id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k β | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
557,853,087 | pytorch | Silent failing of batch_sampler when the data points are lists of tensors. | If a dataset is created from a list of list of tensors, and a custom batch_sample is made to sample from the outer list, then the inner tensors get mingled together in list batches.
## To Reproduce
Consider a dataset consisting of two lists of tensors. The `Sampler` to be used as `batch_sampler` intend to produce... | module: dataloader,triaged,module: nestedtensor | low | Critical |
557,861,757 | storybook | proposal: client api addPreviewAddon | It would be great to have an api to extend the 'preview' area with custom addons - similar to the way the manager area can create addons.
The initial use case is to extend just the 'Preview' component to add additional tab/panel in addition the source panel (later could extend all sorts of preview doc blocks, like... | feature request,preview-api | low | Major |
557,863,405 | flutter | Support web libraries in Flutter web plugins | ## Use case
If anyone currently wants to build a flutter web app or plugin that can play audio, it is natural to be able to import `dart:web_audio`. Perhaps there are other web libraries that Flutter web developers would like to be able to use as well.
However, currently the only supported web imports for Flutter... | c: new feature,platform-web,c: proposal,P2,a: plugins,team-web,triaged-web | low | Critical |
557,864,034 | storybook | proposal: prop table api to add columns to the prop rows | api to allow addons to create additional columns in the prop tables, for example for editing the values for the story.
such an addon would need access to the full list of props to identify if it will add columns (for example the story might have a list of controls/knobs - and if one of their names corresponds to the ... | feature request,block: props | low | Major |
557,865,456 | storybook | proposal: api (parameter.option) to enhance story data | add a global option to allow addons to enhance the story data on loading a story:
for example
const storyLoaders = [...]
and in story_store addStory
const { loaders } = parameters.options || {};
here merge returned added story props to the story store:
loaders(parameters):
this will allow addons to cr... | feature request,preview-api | low | Major |
557,869,008 | terminal | Refactor Word Expansion in TextBuffer | # Description of the new feature/enhancement
In #4018, word navigation for selection and accessibility is merged into this mess:
- `GetWordEnd` (with `accessibilityMode` flag)
- `GetWordStart` (with `accessibilityMode` flag)
- `MoveToNextWord`
- `MoveToPreviousWord`
There _has_ to be a way to combine all of t... | Product-Terminal,Issue-Task,Area-CodeHealth | low | Minor |
557,909,367 | go | compress/flate: Allow resetting writer with new dictionary | As of Go 1.14, compress/flate's Writer only allows resetting the write side with the same dictionary.
In contrast, the Reader can be reset with a new dictionary.
I need this to efficiently implement context takeover compression for WebSockets.
See https://tools.ietf.org/html/rfc7692#section-7.1.1
cc @klausp... | Performance,NeedsDecision | low | Major |
557,910,883 | flutter | Craft better error message for OffsetLayer.toImage in the HTML renderer | I'm attempting to convert a Canvas widget's content to an image, using the following code. It works fine on iOS and macOS, but dies on the web.
```dart
Future<void> _capturePng() async {
RenderRepaintBoundary boundary =
globalKey.currentContext.findRenderObject();
ui.Image image = await boundar... | engine,platform-web,a: error message,good first issue,e: web_html,has reproducible steps,P3,team-web,triaged-web,found in release: 3.19,found in release: 3.20 | medium | Critical |
557,928,337 | flutter | Expansion tile items are not scrollable which causing error in landscape mode. | I am trying to achieve a case where the expansion tile should be fixed and the contents below the expansion tile to come in a listView, also the children of expansion tile also needs to be scrollable, so that it will work fine for both portrait mode and landscape mode.
Portrait mode because bigger screen size, tile ... | framework,f: material design,has reproducible steps,P2,found in release: 3.3,found in release: 3.7,team-design,triaged-design | low | Critical |
557,962,738 | go | net/http/cookiejar: add a disk backed persistent CookieJar | hi mr, sorry for this silly issue, but can we have this feature in Go ?, i think as a battery-included language, we should have this feature mr.
nb : Python has this feature by the way, https://docs.python.org/3/library/http.cookiejar.html#http.cookiejar.FileCookieJar | help wanted,NeedsInvestigation | low | Major |
557,966,767 | vscode | Proposal: expose manual installation of vscode-remote | <!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
It would be nice if we could expose a more easy none reverseengineering method to install vscode-remote inside a ... | feature-request,remote | medium | Major |
557,980,194 | godot | Render "GLES2" does not draw Polygon2D on Android | godot 3.1.2-stable
Android 6.0 (BF166_BOOST3-SE_L010)
If you use the "GLES2" render, then the Polygon2D is not drawn!
If you use the "GLES3" render, then everything works
Textures imported as Loss
GLES2:

GLES3:

| module: docs,triaged,small | low | Major |
558,060,208 | godot | Don't do heap allocation during initialization of Array and Dictionary | @sheepandshepherd pointed out something really interesting here https://github.com/godotengine/godot/issues/34264#issuecomment-577939718
Currently all builtins except array and dictionary initialize without doing any heap allocation.
For instance `Pool*Array` lazily allocate it underlying buffer
https://github.c... | enhancement,topic:core | low | Major |
558,073,483 | flutter | Circular widget with wrap text inside | ## Use case
Hi,
I need a circular widget or existent widget with circular shape (like Containter), with propriety to wrap text inside like this image:

I tried the follow solutions
- Container with ... | c: new feature,framework,a: typography,c: proposal,P3,team-framework,triaged-framework | low | Major |
558,164,041 | flutter | Document how and when to use TextPainter.setPlaceholderDimensions | Hello Flutter Dev Team! :)
When I use **TextSpan** with **WidgetSpan**, the **TextPainter** fails on calling **tp.layout()**.
var span = TextSpan(
children: [
WidgetSpan(child: Icon(Icons.access_time)),
TextSpan(text: "Clock")
],
... | c: crash,framework,d: api docs,has reproducible steps,P2,found in release: 3.7,found in release: 3.9,team-framework,triaged-framework | low | Critical |
558,183,760 | kubernetes | K8s breaks CSI idempotency requirement: NodePublishVolume() passes same target_path for all block mode consumers | For filesystem volumes, NodePublishVolume receives, e.g.,
```
GRPC request: {"target_path":"/var/lib/kubelet/pods/eda0c617-a1ca-4260-a6cd-3cc1dca8560a/volumes/kubernetes.io~csi/<PV-NAME>/mount" ...
```
which is different for every pod. However, for block mode volumes, it is like
```
GRPC request: {"target_path":... | kind/bug,sig/storage,lifecycle/stale | medium | Minor |
558,188,306 | pytorch | __cuda_array_interface__ conversion does not support readonly arrays | PyTorch does not support importing readonly GPU arrays via `__cuda_array_interface__`:
https://numba.pydata.org/numba-doc/dev/cuda/cuda_array_interface.html
https://github.com/pytorch/pytorch/blob/2471ddc96c56162861f41f3b6b772b4b4e773ea7/torch/csrc/utils/tensor_numpy.cpp#L292
## To Reproduce
If you have a cop... | module: internals,module: cuda,triaged,module: numba | low | Critical |
558,198,257 | rust | Oddity in what lines count towards coverage | I asked this over on `mozilla/grcov` but then realized that it is better suited to here.
While using the following `RUSTFLAGS` to generate coverage reports I have found some odditites with what is considers to be covered/not-covered/not-needed to be covered.
```
-Zprofile -Ccodegen-units=1 -Cinline-threshold=0 -... | A-debuginfo,P-low,T-compiler | low | Major |
558,208,493 | godot | Oculus VR Module causes white screen on Windows 10 | **Godot version:**
3.2 Edit: and all prior. It appears to be an issue with the Oculus Plugin itself.
**OS/device including version:**
Windows 10
**Issue description:**
Oculus Vr Module causes issues when opening a .godot project file.
**Steps to reproduce:**
1. Create a project.
2. In Godot on Windows 10, open ... | bug,topic:editor | low | Minor |
558,231,503 | flutter | Camera + QR Detect crashes on older device due to memory leak in debug mode | This only affects the app in Debug mode, so it probably isn't that high of priority. It's very annoying for trying to build the app though, so I'm going to make the issue anyways.
The backstory to this is that I'm trying to write a dart-only QR scanning package, and I have everything working but after about 10 secon... | c: crash,platform-android,c: performance,p: camera,package,perf: memory,P3,c: fatal crash,team-android,triaged-android | low | Critical |
558,255,957 | TypeScript | Declaration emit for private identifiers in class expressions is wrong | **Code**
```ts
const O = class { #g }
```
**Expected behavior:**
```ts
declare const O = class { #private }
```
**Actual behavior:**
```ts
declare const O: {
new (): {
"__#1@#g": any;
};
};
```
| Bug,Help Wanted,Rescheduled | low | Minor |
558,289,587 | godot | Custom C# script templates sometimes cause the editor to freeze permanently | **Godot version:**
3.2 (Mono)
**OS/device including version:**
Windows 10
**Issue description:**
When creating a C# script from a custom template (located in script_templates) the editor sometimes permanently freezes and locks up when the .mono directory is present. Some more details gathered after testing:
... | bug,topic:editor,topic:dotnet | low | Critical |
558,293,924 | pytorch | Confusing error messages of tensor.scatter_ on both CPU and CUDA | Both messages seem to be wrong and confusing. basically the V should have the same dimensions as I. Input/output tensor have nothing to do with this dimension check (failing argument inds are different and confusing too). However it would be good if `torch.gather` and `tensor.scatter_` supported broadcasting (adding ex... | module: docs,module: error checking,triaged,module: scatter & gather ops | low | Critical |
558,315,669 | go | x/pkgsite: support searching for internal packages | For example: https://pkg.go.dev/search?q=internal%2Flsp should return results including https://pkg.go.dev/golang.org/x/tools/internal/lsp?tab=doc. | NeedsInvestigation,pkgsite,pkgsite/search | low | Minor |
558,317,739 | PowerToys | Lock the numeric keypad to always and forever use numbers | # Summary of the new feature/enhancement
The numeric keypad has two states, use like numbers or use like idk navigation and idk what else. I wanna just use the numbers and I want it to never ever again change to anything else than numbers. Is very annoying it keeps changing.
# Proposed technical implementation de... | Help Wanted,Good first issue,Idea-New PowerToy | medium | Critical |
558,319,118 | godot | Pressing <tab> to move to the next input field selects the input label instead, when editing the Border Width in a custom style | **Godot version:** 3.2
**OS/device including version:** Linux 5.4.15
**Issue description:** Pressing tab to select the next input field selects the label instead
**Steps to reproduce:**
* Create a new project
* Create a control node
* Add a Panel as a child to the control node
* Under Custom Styles... | bug,topic:editor,confirmed,topic:gui | low | Minor |
558,371,492 | kubernetes | Cannot update HPA objects using object metrics with AverageValue | **What happened**:
When attempting to label a HorizontalPodAutoscaler (autoscaling/v2beta2) object that has an object metric using `AverageValue`, received the following error:
```The HorizontalPodAutoscaler "<hpa-name>" is invalid: spec.metrics[0].object.target.value: Invalid value: resource.Quantity{i:resource... | kind/bug,sig/autoscaling,triage/accepted | high | Critical |
558,382,666 | TypeScript | Array method definition revamp: Use case collection | We've gotten numerous issue reports and PRs to change the methods of `Array`, particularly `reduce`, `map`, and `filter`. The built-in test suite doesn't cover these very well, and these methods interact with each other and the surrounding contextual type in fairly subtle ways.
@jablko has done a great job at #33645... | Suggestion,Needs Proposal,Meta-Issue | high | Critical |
558,387,384 | go | x/pkgsite: provide options for sorting search results by number of imports and stars on GitHub | As requested on https://blog.golang.org/pkg.go.dev-2020: I have found godoc.org to be the best way to search for _quality_ Go modules, significantly because it defaults to sorting by the number of imports (possibly informed by the number of stars).
Compare: https://pkg.go.dev/search?q=smtp
To: https://godoc.org/?... | NeedsInvestigation,pkgsite,pkgsite/search | low | Minor |
558,394,935 | TypeScript | Allowing relative paths in triple slash "types" directives generates broken definitions | I managed to publish a module with unusable type definitions due to incorrect use of triple slash directives in one of my dependencies. I think Typescript could and should have caught this as an error when generating declarations during compilation.
**TypeScript Version:** `3.8.0-dev.20200131`
**Search Terms:**
... | Needs Investigation,Domain: Declaration Emit,Rescheduled | low | Critical |
558,407,666 | vscode | Emmet match tag fails when tags contain comments jsx | <!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
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558,408,656 | pytorch | CUDNN_STATUS_EXECUTION_FAILED | When I train the code, the following problem suddenly appears
```
Traceback (most recent call last):
File "main.py", line 211, in <module>
train(args,model,train_loader,optimizer,epoch)
File "/media/nnir712/F264A15264A119FD/zzh/detect/yolo/zzh_yolo/zzh_yolo_mobilenet/train.py", line 22, in train
loss,... | module: cudnn,module: cuda,triaged | low | Critical |
558,414,324 | pytorch | [RFC] Nested scopes in autograd profiler should support RPC calls properly. | ## π Feature
As described in https://github.com/pytorch/pytorch/issues/32517, nested scopes in the autograd profiler do not work if there are RPC calls in the scope, an example is as follows:
```
with torch.autograd.profiler.profile() as foo:
with torch.autograd.profiler.record_function():
rpc.rpc_a... | module: autograd,triaged,module: rpc | low | Major |
558,426,749 | flutter | Move regression test for assets to build system | The test that currently lives in https://github.com/flutter/flutter/blob/e03f439145ba5ab0f63092d71546128df165d221/packages/flutter_tools/test/general.shard/build_system/targets/assets_test.dart#L58-L74
should be moved to a build system test, since it really requires the whole build system to run. It will be removed... | a: tests,tool,a: assets,P3,team-tool,triaged-tool | low | Minor |
558,427,208 | vscode | Tab does not work as a trigger character for | <!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
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<!-- Also please test using the latest insiders build to make sure your issue has not already been fixed: https://code.visualstudio.com/insiders/ -->
<!-- ... | suggest,under-discussion | low | Major |
558,447,467 | rust | static mut bindings don't raise unused_mut diagnostic | ```rust
#[deny(unused_mut)]
pub unsafe fn foo() {
static mut X: std::sync::Once = std::sync::Once::new();
X.call_once(|| { /**/ });
}
```
... [compiles fine.](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=eb6b3a8bd59dee6e53161934988de3e7) Using `let mut X` does fail as expecte... | C-enhancement,A-lints,T-lang | low | Critical |
558,455,825 | TypeScript | Performance regression in #33473 | The extra work done in #33473 is valuable, but maybe it doesn't need to be so expensive. In this particular case, there don't seem to be any errors (though there is one `@ts-ignore`).
Setup:
1. Clone https://github.com/amcasey/material-ui.git
2. Check out Benchmark
3. `yarn` to restore packages
4. `yarn type... | Needs Investigation,Domain: Performance,Rescheduled | low | Critical |
558,469,277 | node | doc: Improve docs search engine indexing | <!--
Thank you for reporting a possible bug in Node.js.
Please fill in as much of the template below as you can.
Version: output of `node -v`
Platform: output of `uname -a` (UNIX), or version and 32 or 64-bit (Windows)
Subsystem: if known, please specify the affected core module name
If possible, please pro... | doc,meta | low | Critical |
558,476,981 | pytorch | QNNPACK linear doesn't preserve dimensions | When using linear, in the fbgemm and fp implementations the first matrix can be of any rank, while the second has to be of rank 2. The result is expected to be the same rank as the first matrix. For example:
if multiplying two matrices A and B with these dimensions:
```
A.shape = [b, m, n]
B.shape = [n, k]
```
... | oncall: mobile | low | Minor |
558,517,053 | create-react-app | support rootDirs in typescript |
http://www.typescriptlang.org/docs/handbook/release-notes/typescript-2-0.html#virtual-directories-with-rootdirs
We need rootDirs to put our generated codes. | issue: proposal,needs triage | low | Minor |
558,522,602 | godot | Project settings in the wrong place when undo (Ctrl + Z) | **Godot version:**
Mono 3.2 stable
**OS/device including version:**
5.4.15-arch1-1
**Issue description:**
When you change project settings and then undo with Ctrl + Z, the settings are on the wrong place then.
**Steps to reproduce:**
Example:
1. Open the project Settings
2. Go to Application > Config
3.... | bug,topic:editor | low | Minor |
558,524,768 | pytorch | Some questions Concerning Intel's DNNL(MKLDNN) support in Pytorch (adding support for Intel Processors GPUs) by transitioning to DNNL | ## β Questions and Help
[Deep Neural Network Library (DNNL)](https://github.com/intel/mkl-dnn) is an open-source performance library for deep learning applications. The library includes basic building blocks for neural networks optimized for Intel Architecture Processors and Intel Processor **Graphics**.
DNNL sup... | triaged,module: mkldnn | low | Major |
558,527,752 | godot | Strange shading with WorldEnvironment with sky when using a bright HDRI (GLES3) | **Godot version:**
3.2 stable
**OS/device including version:**
Manjaro 18.1.5
**Issue description:**
When using WorldEnvironment with a sky panorama I am getting strange shading.
In 3.1 it looks normal.
With metallic set to 1 in the material, it looks like it looks normal.
![Screenshot from 2020-02-01 12-08... | bug,topic:rendering,topic:3d | low | Minor |
558,549,374 | godot | Can't delete node group after using "make local" | **Godot version:**
3.2 stable
**OS/device including version:**
Linux Manjaro
**Issue description:**
I have a node that is an inherited scene, the parent scene has a group called "test". If I drop the child node in a new scene and use the "make local" setting with right-click on it I'm then unable to remove the... | bug,topic:editor | low | Minor |
558,554,951 | flutter | [androidx] v1.12.13+hotfix.7 "The built failed likely due to AndroidX incompatibilities" in release | ```console
[β] Flutter (Channel stable, v1.12.13+hotfix.5, on Microsoft Windows [Version 10.0.18363.592], locale de-DE)
[β] Android toolchain - develop for Android devices (Android SDK version 29.0.2)
[β] Android Studio (version 3.5)
[!] IntelliJ IDEA Community Edition (version 2017.2)
X Flutter plugin not i... | c: crash,platform-android,tool,t: gradle,dependency: android,a: build,P2,team-android,triaged-android | low | Critical |
558,559,496 | godot | C# VisualServer can't get the correct Texture RID | **Godot version:**
3.2 stable
**OS/device including version:**
Windows 10
**Issue description:**
If you try to use VisualServer and the Texture RID then you will get an error. I wanted to draw a texture using VisualServer.
> E 0:00:01.026 IntPtr Godot.RID.GetPtr(Godot.RID ): System.NullReferenceException:... | bug,topic:dotnet | low | Critical |
558,566,047 | go | cmd/compile: escape analysis on interface calls | ### What version of Go are you using (`go version`)?
1.13.1
### Does this issue reproduce with the latest release?
yes
### What operating system and processor architecture are you using (`go env`)?
on any OS / env
### What did you do?
`type myCtx struct {
data int
}`
`type interface if {
Call(... | Performance,NeedsInvestigation,compiler/runtime | low | Major |
558,568,918 | youtube-dl | TV5unis.ca / TV5monde.com (.m3u8 url in source) | <!--
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WARNING!
IGNORING THE FOLLOWING TEMPLATE WILL RESULT IN ISSUE CLOSED AS INCOMPLETE
######################################################################
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## Checklist
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Carefully read and work through this check lis... | site-support-request | low | Critical |
558,582,406 | flutter | Single cached engine can't work with multi FlutterFragment | <!-- Thank you for using Flutter!
If you are looking for support, please check out our documentation
or consider asking a question on Stack Overflow:
* https://flutter.dev/
* https://api.flutter.dev/
* https://stackoverflow.com/questions/tagged/flutter?sort=frequent
If you hav... | platform-android,engine,a: existing-apps,a: error message,has reproducible steps,P2,team-android,triaged-android,found in release: 3.19,found in release: 3.22 | low | Critical |
558,585,074 | pytorch | Optional seq_len argument to torch.nn.utils.rnn.pad_sequence | ## π Feature
torch.nn.utils.rnn.pad_sequence should take an optional argument that specifies the padded length of the sequence.
## Motivation
Suppoose I have a batch of sentences of different lengths 1-100, and I want to pad batches to length 100 (because say my model only takes length-100 sequences). You can... | triaged,function request,module: padding | low | Minor |
558,593,813 | godot | load doesn't work for relative paths that go back a folder without "res://" | **Godot version:**
3.2
**OS/device including version:**
Linux Ubuntu 18.04
**Issue description:**
Using `load` for a relative path doesn't work if you have to go back a folder and don't use "res://". It works if you don't have to go back a folder. The same doesn't happen with `preload`. It doesn't look like an... | enhancement,topic:gdscript,confirmed | low | Critical |
558,601,040 | rust | Initializers of stable constants can call const unstable functions | Crates using `staged_api` are forbidden from calling const unstable functions from stable const functions. However, this restriction [does not extend](https://play.rust-lang.org/?version=nightly&mode=debug&edition=2018&gist=53d0049a668c92684fd26fc76eafad21) to the initializers of consts or statics. Although unlikely, t... | A-stability,T-compiler,C-bug,A-const-eval | low | Critical |
558,608,763 | vscode | [html] HTML breadcrumbs don't work right when optional end tags omitted | - VSCode Version: 1.42.0-insider
- OS Version: Linux Mint 19.3
Steps to Reproduce:
1. Create an HTML document. Sprinkle liberally with `<p>`, `<li>` (inside of `<ul>` or `<ol>`, obviously), `<tr>` or `<td>` inside of `<table>`, and any other elements noted in the HTML5 spec as having optional end tags (see https... | feature-request,html | medium | Major |
558,614,667 | go | cmd/compile: it is not possible to prevent FMA with complex values | <!--
Please answer these questions before submitting your issue. Thanks!
For questions please use one of our forums: https://github.com/golang/go/wiki/Questions
-->
### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.13.6 linux/amd64
</pre>
### Does this issue reproduce... | NeedsInvestigation,compiler/runtime | medium | Critical |
558,621,760 | flutter | Window properties aren't set on non-main Isolates | I have a background Isolate (triggered from android_alarm_manager) where I show a notification. I want to honor the user's 12h/24h formatting preference in the notification, so I check `window.alwaysUse24HourFormat`. However, that doesn't work: it's always false. Same with other values, like `window.textScaleFactor`. | engine,dependency: dart,dependency: android,P2,team-engine,triaged-engine | low | Minor |
558,637,345 | flutter | Add ripple effect style of new Android versions | <!-- Thank you for using Flutter!
If you are looking for support, please check out our documentation
or consider asking a question on Stack Overflow:
* https://flutter.dev/
* https://api.flutter.dev/
* https://stackoverflow.com/questions/tagged/flutter?sort=frequent
If you hav... | framework,a: animation,f: material design,a: fidelity,a: quality,c: proposal,P2,team-design,triaged-design | low | Critical |
558,667,700 | create-react-app | FATAL ERROR: Ineffective mark-compacts near heap limit Allocation failed - JavaScript heap out of memory -\node_modules\typescript\lib\typescript.js | Recently I migrated mine react project to typescript with CRA. After a while, builds became slower. (around 300s for the build)
Lastly when I converted the following file from .js to .ts:
I discovered that with findQuestion() code compiles in more than 1000 s.
but if I add FilterQuestions() I get Ineffective mark-... | issue: needs investigation,issue: bug report | high | Critical |
558,674,803 | flutter | [video_player] accept stream as input | ## Use case
I obtain video data behind protected API (ex google API) and I want to play them in the video player. Sometime I also want to decrypt them if the user chose to encrypt it with his own key for privacy
## Proposal
What I think of doing is creating an http server and give local address to the network... | c: new feature,p: video_player,package,team-ecosystem,P3,triaged-ecosystem | low | Major |
558,692,642 | go | runtime: async preemption support on ARM64 breaks ARM64 on QEMU | <!--
Please answer these questions before submitting your issue. Thanks!
For questions please use one of our forums: https://github.com/golang/go/wiki/Questions
-->
The change in 1b0b9809046c1862f8ea0240fe016e516c67676f breaks QEMU support for Go programs, resulting in a variety of crashes ranging from segmentation... | help wanted,NeedsInvestigation | low | Critical |
558,696,813 | godot | iOS GLES2 Material with VideoRam texture leeds to black screen | **Godot version:**
3.1.2 stable
**OS/device including version:**
iPhone 6s, iOS 13.3.1
**Issue description:**
When you have a scene with a material, that uses a texture which is imported in Video Ram mode, the game does not render the scene and shows only a black screen.
**Steps to reproduce:**
- Create a GLES2 ... | bug,platform:ios,topic:rendering,topic:3d | low | Major |
558,699,408 | pytorch | from torch._C import * (ImportError: DLL load failed) | ## π Bug
Bad import error handling
By rising this issue my target not to get it to work "somehow"
But to improve the error handling giving to the people an opportunity to understand what went wrong.
I seen A LOT of such issues through the internet where solution was to reinstall totally different components to mak... | triaged | medium | Critical |
558,709,516 | flutter | [CircularNotchedRectangle] Add option for convex shape. | ## Use case
A convex shape is an alternative to the current fixed concave circular notch shape. It's just an inverted notch.
For example if you have an non-extended body and a `BottomAppBar` with the notch shape.
The body have a image or map as background. Not you see that the body ends on the bottom app bar. Beca... | framework,c: proposal,P3,team-framework,triaged-framework | low | Minor |
558,709,988 | neovim | clipboard: clipboard=unnamed is slow | probably related to #10993
- Nvim version: `NVIM v0.3.8`
- Operating system/version: ubuntu 19.10
- Terminal name/version:
```
$ cat .bashrc
$ vim -u NONE
```
behaves perfect.
Fresh install of neovim, vim all settings gone but setting.
```
$ cat .init.vim
$ set clipboard=unnamed
$ set clipboard=+un... | enhancement,performance,clipboard,has:plan | low | Major |
558,727,691 | excalidraw | If the main mouse button is being held and visibilitychange is triggered, perform the corresponding onMouseUp action. | - Create/resize/move an element or drag a scrollbar, and without releasing the mouse button, switch to another tab or window and release the mouse button.
- Return to the excalidraw tab.
- We are still in the mousemove created at a mousedown event even though the mouse button has been released.
edit:
.reshape(2,3,3,4).float()
>>> tmp
tensor([[[... | high priority,triaged | low | Critical |
558,729,808 | godot | GDScript parse error for const inside functions | **Godot version:**
Godot 3.2
**OS/device including version:**
Arch Linux, x86_64
**Issue description:**
Constant declarations aren't being allowed inside functions. I feel like we should be encouraging people to use immutable data where possible and this is preventing that. What you see is the `misplaced... | enhancement,topic:gdscript,topic:editor | low | Critical |
558,744,213 | youtube-dl | Add tvark.org | <!--
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WARNING!
IGNORING THE FOLLOWING TEMPLATE WILL RESULT IN ISSUE CLOSED AS INCOMPLETE
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## Checklist
<!--
Carefully read and work through this check lis... | site-support-request | low | Critical |
558,755,586 | rust | Optimize SpecializedDecoder<Span> and SpecializedEncoder<Span> for CacheDecoder | ERROR: type should be string, got "https://github.com/rust-lang/rust/blob/175631311716d7dfeceec40d2587cde7142ffa8c/src/librustc/ty/query/on_disk_cache.rs#L567\r\n\r\nhttps://github.com/rust-lang/rust/blob/175631311716d7dfeceec40d2587cde7142ffa8c/src/librustc/ty/query/on_disk_cache.rs#L780\r\n\r\nThey each account for about 2.5% of a clean incremental build of libcore.\r\n\r\nI don't know how hard it would be to optimize them, but because they are hot, I think it is worth giving it a try." | C-enhancement,I-compiletime,T-compiler,A-incr-comp | low | Minor |
558,772,018 | rust | Diagnostic for E0596 points at the wrong borrow? | I was writing the following function but forgot to put `.as_mut_slice()` rather than `.as_slice()`:
```rust
fn find_closest(input: &str, options: &Vec<&str>) {
let mut distances: Vec<_> = options
.iter()
.map(|_| ("a", 1.)) // actual code removed but types are the same
.collect();
... | C-enhancement,A-diagnostics,A-borrow-checker,T-compiler | low | Critical |
558,777,711 | TypeScript | Make codefix for implementing interfaces work with @implements | <!-- List of keywords you searched for before creating this issue. Write them down here so that others can find this suggestion more easily -->
## Suggestion
Expand code fix `ClassIncorrectlyImplementsInterface` to also work in js when using the `@implements` jsDoc tag.
Related: #36292
CC: @sandersn | Suggestion,Awaiting More Feedback | low | Minor |
558,780,258 | flutter | Keyboard flashes briefly when dismissing multiple dialogs at once | ```dart
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {... | a: text input,framework,a: quality,f: focus,has reproducible steps,P2,found in release: 3.3,found in release: 3.5,team-framework,triaged-framework | low | Minor |
558,786,660 | pytorch | Torchscript used to work, but now it fails with VariableTensorId error | ## π Bug
When I export torchvision's resnet18 to torchscript and run it on Android using the `speed_benchmark_torch` binary, it fails with the following error:
```
terminating with uncaught exception of type c10::Error: Could not run 'aten::empty.memory_format' with arguments from the 'VariableTensorId' backend. ... | oncall: jit,triaged,module: android,oncall: mobile | low | Critical |
558,795,667 | godot | Objects changing global position after changing parents | **Godot version:**
3.2 Stable Official (Steam)
**OS/device including version:**
Linux
**Issue description:**
Freshly imported scene objects change transition when changing parents.
For some reason stops happening after some time (maybe after scene save?)
**Steps to reproduce:**
Import dae scene with multiple ... | bug,topic:editor | low | Minor |
558,806,911 | pytorch | Connect timeout feature do not work in DDP with TCPStore | ## Issue description
The timeout setting in the function init_process_group in DDP don not work.
I found that after release v1.3.0, the TCPStore initilizaiton function will can connect the server with timeout, but the timeout value is actually set after the TCPStore initialization function.
init_process_group -> TCP... | oncall: distributed,triaged | low | Critical |
558,849,078 | neovim | lazyredraw causes cursor to jump to statusline or commandline | - `nvim --version`: v0.5.0-349-g486fa2189 (although I've had reports for 0.4.x)
- `vim -u DEFAULTS` (version: ) behaves differently? only happens if and only if lazyredraw is set
- Operating system/version: Windows 10
- Terminal name/version: Neovide (pretty sure this happens for any UI)
- `$TERM`:
### Steps to... | bug,api,ui,channels-rpc,has:plan,ui-extensibility | low | Minor |
558,870,411 | godot | Heavy CPU load while downloading export templates | **Godot version:**
3.2 stable
**OS/device including version:**
```shell
$ lsb_release -a
No LSB modules are available.
Distributor ID: Ubuntu
Description: Pop!_OS 19.10
Release: 19.10
Codename: eoan
```
**Issue description:**
The export template download page seems to be very demanding
![image]... | bug,topic:editor,confirmed,topic:network,performance | medium | Major |
558,929,476 | storybook | CSF: Add global `includeStories`/`excludeStories` configuration | Currently it's possible to specify `includeStories`/`includeStories` at the component level in CSF, but not globally.
Options:
- main.js default export fields
- preview.js default export fields | feature request,csf,configuration | medium | Major |
558,932,682 | flutter | [camera] Stretched preview while video is recording | I'm using latest version of camera plugin (v 0.5.7+3). When I start video recording, the preview becomes stretched. See the attached gif below
Device - Samsung A5 (SM-A500F).
Android 6.0.1
, I've encountered crash when dealing with recursive containers.
Example running with Godot 3.2:
```gdscript
var key_recursive_d_1 = {1: 1}
var key_recursive_d_2 = {1: 1}
key_recursive_d_1[key_recursive_d_2] = 1
key_recursive_d_2[key_rec... | discussion,topic:core | low | Critical |
558,989,236 | ant-design | Input numbers using the iPhone's Japanese keyboard | - [ ] I have searched the [issues](https://github.com/ant-design/ant-design/issues) of this repository and believe that this is not a duplicate.
### Reproduction link
[https://ant.design/components/input-number/](https://ant.design/components/input-number/)
### Steps to reproduce
1. This could be reproduced on ... | π Bug,help wanted,Inactive | medium | Major |
559,014,651 | storybook | Addon docs: Display @deprecated props | For library maintainers using storybook docs to document components props, it's very useful to be able to document deprecated props.
We just migrated from styleguidist to storybook and this was nicely managed with styleguidist by parsing "@deprecated" jsdoc comments.
Corresponding prop would then be displayed strik... | feature request,block: props,block: argstable | medium | Critical |
559,039,067 | godot | Opacity with line 2d and anti-aliasing on causes visible wireframe/"ghost" lines to appear | Not sure if this is as it supposed to be or not... But might as well try submit a bug to see if it is one.
**Godot version:**
3.2 stable
**OS/device including version:**
Windows 10 1903
**Issue description:**
Line 2d shows debug boxes when anti-aliasing is enabled and material is translucent (i.e. 0 < alpha < 1... | bug,topic:rendering,confirmed,topic:2d | low | Critical |
559,087,268 | rust | Large compile times with repetitive trait bound | I am using wundergraph that generate lot of macro code and it seems rustc have hard time resolving code [here](https://github.com/weiznich/wundergraph/blob/8bc544f278e97dcd94ac87b755fe2b60100de18e/wundergraph/src/macros/query.rs#L212-L273) and [here](https://github.com/weiznich/wundergraph/blob/8bc544f278e97dcd94ac87b7... | C-enhancement,A-trait-system,I-compiletime,T-compiler,E-needs-mcve | low | Minor |
559,101,681 | kubernetes | Discovery should return error if Forbidden | In Kubernetes 1.14, anonymous API discovery has been dropped (the cluster role-binding that enabled it is no longer applied). This means, when using `client-go` for any unauthenticated, non-dynamic/unstructured requests, an HTTP 403 will be the result. However, `client-go` discovery eats HTTP 403 (and also does 404) wh... | kind/bug,priority/important-soon,sig/api-machinery,lifecycle/frozen | medium | Critical |
559,107,805 | flutter | Floating Action Button "jumps" from a location where it should not appear | <!-- Thank you for using Flutter!
If you are looking for support, please check out our documentation
or consider asking a question on Stack Overflow:
* https://flutter.dev/
* https://api.flutter.dev/
* https://stackoverflow.com/questions/tagged/flutter?sort=frequent
If you hav... | framework,a: animation,f: material design,has reproducible steps,P2,found in release: 3.3,workaround available,found in release: 3.7,team-design,triaged-design | low | Critical |
559,141,896 | electron | Configurable tray vibrancy Mac OS | <!-- As an open source project with a dedicated but small maintainer team, it can sometimes take a long time for issues to be addressed so please be patient and we will get back to you as soon as we can.
-->
### Preflight Checklist
<!-- Please ensure you've completed the following steps by replacing [ ] with [x]-... | enhancement :sparkles: | low | Minor |
559,201,424 | flutter | AnimatedBuilder and Tween doesn't debounce same value | Internal issue b/148689043
Minimal example:
```dart
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MyWidget();
}
}
class MyWidget extends StatefulWidget {
State<M... | framework,a: animation,c: performance,customer: dream (g3),has reproducible steps,P2,found in release: 3.7,found in release: 3.9,team-framework,triaged-framework | low | Minor |
559,222,048 | TypeScript | Starting overload selection in signature help doesn't account for discriminating arguments | *TS Template added by @mjbvz*
**TypeScript Version**: 3.8.0-dev.20200201
**Search Terms**
- overload
---
Incorrect types sugestion with overload
https://gitlab.com/kamidere-laboratory/duat/tree/testy
overload is declarated in src/database/Controller.ts method create
<!-- Please read our Rules of Cond... | Suggestion,Experience Enhancement | low | Minor |
559,233,079 | flutter | [image] Provide some way to read and use image headers before deciding whether to fully decode the image | I suspect the right way to do this would be in Dart code, somewhat the way package:image does it, rather than round tripping to the engine. However, if Skia has really nice routines for this and we know we want to shunt the data over to the engine anyway, that may make more sense - as long as the data can be reused fo... | framework,c: performance,would be a good package,a: images,perf: memory,P2,team-framework,triaged-framework | low | Major |
559,237,044 | storybook | Export StoryContext type from Storybook core | **Is your feature request related to a problem? Please describe.**
Currently, if you're running a project in Typescript and you need to add the StoryContext type to the story function, you have to import it from @storybook/addons. This feels like a weird dependency considering the project might not be using any addons... | feature request,typescript | low | Minor |
559,277,331 | pytorch | Operation Registration Error | ## π Bug
<!-- A clear and concise description of what the bug is. -->
Issue with operator registration in aten.
## To Reproduce
Steps to reproduce the behavior:
I am attempting to follow the tutorial here: https://pytorch.org/tutorials/advanced/torch_script_custom_ops.html
The following line is causing a c... | triaged,module: dispatch | low | Critical |
559,334,538 | flutter | screenshot command confused by too many devices | Screenshot command gets confused by too many devices.
```
% flutter devices [~/Projects/flutter/flutter]
3 connected devices:
Nexus 5 β’ 0489410543877bdb β’ android-arm β’ Android 6.0.1 (API 23)
Chrome β’ chrome β’ web-javascript β’... | tool,a: quality,has reproducible steps,P3,team-tool,triaged-tool,found in release: 3.13,found in release: 3.17 | low | Critical |
559,344,753 | go | x/exp/apidiff: report change in package name | ### What did you do?
Compare two packages which are identical except for package name.
### What did you expect to see?
`apidiff` should report a change if the package name is different. I'd argue that this is always an incompatible change.
An interesting question is whether changing a `main` package to some... | NeedsFix | low | Minor |
559,355,025 | TypeScript | typedef imports should use default exports | <!-- π¨ STOP π¨ π¦π§π’π£ π¨ πΊπ»πΆπ· π¨
Half of all issues filed here are duplicates, answered in the FAQ, or not appropriate for the bug tracker.
Please help us by doing the following steps before logging an issue:
* Search: https://github.com/Microsoft/TypeScript/search?type=Issues
* Read the FAQ, especia... | Suggestion,In Discussion,Awaiting More Feedback | low | Critical |
559,393,654 | flutter | Replace codecvt in wstring_conversion.h | `codecvt`'s `wstring_convert` is deprecated in C++17, with no standard-based replacement. The suggested migration path in the warning message is [MultiByteToWideChar](https://docs.microsoft.com/en-us/windows/win32/api/stringapiset/nf-stringapiset-multibytetowidechar)/[WideCharToMultiByte](https://docs.microsoft.com/en-... | engine,platform-windows,P2,team-engine,triaged-engine | low | Minor |
559,399,709 | go | x/pkgsite: keyboard shortcut to report a typo to package author | <!--
Please answer these questions before submitting your issue. Thanks!
For questions, please email go-discovery-feedback@google.com.
-->
### What is the URL of the page with the issue?
https://pkg.go.dev/github.com/kardianos/service?tab=doc#Interface
### What is your user agent?
Mozilla/5.0 (X11; Linu... | NeedsInvestigation,pkgsite,UX | low | Critical |
559,428,473 | rust | llvm.dbg.value should be used instead of llvm.dbg.declare wherever possible. | *(I'm opening this issue because I can't find a pre-existing one)*
`llvm.dbg.declare` describes the location in memory of a debuginfo variable, whereas `llvm.dbg.value` describes the value itself directly. Today we only use the former, which means that in debug mode, all named variables are placed on the stack, even... | A-LLVM,A-debuginfo,C-enhancement,P-medium,T-compiler | low | Critical |
559,430,350 | godot | The custom icon for a Script Class is only shown in the node creation dialog before restarting the editor | **Godot version:**
3.2 stable
**OS/device including version:**
Windows 10 x64 version 1909
**Issue description:**
The icon defined in a _Script Class_ is displayed in the node creation dialog but not in the scene tree dock. Reopening the project solves the issue.
Node creation dialog | Scene t... | bug,topic:editor,confirmed | low | Critical |
559,447,606 | storybook | Create storybook app for Adobe Experience Manager | **Is your feature request related to a problem? Please describe.**
Many implementations for using storybook with AEM use React wrapper components. Iβd like a solution where aem components are compiled down and rendered within storybook
**Describe the solution you'd like**
An AEM app option that renders aem compone... | feature request | low | Minor |
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