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2,635,966,422
tensorflow
[TFLite/LiteRT] Conv3D does not support acceleration
**System information** - TensorFlow Python version: 2.17. - TensorFlow Android versions: ``` implementation 'org.tensorflow:tensorflow-lite:2.16.1' implementation 'org.tensorflow:tensorflow-lite-select-tf-ops:2.16.1' implementation 'org.tensorflow:tensorflow-lite-gpu:2.16.1' implementation 'org.tensorflow:tensorflow-lite-gpu-api:2.16.1' ``` **Summary** I am trying to speed up a model which is mostly made up of `Conv3D` operators on Android (for video classification). As far as I understand, neither the GPU delegate nor the quantization mechanism support `Conv3D`, so I am stuck with just running the full-precision model on CPU. Am I missing some other ways I could use to accelerate this? If not, could this be a feature request for supporting a way? Some performance numbers from my tests (one model pass): * LiteRT, CPU-only, Android (Galaxy S10+): ~1400ms * LiteRT, CPU-only, iOS (iPhone 13 Pro): ~700ms * CoreML, accelerated, iOS, `float32` (same phone): ~160ms * CoreML, accelerated, iOS, `float16`) (same phone): ~15ms
stat:awaiting tensorflower,type:feature,comp:lite,2.17
medium
Major
2,635,967,726
yt-dlp
增加网站支持/Enhance website compatibility:http://www.docuchina.cn/
### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE - [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field ### Checklist - [X] I'm reporting a new site support request - [X] I've verified that I have **updated yt-dlp to nightly or master** ([update instructions](https://github.com/yt-dlp/yt-dlp#update-channels)) - [X] I've checked that all provided URLs are playable in a browser with the same IP and same login details - [X] I've checked that none of provided URLs [violate any copyrights](https://github.com/yt-dlp/yt-dlp/blob/master/CONTRIBUTING.md#is-the-website-primarily-used-for-piracy) or contain any [DRM](https://en.wikipedia.org/wiki/Digital_rights_management) to the best of my knowledge - [x] I've searched [known issues](https://github.com/yt-dlp/yt-dlp/issues/3766) and the [bugtracker](https://github.com/yt-dlp/yt-dlp/issues?q=) for similar issues **including closed ones**. DO NOT post duplicates - [X] I've read the [guidelines for opening an issue](https://github.com/yt-dlp/yt-dlp/blob/master/CONTRIBUTING.md#opening-an-issue) - [X] I've read about [sharing account credentials](https://github.com/yt-dlp/yt-dlp/blob/master/CONTRIBUTING.md#are-you-willing-to-share-account-details-if-needed) and am willing to share it if required ### Region 中国China ### Example URLs http://www.docuchina.cn/ http://www.docuchina.cn/2014/01/21/VIDE1390293257217732.shtml ### Provide a description that is worded well enough to be understood 无法从这个网站下载视频,希望增加对这个网站的支持 Unable to download videos from this website; please consider adding support for it. http://www.docuchina.cn/ ### Provide verbose output that clearly demonstrates the problem - [X] Run **your** yt-dlp command with **-vU** flag added (`yt-dlp -vU <your command line>`) - [X] If using API, add `'verbose': True` to `YoutubeDL` params instead - [X] Copy the WHOLE output (starting with `[debug] Command-line config`) and insert it below ### Complete Verbose Output ```shell [debug] Command-line config: ['-vU', 'http://www.docuchina.cn/2014/01/21/VIDE1390293257217732.shtml'] [debug] Encodings: locale cp936, fs utf-8, pref cp936, out utf-8, error utf-8, screen utf-8 [debug] yt-dlp version stable@2024.11.04 from yt-dlp/yt-dlp [197d0b03b] (win_exe) [debug] Python 3.10.11 (CPython AMD64 64bit) - Windows-10-10.0.19041-SP0 (OpenSSL 1.1.1t 7 Feb 2023) [debug] exe versions: ffmpeg 7.0-full_build-www.gyan.dev (setts), ffprobe 7.0-full_build-www.gyan.dev [debug] Optional libraries: Cryptodome-3.21.0, brotli-1.1.0, certifi-2024.08.30, curl_cffi-0.5.10, mutagen-1.47.0, requests-2.32.3, sqlite3-3.40.1, urllib3-2.2.3, websockets-13.1 [debug] Proxy map: {} [debug] Request Handlers: urllib, requests, websockets, curl_cffi [debug] Loaded 1838 extractors [debug] Fetching release info: https://api.github.com/repos/yt-dlp/yt-dlp/releases/latest Latest version: stable@2024.11.04 from yt-dlp/yt-dlp yt-dlp is up to date (stable@2024.11.04 from yt-dlp/yt-dlp) [generic] Extracting URL: http://www.docuchina.cn/2014/01/21/VIDE1390293257217732.shtml [generic] VIDE1390293257217732: Downloading webpage WARNING: [generic] Falling back on generic information extractor [generic] VIDE1390293257217732: Extracting information [debug] Looking for embeds ERROR: Unsupported URL: http://www.docuchina.cn/2014/01/21/VIDE1390293257217732.shtml Traceback (most recent call last): File "yt_dlp\YoutubeDL.py", line 1625, in wrapper File "yt_dlp\YoutubeDL.py", line 1760, in __extract_info File "yt_dlp\extractor\common.py", line 742, in extract File "yt_dlp\extractor\generic.py", line 2553, in _real_extract yt_dlp.utils.UnsupportedError: Unsupported URL: http://www.docuchina.cn/2014/01/21/VIDE1390293257217732.shtml ```
site-enhancement,patch-available
low
Critical
2,635,984,391
rust
Add a `dont-check-error-annotations` to compiletest
cc @jieyouxu It would be nice if compiletest could support a `//@ dont-check-error-annotations` annotation that would not require you to annotate your file with `//~^ ERROR:` anywhere. This would be useful for cases where I only care that the test doesn't start ICEing. Ideally we'd never need this but sometimes I wind up with hundreds of errors with useless spans and it's just not realistic (or helpful) to annotate it all. See for example [this test](https://gist.github.com/BoxyUwU/fcb293a503e1b577a0c05d4094093de2), all the error annotations are in the wrong place as macro diagnostics emit the error on the *macro definition* not the *caller*. This means that we'd wind up with ~100 error annotations on the insides of the macros which is not a helpful assertion whatsoever.
T-bootstrap,C-feature-request,A-compiletest
low
Critical
2,635,987,407
rust
'Expected <function pointer>, found <function item>' diagnostic could explicitly suggest casting
### Code ```rs fn foo() -> usize { 0 } fn bar() -> usize { 1 } fn main() { let _x: Vec<(&str, fn() -> usize)> = [("foo", foo)].into_iter().collect(); } ``` ### Current output ```rs error[E0277]: a value of type `Vec<(&str, fn() -> usize)>` cannot be built from an iterator over elements of type `(&str, fn() -> usize {foo})` --> src/main.rs:10:69 | 10 | let _x: Vec<(&str, fn() -> usize)> = [("foo", foo)].into_iter().collect(); | ^^^^^^^ value of type `Vec<(&str, fn() -> usize)>` cannot be built from `std::iter::Iterator<Item=(&str, fn() -> usize {foo})>` | = help: the trait `FromIterator<(&str, fn() -> usize {foo})>` is not implemented for `Vec<(&str, fn() -> usize)>` = help: the trait `FromIterator<(&str, fn() -> usize)>` is implemented for `Vec<(&str, fn() -> usize)>` = help: for that trait implementation, expected `fn() -> usize`, found `fn() -> usize {foo}` ``` ### Desired output ```rs error[E0277]: a value of type `Vec<(&str, fn() -> usize)>` cannot be built from an iterator over elements of type `(&str, fn() -> usize {foo})` --> src/main.rs:10:69 | 10 | let _x: Vec<(&str, fn() -> usize)> = [("foo", foo)].into_iter().collect(); | ^^^^^^^ value of type `Vec<(&str, fn() -> usize)>` cannot be built from `std::iter::Iterator<Item=(&str, fn() -> usize {foo})>` | = help: the trait `FromIterator<(&str, fn() -> usize {foo})>` is not implemented for `Vec<(&str, fn() -> usize)>` = help: the trait `FromIterator<(&str, fn() -> usize)>` is implemented for `Vec<(&str, fn() -> usize)>` = help: for that trait implementation, expected `fn() -> usize`, found `fn() -> usize {foo}` = help: consider casting the fn item to a fn pointer using `as fn() -> usize` ``` ### Rationale and extra context If we add a second entry in the array, we get a type check error suggesting this: ```rs --> src/main.rs:10:65 | 10 | let _x: Vec<(&str, fn() -> usize)> = [("foo", foo), ("bar", bar)].into_iter().collect(); | ^^^ expected fn item, found a different fn item | = note: expected fn item `fn() -> _ {foo}` found fn item `fn() -> _ {bar}` = note: different fn items have unique types, even if their signatures are the same = help: consider casting both fn items to fn pointers using `as fn() -> usize` ``` This can lead to a confusing diagnostic if one is not aware of the distinction between fn items and pointers ### Other cases _No response_ ### Rust Version $ rustc 1.84.0-nightly (662180b34 2024-10-20) binary: rustc commit-hash: 662180b34d95f72d05b7c467b0baf4d23d36b1e1 commit-date: 2024-10-20 host: x86_64-unknown-linux-gnu release: 1.84.0-nightly LLVM version: 19.1.1 ### Anything else? _No response_ <!-- TRIAGEBOT_START --> <!-- TRIAGEBOT_ASSIGN_START --> <!-- TRIAGEBOT_ASSIGN_DATA_START$${"user":"mu001999"}$$TRIAGEBOT_ASSIGN_DATA_END --> <!-- TRIAGEBOT_ASSIGN_END --> <!-- TRIAGEBOT_END -->
A-diagnostics,T-compiler,D-confusing
low
Critical
2,635,996,230
kubernetes
:elephant: Switch away from obsolete package `github.com/grpc-ecosystem/go-grpc-prometheus`
See note on the package ``` ⚠️ This project is depreacted and archived as the functionality moved to [go-grpc-middleware](https://github.com/grpc-ecosystem/go-grpc-middleware) repo since [provider/prometheus@v1.0.0-rc.0](https://github.com/grpc-ecosystem/go-grpc-middleware/releases/tag/providers%2Fprometheus%2Fv1.0.0-rc.0) release. You can pull it using go get github.com/grpc-ecosystem/go-grpc-middleware/providers/prometheus. The API is simplified and morernized, yet functionality is similar to what v1.2.0 offered. All questions and issues you can submit [here](https://github.com/grpc-ecosystem/go-grpc-middleware/issues). ``` /sig instrumentation
sig/instrumentation,area/code-organization,needs-triage
low
Minor
2,636,000,323
rust
Tracking issue for release notes of #132515: Fix and undeprecate home_dir()
This issue tracks the release notes text for #132515. ### Steps - [x] Proposed text is drafted by PR author (or team) making the noteworthy change. - [ ] Issue is nominated for release team review of clarity for wider audience. - [ ] Release team includes text in release notes/blog posts. ### Release notes text The responsible team for the underlying change should edit this section to replace the automatically generated link with a succinct description of what changed, drawing upon text proposed by the author (either in discussion or through direct editing). ````markdown # Libraries - [Fix and undeprecate home_dir()](https://github.com/rust-lang/rust/pull/132515) # Compatibility Notes - `std::env::home_dir()` has been deprecated for years, because it can give surprising results in some Windows configurations if the `HOME` environment variable is set (which is not the normal configuration on Windows). We had previously changed its behavior, out of concern for compatibility with code depending on this non-standard configuration. Given how long this function has been deprecated, we're now fixing its behavior as a bugfix, and the next version will undeprecate it. (We deferred undeprecating it on nightly until today's stable release, to avoid potential confusion between the fixed version on nightly and the previously unfixed version on stable.) ```` > [!TIP] > Use the [previous releases](https://doc.rust-lang.org/nightly/releases.html) categories to help choose which one(s) to use. > The category will be de-duplicated with all the other ones by the release team. > > *More than one section can be included if needed.* ### Release blog section If the change is notable enough for inclusion in the blog post, the responsible team should add content to this section. *Otherwise leave it empty.* ````markdown `std::env::home_dir()` has been deprecated for years, because it can give surprising results in some Windows configurations if the `HOME` environment variable is set (which is not the normal configuration on Windows). We had previously changed its behavior, out of concern for compatibility with code depending on this non-standard configuration. Given how long this function has been deprecated, we're now fixing its behavior as a bugfix, and the next version will undeprecate it. (We deferred undeprecating it on nightly until today's stable release, to avoid potential confusion between the fixed version on nightly and the previously unfixed version on stable.) ```` cc @kornelski, @jhpratt -- origin issue/PR authors and assignees for starting to draft text
O-windows,T-libs-api,relnotes,relnotes-tracking-issue
low
Critical
2,636,034,066
godot
Auto insert keys loses node focus after rotation via handle
### Tested versions - Reproducible in v4.3.stable.official [77dcf97d8] ### System information Godot v4.3.stable - Ubuntu 22.04.4 LTS 22.04 - X11 - GLES3 (Compatibility) - NVIDIA GeForce GTX 860M (nvidia; 535.183.01) - Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz (8 Threads) ### Issue description When recording an animation uses auto insert key (red "rec" button active), and registering rotation changes (diamond "rot" button active), every time user rotates a node using the Rotate handle (E), user loses focus of the nodes, and need to click again on the node for further operations. This prevents repeatedly changing rotation to see what the animation will look like. ### Steps to reproduce - Create an Animation Player with some dummy nodes to rotate - Create a dummy animation - Enable auto insert key (red rec button) and rotation mask (diamond rot button) - Select a node and enter Rotate mode (E) - Drag mouse to rotate the node Expected: user keeps focus of node Actual: user loses focus of node, clicking once more on the scene view will not rotate node and will drag select a rectangle instead ### Minimal reproduction project (MRP) N/A
bug,topic:animation
low
Minor
2,636,059,879
flutter
CI has misconfigured Android emulators
https://logs.chromium.org/logs/flutter/buildbucket/cr-buildbucket/8733083598586544001/+/u/start_avd/Start_Android_emulator__android_35_google_apis_x64.textpb_/raw_io.output_text ``` I1025 11:14:42.233939 48863 IniFile.cpp:450] Malformed int value 96M for key hw.ramSize I1025 11:14:42.234009 48863 IniFile.cpp:450] Malformed int value 32M for key vm.heapSize ``` That's bad for 2 reasons. First, the ramSize and heapSize should be Integer, and size in MegaBytes. Putting "96M" will not be correct, hence the error message. Second, 96MB of Ram and 32MB of Vm Heap will be very low. On the other hand, because of this misconfiguration, the system will use default values. We can see later in the log ``` I1025 11:14:42.243638 48863 main-common.c:1280] Increasing RAM size to 2048MB D1025 11:14:42.243644 48863 main-common.c:1312] VM heap size 0MB is below hardware specified minimum of 512MB,setting it to that value ``` hence having those wrong values shouldn't be a problem. In this log sent, did the emulator crashed ?
P3,team-android,triaged-android
low
Critical
2,636,076,342
flutter
[Impeller] libImpeller: Find default font files on Android.
Today, the font files need to be explicitly specified. The mechanism exists but needs to be wired up.
P2,e: impeller,team-engine,triaged-engine,e: libimpeller
low
Minor
2,636,088,975
rust
Misleading error messages when using the wrong macro fragment specifiers
Issue: ```rust #[rustfmt::skip] mod issue { struct SomeType<T>(std::marker::PhantomData<T>); macro_rules! test { ($ty:ty) => { impl<$ty,> SomeType<$ty> {} }; } // Works fine impl<T,> SomeType<T> {} // error: expected one of `>` or `as`, found `,` // --> src\lib.rs:7:21 // | // 7 | impl<$ty,> SomeType<$ty> {} // | ^ expected one of `>` or `as` // ... // 12 | test!(T); // | -------- in this macro invocation test!(T); macro_rules! test2 { ($ty:ty) => { impl<$ty> SomeType<$ty> {} }; } // Works fine impl<T> SomeType<T> {} // error: expected `::`, found `SomeType` // --> src\lib.rs:17:23 // | // 17 | impl<$ty> SomeType<$ty> {} // | ^^^^^^^^ expected `::` // ... // 22 | test2!(T); // | --------- in this macro invocation test2!(T); } ``` The macro should behave exactly like its manual expansion would; I've inlined the reported problems into the code. ### Meta The error happens in both stable and nightly toolchains, on linux and windows `rustc --version --verbose`: ``` rustc 1.82.0 (f6e511eec 2024-10-15) binary: rustc commit-hash: f6e511eec7342f59a25f7c0534f1dbea00d01b14 commit-date: 2024-10-15 host: x86_64-pc-windows-msvc release: 1.82.0 LLVM version: 19.1.1 ```
A-diagnostics,A-macros,D-confusing
low
Critical
2,636,131,290
flutter
Make `ErrorWidget`'s text selectable
# Problem When an assertion is triggered, it is displayed using the `ErrorWidget`. Unfortunately, its text is unselectable - I cannot copy it to search the internet for help. # Solution Ideas: 1. Make the `ErrorWidget`'s text selectable 2. Add a link to Google that searches for the error # Example scenario This app has a bad container that provides both a `color` and a `decoration` in a `Container`: ```dart import 'package:flutter/material.dart'; void main() => runApp(MyApp()); class MyApp extends StatelessWidget { @override Widget build(BuildContext context) { return Container( color: Colors.blue, decoration: BoxDecoration( color: Colors.blue, ), ); } } ``` Result: ![image](https://github.com/user-attachments/assets/4f9fe6a3-df38-4d3c-a0e7-b667b556a17a)
c: new feature,framework,c: proposal,P3,team-framework,triaged-framework
low
Critical
2,636,137,354
angular
Invalid check in router/url_tree/parseParens
### Which @angular/* package(s) are the source of the bug? router ### Is this a regression? No ### Description The `parseParens` method in url_tree.ts has a sanity check that checks if segment group is properly closed or not. https://github.com/angular/angular/blob/c22b5accdd083f3bdc4141431cece196f0e33112/packages/router/src/url_tree.ts#L711-L718 This check does not pass when the segment group is defining an outlet with a path and children. For example: ``` /Home(app:Welcome//dock:left(1:One;pinned//2:Two;below=1//3:Three;pinned;above=2//4:Four)) ``` In this case, after matching the outlet and its segments (`dock:left`), the next character is a `(` to specify the children. ### Please provide a link to a minimal reproduction of the bug _No response_ ### Please provide the exception or error you saw _No response_ ### Please provide the environment you discovered this bug in (run `ng version`) _No response_ ### Anything else? _No response_
area: router,router: aux routes
low
Critical
2,636,187,696
next.js
tsconfigPath is not supported by Turbopack
### Link to the code that reproduces this issue https://github.com/seanparmelee/nextjs-tsconfigpath ### To Reproduce 1. Run `npm run dev:turbo` 2. Navigate to http://localhost:3000/ 3. You should see the error `Module not found: Can't resolve '@/components/Hello'` 4. Stop the server 5. Run `npm run dev` 6. Navigate to http://localhost:3000/ 7. Confirm the page renders successfully ### Current vs. Expected behavior When using Turbopack (`npm run dev:turbo`), modules referenced via the configured path alias cannot be found; presumably because Turbopack doesn't support the `typescript.tsconfigPath` Next.js config option. When not using Turbopack (`npm run dev`), the aliased modules are resolved successfully. ### Provide environment information ```bash Operating System: Platform: darwin Arch: arm64 Version: Darwin Kernel Version 23.6.0: Wed Jul 31 20:49:39 PDT 2024; root:xnu-10063.141.1.700.5~1/RELEASE_ARM64_T6000 Available memory (MB): 32768 Available CPU cores: 10 Binaries: Node: 22.11.0 npm: 10.9.0 Yarn: N/A pnpm: 8.15.2 Relevant Packages: next: 15.0.3-canary.6 // Latest available version is detected (15.0.3-canary.6). eslint-config-next: N/A react: 19.0.0-rc-7c8e5e7a-20241101 react-dom: 19.0.0-rc-7c8e5e7a-20241101 typescript: 5.3.3 Next.js Config: output: N/A ``` ### Which area(s) are affected? (Select all that apply) Turbopack ### Which stage(s) are affected? (Select all that apply) next dev (local) ### Additional context _No response_
bug,Turbopack,linear: turbopack
low
Critical
2,636,226,780
vscode
Add support for adding `svg` as attachments
![Image](https://github.com/user-attachments/assets/8f281f87-e6c8-4664-bf4d-780a96b644ca)
feature-request,panel-chat
low
Minor
2,636,230,609
flutter
Feature Request: Add Parameter to Control Tooltip Dismissal Behavior
### Use case **Description:** I would like to propose an enhancement to the existing Tooltip widget in Flutter to provide developers with the ability to control the dismissal behavior of tooltips more effectively. **Current Behavior:** The default behavior of the Tooltip widget is that it remains visible even when the mouse hovers over the tooltip itself. This can lead to situations where the tooltip persists longer than desired, especially when the user moves the cursor from the target widget directly to the tooltip. ### Proposal **Proposed Enhancement:** Add a parameter to the Tooltip widget that allows developers to specify whether the tooltip should dismiss immediately when the mouse leaves the target widget, even if the mouse enters the tooltip. This could be achieved by introducing a boolean parameter such as dismissOnHoverExit: ```dart Tooltip( message: 'This is a tooltip', dismissOnHoverExit: true, // New parameter to control dismissal behavior ) ``` **Use Case:** This enhancement would be particularly useful for applications where tooltips are used for short instructions or contextual help, improving user experience by avoiding unnecessary delays in tooltip dismissal. **Example Scenario:** When the user hovers over a button with a tooltip, the tooltip appears as expected. However, if the user then moves the mouse away from the button and onto the tooltip, the tooltip should disappear immediately rather than remaining visible. **Conclusion:** I believe that this enhancement would provide developers with greater flexibility in how tooltips are used within their applications, ultimately leading to a better user experience. Thank you for considering this feature request!
c: new feature,framework,f: material design,c: proposal,P3,team-design,triaged-design
low
Major
2,636,247,183
terminal
Copilot chat loses input when dismissed and reloaded
### Windows Terminal version 1.23.3091.0 ### Windows build number 10.0.26100.0 ### Other Software _No response_ ### Steps to reproduce @DHowett told me to bind copilot chat to <kbd>shift</kbd>+<kbd>/</kbd> which I thought was an alright idea. That is... until I tried to type a question mark at the end of my query for Copilot to answer... which rightfully dismissed the input box. However, when I brought it back up again.... everything I typed was gone. ### Expected Behavior I would have expected the box to preserve and keep my input through to reopening the dialog. ### Actual Behavior The input on Copilot chat is empty on every launch, even if it was dismissed with content inside it.
Issue-Bug,Product-Terminal,Needs-Tag-Fix,Area-Chat
low
Minor
2,636,268,520
godot
Script sidepanel toggle is permanent with ctrl + \ but only temporary with the bottom left arrow
### Tested versions v4.4.dev3.official [f4af8201b] ### System information Godot v4.4.dev3 - Windows 10.0.19045 - Multi-window, 9 monitors - OpenGL 3 (Compatibility) - NVIDIA GeForce RTX 3070 (NVIDIA; 32.0.15.6590) - 11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz (16 threads) ### Issue description Using ctrl + \ to toggle the script panel or right clicking to toggle/hide it is a permanent state change upon reloads. The bottom left arrow to show or hide the panel is a temporary change across reloads. ### Steps to reproduce Click bottom left arrow to hide panel, reload the project, it will be visible again Ctrl + \ to hide the panel, reload the project, and it will stay hidden https://github.com/user-attachments/assets/e3eb7c2d-8078-4992-b1b4-a77fbd6c7d3b ### Minimal reproduction project (MRP) [mrp_script_sidepanel_state.zip](https://github.com/user-attachments/files/17637369/mrp_script_sidepanel_state.zip)
bug,topic:editor
low
Minor
2,636,269,771
flutter
Give a non-nullable context to ContextAction's invoke()
### Use case The Actions API introduced `ContextAction` a few years ago: https://docs.google.com/document/d/1A9yald55O_C6Weqp4tOtyMisfOC1ZC0UMq7Yc-pNfVQ/edit?tab=t.0 The API is: ``` @override bool isEnabled(T intent, [BuildContext? context]) => super.isEnabled(intent); @protected @override Object? invoke(T intent, [BuildContext? context]); ``` There are three possible cases for the usage of a context in an action: 1. An `Action` doesn't use a `BuildContext`, (and can subclass `Action` if this is the case) 2. An `Action` requires a `BuildContext` to do its function 3. An `Action` may use a `BuildContext` but can fall back somehow without it In practice case 3 seems rare, but the ergonomics of the common case 2 are hampered by needing to work around the nullable `BuildContext` when the `BuildContext` is required for the action to do its primary function. Implementations need an out-of-band error handling mechanism. It appears that a `BuildContext` is always provided, but it isn't clear if it's safe to assume that or if rare bugs could be introduced. We could introduce a convention of marking the action as disabled when the context is null, then use '!' on the context argument, but this isn't ideal. ### Proposal * Make clear in API docs if and when a context can actually be missing * Introduce a new API something like `RequiredContextAction` which has a non-nullable Context and make it impossible to invoke those actions without one (and/or schedule a breaking API change to update `ContextAction`)
c: new feature,framework,d: api docs,c: proposal,P3,team-framework,triaged-framework
low
Critical
2,636,303,581
TypeScript
VSCode auto-import ignores typescript.preferences.importModuleSpecifierEnding when using a path from the package.json imports
<!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ --> <!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ --> <!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions --> <!-- 🔎 Search existing issues to avoid creating duplicates. --> <!-- 🧪 Test using the latest Insiders build to see if your issue has already been fixed: https://code.visualstudio.com/insiders/ --> <!-- 💡 Instead of creating your report here, use 'Report Issue' from the 'Help' menu in VS Code to pre-fill useful information. --> <!-- 🔧 Launch with `code --disable-extensions` to check. --> Does this issue occur when all extensions are disabled?: Yes <!-- 🪓 If you answered No above, use 'Help: Start Extension Bisect' from Command Palette to try to identify the cause. --> <!-- 📣 Issues caused by an extension need to be reported directly to the extension publisher. The 'Help > Report Issue' dialog can assist with this. --> - VS Code Version: 1.95.1 - OS Version: MacOS 14.7 --------- I have these settings in VSCode: ``` { "javascript.preferences.importModuleSpecifierEnding": "minimal", "typescript.preferences.importModuleSpecifierEnding": "minimal" } ``` I have these setting in my package.json: ``` "imports": { "#src": ["./src/index.ts", "./src/index/tsx"], "#src/*": [ "./src/*", "./src/*.ts", "./src/*.tsx", "./src/*/index.ts", "./src/*/index.tsx" ] }, ``` I have these settings in my tsconfig.json ``` "target": "esnext", "module": "esnext", "moduleResolution": "bundler", ``` However, when I auto-import something that starts with `#src/`, it automatically appends a `.js` to the import (or a `.ts` if I have `allowImportingTsExtensions` on. This is ignoring my settings to use the minimum module specifier ending I set in VSCode. It looks like the addition of the `.ts` functionality was added in this bugfix: https://github.com/microsoft/TypeScript/issues/52167. I'm not sure why it wasn't set to respect the vscode settings.
Needs More Info
low
Critical
2,636,308,242
go
compress/flate: TestBestSpeed failures
``` #!watchflakes default <- pkg == "compress/flate" && test == "TestBestSpeed" ``` Issue created automatically to collect these failures. Example ([log](https://ci.chromium.org/b/8732086649999571185)): === RUN TestBestSpeed === PAUSE TestBestSpeed === CONT TestBestSpeed — [watchflakes](https://go.dev/wiki/Watchflakes)
NeedsInvestigation
low
Critical
2,636,339,065
go
x/tools/gopls: recognize templ user agent in telemetry
Templ language server uses gopls to process go syntax. Currently, gopls spawned by Templ language server is not distinguishable from gopls editors manage directly. As Templ is getting popular, I think it is beneficial for both gopls and templ teams to track templ's gopls usage more closely. Hopefully, this information can help when we need to track the protocol compatibility and minimize accidental breakages like in https://github.com/golang/vscode-go/issues/3435#issuecomment-2192862723. In https://github.com/a-h/templ/pull/966 I am proposing to adjust the client info so we can record the chain of lsp participants. I use `;` but I am open to other characters. Or even other fields if there are. Whatever format is chosen, we also need to adjust gopls side to process this format. For example, https://github.com/golang/tools/blob/f1f7c26696be8f94198beafd05b36843515ac2ba/gopls/internal/cache/snapshot.go#L950 and telemetry.
gopls,Tools
low
Major
2,636,350,554
pytorch
compiling "input mutation" followed by "input mutation + aliasing" does not properly recompile
Noticed this after some discussion from https://github.com/pytorch/pytorch/pull/139555#discussion_r1828455360. Here is a small repro: ``` import torch def f(x, y): x.mul_(2) return x + y x1 = torch.ones(4) y1 = torch.ones(4) f_compiled = torch.compile(f, backend="aot_eager") out1 = f_compiled(x1, y1) base = torch.ones(8) x2 = base[:4] y2 = base[2:6] # None of the inputs alias out2 = f_compiled(x2, y2) base_ref = torch.ones(8) x2_ref = base_ref[:4] y2_ref = base_ref[2:6] # This should re-compile, since inputs now alias! # But it does not out2_ref = f(x2_ref, y2_ref) print(out2_ref) print(out2) ``` The problem is that on the second invocation, we have two inputs that alias each other, and are also mutated. We have some special logic in AOTAutograd to handle this case, by generating a "shared base" graph input, and regenerating the views inside of the graph so we can functionalize the mutations properly. The problem though, is that we end up re-using the first graph (which does not have any aliasing), when we should be recompiling. cc @ezyang @gchanan @zou3519 @kadeng @msaroufim @chauhang @penguinwu
high priority,triaged,oncall: pt2,module: guards
low
Minor
2,636,390,535
ui
[bug]: `init`/`add` commands break `tailwind.config.js`
### Describe the bug ``` fontFamily: { sans: [ 'Work Sans', 'sans-serif', 'Calibri', 'Candara', 'Segoe', 'Segoe UI', 'Optima', 'Arial', ], }, ``` Becomes ``` fontFamily: { sans: [\n 'Work Sans',\n 'sans-serif',\n 'Calibri',\n 'Candara',\n 'Segoe',\n 'Segoe UI',\n 'Optima',\n 'Arial',\n ] }, ``` ### Affected component/components CLI ### How to reproduce Have multiple lines in your tw config and use the CLI ``` fontFamily: { sans: [ // This breaks 'Work Sans', ], }, ``` ``` fontFamily: { sans: [ 'Work Sans', 'Or this', ], }, ``` ### Codesandbox/StackBlitz link _No response_ ### Logs _No response_ ### System Info ```bash next 14/15 ``` ### Before submitting - [X] I've made research efforts and searched the documentation - [X] I've searched for existing issues
bug
low
Critical
2,636,395,209
ui
[bug]: CLI breaks tailwind.config.ts
### Describe the bug ``` fontFamily: { sans: [ 'Work Sans', 'sans-serif', 'Calibri', 'Candara', 'Segoe', 'Segoe UI', 'Optima', 'Arial', ], }, ``` Becomes ``` fontFamily: { sans: [\n 'Work Sans',\n 'sans-serif',\n 'Calibri',\n 'Candara',\n 'Segoe',\n 'Segoe UI',\n 'Optima',\n 'Arial',\n ] }, ``` ### Affected component/components CLI ### How to reproduce Have multiple lines in your tw config and use the CLI ``` fontFamily: { sans: [ // This breaks 'Work Sans', ], }, ``` ``` fontFamily: { sans: [ 'Work Sans', 'Or this', ], }, ``` ### Affected component/components CLI ### How to reproduce Have multiple lines in your tw config and use the CLI ``` fontFamily: { sans: [ // This breaks 'Work Sans', ], }, ``` ``` fontFamily: { sans: [ 'Work Sans', 'Or this', ], }, ``` ### Codesandbox/StackBlitz link _No response_ ### Logs _No response_ ### System Info ```bash Next 14/15 ``` ### Before submitting - [X] I've made research efforts and searched the documentation - [X] I've searched for existing issues
bug
low
Critical
2,636,406,886
pytorch
Speed up `DataLoader` worker start time for large datasets
### 🚀 The feature, motivation and pitch Startup time for `DataLoader` workers can be very slow when using a `Dataset` object of even moderate size. The reason is that each worker process is started serially in a loop, and for each worker we have to: 1. pickle the dataset 2. wait while we pipe the data to the worker I've found we can greatly improve both of these issues by: 1. pre-pickling the dataset once before starting the workers 2. create all the worker processes first, then start them in threads, because `Process.start` is non-blocking ### Alternatives (2) seems quite safe, (1) I haven't thought through the implications of incorporating this into the `DataLoader` itself, and is not that hard to implement on your own `Dataset` class with a manual method and `__setstate__`. ### Additional context My use case is handling geospatial data (`pip install xarray dask zarr`): ```python import pickle import time import xarray as xr import torch from torch.utils.data import Dataset, DataLoader class XarrayDataset(Dataset): def __init__(self, data): self.data = data self._len = data.time.size def __len__(self): return self._len def __getitem__(self, idx): sample = self.data.isel(time=idx) temperature = torch.tensor(sample["2m_temperature"].values) return temperature if __name__ == "__main__": ds = xr.open_zarr("gs://gcp-public-data-arco-era5/ar/1959-2022-6h-1440x721.zarr") dataset = XarrayDataset(ds) loader = DataLoader( dataset, multiprocessing_context="spawn", num_workers=16, ) start = time.time() iterator = loader._get_iterator() print(f"Time to start DataLoader: {time.time() - start:.2f}") ``` The pickled representation of the `xarray.Dataset` here is about 13MB, almost all of it in the `dask` graph representing the arrays. On `main`, this takes **38s to start 16 workers**, but I've seen much worse with more complex dask graphs. If we modify the dataloader to pickle the data once up front and then unpickle in each worker, this goes down to **20s**. If we modify the dataloader to start the workers in separate threads, I get this down to **7s** without pre-pickling the data, and **3.5s** with it. cc @andrewkho @divyanshk @SsnL @VitalyFedyunin @dzhulgakov
module: dataloader,triaged
medium
Major
2,636,414,488
next.js
redirect does not work when using multiple root layouts
### Link to the code that reproduces this issue https://github.com/llipengda/next-redirect-bug ### To Reproduce 1. next dev 2. click `/test-a` 3. click `redirect to /` 4. the page is navigated to / 5. click `/test-b` 6. click `redirect to /` 7. this does not work ### Current vs. Expected behavior current: when clicking `redirect to /` in `/test-b`, `redirect` does not work. expected: redirect to / ### Provide environment information ```bash Operating System: Platform: win32 Arch: x64 Version: Windows 11 Home China Available memory (MB): 16164 Available CPU cores: 16 Binaries: Node: 20.18.0 npm: 10.8.3 Yarn: 1.22.22 pnpm: 9.12.2 Relevant Packages: next: 15.0.3-canary.6 // Latest available version is detected (15.0.3-canary.6). eslint-config-next: N/A react: 19.0.0-rc-7c8e5e7a-20241101 react-dom: 19.0.0-rc-7c8e5e7a-20241101 typescript: 5.3.3 Next.js Config: output: N/A ``` ### Which area(s) are affected? (Select all that apply) Navigation ### Which stage(s) are affected? (Select all that apply) next dev (local), next start (local) ### Additional context _No response_
bug,Navigation
low
Critical
2,636,428,946
vscode
The "Source Control" panel is often out of sync with my git repo
Type: <b>Bug</b> Since upgrading, I've noticed that the "Source Control" panel does not stay in sync with my git repo. I find myself invoking "reload window" a lot throughout the day to fix the problem. This wasn't an issue before, but now I run into it constantly. Example repro: 1. Add/modify files (through vscode or externally) 2. Source Control panel updates to show changes 3. Commit (from the command line) 4. Source Control panel still shows modified files until I "reload window" VS Code version: Code 1.95.1 (65edc4939843c90c34d61f4ce11704f09d3e5cb6, 2024-10-31T05:14:54.222Z) OS version: Windows_NT x64 10.0.22631 Modes: <details> <summary>System Info</summary> |Item|Value| |---|---| |CPUs|11th Gen Intel(R) Core(TM) i7-1185G7 @ 3.00GHz (8 x 2995)| |GPU Status|2d_canvas: enabled<br>canvas_oop_rasterization: enabled_on<br>direct_rendering_display_compositor: disabled_off_ok<br>gpu_compositing: enabled<br>multiple_raster_threads: enabled_on<br>opengl: enabled_on<br>rasterization: enabled<br>raw_draw: disabled_off_ok<br>skia_graphite: disabled_off<br>video_decode: enabled<br>video_encode: enabled<br>vulkan: disabled_off<br>webgl: enabled<br>webgl2: enabled<br>webgpu: enabled<br>webnn: disabled_off| |Load (avg)|undefined| |Memory (System)|15.71GB (2.63GB free)| |Process Argv|--log trace --crash-reporter-id 4c14e0ab-6323-4be2-8ea1-b8ae8d1b35aa| |Screen Reader|no| |VM|0%| </details><details><summary>Extensions (10)</summary> Extension|Author (truncated)|Version ---|---|--- copy-relative-path|ale|0.0.2 turbo-console-log|Cha|2.10.5 githistory|don|0.6.20 prettier-vscode|esb|11.0.0 gc-excelviewer|Gra|4.2.62 jenkins-declarative-support|jmM|0.1.0 code-groovy|mar|0.1.2 better-folding|Moh|0.5.1 color-highlight|nau|2.8.0 material-icon-theme|PKi|5.12.0 (1 theme extensions excluded) </details><details> <summary>A/B Experiments</summary> ``` vsliv368cf:30146710 vspor879:30202332 vspor708:30202333 vspor363:30204092 vscod805:30301674 binariesv615:30325510 vsaa593cf:30376535 py29gd2263:31024239 c4g48928:30535728 azure-dev_surveyone:30548225 vscrpc:30673769 962ge761:30959799 pythongtdpath:30769146 pythonnoceb:30805159 asynctok:30898717 pythonmypyd1:30879173 h48ei257:31000450 pythontbext0:30879054 cppperfnew:31000557 dsvsc020:30976470 pythonait:31006305 dsvsc021:30996838 jg8ic977:31013176 dvdeprecation:31068756 dwnewjupytercf:31046870 impr_priority:31102340 nativerepl2:31139839 refactort:31108082 pythonrstrctxt:31112756 cf971741:31144450 iacca1:31171482 notype1cf:31157160 5fd0e150:31155592 dwcopilot:31170013 ``` </details> <!-- generated by issue reporter -->
bug,git
medium
Critical
2,636,441,366
godot
Reverb predelay does not separate dry from wet.
### Tested versions 4.3 .Net , 4.4 Dev3 .Net ### System information Win10 x64 22H2 ### Issue description Predelay in reverb means the time difference between the start of the audio sample (dry), and the start of the reverb effect (wet). In reverb settings, assign Predelay to 0ms and Feedback to 0. Playing an audio source will have wet and dry play at the same time. Ok, good so far. Assigning Predelay to the max value of 500ms STILL has wet and dry play at the same time, instead of playing wet 500ms after dry starts. Maybe Feedback is the issue? Turn up Feedback to 0.5 and keep Predelay at 500ms. Play the sound again, and notice 1) Wet and dry still play at the same time instead of having 500ms delay between the two. 2) But now the whole reverb effect is repeated every Predelay time. ### Steps to reproduce 1) Open Godot, go to go to Audio tab and assign Reverb to the Master bus. 2) Crank up `room size` to 1 for reverb emphasis. 3) Set `damp` to 0 for clean reverb. 4) Set `wet` to 1 and `dry` to 0.5 to hear reverb better. 4) Set `predelay` to 0ms, and `feedback` to 0. 5) Add an audio source to the scene and play it. 6) Notice Wet and Dry play at the same time. This is correct since there is 0ms predelay between the two. 7) Set 500ms predelay, and play the audio again. 8) Notice Wet and Dry still play at the same time. This is wrong because there should be 500ms delay between Wet and Dry. Perhaps `feedback` needs to be non-zero? 9) Set `feedback` to 0.5, and replay audio. 10) Notice Wet and Dry still play at the same time, but the reverb effect repeats every predelay time. This is also wrong. ### Minimal reproduction project (MRP) n/a
bug,topic:audio
low
Major
2,636,475,875
pytorch
Support scalar tensor in `value` arg of foreach op
### 🚀 The feature, motivation and pitch In https://github.com/pytorch/pytorch/pull/134171/files#r1805348159 there is a limitation with supporting scalar tensors in the `value` arg of foreach ops, and this results in an unnecessary copy of all grads in the optimizer. Ideally, the foreach op can support scalar tensors as the value arg, since they can be transferred to the requisite device/passed as an arg to the kernel. This would permit the foreach ops to be more flexible. ### Alternatives The current status quo is to separate out the value arg into a separate foreach op, which is worse for perf. ### Additional context Overall this only matters if eager performance is paramount for the desired scenario. In this case, torch.compile will remove any of the additional overhead. This isn't urgent for any of my scenarios since all of them will utilize torch.compile to remove the additional overhead. However if in the future this is needed for some code in eager, there is no workaround to remove the overhead other than the alternative listed above. cc @vincentqb @jbschlosser @albanD @janeyx99 @crcrpar @mcarilli
module: optimizer,triaged,module: mta
low
Major
2,636,486,736
ui
[feat]: Implement with browser-level APIs for better performance
### Feature description There are a few browser-level APIs that could deliver better page and user interaction performance compared to a JS implementation. Please consider adopting these APIs: Popover (also used on this exact GitHub page you're viewing): [https://developer.mozilla.org/en-US/docs/Web/API/Popover_API](https://developer.mozilla.org/en-US/docs/Web/API/Popover_API) Anchor positioning: [https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_anchor_positioning](https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_anchor_positioning) Scroll-driven animations: [https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_scroll-driven_animations](https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_scroll-driven_animations) View transitions: [https://developer.mozilla.org/en-US/docs/Web/API/View_Transitions_API](https://developer.mozilla.org/en-US/docs/Web/API/View_Transitions_API) Customizable select element: [https://open-ui.org/components/customizableselect/](https://open-ui.org/components/customizableselect/) details element [https://developer.mozilla.org/en-US/docs/Web/HTML/Element/details](https://developer.mozilla.org/en-US/docs/Web/HTML/Element/details) dialog element [https://developer.mozilla.org/en-US/docs/Web/HTML/Element/dialog](https://developer.mozilla.org/en-US/docs/Web/HTML/Element/dialog) ### Affected component/components popups, menus, buttons, etc. ### Additional Context Additional details here... ### Before submitting - [X] I've made research efforts and searched the documentation - [X] I've searched for existing issues and PRs
area: request
low
Major
2,636,489,798
flutter
Improve error if `BoxDecoration` has both a circle shape and a border radius
### Use case The following `BoxDecoration` is invalid: ```dart BoxDecoration( shape: BoxShape.circle, borderRadius: BorderRadius.circular(3.0), ) ``` Using this decoration in a `DecoratedBox` widget will result in errors like: ``` ════════ Exception caught by rendering library ═════════════════════════════════ 'package:flutter/src/painting/box_decoration.dart': Failed assertion: line 419 pos 16: '_decoration.borderRadius == null': is not true. The relevant error-causing widget was: DecoratedBox ContainerDecorators|decoratedBox:file:///Users/loicsharma/Code/tmp/decorators_study/lib/sunflower/decorator.dart:121:8 The following RenderObject was being processed when the exception was fired: RenderDecoratedBox#a007e relayoutBoundary=up2 RenderObject: RenderDecoratedBox#a007e relayoutBoundary=up2 ════════════════════════════════════════════════════════════════════════════════ ```` It's not clear from this error what needs to be changed. ### Proposal Add an assertion to `BoxDecoration`'s constructor that gives a helpful error like: ``` A circle cannot have a border radius. Remove either the shape or the borderRadius argument. ```
framework,c: proposal,a: error message,P3,team-framework,triaged-framework
low
Critical
2,636,516,946
PowerToys
Surface Pro Slim Pen2 (and other similar Devices)
### Description of the new feature / enhancement Option to use it as presenter with using back side and side button as well as pen tip as buttons and the gyro to highlight and mouse pointer ### Scenario when this would be used? Immediately in Powerpoint and other apps like video control (playback...) ### Supporting information _No response_
Needs-Triage
low
Minor
2,636,517,556
flutter
Migrate api 26 and 27 to arm based firebase test lab emulators
Notes here go/flutter-android-omni-lab-2024-11-05 TLDR forward looking migration that should have speed benefits Needs to happen before End of q1 2025.
platform-android,P2,team-android,triaged-android,fyi-infra
low
Major
2,636,520,699
godot
Using load_threaded_request with sub_threads raises errors when requesting multiple scenes with scripts that access the same autoloaded node
### Tested versions Godot 4.3.stable ### System information Mac OS Sequoia (15.1) ### Issue description I was trying to implement a node that loads several scenes in the ResourceLoader's cache before the game starts, and I managed to get a crude implementation of what I wanted by following the documentation for ResourceLoader's `load_threaded_request` and `load_threaded_get_status` method. However, when I tried to set`load_thread_request`'s third parameter (`use_sub_threads`) to true, several errors popped up on the console complaining that I was trying to call a function from a thread. Trying to narrow down what was causing the issue, I noticed that it only happened under these circumstances: - Registered some node as an autoload in the project's settings - Started the threaded loading logic for more than 1 resource - Said loaded resources tried to call a method from the global inside their scripts - The errors pop up when the resources are loading, regardless of whether I instantiate them or not. <img width="1087" alt="Screenshot 2024-11-05 at 4 23 32 PM" src="https://github.com/user-attachments/assets/5dc80fad-8d0a-4282-8cef-7d22fc1778c6"> While the game doesn't crash, I'm not sure if those errors would cause further problems down the road, or if a compiled version of the game would indeed start crashing. Another issue I noticed is that only the first call of `load_threaded_get` returns the actual resource, any subsequent call returns `null`. Not sure if this is truly a bug or if there are some additional steps I need to take to query that resource again. ### Steps to reproduce Just run the attached project, I've hooked the loading logic to the main scene's `_ready` call, you should see the errors pop up on the debugger, and the text `"finished loading"` should be printed on the console. For the second issue: after that text appears, pressing the button on the screen prints the loaded resource for one specific scene, but any subsequent button press will instead print null. ### Minimal reproduction project (MRP) [TestResourceLoader.zip](https://github.com/user-attachments/files/17638784/TestResourceLoader.zip) This project tires to load all the scenes located inside the `Scenes` subfolder, and both `ChildScene.tscn` and `SecondChildScene.tscn` contain a script that tries to call a method from an autoloaded node called `RandomGlobal.tscn`
bug,topic:core
low
Critical
2,636,521,831
kubernetes
Query param decoding fails to default when query string is entirely unset
This was noticed by @knight42 and @thockin: https://github.com/kubernetes/kubernetes/pull/127360#discussion_r1828554485
sig/api-machinery,triage/accepted
low
Minor
2,636,524,711
go
x/mobile/cmd/gobind: TestGobind/GOPATH failures
``` #!watchflakes default <- pkg == "golang.org/x/mobile/cmd/gobind" && test == "TestGobind/GOPATH" ``` Issue created automatically to collect these failures. Example ([log](https://ci.chromium.org/b/8732529201876720369)): === RUN TestGobind/GOPATH gobind_test.go:128: stat ../../.git/index.lock: no such file or directory --- FAIL: TestGobind/GOPATH (0.16s) — [watchflakes](https://go.dev/wiki/Watchflakes)
NeedsInvestigation,mobile
low
Critical
2,636,552,346
vscode
Terminal: failed link detection on WSL filesystem when wordSeparators contains slashes
Type: <b>Bug</b> 1. Add slashes to `"terminal.integrated.wordSeparators"`, e.g. ``" ()[]{}',\"`─‘’“”|//\\"`` 2. Create some files *on a WSL drive*, e.g. `src/foo/bar/bim.ts`, `src/foo/bar/baz.ts` 3. Create a build task that produces filepath-like outputs that should link to those files, e.g. ```jsonc { "version": "2.0.0", "tasks": [ { "type": "shell", "command": "echo $SHELL; echo $0; echo 'Problem: src/foo/bar/xyz.ts'", "problemMatcher": [], "group": { "kind": "build", "isDefault": true }, "label": "print a Unixy filepath" }, { "type": "shell", "command": "echo $SHELL; echo $0; echo 'Problem: src\\foo\\bar\\xyz.ts'", "problemMatcher": [], "group": { "kind": "build", "isDefault": true }, "label": "print a Windows filepath" } ] } ``` 4. Run the task(s) 5. Try to Ctrl-click one of the files (particularly on the directories like `foo`/`bar`). Most likely related to the cause of #179972 or the same issue resurfacing. Additional trace details for link parsing: ``` 2024-11-05 16:59:19.756 [trace] [d9b2eed] terminalLocalLinkDetector#detect text ["/usr/bin/bash"] 2024-11-05 16:59:19.756 [trace] [d9b2eed] terminalLocalLinkDetector#detect parsedLinks [[{"path":{"index":0,"text":"/usr/bin/bash"}}]] 2024-11-05 16:59:19.757 [trace] [d9b2eed] terminalLocalLinkDetector#detect linkCandidates [["/usr/bin/bash"]] 2024-11-05 16:59:19.757 [trace] [d9b2eed] terminalUriLinkDetector#detect computedLinks [[]] 2024-11-05 16:59:20.023 [trace] [d9b2eed] terminalMultiLineLinkDetector#detect text ["Problem: src/foo/bar/xyz.ts"] 2024-11-05 16:59:20.023 [trace] [d9b2eed] terminalLocalLinkDetector#detect text ["Problem: src/foo/bar/xyz.ts"] 2024-11-05 16:59:20.024 [trace] [d9b2eed] terminalLocalLinkDetector#detect parsedLinks [[{"path":{"index":9,"text":"src/foo/bar/xyz.ts"}}]] 2024-11-05 16:59:20.024 [trace] [d9b2eed] terminalLinkHelpers#updateLinkWithRelativeCwd cwd ["\\wsl.localhost\\NixOS\\home\\ian\\Documents\\Development\\vscode-sandbox"] 2024-11-05 16:59:20.024 [trace] [d9b2eed] terminalLocalLinkDetector#detect linkCandidates [["C:\\wsl.localhost\\NixOS\\home\\ian\\Documents\\Development\\vscode-sandbox\\src\\foo\\bar\\xyz.ts"]] 2024-11-05 16:59:20.024 [trace] [d9b2eed] terminalUriLinkDetector#detect computedLinks [[]] 2024-11-05 16:59:20.334 [debug] [d9b2eed] Opening link [{"text":"foo","bufferRange":{"start":{"x":14,"y":5},"end":{"x":16,"y":5}},"type":"Search","contextLine":"Problem: src/foo/bar/xyz.ts"}] 2024-11-05 16:59:20.335 [trace] [d9b2eed] terminalLinkHelpers#updateLinkWithRelativeCwd cwd ["\\wsl.localhost\\NixOS\\home\\ian\\Documents\\Development\\vscode-sandbox"] 2024-11-05 16:59:20.624 [trace] [d9b2eed] terminalMultiLineLinkDetector#detect text [" * Terminal will be reused by tasks, press any key to close it. "] 2024-11-05 16:59:20.624 [trace] [d9b2eed] terminalLocalLinkDetector#detect text [" * Terminal will be reused by tasks, press any key to close it. "] 2024-11-05 16:59:20.624 [trace] [d9b2eed] terminalLocalLinkDetector#detect parsedLinks [[]] 2024-11-05 16:59:20.624 [trace] [d9b2eed] terminalUriLinkDetector#detect computedLinks [[]] ``` VS Code version: Code 1.95.1 (65edc4939843c90c34d61f4ce11704f09d3e5cb6, 2024-10-31T05:14:54.222Z) OS version: Windows_NT x64 10.0.19045 Modes: Remote OS version: Linux x64 5.15.153.1-microsoft-standard-WSL2 Also tested on Windows without using WSL-remote, and the same problem occurs as long as the filesystem itself is WSL. Plain Windows seems to work okay. <details> <summary>System Info</summary> |Item|Value| |---|---| |CPUs|13th Gen Intel(R) Core(TM) i9-13950HX (32 x 2419)| |GPU Status|2d_canvas: unavailable_software<br>canvas_oop_rasterization: disabled_off<br>direct_rendering_display_compositor: disabled_off_ok<br>gpu_compositing: disabled_software<br>multiple_raster_threads: enabled_on<br>opengl: disabled_off<br>rasterization: disabled_software<br>raw_draw: disabled_off_ok<br>skia_graphite: disabled_off<br>video_decode: disabled_software<br>video_encode: disabled_software<br>vulkan: disabled_off<br>webgl: unavailable_software<br>webgl2: unavailable_software<br>webgpu: unavailable_software<br>webnn: unavailable_software| |Load (avg)|undefined| |Memory (System)|63.61GB (18.41GB free)| |Process Argv|--file-uri vscode-remote://wsl%2Bnixos/home/ian/Documents/Development/scuttle.code-workspace --log asvetliakov.vscode-neovim=info| |Screen Reader|no| |VM|0%| |Item|Value| |---|---| |Remote|WSL: NixOS| |OS|Linux x64 5.15.153.1-microsoft-standard-WSL2| |CPUs|13th Gen Intel(R) Core(TM) i9-13950HX (32 x 0)| |Memory (System)|31.15GB (16.84GB free)| |VM|0%| |Item|Value| |---|---| |Remote|WSL: NixOS| |OS|Linux x64 5.15.153.1-microsoft-standard-WSL2| |CPUs|13th Gen Intel(R) Core(TM) i9-13950HX (32 x 0)| |Memory (System)|31.15GB (16.84GB free)| |VM|0%| </details>Extensions disabled <!-- generated by issue reporter -->
bug,WSL,terminal-links
low
Critical
2,636,570,499
go
runtime/pprof: flaky TestGenericsHashKeyInPprofBuilder
``` #!watchflakes default <- pkg == "runtime/pprof" && test == "TestGenericsHashKeyInPprofBuilder" ``` This test failed in CI: https://ci.chromium.org/ui/p/golang/builders/try/gotip-linux-amd64-staticlockranking/b8732088109106960193/test-results?sortby=&groupby= The problem is we got ``` testing.tRunner;runtime/pprof.TestGenericsHashKeyInPprofBuilder;runtime/pprof.genericAllocFunc[go.shape.uint32] [1 128 1 128] ``` but want ``` testing.tRunner;runtime/pprof.TestGenericsHashKeyInPprofBuilder;runtime/pprof.genericAllocFunc[go.shape.uint32] [1 128 0 0] ``` I think this is saying that the allocation is unexpectedly live. The 128 one at https://cs.opensource.google/go/go/+/master:src/runtime/pprof/protomem_test.go;l=132;drc=6f59c11155d75024985d4827a7fe155cd6561df9. This test isn't intending to test liveness at all, so ignoring that field likely makes the most sense. cc @golang/runtime
NeedsFix,compiler/runtime
low
Critical
2,636,574,000
PowerToys
[Advanced Paste] Enhance Clipboard History
### Description of the new feature / enhancement Enhance the support for the Clipboard History adding parity with the Windows built-in one. - Add a "Clear all" action to clear the entire history - Add support for pinning https://github.com/microsoft/PowerToys/issues/33715 - Improve pasting an item from the history Current behavior of item click is that the item get copied (moved on top) and the user need to paste a second time ### Scenario when this would be used? - Allow PowerToys users to use Advanced Paste instead of the Windows Clipboard History. - Override WIN+V and configure a single shortcut/tool to rule the clipboard.
Idea-Enhancement,Product-Advanced Paste
low
Minor
2,636,580,104
terminal
In tmux 3.4, ZSH does not work correctly either locally or by SSH
### Windows Terminal version 1.22.2912.0 ### Windows build number 10.0.22631.4391 ### Other Software * Git for Windows 2.47.0.windows.2 * zsh 5.9 * tmux 3.4 * OpenSSH_9.9p1, OpenSSL 3.2.3 3 Sep 2024 ### Steps to reproduce There are two issues that appear related as they are rendering problems that *only* occur when using ZSH. In order to reproduce the issues, either of the following is required: * A Git bash installation with ZSH * Connecting to a remote Linux server through SSH (via Git Bash) that is running ZSH. ## Issue 1 Steps 1. Start a terminal with ZSH using either of the aforementioned setups. 2. Start typing any command. Longer commands will display the issue more clearly. 3. Delete the command. ## Issue 2 Steps This specific issue only occurs on Linux servers with `tmux` and ZSH: 1. Connect to a server using SSH. The terminal *must* be ZSH. 2. Open `tmux` 3. Open a new vertical split. 4. Switch to the right-side split and enter any command. 5. Now switch back to the original split and enter a different command. ## Note The flickering issue is not present in version 1.18.10301. The `tmux` issue however is present on any version since. ### Expected Behavior For both issues, the terminal should render the text correctly and the cursor should not flicker. ### Actual Behavior ## Issue 1 When entering or deleting text, the cursor jumps to the beginning of the current line and then back to the end rapidly. This is easier to see when deleting a command. Unfortunately it appears that screen recording doesn't showcase the issue properly so I can't show it. ## Issue 2 ![Image](https://github.com/user-attachments/assets/327943bf-1322-48d3-b342-30959b76af16) See that the `~/Documents >` should've appeared on the right pane, and there's a gap on the right side before the cursor where `~/Documents` should've appeared.
Help Wanted,Issue-Bug,Product-Terminal,Needs-Tag-Fix,Priority-3
low
Minor
2,636,586,271
pytorch
[export] `strict=True` and `strict=False` behavior inconsistent when the sample inputs are aliases
Consider the following model and export where we use the same tensor as the sample input ```python import torch from typing import List class ListAdd(torch.nn.Module): def __init__(self): super().__init__() def forward( self, x: List[torch.Tensor], y: torch.Tensor, z: torch.Tensor, bs: float = float(0.1) ): y1 = y.clone() z1 = z + y for xi in x: y1 = y1 + xi + bs return y1 + z1 device = torch.device("cpu") model = ListAdd().to(device) x = torch.rand(1024, 20, 16).to(device) ep_1 = torch.export.export(model, args=([x, x, x], x, x, 0.2), strict=True) print(ep_1) ep_2= torch.export.export(model, args=([x, x, x], x, x, 0.2), strict=False) print(ep_2) ``` We get (1) ```python ExportedProgram: class GraphModule(torch.nn.Module): def forward(self, x_0: "f32[1024, 20, 16]", x_1: "f32[1024, 20, 16]", x_2: "f32[1024, 20, 16]", y: "f32[1024, 20, 16]", z: "f32[1024, 20, 16]", bs): # File: /workspace/ONNXConverter/alias_test.py:12 in forward, code: y1 = y.clone() clone: "f32[1024, 20, 16]" = torch.ops.aten.clone.default(z) # File: /workspace/ONNXConverter/alias_test.py:13 in forward, code: z1 = z + y add: "f32[1024, 20, 16]" = torch.ops.aten.add.Tensor(z, z) # File: /workspace/ONNXConverter/alias_test.py:15 in forward, code: y1 = y1 + xi + bs add_1: "f32[1024, 20, 16]" = torch.ops.aten.add.Tensor(clone, z); clone = None add_2: "f32[1024, 20, 16]" = torch.ops.aten.add.Tensor(add_1, 0.2); add_1 = None add_3: "f32[1024, 20, 16]" = torch.ops.aten.add.Tensor(add_2, z); add_2 = None add_4: "f32[1024, 20, 16]" = torch.ops.aten.add.Tensor(add_3, 0.2); add_3 = None add_5: "f32[1024, 20, 16]" = torch.ops.aten.add.Tensor(add_4, z); add_4 = z = None add_6: "f32[1024, 20, 16]" = torch.ops.aten.add.Tensor(add_5, 0.2); add_5 = None # File: /workspace/ONNXConverter/alias_test.py:16 in forward, code: return y1 + z1 add_7: "f32[1024, 20, 16]" = torch.ops.aten.add.Tensor(add_6, add); add_6 = add = None return (add_7,) Graph signature: ExportGraphSignature(input_specs=[InputSpec(kind=<InputKind.USER_INPUT: 1>, arg=TensorArgument(name='x_0'), target=None, persistent=None), InputSpec(kind=<InputKind.USER_INPUT: 1>, arg=TensorArgument(name='x_1'), target=None, persistent=None), InputSpec(kind=<InputKind.USER_INPUT: 1>, arg=TensorArgument(name='x_2'), target=None, persistent=None), InputSpec(kind=<InputKind.USER_INPUT: 1>, arg=TensorArgument(name='y'), target=None, persistent=None), InputSpec(kind=<InputKind.USER_INPUT: 1>, arg=TensorArgument(name='z'), target=None, persistent=None), InputSpec(kind=<InputKind.USER_INPUT: 1>, arg=ConstantArgument(name='bs', value=0.2), target=None, persistent=None)], output_specs=[OutputSpec(kind=<OutputKind.USER_OUTPUT: 1>, arg=TensorArgument(name='add_7'), target=None)]) Range constraints: {} ``` and (2) ```python ExportedProgram: class GraphModule(torch.nn.Module): def forward(self, x_0: "f32[1024, 20, 16]", x_1: "f32[1024, 20, 16]", x_2: "f32[1024, 20, 16]", y: "f32[1024, 20, 16]", z: "f32[1024, 20, 16]", bs): # File: /workspace/ONNXConverter/alias_test.py:12 in forward, code: y1 = y.clone() clone: "f32[1024, 20, 16]" = torch.ops.aten.clone.default(y) # File: /workspace/ONNXConverter/alias_test.py:13 in forward, code: z1 = z + y add: "f32[1024, 20, 16]" = torch.ops.aten.add.Tensor(z, y); z = y = None # File: /workspace/ONNXConverter/alias_test.py:15 in forward, code: y1 = y1 + xi + bs add_1: "f32[1024, 20, 16]" = torch.ops.aten.add.Tensor(clone, x_0); clone = x_0 = None add_2: "f32[1024, 20, 16]" = torch.ops.aten.add.Tensor(add_1, 0.2); add_1 = None add_3: "f32[1024, 20, 16]" = torch.ops.aten.add.Tensor(add_2, x_1); add_2 = x_1 = None add_4: "f32[1024, 20, 16]" = torch.ops.aten.add.Tensor(add_3, 0.2); add_3 = None add_5: "f32[1024, 20, 16]" = torch.ops.aten.add.Tensor(add_4, x_2); add_4 = x_2 = None add_6: "f32[1024, 20, 16]" = torch.ops.aten.add.Tensor(add_5, 0.2); add_5 = None # File: /workspace/ONNXConverter/alias_test.py:16 in forward, code: return y1 + z1 add_7: "f32[1024, 20, 16]" = torch.ops.aten.add.Tensor(add_6, add); add_6 = add = None return (add_7,) Graph signature: ExportGraphSignature(input_specs=[InputSpec(kind=<InputKind.USER_INPUT: 1>, arg=TensorArgument(name='x_0'), target=None, persistent=None), InputSpec(kind=<InputKind.USER_INPUT: 1>, arg=TensorArgument(name='x_1'), target=None, persistent=None), InputSpec(kind=<InputKind.USER_INPUT: 1>, arg=TensorArgument(name='x_2'), target=None, persistent=None), InputSpec(kind=<InputKind.USER_INPUT: 1>, arg=TensorArgument(name='y'), target=None, persistent=None), InputSpec(kind=<InputKind.USER_INPUT: 1>, arg=TensorArgument(name='z'), target=None, persistent=None), InputSpec(kind=<InputKind.USER_INPUT: 1>, arg=ConstantArgument(name='bs', value=0.2), target=None, persistent=None)], output_specs=[OutputSpec(kind=<OutputKind.USER_OUTPUT: 1>, arg=TensorArgument(name='add_7'), target=None)]) Range constraints: {} ``` In (1) only input z is used in the graph; in (2) all inputs are used. So the model exported is inconsistent when `strict=True` and `strict=False`. cc @ezyang @chauhang @penguinwu @avikchaudhuri @gmagogsfm @zhxchen17 @tugsbayasgalan @angelayi @suo @ydwu4
module: onnx,oncall: export
low
Major
2,636,597,735
TypeScript
Syntactic checks against comparing to null/undefined in strictNullChecks mode
### 🔍 Search Terms nullish, strictNullChecks, equals, undefined, null ### ✅ Viability Checklist - [x] This wouldn't be a breaking change in existing TypeScript/JavaScript code - [x] This wouldn't change the runtime behavior of existing JavaScript code - [x] This could be implemented without emitting different JS based on the types of the expressions - [x] This isn't a runtime feature (e.g. library functionality, non-ECMAScript syntax with JavaScript output, new syntax sugar for JS, etc.) - [x] This isn't a request to add a new utility type: https://github.com/microsoft/TypeScript/wiki/No-New-Utility-Types - [x] This feature would agree with the rest of our Design Goals: https://github.com/Microsoft/TypeScript/wiki/TypeScript-Design-Goals ### ⭐ Suggestion When strictNullChecks are enabled, disallow `==` and `===` comparisons to null/undefined for expressions that are syntactically known to not be undefined. I'd imagine the definition of syntactically not null/undefined expressions would be similar to that from https://github.com/microsoft/TypeScript/pull/59217. This is similar to https://github.com/microsoft/TypeScript/issues/11920, but I think would be easier to land because it won't error on defensive programming null checks. ### 📃 Motivating Example TypeScript's `typeof` operator always returns a string, but it can be hard to spot the difference between checking `"undefined"` and just `undefined` in code like this: ``` ts if (typeof foo === undefined) { ``` In strictNullChecks mode, TypeScript will catch unnecessary comparisons like this, for expressions that at runtime it knows can never be null or undefined. ### 💻 Use Cases 1. What do you want to use this for? catch user errors 2. What shortcomings exist with current approaches? there's the https://typescript-eslint.io/rules/no-unnecessary-condition/, but that's type-based so does have the problem of flagging defensive programming. it's also nice to have things be in the compiler instead of a separate tool. 3. What workarounds are you using in the meantime? nothing at the moment, if this is infeasible will probably create a custom lint check.
Suggestion,Experimentation Needed
low
Critical
2,636,634,653
ollama
Support for # of completions? (for loom obsidian plugin)
I'm trying to adapt the loom obsidian plugin to use ollama. now it seems to work fine, except I only ever get 1 completion. where settings.n is the number of completions I would like to generate. https://github.com/cosmicoptima/loom/blob/master/main.ts ```javascript async completeOpenAICompat(prompt: string) { prompt = this.trimOpenAIPrompt(prompt); // @ts-expect-error TODO let url = getPreset(this.settings).url; if (!(url.startsWith("http://") || url.startsWith("https://"))) url = "https://" + url; if (!url.endsWith("/")) url += "/"; url = url.replace(/v1\//, ""); url += "v1/completions"; let body: any = { prompt, model: getPreset(this.settings).model, max_tokens: this.settings.maxTokens, n: this.settings.n, temperature: this.settings.temperature, top_p: this.settings.topP, best_of: this.settings.bestOf > this.settings.n ? this.settings.bestOf : this.settings.n, }; ```
feature request
low
Critical
2,636,635,307
flutter
[impeller] implement golden image tests for linux
Currently, all golden image tests are run on CI on mac bots. Swiftshader is used for Vulkan and ANGLE is used for OpenGLES. In https://github.com/flutter/flutter/issues/157951 it was shown that the OpenGLES tests don't have antialiasing because ANGLE never implemented it for Metal. The idea here is to get the golden tests running on linux CI so that: 1) We have anti-aliasing for our opengles golden tests 1) Running the golden tests locally on linux will make it easier to develop for linux developers
P3,e: impeller,team-engine,triaged-engine,e: opengl
low
Minor
2,636,687,264
TypeScript
Design Meeting Notes, 11/5/2024
# `tsc --init` https://github.com/microsoft/TypeScript/issues/58420 * Discussed previously * https://github.com/microsoft/TypeScript/issues/58417 * Example `tsconfig.json`. * https://github.com/microsoft/TypeScript/issues/58420#issuecomment-2458300636 * `"rootDir": "src"` * Automatically sets `include`...right? * Probably not. * `"target": "es2022"` * Feels modern enough. * Maybe just do `esnext` * `"lib": ["dom", "esnext"]` * Need all the other `dom.*` libraries like `dom.iterable`. * Or just use `"esnext.full"` * `"module": "nodenext"` * But `bundler`? * `"skipLibCheck": true` * Disagreement about whether this is best practice, or even necessary for most projects. * Node vs. browser? * Link to https://github.com/microsoft/TypeScript/wiki/Node-Target-Mapping when targeting Node.js.
Design Notes
low
Minor
2,636,695,776
next.js
Next.js 15 - Unsupported "BinaryExpression" error in "revalidate" field for math expressions
### Link to the code that reproduces this issue https://github.com/GitDevla/next_my_app ### To Reproduce 1. Create a new Next.js 15 project or use an existing one upgraded to Next.js 15. 2. Define a revalidate field with a mathematical expression in one of the route handlers. For example: ``` javascript export const revalidate = 60 * 5; ``` 3. Attempt to run or build the project. ### Current vs. Expected behavior **Current**: ```sh npm run build > build > next build ▲ Next.js 15.0.3-canary.6 Creating an optimized production build ... ⨯ Next.js can't recognize the exported `config` field in route "/page": Unsupported node type "BinaryExpression" at "revalidate". Read More - https://nextjs.org/docs/messages/invalid-page-config ✓ Compiled successfully ✓ Linting and checking validity of types ⨯ Invalid config value exports detected, these can cause unexpected behavior from the configs not being applied. Please fix them to continue ``` **Expected**: The mathematical expression to be evaluated ### Provide environment information ```bash Operating System: Platform: linux Arch: x64 Version: #1 SMP Fri Mar 29 23:14:13 UTC 2024 Available memory (MB): 3921 Available CPU cores: 4 Binaries: Node: 20.16.0 npm: 10.8.1 Yarn: N/A pnpm: N/A Relevant Packages: next: 15.0.3-canary.6 // Latest available version is detected (15.0.3-canary.6). eslint-config-next: N/A react: 19.0.0-rc-7c8e5e7a-20241101 react-dom: 19.0.0-rc-7c8e5e7a-20241101 typescript: 5.3.3 Next.js Config: output: N/A ``` ### Which area(s) are affected? (Select all that apply) Not sure ### Which stage(s) are affected? (Select all that apply) next build (local) ### Additional context In Next.js 15, the revalidate field in route handlers does not support mathematical expressions (e.g. 60 * 5). This behavior was supported in Next.js 14, which accepted expressions that evaluated to integers. Instead, Next.js 15 only supports direct integer values for revalidate. eg. ```js export const revalidate = 300; // 60*5 ```
bug
low
Critical
2,636,711,353
godot
Revert icons in the Inspector don't show up for @export properties when using @tool scripts on Editor launch
### Tested versions I tested this in 4.3 stable and 4.2 stable ### System information Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 (NVIDIA; 31.0.15.3713) - Intel(R) Core(TM) i5-8300H CPU @ 2.30GHz (8 Threads) ### Issue description Revert icons in the Inspector tab, those round arrows that sit on the left side of every property with a different value from default, is missing on startup for nodes that has scripts attached to them with `@tool` annotation. So scripts that run in the Editor. It is only missing for custom properties defined by the script. Anything that starts with `@export`. What solves the missing icons is a simple save of literally ANY scene. Keep in mind, I'm not talking about editing a script and having to save to show results, I'm talking about freshly launched Editor with literally no changes made to either 2D, 3D or Script. After saving and res-electing a node, all the revert icons appear. Not just in the saved scene, but in all scenes and all nodes, even the ones opened afterwards. ### Steps to reproduce - Create a new Godot project - Add a Node - Attach Script - Write "`@tool`" on the first line - Write "Extends Node" on the second line - Write "`@export var example: int = 5`" on the third line - Save everything - Reload scene - Select the Node - In the inspector set exported property "example" to 10 - Save everything - Reload project - Select the Node - NO REVERT ICON in the Inspector - Save scene - Un-select and re-select the Node - REVERT ICON ### Minimal reproduction project (MRP) [revert_icon_bug.zip](https://github.com/user-attachments/files/17639760/revert_icon_bug.zip)
topic:gdscript,topic:editor,needs testing
low
Critical
2,636,716,437
TypeScript
Detect Typescript in Javascript editors opened and inform developer, that he is writing different syntax and it will silently fail (probably)
<!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ --> <!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ --> <!-- Please search existing issues to avoid creating duplicates. --> <!-- Describe the feature you'd like. --> It would be super helpful to have something like: ``` Warning: TypeScript syntax detected in .jsx file. Would you like to: [ ] Rename to .tsx [ ] Remove TypeScript syntax [ ] Ignore warning ``` This kind of UX improvement could save developers (especially those transitioning between JS and TS projects) a lot of time and frustration. It seems like a relatively straightforward detection that could help a lot of people! VSCode already does similar helpful suggestions for other cases (like offering to create files that don't exist when you import them), so this would fit right in with that philosophy. What it would solve? It's the classic .jsx vs .tsx gotcha! 😄 This is such a common issue that even experienced developers run into it regularly. The file extension makes all the difference because: - `.jsx` files are treated as regular JavaScript/React files - `.tsx` files are treated as TypeScript/React files So TypeScript typing just "silently fails" to work in .jsx files without any obvious error message about why the types aren't working. It's one of those "spend an hour debugging only to realize it's a file extension" moments that every developer has experienced! - `.CJS` -> `.TS`, `.JS` -> `.TS`, `.JSX` -> `.TSX` (Similar functionality could be created for `CSS` -> `SCSS`, ... .)
Needs More Info
low
Critical
2,636,720,200
go
internal/trace: TestTraceStressStartStop/Default failures
``` #!watchflakes default <- pkg == "internal/trace" && test == "TestTraceStressStartStop/Default" ``` Issue created automatically to collect these failures. Example ([log](https://ci.chromium.org/b/8732073282291103857)): === RUN TestTraceStressStartStop/Default reader_test.go:112: unexpected error while reading the trace: broken trace: failed to advance: frontier: [gen=5] M 3764 [ProcStart time=16122150543994 p=4 p_seq=22] M 12168 [GoUnblock time=16122151264173 g=22 g_seq=2 stack=0] G 4 [status=Waiting seq=2 (gen=5)] G 5 [status=Waiting seq=0 (gen=5)] G 57 [status=Waiting seq=0 (gen=5)] ... String id=193 data="C:/Users/swarming/.swarming/w/ir/x/w/goroot/src/net/tcpsockopt_posix.go" String id=194 data="net.setKeepAlive" String id=195 data="C:/Users/swarming/.swarming/w/ir/x/w/goroot/src/net/sockopt_posix.go" String id=196 data="runtime.forcegchelper" --- FAIL: TestTraceStressStartStop/Default (3.36s) — [watchflakes](https://go.dev/wiki/Watchflakes)
NeedsInvestigation,compiler/runtime
low
Critical
2,636,726,616
pytorch
DISABLED test_dtensor_mm (__main__.DistMatrixOpsTest)
Platforms: rocm This test was disabled because it is failing on main branch ([recent examples](https://torch-ci.com/failure?failureCaptures=%5B%22distributed%2F_tensor%2Ftest_matrix_ops.py%3A%3ADistMatrixOpsTest%3A%3Atest_dtensor_mm%22%5D)). distributed/_tensor/test_matrix_ops.py::DistMatrixOpsTest::test_dtensor_mm [GH job link](https://github.com/pytorch/pytorch/actions/runs/11692278898/job/32562714444) [HUD commit link](https://hud.pytorch.org/pytorch/pytorch/commit/59b66944d4287ca154508c25691fde95b5cecb36) cc @jeffdaily @sunway513 @jithunnair-amd @pruthvistony @ROCmSupport @dllehr-amd @jataylo @hongxiayang @naromero77amd
module: rocm,triaged,skipped
low
Critical
2,636,727,747
pytorch
DISABLED test_tracker_with_activation_checkpointing (__main__.TestTrackerFullyShard1DTrainingCompose)
Platforms: rocm This test was disabled because it is failing on main branch ([recent examples](https://torch-ci.com/failure?failureCaptures=%5B%22distributed%2F_tools%2Ftest_fsdp2_mem_tracker.py%3A%3ATestTrackerFullyShard1DTrainingCompose%3A%3Atest_tracker_with_activation_checkpointing%22%5D)). distributed/_tools/test_fsdp2_mem_tracker.py::TestTrackerFullyShard1DTrainingCompose::test_tracker_with_activation_checkpointing [GH job link](https://github.com/pytorch/pytorch/actions/runs/11692278898/job/32562714664) [HUD commit link](https://hud.pytorch.org/pytorch/pytorch/commit/59b66944d4287ca154508c25691fde95b5cecb36) cc @jeffdaily @sunway513 @jithunnair-amd @pruthvistony @ROCmSupport @dllehr-amd @jataylo @hongxiayang @naromero77amd
module: rocm,triaged,skipped
low
Critical
2,636,734,086
rust
Double same-bound `where` clause causes failed type inference
I came across this scenario where having two functions with the same `where`-bounds causes type inference failure: ```rust pub fn foo<S>(_: S) where String: From<S> {} pub fn bar<S>(s: S) where String: From<S> { // Mismatched types error! foo(String::from(s)); } ``` I would expect the type inference to hold up and allow for calling `foo` with a `String` constructed in `bar`. Instead it fails with a mismatched types error (E0308) saying ``` expected type parameter `S`, found `String` ``` Notably, *ANY* `String` or `&str` constructed in `bar` and passed to `foo` will fail type inference. For example: ```rust pub fn baz<S>(_: S) where String: From<S> { // Mismatched types error! foo(""); } pub fn bam<S>(_: S) where String: From<S> { // Mismatched types error! let s: String = "".to_owned(); foo(s); } ``` Some examples of similar scenarios that work, but show that there shouldn't be anything wrong with the actual operation (particularly `bap`): ```rust pub fn bam<S>(s: S) where String: From<S> { // OK! foo(s); } pub fn bap<S>(s: S) where String: From<S> { // OK! foo::<String>(String::from(s)); } pub fn bao() { // OK! let s: String = "".to_owned(); foo(s); } // Strangely, inverting the From bound to an Into bound fixes things pub fn foo2<S>(_: S) where S: Into<String> {} pub fn bar2<S>(s: S) where String: From<S> { // OK! foo2(String::from(s)); } ``` ### Meta This occurs on stable (1.82.0), beta (1.83.0-beta.4 // 2024-11-02 67512dee7a470ea7cdd6), and nightly (1.83.0-nightly // 2024-11-03 b8c8287a229cd79604aa) in debug and release modes. [Full Playground Link](https://play.rust-lang.org/?version=stable&mode=release&edition=2021&gist=87fc83acfd704c0cdacd4e60d073f1c9)
A-trait-system,T-compiler,C-bug,T-types,E-needs-investigation
low
Critical
2,636,737,687
PowerToys
PowerToys Run history only includes calculations if you have copied or pressed Enter
### Microsoft PowerToys version 0.85.1 ### Installation method PowerToys auto-update ### Running as admin None ### Area(s) with issue? PowerToys Run ### Steps to reproduce 1. type in a sum in PowerToys Run 2. do NOT select the result or press Enter 3. use !! to get a history list 4. notice that the sum does not appear despite this text in the documentation. "If you recently did some math like = 1245+6789, and you need to recall it, it will be in the history. You can find it with !! 678 or even !! 8034." ### ✔️ Expected Behavior The documentation leads me to expect that all calculations will be accessible in history even if I didn't copy them. ### ❌ Actual Behavior the calculation is not shown in the history. If this is the intended behaviour then it's an issue with the documentation rather than with PowerToys Run but it would be really useful to be able to get back to a calculation I did earlier in the day and need to look back at **because** I didn't remember to copy it at the time! ### Other Software _No response_
Issue-Bug,Issue-Docs,Needs-Triage
low
Minor
2,636,751,875
next.js
Enum in types.d.ts used in useState hook crashes turbopack
### Link to the code that reproduces this issue https://github.com/TijanaMazinjanin/nextjs_enum_bug ### To Reproduce 1. Clone the linked repository 2. pnpm install && pnpm run dev-turbo 3. Open localhost:3000 You will see turbopack crashing. ### Current vs. Expected behavior The code should work the same with or without the --turbo flag. However, it currently crashes when --turbo is enabled, while it runs as expected without it. ### Provide environment information ```bash Operating System: Platform: win32 Arch: x64 Version: Windows 11 Pro Available memory (MB): 15707 Available CPU cores: 16 Binaries: Node: 22.6.0 npm: N/A Yarn: N/A pnpm: 9.7.0 Relevant Packages: next: 14.2.16 // An outdated version detected (latest is 15.0.2), upgrade is highly recommended! eslint-config-next: N/A react: 18.3.1 react-dom: 18.3.1 typescript: 5.6.3 Next.js Config: output: N/A ``` ### Which area(s) are affected? (Select all that apply) Turbopack ### Which stage(s) are affected? (Select all that apply) next dev (local) ### Additional context When I define enum in any other file except types.d.ts it's working. Latest nextjs 15.0.2 has the same issue. Linux distributions also have this issue.
bug,Turbopack,linear: turbopack
low
Critical
2,636,768,574
nvm
zsh commands output by install.sh have syntax issues
<!-- Thank you for being interested in nvm! Please help us by filling out the following form if you‘re having trouble. If you have a feature request, or some other question, please feel free to clear out the form. Thanks! --> #### Operating system and version: Linux 6.11.3-200.fc40.x86_64 # 1 SMP PREEMPT_DYNAMIC Thu Oct 10 22:31:19 UTC 2024 x86_64 GNU/Linux #### `nvm debug` output: <details> <!-- do not delete the following blank line --> ```sh > nvm debug nvm --version: v0.40.1 $SHELL: /bin/zsh $SHLVL: 1 whoami: 'vernica' ${HOME}: /home/vernica ${NVM_DIR}: '${HOME}/.nvm' ${PATH}: ${HOME}/local/bin:${HOME}/.local/bin:${HOME}/go/bin:/usr/local/bin:/usr/local/sbin:/usr/bin:/usr/sbin $PREFIX: '' ${NPM_CONFIG_PREFIX}: '' $NVM_NODEJS_ORG_MIRROR: '' $NVM_IOJS_ORG_MIRROR: '' shell version: 'zsh 5.9 (x86_64-redhat-linux-gnu)' uname -a: 'Linux 6.11.3-200.fc40.x86_64 #1 SMP PREEMPT_DYNAMIC Thu Oct 10 22:31:19 UTC 2024 x86_64 GNU/Linux' checksum binary: 'sha256sum' OS version: Fedora Linux 40 (Workstation Edition) awk: /usr/bin/awk, GNU Awk 5.3.0, API 4.0, PMA Avon 8-g1, (GNU MPFR 4.2.1, GNU MP 6.2.1) curl: /usr/bin/curl, curl 8.6.0 (x86_64-redhat-linux-gnu) libcurl/8.6.0 OpenSSL/3.2.2 zlib/1.3.1.zlib-ng brotli/1.1.0 libidn2/2.3.7 libpsl/0.21.5 libssh/0.10.6/openssl/zlib nghttp2/1.59.0 OpenLDAP/2.6.7 wget: /usr/bin/wget, GNU Wget2 2.1.0 - multithreaded metalink/file/website downloader git: /usr/bin/git, git version 2.47.0 ls: cannot access 'grep='\''grep'$'\n''/usr/bin/grep': No such file or directory grep: grep='grep --color=auto' /usr/bin/grep (grep --color=auto), grep (GNU grep) 3.11 sed: /usr/bin/sed, sed (GNU sed) 4.9 cut: /usr/bin/cut, cut (GNU coreutils) 9.4 basename: /usr/bin/basename, basename (GNU coreutils) 9.4 ls: cannot access 'rm='\''rm'$'\n''/usr/bin/rm': No such file or directory rm: rm='rm -i' /usr/bin/rm (rm -i), rm (GNU coreutils) 9.4 mkdir: /usr/bin/mkdir, mkdir (GNU coreutils) 9.4 xargs: /usr/bin/xargs, xargs (GNU findutils) 4.9.0 nvm current: system which node: /usr/bin/node which iojs: iojs not found which npm: /usr/bin/npm npm config get prefix: /usr/local npm root -g: /usr/local/lib/node_modules ``` </details> #### `nvm ls` output: <details> <!-- do not delete the following blank line --> ```sh > nvm ls -> system iojs -> N/A (default) node -> stable (-> N/A) (default) unstable -> N/A (default) ``` </details> #### How did you install `nvm`? <!-- (e.g. install script in readme, Homebrew) --> ``` > curl -o- https://raw.githubusercontent.com/nvm-sh/nvm/v0.40.1/install.sh | bash ``` #### What steps did you perform? ``` > curl -o- https://raw.githubusercontent.com/nvm-sh/nvm/v0.40.1/install.sh | bash ``` #### What happened? I copied and pasted the lines as the install script instructed and they show errors in ZSH: ``` > curl -o- https://raw.githubusercontent.com/nvm-sh/nvm/v0.40.1/install.sh | bash ... => Downloading nvm from git to '/home/vernica/.nvm' => Cloning into '/home/vernica/.nvm'... ... => Compressing and cleaning up git repository => Appending nvm source string to /home/vernica/.zshrc => Appending bash_completion source string to /home/vernica/.zshrc => Close and reopen your terminal to start using nvm or run the following to use it now: export NVM_DIR="$HOME/.nvm" [ -s "$NVM_DIR/nvm.sh" ] && \. "$NVM_DIR/nvm.sh" # This loads nvm [ -s "$NVM_DIR/bash_completion" ] && \. "$NVM_DIR/bash_completion" # This loads nvm bash_completion > export NVM_DIR="$HOME/.nvm" [ -s "$NVM_DIR/nvm.sh" ] && \. "$NVM_DIR/nvm.sh" # This loads nvm [ -s "$NVM_DIR/bash_completion" ] && \. "$NVM_DIR/bash_completion" # This loads nvm bash_completion zsh: bad pattern: # ``` #### What did you expect to happen? The commands output by the script should not have syntax errors. #### Is there anything in any of your profile files that modifies the `PATH`? <!-- (e.g. `.bashrc`, `.bash_profile`, `.zshrc`, etc) --> ``` > grep -i PATH ~/.zshrc fpath=(~/local/completion $fpath) ## -- - PATH - -- path=("$HOME/local/bin" "$HOME/.local/bin" "$HOME/go/bin" $path) export NODE_PATH=$HOME/usr/lib/node_modules # export PATH="/home/vernica/miniforge3/bin:$PATH" ```
shell: zsh,needs followup
low
Critical
2,636,789,008
go
x/build: adjust LUCI load at openbsd-ppc64 builder
As agreed with @dmitshur and Michael K, add GOMAXPROCS to try reducing the load average on the builder machine.
Builders,NeedsFix
low
Minor
2,636,790,420
flutter
[in_app_purchase_storekit] Add `latestTransaction` for the iOS wrapper
### Use case As a convenience method, it would be useful to have the [latestTransaction](https://developer.apple.com/documentation/storekit/product/3803206-latesttransaction) method added to the package. This allows us to get the most recent transaction for a giving product, and quickly evaluate it. For example, if we are evaluating if a subscription is still valid and how long for it to renew. ### Proposal Add latestTransaction.
c: new feature,platform-ios,p: in_app_purchase,package,P2,team-ios,triaged-ios
low
Minor
2,636,798,173
pytorch
DISABLED test_comprehensive_pca_lowrank_cuda_float32 (__main__.TestInductorOpInfoCUDA)
Platforms: linux, slow, rocm This test was disabled because it is failing in CI. See [recent examples](https://hud.pytorch.org/flakytest?name=test_comprehensive_pca_lowrank_cuda_float32&suite=TestInductorOpInfoCUDA&limit=100) and the most recent trunk [workflow logs](https://github.com/pytorch/pytorch/runs/32563864539). Over the past 3 hours, it has been determined flaky in 16 workflow(s) with 16 failures and 16 successes. **Debugging instructions (after clicking on the recent samples link):** DO NOT ASSUME THINGS ARE OKAY IF THE CI IS GREEN. We now shield flaky tests from developers so CI will thus be green but it will be harder to parse the logs. To find relevant log snippets: 1. Click on the workflow logs linked above 2. Click on the Test step of the job so that it is expanded. Otherwise, the grepping will not work. 3. Grep for `test_comprehensive_pca_lowrank_cuda_float32` 4. There should be several instances run (as flaky tests are rerun in CI) from which you can study the logs. <details><summary>Sample error message</summary> ``` Traceback (most recent call last): File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/testing/_internal/common_device_type.py", line 1152, in test_wrapper return test(*args, **kwargs) File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/testing/_internal/common_device_type.py", line 1434, in only_fn return fn(self, *args, **kwargs) File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/testing/_internal/common_utils.py", line 2199, in wrapper fn(*args, **kwargs) File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/testing/_internal/common_device_type.py", line 1229, in dep_fn return fn(slf, *args, **kwargs) File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/testing/_internal/common_device_type.py", line 1229, in dep_fn return fn(slf, *args, **kwargs) File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/testing/_internal/common_device_type.py", line 1229, in dep_fn return fn(slf, *args, **kwargs) File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/testing/_internal/common_utils.py", line 1592, in wrapper fn(*args, **kwargs) File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/testing/_internal/common_utils.py", line 1528, in wrapper fn(*args, **kwargs) File "/opt/conda/envs/py_3.10/lib/python3.10/unittest/mock.py", line 1379, in patched return func(*newargs, **newkeywargs) File "/opt/conda/envs/py_3.10/lib/python3.10/contextlib.py", line 79, in inner return func(*args, **kwds) File "/var/lib/jenkins/workspace/test/inductor/test_torchinductor_opinfo.py", line 955, in inner raise e File "/var/lib/jenkins/workspace/test/inductor/test_torchinductor_opinfo.py", line 947, in inner fn(self, device, dtype, op) File "/var/lib/jenkins/workspace/test/inductor/test_torchinductor_opinfo.py", line 1193, in test_comprehensive raise e File "/var/lib/jenkins/workspace/test/inductor/test_torchinductor_opinfo.py", line 1153, in test_comprehensive self.check_model_gpu( File "/opt/conda/envs/py_3.10/lib/python3.10/contextlib.py", line 79, in inner return func(*args, **kwds) File "/var/lib/jenkins/workspace/test/inductor/test_torchinductor.py", line 606, in check_model_gpu check_model( File "/var/lib/jenkins/workspace/test/inductor/test_torchinductor.py", line 557, in check_model actual_grad = compute_grads(example_inputs, kwargs, actual, grads) File "/var/lib/jenkins/workspace/test/inductor/test_torchinductor.py", line 344, in compute_grads return torch.autograd.grad( File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/autograd/__init__.py", line 496, in grad result = _engine_run_backward( File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/autograd/graph.py", line 825, in _engine_run_backward return Variable._execution_engine.run_backward( # Calls into the C++ engine to run the backward pass File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/autograd/function.py", line 307, in apply return user_fn(self, *args) File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/_functorch/_aot_autograd/runtime_wrappers.py", line 1705, in backward return impl_fn() File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/_functorch/_aot_autograd/runtime_wrappers.py", line 1695, in impl_fn out = CompiledFunction._backward_impl(ctx, all_args) File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/_functorch/_aot_autograd/runtime_wrappers.py", line 2006, in _backward_impl CompiledFunction.compiled_bw = aot_config.bw_compiler( File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/_dynamo/backends/common.py", line 51, in _wrapped_bw_compiler return disable(disable(bw_compiler)(*args, **kwargs)) File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/_dynamo/eval_frame.py", line 721, in _fn return fn(*args, **kwargs) File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/_utils_internal.py", line 95, in wrapper_function return function(*args, **kwargs) File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/_inductor/compile_fx.py", line 1650, in bw_compiler return inner_compile( File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/_inductor/compile_fx.py", line 587, in compile_fx_inner return wrap_compiler_debug(_compile_fx_inner, compiler_name="inductor")( File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/_dynamo/repro/after_aot.py", line 100, in debug_wrapper inner_compiled_fn = compiler_fn(gm, example_inputs) File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/_inductor/compile_fx.py", line 744, in _compile_fx_inner compiled_graph = FxGraphCache.load( File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/_inductor/codecache.py", line 1512, in load compiled_graph = compile_fx_fn( File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/_inductor/compile_fx.py", line 651, in codegen_and_compile compiled_graph = fx_codegen_and_compile(gm, example_inputs, **fx_kwargs) File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/_inductor/compile_fx.py", line 1015, in fx_codegen_and_compile compiled_graph = CompiledFxGraph( File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/_inductor/codecache.py", line 1655, in __init__ with open(graph.cache_path) as f: FileNotFoundError: [Errno 2] No such file or directory: '/tmp/tmpjhnij71z/uv/cuvrglhsawj5hchejqsla3dp6oggzvxlqkcmdqfviylaldxayxhu.py' The above exception was the direct cause of the following exception: Traceback (most recent call last): File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/testing/_internal/common_utils.py", line 3057, in wrapper method(*args, **kwargs) File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/testing/_internal/common_utils.py", line 3057, in wrapper method(*args, **kwargs) File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/testing/_internal/common_device_type.py", line 460, in instantiated_test result = test(self, **param_kwargs) File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/testing/_internal/common_cuda.py", line 243, in wrapped return f(*args, **kwargs) File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/testing/_internal/common_device_type.py", line 1229, in dep_fn return fn(slf, *args, **kwargs) File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/testing/_internal/common_device_type.py", line 1229, in dep_fn return fn(slf, *args, **kwargs) File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/testing/_internal/common_utils.py", line 1592, in wrapper fn(*args, **kwargs) File "/opt/conda/envs/py_3.10/lib/python3.10/site-packages/torch/testing/_internal/common_device_type.py", line 1164, in test_wrapper raise e_tracked from e Exception: Caused by sample input at index 1: SampleInput(input=Tensor[size=(3, 2), device="cuda:0", dtype=torch.float32], args=TensorList[Tensor[size=(4, 2), device="cuda:0", dtype=torch.float32]], kwargs={'q': '2', 'center': 'True'}, broadcasts_input=False, name='') To execute this test, run the following from the base repo dir: PYTORCH_OPINFO_SAMPLE_INPUT_INDEX=1 python test/inductor/test_torchinductor_opinfo.py TestInductorOpInfoCUDA.test_comprehensive_pca_lowrank_cuda_float32 This message can be suppressed by setting PYTORCH_PRINT_REPRO_ON_FAILURE=0 ``` </details> Test file path: `inductor/test_torchinductor_opinfo.py` cc @clee2000 @ezyang @chauhang @penguinwu @voznesenskym @EikanWang @jgong5 @Guobing-Chen @XiaobingSuper @zhuhaozhe @blzheng @wenzhe-nrv @jiayisunx @ipiszy @yf225 @chenyang78 @kadeng @muchulee8 @ColinPeppler @amjames @desertfire @aakhundov
triaged,module: flaky-tests,skipped,oncall: pt2,module: inductor
low
Critical
2,636,817,519
langchain
Supabase vectorstore does not support $in in a filter to match to a list of ids
### Checked other resources - [X] I added a very descriptive title to this issue. - [X] I searched the LangChain documentation with the integrated search. - [X] I used the GitHub search to find a similar question and didn't find it. - [X] I am sure that this is a bug in LangChain rather than my code. - [X] The bug is not resolved by updating to the latest stable version of LangChain (or the specific integration package). ### Example Code ``` python from langchain_community.vectorstores import SupabaseVectorStore vector_store = SupabaseVectorStore(table_name="documents", query_name="match_documents", embedding=cached_embedding, client=supabase ) policy_ids = ['20bac4b3-5964-47cf-a2a9-06e888c14add', '6004585c-624a-417c-91b5-ff4b9374b0fd'] vector_store.similarity_search_with_relevance_scores( question, filter = {"file_id": {"$in": policy_ids}}, ) ### Error Message and Stack Trace (if applicable) None ### Description I'm using Superbase as a vector store. I want to filter the similarity search to just the rows where metadata-> file_id is in a list of file_ids According to the documentation I should be able to use filter = {"file_id": {"$in": policy_ids}}, however this results in no rows being returned. If I use filter = {"file_id": policy_ids[0} I get the match for the first policy_id The issue seems to be $in is not supported in Superbase ### System Info System Information ------------------ > OS: Linux > OS Version: #1 SMP PREEMPT_DYNAMIC Wed, 23 Oct 2024 21:23:44 +0000 > Python Version: 3.11.2 (main, Aug 26 2024, 07:20:54) [GCC 12.2.0] Package Information ------------------- > langchain_core: 0.3.10 > langchain: 0.3.3 > langchain_community: 0.3.2 > langsmith: 0.1.134 > langchain_anthropic: 0.2.3 > langchain_openai: 0.2.2 > langchain_text_splitters: 0.3.0 Optional packages not installed ------------------------------- > langgraph > langserve Other Dependencies ------------------ > aiohttp: 3.10.10 > anthropic: 0.36.0 > async-timeout: Installed. No version info available. > dataclasses-json: 0.6.7 > defusedxml: 0.7.1 > httpx: 0.27.2 > jsonpatch: 1.33 > numpy: 1.26.4 > openai: 1.51.2 > orjson: 3.10.7 > packaging: 24.1 > pydantic: 2.9.2 > pydantic-settings: 2.5.2 > PyYAML: 6.0.2 > requests: 2.32.3 > requests-toolbelt: 1.0.0 > SQLAlchemy: 2.0.35 > tenacity: 8.5.0 > tiktoken: 0.8.0 > typing-extensions: 4.12.2
Ɑ: vector store
low
Critical
2,636,821,354
go
crypto/tls: should apply default NextProtos to the result of GetConfigForClient
### Go version go version go1.22.8 darwin/amd64 ### Output of `go env` in your module/workspace: ```shell GO111MODULE='on' GOARCH='arm64' GOBIN='/Users/jack/src/bin' GOCACHE='/Users/jack/Library/Caches/go-build' GOENV='/Users/jack/Library/Application Support/go/env' GOEXE='' GOEXPERIMENT='' GOFLAGS='' GOHOSTARCH='arm64' GOHOSTOS='darwin' GOMODCACHE='/Users/jack/src/pkg/mod' GOOS='darwin' GOPATH='/Users/jack/src' GOPROXY='https://goproxy.cn,direct' GOROOT='/Users/jack/go/go1.22.8' GOSUMDB='sum.golang.org' GOTMPDIR='' GOTOOLCHAIN='auto' GOTOOLDIR='/Users/jack/go/go1.22.8/pkg/tool/darwin_arm64' GOVCS='' GOVERSION='go1.22.8' GCCGO='gccgo' AR='ar' CC='clang' CXX='clang++' CGO_ENABLED='1' GOMOD='/dev/null' GOWORK='' CGO_CFLAGS='-O2 -g' CGO_CPPFLAGS='' CGO_CXXFLAGS='-O2 -g' CGO_FFLAGS='-O2 -g' CGO_LDFLAGS='-O2 -g' PKG_CONFIG='pkg-config' ``` ### What did you do? I start a service with multiple domains, use **GetConfigForClient** function for providing TLS certificates dynamically depends on the request's servername. Start go1.6 has enable http2 by default, and it will add supported application level protocols,such as "h2","http/1.1", but the tls.Config from **GetConfigForClient** did not do this. ```go // readClientHello reads a ClientHello message and selects the protocol version. func (c *Conn) readClientHello(ctx context.Context) (*clientHelloMsg, error) { // clientHelloMsg is included in the transcript, but we haven't initialized // it yet. The respective handshake functions will record it themselves. msg, err := c.readHandshake(nil) if err != nil { return nil, err } clientHello, ok := msg.(*clientHelloMsg) if !ok { c.sendAlert(alertUnexpectedMessage) return nil, unexpectedMessageError(clientHello, msg) } var configForClient *Config originalConfig := c.config if c.config.**GetConfigForClient** != nil { chi := clientHelloInfo(ctx, c, clientHello) if configForClient, err = c.config.**GetConfigForClient**(chi); err != nil { c.sendAlert(alertInternalError) return nil, err } else if configForClient != nil { c.config = configForClient } } ``` this leads to the client request offers h2,http/1.1, but server only accepted http/1.1 only ### What did you see happen? ```bash IPv4: xx.xx.xxx.xx * Trying xx.xx.xxx.xx:443... * ALPN: curl offers h2,http/1.1 } [5 bytes data] * TLSv1.3 (OUT), TLS handshake, Client hello (1): } [512 bytes data] * CAfile: ca.pem * CApath: none { [5 bytes data] * TLSv1.3 (IN), TLS handshake, Server hello (2): { [122 bytes data] * TLSv1.3 (IN), TLS change cipher, Change cipher spec (1): { [1 bytes data] * TLSv1.3 (IN), TLS handshake, Encrypted Extensions (8): { [25 bytes data] * TLSv1.3 (IN), TLS handshake, Request CERT (13): { [229 bytes data] * TLSv1.3 (IN), TLS handshake, Certificate (11): { [1035 bytes data] * TLSv1.3 (IN), TLS handshake, CERT verify (15): { [264 bytes data] * TLSv1.3 (IN), TLS handshake, Finished (20): { [52 bytes data] * TLSv1.3 (OUT), TLS change cipher, Change cipher spec (1): } [1 bytes data] * TLSv1.3 (OUT), TLS handshake, Certificate (11): } [2087 bytes data] * TLSv1.3 (OUT), TLS handshake, CERT verify (15): } [264 bytes data] * TLSv1.3 (OUT), TLS handshake, Finished (20): } [52 bytes data] * SSL connection using TLSv1.3 / TLS_AES_256_GCM_SHA384 / x25519 / RSASSA-PSS * ALPN: server accepted http/1.1 ``` ### What did you expect to see? if the NextProtos of tls.Config is empty, should copy from originalConfig, It should be consistent with the default
NeedsInvestigation
low
Critical
2,636,849,091
ant-design
TreeSelect组件单选模式添加与Select组件labelRender类似的功能
### What problem does this feature solve? 在TreeSelect组件单选模式中选中节点后,不想直接展示node所对应的title,想要加工一下。 ### What does the proposed API look like? 与Select组件labelRender函数类似,或者与TreeSelect tagRender一致。 <!-- generated by ant-design-issue-helper. DO NOT REMOVE -->
Inactive
low
Major
2,636,860,502
next.js
Issues creating web workers `SecurityError: Failed to construct 'Worker'`
### Link to the code that reproduces this issue https://github.com/pantoninho/nextjs-worker-bug ### To Reproduce (I'm getting errors creating a next-app with `reproduction-template`, so I created a regular next-app instead) I'm able to create web workers inside a component, but a `SecurityError` is thrown when instantiating them inside a hook. 1. run `npm run dev` 2. open `localhost:3000` 3. assert there's no issues with the created webworker by clicking `send message` button 4. open `localhost:3000/issue` (or click the link in the root page) and a `SecurityError` is thrown (attached below) 5. check the code differences between `app/page.tsx` and `app/issue/page.tsx`: ```js // this works function Component() { const workerRef = React.useRef(); React.useEffect(() => { workerRef.current = new Worker(new URL("./worker.ts", import.meta.url)); // <-- works return () => { workerRef.current?.terminate(); }; }, []); return <div /> } ``` ```js // this doesn't work function Component() { const worker = useWorker('./worker.ts'); return <div/> } function useWorker(path) { const workerRef = React.useRef(); React.useEffect(() => { workerRef.current = new Worker(new URL(path, import.meta.url)); // <-- SecurityError is thrown return () => { workerRef.current?.terminate(); }; }, [path]); return workerRef; } ``` <img width="1019" alt="image" src="https://github.com/user-attachments/assets/52e6dd5c-7ce1-40f8-b792-5d15efb54dd9"> ### Current vs. Expected behavior I expected to be able to create web workers inside hooks. ### Provide environment information ```bash Operating System: Platform: darwin Arch: arm64 Version: Darwin Kernel Version 23.5.0: Wed May 1 20:12:58 PDT 2024; root:xnu-10063.121.3~5/RELEASE_ARM64_T6000 Available memory (MB): 16384 Available CPU cores: 10 Binaries: Node: 20.18.0 npm: 10.8.2 Yarn: N/A pnpm: 9.12.2 Relevant Packages: next: 15.0.2 // Latest available version is detected (15.0.2). eslint-config-next: 15.0.2 react: 19.0.0-rc-02c0e824-20241028 react-dom: 19.0.0-rc-02c0e824-20241028 typescript: 5.6.3 Next.js Config: output: N/A ``` ### Which area(s) are affected? (Select all that apply) Not sure, Runtime, Webpack ### Which stage(s) are affected? (Select all that apply) next dev (local), next build (local), next start (local) ### Additional context _No response_
bug,Webpack,Runtime
low
Critical
2,636,874,205
rust
Hang after encountering overflow errors for huge types
### Code ```rs fn main() { let mut x = None; let y = x; let z = Default::default(); let mut w = (&mut x, z, z); let a = (&mut None::<fn(&())>, y, None::<fn(&'static ())>); w = z; } ``` ### Affected release channels - [ ] Previous Stable - [ ] Current Stable - [ ] Current Beta - [x] Current Nightly ### Rust Version rustc 1.84.0-nightly (bc5cf994d 2024-11-05) binary: rustc commit-hash: bc5cf994db9fb46712cefd89f78ad7fc51f184a2 commit-date: 2024-11-05 host: x86_64-unknown-linux-gnu release: 1.84.0-nightly LLVM version: 19.1.3 ### Current error output _No response_ ### Backtrace ### Anything else?
A-diagnostics,P-high,T-compiler,regression-from-stable-to-stable,C-bug,I-hang,S-has-mcve
low
Critical
2,636,877,956
vscode
An error is displayed after the notebook line height is modified
Type: <b>Bug</b> When I use jupyter notebook, after changing the notebook's line height, the markdown cell gets an overlap error. ![Image](https://github.com/user-attachments/assets/142cbac7-3f30-4706-869a-beab398fbf2b) VS Code version: Code 1.95.1 (65edc4939843c90c34d61f4ce11704f09d3e5cb6, 2024-10-31T05:14:54.222Z) OS version: Windows_NT x64 10.0.19045 Modes: <details> <summary>System Info</summary> |Item|Value| |---|---| |CPUs|AMD Ryzen 5 5600H with Radeon Graphics (12 x 3294)| |GPU Status|2d_canvas: enabled<br>canvas_oop_rasterization: enabled_on<br>direct_rendering_display_compositor: disabled_off_ok<br>gpu_compositing: enabled<br>multiple_raster_threads: enabled_on<br>opengl: enabled_on<br>rasterization: enabled<br>raw_draw: disabled_off_ok<br>skia_graphite: disabled_off<br>video_decode: enabled<br>video_encode: enabled<br>vulkan: disabled_off<br>webgl: enabled<br>webgl2: enabled<br>webgpu: enabled<br>webnn: disabled_off| |Load (avg)|undefined| |Memory (System)|31.86GB (20.61GB free)| |Process Argv|--crash-reporter-id 272d59d0-41a5-4431-b818-35228202384d| |Screen Reader|no| |VM|44%| </details><details><summary>Extensions (19)</summary> Extension|Author (truncated)|Version ---|---|--- vscode-jetbrains-icon-theme|cha|2.23.0 Fitten-Code|Fit|0.10.96 vscode-jetbrains-keybindings|isu|0.1.9 rainbow-csv|mec|3.12.0 vscode-language-pack-zh-hans|MS-|1.95.2024103009 debugpy|ms-|2024.12.0 python|ms-|2024.18.0 vscode-pylance|ms-|2024.11.1 jupyter|ms-|2024.10.0 jupyter-keymap|ms-|1.1.2 jupyter-renderers|ms-|1.0.21 vscode-jupyter-cell-tags|ms-|0.1.9 vscode-jupyter-slideshow|ms-|0.1.6 cmake-tools|ms-|1.19.52 cpptools|ms-|1.22.10 cpptools-extension-pack|ms-|1.3.0 cmake|twx|0.0.17 markdown-all-in-one|yzh|3.6.2 material-theme|zhu|3.17.5 (4 theme extensions excluded) </details><details> <summary>A/B Experiments</summary> ``` vsliv368:30146709 vspor879:30202332 vspor708:30202333 vspor363:30204092 vscod805cf:30301675 binariesv615:30325510 vsaa593:30376534 py29gd2263:31024239 vscaat:30438848 c4g48928:30535728 azure-dev_surveyone:30548225 a9j8j154:30646983 962ge761:30959799 pythongtdpath:30769146 pythonnoceb:30805159 asynctok:30898717 pythonmypyd1:30879173 h48ei257:31000450 pythontbext0:30879054 cppperfnew:31000557 dsvsc020:30976470 pythonait:31006305 dsvsc021:30996838 f3je6385:31013174 dvdeprecation:31068756 dwnewjupytercf:31046870 impr_priority:31102340 nativerepl1:31139838 refactort:31108082 pythonrstrctxt:31112756 nativeloc2:31134642 cf971741:31144450 iacca1:31171482 notype1:31157159 5fd0e150:31155592 dwcopilot:31170013 ``` </details> <!-- generated by issue reporter -->
bug,info-needed,notebook-layout
low
Critical
2,636,882,077
ant-design
Modal Overlay scroll blocking is not compatible with the overflow-y scroll style of html elements
### Reproduction link [![Edit on CodeSandbox](https://codesandbox.io/static/img/play-codesandbox.svg)](https://codesandbox.io/p/sandbox/antd-reproduction-template-forked-5j3xtp) ### Steps to reproduce 1. Set html style `overflow-y: scroll` 2. Open Modal with scroll bars ### What is expected? 1. Scrollbar is hidden 2. Keep current view position unchanged ### What is actually happening? 1. First the scroll bar flashes 2. Then the view position is reset to the top | Environment | Info | | --- | --- | | antd | 5.21.6 | | React | 18.3.1 | | System | MacOS 13.3 (22E252) | | Browser | Google Chrome 130.0.6723.92(正式版本) (arm64) | <!-- generated by ant-design-issue-helper. DO NOT REMOVE -->
Inactive,unconfirmed
low
Minor
2,636,895,481
godot
Editable Children's exported Dictionary property can not be saved to .tscn file via script
### Tested versions - Reproducible in v4.4.dev3.official [f4af8201b] ### System information Windows 11, Vulkan API 1.3.280 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce RTX 3060 Ti ### Issue description I use an @export_tool_button to modify a sub-scene's exported Dictionary property, but it turns out that new value can't be saved in outer scene's `.tscn` file. It's interesting that the Dictionary's changed value can be show correctly in EditorInspector but not saved in file. If use the EditorInspector to modify sub-scene's exported Dictionary property and save, the new value can correctlly be saved in outer scene's `.tscn` file. <img width="1346" alt="屏幕截图 2024-11-06 103609" src="https://github.com/user-attachments/assets/6c3adf6b-f749-4ee5-ac67-731143e19090"> <img width="1346" alt="屏幕截图 2024-11-06 103252" src="https://github.com/user-attachments/assets/a2b3db87-ef12-4a2d-837f-46f217df8c38"> BTW, sub-scene's exported Int property can be successfully saved in outer scenes's `.tscn` file by the same way. ### Steps to reproduce In the MRP, - `test1.tscn` has a property: `@export var map: Dictionary = {}`, - `test2.tscn` contains a `test1.tscn` - `test3.tscn` contains a `test2.tscn` with a modification of `test1.tscn`'s map and the value is `{"fff": 121, "ggg": 666}` - `test4.tscn` contains a `test3.tscn`, which means the sub-scene `test3/test2/test1`'s maps default value is inherited from `test3.tscn`'s - click the test4's @export_tool_button `add element` will set a new pair of Key/Value to the `test3/test2/test1`'s map and you can click on the sub-scene test1 to see it's property by EditorInspector to confirm that the map is surly modified. - save scenes and open `test4.tscn` with other text editor and you will find the value is not saved in file. - If you click on the sub-scene test1 and do some little modifcation by EditorInspector and save, you will find out the new value is saved in `test4.tscn`. ### Minimal reproduction project (MRP) [test_export_dictionary.zip](https://github.com/user-attachments/files/17641026/test_export_dictionary.zip)
bug,topic:core,needs testing
low
Minor
2,636,907,019
ui
[bug]: Unnecessary Double Spaces in DialogPrimitive Overlay Class for Dialog Component
### Describe the bug There is extra space in part of the style for the dialog component. There are two extra spaces before the class `data-[state=open]:animate-in`. https://github.com/shadcn-ui/ui/blob/f7c42169a6c7daa5821a033eed5928f26e565f38/apps/www/registry/default/ui/dialog.tsx#L21C1-L28C5 https://github.com/shadcn-ui/ui/blob/f7c42169a6c7daa5821a033eed5928f26e565f38/apps/www/registry/new-york/ui/dialog.tsx#L24 ``` <DialogPrimitive.Overlay ref={ref} className={cn( "fixed inset-0 z-50 bg-black/80 data-[state=open]:animate-in data-[state=closed]:animate-out data-[state=closed]:fade-out-0 data-[state=open]:fade-in-0", className )} {...props} /> ``` ### Affected component/components dialog ### How to reproduce At the very least, the components generated when running npx shadcn@latest add dialog included this issue. I’ve also confirmed that it’s present in the New York theme. ### Codesandbox/StackBlitz link https://github.com/shadcn-ui/ui/blob/f7c42169a6c7daa5821a033eed5928f26e565f38/apps/www/registry/default/ui/dialog.tsx#L21C1-L28C5 ### Logs _No response_ ### System Info ```bash MacBook Air macOS m3 sonoma 14.5 ``` ### Before submitting - [X] I've made research efforts and searched the documentation - [X] I've searched for existing issues
bug
low
Critical
2,636,916,954
PowerToys
Add hotkeys for focus assist and do not disturb
### Description of the new feature / enhancement Currently there is no way to use these features with one's keyboard rather than clicking windows. I have these clicks behind hotkeys configured with AutoHotkey. ### Scenario when this would be used? 1. Activate a focus assist session using a default timer 2. Turn on/off do not disturb ### Supporting information _No response_
Needs-Triage
low
Minor
2,636,952,217
flutter
[Web] flutter web has returned to the starting page, canGoBack is still true
### Steps to reproduce 1. Open a flutter web application 2. Enter the second level page 3. Use flutter web’s own navigation to return ### Expected results canGoBack is false ### Actual results canGoBack is true safari Also have this problem ### Code sample <details open><summary>Code sample</summary> ```dart return WillPopScope( onWillPop: ()=> Future.value(true), child: Scaffold( appBar: AppBar( backgroundColor: Theme.of(context).colorScheme.inversePrimary, title: Text('canGoBack: $_canPop'), ), body: Column( children: [ Row( children: [ InkWell( onTap: () { _controller.goBack(); }, child: Container( width: 200, height: 56, alignment: Alignment.center, child: Text("controller.goBack()"), ), ), InkWell( onTap: () { _controller.canGoBack().then((value) { print("是否可以返回: $value"); setState(() { _canPop = value; }); }); }, child: Container( width: 200, height: 56, alignment: Alignment.center, child: Text("controller.canGoBack()"), ), ), ], ), Expanded(child: WebViewWidget(controller: _controller)) ], ), ), ); ``` </details> ### Screenshots or Video <details open> <summary>Screenshots / Video demonstration</summary> https://github.com/user-attachments/assets/96879e58-e356-49d8-98b2-66a5830ea243 https://github.com/user-attachments/assets/b89488de-5054-4c81-b1d5-8951244c8355 </details> ### Logs <details open><summary>Logs</summary> ```console [Paste your logs here] ``` </details> ### Flutter Doctor output Doctor summary (to see all details, run flutter doctor -v): [✓] Flutter (Channel master, 3.27.0-1.0.pre.351, on macOS 14.0 23A344 darwin-arm64, locale zh-Hans-CN) [✓] Android toolchain - develop for Android devices (Android SDK version 34.0.0) [✓] Xcode - develop for iOS and macOS (Xcode 15.3) [✓] Chrome - develop for the web [✓] Android Studio (version 2023.2) [✓] VS Code (version 1.94.2) [✓] Connected device (6 available) [✓] Network resources
platform-web,has reproducible steps,P2,team-web,triaged-web,found in release: 3.24,found in release: 3.27
low
Minor
2,636,983,819
flutter
When manually setting the value of AnimationController, the status is always forward.
### Use case In the source code, when setting a new `value`, `_direction` is used to change `_status`. If `_direction` is not changed by other means, `_direction` defaults to `_AnimationDirection.forward`, resulting in `status` also being `AnimationStatus.forward`. In some cases, I need `status` to be `AnimationStatus.reverse` when manually setting `value`, which is not possible at this time. https://github.com/flutter/flutter/blob/5a3fd44aec1ff9c8d57fd7ddfd27e97099a05c13/packages/flutter/lib/src/animation/animation_controller.dart#L431-L434 ### Proposal Hope to provide similar methods: ```dart void setValue(double value, [AnimationDirection? direction]); ``` ### Usage scenarios When you manually slide back, `reverseBuilder` cannot be triggered, but `forwardBuilder` is called. The root cause is that `status` is `forward` when `AnimationController.value = x` ```dart class FooRoute<T> extends PageRoute<T> { @override Widget buildTransitions( BuildContext context, Animation<double> animation, Animation<double> secondaryAnimation, Widget child, ) { return DualTransitionBuilder( animation: animation, forwardBuilder: (context, animation, child) { return FadeTransition(opacity: animation, child: child); }, reverseBuilder: (context, animation, child) { return CupertinoRouteTransitionMixin.buildPageTransitions( this, context, ReverseAnimation(animation), secondaryAnimation, child!, ); }, child: child, ); } } ```
c: new feature,framework,a: animation,c: proposal,P2,team-framework,triaged-framework
low
Major
2,637,001,516
vscode
[WSL2] Use relative paths when linking to files
<!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ --> <!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ --> <!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions --> <!-- 🔎 Search existing issues to avoid creating duplicates. --> <!-- 🧪 Test using the latest Insiders build to see if your issue has already been fixed: https://code.visualstudio.com/insiders/ --> <!-- 💡 Instead of creating your report here, use 'Report Issue' from the 'Help' menu in VS Code to pre-fill useful information. --> <!-- 🔧 Launch with `code --disable-extensions` to check. --> Does this issue occur when all extensions are disabled?: Yes <!-- 🪓 If you answered No above, use 'Help: Start Extension Bisect' from Command Palette to try to identify the cause. --> <!-- 📣 Issues caused by an extension need to be reported directly to the extension publisher. The 'Help > Report Issue' dialog can assist with this. --> - VS Code Version: 1.95.1 - OS Version: Win 11 10.0.26100 Steps to Reproduce: 1. Open VSCode in WSL2 2. Create `foo.ts` and `bar.ts` file 3. Open `foo.ts` file and add `// file://./bar.ts` 4. Ctrl + Click on file link. This should take the window to the `bar.ts` file. Instead it's saying ![Image](https://github.com/user-attachments/assets/ae304b79-25dc-4b0e-8817-854a37a57dc9) This works on Windows just fine. But not on WSL2. Related https://github.com/microsoft/vscode/issues/90848#issuecomment-588159214
bug,editor-contrib
low
Critical
2,637,002,473
PowerToys
Translation Errors
### Microsoft PowerToys version 0.86.0 ### Installation method PowerToys auto-update ### Running as admin Yes ### Area(s) with issue? General ### Steps to reproduce ![Image](https://github.com/user-attachments/assets/18555787-6f58-45b9-9f4a-28d68267f315) When it ask me to turn on the diagnostic data and I select "Yes", the Chinese translation is ``` We are glad for you to help us to improve PowerToys! You can always change this from Password. ``` It seems that the translator translated `Settings` to `Password`. ### ✔️ Expected Behavior Translation: ``` We are glad for you to help us to improve PowerToys! You can always change this from Settings. ``` ### ❌ Actual Behavior Translation: ``` We are glad for you to help us to improve PowerToys! You can always change this from Password. ``` It seems that the translator translated `Settings` to `Password`. ### Other Software _No response_
Issue-Bug,Needs-Triage,Issue-Translation
low
Critical
2,637,042,503
ollama
Build instructions in https://github.com/ollama/ollama/blob/main/llama/README.md are outdated or non-functional
### What is the issue? Following the build instructions in [README.md](https://github.com/ollama/ollama/blob/main/llama/README.md#cuda) for Linux/CUDA results in an error when running `make ggml_cuda.so`. The error is: ```bash make: *** No rule to make target 'ggml_cuda.so'. Stop. ``` Could you please confirm if the documentation needs to be updated? ### OS Linux ### GPU Other ### CPU Intel ### Ollama version main branch
documentation,build
low
Critical
2,637,121,478
deno
Can't read from a file with `{ write: true }`
Version: Deno 2.0.5 I need to open a file, lock it, read from it, and then write to it. But no configuration of `Deno.open` lets me read and write to the same `Deno.FsFile` instance. ```ts const file = await Deno.open('README.md', { write: true }); const bytes = await new Response(file.readable).arrayBuffer(); console.log(new TextEncoder().encode(bytes)); ``` It says: ``` Uncaught Error: Bad file descriptor (os error 9) at async readableStreamCollectIntoUint8Array (ext:deno_web/06_streams.js:1066:19) at async consumeBody (ext:deno_fetch/22_body.js:254:9) at async <anonymous>:4:15 ``` If I set `{ read: true }` it works. But then I cannot write to it. With `{ read: true, write: true }` I can read but not write to it: ``` Uncaught BadResource: Bad resource ID at write (ext:deno_io/12_io.js:52:15) at FsFile.write (ext:deno_fs/30_fs.js:585:12) > at <anonymous>:1:27 ``` I need to lock the file. The only way to lock is with an instance of `Deno.FsFile`, which I can only get from `Deno.open`. But it's impossible to do it.
bug
low
Critical
2,637,130,627
flutter
[camera_windows] initializeCamera is stuck on 4K camera
### Steps to reproduce Camera_Windows: ^ 0.2.6 and https://github.com/flutter/packages/tree/main/packages/camera/camera_windows , I have tried it all, and when clicking the Create camera button, the program can be executed normally with a 1080p camera, as shown in the following picture: ![4a17b6bf-969c-43f2-81c2-a619176f98f7](https://github.com/user-attachments/assets/e449d5b3-8ede-437d-872a-fcc58631fa36) But when I switch to a 4K camera, the code will `await CameraPlatform.instance.initializeCamera( cameraId, );` Stuck, do not execute downwards, The terminal has no error message,as shown in the following figure: ![c3629642-16ac-4143-b235-172c46f9a1b2](https://github.com/user-attachments/assets/8175e9a6-2041-4ff6-a857-abbd9b45c02f) ![51018679-0757-4748-9aa2-7532efb4a197](https://github.com/user-attachments/assets/76533e95-b0b4-4eb8-bac8-bb5aaf8599a0) On Windows 10 system, I can call the built-in camera program in Windows to obtain images of AF12MP 4K Camera ### Expected results I hope to obtain images from the Windows camera normally ### Actual results when clicking the Create camera button, the code will `await CameraPlatform.instance.initializeCamera( cameraId, );` Stuck, do not execute downwards ### Code sample <details open><summary>Code sample</summary> ```dart [Paste your code here] ``` </details> ### Screenshots or Video <details open> <summary>Screenshots / Video demonstration</summary> [Upload media here] </details> ### Logs <details open><summary>Logs</summary> ```console [Paste your logs here] ``` </details> ### Flutter Doctor output <details open><summary>Doctor output</summary> ```console flutter doctor -v Flutter assets will be downloaded from https://storage.flutter-io.cn. Make sure you trust this source! [√] Flutter (Channel stable, 3.22.2, on Microsoft Windows [版本 10.0.19041.1415], locale zh-CN) • Flutter version 3.22.2 on channel stable at D:\Flutter\flutter • Upstream repository https://github.com/flutter/flutter.git • Framework revision 761747bfc5 (5 months ago), 2024-06-05 22:15:13 +0200 • Engine revision edd8546116 • Dart version 3.4.3 • DevTools version 2.34.3 • Pub download mirror https://pub.flutter-io.cn • Flutter download mirror https://storage.flutter-io.cn [√] Windows Version (Installed version of Windows is version 10 or higher) [√] Android toolchain - develop for Android devices (Android SDK version 34.0.0) • Android SDK at D:\Android\Local\Sdk • Platform android-34, build-tools 34.0.0 • ANDROID_HOME = C:\Users\Admin\AppData\Local\Android\Sdk • Java binary at: D:\Program Files\Android\Android Studio\jbr\bin\java • Java version OpenJDK Runtime Environment (build 17.0.6+0-b2043.56-10027231) • All Android licenses accepted. [√] Chrome - develop for the web • Chrome at C:\Program Files (x86)\Google\Chrome\Application\chrome.exe [√] Visual Studio - develop Windows apps (Visual Studio Community 2022 17.5.5) • Visual Studio at D:\Microsoft Visual Studio\2022\Community • Visual Studio Community 2022 version 17.5.33627.172 • Windows 10 SDK version 10.0.22000.0 [√] Android Studio (version 2022.3) • Android Studio at D:\Program Files\Android\Android Studio • Flutter plugin can be installed from: https://plugins.jetbrains.com/plugin/9212-flutter • Dart plugin can be installed from: https://plugins.jetbrains.com/plugin/6351-dart • Java version OpenJDK Runtime Environment (build 17.0.6+0-b2043.56-10027231) [√] IntelliJ IDEA Ultimate Edition (version 2021.1) • IntelliJ at D:\Program Files\JetBrains\IntelliJ IDEA 2021.1.3 • Flutter plugin can be installed from: https://plugins.jetbrains.com/plugin/9212-flutter • Dart plugin can be installed from: https://plugins.jetbrains.com/plugin/6351-dart [√] Connected device (3 available) • Windows (desktop) • windows • windows-x64 • Microsoft Windows [版本 10.0.19041.1415] • Chrome (web) • chrome • web-javascript • Google Chrome 130.0.6723.92 • Edge (web) • edge • web-javascript • Microsoft Edge 130.0.2849.68 [√] Network resources • All expected network resources are available. • No issues found! ``` </details>
e: device-specific,platform-windows,p: camera,package,a: desktop,P3,team-windows,triaged-windows
low
Critical
2,637,151,630
vscode
Illegal value for lineNumber
```javascript Error: Illegal value for lineNumber at Ew.getLineMaxColumn in src/vs/editor/common/model/textModel.ts:860:10 at Va.getBottomForLineNumber in out-vscode/vs/editor/browser/widget/codeEditor/vs/editor/browser/widget/codeEditor/codeEditorWidget.ts:583:40 at <anonymous> in src/vs/editor/browser/widget/diffEditor/utils/editorGutter.ts:124:38 at fn in src/vs/base/common/observableInternal/base.ts:303:3 at $be in src/vs/editor/browser/widget/diffEditor/utils/editorGutter.ts:93:5 at Cte._runFn in src/vs/editor/browser/widget/diffEditor/utils/editorGutter.ts:54:81 at Cte.k in src/vs/base/common/observableInternal/autorun.ts:197:11 at Cte.endUpdate in src/vs/base/common/observableInternal/autorun.ts:244:11 at j4.finish in src/vs/base/common/observableInternal/base.ts:371:13 at Vi in src/vs/base/common/observableInternal/base.ts:305:6 ``` [Go to Errors Site](https://errors.code.visualstudio.com/card?ch=65edc4939843c90c34d61f4ce11704f09d3e5cb6&bH=551871d4-b60c-ef6c-4593-a9839a6d3b53)
error-telemetry,diff-editor
low
Critical
2,637,152,142
vscode
TextModel got disposed before DiffEditorWidget model got reset
```javascript Error: TextModel got disposed before DiffEditorWidget model got reset at vZ.value in src/vs/editor/browser/widget/diffEditor/diffEditorWidget.ts:329:24 at x.B in src/vs/base/common/event.ts:1243:13 at x.C in src/vs/base/common/event.ts:1254:9 at x.fire in src/vs/base/common/event.ts:1278:9 at Ew.dispose in src/vs/editor/common/model/textModel.ts:394:23 at pWe.destroyModel in src/vs/editor/common/services/modelService.ts:464:19 at Lz.dispose in out-vscode/vs/workbench/common/editor/vs/workbench/common/editor/textEditorModel.ts:234:22 at <anonymous> in src/vs/workbench/services/textmodelResolver/common/textModelResolverService.ts:141:11 ``` [Go to Errors Site](https://errors.code.visualstudio.com/card?ch=65edc4939843c90c34d61f4ce11704f09d3e5cb6&bH=4894b40b-0399-b450-6de7-85b9a81356ce)
error-telemetry,diff-editor
low
Critical
2,637,153,860
vscode
Cannot read properties of undefined (reading 'getViewLineMinColumn')
```javascript TypeError: Cannot read properties of undefined (reading 'getViewLineMinColumn') at rLi.getViewLineMinColumn in src/vs/editor/common/viewModel/viewModelLines.ts:735:62 at dLi.getLineMinColumn in src/vs/editor/common/viewModel/viewModelImpl.ts:687:22 at dLi.getVisibleRangesPlusViewportAboveBelow in src/vs/editor/common/viewModel/viewModelImpl.ts:533:30 at Va.getVisibleRangesPlusViewportAboveBelow in out-vscode/vs/editor/browser/widget/codeEditor/vs/editor/browser/widget/codeEditor/codeEditorWidget.ts:537:36 at iV.F in src/vs/editor/contrib/inlayHints/browser/inlayHintsController.ts:436:38 at Jt.a in src/vs/editor/contrib/inlayHints/browser/inlayHintsController.ts:217:119 at Jt.h in out/vs/workbench/workbench.desktop.main.js:31:76680 at Jt.g in src/vs/base/common/async.ts:1059:9 ``` [Go to Errors Site](https://errors.code.visualstudio.com/card?ch=65edc4939843c90c34d61f4ce11704f09d3e5cb6&bH=e69353d3-2767-c222-1db9-4c6acce1b8f5)
error-telemetry
low
Critical
2,637,154,428
vscode
Cannot read properties of undefined (reading 'e')
```javascript TypeError: Cannot read properties of undefined (reading 'e') at <anonymous> in src/vs/editor/contrib/snippet/browser/snippetSession.ts:302:27 at callback in src/vs/editor/common/model/textModel.ts:1623:13 at Ew.changeDecorations in src/vs/editor/common/model/textModel.ts:1593:16 at Va.changeDecorations in out-vscode/vs/editor/browser/widget/codeEditor/vs/editor/browser/widget/codeEditor/codeEditorWidget.ts:1262:32 at IE.merge in src/vs/editor/contrib/snippet/browser/snippetSession.ts:294:16 at <anonymous> in src/vs/editor/contrib/snippet/browser/snippetSession.ts:679:14 at cursorStateComputer in src/vs/editor/common/cursor/cursor.ts:490:23 at cursorStateComputer in out-vscode/vs/editor/common/model/vs/editor/common/model/editStack.ts:444:33 at Rli.pushEditOperation in out-vscode/vs/editor/common/model/vs/editor/common/model/editStack.ts:430:38 at Ew.wb in src/vs/editor/common/model/textModel.ts:1371:31 ``` [Go to Errors Site](https://errors.code.visualstudio.com/card?ch=65edc4939843c90c34d61f4ce11704f09d3e5cb6&bH=87ec4ab9-f214-b6a6-eddc-a4d223538b45)
error-telemetry,snippets
low
Critical
2,637,154,592
vscode
Cannot read properties of null (reading 'startLineNumber')
```javascript TypeError: Cannot read properties of null (reading 'startLineNumber') at <anonymous> in src/vs/editor/contrib/snippet/browser/snippetSession.ts:149:41 at callback in src/vs/editor/common/model/textModel.ts:1623:13 at Ew.changeDecorations in src/vs/editor/common/model/textModel.ts:1593:16 at IE.move in src/vs/editor/contrib/snippet/browser/snippetSession.ts:136:49 at m1.j in src/vs/editor/contrib/snippet/browser/snippetSession.ts:707:33 at <anonymous> in src/vs/editor/contrib/snippet/browser/snippetSession.ts:685:17 at cursorStateComputer in src/vs/editor/common/cursor/cursor.ts:490:23 at cursorStateComputer in out-vscode/vs/editor/common/model/vs/editor/common/model/editStack.ts:444:33 at Rli.pushEditOperation in out-vscode/vs/editor/common/model/vs/editor/common/model/editStack.ts:430:38 at Ew.wb in src/vs/editor/common/model/textModel.ts:1371:31 ``` [Go to Errors Site](https://errors.code.visualstudio.com/card?ch=65edc4939843c90c34d61f4ce11704f09d3e5cb6&bH=ac945490-421c-2294-cc3f-e851365545da)
error-telemetry,snippets
low
Critical
2,637,197,245
godot
Editor Shader Include Debugger: Incorrect type error when using Canvas Item built-ins
### Tested versions v4.3.stable.arch_linux v.4.0.stable ### System information Godot v4.3.stable unknown - Arch Linux ZEN SMP PREEMPT_DYNAMIC Fri, 01 Nov 2024 03:30:35 +0000 - Wayland - GLES3 (Compatibility) - Mesa Intel(R) HD Graphics 3000 (SNB GT2) - Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz (8 Threads) ### Issue description By default, shader include type is *spatial*, which change the type of *built-ins* ![Screenshot_20241106_133627](https://github.com/user-attachments/assets/e234427e-7bf8-481e-80e0-b6a442f8812e) However, it is not possible to change the *shader_type* of shader include file. ![Screenshot_20241106_133604](https://github.com/user-attachments/assets/5e02f5f8-a815-430f-ae87-58ad6e38893f) The shader does complie with no error and works correctly. But still show as an error in the editor: ![Screenshot_20241106_190958](https://github.com/user-attachments/assets/568806ae-1054-4ffe-be80-7f86555cc9f3) ### Steps to reproduce Create a shader include file. Try to use some canvas-item built-in. ### Minimal reproduction project (MRP) [shaderincludeissue.zip](https://github.com/user-attachments/files/17646895/shaderincludeissue.zip)
discussion,topic:shaders
low
Critical
2,637,209,442
deno
Logging out webgpu adapater causes an assertion error
Version: Deno 2.0.5 On Windows, Linux, and Mac OS trying to log out the WebGPU adapter causes an assertion error which is unexpected and was rather difficult to debug, interestingly enough logging out the actual adapter device works as expected it prints out an object. I'm not sure if the assertion error is expected behaviour or not but I've not found any documentation that specifies this behaviour, so I'm thinking it's a bug. > Note: when running the script on Windows it doesn't always print the assertion error, sometimes it just causes the script to crash with no errors, making it basically impossible to debug. ```ts const adapter = await navigator.gpu.requestAdapter(); const device = await adapter?.requestDevice(); console.log({ adapter, }) ``` Assertion Error: ``` ❯ deno run --unstable-webgpu -A main.ts [Internal Formatting Error] AssertionError: Assertion failed at assert (ext:deno_console/01_console.js:199:11) at getKeys (ext:deno_console/01_console.js:1294:7) at formatRaw (ext:deno_console/01_console.js:761:14) at formatValue (ext:deno_console/01_console.js:545:10) at inspect (ext:deno_console/01_console.js:3469:10) at GPUAdapter.[Deno.privateCustomInspect] (ext:deno_webgpu/01_webgpu.js:542:12) at formatValue (ext:deno_console/01_console.js:487:48) at formatProperty (ext:deno_console/01_console.js:1647:11) at formatRaw (ext:deno_console/01_console.js:957:9) at formatValue (ext:deno_console/01_console.js:545:10) ```
bug,webgpu
low
Critical
2,637,215,692
vscode
Support comment toggling for languages that do not support content on the first column
Please have a look at this link [https://github.com/microsoft/vscode-discussions/discussions/2363](Issue) Kindly add a feature to fix such type of issues Summary: The user has a language where the first column is always empty. The user is encountering an issue with the comment toggling feature where the comment indicator is placed in the first column, which is invalid for their language. This is a feature request to improve comment toggling, so it also works for such a language.
feature-request,editor-comments
medium
Major
2,637,216,258
next.js
Hard Navigation On Client side Navigation (using Link component) in Nextjs 15
### Link to the code that reproduces this issue https://codesandbox.io/p/devbox/musing-lalande-js9nmq?file=%2Fapp%2Fpage.tsx%3A5%2C1 ### To Reproduce 1. Create a new page in the starter project. 2. Add a link to that page on the home page. 3. Run the app locally. 4. Click on the link. 5. A hard navigation occurs, causing the window to reload and the page document to be downloaded. In Next.js v14, this behavior wouldn’t occur. Navigations were handled as soft navigations, resulting in the document not being downloaded on every navigation and requested only once. ### Current vs. Expected behavior In Next.js v15, clicking on internal links leads to full page reloads (hard navigations), resulting in the entire page document being downloaded each time. This behavior differs from Next.js v14, where navigations were handled as soft navigations (client-side transitions), allowing for faster and more efficient page changes without reloading the entire document. ### Provide environment information ```bash Operating System: Platform: macos Arch: x64 Binaries: Node: 20.9.0 npm: 10.1.0 Yarn: 1.22.19 pnpm: 9.9.0 Relevant Packages: next: 15.0.2 react: 18.3.0, react-dom": 18.3.0, typescript: 5.1.6 ``` ### Which area(s) are affected? (Select all that apply) Navigation ### Which stage(s) are affected? (Select all that apply) next dev (local), next start (local), Other (Deployed) ### Additional context ![image](https://github.com/user-attachments/assets/6da5f752-d406-4c54-993d-4628ad575049) https://github.com/user-attachments/assets/5fd95c4d-3f0d-4bd5-9849-4c35575b3872
bug,Navigation
low
Major
2,637,238,567
pytorch
[Compiled Autograd] unnecessasy Memcpy DtoD in backward graph
### 🐛 Describe the bug We are using compiled autograd to get the backward graph through this way: ``` loss = model(**inputs).loss torch.cuda.synchronize() time1 = time.time() with torch._dynamo.compiled_autograd.enable(torch.compile(backend=my_compiler, fullgraph=True)): loss.backward() ``` However, the timeline shows that there are many unnecessary Memcpy D2D in the graph: <img width="1059" alt="截屏2024-11-06 下午3 10 16" src="https://github.com/user-attachments/assets/b2a83b10-a42b-4943-9936-2044a3bf69c7"> The expected timeline without compiled autograd is as follows: <img width="800" alt="截屏2024-11-06 下午3 12 14" src="https://github.com/user-attachments/assets/473667b7-3145-443e-a301-7416749cdb1a"> ### Versions [pip3] mypy-extensions==1.0.0 [pip3] numpy==1.26.4 [pip3] nvidia-cublas-cu12==12.1.3.1 [pip3] nvidia-cuda-cupti-cu12==12.1.105 [pip3] nvidia-cuda-nvrtc-cu12==12.1.105 [pip3] nvidia-cuda-runtime-cu12==12.1.105 [pip3] nvidia-cudnn-cu12==8.9.2.26 [pip3] nvidia-cufft-cu12==11.0.2.54 [pip3] nvidia-curand-cu12==10.3.2.106 [pip3] nvidia-cusolver-cu12==11.4.5.107 [pip3] nvidia-cusparse-cu12==12.1.0.106 [pip3] nvidia-nccl-cu12==2.19.3 [pip3] nvidia-nvjitlink-cu12==12.6.20 [pip3] nvidia-nvtx-cu12==12.1.105 [pip3] optree==0.13.0 [pip3] torch==2.6.0a0+git0c525b6 [pip3] torchaudio==2.5.0.dev20241024+cpu [pip3] torchdistx==0.3.0.dev0+cu121 [pip3] torchvision==0.20.0.dev20241024+cpu [pip3] triton==3.0.0+gitebce7f3a [pip3] triton-nightly==3.0.0.post20240716052845 cc @msaroufim @ezyang @chauhang @penguinwu @voznesenskym @EikanWang @jgong5 @Guobing-Chen @XiaobingSuper @zhuhaozhe @blzheng @wenzhe-nrv @jiayisunx @ipiszy @yf225 @chenyang78 @kadeng @muchulee8 @ColinPeppler @amjames @desertfire @aakhundov @xmfan
needs reproduction,module: performance,triaged,oncall: pt2
low
Critical
2,637,275,785
flutter
Calling go after pop using GoRouter with a StatefulShellRoute breaks navigation
### Steps to reproduce 1. Use provided sample code 2. Launch App 3. Tap on "Page B" 4. Tap on "Details…" button 5. Tab on "Home" button 6. Tab on "Page B" 7. Tab on "Details…" button ### Expected results I would expect the details page to appear again after step 7. ### Actual results No navigation occurs. The app stays on "Page B". ### Code sample <details open><summary>Code sample</summary> ```dart import 'dart:async'; import 'package:flutter/material.dart'; import 'package:go_router/go_router.dart'; void main() { runApp(const MyApp()); } final GoRouter routerConfig = GoRouter( initialLocation: '/a', debugLogDiagnostics: true, routes: [ StatefulShellRoute.indexedStack( builder: (_, __, StatefulNavigationShell navigationShell) => HomePage(navigationShell: navigationShell), branches: [ StatefulShellBranch( routes: [ GoRoute( path: '/a', builder: (context, state) => const PageA(), ) ], ), StatefulShellBranch( routes: [ GoRoute( path: '/b', builder: (context, state) => const PageB(), routes: [ GoRoute( path: 'detail', builder: (context, state) => const DetailPage(), ) ], ), ], ), ], ) ], ); class MyApp extends StatelessWidget { const MyApp({super.key}); // This widget is the root of your application. @override Widget build(BuildContext context) { return MaterialApp.router( title: 'Test', routerConfig: routerConfig, ); } } class HomePage extends StatelessWidget { final StatefulNavigationShell navigationShell; const HomePage({ super.key, required this.navigationShell, }); @override Widget build(BuildContext context) { return Scaffold( body: navigationShell, bottomNavigationBar: BottomNavigationBar( items: const [ BottomNavigationBarItem(icon: Icon(Icons.home), label: 'Page A'), BottomNavigationBarItem(icon: Icon(Icons.person), label: 'Page B'), ], onTap: (value) { navigationShell.goBranch(value); }, currentIndex: navigationShell.currentIndex, ), ); } } class PageA extends StatelessWidget { const PageA({super.key}); @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( title: const Text('Page A'), ), body: const Center( child: Text('…'), ), ); } } class PageB extends StatelessWidget { const PageB({super.key}); @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( title: const Text('Page B'), ), body: Center( child: Column( mainAxisSize: MainAxisSize.min, children: [ const Text('…'), ElevatedButton( child: const Text('Details…'), onPressed: () { GoRouter.of(context).go('/b/detail'); }, ) ], ), ), ); } } class DetailPage extends StatelessWidget { const DetailPage({super.key}); @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( title: const Text('Detail'), ), body: Center( child: Column( mainAxisSize: MainAxisSize.min, children: [ const Text('…'), ElevatedButton( child: const Text('Home'), onPressed: () { final router = GoRouter.of(context); router.pop(); router.go('/a'); }, ) ], ), ), ); } } ``` </details> ### Screenshots or Video <details open> <summary>Screenshots / Video demonstration</summary> [Upload media here] </details> ### Logs <details open><summary>Logs</summary> ```console [GoRouter] Full paths for routes: └─ (ShellRoute) ├─/a (PageA) └─/b (PageB) └─/b/detail (DetailPage) [GoRouter] setting initial location /a 2 [GoRouter] Using MaterialApp configuration D/EGL_emulation(18322): app_time_stats: avg=252.32ms min=11.35ms max=8030.31ms count=34 D/EGL_emulation(18322): app_time_stats: avg=1745.91ms min=1745.91ms max=1745.91ms count=1 [GoRouter] going to /b [GoRouter] Using MaterialApp configuration D/EGL_emulation(18322): app_time_stats: avg=28.74ms min=7.09ms max=403.04ms count=35 [GoRouter] going to /b/detail W/WindowOnBackDispatcher(18322): OnBackInvokedCallback is not enabled for the application. W/WindowOnBackDispatcher(18322): Set 'android:enableOnBackInvokedCallback="true"' in the application manifest. D/EGL_emulation(18322): app_time_stats: avg=50.57ms min=5.31ms max=850.70ms count=25 [GoRouter] popping /b/detail [GoRouter] going to /a D/EGL_emulation(18322): app_time_stats: avg=58.27ms min=7.41ms max=848.80ms count=20 [GoRouter] restoring /b/detail D/EGL_emulation(18322): app_time_stats: avg=31.18ms min=12.00ms max=582.96ms count=39 [GoRouter] going to /b/detail ``` </details> ### Flutter Doctor output <details open><summary>Doctor output</summary> ```console [✓] Flutter (Channel stable, 3.24.0, on macOS 15.1 24B83 darwin-arm64, locale en-US) • Flutter version 3.24.0 on channel stable at /Users/dirkmika/projects/SDKs/Flutter/flutter • Upstream repository https://github.com/flutter/flutter.git • Framework revision 80c2e84975 (3 months ago), 2024-07-30 23:06:49 +0700 • Engine revision b8800d88be • Dart version 3.5.0 • DevTools version 2.37.2 [✓] Android toolchain - develop for Android devices (Android SDK version 34.0.0) • Android SDK at /Users/dirkmika/Library/Android/sdk • Platform android-34, build-tools 34.0.0 • Java binary at: /Applications/Android Studio.app/Contents/jbr/Contents/Home/bin/java • Java version OpenJDK Runtime Environment (build 17.0.7+0-17.0.7b1000.6-10550314) • All Android licenses accepted. [✓] Xcode - develop for iOS and macOS (Xcode 16.0) • Xcode at /Applications/Xcode.app/Contents/Developer • Build 16A242d • CocoaPods version 1.15.2 [✗] Chrome - develop for the web (Cannot find Chrome executable at /Applications/Google Chrome.app/Contents/MacOS/Google Chrome) ! Cannot find Chrome. Try setting CHROME_EXECUTABLE to a Chrome executable. [✓] Android Studio (version 2023.1) • Android Studio at /Applications/Android Studio.app/Contents • Flutter plugin can be installed from: 🔨 https://plugins.jetbrains.com/plugin/9212-flutter • Dart plugin can be installed from: 🔨 https://plugins.jetbrains.com/plugin/6351-dart • Java version OpenJDK Runtime Environment (build 17.0.7+0-17.0.7b1000.6-10550314) [✓] VS Code (version 1.95.0) • VS Code at /Applications/Visual Studio Code.app/Contents • Flutter extension version 3.98.0 [✓] Connected device (5 available) • sdk gphone64 arm64 (mobile) • emulator-5554 • android-arm64 • Android 14 (API 34) (emulator) • Mein 13 Pro (mobile) • 00008110-000A34300C62801E • ios • iOS 18.1 22B83 • iPhone 15 Pro (mobile) • ED1976BA-F0CC-4A90-BE74-25A9E49D110D • ios • com.apple.CoreSimulator.SimRuntime.iOS-17-2 (simulator) • macOS (desktop) • macos • darwin-arm64 • macOS 15.1 24B83 darwin-arm64 • Mac Designed for iPad (desktop) • mac-designed-for-ipad • darwin • macOS 15.1 24B83 darwin-arm64 [✓] Network resources • All expected network resources are available. ! Doctor found issues in 1 category. ``` </details>
package,has reproducible steps,P2,p: go_router,team-go_router,triaged-go_router,found in release: 3.24,found in release: 3.27
low
Critical
2,637,317,989
ui
[bug]: pictures height inconsistancy and unalingment in firefox browser
### Describe the bug pictures of album component in music section of examples are unaligned(desktop view). but in chrome every thing is aligned. ![Screenshot (95)](https://github.com/user-attachments/assets/2a02a1c0-4b22-4cda-8d96-ecaa10c9c97d) ### Affected component/components AlbumArtwork ### How to reproduce 1-Open fire fox 2- Go to [https://ui.shadcn.com/examples/music](https://ui.shadcn.com/examples/music) ### Codesandbox/StackBlitz link _No response_ ### Logs _No response_ ### System Info ```bash windows 11 64bit - firefox Version 132.0.1 (64-bit) ``` ### Before submitting - [X] I've searched for existing issues - [X] I've made research efforts and searched the documentation
bug
low
Critical
2,637,342,532
go
x/tools/gopls: feature: offer a quickfix to define a struct field on "has no field or method" error
### gopls version v0.16.2 ### go env ```shell - ``` ### What did you do? Having a cursor on a non defined field doesn't suggest a quickfix to declare a new struct field. Recently a similar feature was merged https://github.com/golang/go/issues/69692 to define a missing method. However, the ability to make a field is missing. <img width="653" alt="Screenshot 2024-11-06 at 09 07 37" src="https://github.com/user-attachments/assets/154988e6-013c-4ce9-a2a7-184fb461ee05"> ### What did you see happen? no action suggested <img width="761" alt="Screenshot 2024-11-06 at 09 07 48" src="https://github.com/user-attachments/assets/3baaede0-8508-4783-99bb-bfc7719f81bc"> ### What did you expect to see? A suggested quick fix "Define a struct field" exists and create a field <img width="338" alt="Screenshot 2024-11-06 at 09 08 09" src="https://github.com/user-attachments/assets/fe3e4128-ded4-4198-935e-1479a42ea56f"> ### Editor and settings - ### Logs -
FeatureRequest,gopls,Tools
low
Critical
2,637,347,423
ollama
Error: could not connect to ollama app, is it running?
### What is the issue? Tried versions v0.4.0, v0.3.14, and v0.3.13, all yielded the same exact results. ![image_2024-11-06_031207237](https://github.com/user-attachments/assets/0984f689-2351-48f7-a3bd-5bfd98deb484) Attempted to start the app through start menu, file explorer, and the ollama serve command (in separate windows), all yielded the same results. I checked the app.log, and every single launch was showing the same thing: "time=2024-11-06T03:02:50.988-05:00 level=WARN source=server.go:163 msg="server crash 1 - exit code 2 - respawning"" And it'd go so on for server crash 1 - 30 so and so. I hate making my own issue posts if I can help it but I've spent all night trying to fix this so I'd like some help. ### OS Windows ### GPU Nvidia ### CPU Intel ### Ollama version 0.4.0-rc8
bug,windows,nvidia,needs more info
medium
Critical
2,637,388,989
next.js
`response.body?.cancel()` of `fetch` causes unexpected behaviors in App Router
### Link to the code that reproduces this issue https://codesandbox.io/p/devbox/lucid-cohen-8r5tyq?workspaceId=cf95a29a-9e60-48fa-8cf5-0d217db0d3c6 ### To Reproduce 1. Build and start server (`npm run build && npm run start`) 2. Access `/` ### Current vs. Expected behavior ### Expected: - The `ReadableStream` (`response.body`) is successfully cancelled. ### Current: - `response.body?.cancel()` does not resolve, causing the page to not return. - Once `response.body?.cancel()` is called, the Next.js server does not terminate when `Ctrl + C` is pressed in the terminal. ### Provide environment information ```bash Operating System: Platform: linux Arch: x64 Version: #1 SMP Fri Mar 29 23:14:13 UTC 2024 Available memory (MB): 39993 Available CPU cores: 20 Binaries: Node: 22.11.0 npm: 10.9.0 Yarn: 1.22.15 pnpm: 9.10.0 Relevant Packages: next: 15.0.2 // Latest available version is detected (15.0.2). eslint-config-next: 15.0.2 react: 19.0.0-rc-02c0e824-20241028 react-dom: 19.0.0-rc-02c0e824-20241028 typescript: 5.6.3 Next.js Config: output: N/A ``` ### Which area(s) are affected? (Select all that apply) Not sure ### Which stage(s) are affected? (Select all that apply) next start (local), Other (Deployed) ### Additional context Reproduced with not only Next.js v15.0.2 but also v14.2.17 at least. I know the way to get only header or consume body in other way. This issue focuses on the bug with `response.body.cancel`.
bug
low
Critical
2,637,396,059
ui
[bug]: Sidebar on mobile requires a DialogTitle
### Describe the bug When I open the sidebar on mobile I get this error: ``` hook.js:608 `DialogContent` requires a `DialogTitle` for the component to be accessible for screen reader users. If you want to hide the `DialogTitle`, you can wrap it with our VisuallyHidden component. ``` ### Affected component/components Sidebar ### How to reproduce Add a sidebar, implement a trigger, emulate a mobile device and open the sidebar. The console log should display this error. ### Codesandbox/StackBlitz link _No response_ ### Logs _No response_ ### System Info ```bash MacOS, Chrome ``` ### Before submitting - [X] I've made research efforts and searched the documentation - [X] I've searched for existing issues
bug
medium
Critical
2,637,412,268
ui
[feat]: Custom breakpoint for mobile sidebar
### Feature description It would be nice to be able to use a different breakpoint than the hardcoded 768px value. I'm building a dashboard and the current breakpoint is too small for my use cases. ### Affected component/components Sidebar ### Additional Context Additional details here... ### Before submitting - [X] I've made research efforts and searched the documentation - [X] I've searched for existing issues and PRs
area: request
low
Minor
2,637,520,089
PowerToys
Honour SHORTCUTS documents in the AppData\Local\Microsoft\PowerToys\NewPlus\Templates
### Description of the new feature / enhancement This is a brilliantly useful thing! Just one key suggestion from me... I think that if a SHORTCUT to a document is placed in the `AppData\Local\Microsoft\PowerToys\NewPlus\Templates` then that shortcut should be honoured and the **linked document should be instantiated**, not the shortcut. ### Scenario when this would be used? The current version essentially requires you manage a separate set of templates from those that you may have around your system in a variety of different places. So, currently, if you update one of your templates you then have to COPY it over to the `AppData\Local\Microsoft\PowerToys\NewPlus\Templates` folder all over again.
Needs-Triage,Product-New+
low
Minor
2,637,530,805
PowerToys
Would love to personalise notifications
### Description of the new feature / enhancement I would love to be able to make notifications more personalized. For example making the UI more round or cute, something like that. Also a way to choose where to see the notification would be nice. Being able to not have the mesage box be 100% opacity so it's less intrusive, as well as more sound options to better work with notifications. ### Scenario when this would be used? I have adhd/autism and need constant reminders to drink (and sometimes eat), but the main notifications of W11 are very intrusive. It could be usable on a daily basis for pretty much anyone I'd think. I now pretty much avoid the main notification feature of W11 as I find it really intrusive. ### Supporting information _No response_
Needs-Triage
low
Minor
2,637,588,157
storybook
[Tracking]: Unified a11y tests
## 🧑‍🤝‍🧑 Who: @kasperpeulen and @valentinpalkovic This is a tracking issue for the Unified a11y tests project. Its purpose is to keep track of the overall status of the project and tasks and plan everything around it. ## ⚠️ Problem Accessibility (a11y) is increasingly required in modern UIs. This is already enforced for many government services around the world, and is also becoming mandated for private services as well, e.g. [European accessibility act](https://ec.europa.eu/social/main.jsp?catId=1202) which goes into law in June 2025. Today, Storybook’s accessibility addon addon-a11y is one of the most popular addons not bundled with Storybook at 1.6M weekly npm dl’s. It provides a way to interactively test and debug a11y violations in stories The biggest a11y product gap today is that you have to manually click on each story to see the a11y violations for that specific story. There is no way to do this across all stories in batch. If we can solve this problem in the context of our Unified UI Testing project, it will go a long way towards improving support for A11y workflows in Storybook AND make our unified testing UI that much more compelling. ## 🏁 Goals 1. As a Storybook user, I want to be able to run a11y tests across all the stories in my Storybook, so that I can see the full a11y status of my project. ## 🚩 Milestones ```[tasklist] ## Finalize API's - Deadline: 13th Nov - [x] Finalize Reporting API specification - Event name and payload conventions | capabilities - [x] Finalize afterEach specification - [x] Investigate discrepancy cases and how to deal with them ``` ```[tasklist] ## Technical Preparations - Deadline: 22th Nov - [ ] https://github.com/storybookjs/storybook/pull/29584 - [ ] https://github.com/storybookjs/storybook/pull/29608 ``` ```[tasklist] ## A11y Implementations - Deadline: 6th Dec - [x] Register a11y Sub Test Provider (Batch run and single story run) - [x] Change a11y reporting mechanism - Use Reporting API - [x] Implement Vitest report proxy of a11y test results - [x] https://github.com/storybookjs/storybook/pull/29682 - [x] https://github.com/storybookjs/storybook/pull/29661 - [x] [Scope increase]: Support a11y tags to enable/disable automatic a11y runs - [x] [Scope increase]: Automigration: Automatically add `addon-a11y` to `.storybook/vitest.setup.ts` when upgrading to > 8.5.0 - [x] [Scope increase]: Addon-Test postinstall script: Consider addon-a11y if it is already installed - [x] Documentation - [x] Refactor status handling in frontend (Remove https://github.com/storybookjs/storybook/pull/29643/files#diff-0912d15d65479bd34f1802061483276d04484fdf7359fd9f9a53b1decd323b8eR147-R186 and sync with Gert) - [ ] Adjust version range for automigration (https://github.com/storybookjs/storybook/pull/29643/files#diff-f0bd0ad5176683fc69b35a8f3d857e7e901b8a1d439d6aa65dad42dd8efbb071R25-R26) - [ ] Merge https://github.com/storybookjs/storybook/pull/29643 ``` ```[tasklist] ## After QA - [ ] https://github.com/storybookjs/storybook/issues/29644 - [x] Release @storybook/csf and update its version in monorepo - [x] Update "init" components to be accessible for each framework - [x] Adjust CI to adjust sandbox generation to include addon-a11y + writing E2E tests ``` ```[tasklist] ## Bugs - [x] @storybook/addon-a11y/preview -> Typescript reports error in certain configurations - [x] The a11y addon panel's tab doesn't show the violation number anymore - [ ] preview.js file is cached aggressively by vitest - restart of Storybook necessary - [ ] In Vitest 2.1.4 and later, the status of Accessibility in the Testing module remains unknown ``` ```[tasklist] ## Nice to have - [ ] Add postinstall script to @storybook/addon-a11y to update vitest.setup.<ts|js> file if @storybook/experimental-addon-test is installed - [ ] A11y addon improvements. Rework addon experience per Accessibility addon V2 design - [ ] Investigate: Optimize accessibility testing to manage inherited violations in Storybook components - [ ] https://github.com/storybookjs/storybook/pull/29552 - [ ] Improve accessibility of our own Storybook components ``` ## 🚩 Out of scope - Create a unified API to replace Status API, Testing Module API and Reporting API.
feature request,Tracking,addon: test
low
Critical
2,637,602,922
tailwindcss
The `theme()` function from the Tailwind config is not expanded in arbitrary values
**What version of Tailwind CSS are you using?** 3.4.14 **Reproduction URL** https://play.tailwindcss.com/jhNKe63ed5 **Describe your issue** `tailwind.config.js` ``` module.exports = { theme: { boxShadow: { base: '0 0 0 theme(spacing.2) green inset', }, }, } ``` `HTML` ``` <div class="[box-shadow:_theme(boxShadow.base)]">❌</div> <div class="shadow-base">✅</div> ``` <img width="958" alt="image" src="https://github.com/user-attachments/assets/d2283f1f-f97f-46da-a4c5-27ee76edb8fd"> The `theme()` function does not expand to its actual value when an arbitrary property is used with `theme()`.
v3
low
Minor
2,637,608,427
PowerToys
UI binding with `EnableDataDiagnostics` is buggy between Settings and OOBE pages
### Microsoft PowerToys version 0.86 ### Installation method GitHub ### Running as admin None ### Area(s) with issue? Settings ### Steps to reproduce - Open Settings > General > Diagnostics - Also open OOBE > Diagnostics - alternately switch both of the ToggleSwitches ### ✔️ Expected Behavior Both ToggleSwitches reacting, following the setting in the background ### ❌ Actual Behavior Switching in Settings isn't reflected in OOBE https://github.com/user-attachments/assets/f39ed557-7fe4-447a-ad7f-b5b9cb1d32f3 After closing and re-opening OOBE window, toggleswitch _is_ correct state ### Other Software _No response_
Issue-Bug,Needs-Triage
low
Critical
2,637,612,629
pytorch
Modify CMake files to support Clang for Windows when building Libtorch-dependent apps
### 🚀 The feature, motivation and pitch I'm using Clang for MSVC on Windows with Ninja to build a Libtorch app. Although I do not see any mention of Clang for Windows in the install instructions of LibTorch, everything should work fine because Clang is ABI compatible with MSVC. The only issue is that some compilation flags are set for the Windows platform which are not recognized by Clang (/Z7, /EHsc, /bigobj), so it's not possible to compile unless I change some lines in the Caffe2Targets.cmake file. What I did was to change from ``` set_target_properties(torch_cpu PROPERTIES INTERFACE_COMPILE_DEFINITIONS "USE_DISTRIBUTED;USE_C10D_GLOO" INTERFACE_COMPILE_OPTIONS "\$<\$<COMPILE_LANGUAGE:CXX>:;\$<\$<OR:\$<CONFIG:Debug>,\$<CONFIG:RelWithDebInfo>>:/Z7>;/EHsc;/bigobj>" INTERFACE_INCLUDE_DIRECTORIES "${_IMPORT_PREFIX}/include" INTERFACE_LINK_LIBRARIES "protobuf::libprotobuf;c10;caffe2::mkl" ) ``` to ``` if (MSVC) set_target_properties(torch_cpu PROPERTIES INTERFACE_COMPILE_DEFINITIONS "USE_DISTRIBUTED;USE_C10D_GLOO" INTERFACE_COMPILE_OPTIONS "\$<\$<COMPILE_LANGUAGE:CXX>:;\$<\$<OR:\$<CONFIG:Debug>,\$<CONFIG:RelWithDebInfo>>:/Z7>;/EHsc;/bigobj>" INTERFACE_INCLUDE_DIRECTORIES "${_IMPORT_PREFIX}/include" INTERFACE_LINK_LIBRARIES "protobuf::libprotobuf;c10;caffe2::mkl" ) else() set_target_properties(torch_cpu PROPERTIES INTERFACE_COMPILE_DEFINITIONS "USE_DISTRIBUTED;USE_C10D_GLOO" INTERFACE_COMPILE_OPTIONS "-fexceptions" INTERFACE_INCLUDE_DIRECTORIES "${_IMPORT_PREFIX}/include" INTERFACE_LINK_LIBRARIES "protobuf::libprotobuf;c10;caffe2::mkl" ) endif() ``` Then it works perfectly. I think it could be beneficial to Windows users if the Pytorch team added support for the Clang compiler on Windows (which *I think* only requires the above fix ?). Thanks in advance. ### Alternatives Right now a Clang-for-Windows user has to manually modify the Caffe2Targets.cmake file to be able to compile an app that links to Libtorch. ### Additional context _No response_ cc @malfet @seemethere @peterjc123 @mszhanyi @skyline75489 @nbcsm @iremyux @Blackhex
module: build,module: windows,triaged
low
Critical
2,637,631,121
PowerToys
Fancy Zones vertical pixel limit lower than 2 vertical screens height
### Microsoft PowerToys version 0.86 ### Installation method PowerToys auto-update ### Running as admin No ### Area(s) with issue? FancyZones Editor ### Steps to reproduce Fancy zones editor don't allow to use full height of 2 screens positioned vertically. ### ✔️ Expected Behavior Zone editor should utilise full combined screen size. ### ❌ Actual Behavior Editor limit of 3040px is below my setup. You can't drag or expand the zone below 3040px point so you end up with bottom screen zone covering half of the screen. ### Other Software _No response_
Issue-Bug,Needs-Triage
low
Minor
2,637,631,879
angular
bug(timepicker): Timepicker integration with datepicker does not work when Reactive forms are used
### Is this a regression? - [ ] Yes, this behavior used to work in the previous version ### The previous version in which this bug was not present was _No response_ ### Description The new timepicker component does not integrate well with datepicker when Reactive forms are used because of Angular's bad support of binding a FormControl to multiple inputs. Related issues: https://github.com/angular/angular/issues/58300 https://github.com/angular/angular/issues/51239 https://github.com/angular/angular/issues/50957 ### Reproduction [StackBlitz link](https://stackblitz.com/edit/7zqfws) Steps to reproduce: 1. Set time input in the "Reactive" fieldset and blur it. 2. Date does not update ### Expected Behavior Should behave like the `[(ngModel)]` version. ### Actual Behavior Date input does not update. ### Environment Angular CLI: 19.0.0-rc.0 Node: 18.20.3 Package Manager: npm 10.2.3 OS: linux x64 Angular: 19.0.0-rc.0 ... animations, cdk, cli, common, compiler, compiler-cli, core ... forms, localize, material, material-moment-adapter ... platform-browser, platform-browser-dynamic, router Package Version --------------------------------------------------------- @angular-devkit/architect 0.1900.0-rc.0 @angular-devkit/build-angular 19.0.0-rc.0 @angular-devkit/core 19.0.0-rc.0 (cli-only) @angular-devkit/schematics 19.0.0-rc.0 @schematics/angular 19.0.0-rc.0 rxjs 7.4.0 typescript 5.5.4 zone.js 0.15.0
area: forms
low
Critical