id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
1,116,033,208 | material-ui | [SwipeableDrawer] Buttons and other interactable components prevent opening a Swipeable edge drawer. | ### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Current behavior 😯
On mobile, when there is a button, slider, checbox etc... as part of the swipeable drawer edge ([Demo](https://mui.com/components/drawers/#swipeable-edge)), you cannot click on... | new feature,component: SwipeableDrawer | low | Minor |
1,116,041,418 | storybook | Embed a story in Docs format | **Is your feature request related to a problem? Please describe**
We're developing a docs website for our design system, and would like to embed individual Storybook stories, with included code snippet examples. Embedding Storybook will help us ensure docs content remains in sync with our codebase. The problem is that... | feature request,ui | low | Minor |
1,116,043,113 | youtube-dl | gamedev.tv download HTTP Error 403 Forbidden | Download from gamedev.tv seems to be broken for me, username and password are copypasted and correct:
```
[debug] System config: []
[debug] User config: []
[debug] Custom config: []
[debug] Command-line args: ['--username', 'PRIVATE', '--password', 'PRIVATE', 'https://www.gamedev.tv/courses/1434761/lectures/3291... | broken-IE,account-needed | low | Critical |
1,116,059,576 | flutter | [webview_flutter][android] Support CookieManager.setAcceptThirdPartyCookies on webview_flutter | ## Proposal
- Support CookieManager.setAcceptThirdPartyCookies on webview_flutter
- [setAcceptThirdPartyCookies](https://developer.android.com/reference/android/webkit/CookieManager#setAcceptThirdPartyCookies(android.webkit.WebView,%20boolean)) | c: new feature,platform-android,p: webview,package,c: proposal,P3,team-android,triaged-android | low | Minor |
1,116,077,489 | deno | Support for passing flags in `Deno.dlopen` | ### Feature request
Currently, we cannot pass any flags to the `Deno.dlopen` function. On unix based systems, this maps to `dlopen` itself and it can accept flags such as `RTLD_GLOBAL`. I think winapi also accepts some flags in `LoadLibrary`.
### Why
I have a project that interfaces with Python Interpreter's C... | suggestion,FFI | low | Minor |
1,116,102,211 | excalidraw | Feature Request: Actually route connectors | I personally expect connectors to be able to automatically route around other shapes as basic functionality in a graph diagram editor.
I would expect this to be a duplicate, but I searched in your tickets and didn't find anything. | discussion | low | Minor |
1,116,162,978 | flutter | Adding query parameters to loadFlutterAsset when loading a local html file | ## Use case
Being able to pass query parameters can make local asset files more dynamic without having to duplicate asset files fir minor changes (example would be having different logic for different environments)
## Proposal
Adding a secondary parameter to the loadFlutterAsset function which can accept a Map... | c: new feature,a: assets,p: webview,package,c: proposal,team-ecosystem,P3,triaged-ecosystem | low | Minor |
1,116,178,831 | pytorch | Functions depending on SVD are broken for inputs with non-finite values with MKL 2022+ and OpenBLAS 0.3.15+ | ### 🐛 Describe the bug
Last year LAPACK decided to change the behavior of computation of SVD for matrices with non-finite values. This comment https://github.com/numpy/numpy/issues/18914#issuecomment-839941847 contains the summary of the changes in Reference-LAPACK.
This change was picked up by OpenBLAS 0.3.15 and t... | triaged,module: mkl,module: linear algebra,module: openblas | low | Critical |
1,116,233,946 | pytorch | `torch._sources.normalize_source_lines()` and consequently `torch.jit.script` fail with lambda functions | ### 🐛 Describe the bug
[`normalize_source_lines()`](https://github.com/pytorch/pytorch/blob/master/torch/_sources.py#L50) crashes if there are no lines that start with "def". This happens with lambda functions.
If a function that is scripted using `torch.jit.script` calls a lambda function, [`parse_def()` calls `n... | oncall: jit | low | Critical |
1,116,268,919 | godot | Godot Physics performance drop on ConvexPolygonShape RigidBody contact | ### Godot version
v3.4.2.stable.official [45eaa2daf]
### System information
Windows 11, GLES3, RTX3060TI [511.23]
### Issue description
At the moment the rigidbodies contact, suddenly the performance going bad with the physics process takes 200ms.
It also looks like the rigidbodies stick to one another.
This do... | bug,confirmed,topic:physics,high priority,topic:3d,performance | medium | Major |
1,116,342,841 | storybook | Inspect color of component and match it from palette | I am not sure if this functionality exists already. I would find it very convenient if i could click on a component and storybook can tell me which color is used. The color could be the plain color code or even the token from my palette. This is similar to measures when i hover on a component but this is with colors.
... | feature request,needs triage | low | Minor |
1,116,362,667 | godot | [4.0 a1] Environment .tres gets its sky all wiped after importing from Godot 3 | ### Godot version
4.0 alpha 1
### System information
Linux Manjaro, Vulkan, Intel Kaby Lake
### Issue description
I had a saved .tres of an environment that I used in Godot 3. In Godot 4, all the sky settings are gone, I believe including the choice of the sky type (procedural vs panorama etc.)
### Steps to repro... | enhancement,topic:rendering,topic:3d | low | Minor |
1,116,436,828 | pytorch | Support mixed python scalar/tensor types for torch.clamp's min/max args | ### 🚀 The feature, motivation and pitch
Currently it allows only (python scalar, python scalar) or (Tensor, Tensor). It would be nice if it allowed mixed types: (python scalar, Tensor) / (Tensor, python scalar). This is useful for `boxes.clamp(min = 0, max = torch.tensor([w, h, w, h]))` kind of box clipping in visi... | feature,triaged,module: type promotion | low | Minor |
1,116,457,702 | pytorch | Graph Mode Quantization does not keep NamedTuple Information | ### 🐛 Describe the bug
After preparing a module for quantization, it looks like we somehow are discarding `NamedTuple` information for any `preserved_attributes` we have. For instance, if I run this script:
```python
from typing import NamedTuple
import torch
from torch import nn
from torch.quantization.qcon... | oncall: quantization,low priority,triaged,module: fx | low | Critical |
1,116,483,101 | flutter | Dart VM crash during web framework tests in Engine CI | On the Dart SDK roll here: https://github.com/flutter/engine/pull/31106
```
../../runtime/vm/object.cc: 4429: error: Unable to use class 47441055083116 which is not loaded yet.
version=2.17.0-54.0.dev (dev) (Mon Jan 24 15:02:20 2022 -0800) on "linux_x64"
pid=15784, thread=15848, isolate_group=main(0x564b788d9000)... | dependency: dart,platform-web,P2,c: flake,team-web,triaged-web | low | Critical |
1,116,524,072 | yt-dlp | Adding username/password support for tv.nrk.no | ### Checklist
- [X] I'm reporting a site feature request
- [X] I've verified that I'm running yt-dlp version **2022.01.21**. ([update instructions](https://github.com/yt-dlp/yt-dlp#update))
- [X] I've checked that all provided URLs are alive and playable in a browser
- [X] I've searched the [bugtracker](https://github... | account-needed,site-enhancement,can-share-account | low | Critical |
1,116,536,153 | flutter | Few docset properties (for Zealdocs/Dash) shoud be changed | **First of all:** I doesn't build docset by myself, I'm using this one - https://api.flutter.dev/offline/flutter.xml
**Description:**
At the path `.../flutter.docset/Contents` there is an `Info.plist` file which contains:
```xml
...
<key>dashIndexFilePath</key>
<string>index.html</string>
...
```
I have no Ma... | team,framework,d: api docs,P2,team-framework,triaged-framework | low | Critical |
1,116,546,121 | go | time: TZ parsing on Unix misses some locations | ### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.17.6 linux/amd64
go version devel go1.18-b2dc66c64d Thu Jan 27 16:07:55 2022 +0000 linux/amd64
</pre>
### Does this issue reproduce with the latest release?
Yes, see the second Go version.
### What operating system an... | NeedsInvestigation | low | Critical |
1,116,563,192 | deno | Binary releases do not include licenses | Releases on GitHub violate the licenses of their dependencies as they do not include any of the necessary copyright or license notices. `deno_lint` and `rusty_v8` are in a similar situation, plus any of the distribution methods like `deno_install` that rely on the GitHub releases. | build,feat | low | Major |
1,116,596,070 | tensorflow | Ability to clear cache on CacheDataset | **System information**
- TensorFlow version (you are using): 2.6.0
- Are you willing to contribute it (Yes/No): yes
**Describe the feature and the current behavior/state.**
If a dataset is cached, there is currently no public API for explicitly clearing the cache (I think?).
**Will this change the current ap... | type:feature,comp:data,2.6.0 | low | Major |
1,116,623,075 | flutter | Add-To-App not releasing all memory even if flutter engine is destroyed | We use Flutter for the UI, but have a need to do a lot of background tasks. Because of this, we need the app to survive in the background. These background tasks are not done in the Flutter layer, but instead in the Swift side. The Flutter component is only used to show the UI to the end user. We are experiencing a lot... | platform-ios,engine,c: performance,a: existing-apps,perf: memory,P2,team-ios,triaged-ios | low | Critical |
1,116,637,787 | pytorch | [JIT] Results are different when saving in TorchScript Format through train/eval mode | ### 🐛 Describe the bug
Seems like the dropout layer is not disabled when saving a `Module` in `train` mode through `jit`.
### Reproduce
Creating and saving the model via:
- states
- JIT script (with model in train mode)
- JIT script (with model in eval mode)
```python
import torch
import torch.nn as... | oncall: jit | low | Critical |
1,116,703,598 | godot | Mouse is black square when using .tres | ### Godot version
3.4.2
### System information
PopOS
### Issue description
When you assign a .tres file to the mouse all you get is a black solid square the size of the image.
```
var c=preload("res://assets/graphics/sheet_ui.sprites/extra_original4.tres")
Input.set_custom_mouse_cursor(c)
```
I ... | bug,topic:core | low | Critical |
1,116,715,623 | material-ui | [Stepper] Unnecessary rerender with StepContent | ### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Current behavior 😯
I'm trying to combine the Vertical Stepper Component with the components that I already had. Something weird happens that whenever I go to the next step, the componen... | performance,component: stepper | low | Major |
1,116,718,129 | react | Profiler should support importing profiles without React being connected | A user has reported frustrations with being unable to import a profile/trace into React DevTools when no app was connected. (This applies to both the browser extension (React DOM) and standalone DevTools (React Native).
While the UX for this ask is clear enough, we should consider the following:
* Browser extension... | Type: Feature Request,Component: Developer Tools | medium | Minor |
1,116,743,399 | react | [DevTools Bug] Cannot remove node "612" because no matching node was found in the Store. | ### Website or app
proprietary
### Repro steps
Overall, testing and refactoring of a component containing a formik wrapped form which includes a fieldarray with yup schema.
Using VS Code to serve the React js application.
Unable to share the repo / website as it is proprietary.
Task: Logged in to the app to ... | Type: Bug,Status: Unconfirmed,Resolution: Needs More Information,Component: Developer Tools | medium | Critical |
1,116,768,005 | go | cmd/go,x/tools/go/packages: doesn't propagate permission errors (missing from go list -e) | Preface: this is another instance of `go list -e` failing and reporting the error on stderr, and go/packages trying to process stderr intelligently.
Under certain conditions, go/packages will swallow permission errors and return no packages + no error. The bug boils down to the error processing in `golistState.invok... | NeedsInvestigation,Tools | low | Critical |
1,116,817,223 | flutter | [pigeon] Add ability to delegate data class generation | We should add the ability to bypass data class generation in Pigeon and allow the data classes to be supplied to it. This would allow it to interface with classes that are generated with protobufs. Data classes defined elsewhere can just be declared with a "@DataClass" annotation that tells how to import and serializ... | c: new feature,package,team-ecosystem,p: pigeon,P3,triaged-ecosystem | low | Minor |
1,116,826,112 | godot | Godot mono closes / crashes upon start | ### Godot version
v3.4.2.stable.mono.official.45eaa2daf
### System information
Windows 10,GLES3, NVIDIA GeForce GTX 1060 with Max-Q Design/PCIe/SSE2
### Issue description
Editor closes right after start. Also, some other games downloaded separately that use mono godot doesn't work.
```Godot Engine v3.4.2.stable... | bug,platform:windows,needs testing,topic:dotnet,crash | low | Critical |
1,116,828,183 | rust | Tracking Issue for sort_floats | Feature gate: `#![feature(sort_floats)]`
This is a tracking issue for the `sort_floats` method on `[f32]` and `[f64]`, a convenience method to sort a slice of floats by calling `sort_unstable_by` using `total_cmp`.
### Public API
```rust
impl [f32] {
pub fn sort_floats(&mut self);
}
impl [f64] {
... | T-libs-api,C-tracking-issue | low | Major |
1,116,829,977 | yt-dlp | Format Selection Limit Output File Total Size | ### Checklist
- [X] I'm reporting a feature request
- [X] I've verified that I'm running yt-dlp version **2022.01.21**. ([update instructions](https://github.com/yt-dlp/yt-dlp#update))
- [X] I've searched the [bugtracker](https://github.com/yt-dlp/yt-dlp/issues?q=) for similar issues including closed ones. DO NOT post... | enhancement | low | Critical |
1,116,832,916 | godot | Yield completed not working for a function with a single yield | ### Godot version
v3.4.2.stable.official [45eaa2daf]
### System information
Windows 11
### Issue description
Yielding on a completition seems to be broken when the function has only one empty yield inside. Please have a look on a snipped below for a better understanding.
```
extends Node2D
func _r... | bug,topic:gdscript | low | Critical |
1,116,849,297 | pytorch | Multivariate normal defined by eigendecomposition | ### 🚀 The feature, motivation and pitch
I've been doing some work where I've had to construct covariance matrices from eigendecompositions e.g. I have a matrix that is _almost_ the covariance matrix I want, but it is has some bad eigenvalues (negative, too big etc). I regularise the spectrum by some process, and th... | module: distributions,triaged | low | Critical |
1,116,854,376 | rust | Intra-doc links do not support disambiguating methods overloaded with generics | Hello all! I couldn't find any tickets that discuss this problem, so hopefully this isn't a duplicate report.
I'm experimenting with the [typestate pattern](http://cliffle.com/blog/rust-typestate/), where I'm using it in a builder to cascade a series of transformations. Here's a simple version:
```rust
pub trait... | T-rustdoc,C-enhancement,A-intra-doc-links | low | Critical |
1,116,855,118 | vscode | editor.actions.findWithArgs 'findInSelection' false doesn't work on an already opened Find Widget | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | bug,editor-find | low | Critical |
1,116,892,252 | godot | Code folding icon is blurry at high editor font sizes (CodeEdit regression) | ### Godot version
4.0alpha1
### System information
Windows 10, GLES3, NVIDIA Quadro P2000
### Issue description

The code-folding icon is a bit blurry compared to 3.x versions. Code font size... | discussion,topic:editor,confirmed,regression,topic:gui | low | Critical |
1,116,922,827 | angular | Warn on negated async pipes | ### Which @angular/* package(s) are relevant/releated to the feature request?
`@angular/compiler-cli`
### Description
Negating an async pipe in an `*ngIf` thrashes the layout because the pipe emits `null` immediately before checking the condition. This can lead cause unnecessary rendering work and trigger comp... | feature,area: compiler,feature: under consideration,compiler: extended diagnostics | medium | Major |
1,116,927,665 | angular | Verify all text nodes have an i18n attribute | ### Which @angular/* package(s) are relevant/releated to the feature request?
`@angular/compiler-cli`
### Description
In internationalized applications, each piece of text in an Angular template requires the `i18n` attribute. This can contain a description, and there are other `i18n-` attributes which provide ... | feature,area: compiler,feature: under consideration,compiler: extended diagnostics | low | Critical |
1,116,930,633 | angular | Validate a11y attributes | ### Which @angular/* package(s) are relevant/releated to the feature request?
compiler-cli
### Description
We should have the Angular compiler validate the types for a11y features of the DOM, such as `role` or `aria-*` attributes to make sure they are always set to valid values. This could allow the compiler to erro... | feature,area: compiler,Accessibility,feature: under consideration | medium | Critical |
1,116,941,482 | angular | Warn on `==` / `!=` in templates | ### Which @angular/* package(s) are relevant/releated to the feature request?
compiler-cli
### Description
In Angular templates, `==`, `!=`, `===`, and `!==` all map to their JavaScript equivalents. However the JS community has generally standardized on `===` and `!==` as the go to comparison operators, with m... | feature,area: compiler,feature: under consideration,compiler: extended diagnostics | medium | Critical |
1,116,990,775 | godot | Document Spatial gizmos under Viewport with Own World not appearing in the 3D editor | ### Godot version
v3.5.beta1.official [b9b23d222]
### System information
Windows 10, Nvidia GTX 750 Ti
### Issue description
I'm not sure if this is intentional by design but im pretty sure its been here for a long time since 3.x. I also couldn't find any similar issues to this one.
When trying to preview a spati... | topic:rendering,topic:editor,documentation,topic:3d | low | Minor |
1,117,033,347 | vscode | Clipboard API parity | Here is a list of clipboard api issues we are currently facing on Web.
* Workaround user permission
* **Write**
* Clipboard requests from extensions running in Web worker in Safari not classified by Safari as "in response to a user gesture" and will reject. We turn every `click`/`keydown` to clipboard reques... | debt,editor-clipboard | low | Minor |
1,117,042,584 | pytorch | from_blob / make_tensor support MemoryFormat | ### 🚀 The feature, motivation and pitch
Currently, making a tensor from external memory always assumes contiguous NCHW memory, regardless of the memory format set in options.
This means that the incoming memory must be rearranged from an existing memory format (eg. channels last) to channels first and potentially re... | triaged,module: memory format | low | Minor |
1,117,072,495 | excalidraw | Can't change Shapes by number shortcuts | Hello, I'm using Excalidraw well. 😊
However, after changing to the M1 Pro Mac Book recently, I have been experiencing a problem where the keyboard number shortcut didn't work.
Is there a solution related to this? | enhancement | low | Minor |
1,117,168,516 | flutter | [Multiple Flutter]MissingPluginException: No implementation found for method incrementCount on channel | <!-- Thank you for using Flutter!
If you are looking for support, please check out our documentation
or consider asking a question on Stack Overflow:
* https://flutter.dev/
* https://api.flutter.dev/
* https://stackoverflow.com/questions/tagged/flutter?sort=frequent
If you hav... | platform-android,engine,a: existing-apps,P2,team-android,triaged-android | low | Critical |
1,117,216,661 | godot | Color picker pick color incorrect output with `Stretch Mode 2d, expand` and `window not with default size` | ### Godot version
3.4.2 stable mono (actually I think it is always like this)
### System information
Winodws 10 / Windows 11, RX580 2048SP GLES3; Linux Mint, RX580SP GLES3, GLES2;
### Issue description
Console output (partial):
```
ERROR: Index p_x = 1622 is out of bounds (width = 1550).
at: get_pixel (co... | bug,topic:gui | low | Critical |
1,117,284,356 | godot | Godot does not correctly collapse methods under X conditions | ### Godot version
v3.5.beta1.official [b9b23d222]
### System information
w10 64
### Issue description
When reloading or loading a project, godot has not properly collapsed the methods.
In this video you can see how I have the method collapsed, then I reload the project and you can see that the method is... | bug,topic:editor,needs testing | low | Minor |
1,117,291,714 | flutter | [video_player] Buffering works only from current position. Proposal to seek backward through buffer by default. | ## Use case
When I turn off wifi I can only seek forward through buffer but if I try seek backward it stalls.
## Proposal
I think video_player should provide possibility to seek backward through buffer by default. | c: new feature,p: video_player,package,c: proposal,team-ecosystem,P3,triaged-ecosystem | low | Major |
1,117,312,605 | transformers | Evidentiality-guided Generator - Retrieval model | # 🌟 New model addition
## Model description
In this paper, we introduce Evidentiality-guided GGenerator, which incorporates evidentiality of passages---whether a passage contains correct evidence to support the output---into training the generator via multi-task learning of answer generation and evidentiality pr... | New model | low | Major |
1,117,353,381 | PowerToys | Allow more combinations / keys to change language layout | ### Description of the new feature / enhancement
In linux, for example, there are many alternative combinations for changing keyboard layout, even with one key, would be nice to have similar on windows.
:
if event is InputEventMouse || event is ... | bug,topic:input | low | Critical |
1,117,407,550 | flutter | TextEditingController Textspan's recognizer raising error on initializing text | https://user-images.githubusercontent.com/58595897/151553482-d8c685c1-2681-4872-a743-e00932d1e829.mov
Here I extend TextEditingController to highlight(also clickable) the keyword "ali". It is working perfectly whenever the user types "ali". But when initializing text to the controller, it is showing a lot of error... | a: text input,framework,has reproducible steps,P2,found in release: 2.8,found in release: 2.10,team-framework,triaged-framework | low | Critical |
1,117,443,909 | godot | Animation names must be called [animation name]-loop in order to loop when using a AnimationTreeBlendSpace1D | ### Godot version
3.4.stable.official.206ba70f4
### System information
windows 10 openGL ES 3.0. intel core i5-8365u with intel UHD graphics (intergrated)
### Issue description
When creating a blendspace1D in the animation tree, the animations will not loop when running the game unless the animations are named [an... | bug,topic:animation | low | Minor |
1,117,530,332 | pytorch | multiple PRs on pytorch are closed by push to unrelated branches such as pytorch-canary | ### 🐛 Describe the bug
Reported via Pytorch OSS CI/ Tree Huggers Oncall
There are occurrences of multiple PRs on pytorch are closed by push to unrelated branches such as pytorch-canary.
Examples:
PR: https://github.com/pytorch/pytorch/issues/69432
Closed by: https://github.com/atalman/pytorch-canary/commit/852... | triaged,module: third_party | low | Critical |
1,117,582,718 | youtube-dl | ehftv information extractor fails to retrieve conf | <!--
######################################################################
WARNING!
IGNORING THE FOLLOWING TEMPLATE WILL RESULT IN ISSUE CLOSED AS INCOMPLETE
######################################################################
-->
## Checklist
<!--
Carefully read and work through this check lis... | broken-IE | low | Critical |
1,117,585,155 | storybook | Numerous issues with Angular Compodoc since v6.4.0-alpha.34 | I'm experiencing numerous issues with Angular in newer versions of Storybook. It seems they are all related to Compodoc. These issues include:
* Arrays are interpreted as strings
* Enums are not correctly interpreted
* EventEmitters throw errors
I tracked down the version when this started happening and I found ... | bug,angular,argtypes | low | Critical |
1,117,589,225 | go | cmd/asm: amd64 MOVBQZX instructions referring to upper-byte registers are not rejected | ### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.17.3 linux/amd64
</pre>
### Does this issue reproduce with the latest release?
Haven't checked
### What operating system and processor architecture are you using (`go env`)?
<details><summary><code>go env</code> Out... | NeedsInvestigation,compiler/runtime | low | Critical |
1,117,612,688 | TypeScript | `@deprecated` incorrectly marks the wrong type as deprecated when used in JavaScript. | # Bug Report
### 🔎 Search Terms
deprecated jsdoc js
### 🕗 Version & Regression Information
- This is the behavior in every version I tried, and I reviewed the FAQ for entries about `deprecated`
### ⏯ Playground Link
<!--
A link to a TypeScript Playground "Share" link which shows this behavior
... | Bug,Help Wanted,Domain: JSDoc | low | Critical |
1,117,612,982 | go | x/tools/gopls: syntax error in go.mod blocks progress end notification | <!--
Please answer these questions before submitting your issue. Thanks!
-->
### gopls version
<!--
Output of `gopls -v version` on the command line
-->
```shell
$ gopls -v version
Build info
----------
golang.org/x/tools/gopls v0.7.5
golang.org/x/tools/gopls@v0.7.5 h1:8Az52YwcFXTWPvrRomns1C0N+zlg... | NeedsInvestigation,gopls,Tools,gopls/metadata | low | Critical |
1,117,640,006 | material-ui | [Tooltip] Change `disableInteractive` default value | ### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Current behavior 😯
After a tooltip is shown, moving the mouse cursor over the tooltip keeps it open indefinitely. It is hidden only when the mouse cursor is moved outside it.
![msedg... | accessibility,discussion,breaking change,waiting for 👍,component: tooltip | medium | Major |
1,117,662,894 | neovim | UI: misplaced cursor on frequent resizes | ### Neovim version (nvim -v)
NVIM v0.7.0-dev+950-gdcd346d09
### Vim (not Nvim) behaves the same?
N/A
### Operating system/version
linux
### Terminal name/version
kitty
### $TERM environment variable
xterm-kitty
### Installation
appimage
### How to reproduce the issue
Create an init.vim:
```vim
set nu
se... | bug,ui | low | Minor |
1,117,667,580 | material-ui | ToggleButtonGroup Still does not keep track of selected item, when value is an object | ### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Current behavior 😯
This issue has been reported before and was marked as Closed, but it still exists. The OP is https://github.com/mui-org/material-ui/issues/20471
When using stat... | new feature,component: toggle button | low | Minor |
1,117,687,164 | transformers | [activations] pytorch-1.11+ Tanh Gelu Approximation | # 🚀 Feature request
As kindly flagged by @vadimkantorov pt-1.11 will have a fast Tanh Gelu Approximation as implemented here https://github.com/pytorch/pytorch/pull/61439 so we could replace our manual implementation with the fast one when pt>=1.11 is detected.
for additional context please see this thread: http... | Performance,WIP | low | Major |
1,117,705,769 | go | time: Document time.Parse leap second behavior | `go version`: `go version go1.17.5 linux/amd64`
[RFC3339](https://datatracker.ietf.org/doc/html/rfc3339#section-5.6) documents that leap seconds will be denoted as `YYYY-MM-DDT23:59:60Z`. Attempting to parse such a value using `time.Parse` returns the following error:
```
parsing time "2022-12-31T23:59:60Z": sec... | Documentation,help wanted,NeedsInvestigation | low | Critical |
1,117,707,084 | flutter | [Hero] Offstage heroes should not interfere with onstage heroes | When using something like `IndexedStack`, hero widgets that are `Offstage` are interfering with the widgets that are onstage.
This is non-intuitive, as widgets that are not currently being rendered are ineligible for hero transition from a visual perspective, why would the code be looking for them?
To reproduce, ... | framework,a: animation,c: proposal,P3,team-framework,triaged-framework | low | Critical |
1,117,751,477 | vscode | Clone from Github doesn't rank org repos highly |
Issue Type: <b>Bug</b>
When searching for repos to clone via the "Clone From Github" subcommand, repos from organizations the user is a member of are ranked lower than public repos not owned by the user or their organizations. Organization repos usually only show up if the search string is complete enough to not matc... | bug,help wanted,good first issue,github | low | Critical |
1,117,790,293 | material-ui | [Container] - property `disableGutters` doesn't work if theme `styleOverrides` have been applied | ### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Current behavior 😯
When the `Container` padding style is overridden, the `disableGutters` property stops working.
### Expected behavior 🤔
The `disableGutters` property should wor... | support: question | low | Major |
1,117,836,208 | vscode | Some default shortcuts don't work with non-english layout: `cmd + .`, etc | ## The What
VSCode should use keywords for hotkey (like `[Period]`), rather than pure symbols (like `.`), - for the default key settings that have <kbd>cmd</kbd> or <kbd>ctrl</kbd> in it.
## The Why
So default shortcuts could work universally between all the layouts, so no one has to manually fix those default... | keyboard-layout,under-discussion | low | Critical |
1,117,907,680 | yt-dlp | ok.ru can't download all videos | ### Checklist
- [X] I'm reporting a site feature request
- [X] I've verified that I'm running yt-dlp version **2022.01.21**. ([update instructions](https://github.com/yt-dlp/yt-dlp#update))
- [X] I've checked that all provided URLs are alive and playable in a browser
- [X] I've searched the [bugtracker](https://g... | site-request,account-needed,can-share-account | low | Critical |
1,117,920,410 | pytorch | [PT-D] To make the ShardedTensor Reshard more generic | ### 🚀 The feature, motivation and pitch
We enabled the reshard for sharded tensor and added the partial tensor in https://github.com/pytorch/pytorch/pull/70079.
Below are several features we want to add:
1. To make `_reshard_output` API more generic and can handle the case when the output is Tuple.
2. To add pad... | oncall: distributed,triaged,sharded_tensor | low | Minor |
1,117,924,713 | yt-dlp | ffmpeg's `-movflags +faststart` fails on gvfs | ### Checklist
- [X] I'm reporting a broken site
- [X] I've verified that I'm running yt-dlp version **2022.01.21**. ([update instructions](https://github.com/yt-dlp/yt-dlp#update))
- [X] I've checked that all provided URLs are alive and playable in a browser
- [X] I've checked that all URLs and arguments with special ... | external issue,regression,core:downloader | medium | Critical |
1,117,929,690 | pytorch | [c10d] destruction of Store objects | ### 🚀 The feature, motivation and pitch
From forum post https://discuss.pytorch.org/t/destroy-tcpstore/142223/2
We should allow destructions of Store objects like TCPStore (i.e. add destructors for those Store objects), so that user can bind/unbind ports manually and release those resources.
### Alternatives... | oncall: distributed,module: c10d | low | Minor |
1,117,974,129 | TypeScript | Avoid project loads in find-all-references with plain text searches | When find-all-references is triggered, we will sometimes open up entire projects that reference, or are referenced by, the current project. This means we have to do a full load, parse, and bind of every source-file before we can even traverse the trees to check whether a symbol is applicable.
For example, if you do ... | Suggestion,Scenario: Monorepos & Cross-Project References,Domain: Performance,Domain: Symbol Navigation,Rescheduled | low | Minor |
1,117,977,175 | pytorch | JIT function crashing or failing (depending on profiling) | ### 🐛 Describe the bug
We've run in to issues using this simple function:
```
@torch.jit.script
def jit_function(scores: torch.Tensor, mask: torch.Tensor) -> torch.Tensor:
return scores - (mask - 1) * 1e6
```
The following test leads to an error.
The second time `jit_function` is evaluated (wit... | oncall: jit,NNC | low | Critical |
1,117,995,325 | pytorch | Bug about distributed launch | ### 🐛 Describe the bug
Traceback (most recent call last):
File "/opt/conda/lib/python3.8/runpy.py", line 194, in _run_module_as_main ... | oncall: distributed | low | Critical |
1,118,037,953 | neovim | Add way to query current size of "gutters" (e.g. fold, number, sign colums) | ### Feature already in Vim?
No, Vim has this same limitation and could use the same easy fix.
### Feature description
It would be extremely useful to have a way to query the current size of "gutters" like the fold columns, number columns, sign columns etc. There is no way to reliably get these values currently... | enhancement,api,column | low | Major |
1,118,040,497 | neovim | Render tabs correctly in foldtext | ### Feature already in Vim?
No, Vim has this same limitation.
### Feature description
It would be extremely nice if tabs would render correctly in foldtext, honoring tabstop and list mode. Currently, making tabs show up correctly requires a lot of extra logic in a custom foldtext function.
Below is an example cus... | enhancement,folds | low | Minor |
1,118,044,416 | yt-dlp | YT --live-from-start leaves temp files behind after stream goes private (403) | ### Checklist
- [X] I'm reporting a broken site
- [X] I've verified that I'm running yt-dlp version **2022.01.21**. ([update instructions](https://github.com/yt-dlp/yt-dlp#update))
- [X] I've checked that all provided URLs are alive and playable in a browser
- [X] I've checked that all URLs and arguments with special ... | bug,PR-needed,core:downloader | low | Critical |
1,118,161,438 | godot | title_color in WindowDialog won't update | ### Godot version
v3.5.beta1.mono.official [b9b23d222]
### System information
Debian 11
### Issue description
In theme setup I tried to update the settings of:

but it did not work.
I had to use "... | bug,topic:editor,needs testing | low | Minor |
1,118,180,235 | godot | Inconsistent style between design time and runtime in Panel | ### Godot version
v3.5.beta1.mono.official [b9b23d222]
### System information
Debian 11
### Issue description
I have a global Theme setup in Control Node:

But when I play the scene I have t... | bug,needs testing,topic:gui | low | Major |
1,118,182,243 | flutter | GestureDetector events not fired on TextField on Mobile platforms (Android/IOS) | Current behavior:
When Textfield is wrapped with Gesturedetector, and textfield is active(focused/edited) the gesture detector dont fires any of gesturecallbacks , exept of onPanUpdate().
Expected behavior:
Gesturedetector fires gesturecallbacks when Textfiels is edited and tapped with any of gestures Gesturedetecto... | a: text input,platform-android,platform-ios,framework,f: material design,f: gestures,has reproducible steps,found in release: 2.8,found in release: 2.10,team-design,triaged-design | low | Major |
1,118,190,670 | PowerToys | [Mouse Utilities] Crosshairs: Hidden behind menus | ### Microsoft PowerToys version
0.55.0 RC
### Running as admin
- [ ] Yes
### Area(s) with issue?
Mouse Utilities
### Steps to reproduce
1. Open a context menu in an app, win32 program or on Desktop.
2. Enable `Crosshairs` with shortcut.
3. Navigate cursor over a context menu.
Note: It is on ap... | Issue-Bug,Priority-2,Product-Mouse Utilities | low | Major |
1,118,192,693 | opencv | Stitcher don't create panoramas for 16-bit /channel images | ##### System information (version)
- OpenCV => 4.2
- Operating System / Platform => Linux Mint 20.3 64 Bit
- Compiler => gcc
##### Detailed description
Stitcher don't create panoramas for 16-bit images (but it works fine with 8-bit).
Using 16-bit images will help for later photo editing.
##### Steps to ... | feature,category: stitching | low | Critical |
1,118,209,137 | godot | C# Error forwarding from godot | ### Godot version
3.4.2
### System information
Windows 10, GLSL32
### Issue description
Using `Spatial.LookAt` I am not got any error on C# space, but I got error log message. This error without any C# stacktrace.
I think that godot should throw error, and then In C# space I can print or catch this error.
May ... | needs testing,topic:dotnet | low | Critical |
1,118,216,402 | godot | Shader UV/Texture mapping calculated wrong when using regions (using full texture size) | ### Godot version
3.4.2
### System information
PopOS
### Issue description
Simple shader that transforms a sprite using a gradient texture. Three images:
1. A single image 80x64, this is the image on the right and works, it opens/closes like the gradient you see
2. A sprite 240x128 with 8 images but ... | bug,topic:rendering,confirmed,topic:shaders,topic:2d | medium | Critical |
1,118,258,844 | godot | RigidBody does not report collisions against KinematicBody with finite inertia | ### Godot version
3.4.2.stable.arch_linux
### System information
Linux 5.16.2-arch1-1
### Issue description
When a Kinematic body is moved with `infinite_intertia=false`, `RigidBody` objects may not report collisions with it.
```
extends RigidBody
func _ready() -> void:
contacts_reported = 4
c... | bug,topic:physics | low | Minor |
1,118,261,319 | tauri | [feat] Support HTTP client / Tauri APIs in web worker | ### Describe the problem
I wasn't sure whether to list this as a bug or not, but I'm not able to use `fetch` from `@tauri-apps/api/http` in web workers.
Considering that the browser native fetch [supports web workers](https://developer.mozilla.org/en-US/docs/Web/API/Fetch_API), I would expect the same here.
### Desc... | type: feature request | medium | Critical |
1,118,262,615 | godot | Vulkan: Disable debug draw modes that do not make sense depending on the current scene configuration or project settings | ### Godot version
4.0 alpha 1
### System information
Linux Manjaro, Vulkan, Intel Kaby Lake
### Issue description
There's a laundry list of special display modes on Vulkan, which is awesome <3
But I haven't been able to figure out how some of these work (e.g. directional shadows, occlusion buffer don'... | enhancement,topic:editor,usability,topic:3d | low | Critical |
1,118,298,059 | electron | [Feature Request]: Add an event when opening file open dialog from <input type="file" /> | ### Preflight Checklist
- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searc... | enhancement :sparkles: | low | Critical |
1,118,298,977 | godot | AnimationTree does not respect Advance Conditions when traveling | ### Godot version
3.4.2. stable
### System information
MacOS 10.15.2 GLES3
### Issue description
AnimationTree does not travel correctly according to set conditions. In the example below, when the Walk_EAST animation is playing, and we click on Talk_EAST, it follows the path via Pose_Bored_EAST instead o... | bug,needs testing,topic:animation | low | Minor |
1,118,304,017 | godot | [TRACKER] Automatic mesh LOD issues | This tracker is about issues related to **automatic** mesh LOD performed at import-time in 4.0. This feature is not present in 3.x.
See also https://github.com/godotengine/godot/issues/70533, which is another common optimization used in 3D rendering.
*This tracker does not cover issues related to manual (H)LOD pe... | bug,enhancement,topic:rendering,tracker,topic:import,topic:3d | low | Critical |
1,118,305,855 | pytorch | RuntimeError: Trying to backward through the graph a second time (or directly access saved tensors after they have already been freed). Saved intermediate values of the graph are freed when you call .backward() or autograd.grad(). Specify retain_graph=True if you need to backward through the graph a second time or if y... | ### 🐛 Describe the bug
I am reopening the issue https://github.com/pytorch/pytorch/issues/71062 with the following additional informations:
When training a network which contains parametrization in DP (Distributed Parallel) and the caching mode (torch.nn.utils.parametrize.cached), a race condition occurs at a random... | module: autograd,triaged,module: nn.utils.parametrize | low | Critical |
1,118,310,056 | vscode | Untitled custom editor in web version | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
When opening an untitled uri in the web versio... | bug,help wanted,custom-editors | low | Critical |
1,118,310,460 | godot | Import from filesystem dialog is hard to use. | ### Godot version
2f57a11ed9b383706b72783c0d9b1e869774e08a
### System information
Windows 11, Nvidia 3000 series, Vulkan
### Issue description
> deactivating it solves the animation, the weird thing is that I never used the importer because it would close godot and let it import only by copying the folder
Peopl... | enhancement,topic:editor,usability,topic:import,topic:3d | low | Minor |
1,118,320,282 | excalidraw | Rvert persistent alt/option-duplication | At some point we've decided to make pressing option/alt even one permanently duplicate the element, even if you release the modifier before you release the pointer (`pointerup`). The reason was to fix cases where you release both the modifier and pointer around the same time and you often release in the wrong order, en... | discussion | low | Major |
1,118,322,249 | deno | Missaligned code maps | Hi!
I'm currenlty having an issue debugging deno from WebStorm. I t looks like the line mapping is offset by some amount. (Changes depending on the file)
## Versions:
### Deno
```
deno 1.18.1 (release, x86_64-pc-windows-msvc)
v8 9.8.177.6
typescript 4.5.2
```
### Webstorm
WebStorm 2021.3.1
Build #WS-213... | bug,cli,needs investigation | low | Critical |
1,118,325,213 | scrcpy | change mod/set hardware Search key for OTG mode | - [X] I have checked that a similar [feature request](https://github.com/Genymobile/scrcpy/issues?q=is%3Aopen+is%3Aissue+label%3A%22feature+request%22) does not already exist.
**Describe the bug**
Although `mod` key shortcuts aren't supposed to work in OTG mode, it is still possible to use android's hardware keybo... | feature request | low | Critical |
1,118,335,173 | vscode | Saving as on restored custom editor triggers spurious save confirmation | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | bug,webview,custom-editors | low | Critical |
1,118,338,982 | vscode | Closing dirty custom document calls revert after the view is disposed before onDidDispose is called | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | bug,custom-editors | low | Critical |
1,118,347,497 | godot | `BlendTree`'s `TimeScale` node has no effect on animation tracks | ### Godot version
4.0.alpha1
### System information
Ubuntu 20.04
### Issue description
If an animation player has an animation track pointing to another player, and is itself controlled by a BlendTree which has a Time Scale node, the second player's animation will ignore the time scale set.
### Steps to reproduce... | enhancement,topic:animation | low | Minor |
Subsets and Splits
GitHub Issues Containing Next.js References
Filters training data to find examples mentioning "next.js", providing basic keyword search capability but offering limited analytical value beyond simple retrieval.