id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
1,046,416,070 | PowerToys | Allow filtering by files that won't be renamed in PowerRename's filter dropdown | ### Description of the new feature / enhancement
PowerRename's new FluentUI has a filter dropdown menu at the top right, allowing to switch between "Show all files" and "Only show files that will be renamed". It would be very useful to have a 3rd option, "Only show files that won't be renamed" - which would be helpful... | Idea-Enhancement,Product-PowerRename | low | Minor |
1,046,462,660 | TypeScript | False positive 'This condition will always return false' comparing `this` with an instance of a subclass | # Bug Report
### 💻 Code
```
class AA {
do1 (){
const b = dd.getB();
if (this === b){
console.log("this === b");
}
}
}
class BB extends AA{
getB():BB {return this;}
}
let dd = new BB();
dd.do1();
```
### 🙁 Actual behavior
at line: if (this === b){
error TS2367: This condition w... | Bug | low | Critical |
1,046,483,973 | terminal | Pane history not being saved (GitBash) | ### Windows Terminal version (or Windows build number)
Windows 10 , Version 21H1 (OS Build 19043.1288)
Windows Terminal Preview Version: 1.12.2931.0
### Other Software
Git 2.33.1
### Steps to reproduce
I have three Git Bash panes in my Windows Terminal Preview setup.
I close Windows Terminal Previe... | Area-Server,Issue-Bug,Product-Terminal | low | Major |
1,046,486,984 | rust | Binaries built with the "i686-pc-windows-msvc" target triggers false (I hope) positives in VirusTotal | It seems like 32-bit Windows binaries built with the "i686-pc-windows-msvc" target and Rust 1.56.1 is triggering what I hope and believe is false positives in VirusTotal. Mostly claiming it to be variations of "Jaik".
Screen shot of VirusTotal scan:
 for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searc... | enhancement :sparkles:,documentation :notebook:,pr welcome | low | Minor |
1,046,512,600 | flutter | [Linux Desktop] Running app with chinese system language throws Exception:errorOffset argument contained a NaN value. | <!-- Thank you for using Flutter!
If you are looking for support, please check out our documentation
or consider asking a question on Stack Overflow:
* https://flutter.dev/
* https://api.flutter.dev/
* https://stackoverflow.com/questions/tagged/flutter?sort=frequent
If you hav... | framework,platform-linux,a: desktop,a: error message,has reproducible steps,P2,found in release: 2.5,found in release: 2.6,team-linux,triaged-linux | low | Critical |
1,046,518,954 | godot | Crash with 3.4 while checking warnings. | ### Godot version
v3.4.stable.official (206ba70f4b2a3eac4455bb21bd7c8af76285bd86)
### System information
Linux, Nvidia 1650GTi, GLES3
### Issue description
While investigating warnings generated by a project, Godot crashed with the following.
```
handle_crash: Program crashed with signal 11
Engine v... | bug,topic:editor,needs testing,crash | low | Critical |
1,046,520,319 | pytorch | Torch 1.9.1.post3 - Error in magma_getdevice_arch: MAGMA not initialized (call magma_init() first) or bad device | ## 🐛 Bug
Hello. I'm having a warning in my terminal whenever I try to run torch that says exactly `Error in magma_getdevice_arch: MAGMA not initialized (call magma_init() first) or bad device`. I'm not really sure this is similar to #18074 since I didn't compile torch from source neither MAGMA. Also, it seems to wo... | triaged | low | Critical |
1,046,529,288 | vscode | Change Focus Area Issue While Debugging | Issue Type: <b>Bug</b>
When I have multiple windows open and I have different focus areas set for each. Then when I try to debug the code and if it returns an error, it shows an error on both windows on that line and also changes the position to that error for both windows and I have re-navigate to the desired area ... | bug,debug | low | Critical |
1,046,537,581 | flutter | [Proposal][video_player] Animate VideoProgressIndicator so that it shows the progress smoothly | a bool like `animateProgress` can be used in a non-destructive way to allow the progress to be shown like all modern video players show it.
Right now the progress jumps from a position to another without animation. | c: new feature,p: video_player,package,c: proposal,team-ecosystem,P3,triaged-ecosystem | low | Major |
1,046,555,203 | pytorch | The `SequentialLR` scheduler uses a deprecated pattern | ## 🐛 Bug
<!-- A clear and concise description of what the bug is. -->
## To Reproduce
Steps to reproduce the behavior:
1. run `python test/test_optim.py`
This produces several warnings. If one runs on the branch of PR #67954, only one warning is produced:
```
............................................. | module: optimizer,module: tests,triaged,module: LrScheduler | low | Critical |
1,046,565,140 | rust | "one type is more general than the other" error that appears to expect and find the same type | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
Compiling this program:
```rust
use futures::stream::StreamExt;
use futures::{FutureExt, SinkExt};
fn main() {
tokio::runtime::Runtime::new().... | A-diagnostics,A-lifetimes,E-needs-mcve,D-confusing | low | Critical |
1,046,578,158 | godot | Vulkan: VoxelGI doesn't represent environment lighting in reflections (unlike SDFGI) | ### Godot version
4.0.dev (4651b2ae5)
### System information
Fedora 34, GeForce GTX 1080 (NVIDIA 470.74)
### Issue description
Unlike SDFGI, VoxelGI doesn't represent environment lighting in reflections even if **Use Two Bounces** is enabled in VoxelGIData and a high propagation value is used. This resul... | bug,topic:rendering,topic:3d | low | Minor |
1,046,579,451 | next.js | Styled-jsx issue with lots of interpolation | Report: https://discordapp.com/channels/752553802359505017/752647196419031042/906556038113800223
Code:
```js
import React from 'react';
import { MDGlobalSpec } from '../../../../Meeting/MeetingLayout/MDGlobal';
import { SMGlobalSpec } from '../../../../Meeting/MeetingLayout/SMGlobal';
const baseHeight = 70;
... | SWC | low | Minor |
1,046,596,211 | TypeScript | Unions of callable types acts differently depending on parameters count | # Bug Report
### 🕗 Version & Regression Information
Typescript version: 4.4.4
### ⏯ Playground Link
[Playground link with relevant code](https://tsplay.dev/wEGV3m)
### 💻 Code
```ts
declare var f1:
| ((a: string) => void)
| ((a: any, b: any) => void);
// this type has signature: (a: any, b:... | Needs Investigation | low | Critical |
1,046,604,676 | rust | Constraining `impl` on `const` arguments doesn't provide enough context | [Given code using `const` arguments to constraint the applicability of an `impl`](https://play.rust-lang.org/?version=nightly&mode=debug&edition=2021&gist=781be9f7afd4e1862dc1fe6b60cd2454), we currently give a type error that completely ignores where the bound obligations came from:
```
error[E0308]: mismatched typ... | A-diagnostics,T-compiler,A-const-eval,A-const-generics,requires-nightly,D-terse | low | Critical |
1,046,647,733 | yt-dlp | [TikTok] Ability to retrieve liked videos. | ### Checklist
- [X] I'm reporting a site feature request
- [X] I've verified that I'm running yt-dlp version **2021.12.27**. ([update instructions](https://github.com/yt-dlp/yt-dlp#update))
- [X] I've checked that all provided URLs are alive and playable in a browser
- [X] I've searched the [bugtracker](https://g... | site-enhancement | low | Critical |
1,046,668,710 | go | crypto/tls: the whole http body is read, but an Unexpected EOF is return at the same time | <!--
Please answer these questions before submitting your issue. Thanks!
For questions please use one of our forums: https://github.com/golang/go/wiki/Questions
-->
### What version of Go are you using (`go version`)?
<pre>
$ go version
go1.16.6 linux/amd64
</pre>
### Does this issue reproduce with the l... | NeedsInvestigation | low | Critical |
1,046,674,027 | rust | Error message for non-fully-qualified method lookup does not contain helpful information related to auto traits. | This is spun off from https://github.com/rust-lang/rust/issues/90601.
Given the following code ([playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=369407d93d9ef82aa667c1913ba5e236)):
```rust
trait Foo {
fn foo(self);
}
impl<T: Send> Foo for T {
fn foo(self) {
... | A-type-system,A-diagnostics,A-trait-system,T-compiler,D-terse,F-auto_traits,T-types | low | Critical |
1,046,674,120 | rust | Diagnostic forgets about transitive trait bounds when there are multiple candidate impls. | **EDIT this was originally reported as a problem specific to auto-traits, but I don't think it actually is. See the [comment below](https://github.com/rust-lang/rust/issues/90665#issuecomment-1243096941)**.
**EDIT 2: It's actually not specific to specialization either. See [this comment](https://github.com/rust-lang... | A-diagnostics,A-trait-system,T-compiler,A-specialization,requires-nightly,F-specialization,F-rustc_attrs,D-confusing,D-terse | low | Critical |
1,046,700,687 | godot | Inspector mesh preview rendering glitch when inspecting mesh with blendshapes | ### Godot version
v3.4.stable.official [206ba70f4]
### System information
Windows 10, GLES3.0, Nvidia GTX 1060 6GB, Nvidia studio driver 471.68
### Issue description
When inspecting a mesh resource, the inspector 3d view will render a mesh with blendhapes in various distorted ways. It seems to render the mesh in r... | bug,topic:rendering,topic:editor,confirmed,topic:3d | low | Critical |
1,046,708,041 | pytorch | unresolved external symbol "__declspec(dllimport) struct _object * __cdecl THPVariable_Wrap | Does anyone know which library contains the THPVariable_Wrap function? When compiling I always get the same error message:
error LNK2019: unresolved external symbol "__declspec(dllimport) struct _object * __cdecl THPVariable_Wrap(class at::TensorBase)" (__imp_?THPVariable_Wrap@@YAPEAU_object@@VTensorBase@at@@@Z) ref... | module: build,triaged | low | Critical |
1,046,722,430 | pytorch | [docs] F.multilabel_soft_margin_loss does not list arg reduction, but lists outdated size_average/reduce (true for other losses as well) | https://pytorch.org/docs/stable/generated/torch.nn.functional.multilabel_soft_margin_loss.html?highlight=multilabel_soft_margin_loss#torch.nn.functional.multilabel_soft_margin_loss
True for other functional loss doc pages
Also, maybe it's time to remove deprecated arguments `size_average` and `reduced` from the d... | module: docs,module: nn,triaged,actionable | low | Minor |
1,046,726,342 | godot | Godot crash due using freed physics node | ### Godot version
3.5.beta.custom_build. eae7a5384
### System information
Ubuntu 21.10 - Nvidia GTX 970, Gnome shell 40.4 X11
### Issue description
When running test project, then after a while I see this usage after free
```
==118504==ERROR: AddressSanitizer: heap-use-after-free on address 0x61300017f980 at pc ... | bug,topic:physics,crash | low | Critical |
1,046,733,873 | godot | Control Nodes/_gui_input() do not stop keyboard events (InputEventKey) | ### Godot version
3.3.4.stable, 3.4.stable
### System information
Windows 10 64-bit, GLES3, Nvidia GTX 1650
### Issue description
My project structure is like this (included project files with more examples) -
- Main
- Sprite
- Menu (ColorRect)
On Main node, I have a script Main.gd. On which I use... | discussion,topic:gui | low | Critical |
1,046,753,332 | rust | rustbuild: `x.py fmt src/tools/rustfmt` doesn't format code in the rustfmt subtree | `rustfmt`'s tests require its source code to be properly formatted, but when making changes to rustfmt through its subtree in rust-lang/rust, it seems like there's no way to do such formatting automatically.
@jyn514 suggests that `x.py fmt src/tools/rustfmt` should just work and do the formatting, and it's probably ... | E-mentor,T-compiler,T-bootstrap,E-medium,A-rustfmt | medium | Major |
1,046,753,646 | godot | Odd behavior in meshes with blendshapes when importing | ### Godot version
v4.0.dev.calinou [bd31af37b]
### System information
Windows 10, GLES3.0, Nvidia GTX 1060 6GB, Nvidia studio driver 471.68
### Issue description
When importing a glb file, it seems that meshes with blendshapes are not saved as mesh resources, unless the materials are also extracted. Notice in the... | bug,topic:editor,confirmed,topic:import,topic:3d | low | Critical |
1,046,761,878 | deno | fmt: group multiple imports from same file | ```ts
import { error } from "https://deno.land/std@0.105.0/log/mod.ts";
import { info } from "https://deno.land/std@0.105.0/log/mod.ts";
```
should turn into:
```ts
import { error, info } from "https://deno.land/std@0.105.0/log/mod.ts";
```
this would be consistent with how vscode's `source.organizeImports` o... | cli,suggestion,deno fmt | low | Critical |
1,046,773,375 | pytorch | Error when using torch.fx on bert | I am trying to use symbolic_trace on bert model and getting this error:
```
Traceback (most recent call last):
File "/workspace/fuse/hugging_face_competiton/train.py", line 196, in <module>
model = fusion.fuse(model)
File "/workspace/fuse/hugging_face_competiton/fusion.py", line 72, in fuse
fx_model = f... | triaged,module: fx | low | Critical |
1,046,779,816 | godot | Separate thread for saving png's with while loop has abnormal behaviour | ### Godot version
3.4
### System information
Kubuntu 21.04
### Issue description
I tried to create a threaded version of [Calinou's video rendering demo](https://github.com/Calinou/godot-video-rendering-demo) and I offloaded all of the image saving logic to a separate thread. Although with that I realized that usi... | bug,topic:core | low | Critical |
1,046,807,251 | neovim | on_lines callback called on deletion of empty buffer after nvim_buf_set_lines(0, 0, -1, true, { '' }) | ### Neovim version (nvim -v)
0.6.0 commit b74916cfd
### Vim (not Nvim) behaves the same?
N/A
### Operating system/version
Fedora 34
### Terminal name/version
kitty
### $TERM environment variable
xterm-kitty
### Installation
source build
### How to reproduce the issue
```lua
local... | bug | low | Minor |
1,046,814,540 | next.js | Asset Import: 404 when url includes space | ### What version of Next.js are you using?
12.0.3-canary.10
### What version of Node.js are you using?
14.18.1
### What browser are you using?
Chrome
### What operating system are you using?
Linux
### How are you deploying your application?
next start
### Describe the Bug
When importing a url using the new a... | Image (next/image) | low | Critical |
1,046,819,428 | flutter | [Proposal] Add Inactive Track & Inactive Thumb color in Switch Theme | The switch in normal can have two states on and off . Right not the switch theme contains only one state color change.
Please add Inactive track and Thumb color in switch theme data. | c: new feature,framework,f: material design,c: proposal,team-design,triaged-design | low | Minor |
1,046,833,772 | react | Bug: Parent <details> onToggle handler called when child <details> onToggle handler is triggered | <!--
Please provide a clear and concise description of what the bug is. Include
screenshots if needed. Please test using the latest version of the relevant
React packages to make sure your issue has not already been fixed.
-->
React version: 17.0.2
## Steps To Reproduce
1. Declare a `<details>` eleme... | Type: Bug,Component: DOM,Status: Unconfirmed | low | Critical |
1,046,843,681 | neovim | on_lines: new_lastline does not match original deletion after undo/redo | ### Neovim version (nvim -v)
0.6.0 b74916c
### Vim (not Nvim) behaves the same?
N/A
### Operating system/version
Fedora 34
### Terminal name/version
kitty
### $TERM environment variable
xterm-kitty
### Installation
source build
### How to reproduce the issue
Repro script
```lua
... | bug | low | Minor |
1,046,859,716 | deno | Make MagicBuffer and ZeroCopyBuf work with SharedArrayBuffers | denoland/deno#11040 is currently in the process of implementing the ability to share `SharedArrayBuffer`s across workers, and code implemented in JS and WASM will be able to immediately benefit from it. However, as per https://github.com/denoland/deno/pull/11040#issuecomment-865119521, many of the ops that use `MagicBu... | feat,ext/web | low | Minor |
1,046,870,285 | pytorch | Distributed.TCPStore | I am trying to communicate some information between processes in different machines. I use the following code to set up a TCP store and then pass messages. However it hangs at random times. Can sb explain me how to resolve it?
if rank == 0:
store = dist.TCPStore(os.getenv('MASTER_ADDR'), int(os.ge... | oncall: distributed | low | Major |
1,046,906,031 | TypeScript | Optional parameter makes the compiler resolve types prematurely for declaration | # Bug Report
### 🔎 Search Terms
optional parameter, resolution of types, declaration, optimization
### 🕗 Version & Regression Information
v4.4.4
### ⏯ Playground Link
[Playground for `test1.ts`](https://www.typescriptlang.org/play?ts=4.4.4#code/KYDwDg9gTgLgBASwHY2FAZgQwMbDgFQE8xgBnOAbwF8AoOOGmYvAaWELgF4... | Bug | low | Critical |
1,046,959,139 | godot | Internal Script Error! - opcode #24 (report please). | ### Godot version
v3.3.4.stable.official
### System information
Windows 10, GLES3, Intel HD Graphics 2500
### Issue description
Godot rarely prints the error: "Internal Script Error! - opcode #24 (report please)." and crashes the game, when you create a timer using yield(get_tree()) in a function and t... | bug,topic:gdscript,confirmed,crash | low | Critical |
1,046,965,727 | pytorch | c10::CUDAError | ## 🐛 Bug
```
File "/opt/conda/lib/python3.8/site-packages/torch/nn/modules/module.py", line 1051, in _call_impl
return forward_call(*input, **kwargs)
File "/opt/conda/lib/python3.8/site-packages/torch/nn/modules/conv.py", line 443, in forward
return self._conv_forward(input, self.weight, self.bias)
... | oncall: distributed,module: cuda,triaged,module: nccl | medium | Critical |
1,046,965,883 | godot | if add a small Area2D in a big Area2D by code ,the big Area2D can't detect the small Area2D in 3.4 | ### Godot version
3.4.stable
### System information
win7, gles2
### Issue description
if add a small Area2D in a big Area2D **by code** ,the big Area2D can't detect the small Area2D
### Steps to reproduce
There are three situations:
1.Already has a node tree:
```
-Node2D:
-- BigArea
-- SmallArea
```
BigAr... | bug,topic:physics,topic:2d | low | Critical |
1,046,978,940 | pytorch | Feature Request: Support prelu_cuda for BFloat16 | ## 🚀 Feature
<!-- A clear and concise description of the feature proposal -->
## Motivation
If you invoke `torch.nn.functional.prelu()` on `BFloat16` in version 1.10 you will get the following error:
`"prelu_cuda" not implemented for 'BFloat16'`.
Please add CUDA support for `torch.nn.functional.prelu()` o... | module: bootcamp,module: nn,module: cuda,triaged,enhancement,module: bfloat16 | low | Critical |
1,047,044,928 | react | How to resuse same component without remounting it and access anywhere in dom tree? | i am creating a streaming app in react js my use case is this there is a camera component which is defined on the top level in App.js i want that component to be rendered at top level as well as inside any child component everywhere in dom which same component instance and state so that camera should not be remount and... | Type: Discussion,React 18 | low | Minor |
1,047,048,286 | vscode | [json] Explorer Outline view shows wrong int values when viewing JSON document |
Issue Type: <b>Bug</b>
1. Open a JSON file (observed issue with the JSON output retrieved from Twitter's API)
2. In Explorer, expand the outline for the file
3. Observe that not all values shown actually match those in the file (specifically, 'id' and 'id_str' in the file are identical for each item in statuses, but ... | bug,json | low | Critical |
1,047,057,740 | vscode | Feature request: Option to colorize only active bracket pairs | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
Maybe this isn't typical use, but for a long tim... | help wanted,feature-request,bracket-pair-colorization | low | Major |
1,047,069,564 | pytorch | torch.jit.export does not working | ## 🐛 Bug
I'm going to port a Pytroch model to Android,but Android can not read method in model.ptl。My torch version is 1.10.0+cpu.
## To Reproduce
Steps to reproduce the behavior:
1. This is my main
```
if __name__ == '__main__':
print(torch. __version__)
model = SuperPointNet()
model.loa... | oncall: jit | low | Critical |
1,047,084,080 | TypeScript | Improve typescript compiler API documentation with respect to overriding the host's watchFile and watchDirectory | # Suggestion
It would be nice to document how to use the compiler API to build an incremental watching compiler using custom file and directory watching behavior. The documentation shows how to build an incremental watching compiler using tsc's standard file watching behavior which supports `tsconfig.tsbuildinfo`. I... | Suggestion,Docs,Awaiting More Feedback | low | Major |
1,047,086,282 | TypeScript | Slow IntelliSense with react-hook-form resolvers on commands `completionInfo`, `completionEntryDetails`, and, `encodedSemanticClassifications-full` | # Bug Report
When adding react-hook-form with their resolver library and zod, the IntelliSense time blows up on three commands: `completionInfo`, `completionEntryDetails`, and, `encodedSemanticClassifications-full`.
Before adding the resolver the logs output:
```
Info 139 [22:19:17.358] getCompletionData: Get ... | Needs Investigation,Domain: Performance | low | Critical |
1,047,120,594 | flutter | [iOS] [A11y] `ListView`'s addSemanticIndexes/`IndexedSemantics` don't announce correctly with VoiceOver three-finger tap |
## Steps to Reproduce
1. Have a ListView.builder with `addSemanticIndexes: true` (See code sample)
2. Turn on VoiceOver
3. Focus a11y on an item of the ListView & tap with three fingers
**Expected results:**
As documented [here](https://api.flutter.dev/flutter/widgets/IndexedSemantics-class.html), VoiceOve... | platform-ios,framework,a: accessibility,a: fidelity,f: scrolling,has reproducible steps,P2,found in release: 2.5,found in release: 2.6,team-ios,triaged-ios | low | Major |
1,047,165,447 | storybook | Is there any addon to copy the template of a component | **Is your feature request related to a problem? Please describe**
I'm looking for an addon that allows you to directly copy the html template of a component that you can view in the storybook.
**Describe the solution you'd like**
I would like to be able to view the html code in a tab of a component.
| feature request,needs triage | low | Minor |
1,047,189,666 | neovim | Add ability to set window-local mappings | ### Feature already in Vim?
Not that I know of
### Feature description
# Motivation
With the advent of floating windows I found myself yearning for the ability to set window-local mappings.
I am aware of buffer-local mappings, i.e `nnoremap <buffer> q :q<CR>` but window-local mappings would provide an extra ... | enhancement,core,mappings | low | Major |
1,047,202,990 | rustdesk | Remote Printer? | Is there a way we could remote print a file to our local printer? | good first issue | medium | Major |
1,047,204,393 | create-react-app | react-scripts is using webpack version "4.44.2" instead of "^5.61.0" | I am using `react-scripts` version `^4.0.3` in my project.
I also use `react-app-rewired`, `stylelint` and `stylelint-webpack-plugin` (latest versions).
When I am trying to run `npm start`, I am getting the following error from `react-scripts` installed by `Create React App`:
```zsh
There might be a problem wit... | needs triage | low | Critical |
1,047,262,100 | pytorch | the abnormal display of bottleneck of resnet in tensorboard | on the basis of resnet in torchvision.models.resnet, I use tensorboard to visualize the network.
for resnet50, it is [3, 4, 6, 3], for each block after the first block, it looks abnormal, as the image shows

![... | triaged,module: tensorboard | low | Minor |
1,047,277,981 | godot | Polygon2D vertex_colors behavior inconsistency | ### Godot version
Godot 3.3.stable, 3.4.stable
### System information
Windows 8.1 x64, GLES2, GLES3, Nvidia Geforce650M(425.31)
### Issue description
The visual behavior of color vertex in Polygon2D is inconsistent, Weird visual behavior can be seen with simple square, with 4 different color in each corner of Po... | discussion,topic:rendering,topic:2d | low | Critical |
1,047,281,322 | flutter | Flutter apps crashes throwing `java.lang.NoClassDefFoundError:` on older version of Android (eg: 4.4.2) after updating Google Play service | ## Steps to Reproduce
my flutter apps that is available on the store always crashes on older version of android for example Android Kitkat 4.4.2
i tried to do somework around for this isssue and i managed to keep my app away from crashing but after a google play services update on my android kitkat device the app c... | platform-android,e: OS-version specific,P2,c: fatal crash,team-android,triaged-android | low | Critical |
1,047,285,603 | angular | Support scoped custom element registries | ### Which @angular/* package(s) are relevant/releated to the feature request?
compiler, core, elements
### Description
When using microfrontends, you can have the following setup:
- app-shell
- microfrontend A (implemented using lit.dev + web component design system)
- microfrontend B (implemented using ang... | feature,area: elements,feature: under consideration | medium | Critical |
1,047,292,237 | godot | [Mono] Networking not working with 3.4 on Windows with library binding both IPv4 and IPv6 | ### Godot version
3.4-Stable
### System information
Windows 11
### Issue description
This is probably not related to networking at all but here is the case:
I'm using [MQTTNet ](https://github.com/chkr1011/MQTTnet) library with Godot as my communication framework and it seems to work good with v3.3.4 bu... | bug,platform:windows,topic:network,topic:dotnet,regression | medium | Critical |
1,047,413,801 | rust | Duplicated error messages | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
If you cannot produce a minimal reproduction case (something that would work in
isolation), please provide the steps or even link to a repository that causes
... | A-diagnostics,A-trait-system,T-compiler,D-verbose | low | Critical |
1,047,419,819 | godot | Very slow project/editor opening in Godot 4 | ### Godot version
4.0-dev.20211027
### System information
Mac Mojave, Intel Iris 1536 Mo
### Issue description
Godot lauch, very very slow, editor very slow, lauch project very slow too, bug with menu editor (simultaneous opening and fast flickering of any of the items menu with the scene menu), full screen crache... | topic:editor,needs testing,performance | low | Critical |
1,047,512,108 | godot | [GodotPhysics] Generic6DOFJoint angular motor doesn't work | ### Godot version
3.4 stable official
### System information
Windows 10, GLES 3 NVIDIA GeForce RTX 2060
### Issue description
Generic 6DOF joints angular motors work fine with Bullet, but not with Godot Physics.
With Godot Physics, the joints keep rigid bodies attached, but doesn't make them spin.
### Steps to... | bug,confirmed,topic:physics,topic:3d | low | Major |
1,047,512,598 | rust | Problem with GATs, async, and Send-bounds | I have experienced problems with `Send` bounds on GATs. The original code where the problem occurred uses the [`async-trait`](https://crates.io/crates/async-trait) crate and looks as follows:
```rust
#![feature(generic_associated_types)]
use async_trait::async_trait;
use std::ops::Deref;
async fn some_async_... | A-lifetimes,A-trait-system,A-associated-items,T-compiler,A-async-await,AsyncAwait-Triaged,requires-nightly,GATs-triaged,A-GATs | low | Critical |
1,047,522,776 | pytorch | Improved Transformer and MultiHeadAttention design | ## 🚀 Feature
Improved Transformer and MultiHeadAttention design
## Motivation
Current Transformer and MultiHeadAttention design is not a very `PyTorch`-ish. The `in_proj` is not even a `nn.Module`. `multihead_attention_forward` does not follow PEP-8.
## Pitch
Re-write Transformer and MultiHeadAttention
... | module: nn,triaged,enhancement | low | Critical |
1,047,523,927 | excalidraw | Wrong image import | I've imported a JPG file and what I get is this:

Here the image:
 with issue?
Keyboard Manager
### Steps to reproduce
1. Remap the "App" key and right control key to behave as left and right arrows.
)
- [X] I've checked that all provided URLs are alive and playable in a browser
- [X] I've checked that none of provided URLs [... | site-request,patch-available | low | Critical |
1,047,571,157 | rust | destructuring_assignment fails to optimize code as well as mem::swap | Opening a new bug as requested in https://github.com/rust-lang/rust/pull/90521#issuecomment-962729397
I wanted to check how `(a,b) = (b,a)` compares to `mem::swap,` it looks like `mem::swap` applies optimizations when `T` is 32 bytes or bigger but `destructuring_assignment` doesn't.
I tried this code:
https://go... | I-slow,C-bug,F-destructuring_assignment | low | Critical |
1,047,572,360 | godot | Octahedral compression causes rendering issues with animated meshes on Android | ### Godot version
3.4
### System information
GLES2, Android 11 (Galaxy S10)
### Issue description
This happens when importing animated models with the new default settings (octahedral compression enabled) and running it on Android. When you disble compression (with all options) and reimport the model all... | bug,platform:android,topic:rendering,topic:3d | low | Critical |
1,047,581,927 | create-react-app | npm start fails with 'sh: line 1: react-scripts: command not found' if path contains : in name | <!--
Please note that your issue will be fixed much faster if you spend about
half an hour preparing it, including the exact reproduction steps and a demo.
If you're in a hurry or don't feel confident, it's fine to report bugs with
less details, but this makes it less likely they'll get fixed soon... | needs triage,issue: bug report | low | Critical |
1,047,623,571 | godot | "Always on top" project setting occasionally not working in Windows 11 (fixed in `master` with DisplayServer) | ### Godot version
3.3.4, 3.4
### System information
Windows 11
### Issue description
It behaves like without the setting. Clicking outside of the game window (on the Godot editor for example) brings it into the background.
On master (64a27bd0b175bdfde1e8b5b92f3929799526951c) it works as intended.
### Steps to ... | bug,platform:windows,topic:porting,needs testing | low | Minor |
1,047,633,696 | terminal | Request: Setting to disable zooming with ctrl+mousewheel | I would like a setting to disable the zooming/font size changing when scrolling the mousewheel with ctrl held down. The motivation for me is that I have a mouse featuring a clickless wheel with "momentum," which means that windows often get spammed with extraneous wheel events when the wheel is still moving very slight... | Area-Input,Area-TerminalControl,Product-Terminal,Issue-Task | medium | Major |
1,047,710,825 | flutter | Make build/layout/paint profiling cheaper | Turning on `debugProfileBuildsEnabled`, `debugProfileLayoutsEnabled`, or `debugProfilePaintsEnabled` causes significant performance overhead, which is why these options are disabled by default. They do make the timeline more useful, though, and there's value in figuring out if we could enable these options by default.
... | framework,a: debugging,d: devtools,P2,team-framework,triaged-framework | low | Critical |
1,047,726,194 | pytorch | Properly document the `to.dtype_layout` overload of `Tensor.to` | This one is missing from the current doc page: https://pytorch.org/docs/stable/generated/torch.Tensor.to.html?highlight=tensor#torch.Tensor.to
cc @brianjo @mruberry | module: docs,triaged,actionable | low | Minor |
1,047,738,941 | godot | Particle flag keep_data does not preserve trail position | ### Godot version
v4.0.dev.custom_build [ce634e03d]
### System information
Linux Arch, Radeon RX 590
### Issue description
Expected: enabling custom data preserver particle trails information
Obtained: particle trail info is reset upon particle death
https://user-images.githubusercontent.com/7917475/140793080-... | enhancement,topic:rendering,topic:shaders,topic:particles | low | Minor |
1,047,771,364 | pytorch | Add TORCHELASTIC_RESTART_COUNT env variable to DDP logging | ## 🚀 Feature
Add `TORCHELASTIC_RESTART_COUNT` set here: https://github.com/pytorch/pytorch/blob/master/torch/distributed/elastic/agent/server/local_elastic_agent.py#L155 to DDP logging, to filter out runs based on the retry.
Sometimes we see multiple entries for one DDP run and this can be confusing, it is usual... | oncall: distributed,module: bootcamp,better-engineering,pt_distributed_rampup,module: ddp | low | Minor |
1,047,814,438 | pytorch | MacOS CI result is not in /README.md | It seems that we have scripts for CI on MacOS but the result is not presented in /README.md.
cc @brianjo @mruberry @malfet @albanD | module: docs,triaged,module: macos,actionable | low | Minor |
1,047,855,128 | go | x/playground: Autofocus the text area on page load | play.golang.org should autofocus its text area on load, as is done by tour.golang.org. This simplifies the (probably common) use case of navigating to the page, writing a tiny program, and then checking that it compiles & produces expected output.
Currently, I hit tab 7 times on page-load to bring myself to the edit... | NeedsInvestigation | low | Minor |
1,047,883,258 | flutter | Add integration test for iOS platform view accessibility. | We want to add an integration test (possibility XCUITests) for accessibility with PlatformVews. One of the importance of this test is to make sure the fix in https://github.com/flutter/engine/pull/29531 does not regress. | platform-ios,a: accessibility,a: platform-views,P2,team-ios,triaged-ios | low | Minor |
1,047,891,398 | rust | Can't get gdb-usable debuginfo for MSVC-like target | <!--
Thank you for finding an Internal Compiler Error! 🧊 If possible, try to provide
a minimal verifiable example. You can read "Rust Bug Minimization Patterns" for
how to create smaller examples.
http://blog.pnkfx.org/blog/2019/11/18/rust-bug-minimization-patterns/
-->
Hello!
I've been trying to get R... | O-windows,A-debuginfo,O-x86_64,T-compiler,C-bug,O-x86_32 | low | Critical |
1,047,901,905 | go | x/playground: Inform users of run / format shortcuts | https://tour.golang.org/welcome/1 includes the helpful tips that `shift+Enter` runs the program, and `ctrl+Enter` runs the formatter.
These shortcuts exist also at play.golang.org, but are not discoverable.
### What version of Go are you using (`go version`)?
<pre>
play.golang.org
</pre>
### Does this iss... | NeedsInvestigation | low | Minor |
1,047,905,207 | excalidraw | resize paradigm | Please change the resize paradigm to be "SHiFT+DRAG" = lock proportions rather than "SHIFT+DRAG" = unlock proportions for inserted images.
This would make the app consistent internally (e.g., same behavior as other shapes) and with the vast majority of other UXs for resizing :-) | discussion | low | Minor |
1,047,909,299 | godot | 3.4 soft body changing pinned point offset incorrectly when 're entering' tree | ### Godot version
3.4
### System information
Mac OS Mojave 10.14.4
### Issue description
When setting pinned point for soft body in scene and running it, it works properly, however, when you change current_scene in tree to something else, and than switching it back to original scene, pinned point offset is weirdly... | bug,topic:physics,topic:3d | low | Minor |
1,047,935,527 | go | x/vulndb: check product data for module paths | For example, https://github.com/CVEProject/cvelist/blob/master/2020/7xxx/CVE-2020-7668.json lists the module path in its product data. It is not listed in the references section.
Also if there is a synk URL, we should check for the term GOLANG. | NeedsInvestigation,vulncheck or vulndb | low | Minor |
1,047,937,729 | go | x/vulndb: track file changes in a commit related to the CVE | There are times when a CVE is identified as a Go vulnerability because of the module path, but it is actually not related to Go and no Go files will be updated in the commit. It would be useful to use the GitHub API to check which files actually changed, if a commit URL is available in the reference data section.
Fo... | NeedsInvestigation,vulncheck or vulndb | low | Minor |
1,047,954,111 | flutter | LinearGradient inside SliverPersistentHeader renders visible difference on Linux platforms | We're running our golden test in CI and locally (on Macs) in Linux containers, to have pixel-perfect matches across both systems.
This has worked well so far, but with developers on the M1 Macs we see differences in certain gradient situations which are then failing the CI checks. In my eyes these are also visually ... | framework,f: material design,platform-linux,c: rendering,has reproducible steps,found in release: 2.5,team-design,triaged-design | low | Critical |
1,047,961,778 | rust | Seemingly equivalent GAT trait implementations behave differently | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
The following code fails to compile:
```rust
#![feature(generic_associated_types)]
use std::ops::Deref;
trait GetOutput {
type Output<'a>
... | GATs-triaged,A-GATs | low | Critical |
1,047,986,453 | terminal | Windows Terminal Azure cloud shell error: IXMLHttpRequest2Callback::OnError: -2146697205: The operation was timed out. [process exited with code 1] | I have suddenly started receiving this error:
"IXMLHttpRequest2Callback::OnError: -2146697205: The operation was timed out.
[process exited with code 1]"
When signing into the Azure Cloud Shell in Windows Terminal. Eventually it can be possible to get in but I am informed my session is ephemeral.
I am using... | Help Wanted,Issue-Bug,Product-Terminal,Area-AzureShell,Priority-2 | low | Critical |
1,047,996,766 | flutter | Cursor flickering at the edge of `TextField` | The cursor starts flickering when it reaches the edge of a single-line `TextField`. Looking the native apps, it should always remain steady during typing/deleting and blink only when it's idle. While I think this issue isn't the worst, it still needs to be fixed to feel more native.
- This happens on both iOS and ... | a: text input,framework,f: material design,a: fidelity,has reproducible steps,found in release: 1.26,found in release: 2.5,team-design,triaged-design | low | Minor |
1,048,019,230 | TypeScript | Support class member snippet completions in JS files | # Suggestion
Support class member snippet completions in JS files
## 🔍 Search Terms
class member completion
## ✅ Viability Checklist
<!--
Suggestions that don't meet all these criteria are very, very unlikely to be accepted.
We always recommend reviewing the TypeScript design goals before invest... | Suggestion,Domain: Completion Lists | low | Minor |
1,048,025,308 | go | x/build/cmd/gerritbot: posts duplicate messages whenever Gerrit message IDs change | Starting at about 08 Nov 2021 02:47:26 -0800 GerritBot sent a large number of duplicate comments. These were comments made in Gerrit on CLs imported into GitHub. Those comments has already been echoed back to the original GitHub pull requests. They were then duplicated on November 8. This affected more than 50 pull... | Builders,NeedsInvestigation | low | Critical |
1,048,029,564 | flutter | `flutter test --platform=chrome` doesn't match `flutter_tester`'s window.locales test value | window.locales should be [en-US, zh-CN] when debugEmulateFlutterTesterEnvironment is true.
See `locale_json` in https://github.com/flutter/engine/blob/master/shell/testing/tester_main.cc | a: tests,a: fidelity,platform-web,P2,team-web,triaged-web | low | Critical |
1,048,051,226 | material-ui | buttonClasses.ts is missing options for success, error, warning, and info | <!-- Provide a general summary of the issue in the Title above -->
It appears that several button variants are missing from buttonClasses.ts
<!--
Thank you very much for contributing to MUI by creating an issue! ❤️
To avoid duplicate issues we ask you to check off the following list.
-->
<!-- Checked ch... | discussion | low | Critical |
1,048,075,841 | godot | RigidBody2D: `MODE_STATIC` prevents `body_entered` signal | ### Godot version
v3.4.stable.official [206ba70f4]
### System information
Arch Linux (I don’t now how to give a version for this)
### Issue description
![Two balls fall on two bricks. One of the bricks is labeled “Static”. The other is labeled “Kinematic”. When one of the balls hits the “Static” brick, n... | discussion,topic:physics | low | Minor |
1,048,090,540 | TypeScript | `importModuleSpecifierEnding: 'js'` not honored when path aliases are used | # Bug Report
<!--
Please fill in each section completely. Thank you!
-->
### 🔎 Search Terms
<!--
What search terms did you use when trying to find an existing bug report?
List them here so people in the future can find this one more easily.
-->
- importModuleSpecifierEnding
- paths
- js es mod... | Bug,Help Wanted,Effort: Moderate | low | Critical |
1,048,097,769 | pytorch | [RFC] APEX style fused optimizers in PyTorch | <!--
If you have a question or would like help and support, please ask at our
[forums](https://discuss.pytorch.org/).
If you are submitting a feature request, please preface the title with [feature request].
If you are submitting a bug report, please fill in the following details.
-->
Having APEX style fused ... | module: performance,module: optimizer,triaged,module: mta | low | Critical |
1,048,105,701 | flutter | Route parsing issue when launching app with a deeplink with URL query parameter | ## Steps to Reproduce
<!-- Please include full steps to reproduce so that we can reproduce the problem. -->
1. Use this demo repo: https://github.com/slagathar/FlutterDebug_RouteIssue
2. With app running, run this ADB command:
`adb shell am start -a android.intent.action.VIEW -d "demoapp://dl.demo.app/passwordl... | platform-android,framework,f: routes,has reproducible steps,P2,found in release: 2.5,found in release: 2.6,team-android,triaged-android | low | Critical |
1,048,121,058 | go | runtime: use MiniDumpWriteDump for GOTRACEBACK=crash on Windows | CL 307372 was committed, which contained a nice change to produce crashdumps under certain circumstances. However, several questions were proposed about when those crashdumps would be automatically uploaded to Microsoft in the context of using Insider Builds. In the absence of good answers to that, the otherwise okay C... | Proposal,Proposal-Accepted,compiler/runtime | medium | Critical |
1,048,152,771 | pytorch | register_ Hook causes the CUDA out of memory, and remove() is useless |
register_ Hook causes the CUDA out of memory, and remove() is useless
cc @ezyang @albanD @zou3519 @gqchen @pearu @nikitaved @soulitzer @Lezcano @Varal7 | module: autograd,triaged | low | Minor |
1,048,215,711 | pytorch | Request to revise the Pytorch tutorial. | ## 📚 Documentation
Hello
I am an university student from South Korea and interested in AI open source.
After looking at the tutorial [LOADING A TORCHSCRIPT MODEL IN C++] ( https://pytorch.org/tutorials/advanced/cpp_export.html ), I found out that the command was wrong while running it on Linux.
I could see... | oncall: jit,module: docs,module: cpp | low | Critical |
1,048,218,302 | rust | Can I create and use a `*mut` to an uninitialized local? | [The following code](https://play.rust-lang.org/?version=nightly&mode=debug&edition=2021&gist=af091e6631ed79d5b4dadfb9c7569ba9) does not compile on current nightly or stable (1.56.1).
```rust
fn main() {
let mut x: i32;
println!("{:p}", std::ptr::addr_of_mut!(x));
}
```
```
error[E0381]: borrow of p... | A-raw-pointers | low | Critical |
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GitHub Issues Containing Next.js References
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