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2,045,031,132
stable-diffusion-webui
[Feature Request]: Pin the Send button to the top
### Is there an existing issue for this? - [X] I have searched the existing issues and checked the recent builds/commits ### What would your feature do ? Thank you for implementing Compact prompt. I was freed from scrolling because the preview and generation buttons never left. however There is another problem wi...
enhancement
low
Minor
2,045,044,055
godot
Editor Crash After Creating Tilemap
### Tested versions 4.3.dev 2d0ee20ff ### System information Windows 11 ### Issue description I created an empty project, imported a tileset PNG, created a new tileset, placed a few tiles, undid the placements, upped the tileset size to 128x128px, placed a few more tiles, and then hit run, but the play w...
bug,topic:editor,crash,topic:2d
low
Critical
2,045,051,108
PowerToys
唤起power toys run 功能时有时会出现这种类似贴图或者主题没加载出来的情况
### Microsoft PowerToys version 0.76.2 ### Installation method GitHub, PowerToys auto-update ### Running as admin Yes ### Area(s) with issue? PowerToys Run ### Steps to reproduce 当选中或当前界面是深色/灰色背景时(有时候白色也会),唤起power toys run 功能会出现这种类似贴图或者主题没加载出来的情况。就像是被一层中灰色的图层覆盖住。除了影响美观以及没有了原本唤起时出现的提示,其他功能还是能够正常运行的。 ### ✔️ Exp...
Issue-Bug,Product-PowerToys Run,Needs-Triage
low
Minor
2,045,055,435
godot
String::sha256_text() shows up as a hotspot during game launch
### Tested versions Reproducible in: Godot v4.2.stable - macOS 14.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (10 Threads) ### System information Godot v4.2.stable - macOS 14.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (10 Threads) ### Issue description I profil...
enhancement,topic:core,performance
low
Major
2,045,057,834
TypeScript
emit an error when using #private fields in their "temporal dead zone"
### 🔍 Search Terms error for private member accessed before ready ### ✅ Viability Checklist - [X] This wouldn't be a breaking change in existing TypeScript/JavaScript code - [X] This wouldn't change the runtime behavior of existing JavaScript code - [X] This could be implemented without emitting different J...
Suggestion,Awaiting More Feedback
low
Critical
2,045,074,467
godot
Unable to initialize Vulkan video driver for the MacOS export when dynamically linked inside app bundle
### Tested versions - Reproducible in `4.1` ### System information Godot v4.1.3.stable - macOS 13.3.1 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (10 Threads) ### Issue description I was following this guide (https://docs.godotengine.org/en/4.1/contributing/development/compiling/compilin...
platform:macos,topic:rendering,needs testing
low
Critical
2,045,077,367
pytorch
Please implement the batching rule for torch.matrix_exp.
### 🚀 The feature, motivation and pitch Matrix exponentials are extremely expensive to compute, yet very important in many computing and ML problems . It would be great if such computational expensive functions can support batch implementations. Many thanks in advance for those who can help with this issue! ### ...
good first issue,triaged,actionable,module: functorch
low
Major
2,045,112,479
deno
Implement WebNN (Web Neural Network) API
Draft Spec: https://www.w3.org/TR/webnn/ From the spec: > At the heart of neural networks is a computational graph of mathematical operations. These operations are the building blocks of modern machine learning technologies in computer vision, natural language processing, and robotics. The WebNN API is a specificat...
suggestion
low
Major
2,045,121,666
rust
rustdoc: Don't expand type aliases in inherent impls
Currently, rustdoc expands aliases when used as the type of an inherent implementation: ```rust pub struct Foo<T>(T); pub type Simple = Foo<()>; impl Simple { pub fn xyz() {} } ``` Generates: ![Screenshot 2023-12-17 at 08 07 08](https://github.com/rust-lang/rust/assets/3089613/3d447d51-51f2-43e8-98e3...
T-rustdoc,C-enhancement,A-rustdoc-ui
low
Minor
2,045,124,327
flutter
`-[UIDictationConnection cancelSpeech]` objc_msgSend EXC_BAD_ACCESS (KERN_INVALID_ADDRESS) (iOS)
### Steps to reproduce No way to reproduce it unfortunately it happened in production in my released app on iOS ### Expected results The app should not crash on iOS ### Actual results The app crashes on iOS ### Code sample <details open><summary>Code sample</summary> ```dart [Paste your code here] ``` <...
c: crash,platform-ios,engine,a: production,P2,needs repro info,team-ios,triaged-ios
low
Critical
2,045,130,339
electron
[Bug]: globalShortcut Capslock prevent event default
### Preflight Checklist - [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project. - [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to. - [X] I have searc...
bug :beetle:,has-repro-gist,28-x-y
low
Critical
2,045,139,393
pytorch
[FR] Add a way to reserve memory that survives `torch.cuda.empty_cache()`
### 🚀 The feature, motivation and pitch # Background In multi-user environments where resources are shared, such as servers with GPUs, it is common for different processes to compete for video RAM (VRAM). PyTorch's `torch.cuda.empty_cache()` function is used to release unused memory held by the caching allocator s...
feature,module: cuda,module: memory usage,triaged,has workaround,needs design
low
Critical
2,045,184,832
godot
SubViewport texture on mesh doesn't show on exported build unless render target set to update always
### Tested versions 4.2.1 ### System information Windows 10, Vulkan, RTX 3060 ### Issue description SubViewport render textures give the error in editor: ```swift _on_start_button_down(): Viewport Texture must be set to use it. ``` but display correctly in-game when run from the editor. Exported builds, howeve...
bug,topic:rendering,needs testing
low
Critical
2,045,192,343
rust
Compiler can't unify arg-position `impl Trait` into an HRTB
It looks like using `arg: impl Trait` makes the compiler unable to generalize the entire function-type into HRTB (?), that is: ```rust fn foo(_: &str) { // } fn bar(_: impl AsRef<str>) { // } fn zar<T>(_: T) { // } fn check(_: impl Fn(&str)) { // } fn main() { check(foo); // o...
A-lifetimes,A-trait-system,C-discussion,T-types,A-higher-ranked
low
Critical
2,045,195,721
rust
ICE: forcing query with already existing `DepNode`
<!-- Thank you for finding an Internal Compiler Error! 🧊 If possible, try to provide a minimal verifiable example. You can read "Rust Bug Minimization Patterns" for how to create smaller examples. http://blog.pnkfx.org/blog/2019/11/18/rust-bug-minimization-patterns/ --> When it happened, I didn't notice it, a...
I-ICE,T-compiler,C-bug,S-needs-repro
low
Critical
2,045,202,737
next.js
Server-into-client cache merging in with-apollo example is incorrect
### Verify canary release - [X] I verified that the issue exists in the latest Next.js canary release ### Provide environment information ```bash Operating System: Platform: darwin Arch: arm64 Version: Darwin Kernel Version 22.6.0: Fri Sep 15 13:41:28 PDT 2023; root:xnu-8796.141.3.700.8~1/RELEAS...
examples
low
Critical
2,045,203,729
storybook
[Bug]: Module not found: Error: Can't resolve '/assets.png' in '/path/to/project/stories' although 'staticDirs' setting is correct
### Describe the bug When using `html-webpack5` and importing html, absolute asset path in html cause the following error, although `staticDirs` setting is correct. ``` ERROR in ./stories/attachments.html 3:33-72 Module not found: Error: Can't resolve '/assets.png' in '/path/to/storybook-html-webpack5/stories' ...
bug,has workaround,html,builder-vite
low
Critical
2,045,216,422
go
runtime/mainthread: new package to manage main thread
**Update** The proposal is https://github.com/golang/go/issues/64777#issuecomment-2261119181. ### Proposal Details This proposal is a less flexible but perhaps easier to implement and maintain alternative to #64755. See that issue for background and motivation for non-main packages to take control of the main t...
Proposal,Proposal-Accepted,compiler/runtime
high
Critical
2,045,217,770
deno
deno-fmt: move imports to top, sort tailwind classes
I'm missing two formatting options which prettier solves via a plugin mechanism: 1. [prettier-plugin-tailwindcss](https://github.com/tailwindlabs/prettier-plugin-tailwindcss) is rather important for tailwind dx 2. move imports to top of file: in a large file, just past the import above the function you're working ...
upstream,deno fmt
low
Major
2,045,219,985
stable-diffusion-webui
[Bug]: problems with SD after installing CUDA?
### Checklist - [X] The issue exists after disabling all extensions - [X] The issue exists on a clean installation of webui - [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui - [ ] The issue exists in the current version of the webui - [X] The issue has not been reported ...
bug-report
low
Critical
2,045,227,235
rustdesk
Alt + NumPad codes are not sent to the remote OS (Windows)
### Bug Description Alt Codes seems not to be working https://en.wikipedia.org/wiki/Alt_code ### How to Reproduce - Connect from Windows 10 to a remote Windows 10 - open Notepad - start editing text - Press and hold Alt, press Num4, press Num1 ### Expected Behavior `)` symbol will appear in the remote system #...
bug
low
Critical
2,045,238,083
stable-diffusion-webui
[Bug]: after ./webui.sh -f no response
### Checklist - [ ] The issue exists after disabling all extensions - [ ] The issue exists on a clean installation of webui - [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui - [ ] The issue exists in the current version of the webui - [X] The issue has not been reported before...
bug-report
low
Critical
2,045,243,496
godot
`Default Texture Filter` project setting has no option for anisotropic filtering
### Tested versions v4.2.1.stable.official [b09f793f5] ### Issue description `Default Texture Filter` project setting (`rendering/textures/canvas_textures/default_texture_filter`) has no option for anisotropic filtering. |Project settings|Node property| |-|-| |![image](https://github.com/godotengine/godot...
enhancement,discussion,topic:rendering,topic:2d
low
Minor
2,045,243,710
godot
Dynamic calls with wrong argument count crash the engine (Release mode)
### Tested versions Godot 4.3-dev (I used 0f8c955c1ad19bef9d4d615681c647cbc5a495e1, should now be on `master`). ### System information Windows 10 ### Issue description Using GDScript method `Object.call()` or GDExtension functions [`object_method_bind_call`](https://github.com/godotengine/godot/blob/2d0e...
discussion,topic:core,crash
low
Critical
2,045,247,196
opencv
Access violation under Windows 11 but not with Windows 10
### System Information OpenCV version: 4.8.0 (but I could reproduce the issue with 4.7.0 and 4.8.1) Operating System / Platform: Windows 10, Windows 11 Compiler & compiler version: GCC 12.3.0, Cmake 3.24.3 (mingw-64 distributed with Rtools43) ### Detailed description I compiled OpenCV 4.8.0 using the same toolchai...
bug,priority: low
low
Critical
2,045,293,032
react-native
TextInput with controled selection clear children when change position
### Description If you have TextInput with styled Text element inside (instead of value) and when you add controlled selection, the children are ignored and you have blank text even when you have initialValue. ### Steps to reproduce 1. Create TextInput with children 2. Make it controlled selection Input 3. C...
Issue: Author Provided Repro,Component: TextInput,Needs: Triage :mag:,Newer Patch Available
low
Critical
2,045,298,066
rust
rustdoc output on nightly uses bold text in Safari
Running `cargo +nightly doc` on a library crate and viewing the resulting documentation in Safari 17.2 on macOS Sonoma 14.2 results in all non-code text being bold, like so: <img width="997" alt="Screenshot 2023-12-17 at 12 06 35" src="https://github.com/rust-lang/rust/assets/98207/44a2daef-dda3-4302-ae24-e5d4b1b8db...
O-macos,T-rustdoc,C-bug,A-rustdoc-ui
low
Minor
2,045,304,620
godot
Lightmapping Crashes Engine
### Tested versions Reproduceable in v4.2-stable Other versions not tried ### System information Godot v4.2.stable.mono - Windows 11-22H2 - Vulkan (Forward+) - integrated AMD Radeon(TM) Vega 3 Graphics - AMD Ryzen 3 3250U with Radeon Graphics (4 Threads) ### Issue description In my project I am using qo...
bug,topic:rendering,topic:editor,topic:thirdparty,needs testing,crash,topic:3d
low
Critical
2,045,365,781
deno
DevTools reports 100% CPU while doing nothing
Version: Deno 1.39.0 Chromium: 120.0.6099.71 I created a simple reproduction script, `gg.ts`: ```ts while (true) { await new Promise((resolve) => setTimeout(resolve, 1000)); } ``` Running it with `deno run --inspect gg.ts` and then viewing it in Chromium DevTools, the histogram at the top shows 100% C...
upstream,debugger
low
Major
2,045,366,414
vscode
Join Lines should not include the line after the last fully selected line
Type: <b>Bug</b> - Select several _full_ lines: put the cursor at the start of the first line to be selected, then press Shift+Down several times. E.g. if I want to select 3 lines, I will select them this way and the cursor will be at the start of the 4th line. - Execute `Join Lines` command - Expected: only ...
bug,editor-commands
low
Critical
2,045,376,793
godot
PS4/Dual Shock 4 controller analogue input causes actions to ignore other connected controllers' analogue input events
### Tested versions Reproducible in v4.2.1.stable.official [b09f793f5] ### System information Dual Shock 4 (PS4 controller) + other controllers (I used xbox, PS5, etc). Copied info: Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.3623) - Intel(R) ...
bug,needs testing,topic:input
low
Critical
2,045,407,874
rust
Missed niche optimization
<!-- Thank you for filing a bug report! 🐛 Please provide a short summary of the bug, along with any information you feel relevant to replicating the bug. --> I tried this code: ```rust #[repr(u8)] enum Foo { A = 0, } #[repr(u8)] enum Bar { A = 1, } enum Choice { F(Foo), B(Bar), ...
T-compiler,A-layout,C-optimization
low
Critical
2,045,420,570
deno
Coverage failing to generate -- Missing transpiled source code
I was in the process of writing some tests for a project, and I wanted to test out the new html coverage feature. Unfortunately, as I got further along, the coverage started to fail to generate. ``` deno 1.39.0 (release, x86_64-apple-darwin) v8 12.0.267.8 typescript 5.3.3 ``` ``` git clone git@github.com:deer/...
bug,testing
low
Critical
2,045,426,666
ollama
Add support for ViP-LLaVA?
Hi OLLaMa team, [ViP-LLaVA](https://vip-llava.github.io/) is a region-level large multimodal model from LLaVA team that is capable of understanding visual prompts such as scribbles, bounding boxes, arrows, etc. There are only several lines of changes to the original LLaVA code. Huggingface already integrate ViP-...
model request
low
Minor
2,045,440,499
deno
REPL doesn't print exceptions from timeout
Version: Deno 1.39.0 ``` $ deno > setTimeout(() => { throw new Error("boom") }, 1000); 1 > setTimeout(() => { throw new Error("boom") }, 1000); 2 Uncaught Error: boom! at <anonymous>:2:9 at Object.action (ext:deno_web/02_timers.js:149:11) at handleTimerMacrotask (ext:deno_web/02_timers.js:63:10)...
bug,repl
low
Critical
2,045,493,182
godot
TextEdit cursor option for "caret_background_color" fails to activate
### Tested versions v4.2.1.stable.official [b09f793f5] ### System information Godot v4.2.1.stable - macOS 14.2.0 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads) ### Issue description The setting for the caret fails to render. Mentioned here: https://github.com/godotengine/godot-proposal...
bug,topic:editor,topic:gui
low
Minor
2,045,508,634
godot
Stereoscopic rendering in DX12 - not yet implemented
### Tested versions - Reproducible in 4.3.dev (2d0ee20ff30461b6b10f6fdfba87511a0ebc6642) - Not applicable in earlier builds. ### System information Windows 10 - DX12 Forward+ ### Issue description **This is a KNOWN missing feature**, @RandomShaper specifically skipped this as it was not needed to get th...
enhancement,platform:windows,topic:rendering,topic:xr
low
Minor
2,045,553,803
ant-design
最新版本的select组件没有设置下拉菜单的min-width,导致强制设定select的width为auto的时候,部分场景下下拉菜单展示过小,无法对齐。
### Reproduction link [重现链接](https://codesandbox.io/p/sandbox/antd-reproduction-template-forked-krjhwl) ### Steps to reproduce 上面的链接是官方文档的基本使用样例,可以发现下拉菜单只设置了width属性,没有设置min-width属性。 ![image](https://github.com/ant-design/ant-design/assets/40681310/c39c1255-73d0-41b2-b7ee-d1a12d6fae2c) ### What is expec...
Inactive,improvement
low
Major
2,045,648,394
stable-diffusion-webui
[Bug]: Trying to use the GFPGAN face restoration model gives an error and no image
### Checklist - [X] The issue exists after disabling all extensions - [X] The issue exists on a clean installation of webui - [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui - [X] The issue exists in the current version of the webui - [X] The issue has not been reported before...
bug
low
Critical
2,045,677,949
stable-diffusion-webui
[Bug]: Doesn't detect release package python version after 1.7.0 update, keeps trying to use PC's python version (3.11)
### Checklist - [ ] The issue exists after disabling all extensions - [ ] The issue exists on a clean installation of webui - [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui - [X] The issue exists in the current version of the webui - [X] The issue has not been reported before...
cannot-reproduce,bug-report
low
Critical
2,045,680,761
deno
FormData uses chunked encoding rather than `Content-Length`, even for known-sized form uploads
Version: Deno 1.39.0 for formData request build can't got content-length header ``` const hander=async (req)=>{ let data if (req.method === 'POST') { const formData = await req.formData() const file = formData.get('file') const FromEmail = formData.get(...
web,ext/web,ext/fetch
low
Minor
2,045,694,935
flutter
[Web] On some Android devices, it is not possible to render any Widgets in webview
### Steps to reproduce 1、Create a default flutter project 2、build using canvaskit mode `flutter build web --release --web-renderer canvaskit` 3、Deploy to server ### Expected results Display the default counter page normally ### Actual results #### My test environment Mobile device used:`SM-G9500` An...
e: device-specific,engine,platform-web,e: web_canvaskit,P2,browser: chrome-android,team-web,triaged-web
low
Critical
2,045,712,565
next.js
Class instances are being serialized with .toJSON method when passed from server to client
### Link to the code that reproduces this issue https://codesandbox.io/p/devbox/optimistic-black-sfny6l?file=%2Fcomponents%2Fclient.tsx%3A9%2C23 ### To Reproduce Create a custom class that implements `.toJSON` method. ```ts class CustomClass { bigNum: bigint constructor(props) { this.bigNum = props....
bug
low
Minor
2,045,776,155
transformers
OWL-VIT Vision Foundation Model deployment in the edge cases - Need SDPA support for OWL-ViT Model optimization for Edge Deployment
### Feature request Hi Team, I am working with OWL-ViT Size model which has around 611 MB size ( https://huggingface.co/google/owlvit-base-patch16). I want to optimize this model and like to deploy in the edge device for object detection. Come to know from the group torch.scaled_dot_product_attention can be used...
Good First Issue
low
Minor
2,045,840,104
godot
`change_scene_to_*` needs to await for two `process_frame`s
### Tested versions Godot 4.2+ ### System information Arch Linux ### Issue description `change_scene_to_*()` methods always change scene in a deferred way. The documentation says scene change happens at the end of the frame. But I have to await `SceneTree.process_frame` twice instead of once since #78...
enhancement,topic:core,documentation
low
Major
2,045,850,459
godot
AcceptDialog does not show the whole title if the title is too long
### Tested versions Godot v4.3.dev (b94eb58d3) ### System information Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3619) - 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz (16 Threads) ### Issue description When trying to reproduce https://github.com/godotengi...
bug,topic:gui
low
Major
2,045,943,859
PowerToys
Not Clear What Is Measured by Screen Ruler at https://learn.microsoft.com/en-us/windows/powertoys/screen-ruler
### Provide a description of requested docs changes greetings kind regards at https://learn.microsoft.com/en-us/windows/powertoys/screen-ruler) it is stated Spacing (╋) and Horizontal (━) and Vertical (┃) refer to measuring spacing but does not state the spacing of what . experimentation seems to indicate a change...
Issue-Docs,Needs-Triage,Product-Screen Ruler
low
Minor
2,046,077,991
excalidraw
Round Arrowhead (r) missing for arrows
I just realized that the rounded arrowhead seems to be missing: Existing arrows using the round arrowhead are still displayed correctly, but the toolbar for arrowheads seem to miss the option option (r) for round arrowheads. How to reproduce: 1. just add an arrow to a drawing 2. Klick on one of the arrowheads for...
bug
low
Minor
2,046,095,745
PowerToys
UAC would break the contection of MWB
### Microsoft PowerToys version 0.76.2 ### Installation method GitHub ### Running as admin Yes ### Area(s) with issue? Mouse Without Borders ### Steps to reproduce machineA has been contected with B by "Mouse without borders". when I use the mouse of A to click a admin exe of B, the UAC pop up and then the co...
Issue-Bug,Needs-Triage,Product-Mouse Without Borders
low
Minor
2,046,129,358
flutter
Update documentation to clarify that cache-sksl cannot be used with Impeller.
### Steps to reproduce if I run `flutter run --profile --cache-sksl --purge-persistent-cache` and then `M` it is not possible to get the sksl file. I get the error: ``` No data was received. To ensure SkSL data can be generated use a physical device then: 1. Pass "--cache-sksl" as an argument ...
tool,engine,has reproducible steps,P2,team-engine,triaged-engine,found in release: 3.16,found in release: 3.18
low
Critical
2,046,130,619
flutter
DatePickerDialog text input causes keyboard to open and close on a 480p Android emulator.
### Steps to reproduce 1. Create an Android emulator with WVGA (480x800hdpi), 2. In system settings, set font size to mini, ![Screenshot_1702891450](https://github.com/flutter/flutter/assets/108678139/db953829-c86f-4a20-a6f1-d18b173462b1) 3. In basic MaterialApp widget, call `showDatePicker`, 4. Switch to in...
e: device-specific,framework,f: material design,f: date/time picker,has reproducible steps,P2,team-design,triaged-design,found in release: 3.16,found in release: 3.18
low
Critical
2,046,131,455
PowerToys
Remap Arabic letters
### Microsoft PowerToys version 0.76.2 ### Installation method PowerToys auto-update ### Running as admin None ### Area(s) with issue? Keyboard Manager ### Steps to reproduce ![image](https://github.com/microsoft/PowerToys/assets/38070568/887873ed-2103-434a-b017-da5e6fcd5427) when I try to remap shortcut its ...
Issue-Bug,Product-Keyboard Shortcut Manager,Needs-Triage
low
Minor
2,046,172,541
rust
CGU reuse tracking used by incr. comp. testing is inaccurate wrt ThinLTO CGU reuse
Since https://github.com/rust-lang/rust/pull/115964, CGU reuse tracking does not report "post-lto" reuse when the compiler discovers that the cached post-LTO version of a CGU can be re-used during the ThinLTO phase in the LLVM backend. Due to this some tests in https://github.com/rust-lang/rust/tree/cda4736f1eaad8af...
C-cleanup,A-testsuite,T-compiler,A-incr-comp
low
Minor
2,046,271,321
pytorch
Why has no torch::jit::load() in Pytorch Android's libtorch_cpu.so
### 🐛 Describe the bug 1.build pytorch android according to Readme.md. - git clone https://github.com/pytorch/pytorch.git - cd pytorch - git submodule update --init --recursive - bash ./scripts/build_pytorch_android.sh 2. compile and linking failed - torch::jit::script::Module module; - module = torc...
oncall: jit
low
Critical
2,046,280,055
deno
Deno.KV - Semantic Vector Search
Since Deno.KV is based on sqlite I think it might be possible to extend similarly as done with https://github.com/asg017/sqlite-vss then add method Deno.KV.search similarly to Deno.KV.list to perform semantic search given a query value and optional key prefix
suggestion,ext/kv
low
Minor
2,046,294,190
go
x/crypto/ssh: connect to centos with cipher aes128-cbc , get an error ssh: handshake failed: ssh: packet too large
### Go version go1.21.1 windows/amd64 ### What operating system and processor architecture are you using (`go env`)? ```shell set GO111MODULE= set GOARCH=amd64 set GOBIN= set GOCACHE=C:\Users\xxx\AppData\Local\go-build set GOENV=C:\Users\xxx\AppData\Roaming\go\env set GOEXE=.exe set GOEXPERIMENT= set ...
NeedsInvestigation
low
Critical
2,046,370,560
pytorch
Issue with Protoc while building PyTorch for RISC-V
### 🐛 Describe the bug I am trying to build PyTorch using the PR #99468 on x86_64 for riscv64. I have installed protoc for risc-v using apt and before starting the setup.py script I exported: ` CMAKE_TOOLCHAIN_FILE=/home/nemanja/Desktop/riscv-toolchain.cmake`, `USE_KINETO=0`, `USE_SYSTEM_SLEEF=ON`, `BUILD_CUSTOM_PROT...
module: build,triaged
low
Critical
2,046,424,147
pytorch
[Dynamo] bytecode transformed by Dynamo is not serializable by marshal
### 🐛 Describe the bug By default, Python code object uses [`marshal`](https://docs.python.org/3/library/marshal.html) for serialization. However, I find that bytecode transformed by Dynamo sometimes is not serializable by `marshal`. The reason is that Dynamo stores a class variable inside `co_consts`. Finall...
low priority,triaged,bug,oncall: pt2,module: dynamo
low
Critical
2,046,430,233
godot
GridMap/MeshLibrary doesn't instance GPUParticlesCollision nodes converted from scene
### Tested versions - Godot Version 4.1.1 and 4.2.1 ### System information Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 Ti (NVIDIA; 31.0.15.4584) - Intel(R) Core(TM) i7-5930K CPU @ 3.50GHz (12 Threads) ### Issue description The gridmap works with normal...
enhancement,topic:3d,topic:particles
low
Minor
2,046,488,490
pytorch
[distibuted] torch.distributed.new_group failed with Segmentation fault
### 🐛 Describe the bug I meet the segment fault when use Megatron-LM firstly, and then I reproduce it using simple torch code. ``` import torch import os os.environ['MASTER_ADDR']='{my_ip}' os.environ['MASTER_PORT']='6001' torch.distributed.init_process_group(backend='nccl', world_size=2, rank=0) # run torch...
oncall: distributed
medium
Critical
2,046,540,622
PowerToys
Custom folder thumbnails
### Description of the new feature / enhancement Make it possible to set any image on the device as a folder thumbnail for any folder when using large or extra large icons in the file explorer. Also make it possible to assign a custom color to the folder graphics when using any of the icon preview sizes. ![custom...
Idea-New PowerToy,Product-File Explorer,Needs-Triage
low
Minor
2,046,601,598
pytorch
Inconsistent behavior of torch.einsum on float32 and complex128
### 🐛 Describe the bug An einsum operation that can be done with a `dot` operation fails with float32 and complex128, while other operations work: ```python import pytest, torch a = torch.tensor([1, 1], dtype=torch.float32) b = torch.tensor([1+1j, 1], dtype=torch.complex128) torch.einsum('i,i->i', a, b) # R...
triaged,module: complex,module: linear algebra
low
Critical
2,046,610,630
godot
Offset SubViewport children resize controls not correctly aligned or shown
### Tested versions Reproducible in 4.2 stable and 4.1.3 ### System information Godot v4.2.stable - Windows 10.0.22621 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 31.0.15.3699) - Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (16 Threads) ### Issue description I noticed the controls for res...
bug,topic:editor,topic:2d
low
Minor
2,046,623,216
next.js
[RSC] Nested Promises in multiple suspense boundaries
### Link to the code that reproduces this issue https://codesandbox.io/p/devbox/suspense-nested-promise-33zfhn?file=%2Fapp%2Fmodels.tsx%3A14%2C1 ### To Reproduce 1. Navigate to the `server.tsx` file 2. replace line 10 with line 12 3. Look for a server error in the console ### Current vs. Expected behavior I woul...
bug
low
Critical
2,046,705,636
vscode
Text selection and scrolling is slow
Type: <b>Performance Issue</b> > Issue troubleshooting has identified that the issue is with Visual Studio Code. I can reproduce it by opening a 1000-2000 line file and being on battery saver mode. Turning off battery saver mode helps, but it's still slower than it should be. E.g. selection in [this](https://git...
bug,freeze-slow-crash-leak,editor-core
low
Critical
2,046,751,275
go
runtime: rare stack corruption on Go 1.20 and later
### Go version Go 1.20.x and later ### What operating system and processor architecture are you using (`go env`)? ```shell Reported on linux/amd64 systems. Reported on both Go 1.20.x and 1.21.x builds. We have limited access to customer systems. ``` ### What did you do? We have at MinIO been exper...
NeedsInvestigation,compiler/runtime
high
Critical
2,046,762,047
go
proposal: crypto/tls: add RemoteAddr to ConnectionState struct
### Proposal Details In certain cases it might be usefuy to have the remote address on the connection state. For example, I want to validate during handhsake process (VerifyConnection callback) that the peer certificate was issued with the remote address. ``` type ConnectionState struct { ... Remot...
Proposal,Proposal-Crypto
low
Minor
2,046,787,011
godot
IntelliSense not working on a fresh project when opening scripts from subfolders.
### Tested versions Godot Engine v4.2.stable.mono.official [46dc27791] ### System information Godot v4.2.stable.mono - Windows 11 Pro (23H2) - GLES3 (Compatibility) - NVIDIA GeForce RTX 4080 (NVIDIA; 31.0.15.4629) - 12th Gen Intel(R) Core(TM) i9-12900K (24 Threads) - .Net 7.0.401 ### Issue description When opening...
bug,topic:thirdparty
low
Critical
2,046,831,685
godot
UNSAFE_METHOD_ACCESS warning for singletons autoloaded as .tscn
### Tested versions Tested in Godot v4.2.1.stable. ### System information Godot v4.2.1.stable - macOS 14.2.0 - Vulkan (Mobile) - integrated Apple M3 Max - Apple M3 Max (14 Threads) ### Issue description After making a singleton autoload as described [here](https://docs.godotengine.org/en/latest/tutorials...
bug,topic:gdscript,topic:editor
medium
Major
2,046,853,684
stable-diffusion-webui
[Bug]: override settings missing after update
### Checklist - [ ] The issue exists after disabling all extensions - [X] The issue exists on a clean installation of webui - [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui - [X] The issue exists in the current version of the webui - [ ] The issue has not been reported ...
bug-report
low
Critical
2,046,932,302
vscode
Include reactor information in comment reaction information
Currently, the emoji reactions on the comments widget just shows the number of reactions, not any info about where those reactions came from: ![image](https://github.com/microsoft/vscode/assets/38270282/9f97a5b8-d769-4a77-a617-75f2e2d7c0b7) On GitHub, for example, the reactions include the usernames of the reacto...
feature-request,api,api-proposal,comments
low
Minor
2,046,967,883
stable-diffusion-webui
[Bug]: TypeError when creating embedding with SDXL selected.
### Checklist - [x] The issue exists after disabling all extensions - [x] The issue exists on a clean installation of webui - [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui - [x] The issue exists in the current version of the webui - [x] The issue has not been reported ...
bug-report
low
Critical
2,046,973,533
flutter
[palette_generator]: The `fromImageProvider` freezes the app for sometime.
### What package does this bug report belong to? palette_generator ### What target platforms are you seeing this bug on? Android, Web ### Have you already upgraded your packages? Yes ### Dependency versions <details open><summary>pubspec.lock</summary> ```lock lock file: https://github.com/caminosolutions/ex...
package,p: palette_generator,team-ecosystem,has reproducible steps,P3,has partial patch,triaged-ecosystem,found in release: 3.16,found in release: 3.18
low
Critical
2,046,993,438
TypeScript
Type parameter constrained to an array is not indexable by `${number}`
### 🔎 Search Terms parameter constraint array index indexable number template literal ### 🕗 Version & Regression Information - This is the behavior in every version I tried ### ⏯ Playground Link https://www.typescriptlang.org/play?ts=5.4.0-dev.20231218#code/CYUwxgNghgTiAEAzArgOzAFwJYHtXwxAGcMBGAHgEF4QAPQ1YI+NAa1...
Possible Improvement
low
Critical
2,047,021,355
stable-diffusion-webui
[Bug]: Captions not being generated for flipped copies
### Checklist - [X] The issue exists after disabling all extensions - [X] The issue exists on a clean installation of webui - [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui - [X] The issue exists in the current version of the webui - [X] The issue has not been reported before...
bug-report
low
Critical
2,047,048,857
flutter
[pigeon] improve documentation on message handler setup step
### Use case After returning to this package after a couple years, I missed this step initially while following the README. I knew the messenger needed to be connected having used Platform Channels, but could not find documentation on this step in any readme. ### Proposal * clarify readme to call out this step...
package,team-ecosystem,p: pigeon,P2,triaged-ecosystem
low
Minor
2,047,084,998
godot
Running LOD generation under tsan uncovers lock-order-inversion
### Tested versions Reproducible at head ### System information TSAN build ### Issue description ``` WARNING: ThreadSanitizer: lock-order-inversion (potential deadlock) (pid=2203) Cycle in lock order graph: M68815185789847888 (0x000000000000) => M68533710813269808 (0x000000000000) => M68815185789847888 ...
bug,confirmed,topic:thirdparty,topic:import,topic:3d
low
Major
2,047,115,028
flutter
Input decoration border properties are a bit confusing
### Use case I was trying to create a search bar that always had a border. The `InputDecoration` class has several different properties that control the border. It seems like it's necessary to provide a value `focusedBorder`, `enabledBorder` and `border` to have a border always on. I don't think this is a high pri...
P3,team-design,triaged-design
low
Minor
2,047,131,884
PowerToys
Preview window doesn't render XML file correctly without BOM
### Microsoft PowerToys version 0.76.2 ### Installation method PowerToys auto-update ### Running as admin No ### Area(s) with issue? File Explorer: Preview Pane ### Steps to reproduce Successor to https://github.com/microsoft/PowerToys/issues/21966. [v0.76.0](https://github.com/microsoft/PowerToys/releases/ta...
Issue-Bug,Product-File Explorer,Needs-Triage,Product-Peek
low
Critical
2,047,133,876
TypeScript
Specialized error message when asking for a named object property on a tuple?
### 🔍 Search Terms named object property tuple type lookup ### ✅ Viability Checklist - [X] This wouldn't be a breaking change in existing TypeScript/JavaScript code - [X] This wouldn't change the runtime behavior of existing JavaScript code - [X] This could be implemented without emitting different JS based...
Suggestion,Experience Enhancement,Rescheduled
low
Critical
2,047,149,111
pytorch
[TestOptimRenewed] test_set_default_dtype_works_with_foreach errors with dynamo
### 🐛 Describe the bug Running the test with `PYTORCH_TEST_WITH_DYNAMO=1 python test/test_optim.py -k test_set_default_dtype_works_with_foreach` will fail the first test it runs. It doesn't matter which test, they will all individually fail (e.g.f through running `PYTORCH_TEST_WITH_DYNAMO=1 python test/test_optim.py ...
module: optimizer,triaged,oncall: pt2,module: dynamo,dynamo-must-fix
low
Critical
2,047,201,100
rust
Unavailable variables under the Visual Studio Debugger at the function end
Rust version: ``` cargo 1.76.0-nightly (1aa9df1a5 2023-12-12) release: 1.76.0-nightly commit-hash: 1aa9df1a5be205cce621f0bc0ea6062a5e22a98c commit-date: 2023-12-12 host: x86_64-pc-windows-msvc libgit2: 1.7.1 (sys:0.18.1 vendored) libcurl: 8.5.0-DEV (sys:0.4.70+curl-8.5.0 vendored ssl:Schannel) os: Windows 10.0...
A-debuginfo,C-bug,WG-debugging,E-needs-investigation
low
Critical
2,047,203,025
godot
Importer Conflict with Same Extension Targeting
### Tested versions - Reproduced in: 41365c6c8ba357a490ed924a128958240f3ccf04 (master) as part of ufbx https://github.com/V-Sekai/godot/commit/04b7fd603cb9ccd09e661eac20c10acb40c868f6 Impacts the UFBX pull request: https://github.com/godotengine/godot/pull/81746 ### System information Windows 11, Nvidia 309...
bug,topic:import
low
Minor
2,047,216,945
transformers
Add StyleTTS 2 to HF Transformers Pipeline
### Feature request Add [StyleTTS](https://github.com/yl4579/StyleTTS2) 2 to HF Transformers Pipeline ### Motivation Would be great to have an easier way to run STTS2 ### Your contribution I created a [fork](https://github.com/neuralvox/styletts2) with importable scripts
Feature request
low
Major
2,047,225,814
pytorch
DISABLED test_bitwise_cuda_dynamic_shapes_cuda_wrapper (__main__.DynamicShapesCudaWrapperCudaTests)
Platforms: rocm This test was disabled because it is failing in CI. See [recent examples](https://hud.pytorch.org/flakytest?name=test_bitwise_cuda_dynamic_shapes_cuda_wrapper&suite=DynamicShapesCudaWrapperCudaTests) and the most recent trunk [workflow logs](https://github.com/pytorch/pytorch/runs/19750887672). Over t...
module: rocm,triaged,module: flaky-tests,skipped,module: inductor
low
Critical
2,047,268,796
PowerToys
No indication Quick Accent causes issues in some games
### Microsoft PowerToys version 0.76.2 ### Installation method PowerToys auto-update ### Running as admin Yes ### Area(s) with issue? Quick Accent ### Steps to reproduce Quick Accent interferes with some games, primarily those with control schemes similar to FPS games, where you may want to be jumping while ru...
Issue-Bug,Needs-Triage,Product-Quick Accent
low
Critical
2,047,320,713
godot
Transformations to a Path3D applies to CSG that uses said Path3D twice when scene is first loaded.
### Tested versions Found in Windows 10 - Godot v4.2.1.NET, but is not specific to C and works on the normal Godot v4.2.1 Issue also found on 4.0.4 stable, 4.1.3 stable, and 3.5.3 stable. Currently testing other versions. ### System information Windows 10 - Godot v4.2.1.NET ### Issue description Ap...
bug,topic:editor,topic:3d
low
Minor
2,047,344,168
pytorch
Add a capturable impl to ASGD single tensor
### 🚀 The feature, motivation and pitch Currently, ASGD only has capturable in the foreach implementation. For consistency and completeness, we should add a capturable single tensor implementation along with tests. ### Alternatives _No response_ ### Additional context _No response_ cc @vincentqb @jbschlosser @al...
module: optimizer,triaged,actionable
low
Minor
2,047,345,730
next.js
.js file extension not recognized in bundler for Typescript files
### Link to the code that reproduces this issue https://codesandbox.io/p/devbox/affectionate-satoshi-xk5gqp ### To Reproduce 1. Import a Typescript source file using the `.js` file extension required to conform with ES Modules syntax 2. `next build` 3. See error about "module not found" ### Current vs. Ex...
bug,TypeScript,linear: next
low
Critical
2,047,375,691
pytorch
Operating on CUDA tensors on multiprocessing queue hangs
# 🐛 Bug Reading Cuda tensors from multiprocessing queue causes child (reader) process to hang. I discovered that process hangs on any operation (sum, min, max, mean, etc.), in my example code on "imgs.mean()". This code hangs on Windows machine, but works fine on *unix (ununtu-22.10). ## To Reproduce ``` ...
module: windows,module: multiprocessing,triaged
low
Critical
2,047,445,035
rust
ICE with "failed to resolve instance for <... as IntoFuture>::into_future: Ok(None)" (regression between 1.73 and 1.74)
<!-- Thank you for finding an Internal Compiler Error! 🧊 If possible, try to provide a minimal verifiable example. You can read "Rust Bug Minimization Patterns" for how to create smaller examples. http://blog.pnkfx.org/blog/2019/11/18/rust-bug-minimization-patterns/ --> ### Code ```Rust use std::{net::Soc...
I-ICE,P-medium,T-compiler,regression-from-stable-to-stable,C-bug,A-async-await,AsyncAwait-Triaged,A-auto-traits,WG-async,S-has-mcve,S-bug-has-test
low
Critical
2,047,467,503
puppeteer
[Bug]: node_modules/puppeteer/lib/types.d.ts(601,10): error TS2748: Cannot access ambient const enums when 'isolatedModules' is enabled.
### Minimal, reproducible example ```TypeScript Use puppeteer in a TS project with `isolatedModules` enabled. ``` ### Error string error TS2748: Cannot access ambient const enums when 'isolatedModules' is enabled. ### Bug behavior - [ ] Flaky - [ ] PDF ### Background https://www.typescriptlang.org/docs/handbook...
feature
low
Critical
2,047,470,202
vscode
Tooltips are semantically static/poor
Type: <b>Bug</b> I view a diff. The pilcrow says "SHOW" whitespace. OK: I **click** the pilcrow. And then? The pilcrow (changes highlight and) STILL says "SHOW" whitespace... The whole idea is wrong; what happend to "hide" (or "DO NOT show" etc)? VS Code version: Code 1.85.1 (Universal) (0ee08df0cf4527e40edc9aa2...
polish,diff-editor
low
Critical
2,047,480,620
angular
Cannot use $localize or i18n-attribute for [input] attributes
### Which @angular/* package(s) are relevant/related to the feature request? localize ### Description When we have attributes to localize like `<input placeholder="Name">` we can do it with `<input i18n-placeholder placeholder="Name">`. When we have strings in component code, we can do ``` var Name = $localize `...
area: i18n
low
Critical
2,047,480,853
godot
Replacing a node with an instantiated scene via replace_by causes the replacement to lose scene_file_path
### Tested versions - Reproducible in: v4.3.dev.custom_build [d76c1d0e5], 4.2.1.stable, 4.2.stable, 4.1.3.stable. - Not reproducible in: none found (did not test versions before 4.1.3.stable). ### System information Godot v4.3.dev (d76c1d0e5) - Manjaro Linux #1 SMP PREEMPT_DYNAMIC Thu Dec 14 00:46:56 UTC 2023...
discussion,topic:core,documentation
low
Minor
2,047,599,637
go
syscall: TestExec failures with SIGSEGV on riscv64
``` #!watchflakes post <- goarch == "riscv64" && pkg == "syscall" && test == "TestExec" && `signal: segmentation fault` ``` Issue created automatically to collect these failures. Example ([log](https://build.golang.org/log/3c1fffbeb350cfced3e1c52abc275a41a069afc6)): --- FAIL: TestExec (1.19s) e...
help wanted,NeedsInvestigation,arch-riscv,compiler/runtime
low
Critical
2,047,632,584
ollama
Add support for Intel Arc GPUs
null
feature request,intel
high
Critical
2,047,634,391
stable-diffusion-webui
[Bug]: "No pyvenv.cfg file" when running launcher
### Checklist - [X] The issue exists after disabling all extensions - [ ] The issue exists on a clean installation of webui - [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui - [X] The issue exists in the current version of the webui - [ ] The issue has not been reported before...
asking-for-help-with-local-system-issues,bug-report
low
Critical
2,047,661,453
godot
Resizing a SubViewportContainer with viewport scaling and expand aspect ratio attempts to render ludicrously large viewports
### Tested versions 4.2.1.stable.arch_linux ### System information Godot v4.2.1.stable unknown - Arch Linux #1 SMP PREEMPT_DYNAMIC Thu, 14 Dec 2023 03:45:42 +0000 - X11 - Vulkan (Forward+) - dedicated AMD Radeon RX 6700 XT () - AMD Ryzen 9 5900X 12-Core Processor (24 Threads) ### Issue description when resizing a ...
bug,topic:core
low
Critical
2,047,680,474
langchain
Calling Chroma.from_documents() returns sqlite3.OperationalError: attempt to write a readonly database, but only sometimes
### System Info Platform: Ubuntu 22.04 Python: 3.11.6 Langchain: 0.0.351 ### Who can help? _No response_ ### Information - [ ] The official example notebooks/scripts - [X] My own modified scripts ### Related Components - [X] LLMs/Chat Models - [ ] Embedding Models - [ ] Prompts / Prompt Templa...
Ɑ: vector store,🤖:bug,🔌: chroma
medium
Critical