id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
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|---|---|---|---|---|---|---|
1,195,326,361 | pytorch | Pytorch linalg test failure with cuda 11.6 | ### 🐛 Describe the bug
We recently introduced CUDA 11.6 to pytorch CI/CD pipeline. We are observing following failure on Linux :
[linux-bionic-cuda11.6-py3.7-gcc7](https://github.com/pytorch/pytorch/runs/5859582068?check_suite_focus=true)
```
ERROR [0.017s]: test_matrix_rank_empty_cuda_complex128 (__main__.Te... | module: cuda,triaged,module: linear algebra | low | Critical |
1,195,326,521 | godot | Moving KinematicBody2D One Way Collision Inaccuracy | ### Godot version
3.4.stable
### System information
Mac OSX
### Issue description
I'm working on an infinite runner with moving platforms.
The platforms are KinematicBody2Ds, with a CollisionShape2D with a Rectangle resource. Their collision is set to one way with a margin of 5 pixels. I have `sync_to... | bug,topic:physics,topic:2d | low | Minor |
1,195,428,558 | material-ui | [codemod] jss-to-styled will not apply to standalone style files | ### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Current behavior 😯
When running the migration steps to migrate JSS to emotion [documented here](https://mui.com/guides/migration-v4/#migrate-from-jss)
We run:
```
npx @mui/code... | new feature,package: codemod,ready to take | low | Critical |
1,195,454,063 | flutter | [Linux] Texture free out buffer release callback | 我在windows上可以使用 FlutterDesktopPixelBuffer release_callback 来释放我的上一帧buffer。
但是在linux上好像并没有相关的方法。
_translated using Google Translate_
I can use FlutterDesktopPixelBuffer release_callback on windows to release my last frame buffer.
But there doesn't seem to be a related method on linux. | engine,platform-linux,a: desktop,P2,team-linux,triaged-linux | low | Major |
1,195,460,601 | rust | `Allocator::grow` does not verify all safety conditions of `GlobalAlloc::realloc` | `Allocator::grow` does not verify that the new allocation size, when rounded up to a multiple of `align`, does not overflow `isize::MAX`. This can cause it to call `realloc` with invalid arguments:
```rust
#![deny(unsafe_op_in_unsafe_fn, clippy::missing_safety_doc, clippy::undocumented_unsafe_blocks)]
#![feature(a... | A-allocators,T-libs-api,C-bug | low | Critical |
1,195,462,846 | material-ui | [docs] FormControl's API page doesn't show `label` as required | The docs do not show `label` as required, the typing seems fine but there should be a required asterisk next to it on this page https://mui.com/api/form-control-label/#main-content
_Originally posted by @CWSites in https://github.com/mui/material-ui/issues/29301#issuecomment-1079403582_ | docs,component: FormControl | low | Minor |
1,195,470,472 | three.js | Feature request: Add premultiplied alpha control in `WebGLBackground` | <!-- Ignoring this template may result in your feature request getting deleted -->
**Is your feature request related to a problem? Please describe.**
Currently `WebGLBackground` always uses the `premultipliedAlpha` setting of the back buffer. We'd like to enable `premultipliedAlpha` for the back buffer (because i... | Enhancement | low | Minor |
1,195,470,486 | ant-design | tree 组件的 titleRender 的参数能融合信息更丰富的 EventDataNode 中的数据么 | ### What problem does this feature solve?
通过 EventDataNode 中的 pos 可以计算出当前渲染的结点在树中的深度,从而可以方便的实现**根据结点深度来渲染结点样式**的需求,当然EventDataNode中的其他信息也能满足很多其他的需求,如果方便实现的话希望可以改一下,否则需要自己在结点数据中维护相关信息。
### What does the proposed API look like?
titleRender?: (node: TreeDataType) => React.ReactNode;
改为:
titleRender?: (node... | Inactive | low | Minor |
1,195,495,737 | flutter | Text height is different on HTML renderer | Flutter Web (canvaskit renderer) on the left, Flutter Web (html renderer) on the right.
<img width="552" alt="image" src="https://user-images.githubusercontent.com/351125/161596955-2a154578-895c-4e50-bcd0-99209140aede.png">
`height: 0` from TextStyle causes this difference. It is probably because web behaves differ... | engine,a: typography,platform-web,e: web_html,has reproducible steps,P3,found in release: 2.10,found in release: 2.13,team-web,triaged-web | low | Critical |
1,195,503,202 | rust | assertion failed at compiler\rustc_middle\src\mir\mod.rs:520:13 | This is on rustc 1.61.0-nightly (76d770ac2 2022-04-02). I am running out of free time so I haven't had time to reduce, but here is a branch with the last commit having the ICE: https://github.com/AaronKutch/awint/tree/ice1. When running `cargo t consts` I get some normal errors but then get:
```
thread 'rustc' panick... | I-ICE,T-compiler,A-MIR,C-bug,E-needs-mcve | low | Critical |
1,195,535,227 | flutter | [Proposal]Generate screenshot using `flutter test integration_test` command | ## Use case
Hi team, we're currently building a Flutter project, and we have integration test additional requirements as below:
1. Generating JUnit report for all integration test case
2. Generating screenshot on the last frame of each integration test case
## Proposal
For generating JUnit report, we are u... | c: new feature,tool,c: proposal,f: integration_test,P3,team-tool,triaged-tool | low | Major |
1,195,572,141 | flutter | Move the material and cupertino packages outside of Flutter | ## Use case
- Long update cycle
- To get the new version - you need to update the version of Flutter
- Random imports
- Components for other platforms are separate from Flutter ([fluent](https://pub.dev/packages/fluent), [macos_ui](https://pub.dev/packages/macos_ui), [yaru](https://pub.dev/packages/yaru), ...)
... | framework,f: material design,f: cupertino,customer: crowd,c: proposal,P3,team-design,triaged-design | high | Critical |
1,195,618,845 | flutter | Can we remove the duplicate 1 or 2 of three same apk files with different name in build dir after `flutter build apk`? | ```bash
$ flutter build apk --debug
Running "flutter pub get" in example... 987ms
Building with sound null safety
Running Gradle task 'assembleDebug'... 21.6s
√ Built build\app\outputs\flutter-apk\app-debug.apk.
$ find . -name "*.apk" | xargs ls -l
-rw-r--r... | platform-android,tool,a: build,P3,team-android,triaged-android | low | Critical |
1,195,709,332 | electron | [Feature Request]: File.path equivalent for the File System Access API | ### Preflight Checklist
- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searc... | enhancement :sparkles: | low | Major |
1,195,712,429 | flutter | iOS Flutter 2.10.3 got crash because of EXC_BAD_ACCESS KERN_INVALID_ADDRESS | <!-- Thank you for using Flutter!
If you are looking for support, please check out our documentation
or consider asking a question on Stack Overflow:
* https://flutter.dev/
* https://api.flutter.dev/
* https://stackoverflow.com/questions/tagged/flutter?sort=frequent
If you hav... | c: crash,platform-ios,engine,a: accessibility,a: production,P2,team-ios,triaged-ios | low | Critical |
1,195,795,989 | PowerToys | Hotkey for filters/view settings in Windows Explorer (WIN10) | ### Description of the new feature / enhancement
Hi,
Is there any way to have a shortcut for view settings or filters in Explorer? Like "WIN+ALT+SHIFT+F".
### Scenario when this would be used?
When jumping though our server it's often a mess of different file types and it would be great to be able to quickly filt... | Idea-Enhancement,Product-File Explorer | low | Major |
1,195,821,307 | excalidraw | Typescript type files are missing from NPM package. | It seems like there are some `.d.ts` files in your repo (e.g. `global.d.ts`) that aren't installed by `npm install @excalidraw/excalidraw`. They contain types that are referenced by the code (e.g. `MarkOptional`) so as soon as you `import Excalidraw from "@excalidraw/excalidraw"` you get `tsc` errors like this:
```
... | bug,package:excalidraw | low | Critical |
1,195,859,483 | vscode | Mouse flicking back and forth causing vscode to hang | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | bug,help wanted,freeze-slow-crash-leak,linux | high | Critical |
1,195,911,159 | vscode | Reuse tokens when a new line is inserted | 
This happens when pressing enter:

Some milliseconds later:
 -> Image:
... | bug,topic:core,needs testing | low | Critical |
1,196,035,470 | create-react-app | CRA Installs an old version of react-scripts and generates throws "The react-scripts version you're using is not compatible with the --template option." | ---------------------------------------------------------------------
**UPDATE: I tried doing: `yarn create react-app my-app --template typescript` And it works fine. I think the issue has to do with linux and npm/npx.**
---------------------------------------------------------------------
### Describe the bug
... | needs triage,issue: bug report | low | Critical |
1,196,044,947 | neovim | :terminal does not render colored text from "dotnet" command | ### Neovim version (nvim -v)
0.6.1
### Vim (not Nvim) behaves the same?
no, 8.2
### Operating system/version
macOS 12.2.1
### Terminal name/version
iTerm 3.4.15
### $TERM environment variable
Iterm-256color
### Installation
homebrew
### How to reproduce the issue
!dotnet run Progr... | bug,terminal | low | Minor |
1,196,048,627 | pytorch | Require PyTorch test suite to be warnings clean | ### 🐛 Describe the bug
We have too many warnings.
One way to avoid rampant over-warnings is to make warnings in the test suite a hard failure. Here's the idea:
1. By default, all warnings turn into errors in the test suite
2. If you explicitly want to test a deprecated API, you have to explicitly use a helper ... | module: tests,triaged,better-engineering | low | Critical |
1,196,070,803 | godot | Inconsistent color rounding behaviour; causes mismatched colors in screenshots | ### Godot version
v3.4.4.stable.official.419e713a2
### System information
Windows 10, GLES3
### Issue description
In Variant accessing the r8, g8, b8, a8 members rounds them:
```cpp
} else if (*str == "r8") {
valid = true;
return (int)Math::round(v->r * 255.0);
} else if (*str == "g8") {
valid... | bug,topic:core,confirmed | low | Minor |
1,196,107,227 | material-ui | [Autocomplete] When input equals an option, hitting enter creates an option instead of selecting it | ### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Current behavior 😯
As described in the title. I'm not sure whether it's a bug or a feature and I can't find a prop to disable this very confusing behavior. It's creating a problem where... | bug 🐛,component: autocomplete | low | Critical |
1,196,111,897 | go | x/net/http2: TestServer failures with "write: broken pipe" on openbsd | ```
--- FAIL: TestServer (10.64s)
server_test.go:349: Error writing initial SETTINGS frame from client to server: write tcp 127.0.0.1:21462->127.0.0.1:34837: write: broken pipe
server_test.go:267: Framer write log:
2022-04-07 10:25:48.715770953 Framer 0xc001405500: wrote SETTINGS len=0
FAIL
FAIL g... | OS-OpenBSD,NeedsInvestigation,arch-arm64,arch-mips | low | Critical |
1,196,143,044 | go | cmd/compile, cmd/link: generate dwarf type info in compiler | ### Background
I have focused on dynamic link (plugin,linkshared,buildemode-shared) in golang for two years. I noticed that the dynlink library can't be debuged. And I know that the reason of it is the dwarf type info is generated in linker.
Related issues:
https://github.com/golang/go/issues/38378
https://gith... | NeedsInvestigation | high | Critical |
1,196,146,091 | pytorch | `torch.cuda.is_bf16_supported()` seem to not work properly | ### 🐛 Describe the bug
Hi, I have a laptop with Nvidia T1200 (compute capability 7.5) and CUDA 11.6 and a call to `torch.cuda.is_bf16_supported()` is returning `False` (because of the check whether compute capability is at least 8).
However, it seems to work.
Here is the snippet that is demonstrating the issue
... | module: cuda,triaged,module: bfloat16 | low | Critical |
1,196,190,849 | TypeScript | Better tsconfig.json generation | The current generation of `tsconfig.json` is a manual and undiscoverable process inside VS Code. I suggest the following improvements:
* We should introduce a command "Create `tsconfig.json`", this command should try to autodetect as much as possible from the workspace, and if needed ask the user some questions via ... | Suggestion,Experience Enhancement,Rescheduled | low | Critical |
1,196,193,964 | TypeScript | Better jsconfig.json generation | Similar to https://github.com/microsoft/TypeScript/issues/48597
Once we improve the `tsconfig.json` generation we need to see what from that worked well and apply it for `jsconfig.json` generation. | Suggestion,Experience Enhancement,Rescheduled | low | Minor |
1,196,272,095 | pytorch | Rollup: Top forward-over-reverse formulas | These are the top operators by usage that do not support forward-over-reverse autograd. Supporting these requires writing the forward AD formula for the vjp of the operator. For example, to support forward-over-reverse for convolution, one needs to write the forward AD formula for `convolution_backward`.
_In order o... | high priority,module: autograd,triaged,actionable,module: forward ad | low | Minor |
1,196,286,461 | create-react-app | create-react-app error | hi everyone when installing create-react-app i come upon an error
this is the code
C:\WINDOWS\system32>npx create-react-app my-app
Need to install the following packages:
create-react-app
Ok to proceed? (y) y
'create-react-app' is not recognized as an internal or external command,
operable program or batch ... | needs triage | low | Critical |
1,196,289,155 | PowerToys | Open/Edit As Admin Context Option | ### Description of the new feature / enhancement
When right clicking a file, have the option to "Edit as Admin"
### Scenario when this would be used?
Text Configuration Files (for my use case, it's adding to the hosts file.)
### Supporting information
This would allow a convenience workflow for admins to open in a... | Idea-New PowerToy | medium | Major |
1,196,309,990 | terminal | Cursor appears in unfocused window when the buffer changes in tmux | ### Windows Terminal version
1.11.3471.0
### Windows build number
10.0.19044.1586
### Other Software
OpenSSH provided by Microsoft
### Steps to reproduce
1. SSH to a server or WSL
2. Open tmux
3. Unfocus the Terminal, the cursor will disappear as expected
4. Wait for something to change in the b... | Help Wanted,Issue-Bug,Area-TerminalControl,Product-Terminal,Priority-2 | low | Minor |
1,196,322,597 | pytorch | [quant] PackedLinearWeight::apply_dynamic_impl does not handle ReLUFused template argument | ### 🐛 Describe the bug
The `ReLUFused` argument is not handled in https://github.com/pytorch/pytorch/blob/master/aten/src/ATen/native/quantized/cpu/qlinear_dynamic.cpp#L22, but handled in the caller function: https://github.com/pytorch/pytorch/blob/master/aten/src/ATen/native/quantized/cpu/qlinear_dynamic.cpp#L370,... | oncall: quantization,low priority,triaged | low | Critical |
1,196,368,161 | node | arm64 cross-compile fails on amd64 | ### Version
16.14.2
### Platform
Linux bx.ee 5.4.0-89-generic #100-Ubuntu SMP Fri Sep 24 14:50:10 UTC 2021 x86_64 x86_64 x86_64 GNU/Linux
### Subsystem
_No response_
### What steps will reproduce the bug?
./configure --cross-compiling --dest-cpu arm64 --dest-os linux && make -j8
### How often does it reproduce... | build,arm | low | Critical |
1,196,413,217 | yt-dlp | [Feature Request] Wayback Machine capture fallback for Youtube | ### Checklist
- [X] I'm reporting a feature request
- [X] I've looked through the [README](https://github.com/yt-dlp/yt-dlp#readme)
- [X] I've verified that I'm running yt-dlp version **2022.03.08.1** ([update instructions](https://github.com/yt-dlp/yt-dlp#update)) or later (specify commit)
- [X] I've searched th... | PR-needed,site-enhancement | low | Critical |
1,196,429,846 | flutter | Generalize gesture details that concerns cartesian positioning in a common interface | ## Use case
When generalizing over gesture details, we have to be specific about which details class we are using. This is not a big problem, but we could use of some generalization to make more abstract code.
For example, I have code similar to this in a production app:
```dart
// Currently, I have not how t... | framework,f: gestures,c: proposal,P3,team-framework,triaged-framework | low | Major |
1,196,469,660 | rust | Odd macro diagnostic "no rules expected the token ``" with empty vis fragment capture | When capturing an empty token sequence with a `vis` fragment and failing to further match this capture in following macro invocations rustc emits the `no rules expected the token \`\`` message which is confusing given the lack of a token in the error.
Given the following code: https://play.rust-lang.org/?version=sta... | A-diagnostics,A-macros,T-compiler,D-papercut | low | Critical |
1,196,479,887 | go | proposal: go/build: add API to pick out cgo flags | While most Go programmers use the go tool, there are alternative build systems such as Bazel. In order to build existing Go code, those build systems have to analyze [build constraints](https://pkg.go.dev/cmd/go#hdr-Build_constraints) in the same way as the go tool does. For most purposes that can be done by calling ... | Proposal,Proposal-Hold | low | Critical |
1,196,523,570 | electron | [Feature Request]: support IME under native Wayland | ### Preflight Checklist
- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searc... | enhancement :sparkles:,wayland | high | Critical |
1,196,531,352 | flutter | Make Platform Channels responses fulfillable from any thread. | As part of our work for Background Platform Channels we made replies threadsafe for Host->Flutter messages. We should make it thread safe for sending messages too. So, for example, a callback in Java on a background thread could directly call the platform channel invocation instead of dispatching it to the main threa... | c: new feature,engine,c: proposal,P3,customer: huggsy (g3),team-engine,triaged-engine | low | Major |
1,196,536,705 | pytorch | Placing model on bfloat16 on CPU make it freeze/hang | ### 🐛 Describe the bug
Note :
I know that bfloat16 should obviously not be used on a CPU model.
Maybe it's a better practice to do `to(self.device).to(bfloat16)` than `.to(bfloat16).to(self.device)`...
But there will be dummy guys like me who will also hit the same error.
Maybe instead of hanging forever, w... | needs reproduction,triaged,module: deadlock,module: bfloat16,module: intel | low | Critical |
1,196,548,520 | electron | [Bug]: persistent defaultSession is created and written when not needed, making the app multi-instance unsafe | ### Preflight Checklist
- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searched ... | platform/windows,bug :beetle:,18-x-y,19-x-y,windows 7 | medium | Critical |
1,196,577,612 | pytorch | NotImplemented confusion between __torch_function__ and __rpow__ (and other dunder magic methods) | ### 🐛 Describe the bug
There are two levels of multiple dispatch for an operator like `__pow__`:
* If you return NotImplemented from `__pow__`, Python will attempt `__rpow__` on the other argument if the types are different, raising a TypeError if nothing is supported
* If you return NotImplemented from a `__torc... | triaged,module: __torch_function__ | low | Critical |
1,196,609,640 | godot | Import failure for files with a double quote (`"`) or `\n` characters in their path | ### Godot version
4.0.dev (5a912b0444ad44b27e51cb1ac7ddde1abd651816)
### System information
Linux, Mageia 9 x86_64
### Issue description
While working on #59998, I noticed that the import system fails on files with either `"` or `\n` (the `\` and `n` characters, not an actual newline) in their names.
Those are ... | bug,topic:import | low | Critical |
1,196,623,399 | pytorch | torch.package: log.info when loading packages w/ externed modules + documentation | ### 🚀 The feature, motivation and pitch
Follow up from [T116586096](https://www.internalfb.com/intern/tasks/?t=116586096)
We should improve the user experience around externing and make it more obvious when something is externed.
We should update torch.package documentation to highlight that the packaged models... | oncall: package/deploy,imported | low | Minor |
1,196,650,698 | godot | lightmap of GridMap breaks when item is added programmatically | ### Godot version
v3.4.4.stable.official [419e713a2]
### System information
macOS 12.1 (21C52)
### Issue description
Changing a cell programmatically in a script while the game is running breaks the lightmap of existing items on the grid.
### Steps to reproduce
When the attached project is started, another cell ... | topic:rendering,documentation,topic:3d | low | Critical |
1,196,661,917 | pytorch | [NVFuser] call kernels with informative names (e.g. pow_mul_add) | ### 🚀 The feature, motivation and pitch
NNC Generates kernel names using [GenerateNameForGraph](https://github.com/pytorch/pytorch/blob/master/torch/csrc/jit/passes/utils/subgraph_utils.h#L68-L71) which improves profiling and debugging generated fusions. NVFuser should do the same
cc @jjsjann123 @kevinstephano @ng... | triaged,module: nvfuser | low | Critical |
1,196,666,561 | youtube-dl | download twitch stream when stream didnt ended |
- [ x] I'm asking a question
- [ x] I've looked through the README and FAQ for similar questions
- [ x] I've searched the bugtracker for similar questions including closed ones
I want to download twitch VOD but there is a problem. The VOD is not visssible in the twitch previous broadcasting so I cant just put ... | clarification-needed,question | low | Critical |
1,196,683,635 | PowerToys | Shortcut not always working | ### Microsoft PowerToys version
"0.57.0"
### Running as admin
- [X] Yes
### Area(s) with issue?
Keyboard Manager
### Steps to reproduce
1. Go to PowerToys, on Keyboard Manager, add a new shortcut just like this:
:
...
File "/root/anaconda3/envs/SSGait/lib/python3.7/site-packages/torch/nn/modules/module.py", line 727, in _call_impl
result = self.forward(*input, **kwargs)
... | oncall: distributed,triaged | low | Critical |
1,196,785,080 | youtube-dl | Remove duplicated lines from subtitles | <!--
######################################################################
WARNING!
IGNORING THE FOLLOWING TEMPLATE WILL RESULT IN ISSUE CLOSED AS INCOMPLETE
######################################################################
-->
## Checklist
<!--
Carefully read and work through this check lis... | request | low | Critical |
1,196,809,407 | next.js | Ordering of request query being changed in production | ### Verify canary release
- [X] I verified that the issue exists in Next.js canary release
### Provide environment information
Operating System:
Platform: darwin
Arch: x64
Version: Darwin Kernel Version 20.6.0: Wed Nov 10 22:23:07 PST 2021; root:xnu-7195.141.14~1/RELEASE_X86_64
Binari... | bug,Pages Router | low | Critical |
1,196,818,448 | pytorch | `torch.pinverse` on CUDA tensors produces non-optimal output for certain type of (invertible) matrix on torch > 1.7.1 but not on torch <= 1.7.1 | ### 🐛 Describe the bug
### Bug Description
`torch.pinverse / torch.linalg.pinv` produces non-optimal result at high probability when inversing matrix with structure `[A b | 0 1]`, especially when `||b|| >> ||A||`. In fact, the probability of failure raises significantly if `||b|| / ||A|| > 100`.
This type of m... | module: numerical-stability,module: cuda,triaged,module: linear algebra | low | Critical |
1,196,843,603 | pytorch | Forward AD convolution fails for the empty backend | ### 🐛 Describe the bug
Repro: `python test/test_nn.py -k test_conv_backend` and remove the condition `if backend_actual != torch._C._ConvBackend.Empty`
```
File "/local/pytorch/torch/autograd/__init__.py", line 275, in grad
return Variable._execution_engine.run_backward( # Calls into the C++ engine to run... | module: convolution,triaged,module: forward ad | low | Critical |
1,196,945,490 | pytorch | RuntimeError: cuDNN error: CUDNN_STATUS_EXECUTION_FAILED | ### 🐛 Describe the bug
**🐛 Bug**
- cuDNN error on Torch 1.6.0 with CUDA 10.1 when running on a 1080Ti with 512.15 Nvidia drivers.
- cuDNN error on Torch 1.11.0 with CUDA 11.3 when running on a 1080Ti with 512.15 Nvidia drivers.
**To Reproduce**
Save this script as **resnet_lstm.py**
```
import torch
from to... | module: dependency bug,module: cudnn,module: cuda,module: convolution,triaged | low | Critical |
1,196,962,421 | pytorch | TensorBoard frontend fails to display embeddings when `add_embedding()` writes large `label_img` | ### 🐛 Describe the bug
When using `add_embedding()` and switching to Projector tab in TensorBoard frontend, the frontend fails to display too large sprite images.
```python
import torch
from torch.utils.tensorboard.writer import SummaryWriter
writer = SummaryWriter(log_dir="logdir")
batch_size = 600
hw = 44... | module: tensorboard,oncall: visualization | low | Critical |
1,196,966,031 | pytorch | make_dual errors out when primal is a Tensor and tangent is a subclass Tensor | ### 🐛 Describe the bug
```python
import torch
import torch.autograd.forward_ad as fwAD
from torch.testing._internal.logging_tensor import LoggingTensor
primal_f = torch.ones(2, 2, dtype=torch.float)
tangent_f = LoggingTensor(torch.ones(2, 2, dtype=torch.float))
def fn(x):
return x ** 2
with fwAD.... | triaged,module: forward ad | low | Critical |
1,196,989,476 | vscode | Support variable line heights in the editor | This would allow to use larger font sizes for markdown headers. | feature-request,editor-core | medium | Major |
1,196,991,464 | vscode | Improve presentation of inline suggestions with inprecise prefix matches | null | feature-request,inline-completions | low | Major |
1,197,024,864 | next.js | Link to api route does not work when dynamic route exists on production | ### Verify canary release
- [X] I verified that the issue exists in Next.js canary release
### Provide environment information
Operating System:
Platform: darwin
Arch: x64
Version: Darwin Kernel Version 19.6.0: Thu Jan 13 01:26:33 PST 2022; root:xnu-6153.141.51~3/RELEASE_X86_64
... | bug,Navigation,linear: next | low | Critical |
1,197,041,681 | opencv | Enable G-API in OpenCV.js | ### Description:
OpenCV.js is a JavaScript binding for a selected subset of OpenCV functions for the web platform. It allows emerging web applications with multimedia processing to benefit from the wide variety of vision functions available in OpenCV. In this project, we want to enable another framework-level module -... | GSoC | low | Major |
1,197,066,639 | opencv | opencv-python cv2.cvtColor memory leak when executed within a threading.Thread | <!--
If you have a question rather than reporting a bug please go to https://forum.opencv.org where you get much faster responses.
If you need further assistance please read [How To Contribute](https://github.com/opencv/opencv/wiki/How_to_contribute).
This is a template helping you to create an issue which can be ... | category: python bindings,category: imgproc,needs investigation | low | Critical |
1,197,135,180 | rust | Super-linear compile time growth for repeated expressions | I was experimenting with a simple expression to make large files for parsing, and I noticed that rustc had a super-linear growth for this example:
```
fn main() {
1 + 2 * 3 + 4;
1 + 2 * 3 + 4;
...etc
}
```
If the expression is repeated 1000 times:
1sec 82ms 714us 458ns
If the expression is repeated 1000... | I-compiletime,T-compiler | low | Minor |
1,197,162,268 | godot | Vulkan: ReflectionProbe clusters break when Reflection Probe size is close to Camera Far | ### Godot version
4.0 Alpha 6
### System information
Windows 11, Vulkan, Nvidia GTX 1050 Ti, 511.23
### Issue description
Reflection Probes in Vulkan Clustered Renderer Clusters go to hell when Camera Far is similar to the Size of the Reflection Probe Extents.
### Steps to reproduce
Create a Reflection Probe
Se... | bug,topic:rendering,confirmed,topic:3d | low | Critical |
1,197,175,465 | flutter | Tapping on DropdownButtonFormField throws `menuLimits.top + menuLimits.height <= size.height is not true` and Menu items open at different location. | The error will occur when the DropdownButton is near the border of the browser.
You can see this video below.
https://user-images.githubusercontent.com/59549741/162422884-156788bc-fdfe-4894-8180-403dd8ac9743.mp4
Minimal code:
```
Widget tablePaging() {
String value = "";
List<String> list = [for (int i =... | framework,f: material design,has reproducible steps,P2,found in release: 2.10,found in release: 2.13,team-design,triaged-design | low | Critical |
1,197,204,903 | opencv | Loading onnx model generated from TensorFlow2 saved model by tf2onnx using dnn.readNetFromONNX returns Unknown C++ exception | ##### System information (version)
OS Platform: Windows 10 64 bits
Tensorflow Version: 2.8
Python version: 3.9.7
OpenCV version: 4.5.5
##### Detailed description
Hi all,
I am trying to convert my exported TensorFlow 2 model trained on my dataset to onnx format using tf2onnx . The aim is to us... | category: dnn,confirmed | low | Critical |
1,197,264,972 | godot | [3.x] DirectionalLights rotation don't work | ### Godot version
3.5
### System information
winows 10
### Issue description
DirectionalLights rotation don't work, the lights are allways pointing down, you can rotate on the editor but when you run the game they are allways pointing down
### Steps to reproduce
creat a 3d scene, add a DirectionalLights node ... | discussion,topic:rendering,needs testing,topic:3d | low | Minor |
1,197,280,179 | godot | MultiMeshInstance texture material dont work | ### Godot version
3.5 beta 3
### System information
winows 10
### Issue description
When I try to assign texture to a MultiMeshInstance it can be spatial material or shader materias , I can see the material on the editor but when I run the game there is no material assign , in my case the object its a obj file wit... | discussion,topic:rendering,needs testing,topic:3d | low | Minor |
1,197,283,239 | flutter | [webview_flutter] Back/forward navigation error on some sites (e.g twitter, instagram) | ## Steps to Reproduce
I'm trying to navigation on my webview but especially some sites e.g twitter, instagram it stays stuck (You can see the message in log section). But it works for google, e.a.
<!-- Please include full steps to reproduce so that we can reproduce the problem. -->
1. Execute `flutter run` on th... | platform-ios,p: webview,package,has reproducible steps,P2,found in release: 2.10,found in release: 2.13,team-ios,triaged-ios | low | Critical |
1,197,305,745 | flutter | [tests] Simulating a fling gesture with infinite speed, detects a velocity of 0.0 | ## Steps to Reproduce
1. Execute `flutter test` on the code sample <!-- (see "Code sample" section below) -->
-> This code sample provide a basic `GestureDetector` with a callback on the `onPanEnd` prop and a unit test that emulates a fling gesture with an infinite speed:
``` dart
await tester.flingFrom(
... | a: tests,framework,f: gestures,has reproducible steps,P2,found in release: 2.10,found in release: 2.13,team-framework,triaged-framework | low | Critical |
1,197,321,801 | pytorch | [doc] view appears to mean different things, `view/reshape` vs `transpose/permute`. | ### 📚 The doc issue
From the docs it might appear that "view" and "shares the same storage" are interchangeable concepts. Unfortunately, this is not the case and this might cause some confusion.
For example, the doc for `transpose` is clear in saying that the returned tensor shares the same storage with the orig... | module: docs,triaged,module: numpy,module: partial aliasing,module: viewing and reshaping,topic: docs | low | Critical |
1,197,327,672 | yt-dlp | Twitch - download sub-only vods (without login) | ### Checklist
- [X] I'm reporting a site feature request
- [X] I've verified that I'm running yt-dlp version **2022.04.08** ([update instructions](https://github.com/yt-dlp/yt-dlp#update)) or later (specify commit)
- [X] I've checked that all provided URLs are alive and playable in a browser
- [X] I've searched the [b... | site-enhancement,triage | low | Critical |
1,197,337,669 | pytorch | Connection closed by peer when using dist.isend in gloo backend | ### 🐛 Describe the bug
When I try to use dist.isend in gloo backend, sometimes it will occur that the connection is closed by peers. However nccl won't
gloo code
```
import torch.nn as nn
import torch
import torch.multiprocessing as mp
import torchvision
import torch.distributed as dist
de... | oncall: distributed,triaged | low | Critical |
1,197,349,668 | godot | Vulkan: Static VoxelGI ignores vertex colors, only uses albedo color and texture | ### Godot version
4.0.dev bf153b82c7
### System information
Windows 11, Vulkan, NVidia GTX 1070 driver version 496.49
### Issue description
Meshes with vertex colors set to "use as albedo" and global illumination mode set to "static" don't have their vertex colors baked into the VoxelGI data, causing the... | bug,topic:rendering,confirmed,topic:3d | low | Critical |
1,197,367,230 | create-react-app | How to create a project with react version 17.0.0? The current react version is 18. | null | needs triage | low | Minor |
1,197,455,167 | material-ui | [system] Add support & usage of CSS logical properties | ### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Summary 💡
It would be great if MUI / MUI next would support and switch internally to CSS logical properties. This would make the RTL plugin unnecessary, reduce code that handles direction and syn... | new feature,package: system | low | Minor |
1,197,515,633 | terminal | Add an action to copy CWD path to clipboard |
I think this is pretty self explanatory.
Similar concerns as the "Open in File Explorer" action, #12859.
Maybe there's a way to make the action do nothing if the active Terminal hasn't set one?
Also relevant: #3337, #5916 | Area-Settings,Product-Terminal,Issue-Task | low | Minor |
1,197,517,156 | terminal | Add action to bring up a Cmd Palette with your previous directories | see: #5400, {Add action to bring up a Cmd Palette with just `sendInput` actions}, and to a lesser extent #3121. Also #3158, #8166 et. al.
Okay, so the shell can tell the Terminal what the CWDs are. Terminal should store those in a queue, and then provide a way to hook them up to a cmdpal filled with them as `sendInp... | Area-Settings,Product-Terminal,Issue-Task,Area-CmdPal | low | Minor |
1,197,529,182 | rust | Rustdoc 1.60 produces flat UI | Rustdoc 1.59 and earlier used to produce a nice clean UI, Rustdoc 1.60 is weirdly flat and inconvenient.
### Version it worked on
1.59 and earlier:

### Version with regression
1.60 and later:
... | T-rustdoc,A-rustdoc-themes,A-rustdoc-ui | low | Major |
1,197,567,578 | flutter | Linux Desktop: high CPU usage when running an animation | Hi!
CPU usage goes through the roof when I run a simple animation on Linux Desktop. Please find the minimum sample app below. I ran the same code on a Windows machine where this problem does **not** occur. I've don't have access to a Mac to test it there.
When running the app with the profiler enabled I've notice... | engine,a: animation,c: performance,platform-linux,a: desktop,has reproducible steps,P2,found in release: 2.10,found in release: 2.13,team-linux,triaged-linux | low | Critical |
1,197,592,752 | flutter | Update flutter_command.dart getter methods for command line options | ## Use case
Currently this 4 methods (https://github.com/flutter/flutter/blob/flutter-2.13-candidate.0/packages/flutter_tools/lib/src/runner/flutter_command.dart#L1505) checks if argResults is null and it defaults to dummy values if so. They make an assumption that the argument passed to them is valid therefore if t... | tool,P3,team-tool,triaged-tool | low | Critical |
1,197,618,283 | vscode | Clicking in the middle of a selected range, does not deselect the text sometimes | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | bug,macos,editor-core | low | Critical |
1,197,640,634 | flutter | Sync list of available lints on dart rolls | The list of available lints that we maintain in the flutter framework in https://github.com/flutter/flutter/blob/master/analysis_options.yaml should ideally be updated to the latest list of lints from https://github.com/dart-lang/linter/blob/master/example/all.yaml with every dart roll that changes what lints are avail... | framework,dependency: dart,P3,team-framework,triaged-framework | low | Minor |
1,197,708,711 | godot | Autoload breaks inheritance if it has same name as base class | ### Godot version
3.4.4 stable
### System information
Windows 7 SP1
### Issue description
Having an autoload with node name same as the name of a base class will cause issues with inheritance as if the derived class was not inheriting the base. It won't recognize symbols defined in the base class.
Note that 'Gl... | bug,topic:core | low | Minor |
1,197,721,252 | rust | Behavior of `let _ =` for captured variables in closure can be *very* strange | In a project I'm working on, there was code like the following:
```rust
let closure: Box<dyn Fn()> = {
// First we set up some kind of handle to a running task... this could be any RAII value or any
// handle, just something we need to keep alive. The type does not implement Copy.
let handle = ...;
... | A-closures,T-compiler,C-bug | low | Critical |
1,197,790,740 | rust | Compiling with `RUSTFLAGS="-C instrument-coverage"` changes dependency tracking for doctest builds | I have a (currently) closed-source crate. I'm trying to use the new coverage tools built into Rust 1.60 stable and I'm seeing some unexpected behavior when trying to run unit tests with coverage enabled.
When I run:
```
RUSTFLAGS="-C instrument-coverage" cargo test --all-features
```
I get hundreds of errors... | P-medium,T-compiler,C-bug,A-doctests,ICEBreaker-Cleanup-Crew,A-code-coverage | low | Critical |
1,197,808,794 | storybook | Linking Docs to MDX removes the Storybook Viewer. | Can anyone tell me if [this feature](https://github.com/storybookjs/storybook/issues/9328) is supposed to close the SB viewer in Angular?
If I use this link to go from the stories doc page to an MDX file in the same folder, It opens a new page with the MDX shown but without the storybook viewer.
[List Item MDX](/st... | bug,addon: docs | low | Major |
1,197,822,525 | godot | VisualScript crashes when reconnecting _physics and _process_physics nodes delta to Construct Vector3 | ### Godot version
Godot_v3.4.4-stable_x11.64
### System information
Linux, Ubuntu 20.04 LTS, NVIDIA GTX 1650 Super, GLES3
### Issue description
I have tried VisualScript for first time to check if it is any useful, and I found several ways to crash it during my fooling around. This is one of the bugs I f... | bug,topic:visualscript,crash | low | Critical |
1,197,928,025 | terminal | CreateThread should be replaced with _beginthreadex | [Funny thing I just discovered:](https://docs.microsoft.com/en-us/windows/win32/api/processthreadsapi/nf-processthreadsapi-createthread)
> A thread in an executable that calls the C run-time library (CRT) should use the `_beginthreadex` and `_endthreadex` functions for thread management rather than `CreateThread` and ... | Product-Conhost,Issue-Bug,Product-Terminal,Area-CodeHealth,In-PR,Priority-3,Impact-Correctness | low | Minor |
1,197,930,305 | godot | Visual Script deletes disconnected node when deleting previously connected node | ### Godot version
Godot_v3.4.4-stable_x11.64
### System information
Linux, Ubuntu 20.04 LTS, NVIDIA GTX 1650 Super, GLES3
### Issue description
I have tried VisualScript for first time to check if it is any useful, and I found several bugs during my fooling around. This is one of the bugs I found. When I... | bug,topic:editor,topic:visualscript | low | Critical |
1,197,940,431 | go | proposal: go/build: add API to return embed patterns | This is similar to #52222.
While most Go programmers use the go tool, there are alternative build systems such as Bazel. In order to build existing Go code, those build systems have to analyze [`go:embed` directives](https://pkg.go.dev/embed#hdr-Directives) in the same way as the go tool does. This can in principl... | Proposal,Proposal-Hold | low | Critical |
1,198,002,744 | next.js | When using getLayout, the Layout component can't access parent Contexts provided in _app | ### Verify canary release
- [X] I verified that the issue exists in Next.js canary release
### Provide environment information
Operating System:
Platform: linux
Arch: x64
Version: #3 SMP Thu Mar 31 19:16:58 NZDT 2022
Binaries:
Node: 16.14.0
npm: 8.3.1
Yarn: 3.2.0-rc... | bug | low | Critical |
1,198,003,709 | flutter | [autosubmit] Generalize the CronAuthProvider | Generalize the CronAuthProvider to implement from a AuthProvider that defines it implements authenticate(). | team-infra,P3,triaged-infra | low | Minor |
1,198,018,183 | pytorch | `torch.linalg.lstsq` raises `CUBLAS_STATUS_EXECUTION_FAILED` for large `B` in CUDA tensors | ### 🐛 Describe the bug
`torch.linalg.lstsq` raises `CUBLAS_STATUS_EXECUTION_FAILED` for large `B` in CUDA tensors but not `torch.lstsq`.
### Code to reproduce
```
import torch as th
M = th.rand(4, 4).cuda()
X = th.rand(1000000, 4).cuda()
res1 = th.pinverse(M) @ X.T
res2, _ = th.lstsq(X.T, M)
assert(... | triaged,module: cublas | low | Critical |
1,198,040,832 | youtube-dl | [Youtube] Unable to download JSON metadata | <!--
######################################################################
WARNING!
IGNORING THE FOLLOWING TEMPLATE WILL RESULT IN ISSUE CLOSED AS INCOMPLETE
######################################################################
-->
## Checklist
<!--
Carefully read and work through this check lis... | incomplete | low | Critical |
1,198,047,356 | opencv | import Tensorflow 2.8 saved model via readNetFromTensorflow DNN api |
##### System information (version)
OS Platform: Windows 10 64 bits
Tensorflow Version: 2.8
Python version: 3.9.7
OpenCV version: 4.5.5
##### Detailed description
I have applied transfer learning to ssd_resnet50 TensorFlow 2 model on my dataset. I have followed the TensorFlow 2 object detection API tutorial ... | category: dnn | low | Critical |
1,198,066,113 | pytorch | torch.overrides testing is not catching people adding new kwargs and not passing on to handle_torch_function | ### 🐛 Describe the bug
In https://github.com/pytorch/pytorch/pull/75484 I detected several cases where people added new kwargs to functions that supported `__torch_function__`, but forgot to send those arguments to `handle_torch_function`. Our current `test/test_overrides.py` testing is insufficient to catch these c... | module: tests,triaged,module: __torch_function__ | low | Critical |
1,198,191,775 | pytorch | [JIT] `torch.jit.ignore` is not working on hooks | ### 🐛 Describe the bug
Adding `torch.jit.ignore` on hooks doesn't seem to work. It throws the same error with and without the decorator. See this short code snippet for reproduction:
```
import torch
import torch.nn as nn
from typing import Tuple
class M(nn.Module):
def __init__(self):
super().... | oncall: jit | low | Critical |
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