id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
2,315,157,030 | tensorflow | Local rendezvous is aborting with status: OUT_OF_RANGE: End of sequence when call some methods of `tf.data` | ### Issue type
Bug
### Have you reproduced the bug with TensorFlow Nightly?
Yes
### Source
source
### TensorFlow version
tf 2.16
### Custom code
Yes
### OS platform and distribution
Linux Ubuntu 22.04.3 LTS (x86_64)
### Mobile device
_No response_
### Python version
3.12.3
### Bazel version
_No respons... | stat:awaiting tensorflower,type:bug,comp:data,TF 2.16 | medium | Critical |
2,315,213,097 | react-native | BackHandler Does Not Work Google Pixel | ### Description
More detail: https://github.com/react-navigation/react-navigation/issues/11227
It seems on Google Pixel devices the BackHandler does not work
### Steps to reproduce
Use back handler on Google Pixel 6+ device
### React Native Version
0.74
### Affected Platforms
Runtime - Android
### Output of ... | API: BackHandler,Needs: Repro,Needs: Attention | low | Critical |
2,315,227,847 | PowerToys | PowerRename add shortcut and remember settings option | ### Description of the new feature / enhancement
**Shortcut**
It would be great to have a shortcut (only when Windows Explorer is the active window) to easily access PowerRename.
A great default would be CTRL+H as it is the shortcut used in many applications to find & replace text.
**Separate retain settings opti... | Needs-Triage | low | Minor |
2,315,294,557 | pytorch | Wrong Flag defined for ppc64le arch | ### 🐛 Describe the bug
I am trying to build Pytorch-2.3.0 version on ppc64le arch. While building, I came across an error message saying
```
/opt/conda/conda-bld/pytorch-base_1716205318660/work/caffe2/utils/bench_utils.cc: In function 'uint32_t caffe2::wipe_cache()':
/opt/conda/conda-bld/pytorch-base_171620531866... | module: cpu,triaged | low | Critical |
2,315,308,897 | godot | Texture3D import not working when texture has fully opaque and (partly or fully) transparent slices | ### Tested versions
Reproducible in: 4.2.2 (stable), 4.3 dev6, 4.0, (maybe?) 3.5.3 (stable)
### System information
Windows 10 - Godot Engine v4.3.dev6.official.89850d553 - https://godotengine.org OpenGL API 3.3.0 NVIDIA 551.76 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 3070 Laptop GPU (tested with F... | bug,topic:import | low | Critical |
2,315,330,647 | material-ui | [material-ui][docs] Table demo EnhancedTable crashes | <!-- Please make sure you have fulfilled the following items before submitting -->
<!-- Checked checkbox should look like this: [x] -->
- [ ] I have [searched for similar issues](https://github.com/mui/material-ui/issues?q=is%3Aissue%20%5Bdocs%5D%20Demo%20EnhancedTable%20crashes) in this repository and believe that t... | docs,component: table,package: material-ui | low | Critical |
2,315,456,832 | PowerToys | Paste as Plain Text - Excel Bug | ### Microsoft PowerToys version
0.80.1
### Installation method
PowerToys auto-update
### Running as admin
None
### Area(s) with issue?
Advanced Paste
### Steps to reproduce
Copy 1 or more cells in Excel, then paste in Excel as plain text with ctrl-win-alt v.
### ✔️ Expected Behavior
I... | Issue-Bug,Product-Advanced Paste | low | Critical |
2,315,463,582 | vscode | Adopt Hover Verbosity Level API in the GitHub Issue showing through URLs | Adopt Hover Verbosity Level API in the GitHub Issue showing through URLs | feature-request,editor-hover | low | Minor |
2,315,504,031 | rust | Calling non-const function `core::slice::iter::<impl IntoIterator for &[u8]>::into_iter` | I didn't find a clear issue that was talking about that, and I'm clearly in the "nightly scape" of Rust here. I'm trying to build the following code (don't take attention to the possible unsafe part of this code, I omitted voluntary some part for better clarity):
[Playground link](https://play.rust-lang.org/?version... | A-diagnostics,T-compiler,A-const-eval,D-terse | low | Critical |
2,315,537,337 | vscode | document 'bicep-extsrc:br%<REDACTED: user-file-path>%<REDACTED: user-file-path> %28private-endpoint%3A0.4.1%29?br%3Amcr.microsoft.com%2Fbicep%2Favm%2Fres%2Fnetwork%2Fprivate-endpoint%3A0.4.1#main.bicep' NOT found | ```javascript
Error: document 'bicep-extsrc:br%<REDACTED: user-file-path>%<REDACTED: user-file-path> %28private-endpoint%3A0.4.1%29?br%3Amcr.microsoft.com%2Fbicep%2Favm%2Fres%2Fnetwork%2Fprivate-endpoint%3A0.4.1#main.bicep' NOT found
at k.changeLanguage in src/vs/workbench/api/common/extHostLanguages.ts:46:10
```
[Go t... | error-telemetry | low | Critical |
2,315,551,800 | next.js | Unsupported Node.js version! Your version: undefined | ### Link to the code that reproduces this issue
https://github.com/richtera/wownar
### To Reproduce
```console
git checkout https://github.com/richtera/wownar
cd wownar
yarn
yarn build
```
The same thing happens with yarn pages:build which is why I posted an issue there first https://github.com/cloudflare/next... | bug | low | Critical |
2,315,575,242 | go | io: race condition with use of Pipe | ### Go version
go version go1.22.3 darwin/arm64
### Output of `go env` in your module/workspace:
```shell
GO111MODULE='on'
GOARCH='arm64'
GOBIN=''
GOCACHE='/Users/aliakseinovikau/Library/Caches/go-build'
GOENV='/Users/aliakseinovikau/Library/Application Support/go/env'
GOEXE=''
GOEXPERIMENT=''
GOFLAGS=''
GOH... | NeedsInvestigation | low | Critical |
2,315,578,323 | pytorch | Setting a `float`, `complex` or `bool` type value to `precision` argument of `set_printoptions()` has problem when creating a `float`, `complex` or `bool` type tensor | ### 🐛 Describe the bug
Setting a `float`, `complex` or `bool` type value to `precision` argument of [set_printoptions()](https://pytorch.org/docs/stable/generated/torch.set_printoptions.html) has problem when creating a `float`, `complex` or `bool` type tensor as shown below:
*Memos:
- Setting an `int` value or a n... | triaged,module: python frontend,topic: fuzzer | low | Critical |
2,315,618,639 | yt-dlp | Beeg broken | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting that yt-dlp is broken on a **supported** site
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update instruc... | NSFW,site-bug,triage | low | Critical |
2,315,649,626 | puppeteer | [Bug]: Regression CDP/BiDi when serializing a typed array | ### Minimal, reproducible example
```TypeScript
import puppeteer from "puppeteer";
(async () => {
const browser = await puppeteer.launch({
product: "firefox", // "chrome",
headless: false,
protocol: "webDriverBiDi", // "cdp"
});
const page = await browser.newPage();
await page.goto(`... | feature,upstream,confirmed,bidi,P3 | low | Critical |
2,315,659,258 | godot | game crashes on android (not sure on ios) but not from simulator on mac | ### Tested versions
4.2.1, 4.2.2 .NET
### System information
macOS Sonoma version 14.3, M1 chip macbook pro 14inch from 2021
### Issue description
game crashes when I click on play button, not sure exactly where but this is what happens when I click play:
- connect to websocket server
- use WebRTC to e... | bug,needs testing,crash | low | Critical |
2,315,690,390 | rust | `cargo test`: `thread 'coordinator' panicked at compiler\rustc_middle\src\util\bug.rs:36:26:` when building on a drive with low storage | Version: `cargo 1.78.0 (54d8815d0 2024-03-26)`
If my drive reaches 0 bytes available during the build I get a pair of errors;
the below, from `rustc`:
```
thread 'coordinator' panicked at compiler\rustc_middle\src\util\bug.rs:36:26:
/rustc/9b00956e56009bab2aa15d7bff10916599e3d6d6\compiler\rustc_codegen_ssa\sr... | O-windows,I-ICE,T-compiler,C-bug | low | Critical |
2,315,800,971 | go | x/tools/gopls: error reporting type as `chan<- invalid type` | ### gopls version
Build info ---------- golang.org/x/tools/gopls v0.15.3 golang.org/x/tools/gopls@v0.15.3 h1:zbdOidFrPTc8Bx0YrN5QKgJ0zCjyGi0L27sKQ/bDG5o= github.com/BurntSushi/toml@v1.2.1 h1:9F2/+DoOYIOksmaJFPw1tGFy1eDnIJXg+UHjuD8lTak= github.com/google/go-cmp@v0.6.0 h1:ofyhxvXcZhMsU5ulbFiLKl/XBFqE1GSq7atu... | gopls,Tools,BugReport | low | Critical |
2,315,803,332 | go | x/tools/go/packages: NeedExportFile causes error about invalid go.mod file to be dropped | ### Go version
go version devel go1.23-722d59436b Thu May 16 02:00:26 2024 +0000 linux/amd64
### Output of `go env` in your module/workspace:
```shell
GO111MODULE=''
GOARCH='amd64'
GOBIN=''
GOCACHE='/home/dominikh/.cache/go-build'
GOENV='/home/dominikh/.config/go/env'
GOEXE=''
GOEXPERIMENT=''
GOFLAGS=''
GOHO... | NeedsInvestigation,Tools,BugReport | low | Critical |
2,315,813,939 | godot | GDScript warning/error project settings don't apply until you modify a script or restart the editor | ### Tested versions
- Reproducible in: 4.2.2.stable, 4.3.dev6
### System information
Godot v4.2.2.stable - Fedora Linux 39 (KDE Plasma) - X11 - GLES3 (Compatibility) - NVIDIA GeForce RTX 4090 (nvidia; 550.78) - 13th Gen Intel(R) Core(TM) i9-13900K (32 Threads)
### Issue description
GDScript warning/error... | bug,topic:gdscript,topic:editor | low | Critical |
2,315,892,685 | stable-diffusion-webui | [Bug]: | ### Checklist
- [ ] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [X] The issue has not been reported before... | bug-report | low | Critical |
2,315,892,915 | angular | Effect runs when there was no change at the end | ### Which @angular/* package(s) are the source of the bug?
core
### Is this a regression?
No
### Description
If I have a signal and an effect:
```ts
name = signal<string | undefined>('Angular');
effect(() => console.log(this.name()));
```
And later I do: `this.name.set('Angular');` the effect won't run as e... | area: core,core: reactivity,cross-cutting: signals | low | Critical |
2,315,894,447 | pytorch | segfault when registering op with mismatched schema | Maybe we shouldn't error during static init?
```
void myadd_out_cpu(const at::Tensor& a, const at::Tensor& b, at::Tensor& out) {
TORCH_CHECK(a.sizes() == b.sizes());
TORCH_CHECK(b.sizes() == out.sizes());
TORCH_CHECK(a.dtype() == at::kFloat);
TORCH_CHECK(b.dtype() == at::kFloat);
TORCH_CHECK(out.dtype(... | module: crash,triaged,enhancement,module: custom-operators,module: opcheck | low | Critical |
2,315,909,790 | yt-dlp | New (5/23/24) NPR media player not supported | ### DO NOT REMOVE OR SKIP THE ISSUE TEMPLATE
- [X] I understand that I will be **blocked** if I *intentionally* remove or skip any mandatory\* field
### Checklist
- [X] I'm reporting a new site support request
- [X] I've verified that I have **updated yt-dlp to nightly or master** ([update instructions](https://gith... | site-bug,triage | low | Critical |
2,315,936,478 | flutter | [pigeon] Documentation improvements | ### Use case
For someoen new it's still a bit difficult to tell how to use pigeon from scratch for real world usage. It's also a little confusing when to use pigeon versuss ffi-gen vs just a quick plugin.
### Proposal
Package of the week, official tutorial, dartpad.dev or zap or similar, short official flutter in fo... | package,team-ecosystem,p: pigeon,P3,triaged-ecosystem | low | Major |
2,315,975,369 | ollama | Possible to add an environment option to load kv cache into ram for lower vram usage | Would it be possible to add an environment option to load kv cache into ram instead of vram to lower vram usage? Such as is available in koboldcpp | feature request | low | Minor |
2,315,985,897 | pytorch | [dynamo] Detect mkldnn_max_pool2d/mkldnn view errors at tracing time | Discovered with https://github.com/pytorch/pytorch/pull/126341
Original repro: `PYTORCH_TEST_WITH_DYNAMO=1 pytest test/test_mkldnn.py::TestMkldnnCPU::test_max_pool_unsupported_cpu` and `PYTORCH_TEST_WITH_DYNAMO=1 pytest test/test_mkldnn.py::TestMkldnnCPU::test_view_cpu`.
Minified repro:
```python
import torch
... | low priority,triaged,oncall: pt2,module: fakeTensor,module: dynamo | low | Critical |
2,315,994,555 | pytorch | [dynamo] Module tracker test errors in dynamo at runtime | Discovered with https://github.com/pytorch/pytorch/pull/126341.
Repro command: `PYTORCH_TEST_WITH_DYNAMO=1 pytest test/test_module_tracker.py::TestModuleTracker::test_module_hierarchy`
Logs:
```
Traceback (most recent call last):
File "/data/users/williamwen/pytorch2/torch/_dynamo/backends/debugging.py", lin... | triaged,oncall: pt2,module: dynamo | low | Critical |
2,316,001,981 | next.js | Debugging with NODE_OPTIONS='--inspect=0.0.0.0' return error: /usr/bin/node: must be 0 or in range 1024 to 65535. | ### Link to the code that reproduces this issue
https://codesandbox.io/p/devbox/wonderful-moser-go8s7s?file=%2Fpackage.json%3A19%2C1&layout=%257B%2522sidebarPanel%2522%253A%2522EXPLORER%2522%252C%2522rootPanelGroup%2522%253A%257B%2522direction%2522%253A%2522horizontal%2522%252C%2522contentType%2522%253A%2522UNKNOWN%... | bug | low | Critical |
2,316,007,938 | godot | Godot 3.6 beta 5 Particles2D jittering when local coords are off with physics interpolation enabled | ### Tested versions
3.6 beta 5
### System information
Windows 10
### Issue description
https://github.com/godotengine/godot/assets/43501741/1acc0bcd-cf7d-4e2d-8c4d-97578f814100
### Steps to reproduce
run MRP, preferably on a high refresh rate monitor
### Minimal reproduction project (MRP)
[localcoordmrp.... | topic:rendering,topic:2d | low | Minor |
2,316,012,688 | pytorch | [dynamo] Activation checkpointing tests erroring at runtime | Discovered with https://github.com/pytorch/pytorch/pull/126341.
Problematic tests:
`PYTORCH_TEST_WITH_DYNAMO=1 pytest test/test_autograd.py::TestAutograd::test_checkpointing_without_reentrant_arbitrary_input_output` and
`PYTORCH_TEST_WITH_DYNAMO=1 pytest test/test_autograd.py::TestAutograd::test_checkpointing_with... | triaged,oncall: pt2,module: dynamo,activation-checkpointing | low | Critical |
2,316,013,472 | ui | [bug]: ScrollArea ref doesnt anchor to desire element | Control Scroll Area programmatically | ### Describe the bug
ScrollArea ref are passed to ScrollAreaPrimitive.Root not ScrollAreaPrimitive.Viewport which block scroll programtically
should be
```
<ScrollAreaPrimitive.Root className={cn("relative overflow-hidden", className)} {...props}>
<ScrollAreaPrimitive.Viewport className="h-full w-full ro... | bug | low | Critical |
2,316,120,662 | godot | PathFollow3D Basis becomes non-uniform after following Path3D for a while. | ### Tested versions
- Reproducible in Godot 4.2.2 stable
### System information
Windows 11 - Godot 4.2.2 stable
### Issue description
A PathFollow3D which is attached to and follows a Path3D (using progress_ratio) for several minutes will eventually end up with a Basis which is not normalized anymore, i.e. the nod... | bug,topic:core,topic:3d | low | Critical |
2,316,129,756 | terminal | Imported WSL instance not discovered until Terminal is restarted | ### Windows Terminal version
Windows Terminal Preview Version: 1.21.1272.0
### Windows build number
10.0.22631.0
### Other Software
```
PS C:\Users\timbl> wsl.exe --version
WSL version: 2.1.5.0
Kernel version: 5.15.146.1-2
WSLg version: 1.0.60
MSRDC version: 1.2.5105
Direct3D version: 1.611.1-81528511
DXCor... | Issue-Bug,Area-Settings,Product-Terminal,Issue-Task | low | Major |
2,316,129,836 | ui | [bug]: `MenubarSubTrigger` does not have a style for when it is disabled. | ### Describe the bug
Whenever you attempt to mark a `MenubarSubTrigger` component with `disabled={true}`, it successfully prevents the sub-menu from opening, however, it does not change it's style to indicate it is disabled at all.
### Affected component/components
Menubar
### How to reproduce
1. Copy the example ... | bug | low | Critical |
2,316,132,364 | godot | Can't assign subclass of custom resource in property that expects a given resource type in the inspector | ### Tested versions
4.2.2.stable
### System information
Godot v4.2.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU (NVIDIA; 31.0.15.5123) - 11th Gen Intel(R) Core(TM) i5-11300H @ 3.10GHz (8 Threads)
### Issue description
I have (card.gd):
```gdscript
... | discussion,topic:editor,documentation | low | Critical |
2,316,133,442 | ollama | Llava 1.6 34B fp16: refuses to answer questions on forms or hallucinates, when official Llava 1.6 34B demo does answer them perfectly | ### What is the issue?
Hey all,
I am using https://ollama.com/library/llava:34b-v1.6-fp16.
When asking questions about data in a form (see attached, it is a public sample), the model refuses to answer them or it hallucinates.
```
ollama run llava:34b-v1.6-fp16
>>> How is the ending balance? ./demo.png
Added ... | bug | low | Minor |
2,316,146,582 | vscode | select item that is closest to the cursor in acessibility help dialog keybinding quickpick | Suggested by @jooyoungseo, this would make it easier for users so they don't have to sort through the quick pick. | feature-request,accessibility | low | Minor |
2,316,150,064 | go | os: Wait can wait on the wrong process | In #13987, we fixed the race between Wait and Signal where Wait frees the PID in the OS, which can then reuse it before Signal sends a signal to what is now a different process.
The same race applies to Wait + Wait (ignoring pidfd): https://cs.opensource.google/go/go/+/master:src/os/exec_unix.go;l=41-54;drc=dbe2e757... | NeedsInvestigation | low | Major |
2,316,164,900 | godot | Godot 3.6 beta: Opening big project from 3.5 causes editor to be slow until godot cache is cleared | ### Tested versions
3.6 beta 5
### System information
Arch Linux
### Issue description
Editor was painfully slow on 3.6, meanwhile it was working fine and was responsive on 3.5 (Same project).
Clearing all Godot cache solved the issue. Hopefully this will help if someone runs into the same situation.
I don'... | bug,topic:editor,regression,performance | low | Major |
2,316,172,822 | awesome-mac | 🎉 Add BatFi | ### 🪩 Provide a link to the proposed addition
https://micropixels.software/apps/batfi
https://github.com/rurza/BatFi
https://micropixels.gumroad.com/l/batfi
### 😳 Explain why it should be added
Battery management tool, alternative to Aldente, pay-what-you-want for personal use, better visuals that aldente (at le... | addition | low | Minor |
2,316,175,221 | godot | Crash, when using multithread physics and small amount of physics ticks per second(e.g. 1) | ### Tested versions
4.3.beta.custom_build.daa81bbb7
### System information
Ubuntu 24.04
### Issue description
When running test physics project, which removes and adds randomly thousands of physics nodes, then I got this crash(after a few seconds)
```
==========================================================... | bug,topic:physics,crash | low | Critical |
2,316,182,779 | rust | Why don't slices use dedicated metadata structs? | Curious question: why don't slices also use dedicated wrapper structs? Why just `&dyn Trait`?
I'd think `std::ptr::metadata(slice).len()` would be clearer than `std::ptr::metadata(slice)`, for example. You could also add other helper methods, to simplify common tasks that might use it, and the added type safety woul... | T-libs-api,C-discussion | medium | Critical |
2,316,190,413 | godot | FreeBSD build needs /usr/local/include in include path | ### Tested versions
- Reproducible on current master
### System information
FreeBSD
### Issue description
FreeBSD needs /usr/local/include in the include path. It is only a minor annoyance when compiling, but I think just adding /usr/local/include should work on all Linux / BSD builds and is necessary on most BSD ... | discussion,platform:linuxbsd,topic:buildsystem | low | Minor |
2,316,223,268 | flutter | [google_maps] warning on the web when adding a map id | ### Steps to reproduce
- fork flutter/packages and run the example of flutter_google_maps package
- add a cloudMapId to the map click example (the cloud map id has errors and is unusable)
Warning:
```
Google Maps JavaScript API: A Map's styles property cannot be set when a mapId is present. When a mapId is p... | p: maps,platform-web,package,has reproducible steps,P2,team-web,triaged-web,found in release: 3.22,found in release: 3.23 | low | Critical |
2,316,246,385 | godot | Hexagon Tileset 2D don't use regular hexagon | ### Tested versions
- v4.2.2.stable.official [15073afe3]
### System information
Godot v4.2.2.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Ti (NVIDIA; 32.0.15.5585) - 11th Gen Intel(R) Core(TM) i7-11700KF @ 3.60GHz (16 Threads)
### Issue description
Seems all the grid with hex... | enhancement,discussion,documentation,topic:2d | low | Major |
2,316,270,537 | ui | [bug]: Breadcrumb resposive example has bugs | ### Describe the bug
Breadcrumb responsive example using `<DropdownMenu />`, and `<Drawer />` has some errors.
1. There is a hard coded number when slicing array values:
` {items.slice(1, -2).map((item, index) => (
<DropdownMenuItem key={index}>
... | bug | low | Critical |
2,316,305,120 | TypeScript | JSDoc `@private` on constructor without parameters is omitted in declaration files | ### 🔎 Search Terms
jsdoc private constructor
### 🕗 Version & Regression Information
- This is the behavior in every version I tried back through TS 3.8 where JSDoc support was added, and I reviewed the FAQ for entries about JSDoc
### ⏯ Playground Link
https://www.typescriptlang.org/play/?target=99&mo... | Bug | low | Minor |
2,316,324,477 | vscode | Group button actions for inline chat at the bottom | I recently added a custom "apply and rerun" button for fixTestFailure, but it's a bit ugly when displayed alongside an edit. It would be nice if it were displayed with the default buttons along the bottom.

| under-discussion,inline-chat | low | Critical |
2,316,339,600 | flutter | device_doctor should detect macOS devicelab bots with high disk usage and recover | In https://github.com/flutter/flutter/issues/148876 it was discovered that--over time--our macOS devicelab bots fill up available disk space, mostly in `/Users/swarming/Library/Containers/com.apple.CoreDevice.CoreDeviceService/Data/Library/Caches/AppInstallationBinaryDeltas` because of cached versions of the Flutter ap... | team-infra,P2,triaged-infra | low | Minor |
2,316,341,246 | godot | Animation Player as root node of a scene + adding it into another scene but renaming it breaks it | ### Tested versions
- Reproducible in: 4.2.2 stable
### System information
Godot v4.2.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 750 Ti (NVIDIA; 31.0.15.3742) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)
### Issue description
Creating an animation player as the root o... | needs testing,topic:animation | low | Critical |
2,316,377,768 | material-ui | [docs-infra] Remove all ES6 transpilation features | ### Summary
The docs transform modern JavaScript features for old browsers, but it's not necessary.
https://pagespeed.web.dev/analysis?url=https%3A%2F%2Fmaster--material-ui.netlify.app%2F
<img width="933" alt="SCR-20240508-qkhd" src="https://github.com/mui/material-ui/assets/3165635/c89cffa0-be0a-482c-9531-bc... | performance,scope: docs-infra | low | Minor |
2,316,380,324 | vscode | Improve nb webview selection search perf | see: https://github.com/microsoft/vscode/blob/main/src/vs/workbench/contrib/notebook/browser/notebookEditorWidget.ts#L2516
```ts
// TODO: @Yoyokrazy -- selective webview warmup to improve perf (not in accessiblility mode, and not doing full nb search)
let findCells: ICellViewModel[] = [];
if (cellSelections) {
... | debt,notebook-find | low | Minor |
2,316,382,497 | vscode | Add enum to let users tune find in cell selection behavior | With this check, it automatically searches in selected cells by default whenever there is multi selection. I'm not sure yet if this should be a setting or not in the future.
_Originally posted by @rebornix in https://github.com/microsoft/vscode/pull/213409#discussion_r1614018756_
3 field enum should... | feature-request,notebook-find | low | Minor |
2,316,398,049 | flutter | canRequestFocus is a duplicate parameter on TextField | ### Use case
Instead of TextField.canRequestFocus, people should use TextField.focusNode.canRequestFocus. The parameter should be removed to avoid the complexity that comes with this duplication.
### Proposal
Deprecate TextField.canRequestFocus. Cases that use it, such as DropdownMenu, should migrate to focusN... | a: text input,framework,f: material design,c: proposal,P3,team-text-input,triaged-text-input | low | Critical |
2,316,435,698 | PowerToys | Advanced paste with VPN split tunneling | ### Microsoft PowerToys version
0.81.0
### Installation method
PowerToys auto-update
### Running as admin
Yes
### Area(s) with issue?
Advanced Paste
### Steps to reproduce
Use a VPN with split tunneling exception enabled for the exe
### ✔️ Expected Behavior
I wanna be able to use this feature while I have m... | Issue-Bug,Product-Advanced Paste | low | Critical |
2,316,435,722 | rust | use osc 8 hyperlinks to link to the reference for lints when they are printed | ### Code
```Rust
struct Foo;
```
### Current output
```Shell
⣿
Standard Error
Compiling playground v0.0.1 (/playground)
warning: struct `Foo` is never constructed
--> src/lib.rs:1:8
|
1 | struct Foo;
| ^^^
|
= note: `#[warn(dead_code)]` on by default
warning: `playground` (lib) gene... | A-diagnostics,T-compiler,-Zterminal-urls | low | Critical |
2,316,451,201 | PowerToys | Auto-hide mouse when crosshairs are enabled toggle option. | ### Description of the new feature / enhancement
Adding a toggle for hiding mouse cursor when crosshairs are active.
### Scenario when this would be used?

### Supporting information
_No response_ | Needs-Triage | low | Minor |
2,316,457,047 | react | [React 19] React 19 runs extra effects when elements are reordered | ## Summary
When React elements with stable keys are reordered with no other prop changes, React 19 re-runs their effects even though dependencies have not changed. This did not occur in React 18. In addition, this only happens for some of the elements, and not others. As far as we can tell, when reordering an earlie... | Type: Bug,React 19 | low | Major |
2,316,516,454 | pytorch | [feature][cudagraph] API to clear a bad recording | ### 🚀 The feature, motivation and pitch
The memory addresses used by the saved activations of autograd nodes may fluctuate in the first few warmups (haven't dug into exactly why). This results in the inputs to the compiled autograd graph to have different memory addresses at first, even for an already compiled grap... | triaged,module: cuda graphs,oncall: pt2,module: compiled autograd | low | Minor |
2,316,559,683 | excalidraw | excalidraw with qutebrowser | Hi, I'm using excalidraw with the qutebrowser 2.5.4, everything work well except the "open->load from file" function or "save to". can't open the file or save file in the qutebrowser.
https://github.com/excalidraw/excalidraw/assets/7332357/b39ac235-9719-4b0a-96a0-692b12f83ef3
Any suggestion may help. Thanks in a... | filesystem | low | Minor |
2,316,577,506 | pytorch | [ONNX] pad_sequence() is not exportable, with neither legacy onnx.export nor with dynamo_export | ### 🐛 Describe the bug
Here, a heavily used pattern lifted from NVIDIA NeMo / Riva TTS use case. Not exportable with neither method:
```python
import torch
def batch_from_ragged(text: torch.Tensor, batch_lengths: torch.Tensor):
lens = batch_lengths[1:] - batch_lengths[:-1]
texts = torch.nn.utils.rnn.pad_seq... | module: onnx,triaged,oncall: pt2,module: dynamic shapes,oncall: export | low | Critical |
2,316,586,233 | pytorch | [dynamo] Dynamic slicing on data-dependent value is not supported (regression from legacy ONNX) | ### 🐛 Describe the bug
Here is a repro case lifted from NVIDIA NeMo, used by TTS nets. This scripted method is essentially a reimplementation of pad_sequence(tensor_split(...)) sequence - workaround for ONNX export issue #127153. onnx.export() does work with that scripted function, while dynamo_export() fails :
```... | module: onnx,triaged,oncall: pt2,module: dynamo,oncall: export | low | Critical |
2,316,656,716 | stable-diffusion-webui | [Bug]: Loras not working aymore | ### Checklist
- [ ] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [ ] The issue exists in the current version of the webui
- [ ] The issue has not been reported before... | bug-report | low | Critical |
2,316,660,484 | pytorch | Triton Matrix Multiplication example invalid results (return zeros) on Volta | ### 🐛 Describe the bug
The Triton Matrix Multiplication example kernel (https://triton-lang.org/main/_downloads/d5fee5b55a64e47f1b5724ec39adf171/03-matrix-multiplication.py, with the non-existent HIP specific primitives removed: https://pastebin.com/GxeharnC) returns zeros on Volta GPUs starting from PyTorch 2.2. The... | triaged,oncall: pt2,upstream triton | low | Critical |
2,316,663,440 | react | [DevTools Bug]: version 5.2.0 icon opien in editor cannot click , color is gray | ### Website or app
https://github.com/YingchenWang999/react-demo
### Repro steps
cd react-demo
npm run dev
open in chrome
open reactdevtools
set open in editor url is vscode
choose seletor component
see
<img width="1509" alt="image" src="https://github.com/facebook/react/assets/56105589/07538d... | Type: Bug,Status: Unconfirmed,Component: Developer Tools | medium | Critical |
2,316,665,899 | vscode | [Bug] Emoji/Full-width chars are not measured against font | Reproduction:
1. Use a font that monospaces certain emojis / fullwidth chars
2. move up/down between columns that have differing amounts of these characters (ex. "a❗bc" and "aabc" between the 'b' and 'c'
Problem: The caret jumps columns when it shouldn't
Solution: For fonts that override these characters to be ... | bug,font-rendering,confirmation-pending | low | Critical |
2,316,677,982 | godot | CharacterBody3D with capsule collider stuck on edge of ramp with move_and_slide() | ### Tested versions
- Reproducable in: 4.2.2 Stable
### System information
Linux, Windows 11 Vulkan(Forward+)
### Issue description
When moving a CharacterBody3D with a CapsuleShape3D with move_and_slide(), it gets stuck on the edges/top of ramps.
This is likely a repeat of #79542 and the project file provided is... | bug,topic:physics,topic:3d | low | Minor |
2,316,680,544 | neovim | `vim.o.mouse = nil` no longer works as of nvim 0.10.0 | ### Problem
In my Neovim config (`init.lua`), I have the following line:
```lua
vim.o.mouse = nil
```
When I was using nvim 0.9.5, this would properly change the value of `mouse` (verifiable with `:set mouse?` printing `mouse=`).
However, in nvim 0.10, this no longer works. `mouse` is set to `nvi` despite this ... | needs:decision,api,compatibility,needs:discussion,has:bisected,options | low | Major |
2,316,686,382 | godot | PROPERTY_HINT_RANGE doesn't work for properties of a custom ArrayMesh class if the setter on that property re-computes the mesh. | ### Tested versions
Reproducable in 4.2.2.stable.official.15073afe3
### System information
Godot v4.2.2.stable - Ubuntu 22.04.4 LTS 22.04 - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX 580 Series (RADV POLARIS10) () - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)
### Issue description
I've cr... | discussion,topic:editor,topic:plugin | low | Major |
2,316,694,931 | ollama | aya model : error when using the generate endpoint | ### What is the issue?
I am running aya model locally. When i just start the model with `ollama run aya` and interact in the terminal, it works fine. But when I try using it via POSTMAN on Windows 10 at (http://127.0.0.1:11434/api/generate) with the following data:
```
{
"model": "aya",
"prompt": "Are there ... | bug | low | Critical |
2,316,712,781 | stable-diffusion-webui | Update Linux Install Instructions | ### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What would your feature do ?
After filing #15384 and getting some feedback from other users having this same problem and finding a common solution, I put together a guide for installing on mor... | enhancement | low | Major |
2,316,723,136 | TypeScript | [API] Ability to check if a parameter is being passed to const type parameter | ### 🔍 Search Terms
const type parameter
### ✅ Viability Checklist
- [X] This wouldn't be a breaking change in existing TypeScript/JavaScript code
- [X] This wouldn't change the runtime behavior of existing JavaScript code
- [X] This could be implemented without emitting different JS based on the types of the expres... | Suggestion,Awaiting More Feedback | low | Minor |
2,316,747,161 | pytorch | The dynamic compilation does not handle composite shapes with multiple dimensions very effectively | ### 🐛 Describe the bug
Hello, I have encountered a performance issue and would greatly appreciate any assistance. Thank you.
After compiling the unet model with `unet = torch.compile(unet, dynamic=True)`, it is capable of generating videos with multiple shapes. However, this process significantly slows down compared... | triaged,oncall: pt2,module: dynamic shapes | low | Critical |
2,316,772,132 | pytorch | BUG: `torch.pow(-0.0)` wrongly returns `-0.0` (should be +0.0) | ### 🐛 Describe the bug
The following code reproduces the bug:
```python
import torch
x = torch.tensor([0.0, -0.0])
print(torch.pow(x, 0.5), torch.pow(x, 0.6))
```
prints
```
tensor([0., -0.]) tensor([0., 0.])
```
According to IEEE spec as well as Array API spec, `pow(-0.0, 0.5)` should return `+0.0`... | module: cpu,triaged,actionable,module: python frontend | low | Critical |
2,316,775,913 | flutter | Provide an empty status placeholder for DataTable | ### Use case
```dart
DataTable(
columns:[],
rows:[],
noData: Text('no Data')
)
```
### Proposal
I hope to be able to achieve this effect, if there is no data when I can display the table header and a temporary no data
 - X11 - Vulkan (Mobile) - integrated AMD Unknown (RADV RENOIR) () - AMD Ryzen 7 4800U with Radeon Graphics (16 Threads)
### Issue description
When game is closed, there are two heap-use-after-free errors reported... | bug,topic:audio,topic:dotnet,crash | low | Critical |
2,316,786,251 | pytorch | randn generates different output for 4x4 tensor size sliced to match shape of direct 2x4 or 4x2 and compare output | ### 🐛 Describe the bug
error:
```
assert w1.eq(w2).all(), f"{rows=}, {cols=}, {w1=}, {w2=}"
AssertionError: rows=4, cols=4, w1=tensor([[ 1.5410, -0.2934, -2.1788, 0.5684],
[-1.0845, -1.3986, 0.4033, 0.8380]]), w2=tensor([[-1.1258, -1.1524, -0.2506, -0.4339],
[ 0.8487, 0.6920, -0.3160, -2.11... | triaged,module: random | low | Critical |
2,316,800,219 | youtube-dl | [Twitch] Insufficient access. OAuth may be required. | is it possible to donwload vods of a person you have subbed to on twitch the error that comes up is ERROR: Insufficient access. OAuth may be required.
when i try doing this/ | question | low | Critical |
2,316,801,448 | kubernetes | Apiserver log `Forcing xxx watcher close due to unresponsiveness` meaning consultation | ### What would you like to be added?
This log is printed in the APIServer run log:
```
I0524 21:27:04.355218 11 cache_watcher.go:180] Forcing pods watcher close due to unresponsiveness: key: "/pods", labels: "", fields: "". len(c.input) = 10, len(c.result) = 10
I0524 21:27:04.355265 11 cache_watcher.go:... | kind/support,sig/api-machinery,triage/accepted | low | Minor |
2,316,812,276 | stable-diffusion-webui | [Bug]: ONNX Runtime Fails to Load CUDA Provider | ### Checklist
- [ ] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [X] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [x] The issue has not been reported ... | bug-report | low | Critical |
2,316,815,049 | ollama | Repeating answers in an instance. | ### What is the issue?
Hi, i'm using llama2 models, and when i asked the Ai to explain something, it does responds and explain it, but when it reached the end, it instead print out certain line,
```
[INST: <</INST]
```
then repeats another answer regarding the current questions.
### OS
Windows
### GPU
Nvidi... | bug | low | Minor |
2,316,844,326 | rust | compiletest should note when test output is normalized | compiletest has two basic kinds of normalization:
1. normalization it does itself, either built-in or through a `normalize-stderr` pattern. this is what the UI suite uses.
2. normalization it doesn't know about, e.g. in a run-make test
normalizing outputs can lead to some extremely confusing errors, such as https:... | A-testsuite,A-diagnostics,T-bootstrap,D-confusing,A-contributor-roadblock,A-compiletest | low | Critical |
2,316,873,983 | PowerToys | Crop and Lock, but with Lock | ### Description of the new feature / enhancement
Allow Crop and Lock to actually lock (dont update, when for example scrolling), what was cropped. As it is, its a real let down that word Lock is only part of the tools name, as theres no lock functionality to be found that I can see, Id love to be wrong, because this w... | Idea-Enhancement,Needs-Triage,Product-CropAndLock | low | Minor |
2,316,881,748 | next.js | `useEffect` no longer run twice in React strict mode | ### Link to the code that reproduces this issue
https://github.com/chungweileong94/nextjs-strict-mode-useeffect-bug
### To Reproduce
1. Start the app in development mode
2. Navigate the page
### Current vs. Expected behavior
**Expected:**
- The `useEffect` code should run twice in development mode, which should ... | bug | low | Critical |
2,316,883,502 | PowerToys | Fancy zones: fullscreen-mode inside a zone | ### Description of the new feature / enhancement
When switching any website or app to fullscreen-mode, the full-screen-content should remain in the actual zone position and not over the whole screen while ingoring the zones.
### Scenario when this would be used?
Many apps or websites have a more clearly-arranged lay... | Needs-Triage | low | Minor |
2,316,912,737 | rust | PhantomData confusing documentation | ### Location
https://doc.rust-lang.org/std/marker/struct.PhantomData.html#ownership-and-the-drop-check, via https://github.com/rust-lang/rust/blob/21e6de7eb64c09102de3f100420a09edc1a2a8d7/library/core/src/marker.rs#L728
### Summary
https://github.com/rust-lang/rust/pull/103413 updated the documentation for `Ph... | A-docs | low | Minor |
2,316,958,543 | rust | Performance regression between v1.76.0 and v1.77.2 | ### Code
I'm working on some low-level bit-manipulation code, and discovered that v1.77 generates code that runs at about half the speed compared to the output of v1.76. Since the v1.77 release notes don't mention anything about an LLVM upgrade I figure there must be something going wrong in the `rustc` LLVM IR gene... | P-medium,C-bug,A-mir-opt,regression-untriaged | low | Major |
2,316,968,576 | pytorch | [feature request]: Update max onnx opset to 21 for onnxruntime==1.18 compatability | ## Description
[Onnxruntime==1.18 supports onnx opset 21](https://onnxruntime.ai/docs/reference/compatibility.html).
Pytorch currently does not support conversion to onnx opset 21.
## Proposed implementation
The change seems simple:
Just update the `ONNX_MAX_OPSET` constant from [/torch/onnx/_constants.py](htt... | module: onnx,triaged,OSS contribution wanted,onnx-triaged | medium | Major |
2,317,001,256 | rust | Wrong import hint | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
I tried this code:
https://github.com/rust-lang/rust-analyzer/issues/17293
I expected to see this happen:
```
...
help: trait `Interface` which pro... | A-diagnostics,T-compiler,C-bug,A-suggestion-diagnostics | low | Critical |
2,317,002,268 | bitcoin | Enable `importprivkey`, `addmultisigaddress` in descriptor wallets | ### Please describe the feature you'd like to see added.
Descriptor wallets currently do not support the "legacy" import commands `importprivkey`, `importpubkey`, `importaddress`, `addmultisigaddress`, `importmulti`, and `importwallet`. This was done because the semantics of these RPC cannot be replicated in descripto... | Feature,RPC/REST/ZMQ | low | Major |
2,317,002,486 | PowerToys | Windows hotkeys conflict with Powertoys's, even after changing the latter | ### Microsoft PowerToys version
0.81.0
### Installation method
GitHub
### Running as admin
Yes
### Area(s) with issue?
Always on Top, ColorPicker, Peek, PowerToys Run, Screen ruler, Shortcut Guide
### Steps to reproduce
1. Open PowerToys
2. Either leave the default shortcut for one module, o... | Issue-Bug,Needs-Triage | low | Minor |
2,317,006,257 | godot | Label fonts don't change to 1px as shown in the setting text box when font size is enabled | ### Tested versions
4.3 dev 6
### System information
Godot v4.3.dev6 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 Threads)
### Issue description
If you turn on font size for the font used in a label, the setting for... | confirmed,topic:gui | low | Minor |
2,317,040,695 | godot | C#: ChkCastAny InvalidCastException caused by freeing instances with references in Godot.Collections.Array<T> | ### Tested versions
Reproductible:
v4.2.1.stable.mono.official [b09f793f5]
v4.2.2.stable.mono.official [15073afe3]
### System information
Godot v4.2.1.stable.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 Ti (NVIDIA; 31.0.15.4584) - AMD Ryzen 7 3700X 8-Core Processor (16 Thre... | bug,topic:dotnet,crash | low | Critical |
2,317,064,163 | flutter | Change mouse wheel sensitivity at runtime on Windows | ### Use case
Flutter reads the Windows Mouse system configuration at startup, but can not be modified at run time. We should be able to configure different mouse wheel sensitivity for each flutter program, at runtime.
### Proposal
Add a function to modify the sensitivity of the mouse wheel. | platform-windows,c: proposal,a: desktop,a: mouse,P3,team-framework,triaged-framework | low | Major |
2,317,066,043 | pytorch | [inline-inbuilt-nn-modules] tensordict functional calls with nn.Module silently gives the wrong (non-functional) result | ### 🐛 Describe the bug
The following tests checks that swapping params (ie, making a functional call) works with torch.compile
https://github.com/pytorch/tensordict/blob/80965e0db2a574a9510c833cfceb7cdb0c00eed2/test/test_compile.py#L306-L314
For context, the test takes a copy of the parameters of the module and z... | triaged,bug,oncall: pt2,module: dynamo | low | Critical |
2,317,083,086 | godot | _integrate_forces(state) is called even if custom_integrator option is off. | ### Tested versions
4.2.2
### System information
Win 10
### Issue description
Function _integrate_forces(state) added to script well be called by the engine even if custom_integrator option is off.
### Steps to reproduce
add _integrate_forces(state) to RigidBody2D/3D
add a print function.
### Minimal reproduct... | discussion,documentation,topic:physics | low | Minor |
2,317,089,345 | electron | [Feature Request]: Provide instruction and script about how to use a local electron source as npm installation. | ### Preflight Checklist
- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searched ... | enhancement :sparkles: | low | Critical |
2,317,094,940 | vscode | Revert and Stage block buttons are very close together | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
**Type**: Minor Feature
Stage and revert block ... | diff-editor,under-discussion | low | Minor |
2,317,096,867 | godot | Godot crashes after creating a project in Forward+ | ### Tested versions
4.0, 4.1 and 4.2.2
### System information
Windows 11 - Godot v.4.2.2 - NVIDIA GeForce RTX 3060 Laptop GPU -
### Issue description
When I create or open a project made in godot forward+ it crashes.
I think it's not directly a godot bug because some friends use it daily and have nev... | bug,topic:rendering,needs testing,crash | low | Critical |
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