id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
1,090,233,297 | flutter | `suffixIcon/prefixIcon` alignment in an growing multiline TextField |
## Use case
I'd like to add prefix/suffix icons which are vertically aligned to the top or bottom of a multiline TextField. The TextField might have a fixed height `TextField(maxlines: 4)` or an auto-growing height with a limit: `TextField(maxlines: 4, minlines: 1)`. Think about a Telegram chat input box.
This ... | a: text input,framework,f: material design,d: api docs,d: examples,team-design,triaged-design | medium | Major |
1,090,237,877 | godot | Godot 4.0 GLTF Importer missing "instanced sub-scenes" storage option from 3.4 (important for asset packs etc.) | ### Godot version
v4.0.dev.calinou [71616630e]
### System information
Windows 10, Ryzen 3700x, 32GB, 3060Ti, Vulkan
### Issue description
The GLTF import system has changed substantially between Godot 3.4 and 4.0. Although the 4.0 system has many advantages, one of the more useful import options from the 3.4 syste... | bug,topic:import,regression,topic:3d | medium | Critical |
1,090,241,623 | pytorch | Dynamic quantified Conv2d have accuracy issue | ### 🐛 Describe the bug
Dynamic quantified Conv2d have accuracy issue. After quantify Conv2d of resnet18, the accuracy on imagenet will drop to 0.
```python
import sys
from PIL import Image
import torch
import torchvision.models as models
import torchvision.transforms as transforms
model = models.__dic... | oncall: quantization,low priority,triaged | low | Critical |
1,090,274,814 | flutter | [Windows Web] Telex IME causes crashes | I created the sample and reproduced this issue. If I use telex to type, it will throw this exception.
I think that it related to the unicode in the textfield
https://user-images.githubusercontent.com/4393681/147629539-8bab359a-5cb5-4fb0-a999-8fa02157cd15.mp4
d | a: text input,framework,a: internationalization,platform-windows,platform-web,a: desktop,has reproducible steps,P2,found in release: 2.8,found in release: 2.9,team-framework,triaged-framework | low | Critical |
1,090,307,690 | pytorch | Cannot run FX tracer on a vision transformer model | ### 🐛 Describe the bug
FX is unable to trace the graph of a vision transformer model:
```python
import torch
import torchvision
# load a vision transformer model from torch.hub
dino = torch.hub.load('facebookresearch/dino:main', 'dino_vits16')
# try and trace the model
train_nodes, eval_nodes = torchvision... | triaged,Stale,module: fx | low | Critical |
1,090,315,907 | pytorch | Fusion of Convolution and BatchNorm | ### 🚀 The feature, motivation and pitch
Is there an operator that fuse conv and BN during training?Such as
https://docs.nvidia.com/deeplearning/cudnn/developer-guide/index.html#op-fusion
or
https://docs.nvidia.com/deeplearning/cudnn/api/index.html#cudnnFusedOps_t
### Alternatives
_No response_
### ... | module: cudnn,feature,triaged | low | Minor |
1,090,316,013 | flutter | Use SingleChildScrollView to nest SelectableText, long press to select all at the front of the text, the copy option is displayed at the bottom but cannot be clicked | Use SingleChildScrollView to nest SelectableText, long press to select all at the front of the text, the copy option is displayed at the bottom but cannot be clicked.
### video
https://user-images.githubusercontent.com/26619749/147636232-53dec59a-643c-4301-89f0-77ecd48eff04.mp4
### This is a reproducible c... | a: text input,framework,f: material design,has reproducible steps,P2,found in release: 2.8,found in release: 2.9,team-design,triaged-design | low | Minor |
1,090,326,401 | flutter | [Android][TouchEvent][Joggle] Touch Cancel Event with location window | ## Steps to Reproduce
In Android Flutter App with none full screen Activity,**TouchCancel** Event with [getY](https://github.com/flutter/engine/blob/main/shell/platform/android/io/flutter/embedding/android/AndroidTouchProcessor.java#L233) location will added with status bar height, and in [packet converter ](https://g... | platform-android,engine,P2,team-android,triaged-android | low | Minor |
1,090,339,505 | create-react-app | babel.loadPartialConfigSync is not a function | <!--
Please note that your issue will be fixed much faster if you spend about
half an hour preparing it, including the exact reproduction steps and a demo.
If you're in a hurry or don't feel confident, it's fine to report bugs with
less details, but this makes it less likely they'll get fixed soon... | needs triage,issue: bug report | medium | Critical |
1,090,341,723 | yt-dlp | Oracle University support request | ### Checklist
- [X] I'm reporting a new site support request
- [X] I've verified that I'm running yt-dlp version **2021.12.27**. ([update instructions](https://github.com/yt-dlp/yt-dlp#update))
- [X] I've checked that all provided URLs are alive and playable in a browser
- [X] I've checked that none of provided URLs [... | site-request,account-needed | low | Critical |
1,090,367,817 | vscode | `SnapUpdateService` should use file service for watching | Noticed how the snap update service seems to use `fs.watch` directly:
https://github.com/microsoft/vscode/blob/ee1655a82ebdfd38bf8792088a6602c69f7bbd94/src/vs/platform/update/electron-main/updateService.snap.ts#L147
Suggest to use `IFileService.watch` instead with the non-recursive option to have consistent file ... | debt,under-discussion,snap | low | Minor |
1,090,381,679 | storybook | Easy way to update args from actions | I'd really like a way to update args declared in either `argTypes` or `Template.args` via actions without manually wiring up the code.
Currently, the suggested solution looks like so:
```tsx
import { useArgs } from '@storybook/client-api';
import React from 'react';
const Template = (args) => {
const [{ ... | feature request,has workaround,args | medium | Major |
1,090,481,425 | godot | V Scroll Speed does not work | ### Godot version
3.4.2 stable
### System information
w10 64
### Issue description
I want a faster vertical scroll when I use the mouse wheel but "V Scroll speed" has no effect on that.
Nothing just happens even if you put a value of 240.
.batch() pattern is not matched to use fused implementation. | **System information**
- Have I written custom code (as opposed to using a stock example script provided in TensorFlow): yes
- OS Platform and Distribution (e.g., Linux Ubuntu 16.04): Ubuntu 20.04
- Mobile device (e.g. iPhone 8, Pixel 2, Samsung Galaxy) if the issue happens on mobile device:
- TensorFlow installed ... | comp:tensorboard,type:bug,comp:data,TF 2.7 | low | Critical |
1,090,502,326 | excalidraw | library item drag-n-drop doesn't work on Android | Touch-and-hold doesn't do anything on Android (chrome). | mobile | low | Minor |
1,090,517,074 | rust | Found unstable fingerprints for exported_symbols with custom target | First of all, this is known issue (unstable fingerprints, https://github.com/rust-lang/rust/issues/84970), I'm just adding another case.
### Code
1. Create minimal no_std application. See [smallest no_std](https://docs.rust-embedded.org/embedonomicon/smallest-no-std.html) for example.
<details>
<summar... | I-ICE,T-compiler,C-bug | low | Critical |
1,090,519,360 | flutter | Provide more details on the usage of SkSL warmup | Details of use SkSL warmup
I read the document, but some details are not explained in the document
https://docs.flutter.dev/perf/rendering/shader#how-to-use-sksl-warmup
1. If the app has animation drop frames caused by SKSL, do both Android and iOS require SkSL warmup before publishing to the store?
2. ... | engine,d: api docs,a: quality,perf: speed,P3,perf: startup,team-engine,triaged-engine | low | Major |
1,090,536,468 | pytorch | Cuda sync mode input checking is wrong for non-string/int inputs. | ### 🐛 Describe the bug
Setting the sync debug mode to a bool gives a very unhelpful error message:
```python
import torch
torch.cuda.set_sync_debug_mode(True)
```
Gives
```
/usr/local/lib/python3.7/dist-packages/torch/cuda/__init__.py:565: UserWarning: Synchronization debug mode is a prototype feature and do... | module: cuda,triaged,Stale | low | Critical |
1,090,630,689 | go | x/tools/gopls: processes /tmp/output as a go file because vscode says it is a go file | <!--
Please answer these questions before submitting your issue. Thanks!
-->
### gopls version
at tip:
Build info
----------
golang.org/x/tools/gopls master
golang.org/x/tools/gopls@(devel)
github.com/BurntSushi/toml@v0.4.1 h1:GaI7EiDXDRfa8VshkTj7Fym7ha+y8/XxIgD2okUIjLw=
github.com/google/go-c... | NeedsDecision,gopls,Tools | low | Critical |
1,090,642,185 | pytorch | Multiple invalid summaries in torch.nn documentation page | ### 🐛 Describe the bug
Many summaries (descriptions) for [Non-linear Activation](https://pytorch.org/docs/stable/nn.html#non-linear-activations-weighted-sum-nonlinearity) section of torch.nn [documentation page](https://pytorch.org/docs/stable/nn.html) are invalid.
For instance, the total summary for `nn.ELU` is... | module: docs,module: nn,triaged | low | Critical |
1,090,649,998 | godot | CollisionShape2D debug drawing exhibits unstable graphical glitches | ### Godot version
4.0.dev (9f05867)
### System information
Windows 10, NVIDIA GeForce GTX 960
### Issue description
CollisionShape2D does not visually represent the shape as intended. Visual glitches compound when resizing or toggling "snap 2d transforms to pixel" or "snap 2d Vertices To Pixel". Present ... | bug,topic:rendering,topic:editor,confirmed,topic:physics,regression,topic:2d | medium | Critical |
1,090,651,679 | PowerToys | [AlwaysOnTop][FancyZones] Move common code | Copy-pasted code marked with TODO in AOT | Product-FancyZones,Area-Quality,Product-Always On Top | low | Minor |
1,090,666,666 | pytorch | Adding the new Phish activation function | ### 🚀 The feature, motivation and pitch
Phish is a new activation function defined as f(x) = xTanH(GELU(x)) that shows similar performance to Swish in shallow models and similar performance to Mish in deeper ones. I would like to add Phish into PyTorch to offer an alternate activation function for deep neural-network... | module: nn,triaged,function request,Stale | low | Major |
1,090,667,478 | youtube-dl | Redtube Grabber not working anymore | - [x ] I'm reporting a broken site support
- [x ] I've verified that I'm running youtube-dl version **2021.12.17**
- [x ] I've checked that all provided URLs are alive and playable in a browser
- [x ] I've checked that all URLs and arguments with special characters are properly quoted or escaped
- [x ] I've searche... | duplicate | low | Critical |
1,090,673,616 | storybook | Custom element sub components are not imported into Story | **Describe the bug**
When mocking an autonomous custom element in Storybook 6.4 that has many children, the children custom element classes are not also loaded despite being imported into the same Story file. This worked at some point in Storybook 6.4-alpha. When upgrading from 6.4.0-alpha.18 to 6.4.x any custom ele... | bug,web-components,canvas | low | Critical |
1,090,676,558 | storybook | Custom elements in story template are instantiated twice | **Describe the bug**
When inserting any custom element in a story template with Lit `html`, that custom element is instantiated twice.
```typescript
const Template: Story<Partial<any>> = (args) => html`
<a-tablecard></a-tablecard>
`;
```
TableCard constructor is called twice.
**To Reproduce**
A ... | bug,web-components,canvas | low | Critical |
1,090,694,364 | svelte | Interrupting a transition breaks reactivity for nested objects | ### Describe the bug
When a transition is running, the objects under that transition is not reacting to updates.
(Severity is annoyance, as it can be worked around)
### Reproduction
See
https://svelte.dev/repl/a8394ee987714bb1a452574709562ea1?version=3.44.3
When 'Click Me' is pressed, the fade transition is... | transition/animation | low | Critical |
1,090,698,957 | create-react-app | src subdirectory files does not update react app | ### Describe the bug
I only started learning React this week. Everything was working fine when all files were under the src directory. Then I made subdirectories like src/pages and src/components, and moved some files to those directories. If edit files like src/App.js then the React app would update. However, if edit... | needs triage,issue: bug report | low | Critical |
1,090,723,521 | rust | Implementation of trait is not general enough when boxing future returning `<T as Foo<'a>>::Foo` | Reproduction:
```rust
use std::any::Any;
use std::future::Future;
trait Foo<'a>: Sized {
type Error;
fn foo(x: &'a str) -> Result<Self, Self::Error>;
}
impl<'a> Foo<'a> for &'a str {
type Error = ();
fn foo(x: &'a str) -> Result<Self, Self::Error> {
Ok(x)
}
}
async fn get_foo<'a, T>(x: &... | C-bug,A-async-await,AsyncAwait-Polish,AsyncAwait-Triaged | low | Critical |
1,090,726,484 | rust | Invalid reached the recursion limit error: long types where there are none | I have encountered the weirdest bug. When I run `cargo build` or `cargo test` on my project, compilation fails with the error
```text
error: reached the recursion limit while instantiating `values::Values::<std::option::Op...e@src/values.rs:189:20: 189:65]>`
--> src/values.rs:189:9
|
189 | result.... | T-compiler,C-bug,I-monomorphization,A-monomorphization | low | Critical |
1,090,753,458 | pytorch | backward checks len of inputs before it's converted to a tuple | ### 🐛 Describe the bug
[`backward`](https://pytorch.org/docs/stable/generated/torch.Tensor.backward.html) checks the `len` of `inputs` before it's converted to a tuple. Example:
```python3
import torch
class Module(torch.nn.Module):
def __init__(self):
super().__init__()
self.param = tor... | module: autograd,triaged,actionable | low | Critical |
1,090,754,129 | yt-dlp | Subtitle conversion from tt not well-formed (invalid token): line 1997, column 93 | ### Checklist
- [X] I'm reporting a bug unrelated to a specific site
- [X] I've verified that I'm running yt-dlp version **2021.12.27**. ([update instructions](https://github.com/yt-dlp/yt-dlp#update))
- [X] I've checked that all provided URLs are alive and playable in a browser
- [X] I've checked that all URLs and ar... | bug,core:post-processor | low | Critical |
1,090,763,446 | pytorch | `UninitializedParameter.to(device='meta')` creates a zero-sized meta tensor instead of remaining uninitialized | ### 🐛 Describe the bug
Lazy's `UninitializedParameter` exhibits unexpected behavior when attempting to move it to the 'meta' device. Calling `UninitializedParameter.to(device='meta')` returns a zero-sized meta tensor instead of remaining as an `UninitializedParameter` as expected.
```python
import torch
# Crea... | triaged,module: meta tensors,module: lazy | low | Critical |
1,090,791,373 | rust | Unhelpful error when `Cargo.toml` is missing `edition` key. | Given the following code: <!-- Please provide a link to play.rust-lang.org -->
```toml
# Cargo.toml
[package]
name = "no-edition-diagnostics"
version = "0.1.0"
# note the lack of edition = ""
[dependencies]
anyhow = "1"
```
```rust
// src/lib.rs
use anyhow::*;
```
The current output is:
```
erro... | A-diagnostics,A-resolve,T-compiler,D-edition | low | Critical |
1,090,796,203 | create-react-app | Swap out eslint-plugin-flowtype for eslint-plugin-ft-flow | <!--
Please note that your issue will be fixed much faster if you spend about
half an hour preparing it, including the exact reproduction steps and a demo.
If you're in a hurry or don't feel confident, it's fine to report bugs with
less details, but this makes it less likely they'll get fixed soon... | needs triage,issue: bug report | medium | Critical |
1,090,799,316 | react | React 18 Suspense unable to track when a promise completes causing SWR failure | When working with [SWR](https://swr.vercel.app/) with `React 17`, you could pass to `useSwr` on `onSuccess` parameter which would assign a completion function so that when an async call finished, you could take some action (for example, when not using Relay, you can trigger another component to begin loading data base... | Type: Discussion,React 18 | low | Critical |
1,090,816,480 | godot | [TRACKER] BaseMaterial3D (StandardMaterial3D + ORMMaterial3D) issues | This is a tracker issue for the default 3D material implementation in Godot 4.0 (formerly SpatialMaterial). BaseMaterial3D provides StandardMaterial3D and ORMMaterial3D.
**This tracker only tracks issues in the `master` branch**, not `3.x`.
```[tasklist]
### Bugs
- [ ] https://github.com/godotengine/godot/issue... | bug,enhancement,topic:rendering,tracker,topic:3d | low | Critical |
1,090,824,692 | PowerToys | Miller Column View in Windows Explorer | ### Description of the new feature / enhancement
Column View is a great feature in Mac that I have always wish that it comes to windows
### Scenario when this would be used?
when you are just looking for a file and you are not sure about its name. column view in this situation give you the ability to see every file ... | Idea-New PowerToy,Product-File Explorer | low | Major |
1,090,842,507 | ant-design | Move Cascader onSearch and seachValue into showSearch | ```diff
- <Cascader onSearch seachValue showSearch />
+ <Cascader showSearch={{ seachValue, onSearch }} />
``` | help wanted,Inactive | low | Minor |
1,090,843,501 | pytorch | Strange behavior of torch.jit.trace when moving parameters across device | ### 🐛 Describe the bug
Hi, I want to lazily load the model parameters and trace the model.
However, it seems that it should be moved **twice** to work properly with `torch.jit.trace`. (Uncomment the code block and it will work)
Additionally, I notice that it consumes a lot of memory (cpu) with lazily load par... | oncall: jit,Stale | low | Critical |
1,090,844,188 | PowerToys | Battery percentage displayed in the taskbar | ### Description of the new feature / enhancement
A configurable battery percentage displayed near the battery icon in Windows 11.
### Scenario when this would be used?
It would be very useful as you'd be able to tell the battery percentage at a glance, without having to move the mouse and hover the icon.
### Suppor... | Idea-New PowerToy,Product-Power management | low | Major |
1,090,845,172 | godot | 3.x: when importing some gltf models, the editor takes a great many of times, even hangup the OS, then show error dialog ! | ### Godot version
3.4 3.4.2
### System information
ubuntu 20.04 GLES2
### Issue description
https://sketchfab-prod-media.s3.amazonaws.com/archives/e69458ef8176402d919df421e444da86/gltf/31e130d39ccd4512a89147f428c3983e/model_50a_-_hatchling_hawksbill_sea_turtle.zip?AWSAccessKeyId=ASIAZ4EAQ242NTEXFCFP&Signature=a3hH... | bug,needs testing,topic:import,topic:3d | low | Critical |
1,090,854,627 | pytorch | Conda Repodata.json file not found in Pytorch channel | ### 🐛 Describe the bug
When installing pytorch packages through Conda installer, following warning comes up:
`Collecting package metadata (current_repodata.json): ...working... Unable to retrieve repodata (response: 404) for https://conda.anaconda.org/pytorch/linux-64/current_repodata.json`
Since repodata.jso... | module: binaries,triaged | low | Critical |
1,090,855,353 | godot | Camera2D limits doesn't work well if limit_smoothed is enabled | ### Godot version
3.4.2 stable
### System information
Windows 10, GLES2, Intel HD Graphics 610
### Issue description
Since godot version 3.4.1 the camera limits stop working properly if `limit_smoothed` is enabled, while in previous versions it never gave problems. When starting the scene, you notice a movement of... | bug,topic:core,regression,topic:2d | medium | Major |
1,090,890,000 | material-ui | MUI components lose default styling inside an Iframe | ### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Current behavior 😯
MUI components don't have default styling inside an iframe.
### Expected behavior 🤔
MUI components look the same inside an iframe as they look outside an iframe
### Steps t... | new feature,docs | low | Major |
1,090,902,798 | material-ui | [feature request] Add Banner Component | ### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Summary 💡
Now the official material web components already implemented Banner component included all the css. I think it is good time to implement a Banner component in this UI library.
https:... | new feature,package: material-ui | low | Minor |
1,090,906,026 | pytorch | RuntimeError: cublas runtime error | ### 🐛 Describe the bug
Some weights of the model checkpoint at /home/sunpeng/AXJ/MRC/bert/bert-base-uncased were not used when initializing BertQueryNER: ['cls.predictions.transform.dense.bias', 'cls.predictions.transform.LayerNorm.bias', 'cls.predictions.bias', 'cls.seq_relationship.bias', 'cls.predictions.transform... | needs reproduction,triaged,module: cublas | low | Critical |
1,090,929,421 | opencv | The DNN module is missing some layers | <!--
If you have a question rather than reporting a bug please go to https://forum.opencv.org where you get much faster responses.
If you need further assistance please read [How To Contribute](https://github.com/opencv/opencv/wiki/How_to_contribute).
This is a template helping you to create an issue which can be ... | feature,priority: low,category: dnn | low | Critical |
1,090,931,350 | create-react-app | Change create-router-dom example link in docs to v6 of the library | The [CRA documentation](https://create-react-app.dev/docs/adding-a-router/) on using `react-router-dom` links to an example that showcases the previous version of the library (v5), which is incompatible with the (regular) npm/yarn install of v6. I suggest changing the link to https://github.com/remix-run/react-router/b... | needs triage,issue: bug report | low | Minor |
1,090,934,521 | tensorflow | Description of Build Order and bootstrapped builds | I would like to request documentation on the ideal build order for tensorflow and both its required dependencies as well as suggested dependencies:
As described in: https://github.com/tensorflow/tensorflow/blob/v2.7.0/tensorflow/tools/pip_package/setup.py#L104
the package `tensorflow` depends on 4 dependencies that... | stat:awaiting tensorflower,type:build/install,type:docs-feature,override-stale | medium | Major |
1,090,945,825 | pytorch | tmpxft_00008487_00000000-6_THCStorage.compute_86.cudafe1.cpp:(.text+0x60b): additional relocation overflows omitted from the output when build PyTorch 1.8.2 from source | ### 🐛 Describe the bug
I'm trying to build PyTorch 1.8.2 wheel but failed to link CXX shared library lib/libtorch_cuda.so due to `tmpxft_00008487_00000000-6_THCStorage.compute_86.cudafe1.cpp:(.text+0x60b): additional relocation overflows omitted from the output`
Here is how I did it:
- Clone the `pytorch` and... | module: build,module: cuda,triaged | low | Critical |
1,090,946,979 | godot | Godot 4.0 editor opens on wrong monitor (DisplayServer regression) | ### Godot version
v4.0.dev.custom_build.91b97dac0
### System information
Linux (Fedora 35), Wayland, Vulkan API 1.2.189 - Using Vulkan Device #0: AMD - AMD RADV SIENNA_CICHLID (6900 XT)
### Issue description
When starting the Godot 4.0 editor (project manager or opening an existing project from the project list) i... | bug,platform:linuxbsd,topic:editor,topic:porting,confirmed,regression | low | Critical |
1,090,952,904 | godot | Implement support for seamless display scaling on Windows and Linux (for multi-monitor setups with different DPI) | ### Godot version
v4.0.dev.custom_build.91b97dac0
### System information
Linux (Fedora 35), Wayland, Vulkan API 1.2.189 - Using Vulkan Device #0: AMD - AMD RADV SIENNA_CICHLID (6900 XT)
### Issue description
When moving a Godot editor window from my 4K screen to my smaller screen, the GUI scaling stays the same, m... | enhancement,platform:windows,platform:linuxbsd,topic:editor,topic:porting,confirmed | low | Critical |
1,090,963,221 | go | build: add memory/address sanitizer builder | We have builders that runs compiler and testes in race mode.
https://github.com/golang/go/issues/19962
But not any sanitizer modes (i.e. address/memory)
After I enable msan/asan mode in dist like [CL374974](https://go-review.googlesource.com/c/go/+/374974) do. There are some std libraries (runtime, reflect, runti... | NeedsInvestigation,new-builder | low | Critical |
1,090,977,261 | flutter | [web][Safari-iOS][Chrome-Android] TextField cursor doesn't move to the clicked position | <details>
<summary> Code sample</summary>
```dart
TextField(
autofocus: true,
textAlign: TextAlign.left,
style: globalNavigatorKey.textTheme.bodyText1,
obscureText: false,
autocorrect: false,
enableSuggestions: fa... | a: text input,engine,platform-web,has reproducible steps,P2,browser: safari-ios,browser: chrome-android,found in release: 3.7,found in release: 3.9,team-web,triaged-web | low | Critical |
1,091,002,274 | PowerToys | [fz] override list to allow quirky programs to resize | ### Description of the new feature / enhancement
I really love PowerToys and the Fancy Zones are definitely a must and I still wonder why it's not included in the main operating system by default.
Anyways, it would be nice if the fancy zones worked with older applications (like EZVIZ program, for example, that look... | Idea-Enhancement,Product-FancyZones | low | Major |
1,091,061,845 | PowerToys | [AlwaysOnTop][Settings] Border preview | Add a border preview in the settings (as for FancyZones). | Product-Settings,Product-Always On Top | low | Minor |
1,091,062,605 | PowerToys | [AlwaysOnTop][Settings] Sound settings | Allow selecting different sounds for pinning. | Idea-Enhancement,Product-Settings,Product-Always On Top | low | Minor |
1,091,084,637 | ant-design | textarea在safari中,showcount更新不及时 | - [ ] I have searched the [issues](https://github.com/ant-design/ant-design/issues) of this repository and believe that this is not a duplicate.
### Reproduction link
[](https://codesandbox.io/s/qian-tao-jie-gou-yu-xiao-yan-xin-xi-antd-4-... | help wanted,Inactive | low | Major |
1,091,124,551 | rust | Emitted `memset` and `memcpy` are really slow on WASM | While both functions do the "usual" double-loop pattern, with one loop processing 4 or 8 bytes at a time, and the other one doing the remaining few, sadly, the former one also only does 1-byte wide loads and stores, just has more of them per iteration in series.
This does not look right, it could very well operate on ... | O-wasm,C-bug,C-optimization | low | Major |
1,091,188,325 | svelte | Pure CSS Transition | ### Describe the problem
Hi,
is there any built-in way to use pure CSS transition in Svelte?
### Describe the proposed solution
Solution in Vue.js: https://v3.vuejs.org/guide/transitions-enterleave.html#transitioning-single-elements-components
```
<transition name="sidebar">
<p>hello</p>
</transitio... | transition/animation | low | Minor |
1,091,189,073 | godot | Attempted to convert Variant to a managed array of unmarshallable element type (ArrayMesh) | ### Godot version
3.4.2.stable.mono.official
### System information
Manjaro Linux 5.10, GLES3, NVIDIA RTX 3070 (495.44)
### Issue description
When trying to add a Surface to an ArrayMesh in C# I get the following error:
> Attempted to convert Variant to a managed array of unmarshallable element type
... | bug,topic:dotnet | low | Critical |
1,091,195,678 | pytorch | BatchNorm on variable-length sequences or batches | ### 🚀 The feature, motivation and pitch
BatchNorm1d is often used on variable-length sequences. As I understand, that would be always incorrect currently, as it ignores the sequence lengths and thus also includes the padded values for the statistics.
To fix this, there should be an additional argument like `seq_... | feature,triaged | low | Critical |
1,091,205,780 | TypeScript | createProgarm with @typescript/vfs fails for target ES2021 | # Bug Report
`createProgram` fails with internal error when using @typescript/vfs and setting compiler option target to ES2021. This issue only happens for `ES2021`, all other targets work fine.
### 🔎 Search Terms
<!--
What search terms did you use when trying to find an existing bug report?
List them h... | Bug,Help Wanted | low | Critical |
1,091,230,884 | vscode | Add arguments property to npm tasks | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
Does this issue occur when all extensions are disabled?: Yes
- VS Code Version: 1.63.2
- OS Version: Windows 11 (10.0.22000.376)
This has been reported before (#128569), but that issue is locked as "not reproducible". The default Office.js add-ins cre... | feature-request,tasks | medium | Critical |
1,091,248,262 | godot | godot crashes without warning when importing an mp3 file | ### Godot version
Godot Engine v3.4.2.stable.official.45eaa2daf
### System information
Windows 10 GLES3 AMD Radeon (TM) R5 M330
### Issue description
godot crashes after importing an mp3 file sized 160 mb. i have checked with audacity and the file seems to be not corrupted so this must be an issue with godot
### ... | bug,confirmed,topic:import,crash | low | Critical |
1,091,273,623 | storybook | Infinite loop with array of objects in args | **Describe the bug**
I have a dropdown component created in React. However, trying to load up the story after upgrading from 6.3.12 to 6.4.9 causes the docs page to freeze and crash. I was only able to get a stack trace once before a crash and it was the `prettyPrint` in an infinite loop when trying to parse a complex... | bug,has workaround,block: source | low | Critical |
1,091,274,105 | PowerToys | Have AppLocale like solution again for char encoding issues for languages like Chinese | ### Description of the new feature / enhancement
Oh, I know that character encoding errors are getting less and less, but there are still some applications that have errors. Can you add "Use ...encoding to open the application"?function--Google Translate
### Scenario when this would be used?
Character encoding error... | Idea-New PowerToy | low | Critical |
1,091,309,551 | vscode | Filtering snippets in IntelliSense | We have written the needed data into your clipboard because it was too large to send. Please paste.
Issue Type: <b>Bug</b>
Filtering snippets in Python (.py) and notebook (.ipynb) editors with the IntelliSense popup has become over-sensitive to the '.' (dot) character in snippet prefixes. Typing a '.' appears to br... | snippets,under-discussion | low | Critical |
1,091,320,261 | flutter | [Proposal]Tapping a virtual keyboard's next-button, when in a text-field should not switch focus to other widgets apart from TextField | If a `TextField` has `textInputAction: TextInputAction.next`, a right-arrow will be displayed in the virtual keyboard in the Android phone.
If next to that `TextField` there is another `TextField`, pressing that right-arrow will move focus to that other `TextField`, which is the correct expected behavior.
However... | a: text input,platform-android,platform-ios,framework,c: proposal,f: focus,P3,team-framework,triaged-framework | low | Major |
1,091,326,020 | pytorch | JIT / TorchScript should support for sum(List[torch.Tensor]) like non-JIT PyTorch already does | ### 🚀 The feature, motivation and pitch
The following code currently fails due to JIT not supporting the summarization of tensor lists:
```
from typing import List
import torch
def test_func(x: List[torch.Tensor]) -> torch.Tensor:
return sum(x)
test_input = [torch.randn(1,2,4,4) for i in range(5)]
... | oncall: jit,Stale | low | Minor |
1,091,330,177 | godot | Visual Particle Shader overrides Transform in Process | ### Godot version
4.0.dev.custom_build [9f058674a]
### System information
Windows 10, Ryzen 5 2600, GTX 1060, Vulkan
### Issue description
The visual shader editor for particles resets the particle transform to the generated matrix in the process function. I'd expect it to work like the start function wh... | bug,topic:shaders,topic:particles | low | Major |
1,091,345,730 | terminal | Wrong character when pasting into Windows Terminal with a Windows Subsystem for Linux profile | ### Windows Terminal version
1.11.3471.0
### Windows build number
10.0.19044.0
### Other Software
Windows Subsystem for Linux (version 2)
Debian 5.10.60.1 (according to [Environment]::OSVersion in PowerShell inside WSL)
PowerShell 7.2.1 (in Debian)
### Steps to reproduce
First the case that I see... | Product-Conhost,Help Wanted,Area-Input,Area-Server,Issue-Bug,Priority-2 | medium | Major |
1,091,365,467 | rust | confusing warnings when the arguments to matches!() are backwards | Here's a minimized example of a mistake I made today ([playgrond link](https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=74953874e096705cd0213487de68b86c)):
```rust
fn main() {
let x = Some(false);
let y = matches!(Some(true), x);
dbg!(y);
}
```
The intent there is for the ... | A-diagnostics,T-compiler | low | Critical |
1,091,397,755 | flutter | [Proposal] Multiline TextField should support both submit and enter a newline | Related but closed: https://github.com/flutter/flutter/issues/18439
The keyboard opened from this has a done button (on _most_ devices...), and visually has multiple lines. It however has no newline key anymore, so you can't manually enter newlines. See https://github.com/flutter/flutter/issues/18439#issuecomment-76... | a: text input,c: new feature,platform-android,platform-ios,framework,c: proposal,P3,team-framework,triaged-framework | low | Major |
1,091,436,751 | go | proposal: strings: add new functions to deprecate strings.{Trim/TrimRight/TrimLeft} to avoid mistakes | Hi, could we add new methods to solve the problem of `cutset` type in Strings.{Trim/TrimRight/TrimLeft}.
Apparently, many gohpers misunderstood the this `cutset` type, and it cauese some bugs. And, there're several proposals for solving the `cutset` type problem:
- https://github.com/golang/go/issues/46533
- htt... | Proposal,Proposal-Hold | low | Critical |
1,091,442,818 | transformers | [Benchmarks] index | This issue is to document the important `transformers` benchmarks in one place, so that they are easy to find.
To add a new benchmark entry post it in an Issue (separately or as a comment in an existing issue) and then link from here. If you have edit rights please add a link directly to this post, otherwise please ... | Benchmarks,WIP | low | Minor |
1,091,443,399 | create-react-app | Use of deprecated webpack DevServer onBeforeSetupMiddleware and onAfterSetupMiddleware options | ### Steps to reproduce
```
npx create-react-app my-app
cd my-app
npm start
```
### Unexpected output
```
(node:22848) [DEP_WEBPACK_DEV_SERVER_ON_AFTER_SETUP_MIDDLEWARE] DeprecationWarning: 'onAfterSetupMiddleware' option is deprecated. Please use the 'setupMiddlewares' option.
(Use `node --trace-deprecat... | needs triage,issue: bug report | high | Critical |
1,091,460,524 | pytorch | cumcount / cumulative count | ### 🚀 The feature, motivation and pitch
Hi~
Is there any api achieve that:
`tensor([[3, 1, 2, 2, 1, 2],
[2, 2, 1, 1, 3, 2]])`
to
`tensor([[0, 0, 0, 1, 1, 2],
[0, 1, 0, 1, 0, 2]])`
like count-format **torch.cumsum**
or some efficient implementation of current pytorch api for ba... | triaged,enhancement | low | Minor |
1,091,536,612 | react | [DevTools Bug]: React Dev Tools fails to render props and state of component. | ### Website or app
https://elisavidera.com/
### Repro steps
1. Goto https://elisavidera.com/
2. Start inspecting component
3. Issue happens on some components not all [https://static.elisa.com/v2/image/2tqybbhjs47b/3OvazhdGhnIeotXQqSB9ZK/Screenshot from 2021-12-31 13-28-10.png?w=800](url)
4. Also in browser conso... | Type: Bug,Status: Unconfirmed,Component: Developer Tools | medium | Critical |
1,091,560,461 | youtube-dl | TikTok Error | ```
~/files/Tiktok $ youtube-dl --verbose https://vm.tiktok.com/ZM8Kf5sqY/
[debug] System config: []
[debug] User config: []
[debug] Custom config: []
[debug] Command-line args: ['--verbose', 'https://vm.tiktok.com/ZM8Kf5sqY/']
[debug] Encodings: locale UTF-8, fs utf-8, out utf-8, pref UTF-8
[debug] youtube-dl version ... | duplicate | medium | Critical |
1,091,635,640 | godot | Set V Scroll Bar content_margin_* properties: content goes below the ScrollBar itself | ### Godot version
3.3.4.stable
### System information
Ubuntu
### Issue description
Setting `V Scroll Bar` `content_margin_*` properties in the theme resource resizes the scrollbar so you can e.g. make it wider. However, it does not resize the content of the parent of the scrollbar.
This means that e.g. the text o... | bug,topic:gui | low | Critical |
1,091,635,814 | vscode | When characters are typed at a rapid rate, textDocument/onTypeFormatting fails to fire | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | formatting,under-discussion | low | Critical |
1,091,648,411 | storybook | Storybook preact remounts the story when controls are used | **Describe the bug**
When a control's value is changed, the story's component should not be completely **remounted**, but rather the component should be _updated_ with new props. I'm seeing only remounts happening with storybook/preact and a boolean control.
**To Reproduce**
GitHub Pages site: https://matthias-ccr... | bug,preact,addon: controls | low | Critical |
1,091,649,568 | pytorch | Tensor loses `bool` method during scripting | ### 🐛 Describe the bug
When scripting a class which relies on `torch.Tensor.bool`, the method is not found and errors out with `'Tensor' object has no attribute or method 'bool'.`.
```python
import torch
class Bar:
def __init__(self, x: torch.Tensor):
self.x = x.bool()
f = Bar(torch.tensor(1... | oncall: jit | low | Critical |
1,091,651,361 | godot | RESET track is still created after unchecking "Create RESET track" | ### Godot version
3.4.2.stable
### System information
Windows 10
### Issue description
When a track is created in an AnimationPlayer, and "Create RESET track" is unchecked in the prompt, adding a second key to the same track will create a RESET track anyway. My expectation is for the RESET track to be ignored for... | bug,discussion,topic:editor,topic:animation | low | Major |
1,091,653,831 | yt-dlp | `--ap-mso DTV` Broken: Unable to extract post url | ### Checklist
- [X] I'm reporting a broken site
- [X] I've verified that I'm running yt-dlp version **2021.12.27**. ([update instructions](https://github.com/yt-dlp/yt-dlp#update))
- [X] I've checked that all provided URLs are alive and playable in a browser
- [X] I've checked that all URLs and arguments with special ... | account-needed,geo-blocked,site-bug,can-share-account | low | Critical |
1,091,659,071 | go | testing/fstest, os: TestFS fails on os.DirFS if it contains any symlinks to directories | <!--
Please answer these questions before submitting your issue. Thanks!
-->
### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.17.5 linux/amd64
</pre>
I also tried with:
<pre>
$ PATH=$HOME/.local/go1.18beta1/bin:$PATH
$ go version
go version go1.18beta1 linux/amd... | NeedsInvestigation | low | Critical |
1,091,670,139 | flutter | `InteractiveViewer.builder` does not function if built widget is small | ## Steps to Reproduce
Dartpad: https://dartpad.dev/?id=77e94340a3cc00f254831939b9d0a88e
**Expected results:**
I expected to be able to move the viewport and receive coordinates
Or, `InteractiveViewer` throws an error for having a child too small
**Actual results:**
Viewport does not move on gestures, ... | framework,f: material design,has reproducible steps,found in release: 2.8,found in release: 2.9,team-design,triaged-design | low | Critical |
1,091,686,055 | rust | Uses non-existent FreeBSD 11 syscall ABI for FreeBSD RISC-V | All FreeBSD targets are currently hard-coded to use the FreeBSD 11 syscall ABI. For most targets this is "fine", since the default kernel configs include COMPAT_FREEBSD11. However, the current RISC-V FreeBSD port post-dates FreeBSD 11 (see https://www.freebsd.org/cgi/man.cgi?query=arch), so the syscalls that were remov... | O-freebsd,C-bug,O-riscv | low | Minor |
1,091,729,665 | pytorch | DISABLED test_tensorpipe_set_default_timeout (__main__.TensorPipeTensorPipeAgentRpcTest) | Platforms: mac
This test was disabled because it is failing on master ([recent examples](http://torch-ci.com/failure/test_tensorpipe_set_default_timeout%2C%20TensorPipeTensorPipeAgentRpcTest)).
cc @ezyang @gchanan @zou3519 @bdhirsh @pietern @mrshenli @pritamdamania87 @zhaojuanmao @satgera @rohan-varma @gqchen @aazz... | high priority,triage review,oncall: distributed,module: flaky-tests,module: rpc,skipped | low | Critical |
1,091,779,987 | rust | ICE: bincode v2 alpha cannot be used with nightly rustc | <!--
Thank you for finding an Internal Compiler Error! 🧊 If possible, try to provide
a minimal verifiable example. You can read "Rust Bug Minimization Patterns" for
how to create smaller examples.
http://blog.pnkfx.org/blog/2019/11/18/rust-bug-minimization-patterns/
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See: https://github.com/kdy1/wasm-perf/pull/... | I-ICE,T-compiler,C-bug,glacier,S-bug-has-test | low | Critical |
1,091,780,858 | godot | Implicit conversion of float literals to double | ### Godot version
Godot 3.4.2, Godot 4.0 dev (all current)
### System information
All
### Issue description
Throughout the Godot codebase the de facto standard way of writing float literals has turned out to be as follows:
```
real_t y = 0.5;
real_t x = y * 0.2;
```
If you instead use the `0.5f` fo... | discussion,topic:core,topic:codestyle,performance | low | Minor |
1,091,781,834 | godot | After fix dependencies in a scene, list not changed and button still says "Open anyway" | ### Godot version
3.3.4.stable
### System information
Ubuntu
### Issue description
(low priority bug)
A scene has some broken dependencies. You open it, and a dialog appears to allow you to fix the dependencies.
Once you've fixed them all, the button below still says "Open anyway".
It should just say ... | enhancement,topic:editor,usability | low | Critical |
1,091,800,655 | flutter | Proposal to add Hit-Testing on non-closed paths or lines | Using `CustomPainter`s `void paint(Canvas canvas, Size size)`, it is easy to create shapes with `Path` and `canvas.drawPath`.
For a closed `Path` it is also easy to implement `bool hitTest(Offset position)` via `path.contains(position)`.
But, although `canvas.drawPath` can draw non-closed paths with some width usin... | framework,f: material design,f: gestures,c: proposal,team-design,triaged-design | low | Major |
1,091,808,427 | go | cmd/link: add internal linking support for pie build mode on arm | <!--
Please answer these questions before submitting your issue. Thanks!
-->
### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.17.5 linux/amd64
</pre>
### Does this issue reproduce with the latest release?
Yes.
### What operating system and processor architecture... | NeedsInvestigation,FeatureRequest,arch-arm,compiler/runtime | low | Critical |
1,091,813,375 | rust | Tracking Issue for `const` `Extend` impls in libcore | Feature gate: `#![feature(const_extend)]`
This is a tracking issue for `const` `Extend` impls in libcore.
<!--
Include a short description of the feature.
-->
### Public API
<!--
For most library features, it'd be useful to include a summarized version of the public API.
(E.g. just the public function s... | T-libs-api,C-tracking-issue | low | Minor |
1,091,815,604 | rust | Tracking Issue for `const` `Iterator` impls and related `const fn`s | Feature gate: `#![feature(const_iter)]`
This is a tracking issue for `const` `Iterator` impls and related `const fn`s.
<!--
Include a short description of the feature.
-->
### Public API
```rust
// core::iter
impl<I: ~const Iterator + ?Sized> const Iterator for &mut I;
impl<I: Iterator> const IntoItera... | T-libs-api,C-tracking-issue,F-const_trait_impl | low | Major |
1,091,817,432 | godot | Oversampling causes DynamicFont metrics to lock to (onscreen) integer pixel height font sizes | ### Godot version
3.x
### System information
Windows
### Issue description
Godot applies font oversampling by changing the font size it asks freetype to render the font with, via `FT_Set_Pixel_Sizes`. But because `FT_Set_Pixel_Sizes` only accepts integer font sizes, this has snowball effects everywhere e... | bug,confirmed,topic:gui | low | Critical |
1,091,820,704 | rust | thread 'rustc' panicked at 'no entry found for key', compiler/rustc_metadata/src/rmeta/decoder.rs:1631:13 | Seems like https://github.com/rust-lang/rust/issues/92163 is fixed but now a new error is coming.
<details><summary>Backtrace</summary>
<p>
```
thread 'rustc' panicked at 'no entry found for key', compiler/rustc_metadata/src/rmeta/decoder.rs:1631:13
stack backtrace:
0: _rust_begin_unwind
1: core::panic... | I-ICE,T-compiler,A-incr-comp,C-bug | low | Critical |
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GitHub Issues Containing Next.js References
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