id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
2,045,031,132 | stable-diffusion-webui | [Feature Request]: Pin the Send button to the top | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
Thank you for implementing Compact prompt. I was freed from scrolling because the preview and generation buttons never left.
however There is another problem wi... | enhancement | low | Minor |
2,045,044,055 | godot | Editor Crash After Creating Tilemap | ### Tested versions
4.3.dev 2d0ee20ff
### System information
Windows 11
### Issue description
I created an empty project, imported a tileset PNG, created a new tileset, placed a few tiles, undid the placements, upped the tileset size to 128x128px, placed a few more tiles, and then hit run, but the play w... | bug,topic:editor,crash,topic:2d | low | Critical |
2,045,051,108 | PowerToys | 唤起power toys run 功能时有时会出现这种类似贴图或者主题没加载出来的情况 | ### Microsoft PowerToys version
0.76.2
### Installation method
GitHub, PowerToys auto-update
### Running as admin
Yes
### Area(s) with issue?
PowerToys Run
### Steps to reproduce
当选中或当前界面是深色/灰色背景时(有时候白色也会),唤起power toys run 功能会出现这种类似贴图或者主题没加载出来的情况。就像是被一层中灰色的图层覆盖住。除了影响美观以及没有了原本唤起时出现的提示,其他功能还是能够正常运行的。
### ✔️ Exp... | Issue-Bug,Product-PowerToys Run,Needs-Triage | low | Minor |
2,045,055,435 | godot | String::sha256_text() shows up as a hotspot during game launch | ### Tested versions
Reproducible in: Godot v4.2.stable - macOS 14.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (10 Threads)
### System information
Godot v4.2.stable - macOS 14.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (10 Threads)
### Issue description
I profil... | enhancement,topic:core,performance | low | Major |
2,045,057,834 | TypeScript | emit an error when using #private fields in their "temporal dead zone" | ### 🔍 Search Terms
error for private member accessed before ready
### ✅ Viability Checklist
- [X] This wouldn't be a breaking change in existing TypeScript/JavaScript code
- [X] This wouldn't change the runtime behavior of existing JavaScript code
- [X] This could be implemented without emitting different J... | Suggestion,Awaiting More Feedback | low | Critical |
2,045,074,467 | godot | Unable to initialize Vulkan video driver for the MacOS export when dynamically linked inside app bundle | ### Tested versions
- Reproducible in `4.1`
### System information
Godot v4.1.3.stable - macOS 13.3.1 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (10 Threads)
### Issue description
I was following this guide (https://docs.godotengine.org/en/4.1/contributing/development/compiling/compilin... | platform:macos,topic:rendering,needs testing | low | Critical |
2,045,077,367 | pytorch | Please implement the batching rule for torch.matrix_exp. | ### 🚀 The feature, motivation and pitch
Matrix exponentials are extremely expensive to compute, yet very important in many computing and ML problems . It would be great if such computational expensive functions can support batch implementations. Many thanks in advance for those who can help with this issue!
### ... | good first issue,triaged,actionable,module: functorch | low | Major |
2,045,112,479 | deno | Implement WebNN (Web Neural Network) API | Draft Spec: https://www.w3.org/TR/webnn/
From the spec:
> At the heart of neural networks is a computational graph of mathematical operations. These operations are the building blocks of modern machine learning technologies in computer vision, natural language processing, and robotics. The WebNN API is a specificat... | suggestion | low | Major |
2,045,121,666 | rust | rustdoc: Don't expand type aliases in inherent impls | Currently, rustdoc expands aliases when used as the type of an inherent implementation:
```rust
pub struct Foo<T>(T);
pub type Simple = Foo<()>;
impl Simple {
pub fn xyz() {}
}
```
Generates:
 (iOS) | ### Steps to reproduce
No way to reproduce it unfortunately it happened in production in my released app on iOS
### Expected results
The app should not crash on iOS
### Actual results
The app crashes on iOS
### Code sample
<details open><summary>Code sample</summary>
```dart
[Paste your code here]
```
<... | c: crash,platform-ios,engine,a: production,P2,needs repro info,team-ios,triaged-ios | low | Critical |
2,045,130,339 | electron | [Bug]: globalShortcut Capslock prevent event default | ### Preflight Checklist
- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searc... | bug :beetle:,has-repro-gist,28-x-y | low | Critical |
2,045,139,393 | pytorch | [FR] Add a way to reserve memory that survives `torch.cuda.empty_cache()` | ### 🚀 The feature, motivation and pitch
# Background
In multi-user environments where resources are shared, such as servers with GPUs, it is common for different processes to compete for video RAM (VRAM). PyTorch's `torch.cuda.empty_cache()` function is used to release unused memory held by the caching allocator s... | feature,module: cuda,module: memory usage,triaged,has workaround,needs design | low | Critical |
2,045,184,832 | godot | SubViewport texture on mesh doesn't show on exported build unless render target set to update always | ### Tested versions
4.2.1
### System information
Windows 10, Vulkan, RTX 3060
### Issue description
SubViewport render textures give the error in editor:
```swift
_on_start_button_down(): Viewport Texture must be set to use it.
```
but display correctly in-game when run from the editor. Exported builds, howeve... | bug,topic:rendering,needs testing | low | Critical |
2,045,192,343 | rust | Compiler can't unify arg-position `impl Trait` into an HRTB | It looks like using `arg: impl Trait` makes the compiler unable to generalize the entire function-type into HRTB (?), that is:
```rust
fn foo(_: &str) {
//
}
fn bar(_: impl AsRef<str>) {
//
}
fn zar<T>(_: T) {
//
}
fn check(_: impl Fn(&str)) {
//
}
fn main() {
check(foo); // o... | A-lifetimes,A-trait-system,C-discussion,T-types,A-higher-ranked | low | Critical |
2,045,195,721 | rust | ICE: forcing query with already existing `DepNode` | <!--
Thank you for finding an Internal Compiler Error! 🧊 If possible, try to provide
a minimal verifiable example. You can read "Rust Bug Minimization Patterns" for
how to create smaller examples.
http://blog.pnkfx.org/blog/2019/11/18/rust-bug-minimization-patterns/
-->
When it happened, I didn't notice it, a... | I-ICE,T-compiler,C-bug,S-needs-repro | low | Critical |
2,045,202,737 | next.js | Server-into-client cache merging in with-apollo example is incorrect | ### Verify canary release
- [X] I verified that the issue exists in the latest Next.js canary release
### Provide environment information
```bash
Operating System:
Platform: darwin
Arch: arm64
Version: Darwin Kernel Version 22.6.0: Fri Sep 15 13:41:28 PDT 2023; root:xnu-8796.141.3.700.8~1/RELEAS... | examples | low | Critical |
2,045,203,729 | storybook | [Bug]: Module not found: Error: Can't resolve '/assets.png' in '/path/to/project/stories' although 'staticDirs' setting is correct | ### Describe the bug
When using `html-webpack5` and importing html, absolute asset path in html cause the following error, although `staticDirs` setting is correct.
```
ERROR in ./stories/attachments.html 3:33-72
Module not found: Error: Can't resolve '/assets.png' in '/path/to/storybook-html-webpack5/stories'
... | bug,has workaround,html,builder-vite | low | Critical |
2,045,216,422 | go | runtime/mainthread: new package to manage main thread | **Update** The proposal is https://github.com/golang/go/issues/64777#issuecomment-2261119181.
### Proposal Details
This proposal is a less flexible but perhaps easier to implement and maintain alternative to #64755. See that issue for background and motivation for non-main packages to take control of the main t... | Proposal,Proposal-Accepted,compiler/runtime | high | Critical |
2,045,217,770 | deno | deno-fmt: move imports to top, sort tailwind classes | I'm missing two formatting options which prettier solves via a plugin mechanism:
1. [prettier-plugin-tailwindcss](https://github.com/tailwindlabs/prettier-plugin-tailwindcss) is rather important for tailwind dx
2. move imports to top of file: in a large file, just past the import above the function you're working ... | upstream,deno fmt | low | Major |
2,045,219,985 | stable-diffusion-webui | [Bug]: problems with SD after installing CUDA? | ### Checklist
- [X] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [ ] The issue exists in the current version of the webui
- [X] The issue has not been reported ... | bug-report | low | Critical |
2,045,227,235 | rustdesk | Alt + NumPad codes are not sent to the remote OS (Windows) | ### Bug Description
Alt Codes seems not to be working https://en.wikipedia.org/wiki/Alt_code
### How to Reproduce
- Connect from Windows 10 to a remote Windows 10
- open Notepad
- start editing text
- Press and hold Alt, press Num4, press Num1
### Expected Behavior
`)` symbol will appear in the remote system
#... | bug | low | Critical |
2,045,238,083 | stable-diffusion-webui | [Bug]: after ./webui.sh -f no response | ### Checklist
- [ ] The issue exists after disabling all extensions
- [ ] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [ ] The issue exists in the current version of the webui
- [X] The issue has not been reported before... | bug-report | low | Critical |
2,045,243,496 | godot | `Default Texture Filter` project setting has no option for anisotropic filtering | ### Tested versions
v4.2.1.stable.official [b09f793f5]
### Issue description
`Default Texture Filter` project setting (`rendering/textures/canvas_textures/default_texture_filter`) has no option for anisotropic filtering.
|Project settings|Node property|
|-|-|
| | ### Tested versions
Godot 4.3-dev (I used 0f8c955c1ad19bef9d4d615681c647cbc5a495e1, should now be on `master`).
### System information
Windows 10
### Issue description
Using GDScript method `Object.call()` or GDExtension functions [`object_method_bind_call`](https://github.com/godotengine/godot/blob/2d0e... | discussion,topic:core,crash | low | Critical |
2,045,247,196 | opencv | Access violation under Windows 11 but not with Windows 10 | ### System Information
OpenCV version: 4.8.0 (but I could reproduce the issue with 4.7.0 and 4.8.1)
Operating System / Platform: Windows 10, Windows 11
Compiler & compiler version: GCC 12.3.0, Cmake 3.24.3 (mingw-64 distributed with Rtools43)
### Detailed description
I compiled OpenCV 4.8.0 using the same toolchai... | bug,priority: low | low | Critical |
2,045,293,032 | react-native | TextInput with controled selection clear children when change position | ### Description
If you have TextInput with styled Text element inside (instead of value) and when you add controlled selection, the children are ignored and you have blank text even when you have initialValue.
### Steps to reproduce
1. Create TextInput with children
2. Make it controlled selection Input
3. C... | Issue: Author Provided Repro,Component: TextInput,Needs: Triage :mag:,Newer Patch Available | low | Critical |
2,045,298,066 | rust | rustdoc output on nightly uses bold text in Safari | Running `cargo +nightly doc` on a library crate and viewing the resulting documentation in Safari 17.2 on macOS Sonoma 14.2 results in all non-code text being bold, like so:
<img width="997" alt="Screenshot 2023-12-17 at 12 06 35" src="https://github.com/rust-lang/rust/assets/98207/44a2daef-dda3-4302-ae24-e5d4b1b8db... | O-macos,T-rustdoc,C-bug,A-rustdoc-ui | low | Minor |
2,045,304,620 | godot | Lightmapping Crashes Engine | ### Tested versions
Reproduceable in v4.2-stable
Other versions not tried
### System information
Godot v4.2.stable.mono - Windows 11-22H2 - Vulkan (Forward+) - integrated AMD Radeon(TM) Vega 3 Graphics - AMD Ryzen 3 3250U with Radeon Graphics (4 Threads)
### Issue description
In my project I am using qo... | bug,topic:rendering,topic:editor,topic:thirdparty,needs testing,crash,topic:3d | low | Critical |
2,045,365,781 | deno | DevTools reports 100% CPU while doing nothing | Version: Deno 1.39.0
Chromium: 120.0.6099.71
I created a simple reproduction script, `gg.ts`:
```ts
while (true) {
await new Promise((resolve) => setTimeout(resolve, 1000));
}
```
Running it with `deno run --inspect gg.ts` and then viewing it in Chromium DevTools, the histogram at the top shows 100% C... | upstream,debugger | low | Major |
2,045,366,414 | vscode | Join Lines should not include the line after the last fully selected line | Type: <b>Bug</b>
- Select several _full_ lines: put the cursor at the start of the first line to be selected, then press Shift+Down several times. E.g. if I want to select 3 lines, I will select them this way and the cursor will be at the start of the 4th line.
- Execute `Join Lines` command
- Expected: only ... | bug,editor-commands | low | Critical |
2,045,376,793 | godot | PS4/Dual Shock 4 controller analogue input causes actions to ignore other connected controllers' analogue input events | ### Tested versions
Reproducible in v4.2.1.stable.official [b09f793f5]
### System information
Dual Shock 4 (PS4 controller) + other controllers (I used xbox, PS5, etc). Copied info: Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.3623) - Intel(R) ... | bug,needs testing,topic:input | low | Critical |
2,045,407,874 | rust | Missed niche optimization | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
I tried this code:
```rust
#[repr(u8)]
enum Foo {
A = 0,
}
#[repr(u8)]
enum Bar {
A = 1,
}
enum Choice {
F(Foo),
B(Bar),
... | T-compiler,A-layout,C-optimization | low | Critical |
2,045,420,570 | deno | Coverage failing to generate -- Missing transpiled source code | I was in the process of writing some tests for a project, and I wanted to test out the new html coverage feature. Unfortunately, as I got further along, the coverage started to fail to generate.
```
deno 1.39.0 (release, x86_64-apple-darwin)
v8 12.0.267.8
typescript 5.3.3
```
```
git clone git@github.com:deer/... | bug,testing | low | Critical |
2,045,426,666 | ollama | Add support for ViP-LLaVA? | Hi OLLaMa team,
[ViP-LLaVA](https://vip-llava.github.io/) is a region-level large multimodal model from LLaVA team that is capable of understanding visual prompts such as scribbles, bounding boxes, arrows, etc.
There are only several lines of changes to the original LLaVA code. Huggingface already integrate ViP-... | model request | low | Minor |
2,045,440,499 | deno | REPL doesn't print exceptions from timeout | Version: Deno 1.39.0
```
$ deno
> setTimeout(() => { throw new Error("boom") }, 1000);
1
> setTimeout(() => { throw new Error("boom") }, 1000);
2
Uncaught Error: boom!
at <anonymous>:2:9
at Object.action (ext:deno_web/02_timers.js:149:11)
at handleTimerMacrotask (ext:deno_web/02_timers.js:63:10)... | bug,repl | low | Critical |
2,045,493,182 | godot | TextEdit cursor option for "caret_background_color" fails to activate | ### Tested versions
v4.2.1.stable.official [b09f793f5]
### System information
Godot v4.2.1.stable - macOS 14.2.0 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
### Issue description
The setting for the caret fails to render. Mentioned here:
https://github.com/godotengine/godot-proposal... | bug,topic:editor,topic:gui | low | Minor |
2,045,508,634 | godot | Stereoscopic rendering in DX12 - not yet implemented | ### Tested versions
- Reproducible in 4.3.dev (2d0ee20ff30461b6b10f6fdfba87511a0ebc6642)
- Not applicable in earlier builds.
### System information
Windows 10 - DX12 Forward+
### Issue description
**This is a KNOWN missing feature**, @RandomShaper specifically skipped this as it was not needed to get th... | enhancement,platform:windows,topic:rendering,topic:xr | low | Minor |
2,045,553,803 | ant-design | 最新版本的select组件没有设置下拉菜单的min-width,导致强制设定select的width为auto的时候,部分场景下下拉菜单展示过小,无法对齐。 | ### Reproduction link
[重现链接](https://codesandbox.io/p/sandbox/antd-reproduction-template-forked-krjhwl)
### Steps to reproduce
上面的链接是官方文档的基本使用样例,可以发现下拉菜单只设置了width属性,没有设置min-width属性。

### What is expec... | Inactive,improvement | low | Major |
2,045,648,394 | stable-diffusion-webui | [Bug]: Trying to use the GFPGAN face restoration model gives an error and no image | ### Checklist
- [X] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [X] The issue has not been reported before... | bug | low | Critical |
2,045,677,949 | stable-diffusion-webui | [Bug]: Doesn't detect release package python version after 1.7.0 update, keeps trying to use PC's python version (3.11) | ### Checklist
- [ ] The issue exists after disabling all extensions
- [ ] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [X] The issue has not been reported before... | cannot-reproduce,bug-report | low | Critical |
2,045,680,761 | deno | FormData uses chunked encoding rather than `Content-Length`, even for known-sized form uploads | Version: Deno 1.39.0
for formData request build can't got content-length header
```
const hander=async (req)=>{
let data
if (req.method === 'POST') {
const formData = await req.formData()
const file = formData.get('file')
const FromEmail = formData.get(... | web,ext/web,ext/fetch | low | Minor |
2,045,694,935 | flutter | [Web] On some Android devices, it is not possible to render any Widgets in webview | ### Steps to reproduce
1、Create a default flutter project
2、build using canvaskit mode
`flutter build web --release --web-renderer canvaskit`
3、Deploy to server
### Expected results
Display the default counter page normally
### Actual results
#### My test environment
Mobile device used:`SM-G9500`
An... | e: device-specific,engine,platform-web,e: web_canvaskit,P2,browser: chrome-android,team-web,triaged-web | low | Critical |
2,045,712,565 | next.js | Class instances are being serialized with .toJSON method when passed from server to client | ### Link to the code that reproduces this issue
https://codesandbox.io/p/devbox/optimistic-black-sfny6l?file=%2Fcomponents%2Fclient.tsx%3A9%2C23
### To Reproduce
Create a custom class that implements `.toJSON` method.
```ts
class CustomClass {
bigNum: bigint
constructor(props) {
this.bigNum = props.... | bug | low | Minor |
2,045,776,155 | transformers | OWL-VIT Vision Foundation Model deployment in the edge cases - Need SDPA support for OWL-ViT Model optimization for Edge Deployment | ### Feature request
Hi Team,
I am working with OWL-ViT Size model which has around 611 MB size ( https://huggingface.co/google/owlvit-base-patch16).
I want to optimize this model and like to deploy in the edge device for object detection.
Come to know from the group torch.scaled_dot_product_attention can be used... | Good First Issue | low | Minor |
2,045,840,104 | godot | `change_scene_to_*` needs to await for two `process_frame`s | ### Tested versions
Godot 4.2+
### System information
Arch Linux
### Issue description
`change_scene_to_*()` methods always change scene in a deferred way.
The documentation says scene change happens at the end of the frame. But I have to await `SceneTree.process_frame` twice instead of once since #78... | enhancement,topic:core,documentation | low | Major |
2,045,850,459 | godot | AcceptDialog does not show the whole title if the title is too long | ### Tested versions
Godot v4.3.dev (b94eb58d3)
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3619) - 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz (16 Threads)
### Issue description
When trying to reproduce https://github.com/godotengi... | bug,topic:gui | low | Major |
2,045,943,859 | PowerToys | Not Clear What Is Measured by Screen Ruler at https://learn.microsoft.com/en-us/windows/powertoys/screen-ruler | ### Provide a description of requested docs changes
greetings kind regards
at https://learn.microsoft.com/en-us/windows/powertoys/screen-ruler) it is stated
Spacing (╋) and Horizontal (━) and Vertical (┃) refer to measuring spacing but does not state the spacing of what . experimentation seems to indicate a change... | Issue-Docs,Needs-Triage,Product-Screen Ruler | low | Minor |
2,046,077,991 | excalidraw | Round Arrowhead (r) missing for arrows | I just realized that the rounded arrowhead seems to be missing: Existing arrows using the round arrowhead are still displayed correctly, but the toolbar for arrowheads seem to miss the option option (r) for round arrowheads.
How to reproduce:
1. just add an arrow to a drawing
2. Klick on one of the arrowheads for... | bug | low | Minor |
2,046,095,745 | PowerToys | UAC would break the contection of MWB | ### Microsoft PowerToys version
0.76.2
### Installation method
GitHub
### Running as admin
Yes
### Area(s) with issue?
Mouse Without Borders
### Steps to reproduce
machineA has been contected with B by "Mouse without borders".
when I use the mouse of A to click a admin exe of B, the UAC pop up and then the co... | Issue-Bug,Needs-Triage,Product-Mouse Without Borders | low | Minor |
2,046,129,358 | flutter | Update documentation to clarify that cache-sksl cannot be used with Impeller. | ### Steps to reproduce
if I run
`flutter run --profile --cache-sksl --purge-persistent-cache`
and then
`M`
it is not possible to get the sksl file.
I get the error:
```
No data was received. To ensure SkSL data can be generated use a physical device then:
1. Pass "--cache-sksl" as an argument ... | tool,engine,has reproducible steps,P2,team-engine,triaged-engine,found in release: 3.16,found in release: 3.18 | low | Critical |
2,046,130,619 | flutter | DatePickerDialog text input causes keyboard to open and close on a 480p Android emulator. | ### Steps to reproduce
1. Create an Android emulator with WVGA (480x800hdpi),
2. In system settings, set font size to mini,

3. In basic MaterialApp widget, call `showDatePicker`,
4. Switch to in... | e: device-specific,framework,f: material design,f: date/time picker,has reproducible steps,P2,team-design,triaged-design,found in release: 3.16,found in release: 3.18 | low | Critical |
2,046,131,455 | PowerToys | Remap Arabic letters | ### Microsoft PowerToys version
0.76.2
### Installation method
PowerToys auto-update
### Running as admin
None
### Area(s) with issue?
Keyboard Manager
### Steps to reproduce

when I try to remap shortcut its ... | Issue-Bug,Product-Keyboard Shortcut Manager,Needs-Triage | low | Minor |
2,046,172,541 | rust | CGU reuse tracking used by incr. comp. testing is inaccurate wrt ThinLTO CGU reuse | Since https://github.com/rust-lang/rust/pull/115964, CGU reuse tracking does not report "post-lto" reuse when the compiler discovers that the cached post-LTO version of a CGU can be re-used during the ThinLTO phase in the LLVM backend.
Due to this some tests in https://github.com/rust-lang/rust/tree/cda4736f1eaad8af... | C-cleanup,A-testsuite,T-compiler,A-incr-comp | low | Minor |
2,046,271,321 | pytorch | Why has no torch::jit::load() in Pytorch Android's libtorch_cpu.so | ### 🐛 Describe the bug
1.build pytorch android according to Readme.md.
- git clone https://github.com/pytorch/pytorch.git
- cd pytorch
- git submodule update --init --recursive
- bash ./scripts/build_pytorch_android.sh
2. compile and linking failed
- torch::jit::script::Module module;
- module = torc... | oncall: jit | low | Critical |
2,046,280,055 | deno | Deno.KV - Semantic Vector Search | Since Deno.KV is based on sqlite I think it might be possible to extend similarly as done with https://github.com/asg017/sqlite-vss then add method Deno.KV.search similarly to Deno.KV.list to perform semantic search given a query value and optional key prefix | suggestion,ext/kv | low | Minor |
2,046,294,190 | go | x/crypto/ssh: connect to centos with cipher aes128-cbc , get an error ssh: handshake failed: ssh: packet too large | ### Go version
go1.21.1 windows/amd64
### What operating system and processor architecture are you using (`go env`)?
```shell
set GO111MODULE=
set GOARCH=amd64
set GOBIN=
set GOCACHE=C:\Users\xxx\AppData\Local\go-build
set GOENV=C:\Users\xxx\AppData\Roaming\go\env
set GOEXE=.exe
set GOEXPERIMENT=
set ... | NeedsInvestigation | low | Critical |
2,046,370,560 | pytorch | Issue with Protoc while building PyTorch for RISC-V | ### 🐛 Describe the bug
I am trying to build PyTorch using the PR #99468 on x86_64 for riscv64. I have installed protoc for risc-v using apt and before starting the setup.py script I exported: ` CMAKE_TOOLCHAIN_FILE=/home/nemanja/Desktop/riscv-toolchain.cmake`, `USE_KINETO=0`, `USE_SYSTEM_SLEEF=ON`, `BUILD_CUSTOM_PROT... | module: build,triaged | low | Critical |
2,046,424,147 | pytorch | [Dynamo] bytecode transformed by Dynamo is not serializable by marshal | ### 🐛 Describe the bug
By default, Python code object uses [`marshal`](https://docs.python.org/3/library/marshal.html) for serialization. However, I find that bytecode transformed by Dynamo sometimes is not serializable by `marshal`.
The reason is that Dynamo stores a class variable inside `co_consts`.
Finall... | low priority,triaged,bug,oncall: pt2,module: dynamo | low | Critical |
2,046,430,233 | godot | GridMap/MeshLibrary doesn't instance GPUParticlesCollision nodes converted from scene | ### Tested versions
- Godot Version 4.1.1 and 4.2.1
### System information
Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 Ti (NVIDIA; 31.0.15.4584) - Intel(R) Core(TM) i7-5930K CPU @ 3.50GHz (12 Threads)
### Issue description
The gridmap works with normal... | enhancement,topic:3d,topic:particles | low | Minor |
2,046,488,490 | pytorch | [distibuted] torch.distributed.new_group failed with Segmentation fault | ### 🐛 Describe the bug
I meet the segment fault when use Megatron-LM firstly, and then I reproduce it using simple torch code.
```
import torch
import os
os.environ['MASTER_ADDR']='{my_ip}'
os.environ['MASTER_PORT']='6001'
torch.distributed.init_process_group(backend='nccl', world_size=2, rank=0) # run torch... | oncall: distributed | medium | Critical |
2,046,540,622 | PowerToys | Custom folder thumbnails | ### Description of the new feature / enhancement
Make it possible to set any image on the device as a folder thumbnail for any folder when using large or extra large icons in the file explorer. Also make it possible to assign a custom color to the folder graphics when using any of the icon preview sizes.
![custom... | Idea-New PowerToy,Product-File Explorer,Needs-Triage | low | Minor |
2,046,601,598 | pytorch | Inconsistent behavior of torch.einsum on float32 and complex128 | ### 🐛 Describe the bug
An einsum operation that can be done with a `dot` operation fails with float32 and complex128, while other operations work:
```python
import pytest, torch
a = torch.tensor([1, 1], dtype=torch.float32)
b = torch.tensor([1+1j, 1], dtype=torch.complex128)
torch.einsum('i,i->i', a, b) # R... | triaged,module: complex,module: linear algebra | low | Critical |
2,046,610,630 | godot | Offset SubViewport children resize controls not correctly aligned or shown | ### Tested versions
Reproducible in 4.2 stable and 4.1.3
### System information
Godot v4.2.stable - Windows 10.0.22621 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 31.0.15.3699) - Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (16 Threads)
### Issue description
I noticed the controls for res... | bug,topic:editor,topic:2d | low | Minor |
2,046,623,216 | next.js | [RSC] Nested Promises in multiple suspense boundaries | ### Link to the code that reproduces this issue
https://codesandbox.io/p/devbox/suspense-nested-promise-33zfhn?file=%2Fapp%2Fmodels.tsx%3A14%2C1
### To Reproduce
1. Navigate to the `server.tsx` file
2. replace line 10 with line 12
3. Look for a server error in the console
### Current vs. Expected behavior
I woul... | bug | low | Critical |
2,046,705,636 | vscode | Text selection and scrolling is slow | Type: <b>Performance Issue</b>
> Issue troubleshooting has identified that the issue is with Visual Studio Code.
I can reproduce it by opening a 1000-2000 line file and being on battery saver mode. Turning off battery saver mode helps, but it's still slower than it should be. E.g. selection in [this](https://git... | bug,freeze-slow-crash-leak,editor-core | low | Critical |
2,046,751,275 | go | runtime: rare stack corruption on Go 1.20 and later | ### Go version
Go 1.20.x and later
### What operating system and processor architecture are you using (`go env`)?
```shell
Reported on linux/amd64 systems. Reported on both Go 1.20.x and 1.21.x builds.
We have limited access to customer systems.
```
### What did you do?
We have at MinIO been exper... | NeedsInvestigation,compiler/runtime | high | Critical |
2,046,762,047 | go | proposal: crypto/tls: add RemoteAddr to ConnectionState struct | ### Proposal Details
In certain cases it might be usefuy to have the remote address on the connection state.
For example, I want to validate during handhsake process (VerifyConnection callback) that the peer certificate was issued with the remote address.
```
type ConnectionState struct {
...
Remot... | Proposal,Proposal-Crypto | low | Minor |
2,046,787,011 | godot | IntelliSense not working on a fresh project when opening scripts from subfolders. | ### Tested versions
Godot Engine v4.2.stable.mono.official [46dc27791]
### System information
Godot v4.2.stable.mono - Windows 11 Pro (23H2) - GLES3 (Compatibility) - NVIDIA GeForce RTX 4080 (NVIDIA; 31.0.15.4629) - 12th Gen Intel(R) Core(TM) i9-12900K (24 Threads) - .Net 7.0.401
### Issue description
When opening... | bug,topic:thirdparty | low | Critical |
2,046,831,685 | godot | UNSAFE_METHOD_ACCESS warning for singletons autoloaded as .tscn | ### Tested versions
Tested in Godot v4.2.1.stable.
### System information
Godot v4.2.1.stable - macOS 14.2.0 - Vulkan (Mobile) - integrated Apple M3 Max - Apple M3 Max (14 Threads)
### Issue description
After making a singleton autoload as described [here](https://docs.godotengine.org/en/latest/tutorials... | bug,topic:gdscript,topic:editor | medium | Major |
2,046,853,684 | stable-diffusion-webui | [Bug]: override settings missing after update | ### Checklist
- [ ] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [ ] The issue has not been reported ... | bug-report | low | Critical |
2,046,932,302 | vscode | Include reactor information in comment reaction information | Currently, the emoji reactions on the comments widget just shows the number of reactions, not any info about where those reactions came from:

On GitHub, for example, the reactions include the usernames of the reacto... | feature-request,api,api-proposal,comments | low | Minor |
2,046,967,883 | stable-diffusion-webui | [Bug]: TypeError when creating embedding with SDXL selected. | ### Checklist
- [x] The issue exists after disabling all extensions
- [x] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [x] The issue exists in the current version of the webui
- [x] The issue has not been reported ... | bug-report | low | Critical |
2,046,973,533 | flutter | [palette_generator]: The `fromImageProvider` freezes the app for sometime. | ### What package does this bug report belong to?
palette_generator
### What target platforms are you seeing this bug on?
Android, Web
### Have you already upgraded your packages?
Yes
### Dependency versions
<details open><summary>pubspec.lock</summary>
```lock
lock file: https://github.com/caminosolutions/ex... | package,p: palette_generator,team-ecosystem,has reproducible steps,P3,has partial patch,triaged-ecosystem,found in release: 3.16,found in release: 3.18 | low | Critical |
2,046,993,438 | TypeScript | Type parameter constrained to an array is not indexable by `${number}` | ### 🔎 Search Terms
parameter constraint array index indexable number template literal
### 🕗 Version & Regression Information
- This is the behavior in every version I tried
### ⏯ Playground Link
https://www.typescriptlang.org/play?ts=5.4.0-dev.20231218#code/CYUwxgNghgTiAEAzArgOzAFwJYHtXwxAGcMBGAHgEF4QAPQ1YI+NAa1... | Possible Improvement | low | Critical |
2,047,021,355 | stable-diffusion-webui | [Bug]: Captions not being generated for flipped copies | ### Checklist
- [X] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [X] The issue has not been reported before... | bug-report | low | Critical |
2,047,048,857 | flutter | [pigeon] improve documentation on message handler setup step | ### Use case
After returning to this package after a couple years, I missed this step initially while following the README.
I knew the messenger needed to be connected having used Platform Channels, but could not find documentation on this step in any readme.
### Proposal
* clarify readme to call out this step... | package,team-ecosystem,p: pigeon,P2,triaged-ecosystem | low | Minor |
2,047,084,998 | godot | Running LOD generation under tsan uncovers lock-order-inversion | ### Tested versions
Reproducible at head
### System information
TSAN build
### Issue description
```
WARNING: ThreadSanitizer: lock-order-inversion (potential deadlock) (pid=2203)
Cycle in lock order graph: M68815185789847888 (0x000000000000) => M68533710813269808 (0x000000000000) => M68815185789847888
... | bug,confirmed,topic:thirdparty,topic:import,topic:3d | low | Major |
2,047,115,028 | flutter | Input decoration border properties are a bit confusing | ### Use case
I was trying to create a search bar that always had a border. The `InputDecoration` class has several different properties that control the border. It seems like it's necessary to provide a value `focusedBorder`, `enabledBorder` and `border` to have a border always on.
I don't think this is a high pri... | P3,team-design,triaged-design | low | Minor |
2,047,131,884 | PowerToys | Preview window doesn't render XML file correctly without BOM | ### Microsoft PowerToys version
0.76.2
### Installation method
PowerToys auto-update
### Running as admin
No
### Area(s) with issue?
File Explorer: Preview Pane
### Steps to reproduce
Successor to https://github.com/microsoft/PowerToys/issues/21966.
[v0.76.0](https://github.com/microsoft/PowerToys/releases/ta... | Issue-Bug,Product-File Explorer,Needs-Triage,Product-Peek | low | Critical |
2,047,133,876 | TypeScript | Specialized error message when asking for a named object property on a tuple? | ### 🔍 Search Terms
named object property tuple type lookup
### ✅ Viability Checklist
- [X] This wouldn't be a breaking change in existing TypeScript/JavaScript code
- [X] This wouldn't change the runtime behavior of existing JavaScript code
- [X] This could be implemented without emitting different JS based... | Suggestion,Experience Enhancement,Rescheduled | low | Critical |
2,047,149,111 | pytorch | [TestOptimRenewed] test_set_default_dtype_works_with_foreach errors with dynamo | ### 🐛 Describe the bug
Running the test with `PYTORCH_TEST_WITH_DYNAMO=1 python test/test_optim.py -k test_set_default_dtype_works_with_foreach` will fail the first test it runs. It doesn't matter which test, they will all individually fail (e.g.f through running `PYTORCH_TEST_WITH_DYNAMO=1 python test/test_optim.py ... | module: optimizer,triaged,oncall: pt2,module: dynamo,dynamo-must-fix | low | Critical |
2,047,201,100 | rust | Unavailable variables under the Visual Studio Debugger at the function end | Rust version:
```
cargo 1.76.0-nightly (1aa9df1a5 2023-12-12)
release: 1.76.0-nightly
commit-hash: 1aa9df1a5be205cce621f0bc0ea6062a5e22a98c
commit-date: 2023-12-12
host: x86_64-pc-windows-msvc
libgit2: 1.7.1 (sys:0.18.1 vendored)
libcurl: 8.5.0-DEV (sys:0.4.70+curl-8.5.0 vendored ssl:Schannel)
os: Windows 10.0... | A-debuginfo,C-bug,WG-debugging,E-needs-investigation | low | Critical |
2,047,203,025 | godot | Importer Conflict with Same Extension Targeting | ### Tested versions
- Reproduced in: 41365c6c8ba357a490ed924a128958240f3ccf04 (master) as part of ufbx https://github.com/V-Sekai/godot/commit/04b7fd603cb9ccd09e661eac20c10acb40c868f6
Impacts the UFBX pull request: https://github.com/godotengine/godot/pull/81746
### System information
Windows 11, Nvidia 309... | bug,topic:import | low | Minor |
2,047,216,945 | transformers | Add StyleTTS 2 to HF Transformers Pipeline | ### Feature request
Add [StyleTTS](https://github.com/yl4579/StyleTTS2) 2 to HF Transformers Pipeline
### Motivation
Would be great to have an easier way to run STTS2
### Your contribution
I created a [fork](https://github.com/neuralvox/styletts2) with importable scripts | Feature request | low | Major |
2,047,225,814 | pytorch | DISABLED test_bitwise_cuda_dynamic_shapes_cuda_wrapper (__main__.DynamicShapesCudaWrapperCudaTests) | Platforms: rocm
This test was disabled because it is failing in CI. See [recent examples](https://hud.pytorch.org/flakytest?name=test_bitwise_cuda_dynamic_shapes_cuda_wrapper&suite=DynamicShapesCudaWrapperCudaTests) and the most recent trunk [workflow logs](https://github.com/pytorch/pytorch/runs/19750887672).
Over t... | module: rocm,triaged,module: flaky-tests,skipped,module: inductor | low | Critical |
2,047,268,796 | PowerToys | No indication Quick Accent causes issues in some games | ### Microsoft PowerToys version
0.76.2
### Installation method
PowerToys auto-update
### Running as admin
Yes
### Area(s) with issue?
Quick Accent
### Steps to reproduce
Quick Accent interferes with some games, primarily those with control schemes similar to FPS games, where you may want to be jumping while ru... | Issue-Bug,Needs-Triage,Product-Quick Accent | low | Critical |
2,047,320,713 | godot | Transformations to a Path3D applies to CSG that uses said Path3D twice when scene is first loaded. | ### Tested versions
Found in Windows 10 - Godot v4.2.1.NET, but is not specific to C and works on the normal Godot v4.2.1
Issue also found on 4.0.4 stable, 4.1.3 stable, and 3.5.3 stable.
Currently testing other versions.
### System information
Windows 10 - Godot v4.2.1.NET
### Issue description
Ap... | bug,topic:editor,topic:3d | low | Minor |
2,047,344,168 | pytorch | Add a capturable impl to ASGD single tensor | ### 🚀 The feature, motivation and pitch
Currently, ASGD only has capturable in the foreach implementation. For consistency and completeness, we should add a capturable single tensor implementation along with tests.
### Alternatives
_No response_
### Additional context
_No response_
cc @vincentqb @jbschlosser @al... | module: optimizer,triaged,actionable | low | Minor |
2,047,345,730 | next.js | .js file extension not recognized in bundler for Typescript files | ### Link to the code that reproduces this issue
https://codesandbox.io/p/devbox/affectionate-satoshi-xk5gqp
### To Reproduce
1. Import a Typescript source file using the `.js` file extension required to conform with ES Modules syntax
2. `next build`
3. See error about "module not found"
### Current vs. Ex... | bug,TypeScript,linear: next | low | Critical |
2,047,375,691 | pytorch | Operating on CUDA tensors on multiprocessing queue hangs | # 🐛 Bug
Reading Cuda tensors from multiprocessing queue causes child (reader) process to hang.
I discovered that process hangs on any operation (sum, min, max, mean, etc.), in my example code on "imgs.mean()".
This code hangs on Windows machine, but works fine on *unix (ununtu-22.10).
## To Reproduce
```
... | module: windows,module: multiprocessing,triaged | low | Critical |
2,047,445,035 | rust | ICE with "failed to resolve instance for <... as IntoFuture>::into_future: Ok(None)" (regression between 1.73 and 1.74) | <!--
Thank you for finding an Internal Compiler Error! 🧊 If possible, try to provide
a minimal verifiable example. You can read "Rust Bug Minimization Patterns" for
how to create smaller examples.
http://blog.pnkfx.org/blog/2019/11/18/rust-bug-minimization-patterns/
-->
### Code
```Rust
use std::{net::Soc... | I-ICE,P-medium,T-compiler,regression-from-stable-to-stable,C-bug,A-async-await,AsyncAwait-Triaged,A-auto-traits,WG-async,S-has-mcve,S-bug-has-test | low | Critical |
2,047,467,503 | puppeteer | [Bug]: node_modules/puppeteer/lib/types.d.ts(601,10): error TS2748: Cannot access ambient const enums when 'isolatedModules' is enabled. | ### Minimal, reproducible example
```TypeScript
Use puppeteer in a TS project with `isolatedModules` enabled.
```
### Error string
error TS2748: Cannot access ambient const enums when 'isolatedModules' is enabled.
### Bug behavior
- [ ] Flaky
- [ ] PDF
### Background
https://www.typescriptlang.org/docs/handbook... | feature | low | Critical |
2,047,470,202 | vscode | Tooltips are semantically static/poor |
Type: <b>Bug</b>
I view a diff.
The pilcrow says "SHOW" whitespace.
OK: I **click** the pilcrow.
And then? The pilcrow (changes highlight and) STILL says "SHOW" whitespace...
The whole idea is wrong; what happend to "hide" (or "DO NOT show" etc)?
VS Code version: Code 1.85.1 (Universal) (0ee08df0cf4527e40edc9aa2... | polish,diff-editor | low | Critical |
2,047,480,620 | angular | Cannot use $localize or i18n-attribute for [input] attributes | ### Which @angular/* package(s) are relevant/related to the feature request?
localize
### Description
When we have attributes to localize like `<input placeholder="Name">` we can do it with `<input i18n-placeholder placeholder="Name">`.
When we have strings in component code, we can do
```
var Name = $localize `... | area: i18n | low | Critical |
2,047,480,853 | godot | Replacing a node with an instantiated scene via replace_by causes the replacement to lose scene_file_path | ### Tested versions
- Reproducible in: v4.3.dev.custom_build [d76c1d0e5], 4.2.1.stable, 4.2.stable, 4.1.3.stable.
- Not reproducible in: none found (did not test versions before 4.1.3.stable).
### System information
Godot v4.3.dev (d76c1d0e5) - Manjaro Linux #1 SMP PREEMPT_DYNAMIC Thu Dec 14 00:46:56 UTC 2023... | discussion,topic:core,documentation | low | Minor |
2,047,599,637 | go | syscall: TestExec failures with SIGSEGV on riscv64 | ```
#!watchflakes
post <- goarch == "riscv64" && pkg == "syscall" && test == "TestExec" && `signal: segmentation fault`
```
Issue created automatically to collect these failures.
Example ([log](https://build.golang.org/log/3c1fffbeb350cfced3e1c52abc275a41a069afc6)):
--- FAIL: TestExec (1.19s)
e... | help wanted,NeedsInvestigation,arch-riscv,compiler/runtime | low | Critical |
2,047,632,584 | ollama | Add support for Intel Arc GPUs | null | feature request,intel | high | Critical |
2,047,634,391 | stable-diffusion-webui | [Bug]: "No pyvenv.cfg file" when running launcher | ### Checklist
- [X] The issue exists after disabling all extensions
- [ ] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [ ] The issue has not been reported before... | asking-for-help-with-local-system-issues,bug-report | low | Critical |
2,047,661,453 | godot | Resizing a SubViewportContainer with viewport scaling and expand aspect ratio attempts to render ludicrously large viewports | ### Tested versions
4.2.1.stable.arch_linux
### System information
Godot v4.2.1.stable unknown - Arch Linux #1 SMP PREEMPT_DYNAMIC Thu, 14 Dec 2023 03:45:42 +0000 - X11 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT () - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)
### Issue description
when resizing a ... | bug,topic:core | low | Critical |
2,047,680,474 | langchain | Calling Chroma.from_documents() returns sqlite3.OperationalError: attempt to write a readonly database, but only sometimes | ### System Info
Platform: Ubuntu 22.04
Python: 3.11.6
Langchain: 0.0.351
### Who can help?
_No response_
### Information
- [ ] The official example notebooks/scripts
- [X] My own modified scripts
### Related Components
- [X] LLMs/Chat Models
- [ ] Embedding Models
- [ ] Prompts / Prompt Templa... | Ɑ: vector store,🤖:bug,🔌: chroma | medium | Critical |
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GitHub Issues Containing Next.js References
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