id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
2,000,413,188 | godot | Scene under SubViewport renders at screen resolution instead of SubViewport resolution | ### Godot version
4.1.3
### System information
windows 11 - Godot 4.1.3 - Mobile
### Issue description
Hello, i am having issues when trying to edit scenes under ViewPort.
I am working on a mobile game so i set the screen resolution to be 1024:600 with Mode: viewport and aspect: ignore.
I want to disp... | bug,topic:gui | low | Minor |
2,000,421,482 | electron | [Feature Request]: When using webContents.downloadURL to download a file, if the URL requires authentication, the login event of app and the login event of webContents cannot be triggered. | ### Preflight Checklist
- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searc... | enhancement :sparkles:,platform/windows,has-repro-gist,27-x-y | low | Critical |
2,000,426,392 | neovim | pad virtual text after 'listchars' "eol" char | ### Problem
I like to use `set list` and have my `eol` characters shown. However, I noticed that the codelens text is not padded appropriately in the case when `list` and `listchar[eol]` is set. It looks inconsistent.

... | enhancement,complexity:low,lsp,display,marks | low | Major |
2,000,443,566 | godot | Vulkan: SDFGI incorrectly reads certain high-contrast textures for cascade generation | ### Godot version
v4.1.3
### System information
Godot v4.1.3.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon RX 6900 XT (Advanced Micro Devices, Inc.; 31.0.22023.1014) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)
### Issue description
Trying to use SDFGI, but I'm getting strange a... | bug,topic:rendering,confirmed,topic:3d | low | Major |
2,000,445,234 | PowerToys | Image Scan then Search Identification | ### Description of the new feature / enhancement
Image Scan to conveniently search its identification from anywhere on screen.
### Scenario when this would be used?
It's sometimes easy just to drop an image in the web search, but it is also more convenient just to act like the current text extractor feature, yet th... | Idea-New PowerToy,Needs-Triage,Needs-Team-Response | low | Minor |
2,000,448,791 | godot | Eported Project on macOS crashes when closing the App - only mono/c# InputMap.ActionAddEvent() | ### Godot version
v4.2.rc1.mono.official [ad72de508]
### System information
macOS Sonoma 14.1.1
### Issue description
After building the project and run it on macOS, close the window and you get a crash report.
I found out that it only happens on the built version, and not if i play it in the editor.
Error sta... | bug,platform:macos,topic:input,crash,topic:export | low | Critical |
2,000,462,925 | godot | Parser Error when renaming variable in Base Class with Derived Class script preloaded using `preload` | ### Godot version
v4.1.3.stable.official [f06b6836a]
### System information
macOS 14.1.1 (23B81)
### Issue description
A parser error occurs when a variable name in a base class is renamed and this change is not recognized in a derived class whose script is preloaded using the `preload` function. This is... | bug,topic:gdscript | low | Critical |
2,000,464,053 | rust | ice: non_lifetime_binders: `bound types encountered in structurally_relate_tys` | <!--
[31mICE[0m: Rustc ./610B19B30B97451DDCFDA64A024BF37F83E9616A1CDCF349DDC9BADF7E4F1F46.rs '' 'error: internal compiler error: /rustc/61d3b263a793b390f6231f08d862e8c71d04e3ef/compiler/rustc_middle/src/ty/relate.rs:423:13: bound types encountered in structurally_relate_tys', 'error: internal compiler error: /rustc/... | I-ICE,T-compiler,C-bug,S-bug-has-test,F-non_lifetime_binders | low | Critical |
2,000,477,259 | rust | Internal Compiler Error during compilation of rust-libp2p with new frontend | <!--
Thank you for finding an Internal Compiler Error! 🧊 If possible, try to provide
a minimal verifiable example. You can read "Rust Bug Minimization Patterns" for
how to create smaller examples.
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Sadly I'm not able to provide a reprodu... | I-ICE,T-compiler,A-incr-comp,C-bug,WG-compiler-parallel | low | Critical |
2,000,527,064 | rust | Allow getting a mutable slice from `vec::Drain` | Since `Vec::drain()` in a sense *owns* the selected range of vector items, it makes sense to be able to hand out a mutable slice pointing to them. This can happen through `AsMut` trait and `vec::Drain::as_mut_slice()`, as it is already the case for a immutable slice. | T-libs-api,C-feature-request | low | Minor |
2,000,556,871 | PowerToys | [Color Picker] Adjust HSL via textbox rather than sliders | ### Description of the new feature / enhancement
An option in the settings for Color Picker that toggles whether the "Adjust Color" flyout uses sliders (the way HSV currently does) or text entry (the way HEX and RGB currently do). Each format would toggle separately, and only the enabled formats would be visible whe... | Idea-Enhancement,Needs-Triage,Product-Color Picker | low | Minor |
2,000,566,952 | electron | [Feature Request]: Docking Windows | ### Preflight Checklist
- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searched ... | enhancement :sparkles: | low | Minor |
2,000,598,733 | stable-diffusion-webui | [Bug]: Img2Img Inpainting/Sketching - Mask/sketch cannot be cleared | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
When using the inpainting feature (specifically, inpaint sketch) you cannot clear the mask/sketch without opening a new tab.
In order to control the generation it is some... | bug-report,upstream,gradio | low | Critical |
2,000,606,251 | stable-diffusion-webui | [Bug]: Img2Img Inpainting/Sketching - Cannot make continuous brush strokes if your cursor leaves the canvas | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
When painting or masking, there is an annoying issue where you cannot make continuous strokes if your brush cursor leaves the canvas by even a single pixel. It requires yo... | bug-report,upstream,gradio | low | Critical |
2,000,620,641 | deno | Race condition in Deno.serve() and fetch() | The following code sample is from one of my private repositories. The beforeAll starts an oak server and the afterAll closes it. So all test cases are making API calls to the same oak server.
These test cases all pass in deno 1.37.0+6f87962 canary build, then the second 2 fail in deno 1.37.0+c68650d. It still fails ... | ext/http | low | Critical |
2,000,634,109 | ollama | Add open assistant | Could you add Open Assistant? Thank you! | model request | low | Minor |
2,000,638,961 | tauri | [bug] Transparent window glitch on macos sonoma (14) after focus change | ### Describe the bug
I'm encountering a really strange bug which happens on any window which is transparent and a focus change occured. Images below for clarification. I couldn't confirm if the issue only happens with sonoma but seeing as sonoma is quite new and there arent any issues about this yet I thought it was c... | type: bug,platform: macOS,status: needs triage | low | Critical |
2,000,642,737 | pytorch | IndexError: map::at with MPI CUDA collectives | ### 🐛 Describe the bug
Hi! I'm trying to run PyTorch with CUDA-aware MPI as backend and I'm consistently running into the same error with any collective operation. I am pretty confident I have installed MPI correctly since I'm using one of NVIDIA's PyTorch container images which has CUDA-aware MPI pre-installed, and ... | module: multiprocessing,module: cuda,triaged | low | Critical |
2,000,645,308 | godot | Console isn't flushed during OS.crash() | ### Godot version
4.1 stable, 4.2 RC-1
### System information
Godot v4.1.stable - Windows 10.0.22631 - Vulkan (Forward+) - integrated Intel(R) UHD Graphics 620 () - Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz (8 Threads)
### Issue description
Calling this code:
´´´
print("something")
OS.crash("something else")
´´... | bug,topic:core | low | Critical |
2,000,662,579 | stable-diffusion-webui | [Feature Request]: List of favorite samplers for models | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
Not every model works correctly with all samplers, and for many they are all displayed in a list, which is not always convenient, but you can remove the ones you d... | enhancement | low | Minor |
2,000,662,812 | godot | FBX import takes forever (more than 2 minutes for single object) | ### Godot version
v4.1.3 stable official and v4.2.rc.custom_build [80de898d7]
### System information
Godot v4.2.rc (80de898d7) - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 31.0.15.3742) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)
### Issue description
When im... | bug,topic:import,topic:3d,performance | low | Major |
2,000,671,325 | pytorch | Nan on torch.corrcoef(x.t()) | ### 🐛 Describe the bug
```python
import torch
import torchvision
import torchvision.transforms as transforms
import torch.nn as nn
import os
import torch.nn.functional as F
gpu_device = torch.device("cuda")
cpu_device = torch.device("cpu")
class PreprocessAndCalculateModel(nn.Module):
def __init__(self)... | triaged | low | Critical |
2,000,678,104 | pytorch | Undocumented CUDA graphs requirement that kernels must use stream | ### 🐛 Describe the bug
I have a function that calls some custom cuda kernels interleaved with pytorch operations. When I try to capture the function with a cuda graph, the cuda kernels become no-ops. That is, the graph captures fine and performs all operations except for those in the cuda kernels. Does torch's cuda g... | triaged,module: custom-operators,module: cuda graphs | low | Critical |
2,000,687,295 | material-ui | [material-ui][Box] Box throws an error when there is a RSC (React Server Component) as a child | ### Steps to reproduce 🕹
Link to live example: https://codesandbox.io/p/devbox/fragrant-forest-gn5rr6?file=%2Fsrc%2Fapp%2Fpage.tsx%3A1%2C1
```typescript
import { Box } from '@mui/material'
async function FooBar() {
return <Box>foobar</Box>
}
export default function Page() {
return (
<Box>
... | external dependency,package: material-ui,component: Box,nextjs | low | Critical |
2,000,735,017 | vscode | Code cannot be read and edited using a screen reader in Android web version of VS code. | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid creat... | bug,accessibility,editor-core | low | Critical |
2,000,745,326 | godot | Hovering over a debugger error to view its details flickers the tooltip that's supposed to show it. | ### Godot version
v4.1.3.stable.mono.official [f06b6836a]
### System information
macOS 14.1.1 Macbook Air M2
### Issue description
A lot of the times, when I'm debugging in C#, I want to view the errors in detail. I normally do this by hovering over the error with my mouse cursor. This should trigger a t... | bug,topic:editor,topic:gui | low | Critical |
2,000,772,083 | go | proposal: net/http: optimize http.Dir when files are not modified and add GODEBUG to preserve old behavior | # Proposal: net/http: optimize http.Dir when files are not modified and add GODEBUG to preserve old behavior
Author(s): @qiualidongfeng
Last updated: 2023-11-19
## Abstract
If there are no errors, http.Dir calls os.Open once every time Open is called. If the file has not changed, performance can be improved... | Proposal | low | Critical |
2,000,782,503 | godot | Internal script error! Opcode: 25 - while assigning EditorInterface to the field | ### Godot version
4.2.rc1.mono
### System information
windows11-4.2.rc1.mono-vulkan(forward+)
### Issue description
The provided GDScript code contains instances where the editor_interface variable is being assigned without proper initialization in the constructor. This can lead to unexpected behavior and errors, ... | bug,topic:gdscript,topic:editor | low | Critical |
2,000,787,144 | TypeScript | Inference from annotated parameters of context-sensitive functions is order dependent | ### 🔎 Search Terms
inference annotated parameters context sensitive order
### 🕗 Version & Regression Information
- This is the behavior in every version I tried
### ⏯ Playground Link
https://www.typescriptlang.org/play?ts=5.4.0-dev.20231118#code/CYUwxgNghgTiAEAzArgOzAFwJYHtXwxAGcMAeAFQBp4BBagIQD4AKHAIwCsAueAbwCh... | Bug | low | Minor |
2,000,789,335 | flutter | [Impeller] Drawing lines results in ugly, jagged and aliased lines with Impeller, compared to Skia. | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
1. Draw some vector shapes with canvas.drawPath, with line width ... | engine,c: rendering,has reproducible steps,P2,e: impeller,team-engine,triaged-engine,found in release: 3.16,found in release: 3.17 | low | Critical |
2,000,803,106 | stable-diffusion-webui | [Bug]: HELP | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?

### Steps to reproduce the problem
. Only question is how to integrate it in the current tool.
Example of usage of the tool in https://github.com/rust-lang/rust/pull/118024.
c... | T-rustdoc,T-infra | low | Major |
2,000,850,262 | storybook | [Bug]: Can not correctly split summary of descriptions | ### Describe the bug
Can not correctly split summary of descriptions in table, when summary has special syntax.
### To Reproduce
This case will working wrong.
```ts
const meta: Meta<typeof MyComp> = {
title: 'MyComp',
component: MyComp,
args: {
},
argTypes: {
offset: {
description: 'de... | bug,help wanted,block: description,sev:S3 | low | Critical |
2,000,892,176 | stable-diffusion-webui | [Bug]: Tried on Ubuntu 22.04.3 with ROCm 5.6 and pytorch 2.1.1 with a single error at the end. | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
### Steps to reproduce the problem
I tried this tutorial for ROCm installation
https://phazertech.com/tutorials/rocm.html
### What should have happened?
The ... | bug-report | low | Critical |
2,000,892,540 | ollama | Support for hyenadna-large-1m-seqlen-hf | Hi, any plans to support hyenadna? it has 1 million tokens!
https://huggingface.co/LongSafari/hyenadna-large-1m-seqlen-hf | model request | low | Minor |
2,000,899,554 | next.js | next/link with absolute URL paths + wildcard subdomains broken after using browser back button | ### Link to the code that reproduces this issue
https://github.com/aliceisjustplaying/broken-next-link-repro
### To Reproduce
1. Go to https://paperclip.monster
2. Click on one of the links ("Page 1" or "Page 2")
3. Click the browser back button
4. Try clicking the **same link as you clicked the first time**
5. ... | bug,Navigation,Runtime | medium | Critical |
2,000,910,134 | PowerToys | Whisper-Based Dictation Tool | ### Description of the new feature / enhancement
Having used Whisper Dictation in the ChatGPT app for mobile, I've been spoiled for any other dictation software, especially Windows' default dictation offering, which constantly frustrates me as a disabled user. I would propose that there be a PowerToys module created t... | Idea-Enhancement,Idea-New PowerToy,Needs-Triage | low | Minor |
2,000,946,301 | godot | Buttons "normal" stylebox content margins override other styleboxes content margins | ### Godot version
v4.1.3.stable.official [f06b6836a]
### System information
Godot v4.1.3.stable - Windows 10.0.22621 - Vulkan (Compatibility) - AMD Radeon RX 6600 (Advanced Micro Devices, Inc.; 31.0.21029.6002) - AMD Ryzen 5 5600 6-Core Processor (12 Threads)
### Issue description
https://github.com/go... | documentation,topic:gui | low | Major |
2,000,946,568 | storybook | [Bug]: Storybook 7.5.3 react-dom-shim uses default export from a module that has only named exports | ### Describe the bug
I am unable to run storybook for a package written in React 18 using `@storybook/react-vite` (have to use `@storybook/react-webpack5`). I get an error
> Uncaught SyntaxError: ambiguous indirect export: default
on [this line](https://github.com/storybookjs/storybook/blob/next/code/lib/react-dom... | bug,help wanted,react,builder-vite | low | Critical |
2,000,948,872 | godot | Vulkan crash when using 2D uniform & control node on low-spec android | ### Godot version
4.0.3.stable, 4.1.3.stable
### System information
Android 10 or 11, Vulkan 1.1 (Mobile renderer), Qualcomm Snapdragon 450, arm32
### Issue description
When I added any control node into a scene that has a Sprite2D with a ShaderMaterial that uses a uniform, my app crashes on startup. This only hap... | bug,platform:android,topic:rendering,topic:thirdparty,needs testing,crash,topic:2d | low | Critical |
2,000,951,017 | next.js | Incorrect display of custom error page when setting status code | ### Link to the code that reproduces this issue
https://codesandbox.io/p/sandbox/gracious-bassi-lpmwvf
### To Reproduce
1. Set up page
```tsx
// pages/index.tsx
import type { GetServerSideProps } from 'next'
const Page = () => {
return <p>Hello</p>
}
export const getServerSideProps: GetServerSidePro... | bug,Runtime | low | Critical |
2,000,967,511 | godot | Custom resource loaders are not working in server exports | ### Godot version
4.1.3
### System information
Windows 10 64 bits NVIDIA GeForce GTX 1060
### Issue description
I have a plugin (HTerrain) that defines a custom resource by inheriting `ResourceFormatLoader`. It can load `.hterrain` files. It works when tested in the editor, and it also works when exporte... | bug,topic:export | low | Critical |
2,000,974,917 | flutter | TextSpan with a TapGestureRecognizer doesn't receive focus like buttons | Internal: b/374884303
### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Steps to reproduce
1. Run the code sample on web
2. Tap on "First B... | framework,f: focus,has reproducible steps,P2,customer: chalk (g3),team-framework,triaged-framework,found in release: 3.16,found in release: 3.17 | low | Critical |
2,000,996,856 | vscode | Git - Some markdown files line changes are not shown in the editor | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
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<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | bug,git | low | Critical |
2,001,026,432 | pytorch | [inductor] Assert that Inductor preserves output strides if `TORCHINDUCTOR_LAYOUT_OPTIMIZATION=0` | > in the past we have seen cases where inductor did not preserve output strides despite this flag.
Maybe we need to assert on this somewhere, it shouldn't be a silent error in any case.
_Originally posted by @jon-chuang in https://github.com/pytorch/pytorch/issues/113740#issuecomment-1817967653_
... | feature,triaged,oncall: pt2,module: inductor | low | Critical |
2,001,037,237 | pytorch | Dynamic shapes not properly supported for nested tensor / tensor subclasses | ### 🐛 Describe the bug
An incomplete list of known problems:
1. MetaConverter for nested tensor is a mess https://github.com/pytorch/pytorch/pull/113279
2. `free_symbols` via `_iterate_exprs` does not pickup inner dynamic dimensions from nested tensor (notably, the `sum(*)`)
3. size/stride/offset binding in `add... | triaged,module: nestedtensor,tensor subclass,module: dynamic shapes | low | Critical |
2,001,058,567 | godot | Getting depth texture from viewport loses precision | ### Godot version
v4.1.3.stable.official [f06b6836a]
### System information
Windows 10
### Issue description
When trying to get the depth map of a viewport, as described in the current online documentation, and using it in another shader, the linearized depth map is missing most of the depth information.... | discussion,topic:rendering,topic:3d | low | Major |
2,001,065,760 | vscode | Prevent view shift when right clicking on the minimap | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
Hi,
When I try to disable the minimap by righ... | bug,editor-minimap | low | Minor |
2,001,069,269 | stable-diffusion-webui | [Bug]: Unable to generate image. Frontend do not appear to communicate with backend, | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
I started automatic1111. I did not do anything to it since last time it worked. Now I am unable to generate images load LORAs, hypernetworks or list plugins.
When clicking g... | bug-report | low | Critical |
2,001,077,294 | deno | Deleted dependencies from earlier version of the code still downloaded | Just noticed that `deno run` downloads a lot of modules referencing an earlier iteration of the code when `deno.json` is present. When I delete the `deno.json` file it works as expected.
## Steps to reproduce
1. Create `deno.json` with `{ "lock": true }` as the content
2. Create `foo.ts with this content:
```... | needs discussion,node compat,triage required 👀 | low | Major |
2,001,084,792 | godot | NVIDIA Instant Replay status indicator is everywhere now | ### Godot version
v4.2.rc1
### System information
Godot v4.2.rc1.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti with Max-Q Design (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz (12 Threads)
### Issue description
In Godot 4.2, the Instant Replay 🔃 icon shows... | bug,platform:windows,topic:porting,confirmed,topic:thirdparty,regression | medium | Major |
2,001,147,079 | pytorch | torch.matrix_exp(x) get inf and nan | ### 🐛 Describe the bug
```python
import torch
import torchvision
import torchvision.transforms as transforms
import torch.nn as nn
import os
import torch.nn.functional as F
gpu_device = torch.device("cuda")
cpu_device = torch.device("cpu")
class PreprocessAndCalculateModel(nn.Module):
def __init__(sel... | module: cuda,module: cpu,triaged | low | Critical |
2,001,176,968 | pytorch | inconsistency in torch.Tensor.scatter on GPU and CPU | ### 🐛 Describe the bug
```python
import torch
import torchvision
import torchvision.transforms as transforms
import torch.nn as nn
import os
import torch.nn.functional as F
gpu_device = torch.device("cuda")
cpu_device = torch.device("cpu")
class PreprocessAndCalculateModel(nn.Module):
def __init__(self)... | module: numerical-stability,triaged | low | Critical |
2,001,182,464 | pytorch | exit code -1073740791 (0xC0000409) when torch.package.PackageExporter | ### 🐛 Describe the bug
```python
real_inputs = torch.tensor([[11, 22], [33, 44]], dtype=torch.float32)
torch.package.PackageExporter(real_inputs, './test.zip')
```
### Versions
```
Process finished with exit code -1073740791 (0xC0000409)
```
cc @peterjc123 @mszhanyi @skyline75489 @nbcsm @vladimir-aubrecht @i... | module: windows,oncall: package/deploy | low | Critical |
2,001,213,105 | deno | Deno.Kv connection errors continue after close | Related #21211
In addition to the error not be catchable, Deno continues to attempt to connect to an invalid or non existent remote store even after `kv.close()` is performed on the instance. You will continue to get things the following logged to `stderr` until the Deno process exits:
```
KV Connect to 'http:/... | bug,ext/kv | low | Critical |
2,001,241,839 | pytorch | Nested tensors fail on Conv2D | ### 🐛 Describe the bug
Nested tensors fail to go through conv2d
```
convolution = torch.nn.Conv2d(1280, 1280, 3)
set1 = torch.randn(24, 1280, 12, 12)
set2 = torch.randn(8, 1280, 24, 24)
nested = torch.nested.nested_tensor([set1, set2])
out = convolution(example1)
```
```
-----------------------------... | triaged,module: nestedtensor | low | Critical |
2,001,249,173 | pytorch | Found nn.LazyBatchNorm1d(0) has inconsistency bug between GPU and CPU testing | ### 🐛 Describe the bug
```python
import torch
import torchvision
import torchvision.transforms as transforms
import torch.nn as nn
import os
import torch.nn.functional as F
gpu_device = torch.device("cuda")
cpu_device = torch.device("cpu")
class PreprocessAndCalculateModel(nn.Module):
def __init__(self)... | module: nn,triaged | low | Critical |
2,001,255,600 | stable-diffusion-webui | [Bug]: "Expecting value: line 1 column 1 (char 0)" thrown | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
I'm using the python launch.py command but I can not utilise the function normally.
 are relevant/related to the feature request?
forms
### Description
Here is my use case. I have a form group with form control and a form array of form groups. I have validation rules that need access to both form control and form array to validate. I also have server side cod... | area: forms | low | Critical |
2,001,408,616 | yt-dlp | Split string across the lines in config files | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm requesting a feature unrelated to a specific site
- [X] I've looked through the [README](https://github.com/yt-dlp/yt-dlp#readme)
- [X] ... | enhancement | low | Critical |
2,001,411,175 | rust | Misleading error info where it should require explicit type annotations in nightly | ### Code
```Rust
use std::io::Read;
struct Wrapper<In> {
i: In,
}
impl<In: Read> Read for Wrapper<In> {
fn read(&mut self, buf: &mut [u8]) -> std::io::Result<usize> {
self.i.read(buf)
}
}
impl<In> Read for &Wrapper<In>
where
for<'a> &'a In: Read,
{
fn read(&mut self, buf: &mut [u8]) -> s... | A-diagnostics,T-compiler | low | Critical |
2,001,422,430 | tauri | [bug] Updater fails for macOS-sandboxed apps | ### Describe the bug
Sandboxed macOS apps do not have permissions to write to the installation folder, so updates fail. Sparkle gets around this by running the updater outside the app sandbox. https://sparkle-project.org/documentation/sandboxing/
### Reproduction
Build a sandboxed app and try running the updater.
... | type: bug,platform: macOS,status: needs triage | low | Critical |
2,001,427,307 | go | proposal: x/tools/cmd/goimports: add flag to remove blank lines in import for regrouping during formatting | # current
The goimports will retain blank lines and multiple groups will exist after formatting.
testdata in.go:
```go
import (
"fmt"
"github.com/foo/a"
"github.com/foo/b"
"go.pkg.com/bar/x"
"go.pkg.com/bar/y"
"context"
"github.com/foo/c"
"go.pkg.com/bar/z"
)
```
`goimports -local... | Proposal | low | Major |
2,001,466,893 | godot | Additive blend mode causes shimmering with FSR 2. | ### Godot version
4.2 rc1
### System information
Windows 11, RTX 2070 Super
### Issue description
Additive materials don't seem to play nicely with FSR 2, as you can see in the below video (the lens flares from the lamps are additive billboards).
https://github.com/godotengine/godot/assets/20043270/7e... | bug,topic:rendering,topic:3d | low | Major |
2,001,475,031 | ant-design | 在 next 中 使用 Table 的 sticky中的offsetHeader有问题 | ### Reproduction link
[](https://codesandbox.io/s/antd-reproduction-template-forked-f6kmdr?file=/index.js)
### Steps to reproduce
刷新表格title 先空白在展示
### What is expected?
直接展示title 不要空白
### What is actually happening?
先空白在展... | Inactive,improvement | low | Minor |
2,001,476,808 | pytorch | [RFC] Support for Redundant Hosts in TorchElastic | ### 🚀 The feature, motivation and pitch
# Summary
Allow TorchElastic to manage more nodes than a maximum `nnodes` specifed in a job. It will be used as a spare capacity/warm nodes for schedulers that support elasticity.
# Motivation
Non-application failures that require host replacement will need to provision... | oncall: distributed,triaged,module: elastic | low | Critical |
2,001,484,365 | go | cmd/compile: missing BCE optimization cases | <!--
Please answer these questions before submitting your issue. Thanks!
-->
### What version of Go are you using (`go version`)?
<pre>
$ go version
go version go1.21.4 linux/amd64
</pre>
### Does this issue reproduce with the latest release?
Yes
### What did you do?
<!--
If possible, provide a ... | Performance,NeedsInvestigation,compiler/runtime | low | Critical |
2,001,529,750 | next.js | PerformanceNavigationTiming "navigate" event does not fire for app-router to app-router navigations | ### Link to the code that reproduces this issue
https://github.com/tavvy/nextjs-navigate-event-reproduction
### To Reproduce
1. https://nextjs-navigate-event-reproduction.vercel.app/
2. navigate from app rotuer -> app router
3. check console log for CWV logs
4. No PerformanceNavigationTiming "navigate" even... | bug | low | Major |
2,001,534,711 | pytorch | "aten::prelu" can not be used in the metal backend | ### 🐛 Describe the bug
I try to use the metal model on my iPad/iPhone, but I got an error message.The error message showed that "aten::prelu" can not be used in the metal backend.
**Could not run 'aten::prelu' with arguments from the 'Metal' backend. This could be because the operator doesn't exist for this backen... | oncall: mobile | low | Critical |
2,001,570,657 | next.js | Dynamic Code Evaluation (e. g. 'eval', 'new Function', 'WebAssembly.compile') not allowed in Edge Runtime | ### Link to the code that reproduces this issue
https://github.com/azr-arch/realtime-chat-app
### To Reproduce
try building the app with `npm run build`
### Current vs. Expected behavior
**Current Behavior:**
When I attempt to build my Next.js application for deployment, the build process fails. The error message... | bug | medium | Critical |
2,001,581,700 | react | [DevTools Bug] Cannot add node "1590" because a node with that id is already in the Store. | ### Website or app
https://editor.wix.com/html/editor/web/renderer/edit/1e14587f-a72d-4b5f-866d-f00b1ede1959?metaSiteId=e0eb6e2b-eb02-4e61-8c27-b28c38ce72f9
### Repro steps
Just open web and error show
### How often does this bug happen?
Every time
### DevTools package (automated)
react-devtools-extensions
### ... | Type: Bug,Status: Unconfirmed,Component: Developer Tools | medium | Critical |
2,001,586,409 | material-ui | [material-ui][Tabs] Focus not moving correctly on the scrollable variant | ### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Steps to reproduce 🕹
Link to live example:https://mui.com/material-ui/react-tabs/#scrollable-tabs
Steps:
1. Select tab 6 or 7 in portrait mode
2. Switch to landscape mode after m... | component: tabs,package: material-ui | low | Minor |
2,001,648,071 | godot | cursor_set_custom_image not changing cursor setting to same (but updated) texture | ### Godot version
v4.2.rc1.official [ad72de508]
### System information
Godot v4.2.rc1 - Windows 10.0.19042 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 (NVIDIA; 31.0.15.2756) - Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz (8 Threads)
### Issue description
If you pass the same texture into `DisplayServer.cur... | discussion,topic:rendering,topic:porting,confirmed,documentation | low | Minor |
2,001,654,424 | pytorch | Add the possibility to pass a `Generator` to `gumbel_softmax` | ### 🚀 The feature, motivation and pitch
The [`gumbel_softmax` ](https://pytorch.org/docs/stable/_modules/torch/nn/functional.html#gumbel_softmax) relies on asmping Gumbel random variables. It makes sense that this function takes a `torch.Generator` as input.
Moreover, I think it could make sense to add an optio... | module: nn,triaged,enhancement,module: random | low | Minor |
2,001,770,706 | flutter | [Windows] FlutterEngineSendPlatformMessage returned 'kInvalidArguments' | ### Steps to reproduce
1. Run the code sample
2. Close the app by clicking close action button from the title bar.
### Expected results
App should close normally without any crash logs.
### Actual results
../../flutter/shell/platform/embedder/embedder.cc (2450): 'FlutterEngineSendPlatformMessage' return... | engine,platform-windows,a: desktop,has reproducible steps,P2,found in release: 3.16,found in release: 3.17,team-windows,triaged-windows | low | Critical |
2,001,839,304 | pytorch | [JIT] - torch.script - 'Optional[Tensor]' object has no attribute or method 'size' | ### 🐛 Describe the bug
Could not manage to solve nor to understand the appearance of this error: `'Optional[Tensor]' object has no attribute or method 'size'`
```
from transformers import AutoTokenizer, AutoModelForSeq2SeqLM, AutoModel
device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
mod... | oncall: jit | low | Critical |
2,001,863,664 | opencv | Cannot load the paddleocr v3 model after converted to onnx | ### System Information
OpenCV version: 4.8.0
operation System : windows11
compiler : visual c++ 2019
### Detailed description
Error messages
```
[ERROR:0@0.021] global onnx_importer.cpp:1064 cv::dnn::dnn4_v20230620::ONNXImporter::handleNode DNN/ONNX: ERROR during processing node with 2 inputs and 1 outputs... | bug,confirmed,category: dnn (onnx) | low | Critical |
2,001,946,044 | vscode | Multi Diff Editor Revealing lines doesn't auto reveal after a threshold | When pulling the bottom border of the top divider of a code block up, hidden lines appear which is nice. However, the amount of lines that can appear is limited to how high up the code block is in the editor. To reveal more lines I have to pull it up again and again... I think it should start auto revealing when pullin... | bug,multi-diff-editor | low | Minor |
2,001,955,484 | electron | [Bug]: Gap between window decoration and content under GNOME wayland with fractional scaling | ### Preflight Checklist
- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searched ... | platform/linux,bug :beetle:,25-x-y | low | Critical |
2,001,992,920 | godot | EditorInterface.get_inspector() signal "property_edited" not firing in some circumstances | ### Godot version
v4.2.rc1.official [ad72de508]
### System information
Godot v4.2.rc1 - Ubuntu 22.04.3 LTS 22.04 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (nvidia; 535.129.03) - Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz (6 Threads)
### Issue description
This screenshot shows the Inspector on a G... | bug,topic:editor | low | Critical |
2,002,095,146 | tauri | [bug] Input Method does not work properly | ### Describe the bug
I am using tauri 1.5.2 on Linux, Debian 12, KDE/Wayland.
The Chinese input method in fcitx5 looks quite strange, is there any problem with GTK and Wayland?

I tried to switch to X11, but the ... | type: bug,platform: Linux,status: needs triage | low | Critical |
2,002,186,880 | PowerToys | Peek - Trigger on hover w/ timer | ### Description of the new feature / enhancement
This feature is an improvement over the current peek feature which requires a keyboard shortcut to activate, however I believe it would be more efficient if the peek feature was activated on the hover of the cursor on a specific file. Now, I know that this would be too ... | Idea-Enhancement,Product-Peek | low | Major |
2,002,202,131 | material-ui | TypeError running tests with Jasmine | ### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Steps to reproduce 🕹
Link to live example: https://codesandbox.io/p/sandbox/jasmine-error-lmnhhk
Steps:
1. Create a Next.js project
2. Add MUI packages
3. Add basic Jasmine stuff
4. Crea... | external dependency,package: utils,package: material-ui | low | Critical |
2,002,206,298 | yt-dlp | When using HTTPS proxy: Following dependencies needs to be installed: requests | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting a bug unrelated to a specific site
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update instruction... | enhancement,core:networking | medium | Critical |
2,002,259,409 | storybook | [Bug]: ENOENT: no such file or directory, open 'undefined/templates/base-preview-head.html' | ### Describe the bug
The following errors occur when using NodeJS version 20.5.0 or above:
```
FAIL lib/core-common/src/utils/__tests__/template.test.ts
● server.getPreviewHeadHtml › when .storybook/preview-head.html does not exist › return an empty string
ENOENT: no such file or directory, open 'undef... | compatibility with other tools,build | low | Critical |
2,002,263,169 | stable-diffusion-webui | [Bug]: Webui freeze on first launch, nothing happens when hit generate & works fine after a browser refresh | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
Browser: Google Chrome
OS: Ubuntu 22 Linux
Command Line Args:
`--api --ui-config-file /home/ubuntu/user_data/a1111/configs/ui-config.json --ui-settings-file /home/ubuntu/u... | bug-report | low | Critical |
2,002,273,073 | transformers | Getting equivalent results between Transformer's resize and tf.image.resize | ### Feature request
For the SigLIP model (#26522), I'd like to get equivalent results between tf.image.resize and the resize method available in Transformers.
Here's what I tried:
```
from PIL import Image
import requests
import tensorflow as tf
import numpy as np
def resize(image, size, method="bili... | Feature request | low | Critical |
2,002,327,790 | flutter | [flutter_markdown] Support RTL | ### Is there an existing issue for this?
- [X] I have searched the [existing issues](https://github.com/flutter/flutter/issues)
- [X] I have read the [guide to filing a bug](https://flutter.dev/docs/resources/bug-reports)
### Use case
RTL is not supported in `flutter_markdown`.
### Proposal
Github site ... | c: new feature,package,team-ecosystem,P3,p: flutter_markdown,triaged-ecosystem | low | Critical |
2,002,367,760 | vscode | Support strict matching in Problems filtering | Type: <b>Bug</b>
This bug report describes a problem regarding the PROBLEMS view (workbench.actions.view.problems)
Prerequisites:
1. clangd is installed and active
2. open a C++ file which causes 'clangd' and 'clang-tidy' warnings
3. write 'clangd' into the problems filter line edit
Result:
1. clangd and cl... | feature-request,error-list | low | Critical |
2,002,387,311 | next.js | Dynamic Component is rendered statically when loading.tsx is present beside the layout | ### Link to the code that reproduces this issue
https://github.com/imbhargav5/nextjs-loading-error-reproduction
### To Reproduce
1. Clone the repository
2. Build it with `yarn build`
### Current vs. Expected behavior
I put a fake wait promise within a dynamic layout. (See `/src/app/dynamic/layout.tsx`). And I put... | bug,Pages Router | low | Critical |
2,002,415,853 | react-native | Text Component ellipsis is not displayed correctly in Android (the three dots are cut-off) | ### Description
I have identified a recurring issue in the current version of React Native (RN) that appears to be a continuation of a previously reported bug ([GitHub issue #36350](https://github.com/facebook/react-native/issues/36350)). The problem persists when using numberOfLines={1} on a Text component within a... | Issue: Author Provided Repro,Platform: Android,Resolution: Fixed | low | Critical |
2,002,420,461 | next.js | Poor performance (request/second) for large page | ### Link to the code that reproduces this issue
https://github.com/bard4/nextjs-performance
### To Reproduce
My goal is to move specifc service from older technology (Java + tomcat + jsp) to next.js.
Requirements:
- Page must be generated as SSR (every user sees different data)
- Page is large (over 8... | bug | low | Major |
2,002,436,421 | excalidraw | Disappear laser pointer drawings only when the user stopped writing | Laser pointer is a great edition. It enabled to quickly highlight things without disturbing the actual content. But, it disappears quite fast and is difficult to get focus to a point in the canvas. The problem is, even when the user is writing, it starts disappearing from the other end.
https://github.com/excalidraw... | enhancement | low | Minor |
2,002,489,092 | godot | Unable to animate private property of node with @tool script. | ### Godot version
4.2 rc1
### System information
ubuntu 22.04
### Issue description
Minor issue with animating property of node with `@tool` script. Private (not exported) properties are available to choose in property track for nodes with `@tool` script and you can add it to the timeline. However there ... | bug,topic:editor,confirmed,usability,topic:animation | low | Minor |
2,002,502,674 | godot | Wrap mouse for blender-style transforms move axial error; special angles cannot be moved; unable to move in the vertical axis of the viewport models. | ### Godot version
4.2 RC 1
### System information
windos 11 vlukan RTX2060 ;i5-10400
### Issue description
When the mouse is away from the model and the perspective is almost perpendicular to the model, the model cannot be moved using g+z,Of course, when almost perpendicular to the model, you cannot use g+z to mo... | bug,topic:editor,confirmed,topic:3d | low | Critical |
2,002,503,931 | tensorflow | Convolution: CPU memory increase with growing number of different sequence lengths | ### Issue type
Bug
### Have you reproduced the bug with TensorFlow Nightly?
No
### Source
source
### TensorFlow version
tf 2.14.0
### Custom code
Yes
### OS platform and distribution
Linux Ubuntu 22.04
### Mobile device
_No response_
### Python version
3.11
### Bazel vers... | stat:awaiting tensorflower,type:bug,type:performance,TF2.14 | low | Critical |
2,002,509,374 | pytorch | Inconsistency of state_dict loading across devices | ### 🚀 The feature, motivation and pitch
`model.load_state_dict(state_dict)` will fail implicitly when the state_dict and model is on different devices.
For example:
```
state_dict = torch.load("my_state_dict.pth", map_location="cuda:1")
model = model.to("cuda:0")
model.load_state_dict(state_dict)
<All key... | module: nn,triaged | low | Minor |
2,002,526,716 | transformers | Extend Chat Template Tokenization for Training/Finetuning | ### Feature request
Extend `tokenizer.apply_chat_template` with functionality for training/finetuning, returning `attention_masks` and (optional) `labels` (for ignoring "System" and "User" messages during loss computation).
I think this requires the following steps:
- Adding support for taking in a batch of conve... | Feature request | low | Major |
2,002,535,976 | vscode | Configuration/Settings examples do not show in the settings view for extensions | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
When developping a VSCode extension, one may add... | feature-request,settings-editor | low | Minor |
Subsets and Splits
GitHub Issues Containing Next.js References
Filters training data to find examples mentioning "next.js", providing basic keyword search capability but offering limited analytical value beyond simple retrieval.