repo
stringlengths
5
67
path
stringlengths
4
116
func_name
stringlengths
0
58
original_string
stringlengths
52
373k
language
stringclasses
1 value
code
stringlengths
52
373k
code_tokens
list
docstring
stringlengths
4
11.8k
docstring_tokens
list
sha
stringlengths
40
40
url
stringlengths
86
226
partition
stringclasses
1 value
AzureAD/azure-activedirectory-library-for-nodejs
lib/token-request.js
TokenRequest
function TokenRequest(callContext, authenticationContext, clientId, resource, redirectUri) { this._log = new Logger('TokenRequest', callContext._logContext); this._callContext = callContext; this._authenticationContext = authenticationContext; this._resource = resource; this._clientId = clientId; this._redi...
javascript
function TokenRequest(callContext, authenticationContext, clientId, resource, redirectUri) { this._log = new Logger('TokenRequest', callContext._logContext); this._callContext = callContext; this._authenticationContext = authenticationContext; this._resource = resource; this._clientId = clientId; this._redi...
[ "function", "TokenRequest", "(", "callContext", ",", "authenticationContext", ",", "clientId", ",", "resource", ",", "redirectUri", ")", "{", "this", ".", "_log", "=", "new", "Logger", "(", "'TokenRequest'", ",", "callContext", ".", "_logContext", ")", ";", "t...
Constructs a new TokenRequest object. @constructor @private @param {object} callContext Contains any context information that applies to the request. @param {AuthenticationContext} authenticationContext @param {string} resource @param {string} clientId @param {string} redirectUri
[ "Constructs", "a", "new", "TokenRequest", "object", "." ]
89ccef01b565d9f56a6f702f835aa2f9d1230aaf
https://github.com/AzureAD/azure-activedirectory-library-for-nodejs/blob/89ccef01b565d9f56a6f702f835aa2f9d1230aaf/lib/token-request.js#L51-L65
train
AzureAD/azure-activedirectory-library-for-nodejs
lib/user-realm.js
UserRealm
function UserRealm(callContext, userPrinciple, authority) { this._log = new Logger('UserRealm', callContext._logContext); this._callContext = callContext; this._apiVersion = '1.0'; this._federationProtocol = null; this._accountType = null; this._federationMetadataUrl = null; this._federationActiveAuthUrl ...
javascript
function UserRealm(callContext, userPrinciple, authority) { this._log = new Logger('UserRealm', callContext._logContext); this._callContext = callContext; this._apiVersion = '1.0'; this._federationProtocol = null; this._accountType = null; this._federationMetadataUrl = null; this._federationActiveAuthUrl ...
[ "function", "UserRealm", "(", "callContext", ",", "userPrinciple", ",", "authority", ")", "{", "this", ".", "_log", "=", "new", "Logger", "(", "'UserRealm'", ",", "callContext", ".", "_logContext", ")", ";", "this", ".", "_callContext", "=", "callContext", "...
Create a new UserRealm object @private @constructor @param {object} callContext Contains any context information that applies to the request. @param {string} userPrinciple The username for which a realm needs to be discovered. @param {string} authority The string url of the authority that owns the userPrinciple...
[ "Create", "a", "new", "UserRealm", "object" ]
89ccef01b565d9f56a6f702f835aa2f9d1230aaf
https://github.com/AzureAD/azure-activedirectory-library-for-nodejs/blob/89ccef01b565d9f56a6f702f835aa2f9d1230aaf/lib/user-realm.js#L45-L55
train
AzureAD/azure-activedirectory-library-for-nodejs
lib/wstrust-request.js
WSTrustRequest
function WSTrustRequest(callContext, wstrustEndpointUrl, appliesTo, wstrustEndpointVersion) { this._log = new Logger('WSTrustRequest', callContext._logContext); this._callContext = callContext; this._wstrustEndpointUrl = wstrustEndpointUrl; this._appliesTo = appliesTo; this._wstrustEndpointVersion = wstrustEn...
javascript
function WSTrustRequest(callContext, wstrustEndpointUrl, appliesTo, wstrustEndpointVersion) { this._log = new Logger('WSTrustRequest', callContext._logContext); this._callContext = callContext; this._wstrustEndpointUrl = wstrustEndpointUrl; this._appliesTo = appliesTo; this._wstrustEndpointVersion = wstrustEn...
[ "function", "WSTrustRequest", "(", "callContext", ",", "wstrustEndpointUrl", ",", "appliesTo", ",", "wstrustEndpointVersion", ")", "{", "this", ".", "_log", "=", "new", "Logger", "(", "'WSTrustRequest'", ",", "callContext", ".", "_logContext", ")", ";", "this", ...
Creates a new instance of WSTrustRequest @constructor @private @param {object} callContext Contains any context information that applies to the request. @param {string} wstrustEndpointUrl An STS WS-Trust soap endpoint. @param {string} appliesTo A URI that identifies a service for which the a toke...
[ "Creates", "a", "new", "instance", "of", "WSTrustRequest" ]
89ccef01b565d9f56a6f702f835aa2f9d1230aaf
https://github.com/AzureAD/azure-activedirectory-library-for-nodejs/blob/89ccef01b565d9f56a6f702f835aa2f9d1230aaf/lib/wstrust-request.js#L42-L48
train
AzureAD/azure-activedirectory-library-for-nodejs
lib/wstrust-request.js
_datePlusMinutes
function _datePlusMinutes(date, minutes) { var minutesInMilliSeconds = minutes * 60 * 1000; var epochTime = date.getTime() + minutesInMilliSeconds; return new Date(epochTime); }
javascript
function _datePlusMinutes(date, minutes) { var minutesInMilliSeconds = minutes * 60 * 1000; var epochTime = date.getTime() + minutesInMilliSeconds; return new Date(epochTime); }
[ "function", "_datePlusMinutes", "(", "date", ",", "minutes", ")", "{", "var", "minutesInMilliSeconds", "=", "minutes", "*", "60", "*", "1000", ";", "var", "epochTime", "=", "date", ".", "getTime", "(", ")", "+", "minutesInMilliSeconds", ";", "return", "new",...
Given a Date object adds the minutes parameter and returns a new Date object. @private @static @memberOf WSTrustRequest @param {Date} date A Date object. @param {Number} minutes The number of minutes to add to the date parameter. @returns {Date} Returns a Date object.
[ "Given", "a", "Date", "object", "adds", "the", "minutes", "parameter", "and", "returns", "a", "new", "Date", "object", "." ]
89ccef01b565d9f56a6f702f835aa2f9d1230aaf
https://github.com/AzureAD/azure-activedirectory-library-for-nodejs/blob/89ccef01b565d9f56a6f702f835aa2f9d1230aaf/lib/wstrust-request.js#L59-L63
train
AzureAD/azure-activedirectory-library-for-nodejs
lib/util.js
createRequestOptions
function createRequestOptions(self, options) { var defaultOptions = {}; //{ strictSSL : true }; var mergedOptions = defaultOptions; if (options) { _.extend(mergedOptions, options); } if (self._callContext.options && self._callContext.options.http) { _.extend(mergedOptions, self._callContext.options.ht...
javascript
function createRequestOptions(self, options) { var defaultOptions = {}; //{ strictSSL : true }; var mergedOptions = defaultOptions; if (options) { _.extend(mergedOptions, options); } if (self._callContext.options && self._callContext.options.http) { _.extend(mergedOptions, self._callContext.options.ht...
[ "function", "createRequestOptions", "(", "self", ",", "options", ")", "{", "var", "defaultOptions", "=", "{", "}", ";", "//{ strictSSL : true };", "var", "mergedOptions", "=", "defaultOptions", ";", "if", "(", "options", ")", "{", "_", ".", "extend", "(", "m...
Central place for housing default request options. This is a place holder for when SSL validation is implemented an all requests are subject to that policy. @static @memberOf Util @param {object} options A set of options that will be merged with teh default options These will override any default options. @returns {...
[ "Central", "place", "for", "housing", "default", "request", "options", ".", "This", "is", "a", "place", "holder", "for", "when", "SSL", "validation", "is", "implemented", "an", "all", "requests", "are", "subject", "to", "that", "policy", "." ]
89ccef01b565d9f56a6f702f835aa2f9d1230aaf
https://github.com/AzureAD/azure-activedirectory-library-for-nodejs/blob/89ccef01b565d9f56a6f702f835aa2f9d1230aaf/lib/util.js#L80-L92
train
AzureAD/azure-activedirectory-library-for-nodejs
lib/wstrust-response.js
scrubRSTRLogMessage
function scrubRSTRLogMessage(RSTR) { var scrubbedRSTR = null; var singleLineRSTR = RSTR.replace(/(\r\n|\n|\r)/gm,''); var matchResult = assertionRegEx.exec(singleLineRSTR); if (null === matchResult) { // No Assertion was matched so just return the RSTR as is. scrubbedRSTR = singleLineRSTR; } else { ...
javascript
function scrubRSTRLogMessage(RSTR) { var scrubbedRSTR = null; var singleLineRSTR = RSTR.replace(/(\r\n|\n|\r)/gm,''); var matchResult = assertionRegEx.exec(singleLineRSTR); if (null === matchResult) { // No Assertion was matched so just return the RSTR as is. scrubbedRSTR = singleLineRSTR; } else { ...
[ "function", "scrubRSTRLogMessage", "(", "RSTR", ")", "{", "var", "scrubbedRSTR", "=", "null", ";", "var", "singleLineRSTR", "=", "RSTR", ".", "replace", "(", "/", "(\\r\\n|\\n|\\r)", "/", "gm", ",", "''", ")", ";", "var", "matchResult", "=", "assertionRegEx"...
Creates a log message that contains the RSTR scrubbed of the actual SAML assertion. @private @return {string} A log message.
[ "Creates", "a", "log", "message", "that", "contains", "the", "RSTR", "scrubbed", "of", "the", "actual", "SAML", "assertion", "." ]
89ccef01b565d9f56a6f702f835aa2f9d1230aaf
https://github.com/AzureAD/azure-activedirectory-library-for-nodejs/blob/89ccef01b565d9f56a6f702f835aa2f9d1230aaf/lib/wstrust-response.js#L43-L60
train
AzureAD/azure-activedirectory-library-for-nodejs
lib/wstrust-response.js
WSTrustResponse
function WSTrustResponse(callContext, response, wstrustVersion) { this._log = new Logger('WSTrustResponse', callContext._logContext); this._callContext = callContext; this._response = response; this._dom = null; this._errorCode = null; this._faultMessage = null; this._tokenType = null; this._token = nul...
javascript
function WSTrustResponse(callContext, response, wstrustVersion) { this._log = new Logger('WSTrustResponse', callContext._logContext); this._callContext = callContext; this._response = response; this._dom = null; this._errorCode = null; this._faultMessage = null; this._tokenType = null; this._token = nul...
[ "function", "WSTrustResponse", "(", "callContext", ",", "response", ",", "wstrustVersion", ")", "{", "this", ".", "_log", "=", "new", "Logger", "(", "'WSTrustResponse'", ",", "callContext", ".", "_logContext", ")", ";", "this", ".", "_callContext", "=", "callC...
Creates a new WSTrustResponse instance. @constructor @private @param {object} callContext Contains any context information that applies to the request. @param {string} response A soap response from a WS-Trust request. @param {sting} wstrustVersion The version for the WS-Trust request.
[ "Creates", "a", "new", "WSTrustResponse", "instance", "." ]
89ccef01b565d9f56a6f702f835aa2f9d1230aaf
https://github.com/AzureAD/azure-activedirectory-library-for-nodejs/blob/89ccef01b565d9f56a6f702f835aa2f9d1230aaf/lib/wstrust-response.js#L70-L82
train
AzureAD/azure-activedirectory-library-for-nodejs
lib/code-request.js
CodeRequest
function CodeRequest(callContext, authenticationContext, clientId, resource) { this._log = new Logger('DeviceCodeRequest', callContext._logContext); this._callContext = callContext; this._authenticationContext = authenticationContext; this._resource = resource; this._clientId = clientId; //...
javascript
function CodeRequest(callContext, authenticationContext, clientId, resource) { this._log = new Logger('DeviceCodeRequest', callContext._logContext); this._callContext = callContext; this._authenticationContext = authenticationContext; this._resource = resource; this._clientId = clientId; //...
[ "function", "CodeRequest", "(", "callContext", ",", "authenticationContext", ",", "clientId", ",", "resource", ")", "{", "this", ".", "_log", "=", "new", "Logger", "(", "'DeviceCodeRequest'", ",", "callContext", ".", "_logContext", ")", ";", "this", ".", "_cal...
Constructs a new CodeRequest object. @constructor @private @param {object} callContext Contains any context information that applies to the request. @param {AuthenticationContext} authenticationContext @param {string} resource @param {string} clientId TODO: probably need to modify the parameter list.
[ "Constructs", "a", "new", "CodeRequest", "object", "." ]
89ccef01b565d9f56a6f702f835aa2f9d1230aaf
https://github.com/AzureAD/azure-activedirectory-library-for-nodejs/blob/89ccef01b565d9f56a6f702f835aa2f9d1230aaf/lib/code-request.js#L43-L53
train
AzureAD/azure-activedirectory-library-for-nodejs
lib/mex.js
Mex
function Mex(callContext, url) { this._log = new Logger('MEX', callContext._logContext); this._callContext = callContext; this._url = url; this._dom = null; this._mexDoc = null; this._usernamePasswordPolicy = {}; this._log.verbose('Mex created'); this._log.verbose('Mex created with url: ' + url, true); ...
javascript
function Mex(callContext, url) { this._log = new Logger('MEX', callContext._logContext); this._callContext = callContext; this._url = url; this._dom = null; this._mexDoc = null; this._usernamePasswordPolicy = {}; this._log.verbose('Mex created'); this._log.verbose('Mex created with url: ' + url, true); ...
[ "function", "Mex", "(", "callContext", ",", "url", ")", "{", "this", ".", "_log", "=", "new", "Logger", "(", "'MEX'", ",", "callContext", ".", "_logContext", ")", ";", "this", ".", "_callContext", "=", "callContext", ";", "this", ".", "_url", "=", "url...
Create a new Mex object. @private @constructor @param {object} callContext Contains any context information that applies to the request. @param {string} url The url of the mex endpoint.
[ "Create", "a", "new", "Mex", "object", "." ]
89ccef01b565d9f56a6f702f835aa2f9d1230aaf
https://github.com/AzureAD/azure-activedirectory-library-for-nodejs/blob/89ccef01b565d9f56a6f702f835aa2f9d1230aaf/lib/mex.js#L43-L52
train
stomp-js/stompjs
spec/unit/frame.spec.js
function(data, escapeHeaderValues) { const onFrame = jasmine.createSpy('onFrame'); const onIncomingPing = jasmine.createSpy('onIncomingPing'); const parser = new StompJs.Parser(onFrame, onIncomingPing); parser.parseChunk(data); const rawFrame = onFrame.calls.first().args[0]; return StompJs.Fra...
javascript
function(data, escapeHeaderValues) { const onFrame = jasmine.createSpy('onFrame'); const onIncomingPing = jasmine.createSpy('onIncomingPing'); const parser = new StompJs.Parser(onFrame, onIncomingPing); parser.parseChunk(data); const rawFrame = onFrame.calls.first().args[0]; return StompJs.Fra...
[ "function", "(", "data", ",", "escapeHeaderValues", ")", "{", "const", "onFrame", "=", "jasmine", ".", "createSpy", "(", "'onFrame'", ")", ";", "const", "onIncomingPing", "=", "jasmine", ".", "createSpy", "(", "'onIncomingPing'", ")", ";", "const", "parser", ...
un-marshall a data chunk, for ease of matching body is converted to string
[ "un", "-", "marshall", "a", "data", "chunk", "for", "ease", "of", "matching", "body", "is", "converted", "to", "string" ]
f11ad889211b9a8bd5c90d7309a23b832e1b60af
https://github.com/stomp-js/stompjs/blob/f11ad889211b9a8bd5c90d7309a23b832e1b60af/spec/unit/frame.spec.js#L4-L13
train
eBay/ebayui-core
src/components/ebay-dialog/index.js
trap
function trap(opts) { const { isTrapped: wasTrapped, restoreTrap } = this; const isTrapped = this.isTrapped = this.state.open; const isFirstRender = (opts && opts.firstRender); const wasToggled = isTrapped !== wasTrapped; const focusEl = (this.state.focus && document.getElementById(this.state.focus)...
javascript
function trap(opts) { const { isTrapped: wasTrapped, restoreTrap } = this; const isTrapped = this.isTrapped = this.state.open; const isFirstRender = (opts && opts.firstRender); const wasToggled = isTrapped !== wasTrapped; const focusEl = (this.state.focus && document.getElementById(this.state.focus)...
[ "function", "trap", "(", "opts", ")", "{", "const", "{", "isTrapped", ":", "wasTrapped", ",", "restoreTrap", "}", "=", "this", ";", "const", "isTrapped", "=", "this", ".", "isTrapped", "=", "this", ".", "state", ".", "open", ";", "const", "isFirstRender"...
Ensures that if a component is supposed to be trapped that this is trapped after rendering.
[ "Ensures", "that", "if", "a", "component", "is", "supposed", "to", "be", "trapped", "that", "this", "is", "trapped", "after", "rendering", "." ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-dialog/index.js#L76-L138
train
eBay/ebayui-core
src/components/ebay-dialog/index.js
release
function release() { if (this.isTrapped) { this.restoreTrap = this.state.open; screenReaderTrap.untrap(this.windowEl); keyboardTrap.untrap(this.windowEl); } else { this.restoreTrap = false; } }
javascript
function release() { if (this.isTrapped) { this.restoreTrap = this.state.open; screenReaderTrap.untrap(this.windowEl); keyboardTrap.untrap(this.windowEl); } else { this.restoreTrap = false; } }
[ "function", "release", "(", ")", "{", "if", "(", "this", ".", "isTrapped", ")", "{", "this", ".", "restoreTrap", "=", "this", ".", "state", ".", "open", ";", "screenReaderTrap", ".", "untrap", "(", "this", ".", "windowEl", ")", ";", "keyboardTrap", "."...
Releases the trap before each render and on destroy so that Marko can update normally without the inserted dom nodes.
[ "Releases", "the", "trap", "before", "each", "render", "and", "on", "destroy", "so", "that", "Marko", "can", "update", "normally", "without", "the", "inserted", "dom", "nodes", "." ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-dialog/index.js#L144-L152
train
eBay/ebayui-core
src/components/ebay-pagination/index.js
handlePageClick
function handlePageClick(originalEvent) { const target = originalEvent.target; emitAndFire(this, 'pagination-select', { originalEvent, el: target, value: target.innerText }); }
javascript
function handlePageClick(originalEvent) { const target = originalEvent.target; emitAndFire(this, 'pagination-select', { originalEvent, el: target, value: target.innerText }); }
[ "function", "handlePageClick", "(", "originalEvent", ")", "{", "const", "target", "=", "originalEvent", ".", "target", ";", "emitAndFire", "(", "this", ",", "'pagination-select'", ",", "{", "originalEvent", ",", "el", ":", "target", ",", "value", ":", "target"...
Handle normal mouse click for item, next page and previous page respectively. @param {MouseEvent} event
[ "Handle", "normal", "mouse", "click", "for", "item", "next", "page", "and", "previous", "page", "respectively", "." ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-pagination/index.js#L144-L151
train
eBay/ebayui-core
src/common/transition/index.js
cancel
function cancel() { if (ended) { return; } ended = true; for (let i = ran; i < pending; i++) { const child = waitFor[i]; child.removeEventListener(TRANSITION_END, listener); } if (cancelFrame) { cancelFrame(); ...
javascript
function cancel() { if (ended) { return; } ended = true; for (let i = ran; i < pending; i++) { const child = waitFor[i]; child.removeEventListener(TRANSITION_END, listener); } if (cancelFrame) { cancelFrame(); ...
[ "function", "cancel", "(", ")", "{", "if", "(", "ended", ")", "{", "return", ";", "}", "ended", "=", "true", ";", "for", "(", "let", "i", "=", "ran", ";", "i", "<", "pending", ";", "i", "++", ")", "{", "const", "child", "=", "waitFor", "[", "...
Cancels the current transition and resets the className.
[ "Cancels", "the", "current", "transition", "and", "resets", "the", "className", "." ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/common/transition/index.js#L49-L67
train
eBay/ebayui-core
src/common/transition/index.js
listener
function listener({ target }) { target.removeEventListener(TRANSITION_END, listener); if (++ran === pending) { ended = true; classList.remove(className); if (cb) { cb(); } } }
javascript
function listener({ target }) { target.removeEventListener(TRANSITION_END, listener); if (++ran === pending) { ended = true; classList.remove(className); if (cb) { cb(); } } }
[ "function", "listener", "(", "{", "target", "}", ")", "{", "target", ".", "removeEventListener", "(", "TRANSITION_END", ",", "listener", ")", ";", "if", "(", "++", "ran", "===", "pending", ")", "{", "ended", "=", "true", ";", "classList", ".", "remove", ...
Handles a single transition end event. Once all child transitions have ended the overall animation is completed.
[ "Handles", "a", "single", "transition", "end", "event", ".", "Once", "all", "child", "transitions", "have", "ended", "the", "overall", "animation", "is", "completed", "." ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/common/transition/index.js#L73-L84
train
eBay/ebayui-core
src/common/transition/index.js
nextFrame
function nextFrame(fn) { let frame; let cancelFrame; if (window.requestAnimationFrame) { frame = requestAnimationFrame(() => { frame = requestAnimationFrame(fn); }); cancelFrame = cancelAnimationFrame; } else { frame = setTimeout(fn, 26); // 16ms to simulate ...
javascript
function nextFrame(fn) { let frame; let cancelFrame; if (window.requestAnimationFrame) { frame = requestAnimationFrame(() => { frame = requestAnimationFrame(fn); }); cancelFrame = cancelAnimationFrame; } else { frame = setTimeout(fn, 26); // 16ms to simulate ...
[ "function", "nextFrame", "(", "fn", ")", "{", "let", "frame", ";", "let", "cancelFrame", ";", "if", "(", "window", ".", "requestAnimationFrame", ")", "{", "frame", "=", "requestAnimationFrame", "(", "(", ")", "=>", "{", "frame", "=", "requestAnimationFrame",...
Runs a function during the next animation frame. @param {function} fn a function to run on the next animation frame. @return {function} a function to cancel the callback.
[ "Runs", "a", "function", "during", "the", "next", "animation", "frame", "." ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/common/transition/index.js#L93-L113
train
eBay/ebayui-core
src/common/html-attributes/index.js
processHtmlAttributes
function processHtmlAttributes(input = {}) { const attributes = {}; const htmlAttributes = input.htmlAttributes; const wildcardAttributes = input['*']; let obj = htmlAttributes || wildcardAttributes; if (htmlAttributes && wildcardAttributes) { obj = Object.assign(wildcardAttributes, htmlAtt...
javascript
function processHtmlAttributes(input = {}) { const attributes = {}; const htmlAttributes = input.htmlAttributes; const wildcardAttributes = input['*']; let obj = htmlAttributes || wildcardAttributes; if (htmlAttributes && wildcardAttributes) { obj = Object.assign(wildcardAttributes, htmlAtt...
[ "function", "processHtmlAttributes", "(", "input", "=", "{", "}", ")", "{", "const", "attributes", "=", "{", "}", ";", "const", "htmlAttributes", "=", "input", ".", "htmlAttributes", ";", "const", "wildcardAttributes", "=", "input", "[", "'*'", "]", ";", "...
Create object of HTML attributes for pass-through to the DOM @param {Object} input
[ "Create", "object", "of", "HTML", "attributes", "for", "pass", "-", "through", "to", "the", "DOM" ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/common/html-attributes/index.js#L14-L31
train
eBay/ebayui-core
src/common/emit-and-fire/index.js
emitAndFire
function emitAndFire(widget, eventName, eventArg) { const originalEmit = widget.emit; let event; if ('CustomEvent' in window && typeof window.CustomEvent === 'function') { event = new CustomEvent(eventName, { detail: eventArg }); } else { event = document.createEvent('CustomEvent'); ...
javascript
function emitAndFire(widget, eventName, eventArg) { const originalEmit = widget.emit; let event; if ('CustomEvent' in window && typeof window.CustomEvent === 'function') { event = new CustomEvent(eventName, { detail: eventArg }); } else { event = document.createEvent('CustomEvent'); ...
[ "function", "emitAndFire", "(", "widget", ",", "eventName", ",", "eventArg", ")", "{", "const", "originalEmit", "=", "widget", ".", "emit", ";", "let", "event", ";", "if", "(", "'CustomEvent'", "in", "window", "&&", "typeof", "window", ".", "CustomEvent", ...
Emit marko event and fire custom event on the root element @param {Object} widget @param {String} eventName @param {Object} eventArg
[ "Emit", "marko", "event", "and", "fire", "custom", "event", "on", "the", "root", "element" ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/common/emit-and-fire/index.js#L7-L18
train
eBay/ebayui-core
src/components/ebay-tab/index.js
processStateChange
function processStateChange(index) { if (index >= 0 && index < this.state.headings.length && index !== this.state.index) { this.setState('index', index); emitAndFire(this, 'tab-select', { index }); } }
javascript
function processStateChange(index) { if (index >= 0 && index < this.state.headings.length && index !== this.state.index) { this.setState('index', index); emitAndFire(this, 'tab-select', { index }); } }
[ "function", "processStateChange", "(", "index", ")", "{", "if", "(", "index", ">=", "0", "&&", "index", "<", "this", ".", "state", ".", "headings", ".", "length", "&&", "index", "!==", "this", ".", "state", ".", "index", ")", "{", "this", ".", "setSt...
Common processing of index change via both UI and API @param {Number} index
[ "Common", "processing", "of", "index", "change", "via", "both", "UI", "and", "API" ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-tab/index.js#L56-L61
train
eBay/ebayui-core
src/components/ebay-tab/index.js
getHeadingEl
function getHeadingEl(e, isFake) { let headingEl = e.target; const headingClass = prefix(isFake, 'tabs__item'); while (!headingEl.classList.contains(headingClass)) { headingEl = headingEl.parentNode; } return headingEl; }
javascript
function getHeadingEl(e, isFake) { let headingEl = e.target; const headingClass = prefix(isFake, 'tabs__item'); while (!headingEl.classList.contains(headingClass)) { headingEl = headingEl.parentNode; } return headingEl; }
[ "function", "getHeadingEl", "(", "e", ",", "isFake", ")", "{", "let", "headingEl", "=", "e", ".", "target", ";", "const", "headingClass", "=", "prefix", "(", "isFake", ",", "'tabs__item'", ")", ";", "while", "(", "!", "headingEl", ".", "classList", ".", ...
Get heading element from event @param {Event} e @param {Boolean} isFake - If the tabs are fake
[ "Get", "heading", "element", "from", "event" ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-tab/index.js#L76-L83
train
eBay/ebayui-core
src/components/ebay-tab/index.js
getElementIndex
function getElementIndex(headingEl) { return Array.prototype.slice.call(headingEl.parentNode.children).indexOf(headingEl); }
javascript
function getElementIndex(headingEl) { return Array.prototype.slice.call(headingEl.parentNode.children).indexOf(headingEl); }
[ "function", "getElementIndex", "(", "headingEl", ")", "{", "return", "Array", ".", "prototype", ".", "slice", ".", "call", "(", "headingEl", ".", "parentNode", ".", "children", ")", ".", "indexOf", "(", "headingEl", ")", ";", "}" ]
Get 0-based index of element within its parent @param {HTMLElement} headingEl
[ "Get", "0", "-", "based", "index", "of", "element", "within", "its", "parent" ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-tab/index.js#L89-L91
train
eBay/ebayui-core
src/components/ebay-menu/index.js
handleItemClick
function handleItemClick(e) { let itemEl = e.target; const parentEl = itemEl.closest('.menu__item, .fake-menu__item'); if (parentEl) { // nested click inside menu_item itemEl = parentEl; } this.setCheckedItem(getItemElementIndex(itemEl), true); }
javascript
function handleItemClick(e) { let itemEl = e.target; const parentEl = itemEl.closest('.menu__item, .fake-menu__item'); if (parentEl) { // nested click inside menu_item itemEl = parentEl; } this.setCheckedItem(getItemElementIndex(itemEl), true); }
[ "function", "handleItemClick", "(", "e", ")", "{", "let", "itemEl", "=", "e", ".", "target", ";", "const", "parentEl", "=", "itemEl", ".", "closest", "(", "'.menu__item, .fake-menu__item'", ")", ";", "if", "(", "parentEl", ")", "{", "// nested click inside men...
Handle normal mouse click for item @param {MouseEvent} e
[ "Handle", "normal", "mouse", "click", "for", "item" ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-menu/index.js#L246-L255
train
eBay/ebayui-core
src/components/ebay-menu/index.js
setCheckedItem
function setCheckedItem(itemIndex, toggle) { const item = this.state.items[itemIndex]; if (item) { if (this.state.isCheckbox && !toggle) { item.checked = true; } else if (this.state.isCheckbox && toggle) { item.checked = !item.checked; } else if (this.state.isRad...
javascript
function setCheckedItem(itemIndex, toggle) { const item = this.state.items[itemIndex]; if (item) { if (this.state.isCheckbox && !toggle) { item.checked = true; } else if (this.state.isCheckbox && toggle) { item.checked = !item.checked; } else if (this.state.isRad...
[ "function", "setCheckedItem", "(", "itemIndex", ",", "toggle", ")", "{", "const", "item", "=", "this", ".", "state", ".", "items", "[", "itemIndex", "]", ";", "if", "(", "item", ")", "{", "if", "(", "this", ".", "state", ".", "isCheckbox", "&&", "!",...
Set the checked item based on the index @param {Integer} itemIndex @param {Boolean} toggle
[ "Set", "the", "checked", "item", "based", "on", "the", "index" ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-menu/index.js#L262-L282
train
eBay/ebayui-core
src/components/ebay-menu/index.js
setCheckedList
function setCheckedList(indexArray) { if (indexArray) { this.state.items.forEach((item) => { item.checked = false; }); indexArray.forEach((index) => { this.setCheckedItem(index); }); this.processAfterStateChange(indexArray); } }
javascript
function setCheckedList(indexArray) { if (indexArray) { this.state.items.forEach((item) => { item.checked = false; }); indexArray.forEach((index) => { this.setCheckedItem(index); }); this.processAfterStateChange(indexArray); } }
[ "function", "setCheckedList", "(", "indexArray", ")", "{", "if", "(", "indexArray", ")", "{", "this", ".", "state", ".", "items", ".", "forEach", "(", "(", "item", ")", "=>", "{", "item", ".", "checked", "=", "false", ";", "}", ")", ";", "indexArray"...
Set the list of options by their index @param {Array} indexArray
[ "Set", "the", "list", "of", "options", "by", "their", "index" ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-menu/index.js#L353-L365
train
eBay/ebayui-core
src/common/transformers/ebayui-attribute/index.js
transform
function transform(el, context) { // Only runs on top level ebay ui templates (skips demos). const isEbayUIComponentFile = COMPONENT_FILES.indexOf(context.filename) !== -1; if (isEbayUIComponentFile && el.hasAttribute('w-bind')) { el.setAttributeValue('data-ebayui', context.builder.literal(true)); ...
javascript
function transform(el, context) { // Only runs on top level ebay ui templates (skips demos). const isEbayUIComponentFile = COMPONENT_FILES.indexOf(context.filename) !== -1; if (isEbayUIComponentFile && el.hasAttribute('w-bind')) { el.setAttributeValue('data-ebayui', context.builder.literal(true)); ...
[ "function", "transform", "(", "el", ",", "context", ")", "{", "// Only runs on top level ebay ui templates (skips demos).", "const", "isEbayUIComponentFile", "=", "COMPONENT_FILES", ".", "indexOf", "(", "context", ".", "filename", ")", "!==", "-", "1", ";", "if", "(...
Transform to add the `data-ebayui` attribute to top level elements for all components. @param {Object} el @param {Object} context
[ "Transform", "to", "add", "the", "data", "-", "ebayui", "attribute", "to", "top", "level", "elements", "for", "all", "components", "." ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/common/transformers/ebayui-attribute/index.js#L14-L21
train
eBay/ebayui-core
src/components/ebay-carousel/index.js
handleMove
function handleMove(originalEvent, target) { if (this.isMoving) { return; } const { state } = this; const direction = parseInt(target.getAttribute('data-direction'), 10); const nextIndex = this.move(direction); const slide = getSlide(state, nextIndex); emitAndFire(this, 'carousel-sli...
javascript
function handleMove(originalEvent, target) { if (this.isMoving) { return; } const { state } = this; const direction = parseInt(target.getAttribute('data-direction'), 10); const nextIndex = this.move(direction); const slide = getSlide(state, nextIndex); emitAndFire(this, 'carousel-sli...
[ "function", "handleMove", "(", "originalEvent", ",", "target", ")", "{", "if", "(", "this", ".", "isMoving", ")", "{", "return", ";", "}", "const", "{", "state", "}", "=", "this", ";", "const", "direction", "=", "parseInt", "(", "target", ".", "getAttr...
Moves the carousel in the `data-direction` of the clicked element if possible. @param {MouseEvent} originalEvent @param {HTMLElement} target
[ "Moves", "the", "carousel", "in", "the", "data", "-", "direction", "of", "the", "clicked", "element", "if", "possible", "." ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-carousel/index.js#L263-L273
train
eBay/ebayui-core
src/components/ebay-carousel/index.js
handleDotClick
function handleDotClick(originalEvent, target) { if (this.isMoving) { return; } const { state: { config, itemsPerSlide } } = this; const slide = parseInt(target.getAttribute('data-slide'), 10); config.preserveItems = true; this.setState('index', slide * itemsPerSlide); emitAndFire(th...
javascript
function handleDotClick(originalEvent, target) { if (this.isMoving) { return; } const { state: { config, itemsPerSlide } } = this; const slide = parseInt(target.getAttribute('data-slide'), 10); config.preserveItems = true; this.setState('index', slide * itemsPerSlide); emitAndFire(th...
[ "function", "handleDotClick", "(", "originalEvent", ",", "target", ")", "{", "if", "(", "this", ".", "isMoving", ")", "{", "return", ";", "}", "const", "{", "state", ":", "{", "config", ",", "itemsPerSlide", "}", "}", "=", "this", ";", "const", "slide"...
Moves the carousel to the slide at `data-slide` for the clicked element if possible. @param {MouseEvent} originalEvent @param {HTMLElement} target
[ "Moves", "the", "carousel", "to", "the", "slide", "at", "data", "-", "slide", "for", "the", "clicked", "element", "if", "possible", "." ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-carousel/index.js#L281-L290
train
eBay/ebayui-core
src/components/ebay-carousel/index.js
togglePlay
function togglePlay(originalEvent) { const { state: { config, paused } } = this; config.preserveItems = true; this.setState('paused', !paused); if (paused && !this.isMoving) { this.move(RIGHT); } emitAndFire(this, `carousel-${paused ? 'play' : 'pause'}`, { originalEvent }); }
javascript
function togglePlay(originalEvent) { const { state: { config, paused } } = this; config.preserveItems = true; this.setState('paused', !paused); if (paused && !this.isMoving) { this.move(RIGHT); } emitAndFire(this, `carousel-${paused ? 'play' : 'pause'}`, { originalEvent }); }
[ "function", "togglePlay", "(", "originalEvent", ")", "{", "const", "{", "state", ":", "{", "config", ",", "paused", "}", "}", "=", "this", ";", "config", ".", "preserveItems", "=", "true", ";", "this", ".", "setState", "(", "'paused'", ",", "!", "pause...
Toggles the play state of an autoplay carousel. @param {MouseEvent} originalEvent
[ "Toggles", "the", "play", "state", "of", "an", "autoplay", "carousel", "." ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-carousel/index.js#L297-L305
train
eBay/ebayui-core
src/components/ebay-carousel/index.js
handleScroll
function handleScroll(scrollLeft) { const { state } = this; const { config, items, gap } = state; let closest; if (scrollLeft >= getMaxOffset(state) - gap) { closest = items.length - 1; } else { // Find the closest item using a binary search on each carousel slide. const ite...
javascript
function handleScroll(scrollLeft) { const { state } = this; const { config, items, gap } = state; let closest; if (scrollLeft >= getMaxOffset(state) - gap) { closest = items.length - 1; } else { // Find the closest item using a binary search on each carousel slide. const ite...
[ "function", "handleScroll", "(", "scrollLeft", ")", "{", "const", "{", "state", "}", "=", "this", ";", "const", "{", "config", ",", "items", ",", "gap", "}", "=", "state", ";", "let", "closest", ";", "if", "(", "scrollLeft", ">=", "getMaxOffset", "(", ...
Find the closest item index to the scroll offset and triggers an update. @param {number} scrollLeft The current scroll position of the carousel.
[ "Find", "the", "closest", "item", "index", "to", "the", "scroll", "offset", "and", "triggers", "an", "update", "." ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-carousel/index.js#L312-L346
train
eBay/ebayui-core
src/components/ebay-carousel/index.js
move
function move(delta) { const { state } = this; const { index, items, itemsPerSlide, autoplayInterval, slideWidth, gap, peek, config } = state; const nextIndex = getNextIndex(state, delta); let offsetOverride; config.preserveItems = true; this.isMoving = true; // When we are in autoplay mod...
javascript
function move(delta) { const { state } = this; const { index, items, itemsPerSlide, autoplayInterval, slideWidth, gap, peek, config } = state; const nextIndex = getNextIndex(state, delta); let offsetOverride; config.preserveItems = true; this.isMoving = true; // When we are in autoplay mod...
[ "function", "move", "(", "delta", ")", "{", "const", "{", "state", "}", "=", "this", ";", "const", "{", "index", ",", "items", ",", "itemsPerSlide", ",", "autoplayInterval", ",", "slideWidth", ",", "gap", ",", "peek", ",", "config", "}", "=", "state", ...
Causes the carousel to move to the provided index. @param {-1|1} delta 1 for right and -1 for left. @return {number} the updated index.
[ "Causes", "the", "carousel", "to", "move", "to", "the", "provided", "index", "." ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-carousel/index.js#L354-L401
train
eBay/ebayui-core
src/components/ebay-carousel/index.js
getOffset
function getOffset(state) { const { items, index } = state; if (!items.length) { return 0; } return Math.min(items[index].left, getMaxOffset(state)) || 0; }
javascript
function getOffset(state) { const { items, index } = state; if (!items.length) { return 0; } return Math.min(items[index].left, getMaxOffset(state)) || 0; }
[ "function", "getOffset", "(", "state", ")", "{", "const", "{", "items", ",", "index", "}", "=", "state", ";", "if", "(", "!", "items", ".", "length", ")", "{", "return", "0", ";", "}", "return", "Math", ".", "min", "(", "items", "[", "index", "]"...
Given the current widget state, finds the active offset left of the selected item. Also automatically caps the offset at the max offset. @param {object} state The widget state. @return {number}
[ "Given", "the", "current", "widget", "state", "finds", "the", "active", "offset", "left", "of", "the", "selected", "item", ".", "Also", "automatically", "caps", "the", "offset", "at", "the", "max", "offset", "." ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-carousel/index.js#L410-L416
train
eBay/ebayui-core
src/components/ebay-carousel/index.js
getMaxOffset
function getMaxOffset({ items, slideWidth }) { if (!items.length) { return 0; } return Math.max(items[items.length - 1].right - slideWidth, 0) || 0; }
javascript
function getMaxOffset({ items, slideWidth }) { if (!items.length) { return 0; } return Math.max(items[items.length - 1].right - slideWidth, 0) || 0; }
[ "function", "getMaxOffset", "(", "{", "items", ",", "slideWidth", "}", ")", "{", "if", "(", "!", "items", ".", "length", ")", "{", "return", "0", ";", "}", "return", "Math", ".", "max", "(", "items", "[", "items", ".", "length", "-", "1", "]", "....
Given the current widget state, finds the last valid offset. @param {object} state The widget state. @return {number}
[ "Given", "the", "current", "widget", "state", "finds", "the", "last", "valid", "offset", "." ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-carousel/index.js#L424-L429
train
eBay/ebayui-core
src/components/ebay-carousel/index.js
getSlide
function getSlide({ index, itemsPerSlide }, i = index) { if (!itemsPerSlide) { return; } return Math.ceil(i / itemsPerSlide); }
javascript
function getSlide({ index, itemsPerSlide }, i = index) { if (!itemsPerSlide) { return; } return Math.ceil(i / itemsPerSlide); }
[ "function", "getSlide", "(", "{", "index", ",", "itemsPerSlide", "}", ",", "i", "=", "index", ")", "{", "if", "(", "!", "itemsPerSlide", ")", "{", "return", ";", "}", "return", "Math", ".", "ceil", "(", "i", "/", "itemsPerSlide", ")", ";", "}" ]
Gets the slide for a given index. Defaults to the current index if none provided. @param {object} state The widget state. @param {number?} i the index to get the slide for. @return {number}
[ "Gets", "the", "slide", "for", "a", "given", "index", ".", "Defaults", "to", "the", "current", "index", "if", "none", "provided", "." ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-carousel/index.js#L439-L445
train
eBay/ebayui-core
src/components/ebay-carousel/index.js
normalizeIndex
function normalizeIndex({ items, itemsPerSlide }, index) { let result = index; result %= items.length || 1; // Ensure index is within bounds. result -= result % (itemsPerSlide || 1); // Round index to the nearest valid slide index. result = Math.abs(result); // Ensure positive value. return result; ...
javascript
function normalizeIndex({ items, itemsPerSlide }, index) { let result = index; result %= items.length || 1; // Ensure index is within bounds. result -= result % (itemsPerSlide || 1); // Round index to the nearest valid slide index. result = Math.abs(result); // Ensure positive value. return result; ...
[ "function", "normalizeIndex", "(", "{", "items", ",", "itemsPerSlide", "}", ",", "index", ")", "{", "let", "result", "=", "index", ";", "result", "%=", "items", ".", "length", "||", "1", ";", "// Ensure index is within bounds.", "result", "-=", "result", "%"...
Ensures that an index is valid. @param {object} state The widget state. @param {number} index the index to normalize.
[ "Ensures", "that", "an", "index", "is", "valid", "." ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-carousel/index.js#L453-L459
train
eBay/ebayui-core
src/components/ebay-carousel/index.js
getNextIndex
function getNextIndex(state, delta) { const { index, items, slideWidth, itemsPerSlide } = state; let i = index; let item; // If going backward from 0, we go to the end. if (delta === LEFT && i === 0) { i = items.length - 1; } else { // Find the index of the next item that is not...
javascript
function getNextIndex(state, delta) { const { index, items, slideWidth, itemsPerSlide } = state; let i = index; let item; // If going backward from 0, we go to the end. if (delta === LEFT && i === 0) { i = items.length - 1; } else { // Find the index of the next item that is not...
[ "function", "getNextIndex", "(", "state", ",", "delta", ")", "{", "const", "{", "index", ",", "items", ",", "slideWidth", ",", "itemsPerSlide", "}", "=", "state", ";", "let", "i", "=", "index", ";", "let", "item", ";", "// If going backward from 0, we go to ...
Calculates the next valid index in a direction. @param {object} state The widget state. @param {-1|1} delta 1 for right and -1 for left. @return {number}
[ "Calculates", "the", "next", "valid", "index", "in", "a", "direction", "." ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-carousel/index.js#L468-L493
train
eBay/ebayui-core
src/components/ebay-carousel/index.js
forEls
function forEls(parent, fn) { let i = 0; let child = parent.firstElementChild; while (child) { fn(child, i++); child = child.nextElementSibling; } }
javascript
function forEls(parent, fn) { let i = 0; let child = parent.firstElementChild; while (child) { fn(child, i++); child = child.nextElementSibling; } }
[ "function", "forEls", "(", "parent", ",", "fn", ")", "{", "let", "i", "=", "0", ";", "let", "child", "=", "parent", ".", "firstElementChild", ";", "while", "(", "child", ")", "{", "fn", "(", "child", ",", "i", "++", ")", ";", "child", "=", "child...
Calls a function on each element within a parent element. @param {HTMLElement} parent The parent to walk through. @param {(el: HTMLElement, i: number) => any} fn The function to call.
[ "Calls", "a", "function", "on", "each", "element", "within", "a", "parent", "element", "." ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-carousel/index.js#L501-L508
train
eBay/ebayui-core
src/common/property-observer/index.js
observeRoot
function observeRoot(widget, attributes, callback, skipSetState) { attributes.forEach(attribute => { Object.defineProperty(widget.el, attribute, { get() { return widget.state[attribute]; }, set(value) { if (!skipSetState) { ...
javascript
function observeRoot(widget, attributes, callback, skipSetState) { attributes.forEach(attribute => { Object.defineProperty(widget.el, attribute, { get() { return widget.state[attribute]; }, set(value) { if (!skipSetState) { ...
[ "function", "observeRoot", "(", "widget", ",", "attributes", ",", "callback", ",", "skipSetState", ")", "{", "attributes", ".", "forEach", "(", "attribute", "=>", "{", "Object", ".", "defineProperty", "(", "widget", ".", "el", ",", "attribute", ",", "{", "...
For each attribute, define getter and setter on root DOM element of the widget @param {Object} widget @param {Array} attributes @param {Function} callback @param {Boolean} skipSetState: useful for handling setState in your component, rather than here
[ "For", "each", "attribute", "define", "getter", "and", "setter", "on", "root", "DOM", "element", "of", "the", "widget" ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/common/property-observer/index.js#L11-L27
train
eBay/ebayui-core
src/common/property-observer/index.js
observeInner
function observeInner(widget, el, attribute, path, dirtyPath, callback) { Object.defineProperty(el, attribute, { get() { return _get(widget.state, `${path}.${attribute}`); }, set(value) { _set(widget.state, `${path}.${attribute}`, value); if (dirtyPath) { ...
javascript
function observeInner(widget, el, attribute, path, dirtyPath, callback) { Object.defineProperty(el, attribute, { get() { return _get(widget.state, `${path}.${attribute}`); }, set(value) { _set(widget.state, `${path}.${attribute}`, value); if (dirtyPath) { ...
[ "function", "observeInner", "(", "widget", ",", "el", ",", "attribute", ",", "path", ",", "dirtyPath", ",", "callback", ")", "{", "Object", ".", "defineProperty", "(", "el", ",", "attribute", ",", "{", "get", "(", ")", "{", "return", "_get", "(", "widg...
Define getter and setter on a non-root DOM element of the widget @param {Object} widget: Widget instance @param {HTMLElement} el: Element for attaching observer @param {String} attribute: Name of stateful property @param {String} path: Path to part of state that needs to be accessed @param {String} dirtyPath: Path to u...
[ "Define", "getter", "and", "setter", "on", "a", "non", "-", "root", "DOM", "element", "of", "the", "widget" ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/common/property-observer/index.js#L37-L50
train
eBay/ebayui-core
src/common/element-scroll/index.js
scroll
function scroll(el) { if (!el) { return; } const parentEl = el && el.parentElement; const offsetBottom = el.offsetTop + el.offsetHeight; const scrollBottom = parentEl.scrollTop + parentEl.offsetHeight; if (el.offsetTop < parentEl.scrollTop) { parentEl.scrollTop = el.offsetTop; ...
javascript
function scroll(el) { if (!el) { return; } const parentEl = el && el.parentElement; const offsetBottom = el.offsetTop + el.offsetHeight; const scrollBottom = parentEl.scrollTop + parentEl.offsetHeight; if (el.offsetTop < parentEl.scrollTop) { parentEl.scrollTop = el.offsetTop; ...
[ "function", "scroll", "(", "el", ")", "{", "if", "(", "!", "el", ")", "{", "return", ";", "}", "const", "parentEl", "=", "el", "&&", "el", ".", "parentElement", ";", "const", "offsetBottom", "=", "el", ".", "offsetTop", "+", "el", ".", "offsetHeight"...
Scrolls the parent element until the child element is in view
[ "Scrolls", "the", "parent", "element", "until", "the", "child", "element", "is", "in", "view" ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/common/element-scroll/index.js#L4-L18
train
eBay/ebayui-core
src/common/event-utils/index.js
handleKeydown
function handleKeydown(keyCodes, e, callback) { const keyCode = e.charCode || e.keyCode; if (keyCodes.indexOf(keyCode) !== -1) { callback(); } }
javascript
function handleKeydown(keyCodes, e, callback) { const keyCode = e.charCode || e.keyCode; if (keyCodes.indexOf(keyCode) !== -1) { callback(); } }
[ "function", "handleKeydown", "(", "keyCodes", ",", "e", ",", "callback", ")", "{", "const", "keyCode", "=", "e", ".", "charCode", "||", "e", ".", "keyCode", ";", "if", "(", "keyCodes", ".", "indexOf", "(", "keyCode", ")", "!==", "-", "1", ")", "{", ...
Generic keydown handler used by more specific cases @param {Array} keyCodes: List of acceptable keyCodes @param {KeyboardEvent} e @param {Function} callback
[ "Generic", "keydown", "handler", "used", "by", "more", "specific", "cases" ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/common/event-utils/index.js#L7-L12
train
eBay/ebayui-core
src/common/event-utils/index.js
handleNotKeydown
function handleNotKeydown(keyCodes, e, callback) { const keyCode = e.charCode || e.keyCode; if (keyCodes.indexOf(keyCode) === -1) { callback(); } }
javascript
function handleNotKeydown(keyCodes, e, callback) { const keyCode = e.charCode || e.keyCode; if (keyCodes.indexOf(keyCode) === -1) { callback(); } }
[ "function", "handleNotKeydown", "(", "keyCodes", ",", "e", ",", "callback", ")", "{", "const", "keyCode", "=", "e", ".", "charCode", "||", "e", ".", "keyCode", ";", "if", "(", "keyCodes", ".", "indexOf", "(", "keyCode", ")", "===", "-", "1", ")", "{"...
inverse of found keys
[ "inverse", "of", "found", "keys" ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/common/event-utils/index.js#L15-L20
train
eBay/ebayui-core
demo/utils.js
isDirectory
function isDirectory(obj) { return obj.sources.every(path => { try { return fs.lstatSync(path).isDirectory(); } catch (e) { return false; } }); }
javascript
function isDirectory(obj) { return obj.sources.every(path => { try { return fs.lstatSync(path).isDirectory(); } catch (e) { return false; } }); }
[ "function", "isDirectory", "(", "obj", ")", "{", "return", "obj", ".", "sources", ".", "every", "(", "path", "=>", "{", "try", "{", "return", "fs", ".", "lstatSync", "(", "path", ")", ".", "isDirectory", "(", ")", ";", "}", "catch", "(", "e", ")", ...
check that paths exist as directories
[ "check", "that", "paths", "exist", "as", "directories" ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/demo/utils.js#L4-L12
train
eBay/ebayui-core
src/components/ebay-combobox-readonly/index.js
handleOptionClick
function handleOptionClick(event) { let el; // find the element with the data // start with the target element if (event.target.dataset.optionValue) { el = event.target; // check up the tree one level (in case option text or status was clicked) } else if (event.target.parentNode.dataset...
javascript
function handleOptionClick(event) { let el; // find the element with the data // start with the target element if (event.target.dataset.optionValue) { el = event.target; // check up the tree one level (in case option text or status was clicked) } else if (event.target.parentNode.dataset...
[ "function", "handleOptionClick", "(", "event", ")", "{", "let", "el", ";", "// find the element with the data", "// start with the target element", "if", "(", "event", ".", "target", ".", "dataset", ".", "optionValue", ")", "{", "el", "=", "event", ".", "target", ...
Handle mouse click for option @param {MouseEvent} event
[ "Handle", "mouse", "click", "for", "option" ]
a7250c25eaab355881947c159301a78865d0d5c9
https://github.com/eBay/ebayui-core/blob/a7250c25eaab355881947c159301a78865d0d5c9/src/components/ebay-combobox-readonly/index.js#L117-L132
train
mattermost/mattermost-redux
src/actions/websocket.js
handleChannelConvertedEvent
function handleChannelConvertedEvent(msg) { return (dispatch, getState) => { const channelId = msg.data.channel_id; if (channelId) { const channel = getChannel(getState(), channelId); if (channel) { dispatch({ type: ChannelTypes.RECEIVED_CH...
javascript
function handleChannelConvertedEvent(msg) { return (dispatch, getState) => { const channelId = msg.data.channel_id; if (channelId) { const channel = getChannel(getState(), channelId); if (channel) { dispatch({ type: ChannelTypes.RECEIVED_CH...
[ "function", "handleChannelConvertedEvent", "(", "msg", ")", "{", "return", "(", "dispatch", ",", "getState", ")", "=>", "{", "const", "channelId", "=", "msg", ".", "data", ".", "channel_id", ";", "if", "(", "channelId", ")", "{", "const", "channel", "=", ...
handleChannelConvertedEvent handles updating of channel which is converted from public to private
[ "handleChannelConvertedEvent", "handles", "updating", "of", "channel", "which", "is", "converted", "from", "public", "to", "private" ]
a6b5a325126821c8e6fe22a3dbef747a4d325c5e
https://github.com/mattermost/mattermost-redux/blob/a6b5a325126821c8e6fe22a3dbef747a4d325c5e/src/actions/websocket.js#L546-L559
train
zeit/ms
index.js
plural
function plural(ms, msAbs, n, name) { var isPlural = msAbs >= n * 1.5; return Math.round(ms / n) + ' ' + name + (isPlural ? 's' : ''); }
javascript
function plural(ms, msAbs, n, name) { var isPlural = msAbs >= n * 1.5; return Math.round(ms / n) + ' ' + name + (isPlural ? 's' : ''); }
[ "function", "plural", "(", "ms", ",", "msAbs", ",", "n", ",", "name", ")", "{", "var", "isPlural", "=", "msAbs", ">=", "n", "*", "1.5", ";", "return", "Math", ".", "round", "(", "ms", "/", "n", ")", "+", "' '", "+", "name", "+", "(", "isPlural"...
Pluralization helper.
[ "Pluralization", "helper", "." ]
d1add60365fe2340b750b1f7a254b83bea34e52d
https://github.com/zeit/ms/blob/d1add60365fe2340b750b1f7a254b83bea34e52d/index.js#L159-L162
train
pqina/vue-filepond
dist/vue-filepond.js
getNativeConstructorFromType
function getNativeConstructorFromType(type) { return { string: String, boolean: Boolean, array: Array, function: Function, int: Number, serverapi: Object, object: Object }[type]; }
javascript
function getNativeConstructorFromType(type) { return { string: String, boolean: Boolean, array: Array, function: Function, int: Number, serverapi: Object, object: Object }[type]; }
[ "function", "getNativeConstructorFromType", "(", "type", ")", "{", "return", "{", "string", ":", "String", ",", "boolean", ":", "Boolean", ",", "array", ":", "Array", ",", "function", ":", "Function", ",", "int", ":", "Number", ",", "serverapi", ":", "Obje...
Setup initial prop types and update when plugins are added
[ "Setup", "initial", "prop", "types", "and", "update", "when", "plugins", "are", "added" ]
bf7ea99e11da095eb10b4f703be0827e807130b7
https://github.com/pqina/vue-filepond/blob/bf7ea99e11da095eb10b4f703be0827e807130b7/dist/vue-filepond.js#L46-L56
train
greggman/twgl.js
src/helper.js
copyExistingProperties
function copyExistingProperties(src, dst) { Object.keys(dst).forEach(function(key) { if (dst.hasOwnProperty(key) && src.hasOwnProperty(key)) { dst[key] = src[key]; } }); }
javascript
function copyExistingProperties(src, dst) { Object.keys(dst).forEach(function(key) { if (dst.hasOwnProperty(key) && src.hasOwnProperty(key)) { dst[key] = src[key]; } }); }
[ "function", "copyExistingProperties", "(", "src", ",", "dst", ")", "{", "Object", ".", "keys", "(", "dst", ")", ".", "forEach", "(", "function", "(", "key", ")", "{", "if", "(", "dst", ".", "hasOwnProperty", "(", "key", ")", "&&", "src", ".", "hasOwn...
Copies properties from source to dest only if a matching key is in dest @param {Object.<string, ?>} src the source @param {Object.<string, ?>} dst the dest @private
[ "Copies", "properties", "from", "source", "to", "dest", "only", "if", "a", "matching", "key", "is", "in", "dest" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/helper.js#L49-L55
train
greggman/twgl.js
src/twgl.js
setDefaults
function setDefaults(newDefaults) { helper.copyExistingProperties(newDefaults, defaults); attributes.setAttributeDefaults_(newDefaults); // eslint-disable-line textures.setTextureDefaults_(newDefaults); // eslint-disable-line }
javascript
function setDefaults(newDefaults) { helper.copyExistingProperties(newDefaults, defaults); attributes.setAttributeDefaults_(newDefaults); // eslint-disable-line textures.setTextureDefaults_(newDefaults); // eslint-disable-line }
[ "function", "setDefaults", "(", "newDefaults", ")", "{", "helper", ".", "copyExistingProperties", "(", "newDefaults", ",", "defaults", ")", ";", "attributes", ".", "setAttributeDefaults_", "(", "newDefaults", ")", ";", "// eslint-disable-line", "textures", ".", "set...
Various default settings for twgl. Note: You can call this any number of times. Example: twgl.setDefaults({ textureColor: [1, 0, 0, 1] }); twgl.setDefaults({ attribPrefix: 'a_' }); is equivalent to twgl.setDefaults({ textureColor: [1, 0, 0, 1], attribPrefix: 'a_', }); @typedef {Object} Defaults @property {string} ...
[ "Various", "default", "settings", "for", "twgl", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/twgl.js#L133-L137
train
greggman/twgl.js
src/twgl.js
addExtensionsToContext
function addExtensionsToContext(gl) { for (let ii = 0; ii < supportedExtensions.length; ++ii) { addExtensionToContext(gl, supportedExtensions[ii]); } }
javascript
function addExtensionsToContext(gl) { for (let ii = 0; ii < supportedExtensions.length; ++ii) { addExtensionToContext(gl, supportedExtensions[ii]); } }
[ "function", "addExtensionsToContext", "(", "gl", ")", "{", "for", "(", "let", "ii", "=", "0", ";", "ii", "<", "supportedExtensions", ".", "length", ";", "++", "ii", ")", "{", "addExtensionToContext", "(", "gl", ",", "supportedExtensions", "[", "ii", "]", ...
Attempts to enable all of the following extensions and add their functions and constants to the `WebGLRenderingContext` using their normal non-extension like names. ANGLE_instanced_arrays EXT_blend_minmax EXT_color_buffer_float EXT_color_buffer_half_float EXT_disjoint_timer_query EXT_disjoint_timer_query_webgl2 EXT_fr...
[ "Attempts", "to", "enable", "all", "of", "the", "following", "extensions", "and", "add", "their", "functions", "and", "constants", "to", "the", "WebGLRenderingContext", "using", "their", "normal", "non", "-", "extension", "like", "names", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/twgl.js#L267-L271
train
greggman/twgl.js
src/twgl.js
createContext
function createContext(canvas, opt_attribs) { const names = ["webgl2", "webgl", "experimental-webgl"]; let context = null; for (let ii = 0; ii < names.length; ++ii) { context = canvas.getContext(names[ii], opt_attribs); if (context) { if (defaults.addExtensionsToContext) { addExtensionsToCon...
javascript
function createContext(canvas, opt_attribs) { const names = ["webgl2", "webgl", "experimental-webgl"]; let context = null; for (let ii = 0; ii < names.length; ++ii) { context = canvas.getContext(names[ii], opt_attribs); if (context) { if (defaults.addExtensionsToContext) { addExtensionsToCon...
[ "function", "createContext", "(", "canvas", ",", "opt_attribs", ")", "{", "const", "names", "=", "[", "\"webgl2\"", ",", "\"webgl\"", ",", "\"experimental-webgl\"", "]", ";", "let", "context", "=", "null", ";", "for", "(", "let", "ii", "=", "0", ";", "ii...
Creates a webgl context. Will return a WebGL2 context if possible. You can check if it's WebGL2 with twgl.isWebGL2(gl); @param {HTMLCanvasElement} canvas The canvas tag to get context from. If one is not passed in one will be created. @return {WebGLRenderingContext} The created context.
[ "Creates", "a", "webgl", "context", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/twgl.js#L327-L340
train
greggman/twgl.js
src/draw.js
drawBufferInfo
function drawBufferInfo(gl, bufferInfo, type, count, offset, instanceCount) { type = type === undefined ? gl.TRIANGLES : type; const indices = bufferInfo.indices; const elementType = bufferInfo.elementType; const numElements = count === undefined ? bufferInfo.numElements : count; offset = offset === undefined...
javascript
function drawBufferInfo(gl, bufferInfo, type, count, offset, instanceCount) { type = type === undefined ? gl.TRIANGLES : type; const indices = bufferInfo.indices; const elementType = bufferInfo.elementType; const numElements = count === undefined ? bufferInfo.numElements : count; offset = offset === undefined...
[ "function", "drawBufferInfo", "(", "gl", ",", "bufferInfo", ",", "type", ",", "count", ",", "offset", ",", "instanceCount", ")", "{", "type", "=", "type", "===", "undefined", "?", "gl", ".", "TRIANGLES", ":", "type", ";", "const", "indices", "=", "buffer...
Drawing related functions For backward compatibily they are available at both `twgl.draw` and `twgl` itself See {@link module:twgl} for core functions @module twgl/draw Calls `gl.drawElements` or `gl.drawArrays`, whichever is appropriate normally you'd call `gl.drawElements` or `gl.drawArrays` yourself but callin...
[ "Drawing", "related", "functions" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/draw.js#L52-L71
train
greggman/twgl.js
src/typedarrays.js
getGLTypeForTypedArray
function getGLTypeForTypedArray(typedArray) { if (typedArray instanceof Int8Array) { return BYTE; } // eslint-disable-line if (typedArray instanceof Uint8Array) { return UNSIGNED_BYTE; } // eslint-disable-line if (typedArray instanceof Uint8ClampedArray) { return UNSIGNED_BYTE; } // esl...
javascript
function getGLTypeForTypedArray(typedArray) { if (typedArray instanceof Int8Array) { return BYTE; } // eslint-disable-line if (typedArray instanceof Uint8Array) { return UNSIGNED_BYTE; } // eslint-disable-line if (typedArray instanceof Uint8ClampedArray) { return UNSIGNED_BYTE; } // esl...
[ "function", "getGLTypeForTypedArray", "(", "typedArray", ")", "{", "if", "(", "typedArray", "instanceof", "Int8Array", ")", "{", "return", "BYTE", ";", "}", "// eslint-disable-line", "if", "(", "typedArray", "instanceof", "Uint8Array", ")", "{", "return", "UNSIGNE...
Get the GL type for a typedArray @param {ArrayBufferView} typedArray a typedArray @return {number} the GL type for array. For example pass in an `Int8Array` and `gl.BYTE` will be returned. Pass in a `Uint32Array` and `gl.UNSIGNED_INT` will be returned @memberOf module:twgl/typedArray
[ "Get", "the", "GL", "type", "for", "a", "typedArray" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/typedarrays.js#L87-L97
train
greggman/twgl.js
src/typedarrays.js
getGLTypeForTypedArrayType
function getGLTypeForTypedArrayType(typedArrayType) { if (typedArrayType === Int8Array) { return BYTE; } // eslint-disable-line if (typedArrayType === Uint8Array) { return UNSIGNED_BYTE; } // eslint-disable-line if (typedArrayType === Uint8ClampedArray) { return UNSIGNED_BYTE; } // esli...
javascript
function getGLTypeForTypedArrayType(typedArrayType) { if (typedArrayType === Int8Array) { return BYTE; } // eslint-disable-line if (typedArrayType === Uint8Array) { return UNSIGNED_BYTE; } // eslint-disable-line if (typedArrayType === Uint8ClampedArray) { return UNSIGNED_BYTE; } // esli...
[ "function", "getGLTypeForTypedArrayType", "(", "typedArrayType", ")", "{", "if", "(", "typedArrayType", "===", "Int8Array", ")", "{", "return", "BYTE", ";", "}", "// eslint-disable-line", "if", "(", "typedArrayType", "===", "Uint8Array", ")", "{", "return", "UNSIG...
Get the GL type for a typedArray type @param {ArrayBufferView} typedArrayType a typedArray constructor @return {number} the GL type for type. For example pass in `Int8Array` and `gl.BYTE` will be returned. Pass in `Uint32Array` and `gl.UNSIGNED_INT` will be returned @memberOf module:twgl/typedArray
[ "Get", "the", "GL", "type", "for", "a", "typedArray", "type" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/typedarrays.js#L106-L116
train
greggman/twgl.js
src/m4.js
negate
function negate(m, dst) { dst = dst || new MatType(16); dst[ 0] = -m[ 0]; dst[ 1] = -m[ 1]; dst[ 2] = -m[ 2]; dst[ 3] = -m[ 3]; dst[ 4] = -m[ 4]; dst[ 5] = -m[ 5]; dst[ 6] = -m[ 6]; dst[ 7] = -m[ 7]; dst[ 8] = -m[ 8]; dst[ 9] = -m[ 9]; dst[10] = -m[10]; dst[11] = -m[11]; dst[12] = -m[12]; ...
javascript
function negate(m, dst) { dst = dst || new MatType(16); dst[ 0] = -m[ 0]; dst[ 1] = -m[ 1]; dst[ 2] = -m[ 2]; dst[ 3] = -m[ 3]; dst[ 4] = -m[ 4]; dst[ 5] = -m[ 5]; dst[ 6] = -m[ 6]; dst[ 7] = -m[ 7]; dst[ 8] = -m[ 8]; dst[ 9] = -m[ 9]; dst[10] = -m[10]; dst[11] = -m[11]; dst[12] = -m[12]; ...
[ "function", "negate", "(", "m", ",", "dst", ")", "{", "dst", "=", "dst", "||", "new", "MatType", "(", "16", ")", ";", "dst", "[", "0", "]", "=", "-", "m", "[", "0", "]", ";", "dst", "[", "1", "]", "=", "-", "m", "[", "1", "]", ";", "dst...
Negates a matrix. @param {module:twgl/m4.Mat4} m The matrix. @param {module:twgl/m4.Mat4} [dst] matrix to hold result. If none new one is created.. @return {module:twgl/m4.Mat4} -m. @memberOf module:twgl/m4
[ "Negates", "a", "matrix", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L82-L103
train
greggman/twgl.js
src/m4.js
copy
function copy(m, dst) { dst = dst || new MatType(16); dst[ 0] = m[ 0]; dst[ 1] = m[ 1]; dst[ 2] = m[ 2]; dst[ 3] = m[ 3]; dst[ 4] = m[ 4]; dst[ 5] = m[ 5]; dst[ 6] = m[ 6]; dst[ 7] = m[ 7]; dst[ 8] = m[ 8]; dst[ 9] = m[ 9]; dst[10] = m[10]; dst[11] = m[11]; dst[12] = m[12]; dst[13] = m[13...
javascript
function copy(m, dst) { dst = dst || new MatType(16); dst[ 0] = m[ 0]; dst[ 1] = m[ 1]; dst[ 2] = m[ 2]; dst[ 3] = m[ 3]; dst[ 4] = m[ 4]; dst[ 5] = m[ 5]; dst[ 6] = m[ 6]; dst[ 7] = m[ 7]; dst[ 8] = m[ 8]; dst[ 9] = m[ 9]; dst[10] = m[10]; dst[11] = m[11]; dst[12] = m[12]; dst[13] = m[13...
[ "function", "copy", "(", "m", ",", "dst", ")", "{", "dst", "=", "dst", "||", "new", "MatType", "(", "16", ")", ";", "dst", "[", "0", "]", "=", "m", "[", "0", "]", ";", "dst", "[", "1", "]", "=", "m", "[", "1", "]", ";", "dst", "[", "2",...
Copies a matrix. @param {module:twgl/m4.Mat4} m The matrix. @param {module:twgl/m4.Mat4} [dst] The matrix. @return {module:twgl/m4.Mat4} A copy of m. @memberOf module:twgl/m4
[ "Copies", "a", "matrix", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L112-L133
train
greggman/twgl.js
src/m4.js
identity
function identity(dst) { dst = dst || new MatType(16); dst[ 0] = 1; dst[ 1] = 0; dst[ 2] = 0; dst[ 3] = 0; dst[ 4] = 0; dst[ 5] = 1; dst[ 6] = 0; dst[ 7] = 0; dst[ 8] = 0; dst[ 9] = 0; dst[10] = 1; dst[11] = 0; dst[12] = 0; dst[13] = 0; dst[14] = 0; dst[15] = 1; return dst; }
javascript
function identity(dst) { dst = dst || new MatType(16); dst[ 0] = 1; dst[ 1] = 0; dst[ 2] = 0; dst[ 3] = 0; dst[ 4] = 0; dst[ 5] = 1; dst[ 6] = 0; dst[ 7] = 0; dst[ 8] = 0; dst[ 9] = 0; dst[10] = 1; dst[11] = 0; dst[12] = 0; dst[13] = 0; dst[14] = 0; dst[15] = 1; return dst; }
[ "function", "identity", "(", "dst", ")", "{", "dst", "=", "dst", "||", "new", "MatType", "(", "16", ")", ";", "dst", "[", "0", "]", "=", "1", ";", "dst", "[", "1", "]", "=", "0", ";", "dst", "[", "2", "]", "=", "0", ";", "dst", "[", "3", ...
Creates an n-by-n identity matrix. @param {module:twgl/m4.Mat4} [dst] matrix to hold result. If none new one is created.. @return {module:twgl/m4.Mat4} An n-by-n identity matrix. @memberOf module:twgl/m4
[ "Creates", "an", "n", "-", "by", "-", "n", "identity", "matrix", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L142-L163
train
greggman/twgl.js
src/m4.js
transpose
function transpose(m, dst) { dst = dst || new MatType(16); if (dst === m) { let t; t = m[1]; m[1] = m[4]; m[4] = t; t = m[2]; m[2] = m[8]; m[8] = t; t = m[3]; m[3] = m[12]; m[12] = t; t = m[6]; m[6] = m[9]; m[9] = t; t = m[7]; m[7] = m[13]; m[13] ...
javascript
function transpose(m, dst) { dst = dst || new MatType(16); if (dst === m) { let t; t = m[1]; m[1] = m[4]; m[4] = t; t = m[2]; m[2] = m[8]; m[8] = t; t = m[3]; m[3] = m[12]; m[12] = t; t = m[6]; m[6] = m[9]; m[9] = t; t = m[7]; m[7] = m[13]; m[13] ...
[ "function", "transpose", "(", "m", ",", "dst", ")", "{", "dst", "=", "dst", "||", "new", "MatType", "(", "16", ")", ";", "if", "(", "dst", "===", "m", ")", "{", "let", "t", ";", "t", "=", "m", "[", "1", "]", ";", "m", "[", "1", "]", "=", ...
Takes the transpose of a matrix. @param {module:twgl/m4.Mat4} m The matrix. @param {module:twgl/m4.Mat4} [dst] matrix to hold result. If none new one is created.. @return {module:twgl/m4.Mat4} The transpose of m. @memberOf module:twgl/m4
[ "Takes", "the", "transpose", "of", "a", "matrix", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L172-L238
train
greggman/twgl.js
src/m4.js
setTranslation
function setTranslation(a, v, dst) { dst = dst || identity(); if (a !== dst) { dst[ 0] = a[ 0]; dst[ 1] = a[ 1]; dst[ 2] = a[ 2]; dst[ 3] = a[ 3]; dst[ 4] = a[ 4]; dst[ 5] = a[ 5]; dst[ 6] = a[ 6]; dst[ 7] = a[ 7]; dst[ 8] = a[ 8]; dst[ 9] = a[ 9]; dst[10] = a[10]; ds...
javascript
function setTranslation(a, v, dst) { dst = dst || identity(); if (a !== dst) { dst[ 0] = a[ 0]; dst[ 1] = a[ 1]; dst[ 2] = a[ 2]; dst[ 3] = a[ 3]; dst[ 4] = a[ 4]; dst[ 5] = a[ 5]; dst[ 6] = a[ 6]; dst[ 7] = a[ 7]; dst[ 8] = a[ 8]; dst[ 9] = a[ 9]; dst[10] = a[10]; ds...
[ "function", "setTranslation", "(", "a", ",", "v", ",", "dst", ")", "{", "dst", "=", "dst", "||", "identity", "(", ")", ";", "if", "(", "a", "!==", "dst", ")", "{", "dst", "[", "0", "]", "=", "a", "[", "0", "]", ";", "dst", "[", "1", "]", ...
Sets the translation component of a 4-by-4 matrix to the given vector. @param {module:twgl/m4.Mat4} a The matrix. @param {module:twgl/v3.Vec3} v The vector. @param {module:twgl/m4.Mat4} [dst] matrix to hold result. If none, a new one is created. @return {module:twgl/m4.Mat4} a once modified. @memberOf module:twgl/m4
[ "Sets", "the", "translation", "component", "of", "a", "4", "-", "by", "-", "4", "matrix", "to", "the", "given", "vector", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L407-L428
train
greggman/twgl.js
src/m4.js
getTranslation
function getTranslation(m, dst) { dst = dst || v3.create(); dst[0] = m[12]; dst[1] = m[13]; dst[2] = m[14]; return dst; }
javascript
function getTranslation(m, dst) { dst = dst || v3.create(); dst[0] = m[12]; dst[1] = m[13]; dst[2] = m[14]; return dst; }
[ "function", "getTranslation", "(", "m", ",", "dst", ")", "{", "dst", "=", "dst", "||", "v3", ".", "create", "(", ")", ";", "dst", "[", "0", "]", "=", "m", "[", "12", "]", ";", "dst", "[", "1", "]", "=", "m", "[", "13", "]", ";", "dst", "[...
Returns the translation component of a 4-by-4 matrix as a vector with 3 entries. @param {module:twgl/m4.Mat4} m The matrix. @param {module:twgl/v3.Vec3} [dst] vector. @return {module:twgl/v3.Vec3} The translation component of m. @memberOf module:twgl/m4
[ "Returns", "the", "translation", "component", "of", "a", "4", "-", "by", "-", "4", "matrix", "as", "a", "vector", "with", "3", "entries", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L438-L444
train
greggman/twgl.js
src/m4.js
getAxis
function getAxis(m, axis, dst) { dst = dst || v3.create(); const off = axis * 4; dst[0] = m[off + 0]; dst[1] = m[off + 1]; dst[2] = m[off + 2]; return dst; }
javascript
function getAxis(m, axis, dst) { dst = dst || v3.create(); const off = axis * 4; dst[0] = m[off + 0]; dst[1] = m[off + 1]; dst[2] = m[off + 2]; return dst; }
[ "function", "getAxis", "(", "m", ",", "axis", ",", "dst", ")", "{", "dst", "=", "dst", "||", "v3", ".", "create", "(", ")", ";", "const", "off", "=", "axis", "*", "4", ";", "dst", "[", "0", "]", "=", "m", "[", "off", "+", "0", "]", ";", "...
Returns an axis of a 4x4 matrix as a vector with 3 entries @param {module:twgl/m4.Mat4} m The matrix. @param {number} axis The axis 0 = x, 1 = y, 2 = z; @return {module:twgl/v3.Vec3} [dst] vector. @return {module:twgl/v3.Vec3} The axis component of m. @memberOf module:twgl/m4
[ "Returns", "an", "axis", "of", "a", "4x4", "matrix", "as", "a", "vector", "with", "3", "entries" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L454-L461
train
greggman/twgl.js
src/m4.js
setAxis
function setAxis(a, v, axis, dst) { if (dst !== a) { dst = copy(a, dst); } const off = axis * 4; dst[off + 0] = v[0]; dst[off + 1] = v[1]; dst[off + 2] = v[2]; return dst; }
javascript
function setAxis(a, v, axis, dst) { if (dst !== a) { dst = copy(a, dst); } const off = axis * 4; dst[off + 0] = v[0]; dst[off + 1] = v[1]; dst[off + 2] = v[2]; return dst; }
[ "function", "setAxis", "(", "a", ",", "v", ",", "axis", ",", "dst", ")", "{", "if", "(", "dst", "!==", "a", ")", "{", "dst", "=", "copy", "(", "a", ",", "dst", ")", ";", "}", "const", "off", "=", "axis", "*", "4", ";", "dst", "[", "off", ...
Sets an axis of a 4x4 matrix as a vector with 3 entries @param {module:twgl/v3.Vec3} v the axis vector @param {number} axis The axis 0 = x, 1 = y, 2 = z; @param {module:twgl/m4.Mat4} [dst] The matrix to set. If none, a new one is created. @return {module:twgl/m4.Mat4} dst @memberOf module:twgl/m4
[ "Sets", "an", "axis", "of", "a", "4x4", "matrix", "as", "a", "vector", "with", "3", "entries" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L471-L480
train
greggman/twgl.js
src/m4.js
perspective
function perspective(fieldOfViewYInRadians, aspect, zNear, zFar, dst) { dst = dst || new MatType(16); const f = Math.tan(Math.PI * 0.5 - 0.5 * fieldOfViewYInRadians); const rangeInv = 1.0 / (zNear - zFar); dst[0] = f / aspect; dst[1] = 0; dst[2] = 0; dst[3] = 0; dst[4] = 0; dst[5] = f; dst[...
javascript
function perspective(fieldOfViewYInRadians, aspect, zNear, zFar, dst) { dst = dst || new MatType(16); const f = Math.tan(Math.PI * 0.5 - 0.5 * fieldOfViewYInRadians); const rangeInv = 1.0 / (zNear - zFar); dst[0] = f / aspect; dst[1] = 0; dst[2] = 0; dst[3] = 0; dst[4] = 0; dst[5] = f; dst[...
[ "function", "perspective", "(", "fieldOfViewYInRadians", ",", "aspect", ",", "zNear", ",", "zFar", ",", "dst", ")", "{", "dst", "=", "dst", "||", "new", "MatType", "(", "16", ")", ";", "const", "f", "=", "Math", ".", "tan", "(", "Math", ".", "PI", ...
Computes a 4-by-4 perspective transformation matrix given the angular height of the frustum, the aspect ratio, and the near and far clipping planes. The arguments define a frustum extending in the negative z direction. The given angle is the vertical angle of the frustum, and the horizontal angle is determined to pro...
[ "Computes", "a", "4", "-", "by", "-", "4", "perspective", "transformation", "matrix", "given", "the", "angular", "height", "of", "the", "frustum", "the", "aspect", "ratio", "and", "the", "near", "and", "far", "clipping", "planes", ".", "The", "arguments", ...
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L503-L530
train
greggman/twgl.js
src/m4.js
ortho
function ortho(left, right, bottom, top, near, far, dst) { dst = dst || new MatType(16); dst[0] = 2 / (right - left); dst[1] = 0; dst[2] = 0; dst[3] = 0; dst[4] = 0; dst[5] = 2 / (top - bottom); dst[6] = 0; dst[7] = 0; dst[8] = 0; dst[9] = 0; dst[10] = 2 / (near - far); dst[11] = ...
javascript
function ortho(left, right, bottom, top, near, far, dst) { dst = dst || new MatType(16); dst[0] = 2 / (right - left); dst[1] = 0; dst[2] = 0; dst[3] = 0; dst[4] = 0; dst[5] = 2 / (top - bottom); dst[6] = 0; dst[7] = 0; dst[8] = 0; dst[9] = 0; dst[10] = 2 / (near - far); dst[11] = ...
[ "function", "ortho", "(", "left", ",", "right", ",", "bottom", ",", "top", ",", "near", ",", "far", ",", "dst", ")", "{", "dst", "=", "dst", "||", "new", "MatType", "(", "16", ")", ";", "dst", "[", "0", "]", "=", "2", "/", "(", "right", "-", ...
Computes a 4-by-4 othogonal transformation matrix given the left, right, bottom, and top dimensions of the near clipping plane as well as the near and far clipping plane distances. @param {number} left Left side of the near clipping plane viewport. @param {number} right Right side of the near clipping plane viewport. @...
[ "Computes", "a", "4", "-", "by", "-", "4", "othogonal", "transformation", "matrix", "given", "the", "left", "right", "bottom", "and", "top", "dimensions", "of", "the", "near", "clipping", "plane", "as", "well", "as", "the", "near", "and", "far", "clipping"...
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L548-L572
train
greggman/twgl.js
src/m4.js
frustum
function frustum(left, right, bottom, top, near, far, dst) { dst = dst || new MatType(16); const dx = (right - left); const dy = (top - bottom); const dz = (near - far); dst[ 0] = 2 * near / dx; dst[ 1] = 0; dst[ 2] = 0; dst[ 3] = 0; dst[ 4] = 0; dst[ 5] = 2 * near / dy; dst[ 6] = 0; dst[ 7] =...
javascript
function frustum(left, right, bottom, top, near, far, dst) { dst = dst || new MatType(16); const dx = (right - left); const dy = (top - bottom); const dz = (near - far); dst[ 0] = 2 * near / dx; dst[ 1] = 0; dst[ 2] = 0; dst[ 3] = 0; dst[ 4] = 0; dst[ 5] = 2 * near / dy; dst[ 6] = 0; dst[ 7] =...
[ "function", "frustum", "(", "left", ",", "right", ",", "bottom", ",", "top", ",", "near", ",", "far", ",", "dst", ")", "{", "dst", "=", "dst", "||", "new", "MatType", "(", "16", ")", ";", "const", "dx", "=", "(", "right", "-", "left", ")", ";",...
Computes a 4-by-4 perspective transformation matrix given the left, right, top, bottom, near and far clipping planes. The arguments define a frustum extending in the negative z direction. The arguments near and far are the distances to the near and far clipping planes. Note that near and far are not z coordinates, but ...
[ "Computes", "a", "4", "-", "by", "-", "4", "perspective", "transformation", "matrix", "given", "the", "left", "right", "top", "bottom", "near", "and", "far", "clipping", "planes", ".", "The", "arguments", "define", "a", "frustum", "extending", "in", "the", ...
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L593-L618
train
greggman/twgl.js
src/m4.js
lookAt
function lookAt(eye, target, up, dst) { dst = dst || new MatType(16); const xAxis = tempV3a; const yAxis = tempV3b; const zAxis = tempV3c; v3.normalize( v3.subtract(eye, target, zAxis), zAxis); v3.normalize(v3.cross(up, zAxis, xAxis), xAxis); v3.normalize(v3.cross(zAxis, xAxis, yAxis), yAxis); ...
javascript
function lookAt(eye, target, up, dst) { dst = dst || new MatType(16); const xAxis = tempV3a; const yAxis = tempV3b; const zAxis = tempV3c; v3.normalize( v3.subtract(eye, target, zAxis), zAxis); v3.normalize(v3.cross(up, zAxis, xAxis), xAxis); v3.normalize(v3.cross(zAxis, xAxis, yAxis), yAxis); ...
[ "function", "lookAt", "(", "eye", ",", "target", ",", "up", ",", "dst", ")", "{", "dst", "=", "dst", "||", "new", "MatType", "(", "16", ")", ";", "const", "xAxis", "=", "tempV3a", ";", "const", "yAxis", "=", "tempV3b", ";", "const", "zAxis", "=", ...
Computes a 4-by-4 look-at transformation. This is a matrix which positions the camera itself. If you want a view matrix (a matrix which moves things in front of the camera) take the inverse of this. @param {module:twgl/v3.Vec3} eye The position of the eye. @param {module:twgl/v3.Vec3} target The position meant to be ...
[ "Computes", "a", "4", "-", "by", "-", "4", "look", "-", "at", "transformation", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L634-L664
train
greggman/twgl.js
src/m4.js
translation
function translation(v, dst) { dst = dst || new MatType(16); dst[ 0] = 1; dst[ 1] = 0; dst[ 2] = 0; dst[ 3] = 0; dst[ 4] = 0; dst[ 5] = 1; dst[ 6] = 0; dst[ 7] = 0; dst[ 8] = 0; dst[ 9] = 0; dst[10] = 1; dst[11] = 0; dst[12] = v[0]; dst[13] = v[1]; dst[14] = v[2]; dst[15] = 1; retur...
javascript
function translation(v, dst) { dst = dst || new MatType(16); dst[ 0] = 1; dst[ 1] = 0; dst[ 2] = 0; dst[ 3] = 0; dst[ 4] = 0; dst[ 5] = 1; dst[ 6] = 0; dst[ 7] = 0; dst[ 8] = 0; dst[ 9] = 0; dst[10] = 1; dst[11] = 0; dst[12] = v[0]; dst[13] = v[1]; dst[14] = v[2]; dst[15] = 1; retur...
[ "function", "translation", "(", "v", ",", "dst", ")", "{", "dst", "=", "dst", "||", "new", "MatType", "(", "16", ")", ";", "dst", "[", "0", "]", "=", "1", ";", "dst", "[", "1", "]", "=", "0", ";", "dst", "[", "2", "]", "=", "0", ";", "dst...
Creates a 4-by-4 matrix which translates by the given vector v. @param {module:twgl/v3.Vec3} v The vector by which to translate. @param {module:twgl/m4.Mat4} [dst] matrix to hold result. If none new one is created.. @return {module:twgl/m4.Mat4} The translation matrix. @memberOf module:twgl/m4
[ "Creates", "a", "4", "-", "by", "-", "4", "matrix", "which", "translates", "by", "the", "given", "vector", "v", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L674-L694
train
greggman/twgl.js
src/m4.js
translate
function translate(m, v, dst) { dst = dst || new MatType(16); const v0 = v[0]; const v1 = v[1]; const v2 = v[2]; const m00 = m[0]; const m01 = m[1]; const m02 = m[2]; const m03 = m[3]; const m10 = m[1 * 4 + 0]; const m11 = m[1 * 4 + 1]; const m12 = m[1 * 4 + 2]; const m13 = m[1 * 4 + 3]; cons...
javascript
function translate(m, v, dst) { dst = dst || new MatType(16); const v0 = v[0]; const v1 = v[1]; const v2 = v[2]; const m00 = m[0]; const m01 = m[1]; const m02 = m[2]; const m03 = m[3]; const m10 = m[1 * 4 + 0]; const m11 = m[1 * 4 + 1]; const m12 = m[1 * 4 + 2]; const m13 = m[1 * 4 + 3]; cons...
[ "function", "translate", "(", "m", ",", "v", ",", "dst", ")", "{", "dst", "=", "dst", "||", "new", "MatType", "(", "16", ")", ";", "const", "v0", "=", "v", "[", "0", "]", ";", "const", "v1", "=", "v", "[", "1", "]", ";", "const", "v2", "=",...
Modifies the given 4-by-4 matrix by translation by the given vector v. @param {module:twgl/m4.Mat4} m The matrix. @param {module:twgl/v3.Vec3} v The vector by which to translate. @param {module:twgl/m4.Mat4} [dst] matrix to hold result. If none new one is created.. @return {module:twgl/m4.Mat4} m once modified. @member...
[ "Modifies", "the", "given", "4", "-", "by", "-", "4", "matrix", "by", "translation", "by", "the", "given", "vector", "v", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L705-L749
train
greggman/twgl.js
src/m4.js
rotateX
function rotateX(m, angleInRadians, dst) { dst = dst || new MatType(16); const m10 = m[4]; const m11 = m[5]; const m12 = m[6]; const m13 = m[7]; const m20 = m[8]; const m21 = m[9]; const m22 = m[10]; const m23 = m[11]; const c = Math.cos(angleInRadians); const s = Math.sin(angleInRadians); dst...
javascript
function rotateX(m, angleInRadians, dst) { dst = dst || new MatType(16); const m10 = m[4]; const m11 = m[5]; const m12 = m[6]; const m13 = m[7]; const m20 = m[8]; const m21 = m[9]; const m22 = m[10]; const m23 = m[11]; const c = Math.cos(angleInRadians); const s = Math.sin(angleInRadians); dst...
[ "function", "rotateX", "(", "m", ",", "angleInRadians", ",", "dst", ")", "{", "dst", "=", "dst", "||", "new", "MatType", "(", "16", ")", ";", "const", "m10", "=", "m", "[", "4", "]", ";", "const", "m11", "=", "m", "[", "5", "]", ";", "const", ...
Modifies the given 4-by-4 matrix by a rotation around the x-axis by the given angle. @param {module:twgl/m4.Mat4} m The matrix. @param {number} angleInRadians The angle by which to rotate (in radians). @param {module:twgl/m4.Mat4} [dst] matrix to hold result. If none new one is created.. @return {module:twgl/m4.Mat4} m...
[ "Modifies", "the", "given", "4", "-", "by", "-", "4", "matrix", "by", "a", "rotation", "around", "the", "x", "-", "axis", "by", "the", "given", "angle", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L793-L828
train
greggman/twgl.js
src/m4.js
rotateY
function rotateY(m, angleInRadians, dst) { dst = dst || new MatType(16); const m00 = m[0 * 4 + 0]; const m01 = m[0 * 4 + 1]; const m02 = m[0 * 4 + 2]; const m03 = m[0 * 4 + 3]; const m20 = m[2 * 4 + 0]; const m21 = m[2 * 4 + 1]; const m22 = m[2 * 4 + 2]; const m23 = m[2 * 4 + 3]; const c = Math.cos...
javascript
function rotateY(m, angleInRadians, dst) { dst = dst || new MatType(16); const m00 = m[0 * 4 + 0]; const m01 = m[0 * 4 + 1]; const m02 = m[0 * 4 + 2]; const m03 = m[0 * 4 + 3]; const m20 = m[2 * 4 + 0]; const m21 = m[2 * 4 + 1]; const m22 = m[2 * 4 + 2]; const m23 = m[2 * 4 + 3]; const c = Math.cos...
[ "function", "rotateY", "(", "m", ",", "angleInRadians", ",", "dst", ")", "{", "dst", "=", "dst", "||", "new", "MatType", "(", "16", ")", ";", "const", "m00", "=", "m", "[", "0", "*", "4", "+", "0", "]", ";", "const", "m01", "=", "m", "[", "0"...
Modifies the given 4-by-4 matrix by a rotation around the y-axis by the given angle. @param {module:twgl/m4.Mat4} m The matrix. @param {number} angleInRadians The angle by which to rotate (in radians). @param {module:twgl/m4.Mat4} [dst] matrix to hold result. If none new one is created.. @return {module:twgl/m4.Mat4} m...
[ "Modifies", "the", "given", "4", "-", "by", "-", "4", "matrix", "by", "a", "rotation", "around", "the", "y", "-", "axis", "by", "the", "given", "angle", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L872-L907
train
greggman/twgl.js
src/m4.js
rotationZ
function rotationZ(angleInRadians, dst) { dst = dst || new MatType(16); const c = Math.cos(angleInRadians); const s = Math.sin(angleInRadians); dst[ 0] = c; dst[ 1] = s; dst[ 2] = 0; dst[ 3] = 0; dst[ 4] = -s; dst[ 5] = c; dst[ 6] = 0; dst[ 7] = 0; dst[ 8] = 0; dst[ 9] = 0; dst[10] = 1; ...
javascript
function rotationZ(angleInRadians, dst) { dst = dst || new MatType(16); const c = Math.cos(angleInRadians); const s = Math.sin(angleInRadians); dst[ 0] = c; dst[ 1] = s; dst[ 2] = 0; dst[ 3] = 0; dst[ 4] = -s; dst[ 5] = c; dst[ 6] = 0; dst[ 7] = 0; dst[ 8] = 0; dst[ 9] = 0; dst[10] = 1; ...
[ "function", "rotationZ", "(", "angleInRadians", ",", "dst", ")", "{", "dst", "=", "dst", "||", "new", "MatType", "(", "16", ")", ";", "const", "c", "=", "Math", ".", "cos", "(", "angleInRadians", ")", ";", "const", "s", "=", "Math", ".", "sin", "("...
Creates a 4-by-4 matrix which rotates around the z-axis by the given angle. @param {number} angleInRadians The angle by which to rotate (in radians). @param {module:twgl/m4.Mat4} [dst] matrix to hold result. If none new one is created.. @return {module:twgl/m4.Mat4} The rotation matrix. @memberOf module:twgl/m4
[ "Creates", "a", "4", "-", "by", "-", "4", "matrix", "which", "rotates", "around", "the", "z", "-", "axis", "by", "the", "given", "angle", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L916-L940
train
greggman/twgl.js
src/m4.js
rotateZ
function rotateZ(m, angleInRadians, dst) { dst = dst || new MatType(16); const m00 = m[0 * 4 + 0]; const m01 = m[0 * 4 + 1]; const m02 = m[0 * 4 + 2]; const m03 = m[0 * 4 + 3]; const m10 = m[1 * 4 + 0]; const m11 = m[1 * 4 + 1]; const m12 = m[1 * 4 + 2]; const m13 = m[1 * 4 + 3]; const c = Math.cos...
javascript
function rotateZ(m, angleInRadians, dst) { dst = dst || new MatType(16); const m00 = m[0 * 4 + 0]; const m01 = m[0 * 4 + 1]; const m02 = m[0 * 4 + 2]; const m03 = m[0 * 4 + 3]; const m10 = m[1 * 4 + 0]; const m11 = m[1 * 4 + 1]; const m12 = m[1 * 4 + 2]; const m13 = m[1 * 4 + 3]; const c = Math.cos...
[ "function", "rotateZ", "(", "m", ",", "angleInRadians", ",", "dst", ")", "{", "dst", "=", "dst", "||", "new", "MatType", "(", "16", ")", ";", "const", "m00", "=", "m", "[", "0", "*", "4", "+", "0", "]", ";", "const", "m01", "=", "m", "[", "0"...
Modifies the given 4-by-4 matrix by a rotation around the z-axis by the given angle. @param {module:twgl/m4.Mat4} m The matrix. @param {number} angleInRadians The angle by which to rotate (in radians). @param {module:twgl/m4.Mat4} [dst] matrix to hold result. If none new one is created.. @return {module:twgl/m4.Mat4} m...
[ "Modifies", "the", "given", "4", "-", "by", "-", "4", "matrix", "by", "a", "rotation", "around", "the", "z", "-", "axis", "by", "the", "given", "angle", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L951-L986
train
greggman/twgl.js
src/m4.js
axisRotation
function axisRotation(axis, angleInRadians, dst) { dst = dst || new MatType(16); let x = axis[0]; let y = axis[1]; let z = axis[2]; const n = Math.sqrt(x * x + y * y + z * z); x /= n; y /= n; z /= n; const xx = x * x; const yy = y * y; const zz = z * z; const c = Math.cos(angleInRadians); con...
javascript
function axisRotation(axis, angleInRadians, dst) { dst = dst || new MatType(16); let x = axis[0]; let y = axis[1]; let z = axis[2]; const n = Math.sqrt(x * x + y * y + z * z); x /= n; y /= n; z /= n; const xx = x * x; const yy = y * y; const zz = z * z; const c = Math.cos(angleInRadians); con...
[ "function", "axisRotation", "(", "axis", ",", "angleInRadians", ",", "dst", ")", "{", "dst", "=", "dst", "||", "new", "MatType", "(", "16", ")", ";", "let", "x", "=", "axis", "[", "0", "]", ";", "let", "y", "=", "axis", "[", "1", "]", ";", "let...
Creates a 4-by-4 matrix which rotates around the given axis by the given angle. @param {module:twgl/v3.Vec3} axis The axis about which to rotate. @param {number} angleInRadians The angle by which to rotate (in radians). @param {module:twgl/m4.Mat4} [dst] matrix to hold result. If none new one is created.. @return {modu...
[ "Creates", "a", "4", "-", "by", "-", "4", "matrix", "which", "rotates", "around", "the", "given", "axis", "by", "the", "given", "angle", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L999-L1034
train
greggman/twgl.js
src/m4.js
scaling
function scaling(v, dst) { dst = dst || new MatType(16); dst[ 0] = v[0]; dst[ 1] = 0; dst[ 2] = 0; dst[ 3] = 0; dst[ 4] = 0; dst[ 5] = v[1]; dst[ 6] = 0; dst[ 7] = 0; dst[ 8] = 0; dst[ 9] = 0; dst[10] = v[2]; dst[11] = 0; dst[12] = 0; dst[13] = 0; dst[14] = 0; dst[15] = 1; return d...
javascript
function scaling(v, dst) { dst = dst || new MatType(16); dst[ 0] = v[0]; dst[ 1] = 0; dst[ 2] = 0; dst[ 3] = 0; dst[ 4] = 0; dst[ 5] = v[1]; dst[ 6] = 0; dst[ 7] = 0; dst[ 8] = 0; dst[ 9] = 0; dst[10] = v[2]; dst[11] = 0; dst[12] = 0; dst[13] = 0; dst[14] = 0; dst[15] = 1; return d...
[ "function", "scaling", "(", "v", ",", "dst", ")", "{", "dst", "=", "dst", "||", "new", "MatType", "(", "16", ")", ";", "dst", "[", "0", "]", "=", "v", "[", "0", "]", ";", "dst", "[", "1", "]", "=", "0", ";", "dst", "[", "2", "]", "=", "...
Creates a 4-by-4 matrix which scales in each dimension by an amount given by the corresponding entry in the given vector; assumes the vector has three entries. @param {module:twgl/v3.Vec3} v A vector of three entries specifying the factor by which to scale in each dimension. @param {module:twgl/m4.Mat4} [dst] matrix to...
[ "Creates", "a", "4", "-", "by", "-", "4", "matrix", "which", "scales", "in", "each", "dimension", "by", "an", "amount", "given", "by", "the", "corresponding", "entry", "in", "the", "given", "vector", ";", "assumes", "the", "vector", "has", "three", "entr...
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L1120-L1141
train
greggman/twgl.js
src/m4.js
scale
function scale(m, v, dst) { dst = dst || new MatType(16); const v0 = v[0]; const v1 = v[1]; const v2 = v[2]; dst[ 0] = v0 * m[0 * 4 + 0]; dst[ 1] = v0 * m[0 * 4 + 1]; dst[ 2] = v0 * m[0 * 4 + 2]; dst[ 3] = v0 * m[0 * 4 + 3]; dst[ 4] = v1 * m[1 * 4 + 0]; dst[ 5] = v1 * m[1 * 4 + 1]; dst[ 6] = v1 ...
javascript
function scale(m, v, dst) { dst = dst || new MatType(16); const v0 = v[0]; const v1 = v[1]; const v2 = v[2]; dst[ 0] = v0 * m[0 * 4 + 0]; dst[ 1] = v0 * m[0 * 4 + 1]; dst[ 2] = v0 * m[0 * 4 + 2]; dst[ 3] = v0 * m[0 * 4 + 3]; dst[ 4] = v1 * m[1 * 4 + 0]; dst[ 5] = v1 * m[1 * 4 + 1]; dst[ 6] = v1 ...
[ "function", "scale", "(", "m", ",", "v", ",", "dst", ")", "{", "dst", "=", "dst", "||", "new", "MatType", "(", "16", ")", ";", "const", "v0", "=", "v", "[", "0", "]", ";", "const", "v1", "=", "v", "[", "1", "]", ";", "const", "v2", "=", "...
Modifies the given 4-by-4 matrix, scaling in each dimension by an amount given by the corresponding entry in the given vector; assumes the vector has three entries. @param {module:twgl/m4.Mat4} m The matrix to be modified. @param {module:twgl/v3.Vec3} v A vector of three entries specifying the factor by which to scale ...
[ "Modifies", "the", "given", "4", "-", "by", "-", "4", "matrix", "scaling", "in", "each", "dimension", "by", "an", "amount", "given", "by", "the", "corresponding", "entry", "in", "the", "given", "vector", ";", "assumes", "the", "vector", "has", "three", "...
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L1154-L1182
train
greggman/twgl.js
src/m4.js
transformPoint
function transformPoint(m, v, dst) { dst = dst || v3.create(); const v0 = v[0]; const v1 = v[1]; const v2 = v[2]; const d = v0 * m[0 * 4 + 3] + v1 * m[1 * 4 + 3] + v2 * m[2 * 4 + 3] + m[3 * 4 + 3]; dst[0] = (v0 * m[0 * 4 + 0] + v1 * m[1 * 4 + 0] + v2 * m[2 * 4 + 0] + m[3 * 4 + 0]) / d; dst[1] = (v0 * m[0...
javascript
function transformPoint(m, v, dst) { dst = dst || v3.create(); const v0 = v[0]; const v1 = v[1]; const v2 = v[2]; const d = v0 * m[0 * 4 + 3] + v1 * m[1 * 4 + 3] + v2 * m[2 * 4 + 3] + m[3 * 4 + 3]; dst[0] = (v0 * m[0 * 4 + 0] + v1 * m[1 * 4 + 0] + v2 * m[2 * 4 + 0] + m[3 * 4 + 0]) / d; dst[1] = (v0 * m[0...
[ "function", "transformPoint", "(", "m", ",", "v", ",", "dst", ")", "{", "dst", "=", "dst", "||", "v3", ".", "create", "(", ")", ";", "const", "v0", "=", "v", "[", "0", "]", ";", "const", "v1", "=", "v", "[", "1", "]", ";", "const", "v2", "=...
Takes a 4-by-4 matrix and a vector with 3 entries, interprets the vector as a point, transforms that point by the matrix, and returns the result as a vector with 3 entries. @param {module:twgl/m4.Mat4} m The matrix. @param {module:twgl/v3.Vec3} v The point. @param {module:twgl/v3.Vec3} dst optional vec3 to store result...
[ "Takes", "a", "4", "-", "by", "-", "4", "matrix", "and", "a", "vector", "with", "3", "entries", "interprets", "the", "vector", "as", "a", "point", "transforms", "that", "point", "by", "the", "matrix", "and", "returns", "the", "result", "as", "a", "vect...
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L1194-L1206
train
greggman/twgl.js
src/m4.js
transformDirection
function transformDirection(m, v, dst) { dst = dst || v3.create(); const v0 = v[0]; const v1 = v[1]; const v2 = v[2]; dst[0] = v0 * m[0 * 4 + 0] + v1 * m[1 * 4 + 0] + v2 * m[2 * 4 + 0]; dst[1] = v0 * m[0 * 4 + 1] + v1 * m[1 * 4 + 1] + v2 * m[2 * 4 + 1]; dst[2] = v0 * m[0 * 4 + 2] + v1 * m[1 * 4 + 2] + v...
javascript
function transformDirection(m, v, dst) { dst = dst || v3.create(); const v0 = v[0]; const v1 = v[1]; const v2 = v[2]; dst[0] = v0 * m[0 * 4 + 0] + v1 * m[1 * 4 + 0] + v2 * m[2 * 4 + 0]; dst[1] = v0 * m[0 * 4 + 1] + v1 * m[1 * 4 + 1] + v2 * m[2 * 4 + 1]; dst[2] = v0 * m[0 * 4 + 2] + v1 * m[1 * 4 + 2] + v...
[ "function", "transformDirection", "(", "m", ",", "v", ",", "dst", ")", "{", "dst", "=", "dst", "||", "v3", ".", "create", "(", ")", ";", "const", "v0", "=", "v", "[", "0", "]", ";", "const", "v1", "=", "v", "[", "1", "]", ";", "const", "v2", ...
Takes a 4-by-4 matrix and a vector with 3 entries, interprets the vector as a direction, transforms that direction by the matrix, and returns the result; assumes the transformation of 3-dimensional space represented by the matrix is parallel-preserving, i.e. any combination of rotation, scaling and translation, but not...
[ "Takes", "a", "4", "-", "by", "-", "4", "matrix", "and", "a", "vector", "with", "3", "entries", "interprets", "the", "vector", "as", "a", "direction", "transforms", "that", "direction", "by", "the", "matrix", "and", "returns", "the", "result", ";", "assu...
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/m4.js#L1221-L1233
train
greggman/twgl.js
src/attributes.js
createBufferFromTypedArray
function createBufferFromTypedArray(gl, typedArray, type, drawType) { if (helper.isBuffer(gl, typedArray)) { return typedArray; } type = type || gl.ARRAY_BUFFER; const buffer = gl.createBuffer(); setBufferFromTypedArray(gl, type, buffer, typedArray, drawType); return buffer; }
javascript
function createBufferFromTypedArray(gl, typedArray, type, drawType) { if (helper.isBuffer(gl, typedArray)) { return typedArray; } type = type || gl.ARRAY_BUFFER; const buffer = gl.createBuffer(); setBufferFromTypedArray(gl, type, buffer, typedArray, drawType); return buffer; }
[ "function", "createBufferFromTypedArray", "(", "gl", ",", "typedArray", ",", "type", ",", "drawType", ")", "{", "if", "(", "helper", ".", "isBuffer", "(", "gl", ",", "typedArray", ")", ")", "{", "return", "typedArray", ";", "}", "type", "=", "type", "||"...
Given typed array creates a WebGLBuffer and copies the typed array into it. @param {WebGLRenderingContext} gl A WebGLRenderingContext @param {ArrayBuffer|SharedArrayBuffer|ArrayBufferView|WebGLBuffer} typedArray the typed array. Note: If a WebGLBuffer is passed in it will just be returned. No action will be taken @par...
[ "Given", "typed", "array", "creates", "a", "WebGLBuffer", "and", "copies", "the", "typed", "array", "into", "it", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/attributes.js#L91-L99
train
greggman/twgl.js
src/attributes.js
setAttribInfoBufferFromArray
function setAttribInfoBufferFromArray(gl, attribInfo, array, offset) { array = makeTypedArray(array); if (offset !== undefined) { gl.bindBuffer(gl.ARRAY_BUFFER, attribInfo.buffer); gl.bufferSubData(gl.ARRAY_BUFFER, offset, array); } else { setBufferFromTypedArray(gl, gl.ARRAY_BUFFER, attribInfo.buffer...
javascript
function setAttribInfoBufferFromArray(gl, attribInfo, array, offset) { array = makeTypedArray(array); if (offset !== undefined) { gl.bindBuffer(gl.ARRAY_BUFFER, attribInfo.buffer); gl.bufferSubData(gl.ARRAY_BUFFER, offset, array); } else { setBufferFromTypedArray(gl, gl.ARRAY_BUFFER, attribInfo.buffer...
[ "function", "setAttribInfoBufferFromArray", "(", "gl", ",", "attribInfo", ",", "array", ",", "offset", ")", "{", "array", "=", "makeTypedArray", "(", "array", ")", ";", "if", "(", "offset", "!==", "undefined", ")", "{", "gl", ".", "bindBuffer", "(", "gl", ...
Sets the contents of a buffer attached to an attribInfo This is helper function to dynamically update a buffer. Let's say you make a bufferInfo var arrays = { position: new Float32Array([0, 0, 0, 10, 0, 0, 0, 10, 0, 10, 10, 0]), texcoord: new Float32Array([0, 0, 0, 1, 1, 0, 1, 1]), normal: new Float32Array([0, 0, ...
[ "Sets", "the", "contents", "of", "a", "buffer", "attached", "to", "an", "attribInfo" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/attributes.js#L437-L445
train
greggman/twgl.js
src/attributes.js
createBufferFromArray
function createBufferFromArray(gl, array, arrayName) { const type = arrayName === "indices" ? gl.ELEMENT_ARRAY_BUFFER : gl.ARRAY_BUFFER; const typedArray = makeTypedArray(array, arrayName); return createBufferFromTypedArray(gl, typedArray, type); }
javascript
function createBufferFromArray(gl, array, arrayName) { const type = arrayName === "indices" ? gl.ELEMENT_ARRAY_BUFFER : gl.ARRAY_BUFFER; const typedArray = makeTypedArray(array, arrayName); return createBufferFromTypedArray(gl, typedArray, type); }
[ "function", "createBufferFromArray", "(", "gl", ",", "array", ",", "arrayName", ")", "{", "const", "type", "=", "arrayName", "===", "\"indices\"", "?", "gl", ".", "ELEMENT_ARRAY_BUFFER", ":", "gl", ".", "ARRAY_BUFFER", ";", "const", "typedArray", "=", "makeTyp...
Creates a buffer from an array, typed array, or array spec Given something like this [1, 2, 3], or new Uint16Array([1,2,3]); or { data: [1, 2, 3], type: Uint8Array, } returns a WebGLBuffer that constains the given data. @param {WebGLRenderingContext} gl A WebGLRenderingContext. @param {module:twgl.ArraySpec} ar...
[ "Creates", "a", "buffer", "from", "an", "array", "typed", "array", "or", "array", "spec" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/attributes.js#L662-L666
train
greggman/twgl.js
src/attributes.js
createBuffersFromArrays
function createBuffersFromArrays(gl, arrays) { const buffers = { }; Object.keys(arrays).forEach(function(key) { buffers[key] = createBufferFromArray(gl, arrays[key], key); }); // Ugh! if (arrays.indices) { buffers.numElements = arrays.indices.length; buffers.elementType = typedArrays.getGLTypeFor...
javascript
function createBuffersFromArrays(gl, arrays) { const buffers = { }; Object.keys(arrays).forEach(function(key) { buffers[key] = createBufferFromArray(gl, arrays[key], key); }); // Ugh! if (arrays.indices) { buffers.numElements = arrays.indices.length; buffers.elementType = typedArrays.getGLTypeFor...
[ "function", "createBuffersFromArrays", "(", "gl", ",", "arrays", ")", "{", "const", "buffers", "=", "{", "}", ";", "Object", ".", "keys", "(", "arrays", ")", ".", "forEach", "(", "function", "(", "key", ")", "{", "buffers", "[", "key", "]", "=", "cre...
Creates buffers from arrays or typed arrays Given something like this var arrays = { positions: [1, 2, 3], normals: [0, 0, 1], } returns something like buffers = { positions: WebGLBuffer, normals: WebGLBuffer, } If the buffer is named 'indices' it will be made an ELEMENT_ARRAY_BUFFER. @param {WebGLRenderingContex...
[ "Creates", "buffers", "from", "arrays", "or", "typed", "arrays" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/attributes.js#L692-L707
train
greggman/twgl.js
src/programs.js
addLineNumbers
function addLineNumbers(src, lineOffset) { lineOffset = lineOffset || 0; ++lineOffset; return src.split("\n").map(function(line, ndx) { return (ndx + lineOffset) + ": " + line; }).join("\n"); }
javascript
function addLineNumbers(src, lineOffset) { lineOffset = lineOffset || 0; ++lineOffset; return src.split("\n").map(function(line, ndx) { return (ndx + lineOffset) + ": " + line; }).join("\n"); }
[ "function", "addLineNumbers", "(", "src", ",", "lineOffset", ")", "{", "lineOffset", "=", "lineOffset", "||", "0", ";", "++", "lineOffset", ";", "return", "src", ".", "split", "(", "\"\\n\"", ")", ".", "map", "(", "function", "(", "line", ",", "ndx", "...
eslint-disable-line Error Callback @callback ErrorCallback @param {string} msg error message. @param {number} [lineOffset] amount to add to line number @memberOf module:twgl
[ "eslint", "-", "disable", "-", "line", "Error", "Callback" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/programs.js#L457-L464
train
greggman/twgl.js
src/programs.js
loadShader
function loadShader(gl, shaderSource, shaderType, opt_errorCallback) { const errFn = opt_errorCallback || error; // Create the shader object const shader = gl.createShader(shaderType); // Remove the first end of line because WebGL 2.0 requires // #version 300 es // as the first line. No whitespace allowed ...
javascript
function loadShader(gl, shaderSource, shaderType, opt_errorCallback) { const errFn = opt_errorCallback || error; // Create the shader object const shader = gl.createShader(shaderType); // Remove the first end of line because WebGL 2.0 requires // #version 300 es // as the first line. No whitespace allowed ...
[ "function", "loadShader", "(", "gl", ",", "shaderSource", ",", "shaderType", ",", "opt_errorCallback", ")", "{", "const", "errFn", "=", "opt_errorCallback", "||", "error", ";", "// Create the shader object", "const", "shader", "=", "gl", ".", "createShader", "(", ...
Loads a shader. @param {WebGLRenderingContext} gl The WebGLRenderingContext to use. @param {string} shaderSource The shader source. @param {number} shaderType The type of shader. @param {module:twgl.ErrorCallback} opt_errorCallback callback for errors. @return {WebGLShader} The created shader. @private
[ "Loads", "a", "shader", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/programs.js#L477-L516
train
greggman/twgl.js
src/programs.js
createUniformSetters
function createUniformSetters(gl, program) { let textureUnit = 0; /** * Creates a setter for a uniform of the given program with it's * location embedded in the setter. * @param {WebGLProgram} program * @param {WebGLUniformInfo} uniformInfo * @returns {function} the created setter. */ function ...
javascript
function createUniformSetters(gl, program) { let textureUnit = 0; /** * Creates a setter for a uniform of the given program with it's * location embedded in the setter. * @param {WebGLProgram} program * @param {WebGLUniformInfo} uniformInfo * @returns {function} the created setter. */ function ...
[ "function", "createUniformSetters", "(", "gl", ",", "program", ")", "{", "let", "textureUnit", "=", "0", ";", "/**\n * Creates a setter for a uniform of the given program with it's\n * location embedded in the setter.\n * @param {WebGLProgram} program\n * @param {WebGLUniformInfo} ...
Creates setter functions for all uniforms of a shader program. @see {@link module:twgl.setUniforms} @param {WebGLProgram} program the program to create setters for. @returns {Object.<string, function>} an object with a setter by name for each uniform @memberOf module:twgl/programs
[ "Creates", "setter", "functions", "for", "all", "uniforms", "of", "a", "shader", "program", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/programs.js#L815-L871
train
greggman/twgl.js
src/programs.js
createUniformSetter
function createUniformSetter(program, uniformInfo) { const location = gl.getUniformLocation(program, uniformInfo.name); const isArray = (uniformInfo.size > 1 && uniformInfo.name.substr(-3) === "[0]"); const type = uniformInfo.type; const typeInfo = typeMap[type]; if (!typeInfo) { throw ("unkno...
javascript
function createUniformSetter(program, uniformInfo) { const location = gl.getUniformLocation(program, uniformInfo.name); const isArray = (uniformInfo.size > 1 && uniformInfo.name.substr(-3) === "[0]"); const type = uniformInfo.type; const typeInfo = typeMap[type]; if (!typeInfo) { throw ("unkno...
[ "function", "createUniformSetter", "(", "program", ",", "uniformInfo", ")", "{", "const", "location", "=", "gl", ".", "getUniformLocation", "(", "program", ",", "uniformInfo", ".", "name", ")", ";", "const", "isArray", "=", "(", "uniformInfo", ".", "size", "...
Creates a setter for a uniform of the given program with it's location embedded in the setter. @param {WebGLProgram} program @param {WebGLUniformInfo} uniformInfo @returns {function} the created setter.
[ "Creates", "a", "setter", "for", "a", "uniform", "of", "the", "given", "program", "with", "it", "s", "location", "embedded", "in", "the", "setter", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/programs.js#L825-L852
train
greggman/twgl.js
src/programs.js
bindTransformFeedbackInfo
function bindTransformFeedbackInfo(gl, transformFeedbackInfo, bufferInfo) { if (transformFeedbackInfo.transformFeedbackInfo) { transformFeedbackInfo = transformFeedbackInfo.transformFeedbackInfo; } if (bufferInfo.attribs) { bufferInfo = bufferInfo.attribs; } for (const name in bufferInfo) { const ...
javascript
function bindTransformFeedbackInfo(gl, transformFeedbackInfo, bufferInfo) { if (transformFeedbackInfo.transformFeedbackInfo) { transformFeedbackInfo = transformFeedbackInfo.transformFeedbackInfo; } if (bufferInfo.attribs) { bufferInfo = bufferInfo.attribs; } for (const name in bufferInfo) { const ...
[ "function", "bindTransformFeedbackInfo", "(", "gl", ",", "transformFeedbackInfo", ",", "bufferInfo", ")", "{", "if", "(", "transformFeedbackInfo", ".", "transformFeedbackInfo", ")", "{", "transformFeedbackInfo", "=", "transformFeedbackInfo", ".", "transformFeedbackInfo", ...
Binds buffers for transform feedback. @param {WebGLRenderingContext} gl The WebGLRenderingContext to use. @param {(module:twgl.ProgramInfo|Object<string, module:twgl.TransformFeedbackInfo>)} transformFeedbackInfo A ProgramInfo or TransformFeedbackInfo. @param {(module:twgl.BufferInfo|Object<string, module:twgl.AttribI...
[ "Binds", "buffers", "for", "transform", "feedback", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/programs.js#L910-L928
train
greggman/twgl.js
src/programs.js
createTransformFeedback
function createTransformFeedback(gl, programInfo, bufferInfo) { const tf = gl.createTransformFeedback(); gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, tf); gl.useProgram(programInfo.program); bindTransformFeedbackInfo(gl, programInfo, bufferInfo); gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, null); ret...
javascript
function createTransformFeedback(gl, programInfo, bufferInfo) { const tf = gl.createTransformFeedback(); gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, tf); gl.useProgram(programInfo.program); bindTransformFeedbackInfo(gl, programInfo, bufferInfo); gl.bindTransformFeedback(gl.TRANSFORM_FEEDBACK, null); ret...
[ "function", "createTransformFeedback", "(", "gl", ",", "programInfo", ",", "bufferInfo", ")", "{", "const", "tf", "=", "gl", ".", "createTransformFeedback", "(", ")", ";", "gl", ".", "bindTransformFeedback", "(", "gl", ".", "TRANSFORM_FEEDBACK", ",", "tf", ")"...
Creates a transform feedback and sets the buffers @param {WebGLRenderingContext} gl The WebGLRenderingContext to use. @param {module:twgl.ProgramInfo} programInfo A ProgramInfo as returned from {@link module:twgl.createProgramInfo} @param {(module:twgl.BufferInfo|Object<string, module:twgl.AttribInfo>)} [bufferInfo] A ...
[ "Creates", "a", "transform", "feedback", "and", "sets", "the", "buffers" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/programs.js#L938-L945
train
greggman/twgl.js
src/programs.js
createUniformBlockSpecFromProgram
function createUniformBlockSpecFromProgram(gl, program) { const numUniforms = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS); const uniformData = []; const uniformIndices = []; for (let ii = 0; ii < numUniforms; ++ii) { uniformIndices.push(ii); uniformData.push({}); const uniformInfo = gl.getA...
javascript
function createUniformBlockSpecFromProgram(gl, program) { const numUniforms = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS); const uniformData = []; const uniformIndices = []; for (let ii = 0; ii < numUniforms; ++ii) { uniformIndices.push(ii); uniformData.push({}); const uniformInfo = gl.getA...
[ "function", "createUniformBlockSpecFromProgram", "(", "gl", ",", "program", ")", "{", "const", "numUniforms", "=", "gl", ".", "getProgramParameter", "(", "program", ",", "gl", ".", "ACTIVE_UNIFORMS", ")", ";", "const", "uniformData", "=", "[", "]", ";", "const...
A `UniformBlockSpec` represents the data needed to create and bind UniformBlockObjects for a given program @typedef {Object} UniformBlockSpec @property {Object.<string, module:twgl.BlockSpec> blockSpecs The BlockSpec for each block by block name @property {UniformData[]} uniformData An array of data for each uniform b...
[ "A", "UniformBlockSpec", "represents", "the", "data", "needed", "to", "create", "and", "bind", "UniformBlockObjects", "for", "a", "given", "program" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/programs.js#L991-L1040
train
greggman/twgl.js
src/programs.js
createUniformBlockInfoFromProgram
function createUniformBlockInfoFromProgram(gl, program, uniformBlockSpec, blockName) { const blockSpecs = uniformBlockSpec.blockSpecs; const uniformData = uniformBlockSpec.uniformData; const blockSpec = blockSpecs[blockName]; if (!blockSpec) { warn("no uniform block object named:", blockName); return { ...
javascript
function createUniformBlockInfoFromProgram(gl, program, uniformBlockSpec, blockName) { const blockSpecs = uniformBlockSpec.blockSpecs; const uniformData = uniformBlockSpec.uniformData; const blockSpec = blockSpecs[blockName]; if (!blockSpec) { warn("no uniform block object named:", blockName); return { ...
[ "function", "createUniformBlockInfoFromProgram", "(", "gl", ",", "program", ",", "uniformBlockSpec", ",", "blockName", ")", "{", "const", "blockSpecs", "=", "uniformBlockSpec", ".", "blockSpecs", ";", "const", "uniformData", "=", "uniformBlockSpec", ".", "uniformData"...
Represents a UniformBlockObject including an ArrayBuffer with all the uniform values and a corresponding WebGLBuffer to hold those values on the GPU @typedef {Object} UniformBlockInfo @property {string} name The name of the block @property {ArrayBuffer} array The array buffer that contains the uniform values @property...
[ "Represents", "a", "UniformBlockObject", "including", "an", "ArrayBuffer", "with", "all", "the", "uniform", "values", "and", "a", "corresponding", "WebGLBuffer", "to", "hold", "those", "values", "on", "the", "GPU" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/programs.js#L1080-L1120
train
greggman/twgl.js
src/programs.js
createUniformBlockInfo
function createUniformBlockInfo(gl, programInfo, blockName) { return createUniformBlockInfoFromProgram(gl, programInfo.program, programInfo.uniformBlockSpec, blockName); }
javascript
function createUniformBlockInfo(gl, programInfo, blockName) { return createUniformBlockInfoFromProgram(gl, programInfo.program, programInfo.uniformBlockSpec, blockName); }
[ "function", "createUniformBlockInfo", "(", "gl", ",", "programInfo", ",", "blockName", ")", "{", "return", "createUniformBlockInfoFromProgram", "(", "gl", ",", "programInfo", ".", "program", ",", "programInfo", ".", "uniformBlockSpec", ",", "blockName", ")", ";", ...
Creates a `UniformBlockInfo` for the specified block Note: **If the blockName matches no existing blocks a warning is printed to the console and a dummy `UniformBlockInfo` is returned**. This is because when debugging GLSL it is common to comment out large portions of a shader or for example set the final output to a ...
[ "Creates", "a", "UniformBlockInfo", "for", "the", "specified", "block" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/programs.js#L1138-L1140
train
greggman/twgl.js
src/programs.js
bindUniformBlock
function bindUniformBlock(gl, programInfo, uniformBlockInfo) { const uniformBlockSpec = programInfo.uniformBlockSpec || programInfo; const blockSpec = uniformBlockSpec.blockSpecs[uniformBlockInfo.name]; if (blockSpec) { const bufferBindIndex = blockSpec.index; gl.bindBufferRange(gl.UNIFORM_BUFFER, bufferB...
javascript
function bindUniformBlock(gl, programInfo, uniformBlockInfo) { const uniformBlockSpec = programInfo.uniformBlockSpec || programInfo; const blockSpec = uniformBlockSpec.blockSpecs[uniformBlockInfo.name]; if (blockSpec) { const bufferBindIndex = blockSpec.index; gl.bindBufferRange(gl.UNIFORM_BUFFER, bufferB...
[ "function", "bindUniformBlock", "(", "gl", ",", "programInfo", ",", "uniformBlockInfo", ")", "{", "const", "uniformBlockSpec", "=", "programInfo", ".", "uniformBlockSpec", "||", "programInfo", ";", "const", "blockSpec", "=", "uniformBlockSpec", ".", "blockSpecs", "[...
Binds a unform block to the matching uniform block point. Matches by blocks by name so blocks must have the same name not just the same structure. If you have changed any values and you upload the valus into the corresponding WebGLBuffer call {@link module:twgl.setUniformBlock} instead. @param {WebGL2RenderingContext...
[ "Binds", "a", "unform", "block", "to", "the", "matching", "uniform", "block", "point", ".", "Matches", "by", "blocks", "by", "name", "so", "blocks", "must", "have", "the", "same", "name", "not", "just", "the", "same", "structure", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/programs.js#L1160-L1169
train
greggman/twgl.js
src/programs.js
setUniformBlock
function setUniformBlock(gl, programInfo, uniformBlockInfo) { if (bindUniformBlock(gl, programInfo, uniformBlockInfo)) { gl.bufferData(gl.UNIFORM_BUFFER, uniformBlockInfo.array, gl.DYNAMIC_DRAW); } }
javascript
function setUniformBlock(gl, programInfo, uniformBlockInfo) { if (bindUniformBlock(gl, programInfo, uniformBlockInfo)) { gl.bufferData(gl.UNIFORM_BUFFER, uniformBlockInfo.array, gl.DYNAMIC_DRAW); } }
[ "function", "setUniformBlock", "(", "gl", ",", "programInfo", ",", "uniformBlockInfo", ")", "{", "if", "(", "bindUniformBlock", "(", "gl", ",", "programInfo", ",", "uniformBlockInfo", ")", ")", "{", "gl", ".", "bufferData", "(", "gl", ".", "UNIFORM_BUFFER", ...
Uploads the current uniform values to the corresponding WebGLBuffer and binds that buffer to the program's corresponding bind point for the uniform block object. If you haven't changed any values and you only need to bind the uniform block object call {@link module:twgl.bindUniformBlock} instead. @param {WebGL2Render...
[ "Uploads", "the", "current", "uniform", "values", "to", "the", "corresponding", "WebGLBuffer", "and", "binds", "that", "buffer", "to", "the", "program", "s", "corresponding", "bind", "point", "for", "the", "uniform", "block", "object", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/programs.js#L1186-L1190
train
greggman/twgl.js
src/programs.js
setBlockUniforms
function setBlockUniforms(uniformBlockInfo, values) { const uniforms = uniformBlockInfo.uniforms; for (const name in values) { const array = uniforms[name]; if (array) { const value = values[name]; if (value.length) { array.set(value); } else { array[0] = value; } ...
javascript
function setBlockUniforms(uniformBlockInfo, values) { const uniforms = uniformBlockInfo.uniforms; for (const name in values) { const array = uniforms[name]; if (array) { const value = values[name]; if (value.length) { array.set(value); } else { array[0] = value; } ...
[ "function", "setBlockUniforms", "(", "uniformBlockInfo", ",", "values", ")", "{", "const", "uniforms", "=", "uniformBlockInfo", ".", "uniforms", ";", "for", "(", "const", "name", "in", "values", ")", "{", "const", "array", "=", "uniforms", "[", "name", "]", ...
Sets values of a uniform block object @param {module:twgl.UniformBlockInfo} uniformBlockInfo A UniformBlockInfo as returned by {@link module:twgl.createUniformBlockInfo}. @param {Object.<string, ?>} values A uniform name to value map where the value is correct for the given type of uniform. So for example given a bloc...
[ "Sets", "values", "of", "a", "uniform", "block", "object" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/programs.js#L1220-L1233
train
greggman/twgl.js
src/programs.js
createProgramInfo
function createProgramInfo( gl, shaderSources, opt_attribs, opt_locations, opt_errorCallback) { const progOptions = getProgramOptions(opt_attribs, opt_locations, opt_errorCallback); let good = true; shaderSources = shaderSources.map(function(source) { // Lets assume if there is no \n it's an id if (so...
javascript
function createProgramInfo( gl, shaderSources, opt_attribs, opt_locations, opt_errorCallback) { const progOptions = getProgramOptions(opt_attribs, opt_locations, opt_errorCallback); let good = true; shaderSources = shaderSources.map(function(source) { // Lets assume if there is no \n it's an id if (so...
[ "function", "createProgramInfo", "(", "gl", ",", "shaderSources", ",", "opt_attribs", ",", "opt_locations", ",", "opt_errorCallback", ")", "{", "const", "progOptions", "=", "getProgramOptions", "(", "opt_attribs", ",", "opt_locations", ",", "opt_errorCallback", ")", ...
Creates a ProgramInfo from 2 sources. A ProgramInfo contains programInfo = { program: WebGLProgram, uniformSetters: object of setters as returned from createUniformSetters, attribSetters: object of setters as returned from createAttribSetters, } NOTE: There are 4 signatures for this function twgl.createProgramInfo(...
[ "Creates", "a", "ProgramInfo", "from", "2", "sources", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/programs.js#L1584-L1609
train
greggman/twgl.js
src/textures.js
canGenerateMipmap
function canGenerateMipmap(gl, width, height, internalFormat /*, type */) { if (!utils.isWebGL2(gl)) { return isPowerOf2(width) && isPowerOf2(height); } const info = textureInternalFormatInfo[internalFormat]; if (!info) { throw "unknown internal format"; } return info.colorRenderable && info.texture...
javascript
function canGenerateMipmap(gl, width, height, internalFormat /*, type */) { if (!utils.isWebGL2(gl)) { return isPowerOf2(width) && isPowerOf2(height); } const info = textureInternalFormatInfo[internalFormat]; if (!info) { throw "unknown internal format"; } return info.colorRenderable && info.texture...
[ "function", "canGenerateMipmap", "(", "gl", ",", "width", ",", "height", ",", "internalFormat", "/*, type */", ")", "{", "if", "(", "!", "utils", ".", "isWebGL2", "(", "gl", ")", ")", "{", "return", "isPowerOf2", "(", "width", ")", "&&", "isPowerOf2", "(...
Gets whether or not we can generate mips for the given internal format. @param {number} internalFormat The internalFormat parameter from texImage2D etc.. @param {number} type The type parameter for texImage2D etc.. @return {boolean} true if we can generate mips @memberOf module:twgl/textures
[ "Gets", "whether", "or", "not", "we", "can", "generate", "mips", "for", "the", "given", "internal", "format", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/textures.js#L348-L357
train
greggman/twgl.js
src/textures.js
getTextureTypeForArrayType
function getTextureTypeForArrayType(gl, src, defaultType) { if (isArrayBuffer(src)) { return typedArrays.getGLTypeForTypedArray(src); } return defaultType || gl.UNSIGNED_BYTE; }
javascript
function getTextureTypeForArrayType(gl, src, defaultType) { if (isArrayBuffer(src)) { return typedArrays.getGLTypeForTypedArray(src); } return defaultType || gl.UNSIGNED_BYTE; }
[ "function", "getTextureTypeForArrayType", "(", "gl", ",", "src", ",", "defaultType", ")", "{", "if", "(", "isArrayBuffer", "(", "src", ")", ")", "{", "return", "typedArrays", ".", "getGLTypeForTypedArray", "(", "src", ")", ";", "}", "return", "defaultType", ...
Gets the texture type for a given array type. @param {WebGLRenderingContext} gl the WebGLRenderingContext @return {number} the gl texture type @private
[ "Gets", "the", "texture", "type", "for", "a", "given", "array", "type", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/textures.js#L394-L399
train
greggman/twgl.js
src/textures.js
savePackState
function savePackState(gl, options) { if (options.colorspaceConversion !== undefined) { lastPackState.colorspaceConversion = gl.getParameter(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL); gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, options.colorspaceConversion); } if (options.premultiplyAlpha !== undef...
javascript
function savePackState(gl, options) { if (options.colorspaceConversion !== undefined) { lastPackState.colorspaceConversion = gl.getParameter(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL); gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, options.colorspaceConversion); } if (options.premultiplyAlpha !== undef...
[ "function", "savePackState", "(", "gl", ",", "options", ")", "{", "if", "(", "options", ".", "colorspaceConversion", "!==", "undefined", ")", "{", "lastPackState", ".", "colorspaceConversion", "=", "gl", ".", "getParameter", "(", "gl", ".", "UNPACK_COLORSPACE_CO...
Saves any packing state that will be set based on the options. @param {module:twgl.TextureOptions} options A TextureOptions object with whatever parameters you want set. @param {WebGLRenderingContext} gl the WebGLRenderingContext @private
[ "Saves", "any", "packing", "state", "that", "will", "be", "set", "based", "on", "the", "options", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/textures.js#L574-L587
train
greggman/twgl.js
src/textures.js
restorePackState
function restorePackState(gl, options) { if (options.colorspaceConversion !== undefined) { gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, lastPackState.colorspaceConversion); } if (options.premultiplyAlpha !== undefined) { gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, lastPackState.premultiplyA...
javascript
function restorePackState(gl, options) { if (options.colorspaceConversion !== undefined) { gl.pixelStorei(gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, lastPackState.colorspaceConversion); } if (options.premultiplyAlpha !== undefined) { gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, lastPackState.premultiplyA...
[ "function", "restorePackState", "(", "gl", ",", "options", ")", "{", "if", "(", "options", ".", "colorspaceConversion", "!==", "undefined", ")", "{", "gl", ".", "pixelStorei", "(", "gl", ".", "UNPACK_COLORSPACE_CONVERSION_WEBGL", ",", "lastPackState", ".", "colo...
Restores any packing state that was set based on the options. @param {module:twgl.TextureOptions} options A TextureOptions object with whatever parameters you want set. @param {WebGLRenderingContext} gl the WebGLRenderingContext @private
[ "Restores", "any", "packing", "state", "that", "was", "set", "based", "on", "the", "options", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/textures.js#L595-L605
train
greggman/twgl.js
src/textures.js
saveSkipState
function saveSkipState(gl) { lastPackState.unpackAlignment = gl.getParameter(gl.UNPACK_ALIGNMENT); if (utils.isWebGL2(gl)) { lastPackState.unpackRowLength = gl.getParameter(gl.UNPACK_ROW_LENGTH); lastPackState.unpackImageHeight = gl.getParameter(gl.UNPACK_IMAGE_HEIGHT); lastPackState.unpackSkipPixel...
javascript
function saveSkipState(gl) { lastPackState.unpackAlignment = gl.getParameter(gl.UNPACK_ALIGNMENT); if (utils.isWebGL2(gl)) { lastPackState.unpackRowLength = gl.getParameter(gl.UNPACK_ROW_LENGTH); lastPackState.unpackImageHeight = gl.getParameter(gl.UNPACK_IMAGE_HEIGHT); lastPackState.unpackSkipPixel...
[ "function", "saveSkipState", "(", "gl", ")", "{", "lastPackState", ".", "unpackAlignment", "=", "gl", ".", "getParameter", "(", "gl", ".", "UNPACK_ALIGNMENT", ")", ";", "if", "(", "utils", ".", "isWebGL2", "(", "gl", ")", ")", "{", "lastPackState", ".", ...
Saves state related to data size @param {WebGLRenderingContext} gl the WebGLRenderingContext @private
[ "Saves", "state", "related", "to", "data", "size" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/textures.js#L612-L621
train
greggman/twgl.js
src/textures.js
setTextureSamplerParameters
function setTextureSamplerParameters(gl, target, parameteriFn, options) { if (options.minMag) { parameteriFn.call(gl, target, gl.TEXTURE_MIN_FILTER, options.minMag); parameteriFn.call(gl, target, gl.TEXTURE_MAG_FILTER, options.minMag); } if (options.min) { parameteriFn.call(gl, target, gl.TEXTURE_MIN_...
javascript
function setTextureSamplerParameters(gl, target, parameteriFn, options) { if (options.minMag) { parameteriFn.call(gl, target, gl.TEXTURE_MIN_FILTER, options.minMag); parameteriFn.call(gl, target, gl.TEXTURE_MAG_FILTER, options.minMag); } if (options.min) { parameteriFn.call(gl, target, gl.TEXTURE_MIN_...
[ "function", "setTextureSamplerParameters", "(", "gl", ",", "target", ",", "parameteriFn", ",", "options", ")", "{", "if", "(", "options", ".", "minMag", ")", "{", "parameteriFn", ".", "call", "(", "gl", ",", "target", ",", "gl", ".", "TEXTURE_MIN_FILTER", ...
Sets the parameters of a texture or sampler @param {WebGLRenderingContext} gl the WebGLRenderingContext @param {number|WebGLSampler} target texture target or sampler @param {function()} parameteriFn texParamteri or samplerParameteri fn @param {WebGLTexture} tex the WebGLTexture to set parameters for @param {module:twgl...
[ "Sets", "the", "parameters", "of", "a", "texture", "or", "sampler" ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/textures.js#L650-L689
train
greggman/twgl.js
src/textures.js
setTextureParameters
function setTextureParameters(gl, tex, options) { const target = options.target || gl.TEXTURE_2D; gl.bindTexture(target, tex); setTextureSamplerParameters(gl, target, gl.texParameteri, options); }
javascript
function setTextureParameters(gl, tex, options) { const target = options.target || gl.TEXTURE_2D; gl.bindTexture(target, tex); setTextureSamplerParameters(gl, target, gl.texParameteri, options); }
[ "function", "setTextureParameters", "(", "gl", ",", "tex", ",", "options", ")", "{", "const", "target", "=", "options", ".", "target", "||", "gl", ".", "TEXTURE_2D", ";", "gl", ".", "bindTexture", "(", "target", ",", "tex", ")", ";", "setTextureSamplerPara...
Sets the texture parameters of a texture. @param {WebGLRenderingContext} gl the WebGLRenderingContext @param {WebGLTexture} tex the WebGLTexture to set parameters for @param {module:twgl.TextureOptions} options A TextureOptions object with whatever parameters you want set. This is often the same options you passed in w...
[ "Sets", "the", "texture", "parameters", "of", "a", "texture", "." ]
ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd
https://github.com/greggman/twgl.js/blob/ae88dfe4d7a7d44a5b739fcbe50bccccd0e1a1fd/src/textures.js#L699-L703
train