBlockTileEntity ( par2 , par3 , par4 ) ; if ( tileentitychest != null ) { tileentitychest . updateContainingBlockInfo ( ) ; } } public void onBlockRemoval ( World par1World , int par2 , int par3 , int par4 ) { TileEntityChest tileentitychest = ( TileEntityChest ) par1World . getBlockTileEntity ( par2 , par3 , par4 ) ; if ( tileentitychest != null ) { for ( int i = <NUM_LIT:0> ; i < tileentitychest . getSizeInventory ( ) ; i ++ ) { ItemStack itemstack = tileentitychest . getStackInSlot ( i ) ; if ( itemstack == null ) { continue ; } float f = random . nextFloat ( ) * <NUM_LIT> + <NUM_LIT> ; float f1 = random . nextFloat ( ) * <NUM_LIT> + <NUM_LIT> ; float f2 = random . nextFloat ( ) * <NUM_LIT> + <NUM_LIT> ; while ( itemstack . stackSize > <NUM_LIT:0> ) { int j = random . nextInt ( <NUM_LIT> ) + <NUM_LIT:10> ; if ( j > itemstack . stackSize ) { j = itemstack . stackSize ; } itemstack . stackSize -= j ; EntityItem entityitem = new EntityItem ( par1World , ( float ) par2 + f , ( float ) par3 + f1 , ( float ) par4 + f2 , new ItemStack ( itemstack . itemID , j , itemstack . getItemDamage ( ) ) ) ; float f3 = <NUM_LIT> ; entityitem . motionX = ( float ) random . nextGaussian ( ) * f3 ; entityitem . motionY = ( float ) random . nextGaussian ( ) * f3 + <NUM_LIT> ; entityitem . motionZ = ( float ) random . nextGaussian ( ) * f3 ; if ( itemstack . hasTagCompound ( ) ) { entityitem . item . setTagCompound ( ( NBTTagCompound ) itemstack . getTagCompound ( ) . copy ( ) ) ; } par1World . spawnEntityInWorld ( entityitem ) ; } } } super . onBlockRemoval ( par1World , par2 , par3 , par4 ) ; } public boolean blockActivated ( World par1World , int par2 , int par3 , int par4 , EntityPlayer par5EntityPlayer ) { Object obj = ( TileEntityChest ) par1World . getBlockTileEntity ( par2 , par3 , par4 ) ; if ( obj == null ) { return true ; } if ( par1World . isBlockNormalCube ( par2 , par3 + <NUM_LIT:1> , par4 ) ) { return true ; } if ( func_50009_h ( par1World , par2 , par3 , par4 ) ) { return true ; } if ( par1World . getBlockId ( par2 - <NUM_LIT:1> , par3 , par4 ) == blockID && ( par1World . isBlockNormalCube ( par2 - <NUM_LIT:1> , par3 + <NUM_LIT:1> , par4 ) || func_50009_h ( par1World , par2 - <NUM_LIT:1> , par3 , par4 ) ) ) { return true ; } if ( par1World . getBlockId ( par2 + <NUM_LIT:1> , par3 , par4 ) == blockID && ( par1World . isBlockNormalCube ( par2 + <NUM_LIT:1> , par3 + <NUM_LIT:1> , par4 ) || func_50009_h ( par1World , par2 + <NUM_LIT:1> , par3 , par4 ) ) ) { return true ; } if ( par1World . getBlockId ( par2 , par3 , par4 - <NUM_LIT:1> ) == blockID && ( par1World . isBlockNormalCube ( par2 , par3 + <NUM_LIT:1> , par4 - <NUM_LIT:1> ) || func_50009_h ( par1World , par2 , par3 , par4 - <NUM_LIT:1> ) ) ) { return true ; } if ( par1World . getBlockId ( par2 , par3 , par4 + <NUM_LIT:1> ) == blockID && ( par1World . isBlockNormalCube ( par2 , par3 + <NUM_LIT:1> , par4 + <NUM_LIT:1> ) || func_50009_h ( par1World , par2 , par3 , par4 + <NUM_LIT:1> ) ) ) { return true ; } if ( par1World . getBlockId ( par2 - <NUM_LIT:1> , par3 , par4 ) == blockID ) { obj = new InventoryLargeChest ( "<STR_LIT>" , ( TileEntityChest ) par1World . getBlockTileEntity ( par2 - <NUM_LIT:1> , par3 , par4 ) , ( ( IInventory ) ( obj ) ) ) ; } if ( par1World . getBlockId ( par2 + <NUM_LIT:1> , par3 , par4 ) == blockID ) { obj = new InventoryLargeChest ( "<STR_LIT>" , ( ( IInventory ) ( obj ) ) , ( TileEntityChest ) par1World . getBlockTileEntity ( par2 + <NUM_LIT:1> , par3 , par4 ) ) ; } if ( par1World . getBlockId ( par2 , par3 , par4 - <NUM_LIT:1> ) == blockID ) { obj = new InventoryLargeChest ( "<STR_LIT>" , ( TileEntityChest ) par1World . getBlockTileEntity ( par2 , par3 , par4 - <NUM_LIT:1> ) , ( ( IInventory ) ( obj ) ) ) ; } if ( par1World . getBlockId ( par2 , par3 , par4 + <NUM_LIT:1> ) == blockID ) { obj = new InventoryLargeChest ( "<STR_LIT>" , ( ( IInventory ) ( obj ) ) , ( TileEntityChest ) par1World . getBlockTileEntity ( par2 , par3 , par4 + <NUM_LIT:1> ) ) ; } if ( par1World . isRemote ) { return true ; } else { par5EntityPlayer . displayGUIChest ( ( ( IInventory ) ( obj ) ) ) ; return true ; } } public TileEntity getBlockEntity ( ) { return new TileEntityChest ( ) ; } private static boolean func_50009_h ( World par0World , int par1 , int par2 , int par3 ) { for ( Iterator iterator = par0World . getEntitiesWithinAABB ( net . minecraft . src . EntityOcelot . class , AxisAlignedBB . getBoundingBoxFromPool ( par1 , par2 + <NUM_LIT:1> , par3 , par1 + <NUM_LIT:1> , par2 + <NUM_LIT:2> , par3 + <NUM_LIT:1> ) ) . iterator ( ) ; iterator . hasNext ( ) ; ) { Entity entity = ( Entity ) iterator . next ( ) ; EntityOcelot entityocelot = ( EntityOcelot ) entity ; if ( entityocelot . isSitting ( ) ) { return true ; } } return false ; } } </s>
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<s> package net . minecraft . src ; import java . util . Random ; public abstract class StructurePieceBlockSelector { protected int selectedBlockId ; protected int selectedBlockMetaData ; protected StructurePieceBlockSelector ( ) { } public abstract void selectBlocks ( Random random , int i , int j , int k , boolean flag ) ; public int getSelectedBlockId ( ) { return selectedBlockId ; } public int getSelectedBlockMetaData ( ) { return selectedBlockMetaData ; } } </s>
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<s> package net . minecraft . src ; import java . util . ArrayList ; import java . util . List ; class RailLogic { private World worldObj ; private int trackX ; private int trackY ; private int trackZ ; private final boolean isPoweredRail ; private List connectedTracks ; final BlockRail rail ; public RailLogic ( BlockRail par1BlockRail , World par2World , int par3 , int par4 , int par5 ) { rail = par1BlockRail ; connectedTracks = new ArrayList ( ) ; worldObj = par2World ; trackX = par3 ; trackY = par4 ; trackZ = par5 ; int i = par2World . getBlockId ( par3 , par4 , par5 ) ; int j = par2World . getBlockMetadata ( par3 , par4 , par5 ) ; if ( BlockRail . isPoweredBlockRail ( ( BlockRail ) Block . blocksList [ i ] ) ) { isPoweredRail = true ; j &= - <NUM_LIT:9> ; } else { isPoweredRail = false ; } setConnections ( j ) ; } private void setConnections ( int par1 ) { connectedTracks . clear ( ) ; if ( par1 == <NUM_LIT:0> ) { connectedTracks . add ( new ChunkPosition ( trackX , trackY , trackZ - <NUM_LIT:1> ) ) ; connectedTracks . add ( new ChunkPosition ( trackX , trackY , trackZ + <NUM_LIT:1> ) ) ; } else if ( par1 == <NUM_LIT:1> ) { connectedTracks . add ( new ChunkPosition ( trackX - <NUM_LIT:1> , trackY , trackZ ) ) ; connectedTracks . add ( new ChunkPosition ( trackX + <NUM_LIT:1> , trackY , trackZ ) ) ; } else if ( par1 == <NUM_LIT:2> ) { connectedTracks . add ( new ChunkPosition ( trackX - <NUM_LIT:1> , trackY , trackZ ) ) ; connectedTracks . add ( new ChunkPosition ( trackX + <NUM_LIT:1> , trackY + <NUM_LIT:1> , trackZ ) ) ; } else if ( par1 == <NUM_LIT:3> ) { connectedTracks . add ( new ChunkPosition ( trackX - <NUM_LIT:1> , trackY + <NUM_LIT:1> , trackZ ) ) ; connectedTracks . add ( new ChunkPosition ( trackX + <NUM_LIT:1> , trackY , trackZ ) ) ; } else if ( par1 == <NUM_LIT:4> ) { connectedTracks . add ( new ChunkPosition ( trackX , trackY + <NUM_LIT:1> , trackZ - <NUM_LIT:1> ) ) ; connectedTracks . add ( new ChunkPosition ( trackX , trackY , trackZ + <NUM_LIT:1> ) ) ; } else if ( par1 == <NUM_LIT:5> ) { connectedTracks . add ( new ChunkPosition ( trackX , trackY , trackZ - <NUM_LIT:1> ) ) ; connectedTracks . add ( new ChunkPosition ( trackX , trackY + <NUM_LIT:1> , trackZ + <NUM_LIT:1> ) ) ; } else if ( par1 == <NUM_LIT:6> ) { connectedTracks . add ( new ChunkPosition ( trackX + <NUM_LIT:1> , trackY , trackZ ) ) ; connectedTracks . add ( new ChunkPosition ( trackX , trackY , trackZ + <NUM_LIT:1> ) ) ; } else if ( par1 == <NUM_LIT:7> ) { connectedTracks . add ( new ChunkPosition ( trackX - <NUM_LIT:1> , trackY , trackZ ) ) ; connectedTracks . add ( new ChunkPosition ( trackX , trackY , trackZ + <NUM_LIT:1> ) ) ; } else if ( par1 == <NUM_LIT:8> ) { connectedTracks . add ( new ChunkPosition ( trackX - <NUM_LIT:1> , trackY , trackZ ) ) ; connectedTracks . add ( new ChunkPosition ( trackX , trackY , trackZ - <NUM_LIT:1> ) ) ; } else if ( par1 == <NUM_LIT:9> ) { connectedTracks . add ( new ChunkPosition ( trackX + <NUM_LIT:1> , trackY , trackZ ) ) ; connectedTracks . add ( new ChunkPosition ( trackX , trackY , trackZ - <NUM_LIT:1> ) ) ; } } private void refreshConnectedTracks ( ) { for ( int i = <NUM_LIT:0> ; i < connectedTracks . size ( ) ; i ++ ) { RailLogic raillogic = getMinecartTrackLogic ( ( ChunkPosition ) connectedTracks . get ( i ) ) ; if ( raillogic == null || ! raillogic . isConnectedTo ( this ) ) { connectedTracks . remove ( i -- ) ; } else { connectedTracks . set ( i , new ChunkPosition ( raillogic . trackX , raillogic . trackY , raillogic . trackZ ) ) ; } } } private boolean isMinecartTrack ( int par1 , int par2 , int par3 ) { if ( BlockRail . isRailBlockAt ( worldObj , par1 , par2 , par3 ) ) { return true ; } if ( BlockRail . isRailBlockAt ( worldObj , par1 , par2 + <NUM_LIT:1> , par3 ) ) { return true ; } return BlockRail . isRailBlockAt ( worldObj , par1 , par2 - <NUM_LIT:1> , par3 ) ; } private RailLogic getMinecartTrackLogic ( ChunkPosition par1ChunkPosition ) { if ( BlockRail . isRailBlockAt ( worldObj , par1ChunkPosition . x , par1ChunkPosition . y , par1ChunkPosition . z ) ) { return new RailLogic ( rail , worldObj , par1ChunkPosition . x , par1ChunkPosition . y , par1ChunkPosition . z ) ; } if ( BlockRail . isRailBlockAt ( worldObj , par1ChunkPosition . x , par1ChunkPosition . y + <NUM_LIT:1> , par1ChunkPosition . z ) ) { return new RailLogic ( rail , worldObj , par1ChunkPosition . x , par1ChunkPosition . y + <NUM_LIT:1> , par1ChunkPosition . z ) ; } if ( BlockRail . isRailBlockAt ( worldObj , par1ChunkPosition . x , par1ChunkPosition . y - <NUM_LIT:1> , par1ChunkPosition . z ) ) { return new RailLogic ( rail , worldObj , par1ChunkPosition . x , par1ChunkPosition . y - <NUM_LIT:1> , par1ChunkPosition . z ) ; } else { return null ; } } private boolean isConnectedTo ( RailLogic par1RailLogic ) { for ( int i = <NUM_LIT:0> ; i < connectedTracks . size ( ) ; i ++ ) { ChunkPosition chunkposition = ( ChunkPosition ) connectedTracks . get ( i ) ; if ( chunkposition . x == par1RailLogic . trackX && chunkposition . z == par1RailLogic . trackZ ) { return true ; } } return false ; } private boolean isInTrack ( int par1 , int par2 , int par3 ) { for ( int i = <NUM_LIT:0> ; i < connectedTracks . size ( ) ; i ++ ) { ChunkPosition chunkposition = ( ChunkPosition ) connectedTracks . get ( i ) ; if ( chunkposition . x == par1 && chunkposition . z == par3 ) { return true ; } } return false ; } private int getAdjacentTracks ( ) { int i = <NUM_LIT:0> ; if ( isMinecartTrack ( trackX , trackY , trackZ - <NUM_LIT:1> ) ) { i ++ ; } if ( isMinecartTrack ( trackX , trackY , trackZ + <NUM_LIT:1> ) ) { i ++ ; } if ( isMinecartTrack ( trackX - <NUM_LIT:1> , trackY , trackZ ) ) { i ++ ; } if ( isMinecartTrack ( trackX + <NUM_LIT:1> , trackY , trackZ ) ) { i ++ ; } return i ; } private boolean canConnectTo ( RailLogic par1RailLogic ) { if ( isConnectedTo ( par1RailLogic ) ) { return true ; } if ( connectedTracks . size ( ) == <NUM_LIT:2> ) { return false ; } if ( connectedTracks . size ( ) == <NUM_LIT:0> ) { return true ; } ChunkPosition chunkposition = ( ChunkPosition ) connectedTracks . get ( <NUM_LIT:0> ) ; return par1RailLogic . trackY != trackY || chunkposition . y != trackY ? true : true ; } private void connectToNeighbor ( RailLogic par1RailLogic ) { connectedTracks . add ( new ChunkPosition ( par1RailLogic . trackX , par1RailLogic . trackY , par1RailLogic . trackZ ) ) ; boolean flag = isInTrack ( trackX , trackY , trackZ - <NUM_LIT:1> ) ; boolean flag1 = isInTrack ( trackX , trackY , trackZ + <NUM_LIT:1> ) ; boolean flag2 = isInTrack ( trackX - <NUM_LIT:1> , trackY , trackZ ) ; boolean flag3 = isInTrack ( trackX + <NUM_LIT:1> , trackY , trackZ ) ; byte byte0 = - <NUM_LIT:1> ; if ( flag || flag1 ) { byte0 = <NUM_LIT:0> ; } if ( flag2 || flag3 ) { byte0 = <NUM_LIT:1> ; } if ( ! isPoweredRail ) { if ( flag1 && flag3 && ! flag && ! flag2 ) { byte0 = <NUM_LIT:6> ; } if ( flag1 && flag2 && ! flag && ! flag3 ) { byte0 = <NUM_LIT:7> ; } if ( flag && flag2 && ! flag1 && ! flag3 ) { byte0 = <NUM_LIT:8> ; } if ( flag && flag3 && ! flag1 && ! flag2 ) { byte0 = <NUM_LIT:9> ; } } if ( byte0 == <NUM_LIT:0> ) { if ( BlockRail . isRailBlockAt ( worldObj , trackX , trackY + <NUM_LIT:1> , trackZ - <NUM_LIT:1> ) ) { byte0 = <NUM_LIT:4> ; } if ( BlockRail . isRailBlockAt ( worldObj , trackX , trackY + <NUM_LIT:1> , trackZ + <NUM_LIT:1> ) ) { byte0 = <NUM_LIT:5> ; } } if ( byte0 == <NUM_LIT:1> ) { if ( BlockRail . isRailBlockAt ( worldObj , trackX + <NUM_LIT:1> , trackY + <NUM_LIT:1> , trackZ ) ) { byte0 = <NUM_LIT:2> ; } if ( BlockRail . isRailBlockAt ( worldObj , trackX - <NUM_LIT:1> , trackY + <NUM_LIT:1> , trackZ ) ) { byte0 = <NUM_LIT:3> ; } } if ( byte0 < <NUM_LIT:0> ) { byte0 = <NUM_LIT:0> ; } int i = byte0 ; if ( isPoweredRail ) { i = worldObj . getBlockMetadata ( trackX , trackY , trackZ ) & <NUM_LIT:8> | byte0 ; } worldObj . setBlockMetadataWithNotify ( trackX , trackY , trackZ , i ) ; } private boolean canConnectFrom ( int par1 , int par2 , int par3 ) { RailLogic raillogic = getMinecartTrackLogic ( new ChunkPosition ( par1 , par2 , par3 ) ) ; if ( raillogic == null ) { return false ; } else { raillogic . refreshConnectedTracks ( ) ; return raillogic . canConnectTo ( this ) ; } } public void refreshTrackShape ( boolean par1 , boolean par2 ) { boolean flag = canConnectFrom ( trackX , trackY , trackZ - <NUM_LIT:1> ) ; boolean flag1 = canConnectFrom ( trackX , trackY , trackZ + <NUM_LIT:1> ) ; boolean flag2 = canConnectFrom ( trackX - <NUM_LIT:1> , trackY , trackZ ) ; boolean flag3 = canConnectFrom ( trackX + <NUM_LIT:1> , trackY , trackZ ) ; byte byte0 = - <NUM_LIT:1> ; if ( ( flag || flag1 ) && ! flag2 && ! flag3 ) { byte0 = <NUM_LIT:0> ; } if ( ( flag2 || flag3 ) && ! flag && ! flag1 ) { byte0 = <NUM_LIT:1> ; } if ( ! isPoweredRail ) { if ( flag1 && flag3 && ! flag && ! flag2 ) { byte0 = <NUM_LIT:6> ; } if ( flag1 && flag2 && ! flag && ! flag3 ) { byte0 = <NUM_LIT:7> ; } if ( flag && flag2 && ! flag1 && ! flag3 ) { byte0 = <NUM_LIT:8> ; } if ( flag && flag3 && ! flag1 && ! flag2 ) { byte0 = <NUM_LIT:9> ; } } if ( byte0 == - <NUM_LIT:1> ) { if ( flag || flag1 ) { byte0 = <NUM_LIT:0> ; } if ( flag2 || flag3 ) { byte0 = <NUM_LIT:1> ; } if ( ! isPoweredRail ) { if ( par1 ) { if ( flag1 && flag3 ) { byte0 = <NUM_LIT:6> ; } if ( flag2 && flag1 ) { byte0 = <NUM_LIT:7> ; } if ( flag3 && flag ) { byte0 = <NUM_LIT:9> ; } if ( flag && flag2 ) { byte0 = <NUM_LIT:8> ; } } else { if ( flag && flag2 ) { byte0 = <NUM_LIT:8> ; } if ( flag3 && flag ) { byte0 = <NUM_LIT:9> ; } if ( flag2 && flag1 ) { byte0 = <NUM_LIT:7> ; } if ( flag1 && flag3 ) { byte0 = <NUM_LIT:6> ; } } } } if ( byte0 == <NUM_LIT:0> ) { if ( BlockRail . isRailBlockAt ( worldObj , trackX , trackY + <NUM_LIT:1> , trackZ - <NUM_LIT:1> ) ) { byte0 = <NUM_LIT:4> ; } if ( BlockRail . isRailBlockAt ( worldObj , trackX , trackY + <NUM_LIT:1> , trackZ + <NUM_LIT:1> ) ) { byte0 = <NUM_LIT:5> ; } } if ( byte0 == <NUM_LIT:1> ) { if ( BlockRail . isRailBlockAt ( worldObj , trackX + <NUM_LIT:1> , trackY + <NUM_LIT:1> , trackZ ) ) { byte0 = <NUM_LIT:2> ; } if ( BlockRail . isRailBlockAt ( worldObj , trackX - <NUM_LIT:1> , trackY + <NUM_LIT:1> , trackZ ) ) { byte0 = <NUM_LIT:3> ; } } if ( byte0 < <NUM_LIT:0> ) { byte0 = <NUM_LIT:0> ; } setConnections ( byte0 ) ; int i = byte0 ; if ( isPoweredRail ) { i = worldObj . getBlockMetadata ( trackX , trackY , trackZ ) & <NUM_LIT:8> | byte0 ; } if ( par2 || worldObj . getBlockMetadata ( trackX , trackY , trackZ ) != i ) { worldObj . setBlockMetadataWithNotify ( trackX , trackY , trackZ , i ) ; for ( int j = <NUM_LIT:0> ; j < connectedTracks . size ( ) ; j ++ ) { RailLogic raillogic = getMinecartTrackLogic ( ( ChunkPosition ) connectedTracks . get ( j ) ) ; if ( raillogic == null ) { continue ; } raillogic . refreshConnectedTracks ( ) ; if ( raillogic . canConnectTo ( this ) ) { raillogic . connectToNeighbor ( this ) ; } } } } static int getNAdjacentTracks ( RailLogic par0RailLogic ) { return par0RailLogic . getAdjacentTracks ( ) ; } } </s>
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<s> package net . minecraft . src ; import java . util . List ; import java . util . Random ; public class ComponentNetherBridgeCorridor4 extends ComponentNetherBridgePiece { public ComponentNetherBridgeCorridor4 ( int par1 , Random par2Random , StructureBoundingBox par3StructureBoundingBox , int par4 ) { super ( par1 ) ; coordBaseMode = par4 ; boundingBox = par3StructureBoundingBox ; } public void buildComponent ( StructureComponent par1StructureComponent , List par2List , Random par3Random ) { byte byte0 = <NUM_LIT:1> ; if ( coordBaseMode == <NUM_LIT:1> || coordBaseMode == <NUM_LIT:2> ) { byte0 = <NUM_LIT:5> ; } getNextComponentX ( ( ComponentNetherBridgeStartPiece ) par1StructureComponent , par2List , par3Random , <NUM_LIT:0> , byte0 , par3Random . nextInt ( <NUM_LIT:8> ) > <NUM_LIT:0> ) ; getNextComponentZ ( ( ComponentNetherBridgeStartPiece ) par1StructureComponent , par2List , par3Random , <NUM_LIT:0> , byte0 , par3Random . nextInt ( <NUM_LIT:8> ) > <NUM_LIT:0> ) ; } public static ComponentNetherBridgeCorridor4 createValidComponent ( List par0List , Random par1Random , int par2 , int par3 , int par4 , int par5 , int par6 ) { StructureBoundingBox structureboundingbox = StructureBoundingBox . getComponentToAddBoundingBox ( par2 , par3 , par4 , - <NUM_LIT:3> , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:9> , <NUM_LIT:7> , <NUM_LIT:9> , par5 ) ; if ( ! isAboveGround ( structureboundingbox ) || StructureComponent . findIntersecting ( par0List , structureboundingbox ) != null ) { return null ; } else { return new ComponentNetherBridgeCorridor4 ( par6 , par1Random , structureboundingbox , par5 ) ; } } public boolean addComponentParts ( World par1World , Random par2Random , StructureBoundingBox par3StructureBoundingBox ) { fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:8> , <NUM_LIT:1> , <NUM_LIT:8> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:2> , <NUM_LIT:0> , <NUM_LIT:8> , <NUM_LIT:5> , <NUM_LIT:8> , <NUM_LIT:0> , <NUM_LIT:0> , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:6> , <NUM_LIT:0> , <NUM_LIT:8> , <NUM_LIT:6> , <NUM_LIT:5> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:2> , <NUM_LIT:0> , <NUM_LIT:2> , <NUM_LIT:5> , <NUM_LIT:0> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:6> , <NUM_LIT:2> , <NUM_LIT:0> , <NUM_LIT:8> , <NUM_LIT:5> , <NUM_LIT:0> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:1> , <NUM_LIT:3> , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:4> , <NUM_LIT:0> , Block . netherFence . blockID , Block . netherFence . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:7> , <NUM_LIT:3> , <NUM_LIT:0> , <NUM_LIT:7> , <NUM_LIT:4> , <NUM_LIT:0> , Block . netherFence . blockID , Block . netherFence . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:2> , <NUM_LIT:4> , <NUM_LIT:8> , <NUM_LIT:2> , <NUM_LIT:8> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:1> , <NUM_LIT:1> , <NUM_LIT:4> , <NUM_LIT:2> , <NUM_LIT:2> , <NUM_LIT:4> , <NUM_LIT:0> , <NUM_LIT:0> , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:6> , <NUM_LIT:1> , <NUM_LIT:4> , <NUM_LIT:7> , <NUM_LIT:2> , <NUM_LIT:4> , <NUM_LIT:0> , <NUM_LIT:0> , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:3> , <NUM_LIT:8> , <NUM_LIT:8> , <NUM_LIT:3> , <NUM_LIT:8> , Block . netherFence . blockID , Block . netherFence . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:3> , <NUM_LIT:6> , <NUM_LIT:0> , <NUM_LIT:3> , <NUM_LIT:7> , Block . netherFence . blockID , Block . netherFence . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:8> , <NUM_LIT:3> , <NUM_LIT:6> , <NUM_LIT:8> , <NUM_LIT:3> , <NUM_LIT:7> , Block . netherFence . blockID , Block . netherFence . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:3> , <NUM_LIT:4> , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:5> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:8> , <NUM_LIT:3> , <NUM_LIT:4> , <NUM_LIT:8> , <NUM_LIT:5> , <NUM_LIT:5> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:1> , <NUM_LIT:3> , <NUM_LIT:5> , <NUM_LIT:2> , <NUM_LIT:5> , <NUM_LIT:5> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:6> , <NUM_LIT:3> , <NUM_LIT:5> , <NUM_LIT:7> , <NUM_LIT:5> , <NUM_LIT:5> , Block . netherBrick . blockID , Block . netherBrick . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:1> , <NUM_LIT:4> , <NUM_LIT:5> , <NUM_LIT:1> , <NUM_LIT:5> , <NUM_LIT:5> , Block . netherFence . blockID , Block . netherFence . blockID , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:7> , <NUM_LIT:4> , <NUM_LIT:5> , <NUM_LIT:7> , <NUM_LIT:5> , <NUM_LIT:5> , Block . netherFence . blockID , Block . netherFence . blockID , false ) ; for ( int i = <NUM_LIT:0> ; i <= <NUM_LIT:5> ; i ++ ) { for ( int j = <NUM_LIT:0> ; j <= <NUM_LIT:8> ; j ++ ) { fillCurrentPositionBlocksDownwards ( par1World , Block . netherBrick . blockID , <NUM_LIT:0> , j , - <NUM_LIT:1> , i , par3StructureBoundingBox ) ; } } return true ; } } </s>
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<s> package net . minecraft . src ; import java . util . ArrayList ; public class EntitySenses { EntityLiving entityObj ; ArrayList canSeeCachePositive ; ArrayList canSeeCacheNegative ; public EntitySenses ( EntityLiving par1EntityLiving ) { canSeeCachePositive = new ArrayList ( ) ; canSeeCacheNegative = new ArrayList ( ) ; entityObj = par1EntityLiving ; } public void clearSensingCache ( ) { canSeeCachePositive . clear ( ) ; canSeeCacheNegative . clear ( ) ; } public boolean canSee ( Entity par1Entity ) { if ( canSeeCachePositive . contains ( par1Entity ) ) { return true ; } if ( canSeeCacheNegative . contains ( par1Entity ) ) { return false ; } Profiler . startSection ( "<STR_LIT>" ) ; boolean flag = entityObj . canEntityBeSeen ( par1Entity ) ; Profiler . endSection ( ) ; if ( flag ) { canSeeCachePositive . add ( par1Entity ) ; } else { canSeeCacheNegative . add ( par1Entity ) ; } return flag ; } } </s>
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<s> package net . minecraft . src ; import java . util . List ; public class WorldInfo { private long randomSeed ; private WorldType terrainType ; private int spawnX ; private int spawnY ; private int spawnZ ; private long worldTime ; private long lastTimePlayed ; private long sizeOnDisk ; private NBTTagCompound playerTag ; private int dimension ; private String levelName ; private int saveVersion ; private boolean raining ; private int rainTime ; private boolean thundering ; private int thunderTime ; private int gameType ; private boolean mapFeaturesEnabled ; private boolean hardcore ; public WorldInfo ( NBTTagCompound par1NBTTagCompound ) { terrainType = WorldType . DEFAULT ; hardcore = false ; randomSeed = par1NBTTagCompound . getLong ( "<STR_LIT>" ) ; if ( par1NBTTagCompound . hasKey ( "<STR_LIT>" ) ) { String s = par1NBTTagCompound . getString ( "<STR_LIT>" ) ; terrainType = WorldType . parseWorldType ( s ) ; if ( terrainType == null ) { terrainType = WorldType . DEFAULT ; } else if ( terrainType . func_48453_c ( ) ) { int i = <NUM_LIT:0> ; if ( par1NBTTagCompound . hasKey ( "<STR_LIT>" ) ) { i = par1NBTTagCompound . getInteger ( "<STR_LIT>" ) ; } terrainType = terrainType . func_48451_a ( i ) ; } } gameType = par1NBTTagCompound . getInteger ( "<STR_LIT>" ) ; if ( par1NBTTagCompound . hasKey ( "<STR_LIT>" ) ) { mapFeaturesEnabled = par1NBTTagCompound . getBoolean ( "<STR_LIT>" ) ; } else { mapFeaturesEnabled = true ; } spawnX = par1NBTTagCompound . getInteger ( "<STR_LIT>" ) ; spawnY = par1NBTTagCompound . getInteger ( "<STR_LIT>" ) ; spawnZ = par1NBTTagCompound . getInteger ( "<STR_LIT>" ) ; worldTime = par1NBTTagCompound . getLong ( "<STR_LIT>" ) ; lastTimePlayed = par1NBTTagCompound . getLong ( "<STR_LIT>" ) ; sizeOnDisk = par1NBTTagCompound . getLong ( "<STR_LIT>" ) ; levelName = par1NBTTagCompound . getString ( "<STR_LIT>" ) ; saveVersion = par1NBTTagCompound . getInteger ( "<STR_LIT:version>" ) ; rainTime = par1NBTTagCompound . getInteger ( "<STR_LIT>" ) ; raining = par1NBTTagCompound . getBoolean ( "<STR_LIT>" ) ; thunderTime = par1NBTTagCompound . getInteger ( "<STR_LIT>" ) ; thundering = par1NBTTagCompound . getBoolean ( "<STR_LIT>" ) ; hardcore = par1NBTTagCompound . getBoolean ( "<STR_LIT>" ) ; if ( par1NBTTagCompound . hasKey ( "<STR_LIT>" ) ) { playerTag = par1NBTTagCompound . getCompoundTag ( "<STR_LIT>" ) ; dimension = playerTag . getInteger ( "<STR_LIT>" ) ; } } public WorldInfo ( WorldSettings par1WorldSettings , String par2Str ) { terrainType = WorldType . DEFAULT ; hardcore = false ; randomSeed = par1WorldSettings . getSeed ( ) ; gameType = par1WorldSettings . getGameType ( ) ; mapFeaturesEnabled = par1WorldSettings . isMapFeaturesEnabled ( ) ; levelName = par2Str ; hardcore = par1WorldSettings . getHardcoreEnabled ( ) ; terrainType = par1WorldSettings . getTerrainType ( ) ; } public WorldInfo ( WorldInfo par1WorldInfo ) { terrainType = WorldType . DEFAULT ; hardcore = false ; randomSeed = par1WorldInfo . randomSeed ; terrainType = par1WorldInfo . terrainType ; gameType = par1WorldInfo . gameType ; mapFeaturesEnabled = par1WorldInfo . mapFeaturesEnabled ; spawnX = par1WorldInfo . spawnX ; spawnY = par1WorldInfo . spawnY ; spawnZ = par1WorldInfo . spawnZ ; worldTime = par1WorldInfo . worldTime ; lastTimePlayed = par1WorldInfo . lastTimePlayed ; sizeOnDisk = par1WorldInfo . sizeOnDisk ; playerTag = par1WorldInfo . playerTag ; dimension = par1WorldInfo . dimension ; levelName = par1WorldInfo . levelName ; saveVersion = par1WorldInfo . saveVersion ; rainTime = par1WorldInfo . rainTime ; raining = par1WorldInfo . raining ; thunderTime = par1WorldInfo . thunderTime ; thundering = par1WorldInfo . thundering ; hardcore = par1WorldInfo . hardcore ; } public NBTTagCompound getNBTTagCompound ( ) { NBTTagCompound nbttagcompound = new NBTTagCompound ( ) ; updateTagCompound ( nbttagcompound , playerTag ) ; return nbttagcompound ; } public NBTTagCompound getNBTTagCompoundWithPlayers ( List par1List ) { NBTTagCompound nbttagcompound = new NBTTagCompound ( ) ; EntityPlayer entityplayer = null ; NBTTagCompound nbttagcompound1 = null ; if ( par1List . size ( ) > <NUM_LIT:0> ) { entityplayer = ( EntityPlayer ) par1List . get ( <NUM_LIT:0> ) ; } if ( entityplayer != null ) { nbttagcompound1 = new NBTTagCompound ( ) ; entityplayer . writeToNBT ( nbttagcompound1 ) ; } updateTagCompound ( nbttagcompound , nbttagcompound1 ) ; return nbttagcompound ; } private void updateTagCompound ( NBTTagCompound par1NBTTagCompound , NBTTagCompound par2NBTTagCompound ) { par1NBTTagCompound . setLong ( "<STR_LIT>" , randomSeed ) ; par1NBTTagCompound . setString ( "<STR_LIT>" , terrainType . func_48449_a ( ) ) ; par1NBTTagCompound . setInteger ( "<STR_LIT>" , terrainType . getGeneratorVersion ( ) ) ; par1NBTTagCompound . setInteger ( "<STR_LIT>" , gameType ) ; par1NBTTagCompound . setBoolean ( "<STR_LIT>" , mapFeaturesEnabled ) ; par1NBTTagCompound . setInteger ( "<STR_LIT>" , spawnX ) ; par1NBTTagCompound . setInteger ( "<STR_LIT>" , spawnY ) ; par1NBTTagCompound . setInteger ( "<STR_LIT>" , spawnZ ) ; par1NBTTagCompound . setLong ( "<STR_LIT>" , worldTime ) ; par1NBTTagCompound . setLong ( "<STR_LIT>" , sizeOnDisk ) ; par1NBTTagCompound . setLong ( "<STR_LIT>" , System . currentTimeMillis ( ) ) ; par1NBTTagCompound . setString ( "<STR_LIT>" , levelName ) ; par1NBTTagCompound . setInteger ( "<STR_LIT:version>" , saveVersion ) ; par1NBTTagCompound . setInteger ( "<STR_LIT>" , rainTime ) ; par1NBTTagCompound . setBoolean ( "<STR_LIT>" , raining ) ; par1NBTTagCompound . setInteger ( "<STR_LIT>" , thunderTime ) ; par1NBTTagCompound . setBoolean ( "<STR_LIT>" , thundering ) ; par1NBTTagCompound . setBoolean ( "<STR_LIT>" , hardcore ) ; if ( par2NBTTagCompound != null ) { par1NBTTagCompound . setCompoundTag ( "<STR_LIT>" , par2NBTTagCompound ) ; } } public long getSeed ( ) { return randomSeed ; } public int getSpawnX ( ) { return spawnX ; } public int getSpawnY ( ) { return spawnY ; } public int getSpawnZ ( ) { return spawnZ ; } public long getWorldTime ( ) { return worldTime ; } public int getDimension ( ) { return dimension ; } public void setWorldTime ( long par1 ) { worldTime = par1 ; } public void setSpawnPosition ( int par1 , int par2 , int par3 ) { spawnX = par1 ; spawnY = par2 ; spawnZ = par3 ; } public void setWorldName ( String par1Str ) { levelName = par1Str ; } public int getSaveVersion ( ) { return saveVersion ; } public void setSaveVersion ( int par1 ) { saveVersion = par1 ; } public boolean isThundering ( ) { return thundering ; } public void setThundering ( boolean par1 ) { thundering = par1 ; } public int getThunderTime ( ) { return thunderTime ; } public void setThunderTime ( int par1 ) { thunderTime = par1 ; } public boolean isRaining ( ) { return raining ; } public void setRaining ( boolean par1 ) { raining = par1 ; } public int getRainTime ( ) { return rainTime ; } public void setRainTime ( int par1 ) { rainTime = par1 ; } public int getGameType ( ) { return gameType ; } public boolean isMapFeaturesEnabled ( ) { return mapFeaturesEnabled ; } public void setGameType ( int par1 ) { gameType = par1 ; } public boolean isHardcoreModeEnabled ( ) { return hardcore ; } public WorldType getTerrainType ( ) { return terrainType ; } public void setTerrainType ( WorldType par1WorldType ) { terrainType = par1WorldType ; } } </s>
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<s> package net . minecraft . src ; import java . io . PrintStream ; import java . util . * ; public class MapGenStronghold extends MapGenStructure { private BiomeGenBase allowedBiomeGenBases [ ] ; private boolean ranBiomeCheck ; private ChunkCoordIntPair structureCoords [ ] ; public MapGenStronghold ( ) { allowedBiomeGenBases = ( new BiomeGenBase [ ] { BiomeGenBase . desert , BiomeGenBase . forest , BiomeGenBase . extremeHills , BiomeGenBase . swampland , BiomeGenBase . taiga , BiomeGenBase . icePlains , BiomeGenBase . iceMountains , BiomeGenBase . desertHills , BiomeGenBase . forestHills , BiomeGenBase . extremeHillsEdge , BiomeGenBase . jungle , BiomeGenBase . jungleHills } ) ; structureCoords = new ChunkCoordIntPair [ <NUM_LIT:3> ] ; } protected boolean canSpawnStructureAtCoords ( int par1 , int par2 ) { if ( ! ranBiomeCheck ) { Random random = new Random ( ) ; random . setSeed ( worldObj . getSeed ( ) ) ; double d = random . nextDouble ( ) * Math . PI * <NUM_LIT> ; for ( int k = <NUM_LIT:0> ; k < structureCoords . length ; k ++ ) { double d1 = ( <NUM_LIT> + random . nextDouble ( ) ) * <NUM_LIT> ; int l = ( int ) Math . round ( Math . cos ( d ) * d1 ) ; int i1 = ( int ) Math . round ( Math . sin ( d ) * d1 ) ; ArrayList arraylist = new ArrayList ( ) ; BiomeGenBase abiomegenbase [ ] = allowedBiomeGenBases ; int j1 = abiomegenbase . length ; for ( int k1 = <NUM_LIT:0> ; k1 < j1 ; k1 ++ ) { BiomeGenBase biomegenbase = abiomegenbase [ k1 ] ; arraylist . add ( biomegenbase ) ; } ChunkPosition chunkposition = worldObj . getWorldChunkManager ( ) . findBiomePosition ( ( l << <NUM_LIT:4> ) + <NUM_LIT:8> , ( i1 << <NUM_LIT:4> ) + <NUM_LIT:8> , <NUM_LIT> , arraylist , random ) ; if ( chunkposition != null ) { l = chunkposition . x > > <NUM_LIT:4> ; i1 = chunkposition . z > > <NUM_LIT:4> ; } else { System . out . println ( ( new StringBuilder ( ) ) . append ( "<STR_LIT>" ) . append ( l ) . append ( "<STR_LIT:U+002CU+0020>" ) . append ( i1 ) . append ( "<STR_LIT:)>" ) . toString ( ) ) ; } structureCoords [ k ] = new ChunkCoordIntPair ( l , i1 ) ; d += ( Math . PI * <NUM_LIT> ) / ( double ) structureCoords . length ; } ranBiomeCheck = true ; } ChunkCoordIntPair achunkcoordintpair [ ] = structureCoords ; int i = achunkcoordintpair . length ; for ( int j = <NUM_LIT:0> ; j < i ; j ++ ) { ChunkCoordIntPair chunkcoordintpair = achunkcoordintpair [ j ] ; if ( par1 == chunkcoordintpair . chunkXPos && par2 == chunkcoordintpair . chunkZPos ) { System . out . println ( ( new StringBuilder ( ) ) . append ( par1 ) . append ( "<STR_LIT:U+002CU+0020>" ) . append ( par2 ) . toString ( ) ) ; return true ; } } return false ; } protected List func_40203_a ( ) { ArrayList arraylist = new ArrayList ( ) ; ChunkCoordIntPair achunkcoordintpair [ ] = structureCoords ; int i = achunkcoordintpair . length ; for ( int j = <NUM_LIT:0> ; j < i ; j ++ ) { ChunkCoordIntPair chunkcoordintpair = achunkcoordintpair [ j ] ; if ( chunkcoordintpair != null ) { arraylist . add ( chunkcoordintpair . getChunkPosition ( <NUM_LIT> ) ) ; } } return arraylist ; } protected StructureStart getStructureStart ( int par1 , int par2 ) { StructureStrongholdStart structurestrongholdstart ; for ( structurestrongholdstart = new StructureStrongholdStart ( worldObj , rand , par1 , par2 ) ; structurestrongholdstart . getComponents ( ) . isEmpty ( ) || ( ( ComponentStrongholdStairs2 ) structurestrongholdstart . getComponents ( ) . get ( <NUM_LIT:0> ) ) . portalRoom == null ; structurestrongholdstart = new StructureStrongholdStart ( worldObj , rand , par1 , par2 ) ) { } return structurestrongholdstart ; } } </s>
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<s> package net . minecraft . src ; import java . io . * ; public class Packet3Chat extends Packet { public static int field_52004_b = <NUM_LIT> ; public String message ; public Packet3Chat ( ) { } public Packet3Chat ( String par1Str ) { if ( par1Str . length ( ) > field_52004_b ) { par1Str = par1Str . substring ( <NUM_LIT:0> , field_52004_b ) ; } message = par1Str ; } public void readPacketData ( DataInputStream par1DataInputStream ) throws IOException { message = readString ( par1DataInputStream , field_52004_b ) ; } public void writePacketData ( DataOutputStream par1DataOutputStream ) throws IOException { writeString ( message , par1DataOutputStream ) ; } public void processPacket ( NetHandler par1NetHandler ) { par1NetHandler . handleChat ( this ) ; } public int getPacketSize ( ) { return <NUM_LIT:2> + message . length ( ) * <NUM_LIT:2> ; } } </s>
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<s> package net . minecraft . src ; import java . util . Random ; public class WorldGenHugeTrees extends WorldGenerator { private final int field_48406_a ; private final int woodMetadata ; private final int leavesMetadata ; public WorldGenHugeTrees ( boolean par1 , int par2 , int par3 , int par4 ) { super ( par1 ) ; field_48406_a = par2 ; woodMetadata = par3 ; leavesMetadata = par4 ; } public boolean generate ( World par1World , Random par2Random , int par3 , int par4 , int par5 ) { int i = par2Random . nextInt ( <NUM_LIT:3> ) + field_48406_a ; boolean flag = true ; if ( par4 < <NUM_LIT:1> || par4 + i + <NUM_LIT:1> > <NUM_LIT> ) { return false ; } for ( int j = par4 ; j <= par4 + <NUM_LIT:1> + i ; j ++ ) { byte byte0 = <NUM_LIT:2> ; if ( j == par4 ) { byte0 = <NUM_LIT:1> ; } if ( j >= ( par4 + <NUM_LIT:1> + i ) - <NUM_LIT:2> ) { byte0 = <NUM_LIT:2> ; } for ( int i1 = par3 - byte0 ; i1 <= par3 + byte0 && flag ; i1 ++ ) { for ( int k1 = par5 - byte0 ; k1 <= par5 + byte0 && flag ; k1 ++ ) { if ( j >= <NUM_LIT:0> && j < <NUM_LIT> ) { int k2 = par1World . getBlockId ( i1 , j , k1 ) ; if ( k2 != <NUM_LIT:0> && k2 != Block . leaves . blockID && k2 != Block . grass . blockID && k2 != Block . dirt . blockID && k2 != Block . wood . blockID && k2 != Block . sapling . blockID ) { flag = false ; } } else { flag = false ; } } } } if ( ! flag ) { return false ; } int k = par1World . getBlockId ( par3 , par4 - <NUM_LIT:1> , par5 ) ; if ( k != Block . grass . blockID && k != Block . dirt . blockID || par4 >= <NUM_LIT> - i - <NUM_LIT:1> ) { return false ; } par1World . setBlock ( par3 , par4 - <NUM_LIT:1> , par5 , Block . dirt . blockID ) ; par1World . setBlock ( par3 + <NUM_LIT:1> , par4 - <NUM_LIT:1> , par5 , Block . dirt . blockID ) ; par1World . setBlock ( par3 , par4 - <NUM_LIT:1> , par5 + <NUM_LIT:1> , Block . dirt . blockID ) ; par1World . setBlock ( par3 + <NUM_LIT:1> , par4 - <NUM_LIT:1> , par5 + <NUM_LIT:1> , Block . dirt . blockID ) ; func_48403_a ( par1World , par3 , par5 , par4 + i , <NUM_LIT:2> , par2Random ) ; for ( int l = ( par4 + i ) - <NUM_LIT:2> - par2Random . nextInt ( <NUM_LIT:4> ) ; l > par4 + i / <NUM_LIT:2> ; l -= <NUM_LIT:2> + par2Random . nextInt ( <NUM_LIT:4> ) ) { float f = par2Random . nextFloat ( ) * ( float ) Math . PI * <NUM_LIT> ; int l1 = par3 + ( int ) ( <NUM_LIT> + MathHelper . cos ( f ) * <NUM_LIT> ) ; int l2 = par5 + ( int ) ( <NUM_LIT> + MathHelper . sin ( f ) * <NUM_LIT> ) ; func_48403_a ( par1World , l1 , l2 , l , <NUM_LIT:0> , par2Random ) ; for ( int j3 = <NUM_LIT:0> ; j3 < <NUM_LIT:5> ; j3 ++ ) { int i2 = par3 + ( int ) ( <NUM_LIT> + MathHelper . cos ( f ) * ( float ) j3 ) ; int i3 = par5 + ( int ) ( <NUM_LIT> + MathHelper . sin ( f ) * ( float ) j3 ) ; setBlockAndMetadata ( par1World , i2 , ( l - <NUM_LIT:3> ) + j3 / <NUM_LIT:2> , i3 , Block . wood . blockID , woodMetadata ) ; } } for ( int j1 = <NUM_LIT:0> ; j1 < i ; j1 ++ ) { int j2 = par1World . getBlockId ( par3 , par4 + j1 , par5 ) ; if ( j2 == <NUM_LIT:0> || j2 == Block . leaves . blockID ) { setBlockAndMetadata ( par1World , par3 , par4 + j1 , par5 , Block . wood . blockID , woodMetadata ) ; if ( j1 > <NUM_LIT:0> ) { if ( par2Random . nextInt ( <NUM_LIT:3> ) > <NUM_LIT:0> && par1World . isAirBlock ( par3 - <NUM_LIT:1> , par4 + j1 , par5 ) ) { setBlockAndMetadata ( par1World , par3 - <NUM_LIT:1> , par4 + j1 , par5 , Block . vine . blockID , <NUM_LIT:8> ) ; } if ( par2Random . nextInt ( <NUM_LIT:3> ) > <NUM_LIT:0> && par1World . isAirBlock ( par3 , par4 + j1 , par5 - <NUM_LIT:1> ) ) { setBlockAndMetadata ( par1World , par3 , par4 + j1 , par5 - <NUM_LIT:1> , Block . vine . blockID , <NUM_LIT:1> ) ; } } } if ( j1 >= i - <NUM_LIT:1> ) { continue ; } j2 = par1World . getBlockId ( par3 + <NUM_LIT:1> , par4 + j1 , par5 ) ; if ( j2 == <NUM_LIT:0> || j2 == Block . leaves . blockID ) { setBlockAndMetadata ( par1World , par3 + <NUM_LIT:1> , par4 + j1 , par5 , Block . wood . blockID , woodMetadata ) ; if ( j1 > <NUM_LIT:0> ) { if ( par2Random . nextInt ( <NUM_LIT:3> ) > <NUM_LIT:0> && par1World . isAirBlock ( par3 + <NUM_LIT:2> , par4 + j1 , par5 ) ) { setBlockAndMetadata ( par1World , par3 + <NUM_LIT:2> , par4 + j1 , par5 , Block . vine . blockID , <NUM_LIT:2> ) ; } if ( par2Random . nextInt ( <NUM_LIT:3> ) > <NUM_LIT:0> && par1World . isAirBlock ( par3 + <NUM_LIT:1> , par4 + j1 , par5 - <NUM_LIT:1> ) ) { setBlockAndMetadata ( par1World , par3 + <NUM_LIT:1> , par4 + j1 , par5 - <NUM_LIT:1> , Block . vine . blockID , <NUM_LIT:1> ) ; } } } j2 = par1World . getBlockId ( par3 + <NUM_LIT:1> , par4 + j1 , par5 + <NUM_LIT:1> ) ; if ( j2 == <NUM_LIT:0> || j2 == Block . leaves . blockID ) { setBlockAndMetadata ( par1World , par3 + <NUM_LIT:1> , par4 + j1 , par5 + <NUM_LIT:1> , Block . wood . blockID , woodMetadata ) ; if ( j1 > <NUM_LIT:0> ) { if ( par2Random . nextInt ( <NUM_LIT:3> ) > <NUM_LIT:0> && par1World . isAirBlock ( par3 + <NUM_LIT:2> , par4 + j1 , par5 + <NUM_LIT:1> ) ) { setBlockAndMetadata ( par1World , par3 + <NUM_LIT:2> , par4 + j1 , par5 + <NUM_LIT:1> , Block . vine . blockID , <NUM_LIT:2> ) ; } if ( par2Random . nextInt ( <NUM_LIT:3> ) > <NUM_LIT:0> && par1World . isAirBlock ( par3 + <NUM_LIT:1> , par4 + j1 , par5 + <NUM_LIT:2> ) ) { setBlockAndMetadata ( par1World , par3 + <NUM_LIT:1> , par4 + j1 , par5 + <NUM_LIT:2> , Block . vine . blockID , <NUM_LIT:4> ) ; } } } j2 = par1World . getBlockId ( par3 , par4 + j1 , par5 + <NUM_LIT:1> ) ; if ( j2 != <NUM_LIT:0> && j2 != Block . leaves . blockID ) { continue ; } setBlockAndMetadata ( par1World , par3 , par4 + j1 , par5 + <NUM_LIT:1> , Block . wood . blockID , woodMetadata ) ; if ( j1 <= <NUM_LIT:0> ) { continue ; } if ( par2Random . nextInt ( <NUM_LIT:3> ) > <NUM_LIT:0> && par1World . isAirBlock ( par3 - <NUM_LIT:1> , par4 + j1 , par5 + <NUM_LIT:1> ) ) { setBlockAndMetadata ( par1World , par3 - <NUM_LIT:1> , par4 + j1 , par5 + <NUM_LIT:1> , Block . vine . blockID , <NUM_LIT:8> ) ; } if ( par2Random . nextInt ( <NUM_LIT:3> ) > <NUM_LIT:0> && par1World . isAirBlock ( par3 , par4 + j1 , par5 + <NUM_LIT:2> ) ) { setBlockAndMetadata ( par1World , par3 , par4 + j1 , par5 + <NUM_LIT:2> , Block . vine . blockID , <NUM_LIT:4> ) ; } } return true ; } private void func_48403_a ( World par1World , int par2 , int par3 , int par4 , int par5 , Random par6Random ) { byte byte0 = <NUM_LIT:2> ; for ( int i = par4 - byte0 ; i <= par4 ; i ++ ) { int j = i - par4 ; int k = ( par5 + <NUM_LIT:1> ) - j ; for ( int l = par2 - k ; l <= par2 + k + <NUM_LIT:1> ; l ++ ) { int i1 = l - par2 ; for ( int j1 = par3 - k ; j1 <= par3 + k + <NUM_LIT:1> ; j1 ++ ) { int k1 = j1 - par3 ; if ( ( i1 >= <NUM_LIT:0> || k1 >= <NUM_LIT:0> || i1 * i1 + k1 * k1 <= k * k ) && ( i1 <= <NUM_LIT:0> && k1 <= <NUM_LIT:0> || i1 * i1 + k1 * k1 <= ( k + <NUM_LIT:1> ) * ( k + <NUM_LIT:1> ) ) && ( par6Random . nextInt ( <NUM_LIT:4> ) != <NUM_LIT:0> || i1 * i1 + k1 * k1 <= ( k - <NUM_LIT:1> ) * ( k - <NUM_LIT:1> ) ) && ! Block . opaqueCubeLookup [ par1World . getBlockId ( l , i , j1 ) ] ) { setBlockAndMetadata ( par1World , l , i , j1 , Block . leaves . blockID , leavesMetadata ) ; } } } } } } </s>
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<s> package net . minecraft . src ; public class BiomeGenHills extends BiomeGenBase { protected BiomeGenHills ( int par1 ) { super ( par1 ) ; } } </s>
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<s> package net . minecraft . src ; public class Path { private PathPoint pathPoints [ ] ; private int count ; public Path ( ) { pathPoints = new PathPoint [ <NUM_LIT> ] ; count = <NUM_LIT:0> ; } public PathPoint addPoint ( PathPoint par1PathPoint ) { if ( par1PathPoint . index >= <NUM_LIT:0> ) { throw new IllegalStateException ( "<STR_LIT>" ) ; } if ( count == pathPoints . length ) { PathPoint apathpoint [ ] = new PathPoint [ count << <NUM_LIT:1> ] ; System . arraycopy ( pathPoints , <NUM_LIT:0> , apathpoint , <NUM_LIT:0> , count ) ; pathPoints = apathpoint ; } pathPoints [ count ] = par1PathPoint ; par1PathPoint . index = count ; sortBack ( count ++ ) ; return par1PathPoint ; } public void clearPath ( ) { count = <NUM_LIT:0> ; } public PathPoint dequeue ( ) { PathPoint pathpoint = pathPoints [ <NUM_LIT:0> ] ; pathPoints [ <NUM_LIT:0> ] = pathPoints [ -- count ] ; pathPoints [ count ] = null ; if ( count > <NUM_LIT:0> ) { sortForward ( <NUM_LIT:0> ) ; } pathpoint . index = - <NUM_LIT:1> ; return pathpoint ; } public void changeDistance ( PathPoint par1PathPoint , float par2 ) { float f = par1PathPoint . distanceToTarget ; par1PathPoint . distanceToTarget = par2 ; if ( par2 < f ) { sortBack ( par1PathPoint . index ) ; } else { sortForward ( par1PathPoint . index ) ; } } private void sortBack ( int par1 ) { PathPoint pathpoint = pathPoints [ par1 ] ; float f = pathpoint . distanceToTarget ; do { if ( par1 <= <NUM_LIT:0> ) { break ; } int i = par1 - <NUM_LIT:1> > > <NUM_LIT:1> ; PathPoint pathpoint1 = pathPoints [ i ] ; if ( f >= pathpoint1 . distanceToTarget ) { break ; } pathPoints [ par1 ] = pathpoint1 ; pathpoint1 . index = par1 ; par1 = i ; } while ( true ) ; pathPoints [ par1 ] = pathpoint ; pathpoint . index = par1 ; } private void sortForward ( int par1 ) { PathPoint pathpoint = pathPoints [ par1 ] ; float f = pathpoint . distanceToTarget ; do { int i = <NUM_LIT:1> + ( par1 << <NUM_LIT:1> ) ; int j = i + <NUM_LIT:1> ; if ( i >= count ) { break ; } PathPoint pathpoint1 = pathPoints [ i ] ; float f1 = pathpoint1 . distanceToTarget ; PathPoint pathpoint2 ; float f2 ; if ( j >= count ) { pathpoint2 = null ; f2 = ( <NUM_LIT> / <NUM_LIT> ) ; } else { pathpoint2 = pathPoints [ j ] ; f2 = pathpoint2 . distanceToTarget ; } if ( f1 < f2 ) { if ( f1 >= f ) { break ; } pathPoints [ par1 ] = pathpoint1 ; pathpoint1 . index = par1 ; par1 = i ; continue ; } if ( f2 >= f ) { break ; } pathPoints [ par1 ] = pathpoint2 ; pathpoint2 . index = par1 ; par1 = j ; } while ( true ) ; pathPoints [ par1 ] = pathpoint ; pathpoint . index = par1 ; } public boolean isPathEmpty ( ) { return count == <NUM_LIT:0> ; } } </s>
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<s> package net . minecraft . src ; import java . util . Random ; public class MapGenCavesHell extends MapGenBase { public MapGenCavesHell ( ) { } protected void generateLargeCaveNode ( int par1 , int par2 , byte par3ArrayOfByte [ ] , double par4 , double par6 , double par8 ) { generateCaveNode ( par1 , par2 , par3ArrayOfByte , par4 , par6 , par8 , <NUM_LIT> + rand . nextFloat ( ) * <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , - <NUM_LIT:1> , - <NUM_LIT:1> , <NUM_LIT> ) ; } protected void generateCaveNode ( int par1 , int par2 , byte par3ArrayOfByte [ ] , double par4 , double par6 , double par8 , float par10 , float par11 , float par12 , int par13 , int par14 , double par15 ) { double d = par1 * <NUM_LIT:16> + <NUM_LIT:8> ; double d1 = par2 * <NUM_LIT:16> + <NUM_LIT:8> ; float f = <NUM_LIT> ; float f1 = <NUM_LIT> ; Random random = new Random ( rand . nextLong ( ) ) ; if ( par14 <= <NUM_LIT:0> ) { int i = range * <NUM_LIT:16> - <NUM_LIT:16> ; par14 = i - random . nextInt ( i / <NUM_LIT:4> ) ; } boolean flag = false ; if ( par13 == - <NUM_LIT:1> ) { par13 = par14 / <NUM_LIT:2> ; flag = true ; } int j = random . nextInt ( par14 / <NUM_LIT:2> ) + par14 / <NUM_LIT:4> ; boolean flag1 = random . nextInt ( <NUM_LIT:6> ) == <NUM_LIT:0> ; for ( ; par13 < par14 ; par13 ++ ) { double d2 = <NUM_LIT> + ( double ) ( MathHelper . sin ( ( ( float ) par13 * ( float ) Math . PI ) / ( float ) par14 ) * par10 * <NUM_LIT> ) ; double d3 = d2 * par15 ; float f2 = MathHelper . cos ( par12 ) ; float f3 = MathHelper . sin ( par12 ) ; par4 += MathHelper . cos ( par11 ) * f2 ; par6 += f3 ; par8 += MathHelper . sin ( par11 ) * f2 ; if ( flag1 ) { par12 *= <NUM_LIT> ; } else { par12 *= <NUM_LIT> ; } par12 += f1 * <NUM_LIT> ; par11 += f * <NUM_LIT> ; f1 *= <NUM_LIT> ; f *= <NUM_LIT> ; f1 += ( random . nextFloat ( ) - random . nextFloat ( ) ) * random . nextFloat ( ) * <NUM_LIT> ; f += ( random . nextFloat ( ) - random . nextFloat ( ) ) * random . nextFloat ( ) * <NUM_LIT> ; if ( ! flag && par13 == j && par10 > <NUM_LIT> ) { generateCaveNode ( par1 , par2 , par3ArrayOfByte , par4 , par6 , par8 , random . nextFloat ( ) * <NUM_LIT> + <NUM_LIT> , par11 - ( ( float ) Math . PI / <NUM_LIT> ) , par12 / <NUM_LIT> , par13 , par14 , <NUM_LIT> ) ; generateCaveNode ( par1 , par2 , par3ArrayOfByte , par4 , par6 , par8 , random . nextFloat ( ) * <NUM_LIT> + <NUM_LIT> , par11 + ( ( float ) Math . PI / <NUM_LIT> ) , par12 / <NUM_LIT> , par13 , par14 , <NUM_LIT> ) ; return ; } if ( ! flag && random . nextInt ( <NUM_LIT:4> ) == <NUM_LIT:0> ) { continue ; } double d4 = par4 - d ; double d5 = par8 - d1 ; double d6 = par14 - par13 ; double d7 = par10 + <NUM_LIT> + <NUM_LIT> ; if ( ( d4 * d4 + d5 * d5 ) - d6 * d6 > d7 * d7 ) { return ; } if ( par4 < d - <NUM_LIT> - d2 * <NUM_LIT> || par8 < d1 - <NUM_LIT> - d2 * <NUM_LIT> || par4 > d + <NUM_LIT> + d2 * <NUM_LIT> || par8 > d1 + <NUM_LIT> + d2 * <NUM_LIT> ) { continue ; } d4 = MathHelper . floor_double ( par4 - d2 ) - par1 * <NUM_LIT:16> - <NUM_LIT:1> ; int k = ( MathHelper . floor_double ( par4 + d2 ) - par1 * <NUM_LIT:16> ) + <NUM_LIT:1> ; d5 = MathHelper . floor_double ( par6 - d3 ) - <NUM_LIT:1> ; int l = MathHelper . floor_double ( par6 + d3 ) + <NUM_LIT:1> ; d6 = MathHelper . floor_double ( par8 - d2 ) - par2 * <NUM_LIT:16> - <NUM_LIT:1> ; int i1 = ( MathHelper . floor_double ( par8 + d2 ) - par2 * <NUM_LIT:16> ) + <NUM_LIT:1> ; if ( d4 < <NUM_LIT:0> ) { d4 = <NUM_LIT:0> ; } if ( k > <NUM_LIT:16> ) { k = <NUM_LIT:16> ; } if ( d5 < <NUM_LIT:1> ) { d5 = <NUM_LIT:1> ; } if ( l > <NUM_LIT> ) { l = <NUM_LIT> ; } if ( d6 < <NUM_LIT:0> ) { d6 = <NUM_LIT:0> ; } if ( i1 > <NUM_LIT:16> ) { i1 = <NUM_LIT:16> ; } boolean flag2 = false ; for ( int j1 = ( int ) d4 ; ! flag2 && j1 < k ; j1 ++ ) { for ( int l1 = ( int ) d6 ; ! flag2 && l1 < i1 ; l1 ++ ) { for ( int i2 = l + <NUM_LIT:1> ; ! flag2 && i2 >= d5 - <NUM_LIT:1> ; i2 -- ) { int j2 = ( j1 * <NUM_LIT:16> + l1 ) * <NUM_LIT> + i2 ; if ( i2 < <NUM_LIT:0> || i2 >= <NUM_LIT> ) { continue ; } if ( par3ArrayOfByte [ j2 ] == Block . lavaMoving . blockID || par3ArrayOfByte [ j2 ] == Block . lavaStill . blockID ) { flag2 = true ; } if ( i2 != d5 - <NUM_LIT:1> && j1 != d4 && j1 != k - <NUM_LIT:1> && l1 != d6 && l1 != i1 - <NUM_LIT:1> ) { i2 = ( int ) d5 ; } } } } if ( flag2 ) { continue ; } for ( int k1 = ( int ) d4 ; k1 < k ; k1 ++ ) { double d8 = ( ( ( double ) ( k1 + par1 * <NUM_LIT:16> ) + <NUM_LIT> ) - par4 ) / d2 ; for ( int k2 = ( int ) d6 ; k2 < i1 ; k2 ++ ) { double d9 = ( ( ( double ) ( k2 + par2 * <NUM_LIT:16> ) + <NUM_LIT> ) - par8 ) / d2 ; int l2 = ( k1 * <NUM_LIT:16> + k2 ) * <NUM_LIT> + l ; for ( int i3 = l - <NUM_LIT:1> ; i3 >= d5 ; i3 -- ) { double d10 = ( ( ( double ) i3 + <NUM_LIT> ) - par6 ) / d3 ; if ( d10 > - <NUM_LIT> && d8 * d8 + d10 * d10 + d9 * d9 < <NUM_LIT> ) { byte byte0 = par3ArrayOfByte [ l2 ] ; if ( byte0 == Block . netherrack . blockID || byte0 == Block . dirt . blockID || byte0 == Block . grass . blockID ) { par3ArrayOfByte [ l2 ] = <NUM_LIT:0> ; } } l2 -- ; } } } if ( flag ) { break ; } } } protected void recursiveGenerate ( World par1World , int par2 , int par3 , int par4 , int par5 , byte par6ArrayOfByte [ ] ) { int i = rand . nextInt ( rand . nextInt ( rand . nextInt ( <NUM_LIT:10> ) + <NUM_LIT:1> ) + <NUM_LIT:1> ) ; if ( rand . nextInt ( <NUM_LIT:5> ) != <NUM_LIT:0> ) { i = <NUM_LIT:0> ; } for ( int j = <NUM_LIT:0> ; j < i ; j ++ ) { double d = par2 * <NUM_LIT:16> + rand . nextInt ( <NUM_LIT:16> ) ; double d1 = rand . nextInt ( <NUM_LIT> ) ; double d2 = par3 * <NUM_LIT:16> + rand . nextInt ( <NUM_LIT:16> ) ; int k = <NUM_LIT:1> ; if ( rand . nextInt ( <NUM_LIT:4> ) == <NUM_LIT:0> ) { generateLargeCaveNode ( par4 , par5 , par6ArrayOfByte , d , d1 , d2 ) ; k += rand . nextInt ( <NUM_LIT:4> ) ; } for ( int l = <NUM_LIT:0> ; l < k ; l ++ ) { float f = rand . nextFloat ( ) * ( float ) Math . PI * <NUM_LIT> ; float f1 = ( ( rand . nextFloat ( ) - <NUM_LIT> ) * <NUM_LIT> ) / <NUM_LIT> ; float f2 = rand . nextFloat ( ) * <NUM_LIT> + rand . nextFloat ( ) ; generateCaveNode ( par4 , par5 , par6ArrayOfByte , d , d1 , d2 , f2 * <NUM_LIT> , f , f1 , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT> ) ; } } } } </s>
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<s> package net . minecraft . src ; import java . util . List ; import java . util . Random ; public class EntityLightningBolt extends EntityWeatherEffect { private int lightningState ; public long boltVertex ; private int boltLivingTime ; public EntityLightningBolt ( World par1World , double par2 , double par4 , double par6 ) { super ( par1World ) ; boltVertex = <NUM_LIT> ; setLocationAndAngles ( par2 , par4 , par6 , <NUM_LIT> , <NUM_LIT> ) ; lightningState = <NUM_LIT:2> ; boltVertex = rand . nextLong ( ) ; boltLivingTime = rand . nextInt ( <NUM_LIT:3> ) + <NUM_LIT:1> ; if ( par1World . difficultySetting >= <NUM_LIT:2> && par1World . doChunksNearChunkExist ( MathHelper . floor_double ( par2 ) , MathHelper . floor_double ( par4 ) , MathHelper . floor_double ( par6 ) , <NUM_LIT:10> ) ) { int i = MathHelper . floor_double ( par2 ) ; int k = MathHelper . floor_double ( par4 ) ; int i1 = MathHelper . floor_double ( par6 ) ; if ( par1World . getBlockId ( i , k , i1 ) == <NUM_LIT:0> && Block . fire . canPlaceBlockAt ( par1World , i , k , i1 ) ) { par1World . setBlockWithNotify ( i , k , i1 , Block . fire . blockID ) ; } for ( int j = <NUM_LIT:0> ; j < <NUM_LIT:4> ; j ++ ) { int l = ( MathHelper . floor_double ( par2 ) + rand . nextInt ( <NUM_LIT:3> ) ) - <NUM_LIT:1> ; int j1 = ( MathHelper . floor_double ( par4 ) + rand . nextInt ( <NUM_LIT:3> ) ) - <NUM_LIT:1> ; int k1 = ( MathHelper . floor_double ( par6 ) + rand . nextInt ( <NUM_LIT:3> ) ) - <NUM_LIT:1> ; if ( par1World . getBlockId ( l , j1 , k1 ) == <NUM_LIT:0> && Block . fire . canPlaceBlockAt ( par1World , l , j1 , k1 ) ) { par1World . setBlockWithNotify ( l , j1 , k1 , Block . fire . blockID ) ; } } } } public void onUpdate ( ) { super . onUpdate ( ) ; if ( lightningState == <NUM_LIT:2> ) { worldObj . playSoundEffect ( posX , posY , posZ , "<STR_LIT>" , <NUM_LIT> , <NUM_LIT> + rand . nextFloat ( ) * <NUM_LIT> ) ; worldObj . playSoundEffect ( posX , posY , posZ , "<STR_LIT>" , <NUM_LIT> , <NUM_LIT> + rand . nextFloat ( ) * <NUM_LIT> ) ; } lightningState -- ; if ( lightningState < <NUM_LIT:0> ) { if ( boltLivingTime == <NUM_LIT:0> ) { setDead ( ) ; } else if ( lightningState < - rand . nextInt ( <NUM_LIT:10> ) ) { boltLivingTime -- ; lightningState = <NUM_LIT:1> ; boltVertex = rand . nextLong ( ) ; if ( worldObj . doChunksNearChunkExist ( MathHelper . floor_double ( posX ) , MathHelper . floor_double ( posY ) , MathHelper . floor_double ( posZ ) , <NUM_LIT:10> ) ) { int i = MathHelper . floor_double ( posX ) ; int j = MathHelper . floor_double ( posY ) ; int k = MathHelper . floor_double ( posZ ) ; if ( worldObj . getBlockId ( i , j , k ) == <NUM_LIT:0> && Block . fire . canPlaceBlockAt ( worldObj , i , j , k ) ) { worldObj . setBlockWithNotify ( i , j , k , Block . fire . blockID ) ; } } } } if ( lightningState >= <NUM_LIT:0> ) { double d = <NUM_LIT> ; List list = worldObj . getEntitiesWithinAABBExcludingEntity ( this , AxisAlignedBB . getBoundingBoxFromPool ( posX - d , posY - d , posZ - d , posX + d , posY + <NUM_LIT> + d , posZ + d ) ) ; for ( int l = <NUM_LIT:0> ; l < list . size ( ) ; l ++ ) { Entity entity = ( Entity ) list . get ( l ) ; entity . onStruckByLightning ( this ) ; } worldObj . lightningFlash = <NUM_LIT:2> ; } } protected void entityInit ( ) { } protected void readEntityFromNBT ( NBTTagCompound nbttagcompound ) { } protected void writeEntityToNBT ( NBTTagCompound nbttagcompound ) { } } </s>
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<s> package net . minecraft . src ; class SlotEnchantment extends Slot { final ContainerEnchantment container ; SlotEnchantment ( ContainerEnchantment par1ContainerEnchantment , IInventory par2IInventory , int par3 , int par4 , int par5 ) { super ( par2IInventory , par3 , par4 , par5 ) ; container = par1ContainerEnchantment ; } public boolean isItemValid ( ItemStack par1ItemStack ) { return true ; } } </s>
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<s> package net . minecraft . src ; import java . util . Random ; public class EntitySkeleton extends EntityMob { private static final ItemStack defaultHeldItem ; public EntitySkeleton ( World par1World ) { super ( par1World ) ; texture = "<STR_LIT>" ; moveSpeed = <NUM_LIT> ; tasks . addTask ( <NUM_LIT:1> , new EntityAISwimming ( this ) ) ; tasks . addTask ( <NUM_LIT:2> , new EntityAIRestrictSun ( this ) ) ; tasks . addTask ( <NUM_LIT:3> , new EntityAIFleeSun ( this , moveSpeed ) ) ; tasks . addTask ( <NUM_LIT:4> , new EntityAIArrowAttack ( this , moveSpeed , <NUM_LIT:1> , <NUM_LIT> ) ) ; tasks . addTask ( <NUM_LIT:5> , new EntityAIWander ( this , moveSpeed ) ) ; tasks . addTask ( <NUM_LIT:6> , new EntityAIWatchClosest ( this , net . minecraft . src . EntityPlayer . class , <NUM_LIT> ) ) ; tasks . addTask ( <NUM_LIT:6> , new EntityAILookIdle ( this ) ) ; targetTasks . addTask ( <NUM_LIT:1> , new EntityAIHurtByTarget ( this , false ) ) ; targetTasks . addTask ( <NUM_LIT:2> , new EntityAINearestAttackableTarget ( this , net . minecraft . src . EntityPlayer . class , <NUM_LIT> , <NUM_LIT:0> , true ) ) ; } public boolean isAIEnabled ( ) { return true ; } public int getMaxHealth ( ) { return <NUM_LIT:20> ; } protected String getLivingSound ( ) { return "<STR_LIT>" ; } protected String getHurtSound ( ) { return "<STR_LIT>" ; } protected String getDeathSound ( ) { return "<STR_LIT>" ; } public EnumCreatureAttribute getCreatureAttribute ( ) { return EnumCreatureAttribute . UNDEAD ; } public void onLivingUpdate ( ) { if ( worldObj . isDaytime ( ) && ! worldObj . isRemote ) { float f = getBrightness ( <NUM_LIT> ) ; if ( f > <NUM_LIT> && worldObj . canBlockSeeTheSky ( MathHelper . floor_double ( posX ) , MathHelper . floor_double ( posY ) , MathHelper . floor_double ( posZ ) ) && rand . nextFloat ( ) * <NUM_LIT> < ( f - <NUM_LIT> ) * <NUM_LIT> ) { setFire ( <NUM_LIT:8> ) ; } } super . onLivingUpdate ( ) ; } public void onDeath ( DamageSource par1DamageSource ) { super . onDeath ( par1DamageSource ) ; if ( ( par1DamageSource . getSourceOfDamage ( ) instanceof EntityArrow ) && ( par1DamageSource . getEntity ( ) instanceof EntityPlayer ) ) { EntityPlayer entityplayer = ( EntityPlayer ) par1DamageSource . getEntity ( ) ; double d = entityplayer . posX - posX ; double d1 = entityplayer . posZ - posZ ; if ( d * d + d1 * d1 >= <NUM_LIT> ) { entityplayer . triggerAchievement ( AchievementList . snipeSkeleton ) ; } } } protected int getDropItemId ( ) { return Item . arrow . shiftedIndex ; } protected void dropFewItems ( boolean par1 , int par2 ) { int i = rand . nextInt ( <NUM_LIT:3> + par2 ) ; for ( int j = <NUM_LIT:0> ; j < i ; j ++ ) { dropItem ( Item . arrow . shiftedIndex , <NUM_LIT:1> ) ; } i = rand . nextInt ( <NUM_LIT:3> + par2 ) ; for ( int k = <NUM_LIT:0> ; k < i ; k ++ ) { dropItem ( Item . bone . shiftedIndex , <NUM_LIT:1> ) ; } } protected void dropRareDrop ( int par1 ) { if ( par1 > <NUM_LIT:0> ) { ItemStack itemstack = new ItemStack ( Item . bow ) ; EnchantmentHelper . func_48622_a ( rand , itemstack , <NUM_LIT:5> ) ; entityDropItem ( itemstack , <NUM_LIT> ) ; } else { dropItem ( Item . bow . shiftedIndex , <NUM_LIT:1> ) ; } } static { defaultHeldItem = new ItemStack ( Item . bow , <NUM_LIT:1> ) ; } } </s>
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<s> package net . minecraft . src ; public class EntityBodyHelper { private EntityLiving field_48435_a ; private int field_48433_b ; private float field_48434_c ; public EntityBodyHelper ( EntityLiving par1EntityLiving ) { field_48433_b = <NUM_LIT:0> ; field_48434_c = <NUM_LIT> ; field_48435_a = par1EntityLiving ; } public void func_48431_a ( ) { double d = field_48435_a . posX - field_48435_a . prevPosX ; double d1 = field_48435_a . posZ - field_48435_a . prevPosZ ; if ( d * d + d1 * d1 > <NUM_LIT> ) { field_48435_a . renderYawOffset = field_48435_a . rotationYaw ; field_48435_a . rotationYawHead = func_48432_a ( field_48435_a . renderYawOffset , field_48435_a . rotationYawHead , <NUM_LIT> ) ; field_48434_c = field_48435_a . rotationYawHead ; field_48433_b = <NUM_LIT:0> ; return ; } float f = <NUM_LIT> ; if ( Math . abs ( field_48435_a . rotationYawHead - field_48434_c ) > <NUM_LIT> ) { field_48433_b = <NUM_LIT:0> ; field_48434_c = field_48435_a . rotationYawHead ; } else { field_48433_b ++ ; if ( field_48433_b > <NUM_LIT:10> ) { f = Math . max ( <NUM_LIT> - ( float ) ( field_48433_b - <NUM_LIT:10> ) / <NUM_LIT> , <NUM_LIT> ) * <NUM_LIT> ; } } field_48435_a . renderYawOffset = func_48432_a ( field_48435_a . rotationYawHead , field_48435_a . renderYawOffset , f ) ; } private float func_48432_a ( float par1 , float par2 , float par3 ) { float f ; for ( f = par1 - par2 ; f < - <NUM_LIT> ; f += <NUM_LIT> ) { } for ( ; f >= <NUM_LIT> ; f -= <NUM_LIT> ) { } if ( f < - par3 ) { f = - par3 ; } if ( f >= par3 ) { f = par3 ; } return par1 - f ; } } </s>
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<s> package net . minecraft . src ; import java . util . List ; public class BiomeGenOcean extends BiomeGenBase { public BiomeGenOcean ( int par1 ) { super ( par1 ) ; spawnableCreatureList . clear ( ) ; } } </s>
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<s> package net . minecraft . src ; import java . util . Random ; public class EntityEnderCrystal extends Entity { public int innerRotation ; public int health ; public EntityEnderCrystal ( World par1World ) { super ( par1World ) ; innerRotation = <NUM_LIT:0> ; preventEntitySpawning = true ; setSize ( <NUM_LIT> , <NUM_LIT> ) ; yOffset = height / <NUM_LIT> ; health = <NUM_LIT:5> ; innerRotation = rand . nextInt ( <NUM_LIT> ) ; } protected boolean canTriggerWalking ( ) { return false ; } protected void entityInit ( ) { dataWatcher . addObject ( <NUM_LIT:8> , Integer . valueOf ( health ) ) ; } public void onUpdate ( ) { prevPosX = posX ; prevPosY = posY ; prevPosZ = posZ ; innerRotation ++ ; dataWatcher . updateObject ( <NUM_LIT:8> , Integer . valueOf ( health ) ) ; int i = MathHelper . floor_double ( posX ) ; int j = MathHelper . floor_double ( posY ) ; int k = MathHelper . floor_double ( posZ ) ; if ( worldObj . getBlockId ( i , j , k ) != Block . fire . blockID ) { worldObj . setBlockWithNotify ( i , j , k , Block . fire . blockID ) ; } } protected void writeEntityToNBT ( NBTTagCompound nbttagcompound ) { } protected void readEntityFromNBT ( NBTTagCompound nbttagcompound ) { } public boolean canBeCollidedWith ( ) { return true ; } public boolean attackEntityFrom ( DamageSource par1DamageSource , int par2 ) { if ( ! isDead && ! worldObj . isRemote ) { health = <NUM_LIT:0> ; if ( health <= <NUM_LIT:0> ) { if ( ! worldObj . isRemote ) { setDead ( ) ; worldObj . createExplosion ( null , posX , posY , posZ , <NUM_LIT> ) ; } else { setDead ( ) ; } } } return true ; } } </s>
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<s> package net . minecraft . src ; public class EntityAIRestrictSun extends EntityAIBase { private EntityCreature theEntity ; public EntityAIRestrictSun ( EntityCreature par1EntityCreature ) { theEntity = par1EntityCreature ; } public boolean shouldExecute ( ) { return theEntity . worldObj . isDaytime ( ) ; } public void startExecuting ( ) { theEntity . getNavigator ( ) . func_48669_d ( true ) ; } public void resetTask ( ) { theEntity . getNavigator ( ) . func_48669_d ( false ) ; } } </s>
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<s> package net . minecraft . src ; public class ItemPiston extends ItemBlock { public ItemPiston ( int par1 ) { super ( par1 ) ; } public int getMetadata ( int par1 ) { return <NUM_LIT:7> ; } } </s>
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<s> package net . minecraft . src ; public interface IRecipe { public abstract boolean matches ( InventoryCrafting inventorycrafting ) ; public abstract ItemStack getCraftingResult ( InventoryCrafting inventorycrafting ) ; public abstract int getRecipeSize ( ) ; public abstract ItemStack getRecipeOutput ( ) ; } </s>
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<s> package net . minecraft . src ; import java . util . Random ; public class MapGenCaves extends MapGenBase { public MapGenCaves ( ) { } protected void generateLargeCaveNode ( long par1 , int par3 , int par4 , byte par5ArrayOfByte [ ] , double par6 , double par8 , double par10 ) { generateCaveNode ( par1 , par3 , par4 , par5ArrayOfByte , par6 , par8 , par10 , <NUM_LIT> + rand . nextFloat ( ) * <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , - <NUM_LIT:1> , - <NUM_LIT:1> , <NUM_LIT> ) ; } protected void generateCaveNode ( long par1 , int par3 , int par4 , byte par5ArrayOfByte [ ] , double par6 , double par8 , double par10 , float par12 , float par13 , float par14 , int par15 , int par16 , double par17 ) { double d = par3 * <NUM_LIT:16> + <NUM_LIT:8> ; double d1 = par4 * <NUM_LIT:16> + <NUM_LIT:8> ; float f = <NUM_LIT> ; float f1 = <NUM_LIT> ; Random random = new Random ( par1 ) ; if ( par16 <= <NUM_LIT:0> ) { int i = range * <NUM_LIT:16> - <NUM_LIT:16> ; par16 = i - random . nextInt ( i / <NUM_LIT:4> ) ; } boolean flag = false ; if ( par15 == - <NUM_LIT:1> ) { par15 = par16 / <NUM_LIT:2> ; flag = true ; } int j = random . nextInt ( par16 / <NUM_LIT:2> ) + par16 / <NUM_LIT:4> ; boolean flag1 = random . nextInt ( <NUM_LIT:6> ) == <NUM_LIT:0> ; for ( ; par15 < par16 ; par15 ++ ) { double d2 = <NUM_LIT> + ( double ) ( MathHelper . sin ( ( ( float ) par15 * ( float ) Math . PI ) / ( float ) par16 ) * par12 * <NUM_LIT> ) ; double d3 = d2 * par17 ; float f2 = MathHelper . cos ( par14 ) ; float f3 = MathHelper . sin ( par14 ) ; par6 += MathHelper . cos ( par13 ) * f2 ; par8 += f3 ; par10 += MathHelper . sin ( par13 ) * f2 ; if ( flag1 ) { par14 *= <NUM_LIT> ; } else { par14 *= <NUM_LIT> ; } par14 += f1 * <NUM_LIT> ; par13 += f * <NUM_LIT> ; f1 *= <NUM_LIT> ; f *= <NUM_LIT> ; f1 += ( random . nextFloat ( ) - random . nextFloat ( ) ) * random . nextFloat ( ) * <NUM_LIT> ; f += ( random . nextFloat ( ) - random . nextFloat ( ) ) * random . nextFloat ( ) * <NUM_LIT> ; if ( ! flag && par15 == j && par12 > <NUM_LIT> && par16 > <NUM_LIT:0> ) { generateCaveNode ( random . nextLong ( ) , par3 , par4 , par5ArrayOfByte , par6 , par8 , par10 , random . nextFloat ( ) * <NUM_LIT> + <NUM_LIT> , par13 - ( ( float ) Math . PI / <NUM_LIT> ) , par14 / <NUM_LIT> , par15 , par16 , <NUM_LIT> ) ; generateCaveNode ( random . nextLong ( ) , par3 , par4 , par5ArrayOfByte , par6 , par8 , par10 , random . nextFloat ( ) * <NUM_LIT> + <NUM_LIT> , par13 + ( ( float ) Math . PI / <NUM_LIT> ) , par14 / <NUM_LIT> , par15 , par16 , <NUM_LIT> ) ; return ; } if ( ! flag && random . nextInt ( <NUM_LIT:4> ) == <NUM_LIT:0> ) { continue ; } double d4 = par6 - d ; double d5 = par10 - d1 ; double d6 = par16 - par15 ; double d7 = par12 + <NUM_LIT> + <NUM_LIT> ; if ( ( d4 * d4 + d5 * d5 ) - d6 * d6 > d7 * d7 ) { return ; } if ( par6 < d - <NUM_LIT> - d2 * <NUM_LIT> || par10 < d1 - <NUM_LIT> - d2 * <NUM_LIT> || par6 > d + <NUM_LIT> + d2 * <NUM_LIT> || par10 > d1 + <NUM_LIT> + d2 * <NUM_LIT> ) { continue ; } d4 = MathHelper . floor_double ( par6 - d2 ) - par3 * <NUM_LIT:16> - <NUM_LIT:1> ; int k = ( MathHelper . floor_double ( par6 + d2 ) - par3 * <NUM_LIT:16> ) + <NUM_LIT:1> ; d5 = MathHelper . floor_double ( par8 - d3 ) - <NUM_LIT:1> ; int l = MathHelper . floor_double ( par8 + d3 ) + <NUM_LIT:1> ; d6 = MathHelper . floor_double ( par10 - d2 ) - par4 * <NUM_LIT:16> - <NUM_LIT:1> ; int i1 = ( MathHelper . floor_double ( par10 + d2 ) - par4 * <NUM_LIT:16> ) + <NUM_LIT:1> ; if ( d4 < <NUM_LIT:0> ) { d4 = <NUM_LIT:0> ; } if ( k > <NUM_LIT:16> ) { k = <NUM_LIT:16> ; } if ( d5 < <NUM_LIT:1> ) { d5 = <NUM_LIT:1> ; } if ( l > <NUM_LIT> ) { l = <NUM_LIT> ; } if ( d6 < <NUM_LIT:0> ) { d6 = <NUM_LIT:0> ; } if ( i1 > <NUM_LIT:16> ) { i1 = <NUM_LIT:16> ; } boolean flag2 = false ; for ( int j1 = ( int ) d4 ; ! flag2 && j1 < k ; j1 ++ ) { for ( int l1 = ( int ) d6 ; ! flag2 && l1 < i1 ; l1 ++ ) { for ( int i2 = l + <NUM_LIT:1> ; ! flag2 && i2 >= d5 - <NUM_LIT:1> ; i2 -- ) { int j2 = ( j1 * <NUM_LIT:16> + l1 ) * <NUM_LIT> + i2 ; if ( i2 < <NUM_LIT:0> || i2 >= <NUM_LIT> ) { continue ; } if ( par5ArrayOfByte [ j2 ] == Block . waterMoving . blockID || par5ArrayOfByte [ j2 ] == Block . waterStill . blockID ) { flag2 = true ; } if ( i2 != d5 - <NUM_LIT:1> && j1 != d4 && j1 != k - <NUM_LIT:1> && l1 != d6 && l1 != i1 - <NUM_LIT:1> ) { i2 = ( int ) d5 ; } } } } if ( flag2 ) { continue ; } for ( int k1 = ( int ) d4 ; k1 < k ; k1 ++ ) { double d8 = ( ( ( double ) ( k1 + par3 * <NUM_LIT:16> ) + <NUM_LIT> ) - par6 ) / d2 ; label0 : for ( int k2 = ( int ) d6 ; k2 < i1 ; k2 ++ ) { double d9 = ( ( ( double ) ( k2 + par4 * <NUM_LIT:16> ) + <NUM_LIT> ) - par10 ) / d2 ; int l2 = ( k1 * <NUM_LIT:16> + k2 ) * <NUM_LIT> + l ; boolean flag3 = false ; if ( d8 * d8 + d9 * d9 >= <NUM_LIT> ) { continue ; } int i3 = l - <NUM_LIT:1> ; do { if ( i3 < d5 ) { continue label0 ; } double d10 = ( ( ( double ) i3 + <NUM_LIT> ) - par8 ) / d3 ; if ( d10 > - <NUM_LIT> && d8 * d8 + d10 * d10 + d9 * d9 < <NUM_LIT> ) { byte byte0 = par5ArrayOfByte [ l2 ] ; if ( byte0 == Block . grass . blockID ) { flag3 = true ; } if ( byte0 == Block . stone . blockID || byte0 == Block . dirt . blockID || byte0 == Block . grass . blockID ) { if ( i3 < <NUM_LIT:10> ) { par5ArrayOfByte [ l2 ] = ( byte ) Block . lavaMoving . blockID ; } else { par5ArrayOfByte [ l2 ] = <NUM_LIT:0> ; if ( flag3 && par5ArrayOfByte [ l2 - <NUM_LIT:1> ] == Block . dirt . blockID ) { par5ArrayOfByte [ l2 - <NUM_LIT:1> ] = worldObj . getBiomeGenForCoords ( k1 + par3 * <NUM_LIT:16> , k2 + par4 * <NUM_LIT:16> ) . topBlock ; } } } } l2 -- ; i3 -- ; } while ( true ) ; } } if ( flag ) { break ; } } } protected void recursiveGenerate ( World par1World , int par2 , int par3 , int par4 , int par5 , byte par6ArrayOfByte [ ] ) { int i = rand . nextInt ( rand . nextInt ( rand . nextInt ( <NUM_LIT> ) + <NUM_LIT:1> ) + <NUM_LIT:1> ) ; if ( rand . nextInt ( <NUM_LIT:15> ) != <NUM_LIT:0> ) { i = <NUM_LIT:0> ; } for ( int j = <NUM_LIT:0> ; j < i ; j ++ ) { double d = par2 * <NUM_LIT:16> + rand . nextInt ( <NUM_LIT:16> ) ; double d1 = rand . nextInt ( rand . nextInt ( <NUM_LIT> ) + <NUM_LIT:8> ) ; double d2 = par3 * <NUM_LIT:16> + rand . nextInt ( <NUM_LIT:16> ) ; int k = <NUM_LIT:1> ; if ( rand . nextInt ( <NUM_LIT:4> ) == <NUM_LIT:0> ) { generateLargeCaveNode ( rand . nextLong ( ) , par4 , par5 , par6ArrayOfByte , d , d1 , d2 ) ; k += rand . nextInt ( <NUM_LIT:4> ) ; } for ( int l = <NUM_LIT:0> ; l < k ; l ++ ) { float f = rand . nextFloat ( ) * ( float ) Math . PI * <NUM_LIT> ; float f1 = ( ( rand . nextFloat ( ) - <NUM_LIT> ) * <NUM_LIT> ) / <NUM_LIT> ; float f2 = rand . nextFloat ( ) * <NUM_LIT> + rand . nextFloat ( ) ; if ( rand . nextInt ( <NUM_LIT:10> ) == <NUM_LIT:0> ) { f2 *= rand . nextFloat ( ) * rand . nextFloat ( ) * <NUM_LIT> + <NUM_LIT> ; } generateCaveNode ( rand . nextLong ( ) , par4 , par5 , par6ArrayOfByte , d , d1 , d2 , f2 , f , f1 , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT> ) ; } } } } </s>
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<s> package net . minecraft . src ; import java . util . Random ; public class EntityAILeapAtTarget extends EntityAIBase { EntityLiving leaper ; EntityLiving leapTarget ; float leapMotionY ; public EntityAILeapAtTarget ( EntityLiving par1EntityLiving , float par2 ) { leaper = par1EntityLiving ; leapMotionY = par2 ; setMutexBits ( <NUM_LIT:5> ) ; } public boolean shouldExecute ( ) { leapTarget = leaper . getAttackTarget ( ) ; if ( leapTarget == null ) { return false ; } double d = leaper . getDistanceSqToEntity ( leapTarget ) ; if ( d < <NUM_LIT> || d > <NUM_LIT> ) { return false ; } if ( ! leaper . onGround ) { return false ; } return leaper . getRNG ( ) . nextInt ( <NUM_LIT:5> ) == <NUM_LIT:0> ; } public boolean continueExecuting ( ) { return ! leaper . onGround ; } public void startExecuting ( ) { double d = leapTarget . posX - leaper . posX ; double d1 = leapTarget . posZ - leaper . posZ ; float f = MathHelper . sqrt_double ( d * d + d1 * d1 ) ; leaper . motionX += ( d / ( double ) f ) * <NUM_LIT> * <NUM_LIT> + leaper . motionX * <NUM_LIT> ; leaper . motionZ += ( d1 / ( double ) f ) * <NUM_LIT> * <NUM_LIT> + leaper . motionZ * <NUM_LIT> ; leaper . motionY = leapMotionY ; } } </s>
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<s> package net . minecraft . src ; class StructureStrongholdPieceWeight { public Class pieceClass ; public final int pieceWeight ; public int instancesSpawned ; public int instancesLimit ; public StructureStrongholdPieceWeight ( Class par1Class , int par2 , int par3 ) { pieceClass = par1Class ; pieceWeight = par2 ; instancesLimit = par3 ; } public boolean canSpawnMoreStructuresOfType ( int par1 ) { return instancesLimit == <NUM_LIT:0> || instancesSpawned < instancesLimit ; } public boolean canSpawnMoreStructures ( ) { return instancesLimit == <NUM_LIT:0> || instancesSpawned < instancesLimit ; } } </s>
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<s> package net . minecraft . src ; import java . util . List ; public class ContainerWorkbench extends Container { public InventoryCrafting craftMatrix ; public IInventory craftResult ; private World worldObj ; private int posX ; private int posY ; private int posZ ; public ContainerWorkbench ( InventoryPlayer par1InventoryPlayer , World par2World , int par3 , int par4 , int par5 ) { craftMatrix = new InventoryCrafting ( this , <NUM_LIT:3> , <NUM_LIT:3> ) ; craftResult = new InventoryCraftResult ( ) ; worldObj = par2World ; posX = par3 ; posY = par4 ; posZ = par5 ; addSlot ( new SlotCrafting ( par1InventoryPlayer . player , craftMatrix , craftResult , <NUM_LIT:0> , <NUM_LIT> , <NUM_LIT> ) ) ; for ( int i = <NUM_LIT:0> ; i < <NUM_LIT:3> ; i ++ ) { for ( int l = <NUM_LIT:0> ; l < <NUM_LIT:3> ; l ++ ) { addSlot ( new Slot ( craftMatrix , l + i * <NUM_LIT:3> , <NUM_LIT:30> + l * <NUM_LIT> , <NUM_LIT> + i * <NUM_LIT> ) ) ; } } for ( int j = <NUM_LIT:0> ; j < <NUM_LIT:3> ; j ++ ) { for ( int i1 = <NUM_LIT:0> ; i1 < <NUM_LIT:9> ; i1 ++ ) { addSlot ( new Slot ( par1InventoryPlayer , i1 + j * <NUM_LIT:9> + <NUM_LIT:9> , <NUM_LIT:8> + i1 * <NUM_LIT> , <NUM_LIT> + j * <NUM_LIT> ) ) ; } } for ( int k = <NUM_LIT:0> ; k < <NUM_LIT:9> ; k ++ ) { addSlot ( new Slot ( par1InventoryPlayer , k , <NUM_LIT:8> + k * <NUM_LIT> , <NUM_LIT> ) ) ; } onCraftMatrixChanged ( craftMatrix ) ; } public void onCraftMatrixChanged ( IInventory par1IInventory ) { craftResult . setInventorySlotContents ( <NUM_LIT:0> , CraftingManager . getInstance ( ) . findMatchingRecipe ( craftMatrix ) ) ; } public void onCraftGuiClosed ( EntityPlayer par1EntityPlayer ) { super . onCraftGuiClosed ( par1EntityPlayer ) ; if ( worldObj . isRemote ) { return ; } for ( int i = <NUM_LIT:0> ; i < <NUM_LIT:9> ; i ++ ) { ItemStack itemstack = craftMatrix . getStackInSlotOnClosing ( i ) ; if ( itemstack != null ) { par1EntityPlayer . dropPlayerItem ( itemstack ) ; } } } public boolean canInteractWith ( EntityPlayer par1EntityPlayer ) { if ( worldObj . getBlockId ( posX , posY , posZ ) != Block . workbench . blockID ) { return false ; } return par1EntityPlayer . getDistanceSq ( ( double ) posX + <NUM_LIT> , ( double ) posY + <NUM_LIT> , ( double ) posZ + <NUM_LIT> ) <= <NUM_LIT> ; } public ItemStack transferStackInSlot ( int par1 ) { ItemStack itemstack = null ; Slot slot = ( Slot ) inventorySlots . get ( par1 ) ; if ( slot != null && slot . getHasStack ( ) ) { ItemStack itemstack1 = slot . getStack ( ) ; itemstack = itemstack1 . copy ( ) ; if ( par1 == <NUM_LIT:0> ) { if ( ! mergeItemStack ( itemstack1 , <NUM_LIT:10> , <NUM_LIT> , true ) ) { return null ; } slot . func_48417_a ( itemstack1 , itemstack ) ; } else if ( par1 >= <NUM_LIT:10> && par1 < <NUM_LIT> ) { if ( ! mergeItemStack ( itemstack1 , <NUM_LIT> , <NUM_LIT> , false ) ) { return null ; } } else if ( par1 >= <NUM_LIT> && par1 < <NUM_LIT> ) { if ( ! mergeItemStack ( itemstack1 , <NUM_LIT:10> , <NUM_LIT> , false ) ) { return null ; } } else if ( ! mergeItemStack ( itemstack1 , <NUM_LIT:10> , <NUM_LIT> , false ) ) { return null ; } if ( itemstack1 . stackSize == <NUM_LIT:0> ) { slot . putStack ( null ) ; } else { slot . onSlotChanged ( ) ; } if ( itemstack1 . stackSize != itemstack . stackSize ) { slot . onPickupFromSlot ( itemstack1 ) ; } else { return null ; } } return itemstack ; } } </s>
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<s> package net . minecraft . src ; import java . util . List ; public class BiomeGenRiver extends BiomeGenBase { public BiomeGenRiver ( int par1 ) { super ( par1 ) ; spawnableCreatureList . clear ( ) ; } } </s>
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<s> package net . minecraft . src ; import java . io . * ; public class Packet101CloseWindow extends Packet { public int windowId ; public Packet101CloseWindow ( ) { } public Packet101CloseWindow ( int par1 ) { windowId = par1 ; } public void processPacket ( NetHandler par1NetHandler ) { par1NetHandler . handleCloseWindow ( this ) ; } public void readPacketData ( DataInputStream par1DataInputStream ) throws IOException { windowId = par1DataInputStream . readByte ( ) ; } public void writePacketData ( DataOutputStream par1DataOutputStream ) throws IOException { par1DataOutputStream . writeByte ( windowId ) ; } public int getPacketSize ( ) { return <NUM_LIT:1> ; } } </s>
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<s> package net . minecraft . src ; import java . util . Random ; public class EntityAIOcelotSit extends EntityAIBase { private final EntityOcelot field_50019_a ; private final float field_50017_b ; private int field_50018_c ; private int field_52005_h ; private int field_50015_d ; private int field_50016_e ; private int field_50013_f ; private int field_50014_g ; public EntityAIOcelotSit ( EntityOcelot par1EntityOcelot , float par2 ) { field_50018_c = <NUM_LIT:0> ; field_52005_h = <NUM_LIT:0> ; field_50015_d = <NUM_LIT:0> ; field_50016_e = <NUM_LIT:0> ; field_50013_f = <NUM_LIT:0> ; field_50014_g = <NUM_LIT:0> ; field_50019_a = par1EntityOcelot ; field_50017_b = par2 ; setMutexBits ( <NUM_LIT:5> ) ; } public boolean shouldExecute ( ) { return field_50019_a . isTamed ( ) && ! field_50019_a . isSitting ( ) && field_50019_a . getRNG ( ) . nextDouble ( ) <= <NUM_LIT> && func_50012_f ( ) ; } public boolean continueExecuting ( ) { return field_50018_c <= field_50015_d && field_52005_h <= <NUM_LIT> && func_50011_a ( field_50019_a . worldObj , field_50016_e , field_50013_f , field_50014_g ) ; } public void startExecuting ( ) { field_50019_a . getNavigator ( ) . func_48658_a ( ( double ) ( float ) field_50016_e + <NUM_LIT> , field_50013_f + <NUM_LIT:1> , ( double ) ( float ) field_50014_g + <NUM_LIT> , field_50017_b ) ; field_50018_c = <NUM_LIT:0> ; field_52005_h = <NUM_LIT:0> ; field_50015_d = field_50019_a . getRNG ( ) . nextInt ( field_50019_a . getRNG ( ) . nextInt ( <NUM_LIT> ) + <NUM_LIT> ) + <NUM_LIT> ; field_50019_a . func_50021_C ( ) . func_48210_a ( false ) ; } public void resetTask ( ) { field_50019_a . func_48369_c ( false ) ; } public void updateTask ( ) { field_50018_c ++ ; field_50019_a . func_50021_C ( ) . func_48210_a ( false ) ; if ( field_50019_a . getDistanceSq ( field_50016_e , field_50013_f + <NUM_LIT:1> , field_50014_g ) > <NUM_LIT> ) { field_50019_a . func_48369_c ( false ) ; field_50019_a . getNavigator ( ) . func_48658_a ( ( double ) ( float ) field_50016_e + <NUM_LIT> , field_50013_f + <NUM_LIT:1> , ( double ) ( float ) field_50014_g + <NUM_LIT> , field_50017_b ) ; field_52005_h ++ ; } else if ( ! field_50019_a . isSitting ( ) ) { field_50019_a . func_48369_c ( true ) ; } else { field_52005_h -- ; } } private boolean func_50012_f ( ) { int i = ( int ) field_50019_a . posY ; double d = <NUM_LIT> ; for ( int j = ( int ) field_50019_a . posX - <NUM_LIT:8> ; ( double ) j < field_50019_a . posX + <NUM_LIT> ; j ++ ) { for ( int k = ( int ) field_50019_a . posZ - <NUM_LIT:8> ; ( double ) k < field_50019_a . posZ + <NUM_LIT> ; k ++ ) { if ( ! func_50011_a ( field_50019_a . worldObj , j , i , k ) || ! field_50019_a . worldObj . isAirBlock ( j , i + <NUM_LIT:1> , k ) ) { continue ; } double d1 = field_50019_a . getDistanceSq ( j , i , k ) ; if ( d1 < d ) { field_50016_e = j ; field_50013_f = i ; field_50014_g = k ; d = d1 ; } } } return d < <NUM_LIT> ; } private boolean func_50011_a ( World par1World , int par2 , int par3 , int par4 ) { int i = par1World . getBlockId ( par2 , par3 , par4 ) ; int j = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; if ( i == Block . chest . blockID ) { TileEntityChest tileentitychest = ( TileEntityChest ) par1World . getBlockTileEntity ( par2 , par3 , par4 ) ; if ( tileentitychest . numUsingPlayers < <NUM_LIT:1> ) { return true ; } } else { if ( i == Block . stoneOvenActive . blockID ) { return true ; } if ( i == Block . bed . blockID && ! BlockBed . isBlockFootOfBed ( j ) ) { return true ; } } return false ; } } </s>
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<s> package net . minecraft . src ; import java . io . * ; import java . util . ArrayList ; import java . util . zip . * ; public class RegionFile { private static final byte emptySector [ ] = new byte [ <NUM_LIT> ] ; private final File fileName ; private RandomAccessFile dataFile ; private final int offsets [ ] = new int [ <NUM_LIT> ] ; private final int chunkTimestamps [ ] = new int [ <NUM_LIT> ] ; private ArrayList sectorFree ; private int sizeDelta ; private long lastModified ; public RegionFile ( File par1File ) { lastModified = <NUM_LIT> ; fileName = par1File ; debugln ( ( new StringBuilder ( ) ) . append ( "<STR_LIT>" ) . append ( fileName ) . toString ( ) ) ; sizeDelta = <NUM_LIT:0> ; try { if ( par1File . exists ( ) ) { lastModified = par1File . lastModified ( ) ; } dataFile = new RandomAccessFile ( par1File , "<STR_LIT>" ) ; if ( dataFile . length ( ) < <NUM_LIT> ) { for ( int i = <NUM_LIT:0> ; i < <NUM_LIT> ; i ++ ) { dataFile . writeInt ( <NUM_LIT:0> ) ; } for ( int j = <NUM_LIT:0> ; j < <NUM_LIT> ; j ++ ) { dataFile . writeInt ( <NUM_LIT:0> ) ; } sizeDelta += <NUM_LIT> ; } if ( ( dataFile . length ( ) & <NUM_LIT> ) != <NUM_LIT> ) { for ( int k = <NUM_LIT:0> ; ( long ) k < ( dataFile . length ( ) & <NUM_LIT> ) ; k ++ ) { dataFile . write ( <NUM_LIT:0> ) ; } } int l = ( int ) dataFile . length ( ) / <NUM_LIT> ; sectorFree = new ArrayList ( l ) ; for ( int i1 = <NUM_LIT:0> ; i1 < l ; i1 ++ ) { sectorFree . add ( Boolean . valueOf ( true ) ) ; } sectorFree . set ( <NUM_LIT:0> , Boolean . valueOf ( false ) ) ; sectorFree . set ( <NUM_LIT:1> , Boolean . valueOf ( false ) ) ; dataFile . seek ( <NUM_LIT> ) ; for ( int j1 = <NUM_LIT:0> ; j1 < <NUM_LIT> ; j1 ++ ) { int l1 = dataFile . readInt ( ) ; offsets [ j1 ] = l1 ; if ( l1 == <NUM_LIT:0> || ( l1 > > <NUM_LIT:8> ) + ( l1 & <NUM_LIT> ) > sectorFree . size ( ) ) { continue ; } for ( int j2 = <NUM_LIT:0> ; j2 < ( l1 & <NUM_LIT> ) ; j2 ++ ) { sectorFree . set ( ( l1 > > <NUM_LIT:8> ) + j2 , Boolean . valueOf ( false ) ) ; } } for ( int k1 = <NUM_LIT:0> ; k1 < <NUM_LIT> ; k1 ++ ) { int i2 = dataFile . readInt ( ) ; chunkTimestamps [ k1 ] = i2 ; } } catch ( IOException ioexception ) { ioexception . printStackTrace ( ) ; } } private void debug ( String s ) { } private void debugln ( String par1Str ) { debug ( ( new StringBuilder ( ) ) . append ( par1Str ) . append ( "<STR_LIT:n>" ) . toString ( ) ) ; } private void debug ( String par1Str , int par2 , int par3 , String par4Str ) { debug ( ( new StringBuilder ( ) ) . append ( "<STR_LIT>" ) . append ( par1Str ) . append ( "<STR_LIT:U+0020>" ) . append ( fileName . getName ( ) ) . append ( "<STR_LIT:[>" ) . append ( par2 ) . append ( "<STR_LIT:U+002C>" ) . append ( par3 ) . append ( "<STR_LIT>" ) . append ( par4Str ) . toString ( ) ) ; } private void debug ( String par1Str , int par2 , int par3 , int par4 , String par5Str ) { debug ( ( new StringBuilder ( ) ) . append ( "<STR_LIT>" ) . append ( par1Str ) . append ( "<STR_LIT:U+0020>" ) . append ( fileName . getName ( ) ) . append ( "<STR_LIT:[>" ) . append ( par2 ) . append ( "<STR_LIT:U+002C>" ) . append ( par3 ) . append ( "<STR_LIT>" ) . append ( par4 ) . append ( "<STR_LIT>" ) . append ( par5Str ) . toString ( ) ) ; } private void debugln ( String par1Str , int par2 , int par3 , String par4Str ) { debug ( par1Str , par2 , par3 , ( new StringBuilder ( ) ) . append ( par4Str ) . append ( "<STR_LIT:n>" ) . toString ( ) ) ; } public synchronized DataInputStream getChunkDataInputStream ( int par1 , int par2 ) { if ( outOfBounds ( par1 , par2 ) ) { debugln ( "<STR_LIT>" , par1 , par2 , "<STR_LIT>" ) ; return null ; } try { int i = getOffset ( par1 , par2 ) ; if ( i == <NUM_LIT:0> ) { return null ; } int j = i > > <NUM_LIT:8> ; int k = i & <NUM_LIT> ; if ( j + k > sectorFree . size ( ) ) { debugln ( "<STR_LIT>" , par1 , par2 , "<STR_LIT>" ) ; return null ; } dataFile . seek ( j * <NUM_LIT> ) ; int l = dataFile . readInt ( ) ; if ( l > <NUM_LIT> * k ) { debugln ( "<STR_LIT>" , par1 , par2 , ( new StringBuilder ( ) ) . append ( "<STR_LIT>" ) . append ( l ) . append ( "<STR_LIT>" ) . append ( k ) . toString ( ) ) ; return null ; } if ( l <= <NUM_LIT:0> ) { debugln ( "<STR_LIT>" , par1 , par2 , ( new StringBuilder ( ) ) . append ( "<STR_LIT>" ) . append ( l ) . append ( "<STR_LIT>" ) . toString ( ) ) ; return null ; } byte byte0 = dataFile . readByte ( ) ; if ( byte0 == <NUM_LIT:1> ) { byte abyte0 [ ] = new byte [ l - <NUM_LIT:1> ] ; dataFile . read ( abyte0 ) ; DataInputStream datainputstream = new DataInputStream ( new BufferedInputStream ( new GZIPInputStream ( new ByteArrayInputStream ( abyte0 ) ) ) ) ; return datainputstream ; } if ( byte0 == <NUM_LIT:2> ) { byte abyte1 [ ] = new byte [ l - <NUM_LIT:1> ] ; dataFile . read ( abyte1 ) ; DataInputStream datainputstream1 = new DataInputStream ( new BufferedInputStream ( new InflaterInputStream ( new ByteArrayInputStream ( abyte1 ) ) ) ) ; return datainputstream1 ; } else { debugln ( "<STR_LIT>" , par1 , par2 , ( new StringBuilder ( ) ) . append ( "<STR_LIT>" ) . append ( byte0 ) . toString ( ) ) ; return null ; } } catch ( IOException ioexception ) { debugln ( "<STR_LIT>" , par1 , par2 , "<STR_LIT>" ) ; } return null ; } public DataOutputStream getChunkDataOutputStream ( int par1 , int par2 ) { if ( outOfBounds ( par1 , par2 ) ) { return null ; } else { return new DataOutputStream ( new DeflaterOutputStream ( new RegionFileChunkBuffer ( this , par1 , par2 ) ) ) ; } } protected synchronized void write ( int par1 , int par2 , byte par3ArrayOfByte [ ] , int par4 ) { try { int i = getOffset ( par1 , par2 ) ; int j = i > > <NUM_LIT:8> ; int i1 = i & <NUM_LIT> ; int j1 = ( par4 + <NUM_LIT:5> ) / <NUM_LIT> + <NUM_LIT:1> ; if ( j1 >= <NUM_LIT> ) { return ; } if ( j != <NUM_LIT:0> && i1 == j1 ) { debug ( "<STR_LIT>" , par1 , par2 , par4 , "<STR_LIT>" ) ; write ( j , par3ArrayOfByte , par4 ) ; } else { for ( int k1 = <NUM_LIT:0> ; k1 < i1 ; k1 ++ ) { sectorFree . set ( j + k1 , Boolean . valueOf ( true ) ) ; } int l1 = sectorFree . indexOf ( Boolean . valueOf ( true ) ) ; int i2 = <NUM_LIT:0> ; if ( l1 != - <NUM_LIT:1> ) { int j2 = l1 ; do { if ( j2 >= sectorFree . size ( ) ) { break ; } if ( i2 != <NUM_LIT:0> ) { if ( ( ( Boolean ) sectorFree . get ( j2 ) ) . booleanValue ( ) ) { i2 ++ ; } else { i2 = <NUM_LIT:0> ; } } else if ( ( ( Boolean ) sectorFree . get ( j2 ) ) . booleanValue ( ) ) { l1 = j2 ; i2 = <NUM_LIT:1> ; } if ( i2 >= j1 ) { break ; } j2 ++ ; } while ( true ) ; } if ( i2 >= j1 ) { debug ( "<STR_LIT>" , par1 , par2 , par4 , "<STR_LIT>" ) ; int k = l1 ; setOffset ( par1 , par2 , k << <NUM_LIT:8> | j1 ) ; for ( int k2 = <NUM_LIT:0> ; k2 < j1 ; k2 ++ ) { sectorFree . set ( k + k2 , Boolean . valueOf ( false ) ) ; } write ( k , par3ArrayOfByte , par4 ) ; } else { debug ( "<STR_LIT>" , par1 , par2 , par4 , "<STR_LIT>" ) ; dataFile . seek ( dataFile . length ( ) ) ; int l = sectorFree . size ( ) ; for ( int l2 = <NUM_LIT:0> ; l2 < j1 ; l2 ++ ) { dataFile . write ( emptySector ) ; sectorFree . add ( Boolean . valueOf ( false ) ) ; } sizeDelta += <NUM_LIT> * j1 ; write ( l , par3ArrayOfByte , par4 ) ; setOffset ( par1 , par2 , l << <NUM_LIT:8> | j1 ) ; } } setChunkTimestamp ( par1 , par2 , ( int ) ( System . currentTimeMillis ( ) / <NUM_LIT> ) ) ; } catch ( IOException ioexception ) { ioexception . printStackTrace ( ) ; } } private void write ( int par1 , byte par2ArrayOfByte [ ] , int par3 ) throws IOException { debugln ( ( new StringBuilder ( ) ) . append ( "<STR_LIT:U+0020>" ) . append ( par1 ) . toString ( ) ) ; dataFile . seek ( par1 * <NUM_LIT> ) ; dataFile . writeInt ( par3 + <NUM_LIT:1> ) ; dataFile . writeByte ( <NUM_LIT:2> ) ; dataFile . write ( par2ArrayOfByte , <NUM_LIT:0> , par3 ) ; } private boolean outOfBounds ( int par1 , int par2 ) { return par1 < <NUM_LIT:0> || par1 >= <NUM_LIT:32> || par2 < <NUM_LIT:0> || par2 >= <NUM_LIT:32> ; } private int getOffset ( int par1 , int par2 ) { return offsets [ par1 + par2 * <NUM_LIT:32> ] ; } public boolean isChunkSaved ( int par1 , int par2 ) { return getOffset ( par1 , par2 ) != <NUM_LIT:0> ; } private void setOffset ( int par1 , int par2 , int par3 ) throws IOException { offsets [ par1 + par2 * <NUM_LIT:32> ] = par3 ; dataFile . seek ( ( par1 + par2 * <NUM_LIT:32> ) * <NUM_LIT:4> ) ; dataFile . writeInt ( par3 ) ; } private void setChunkTimestamp ( int par1 , int par2 , int par3 ) throws IOException { chunkTimestamps [ par1 + par2 * <NUM_LIT:32> ] = par3 ; dataFile . seek ( <NUM_LIT> + ( par1 + par2 * <NUM_LIT:32> ) * <NUM_LIT:4> ) ; dataFile . writeInt ( par3 ) ; } public void close ( ) throws IOException { dataFile . close ( ) ; } } </s>
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<s> package net . minecraft . src ; public interface IMob extends IAnimals { } </s>
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<s> package net . minecraft . src ; public class VillageDoorInfo { public final int posX ; public final int posY ; public final int posZ ; public final int insideDirectionX ; public final int insideDirectionZ ; public int lastActivityTimestamp ; public boolean isDetachedFromVillageFlag ; private int doorOpeningRestrictionCounter ; public VillageDoorInfo ( int par1 , int par2 , int par3 , int par4 , int par5 , int par6 ) { isDetachedFromVillageFlag = false ; doorOpeningRestrictionCounter = <NUM_LIT:0> ; posX = par1 ; posY = par2 ; posZ = par3 ; insideDirectionX = par4 ; insideDirectionZ = par5 ; lastActivityTimestamp = par6 ; } public int getDistanceSquared ( int par1 , int par2 , int par3 ) { int i = par1 - posX ; int j = par2 - posY ; int k = par3 - posZ ; return i * i + j * j + k * k ; } public int getInsideDistanceSquare ( int par1 , int par2 , int par3 ) { int i = par1 - posX - insideDirectionX ; int j = par2 - posY ; int k = par3 - posZ - insideDirectionZ ; return i * i + j * j + k * k ; } public int getInsidePosX ( ) { return posX + insideDirectionX ; } public int getInsidePosY ( ) { return posY ; } public int getInsidePosZ ( ) { return posZ + insideDirectionZ ; } public boolean isInside ( int par1 , int par2 ) { int i = par1 - posX ; int j = par2 - posZ ; return i * insideDirectionX + j * insideDirectionZ >= <NUM_LIT:0> ; } public void resetDoorOpeningRestrictionCounter ( ) { doorOpeningRestrictionCounter = <NUM_LIT:0> ; } public void incrementDoorOpeningRestrictionCounter ( ) { doorOpeningRestrictionCounter ++ ; } public int getDoorOpeningRestrictionCounter ( ) { return doorOpeningRestrictionCounter ; } } </s>
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<s> package net . minecraft . src ; public class EntityDragonPart extends Entity { public final EntityDragonBase entityDragonObj ; public final String name ; public EntityDragonPart ( EntityDragonBase par1EntityDragonBase , String par2Str , float par3 , float par4 ) { super ( par1EntityDragonBase . worldObj ) ; setSize ( par3 , par4 ) ; entityDragonObj = par1EntityDragonBase ; name = par2Str ; } protected void entityInit ( ) { } protected void readEntityFromNBT ( NBTTagCompound nbttagcompound ) { } protected void writeEntityToNBT ( NBTTagCompound nbttagcompound ) { } public boolean canBeCollidedWith ( ) { return true ; } public boolean attackEntityFrom ( DamageSource par1DamageSource , int par2 ) { return entityDragonObj . attackEntityFromPart ( this , par1DamageSource , par2 ) ; } public boolean isEntityEqual ( Entity par1Entity ) { return this == par1Entity || entityDragonObj == par1Entity ; } } </s>
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<s> package net . minecraft . src ; import java . util . Random ; public class BlockJukeBox extends BlockContainer { protected BlockJukeBox ( int par1 , int par2 ) { super ( par1 , par2 , Material . wood ) ; } public int getBlockTextureFromSide ( int par1 ) { return blockIndexInTexture + ( par1 != <NUM_LIT:1> ? <NUM_LIT:0> : <NUM_LIT:1> ) ; } public boolean blockActivated ( World par1World , int par2 , int par3 , int par4 , EntityPlayer par5EntityPlayer ) { if ( par1World . getBlockMetadata ( par2 , par3 , par4 ) == <NUM_LIT:0> ) { return false ; } else { ejectRecord ( par1World , par2 , par3 , par4 ) ; return true ; } } public void insertRecord ( World par1World , int par2 , int par3 , int par4 , int par5 ) { if ( par1World . isRemote ) { return ; } TileEntityRecordPlayer tileentityrecordplayer = ( TileEntityRecordPlayer ) par1World . getBlockTileEntity ( par2 , par3 , par4 ) ; if ( tileentityrecordplayer == null ) { return ; } else { tileentityrecordplayer . record = par5 ; tileentityrecordplayer . onInventoryChanged ( ) ; par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , <NUM_LIT:1> ) ; return ; } } public void ejectRecord ( World par1World , int par2 , int par3 , int par4 ) { if ( par1World . isRemote ) { return ; } TileEntityRecordPlayer tileentityrecordplayer = ( TileEntityRecordPlayer ) par1World . getBlockTileEntity ( par2 , par3 , par4 ) ; if ( tileentityrecordplayer == null ) { return ; } int i = tileentityrecordplayer . record ; if ( i == <NUM_LIT:0> ) { return ; } else { par1World . playAuxSFX ( <NUM_LIT> , par2 , par3 , par4 , <NUM_LIT:0> ) ; par1World . playRecord ( null , par2 , par3 , par4 ) ; tileentityrecordplayer . record = <NUM_LIT:0> ; tileentityrecordplayer . onInventoryChanged ( ) ; par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , <NUM_LIT:0> ) ; int j = i ; float f = <NUM_LIT> ; double d = ( double ) ( par1World . rand . nextFloat ( ) * f ) + ( double ) ( <NUM_LIT> - f ) * <NUM_LIT> ; double d1 = ( double ) ( par1World . rand . nextFloat ( ) * f ) + ( double ) ( <NUM_LIT> - f ) * <NUM_LIT> + <NUM_LIT> ; double d2 = ( double ) ( par1World . rand . nextFloat ( ) * f ) + ( double ) ( <NUM_LIT> - f ) * <NUM_LIT> ; EntityItem entityitem = new EntityItem ( par1World , ( double ) par2 + d , ( double ) par3 + d1 , ( double ) par4 + d2 , new ItemStack ( j , <NUM_LIT:1> , <NUM_LIT:0> ) ) ; entityitem . delayBeforeCanPickup = <NUM_LIT:10> ; par1World . spawnEntityInWorld ( entityitem ) ; return ; } } public void onBlockRemoval ( World par1World , int par2 , int par3 , int par4 ) { ejectRecord ( par1World , par2 , par3 , par4 ) ; super . onBlockRemoval ( par1World , par2 , par3 , par4 ) ; } public void dropBlockAsItemWithChance ( World par1World , int par2 , int par3 , int par4 , int par5 , float par6 , int par7 ) { if ( par1World . isRemote ) { return ; } else { super . dropBlockAsItemWithChance ( par1World , par2 , par3 , par4 , par5 , par6 , <NUM_LIT:0> ) ; return ; } } public TileEntity getBlockEntity ( ) { return new TileEntityRecordPlayer ( ) ; } } </s>
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<s> package net . minecraft . src ; import java . io . * ; public class Packet33RelEntityMoveLook extends Packet30Entity { public Packet33RelEntityMoveLook ( ) { rotating = true ; } public Packet33RelEntityMoveLook ( int par1 , byte par2 , byte par3 , byte par4 , byte par5 , byte par6 ) { super ( par1 ) ; xPosition = par2 ; yPosition = par3 ; zPosition = par4 ; yaw = par5 ; pitch = par6 ; rotating = true ; } public void readPacketData ( DataInputStream par1DataInputStream ) throws IOException { super . readPacketData ( par1DataInputStream ) ; xPosition = par1DataInputStream . readByte ( ) ; yPosition = par1DataInputStream . readByte ( ) ; zPosition = par1DataInputStream . readByte ( ) ; yaw = par1DataInputStream . readByte ( ) ; pitch = par1DataInputStream . readByte ( ) ; } public void writePacketData ( DataOutputStream par1DataOutputStream ) throws IOException { super . writePacketData ( par1DataOutputStream ) ; par1DataOutputStream . writeByte ( xPosition ) ; par1DataOutputStream . writeByte ( yPosition ) ; par1DataOutputStream . writeByte ( zPosition ) ; par1DataOutputStream . writeByte ( yaw ) ; par1DataOutputStream . writeByte ( pitch ) ; } public int getPacketSize ( ) { return <NUM_LIT:9> ; } } </s>
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<s> package net . minecraft . src ; public class GenLayerBiome extends GenLayer { private BiomeGenBase allowedBiomes [ ] ; public GenLayerBiome ( long par1 , GenLayer par3GenLayer , WorldType par4WorldType ) { super ( par1 ) ; allowedBiomes = ( new BiomeGenBase [ ] { BiomeGenBase . desert , BiomeGenBase . forest , BiomeGenBase . extremeHills , BiomeGenBase . swampland , BiomeGenBase . plains , BiomeGenBase . taiga , BiomeGenBase . jungle } ) ; parent = par3GenLayer ; if ( par4WorldType == WorldType . DEFAULT_1_1 ) { allowedBiomes = ( new BiomeGenBase [ ] { BiomeGenBase . desert , BiomeGenBase . forest , BiomeGenBase . extremeHills , BiomeGenBase . swampland , BiomeGenBase . plains , BiomeGenBase . taiga } ) ; } } public int [ ] getInts ( int par1 , int par2 , int par3 , int par4 ) { int ai [ ] = parent . getInts ( par1 , par2 , par3 , par4 ) ; int ai1 [ ] = IntCache . getIntCache ( par3 * par4 ) ; for ( int i = <NUM_LIT:0> ; i < par4 ; i ++ ) { for ( int j = <NUM_LIT:0> ; j < par3 ; j ++ ) { initChunkSeed ( j + par1 , i + par2 ) ; int k = ai [ j + i * par3 ] ; if ( k == <NUM_LIT:0> ) { ai1 [ j + i * par3 ] = <NUM_LIT:0> ; continue ; } if ( k == BiomeGenBase . mushroomIsland . biomeID ) { ai1 [ j + i * par3 ] = k ; continue ; } if ( k == <NUM_LIT:1> ) { ai1 [ j + i * par3 ] = allowedBiomes [ nextInt ( allowedBiomes . length ) ] . biomeID ; } else { ai1 [ j + i * par3 ] = BiomeGenBase . icePlains . biomeID ; } } } return ai1 ; } } </s>
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<s> package net . minecraft . src ; import java . util . Random ; public class BlockGlowStone extends Block { public BlockGlowStone ( int par1 , int par2 , Material par3Material ) { super ( par1 , par2 , par3Material ) ; } public int quantityDroppedWithBonus ( int par1 , Random par2Random ) { return MathHelper . clamp_int ( quantityDropped ( par2Random ) + par2Random . nextInt ( par1 + <NUM_LIT:1> ) , <NUM_LIT:1> , <NUM_LIT:4> ) ; } public int quantityDropped ( Random par1Random ) { return <NUM_LIT:2> + par1Random . nextInt ( <NUM_LIT:3> ) ; } public int idDropped ( int par1 , Random par2Random , int par3 ) { return Item . lightStoneDust . shiftedIndex ; } } </s>
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<s> package net . minecraft . src ; public class DamageSource { public static DamageSource inFire = ( new DamageSource ( "<STR_LIT>" ) ) . setFireDamage ( ) ; public static DamageSource onFire = ( new DamageSource ( "<STR_LIT>" ) ) . setDamageBypassesArmor ( ) . setFireDamage ( ) ; public static DamageSource lava = ( new DamageSource ( "<STR_LIT>" ) ) . setFireDamage ( ) ; public static DamageSource inWall = ( new DamageSource ( "<STR_LIT>" ) ) . setDamageBypassesArmor ( ) ; public static DamageSource drown = ( new DamageSource ( "<STR_LIT>" ) ) . setDamageBypassesArmor ( ) ; public static DamageSource starve = ( new DamageSource ( "<STR_LIT>" ) ) . setDamageBypassesArmor ( ) ; public static DamageSource cactus = new DamageSource ( "<STR_LIT>" ) ; public static DamageSource fall = ( new DamageSource ( "<STR_LIT>" ) ) . setDamageBypassesArmor ( ) ; public static DamageSource outOfWorld = ( new DamageSource ( "<STR_LIT>" ) ) . setDamageBypassesArmor ( ) . setDamageAllowedInCreativeMode ( ) ; public static DamageSource generic = ( new DamageSource ( "<STR_LIT>" ) ) . setDamageBypassesArmor ( ) ; public static DamageSource explosion = new DamageSource ( "<STR_LIT>" ) ; public static DamageSource magic = ( new DamageSource ( "<STR_LIT>" ) ) . setDamageBypassesArmor ( ) ; private boolean isUnblockable ; private boolean isDamageAllowedInCreativeMode ; private float hungerDamage ; private boolean fireDamage ; private boolean projectile ; public String damageType ; public static DamageSource causeMobDamage ( EntityLiving par0EntityLiving ) { return new EntityDamageSource ( "<STR_LIT>" , par0EntityLiving ) ; } public static DamageSource causePlayerDamage ( EntityPlayer par0EntityPlayer ) { return new EntityDamageSource ( "<STR_LIT>" , par0EntityPlayer ) ; } public static DamageSource causeArrowDamage ( EntityArrow par0EntityArrow , Entity par1Entity ) { return ( new EntityDamageSourceIndirect ( "<STR_LIT>" , par0EntityArrow , par1Entity ) ) . setProjectile ( ) ; } public static DamageSource causeFireballDamage ( EntityFireball par0EntityFireball , Entity par1Entity ) { return ( new EntityDamageSourceIndirect ( "<STR_LIT>" , par0EntityFireball , par1Entity ) ) . setFireDamage ( ) . setProjectile ( ) ; } public static DamageSource causeThrownDamage ( Entity par0Entity , Entity par1Entity ) { return ( new EntityDamageSourceIndirect ( "<STR_LIT>" , par0Entity , par1Entity ) ) . setProjectile ( ) ; } public static DamageSource causeIndirectMagicDamage ( Entity par0Entity , Entity par1Entity ) { return ( new EntityDamageSourceIndirect ( "<STR_LIT>" , par0Entity , par1Entity ) ) . setDamageBypassesArmor ( ) ; } public boolean isProjectile ( ) { return projectile ; } public DamageSource setProjectile ( ) { projectile = true ; return this ; } public boolean isUnblockable ( ) { return isUnblockable ; } public float getHungerDamage ( ) { return hungerDamage ; } public boolean canHarmInCreative ( ) { return isDamageAllowedInCreativeMode ; } protected DamageSource ( String par1Str ) { isUnblockable = false ; isDamageAllowedInCreativeMode = false ; hungerDamage = <NUM_LIT> ; damageType = par1Str ; } public Entity getSourceOfDamage ( ) { return getEntity ( ) ; } public Entity getEntity ( ) { return null ; } protected DamageSource setDamageBypassesArmor ( ) { isUnblockable = true ; hungerDamage = <NUM_LIT> ; return this ; } protected DamageSource setDamageAllowedInCreativeMode ( ) { isDamageAllowedInCreativeMode = true ; return this ; } protected DamageSource setFireDamage ( ) { fireDamage = true ; return this ; } public String getDeathMessage ( EntityPlayer par1EntityPlayer ) { return StatCollector . translateToLocalFormatted ( ( new StringBuilder ( ) ) . append ( "<STR_LIT>" ) . append ( damageType ) . toString ( ) , new Object [ ] { par1EntityPlayer . username } ) ; } public boolean fireDamage ( ) { return fireDamage ; } public String getDamageType ( ) { return damageType ; } } </s>
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<s> package net . minecraft . src ; import java . util . List ; public class ContainerChest extends Container { private IInventory lowerChestInventory ; private int numRows ; public ContainerChest ( IInventory par1IInventory , IInventory par2IInventory ) { lowerChestInventory = par2IInventory ; numRows = par2IInventory . getSizeInventory ( ) / <NUM_LIT:9> ; par2IInventory . openChest ( ) ; int i = ( numRows - <NUM_LIT:4> ) * <NUM_LIT> ; for ( int j = <NUM_LIT:0> ; j < numRows ; j ++ ) { for ( int i1 = <NUM_LIT:0> ; i1 < <NUM_LIT:9> ; i1 ++ ) { addSlot ( new Slot ( par2IInventory , i1 + j * <NUM_LIT:9> , <NUM_LIT:8> + i1 * <NUM_LIT> , <NUM_LIT> + j * <NUM_LIT> ) ) ; } } for ( int k = <NUM_LIT:0> ; k < <NUM_LIT:3> ; k ++ ) { for ( int j1 = <NUM_LIT:0> ; j1 < <NUM_LIT:9> ; j1 ++ ) { addSlot ( new Slot ( par1IInventory , j1 + k * <NUM_LIT:9> + <NUM_LIT:9> , <NUM_LIT:8> + j1 * <NUM_LIT> , <NUM_LIT> + k * <NUM_LIT> + i ) ) ; } } for ( int l = <NUM_LIT:0> ; l < <NUM_LIT:9> ; l ++ ) { addSlot ( new Slot ( par1IInventory , l , <NUM_LIT:8> + l * <NUM_LIT> , <NUM_LIT> + i ) ) ; } } public boolean canInteractWith ( EntityPlayer par1EntityPlayer ) { return lowerChestInventory . isUseableByPlayer ( par1EntityPlayer ) ; } public ItemStack transferStackInSlot ( int par1 ) { ItemStack itemstack = null ; Slot slot = ( Slot ) inventorySlots . get ( par1 ) ; if ( slot != null && slot . getHasStack ( ) ) { ItemStack itemstack1 = slot . getStack ( ) ; itemstack = itemstack1 . copy ( ) ; if ( par1 < numRows * <NUM_LIT:9> ) { if ( ! mergeItemStack ( itemstack1 , numRows * <NUM_LIT:9> , inventorySlots . size ( ) , true ) ) { return null ; } } else if ( ! mergeItemStack ( itemstack1 , <NUM_LIT:0> , numRows * <NUM_LIT:9> , false ) ) { return null ; } if ( itemstack1 . stackSize == <NUM_LIT:0> ) { slot . putStack ( null ) ; } else { slot . onSlotChanged ( ) ; } } return itemstack ; } public void onCraftGuiClosed ( EntityPlayer par1EntityPlayer ) { super . onCraftGuiClosed ( par1EntityPlayer ) ; lowerChestInventory . closeChest ( ) ; } } </s>
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<s> package net . minecraft . src ; import java . util . Random ; public class BlockIce extends BlockBreakable { public BlockIce ( int par1 , int par2 ) { super ( par1 , par2 , Material . ice , false ) ; slipperiness = <NUM_LIT> ; setTickRandomly ( true ) ; } public void harvestBlock ( World par1World , EntityPlayer par2EntityPlayer , int par3 , int par4 , int par5 , int par6 ) { super . harvestBlock ( par1World , par2EntityPlayer , par3 , par4 , par5 , par6 ) ; Material material = par1World . getBlockMaterial ( par3 , par4 - <NUM_LIT:1> , par5 ) ; if ( material . blocksMovement ( ) || material . isLiquid ( ) ) { par1World . setBlockWithNotify ( par3 , par4 , par5 , Block . waterMoving . blockID ) ; } } public int quantityDropped ( Random par1Random ) { return <NUM_LIT:0> ; } public void updateTick ( World par1World , int par2 , int par3 , int par4 , Random par5Random ) { if ( par1World . getSavedLightValue ( EnumSkyBlock . Block , par2 , par3 , par4 ) > <NUM_LIT:11> - Block . lightOpacity [ blockID ] ) { dropBlockAsItem ( par1World , par2 , par3 , par4 , par1World . getBlockMetadata ( par2 , par3 , par4 ) , <NUM_LIT:0> ) ; par1World . setBlockWithNotify ( par2 , par3 , par4 , Block . waterStill . blockID ) ; } } public int getMobilityFlag ( ) { return <NUM_LIT:0> ; } protected ItemStack createStackedBlock ( int par1 ) { return null ; } } </s>
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<s> package net . minecraft . src ; public class InventoryLargeChest implements IInventory { private String name ; private IInventory upperChest ; private IInventory lowerChest ; public InventoryLargeChest ( String par1Str , IInventory par2IInventory , IInventory par3IInventory ) { name = par1Str ; if ( par2IInventory == null ) { par2IInventory = par3IInventory ; } if ( par3IInventory == null ) { par3IInventory = par2IInventory ; } upperChest = par2IInventory ; lowerChest = par3IInventory ; } public int getSizeInventory ( ) { return upperChest . getSizeInventory ( ) + lowerChest . getSizeInventory ( ) ; } public String getInvName ( ) { return name ; } public ItemStack getStackInSlot ( int par1 ) { if ( par1 >= upperChest . getSizeInventory ( ) ) { return lowerChest . getStackInSlot ( par1 - upperChest . getSizeInventory ( ) ) ; } else { return upperChest . getStackInSlot ( par1 ) ; } } public ItemStack decrStackSize ( int par1 , int par2 ) { if ( par1 >= upperChest . getSizeInventory ( ) ) { return lowerChest . decrStackSize ( par1 - upperChest . getSizeInventory ( ) , par2 ) ; } else { return upperChest . decrStackSize ( par1 , par2 ) ; } } public ItemStack getStackInSlotOnClosing ( int par1 ) { if ( par1 >= upperChest . getSizeInventory ( ) ) { return lowerChest . getStackInSlotOnClosing ( par1 - upperChest . getSizeInventory ( ) ) ; } else { return upperChest . getStackInSlotOnClosing ( par1 ) ; } } public void setInventorySlotContents ( int par1 , ItemStack par2ItemStack ) { if ( par1 >= upperChest . getSizeInventory ( ) ) { lowerChest . setInventorySlotContents ( par1 - upperChest . getSizeInventory ( ) , par2ItemStack ) ; } else { upperChest . setInventorySlotContents ( par1 , par2ItemStack ) ; } } public int getInventoryStackLimit ( ) { return upperChest . getInventoryStackLimit ( ) ; } public void onInventoryChanged ( ) { upperChest . onInventoryChanged ( ) ; lowerChest . onInventoryChanged ( ) ; } public boolean isUseableByPlayer ( EntityPlayer par1EntityPlayer ) { return upperChest . isUseableByPlayer ( par1EntityPlayer ) && lowerChest . isUseableByPlayer ( par1EntityPlayer ) ; } public void openChest ( ) { upperChest . openChest ( ) ; lowerChest . openChest ( ) ; } public void closeChest ( ) { upperChest . closeChest ( ) ; lowerChest . closeChest ( ) ; } } </s>
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<s> package net . minecraft . src ; public class ItemHoe extends Item { public ItemHoe ( int par1 , EnumToolMaterial par2EnumToolMaterial ) { super ( par1 ) ; maxStackSize = <NUM_LIT:1> ; setMaxDamage ( par2EnumToolMaterial . getMaxUses ( ) ) ; } public boolean onItemUse ( ItemStack par1ItemStack , EntityPlayer par2EntityPlayer , World par3World , int par4 , int par5 , int par6 , int par7 ) { if ( ! par2EntityPlayer . canPlayerEdit ( par4 , par5 , par6 ) ) { return false ; } int i = par3World . getBlockId ( par4 , par5 , par6 ) ; int j = par3World . getBlockId ( par4 , par5 + <NUM_LIT:1> , par6 ) ; if ( par7 != <NUM_LIT:0> && j == <NUM_LIT:0> && i == Block . grass . blockID || i == Block . dirt . blockID ) { Block block = Block . tilledField ; par3World . playSoundEffect ( ( float ) par4 + <NUM_LIT> , ( float ) par5 + <NUM_LIT> , ( float ) par6 + <NUM_LIT> , block . stepSound . getStepSound ( ) , ( block . stepSound . getVolume ( ) + <NUM_LIT> ) / <NUM_LIT> , block . stepSound . getPitch ( ) * <NUM_LIT> ) ; if ( par3World . isRemote ) { return true ; } else { par3World . setBlockWithNotify ( par4 , par5 , par6 , block . blockID ) ; par1ItemStack . damageItem ( <NUM_LIT:1> , par2EntityPlayer ) ; return true ; } } else { return false ; } } } </s>
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<s> package net . minecraft . src ; public class ItemArmor extends Item { private static final int maxDamageArray [ ] = { <NUM_LIT:11> , <NUM_LIT:16> , <NUM_LIT:15> , <NUM_LIT> } ; public final int armorType ; public final int damageReduceAmount ; public final int renderIndex ; private final EnumArmorMaterial material ; public ItemArmor ( int par1 , EnumArmorMaterial par2EnumArmorMaterial , int par3 , int par4 ) { super ( par1 ) ; material = par2EnumArmorMaterial ; armorType = par4 ; renderIndex = par3 ; damageReduceAmount = par2EnumArmorMaterial . getDamageReductionAmount ( par4 ) ; setMaxDamage ( par2EnumArmorMaterial . getDurability ( par4 ) ) ; maxStackSize = <NUM_LIT:1> ; } public int getItemEnchantability ( ) { return material . getEnchantability ( ) ; } static int [ ] getMaxDamageArray ( ) { return maxDamageArray ; } } </s>
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<s> package net . minecraft . src ; import java . util . Random ; public class EntityVillager extends EntityAgeable implements INpc { private int randomTickDivider ; private boolean isMatingFlag ; private boolean isPlayingFlag ; Village villageObj ; public EntityVillager ( World par1World ) { this ( par1World , <NUM_LIT:0> ) ; } public EntityVillager ( World par1World , int par2 ) { super ( par1World ) ; randomTickDivider = <NUM_LIT:0> ; isMatingFlag = false ; isPlayingFlag = false ; villageObj = null ; setProfession ( par2 ) ; texture = "<STR_LIT>" ; moveSpeed = <NUM_LIT> ; getNavigator ( ) . setBreakDoors ( true ) ; getNavigator ( ) . func_48656_a ( true ) ; tasks . addTask ( <NUM_LIT:0> , new EntityAISwimming ( this ) ) ; tasks . addTask ( <NUM_LIT:1> , new EntityAIAvoidEntity ( this , net . minecraft . src . EntityZombie . class , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ) ; tasks . addTask ( <NUM_LIT:2> , new EntityAIMoveIndoors ( this ) ) ; tasks . addTask ( <NUM_LIT:3> , new EntityAIRestrictOpenDoor ( this ) ) ; tasks . addTask ( <NUM_LIT:4> , new EntityAIOpenDoor ( this , true ) ) ; tasks . addTask ( <NUM_LIT:5> , new EntityAIMoveTwardsRestriction ( this , <NUM_LIT> ) ) ; tasks . addTask ( <NUM_LIT:6> , new EntityAIVillagerMate ( this ) ) ; tasks . addTask ( <NUM_LIT:7> , new EntityAIFollowGolem ( this ) ) ; tasks . addTask ( <NUM_LIT:8> , new EntityAIPlay ( this , <NUM_LIT> ) ) ; tasks . addTask ( <NUM_LIT:9> , new EntityAIWatchClosest2 ( this , net . minecraft . src . EntityPlayer . class , <NUM_LIT> , <NUM_LIT> ) ) ; tasks . addTask ( <NUM_LIT:9> , new EntityAIWatchClosest2 ( this , net . minecraft . src . EntityVillager . class , <NUM_LIT> , <NUM_LIT> ) ) ; tasks . addTask ( <NUM_LIT:9> , new EntityAIWander ( this , <NUM_LIT> ) ) ; tasks . addTask ( <NUM_LIT:10> , new EntityAIWatchClosest ( this , net . minecraft . src . EntityLiving . class , <NUM_LIT> ) ) ; } public boolean isAIEnabled ( ) { return true ; } protected void updateAITick ( ) { if ( -- randomTickDivider <= <NUM_LIT:0> ) { worldObj . villageCollectionObj . addVillagerPosition ( MathHelper . floor_double ( posX ) , MathHelper . floor_double ( posY ) , MathHelper . floor_double ( posZ ) ) ; randomTickDivider = <NUM_LIT> + rand . nextInt ( <NUM_LIT> ) ; villageObj = worldObj . villageCollectionObj . findNearestVillage ( MathHelper . floor_double ( posX ) , MathHelper . floor_double ( posY ) , MathHelper . floor_double ( posZ ) , <NUM_LIT:32> ) ; if ( villageObj == null ) { detachHome ( ) ; } else { ChunkCoordinates chunkcoordinates = villageObj . getCenter ( ) ; setHomeArea ( chunkcoordinates . posX , chunkcoordinates . posY , chunkcoordinates . posZ , villageObj . getVillageRadius ( ) ) ; } } super . updateAITick ( ) ; } protected void entityInit ( ) { super . entityInit ( ) ; dataWatcher . addObject ( <NUM_LIT:16> , Integer . valueOf ( <NUM_LIT:0> ) ) ; } public int getMaxHealth ( ) { return <NUM_LIT:20> ; } public void onLivingUpdate ( ) { super . onLivingUpdate ( ) ; } public void writeEntityToNBT ( NBTTagCompound par1NBTTagCompound ) { super . writeEntityToNBT ( par1NBTTagCompound ) ; par1NBTTagCompound . setInteger ( "<STR_LIT>" , getProfession ( ) ) ; } public void readEntityFromNBT ( NBTTagCompound par1NBTTagCompound ) { super . readEntityFromNBT ( par1NBTTagCompound ) ; setProfession ( par1NBTTagCompound . getInteger ( "<STR_LIT>" ) ) ; } protected boolean canDespawn ( ) { return false ; } protected String getLivingSound ( ) { return "<STR_LIT>" ; } protected String getHurtSound ( ) { return "<STR_LIT>" ; } protected String getDeathSound ( ) { return "<STR_LIT>" ; } public void setProfession ( int par1 ) { dataWatcher . updateObject ( <NUM_LIT:16> , Integer . valueOf ( par1 ) ) ; } public int getProfession ( ) { return dataWatcher . getWatchableObjectInt ( <NUM_LIT:16> ) ; } public boolean getIsMatingFlag ( ) { return isMatingFlag ; } public void setIsMatingFlag ( boolean par1 ) { isMatingFlag = par1 ; } public void setIsPlayingFlag ( boolean par1 ) { isPlayingFlag = par1 ; } public boolean getIsPlayingFlag ( ) { return isPlayingFlag ; } public void setRevengeTarget ( EntityLiving par1EntityLiving ) { super . setRevengeTarget ( par1EntityLiving ) ; if ( villageObj != null && par1EntityLiving != null ) { villageObj . addOrRenewAgressor ( par1EntityLiving ) ; } } } </s>
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<s> package net . minecraft . src ; import java . util . List ; import java . util . Random ; public class BlockPressurePlate extends Block { private EnumMobType triggerMobType ; protected BlockPressurePlate ( int par1 , int par2 , EnumMobType par3EnumMobType , Material par4Material ) { super ( par1 , par2 , par4Material ) ; triggerMobType = par3EnumMobType ; setTickRandomly ( true ) ; float f = <NUM_LIT> ; setBlockBounds ( f , <NUM_LIT> , f , <NUM_LIT> - f , <NUM_LIT> , <NUM_LIT> - f ) ; } public int tickRate ( ) { return <NUM_LIT:20> ; } public AxisAlignedBB getCollisionBoundingBoxFromPool ( World par1World , int par2 , int par3 , int i ) { return null ; } public boolean isOpaqueCube ( ) { return false ; } public boolean renderAsNormalBlock ( ) { return false ; } public boolean getBlocksMovement ( IBlockAccess par1IBlockAccess , int par2 , int par3 , int i ) { return true ; } public boolean canPlaceBlockAt ( World par1World , int par2 , int par3 , int par4 ) { return par1World . isBlockNormalCube ( par2 , par3 - <NUM_LIT:1> , par4 ) || par1World . getBlockId ( par2 , par3 - <NUM_LIT:1> , par4 ) == Block . fence . blockID ; } public void onBlockAdded ( World world , int i , int j , int k ) { } public void onNeighborBlockChange ( World par1World , int par2 , int par3 , int par4 , int par5 ) { boolean flag = false ; if ( ! par1World . isBlockNormalCube ( par2 , par3 - <NUM_LIT:1> , par4 ) && par1World . getBlockId ( par2 , par3 - <NUM_LIT:1> , par4 ) != Block . fence . blockID ) { flag = true ; } if ( flag ) { dropBlockAsItem ( par1World , par2 , par3 , par4 , par1World . getBlockMetadata ( par2 , par3 , par4 ) , <NUM_LIT:0> ) ; par1World . setBlockWithNotify ( par2 , par3 , par4 , <NUM_LIT:0> ) ; } } public void updateTick ( World par1World , int par2 , int par3 , int par4 , Random par5Random ) { if ( par1World . isRemote ) { return ; } if ( par1World . getBlockMetadata ( par2 , par3 , par4 ) == <NUM_LIT:0> ) { return ; } else { setStateIfMobInteractsWithPlate ( par1World , par2 , par3 , par4 ) ; return ; } } public void onEntityCollidedWithBlock ( World par1World , int par2 , int par3 , int par4 , Entity par5Entity ) { if ( par1World . isRemote ) { return ; } if ( par1World . getBlockMetadata ( par2 , par3 , par4 ) == <NUM_LIT:1> ) { return ; } else { setStateIfMobInteractsWithPlate ( par1World , par2 , par3 , par4 ) ; return ; } } private void setStateIfMobInteractsWithPlate ( World par1World , int par2 , int par3 , int par4 ) { boolean flag = par1World . getBlockMetadata ( par2 , par3 , par4 ) == <NUM_LIT:1> ; boolean flag1 = false ; float f = <NUM_LIT> ; List list = null ; if ( triggerMobType == EnumMobType . everything ) { list = par1World . getEntitiesWithinAABBExcludingEntity ( null , AxisAlignedBB . getBoundingBoxFromPool ( ( float ) par2 + f , par3 , ( float ) par4 + f , ( float ) ( par2 + <NUM_LIT:1> ) - f , ( double ) par3 + <NUM_LIT> , ( float ) ( par4 + <NUM_LIT:1> ) - f ) ) ; } if ( triggerMobType == EnumMobType . mobs ) { list = par1World . getEntitiesWithinAABB ( net . minecraft . src . EntityLiving . class , AxisAlignedBB . getBoundingBoxFromPool ( ( float ) par2 + f , par3 , ( float ) par4 + f , ( float ) ( par2 + <NUM_LIT:1> ) - f , ( double ) par3 + <NUM_LIT> , ( float ) ( par4 + <NUM_LIT:1> ) - f ) ) ; } if ( triggerMobType == EnumMobType . players ) { list = par1World . getEntitiesWithinAABB ( net . minecraft . src . EntityPlayer . class , AxisAlignedBB . getBoundingBoxFromPool ( ( float ) par2 + f , par3 , ( float ) par4 + f , ( float ) ( par2 + <NUM_LIT:1> ) - f , ( double ) par3 + <NUM_LIT> , ( float ) ( par4 + <NUM_LIT:1> ) - f ) ) ; } if ( list . size ( ) > <NUM_LIT:0> ) { flag1 = true ; } if ( flag1 && ! flag ) { par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , <NUM_LIT:1> ) ; par1World . notifyBlocksOfNeighborChange ( par2 , par3 , par4 , blockID ) ; par1World . notifyBlocksOfNeighborChange ( par2 , par3 - <NUM_LIT:1> , par4 , blockID ) ; par1World . markBlocksDirty ( par2 , par3 , par4 , par2 , par3 , par4 ) ; par1World . playSoundEffect ( ( double ) par2 + <NUM_LIT> , ( double ) par3 + <NUM_LIT> , ( double ) par4 + <NUM_LIT> , "<STR_LIT>" , <NUM_LIT> , <NUM_LIT> ) ; } if ( ! flag1 && flag ) { par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , <NUM_LIT:0> ) ; par1World . notifyBlocksOfNeighborChange ( par2 , par3 , par4 , blockID ) ; par1World . notifyBlocksOfNeighborChange ( par2 , par3 - <NUM_LIT:1> , par4 , blockID ) ; par1World . markBlocksDirty ( par2 , par3 , par4 , par2 , par3 , par4 ) ; par1World . playSoundEffect ( ( double ) par2 + <NUM_LIT> , ( double ) par3 + <NUM_LIT> , ( double ) par4 + <NUM_LIT> , "<STR_LIT>" , <NUM_LIT> , <NUM_LIT> ) ; } if ( flag1 ) { par1World . scheduleBlockUpdate ( par2 , par3 , par4 , blockID , tickRate ( ) ) ; } } public void onBlockRemoval ( World par1World , int par2 , int par3 , int par4 ) { int i = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; if ( i > <NUM_LIT:0> ) { par1World . notifyBlocksOfNeighborChange ( par2 , par3 , par4 , blockID ) ; par1World . notifyBlocksOfNeighborChange ( par2 , par3 - <NUM_LIT:1> , par4 , blockID ) ; } super . onBlockRemoval ( par1World , par2 , par3 , par4 ) ; } public void setBlockBoundsBasedOnState ( IBlockAccess par1IBlockAccess , int par2 , int par3 , int par4 ) { boolean flag = par1IBlockAccess . getBlockMetadata ( par2 , par3 , par4 ) == <NUM_LIT:1> ; float f = <NUM_LIT> ; if ( flag ) { setBlockBounds ( f , <NUM_LIT> , f , <NUM_LIT> - f , <NUM_LIT> , <NUM_LIT> - f ) ; } else { setBlockBounds ( f , <NUM_LIT> , f , <NUM_LIT> - f , <NUM_LIT> , <NUM_LIT> - f ) ; } } public boolean isPoweringTo ( IBlockAccess par1IBlockAccess , int par2 , int par3 , int par4 , int par5 ) { return par1IBlockAccess . getBlockMetadata ( par2 , par3 , par4 ) > <NUM_LIT:0> ; } public boolean isIndirectlyPoweringTo ( World par1World , int par2 , int par3 , int par4 , int par5 ) { if ( par1World . getBlockMetadata ( par2 , par3 , par4 ) == <NUM_LIT:0> ) { return false ; } else { return par5 == <NUM_LIT:1> ; } } public boolean canProvidePower ( ) { return true ; } public void setBlockBoundsForItemRender ( ) { float f = <NUM_LIT> ; float f1 = <NUM_LIT> ; float f2 = <NUM_LIT> ; setBlockBounds ( <NUM_LIT> - f , <NUM_LIT> - f1 , <NUM_LIT> - f2 , <NUM_LIT> + f , <NUM_LIT> + f1 , <NUM_LIT> + f2 ) ; } public int getMobilityFlag ( ) { return <NUM_LIT:1> ; } } </s>
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<s> package net . minecraft . src ; public enum EnumToolMaterial { WOOD ( <NUM_LIT:0> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT:0> , <NUM_LIT:15> ) , STONE ( <NUM_LIT:1> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT:1> , <NUM_LIT:5> ) , IRON ( <NUM_LIT:2> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT:2> , <NUM_LIT> ) , EMERALD ( <NUM_LIT:3> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT:3> , <NUM_LIT:10> ) , GOLD ( <NUM_LIT:0> , <NUM_LIT:32> , <NUM_LIT> , <NUM_LIT:0> , <NUM_LIT> ) ; private final int harvestLevel ; private final int maxUses ; private final float efficiencyOnProperMaterial ; private final int damageVsEntity ; private final int enchantability ; private EnumToolMaterial ( int par3 , int par4 , float par5 , int par6 , int par7 ) { harvestLevel = par3 ; maxUses = par4 ; efficiencyOnProperMaterial = par5 ; damageVsEntity = par6 ; enchantability = par7 ; } public int getMaxUses ( ) { return maxUses ; } public float getEfficiencyOnProperMaterial ( ) { return efficiencyOnProperMaterial ; } public int getDamageVsEntity ( ) { return damageVsEntity ; } public int getHarvestLevel ( ) { return harvestLevel ; } public int getEnchantability ( ) { return enchantability ; } } </s>
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<s> package net . minecraft . src ; public class GenLayerAddIsland extends GenLayer { public GenLayerAddIsland ( long par1 , GenLayer par3GenLayer ) { super ( par1 ) ; parent = par3GenLayer ; } public int [ ] getInts ( int par1 , int par2 , int par3 , int par4 ) { int i = par1 - <NUM_LIT:1> ; int j = par2 - <NUM_LIT:1> ; int k = par3 + <NUM_LIT:2> ; int l = par4 + <NUM_LIT:2> ; int ai [ ] = parent . getInts ( i , j , k , l ) ; int ai1 [ ] = IntCache . getIntCache ( par3 * par4 ) ; for ( int i1 = <NUM_LIT:0> ; i1 < par4 ; i1 ++ ) { for ( int j1 = <NUM_LIT:0> ; j1 < par3 ; j1 ++ ) { int k1 = ai [ j1 + <NUM_LIT:0> + ( i1 + <NUM_LIT:0> ) * k ] ; int l1 = ai [ j1 + <NUM_LIT:2> + ( i1 + <NUM_LIT:0> ) * k ] ; int i2 = ai [ j1 + <NUM_LIT:0> + ( i1 + <NUM_LIT:2> ) * k ] ; int j2 = ai [ j1 + <NUM_LIT:2> + ( i1 + <NUM_LIT:2> ) * k ] ; int k2 = ai [ j1 + <NUM_LIT:1> + ( i1 + <NUM_LIT:1> ) * k ] ; initChunkSeed ( j1 + par1 , i1 + par2 ) ; if ( k2 == <NUM_LIT:0> && ( k1 != <NUM_LIT:0> || l1 != <NUM_LIT:0> || i2 != <NUM_LIT:0> || j2 != <NUM_LIT:0> ) ) { int l2 = <NUM_LIT:1> ; int i3 = <NUM_LIT:1> ; if ( k1 != <NUM_LIT:0> && nextInt ( l2 ++ ) == <NUM_LIT:0> ) { i3 = k1 ; } if ( l1 != <NUM_LIT:0> && nextInt ( l2 ++ ) == <NUM_LIT:0> ) { i3 = l1 ; } if ( i2 != <NUM_LIT:0> && nextInt ( l2 ++ ) == <NUM_LIT:0> ) { i3 = i2 ; } if ( j2 != <NUM_LIT:0> && nextInt ( l2 ++ ) == <NUM_LIT:0> ) { i3 = j2 ; } if ( nextInt ( <NUM_LIT:3> ) == <NUM_LIT:0> ) { ai1 [ j1 + i1 * par3 ] = i3 ; continue ; } if ( i3 == BiomeGenBase . icePlains . biomeID ) { ai1 [ j1 + i1 * par3 ] = BiomeGenBase . frozenOcean . biomeID ; } else { ai1 [ j1 + i1 * par3 ] = <NUM_LIT:0> ; } continue ; } if ( k2 > <NUM_LIT:0> && ( k1 == <NUM_LIT:0> || l1 == <NUM_LIT:0> || i2 == <NUM_LIT:0> || j2 == <NUM_LIT:0> ) ) { if ( nextInt ( <NUM_LIT:5> ) == <NUM_LIT:0> ) { if ( k2 == BiomeGenBase . icePlains . biomeID ) { ai1 [ j1 + i1 * par3 ] = BiomeGenBase . frozenOcean . biomeID ; } else { ai1 [ j1 + i1 * par3 ] = <NUM_LIT:0> ; } } else { ai1 [ j1 + i1 * par3 ] = k2 ; } } else { ai1 [ j1 + i1 * par3 ] = k2 ; } } } return ai1 ; } } </s>
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<s> package net . minecraft . src ; public class BlockSponge extends Block { protected BlockSponge ( int par1 ) { super ( par1 , Material . sponge ) ; blockIndexInTexture = <NUM_LIT> ; } public void onBlockAdded ( World world , int i , int j , int k ) { } public void onBlockRemoval ( World world , int i , int j , int k ) { } } </s>
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<s> package net . minecraft . src ; public class GenLayerAddMushroomIsland extends GenLayer { public GenLayerAddMushroomIsland ( long par1 , GenLayer par3GenLayer ) { super ( par1 ) ; parent = par3GenLayer ; } public int [ ] getInts ( int par1 , int par2 , int par3 , int par4 ) { int i = par1 - <NUM_LIT:1> ; int j = par2 - <NUM_LIT:1> ; int k = par3 + <NUM_LIT:2> ; int l = par4 + <NUM_LIT:2> ; int ai [ ] = parent . getInts ( i , j , k , l ) ; int ai1 [ ] = IntCache . getIntCache ( par3 * par4 ) ; for ( int i1 = <NUM_LIT:0> ; i1 < par4 ; i1 ++ ) { for ( int j1 = <NUM_LIT:0> ; j1 < par3 ; j1 ++ ) { int k1 = ai [ j1 + <NUM_LIT:0> + ( i1 + <NUM_LIT:0> ) * k ] ; int l1 = ai [ j1 + <NUM_LIT:2> + ( i1 + <NUM_LIT:0> ) * k ] ; int i2 = ai [ j1 + <NUM_LIT:0> + ( i1 + <NUM_LIT:2> ) * k ] ; int j2 = ai [ j1 + <NUM_LIT:2> + ( i1 + <NUM_LIT:2> ) * k ] ; int k2 = ai [ j1 + <NUM_LIT:1> + ( i1 + <NUM_LIT:1> ) * k ] ; initChunkSeed ( j1 + par1 , i1 + par2 ) ; if ( k2 == <NUM_LIT:0> && k1 == <NUM_LIT:0> && l1 == <NUM_LIT:0> && i2 == <NUM_LIT:0> && j2 == <NUM_LIT:0> && nextInt ( <NUM_LIT:100> ) == <NUM_LIT:0> ) { ai1 [ j1 + i1 * par3 ] = BiomeGenBase . mushroomIsland . biomeID ; } else { ai1 [ j1 + i1 * par3 ] = k2 ; } } } return ai1 ; } } </s>
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<s> package net . minecraft . src ; import java . util . Random ; public class BlockDoor extends Block { protected BlockDoor ( int par1 , Material par2Material ) { super ( par1 , par2Material ) ; blockIndexInTexture = <NUM_LIT> ; if ( par2Material == Material . iron ) { blockIndexInTexture ++ ; } float f = <NUM_LIT> ; float f1 = <NUM_LIT> ; setBlockBounds ( <NUM_LIT> - f , <NUM_LIT> , <NUM_LIT> - f , <NUM_LIT> + f , f1 , <NUM_LIT> + f ) ; } public boolean isOpaqueCube ( ) { return false ; } public boolean getBlocksMovement ( IBlockAccess par1IBlockAccess , int par2 , int par3 , int par4 ) { int i = getFullMetadata ( par1IBlockAccess , par2 , par3 , par4 ) ; return ( i & <NUM_LIT:4> ) != <NUM_LIT:0> ; } public boolean renderAsNormalBlock ( ) { return false ; } public int getRenderType ( ) { return <NUM_LIT:7> ; } public AxisAlignedBB getCollisionBoundingBoxFromPool ( World par1World , int par2 , int par3 , int par4 ) { setBlockBoundsBasedOnState ( par1World , par2 , par3 , par4 ) ; return super . getCollisionBoundingBoxFromPool ( par1World , par2 , par3 , par4 ) ; } public void setBlockBoundsBasedOnState ( IBlockAccess par1IBlockAccess , int par2 , int par3 , int par4 ) { setDoorRotation ( getFullMetadata ( par1IBlockAccess , par2 , par3 , par4 ) ) ; } public int getDoorOrientation ( IBlockAccess par1IBlockAccess , int par2 , int par3 , int par4 ) { return getFullMetadata ( par1IBlockAccess , par2 , par3 , par4 ) & <NUM_LIT:3> ; } public boolean func_48135_d ( IBlockAccess par1IBlockAccess , int par2 , int par3 , int par4 ) { return ( getFullMetadata ( par1IBlockAccess , par2 , par3 , par4 ) & <NUM_LIT:4> ) != <NUM_LIT:0> ; } private void setDoorRotation ( int par1 ) { float f = <NUM_LIT> ; setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; int i = par1 & <NUM_LIT:3> ; boolean flag = ( par1 & <NUM_LIT:4> ) != <NUM_LIT:0> ; boolean flag1 = ( par1 & <NUM_LIT> ) != <NUM_LIT:0> ; if ( i == <NUM_LIT:0> ) { if ( ! flag ) { setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , f , <NUM_LIT> , <NUM_LIT> ) ; } else if ( ! flag1 ) { setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , f ) ; } else { setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> - f , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; } } else if ( i == <NUM_LIT:1> ) { if ( ! flag ) { setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , f ) ; } else if ( ! flag1 ) { setBlockBounds ( <NUM_LIT> - f , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; } else { setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , f , <NUM_LIT> , <NUM_LIT> ) ; } } else if ( i == <NUM_LIT:2> ) { if ( ! flag ) { setBlockBounds ( <NUM_LIT> - f , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; } else if ( ! flag1 ) { setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> - f , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; } else { setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , f ) ; } } else if ( i == <NUM_LIT:3> ) { if ( ! flag ) { setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> - f , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; } else if ( ! flag1 ) { setBlockBounds ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , f , <NUM_LIT> , <NUM_LIT> ) ; } else { setBlockBounds ( <NUM_LIT> - f , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT> ) ; } } } public void onBlockClicked ( World par1World , int par2 , int par3 , int par4 , EntityPlayer par5EntityPlayer ) { blockActivated ( par1World , par2 , par3 , par4 , par5EntityPlayer ) ; } public boolean blockActivated ( World par1World , int par2 , int par3 , int par4 , EntityPlayer par5EntityPlayer ) { if ( blockMaterial == Material . iron ) { return true ; } int i = getFullMetadata ( par1World , par2 , par3 , par4 ) ; int j = i & <NUM_LIT:7> ; j ^= <NUM_LIT:4> ; if ( ( i & <NUM_LIT:8> ) != <NUM_LIT:0> ) { par1World . setBlockMetadataWithNotify ( par2 , par3 - <NUM_LIT:1> , par4 , j ) ; par1World . markBlocksDirty ( par2 , par3 - <NUM_LIT:1> , par4 , par2 , par3 , par4 ) ; } else { par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , j ) ; par1World . markBlocksDirty ( par2 , par3 , par4 , par2 , par3 , par4 ) ; } par1World . playAuxSFXAtEntity ( par5EntityPlayer , <NUM_LIT> , par2 , par3 , par4 , <NUM_LIT:0> ) ; return true ; } public void onPoweredBlockChange ( World par1World , int par2 , int par3 , int par4 , boolean par5 ) { int i = getFullMetadata ( par1World , par2 , par3 , par4 ) ; boolean flag = ( i & <NUM_LIT:4> ) != <NUM_LIT:0> ; if ( flag == par5 ) { return ; } int j = i & <NUM_LIT:7> ; j ^= <NUM_LIT:4> ; if ( ( i & <NUM_LIT:8> ) != <NUM_LIT:0> ) { par1World . setBlockMetadataWithNotify ( par2 , par3 - <NUM_LIT:1> , par4 , j ) ; par1World . markBlocksDirty ( par2 , par3 - <NUM_LIT:1> , par4 , par2 , par3 , par4 ) ; } else { par1World . setBlockMetadataWithNotify ( par2 , par3 , par4 , j ) ; par1World . markBlocksDirty ( par2 , par3 , par4 , par2 , par3 , par4 ) ; } par1World . playAuxSFXAtEntity ( null , <NUM_LIT> , par2 , par3 , par4 , <NUM_LIT:0> ) ; } public void onNeighborBlockChange ( World par1World , int par2 , int par3 , int par4 , int par5 ) { int i = par1World . getBlockMetadata ( par2 , par3 , par4 ) ; if ( ( i & <NUM_LIT:8> ) != <NUM_LIT:0> ) { if ( par1World . getBlockId ( par2 , par3 - <NUM_LIT:1> , par4 ) != blockID ) { par1World . setBlockWithNotify ( par2 , par3 , par4 , <NUM_LIT:0> ) ; } if ( par5 > <NUM_LIT:0> && par5 != blockID ) { onNeighborBlockChange ( par1World , par2 , par3 - <NUM_LIT:1> , par4 , par5 ) ; } } else { boolean flag = false ; if ( par1World . getBlockId ( par2 , par3 + <NUM_LIT:1> , par4 ) != blockID ) { par1World . setBlockWithNotify ( par2 , par3 , par4 , <NUM_LIT:0> ) ; flag = true ; } if ( ! par1World . isBlockNormalCube ( par2 , par3 - <NUM_LIT:1> , par4 ) ) { par1World . setBlockWithNotify ( par2 , par3 , par4 , <NUM_LIT:0> ) ; flag = true ; if ( par1World . getBlockId ( par2 , par3 + <NUM_LIT:1> , par4 ) == blockID ) { par1World . setBlockWithNotify ( par2 , par3 + <NUM_LIT:1> , par4 , <NUM_LIT:0> ) ; } } if ( flag ) { if ( ! par1World . isRemote ) { dropBlockAsItem ( par1World , par2 , par3 , par4 , i , <NUM_LIT:0> ) ; } } else { boolean flag1 = par1World . isBlockIndirectlyGettingPowered ( par2 , par3 , par4 ) || par1World . isBlockIndirectlyGettingPowered ( par2 , par3 + <NUM_LIT:1> , par4 ) ; if ( ( flag1 || par5 > <NUM_LIT:0> && Block . blocksList [ par5 ] . canProvidePower ( ) || par5 == <NUM_LIT:0> ) && par5 != blockID ) { onPoweredBlockChange ( par1World , par2 , par3 , par4 , flag1 ) ; } } } } public int idDropped ( int par1 , Random par2Random , int par3 ) { if ( ( par1 & <NUM_LIT:8> ) != <NUM_LIT:0> ) { return <NUM_LIT:0> ; } if ( blockMaterial == Material . iron ) { return Item . doorSteel . shiftedIndex ; } else { return Item . doorWood . shiftedIndex ; } } public MovingObjectPosition collisionRayTrace ( World par1World , int par2 , int par3 , int par4 , Vec3D par5Vec3D , Vec3D par6Vec3D ) { setBlockBoundsBasedOnState ( par1World , par2 , par3 , par4 ) ; return super . collisionRayTrace ( par1World , par2 , par3 , par4 , par5Vec3D , par6Vec3D ) ; } public boolean canPlaceBlockAt ( World par1World , int par2 , int par3 , int par4 ) { if ( par3 >= <NUM_LIT:255> ) { return false ; } else { return par1World . isBlockNormalCube ( par2 , par3 - <NUM_LIT:1> , par4 ) && super . canPlaceBlockAt ( par1World , par2 , par3 , par4 ) && super . canPlaceBlockAt ( par1World , par2 , par3 + <NUM_LIT:1> , par4 ) ; } } public int getMobilityFlag ( ) { return <NUM_LIT:1> ; } public int getFullMetadata ( IBlockAccess par1IBlockAccess , int par2 , int par3 , int par4 ) { int i = par1IBlockAccess . getBlockMetadata ( par2 , par3 , par4 ) ; boolean flag = ( i & <NUM_LIT:8> ) != <NUM_LIT:0> ; int j ; int k ; if ( flag ) { j = par1IBlockAccess . getBlockMetadata ( par2 , par3 - <NUM_LIT:1> , par4 ) ; k = i ; } else { j = i ; k = par1IBlockAccess . getBlockMetadata ( par2 , par3 + <NUM_LIT:1> , par4 ) ; } boolean flag1 = ( k & <NUM_LIT:1> ) != <NUM_LIT:0> ; int l = j & <NUM_LIT:7> | ( flag ? <NUM_LIT:8> : <NUM_LIT:0> ) | ( flag1 ? <NUM_LIT> : <NUM_LIT:0> ) ; return l ; } } </s>
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<s> package net . minecraft . src ; public class PathPoint { public final int xCoord ; public final int yCoord ; public final int zCoord ; private final int hash ; int index ; float totalPathDistance ; float distanceToNext ; float distanceToTarget ; PathPoint previous ; public boolean isFirst ; public PathPoint ( int par1 , int par2 , int par3 ) { index = - <NUM_LIT:1> ; isFirst = false ; xCoord = par1 ; yCoord = par2 ; zCoord = par3 ; hash = makeHash ( par1 , par2 , par3 ) ; } public static int makeHash ( int par0 , int par1 , int par2 ) { return par1 & <NUM_LIT> | ( par0 & <NUM_LIT> ) << <NUM_LIT:8> | ( par2 & <NUM_LIT> ) << <NUM_LIT:24> | ( par0 >= <NUM_LIT:0> ? <NUM_LIT:0> : <NUM_LIT> ) | ( par2 >= <NUM_LIT:0> ? <NUM_LIT:0> : <NUM_LIT> ) ; } public float distanceTo ( PathPoint par1PathPoint ) { float f = par1PathPoint . xCoord - xCoord ; float f1 = par1PathPoint . yCoord - yCoord ; float f2 = par1PathPoint . zCoord - zCoord ; return MathHelper . sqrt_float ( f * f + f1 * f1 + f2 * f2 ) ; } public boolean equals ( Object par1Obj ) { if ( par1Obj instanceof PathPoint ) { PathPoint pathpoint = ( PathPoint ) par1Obj ; return hash == pathpoint . hash && xCoord == pathpoint . xCoord && yCoord == pathpoint . yCoord && zCoord == pathpoint . zCoord ; } else { return false ; } } public int hashCode ( ) { return hash ; } public boolean isAssigned ( ) { return index >= <NUM_LIT:0> ; } public String toString ( ) { return ( new StringBuilder ( ) ) . append ( xCoord ) . append ( "<STR_LIT:U+002CU+0020>" ) . append ( yCoord ) . append ( "<STR_LIT:U+002CU+0020>" ) . append ( zCoord ) . toString ( ) ; } } </s>
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<s> package net . minecraft . src ; public class BlockWood extends Block { public BlockWood ( int par1 ) { super ( par1 , <NUM_LIT:4> , Material . wood ) ; } public int getBlockTextureFromSideAndMetadata ( int par1 , int par2 ) { switch ( par2 ) { default : return <NUM_LIT:4> ; case <NUM_LIT:1> : return <NUM_LIT> ; case <NUM_LIT:2> : return <NUM_LIT> ; case <NUM_LIT:3> : return <NUM_LIT> ; } } protected int damageDropped ( int par1 ) { return par1 ; } } </s>
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<s> package net . minecraft . src ; import java . util . List ; import java . util . Random ; public class ComponentStrongholdRoomCrossing extends ComponentStronghold { private static final StructurePieceTreasure chestLoot [ ] ; protected final EnumDoor doorType ; protected final int roomType ; public ComponentStrongholdRoomCrossing ( int par1 , Random par2Random , StructureBoundingBox par3StructureBoundingBox , int par4 ) { super ( par1 ) ; coordBaseMode = par4 ; doorType = getRandomDoor ( par2Random ) ; boundingBox = par3StructureBoundingBox ; roomType = par2Random . nextInt ( <NUM_LIT:5> ) ; } public void buildComponent ( StructureComponent par1StructureComponent , List par2List , Random par3Random ) { getNextComponentNormal ( ( ComponentStrongholdStairs2 ) par1StructureComponent , par2List , par3Random , <NUM_LIT:4> , <NUM_LIT:1> ) ; getNextComponentX ( ( ComponentStrongholdStairs2 ) par1StructureComponent , par2List , par3Random , <NUM_LIT:1> , <NUM_LIT:4> ) ; getNextComponentZ ( ( ComponentStrongholdStairs2 ) par1StructureComponent , par2List , par3Random , <NUM_LIT:1> , <NUM_LIT:4> ) ; } public static ComponentStrongholdRoomCrossing findValidPlacement ( List par0List , Random par1Random , int par2 , int par3 , int par4 , int par5 , int par6 ) { StructureBoundingBox structureboundingbox = StructureBoundingBox . getComponentToAddBoundingBox ( par2 , par3 , par4 , - <NUM_LIT:4> , - <NUM_LIT:1> , <NUM_LIT:0> , <NUM_LIT:11> , <NUM_LIT:7> , <NUM_LIT:11> , par5 ) ; if ( ! canStrongholdGoDeeper ( structureboundingbox ) || StructureComponent . findIntersecting ( par0List , structureboundingbox ) != null ) { return null ; } else { return new ComponentStrongholdRoomCrossing ( par6 , par1Random , structureboundingbox , par5 ) ; } } public boolean addComponentParts ( World par1World , Random par2Random , StructureBoundingBox par3StructureBoundingBox ) { if ( isLiquidInStructureBoundingBox ( par1World , par3StructureBoundingBox ) ) { return false ; } fillWithRandomizedBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:10> , <NUM_LIT:6> , <NUM_LIT:10> , true , par2Random , StructureStrongholdPieces . getStrongholdStones ( ) ) ; placeDoor ( par1World , par2Random , par3StructureBoundingBox , doorType , <NUM_LIT:4> , <NUM_LIT:1> , <NUM_LIT:0> ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:4> , <NUM_LIT:1> , <NUM_LIT:10> , <NUM_LIT:6> , <NUM_LIT:3> , <NUM_LIT:10> , <NUM_LIT:0> , <NUM_LIT:0> , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:4> , <NUM_LIT:0> , <NUM_LIT:3> , <NUM_LIT:6> , <NUM_LIT:0> , <NUM_LIT:0> , false ) ; fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:10> , <NUM_LIT:1> , <NUM_LIT:4> , <NUM_LIT:10> , <NUM_LIT:3> , <NUM_LIT:6> , <NUM_LIT:0> , <NUM_LIT:0> , false ) ; switch ( roomType ) { default : break ; case <NUM_LIT:0> : placeBlockAtCurrentPosition ( par1World , Block . stoneBrick . blockID , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:1> , <NUM_LIT:5> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . stoneBrick . blockID , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:2> , <NUM_LIT:5> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . stoneBrick . blockID , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:3> , <NUM_LIT:5> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . torchWood . blockID , <NUM_LIT:0> , <NUM_LIT:4> , <NUM_LIT:3> , <NUM_LIT:5> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . torchWood . blockID , <NUM_LIT:0> , <NUM_LIT:6> , <NUM_LIT:3> , <NUM_LIT:5> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . torchWood . blockID , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:3> , <NUM_LIT:4> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . torchWood . blockID , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:3> , <NUM_LIT:6> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . stairSingle . blockID , <NUM_LIT:0> , <NUM_LIT:4> , <NUM_LIT:1> , <NUM_LIT:4> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . stairSingle . blockID , <NUM_LIT:0> , <NUM_LIT:4> , <NUM_LIT:1> , <NUM_LIT:5> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . stairSingle . blockID , <NUM_LIT:0> , <NUM_LIT:4> , <NUM_LIT:1> , <NUM_LIT:6> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . stairSingle . blockID , <NUM_LIT:0> , <NUM_LIT:6> , <NUM_LIT:1> , <NUM_LIT:4> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . stairSingle . blockID , <NUM_LIT:0> , <NUM_LIT:6> , <NUM_LIT:1> , <NUM_LIT:5> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . stairSingle . blockID , <NUM_LIT:0> , <NUM_LIT:6> , <NUM_LIT:1> , <NUM_LIT:6> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . stairSingle . blockID , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:1> , <NUM_LIT:4> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . stairSingle . blockID , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:1> , <NUM_LIT:6> , par3StructureBoundingBox ) ; break ; case <NUM_LIT:1> : for ( int i = <NUM_LIT:0> ; i < <NUM_LIT:5> ; i ++ ) { placeBlockAtCurrentPosition ( par1World , Block . stoneBrick . blockID , <NUM_LIT:0> , <NUM_LIT:3> , <NUM_LIT:1> , <NUM_LIT:3> + i , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . stoneBrick . blockID , <NUM_LIT:0> , <NUM_LIT:7> , <NUM_LIT:1> , <NUM_LIT:3> + i , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . stoneBrick . blockID , <NUM_LIT:0> , <NUM_LIT:3> + i , <NUM_LIT:1> , <NUM_LIT:3> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . stoneBrick . blockID , <NUM_LIT:0> , <NUM_LIT:3> + i , <NUM_LIT:1> , <NUM_LIT:7> , par3StructureBoundingBox ) ; } placeBlockAtCurrentPosition ( par1World , Block . stoneBrick . blockID , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:1> , <NUM_LIT:5> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . stoneBrick . blockID , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:2> , <NUM_LIT:5> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . stoneBrick . blockID , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:3> , <NUM_LIT:5> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . waterMoving . blockID , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:4> , <NUM_LIT:5> , par3StructureBoundingBox ) ; break ; case <NUM_LIT:2> : for ( int j = <NUM_LIT:1> ; j <= <NUM_LIT:9> ; j ++ ) { placeBlockAtCurrentPosition ( par1World , Block . cobblestone . blockID , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:3> , j , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . cobblestone . blockID , <NUM_LIT:0> , <NUM_LIT:9> , <NUM_LIT:3> , j , par3StructureBoundingBox ) ; } for ( int k = <NUM_LIT:1> ; k <= <NUM_LIT:9> ; k ++ ) { placeBlockAtCurrentPosition ( par1World , Block . cobblestone . blockID , <NUM_LIT:0> , k , <NUM_LIT:3> , <NUM_LIT:1> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . cobblestone . blockID , <NUM_LIT:0> , k , <NUM_LIT:3> , <NUM_LIT:9> , par3StructureBoundingBox ) ; } placeBlockAtCurrentPosition ( par1World , Block . cobblestone . blockID , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:1> , <NUM_LIT:4> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . cobblestone . blockID , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:1> , <NUM_LIT:6> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . cobblestone . blockID , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:3> , <NUM_LIT:4> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . cobblestone . blockID , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:3> , <NUM_LIT:6> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . cobblestone . blockID , <NUM_LIT:0> , <NUM_LIT:4> , <NUM_LIT:1> , <NUM_LIT:5> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . cobblestone . blockID , <NUM_LIT:0> , <NUM_LIT:6> , <NUM_LIT:1> , <NUM_LIT:5> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . cobblestone . blockID , <NUM_LIT:0> , <NUM_LIT:4> , <NUM_LIT:3> , <NUM_LIT:5> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . cobblestone . blockID , <NUM_LIT:0> , <NUM_LIT:6> , <NUM_LIT:3> , <NUM_LIT:5> , par3StructureBoundingBox ) ; for ( int l = <NUM_LIT:1> ; l <= <NUM_LIT:3> ; l ++ ) { placeBlockAtCurrentPosition ( par1World , Block . cobblestone . blockID , <NUM_LIT:0> , <NUM_LIT:4> , l , <NUM_LIT:4> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . cobblestone . blockID , <NUM_LIT:0> , <NUM_LIT:6> , l , <NUM_LIT:4> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . cobblestone . blockID , <NUM_LIT:0> , <NUM_LIT:4> , l , <NUM_LIT:6> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . cobblestone . blockID , <NUM_LIT:0> , <NUM_LIT:6> , l , <NUM_LIT:6> , par3StructureBoundingBox ) ; } placeBlockAtCurrentPosition ( par1World , Block . torchWood . blockID , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:3> , <NUM_LIT:5> , par3StructureBoundingBox ) ; for ( int i1 = <NUM_LIT:2> ; i1 <= <NUM_LIT:8> ; i1 ++ ) { placeBlockAtCurrentPosition ( par1World , Block . planks . blockID , <NUM_LIT:0> , <NUM_LIT:2> , <NUM_LIT:3> , i1 , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . planks . blockID , <NUM_LIT:0> , <NUM_LIT:3> , <NUM_LIT:3> , i1 , par3StructureBoundingBox ) ; if ( i1 <= <NUM_LIT:3> || i1 >= <NUM_LIT:7> ) { placeBlockAtCurrentPosition ( par1World , Block . planks . blockID , <NUM_LIT:0> , <NUM_LIT:4> , <NUM_LIT:3> , i1 , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . planks . blockID , <NUM_LIT:0> , <NUM_LIT:5> , <NUM_LIT:3> , i1 , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . planks . blockID , <NUM_LIT:0> , <NUM_LIT:6> , <NUM_LIT:3> , i1 , par3StructureBoundingBox ) ; } placeBlockAtCurrentPosition ( par1World , Block . planks . blockID , <NUM_LIT:0> , <NUM_LIT:7> , <NUM_LIT:3> , i1 , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . planks . blockID , <NUM_LIT:0> , <NUM_LIT:8> , <NUM_LIT:3> , i1 , par3StructureBoundingBox ) ; } placeBlockAtCurrentPosition ( par1World , Block . ladder . blockID , getMetadataWithOffset ( Block . ladder . blockID , <NUM_LIT:4> ) , <NUM_LIT:9> , <NUM_LIT:1> , <NUM_LIT:3> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . ladder . blockID , getMetadataWithOffset ( Block . ladder . blockID , <NUM_LIT:4> ) , <NUM_LIT:9> , <NUM_LIT:2> , <NUM_LIT:3> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . ladder . blockID , getMetadataWithOffset ( Block . ladder . blockID , <NUM_LIT:4> ) , <NUM_LIT:9> , <NUM_LIT:3> , <NUM_LIT:3> , par3StructureBoundingBox ) ; createTreasureChestAtCurrentPosition ( par1World , par3StructureBoundingBox , par2Random , <NUM_LIT:3> , <NUM_LIT:4> , <NUM_LIT:8> , chestLoot , <NUM_LIT:1> + par2Random . nextInt ( <NUM_LIT:4> ) ) ; break ; } return true ; } static { chestLoot = ( new StructurePieceTreasure [ ] { new StructurePieceTreasure ( Item . ingotIron . shiftedIndex , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:5> , <NUM_LIT:10> ) , new StructurePieceTreasure ( Item . ingotGold . shiftedIndex , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:3> , <NUM_LIT:5> ) , new StructurePieceTreasure ( Item . redstone . shiftedIndex , <NUM_LIT:0> , <NUM_LIT:4> , <NUM_LIT:9> , <NUM_LIT:5> ) , new StructurePieceTreasure ( Item . coal . shiftedIndex , <NUM_LIT:0> , <NUM_LIT:3> , <NUM_LIT:8> , <NUM_LIT:10> ) , new StructurePieceTreasure ( Item . bread . shiftedIndex , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:3> , <NUM_LIT:15> ) , new StructurePieceTreasure ( Item . appleRed . shiftedIndex , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:3> , <NUM_LIT:15> ) , new StructurePieceTreasure ( Item . pickaxeSteel . shiftedIndex , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:1> , <NUM_LIT:1> ) } ) ; } } </s>
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<s> package net . minecraft . src ; public class RConConsoleSource implements ICommandListener { public static final RConConsoleSource instance = new RConConsoleSource ( ) ; private StringBuffer buffer ; public RConConsoleSource ( ) { buffer = new StringBuffer ( ) ; } public void resetLog ( ) { buffer . setLength ( <NUM_LIT:0> ) ; } public String getLogContents ( ) { return buffer . toString ( ) ; } public void log ( String par1Str ) { buffer . append ( par1Str ) ; } public String getUsername ( ) { return "<STR_LIT>" ; } } </s>
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<s> package net . minecraft . src ; import java . util . List ; import java . util . Random ; public class ComponentVillageTorch extends ComponentVillage { private int averageGroundLevel ; public ComponentVillageTorch ( int par1 , Random par2Random , StructureBoundingBox par3StructureBoundingBox , int par4 ) { super ( par1 ) ; averageGroundLevel = - <NUM_LIT:1> ; coordBaseMode = par4 ; boundingBox = par3StructureBoundingBox ; } public void buildComponent ( StructureComponent structurecomponent , List list , Random random ) { } public static StructureBoundingBox findValidPlacement ( List par0List , Random par1Random , int par2 , int par3 , int par4 , int par5 ) { StructureBoundingBox structureboundingbox = StructureBoundingBox . getComponentToAddBoundingBox ( par2 , par3 , par4 , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:3> , <NUM_LIT:4> , <NUM_LIT:2> , par5 ) ; if ( StructureComponent . findIntersecting ( par0List , structureboundingbox ) != null ) { return null ; } else { return structureboundingbox ; } } public boolean addComponentParts ( World par1World , Random par2Random , StructureBoundingBox par3StructureBoundingBox ) { if ( averageGroundLevel < <NUM_LIT:0> ) { averageGroundLevel = getAverageGroundLevel ( par1World , par3StructureBoundingBox ) ; if ( averageGroundLevel < <NUM_LIT:0> ) { return true ; } boundingBox . offset ( <NUM_LIT:0> , ( ( averageGroundLevel - boundingBox . maxY ) + <NUM_LIT:4> ) - <NUM_LIT:1> , <NUM_LIT:0> ) ; } fillWithBlocks ( par1World , par3StructureBoundingBox , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:2> , <NUM_LIT:3> , <NUM_LIT:1> , <NUM_LIT:0> , <NUM_LIT:0> , false ) ; placeBlockAtCurrentPosition ( par1World , Block . fence . blockID , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:0> , <NUM_LIT:0> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . fence . blockID , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:1> , <NUM_LIT:0> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . fence . blockID , <NUM_LIT:0> , <NUM_LIT:1> , <NUM_LIT:2> , <NUM_LIT:0> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . cloth . blockID , <NUM_LIT:15> , <NUM_LIT:1> , <NUM_LIT:3> , <NUM_LIT:0> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . torchWood . blockID , <NUM_LIT:15> , <NUM_LIT:0> , <NUM_LIT:3> , <NUM_LIT:0> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . torchWood . blockID , <NUM_LIT:15> , <NUM_LIT:1> , <NUM_LIT:3> , <NUM_LIT:1> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . torchWood . blockID , <NUM_LIT:15> , <NUM_LIT:2> , <NUM_LIT:3> , <NUM_LIT:0> , par3StructureBoundingBox ) ; placeBlockAtCurrentPosition ( par1World , Block . torchWood . blockID , <NUM_LIT:15> , <NUM_LIT:1> , <NUM_LIT:3> , - <NUM_LIT:1> , par3StructureBoundingBox ) ; return true ; } } </s>
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<s> package net . minecraft . src ; import java . util . Random ; public class BlockSnowBlock extends Block { protected BlockSnowBlock ( int par1 , int par2 ) { super ( par1 , par2 , Material . craftedSnow ) ; setTickRandomly ( true ) ; } public int idDropped ( int par1 , Random par2Random , int par3 ) { return Item . snowball . shiftedIndex ; } public int quantityDropped ( Random par1Random ) { return <NUM_LIT:4> ; } public void updateTick ( World par1World , int par2 , int par3 , int par4 , Random par5Random ) { if ( par1World . getSavedLightValue ( EnumSkyBlock . Block , par2 , par3 , par4 ) > <NUM_LIT:11> ) { dropBlockAsItem ( par1World , par2 , par3 , par4 , par1World . getBlockMetadata ( par2 , par3 , par4 ) , <NUM_LIT:0> ) ; par1World . setBlockWithNotify ( par2 , par3 , par4 , <NUM_LIT:0> ) ; } } } </s>
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<s> package net . minecraft . src ; class IntHashMapEntry { final int hashEntry ; Object valueEntry ; IntHashMapEntry nextEntry ; final int slotHash ; IntHashMapEntry ( int par1 , int par2 , Object par3Obj , IntHashMapEntry par4IntHashMapEntry ) { valueEntry = par3Obj ; nextEntry = par4IntHashMapEntry ; hashEntry = par2 ; slotHash = par1 ; } public final int getHash ( ) { return hashEntry ; } public final Object getValue ( ) { return valueEntry ; } public final boolean equals ( Object par1Obj ) { if ( ! ( par1Obj instanceof IntHashMapEntry ) ) { return false ; } IntHashMapEntry inthashmapentry = ( IntHashMapEntry ) par1Obj ; Integer integer = Integer . valueOf ( getHash ( ) ) ; Integer integer1 = Integer . valueOf ( inthashmapentry . getHash ( ) ) ; if ( integer == integer1 || integer != null && integer . equals ( integer1 ) ) { Object obj = getValue ( ) ; Object obj1 = inthashmapentry . getValue ( ) ; if ( obj == obj1 || obj != null && obj . equals ( obj1 ) ) { return true ; } } return false ; } public final int hashCode ( ) { return IntHashMap . getHash ( hashEntry ) ; } public final String toString ( ) { return ( new StringBuilder ( ) ) . append ( getHash ( ) ) . append ( "<STR_LIT:=>" ) . append ( getValue ( ) ) . toString ( ) ; } } </s>
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<s> package net . minecraft . src ; import java . util . * ; class StructureVillageStart extends StructureStart { private boolean hasMoreThanTwoComponents ; public StructureVillageStart ( World par1World , Random par2Random , int par3 , int par4 , int par5 ) { hasMoreThanTwoComponents = false ; int i = par5 ; ArrayList arraylist = StructureVillagePieces . getStructureVillageWeightedPieceList ( par2Random , i ) ; ComponentVillageStartPiece componentvillagestartpiece = new ComponentVillageStartPiece ( par1World . getWorldChunkManager ( ) , <NUM_LIT:0> , par2Random , ( par3 << <NUM_LIT:4> ) + <NUM_LIT:2> , ( par4 << <NUM_LIT:4> ) + <NUM_LIT:2> , arraylist , i ) ; components . add ( componentvillagestartpiece ) ; componentvillagestartpiece . buildComponent ( componentvillagestartpiece , components , par2Random ) ; ArrayList arraylist1 = componentvillagestartpiece . field_35387_f ; for ( ArrayList arraylist2 = componentvillagestartpiece . field_35389_e ; ! arraylist1 . isEmpty ( ) || ! arraylist2 . isEmpty ( ) ; ) { if ( ! arraylist1 . isEmpty ( ) ) { int j = par2Random . nextInt ( arraylist1 . size ( ) ) ; StructureComponent structurecomponent = ( StructureComponent ) arraylist1 . remove ( j ) ; structurecomponent . buildComponent ( componentvillagestartpiece , components , par2Random ) ; } else { int k = par2Random . nextInt ( arraylist2 . size ( ) ) ; StructureComponent structurecomponent1 = ( StructureComponent ) arraylist2 . remove ( k ) ; structurecomponent1 . buildComponent ( componentvillagestartpiece , components , par2Random ) ; } } updateBoundingBox ( ) ; int l = <NUM_LIT:0> ; Iterator iterator = components . iterator ( ) ; do { if ( ! iterator . hasNext ( ) ) { break ; } StructureComponent structurecomponent2 = ( StructureComponent ) iterator . next ( ) ; if ( ! ( structurecomponent2 instanceof ComponentVillageRoadPiece ) ) { l ++ ; } } while ( true ) ; hasMoreThanTwoComponents = l > <NUM_LIT:2> ; } public boolean isSizeableStructure ( ) { return hasMoreThanTwoComponents ; } } </s>
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<s> package net . minecraft . src ; import java . io . * ; import java . util . * ; public abstract class Packet { public static IntHashMap packetIdToClassMap = new IntHashMap ( ) ; private static Map packetClassToIdMap = new HashMap ( ) ; private static Set clientPacketIdList = new HashSet ( ) ; private static Set serverPacketIdList = new HashSet ( ) ; public final long creationTimeMillis = System . currentTimeMillis ( ) ; public static long field_48101_l ; public static long field_48102_m ; public static long field_48099_n ; public static long field_48100_o ; public boolean isChunkDataPacket ; public Packet ( ) { isChunkDataPacket = false ; } static void addIdClassMapping ( int par0 , boolean par1 , boolean par2 , Class par3Class ) { if ( packetIdToClassMap . containsItem ( par0 ) ) { throw new IllegalArgumentException ( ( new StringBuilder ( ) ) . append ( "<STR_LIT>" ) . append ( par0 ) . toString ( ) ) ; } if ( packetClassToIdMap . containsKey ( par3Class ) ) { throw new IllegalArgumentException ( ( new StringBuilder ( ) ) . append ( "<STR_LIT>" ) . append ( par3Class ) . toString ( ) ) ; } packetIdToClassMap . addKey ( par0 , par3Class ) ; packetClassToIdMap . put ( par3Class , Integer . valueOf ( par0 ) ) ; if ( par1 ) { clientPacketIdList . add ( Integer . valueOf ( par0 ) ) ; } if ( par2 ) { serverPacketIdList . add ( Integer . valueOf ( par0 ) ) ; } } public static Packet getNewPacket ( int par0 ) { try { Class class1 = ( Class ) packetIdToClassMap . lookup ( par0 ) ; if ( class1 == null ) { return null ; } else { return ( Packet ) class1 . newInstance ( ) ; } } catch ( Exception exception ) { exception . printStackTrace ( ) ; } System . out . println ( ( new StringBuilder ( ) ) . append ( "<STR_LIT>" ) . append ( par0 ) . toString ( ) ) ; return null ; } public final int getPacketId ( ) { return ( ( Integer ) packetClassToIdMap . get ( getClass ( ) ) ) . intValue ( ) ; } public static Packet readPacket ( DataInputStream par0DataInputStream , boolean par1 ) throws IOException { int i = <NUM_LIT:0> ; Packet packet = null ; try { i = par0DataInputStream . read ( ) ; if ( i == - <NUM_LIT:1> ) { return null ; } if ( par1 && ! serverPacketIdList . contains ( Integer . valueOf ( i ) ) || ! par1 && ! clientPacketIdList . contains ( Integer . valueOf ( i ) ) ) { throw new IOException ( ( new StringBuilder ( ) ) . append ( "<STR_LIT>" ) . append ( i ) . toString ( ) ) ; } packet = getNewPacket ( i ) ; if ( packet == null ) { throw new IOException ( ( new StringBuilder ( ) ) . append ( "<STR_LIT>" ) . append ( i ) . toString ( ) ) ; } packet . readPacketData ( par0DataInputStream ) ; field_48101_l ++ ; field_48102_m += packet . getPacketSize ( ) ; } catch ( EOFException eofexception ) { System . out . println ( "<STR_LIT>" ) ; return null ; } PacketCount . countPacket ( i , packet . getPacketSize ( ) ) ; field_48101_l ++ ; field_48102_m += packet . getPacketSize ( ) ; return packet ; } public static void writePacket ( Packet par0Packet , DataOutputStream par1DataOutputStream ) throws IOException { par1DataOutputStream . write ( par0Packet . getPacketId ( ) ) ; par0Packet . writePacketData ( par1DataOutputStream ) ; field_48099_n ++ ; field_48100_o += par0Packet . getPacketSize ( ) ; } public static void writeString ( String par0Str , DataOutputStream par1DataOutputStream ) throws IOException { if ( par0Str . length ( ) > <NUM_LIT> ) { throw new IOException ( "<STR_LIT>" ) ; } else { par1DataOutputStream . writeShort ( par0Str . length ( ) ) ; par1DataOutputStream . writeChars ( par0Str ) ; return ; } } public static String readString ( DataInputStream par0DataInputStream , int par1 ) throws IOException { short word0 = par0DataInputStream . readShort ( ) ; if ( word0 > par1 ) { throw new IOException ( ( new StringBuilder ( ) ) . append ( "<STR_LIT>" ) . append ( word0 ) . append ( "<STR_LIT>" ) . append ( par1 ) . append ( "<STR_LIT:)>" ) . toString ( ) ) ; } if ( word0 < <NUM_LIT:0> ) { throw new IOException ( "<STR_LIT>" ) ; } StringBuilder stringbuilder = new StringBuilder ( ) ; for ( int i = <NUM_LIT:0> ; i < word0 ; i ++ ) { stringbuilder . append ( par0DataInputStream . readChar ( ) ) ; } return stringbuilder . toString ( ) ; } public abstract void readPacketData ( DataInputStream datainputstream ) throws IOException ; public abstract void writePacketData ( DataOutputStream dataoutputstream ) throws IOException ; public abstract void processPacket ( NetHandler nethandler ) ; public abstract int getPacketSize ( ) ; protected ItemStack readItemStack ( DataInputStream par1DataInputStream ) throws IOException { ItemStack itemstack = null ; short word0 = par1DataInputStream . readShort ( ) ; if ( word0 >= <NUM_LIT:0> ) { byte byte0 = par1DataInputStream . readByte ( ) ; short word1 = par1DataInputStream . readShort ( ) ; itemstack = new ItemStack ( word0 , byte0 , word1 ) ; if ( Item . itemsList [ word0 ] . isDamageable ( ) || Item . itemsList [ word0 ] . func_46003_i ( ) ) { itemstack . stackTagCompound = readNBTTagCompound ( par1DataInputStream ) ; } } return itemstack ; } protected void writeItemStack ( ItemStack par1ItemStack , DataOutputStream par2DataOutputStream ) throws IOException { if ( par1ItemStack == null ) { par2DataOutputStream . writeShort ( - <NUM_LIT:1> ) ; } else { par2DataOutputStream . writeShort ( par1ItemStack . itemID ) ; par2DataOutputStream . writeByte ( par1ItemStack . stackSize ) ; par2DataOutputStream . writeShort ( par1ItemStack . getItemDamage ( ) ) ; if ( par1ItemStack . getItem ( ) . isDamageable ( ) || par1ItemStack . getItem ( ) . func_46003_i ( ) ) { writeNBTTagCompound ( par1ItemStack . stackTagCompound , par2DataOutputStream ) ; } } } protected NBTTagCompound readNBTTagCompound ( DataInputStream par1DataInputStream ) throws IOException { short word0 = par1DataInputStream . readShort ( ) ; if ( word0 < <NUM_LIT:0> ) { return null ; } else { byte abyte0 [ ] = new byte [ word0 ] ; par1DataInputStream . readFully ( abyte0 ) ; return CompressedStreamTools . decompress ( abyte0 ) ; } } protected void writeNBTTagCompound ( NBTTagCompound par1NBTTagCompound , DataOutputStream par2DataOutputStream ) throws IOException { if ( par1NBTTagCompound == null ) { par2DataOutputStream . writeShort ( - <NUM_LIT:1> ) ; } else { byte abyte0 [ ] = CompressedStreamTools . compress ( par1NBTTagCompound ) ; par2DataOutputStream . writeShort ( ( short ) abyte0 . length ) ; par2DataOutputStream . write ( abyte0 ) ; } } static { addIdClassMapping ( <NUM_LIT:0> , true , true , net . minecraft . src . Packet0KeepAlive . class ) ; addIdClassMapping ( <NUM_LIT:1> , true , true , net . minecraft . src . Packet1Login . class ) ; addIdClassMapping ( <NUM_LIT:2> , true , true , net . minecraft . src . Packet2Handshake . class ) ; addIdClassMapping ( <NUM_LIT:3> , true , true , net . minecraft . src . Packet3Chat . class ) ; addIdClassMapping ( <NUM_LIT:4> , true , false , net . minecraft . src . Packet4UpdateTime . class ) ; addIdClassMapping ( <NUM_LIT:5> , true , false , net . minecraft . src . Packet5PlayerInventory . class ) ; addIdClassMapping ( <NUM_LIT:6> , true , false , net . minecraft . src . Packet6SpawnPosition . class ) ; addIdClassMapping ( <NUM_LIT:7> , false , true , net . minecraft . src . Packet7UseEntity . class ) ; addIdClassMapping ( <NUM_LIT:8> , true , false , net . minecraft . src . Packet8UpdateHealth . class ) ; addIdClassMapping ( <NUM_LIT:9> , true , true , net . minecraft . src . Packet9Respawn . class ) ; addIdClassMapping ( <NUM_LIT:10> , true , true , net . minecraft . src . Packet10Flying . class ) ; addIdClassMapping ( <NUM_LIT:11> , true , true , net . minecraft . src . Packet11PlayerPosition . class ) ; addIdClassMapping ( <NUM_LIT:12> , true , true , net . minecraft . src . Packet12PlayerLook . class ) ; addIdClassMapping ( <NUM_LIT> , true , true , net . minecraft . src . Packet13PlayerLookMove . class ) ; addIdClassMapping ( <NUM_LIT> , false , true , net . minecraft . src . Packet14BlockDig . class ) ; addIdClassMapping ( <NUM_LIT:15> , false , true , net . minecraft . src . Packet15Place . class ) ; addIdClassMapping ( <NUM_LIT:16> , false , true , net . minecraft . src . Packet16BlockItemSwitch . class ) ; addIdClassMapping ( <NUM_LIT> , true , false , net . minecraft . src . Packet17Sleep . class ) ; addIdClassMapping ( <NUM_LIT> , true , true , net . minecraft . src . Packet18Animation . class ) ; addIdClassMapping ( <NUM_LIT> , false , true , net . minecraft . src . Packet19EntityAction . class ) ; addIdClassMapping ( <NUM_LIT:20> , true , false , net . minecraft . src . Packet20NamedEntitySpawn . class ) ; addIdClassMapping ( <NUM_LIT> , true , false , net . minecraft . src . Packet21PickupSpawn . class ) ; addIdClassMapping ( <NUM_LIT> , true , false , net . minecraft . src . Packet22Collect . class ) ; addIdClassMapping ( <NUM_LIT> , true , false , net . minecraft . src . Packet23VehicleSpawn . class ) ; addIdClassMapping ( <NUM_LIT:24> , true , false , net . minecraft . src . Packet24MobSpawn . class ) ; addIdClassMapping ( <NUM_LIT> , true , false , net . minecraft . src . Packet25EntityPainting . class ) ; addIdClassMapping ( <NUM_LIT> , true , false , net . minecraft . src . Packet26EntityExpOrb . class ) ; addIdClassMapping ( <NUM_LIT> , true , false , net . minecraft . src . Packet28EntityVelocity . class ) ; addIdClassMapping ( <NUM_LIT> , true , false , net . minecraft . src . Packet29DestroyEntity . class ) ; addIdClassMapping ( <NUM_LIT:30> , true , false , net . minecraft . src . Packet30Entity . class ) ; addIdClassMapping ( <NUM_LIT:31> , true , false , net . minecraft . src . Packet31RelEntityMove . class ) ; addIdClassMapping ( <NUM_LIT:32> , true , false , net . minecraft . src . Packet32EntityLook . class ) ; addIdClassMapping ( <NUM_LIT> , true , false , net . minecraft . src . Packet33RelEntityMoveLook . class ) ; addIdClassMapping ( <NUM_LIT> , true , false , net . minecraft . src . Packet34EntityTeleport . class ) ; addIdClassMapping ( <NUM_LIT> , true , false , net . minecraft . src . Packet35EntityHeadRotation . class ) ; addIdClassMapping ( <NUM_LIT> , true , false , net . minecraft . src . Packet38EntityStatus . class ) ; addIdClassMapping ( <NUM_LIT> , true , false , net . minecraft . src . Packet39AttachEntity . class ) ; addIdClassMapping ( <NUM_LIT> , true , false , net . minecraft . src . Packet40EntityMetadata . class ) ; addIdClassMapping ( <NUM_LIT> , true , false , net . minecraft . src . Packet41EntityEffect . class ) ; addIdClassMapping ( <NUM_LIT> , true , false , net . minecraft . src . Packet42RemoveEntityEffect . class ) ; addIdClassMapping ( <NUM_LIT> , true , false , net . minecraft . src . Packet43Experience . class ) ; addIdClassMapping ( <NUM_LIT> , true , false , net . minecraft . src . Packet50PreChunk . class ) ; addIdClassMapping ( <NUM_LIT> , true , false , net . minecraft . src . Packet51MapChunk . class ) ; addIdClassMapping ( <NUM_LIT> , true , false , net . minecraft . src . Packet52MultiBlockChange . class ) ; addIdClassMapping ( <NUM_LIT> , true , false , net . minecraft . src . Packet53BlockChange . class ) ; addIdClassMapping ( <NUM_LIT> , true , false , net . minecraft . src . Packet54PlayNoteBlock . class ) ; addIdClassMapping ( <NUM_LIT> , true , false , net . minecraft . src . Packet60Explosion . class ) ; addIdClassMapping ( <NUM_LIT> , true , false , net . minecraft . src . Packet61DoorChange . class ) ; addIdClassMapping ( <NUM_LIT> , true , false , net . minecraft . src . Packet70Bed . class ) ; addIdClassMapping ( <NUM_LIT> , true , false , net . minecraft . src . Packet71Weather . class ) ; addIdClassMapping ( <NUM_LIT:100> , true , false , net . minecraft . src . Packet100OpenWindow . class ) ; addIdClassMapping ( <NUM_LIT> , true , true , net . minecraft . src . Packet101CloseWindow . class ) ; addIdClassMapping ( <NUM_LIT> , false , true , net . minecraft . src . Packet102WindowClick . class ) ; addIdClassMapping ( <NUM_LIT> , true , false , net . minecraft . src . Packet103SetSlot . class ) ; addIdClassMapping ( <NUM_LIT> , true , false , net . minecraft . src . Packet104WindowItems . class ) ; addIdClassMapping ( <NUM_LIT> , true , false , net . minecraft . src . Packet105UpdateProgressbar . class ) ; addIdClassMapping ( <NUM_LIT> , true , true , net . minecraft . src . Packet106Transaction . class ) ; addIdClassMapping ( <NUM_LIT> , true , true , net . minecraft . src . Packet107CreativeSetSlot . class ) ; addIdClassMapping ( <NUM_LIT> , false , true , net . minecraft . src . Packet108EnchantItem . class ) ; addIdClassMapping ( <NUM_LIT> , true , true , net . minecraft . src . Packet130UpdateSign . class ) ; addIdClassMapping ( <NUM_LIT> , true , false , net . minecraft . src . Packet131MapData . class ) ; addIdClassMapping ( <NUM_LIT> , true , false , net . minecraft . src . Packet132TileEntityData . class ) ; addIdClassMapping ( <NUM_LIT> , true , false , net . minecraft . src . Packet200Statistic . class ) ; addIdClassMapping ( <NUM_LIT> , true , false , net . minecraft . src . Packet201PlayerInfo . class ) ; addIdClassMapping ( <NUM_LIT> , true , true , net . minecraft . src . Packet202PlayerAbilities . class ) ; addIdClassMapping ( <NUM_LIT> , true , true , net . minecraft . src . Packet250CustomPayload . class ) ; addIdClassMapping ( <NUM_LIT> , false , true , net . minecraft . src . Packet254ServerPing . class ) ; addIdClassMapping ( <NUM_LIT:255> , true , true , net . minecraft . src . Packet255KickDisconnect . class ) ; } } </s>
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<s> package net . minecraft . src ; public abstract class Enchantment { public static final Enchantment enchantmentsList [ ] = new Enchantment [ <NUM_LIT> ] ; public static final Enchantment protection = new EnchantmentProtection ( <NUM_LIT:0> , <NUM_LIT:10> , <NUM_LIT:0> ) ; public static final Enchantment fireProtection = new EnchantmentProtection ( <NUM_LIT:1> , <NUM_LIT:5> , <NUM_LIT:1> ) ; public static final Enchantment featherFalling = new EnchantmentProtection ( <NUM_LIT:2> , <NUM_LIT:5> , <NUM_LIT:2> ) ; public static final Enchantment blastProtection = new EnchantmentProtection ( <NUM_LIT:3> , <NUM_LIT:2> , <NUM_LIT:3> ) ; public static final Enchantment projectileProtection = new EnchantmentProtection ( <NUM_LIT:4> , <NUM_LIT:5> , <NUM_LIT:4> ) ; public static final Enchantment respiration = new EnchantmentOxygen ( <NUM_LIT:5> , <NUM_LIT:2> ) ; public static final Enchantment aquaAffinity = new EnchantmentWaterWorker ( <NUM_LIT:6> , <NUM_LIT:2> ) ; public static final Enchantment sharpness = new EnchantmentDamage ( <NUM_LIT:16> , <NUM_LIT:10> , <NUM_LIT:0> ) ; public static final Enchantment smite = new EnchantmentDamage ( <NUM_LIT> , <NUM_LIT:5> , <NUM_LIT:1> ) ; public static final Enchantment baneOfArthropods = new EnchantmentDamage ( <NUM_LIT> , <NUM_LIT:5> , <NUM_LIT:2> ) ; public static final Enchantment knockback = new EnchantmentKnockback ( <NUM_LIT> , <NUM_LIT:5> ) ; public static final Enchantment fireAspect = new EnchantmentFireAspect ( <NUM_LIT:20> , <NUM_LIT:2> ) ; public static final Enchantment looting ; public static final Enchantment efficiency = new EnchantmentDigging ( <NUM_LIT:32> , <NUM_LIT:10> ) ; public static final Enchantment silkTouch = new EnchantmentUntouching ( <NUM_LIT> , <NUM_LIT:1> ) ; public static final Enchantment unbreaking = new EnchantmentDurability ( <NUM_LIT> , <NUM_LIT:5> ) ; public static final Enchantment fortune ; public static final Enchantment power = new EnchantmentArrowDamage ( <NUM_LIT> , <NUM_LIT:10> ) ; public static final Enchantment punch = new EnchantmentArrowKnockback ( <NUM_LIT> , <NUM_LIT:2> ) ; public static final Enchantment flame = new EnchantmentArrowFire ( <NUM_LIT> , <NUM_LIT:2> ) ; public static final Enchantment infinity = new EnchantmentArrowInfinite ( <NUM_LIT> , <NUM_LIT:1> ) ; public final int effectId ; private final int weight ; public EnumEnchantmentType type ; protected String name ; protected Enchantment ( int par1 , int par2 , EnumEnchantmentType par3EnumEnchantmentType ) { effectId = par1 ; weight = par2 ; type = par3EnumEnchantmentType ; if ( enchantmentsList [ par1 ] != null ) { throw new IllegalArgumentException ( "<STR_LIT>" ) ; } else { enchantmentsList [ par1 ] = this ; return ; } } public int getWeight ( ) { return weight ; } public int getMinLevel ( ) { return <NUM_LIT:1> ; } public int getMaxLevel ( ) { return <NUM_LIT:1> ; } public int getMinEnchantability ( int par1 ) { return <NUM_LIT:1> + par1 * <NUM_LIT:10> ; } public int getMaxEnchantability ( int par1 ) { return getMinEnchantability ( par1 ) + <NUM_LIT:5> ; } public int calcModifierDamage ( int par1 , DamageSource par2DamageSource ) { return <NUM_LIT:0> ; } public int calcModifierLiving ( int par1 , EntityLiving par2EntityLiving ) { return <NUM_LIT:0> ; } public boolean canApplyTogether ( Enchantment par1Enchantment ) { return this != par1Enchantment ; } public Enchantment setName ( String par1Str ) { name = par1Str ; return this ; } static { looting = new EnchantmentLootBonus ( <NUM_LIT> , <NUM_LIT:2> , EnumEnchantmentType . weapon ) ; fortune = new EnchantmentLootBonus ( <NUM_LIT> , <NUM_LIT:2> , EnumEnchantmentType . digger ) ; } } </s>
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<s> package net . minecraft . src ; import java . text . DecimalFormat ; import java . text . NumberFormat ; import java . util . * ; public class StatBase { public final int statId ; private final String statName ; public boolean isIndependent ; public String statGuid ; private final IStatType type ; private static NumberFormat numberFormat ; public static IStatType simpleStatType = new StatTypeSimple ( ) ; private static DecimalFormat decimalFormat = new DecimalFormat ( "<STR_LIT>" ) ; public static IStatType timeStatType = new StatTypeTime ( ) ; public static IStatType distanceStatType = new StatTypeDistance ( ) ; public StatBase ( int par1 , String par2Str , IStatType par3IStatType ) { isIndependent = false ; statId = par1 ; statName = par2Str ; type = par3IStatType ; } public StatBase ( int par1 , String par2Str ) { this ( par1 , par2Str , simpleStatType ) ; } public StatBase initIndependentStat ( ) { isIndependent = true ; return this ; } public StatBase registerStat ( ) { if ( StatList . oneShotStats . containsKey ( Integer . valueOf ( statId ) ) ) { throw new RuntimeException ( ( new StringBuilder ( ) ) . append ( "<STR_LIT>" ) . append ( ( ( StatBase ) StatList . oneShotStats . get ( Integer . valueOf ( statId ) ) ) . statName ) . append ( "<STR_LIT>" ) . append ( statName ) . append ( "<STR_LIT>" ) . append ( statId ) . toString ( ) ) ; } else { StatList . allStats . add ( this ) ; StatList . oneShotStats . put ( Integer . valueOf ( statId ) , this ) ; statGuid = AchievementMap . getGuid ( statId ) ; return this ; } } public String toString ( ) { return StatCollector . translateToLocal ( statName ) ; } static { numberFormat = NumberFormat . getIntegerInstance ( Locale . US ) ; } } </s>
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