id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k โ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
723,736,599 | create-react-app | How to prevent console output errors. | After creating the app using creative-react-app-typescrpt, I wrote code like this:
Demo.tsx:
```jsx
import React from 'react';
interface PropsType {
name: string,
msg?: string,
}
const Demo: React.FC<PropsType> = (props) => {
return(
<div>
<span>{props.name}</span>
<span>{props.msg ? prop... | stale,needs triage | low | Critical |
723,745,103 | rust | #73905 regressed several tests around associated type defaults | It seems that several test regression got ignored in #73905:
- [cyclic defaults getting accepted in concrete impl](https://github.com/rust-lang/rust/pull/73905/files#diff-5e213bb51976c3affa00f56052023bbdc2591e09068a509fe10f663d0ffe7e5eL11)
- ~[default types no longer needs to be wf](https://github.com/rust-lang/rust/... | A-associated-items,T-compiler,C-bug,requires-nightly,F-associated_type_defaults | low | Minor |
723,753,045 | youtube-dl | [YouTube] Get the list of IDs of the recommended videos of a video | <!--
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Carefully read and work through this check lis... | request | low | Critical |
723,754,196 | deno | Proposal: import.meta.test gating pattern | I'm wondering if this might be a nice pattern for inline tests:
```js
if (import.meta.test) {
Deno.test("test", async function () {
assert(fn(), 'value');
});
}
```
Where the `import.meta.test` guard is automatically optimized out for bundling / runtime builds.
The above pattern would then integr... | cli,suggestion | low | Major |
723,770,819 | terminal | terminal activity indicator/alert when in background | Problem:
Often times there's a command invoked on the shell prompt that's long running and takes a while, and the user switches to a different window and puts the terminal window in the background while waiting for this command/job to complete. When the job completes, user is unaware this happened until the terminal w... | Issue-Feature,Help Wanted,Area-UserInterface,Product-Terminal | medium | Critical |
723,779,825 | TypeScript | Template Literal with infer does not handle surrogate pairs | <!-- ๐จ STOP ๐จ STOP ๐จ STOP ๐จ
Half of all issues filed here are duplicates, answered in the FAQ, or not appropriate for the bug tracker. Even if you think you've found a *bug*, please read the FAQ first, especially the Common "Bugs" That Aren't Bugs section!
Please help us by doing the following steps before lo... | Suggestion,Awaiting More Feedback | low | Critical |
723,779,993 | pytorch | Batchnorm support for tracking buffer statistics when using gradient accumulation | ## ๐ Feature
Batchnorm support for tracking buffer statistics when using gradient accumulation
## Motivation
Without reliable access to multiple gpus for training, I'm stuck training on the cpu or with incredibly small batch sizes. Sometimes training benefits from a large batchsize, so I wanted to use gradient ... | triaged,enhancement,needs research,module: norms and normalization | low | Major |
723,782,673 | rust | Incompatible type for trait should be reported before type checking the impl | Suppose a user writes a trait and an impl while making a typo in the function header in impl (could be as simple as forgetting `&`).
Also suppose there are type errors in the body of the impl.
Currently, the compiler informs about the type errors and *after* the user fixes them it reports incompatible type for trai... | C-enhancement,A-diagnostics,T-compiler | low | Critical |
723,792,100 | create-react-app | localhost:3000 not respond and not open in Browser. | Check if the name of your component is the same as a styling or another imported component.
| stale,needs triage,issue: bug report | low | Minor |
723,809,547 | create-react-app | react-scripts trying to access .steampath | <!--
Please note that your issue will be fixed much faster if you spend about
half an hour preparing it, including the exact reproduction steps and a demo.
If you're in a hurry or don't feel confident, it's fine to report bugs with
less details, but this makes it less likely they'll get fixed soon... | needs triage,issue: bug report | medium | Critical |
723,811,109 | create-react-app | how to fork create-react-app from github without using npm registry | Hi, I'm wanted to do something like npx create-react-app myappname --scripts-version git://github.com/eran-or/create-react-app.git which is the path on github (i understand that it can also be one of: git+ssh,git+https, <githubname>/<githubrepo>, github:<githubname>/<githubrepo>, https://github.com/githubname/githubrep... | stale,needs triage | low | Critical |
723,878,407 | youtube-dl | Receiving 403 Forbidden error when video is accessible in browser | <!--
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723,893,605 | flutter | `RuntimeDelegate::OnRootIsolateCreated` duplicates functionality of `Settings::root_isolate_create_callback`. | This is an older API and must be removed in favor of the callback in the settings. The field may need to be updated to take a collection of callbacks. | engine,P2,team-engine,triaged-engine | low | Minor |
723,902,401 | create-react-app | Too many chunks getting created in bytes and kbs ? Those all can be part of 1 or 2 files | `npm run build` report
```
6.4 KB build/static/js/67.471d4463.chunk.js
6.18 KB build/static/js/47.7e8f1b64.chunk.js
5.65 KB build/static/js/76.0f0f4d0d.chunk.js
5.45 KB build/static/js/10.7eae4fd0.chunk.js
5.01 KB build/static/js/42.506c650b.chunk.js
4.78 KB build/static/js/50.1da1de... | stale,needs triage,issue: bug report | low | Minor |
723,948,447 | youtube-dl | Ytdl with top search result | <!--
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723,966,445 | go | doc: "Named result parameters" section in effective_go.html is less clear than Go specification | ### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.15.3 darwin/amd64
</pre>
### Does this issue reproduce with the latest release?
Yes.
### What operating system and processor architecture are you using (`go env`)?
<details><summary><code>go env</code> Output</summary><br... | Documentation,NeedsInvestigation | low | Critical |
724,029,059 | PowerToys | Calendar aware app startup | I know I can use the Task Scheduler to make apps start on log-on/startup, but it would be great if that startup was aware of my Calendar to decide if the app should start or not...
A specific and concrete example is that I don't need Microsoft Teams to start on weekends or when I have holidays booked in my calendar!... | Idea-New PowerToy | low | Major |
724,035,418 | pytorch | ModuleNotFoundError when installing PyTorch via pip on aarch64 environment | ## ๐ Bug
<!-- A clear and concise description of what the bug is. -->
Couldn't install PyTorch via pip. It's critical.
## To Reproduce
Steps to reproduce the behavior:
1. ` python3 -m pip install --no-binary torch torch`
Here's output.
```
root@pynq:~# python3 -m pip install --no-binary torch torch
... | module: binaries,triaged,module: arm | low | Critical |
724,051,044 | TypeScript | lib.dom.d.ts: HTMLInputElement::type should be more specific than just 'string' | <!-- ๐จ STOP ๐จ ๐ฆ๐ง๐ข๐ฃ ๐จ ๐บ๐ป๐ถ๐ท ๐จ
Half of all issues filed here are duplicates, answered in the FAQ, or not appropriate for the bug tracker.
Please help us by doing the following steps before logging an issue:
* Search: https://github.com/Microsoft/TypeScript/search?type=Issues
* Read the FAQ, especia... | Suggestion,Awaiting More Feedback | low | Critical |
724,051,736 | react-native | app state goes on an infinite loop while listening for changes with appState on android | ## Description
I have implemented AppState to listen for the app state and then do certain tasks when the app either goes foreground or background. Specifically, I am doing two actions on app state change.
1. When the app is in the foreground, I am checking if the user may have toggled permission back on so I can rea... | API: AppState,Needs: Triage :mag: | medium | Critical |
724,072,931 | godot | OpenGL window not clearing properly, leading to overdraw with the previously drawn pixels | 3.2.3
Windows 10 Home Build 1909
AMD Vega 8 graphics
GLES 3
overdraw with the previously drawn pixels

For me if I just use the Engine for an hour or so. it will occur.
| bug,platform:windows,topic:rendering,needs testing | low | Minor |
724,075,648 | godot | ScrollContainer doesn't respect _clips_input override | **Godot version:**
3.2.2.stable.official
**OS/device including version:**
Debian 10
**Issue description:**
ScrollContainer clips input by default and ignores implementations of [`_clips_input`][1].
**Steps to reproduce:**
1. Create a ScrollContainer
2. Disable "Rect > Clip Content" and make it small... | bug,topic:gui | low | Minor |
724,128,327 | youtube-dl | Youtube-dl set sleep-interval as duration of current video on playlist before proceeding to next | <!--
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724,266,107 | ant-design | Customizable Timeline.Item label span | - [ ] I have searched the [issues](https://github.com/ant-design/ant-design/issues) of this repository and believe that this is not a duplicate.
### What problem does this feature solve?
Currently the Timeline.Item label occupies 50% of Timeline right or left space. If I only set the date or time as a label, the sp... | Inactive | low | Minor |
724,367,847 | PowerToys | Link icon near system icon on taskbar | ## ๐ Shortcuts for cleaners of windows
For years it has been my turn to wander the cleaning and maintenance system for windows. It would be wonderful to have a shortcut directly between the small white icons near audio, wifi and time...

y_{distorted} = y( 1 + k_1 r^2 + k_2 r^4 + k_3 r^6)
x_{distorted} = x + [ 2p_1xy + p_2(r^2+2x^2)]
y_{distorted} = y + [ p_1(r^2+ 2y^2)+ 2p_2xy]
But in https://en.wikipedia.... | question (invalid tracker) | low | Major |
724,587,869 | electron | Parent window is minimized automatically when minimizing one of its child windows | ### Preflight Checklist
* [x] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/master/CONTRIBUTING.md) for this project.
* [x] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/master/CODE_OF_CONDUCT.md) that this project adheres to.
* [x] I have sea... | platform/macOS,bug :beetle:,status/confirmed,10-x-y,has-repro-gist,11-x-y | low | Major |
724,631,139 | go | net/http: TestTransportPersistConnLeak failure on plan9-386-0intro builder | ```
#!watchflakes
post <- goos == "plan9" && pkg == "net/http" && test == "TestTransportPersistConnLeak"
```
[2019-11-05T19:06:28-7e71c9c/plan9-386-0intro](https://build.golang.org/log/587c22919d9f459aa2d64e069b00e7334a0eb417)
```
http.test 1338092: warning: process exceeds 100 file descriptors
--- FAIL: Tes... | OS-Plan9,NeedsInvestigation | low | Critical |
724,687,785 | deno | Support vi keyboard shortcuts in the repl | Right now the keybinding layout of the repl is emacs, which is the default in upstream rustyline, but it's configurable.
Preferably we'd be able to parse .inputrc and to do the right thing and be a good unix citizen. | repl,suggestion | low | Minor |
724,688,729 | PowerToys | [Image Resizer] Option to change quality on the fly | ## ๐ Provide a description of the new feature
In Image Resizer, while you can change JPeg quality in the PowerToys Settings, when you right-click a JPeg file and choose "Resize pictures", it does not allow you to change the quality.
It would be nice if I could change this value on the fly. I often want to change... | Idea-Enhancement,Product-Image Resizer | low | Minor |
724,695,198 | material-ui | [Autocomplete] Add equivalent to openOnFocus for `click` events | <!-- Provide a general summary of the feature in the Title above -->
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To avoid duplicate issues we ask you to check off the following list.
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- [x] I have searched the ... | new feature,component: autocomplete | medium | Critical |
724,717,198 | storybook | Allow MDX theming | **Is your feature request related to a problem? Please describe**
Styles applied in `preview.js` are applied in the canvas which is perfect, but they're also applied to the MDX docs.
There is no way to style those separately. As a result, I'm losing all default styling of the docs.
**Describe the solution you'd li... | feature request,addon: docs,mdx | low | Minor |
724,718,079 | TypeScript | Regex-validated string types (feedback reset) | This is a pickup of #6579. With the addition of #40336, a large number of those use cases have been addressed, but possibly some still remain.
**Update 2023-04-11**: Reviewed use cases and [posted a write-up](https://github.com/microsoft/TypeScript/issues/41160#issuecomment-1503653578) of our current evaluation
#... | Suggestion,Awaiting More Feedback | high | Critical |
724,731,916 | godot | Debugger stops working in the main thread when creating additional threads | **Godot version:**
Godot Engine v3.2.3.stable.mono.official
**OS/device including version:**
windows 10 x64
**Issue description:**
The debuger/breakpoints are not working anymore in the main thread when i create and run an additional thread.
I run a scene and set two breakpoints. One before the thread is ... | bug,topic:gdscript,topic:editor | low | Critical |
724,754,445 | opencv | MSMF video capture backend doesn't respect setting output format other than default BGR | ##### System information (version)
<!-- Example
- OpenCV => 4.2
- Operating System / Platform => Windows 64 Bit
- Compiler => Visual Studio 2017
-->
- OpenCV => 4.4 (tested, but looks like at least 3.4+)
- Operating System / Platform => Windows 64 Bit
- Compiler => Visual Studio 2019 (doesn't matter)
#####... | priority: low,category: videoio | low | Critical |
724,808,876 | rust | Support changing LLVM options between multiple rustc invocations within the same process | See https://rust-lang.zulipchat.com/#narrow/stream/187780-t-compiler.2Fwg-llvm/topic/Calling.20ParseCommandLineOptions.20twice/near/213808524
[`LLVMRustSetLLVMOptions`](https://github.com/rust-lang/rust/blob/c71248b70870960af9993de4f31d3cba9bbce7e8/compiler/rustc_llvm/llvm-wrapper/PassWrapper.cpp#L586) currently ign... | A-LLVM,C-enhancement,T-compiler | low | Minor |
724,810,895 | go | x/tools/gopls: improve the UX when the gopls daemon panics | Sometimes gopls panics. Hopefully this is becoming increasingly rare, but by definition panics are unexpected and disruptive to the user experience. vscode-go improves the UX with [special handling](https://github.com/golang/vscode-go/blob/8fc4183e7bb8963c3e7ebaf0696d9fe8f8be87fb/src/goLanguageServer.ts#L1158) to ident... | gopls,Tools | low | Major |
724,841,412 | pytorch | PyTorch NaN behavior and API design | This issue is for discussing how PyTorch should handle NaN values and how we should design our operator API to do that.
We have many issues such as #46225, reporting inconsistent handling of NaN values. One solution is to follow NumPy's design and have nan* ops which ignore NaN values while the regular versions tre... | triaged,module: numpy,module: NaNs and Infs,needs design,module: ux | low | Major |
724,867,780 | flutter | [integration_test][web] TestBindingEventSource is not set correctly during integration tests | MousePointer events were observed to fail for integration tests during this PR: https://github.com/flutter/engine/pull/21928
It is discovered that the tests were failing for `dispatchEvent` method of test [bindings](https://github.com/flutter/flutter/blob/master/packages/flutter_test/lib/src/binding.dart#L1543) sinc... | a: tests,platform-web,P2,team-web,triaged-web | low | Minor |
724,869,510 | flutter | MaterialApp.router constructor documentation is sparse | https://master-api.flutter.dev/flutter/material/MaterialApp/MaterialApp.router.html
It would be great to have sample code here, or at least hyperlinks to relevant members of the class, like "the following arguments relate to routing: routeInformationParser, ...; the following arguments relate to restoration: ...; the ... | framework,f: material design,d: api docs,P2,team-design,triaged-design | low | Minor |
724,873,418 | TypeScript | Comparison of union types should error | **TypeScript Version:** v4.0.2
<!-- Search terms you tried before logging this (so others can find this issue more easily) -->
**Search Terms:** union type comparison
**Code**
```ts
function compare(a: number | string, b: number | string): boolean {
return a < b; // <- Fails to error
}
compare(1, "a");... | Suggestion,In Discussion | low | Critical |
724,888,663 | godot | Emulate 3 Button Mouse -> If checked there is no mouse press required (should work only with mouseclick) | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
3.2.3
**OS/device including version:**
Windows 10 2004, Intel GPU (655),
**Issue description:**
Emulate 3 Button mouse is always active when ... | bug,discussion,topic:editor,usability,topic:3d | low | Critical |
724,902,316 | node | Tracking issue: snapshot integration in Node.js core | This is a continuation of https://github.com/nodejs/node/issues/17058 after we've shipped the embedded snapshot. Opening a new issue since most of the discussions in the original one have been settled, and now we are focusing on:
1. Moving more of the bootstrap into the embedded snapshot
2. Enabling user land snaps... | v8 engine,snapshot | medium | Critical |
724,905,587 | TypeScript | Feature Request: `Documented` Utility Type | ## Search Terms
Docs, documentation, re-key, utility, type, extract, literal, update, tsdoc, comment, source, text
## Suggestion
I'd love to see documentation as a first-class citizen of the type system. My suggestion is a new utility type `Documented`, which allows users to document and unwrap documentation a... | Suggestion,Awaiting More Feedback | medium | Critical |
724,917,523 | next.js | cross-domain iframe not hydrating after SSR on devServer | # Bug report
## Describe the bug
It seems that when the app is loaded on a cross-domain iFrame nextJS (dev server) does not hydrate SSR pages / components unless they are visible on the screen.
- If you run the same project on a "same-domain" website it works as expected.
- If you remove `visibility: hidden` ... | good first issue | low | Critical |
724,929,475 | vscode | Matching bracket decoration and :after decoration clash | 1. Have a text:
```
{due:2020-10-20}
```
2. Create a decoration using `after` close to the bracket:
```ts
const decorationType = window.createTextEditorDecorationType({
after: {
color: '#88888899',
backgroundColor: '#00000020',
},
});
window.activeTextEditor?.setDecorations(decorationType, [{
ra... | bug,editor-rendering | low | Minor |
724,955,011 | pytorch | Exception raised in rpc_async context is silently handled | ## ๐ Bug
If an exception is thrown inside a rpc_async context, it is just silently handled and execution continues. This is incredibly frustrating with multiple async calls, as I have to wrap the body of each in try-except in order to find the exception.
## To Reproduce
Steps to reproduce the behavior:
1. ... | oncall: distributed,triaged,module: rpc | low | Critical |
724,965,052 | flutter | pigeon: create a flag to dis/enable clang analyzer | It's impossible to support the union of all the versions of clang and analyzer options. We should disable clang analysis by default via the [`__clang_analyzer__`](https://clang-analyzer.llvm.org/faq.html) macro. Then create a CI step that turns analysis on and checks against the flags we care about. | engine,p: pigeon,P2,team-engine,triaged-engine | low | Minor |
724,976,481 | godot | Moving through one way platforms jumps KinematicBody2D by one way margins | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
<!-- Specify commit hash if using non-official build. -->
3.2.3
**OS/device including version:**
<!-- Specify GPU model, drivers, and the backend (G... | bug,confirmed,topic:physics | low | Minor |
724,982,578 | godot | KinematicBody2D doesn't collide with one way platforms on corners in certain cases | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
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**Godot version:**
<!-- Specify commit hash if using non-official build. -->
3.2.3
**OS/device including version:**
<!-- Specify GPU model, drivers, and the backend (G... | bug,confirmed,topic:physics | low | Major |
724,984,983 | godot | Building GridMap in a Thread doesn't work well | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
<!-- Specify commit hash if using non-official build. -->
3.2.3
**OS/device including version:**
<!-- Specify GPU model, drivers, and the backend ... | bug,topic:core,confirmed,topic:3d | low | Major |
725,006,799 | godot | Loading Nodes with C# scripts attached using Godot.File.GetVar(true) throws an error | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
v3.2.3.stable.mono.official
**OS/device including version:**
Ubuntu 18.04.5 LTS
**Issue description:**
When using `Godot.File.StoreVar(node, true... | bug,topic:dotnet | low | Critical |
725,009,746 | flutter | flutter run --no-build still builds the app | `flutter run --no-build` is actually building my iOS app, even though `build/ios/iphoneos/Runner.app` exists and (if I'm understanding the feature) it should be using that.
Note the "Compiling, linking and signing" below (ran with verbose, it really is recompiling):
```
$ flutter run --no-build
Launching lib/ma... | tool,a: build,has reproducible steps,P2,found in release: 3.3,found in release: 3.7,team-tool,triaged-tool | low | Critical |
725,010,317 | storybook | Custom tabs don't have access to full screen toggle buttons | **Describe the bug**
Canvas tab has a button to go, and return from full screen (among others). Switching to docs or custom tabs don't give you those tabs (nor do I see a way to add them).
This leaves a use possibly sitting in the docs tab not able to return from full screen mode.
**To Reproduce**
Steps to re... | feature request,ui | low | Critical |
725,014,677 | youtube-dl | Boards and Beyond Support Site Request (I have s subscription) | <!--
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725,025,596 | pytorch | Clean up request_callback_no_python.cpp | The comment in the code speaks for itself:
https://github.com/pytorch/pytorch/blob/30d687522d708fb3e4041e378d4f4ce420a86157/torch/csrc/distributed/rpc/request_callback_no_python.cpp#L234-L239
We can do this in two steps.
Step 1: extract the processing logic for each message type into a dedicated function. For... | triaged,better-engineering,module: rpc | low | Major |
725,060,128 | storybook | Prefer TypeScript definitions to PropTypes | **Describe the bug**
I'm not sure if this would be more appropriately filed under the docgen library but here goes ๐ค ๐
The current behavior when using both Typescript and `prop-types` together is to favor the `prop-types` definitions. This means that with both present, `propTypes` must be defined for every key i... | feature request,typescript,addon: docs,block: argstable | low | Critical |
725,060,880 | storybook | Source addon should behave more like the Controls addon | **Is your feature request related to a problem? Please describe**
I love how I can add the 'controls' addon and edit controls for each story ๐ฏ
I also love how this seamlessly integrates with the 'docs' addon and when visiting the Docs page I see my changes reflected in the preview there as well ๐ฏ
The frustration... | feature request,addon: storysource | low | Major |
725,087,489 | flutter | Suppress xcdevice output in verbose mode | I sometimes use this output, but mostly what I need shows up in `flutter doctor -v`. It's usually a wall of noise. Quiet that output, even in verbose. | platform-ios,tool,t: xcode,c: proposal,P3,team-ios,triaged-ios | low | Minor |
725,090,847 | TypeScript | Show all JSDoc @typedef properties when forming object of that type | Issue Type: <b>Feature Request</b>
<h2>Problem</h2>
When making references to custom types, you cannot really see what that custom type actually is actually composed of.
For example, I have a class called `OnlineUser` which takes an optional parameter of custom type `OnlineUserOptions`:
, there are two ranges involved:
1. The overall composing range
2. The active subrange within the composing range
This is common when inputting text using [ateji](https://en.wikipedia.org/wiki/Ateji) in Japanese, but occur... | a: text input,framework,engine,a: internationalization,a: desktop,P2,team-text-input,triaged-text-input | low | Major |
725,100,467 | ant-design | ๅฝForm.Item็rules->validatorไธญ็ๅคๆญๆกไปถๅๅๆถ๏ผๆญคๅปๅฏไปฅๅจๆงๅถๅฐ็elementไธญ็ๅฐPassword็valueๅผ | - [x] I have searched the [issues](https://github.com/ant-design/ant-design/issues) of this repository and believe that this is not a duplicate.
@afc163
### Reproduction link
[](https://codesandbox.io/s/antd-reproduction-template-forked... | Inactive | low | Major |
725,107,406 | go | runtime/race: cannot run under qemu-user-ppc64le due to execve /proc/self/exe | ### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.15.2 linux/amd64
</pre>
### Does this issue reproduce with the latest release?
Yes, starting with `go1.15rc2` up to the latest `go1.15.3` release (that is, after https://github.com/golang/go/commit/e49b2308a523c3bb69753ca... | NeedsInvestigation,compiler/runtime | low | Major |
725,107,504 | flutter | Linux: Emoji insertion via Ctrl-Shift-E incorrectly positions completions | ## Description
In https://github.com/flutter/engine/pull/21897, I landed support for multi-step input methods, which also added support for unicode codepoint insertion via Ctrl-Shift-U and emoji insertion via Ctrl-Shift-E.
That said, the completion window position when not in composing mode (e.g. for emoji) is in... | a: text input,platform-linux,a: desktop,P2,team-linux,triaged-linux | low | Minor |
725,157,663 | ant-design | select mode=multiple ๆถๅopen=false ไธ่ฝ่พๅ
ฅๆๅญ ไนๆ ๆณ่งฆๅonSearchไบไปถใ | - [ ] I have searched the [issues](https://github.com/ant-design/ant-design/issues) of this repository and believe that this is not a duplicate.
### Reproduction link
[](https://codesandbox.io/s/sweet-shaw-84f9f)
### Steps to reproduce... | Inactive | low | Major |
725,179,814 | rust | Rust suggests unstable paths for non-imported item | ```rust
pub fn main() {
println!("{}", size_of_val(&5))
}
```
([Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=fdfb1de9afc8ac87d1cf5002945d4132))
```
Compiling playground v0.0.1 (/playground)
error[E0425]: cannot find function `size_of_val` in this scope
--> s... | C-enhancement,A-diagnostics,A-resolve,A-stability,T-compiler,A-suggestion-diagnostics,D-confusing,D-papercut,S-has-mcve | low | Critical |
725,229,635 | pytorch | Mismatch between the documentation and implementation of caffe2 PReLU operator | The documentation provided for caffe2 PReLU operator in https://caffe2.ai/docs/operators-catalogue.html#prelu specifies that the input x to be of 1D tensor.
However, the implementation (https://github.com/pytorch/pytorch/blob/master/caffe2/operators/prelu_op.cc) does not specify any such restriction on the input x.
... | caffe2,module: docs | low | Minor |
725,235,694 | godot | "shadow_contact" property's effect still applies to meshes that are set to not cast shadows if the mesh's material is set to "opaque pre-pass" at the same time. | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
3.2.3
**OS/device including version:**
Windows 10, Version 1803
Gtx 1080, GeForce Driver 442.74 , GLES3
**Issue description:**
i noticed th... | bug,topic:rendering | low | Minor |
725,280,963 | node | `vm.Script`'s `importModuleDynamically` should get a reference to the `context` used to run it | <!--
Thank you for suggesting an idea to make Node.js better.
Please fill in as much of the template below as you're able.
-->
**Is your feature request related to a problem? Please describe.**
When implementing `importModuleDynamically` you don't have access to what context the script is executed with, mean... | module,vm | low | Major |
725,394,317 | opencv | Replace FLANNException by CV_Error | ##### Detailed description
This is a TODO for 5.0 as it breaks the ABI (cf my implementation at https://github.com/opencv/opencv/pull/18604).
FLANN does not use the standard CV_Error and it should in case we do not want to use exceptions.
Some modules in opencv_contrib also do not use CV_Error and throw. | category: flann,RFC | low | Critical |
725,402,325 | TypeScript | Accept de-structured elements in type predicates | ## Search Terms
- type predicate
- reference binding pattern
- type predicate cannot reference
- destructured
## Suggestion
The possibility to use destructured parameters in type predicates.
## Use Cases
Destructuring is heavily used in functional/reactive programming, notably with rxjs where various ... | Suggestion,Awaiting More Feedback | high | Critical |
725,423,008 | storybook | [Question] Is it possible to use Storybook without transpilation, writing stories using pure ES6? | Hi, I just have a general question about usage of Storybook. Is it possible to use Storybook without babel, writing stories using pure ES6? I would like to use it in a project which does not use transpilation (React components are written in pure ES6). | question / support,configuration babel / webpack | low | Major |
725,475,739 | flutter | InteractiveViewer inside pageview doesn't allow scaling | ```
PagerController controller=
PageController(viewportFraction: 1, initialPage: 1);
TransformationController _transformationController = TransformationController();
var images=['https://asia.olympus-imaging.com/content/000107506.jpg'];
PageView.builder(
onPageChanged: (int page){
... | framework,f: material design,has reproducible steps,found in release: 3.3,found in release: 3.7,team-design,triaged-design | high | Critical |
725,549,368 | youtube-dl | Request support for site www.cinetecamilano.it | <!--
######################################################################
WARNING!
IGNORING THE FOLLOWING TEMPLATE WILL RESULT IN ISSUE CLOSED AS INCOMPLETE
######################################################################
-->
## Checklist
<!--
Carefully read and work through this check lis... | site-support-request | low | Critical |
725,638,663 | flutter | Can't get frameBuilder and loadingBuilder to work together | "loadingBuilder" works all the time (with or without frameBuilder) but "frameBuilder" works only if it is alone (i.e. commenting loadingBuilder out).
The documentation ( https://api.flutter.dev/flutter/widgets/Image/frameBuilder.html ) talks about "chaining" frameBuilder with loadingBuilder, it's not obvious that is... | framework,d: api docs,a: images,has reproducible steps,P2,found in release: 3.7,found in release: 3.9,team-framework,triaged-framework | low | Critical |
725,647,212 | go | cmd/compile: negative shift check with trailing zeros | ### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.15.2 linux/amd64
</pre>
### Does this issue reproduce with the latest release?
Yes.
### What operating system and processor architecture are you using (`go env`)?
<details><summary><code>go env</code> Output</summar... | Performance,NeedsInvestigation,compiler/runtime | low | Critical |
725,663,205 | deno | Streaming stdout output does not play nice with the REPL | Start something that will write to stdout/stderr in a repl
```typescript
$ deno
> setInterval(() => console.log(Math.random()), 1000);
```
And try to edit a line, not a good experience.
Problem is that rustyline does not give us any control of any kind of writer or access to the line buffer. So we can't do ... | bug,repl | low | Minor |
725,724,062 | flutter | [a11y] Set semantics sort key order and value on embedder ax bridge nodes | https://b.corp.google.com/issues/170206566. May or may not require engine support. Keep details on the upstream, bug, please. | c: new feature,engine,a: accessibility,customer: dream (g3),P2,team-engine,triaged-engine | low | Critical |
725,725,208 | flutter | [a11y] Hit test not generating hover events for top nav elements | https://b.corp.google.com/issues/170969395. | engine,a: accessibility,customer: dream (g3),P2,team-engine,triaged-engine | low | Minor |
725,762,415 | PowerToys | Add Quick tasks to Start Menu and task bar | ## ๐ Provide a description of the new feature
I would like to suggest to add quick tasks to the shortcut in Start Menu for the PowerToys icon, for quick acces to toys like Color Picker, FZ Editor or other (future) things. _suggestions are welcome_
Existing examples:
. These links can be probably auto-generated if we run tutorials code with monkey-patched PyTorch that keeps trac... | module: docs,triaged | low | Minor |
725,828,280 | PowerToys | Replace Thread.Sleep with task.Delay | ### Performance Improvement of PT Run
Similar to PR #7401, replacing `Thread.Sleep` with `Task.Delay` throughout the codebase would improve the performance of PT Run as `Thread.Sleep` blocks the thread that it is called on whereas `Task.Delay` uses a timer instead and schedules a thread to resume work after the inte... | Help Wanted,Product-PowerToys Run,Area-Tests,Area-Quality,Cost-Small,Product-Color Picker | low | Major |
725,858,718 | pytorch | torch.concat doesn't raise an error in a quantized model | ## ๐ Bug
<!-- A clear and concise description of what the bug is. -->
Reported by a user: "I created a quantized model with torch.concat and it runs without requantization of the output whereas I believe it raised an error previously (bc the recommended route is to use FloatFunctional.cat so we can add activation ... | oncall: quantization,low priority,triaged | low | Critical |
725,939,178 | flutter | Apps don't repaint on Linux when raised if they haven't been resized (noticeable on ratpoison) | STEPS TO REPRODUCE:
1. Use ratpoison.
2. Open a Flutter application.
3. Switch to another window in the same tab as the Flutter application.
4. Switch back to the Flutter application.
The application is black except for the frame. | engine,platform-linux,a: desktop,P2,team-linux,triaged-linux | low | Major |
725,941,970 | create-react-app | production build doesn't work while develpment build do | i have this func that simply calculate axยฒ+bx+c
```js
handleSubmit = (event) => {
event.preventDefault();
let a = this.state.a;
let b = this.state.b;
let c = this.state.c;
let ac4 = a * 4 * c;
let delta = b * b - ac4;
let result = {};
if (delta < 0) result = { x1: "imag.!", x2... | stale,needs triage,issue: bug report | low | Critical |
725,942,178 | storybook | Vue decorators not reacting to toolbar in Canvas | **Describe the bug**
I have setup a toolbar and global decorator for changing a class to show theme changes. When I select an option from the toolbar, in Canvas, the session storage changes, if I console.log it it changes but the class doesn't change. It does work in Docs tab and if I select a different story. I'm gue... | bug,vue,has workaround,addon: toolbars,args | medium | Critical |
725,944,844 | material-ui | [Select] MenuItem is missing docs for the value prop | <!-- Provide a general summary of the issue in the Title above -->
The [MenuItem](https://material-ui.com/api/menu-item/#menuitem-api) docs don't mention the `value` prop at all, yet it is used on the `Select` `multiple` example in the docs. In fact, pairing down the example [it works fine](https://codesandbox.io/s/m... | docs,component: select | low | Critical |
725,995,819 | rust | Improve error for missing braces in const block | Someone may try to write code like this ([playground](https://play.rust-lang.org/?version=nightly&mode=debug&edition=2018&gist=14c47489294acc468ca46b036fef4086)):
```rust
#![allow(incomplete_features)]
#![feature(inline_const)]
fn foo() {
let x = 2;
match x {
const 2 => {}
}
}
```
Yet this produc... | C-enhancement,A-diagnostics,A-parser,T-compiler,D-confusing,F-inline_const | low | Critical |
726,017,104 | rust | Improve errors for async block in pattern | Not a big issue since I don't think someone would think to do this, but it produces 4 errors that are a bit misleading:
```rust
fn foo() {
let x = 2;
match x {
async { 2 } => {}
}
}
```
([Playground](https://play.rust-lang.org/?version=nightly&mode=debug&edition=2018&gist=b6c8dbaa3300fa... | C-enhancement,A-diagnostics,A-parser,T-compiler,A-async-await,D-confusing,D-verbose,A-patterns | low | Critical |
726,025,480 | flutter | [LUCI] Recipe should rebase PRs on tip of tree | There have been several issues that are hard to diagnose because LUCI is currently cloning the PR and testing it.
If that branch isn't up to date, it may not be running the most recent tests.
https://github.com/flutter/cocoon/pull/973 took several tries and weird errors until we realized the branch was using an o... | team-infra,P3,triaged-infra | low | Critical |
726,028,014 | flutter | Make package:web_installers accessible from flutter/flutter | `package:web_installers` is our standard package for installing and manipulating webdrivers. However, the package only exists on Github. There's no way to add a dependency on it using flutter/flutter's standards means. Therefore some of the functionality is duplicated in flutter/flutter.
This is not currently blocki... | team,platform-web,P3,team-web,triaged-web | low | Minor |
726,036,751 | godot | Edits in a new built-in script are lost | **Godot version:**
Godot Engine v3.2.3.stable.official
**OS/device including version:**
Windows 10
**Issue description:**
Creating a builtin script, editing it and saving may not actually save the edited script; This seems to happen after deleting a scene or detaching a builtin script. The editor does not swit... | bug,topic:gdscript,topic:editor | low | Minor |
726,043,966 | pytorch | error in bazel build //... | ## ๐ Bug
`bazel build //...` fails with an error in `XNNPACK`.
## To Reproduce
Steps to reproduce the behavior:
1. `bazel build //...`
```
$ bazel build //...
ERROR: /home/mbm/ATG/tmp/pytorch/third_party/XNNPACK/BUILD.bazel:1914:1: no such package '@clog//': The repository '@clog' could not be resolve... | module: build,triaged,module: bazel | low | Critical |
726,055,997 | flutter | [SelectableText] inconsistent selection background color between different character encoding | <!-- Thank you for using Flutter!
If you are looking for support, please check out our documentation
or consider asking a question on Stack Overflow:
* https://flutter.dev/
* https://api.flutter.dev/
* https://stackoverflow.com/questions/tagged/flutter?sort=frequent
If you hav... | a: text input,framework,f: material design,f: selection,team-design,triaged-design | medium | Critical |
726,060,621 | react | Bug: onCompositionEnd not called | <!--
Please provide a clear and concise description of what the bug is. Include
screenshots if needed. Please test using the latest version of the relevant
React packages to make sure your issue has not already been fixed.
-->
React version: 16.7.0
OS: Window 10
## Steps To Reproduce
1. Switch in... | Component: DOM,Status: Unconfirmed,Type: Needs Investigation | low | Critical |
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