id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
1,955,375,188 | go | runtime/pprof: TestCPUProfileMultithreadMagnitude fail in linux6.2 ubuntu in VirtualBox | <!--
Please answer these questions before submitting your issue. Thanks!
-->
### What version of Go are you using (`go version`)?
<pre>
$ go version
tip
</pre>
### Does this issue reproduce with the latest release?
yes.
### What operating system and processor architecture are you using (`go env`)?
... | NeedsInvestigation,compiler/runtime | low | Critical |
1,955,380,901 | pytorch | grad is inf/nan when using torch.amp | ### 🐛 Describe the bug
Below is a very simple for using torch.amp, but the gradients are inf/nan.
```python
import torch
from torch.cuda.amp import GradScaler
from torch import optim
scaler = GradScaler()
a = torch.randn(2, 2, requires_grad=True, device="cuda")
b = torch.randn(2, 2, requires_grad=True, device=... | triaged,module: amp (automated mixed precision) | low | Critical |
1,955,399,114 | rust | `extern crate self as core` import suggests `core::core::core`etc | ### Code
```Rust
extern crate self as core;
fn main() {
core::option::Option::Some("hello");
}
```
### Current output
```Shell
Checking tmp-znzdlj v0.1.0 (/home/ethan/.cache/cargo-temp/tmp-ZNzdlJ)
error[E0433]: failed to resolve: unresolved import
--> src/main.rs:4:11
|
4 | core::option::Option:... | A-diagnostics,T-compiler | low | Critical |
1,955,406,906 | terminal | Terminal opens on the wrong screen if the main screen changes over time | ### Windows Terminal version
1.18.2822.0
### Windows build number
10.0.22621.0
### Other Software
_No response_
### Steps to reproduce
I have 2 screens, A and B, with A configured as the main display in the Windows display settings.
If I boot with only B turned on, Terminal opens on B.
However, if I later turn... | Issue-Bug,Product-Terminal,Priority-2,Area-Windowing | low | Minor |
1,955,424,780 | create-react-app | react-scripts build gives error: "Failed to compile. Cannot read properties of undefined (reading 'pop')" on npm@10.2.0 node@v21.0.0 (using node:latest docker image) | ### Describe the bug
react-scripts build gives error: "Failed to compile. Cannot read properties of undefined (reading 'pop')" on npm@10.2.0 node@v21.0.0 (using node:slim docker image).
```
react-scripts --max_old_space_size=4096 build
Creating an optimized production build...
Failed to compile.
Cannot read pr... | needs triage,issue: bug report | low | Critical |
1,955,458,954 | godot | When setting a glTF files "Import As" preset to Animation Library, texture import settings are still present | ### Godot version
4.1.2.Stable
### System information
Windows 10
### Issue description
When setting a glTF files "Import As" preset to Animation Library, texture import settings are still present.
I would not expect the "Embedded Image Handling" setting to be there or do anything if I'm importing only the animati... | enhancement,usability,topic:import | low | Minor |
1,955,467,162 | material-ui | [RFC][joy-ui] variant:outlined should not mutate the box-model | ### What's the problem? 🤔
When switching a variant from `plain|solid|soft` to `outlined` the box-model of the component is changing due to the use of border.
This is a common issues in many UI libraries
https://github.com/mui/material-ui/assets/1148334/c13727d8-0b24-4081-b9c3-ff58ca8c4930
### What are the ... | package: joy-ui,RFC,enhancement | low | Minor |
1,955,475,381 | stable-diffusion-webui | [Feature Request]: Allow to pass arguments to initialization file | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
With this I could use the bat from an external app and pass arguments to it.
### Proposed workflow
From this:
https://github.com/AUTOMATIC1111/stable-diffusion-... | enhancement | low | Minor |
1,955,478,833 | excalidraw | not visible grouping line on a dark background in a light theme | 
In the picture above, the black dashed lines are not visible
It would be great if the color inverted depending on the background.
upd: I had to write not "it will be great" but "as an option". Purple - great 🎉 | good first issue,UX/UI | low | Major |
1,955,479,035 | godot | Problem when baking shadows. The settings for importing finished images are not taken into account. | ### Godot version
3.6 Beta 3,2,1 / 3.5.3, 3.5.2
### System information
Ubuntu 22
### Issue description
Problem when baking shadows. The settings for importing finished images are not taken into account.
The project has import configured for "Texture" as Lossy, specifying 0.7. This is set as the defaul... | bug,topic:rendering,needs testing | low | Minor |
1,955,479,935 | material-ui | [material-ui][Button] `startIcon` size is different when icon is wrapped with `Badge` | ### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Steps to reproduce 🕹
Link to live example: https://codesandbox.io/s/loving-booth-8zq3q7?file=/src/Demo.js
### Current behavior 😯
The `startIcon` wrapped into `Badge` is larger than the one t... | component: button,package: material-ui | low | Major |
1,955,484,450 | rust | Extend Profile-Guided Optimization guide with Sampling PGO | ### Location
https://doc.rust-lang.org/rustc/profile-guided-optimization.html
### Summary
Right now the page describes in detail only one approach for doing PGO - PGO via Instrumentation. But as the documentation already mentions at the beginning there is one more way - PGO via Sampling (`perf`-based).
Clang alre... | T-compiler,A-docs,A-PGO | low | Minor |
1,955,485,419 | godot | Visual Shader: "If"-Node - generated code is incorrect for "tolerance == 0" | ### Godot version
v4.1.2.stable.mono.official [399c9dc39]
### System information
Godot v4.1.2.stable.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 (NVIDIA; 31.0.15.3758) - AMD Ryzen 9 7950X3D 16-Core Processor (32 Threads)
### Issue description
I have created a very primitive co... | enhancement,topic:shaders | low | Minor |
1,955,499,958 | godot | Global classes/class_names created via @tools are processed in editor until the scene is closed and opened again | ### Godot version
v4.2.beta2.mono.official [f8818f85e]
### System information
Godot v4.2.beta2.mono - Fedora Linux 39 (Workstation Edition) - Wayland - Vulkan (Forward+) - integrated Intel(R) Graphics (ADL GT2) () - 12th Gen Intel(R) Core(TM) i3-1215U (8 Threads)
### Issue description
When creating nodes with a `c... | discussion,topic:core,topic:editor,documentation | low | Critical |
1,955,524,640 | react-native | `flexGrow: 1` inside `alignItems: <non-stretch>` covers siblings | ### Description

Android:

### React Native Version
0.7... | Issue: Author Provided Repro,Component: ScrollView,Needs: Triage :mag:,Newer Patch Available | low | Major |
1,955,526,345 | godot | Building with `proxy_to_pthread=yes` breaks WebXR | ### Godot version
v4.2.beta.custom_build [f71f4b80e]
### System information
Chromium-based browser (Brave) on the desktop, and Oculus browser on the Quest 2
### Issue description
Trying any of my WebXR games with a web export template built with `proxy_to_pthread=yes`, I get a litany of these sort of err... | bug,platform:web,topic:xr | low | Critical |
1,955,531,458 | next.js | Shared package in NPM workspace being transpiled | ### Link to the code that reproduces this issue
https://codesandbox.io/p/sandbox/silent-violet-5yzkcy
### To Reproduce
As shown in the CodeSandbox repro, a shared package in an NPM workspace that is installed in a Next.js site appears to be transpiled, resulting in some standard ESM errors not being thrown. This sha... | bug | low | Critical |
1,955,546,799 | PowerToys | Improvement of OneNote plugin | ### Description of the new feature / enhancement
I would like to improve the current OneNote plugin.
The main goal would be to port many of the features from this [OneNote plugin](https://github.com/Odotocodot/Flow.Launcher.Plugin.OneNote)[^1] for [Flow Launcher](https://github.com/Flow-Launcher/Flow.Launcher) (an ... | Idea-Enhancement,Product-PowerToys Run,Needs-Triage,Run-Plugin | low | Major |
1,955,553,784 | godot | Crash when Colour Picking with ColorRect | ### Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
### System information
MacOS Monterey Version 12.6
### Issue description
When using a ColorRect, changing its colour with the Color Picker crashes Godot. It should change the colour of the ColorRect.
### Steps to reproduce
1. Open a Scene
2. Add a ColorR... | bug,platform:macos,topic:porting,confirmed,crash,topic:gui | low | Critical |
1,955,578,210 | storybook | [Bug]: preview-head.html not picked up by Vite during build | ### Describe the bug
To include some global styles for the components I use `preview-head.html`
```html
<link href="/assets/index.pcss" rel="stylesheet" />
```
This works during the dev server, but during the build code from `preview-head.html` just copied to the final bundle without Vite transforms. And insid... | bug,has workaround,builder-vite | low | Critical |
1,955,579,439 | vscode | Relative path does not in Typescript/Javascript cells in vscode Notebooks. | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | bug,help wanted,notebook | low | Critical |
1,955,591,208 | material-ui | [material-ui][TouchRipple] Configure the duration & delay on the ripple animations | ### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Steps to reproduce 🕹
The ripple effect feels quite unresponsive, especially on mobile touch devices.
Ionic has a great implementation of the ripple effect. Try to click on the button of Ionic ... | new feature,package: material-ui,design | low | Major |
1,955,615,200 | godot | InputEventPanGesture different delta on different screens | ### Godot version
v4.2.beta2.mono.official [f8818f85e]
### System information
Godot v4.2.beta2.mono - Windows 10.0.22621 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 2070 with Max-Q Design (NVIDIA; 31.0.15.2206) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads) - Galaxy S21 Ultra
### Issue descrip... | bug,topic:input | low | Minor |
1,955,628,203 | go | all: standardize -help behavior in go project tools | UNIX commands vary wildly in the ways in which they provide help messages. Recently in the x/tools repo there has been a trend towards [printing the doc.go comment](https://github.com/golang/go/issues/61315) when the -help flag is specified. Following a discussion with @rsc, we propose that all Go-project maintained co... | Proposal,Proposal-Accepted | medium | Critical |
1,955,641,702 | godot | Can't style the font color of a disabled `LinkButton` | ### Godot version
v4.1.2.stable.mono.official [399c9dc39]
### System information
Godot v4.1.2.stable.mono - Arch Linux 15 Oct 2023 22:10:35 +0000 - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX 7900 XTX () - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)
### Issue description
There doesn't seem... | bug,topic:gui | low | Minor |
1,955,646,903 | godot | Missing MODEL_* constants on Vector3i | ### Godot version
4.2.beta1
### System information
Godot v4.2.beta1 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 31.0.15.3699) - 12th Gen Intel(R) Core(TM) i7-12700KF (20 Threads)
### Issue description
Commit [5fdc1232eff45e31ee53f58e618de6c58d3f7203](https://github.com/god... | enhancement,topic:core | low | Minor |
1,955,651,225 | godot | [bug][web] USER ERROR: Clipboard is not supported by this display server | ### Godot version
4.2.beta2.official
### System information
Godot v4.2.beta2 - Windows 10.0.22635 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3060 Ti (NVIDIA; 31.0.15.3758) - AMD Ryzen 9 7900X 12-Core Processor (24 Threads)
### Issue description
Hello! I'm making an application that should be able to get an image... | platform:web,topic:porting,needs testing | low | Critical |
1,955,651,836 | stable-diffusion-webui | [Feature Request]: Resize inpaint (img2img) to max-size of og image | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
When doing inpainting there are a limited selection of options which all lead to the familiar 512x512 image. However, I often work with images that are straight up... | enhancement | low | Minor |
1,955,689,412 | flutter | [web]: Unicode char throws `Bad UTF-8 encoding (U+FFFD; REPLACEMENT CHARACTER)` error | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
I have searched that there were similar issues but they are closed witho... | c: crash,tool,platform-web,has reproducible steps,P2,team-tool,triaged-tool,found in release: 3.13,found in release: 3.16 | low | Critical |
1,955,703,666 | godot | C# Game crashes randomly on changing scenes with USER ERROR: FATAL: Condition "gchandle.is_released()" is true | ### Godot version
v4.1.1.stable.mono.official.bd6af8e0e
### System information
Godot v4.1.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-10700KF CPU @ 3.80GHz (16 Threads)
### Issue description
When switching scenes... | bug,topic:core,topic:dotnet,crash | medium | Critical |
1,955,720,218 | pytorch | Is it a good time to switch to CXX11_ABI? | ### 🚀 The feature, motivation and pitch
Now most of CI jobs use g++>=9 except Android jobs which use g++-8. Given this situation, is it possible to always use CXX11_ABI and get rid of the many checks in build systems?
### Alternatives
_No response_
### Additional context
_No response_
cc @seemethere @malfet @osa... | module: binaries,triaged | low | Minor |
1,955,721,530 | electron | [Feature Request]: Add a way to dynamically change default font settings for webContents | ### Preflight Checklist
- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searched ... | enhancement :sparkles: | low | Minor |
1,955,723,779 | pytorch | [dynamo] Better determinism of `ConfigModule` by walking using pytree | ### 🚀 The feature, motivation and pitch
https://github.com/pytorch/pytorch/pull/111318
Currently, validation only occurs at the root. However, we should walk the pytree of each object to ensure types are respected.
In particular, we can do conversions of unfriendly types
- function objects into `"f{__module_... | triaged,oncall: pt2,module: dynamo | low | Minor |
1,955,778,663 | vscode | Add variable support for keybindings.json | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
Similar to what we have in launch.json and tasks... | feature-request,keybindings | low | Minor |
1,955,778,699 | next.js | Next expermintal production standalone Error: Not implemented. at Object.getCacheForType | ### Link to the code that reproduces this issue
https://github.com/bu3alwa/Jellyfin-Patreon-Account-Portal/tree/d8b4a1fc2f250a92af9d908ffbf8c629614c4ac3
### To Reproduce
1. Create a next standalone with server actions experimental (page must use server action)
2. Run `next build`
3. Copy standalone folder to a dif... | bug | low | Critical |
1,955,800,268 | flutter | Support building multiple flavors at once | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Use case
In my case, I have an application, which contains three flavors, and I build them ... | tool,c: proposal,P3,team-tool,triaged-tool | low | Critical |
1,955,811,915 | puppeteer | [Feature]: Adding ScriptID in ConsoleMessage.stackTrace() | ### Feature description
Hi all, I am trying to capture precise stack traces for debugging purposes.
As part of my workflow, I add ```console.trace()``` to the desired location in the code and capture the output using the [console.stackTrace()](https://pptr.dev/api/puppeteer.consolemessage.stacktrace).
This work... | feature | low | Critical |
1,955,828,505 | flutter | Text style inherited from ancestor TextSpan applies unwanted colors to child of WidgetSpan | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
1. Copy the sample code below.
2. Paste it to an editor and run it.
3.... | a: text input,framework,f: material design,d: api docs,has reproducible steps,P3,team-design,triaged-design,found in release: 3.13,found in release: 3.16 | low | Critical |
1,955,837,035 | stable-diffusion-webui | [Bug]: SD generates black images. | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
It generates black images. I have been trying to fix it for hours, but to no avail.
### Steps to reproduce the problem
1. click on "Generate"
2. wait
3. cry because it gener... | bug-report | low | Critical |
1,955,840,971 | godot | C# -- A call to EditorInterface.Singleton.MarkSceneAsUnsaved() does not work | ### Godot version
v4.2.beta2.mono.official [f8818f85e]
### System information
Godot v4.2.beta2.mono - Windows 10.0.19045 - GLES3 (Compatibility) - Quadro 2000M () - Intel(R) Core(TM) i7-2860QM CPU @ 2.50GHz (8 Threads)
### Issue description
In a custom editor tool or plugin, using C#, calling the "EditorInterface.... | bug,topic:editor | low | Minor |
1,955,842,319 | stable-diffusion-webui | [Bug]: Image always black | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
When I generate an image with any of the checkpoints I have a black image, but no errors. I tried with "v2-1_768-nonema-pruned.safetensors", "cyberrealistic_v33.safetensors" and... | bug-report | low | Critical |
1,955,846,981 | transformers | The current architecture does not support Flash Attention 2.0 - distilgpt2, gpt2-medium | Could you please add the flash attention 2.0 support for these models: distilgpt2, gpt2-medium? | Feature request | low | Minor |
1,955,853,348 | yt-dlp | [Instagram] Incorrect/missing metadata when downloading video posts | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting that yt-dlp is broken on a **supported** site
- [X] I've verified that I'm running yt-dlp version **2023.10.13** ([update instr... | site-enhancement | low | Critical |
1,955,854,309 | godot | Cannot generate godot.sln for Rider under MacOS | ### Godot version
4.1
### System information
MacOS 14.0 (23A344) (intel)
### Issue description
According to documentation, to use Rider IDE I have to run this command:
`scons platform=windows arch=x86_64 target=editor vsproj=yes dev_build=yes`
And I get this error:
`Invalid target platform "windows"... | enhancement,platform:macos,topic:buildsystem | low | Critical |
1,955,861,281 | godot | TileSet Terrain color changes when you start adding bits | ### Godot version
4.2.beta2
### System information
Windows 11
### Issue description
I was just testing the new beta and noticed that, when you start adding bits for the terrains in the editor for the TileSet, it'll change the color of the terrain on the icon on the left. Here's a pic:
, but in that patch the performance improvement was not compelling, after some research we think we need to hoist the high-yield instructions (Load/Store/etc) to achieve a positive performance improvement. Since these high... | Performance,NeedsInvestigation,compiler/runtime | medium | Critical |
1,955,873,455 | godot | Standard material have strange behavior with next pass materials | ### Godot version
v4.1.1.stable.official [bd6af8e0e]
### System information
Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT (Advanced Micro Devices, Inc.; 27.20.21034.37) - AMD Ryzen 7 5700X 8-Core Processor (16 Threads)
### Issue description
If you set up a new mater... | discussion,topic:rendering,documentation,topic:3d | medium | Major |
1,955,881,281 | PowerToys | [code suggestion] `GetConfigured*EnabledValue()` → `GetConfiguredEnabledValue(variable)` | ### Description of the new feature / enhancement
Idea came to me via pr #29325 at https://github.com/microsoft/PowerToys/pull/29325/files#r1367455714
Here's a list of _things_ like `GetConfiguredAlwaysOnTopEnabledValue()` for every module. This looks very redundant and uneasy to modify when a module needs to be add... | Idea-Enhancement,Area-Build | low | Minor |
1,955,893,691 | stable-diffusion-webui | [Feature Request]: Upgrade of the Layout to be more user friendly | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
Let the users decide, where they want the elements of the UI.
There are severals possibilitites for layouts:

- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### What package does this bug report belong... | package,has reproducible steps,P2,p: go_router,team-go_router,triaged-go_router,found in release: 3.13,found in release: 3.16 | low | Critical |
1,955,950,341 | flutter | [go_router] Route triggered twice after navigating from 3rd party app by link (deep linking) | Hello.
I am currently working on implementing deep linking functionality in my application, which allows users to open the app via links received in emails. However, I have encountered an issue where the go_router behaves unexpectedly. Specifically, the route specified in go_router is triggered twice when the app is... | package,has reproducible steps,P2,p: go_router,team-go_router,triaged-go_router,found in release: 3.13,found in release: 3.16 | low | Critical |
1,955,961,506 | rust | tests/codegen/target-feature-inline-closure.rs is flaky | The `tests/codegen/target-feature-inline-closure.rs` test has been failing randomly in CI.
The problem is that it is searching for the string `fadd`, which can appear in hex strings.
#116591 attempted to fix it, but that only helped with comparing the rustc version hash. It still fails if the characters `fadd` ap... | A-testsuite,A-codegen,T-compiler,C-bug,A-target-feature,I-flaky-test | low | Critical |
1,955,985,722 | godot | HDR skybox colors are too dark/bright with compatibility renderer | ### Godot version
v4.2.beta2.official [f8818f85e], v4.1.2.stable.fedora [399c9dc39]
### System information
Fedora 40 (Rawhide) - OpenGL API 4.6 (Core Profile) Mesa 23.2.1 - Compatibility - Using Device: Intel - Mesa Intel(R) Xe Graphics (TGL GT2)
### Issue description
When I add a skybox with a .hdr or .... | bug,topic:rendering,topic:3d | low | Major |
1,955,986,736 | godot | Game crashes when resizing UI to exact size of Container | ### Godot version
v4.1.2.stable.official [399c9dc39]
### System information
Godot v4.1.2.stable - Windows 10.0.22000 - Vulkan (Compatibility) - NVIDIA GeForce RTX 3070 Ti (NVIDIA; 31.0.15.3758) - Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz (8 Threads)
### Issue description
Whenever I resize the game, if the size of t... | bug,crash,topic:gui | low | Critical |
1,955,995,729 | react-native | Incorrect `flexGrow` behavior inside `<ScrollView contentContainerStyle={{ flexGrow: 1 }}>` | ### Description
Android (incorrect):

Note different heights.
Web (correct):

### React Native Ver... | Issue: Author Provided Repro,Component: ScrollView,Needs: Triage :mag:,Newer Patch Available | low | Minor |
1,956,003,848 | deno | using dlopen on a modified file, segfaults at exit | I noticed this when developing with plug, here is the reproduction
```ts
const f = Deno.makeTempFileSync();
// use any lib here
Deno.copyFileSync("/usr/lib64/libstdc++.so.6", f);
Deno.dlopen(f, {});
Deno.copyFileSync("/usr/lib64/libstdc++.so.6", f); //this makes the program segfaults at exit
console.log("this ... | bug,FFI | low | Minor |
1,956,033,688 | godot | whole number operations on 2d node rotation cause float errors | ### Godot version
v4.1.1.stable.mono.official [bd6af8e0e]
### System information
Godot v4.1.1.stable.mono - Linux Mint 21.1 (Vera) - Vulkan (Compatibility) - NVIDIA GeForce RTX 3060 Ti (nvidia; 525.125.06) - AMD Ryzen 7 5800X 8-Core Processor (16 Threads)
### Issue description
When rotating Node2d and Sprite2d obj... | bug,topic:core,topic:2d | low | Critical |
1,956,035,373 | go | proposal: io: flatten nested SectionReaders | ## What
Make io.NewSectionReader check if the provided ReaderAt is a SectionReader, and if so return a SectionReader that operates directly on the underlying ReaderAt. In other words, this code would result in a single SectionReader over bytes 120-130 of `f`, rather than 3 nested SectionReaders:
```
var f *os.Fi... | Proposal | low | Critical |
1,956,042,804 | vscode | Copy (Ctrl+C) does not work in Markdown Preview Mode | Type: <b>Bug</b>
Step 1. Create a new README.md file.
Step 2. Write some markdown in the README file.
Step 3. Open the preview window in Markdown. Select some random text in preview mode in your preview window. Try and copy with right-click CTRL-C. (Im on Windows)
Step 4. Now try and paste this text i... | bug,webview | low | Critical |
1,956,051,704 | godot | Language Server: Symbol resolution does not take context into account | ### Godot version
v4.2.beta2.official [f8818f85e]
### System information
Godot v4.2.beta (8c25a98fd) - Windows 10.0.22621 - Vulkan (Mobile) - integrated AMD Radeon(TM) Graphics (Advanced Micro Devices, Inc.; 31.0.22011.4008) - AMD Ryzen 9 6900HS with Radeon Graphics (16 Threads)
### Issue description
When the lang... | topic:gdscript,topic:editor | low | Critical |
1,956,058,305 | godot | AudioPlaybackTrack forces unwanted polyphony and bypasses AudioStreamPlayer3D's `max_polyphony` limit. | ### Godot version
4.X
### System information
Windows 10
### Issue description
I have a looping animation, I want the sound (AudioPlaybackTrack) within that animation to loop when the animation loops.
But if the `end_offset` of the audio clip exists outside the animation length the audio is not stopped a... | bug,topic:audio,topic:animation | low | Major |
1,956,075,852 | godot | get_property_list returns different values on export | ### Godot version
4.1.2.stable
### System information
Godot v4.1.2.stable - macOS 12.7.0 - Vulkan (Compatibility) - Intel Iris OpenGL Engine - Intel(R) Core(TM) i5-4278U CPU @ 2.60GHz (4 Threads)
### Issue description
Calling `get_properties_list()` returns different values from a dataclass depending of if it's ru... | discussion,topic:export | low | Critical |
1,956,111,364 | godot | Script parsing fails when two scenes reference eachother | ### Godot version
v4.1.2.stable.mono.official [399c9dc39]
### System information
Kubuntu 22.04
### Issue description
If two packed scenes reference each other gdscript parser fails with..
```
E 0:00:00:0350 _parse_ext_resource: res://scenes/menus/menu-options.tscn:31 - Parse Error: [ext_resource] referenced no... | bug,topic:core,topic:gdscript | low | Critical |
1,956,138,368 | godot | Instantiating a scene spawns in all the wrong places | ### Godot version
4.1.2
### System information
Linux 64-bit (Garuda/Arch)
### Issue description
What I Do Want To Happen:
1. I use Marker3D to indicate where I want something to spawn in (enemies, water drops, etc).
2. I instantiate the appropriate scene and add it into the tree
3. I tell the new child where it... | discussion,topic:rendering,topic:3d | low | Major |
1,956,143,606 | flutter | [camera: ^0.10.5+5] Selfie camera captures only in 15fps while main back camera captures at 30fps (Galaxy S20FE) | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
Compiling camera/example with ResolutionPreset.max from official flutter... | e: device-specific,platform-android,p: camera,package,team-ecosystem,P2,e: samsung,triaged-ecosystem | low | Critical |
1,956,180,846 | flutter | [Proposal] - Let users query the files available in an AssetBundle | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Use case
Here's the motivating use-case. In Swift UI, an image can be displayed base... | c: new feature,framework,a: assets,customer: crowd,c: proposal,P3,team-framework,triaged-framework | medium | Critical |
1,956,229,217 | opencv | why opencv change minAreaRect returned angle from -90~0 to 0~90 | ### Describe the doc issue
as aboved
### Fix suggestion
_No response_ | duplicate,category: documentation,incomplete | low | Minor |
1,956,250,593 | TypeScript | Don't suggest private fields in contexts where they are out of scope | ### 🔎 Search Terms
private fields suggestions
### 🕗 Version & Regression Information
- This is the behavior in every version I tried, and I reviewed the FAQ for entries about private fields
### ⏯ Playground Link
https://www.typescriptlang.org/play?#code/C4TwDgpgBAogHgQwLZgDYQJIDsCWwoC8UA3gFBQVQBmA9jQFxRYCuSARhAE... | Suggestion,Experience Enhancement | low | Critical |
1,956,290,048 | next.js | When external library polyfills it breaks Next.js | ### Link to the code that reproduces this issue
https://github.com/luthfib/auth0-nextjs-repro/tree/fetch-issue
### To Reproduce
1. Run intstructions as outlined in https://github.com/luthfib/auth0-nextjs-repro/tree/fetch-issue
2. This will also require get env variables for auth0
### Current vs. Expected b... | bug | low | Critical |
1,956,313,164 | next.js | Mobile swipe-navigation through history causes UI flickering | ### Link to the code that reproduces this issue
https://codesandbox.io/p/sandbox/getserversideprops-ios-flickering-7plmvk
### To Reproduce
1. Start the application on mobile device
2. Click counter (`Link` component)
3. Swipe from left edge of screen to navigate to previous page
### Current vs. Expected behavior
... | bug,Navigation,Pages Router | low | Minor |
1,956,386,481 | go | all: instruction alignment optimizations for assembly routines, good starter projects | Issue https://github.com/golang/go/issues/56474 added support for instruction alignment on the amd64 architecture. This is achieved with the PCALIGN assembly pseudo instruction, which inserts NOP's to align the next instruction to a given boundary.
Since this feature is pretty new on amd64, we didn't had much time t... | Performance,help wanted,NeedsFix,compiler/runtime | low | Major |
1,956,408,707 | kubernetes | Cleanup: validation errors which are conditional on another field | We have lots of validation which checks mutually-incompatible fields or dependent fields. E.g. errors of the form "X: must not be set when Y is set" or "X: may only be set when Y is Z". The error strings are all over the map. I think we should encapsulate those into a few functions, like `field.Invalid` to make them... | help wanted,sig/docs,sig/architecture,needs-triage | low | Critical |
1,956,472,741 | godot | In tool script, providing constructor that takes typed array with untyped array produces 'Error constructing a GDScriptInstance.' | ### Godot version
v4.2.beta.custom_build [fd33c7b32], v4.1.2.stable.official [399c9dc39]
### System information
Godot v4.1.2.stable & v4.2.beta - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 31.0.15.3114) - Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz (12 Threads)
### Issue descri... | bug,topic:gdscript,topic:editor | low | Critical |
1,956,473,457 | go | go/doc,x/pkgsite: `[Context.Err]` not linked in rendered doc comments | [Variables section](https://pkg.go.dev/context#pkg-variables) has invalid links:

See `[Context.Err]`. | Documentation,NeedsInvestigation | low | Major |
1,956,534,899 | stable-diffusion-webui | [Feature Request]: Latent Consistency model | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
https://latent-consistency-models.github.io/
they distilled dreamshaperv7 into latent consistency model and it works with only 4 steps for sampling, but q... | enhancement | low | Minor |
1,956,607,909 | TypeScript | String completions on top-level properties are not consistent between JSX attributes and object properties | ### 🔎 Search Terms
string completions jsx overloads call function object properties
### 🕗 Version & Regression Information
- This is the behavior in every version I tried
### ⏯ Playground Link
https://www.typescriptlang.org/play?ts=5.3.0-dev.20231023#code/JYWwDg9gTgLgBAJQKYEMDG8BmUIjgIilQ3wG4BYAKCoBMk0AbFIuTAVwD... | Domain: Completion Lists,Possible Improvement | low | Minor |
1,956,617,018 | TypeScript | String completions are inconsistent between JSX attributes and JSX expressions | ### 🔎 Search Terms
string completions jsx attribute expression
### 🕗 Version & Regression Information
- This is the behavior in every version I tried
### ⏯ Playground Link
https://www.typescriptlang.org/play?ts=5.3.0-dev.20231023#code/JYWwDg9gTgLgBAJQKYEMDG8BmUIjgIilQ3wG4BYAKCoBMk0AbFIuTAVwDsNgIO4AVJAGcYACjA4wQg... | Domain: Completion Lists,Possible Improvement | low | Minor |
1,956,633,514 | PowerToys | Move windows based on "Relative position" disables expand to multiple zones + minimize/maximize window hotkeys | ### Microsoft PowerToys version
0.74.1
### Installation method
PowerToys auto-update
### Running as admin
Yes
### Area(s) with issue?
FancyZones
### Steps to reproduce
Move windows based on "Relative position" imo is the most natural and intuitive option by far to have active, even on 1-row layouts.. like, it ... | Issue-Bug,Product-FancyZones,Needs-Triage | low | Minor |
1,956,680,821 | frp | nathole need a ip filter for zerotiler-like virtual network[Feature Request] | ### Describe the feature request
Like this issue: https://github.com/fatedier/frp/issues/3457, the zerotier ip has a low TTL.
So , the nathole will use zerotier for transmission. But the zerotier can be very slow.
I think add a config `nat_address_filter` like `192.168.0.0/24` which will remove these ips from n... | proposal | low | Critical |
1,956,734,180 | pytorch | Precisely monitor the collective communication tasks |
<img width="1128" alt="elapsedTime" src="https://github.com/pytorch/pytorch/assets/54109317/5948680e-2735-4281-a4d2-04c36e15d020">
### 🚀 The feature, motivation and pitch
I have noticed that [https://github.com/pytorch/pytorch/pull/111072](https://github.com/pytorch/pytorch/pull/111072) has provided 'PG observab... | oncall: distributed,triaged,enhancement,oncall: profiler | low | Minor |
1,956,768,166 | pytorch | torch.jit.trace is not able to trace torch extension | ### 🚀 The feature, motivation and pitch
https://pytorch.org/tutorials/advanced/cpp_extension.html#integrating-a-c-cuda-operation-with-pytorch give a way to write torch extension, but those cpp_extension can not be traced into torchscript.
### Alternatives
_No response_
### Additional context
_No response_
cc @Ei... | oncall: jit | low | Minor |
1,956,827,400 | rust | possible miscompilation on aarch64 | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
this code runs to completion when executed with miri or on x86, but segfaults on aarch64 in release builds
```toml
[package]
name = "faer-aarch64-bug"... | O-macos,T-compiler,O-AArch64,A-linkers,C-external-bug | low | Critical |
1,956,828,739 | transformers | Add Model Support for xLSTM | ### Model description
Inspired by [recent rumors](https://www.youtube.com/watch?v=hwIt7ezy6t8) about xLSTM - a hidden successor to LSTM - by Sepp Hochreiter, this issue tracks the open source implementation about adding xLSTM to Transformers library.
### Open source status
- [x] The model implementation is ava... | New model | low | Major |
1,956,832,979 | rust | Tracking Issue for `gen` blocks and functions | This is a tracking issue for the RFC "#3513" (rust-lang/rfcs#3513).
The feature gate for the issue is `#![feature(gen_blocks)]`.
### About tracking issues
Tracking issues are used to record the overall progress of implementation.
They are also used as hubs connecting to other relevant issues, e.g., bugs or open... | B-RFC-approved,C-tracking-issue,F-gen_blocks | medium | Critical |
1,956,834,521 | kubernetes | apiserver/cacher: adjust a watch's chanSize | ### What happened?
Each watch request to the cacher is assigned a buffer for watch events. The buffer size is calculated before serving the actual watch request and remains unchanged for the duration of the request. The buffer size is constrained to be between 10 and 1000 slots, depending on the current size of the hi... | kind/bug,sig/scalability,sig/api-machinery,triage/accepted | low | Major |
1,956,836,197 | godot | Handling of quotes within arguments in OS.execute() | ### Godot version
v4.1.2.stable.arch_linux
### System information
Arch Linux
### Issue description
When calling
```gdscript
OS.execute("./test.sh", ["foo \" \" bar"], output)
```
I would have expected this to be passed:
```
"foo \" \" bar"
```
But instead, this gets passed
```
"foo " " bar"
``... | bug,discussion,topic:core,confirmed | medium | Major |
1,956,836,953 | next.js | React.Profiler onRender never gets called at SSR | ### Link to the code that reproduces this issue
https://codesandbox.io/p/sandbox/pedantic-sea-jf78pq
### To Reproduce
1. Start the app,
2. open index page
### Current vs. Expected behavior
Actual result:
- Observe 'onRender call' console message in the browser log
- Observe there's no 'onRender call' console... | bug,Runtime | low | Minor |
1,956,855,087 | Python | Nested functions can't be tested by doctest | ### Feature description
#9943
So I was adding doctests to a nested function in fibonacci.py, however doctest doesn't seem to be testing that function.
The function in this case is fib_recursive_term(), that's nested inside fib_recursive, as seen below:
 wi... | discussion,topic:editor,usability | low | Minor |
1,956,884,113 | three.js | Documentation for add-on content | ### Description
Hello, Three.js community,
I'd like to request your input and guidance on the addition of documentation for addon features under the path: `three/examples/jsm/`. I noticed that most of the add-on stuff isn't documented.
### Solution
Perhaps I can create a fork and get started on the docum... | Documentation | low | Minor |
1,957,012,242 | go | cmd/compile: some case can be inlined before unified ir(go1.19-), but can't be inilned after unified ir(go1.20+) | <!--
Please answer these questions before submitting your issue. Thanks!
-->
### What version of Go are you using (`go version`)?
<pre>
$ go version
devel go1.22-126db88cc8 Fri Oct 20 16:12:52 2023 +0800
</pre>
### Does this issue reproduce with the latest release?
```go
// a.go
package a
type A str... | NeedsInvestigation,compiler/runtime | low | Critical |
1,957,053,979 | godot | Lag Spikes when moving CharacterBody2D through large TileMap2D with collision | ### Godot version
v4.1.stable.official [970459615]
### System information
Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.3699) - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 Threads)
### Issue description
After some testing, I found that if you change... | bug,confirmed,topic:physics,topic:2d,performance | low | Critical |
1,957,062,831 | node | npm spining in recvfrom() when run on s390x via qemu | ### Version
v18.18.2
### Platform
Linux c8fdac6bf542 6.4.15-200.fc38.x86_64 #1 SMP PREEMPT_DYNAMIC Thu Sep 7 00:25:01 UTC 2023 s390x Linux
### Subsystem
_No response_
### What steps will reproduce the bug?
```
docker run --platform linux/s390x -it --cap-add=SYS_PTRACE -e QEMU_STRACE=true -e QEMU_... | s390 | medium | Critical |
1,957,088,888 | stable-diffusion-webui | [Bug]: API docs could not be loaded for the domain is missing in the javascript | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
I enable the api of webui with --api params when startup the webui
I expect to get the docs of the API will be loaded.
However, what I got is
"Failed to load API definitio... | bug-report | low | Critical |
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GitHub Issues Containing Next.js References
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