id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
416,359,159 | pytorch | Caffe2 C++ script for classification/object_detection with CMakeLists.txt | ## ❓ Questions and Help
I was looking for caffe2 c++ script that supports latest version. But I couldn't find any good resource. Can anyone provide caffe2 c++ example script for classification.
Thanks. | caffe2 | low | Minor |
416,362,430 | flutter | Android project build error with v2 embedding when using Java 1.7 libraries | I use the flutter as a module in my android project, but there is a issue when I update my flutter sdk,it is:
Invoke-customs are only supported starting with Android O (--min-api 26)
Message{kind=ERROR, text=Invoke-customs are only supported starting with Android O (--min-api 26), sources=[Unknown source file], tool ... | platform-android,engine,a: existing-apps,P2,team-android,triaged-android | low | Critical |
416,379,542 | rust | Unclear unsoundness warning when reborrowing data using late-bound lifetimes across multiple trait definitions | This is a cross post from the [users forum](https://users.rust-lang.org/t/unclear-borrow-checker-warning-about-unsound-late-bound-lifetimes/25688) where I was redirected to here:
While working on a project I hit a brick wall when designing a more complicated way to reborrow an object so that a different interface is... | A-diagnostics,A-destructors,A-borrow-checker,T-compiler,D-confusing | low | Critical |
416,383,977 | pytorch | [Caffe2] android app crashed while linked with libcaffe2_detectron_ops.so | ## 🐛 Bug
I built caffe2 libraries form source codes by scirpt/build_android.sh. My android project with c++ native libraries can successfully run when linked with libcaffe2.a, libprotobuf.a, and any other generated libraries except libcaffe2_detectron_ops.so.
When the project linked with libcaffe2_detectron_ops.so... | caffe2 | low | Critical |
416,392,726 | godot | Previous built-in scripts are not restored on project opening | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
b84b015
**Issue description:**
If you have "Restore Scripts On Load" enabled, it will not restore built-in scripts when reopening a project. | bug,topic:editor,confirmed | low | Minor |
416,409,458 | flutter | Card should apply surface color for background from material guideline | I am building a flutter app with google material. But I am unable to apply surface color to cards and sheets. Material should apply surface color to cards, bottom sheets and menu as per material.io guidelines. | framework,f: material design,c: proposal,P3,team-design,triaged-design | low | Minor |
416,427,896 | godot | List all resources (pre)loaded in script | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
3.1 beta 10
**Issue description:**
So, I once randomly thought that it would be nice if we somehow could get a list of resources "used" by script. Ri... | enhancement,topic:core,topic:gdscript | low | Minor |
416,430,888 | godot | ImmediateGeometry with tool script is not clickable in 3D Editor | **Godot version:**
3.0.6 and master as of [4bd9135eee7c805ee6aa5a0bbab94f3024bd8d06](https://github.com/godotengine/godot/commit/4bd9135eee7c805ee6aa5a0bbab94f3024bd8d06)
**OS/device including version:**
Mac & Windows
**Issue description:**
When you have a tool script on an ImmediateGeometry that generates geo... | bug,topic:editor,confirmed | low | Minor |
416,450,013 | rust | `std::Pin` documentation missing example | I think the [`std::Pin`] documentation is missing an example. Specifically, the [Intrusive linked list] example. The heading contains references to the example and the the heading [Drop guarantee] contains the following line:
> If your type uses pinning (such as the two examples above),
This leads me to believe t... | C-enhancement,T-libs-api,A-docs | low | Minor |
416,453,274 | flutter | Improve the Stack docs, sayign how to make the Stack take the whole screen | I just spend an hour trying to figure out why my `Image` wasn't taking the whole screen, after all it was inside a `Container`. It turns out the `Container` was inside a `Stack` and as the `Stack` docs say, the `Stack` sizes itself according to the sizes of it's non-positioned children.
So the question now was "ok, ... | framework,d: api docs,P2,team-framework,triaged-framework | low | Minor |
416,455,241 | create-react-app | Stop putting react-app-env.d.ts in src | (This pertains to CRA w/ the `--typescript flag`.)
Putting a loose d.ts file at the top level of src adds clutter and breaks the convention of putting all d.ts files together in a folder, such as "types".
Suggestions to remedy this (in order of preference):
1. Honor the new location of react-app-env.d.ts if we... | issue: proposal,issue: typescript | high | Critical |
416,470,886 | go | gccgo: Go compiled with gcc 8.3 does not start on powerpc-linux-musl | ### What version of Go are you using (`go version`)?
<pre>
$ go version
fatal error: runtime: cannot reserve arena virtual address space
runtime: panic before malloc heap initialized`
</pre>
### Does this issue reproduce with the latest release?
Yes, this is 8.3.0:
<pre>
gcc (Adelie 8.3.0) 8.3.0
</pre>
... | NeedsInvestigation | low | Critical |
416,491,390 | neovim | Windows: get/set multibyte environment variable names | <!-- Before reporting: search existing issues and check the FAQ. -->
- `nvim --version`: NVIM v0.4.0-246-g1694f445e
- Vim (version: ) behaves differently?
- In Windows vim, if I complement the variable name, I can display that value with `echo`.
- It is the same as neovim in Linux vim.
- In Windows and Lin... | platform:windows,vimscript,environment,encoding,system | low | Major |
416,516,962 | pytorch | Not depend on third_party submodules, but self-built libraries? |
Hi:
is it possible that pytorch rely on my self-built or system libraries, instead of third_party submodules?
```
➜ pytorch git:(master) git submodule update --init --recursive
Submodule 'third_party/ComputeLibrary' (https://github.com/ARM-software/ComputeLibrary.git) registered for path 'third_party/Compute... | module: build,triaged | low | Minor |
416,532,828 | godot | Canvas Layer Environment not Showing in Spatial Editor Viewport | **Godot version:**
3.1.0 beta9
**Issue description:**
A canvas layer is not drawn as the background layer in the SpatialEditor, even when using WorldEnvironment with BGMode=canvas, and "Use Environment" is true for the current viewport.
The same canvas layer is shown in the running game just fine.
**Use case:*... | bug,topic:editor | low | Minor |
416,545,435 | youtube-dl | Kaltura download error | ## Please follow the guide below
- You will be asked some questions and requested to provide some information, please read them **carefully** and answer honestly
- Put an `x` into all the boxes [ ] relevant to your *issue* (like this: `[x]`)
- Use the *Preview* tab to see what your issue will actually look like
... | geo-restricted | low | Critical |
416,548,165 | go | cmd/compile: mid-stack inline dispatch functions that call a function on each path | ```go
package p
func dispatch(x int) int {
if x < 10 {
return small(x)
}
return big(x)
}
//go:noinline
func small(x int) int { return 0 }
//go:noinline
func big(x int) int { return 1 }
```
dispatch should be inlined: It is very simple, and on either path through the function we call exactly on... | Performance,NeedsInvestigation,compiler/runtime | medium | Critical |
416,566,697 | godot | [Bullet] KinematicBody slides on collision box, but doesn't on a plane | Godot 3.1 beta10
After being confused about what #17893 became, I decided to recreate an issue about the initial point:
If you move a `KinematicBody` with `move_and_slide()`, and make it move towards a box, it will slide on it.
However, if you move towards a plane, it will get stuck in it and doesn't slide. This i... | bug,confirmed,topic:physics | low | Minor |
416,574,581 | flutter | CustomPainter's paint is called even when shouldRepaint returns false. | ```
class Foo extends CustomPainter {
Path path = Path();
Foo(this.path);
@override
void paint(Canvas canvas, Size size) {
canvas.drawPath(path, paint);
}
@override
bool shouldRepaint(Foo oldDelegate) => oldDelegate.path != path; //ISSUE HERE
}
```
The boolean should be true if the... | framework,has reproducible steps,P2,found in release: 3.3,found in release: 3.6,team-framework,triaged-framework | low | Major |
416,587,633 | opencv | Implicit Type Casting (Matrix to vector of Matrices) | ##### System information (version)
- OpenCV => 4.0.1
- Operating System / Platform => Ubuntu 16.04 x86_64
- Compiler => g++ 5.4.0
##### Detailed description
Opencv should not exhibit the following behavior, it should at-least throw a warning.
```c++
void BadImplicitCasting() {
cv::Mat m;
std::vector<cv::... | category: core,future | low | Minor |
416,610,636 | godot | Audio playback on AnimationPlayer is not stopping when reaching end of track [FIX INCLUDED] | **Godot version:**
Godot 3.1 Beta 10
**OS/device including version:**
Windows 7
**Issue description:**
Audio is not stopping on AnimationPlayer when reached end or starting repeatedly by 0.
**Steps to reproduce:**
create a Audio on Animation Player
let the Audio playing reach over the end of the total len... | bug,topic:core | low | Critical |
416,613,069 | deno | Discussion: export and load custom snapshot | Background: [v8 snapshots](https://v8.dev/blog/custom-startup-snapshots). Deno currently already uses snapshots for the TS compiler and main API for faster startup. We might be able to extend the behavior so that the users could create and load their own snapshots.
Something like
```
deno --snapshot ss.bin mod.ts
... | cli,suggestion | low | Major |
416,639,270 | go | net/http: more informative error for proxy connect errors | <!-- Please answer these questions before submitting your issue. Thanks! -->
### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.12 linux/amd64
</pre>
### Does this issue reproduce with the latest release?
Yes
### What operating system and processor architecture are ... | NeedsInvestigation | low | Critical |
416,684,453 | go | os/user: add AIX getgroups support | getgroups isn't yet available on AIX, as getgrouplist syscall doesn't exist on AIX.
Therefore, https://go-review.googlesource.com/c/go/+/164039 disables tests.
This is a tracking-bug. | NeedsFix,OS-AIX | low | Critical |
416,709,108 | go | misc/cgo: fix gcc -shared and -static with aix/ppc64 | The cmd/dist tests using either -shared or -static doesn't work as it is. They need to be adapt to AIX gcc or ld specificities.
Therefore, https://go-review.googlesource.com/c/go/+/164018 disables tests related to them.
This is a tracking-bug.
| NeedsFix | low | Critical |
416,716,662 | rust | Erroneous borrowck error with early returns | [Playground](
https://play.rust-lang.org/?version=nightly&mode=debug&edition=2018&gist=7a7bb232cf964567d095a10b5c2aae2f)
```rust
use syn::spanned::Spanned;
use syn::{Data, DeriveInput, Error, Field, Fields};
// Uncommenting the two lines below trigger a borrowck error.
pub fn struct_fields_mut(
input: ... | C-enhancement,A-borrow-checker,T-compiler,A-NLL,fixed-by-polonius | low | Critical |
416,722,903 | flutter | How can i get event when user click on collapse button on iOS keyboard? | <!-- Thank you for using Flutter!
Please check out our documentation first:
* https://flutter.io/
* https://docs.flutter.io/
If you can't find the answer there, please consider asking a question on
the Stack Overflow Web site:
* https://stackoverflow.com/questions/tagged/flutt... | a: text input,c: new feature,platform-ios,framework,P2,team-ios,triaged-ios | low | Critical |
416,777,515 | TypeScript | Return statement in iterator is not type checked | **TypeScript Version:** 5.3.2.
**Search Terms:** yield, return, iterator.
**Code:**
```ts
interface Result {
foo: number;
}
function* gen(): IterableIterator<Result> {
yield { foo: 1 };
return { garbage: true }; // not checked
}
(function go(iterator) {
const { value, done } = ite... | Needs Investigation | low | Critical |
416,789,581 | opencv | Could not able to read 4K mp4 file with OpenCV 3.4.5 with cuda toolkit 8.0 on Windows 10. It reads only few starting frames and then crashes. | <!--
If you have a question rather than reporting a bug please go to http://answers.opencv.org where you get much faster responses.
If you need further assistance please read [How To Contribute](https://github.com/opencv/opencv/wiki/How_to_contribute).
Please:
* Read the documentation to test with the latest de... | priority: low,category: gpu/cuda (contrib),incomplete | low | Critical |
416,799,266 | pytorch | TracedModule 'to' attribute doesn't work for tensors created on forward. | ## 🐛 Bug
<!-- A clear and concise description of what the bug is. -->
TracedModule 'to' attribute doesn't work for tensors created on forward.
## To Reproduce
Steps to reproduce the behavior:
``` python
import torch
class Example(torch.nn.Module):
def __init__(self):
super().__init__()
... | oncall: jit,triaged | low | Critical |
416,845,804 | pytorch | C++ API: Crash in cudnnDestroy() when deconstructing | ## 🐛 Bug
The application crashes during deconstruction when using Cuda.
## To Reproduce
Steps to reproduce the behavior:
```c++
#include <torch/torch.h>
int main(int, const char**) {
const bool use_cuda = true;
torch::nn::Conv2d cnv(torch::nn::Conv2dOptions(3, 3, 1));
torch::Tensor x =... | module: cudnn,module: cpp,module: abi,triaged | medium | Critical |
416,878,120 | godot | Setting SoftBody pinned points programmatically | **Godot version:**
3.1-beta10
**OS/device including version:**
ArchLinux rolling
**Issue description:**
There seems to be no way to build SoftBody from script. `pinned_points` is exposed, but not documented. `attachments` is undefined, although visible in editor. I'm running this in custom post-import script.
... | enhancement,topic:core,documentation,topic:physics | low | Major |
416,930,834 | godot | Light2D subtractive mode not working [GLES3] | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
<!-- Specify commit hash if non-official. -->
b63c506
**OS/device including version:**
<!-- Specify GPU model and drivers if graphics-related. -->
... | bug,topic:rendering,topic:2d | low | Critical |
416,974,236 | go | net/http: data race in concurrent req.Body.{Close,Read} with 100-continue expected | Please answer these questions before submitting your issue. Thanks!
#### What did you do?
https://gist.github.com/benburkert/76548cfac5aa6761fab2f88783b673aa
#### What did you expect to see?
No output.
#### What did you see instead?
```
==================
WARNING: DATA RACE
Read at 0x00c00000e3f8 b... | NeedsInvestigation | low | Major |
417,013,993 | godot | SoftBody pinned point indices not corresponding to mesh vertices due to removal of duplicate mesh vertices | **Godot version:**
v3.1-beta10
**OS/device including version:**
ArchLinux rolling
**Issue description:**
SoftBody pinned_points are out of sync with ArrayMesh vertexes because duplicate vertices are removed on physics server.
This is because in [modules/bullet/soft_body_bullet.cpp:322](https://github.co... | bug,topic:physics | low | Minor |
417,016,931 | pytorch | Building pytorch on ARM failed | My build failed on HiKey 970 board. It looks like a compiler issue. How can fix it? Thank you!
60%] Building CXX object caffe2/CMakeFiles/caffe2.dir/core/net_async_task.cc.o
[ 60%] Building CXX object caffe2/CMakeFiles/caffe2.dir/core/net_async_task_future.cc.o
[ 60%] Building CXX object caffe2/CMakeFiles/caffe2.... | module: build,triaged | low | Critical |
417,039,826 | rust | overflow evaluating Slot<Event> : Send | From a crater run:
```
[INFO] [stderr] Compiling ilp v0.2.1 (/opt/crater/workdir)
[INFO] [stderr] error[E0275]: overflow evaluating the requirement `h2::proto::streams::buffer::Slot<h2::proto::streams::recv::Event>: std::marker::Send`
[INFO] [stderr] --> src/main.rs:109:5
[INFO] [stderr] |
[INFO] [std... | A-type-system,T-compiler,T-types | low | Critical |
417,054,993 | storybook | CLI --ci and --quiet options are confusing and not documented/available for static build | The CLI options `--ci` and `--quiet` are a little bit confusing for their intended purpose.
Prefered solution:
- For `--quiet` i dont expect any output at all, unless there is an error.
- And for `--ci` i expect everything to be ready to be used in a CI env (no browser launch and no progress/terminal spam)
- Mayb... | feature request,cli | low | Critical |
417,060,240 | go | cmd/compile: teach prove about min | ```go
package p
func f(x, y []int) {
n := len(x)
if len(y) < n {
n = len(y)
}
for i := 0; i < n; i++ {
_ = x[i]
_ = y[i]
}
}
```
Ideally there would be no bounds checks in the loop. Right now there are.
This grew out of a conversation in CL 164966.
cc @rasky @aclements @zdjones
| Performance,NeedsFix,compiler/runtime | low | Minor |
417,060,647 | flutter | TextFormField doesn't render its border as said in the docs. | I think there's a problem in the way `TextFormField` deals with its border.
As far as I understand from the docs, the `border` parameter will take an `InputDecoration` shape and will substitute the color and weight from the others parameters like `enabledBorder` and `focusedBorder`.
So if this is true, the follow... | a: text input,framework,f: material design,a: quality,P2,team-text-input,triaged-text-input | low | Major |
417,065,298 | storybook | Story-level options and stateful behavior | When the user configures UI options on a per-story level, we need two separate behaviors for different kinds of options.
- Theme options: e.g. Storybook name/logo should set that option globally, and it should be unset (set back to the default) when you navigate away from that story to a story where it's unset.
- Sta... | bug,ui,core | low | Major |
417,065,781 | go | cmd/compile: provide flags to request just inlining or just escape analysis info | `-m` and `-m -m` respectively ask the compiler to print and explain its inlining and escape analysis decisions. This is very useful. But almost always I am interested in inlining or in escape analysis, but not both, so I end up grepping through the output.
We should keep the existing flags, since they are used in do... | NeedsInvestigation,compiler/runtime | low | Minor |
417,077,601 | godot | Move joint does not work | **Godot version:**
Godot 3.1 Beta 10
**OS/device including version:**
GTX970, Windows 10 64bit, Nvidia driver 419.17
**Issue description:**
The "Move joint" button in the editor does not work. I am trying to do the ragdoll tutorial from here
https://docs.godotengine.org/en/latest/tutorials/physics/ragdol... | bug,confirmed,topic:physics,topic:3d | low | Major |
417,127,562 | flutter | [webview_flutter] callback function for monitoring webview.estimatedProgress value | I want to add a progress bar for webview, please consider to provide such kind of interface, thank you. | c: new feature,p: webview,package,team-ecosystem,P3,triaged-ecosystem | low | Major |
417,165,115 | node | buffer.indexOf is incorrect in utf16le encoding for odd byteOffset | Version: v11.10.1
Platform: Windows 10 (64-bits)
Subsystem: buffer
File Encoding: UTF8
Please consider the following 2 lines of code:
let buf = Buffer.from('\u6881\u6882\u6881', 'utf16le');
console.log(buf.indexOf('\u6881', 1, 'utf16le'));
In this example, the expected correct output should be 4.
However, t... | confirmed-bug,buffer | medium | Critical |
417,180,001 | TypeScript | Inconsistent behavior of "export as" symbols. | **TypeScript Version:** 3.4.0-dev.20190305
**Search Terms:** export alias
**Code**
This is file of `some-lib`:
```ts
export { LongNameOfInnerClass as PublicNameClass } from './long-name-of-inner-class';
```
This is other file, that import above lib:
```ts
import { PublicNameClass } from 'some-lib';
... | Bug,Help Wanted | low | Critical |
417,202,651 | TypeScript | Boolean["toString"] inconsistency | **TypeScript Version:** 3.4.0-dev.20190305
**Code**
```ts
const key: keyof Boolean = "toString"; // error - "toString" is not assignable to "valueOf"
const x: {toString(): string} = new Boolean(); // no error
const y: Boolean["toString"] = true.toString; // no error
class Bool extends Boolean {
... | Suggestion,In Discussion | low | Critical |
417,262,104 | flutter | google_sign_in animation when user already logged in is confusing | Signing in with the google plugin causing ugly animation:

```
Doctor summary (to see all details, run flutter doctor -v):
[✓] Flutter (Channel beta, v1.2.1, on Mac OS X 10.14.2 18C54, locale en-IE)
[... | a: quality,customer: crowd,p: google_sign_in,package,team-ecosystem,P2,triaged-ecosystem | low | Major |
417,274,914 | angular | Using href is not routing angular routes in AngularJS and Angular 7 Hybrid App | <!--🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅
Oh hi there! 😄
To expedite issue processing please search open and closed issues before submitting a new one.
Existing issues often contain information about workarounds, resolution, or progress updates.
🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅... | type: bug/fix,freq2: medium,area: router,area: zones,area: upgrade,state: confirmed,browser: firefox,router: navigation pipe,P3 | low | Critical |
417,364,177 | react | The browser crashes when use React.lazy return Promise.resolve(undefined) | **Do you want to request a *feature* or report a *bug*?**
bug
**What is the current behavior?**
The browser crashes
```js
const Loading = () => <div>loading...</div>;
const Component = lazy(() => Promise.resolve(undefined));
function App() {
return (
<div className="App">
<Suspense fallback... | Type: Needs Investigation,Resolution: Backlog | low | Critical |
417,403,580 | flutter | Emoji size is off on iOS | Emojis do not render with the correct height or baseline on iOS

Related: https://bugs.chromium.org/p/skia/issues/detail?id=9976&q=emoji&can=2 | platform-ios,engine,a: fidelity,a: typography,customer: crowd,has reproducible steps,P2,team-ios,triaged-ios,found in release: 3.19,found in release: 3.22 | low | Critical |
417,432,605 | pytorch | Improve save() method in torch.jit.ScriptModule | ## 🚀 Feature
save() method in torch.jit.ScriptModule should support save_to_buffer as well.
## Motivation
Right now, to save a torch.jit.ScriptModule to buffer, I have to call function torch.jit.save().
It would be more convenient and consistent if torch.jit.ScriptModule.save() can perform the same job.
## Pi... | oncall: jit,low priority,triaged,jit-backlog | low | Major |
417,436,806 | go | cmd/compile: investigate wasm sync inlining | https://go-review.googlesource.com/c/go/+/148958/ made sync.Mutex.Unlock inlinable.
It worked for Wasm, but then CL 164461 and CL 153797 landed and the resulting merge no longer passed the inlining tests.
As a quick fix, https://go-review.googlesource.com/c/go/+/165339 ignored wasm in the inlining tests.
Inves... | Performance,NeedsInvestigation,arch-wasm,compiler/runtime | low | Minor |
417,442,801 | flutter | Flutter support for Apple Watch | _Latest status: https://github.com/flutter/flutter/issues/28901#issuecomment-1385926218_
----
is it possible to create a watchOS application with flutter ? | c: new feature,platform-ios,engine,customer: crowd,P3,team-ios,triaged-ios | high | Critical |
417,467,504 | kubernetes | Event spam in some storage Operation Generator functions | Seems like in some Operation Generator functions (I saw this in `GenerateAttachVolumeFunc` if an error is encountered in the "set up" part outside of the actual `AttachVolumeFunc` there is no rate limiting and the `GenerateAttachVolumeFunc` will be retried over and over hundreds of times a second. This causes significa... | kind/bug,sig/storage,lifecycle/frozen,triage/needs-information | medium | Critical |
417,508,592 | godot | Android Remote debug sync script not work(cant access any signal) | **Godot version:**
Godot 3.0.6 on steam
**OS/device including version:**
<!-- Specify GPU model and drivers if graphics-related. -->
Remote debug on wifi.
Remote debug & Sync scene change & Sync script change checked
The app can be deploy success on my android, and it update the visual when I change the scene... | topic:core | low | Critical |
417,530,134 | go | runtime/pprof: add ReadMaps preloading API | ### What version of Go are you using (`go version`)?
1.12
### Does this issue reproduce with the latest release?
Yes
### What operating system and processor architecture are you using (`go env`)?
Linux Debian 4.19.16-1 x86_64 GNU/Linux
### What did you do?
Certain processes run with tight seccomp filters t... | help wanted,Proposal,Proposal-Accepted,NeedsFix,compiler/runtime | low | Minor |
417,546,767 | flutter | Better Ordered Name Parameters in a Constructor Documentation | In any Flutter Widget documentation, the constructor definition seems rather unreadable because there is no set ordering of the named parameters. Granted, named parameters can appear in any order, but for better readability in the documentation, please either ALPHABETIZE the parameters or order them by TYPE.
.... | Documentation,help wanted,NeedsInvestigation | low | Critical |
417,562,247 | go | proposal: spec: checked integer types | As a simpler alternative to #30209, I propose that we add a new set of integer types that panic on overflow.
First a quick summary of some other languages, to the best of my knowledge:
- C and C++: integer overflow is undefined.
- Java and D: integer overflow wraps. This is also what Go does today.
- Rust, Clo... | LanguageChange,Proposal,LanguageChangeReview | high | Critical |
417,564,154 | go | proposal: os: add PathSeparatorString and PathListSeparatorString | Issue #3939 proposes eliminating the conversion from integer types to string types. Examining code shows that one common case where the conversion is used correctly is `string(os.PathSeparator)`. If we eliminate the conversion from the language, we will need a replacement for code of that sort, ideally one that does ... | Proposal,Proposal-Hold | low | Minor |
417,565,867 | go | proposal: unicode/utf8: add String | Issue #3939 proposes removing the conversion from integer types to string types. In order to do that, it will be convenient if we have an exact replacement in the standard library.
I propose adding a new function to the unicode/utf8 package:
```Go
func String(r rune) string
```
This function will return a s... | Proposal,Proposal-Hold | low | Major |
417,604,912 | pytorch | Training hangs when using DistributedDataParallel in two pod on two nodes | <!-- A clear and concise description of what the bug is. -->
Training hangs when using DistributedDataParallel in two pod on nodes.
The problem **occasionally** happens and can not be reproduced each time.
The pods were started by k8s using flannel network. The physical nodes are connected by 10Ge ethernet.
Tra... | oncall: distributed,triaged | low | Critical |
417,628,068 | flutter | didChangeDependencies docs don't specify where to call super | `didChangeDependencies` annotation says we must call `super.didChangeDependencies()` if we override this method in a `State` class, but the docs don't specify if we should do it at the beginning or at the end, like `initState` and many others do specify. | framework,d: api docs,P2,team-framework,triaged-framework | low | Minor |
417,647,269 | TypeScript | Support multi-threaded compilation for --build | ## Search Terms
Project references, multi-thread, compilation, performance
## Suggestion
We have migrated our main project to use project references. It simplifies the development workflow, but brings basically 0 noticeable performance improvement (for both local development and CI). There's even an illusion t... | Suggestion,Awaiting More Feedback,Scenario: Monorepos & Cross-Project References,Domain: tsc -b | high | Major |
417,672,932 | godot | Godot w/Mono fails before reaching MSBuild call | **Godot version:** 3.1 Beta 11 (custom build from commit 2940475c716eab517ca52957acc8714f195d32cb)
**OS/device including version:** Gentoo Linux, Kernel 4.19.23, KDE 5, GTX 1080 w/NVidia proprietary drivers 415.27, Mono 5.18.0.240
**Issue description:**
On both my Linux and my Windows systems, I have (starting f... | bug,confirmed,topic:dotnet | low | Critical |
417,700,770 | material-ui | [RFC] createElement changes | This is a premature tracking issue for changes in https://github.com/reactjs/rfcs/pull/107 that would affect this repository. Don't actually allocate time to this issue. Just something you might want to keep in the back of you head.
# defaultProps and function components
> Deprecate defaultProps on function compone... | discussion,RFC | low | Major |
417,738,302 | pytorch | Can we to build Caffe2 custom ops independently from a Caffe2 build ? | I'm trying to create a custom op for Caffe2, but separately a Caffe2 build and Caffe2 source code.
Looking at this example (https://github.com/caffe2/caffe2_bhtsne), I could managed to build a custom op shared lib. But I had to hack a bit to have Caffe2 accepting to load my custom op shared lib without the following... | caffe2 | low | Critical |
417,741,731 | rust | Compiler bad error message: E0277 error in Diesel | I tried this code:
```
pub fn establish_connection(database_url: &str) -> Pool<PgConnection> {
let manager = ConnectionManager::<PgConnection>::new(database_url);
Pool::builder()
.build(manager)
.expect(&format!("Error connecting to {}", database_url))
}
```
An... | C-enhancement,A-diagnostics,T-compiler | low | Critical |
417,745,712 | flutter | [google_maps_flutter] GoogleMap blinks in BottomNavigationBar on Android | <!-- Thank you for using Flutter!
If you are looking for support, please check out our documentation
or consider asking a question on Stack Overflow:
* https://flutter.io/
* https://docs.flutter.io/
* https://stackoverflow.com/questions/tagged/flutter?sort=frequent
If you have... | platform-android,framework,f: material design,p: maps,package,has reproducible steps,P2,found in release: 1.20,found in release: 2.0,found in release: 2.2,team-android,triaged-android | low | Critical |
417,780,682 | vue | Missing information regarding v1.x EOL/LTS plans | ### Version
1.0.28
### Reproduction link
[https://jsfiddle.net/3ay9r8hz/](https://jsfiddle.net/3ay9r8hz/)
### Steps to reproduce
Open README.md and search for End Of Life / LTS support
### What is expected?
Find information about expected response from VueJs regarding 1.x EOL/LTS
### What is... | intend to implement,improvement,1.x | medium | Minor |
417,842,432 | godot | Expose FileSystemDock to EditorInterface and restructure the FileSystemDock "*_moved" and "*_removed" signals | **Godot version:**
Godot v3.1 Beta 11
**Issue description:**
1. Right now there is no way to access the `FileSystemDock` from the scripting API and as plugins/addons may need to access signals like `folder_moved` or `file_removed`.... it would be a good idea to expose it my Idea would be to use EditorInterface to ... | enhancement,topic:editor | low | Minor |
417,850,611 | pytorch | collate_fn returns subclass of torch.Tensor, but DataLoader transforms back to torch.Tensor | ## 🐛 Bug / Unexpected Behaviour
I have a custom subclass of `torch.Tensor`: `PackedSequences`, which is meant to pack together sequences of variable length. I supply my `DataLoader` with a custom `collate_fn` which returns `PackedSequences` objects just fine. When I sample a batch, I find my `PackedSequences` objec... | module: dataloader,triaged,module: __torch_function__ | low | Critical |
417,855,178 | TypeScript | Restrict template literal interpolation expressions to strings | ## Search Terms
"template literal"
There are many hits, some which seem related, but everything I could find was a much bigger ask or wider in scope
## Suggestion
Add a compiler option to enforce using only strings in ES6 string template literals
## Use Cases
When using string literals, any variables... | Suggestion,Needs Proposal | high | Critical |
417,861,730 | flutter | IconButton Ink effect is drawn underneath SliverAppBar (inside a NestedScrollView) | A `Stack` with two children - a `NestedScrollView` and an `IconButton` causes the `Ink` effect of the `IconButton` to be drawn under the `SliverAppBar` contained within the `NestedScrollView`.
### Steps to reproduce
1. Run the code below:
```dart
import 'package:flutter/material.dart';
void main() => runApp(My... | framework,f: material design,a: quality,has reproducible steps,P2,found in release: 3.0,found in release: 3.1,team-design,triaged-design | low | Critical |
417,892,744 | go | all: document the default doc assumptions around concurrency, zero values, interfaces and return values | In general, across all go libraries, some documentation rules are implicit. As @bradfitz [worded it](https://github.com/golang/go/issues/28461#issuecomment-433957200):
> The assumption when unstated is that things are not safe for concurrent use, that zero values are not usable, that implementations implement interfac... | Suggested,Documentation,help wanted,NeedsInvestigation | low | Major |
417,900,004 | go | x/build: ensure that TryBot builders are using a released toolchain for GOROOT_BOOTSTRAP | The OpenBSD builder is using an unreleased development build of the `go` toolchain:
```
buildlet$ ./go1.4/bin/go version
go version devel +f14067f3c1 Tue Oct 30 17:45:19 2018 +0000 openbsd/amd64
```
That builder also runs as a TryBot. That means:
1. Failures of the builder stand in the way of active Go developm... | Builders,NeedsInvestigation | low | Critical |
417,908,594 | react | react-debug-tools doesn't support legacy context (Component.contextTypes) | Original report: https://github.com/facebook/react-devtools/issues/1304
Repro case: https://64yojj2wyk.codesandbox.io/ | Type: Bug,React Core Team | low | Critical |
417,915,520 | go | html/template: improve context representation for user-facing error messages | <!-- Please answer these questions before submitting your issue. Thanks! -->
### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.12 linux/amd64
</pre>
### Does this issue reproduce with the latest release?
Yes
### What operating system and processor architecture are yo... | NeedsInvestigation | low | Critical |
417,940,275 | godot | When select InputEvent as base type the class constant is empty | **Godot version:**
v3.1.dev.calinou.1800664
**OS/device including version:**
windows 10 x64
**Issue description:**
In visual script
In Class constant node, when select InputEvent as base type the class constant is empty.
 and shadows of custom shapes using a custom painter but the drawShadow method only supports an elevation property. I would like to customize the shadow rather than using that present. Is there some other way of doing this that I don't kno... | c: new feature,framework,engine,P3,team-engine,triaged-engine | low | Major |
418,108,169 | vue-element-admin | vue-element-admin 跨屏兼容问题 | 在手机和ipad上弹窗有一点小问题
<img width="844" alt="vue-admin-1" src="https://user-images.githubusercontent.com/45477743/53929649-6cd4cb80-40c9-11e9-8a07-9e93294c172f.png">
<img width="510" alt="vue-admin-2" src="https://user-images.githubusercontent.com/45477743/53929666-7bbb7e00-40c9-11e9-820f-765ee2be9d14.png">
| enhancement :star: | low | Minor |
418,168,743 | rust | Multiple applicable items in scope suggests wrong code for references to trait objects | Suggestions from E0034 prepend `&` to expressions as a string regardless of whether the result type-checks.
Example:
```rust
trait Foo { fn baz(&self) -> u8; }
trait Bar { fn baz(&self) -> u64; }
trait Quux: Foo + Bar {}
struct Spam;
impl Foo for Spam { fn baz(&self) -> u8 { 10 } }
impl Bar for Spam { fn ... | T-compiler,A-suggestion-diagnostics,D-incorrect,A-trait-objects | low | Critical |
418,268,792 | opencv | WINDOW_NORMAL does not work | ##### System information (version)
- OpenCV => python-opencv/bionic-updates,bionic-security,now **3.2**.0+dfsg-4ubuntu0.1 amd64 [installed]
- Operating System / Platform => Ubuntu 18.04
##### Detailed description
WINDOW_NORMAL does not work when image is higher than display resolution.
I have two images: t... | feature,category: highgui-gui | low | Major |
418,288,838 | opencv | opencv-4.0.1 ,CUDA10.1, failed to build cudaimageproc | <!--
If you have a question rather than reporting a bug please go to http://answers.opencv.org where you get much faster responses.
If you need further assistance please read [How To Contribute](https://github.com/opencv/opencv/wiki/How_to_contribute).
Please:
* Read the documentation to test with the latest de... | duplicate | low | Critical |
418,312,997 | pytorch | distributed data parallel, gloo backend works, but nccl deadlock | I have run into the same problem as #14870 . Because I cannot reopen the issue, I opened a new issue. But the GPUs are all empty, except that 11MB memory is used (no process running).
The code is easy to reproduce:
```python
import torch
import sys
dist = '--local_rank' in ''.join(sys.argv)
if dist:
... | oncall: distributed,triaged,module: nccl,module: deadlock | low | Major |
418,373,565 | material-ui | Select popover is displayed in wrong position while using React.lazy | <!--- Provide a general summary of the issue in the Title above -->
<!--
Thank you very much for contributing to Material-UI by creating an issue! ❤️
To avoid duplicate issues we ask you to check off the following list.
-->
<!-- Checked checkbox should look like this: [x] -->
- [x] This is not a v0.x ... | bug 🐛,component: Popover | low | Critical |
418,488,015 | TypeScript | "Delete all unused declarations" on TS imports removes code in files | <!-- Please search existing issues to avoid creating duplicates. -->
<!-- Also please test using the latest insiders build to make sure your issue has not already been fixed: https://code.visualstudio.com/insiders/ -->
<!-- Use Help > Report Issue to prefill these. -->
- VSCode Version: 1.31.1
- OS Version: Windo... | Bug,Help Wanted | low | Major |
418,507,904 | pytorch | RuntimeError: cuDNN error: CUDNN_STATUS_EXECUTION_FAILED when batch size is too large | ## 🐛 Bug
Got the RuntimeError: cuDNN error: CUDNN_STATUS_EXECUTION_FAILED when execute a CNN model. It only appears when I have multiple GPU and the batch size is too large ( for my task it is ok for 128 but not 256).
And the GPU memory still has some space
```
[dunan@nvl-003 ~]$ nvidia-smi
Thu Mar 7 1... | module: cudnn,triaged | low | Critical |
418,572,929 | godot | Possible unused variables/functions in engine code (cppcheck report) | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
<!-- Specify commit hash if non-official. -->
master branch commit 52b7f260cfc0369847495eecb4ac53e47e2bf9f1
**Issue description:**
<!-- What happene... | bug,topic:core,topic:codestyle | low | Major |
418,582,919 | flutter | Produce detailed documentation on authoring an embedder | Currently the main source of documentation on authoring an embedder is build-focused. It would be useful to have a checked in markdown document that gives a brief rundown of the key aspects involved in authoring an embedder.
Existing docs:
* [The Custom Embedders wiki page](https://github.com/flutter/flutter/wiki/C... | engine,d: api docs,e: embedder,P3,team-engine,triaged-engine | low | Minor |
418,606,949 | flutter | Expo like tool for flutter | Hi folks, thank you for amazing flutter.
React native ecosystem has snack.expo.io and a companion Expo android/ios client where users can test the app on their actual device.
A similar thing for flutter would be awesome.
Considering the modular architecture of flutter, I hope it's doable and it would be an am... | c: new feature,tool,a: first hour,customer: crowd,c: proposal,P3,team-tool,triaged-tool | high | Critical |
418,629,269 | three.js | Feature suggestion: Support Maya's PBR material in FBXLoader | PBR materials are exported to FBX from Maya using a proprietary extension ( `Maya|xxxx`).
A couple of these were added in #15844 which was a good start but doesn't take into account the fact that the `Maya|` prefix in FBX denotes that it's a PBR material, which should be used to create a `MeshStandardMaterial`.
... | Enhancement,Loaders | low | Major |
418,644,998 | go | internal/x/text/unicode/bidi: remove generated 'example_test.go' which is build-ignored | `example_test.go` in `internal/x/text/unicode/bidi` will never build due to the [`+build ignore`](https://go-review.googlesource.com/c/go/+/160445/1/src/internal/x/text/unicode/bidi/example_test.go#3) build constraint. Can this file be removed? See also https://github.com/golang/go/pull/30021. | NeedsInvestigation | low | Minor |
418,671,707 | TypeScript | TypeError: Cannot read property 'kind' of undefined | <!-- 🚨 STOP 🚨 𝗦𝗧𝗢𝗣 🚨 𝑺𝑻𝑶𝑷 🚨
Half of all issues filed here are duplicates, answered in the FAQ, or not appropriate for the bug tracker. Even if you think you've found a *bug*, please read the FAQ first, especially the Common "Bugs" That Aren't Bugs section!
Please help us by doing the following steps b... | Bug,Crash | low | Critical |
418,672,032 | flutter | [iOS] Touch events missing sound | ```
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
platform: TargetPlatform.iOS
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
... | platform-ios,framework,a: fidelity,has reproducible steps,P2,found in release: 3.3,found in release: 3.6,team-ios,triaged-ios | low | Major |
418,687,118 | pytorch | [Caffe2] install error | I try `python setup.py install`, but encountered, what are the possible problems?
```
/home/nonews/miniconda2/include/ATen/NativeFunctions.h(534): error: cannot convert to incomplete class "at::Scalar" [0/1991]
/home/nonews/miniconda2/include/ATen/NativeFunctions.h(534): error: cannot con... | caffe2 | low | Critical |
418,690,025 | pytorch | Non-coherent result for C++ with multithreading and GPU | ## 🐛 Bug
When a script module is loaded in C++ and used in a multithread environment, the result of GPU forwarding is non-deterministic, even if one assigns each thread a seperate module instance.
This behavior does not appear when running in single thread environment, or with Module::forward() call locked, or wit... | oncall: jit,module: cpp,triaged | low | Critical |
418,691,985 | three.js | Camera added to scene does not display, rotate, do anything ... | ##### Description of the problem
I am making [react-three-fiber](https://github.com/drcmda/react-three-fiber), a react renderer for threejs and i am running into a problem that i don't understand. ideally i would like to describe the entirety of threes object3d graph as well as non-object3d's declaratively, so that ... | Enhancement | low | Critical |
Subsets and Splits
GitHub Issues Containing Next.js References
Filters training data to find examples mentioning "next.js", providing basic keyword search capability but offering limited analytical value beyond simple retrieval.