id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
1,913,102,254 | excalidraw | Feature: Text Casing Conversion🍏🖋️ | **Issue Description:** 🛠️
As a user of this application, I would like to request the addition of a case conversion feature that allows users to convert text between different letter casing styles easily. This feature would be valuable for various use cases such as formatting text or simply for personal preference. Th... | enhancement,richtext | low | Minor |
1,913,138,244 | vscode | Changing the setting from boolean to string should be shown as a deprecation and not as an error at least for some grace period | Testing #194031

This was happily legal in 1.82.2

| settings-editor,under-discussion | low | Critical |
1,913,163,802 | vscode | Use Code Actions For "Edit" In settings.json | We have this edit feature for settings.json:

It would be very nice if this could be integrated into code actions.
Then I could trigger this menu with my keyboard. | feature-request,settings-editor | low | Minor |
1,913,176,693 | vscode | Cannot undo file deletions from a WorkspaceEdit | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
To reproduce just delete a file using the `WorkspaceEdit` API - Since the undo stack seems ... | bug,workspace-edit,undo-redo | low | Minor |
1,913,178,883 | vscode | Notebook goto symbol: improve styling for highlighting symbol | Testing #194053
1. Open notebook. Open outline
2. Notice how the yellow rendering is done around the cells.
3. The UI looks bad. The yellow colour should also be applied inside the cell. Same how we do it in the regular editor
: 2.0.1+c... | WIP | low | Critical |
1,913,274,444 | flutter | Pixeloid font family does not change colors on iOS using ttf | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
1. download https://www.fontspace.com/pixeloid-font-f69232
2. us... | platform-ios,a: typography,has reproducible steps,P2,team-engine,triaged-engine,found in release: 3.13,found in release: 3.15 | low | Critical |
1,913,281,577 | godot | Time.get_time_zone_from_system() returns localized timezone name instead of standard abbrev | ### Godot version
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 5700 XT (Advanced Micro Devices, Inc.; 31.0.21001.45002) - Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (16 Threads)
### System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AM... | discussion,topic:porting | low | Major |
1,913,300,851 | PowerToys | Keyboard Manager remapping | ### Microsoft PowerToys version
0.73.0
### Installation method
PowerToys auto-update
### Running as admin
Yes
### Area(s) with issue?
Keyboard Manager
### Steps to reproduce
On a fresh boot/session of Windows (this may be important as this should be related to display scaling and dpi on boot is stored) with a ... | Issue-Bug,Product-Keyboard Shortcut Manager,Priority-3 | low | Minor |
1,913,312,645 | flutter | Scrollable content jumps when PageStorageKey set | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
1. scroll to the bottom
2. press collapse
3. press wrap
### Expected ... | framework,f: scrolling,has reproducible steps,P2,team-framework,triaged-framework,found in release: 3.13,found in release: 3.15 | low | Critical |
1,913,336,137 | stable-diffusion-webui | [Bug]: 1.6.0 only: terminal start ./webui.sh huge white space in terminal output and cannot check log | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
when installing a new a1111 using ./webui.sh, the terminal is as follows:
there is huge space and I cannot see the terminal output
```
To create a public link, set `shar... | bug-report | low | Critical |
1,913,356,976 | bitcoin | BIP352 tracking issue | This issue will be updated to reflect the current state of [BIP352](https://github.com/bitcoin/bips/blob/master/bip-0352.mediawiki) integration.
PRs ready for review:
* https://github.com/bitcoin-core/secp256k1/pull/1519
Overall plan:
* Pre-work / Refactors
- [x] https://github.com/bitcoin/bitcoin/pull/2... | Feature,Wallet | low | Major |
1,913,397,051 | pytorch | ImportError: libc10_cuda.so: cannot open shared object file: No such file or directory | ### 🐛 Describe the bug
So, I am trying to run a command of mmdeploy, a repor from openmmlab, and I am having a hard time with this error, can somebody help me pls ?
For you to have the full scope of the bug :
reipig1@varntvar:~/Documents/binedge$ python mmdeploy/tools/deploy.py mmdeploy/configs/mmpose/pos... | module: binaries,module: build,triaged | low | Critical |
1,913,413,921 | next.js | Routes with "nested" parallel routes are not correctly rendered | ### Link to the code that reproduces this issue
https://github.com/nilshartmann/nextjs-slot-rendering-twice
### To Reproduce
1. Start the application using "npm run dev"
2. Click on "Goto User 1"
- Page with title "User Details for User with id 1" opens
3. Click on "Goto User 2"
- The URL changes (last segme... | bug,Parallel & Intercepting Routes | low | Major |
1,913,434,754 | rust | `no_std` attribute causes unnecessarily verbose error messages involving `Result` on both stable and nightly | ### Code
```Rust
#![no_std]
struct A;
struct B;
fn test() -> Result<A, B> {
B
}
```
### Current output
```Shell
error[E0308]: mismatched types
--> src/lib.rs:5:5
|
4 | fn test() -> Result<A, B> {
| ------------ expected `Result<A, B>` because of return type
5 | B
|... | A-diagnostics,T-compiler,A-suggestion-diagnostics | low | Critical |
1,913,448,209 | godot | FileSystem's inline renaming popup can spawn offset from the renamed file | ### Godot version
4.1.1
### System information
linux
### Issue description
This happened randomly. It happened on both items and list view, didn't try with tree view. I had just switched to this project by returning to the project list. Restarting the editor fixed it.
I can't reproduce it.
https://gi... | bug,topic:editor,usability,topic:gui | low | Minor |
1,913,456,037 | vscode | Highlight matched words in similar commands | Testing #194021
If would be nice if there's some highlighting in the similar commands entries as well.
My observation is that all the similar commands contain at least one of the search terms | feature-request,quick-open | low | Minor |
1,913,458,653 | next.js | Middlewares not properly interacting with basePath | ### Link to the code that reproduces this issue
https://github.com/Rioos/next-base-bath
### To Reproduce
#### Configuring the app (you can skip that and strat from [here](https://github.com/Rioos/next-base-bath))
1. Create a NextJS app with npx
2. Add 3 routes `/index`, `/[catchRoute]`, `/subpage/[subpage]`
... | bug,Navigation,Runtime | low | Major |
1,913,502,673 | storybook | [Bug]: Source code ignores a React component prop when its value is `false` | ### Describe the bug
If I write a story and one of the arguments is a boolean prop set as `false` I am expecting to see it as part of the generated source code.
### Example
```tsx
// The component
const Button: React.FC<{primary?: boolean}> = ({ primary = true, ...rest}) => {
const mode = primary
? ... | bug,react,block: source,sev:S3 | low | Critical |
1,913,534,895 | go | proposal: x/perf/cmd/benchrun: add `-run` and `-count` option | Collecting high quality benchmarks using benchstat is a bit annoying. First you have to run them many times, ideally you want to interleave old and new binaries to make noise less relevant.
---
Add `-run` bool option, if set then the old, new, ... file paths are not outputs of `go test` but `go test -c`, `benchst... | Proposal | low | Major |
1,913,551,991 | godot | Child animatableBody2D offset from animated parent | ### Godot version
4.1.1
### System information
Win11
### Issue description
When animating the transform of an animatableBody2D's parent node using an animationPlayer, the body will have an incorrect transform if it is using sync to physics and the animationPlayer is using autoplay on load. the processmode of the a... | bug,topic:animation,topic:2d | low | Critical |
1,913,559,339 | terminal | Double check how we reflow for a huge height delta | Yes, exactly that. I did it for this test specifically:
https://github.com/microsoft/terminal/blob/fc4a37ee9189f2f7335ab942d50381a38a03acf2/src/buffer/out/ut_textbuffer/ReflowTests.cpp#L294-L315
`$` is the cursor. `false` in each line means that it has an explicit newline (`true` = force wrap).
It has a lot of com... | Product-Conhost,Area-Output,Issue-Task | low | Critical |
1,913,561,975 | go | proposal: syscall,x/sys/windows: deprecate CommandLineToArgv due to inappropriate return type | ### What version of Go are you using (`go version`)?
https://pkg.go.dev/golang.org/x/sys@v0.12.0/windows#CommandLineToArgv
### What did you do?
Fuzz test `windows.DecomposeCommandLine`, which used to use `windows.CommandLineToArgv` as follows:
```go
var argc int32
argv, err := CommandLineToArgv(&utf16Comm... | Unfortunate,OS-Windows,NeedsInvestigation | low | Critical |
1,913,580,768 | go | x/playground: cannot scroll to end of code | ### What did you do?
Visit a playground link. Arbitrary example: https://go.dev/play/p/wwvMPANaBh4
Scroll down as far as possible
### What did you expect to see?
The end of the text.
### What did you see instead?
Somewhere before the end of the text. The end of the text is not displayed.
I can use th... | NeedsInvestigation | low | Minor |
1,913,604,388 | ant-design | List with grid prop renders incorrectly with ssr | ### Reproduction link
[](https://codesandbox.io/p/github/RusseII/ant-design-examples/main?file=%2Fexamples%2Fwith-nextjs-app-router-inline-style%2Fsrc%2Fapp%2Fwith-sub-components%2Fpage.tsx%3A37%2C23&layout=%257B%2522sidebarPanel%2522%253A... | 🐛 Bug,Inactive | low | Major |
1,913,608,474 | vscode | Make terminal tab toolbar configurable | * Show terminal tabs
* Right click to hide its items isn't supported (Split, Delete)
I would really like to hide split because I never use it and because takes away space on hover - which makes me click it accidentally all the time
<img width="248" alt="Screenshot 2023-09-26 at 16 10 07" src="https://github.com... | help wanted,feature-request,terminal-tabs | low | Major |
1,913,656,896 | material-ui | [material-next][Chip] Implement slots pattern and improve focus state | Implement slots pattern in `material-next`'s Chip, deprecating `avatar`, `icon`, and `deleteIcon` props (but still supporting these). It should follow [Joy UI's Chip](https://github.com/mui/material-ui/blob/master/packages/mui-joy/src/Chip/Chip.tsx) slot implementation as closely as possible.
It might also be worth ... | component: chip,enhancement,design: material you | low | Minor |
1,913,700,325 | material-ui | [material-next][Chip] Improve color prop usage and options | A gap to fill as the Material You specs do not specify how to use other colors for the chip component. How it works right now is similar to v5:
- If no `color` prop is provided, then the specs defined color is used:
- outline color for the outlined variant
- secondary color for the filled variant
- surface ... | enhancement,design: material you | low | Minor |
1,913,723,256 | go | proposal: crypto/x509: Allow to pass flags to syscall.CertGetCertificateChain, when using TLS Transport under Windows | <!--
Our proposal process is documented here:
https://go.dev/s/proposal-process
-->
Before writing the proposal here, I ask the community. However we found no solution for this issue.
Ref: https://stackoverflow.com/questions/77098977/disable-certificate-revocation-check-for-specific-https-connections-on-window... | OS-Windows,Proposal,NeedsInvestigation,Proposal-Crypto | low | Critical |
1,913,727,596 | deno | Use node resolution and globals in any folder with a node_modules directory component | This will allow us to better support things like npm/yarn workspaces. | suggestion,node compat | low | Minor |
1,913,734,483 | next.js | Image warning issue - If you use CSS to change the size of your image, also include the styles 'width: "auto" or 'height: "auto"' to maintain the aspect ratio | ### Link to the code that reproduces this issue
demo - https://ominous-space-broccoli-9qgwx9pqq6p2pxvq-3000.app.github.dev/
mvp - https://ominous-space-broccoli-9qgwx9pqq6p2pxvq.github.dev/
mvp codesandbox - https://codesandbox.io/p/devbox/mvp-warn-img-aspect-ratio-md683h
github - https://github.com/nicitaaco... | bug,Image (next/image) | high | Critical |
1,913,781,960 | pytorch | Devices API | ### 🚀 The feature, motivation and pitch
Hi,
I would like to propose a new device API that is device-type (cuda, xla, npu, …) agnostic. For example, you could do:
```
torch.devices.count(type='cuda')
torch.devices.is_available(type='npu')
torch.devices.seed(42, type='xla')
```
Instead of:
```
torch.cuda.d... | feature,triaged,needs design,topic: new features,module: python frontend | low | Major |
1,913,786,833 | stable-diffusion-webui | [Feature Request]: | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
tab to convert text_to _image trained stable diffusion checkpoint to .safetensors
the request is a script from
checkpoint-10000
|-- unet
|-----config.json
|... | enhancement | low | Minor |
1,913,809,673 | go | net: test timeout on `linux-mips64le-rtrk` builder | ```
#!watchflakes
post <- builder ~ `linux-mips.*-rtrk` && pkg == "net" && `panic: test timed out`
```
Issue created automatically to collect these failures.
Example ([log](https://build.golang.org/log/ff25aef9dba7f2b2c04f8070a0de6cd936f7f981)):
panic: test timed out after 12m0s
running tests:
... | Builders,NeedsInvestigation,arch-mips | low | Critical |
1,913,850,447 | flutter | Golden image results not matching local results | ## Description
The `https://github.com/flutter/engine/pull/46167#issuecomment-1734648742` comment mentions the correct hash but these incorrect results could also be explained by the test having run on a previous commit. Either skiagold got goofed about what code it was testing after a rebase or there are some fun... | engine,dependency: skia,P2,team-engine,triaged-engine | low | Minor |
1,913,871,891 | TypeScript | TS Confuses namespace with the class on JSDoc module.exported class with static method. | ### 🔎 Search Terms
"module.exports static method" "namespace vs class confusion" "namespace vs class collision" "Two different types with this name exist, but they are unrelated."
### 🕗 Version & Regression Information
Versions tried:
- Version 5.3.0-dev (55d8bed85c11672b2b6f9ee3e6e1d384bef6f4da - )
- ... | Bug,Help Wanted,Domain: JSDoc | low | Critical |
1,913,879,078 | pytorch | scatter_add: Mixing 0-dim and 1-dim tensors | ### 🐛 Describe the bug
scatter_add currently allows 0-dim and 1-dim tensors to be mixed together
```
import torch
op = torch.ops.aten.scatter_add.default
op(torch.zeros([1]), 0, torch.zeros([], dtype=torch.long), torch.ones([2]))
op(torch.zeros([]), 0, torch.zeros([2], dtype=torch.long), torch.ones([3]))
... | module: docs,triaged,module: python frontend,module: edge cases | low | Critical |
1,913,888,656 | godot | C# exports show an error when no C# solution exists in the project | ### Godot version
4.2.dev5.mono
### System information
Godot v4.2.dev5.mono - macOS 10.15.7 - Vulkan (Forward+) - integrated Intel HD Graphics 5000 - Intel(R) Core(TM) i5-4250U CPU @ 1.30GHz (4 Threads)
### Issue description
On at least mac exports, exporting a project on mono godot with no C# solution in there sh... | bug,topic:dotnet | low | Critical |
1,913,889,316 | flutter | Update or document RefreshIndicator behavior on desktop | The [RefreshIndicatorExamples](https://api.flutter.dev/flutter/material/RefreshIndicator-class.html), notably the second example, fail on desktop and web because they don't respond to drag gestures.
Presumably this is related to, https://github.com/flutter/flutter/pull/81569, introduced in Flutter 2.5, and document... | framework,f: material design,f: scrolling,P2,team-design,triaged-design | low | Major |
1,913,916,327 | ant-design | flushSync warning when displaying a modal with a button wrapped in tooltip with trigger on focus | ### Reproduction link
[](https://codesandbox.io/s/internationalization-antd-5-9-3-forked-hnqfct?file=/demo.tsx)
### Steps to reproduce
1. Click on Confirm button
2. Click on Cancel or Ok to close modal
3. Notice there's a flushSync... | help wanted,Inactive,improvement | low | Critical |
1,913,940,971 | flutter | [Impeller] Skiagold tests use white as clear color | Whereas the playgrounds use black. This can lead to surprising results when uploading patches.
Example:
skiagold:
<img width="839" alt="Screenshot 2023-09-26 at 10 02 35 AM" src="https://github.com/flutter/flutter/assets/30870216/e901da2a-c440-44e7-baa1-a17906ce6061">
playgrounds:
<img width="578" alt="Screen... | engine,good first issue,P2,e: impeller,team-engine,triaged-engine | low | Minor |
1,913,942,062 | vscode | F7 does not work consistently in diff view when there are comments | Testing #194012
Here's the recording. F7 only works sometimes if there's a comment in the diff range, I didn't really see a pattern to it.
https://github.com/microsoft/vscode/assets/2230985/ce222ec0-d04f-4072-8ca8-6159f44e597d
| diff-editor,under-discussion | low | Major |
1,914,001,021 | rust | Error recovery after errors during macro expansion is usually futile | ### Code
```Rust
// https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=13d58799822d542a2c53296f715ac44c
macro_rules! define {
(enum $name:ident) => {
struct $name {}
};
}
define! {
struct Hello
}
fn main() {
Hello;
}
```
### Current output
```Shell
error: no rules expe... | A-diagnostics,A-macros,T-compiler,E-medium,D-verbose | low | Critical |
1,914,021,053 | godot | Godot Android Build Issue stuck at 66% | ### Godot version
4.1.1
### System information
Windows 11
### Issue description
When I try to build project on play button on my phone. Screeen freeze at 66%.
### Steps to reproduce
Build for android in the preview editor.
 - integrated AMD Radeon(TM) Vega 8 Graphics () - AMD Ryzen 3 2200G with Radeon Vega Graphics (4 Threads)
### Issue description
its android remote debug issue
after remote debug loading finish i got an error
... | bug,platform:android,topic:export | low | Critical |
1,914,104,570 | godot | Error: Could not find type "x" in the current scope when duplicating script files | ### Godot version
v4.1.stable.mono.official [970459615]
### System information
Godot v4.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz (8 Threads)
### Issue description
Duplicating a `type_1.gd` file to cre... | bug,topic:core,topic:gdscript | medium | Critical |
1,914,139,421 | TypeScript | Provide an option to enable stricter type checking of Number.isNaN, Number.isFinite, etc. to catch very obvious bugs | ### 🔍 Search Terms
Number.isNan, Number.isFinite
### ✅ Viability Checklist
- [X] This wouldn't be a breaking change in existing TypeScript/JavaScript code
- [X] This wouldn't change the runtime behavior of existing JavaScript code
- [X] This could be implemented without emitting different JS based on the types of t... | Suggestion,Awaiting More Feedback | low | Critical |
1,914,146,508 | next.js | App routes with utf8 names are resulting in a 404 | ### Link to the code that reproduces this issue
https://github.com/codeurs/next-utf8-routes
### To Reproduce
```
git clone git@github.com:codeurs/next-utf8-routes.git
cd next-utf8-routes.git
yarn
yarn dev
```
1. Click on `élève`. It will result in a 404 page
2. Go back to the previous page
3. Click on `éco... | bug | low | Critical |
1,914,153,794 | rust | `NonNull` should document that `From<&T>` and friends preserve provenance | The implementations of `From<&T>` and `From<&mut T>` for `NonNull<T>` preserve pointer provenance. This should be documented as a guarantee so callers can rely on it.
<!-- TRIAGEBOT_START -->
<!-- TRIAGEBOT_ASSIGN_START -->
<!-- TRIAGEBOT_ASSIGN_DATA_START$${"user":null}$$TRIAGEBOT_ASSIGN_DATA_END -->
<!-- TRIAGEBO... | A-docs,T-libs | low | Major |
1,914,184,040 | godot | GUI Button Navigation Bluetooth Gamepad Joystick Repeat | ### Godot version
4.1.2-RC1
### System information
LinuxBSD
### Issue description
I noticed when using a Bluetooth controller on Steam Deck that the left joystick was repeating way too quickly for me to change gui button focus properly (Steam Deck left joystick works properly, it selects the next gui button one ti... | bug,platform:linuxbsd,topic:porting,topic:input | low | Critical |
1,914,225,324 | flutter | [Impeller] Warning about IO manager initialization in the OpenGL ES custom embedder. | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
Generic Linux embedder with FlutterRendererConfig set for OpenGL with a ... | engine,good first issue,P2,e: impeller,team-engine,triaged-engine | low | Critical |
1,914,235,814 | excalidraw | can't save Sketch if I use Arrow with text on it | Excalidraw is embedded in our application, we were using version 14 and we could draw arrow and double click in the middle of it and add text to the arrow and successfully save the sketch. However after upgrading to v15 , we can no longer save the sketch if there is an arrow with its text is in our sketch.
Could you p... | package:excalidraw | low | Critical |
1,914,247,561 | go | x/pkgsite/cmd/frontend: no longer loads stdlib in proxy mode | <!--
Please answer these questions before submitting your issue. Thanks!
-->
### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.20.2 linux/amd64
</pre>
### Does this issue reproduce with the latest release?
Yes
### What operating system and processor architecture ... | pkgsite,pkgsite/cmd | low | Critical |
1,914,263,736 | flutter | [engine] io.worker thread pool sizing | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
On a Linux machine with many HW threads run any embedder.
### Expected ... | engine,e: embedder,platform-linux,good first issue,P2,team-engine,triaged-engine | low | Critical |
1,914,264,517 | godot | Make anchoring presets an enum instead of being assigned based on ints. | ### Godot version
4.2 Dev 5
### System information
Fedora Linux 38 (Workstation Edition)
### Issue description
Having the anchor preset be an ordered int list is incredibly obnoxious when trying to set up any UI stuff from code . To make matters worse the corresponding ints don't seem to be in the docu... | enhancement,discussion,topic:dotnet,topic:gui | low | Major |
1,914,265,841 | vscode | Icon picker: Pass left and right arrow events through when at the textbox boundaries | Testing #194038
I think this would feel nice if left and right did work when you have a filter, but only if they would not move the cursor:

| feature-request,icons-widget | low | Minor |
1,914,271,031 | godot | Crash (SIGABRT) on reimported .glb inherited scene save/update | ### Godot version
4.1.1, 4.1.1-mono, 4.2-mono-rc5
### System information
MacOS 12.3
### Issue description
Every time I update certain .glb files I get a crash when inherited scenes save or update.
Because builds trigger saves, this means that I get ~50+ crashes a day.
The only fix is to run `Projec... | bug,needs testing,topic:import,crash | low | Critical |
1,914,275,778 | TypeScript | Misleading error message for `super.instanceProperty` | Take the following code:
```ts
export abstract class YaddaBase {
protected roots = "hi";
}
export class DerivedYadda extends YaddaBase {
public get rootTests() {
return super.roots;
}
}
```
TypeScript nightly (5.3.0-dev.20230926) reports:
> Class field 'roots' defined by the pare... | Bug,Domain: Error Messages,Rescheduled | low | Critical |
1,914,292,583 | terminal | [1.19] Random lags on focus and unfocus | ### Windows Terminal version
1.19.2682.0
### Windows build number
_No response_
### Other Software
_No response_
### Steps to reproduce
* Run `rainbowbench -ng`
* Focus and unfocus the application
### Expected Behavior
`rainbowbench` should show something along the lines of
```
22486 fps | 83132 kcg/s
```
... | Area-Rendering,Issue-Bug,Product-Terminal,Priority-1 | low | Major |
1,914,297,708 | vscode | Pick a forever theme color for the quick fix highlight and allow styling both background and borders | Testing #194072
We cover bg and border for the majority of highlights, for example:
```
"editor.lineHighlightBorder": "#263040",
"editor.rangeHighlightBackground": "#ffffff0d",
"editor.selectionBackground": "#399ef440",
"editor.selectionHighlightBackground": "#399ef420",
"editor.wordHighlightBackground": "#... | feature-request,editor-code-actions | low | Minor |
1,914,305,248 | godot | Physic glitch when using a trimesh | ### Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
### System information
Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3623) - AMD Ryzen 5 5600X 6-Core Processor (12 Threads)
### Issue description
When rolling on a trime... | bug,topic:physics,topic:3d | low | Critical |
1,914,313,644 | vscode | Icon picker: Show icon id | Testing #194038
I liked the feature, without it it's hard to know what the word is that's being searched. This will be more useful when it's used in other places/more frequently. I couldn't see a closed issue or PR talking about this decision. | feature-request,icons-widget | low | Minor |
1,914,327,842 | stable-diffusion-webui | [Bug]: | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
When creating a new embedding, exception with traceback.
```
Traceback (most recent call last):
File "D:\stable-diffusion-webui\venv\Lib\site-packages\gradio\routes.py", ... | bug-report | low | Critical |
1,914,328,387 | go | proposal: cmd/go: allow go run to pass custom environment variables | This is a proposal to extend the syntax of the command line of `go run` to allow to pass environment variables to the program that is executed after its compilation.
The current syntax:
```
go run [build flags] [-exec xprog] package [arguments...]
```
The proposed syntax:
```
go run [build flags] [-exec xprog]... | Proposal,GoCommand | low | Major |
1,914,330,184 | godot | It's possible to add theme items to empty type in Theme Editor | ### Godot version
4.2 251fb83
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
When you create a fresh Theme, it doesn't have any type. But you can still add new ite... | bug,topic:editor,topic:gui | low | Critical |
1,914,341,659 | pytorch | Skip cuda kernel launch with torch.sum when dimension length is 0 | ### 🚀 The feature, motivation and pitch
If there is a torch tensor, e.g. `a = torch.ones([1, 1000])` and I call `a.sum(dim=0)`, torch will launch a cuda kernel for this when it's really just a view. Torch should special case this or include it inside the compiler in `torch.compile` as it is leads to significant wins ... | module: performance,module: cuda,triaged | low | Minor |
1,914,362,675 | neovim | UI flush/redraw can happen before UI attach / UIEnter | ### Problem
I'm looking for a way to improve the startup experience of Neovide, to create the window with the correct size from the start and fix some other startup related sizing issue.
But the problem is that there does not seem to any way to ensure that all the GUI options (for example the font), all our options... | bug,compatibility,ui,has:plan,ui-extensibility,startup,events | medium | Critical |
1,914,376,867 | vscode | Synonyms dialog/prompt need some love | Testing #194026
Searching: do you trust dialog
Results: 0
Searching: do you trust prompt
Results: 4
| bug,settings-editor,confirmation-pending,settings-search | low | Minor |
1,914,379,979 | vscode | Command center is hard to find without name | Testing #194026
Search: "search box in title bar"

| bug,settings-editor,confirmed,settings-search | low | Minor |
1,914,381,743 | neovim | Provide a way to know if columns or lines have been set by the user | ### Problem
There are two ways a Neovim UI can configure its size.
1. Set the lines/columns based on the current window size and update it as the window size changes.
2. Set lines/columns from within Neovim and let the UI resize according to that.
For Neovide we would like the following behaviour
1. If no lines/... | enhancement,ui-extensibility,options | low | Minor |
1,914,389,850 | flutter | [Android][PlatformView] ListView contains PlatformView flickers on some touch events | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
1. Swipe a ListView containing PlatformView (BannerAd)
2. Let it go to ... | platform-android,framework,engine,f: scrolling,a: platform-views,c: rendering,has reproducible steps,P2,team-android,triaged-android,found in release: 3.13,found in release: 3.15 | low | Critical |
1,914,406,747 | neovim | `:lua =` doesn't put quotes around strings | ### Problem
`:lua =` doesn't put quotes around strings
### Steps to reproduce
1. Run `nvim --clean`
2. Run `:lua =''`
3. An empty message is printed
### Expected behavior
`""` is printed, which is the case in v0.7 and v0.8, and according to docs:
```
Executes Lua chunk {chunk}. If {chunk} starts ... | documentation,lua | low | Major |
1,914,408,166 | vscode | Support microsoft-authentication for MSA through /common endpoint | Today, the microsoft-authentication extension only supports AAD (organization or work) users. MSA is only supported through legacy first party MSA passthrough support, which is usually discouraged for new first party teams since 2017 due to security concerns. Today, if you try to log into an API that supports native MS... | feature-request,microsoft-authentication | low | Critical |
1,914,413,230 | flutter | Update the 500 alert to account copybara latency with postsubmit-luci-subscription processing | ### Is there an existing issue for this?
- [X] I have searched the [existing infra issues](https://github.com/flutter/flutter/issues?q=is%3Aopen+is%3Aissue+label%3Ateam-infra)
### Type of Request
infra task
### Infrastructure Environment
Cocoon scheduler
### What is happening?
Currently if copybara... | team-infra,P3,triaged-infra | low | Critical |
1,914,418,185 | flutter | `flutter screenshot` should work on multiple views | Currently the screenshotting function of CLI (`flutter screenshot`), which calls `Shell::OnServiceProtocolScreenshot` and `Shell::OnServiceProtocolScreenshotSKP`, assumes that Flutter has a single view. We should make it able to handle multiple screenshots.
As I'm working on multi-view, I'm planning to keep the curr... | P3,a: multi window,team-tool,triaged-tool | low | Minor |
1,914,420,946 | flutter | Components that call `Shell::Screenshot` should support multiple views | Currently there are a few embedders that directly call `Shell::Screenshot`, which assumes Flutter has a single view. In a multi-view apps, screenshotting will result in multiple screenshots, each correspond to a view ID.
The only use in production code is the iOS embedder, which calls it in `FlutterEngine#takeScreen... | engine,P2,team-ios,triaged-ios | low | Minor |
1,914,424,002 | node | fs: utf8 fast paths don't accept all valid utf8 values | `UTF8` and `UTF-8` are also valid but not accepted by any existing utf8 fast paths (#48658, #49884) | fs | low | Major |
1,914,434,002 | go | x/tools/internal/refactor/inline: optimize binding decls in if statements (etc) | Currently, inlining this call:
```
if strings.HasPrefix(path, "/") {
```
gives:
```
if func(prefix string) bool {
return len(path) >= len(prefix) && path[0:len(prefix)] == prefix
}("/") {
```
primarily because the prefix needs a variable but the context--an `if` condition--doesn't allow statements. Ide... | NeedsInvestigation,Tools | low | Minor |
1,914,458,374 | godot | Fatal error. Invalid Program: attempted to call a UnmanagedCallersOnly method from managed code. | ### Godot version
4.1.1 C# stable-mono (v4.1.1.stable.mono.official [bd6af8e0e])
### System information
Godot v4.1.1.stable.mono - Ubuntu 23.04 23.04 - Vulkan (Forward+) - dedicated Radeon RX 5500 XT () - AMD Ryzen 7 5700X 8-Core Processor (16 Threads)
### Issue description
I went to save my 2d scene (working on a... | bug,topic:dotnet | low | Critical |
1,914,459,437 | PowerToys | hope ignore find my mouse function when use a stylus pen input | ### Description of the new feature / enhancement
Thanks there is a setting to ignore application for find my mouse. Is there a chance to add an option to ignore pen input?
### Scenario when this would be used?
When I use application with both pen and mouse, I want to enable find my mouse when I'm use mouse but disa... | Idea-Enhancement,Needs-Triage,Product-Mouse Utilities | low | Minor |
1,914,522,707 | godot | Unix based crash handlers are not signal-safe. | ### Godot version
4.1
### System information
Arch linux, AMD Ryzen 7 5800X3D x86_64, Radeon RX 6950 XT
### Issue description
Causing a crash on Linux doesn't give you a workable stack trace due to the handler not being signal-safe.
When Godot catches a fatal signal, the signal handler sometimes generates more f... | bug,platform:linuxbsd,topic:core,crash | low | Critical |
1,914,531,401 | pytorch | Create a new heuristic TD rule for failures coming from base commit of the pull requests | Here is the thoughts behind this feature request:
* If a test is failing on the base commit, we might want to run it **last** on the PR knowing that it's going to fail. This allows other failures to surface and prevent the situation where reverting a change surfaces other failures hidden by the broken trunk.
* ~~O... | triaged,module: devx | low | Critical |
1,914,539,281 | godot | AudioStreamPlayer3D crashes the game | ### Godot version
Godot v4.1.1.stable
### System information
Windows 11 - Vulkan (Forward+) - dedicated AMD Radeon RX 7900 XTX (Advanced Micro Devices, Inc.; 31.0.21029.6002) - AMD Ryzen 7 5800X 8-Core Processor (16 Threads)
### Issue description
I have a project in which the player can right click to spawn a bal... | bug,topic:audio,crash | low | Critical |
1,914,549,197 | PowerToys | 文件资源管理器加载项 | ### Microsoft PowerToys version
0.73.0
### Installation method
Microsoft Store
### Running as admin
Yes
### Area(s) with issue?
File Explorer: Preview Pane
### Steps to reproduce
can't preview markdown and code, such as pyhton,c ...
### ✔️ Expected Behavior
_No response_
### ❌ Actual Behavior
_No response_... | Issue-Bug,Product-File Explorer,Needs-Triage,Needs-Team-Response | low | Major |
1,914,554,643 | godot | Animations can no longer be "local to scene" | ### Godot version
4.1
### System information
Windows 10
### Issue description
I can no longer modify an animation keyframes of an AnimationPlayer from one scene instance without that modifying it across all instances of that scene (`resource_local_to_scene = true` does not work seem to work for animations)
Sett... | bug,confirmed,topic:animation | medium | Minor |
1,914,555,922 | pytorch | Some ONNX tests have been disabled because of new tensor.split signature | ### 🐛 Describe the bug
#107484 adds a new drop_remainder=False attribute to tensor.split.
This causes some ONNX tests to fail, because the [corresponding op in ONNXScript](https://github.com/microsoft/onnxscript/blob/b6c5e3bb9729f939e979a41d8d724009df9f3b58/onnxscript/function_libs/torch_lib/ops/core.py#L6918) has... | module: onnx,triaged,onnx-triaged | low | Critical |
1,914,569,241 | next.js | autoFocus failure | ### Link to the code that reproduces this issue
https://github.com/crazyair/next-auto-focus-demo
### To Reproduce
1. `yarn`
2. `yarn dev`
3. refresh page
### Current vs. Expected behavior
input no focus
### Verify canary release
- [X] I verified that the issue exists in the latest Next.js canary release
### P... | bug | low | Critical |
1,914,591,138 | deno | LSP not responding when editor quits and sends shutdown request | When quitting my EDITOR ([BBEdit](https://www.barebones.com/products/bbedit/)), it hangs waiting for `deno lsp`.
I have reported the issue to BareBones. They advised that it's possibly due to LSP server not responding correctly to the application's request to shut itself down.
- https://microsoft.github.io/lang... | cli,upstream,lsp | low | Major |
1,914,610,294 | TypeScript | Container builds fails after upgrade to Microsoft.TypeScript.MSBuild 5.2.2 | ### 🔎 Search Terms
Microsoft.TypeScript.MSBuild error MSB6006: "/usr/bin/nodejs" exited with code 1
### 🕗 Version & Regression Information
- This is a crash
- This changed between versions 5.0.4 and 5.2.2
### ⏯ Playground Link
_No response_
### 💻 Code
```dockerfile
FROM --platform=$BUILDPLATFORM mcr.micr... | Needs Investigation | low | Critical |
1,914,701,513 | stable-diffusion-webui | [Feature Request]: sdapi/v1/txt2img should return a id_task as soon as the task is started / queued | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
When using the API, the endpoint "sdapi/v1/txt2img" does not return a id_task, meaning future calls of sdapi/v1/progress cannot be used to show a single user's... | enhancement | low | Major |
1,914,703,294 | godot | Mesh appearing in wrong scene on reimport | ### Godot version
4.1.1, 4.1.1-mono, 4.2-mono-rc5
### System information
MacOS 12.3
### Issue description
When updating a .glb with an inherited scene, and Godot auto-imports changes, the imported model appears in the currently active scene.
The only fix is to switch to the inherited scene and back or... | bug,topic:import,topic:3d | low | Minor |
1,914,711,508 | stable-diffusion-webui | [Feature Request]: LLaMA Adapter MultiModal Support | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
Add LLama Adapter, an upcoming multimodal inference and training suite for LLaMa, to the multimodal functionality and API.
https://github.com/OpenGVLab/LLaMA-Ad... | enhancement | low | Minor |
1,914,740,281 | next.js | In `layout.tsx` that lives next to `loader.tsx`, `headers` are empty when navigated via `Link` | ### Link to the code that reproduces this issue
https://github.com/danieltott/next-broken-linked-headers
### To Reproduce
**This does not happen when running `pnpm dev` or `pnpm build && pnpm start` locally on my mac (node v18.8.0), only on vercel**
1. Go to https://next-broken-linked-headers.vercel.app/
2... | bug,Navigation | low | Critical |
1,914,781,742 | godot | ConfigFile saving floats with low precision and unable to handle floats > 1e+06 | ### Godot version
v4.2.dev.custom_build [2048fe5df]
### System information
Godot v4.2.dev (2048fe5df) - Gentoo 2.14 - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX 6600 (RADV NAVI23) () - AMD Ryzen 5 5600 6-Core Processor (12 Threads)
### Issue description
There is an issue with the way `ConfigFile` encode... | bug,topic:core | low | Major |
1,914,796,171 | rust | Missing format literal in output of derive macro puts the string literal within the derive attribute | ### Code
```Rust
// derive macro
#[proc_macro_derive(bare_println)]
pub fn derive_bare_println(_: proc_macro::TokenStream) -> proc_macro::TokenStream {
quote::quote! {
fn bare_println(text: impl ::std::fmt::Display) {
println!(text);
}
}
.into()
}
// usage
#[derive(bare_println... | A-diagnostics,A-macros,T-compiler,A-suggestion-diagnostics,D-invalid-suggestion,A-proc-macros | low | Critical |
1,914,824,447 | flutter | [go_router] Add transition per navigation | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Use case
I want to make a transition between 2 pages that only occur for those 2 particular... | c: new feature,package,c: proposal,P3,p: go_router,team-go_router,triaged-go_router | low | Critical |
1,914,826,773 | PowerToys | "Bug report tool" Adding a progress bar or even a dialog | ### Description of the new feature / enhancement
Users can now easily check the status of the Bug Report Tool within the system tray.
Previously, when clicking on "Power Toys" and then selecting the Bug Report Tool, users had no way of knowing if the tool was running or not. Additionally, the execution of the tool ... | Idea-Enhancement,Needs-Triage,Area-Bug Report Tool | low | Critical |
1,914,860,328 | PowerToys | [Text Extractor] Table mode not keeps table layout | ### Microsoft PowerToys version
0.74.0
### Installation method
GitHub
### Running as admin
None
### Area(s) with issue?
TextExtractor
### Steps to reproduce
The table mode not keeps the correct table layout.
### ✔️ Expected Behavior
The table layout is correct.
### ❌ Actual Behavior
The column are not resp... | Issue-Bug,Product-Text Extractor | low | Minor |
1,914,864,136 | PowerToys | [Text Extractor] Question: Is it expected to show the bar on all monitors? | ### Description of the new feature / enhancement
Is it expected to show the Text Extractor menu bar on all monitors instead the one with the mouse?
### Scenario when this would be used?
./.
### Supporting information
_No response_ | Idea-Enhancement,Product-Text Extractor | low | Minor |
Subsets and Splits
GitHub Issues Containing Next.js References
Filters training data to find examples mentioning "next.js", providing basic keyword search capability but offering limited analytical value beyond simple retrieval.