id
int64
393k
2.82B
repo
stringclasses
68 values
title
stringlengths
1
936
body
stringlengths
0
256k
⌀
labels
stringlengths
2
508
priority
stringclasses
3 values
severity
stringclasses
3 values
1,046,416,070
PowerToys
Allow filtering by files that won't be renamed in PowerRename's filter dropdown
### Description of the new feature / enhancement PowerRename's new FluentUI has a filter dropdown menu at the top right, allowing to switch between "Show all files" and "Only show files that will be renamed". It would be very useful to have a 3rd option, "Only show files that won't be renamed" - which would be helpful...
Idea-Enhancement,Product-PowerRename
low
Minor
1,046,462,660
TypeScript
False positive 'This condition will always return false' comparing `this` with an instance of a subclass
# Bug Report ### 💻 Code ``` class AA { do1 (){ const b = dd.getB(); if (this === b){ console.log("this === b"); } } } class BB extends AA{ getB():BB {return this;} } let dd = new BB(); dd.do1(); ``` ### 🙁 Actual behavior at line: if (this === b){ error TS2367: This condition w...
Bug
low
Critical
1,046,483,973
terminal
Pane history not being saved (GitBash)
### Windows Terminal version (or Windows build number) Windows 10 , Version 21H1 (OS Build 19043.1288) Windows Terminal Preview Version: 1.12.2931.0 ### Other Software Git 2.33.1 ### Steps to reproduce I have three Git Bash panes in my Windows Terminal Preview setup. I close Windows Terminal Previe...
Area-Server,Issue-Bug,Product-Terminal
low
Major
1,046,486,984
rust
Binaries built with the "i686-pc-windows-msvc" target triggers false (I hope) positives in VirusTotal
It seems like 32-bit Windows binaries built with the "i686-pc-windows-msvc" target and Rust 1.56.1 is triggering what I hope and believe is false positives in VirusTotal. Mostly claiming it to be variations of "Jaik". Screen shot of VirusTotal scan: ![brave_rseIFGcA14](https://user-images.githubusercontent.com/4687...
O-windows-msvc,C-bug,O-x86_32
low
Minor
1,046,493,472
electron
[Feature Request]: add docs for setup DEPS mirror to resolve network trouble
### Preflight Checklist - [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project. - [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to. - [X] I have searc...
enhancement :sparkles:,documentation :notebook:,pr welcome
low
Minor
1,046,512,600
flutter
[Linux Desktop] Running app with chinese system language throws Exception:errorOffset argument contained a NaN value.
<!-- Thank you for using Flutter! If you are looking for support, please check out our documentation or consider asking a question on Stack Overflow: * https://flutter.dev/ * https://api.flutter.dev/ * https://stackoverflow.com/questions/tagged/flutter?sort=frequent If you hav...
framework,platform-linux,a: desktop,a: error message,has reproducible steps,P2,found in release: 2.5,found in release: 2.6,team-linux,triaged-linux
low
Critical
1,046,518,954
godot
Crash with 3.4 while checking warnings.
### Godot version v3.4.stable.official (206ba70f4b2a3eac4455bb21bd7c8af76285bd86) ### System information Linux, Nvidia 1650GTi, GLES3 ### Issue description While investigating warnings generated by a project, Godot crashed with the following. ``` handle_crash: Program crashed with signal 11 Engine v...
bug,topic:editor,needs testing,crash
low
Critical
1,046,520,319
pytorch
Torch 1.9.1.post3 - Error in magma_getdevice_arch: MAGMA not initialized (call magma_init() first) or bad device
## 🐛 Bug Hello. I'm having a warning in my terminal whenever I try to run torch that says exactly `Error in magma_getdevice_arch: MAGMA not initialized (call magma_init() first) or bad device`. I'm not really sure this is similar to #18074 since I didn't compile torch from source neither MAGMA. Also, it seems to wo...
triaged
low
Critical
1,046,529,288
vscode
Change Focus Area Issue While Debugging
Issue Type: <b>Bug</b> When I have multiple windows open and I have different focus areas set for each. Then when I try to debug the code and if it returns an error, it shows an error on both windows on that line and also changes the position to that error for both windows and I have re-navigate to the desired area ...
bug,debug
low
Critical
1,046,537,581
flutter
[Proposal][video_player] Animate VideoProgressIndicator so that it shows the progress smoothly
a bool like `animateProgress` can be used in a non-destructive way to allow the progress to be shown like all modern video players show it. Right now the progress jumps from a position to another without animation.
c: new feature,p: video_player,package,c: proposal,team-ecosystem,P3,triaged-ecosystem
low
Major
1,046,555,203
pytorch
The `SequentialLR` scheduler uses a deprecated pattern
## 🐛 Bug <!-- A clear and concise description of what the bug is. --> ## To Reproduce Steps to reproduce the behavior: 1. run `python test/test_optim.py` This produces several warnings. If one runs on the branch of PR #67954, only one warning is produced: ``` .............................................
module: optimizer,module: tests,triaged,module: LrScheduler
low
Critical
1,046,565,140
rust
"one type is more general than the other" error that appears to expect and find the same type
<!-- Thank you for filing a bug report! 🐛 Please provide a short summary of the bug, along with any information you feel relevant to replicating the bug. --> Compiling this program: ```rust use futures::stream::StreamExt; use futures::{FutureExt, SinkExt}; fn main() { tokio::runtime::Runtime::new()....
A-diagnostics,A-lifetimes,E-needs-mcve,D-confusing
low
Critical
1,046,578,158
godot
Vulkan: VoxelGI doesn't represent environment lighting in reflections (unlike SDFGI)
### Godot version 4.0.dev (4651b2ae5) ### System information Fedora 34, GeForce GTX 1080 (NVIDIA 470.74) ### Issue description Unlike SDFGI, VoxelGI doesn't represent environment lighting in reflections even if **Use Two Bounces** is enabled in VoxelGIData and a high propagation value is used. This resul...
bug,topic:rendering,topic:3d
low
Minor
1,046,579,451
next.js
Styled-jsx issue with lots of interpolation
Report: https://discordapp.com/channels/752553802359505017/752647196419031042/906556038113800223 Code: ```js import React from 'react'; import { MDGlobalSpec } from '../../../../Meeting/MeetingLayout/MDGlobal'; import { SMGlobalSpec } from '../../../../Meeting/MeetingLayout/SMGlobal'; const baseHeight = 70; ...
SWC
low
Minor
1,046,596,211
TypeScript
Unions of callable types acts differently depending on parameters count
# Bug Report ### 🕗 Version & Regression Information Typescript version: 4.4.4 ### ⏯ Playground Link [Playground link with relevant code](https://tsplay.dev/wEGV3m) ### 💻 Code ```ts declare var f1: | ((a: string) => void) | ((a: any, b: any) => void); // this type has signature: (a: any, b:...
Needs Investigation
low
Critical
1,046,604,676
rust
Constraining `impl` on `const` arguments doesn't provide enough context
[Given code using `const` arguments to constraint the applicability of an `impl`](https://play.rust-lang.org/?version=nightly&mode=debug&edition=2021&gist=781be9f7afd4e1862dc1fe6b60cd2454), we currently give a type error that completely ignores where the bound obligations came from: ``` error[E0308]: mismatched typ...
A-diagnostics,T-compiler,A-const-eval,A-const-generics,requires-nightly,D-terse
low
Critical
1,046,647,733
yt-dlp
[TikTok] Ability to retrieve liked videos.
### Checklist - [X] I'm reporting a site feature request - [X] I've verified that I'm running yt-dlp version **2021.12.27**. ([update instructions](https://github.com/yt-dlp/yt-dlp#update)) - [X] I've checked that all provided URLs are alive and playable in a browser - [X] I've searched the [bugtracker](https://g...
site-enhancement
low
Critical
1,046,668,710
go
crypto/tls: the whole http body is read, but an Unexpected EOF is return at the same time
<!-- Please answer these questions before submitting your issue. Thanks! For questions please use one of our forums: https://github.com/golang/go/wiki/Questions --> ### What version of Go are you using (`go version`)? <pre> $ go version go1.16.6 linux/amd64 </pre> ### Does this issue reproduce with the l...
NeedsInvestigation
low
Critical
1,046,674,027
rust
Error message for non-fully-qualified method lookup does not contain helpful information related to auto traits.
This is spun off from https://github.com/rust-lang/rust/issues/90601. Given the following code ([playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=369407d93d9ef82aa667c1913ba5e236)): ```rust trait Foo { fn foo(self); } impl<T: Send> Foo for T { fn foo(self) { ...
A-type-system,A-diagnostics,A-trait-system,T-compiler,D-terse,F-auto_traits,T-types
low
Critical
1,046,674,120
rust
Diagnostic forgets about transitive trait bounds when there are multiple candidate impls.
**EDIT this was originally reported as a problem specific to auto-traits, but I don't think it actually is. See the [comment below](https://github.com/rust-lang/rust/issues/90665#issuecomment-1243096941)**. **EDIT 2: It's actually not specific to specialization either. See [this comment](https://github.com/rust-lang...
A-diagnostics,A-trait-system,T-compiler,A-specialization,requires-nightly,F-specialization,F-rustc_attrs,D-confusing,D-terse
low
Critical
1,046,700,687
godot
Inspector mesh preview rendering glitch when inspecting mesh with blendshapes
### Godot version v3.4.stable.official [206ba70f4] ### System information Windows 10, GLES3.0, Nvidia GTX 1060 6GB, Nvidia studio driver 471.68 ### Issue description When inspecting a mesh resource, the inspector 3d view will render a mesh with blendhapes in various distorted ways. It seems to render the mesh in r...
bug,topic:rendering,topic:editor,confirmed,topic:3d
low
Critical
1,046,708,041
pytorch
unresolved external symbol "__declspec(dllimport) struct _object * __cdecl THPVariable_Wrap
Does anyone know which library contains the THPVariable_Wrap function? When compiling I always get the same error message: error LNK2019: unresolved external symbol "__declspec(dllimport) struct _object * __cdecl THPVariable_Wrap(class at::TensorBase)" (__imp_?THPVariable_Wrap@@YAPEAU_object@@VTensorBase@at@@@Z) ref...
module: build,triaged
low
Critical
1,046,722,430
pytorch
[docs] F.multilabel_soft_margin_loss does not list arg reduction, but lists outdated size_average/reduce (true for other losses as well)
https://pytorch.org/docs/stable/generated/torch.nn.functional.multilabel_soft_margin_loss.html?highlight=multilabel_soft_margin_loss#torch.nn.functional.multilabel_soft_margin_loss True for other functional loss doc pages Also, maybe it's time to remove deprecated arguments `size_average` and `reduced` from the d...
module: docs,module: nn,triaged,actionable
low
Minor
1,046,726,342
godot
Godot crash due using freed physics node
### Godot version 3.5.beta.custom_build. eae7a5384 ### System information Ubuntu 21.10 - Nvidia GTX 970, Gnome shell 40.4 X11 ### Issue description When running test project, then after a while I see this usage after free ``` ==118504==ERROR: AddressSanitizer: heap-use-after-free on address 0x61300017f980 at pc ...
bug,topic:physics,crash
low
Critical
1,046,733,873
godot
Control Nodes/_gui_input() do not stop keyboard events (InputEventKey)
### Godot version 3.3.4.stable, 3.4.stable ### System information Windows 10 64-bit, GLES3, Nvidia GTX 1650 ### Issue description My project structure is like this (included project files with more examples) - - Main - Sprite - Menu (ColorRect) On Main node, I have a script Main.gd. On which I use...
discussion,topic:gui
low
Critical
1,046,753,332
rust
rustbuild: `x.py fmt src/tools/rustfmt` doesn't format code in the rustfmt subtree
`rustfmt`'s tests require its source code to be properly formatted, but when making changes to rustfmt through its subtree in rust-lang/rust, it seems like there's no way to do such formatting automatically. @jyn514 suggests that `x.py fmt src/tools/rustfmt` should just work and do the formatting, and it's probably ...
E-mentor,T-compiler,T-bootstrap,E-medium,A-rustfmt
medium
Major
1,046,753,646
godot
Odd behavior in meshes with blendshapes when importing
### Godot version v4.0.dev.calinou [bd31af37b] ### System information Windows 10, GLES3.0, Nvidia GTX 1060 6GB, Nvidia studio driver 471.68 ### Issue description When importing a glb file, it seems that meshes with blendshapes are not saved as mesh resources, unless the materials are also extracted. Notice in the...
bug,topic:editor,confirmed,topic:import,topic:3d
low
Critical
1,046,761,878
deno
fmt: group multiple imports from same file
```ts import { error } from "https://deno.land/std@0.105.0/log/mod.ts"; import { info } from "https://deno.land/std@0.105.0/log/mod.ts"; ``` should turn into: ```ts import { error, info } from "https://deno.land/std@0.105.0/log/mod.ts"; ``` this would be consistent with how vscode's `source.organizeImports` o...
cli,suggestion,deno fmt
low
Critical
1,046,773,375
pytorch
Error when using torch.fx on bert
I am trying to use symbolic_trace on bert model and getting this error: ``` Traceback (most recent call last): File "/workspace/fuse/hugging_face_competiton/train.py", line 196, in <module> model = fusion.fuse(model) File "/workspace/fuse/hugging_face_competiton/fusion.py", line 72, in fuse fx_model = f...
triaged,module: fx
low
Critical
1,046,779,816
godot
Separate thread for saving png's with while loop has abnormal behaviour
### Godot version 3.4 ### System information Kubuntu 21.04 ### Issue description I tried to create a threaded version of [Calinou's video rendering demo](https://github.com/Calinou/godot-video-rendering-demo) and I offloaded all of the image saving logic to a separate thread. Although with that I realized that usi...
bug,topic:core
low
Critical
1,046,807,251
neovim
on_lines callback called on deletion of empty buffer after nvim_buf_set_lines(0, 0, -1, true, { '' })
### Neovim version (nvim -v) 0.6.0 commit b74916cfd ### Vim (not Nvim) behaves the same? N/A ### Operating system/version Fedora 34 ### Terminal name/version kitty ### $TERM environment variable xterm-kitty ### Installation source build ### How to reproduce the issue ```lua local...
bug
low
Minor
1,046,814,540
next.js
Asset Import: 404 when url includes space
### What version of Next.js are you using? 12.0.3-canary.10 ### What version of Node.js are you using? 14.18.1 ### What browser are you using? Chrome ### What operating system are you using? Linux ### How are you deploying your application? next start ### Describe the Bug When importing a url using the new a...
Image (next/image)
low
Critical
1,046,819,428
flutter
[Proposal] Add Inactive Track & Inactive Thumb color in Switch Theme
The switch in normal can have two states on and off . Right not the switch theme contains only one state color change. Please add Inactive track and Thumb color in switch theme data.
c: new feature,framework,f: material design,c: proposal,team-design,triaged-design
low
Minor
1,046,833,772
react
Bug: Parent <details> onToggle handler called when child <details> onToggle handler is triggered
<!-- Please provide a clear and concise description of what the bug is. Include screenshots if needed. Please test using the latest version of the relevant React packages to make sure your issue has not already been fixed. --> React version: 17.0.2 ## Steps To Reproduce 1. Declare a `<details>` eleme...
Type: Bug,Component: DOM,Status: Unconfirmed
low
Critical
1,046,843,681
neovim
on_lines: new_lastline does not match original deletion after undo/redo
### Neovim version (nvim -v) 0.6.0 b74916c ### Vim (not Nvim) behaves the same? N/A ### Operating system/version Fedora 34 ### Terminal name/version kitty ### $TERM environment variable xterm-kitty ### Installation source build ### How to reproduce the issue Repro script ```lua ...
bug
low
Minor
1,046,859,716
deno
Make MagicBuffer and ZeroCopyBuf work with SharedArrayBuffers
denoland/deno#11040 is currently in the process of implementing the ability to share `SharedArrayBuffer`s across workers, and code implemented in JS and WASM will be able to immediately benefit from it. However, as per https://github.com/denoland/deno/pull/11040#issuecomment-865119521, many of the ops that use `MagicBu...
feat,ext/web
low
Minor
1,046,870,285
pytorch
Distributed.TCPStore
I am trying to communicate some information between processes in different machines. I use the following code to set up a TCP store and then pass messages. However it hangs at random times. Can sb explain me how to resolve it? if rank == 0: store = dist.TCPStore(os.getenv('MASTER_ADDR'), int(os.ge...
oncall: distributed
low
Major
1,046,906,031
TypeScript
Optional parameter makes the compiler resolve types prematurely for declaration
# Bug Report ### 🔎 Search Terms optional parameter, resolution of types, declaration, optimization ### 🕗 Version & Regression Information v4.4.4 ### ⏯ Playground Link [Playground for `test1.ts`](https://www.typescriptlang.org/play?ts=4.4.4#code/KYDwDg9gTgLgBASwHY2FAZgQwMbDgFQE8xgBnOAbwF8AoOOGmYvAaWELgF4...
Bug
low
Critical
1,046,959,139
godot
Internal Script Error! - opcode #24 (report please).
### Godot version v3.3.4.stable.official ### System information Windows 10, GLES3, Intel HD Graphics 2500 ### Issue description Godot rarely prints the error: "Internal Script Error! - opcode #24 (report please)." and crashes the game, when you create a timer using yield(get_tree()) in a function and t...
bug,topic:gdscript,confirmed,crash
low
Critical
1,046,965,727
pytorch
c10::CUDAError
## 🐛 Bug ``` File "/opt/conda/lib/python3.8/site-packages/torch/nn/modules/module.py", line 1051, in _call_impl return forward_call(*input, **kwargs) File "/opt/conda/lib/python3.8/site-packages/torch/nn/modules/conv.py", line 443, in forward return self._conv_forward(input, self.weight, self.bias) ...
oncall: distributed,module: cuda,triaged,module: nccl
medium
Critical
1,046,965,883
godot
if add a small Area2D in a big Area2D by code ,the big Area2D can't detect the small Area2D in 3.4
### Godot version 3.4.stable ### System information win7, gles2 ### Issue description if add a small Area2D in a big Area2D **by code** ,the big Area2D can't detect the small Area2D ### Steps to reproduce There are three situations: 1.Already has a node tree: ``` -Node2D: -- BigArea -- SmallArea ``` BigAr...
bug,topic:physics,topic:2d
low
Critical
1,046,978,940
pytorch
Feature Request: Support prelu_cuda for BFloat16
## 🚀 Feature <!-- A clear and concise description of the feature proposal --> ## Motivation If you invoke `torch.nn.functional.prelu()` on `BFloat16` in version 1.10 you will get the following error: `"prelu_cuda" not implemented for 'BFloat16'`. Please add CUDA support for `torch.nn.functional.prelu()` o...
module: bootcamp,module: nn,module: cuda,triaged,enhancement,module: bfloat16
low
Critical
1,047,044,928
react
How to resuse same component without remounting it and access anywhere in dom tree?
i am creating a streaming app in react js my use case is this there is a camera component which is defined on the top level in App.js i want that component to be rendered at top level as well as inside any child component everywhere in dom which same component instance and state so that camera should not be remount and...
Type: Discussion,React 18
low
Minor
1,047,048,286
vscode
[json] Explorer Outline view shows wrong int values when viewing JSON document
Issue Type: <b>Bug</b> 1. Open a JSON file (observed issue with the JSON output retrieved from Twitter's API) 2. In Explorer, expand the outline for the file 3. Observe that not all values shown actually match those in the file (specifically, 'id' and 'id_str' in the file are identical for each item in statuses, but ...
bug,json
low
Critical
1,047,057,740
vscode
Feature request: Option to colorize only active bracket pairs
<!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ --> <!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ --> <!-- Please search existing issues to avoid creating duplicates. --> <!-- Describe the feature you'd like. --> Maybe this isn't typical use, but for a long tim...
help wanted,feature-request,bracket-pair-colorization
low
Major
1,047,069,564
pytorch
torch.jit.export does not working
## 🐛 Bug I'm going to port a Pytroch model to Android,but Android can not read method in model.ptl。My torch version is 1.10.0+cpu. ## To Reproduce Steps to reproduce the behavior: 1. This is my main ``` if __name__ == '__main__': print(torch. __version__) model = SuperPointNet() model.loa...
oncall: jit
low
Critical
1,047,084,080
TypeScript
Improve typescript compiler API documentation with respect to overriding the host's watchFile and watchDirectory
# Suggestion It would be nice to document how to use the compiler API to build an incremental watching compiler using custom file and directory watching behavior. The documentation shows how to build an incremental watching compiler using tsc's standard file watching behavior which supports `tsconfig.tsbuildinfo`. I...
Suggestion,Docs,Awaiting More Feedback
low
Major
1,047,086,282
TypeScript
Slow IntelliSense with react-hook-form resolvers on commands `completionInfo`, `completionEntryDetails`, and, `encodedSemanticClassifications-full`
# Bug Report When adding react-hook-form with their resolver library and zod, the IntelliSense time blows up on three commands: `completionInfo`, `completionEntryDetails`, and, `encodedSemanticClassifications-full`. Before adding the resolver the logs output: ``` Info 139 [22:19:17.358] getCompletionData: Get ...
Needs Investigation,Domain: Performance
low
Critical
1,047,120,594
flutter
[iOS] [A11y] `ListView`'s addSemanticIndexes/`IndexedSemantics` don't announce correctly with VoiceOver three-finger tap
## Steps to Reproduce 1. Have a ListView.builder with `addSemanticIndexes: true` (See code sample) 2. Turn on VoiceOver 3. Focus a11y on an item of the ListView & tap with three fingers **Expected results:** As documented [here](https://api.flutter.dev/flutter/widgets/IndexedSemantics-class.html), VoiceOve...
platform-ios,framework,a: accessibility,a: fidelity,f: scrolling,has reproducible steps,P2,found in release: 2.5,found in release: 2.6,team-ios,triaged-ios
low
Major
1,047,165,447
storybook
Is there any addon to copy the template of a component
**Is your feature request related to a problem? Please describe** I'm looking for an addon that allows you to directly copy the html template of a component that you can view in the storybook. **Describe the solution you'd like** I would like to be able to view the html code in a tab of a component.
feature request,needs triage
low
Minor
1,047,189,666
neovim
Add ability to set window-local mappings
### Feature already in Vim? Not that I know of ### Feature description # Motivation With the advent of floating windows I found myself yearning for the ability to set window-local mappings. I am aware of buffer-local mappings, i.e `nnoremap <buffer> q :q<CR>` but window-local mappings would provide an extra ...
enhancement,core,mappings
low
Major
1,047,202,990
rustdesk
Remote Printer?
Is there a way we could remote print a file to our local printer?
good first issue
medium
Major
1,047,204,393
create-react-app
react-scripts is using webpack version "4.44.2" instead of "^5.61.0"
I am using `react-scripts` version `^4.0.3` in my project. I also use `react-app-rewired`, `stylelint` and `stylelint-webpack-plugin` (latest versions). When I am trying to run `npm start`, I am getting the following error from `react-scripts` installed by `Create React App`: ```zsh There might be a problem wit...
needs triage
low
Critical
1,047,262,100
pytorch
the abnormal display of bottleneck of resnet in tensorboard
on the basis of resnet in torchvision.models.resnet, I use tensorboard to visualize the network. for resnet50, it is [3, 4, 6, 3], for each block after the first block, it looks abnormal, as the image shows ![1](https://user-images.githubusercontent.com/51914854/140724298-7ad2679e-2e53-4cac-8689-f18f7ee6a29c.png) ![...
triaged,module: tensorboard
low
Minor
1,047,277,981
godot
Polygon2D vertex_colors behavior inconsistency
### Godot version Godot 3.3.stable, 3.4.stable ### System information Windows 8.1 x64, GLES2, GLES3, Nvidia Geforce650M(425.31) ### Issue description The visual behavior of color vertex in Polygon2D is inconsistent, Weird visual behavior can be seen with simple square, with 4 different color in each corner of Po...
discussion,topic:rendering,topic:2d
low
Critical
1,047,281,322
flutter
Flutter apps crashes throwing `java.lang.NoClassDefFoundError:` on older version of Android (eg: 4.4.2) after updating Google Play service
## Steps to Reproduce my flutter apps that is available on the store always crashes on older version of android for example Android Kitkat 4.4.2 i tried to do somework around for this isssue and i managed to keep my app away from crashing but after a google play services update on my android kitkat device the app c...
platform-android,e: OS-version specific,P2,c: fatal crash,team-android,triaged-android
low
Critical
1,047,285,603
angular
Support scoped custom element registries
### Which @angular/* package(s) are relevant/releated to the feature request? compiler, core, elements ### Description When using microfrontends, you can have the following setup: - app-shell - microfrontend A (implemented using lit.dev + web component design system) - microfrontend B (implemented using ang...
feature,area: elements,feature: under consideration
medium
Critical
1,047,292,237
godot
[Mono] Networking not working with 3.4 on Windows with library binding both IPv4 and IPv6
### Godot version 3.4-Stable ### System information Windows 11 ### Issue description This is probably not related to networking at all but here is the case: I'm using [MQTTNet ](https://github.com/chkr1011/MQTTnet) library with Godot as my communication framework and it seems to work good with v3.3.4 bu...
bug,platform:windows,topic:network,topic:dotnet,regression
medium
Critical
1,047,413,801
rust
Duplicated error messages
<!-- Thank you for filing a bug report! 🐛 Please provide a short summary of the bug, along with any information you feel relevant to replicating the bug. If you cannot produce a minimal reproduction case (something that would work in isolation), please provide the steps or even link to a repository that causes ...
A-diagnostics,A-trait-system,T-compiler,D-verbose
low
Critical
1,047,419,819
godot
Very slow project/editor opening in Godot 4
### Godot version 4.0-dev.20211027 ### System information Mac Mojave, Intel Iris 1536 Mo ### Issue description Godot lauch, very very slow, editor very slow, lauch project very slow too, bug with menu editor (simultaneous opening and fast flickering of any of the items menu with the scene menu), full screen crache...
topic:editor,needs testing,performance
low
Critical
1,047,512,108
godot
[GodotPhysics] Generic6DOFJoint angular motor doesn't work
### Godot version 3.4 stable official ### System information Windows 10, GLES 3 NVIDIA GeForce RTX 2060 ### Issue description Generic 6DOF joints angular motors work fine with Bullet, but not with Godot Physics. With Godot Physics, the joints keep rigid bodies attached, but doesn't make them spin. ### Steps to...
bug,confirmed,topic:physics,topic:3d
low
Major
1,047,512,598
rust
Problem with GATs, async, and Send-bounds
I have experienced problems with `Send` bounds on GATs. The original code where the problem occurred uses the [`async-trait`](https://crates.io/crates/async-trait) crate and looks as follows: ```rust #![feature(generic_associated_types)] use async_trait::async_trait; use std::ops::Deref; async fn some_async_...
A-lifetimes,A-trait-system,A-associated-items,T-compiler,A-async-await,AsyncAwait-Triaged,requires-nightly,GATs-triaged,A-GATs
low
Critical
1,047,522,776
pytorch
Improved Transformer and MultiHeadAttention design
## 🚀 Feature Improved Transformer and MultiHeadAttention design ## Motivation Current Transformer and MultiHeadAttention design is not a very `PyTorch`-ish. The `in_proj` is not even a `nn.Module`. `multihead_attention_forward` does not follow PEP-8. ## Pitch Re-write Transformer and MultiHeadAttention ...
module: nn,triaged,enhancement
low
Critical
1,047,523,927
excalidraw
Wrong image import
I've imported a JPG file and what I get is this: ![Screenshot 2021-11-08 at 15 30 50](https://user-images.githubusercontent.com/215905/140760368-a556a152-6113-4c57-a4e0-37588114829e.png) Here the image: ![are_you_free_tonight](https://user-images.githubusercontent.com/215905/140760414-2494a1dd-8243-4f52-9372-5b0ec...
images
low
Minor
1,047,542,167
PowerToys
Keyboard remapper doesn't work in Windows 11 emoji picker
### Microsoft PowerToys version 0.49.1 ### Running as admin - [ ] Yes ### Area(s) with issue? Keyboard Manager ### Steps to reproduce 1. Remap the "App" key and right control key to behave as left and right arrows. ![image](https://user-images.githubusercontent.com/9097313/140762686-b8af7168-51aa-4ba8-b69a-...
Issue-Bug,Product-Keyboard Shortcut Manager,Priority-2,Area-App Compat,Status-Reproducible
low
Major
1,047,548,074
yt-dlp
DocumaniaTV
### Checklist - [X] I'm reporting a new site support request - [X] I've verified that I'm running yt-dlp version **2021.10.22**. ([update instructions](https://github.com/yt-dlp/yt-dlp#update)) - [X] I've checked that all provided URLs are alive and playable in a browser - [X] I've checked that none of provided URLs [...
site-request,patch-available
low
Critical
1,047,571,157
rust
destructuring_assignment fails to optimize code as well as mem::swap
Opening a new bug as requested in https://github.com/rust-lang/rust/pull/90521#issuecomment-962729397 I wanted to check how `(a,b) = (b,a)` compares to `mem::swap,` it looks like `mem::swap` applies optimizations when `T` is 32 bytes or bigger but `destructuring_assignment` doesn't. I tried this code: https://go...
I-slow,C-bug,F-destructuring_assignment
low
Critical
1,047,572,360
godot
Octahedral compression causes rendering issues with animated meshes on Android
### Godot version 3.4 ### System information GLES2, Android 11 (Galaxy S10) ### Issue description This happens when importing animated models with the new default settings (octahedral compression enabled) and running it on Android. When you disble compression (with all options) and reimport the model all...
bug,platform:android,topic:rendering,topic:3d
low
Critical
1,047,581,927
create-react-app
npm start fails with 'sh: line 1: react-scripts: command not found' if path contains : in name
<!-- Please note that your issue will be fixed much faster if you spend about half an hour preparing it, including the exact reproduction steps and a demo. If you're in a hurry or don't feel confident, it's fine to report bugs with less details, but this makes it less likely they'll get fixed soon...
needs triage,issue: bug report
low
Critical
1,047,623,571
godot
"Always on top" project setting occasionally not working in Windows 11 (fixed in `master` with DisplayServer)
### Godot version 3.3.4, 3.4 ### System information Windows 11 ### Issue description It behaves like without the setting. Clicking outside of the game window (on the Godot editor for example) brings it into the background. On master (64a27bd0b175bdfde1e8b5b92f3929799526951c) it works as intended. ### Steps to ...
bug,platform:windows,topic:porting,needs testing
low
Minor
1,047,633,696
terminal
Request: Setting to disable zooming with ctrl+mousewheel
I would like a setting to disable the zooming/font size changing when scrolling the mousewheel with ctrl held down. The motivation for me is that I have a mouse featuring a clickless wheel with "momentum," which means that windows often get spammed with extraneous wheel events when the wheel is still moving very slight...
Area-Input,Area-TerminalControl,Product-Terminal,Issue-Task
medium
Major
1,047,710,825
flutter
Make build/layout/paint profiling cheaper
Turning on `debugProfileBuildsEnabled`, `debugProfileLayoutsEnabled`, or `debugProfilePaintsEnabled` causes significant performance overhead, which is why these options are disabled by default. They do make the timeline more useful, though, and there's value in figuring out if we could enable these options by default. ...
framework,a: debugging,d: devtools,P2,team-framework,triaged-framework
low
Critical
1,047,726,194
pytorch
Properly document the `to.dtype_layout` overload of `Tensor.to`
This one is missing from the current doc page: https://pytorch.org/docs/stable/generated/torch.Tensor.to.html?highlight=tensor#torch.Tensor.to cc @brianjo @mruberry
module: docs,triaged,actionable
low
Minor
1,047,738,941
godot
Particle flag keep_data does not preserve trail position
### Godot version v4.0.dev.custom_build [ce634e03d] ### System information Linux Arch, Radeon RX 590 ### Issue description Expected: enabling custom data preserver particle trails information Obtained: particle trail info is reset upon particle death https://user-images.githubusercontent.com/7917475/140793080-...
enhancement,topic:rendering,topic:shaders,topic:particles
low
Minor
1,047,771,364
pytorch
Add TORCHELASTIC_RESTART_COUNT env variable to DDP logging
## 🚀 Feature Add `TORCHELASTIC_RESTART_COUNT` set here: https://github.com/pytorch/pytorch/blob/master/torch/distributed/elastic/agent/server/local_elastic_agent.py#L155 to DDP logging, to filter out runs based on the retry. Sometimes we see multiple entries for one DDP run and this can be confusing, it is usual...
oncall: distributed,module: bootcamp,better-engineering,pt_distributed_rampup,module: ddp
low
Minor
1,047,814,438
pytorch
MacOS CI result is not in /README.md
It seems that we have scripts for CI on MacOS but the result is not presented in /README.md. cc @brianjo @mruberry @malfet @albanD
module: docs,triaged,module: macos,actionable
low
Minor
1,047,855,128
go
x/playground: Autofocus the text area on page load
play.golang.org should autofocus its text area on load, as is done by tour.golang.org. This simplifies the (probably common) use case of navigating to the page, writing a tiny program, and then checking that it compiles & produces expected output. Currently, I hit tab 7 times on page-load to bring myself to the edit...
NeedsInvestigation
low
Minor
1,047,883,258
flutter
Add integration test for iOS platform view accessibility.
We want to add an integration test (possibility XCUITests) for accessibility with PlatformVews. One of the importance of this test is to make sure the fix in https://github.com/flutter/engine/pull/29531 does not regress.
platform-ios,a: accessibility,a: platform-views,P2,team-ios,triaged-ios
low
Minor
1,047,891,398
rust
Can't get gdb-usable debuginfo for MSVC-like target
<!-- Thank you for finding an Internal Compiler Error! 🧊 If possible, try to provide a minimal verifiable example. You can read "Rust Bug Minimization Patterns" for how to create smaller examples. http://blog.pnkfx.org/blog/2019/11/18/rust-bug-minimization-patterns/ --> Hello! I've been trying to get R...
O-windows,A-debuginfo,O-x86_64,T-compiler,C-bug,O-x86_32
low
Critical
1,047,901,905
go
x/playground: Inform users of run / format shortcuts
https://tour.golang.org/welcome/1 includes the helpful tips that `shift+Enter` runs the program, and `ctrl+Enter` runs the formatter. These shortcuts exist also at play.golang.org, but are not discoverable. ### What version of Go are you using (`go version`)? <pre> play.golang.org </pre> ### Does this iss...
NeedsInvestigation
low
Minor
1,047,905,207
excalidraw
resize paradigm
Please change the resize paradigm to be "SHiFT+DRAG" = lock proportions rather than "SHIFT+DRAG" = unlock proportions for inserted images. This would make the app consistent internally (e.g., same behavior as other shapes) and with the vast majority of other UXs for resizing :-)
discussion
low
Minor
1,047,909,299
godot
3.4 soft body changing pinned point offset incorrectly when 're entering' tree
### Godot version 3.4 ### System information Mac OS Mojave 10.14.4 ### Issue description When setting pinned point for soft body in scene and running it, it works properly, however, when you change current_scene in tree to something else, and than switching it back to original scene, pinned point offset is weirdly...
bug,topic:physics,topic:3d
low
Minor
1,047,935,527
go
x/vulndb: check product data for module paths
For example, https://github.com/CVEProject/cvelist/blob/master/2020/7xxx/CVE-2020-7668.json lists the module path in its product data. It is not listed in the references section. Also if there is a synk URL, we should check for the term GOLANG.
NeedsInvestigation,vulncheck or vulndb
low
Minor
1,047,937,729
go
x/vulndb: track file changes in a commit related to the CVE
There are times when a CVE is identified as a Go vulnerability because of the module path, but it is actually not related to Go and no Go files will be updated in the commit. It would be useful to use the GitHub API to check which files actually changed, if a commit URL is available in the reference data section. Fo...
NeedsInvestigation,vulncheck or vulndb
low
Minor
1,047,954,111
flutter
LinearGradient inside SliverPersistentHeader renders visible difference on Linux platforms
We're running our golden test in CI and locally (on Macs) in Linux containers, to have pixel-perfect matches across both systems. This has worked well so far, but with developers on the M1 Macs we see differences in certain gradient situations which are then failing the CI checks. In my eyes these are also visually ...
framework,f: material design,platform-linux,c: rendering,has reproducible steps,found in release: 2.5,team-design,triaged-design
low
Critical
1,047,961,778
rust
Seemingly equivalent GAT trait implementations behave differently
<!-- Thank you for filing a bug report! 🐛 Please provide a short summary of the bug, along with any information you feel relevant to replicating the bug. --> The following code fails to compile: ```rust #![feature(generic_associated_types)] use std::ops::Deref; trait GetOutput { type Output<'a> ...
GATs-triaged,A-GATs
low
Critical
1,047,986,453
terminal
Windows Terminal Azure cloud shell error: IXMLHttpRequest2Callback::OnError: -2146697205: The operation was timed out. [process exited with code 1]
I have suddenly started receiving this error: "IXMLHttpRequest2Callback::OnError: -2146697205: The operation was timed out. [process exited with code 1]" When signing into the Azure Cloud Shell in Windows Terminal. Eventually it can be possible to get in but I am informed my session is ephemeral. I am using...
Help Wanted,Issue-Bug,Product-Terminal,Area-AzureShell,Priority-2
low
Critical
1,047,996,766
flutter
Cursor flickering at the edge of `TextField`
The cursor starts flickering when it reaches the edge of a single-line `TextField`. Looking the native apps, it should always remain steady during typing/deleting and blink only when it's idle. While I think this issue isn't the worst, it still needs to be fixed to feel more native. - This happens on both iOS and ...
a: text input,framework,f: material design,a: fidelity,has reproducible steps,found in release: 1.26,found in release: 2.5,team-design,triaged-design
low
Minor
1,048,019,230
TypeScript
Support class member snippet completions in JS files
# Suggestion Support class member snippet completions in JS files ## 🔍 Search Terms class member completion ## ✅ Viability Checklist <!-- Suggestions that don't meet all these criteria are very, very unlikely to be accepted. We always recommend reviewing the TypeScript design goals before invest...
Suggestion,Domain: Completion Lists
low
Minor
1,048,025,308
go
x/build/cmd/gerritbot: posts duplicate messages whenever Gerrit message IDs change
Starting at about 08 Nov 2021 02:47:26 -0800 GerritBot sent a large number of duplicate comments. These were comments made in Gerrit on CLs imported into GitHub. Those comments has already been echoed back to the original GitHub pull requests. They were then duplicated on November 8. This affected more than 50 pull...
Builders,NeedsInvestigation
low
Critical
1,048,029,564
flutter
`flutter test --platform=chrome` doesn't match `flutter_tester`'s window.locales test value
window.locales should be [en-US, zh-CN] when debugEmulateFlutterTesterEnvironment is true. See `locale_json` in https://github.com/flutter/engine/blob/master/shell/testing/tester_main.cc
a: tests,a: fidelity,platform-web,P2,team-web,triaged-web
low
Critical
1,048,051,226
material-ui
buttonClasses.ts is missing options for success, error, warning, and info
<!-- Provide a general summary of the issue in the Title above --> It appears that several button variants are missing from buttonClasses.ts <!-- Thank you very much for contributing to MUI by creating an issue! ❤️ To avoid duplicate issues we ask you to check off the following list. --> <!-- Checked ch...
discussion
low
Critical
1,048,075,841
godot
RigidBody2D: `MODE_STATIC` prevents `body_entered` signal
### Godot version v3.4.stable.official [206ba70f4] ### System information Arch Linux (I don’t now how to give a version for this) ### Issue description ![Two balls fall on two bricks. One of the bricks is labeled “Static”. The other is labeled “Kinematic”. When one of the balls hits the “Static” brick, n...
discussion,topic:physics
low
Minor
1,048,090,540
TypeScript
`importModuleSpecifierEnding: 'js'` not honored when path aliases are used
# Bug Report <!-- Please fill in each section completely. Thank you! --> ### 🔎 Search Terms <!-- What search terms did you use when trying to find an existing bug report? List them here so people in the future can find this one more easily. --> - importModuleSpecifierEnding - paths - js es mod...
Bug,Help Wanted,Effort: Moderate
low
Critical
1,048,097,769
pytorch
[RFC] APEX style fused optimizers in PyTorch
<!-- If you have a question or would like help and support, please ask at our [forums](https://discuss.pytorch.org/). If you are submitting a feature request, please preface the title with [feature request]. If you are submitting a bug report, please fill in the following details. --> Having APEX style fused ...
module: performance,module: optimizer,triaged,module: mta
low
Critical
1,048,105,701
flutter
Route parsing issue when launching app with a deeplink with URL query parameter
## Steps to Reproduce <!-- Please include full steps to reproduce so that we can reproduce the problem. --> 1. Use this demo repo: https://github.com/slagathar/FlutterDebug_RouteIssue 2. With app running, run this ADB command: `adb shell am start -a android.intent.action.VIEW -d "demoapp://dl.demo.app/passwordl...
platform-android,framework,f: routes,has reproducible steps,P2,found in release: 2.5,found in release: 2.6,team-android,triaged-android
low
Critical
1,048,121,058
go
runtime: use MiniDumpWriteDump for GOTRACEBACK=crash on Windows
CL 307372 was committed, which contained a nice change to produce crashdumps under certain circumstances. However, several questions were proposed about when those crashdumps would be automatically uploaded to Microsoft in the context of using Insider Builds. In the absence of good answers to that, the otherwise okay C...
Proposal,Proposal-Accepted,compiler/runtime
medium
Critical
1,048,152,771
pytorch
register_ Hook causes the CUDA out of memory, and remove() is useless
register_ Hook causes the CUDA out of memory, and remove() is useless cc @ezyang @albanD @zou3519 @gqchen @pearu @nikitaved @soulitzer @Lezcano @Varal7
module: autograd,triaged
low
Minor
1,048,215,711
pytorch
Request to revise the Pytorch tutorial.
## 📚 Documentation Hello I am an university student from South Korea and interested in AI open source. After looking at the tutorial [LOADING A TORCHSCRIPT MODEL IN C++] ( https://pytorch.org/tutorials/advanced/cpp_export.html ), I found out that the command was wrong while running it on Linux. I could see...
oncall: jit,module: docs,module: cpp
low
Critical
1,048,218,302
rust
Can I create and use a `*mut` to an uninitialized local?
[The following code](https://play.rust-lang.org/?version=nightly&mode=debug&edition=2021&gist=af091e6631ed79d5b4dadfb9c7569ba9) does not compile on current nightly or stable (1.56.1). ```rust fn main() { let mut x: i32; println!("{:p}", std::ptr::addr_of_mut!(x)); } ``` ``` error[E0381]: borrow of p...
A-raw-pointers
low
Critical