id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k β | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
429,103,680 | three.js | Volumetric SpotLights | Hey all,
I came across a cool and efficient implementation of [volumetrics for spotlights](http://john-chapman-graphics.blogspot.com/2013/01/good-enough-volumetrics-for-spotlights.html) -- and was able to achieve a pretty neat effect by using this approach paired with a noise texture and using multiple cones with de... | Addons | low | Major |
429,106,245 | electron | Support Custom Media Stream Tracks | <!-- As an open source project with a dedicated but small maintainer team, it can sometimes take a long time for issues to be addressed so please be patient and we will get back to you as soon as we can.
-->
### Preflight Checklist
<!-- Please ensure you've completed the following steps by replacing [ ] with [x]-... | enhancement :sparkles: | low | Major |
429,168,725 | react | [Concurrent] Safely disposing uncommitted objects | ## How to safely keep a reference to uncommitted objects and dispose of them on unmount?
For a MobX world, we are trying to [prepare for the Concurrent mode](https://github.com/mobxjs/mobx-react-lite/issues/53). In short, there is a [Reaction object being created](https://github.com/mobxjs/mobx-react-lite/blob/231b... | Type: Discussion | high | Critical |
429,169,135 | vscode | [folding] Distinctly highlight corresponding `#endregion` for `#region X` comments | That would apply to all supported languages. But I considered it for Python only, and so may be missing something.
In python, standing on a `#region` marker highlights all `#region` tokens in the file, as is normal for other tokens in plain source and in comments.
**Request**: Apply a different highlighting rule ... | feature-request,editor-folding | low | Minor |
429,178,980 | pytorch | More efficient STFT on CUDA | ## π Feature
This is a rather difficult project, but I wanted to put down the idea anyway, maybe someone is bold enough to take it up.
`cuFFT` allows callbacks that would allow for some interesting speedups for the STFT. The callback for loading a window could handle:
* optional conversion from int to float
* ... | module: performance,feature,module: cuda,triaged | low | Major |
429,238,591 | go | x/text/number, x/text/message: number formatting order of magnitude error | <!-- Please answer these questions before submitting your issue. Thanks! -->
### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.12.1 linux/amd64
</pre>
### Does this issue reproduce with the latest release?
yes
### What operating system and processor architecture ar... | NeedsInvestigation | low | Critical |
429,298,205 | pytorch | Allow tracing of models which output `None` | ## π Feature
Allow tracing of models which output tuples with some attributes equal to `None`
## Motivation
In big complex models, the forward pass should be able to output different information, depending on whether the model is being trained or runs in inference (test) mode. In test mode (the one which usually ... | oncall: jit,feature,triaged | low | Major |
429,355,458 | create-react-app | Revisit dependency pinning | Pinning all of our dependencies causes issues with the preflight check whenever a new version of a nested dependency is released. `babel-jest` is one example of this. When a new version is released and used by another dependency the preflight check fails until we update our version to match.
We should consider unpin... | issue: proposal,issue: needs investigation | medium | Major |
429,388,238 | go | x/build/cmd/gopherbot: ensure that frozen issues still receive mentions | I believe this didn't use to be the case, but if a locked (FrozenDueToAge) issue is referenced by a commit or by another issue, it does not show up in the UI. That's fairly annoying, because it's nice to see what follow-up discussion or changes happened when investigating an old issue.
I don't really know what the s... | Builders,NeedsInvestigation | low | Minor |
429,405,762 | go | net/http: `readLoopPeekFailLocked: <nil>` from client when server sends response immediately | <!-- Please answer these questions before submitting your issue. Thanks! -->
### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.12.1 linux/amd64
</pre>
### Does this issue reproduce with the latest release?
Yep. 1.14.1
### What operating system and processor archite... | help wanted,NeedsInvestigation | medium | Critical |
429,415,928 | TypeScript | Multidimensional readonly arrays | # Search Terms
readonly array multi multidimensional
## Suggestion
The readonly modifier should work with multidimensional arrays.
## Use Cases
I assumed `readonly number[][]` to be multidimensional array which is readonly, but it translates to `ReadonlyArray<number[]>`, this feels like a footgun.
It ... | Suggestion,In Discussion | low | Major |
429,421,779 | TypeScript | Feature Request: access inherited protected member in subclasses branched from a base class where the protected member is defined in the base class | <!-- π¨ STOP π¨ π¦π§π’π£ π¨ πΊπ»πΆπ· π¨
Half of all issues filed here are duplicates, answered in the FAQ, or not appropriate for the bug tracker. Please read the FAQ first, especially the "Common Feature Requests" section.
-->
## Search Terms
- typescript protected class branch
- typescript access protect... | Suggestion,Awaiting More Feedback | low | Critical |
429,431,436 | rust | Undefined symbols for architecture x86_64 | First of all I apologise for the long steps needed to reproduce this issue.
### Error
```
= note: Undefined symbols for architecture x86_64:
"_$LT$openm44..orientation..FLAT$u20$as$u20$core..ops..deref..Deref$GT$::deref::__stability::LAZY::ha1a1ee59629f5d0d (.llvm.14922800789097485937)", referenced... | A-linkage,T-compiler,C-bug,E-needs-mcve | low | Critical |
429,443,712 | go | x/build/cmd/coordinator: bound the number of times coordinator can reschedule a failed build due to buildlet disappearing | The plan9-386 builders are dying halfway through (buildlet crashing?) and restarting the build forever.
We should bound the number of retries in the coordinator so plan9's flakiness doesn't waste our resources forever.
/cc @0intro @dmitshur
| OS-Plan9,Builders,NeedsFix | low | Critical |
429,467,263 | go | cmd/compile: intrinsify math/bits.RotateLeft{32,64} on all architectures | https://github.com/golang/go/issues/21536#issuecomment-480003894 reminded me about this. Currently the intrinsic is only implemented on amd64, arm64, ppc64 and s390x. We should enable it everywhere. It will need tests in `tests/codegen`. Could be a good beginner compiler issue to tackle.
CLs so far:
* amd64: https:... | Performance,help wanted,NeedsFix,compiler/runtime | low | Major |
429,474,794 | rust | Improved error message when forgetting to specify default type parameter | It's kind of hard to put this scenario into words, so let me just show you a short example of what I mean:
```
struct Foo<T=u32>(T);
impl<T> Foo<T> {
fn get(self) -> T { self.0 }
}
fn bar<T>(foo: Foo) {
let value: T = foo.get();
}
```
gives the following error:
```
error[E0308]: mismatched typ... | C-enhancement,A-diagnostics,T-compiler | low | Critical |
429,517,970 | pytorch | [FR] torch.dist along a dimension | triaged,function request,module: reductions | low | Minor | |
429,528,637 | pytorch | Provide option to use alias method in Categorical.sample() | Ref to https://github.com/pytorch/pytorch/issues/4115. The alias method provides a very efficient way to sample from a categorical distribution in cases where the underlying distribution is static with many categories, and we want to sample from it many times. Once the alias table is built, sampling takes constant time... | module: distributions,triaged | low | Minor |
429,548,024 | TypeScript | Convert to destructed refactoring not enabled in JavaScript? | <!-- π¨ STOP π¨ π¦π§π’π£ π¨ πΊπ»πΆπ· π¨
Half of all issues filed here are duplicates, answered in the FAQ, or not appropriate for the bug tracker. Even if you think you've found a *bug*, please read the FAQ first, especially the Common "Bugs" That Aren't Bugs section!
Please help us by doing the following steps b... | Suggestion,In Discussion,Domain: Refactorings,Domain: JavaScript | low | Critical |
429,549,111 | vscode | Default formatter selection should write to project specific settings rather than global. | The new Default formatter selection feature, while handy, is unusable for it's stated usecase.
From the [updates page](https://code.visualstudio.com/updates/v1_33) "Many of our users work on different projects and often different projects use different document formatters." Right now, the quick pick will write to th... | help wanted,feature-request,formatting | low | Minor |
429,586,569 | flutter | Space between text and underline | Internal: b/165577829
I'm using Text.rich with underlined option to make underlined text. It works, but it's possible to add space between the word and underline line? Or make the line more bolder ? | c: new feature,a: typography,customer: crowd,P2,team-engine,triaged-engine | low | Critical |
429,595,192 | go | cmd/go: go test ./... gives duplicate reports when no source files availabe | <!-- Please answer these questions before submitting your issue. Thanks! -->
### What version of Go are you using (`go version`)?
<pre>
% go version
go version devel +964fe4b80f Thu Apr 4 00:26:24 2019 +0000 darwin/amd64
</pre>
### Does this issue reproduce with the latest release?
yes
### What did ... | NeedsInvestigation,GoCommand | low | Critical |
429,596,144 | pytorch | [c10d] CUDA tests for C++ reducer | This requires a split between multi process tests and single process tests for the c10d tests. We cannot use CUDA in the main process, or it will interfere with the multi process tests (that use multiprocessing and the fork spawn method).
There might be an out where we mix and match by using a different start method... | oncall: distributed,triaged | low | Minor |
429,619,264 | pytorch | Completion of error handling | Would you like to [add more error handling](https://github.com/pytorch/pytorch/blob/792cb774f152bab5b968f4ec51da0fc21ff9e895/aten/src/THC/THCGeneral.cpp#L57 "Update candidate: THCudaInit()") for return values from [functions like βcallocβ](https://pubs.opengroup.org/onlinepubs/9699919799/functions/calloc.html "Memory a... | module: internals,low priority,module: error checking,triaged | low | Critical |
429,650,296 | godot | Loader `ResourceFormatLoaderDynamicFont` actually loads type `DynamicFontData` | **Godot version:**
3.1.stable.official
**OS/device including version:**
All
**Issue description:**
Loader `ResourceFormatLoaderDynamicFont` actually loads type `DynamicFontData`.
This seems like either a naming, documentation or API issue (thus related to #24255):
* One "fix" option is to rename `Reso... | enhancement,discussion,topic:core | low | Critical |
429,668,256 | pytorch | Caffe2 on google colab: | Dear caffe2 / pytorch afficionados,
I would much appreciate any help on the problem listed below!
I have to add that the script I am providing that can reproduce the error was the result of me trying to get densepose (using caffe2) to work for quite some time in a trial and error style -- because I am very much a... | caffe2 | low | Critical |
429,673,692 | flutter | Allow multiline text in AppBar | It seems that AppBar does not allow a flexible AppBarHeight depending on its title's content.
In the material guidelines, an AppBar with multiline text is shown as a possible AppBar variant, yet it doesn't seem like Flutter supports this use case. A [question on StackOverflow](https://stackoverflow.com/questions/507... | c: new feature,framework,f: material design,c: proposal,P3,team-design,triaged-design | medium | Major |
429,687,863 | tensorflow | Unexpected UnicodeDecodeError: invalid continuation byte when reading lines from a file | **System information**
- Have I written custom code (as opposed to using a stock example script provided in TensorFlow): yes
- OS Platform and Distribution (e.g., Linux Ubuntu 16.04): Ubuntu 16.04.5 LTS
- Mobile device (e.g. iPhone 8, Pixel 2, Samsung Galaxy) if the issue happens on mobile device: n/a
- TensorFlow ... | stat:awaiting tensorflower,type:bug,comp:ops,TF 2.11 | low | Critical |
429,785,488 | vscode | Mac shortcut not working (in vscode) [cmd+h or cmd+m] | <!-- Please search existing issues to avoid creating duplicates. -->
<!-- Also please test using the latest insiders build to make sure your issue has not already been fixed: https://code.visualstudio.com/insiders/ -->
<!-- Use Help > Report Issue to prefill these. -->
- VSCode Version: 1.60.1 ( Recent )
- OS Version:... | bug,help wanted,webview | high | Critical |
429,814,983 | go | testing: exclude statically unreachable code in test coverage | <!-- Please answer these questions before submitting your issue. Thanks! -->
### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.12.1 darwin/amd64
</pre>
### Does this issue reproduce with the latest release?
yes
### What operating system and processor architecture are... | NeedsDecision,FeatureRequest | high | Critical |
429,818,770 | go | x/text/unicode/norm: tests run over 10 minutes and time out on js/wasm | What's so hard about x/text/unicode/norm that makes it kill js/wasm?
https://build.golang.org/log/275a5abfdca723fd4574927bd1e076ee93e04ee8
```
...
ok golang.org/x/text/search 7.146s
? golang.org/x/text/secure [no test files]
ok golang.org/x/text/secure/bidirule 11.127s
ok golang.org/x/text/secure/pr... | Testing,Builders,NeedsInvestigation,arch-wasm | medium | Major |
429,829,878 | rust | std::PathBuff::join("/some/path") overrides the original path in the resulting PathBuf | When join's argument start's with "/" then join overrides any path present in &self making this code valid:
```
let foo = PathBuf::new("/hello");
assert_eq!(foo.join("/world"), PathBuf::new("/world));
```
This is not documented and generates a lot of confusion. | C-enhancement,T-libs-api,A-io | low | Major |
429,842,239 | flutter | Android Device will restart if you try to create a huge platform view | We should handle Surface out of resource exceptions more gracefully. | platform-android,framework,a: platform-views,dependency: android,perf: memory,P3,c: fatal crash,team-android,triaged-android | low | Minor |
429,843,166 | go | x/tools/imports: permission denied causes non-deterministic updating of imports | ### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.11.4 linux/amd64
</pre>
### Does this issue reproduce with the latest release?
Yes
### What operating system and processor architecture are you using (`go env`)?
<details><summary><code>go env</code> Output</summary... | NeedsInvestigation,Tools | low | Critical |
429,847,687 | vscode | [css] highlighting not working for some transition properties | As per title - CSS syntax highlighting is not working for some [animatable properties](https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_animated_properties) when using CSS `transition:`, such as `background`, `background-color`, `border-bottom` and probably many more.
<!-- Please search existing issues to avoid ... | bug,css-less-scss,grammar | low | Major |
429,857,100 | TypeScript | Feature Request: expose getPromisedTypeOfPromise | ## Search Terms
* getPromisedTypeOfPromise
* detect Promise
## Suggestion
expose [`getPromisedTypeOfPromise`](https://github.com/Microsoft/TypeScript/blob/ca98a50574f67d179ee28857b564a086a8f29197/src/compiler/types.ts#L3089) in the `TypeChecker` API.
## Use Cases
Writing lint rules with typechecking inv... | API,Needs Investigation | low | Minor |
429,882,470 | rust | Lifetime mismatch on BTreeMap's lookup key | The following code:
struct MyMap(BTreeMap<Cow<'static,str>, Vec<u8>>);
impl MyMap {
fn get(&self, c: &Cow<str>) -> Option<&Vec<u8>> {
self.0.get(c)
}
}
Fails to compile with the following error message:
error[E0623]: lifetime mismatch
this parameter and t... | C-enhancement,A-diagnostics,T-compiler | low | Critical |
429,904,561 | go | cmd/compile: ssa debug does not regenerate/update ssa.html | <!-- Please answer these questions before submitting your issue. Thanks! -->
### What version of Go are you using (`go version`)?
<pre>
$ go version
go version devel +db0c524211 Fri Apr 5 15:42:17 2019 +0000 linux/amd64
</pre>
### Does this issue reproduce with the latest release?
yes
### What operati... | NeedsInvestigation | low | Critical |
429,920,262 | node | readable.push always returning false after reaching highWaterMark for the first time | <!--
Thank you for reporting a possible bug in Node.js.
Please fill in as much of the template below as you can.
Version: output of `node -v`
Platform: output of `uname -a` (UNIX), or version and 32 or 64-bit (Windows)
Subsystem: if known, please specify the affected core module name
If possible, please pro... | stream | medium | Critical |
429,973,852 | pytorch | Tracing and Scripting nn.Conv2d shows different op in the graph | > I have a simple model with nn.Conv2d. When i trace, graphs shows below aten op
>%input : Double(1, 20, 24, 24) = aten::_convolution(%input.1, %1, %2, %5, %8, %11, %12, %15, >%16, %17, %18, %19), scope: testModule/Conv2d[conv1]
>When using script front end, it shows :
> %274 : Tensor = aten::conv2d(%ret, %1, %2,... | oncall: jit | low | Minor |
429,979,874 | go | net: Listen always uses nextPort() instead of the desired port on JS | <!-- Please answer these questions before submitting your issue. Thanks! -->
### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.12.1 darwin/amd64
</pre>
Since this bug has to do with compiling to WebAssembly and running in Node.js, here is my Node.js version too:
<pre>... | NeedsFix,arch-wasm,OS-JS | low | Critical |
429,989,448 | flutter | Texts of different sizes are misaligned at the leading edge of Text widgets due to font spacing | <!-- Thank you for using Flutter!
If you are looking for support, please check out our documentation
or consider asking a question on Stack Overflow:
* https://flutter.dev/
* https://docs.flutter.io/
* https://stackoverflow.com/questions/tagged/flutter?sort=frequent
If you hav... | framework,a: typography,has reproducible steps,P2,found in release: 3.7,found in release: 3.8,team-framework,triaged-framework | low | Critical |
430,020,298 | flutter | MaterialPageRoute does not provide parallax animation in CupertinoTabView | ## Steps to Reproduce
```
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
... | c: new feature,framework,f: material design,f: cupertino,f: routes,P2,team-design,triaged-design | low | Minor |
430,023,893 | flutter | Enable dart:ui APIs for text measurement in secondary isolates | if use TextPainter.layout in isolate will get a compiler error `native function not found`
I need layout many words and it takes a long time (100ms+), it will block UI thread
What should I do? | c: new feature,framework,engine,a: typography,P2,team-engine,triaged-engine | low | Critical |
430,042,396 | pytorch | Performance issue of unique on CPU | Related: https://github.com/pytorch/pytorch/issues/15804 https://github.com/pytorch/pytorch/issues/18405 https://github.com/pytorch/pytorch/pull/16145 https://github.com/pytorch/pytorch/pull/18648
The performance on GPU has been fully resolved.
Newest benchmark on CPU on a tensor of shape `torch.Size([15320, 2])`... | module: performance,module: cpu,triaged,module: sorting and selection | low | Major |
430,048,433 | flutter | Optimize RenderTransform where any scale axis == 0 | I noticed this while working on #30522
If you introduce a `Transform.scale` that scales its children to exactly 0 on any axis (as can happen when animating the scale), we still do all the layout and painting work for those children.
Painting probably isn't a ton of work, but layout could very well be. We docume... | framework,a: animation,c: proposal,P3,team-framework,triaged-framework | low | Minor |
430,052,062 | youtube-dl | [vlive] ONLY_APP message when downloading vlive+ paid video | ## Please follow the guide below
- You will be asked some questions and requested to provide some information, please read them **carefully** and answer honestly
- Put an `x` into all the boxes [ ] relevant to your *issue* (like this: `[x]`)
- Use the *Preview* tab to see what your issue will actually look like
... | account-needed | low | Critical |
430,067,924 | godot | Y-Billboard Sprite3D does not cast shadows | **Godot version:**
3.06.stable.official.8314054. I had also tried it on 3.1 with the same results.
**OS/device including version:**
Windows 10 Home
NVIDIA GeForce GTX 1080 with Driver Version 25.21.14.1967
**Issue description:**
3D sprites cast shadows when Depth Draw Mode is set to "Opaque Pre-Pass", but whe... | bug,topic:rendering,confirmed,topic:3d | low | Major |
430,068,163 | go | testing: support explicitly running non-hermetic (or non-deterministic) examples | We can have examples which show up in the godoc but aren't runnable, and runnable examples which are run as part of `go test`.
What about examples which are too slow or unreliable for `go test`, for example those needing access to the internet? I can make them non-runnable, but what if a user wants to give one a try... | NeedsInvestigation | low | Major |
430,069,431 | flutter | Flutter is incompatible with Android Monkey Tests | I've tested the same command with a standard Android app and it works as it should.
## Steps to Reproduce
1. Run the following
```sh
adb shell monkey -p your.package.name --pct-touch 100 -throttle 500 -v 300
```
## Logs
<details><summary>Output</summary>
<p>
:Monkey: seed=1554731839200 count=300
:Allo... | a: tests,c: new feature,platform-android,engine,P2,team-android,triaged-android | low | Critical |
430,085,940 | go | x/net/html: Tokenizer could track Line/Column of token | <!-- Please answer these questions before submitting your issue. Thanks! -->
### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.12.1 linux/amd64
</pre>
### Does this issue reproduce with the latest release?
Yes.
### What operating system and processor architecture a... | NeedsInvestigation,FeatureRequest | low | Critical |
430,089,125 | react | useReducer's dispatch should return a promise which resolves once its action has been delivered | (This is a spinoff from [this thread](https://github.com/facebook/react/issues/15240).)
It's sometimes useful to be able to dispatch an action from within an async function, wait for the action to transform the state, and then use the resulting state to determine possible further async work to do. For this purpose i... | Type: Feature Request,Component: Hooks | high | Critical |
430,096,815 | pytorch | ninja: build stopped: subcommand failed. | ## π Bug
[446/3104] Building CXX object third_party/fbgemm/CMakeFiles/fbgemm_avx2.dir/src/FbgemmI8DepthwiseAvx2.cc.o
ninja: build stopped: subcommand failed.
Traceback (most recent call last):
File "setup.py", line 719, in <module>
build_deps()
File "setup.py", line 285, in build_deps
build_dir='b... | module: build,triaged | low | Critical |
430,097,962 | scrcpy | screen rotation | I have a bug on my LG device where the screen on my pc is rotated 90 degrees but still functions as if the touches were not. it is similar to this issue, https://github.com/Genymobile/scrcpy/issues/186
but the reference there doesn't help me.
` is easy to read and write, but a simple manual implementation as follows is considerably faster:
```
any := false
for _, b := range data {
if b == ' ' || b == '\t' {
any = true
break
}
}... | Performance,help wanted,NeedsInvestigation | low | Major |
430,139,253 | scrcpy | resize window to 1:1 when rotated | I want to use OBS to capture my phone's screen, and in order to ensure the resolution quality, I press Ctrl+G to make it resize window to 1:1 (pixel-perfect), but the problem is that everytime I rotate my phone, I need to press Ctrl+G again to resize the window. Could you help me to make the window fixed to 1:1 once I ... | feature request | low | Minor |
430,141,960 | godot | Improve error reporting when rcedit fails to change icon / set PE data | **Godot version:**
GoDot 3.1 Stable/ rcedit 1.1.1/wine 3.0.2
**OS/device including version:**
Ubuntu 19.04
**Issue description:**
No matter what I try, every time I export for windows .exe file does not have icon. There is no error in log. I tried everything. Using rcedit in terminal gives me error not sho... | enhancement,platform:windows,topic:editor,topic:porting,good first issue,usability | low | Critical |
430,149,743 | godot | Scale operation doesn't respect that "Use pixel snap" is turned on | **Godot version:**
3.1 stable
**OS/device including version:**
Windows 7 x64
**Steps to reproduce:**
1. Scene editor -> Snapping Options -> "Use Pixel Snap" is turned on,
2. Drag Sprite to Scene editor,
3. Change sprite scale using mouse
**_Result_**: when you change scale this way, sprite position change... | enhancement,discussion,topic:editor | low | Critical |
430,155,118 | pytorch | torch.from_PIL() Request ? | ## π Feature
A simple method for transforming a PIL images directly into torch tensor.
## Motivation
It's frustrating to use transforms for a simple conversion between a PIL image and torch tensors and in the same time it's very easy to get tensor from numpy through ```torch.from_numpy()```
## Pitch
Giving... | feature,triaged,module: vision | low | Minor |
430,155,570 | godot | Editor Snap/View settings doesn't saved automatically right after change | **Godot version:**
3.1 stable
**OS/device including version:**
Windows 7 x64
**Steps to reproduce:**
Example:
1. Turn on/off "Snap to grid",
2. Re-open project,
3. Check that "Snap to grid" setting wasn't saved
**_Result_**:
Those settings are saved only when you save the project.
**_Expected_**:
... | bug,topic:editor,confirmed | low | Critical |
430,161,205 | rust | Move libtest out of tree | See: https://internals.rust-lang.org/t/a-path-forward-towards-re-usable-libtest-functionality-custom-test-frameworks-and-a-stable-bench-macro
An attempt for moving libtest out of tree was made in https://github.com/rust-lang/rust/pull/57842 , however it broke clippy in weird ways that involve interactions with the r... | C-enhancement,T-libs-api,A-libtest | low | Major |
430,162,029 | node | Increase buffer pool size and streams high water marks | Our Buffer pool size is currently set to 8kb. This seems pretty low for most hardware used these days.
Similar with our default high water marks in streams (16kb for all streams besides fs readable streams that are set to 64kb).
Increasing the buffer size allows less allocations to be used in general and increasi... | buffer,fs,stream,performance | low | Major |
430,171,290 | fastapi | ApiKey Header documentation | Hi,
Do you have some documentation or example regarding configuration for ApiKey (header) and how to verify it on FastAPI ?
thanks in advance,
RΓ©my. | good first issue,docs,confirmed,reviewed | high | Critical |
430,179,272 | neovim | Floating windows inherit horizontal scroll offset | - `nvim --version`: v0.4.0-545-gc5e8924f4
- Operating system/version: Mac OS Mojave
- Terminal name/version: kitty 0.13.1
- `$TERM`: xterm-256color
Floating windows apparently inherit the horizontal scroll offset of the currently focused window, if the floating window is not being entered (`nvim_open_win({buffer... | bug,needs:decision,needs:discussion,floatwin | low | Major |
430,189,087 | godot | Shader looks different on Android (two devices; GLES2) | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
master
**OS/device including version:**
Android (zerofltexx Ressurrection OS 9.0; matissewifi Lineage OS 7.1)
**Issue description:**
While the ... | bug,platform:android,topic:rendering | low | Critical |
430,213,608 | godot | ViewportTexture: Path to node is invalid | ___
***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*
___
**Godot version:** v3.1.stable.mono.official
<!-- Specify commit hash if non-official. -->
**OS/device including version:** Windows 10.0.17763 Build 17763
<!-- Specify GPU model and drivers i... | bug,topic:core,confirmed | high | Critical |
430,216,247 | rust | attribute to reserve None value on Option<enum> | For example:
```rust
#[repr(u8)]
#[reserved(0)]
enum Foo {
Bar = 17,
Baz = 32,
}
fn main() {
assert_eq!(std::mem::size_of::<Option<Foo>>(), std::mem::size_of::<Foo>());
let foo: Option<Foo> = None;
let byte: u8 = std::mem::transmute(foo);
println!("{}", byte); // Prints 0
}
`... | A-FFI,T-lang,C-feature-request,needs-rfc,A-enum | low | Minor |
430,217,947 | godot | Socket Error 54 | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
<!-- Specify commit hash if non-official. -->
3.1.stable.mono.official
**OS/device including version:**
<!-- Specify GPU model and drivers if grap... | bug,platform:macos,topic:core | low | Critical |
430,226,483 | flutter | Splash Animation on Icon Button is always behind the Stack | ## Steps to Reproduce
```dart
bottomNavigationBar: Stack(
children: <Widget>[
BottomNavigationBar(
type: BottomNavigationBarType.fixed,
items: [
BottomNavigationBarItem(...),
BottomNavigationBarItem(...),
... | framework,f: material design,a: quality,f: gestures,has reproducible steps,P2,found in release: 3.3,workaround available,found in release: 3.7,team-design,triaged-design | low | Critical |
430,234,651 | go | proposal: net/http: parser for netrc files | There are two implementations of a netrc parser: one lives in src/cmd/go/internal/web2/web.go and the other one lives in x/tools/cmd/auth/netrcauth/netrcauth.go.
Apart from the fact that these two implementations may differ in how they parse the spec this is a useful piece of functionality written by people with a h... | Proposal | low | Major |
430,294,890 | godot | Godot crashes when renaming an Audio file | Godot 3.1 stable, Windows 10.
If you attach an Audio file to an AudioStreamPlayer in a scene and then afterwards try to rename the audio file in the the FileSystem then Godot will crash. It does not matter if the scene is open or closed. In our case the audio file was an ogg file.
We also tried testing this with... | bug,topic:editor,confirmed,topic:audio,topic:import,crash | low | Critical |
430,400,005 | godot | Option to reorder variables in debug inspector | **Godot version:**
3.2 dev
**OS/device including version:**
The variable inspector for debugging has been quite limited and difficult to handle.
Besides the problem already reported in https://github.com/godotengine/godot/issues/26993, where it is not possible to keep a variable in the same position as the in... | enhancement,topic:editor,usability | low | Critical |
430,400,857 | TypeScript | Suggestion: Type-check statement to verify type assignability | ## Search Terms
type check statement compile (compilation) time
## Suggestion
I wanted to check compatibilities for types from different (especially external) modules in compilation time.
```ts
import { SomeType } from 'some-external';
// ... something statement here to check if SomeType is not changed
... | Suggestion,Awaiting More Feedback | low | Critical |
430,406,772 | rust | Functions with uninhabited return values codegen trap instead of unreachable | With https://github.com/rust-lang/rust/pull/59639, I would expect the following two functions to generate the same LLVM IR:
```rust
#[derive(Clone, Copy)]
pub enum EmptyEnum {}
#[no_mangle]
pub fn empty(x: &EmptyEnum) -> EmptyEnum {
*x
}
#[no_mangle]
pub fn unreach(x: &EmptyEnum) -> EmptyEnum {
un... | A-codegen,T-compiler | medium | Major |
430,410,787 | go | cmd/go: version encoding in GOPROXY indexes (list files) | [goproxy](https://tip.golang.org/cmd/go/#hdr-Module_proxy_protocol) states that
> GET $GOPROXY/<module>/@v/list returns a list of all known versions of the given module, one per line.
but also, a few lines later, that
> To avoid problems when serving from case-sensitive file systems, the *module* and *version* ... | NeedsInvestigation,modules | low | Minor |
430,423,925 | three.js | ImageBitmapLoader Cache key should take account of ImageBitmapOptions | ##### Description of the problem
**Background**
`ImageBitmap` is created with `createImageBitmap()`. `createImageBitmap()` can take options `imageOrientation(flipY)`, `premultiplyAlpha`, and so on. The options have effect to bitmap.
https://developer.mozilla.org/en-US/docs/Web/API/WindowOrWorkerGlobalScope/cre... | Suggestion | low | Minor |
430,429,717 | rust | Request: rustdoc search filter for `unsafe` items | I think that it would be very useful if the pages that rustdoc generated had a way to quickly look at just all of the `unsafe` functions/methods/traits. It would be useful to see both a list of every `unsafe` item and also to have a search be able to "focus" on just `unsafe` items.
| T-rustdoc,C-feature-request,A-type-based-search | low | Minor |
430,490,322 | godot | Editor: context menu for the script symbol | **Godot version:**
3.1 stable
**OS/device including version:**
Win7
**Issue description:**
Right now, the only interaction with the script symbol is LMB click to bring up the script in the script panel.
As editor UI improvement, I request a RMB click to bring up only for this particular script specific op... | enhancement,topic:editor,usability | low | Minor |
430,519,480 | pytorch | Clean up and consolidate DDP tests | Tests for `DistributedDataParallel` are scattered in `test_distributed.py` and `test_c10d.py`. There are some duplicated contents, e.g., input modules and skip rules. We should dedup and consolidate existing tests, and extract them into a separate `test_ddp.py` file. | oncall: distributed,module: tests,triaged | low | Minor |
430,547,070 | flutter | Support multiple windows for desktop shells | See discussion in https://github.com/google/flutter-desktop-embedding/issues/98
If we end up supporting multiple root views within one engine instance, this will require embedding API changes. If we don't, we'll need to have a viable strategy to recommend for coordinating between windows that works for cases that re... | c: new feature,engine,platform-mac,platform-windows,customer: crowd,platform-linux,a: desktop,P3,customer: chalk (g3),a: multi window,team-framework,triaged-framework | high | Critical |
430,551,595 | vue | [template-renderer] Make it possible to not automatically render used async scripts | ### What problem does this feature solve?
In oder to make https://github.com/maoberlehner/vue-lazy-hydration more useful it would be great if we could prevent the template renderer from automatically injecting async scripts. The way vue-lazy-hydration works is, that it behaves differently on the server than it does on... | feature request | high | Critical |
430,553,658 | go | x/tools/go/packages: fake command-line-args package isn't created on windows when ad-hoc package file is missing | I haven't been able to reproduce this for go list, so I'm setting this as a go/packages bug for now.
It seems like on Windows, when doing a `go list -e` of an ad-hoc package where a source file doesn't exist, the fake `command-line-args` package that contains the error isn't created. See the comment on golang.org/x/... | NeedsInvestigation,Tools | low | Critical |
430,580,917 | flutter | Allow setting desktop shell window title | The closest analog to `SystemChrome.setApplicationSwitcherDescription`'s mobile behavior would be to have it change the title of the window containing the Flutter view. This would definitely be the right behavior for single-window applications, but would also be useful for, e.g., document-style applications where the F... | c: new feature,engine,platform-mac,platform-windows,platform-linux,c: proposal,a: desktop,e: glfw,P3,team-framework,triaged-framework | medium | Critical |
430,582,110 | pytorch | C++ custom module not thread safe | ## π Bug
<!-- A clear and concise description of what the bug is. -->
If I create multiple threads, each owning its own built in pytorch module such as `torch::Linear`, I don't get thread safety related errors when running the networks concurrently. However, when I implement my own module, I get segmentation fau... | needs reproduction,module: cpp,triaged | low | Critical |
430,602,928 | flutter | Support Texture widget in GLFW embedding | See google/flutter-desktop-embedding#107 for discussion | c: new feature,engine,c: proposal,a: desktop,e: glfw,P3,team-linux,triaged-linux | low | Major |
430,608,617 | rust | arm-unknown-linux-gnueabi libstd panics at startup with lto enabled | Without lto everything seems fine. | O-Arm,T-compiler,C-bug | low | Minor |
430,627,266 | flutter | Add desktop shell support for text navigation key combinations | On macOS, typing cmd+right invokes moveToRightEndOfLine: These methods are already received by doCommandBySelector: so we we just need to implement the logic.
On glfw we could use modifier flags https://www.glfw.org/docs/latest/group__mods.html#ga14994d3196c290aaa347248e51740274 | c: new feature,engine,platform-mac,platform-windows,platform-linux,c: proposal,a: desktop,e: glfw,P2,team-text-input,triaged-text-input | low | Critical |
430,632,699 | flutter | Add multi-monitor high-DPI support to GLFW shell | The GLFW shell handles monitor resolution, but only based on the primary monitor.
From looking at docs, it seems like `glfwGetWindowContentScale/glfwSetWindowContentScaleCallback` is the right way to handle the multi-monitor case, but that requires GLFW 3.3; 3.2 is still the stable version. Once 3.3 is stable we sho... | c: new feature,engine,c: proposal,a: desktop,e: glfw,P3,team-linux,triaged-linux | low | Major |
430,653,779 | flutter | Support window size/placement on desktop | A Flutter application running on desktop should be able to control its window size and placement. This will require exposing screen information (array of screens with frames in global coordinates) as well to be useful.
This is something that's so basic to a desktop application that I think it makes much more sense t... | c: new feature,framework,engine,platform-mac,platform-windows,customer: crowd,platform-linux,a: desktop,e: glfw,P3,team-framework,triaged-framework | high | Critical |
430,680,948 | go | cmd/go: print useful reason when 'go mod tidy' and 'go get' fail due to missing git authentication credentials | <!-- Please answer these questions before submitting your issue. Thanks! -->
### What version of Go are you using (`go version`)?
<pre>
$ go version
go version devel +cb6646234c Fri Apr 5 20:54:50 2019 +0000 darwin/amd64
</pre>
### Does this issue reproduce with the latest release?
Yes
### What operat... | help wanted,NeedsFix,modules | low | Critical |
430,688,223 | flutter | Not possible to change screen when app inactive | This is somewhere between a 'how do I' and a feature request. What I'm trying to do is essentially block app's screen whenever it isn't the active app (i.e. switcher, when the user pulls down the notification pane on iOS, etc). I've set up a WidgetsBindingObserver to detect when the app switches to Inactive or Paused, ... | c: new feature,platform-ios,framework,a: fidelity,a: quality,P3,team-ios,triaged-ios | medium | Major |
430,697,545 | flutter | Something is wrong with the Navigator.replace() method. | Hi there,
So the `replace(oldRoute, newRoute)` method on Navigator expects the old route to be already on the history list (asserting that its `_navigator` actually equals to the `this` navigator), but there's a dead lock here:
- When you push a new page, you have to create a route.
- When you want to create a r... | framework,d: api docs,f: routes,P2,team-framework,triaged-framework | low | Major |
430,700,147 | go | cmd/go: plugin versions do not match when built within vs. outside a module | #### What did you do?
I have simple application that loads Go plugins and allows them to communicate with app via exported interface.
Simplified version can be found [here](https://github.com/zimnx/central).
Shared interface is stored under `ext` directory, real implementation is located under`plugin` directory.
... | NeedsInvestigation,modules | medium | Critical |
430,734,103 | godot | Tileset collision points doesn't update properly after modification in editor | Godot version: 3.1-stable
**Issue description:**
Tile collision doesn't update visually until you switch off of it then back when numbers are changed in the editor.
**Steps to reproduce:**
Create TileMap
Add new TileSet
Add image in TileSet editor
New Single Tile
Set Region
Add Rectangle in collision t... | enhancement,topic:editor,usability | low | Critical |
430,740,717 | pytorch | RNN module weights not compacted | I exported a JIT model and load it in C++, it runs well on CPU. but when I run it on GPU, I get this warning and then the program crashed.
``` text
Warning: RNN module weights are not part of single contiguous chunk of memory.
This means they need to be compacted at every call, possibly greatly increasing memory us... | oncall: jit | low | Critical |
430,784,518 | flutter | [Plugin]Camera plugin does't contain GPS info | ## Use https://github.com/flutter/plugins/tree/master/packages/camera
Take photos
## The photo does not contain GPS info,but if I use phone photo App itself take photos contain GPS info
```
[β] Flutter (Channel stable, v1.2.1, on Mac OS X 10.13.6 17G6030, locale en-CN)
β’ Flutter version 1.2.1 at /Use... | c: new feature,p: camera,package,team-ecosystem,P3,triaged-ecosystem | low | Minor |
430,797,911 | godot | Textures bleeding white when using an UV-based texture atlas with mipmapping | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:** 3.1 64b
<!-- Specify commit hash if non-official. -->
**OS/device including version:** Linux 64b, GTX 1070 (proprietary drivers v418)
<!-- Specify ... | bug,topic:rendering,confirmed,topic:3d | medium | Critical |
430,839,900 | bitcoin | macOS App Notarization & Stapling | > The Apple notary service is an automated system that scans your software for malicious content, checks for code-signing issues, and returns the results to you quickly. If there are no issues, the notary service generates a ticket for you to staple to your software; the notary service also publishes that ticket online... | macOS,Build system | high | Critical |
430,896,609 | go | math: remove assembly stubs | I could be wrong, but I think now that we have mid-stack inlining it should be possible to move the math package from this pattern:
```go
// F does blah.
func F() // implemented in asm, might just jump straight to f
func f() {
// generic implementation in Go
}
```
To something more like this pattern:
... | help wanted,NeedsInvestigation | low | Minor |
430,969,309 | angular | Enable all Angular Bazel Tests on Windows | # π bug report
### Is this a regression?
Nope
### Description
Angular tests are only partially enabled on Windows:
https://github.com/angular/angular/blob/1102b02406ca9fac7cfc7059bc61b4d40d3dd378/.codefresh/codefresh.yml#L22-L24
To have better Windows support, we should be able to run all tests on ... | type: bug/fix,area: build & ci,freq2: medium,area: bazel,windows,P3 | low | Critical |
Subsets and Splits
GitHub Issues Containing Next.js References
Filters training data to find examples mentioning "next.js", providing basic keyword search capability but offering limited analytical value beyond simple retrieval.