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episode_id
int64
84.5M
85.8M
agents
listlengths
2
2
rewards
listlengths
2
2
json
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231k
53.7M
84,487,107
[ "vibechu", "WinDecks" ]
[ 0, 0 ]
"{\"configuration\": {\"actTimeout\": 0, \"episodeSteps\": 10000000, \"runTimeout\": 2000, \"seed\":(...TRUNCATED)
84,487,123
[ "nasuo445", "Yushin Ito" ]
[ 1, -1 ]
"{\"configuration\": {\"actTimeout\": 0, \"episodeSteps\": 10000000, \"runTimeout\": 2000, \"seed\":(...TRUNCATED)
84,487,828
[ "monnosuke", "Majkel1337" ]
[ 1, -1 ]
"{\"configuration\": {\"actTimeout\": 0, \"episodeSteps\": 10000000, \"runTimeout\": 2000, \"seed\":(...TRUNCATED)
84,487,938
[ "vibechu", "zoroark190" ]
[ 1, -1 ]
"{\"configuration\": {\"actTimeout\": 0, \"episodeSteps\": 10000000, \"runTimeout\": 2000, \"seed\":(...TRUNCATED)
84,487,940
[ "nasuo445", "monnosuke" ]
[ 1, -1 ]
"{\"configuration\": {\"actTimeout\": 0, \"episodeSteps\": 10000000, \"runTimeout\": 2000, \"seed\":(...TRUNCATED)
84,487,941
[ "nasuo445", "monnosuke" ]
[ -1, 1 ]
"{\"configuration\": {\"actTimeout\": 0, \"episodeSteps\": 10000000, \"runTimeout\": 2000, \"seed\":(...TRUNCATED)
84,488,646
[ "nasuo445", "tonakaiiii" ]
[ 1, -1 ]
"{\"configuration\": {\"actTimeout\": 0, \"episodeSteps\": 10000000, \"runTimeout\": 2000, \"seed\":(...TRUNCATED)
84,488,648
[ "Rmy", "vibechu" ]
[ 1, -1 ]
"{\"configuration\": {\"actTimeout\": 0, \"episodeSteps\": 10000000, \"runTimeout\": 2000, \"seed\":(...TRUNCATED)
84,488,652
[ "Dũng Đỗ", "Yushin Ito" ]
[ -1, 1 ]
"{\"configuration\": {\"actTimeout\": 0, \"episodeSteps\": 10000000, \"runTimeout\": 2000, \"seed\":(...TRUNCATED)
84,488,655
[ "monnosuke", "Yushin Ito" ]
[ -1, 1 ]
"{\"configuration\": {\"actTimeout\": 0, \"episodeSteps\": 10000000, \"runTimeout\": 2000, \"seed\":(...TRUNCATED)
End of preview. Expand in Data Studio

Pokémon TCG Tournament Game Logs

Full game logs from an agent Pokémon TCG tournament ("Limited Card Battle"), 122,542 recorded games collected across 26 daily archives — an initial batch of 15 undated archives (top/, medium_high/) plus dated days 2026-07-21 → 2026-07-31 (days_0721_0731/). Both batches use the same per-day split rule and load together via the split config above.

Splits

Games in each daily archive were ranked by avg_score (per-agent average rating, ELO-like, ~1000–1230, higher = better):

Split Games Contents
top 18,200 the 700 highest-rated games from each archive (high-quality / eval set)
medium_high 104,342 every other game (pretraining set)

Episode IDs are globally unique across archives; the two splits are disjoint.

Columns

Column Type Description
episode_id int64 unique game/episode id (original JSON filename)
agents list<string> the two agent names (info.TeamNames)
rewards list<double> final rewards per agent, e.g. [1, -1] (win/loss), [0, 0] (draw); may be null
json string the complete original game record, verbatim JSON

Each json value is one full game dump (~2–9 MB raw) with top-level keys: configuration, description, id, info, module_version, name, rewards, schema_version, specification, statuses, steps, title, version — including the complete step-by-step game trajectory under steps.

Usage

from datasets import load_dataset
import json

ds = load_dataset("shantezhou/pokemon_data", split="top", streaming=True)
for row in ds:
    game = json.loads(row["json"])
    print(row["episode_id"], row["agents"], row["rewards"])
    break

Parquet shards are zstd-compressed (~80x vs raw JSON); the full dataset is ~300 GB of raw JSON stored in a few GB of parquet.

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