id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
2,767,582,284 | deno | Support "https" dependencies in package.json | ```
$ deno --version
deno 2.1.4 (stable, release, aarch64-apple-darwin)
v8 13.0.245.12-rusty
typescript 5.6.2
```
My `package.json` contains
```
{
// ...
"devDependencies": {
// ...
"odh-dashboard-frontend": "https://github.com/opendatahub-io/odh-dashboard.git#semver:v2.29.0&path:/frontend",... | suggestion,node compat | low | Minor |
2,767,596,533 | PowerToys | Crashing on start: System.TypeInitializationException | ### Microsoft PowerToys version
0.87.1.0
### Installation method
WinGet
### Running as admin
No
### Area(s) with issue?
PowerToys Run
### Steps to reproduce
Just trying to start. Did install a few plugins
### ✔️ Expected Behavior
_No response_
### ❌ Actual Behavior
_No response_
### Other Software
[2025-... | Issue-Bug,Needs-Triage | low | Critical |
2,767,611,547 | flutter | [Proposal]Add support for fixed or sticky headers in Table | ### Use case
The Table widget in Flutter does not currently support fixing all columns while scrolling horizontally. This feature is essential for scenarios where users need to navigate large tables while keeping all data in view and aligned.
### Proposal
Enhance the `Table` widget to support fixing all columns duri... | c: new feature,framework,would be a good package,c: proposal,P3,workaround available,team-framework,triaged-framework | low | Major |
2,767,643,050 | ollama | Ollama should avoid calling hallucinated tools | ### What is the issue?
Sometimes the model seems to hallucinate and call a tool on the client that doesn't exist. In my opinion since Ollama has the list of tools being callable it should check that the tool being called is in this list before calling it.
This is described also there:
https://github.com/langchain4j/... | bug | low | Major |
2,767,650,756 | godot | Inheriting from Translation class in gdscript crashes the Editor & Game on startup | ### Tested versions
Reproducible in 4.3.stable
### System information
Godot v4.3.stable - macOS 15.1.1 - Vulkan (Mobile) - integrated Apple M3 Pro - Apple M3 Pro (12 Threads)
### Issue description
I am trying to implement my own Translation Class in GDScript to do some data processing in the background. But when ... | bug,topic:core,needs testing,crash | low | Critical |
2,767,671,507 | tensorflow | Tensorflow not supported on Windows + ARM CPUs | ### Issue type
Bug
### Have you reproduced the bug with TensorFlow Nightly?
Yes
### Source
source
### TensorFlow version
2.18
### Custom code
No
### OS platform and distribution
Windows 11
### Mobile device
_No response_
### Python version
_No response_
### Bazel version
_No response_
### GCC/compiler... | stat:awaiting tensorflower,type:feature,type:build/install,subtype:windows,TF 2.18 | medium | Critical |
2,767,675,146 | storybook | [Bug]: automigrate fails on EXDEV error | ### Describe the bug
Running the command automigrate on windows, it tries to move the logfile from user's temp folder to the current project folder by renaming it. This fails, if temp folder and project folder are on different drives/partitions with the error:
`Error: EXDEV: cross-device link not permitted, rename 'C... | bug,help wanted,windows,automigrations | low | Critical |
2,767,700,983 | tensorflow | KeyError: "There is no item named 'PetImages\\Cat\\0.jpg' in the archive" When Running TensorFlow Locally(CPU) on Anaconda in VS Code. | ### Issue type
Documentation Bug
### Have you reproduced the bug with TensorFlow Nightly?
No
### Source
source
### TensorFlow version
2.17.1
### Custom code
Yes
### OS platform and distribution
window11
### Mobile device
_No response_
### Python version
3.10.11
### Bazel version
_No response_
### GCC/... | type:others,2.17 | low | Critical |
2,767,736,985 | rust | Compiling -> "thread 'coordinator' panicked" | <!--
Thank you for finding an Internal Compiler Error! 🧊 If possible, try to provide
a minimal verifiable example. You can read "Rust Bug Minimization Patterns" for
how to create smaller examples.
http://blog.pnkfx.org/blog/2019/11/18/rust-bug-minimization-patterns/
-->
### Code
```Rust
Just the whole project. if n... | I-ICE,T-compiler,A-incr-comp,C-bug | low | Critical |
2,767,743,713 | rust | Trait bound not satisfied | ### Code
```Rust
pub trait Backend {}
pub struct Shape<const D: usize>([usize; D]);
pub struct Tensor<B: Backend, const D: usize, T> {
backend: B,
shape: Shape<D>,
data: Vec<T>,
}
impl<B: Backend, const D: usize, T> Tensor<B, D, T> {
pub fn empty(backend: B, shape: impl Into<Shape<D>>) -> Tensor<B, ... | A-diagnostics,T-compiler | low | Critical |
2,767,748,581 | godot | OS_LinuxBSD::get_processor_name fails on aarch64 Linux systems | ### Tested versions
Reproducible from 4.0-stable to 4.3-stable and current master. From a quick git blame, it's always been that way since `get_processor_name` was added.
### System information
Godot v4.3.stable.mono - Fedora Linux Asahi Remix 41 (KDE Plasma) - Wayland - Vulkan (Forward+) - integrated Apple M1 Max (... | bug,platform:linuxbsd,topic:porting | low | Critical |
2,767,759,387 | go | proposal: change GORISCV64=rva20u64 to include compressed instructions | ### Proposal Details
When the proposal for `GORISCV64` was being discussed, the situation regarding compressed instructions for RISC-V was somewhat unclear and there were discussions about potentially reusing the encoding space. As such, the decision was to make the default `GORISCV64` value be `rva20u64` but explicit... | Proposal | low | Major |
2,767,790,965 | PowerToys | powertoys - workspaces - onenote app layout overrides the workspaces layout? | ### Microsoft PowerToys version
0.87.1
### Installation method
PowerToys auto-update
### Running as admin
None
### Area(s) with issue?
Workspaces
### Steps to reproduce
Create a workspace that includes onenote
Manually launch onenote
Arrange the manually launched onenote in a size/position that is different fr... | Issue-Bug,Needs-Triage,Product-Workspaces | low | Minor |
2,767,809,021 | neovim | :checkhealth can create a bug report | # Problem
Bug reports sometimes are missing info. Should be easier to create a well-formed bug report using info available to `:checkhealth`.
# Expected behavior
Some sort of command, probably buffer-local in a `:checkhealth` buffer, like `gX` ? Or `:checkhealth bug`.
The command starts a github bug report by visit... | enhancement,plugin,runtime | low | Critical |
2,767,810,384 | pytorch | `torch.device(0)` makes CUDA init fail in subprocess since `2.5.0` | ### 🐛 Describe the bug
```python
from multiprocessing import Process
import torch
torch.device(0) # Note that torch.device('cuda') or torch.device('cuda:0') do not trigger the issue
def cuda_init():
torch.Tensor([0]).cuda()
p = Process(target=cuda_init)
p.start()
p.join()
assert p.exitcode == 0... | high priority,module: cuda,triaged,module: regression,module: accelerator | low | Critical |
2,767,823,837 | flutter | failed `flutter build aar` in version flutter 3.27.1 | ### Steps to reproduce
1. create flutter app
2. remove android \ iOS folder
3. add module config in pubspec.yaml
4. flutter build aar --no-debug --no-profile
### Expected results
flutter build aar success
### Actual results
flutter build aar failed
FAILURE: Build failed with an exception.
* What went wro... | waiting for customer response,in triage | low | Critical |
2,767,824,271 | rust | Upstream LLVM libunwind patch for SGX | Our LLVM fork currently carries a single patch, which adds support for SGX to libunwind: https://github.com/rust-lang/llvm-project/commit/29e82b2592450c43f7d0db2a18a7793c55c4957e
This patch should be upstreamed to LLVM (in some form that is acceptable for upstream).
cc @jethrogb @AdrianCX | C-cleanup,A-LLVM,O-SGX | low | Minor |
2,767,849,379 | tauri | [bug] WebviewWindow is not created at position on macOS | ### Describe the bug
Creating a new `WebviewWindow` at specific x-y coordinates on a second display does not move to position.
Instead it is created on the primary display (at coordinates x = 0, y =0).
E.g. Assuming primary display is 3840 x 2160 (4k), we would expect the `WebviewWindow` to be draw fullscreen on t... | type: bug,platform: macOS,status: needs triage | low | Critical |
2,767,856,271 | go | x/net/websocket: unclear whether Conn.Read documentation refers to frame or message | ### Go version
any
### Output of `go env` in your module/workspace:
```shell
N/A
```
### What did you do?
The behavior of `websocket.Conn` is not clear.
### What did you see happen?
In https://pkg.go.dev/golang.org/x/net/websocket#Conn.Read, we have:
> Read implements the io.Reader inte... | Documentation,NeedsInvestigation | low | Minor |
2,767,883,269 | godot | Exported arrays in extended scripts of inherited scenes all have the type of the first array declared (yes, again) | ### Tested versions
- Reproducible in 4.3-stable
### System information
MacOS Sonoma 14.4.1 (MacBook Pro M1)
### Issue description
The issue in #81526 hasn't been resolved, even though the supposed fix is part of 4.3. In summary, if an inherited scene with an extended script declares more than one typed array as a... | bug,topic:gdscript,needs testing | low | Critical |
2,767,915,936 | flutter | [Flutter GPU] add compute support | ### Use case
This is needed for AI, post-processing and WebGPU.
### Proposal
The tracking issue for the new Flutter GPU that looks limited. | c: new feature,engine,c: proposal,P3,team-engine,triaged-engine,flutter-gpu | low | Minor |
2,767,918,117 | vscode | No hint shown when hovering over type in debugger variables view |
Type: <b>Bug</b>
In #214315, the debugger variables view was changed to show the types of variables. However, if the variable name + type name (with scoped types which might have multiple modules in it, this happens easily; also think of parametrized types) becomes too long for the variables window, of course the val... | bug,debug | low | Critical |
2,767,919,243 | go | x/tools/gopls: include implementations in definition results for interfaces and interface methods | **Is your feature request related to a problem? Please describe.**
Using the cmd+click/option+click flow, I always go to the interface instead of going to the source for the implementation.
**Describe the solution you'd like**
I would like a setting that opens the "Go to Implementations" dialog instead or might ev... | FeatureRequest,gopls,Tools,gopls/survey-candidate | low | Major |
2,767,929,785 | godot | [2D] `RemoteTransform2D` does not account for Camera offset when Target is Under a Separate `CanvasLayer` | ### Tested versions
v4.3.stable.official [77dcf97d8]
### System information
Godot v4.3.stable.mono - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4060 Ti (NVIDIA; 32.0.15.6603) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)
### Issue description
When the target for a `RemoteTransform2D... | bug,topic:2d | low | Critical |
2,767,938,447 | ollama | Some Models seem to be crashing while using with JSON Schema mode | ### What is the issue?
OS: MacOS Sequoia | Linux
Processor | GPU: M3, M4 Pro, i7 with RTX 4070 [Same issue across various devices]
ollama version is 0.5.4
When I try running a batch to get results for it If I specify a format (JSON Schema), then it randomly stops processing randomly at a certain level of the batc... | bug | low | Critical |
2,767,954,911 | kubernetes | projected serviceAccountToken do not honour defaultMode or readOnly: true (tested in 1.30) | ### What happened?
We have a container which needs to start as root today (because we install packages, mount a docker socket and the like). But then we change uid to a lower privilege user for the rest of time.
That user needs access to a projected serviceAccountToken to access another service. The user cannot re... | kind/bug,sig/storage,needs-triage | low | Major |
2,767,974,421 | flutter | [flutter_tools] Evaluate CMake BINARY_NAME instead of parsing the literal to allow conditional/dynamic value | Currently the following code is used to parse the BINARY_NAME variable's value and use it to run the built executable.
```dart
/// Extracts the `BINARY_NAME` from a project's CMake file.
///
/// Returns `null` if it cannot be found.
String? getCmakeExecutableName(CmakeBasedProject project) {
if (!project.cmak... | tool,c: proposal,P2,team-tool,triaged-tool | low | Major |
2,767,975,167 | ollama | ollama should use `/usr/local` to store models in Linux | ### What is the issue?
Hello,
right now, ollama is using `/usr/share/ollama` as it's path to store models and other things when running at a system level (with systemd).
If you care for the FHS: https://refspecs.linuxfoundation.org/FHS_3.0/index.html, you should put it in `/usr/local/ollama` as a default. Why? ... | bug | low | Major |
2,767,995,089 | godot | CapsuleShape2D does not allow to set programatically Radius and Height | ### Tested versions
-Reproducible in version 4.3
### System information
Windows 11 - Godot Engine v4.3.stable.official.77dcf97d8 - OpenGL API 3.3.0 NVIDIA 546.18 - NVIDIA GeForce RTX 4060 Laptop GPU
### Issue description
When you try to set up CapsuleShape2D programatically, it does not allow you to set Radius and... | documentation,topic:physics | low | Critical |
2,768,031,584 | pytorch | Allow generic python data structure input for torch.autograd.Function | ### 🚀 The feature, motivation and pitch
I have a custom C++ function that takes in dicts of inputs which can contain different tensors depending on the mode and returns the gradients in the backwards pass. Currently, torch.autograd.Function does not support dict input. It would be nice if it could support dict/list/t... | module: autograd,triaged | low | Critical |
2,768,036,195 | go | internal/trace: failure to parse due to inconsistent status for proc | ```
#!watchflakes
default <- pkg == "internal/trace" && log ~ "inconsistent status for proc"
```
Issue created automatically to collect these failures.
Example ([log](https://ci.chromium.org/b/8726805723477811937)):
=== RUN TestTraceCPUProfile/Default
reader_test.go:112: unexpected error whil... | WaitingForInfo,NeedsInvestigation,compiler/runtime | low | Critical |
2,768,055,276 | deno | Creates duplicates in lockfiles | Version: Deno 2.x.x (all)
Something's up with peer deps. My lockfile has 4 versions of `@vitest/ui`, and 3 versions of `vitest`.
https://github.com/lishaduck/effect-utils/blob/44843de95a2f80cb6277f9760869c05d1ca97fa0/deno.lock
This happens whenever Deno edits the lockfile (upgrade, outdated install), but it wo... | bug,node compat | low | Critical |
2,768,062,253 | godot | RichTextLabel and Label don't display changed text | ### Tested versions
- Reproducible in: v4.3.stable.mono.official [77dcf97d8]
- v4.4.dev7
### System information
Godot v4.3.stable.mono - Windows 10.0.22631 - Vulkan (Mobile) - integrated Intel(R) Iris(R) Xe Graphics (Intel Corporation; 31.0.101.5186) - 13th Gen Intel(R) Core(TM) i5-1335U (12 Threads)
### Issue desc... | needs testing,topic:gui | low | Minor |
2,768,068,711 | godot | Ctrl-Click on enum value/member does nothing | ### Tested versions
- reproducible in: 4.4.dev7
- reproducible on master (tested with a 03-Jan-2025 build - `v4.4.dev.gh-101012 [c37ada786]`)
- works in: 4.4.dev6
### System information
Godot v4.4.dev7 - Windows 11 (build 22631) - Multi-window, 1 monitor - OpenGL 3 (Compatibility) - NVIDIA GeForce RTX 2070 SUPER (N... | bug,topic:gdscript,topic:editor,regression | low | Minor |
2,768,115,973 | terminal | Launch size, Launch position should each have a "as current window" button | ### Description of the new feature
There are two settings that govern the size and position of the Terminal window. Both of these allow manual entry of values, so thank you for that.
Settings > Startup > Launch size
Settings > Startup > Launch position
However, using the *current size and position* of the *current t... | Issue-Feature,Needs-Triage,Needs-Tag-Fix | low | Minor |
2,768,127,218 | go | cmd/go: "cannot access the file because it is being used by another process" flakes on Windows | ```
#!watchflakes
default <- pkg == "cmd/go" && test == "TestScript" && `The process cannot access the file because it is being used by another process.`
```
I am getting a lot of these flakes on the Windows TryBots, three just in the last day, and they are getting kinda tedious.
```
=== RUN TestScript
vcs... | OS-Windows,NeedsInvestigation,GoCommand,BugReport | low | Major |
2,768,129,288 | go | x/build: update gopls version requirements as part of the Go toolchain release workflow | In https://go.dev/cl/640035, we apparently added an iterator use in gopls that made it susceptible to #70035. Thankfully, this was caught due to our legacy Go version builders. (Aside: this is a use-case for legacy builders that I'd not considered; apart from verifying integration with older Go commands, they also conf... | Builders,NeedsDecision | low | Minor |
2,768,160,480 | go | x/tools/gopls: sigpanic in persistent.(*mapNode).forEach | ```
#!stacks
"runtime.sigpanic" && "persistent.(*mapNode).forEach:+1"
```
Issue created by [stacks](https://pkg.go.dev/golang.org/x/tools/gopls/internal/telemetry/cmd/stacks).
This stack looks wrong, perhaps another example of the off-by-one problems in the traceback?
(Is it possible that somehow the tree has b... | NeedsInvestigation,gopls,Tools,gopls/telemetry-wins,BugReport | low | Critical |
2,768,201,277 | rust | `core::iter::from_fn` and `core::iter::successors` documentation does not explain callback function signature | ### Location
[`core::iter::from_fn`](https://doc.rust-lang.org/core/iter/fn.from_fn.html)
[`core::iter::successors`](https://doc.rust-lang.org/core/iter/fn.successors.html)
### Summary
Both of these functions take callback methods that return an `Option<T>`. However, nowhere is actually described that this `Option<T... | A-docs,T-libs | low | Major |
2,768,205,321 | material-ui | [Autocomplete] Accessibility issues with keyboard navigation Autocomplete | ### Steps to reproduce
A) In Autocomplete, the Clear button is not accessible by keyboard. To reproduce:
1. Visit [Combo box example](https://mui.com/material-ui/react-autocomplete/?srsltid=AfmBOoow6C13-i92jh2hvdlccm30DWW7pWd_E09QJDiPA51stJqhRdHz#combo-box)
2. Select an option, then press tab
Expected: Focus move... | accessibility,package: material-ui,component: autocomplete | low | Critical |
2,768,207,624 | tauri | [bug] App does not initialize when debugging from Xcode | ### Describe the bug
When debugging a Tauri app in an iOS simulator or device from Xcode, the app _deploys_ but does not _initialize_. An empty white webview is show.
### Reproduction
Clone the example app in the `plugins-workspace` [repository](https://github.com/tauri-apps/plugins-workspace).
Confirm the app buil... | type: bug,status: needs triage | low | Critical |
2,768,222,109 | tauri | [feat] Improve IDE toolchain and debugging on iOS | ### Describe the problem
When developing Tauri applications on iOS there is considerable friction with the Xcode toolchain and debugging.
- Xcode does not display all source files, including Rust/Swift code, making it challenging to see the project structure.
- Xcode does not recognize Swift packages that are di... | type: feature request | low | Critical |
2,768,225,976 | tauri | [feat] Improve IDE toolchain and debugging on Android | ### Describe the problem
When developing Tauri applications on Android there is considerable friction with the Android Studio toolchain and debugging.
- Android Studio does not display all source files, including Rust/Kotlin code, making it challenging to see the project structure.
- It is impossible to inspect ... | type: feature request | low | Critical |
2,768,229,716 | godot | Auto interface scaling for the editor does not work on a per-monitor basis on Wayland. | ### Tested versions
Tested in 4.3.stable
### System information
Arch Linux with [Hyprland](www.hyprland.org)
### Issue description
I am using a Framework 13 laptop that is set to scale the laptop display to 2x. My monitor is set to scale to 1x. When the Godot Editor is set to "Auto" scale, it only uses 200%, even ... | bug,platform:linuxbsd,topic:gui | low | Major |
2,768,234,400 | ui | [bug]: Sidebar hides in mobile view | ### Describe the bug
I have implemented the sidebar with collapse button. The collapse button is inside the sidebar, and the sidebar hides in mobile view. There is no way to access the sidebar in mobile view. I want it to collapse to icons instead of hiding.
This can also be seen on some shadcn blocks.
https://u... | bug | low | Critical |
2,768,239,151 | godot | Setter called twice if script is extended in instance | ### Tested versions
4.4 dev7 and earlier
### System information
W10
### Issue description
Given this simple script:
```GDScript
extends Node
@export var skin: String:
set(s):
print(">", s)
skin = s
```
There are cases when the setter will run twice (as evident by double print). This happens when you attach t... | bug,topic:gdscript | low | Critical |
2,768,257,338 | godot | TextEdit strips \r characters and doesn't remember that they were there, causing data loss | ### Tested versions
4.4.dev7
### System information
Godot v4.4.dev7 - Windows 10 (build 19045) - Multi-window, 2 monitors - OpenGL 3 (Compatibility) - AMD Radeon RX 6800 (Advanced Micro Devices, Inc.; 32.0.12033.1030) - AMD Ryzen 5 7600X 6-Core Processor (12 threads)
### Issue description
When assigning the text o... | discussion,topic:gui | low | Critical |
2,768,297,947 | go | x/website, x/pkgsite, x/build/cmd/relui, vscode-go, x/telemetry: vulnerability GHSA-3xgq-45jj-v275/CVE-2024-21538 in cross-spawn dependency version 7.0.3 | ### Go version
1.23.4
### Output of `go env` in your module/workspace:
```shell
N/A - Container-based (docker image) scan.
```
### What did you do?
Anchore scans run periodically.
### What did you see happen?
Vulnerability scanners (such as Anchore) are detecting GHSA-3xgq-45jj-v275/CVE-2024-21538 in `cross-spa... | Security,NeedsInvestigation | low | Major |
2,768,299,715 | tauri | [feat] EdgeToEdge on Android / iOS | ### Describe the problem
On Android, there is a feature to allow the app to hide the Notification bar and the Navigation bar, otherwise called Edge to Edge.
[Documented Here](https://developer.android.com/develop/ui/views/layout/edge-to-edge#kotlin)
I know iOS has a similar API, but I am on android myself so this ... | type: feature request | low | Minor |
2,768,303,990 | flutter | WASM + video_player + ShellRoute offset bug | ### Steps to reproduce
When building a video player with GoRouter ShellRoute and a left navigation bar, the video player is shifted to the right if building with WASM flag.
### Expected results
The video player does not shift to the right.
### Actual results
The video player shifts to the right.
### Code sample
... | platform-web,p: video_player,has reproducible steps,P2,p: go_router,e: wasm,e: web_skwasm,team-web,triaged-web,found in release: 3.27,found in release: 3.28 | low | Critical |
2,768,306,920 | node | `tlsSocket.getPeerCertificate()` doesn't document format of `valid_from` / `valid_to` | ### Affected URL(s)
https://nodejs.org/api/tls.html#tlssocketgetpeercertificatedetailed
### Description of the problem
The "Certificate object" returned from `getPeerCertificate` is merely documented as,
> `valid_from <string>` The date-time the certificate is valid from.
> `valid_to <string>` The date-time the cer... | doc | low | Critical |
2,768,330,994 | godot | AudioStreamPlayer doesn't loop with parameters/looping set to true in web export | ### Tested versions
- Reproducible in 4.3.stable, 4.4.dev7
### System information
Godot v4.4.dev7 - macOS Sequoia (15.1.1) - Multi-window, 1 monitor - OpenGL 3 (Compatibility) - Apple M1 Pro - Apple M1 Pro (8 threads)
### Issue description
Looping an audio stream in an AudioStreamPlayer only works when the file is... | bug,platform:web,topic:audio | low | Critical |
2,768,368,992 | terminal | Enable Clickable Directory Paths in Windows Terminal to Seamlessly Open in File Explorer - Just Like URLs | ### Description of the new feature
Windows Terminal currently displays URLs in a clickable format, allowing users to quickly navigate to web pages directly from the terminal. However, directory paths, such as those displayed in commands like `winget --info` or during output logs, are not clickable. This feature reques... | Issue-Feature,Needs-Triage,Needs-Tag-Fix | low | Critical |
2,768,375,865 | node | Implement iterator/async iterator support for web crypto digest | ### What is the problem this feature will solve?
Per https://github.com/w3c/webcrypto/pull/390 ...
The `crypto.subtle.digest(...)` method will soon allow passing both an iterator or async iterator in addition to a `BufferSource`. The implementation will need to be updated to support it. Eventually `crypto.subtle.sign... | crypto,feature request,webcrypto | low | Minor |
2,768,381,486 | node | Support webcrypto hash algorithm arguments in node.js crypto hash apis | ### What is the problem this feature will solve?
In Node.js, we would do `crypto.createHash('sha256')` ... in web crypto we can do either `crypto.subtle.digest('sha256', ...)` or `crypto.subtle.digest({ name: 'sha256' }, ...)` (string or object). For consistency, it would be helpful to be able to support the webcrypto... | crypto,feature request,webcrypto | low | Minor |
2,768,382,668 | pytorch | [inductor] `index_copy` looses the shape check on inductor | ### 🐛 Describe the bug
**symptom**: eager would throw the error when the shape of x and y is different. But inductor seems to do a special processing.... It broadcasts y to the same shape as x.
**device**: both cuda and CPU
```python
import torch
import torch.nn as nn
torch.manual_seed(0)
torch.set_grad_e... | triaged,oncall: pt2,module: inductor | low | Critical |
2,768,389,844 | godot | The editor UI navigation experience is poor when using the `Tab` key | ### Tested versions
v4.4.dev7.official [46c8f8c5c]
### System information
Godot v4.4.dev7 - Linux Mint 22 (Wilma) on X11 - X11 display driver, Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (nvidia; 535.183.01) - Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz (4 threads)
### Issue des... | bug,discussion,topic:editor,usability | low | Minor |
2,768,393,602 | yt-dlp | YouTube Shorts subscriptions feed is broken, a third of videos missing in the feed | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting that yt-dlp is broken on a **supported** site
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update instruc... | account-needed,site-bug,triage,site:youtube | low | Critical |
2,768,396,411 | langchain | openai.BadRequestError: Error code: 400 - {'object': 'error', 'message': 'Tool call IDs should be alphanumeric strings with length 9!', 'type': 'BadRequestError', 'param': None, 'code': 400} | ### Checked other resources
- [X] I added a very descriptive title to this issue.
- [X] I searched the LangChain documentation with the integrated search.
- [X] I used the GitHub search to find a similar question and didn't find it.
- [X] I am sure that this is a bug in LangChain rather than my code.
- [X] The bug is ... | 🤖:bug | low | Critical |
2,768,408,146 | PowerToys | TinyTask Doesnt Recognize PowerToys | ### Microsoft PowerToys version
0.87.1
### Installation method
GitHub
### Running as admin
No
### Area(s) with issue?
TextExtractor
### Steps to reproduce
So I opened tinytask, and I pressed record what I did first was I clicked the button to text extractor which was window + shift + t and it worked on my scre... | Issue-Bug,Needs-Triage | low | Minor |
2,768,416,677 | godot | Sometimes depth prepass inaccuracies leak the background color. | ### Tested versions
- Reproducible in master
- Reproducible in 4.3stable
### System information
Windows 11 - Vulkan 1.3.280 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 3070 Ti
### Issue description
When using a shader that writes to DEPTH along with depth prepass, sometimes fragments are lost.
![Ima... | bug,discussion,topic:shaders | low | Minor |
2,768,432,318 | Python | Addition of AI algorithms | ### Feature description
I would like to add a few AI algorithms like DPLL, TT-ENTAILS, WALKSAT, UNIFY, FOL-BC-ASK algorithms. To your repository as I beleive it will be a good contribution. | enhancement | medium | Minor |
2,768,449,770 | rust | Rustdoc does not combine documentation in re-exports of extern functions | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
With the code
```rust
mod native {
extern "C" {
/// bar.
pub fn bar();
}
}
/// foo
pub use native::bar;
```
I expected to have the do... | T-rustdoc,C-bug,T-rustdoc-frontend | low | Critical |
2,768,449,907 | godot | Compatibility Renderer: LIGHT_VERTEX does not affect shadows | ### Tested versions
- Reproducible in: v4.3.stable.official [77dcf97d8], v4.4.dev.mono.gh [bdf625bd5]
### System information
Godot v4.3.stable - Fedora Linux 41 (Workstation Edition) - Wayland - GLES3 (Compatibility) - NVIDIA GeForce RTX 3060 Ti (nvidia; 565.77) - Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (16 Thread... | discussion,topic:rendering | low | Minor |
2,768,476,563 | godot | Infinite log spamming 'Condition "!v.is_finite()" is true.' | ### Tested versions
v4.3.stable.mono.official [77dcf97d8]
### System information
Godot v4.3.stable.mono - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 SUPER (NVIDIA; 32.0.15.6094) - AMD Ryzen 7 5700X 8-Core Processor (16 Threads)
### Issue description
I was learning how to use quatern... | bug,topic:3d | low | Critical |
2,768,508,309 | rustdesk | After clicking on some menus, the menu disappears when you move the mouse away, and you cannot click on the options in the menu | ### Bug Description
When using iPad to control Windows 11, after clicking on some menus, the menu disappears when you move the mouse away, and you cannot click on the options in the menu. This is basically a bug that will inevitably occur.
### How to Reproduce
1. Control a win11 PC on ipad through Rustdesk with a mo... | bug | low | Critical |
2,768,508,824 | godot | [3.x] Scaling in windowed mode can crash the Linux Operating System | ### Tested versions
Reproducible in the Godot 3.6.0 release, other versions untested.
### System information
OS: Linux Mint 22 Cinnamon GPU: Intel Corporation Alder Lake-UP3 GT2 [UHD Graphics] CPU: 12th Gen Intel© Core™ i5-1235U × 10
### Issue description
Viewports can cause the OS to slow down under certain circu... | bug,platform:linuxbsd,crash | low | Critical |
2,768,525,104 | rust | Nested recursive enum with ManuallyDrop causes thread 'rustc' to overflow its stack | There seemed to be an issue with the type Composition<Conditional<T>> adding drop-check rules, so I added ManuallyDrop to get the program to compile. I also added the unpin impl as there was also an error regarding its implementation.
I tried this code:
```rust
use std::mem::ManuallyDrop;
pub enum Composition<T> {
... | I-crash,A-debuginfo,T-compiler,C-bug,S-has-mcve | low | Critical |
2,768,542,491 | pytorch | Wrong meta function for constant_pad_nd | ### 🐛 Describe the bug
When I'm working on this [PR](https://github.com/pytorch/pytorch/pull/140399), I meet a test failed case `python test/inductor/test_torchinductor_opinfo.py TestInductorOpInfoCUDA.test_comprehensive_fft_hfftn_cuda_float16`, it's related to `constant_pad_nd` op.
## Summary
I found there is ... | oncall: pt2,module: decompositions,module: inductor | low | Critical |
2,768,548,566 | transformers | Memory Access out of bounds in mra/cuda_kernel.cu::index_max_cuda_kernel() | ### System Info
* OS: Linux ubuntu 22.04 LTS
* Device: A100-80GB
* docker: nvidia/pytorch:24.04-py3
* transformers: latest, 4.47.0
### Who can help?
_No response_
### Information
- [ ] The official example scripts
- [ ] My own modified scripts
### Tasks
- [ ] An officially supported task in the `examples` fol... | bug | low | Minor |
2,768,587,150 | react-native | Pressable onPress fires when scrolling FlatList | ### Description
When you have a list of `<Pressable>` inside a `<FlatList>`, and the list is short enough to fully fit on the screen (so that no scrolling is actually needed), then if you do scroll the list a whole bunch of `onPress` events will fire on the Pressable list items.
The expected behavior is that `onPre... | Issue: Author Provided Repro,Component: FlatList,Needs: Author Feedback | low | Minor |
2,768,611,677 | godot | [3.x] Mono HTML5 exports can't use System.Net.Http due to missing dependency WebAssembly.Net.Http | ### Tested versions
- Reproducible in: v3.6.stable.mono.official [de2f0f1]
### System information
Windows 11 64-bit, Chrome 131.0.6778.205
### Issue description
Many C# libraries have `System.Net.Http` as a dependency, most notably Firebase. On Web exports, C# uses a different implementation, provided via package ... | bug,platform:web,topic:dotnet | low | Critical |
2,768,632,275 | transformers | Reload Transformers imports | ### Feature request
It would be nice to have a transformers.clear_import_cache() or any other way to reset the dynamic imports of transformers.
### Motivation
Some people are having bugs after hacking on transformers [1](https://github.com/unslothai/unsloth/issues/1410), [2](https://github.com/unslothai/unslot... | Good Second Issue,Feature request | low | Critical |
2,768,644,848 | godot | [3.x] ViewportContainer + Viewport is distorted. | ### Tested versions
Reproducable in Godot 3.6, not tested in any other version.
### System information
OS: Linux Mint 22 Cinnamon GPU: Intel Corporation Alder Lake-UP3 GT2 [UHD Graphics]
### Issue description
Viewports render a distorted image. The distortion is grid-like and most obvious with ViewportTexture filt... | bug,topic:rendering | low | Minor |
2,768,667,915 | godot | Having free() in a script in the scene tree will throw an error in exported game | ### Tested versions
Reproducible in 4.3 stable and 4.2.2 stable
### System information
Windows 11, macOS Ventura
### Issue description
If a script has free() anywhere in it (test.gd in this case) and is loaded into the scene tree via a node, the log will show the following error.
USER SCRIPT ERROR: Parse Error: F... | bug,topic:gdscript | low | Critical |
2,768,680,836 | pytorch | BackendCompilerFailed error is raised when applying torch.compile on torch.fill | ### 🐛 Describe the bug
When compiling torch.fill in cuda environment, the compiled function will raise `BackendCompilerFailed` error when input is an `uint` tensor. It seems that this issue is caused by invalid argument type when using triton's API `tl.full`.
Note that directly calling torch.fill with uint tensor do... | triaged,oncall: pt2,module: inductor | low | Critical |
2,768,711,421 | flutter | Linux OnScreen keyboard don't always show up | ### Steps to reproduce
In the Linux environment, the full screen is applied, and only the input box is required in the application. When I typed the first few times, the on-screen keyboard popped up normally, but after a flash, the on-screen keyboard never popped up again
### Expected results
Each time input box inp... | a: text input,engine,a: accessibility,platform-linux,has reproducible steps,team-linux,found in release: 3.27,found in release: 3.28 | medium | Major |
2,768,730,882 | transformers | When gradient checkpointing is enabled, flash_attn_kwargs cannot be passed into the decoder_layer | ### System Info
transformers 4.47.1
### Who can help?
@ArthurZucker
### Information
- [ ] The official example scripts
- [ ] My own modified scripts
### Tasks
- [ ] An officially supported task in the `examples` folder (such as GLUE/SQuAD, ...)
- [ ] My own task or dataset (give details below)
... | bug | low | Minor |
2,768,780,083 | storybook | [Bug]: Overriding tsconfig aliases does not work | ### Describe the bug
I'm trying to mock modules using overriding [`tsconfig` aliases](https://nextjs.org/docs/app/getting-started/installation#set-up-absolute-imports-and-module-path-aliases) in [.storybook/main.ts](https://storybook.js.org/docs/get-started/frameworks/nextjs?renderer=react#with-module-aliases) and it ... | bug,typescript,nextjs | low | Critical |
2,768,795,700 | material-ui | [Collapse] Horizontal Collapse is twitching | ### Steps to reproduce
Steps:
1. Open this link to live example: https://codesandbox.io/p/sandbox/transition-group-with-horizontal-collapse-2frjrp
2. Click on the "Add" button several times
### Current behavior
In some instances a strange twitching happens. This event stretches the page, hence why there is a scrol... | bug 🐛,component: Collapse | low | Major |
2,768,796,767 | flutter | Google IAP: Re-subscribing after subscription cancellation on Google Play results in error "BillingResponse.developerError, details: Account identifiers don't match the previous subscription." | ### Steps to reproduce
User purchases a subscription product using Google IAP via the app.
User then cancels the subscription directly on Google Play.
The subscription remains active until the end of the current billing cycle but is marked as canceled for future renewals.
The user opens the app and tries to r... | waiting for customer response,in triage | low | Critical |
2,768,803,219 | ollama | Speed ten times slower than llamafile | ### What is the issue?
Llamafile is much faster on cpu than ollama, what takes ollama 33 minutes takes llamafile 3 minutes with the same model.
llamafile crashes unfortunately after reusing it and spins its wheels staying at 100% CPU for hours.
I'd rather use a stable ollama, but you must work on speed on CPU
... | bug | low | Critical |
2,768,807,550 | deno | Add support for arrays in OTEL attributes | Right now we support strings, bools, numbers, and bigints. We should also support homegeneous arrays of each of those types. | bug,otel | low | Minor |
2,768,809,291 | rust | List of trait implementations should be version-sorted | ### Code
```Rust
// tests/ui/suggestions/issue-71394-no-from-impl.rs
```
### Current output
```Shell
error[E0277]: the trait bound `&[i8]: From<&[u8]>` is not satisfied
--> $DIR/issue-71394-no-from-impl.rs:8:25
|
LL | let _: &[i8] = data.into();
| ^^^^ the trait `From<&[u8]>` is n... | A-diagnostics,T-compiler,D-papercut | low | Critical |
2,768,821,538 | flutter | Need a Sliver Variant of `DragTarget` | ### Use case
A sliver variant of `DragTarget` would make it easier to implement advanced drag-and-drop workflows in scrollable, sliver-based layouts. This would simplify development for UIs that involve dynamic, interactive lists or grids within `CustomScrollView`.
eg:
```dart
CustomScrollView(
slivers: [
... | c: new feature,framework,f: scrolling,c: proposal,P3,team-framework,triaged-framework | low | Major |
2,768,822,952 | deno | Emphasize user code in stack traces | Creating a new issue after discussion in [#24002](https://github.com/denoland/deno/issues/24002#issuecomment-2561927997).
I’d like to propose a feature to improve readability when working with stack traces. Currently, assertion errors generate a verbose stack trace that includes both user code and internal library o... | suggestion,testing | low | Critical |
2,768,847,027 | next.js | Page crashes and "Error: Connection closed." in log | ### Link to the code that reproduces this issue
https://github.com/Abhii5496/store-thing
### To Reproduce
visit : https://store-thing.netlify.app/products
just select any product , im using Link tag
https://store-thing.netlify.app/products/1
when i hard refresh at same url it works
### Current vs. Expected... | Navigation,Runtime | low | Critical |
2,768,852,591 | rust | `impl ... for Box<CoreType>` in alloc should not require `#[cfg(not(test))]` | `library/alloc/src/ffi/c_str.rs` has:
```rust
#[cfg(not(test))]
#[stable(feature = "box_from_c_str", since = "1.17.0")]
impl From<&CStr> for Box<CStr> {
```
As far as I can tell, `#[cfg(not(test))]` is a workaround for something like https://github.com/rust-lang/rust/issues/87534, as evidenced by error messages like:... | T-compiler,T-bootstrap,A-docs,C-bug,E-needs-investigation | low | Critical |
2,768,874,547 | neovim | `vim.o.term` is missing | ### Problem
`vim.o.term` used to be available in 0.9.x but now it's gone in 0.10.x. The Vimscript equivalent option is still present (`:echo &term`).
More info in this discussion: https://github.com/neovim/neovim/discussions/28982
### Steps to reproduce
- nvim --clean
- :lua print(vim.o.term)
- :lua print(vim.opt.t... | bug,compatibility,complexity:low,options | low | Major |
2,768,880,038 | go | proposal: go/parser: deprecate parser.ParseDir (which returns deprecated type ast.Package) | ### Go version
1.23.4
### Output of `go env` in your module/workspace:
```shell
GO111MODULE=''
GOARCH='amd64'
GOBIN=''
GOCACHE='/home/soeren/.cache/go-build'
GOENV='/home/soeren/.config/go/env'
GOEXE=''
GOEXPERIMENT='nocoverageredesign'
GOFLAGS=''
GOHOSTARCH='amd64'
GOHOSTOS='linux'
GOINSECURE=''
G... | Proposal | low | Critical |
2,768,887,057 | react-native | Dev app crashes when switching color scheme while Text element with DynamicColorIOS is used | ### Description
The React Native app in development mode will crash when switching the color scheme (through system or the app) while there's a `Text` element using `DynamicColorIOS`. (see `App.tsx` in repro)
The error message shown in Xcode is:
```
Assertion failure: self.size() > 3 || std::none_of( self.beg... | Platform: iOS,Issue: Author Provided Repro,Component: Switch,Newer Patch Available,Type: New Architecture | low | Critical |
2,768,888,452 | godot | godot crashes after I close the debug window with the game | ### Tested versions
- version: 4.3-stable, 15 August 2024
### System information
windows 11 pro, Vulkan (Forward+), HexaCore AMD Ryzen 5 5600, 4442 MHz (44.5 x 100), ASRock B450M Pro4 R2.0, GTX 1650 4GB
### Issue description
I bought a new computer board and processor - b450m pro 4 2.0, r5 5600, and once I starte... | bug,topic:rendering,crash | low | Critical |
2,768,903,609 | yt-dlp | iQIYI: Unable to download webpage: HTTP Error 413: Request Entity Too Large | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting that yt-dlp is broken on a **supported** site
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update instruc... | incomplete,account-needed,site-bug,triage | low | Critical |
2,768,910,810 | go | runtime: SEGV in mapaccess2 (go1.23.2 darwin/amd64) | ```
#!stacks
"runtime.sigpanic" && "runtime.mapaccess2:+22"
```
Issue created by [stacks](https://pkg.go.dev/golang.org/x/tools/gopls/internal/telemetry/cmd/stacks).
The line numbers are again suspicious, possibly an instance of #70885.
This stack `zjaBOQ` was [reported by telemetry](https://storage.googleapi... | NeedsInvestigation,gopls,Tools,compiler/runtime,gopls/telemetry-wins,BugReport | low | Critical |
2,768,914,377 | angular | Routing documentation does not appear to describe how to change route programatically | ### Describe the problem that you experienced
Unless I'm missing something there does not appear to be anything in the documentation on how to control the loaded route programatically.
[Common routing tasks](https://angular.dev/guide/routing/common-router-tasks) - nothing here.
[Routing in signle-page applications](h... | needs: clarification,area: docs | low | Critical |
2,768,929,686 | godot | Atlas Merge Tool crashes when selecting entries to merge 2 | ### Tested versions
Godot v4.3.stable (77dcf97d8) - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce GTX 980 Ti (NVIDIA; 32.0.15.6094) - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 Threads)
### System information
Godot v4.3.stable (77dcf97d8) - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce G... | bug,topic:editor,confirmed,crash,topic:2d | low | Critical |
2,768,939,613 | PowerToys | Add an option to re-arrange image sizes in Image Resizer | ### Description of the new feature / enhancement
I'd like an option to re-arrange image sizes in Image Resizer, please. This makes it easier to re-arrange image sizes in any order for example:
From
Small - 854x480
Medium - 1024x768
Large - 1280x1024
To
Large - 1280x1024
Small - 854x480
Medium - 1024x768
### Scenari... | Needs-Triage | low | Minor |
2,768,939,679 | PowerToys | CalculatorApp.exe on Excluded apss for Fancy Zones, maximizes to zone when first opened. | ### Microsoft PowerToys version
0.87.1
### Installation method
PowerToys auto-update
### Running as admin
Yes
### Area(s) with issue?
FancyZones
### Steps to reproduce
CalculatorApp.exe on Excluded apss for Fancy Zones, maximize to zone when it is first opened. It should be opened with its last width and heigh... | Issue-Bug,Needs-Triage | low | Minor |
2,768,940,358 | neovim | Allow `String`s to not be nul-terminated | ### Problem
Even though the [`String`](https://github.com/neovim/neovim/blob/master/src/nvim/api/private/defs.h#L80-L83) struct contains a `size` field, the string data is still required to be nul-terminated.
I imagine this is to use it in functions operating on C strings, but it also creates some issues:
- performa... | enhancement,performance,core | low | Major |
2,768,942,408 | rust | The implementation of `InPlaceIterable` for `Flatten`&`FlatMap` is unsound | ```rust
const S: String = String::new();
fn main() {
let v = vec![[S, "Hello World!".into()], [S, S]];
let mut i = v.into_iter().flatten();
let _ = i.next();
let result: Vec<String> = i.clone().collect();
println!("{result:?}");
}
```
([playground](https://play.rust-lang.org/?version=nightly&mode=de... | I-unsound,C-bug,A-iterators,T-libs | low | Critical |
Subsets and Splits
GitHub Issues Containing Next.js References
Filters training data to find examples mentioning "next.js", providing basic keyword search capability but offering limited analytical value beyond simple retrieval.