id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
688,621,311 | rust | Possible Vec::truncate improvement | The docs of Vec::truncate say:
"If len is greater than the vector's current length, this has no effect."
And indeed if you look at the source code:
https://doc.rust-lang.org/nightly/src/alloc/vec.rs.html#740-742
There's:
```rust
if len > self.len {
return;
}
```
But isn't it better to use `len >... | E-hard,A-collections,T-libs | low | Major |
688,621,720 | godot | GDScript "unknow character" error when using "ñ" character with unquoted NodePath in $ operator | Godot 3.2.2-stable win 64.
PC, Windows 10 Pro 64
**Issue description:**
GDScript "unknow character" error when using "ñ" character. It worked on previous version. I know it because I was following a course on Udemy in wich the teacher uses a previous version of Godot (probably 3.1), he uses the word "Contraseñ... | bug,topic:gdscript | low | Critical |
688,631,863 | svelte | Using svelte's each inside contenteditable | I don't know whether this is a bug or a feature request, but I discovered today that you can't use `each` reliably within a `contenteditable` element.
I fathomed a technique to add elements using 3 setTimeouts and momentarily emptying the list (`list = []`), then doing `innerHTML = ""`, and finally setting the list ... | stale-bot,temp-stale | low | Critical |
688,635,511 | rust | Confusing error when impl is available only on RefCell contents | Some Rust ([playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=227b1cd9bb00ec3fae00686900972efc)):
```rust
use std::cell::RefCell;
struct WorkDoer<'f, F> {
f: &'f F,
}
impl<'f> WorkDoer<'f, i32> {
fn do_work(&self) {}
}
fn main() {
let f = RefCell::new(1i32);... | A-diagnostics,T-compiler,D-confusing,D-terse | low | Critical |
688,636,190 | ant-design | Timeline with label should be configurable to be left and right aligned | - [x] I have searched the [issues](https://github.com/ant-design/ant-design/issues) of this repository and believe that this is not a duplicate.
### What problem does this feature solve?
Currently, when you have a timeline component and you don't specify a width it will default to being centered.
### What does ... | Inactive | low | Major |
688,654,136 | terminal | Unable to specify file for ssh-keygen (can't enter text) |
# Environment
```none
Windows build number: 10.0.18362.0
Windows Terminal version: 1.2.2381.0
ssh-keygen 7.7.2.1
```
# Steps to reproduce
1. Open a new powershell shell in Windows Terminal
2. run the `ssh-keygen` powershell command.
# Expected behavior
When prompted to specify the file to save the ke... | Help Wanted,Area-Input,Issue-Bug,Product-Terminal,Priority-2 | low | Major |
688,692,545 | deno | Enable editing low level tls settings | Since deno uses rustls which is more configurable than nodes openssl it would be good to expose some of the apis directly to js.
Settings that could be useful in changing the clienthello: ciphers, extensions, grease, elliptic curves/pformats, supported tls versions, etc...
| cli,suggestion,tls | low | Minor |
688,692,872 | godot | [Bullet] The Rigidbody cannot rotate after set the CollisionShape disabled first and enabled later | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
<!-- Specify commit hash if using non-official build. -->
v3.2.1
**OS/device including version:**
<!-- Specify GPU model, drivers, and the backend... | bug,topic:physics | low | Minor |
688,701,615 | godot | ResourceName is not printed | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
<!-- Specify commit hash if using non-official build. -->
3.2.3 RC4 mono
**OS/device including version:**
<!-- Specify GPU model, drivers, and the b... | bug,topic:core | medium | Critical |
688,702,893 | excalidraw | clearing color picker input should set color to transparent | Currently, clearing an input resets the color to current color (it leaves it unchanged).
I propose that it should instead set it to `transparent`.
**Use case:** you want to clicking make color transparent. This is especially needed for stroke colors where we don't list `transparent` among the color swatches (whic... | discussion | low | Minor |
688,714,232 | flutter | [video_player] Playing two videos simultaneously fails on Android | I'm building an app that opens two videos side by side and starts them both by clicking one button. Same code (see below) works differently on iOS and Android

 is not standardly supported, however it would seem logical for allowing features like drag and drop and easy server-side loading of DataTextures.
An example of the current... | Suggestion,Loaders | low | Minor |
688,731,639 | pytorch | Multi-machine multi-gpu training won't start on CNGrid | ## 🐛 Bug
I tried to train an object detector network using MMDetection 1.0 codebase based on pytorch 1.4, over a cluster (CNGrid) managed with slurm. I used the script provied by the codebase to launch multi-node-multi-gpu training. However, the process stuck at the begining where it tried to load pretrained backbo... | needs reproduction,oncall: distributed,triaged | low | Critical |
688,746,294 | godot | Issues when serializing an inner class extending Resource | **Godot version:**
v3.2.2
**Issue description:**
When serializing resources which are instances of an inner class the result can't be loaded again.
Note: there is already a warning in the documentation: [See the text box at the bottom](https://docs.godotengine.org/en/latest/getting_started/step_by_step/resour... | bug,topic:core | low | Major |
688,758,973 | rust | Cannot infer type when indexing an array inside closure with an argument | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
I tried this code ([playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=25b1f2e69b52049319de33877b9b4981)):
```rust
fn ... | A-inference,C-bug | low | Critical |
688,803,776 | pytorch | Allow custom kwargs for forward method of nn.TransformerEncoderLayer, nn.TransformerDecoderLayer. | ## 🚀 Feature
A simple feature to allow passing custom keyword arguments for `nn.TransformerEncoderLayer` and `nn.TransformerDecoderLayer`. Ideally, users should be able to flexibly use `custom_encoder` and `custom_decoder` arguments of `nn.Transformer` which can accept arguments of any arbitrary name.
## Motivat... | feature,module: nn,triaged | low | Minor |
688,806,239 | youtube-dl | 1905.com video download support | <!--
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688,810,399 | material-ui | Who's using Material UI? ✨ | If your company is using Material UI (or Joy UI, Base UI, or MUI System) either publicly or internally, we would love to know about it 😍! This is a continuation of the [same thread](https://spectrum.chat/material-ui/general/whos-using-material-ui~00e6687a-9b2d-454f-97a6-950d9fde71cf) that we used to host on Spectrum. ... | discussion | high | Critical |
688,814,947 | pytorch | torch.bincount beyond 1d arrays | ## 🚀 Feature
Currently `torch.bincount` only works over 1d arrays. It would be good to have it working also on tensors of arbitrary shape. This feature for example is available in Tensorflow, where you can specify the dimension on which to apply `bincount`.
## Motivation
In [Hummingbird](https://github.com/micr... | triaged,enhancement | low | Minor |
688,826,664 | youtube-dl | Support for BrandNewTube website | <!--
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688,856,208 | flutter | StreamBuilder rebuilds with old Stream data when changing Streams | Currently, after the first data from a stream is processed by StreamBuilder, StreamBuilder will only ever use actual stream data in its builder function.
This is a problem when we pass a new and unique different stream to the same StreamBuilder widget after it has been used for a bit.
When you pass a new Stream t... | framework,a: quality,has reproducible steps,P2,found in release: 3.7,found in release: 3.9,team-framework,triaged-framework | low | Critical |
688,889,495 | flutter | [Accessibility] Three finger scrolling does not announce new content | b/166078444
On iOS, when voiceover is on, swiping with three fingers will scroll a list but won't announce the new content.
The expected behavior is to announce the new content.
http://rcll/gGOBtiISOHpYegP2VDqs8O/c5mHNexqXT3BpPV9xJAwBV [internal only]
Comparison with native list:
http://rcll/gGOBtiISOHpYegP2... | platform-ios,framework,a: accessibility,customer: money (g3),P2,team-ios,triaged-ios | low | Major |
688,928,966 | opencv | compiled error with cvstd_wrapper.hpp | ##### System information (version)
- OpenCV => 4.3.0
- Operating System / Platform => Ubuntu 16.04
- Compiler => GCC 5.4.0
##### Detailed description
```
galenzhao@ubuntu:~/openpilot$ scons use_webcam=1
scons: Reading SConscript files ...
scons: warning: Could not detect qt, using moc executable as a hint (QT... | incomplete,needs reproducer | low | Critical |
688,973,281 | pytorch | PackedSequence objects that are created within jit.script are not PackedSequence | ## 🐛 Bug
`PackedSequence` objects that are created within `jit.script` are not `PackedSequence`
## To Reproduce
Steps to reproduce the behavior:
```python
import torch
from torch import jit
from torch.nn.utils.rnn import PackedSequence, pack_sequence
def foo(pack: PackedSequence) -> PackedSequence:... | oncall: jit,TSRootCause:InvalidCustomClass,TSUsability | low | Critical |
688,995,614 | angular | Angular stability is not reflected correctly in test environment when a setInterval is running | # 🐞 bug report
### Affected Package
The issue is caused by package @angular/core/testing
### Is this a regression?
No, it seems that the issue can be reproduced on Angular versions before and after Ivy.
### Description
The stability of Angular when `setInterval` function is running is not set correctly i... | area: testing,area: zones,P4 | low | Critical |
689,011,092 | rust | Undocumented soundness fix between 1.34 and 1.35 | I compiled a rather old project of mine for the first time in quite a while and was surprised that it no longer compiled on stable, which it did way back in 1.34.
Non-minimized regression demo: https://rust.godbolt.org/z/f9n6h8
The core of the problem is this bit of code:
```rust
if x == y {
... | A-borrow-checker,T-compiler,ICEBreaker-Cleanup-Crew | low | Critical |
689,019,593 | opencv | dnn::Net::forward(): Reuse outputBlobs | I just have one question regarding `cv::dnn::Net::forward()`. Is there a plan to support reusing outputBlobs across multiple calls to `forward()` (or is it even possible)? | feature,priority: low,category: dnn | low | Major |
689,036,763 | pytorch | Insert at specific index/key in nn.Sequential | ## 🚀 Feature
It would be great if we can insert a module in a specific position inside a `nn.Sequential`. This allows for more customization. For example. Assuming somebody provides me this `block`
```python
block = nn.Sequential(OrderedDict({
'conv1' : nn.Conv2d(32, 64, kernel_size=3),
'act1': nn.ReLU... | module: nn,triaged,enhancement | low | Major |
689,074,277 | rust | 'Dropping temporaries' prevents borrow check to succeed in match arm without shared ownership | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
I tried this code ([playground link](https://play.rust-lang.org/?version=stable&mode=debug&edition=2$018&gist=600023f2e68e84725c3ce3edc73e2d88)):
```r... | A-lifetimes,A-destructors,T-lang,T-compiler,C-bug,A-suggestion-diagnostics | low | Critical |
689,170,711 | vscode | Snap: Hardware acceleration is broken for wayland | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Also please test using the latest insiders build to make sure your issue has not already been... | bug,linux,gpu,snap | low | Critical |
689,181,570 | terminal | Vanishing cursor and prints to wrong lines | # Environment
```none
Windows build number: Microsoft Windows [Version 10.0.19041.450]
Windows Terminal version: 1.2.2381.0
```
# Steps to reproduce
Run this sample Python script:
```python
import curses
def main(window):
_, width = window.getmaxyx()
window.getkey()
window.ad... | Area-Output,Issue-Bug,Product-Terminal,Priority-2 | low | Critical |
689,215,216 | godot | Area2D signals area_entered and body_entered not firing on same frame | **Godot version:**
3.2.2 C#/Mono 64 bit
**OS/device including version:**
Windows 10 Pro 64 bit (latest updates including May 2020 patch)
GTX 980 (Nvidia driver 452.06)
OpenGL ES 2.0
**Issue description:**
What happened: Area2D being detected on same frame as movement but KinematicBody2D not detected until th... | bug,topic:physics | low | Minor |
689,217,720 | youtube-dl | radio.co | <!--
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689,251,097 | go | encoding/json: Unmarshaler breaks DisallowUnknownFields | <!--
Please answer these questions before submitting your issue. Thanks!
For questions please use one of our forums: https://github.com/golang/go/wiki/Questions
-->
### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.15rc1 linux/amd64
</pre>
### Does this issue reproduc... | NeedsInvestigation | low | Critical |
689,283,263 | godot | Error listening on port 6007 after deploying once on Android and closing the game on the mobile device | **Godot version: 3.2.2 stable mono**
**Issue description:**
Everytime when I launch an android debug build with custom build enabled direct to my smartphone and/or virtual test device godot can no longer connect to port 6007 if I deploy a second time. Due to this I get no prints or debug informations.
On 2nd bui... | bug,platform:android,topic:editor,confirmed,topic:export | medium | Critical |
689,341,388 | rust | Current implementation of `#[doc(spotlight)]` doesn't handle any type aliases | The current implementation of `#[doc(spotlight)]` (tracking issue #45040) doesn't work with any type aliases (`Self` inclided):
```rust
#![feature(doc_spotlight)]
impl Spotlighted {
// doesn't work because of aliases
pub fn a() -> Self { unimplemented!() }
pub fn b() -> <Self as Trait>::Assoc { unim... | T-rustdoc,C-bug,requires-nightly,A-rustdoc-ui,T-rustdoc-frontend | low | Minor |
689,348,028 | flutter | Make it easy to use C# for Windows plugins | The primary language for Windows plugins is C++, since we don't want to force developers to take on the managed language overhead if they don't want to, but we should support C# since it's widely used in modern Windows development.
There are at least two levels to this:
- Minimal: Get loading and calling into a C# ... | platform-windows,c: proposal,a: desktop,P2,team-windows,triaged-windows | low | Critical |
689,358,949 | scrcpy | Change keyboard layout | I've went through some of the previously reported similar issues, but my request is a bit different - at least I think so.
I wish changing the keyboard layout on the PC would have an effect on the screen copied android phone. At the moment I have to close scrcpy, change the keyboard layout and start scrcpy again to ... | keyboard | low | Minor |
689,381,129 | rust | parser error hint: generic type parameters do not need dereferences | I tried this code:
```rs
fn size<*const T>(_v: *const T) {
println!("{:?}", std::mem::size_of::<T>());
}
size(0 as *const u8);
```
I expected to see this happen:
```
| expected one of `#`, `>`, `const`, identifier, or lifetime. function generic type parameters `<>` do not need dereferences.
= help: F... | C-enhancement,A-diagnostics,A-parser,P-low,T-compiler | low | Critical |
689,404,814 | youtube-dl | Add support for FuboTV as AdobePass provider | <!--
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689,428,410 | godot | Whitespace or comments following "\" character in multiline statement causes parse error | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
<!-- Specify commit hash if using non-official build. -->
3.2.2.stable.official
**OS/device including version:**
<!-- Specify GPU model, drivers, an... | topic:gdscript | low | Critical |
689,442,562 | create-react-app | Only working with "react-scripts": "2.1.8" | Node is up2Date, @v14.5.0. I tried to delede the node modules and the package-lock.js file, and run node install.
[Better Explanation](https://stackoverflow.com/questions/56957112/create-react-app-npm-start-not-working-react-scripts-not-found)
This worked finally: [StackOverflow](https://stackoverflow.com/questio... | stale | low | Critical |
689,476,412 | PowerToys | [File Explorer Add-ons] display image size on statusbar | On Windows 7 the file explorer used to display the size of images on the status bar whenever you had one selected. Not sure why it was removed on Windows 10, it used to be very handy. Now to just know the size of an image you gotta go to properties then details or open it with a program that tells the size. | Idea-New PowerToy,Product-File Explorer | low | Major |
689,476,881 | pytorch | Documentation and `torch.sparse` alias for `torch.bmm` sparse-dense | ## 📚 Documentation
As shown in issue comments [here](https://github.com/pytorch/pytorch/issues/5672#issuecomment-680792208), the documentation for `torch.bmm` does not mention that it supports sparse-dense inputs, so users will have trouble finding and using this feature. Also, there is currently not an alias for t... | module: sparse,triaged | low | Minor |
689,509,515 | flutter | Show on screen no longer works in the collapsed header | Internal: b/168395763
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or consider asking a question on Stack Overflow:
* https://flutter.dev/
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* https://stackoverflow.com/questions/tagged/flutter?sort=freq... | c: regression,platform-ios,framework,a: accessibility,customer: money (g3),has reproducible steps,P2,found in release: 3.7,found in release: 3.10,team-design,triaged-design | low | Critical |
689,515,178 | youtube-dl | televizeseznam.cz support | <!--
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## Checklist
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689,519,349 | TypeScript | Suggest argument names based on type definition of callback functions | <!-- 🚨 STOP 🚨 𝗦𝗧𝗢𝗣 🚨 𝑺𝑻𝑶𝑷 🚨
Half of all issues filed here are duplicates, answered in the FAQ, or not appropriate for the bug tracker.
Please help us by doing the following steps before logging an issue:
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* Read the FAQ, especia... | Suggestion,Awaiting More Feedback | low | Critical |
689,621,451 | vscode | Using `moveViews` command with multiple windows open can cause not all views to move | refs: #105658
When using the new `vscode.moveViews`, not all views get moved properly, if multiple vscode windows are open.
It seems to stem from an `onDidStorageChange` event that happens after all the views get moved -- which undoes some of the changes. | bug,workbench-views | low | Minor |
689,633,114 | TypeScript | Allow importModuleSpecifier: "relative" to be overridden for explicitly configured "paths" in a jsconfig/tsconfig | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
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<!-- Also please test using the latest insiders build to make sure your issue has not already been... | Suggestion,Awaiting More Feedback | low | Critical |
689,722,040 | godot | ScrollContainer always has a 100px margin on Android | **Godot version:**
3.2.2 Stable
**OS/device including version:**
Google Pixel 3a (Android 10)
**Issue description:**
Given a small scene with a ScrollContainer:

*Note*: This is reproducible without ... | bug,topic:gui | low | Critical |
689,758,368 | rust | Bad associated type usage causes infinite build/check/run | #### Bad: compilation never completes
```rust
struct Elem<'r, T: Life> {
next: List<'r, T::L<'r>>,
value: T,
}
```
#### Good: compilation completes
```rust
struct Elem<'r, T: Life> {
next: List<'r, T>,
value: T,
}
```
#### Common
```rust
#![allow(incomplete_features)]
#![feature(gen... | A-associated-items,T-compiler,C-bug,I-hang,S-has-mcve | low | Major |
689,772,570 | terminal | Provide an official Microsoft.com download link to install | All of the installation methods to get this software are blocked at my organization.
My request is to have the install file be copied to a Microsoft.com download link. | Issue-Docs,Product-Meta,Needs-Tag-Fix | low | Major |
689,778,809 | storybook | Extract Vue component props to another file will be ignored by Storybook. | **Describe the bug**
If you write Vue component's props in another file, and then import it and spread it to the `props` property section, Storybook won't be able to detect those props.
**To Reproduce**
1. `vue create sb6-test` with TypeScript template
2. `cd sb6-test`
3. `npx sb@next init`
4. create two fi... | question / support,vue,block: argstable | low | Critical |
689,786,595 | youtube-dl | Automatically select m4a or webm audio depending on the video file | <!--
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689,801,121 | godot | Stereo (2-channel) sound output is much quieter than surround (5.1) for 3D sounds. | **Godot version:** 3.2.2
**OS/device including version:** Windows 8.1
**Issue description:** When using stereo (2 channels) settings in my sound driver, 3D sounds are much quieter than with surround mode with headphone output. Note that stereo sounds (such as music) that are not played in 3D are roughly the ... | bug,topic:audio | low | Minor |
689,857,778 | opencv | opencv Compilation fails | I ran into an unsolvable problem
erro as follows
```
home/zhongsy/cotek_smart_ws/src/cotek_embedded/include/cotek_embedded/hardware_driver/controlcan.h:48:13: error: expected identifier before ‘int’
#define INT int
^
/home/zhongsy/cotek_smart_ws/src/cotek_embedded/include/cotek_embedded/hardware_d... | wontfix,category: build/install,category: 3rdparty | low | Critical |
689,889,566 | go | runtime: process crash instead of panic on SIGBUS with SetPanicOnDefault(true) | <!-- Please answer these questions before submitting your issue. Thanks! -->
### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.15 windows/amd64
</pre>
### Does this issue reproduce with the latest release?
Yes
### What operating system and processor architecture ar... | help wanted,NeedsFix,compiler/runtime | low | Critical |
689,916,081 | vscode | Go to next error/warning/info | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
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<!-- Describe the feature you'd like. -->
I'd love a feature where I could go to the next ... | feature-request,languages-diagnostics,editor-error-widget | high | Critical |
689,947,806 | go | x/mobile: "runtime/cgo: chdir" error appears in debug log on startup on iOS | ### What version of Go are you using (`go version`)?
1.15
### Does this issue reproduce with the latest release?
Yes
### What operating system and processor architecture are you using (`go env`)?
```
GO111MODULE="on"
GOARCH="amd64"
GOBIN=""
GOCACHE="/Users/<username>/Library/Caches/go-build"
GOENV="... | NeedsInvestigation,mobile | low | Critical |
689,948,580 | go | proposal: math: add package math/ints for common operations on integers | The package `math/ints` would functions for common operations on integers:
```
Max(a, b int) int
Min(a, b int) int
Abs(value int) int
Pow(a int, b uint) int
```
Rationale: although Max, Min and Abs are trivial to implement, they are used so often they probably warrant being in the standard library.
The li... | Proposal | low | Major |
689,994,287 | flutter | [InteractiveViewer] ListView in InteractiveViewer doesn't zoom sometimes | ## Steps to Reproduce
```dart
class MyHomePage extends StatelessWidget {
@override
Widget build(BuildContext context) => Scaffold(
body: InteractiveViewer(
maxScale: 5,
child: ListView.builder(
itemCount: 10,
itemBuilder: (context, i) => Placeholder(
... | framework,f: material design,has reproducible steps,P3,found in release: 3.3,found in release: 3.7,team-design,triaged-design | medium | Critical |
690,019,723 | pytorch | torch.cuda.synchronize Influence distributed training | PyTorch :1.5.0
model:resnet50
Background : I ran distributed training of pytorch resnet50 in the same environment (using DataParallel to run a single machine with 4 cards), and ran two experiments respectively. The only difference between the two experiments was that `torch.cuda.synchronize()` was called after `los... | module: performance,module: cudnn,module: cuda,triaged,module: data parallel | low | Minor |
690,039,563 | pytorch | bytes(byte_tensor) gives strange error + [feature request] support memoryview(tensor) | `TypeError: only integer tensors of a single element can be converted to an index`
1. what index is referred to?
2. we can see that single-dim tensors even of multiple elements are ok
```python
import torch
a = torch.tensor([[3,4,5]], dtype = torch.int8)
print(bytes(a[0]))
b'\x03\x04\x05'
print(bytes(a))
... | module: error checking,triaged,module: advanced indexing | low | Critical |
690,051,587 | node | http.request socketPath doesn't work on Windows | When calling http.request with the `socketPath` option on Windows in order to try to connect to a Unix domain socket, I get the following error message:
```
Error: connect ENOTSOCK C:\Users\User\AppData\Local\Temp\test.sock
at PipeConnectWrap.afterConnect [as oncomplete] (net.js:1141:16)
```
There is nativ... | http,windows,blocked | low | Critical |
690,065,208 | PowerToys | Centralize the current window on current screen by shortcut | ## 📝 FancyZone - Centralize the current window on current screen by shortcut
_What is the expected behavior of the proposed feature? What is the scenario this would be used?_
I propose to have a shortcut for centralize any current Window in current screen. It may be Ctrl+Alt+C.
Really like it on Rectangle app... | Idea-Enhancement,Product-Window Manager | low | Major |
690,071,304 | godot | GDScript: missing/possible constant folding | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:** 5abb53be689475cf368b1d032bd3aecbe0f18051
**OS/device including version:** windows10
**Issue description:**
Most of the method calls on builtin... | bug,topic:gdscript | low | Major |
690,121,472 | flutter | Outputs 'Wrap' and 'Row' differently at specific resolutions | <!-- Thank you for using Flutter!
If you are looking for support, please check out our documentation
or consider asking a question on Stack Overflow:
* https://flutter.dev/
* https://api.flutter.dev/
* https://stackoverflow.com/questions/tagged/flutter?sort=frequent
If you hav... | framework,has reproducible steps,P2,found in release: 3.7,found in release: 3.9,team-framework,triaged-framework | low | Critical |
690,153,070 | flutter | [tool_crash] FileSystemException: Failed to decode data using encoding 'utf-8', null | ## Command
```
flutter run
```
## Steps to Reproduce
1. ...
2. ...
3. ...
## Logs
FileSystemException: Failed to decode data using encoding 'utf-8', null
```
#0 _File._tryDecode (dart:io/file_impl.dart:564:7)
#1 _File.readAsStringSync (dart:io/file_impl.dart:584:7)
#2 ForwardingFile.read... | c: crash,tool,P2,team-tool,triaged-tool | low | Critical |
690,178,640 | rust | Tracking issue for future-incompatibility lint `const_evaluatable_unchecked` | This is the **summary issue** for the `CONST_EVALUATABLE_UNCHECKED` future-compatibility warning. The goal of this page is to describe why this change was made and how you can fix code that is affected by it. It also provides a place to ask questions
or register a complaint if you feel the change should not be made. F... | A-lints,T-lang,T-compiler,C-future-incompatibility,C-tracking-issue,A-const-eval,A-const-generics | medium | Critical |
690,255,809 | TypeScript | Allow importing both type entity and value entity for "const enum" through "import type" | ## Search Terms
const enum, import, importsNotUsedAsValues
## Scenario
I am a library developer, and there is a really large `types.ts` file in my project, which contains many `interface`, `type`, and `const enum`, defining a large part of types of the project, just like you do (`typescript/src/compiler/types.... | Suggestion,Awaiting More Feedback | medium | Critical |
690,261,650 | flutter | Tapping on a multi-line text box in a WKWebView makes the focus jump out of the webview and into Flutter | Internal: b/164972023
Unfortunately, there's no straight-forward repro for this. You can:
- Turn on voice over on iOS.
- Install an app that contains a Flutter scaffold + appbar with action buttons. The body of the scaffold should be webview_flutter plugin.
- Via webview_flutter plugin, open up a webpage which co... | platform-ios,engine,a: accessibility,p: webview,package,customer: money (g3),P2,team-ios,triaged-ios | low | Major |
690,320,019 | TypeScript | allowJs should default to true | allowJs should default to true. It works well enough that there aren't significant downsides to using it.
It does, however, change some settings, such as JS resolution in node_modules, I think. I need to list those here before going ahead with this proposal. | Suggestion,Needs More Info,Breaking Change | low | Minor |
690,323,933 | storybook | addon-controls - Disabling controls for a component does not disable them on docsPage | **Describe the bug**
When I set the parameter for controls to disabled, the `Controls` tab disappears, but controls are still present on the `docsPage`.
**To Reproduce**
Steps to reproduce the behavior:
0. In a `*.stories.js` file (maybe MDX too, but I have only verified this on `*.stories.js`), set the export ... | bug,addon: docs,addon: controls,block: argstable | medium | Critical |
690,327,932 | electron | Document failureReasons of print callback | ### Preflight Checklist
* [x] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/master/CONTRIBUTING.md) for this project.
* [x] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/master/CODE_OF_CONDUCT.md) that this project adheres to.
* [x] I have sea... | enhancement :sparkles:,documentation :notebook: | low | Critical |
690,328,113 | pytorch | Make it so that leading underscore operators are truly private and can be changed without worry for BC | Classically, the leading underscore was an indication that an API is private, and that it can refactored without worrying about backwards compatibility. Functions with leading underscore in `native_functions.yaml` don't have this property, as they may show up in traces and serialized format, making it bc breaking to re... | triaged | low | Minor |
690,336,031 | rust | Typo'd Imports Result in Confusing Error Message | I wanted to use the chrono crate, so I added it to Cargo.toml and put an import at the top of main.rs: `use chono::prelude::*`, where I typo`d chrono as chono. I got this error message:
```
error[E0433]: failed to resolve: use of undeclared type or module `chono`
--> src/main.rs:2:5
|
2 | use chono::prelude::... | C-enhancement,A-diagnostics,A-resolve,T-compiler | low | Critical |
690,355,698 | PowerToys | [Explorer Preview] Taskbar flashes when clicking into preview pane | <!--
**Important: When reporting BSODs or security issues, DO NOT attach memory dumps, logs, or traces to Github issues**.
Instead, send dumps/traces to secure@microsoft.com, referencing this GitHub issue.
-->
## ℹ Computer information
- PowerToys version: v0.20.1
- PowerToy Utility: File Explorer Add ons/Pre... | Issue-Bug,Area-Quality,Status-In progress,Priority-3,Product-File Explorer | low | Major |
690,362,925 | rust | associated functions don't seem to be working as intended for cdylib, but works for dylib | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
The suspicion on the RUST forum is that assocaited functions are not working correctly for cdylib
Associated RUST forum thread
https://users.rust-lang.org/... | A-FFI,T-compiler,C-bug | low | Critical |
690,365,721 | vscode | Add streaming support in vscode | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
this is a conceptually dup of https://github.com... | feature-request,editor-contrib,quick-open | medium | Major |
690,392,646 | vscode | Webview View onDidChangeVisibility fired when moving the view | Testing #105764
1. Use https://github.com/Microsoft/vscode-extension-samples/tree/master/webview-view-sample as starting point, add a visibility change listener
2. Drag the view from the explorer viewlet to the output panel, and then back
When dragging back into the activity bar, a visibility change event is fir... | bug,webview | low | Minor |
690,473,493 | vscode | Line height setting consistency | Issue Type: <b>Feature Request</b>
There are a few Line Height settings, but they're a little inconsistent.
Units:
editor.lineHeight and debug.console.lineHeight use pixels, whereas markdown.preview.lineHeight and terminal.integrated.lineHeight are decimal (ex: 1.6). Ideally all line heights should be decimal so... | feature-request,markdown,debug-console | low | Critical |
690,593,614 | rust | meta: Release tags show as "Unverified" | See for example the tag for 1.46.0:

Is there any way to remedy that? Likewise, the Git CLI shows:
```console
$ git tag -v 1.46.0
object 04488afe34512aa4c33566eb16d8c912a3ae04f9
type commit
tag 1.4... | C-bug,T-release,A-meta | low | Critical |
690,665,904 | neovim | :put=execute fails when using double quotes instead of single quotes | <!-- Before reporting: search existing issues and check the FAQ. -->
When calling the `execute` function using the expression register, using double quoted strings results in an error.
This error only occurs when using the ex command `:put=`; using `<c-r>=` seems to work fine with both double and single quoted stri... | enhancement,vimscript,lua | low | Critical |
690,682,024 | ant-design | Tree组件draggable时,将移入非叶子节点时,非叶子节点的自动展开设为可配置 | - [ ] I have searched the [issues](https://github.com/ant-design/ant-design/issues) of this repository and believe that this is not a duplicate.
### What problem does this feature solve?
当父节点下的子节点很多时,自动展开会影响目录结构的展示。特别是当移动时,总会无意中滑到其他父节点,使用的时候总得小心翼翼的
### What does the proposed API look like?
```
<Tree
dragE... | Inactive | low | Minor |
690,690,556 | flutter | Bundling assets only on a specific platform (and remove assets on another platform) | **NOTE: This is *not* a duplicate!** My previous issue https://github.com/flutter/flutter/issues/64993 is closed because of wrongly marked as a duplicate. Thus I have no choice but to create it again :/
(Why not duplicate of #8230 : I want to bundle those 1MB photos only in Android. Thus, in the final .ipa file of i... | c: new feature,tool,a: assets,a: images,c: proposal,P3,team-tool,triaged-tool | high | Critical |
690,722,438 | tensorflow | TensorArray issues in XLA | <em>Please make sure that this is a bug. As per our
[GitHub Policy](https://github.com/tensorflow/tensorflow/blob/master/ISSUES.md),
we only address code/doc bugs, performance issues, feature requests and
build/installation issues on GitHub. tag:bug_template</em>
**System information**
- Have I written custom co... | stat:awaiting tensorflower,type:bug,comp:xla,TF 2.11 | low | Critical |
690,731,177 | flutter | Let pigeon be pub global activated | There's nothing about pigeon that we need locally, either during run time or persistently in dev. We should be able to just pub global activate/run it since it's a one time fire and forget command. | c: new feature,package,c: proposal,team-ecosystem,p: pigeon,P3,triaged-ecosystem | low | Minor |
690,740,198 | nvm | OSError: [Errno 2] No such file or directory | <!-- Thank you for being interested in nvm! Please help us by filling out the following form if you‘re having trouble. If you have a feature request, or some other question, please feel free to clear out the form. Thanks! -->
#### Operating system and version:
iOS 13.5
#### `nvm debug` output:
<details>
<!-- do ... | installing node | low | Critical |
690,747,867 | rust | tidy should stop reporting CRs in a file after a while | Because I hadn't cleaned out my workspace, I got a gigantic flood of tidy errors.
Here's a small sample:
```
tidy error: C:\src\rust\src\stdarch\crates\core_arch\src\x86\ssse3.rs:883: CR character
tidy error: C:\src\rust\src\stdarch\crates\core_arch\src\x86\ssse3.rs:884: CR character
tidy error: C:\src\rust\src\... | A-testsuite,C-feature-request | low | Critical |
690,767,737 | go | cmd/compile: optimize redundant iface->iface type assertions | See https://go-review.googlesource.com/c/go/+/247478
For the real-world cases see https://github.com/VKCOM/noverify/blob/77ed62ed18e976f619031a5c828ea1f4b49c15ba/src/ir/irutil/clone.go#L219
That code was initially auto-generated, but it has a minor problem: it did `F().(T)` even in cases where `F()` already retur... | Performance,NeedsInvestigation,compiler/runtime | low | Critical |
690,805,470 | storybook | addon-docs ArgsTable API requires 'control' prop to be present to have an overriding effect | **Describe the bug**
In order to work around a separate vue-docgen-api issue with TS types in Vue not displaying verbose enough, I am trying to override the `type` of my props in the ArgsTable by following these instructions:
https://storybook.js.org/docs/react/api/argtypes#manual-specification
and
https://storyboo... | question / support,mdx,addon: controls | low | Critical |
690,821,319 | flutter | [iOS14] StoreKitTest Framework | ## Use case
I would really like to be able to test In App Purchases with a unit test :) IOS 14 comes with a new Framework to test IAP locally with a storekit file.
See more [here](https://developer.apple.com/documentation/storekittest), [here](https://developer.apple.com/documentation/storekittest/sktestsession) a... | a: tests,c: new feature,platform-ios,p: in_app_purchase,package,c: proposal,e: OS-version specific,P3,team-ios,triaged-ios | low | Major |
690,847,587 | vscode | Notebook diff: fully unaccassible | https://github.com/microsoft/vscode/issues/105770
1. Open the my-work.github-issues file
2. Make some changes to it and open it in the SCM changes view
3. Try the `F7` or `shift + F7` experience to navigate through differences in an Accessible way (screen reader would read what is changed, you can try it with a re... | debt,accessibility,notebook-diff | low | Minor |
690,856,902 | pytorch | When the pytorch training data reaches a certain epoch, the memory remains unchanged? | Pytorch 1.4 + cuda10.1, GPU is 2080ti, video memory is 11g, training data, when epoch = 130, the training stops, the memory usage of the video card remains unchanged, and the utilization rate is always below 5%. What's the matter? | needs reproduction,triaged | low | Minor |
690,864,761 | go | cmd/cgo: failed to run c-archive library built for iOS | <!--
Please answer these questions before submitting your issue. Thanks!
For questions please use one of our forums: https://github.com/golang/go/wiki/Questions
-->
### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.15.1 darwin/amd64
</pre>
### Does this issue reproduc... | NeedsInvestigation,mobile,compiler/runtime | low | Critical |
690,884,067 | create-react-app | When to update the typescript version | issue: proposal,needs triage | low | Minor | |
690,908,920 | PowerToys | System media transport controls tweaker! | ## 📝 Provide a description of the new feature
There are a bunch of things this PowerToy could do. First of all, it's worth noting that there's (finally) a new home for it (after 5 years or 8, if you include Windows 8!) in the volume flyout. Microsoft unfortunately hasn't updated the styles of the volume and brightn... | Idea-New PowerToy,Product-Tweak UI Design | low | Major |
690,921,253 | flutter | Support Android R/API 30 DisplayCutout Rects | Continued from https://github.com/flutter/flutter/issues/56599
Android R includes new API `getBoundingRect<direction>()` to get rects that are obscured by cutouts. We should look to expose this in a way that is also compatible with iOS, which may not yet be possible. | c: new feature,platform-android,platform-ios,a: platform-views,c: proposal,dependency: android,P3,team-android,triaged-android | low | Major |
690,927,004 | vscode | Interactive playground eats arrow keys | Wasn't able to reproduce but it went like this
* had the welcome page showing
* went into a TS file
* trigger peek references, up/down arrows don't work to navigate in tree
* enable trace log and see this `KeybindingService#dispatch ↓ workbench.action.interactivePlayground.arrowDown`
So, there must be somethin... | bug,interactive-playground | low | Minor |
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