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using MySqlConnector; using System.Data.Common; namespace NetLock_RMM_Web_Console.Classes.File_Server { public class Handler { // Get password of file by guid from database public static async Task<string> Get_File_Password_By_Guid(string guid) { try { ...
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using NetLock_RMM_Web_Console; using NetLock_RMM_Web_Console.Configuration; using System.Configuration; using System.Text.Json; namespace Logging { public class Handler { public class Log_Data { public string type { get; set; } = string.Empty; public string date { get; ...
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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Security.Cryptography; using Google.Authenticator; namespace Randomizer { public class Handler { public static string Standard(int length) { try ...
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 namespace NetLock_RMM_Web_Console.Classes.Setup { public class Directories { public static void Check_Directories() { // Create the directories if they do not exist if (!Directory.Exists(Application_Paths.logs_dir)) Directory.CreateDirectory(Application_...
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using System.Net; namespace NetLock_RMM_Web_Console.Classes.Setup { public class DNS { public static async Task<(bool, string)> Check_Dns_Forward_Reverse(string host) { try { IPAddress[] addresses = await Dns.GetHostAddressesAsync(host); ...
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using Microsoft.AspNetCore.Http; using MySqlConnector; using System.Data.Common; using System.Net; using Telegram.Bot; namespace NetLock_RMM_Web_Console.Classes.Helper.Notifications { public class Telegram { public static async Task<string> Send_Message(string id, string message) { ...
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using MonoFN.Cecil; using MonoFN.Cecil.Cil; using System.IO; using Unity.CompilationPipeline.Common.ILPostProcessing; namespace FishNet.CodeGenerating.ILCore { internal static class ILCoreHelper { /// <summary> /// Returns AssembleDefinition for compiledAssembly. /// </summary> ...
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using System.Text.Json; using System; using System.IO; using System.Linq; using NetLock_RMM_User_Process; namespace NetLock_RMM_User_Process.Windows.Helper { public class Handler { public class Log_Data { public string type { get; set; } = string.Empty; public string da...
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using System.Text.Json; using System; using System.IO; using System.Linq; using NetLock_RMM_Agent_Installer; namespace Logging { public class Handler { public class Log_Data { public string type { get; set; } = string.Empty; public string date { get; set; } = string.Emp...
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using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace Helper { internal class Server_Config { // Read the base64 config from the file public static string ReadBase64Config(string fileP...
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using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Security.Principal; using System.Text; using System.Threading.Tasks; namespace Helper { internal class Elevation { public static bool IsElevated() { try ...
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using Helper; using MacOS.Helper; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NetLock_RMM_Agent_Installer.MacOS.Helper { internal class MacOS { public static void CreateMacServiceFile() { string comm_...
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using Helper; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Linux.Helper { internal class Linux { // Helper method to create service files dynamically public static void CreateServiceFile(string serviceFilePath, st...
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using System.Text.Json; using System.IO; using System; namespace NetLock_RMM_Tray_Icon.Config; public class Handler { public class TrayButton { public string? Name { get; set; } public string? Text { get; set; } public string? Action { get; set; } } public static TrayButt...
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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using System.Diagnostics; using NetLock_RMM_Agent_Remote; using Global.Helper; namespace Global.Initialization { internal class Health { // Check if the directories are ...
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using System; using System.Linq; using System.Management; using System.Security.Cryptography; using System.Text; namespace _x101.HWID_System { internal class WindowsId { [System.Reflection.ObfuscationAttribute(Feature = "Virtualization", Exclude = false)] public static string GetWindowsId() ...
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using System.IO; using System.Management; namespace _x101.HWID_System { internal class DiskId { [System.Reflection.ObfuscationAttribute(Feature = "Virtualization", Exclude = false)] public static string GetDiskId() { return GetDiskId(""); } private static s...
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using MonoFN.Cecil.Cil; using System; namespace MonoFN.Cecil { internal sealed class GenericParameterResolver { internal static TypeReference ResolveReturnTypeIfNeeded (MethodReference methodReference) { if (methodReference.DeclaringType.IsArray && methodReference.Name == "Get") return methodReference.Ret...
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using System; using System.Collections.Generic; using System.Linq; using System.Xml.Linq; namespace MacOS.Helper { public static class Plist { public static Dictionary<string, object> Parse(string plistContent) { try { var xDoc = XDocument.Parse(plistCon...
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(* $Id: avlTree.mli,v 1.3 2003/06/18 15:11:07 yori Exp $ *) (* Copyright 2003 Yamagata Yoriyuki. distributed with LGPL *) (* Modified by Edgar Friendly <thelema314@gmail.com> *) (** Internals of ISet and IMap, usable as generic tree library *) type +'a tree val empty : 'a tree val is_empty : 'a tree -> bool val ma...
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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Security.Cryptography; namespace Global.Helper { public class Randomnizer { public static async Task<string> Generate_Access_Key(int length) { string Val...
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namespace Global.Configuration { public class Agent { public static bool debug_mode { get; set; } = false; //enables/disables logging public static bool ssl { get; set; } = false; public static string package_guid { get; set; } = String.Empty; public static string communication_...
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using System; using System.Collections.Generic; namespace MonoFN.Cecil { internal sealed class MethodReferenceComparer : EqualityComparer<MethodReference> { // Initialized lazily for each thread [ThreadStatic] static List<MethodReference> xComparisonStack = null; [ThreadStatic] static List<MethodReference>...
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using NetLock_RMM_Server; using NetLock_RMM_Server.Configuration; using System.Text.Json; namespace Logging { public class Handler { public class Log_Data { public string type { get; set; } = string.Empty; public string date { get; set; } = string.Empty; pub...
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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Randomizer { public class Handler { public static string Generate_Password(bool special, int length) { string chars = null; System.Random rando...
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(*TODO: What is this module? Is it meant for public use?*) type t (** [Substring.t] is the type of substrings of a basestring, an efficient representation of a piece of a string. A substring (s,i,n) is valid if 0 <= i <= i+n <= size s, or equivalently, 0 <= i and 0 <= n and i+n <= size s. ...
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using System; using System.Linq; using System.Management; using System.Security.Cryptography; using System.Text; namespace _x101.HWID_System { internal class WindowsId { [System.Reflection.ObfuscationAttribute(Feature = "Virtualization", Exclude = false)] public static string GetWindowsId() ...
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using System.IO; using System.Management; namespace _x101.HWID_System { internal class DiskId { [System.Reflection.ObfuscationAttribute(Feature = "Virtualization", Exclude = false)] public static string GetDiskId() { return GetDiskId(""); } private static s...
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namespace NetLock_RMM_Server.Setup { public class Directories { public static void Check_Directories() { // Create the directories if they do not exist if (!Directory.Exists(Application_Paths.logs_dir)) Directory.CreateDirectory(Application_Paths.logs_dir...
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using System.IO.Compression; using System.Runtime.InteropServices; using System.Text; namespace NetLock_RMM_Server.Files.Compiler { public class Assembly_Manipulation { public static async Task<bool> Embedd_Server_Config(string path, string content) { try { ...
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using System; using System.Collections.Generic; namespace MonoFN.Cecil { internal sealed class TypeReferenceEqualityComparer : EqualityComparer<TypeReference> { public override bool Equals (TypeReference x, TypeReference y) { return AreEqual (x, y); } public override int GetHashCode (TypeReference obj) ...
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using Microsoft.AspNetCore.Http; using MySqlConnector; using System.Data.Common; using System.Net; using Telegram.Bot; using NetLock_RMM_Server.Configuration; namespace Helper.Notifications { public class Telegram { public static async Task<bool> Send_Message(string id, string message) { ...
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using MySqlConnector; using System.Data.Common; using System.Text; using NetLock_RMM_Server.Configuration; namespace Helper.Notifications { public class Ntfy_sh { public static async Task<bool> Send_Message(string id, string message) { string topic_url = String.Empty; s...
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using Microsoft.AspNetCore.Components.Web; using MySqlConnector; using System.Text.Json; namespace NetLock_RMM_Server.SignalR.Webconsole { public class Handler { public class Remote_Identity { public string? api_key { get; set; } public string? command { get; set; } ...
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using Global.Helper; using MacOS.Helper; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MacOS.Helper { internal class MacOS { public static void CreateInstallerService() { string serviceScript = "IyEvYml...
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namespace Global.Configuration { public class Agent { public static bool debug_mode { get; set; } = false; //enables/disables logging public static bool ssl { get; set; } = false; public static string package_guid { get; set; } = String.Empty; public static string communication_...
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using System; using System.Linq; using System.Management; using System.Security.Cryptography; using System.Text; namespace _x101.HWID_System { internal class WindowsId { [System.Reflection.ObfuscationAttribute(Feature = "Virtualization", Exclude = false)] public static string GetWindowsId() ...
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using System.IO; using System.Management; namespace _x101.HWID_System { internal class DiskId { [System.Reflection.ObfuscationAttribute(Feature = "Virtualization", Exclude = false)] public static string GetDiskId() { return GetDiskId(""); } private static s...
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using Global.Helper; using System; using System.Collections.Generic; using System.Linq; using System.Xml.Linq; namespace MacOS.Helper { public static class Plist { public static Dictionary<string, object> Parse(string plistContent) { try { var xDoc = XDo...
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using FishNet.CodeGenerating.ILCore; using MonoFN.Cecil; using System; using System.Linq.Expressions; using System.Reflection; namespace FishNet.CodeGenerating.Helping.Extension { public static class ModuleDefinitionExtensions { /// <summary> /// Gets a class within a module. /// </su...
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using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; namespace Global.Helper { internal class IO { public static string Get_SHA512(string FilePath) { try ...
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using System; using System.Collections.Generic; using System.Linq; using System.Net.NetworkInformation; using System.Text; using System.Threading.Tasks; namespace Global.Helper { internal class Network { public static string Get_Local_IP_Address() { try { ...
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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Security.Cryptography; namespace Global.Helper { public class Randomizer { public static async Task<string> Generate_Access_Key(int length) { string Vali...
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using FishNet.Object.Helping; using MonoFN.Cecil; using System.Collections.Generic; namespace FishNet.CodeGenerating.Processing.Rpc { internal class CreatedRpc { public MethodDefinition OriginalMethodDef; public uint MethodHash; public AttributeData AttributeData; public Metho...
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using System; using System.Collections.Generic; using System.IO.Compression; using System.Linq; using System.Runtime; using System.Text; using System.Threading; using System.Threading.Tasks; using System.IO; using Microsoft.Data.Sqlite; using NetLock_RMM_Agent_Comm; using Global.Helper; namespace Global.Initializatio...
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namespace Global.Configuration { public class Agent { public static bool debug_mode { get; set; } = false; //enables/disables logging public static bool ssl { get; set; } = false; public static string package_guid { get; set; } = String.Empty; public static string communication_...
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using ES; using Sirenix.OdinInspector; using System; using System.Collections; using System.Collections.Generic; using System.Xml.Serialization; using UnityEngine; public class testCopyTo : MonoBehaviour { [Serializable] public class WithDoubleData001 : IWithSharedAndVariableData<SharedData001, VariableData001...
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using ES.EvPointer; using Sirenix.OdinInspector; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ES { //运行逻辑模块的组成分为 自身逻辑体(RunTimeLogic),共享数据(SharedData_),变量数据(VariableData_) //共享数据->共享数据可以让大量数据唯一存在,尽量不产生副本,如果需要对数据加成可以写在状态里 [Serializable,TypeRegistryI...
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using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using UnityEngine; namespace ES { public static class ExtensionForString { public static StringBuilder EX_GetBuilder(this string selfStr) { ...
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using ES; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ES { public static class ExtensionForGameObject { // 41. 检查GameObject是否有特定组件 public static bool EX_HasComponent<T>(this GameObject gameObject) where T : Component { ...
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using ES; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ES { public static class ExtensionForDateTime { // 71. 将秒数转换为"mm:ss"格式 public static string EX_AsMinutesSeconds(this float seconds) { return TimeSpan.FromSeconds...
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using ES; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ES { public static class ExtensionForCompoent { public static T EX_GetCompoentInParentExcludeSelf<T>(this Component self,bool includeInactive=true) where T : Component { ...
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using ES; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using UnityEngine; namespace ES { public static class ExtensionForEnum { // 81. 检查枚举是否包含特定标志 public static bool HasFlag<T>(this T enumValue, T flag) where T : E...
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using ES; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ES { public static class ExtensionForEnumable { // 21. 随机获取数组元素 public static T EX_RandomItem<T>(this T[] array) { if (array == null || array.Length == 0) retur...
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using ES.EvPointer; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using UnityEngine; using UnityEngine.UIElements; namespace ES { public static partial class ExtensionNormal { public static B BePicked<T, P, B>(this T...
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using ES; using Sirenix.OdinInspector; using Sirenix.Serialization; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ES { [Serializable] public struct ESTag { [LabelText("内容"),ValueDropdown("GetTags")]public string content; [LabelText(...
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using Sirenix.OdinInspector; using Sirenix.Serialization; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.AI; using UnityEngine.InputSystem; namespace ES { //这里准备了一系列高性能双层数据容器-与模块无关哈 #region 抽象定义 [Serializable,TypeRegistryIte...
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using ES.EvPointer; using Sirenix.OdinInspector; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using static ES.KeyValueMatchingUtility; /* 扩展时 建议创建新的脚本 修改文件时 使用 #region + 自己的名字 格式尽量统一 多交流 --- Everey */ namespace ES { //核心 Ev针支持 支持对ESValue针播放器的Get和Set 部分 //基本...
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using ES.EvPointer; using Sirenix.OdinInspector; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ES { public abstract class PointerPlayerWithESValue : PointerPlayer { public override IPointer Pointer => null; [LabelText("值改变时,调用-↓"), SerializeReference, GUI...
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using ES.EvPointer; using Sirenix.OdinInspector; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ES { [RequireComponent(typeof(Collider))] public class PointerPlayerByCollider3D : PointerPlayerByColliderOrTrigger<PointerForCollider3DCaster> { public override...
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using ES; using FishNet.Authenticating; using FishNet.Connection; using FishNet.Managing; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ES { public class ESAuthenticator : Authenticator { public override event Action<NetworkConnection,...
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using ES; using Sirenix.OdinInspector; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ES { public class ESNetLocalDomain : BaseDomain<ESNetManager, LocalClipForESNetManager> { [NonSerialized] public ClipLocal_LocalFunctionBlock Modole_Block...
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using ES; using Sirenix.OdinInspector; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ES { #region 原始定义 [Serializable, TypeRegistryItem("物品共享数据")] public class ESItemSharedData : ISharedData { [LabelText("物品显示名称")] public string itemDispl...
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using Sirenix.OdinInspector; using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using UnityEditor; using UnityEngine; namespace ES { public partial class ESEditorRuntimePartMaster : SingletonAsMono<ESEditorRuntimePartMaster> { [LabelText("提示"),PropertyO...
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using ES; using ES.EvPointer; using Sirenix.OdinInspector; using Sirenix.Utilities.Editor; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; namespace ES { //必须纯编辑器环境才能用 public class ESEditorOnlyPartMaster : SingletonAsMono<ESEdit...
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using ES; using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using UnityEngine; namespace ES { public static partial class KeyValueMatchingUtility { //反射 public static class Reflection { public static T EasyGetField<T>(object ...
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using DG.Tweening; using ES; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using UnityEngine; namespace ES { public static partial class KeyValueMatchingUtility { //函数器 public static class Function { ...
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using ES; using ES.EvPointer; using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using UnityEngine; namespace ES { public static partial class KeyValueMatchingUtility { //创建器 public static class Creator { //深拷贝+泛型 ...
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using ES; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using static ES.EnumCollect; namespace ES { public static partial class KeyValueMatchingUtility { //排序器 public static class Sorter { public static List<...
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using ES; using ES.EvPointer; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ES { public static partial class KeyValueMatchingUtility { //Link事件 public static class ESLink { public static class ForEntityLink ...
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using ES.EvPointer; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEngine; using UnityEngine.InputSystem; using static ES.EnumCollect; using UnityEngine.UIElements; using DG.Tweening; using UnityEngine.Events; using Sirenix.Utilities; u...
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using ES; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ES { public static partial class KeyValueMatchingUtility { //匹配器 public static class Matcher { public static string EnumToString_SkillPointState(EnumCollect.Skil...
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using ES; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace ES { public static partial class KeyValueMatchingUtility { public static class ESBack { public static class ForEntityBack { ...
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using ES; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ES { public static partial class KeyValueMatchingUtility { //数据应用器 public static class DataApply { #region Copy //完全同类型的具有Class变量- public...
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using ES; using System; using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; namespace ES { public static partial class KeyValueMatchingUtility { public class ScriptMaker { private static string className = "NewBehaviour"; priv...
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using ES; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ES { public static partial class KeyValueMatchingUtility { //GUI Color 颜色库 public static class ColorSelector { //使用方法↓ //GUIColor("@OLDKeyValueMatchi...
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using ES; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace ES { public static partial class KeyValueMatchingUtility { //数据针集合器 public static class KeyPointer { //为了性能,分成5种把 public static st...
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using ES; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ES { public static partial class KeyValueMatchingUtility { //取数据器 public static class DataInfoPointer { public static BuffSoInfo PickBuffSoInfoByKey(string key, ...
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using ES; using ES.EvPointer; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ES { public class BaseESCampStrategy : BaseRunTimeStrategy<AllESCampStrategy, BaseESCampStrategy> { /*public static Dictionary<>*/ public override Dictionary<AllE...
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using ES; using ES.EvPointer; using Sirenix.OdinInspector; using Sirenix.OdinInspector.Editor; using System; using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using UnityEditor; using UnityEngine; namespace ES { public class ESPreviewWindow : ESWindowBase_Abstract<ESPreview...
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using DG.Tweening.Plugins.Core.PathCore; using ES; using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditor; using UnityEngine; namespace ES { public class ESResEditor { #region Asset菜单部分 [InitializeOnLoad] public cl...
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local function add_path() local here = debug.getinfo(1, 'S').source:sub(2) local dir = here:match('(.*[/%\\])') or '' package.path = dir .. '../?.lua;' .. dir .. '../../Prometheus/src/?.lua;' .. package.path end add_path() local Pipeline = require('deob.pipeline') local ConstantArrayDecode = require('deob.steps....
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local Ast = require('prometheus.ast') local Unparser = require('prometheus.unparser') local visitast = require('prometheus.visitast') local UndoVmify = {} UndoVmify.__index = UndoVmify UndoVmify.Name = 'UndoVmify' function UndoVmify:new() return setmetatable({}, self) end local function count_ifs(block) local K ...
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local Ast = require('prometheus.ast') local Unparser = require('prometheus.unparser') local DynamicTrace = {} DynamicTrace.__index = DynamicTrace DynamicTrace.Name = 'DynamicTrace' function DynamicTrace:new(opts) return setmetatable({ opts = opts or {} }, self) end local is_lua51 = _VERSION == 'Lua 5.1' local fun...
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local Ast = require('prometheus.ast') local UnwrapFunction = {} UnwrapFunction.__index = UnwrapFunction UnwrapFunction.Name = 'UnwrapFunction' function UnwrapFunction:new() return setmetatable({}, self) end local function unwrap_once(ast) local ret = ast.body.statements[1] if not ret or ret.kind ~= Ast.AstKind...
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local Ast = require('prometheus.ast') local visitast = require('prometheus.visitast') local UndoEncryptStrings = {} UndoEncryptStrings.__index = UndoEncryptStrings UndoEncryptStrings.Name = 'UndoEncryptStrings' function UndoEncryptStrings:new() return setmetatable({}, self) end local K local function extract_numb...
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local Ast = require('prometheus.ast') local visitast = require('prometheus.visitast') local EnvNormalize = {} EnvNormalize.__index = EnvNormalize EnvNormalize.Name = 'EnvNormalize' local whitelist = { print=true, table=true, string=true, math=true, setmetatable=true, getmetatable=true, select=true, unpack=true,...
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local Ast = require('prometheus.ast') local visitast = require('prometheus.visitast') local FoldNumbers = {} FoldNumbers.__index = FoldNumbers FoldNumbers.Name = 'FoldNumbers' function FoldNumbers:new() return setmetatable({}, self) end local K local function try_num(node) if node.isConstant and type(node.value...
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local Ast = require('prometheus.ast') local visitast = require('prometheus.visitast') local FoldConcats = {} FoldConcats.__index = FoldConcats FoldConcats.Name = 'FoldConcats' function FoldConcats:new() return setmetatable({}, self) end local function flatten_strcat(node, out) local K = Ast.AstKind if node.kin...
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local Ast = require('prometheus.ast') local visitast = require('prometheus.visitast') local ConstantArrayDecode = {} ConstantArrayDecode.__index = ConstantArrayDecode ConstantArrayDecode.Name = 'ConstantArrayDecode' local is_lua51 = _VERSION == 'Lua 5.1' local function compile(code) if is_lua51 then local fn, e...
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local Ast = require('prometheus.ast') local visitast = require('prometheus.visitast') local Cleanup = {} Cleanup.__index = Cleanup Cleanup.Name = 'CleanupObfuscatorScaffold' function Cleanup:new() return setmetatable({}, self) end local function is_empty_local(st) if st.kind ~= Ast.AstKind.LocalVariableDeclarati...
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local Ast = require('prometheus.ast') local visitast = require('prometheus.visitast') local UndoSplitStrings = {} UndoSplitStrings.__index = UndoSplitStrings UndoSplitStrings.Name = 'UndoSplitStrings' function UndoSplitStrings:new() return setmetatable({}, self) end local K local function is_lit_string_table(tb) ...
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local Ast = require('prometheus.ast') local Unparser = require('prometheus.unparser') local DispatchFlatten = {} DispatchFlatten.__index = DispatchFlatten DispatchFlatten.Name = 'DispatchFlatten' function DispatchFlatten:new() return setmetatable({}, self) end local function find_dispatch_with_parent(ast) local ...
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local Ast = require('prometheus.ast') local visitast = require('prometheus.visitast') local UndoProxifyLocals = {} UndoProxifyLocals.__index = UndoProxifyLocals UndoProxifyLocals.Name = 'UndoProxifyLocals' function UndoProxifyLocals:new() return setmetatable({}, self) end local K local function find_value_name_ke...
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using ES; using Sirenix.OdinInspector; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ES { public class ESUIRoot : SerializedMonoBehaviour { [LabelText("全部面板(持久)")] public Dictionary<string, ESUIElement> AllPanels = new Dictionary<string,...
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using ES; using GameKit.Dependencies.Utilities; using Sirenix.OdinInspector; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ES { public class ESUIPanel : ESUIElement { [LabelText("全部元素(持久)")] public Dictionary<string, ESUIElement> AllElem...
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using Sirenix.OdinInspector; using System; using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace ES { [CreateAssetMenu(fileName = "独立数据-ES类型表配置", menuName = "ES数据/ES类型表")] public class ESTypeSelecter : SerializedScriptableObject { /*[LabelText(...
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using Sirenix.OdinInspector; using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace ES { [CreateAssetMenu(fileName = "独立数据-ES层级字符串配置", menuName = "ES数据/ES层级字符串")] public class ESLayerStringSO : SerializedScriptableObject { [LabelText("创建标签(分组/标签...
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using ES; using FishNet.Transporting; using Sirenix.OdinInspector; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ES { [CreateAssetMenu(fileName = "独立数据-ES阵营机制表", menuName = "ES数据/ES阵营机制表")] public class ESCampMaker : SerializedScriptableObject { ...
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using Sirenix.OdinInspector; using Sirenix.Serialization; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ES { [ESDisplayNameKeyToType("数据单元", "状态数据单元")] public class StateDataInfo : SoDataInfo { [InfoBox("如果是子状态(非第一层),不能勾选", InfoMessageType.Wa...
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