id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
732,702,744 | rust | MIR InstrumentCoverage: Improve coverage of `#[should_panic]` tests and `catch_unwind()` handlers | At present, the MIR `InstrumentCoverage` pass omits unwind paths when computing coverage spans and injecting counters because (1) statements executed during an unwind are generally compiler-generated, so they don't have source code to "cover"; and (2) in normal runtime execution, unwind paths are generally called when ... | T-compiler,A-MIR,A-code-coverage | low | Critical |
732,719,072 | rust | MIR InstrumentCoverage - Can the source_info.span for `FakeRead` statements be more consistent? | Rust's LLVM InstrProf-based source code coverage implementation instruments Rust code via the MIR pass InstrumentCoverage. Most criteria for identifying coverage regions and counter locations are very general, based on Control Flow Graph (CFG) analysis of the MIR, and a fairly straightforward mapping of MIR Statements ... | T-compiler,A-MIR,A-code-coverage | low | Critical |
732,724,447 | rust | Diagnostics: suggest adding lifetime to trait object stored in struct | This code doesn't compile:
```rust
pub struct Thing {
chars: Box<dyn Iterator<Item = char>>,
}
impl Thing {
pub fn new(string: &str) -> Self {
Thing {
chars: Box::new(string.chars()),
}
}
fn next_char(&mut self) -> Option<char> {
self.chars.next()
... | C-enhancement,A-diagnostics,A-lifetimes,T-compiler,A-suggestion-diagnostics,D-newcomer-roadblock,A-trait-objects | low | Critical |
732,820,660 | go | internal/cpu: align s390x code in internal/cpu with that in x/sys/cpu | Have recently had z/OS support added to x/sys/cpu (fixed golang/go#41984). That CL made most of the code common between z/OS and Linux. This issue tracks updating internal/cpu to include all changes from x/sys/cpu, except for zos-specific files (i.e. only the code which will be common). | NeedsFix,early-in-cycle,compiler/runtime | low | Major |
732,826,401 | terminal | How do I remove the right-click menu "open in Windows terminal"? | Is it possible to turn this feature on or off with an option? | Product-Terminal,Issue-Task,Area-ShellExtension | medium | Major |
732,835,465 | rust | Note when trait bound may be satisfied for a different version of a crate | On the playground, the following code:
```rust
use bytes::Bytes;
use http::Response;
use hyper::Body;
pub fn build(data: Bytes) -> Response<Body> {
Response::new(data.into())
}
fn main() {
}
```
currently produces the following error:
```
error[E0277]: the trait bound `hyper::Body: std::conve... | A-diagnostics,A-trait-system,T-compiler,D-confusing,D-crate-version-mismatch | low | Critical |
732,847,191 | react | react-devtools-inline: How to remount/reuse DevTools frontend after unmount | DevTools closes the bridge whenever it is unmounted [(Link to relevant code)](https://github.com/facebook/react/blob/master/packages/react-devtools-shared/src/devtools/views/DevTools.js#L172-L181). In the case of the chrome extension this is fine because the node is never unmounted, but in use cases with `react-devtool... | Type: Discussion,Component: Developer Tools | low | Critical |
732,881,554 | flutter | ListView (and other ScrollViews) should have a FocusTraversalGroup by default | Proposal: We should put a FocusTraversalGroup around ListView (and the other scroll views). Currently it's a bit weird that if you put a list view in a row, with a bunch of widgets in a box next to the row, the tab order is in and out of the list.
I'm not sure if this is a good idea; there may be reasons we should n... | framework,f: scrolling,c: proposal,f: focus,P3,team-framework,triaged-framework | low | Minor |
732,895,973 | PowerToys | [FZ Editor] Left and Right Priority Grid layouts | For FancyZones, we should have a left and right focused priority grid.
Right priority grid:
Right 50% would 1 zone
Left 50% then would be subdivided horizontally.
Left priority grid:
Right 50% would be subdivided horizontally.
Left 50% would 1 zone
For large screens, this layout could be helpful for Consol... | Idea-Enhancement,FancyZones-Editor,FancyZones-Layouts,Product-FancyZones,Planning-Consideration | low | Minor |
732,939,974 | godot | test_motion doesn't return collision with other RigidBody2D | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:** 3.2.2
<!-- Specify commit hash if using non-official build. -->
**OS/device including version:**
iMac
Operating system: Darwin-19.3.0-x86_64-i386-64... | documentation,topic:physics | low | Critical |
732,972,039 | terminal | Terminal should always wrap drag-dropped paths in double quotes | <!--
🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨
I ACKNOWLEDGE THE FOLLOWING BEFORE PROCEEDING:
1. If I delete this entire template and go my own path, the core team may close my issue without further explanation or engagement.
2. If I list multiple bugs/concerns in this one issue, the core team may close my issue without further expl... | Help Wanted,Area-TerminalControl,Product-Terminal,Issue-Task,Priority-3 | medium | Critical |
732,989,105 | pytorch | Pytorch 1.7/Cuda 11.1 binaries | Will Pytorch 1.7/Cuda 11.1 binaries be provided or only CUDA 11.0?
cc @ezyang @seemethere @malfet @walterddr @ngimel | module: binaries,module: cuda,triaged | medium | Major |
732,998,239 | create-react-app | npm ERR |
npm ERR! A complete log of this run can be found in:
npm ERR! C:\Users\Admin\AppData\Roaming\npm-cache\_logs\2020-10-30T08_53_53_213Z-debug.log
Aborting installation.
npm install --save --save-exact --loglevel error react react-dom react-scripts cra-template has failed.
| stale,needs triage | low | Critical |
733,018,196 | pytorch | THCudaShutdown should be called before THCState_free | td::unique_ptr<THCState, void (*)(THCState*)> CUDAHooks::initCUDA() const {
C10_LOG_API_USAGE_ONCE("aten.init.cuda");
THCState* thc_state = THCState_alloc();
THCudaInit(thc_state);
#ifdef USE_MAGMA
THCMagma_init(thc_state);
#endif
return std::unique_ptr<THCState, void (*)(THCState*)>(
thc_stat... | module: cuda,module: memory usage,triaged | low | Minor |
733,079,743 | vscode | Suggest detail does not shrink to fit content when resized | The gif is pretty illustrative. You can see that when resized, the detail view doesn't shrink. However, when suggest is retriggered, it has appropriately shrunk. I'm not sure if this is intended behavior.
 {
let guess = "123";
let guess = match guess.trim().parse() {
Ok(num) => num + 1,
Err(... | C-enhancement,A-diagnostics,T-compiler,A-inference,D-confusing,D-incorrect | low | Critical |
733,154,918 | pytorch | trying to Installing pytorch on python3.9 via pip results in an non-descript error | ## 🐛 Bug
I update to python 3.9, and had to reinstall pytorch. pip tried to use version 0.12, which failed with a stacktrace regarding `tools.nn`. After looking through a few issues I found one saying that pytorch only supports 3.8 at the moment.
## To Reproduce
Steps to reproduce the behavior:
1. try to i... | high priority,module: binaries,oncall: releng,triaged | low | Critical |
733,155,669 | opencv | Failing `Test_Caffe_layers` not calling `UpgradeNetAsNeeded` for external ProtoBuf, building on Guix | ##### System information (version)
<!-- Example
- OpenCV => 4.2
- Operating System / Platform => Windows 64 Bit
- Compiler => Visual Studio 2017
-->
- OpenCV => 3.4.12
- Operating System / Platform => GNU Guix up to date at 24/10/2020
- Compiler => gcc 7.5.0
##### Detailed description
First, thanks for ... | bug,test,priority: low,category: dnn | low | Critical |
733,168,632 | flutter | Add 'enableFeedback' to TabBar (and maybe other standard widgets?) | ## Use case
I want to add custom tap/press sounds to button presses. To avoid double sounds I have to set `enableFeedback` on button Widgets to `false`. ElevatedButton, TextButton and OutlinedButton now work with ButtonStyle and IconButton has the `enableFeedback` parameter, but TabBar seems to be one of the few tha... | framework,f: material design,c: proposal,team-design,triaged-design | low | Minor |
733,197,035 | flutter | remove DropdownButton's minimum itemHeight on web | <!-- Thank you for using Flutter!
If you are looking for support, please check out our documentation
or consider asking a question on Stack Overflow:
* https://flutter.dev/
* https://api.flutter.dev/
* https://stackoverflow.com/questions/tagged/flutter?sort=frequent
If you hav... | framework,f: material design,c: proposal,a: desktop,P2,team-design,triaged-design | low | Critical |
733,213,197 | flutter | ExpansionTile doesn't allow maintaining the rotation on a custom trailing widget | ## Use case
I have custom icon assets in my project. I want to use one as a trailing for my ExpansionTile, but I want it to rotate on tap as the default one does.
Currently, `ExpansionTile` allows passing a widget to be used as trailing, which will replace the one that is created internally. The bad news is that th... | framework,f: material design,a: quality,c: proposal,team-design,triaged-design | low | Major |
733,232,265 | TypeScript | Add Session types | ## Search Terms
session types, mutable types, stateful types
## Suggestion
Session Types are used to describe stateful protocol (aka Sessions). Static typing can prevent mistakes made by calling methods out of order. This can be espacially helpful for providing public API's to guide users.
A simple example woul... | Suggestion,Awaiting More Feedback | low | Major |
733,237,114 | TypeScript | Argument of type 'this' is not assignable to parameter of type 'NonNullable'? | <!-- 🚨 STOP 🚨 STOP 🚨 STOP 🚨
Half of all issues filed here are duplicates, answered in the FAQ, or not appropriate for the bug tracker. Even if you think you've found a *bug*, please read the FAQ first, especially the Common "Bugs" That Aren't Bugs section!
Please help us by doing the following steps before lo... | Suggestion,Help Wanted,Effort: Difficult,Experimentation Needed | low | Critical |
733,241,193 | pytorch | ctx.save_for_backward doesn't save torch.Tensor subclasses fully | ## 🐛 Bug
Saving a torch.Tensor subclass with `ctx.save_for_backward` only saves the base Tensor. The subclass type and additional data is removed (object slicing in C++ terminology).
## To Reproduce
Following the [Extending PyTorch](https://pytorch.org/docs/stable/notes/extending.html) doc. `LoggingTensor` is... | module: docs,module: autograd,triaged,enhancement,needs design,module: __torch_function__ | medium | Critical |
733,265,852 | create-react-app | Ability to override env vars from outside of application (container) | ### Is your proposal related to a problem?
<!--
Provide a clear and concise description of what the problem is.
For example, "I'm always frustrated when..."
-->
I faced the issue that there is no standard way to override env vars which a react app uses on the Docker container startup a step.
Example:
1.... | issue: proposal,needs triage | low | Minor |
733,272,207 | PowerToys | [Color Picker] if you scroll in on the edge of the display, half of the pixel window is not visible. | <!--
**Important: When reporting BSODs or security issues, DO NOT attach memory dumps, logs, or traces to Github issues**.
Instead, send dumps/traces to secure@microsoft.com, referencing this GitHub issue.
-->
## ℹ Computer information
- PowerToys version: 0.25.0
- PowerToy Utility: Color Picker
- Running Po... | Issue-Bug,Needs-Repro,Priority-2,Product-Color Picker,Planning-Consideration | low | Major |
733,321,803 | create-react-app | Cannot read property 'range' of null | <!--
Please note that your issue will be fixed much faster if you spend about
half an hour preparing it, including the exact reproduction steps and a demo.
If you're in a hurry or don't feel confident, it's fine to report bugs with
less details, but this makes it less likely they'll get fixed soon... | stale,needs triage,issue: bug report | low | Critical |
733,373,593 | godot | Normals are incorrect when applying a blendshape to a skinned mesh | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
3.2.3.Stable
**OS/device including version:**
Windows 10 Pro v.2004 / Inspiron 7373 Core i7-8550U / Intel(R) UHD Graphics 620
**Issue descript... | bug,topic:rendering,confirmed,topic:3d | low | Minor |
733,394,925 | godot | Skinned meshes with blendshapes do not render on Android using GLES3 | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
3.2.3.Stable
**OS/device including version:**
Windows 10 Pro v.2004 / Inspiron 7373 Core i7-8550U / Intel(R) UHD Graphics 620
**Issue descript... | bug,platform:android,topic:rendering | low | Major |
733,421,228 | go | x/tools/gopls: "no object found" when renaming a function from within its doc comment | ```
example.com$ go version
go version devel +f7e26467b Fri Oct 30 01:31:10 2020 +0000 linux/amd64
example.com$ go version -m $(which gopls)
/usr/local/google/home/bcmills/bin/gopls: devel +186f0220d0 Mon Oct 5 11:12:24 2020 -0400
path golang.org/x/tools/gopls
mod golang.org/x/tools/gopls... | NeedsInvestigation,FeatureRequest,gopls,Tools,Refactoring | low | Critical |
733,427,450 | pytorch | AMP doesn't gracefully handle optimizers for disabled regions | ## 🐛 Bug
When we have optimizers for multiple parts of the networks and one such part has the amp context disabled through `@torch.cuda.amp.autocast(enabled=False)` the optimizer for that part will error out with `AssertionError: No inf checks were recorded for this optimizer.`
## To Reproduce
Create a VA... | needs reproduction,triaged,module: amp (automated mixed precision) | low | Critical |
733,440,369 | create-react-app | npm run eject command run successfully completed, but when it complete i got some errors. |

| stale,needs triage | low | Critical |
733,447,823 | flutter | Make tests compile and run faster | # Use case
According to [flutter.dev](https://flutter.dev/) one of the things flutter aims at is fast development. I think being able to develop in a TDD workflow contributes to this goal.
In our case, we have suite about 500 tests, consisting of unit and widget tests. In order to facilitate a real TDD workflow, al... | a: tests,framework,c: performance,c: proposal,perf: speed,P2,team-framework,triaged-framework | low | Major |
733,454,272 | TypeScript | Typescript refactoring ignores contextual `this` in objects nested in classes | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Also please test using the latest insiders build to make sure your issue has not already been... | Bug,Domain: Refactorings | low | Critical |
733,559,530 | rust | repr(transparent) should not consider non_exhaustive types as 1-ZSTs outside their crate | In crate A:
```rust
#[non_exhaustive]
pub struct UnitType {}
```
In crate B:
```rust
#[repr(transparent)]
pub struct TransparentThing(i32, UnitType);
```
I expected that to fail in crate B, because the reason crate A put `#[non_exhaustive]` on the type was to allow it to get additional fields in the future,... | T-lang,E-help-wanted,E-medium,C-bug,A-repr | medium | Major |
733,572,162 | godot | [Bullet] Box collision with Sphere not reported if sphere bounce is >0 | **Godot version:**
3.2.3.stable
**OS/device including version:**
Manjaro 20.1.2
**Issue description:**
`body_entered` signal is not called when the box collides with the sphere. `continuous_cd=true`, `contacts_reported=999`, `contact_monitor=true` for both Player and Asteroid
 if graphics-related. -->
Windows 8, Geforce 840M, GLES3
**Issue description:**
<!-- What happened, and what ... | bug,confirmed,topic:physics | low | Critical |
733,615,090 | godot | Shader gets null matrix by default while the inspector shows it should be identity | Godot 3.2.3
Windows 10 64 bits
OpenGL ES 3.0 Renderer: GeForce GTX 1060 6GB/PCIe/SSE2
I wrote a custom shader in my project which involves a custom matrix in one of its uniforms, but all the material previews using that shader are black.
I tracked this down to a matrix that ended up being filled with zeroes, even... | bug,topic:rendering,topic:shaders | low | Critical |
733,644,653 | nvm | Function performance benchmarks | #### Abstract
NVM is the biggest performance bottleneck in loading a new shell for me, taking significantly more time than anything else. I attempted to determine what bits of the `nvm` source code were bottlenecking it. This experiment does not attempt to uncover solutions to these problems, merely narrow down their l... | performance | medium | Major |
733,660,418 | pytorch | Allow all torch.nn modules to accept arbitrary batch dimensions | ## 🚀 Feature
<!-- A clear and concise description of the feature proposal -->
Allow all [`torch.nn`](https://pytorch.org/docs/stable/nn.html) modules (e.g. [`Conv2d`](https://pytorch.org/docs/stable/generated/torch.nn.Conv2d.html), [`GRUCell`](https://pytorch.org/docs/stable/generated/torch.nn.GRUCell.html), etc.)... | module: nn,triaged,enhancement,module: batching,module: ux | low | Critical |
733,674,295 | flutter | Support text selection programmatically for the SelectableText widget | Flutter currently does not provide a way to select text programmatically for the SelectableText widget.
On Android we do that using the `Spannable` API, see https://stackoverflow.com/a/41760489/9185192
On iOS we a property to define a selection range, see https://developer.apple.com/documentation/uikit/uitextview/... | a: text input,framework,f: material design,c: proposal,P3,team-framework,triaged-framework | low | Major |
733,676,887 | storybook | [Question] Best way to show css of a story component that was generated by css-in-js(styled/emotion) | I want to use story builder as an actual component designer but unfortunately show code only displays the component with passed args. Anyone knows how I could show css as well? | feature request,addon: docs,block: source | low | Major |
733,682,897 | TypeScript | `extends any ?` may return right hand in conditional types | <!-- 🚨 STOP 🚨 𝗦𝗧𝗢𝗣 🚨 𝑺𝑻𝑶𝑷 🚨
Half of all issues filed here are duplicates, answered in the FAQ, or not appropriate for the bug tracker. Even if you think you've found a *bug*, please read the FAQ first, especially the Common "Bugs" That Aren't Bugs section!
Please help us by doing the following steps b... | Needs Investigation | low | Critical |
733,708,012 | TypeScript | Support finding a `jsconfig.json` with `tsc -p .` | ## Search Terms
jsconfig project
## Suggestion
When I run `tsc -p .` on a JavaScript project with `jsconfig.json` and `// @ts-check` with JSDoc it complains about not finding a `tsconfig.json`
Currently I have to run `tsc -p jsconfig.json --maxNodeModuleJsDepth 0` to check my JavaScript project.
```
~/p... | Suggestion,Awaiting More Feedback | low | Critical |
733,724,540 | storybook | Navigation background color inconcisent on desktop and mobile | **Describe the bug**
Using Storybook theming, I expect that the color I set for the navigation is the same on desktop and on mobile. It does not.
**To Reproduce**
In `.storybook/manager.js` add this to your config
```js
theme: create({
base: 'dark',
appBg: 'green',
appContentBg: 'blue',
barBg: 'red',... | bug,theming | low | Critical |
733,727,117 | go | gollvm: Issues on Alpine linux. Tentative definition has type 'struct sigstack' that is never completed, in sysinfo.c | Hello.
I was trying to check what is required to build gollvm on Alpine linux (it has musl instead of glibc).
Look like [recently revealed ](https://gitlab.alpinelinux.org/alpine/aports/-/issues/12060) set of minimal requirements allowed to build the configuration file (for Ninja).
heading to check whether Nin... | NeedsInvestigation | medium | Major |
733,729,199 | godot | KinematicBody collision doesn't update when parent moves and Sync To Physics is enabled | **Godot version:**
3.2.3
**OS/device including version:**
Artix Linux, Ryzen 3600, GTX 1050Ti
**Issue description:**
GIF demonstrating this issue:

When you enable Sync To Physics on a Kinemati... | bug,confirmed,topic:physics | low | Minor |
733,751,881 | godot | Editor inspector not updated on changing properties which use `LineEdit` for editing | **Godot version:**
3.2.3.stable
**OS/device including version:**
Windows 10.
**Issue description:**
The `property_list_changed_notify()` doesn't update the editor inspector if the property's value is `String`.
* | enhancement :sparkles:,platform/windows | medium | Major |
733,785,211 | TypeScript | "Format Document" a TS file removes spaces in curly braces | *TS Template added by @mjbvz*
**TypeScript Version**: 4.1.0-dev.20201031
**Search Terms**
- jsx
- format
---
<!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid... | Bug,Domain: Formatter | low | Critical |
733,789,782 | flutter | [flutter_webview] PWA support for offline access in Mobile devices #561 | ## Use case
Is it possible to cache "`initialURL`" so that if there is no internet, InitialURL always opens the page from the local cache if the app has been opened at least once and the cache is not cleared.
## Proposal
Caching the `intialURL` as well as follow up URL after the first-page load just like PWA i... | c: new feature,p: webview,package,c: proposal,team-ecosystem,P3,triaged-ecosystem | low | Critical |
733,790,358 | TypeScript | Parameter decorators in setter is a valid syntax ? | <!-- 🚨 STOP 🚨 STOP 🚨 STOP 🚨
Half of all issues filed here are duplicates, answered in the FAQ, or not appropriate for the bug tracker. Even if you think you've found a *bug*, please read the FAQ first, especially the Common "Bugs" That Aren't Bugs section!
Please help us by doing the following steps before lo... | Bug | low | Critical |
733,806,652 | node | stream: regression since v12.16.3 with TLS sockets backed by non-net.Socket streams | * **Version**: v12.16.3+, v14.0.0+, v15.0.0+, master
* **Platform**: n/a
* **Subsystem**: stream
### What steps will reproduce the bug?
The following code needs a private key and certificate for an HTTPS server.
```js
const { readFileSync } = require('fs');
const tls = require('tls');
const https = requir... | stream,regression | low | Critical |
733,807,668 | PowerToys | [Image Resizer] Add context menu for folders (and apply recursively) | Absolutely love image resizer and use it all the time. Has all the features I want and need, except for the ability recurse through a directory tree. Possible to get this on the list for consideration?
Use case is this: I am re-sizing my library of photos to 1920x1080 to copy to a digital picture frame (to reduce th... | Idea-Enhancement,Help Wanted,Product-Image Resizer | medium | Major |
733,811,759 | rust | Suggest adding `&` for "mismatched types: expected reference `&&[&str]`, found reference `&[&str]`" | This code can be easily fixed by adding an `&` in the call to `contains`.
```rust
fn main() {
let haystack = [&["A1", "A2"][..], &["B1", "B2"], &["C1", "C2"]];
let needle: &[&str] = &["D1", "D2"];
println!("{}", haystack.contains(needle));
}
```
([Playground](https://play.rust-lang.org/?versio... | C-enhancement,A-diagnostics,T-compiler,A-inference,A-suggestion-diagnostics,D-papercut,D-terse | low | Critical |
733,813,618 | pytorch | segfault during shutdown with torch1.7 | ## 🐛 Bug
I'm seeing a sporadic crash in one of my unit tests due to PyThreadState_GET() returning NULL while the GIL is held
## To Reproduce
Steps to reproduce the behavior:
1. Install torch 1.7.0 (I used python 3.7.8) and pytest
2. Checkout https://github.com/froody/fairscale/tree/torch17_crash
3. execu... | module: dependency bug,module: crash,triaged,module: pybind,module: third_party | low | Critical |
733,854,386 | godot | The index option is not showing when using the preset getters in Visual Script. | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
<!-- Specify commit hash if using non-official build. -->
Godot v3.2.3-stable
**OS/device including version:**
<!-- Specify GPU model, drivers, an... | bug,topic:visualscript | low | Minor |
733,867,804 | storybook | @storybook/react (and possibly others) require node types | Similar to #8343 the typings generated for `@storybook/react` end up including node and polluting the global types.
From the top of the generated `@storybook/react/dist/client/preview/index.d.ts`:
```ts
/// <reference types="webpack-env" />
/// <reference types="node" />
import { ClientStoryApi, Loadable } from ... | bug,react,has workaround,typescript | medium | Major |
733,882,647 | godot | NativeScript's `class_name` property is shadowed by the keyword | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
<!-- Specify commit hash if using non-official build. -->
3.2.3
**OS/device including version:**
<!-- Specify GPU model, drivers, and the backend (G... | bug,topic:gdextension | low | Critical |
733,887,440 | pytorch | Custon C++ classes are not traceable | ## 🐛 Bug
Attempt to trace model utilizing custom C++ classes built according to https://pytorch.org/tutorials/advanced/torch_script_custom_classes.html
end up with error below:
```
RuntimeError: false INTERNAL ASSERT FAILED at "/home/mark/.local/lib/python3.6/site-packages/torch/include/ATen/core/builtin_functio... | oncall: jit,weeks | low | Critical |
733,905,237 | godot | Image thumbnails in FileSystem distorted | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
<!-- Specify commit hash if using non-official build. -->
v3.2.3.stable.official
**OS/device including version:**
<!-- Specify GPU model, drivers, a... | bug,topic:editor,confirmed | low | Major |
733,924,598 | pytorch | Grad strides do not match bucket view strides. | [W reducer.cpp:313] Warning: Grad strides do not match bucket view strides. This may indicate grad was not created according to the gradient layout contract, or that the param's strides changed since DDP was constructed. This is not an error, but may impair performance.
grad.sizes() = [1024, 1024, 1, 1], strides() = ... | oncall: distributed,module: memory format,module: ddp | medium | Critical |
733,950,926 | neovim | concealcursor not set from ftplugin when loaded via bufadd+bufload+nvim_win_set_buf | ### Bug
Setting a custom `concealcursor` value in an after/ftplugin does not "stick" when a buffer is loaded via bufadd + bufload. Other values from the ftplugin _are_ set correctly.
- `nvim --version`: v0.5.0-773-g932585fd9 (edit: also v0.5.0-787-g98024853f)
- Operating system/version: WSL/Ubuntu
- Terminal na... | bug,api,options | low | Critical |
733,984,024 | flutter | [web] Scroll is not recognized by the browser | ## Steps to Reproduce
Flutter is painted on a canvas and the browser doesn't detect the scroll.
This causes problems when the native browser uses the scroll to perform their own actions.
Current problems:
- Safari and Chrome iOS/Android address and bottom bar navigation doesn't collapse when scrolling:
Is... | framework,engine,f: scrolling,customer: crowd,platform-web,has reproducible steps,P2,team-web,triaged-web,found in release: 3.19,found in release: 3.20 | low | Critical |
734,018,661 | rust | Variables not always moved into `async move` block | [Playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=4d231e147d97e7e83cc0ebec8fe58f16):
```rust
use std::cell::UnsafeCell;
use std::sync::{Arc, Mutex};
#[tokio::main]
async fn main() {
let arena = 0;
let mut track = Vec::new();
async move { track.push(&arena) }.aw... | A-closures,A-borrow-checker,T-compiler,A-async-await,AsyncAwait-Triaged | low | Critical |
734,060,407 | pytorch | [feature request] Show warning if optimizer.zero_grad() was not called before optimizer.step() | ## Issue description
It is easy to introduce an extremely nasty bug in your code by forgetting to call `zero_grad()` or calling it at the beginning of each epoch instead of the beginning of each iteration.
I propose adding a simple check to ensure that `zero_grad()` is called before each `step()` and show a warni... | module: nn,module: optimizer,triaged,module: ux | low | Critical |
734,065,056 | godot | AtlasTexture Region and Margin ignored for Line2D | **Godot version:**
v3.2.3.stable.mono.official
**OS/device including version:**
Microsoft Windows 10 Pro, version 10.0.18363 Build 18363
**Issue description:**
It's all in the title: Line2D nodes don't make use of AtlasTexture Region and Margin properties and instead use the full texture.
This makes using the... | bug,topic:rendering,topic:2d | low | Critical |
734,079,360 | create-react-app | react-scripts 4.0.1 errors out during npm install | When using react-scripts version 4.0.0, attempting to run `npm i` causes an error. The following is then displayed:
`npm ERR! Cannot read property 'matches' of undefined`
This is specific to version 4.0.0, as everything installs fine with version 3.4.3.
Of note is the fact that the yarn installation works fine... | stale,needs triage,issue: bug report | medium | Critical |
734,098,553 | rust | error[E0391]: cycle detected when computing type of async fn | I tried this code:
```rust
use futures::future::FutureExt;
async fn foo() {
FutureExt::boxed(async {
foo().await;
});
}
```
https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=19653eea2af1dd97a8d48126dfd7d683
I expected it to compile, but it gave the following error:
>... | A-type-system,A-diagnostics,T-compiler,C-bug,A-async-await,AsyncAwait-Triaged,T-types | medium | Critical |
734,125,054 | pytorch | LayerNorm on Android will cause very high cpu usage | ## 🐛 Bug
Recently, I deploy my model to android phone with arm32 cpu. I found that even my model is very simple, for example, only has one Linear and one LayerNorm, the cpu usage is still very high (about 40% when observing with top). After I discard LayerNorm layer or I can re-write laynorm by myself, the cpu usag... | oncall: mobile | low | Critical |
734,147,147 | PowerToys | [Run][WindowWalker Plugin] Display the application icon for a running process | Now that we can use PT Run as just a window walker (thanks devs!) it would be useful to quickly visually identify running programs by their icons.
Currently a generic icon is used for all running processes, which means that the user has to read the text to figure out which (if any) window is the one they are looking... | Idea-Enhancement,Help Wanted,Product-PowerToys Run,Status-In progress,Run-Plugin | medium | Minor |
734,187,293 | create-react-app | getPackageInfo function in createReactApp.js incorrectly parses packages with both a scope and a version | ### Describe the bug
`getPackageInfo('@scope/cra-template-custom@1.2.3')` should return
```javascript
{
name: '@scope/cra-template-custom',
version: '1.2.3',
}
```
but instead returns:
```javascript
{
name: '@scope/cra-template-custom',
version: 'scope/cra-template-custom',
}
```... | needs triage,issue: bug report | low | Critical |
734,209,696 | TypeScript | Proposal/Feature-Request: add "indexed assignment types" T[assign K] | <!-- 🚨 STOP 🚨 𝗦𝗧𝗢𝗣 🚨 𝑺𝑻𝑶𝑷 🚨
Half of all issues filed here are duplicates, answered in the FAQ, or not appropriate for the bug tracker.
Please help us by doing the following steps before logging an issue:
* Search: https://github.com/Microsoft/TypeScript/search?type=Issues
* Read the FAQ, especia... | Suggestion,In Discussion | low | Critical |
734,241,494 | godot | Linking Godot project in Xcode results in entire project folder in archives | **Godot version:**
3.2.3 stable xcode 11.3
When exporting for iOS and linking the Godot project in Xcode, the entire project folder is added to the archive that is then uploaded to App Store Connect. This includes any asset sub-folders and the .import folder which may contain no longer valid .stex resources.
a 2... | bug,platform:ios,topic:editor,confirmed,topic:export | low | Major |
734,281,575 | terminal | hope to set padding proportionally | <!--
🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨
I ACKNOWLEDGE THE FOLLOWING BEFORE PROCEEDING:
1. If I delete this entire template and go my own path, the core team may close my issue without further explanation or engagement.
2. If I list multiple bugs/concerns in this one issue, the core team may close my issue without further expl... | Area-TerminalControl,Area-Settings,Product-Terminal,Issue-Task | low | Critical |
734,317,464 | create-react-app | Warning: validateDOMNesting(...): <table> cannot appear as a descendant of <p>. | react-dom.development.js:88 Warning: validateDOMNesting(...): <table> cannot appear as a descendant of <p>.
in table (created by ForwardRef(Table))
in ForwardRef(Table) (created by WithStyles(ForwardRef(Table)))
in WithStyles(ForwardRef(Table)) (created by StickyHeadTable)
in div (created by Forward... | stale | low | Minor |
734,345,922 | flutter | App crash when I create FFI template in objective-c. | https://flutter.dev/docs/development/platform-integration/c-interop
1: Create a plugin by flutter create
2: Add C/C++ sources
3: Load the code using the FFI library
4: Run on iPhone
----------
works well:
flutter create --platforms=android,ios --template=plugin native_add
crash happen:
flutter create -a java... | c: crash,platform-ios,tool,dependency: dart,has reproducible steps,P2,found in release: 3.7,found in release: 3.8,a: plugins,team-ios,triaged-ios | low | Critical |
734,370,617 | storybook | Blocks: Clean up `useGlobals` for docs and export it | **Describe the bug**
I need to access the globals set by toolbar addon in the custom DocPage I have set for the docs addon.
The toolbar addon documentation instructs to use the `useGlobals` hook to consume the globals within an addon.
However, when I try to use the `useGlobals` hook in the DocPage it throws an error:
... | bug,help wanted,has workaround,core,addon: docs | medium | Critical |
734,412,893 | go | x/pkgsite: trim the non text elements from subdirectories synopsis | synopsis [here](https://beta.pkg.go.dev/sevki.org/x) (I believe this is the line https://github.com/golang/pkgsite/blob/master/content/static/html/pages/subdirectories.tmpl#L19) looks really awkward

as opposed... | help wanted,NeedsInvestigation,pkgsite,pkgsite/dochtml | low | Critical |
734,445,155 | create-react-app | Port issues sarting projects simultaneously | ### Problem
I have three projects which I've made a script to start simultaneously, so the script creates the following procedure:
1. npm run start project-a
2. npm run start project-b
3. npm run start project-c
4. The console asks if i want to start project-b on another port than 3000 since it is already in us... | stale,needs triage,issue: bug report | low | Critical |
734,556,474 | next.js | locale negotiation is incorrect for i18n routing | # Bug report
## Describe the bug
If I send Accept-Language: "fr-XX,en" and I have available locales fr, en, it should give me fr instead of en (current behavior)
## To Reproduce
Steps to reproduce the behavior, please provide code snippets or a repository:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'... | Internationalization (i18n) | high | Critical |
734,621,098 | create-react-app | Build warning /static/js/filename.chunk.js is 3.87 MB, and won't be precached. Configure maximumFileSizeToCacheInBytes to change this limit. | ### Describe the bug
After updating to v4.0.0 when I build I get the below warning, which causes the build to fail in CI environment:
```
/static/js/155.6cc63d87.chunk.js is 3.87 MB, and won't be precached. Configure maximumFileSizeToCacheInBytes to change this limit.
```
The weird thing is that when I build... | needs triage,issue: bug report | low | Critical |
734,662,956 | flutter | Provide method and/or config to programmatically scroll to ListView index | Hello,
I know there is already a (now closed) issue with the same name, #12319. The issue righty mentions how there are ways to accomplish the required functionality when developing native apps for iOS and Android. However, the issue was closed, since [scrollable_positioned_list](https://pub.dev/packages/scrollable_... | c: new feature,framework,f: scrolling,would be a good package,c: proposal,P3,team-framework,triaged-framework | low | Minor |
734,680,902 | godot | Vulkan: `RenderingServer.texture_set_shrink_all_x2_on_set_data()` not reimplemented yet | **Godot version:** Git https://github.com/godotengine/godot/commit/be14d9d6448a9017c982fd7e30631525aed8f339
**OS/device including version:** Fedora 33
**Issue description:**
`RenderingServer.texture_set_shrink_all_x2_on_set_data()` is not reimplemented yet. For those wondering, this is a method that shrinks al... | topic:core,topic:rendering,regression | low | Minor |
734,683,544 | godot | Cannot use localized resx files in exported game | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:** 3.2.3.stable.mono
<!-- Specify commit hash if using non-official build. -->
**OS/device including version:** Windows 10 2004 (also tested in Ubuntu ... | bug,topic:dotnet | low | Major |
734,688,311 | electron | Add a method to open a fullscreen window next to the current fullscreen window (split view) | ### Preflight Checklist
<!-- Please ensure you've completed the following steps by replacing [ ] with [x]-->
* [x] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/master/CONTRIBUTING.md) for this project.
* [x] I agree to follow the [Code of Conduct](https://github.com/electron/... | enhancement :sparkles: | low | Minor |
734,703,416 | pytorch | torch.save has a maximum size regardless of RAM | ## 🐛 Bug
<!-- A clear and concise description of what the bug is. -->
## To Reproduce
```
import torch
limit = 2147483647
over_limit = 2147483648
x = torch.zeros(limit)
torch.save(x, 'under_limit.pt')
x = torch.zeros(over_limit)
torch.save(x, 'over_limit.pt') # fails
```
Traceback:
```... | module: docs,module: serialization,triaged,function request | low | Critical |
734,724,810 | create-react-app | Multiple html outputs, differing only in header tags (OpenGraph) | ### Is your proposal related to a problem?
I don't care about server-side rendering of _content_, but I do care about **headers**. In particular, [OpenGraph Headers](https://ogp.me/). I know in advance what the different headers will contain, and how many there will be.
This has to be part of the html file for go... | issue: proposal,needs triage | medium | Minor |
734,733,610 | pytorch | [RFC] Add test execution time analysis CI workflow | ## 🚀 Feature
<!-- A clear and concise description of the feature proposal -->
I propose that we add a workflow on the `main` branch that does a comparison of current test execution time against previous runs so that we can catch large time regressions early on.
Regressions that could be caught include increases... | module: ci,triaged | low | Minor |
734,776,205 | create-react-app | SVG imports in npm modules aren't transformed into React components | <!--
Please note that your issue will be fixed much faster if you spend about
half an hour preparing it, including the exact reproduction steps and a demo.
If you're in a hurry or don't feel confident, it's fine to report bugs with
less details, but this makes it less likely they'll get fixed soon... | needs triage,issue: bug report | low | Critical |
734,776,278 | pytorch | [JIT] Alias Annotations for Native Schema List Ops Is Subtly Wrong | ## 🐛 Bug
Pytorch List Ops are schematized as `func: chunk(Tensor(a) self, int chunks, int dim=0) -> Tensor(a)[]`. Because we set all containers to store the wildcard element, the `Tensor(a)[]` annotation effectively is read as `Tensor(*)[]`. As a result, the input self is not read to be contained by the output list... | high priority,oncall: jit,days,weeks | low | Critical |
734,783,820 | TypeScript | A trivial generic interface extending a generic type handles assignability differently than the base type | <!-- 🚨 STOP 🚨 STOP 🚨 STOP 🚨
Half of all issues filed here are duplicates, answered in the FAQ, or not appropriate for the bug tracker. Even if you think you've found a *bug*, please read the FAQ first, especially the Common "Bugs" That Aren't Bugs section!
Please help us by doing the following steps before lo... | Needs Investigation | low | Critical |
734,788,817 | bitcoin | Small unspent can get removed from OutputGroup for being uneconomical probably leading to later partial spending | Placeholder, we are still testing this. cc: @achow101.
<!-- This issue tracker is only for technical issues related to Bitcoin Core.
General bitcoin questions and/or support requests are best directed to the Bitcoin StackExchange at https://bitcoin.stackexchange.com.
For reporting security issues, please read ... | Bug,Wallet | low | Critical |
734,793,465 | next.js | Correct type inference when using `fallback: true` | # Feature request
## Is your feature request related to a problem? Please describe.
When I'm using `fallback: true` in `getStaticPaths` and using `InferGetStaticPropsType` to infer the props, it doesn't take the fact that the fallback page might load into account. It assumes that the props will always get passed ... | TypeScript | low | Minor |
734,818,122 | create-react-app | react-scripts v4.0.0 causes local images to not load | ### Describe the bug
Upgrading from v3.4.4 to v4.0.0 (using `npm install react-scripts@latest`) causes my local images (using `src={require("../../assets/images/logo/logo-v4.png")}`) to not load, however external images load. (see [StackOverflow post here ](https://stackoverflow.com/questions/64637740/react-js-proje... | needs triage,issue: bug report | medium | Critical |
734,891,125 | flutter | Flare in Stack - disappearing when widget tree repaints | We had an issued filed with the Flare-Flutter library reporting animations disappearing when they are paused:
https://github.com/2d-inc/Flare-Flutter/issues/286
It turns out this only happens in a Stack (although there is some flickering in Row/Column too). Has Flutter introduced some view/widget caching that could... | engine,platform-web,c: rendering,has reproducible steps,customer: web10,customer: thrive,P2,found in release: 3.7,found in release: 3.10,team-web,triaged-web | low | Major |
734,894,279 | svelte | Animation blocks transition | **Describe the bug**
I couldn't find an issue about it, and the docs don't mention the behaviour either. Is it expected behaviour that an animation of an element blocks a transition of it?

**To Reproduce*... | stale-bot,temp-stale,transition/animation | low | Critical |
734,897,772 | go | x/review/git-codereview: incomplete help documentation for `git codereview` | <!--
Please answer these questions before submitting your issue. Thanks!
For questions please use one of our forums: https://github.com/golang/go/wiki/Questions
-->
### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.15 linux/amd64
</pre>
### Does this issue reproduce w... | Documentation,NeedsInvestigation | low | Critical |
734,935,147 | flutter | Add stress tests for add-to-app to find race conditions | We should setup and teardown FlutterEngines and FlutterViewControllers numerous times to make sure we don't introduce race conditions that wouldn't show up often in full flutter apps. | a: tests,framework,engine,a: existing-apps,P2,team-engine,triaged-engine | low | Minor |
734,950,429 | rust | CString lifetime warning incorrectly fires | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
I tried this code:
```rust
use std::ffi::CString;
extern "C" {
fn gecko_profiler_register_thread(foo: *const std::os::raw::c_char);
}
pub f... | A-lints,A-FFI,T-lang,C-bug | low | Critical |
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