id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
2,151,671,207 | rust | Add an API to obtain all reachable items of a crate | `TyCtxt` currently provides an API to get all exported symbols of a crate. Still, there are some items in external crates that are not necessarily exported but are reachable and there is no direct way to get them. For example, some public generic functions provided by a library are like that.
Although it is possible t... | T-compiler,E-help-wanted,C-feature-request | low | Major |
2,151,674,274 | stable-diffusion-webui | [Bug]: RuntimeError: CUDA error: an illegal memory access was encountered | ### Checklist
- [X] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [X] The issue has not been reported before... | bug-report | low | Critical |
2,151,678,779 | vscode | $TM_SELECTED_TEXT returns the last selection in multi-cursor selection | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
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<!-- 🔎 Search existing issues to avoid cr... | bug,snippets | low | Critical |
2,151,687,258 | go | x/build: well-lit path for testing CLs with platform dependencies | Background: https://go.dev/cl/565255 introduced failures on a variety of ports (#65906, #65907), despite passing initial LUCI checks.
This is a CL that involves GOOS/GOARCH-specific networking behavior, so it isn't surprising the default LUCI configuration set wasn't sufficient to adequately test it.
There should... | Builders,NeedsInvestigation,FeatureRequest | low | Critical |
2,151,698,416 | godot | Godot error can’t open scene | ### Tested versions
version 3.5.1 stable
### System information
godot 3.5.1 stable
### Issue description
So im a new dev and i started developing a game at the godot game engine now day out of nowhere i opend my project and i could every script .gd and every tscn scene except form one my main one called level_1.tc... | topic:editor,needs testing | low | Critical |
2,151,727,376 | node | fs.readdirSync(recursive=true) should not follow follow symlinks by default | ### Version
v21.6.2
### Platform
Linux <machine> 6.5.0-15-generic #15~22.04.1-Ubuntu SMP PREEMPT_DYNAMIC <time> x86_64 x86_64 x86_64 GNU/Linux
### Subsystem
fs
### What steps will reproduce the bug?
- Ensure a directory tree with symlink, e.g.
```
./
../
mylink -> ../other_dir/
```
- `fs.r... | fs | low | Critical |
2,151,770,796 | flutter | Cleanup individual steps of `run_android_tests.dart` | The naming, logging, and comments are not consistent.
There is also the potential for very error prone code, for example we have `throw` statements inside a `finally { ... }` block, which is very confusing. The end result should be something easier to understand/read, and perhaps some testing.
Note I'd probably d... | platform-android,engine,P3,team-engine,triaged-engine,e: scenario-app | low | Critical |
2,151,800,799 | PowerToys | MegaBug: Sticky Keys Issues in KBM when remapping Alt/Ctrl/Win modifiers | ### Microsoft PowerToys version
0.78.0
### Installation method
WinGet
### Running as admin
None
### Area(s) with issue?
Keyboard Manager
### Steps to reproduce
This is a mega thread that captures a number of issues related to sticky keys or sticky key-like behaviour preventing proper remapping of Ctrl/Alt/Win ... | Issue-Bug,Product-Keyboard Shortcut Manager | low | Critical |
2,151,829,225 | TypeScript | Intl.NumberFormat does not model required properties when `style` is set to `currency` | ### ⚙ Compilation target
ESNext
### ⚙ Library
ESNext
### Missing / Incorrect Definition
According to the [MDN docs](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Intl/NumberFormat/NumberFormat#style), when `style` is set to `currency`, then the `currency` property [must... | Bug,Help Wanted,Domain: lib.d.ts | low | Critical |
2,151,830,427 | godot | version_get_shader(): Parameter "version" is null | ### Tested versions
4.2.1 stable
### System information
Windows 10, Vulkan API 1.3.277 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1050 Ti
### Issue description

spams it in console... | needs testing,topic:shaders | low | Critical |
2,151,870,664 | pytorch | FLOP Counter does not handle kwargs | ### 🐛 Describe the bug
[Flop counter](https://github.com/pytorch/pytorch/blob/release/2.1/torch/utils/flop_counter.py) does not handle kwargs in the forward hooks (i.e. `with_kwargs=False` in `module.register_forward_pre_hook` call). As a result in `torch.autograd.Function.forward()` not all the args are cloned (du... | triaged | low | Critical |
2,151,882,976 | rust | Strange register allocation causes slowdown | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
I tried this code:
```rust
#![feature(portable_simd)]
use std::simd::{num::SimdFloat, Simd};
#[inline(never)]
pub fn px(xx: [Simd<u32, 8>; 8], ax: &[S... | T-compiler,A-SIMD,C-bug,PG-portable-simd | low | Critical |
2,151,929,153 | vscode | [Testing API Feature] Add a new api in TestRun to reset test item to its initial state (unknown, not run) | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
Currently, there doesn't seem to be a way to "re... | feature-request,testing | low | Minor |
2,151,929,556 | node | parallel/test-fs-read-stream-concurrent-reads is flaky |
| Reason | <code>parallel/test-fs-read-stream-concurrent-reads</code> |
| - | :- |
| Type | JS_TEST_FAILURE |
| Failed PR | 3 ([https://github.com/nodejs/node/pull/51687/](https://ci.nodejs.org/job/node-test-pull-request/57233/), [https://github.com/nodejs/node/pull/51810/](https://ci.nodejs.org/job/node-test-pull... | test,flaky-test | low | Critical |
2,151,946,635 | next.js | Dynamic server usage Error in build output is misleading when caught inside of a try/catch block | ### Link to the code that reproduces this issue
https://github.com/ppiwo/reproduction-next-app
### To Reproduce
1. Clone repo
2. Run `npm i`
3. Run `npm run build`
### Current vs. Expected behavior
## Current
- Page is correctly rendered as dynamic ✅
- The error is printed to stdout ❌
```
CAUGHT: ... | bug | low | Critical |
2,151,978,827 | pytorch | [c10d] distributed.breakpoint fallback when pg is not inited | ### 🚀 The feature, motivation and pitch
some unit tests in distributed folder did not create pg. would love torch.distributed.breakpoint fall back to breakpoint
### Alternatives
_No response_
### Additional context
_No response_ | triaged | low | Minor |
2,151,986,350 | flutter | GN rules can become out of date with virtually no notice | In https://github.com/flutter/engine/pull/50933 @dnfield and I found a `BUILD.gn` rule where inputs were missing. In practical terms, that means a target was considered cached even when sources have changed. This can effect hermeticness, local development, and potentially CI (depending how much caching is done).
I d... | engine,P3,c: tech-debt,team-engine,triaged-engine | low | Major |
2,151,995,785 | godot | Random swap chain errors | ### Tested versions
Godot 4.3.dev https://github.com/godotengine/godot/commit/2e7fc81315bfa8d0a15f60adff2a12b6f3104236
Forward+ Renderer
### System information
Godot v4.3.dev - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon RX 6900 XT (Advanced Micro Devices, Inc.; 31.0.24002.92) - AMD Ryzen 9 ... | bug,topic:rendering,needs testing,regression | low | Critical |
2,152,027,439 | godot | `GPUParticles2D` with `Trails` enabled are not rendered on Web without any further notice | ### Tested versions
- Godot 4.2.1
- Godot v4.3.dev3
Single Threaded Web Export does not fix the problem.
### System information
Godot v4.3.dev3 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon RX 6900 XT (Advanced Micro Devices, Inc.; 31.0.24002.92) - AMD Ryzen 9 5900X 12-Core Processor (24 ... | discussion,topic:export | low | Critical |
2,152,037,415 | godot | `Tree` focus `StyleBox` is drawn outside of bounds | ### Tested versions
- Godot 4.2.1
- Godot v4.3.dev3
### System information
Godot v4.3.dev3 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon RX 6900 XT (Advanced Micro Devices, Inc.; 31.0.24002.92) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)
### Issue description
When exploring the `Theme` a... | bug,topic:editor,topic:gui | low | Minor |
2,152,049,057 | flutter | Predictive back handling of multiple `PopScope` in the same `ModalRoute` | I have multiple widgets which may want to handle the back button by popping their own navigator-like things instead of popping the current route. I noticed when migrating from `WillPopScope` to `PopScope`, if there's more than one within the same `ModalRoute`, it causes a bit of a problem. Since if at least one has `ca... | framework,f: routes,P2,team-framework,triaged-framework | low | Major |
2,152,058,889 | PowerToys | Automation to disable specific powertoys when a certain application is open | ### Description of the new feature / enhancement
This is my best guess at how one might solve my problem, but wildly open to any options.
When a specific application is open I'd like to disable certain powertoys to avoid conflicts with that application.
### Scenario when this would be used?
When I attemp... | Idea-Enhancement,Area-Runner,Needs-Triage | low | Major |
2,152,066,241 | go | cmd/compile: loop inversion does not support unsigned numbers | This is duplicate of #61629 but for:
```go
for range uint(x) {
// ...
}
```
---
I didn't implemented it back then since I reused existing scanning code (`findIndVar`) which only supported signed ops:
https://github.com/golang/go/blob/ef84d62cfc358ff62c60da9ceec754e7a389b5d5/src/cmd/compile/internal/ssa/loopb... | Performance,compiler/runtime | low | Minor |
2,152,094,904 | godot | Running project after opening .gd file in VSCode crashes Godot.app when located in /Applications/ | ### Tested versions
Reproducible in: v4.2.1.stable.official [b09f793f5], 4.2.stable.official, v4.1.3.stable.official.f06b6836a, v3.5.3.stable.official [6c814135b]
### System information
Godot v4.2.1.stable - macOS 14.2.0 - Vulkan (Forward+) - integrated Apple M2 - Apple M2 (8 Threads)
### Issue description
<img wi... | bug,platform:macos,topic:editor | low | Critical |
2,152,097,495 | godot | When Camera is enabled, the ParallaxLayer/Tilemap Physics Layer is calculated inaccurately using is_on_floor() | ### Tested versions
v4.3.dev3.official [36e943b6b]
### System information
Linux Kubuntu 23.04 KDE Plasma Version: 5.27.4 KDE Frameworks Version: 5.104.0 Qt Version: 5.15.8
### Issue description
The `is_floor()` function reports incorrectly (or is off) when being applied to a ParallaxLayer Tilemap and a Player wi... | bug,topic:physics,needs testing,topic:2d | low | Minor |
2,152,100,072 | next.js | handle direct response from middlware while try server actions | ### Link to the code that reproduces this issue
https://github.com/YellaGoya/middlware-response-handle-nextjs-issue-reproduction
### To Reproduce
1. Start dev ( `next dev` or `npm run dev` or `bun run dev` )
2. Click `Send it`
3. Nothing happens
### Current vs. Expected behavior
### Current
Blocked by middlew... | bug,Runtime | low | Minor |
2,152,128,323 | godot | `const Array[PackedByteArray]` exibits unpredictable buggy behavior and random crashes | ### Tested versions
Reproducible in the editor in Godot 4.2.1 and in Godot 4.3.dev3, and I remember having this issue in further previous Godot 4 versions.
### System information
Windows 10 - Godot_v4.2.1-stable - Compatability Renderer
### Issue description
The ```PackedByteArray```s in a ```const Array... | bug,topic:core,topic:gdscript | low | Critical |
2,152,139,686 | vscode | Opening Extremely Long URLs Causes Notification Popup to Overflow the Display | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
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<!-- 🔎 Search existing issues to avoid cr... | bug,linux,uri,confirmation-pending | low | Critical |
2,152,167,672 | rust | stack overflow during debuginfo generation | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
I tried this code:
```rust
use std::marker::PhantomData;
struct Digit<T> {
elem: T
}
struct Node<T:'static> { m: PhantomData<&'static T> }
... | I-crash,A-debuginfo,P-medium,T-compiler,regression-from-stable-to-stable,C-bug,S-bug-has-test | low | Critical |
2,152,237,250 | react-native | Second Text component in View line break | ### Description
I have two components following each other in component and I wanna so that the first component stretches as long as it can and then ellipsizing, but second component stayed close to first without ellipsizing and then in the right with ellipsized first component.
I've tried everything that I can thi... | Issue: Author Provided Repro | low | Minor |
2,152,254,500 | stable-diffusion-webui | [Bug]: AUTOMATİC111 SETUP ERROR: AssertionError: An object named 'ResNetArcFace' was already registered in 'arch' registry! | ### Checklist
- [ ] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [ ] The issue has not been reported before... | bug-report | low | Critical |
2,152,268,017 | react-native | ScrollView starts scrolled to bottom inside Modal if Pressable inside | ### Description
If I use a ScrollView with an Pressable at the end of content container inside a Modal, the scroll position is initially at the bottom.
Here is a minimal example: https://snack.expo.dev/ZmDt9FQIQjzw0x8SM6-XD
### Steps to reproduce
1. Create a Modal
2. Inside create a Scrollview and fill content
3.... | Issue: Author Provided Repro,Component: Modal,Component: ScrollView | low | Minor |
2,152,270,954 | tauri | [feat] Power Monitor api or plugin like in electron | ### Describe the problem
There's currently no power monitor api or plugin for tauri
### Describe the solution you'd like
It would be nice if a power monitor api/plugin could be implemented like in electron:
https://www.electronjs.org/docs/latest/api/power-monitor/
### Alternatives considered
_No response_
### Ad... | type: feature request,status: upstream | low | Major |
2,152,277,837 | next.js | Chunk Load Error using dynamic routes ([lang]) | ### Link to the code that reproduces this issue
https://github.com/leof240/chunk_load_error_nextauth-nextintl
### To Reproduce
1. build the project
2. deploy on prod server
3. go to a dynamic locale page like http:site/en
4. the page is showing an error on chunk load error
### Current vs. Expected behav... | bug,Runtime | low | Critical |
2,152,291,559 | godot | PhysicsServer shapes cannot be given custom solver bias because `shape_set_custom_solver_bias` cannot be called from GDscript or C# | ### Tested versions
- Reproducible in 4.2.stable
### System information
Windows 10 - Godot v4.2.1.stable - Vulkan (Forward+)
### Issue description
Shapescreated with PhysicsServer2D or 3D cannot be given custom solver bias because `shape_set_custom_solver_bias` cannot be called from GDscript or C#.
```gdscript
... | bug,enhancement,topic:physics,topic:2d | low | Critical |
2,152,314,697 | TypeScript | Change type of `File` constructor parameter `fileBits` to `Iterable<BlobPart>` | ### ⚙ Compilation target
es2022
### ⚙ Library
es2022, dom
### Missing / Incorrect Definition
type of the parameter `fileBits` of the `File` constructor.
### Sample Code
```TypeScript
new File((function * () { yield "a" })(), "name")
```
### Documentation Link
https://developer.mozilla.org/en-US/docs/Web/API/F... | Bug,Help Wanted,Domain: lib.d.ts | low | Minor |
2,152,338,282 | godot | ResourceLoader.load_threaded_get_status progress percentage not well documented | ### Tested versions
- In 4.3.dev (b15105a3585c29c8448f3d2dc8fe20a578a2b41b)
### System information
N/A
### Issue description
Quoting this doc: https://docs.godotengine.org/en/stable/classes/class_resourceloader.html#class-resourceloader-method-load-threaded-get-status
> An array variable can optionally be passe... | enhancement,discussion,topic:core,documentation | low | Minor |
2,152,338,580 | youtube-dl | [ard] video download results in 404 / Unable to download JSON metadata |
- [x ] I'm reporting a broken site support
- [ x] I've verified that I'm running youtube-dl version **2021.12.17**
--> I'm running master / HEAD, but the version packaged in debian/testing has the same output
- [x ] I've checked that all provided URLs are alive and playable in a browser
- [ x] I've checked... | broken-IE | low | Critical |
2,152,342,326 | TypeScript | incorrect inference in union of tuple types | ### 🔎 Search Terms
tuple type union, inference, discriminator
### 🕗 Version & Regression Information
- This is the behavior in every version I tried, and I reviewed the FAQ for entries about Generics.
### ⏯ Playground Link
https://www.typescriptlang.org/play?ts=5.3.3#code/C4TwDgpgBAggdgEwDwBUB8UC8UDaAiAQ0TwBooUI... | Help Wanted,Possible Improvement | low | Minor |
2,152,342,783 | next.js | Render blocking CSS | ### Link to the code that reproduces this issue
https://github.com/Mifaresss/nextjs-css-render-blocking
### To Reproduce
1. Initialize new next.js app: npx create-next-app@latest (current 14.1.0v)
2. Deploy app (on Vercel, for example)
### Current vs. Expected behavior
CSS should not block render, but r... | bug | low | Major |
2,152,356,285 | go | x/pkgsite: add support for github's markdown footnotes | ### What is the URL of the page with the issue?
https://pkg.go.dev/github.com/madkins23/go-slog@v0.8.3-alpha-server/infra#section-readme
### What is your user agent?
Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/122.0.0.0 Safari/537.36
### Screenshot
Github:
![github-foot... | FeatureRequest,pkgsite | low | Minor |
2,152,358,685 | stable-diffusion-webui | [Bug]: Inpaint only Changes color | ### Checklist
- [X] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [X] The issue has not been reported before... | bug-report | low | Critical |
2,152,370,304 | tauri | [bug] Blank screen on Flatpak | ### Describe the bug

There are tauri apps running on [`org.gnome.Platform`](https://gitlab.gnome.org/GNOME/gnome-build-meta) version 45 runtime:
- https://github.com/flathub/dev.slimevr.SlimeVR
- ht... | type: bug,status: upstream,platform: Linux,status: needs triage | low | Critical |
2,152,372,449 | rust | Errors about unknown attributes when attr macro failed to resolve | ### Code
https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=bf6b5515ea450d277b8556a6f0205911
```Rust
#[derive(ILove)]
struct A {
#[beans]
pub yes: bool,
}
```
### Current output
```Shell
error: cannot find derive macro `ILove` in this scope
--> src/lib.rs:1:10
|
1 | #... | A-attributes,A-diagnostics,A-resolve,T-compiler,D-verbose | low | Critical |
2,152,386,900 | stable-diffusion-webui | [Bug]: OutOfMemoryError | ### Checklist
- [X] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [ ] The issue has not been reported before... | bug-report | low | Critical |
2,152,389,723 | TypeScript | tsc with allowJs reports TS9005 error for nested anonymous constructor functions | ### 🔎 Search Terms
TS9005: Declaration emit for this file requires using private name '(Anonymous function)'. An explicit type annotation may unblock declaration emit.
### 🕗 Version & Regression Information
- Occurs on versions 3.7.5 - nightly
- Related to PR #55472
Related to #55172
When 2 separate nes... | Help Wanted,Possible Improvement | low | Critical |
2,152,409,030 | stable-diffusion-webui | [Bug]: Stable diffusion model failed to load | ### Checklist
- [X] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [x] The issue exists in the current version of the webui
- [ ] The issue has not been reported before... | bug-report | low | Critical |
2,152,410,055 | yt-dlp | [Stripchat] Error: HTTP Error 400: Bad Request | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting that yt-dlp is broken on a **supported** site
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update instruc... | cant-reproduce,NSFW,site-bug,triage | low | Critical |
2,152,412,536 | TypeScript | lib.dom.d.ts seems to not be referenced when any file in the compilation contains no-default-lib=true triple slash | ### 🔎 Search Terms
no-default-lib lib dom ignored cannot resolve HTMLElement paths
### 🕗 Version & Regression Information
This is an unintuitive error that took me a long time to pin down.
### ⏯ Playground Link
_No response_
### 💻 Code
Given the following 3 files:
worker.d.ts
```typescript
... | Needs Investigation | low | Critical |
2,152,419,920 | rust | Lines reading inconsistency | I think that's quite common use case when you are being provided with either a file or you need to read the content from stdin. But right now there is no common type for the lines from stdin and the lines from the file, so the following code will throw a compile error:
```rust
/// Reads lines from a file or stdin
f... | T-libs-api,C-feature-request | low | Critical |
2,152,422,727 | godot | Synchronize Scene Changes has wrong value after restarted | ### Tested versions
4.3 dev3+
Probably earlier too.
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)
### Issue description
Synchronize Scene Changes and Synchronize Script Changes are en... | bug,topic:editor | low | Critical |
2,152,425,769 | godot | On the _input() function the TouchScreenButton's is_pressed() function returns reversed if called by itself | ### Tested versions
- reproducible in: v4.2.1.stable.official [b09f793f5]
### System information
Godot v4.2.1.stable - Android - Vulkan (Mobile) - integrated Adreno (TM) 618 - (8 Threads)
### Issue description
Calling a TouchScreenButton's is_pressed() function returns false when pressed and true when released if... | discussion,needs testing,topic:input,topic:2d | low | Minor |
2,152,426,603 | pytorch | ONNX: Failed to convert model / ONNX opset version 14 is not supported | ### 🐛 Describe the bug
Hello,
since a while i am trying to get Stable Diffusion running on my RX 7900 XTX. Finally it is working normal when generating with a normal model that is not opitmized. Now i wanted to try out onnx for optimizing the models for my GPU. For 4 minutes or so my 32GB RAM is full and my CPU (R7 ... | module: onnx,triaged | medium | Critical |
2,152,431,966 | godot | Viewport debug draw modes remain partially effective in release export templates | - *Related to https://github.com/godotengine/godot-proposals/issues/6451.*
### Tested versions
- Reproducible in: 4.2.1.stable, 4.3.dev 8f0c20ee8
### System information
Godot v4.3.dev (8f0c20ee8) - Fedora Linux 39 (KDE Plasma) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (nvidia; 545.29.06)... | discussion,topic:rendering,topic:3d | low | Critical |
2,152,460,577 | go | proposal: html/template: building pages dynamically with one function call | # Enhancing `html/template` for Dynamic Template Composition
## Proposal Details:
The Go programming language has become a favored choice for building robust web services, thanks in part to its efficiency and simplicity. However, when it comes to rendering web pages with the `html/template` package, developers of... | Proposal | medium | Critical |
2,152,460,997 | godot | [ShapeCast2d] Adding a ConvexPolygonShape2d causes Godot to crash | ### Tested versions
- Reproducible in :
- Godot v4.2.1.stable - macOS 14.3.1 - Vulkan (Mobile) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)
- Godot v4.3.dev3 - macOS 14.3.1 - GLES3 (Compatibility) - Apple M1 Pro - Apple M1 Pro (8 Threads)
- Godot v4.1.3.stable - macOS 14.3.1 - Vulkan (Compatibi... | bug,topic:rendering,needs testing,crash,topic:2d | low | Critical |
2,152,472,813 | vscode | Specify default editor in diff view | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
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I can't seem to find any option to select a **di... | feature-request,custom-editors | low | Minor |
2,152,484,539 | rust | Missing carry-optimization for subtraction on aarch64 | The compiler fails to optimize "sub-with-borrow" on aarch64 as demonstrated here:
https://godbolt.org/z/5MPxbfzsM
In more detail:
When adding big-integers, we would like the compiler to utilize "add-with-carry" instructions. Similarly for subtraction, we would like to utilize "sub-with-borrow". This works fine... | A-LLVM,T-compiler,S-has-mcve,O-AArch64,C-optimization | low | Minor |
2,152,490,522 | vscode | VSCode restarting devices periodically |
Type: <b>Bug</b>
While using VSCode, my devices such as my mouse, speakers, and keyboard will freeze and restart. The devices will become unresponsive and then come back online with the windows "plug in" sounds
VS Code version: Code 1.86.2 (903b1e9d8990623e3d7da1df3d33db3e42d80eda, 2024-02-13T19:40:56.878Z)
OS versi... | bug,freeze-slow-crash-leak,workbench-os-integration | low | Critical |
2,152,490,660 | rust | Potential documentation gap in `impl Index<Range<usize>> for [T]` | ### Location
[Index::index](https://doc.rust-lang.org/std/ops/trait.Index.html#tymethod.index)
### Summary
In Rust, if you attempt to index a slice or array with a "backwards" `Range<usize>` , the program panics:
```rust
let arr = [0,1,2,3,4,5,6];
let slice = &arr[4..1]; // panic: slice index starts at 4 but ends a... | A-docs,T-libs | low | Minor |
2,152,501,510 | godot | XRCamera3D Far plane higher than 699050 only renders sky | ### Tested versions
- Reproducible in Godot v4.2.stable.official [46dc27791] and
- v4.2.1.stable.official [b09f793f5]
### System information
Godot v4.2.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 Ti (NVIDIA; 31.0.15.5123) - 13th Gen Intel(R) Core(TM) i5-13600KF (20 ... | bug,topic:rendering,topic:xr,topic:3d | low | Minor |
2,152,508,025 | angular | Add a `ngReset` event to `FormGroupDirective` | ### Which @angular/* package(s) are relevant/related to the feature request?
forms
### Description
Reusable form error components often use `FormGroup.submitted` to determine whether errors should be displayed. `FormGroup.ngSubmit` is used to detect when the submitted state has been updated. Unfortunately the... | area: forms | low | Critical |
2,152,512,200 | go | proposal: net: NewFlags | ### Proposal Details
Currently, the logic of the os-specific parsing of network flags is in a [private function called `linkFlags`](https://cs.opensource.google/go/go/+/refs/tags/go1.22.0:src/net/interface_linux.go;l=97-118). I am proposing to create the function `NewFlags` insteads, which parses the os-specific flags... | Proposal | low | Minor |
2,152,518,515 | godot | Setting anchors via code works incorretly with containers. | ### Tested versions
v4.2.1.stable.official [b09f793f5]
### System information
Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated Radeon RX550/550 Series (Advanced Micro Devices, Inc.; 31.0.21029.6002) - Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz (4 Threads)
### Issue description
set_anch... | bug,topic:gui | low | Critical |
2,152,524,551 | PowerToys | Mouse without borders not working - computers can ping each other | ### Microsoft PowerToys version
0,78,8
### Installation method
GitHub
### Running as admin
Yes
### Area(s) with issue?
Mouse Without Borders
### Steps to reproduce
Neither MwB nor [Barrier ](https://github.com/debauchee/barrier) is working for, even though PCs can ping each other by IP. Firew... | Issue-Bug,Product-Mouse Without Borders | low | Major |
2,152,542,180 | rust | generic_const_exprs: internal compiler error | <!--
Thank you for finding an Internal Compiler Error! 🧊 If possible, try to provide
a minimal verifiable example. You can read "Rust Bug Minimization Patterns" for
how to create smaller examples.
http://blog.pnkfx.org/blog/2019/11/18/rust-bug-minimization-patterns/
-->
### Code
https://play.rust-lang.org/... | I-ICE,T-compiler,C-bug,F-generic_const_exprs,S-has-mcve,S-bug-has-test,requires-incomplete-features,A-monomorphization | low | Critical |
2,152,551,983 | pytorch | FCD and tensor subclasses | ### 🐛 Describe the bug
When using FCD, the order in which functorch.dim and a tensor subclass is created seem to matter in whether or not it will work or not. Here are some examples:
Works:
```python
# from tensordict.utils import Buffer
import torch
t = torch.randn(3, 4)
class SubTensor(torch.Tensor):
... | triaged,tensor subclass,module: functorch,module: first class dims | low | Critical |
2,152,560,344 | godot | Steamvr and Godot Editor causes freeze (only while both are running, may be radeon specific) | ### Tested versions
tested: godot 4.2.1; 4.1 had freezes too, but unknown if same.
### System information
Windows 10 - Godot 4.2.1 - Radeon RX 7900XTX - Vulkan - Forward+ - AMD Threadripper 1920x (in case it's more specific)
### Issue description
Using the editor while steamvr is open completely freezes PC. (may b... | bug,topic:rendering,topic:xr,crash | low | Critical |
2,152,565,308 | godot | Opening numerous scripts/docs in Script Editor slows down project loading and saving | ### Tested versions
- Reproducible in: 4.2.1.stable, Reproducible in 4.3.dev3 [36e943b6b], 4.0.stable, and v3.5.3.stable
### System information
Godot v4.2.1.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 SUPER (NVIDIA; 31.0.15.4617) - AMD Ryzen 9 3900X 12-Core Processor (24 Threa... | bug,discussion,topic:editor,performance | low | Major |
2,152,600,892 | TypeScript | TS does not support resolving paths with colons | ### 🔎 Search Terms
https://github.com/microsoft/TypeScript/issues?q=is%3Aissue+colon+exports+is%3Aclosed
`colon`, `exports`
### 🕗 Version & Regression Information
- This is the behavior in every version I tried
### ⏯ Playground Link
https://stackblitz.com/edit/stackblitz-starters-d2rfdx?description=Star... | Bug,Help Wanted | low | Critical |
2,152,606,993 | next.js | Non-interactive `create-next-app ` with `--src-dir` or `--app` flag still prompts question | ### Link to the code that reproduces this issue
https://github.com/nattui/next.js
### To Reproduce
**Case 1**: Source directory flag
```bash
# Note the `--src-dir` flag
npx create-next-app@latest my-app --typescript --tailwind --eslint --import-alias "@/*" --src-dir
```
Would you like to use App Router? (... | create-next-app,bug | low | Minor |
2,152,651,734 | godot | Crash on opening/creating a project -LINUX ARM64 (Godot 4.2.1) | ### Tested versions
Found in: 4.1.2, 4.1.1 (box64) and so on, did not happen when running .exe version (wine)
### System information
Ubuntu 22.04 - Godot 4.1.2 - Forward(+) llvmpipe/virlgl arm64
### Issue description
So basically as title says, the app crashes whenever i create or open a project, this happens in e... | discussion,platform:linuxbsd,topic:porting,needs testing,crash | low | Critical |
2,152,656,027 | PowerToys | "Find my mouse" unexpected triggered by Pen input | ### Microsoft PowerToys version
0.78.0
### Installation method
Microsoft Store
### Running as admin
No
### Area(s) with issue?
Mouse Utilities
### Steps to reproduce
The feature that causes unexpected behavior is called "Shell Handwriting".
A picture from the Windows Insider blog:
 that this should be implemented by the developer when wr... | Feature request | low | Major |
2,152,707,851 | godot | Setting a text that contains emojis to a textedit is slow | ### Tested versions
- v4.2.stable.mono.official [46dc27791]
- v4.2.1.stable.mono.official [b09f793f5]
### System information
Godot v4.2.stable.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 (NVIDIA; 31.0.15.5123) - AMD Ryzen 9 7950X3D 16-Core Processor (32 Threads)
### Is... | bug,topic:gui,performance | low | Major |
2,152,709,968 | yt-dlp | Macaulay Library/eBird Support | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting a new site support request
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update instructions](https... | site-request | low | Critical |
2,152,714,367 | go | proposal: x/crypto/ssh: add deadlines support for channels | ### Proposal Details
Currently ssh channels does not support deadlines, so the only way to unblock reads/writes is to set a deadline on the underlying `net.Conn`, but this will affect all channels using the connection.
Channels are typically blocked on reads while waiting for data and on writes while waiting for wi... | Proposal | low | Critical |
2,152,719,059 | vscode | Show Comments in TextMate Scope Inspector | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
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In TextMate grammar, you can declare comments li... | feature-request,grammar | low | Major |
2,152,719,608 | vscode | Inspect Context Keys Should Open JSON File instead of logging to dev console | https://github.com/microsoft/vscode/blob/e8b96858ab9fbef2bf5b43a9bd60ac210c44a928/src/vs/workbench/browser/actions/developerActions.ts#L93
If that would open a JSON file in VS Code, that would allow for searching in that object.
It would also be a much nicer UX. | feature-request,context-keys | low | Minor |
2,152,731,471 | PowerToys | [Text Extractor] hope to have the option to set automatic sending of captured text to a specified application | ### Description of the new feature / enhancement
(My native language is not English; the following is translated using ChatGPT.)
I hope it can be like the Capture2Text software, allowing users to set whether to automatically send captured text to a specified application (as shown below).
:
```
s := slices.Delete(s, 2, 3) // !! accidentally using := instead of = !!
```
[Playground](https://go.dev/play/p/KSpVpkX8sOi)
## Why
S... | Proposal | low | Critical |
2,152,740,810 | flutter | CupertinoApp don't get the correct system font in Arabic Language [IOS] | ### Steps to reproduce
run the provided code.
### Expected results
should get the right font family when writing Arabic text
### Actual results
the Arabic letters & Numbers doesn't match the ios system font.
### Code sample
<details open><summary>Code sample</summary>
```dart
import 'package:fl... | platform-ios,engine,a: internationalization,a: typography,has reproducible steps,P2,team-ios,triaged-ios,found in release: 3.19,found in release: 3.20 | low | Major |
2,152,748,873 | PowerToys | Anywhere Text Finder and Image Text Finder | ### Description of the new feature / enhancement
Whenever I use any browser, there is always a text finder (which we usually enable by Ctrl. + F ) that finds any text on the web page.
But I think that this feature should be for everywhere and it's lacking on Windows, it would be beneficial if you add it to the Power... | Idea-New PowerToy,Needs-Triage | low | Minor |
2,152,770,872 | yt-dlp | [peloton] "No active subscription found" for free video with free account | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting that yt-dlp is broken on a **supported** site
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update instruc... | account-needed,site-bug,triage,can-share-account | low | Critical |
2,152,784,627 | pytorch | `torch.set_default_tensor_type() is deprecated as of PyTorch 2.1` appearing in logs even when not using this function | ### 📚 The doc issue
I keep seeing this in my logs:
```
UserWarning: torch.set_default_tensor_type() is deprecated as of PyTorch 2.1, please use torch.set_default_dtype() and torch.set_default_device() as alternatives. (Triggered internally at /mnt/code/pytorch/torch/csrc/tensor/python_tensor.cpp:446.)
```
eve... | module: docs,module: error checking,triaged,module: deprecation | low | Minor |
2,152,791,956 | pytorch | Functionalization of `as_strided` disregards its base tensor storage. | ### 🐛 Describe the bug
In the program below, I try to **retrieve the original tensor** by calling `as_strided`, after creating a view with **different `storage_offset`**. In theory, it should work, given that `y` is a view of `x`.
```python
import torch
import torch._lazy.ts_backend
torch._lazy.ts_backend.i... | triaged,module: functionalization | low | Critical |
2,152,799,539 | yt-dlp | [WDRPage] video page downloads as playlist | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting that yt-dlp is broken on a **supported** site
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update ... | site-bug,triage | low | Critical |
2,152,800,098 | deno | Support global type augmentation in JSR | Will fill this out when I get time. | feat,jsr | low | Minor |
2,152,800,487 | excalidraw | Layers | Hi,
Could we add layers to Excalidraw for organizing objects? Being able to show or hide these layers would make it perfect for step-by-step presentations, offering more control than typical slides by grouping elements for each topic or chapter.
Best regards,
PetrasL | enhancement | low | Major |
2,152,825,711 | vscode | Terminal fails to open after setting terminal.integrated.cwd in multi-root workspace | Type: <b>Bug</b>
Steps to reproduce:
* Open a multi-root workspace.
* Set `terminal.integrated.cwd` to one of the root directories/folders of the workspace.
* Attempt to open a terminal.
* Expected: the new terminal opens in that directory, thus avoiding being asked "Select current working directory for new t... | bug,terminal-process | low | Critical |
2,152,837,123 | stable-diffusion-webui | [Bug]: Matched style prompt removed when batch processing | ### Checklist
- [ ] The issue exists after disabling all extensions
- [ ] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [X] The issue has not been reported ... | bug-report | low | Critical |
2,152,837,511 | rust | "--emit asm" uses different syntax than `asm!` on x86 | Rust inline assembly expects to be written like this:
```
crate::arch::asm!(
"movntps [{mem_addr}], {a}",
mem_addr = in(reg) mem_addr,
a = in(xmm_reg) a,
);
```
However, when dumping the output assembly via `--emit asm`, it looks like this:
```
movntps %xmm0, (%rdi)
```
Oper... | C-enhancement,A-inline-assembly,T-compiler,A-contributor-roadblock | low | Minor |
2,152,843,568 | rust | windows: `TcpStream::shutdown` does not wake up blocking reads | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
### Description
The [docs for `TcpStream::shutdown`](https://doc.rust-lang.org/nightly/std/net/struct.TcpStream.html#method.shutdown) currently guarante... | O-windows,T-libs-api,A-docs,C-bug,A-io | low | Critical |
2,152,846,729 | godot | Editor 3d view: Unchecking "Perspective > View Environment" does not disable camera attributes | ### Tested versions
- Reproducible in: v4.2.1.stable.official [b09f793f5]
### System information
Windows 10 - Godot v4.2.1.stable.official - Vulkan (Forward+) - NVIDIA GeForce RTX 3060 Laptop GPU - AMD Ryzen 7 5800H with Radeon Graphics 3.20GHz
### Issue description
- The WorldEnvironment node allows to... | enhancement,discussion,topic:editor,topic:3d | low | Minor |
2,152,854,130 | vscode | Fontconfig charset edit does not apply in vscode | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
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<!-- 🔎 Search existing issues to avoid cr... | bug,upstream,linux,font-rendering,confirmation-pending | low | Critical |
2,152,871,062 | TypeScript | Improve "'await' has no effect on the type of this expression" hints in JavaScript when extending Promise | ### 🔍 Search Terms
'await' has no effect on the type of this expression, 80007, extends, promise
### ✅ Viability Checklist
- [X] This wouldn't be a breaking change in existing TypeScript/JavaScript code
- [X] This wouldn't change the runtime behavior of existing JavaScript code
- [X] This could be implement... | Suggestion,Awaiting More Feedback | low | Minor |
2,152,886,444 | tauri | [bug] Permissions are not remembered for a webview | ### Describe the bug
I am working on an app that needs to record audio from the user's microphone. I added the required permissions in Info.plist and once I hit record for the first part two dialogs open. The first one I assume is an application level one and the other one is within the webview. I can basically hit r... | type: bug,platform: macOS,status: needs triage | low | Critical |
2,152,899,291 | TypeScript | Expose design-time type information in TC39 decorator metadata when `emitDecoratorMetadata: true` | ### 🔍 Search Terms
decorators, metadata, emitDecoratorMetadata, "TC39 decorators", "type information", reflect-metadata
### ✅ Viability Checklist
- [X] This wouldn't be a breaking change in existing TypeScript/JavaScript code
- [X] This wouldn't change the runtime behavior of existing JavaScript code
- [X] This cou... | Suggestion,Needs Proposal | medium | Critical |
2,152,905,579 | bitcoin | Bitcoin OpenRPC Specification | ### Please describe the feature you'd like to see added.
[OpenRPC](https://open-rpc.org/) is a (human and) machine-readable, programming language-agnostic [JSON-RPC](https://www.jsonrpc.org/) API interface description standard.
### Is your feature related to a problem, if so please describe it.
Having such a d... | Feature | low | Minor |
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