id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
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|---|---|---|---|---|---|---|
924,858,564 | pytorch | Subtensor operations like `tril/triu` to have an option to respect the strides of the input | ## 🚀 Feature
It would be great to have an option for certain operations that produce a structured subtensor to respect the strided structure of the input.
## Motivation
Consider, for example, methods like `triu/tril`:
```python
In [1]: import torch
In [2]: x = torch.rand(3, 3).t()
In [3]: x.stride()
Ou... | triaged,module: memory format,module: linear algebra | low | Minor |
924,872,294 | material-ui | Pressing escape on an open MUI native select component will also close the dialog it is rendered in when running VoiceOver Screen Reader | <!-- Provide a general summary of the issue in the Title above -->
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- [ ] The issue is present i... | bug 🐛,external dependency,accessibility,component: select | low | Critical |
924,999,549 | go | runtime: "found pointer to free object" on plan9-arm | ```
#!watchflakes
post <- builder == "plan9-arm" && `found pointer to free object`
```
[2021-06-14T22:42:48-7841cb1/plan9-arm](https://build.golang.org/log/8e68fe4da265af87be8bfa92bcc6d25eae66afde)
[2021-05-28T03:34:02-3de3440/plan9-arm](https://build.golang.org/log/833d63d077ffca81a31cc0eb55ef9b25b21a1984)
[20... | OS-Plan9,NeedsInvestigation,compiler/runtime | high | Critical |
925,000,634 | realworld | Pagination with first/previous/next/last | <!--🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅🔅
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To expedite issue processing please search open and closed issues before submitting a new one.
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# 🚀 feature request
### Relevant scope
What is the s... | Status: RFC | low | Minor |
925,042,352 | vscode | Register a quickAccessProvider for debug sources | For my testing work, I'm developing on an extension but often need to debug into ext host sources. Right now I'm filtering the "Loaded Sources" treeview and expanding down into the file I need. It would be very nice if we had a quickAccessProvider for debug sources (`ds ` prefix?) and should not be hard to add... | feature-request,debug | low | Critical |
925,071,501 | pytorch | Sparse CSR tensor should not accept equal column indices in the same row | ## 🐛 Bug
<!-- A clear and concise description of what the bug is. -->
Currently, one can construct a CSR tensor that has equal column indices in the same row. In principle, this corresponds to "uncoalesced CSR tensor" that we are not supposed to have. Interestingly, it is partially functional (e.g. w.r.t. `to_de... | module: sparse,module: error checking,triaged | low | Critical |
925,087,679 | rust | Tracking Issue for io_error_more | <!--
Thank you for creating a tracking issue!
Tracking issues are for tracking a feature from implementation to stabilization.
Make sure to include the relevant RFC for the feature if it has one.
If the new feature is small, it may be fine to skip the RFC process. In that
case, you can use use `issue = "none... | T-libs-api,C-tracking-issue,disposition-merge,finished-final-comment-period,A-error-handling,A-io | high | Critical |
925,092,785 | go | x/playground: a test that terminates itself with a signal is spuriously reported as passing | ### What version of Go are you using (`go version`)?
<pre>
$ go version
go version devel go1.17-45f251ad6 Thu Jun 17 21:58:54 2021 +0000 linux/amd64
</pre>
### Does this issue reproduce with the latest release?
Yes.
### What operating system and processor architecture are you using (`go env`)?
<de... | NeedsInvestigation | low | Critical |
925,108,810 | pytorch | provide hashsum for downloads | ## 🚀 Feature
Please provide hash sums for files provided at https://pytorch.org.
## Motivation
<!-- Please outline the motivation for the proposal. Is your feature request related to a problem? e.g., I'm always frustrated when [...]. If this is related to another GitHub issue, please link here too -->
At t... | module: binaries,triaged | low | Minor |
925,113,229 | flutter | PageView doesn't notify PageController listeners on device orientation change | ## Steps to Reproduce
1. Create a stateful widget with a `PageController` in it's state
2. In the build function, return a page view that uses the page controller and has at least two arbitrary pages
3. In `initState`, listen on the page controller and print it's offset
4. Run the app and navigate to page 2 of t... | framework,f: scrolling,a: layout,has reproducible steps,P3,found in release: 2.2,found in release: 2.3,team-framework,triaged-framework | low | Critical |
925,140,207 | flutter | Let FlutterViewController in a UINavigationController be selectively back swipable | When the FlutterViewController is added to a UINavigationController, the FlutterViewController itself will be entirely, natively back-swipable, overriding the back swipe gesture implemented inside Flutter when the Flutter navigator has multiple routes.
This creates an incorrect behavior where in a stack like native... | platform-ios,engine,a: existing-apps,customer: google,P2,team-ios,triaged-ios | low | Minor |
925,157,289 | pytorch | Add a NumPy-like `pad` function | ## 🚀 Feature
Add a `torch.pad` function, based on [`numpy.pad`](https://numpy.org/doc/stable/reference/generated/numpy.pad.html)
## Motivation
NumPy compatability.
Plus, this will offer a solution to several issues with `torch.nn.functional.pad`:
* #52205 - reflection padding is only supported if padding ... | triaged,module: numpy,function request,module: padding | medium | Major |
925,160,116 | pytorch | Optimize torch.einsum | Currently, `torch.einsum` is computed by performing tensor contractions from left to right and calling `torch.bmm` for each contraction, unless there are no dimensions to be summed out in which case `torch.mul` is called instead. There are two main ways in which `torch.einsum` performance can be improved:
### 1. Opt... | module: performance,triaged,module: linear algebra | low | Major |
925,199,377 | flutter | Add `AppStartUp` UserTag to track timing of Flutter app start | Soon, DDS is going to support caching CPU profiles for a given user tag and provide an API for Flutter DevTools to request a cached profile. @bkonyi is working on this. We will use this functionality to support profiling app startup for Flutter apps. In order to use this functionality, we need a [UserTag](https://api.f... | tool,c: proposal,P2,team-tool,triaged-tool | low | Major |
925,228,617 | TypeScript | Destructuring exported array with `require` causes error | # Bug Report
I'm progressively adding TypeScript to an existing JS codebase. In several of our files, there is an existing pattern of exporting arrays like so: `module.exports = [A, serializeA]`.
When requiring and destructuring this export like `const [A] = require('./a')`, I get an unexpected error `Module '"./a"... | Bug,Help Wanted | low | Critical |
925,230,750 | flutter | [TimePicker] Ability to change action buttons order | 
I want the positive and negative buttons swap their position. In many cases, the positive button in rtl is on the right side.
I also want to remove the clock icon on the right bottom, so only one TimePicke... | c: new feature,framework,f: material design,f: date/time picker,c: proposal,P3,team-design,triaged-design | low | Minor |
925,235,162 | pytorch | Divergent code is needed to record usage streams on different TensorImpl types | In https://github.com/pytorch/pytorch/pull/60230 I'm trying to add proper stream recording for tensors used across streams in streaming backward.
Naively writing
```C++
const auto guard = c10::impl::VirtualGuardImpl(c10::DeviceType::CUDA);
guard.recordDataPtrOnStream(var.storage().data_ptr(), stream);
```
caus... | module: sparse,module: cuda,triaged,module: vmap | low | Critical |
925,290,282 | TypeScript | Call signature returning a wide union type not seen as compatible with implementation | # Bug Report
### 🔎 Search Terms
overload "not compatible" 2394 union return type
### 🕗 Version & Regression Information
- This is the behavior in every version I tried, and I reviewed the FAQ for entries about overloads and unions
### ⏯ Playground Link
[Playground link with relevant code](https://ww... | Suggestion,In Discussion | low | Critical |
925,295,651 | rust | Rustdoc fails on modules with reserved file names | **Problem**
Adding a module named `con`, `nul`, or any other reserved name on Windows causes Rustdoc to fail.
**Steps**
1. Add an empty module named `con`.
2. Run `cargo doc`.
**Possible Solution(s)**
A fix similar to #83612 should get rid of this issue.
**Notes**
I'm on Windows 10. I haven't tested thi... | O-windows,T-rustdoc,C-bug | low | Critical |
925,305,726 | go | cmd/cover: treats empty lambdas as being executed even when not executed | ### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.16.5 darwin/amd64
</pre>
### Does this issue reproduce with the latest release?
Yes
### What did you do?
This problem came to my attention because I was surprised the coverage reported by `go test -coverprofile=cove... | NeedsInvestigation,compiler/runtime | low | Critical |
925,310,499 | thefuck | no_command rule doesn't work properly with executables that have an uppercase name | <!-- If you have any issue with The Fuck, sorry about that, but we will do what we
can to fix that. Actually, maybe we already have, so first thing to do is to
update The Fuck and see if the bug is still there. -->
<!-- If it is (sorry again), check if the problem has not already been reported and
if not, just op... | enhancement,help wanted,hacktoberfest,HackIllinois | low | Critical |
925,326,729 | flutter | LiveImage cache leaks an image if a frame is not scheduled after the last listener goes away. | Introduced here: https://github.com/flutter/flutter/pull/69219/files#diff-208380935f5b42b6e5476d5f1ea45c6ee0fe51ff23e318b2e1f4bdf50637a3e7R927
I'm pretty sure we need to dispose the image there (or perhaps invert the condition and just conditionally call _emitFrame).
Need to make sure that it still works if someo... | c: regression,framework,a: images,perf: memory,P3,team-framework,triaged-framework | low | Minor |
925,339,168 | terminal | Rewriting last console output line dynamically breaks when resizing window | ### Windows Terminal version (or Windows build number)
Windows Terminal Preview Version: 1.9.1523.0
### Other Software
- DISM.exe
- Example code that outputs to the console:
```
public class ClearConsoleOutput {
public static void main(String[] args) throws Exception {
// text to output to t... | Area-Output,Issue-Bug,Product-Terminal | low | Major |
925,346,633 | flutter | ReordableList itemExtent and prototypeItem are broken | ## Steps to Reproduce
1. Create ReordableList with either itemExtent or prototypeItem specified
2. Drag the item
**Expected results:** No additional offset on drag
**Actual results:** Additional offset on drag
<details>
<summary>Code sample</summary>
```dart
/// Flutter code sample for ReorderableLi... | framework,f: material design,f: scrolling,a: quality,has reproducible steps,P2,found in release: 2.3,team-design,triaged-design | low | Critical |
925,351,052 | deno | prompt function got "\x00" when input is not ascii (windows terminal) | 
PS: it works for other command line application | bug,windows,runtime | low | Minor |
925,363,433 | vscode | [css] Color picker for css variables | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
Currently vs code color picker doesn't display... | help wanted,feature-request,css-less-scss | low | Minor |
925,379,101 | youtube-dl | crazycash.tv support | Hi,
I am using the latest version of youtube-dl and I try to download from crazycash.tv.
I receive Unsupported URL.
- [X] I'm reporting a new site support request
- [X] I've verified that I'm running youtube-dl version **2021.06.06**
- [X] I've checked that all provided URLs are alive and playable in a browser... | site-support-request | low | Critical |
925,389,715 | flutter | Linux//AOT/Windows: Crash with multiple engines after deleting first engine | Crash when moving cursor in remaining isolate:
<details>
<summary>Stacktrace</summary>
<pre>
unsigned long std::__1::__cxx_atomic_load<unsigned long>(std::__1::__cxx_atomic_base_impl<unsigned long> const*, std::__1::memory_order) (/home/matej/Projects/flutter/engine/src/third_party/libcxx/include/atomic:970)
s... | c: crash,engine,platform-windows,platform-linux,P2,c: fatal crash,team-engine,triaged-engine | low | Critical |
925,409,179 | TypeScript | Account for discrepancy between soft privacy of `private` vs hard privacy of `#` | With the upcoming TC39 class fields proposal landing in 2022, there is a soft private vs hard private discrepancy between vanilla JS' `#` and TypeScript's `private`. This discrepancy might not be obvious to all users and could cause issues.
Maybe the TS docs should highlight this discrepancy, or maybe we should have... | Docs | low | Major |
925,409,676 | terminal | Extremely slow performance when processing virtual terminal sequences | ### Windows Terminal version (or Windows build number)
1.8.1521.0
### Other Software
_No response_
### Steps to reproduce
Using any command line utility that produces virtual terminal sequences for setting the colors of individual characters, the performance of the terminal drops by a factor of around 40.
To me... | Area-Performance,Product-Conpty,Issue-Bug,Product-Meta,Priority-1,Impact-Correctness | high | Major |
925,427,421 | pytorch | USE_SYSTEM_CPUINFO: internal symbol `clog_vlog_fatal' isn't defined | ## 🐛 Bug
When building PyTorch with `USE_SYSTEM_CPUINFO`, I observe the following error message:
```
[1626/4089] Linking CXX executable bin/vec256_test_all_types_AVX
FAILED: bin/vec256_test_all_types_AVX
: && /home/t-astewart/spack/lib/spack/env/gcc/g++ -Wno-deprecated -fvisibility-inlines-hidden -DUSE_PTHREADP... | module: build,triaged | low | Critical |
925,428,991 | node | Future of streams | We are now making progress with WHATWG (web) streams #39062. Which brings up the question, what is our long term strategy in terms of streams?
What is the preferred implementation for core modules? Do we always implement as node streams and then wrap to web streams? Or the other way around? If the other way around ... | stream | medium | Major |
925,429,673 | godot | PoolByteArray missing methods in GDNative | ### Godot version
3.3.stable
### System information
Does not matter
### Issue description
Currently, documentation presents you with such methods as [compress](https://docs.godotengine.org/en/3.3/classes/class_poolbytearray.html#class-poolbytearray-method-compress), [decompress](https://docs.godotengine.... | enhancement,topic:gdextension | low | Minor |
925,431,857 | godot | Camera2D smoothing calculation appears incorrect | ### Godot version
8b692e88726bb7ab114a3a0b1b2ffd973dd4f054
### System information
MacOS/Windows/Linux
### Issue description
I noticed that my despite my player moving at 256 pixels per second, my Camera2D with smoothing enabled easily keeps up with the player when it's speed is set to 5. It looks like there's a di... | topic:core,documentation,topic:2d | low | Minor |
925,447,068 | terminal | Document ConDrv headers (condrv.h and conmsgl*.h) | As the ConDrv headers and `\Device\ConDrv\Server` are undocumented, it:
* Prevents the community from building their own, alternative conhost
* is a hindrance for MS employees to quickly understand how ConDrv works
In the name of https://github.com/microsoft/terminal/issues/10462#issuecomment-864446348 I'd like to... | Product-Conhost,Issue-Docs,Area-Server,Issue-Task,Priority-3 | low | Major |
925,479,165 | pytorch | Two-element ModuleList results in error in inference_mode when jit'ed | ## 🐛 Bug
A `ModuleList` with more than one module results in an error in `inference_mode` when jit'ed . A `ModuleList` with only one module works fine with `inference_mode` and JIT. `inference_mode` + `ModuleList` work fine when not jit'ed.
## To Reproduce
```py
import torch
class MLP(torch.nn.Module):
... | oncall: jit | low | Critical |
925,479,252 | go | x/playground: side scroll on long output doesn't include editor area | I don't recall it working this way but right now scrolling sideways on long outputs scrolls the editor off screen:
https://play.golang.org/p/9SkIeFGPv0W
 | NeedsInvestigation | low | Minor |
925,482,929 | pytorch | USE_SYSTEM_SLEEF: undefined reference to symbol 'Sleef_expd4_u10' | ## 🐛 Bug
I'm trying to build PyTorch 1.7.1 with `USE_SYSTEM_SLEEF` and I'm seeing the following error:
```
[4267/4704] Linking CXX executable bin/vec256_test_all_types_AVX2
FAILED: bin/vec256_test_all_types_AVX2
: && /home/t-astewart/spack/lib/spack/env/gcc/g++ -Wno-deprecated -fvisibility-inlines-hidden -DUSE... | module: build,triaged,module: sleef | low | Critical |
925,510,640 | rust | `guess_head_span` depends on untracked state when used with an imported file | `guess_head_span` ends up calling `ensure_source_file_source_present`, which calls `add_external_src`. If the source file of the span is an imported file, then whether or not this method succeeds depends on the _current_ file on disk:
https://github.com/rust-lang/rust/blob/0f6ba39fd89cff295067d974c49fc64b0b52ad18/co... | T-compiler,A-incr-comp,C-bug | low | Minor |
925,514,434 | excalidraw | copy and paste improvement suggest | hi,
when I copy the object

and then,double-click the text I want to paste out

as you see... | bug | low | Minor |
925,520,192 | ant-design | Can't scroll tree while dragging | - [x] I have searched the [issues](https://github.com/ant-design/ant-design/issues) of this repository and believe that this is not a duplicate.
### Reproduction link
[](https://codesandbox.io/s/draggable-antd4163-forked-s3qlx?file=/index... | Inactive | low | Major |
925,547,042 | PowerToys | new UI haven't disable variable fresh rate like g-sync | ### Microsoft PowerToys version
0.35.0
### Running as admin
- [ ] Yes
### Area(s) with issue?
FancyZones Editor, Image Resizer
### Steps to reproduce
set `Enable G-SYNC in windowed and fullscreen` in nvidia control panel.
open the `fancyzones editor` or `image resizer`.
may related: https://d... | Issue-Bug,Idea-Enhancement,Help Wanted,FancyZones-Editor,Product-FancyZones,Product-Image Resizer | low | Major |
925,569,570 | rust | Actual crate name of renamed crate is leaked through unexpected type error | 1. `cargo new issue_86485`
2. Add this to the `Cargo.toml`'s `dependencies` section:
```toml
json = { version = "*", package = "serde_json" }
```
Note that [`serde_json`](https://crates.io/crates/serde_json) is here renamed to `json` for the project.
3. Make this your `main.rs`:
```rs
... | A-diagnostics,T-compiler,C-bug,D-incorrect | low | Critical |
925,571,302 | transformers | Add TFSpeech2Text | # 🚀 Feature request
Add TensorFlow implementation of Speech2Text model.
## Your contribution
I'll try to do this.
**Reviewers:** @patil-suraj | WIP | low | Minor |
925,576,127 | create-react-app | Issue while executing npm start for react application | Created react applicaiton using "npm create-react-app my-react-app". using npm v6.14.8 & node v12.19.0. npm sart throws the below error all the time
<img width="974" alt="Screenshot 2021-06-20 at 4 46 19 PM" src="https://user-images.githubusercontent.com/25685941/122672028-11ba3a80-d1e7-11eb-8fee-c6dbf4c32a14.png">
... | stale | low | Critical |
925,589,533 | vscode | Non-quoted attribute value in emmet abbreviation breaks parsing with attribute later down in abbreviation | Issue Type: <b>Bug</b>
In emmet abbreviations with several tag attributes included, a non-quoted attribute value causes the entire abbreviation until the next tag with an attribute to not be expanded.
Expected:
`a[href=#]>p>a[href=#]`
should expand into:
```
<a href="#">
<p><a href="#"></a></p>
</a>... | bug,upstream,emmet,confirmed,upstream-issue-linked | low | Critical |
925,592,592 | rust | confusing "lifetime mismatch" error when spawning task | _suggested labels: A-diagnostics, A-async-await, D-confusing, requires-nightly_
## Introduction
Hey diagnostics team. I'm currently helping a pal debug some code, and we're experiencing a particularly gnarly error. We haven't been able to figure out what's going wrong, so we can't provide a repro either. So I'm o... | A-diagnostics,T-compiler,C-bug,A-async-await,AsyncAwait-Triaged,E-needs-mcve,requires-nightly,D-confusing | low | Critical |
925,604,427 | godot | Hide the non-TileMap grid when the TileMap editor is active | ### Godot version
3.3.2 mono stable oficial
### System information
win10 64
### Issue description
When I select a tilemap, only the tilemap guides should be shown, the standard guides don't make sense and shouldn't be shown. Showing themselves makes you look confused.
 and height (in columns) when using ctrl-+ or ctrl-- | <!--
🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨
I ACKNOWLEDGE THE FOLLOWING BEFORE PROCEEDING:
1. If I delete this entire template and go my own path, the core team may close my issue without further explanation or engagement.
2. If I list multiple bugs/concerns in this one issue, the core team may close my issue without further expl... | Help Wanted,Area-Rendering,Product-Terminal,Issue-Task | low | Critical |
925,606,551 | rust | E0277 incorrect suggested `where` bound when type is impl Trait argument | Given the following code ([playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=070452b562389660d6d098e9ed265a7f)):
```rust
trait Foo: Copy {
type Result;
fn foo(self) -> Self::Result;
}
fn bar(foo: impl Foo) {
let _: () = foo.into();
let _: () = foo.foo().into... | A-diagnostics,T-compiler | low | Critical |
925,620,929 | godot | Crash when referencing forward base class | ### Godot version
3.3.2
### System information
Linux NVIDIA GTX 1080
### Issue description
Instantiating a class whose subclass is defined after it in a file leads to a crash:
```
Godot Engine v3.3.2.stable.official - https://godotengine.org
OpenGL ES 3.0 Renderer: GeForce GTX 1080/PCIe/SSE2
OpenGL ES Batchi... | bug,topic:gdscript,crash | low | Critical |
925,622,219 | PowerToys | Generalized Notification Bar for ColorPicker | ### Description of the new feature / enhancement
While working on issue #9520 and receiving feedback in #10250, a suggestion came up to report the export success/failure status back to the user in the same form as the "Copied to clipboard" notification. The problem is this notification is hard-coded to display the co... | Idea-Enhancement,Help Wanted,Product-Color Picker | low | Critical |
925,626,312 | pytorch | C++ version 1.9.0 libtorch dynamic load fails -- GCC only | ## 🐛 Bug
When building our shared library application with libtorch 1.9.0 (and the nightly build),
we are seeing an error from the GCC build (clang is fine)
```
.so: undefined symbol: _ZTIN5torch2nn6ModuleE
> echo _ZTIN5torch2nn6ModuleE|c++filt
typeinfo for torch::nn::Module
```
In GCC, the first non-i... | needs reproduction,module: binaries,module: cpp,module: abi,triaged | low | Critical |
925,626,798 | transformers | [Deepspeed zero3] lazy weights init | I'm pretty sure we need to follow up to the lazy weights init feature https://github.com/huggingface/transformers/pull/11471
and add under zero3 `deepspeed.zero.GatheredParameters` here (or inside `_init_weights`):
https://github.com/huggingface/transformers/pull/11471/files#diff-6b72b98c4c2dcfc6cc606843917733f5d85... | DeepSpeed,WIP | low | Minor |
925,627,493 | transformers | [Deepspeed] [performance] inefficient load with `from_pretrained` w/ zero3 | # 🚀 Feature request
Currently under Deepspeed stage3 with `from_pretrained` we:
a. loop over each sub-module in zero.Init
1. init the sub-module
2. shard and scatter the shards
b. then to load pre-trained weights we loop over each sub-module:
1. gather the shards
2. `load_state_dict` for the one layer lay... | DeepSpeed,WIP | low | Major |
925,645,915 | godot | ZBillboard particle align doesn't work with particle material angle | ### Godot version
v4.0.dev.custom_build [1acc76fec]
### System information
Linux
### Issue description
In GPUParticles (tried only 3D) setting `transform_align` to `ZBillboard` disregards the angle property of the process material.
I'm not sure how this should be solved, probably just removing the ZBillboard pr... | enhancement,discussion,usability,topic:3d,topic:particles | low | Minor |
925,659,751 | godot | macos permissions bug in godot 3.3 |
<img width="417" alt="godot_error_sshot" src="https://user-images.githubusercontent.com/68197715/122684969-a1201780-d200-11eb-94df-e7b59cfee080.png">
### Godot version
3.3
### System information
Macos 10.15.7 on macbook pro
### Issue description
trying to create a new godot project on MacOs is almost... | platform:macos,topic:porting | low | Critical |
925,671,608 | godot | System lang switching breaks Godot Input | ### Godot version
3.3.stable
### System information
Ubuntu 20.04
### Issue description
According to the title, when I change system lang to some others from English (in my case Russian) on Ubuntu, I find that Godot shortcuts won't working in editor (even Ctrl+V), and runtime Input system also brakes (eve... | bug,topic:editor,topic:input | low | Major |
925,686,144 | ant-design | <Image.PreviewGroup> 按住拖动 - hold and drag | - [ ] I have searched the [issues](https://github.com/ant-design/ant-design/issues) of this repository and believe that this is not a duplicate.
### What problem does this feature solve?
可以点住照片然后向左或者向右拖动来实现前一张照片或者后一张照片. 在桌面端或者是移动端都对用户更加友好. <br/>
can click on and hold the image, and drag to the left or right to mov... | Inactive | low | Critical |
925,688,073 | godot | Issue with Call Method Track added to imported maya animation - Function is never called from animation | ### Godot version
3.3.stable
### System information
Windows 10
### Issue description
I imported some animation from a maya generated .DAE file. Adding a CallMethodTrack intending to inform me when animation has completed. Added key and assigned function, but function is never called. This result is the ... | bug,topic:editor,confirmed,topic:import,topic:3d | medium | Major |
925,689,346 | flutter | Wrap widget is missing `WrapCrossAlignment.baseline`. | `Wrap` widget's `WrapCrossAlignment` is missing `WrapCrossAlignment.baseline`.
In fact, there is a TODO comment in the code:
```
enum WrapCrossAlignment {
start,
end,
center,
// TODO(ianh): baseline.
}
```
This is a core widget, so this should be implemented. | c: new feature,framework,c: proposal,P3,team-framework,triaged-framework | low | Major |
925,690,621 | godot | Editor errors when overriding `add_child()` in `tool` mode | ### Godot version
3.3 stable
### System information
Linux
### Issue description
When I override (in a gdscript script) a node `add_child()` method in `tool` mode and add a child to that node, I can see errors in output:
```
scene/main/node.cpp:1547 - Condition "!owner_valid" is true.
editor/editor_data.cpp:10... | topic:editor,topic:plugin | low | Critical |
925,691,261 | pytorch | What changes we need to make in metrics calculation and visualization part when we use Distributed Data Parallel for distributed training | ## ❓ Questions and Help
I am updating my training script to use Distributed Data Parallel to do Multi-GPU training.
I am done with most of the steps as mentioned in PyTorch Guidelines.
But I am confused about how to handle metrics calculation and visualization:
For example,
I need to calculate accuracy and I hav... | oncall: distributed,triaged,module: ddp | low | Minor |
925,701,364 | godot | Sprite with shader that modifies COLOR ignores modulate property | ### Godot version
d696bd1
### System information
W10
### Issue description
When you add a simple shader that changes `COLOR`, modulate property is ignored. It was fine in 3.x
### Steps to reproduce
1. Add Sprite2D node
2. Apply this shader
```GLSL
shader_type canvas_item;
void fragment() {
... | bug,topic:rendering,confirmed,regression,topic:shaders,topic:2d | high | Critical |
925,789,272 | terminal | [Performance] Fast path for `RenderData::IsCursorDoubleWidth` | This is a sister issue of #10393.
Currently an unreasonable amount of CPU is wasted in checking `IsCursorDoubleWidth` in the buffer, due to the expensive construction of `TextBufferCellIterator`. I think it's fair to find a fast path for people who don't use width characters at all.
.
However, there is a problem with the shooting speed being too slow on the Android device.
It takes about 0.5 to 1.5 second to shoot. (I used [camera/example](https://github.com/flutter/plugins/tree/master/package... | e: device-specific,platform-android,p: camera,package,P3,team-android,triaged-android | high | Major |
925,879,431 | vscode | Using left/right arrow keys to jump between wrapped lines causes cursor to skip a character | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
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925,906,995 | godot | When duplicating a DirectionalLight, it is duplicated with base values | ### Godot version
3.2.2 Windows mono stable
### System information
Windows 10, Ryzen 7 3750H, Radeon RX 5500M, 14GB RAM
### Issue description
When duplicating a node I assume the values to be the same derived from the node that I duplicated.
### Steps to reproduce
Select town_scene.tscn and switch to 3D mode, s... | bug,topic:editor,needs testing | low | Minor |
925,933,626 | scrcpy | [Feature request] Log input events at real location (not only the values sent from the client to the server) | It is wrong to return coordinate information when scrcpy - vverbose is used with other parameters. | feature request | low | Minor |
925,958,915 | flutter | `flutter test` stack traces are truncated when `pumpAndSettle` timeouts | Unless otherwise specified, the following examples are executed with `flutter
test`, which has `--chain-stack-traces` [enabled](https://github.com/flutter/flutter/blob/757c3add1470b54fbc7dab8993dc14c7163fde13/packages/flutter_tools/lib/src/test/runner.dart#L127).
(There may be other instances of this problem beside... | a: tests,framework,has reproducible steps,P2,found in release: 2.3,team-framework,triaged-framework | low | Critical |
925,969,100 | rust | error from missing `?` is quite confusing | Given the code on [branch issue-86508](https://github.com/nikomatsakis/optopodi/tree/issue-86508) in the repo https://github.com/nikomatsakis/optopodi, with this function:
```rust
#[async_trait]
impl GQL for octocrab::Octocrab {
async fn graphql_raw<R: octocrab::FromResponse>(
&self,
body: &... | A-diagnostics,T-compiler,E-needs-mcve | low | Critical |
925,980,076 | godot | Implement MSAA or supersampling in ReflectionProbes for a smoother result | ### Godot version
3.3.2
### System information
Windows 10, 1650, same problem even for Android Tablets
### Issue description
I have had a lot of good feedback and good will from:
https://www.reddit.com/r/godot/comments/o4b5z1/so_after_freaking_my_godot_is_only_used_for_pixel/
Cur... | enhancement,topic:rendering,topic:3d | low | Major |
925,990,677 | youtube-dl | Profile information | <!--
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## Checklist
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926,023,933 | TypeScript | Provide refactor to generate proxy class | # Suggestion
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Please fill in each section completely. Thank you!
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## 🔍 Search Terms
refactor, proxy
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🔎 Please search thoroughly before logging new feature requests as most common ideas already have a proposal in progress.
T... | Suggestion,Awaiting More Feedback | low | Minor |
926,048,284 | rust | Compiler fails to recognize that `println!` does not mutate the value | Consider the following two functions:
```rust
fn copy() {
for a in 0..=1000 {
for b in 0..=1000 {
for c in 0..=1000 {
if a * a + b * b == c * c && a + b + c == 1000 {
let (a2, b2, c2) = (a, b, c);
println!("a:{} b:{} c:{}", a2, b2, ... | I-slow,C-enhancement,T-compiler | low | Major |
926,070,841 | flutter | Strange/Obstructive _TextSelectionHandleOverlay GestureDetector overlay rendered on TextField build after state change. | ## Steps to Reproduce
When building a TextField dependant on state, with a `TextEditingController` with initial value and a `FocusNode` immediately requesting focus on build, there seems to be a weird `_TextSelectionHandleOverlay` rendered under the `MaterialApp` that overlays beyond the boundaries of the TextField ... | framework,f: routes,f: gestures,has reproducible steps,P2,found in release: 2.2,found in release: 2.3,team-framework,triaged-framework | low | Major |
926,074,469 | rust | `match` an `std::cmp::Ordering` generates less optimized code in nightly | <!--
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Please provide a short summary of the regression, along with any information you feel is relevant to replicate it.
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I'm interested in this comment:
https://github.com/... | I-slow,A-codegen,P-medium,E-mentor,T-compiler,regression-from-stable-to-stable,C-bug,A-mir-opt | medium | Major |
926,076,994 | pytorch | Expose the .pt model file path during TorchScript custom class Serialization/Deserialization | ## 🚀 Feature
It is not always appropriate to serialize all states of a custom class into the .pt file. Sometimes, we need to serialize data into external files and save only the file name(pointer) inside the .pt file.
As a result, I propose that we add an additional parameter `pt_file_dir` to the lambda function... | oncall: jit | low | Minor |
926,148,801 | flutter | PopupMenuButton doesn't allow control over the animation size and shape | It doesn't allow control over the animation size and shape.
When it has an icon property the animation is round and the size can't change, and when it has a child property the animation is rounded and the shape can't be controlled.
## Steps to Reproduce
Create a PopupMenuButton with icon property:
```
Pop... | framework,f: material design,a: quality,c: proposal,P3,team-design,triaged-design | low | Critical |
926,172,319 | youtube-dl | Downloading a specific resolution gives error. | <!--
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926,174,782 | scrcpy | Mouse wheel swipe | This is a repeat of " "pull from" mouse gesture #668"
But I would suggest wheel forward/swipe right , wheel backward/swipe left , ctrl-wheel forward/scroll up, ctrl-wheel back/scroll down or vis-versa with maybe a small ini file to set scroll increments for each and preference for which way you want ctrl to work ?... | feature request | low | Minor |
926,231,581 | rust | Unknown lifetime mentioned in error | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
If you cannot produce a minimal reproduction case (something that would work in
isolation), please provide the steps or even link to a repository that causes
... | A-diagnostics,T-compiler | low | Critical |
926,238,663 | flutter | [web] Shader doesn't work using HTML renderer | I have tried using a shader with gradient and image shader in my application while rendering using canvas kit web rendered shader gets applied as expected, but while using html rendered in facing incorrect fill of gradient and ImageShader not implemented for web platform.
I have attached the code snippets for gradie... | engine,a: fidelity,platform-web,e: web_html,has reproducible steps,P2,found in release: 2.2,found in release: 2.3,team-web,triaged-web | low | Minor |
926,246,282 | vscode | SCM - better distinguish when repositories have the same name | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
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In the company where I work the project structur... | feature-request,ux,scm | low | Major |
926,260,300 | create-react-app | Warnings are treated as errors | <!--
Please note that your issue will be fixed much faster if you spend about
half an hour preparing it, including the exact reproduction steps and a demo.
If you're in a hurry or don't feel confident, it's fine to report bugs with
less details, but this makes it less likely they'll get fixed soon... | needs triage,issue: bug report | low | Critical |
926,285,690 | go | runtime,cmd/compile,cmd/internal/obj/ppc64: set up stack on ppc64/ppc64le to more closely match the PPC64 ABI | Some tools on Power are broken because the stack created by Go does not match the PPC64 ABI, In particular the backchain is expected to be at offset 0 of the stack and the link register value should be at offset 16 of the caller's stack.
One example is when using the backtrace function in glibc which expects the bac... | NeedsInvestigation,compiler/runtime | low | Critical |
926,311,044 | deno | Suggestion: `Deno.compile` function. Compile JavaScript/TypeScript to executable binary | I would love this method to be added directly to the `Deno` namespace rather than using the CLI.
Example usage:
```ts
Deno.compile("console.log('hello world');", {
outFile: "./demo",
target: "x86_64-pc-windows-msvc",
permission: ['allow-all']
});
```
```ts
// Types
interface CompileOptions {
... | cli,suggestion | low | Major |
926,358,480 | pytorch | Docs for `Installing C++ Distributions of PyTorch` needs update | ## 📚 Documentation
In the [C++ docs](https://pytorch.org/cppdocs/installing.htm), it writes:
```
The first step is to download the LibTorch ZIP archive via the link above. For example:
wget https://download.pytorch.org/libtorch/nightly/cpu/libtorch-shared-with-deps-latest.zip
unzip libtorch-shared-with-deps-l... | module: docs,triaged | low | Critical |
926,359,548 | godot | Animation Tree "Object was deleted while awaiting a callback" When Attempting To Add Nodes In Large Tree | ### Godot version
3.3.2stable
### System information
Windows 10, GTX 1060 6 GB, GLES3
### Issue description
Attempting to add two oneshot nodes to this particular animation tree causes "Object was deleted while awaiting a callback" spam and makes the tree uneditable and causes godot to hang.
I've trie... | bug,topic:editor,topic:animation | low | Critical |
926,388,149 | electron | [Bug]: Window title not being updated when navigating to certain sites after removing a page-title-updated handler that cancels the event | ### Preflight Checklist
- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/master/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/master/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searc... | platform/windows,bug :beetle:,blocked/upstream ❌,13-x-y | medium | Critical |
926,431,536 | flutter | Make --cache-sksl less susceptible to shader jank while caching shaders | Currently users can struggle with following https://flutter.dev/docs/perf/rendering/shader because shader jank can cause frames to be skipped causing not enough shaders to be cached. When users fail to cache all shaders, they assume that shader caching just doesn't fully resolve shader jank. You may still see exactly t... | tool,c: proposal,P2,team-tool,triaged-tool | low | Major |
926,448,433 | pytorch | broken source link / missing anchors | ## 📚 Documentation
1. go to https://pytorch.org/docs/stable/generated/torch.set_default_tensor_type.html
2. click on Source which takes you to https://pytorch.org/docs/stable/_modules/torch.html#set_default_tensor_type
3. this anchor doesn't exist - i.e. there is no `id=set_default_tensor_type` in torch.html
l... | module: docs,triaged | low | Critical |
926,459,426 | godot | Inaccurate input.position | ### Godot version
3.3.2
### System information
Linux, Ubuntu 20.04 LTS
### Issue description
The `input.position` argument from `_input` returns inaccurate results as `InputEventMouseMotion`.
When the cursor moves one pixel the input is registered, however the position isn't changed.
Only after the cursor moves ... | bug,platform:linuxbsd,needs testing,topic:input | low | Critical |
926,467,595 | go | go/build: Module support is disabled when ReleaseTags don't match the default. | <!--
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### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.16.5 linux/amd64
</pre>
### Does this issue reproduce... | NeedsInvestigation,modules | low | Critical |
926,487,695 | rust | Test `ui\abi\stack-probes-lto.rs` fails on Windows-mvsc | I tried this code:
```rust
python x.py test --stage 1 src\test\ui\abi
```
I expected to see all tests pass.
Instead, this happened:
```
Check compiletest suite=ui mode=ui (x86_64-pc-windows-msvc -> x86_64-pc-windows-msvc)
running 162 tests
i...........i.................i....................iii.......... | A-testsuite,O-windows-msvc,C-bug | low | Critical |
926,498,227 | terminal | Find dialog (Ctrl+Shift+F), center the found string vertically | <!--
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926,509,430 | node | doc: clarify default heap size formula since node 12 | # 📗 API Reference Docs Problem
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h... | doc,v8 engine | medium | Major |
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