id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
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|---|---|---|---|---|---|---|
822,713,072 | TypeScript | Checking if Enum | falsely in if condition if value of Enum might be zero | # Suggestion
<!--
Please fill in each section completely. Thank you!
-->
## 🔍 Search Terms
checker, enum, undefined, dx
<!--
💡 Did you know? TypeScript has over 2,000 open suggestions!
🔎 Please search thoroughly before logging new feature requests as most common ideas already have a proposal in pro... | Suggestion,Awaiting More Feedback | low | Critical |
822,722,072 | create-react-app | CRA does not appear to support Elliptic Curve Keys / Cryptography (ECC) | <!--
Please note that your issue will be fixed much faster if you spend about
half an hour preparing it, including the exact reproduction steps and a demo.
If you're in a hurry or don't feel confident, it's fine to report bugs with
less details, but this makes it less likely they'll get fixed soon... | needs triage,issue: bug report | low | Critical |
822,723,007 | TypeScript | Duplicate identifier error when merged interface is declared before class | # Bug Report
### 🔎 Search Terms
interface accessors getters declaration merge
### 🕗 Version & Regression Information
- This is the behavior in every version I tried, and I reviewed the FAQ for entries about interfaces, merging, and getters
### ⏯ Playground Link
[Playground link](https://www.typescri... | Bug,Rescheduled | low | Critical |
822,727,391 | pytorch | Should we remind users not to use the dataset on GPU when it's the argument of DataLoader? | ## 📚 Documentation
<!-- A clear and concise description of what content in https://pytorch.org/docs is an issue. If this has to do with the general https://pytorch.org website, please file an issue at https://github.com/pytorch/pytorch.github.io/issues/new/choose instead. If this has to do with https://pytorch.org/... | module: dataloader,triaged | low | Critical |
822,790,368 | pytorch | [JIT] raise unittest.SkipTest and self.skipTest cannot be used to skip tests in JitTestCase | Something about `JitTestCase` causes tests to hang in fbcode if a test is skipped using `raise unittest.SkipTest` and `self.skipTest(..)`.
See internal diff for more information: D26838029
cc @gmagogsfm | oncall: jit | low | Minor |
822,804,965 | pytorch | CUDA error: an illegal memory access was encountered when updating model weights using GradScaler | I am trying to use torch.cuda.amp to save GPU memory. However, CUDA error was triggered when I use GradScaler to make a step in the optimizer. My training loop is as follows:
```Python
def _train_epoch(model, dl_train, criterion, optimizer, scheduler, scaler,
epoch_idx):
model.train()
for i, samp... | module: nn,module: cuda,triaged,module: amp (automated mixed precision) | low | Critical |
822,856,301 | material-ui | [Popover] Wrong positioning | https://codesandbox.io/s/simplepopover-material-demo-forked-hj680
Notice how popover is shifted from expected position. This seems to be caused by the 'incorrect' `top` `left` CSS property values.
Those position values are traced back to `getBoundingClientRect()` call in referenced codes below.
https://github.com/... | bug 🐛,component: Popover | low | Major |
822,938,377 | flutter | Unable to `flutter run` on Android after running for web | I am trying to run a flutter web project in mobile as I am creating the app both for web and mobile. Web part is ok. But now when I try to run the project, I am getting the following error : **Error connecting to the service protocol: failed to connect to http://127.0.0.1:33191/5HBsFLlik3g=/.** In the debug console, I ... | c: crash,platform-android,tool,dependency: android,P2,team-android,triaged-android | low | Critical |
822,948,500 | storybook | Vue component: Doesn't see default property values | **Describe the bug**
**1 case:**
Vue component in .vue file. Properties are defined via `vue-types` libriary.
Example:
```
import VueTypes from 'vue-types';
props: {
radius: VueTypes.number.def(50),
strokeWidth: VueTypes.number.def(5),
}
```
looks like:
, (0, index_perm_variable(2, S), (2, S)), 'dim_alert_nondeterministic', (), [0], [expectedAlertNondeterministic('index_copy')])
```
do not have an equivalent `OpInfo` test yet.
cc ... | module: tests,triaged,module: determinism | low | Minor |
822,986,480 | TypeScript | tsc not respecting types/typeRoots config for imported modules | # Bug Report
Codebase is pulling in type declarations from the parent `../node_modules/@types/` folder, despite attempting to restrict the `types` and `typeRoots` to ignore it.
```sh
client/
node_modules/@types/foo/ # server shouldn't ever see this!
tsconfig.json
server/
node_modules/foo/ # ser... | Suggestion,Awaiting More Feedback | low | Critical |
823,014,170 | flutter | Hiding overflow indicator of `UnconstrainedBox` | Currently `UnconstrainedBox` always shows the overflow indicator on debug builds.
But when using this widget I usually intend the overflow in the unconstrained axis so I don't want to see that error.
For instance as the child of a `SliverFillRemaining` like I show in the reproduction.
The reason I need to use the `U... | framework,a: quality,c: proposal,P3,team-framework,triaged-framework | low | Critical |
823,034,621 | excalidraw | Generate unique random name instead of "unknown user" when collaborating | When sharing a board with a lot of collaborators, you end up with a lot of "unknown user".
It might be nice to have an option to force prompt username. For example, if username is not set already and you open the link, display a popup that prompt name and greyd out the board.
Even if the popup is not mandatory and yo... | enhancement | low | Major |
823,065,422 | PowerToys | [KBM] missing shortcuts if executed fast one after another | ## ℹ Computer information
- PowerToys version: v0.33.1
- PowerToy Utility: Keyboard Manager
- Running PowerToys as Admin: Yes
- Windows build number: Version 20H2 (OS Build 19042.804)
## 📝 Provide detailed reproduction steps (if any)
1. Remap shortcut Win (Left) + Ctrl (Left) + A --> Left (Arrow key)
... | Issue-Bug,Product-Keyboard Shortcut Manager,Priority-3,Planning-Consideration | low | Major |
823,066,966 | godot | [macOS] [3.2.4] Godot windows remain "stuck" for ~500ms or so when dragging | **Godot version:**
Godot 3.2.4 RC3, but also the latest `3.2` commit (f2ad10f957f7765d9733145112f5df6583b53adf)
**OS/device including version:**
Macbook Pro 13" 2018 with Intel Graphics
macOS Big Sur 11.2.2
GLES3
**Issue description:**
Any window displayed by the Godot process has a short, but noticeable p... | bug,platform:macos,topic:porting | low | Major |
823,067,909 | TypeScript | Uncalled function checks don't work with negation | # Bug Report
<!--
Please fill in each section completely. Thank you!
-->
### 🔎 Search Terms
`uncalled function checks`, `negation`
### 🕗 Version & Regression Information
<!-- When did you start seeing this bug occur?
"Bugs" that have existed in TS for a long time are very likely to be FAQs; refe... | Suggestion,In Discussion | low | Critical |
823,076,752 | terminal | Add option to disable the tab switcher popup while keeping tab switcher nextTab semantics | <!--
🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨
I ACKNOWLEDGE THE FOLLOWING BEFORE PROCEEDING:
1. If I delete this entire template and go my own path, the core team may close my issue without further explanation or engagement.
2. If I list multiple bugs/concerns in this one issue, the core team may close my issue without further expl... | Area-UserInterface,Product-Terminal,Issue-Task | medium | Critical |
823,120,559 | pytorch | [bug] torch.cumsum: functional and method variant promotes all ints to Long but inplace don't | ```python
>>> t = torch.randint(2, 10, (3, 2), dtype=torch.int8)
>>> t.cumsum(0).dtype
torch.int64
>>> t.cumsum_(0).dtype
torch.int8
```
It makes sense as inplace operations can't promote types. But maybe this should be documented.
Reference: https://github.com/pytorch/pytorch/pull/53240#discussion_r5874767... | module: docs,triaged,module: type promotion | low | Critical |
823,125,487 | neovim | Can't execute `wqa` with terminal buffer in 0.5 version | <!-- Before reporting: search existing issues and check the FAQ. -->
- `nvim --version`: `NVIM v0.5.0-dev+1122-g8f4b9b8b7`
- `vim -u DEFAULTS` (version: ) nvim only
- Operating system/version: ArchLinux
- Terminal name/version:alacritty
- `$TERM`:
### Steps to reproduce using `nvim -u NORC +'terminal' +'new' ... | bug-vim,terminal,has:repro | medium | Critical |
823,152,955 | go | cmd/go: "invalid version" error on get is unnecessarily repetitive | ```
$ go version
go version devel +2217e89ba3 Fri Mar 5 09:24:34 2021 +0000 linux/amd64
$ go get -d mvdan.cc/garble@branch/with/slash
go get: mvdan.cc/garble@branch/with/slash: invalid version: version "branch/with/slash" invalid: disallowed version string
```
The error line really doesn't have to be that long,... | help wanted,NeedsFix | low | Critical |
823,185,555 | create-react-app | Support for custom paths | There is already the `react-scripts-rewired` package that allows for custom code to be added to the webpack config.
Is there any was of changing the default paths without running `eject`.
For example changing `build` to release or changing `src` to `source`.
The paths variable provided to `webpack.config.ext... | needs triage | low | Minor |
823,186,830 | rust | The compiler looses vector capacity information | In this example:
```Rust
pub fn test() -> Vec<u32> {
let mut vec = Vec::with_capacity(3);
let mut i = 0;
while i < 3 {
vec.push(32);
i += 1;
}
vec
}
```
the compiler produces sub-optimal assembly.
https://rust.godbolt.org/z/1T3Knodn8
| A-LLVM,I-slow,A-codegen,T-compiler | low | Major |
823,207,675 | pytorch | Pytorch mobile Vulkan API usage | Hello,
I am Pierre Boudier, chair of the ML vulkan workgroup at khronos, responsible for developing the machine learning eco system in vulkan.
we saw the announcement that pytorch mobile was now supporting vulkan, and our group would like to make sure that we support you well in your effort. More specifically, we... | triaged,oncall: mobile | low | Minor |
823,215,734 | godot | Polygon2D UV Editor issues with invalid polygon indices | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
<!-- Specify commit hash if using non-official build. -->
Windows 3.2.4 RC3
**Issue description:**
<!-- What happened, and what was expected. -->
B... | bug,topic:rendering,topic:editor,confirmed,topic:2d | low | Critical |
823,257,890 | vscode | Add "Copy Value" to the context menu in the Debug Console. | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
I'd like to be able to right click on a logged o... | feature-request,debug | low | Critical |
823,264,189 | go | x/tools/gopls: 'fix all' code action for selected range | This is a feature request. When working on typescript projects, I liked the 'fix all' code actions presented with other trivial code actions.
For example, consider this case:
 |
Note: this is not a regular bug, but instead tracking issue in which to collect testcases that cause failures with the new Go register ABI work.
### What version of Go are you using (`go version`)?
<pre>
$ go version
go version devel +a2f7067233 Fri Mar 5 15:34:32 2021 +0000 linux/amd64
</pre>
### What... | NeedsInvestigation,umbrella,compiler/runtime | medium | Critical |
823,297,846 | go | cmd/link: binary failed to execute with "This version of %1 is not compatible with the version of Windows you're running." | ```
#!watchflakes
post <- builder ~ `windows` && `This version of %1 is not compatible`
```
[2021-03-05T06:15:22-60b500d/windows-amd64-race](https://build.golang.org/log/ec15d5ed4a4bb1d3f6059d22bc13bf903d814e31)
CC @alexbrainman @zx2c4 @jeremyfaller | OS-Windows,NeedsInvestigation,compiler/runtime | medium | Critical |
823,306,390 | node | Worker with connected debugger hangs the process | <!--
Thank you for reporting an issue.
This issue tracker is for bugs and issues found within Node.js core.
If you require more general support please file an issue on our help
repo. https://github.com/nodejs/help
Please fill in as much of the template below as you're able.
Version: output of `node -v`
P... | inspector,worker | low | Critical |
823,312,056 | go | proposal: net/http.Client should allow omitting URLs from error strings | ## Context
When using a `net/http.Client`, especially with a `context.Context` that has a deadline, it’s not uncommon for the `http.Client.Do()` method to return an error that contains the full URL used when actioning the request. Unfortunately that URL may contain sensitive query parameters, or other things that ma... | Proposal | medium | Critical |
823,314,342 | pytorch | Default pytest is truncating stacktrace (somehow!!!) | Steps to reproduce:
1. Check out 5ebfabb310d6b3c8b32d28314b3e4612d21f5d85
2. Apply this patch (this doesn't really matter, just need to trigger an error in test setup code)
```
diff --git a/torch/testing/_internal/common_device_type.py b/torch/testing/_internal/common_device_type.py
index 40062d3cb1..692e22785... | triaged | low | Critical |
823,323,437 | flutter | Canvas.drawVertices broken on web for mobile | While trying to add some custom graphics to my app, I ran into some pretty big issues with the drawVertices method. The drawVertices method does not function correctly with the HTML renderer, which is the default when viewing the web page on a mobile device. See the sample code and screenshots below.
Update: This is... | engine,a: fidelity,platform-web,c: rendering,e: web_html,P2,team-web,triaged-web | low | Critical |
823,327,352 | create-react-app | Minimize GraphQL template literals | <!--
Please note that your issue will be fixed much faster if you spend about
half an hour preparing it, including the exact reproduction steps and a demo.
If you're in a hurry or don't feel confident, it's fine to report bugs with
less details, but this makes it less likely they'll get fixed soon... | needs triage,issue: bug report | low | Critical |
823,336,048 | pytorch | torch.empty_strided doesn't test if strides are negative | It seems like some other error checking will get you one way or another, but it would be better to just directly report that strides are illegally negative.
See also https://github.com/pytorch/pytorch/issues/39224 https://github.com/pytorch/pytorch/issues/16424 | module: error checking,triaged | low | Critical |
823,368,472 | flutter | [desktop] Default build output on Windows too terse for non-Dart failures | I had trouble debugging a Windows build failure because the default output from `flutter run` is too terse.
```
❯ flutter run -d windows
Launching lib\main.dart on Windows in debug mode...
C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\MSBuild\Microsoft\VC\v160\Microsoft.CppCommon.targets(238,5)... | tool,platform-windows,a: desktop,a: error message,P2,team-windows,triaged-windows | low | Critical |
823,396,797 | pytorch | When I ran the 'Get Started with Data Data Parallel' tutorial the code got 'RuntimeError '!There are no hints | ## 🐛 Bug
<!-- A clear and concise description of what the bug is. -->
## My code:
```
import torch
import torch.distributed as dist
import torch.nn as nn
import torch.optim as optim
import torch.multiprocessing as mp
from torch.nn.parallel import DistributedDataParallel as DDP
def setup(rank, world_s... | triaged,module: data parallel | low | Critical |
823,428,808 | pytorch | torch.matmul doesn't handle zero-sized inputs in some cases, leading to batched grad failures | ## 🐛 Bug
I am getting the following error when running batched grad and gradgrad checks through OpInfo with empty input tensors
```
RuntimeError: While computing batched gradients, got: cannot reshape tensor of 0 elements into shape [-1, 0] because the unspecified dimension size -1 can be any value and is ambig... | module: autograd,module: tests,triaged,module: vmap | low | Critical |
823,434,917 | flutter | "flutter run" should support ^R for a cold restart | Watching people use "flutter run", one thing I see happen a lot is that they will add a new plugin dependency, do a hot reload, it won't work, do a hot restart, it won't work, then hit ^C and rerun flutter run (to get the plugin compiled in).
It would be neat if you could just hit ^R to do a cold restart without qui... | c: new feature,tool,t: hot reload,P3,team-tool,triaged-tool | low | Major |
823,440,727 | flutter | Proposal to add `shrinkWrap` property for platform views | ## Use case
Currently, when using a platform view, it's necessary to give it a size using a `SizedBox` or a `Container`. It'd be great if we could introduce it to the tree without needing to give it a size. For example, using the plugin [native_admob_flutter](https://pub.dev/packages/native_admob_flutter), it's nece... | c: new feature,framework,a: platform-views,c: proposal,P3,team-framework,triaged-framework | low | Major |
823,449,462 | godot | `AudioServer.capture_set_device()`and `AudioServer.device()` do not work on Windows | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
<!-- Specify commit hash if using non-official build. -->
Godot 3.2.3 64 Bit and Godot 3.2.4 RC3
**OS/device including version:**
<!-- Specify GPU m... | bug,platform:windows,needs testing,topic:audio | medium | Major |
823,457,248 | pytorch | [JIT] Metaprogram non-type based expression trees | ## 🚀 Feature - Metaprogram non-type based expression trees
Currently in TorchScript we metaprogram if statements with conditionals that have type-based logic in them.
In the following example, we reason that `torch.Tensor` is statically never none, so we do not compile the True branch.
```
@torch.jit.script... | oncall: jit | low | Minor |
823,463,322 | go | cmd/compile: match Aux/AuxInt more strictly in rewriting rules | Currently, in a rewriting rule, on the LHS if a value's Aux or AuxInt is not specified, it is ignored by the rule matcher. This is error-prone. One example is a rule introduced in CL https://go-review.googlesource.com/c/go/+/280456, where the ignored Aux/AuxInt causes miscompilation (#44823).
To make it less error-p... | NeedsDecision,compiler/runtime | low | Critical |
823,484,020 | pytorch | [bug][JIT] Error when tracing model with partial hooks in PyTorch v1.8.0 | ## 🐛 Bug
:wave: Hello! Well done on releasing v1.8.0 with so many new great features.
I might have found a bug which was not in previous versions (tested against 1.7.0 and 1.7.1). It's related to the use of `torch.jit.script` after registering a forward hook prepared with `functools.partial`.
## To Reproduce
... | oncall: jit | low | Critical |
823,489,847 | godot | RigidBody gets stuck on collision boundaries | **Godot version:**
<!-- Specify commit hash if using non-official build. -->
3.2.2-stable, 3.2.3-stable, 3.2.4rc3 (GodotPhysics), 4-4de0768cd (GodotPhysics3D and Bullet)
**OS/device including version:**
Windows 10 20H2, Kubuntu 20.10
**Issue description:**
When moving a RigidBody in character mode across a fl... | bug,confirmed,topic:physics,topic:3d | low | Major |
823,499,190 | pytorch | Backward compute time in DDP logging may not be accurate | ## 🐛 Bug
We start recording backwards compute time in `Reducer::prepare_for_backward`: https://github.com/pytorch/pytorch/blob/master/torch/lib/c10d/reducer.cpp#L901. However, prepare_for_backward is actually called at the end of the forward pass, and thus the model still generally has at least loss computation and... | oncall: distributed,triaged | low | Critical |
823,503,029 | flutter | Create System to Hook into Flutter CLI commands | ## Use case
- If you want to create a web app that uses Rust WASM Bindgen, you could have the WASM build whenever the app starts, and whenever there is a hot reload and there are changes in the Rust code directory
- If you are using C++ code in an App, you can have it regenerate whenever the app is being built for ... | tool,c: proposal,P3,team-tool,triaged-tool | low | Major |
823,539,797 | godot | iOS 12.5.1 improperly renders mesh instances with skeletons, but not on earlier or later iOS versions (GLES3) | **Godot version:**
Currently tested with 3.2.4 rc3, haven't setup the project to back test.
**OS/device including version:**
iPhone 6 and 6 plus running 12.5.1, their most up-to-date version
**Issue description:**
I was working with a rigged/animated model in blender, exported to gltf and imported into God... | bug,platform:ios,topic:rendering,needs testing | low | Minor |
823,543,338 | pytorch | Pipe should automatically build appropriate partitions. | ## 🚀 Feature
The Pipe API accepts an `nn.Sequential` and builds as many partitions as number of elements in nn.Sequential. As a result, this implies that if the nn.Sequential has multiple elements on the same device, the pipeline becomes inefficient as it performs a bunch of processing between partitions that is un... | triaged,pipeline parallelism | low | Major |
823,553,443 | pytorch | Add complex support for torch.unique | ## 🚀 Feature
<!-- A clear and concise description of the feature proposal -->
ComplexFloat support for torch.unique
## Motivation
I need to use this during training my network
<!-- Please outline the motivation for the proposal. Is your feature request related to a problem? e.g., I'm always frustrated when [..... | triaged,module: complex,module: numpy,complex_autograd,function request,module: python array api | low | Critical |
823,565,372 | rust | Method resolution fails when through a reference to a trait object on Self: Sized methods | ```
trait Trait {
fn static_call(&self) where Self: Sized;
fn maybe_dynamic_call(&self) {
unimplemented!("unsupported maybe_dynamic_call");
}
}
impl<T: ?Sized + Trait> Trait for &T {
fn static_call(&self) where Self: Sized {
(**self).maybe_dynamic_call();
}
}
fn... | A-trait-system,T-compiler,T-types,A-trait-objects | low | Critical |
823,565,448 | go | cmd/compile: pass pointer-shaped receivers using context register | TL;DR: We should look into passing pointer-shaped receivers using the context register.
Today, receiver parameters are effectively simply prepended to the parameter list. This was convenient when Go only had method expressions (i.e., expressions like `T.M`, where `T` is a type), because the same function code could ... | Performance,NeedsDecision,binary-size,compiler/runtime | low | Major |
823,569,230 | pytorch | Conjugate gradient Descent, and Linear operator are not present in pytorch. | ## 🚀 Feature
<!-- A clear and concise description of the feature proposal -->
Conjugate gradient descent, and Linear operator as implemented in scipy needs to have a place in pytorch for faster gpu calculations.
## Motivation
Conjugate gradient Descent and Linear operator are a powerful tool for solving line... | module: sparse,triaged,module: complex,module: linear algebra,complex_autograd,function request,module: lazy | medium | Major |
823,578,495 | PowerToys | [KBM] Special behaviour for dead keys | ## 📝 Provide a description of the new feature
I'm not sure if you can check if a dead key is pressed, but when yes I wish a special mode that I can activate in KBM.
### Normal behabiour
Normally you press a dead key. For example \` and if you then press a key that can have your accent (e.g. e) it will write è a... | Idea-New PowerToy | low | Major |
823,580,216 | pytorch | IRSimplifier performs unsafe transformation on mod: m*n%m -> 0 | ## 🐛 Bug
The transformation in IRSimplifier for integers: `m*n % m -> 0` is not safe because `m` is not guaranteed to be non-zeros. We need to forbid this optimization.
| triaged,NNC | low | Critical |
823,588,084 | PowerToys | [FZ Editor] Add Show spaces around zones in canvas layout | Please, please, please
Add Show spaces around zones in Custom zones as well it is in static zones,
this point is a much plus feature i have been waiting for along time
| Idea-Enhancement,FancyZones-Editor,Product-FancyZones | low | Minor |
823,609,935 | svelte | Allow slot='...' attribute on single top level element | **Is your feature request related to a problem? Please describe.**
I am working on a Component Library for myself. I would like to use the `slot='...'` attribute in a component without being a child of the component. Currently i get the following error:
`Element with a slot='...' attribute must be a child of a com... | feature request | medium | Critical |
823,621,688 | godot | Copying and pasting a node into a foreign node makes the duplicate foreign as well. | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
<!-- Specify commit hash if using non-official build. -->
f477d3ca9851953ded5f0560081d726f5de9b534, master (8faecd6a470aeef41084a32d74f4a131a5ef42b6)
... | bug,topic:editor | low | Minor |
823,622,106 | flutter | Keyboard shortcuts not working with fcitx | <!-- Thank you for using Flutter!
If you are looking for support, please check out our documentation
or consider asking a question on Stack Overflow:
* https://flutter.dev/
* https://api.flutter.dev/
* https://stackoverflow.com/questions/tagged/flutter?sort=frequent
If you hav... | a: text input,engine,a: accessibility,platform-web,platform-linux,has reproducible steps,P2,found in release: 2.0,found in release: 2.1,team-web,triaged-web | low | Critical |
823,638,964 | godot | remote or puppet with onready doesn't works | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
3.2.3
**OS/device including version:**
Windows
**Issue description:**
onready decorator raise an error when used in accompany of puppet or re... | bug,topic:gdscript,topic:network,topic:multiplayer | low | Critical |
823,639,026 | pytorch | Model loaded from full model state checkpoint does not run on multiple GPUs (device mismatch) | ## 🐛 Bug
When a full model is saved as a checkpoint (torch.save(model)), restoring from this checkpoint onto multiple GPUs does not work: inputs are not forwarded to the correct device. Restoring the same model when it's saved as model.state_dict works.
## To Reproduce
1. CUDA_VISIBLE_DEVICES=0,1 python test.... | triage review,oncall: distributed,module: nn,module: cuda,module: serialization | low | Critical |
823,641,243 | flutter | AnimatedTransitionBuilder's child is nullable | https://github.com/flutter/flutter/blob/8a1204f0b6d8b5a14f1b80e11d7019a12ea532c8/packages/flutter/lib/src/widgets/dual_transition_builder.dart#L17
The child is marked as nullable without any explanation, this function parameter 'widget' is used to create an animation from it. | framework,a: animation,a: null-safety,P2,team-framework,triaged-framework | low | Minor |
823,646,768 | godot | Color picker glitches while animation is playing | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
<!-- Specify commit hash if using non-official build. -->
3.2.4.rc3.mono.official
**OS/device including version:**
<!-- Specify GPU model, drivers, ... | bug,topic:editor,needs testing,topic:gui | low | Minor |
823,651,276 | flutter | AnimatedSize Shrink to minimal size without animation | It's the same behavior like described [here](https://github.com/flutter/flutter/issues/21384)
Run the app and try to input some text, then click outside the text input field.
Code lives in "greeting_screen.dart" file, "_userNameInput()" method.
Sources https://yadi.sk/d/-ga4kKRijU4HRw
```
flutter doctor -v
... | framework,a: animation,has reproducible steps,P2,found in release: 2.1,team-framework,triaged-framework | low | Major |
823,659,259 | deno | Request: Add Web Serial to Deno | **Web Serial API**
The Web Serial API allows web browsers to communicate with serial devices!
You can chat with Arduinos, Raspberry Pis and most any device that speaks serial – straight from your website and no drivers needed.
Chrome 89 stable:
`const port = await navigator.serial.requestPort()`
`const po... | web,suggestion | low | Major |
823,668,015 | vscode | SCM - Double click to stage a file | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
Hi!
Would it be possible to stage files by d... | feature-request,scm | medium | Major |
823,685,017 | node | investigate flaky test-diagnostic-dir-cpu-prof | <!--
Thank you for reporting a flaky test.
Flaky tests are tests that fail occasionally in the Node.js CI, but not
consistently enough to block PRs from landing, or that are failing in CI jobs or
test modes that are not run for every PR.
Please fill in as much of the template below as you're able.
Test: The... | flaky-test | low | Critical |
823,697,479 | youtube-dl | tenk.ca | <!--
######################################################################
WARNING!
IGNORING THE FOLLOWING TEMPLATE WILL RESULT IN ISSUE CLOSED AS INCOMPLETE
######################################################################
-->
## Checklist
<!--
Carefully read and work through this check lis... | site-support-request | low | Critical |
823,705,328 | excalidraw | Set default settings for new users | Is it possible to set the defaults for new users. I would like to set the stoke width, stroke style, and sloppiness to thin, solid, and architect. Most of my users are civil engineers and designers so they always set there settings to these. I would just rather have them all set to default for all users. | More information needed / cannot reproduce | low | Minor |
823,714,323 | excalidraw | rewrite `getSceneVersion` | As discussed in other issues, current `getSceneVersion` implementation has several downsides:
1. It sums up element `version` numbers. This way it we can end up with valid changes that resolve to the same `sceneVersion`.
This is not a theoretical worry. I've just spent ~30 minutes debugging an issue caused by th... | discussion | low | Critical |
823,725,228 | flutter | Canvas.drawVertices does not use anti-aliasing | The drawVertices method does not use any anti-aliasing, even when it is enabled in the Paint settings.
## Steps to Reproduce
1. Draw a set of vertices with drawVertices.
2. Draw the same set using drawPath with Path.addPolygon.
3. Use the same Paint for both methods.
**Expected results:**
Both drawings shou... | engine,c: rendering,e: web_canvaskit,has reproducible steps,P3,found in release: 2.0,team-engine,triaged-engine | medium | Major |
823,727,520 | flutter | [A11y] CustomScrollView/SliverPersistentHeader - Unexpected VoiceOver/Talkback navigation order | ## Steps to Reproduce
Given the following Flutter app:
```dart
import 'package:flutter/material.dart';
void main() {
runApp(SampleApp());
}
class SampleApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Accessibility Issue',
... | platform-android,platform-ios,framework,a: accessibility,has reproducible steps,P2,found in release: 3.10,found in release: 3.11,team-framework,triaged-framework | low | Major |
823,735,248 | TypeScript | TypeScript 4.2 caches cwd between builds when using the programatic api | # Bug Report
When using TypeScript 4.2 from the programmatic API, it seems to cache the CWD between runs. I don't think this is the desired effect. This can result in `"Cannot read file '..../tsconfig.json'"`
### 🔎 Search Terms
cwd, current working directory
<!--
What search terms did you use when tryin... | Bug,Help Wanted | low | Critical |
823,742,245 | godot | Export cache can linger across export attempts, making macOS exports larger than expected | **Godot version:** 3.2.3
**OS/device including version:** linux(docker) / macos
**Issue description:**
I am trying to export a very simple game (just a sprite that changes colour) and I am getting a very weird issue.
I am building Godot from source but I have no modifications, just using the `scons` com... | bug,platform:macos,topic:editor,topic:porting | low | Critical |
823,742,946 | godot | Tooltips don't disappear if the mouse leaves the editor window | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
<!-- Specify commit hash if using non-official build. -->
3.2.4 rc3 mono
**OS/device including version:**
<!-- Specify GPU model, drivers, and the b... | bug,platform:windows,topic:editor,topic:porting,confirmed | low | Major |
823,744,143 | rust | Very long iterative compile times for `cargo doc` on workspaces with many crates | I'm attempting to update the docs of [Bevy](https://github.com/bevyengine/bevy), a relatively large Rust crate.
Building the docs using `cargo doc` initially takes about 90s. Rebuilding the docs using `cargo doc` without making any changes takes less than a second. Making any change to the doc strings within even a ... | T-rustdoc,C-enhancement,I-compiletime | low | Major |
823,746,534 | ant-design | useValueBreakpoint | - [x] I have searched the [issues](https://github.com/ant-design/ant-design/issues) of this repository and believe that this is not a duplicate.
### What problem does this feature solve?
use case:
current API useBreakpoint doesn't provide friendly readable code
context:
Flexibility and readable code for respo... | Inactive | low | Minor |
823,756,862 | TypeScript | tsconfig should support suffix `.jsonc` | # Suggestion
## 🔍 Search Terms
* json
* jsonc
* tsconfig
## ✅ Viability Checklist
My suggestion meets these guidelines:
* [x] This wouldn't be a breaking change in existing TypeScript/JavaScript code
* [x] This wouldn't change the runtime behavior of existing JavaScript code
* [x] This could be impl... | Bug,Help Wanted,Effort: Moderate | medium | Major |
823,760,511 | rust | suggest .into_iter() when trying to collect Vec<T> into Vec<T> | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
If you cannot produce a minimal reproduction case (something that would work in
isolation), please provide the steps or even link to a repository that causes
... | C-enhancement,A-diagnostics,T-compiler,A-suggestion-diagnostics,D-papercut | low | Critical |
823,763,316 | rust | Implementing Drop leads to SIGILL: Illegal instruction in tests but not in normal run | I tried this code:
```rust
pub struct Droppy<T, F: FnMut(&mut T)> {
inner: T,
callback: F,
}
impl<T, F: FnMut(&mut T)> Drop for Droppy<T, F> {
fn drop(&mut self) {
(self.callback)(&mut self.inner);
}
}
impl<T, F: FnMut(&mut T)> Droppy<T, F> {
pub fn new(inner: T, callback: ... | T-compiler,A-libtest,C-bug | low | Critical |
823,768,799 | pytorch | Second order derivatives for F.grid_sample() | It would be great for F.grid_sample() to support high order derivatives. This is particularly useful for training setups that utilize F.grid_sample() for spatial transformations inside the network and (2) involve an optimization or regularization method which relies on second order derivatives. One such example is in G... | triaged,enhancement | low | Minor |
823,780,920 | godot | Some nodes trigger editor redrawing even when invisible | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
<!-- Specify commit hash if using non-official build. -->
3.2.4 rc3 / dea8105
**Steps to reproduce:**
1. Add AnimatedSprite with some frames
2. Ena... | bug,topic:editor | low | Minor |
823,800,949 | rust | Rustdoc does not substitute const parameters | I ran `cargo doc` on this code (`src/lib.rs`):
```rust
// #![feature(min_const_generics)] // stable by now
type Array<T, const N: usize> = [T; N];
pub type A0 = [i32; 3]; // printed correctly
pub type A1 = Array<i32, 3>; // printed INCORRECTLY as `[i32; N]` (should print `[i32; 3]`)
pub struc... | T-rustdoc,C-bug,A-const-generics | low | Critical |
823,808,836 | godot | Calling an empty vec* constructor in shader editor on GLES2 reports the wrong error message | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
<!-- Specify commit hash if using non-official build. -->
3.2.3
**OS/device including version:**
<!-- Specify GPU model, drivers, and the backend (G... | bug,confirmed,topic:shaders | low | Critical |
823,815,511 | pytorch | [Feature Request] return type support for `torch.norm` and tensor iteration in for loop | ## 🚀 Feature
Some static analysis support for the 2 functions: `torch.norm` (`Tensor.norm` as well) and tensor iteration in for loop (might be `Tensor.__iter__` ?). Might some pyi stub files will be involved.
```python3
import torch
a = torch.randn(3).norm(p=2) # a: Any, where `a` is actually a tens... | triaged,enhancement | low | Minor |
823,817,526 | create-react-app | i get this error when i run npm -g create-react-app |
npm ERR! code EACCES
npm ERR! syscall rename
npm ERR! path /usr/bin/create-react-app
npm ERR! dest /usr/bin/.create-react-app-O3h3HrI3
npm ERR! errno -13
npm ERR! Error: EACCES: permission denied, rename '/usr/bin/create-react-app' -> '/usr/bin/.create-react-app-O3h3HrI3'
npm ERR! [Error: EACCES: permission de... | needs triage | low | Critical |
823,826,992 | pytorch | libtorch reports bad_alloc when used together with darknet | I get an error when I use torch::jit::load to load a model
`terminate called after throwing an instance of 'std::bad_alloc'
what(): std::bad_alloc
Aborted
`
And here is my code:
#include <torch/script.h> // One-stop header.
#include <torch/cuda.h>
#include "darknet.h"
int main(int argc, const char* argv[... | needs reproduction,triaged | low | Critical |
823,833,923 | godot | Multiple selection in FileSystem is canceled when saving the scene | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
<!-- Specify commit hash if using non-official build. -->
tested on 3.2.3, 3.2.4rc3
**OS/device including version:**
<!-- Specify GPU model, drivers... | bug,topic:editor,usability | low | Minor |
823,844,303 | godot | Collision result prioritizes nearest point rather than the length of the collided size | **Godot version:**
3.2.3
**OS/device including version:**
Windows 10
**Issue description:**
I believe this isn't technically a bug, and it's intended. When the collider collides, it finds the nearest place to get off the collided object.
However, in my case, I have a code where the player `RayCast2D` can ... | bug,topic:physics,topic:2d | low | Critical |
823,858,234 | next.js | next/link behavior differs from native anchor when linking to fragment identifier | ### What version of Next.js are you using?
13.1.2
### What version of Node.js are you using?
18.12.0
### What browser are you using?
Firefox 108, Chrome 108
### What operating system are you using?
Ubuntu 22.04
### How are you deploying your application?
Other
### Describe the Bug
When ... | Navigation | low | Critical |
823,862,961 | excalidraw | Custom id generator | This is related to integrating Excalidraw into Roam Research.
Roam tracks each block of text (paragraph) with a unique id (9 char ID, eg: Af_4kF-Ia ). It would be great if I could supply a custom ID to Excalidraw for objects type "text" so I could link the text in the drawing to blocks of text in the document (e.g. ... | enhancement,discussion | low | Minor |
823,872,087 | kubernetes | Kubelet should publish information about preferred way to connect to it | #### What would you like to be added:
To deploy cluster addon that communicates with Kubelet (for example Metrics Server), cluster administrator needs to figure out Kubelet endpoints, certificates and authorization configuration and pass it to Metrics Server. This can lead to errors and user frustration as most app... | area/kubelet,priority/awaiting-more-evidence,sig/node,kind/feature,priority/important-longterm,lifecycle/frozen,needs-triage | low | Critical |
823,880,292 | pytorch | After upgrade to 1.8.0 memory leak in libTorch after using torch::jit::load() | ## 🐛 Bug
I use libTorch 1.8.0 from the standard pod in xcode to run on ios. In it, I load a mobile-optimized script with maskrcnn+resnet50 with torch::jit::load(). All works fine but when my c++ class that encapsulates torch::jit::script::Module is deallocated, the exact size of the script file memory is leaked. No... | oncall: jit,oncall: mobile | low | Critical |
823,880,987 | flutter | [proposal][desktop] Tab character (\t) should be displayed as indentation in TextField | ## Tab Character \t should be displayed as indentation in EditableText, TextField and all implementations of Text widgets in Desktop
#### This is a common behaviour in many desktop applications
Flutter Channel: **master**
Platform: **Desktop, Linux**
Version: **2.1.0-11.0.pre.138**
When Tab key is pressed whil... | a: text input,c: new feature,framework,c: proposal,a: desktop,P2,team-text-input,triaged-text-input | low | Critical |
823,883,785 | pytorch | RuntimeError: CUDA error: CUBLAS_STATUS_INTERNAL_ERROR when calling `cublasCreate(handle)` | ## 🐛 Bug
<!-- A clear and concise description of what the bug is. -->
```RuntimeError: CUDA error: CUBLAS_STATUS_INTERNAL_ERROR when calling `cublasCreate(handle)` ```
I am running a GPT2 pretraining script with distributed training from [here](https://github.com/EleutherAI/gpt-neox), and ran into this CUDA err... | triaged,module: cublas | low | Critical |
823,892,721 | godot | CallDeferred problem with parameters with a type by default in C# | <!-- Please search existing issues for potential duplicates before filing yours:
https://github.com/godotengine/godot/issues?q=is%3Aissue
-->
**Godot version:**
<!-- Specify commit hash if using non-official build. -->
3.2.4 rc3 mono
**OS/device including version:**
<!-- Specify GPU model, drivers, and the b... | bug,topic:dotnet | low | Minor |
823,901,069 | node | Roadmap for stabilization of vm modules | According to @SimenB, here are the issues that should probably be taken care of before we unflag and mark vm modules as stable:
- [x] [SourceTextModule memory leak (#33439)](https://github.com/nodejs/node/issues/33439)
- [ ] [`vm.Script`'s `importModuleDynamically` should get a reference to the `context` used to run it... | help wanted,vm,experimental,esm,loaders,never-stale | high | Critical |
823,909,929 | godot | Invalid data in ResourceLoader.exists cause showing a lot of exactly same error messages | **Godot version:**
3.2.4.rc.custom_build. 8385a0d8a
**OS**
Ubuntu 20.04 - Ubuntu 3.36 X11
**Issue description:**
This happens also with `ResourceLoader.load_interactive`, `ResourceLoader.get_recognized_extensions_for_type`, `ResourceLoader.load`
Executing once
```
func _ready() -> void:
ResourceLoad... | bug,topic:core | low | Critical |
823,936,454 | godot | No way to delete a plugin from editor | **Godot version:**
3.1.1-stable
**OS/device including version:**
Debian Linux
**Issue description:**
It's impossible to remove a plugin from the editor.
When you create a new plugin, there's a number of fields: the directory where the code is, the filename, author, etc. Once you click "create", even if ther... | enhancement,topic:editor,usability,topic:plugin | low | Critical |
823,937,208 | godot | Memory leak when executing ResourceLoader.load_threaded_request | **Godot version:**
4.0.dev.custom_build. afd0df792
**Issue description:**
Executing
```
ResourceLoader.load_threaded_request("ff")
```
cause memory leak
```
Direct leak of 32 byte(s) in 1 object(s) allocated from:
#0 0x7f0b1133e517 in malloc (/lib/x86_64-linux-gnu/libasan.so.6+0xb0517)
#1 0x1298c25... | bug,topic:core | low | Critical |
823,939,084 | flutter | TAB key skips non-visible rows of ListView.builder when entering into ListView AND has trouble with leaving from last line | <!-- Thank you for using Flutter!
If you are looking for support, please check out our documentation
or consider asking a question on Stack Overflow:
* https://flutter.dev/
* https://api.flutter.dev/
* https://stackoverflow.com/questions/tagged/flutter?sort=frequent
If you hav... | framework,a: accessibility,f: scrolling,a: desktop,has reproducible steps,P2,found in release: 3.10,found in release: 3.11,team-framework,triaged-framework | low | Critical |
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GitHub Issues Containing Next.js References
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