id int64 393k 2.82B | repo stringclasses 68
values | title stringlengths 1 936 | body stringlengths 0 256k ⌀ | labels stringlengths 2 508 | priority stringclasses 3
values | severity stringclasses 3
values |
|---|---|---|---|---|---|---|
2,329,281,546 | godot | Vulkan: 3D editor grid renders incorrectly when using Lavapipe software rendering | ### Tested versions
Godot Engine v4.3.beta1.official.a4f2ea91a - https://godotengine.org/
Vulkan 1.3.274 - Forward+ - Using Device #0: Unknown - llvmpipe (LLVM 17.0.6, 256 bits)
### System information
Godot v4.3.beta1 - Ubuntu 24.04 LTS 24.04 - X11 - Vulkan (Forward+) - (software emulation on CPU) llvmpipe (LLVM 17... | bug,platform:linuxbsd,topic:rendering,confirmed,topic:thirdparty,topic:3d | low | Minor |
2,329,291,838 | ollama | Infinetely generating irrelavent response when running phi3-mini in Linux Terminal | ### What is the issue?
I setted up a modelFile that loads PHI-3-mini-instruct, and whatever input I give it it starts to generate infinite response related to coding as shown in the screenshot.
Here is the Content of the model file:
```
FROM ./Phi-3-mini-4k-instruct.Q4_0.gguf
PARAMETER temperature 0.1
PARAMETER n... | bug | low | Minor |
2,329,308,795 | react-native | Undefined symbol: _OBJC_CLASS_$_RCTRootView - Linker command failed with exit code 1 (use -v to see invocation) | ### Description
I am trying to create Intent Extension but encountering an issue when building my project where the linker command fails with the following error message:
Showing All Issues
Undefined symbol: _OBJC_CLASS_$_RCTRootView
Linker command failed with exit code 1 (use -v to see invocation)
### Steps... | Issue: Author Provided Repro,Needs: Triage :mag: | low | Critical |
2,329,310,284 | rust | [const_closures, const_mut_refs, effects] thread 'rustc' panicked at rustc_middle/src/ty/util.rs:945:22: ConstContext::Maybe must have host effect param | I know that `const_closures` feature is incomplete (https://github.com/rust-lang/rust/issues/106003). This is to report that I managed to use it with simple const closures such as `const |i| 2 * i as u32`, but slightly more complex expressions like `const |i| 2 * i as u32 + 1` cause an ICE.
### Code
```Rust
#![featur... | I-ICE,E-needs-test,T-compiler,C-bug,F-const_mut_refs,F-const_trait_impl,S-has-mcve,requires-incomplete-features,F-const_closures | low | Critical |
2,329,315,161 | rust | Invalid Program with `tokio::fs::File` creates Type Dependency Cycle (E0391) | <!--
Thank you for filing a bug report! 🐛 Please provide a short summary of the bug,
along with any information you feel relevant to replicating the bug.
-->
I tried this code:
```rust
#[tokio::main]
async fn main() {
let file = tokio::fs::File("commands.pixelflut").await;
// ... | A-diagnostics,T-compiler,C-bug,T-types | low | Critical |
2,329,315,659 | rust | Allow moving out of `&'static mut T` | Hello, it is perfectly sound to move out of `&'static mut T` and have that reference consumed, as no safe code can access `T` under the reference after that point.
```rust
struct NotDefaultNotCopy([u8; 20]);
fn main() {
let foo: &'static mut NotDefaultNotCopy = Box::leak(Box::new(NotDefaultNotCopy([0; 20])... | T-lang,C-discussion,T-opsem | medium | Critical |
2,329,316,391 | vscode | Standardize UI Navigation with `workbench.action.navigate` | ### Is your feature request related to a problem? Please describe.
As a heavy keyboard user, I prefer using consistent keybindings (similar to vim) to navigate throughout the UI.
### Describe the solution you would like
Currently, there is no universal way to navigate within the sidebars. While commands exist ... | help wanted,feature-request,accessibility,layout,workbench-views | low | Minor |
2,329,326,846 | deno | Make test output slightly easier to read | At the moment I find the test output difficult to make quick sense of because it takes the following shape:
```
the test name
step 1
step 2
the test name ... ok (1ms)
```
I would personally find this easier to read if it were formatted as follows instead:
```
the test name
step 1
step 2
the test n... | good first issue,cli,suggestion,testing | low | Minor |
2,329,379,635 | neovim | screenchar()/screenstring() with multigrid | ### Problem
When multigrid is enabled, the screenchar/screenstring functions do not return the correct data. See https://github.com/neovide/neovide/issues/2569 for the original report.
### Steps to reproduce
Modify the `screenchar_spec.lua` test to use multigrid and observe that it's failing.
### Expected behavior
... | bug,ui-extensibility | low | Minor |
2,329,387,634 | godot | Can't drag and drop assign multiple Custom Resources in the editor the same way built-in resources can | ### Tested versions
Reproducible in Godot v4.2.1.stable
### System information
Godot v4.2.1.stable - Windows 10.0.22631 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3060 Laptop GPU (NVIDIA; 31.0.15.4630) - 12th Gen Intel(R) Core(TM) i7-12700H (20 Threads)
### Issue description
 when I compile an optimizer with changing parameters, s... | module: optimizer,triaged,needs design | low | Minor |
2,329,409,322 | godot | [4.3 Beta 1] The command "Toggle FileSystem Bottom Panel" (Alf+F) doesn't work when the windows focus is on the script editor window | ### Tested versions
Reproducible in 4.3 Beta 1 mono and 4.3 Dev 6 mono
not reproducible in Godot 4.2.2
### System information
Windows 11 Home 23H2 - Godot v4.3 beta 1 mono version - Compatibility - GeForce RTR 3050i
### Issue description
The command "Toggle FileSystem Bottom Panel" (Alf+F) doesn't work ... | bug,topic:editor | low | Critical |
2,329,434,313 | PowerToys | Extract files in different folders into one folder | ### Description of the new feature / enhancement
Is it possible to extract files from different folders and copy them into one folder? so as to speed up work with just one click.
Without having to open one folder at a time and copy it into the single folder
### Scenario when this would be used?
in desktop environme... | Needs-Triage | low | Minor |
2,329,437,199 | stable-diffusion-webui | [Bug]: Gradio Deprecations Warnings and Other Ones, Reloading option doesn't always work. | ### Checklist
- [ ] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [X] The issue has not been reported before... | bug-report | low | Critical |
2,329,475,956 | rust | ICE: effects: expected region for `'x/#1` (`'x/#1/1`) but found `Type(())` when instantiating args=`[false, ()]` | <!--
[31mICE[0m: Rustc ./i.rs '' 'thread 'rustc' panicked at /rustc/12b5d3c29c221a4c61f9e6863f4bc1133f3e3403/compiler/rustc_type_ir/src/binder.rs:780:9: 'expected region for `'x/#1` ('x/#1/1) but found Type(()) when instantiating args=[false, ()]'', 'thread 'rustc' panicked at /rustc/12b5d3c29c221a4c61f9e6863f4bc1133... | I-ICE,E-needs-test,T-compiler,C-bug,F-const_trait_impl | low | Critical |
2,329,499,109 | rust | ICE: `unimplemented: inhabitedness checking for inherent projections` in `rustc_middle/src/ty/inhabitedness/mod.rs` | <!--
Thank you for finding an Internal Compiler Error! 🧊 If possible, try to provide
a minimal verifiable example. You can read "Rust Bug Minimization Patterns" for
how to create smaller examples.
http://blog.pnkfx.org/blog/2019/11/18/rust-bug-minimization-patterns/
-->
### Code
(hand reduced & simplified)... | I-ICE,T-compiler,C-bug,F-inherent_associated_types,S-bug-has-test | low | Critical |
2,329,537,351 | ant-design | Tabs 以及页签禁用tabs键选中 | ### What problem does this feature solve?
用electron实现浏览器功能用作页签不希望可以用tabs键选中
### What does the proposed API look like?
not
<!-- generated by ant-design-issue-helper. DO NOT REMOVE --> | 💡 Feature Request,Inactive,unconfirmed | low | Minor |
2,329,537,592 | deno | `deno publish` to jsr does not resolve `@deno-types="..."` | Version: Deno 1.43.6
I published Project A to jsr, which internally references an npm library and DefinitelyTyped.
Definition of Project A:
```ts
// -- deno.jsonc
{
// ...
"imports": {
"@sinonjs/fake-timers": "npm:@sinonjs/fake-timers@^11.2.2",
"@types/sinonjs__fake-timers": "npm:@types/sinonjs... | bug,publish | low | Critical |
2,329,538,359 | rust | Tracking Issue for `integer_sign_cast` | <!--
Thank you for creating a tracking issue!
Tracking issues are for tracking a feature from implementation to stabilization.
Make sure to include the relevant RFC for the feature if it has one.
If the new feature is small, it may be fine to skip the RFC process. In that
case, you can use `issue = "none"` i... | T-libs-api,C-tracking-issue | medium | Major |
2,329,538,871 | pytorch | The type of exception thrown by torch.nn.Conv2d does not match the actual situation | ### 🐛 Describe the bug
```python
class Model_Test(nn.Module):
def __init__(self):
super(Model_Test, self).__init__()
self.conv1 = torch.nn.Conv2d(in_channels=3, out_channels=3, kernel_size=[3, 3], stride=[2, 2], padding=[1, 1], dilation=[-1, 0], groups=1, bias=True)
def forward(self, in... | module: nn,triaged | low | Critical |
2,329,552,365 | godot | Spurious "BUG: Unreferenced static string to 0"- errors when generating script tests | ### Tested versions
The issue occurs on commit 705b7a0b0bd535c95e4e8fb439f3d84b3fb4f427 of master when compiled with `gcc (Ubuntu 13.2.0-4ubuntu3)`. The issue is related to static destruction timing, which is undefined behaviour and therefore the compiler may do different things in different builds with no reason what... | bug,topic:gdscript,topic:tests | low | Critical |
2,329,552,844 | electron | [Feature Request]: addChildView option to stop the added view grabbing focus | ### Preflight Checklist
- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to.
- [X] I have searched ... | enhancement :sparkles: | low | Major |
2,329,565,967 | rust | ICE: icnr comp: type variable should not be hashed | <!--
[31mICE[0m: Rustc ./ice.rs '-Zincremental-verify-ich=yes -Cincremental=<dir> -Cdebuginfo=2' 'thread 'rustc' panicked at /rustc/a83cf567b5949691de67f06895d9fe0404c40d27/compiler/rustc_type_ir/src/ty_kind.rs:856:17: 'type variables should not be hashed: ?0t'', 'thread 'rustc' panicked at /rustc/a83cf567b5949691de... | I-ICE,T-compiler,A-incr-comp,C-bug,F-type_alias_impl_trait,F-transmutability | low | Critical |
2,329,580,554 | tauri | [feat] scope for asset protocol `convertFileSrc()` | ### Describe the problem
I need to have different permission scopes for `convertFileSrc` for different windows.
It seems like `convertFileSrc` doesn't support scopes like the file system plugin in Tauri v2.
### Describe the solution you'd like
Have a scope capability setting like the fs plugin.
### Alternatives co... | type: feature request | low | Minor |
2,329,586,110 | godot | When instancing nodes in runtime, nodes with unique names on @onready are null. | ### Tested versions
Reproducible on 4.2.2-stable.
### System information
Windows 11. Godot 4.2.2-stable
### Issue description
If you instance a node in runtime that references an unique named node on `@onready`, the unique named node is always null.
### Steps to reproduce
1. Create a scene Spawner ... | discussion,topic:core,topic:gdscript,needs testing | low | Critical |
2,329,590,870 | godot | Light2D's Mix blend mode with shadows leaves black lines in occluded room with more lights | ### Tested versions
- Reproducible in: v4.2.2.stable.mono.official [15073afe3], v4.3.beta1.official [a4f2ea91a]
### System information
Godot v4.3.beta1 - Linux Mint 21.3 (Virginia) - X11 - Vulkan (Forward+) - dedicated AMD Radeon RX 6600 (RADV NAVI23) () - 12th Gen Intel(R) Core(TM) i5-12400F (12 Threads)
### Issue... | bug,topic:rendering,topic:2d | low | Minor |
2,329,600,310 | vscode | `explorer.excludeGitIgnore` should also exclude files listed in `.git/info/exclude` | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
Not sure whether to classify this as a feature... | feature-request,file-explorer | low | Critical |
2,329,601,680 | godot | Wrong error line indicator position of Static typed for loop | ### Tested versions
- Reproducible in 4.3 Beta 1
### System information
Win11 4.3 Beta 1 win64
### Issue description
<sub>(this is originally written as GIP [here](https://github.com/godotengine/godot-proposals/issues/9869) as I was unsure if such behavior is intentional or not)</sub>
Assignment erro... | bug,topic:gdscript | low | Critical |
2,329,608,343 | rust | Generic `(&A -> T) -> (&'a A -> Box<dyn Any + 'a>)` crashes | I'm not sure if this is a minimal example, but I couldn't shrink it any more.
Generic `T` is necessary, `A` can be any type.
### Code
```Rust
type A = ();
fn f<T>(f: impl FnOnce(&A) -> T) -> impl for<'a> FnOnce(&'a A) -> Box<dyn std::any::Any + 'a> {
move |a| Box::new(f(a))
}
```
### Meta
The ... | I-ICE,A-borrow-checker,T-compiler,C-bug,S-has-mcve | low | Critical |
2,329,610,018 | godot | Save and Exit not working if Settings in Editor Behaviour changed. | ### Tested versions
- 4.2 and latest git version 4.3 dev ...
### System information
Windows 11
### Issue description
If Godot editor are changed (tested on enable/disable toggles on Text Editor -> Behaviour settings), closing Godot using X on Windows does not save the changes made to script files.
### Steps to re... | bug,topic:editor | low | Critical |
2,329,636,215 | godot | `AnimationPlayer` preview in editor conflicts with ability to set the default `texture` for `Sprite3D` | ### Tested versions
- tested in Godot Engine v4.3.dev6.mono.official.89850d553
### System information
Vulkan 1.3.260 - Forward+ - Using Device #0: NVIDIA - NVIDIA GeForce RTX 3070 Laptop GPU
### Issue description
When looking at my Sprite 3D in the editor, the `texture` property is overwritten by the `An... | bug,topic:editor,topic:animation,topic:3d | low | Minor |
2,329,675,515 | godot | Frame rate halved when VSYNC is turned off during runtime and Nvidia low latency mode is ultra. | ### Tested versions
- 4.3 beta 1, noticed in earlier versions.
### System information
Godot v4.3.beta1 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 32.0.15.5585) - Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz (8 Threads)
### Issue description
The framerate gets halved (360 ... | bug,platform:windows,topic:rendering,topic:porting,topic:thirdparty,needs testing | low | Major |
2,329,684,106 | rust | Support for 'split-debuginfo' on wasm targets | According to the documentation at [Rust Compiler Codegen Options](https://doc.rust-lang.org/rustc/codegen-options/index.html#split-debuginfo), setting split-debuginfo = "packed" should result in the generation of dwp files.
However, when building for wasm32-unknown-unknown and wasm32-wasip1, I was unable to obtain d... | T-compiler,O-wasm,C-feature-request | low | Critical |
2,329,686,665 | rust | compiletest: more consistent handling of bool-like env vars | Noticed in https://github.com/rust-lang/rust/pull/125890#issuecomment-2143875898.
It would be nice to have more consistent handling of what is considered "truthy" or "falsey" for env vars that accept a bool-ish value. In particular, if an env var's value contains invalid UTF-8, we probably should straight up error i... | C-cleanup,C-enhancement,T-bootstrap,E-medium,A-compiletest | low | Critical |
2,329,698,625 | godot | Exported packed arrays with default values reset with every script change | ### Tested versions
Reproducible in 4.3.beta1
### System information
Godot v4.3.beta1 - Windows 10.0.22631 - GLES3 (Compatibility) - NVIDIA GeForce GTX 1660 SUPER (NVIDIA; 31.0.15.5212) - Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (16 Threads)
### Issue description
When you export a packed array property ... | bug,topic:editor | low | Critical |
2,329,700,524 | flutter | Add easy way to change app-wide font family for `CupertinoApp` | ### Use case
I want to switch a Cupertino app's global font family (akin to `MaterialApp(theme: ThemeData(fontFamily: 'Foo'), ...)` for material apps), but I couldn't found an easy way to do so. This is because `CupertinoTextThemeData` has multiple, separate text styles, each of which specify a font family separately ... | c: new feature,framework,f: cupertino,c: proposal,P2,team-design,triaged-design | low | Major |
2,329,726,026 | ollama | Error: invalid file magic for IQ2_M.gguf based models | https://huggingface.co/bartowski/Codestral-22B-v0.1-GGUF
From this hugging face repo i downloaded - Codestral-22B-v0.1-IQ2_M.gguf this model , But when i tried to build with ollama it give me Error: invalid file magic . I did research in ollama issues and many IQ models support were added thanks to devs but this ... | model request | low | Critical |
2,329,730,069 | godot | `Area2D` detects a `CollisionObject2D` again if the latter is already in the area, when the `shape` or `disabled` of the latter's `CollisionShape2D` gets changed | ### Tested versions
Reproducable in all 4.x versions.
### System information
Windows 11, GLES3, x86_64, AMD APU A4-7210 with AMD R3 Graphics and AMD R5 M330
### Issue description
I'm not sure if this should be a proposal or a bug report, but the issue does confused a lot of people.
When a `CollisionSh... | discussion,confirmed,topic:physics | low | Critical |
2,329,751,325 | godot | Godot's file dialog freezes when creating a script file | ### Tested versions
- v4.2.2.stable.arch_linux
### System information
ArchLinux - KDE Plasma - Godot 4.2.2.stable.arch_linux
### Issue description
When I create a script file for a scene, the file dialog freezes.
If I close the window, it doesn't close it until I go in KDE's overview.
### Steps to ... | bug,topic:editor | low | Minor |
2,329,751,707 | ui | [bug]: React 19 forwardRef warnings | ### Describe the bug
React 19 has deprecated forwardRef - that means that these components will need to be modified in order to stop the deprecation warnings. The replacement is just to pass ref as a prop.
### Affected component/components
Almost all
### How to reproduce
Use next.js canary and open browser console... | bug | medium | Critical |
2,329,754,791 | neovim | error_exit ui event is not documented | ### Problem
`error_exit` is not documented, but its part of `--api-info`.
### Steps to reproduce
Run `nvim --api-info`. See `:h ui`
### Expected behavior
`error_exit` to be documented in `:h ui`.
### Neovim version (nvim -v)
v0.10.0
### Vim (not Nvim) behaves the same?
-
### Operating system/version
Pop!_OS ... | documentation,ui-extensibility | low | Critical |
2,329,775,731 | neovim | Better Bengali Fonts support! Or Terminal Bengali Text Rendering is an unsolvable problem? | ### Problem
The Bengali text is not rendering properly in the code image. The Bengali characters appear as gibberish or question marks instead of the intended text.
<img width="1816" alt="Screenshot 2024-06-02 at 11 19 58 PM" src="https://github.com/neovim/neovim/assets/12381692/72322b8e-08b6-4472-a05f-79c816d008b5">... | enhancement,unicode 💩 | low | Minor |
2,329,797,606 | go | encoding/json: include field name in error for decoding unquoted number into",string" tag | ### Go version
all version affected
### Output of `go env` in your module/workspace:
```shell
GO111MODULE=''
GOARCH='amd64'
GOBIN=''
GOCACHE='/home/asd/.cache/go-build'
GOENV='/home/asd/.config/go/env'
GOEXE=''
GOEXPERIMENT=''
GOFLAGS=''
GOHOSTARCH='amd64'
GOHOSTOS='linux'
GOINSECURE=''
GOMODCACHE=... | NeedsInvestigation,BugReport | low | Critical |
2,329,800,189 | node | Source maps not working when source code is piped in | ### Version
v22.2.0
### Platform
Linux 5.15.146.1-microsoft-standard-WSL2 #1 SMP Thu Jan 11 04:09:03 UTC 2024 x86_64 GNU/Linux
### Subsystem
_No response_
### What steps will reproduce the bug?
I'm using esbuild to generate a very small source map for the next code:
```js
const { getSourceMapsEnabled } = req... | source maps | low | Critical |
2,329,814,142 | godot | Polygon2D isn't filled completely using a Gradient texture | ### Tested versions
Reproducible in v4.2.2.stable.official [15073afe3]
### System information
Windows 10
### Issue description
I expected the polygon to get filled completely in the first color if the Gradient offsets are `0` and `1` and the interpolation mode is `constant`. It seems the Gradient fills it only up ... | bug,discussion,topic:rendering,topic:2d | low | Minor |
2,329,817,592 | flutter | build is called on IOS when app goes to background | ### Steps to reproduce
In the example code below, I have added a call to MediaQuery.of(context) to simulate the behavior Im observing in more complex apps.
Why is build called when the app goes to background?
This happens in IOS but not in Android.
In my app this is making components down the tree throw erro... | platform-ios,engine,has reproducible steps,P2,team-ios,triaged-ios,found in release: 3.22,found in release: 3.23 | low | Critical |
2,329,830,842 | flutter | Please add an event handler (callback) TextField for _TextFieldState._handleFocusChanged to allow easy access to focus changes | ### Use case
I've tried to build a TextField subclass which had OnFocus and OnUnfocus events to easily allow validation as the user leaves one control for another (unfocus). I discovered that the TextField creates a FocusNode, etc. and a listener, (in for _TextFieldState._handleFocusChanged) and it doesn't share it
... | a: text input,f: material design,c: proposal,f: focus,P3,team-text-input,triaged-text-input | low | Critical |
2,329,838,834 | flutter | GLFW examples are not functional on macOS. | * We only build the examples [on Linux by default](https://github.com/flutter/engine/blob/d81edf635a9f47fd8b8dd1dc94afdb3eaffe51fb/ci/builders/linux_host_engine.json#L33).
* The GLFW examples use OpenGL ES and we disable that on macOS because Metal is recommended API.
* The instructions with the example make [no ment... | P3,team-engine,triaged-engine | low | Minor |
2,329,844,537 | ollama | command-r:35b uses too much memory | ### What is the issue?
My PC configuration is:
- GPU - Nvidia RTX 4070 (12Gb)
- 64 GB RAM
- When I do not use Ollama: 11.9Gb RAM is used-
- When I use Ollama with the default settings: 33.7 GB RAM is used
- `num_ctx` = 4k (4,096), then **35.1** GB RAM is used
- `num_ctx` = 8k (8,192), then **39.9** GB RAM is u... | bug,memory | low | Critical |
2,329,877,990 | vscode | Code-oss Crashes | <!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions -->
<!-- 🔎 Search existing issues to avoid cr... | bug,freeze-slow-crash-leak,confirmation-pending | low | Critical |
2,329,882,712 | angular | Make built-in validator directives standalone | ### Which @angular/* package(s) are relevant/related to the feature request?
@angular/forms
### Description
I am building a set of configurable form field components that uses the directive composition API. I want to reuse Angular's built-in validator directives to define what validators are applicable to each... | area: forms,cross-cutting: standalone | low | Critical |
2,329,884,512 | neovim | MatchParen and Visual highlights are indistinguishable in default colorscheme | ### Problem
This makes it confusing to tell if a paired bracket is part of the current visual selection or not.
### Steps to reproduce
https://github.com/neovim/neovim/assets/4657140/aaeef03c-1dc3-424a-9ae4-5497ee7e5ca2
### Expected behavior
One way to fix this is to remove the background on MatchParen:
https... | bug,highlight | low | Minor |
2,329,900,498 | godot | Compute shaders execute before calling submit() | ### Tested versions
Reproducible in 4.2.2
### System information
Fedora 40 - Vulkan - AMD 6800s - amdgpu driver
### Issue description
I'm writing an addon that wraps the compute shader API.
https://github.com/matt-seaton/compute_companion
This is a fork of ComputeWorker here:
https://github.com/w... | bug,topic:rendering | low | Critical |
2,329,926,635 | godot | GPU Particles 2D UI bug when trail is at limit | ### Tested versions
- Reproducible in: 4.2.1.stable
### System information
MacBook Pro m3
### Issue description
After playing around with GPU Particles 2D and their trails I managed to break the Godot UI in some pretty interesting way:
https://github.com/godotengine/godot/assets/4174764/2156cc76-ca5f... | bug,needs testing,topic:2d,topic:particles | low | Critical |
2,329,930,299 | rust | Combining `generic_const_exprs` with macros gives incorrect error suggestions (referencing source code) | It seems like the suggestion uses span_to_snippet since using macros gives weird results. The errors themselves are due to #120905. [Playground](https://play.rust-lang.org/?version=nightly&mode=debug&edition=2021&gist=58f3900372a13b6de21ab87e161d1a59):
```rust
#![feature(associated_const_equality)]
#![feature(gene... | A-diagnostics,C-bug,A-const-generics,F-generic_const_exprs,T-types | low | Critical |
2,329,984,488 | vscode | Option to default editor view to "Zen Mode" | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
I want to set the editor to default to zen mode ... | feature-request,workbench-zen | low | Minor |
2,329,995,673 | vscode | Make "Accept in Background" feature (aka right arrow) more discoverable | <!-- ⚠️⚠️ Do Not Delete This! feature_request_template ⚠️⚠️ -->
<!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ -->
<!-- Please search existing issues to avoid creating duplicates. -->
<!-- Describe the feature you'd like. -->
If you have a (core) quick pick that supports ... | feature-request,quick-pick | low | Minor |
2,329,997,480 | pytorch | torch.nn.ConvTranspose2d/torch.nn.ConvTranspose1d lacks a check for the parameter dilation in the model building process | ### 🐛 Describe the bug
Call alone
```python
import torch
import torch.nn as nn
conv_transpose = nn.ConvTranspose2d(
in_channels=3,
out_channels=4,
kernel_size=[1, 1],
stride=[1, 1],
padding=[0, 0],
output_padding=[0, 0],
dilation=[7, 0],
groups=1,
bias=True
)
i... | module: nn,triaged | low | Critical |
2,330,020,211 | pytorch | torch.nn.Linear does not check the value of the out_features parameter | ### 🐛 Describe the bug
```python
import torch
import torch.nn as nn
linear_layer = nn.Linear(in_features=9, out_features=0)
input_tensor = torch.randn(1, 9)
output = linear_layer(input_tensor)
print(output)
```
Other frameworks throw exceptions like this:
```
ValueError: For 'Dense', the 'out_channels' ... | module: nn,triaged | low | Critical |
2,330,043,189 | pytorch | nn.ConvTranspose2d does not check for parameter combinations resulting in convolution output with dimension 0 | ### 🐛 Describe the bug
```python
import torch
import torch.nn as nn
input_tensor = torch.randn(1, 8, 14, 14) # (batch_size, in_channels, height, width)
conv_transpose = nn.ConvTranspose2d(
in_channels=8,
out_channels=8,
kernel_size=[3, 3],
stride=[1, 1],
padding=[8, 0],
output_p... | module: nn,triaged | low | Critical |
2,330,057,334 | pytorch | torch.nn.BatchNorm1d missing check on values of parameters eps and momentum | ### 🐛 Describe the bug
Use the eps parameter of torch.nn.BatchNorm1d to prevent divide-by-zero errors. Setting the eps parameter to 0.0 is non-compliant, as it leads to numerical instability and may trigger a divide-by-zero error when calculating the variance. However pytorch does not check for this parameter.
```py... | module: nn,triaged | low | Critical |
2,330,057,554 | stable-diffusion-webui | [Bug]: After installing Tensor RT, a warning pops up when logging into SD that python.exe can't find the program entrance | ### Checklist
- [ ] The issue exists after disabling all extensions
- [ ] The issue exists on a clean installation of webui
- [ ] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [ ] The issue exists in the current version of the webui
- [ ] The issue has not been reported before... | bug-report | low | Critical |
2,330,071,433 | pytorch | `torch.tensor()` can also be used with a list of the `float`, `complex` or `bool` type tensors which have a single element each | ### 🐛 Describe the bug
I got the error below when I used [torch.tensor()](https://pytorch.org/docs/stable/generated/torch.tensor.html) with a list of the `int` type tensors which have 3 elements each as shown below:
```python
import torch
my_tensors = [torch.tensor([7, 0, 3]), torch.tensor([5, 9, 1]), torch.te... | triaged,module: ux | low | Critical |
2,330,113,339 | stable-diffusion-webui | [Bug]: Any idea how to fix broken LyCoris? ongoing problem - Apple Silicon | ### Checklist
- [X] The issue exists after disabling all extensions
- [X] The issue exists on a clean installation of webui
- [X] The issue is caused by an extension, but I believe it is caused by a bug in the webui
- [X] The issue exists in the current version of the webui
- [ ] The issue has not been reported before... | bug | low | Critical |
2,330,119,477 | pytorch | RuntimeError using nested tensor in Apple M1 device MPS | ### 🐛 Describe the bug
```
Traceback (most recent call last):
File "/Users/aisiqg/Software/venv/pydptb/bin/dptb", line 8, in <module>
sys.exit(main())
File "/Users/aisiqg/Software/venv/pydptb/lib/python3.9/site-packages/dptb/entrypoints/main.py", line 408, in main
train(**dict_args)
File "/Users/a... | triaged,module: nestedtensor,module: mps | low | Critical |
2,330,214,100 | vscode | Tick Character '`' Not Defined as "Auto Surround" in "Jinja-SQL" Editor | - VS Code Version: 1.89.1
- OS Version: macOS Sonoma 14.5
**Steps to Reproduce:**
1. Open a file with the "Jinja-SQL" language mode.
2. Select a string of text.
3. Press the tick character ('`') to try to surround the selected text.
**Expected Behavior:**
The selected text should be surrounded by tick charac... | bug,editor-autoclosing | low | Critical |
2,330,262,540 | go | proposal: crypto/rsa: pss with zero salt length for backward compatiblity with openssl | ### Proposal Details
What version of Go are you using (go version)?
$ go version
go version go1.21.0 linux/amd64
Does this issue reproduce with the latest release?
yes.
What did you do?
I have an application that is doing an RSA PSS sign using OpenSSL, allowing zero salt length. Go crypto handles zero length... | Proposal,Proposal-Crypto | low | Minor |
2,330,299,685 | pytorch | [AOTI] timm_nfnet performs worse than Inductor due to less constant folding optimization | ### 🐛 Describe the bug
We found that `timm_nfnet` (in the torchbench suite) using AOTI performs worse than Inductor and noticed that AOTI has less constant folding optimization. In this model, in the computation [here](https://github.com/huggingface/pytorch-image-models/blob/v1.0.3/timm/layers/std_conv.py#L69-L73), t... | triaged,oncall: pt2,module: inductor | low | Critical |
2,330,330,081 | angular | Animation transform scale not working correctly | ### Which @angular/* package(s) are the source of the bug?
animations
### Is this a regression?
No
### Description
A very simple scale animation, you can clone the repo [here](https://github.com/keatkeat87/angular-animation-transform-matrix-issue.git).
```
@Component({
selector: 'app-root',
standalone: t... | area: animations | low | Critical |
2,330,333,100 | angular | :leave animation in route child breaks route transition | ### Which @angular/* package(s) are the source of the bug?
animations
### Is this a regression?
No
### Description
I'd like to have an `:enter` animation for the new route (the previous component should be instantly removed), but when I have an element with `:leave` animation in the previous component, i... | area: animations | low | Critical |
2,330,389,515 | opencv | Should the camera pose be changed to object pose in the introduction of Homography from the camera display? | ### Describe the doc issue
Is the use of camera pose accurate in Demo 3: Homography from the camera display in the Basic concepts of the homography explained with code introduction?https://docs.opencv.org/4.9.0/d9/dab/tutorial_homography.html#tutorial_homography_Demo3
(All versions have the same wording)
 -> Tensor:
n_node = positions.shape[0]
result = torch.zeros(n_node, 2, dtype=torch.floa... | triaged,module: functorch | low | Critical |
2,330,571,618 | ui | [bug]: ComboBox component not working in Shadcn Website | ### Describe the bug
Application error: a client-side exception has occurred (see the browser console for more information).
### Affected component/components
Combobox
### How to reproduce
Goto [shadcn](https://ui.shadcn.com/docs/components/combobox)
then click on combobox
### Codesandbox/StackBlitz link
_No re... | bug | low | Critical |
2,330,579,972 | go | govulncheck-action: allow users to use specific version of govulncheck | ### Proposal Details
The action contains:
go install golang.org/x/vuln/cmd/govulncheck@latest
Suggestion is to add an input that points to latest, that allows users to overwrite it with a specific version. | vulncheck or vulndb | low | Minor |
2,330,631,965 | pytorch | profile not record at::meta_xxx time | ### 🐛 Describe the bug
```C++
at::enableRecordFunction(false);
at::meta_add_out(out, self, other);
at::enableRecordFunction(true);
```
Didn't work
### Versions
torch2.1
cc @ezyang @eellison @bdhirsh | triaged,module: meta tensors | low | Critical |
2,330,644,294 | flutter | Attempt to create wrapped long text results in exception in framework | ### Steps to reproduce
I wrote this widget (same happens with `Flexible`, not just `Expanded`):
```
return Column(children: [
const SizedBox(height: 24),
Card(
elevation: 0,
color: Theme.of(context).colorScheme.surfaceContainer,
child: Padding(
padding: con... | c: crash,framework,a: typography,a: error message,has reproducible steps,P2,team-framework,triaged-framework,found in release: 3.22,found in release: 3.23 | low | Critical |
2,330,661,160 | flutter | Outdated Release Information in Flutter's Release Section | The release section of the Flutter GitHub repository is currently displaying outdated information. It states that the latest release is Flutter 3.16 beta, while the current stable version available is Flutter 3.22.1.
This inconsistency may cause confusion among users who rely on this information to track the latest ... | team-release,:hourglass_flowing_sand: | low | Minor |
2,330,777,163 | PowerToys | Peek 速览 | ### Provide a description of requested docs changes
1. 希望快捷键可以改成 只使用空格按键
2. 希望可以预览PSD文件 | Issue-Docs,Needs-Triage | low | Minor |
2,330,847,418 | react-native | Last FlatList item component re-mounted when adding new elements at the beginning of the list | ### Description
Each time a new component is added at the beginning or in the middle of the list, the last component (the one that was added first) re-mounts. I've noticed that when a new component is added to the list, a spacer component is created and it always replaces last component in that list, even if new compo... | Issue: Author Provided Repro,Component: FlatList | low | Major |
2,330,854,908 | rust | Unhelpful `type annotations needed` when calling method on result of index op | ### Code
```Rust
struct Foo;
impl Foo {
fn foo(&self) {}
}
fn main() {
let thing: Vec<Foo> = vec![];
let foo = |i| {
thing[i].foo();
};
}
```
### Current output
```Shell
error[E0282]: type annotations needed
--> src/main.rs:11:9
|
11 | thing[i].foo();
| ^^^^^^^... | A-diagnostics,T-compiler | low | Critical |
2,330,973,297 | transformers | Speed up image processors - cast to array before BatchFeature | ### Feature request
Complete work initially started in #28221
### Motivation
Converting the model outputs to an array before creating the `BatchFeature` object can speed up image processing, especially for nested outputs, such as for videos.
### Your contribution
Open to the community to add | Good Second Issue,Feature request | low | Major |
2,330,986,786 | pytorch | nn.Parameter init position | ### 🐛 Describe the bug
Hi,
Recently, I found that the different ways to define the trainable parameter might cause different training results, even under the same seed.
My question is: what is the difference between `way 1` and `way 2`? Here are definitions of `way 1` and `way 2`:
```python
import torch
... | module: nn,triaged | low | Critical |
2,331,067,755 | opencv | Problem in Subdiv2D, empty triangulation | ### System Information
OpenCV version: 4.9.0
Operating System / Platform: Ubuntu 22.04
Compiler & compiler version: Clang 16.0.6
### Detailed description
I encountered an issue with a specific example consisting of 4 points, where no three points are collinear. However, the Delaunay triangulation algorithm returns... | bug | low | Minor |
2,331,083,328 | ant-design | Date picker onChange type should not be array when multiple is set to false. | ### Reproduction link
[](https://stackblitz.com/edit/react-nwfdz6?file=demo.tsx)
### Steps to reproduce
Use the date picker component, set "multiple" property to false. Hover over the "onChange" function parameter. It shows dayjs... | TypeScript,Inactive | low | Minor |
2,331,152,025 | tauri | [bug] nsis installer won't stop spawned sidecar when upgrading | ### Describe the bug
If the tauri app is runing with a spawned background sidecar process, when clicking the nsis bundle to upgrade the tauri app it would pop up a window asking to close the tauri app("xxx is runing. Click OK to close it"). But the spawned sidecar process won't be terminated after the OK button is c... | type: bug,platform: Windows,status: needs triage | low | Critical |
2,331,256,755 | TypeScript | Annotated parameters are not used for inferring rest parameters | ### 🔎 Search Terms
annotated, "rest parameter"
### 🕗 Version & Regression Information
- This is the behavior in every version I tried
### ⏯ Playground Link
https://www.typescriptlang.org/play/#code/GYVwdgxgLglg9mABAWwNYEFrzAHgJJgAOIUiApgB5RlgAmAzogIZgCeA2gLoB8AFE1gQAuRAG8AUIimJgARiG8AdMor0hBYlACUiALzdEANzgxaAGk... | Help Wanted,Possible Improvement | low | Minor |
2,331,325,709 | godot | Orphan StringNames when closing project manager or empty project | ### Tested versions
- Reproducible in 4.3.beta (5f1184e93fe1021c86520460dc0a6619bff3c1fb) and 4.3.beta1 (174 orphans)
- Partially reproducible in 4.3.dev4 and 4.3.dev5 (3 orphans)
- Partially reproducible in 4.3.dev6 (9 orphans)
### System information
Fedora Linux 40 (KDE Plasma) - Wayland - Vulkan (Forward+) - d... | bug,topic:editor | low | Critical |
2,331,416,551 | ui | [bug]: data-table pagination breaks with React Compiler | ### Describe the bug
With the experimental react compiler in Next Canary, the table will receive all the data but the pagination no longer functions, clicking the "next" button with a default example does not move to the next page.
### Affected component/components
Data-Table
### How to reproduce
Using the base e... | bug | low | Critical |
2,331,514,452 | angular | How to capture errors outside Angular context in zoneless? | ### Which @angular/* package(s) are the source of the bug?
core
### Is this a regression?
No
### Description
When working with zone.js we can easily capture errors (inside and outside Angular context) in the ErrorHandler using a CustomErrorHandler. When going zoneless we can no longer get both kinds of thrown erro... | area: core,core: error handling,core: zoneless | low | Critical |
2,331,551,746 | TypeScript | Delete or Change Unavailable YouTube Video in /why-create-typescript | ### Acknowledgement
- [X] I acknowledge that issues using this template may be closed without further explanation at the maintainer's discretion.
### Comment
Hi. I found a YouTube video that wasn't available in the docs.
In JavaScript you use the abbreviation var to declare a variable. Meanwhile, in Java you need... | Docs | low | Minor |
2,331,554,033 | go | x/build: catch problems in x/ repos gated by module go directive version sooner | Issue #67783 is an example of a test failure that happened only at tip (future Go 1.23 to be) and when the go directive in x/net is increased to Go language version 1.23. Bumping x/net go directive to 1.23 will not happen on its own soon since Go 1.22 and 1.21 are still supported now, but it would be good to have at l... | Builders,NeedsFix | low | Critical |
2,331,560,860 | terminal | Window does not stay on top when "Always on top" is enabled | ### Windows Terminal version
1.19.11213.0
### Windows build number
Microsoft Windows NT 10.0.22631.0
### Other Software
_No response_
### Steps to reproduce
1. Toggle "Always on top" on in settings and save
2. Keep using terminal
3. Eventually it stops staying on top
The only way to resume the "Always on to... | Help Wanted,Issue-Bug,Product-Terminal,Area-Windowing | low | Minor |
2,331,590,767 | PowerToys | PowerToys keeps disabling "Run at Startup" setting | ### Microsoft PowerToys version
0.81.1
### Installation method
Microsoft Store
### Running as admin
No
### Area(s) with issue?
General
### Steps to reproduce
a. GUI
1) Run C:\Program Files\PowerToys\PowerToys.exe
2) Right click system tray icon
3) select Settings
4) Hamburger menu -> General -> Switch "Run... | Issue-Bug,Needs-Triage | low | Minor |
2,331,595,148 | pytorch | Run existing eager DTensor tests under torch.compile | Today, DTensor has a large number of eager mode tests [here](https://github.com/pytorch/pytorch/tree/main/test/distributed/_tensor).
There is also a dedicated test file for compile-testing [here](https://github.com/pytorch/pytorch/blob/main/test/distributed/_tensor/test_dtensor_compile.py) - it started out with some... | oncall: distributed,triaged,oncall: pt2,module: dtensor,pt2d-triage-nov2024 | low | Minor |
2,331,617,077 | flutter | [Impeller] impellerc's spirv optimization pass produces for loop that is invalid in WebGL. | When targeting OpenGL, the spirv optimization pass in impellerc produces shaders that have a for loop syntax that is invalid in WebGL. @chinmaygarde may have some more details as to the exact nature of the syntax incompatibility. | P3,e: impeller,team-engine,triaged-engine,e: webgl | low | Minor |
2,331,635,427 | godot | Renaming a global group creates a scene group | ### Tested versions
Tested in v4.3.beta1.official [a4f2ea91a]
### System information
Godot v4.3.beta1 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.5244) - AMD Ryzen 7 3800X 8-Core Processor (16 Threads)
### Issue description
Renaming a (EDIT: checked... | bug,topic:editor | low | Minor |
2,331,635,516 | flutter | [Impeller] gaussian and morphology shaders use a dynamic for loop bound, which is incompatible with WebGL. | Whatever version of GLSL that WebGL uses requires the loop bound for `for` loops to be completely static, it doesn't appear it is even allowed to be a uniform. As a result, both the gaussian and morphology shaders don't compile properly in WebGL.
This might be able to be resolved just by tweaking the flags to the sp... | P3,e: impeller,team-engine,triaged-engine,e: webgl | low | Minor |
2,331,648,461 | flutter | [Impeller] OpenGLES backend tries to reuse buffers across different buffer targets, which fails on WebGL. | Impeller's OpenGLES backend tries to reuse buffers across different buffer targets (i.e. `GL_ARRAY_BUFFER` vs `GL_ELEMENT_ARRAY_BUFFER`). WebGL doesn't like this and rejects the call to `glBindBuffer`. See this section of the WebGL spec on buffer binding restrictions: https://registry.khronos.org/webgl/specs/latest/2.0... | P3,e: impeller,team-engine,triaged-engine,e: webgl | low | Minor |
2,331,649,547 | go | runtime: sync fatal error swallows panic message | ```
package main
import (
"net/http"
"sync"
)
func main() {
var mu sync.Mutex
defer mu.Unlock()
http.DefaultClient.Transport.RoundTrip(new(http.Request))
}
```
```
% go run x.go
fatal error: sync: unlock of unlocked mutex
[signal SIGSEGV: segmentation violation code=0x2 addr=0x18 pc=0x1001c3ed8]
goroutine 1 [r... | NeedsFix,compiler/runtime | low | Critical |
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GitHub Issues Containing Next.js References
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