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1,005,231,915
flutter
App gets stuck after changing from stateless to stateful and trying to hot restart.
As the title says now since the update to flutter 2.5 whenever a mistake is made in the code that is not indicated in the editor with a red mark, the application crashes completely instead of showing you the exception in console as it has always done . That is very annoying because you always have to hit the play butto...
framework,t: hot reload,a: debugging,P2,team-framework,triaged-framework
low
Critical
1,005,232,074
flutter
flutter run -d all: couldn't find libflutter.so
## Steps to Reproduce 1. New flutter app with target platforms iOS, MacOS, and Android. 2. `flutter clean && flutter run -d all` This is a flaky failure, possibly a race. `flutter run` succeeds more often when passing `--verbose`. **Expected results:** App running properly on all devices. **Actual resul...
platform-android,tool,P2,c: fatal crash,team-android,triaged-android
low
Critical
1,005,236,339
TypeScript
[4.3, 4.4] Inline filtering mapped type conditional with `infer` fails
# Bug Report As of TypeScript 4.3, when inlining a mapped type on the left-hand side of `extends` in a conditional type, TypeScript incorrectly evaluates the condition when the right-hand side contains another mapped type with `infer` and renders the false condition. When declaring the mapped type explicitly rather ...
Bug,Needs Investigation,Rescheduled
low
Critical
1,005,249,244
flutter
Title jumps during a CupertinoNavigationBar -> CupertinoNavigationBar hero transition
August 2024 update: - Resolved in sliver version, not static one - See https://github.com/flutter/flutter/issues/90589#issuecomment-1743444343 - Related to https://github.com/flutter/flutter/issues/149905 --- ## Steps to Reproduce This issue is very similar to #45068 but it differs in one thing: I can r...
platform-ios,framework,a: animation,a: fidelity,f: cupertino,f: routes,a: quality,a: typography,has reproducible steps,P2,found in release: 2.5,found in release: 2.6,team-design,triaged-design
low
Critical
1,005,256,728
pytorch
[docs] Better explain signature of toch.randn
Currently it's `torch.randn(*size, *, out=None, dtype=None, layout=torch.strided, device=None, requires_grad=False) → Tensor` In regular Python, calling it with randn((3, 4, 5)) would produce `size` tuple with a single element. It should be more clear that all three syntaxes are equivalent: ```python torch.rand...
module: docs,triaged
low
Minor
1,005,283,021
TypeScript
Strict `Array.join`
# Suggestion <!-- Please fill in each section completely. Thank you! --> ## 🔍 Search Terms <!-- 💡 Did you know? TypeScript has over 2,000 open suggestions! 🔎 Please search thoroughly before logging new feature requests as most common ideas already have a proposal in progress. The "Common Featur...
Suggestion,Awaiting More Feedback
low
Major
1,005,297,878
pytorch
I cannot use x.to(GPU) or x.cuda(GPU)
## 🐛 Bug <!-- A clear and concise description of what the bug is. --> ## To Reproduce Steps to reproduce the behavior: ``` >>> import torch >>> x=torch.rand(2) >>> x tensor([0.8933, 0.5460]) >>> x.to(0) Traceback (most recent call last): File "<stdin>", line 1, in <module> RuntimeError: CUDA error:...
module: cuda,triaged,module: cuda graphs
low
Critical
1,005,418,389
godot
[GodotPhysics] Ragdoll / PhysicalBone don't work on scaled models with Godot Physics
### Godot version 3.3.2.Stable ### System information Windows 10, GLES3, GTX 980Ti ### Issue description When using Godot Physics with Ragdolls / Physical bones on a model that's scaled, it immediately clears the scale back to 1.0 when starting the simulation, this is not an issue with Bullet. In this scene the l...
bug,confirmed,topic:physics,topic:3d
low
Minor
1,005,439,639
godot
Ragdoll / Physical bone doesn't work with overlapping collision shapes on Godot Physics
### Godot version 3.3.2.Stable ### System information Windows 10, GLES3, GTX 980Ti ### Issue description When setting up a ragdoll the collision shapes will often have some overlap at joints. This seems to work fine in Bullet, but in Godot Physics it causes a lot of jittering. Godot Physics: ![7ddO4amjx0](http...
bug,topic:physics,topic:3d
low
Minor
1,005,442,273
storybook
Add AbortController support to long-running interaction events
> As a user I want to be able to navigate through stories by keyboard (even when stories have long-running interactions), so that I can quickly browse through a Storybook. For specific interactions that can be long running, e.g. `userEvent.type` with a `delay`, add `AbortController` support so that Storybook core ca...
feature request,addon: interactions
low
Major
1,005,449,997
storybook
Patch `userEvent.type` to stop typing if the target element has lost focus
> As a user, if I happen to click outside of the focused element as `userEvent.type` is executing, I want the typing to stop, so that it does not trigger random keyboard shortcuts in the Storybook UI We should patch `userEvent.type` to check for focus before it fires a keyboard event, and to stop execution via an ex...
bug,good first issue,help wanted,addon: interactions
low
Minor
1,005,450,396
pytorch
TorchScript can't handle super() in subclass of nn.Sequential
## 🐛 Bug <!-- A clear and concise description of what the bug is. --> I'm trying to export a PyTorch model using TorchScript. This model uses nn.Sequential modules that forward() an input List[Tensor] to output List[Tensor] (the nn.Sequential modules have been properly constructed with nn.Module's that input and ...
oncall: jit
low
Critical
1,005,487,620
godot
PhysicalBones are not alligned with skeleton when created
### Godot version 3.3.2.Stable ### System information Windows 10, GLES3, GTX 980Ti ### Issue description PhysicalBones are not alligned with skeleton when created. ![CgQ8xXDJKb](https://user-images.githubusercontent.com/4955051/134522685-c609650e-3963-4b15-8a1d-f780140babb8.gif) ### Steps to reproduce Open ...
bug,topic:core,topic:editor,topic:3d
low
Minor
1,005,508,030
flutter
[camera] Video recording - initial lag/freeze on first record
Flutter 2.2.3 • channel stable camera: 0.9.2+2 device: iPhone 12 Pro Max iOS 14.8 When using the official camera example I am experiencing around 500ms of lag on first record after running the app. This results in a recording that has blank black frames in the beginning, or a frozen frame. I have experienced this ...
platform-ios,a: quality,p: camera,package,has reproducible steps,P2,found in release: 2.5,found in release: 2.6,team-ios,triaged-ios
low
Critical
1,005,531,662
pytorch
Pass backward flags such as retain_graph to context of custom torch.autograd.Function
## 🚀 Feature Write global backward flags (at least `retain_graph`) to context of custom torch.autograd.Function ## Motivation All meta information in custom backward function is stored inside context variable typically called `ctx`. However, information about flags, which were used in backward call is not stored ...
module: autograd,triaged
low
Critical
1,005,621,154
terminal
Terminal crashes taking all processes attached with it if it loses gpu context
### Windows Terminal version (or Windows build number) Windows 11 10.0.22458.0, Terminal Preview 1.11.2421.0 ### Other Software AMD GPU Drivers, possibly others but dont have any to test ### Steps to reproduce https://aka.ms/AAdvrbk is the Feedback Link pointing to the issue Have Terminal doing things in the ba...
Resolution-Fix-Committed,Resolution-External,Issue-Bug,Severity-Crash,Product-Terminal,Tracking-External
low
Critical
1,005,633,483
PowerToys
FZ Crashing when moving windows between zones - redemp
### Microsoft PowerToys version 0.45 ### Running as admin - [X] Yes ### Area(s) with issue? FancyZones, FancyZones Editor ### Steps to reproduce move a window into a fancy zone I created ### ✔️ Expected Behavior I was expecting the window to snap in place ### ❌ Actual Behavior windows error pop-up "fancy zon...
Issue-Bug,Product-FancyZones,Severity-High
low
Critical
1,005,639,010
rust
Adding a needless .into should produce a better error.
Suggested from [this question](https://stackoverflow.com/q/69303389/124486) on SO. This code, ```rust seq += rhs.into(); ``` Will produce this error, ```rust error[E0283]: type annotations needed --> src/sequence.rs:50:5 | 19 | seq += rhs.into(); | ^^ ---------- this method call resolves ...
A-diagnostics,T-compiler
low
Critical
1,005,650,438
rust
Unsatisfied HRTBs cause the compiler to suggest adding impossible bounds
Given the following code ([playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=978d9446191f7e77f30d41eea92ffcd0)): ```rust trait Foo<'a> {} impl<'a, T: 'a> Foo<'a> for T {} trait Bar: for<'a> Foo<'a> {} impl<T> Bar for T {} ``` The current output is: ``` error[E0311]: th...
A-diagnostics,T-compiler,D-incorrect,A-higher-ranked
low
Critical
1,005,650,502
godot
2D Polygon data valid but visual debug throws invalid polygon data, triangulation failed error
### Godot version 3.3.3.stable ### System information Windows 10 ### Issue description My game procedurally generates polygons and I noticed that it was intermittently throwing `Invalid polygon data, triangulation failed error` when I enable visible collision shapes. I have isolated few points when this error occ...
bug,topic:core,topic:2d
low
Critical
1,005,663,165
flutter
[flutter_tools] Add support for running custom scripts
Implement a new command, such as: `flutter script validate` That would then delegate to a user-defined shell script. These could either be defined in the application's `pubspec.yaml`, or in a special directory in the app, such as `//flutter_app/scripts`. This would allow Flutter developers to check into their rep...
c: new feature,tool,P3,team-tool,triaged-tool
medium
Critical
1,005,675,173
godot
item_rect_changed signal not called when transform is changed via inspector but work fine with mouse
### Godot version 3.3.3-stable ### System information windows 10 ### Issue description in a tool script: the signal **item_rect_changed** is called when we move/rotate or scale the sprite around the scene with mouse and the move mode/rotate mode/scale mode. but when i set new position / rotation or scale vi...
bug,topic:core
low
Minor
1,005,680,765
go
cmd/objdump: new GOAMD64=v3 instructions don't disassemble properly
Build this program with `GOAMD64=v3`: ``` package main //go:noinline func f(x, y uint64) uint64 { return x &^ y } func main() { f(0, 0) } ``` Disassembling with the native `objdump -d`, we get ``` 1053b20: c4 e2 e0 f2 c0 andnq %rax, %rbx, %rax ``` With `go tool objdump` we get ``` :0 ...
help wanted,NeedsFix,compiler/runtime
low
Minor
1,005,695,957
go
cmd/compile: assignment error messages
The fix for #48558 ([CL 351669](https://go-review.googlesource.com/c/go/+/351669)) changed the types2 error messages to match more closely the original compiler error messages for assignments. There's still room to fine-tune them some more and perhaps make the more concise and consistent. This is a reminder issue to...
NeedsInvestigation,compiler/runtime
low
Critical
1,005,727,182
node
Node 16.4 or higher on M1 Mac OOMs in Qemu/Docker
### Version v16.9.0 ### Platform `Linux buildkitsandbox 5.10.57 #1-NixOS SMP Sun Aug 8 07:05:24 UTC 2021 x86_64 GNU/Linux` ### Subsystem _No response_ ### What steps will reproduce the bug? 1. Get an M1 Mac 2. Install Docker Desktop 3. Attempt to build a Docker image that does `npm install` using...
macos,arm
low
Critical
1,005,732,761
flutter
Improve iOS scenario_app document for golden tests.
Several important steps and "gotchas" are not documented in the scenario_app README for iOS golden test. - [] Newly generated golden images needs to be placed in the `testing/scenario_app/ios/Scenarios/ScenariosUITests` folder, and they also need to be linked in the [proj file](testing/scenario_app/ios/Scenarios/Scen...
platform-ios,d: api docs,a: platform-views,P3,team-ios,triaged-ios
low
Minor
1,005,743,323
flutter
Improve or create documentations for subsystems in iOS platform views.
Now iOS PlatformViews are stable, it is time to improve or create documentations to explain the fundamentals of key subsystems in iOS platform views, and also making them **publish** if not already. including: - [] Mutations. - [] Thread merging. - [] Gestures. - [] Unobstructed platform views. These will hel...
platform-ios,d: api docs,a: platform-views,P2,team-ios,triaged-ios
low
Minor
1,005,743,530
TypeScript
Intellisense gets stuck indefinitely in loading
# Bug Report <!-- Please fill in each section completely. Thank you! --> ### 🔎 Search Terms TS Server stuck in loading ### 🕗 Version & Regression Information <!-- When did you start seeing this bug occur? "Bugs" that have existed in TS for a long time are very likely to be FAQs; refer to http...
Needs Investigation,Domain: Performance
low
Critical
1,005,754,597
node
Empty args array in WASI is problematic
/cc @cjihrig In the `new WASI(...)` constructor, if the `args` option is not given, then there will be no `args[0]` available, which causes some problems with some libc-wasm compiled libraries (e.g. zstd). The question is whether we can reasonably default an `args[0]` when `args` is not provided.
wasi
low
Major
1,005,767,738
godot
[Vulkan] Missing validation for incorrectly enabling multisampling with 3D texture
### Godot version 4.0.dev (2ec1152b0f) ### System information Windows 10, Vulkan, RTX 2060 ### Issue description When using the RenderingDevice API, setting `RDTextureFormat.samples` to any value other than `RenderingDevice.TEXTURE_SAMPLES_1` on a 3D texture causes texture sampling to output erroneous da...
bug,topic:rendering
low
Minor
1,005,778,755
godot
Document how collision layers work in VehicleBody3D
### Godot version 3.3.3.stable, 4.0.dev (c1e6c2c49a7a2c05649d79733e7edda382aa92df) ### System information Windows 10 ### Issue description Following up on https://github.com/godotengine/godot-proposals/issues/3341#issuecomment-926070052. `VehicleBody3D` inherits a collision layer and mask from `RigidDynamicBody...
documentation,topic:physics,topic:3d
low
Minor
1,005,794,388
pytorch
Support 'meta' device for 'shard_parameter' API
## 🚀 Feature Support `meta` device for `shard_parameter` API ## Motivation For sharding really large models, ideally we would like to initialize the model on device `meta` and then perform sharding via the [shard_parameter](https://github.com/pytorch/pytorch/blob/0dc98728bc06e1e0a553b8ad4ed2591b688cc72f/torch/dis...
oncall: distributed,triaged,sharded_tensor
low
Minor
1,005,798,301
excalidraw
Content disappeared
I was working on some content for the past few days. I was in the middle of editing and the screen flashed and I lost all of my additions. The undo action did not bring any of the new content back. I noticed that I had another browser session opened to excalidraw.com. It looks like my scene was reverted to the ...
bug
low
Major
1,005,803,941
pytorch
PyTorch setup.py should confirm with user if the user changes build flags
## 🚀 Feature I rebuild PyTorch {cuda, cpu} and {debug, no debug} builds a lot. One thing I wish could happen is if setup.py checked that the env variables (USE_CUDA, DEBUG) were different than before, and then confirmed with me first before performing the build. This is because this can lead to undesirable behavior...
module: build,triaged
low
Critical
1,005,812,565
pytorch
[LTC] Code-gen IRs and TorchScript lowerings needed by running full TorchBench
Using the prototype #64104 to code-gen all IRs and TorchScript lowerings needed by running full TorchBench. This issue will also keep tracking improvement needed/made over the prototype. ### Tasks (grouped by models) hf_Bert: - [x] _copy_from (N.A., see doc) - [x] add (#66912) - [x] addcdiv_ (#66895) - [x] bmm ...
oncall: jit,triaged,module: lazy
low
Major
1,005,831,799
pytorch
Support cat() for meta tensors
## 🚀 Feature As the title suggests. Example: ```python import torch x = torch.randn(3, 5, device='meta') y = torch.randn(1, 5, device='meta') z = torch.cat([x, y], dim=0) # shape (4, 5) ``` Currently: ``` NotImplementedError: Could not run 'aten::_cat' with arguments from the 'Meta' backend. ```
triaged,enhancement,module: meta tensors
low
Critical
1,005,898,968
TypeScript
Incorrect type declaration for CryptoKeyPair
# Bug Report ### 🔎 Search Terms WebCrypto, CryptoKeyPair ### 🕗 Version & Regression Information - This changed between versions 4.3 and 4.4 ### Description Here is W3C spec for [CryptoKeyPair dictionary](https://www.w3.org/TR/WebCryptoAPI/#dfn-CryptoKeyPair). In TS v4.4.3 type declaration for Cry...
Bug,Help Wanted
low
Critical
1,005,928,980
godot
Godot editor reporting as an instance of Godot_Engine instead of Godot_Editor when creating a blank project
### Godot version 3.3.3.stable.arch_linux + 3.4.beta5.official.dd0ee4872 ### System information Arch Linux ### Issue description Trying to get the game window when played to be a floating window, but for all other windows to be tiled when using i3wm. This lead me to discover that when I create and load a blank pro...
bug,platform:linuxbsd,topic:porting,confirmed
low
Minor
1,005,938,918
pytorch
Make torch.utils.tensorboard.add_scalar accepts float global_step
## 🚀 Feature <!-- A clear and concise description of the feature proposal --> The function `torch.utils.tensorboard.add_scalar` and `add_scalrs` accepts only integer `global_step`. I personally think it makes more sense to support float numbers. ``` add_scalar(tag, scalar_value, global_step=None, walltime=None...
oncall: visualization
low
Minor
1,005,951,261
godot
SoftBody simulation running with bad performance with medium-high dense meshes
### Godot version v4.0.dev.custom_build [88b347dc2] ### System information Ubuntu 21.04. RTX 2060 ### Issue description SoftBody simulation run slow with medium-high dense meshes. FPS drops when a lot of collision is happening ### Steps to reproduce Use the SlowPerformance.tscn scene in the Minimal reproduction ...
topic:physics,topic:3d,performance
low
Major
1,006,022,567
go
x/tools: unified and longest builds are failing on the constraints package
As of https://golang.org/cl/349709, which introduced the constraints package, the x/tools unified and longtest builders are failing, though in different ways. Longtest builders are failing in go/ssa: https://build.golang.org/log/5352d2134bdc9df4bef4a9e3dee22cc99d443e70 Perhaps it would suffice to skip standard lib...
NeedsFix,Tools,Analysis
low
Major
1,006,047,186
PowerToys
[Keyboard Manager] On `Remap Shortcuts`, configure the first "key" list of options to only include modifiers
### Description of the new feature / enhancement Whenever you go to create a shortcut remap, the first key option is required to be a modifier key, but the list includes the whole mess of keys and pops up a warning if you try to set or type a different key. It would be great if that list was updated to included exclus...
Idea-Enhancement,Product-Keyboard Shortcut Manager,Product-Settings
low
Minor
1,006,078,368
material-ui
[Slider] Support for Mouse Scroll Effect
It would be great to add mouse scroll effect to `Slider` component since sometimes it is necessary to use it, such as in the Volume Slider (take example of Spotify's Volume Slider), it allows us to configure the volume just by simply scroll the mouse. <!-- Provide a general summary of the feature in the Title above --...
new feature,component: slider
low
Minor
1,006,093,103
PowerToys
[Keyboard Manager]: Tooltip is getting closed on 'Remove Remapping' button when cursor is moved.
### Microsoft PowerToys version 0.45.0 ### Running as admin - [ ] Yes ### Area(s) with issue? Keyboard Manager ### Steps to reproduce **Steps to reproduce** Test Environment: OS: Windows 11 Version Dev App version: 0.45.0 App name: PowerToys Screen Reader: Narrator Tool: Accessibility Insight...
Issue-Bug,Product-Keyboard Shortcut Manager,Area-User Interface,Area-Accessibility,A11ySev3
low
Minor
1,006,096,966
go
cmd/link: c-archive Output Mode Forces `Initial-Exec` TLS model
### What version of Go are you using (`go version`)? <pre> $ go version go version go1.17.1 linux/amd64 </pre> ### Does this issue reproduce with the latest release? Yes ### What operating system and processor architecture are you using (`go env`)? <details><summary><code>go env</code> Output</summary...
NeedsInvestigation,compiler/runtime
low
Critical
1,006,124,824
pytorch
pytorch serializes entire tensor when you try to pickle a slice
## 🐛 Bug If you create a slice from a tensor and try to pickle it, pytorch will pickle the entire underlying tensor. This can unexpectedly cause poor performance. ``` >>> t = torch.zeros((1024, 1024)) >>> len(pickle.dumps(t)) 4194701 >>> len(pickle.dumps(t[:1])) 4194700 >>> len(pick...
module: serialization,triaged
low
Critical
1,006,185,163
opencv
text detection sample program occurs error, because VGG_CTC.onnx requires float16 input data
<!-- If you have a question rather than reporting a bug please go to https://forum.opencv.org where you get much faster responses. If you need further assistance please read [How To Contribute](https://github.com/opencv/opencv/wiki/How_to_contribute). This is a template helping you to create an issue which can be ...
feature,category: dnn
low
Critical
1,006,238,780
flutter
[in-app-purchase] package fails silently when build.gradle setup is incorrect.
The README of `in-app-purchase` tells the user not to add the `com.android.billingclient:billing` dependency to your application's `build.gradle`. If you do add it, the package will fail silently. That is, the call `InAppPurchase.instance.isAvailable()` never returns and neither gives an error message. Since Google...
platform-android,p: in_app_purchase,package,P2,team-android,triaged-android
low
Critical
1,006,252,386
pytorch
torch.dtype is int in JIT instead of torch.dtype
## 🐛 Bug torch.dtype is int in JIT instead of torch.dtype. So, you loss to [properties: `is_floating_point` and `is_complex`](https://pytorch.org/docs/stable/tensor_attributes.html?highlight=dtype#torch.torch.dtype). ## To Reproduce ```python import torch @torch.jit.script def is_floating_point(dtype: to...
oncall: jit
low
Critical
1,006,304,542
PowerToys
Add preview for EPS files
### Description of the new feature / enhancement Add preview for EPS files. ### Scenario when this would be used? In Windows Explorer there should be a thumbnail. There should also be a way to preview the EPS in its own window. ### Supporting information _No response_
Idea-New PowerToy,Product-File Explorer
low
Major
1,006,306,639
vscode
RFC: (Engineering) Introduce A Reflectable Deserialization Helper
## Current State We have several places where we validate/deserialize JSON. Validation can fail with error messages, defaults need to be inserted and a JSON schema is also usually provided. Here are some examples of how we do it currently: * Language Configuration * Validation: https://github.com/mi...
editor-core,engineering
low
Critical
1,006,328,134
go
cmd/go: consider making "tool pprof" work with the module cache
I was just debugging a server's large memory usage, so via its http pprof endpoints, I downloaded some profiles. The binaries running on that server were built with `-trimprefix`, because it's a sane default for "production builds", and enables reproducible builds too. Unfortunately that means that, if I grab the...
NeedsInvestigation
low
Critical
1,006,337,463
godot
[3.4 beta 5] usability issues w/ rooms&portals and occlusion
### Godot version 3.4 beta 5 ### System information Linux Manjaro, GLES 3, Intel Kaby Lake ### Issue description 1) If you somehow get out of the [Perspective] (portals enabled) mode in editor, the only way back seems to be to click 'convert rooms' again - this is a bit odd, not to mention wasteful 2) N...
enhancement,topic:rendering,topic:editor,usability,topic:3d
medium
Critical
1,006,359,919
vscode
Git - extension API shows incorrect remote when there's an extra push url
Found while trying to fix https://github.com/microsoft/vscode-pull-request-github/issues/2891 The setup: 1. Have a folder with a basic git setup with github remotes, like this: ``` PS D:\repos\alexr00\playground> git remote -v origin https://github.com/alexr00/playground.git (fetch) origin https://github.com/...
bug,git
low
Minor
1,006,370,629
PowerToys
Fancy Zone with Mica theme for W11 and Aero for W10 (including rounded edges)
### Description of the new feature / enhancement Fancy Zone should have same theme as windows theme. IE, Aero for windows 10 and Mica for W11 ### Scenario when this would be used? Since windows 11 focus on UI upgrade having its own tool with theme consistency should be the way to go. ### Supporting information _No...
Idea-Enhancement,Product-FancyZones,Area-User Interface,External Dependency-WinUI 3
low
Major
1,006,380,719
go
x/pkgsite: Remove hardcoded references to pkg.go.dev
### Bug There are quite a few places where the strings “pkg.go.dev” and “beta.pkg.go.dev” are hardcoded into pkgsite. When self-hosting, this causes a few bugs, especially where pkgsite redirects the user to https://pkg.go.dev instead of the current host. ### Proposal I suggest we add a [Config.SiteName](h...
NeedsInvestigation,pkgsite
low
Critical
1,006,407,424
go
x/pkgsite: Dockerfile.frontend should use a scratch base image
### Problem Currently, [devtools/docker/Dockerfile.frontend](https://cs.opensource.google/go/x/pkgsite/+/d47c5d0f5b5e00204b44312664fff5bc10961143:devtools/docker/Dockerfile.frontend) uses the [golang](https://hub.docker.com/_/golang) image as its base image. This is inconsistent with modern best practices, where ...
NeedsDecision,pkgsite
low
Major
1,006,430,417
go
testing: fuzzed function can corrupt internal state of fuzzer
<!-- Please answer these questions before submitting your issue. Thanks! For questions please use one of our forums: https://github.com/golang/go/wiki/Questions --> ### What version of Go are you using (`go version`)? <pre> $ go version go version devel go1.18-d4139083204 Fri Sep 24 07:22:13 2021 +0000 linux...
NeedsDecision,FeatureRequest,fuzz
low
Critical
1,006,436,777
godot
Problem with selection dock (two monitors)
### Godot version 3.4 beta 5 mono ### System information w10 64 ### Issue description Look at the gif. 1 - I select the white object in the editor and its properties appear in the "Inspector" dock 2 - Then I select a script and the "Inspector" dock changes state but the object in the editor is still se...
bug,topic:editor,needs testing
low
Minor
1,006,447,024
vscode
Extend `vscode.extensions.getExtension` to return extensions from other extension host
Today, `getExtension` only returns extensions that are registered in the same extension host. This can be problematic when extensions enable/disable feature in the presence of other extensions. slightly related: https://github.com/microsoft/vscode/issues/84997
feature-request,api,extension-host
low
Minor
1,006,478,298
PowerToys
Want to be able to change a default Fancy Zone
### Description of the new feature / enhancement When I carry my laptop to a different screen, it by default switches priority zones to new monitor. However, I always use 2 column zone, and I would prefer it would be possible to set as a default for any new monitor. If I need to get a different layout later, I c...
Idea-Enhancement,FancyZones-Layouts,Product-FancyZones
low
Minor
1,006,498,189
material-ui
[system] Improve error message on dynamic theme values?
https://github.com/mui-org/material-ui/issues/28482 surfaced a pain with the v5-migration: the error message when using `<Button color="default">` is unclear. This prop was supported in v4 and no longer in v5. Going forward, it seems that developers will have the same pain when using custom themes. Consider the foll...
new feature,waiting for 👍,package: system
low
Critical
1,006,498,855
pytorch
`torch.jit.trace` fails claiming "forward method already defined"
## 🐛 Bug `torch.jit.trace` fails tracking a normal module with error "RuntimeError: method '__torch__.dl_research.pytorch.projects.guidance.full_model.___torch_mangle_56.FullGuidanceModel.forward' already defined." ## To Reproduce Steps to reproduce the behavior: Simplified version of model which reproduce...
oncall: jit
low
Critical
1,006,512,254
terminal
Followups to Parent Pane Focusing
# Description of the new feature/enhancement https://github.com/microsoft/terminal/pull/11153 adds the ability to focus multiple panes at the same time. While it implements many actions for parent panes, there are still some things that can be improved - [ ] When multiple panes are selected, the tab icon could be the...
Help Wanted,Area-UserInterface,Product-Terminal,Issue-Scenario
low
Minor
1,006,519,782
rust
Can't automatically convert references to trait objects if target type is behind a generic parameter
Considering the following code ```rust fn func_1<'a>(x: impl IntoIterator<Item = &'a dyn std::fmt::Display>) { } fn func_2<const N: usize>(x: [&dyn std::fmt::Display; N]) { } fn main() { func_1([&1i32, &1i64]); func_2([&1i32, &1i64]); } ``` The first function call fails compiling because the ...
A-trait-system,T-compiler,A-coercions,T-types,A-trait-objects
low
Critical
1,006,547,236
next.js
Rust WebAssembly module in an ES module wrapper from wasm-pack fails to load in Next.js
### What version of Next.js are you using? 11.1.2 ### What version of Node.js are you using? 14.17.6 ### What browser are you using? Firefox, Chrome ### What operating system are you using? macOS ### How are you deploying your application? Not yet deployed ### Describe the Bug A simple ...
bug,Webpack,linear: next
medium
Critical
1,006,574,045
flutter
[macos] Provide public API to enable accessibility for a Flutter view
Currently the accessibility system is only enabled for macOS if VoiceOver is enabled. XCUITests are based on the accessibility tree, however, which means that there are use cases for explicitly enabling it. Example STR: - Make a macOS plugin that uses some native UI (e.g., file_selector) - Try to write XCUITests f...
engine,platform-mac,a: desktop,P2,team-macos,triaged-macos
low
Major
1,006,606,483
go
x/net/http2: client stream left unclosed after response status >=300
On receiving a 3xx, 4xx, 5xx, etc. response while writing a request body, the HTTP/2 RoundTrip cancels the body write and returns: https://go.googlesource.com/net/+/3ad01bbaa167859dcfbcce635f3c43f6e900be62/http2/transport.go#1171 In this case, the client does nothing to terminate its side of the stream--it doesn't ...
NeedsInvestigation
low
Minor
1,006,612,671
godot
Scrolling behaves strangely in the script editor when using code folding
### Godot version 3.4 beta 5 ### System information w10 64 ### Issue description The problem: You must activate the distraction-free mode ![Captura3](https://user-images.githubusercontent.com/19652075/134709680-d971c051-b3b0-430c-bc23-c871dd64f1d6.PNG) If you reach the scroll limit in the script e...
bug,topic:editor,needs testing
low
Minor
1,006,616,440
rust
LLVM ERROR: Unsupported expression in static initializer (On macOS)
rustc seems to generate invalid/unsupported LLVM IR on macOS for release builds. Linux and debug builds seem to be unaffected. ### Code ```Rust #[allow(dead_code)] // There are warnings because some of RugInt's members are never accessed. // This represents the arbitrary precision Integer type from the rug c...
A-LLVM,O-macos,I-ICE,E-needs-test,T-compiler
low
Critical
1,006,647,690
pytorch
Derivative not implemented for narrow_copy
``` >>> torch.narrow_copy(torch.zeros(2, requires_grad=True), 0, 0, 1) tensor([0.], grad_fn=<NotImplemented>) ``` cc @ezyang @albanD @zou3519 @gqchen @pearu @nikitaved @soulitzer @Lezcano @Varal7 @bdhirsh
module: autograd,triaged,actionable
low
Minor
1,006,668,739
vscode
Improve action button text on Extension Bisect notification
<!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ --> <!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ --> <!-- Please search existing issues to avoid creating duplicates. --> When using extension bisect for the first time, I was caught off guard by the "This is bad"...
under-discussion,bisect-ext
low
Minor
1,006,678,477
godot
mesh object will not affected by the Light with specific values Material settings
### Godot version 3.3.3 and 3.4 beta5 ### System information macOS 10.14.6 intelGPU GLES3 and GLES2 ### Issue description When setting Spatial Material with value 1 Metallic and value 0 Roughness, Mesh Object will not affected by the Light. both in GLES3 and GLES2 **in blender with value 1 Metallic and value 0 ...
bug,topic:rendering,topic:3d
low
Critical
1,006,679,974
rust
Test `src\test\rustdoc\macro-document-private-duplicate.rs` fails spuriously
It was a source of failure on CI in PRs like https://github.com/rust-lang/rust/pull/89144, https://github.com/rust-lang/rust/pull/88872, https://github.com/rust-lang/rust/pull/88418, https://github.com/rust-lang/rust/pull/88530, https://github.com/rust-lang/rust/pull/88339, https://github.com/rust-lang/rust/pull/88804 ...
T-rustdoc,A-macros,C-bug
low
Critical
1,006,683,835
vscode
A second instance of a notebook is opened when debugging with two editor groups
- Open a notebook in one editor group 1, and a editor group 2 with anything in it - Start RBL in the notebook - Focus group 2 - Open the debug view, click the stack frame for the notebook cell (there are other ways to make this happen too) - A second notebook editor instance is opened in group 2 We just call ope...
bug,workbench-editors,notebook-perf
medium
Critical
1,006,687,018
PowerToys
[FancyZones] Profile Switching should move and resize windows to fit new profile
### Description of the new feature / enhancement Profile switching should resize and move windows already snapped in the current profile to the new applied profile when you change it with a shortcut. You could link profiles which does this action so you have or link specific zones, having the same number of zone (...
Idea-Enhancement,Product-FancyZones
low
Minor
1,006,696,976
youtube-dl
Add retry delay
- [x] I'm reporting a feature request - [x] I've verified that I'm running youtube-dl version **2021.06.06** - [x] I've searched the bugtracker for similar feature requests including closed ones ## Description youtube-dl, when a (fragment) download fails, it retries immediately without delay. Beside that be...
request
low
Critical
1,006,712,000
pytorch
Integration of __torch_dispatch__ with masked tensor semantics
Creating this issue to discuss if masked tensor semantics are correctly maintained with `__torch_dispatch__`. This came up in an offline discussion with @ezyang while talking about `DiagLinearOperator` class and the requirement to have gradients of the same size as that of the tensor stored in `DiagLinearOperator` (and...
triaged,module: __torch_dispatch__
low
Major
1,006,736,583
pytorch
Transformer modules should not hard-code the activation function
## 🚀 Feature When passing a `str` to the `activation` argument, only `torch.nn.functional.relu` and `torch.nn.functional.gelu` activation functions are supported. The `activation` argument should be able to support any activation function defined in `torch.nn.functional`. ## Motivation I want to be able to use ...
module: nn,triaged
low
Critical
1,006,746,290
godot
Error/Crash if method of object of inner class type is being run in another thread and outer script reloaded
### Godot version 3.x build c26547414d62095b3f65d6c3d102e4f9a1f6bc0b ### System information OS: Arch Linux, CPU: Ryzen 5, GUP: RX 480 ### Issue description When an active (still executing or waiting in another thread) instance of an object of inner class type exists, and something causes the outer script to be rel...
bug,topic:core,topic:gdscript,confirmed,crash
low
Critical
1,006,748,015
vscode
Git - VSCode fails to ignore commented lines in commit template when configured comment char
<!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ --> <!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ --> <!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions --> <!-- 🔎 Search existing issues to avoid cr...
bug,git
low
Critical
1,006,756,928
godot
Improve error message when a float is expected but an int is passed as a shader function parameter
### Godot version v3.3.3.stable.mono.official.b973f997f ### System information Windows 10, GLES3, GeForce RTX 3050 Ti Laptop GPU/PCIe/SSE2 ### Issue description In .shader files the built-in function pow() will raise _Invalid arguments_ error if any of the arguments is a variable or function output of ty...
enhancement,usability,topic:shaders
low
Critical
1,006,773,933
TypeScript
Can't call `protected` method from union type (but can call `private` method)
# Bug Report <!-- Please fill in each section completely. Thank you! --> ### 🔎 Search Terms <!-- What search terms did you use when trying to find an existing bug report? List them here so people in the future can find this one more easily. --> union this protected ### 🕗 Version & Regression...
Bug
low
Critical
1,006,782,451
pytorch
Add torch.distributed.shard package
## 🚀 Feature Consolidate [ShardedTensor](https://github.com/pytorch/pytorch/blob/master/torch/distributed/_sharded_tensor/api.py#L180), [ShardingSpec](https://github.com/pytorch/pytorch/blob/master/torch/distributed/_sharding_spec/api.py#L36) and all other sharding utils under a single `torch.distributed.shard` packa...
oncall: distributed,triaged,sharded_tensor
low
Minor
1,006,784,226
godot
Linux: Tablet pen pressure randomly jumps to 1
### Godot version 3.3.3.stable ### System information Linux (EndeavourOS [Arch]), Huion Kamvas Pro 20 Tablet Display & XPS 13 7390 2-in-1 Screen ### Issue description This seems to be a Linux-only issue, I am not able to reproduce the bug on Windows with the same hardware. Tablet pressure value will j...
bug,platform:linuxbsd,topic:porting,topic:input
low
Critical
1,006,803,902
TypeScript
Apply uncalled function checks to boolean expressions (ts2774)
# Suggestion Similar to https://github.com/microsoft/TypeScript/issues/36048 (implemented in https://github.com/microsoft/TypeScript/pull/36402), it would be great if uncalled function checks were applied to expressions like they are for if statements and ternaries. ```typescript export default class Range { ...
Suggestion,Needs Proposal
low
Critical
1,006,811,702
flutter
Allow mocking PluginRegistrarWindows
Currently `PluginRegistrarWindows` is a concrete class with mostly non-virtual methods, and that's also what's passed to plugin registration. Plugins that need to interact with the registrar later (e.g., to get the current view) will pass the registrar to the plugin class's constructor, which mean it's useful to be abl...
engine,platform-windows,a: desktop,P2,team-windows,triaged-windows
low
Minor
1,006,816,419
pytorch
Constants in torch.Jit.script
Hi , I am new to torch.Jit.script functionalities. But while going through the docs , I understood that the constants in the forward pass are not recorded in the graph created by the script module (torch.Jit.script). would like to know what are referred to as constant with a small pytorch model example. Thanks in a...
oncall: jit
low
Minor
1,006,839,539
TypeScript
parse jsdocs @property at top level
# Suggestion "currently @property is only parsed as a child of @typedef. It would be more consistent to parse it at the top-level too" # 💻 Use Cases ``` /** * Controls the alignment of text when printed. * * @property left - Left-aligns the text. * @property right - Right-aligns the text. * @proper...
Suggestion,Help Wanted,Experience Enhancement
low
Minor
1,006,841,791
neovim
Global variable added to shada can never be removed
### Neovim version (nvim -v) 685cf398130c61c158401b992a1893c2405cd7d2, also 0.4.4 ### Vim (not Nvim) behaves the same? no, 8.2.2434 ### Operating system/version macOS, Linux ### Terminal name/version any ### $TERM environment variable any ### Installation compiled from source ### How to reproduce the issue ...
bug,editor-state
low
Minor
1,006,861,880
pytorch
Test ZeRO on gloo backend for GPU
## 🚀 Feature https://github.com/pytorch/pytorch/pull/65385 fixed up the issue that ZeRo tests did not work with Windows, but we should still run tests in general on Gloo with GPU as most distributed tests are tested with the NCCL and Gloo backend. Currently on windows the ZeRO tests use Gloo + GPU but for the rest of...
oncall: distributed,triaged,pt_distributed_rampup,module: ddp
low
Minor
1,006,867,495
rust
Associated constants inside array repeat expression don't use implied bounds from impl header during well-formedness checking
I tried this code: ([try it in a playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=a8d76b8c3e6d1d90ef67b26b8b26af88)) ```rust use std::hash::BuildHasher; use std::collections::HashMap; trait H: Send + Sync + Clone + BuildHasher { } struct I<'i, RS: H> { h: &'i HashMap<i...
A-trait-system,A-associated-items,C-bug,S-has-mcve,T-types,A-implied-bounds
low
Critical
1,006,870,666
pytorch
[LTC] Memory growing up during training until OOM
Hi, we are running Resnet50 FP32 training with lazy tensor core. And we find the memory will keep grow up in each iteration until OOM. To reproduce this issue, I have written a simple test case as below: ``` import torch import torch.nn as nn import copy import time import lazy_tensor_core import lazy_tensor_cor...
triaged,lazy,module: lazy
medium
Critical
1,006,894,460
pytorch
[JIT] Start Using and Optimizing on Symbolic Shape Inference in Freezing
## 🚀 Feature ``` import torchvision, torch model = torchvision.models.mobilenet_v2() frozen_model = torch.jit.freeze(torch.jit.script(model.eval())) print(frozen_model.graph) ``` Will give the following IR https://gist.github.com/eellison/b51df44f216e964eb860149bf4a80721 Which includes > %input....
oncall: jit
low
Minor
1,006,902,415
godot
Make RenderingDevice inherit RefCounted instead of Object
### Godot version 4.0.dev ### System information Windows 10, Vulkan ### Issue description With `RenderingDevice` you can allocate GPU memory. However, because it is an `Object`, this memory will not be automatically freed when the RenderingDevice is no longer in use. This makes leaking memory very easy t...
enhancement,topic:core,topic:rendering
low
Minor
1,006,922,522
pytorch
[LTC] Building unit tests on Debian results in double defined _GLIBCXX_USE_CXX11_ABI flag
Building the unit tests on debian with gcc (clang won't build gtest) results in a bunch of exceptions like: ```sh /usr/include/x86_64-linux-gnu/c++/10/bits/c++config.h:283:27: error: #if with no expression 283 | #if _GLIBCXX_USE_CXX11_ABI ``` This is due to `-D_GLIBCXX_USE_CXX11_ABI` being defined twice. Tu...
triaged,module: lazy
low
Critical
1,006,956,170
godot
Editor does not start with "ERROR: start: WASAPI: Start failed"
### Godot version 3.3.3.stable.mono.official.b973f997f ### System information Windows 10 ### Issue description When I start Godot an error occurs, here is the console output: `Godot Engine v3.3.3.stable.mono.official.b973f997f - https://godotengine.org OpenGL ES 2.0 Renderer: AMD Radeon RX 5700 XT OpenGL ES Bat...
bug,platform:windows,needs testing,topic:audio
low
Critical
1,006,960,561
pytorch
Does ZeroRedundancyOptimizer support re-split partition on load_state_dict?
I first run a trainer with `ZeroRedundancyOptimizer` and save its checkpoint (after invoke `optimizer.consolidate_state_dict()`). And if I use different number of gpus when resume from that checkpoint with `load_state_dict()`, it raises error that partition doesn't match. Is it a bug or an expected behavior? cc @piet...
oncall: distributed,triaged
low
Critical
1,006,970,988
material-ui
[system] Add API section
How to use `useTheme` while not using the deprecated `@mui/styles` package?
docs,package: system
low
Minor
1,006,983,882
flutter
[in-app-purchase] API to fetch existing PurchaseDetail
## Use case While upgrading/downgrading a subscription on Android, the [documentation](https://github.com/flutter/plugins/tree/master/packages/in_app_purchase/in_app_purchase#upgrading-or-downgrading-an-existing-in-app-subscription) suggests the following: ``` final PurchaseDetails oldPurchaseDetails = ...; Purchas...
c: new feature,platform-android,p: in_app_purchase,package,c: proposal,P3,team-android,triaged-android
medium
Major